kolibrios-fun/programs/develop/open watcom/trunk/clib/environ/isattwnt.c
Sergey Semyonov (Serge) 275695e8c3 update clib
git-svn-id: svn://kolibrios.org@701 a494cfbc-eb01-0410-851d-a64ba20cac60
2008-01-23 19:23:33 +00:00

55 lines
1.9 KiB
C

/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: Implementation of isatty() for Win32.
*
****************************************************************************/
#include "variety.h"
#include <unistd.h>
//#include <windows.h>
//#include "defwin.h"
#include "iomode.h"
#include "fileacc.h"
/*
DWORD GetFileType(
HANDLE hFile // handle to file
);
Return value can be:
FILE_TYPE_CHAR The specified file is a character file,
typically an LPT device or a console
*/
_WCRTLINK int isatty( int hid )
{
// if( GetFileType( __getOSHandle( hid ) ) == FILE_TYPE_CHAR ) {
// return( 1 );
// }
return( 0 );
}