kolibrios-fun/programs/games/doom/trunk/r_sky.c
Sergey Semyonov (Serge) e15c3449f3 base version. work under Win. some problems with doom1.wad
git-svn-id: svn://kolibrios.org@298 a494cfbc-eb01-0410-851d-a64ba20cac60
2007-01-28 02:53:06 +00:00

63 lines
1.4 KiB
C

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
// Sky rendering. The DOOM sky is a texture map like any
// wall, wrapping around. A 1024 columns equal 360 degrees.
// The default sky map is 256 columns and repeats 4 times
// on a 320 screen?
//
//
//-----------------------------------------------------------------------------
static const char
rcsid[] = "$Id: m_bbox.c,v 1.1 1997/02/03 22:45:10 b1 Exp $";
// Needed for FRACUNIT.
#include "m_fixed.h"
// Needed for Flat retrieval.
#include "r_data.h"
#ifdef __GNUG__
#pragma implementation "r_sky.h"
#endif
#include "r_sky.h"
//
// sky mapping
//
int skyflatnum;
int skytexture;
int skytexturemid;
//
// R_InitSkyMap
// Called whenever the view size changes.
//
void R_InitSkyMap (void)
{
// skyflatnum = R_FlatNumForName ( SKYFLATNAME );
skytexturemid = 100*FRACUNIT;
}