kolibrios-fun/contrib/games/opentyrian/src/mainint.h
turbocat a27452493c OpenTyrian: Sources uploaded
git-svn-id: svn://kolibrios.org@9169 a494cfbc-eb01-0410-851d-a64ba20cac60
2021-08-31 18:22:39 +00:00

94 lines
3.2 KiB
C

/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef MAININT_H
#define MAININT_H
#include "config.h"
#include "opentyr.h"
#include "palette.h"
#include "player.h"
#include "sprite.h"
extern bool button[4]; // fire, left fire, right fire, mode swap
extern JE_shortint constantLastX;
extern JE_word textErase;
extern JE_word upgradeCost;
extern JE_word downgradeCost;
extern JE_boolean performSave;
extern JE_boolean jumpSection;
extern JE_boolean useLastBank;
extern bool pause_pressed, ingamemenu_pressed;
/*void JE_textMenuWait ( JE_word waittime, JE_boolean dogamma );*/
void JE_drawTextWindow( const char *text );
void JE_initPlayerData( void );
void JE_highScoreScreen( void );
void JE_gammaCorrect_func( JE_byte *col, JE_real r );
void JE_gammaCorrect( Palette *colorBuffer, JE_byte gamma );
JE_boolean JE_gammaCheck( void );
/* void JE_textMenuWait( JE_word *waitTime, JE_boolean doGamma ); /!\ In setup.h */
void JE_loadOrderingInfo( void );
void JE_nextEpisode( void );
void JE_helpSystem( JE_byte startTopic );
void JE_doInGameSetup( void );
JE_boolean JE_inGameSetup( void );
void JE_inGameHelp( void );
void JE_sortHighScores( void );
void JE_highScoreCheck( void );
void adjust_difficulty( void );
bool load_next_demo( void );
bool replay_demo_keys( void );
bool read_demo_keys( void );
void JE_SFCodes( JE_byte playerNum_, JE_integer PX_, JE_integer PY_, JE_integer mouseX_, JE_integer mouseY_ );
void JE_sort( void );
long weapon_upgrade_cost( long base_cost, unsigned int power );
ulong JE_getCost( JE_byte itemType, JE_word itemNum );
JE_longint JE_getValue( JE_byte itemType, JE_word itemNum );
ulong JE_totalScore( const Player * );
void JE_drawPortConfigButtons( void );
void JE_outCharGlow( JE_word x, JE_word y, const char *s );
void JE_playCredits( void );
void JE_endLevelAni( void );
void JE_drawCube( SDL_Surface * screen, JE_word x, JE_word y, JE_byte filter, JE_byte brightness );
void JE_handleChat( void );
bool str_pop_int( char *str, int *val );
void JE_loadScreen( void );
void JE_operation( JE_byte slot );
void JE_inGameDisplays( void );
void JE_mainKeyboardInput( void );
void JE_pauseGame( void );
void JE_playerMovement( Player *this_player, JE_byte inputDevice, JE_byte playerNum, JE_word shipGr, Sprite2_array *shapes9ptr_, JE_word *mouseX, JE_word *mouseY );
void JE_mainGamePlayerFunctions( void );
const char *JE_getName( JE_byte pnum );
void JE_playerCollide( Player *this_player, JE_byte playerNum );
#endif /* MAININT_H */