forked from KolibriOS/kolibrios
GL blitter: skip output for rolled or minimized windows
git-svn-id: svn://kolibrios.org@4526 a494cfbc-eb01-0410-851d-a64ba20cac60
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@@ -340,6 +340,15 @@ struct render* create_render(EGLDisplay dpy, EGLSurface surface, int dx, int dy)
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float),render->tc_src);
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glEnableVertexAttribArray(1);
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render->tc_src[0] = 0.0;
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render->tc_src[1] = 0.0;
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render->tc_src[1*2] = 1.0;
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render->tc_src[1*2+1]= 0.0;
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render->tc_src[2*2] = 1.0;
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render->tc_src[2*2+1]= 1.0;
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render->tc_src[3*2] = 0.0;
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render->tc_src[3*2+1]= 1.0;
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
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