kolibrios-fun/contrib/games/opentyrian/src/sprite.h
turbocat a27452493c OpenTyrian: Sources uploaded
git-svn-id: svn://kolibrios.org@9169 a494cfbc-eb01-0410-851d-a64ba20cac60
2021-08-31 18:22:39 +00:00

117 lines
4.1 KiB
C

/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef SPRITE_H
#define SPRITE_H
#include "opentyr.h"
#include "SDL.h"
#include <assert.h>
#include <stdio.h>
#define FONT_SHAPES 0
#define SMALL_FONT_SHAPES 1
#define TINY_FONT 2
#define PLANET_SHAPES 3
#define FACE_SHAPES 4
#define OPTION_SHAPES 5 /*Also contains help shapes*/
#define WEAPON_SHAPES 6
#define EXTRA_SHAPES 7 /*Used for Ending pics*/
#define SPRITE_TABLES_MAX 8
#define SPRITES_PER_TABLE_MAX 151
typedef struct
{
Uint16 width, height;
Uint16 size;
Uint8 *data;
}
Sprite;
typedef struct
{
unsigned int count;
Sprite sprite[SPRITES_PER_TABLE_MAX];
}
Sprite_array;
extern Sprite_array sprite_table[SPRITE_TABLES_MAX];
static inline Sprite *sprite( unsigned int table, unsigned int index )
{
assert(table < COUNTOF(sprite_table));
assert(index < COUNTOF(sprite_table->sprite));
return &sprite_table[table].sprite[index];
}
static inline bool sprite_exists( unsigned int table, unsigned int index )
{
return (sprite(table, index)->data != NULL);
}
static inline Uint16 get_sprite_width( unsigned int table, unsigned int index )
{
return (sprite_exists(table, index) ? sprite(table, index)->width : 0);
}
static inline Uint16 get_sprite_height( unsigned int table, unsigned int index )
{
return (sprite_exists(table, index) ? sprite(table, index)->height : 0);
}
void load_sprites_file( unsigned table, const char *filename );
void load_sprites( unsigned int table, FILE *f );
void free_sprites( unsigned int table );
void blit_sprite( SDL_Surface *, int x, int y, unsigned int table, unsigned int index ); // JE_newDrawCShapeNum
void blit_sprite_blend( SDL_Surface *, int x, int y, unsigned int table, unsigned int index ); // JE_newDrawCShapeTrick
void blit_sprite_hv_unsafe( SDL_Surface *, int x, int y, unsigned int table, unsigned int index, Uint8 hue, Sint8 value ); // JE_newDrawCShapeBright
void blit_sprite_hv( SDL_Surface *, int x, int y, unsigned int table, unsigned int index, Uint8 hue, Sint8 value ); // JE_newDrawCShapeAdjust
void blit_sprite_hv_blend( SDL_Surface *, int x, int y, unsigned int table, unsigned int index, Uint8 hue, Sint8 value ); // JE_newDrawCShapeModify
void blit_sprite_dark( SDL_Surface *, int x, int y, unsigned int table, unsigned int index, bool black ); // JE_newDrawCShapeDarken, JE_newDrawCShapeShadow
typedef struct
{
unsigned int size;
Uint8 *data;
}
Sprite2_array;
extern Sprite2_array eShapes[6];
extern Sprite2_array shapesC1, shapes6, shapes9, shapesW2;
void JE_loadCompShapes( Sprite2_array *, JE_char s );
void JE_loadCompShapesB( Sprite2_array *, FILE *f );
void free_sprite2s( Sprite2_array * );
void blit_sprite2( SDL_Surface *, int x, int y, Sprite2_array, unsigned int index );
void blit_sprite2_blend( SDL_Surface *, int x, int y, Sprite2_array, unsigned int index );
void blit_sprite2_darken( SDL_Surface *, int x, int y, Sprite2_array, unsigned int index );
void blit_sprite2_filter( SDL_Surface *, int x, int y, Sprite2_array, unsigned int index, Uint8 filter );
void blit_sprite2x2( SDL_Surface *, int x, int y, Sprite2_array, unsigned int index );
void blit_sprite2x2_blend( SDL_Surface *, int x, int y, Sprite2_array, unsigned int index );
void blit_sprite2x2_darken( SDL_Surface *, int x, int y, Sprite2_array, unsigned int index );
void JE_loadMainShapeTables( const char *shpfile );
void free_main_shape_tables( void );
#endif // SPRITE_H