kolibrios-fun/programs/develop/libraries/menuetlibc/include/sigc++/scope.h
CleverMouse 4f5f25a6c2 add menuetlibc sources
git-svn-id: svn://kolibrios.org@1882 a494cfbc-eb01-0410-851d-a64ba20cac60
2011-02-21 13:30:08 +00:00

293 lines
7.0 KiB
C++
Executable File

// -*- c++ -*-
/*
* Copyright 1999 Karl Nelson <kenelson@ece.ucdavis.edu>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef SIGCXX_SCOPE_H
#define SIGCXX_SCOPE_H
#include <sigc++config.h>
#ifdef SIGC_CXX_NAMESPACES
namespace SigC
{
#endif
struct LIBSIGC_API ScopeNode
{
mutable ScopeNode *prev_;
mutable ScopeNode *next_;
// removes self from list
void remove_self();
// Called to inform the item that it is erased
virtual void erase();
// inform scopes that invalid requested.
virtual void disconnect(bool destroy=0);
ScopeNode()
#ifdef LIBSIGC_WIN32
{prev_=next_=this;}
#else
:prev_(this),next_(this) {}
#endif
virtual ~ScopeNode();
private:
ScopeNode& operator=(const ScopeNode&);
ScopeNode(const ScopeNode&);
};
struct LIBSIGC_API DataNode: public ScopeNode
{
virtual void erase();
virtual ~DataNode();
};
/*******************************************************************
***** Basis Scope
*******************************************************************/
class ObjectScoped;
class ObjectReferenced;
class Object;
class Scope;
class LIBSIGC_API Reference
{
protected:
mutable ObjectReferenced* obj_;
mutable void* cache_;
public:
void set_sink();
void init(ObjectReferenced* obj);
void set(ObjectReferenced* obj,void* cache=0,bool ptr=false);
Reference& operator=(ObjectReferenced *obj) { set(obj); return *this; }
Reference& operator=(ObjectReferenced &obj) { set(&obj); return *this; }
Reference& operator=(const Reference& ref) { set(ref.obj_); return *this; };
ObjectReferenced* object() const {return obj_;}
void* cache() const {return cache_;}
Reference():obj_(0) {}
Reference(ObjectReferenced &obj)
{init(&obj);}
Reference(const Reference& ref)
{init(ref.obj_);}
~Reference();
};
class LIBSIGC_API Scope:public ScopeNode
{
friend class ObjectScoped;
Scope& operator=(const Scope& scope);
Scope(const Scope& scope);
protected:
void set(ObjectScoped* obj,void* cache,bool ptr);
mutable ObjectScoped* obj_;
mutable void* cache_;
virtual void on_connect()=0;
virtual void erase();
void register_scope(ObjectScoped *);
void register_scope(const Scope *parent=0);
void unregister_scope();
public:
void reference();
void unreference();
void set_sink();
ObjectScoped* object() const {return (ObjectScoped*)(obj_);}
void* cache() const {return cache_;}
// Inform object it should invalidate its list.
void invalid();
Scope():obj_(0),cache_(0) {}
virtual ~Scope();
};
/******************************************************
**** Common Scopes
*******************************************************
Available Scopes:
Uncounted - non-reference
Limit - Limits the lifetime of object to this scope
Sinks object.
Extend - Extends the lifetime of the object to this scope
Sinks object.
LimitOwned - Conditionally limits the lifetime of object
Sinks object.
FuncRef - Extends the lifetime, without sink
(intended for functions)
Reference - Extends the lifetime, with sink
AutoPtr - Shorthand for auto_ptr like scope.
RefCount - Shorthand for ref_ptr like scope.
******************************************************/
struct Scopes
{
class LIBSIGC_API Uncounted:public Scope
{
Uncounted& operator=(const Uncounted&);
Uncounted(const Uncounted&);
public:
virtual void disconnect(bool level=0);
Uncounted():Scope() {}
virtual ~Uncounted();
};
class LIBSIGC_API Extend:public Scope
{
public:
Extend& operator=(const Extend&);
Extend(const Extend&);
protected:
virtual void on_connect();
virtual void erase();
public:
virtual void disconnect(bool level=0);
void set(ObjectScoped* obj,void* cache,bool ptr);
Extend():Scope() {}
virtual ~Extend();
};
class LIBSIGC_API Limit:public Scope
{
Limit& operator=(const Limit&);
Limit(const Limit&);
protected:
virtual void on_connect();
virtual void erase();
public:
virtual void disconnect(bool level=0);
void set(ObjectScoped* obj,void* cache,bool ptr);
Limit():Scope() {}
virtual ~Limit();
};
typedef Extend RefCount;
typedef Reference Lock;
};
/*************************************************************
***** Lists
*************************************************************/
// Stub for building polylists
// Iterator skeleton
struct LIBSIGC_API ScopeIterator_
{
typedef ScopeNode NodeType;
private:
NodeType *node_;
public:
inline NodeType* node() {return node_;}
inline const NodeType* node() const {return node_;}
inline NodeType& operator*()
{return *node_;
}
inline const NodeType& operator*() const
{return *node_;
}
inline bool operator==(const ScopeIterator_& i) const
{return node_==i.node_;
}
inline bool operator!=(const ScopeIterator_& i) const
{return node_!=i.node_;
}
inline ScopeIterator_& operator++()
{
if (node_)
node_=(NodeType*)node_->next_;
return *this;
}
ScopeIterator_ operator++(int)
{
ScopeIterator_ tmp=*this;
++*this;
return tmp;
}
ScopeIterator_& operator= (const ScopeIterator_& i)
{
node_=i.node_;
return *this;
}
ScopeIterator_(const ScopeIterator_ &n):node_(n.node_) {}
ScopeIterator_(NodeType *n):node_(n) {}
ScopeIterator_():node_(0) {}
};
class LIBSIGC_API ScopeList
{
public:
typedef ScopeNode NodeType;
typedef ScopeIterator_ Iterator;
ScopeNode node_;
inline Iterator begin() {return Iterator(node_.next_);}
inline Iterator end() {return Iterator(&node_);}
// insert item directly on list
Iterator insert_direct(Iterator pos,NodeType *n);
Iterator erase(Iterator pos);
void erase(Iterator start,Iterator stop)
{ while (start!=stop) start=erase(start); }
void swap_elements(Iterator p1,Iterator p2);
void clear()
{ erase(begin(),end()); }
bool empty() const {return node_.next_==&node_;}
ScopeList():node_() {}
~ScopeList() { clear(); }
private:
ScopeList(const ScopeList&);
};
#ifdef SIGC_CXX_NAMESPACES
} // namespace sigc
#endif
#endif