kolibrios-fun/drivers/video/Gallium/auxiliary/draw/draw_llvm.h
Sergey Semyonov (Serge) edb28b33f3 Gallium 3D: initial commit
git-svn-id: svn://kolibrios.org@3770 a494cfbc-eb01-0410-851d-a64ba20cac60
2013-07-06 10:06:47 +00:00

528 lines
16 KiB
C

/**************************************************************************
*
* Copyright 2010 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef DRAW_LLVM_H
#define DRAW_LLVM_H
#include "draw/draw_private.h"
#include "draw/draw_vs.h"
#include "draw/draw_gs.h"
#include "gallivm/lp_bld_sample.h"
#include "gallivm/lp_bld_limits.h"
#include "pipe/p_context.h"
#include "util/u_simple_list.h"
struct draw_llvm;
struct llvm_vertex_shader;
struct llvm_geometry_shader;
struct draw_jit_texture
{
uint32_t width;
uint32_t height;
uint32_t depth;
uint32_t first_level;
uint32_t last_level;
const void *base;
uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
};
struct draw_sampler_static_state
{
/*
* These attributes are effectively interleaved for more sane key handling.
* However, there might be lots of null space if the amount of samplers and
* textures isn't the same.
*/
struct lp_static_sampler_state sampler_state;
struct lp_static_texture_state texture_state;
};
struct draw_jit_sampler
{
float min_lod;
float max_lod;
float lod_bias;
float border_color[4];
};
enum {
DRAW_JIT_TEXTURE_WIDTH = 0,
DRAW_JIT_TEXTURE_HEIGHT,
DRAW_JIT_TEXTURE_DEPTH,
DRAW_JIT_TEXTURE_FIRST_LEVEL,
DRAW_JIT_TEXTURE_LAST_LEVEL,
DRAW_JIT_TEXTURE_BASE,
DRAW_JIT_TEXTURE_ROW_STRIDE,
DRAW_JIT_TEXTURE_IMG_STRIDE,
DRAW_JIT_TEXTURE_MIP_OFFSETS,
DRAW_JIT_TEXTURE_NUM_FIELDS /* number of fields above */
};
enum {
DRAW_JIT_SAMPLER_MIN_LOD,
DRAW_JIT_SAMPLER_MAX_LOD,
DRAW_JIT_SAMPLER_LOD_BIAS,
DRAW_JIT_SAMPLER_BORDER_COLOR,
DRAW_JIT_SAMPLER_NUM_FIELDS /* number of fields above */
};
enum {
DRAW_JIT_VERTEX_VERTEX_ID = 0,
DRAW_JIT_VERTEX_CLIP,
DRAW_JIT_VERTEX_PRE_CLIP_POS,
DRAW_JIT_VERTEX_DATA
};
/**
* This structure is passed directly to the generated vertex shader.
*
* It contains the derived state.
*
* Changes here must be reflected in the draw_jit_context_* macros.
* Changes to the ordering should be avoided.
*
* Only use types with a clear size and padding here, in particular prefer the
* stdint.h types to the basic integer types.
*/
struct draw_jit_context
{
const float *vs_constants[LP_MAX_TGSI_CONST_BUFFERS];
float (*planes) [DRAW_TOTAL_CLIP_PLANES][4];
float *viewport;
struct draw_jit_texture textures[PIPE_MAX_SHADER_SAMPLER_VIEWS];
struct draw_jit_sampler samplers[PIPE_MAX_SAMPLERS];
};
enum {
DRAW_JIT_CTX_CONSTANTS = 0,
DRAW_JIT_CTX_PLANES = 1,
DRAW_JIT_CTX_VIEWPORT = 2,
DRAW_JIT_CTX_TEXTURES = 3,
DRAW_JIT_CTX_SAMPLERS = 4,
DRAW_JIT_CTX_NUM_FIELDS
};
#define draw_jit_context_vs_constants(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_CTX_CONSTANTS, "vs_constants")
#define draw_jit_context_planes(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, DRAW_JIT_CTX_PLANES, "planes")
#define draw_jit_context_viewport(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, DRAW_JIT_CTX_VIEWPORT, "viewport")
#define draw_jit_context_textures(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_CTX_TEXTURES, "textures")
#define draw_jit_context_samplers(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_CTX_SAMPLERS, "samplers")
#define draw_jit_header_id(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_VERTEX_VERTEX_ID, "id")
#define draw_jit_header_clip(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_VERTEX_CLIP, "clip")
#define draw_jit_header_pre_clip_pos(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_VERTEX_PRE_CLIP_POS, "pre_clip_pos")
#define draw_jit_header_data(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_VERTEX_DATA, "data")
#define draw_jit_vbuffer_stride(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, 0, "stride")
#define draw_jit_vbuffer_offset(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, 1, "buffer_offset")
enum {
DRAW_JIT_DVBUFFER_MAP = 0,
DRAW_JIT_DVBUFFER_SIZE,
DRAW_JIT_DVBUFFER_NUM_FIELDS /* number of fields above */
};
#define draw_jit_dvbuffer_map(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, DRAW_JIT_DVBUFFER_MAP, "map")
#define draw_jit_dvbuffer_size(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, DRAW_JIT_DVBUFFER_SIZE, "size")
/**
* This structure is passed directly to the generated geometry shader.
*
* It contains the derived state.
*
* Changes here must be reflected in the draw_gs_jit_context_* macros.
* Changes to the ordering should be avoided.
*
* Only use types with a clear size and padding here, in particular prefer the
* stdint.h types to the basic integer types.
*/
struct draw_gs_jit_context
{
const float *constants[LP_MAX_TGSI_CONST_BUFFERS];
float (*planes) [DRAW_TOTAL_CLIP_PLANES][4];
float *viewport;
/* There two need to be exactly at DRAW_JIT_CTX_TEXTURES and
* DRAW_JIT_CTX_SAMPLERS positions in the struct */
struct draw_jit_texture textures[PIPE_MAX_SHADER_SAMPLER_VIEWS];
struct draw_jit_sampler samplers[PIPE_MAX_SAMPLERS];
int **prim_lengths;
int *emitted_vertices;
int *emitted_prims;
};
enum {
DRAW_GS_JIT_CTX_CONSTANTS = 0,
DRAW_GS_JIT_CTX_PLANES = 1,
DRAW_GS_JIT_CTX_VIEWPORT = 2,
/* Textures and samples are reserved for DRAW_JIT_CTX_TEXTURES
* and DRAW_JIT_CTX_SAMPLERS, because they both need
* to be at exactly the same locations as they are in the
* VS ctx structure for sampling to work. */
DRAW_GS_JIT_CTX_TEXTURES = DRAW_JIT_CTX_TEXTURES,
DRAW_GS_JIT_CTX_SAMPLERS = DRAW_JIT_CTX_SAMPLERS,
DRAW_GS_JIT_CTX_PRIM_LENGTHS = 5,
DRAW_GS_JIT_CTX_EMITTED_VERTICES = 6,
DRAW_GS_JIT_CTX_EMITTED_PRIMS = 7,
DRAW_GS_JIT_CTX_NUM_FIELDS = 8
};
#define draw_gs_jit_context_constants(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_GS_JIT_CTX_CONSTANTS, "constants")
#define draw_gs_jit_context_planes(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_PLANES, "planes")
#define draw_gs_jit_context_viewport(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_VIEWPORT, "viewport")
#define draw_gs_jit_context_textures(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_GS_JIT_CTX_TEXTURES, "textures")
#define draw_gs_jit_context_samplers(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_GS_JIT_CTX_SAMPLERS, "samplers")
#define draw_gs_jit_prim_lengths(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_PRIM_LENGTHS, "prim_lengths")
#define draw_gs_jit_emitted_vertices(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_EMITTED_VERTICES, "emitted_vertices")
#define draw_gs_jit_emitted_prims(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_EMITTED_PRIMS, "emitted_prims")
typedef int
(*draw_jit_vert_func)(struct draw_jit_context *context,
struct vertex_header *io,
const struct draw_vertex_buffer vbuffers[PIPE_MAX_ATTRIBS],
unsigned start,
unsigned count,
unsigned stride,
struct pipe_vertex_buffer *vertex_buffers,
unsigned instance_id);
typedef int
(*draw_jit_vert_func_elts)(struct draw_jit_context *context,
struct vertex_header *io,
const struct draw_vertex_buffer vbuffers[PIPE_MAX_ATTRIBS],
const unsigned *fetch_elts,
unsigned fetch_max_elt,
unsigned fetch_count,
unsigned stride,
struct pipe_vertex_buffer *vertex_buffers,
unsigned instance_id);
typedef int
(*draw_gs_jit_func)(struct draw_gs_jit_context *context,
float inputs[6][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS],
struct vertex_header *output,
unsigned num_prims,
unsigned instance_id,
int *prim_ids);
struct draw_llvm_variant_key
{
unsigned nr_vertex_elements:8;
unsigned nr_samplers:8;
unsigned nr_sampler_views:8;
unsigned clamp_vertex_color:1;
unsigned clip_xy:1;
unsigned clip_z:1;
unsigned clip_user:1;
unsigned clip_halfz:1;
unsigned bypass_viewport:1;
unsigned need_edgeflags:1;
unsigned has_gs:1;
/*
* it is important there are no holes in this struct
* (and all padding gets zeroed).
*/
unsigned ucp_enable:PIPE_MAX_CLIP_PLANES;
unsigned pad1:32-PIPE_MAX_CLIP_PLANES;
/* Variable number of vertex elements:
*/
struct pipe_vertex_element vertex_element[1];
/* Followed by variable number of samplers:
*/
/* struct draw_sampler_static_state sampler; */
};
struct draw_gs_llvm_variant_key
{
unsigned nr_samplers:8;
unsigned nr_sampler_views:8;
struct draw_sampler_static_state samplers[1];
};
#define DRAW_LLVM_MAX_VARIANT_KEY_SIZE \
(sizeof(struct draw_llvm_variant_key) + \
PIPE_MAX_SHADER_SAMPLER_VIEWS * sizeof(struct draw_sampler_static_state) + \
(PIPE_MAX_ATTRIBS-1) * sizeof(struct pipe_vertex_element))
#define DRAW_GS_LLVM_MAX_VARIANT_KEY_SIZE \
(sizeof(struct draw_gs_llvm_variant_key) + \
PIPE_MAX_SHADER_SAMPLER_VIEWS * sizeof(struct draw_sampler_static_state))
static INLINE size_t
draw_llvm_variant_key_size(unsigned nr_vertex_elements,
unsigned nr_samplers)
{
return (sizeof(struct draw_llvm_variant_key) +
nr_samplers * sizeof(struct draw_sampler_static_state) +
(nr_vertex_elements - 1) * sizeof(struct pipe_vertex_element));
}
static INLINE size_t
draw_gs_llvm_variant_key_size(unsigned nr_samplers)
{
return (sizeof(struct draw_gs_llvm_variant_key) +
(nr_samplers - 1) * sizeof(struct draw_sampler_static_state));
}
static INLINE struct draw_sampler_static_state *
draw_llvm_variant_key_samplers(struct draw_llvm_variant_key *key)
{
return (struct draw_sampler_static_state *)
&key->vertex_element[key->nr_vertex_elements];
}
struct draw_llvm_variant_list_item
{
struct draw_llvm_variant *base;
struct draw_llvm_variant_list_item *next, *prev;
};
struct draw_gs_llvm_variant_list_item
{
struct draw_gs_llvm_variant *base;
struct draw_gs_llvm_variant_list_item *next, *prev;
};
struct draw_llvm_variant
{
struct gallivm_state *gallivm;
/* LLVM JIT builder types */
LLVMTypeRef context_ptr_type;
LLVMTypeRef buffer_ptr_type;
LLVMTypeRef vb_ptr_type;
LLVMTypeRef vertex_header_ptr_type;
LLVMValueRef function;
LLVMValueRef function_elts;
draw_jit_vert_func jit_func;
draw_jit_vert_func_elts jit_func_elts;
struct llvm_vertex_shader *shader;
struct draw_llvm *llvm;
struct draw_llvm_variant_list_item list_item_global;
struct draw_llvm_variant_list_item list_item_local;
/* key is variable-sized, must be last */
struct draw_llvm_variant_key key;
};
struct draw_gs_llvm_variant
{
struct gallivm_state *gallivm;
/* LLVM JIT builder types */
LLVMTypeRef context_ptr_type;
LLVMTypeRef vertex_header_ptr_type;
LLVMTypeRef input_array_type;
LLVMValueRef context_ptr;
LLVMValueRef io_ptr;
LLVMValueRef num_prims;
LLVMValueRef function;
draw_gs_jit_func jit_func;
struct llvm_geometry_shader *shader;
struct draw_llvm *llvm;
struct draw_gs_llvm_variant_list_item list_item_global;
struct draw_gs_llvm_variant_list_item list_item_local;
/* key is variable-sized, must be last */
struct draw_gs_llvm_variant_key key;
};
struct llvm_vertex_shader {
struct draw_vertex_shader base;
unsigned variant_key_size;
struct draw_llvm_variant_list_item variants;
unsigned variants_created;
unsigned variants_cached;
};
struct llvm_geometry_shader {
struct draw_geometry_shader base;
unsigned variant_key_size;
struct draw_gs_llvm_variant_list_item variants;
unsigned variants_created;
unsigned variants_cached;
};
struct draw_llvm {
struct draw_context *draw;
struct draw_jit_context jit_context;
struct draw_gs_jit_context gs_jit_context;
struct draw_llvm_variant_list_item vs_variants_list;
int nr_variants;
struct draw_gs_llvm_variant_list_item gs_variants_list;
int nr_gs_variants;
};
static INLINE struct llvm_vertex_shader *
llvm_vertex_shader(struct draw_vertex_shader *vs)
{
return (struct llvm_vertex_shader *)vs;
}
static INLINE struct llvm_geometry_shader *
llvm_geometry_shader(struct draw_geometry_shader *gs)
{
return (struct llvm_geometry_shader *)gs;
}
struct draw_llvm *
draw_llvm_create(struct draw_context *draw);
void
draw_llvm_destroy(struct draw_llvm *llvm);
struct draw_llvm_variant *
draw_llvm_create_variant(struct draw_llvm *llvm,
unsigned num_vertex_header_attribs,
const struct draw_llvm_variant_key *key);
void
draw_llvm_destroy_variant(struct draw_llvm_variant *variant);
struct draw_llvm_variant_key *
draw_llvm_make_variant_key(struct draw_llvm *llvm, char *store);
void
draw_llvm_dump_variant_key(struct draw_llvm_variant_key *key);
struct draw_gs_llvm_variant *
draw_gs_llvm_create_variant(struct draw_llvm *llvm,
unsigned num_vertex_header_attribs,
const struct draw_gs_llvm_variant_key *key);
void
draw_gs_llvm_destroy_variant(struct draw_gs_llvm_variant *variant);
struct draw_gs_llvm_variant_key *
draw_gs_llvm_make_variant_key(struct draw_llvm *llvm, char *store);
void
draw_gs_llvm_dump_variant_key(struct draw_gs_llvm_variant_key *key);
struct lp_build_sampler_soa *
draw_llvm_sampler_soa_create(const struct draw_sampler_static_state *static_state,
LLVMValueRef context_ptr);
void
draw_llvm_set_sampler_state(struct draw_context *draw, unsigned shader_stage);
void
draw_llvm_set_mapped_texture(struct draw_context *draw,
unsigned shader_stage,
unsigned sview_idx,
uint32_t width, uint32_t height, uint32_t depth,
uint32_t first_level, uint32_t last_level,
const void *base_ptr,
uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]);
#endif