kolibrios-fun/programs/games/doom/trunk/i_main.c
Sergey Semyonov (Serge) c682e2d8c0 Doom alpha 2
git-svn-id: svn://kolibrios.org@333 a494cfbc-eb01-0410-851d-a64ba20cac60
2007-02-08 22:53:29 +00:00

58 lines
1.3 KiB
C

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
// Main program, simply calls D_DoomMain high level loop.
//
//-----------------------------------------------------------------------------
static const char
rcsid[] = "$Id: i_main.c,v 1.4 1997/02/03 22:45:10 b1 Exp $";
#include "doomdef.h"
#include "m_argv.h"
#include "d_main.h"
#include "kolibri.h"
int main(int argc, char **argv)
{
// static char * tmp[]=
// {"/hd/1/menuetos/doom/mdoom",
// NULL};
myargc = 1;
myargv = argv;
// InitHeap(32*1024*1024);
_asm
{
push ebx
push ecx
mov eax, 66
mov ebx, 1
mov ecx, 1
int 0x40
pop ecx
pop ebx
};
D_DoomMain ();
return 0;
}