GL blitter: skip output for rolled or minimized windows

git-svn-id: svn://kolibrios.org@4526 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
Sergey Semyonov (Serge)
2014-01-25 10:22:35 +00:00
parent a95c356dc8
commit 67ecf703f6
2 changed files with 19 additions and 27 deletions

View File

@@ -340,6 +340,15 @@ struct render* create_render(EGLDisplay dpy, EGLSurface surface, int dx, int dy)
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float),render->tc_src);
glEnableVertexAttribArray(1);
render->tc_src[0] = 0.0;
render->tc_src[1] = 0.0;
render->tc_src[1*2] = 1.0;
render->tc_src[1*2+1]= 0.0;
render->tc_src[2*2] = 1.0;
render->tc_src[2*2+1]= 1.0;
render->tc_src[3*2] = 0.0;
render->tc_src[3*2+1]= 1.0;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);