kolibrios-fun/programs/games/pong/trunk/pong.asm
heavyiron 630234432f Changed structure of svn repository
git-svn-id: svn://kolibrios.org@109 a494cfbc-eb01-0410-851d-a64ba20cac60
2006-07-28 13:39:16 +00:00

382 lines
6.7 KiB
NASM

;
; Pong Gaem 2Ver Mini Sample by Pavlushin Evgeni for ASCL
; www.waptap@mail.ru
;
;******************************************************************************
use32
org 0x0
db 'MENUET01' ; 8 byte id
dd 0x01 ; header version
dd START ; start of code
dd IM_END ; size of image
dd 0x300000 ; memory for app
dd 0x300000 ; esp
dd temp_area , 0x0 ; I_Param , I_Icon
;******************************************************************************
;5941 ;4523(with new random)
include 'lang.inc'
include 'ascl.inc'
include 'ascgl.inc'
START: ; start of execution
call draw_window
loadbmp '/RD/1/MFAR.BMP',temp_area,I_END,tsoi
bmptoimg I_END,tsoi,img
loadbmp '/RD/1/COPY.BMP',temp_area,I_END,tsoi
bmptoimg I_END,tsoi,img2
loadbmp '/RD/1/SMILE.BMP',temp_area,I_END,tsoi
bmptoimg I_END,tsoi,img3
fullimg img4 , 32 ,32 ,0x00000000 ;black
loadbmp '/RD/1/MBAR_I3.BMP',temp_area,I_END,tsoi
bmptoimg I_END,tsoi,img5
still:
mov eax,11 ; scan event
int 0x40
cmp eax,1 ; redraw request ?
je red
cmp eax,2 ; key in buffer ?
je key
cmp eax,3 ; button in buffer ?
je button
out_scorea:
mov eax,47
mov ebx,5*65536
mov ecx,[scorea]
mov edx,300*65536+8
mov esi,cl_Blue
int 0x40
out_scoreb:
mov eax,47
mov ebx,5*65536
mov ecx,[scoreb]
mov edx,350*65536+8
mov esi,cl_Red
int 0x40
del_images:
setimg dword [ply1x],dword [ply1y],img4
setimg dword [ply2x],dword [ply2y],img4
setimg dword [ballx],dword [bally],img4
setimg dword [gravx],dword [gravy],img4
move_images:
x_move:
mov eax,dword [ply1rx]
cmp dword [ply1x],eax
je no_m
cmp dword [ply1x],eax
ja m_m
m_p:
add dword [ply1x],4
jmp no_m
m_m:
sub dword [ply1x],4
no_m:
y_move:
mov eax,dword [ply1ry]
cmp dword [ply1y],eax
je no_m2
cmp dword [ply1y],eax
ja m_m2
m_p2:
add dword [ply1y],2
jmp no_m2
m_m2:
sub dword [ply1y],2
no_m2:
;automove ball
mov eax,dword [ballxv]
add dword [ballx],eax
mov eax,dword [ballyv]
add dword [bally],eax
;autoslow ball
cmp dword [ballxv],0
jl ballb
balla:
cmp dword [ballxv],2
jng balln
dec dword [ballxv]
; mov dword [ballxv],2
jmp balln
ballb:
cmp dword [ballxv],-2
jng balln
inc dword [ballxv]
; mov dword [ballxv],-2
jmp balln
balln:
cmp dword [ballyv],2
jng by_n
dec dword [ballyv]
by_n:
;test ball on collusion of screen
; cmp dword [bally],480+16-32
; jna ya_ok
; neg dword [ballyv]
;ya_ok:
; cmp dword [bally],30
; jnb yb_ok
; neg dword [ballyv]
;yb_ok:
cmp dword [ballx],640-32
jna xa_ok
neg dword [ballxv]
xa_ok:
cmp dword [ballx],6
jnb xb_ok
neg dword [ballxv]
xb_ok:
;if ball far out of screen come back
; is not work already
cmp dword [bally],466
jng yax_ok
call draw_window
inc dword [scoreb]
mov dword [bally],240
mov dword [ballx],310
mov dword [ballyv],2
random 5,dword [ballxv]
sub dword [ballxv],2
yax_ok:
cmp dword [bally],30
jnl yax_ok2
call draw_window
inc dword [scorea]
mov dword [bally],240
mov dword [ballx],310
mov dword [ballyv],2
random 5,dword [ballxv]
sub dword [ballxv],2
yax_ok2:
xorx:
cmp dword [ballxv],0
jne norx
random 5,dword [ballxv]
sub dword [ballxv],2
cmp dword [ballxv],0
je xorx
norx:
;test on collusion ply1 of ball
collusion_test:
collimg img,[ply1x],[ply1y],img3,[ballx],[bally],eax
cmp eax,1
jne not_coll
neg dword [ballyv]
add dword [bally],18
; neg dword [ballxv]
not_coll:
;test on collusion com of ball
collusion_com:
collimg img,[ply2x],[ply2y],img3,[ballx],[bally],eax
cmp eax,1
jne not_collcom
neg dword [ballyv]
sub dword [bally],18
; neg dword [ballxv]
not_collcom:
;test on collusion gravity of ball
collusion_grav:
collimg img,[gravx],[gravy],img3,[ballx],[bally],eax
cmp eax,1
jne not_collg
neg dword [ballyv]
; mov dword [ballxv],-20
cmp dword [ballyv],0
jl ab
jg bf
jmp not_collgx
ab:
sub dword [ballyv],30
jmp not_collgx
bf:
add dword [ballyv],30
not_collgx:
cmp dword [ballxv],0
jl abx
jg bfx
jmp not_collg
abx:
sub dword [ballxv],10
jmp not_collg
bfx:
add dword [ballxv],10
; mov dword [ballyv],20
not_collg:
;com move
cx_move:
cmp dword [bally],200
jna cno_m
mov eax,dword [ballx]
cmp dword [ply2x],eax
je cno_m
cmp dword [ply2x],eax
ja cm_m
cm_p:
add dword [ply2x],3
jmp cno_m
cm_m:
sub dword [ply2x],3
cno_m:
gravity:
cmp dword [gravtime],0
je no_dg
dec dword [gravtime]
no_dg:
draw_gravity:
cmp dword [gravtime],0
je nograv
mov eax,dword [ply1x]
mov ebx,dword [ply1y]
add ebx,20
mov dword [gravx],eax
mov dword [gravy],ebx
jmp endgrav
nograv:
mov dword [gravx],1000
mov dword [gravy],1000
endgrav:
redraw_images:
setimg dword [ply1x],dword [ply1y],img
setimg dword [ply2x],dword [ply2y],img2 ;2
setimg dword [ballx],dword [bally],img3
setimg dword [gravx],dword [gravy],img5
delay 2 ;don't generate delay for fast speed programm
jmp still
red:
call draw_window
jmp still
key: ; key
mov eax,2
int 0x40
cmp ah,key_Left
jne no_l
sub dword [ply1rx],16
no_l:
cmp ah,key_Right
jne no_r
add dword [ply1rx],16
no_r:
cmp ah,key_Up
jne no_u
sub dword [ply1ry],16
no_u:
cmp ah,key_Down
jne no_d
add dword [ply1ry],16
no_d:
cmp ah,key_Space
jne no_sp
mov dword [gravtime],100
no_sp:
jmp still
button: ; button
mov eax,17 ; get id
int 0x40
cmp ah,1 ; button id=1 ?
jne noclose
mov eax,-1 ; close this program
int 0x40
noclose:
jmp still
draw_window:
startwd
window 0,0,640+8,480+24,window_Skinned
label 12,8,'PONG: USE ARROW KEYS SCORE',cl_White+font_Big
endwd
ret
; DATA AREA
xt dd 100
yt dd 100
gravtime dd 10
gravx dd 1000
gravy dd 1000
ply1rx dd 200
ply1ry dd 50
ply1x dd 200
ply1y dd 50
ply2x dd 200
ply2y dd 400
ballx dd 200
bally dd 200
ballyv dd 3
ballxv dd 3
scorea dd 0
scoreb dd 0
counter dd 0
tsoi dd 0
IM_END:
img:
rd 32*32*3+8
img2:
rb 32*32*3+8
img3:
rb 32*32*3+8
img4:
rb 32*32*3+8
img5:
rb 32*32*3+8
temp_area:
rb 0x15000
I_END: