From a7ec4133b3f437cd33cac121ef65bf13d3421048 Mon Sep 17 00:00:00 2001 From: "Sergey Semyonov (Serge)" Date: Sun, 6 Mar 2011 07:42:06 +0000 Subject: [PATCH] Mesa 7.10.1 git-svn-id: svn://kolibrios.org@1901 a494cfbc-eb01-0410-851d-a64ba20cac60 --- .../develop/libraries/Mesa/bin/config.guess | 1555 + .../develop/libraries/Mesa/bin/config.sub | 1685 + .../develop/libraries/Mesa/bin/install-sh | 112 + programs/develop/libraries/Mesa/bin/minstall | 112 + programs/develop/libraries/Mesa/bin/mklib | 1046 + .../develop/libraries/Mesa/bin/version.mk | 17 + .../develop/libraries/Mesa/configs/current | 186 + .../develop/libraries/Mesa/configs/default | 161 + .../develop/libraries/Mesa/include/EGL/egl.h | 329 + .../libraries/Mesa/include/EGL/eglext.h | 384 + .../libraries/Mesa/include/EGL/eglplatform.h | 120 + .../develop/libraries/Mesa/include/GL/gl.h | 2241 + .../libraries/Mesa/include/GL/gl_mangle.h | 2311 ++ .../develop/libraries/Mesa/include/GL/glext.h | 11039 +++++ 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| 37 + .../libraries/Mesa/src/mesa/main/dlist.c | 10195 +++++ .../libraries/Mesa/src/mesa/main/dlist.h | 103 + .../libraries/Mesa/src/mesa/main/dlopen.c | 112 + .../libraries/Mesa/src/mesa/main/dlopen.h | 42 + .../libraries/Mesa/src/mesa/main/drawpix.c | 279 + .../libraries/Mesa/src/mesa/main/drawpix.h | 50 + .../libraries/Mesa/src/mesa/main/drawtex.c | 131 + .../libraries/Mesa/src/mesa/main/drawtex.h | 61 + .../libraries/Mesa/src/mesa/main/enable.c | 1491 + .../libraries/Mesa/src/mesa/main/enable.h | 71 + .../libraries/Mesa/src/mesa/main/enums.c | 6280 +++ .../libraries/Mesa/src/mesa/main/enums.h | 62 + .../Mesa/src/mesa/main/es_generator.py | 760 + .../libraries/Mesa/src/mesa/main/eval.c | 1001 + .../libraries/Mesa/src/mesa/main/eval.h | 110 + .../libraries/Mesa/src/mesa/main/execmem.c | 154 + .../libraries/Mesa/src/mesa/main/extensions.c | 918 + .../libraries/Mesa/src/mesa/main/extensions.h | 96 + .../libraries/Mesa/src/mesa/main/fbobject.c | 2400 ++ .../libraries/Mesa/src/mesa/main/fbobject.h | 168 + .../libraries/Mesa/src/mesa/main/feedback.c | 541 + .../libraries/Mesa/src/mesa/main/feedback.h | 98 + .../Mesa/src/mesa/main/ffvertex_prog.c | 1679 + .../Mesa/src/mesa/main/ffvertex_prog.h | 40 + .../libraries/Mesa/src/mesa/main/fog.c | 194 + .../libraries/Mesa/src/mesa/main/fog.h | 69 + .../libraries/Mesa/src/mesa/main/formats.c | 1493 + .../libraries/Mesa/src/mesa/main/formats.h | 226 + .../Mesa/src/mesa/main/framebuffer.c | 1084 + .../Mesa/src/mesa/main/framebuffer.h | 101 + .../libraries/Mesa/src/mesa/main/get.c | 2480 ++ .../libraries/Mesa/src/mesa/main/get.h | 77 + .../libraries/Mesa/src/mesa/main/getstring.c | 251 + .../Mesa/src/mesa/main/glapidispatch.h | 4578 +++ .../libraries/Mesa/src/mesa/main/glheader.h | 163 + .../libraries/Mesa/src/mesa/main/hash.c | 547 + .../libraries/Mesa/src/mesa/main/hash.h | 69 + .../libraries/Mesa/src/mesa/main/hint.c | 145 + .../libraries/Mesa/src/mesa/main/hint.h | 59 + .../libraries/Mesa/src/mesa/main/histogram.c | 150 + .../libraries/Mesa/src/mesa/main/histogram.h | 58 + .../libraries/Mesa/src/mesa/main/image.c | 1874 + .../libraries/Mesa/src/mesa/main/image.h | 176 + .../libraries/Mesa/src/mesa/main/imports.c | 1027 + .../libraries/Mesa/src/mesa/main/imports.h | 602 + .../libraries/Mesa/src/mesa/main/light.c | 1430 + .../libraries/Mesa/src/mesa/main/light.h | 151 + .../libraries/Mesa/src/mesa/main/lines.c | 111 + .../libraries/Mesa/src/mesa/main/lines.h | 49 + .../libraries/Mesa/src/mesa/main/macros.h | 722 + .../libraries/Mesa/src/mesa/main/matrix.c | 787 + .../libraries/Mesa/src/mesa/main/matrix.h | 113 + .../libraries/Mesa/src/mesa/main/mfeatures.h | 145 + .../libraries/Mesa/src/mesa/main/mipmap.c | 1966 + .../libraries/Mesa/src/mesa/main/mipmap.h | 64 + .../develop/libraries/Mesa/src/mesa/main/mm.c | 283 + .../develop/libraries/Mesa/src/mesa/main/mm.h | 90 + .../libraries/Mesa/src/mesa/main/mtypes.h | 3330 ++ .../Mesa/src/mesa/main/multisample.c | 61 + .../Mesa/src/mesa/main/multisample.h | 41 + .../libraries/Mesa/src/mesa/main/nvprogram.c | 919 + .../libraries/Mesa/src/mesa/main/nvprogram.h | 119 + .../libraries/Mesa/src/mesa/main/pack.c | 5063 +++ .../libraries/Mesa/src/mesa/main/pack.h | 147 + .../libraries/Mesa/src/mesa/main/pixel.c | 700 + .../libraries/Mesa/src/mesa/main/pixel.h | 72 + .../libraries/Mesa/src/mesa/main/pixelstore.c | 283 + .../libraries/Mesa/src/mesa/main/pixelstore.h | 52 + .../Mesa/src/mesa/main/pixeltransfer.c | 566 + .../Mesa/src/mesa/main/pixeltransfer.h | 90 + .../libraries/Mesa/src/mesa/main/points.c | 272 + .../libraries/Mesa/src/mesa/main/points.h | 59 + .../libraries/Mesa/src/mesa/main/polygon.c | 322 + .../libraries/Mesa/src/mesa/main/polygon.h | 67 + .../Mesa/src/mesa/main/querymatrix.c | 212 + .../libraries/Mesa/src/mesa/main/queryobj.c | 565 + .../libraries/Mesa/src/mesa/main/queryobj.h | 95 + .../libraries/Mesa/src/mesa/main/rastpos.c | 564 + .../libraries/Mesa/src/mesa/main/rastpos.h | 60 + .../libraries/Mesa/src/mesa/main/readpix.c | 234 + .../libraries/Mesa/src/mesa/main/readpix.h | 43 + .../libraries/Mesa/src/mesa/main/remap.c | 226 + .../libraries/Mesa/src/mesa/main/remap.h | 98 + .../Mesa/src/mesa/main/remap_helper.h | 6536 +++ .../Mesa/src/mesa/main/renderbuffer.c | 2007 + .../Mesa/src/mesa/main/renderbuffer.h | 111 + .../libraries/Mesa/src/mesa/main/restart.c | 68 + .../libraries/Mesa/src/mesa/main/restart.h | 41 + .../libraries/Mesa/src/mesa/main/scissor.c | 99 + .../libraries/Mesa/src/mesa/main/scissor.h | 47 + .../libraries/Mesa/src/mesa/main/shaderapi.c | 1929 + .../libraries/Mesa/src/mesa/main/shaderapi.h | 193 + .../libraries/Mesa/src/mesa/main/shaderobj.c | 411 + .../libraries/Mesa/src/mesa/main/shaderobj.h | 137 + .../libraries/Mesa/src/mesa/main/shared.c | 390 + .../libraries/Mesa/src/mesa/main/shared.h | 38 + .../Mesa/src/mesa/main/simple_list.h | 202 + .../libraries/Mesa/src/mesa/main/state.c | 732 + .../libraries/Mesa/src/mesa/main/state.h | 49 + .../libraries/Mesa/src/mesa/main/stencil.c | 590 + .../libraries/Mesa/src/mesa/main/stencil.h | 81 + .../libraries/Mesa/src/mesa/main/syncobj.c | 424 + .../libraries/Mesa/src/mesa/main/syncobj.h | 119 + .../Mesa/src/mesa/main/texcompress.c | 247 + .../Mesa/src/mesa/main/texcompress.h | 59 + .../Mesa/src/mesa/main/texcompress_fxt1.c | 1650 + .../Mesa/src/mesa/main/texcompress_fxt1.h | 61 + .../Mesa/src/mesa/main/texcompress_s3tc.c | 572 + .../Mesa/src/mesa/main/texcompress_s3tc.h | 110 + .../libraries/Mesa/src/mesa/main/texenv.c | 1036 + .../libraries/Mesa/src/mesa/main/texenv.h | 63 + .../Mesa/src/mesa/main/texenvprogram.c | 1617 + .../Mesa/src/mesa/main/texenvprogram.h | 35 + .../libraries/Mesa/src/mesa/main/texfetch.c | 834 + .../libraries/Mesa/src/mesa/main/texfetch.h | 40 + .../Mesa/src/mesa/main/texfetch_tmp.h | 1919 + .../libraries/Mesa/src/mesa/main/texformat.c | 458 + .../libraries/Mesa/src/mesa/main/texformat.h | 39 + .../libraries/Mesa/src/mesa/main/texgen.c | 400 + .../libraries/Mesa/src/mesa/main/texgen.h | 84 + .../Mesa/src/mesa/main/texgetimage.c | 905 + .../Mesa/src/mesa/main/texgetimage.h | 60 + .../libraries/Mesa/src/mesa/main/teximage.c | 3485 ++ .../libraries/Mesa/src/mesa/main/teximage.h | 274 + .../libraries/Mesa/src/mesa/main/texobj.c | 1258 + .../libraries/Mesa/src/mesa/main/texobj.h | 122 + .../libraries/Mesa/src/mesa/main/texpal.c | 204 + .../libraries/Mesa/src/mesa/main/texpal.h | 38 + .../libraries/Mesa/src/mesa/main/texparam.c | 1417 + .../libraries/Mesa/src/mesa/main/texparam.h | 75 + .../libraries/Mesa/src/mesa/main/texrender.c | 635 + .../libraries/Mesa/src/mesa/main/texrender.h | 18 + .../libraries/Mesa/src/mesa/main/texstate.c | 844 + .../libraries/Mesa/src/mesa/main/texstate.h | 92 + .../libraries/Mesa/src/mesa/main/texstore.c | 4648 +++ .../libraries/Mesa/src/mesa/main/texstore.h | 218 + .../Mesa/src/mesa/main/transformfeedback.c | 944 + .../Mesa/src/mesa/main/transformfeedback.h | 137 + .../libraries/Mesa/src/mesa/main/uniforms.c | 1689 + .../libraries/Mesa/src/mesa/main/uniforms.h | 193 + .../libraries/Mesa/src/mesa/main/varray.c | 1168 + .../libraries/Mesa/src/mesa/main/varray.h | 244 + .../libraries/Mesa/src/mesa/main/version.c | 284 + .../libraries/Mesa/src/mesa/main/version.h | 60 + .../libraries/Mesa/src/mesa/main/viewport.c | 184 + .../libraries/Mesa/src/mesa/main/viewport.h | 58 + .../libraries/Mesa/src/mesa/main/vsnprintf.c | 165 + .../libraries/Mesa/src/mesa/main/vtxfmt.c | 171 + .../libraries/Mesa/src/mesa/main/vtxfmt.h | 58 + .../libraries/Mesa/src/mesa/math/descrip.mms | 47 + .../libraries/Mesa/src/mesa/math/m_clip_tmp.h | 257 + .../libraries/Mesa/src/mesa/math/m_copy_tmp.h | 86 + .../libraries/Mesa/src/mesa/math/m_debug.h | 42 + .../Mesa/src/mesa/math/m_debug_clip.c | 409 + .../Mesa/src/mesa/math/m_debug_norm.c | 383 + .../Mesa/src/mesa/math/m_debug_util.h | 320 + .../Mesa/src/mesa/math/m_debug_xform.c | 339 + .../Mesa/src/mesa/math/m_dotprod_tmp.h | 102 + .../libraries/Mesa/src/mesa/math/m_eval.c | 461 + .../libraries/Mesa/src/mesa/math/m_eval.h | 103 + .../libraries/Mesa/src/mesa/math/m_matrix.c | 1641 + .../libraries/Mesa/src/mesa/math/m_matrix.h | 212 + .../libraries/Mesa/src/mesa/math/m_norm_tmp.h | 390 + .../Mesa/src/mesa/math/m_trans_tmp.h | 281 + .../Mesa/src/mesa/math/m_translate.c | 751 + .../Mesa/src/mesa/math/m_translate.h | 123 + .../libraries/Mesa/src/mesa/math/m_vector.c | 184 + .../libraries/Mesa/src/mesa/math/m_vector.h | 92 + .../libraries/Mesa/src/mesa/math/m_xform.c | 128 + .../libraries/Mesa/src/mesa/math/m_xform.h | 168 + .../Mesa/src/mesa/math/m_xform_tmp.h | 810 + .../libraries/Mesa/src/mesa/program/Makefile | 7 + .../Mesa/src/mesa/program/arbprogparse.c | 219 + .../Mesa/src/mesa/program/arbprogparse.h | 41 + .../Mesa/src/mesa/program/descrip.mms | 93 + .../Mesa/src/mesa/program/hash_table.c | 190 + .../Mesa/src/mesa/program/hash_table.h | 150 + .../Mesa/src/mesa/program/ir_to_mesa.cpp | 3074 ++ .../Mesa/src/mesa/program/ir_to_mesa.h | 38 + .../libraries/Mesa/src/mesa/program/lex.yy.c | 3681 ++ .../Mesa/src/mesa/program/nvfragparse.c | 1588 + .../Mesa/src/mesa/program/nvfragparse.h | 44 + .../Mesa/src/mesa/program/nvvertparse.c | 1459 + .../Mesa/src/mesa/program/nvvertparse.h | 46 + .../Mesa/src/mesa/program/prog_cache.c | 206 + .../Mesa/src/mesa/program/prog_cache.h | 58 + .../Mesa/src/mesa/program/prog_execute.c | 1879 + .../Mesa/src/mesa/program/prog_execute.h | 86 + .../Mesa/src/mesa/program/prog_instruction.c | 354 + .../Mesa/src/mesa/program/prog_instruction.h | 454 + .../Mesa/src/mesa/program/prog_noise.c | 638 + .../Mesa/src/mesa/program/prog_noise.h | 36 + .../Mesa/src/mesa/program/prog_optimize.c | 1250 + .../Mesa/src/mesa/program/prog_optimize.h | 46 + .../Mesa/src/mesa/program/prog_parameter.c | 656 + .../Mesa/src/mesa/program/prog_parameter.h | 168 + .../src/mesa/program/prog_parameter_layout.c | 214 + .../src/mesa/program/prog_parameter_layout.h | 42 + .../Mesa/src/mesa/program/prog_print.c | 1084 + .../Mesa/src/mesa/program/prog_print.h | 120 + .../Mesa/src/mesa/program/prog_statevars.c | 1182 + .../Mesa/src/mesa/program/prog_statevars.h | 145 + .../Mesa/src/mesa/program/prog_uniform.c | 177 + .../Mesa/src/mesa/program/prog_uniform.h | 89 + .../libraries/Mesa/src/mesa/program/program.c | 1073 + .../libraries/Mesa/src/mesa/program/program.h | 210 + .../Mesa/src/mesa/program/program_lexer.l | 507 + .../Mesa/src/mesa/program/program_parse.tab.c | 5730 +++ .../Mesa/src/mesa/program/program_parse.tab.h | 209 + .../Mesa/src/mesa/program/program_parse.y | 2768 ++ .../src/mesa/program/program_parse_extra.c | 255 + .../Mesa/src/mesa/program/program_parser.h | 299 + .../Mesa/src/mesa/program/programopt.c | 669 + .../Mesa/src/mesa/program/programopt.h | 53 + .../Mesa/src/mesa/program/register_allocate.c | 424 + .../Mesa/src/mesa/program/register_allocate.h | 71 + .../Mesa/src/mesa/program/sampler.cpp | 138 + .../libraries/Mesa/src/mesa/program/sampler.h | 29 + .../Mesa/src/mesa/program/symbol_table.c | 488 + .../Mesa/src/mesa/program/symbol_table.h | 62 + .../libraries/Mesa/src/mesa/sources.mak | 352 + .../Mesa/src/mesa/state_tracker/st_atom.c | 200 + .../Mesa/src/mesa/state_tracker/st_atom.h | 72 + .../src/mesa/state_tracker/st_atom_blend.c | 286 + .../src/mesa/state_tracker/st_atom_clip.c | 75 + .../src/mesa/state_tracker/st_atom_constbuf.c | 171 + .../src/mesa/state_tracker/st_atom_constbuf.h | 41 + .../src/mesa/state_tracker/st_atom_depth.c | 160 + .../mesa/state_tracker/st_atom_framebuffer.c | 180 + .../src/mesa/state_tracker/st_atom_msaa.c | 83 + .../state_tracker/st_atom_pixeltransfer.c | 354 + .../mesa/state_tracker/st_atom_rasterizer.c | 272 + .../src/mesa/state_tracker/st_atom_sampler.c | 228 + .../src/mesa/state_tracker/st_atom_scissor.c | 100 + .../src/mesa/state_tracker/st_atom_shader.c | 265 + .../src/mesa/state_tracker/st_atom_shader.h | 41 + .../src/mesa/state_tracker/st_atom_stipple.c | 93 + .../src/mesa/state_tracker/st_atom_texture.c | 308 + .../src/mesa/state_tracker/st_atom_viewport.c | 90 + .../Mesa/src/mesa/state_tracker/st_cache.h | 69 + .../Mesa/src/mesa/state_tracker/st_cb_accum.c | 339 + .../Mesa/src/mesa/state_tracker/st_cb_accum.h | 59 + .../src/mesa/state_tracker/st_cb_bitmap.c | 871 + .../src/mesa/state_tracker/st_cb_bitmap.h | 87 + .../Mesa/src/mesa/state_tracker/st_cb_blit.c | 208 + .../Mesa/src/mesa/state_tracker/st_cb_blit.h | 58 + .../mesa/state_tracker/st_cb_bufferobjects.c | 447 + .../mesa/state_tracker/st_cb_bufferobjects.h | 68 + .../Mesa/src/mesa/state_tracker/st_cb_clear.c | 571 + .../Mesa/src/mesa/state_tracker/st_cb_clear.h | 52 + .../src/mesa/state_tracker/st_cb_condrender.c | 96 + .../src/mesa/state_tracker/st_cb_condrender.h | 37 + .../src/mesa/state_tracker/st_cb_drawpixels.c | 1308 + .../src/mesa/state_tracker/st_cb_drawpixels.h | 59 + .../src/mesa/state_tracker/st_cb_drawtex.c | 303 + .../src/mesa/state_tracker/st_cb_drawtex.h | 40 + .../src/mesa/state_tracker/st_cb_eglimage.c | 169 + .../src/mesa/state_tracker/st_cb_eglimage.h | 50 + .../Mesa/src/mesa/state_tracker/st_cb_fbo.c | 619 + .../Mesa/src/mesa/state_tracker/st_cb_fbo.h | 96 + .../src/mesa/state_tracker/st_cb_feedback.c | 308 + .../src/mesa/state_tracker/st_cb_feedback.h | 51 + .../Mesa/src/mesa/state_tracker/st_cb_flush.c | 164 + .../Mesa/src/mesa/state_tracker/st_cb_flush.h | 51 + .../src/mesa/state_tracker/st_cb_program.c | 273 + .../src/mesa/state_tracker/st_cb_program.h | 43 + .../src/mesa/state_tracker/st_cb_queryobj.c | 176 + .../src/mesa/state_tracker/st_cb_queryobj.h | 69 + .../src/mesa/state_tracker/st_cb_rasterpos.c | 271 + .../src/mesa/state_tracker/st_cb_rasterpos.h | 49 + .../src/mesa/state_tracker/st_cb_readpixels.c | 554 + .../src/mesa/state_tracker/st_cb_readpixels.h | 50 + .../src/mesa/state_tracker/st_cb_strings.c | 73 + .../src/mesa/state_tracker/st_cb_strings.h | 40 + .../src/mesa/state_tracker/st_cb_texture.c | 2018 + .../src/mesa/state_tracker/st_cb_texture.h | 54 + .../src/mesa/state_tracker/st_cb_viewport.c | 71 + .../src/mesa/state_tracker/st_cb_viewport.h | 36 + .../src/mesa/state_tracker/st_cb_xformfb.c | 133 + .../src/mesa/state_tracker/st_cb_xformfb.h | 50 + .../Mesa/src/mesa/state_tracker/st_context.c | 297 + .../Mesa/src/mesa/state_tracker/st_context.h | 270 + .../Mesa/src/mesa/state_tracker/st_debug.c | 102 + .../Mesa/src/mesa/state_tracker/st_debug.h | 72 + .../Mesa/src/mesa/state_tracker/st_draw.c | 777 + .../Mesa/src/mesa/state_tracker/st_draw.h | 90 + .../src/mesa/state_tracker/st_draw_feedback.c | 288 + .../src/mesa/state_tracker/st_extensions.c | 461 + .../src/mesa/state_tracker/st_extensions.h | 40 + .../Mesa/src/mesa/state_tracker/st_format.c | 1061 + .../Mesa/src/mesa/state_tracker/st_format.h | 85 + .../src/mesa/state_tracker/st_gen_mipmap.c | 423 + 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programs/develop/libraries/Mesa/src/mesa/swrast/s_texcombine.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/swrast/s_texcombine.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/swrast/s_texfilter.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/swrast/s_texfilter.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/swrast/s_triangle.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/swrast/s_triangle.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/swrast/s_trispan.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/swrast/s_tritemp.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/swrast/s_zoom.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/swrast/s_zoom.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/swrast/swrast.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/swrast_setup/descrip.mms create mode 100644 programs/develop/libraries/Mesa/src/mesa/swrast_setup/ss_context.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/swrast_setup/ss_context.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/swrast_setup/ss_triangle.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/swrast_setup/ss_triangle.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/swrast_setup/ss_tritmp.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/swrast_setup/ss_vb.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/swrast_setup/swrast_setup.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl/descrip.mms create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl/t_context.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl/t_context.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl/t_draw.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl/t_pipeline.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl/t_pipeline.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl/t_rasterpos.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl/t_vb_cliptmp.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl/t_vb_fog.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl/t_vb_light.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl/t_vb_lighttmp.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl/t_vb_normals.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl/t_vb_points.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl/t_vb_program.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl/t_vb_render.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl/t_vb_rendertmp.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl/t_vb_texgen.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl/t_vb_texmat.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl/t_vb_vertex.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl/t_vertex.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl/t_vertex.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl/t_vertex_generic.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl/t_vertex_sse.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl/t_vp_build.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl/t_vp_build.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl/tnl.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl_dd/imm/NOTES.imm create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_capi.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_napi.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_primtmp.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_tapi.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_vapi.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_vb.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_vbtmp.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl_dd/t_dd.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl_dd/t_dd_dmatmp.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl_dd/t_dd_dmatmp2.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl_dd/t_dd_rendertmp.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl_dd/t_dd_triemit.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl_dd/t_dd_tritmp.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl_dd/t_dd_unfilled.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl_dd/t_dd_vb.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl_dd/t_dd_vbtmp.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/tnl_dd/t_dd_vertex.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/vbo/descrip.mms create mode 100644 programs/develop/libraries/Mesa/src/mesa/vbo/vbo.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/vbo/vbo_attrib.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/vbo/vbo_attrib_tmp.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/vbo/vbo_context.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/vbo/vbo_context.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/vbo/vbo_exec.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/vbo/vbo_exec.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/vbo/vbo_exec_api.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/vbo/vbo_exec_array.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/vbo/vbo_exec_draw.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/vbo/vbo_exec_eval.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/vbo/vbo_rebase.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/vbo/vbo_save.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/vbo/vbo_save.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/vbo/vbo_save_api.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/vbo/vbo_save_draw.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/vbo/vbo_save_loopback.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/vbo/vbo_split.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/vbo/vbo_split.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/vbo/vbo_split_copy.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/vbo/vbo_split_inplace.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/3dnow.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/3dnow.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/3dnow_normal.S create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/3dnow_xform1.S create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/3dnow_xform2.S create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/3dnow_xform3.S create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/3dnow_xform4.S create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/Makefile create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/assyntax.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/clip_args.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/common_x86.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/common_x86_asm.S create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/common_x86_asm.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/common_x86_features.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/gen_matypes.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/matypes.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/mmx.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/mmx_blend.S create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/mmx_blendtmp.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/norm_args.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/read_rgba_span_x86.S create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/read_rgba_span_x86.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/rtasm/x86sse.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/rtasm/x86sse.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/sse.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/sse.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/sse_normal.S create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/sse_xform1.S create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/sse_xform2.S create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/sse_xform3.S create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/sse_xform4.S create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/x86_cliptest.S create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/x86_xform.c create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/x86_xform.h create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/x86_xform2.S create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/x86_xform3.S create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/x86_xform4.S create mode 100644 programs/develop/libraries/Mesa/src/mesa/x86/xform_args.h diff --git a/programs/develop/libraries/Mesa/bin/config.guess b/programs/develop/libraries/Mesa/bin/config.guess new file mode 100644 index 000000000..e5716eea7 --- /dev/null +++ b/programs/develop/libraries/Mesa/bin/config.guess @@ -0,0 +1,1555 @@ +#! /bin/sh +# Attempt to guess a canonical system name. +# Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, +# 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008 +# Free Software Foundation, Inc. + +timestamp='2009-02-03' + +# This file is free software; you can redistribute it and/or modify it +# under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, but +# WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +# General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA +# 02110-1301, USA. +# +# As a special exception to the GNU General Public License, if you +# distribute this file as part of a program that contains a +# configuration script generated by Autoconf, you may include it under +# the same distribution terms that you use for the rest of that program. + + +# Originally written by Per Bothner . +# Please send patches to . Submit a context +# diff and a properly formatted ChangeLog entry. +# +# This script attempts to guess a canonical system name similar to +# config.sub. If it succeeds, it prints the system name on stdout, and +# exits with 0. Otherwise, it exits with 1. +# +# The plan is that this can be called by configure scripts if you +# don't specify an explicit build system type. + +me=`echo "$0" | sed -e 's,.*/,,'` + +usage="\ +Usage: $0 [OPTION] + +Output the configuration name of the system \`$me' is run on. + +Operation modes: + -h, --help print this help, then exit + -t, --time-stamp print date of last modification, then exit + -v, --version print version number, then exit + +Report bugs and patches to ." + +version="\ +GNU config.guess ($timestamp) + +Originally written by Per Bothner. +Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, +2002, 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc. + +This is free software; see the source for copying conditions. There is NO +warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE." + +help=" +Try \`$me --help' for more information." + +# Parse command line +while test $# -gt 0 ; do + case $1 in + --time-stamp | --time* | -t ) + echo "$timestamp" ; exit ;; + --version | -v ) + echo "$version" ; exit ;; + --help | --h* | -h ) + echo "$usage"; exit ;; + -- ) # Stop option processing + shift; break ;; + - ) # Use stdin as input. + break ;; + -* ) + echo "$me: invalid option $1$help" >&2 + exit 1 ;; + * ) + break ;; + esac +done + +if test $# != 0; then + echo "$me: too many arguments$help" >&2 + exit 1 +fi + +trap 'exit 1' 1 2 15 + +# CC_FOR_BUILD -- compiler used by this script. Note that the use of a +# compiler to aid in system detection is discouraged as it requires +# temporary files to be created and, as you can see below, it is a +# headache to deal with in a portable fashion. + +# Historically, `CC_FOR_BUILD' used to be named `HOST_CC'. We still +# use `HOST_CC' if defined, but it is deprecated. + +# Portable tmp directory creation inspired by the Autoconf team. + +set_cc_for_build=' +trap "exitcode=\$?; (rm -f \$tmpfiles 2>/dev/null; rmdir \$tmp 2>/dev/null) && exit \$exitcode" 0 ; +trap "rm -f \$tmpfiles 2>/dev/null; rmdir \$tmp 2>/dev/null; exit 1" 1 2 13 15 ; +: ${TMPDIR=/tmp} ; + { tmp=`(umask 077 && mktemp -d "$TMPDIR/cgXXXXXX") 2>/dev/null` && test -n "$tmp" && test -d "$tmp" ; } || + { test -n "$RANDOM" && tmp=$TMPDIR/cg$$-$RANDOM && (umask 077 && mkdir $tmp) ; } || + { tmp=$TMPDIR/cg-$$ && (umask 077 && mkdir $tmp) && echo "Warning: creating insecure temp directory" >&2 ; } || + { echo "$me: cannot create a temporary directory in $TMPDIR" >&2 ; exit 1 ; } ; +dummy=$tmp/dummy ; +tmpfiles="$dummy.c $dummy.o $dummy.rel $dummy" ; +case $CC_FOR_BUILD,$HOST_CC,$CC in + ,,) echo "int x;" > $dummy.c ; + for c in cc gcc c89 c99 ; do + if ($c -c -o $dummy.o $dummy.c) >/dev/null 2>&1 ; then + CC_FOR_BUILD="$c"; break ; + fi ; + done ; + if test x"$CC_FOR_BUILD" = x ; then + CC_FOR_BUILD=no_compiler_found ; + fi + ;; + ,,*) CC_FOR_BUILD=$CC ;; + ,*,*) CC_FOR_BUILD=$HOST_CC ;; +esac ; set_cc_for_build= ;' + +# This is needed to find uname on a Pyramid OSx when run in the BSD universe. +# (ghazi@noc.rutgers.edu 1994-08-24) +if (test -f /.attbin/uname) >/dev/null 2>&1 ; then + PATH=$PATH:/.attbin ; export PATH +fi + +UNAME_MACHINE=`(uname -m) 2>/dev/null` || UNAME_MACHINE=unknown +UNAME_RELEASE=`(uname -r) 2>/dev/null` || UNAME_RELEASE=unknown +UNAME_SYSTEM=`(uname -s) 2>/dev/null` || UNAME_SYSTEM=unknown +UNAME_VERSION=`(uname -v) 2>/dev/null` || UNAME_VERSION=unknown + +# Note: order is significant - the case branches are not exclusive. + +case "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" in + *:NetBSD:*:*) + # NetBSD (nbsd) targets should (where applicable) match one or + # more of the tupples: *-*-netbsdelf*, *-*-netbsdaout*, + # *-*-netbsdecoff* and *-*-netbsd*. For targets that recently + # switched to ELF, *-*-netbsd* would select the old + # object file format. This provides both forward + # compatibility and a consistent mechanism for selecting the + # object file format. + # + # Note: NetBSD doesn't particularly care about the vendor + # portion of the name. We always set it to "unknown". + sysctl="sysctl -n hw.machine_arch" + UNAME_MACHINE_ARCH=`(/sbin/$sysctl 2>/dev/null || \ + /usr/sbin/$sysctl 2>/dev/null || echo unknown)` + case "${UNAME_MACHINE_ARCH}" in + armeb) machine=armeb-unknown ;; + arm*) machine=arm-unknown ;; + sh3el) machine=shl-unknown ;; + sh3eb) machine=sh-unknown ;; + sh5el) machine=sh5le-unknown ;; + *) machine=${UNAME_MACHINE_ARCH}-unknown ;; + esac + # The Operating System including object format, if it has switched + # to ELF recently, or will in the future. + case "${UNAME_MACHINE_ARCH}" in + arm*|i386|m68k|ns32k|sh3*|sparc|vax) + eval $set_cc_for_build + if echo __ELF__ | $CC_FOR_BUILD -E - 2>/dev/null \ + | grep __ELF__ >/dev/null + then + # Once all utilities can be ECOFF (netbsdecoff) or a.out (netbsdaout). + # Return netbsd for either. FIX? + os=netbsd + else + os=netbsdelf + fi + ;; + *) + os=netbsd + ;; + esac + # The OS release + # Debian GNU/NetBSD machines have a different userland, and + # thus, need a distinct triplet. However, they do not need + # kernel version information, so it can be replaced with a + # suitable tag, in the style of linux-gnu. + case "${UNAME_VERSION}" in + Debian*) + release='-gnu' + ;; + *) + release=`echo ${UNAME_RELEASE}|sed -e 's/[-_].*/\./'` + ;; + esac + # Since CPU_TYPE-MANUFACTURER-KERNEL-OPERATING_SYSTEM: + # contains redundant information, the shorter form: + # CPU_TYPE-MANUFACTURER-OPERATING_SYSTEM is used. + echo "${machine}-${os}${release}" + exit ;; + *:OpenBSD:*:*) + UNAME_MACHINE_ARCH=`arch | sed 's/OpenBSD.//'` + echo ${UNAME_MACHINE_ARCH}-unknown-openbsd${UNAME_RELEASE} + exit ;; + *:ekkoBSD:*:*) + echo ${UNAME_MACHINE}-unknown-ekkobsd${UNAME_RELEASE} + exit ;; + *:SolidBSD:*:*) + echo ${UNAME_MACHINE}-unknown-solidbsd${UNAME_RELEASE} + exit ;; + macppc:MirBSD:*:*) + echo powerpc-unknown-mirbsd${UNAME_RELEASE} + exit ;; + *:MirBSD:*:*) + echo ${UNAME_MACHINE}-unknown-mirbsd${UNAME_RELEASE} + exit ;; + alpha:OSF1:*:*) + case $UNAME_RELEASE in + *4.0) + UNAME_RELEASE=`/usr/sbin/sizer -v | awk '{print $3}'` + ;; + *5.*) + UNAME_RELEASE=`/usr/sbin/sizer -v | awk '{print $4}'` + ;; + esac + # According to Compaq, /usr/sbin/psrinfo has been available on + # OSF/1 and Tru64 systems produced since 1995. I hope that + # covers most systems running today. This code pipes the CPU + # types through head -n 1, so we only detect the type of CPU 0. + ALPHA_CPU_TYPE=`/usr/sbin/psrinfo -v | sed -n -e 's/^ The alpha \(.*\) processor.*$/\1/p' | head -n 1` + case "$ALPHA_CPU_TYPE" in + "EV4 (21064)") + UNAME_MACHINE="alpha" ;; + "EV4.5 (21064)") + UNAME_MACHINE="alpha" ;; + "LCA4 (21066/21068)") + UNAME_MACHINE="alpha" ;; + "EV5 (21164)") + UNAME_MACHINE="alphaev5" ;; + "EV5.6 (21164A)") + UNAME_MACHINE="alphaev56" ;; + "EV5.6 (21164PC)") + UNAME_MACHINE="alphapca56" ;; + "EV5.7 (21164PC)") + UNAME_MACHINE="alphapca57" ;; + "EV6 (21264)") + UNAME_MACHINE="alphaev6" ;; + "EV6.7 (21264A)") + UNAME_MACHINE="alphaev67" ;; + "EV6.8CB (21264C)") + UNAME_MACHINE="alphaev68" ;; + "EV6.8AL (21264B)") + UNAME_MACHINE="alphaev68" ;; + "EV6.8CX (21264D)") + UNAME_MACHINE="alphaev68" ;; + "EV6.9A (21264/EV69A)") + UNAME_MACHINE="alphaev69" ;; + "EV7 (21364)") + UNAME_MACHINE="alphaev7" ;; + "EV7.9 (21364A)") + UNAME_MACHINE="alphaev79" ;; + esac + # A Pn.n version is a patched version. + # A Vn.n version is a released version. + # A Tn.n version is a released field test version. + # A Xn.n version is an unreleased experimental baselevel. + # 1.2 uses "1.2" for uname -r. + echo ${UNAME_MACHINE}-dec-osf`echo ${UNAME_RELEASE} | sed -e 's/^[PVTX]//' | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz'` + exit ;; + Alpha\ *:Windows_NT*:*) + # How do we know it's Interix rather than the generic POSIX subsystem? + # Should we change UNAME_MACHINE based on the output of uname instead + # of the specific Alpha model? + echo alpha-pc-interix + exit ;; + 21064:Windows_NT:50:3) + echo alpha-dec-winnt3.5 + exit ;; + Amiga*:UNIX_System_V:4.0:*) + echo m68k-unknown-sysv4 + exit ;; + *:[Aa]miga[Oo][Ss]:*:*) + echo ${UNAME_MACHINE}-unknown-amigaos + exit ;; + *:[Mm]orph[Oo][Ss]:*:*) + echo ${UNAME_MACHINE}-unknown-morphos + exit ;; + *:OS/390:*:*) + echo i370-ibm-openedition + exit ;; + *:z/VM:*:*) + echo s390-ibm-zvmoe + exit ;; + *:OS400:*:*) + echo powerpc-ibm-os400 + exit ;; + arm:RISC*:1.[012]*:*|arm:riscix:1.[012]*:*) + echo arm-acorn-riscix${UNAME_RELEASE} + exit ;; + arm:riscos:*:*|arm:RISCOS:*:*) + echo arm-unknown-riscos + exit ;; + SR2?01:HI-UX/MPP:*:* | SR8000:HI-UX/MPP:*:*) + echo hppa1.1-hitachi-hiuxmpp + exit ;; + Pyramid*:OSx*:*:* | MIS*:OSx*:*:* | MIS*:SMP_DC-OSx*:*:*) + # akee@wpdis03.wpafb.af.mil (Earle F. Ake) contributed MIS and NILE. + if test "`(/bin/universe) 2>/dev/null`" = att ; then + echo pyramid-pyramid-sysv3 + else + echo pyramid-pyramid-bsd + fi + exit ;; + NILE*:*:*:dcosx) + echo pyramid-pyramid-svr4 + exit ;; + DRS?6000:unix:4.0:6*) + echo sparc-icl-nx6 + exit ;; + DRS?6000:UNIX_SV:4.2*:7* | DRS?6000:isis:4.2*:7*) + case `/usr/bin/uname -p` in + sparc) echo sparc-icl-nx7; exit ;; + esac ;; + sun4H:SunOS:5.*:*) + echo sparc-hal-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` + exit ;; + sun4*:SunOS:5.*:* | tadpole*:SunOS:5.*:*) + echo sparc-sun-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` + exit ;; + i86pc:SunOS:5.*:* | i86xen:SunOS:5.*:*) + eval $set_cc_for_build + SUN_ARCH="i386" + # If there is a compiler, see if it is configured for 64-bit objects. + # Note that the Sun cc does not turn __LP64__ into 1 like gcc does. + # This test works for both compilers. + if [ "$CC_FOR_BUILD" != 'no_compiler_found' ]; then + if (echo '#ifdef __amd64'; echo IS_64BIT_ARCH; echo '#endif') | \ + (CCOPTS= $CC_FOR_BUILD -E - 2>/dev/null) | \ + grep IS_64BIT_ARCH >/dev/null + then + SUN_ARCH="x86_64" + fi + fi + echo ${SUN_ARCH}-pc-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` + exit ;; + sun4*:SunOS:6*:*) + # According to config.sub, this is the proper way to canonicalize + # SunOS6. Hard to guess exactly what SunOS6 will be like, but + # it's likely to be more like Solaris than SunOS4. + echo sparc-sun-solaris3`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` + exit ;; + sun4*:SunOS:*:*) + case "`/usr/bin/arch -k`" in + Series*|S4*) + UNAME_RELEASE=`uname -v` + ;; + esac + # Japanese Language versions have a version number like `4.1.3-JL'. + echo sparc-sun-sunos`echo ${UNAME_RELEASE}|sed -e 's/-/_/'` + exit ;; + sun3*:SunOS:*:*) + echo m68k-sun-sunos${UNAME_RELEASE} + exit ;; + sun*:*:4.2BSD:*) + UNAME_RELEASE=`(sed 1q /etc/motd | awk '{print substr($5,1,3)}') 2>/dev/null` + test "x${UNAME_RELEASE}" = "x" && UNAME_RELEASE=3 + case "`/bin/arch`" in + sun3) + echo m68k-sun-sunos${UNAME_RELEASE} + ;; + sun4) + echo sparc-sun-sunos${UNAME_RELEASE} + ;; + esac + exit ;; + aushp:SunOS:*:*) + echo sparc-auspex-sunos${UNAME_RELEASE} + exit ;; + # The situation for MiNT is a little confusing. The machine name + # can be virtually everything (everything which is not + # "atarist" or "atariste" at least should have a processor + # > m68000). The system name ranges from "MiNT" over "FreeMiNT" + # to the lowercase version "mint" (or "freemint"). Finally + # the system name "TOS" denotes a system which is actually not + # MiNT. But MiNT is downward compatible to TOS, so this should + # be no problem. + atarist[e]:*MiNT:*:* | atarist[e]:*mint:*:* | atarist[e]:*TOS:*:*) + echo m68k-atari-mint${UNAME_RELEASE} + exit ;; + atari*:*MiNT:*:* | atari*:*mint:*:* | atarist[e]:*TOS:*:*) + echo m68k-atari-mint${UNAME_RELEASE} + exit ;; + *falcon*:*MiNT:*:* | *falcon*:*mint:*:* | *falcon*:*TOS:*:*) + echo m68k-atari-mint${UNAME_RELEASE} + exit ;; + milan*:*MiNT:*:* | milan*:*mint:*:* | *milan*:*TOS:*:*) + echo m68k-milan-mint${UNAME_RELEASE} + exit ;; + hades*:*MiNT:*:* | hades*:*mint:*:* | *hades*:*TOS:*:*) + echo m68k-hades-mint${UNAME_RELEASE} + exit ;; + *:*MiNT:*:* | *:*mint:*:* | *:*TOS:*:*) + echo m68k-unknown-mint${UNAME_RELEASE} + exit ;; + m68k:machten:*:*) + echo m68k-apple-machten${UNAME_RELEASE} + exit ;; + powerpc:machten:*:*) + echo powerpc-apple-machten${UNAME_RELEASE} + exit ;; + RISC*:Mach:*:*) + echo mips-dec-mach_bsd4.3 + exit ;; + RISC*:ULTRIX:*:*) + echo mips-dec-ultrix${UNAME_RELEASE} + exit ;; + VAX*:ULTRIX*:*:*) + echo vax-dec-ultrix${UNAME_RELEASE} + exit ;; + 2020:CLIX:*:* | 2430:CLIX:*:*) + echo clipper-intergraph-clix${UNAME_RELEASE} + exit ;; + mips:*:*:UMIPS | mips:*:*:RISCos) + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c +#ifdef __cplusplus +#include /* for printf() prototype */ + int main (int argc, char *argv[]) { +#else + int main (argc, argv) int argc; char *argv[]; { +#endif + #if defined (host_mips) && defined (MIPSEB) + #if defined (SYSTYPE_SYSV) + printf ("mips-mips-riscos%ssysv\n", argv[1]); exit (0); + #endif + #if defined (SYSTYPE_SVR4) + printf ("mips-mips-riscos%ssvr4\n", argv[1]); exit (0); + #endif + #if defined (SYSTYPE_BSD43) || defined(SYSTYPE_BSD) + printf ("mips-mips-riscos%sbsd\n", argv[1]); exit (0); + #endif + #endif + exit (-1); + } +EOF + $CC_FOR_BUILD -o $dummy $dummy.c && + dummyarg=`echo "${UNAME_RELEASE}" | sed -n 's/\([0-9]*\).*/\1/p'` && + SYSTEM_NAME=`$dummy $dummyarg` && + { echo "$SYSTEM_NAME"; exit; } + echo mips-mips-riscos${UNAME_RELEASE} + exit ;; + Motorola:PowerMAX_OS:*:*) + echo powerpc-motorola-powermax + exit ;; + Motorola:*:4.3:PL8-*) + echo powerpc-harris-powermax + exit ;; + Night_Hawk:*:*:PowerMAX_OS | Synergy:PowerMAX_OS:*:*) + echo powerpc-harris-powermax + exit ;; + Night_Hawk:Power_UNIX:*:*) + echo powerpc-harris-powerunix + exit ;; + m88k:CX/UX:7*:*) + echo m88k-harris-cxux7 + exit ;; + m88k:*:4*:R4*) + echo m88k-motorola-sysv4 + exit ;; + m88k:*:3*:R3*) + echo m88k-motorola-sysv3 + exit ;; + AViiON:dgux:*:*) + # DG/UX returns AViiON for all architectures + UNAME_PROCESSOR=`/usr/bin/uname -p` + if [ $UNAME_PROCESSOR = mc88100 ] || [ $UNAME_PROCESSOR = mc88110 ] + then + if [ ${TARGET_BINARY_INTERFACE}x = m88kdguxelfx ] || \ + [ ${TARGET_BINARY_INTERFACE}x = x ] + then + echo m88k-dg-dgux${UNAME_RELEASE} + else + echo m88k-dg-dguxbcs${UNAME_RELEASE} + fi + else + echo i586-dg-dgux${UNAME_RELEASE} + fi + exit ;; + M88*:DolphinOS:*:*) # DolphinOS (SVR3) + echo m88k-dolphin-sysv3 + exit ;; + M88*:*:R3*:*) + # Delta 88k system running SVR3 + echo m88k-motorola-sysv3 + exit ;; + XD88*:*:*:*) # Tektronix XD88 system running UTekV (SVR3) + echo m88k-tektronix-sysv3 + exit ;; + Tek43[0-9][0-9]:UTek:*:*) # Tektronix 4300 system running UTek (BSD) + echo m68k-tektronix-bsd + exit ;; + *:IRIX*:*:*) + echo mips-sgi-irix`echo ${UNAME_RELEASE}|sed -e 's/-/_/g'` + exit ;; + ????????:AIX?:[12].1:2) # AIX 2.2.1 or AIX 2.1.1 is RT/PC AIX. + echo romp-ibm-aix # uname -m gives an 8 hex-code CPU id + exit ;; # Note that: echo "'`uname -s`'" gives 'AIX ' + i*86:AIX:*:*) + echo i386-ibm-aix + exit ;; + ia64:AIX:*:*) + if [ -x /usr/bin/oslevel ] ; then + IBM_REV=`/usr/bin/oslevel` + else + IBM_REV=${UNAME_VERSION}.${UNAME_RELEASE} + fi + echo ${UNAME_MACHINE}-ibm-aix${IBM_REV} + exit ;; + *:AIX:2:3) + if grep bos325 /usr/include/stdio.h >/dev/null 2>&1; then + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c + #include + + main() + { + if (!__power_pc()) + exit(1); + puts("powerpc-ibm-aix3.2.5"); + exit(0); + } +EOF + if $CC_FOR_BUILD -o $dummy $dummy.c && SYSTEM_NAME=`$dummy` + then + echo "$SYSTEM_NAME" + else + echo rs6000-ibm-aix3.2.5 + fi + elif grep bos324 /usr/include/stdio.h >/dev/null 2>&1; then + echo rs6000-ibm-aix3.2.4 + else + echo rs6000-ibm-aix3.2 + fi + exit ;; + *:AIX:*:[456]) + IBM_CPU_ID=`/usr/sbin/lsdev -C -c processor -S available | sed 1q | awk '{ print $1 }'` + if /usr/sbin/lsattr -El ${IBM_CPU_ID} | grep ' POWER' >/dev/null 2>&1; then + IBM_ARCH=rs6000 + else + IBM_ARCH=powerpc + fi + if [ -x /usr/bin/oslevel ] ; then + IBM_REV=`/usr/bin/oslevel` + else + IBM_REV=${UNAME_VERSION}.${UNAME_RELEASE} + fi + echo ${IBM_ARCH}-ibm-aix${IBM_REV} + exit ;; + *:AIX:*:*) + echo rs6000-ibm-aix + exit ;; + ibmrt:4.4BSD:*|romp-ibm:BSD:*) + echo romp-ibm-bsd4.4 + exit ;; + ibmrt:*BSD:*|romp-ibm:BSD:*) # covers RT/PC BSD and + echo romp-ibm-bsd${UNAME_RELEASE} # 4.3 with uname added to + exit ;; # report: romp-ibm BSD 4.3 + *:BOSX:*:*) + echo rs6000-bull-bosx + exit ;; + DPX/2?00:B.O.S.:*:*) + echo m68k-bull-sysv3 + exit ;; + 9000/[34]??:4.3bsd:1.*:*) + echo m68k-hp-bsd + exit ;; + hp300:4.4BSD:*:* | 9000/[34]??:4.3bsd:2.*:*) + echo m68k-hp-bsd4.4 + exit ;; + 9000/[34678]??:HP-UX:*:*) + HPUX_REV=`echo ${UNAME_RELEASE}|sed -e 's/[^.]*.[0B]*//'` + case "${UNAME_MACHINE}" in + 9000/31? ) HP_ARCH=m68000 ;; + 9000/[34]?? ) HP_ARCH=m68k ;; + 9000/[678][0-9][0-9]) + if [ -x /usr/bin/getconf ]; then + sc_cpu_version=`/usr/bin/getconf SC_CPU_VERSION 2>/dev/null` + sc_kernel_bits=`/usr/bin/getconf SC_KERNEL_BITS 2>/dev/null` + case "${sc_cpu_version}" in + 523) HP_ARCH="hppa1.0" ;; # CPU_PA_RISC1_0 + 528) HP_ARCH="hppa1.1" ;; # CPU_PA_RISC1_1 + 532) # CPU_PA_RISC2_0 + case "${sc_kernel_bits}" in + 32) HP_ARCH="hppa2.0n" ;; + 64) HP_ARCH="hppa2.0w" ;; + '') HP_ARCH="hppa2.0" ;; # HP-UX 10.20 + esac ;; + esac + fi + if [ "${HP_ARCH}" = "" ]; then + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c + + #define _HPUX_SOURCE + #include + #include + + int main () + { + #if defined(_SC_KERNEL_BITS) + long bits = sysconf(_SC_KERNEL_BITS); + #endif + long cpu = sysconf (_SC_CPU_VERSION); + + switch (cpu) + { + case CPU_PA_RISC1_0: puts ("hppa1.0"); break; + case CPU_PA_RISC1_1: puts ("hppa1.1"); break; + case CPU_PA_RISC2_0: + #if defined(_SC_KERNEL_BITS) + switch (bits) + { + case 64: puts ("hppa2.0w"); break; + case 32: puts ("hppa2.0n"); break; + default: puts ("hppa2.0"); break; + } break; + #else /* !defined(_SC_KERNEL_BITS) */ + puts ("hppa2.0"); break; + #endif + default: puts ("hppa1.0"); break; + } + exit (0); + } +EOF + (CCOPTS= $CC_FOR_BUILD -o $dummy $dummy.c 2>/dev/null) && HP_ARCH=`$dummy` + test -z "$HP_ARCH" && HP_ARCH=hppa + fi ;; + esac + if [ ${HP_ARCH} = "hppa2.0w" ] + then + eval $set_cc_for_build + + # hppa2.0w-hp-hpux* has a 64-bit kernel and a compiler generating + # 32-bit code. hppa64-hp-hpux* has the same kernel and a compiler + # generating 64-bit code. GNU and HP use different nomenclature: + # + # $ CC_FOR_BUILD=cc ./config.guess + # => hppa2.0w-hp-hpux11.23 + # $ CC_FOR_BUILD="cc +DA2.0w" ./config.guess + # => hppa64-hp-hpux11.23 + + if echo __LP64__ | (CCOPTS= $CC_FOR_BUILD -E - 2>/dev/null) | + grep __LP64__ >/dev/null + then + HP_ARCH="hppa2.0w" + else + HP_ARCH="hppa64" + fi + fi + echo ${HP_ARCH}-hp-hpux${HPUX_REV} + exit ;; + ia64:HP-UX:*:*) + HPUX_REV=`echo ${UNAME_RELEASE}|sed -e 's/[^.]*.[0B]*//'` + echo ia64-hp-hpux${HPUX_REV} + exit ;; + 3050*:HI-UX:*:*) + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c + #include + int + main () + { + long cpu = sysconf (_SC_CPU_VERSION); + /* The order matters, because CPU_IS_HP_MC68K erroneously returns + true for CPU_PA_RISC1_0. CPU_IS_PA_RISC returns correct + results, however. */ + if (CPU_IS_PA_RISC (cpu)) + { + switch (cpu) + { + case CPU_PA_RISC1_0: puts ("hppa1.0-hitachi-hiuxwe2"); break; + case CPU_PA_RISC1_1: puts ("hppa1.1-hitachi-hiuxwe2"); break; + case CPU_PA_RISC2_0: puts ("hppa2.0-hitachi-hiuxwe2"); break; + default: puts ("hppa-hitachi-hiuxwe2"); break; + } + } + else if (CPU_IS_HP_MC68K (cpu)) + puts ("m68k-hitachi-hiuxwe2"); + else puts ("unknown-hitachi-hiuxwe2"); + exit (0); + } +EOF + $CC_FOR_BUILD -o $dummy $dummy.c && SYSTEM_NAME=`$dummy` && + { echo "$SYSTEM_NAME"; exit; } + echo unknown-hitachi-hiuxwe2 + exit ;; + 9000/7??:4.3bsd:*:* | 9000/8?[79]:4.3bsd:*:* ) + echo hppa1.1-hp-bsd + exit ;; + 9000/8??:4.3bsd:*:*) + echo hppa1.0-hp-bsd + exit ;; + *9??*:MPE/iX:*:* | *3000*:MPE/iX:*:*) + echo hppa1.0-hp-mpeix + exit ;; + hp7??:OSF1:*:* | hp8?[79]:OSF1:*:* ) + echo hppa1.1-hp-osf + exit ;; + hp8??:OSF1:*:*) + echo hppa1.0-hp-osf + exit ;; + i*86:OSF1:*:*) + if [ -x /usr/sbin/sysversion ] ; then + echo ${UNAME_MACHINE}-unknown-osf1mk + else + echo ${UNAME_MACHINE}-unknown-osf1 + fi + exit ;; + parisc*:Lites*:*:*) + echo hppa1.1-hp-lites + exit ;; + C1*:ConvexOS:*:* | convex:ConvexOS:C1*:*) + echo c1-convex-bsd + exit ;; + C2*:ConvexOS:*:* | convex:ConvexOS:C2*:*) + if getsysinfo -f scalar_acc + then echo c32-convex-bsd + else echo c2-convex-bsd + fi + exit ;; + C34*:ConvexOS:*:* | convex:ConvexOS:C34*:*) + echo c34-convex-bsd + exit ;; + C38*:ConvexOS:*:* | convex:ConvexOS:C38*:*) + echo c38-convex-bsd + exit ;; + C4*:ConvexOS:*:* | convex:ConvexOS:C4*:*) + echo c4-convex-bsd + exit ;; + CRAY*Y-MP:*:*:*) + echo ymp-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' + exit ;; + CRAY*[A-Z]90:*:*:*) + echo ${UNAME_MACHINE}-cray-unicos${UNAME_RELEASE} \ + | sed -e 's/CRAY.*\([A-Z]90\)/\1/' \ + -e y/ABCDEFGHIJKLMNOPQRSTUVWXYZ/abcdefghijklmnopqrstuvwxyz/ \ + -e 's/\.[^.]*$/.X/' + exit ;; + CRAY*TS:*:*:*) + echo t90-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' + exit ;; + CRAY*T3E:*:*:*) + echo alphaev5-cray-unicosmk${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' + exit ;; + CRAY*SV1:*:*:*) + echo sv1-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' + exit ;; + *:UNICOS/mp:*:*) + echo craynv-cray-unicosmp${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' + exit ;; + F30[01]:UNIX_System_V:*:* | F700:UNIX_System_V:*:*) + FUJITSU_PROC=`uname -m | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz'` + FUJITSU_SYS=`uname -p | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/\///'` + FUJITSU_REL=`echo ${UNAME_RELEASE} | sed -e 's/ /_/'` + echo "${FUJITSU_PROC}-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}" + exit ;; + 5000:UNIX_System_V:4.*:*) + FUJITSU_SYS=`uname -p | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/\///'` + FUJITSU_REL=`echo ${UNAME_RELEASE} | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/ /_/'` + echo "sparc-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}" + exit ;; + i*86:BSD/386:*:* | i*86:BSD/OS:*:* | *:Ascend\ Embedded/OS:*:*) + echo ${UNAME_MACHINE}-pc-bsdi${UNAME_RELEASE} + exit ;; + sparc*:BSD/OS:*:*) + echo sparc-unknown-bsdi${UNAME_RELEASE} + exit ;; + *:BSD/OS:*:*) + echo ${UNAME_MACHINE}-unknown-bsdi${UNAME_RELEASE} + exit ;; + *:FreeBSD:*:*) + case ${UNAME_MACHINE} in + pc98) + echo i386-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;; + amd64) + echo x86_64-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;; + *) + echo ${UNAME_MACHINE}-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;; + esac + exit ;; + i*:CYGWIN*:*) + echo ${UNAME_MACHINE}-pc-cygwin + exit ;; + *:MINGW*:*) + echo ${UNAME_MACHINE}-pc-mingw32 + exit ;; + i*:windows32*:*) + # uname -m includes "-pc" on this system. + echo ${UNAME_MACHINE}-mingw32 + exit ;; + i*:PW*:*) + echo ${UNAME_MACHINE}-pc-pw32 + exit ;; + *:Interix*:[3456]*) + case ${UNAME_MACHINE} in + x86) + echo i586-pc-interix${UNAME_RELEASE} + exit ;; + EM64T | authenticamd | genuineintel) + echo x86_64-unknown-interix${UNAME_RELEASE} + exit ;; + IA64) + echo ia64-unknown-interix${UNAME_RELEASE} + exit ;; + esac ;; + [345]86:Windows_95:* | [345]86:Windows_98:* | [345]86:Windows_NT:*) + echo i${UNAME_MACHINE}-pc-mks + exit ;; + i*:Windows_NT*:* | Pentium*:Windows_NT*:*) + # How do we know it's Interix rather than the generic POSIX subsystem? + # It also conflicts with pre-2.0 versions of AT&T UWIN. Should we + # UNAME_MACHINE based on the output of uname instead of i386? + echo i586-pc-interix + exit ;; + i*:UWIN*:*) + echo ${UNAME_MACHINE}-pc-uwin + exit ;; + amd64:CYGWIN*:*:* | x86_64:CYGWIN*:*:*) + echo x86_64-unknown-cygwin + exit ;; + p*:CYGWIN*:*) + echo powerpcle-unknown-cygwin + exit ;; + prep*:SunOS:5.*:*) + echo powerpcle-unknown-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` + exit ;; + *:GNU:*:*) + # the GNU system + echo `echo ${UNAME_MACHINE}|sed -e 's,[-/].*$,,'`-unknown-gnu`echo ${UNAME_RELEASE}|sed -e 's,/.*$,,'` + exit ;; + *:GNU/*:*:*) + # other systems with GNU libc and userland + echo ${UNAME_MACHINE}-unknown-`echo ${UNAME_SYSTEM} | sed 's,^[^/]*/,,' | tr '[A-Z]' '[a-z]'``echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'`-gnu + exit ;; + i*86:Minix:*:*) + echo ${UNAME_MACHINE}-pc-minix + exit ;; + arm*:Linux:*:*) + eval $set_cc_for_build + if echo __ARM_EABI__ | $CC_FOR_BUILD -E - 2>/dev/null \ + | grep -q __ARM_EABI__ + then + echo ${UNAME_MACHINE}-unknown-linux-gnu + else + echo ${UNAME_MACHINE}-unknown-linux-gnueabi + fi + exit ;; + avr32*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit ;; + cris:Linux:*:*) + echo cris-axis-linux-gnu + exit ;; + crisv32:Linux:*:*) + echo crisv32-axis-linux-gnu + exit ;; + frv:Linux:*:*) + echo frv-unknown-linux-gnu + exit ;; + ia64:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit ;; + m32r*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit ;; + m68*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit ;; + mips:Linux:*:*) + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c + #undef CPU + #undef mips + #undef mipsel + #if defined(__MIPSEL__) || defined(__MIPSEL) || defined(_MIPSEL) || defined(MIPSEL) + CPU=mipsel + #else + #if defined(__MIPSEB__) || defined(__MIPSEB) || defined(_MIPSEB) || defined(MIPSEB) + CPU=mips + #else + CPU= + #endif + #endif +EOF + eval "`$CC_FOR_BUILD -E $dummy.c 2>/dev/null | sed -n ' + /^CPU/{ + s: ::g + p + }'`" + test x"${CPU}" != x && { echo "${CPU}-unknown-linux-gnu"; exit; } + ;; + mips64:Linux:*:*) + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c + #undef CPU + #undef mips64 + #undef mips64el + #if defined(__MIPSEL__) || defined(__MIPSEL) || defined(_MIPSEL) || defined(MIPSEL) + CPU=mips64el + #else + #if defined(__MIPSEB__) || defined(__MIPSEB) || defined(_MIPSEB) || defined(MIPSEB) + CPU=mips64 + #else + CPU= + #endif + #endif +EOF + eval "`$CC_FOR_BUILD -E $dummy.c 2>/dev/null | sed -n ' + /^CPU/{ + s: ::g + p + }'`" + test x"${CPU}" != x && { echo "${CPU}-unknown-linux-gnu"; exit; } + ;; + or32:Linux:*:*) + echo or32-unknown-linux-gnu + exit ;; + ppc:Linux:*:*) + echo powerpc-unknown-linux-gnu + exit ;; + ppc64:Linux:*:*) + echo powerpc64-unknown-linux-gnu + exit ;; + alpha:Linux:*:*) + case `sed -n '/^cpu model/s/^.*: \(.*\)/\1/p' < /proc/cpuinfo` in + EV5) UNAME_MACHINE=alphaev5 ;; + EV56) UNAME_MACHINE=alphaev56 ;; + PCA56) UNAME_MACHINE=alphapca56 ;; + PCA57) UNAME_MACHINE=alphapca56 ;; + EV6) UNAME_MACHINE=alphaev6 ;; + EV67) UNAME_MACHINE=alphaev67 ;; + EV68*) UNAME_MACHINE=alphaev68 ;; + esac + objdump --private-headers /bin/sh | grep ld.so.1 >/dev/null + if test "$?" = 0 ; then LIBC="libc1" ; else LIBC="" ; fi + echo ${UNAME_MACHINE}-unknown-linux-gnu${LIBC} + exit ;; + padre:Linux:*:*) + echo sparc-unknown-linux-gnu + exit ;; + parisc:Linux:*:* | hppa:Linux:*:*) + # Look for CPU level + case `grep '^cpu[^a-z]*:' /proc/cpuinfo 2>/dev/null | cut -d' ' -f2` in + PA7*) echo hppa1.1-unknown-linux-gnu ;; + PA8*) echo hppa2.0-unknown-linux-gnu ;; + *) echo hppa-unknown-linux-gnu ;; + esac + exit ;; + parisc64:Linux:*:* | hppa64:Linux:*:*) + echo hppa64-unknown-linux-gnu + exit ;; + s390:Linux:*:* | s390x:Linux:*:*) + echo ${UNAME_MACHINE}-ibm-linux + exit ;; + sh64*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit ;; + sh*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit ;; + sparc:Linux:*:* | sparc64:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit ;; + vax:Linux:*:*) + echo ${UNAME_MACHINE}-dec-linux-gnu + exit ;; + x86_64:Linux:*:*) + echo x86_64-unknown-linux-gnu + exit ;; + xtensa*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit ;; + i*86:Linux:*:*) + # The BFD linker knows what the default object file format is, so + # first see if it will tell us. cd to the root directory to prevent + # problems with other programs or directories called `ld' in the path. + # Set LC_ALL=C to ensure ld outputs messages in English. + ld_supported_targets=`cd /; LC_ALL=C ld --help 2>&1 \ + | sed -ne '/supported targets:/!d + s/[ ][ ]*/ /g + s/.*supported targets: *// + s/ .*// + p'` + case "$ld_supported_targets" in + elf32-i386) + TENTATIVE="${UNAME_MACHINE}-pc-linux-gnu" + ;; + a.out-i386-linux) + echo "${UNAME_MACHINE}-pc-linux-gnuaout" + exit ;; + "") + # Either a pre-BFD a.out linker (linux-gnuoldld) or + # one that does not give us useful --help. + echo "${UNAME_MACHINE}-pc-linux-gnuoldld" + exit ;; + esac + # Determine whether the default compiler is a.out or elf + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c + #include + #ifdef __ELF__ + # ifdef __GLIBC__ + # if __GLIBC__ >= 2 + LIBC=gnu + # else + LIBC=gnulibc1 + # endif + # else + LIBC=gnulibc1 + # endif + #else + #if defined(__INTEL_COMPILER) || defined(__PGI) || defined(__SUNPRO_C) || defined(__SUNPRO_CC) + LIBC=gnu + #else + LIBC=gnuaout + #endif + #endif + #ifdef __dietlibc__ + LIBC=dietlibc + #endif +EOF + eval "`$CC_FOR_BUILD -E $dummy.c 2>/dev/null | sed -n ' + /^LIBC/{ + s: ::g + p + }'`" + test x"${LIBC}" != x && { + echo "${UNAME_MACHINE}-pc-linux-${LIBC}" + exit + } + test x"${TENTATIVE}" != x && { echo "${TENTATIVE}"; exit; } + ;; + i*86:DYNIX/ptx:4*:*) + # ptx 4.0 does uname -s correctly, with DYNIX/ptx in there. + # earlier versions are messed up and put the nodename in both + # sysname and nodename. + echo i386-sequent-sysv4 + exit ;; + i*86:UNIX_SV:4.2MP:2.*) + # Unixware is an offshoot of SVR4, but it has its own version + # number series starting with 2... + # I am not positive that other SVR4 systems won't match this, + # I just have to hope. -- rms. + # Use sysv4.2uw... so that sysv4* matches it. + echo ${UNAME_MACHINE}-pc-sysv4.2uw${UNAME_VERSION} + exit ;; + i*86:OS/2:*:*) + # If we were able to find `uname', then EMX Unix compatibility + # is probably installed. + echo ${UNAME_MACHINE}-pc-os2-emx + exit ;; + i*86:XTS-300:*:STOP) + echo ${UNAME_MACHINE}-unknown-stop + exit ;; + i*86:atheos:*:*) + echo ${UNAME_MACHINE}-unknown-atheos + exit ;; + i*86:syllable:*:*) + echo ${UNAME_MACHINE}-pc-syllable + exit ;; + i*86:LynxOS:2.*:* | i*86:LynxOS:3.[01]*:* | i*86:LynxOS:4.0*:*) + echo i386-unknown-lynxos${UNAME_RELEASE} + exit ;; + i*86:*DOS:*:*) + echo ${UNAME_MACHINE}-pc-msdosdjgpp + exit ;; + i*86:*:4.*:* | i*86:SYSTEM_V:4.*:*) + UNAME_REL=`echo ${UNAME_RELEASE} | sed 's/\/MP$//'` + if grep Novell /usr/include/link.h >/dev/null 2>/dev/null; then + echo ${UNAME_MACHINE}-univel-sysv${UNAME_REL} + else + echo ${UNAME_MACHINE}-pc-sysv${UNAME_REL} + fi + exit ;; + i*86:*:5:[678]*) + # UnixWare 7.x, OpenUNIX and OpenServer 6. + case `/bin/uname -X | grep "^Machine"` in + *486*) UNAME_MACHINE=i486 ;; + *Pentium) UNAME_MACHINE=i586 ;; + *Pent*|*Celeron) UNAME_MACHINE=i686 ;; + esac + echo ${UNAME_MACHINE}-unknown-sysv${UNAME_RELEASE}${UNAME_SYSTEM}${UNAME_VERSION} + exit ;; + i*86:*:3.2:*) + if test -f /usr/options/cb.name; then + UNAME_REL=`sed -n 's/.*Version //p' /dev/null >/dev/null ; then + UNAME_REL=`(/bin/uname -X|grep Release|sed -e 's/.*= //')` + (/bin/uname -X|grep i80486 >/dev/null) && UNAME_MACHINE=i486 + (/bin/uname -X|grep '^Machine.*Pentium' >/dev/null) \ + && UNAME_MACHINE=i586 + (/bin/uname -X|grep '^Machine.*Pent *II' >/dev/null) \ + && UNAME_MACHINE=i686 + (/bin/uname -X|grep '^Machine.*Pentium Pro' >/dev/null) \ + && UNAME_MACHINE=i686 + echo ${UNAME_MACHINE}-pc-sco$UNAME_REL + else + echo ${UNAME_MACHINE}-pc-sysv32 + fi + exit ;; + pc:*:*:*) + # Left here for compatibility: + # uname -m prints for DJGPP always 'pc', but it prints nothing about + # the processor, so we play safe by assuming i386. + echo i386-pc-msdosdjgpp + exit ;; + Intel:Mach:3*:*) + echo i386-pc-mach3 + exit ;; + paragon:*:*:*) + echo i860-intel-osf1 + exit ;; + i860:*:4.*:*) # i860-SVR4 + if grep Stardent /usr/include/sys/uadmin.h >/dev/null 2>&1 ; then + echo i860-stardent-sysv${UNAME_RELEASE} # Stardent Vistra i860-SVR4 + else # Add other i860-SVR4 vendors below as they are discovered. + echo i860-unknown-sysv${UNAME_RELEASE} # Unknown i860-SVR4 + fi + exit ;; + mini*:CTIX:SYS*5:*) + # "miniframe" + echo m68010-convergent-sysv + exit ;; + mc68k:UNIX:SYSTEM5:3.51m) + echo m68k-convergent-sysv + exit ;; + M680?0:D-NIX:5.3:*) + echo m68k-diab-dnix + exit ;; + M68*:*:R3V[5678]*:*) + test -r /sysV68 && { echo 'm68k-motorola-sysv'; exit; } ;; + 3[345]??:*:4.0:3.0 | 3[34]??A:*:4.0:3.0 | 3[34]??,*:*:4.0:3.0 | 3[34]??/*:*:4.0:3.0 | 4400:*:4.0:3.0 | 4850:*:4.0:3.0 | SKA40:*:4.0:3.0 | SDS2:*:4.0:3.0 | SHG2:*:4.0:3.0 | S7501*:*:4.0:3.0) + OS_REL='' + test -r /etc/.relid \ + && OS_REL=.`sed -n 's/[^ ]* [^ ]* \([0-9][0-9]\).*/\1/p' < /etc/.relid` + /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ + && { echo i486-ncr-sysv4.3${OS_REL}; exit; } + /bin/uname -p 2>/dev/null | /bin/grep entium >/dev/null \ + && { echo i586-ncr-sysv4.3${OS_REL}; exit; } ;; + 3[34]??:*:4.0:* | 3[34]??,*:*:4.0:*) + /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ + && { echo i486-ncr-sysv4; exit; } ;; + NCR*:*:4.2:* | MPRAS*:*:4.2:*) + OS_REL='.3' + test -r /etc/.relid \ + && OS_REL=.`sed -n 's/[^ ]* [^ ]* \([0-9][0-9]\).*/\1/p' < /etc/.relid` + /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ + && { echo i486-ncr-sysv4.3${OS_REL}; exit; } + /bin/uname -p 2>/dev/null | /bin/grep entium >/dev/null \ + && { echo i586-ncr-sysv4.3${OS_REL}; exit; } + /bin/uname -p 2>/dev/null | /bin/grep pteron >/dev/null \ + && { echo i586-ncr-sysv4.3${OS_REL}; exit; } ;; + m68*:LynxOS:2.*:* | m68*:LynxOS:3.0*:*) + echo m68k-unknown-lynxos${UNAME_RELEASE} + exit ;; + mc68030:UNIX_System_V:4.*:*) + echo m68k-atari-sysv4 + exit ;; + TSUNAMI:LynxOS:2.*:*) + echo sparc-unknown-lynxos${UNAME_RELEASE} + exit ;; + rs6000:LynxOS:2.*:*) + echo rs6000-unknown-lynxos${UNAME_RELEASE} + exit ;; + PowerPC:LynxOS:2.*:* | PowerPC:LynxOS:3.[01]*:* | PowerPC:LynxOS:4.0*:*) + echo powerpc-unknown-lynxos${UNAME_RELEASE} + exit ;; + SM[BE]S:UNIX_SV:*:*) + echo mips-dde-sysv${UNAME_RELEASE} + exit ;; + RM*:ReliantUNIX-*:*:*) + echo mips-sni-sysv4 + exit ;; + RM*:SINIX-*:*:*) + echo mips-sni-sysv4 + exit ;; + *:SINIX-*:*:*) + if uname -p 2>/dev/null >/dev/null ; then + UNAME_MACHINE=`(uname -p) 2>/dev/null` + echo ${UNAME_MACHINE}-sni-sysv4 + else + echo ns32k-sni-sysv + fi + exit ;; + PENTIUM:*:4.0*:*) # Unisys `ClearPath HMP IX 4000' SVR4/MP effort + # says + echo i586-unisys-sysv4 + exit ;; + *:UNIX_System_V:4*:FTX*) + # From Gerald Hewes . + # How about differentiating between stratus architectures? -djm + echo hppa1.1-stratus-sysv4 + exit ;; + *:*:*:FTX*) + # From seanf@swdc.stratus.com. + echo i860-stratus-sysv4 + exit ;; + i*86:VOS:*:*) + # From Paul.Green@stratus.com. + echo ${UNAME_MACHINE}-stratus-vos + exit ;; + *:VOS:*:*) + # From Paul.Green@stratus.com. + echo hppa1.1-stratus-vos + exit ;; + mc68*:A/UX:*:*) + echo m68k-apple-aux${UNAME_RELEASE} + exit ;; + news*:NEWS-OS:6*:*) + echo mips-sony-newsos6 + exit ;; + R[34]000:*System_V*:*:* | R4000:UNIX_SYSV:*:* | R*000:UNIX_SV:*:*) + if [ -d /usr/nec ]; then + echo mips-nec-sysv${UNAME_RELEASE} + else + echo mips-unknown-sysv${UNAME_RELEASE} + fi + exit ;; + BeBox:BeOS:*:*) # BeOS running on hardware made by Be, PPC only. + echo powerpc-be-beos + exit ;; + BeMac:BeOS:*:*) # BeOS running on Mac or Mac clone, PPC only. + echo powerpc-apple-beos + exit ;; + BePC:BeOS:*:*) # BeOS running on Intel PC compatible. + echo i586-pc-beos + exit ;; + BePC:Haiku:*:*) # Haiku running on Intel PC compatible. + echo i586-pc-haiku + exit ;; + SX-4:SUPER-UX:*:*) + echo sx4-nec-superux${UNAME_RELEASE} + exit ;; + SX-5:SUPER-UX:*:*) + echo sx5-nec-superux${UNAME_RELEASE} + exit ;; + SX-6:SUPER-UX:*:*) + echo sx6-nec-superux${UNAME_RELEASE} + exit ;; + SX-7:SUPER-UX:*:*) + echo sx7-nec-superux${UNAME_RELEASE} + exit ;; + SX-8:SUPER-UX:*:*) + echo sx8-nec-superux${UNAME_RELEASE} + exit ;; + SX-8R:SUPER-UX:*:*) + echo sx8r-nec-superux${UNAME_RELEASE} + exit ;; + Power*:Rhapsody:*:*) + echo powerpc-apple-rhapsody${UNAME_RELEASE} + exit ;; + *:Rhapsody:*:*) + echo ${UNAME_MACHINE}-apple-rhapsody${UNAME_RELEASE} + exit ;; + *:Darwin:*:*) + UNAME_PROCESSOR=`uname -p` || UNAME_PROCESSOR=unknown + case $UNAME_PROCESSOR in + unknown) UNAME_PROCESSOR=powerpc ;; + esac + echo ${UNAME_PROCESSOR}-apple-darwin${UNAME_RELEASE} + exit ;; + *:procnto*:*:* | *:QNX:[0123456789]*:*) + UNAME_PROCESSOR=`uname -p` + if test "$UNAME_PROCESSOR" = "x86"; then + UNAME_PROCESSOR=i386 + UNAME_MACHINE=pc + fi + echo ${UNAME_PROCESSOR}-${UNAME_MACHINE}-nto-qnx${UNAME_RELEASE} + exit ;; + *:QNX:*:4*) + echo i386-pc-qnx + exit ;; + NSE-?:NONSTOP_KERNEL:*:*) + echo nse-tandem-nsk${UNAME_RELEASE} + exit ;; + NSR-?:NONSTOP_KERNEL:*:*) + echo nsr-tandem-nsk${UNAME_RELEASE} + exit ;; + *:NonStop-UX:*:*) + echo mips-compaq-nonstopux + exit ;; + BS2000:POSIX*:*:*) + echo bs2000-siemens-sysv + exit ;; + DS/*:UNIX_System_V:*:*) + echo ${UNAME_MACHINE}-${UNAME_SYSTEM}-${UNAME_RELEASE} + exit ;; + *:Plan9:*:*) + # "uname -m" is not consistent, so use $cputype instead. 386 + # is converted to i386 for consistency with other x86 + # operating systems. + if test "$cputype" = "386"; then + UNAME_MACHINE=i386 + else + UNAME_MACHINE="$cputype" + fi + echo ${UNAME_MACHINE}-unknown-plan9 + exit ;; + *:TOPS-10:*:*) + echo pdp10-unknown-tops10 + exit ;; + *:TENEX:*:*) + echo pdp10-unknown-tenex + exit ;; + KS10:TOPS-20:*:* | KL10:TOPS-20:*:* | TYPE4:TOPS-20:*:*) + echo pdp10-dec-tops20 + exit ;; + XKL-1:TOPS-20:*:* | TYPE5:TOPS-20:*:*) + echo pdp10-xkl-tops20 + exit ;; + *:TOPS-20:*:*) + echo pdp10-unknown-tops20 + exit ;; + *:ITS:*:*) + echo pdp10-unknown-its + exit ;; + SEI:*:*:SEIUX) + echo mips-sei-seiux${UNAME_RELEASE} + exit ;; + *:DragonFly:*:*) + echo ${UNAME_MACHINE}-unknown-dragonfly`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` + exit ;; + *:*VMS:*:*) + UNAME_MACHINE=`(uname -p) 2>/dev/null` + case "${UNAME_MACHINE}" in + A*) echo alpha-dec-vms ; exit ;; + I*) echo ia64-dec-vms ; exit ;; + V*) echo vax-dec-vms ; exit ;; + esac ;; + *:XENIX:*:SysV) + echo i386-pc-xenix + exit ;; + i*86:skyos:*:*) + echo ${UNAME_MACHINE}-pc-skyos`echo ${UNAME_RELEASE}` | sed -e 's/ .*$//' + exit ;; + i*86:rdos:*:*) + echo ${UNAME_MACHINE}-pc-rdos + exit ;; + i*86:AROS:*:*) + echo ${UNAME_MACHINE}-pc-aros + exit ;; +esac + +#echo '(No uname command or uname output not recognized.)' 1>&2 +#echo "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" 1>&2 + +eval $set_cc_for_build +cat >$dummy.c < +# include +#endif +main () +{ +#if defined (sony) +#if defined (MIPSEB) + /* BFD wants "bsd" instead of "newsos". Perhaps BFD should be changed, + I don't know.... */ + printf ("mips-sony-bsd\n"); exit (0); +#else +#include + printf ("m68k-sony-newsos%s\n", +#ifdef NEWSOS4 + "4" +#else + "" +#endif + ); exit (0); +#endif +#endif + +#if defined (__arm) && defined (__acorn) && defined (__unix) + printf ("arm-acorn-riscix\n"); exit (0); +#endif + +#if defined (hp300) && !defined (hpux) + printf ("m68k-hp-bsd\n"); exit (0); +#endif + +#if defined (NeXT) +#if !defined (__ARCHITECTURE__) +#define __ARCHITECTURE__ "m68k" +#endif + int version; + version=`(hostinfo | sed -n 's/.*NeXT Mach \([0-9]*\).*/\1/p') 2>/dev/null`; + if (version < 4) + printf ("%s-next-nextstep%d\n", __ARCHITECTURE__, version); + else + printf ("%s-next-openstep%d\n", __ARCHITECTURE__, version); + exit (0); +#endif + +#if defined (MULTIMAX) || defined (n16) +#if defined (UMAXV) + printf ("ns32k-encore-sysv\n"); exit (0); +#else +#if defined (CMU) + printf ("ns32k-encore-mach\n"); exit (0); +#else + printf ("ns32k-encore-bsd\n"); exit (0); +#endif +#endif +#endif + +#if defined (__386BSD__) + printf ("i386-pc-bsd\n"); exit (0); +#endif + +#if defined (sequent) +#if defined (i386) + printf ("i386-sequent-dynix\n"); exit (0); +#endif +#if defined (ns32000) + printf ("ns32k-sequent-dynix\n"); exit (0); +#endif +#endif + +#if defined (_SEQUENT_) + struct utsname un; + + uname(&un); + + if (strncmp(un.version, "V2", 2) == 0) { + printf ("i386-sequent-ptx2\n"); exit (0); + } + if (strncmp(un.version, "V1", 2) == 0) { /* XXX is V1 correct? */ + printf ("i386-sequent-ptx1\n"); exit (0); + } + printf ("i386-sequent-ptx\n"); exit (0); + +#endif + +#if defined (vax) +# if !defined (ultrix) +# include +# if defined (BSD) +# if BSD == 43 + printf ("vax-dec-bsd4.3\n"); exit (0); +# else +# if BSD == 199006 + printf ("vax-dec-bsd4.3reno\n"); exit (0); +# else + printf ("vax-dec-bsd\n"); exit (0); +# endif +# endif +# else + printf ("vax-dec-bsd\n"); exit (0); +# endif +# else + printf ("vax-dec-ultrix\n"); exit (0); +# endif +#endif + +#if defined (alliant) && defined (i860) + printf ("i860-alliant-bsd\n"); exit (0); +#endif + + exit (1); +} +EOF + +$CC_FOR_BUILD -o $dummy $dummy.c 2>/dev/null && SYSTEM_NAME=`$dummy` && + { echo "$SYSTEM_NAME"; exit; } + +# Apollos put the system type in the environment. + +test -d /usr/apollo && { echo ${ISP}-apollo-${SYSTYPE}; exit; } + +# Convex versions that predate uname can use getsysinfo(1) + +if [ -x /usr/convex/getsysinfo ] +then + case `getsysinfo -f cpu_type` in + c1*) + echo c1-convex-bsd + exit ;; + c2*) + if getsysinfo -f scalar_acc + then echo c32-convex-bsd + else echo c2-convex-bsd + fi + exit ;; + c34*) + echo c34-convex-bsd + exit ;; + c38*) + echo c38-convex-bsd + exit ;; + c4*) + echo c4-convex-bsd + exit ;; + esac +fi + +cat >&2 < in order to provide the needed +information to handle your system. + +config.guess timestamp = $timestamp + +uname -m = `(uname -m) 2>/dev/null || echo unknown` +uname -r = `(uname -r) 2>/dev/null || echo unknown` +uname -s = `(uname -s) 2>/dev/null || echo unknown` +uname -v = `(uname -v) 2>/dev/null || echo unknown` + +/usr/bin/uname -p = `(/usr/bin/uname -p) 2>/dev/null` +/bin/uname -X = `(/bin/uname -X) 2>/dev/null` + +hostinfo = `(hostinfo) 2>/dev/null` +/bin/universe = `(/bin/universe) 2>/dev/null` +/usr/bin/arch -k = `(/usr/bin/arch -k) 2>/dev/null` +/bin/arch = `(/bin/arch) 2>/dev/null` +/usr/bin/oslevel = `(/usr/bin/oslevel) 2>/dev/null` +/usr/convex/getsysinfo = `(/usr/convex/getsysinfo) 2>/dev/null` + +UNAME_MACHINE = ${UNAME_MACHINE} +UNAME_RELEASE = ${UNAME_RELEASE} +UNAME_SYSTEM = ${UNAME_SYSTEM} +UNAME_VERSION = ${UNAME_VERSION} +EOF + +exit 1 + +# Local variables: +# eval: (add-hook 'write-file-hooks 'time-stamp) +# time-stamp-start: "timestamp='" +# time-stamp-format: "%:y-%02m-%02d" +# time-stamp-end: "'" +# End: diff --git a/programs/develop/libraries/Mesa/bin/config.sub b/programs/develop/libraries/Mesa/bin/config.sub new file mode 100644 index 000000000..d546a94b9 --- /dev/null +++ b/programs/develop/libraries/Mesa/bin/config.sub @@ -0,0 +1,1685 @@ +#! /bin/sh +# Configuration validation subroutine script. +# Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, +# 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008 +# Free Software Foundation, Inc. + +timestamp='2009-02-03' + +# This file is (in principle) common to ALL GNU software. +# The presence of a machine in this file suggests that SOME GNU software +# can handle that machine. It does not imply ALL GNU software can. +# +# This file is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA +# 02110-1301, USA. +# +# As a special exception to the GNU General Public License, if you +# distribute this file as part of a program that contains a +# configuration script generated by Autoconf, you may include it under +# the same distribution terms that you use for the rest of that program. + + +# Please send patches to . Submit a context +# diff and a properly formatted ChangeLog entry. +# +# Configuration subroutine to validate and canonicalize a configuration type. +# Supply the specified configuration type as an argument. +# If it is invalid, we print an error message on stderr and exit with code 1. +# Otherwise, we print the canonical config type on stdout and succeed. + +# This file is supposed to be the same for all GNU packages +# and recognize all the CPU types, system types and aliases +# that are meaningful with *any* GNU software. +# Each package is responsible for reporting which valid configurations +# it does not support. The user should be able to distinguish +# a failure to support a valid configuration from a meaningless +# configuration. + +# The goal of this file is to map all the various variations of a given +# machine specification into a single specification in the form: +# CPU_TYPE-MANUFACTURER-OPERATING_SYSTEM +# or in some cases, the newer four-part form: +# CPU_TYPE-MANUFACTURER-KERNEL-OPERATING_SYSTEM +# It is wrong to echo any other type of specification. + +me=`echo "$0" | sed -e 's,.*/,,'` + +usage="\ +Usage: $0 [OPTION] CPU-MFR-OPSYS + $0 [OPTION] ALIAS + +Canonicalize a configuration name. + +Operation modes: + -h, --help print this help, then exit + -t, --time-stamp print date of last modification, then exit + -v, --version print version number, then exit + +Report bugs and patches to ." + +version="\ +GNU config.sub ($timestamp) + +Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, +2002, 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc. + +This is free software; see the source for copying conditions. There is NO +warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE." + +help=" +Try \`$me --help' for more information." + +# Parse command line +while test $# -gt 0 ; do + case $1 in + --time-stamp | --time* | -t ) + echo "$timestamp" ; exit ;; + --version | -v ) + echo "$version" ; exit ;; + --help | --h* | -h ) + echo "$usage"; exit ;; + -- ) # Stop option processing + shift; break ;; + - ) # Use stdin as input. + break ;; + -* ) + echo "$me: invalid option $1$help" + exit 1 ;; + + *local*) + # First pass through any local machine types. + echo $1 + exit ;; + + * ) + break ;; + esac +done + +case $# in + 0) echo "$me: missing argument$help" >&2 + exit 1;; + 1) ;; + *) echo "$me: too many arguments$help" >&2 + exit 1;; +esac + +# Separate what the user gave into CPU-COMPANY and OS or KERNEL-OS (if any). +# Here we must recognize all the valid KERNEL-OS combinations. +maybe_os=`echo $1 | sed 's/^\(.*\)-\([^-]*-[^-]*\)$/\2/'` +case $maybe_os in + nto-qnx* | linux-gnu* | linux-dietlibc | linux-newlib* | linux-uclibc* | \ + uclinux-uclibc* | uclinux-gnu* | kfreebsd*-gnu* | knetbsd*-gnu* | netbsd*-gnu* | \ + kopensolaris*-gnu* | \ + storm-chaos* | os2-emx* | rtmk-nova*) + os=-$maybe_os + basic_machine=`echo $1 | sed 's/^\(.*\)-\([^-]*-[^-]*\)$/\1/'` + ;; + *) + basic_machine=`echo $1 | sed 's/-[^-]*$//'` + if [ $basic_machine != $1 ] + then os=`echo $1 | sed 's/.*-/-/'` + else os=; fi + ;; +esac + +### Let's recognize common machines as not being operating systems so +### that things like config.sub decstation-3100 work. We also +### recognize some manufacturers as not being operating systems, so we +### can provide default operating systems below. +case $os in + -sun*os*) + # Prevent following clause from handling this invalid input. + ;; + -dec* | -mips* | -sequent* | -encore* | -pc532* | -sgi* | -sony* | \ + -att* | -7300* | -3300* | -delta* | -motorola* | -sun[234]* | \ + -unicom* | -ibm* | -next | -hp | -isi* | -apollo | -altos* | \ + -convergent* | -ncr* | -news | -32* | -3600* | -3100* | -hitachi* |\ + -c[123]* | -convex* | -sun | -crds | -omron* | -dg | -ultra | -tti* | \ + -harris | -dolphin | -highlevel | -gould | -cbm | -ns | -masscomp | \ + -apple | -axis | -knuth | -cray) + os= + basic_machine=$1 + ;; + -sim | -cisco | -oki | -wec | -winbond) + os= + basic_machine=$1 + ;; + -scout) + ;; + -wrs) + os=-vxworks + basic_machine=$1 + ;; + -chorusos*) + os=-chorusos + basic_machine=$1 + ;; + -chorusrdb) + os=-chorusrdb + basic_machine=$1 + ;; + -hiux*) + os=-hiuxwe2 + ;; + -sco6) + os=-sco5v6 + basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` + ;; + -sco5) + os=-sco3.2v5 + basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` + ;; + -sco4) + os=-sco3.2v4 + basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` + ;; + -sco3.2.[4-9]*) + os=`echo $os | sed -e 's/sco3.2./sco3.2v/'` + basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` + ;; + -sco3.2v[4-9]*) + # Don't forget version if it is 3.2v4 or newer. + basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` + ;; + -sco5v6*) + # Don't forget version if it is 3.2v4 or newer. + basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` + ;; + -sco*) + os=-sco3.2v2 + basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` + ;; + -udk*) + basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` + ;; + -isc) + os=-isc2.2 + basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` + ;; + -clix*) + basic_machine=clipper-intergraph + ;; + -isc*) + basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` + ;; + -lynx*) + os=-lynxos + ;; + -ptx*) + basic_machine=`echo $1 | sed -e 's/86-.*/86-sequent/'` + ;; + -windowsnt*) + os=`echo $os | sed -e 's/windowsnt/winnt/'` + ;; + -psos*) + os=-psos + ;; + -mint | -mint[0-9]*) + basic_machine=m68k-atari + os=-mint + ;; +esac + +# Decode aliases for certain CPU-COMPANY combinations. +case $basic_machine in + # Recognize the basic CPU types without company name. + # Some are omitted here because they have special meanings below. + 1750a | 580 \ + | a29k \ + | alpha | alphaev[4-8] | alphaev56 | alphaev6[78] | alphapca5[67] \ + | alpha64 | alpha64ev[4-8] | alpha64ev56 | alpha64ev6[78] | alpha64pca5[67] \ + | am33_2.0 \ + | arc | arm | arm[bl]e | arme[lb] | armv[2345] | armv[345][lb] | avr | avr32 \ + | bfin \ + | c4x | clipper \ + | d10v | d30v | dlx | dsp16xx \ + | fido | fr30 | frv \ + | h8300 | h8500 | hppa | hppa1.[01] | hppa2.0 | hppa2.0[nw] | hppa64 \ + | i370 | i860 | i960 | ia64 \ + | ip2k | iq2000 \ + | lm32 \ + | m32c | m32r | m32rle | m68000 | m68k | m88k \ + | maxq | mb | microblaze | mcore | mep | metag \ + | mips | mipsbe | mipseb | mipsel | mipsle \ + | mips16 \ + | mips64 | mips64el \ + | mips64octeon | mips64octeonel \ + | mips64orion | mips64orionel \ + | mips64r5900 | mips64r5900el \ + | mips64vr | mips64vrel \ + | mips64vr4100 | mips64vr4100el \ + | mips64vr4300 | mips64vr4300el \ + | mips64vr5000 | mips64vr5000el \ + | mips64vr5900 | mips64vr5900el \ + | mipsisa32 | mipsisa32el \ + | mipsisa32r2 | mipsisa32r2el \ + | mipsisa64 | mipsisa64el \ + | mipsisa64r2 | mipsisa64r2el \ + | mipsisa64sb1 | mipsisa64sb1el \ + | mipsisa64sr71k | mipsisa64sr71kel \ + | mipstx39 | mipstx39el \ + | mn10200 | mn10300 \ + | mt \ + | msp430 \ + | nios | nios2 \ + | ns16k | ns32k \ + | or32 \ + | pdp10 | pdp11 | pj | pjl \ + | powerpc | powerpc64 | powerpc64le | powerpcle | ppcbe \ + | pyramid \ + | score \ + | sh | sh[1234] | sh[24]a | sh[24]aeb | sh[23]e | sh[34]eb | sheb | shbe | shle | sh[1234]le | sh3ele \ + | sh64 | sh64le \ + | sparc | sparc64 | sparc64b | sparc64v | sparc86x | sparclet | sparclite \ + | sparcv8 | sparcv9 | sparcv9b | sparcv9v \ + | spu | strongarm \ + | tahoe | thumb | tic4x | tic80 | tron \ + | v850 | v850e \ + | we32k \ + | x86 | xc16x | xscale | xscalee[bl] | xstormy16 | xtensa \ + | z8k | z80) + basic_machine=$basic_machine-unknown + ;; + m6811 | m68hc11 | m6812 | m68hc12) + # Motorola 68HC11/12. + basic_machine=$basic_machine-unknown + os=-none + ;; + m88110 | m680[12346]0 | m683?2 | m68360 | m5200 | v70 | w65 | z8k) + ;; + ms1) + basic_machine=mt-unknown + ;; + + # We use `pc' rather than `unknown' + # because (1) that's what they normally are, and + # (2) the word "unknown" tends to confuse beginning users. + i*86 | x86_64) + basic_machine=$basic_machine-pc + ;; + # Object if more than one company name word. + *-*-*) + echo Invalid configuration \`$1\': machine \`$basic_machine\' not recognized 1>&2 + exit 1 + ;; + # Recognize the basic CPU types with company name. + 580-* \ + | a29k-* \ + | alpha-* | alphaev[4-8]-* | alphaev56-* | alphaev6[78]-* \ + | alpha64-* | alpha64ev[4-8]-* | alpha64ev56-* | alpha64ev6[78]-* \ + | alphapca5[67]-* | alpha64pca5[67]-* | arc-* \ + | arm-* | armbe-* | armle-* | armeb-* | armv*-* \ + | avr-* | avr32-* \ + | bfin-* | bs2000-* \ + | c[123]* | c30-* | [cjt]90-* | c4x-* | c54x-* | c55x-* | c6x-* \ + | clipper-* | craynv-* | cydra-* \ + | d10v-* | d30v-* | dlx-* \ + | elxsi-* \ + | f30[01]-* | f700-* | fido-* | fr30-* | frv-* | fx80-* \ + | h8300-* | h8500-* \ + | hppa-* | hppa1.[01]-* | hppa2.0-* | hppa2.0[nw]-* | hppa64-* \ + | i*86-* | i860-* | i960-* | ia64-* \ + | ip2k-* | iq2000-* \ + | lm32-* \ + | m32c-* | m32r-* | m32rle-* \ + | m68000-* | m680[012346]0-* | m68360-* | m683?2-* | m68k-* \ + | m88110-* | m88k-* | maxq-* | mcore-* | metag-* \ + | mips-* | mipsbe-* | mipseb-* | mipsel-* | mipsle-* \ + | mips16-* \ + | mips64-* | mips64el-* \ + | mips64octeon-* | mips64octeonel-* \ + | mips64orion-* | mips64orionel-* \ + | mips64r5900-* | mips64r5900el-* \ + | mips64vr-* | mips64vrel-* \ + | mips64vr4100-* | mips64vr4100el-* \ + | mips64vr4300-* | mips64vr4300el-* \ + | mips64vr5000-* | mips64vr5000el-* \ + | mips64vr5900-* | mips64vr5900el-* \ + | mipsisa32-* | mipsisa32el-* \ + | mipsisa32r2-* | mipsisa32r2el-* \ + | mipsisa64-* | mipsisa64el-* \ + | mipsisa64r2-* | mipsisa64r2el-* \ + | mipsisa64sb1-* | mipsisa64sb1el-* \ + | mipsisa64sr71k-* | mipsisa64sr71kel-* \ + | mipstx39-* | mipstx39el-* \ + | mmix-* \ + | mt-* \ + | msp430-* \ + | nios-* | nios2-* \ + | none-* | np1-* | ns16k-* | ns32k-* \ + | orion-* \ + | pdp10-* | pdp11-* | pj-* | pjl-* | pn-* | power-* \ + | powerpc-* | powerpc64-* | powerpc64le-* | powerpcle-* | ppcbe-* \ + | pyramid-* \ + | romp-* | rs6000-* \ + | sh-* | sh[1234]-* | sh[24]a-* | sh[24]aeb-* | sh[23]e-* | sh[34]eb-* | sheb-* | shbe-* \ + | shle-* | sh[1234]le-* | sh3ele-* | sh64-* | sh64le-* \ + | sparc-* | sparc64-* | sparc64b-* | sparc64v-* | sparc86x-* | sparclet-* \ + | sparclite-* \ + | sparcv8-* | sparcv9-* | sparcv9b-* | sparcv9v-* | strongarm-* | sv1-* | sx?-* \ + | tahoe-* | thumb-* \ + | tic30-* | tic4x-* | tic54x-* | tic55x-* | tic6x-* | tic80-* | tile-* \ + | tron-* \ + | v850-* | v850e-* | vax-* \ + | we32k-* \ + | x86-* | x86_64-* | xc16x-* | xps100-* | xscale-* | xscalee[bl]-* \ + | xstormy16-* | xtensa*-* \ + | ymp-* \ + | z8k-* | z80-*) + ;; + # Recognize the basic CPU types without company name, with glob match. + xtensa*) + basic_machine=$basic_machine-unknown + ;; + # Recognize the various machine names and aliases which stand + # for a CPU type and a company and sometimes even an OS. + 386bsd) + basic_machine=i386-unknown + os=-bsd + ;; + 3b1 | 7300 | 7300-att | att-7300 | pc7300 | safari | unixpc) + basic_machine=m68000-att + ;; + 3b*) + basic_machine=we32k-att + ;; + a29khif) + basic_machine=a29k-amd + os=-udi + ;; + abacus) + basic_machine=abacus-unknown + ;; + adobe68k) + basic_machine=m68010-adobe + os=-scout + ;; + alliant | fx80) + basic_machine=fx80-alliant + ;; + altos | altos3068) + basic_machine=m68k-altos + ;; + am29k) + basic_machine=a29k-none + os=-bsd + ;; + amd64) + basic_machine=x86_64-pc + ;; + amd64-*) + basic_machine=x86_64-`echo $basic_machine | sed 's/^[^-]*-//'` + ;; + amdahl) + basic_machine=580-amdahl + os=-sysv + ;; + amiga | amiga-*) + basic_machine=m68k-unknown + ;; + amigaos | amigados) + basic_machine=m68k-unknown + os=-amigaos + ;; + amigaunix | amix) + basic_machine=m68k-unknown + os=-sysv4 + ;; + apollo68) + basic_machine=m68k-apollo + os=-sysv + ;; + apollo68bsd) + basic_machine=m68k-apollo + os=-bsd + ;; + aros) + basic_machine=i386-pc + os=-aros + ;; + aux) + basic_machine=m68k-apple + os=-aux + ;; + balance) + basic_machine=ns32k-sequent + os=-dynix + ;; + blackfin) + basic_machine=bfin-unknown + os=-linux + ;; + blackfin-*) + basic_machine=bfin-`echo $basic_machine | sed 's/^[^-]*-//'` + os=-linux + ;; + c90) + basic_machine=c90-cray + os=-unicos + ;; + cegcc) + basic_machine=arm-unknown + os=-cegcc + ;; + convex-c1) + basic_machine=c1-convex + os=-bsd + ;; + convex-c2) + basic_machine=c2-convex + os=-bsd + ;; + convex-c32) + basic_machine=c32-convex + os=-bsd + ;; + convex-c34) + basic_machine=c34-convex + os=-bsd + ;; + convex-c38) + basic_machine=c38-convex + os=-bsd + ;; + cray | j90) + basic_machine=j90-cray + os=-unicos + ;; + craynv) + basic_machine=craynv-cray + os=-unicosmp + ;; + cr16) + basic_machine=cr16-unknown + os=-elf + ;; + crds | unos) + basic_machine=m68k-crds + ;; + crisv32 | crisv32-* | etraxfs*) + basic_machine=crisv32-axis + ;; + cris | cris-* | etrax*) + basic_machine=cris-axis + ;; + crx) + basic_machine=crx-unknown + os=-elf + ;; + da30 | da30-*) + basic_machine=m68k-da30 + ;; + decstation | decstation-3100 | pmax | pmax-* | pmin | dec3100 | decstatn) + basic_machine=mips-dec + ;; + decsystem10* | dec10*) + basic_machine=pdp10-dec + os=-tops10 + ;; + decsystem20* | dec20*) + basic_machine=pdp10-dec + os=-tops20 + ;; + delta | 3300 | motorola-3300 | motorola-delta \ + | 3300-motorola | delta-motorola) + basic_machine=m68k-motorola + ;; + delta88) + basic_machine=m88k-motorola + os=-sysv3 + ;; + dicos) + basic_machine=i686-pc + os=-dicos + ;; + djgpp) + basic_machine=i586-pc + os=-msdosdjgpp + ;; + dpx20 | dpx20-*) + basic_machine=rs6000-bull + os=-bosx + ;; + dpx2* | dpx2*-bull) + basic_machine=m68k-bull + os=-sysv3 + ;; + ebmon29k) + basic_machine=a29k-amd + os=-ebmon + ;; + elxsi) + basic_machine=elxsi-elxsi + os=-bsd + ;; + encore | umax | mmax) + basic_machine=ns32k-encore + ;; + es1800 | OSE68k | ose68k | ose | OSE) + basic_machine=m68k-ericsson + os=-ose + ;; + fx2800) + basic_machine=i860-alliant + ;; + genix) + basic_machine=ns32k-ns + ;; + gmicro) + basic_machine=tron-gmicro + os=-sysv + ;; + go32) + basic_machine=i386-pc + os=-go32 + ;; + h3050r* | hiux*) + basic_machine=hppa1.1-hitachi + os=-hiuxwe2 + ;; + h8300hms) + basic_machine=h8300-hitachi + os=-hms + ;; + h8300xray) + basic_machine=h8300-hitachi + os=-xray + ;; + h8500hms) + basic_machine=h8500-hitachi + os=-hms + ;; + harris) + basic_machine=m88k-harris + os=-sysv3 + ;; + hp300-*) + basic_machine=m68k-hp + ;; + hp300bsd) + basic_machine=m68k-hp + os=-bsd + ;; + hp300hpux) + basic_machine=m68k-hp + os=-hpux + ;; + hp3k9[0-9][0-9] | hp9[0-9][0-9]) + basic_machine=hppa1.0-hp + ;; + hp9k2[0-9][0-9] | hp9k31[0-9]) + basic_machine=m68000-hp + ;; + hp9k3[2-9][0-9]) + basic_machine=m68k-hp + ;; + hp9k6[0-9][0-9] | hp6[0-9][0-9]) + basic_machine=hppa1.0-hp + ;; + hp9k7[0-79][0-9] | hp7[0-79][0-9]) + basic_machine=hppa1.1-hp + ;; + hp9k78[0-9] | hp78[0-9]) + # FIXME: really hppa2.0-hp + basic_machine=hppa1.1-hp + ;; + hp9k8[67]1 | hp8[67]1 | hp9k80[24] | hp80[24] | hp9k8[78]9 | hp8[78]9 | hp9k893 | hp893) + # FIXME: really hppa2.0-hp + basic_machine=hppa1.1-hp + ;; + hp9k8[0-9][13679] | hp8[0-9][13679]) + basic_machine=hppa1.1-hp + ;; + hp9k8[0-9][0-9] | hp8[0-9][0-9]) + basic_machine=hppa1.0-hp + ;; + hppa-next) + os=-nextstep3 + ;; + hppaosf) + basic_machine=hppa1.1-hp + os=-osf + ;; + hppro) + basic_machine=hppa1.1-hp + os=-proelf + ;; + i370-ibm* | ibm*) + basic_machine=i370-ibm + ;; +# I'm not sure what "Sysv32" means. Should this be sysv3.2? + i*86v32) + basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'` + os=-sysv32 + ;; + i*86v4*) + basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'` + os=-sysv4 + ;; + i*86v) + basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'` + os=-sysv + ;; + i*86sol2) + basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'` + os=-solaris2 + ;; + i386mach) + basic_machine=i386-mach + os=-mach + ;; + i386-vsta | vsta) + basic_machine=i386-unknown + os=-vsta + ;; + iris | iris4d) + basic_machine=mips-sgi + case $os in + -irix*) + ;; + *) + os=-irix4 + ;; + esac + ;; + isi68 | isi) + basic_machine=m68k-isi + os=-sysv + ;; + m68knommu) + basic_machine=m68k-unknown + os=-linux + ;; + m68knommu-*) + basic_machine=m68k-`echo $basic_machine | sed 's/^[^-]*-//'` + os=-linux + ;; + m88k-omron*) + basic_machine=m88k-omron + ;; + magnum | m3230) + basic_machine=mips-mips + os=-sysv + ;; + merlin) + basic_machine=ns32k-utek + os=-sysv + ;; + mingw32) + basic_machine=i386-pc + os=-mingw32 + ;; + mingw32ce) + basic_machine=arm-unknown + os=-mingw32ce + ;; + miniframe) + basic_machine=m68000-convergent + ;; + *mint | -mint[0-9]* | *MiNT | *MiNT[0-9]*) + basic_machine=m68k-atari + os=-mint + ;; + mips3*-*) + basic_machine=`echo $basic_machine | sed -e 's/mips3/mips64/'` + ;; + mips3*) + basic_machine=`echo $basic_machine | sed -e 's/mips3/mips64/'`-unknown + ;; + monitor) + basic_machine=m68k-rom68k + os=-coff + ;; + morphos) + basic_machine=powerpc-unknown + os=-morphos + ;; + msdos) + basic_machine=i386-pc + os=-msdos + ;; + ms1-*) + basic_machine=`echo $basic_machine | sed -e 's/ms1-/mt-/'` + ;; + mvs) + basic_machine=i370-ibm + os=-mvs + ;; + ncr3000) + basic_machine=i486-ncr + os=-sysv4 + ;; + netbsd386) + basic_machine=i386-unknown + os=-netbsd + ;; + netwinder) + basic_machine=armv4l-rebel + os=-linux + ;; + news | news700 | news800 | news900) + basic_machine=m68k-sony + os=-newsos + ;; + news1000) + basic_machine=m68030-sony + os=-newsos + ;; + news-3600 | risc-news) + basic_machine=mips-sony + os=-newsos + ;; + necv70) + basic_machine=v70-nec + os=-sysv + ;; + next | m*-next ) + basic_machine=m68k-next + case $os in + -nextstep* ) + ;; + -ns2*) + os=-nextstep2 + ;; + *) + os=-nextstep3 + ;; + esac + ;; + nh3000) + basic_machine=m68k-harris + os=-cxux + ;; + nh[45]000) + basic_machine=m88k-harris + os=-cxux + ;; + nindy960) + basic_machine=i960-intel + os=-nindy + ;; + mon960) + basic_machine=i960-intel + os=-mon960 + ;; + nonstopux) + basic_machine=mips-compaq + os=-nonstopux + ;; + np1) + basic_machine=np1-gould + ;; + nsr-tandem) + basic_machine=nsr-tandem + ;; + op50n-* | op60c-*) + basic_machine=hppa1.1-oki + os=-proelf + ;; + openrisc | openrisc-*) + basic_machine=or32-unknown + ;; + os400) + basic_machine=powerpc-ibm + os=-os400 + ;; + OSE68000 | ose68000) + basic_machine=m68000-ericsson + os=-ose + ;; + os68k) + basic_machine=m68k-none + os=-os68k + ;; + pa-hitachi) + basic_machine=hppa1.1-hitachi + os=-hiuxwe2 + ;; + paragon) + basic_machine=i860-intel + os=-osf + ;; + parisc) + basic_machine=hppa-unknown + os=-linux + ;; + parisc-*) + basic_machine=hppa-`echo $basic_machine | sed 's/^[^-]*-//'` + os=-linux + ;; + pbd) + basic_machine=sparc-tti + ;; + pbb) + basic_machine=m68k-tti + ;; + pc532 | pc532-*) + basic_machine=ns32k-pc532 + ;; + pc98) + basic_machine=i386-pc + ;; + pc98-*) + basic_machine=i386-`echo $basic_machine | sed 's/^[^-]*-//'` + ;; + pentium | p5 | k5 | k6 | nexgen | viac3) + basic_machine=i586-pc + ;; + pentiumpro | p6 | 6x86 | athlon | athlon_*) + basic_machine=i686-pc + ;; + pentiumii | pentium2 | pentiumiii | pentium3) + basic_machine=i686-pc + ;; + pentium4) + basic_machine=i786-pc + ;; + pentium-* | p5-* | k5-* | k6-* | nexgen-* | viac3-*) + basic_machine=i586-`echo $basic_machine | sed 's/^[^-]*-//'` + ;; + pentiumpro-* | p6-* | 6x86-* | athlon-*) + basic_machine=i686-`echo $basic_machine | sed 's/^[^-]*-//'` + ;; + pentiumii-* | pentium2-* | pentiumiii-* | pentium3-*) + basic_machine=i686-`echo $basic_machine | sed 's/^[^-]*-//'` + ;; + pentium4-*) + basic_machine=i786-`echo $basic_machine | sed 's/^[^-]*-//'` + ;; + pn) + basic_machine=pn-gould + ;; + power) basic_machine=power-ibm + ;; + ppc) basic_machine=powerpc-unknown + ;; + ppc-*) basic_machine=powerpc-`echo $basic_machine | sed 's/^[^-]*-//'` + ;; + ppcle | powerpclittle | ppc-le | powerpc-little) + basic_machine=powerpcle-unknown + ;; + ppcle-* | powerpclittle-*) + basic_machine=powerpcle-`echo $basic_machine | sed 's/^[^-]*-//'` + ;; + ppc64) basic_machine=powerpc64-unknown + ;; + ppc64-*) basic_machine=powerpc64-`echo $basic_machine | sed 's/^[^-]*-//'` + ;; + ppc64le | powerpc64little | ppc64-le | powerpc64-little) + basic_machine=powerpc64le-unknown + ;; + ppc64le-* | powerpc64little-*) + basic_machine=powerpc64le-`echo $basic_machine | sed 's/^[^-]*-//'` + ;; + ps2) + basic_machine=i386-ibm + ;; + pw32) + basic_machine=i586-unknown + os=-pw32 + ;; + rdos) + basic_machine=i386-pc + os=-rdos + ;; + rom68k) + basic_machine=m68k-rom68k + os=-coff + ;; + rm[46]00) + basic_machine=mips-siemens + ;; + rtpc | rtpc-*) + basic_machine=romp-ibm + ;; + s390 | s390-*) + basic_machine=s390-ibm + ;; + s390x | s390x-*) + basic_machine=s390x-ibm + ;; + sa29200) + basic_machine=a29k-amd + os=-udi + ;; + sb1) + basic_machine=mipsisa64sb1-unknown + ;; + sb1el) + basic_machine=mipsisa64sb1el-unknown + ;; + sde) + basic_machine=mipsisa32-sde + os=-elf + ;; + sei) + basic_machine=mips-sei + os=-seiux + ;; + sequent) + basic_machine=i386-sequent + ;; + sh) + basic_machine=sh-hitachi + os=-hms + ;; + sh5el) + basic_machine=sh5le-unknown + ;; + sh64) + basic_machine=sh64-unknown + ;; + sparclite-wrs | simso-wrs) + basic_machine=sparclite-wrs + os=-vxworks + ;; + sps7) + basic_machine=m68k-bull + os=-sysv2 + ;; + spur) + basic_machine=spur-unknown + ;; + st2000) + basic_machine=m68k-tandem + ;; + stratus) + basic_machine=i860-stratus + os=-sysv4 + ;; + sun2) + basic_machine=m68000-sun + ;; + sun2os3) + basic_machine=m68000-sun + os=-sunos3 + ;; + sun2os4) + basic_machine=m68000-sun + os=-sunos4 + ;; + sun3os3) + basic_machine=m68k-sun + os=-sunos3 + ;; + sun3os4) + basic_machine=m68k-sun + os=-sunos4 + ;; + sun4os3) + basic_machine=sparc-sun + os=-sunos3 + ;; + sun4os4) + basic_machine=sparc-sun + os=-sunos4 + ;; + sun4sol2) + basic_machine=sparc-sun + os=-solaris2 + ;; + sun3 | sun3-*) + basic_machine=m68k-sun + ;; + sun4) + basic_machine=sparc-sun + ;; + sun386 | sun386i | roadrunner) + basic_machine=i386-sun + ;; + sv1) + basic_machine=sv1-cray + os=-unicos + ;; + symmetry) + basic_machine=i386-sequent + os=-dynix + ;; + t3e) + basic_machine=alphaev5-cray + os=-unicos + ;; + t90) + basic_machine=t90-cray + os=-unicos + ;; + tic54x | c54x*) + basic_machine=tic54x-unknown + os=-coff + ;; + tic55x | c55x*) + basic_machine=tic55x-unknown + os=-coff + ;; + tic6x | c6x*) + basic_machine=tic6x-unknown + os=-coff + ;; + tile*) + basic_machine=tile-unknown + os=-linux-gnu + ;; + tx39) + basic_machine=mipstx39-unknown + ;; + tx39el) + basic_machine=mipstx39el-unknown + ;; + toad1) + basic_machine=pdp10-xkl + os=-tops20 + ;; + tower | tower-32) + basic_machine=m68k-ncr + ;; + tpf) + basic_machine=s390x-ibm + os=-tpf + ;; + udi29k) + basic_machine=a29k-amd + os=-udi + ;; + ultra3) + basic_machine=a29k-nyu + os=-sym1 + ;; + v810 | necv810) + basic_machine=v810-nec + os=-none + ;; + vaxv) + basic_machine=vax-dec + os=-sysv + ;; + vms) + basic_machine=vax-dec + os=-vms + ;; + vpp*|vx|vx-*) + basic_machine=f301-fujitsu + ;; + vxworks960) + basic_machine=i960-wrs + os=-vxworks + ;; + vxworks68) + basic_machine=m68k-wrs + os=-vxworks + ;; + vxworks29k) + basic_machine=a29k-wrs + os=-vxworks + ;; + w65*) + basic_machine=w65-wdc + os=-none + ;; + w89k-*) + basic_machine=hppa1.1-winbond + os=-proelf + ;; + xbox) + basic_machine=i686-pc + os=-mingw32 + ;; + xps | xps100) + basic_machine=xps100-honeywell + ;; + ymp) + basic_machine=ymp-cray + os=-unicos + ;; + z8k-*-coff) + basic_machine=z8k-unknown + os=-sim + ;; + z80-*-coff) + basic_machine=z80-unknown + os=-sim + ;; + none) + basic_machine=none-none + os=-none + ;; + +# Here we handle the default manufacturer of certain CPU types. It is in +# some cases the only manufacturer, in others, it is the most popular. + w89k) + basic_machine=hppa1.1-winbond + ;; + op50n) + basic_machine=hppa1.1-oki + ;; + op60c) + basic_machine=hppa1.1-oki + ;; + romp) + basic_machine=romp-ibm + ;; + mmix) + basic_machine=mmix-knuth + ;; + rs6000) + basic_machine=rs6000-ibm + ;; + vax) + basic_machine=vax-dec + ;; + pdp10) + # there are many clones, so DEC is not a safe bet + basic_machine=pdp10-unknown + ;; + pdp11) + basic_machine=pdp11-dec + ;; + we32k) + basic_machine=we32k-att + ;; + sh[1234] | sh[24]a | sh[24]aeb | sh[34]eb | sh[1234]le | sh[23]ele) + basic_machine=sh-unknown + ;; + sparc | sparcv8 | sparcv9 | sparcv9b | sparcv9v) + basic_machine=sparc-sun + ;; + cydra) + basic_machine=cydra-cydrome + ;; + orion) + basic_machine=orion-highlevel + ;; + orion105) + basic_machine=clipper-highlevel + ;; + mac | mpw | mac-mpw) + basic_machine=m68k-apple + ;; + pmac | pmac-mpw) + basic_machine=powerpc-apple + ;; + *-unknown) + # Make sure to match an already-canonicalized machine name. + ;; + *) + echo Invalid configuration \`$1\': machine \`$basic_machine\' not recognized 1>&2 + exit 1 + ;; +esac + +# Here we canonicalize certain aliases for manufacturers. +case $basic_machine in + *-digital*) + basic_machine=`echo $basic_machine | sed 's/digital.*/dec/'` + ;; + *-commodore*) + basic_machine=`echo $basic_machine | sed 's/commodore.*/cbm/'` + ;; + *) + ;; +esac + +# Decode manufacturer-specific aliases for certain operating systems. + +if [ x"$os" != x"" ] +then +case $os in + # First match some system type aliases + # that might get confused with valid system types. + # -solaris* is a basic system type, with this one exception. + -solaris1 | -solaris1.*) + os=`echo $os | sed -e 's|solaris1|sunos4|'` + ;; + -solaris) + os=-solaris2 + ;; + -svr4*) + os=-sysv4 + ;; + -unixware*) + os=-sysv4.2uw + ;; + -gnu/linux*) + os=`echo $os | sed -e 's|gnu/linux|linux-gnu|'` + ;; + # First accept the basic system types. + # The portable systems comes first. + # Each alternative MUST END IN A *, to match a version number. + # -sysv* is not here because it comes later, after sysvr4. + -gnu* | -bsd* | -mach* | -minix* | -genix* | -ultrix* | -irix* \ + | -*vms* | -sco* | -esix* | -isc* | -aix* | -sunos | -sunos[34]*\ + | -hpux* | -unos* | -osf* | -luna* | -dgux* | -solaris* | -sym* \ + | -kopensolaris* \ + | -amigaos* | -amigados* | -msdos* | -newsos* | -unicos* | -aof* \ + | -aos* | -aros* \ + | -nindy* | -vxsim* | -vxworks* | -ebmon* | -hms* | -mvs* \ + | -clix* | -riscos* | -uniplus* | -iris* | -rtu* | -xenix* \ + | -hiux* | -386bsd* | -knetbsd* | -mirbsd* | -netbsd* \ + | -openbsd* | -solidbsd* \ + | -ekkobsd* | -kfreebsd* | -freebsd* | -riscix* | -lynxos* \ + | -bosx* | -nextstep* | -cxux* | -aout* | -elf* | -oabi* \ + | -ptx* | -coff* | -ecoff* | -winnt* | -domain* | -vsta* \ + | -udi* | -eabi* | -lites* | -ieee* | -go32* | -aux* \ + | -chorusos* | -chorusrdb* | -cegcc* \ + | -cygwin* | -pe* | -psos* | -moss* | -proelf* | -rtems* \ + | -mingw32* | -linux-gnu* | -linux-newlib* | -linux-uclibc* \ + | -uxpv* | -beos* | -mpeix* | -udk* \ + | -interix* | -uwin* | -mks* | -rhapsody* | -darwin* | -opened* \ + | -openstep* | -oskit* | -conix* | -pw32* | -nonstopux* \ + | -storm-chaos* | -tops10* | -tenex* | -tops20* | -its* \ + | -os2* | -vos* | -palmos* | -uclinux* | -nucleus* \ + | -morphos* | -superux* | -rtmk* | -rtmk-nova* | -windiss* \ + | -powermax* | -dnix* | -nx6 | -nx7 | -sei* | -dragonfly* \ + | -skyos* | -haiku* | -rdos* | -toppers* | -drops*) + # Remember, each alternative MUST END IN *, to match a version number. + ;; + -qnx*) + case $basic_machine in + x86-* | i*86-*) + ;; + *) + os=-nto$os + ;; + esac + ;; + -nto-qnx*) + ;; + -nto*) + os=`echo $os | sed -e 's|nto|nto-qnx|'` + ;; + -sim | -es1800* | -hms* | -xray | -os68k* | -none* | -v88r* \ + | -windows* | -osx | -abug | -netware* | -os9* | -beos* | -haiku* \ + | -macos* | -mpw* | -magic* | -mmixware* | -mon960* | -lnews*) + ;; + -mac*) + os=`echo $os | sed -e 's|mac|macos|'` + ;; + -linux-dietlibc) + os=-linux-dietlibc + ;; + -linux*) + os=`echo $os | sed -e 's|linux|linux-gnu|'` + ;; + -sunos5*) + os=`echo $os | sed -e 's|sunos5|solaris2|'` + ;; + -sunos6*) + os=`echo $os | sed -e 's|sunos6|solaris3|'` + ;; + -opened*) + os=-openedition + ;; + -os400*) + os=-os400 + ;; + -wince*) + os=-wince + ;; + -osfrose*) + os=-osfrose + ;; + -osf*) + os=-osf + ;; + -utek*) + os=-bsd + ;; + -dynix*) + os=-bsd + ;; + -acis*) + os=-aos + ;; + -atheos*) + os=-atheos + ;; + -syllable*) + os=-syllable + ;; + -386bsd) + os=-bsd + ;; + -ctix* | -uts*) + os=-sysv + ;; + -nova*) + os=-rtmk-nova + ;; + -ns2 ) + os=-nextstep2 + ;; + -nsk*) + os=-nsk + ;; + # Preserve the version number of sinix5. + -sinix5.*) + os=`echo $os | sed -e 's|sinix|sysv|'` + ;; + -sinix*) + os=-sysv4 + ;; + -tpf*) + os=-tpf + ;; + -triton*) + os=-sysv3 + ;; + -oss*) + os=-sysv3 + ;; + -svr4) + os=-sysv4 + ;; + -svr3) + os=-sysv3 + ;; + -sysvr4) + os=-sysv4 + ;; + # This must come after -sysvr4. + -sysv*) + ;; + -ose*) + os=-ose + ;; + -es1800*) + os=-ose + ;; + -xenix) + os=-xenix + ;; + -*mint | -mint[0-9]* | -*MiNT | -MiNT[0-9]*) + os=-mint + ;; + -aros*) + os=-aros + ;; + -kaos*) + os=-kaos + ;; + -zvmoe) + os=-zvmoe + ;; + -dicos*) + os=-dicos + ;; + -none) + ;; + *) + # Get rid of the `-' at the beginning of $os. + os=`echo $os | sed 's/[^-]*-//'` + echo Invalid configuration \`$1\': system \`$os\' not recognized 1>&2 + exit 1 + ;; +esac +else + +# Here we handle the default operating systems that come with various machines. +# The value should be what the vendor currently ships out the door with their +# machine or put another way, the most popular os provided with the machine. + +# Note that if you're going to try to match "-MANUFACTURER" here (say, +# "-sun"), then you have to tell the case statement up towards the top +# that MANUFACTURER isn't an operating system. Otherwise, code above +# will signal an error saying that MANUFACTURER isn't an operating +# system, and we'll never get to this point. + +case $basic_machine in + score-*) + os=-elf + ;; + spu-*) + os=-elf + ;; + *-acorn) + os=-riscix1.2 + ;; + arm*-rebel) + os=-linux + ;; + arm*-semi) + os=-aout + ;; + c4x-* | tic4x-*) + os=-coff + ;; + # This must come before the *-dec entry. + pdp10-*) + os=-tops20 + ;; + pdp11-*) + os=-none + ;; + *-dec | vax-*) + os=-ultrix4.2 + ;; + m68*-apollo) + os=-domain + ;; + i386-sun) + os=-sunos4.0.2 + ;; + m68000-sun) + os=-sunos3 + # This also exists in the configure program, but was not the + # default. + # os=-sunos4 + ;; + m68*-cisco) + os=-aout + ;; + mep-*) + os=-elf + ;; + mips*-cisco) + os=-elf + ;; + mips*-*) + os=-elf + ;; + or32-*) + os=-coff + ;; + *-tti) # must be before sparc entry or we get the wrong os. + os=-sysv3 + ;; + sparc-* | *-sun) + os=-sunos4.1.1 + ;; + *-be) + os=-beos + ;; + *-haiku) + os=-haiku + ;; + *-ibm) + os=-aix + ;; + *-knuth) + os=-mmixware + ;; + *-wec) + os=-proelf + ;; + *-winbond) + os=-proelf + ;; + *-oki) + os=-proelf + ;; + *-hp) + os=-hpux + ;; + *-hitachi) + os=-hiux + ;; + i860-* | *-att | *-ncr | *-altos | *-motorola | *-convergent) + os=-sysv + ;; + *-cbm) + os=-amigaos + ;; + *-dg) + os=-dgux + ;; + *-dolphin) + os=-sysv3 + ;; + m68k-ccur) + os=-rtu + ;; + m88k-omron*) + os=-luna + ;; + *-next ) + os=-nextstep + ;; + *-sequent) + os=-ptx + ;; + *-crds) + os=-unos + ;; + *-ns) + os=-genix + ;; + i370-*) + os=-mvs + ;; + *-next) + os=-nextstep3 + ;; + *-gould) + os=-sysv + ;; + *-highlevel) + os=-bsd + ;; + *-encore) + os=-bsd + ;; + *-sgi) + os=-irix + ;; + *-siemens) + os=-sysv4 + ;; + *-masscomp) + os=-rtu + ;; + f30[01]-fujitsu | f700-fujitsu) + os=-uxpv + ;; + *-rom68k) + os=-coff + ;; + *-*bug) + os=-coff + ;; + *-apple) + os=-macos + ;; + *-atari*) + os=-mint + ;; + *) + os=-none + ;; +esac +fi + +# Here we handle the case where we know the os, and the CPU type, but not the +# manufacturer. We pick the logical manufacturer. +vendor=unknown +case $basic_machine in + *-unknown) + case $os in + -riscix*) + vendor=acorn + ;; + -sunos*) + vendor=sun + ;; + -aix*) + vendor=ibm + ;; + -beos*) + vendor=be + ;; + -hpux*) + vendor=hp + ;; + -mpeix*) + vendor=hp + ;; + -hiux*) + vendor=hitachi + ;; + -unos*) + vendor=crds + ;; + -dgux*) + vendor=dg + ;; + -luna*) + vendor=omron + ;; + -genix*) + vendor=ns + ;; + -mvs* | -opened*) + vendor=ibm + ;; + -os400*) + vendor=ibm + ;; + -ptx*) + vendor=sequent + ;; + -tpf*) + vendor=ibm + ;; + -vxsim* | -vxworks* | -windiss*) + vendor=wrs + ;; + -aux*) + vendor=apple + ;; + -hms*) + vendor=hitachi + ;; + -mpw* | -macos*) + vendor=apple + ;; + -*mint | -mint[0-9]* | -*MiNT | -MiNT[0-9]*) + vendor=atari + ;; + -vos*) + vendor=stratus + ;; + esac + basic_machine=`echo $basic_machine | sed "s/unknown/$vendor/"` + ;; +esac + +echo $basic_machine$os +exit + +# Local variables: +# eval: (add-hook 'write-file-hooks 'time-stamp) +# time-stamp-start: "timestamp='" +# time-stamp-format: "%:y-%02m-%02d" +# time-stamp-end: "'" +# End: diff --git a/programs/develop/libraries/Mesa/bin/install-sh b/programs/develop/libraries/Mesa/bin/install-sh new file mode 100644 index 000000000..094ec0c2b --- /dev/null +++ b/programs/develop/libraries/Mesa/bin/install-sh @@ -0,0 +1,112 @@ +#!/bin/sh + + +# A minimal replacement for 'install' that supports installing symbolic links. +# Only a limited number of options are supported: +# -d dir Create a directory +# -m mode Sets a file's mode when installing + + +# If these commands aren't portable, we'll need some "if (arch)" type stuff +SYMLINK="ln -s" +MKDIR="mkdir -p" +RM="rm -f" + +MODE="" + +if [ "$1" = "-d" ] ; then + # make a directory path + $MKDIR "$2" + exit 0 +fi + +if [ "$1" = "-m" ] ; then + # set file mode + MODE=$2 + shift 2 +fi + +# install file(s) into destination +if [ $# -ge 2 ] ; then + + # Last cmd line arg is the dest dir + for FILE in $@ ; do + DESTDIR="$FILE" + done + + # Loop over args, moving them to DEST directory + I=1 + for FILE in $@ ; do + if [ $I = $# ] ; then + # stop, don't want to install $DEST into $DEST + exit 0 + fi + + DEST=$DESTDIR + + # On CYGWIN, because DLLs are loaded by the native Win32 loader, + # they are installed in the executable path. Stub libraries used + # only for linking are installed in the library path + case `uname` in + CYGWIN*) + case $FILE in + *.dll) + DEST="$DEST/../bin" + ;; + *) + ;; + esac + ;; + *) + ;; + esac + + PWDSAVE=`pwd` + + # determine file's type + if [ -h "$FILE" ] ; then + #echo $FILE is a symlink + # Unfortunately, cp -d isn't universal so we have to + # use a work-around. + + # Use ls -l to find the target that the link points to + LL=`ls -l "$FILE"` + for L in $LL ; do + TARGET=$L + done + #echo $FILE is a symlink pointing to $TARGET + + FILE=`basename "$FILE"` + # Go to $DEST and make the link + cd "$DEST" # pushd + $RM "$FILE" + $SYMLINK "$TARGET" "$FILE" + cd "$PWDSAVE" # popd + + elif [ -f "$FILE" ] ; then + #echo "$FILE" is a regular file + # Only copy if the files differ + if ! cmp -s $FILE $DEST/`basename $FILE`; then + $RM "$DEST/`basename $FILE`" + cp "$FILE" "$DEST" + fi + if [ $MODE ] ; then + FILE=`basename "$FILE"` + chmod $MODE "$DEST/$FILE" + fi + else + echo "Unknown type of argument: " "$FILE" + exit 1 + fi + + I=`expr $I + 1` + done + + exit 0 +fi + +# If we get here, we didn't find anything to do +echo "Usage:" +echo " install -d dir Create named directory" +echo " install [-m mode] file [...] dest Install files in destination" + diff --git a/programs/develop/libraries/Mesa/bin/minstall b/programs/develop/libraries/Mesa/bin/minstall new file mode 100644 index 000000000..094ec0c2b --- /dev/null +++ b/programs/develop/libraries/Mesa/bin/minstall @@ -0,0 +1,112 @@ +#!/bin/sh + + +# A minimal replacement for 'install' that supports installing symbolic links. +# Only a limited number of options are supported: +# -d dir Create a directory +# -m mode Sets a file's mode when installing + + +# If these commands aren't portable, we'll need some "if (arch)" type stuff +SYMLINK="ln -s" +MKDIR="mkdir -p" +RM="rm -f" + +MODE="" + +if [ "$1" = "-d" ] ; then + # make a directory path + $MKDIR "$2" + exit 0 +fi + +if [ "$1" = "-m" ] ; then + # set file mode + MODE=$2 + shift 2 +fi + +# install file(s) into destination +if [ $# -ge 2 ] ; then + + # Last cmd line arg is the dest dir + for FILE in $@ ; do + DESTDIR="$FILE" + done + + # Loop over args, moving them to DEST directory + I=1 + for FILE in $@ ; do + if [ $I = $# ] ; then + # stop, don't want to install $DEST into $DEST + exit 0 + fi + + DEST=$DESTDIR + + # On CYGWIN, because DLLs are loaded by the native Win32 loader, + # they are installed in the executable path. Stub libraries used + # only for linking are installed in the library path + case `uname` in + CYGWIN*) + case $FILE in + *.dll) + DEST="$DEST/../bin" + ;; + *) + ;; + esac + ;; + *) + ;; + esac + + PWDSAVE=`pwd` + + # determine file's type + if [ -h "$FILE" ] ; then + #echo $FILE is a symlink + # Unfortunately, cp -d isn't universal so we have to + # use a work-around. + + # Use ls -l to find the target that the link points to + LL=`ls -l "$FILE"` + for L in $LL ; do + TARGET=$L + done + #echo $FILE is a symlink pointing to $TARGET + + FILE=`basename "$FILE"` + # Go to $DEST and make the link + cd "$DEST" # pushd + $RM "$FILE" + $SYMLINK "$TARGET" "$FILE" + cd "$PWDSAVE" # popd + + elif [ -f "$FILE" ] ; then + #echo "$FILE" is a regular file + # Only copy if the files differ + if ! cmp -s $FILE $DEST/`basename $FILE`; then + $RM "$DEST/`basename $FILE`" + cp "$FILE" "$DEST" + fi + if [ $MODE ] ; then + FILE=`basename "$FILE"` + chmod $MODE "$DEST/$FILE" + fi + else + echo "Unknown type of argument: " "$FILE" + exit 1 + fi + + I=`expr $I + 1` + done + + exit 0 +fi + +# If we get here, we didn't find anything to do +echo "Usage:" +echo " install -d dir Create named directory" +echo " install [-m mode] file [...] dest Install files in destination" + diff --git a/programs/develop/libraries/Mesa/bin/mklib b/programs/develop/libraries/Mesa/bin/mklib new file mode 100644 index 000000000..c3688b418 --- /dev/null +++ b/programs/develop/libraries/Mesa/bin/mklib @@ -0,0 +1,1046 @@ +#!/bin/sh + +# Make a shared library. +# This script should be useful for projects other than Mesa. +# Improvements/fixes are welcome. + + +# Copyright (C) 1999-2006 Brian Paul All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# the rights to use, copy, modify, merge, publish, distribute, sublicense, +# and/or sell copies of the Software, and to permit persons to whom the +# Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included +# in all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + +# Clear CDPATH as the 'cd' command will echo stuff +# to stdout if it is set +unset CDPATH + +# Given a list of files, look for .a archives and unpack them. +# Return the original list of files minus the .a files plus the unpacked files. +# first param: name of a temp directory (to be deleted when finished) +# remaining params: list of .o and .a files +expand_archives() { + DIR=$1 + shift + FILES=$@ + NEWFILES="" + ORIG_DIR=`pwd` + mkdir -p "$DIR" + cd "$DIR" + for FILE in $FILES ; do + case $FILE in + *.a) + # extract the .o files from this .a archive + case $FILE in + /*) ;; + *) FILE="$ORIG_DIR/$FILE" ;; + esac + MEMBERS=`ar t $FILE` + ar x $FILE + for MEMBER in $MEMBERS ; do + NEWFILES="$NEWFILES $DIR/$MEMBER" + done + ;; + *) + # other file type, just add to list + NEWFILES="$NEWFILES $FILE" + ;; + esac + done + cd "$ORIG_DIR" + echo $NEWFILES +} + + +# Make static library with 'ar' +# params: +# options to ar +# 1 or 0 to indicate if ranlib should be run +# libname to make +# list of object files +# Return name of library we made +# Example: "make_ar_static_lib -ru 1 libfoo.a foo.o bar.o" +make_ar_static_lib() { + OPTS=$1 + shift; + RANLIB=$1 + shift; + LIBNAME=$1 + shift; + OBJECTS=$@ + + # remove existing lib, if present + rm -f ${LIBNAME} + + # make static lib + ar ${OPTS} ${LIBNAME} ${OBJECTS} + + # run ranlib + if [ ${RANLIB} = 1 ] ; then + ranlib ${LIBNAME} + fi + + echo ${LIBNAME} +} + + +# Print usage info. +usage() { + echo 'Usage: mklib [options] objects' + echo 'Create a shared library from object files.' + echo ' -o LIBRARY specifies the name of the resulting library, without' + echo ' the leading "lib" or any suffix.' + echo ' (eg: "-o GL" might result in "libGL.so" being made)' + echo ' -major N specifies major version number (default is 1)' + echo ' -minor N specifies minor version number (default is 0)' + echo ' -patch N specifies patch version number (default is 0)' + echo ' -lLIBRARY specifies a dependency on LIBRARY' + echo ' -LDIR search in DIR for library dependencies at build time' + echo ' -RDIR search in DIR for library dependencies at run time' + echo ' -linker L explicity specify the linker program to use (eg: gcc, g++)' + echo ' Not observed on all systems at this time.' + echo ' -ldflags OPT specify any additional linker flags in OPT' + echo ' -cplusplus link with C++ runtime' + echo ' -static make a static library (default is dynamic/shared)' + echo ' -dlopen make a shared library suitable for dynamic loading' + echo ' -install DIR put resulting library file(s) in DIR' + echo ' -arch ARCH override using `uname` to determine host system' + echo ' -archopt OPT specify an extra achitecture-specific option OPT' + echo ' -altopts OPTS alternate options to override all others' + echo " -noprefix don't prefix library name with 'lib' nor add any suffix" + echo ' -exports FILE only export the symbols listed in FILE' + echo ' -id NAME Sets the id of the dylib (Darwin)' + echo ' -h, --help display this information and exit' +} + + +# +# Option defaults +# +LIBNAME="" +MAJOR=1 +MINOR=0 +PATCH="" +DEPS="" +LINK="" +LDFLAGS="" +CPLUSPLUS=0 +STATIC=0 +DLOPEN=0 +INSTALLDIR="." +ARCH="auto" +ARCHOPT="" +NOPREFIX=0 +EXPORTS="" +ID="" + +# +# Parse arguments +# +while true +do + case $1 in + '-h' | '--help') + usage + exit 1 + ;; + '-o') + shift 1; + LIBNAME=$1 + ;; + '-major') + shift 1; + MAJOR=$1 + ;; + '-minor') + shift 1; + MINOR=$1 + ;; + '-patch') + shift 1; + PATCH=$1 + ;; + '-linker') + shift 1; + LINK=$1 + ;; + '-ldflags') + shift 1; + LDFLAGS=$1 + ;; + -l*) + DEPS="$DEPS $1" + ;; + -L*) + DEPS="$DEPS $1" + ;; + -R*) + DEPS="$DEPS $1" + ;; + -Wl*) + DEPS="$DEPS $1" + ;; + -pthread) + # this is a special case (see bugzilla 10876) + DEPS="$DEPS $1" + ;; + '-pthread') + DEPS="$DEPS -pthread" + ;; + '-cplusplus') + CPLUSPLUS=1 + ;; + '-static') + STATIC=1 + ;; + '-dlopen') + DLOPEN=1 + ;; + '-install') + shift 1; + INSTALLDIR=$1 + ;; + '-arch') + shift 1; + ARCH=$1 + ;; + '-archopt') + shift 1; + ARCHOPT=$1 + ;; + '-altopts') + shift 1; + ALTOPTS=$1 + ;; + '-noprefix') + NOPREFIX=1 + ;; + '-exports') + shift 1; + EXPORTS=$1 + ;; + '-id') + shift 1; + ID=$1 + ;; + -*) + echo "mklib: Unknown option: " $1 ; + exit 1 + ;; + *) + # This should be the first object file, stop parsing + break + esac + shift 1 +done +OBJECTS=$@ + + +if [ ${ARCH} = "auto" ] ; then + ARCH=`uname` +fi + + +if [ $STATIC = 1 ]; then + # filter out linker options inside object list + NEWOBJECTS="" + for OBJ in $OBJECTS ; do + case $OBJ in + -Wl,*) + echo "mklib: warning: ignoring $OBJ for static library" + ;; + *) + NEWOBJECTS="$NEWOBJECTS $OBJ" + ;; + esac + done + OBJECTS=$NEWOBJECTS +fi + + +# +# Error checking +# +if [ "x${LIBNAME}" = "x" ] ; then + echo "mklib: Error: no library name specified (-h for help)" + exit 1 +fi +if [ "x${OBJECTS}" = "x" ] ; then + echo "mklib: Error: no object files specified (-h for help)" + exit 1 +fi + + +# +# Debugging info +# +if [ ] ; then + echo "-----------------" + echo ARCH is $ARCH + echo LIBNAME is $LIBNAME + echo MAJOR is $MAJOR + echo MINOR is $MINOR + echo PATCH is $PATCH + echo DEPS are $DEPS + echo "EXPORTS in" $EXPORTS + echo ID is $ID + echo "-----------------" +fi + + +# +# OK, make the library now +# +case $ARCH in + + 'Linux' | 'OpenBSD' | 'DragonFly' | 'GNU' | GNU/*) + # we assume gcc + + if [ "x$LINK" = "x" ] ; then + # -linker was not specified so set default link command now + if [ $CPLUSPLUS = 1 ] ; then + LINK=g++ + else + LINK=gcc + fi + fi + + if [ $NOPREFIX = 1 ] ; then + # No "lib" or ".so" part + echo "mklib: Making" $ARCH "shared library: " ${LIBNAME} + case $ARCH in 'Linux' | 'GNU' | GNU/*) + OPTS="-Xlinker -Bsymbolic -shared" + ;; + *) + OPTS="-shared" + ;; + esac + + # Check if objects are 32-bit and we're running in 64-bit + # environment. If so, pass -m32 flag to linker. + set ${OBJECTS} + ABI32=`file $1 | grep 32-bit` + if [ "${ABI32}" -a `uname -m` = "x86_64" ] ; then + OPTS="-m32 ${OPTS}" + fi + + if [ "${ALTOPTS}" ] ; then + OPTS=${ALTOPTS} + fi + + rm -f ${LIBNAME} + # make lib + ${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS} + # finish up + FINAL_LIBS="${LIBNAME}" + elif [ $STATIC = 1 ] ; then + # make a static .a library + LIBNAME="lib${LIBNAME}.a" # prefix with "lib", suffix with ".a" + echo "mklib: Making" $ARCH "static library: " ${LIBNAME} + OPTS="-ru" + if [ "${ALTOPTS}" ] ; then + OPTS=${ALTOPTS} + fi + + # expand .a into .o files + NEW_OBJECTS=`expand_archives ${LIBNAME}.obj $OBJECTS` + + # make static lib + FINAL_LIBS=`make_ar_static_lib ${OPTS} 1 ${LIBNAME} ${NEW_OBJECTS}` + + # remove temporary extracted .o files + rm -rf ${LIBNAME}.obj + else + # make dynamic library + LIBNAME="lib${LIBNAME}" # prefix with "lib" + case $ARCH in 'Linux' | 'GNU' | GNU/*) + OPTS="-Xlinker -Bsymbolic -shared -Wl,-soname,${LIBNAME}.so.${MAJOR}" + ;; + *) + OPTS="-shared -Wl,-soname,${LIBNAME}.so.${MAJOR}" + ;; + esac + if [ $EXPORTS ] ; then + #OPTS="${OPTS} -Xlinker --retain-symbols-file ${EXPORTS}" + # Make the 'exptmp' file for --version-script option + echo "{" > exptmp + echo "global:" >> exptmp + sed 's/$/;/' ${EXPORTS} >> exptmp + echo "local:" >> exptmp + echo "*;" >> exptmp + echo "};" >> exptmp + OPTS="${OPTS} -Xlinker --version-script=exptmp" + # exptmp is removed below + fi + + # Check if objects are 32-bit and we're running in 64-bit + # environment. If so, pass -m32 flag to linker. + set ${OBJECTS} + ABI32=`file $1 | grep 32-bit` + if [ "${ABI32}" -a `uname -m` = "x86_64" ] ; then + OPTS="-m32 ${OPTS}" + fi + if [ "${ALTOPTS}" ] ; then + OPTS=${ALTOPTS} + fi + + if [ x${PATCH} = "x" ] ; then + VERSION="${MAJOR}.${MINOR}" + else + VERSION="${MAJOR}.${MINOR}.${PATCH}" + fi + + echo "mklib: Making" $ARCH "shared library: " ${LIBNAME}.so.${VERSION} + + # rm any old libs + rm -f ${LIBNAME}.so.${VERSION} + rm -f ${LIBNAME}.so.${MAJOR} + rm -f ${LIBNAME}.so + + # make lib + ${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME}.so.${VERSION} ${OBJECTS} ${DEPS} + # make usual symlinks + ln -s ${LIBNAME}.so.${VERSION} ${LIBNAME}.so.${MAJOR} + ln -s ${LIBNAME}.so.${MAJOR} ${LIBNAME}.so + # finish up + FINAL_LIBS="${LIBNAME}.so.${VERSION} ${LIBNAME}.so.${MAJOR} ${LIBNAME}.so" +# rm -f exptmp + fi + ;; + + 'SunOS') + if [ $STATIC = 1 ] ; then + LIBNAME="lib${LIBNAME}.a" + echo "mklib: Making SunOS static library: " ${LIBNAME} + FINAL_LIBS=`make_ar_static_lib -ruc 0 ${LIBNAME} ${OBJECTS}` + else + if [ $NOPREFIX = 0 ] ; then + LIBNAME="lib${LIBNAME}.so" + fi + echo "mklib: Making SunOS shared library: " ${LIBNAME} + + if [ "x$LINK" = "x" ] ; then + # -linker was not specified, choose default linker now + if [ $CPLUSPLUS = 1 ] ; then + # determine linker and options for C++ code + if [ `which c++` ] ; then + # use Sun c++ + LINK="c++" + elif [ `type g++` ] ; then + # use g++ + LINK="g++" + else + echo "mklib: warning: can't find C++ compiler, trying CC." + LINK="CC" + fi + else + # use native Sun linker for C code + LINK="ld" + fi + fi + + # linker options + if [ ${LINK} = "ld" -o ${LINK} = "cc" -o ${LINK} = "CC" ] ; then + # SunOS tools, -G to make shared libs + OPTS="-G" + else + # gcc linker + # Check if objects are 32-bit and we're running in 64-bit + # environment. If so, pass -m32 flag to linker. + set ${OBJECTS} + ABI32=`file $1 | grep 32-bit` + if [ "${ABI32}" ] ; then + OPTS="-m32 -shared -Wl,-Bdynamic" + else + OPTS="-m64 -shared -Wl,-Bdynamic" + fi + fi + + # If using Sun C++ compiler, need to tell it not to add runpaths + # that are specific to the build machine + if [ ${LINK} = "CC" ] ; then + OPTS="${OPTS} -norunpath" + fi + + # Solaris linker requires explicitly listing the Standard C & C++ + # libraries in the link path when building shared objects + if [ ${LINK} = "CC" ] ; then + DEPS="${DEPS} -lCrun" + fi + DEPS="${DEPS} -lc" + + if [ $EXPORTS ] ; then + # Make the 'mapfile.scope' linker mapfile + echo "{" > mapfile.scope + echo "global:" >> mapfile.scope + sed 's/$/;/' ${EXPORTS} >> mapfile.scope + echo "local:" >> mapfile.scope + echo " *;" >> mapfile.scope + echo "};" >> mapfile.scope + OPTS="${OPTS} -Wl,-Mmapfile.scope" + fi + + # Check if objects are 64-bit + # file says: ELF 64-bit MSB relocatable SPARCV9 Version 1 + set ${OBJECTS} + if [ ${LINK} = "cc" -o ${LINK} = "CC" ] ; then + ABI64=`file $1 | grep "ELF 64-bit"` + if [ "${ABI64}" ] ; then + case `uname -p` in + sparc) OPTS="${OPTS} -xarch=v9" ;; + i386) OPTS="${OPTS} -xarch=amd64" ;; + esac + fi + fi + if [ "${ALTOPTS}" ] ; then + OPTS=${ALTOPTS} + fi + + # for debug: + #echo "mklib: linker is" ${LINK} ${OPTS} + if [ $NOPREFIX = 1 ] ; then + rm -f ${LIBNAME} + ${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS} + FINAL_LIBS="${LIBNAME}" + else + rm -f ${LIBNAME}.${MAJOR} ${LIBNAME} + ${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME}.${MAJOR} -h ${LIBNAME}.${MAJOR} ${OBJECTS} ${DEPS} + ln -s ${LIBNAME}.${MAJOR} ${LIBNAME} + FINAL_LIBS="${LIBNAME}.${MAJOR} ${LIBNAME}" + fi + fi + ;; + + 'FreeBSD') + # we assume gcc + + if [ "x$LINK" = "x" ] ; then + # -linker was not specified so set default link command now + if [ $CPLUSPLUS = 1 ] ; then + LINK=g++ + else + LINK=gcc + fi + fi + + if [ $NOPREFIX = 1 ] ; then + # No "lib" or ".so" part + echo "mklib: Making FreeBSD shared library: " ${LIBNAME} + OPTS="-shared" + if [ "${ALTOPTS}" ] ; then + OPTS=${ALTOPTS} + fi + rm -f ${LIBNAME} + ${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS} + FINAL_LIBS=${LIBNAME} + elif [ $STATIC = 1 ] ; then + # make a static .a library + STLIB="lib${LIBNAME}.a" + echo "mklib: Making FreeBSD static library: " ${STLIB} + + # expand .a into .o files + NEW_OBJECTS=`expand_archives ${STLIB}.obj $OBJECTS` + + FINAL_LIBS=`make_ar_static_lib cq 1 ${STLIB} ${NEW_OBJECTS}` + + # remove temporary extracted .o files + rm -rf ${STLIB}.obj + else + # make dynamic library + SHLIB="lib${LIBNAME}.so.${MAJOR}" + OPTS="-shared -Wl,-soname,${SHLIB}" + if [ "${ALTOPTS}" ] ; then + OPTS=${ALTOPTS} + fi + echo "mklib: Making FreeBSD shared library: " ${SHLIB} + rm -f ${SHLIB} + ${LINK} ${OPTS} ${LDFLAGS} -o ${SHLIB} ${OBJECTS} ${DEPS} + ln -sf ${SHLIB} "lib${LIBNAME}.so" + FINAL_LIBS="${SHLIB} lib${LIBNAME}.so" + fi + ;; + + 'NetBSD') + if [ $STATIC = 1 ] ; then + LIBNAME="lib${LIBNAME}_pic.a" + echo "mklib: Making NetBSD PIC static library: " ${LIBNAME} + FINAL_LIBS=`make_ar_static_lib cq 1 ${LIBNAME} ${OBJECTS}` + else + LIBNAME="lib${LIBNAME}.so.${MAJOR}.${MINOR}" + echo "mklib: Making NetBSD PIC shared library: " ${LIBNAME} + rm -f ${LIBNAME} + ld -x -Bshareable -Bforcearchive -o ${LIBNAME} ${OBJECTS} + FINAL_LIBS=${LIBNAME} + fi + ;; + + 'IRIX' | 'IRIX64') + if [ $STATIC = 1 ] ; then + LIBNAME="lib${LIBNAME}.a" + FINAL_LIBS=`make_ar_static_lib rc 0 ${LIBNAME} ${OBJECTS}` + else + LIBNAME="lib${LIBNAME}.so" # prefix with "lib", suffix with ".so" + + # examine first object to determine ABI + set ${OBJECTS} + ABI_O32=`file $1 | grep 'ELF 32-bit'` + ABI_N32=`file $1 | grep 'ELF N32'` + ABI_N64=`file $1 | grep 'ELF 64-bit'` + if [ "${ABI_O32}" ] ; then + OPTS="-32 -shared -all" + ABI="o32-bit" + elif [ "${ABI_N32}" ] ; then + OPTS="-n32 -shared -all" + ABI="n32-bit" + elif [ "${ABI_N64}" ] ; then + OPTS="-64 -shared -all" + ABI="64-bit" + else + echo "Error: Unexpected IRIX ABI!" + exit 1 + fi + + if [ "${ALTOPTS}" ] ; then + OPTS=${ALTOPTS} + fi + + if [ $CPLUSPLUS = 1 ] ; then + LINK="CC" + else + LINK="ld" + fi + + echo "mklib: Making IRIX " ${ABI} " shared library: " ${LIBNAME} + ${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS} + FINAL_LIBS=${LIBNAME} + fi + ;; + + 'linux-cygwin') + LIBNAME="lib${LIBNAME}.a" + echo "mklib: Making linux-cygwin library: " ${LIBNAME} + rm -f ${LIBNAME} + gnuwin32ar ruv ${LIBNAME} ${OBJECTS} + FINAL_LIBS=${LIBNAME} + ;; + + 'HP-UX') + if [ $STATIC = 1 ] ; then + LIBNAME="lib${LIBNAME}.a" + echo "mklib: Making HP-UX static library: " ${LIBNAME} + FINAL_LIBS=`make_ar_static_lib -ruv 0 ${LIBNAME} ${OBJECTS}` + else + # HP uses a .2 for their current GL/GLU libraries + if [ ${LIBNAME} = "GL" -o ${LIBNAME} = "GLU" ] ; then + MAJOR=2 + fi + RUNLIB="lib${LIBNAME}.${MAJOR}" + DEVLIB="lib${LIBNAME}.sl" + echo "mklib: Making HP-UX shared library: " ${RUNLIB} ${DEVLIB} + ld -b -o ${RUNLIB} +b ${RUNLIB} ${OBJECTS} ${DEPS} + ln -s ${RUNLIB} ${DEVLIB} + FINAL_LIBS="${RUNLIB} ${DEVLIB}" + fi + ;; + + 'AIX' ) + # examine first object to determine ABI + set ${OBJECTS} + ABI_64=`file $1 | grep '64-bit'` + if [ "${ABI_64}" ] ; then + X64="-X64" + Q64="-q64" + OFILE=shr_64.o + else + OFILE=shr.o #Want to be consistent with the IBM libGL.a + fi + + if [ $STATIC = 1 ] ; then + LIBNAME="lib${LIBNAME}.a" + echo "mklib: Making AIX static library: " ${LIBNAME} + FINAL_LIBS=`make_ar_static_lib -ruv 0 ${LIBNAME} ${OBJECTS}` + else + EXPFILE="lib${LIBNAME}.exp" + LIBNAME="lib${LIBNAME}.a" # shared objects are still stored in the .a libraries + OPTS="-bE:${EXPFILE} -bM:SRE -bnoentry ${Q64}" + rm -f ${EXPFILE} ${OFILE} + NM="/bin/nm -eC ${X64}" + echo "#! /usr/lib/${LIBNAME}" > ${EXPFILE} + ${NM} ${OBJECTS} | awk '{ + if ((($2 == "T") || ($2 == "D") || ($2 == "B")) \ + && ( substr($1,1,1) != ".")) { + if (substr ($1, 1, 7) != "__sinit" && + substr ($1, 1, 7) != "__sterm") { + if (substr ($1, 1, 5) == "__tf1") + print (substr ($1, 7)) + else if (substr ($1, 1, 5) == "__tf9") + print (substr ($1, 15)) + else + print $1 + } + } + }' | sort -u >> ${EXPFILE} + + if [ "${ALTOPTS}" ] ; then + OPTS=${ALTOPTS} + fi + + # On AIX a shared library is linked differently when + # you want to dlopen the file + if [ $DLOPEN = "1" ] ; then + cc -G ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS} + else + cc ${OPTS} ${LDFLAGS} -o ${OFILE} ${OBJECTS} ${DEPS} + ar ${X64} -r ${LIBNAME} ${OFILE} + fi + + FINAL_LIBS="${LIBNAME}" + fi + ;; + + 'OpenSTEP') + LIBNAME="lib${LIBNAME}.a" + echo "mklib: Making OpenSTEP static library: " ${LIBNAME} + libtool -static -o ${LIBNAME} - ${OBJECTS} + FINAL_LIBS=${LIBNAME} + ;; + + 'OSF1') + if [ $STATIC = 1 ] ; then + LIBNAME="lib${LIBNAME}.a" + echo "mklib: Making OSF/1 static library: " ${LIBNAME} + FINAL_LIBS=`make_ar_static_lib -ruv 0 ${LIBNAME} ${OBJECTS}` + else + VERSION="${MAJOR}.${MINOR}" + LIBNAME="lib${LIBNAME}.so" + echo "mklib: Making OSF/1 shared library: " ${LIBNAME} + if [ "x$LINK" = "x" ] ; then + if [ $CPLUSPLUS = 1 ] ; then + LINK=cxx + else + LINK=cc + fi + fi + rm -f ${LIBNAME}.${VERSION} + ${LINK} -o ${LIBNAME}.${VERSION} -shared -set_version ${VERSION} -soname ${LIBNAME}.${VERSION} -expect_unresolved \* -all ${OBJECTS} ${DEPS} + ln -sf ${LIBNAME}.${VERSION} ${LIBNAME} + FINAL_LIBS="${LIBNAME} ${LIBNAME}.${VERSION}" + fi + ;; + + 'Darwin') + if [ $STATIC = 1 ] ; then + LIBNAME="lib${LIBNAME}.a" + echo "mklib: Making Darwin static library: " ${LIBNAME} + OPTS="-ruvs" + if [ "${ALTOPTS}" ] ; then + OPTS=${ALTOPTS} + fi + + # expand .a into .o files + NEW_OBJECTS=`expand_archives ${LIBNAME}.obj $OBJECTS` + + # make static lib + FINAL_LIBS=`make_ar_static_lib ${OPTS} 1 ${LIBNAME} ${NEW_OBJECTS}` + + # remove temporary extracted .o files + rm -rf ${LIBNAME}.obj + + FINAL_LIBS=${LIBNAME} + else + # On Darwin a .bundle is used for a library that you want to dlopen + if [ $DLOPEN = "1" ] ; then + LIBSUFFIX="bundle" + OPTS="${ARCHOPT} -bundle -multiply_defined suppress" + else + LIBSUFFIX="dylib" + if [ -z "$ID" ] ; then + ID="lib${LIBNAME}.${MAJOR}.${LIBSUFFIX}" + fi + OPTS="${ARCHOPT} -dynamiclib -multiply_defined suppress -current_version ${MAJOR}.${MINOR}.0 -compatibility_version ${MAJOR}.${MINOR}.0 -install_name ${ID}" + fi + + if [ ${EXPORTS} ] ; then + if [ -f ${EXPORTS}".darwin" ] ; then + EXPORTS=$EXPORTS".darwin" + fi + OPTS="${OPTS} -exported_symbols_list ${EXPORTS}" + fi + + LINKNAME="lib${LIBNAME}.${MAJOR}.${LIBSUFFIX}" + LINKNAME2="lib${LIBNAME}.${LIBSUFFIX}" + LIBNAME="lib${LIBNAME}.${MAJOR}.${MINOR}.${LIBSUFFIX}" + + # examine first object to determine ABI + set ${OBJECTS} + ABIS=`lipo -info $1 | sed s/.*://` + for ABI in $ABIS; do + OPTS="${OPTS} -arch ${ABI}" + done + + if [ "${ALTOPTS}" ] ; then + OPTS=${ALTOPTS} + fi + + # XXX can we always add -isysroot /Developer/SDKs/MacOSX10.4u.sdk + # to OPTS here? + + # determine linker + if [ $CPLUSPLUS = 1 ] ; then + LINK="g++" + else + LINK="cc" + fi + + echo "mklib: Making Darwin shared library: " ${LIBNAME} + + ${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS} + ln -s ${LIBNAME} ${LINKNAME} + ln -s ${LIBNAME} ${LINKNAME2} + FINAL_LIBS="${LIBNAME} ${LINKNAME} ${LINKNAME2}" + fi + ;; + + 'LynxOS') + LIBNAME="lib${LIBNAME}.a" + echo "mklib: Making LynxOS static library: " ${LIBNAME} + FINAL_LIBS=`make_ar_static_lib -ru 0 ${LIBNAME} ${OBJECTS}` + ;; + + 'BeOS') + if [ $STATIC = 1 ] ; then + LIBNAME="lib${LIBNAME}.a" + echo "mklib: Making BeOS static library: " ${LIBNAME} + FINAL_LIBS=`make_ar_static_lib -cru 0 ${LIBNAME} ${OBJECTS}` + else + LIBNAME="lib${LIBNAME}.so" + echo "mklib: Making BeOS shared library: " ${LIBNAME} + gcc -nostart -Xlinker "-soname=${LIBNAME}" -L/Be/develop/lib/x86 -lbe ${DEPS} ${OBJECTS} -o "${LIBNAME}" + mimeset -f "${LIBNAME}" + # XXX remove the Mesa3D stuff here since mklib isn't mesa-specific. + setversion "${LIBNAME}" -app ${MAJOR} ${MINOR} ${PATCH} -short "Powered by Mesa3D!" -long "Powered by Mesa3D!" + fi + FINAL_LIBS=${LIBNAME} + ;; + + 'QNX') + LIBNAME="lib${LIBNAME}.a" + echo "mklib: Making QNX library: " ${LIBNAME} + wlib ${LIBNAME} ${OBJECTS} + FINAL_LIBS=${LIBNAME} + ;; + + 'MorphOS') + LIBNAME="lib${LIBNAME}.a" + echo "mklib: Making MorphOS library: " ${LIBNAME} + ppc-morphos-ar rc ${LIBNAME} ${OBJECTS} + FINAL_LIBS="${LIBNAME}" + ;; + + 'icc' | 'icc-istatic') + # Intel C compiler + # This should get merged into the Linux code, above, since this isn't + # really a different architecture. + LIBNAME="lib${LIBNAME}" # prefix with "lib" + + if [ $STATIC = 1 ] ; then + echo "mklib: Making Intel ICC static library: " ${LIBNAME}.a + LINK="ar" + OPTS="-ruv" + if [ "${ALTOPTS}" ] ; then + OPTS=${ALTOPTS} + fi + # make lib + ${LINK} ${OPTS} ${LIBNAME}.a ${OBJECTS} + # finish up + FINAL_LIBS="${LIBNAME}.a" + else + if [ $ARCH = icc-istatic ] ; then + OPTS="-shared -i-static -cxxlib-icc" + else + OPTS="-shared" + fi + if [ "${ALTOPTS}" ] ; then + OPTS=${ALTOPTS} + fi + VERSION="${MAJOR}.${MINOR}.${PATCH}" + echo "mklib: Making Intel ICC shared library: " ${LIBNAME}.so.${VERSION} + + if [ $CPLUSPLUS = 1 ] ; then + LINK="icpc" + else + LINK="icc" + fi + # rm any old libs + rm -f ${LIBNAME}.so.${VERSION} + rm -f ${LIBNAME}.so.${MAJOR} + rm -f ${LIBNAME}.so + # make lib + ${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME}.so.${VERSION} ${OBJECTS} ${DEPS} + # make usual symlinks + ln -s ${LIBNAME}.so.${VERSION} ${LIBNAME}.so.${MAJOR} + ln -s ${LIBNAME}.so.${MAJOR} ${LIBNAME}.so + # finish up + FINAL_LIBS="${LIBNAME}.so.${VERSION} ${LIBNAME}.so.${MAJOR} ${LIBNAME}.so" + fi + ;; + + 'aix-gcc') + # AIX with gcc + if [ $STATIC = 1 ] ; then + LIBNAME="lib${LIBNAME}.a" + echo "mklib: Making AIX GCC static library: " ${LIBNAME} + FINAL_LIBS=`make_ar_static_lib ru 0 ${LIBNAME} ${OBJECTS}` + else + LIBNAME="lib${LIBNAME}.so" # prefix with "lib", suffix with ".so" + echo "mklib: Making AIX GCC shared library: " ${LIBNAME} + # remove old lib + rm -f ${LIBNAME} + # make the lib + gcc -shared -Wl,-G ${OBJECTS} ${DEPS} -o ${LIBNAME} + # NOTE: the application linking with this library must specify + # the -Wl,-brtl flags to gcc + FINAL_LIBS=${LIBNAME} + fi + ;; + + 'ultrix') + # XXX untested + if [ $STATIC = 0 ] ; then + echo "mklib: Warning shared libs not supported on Ultrix" + fi + LIBNAME="lib${LIBNAME}.a" + echo "mklib: Making static library for Ultrix: " ${LIBNAME} + FINAL_LIBS=`make_ar_static_lib ru 0 ${LIBNAME} ${OBJECTS}` + ;; + + CYGWIN*) + # GCC-based environment + + if [ "x$LINK" = "x" ] ; then + # -linker was not specified so set default link command now + if [ $CPLUSPLUS = 1 ] ; then + LINK=g++ + else + LINK=gcc + fi + fi + + if [ $NOPREFIX = 1 ] ; then + # No "lib" or ".so" part + echo "mklib: Making CYGWIN shared library: " ${LIBNAME} + OPTS="-shared -Wl,--enable-auto-image-base" + if [ "${ALTOPTS}" ] ; then + OPTS=${ALTOPTS} + fi + rm -f ${LIBNAME} + ${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS} || exit $? + FINAL_LIBS=${LIBNAME} + else + CYGNAME="cyg${LIBNAME}" # prefix with "cyg" + LIBNAME="lib${LIBNAME}" # prefix with "lib" + + if [ $STATIC = 1 ] ; then + LIBNAME=${LIBNAME}.a + echo "mklib: Making CYGWIN static library: " ${LIBNAME} + OPTS="-ru" + if [ "${ALTOPTS}" ] ; then + OPTS=${ALTOPTS} + fi + + # expand .a into .o files + NEW_OBJECTS=`expand_archives ${LIBNAME}.obj $OBJECTS` + + FINAL_LIBS=`make_ar_static_lib ${OPTS} 1 ${LIBNAME} ${NEW_OBJECTS}` + + # remove temporary extracted .o files + rm -rf ${LIBNAME}.obj + else + OPTS="-shared -Wl,--enable-auto-image-base -Wl,-export-all -Wl,--out-implib=${LIBNAME}-${MAJOR}.dll.a" + if [ "${ALTOPTS}" ] ; then + OPTS=${ALTOPTS} + fi + echo "mklib: Making CYGWIN shared library: " ${CYGNAME}-${MAJOR}.dll + + # rm any old libs + rm -f ${CYGNAME}-${MAJOR}.dll + rm -f ${LIBNAME}-${MAJOR}.dll.a + rm -f ${LIBNAME}.dll.a + rm -f ${LIBNAME}.a + + # make lib + ${LINK} ${OPTS} ${LDFLAGS} -o ${CYGNAME}-${MAJOR}.dll ${OBJECTS} ${DEPS} || exit $? + # make usual symlinks + ln -s ${LIBNAME}-${MAJOR}.dll.a ${LIBNAME}.dll.a + # finish up + FINAL_LIBS="${LIBNAME}-${MAJOR}.dll.a ${LIBNAME}.dll.a" + # special case for installing in bin + FINAL_BINS="${CYGNAME}-${MAJOR}.dll" + fi + fi + ;; + + 'MINGW32_NT-5.1') + # If you're adding support for a new architecture, you can + # start with this: + if [ $STATIC = 1 ] ; then + LIBNAME="lib${LIBNAME}.a" + echo "mklib: Making Mingw static library: " ${LIBNAME} + FINAL_LIBS=`make_ar_static_lib rv 0 ${LIBNAME} ${OBJECTS}` + else + LIBNAME="lib${LIBNAME}.dll" # prefix with "lib", suffix with ".dll" + echo "mklib: Making Kolibri shared library: " ${LIBNAME} + ld -o ${LIBNAME} ${OBJECTS} ${DEPS} + FINAL_LIBS="${LIBNAME}" + fi + ;; + + 'example') + # If you're adding support for a new architecture, you can + # start with this: + if [ $STATIC = 1 ] ; then + LIBNAME="lib${LIBNAME}.a" + echo "mklib: Making static library for example arch: " ${LIBNAME} + FINAL_LIBS=`make_ar_static_lib rv 0 ${LIBNAME} ${OBJECTS}` + else + LIBNAME="lib${LIBNAME}.so" # prefix with "lib", suffix with ".so" + echo "mklib: Making shared library for example arch: " ${LIBNAME} + ld -o ${LIBNAME} ${OBJECTS} ${DEPS} + FINAL_LIBS="${LIBNAME}" + fi + ;; + + *) + echo "mklib: ERROR: Don't know how to make a static/shared library for" ${ARCH} + echo "mklib: Please add necessary commands to mklib script." + ;; +esac + + +# +# Put library files into installation directory if specified. +# +if [ ${INSTALLDIR} != "." ] ; then + echo "mklib: Installing" ${FINAL_LIBS} "in" ${INSTALLDIR} + test -d ${INSTALLDIR} || mkdir -p ${INSTALLDIR} + mv ${FINAL_LIBS} ${INSTALLDIR}/ + + if [ "x${FINAL_BINS}" != "x" ] ; then + echo "mklib: Installing" ${FINAL_BINS} "in" ${INSTALLDIR} + mv ${FINAL_BINS} ${INSTALLDIR}/ + fi +fi diff --git a/programs/develop/libraries/Mesa/bin/version.mk b/programs/develop/libraries/Mesa/bin/version.mk new file mode 100644 index 000000000..ab20d79da --- /dev/null +++ b/programs/develop/libraries/Mesa/bin/version.mk @@ -0,0 +1,17 @@ +#!/usr/bin/make -sf +# Print the various Mesa version fields. This is mostly used to add the +# version to configure. + +# This reflects that this script is usually called from the toplevel +TOP = . + +include $(TOP)/configs/default + +version: + @echo $(MESA_VERSION) +major: + @echo $(MESA_MAJOR) +minor: + @echo $(MESA_MINOR) +tiny: + @echo $(MESA_TINY) diff --git a/programs/develop/libraries/Mesa/configs/current b/programs/develop/libraries/Mesa/configs/current new file mode 100644 index 000000000..9a160381b --- /dev/null +++ b/programs/develop/libraries/Mesa/configs/current @@ -0,0 +1,186 @@ +# Autoconf configuration + +# Pull in the defaults +include $(TOP)/configs/default + +# This is generated by configure +CONFIG_NAME = autoconf + +# Compiler and flags +AR = ar rc +CC = gcc +CXX = g++ +OPT_FLAGS = +ARCH_FLAGS = +ASM_FLAGS = -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_SSE_ASM +PIC_FLAGS = +DEFINES = -D_POSIX_C_SOURCE=199309L -UWIN32 -U_WIN32 -DSTDCALL_API +API_DEFINES = -DFEATURE_GL=1 +GLES_OVERLAY = 0 +CFLAGS = -g -O2 -Wall -Wmissing-prototypes -std=c99 -ffast-math -fno-strict-aliasing \ + -I$(TOP)/../newlib/include $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(ASM_FLAGS) \ + $(DEFINES) +CXXFLAGS = -g -O2 -Wall -fvisibility=hidden -fno-strict-aliasing \ + $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) +LDFLAGS = +EXTRA_LIB_PATH = +RADEON_CFLAGS = +RADEON_LDFLAGS = +INTEL_LIBS = +INTEL_CFLAGS = +X11_LIBS = -lX11 +X11_CFLAGS = +LLVM_CFLAGS = +LLVM_LDFLAGS = +LLVM_LIBS = +GLW_CFLAGS = +GLUT_CFLAGS = + +# dlopen +DLOPEN_LIBS = -ldl + +# Source selection +MESA_ASM_SOURCES = $(X86_SOURCES) +GLAPI_ASM_SOURCES = $(X86_API) + +# Misc tools and flags +MAKE = make +SHELL = /bin/bash +MKLIB_OPTIONS = -static +MKDEP = /usr/bin/makedepend +MKDEP_OPTIONS = -fdepend -I/usr/lib/gcc/i686-linux-gnu/4.4.5/include -I/usr/lib/gcc/i686-linux-gnu/4.4.5/include-fixed +INSTALL = /usr/bin/install -c + +# Python and flags (generally only needed by the developers) +PYTHON2 = python +PYTHON_FLAGS = -t -O -O + +# Library names (base name) +GL_LIB = GL +GLU_LIB = GLU +GLUT_LIB = glut +GLW_LIB = GLw +OSMESA_LIB = OSMesa +GLESv1_CM_LIB = GLESv1_CM +GLESv2_LIB = GLESv2 +VG_LIB = OpenVG + +# Library names (actual file names) +GL_LIB_NAME = lib$(GL_LIB).a +GLU_LIB_NAME = lib$(GLU_LIB).a +GLUT_LIB_NAME = lib$(GLUT_LIB).a +GLW_LIB_NAME = lib$(GLW_LIB).a +OSMESA_LIB_NAME = lib$(OSMESA_LIB).a +EGL_LIB_NAME = lib$(EGL_LIB).a +GLESv1_CM_LIB_NAME = lib$(GLESv1_CM_LIB).a +GLESv2_LIB_NAME = lib$(GLESv2_LIB).a +VG_LIB_NAME = lib$(VG_LIB).a + +# Globs used to install the lib and all symlinks +GL_LIB_GLOB = lib$(GL_LIB).*a* +GLU_LIB_GLOB = lib$(GLU_LIB).*a* +GLUT_LIB_GLOB = lib$(GLUT_LIB).*a* +GLW_LIB_GLOB = lib$(GLW_LIB).*a* +OSMESA_LIB_GLOB = lib$(OSMESA_LIB).*a* +EGL_LIB_GLOB = lib$(EGL_LIB).*a* +GLESv1_CM_LIB_GLOB = lib$(GLESv1_CM_LIB).*a* +GLESv2_LIB_GLOB = lib$(GLESv2_LIB).*a* +VG_LIB_GLOB = lib$(VG_LIB).*a* + +# Directories to build +LIB_DIR = lib +SRC_DIRS = mapi/glapi mesa +GLU_DIRS = sgi +DRIVER_DIRS = osmesa + + +# Dependencies +X11_INCLUDES = + +# GLw motif setup +GLW_SOURCES = +MOTIF_CFLAGS = + +# Library/program dependencies +GL_LIB_DEPS = $(EXTRA_LIB_PATH) +OSMESA_LIB_DEPS = -L$(TOP)/$(LIB_DIR) \ + $(EXTRA_LIB_PATH) +EGL_LIB_DEPS = $(EXTRA_LIB_PATH) +GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) \ + $(EXTRA_LIB_PATH) +GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) \ + $(EXTRA_LIB_PATH) +GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) \ + $(EXTRA_LIB_PATH) +APP_LIB_DEPS = $(EXTRA_LIB_PATH) -lm +GLESv1_CM_LIB_DEPS = $(EXTRA_LIB_PATH) +GLESv2_LIB_DEPS = $(EXTRA_LIB_PATH) +VG_LIB_DEPS = $(EXTRA_LIB_PATH) + +# DRI dependencies +DRI_LIB_DEPS = $(EXTRA_LIB_PATH) +LIBDRM_CFLAGS = +LIBDRM_LIB = +DRI2PROTO_CFLAGS = +EXPAT_INCLUDES = + +# Autoconf directories +prefix = /usr/local +exec_prefix = ${prefix} +libdir = ${exec_prefix}/lib +includedir = ${prefix}/include + +# Installation directories (for make install) +INSTALL_DIR = $(prefix) +INSTALL_LIB_DIR = $(libdir) +INSTALL_INC_DIR = $(includedir) + +# DRI installation directories +DRI_DRIVER_INSTALL_DIR = ${libdir}/dri + +# Where libGL will look for DRI hardware drivers +DRI_DRIVER_SEARCH_DIR = ${DRI_DRIVER_INSTALL_DIR} + +# EGL driver install directory +EGL_DRIVER_INSTALL_DIR = ${libdir}/egl + +# Xorg driver install directory (for xorg state-tracker) +XORG_DRIVER_INSTALL_DIR = ${exec_prefix}/lib/xorg/modules/drivers + +# pkg-config substitutions +GL_PC_REQ_PRIV = +GL_PC_LIB_PRIV = +GL_PC_CFLAGS = +DRI_PC_REQ_PRIV = +GLU_PC_REQ = +GLU_PC_REQ_PRIV = +GLU_PC_LIB_PRIV = +GLU_PC_CFLAGS = +GLUT_PC_REQ_PRIV = +GLUT_PC_LIB_PRIV = +GLUT_PC_CFLAGS = +GLW_PC_REQ_PRIV = +GLW_PC_LIB_PRIV = +GLW_PC_CFLAGS = +OSMESA_PC_REQ = +OSMESA_PC_LIB_PRIV = -lm +GLESv1_CM_PC_LIB_PRIV = +GLESv2_PC_LIB_PRIV = +EGL_PC_REQ_PRIV = +EGL_PC_LIB_PRIV = +EGL_PC_CFLAGS = + +XCB_DRI2_CFLAGS = +XCB_DRI2_LIBS = +LIBUDEV_CFLAGS = +LIBUDEV_LIBS = + +MESA_LLVM = 0 + +LLVM_VERSION = +ifneq ($(LLVM_VERSION),) + HAVE_LLVM := 0x0$(subst .,0,$(LLVM_VERSION:svn=)) + DEFINES += -DHAVE_LLVM=$(HAVE_LLVM) +endif + +HAVE_XF86VIDMODE = diff --git a/programs/develop/libraries/Mesa/configs/default b/programs/develop/libraries/Mesa/configs/default new file mode 100644 index 000000000..9ccab02c6 --- /dev/null +++ b/programs/develop/libraries/Mesa/configs/default @@ -0,0 +1,161 @@ +# Default/template configuration + +# This is included by other config files which may override some +# of these variables. +# Think of this as a base class from which configs are derived. + + +CONFIG_NAME = default + +# Version info +MESA_MAJOR=7 +MESA_MINOR=10 +MESA_TINY=0 +MESA_VERSION = $(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY) + +# external projects. This should be useless now that we use libdrm. +DRM_SOURCE_PATH=$(TOP)/../drm + +# Compiler and flags +CC = cc +CXX = CC +HOST_CC = $(CC) +CFLAGS = -O +CXXFLAGS = -O +LDFLAGS = +HOST_CFLAGS = $(CFLAGS) +GLU_CFLAGS = + +# Compiler for building demos/tests/etc +APP_CC = $(CC) +APP_CXX = $(CXX) + +# Misc tools and flags +SHELL = /bin/sh +MKLIB = $(SHELL) $(TOP)/bin/mklib +MKLIB_OPTIONS = +MKDEP = makedepend +MKDEP_OPTIONS = -fdepend +MAKE = make + +# Use MINSTALL for installing libraries, INSTALL for everything else +MINSTALL = $(SHELL) $(TOP)/bin/minstall +INSTALL = $(MINSTALL) + +# Tools for regenerating glapi (generally only needed by the developers) +PYTHON2 = python +PYTHON_FLAGS = -t -O -O +INDENT = indent +INDENT_FLAGS = -i4 -nut -br -brs -npcs -ce -T GLubyte -T GLbyte -T Bool + +# Library names (base name) +GL_LIB = GL +GLU_LIB = GLU +GLUT_LIB = glut +GLW_LIB = GLw +OSMESA_LIB = OSMesa +EGL_LIB = EGL +GLESv1_CM_LIB = GLESv1_CM +GLESv2_LIB = GLESv2 +VG_LIB = OpenVG + + +# Library names (actual file names) +GL_LIB_NAME = lib$(GL_LIB).so +GLU_LIB_NAME = lib$(GLU_LIB).so +GLUT_LIB_NAME = lib$(GLUT_LIB).so +GLW_LIB_NAME = lib$(GLW_LIB).so +OSMESA_LIB_NAME = lib$(OSMESA_LIB).so +EGL_LIB_NAME = lib$(EGL_LIB).so +GLESv1_CM_LIB_NAME = lib$(GLESv1_CM_LIB).so +GLESv2_LIB_NAME = lib$(GLESv2_LIB).so +VG_LIB_NAME = lib$(VG_LIB).so + +# globs used to install the lib and all symlinks +GL_LIB_GLOB = $(GL_LIB_NAME)* +GLU_LIB_GLOB = $(GLU_LIB_NAME)* +GLUT_LIB_GLOB = $(GLUT_LIB_NAME)* +GLW_LIB_GLOB = $(GLW_LIB_NAME)* +OSMESA_LIB_GLOB = $(OSMESA_LIB_NAME)* +EGL_LIB_GLOB = $(EGL_LIB_NAME)* +GLESv1_CM_LIB_GLOB = $(GLESv1_CM_LIB_NAME)* +GLESv2_LIB_GLOB = $(GLESv2_LIB_NAME)* +VG_LIB_GLOB = $(VG_LIB_NAME)* + +# Optional assembly language optimization files for libGL +MESA_ASM_SOURCES = + +# GLw widget sources (Append "GLwMDrawA.c" here and add -lXm to GLW_LIB_DEPS in +# order to build the Motif widget too) +GLW_SOURCES = GLwDrawA.c +MOTIF_CFLAGS = -I/usr/include/Motif1.2 + + +# Directories to build +LIB_DIR = lib +SRC_DIRS = glsl mapi/glapi mapi/vgapi mesa \ + gallium egl gallium/winsys gallium/targets glu glut/glx glw +GLU_DIRS = sgi +DRIVER_DIRS = x11 osmesa + +DRIVER_DIRS = osmesa + + +# Library dependencies +#EXTRA_LIB_PATH ?= +GL_LIB_DEPS = $(EXTRA_LIB_PATH) +EGL_LIB_DEPS = $(EXTRA_LIB_PATH) -ldl -lpthread +OSMESA_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) +GLU_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm +GLUT_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXmu -lXi -lm +GLW_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lXt -lX11 +APP_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm +GLESv1_CM_LIB_DEPS = $(EXTRA_LIB_PATH) -lpthread +GLESv2_LIB_DEPS = $(EXTRA_LIB_PATH) -lpthread +VG_LIB_DEPS = $(EXTRA_LIB_PATH) -lpthread + +# Program dependencies - specific GL/glut libraries added in Makefiles +APP_LIB_DEPS = -lm + + +# Installation directories (for make install) +INSTALL_DIR = /usr/local +INSTALL_LIB_DIR = $(INSTALL_DIR)/$(LIB_DIR) +INSTALL_INC_DIR = $(INSTALL_DIR)/include +DRI_DRIVER_INSTALL_DIR = $(INSTALL_LIB_DIR)/dri + +# Where libGL will look for DRI hardware drivers +DRI_DRIVER_SEARCH_DIR = $(DRI_DRIVER_INSTALL_DIR) + +# EGL driver install directory +EGL_DRIVER_INSTALL_DIR = $(INSTALL_LIB_DIR)/egl + +# Xorg driver install directory (for xorg state-tracker) +XORG_DRIVER_INSTALL_DIR = $(INSTALL_LIB_DIR)/xorg/modules/drivers + +# pkg-config substitutions +GL_PC_REQ_PRIV = +GL_PC_LIB_PRIV = +GL_PC_CFLAGS = +DRI_PC_REQ_PRIV = +GLU_PC_REQ = gl +GLU_PC_REQ_PRIV = +GLU_PC_LIB_PRIV = +GLU_PC_CFLAGS = +GLUT_PC_REQ_PRIV = +GLUT_PC_LIB_PRIV = +GLUT_PC_CFLAGS = +GLW_PC_REQ_PRIV = +GLW_PC_LIB_PRIV = +GLW_PC_CFLAGS = +OSMESA_PC_REQ = +OSMESA_PC_LIB_PRIV = +GLESv1_CM_PC_REQ_PRIV = +GLESv1_CM_PC_LIB_PRIV = +GLESv1_CM_PC_CFLAGS = +GLESv2_PC_REQ_PRIV = +GLESv2_PC_LIB_PRIV = +GLESv2_PC_CFLAGS = +VG_PC_REQ_PRIV = +VG_PC_LIB_PRIV = +VG_PC_CFLAGS = diff --git a/programs/develop/libraries/Mesa/include/EGL/egl.h b/programs/develop/libraries/Mesa/include/EGL/egl.h new file mode 100644 index 000000000..99ea342a4 --- /dev/null +++ b/programs/develop/libraries/Mesa/include/EGL/egl.h @@ -0,0 +1,329 @@ +/* -*- mode: c; tab-width: 8; -*- */ +/* vi: set sw=4 ts=8: */ +/* Reference version of egl.h for EGL 1.4. + * $Revision: 9356 $ on $Date: 2009-10-21 02:52:25 -0700 (Wed, 21 Oct 2009) $ + */ + +/* +** Copyright (c) 2007-2009 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __egl_h_ +#define __egl_h_ + +/* All platform-dependent types and macro boilerplate (such as EGLAPI + * and EGLAPIENTRY) should go in eglplatform.h. + */ +#include + +#ifdef __cplusplus +extern "C" { +#endif + +/* EGL Types */ +/* EGLint is defined in eglplatform.h */ +typedef unsigned int EGLBoolean; +typedef unsigned int EGLenum; +typedef void *EGLConfig; +typedef void *EGLContext; +typedef void *EGLDisplay; +typedef void *EGLSurface; +typedef void *EGLClientBuffer; + +/* EGL Versioning */ +#define EGL_VERSION_1_0 1 +#define EGL_VERSION_1_1 1 +#define EGL_VERSION_1_2 1 +#define EGL_VERSION_1_3 1 +#define EGL_VERSION_1_4 1 + +/* EGL Enumerants. Bitmasks and other exceptional cases aside, most + * enums are assigned unique values starting at 0x3000. + */ + +/* EGL aliases */ +#define EGL_FALSE 0 +#define EGL_TRUE 1 + +/* Out-of-band handle values */ +#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) +#define EGL_NO_CONTEXT ((EGLContext)0) +#define EGL_NO_DISPLAY ((EGLDisplay)0) +#define EGL_NO_SURFACE ((EGLSurface)0) + +/* Out-of-band attribute value */ +#define EGL_DONT_CARE ((EGLint)-1) + +/* Errors / GetError return values */ +#define EGL_SUCCESS 0x3000 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300A +#define EGL_BAD_NATIVE_WINDOW 0x300B +#define EGL_BAD_PARAMETER 0x300C +#define EGL_BAD_SURFACE 0x300D +#define EGL_CONTEXT_LOST 0x300E /* EGL 1.1 - IMG_power_management */ + +/* Reserved 0x300F-0x301F for additional errors */ + +/* Config attributes */ +#define EGL_BUFFER_SIZE 0x3020 +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BLUE_SIZE 0x3022 +#define EGL_GREEN_SIZE 0x3023 +#define EGL_RED_SIZE 0x3024 +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_CONFIG_CAVEAT 0x3027 +#define EGL_CONFIG_ID 0x3028 +#define EGL_LEVEL 0x3029 +#define EGL_MAX_PBUFFER_HEIGHT 0x302A +#define EGL_MAX_PBUFFER_PIXELS 0x302B +#define EGL_MAX_PBUFFER_WIDTH 0x302C +#define EGL_NATIVE_RENDERABLE 0x302D +#define EGL_NATIVE_VISUAL_ID 0x302E +#define EGL_NATIVE_VISUAL_TYPE 0x302F +#define EGL_SAMPLES 0x3031 +#define EGL_SAMPLE_BUFFERS 0x3032 +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_TRANSPARENT_TYPE 0x3034 +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 +#define EGL_TRANSPARENT_RED_VALUE 0x3037 +#define EGL_NONE 0x3038 /* Attrib list terminator */ +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 +#define EGL_BIND_TO_TEXTURE_RGBA 0x303A +#define EGL_MIN_SWAP_INTERVAL 0x303B +#define EGL_MAX_SWAP_INTERVAL 0x303C +#define EGL_LUMINANCE_SIZE 0x303D +#define EGL_ALPHA_MASK_SIZE 0x303E +#define EGL_COLOR_BUFFER_TYPE 0x303F +#define EGL_RENDERABLE_TYPE 0x3040 +#define EGL_MATCH_NATIVE_PIXMAP 0x3041 /* Pseudo-attribute (not queryable) */ +#define EGL_CONFORMANT 0x3042 + +/* Reserved 0x3041-0x304F for additional config attributes */ + +/* Config attribute values */ +#define EGL_SLOW_CONFIG 0x3050 /* EGL_CONFIG_CAVEAT value */ +#define EGL_NON_CONFORMANT_CONFIG 0x3051 /* EGL_CONFIG_CAVEAT value */ +#define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */ +#define EGL_RGB_BUFFER 0x308E /* EGL_COLOR_BUFFER_TYPE value */ +#define EGL_LUMINANCE_BUFFER 0x308F /* EGL_COLOR_BUFFER_TYPE value */ + +/* More config attribute values, for EGL_TEXTURE_FORMAT */ +#define EGL_NO_TEXTURE 0x305C +#define EGL_TEXTURE_RGB 0x305D +#define EGL_TEXTURE_RGBA 0x305E +#define EGL_TEXTURE_2D 0x305F + +/* Config attribute mask bits */ +#define EGL_PBUFFER_BIT 0x0001 /* EGL_SURFACE_TYPE mask bits */ +#define EGL_PIXMAP_BIT 0x0002 /* EGL_SURFACE_TYPE mask bits */ +#define EGL_WINDOW_BIT 0x0004 /* EGL_SURFACE_TYPE mask bits */ +#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 /* EGL_SURFACE_TYPE mask bits */ +#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 /* EGL_SURFACE_TYPE mask bits */ +#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 /* EGL_SURFACE_TYPE mask bits */ +#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 /* EGL_SURFACE_TYPE mask bits */ + +#define EGL_OPENGL_ES_BIT 0x0001 /* EGL_RENDERABLE_TYPE mask bits */ +#define EGL_OPENVG_BIT 0x0002 /* EGL_RENDERABLE_TYPE mask bits */ +#define EGL_OPENGL_ES2_BIT 0x0004 /* EGL_RENDERABLE_TYPE mask bits */ +#define EGL_OPENGL_BIT 0x0008 /* EGL_RENDERABLE_TYPE mask bits */ + +/* QueryString targets */ +#define EGL_VENDOR 0x3053 +#define EGL_VERSION 0x3054 +#define EGL_EXTENSIONS 0x3055 +#define EGL_CLIENT_APIS 0x308D + +/* QuerySurface / SurfaceAttrib / CreatePbufferSurface targets */ +#define EGL_HEIGHT 0x3056 +#define EGL_WIDTH 0x3057 +#define EGL_LARGEST_PBUFFER 0x3058 +#define EGL_TEXTURE_FORMAT 0x3080 +#define EGL_TEXTURE_TARGET 0x3081 +#define EGL_MIPMAP_TEXTURE 0x3082 +#define EGL_MIPMAP_LEVEL 0x3083 +#define EGL_RENDER_BUFFER 0x3086 +#define EGL_VG_COLORSPACE 0x3087 +#define EGL_VG_ALPHA_FORMAT 0x3088 +#define EGL_HORIZONTAL_RESOLUTION 0x3090 +#define EGL_VERTICAL_RESOLUTION 0x3091 +#define EGL_PIXEL_ASPECT_RATIO 0x3092 +#define EGL_SWAP_BEHAVIOR 0x3093 +#define EGL_MULTISAMPLE_RESOLVE 0x3099 + +/* EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets */ +#define EGL_BACK_BUFFER 0x3084 +#define EGL_SINGLE_BUFFER 0x3085 + +/* OpenVG color spaces */ +#define EGL_VG_COLORSPACE_sRGB 0x3089 /* EGL_VG_COLORSPACE value */ +#define EGL_VG_COLORSPACE_LINEAR 0x308A /* EGL_VG_COLORSPACE value */ + +/* OpenVG alpha formats */ +#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B /* EGL_ALPHA_FORMAT value */ +#define EGL_VG_ALPHA_FORMAT_PRE 0x308C /* EGL_ALPHA_FORMAT value */ + +/* Constant scale factor by which fractional display resolutions & + * aspect ratio are scaled when queried as integer values. + */ +#define EGL_DISPLAY_SCALING 10000 + +/* Unknown display resolution/aspect ratio */ +#define EGL_UNKNOWN ((EGLint)-1) + +/* Back buffer swap behaviors */ +#define EGL_BUFFER_PRESERVED 0x3094 /* EGL_SWAP_BEHAVIOR value */ +#define EGL_BUFFER_DESTROYED 0x3095 /* EGL_SWAP_BEHAVIOR value */ + +/* CreatePbufferFromClientBuffer buffer types */ +#define EGL_OPENVG_IMAGE 0x3096 + +/* QueryContext targets */ +#define EGL_CONTEXT_CLIENT_TYPE 0x3097 + +/* CreateContext attributes */ +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 + +/* Multisample resolution behaviors */ +#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A /* EGL_MULTISAMPLE_RESOLVE value */ +#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B /* EGL_MULTISAMPLE_RESOLVE value */ + +/* BindAPI/QueryAPI targets */ +#define EGL_OPENGL_ES_API 0x30A0 +#define EGL_OPENVG_API 0x30A1 +#define EGL_OPENGL_API 0x30A2 + +/* GetCurrentSurface targets */ +#define EGL_DRAW 0x3059 +#define EGL_READ 0x305A + +/* WaitNative engines */ +#define EGL_CORE_NATIVE_ENGINE 0x305B + +/* EGL 1.2 tokens renamed for consistency in EGL 1.3 */ +#define EGL_COLORSPACE EGL_VG_COLORSPACE +#define EGL_ALPHA_FORMAT EGL_VG_ALPHA_FORMAT +#define EGL_COLORSPACE_sRGB EGL_VG_COLORSPACE_sRGB +#define EGL_COLORSPACE_LINEAR EGL_VG_COLORSPACE_LINEAR +#define EGL_ALPHA_FORMAT_NONPRE EGL_VG_ALPHA_FORMAT_NONPRE +#define EGL_ALPHA_FORMAT_PRE EGL_VG_ALPHA_FORMAT_PRE + +/* EGL extensions must request enum blocks from the Khronos + * API Registrar, who maintains the enumerant registry. Submit + * a bug in Khronos Bugzilla against task "Registry". + */ + + + +/* EGL Functions */ + +EGLAPI EGLint EGLAPIENTRY eglGetError(void); + +EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id); +EGLAPI EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor); +EGLAPI EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy); + +EGLAPI const char * EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name); + +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, + EGLint config_size, EGLint *num_config); +EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, + EGLConfig *configs, EGLint config_size, + EGLint *num_config); +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, + EGLint attribute, EGLint *value); + +EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, + EGLNativeWindowType win, + const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, + const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, + EGLNativePixmapType pixmap, + const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface, + EGLint attribute, EGLint *value); + +EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api); +EGLAPI EGLenum EGLAPIENTRY eglQueryAPI(void); + +EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient(void); + +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread(void); + +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer( + EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, + EGLConfig config, const EGLint *attrib_list); + +EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, + EGLint attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); + + +EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval); + + +EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config, + EGLContext share_context, + const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx); +EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, + EGLSurface read, EGLContext ctx); + +EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext(void); +EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw); +EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx, + EGLint attribute, EGLint *value); + +EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL(void); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine); +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, + EGLNativePixmapType target); + +/* This is a generic function pointer type, whose name indicates it must + * be cast to the proper type *and calling convention* before use. + */ +typedef void (*__eglMustCastToProperFunctionPointerType)(void); + +/* Now, define eglGetProcAddress using the generic function ptr. type */ +EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY + eglGetProcAddress(const char *procname); + +#ifdef __cplusplus +} +#endif + +#endif /* __egl_h_ */ diff --git a/programs/develop/libraries/Mesa/include/EGL/eglext.h b/programs/develop/libraries/Mesa/include/EGL/eglext.h new file mode 100644 index 000000000..04603931b --- /dev/null +++ b/programs/develop/libraries/Mesa/include/EGL/eglext.h @@ -0,0 +1,384 @@ +#ifndef __eglext_h_ +#define __eglext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2007-2010 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#include + +/*************************************************************/ + +/* Header file version number */ +/* Current version at http://www.khronos.org/registry/egl/ */ +/* $Revision: 12124 $ on $Date: 2010-07-27 20:12:35 -0700 (Tue, 27 Jul 2010) $ */ +#define EGL_EGLEXT_VERSION 7 + +#ifndef EGL_KHR_config_attribs +#define EGL_KHR_config_attribs 1 +#define EGL_CONFORMANT_KHR 0x3042 /* EGLConfig attribute */ +#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 /* EGL_SURFACE_TYPE bitfield */ +#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 /* EGL_SURFACE_TYPE bitfield */ +#endif + +#ifndef EGL_KHR_lock_surface +#define EGL_KHR_lock_surface 1 +#define EGL_READ_SURFACE_BIT_KHR 0x0001 /* EGL_LOCK_USAGE_HINT_KHR bitfield */ +#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 /* EGL_LOCK_USAGE_HINT_KHR bitfield */ +#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 /* EGL_SURFACE_TYPE bitfield */ +#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 /* EGL_SURFACE_TYPE bitfield */ +#define EGL_MATCH_FORMAT_KHR 0x3043 /* EGLConfig attribute */ +#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 /* EGL_MATCH_FORMAT_KHR value */ +#define EGL_FORMAT_RGB_565_KHR 0x30C1 /* EGL_MATCH_FORMAT_KHR value */ +#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 /* EGL_MATCH_FORMAT_KHR value */ +#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 /* EGL_MATCH_FORMAT_KHR value */ +#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 /* eglLockSurfaceKHR attribute */ +#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 /* eglLockSurfaceKHR attribute */ +#define EGL_BITMAP_POINTER_KHR 0x30C6 /* eglQuerySurface attribute */ +#define EGL_BITMAP_PITCH_KHR 0x30C7 /* eglQuerySurface attribute */ +#define EGL_BITMAP_ORIGIN_KHR 0x30C8 /* eglQuerySurface attribute */ +#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 /* eglQuerySurface attribute */ +#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA /* eglQuerySurface attribute */ +#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB /* eglQuerySurface attribute */ +#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC /* eglQuerySurface attribute */ +#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD /* eglQuerySurface attribute */ +#define EGL_LOWER_LEFT_KHR 0x30CE /* EGL_BITMAP_ORIGIN_KHR value */ +#define EGL_UPPER_LEFT_KHR 0x30CF /* EGL_BITMAP_ORIGIN_KHR value */ +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay display, EGLSurface surface); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface); +#endif + +#ifndef EGL_KHR_image +#define EGL_KHR_image 1 +#define EGL_NATIVE_PIXMAP_KHR 0x30B0 /* eglCreateImageKHR target */ +typedef void *EGLImageKHR; +#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0) +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); +#endif + +#ifndef EGL_KHR_vg_parent_image +#define EGL_KHR_vg_parent_image 1 +#define EGL_VG_PARENT_IMAGE_KHR 0x30BA /* eglCreateImageKHR target */ +#endif + +#ifndef EGL_KHR_gl_texture_2D_image +#define EGL_KHR_gl_texture_2D_image 1 +#define EGL_GL_TEXTURE_2D_KHR 0x30B1 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC /* eglCreateImageKHR attribute */ +#endif + +#ifndef EGL_KHR_gl_texture_cubemap_image +#define EGL_KHR_gl_texture_cubemap_image 1 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 /* eglCreateImageKHR target */ +#endif + +#ifndef EGL_KHR_gl_texture_3D_image +#define EGL_KHR_gl_texture_3D_image 1 +#define EGL_GL_TEXTURE_3D_KHR 0x30B2 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD /* eglCreateImageKHR attribute */ +#endif + +#ifndef EGL_KHR_gl_renderbuffer_image +#define EGL_KHR_gl_renderbuffer_image 1 +#define EGL_GL_RENDERBUFFER_KHR 0x30B9 /* eglCreateImageKHR target */ +#endif + +#ifndef EGL_MESA_drm_image +#define EGL_MESA_drm_image 1 +#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 /* eglCreateImageKHR attribute */ +#define EGL_DRM_BUFFER_USE_MESA 0x31D1 + +/* EGL_DRM_BUFFER_FORMAT_MESA tokens */ +#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 + +/* EGL_DRM_BUFFER_USE_MESA bits */ +#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x0001 +#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x0002 + +#define EGL_DRM_BUFFER_MESA 0x31D3 /* eglCreateImageKHR target */ +#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 /* eglCreateImageKHR attribute */ + +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA(EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA(EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#endif +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESA) (EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESA) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#endif + +#if KHRONOS_SUPPORT_INT64 /* EGLTimeKHR requires 64-bit uint support */ +#ifndef EGL_KHR_reusable_sync +#define EGL_KHR_reusable_sync 1 + +typedef void* EGLSyncKHR; +typedef khronos_utime_nanoseconds_t EGLTimeKHR; + +#define EGL_SYNC_STATUS_KHR 0x30F1 +#define EGL_SIGNALED_KHR 0x30F2 +#define EGL_UNSIGNALED_KHR 0x30F3 +#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 +#define EGL_CONDITION_SATISFIED_KHR 0x30F6 +#define EGL_SYNC_TYPE_KHR 0x30F7 +#define EGL_SYNC_REUSABLE_KHR 0x30FA +#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 /* eglClientWaitSyncKHR bitfield */ +#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull +#define EGL_NO_SYNC_KHR ((EGLSyncKHR)0) +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#endif +#endif + +/* EGL_MESA_screen extension >>> PRELIMINARY <<< */ +#ifndef EGL_MESA_screen_surface +#define EGL_MESA_screen_surface 1 + +#define EGL_BAD_SCREEN_MESA 0x4000 +#define EGL_BAD_MODE_MESA 0x4001 +#define EGL_SCREEN_COUNT_MESA 0x4002 +#define EGL_SCREEN_POSITION_MESA 0x4003 +#define EGL_SCREEN_POSITION_GRANULARITY_MESA 0x4004 +#define EGL_MODE_ID_MESA 0x4005 +#define EGL_REFRESH_RATE_MESA 0x4006 +#define EGL_OPTIMAL_MESA 0x4007 +#define EGL_INTERLACED_MESA 0x4008 +#define EGL_SCREEN_BIT_MESA 0x08 + +typedef khronos_uint32_t EGLScreenMESA; +typedef khronos_uint32_t EGLModeMESA; + +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglChooseModeMESA(EGLDisplay dpy, EGLScreenMESA screen, const EGLint *attrib_list, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes); +EGLAPI EGLBoolean EGLAPIENTRY eglGetModesMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes); +EGLAPI EGLBoolean EGLAPIENTRY eglGetModeAttribMESA(EGLDisplay dpy, EGLModeMESA mode, EGLint attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglGetScreensMESA(EGLDisplay dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens); +EGLAPI EGLSurface EGLAPIENTRY eglCreateScreenSurfaceMESA(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglShowScreenSurfaceMESA(EGLDisplay dpy, EGLint screen, EGLSurface surface, EGLModeMESA mode); +EGLAPI EGLBoolean EGLAPIENTRY eglScreenPositionMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLint x, EGLint y); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryScreenMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLint attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryScreenSurfaceMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLSurface *surface); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryScreenModeMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *mode); +EGLAPI const char * EGLAPIENTRY eglQueryModeStringMESA(EGLDisplay dpy, EGLModeMESA mode); +#endif /* EGL_EGLEXT_PROTOTYPES */ + +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCHOOSEMODEMESA) (EGLDisplay dpy, EGLScreenMESA screen, const EGLint *attrib_list, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMODESMESA) (EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGetModeATTRIBMESA) (EGLDisplay dpy, EGLModeMESA mode, EGLint attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSCRREENSMESA) (EGLDisplay dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESCREENSURFACEMESA) (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSHOWSCREENSURFACEMESA) (EGLDisplay dpy, EGLint screen, EGLSurface surface, EGLModeMESA mode); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSCREENPOSIITONMESA) (EGLDisplay dpy, EGLScreenMESA screen, EGLint x, EGLint y); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSCREENMESA) (EGLDisplay dpy, EGLScreenMESA screen, EGLint attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSCREENSURFACEMESA) (EGLDisplay dpy, EGLScreenMESA screen, EGLSurface *surface); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSCREENMODEMESA) (EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *mode); +typedef const char * (EGLAPIENTRYP PFNEGLQUERYMODESTRINGMESA) (EGLDisplay dpy, EGLModeMESA mode); + +#endif /* EGL_MESA_screen_surface */ + + +#ifndef EGL_MESA_copy_context +#define EGL_MESA_copy_context 1 + +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglCopyContextMESA(EGLDisplay dpy, EGLContext source, EGLContext dest, EGLint mask); +#endif /* EGL_EGLEXT_PROTOTYPES */ + +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOPYCONTEXTMESA) (EGLDisplay dpy, EGLContext source, EGLContext dest, EGLint mask); + +#endif /* EGL_MESA_copy_context */ + +#ifndef EGL_MESA_drm_display +#define EGL_MESA_drm_display 1 + +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLDisplay EGLAPIENTRY eglGetDRMDisplayMESA(int fd); +#endif /* EGL_EGLEXT_PROTOTYPES */ + +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETDRMDISPLAYMESA) (int fd); + +#endif /* EGL_MESA_drm_display */ + +#ifndef EGL_KHR_image_base +#define EGL_KHR_image_base 1 +/* Most interfaces defined by EGL_KHR_image_pixmap above */ +#define EGL_IMAGE_PRESERVED_KHR 0x30D2 /* eglCreateImageKHR attribute */ +#endif + +#ifndef EGL_KHR_image_pixmap +#define EGL_KHR_image_pixmap 1 +/* Interfaces defined by EGL_KHR_image above */ +#endif + +#ifndef EGL_IMG_context_priority +#define EGL_IMG_context_priority 1 +#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 +#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 +#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 +#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 +#endif + +#ifndef EGL_KHR_lock_surface2 +#define EGL_KHR_lock_surface2 1 +#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 +#endif + +#ifndef EGL_NV_coverage_sample +#define EGL_NV_coverage_sample 1 +#define EGL_COVERAGE_BUFFERS_NV 0x30E0 +#define EGL_COVERAGE_SAMPLES_NV 0x30E1 +#endif + +#ifndef EGL_NV_depth_nonlinear +#define EGL_NV_depth_nonlinear 1 +#define EGL_DEPTH_ENCODING_NV 0x30E2 +#define EGL_DEPTH_ENCODING_NONE_NV 0 +#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 +#endif + +#if KHRONOS_SUPPORT_INT64 /* EGLTimeNV requires 64-bit uint support */ +#ifndef EGL_NV_sync +#define EGL_NV_sync 1 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 +#define EGL_SYNC_STATUS_NV 0x30E7 +#define EGL_SIGNALED_NV 0x30E8 +#define EGL_UNSIGNALED_NV 0x30E9 +#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 +#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull +#define EGL_ALREADY_SIGNALED_NV 0x30EA +#define EGL_TIMEOUT_EXPIRED_NV 0x30EB +#define EGL_CONDITION_SATISFIED_NV 0x30EC +#define EGL_SYNC_TYPE_NV 0x30ED +#define EGL_SYNC_CONDITION_NV 0x30EE +#define EGL_SYNC_FENCE_NV 0x30EF +#define EGL_NO_SYNC_NV ((EGLSyncNV)0) +typedef void* EGLSyncNV; +typedef khronos_utime_nanoseconds_t EGLTimeNV; +#ifdef EGL_EGLEXT_PROTOTYPES +EGLSyncNV eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +EGLBoolean eglDestroySyncNV (EGLSyncNV sync); +EGLBoolean eglFenceNV (EGLSyncNV sync); +EGLint eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +EGLBoolean eglSignalSyncNV (EGLSyncNV sync, EGLenum mode); +EGLBoolean eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value); +#endif +#endif + +#if KHRONOS_SUPPORT_INT64 /* Dependent on EGL_KHR_reusable_sync which requires 64-bit uint support */ +#ifndef EGL_KHR_fence_sync +#define EGL_KHR_fence_sync 1 +/* Reuses most tokens and entry points from EGL_KHR_reusable_sync */ +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 +#define EGL_SYNC_CONDITION_KHR 0x30F8 +#define EGL_SYNC_FENCE_KHR 0x30F9 +#endif +#endif + +#ifndef EGL_HI_clientpixmap +#define EGL_HI_clientpixmap 1 + +/* Surface Attribute */ +#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 +/* + * Structure representing a client pixmap + * (pixmap's data is in client-space memory). + */ +struct EGLClientPixmapHI +{ + void* pData; + EGLint iWidth; + EGLint iHeight; + EGLint iStride; +}; + +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI(EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap); +#endif /* EGL_HI_clientpixmap */ + +#ifndef EGL_HI_colorformats +#define EGL_HI_colorformats 1 +/* Config Attribute */ +#define EGL_COLOR_FORMAT_HI 0x8F70 +/* Color Formats */ +#define EGL_COLOR_RGB_HI 0x8F71 +#define EGL_COLOR_RGBA_HI 0x8F72 +#define EGL_COLOR_ARGB_HI 0x8F73 +#endif /* EGL_HI_colorformats */ + +#ifndef EGL_NOK_swap_region +#define EGL_NOK_swap_region 1 + +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegionNOK(EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint* rects); +#endif + +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOK) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint* rects); +#endif + + +#ifndef EGL_NOK_texture_from_pixmap +#define EGL_NOK_texture_from_pixmap 1 + +#define EGL_Y_INVERTED_NOK 0x307F +#endif /* EGL_NOK_texture_from_pixmap */ + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/programs/develop/libraries/Mesa/include/EGL/eglplatform.h b/programs/develop/libraries/Mesa/include/EGL/eglplatform.h new file mode 100644 index 000000000..33a3e5f88 --- /dev/null +++ b/programs/develop/libraries/Mesa/include/EGL/eglplatform.h @@ -0,0 +1,120 @@ +#ifndef __eglplatform_h_ +#define __eglplatform_h_ + +/* +** Copyright (c) 2007-2009 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Platform-specific types and definitions for egl.h + * $Revision: 9724 $ on $Date: 2009-12-02 02:05:33 -0800 (Wed, 02 Dec 2009) $ + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * You are encouraged to submit all modifications to the Khronos group so that + * they can be included in future versions of this file. Please submit changes + * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) + * by filing a bug against product "EGL" component "Registry". + */ + +#include + +/* Macros used in EGL function prototype declarations. + * + * EGL functions should be prototyped as: + * + * EGLAPI return-type EGLAPIENTRY eglFunction(arguments); + * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments); + * + * KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h + */ + +#ifndef EGLAPI +#define EGLAPI KHRONOS_APICALL +#endif + +#ifndef EGLAPIENTRY +#define EGLAPIENTRY KHRONOS_APIENTRY +#endif +#define EGLAPIENTRYP EGLAPIENTRY* + +/* The types NativeDisplayType, NativeWindowType, and NativePixmapType + * are aliases of window-system-dependent types, such as X Display * or + * Windows Device Context. They must be defined in platform-specific + * code below. The EGL-prefixed versions of Native*Type are the same + * types, renamed in EGL 1.3 so all types in the API start with "EGL". + */ + +#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */ +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include + +typedef HDC EGLNativeDisplayType; +typedef HBITMAP EGLNativePixmapType; +typedef HWND EGLNativeWindowType; + +#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */ + +typedef int EGLNativeDisplayType; +typedef void *EGLNativeWindowType; +typedef void *EGLNativePixmapType; + +#elif defined(__unix__) || defined(__unix) + +#ifdef MESA_EGL_NO_X11_HEADERS + +typedef void *EGLNativeDisplayType; +typedef khronos_uint32_t EGLNativePixmapType; +typedef khronos_uint32_t EGLNativeWindowType; + +#else + +/* X11 (tentative) */ +#include +#include + +typedef Display *EGLNativeDisplayType; +typedef Pixmap EGLNativePixmapType; +typedef Window EGLNativeWindowType; + +#endif /* MESA_EGL_NO_X11_HEADERS */ + +#else +#error "Platform not recognized" +#endif + +/* EGL 1.2 types, renamed for consistency in EGL 1.3 */ +typedef EGLNativeDisplayType NativeDisplayType; +typedef EGLNativePixmapType NativePixmapType; +typedef EGLNativeWindowType NativeWindowType; + + +/* Define EGLint. This must be a signed integral type large enough to contain + * all legal attribute names and values passed into and out of EGL, whether + * their type is boolean, bitmask, enumerant (symbolic constant), integer, + * handle, or other. While in general a 32-bit integer will suffice, if + * handles are 64 bit types, then EGLint should be defined as a signed 64-bit + * integer type. + */ +typedef khronos_int32_t EGLint; + +#endif /* __eglplatform_h */ diff --git a/programs/develop/libraries/Mesa/include/GL/gl.h b/programs/develop/libraries/Mesa/include/GL/gl.h new file mode 100644 index 000000000..8e5f1383f --- /dev/null +++ b/programs/develop/libraries/Mesa/include/GL/gl.h @@ -0,0 +1,2241 @@ +/* + * Mesa 3-D graphics library + * Version: 7.6 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef __gl_h_ +#define __gl_h_ + +#if defined(USE_MGL_NAMESPACE) +#include "gl_mangle.h" +#endif + + +/********************************************************************** + * Begin system-specific stuff. Do not do any of this when building + * for SciTech SNAP, as this is all done before this header file is + * included. + */ +#if !defined(__SCITECH_SNAP__) + +#if defined(__BEOS__) +#include /* to get some BeOS-isms */ +#endif + +#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO)) +#define OPENSTEP +#endif + +#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) +#define __WIN32__ +#endif + +#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) +# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ +# define GLAPI __declspec(dllexport) +# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ +# define GLAPI __declspec(dllimport) +# else /* for use with static link lib build of Win32 edition only */ +# define GLAPI extern +# endif /* _STATIC_MESA support */ +# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */ +# define GLAPIENTRY +# else +# define GLAPIENTRY __stdcall +# endif +#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ +# define GLAPI extern +# define GLAPIENTRY __stdcall +#elif defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +# define GLAPI __attribute__((visibility("default"))) +# define GLAPIENTRY +#endif /* WIN32 && !CYGWIN */ + +#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__) +# define PRAGMA_EXPORT_SUPPORTED 1 +#endif + +/* + * WINDOWS: Include windows.h here to define APIENTRY. + * It is also useful when applications include this file by + * including only glut.h, since glut.h depends on windows.h. + * Applications needing to include windows.h with parms other + * than "WIN32_LEAN_AND_MEAN" may include windows.h before + * glut.h or gl.h. + */ +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif + +#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WIN32_WCE) \ + && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) \ + && !defined(__CYGWIN__) || defined(__MINGW32__) +#include +#endif + +#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED +#pragma import on +#endif + +#ifndef GLAPI +#define GLAPI extern +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef APIENTRY +#define APIENTRY GLAPIENTRY +#endif + +/* "P" suffix to be used for a pointer to a function */ +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifndef GLAPIENTRYP +#define GLAPIENTRYP GLAPIENTRY * +#endif + +#ifdef CENTERLINE_CLPP +#define signed +#endif + +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export on +#endif + +#endif /* !__SCITECH_SNAP__ */ +/* + * End system-specific stuff. + **********************************************************************/ + + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define GL_VERSION_1_1 1 +#define GL_VERSION_1_2 1 +#define GL_VERSION_1_3 1 +#define GL_ARB_imaging 1 + + +/* + * Datatypes + */ +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef signed char GLbyte; /* 1-byte signed */ +typedef short GLshort; /* 2-byte signed */ +typedef int GLint; /* 4-byte signed */ +typedef unsigned char GLubyte; /* 1-byte unsigned */ +typedef unsigned short GLushort; /* 2-byte unsigned */ +typedef unsigned int GLuint; /* 4-byte unsigned */ +typedef int GLsizei; /* 4-byte signed */ +typedef float GLfloat; /* single precision float */ +typedef float GLclampf; /* single precision float in [0,1] */ +typedef double GLdouble; /* double precision float */ +typedef double GLclampd; /* double precision float in [0,1] */ + + + +/* + * Constants + */ + +/* Boolean values */ +#define GL_FALSE 0x0 +#define GL_TRUE 0x1 + +/* Data types */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A + +/* Primitives */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 + +/* Vertex Arrays */ +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D + +/* Matrix Mode */ +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* Points */ +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 + +/* Lines */ +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 + +/* Polygons */ +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 + +/* Display Lists */ +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 + +/* Depth buffer */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_COMPONENT 0x1902 + +/* Lighting */ +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_SHININESS 0x1601 +#define GL_EMISSION 0x1600 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_SHADE_MODEL 0x0B54 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_NORMALIZE 0x0BA1 + +/* User clipping planes */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* Accumulation buffer */ +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM 0x0100 +#define GL_ADD 0x0104 +#define GL_LOAD 0x0101 +#define GL_MULT 0x0103 +#define GL_RETURN 0x0102 + +/* Alpha testing */ +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALPHA_TEST_FUNC 0x0BC1 + +/* Blending */ +#define GL_BLEND 0x0BE2 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_DST 0x0BE0 +#define GL_ZERO 0x0 +#define GL_ONE 0x1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 + +/* Render Mode */ +#define GL_FEEDBACK 0x1C01 +#define GL_RENDER 0x1C00 +#define GL_SELECT 0x1C02 + +/* Feedback */ +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 + +/* Selection */ +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 + +/* Fog */ +#define GL_FOG 0x0B60 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_LINEAR 0x2601 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* Logic Ops */ +#define GL_LOGIC_OP 0x0BF1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_CLEAR 0x1500 +#define GL_SET 0x150F +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_NOOP 0x1505 +#define GL_INVERT 0x150A +#define GL_AND 0x1501 +#define GL_NAND 0x150E +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_XOR 0x1506 +#define GL_EQUIV 0x1509 +#define GL_AND_REVERSE 0x1502 +#define GL_AND_INVERTED 0x1504 +#define GL_OR_REVERSE 0x150B +#define GL_OR_INVERTED 0x150D + +/* Stencil */ +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_INDEX 0x1901 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 + +/* Buffers, Pixel Drawing/Reading */ +#define GL_NONE 0x0 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +/*GL_FRONT 0x0404 */ +/*GL_BACK 0x0405 */ +/*GL_FRONT_AND_BACK 0x0408 */ +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_COLOR_INDEX 0x1900 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_ALPHA_BITS 0x0D55 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_INDEX_BITS 0x0D51 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_READ_BUFFER 0x0C02 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_BITMAP 0x1A00 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_DITHER 0x0BD0 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 + +/* Implementation limits */ +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B + +/* Gets */ +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_RENDER_MODE 0x0C40 +#define GL_RGBA_MODE 0x0C31 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_VIEWPORT 0x0BA2 + +/* Evaluators */ +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 + +/* Hints */ +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* Scissor box */ +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 + +/* Pixel Mode / Transfer */ +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 + +/* Texture mapping */ +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_SPHERE_MAP 0x2402 +#define GL_DECAL 0x2101 +#define GL_MODULATE 0x2100 +#define GL_NEAREST 0x2600 +#define GL_REPEAT 0x2901 +#define GL_CLAMP 0x2900 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 + +/* Utility */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* Errors */ +#define GL_NO_ERROR 0x0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* glPush/PopAttrib bits */ +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000FFFFF + + +/* OpenGL 1.1 */ +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF + + + +/* + * Miscellaneous + */ + +GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); + +GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glClear( GLbitfield mask ); + +GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); + +GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); + +GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); + +GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); + +GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); + +GLAPI void GLAPIENTRY glCullFace( GLenum mode ); + +GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); + +GLAPI void GLAPIENTRY glPointSize( GLfloat size ); + +GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); + +GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); + +GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); + +GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); + +GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); + +GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); + +GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); + +GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); + +GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); + +GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); + +GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); + +GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glEnable( GLenum cap ); + +GLAPI void GLAPIENTRY glDisable( GLenum cap ); + +GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); + + +GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ + +GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ + + +GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); + +GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); + +GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); + +GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); + +GLAPI void GLAPIENTRY glPopAttrib( void ); + + +GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ + +GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ + + +GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); + +GLAPI GLenum GLAPIENTRY glGetError( void ); + +GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name ); + +GLAPI void GLAPIENTRY glFinish( void ); + +GLAPI void GLAPIENTRY glFlush( void ); + +GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); + + +/* + * Depth Buffer + */ + +GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); + +GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); + +GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); + +GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); + + +/* + * Accumulation Buffer + */ + +GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); + +GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); + + +/* + * Transformation + */ + +GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); + +GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, + GLsizei width, GLsizei height ); + +GLAPI void GLAPIENTRY glPushMatrix( void ); + +GLAPI void GLAPIENTRY glPopMatrix( void ); + +GLAPI void GLAPIENTRY glLoadIdentity( void ); + +GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glRotated( GLdouble angle, + GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRotatef( GLfloat angle, + GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); + + +/* + * Display Lists + */ + +GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); + +GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); + +GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); + +GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); + +GLAPI void GLAPIENTRY glEndList( void ); + +GLAPI void GLAPIENTRY glCallList( GLuint list ); + +GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, + const GLvoid *lists ); + +GLAPI void GLAPIENTRY glListBase( GLuint base ); + + +/* + * Drawing Functions + */ + +GLAPI void GLAPIENTRY glBegin( GLenum mode ); + +GLAPI void GLAPIENTRY glEnd( void ); + + +GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); +GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); +GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); +GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); +GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); + +GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); +GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glIndexd( GLdouble c ); +GLAPI void GLAPIENTRY glIndexf( GLfloat c ); +GLAPI void GLAPIENTRY glIndexi( GLint c ); +GLAPI void GLAPIENTRY glIndexs( GLshort c ); +GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); +GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); +GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); +GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); +GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); +GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); +GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); +GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); +GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); +GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); +GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); +GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); + +GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, + GLbyte blue, GLbyte alpha ); +GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, + GLdouble blue, GLdouble alpha ); +GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ); +GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, + GLint blue, GLint alpha ); +GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, + GLshort blue, GLshort alpha ); +GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ); +GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, + GLuint blue, GLuint alpha ); +GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, + GLushort blue, GLushort alpha ); + + +GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); + +GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); + + +GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); +GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); +GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); +GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); + +GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); +GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); +GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); +GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); +GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); +GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); +GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); +GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); +GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); +GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); +GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); + + +GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); +GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); +GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); +GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); + + +/* + * Vertex Arrays (1.1) + */ + +GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params ); + +GLAPI void GLAPIENTRY glArrayElement( GLint i ); + +GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); + +GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, + const GLvoid *pointer ); + +/* + * Lighting + */ + +GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); + +GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, + GLfloat *params ); +GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); + + +/* + * Raster functions + */ + +GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); + +GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, + const GLfloat *values ); +GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, + const GLuint *values ); +GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, + const GLushort *values ); + +GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); +GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); +GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); + +GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, + const GLubyte *bitmap ); + +GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels ); + +GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type ); + +/* + * Stenciling + */ + +GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); + +GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); + +GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); + +GLAPI void GLAPIENTRY glClearStencil( GLint s ); + + + +/* + * Texture mapping + */ + +GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); +GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); +GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); +GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, + GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, + GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, + GLenum format, GLenum type, + GLvoid *pixels ); + + +/* 1.1 functions */ + +GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); + +GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); + +GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); + +GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, + const GLuint *textures, + const GLclampf *priorities ); + +GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, + const GLuint *textures, + GLboolean *residences ); + +GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); + + +GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, + GLint xoffset, + GLsizei width, GLenum format, + GLenum type, const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, + GLsizei width ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + +/* + * Evaluators + */ + +GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, + GLint stride, + GLint order, const GLdouble *points ); +GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, + GLint stride, + GLint order, const GLfloat *points ); + +GLAPI void GLAPIENTRY glMap2d( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ); +GLAPI void GLAPIENTRY glMap2f( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points ); + +GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); +GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); +GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); + +GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); +GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); + +GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); +GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); + +GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); +GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); + +GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ); +GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ); + +GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); + +GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); + +GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); + +GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + + +/* + * Fog + */ + +GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); + +GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); + +GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); + + +/* + * Selection and Feedback + */ + +GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); + +GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); + +GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); + +GLAPI void GLAPIENTRY glInitNames( void ); + +GLAPI void GLAPIENTRY glLoadName( GLuint name ); + +GLAPI void GLAPIENTRY glPushName( GLuint name ); + +GLAPI void GLAPIENTRY glPopName( void ); + + + +/* + * OpenGL 1.2 + */ + +#define GL_RESCALE_NORMAL 0x803A +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_TEXTURE_BINDING_3D 0x806A + +GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, + GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels); + +GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ); + +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + + +/* + * GL_ARB_imaging + */ + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_BLEND_EQUATION 0x8009 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_COLOR 0x8005 + + +GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ); + +GLAPI void GLAPIENTRY glColorSubTable( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ); + +GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, + const GLint *params); + +GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat *params); + +GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, + GLenum type, GLvoid *table ); + +GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); + +GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ); + +GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); + +GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, + GLboolean sink ); + +GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); + +GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, + GLfloat params ); + +GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); + +GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, + GLint params ); + +GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height); + +GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, + GLenum type, GLvoid *image ); + +GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ); + +GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); + +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); + + + +/* + * OpenGL 1.3 + */ + +/* multitexture */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +/* texture_cube_map */ +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +/* texture_compression */ +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +/* multisample */ +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +/* transpose_matrix */ +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +/* texture_env_combine */ +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +/* texture_env_dot3 */ +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +/* texture_border_clamp */ +#define GL_CLAMP_TO_BORDER 0x812D + +GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); + +GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); + + +GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); + + +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); + + + +/* + * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) + */ +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); +GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); +GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); +GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); +GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); + +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#endif /* GL_ARB_multitexture */ + + + +/* + * Define this token if you want "old-style" header file behaviour (extensions + * defined in gl.h). Otherwise, extensions will be included from glext.h. + */ +#if defined(GL_GLEXT_LEGACY) + +/* All extensions that used to be here are now found in glext.h */ + +#else /* GL_GLEXT_LEGACY */ + +#include + +#endif /* GL_GLEXT_LEGACY */ + + + +#if GL_ARB_shader_objects + +#ifndef GL_MESA_shader_debug +#define GL_MESA_shader_debug 1 + +#define GL_DEBUG_OBJECT_MESA 0x8759 +#define GL_DEBUG_PRINT_MESA 0x875A +#define GL_DEBUG_ASSERT_MESA 0x875B + +GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void); +GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType); +GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength, + GLsizei *length, GLcharARB *debugLog); +GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType); + +#endif /* GL_MESA_shader_debug */ + +#endif /* GL_ARB_shader_objects */ + + +/* + * ???. GL_MESA_packed_depth_stencil + * XXX obsolete + */ +#ifndef GL_MESA_packed_depth_stencil +#define GL_MESA_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_MESA 0x8750 +#define GL_UNSIGNED_INT_24_8_MESA 0x8751 +#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 +#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 +#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 + +#endif /* GL_MESA_packed_depth_stencil */ + + +#ifndef GL_MESA_program_debug +#define GL_MESA_program_debug 1 + +#define GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8bb0 +#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8bb1 +#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8bb2 +#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8bb3 +#define GL_VERTEX_PROGRAM_POSITION_MESA 0x8bb4 +#define GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8bb5 +#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8bb6 +#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8bb7 + +typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data); + +GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data); + +GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v); + +#endif /* GL_MESA_program_debug */ + + +#ifndef GL_MESA_texture_array +#define GL_MESA_texture_array 1 + +/* GL_MESA_texture_array uses the same enum values as GL_EXT_texture_array. + */ +#ifndef GL_EXT_texture_array + +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureLayerEXT(GLenum target, + GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif /* GL_GLEXT_PROTOTYPES */ + +#if 0 +/* (temporarily) disabled because of collision with typedef in glext.h + * that happens if apps include both gl.h and glext.h + */ +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, + GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif + +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#endif + +#endif + + +#ifndef GL_ATI_blend_equation_separate +#define GL_ATI_blend_equation_separate 1 + +#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D + +GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA ); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA); + +#endif /* GL_ATI_blend_equation_separate */ + + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +typedef void* GLeglImageOES; +#endif + +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#endif + + +/** + ** NOTE!!!!! If you add new functions to this file, or update + ** glext.h be sure to regenerate the gl_mangle.h file. See comments + ** in that file for details. + **/ + + + +/********************************************************************** + * Begin system-specific stuff + */ +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export off +#endif + +#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED +#pragma import off +#endif +/* + * End system-specific stuff + **********************************************************************/ + + +#ifdef __cplusplus +} +#endif + +#endif /* __gl_h_ */ diff --git a/programs/develop/libraries/Mesa/include/GL/gl_mangle.h b/programs/develop/libraries/Mesa/include/GL/gl_mangle.h new file mode 100644 index 000000000..368480338 --- /dev/null +++ b/programs/develop/libraries/Mesa/include/GL/gl_mangle.h @@ -0,0 +1,2311 @@ +#if 0 +#define GL_MANGLE_C1 "DO NOT EDIT!!! - TO REGENERATE from gl.h, EXECUTE THIS FILE IN SHELL (/bin/sh) and save the output" +#define GL_MANGLE_C2 "This file is used to create GL function protypes and aliases for the function names" + files="gl.h glext.h" +#define GL_MANGLE_C3 "get regeneration header - copy everything in this file above the 'REGENERATE_TO_END' line" + awk '!done; /^\/\*REGENERATE_TO_END/ {done=1}' $0 + echo "" +#define GL_MANGLE_C4 get aliases + grep '^GLAPI' $files | sed -e 's/.*ENTRY gl\([^( ]*\).*$/#define gl\1 MANGLE(\1)/' | sort | uniq + echo "" + echo "#endif /* GL_MANGLE_H */" + exit +#endif /* REGENERATION */ + +/* + * If you compile Mesa with USE_MGL_NAMESPACE defined then you can link + * your application both with OpenGL and Mesa. The Mesa functions will + * be redefined so they are prefixed with "mgl" instead of "gl". + * Mgl contributed by Randy Frank (rfrank@rsinc.com) + * Regneration code contributed by Ray Tice (rayt@ma.ultra.net) + */ + +#ifndef GL_MANGLE_H +#define GL_MANGLE_H + +#ifndef MANGLE +#define MANGLE(x) mgl##x +#endif /*MANGLE*/ + +/*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */ + +#define glAccum MANGLE(Accum) +#define glActiveProgramEXT MANGLE(ActiveProgramEXT) +#define glActiveShaderProgram MANGLE(ActiveShaderProgram) +#define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT) +#define glActiveTextureARB MANGLE(ActiveTextureARB) +#define glActiveTexture MANGLE(ActiveTexture) +#define glActiveVaryingNV MANGLE(ActiveVaryingNV) +#define glAlphaFragmentOp1ATI MANGLE(AlphaFragmentOp1ATI) +#define glAlphaFragmentOp2ATI MANGLE(AlphaFragmentOp2ATI) +#define glAlphaFragmentOp3ATI MANGLE(AlphaFragmentOp3ATI) +#define glAlphaFunc MANGLE(AlphaFunc) +#define glApplyTextureEXT MANGLE(ApplyTextureEXT) +#define glAreProgramsResidentNV MANGLE(AreProgramsResidentNV) +#define glAreTexturesResidentEXT MANGLE(AreTexturesResidentEXT) +#define glAreTexturesResident MANGLE(AreTexturesResident) +#define glArrayElementEXT MANGLE(ArrayElementEXT) +#define glArrayElement MANGLE(ArrayElement) +#define glArrayObjectATI MANGLE(ArrayObjectATI) +#define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX) +#define glAttachObjectARB MANGLE(AttachObjectARB) +#define glAttachShader MANGLE(AttachShader) +#define glBeginConditionalRender MANGLE(BeginConditionalRender) +#define glBeginConditionalRenderNV MANGLE(BeginConditionalRenderNV) +#define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI) +#define glBegin MANGLE(Begin) +#define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV) +#define glBeginPerfMonitorAMD MANGLE(BeginPerfMonitorAMD) +#define glBeginQueryARB MANGLE(BeginQueryARB) +#define glBeginQueryIndexed MANGLE(BeginQueryIndexed) +#define glBeginQuery MANGLE(BeginQuery) +#define glBeginTransformFeedbackEXT MANGLE(BeginTransformFeedbackEXT) +#define glBeginTransformFeedback MANGLE(BeginTransformFeedback) +#define glBeginTransformFeedbackNV MANGLE(BeginTransformFeedbackNV) +#define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT) +#define glBeginVideoCaptureNV MANGLE(BeginVideoCaptureNV) +#define glBindAttribLocationARB MANGLE(BindAttribLocationARB) +#define glBindAttribLocation MANGLE(BindAttribLocation) +#define glBindBufferARB MANGLE(BindBufferARB) +#define glBindBufferBaseEXT MANGLE(BindBufferBaseEXT) +#define glBindBufferBase MANGLE(BindBufferBase) +#define glBindBufferBaseNV MANGLE(BindBufferBaseNV) +#define glBindBuffer MANGLE(BindBuffer) +#define glBindBufferOffsetEXT MANGLE(BindBufferOffsetEXT) +#define glBindBufferOffsetNV MANGLE(BindBufferOffsetNV) +#define glBindBufferRangeEXT MANGLE(BindBufferRangeEXT) +#define glBindBufferRange MANGLE(BindBufferRange) +#define glBindBufferRangeNV MANGLE(BindBufferRangeNV) +#define glBindFragDataLocationEXT MANGLE(BindFragDataLocationEXT) +#define glBindFragDataLocationIndexed MANGLE(BindFragDataLocationIndexed) +#define glBindFragDataLocation MANGLE(BindFragDataLocation) +#define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI) +#define glBindFramebufferEXT MANGLE(BindFramebufferEXT) +#define glBindFramebuffer MANGLE(BindFramebuffer) +#define glBindImageTextureEXT MANGLE(BindImageTextureEXT) +#define glBindLightParameterEXT MANGLE(BindLightParameterEXT) +#define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT) +#define glBindMultiTextureEXT MANGLE(BindMultiTextureEXT) +#define glBindParameterEXT MANGLE(BindParameterEXT) +#define glBindProgramARB MANGLE(BindProgramARB) +#define glBindProgramNV MANGLE(BindProgramNV) +#define glBindProgramPipeline MANGLE(BindProgramPipeline) +#define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT) +#define glBindRenderbuffer MANGLE(BindRenderbuffer) +#define glBindSampler MANGLE(BindSampler) +#define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT) +#define glBindTextureEXT MANGLE(BindTextureEXT) +#define glBindTexture MANGLE(BindTexture) +#define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT) +#define glBindTransformFeedback MANGLE(BindTransformFeedback) +#define glBindTransformFeedbackNV MANGLE(BindTransformFeedbackNV) +#define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE) +#define glBindVertexArray MANGLE(BindVertexArray) +#define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT) +#define glBindVideoCaptureStreamBufferNV MANGLE(BindVideoCaptureStreamBufferNV) +#define glBindVideoCaptureStreamTextureNV MANGLE(BindVideoCaptureStreamTextureNV) +#define glBinormal3bEXT MANGLE(Binormal3bEXT) +#define glBinormal3bvEXT MANGLE(Binormal3bvEXT) +#define glBinormal3dEXT MANGLE(Binormal3dEXT) +#define glBinormal3dvEXT MANGLE(Binormal3dvEXT) +#define glBinormal3fEXT MANGLE(Binormal3fEXT) +#define glBinormal3fvEXT MANGLE(Binormal3fvEXT) +#define glBinormal3iEXT MANGLE(Binormal3iEXT) +#define glBinormal3ivEXT MANGLE(Binormal3ivEXT) +#define glBinormal3sEXT MANGLE(Binormal3sEXT) +#define glBinormal3svEXT MANGLE(Binormal3svEXT) +#define glBinormalPointerEXT MANGLE(BinormalPointerEXT) +#define glBitmap MANGLE(Bitmap) +#define glBlendColorEXT MANGLE(BlendColorEXT) +#define glBlendColor MANGLE(BlendColor) +#define glBlendEquationEXT MANGLE(BlendEquationEXT) +#define glBlendEquationiARB MANGLE(BlendEquationiARB) +#define glBlendEquationi MANGLE(BlendEquationi) +#define glBlendEquationIndexedAMD MANGLE(BlendEquationIndexedAMD) +#define glBlendEquation MANGLE(BlendEquation) +#define glBlendEquationSeparateATI MANGLE(BlendEquationSeparateATI) +#define glBlendEquationSeparateEXT MANGLE(BlendEquationSeparateEXT) +#define glBlendEquationSeparateiARB MANGLE(BlendEquationSeparateiARB) +#define glBlendEquationSeparatei MANGLE(BlendEquationSeparatei) +#define glBlendEquationSeparateIndexedAMD MANGLE(BlendEquationSeparateIndexedAMD) +#define glBlendEquationSeparate MANGLE(BlendEquationSeparate) +#define glBlendFunciARB MANGLE(BlendFunciARB) +#define glBlendFunci MANGLE(BlendFunci) +#define glBlendFuncIndexedAMD MANGLE(BlendFuncIndexedAMD) +#define glBlendFunc MANGLE(BlendFunc) +#define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT) +#define glBlendFuncSeparateiARB MANGLE(BlendFuncSeparateiARB) +#define glBlendFuncSeparatei MANGLE(BlendFuncSeparatei) +#define glBlendFuncSeparateIndexedAMD MANGLE(BlendFuncSeparateIndexedAMD) +#define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR) +#define glBlendFuncSeparate MANGLE(BlendFuncSeparate) +#define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT) +#define glBlitFramebuffer MANGLE(BlitFramebuffer) +#define glBufferAddressRangeNV MANGLE(BufferAddressRangeNV) +#define glBufferDataARB MANGLE(BufferDataARB) +#define glBufferData MANGLE(BufferData) +#define glBufferParameteriAPPLE MANGLE(BufferParameteriAPPLE) +#define glBufferSubDataARB MANGLE(BufferSubDataARB) +#define glBufferSubData MANGLE(BufferSubData) +#define glCallList MANGLE(CallList) +#define glCallLists MANGLE(CallLists) +#define glCheckFramebufferStatusEXT MANGLE(CheckFramebufferStatusEXT) +#define glCheckFramebufferStatus MANGLE(CheckFramebufferStatus) +#define glCheckNamedFramebufferStatusEXT MANGLE(CheckNamedFramebufferStatusEXT) +#define glClampColorARB MANGLE(ClampColorARB) +#define glClampColor MANGLE(ClampColor) +#define glClearAccum MANGLE(ClearAccum) +#define glClearBufferfi MANGLE(ClearBufferfi) +#define glClearBufferfv MANGLE(ClearBufferfv) +#define glClearBufferiv MANGLE(ClearBufferiv) +#define glClearBufferuiv MANGLE(ClearBufferuiv) +#define glClearColorIiEXT MANGLE(ClearColorIiEXT) +#define glClearColorIuiEXT MANGLE(ClearColorIuiEXT) +#define glClearColor MANGLE(ClearColor) +#define glClearDebugLogMESA MANGLE(ClearDebugLogMESA) +#define glClearDepthdNV MANGLE(ClearDepthdNV) +#define glClearDepthf MANGLE(ClearDepthf) +#define glClearDepth MANGLE(ClearDepth) +#define glClearIndex MANGLE(ClearIndex) +#define glClear MANGLE(Clear) +#define glClearStencil MANGLE(ClearStencil) +#define glClientActiveTextureARB MANGLE(ClientActiveTextureARB) +#define glClientActiveTexture MANGLE(ClientActiveTexture) +#define glClientActiveVertexStreamATI MANGLE(ClientActiveVertexStreamATI) +#define glClientAttribDefaultEXT MANGLE(ClientAttribDefaultEXT) +#define glClientWaitSync MANGLE(ClientWaitSync) +#define glClipPlane MANGLE(ClipPlane) +#define glColor3b MANGLE(Color3b) +#define glColor3bv MANGLE(Color3bv) +#define glColor3d MANGLE(Color3d) +#define glColor3dv MANGLE(Color3dv) +#define glColor3f MANGLE(Color3f) +#define glColor3fVertex3fSUN MANGLE(Color3fVertex3fSUN) +#define glColor3fVertex3fvSUN MANGLE(Color3fVertex3fvSUN) +#define glColor3fv MANGLE(Color3fv) +#define glColor3hNV MANGLE(Color3hNV) +#define glColor3hvNV MANGLE(Color3hvNV) +#define glColor3i MANGLE(Color3i) +#define glColor3iv MANGLE(Color3iv) +#define glColor3s MANGLE(Color3s) +#define glColor3sv MANGLE(Color3sv) +#define glColor3ub MANGLE(Color3ub) +#define glColor3ubv MANGLE(Color3ubv) +#define glColor3ui MANGLE(Color3ui) +#define glColor3uiv MANGLE(Color3uiv) +#define glColor3us MANGLE(Color3us) +#define glColor3usv MANGLE(Color3usv) +#define glColor4b MANGLE(Color4b) +#define glColor4bv MANGLE(Color4bv) +#define glColor4d MANGLE(Color4d) +#define glColor4dv MANGLE(Color4dv) +#define glColor4f MANGLE(Color4f) +#define glColor4fNormal3fVertex3fSUN MANGLE(Color4fNormal3fVertex3fSUN) +#define glColor4fNormal3fVertex3fvSUN MANGLE(Color4fNormal3fVertex3fvSUN) +#define glColor4fv MANGLE(Color4fv) +#define glColor4hNV MANGLE(Color4hNV) +#define glColor4hvNV MANGLE(Color4hvNV) +#define glColor4i MANGLE(Color4i) +#define glColor4iv MANGLE(Color4iv) +#define glColor4s MANGLE(Color4s) +#define glColor4sv MANGLE(Color4sv) +#define glColor4ub MANGLE(Color4ub) +#define glColor4ubVertex2fSUN MANGLE(Color4ubVertex2fSUN) +#define glColor4ubVertex2fvSUN MANGLE(Color4ubVertex2fvSUN) +#define glColor4ubVertex3fSUN MANGLE(Color4ubVertex3fSUN) +#define glColor4ubVertex3fvSUN MANGLE(Color4ubVertex3fvSUN) +#define glColor4ubv MANGLE(Color4ubv) +#define glColor4ui MANGLE(Color4ui) +#define glColor4uiv MANGLE(Color4uiv) +#define glColor4us MANGLE(Color4us) +#define glColor4usv MANGLE(Color4usv) +#define glColorFormatNV MANGLE(ColorFormatNV) +#define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI) +#define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI) +#define glColorFragmentOp3ATI MANGLE(ColorFragmentOp3ATI) +#define glColorMaski MANGLE(ColorMaski) +#define glColorMaskIndexedEXT MANGLE(ColorMaskIndexedEXT) +#define glColorMask MANGLE(ColorMask) +#define glColorMaterial MANGLE(ColorMaterial) +#define glColorP3ui MANGLE(ColorP3ui) +#define glColorP3uiv MANGLE(ColorP3uiv) +#define glColorP4ui MANGLE(ColorP4ui) +#define glColorP4uiv MANGLE(ColorP4uiv) +#define glColorPointerEXT MANGLE(ColorPointerEXT) +#define glColorPointerListIBM MANGLE(ColorPointerListIBM) +#define glColorPointer MANGLE(ColorPointer) +#define glColorPointervINTEL MANGLE(ColorPointervINTEL) +#define glColorSubTableEXT MANGLE(ColorSubTableEXT) +#define glColorSubTable MANGLE(ColorSubTable) +#define glColorTableEXT MANGLE(ColorTableEXT) +#define glColorTable MANGLE(ColorTable) +#define glColorTableParameterfv MANGLE(ColorTableParameterfv) +#define glColorTableParameterfvSGI MANGLE(ColorTableParameterfvSGI) +#define glColorTableParameteriv MANGLE(ColorTableParameteriv) +#define glColorTableParameterivSGI MANGLE(ColorTableParameterivSGI) +#define glColorTableSGI MANGLE(ColorTableSGI) +#define glCombinerInputNV MANGLE(CombinerInputNV) +#define glCombinerOutputNV MANGLE(CombinerOutputNV) +#define glCombinerParameterfNV MANGLE(CombinerParameterfNV) +#define glCombinerParameterfvNV MANGLE(CombinerParameterfvNV) +#define glCombinerParameteriNV MANGLE(CombinerParameteriNV) +#define glCombinerParameterivNV MANGLE(CombinerParameterivNV) +#define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV) +#define glCompileShaderARB MANGLE(CompileShaderARB) +#define glCompileShaderIncludeARB MANGLE(CompileShaderIncludeARB) +#define glCompileShader MANGLE(CompileShader) +#define glCompressedMultiTexImage1DEXT MANGLE(CompressedMultiTexImage1DEXT) +#define glCompressedMultiTexImage2DEXT MANGLE(CompressedMultiTexImage2DEXT) +#define glCompressedMultiTexImage3DEXT MANGLE(CompressedMultiTexImage3DEXT) +#define glCompressedMultiTexSubImage1DEXT MANGLE(CompressedMultiTexSubImage1DEXT) +#define glCompressedMultiTexSubImage2DEXT MANGLE(CompressedMultiTexSubImage2DEXT) +#define glCompressedMultiTexSubImage3DEXT MANGLE(CompressedMultiTexSubImage3DEXT) +#define glCompressedTexImage1DARB MANGLE(CompressedTexImage1DARB) +#define glCompressedTexImage1D MANGLE(CompressedTexImage1D) +#define glCompressedTexImage2DARB MANGLE(CompressedTexImage2DARB) +#define glCompressedTexImage2D MANGLE(CompressedTexImage2D) +#define glCompressedTexImage3DARB MANGLE(CompressedTexImage3DARB) +#define glCompressedTexImage3D MANGLE(CompressedTexImage3D) +#define glCompressedTexSubImage1DARB MANGLE(CompressedTexSubImage1DARB) +#define glCompressedTexSubImage1D MANGLE(CompressedTexSubImage1D) +#define glCompressedTexSubImage2DARB MANGLE(CompressedTexSubImage2DARB) +#define glCompressedTexSubImage2D MANGLE(CompressedTexSubImage2D) +#define glCompressedTexSubImage3DARB MANGLE(CompressedTexSubImage3DARB) +#define glCompressedTexSubImage3D MANGLE(CompressedTexSubImage3D) +#define glCompressedTextureImage1DEXT MANGLE(CompressedTextureImage1DEXT) +#define glCompressedTextureImage2DEXT MANGLE(CompressedTextureImage2DEXT) +#define glCompressedTextureImage3DEXT MANGLE(CompressedTextureImage3DEXT) +#define glCompressedTextureSubImage1DEXT MANGLE(CompressedTextureSubImage1DEXT) +#define glCompressedTextureSubImage2DEXT MANGLE(CompressedTextureSubImage2DEXT) +#define glCompressedTextureSubImage3DEXT MANGLE(CompressedTextureSubImage3DEXT) +#define glConvolutionFilter1DEXT MANGLE(ConvolutionFilter1DEXT) +#define glConvolutionFilter1D MANGLE(ConvolutionFilter1D) +#define glConvolutionFilter2DEXT MANGLE(ConvolutionFilter2DEXT) +#define glConvolutionFilter2D MANGLE(ConvolutionFilter2D) +#define glConvolutionParameterfEXT MANGLE(ConvolutionParameterfEXT) +#define glConvolutionParameterf MANGLE(ConvolutionParameterf) +#define glConvolutionParameterfvEXT MANGLE(ConvolutionParameterfvEXT) +#define glConvolutionParameterfv MANGLE(ConvolutionParameterfv) +#define glConvolutionParameteriEXT MANGLE(ConvolutionParameteriEXT) +#define glConvolutionParameteri MANGLE(ConvolutionParameteri) +#define glConvolutionParameterivEXT MANGLE(ConvolutionParameterivEXT) +#define glConvolutionParameteriv MANGLE(ConvolutionParameteriv) +#define glCopyBufferSubData MANGLE(CopyBufferSubData) +#define glCopyColorSubTableEXT MANGLE(CopyColorSubTableEXT) +#define glCopyColorSubTable MANGLE(CopyColorSubTable) +#define glCopyColorTable MANGLE(CopyColorTable) +#define glCopyColorTableSGI MANGLE(CopyColorTableSGI) +#define glCopyConvolutionFilter1DEXT MANGLE(CopyConvolutionFilter1DEXT) +#define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D) +#define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT) +#define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D) +#define glCopyImageSubDataNV MANGLE(CopyImageSubDataNV) +#define glCopyMultiTexImage1DEXT MANGLE(CopyMultiTexImage1DEXT) +#define glCopyMultiTexImage2DEXT MANGLE(CopyMultiTexImage2DEXT) +#define glCopyMultiTexSubImage1DEXT MANGLE(CopyMultiTexSubImage1DEXT) +#define glCopyMultiTexSubImage2DEXT MANGLE(CopyMultiTexSubImage2DEXT) +#define glCopyMultiTexSubImage3DEXT MANGLE(CopyMultiTexSubImage3DEXT) +#define glCopyPixels MANGLE(CopyPixels) +#define glCopyTexImage1DEXT MANGLE(CopyTexImage1DEXT) +#define glCopyTexImage1D MANGLE(CopyTexImage1D) +#define glCopyTexImage2DEXT MANGLE(CopyTexImage2DEXT) +#define glCopyTexImage2D MANGLE(CopyTexImage2D) +#define glCopyTexSubImage1DEXT MANGLE(CopyTexSubImage1DEXT) +#define glCopyTexSubImage1D MANGLE(CopyTexSubImage1D) +#define glCopyTexSubImage2DEXT MANGLE(CopyTexSubImage2DEXT) +#define glCopyTexSubImage2D MANGLE(CopyTexSubImage2D) +#define glCopyTexSubImage3DEXT MANGLE(CopyTexSubImage3DEXT) +#define glCopyTexSubImage3D MANGLE(CopyTexSubImage3D) +#define glCopyTextureImage1DEXT MANGLE(CopyTextureImage1DEXT) +#define glCopyTextureImage2DEXT MANGLE(CopyTextureImage2DEXT) +#define glCopyTextureSubImage1DEXT MANGLE(CopyTextureSubImage1DEXT) +#define glCopyTextureSubImage2DEXT MANGLE(CopyTextureSubImage2DEXT) +#define glCopyTextureSubImage3DEXT MANGLE(CopyTextureSubImage3DEXT) +#define glCreateDebugObjectMESA MANGLE(CreateDebugObjectMESA) +#define glCreateProgram MANGLE(CreateProgram) +#define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB) +#define glCreateShader MANGLE(CreateShader) +#define glCreateShaderObjectARB MANGLE(CreateShaderObjectARB) +#define glCreateShaderProgramEXT MANGLE(CreateShaderProgramEXT) +#define glCreateShaderProgramv MANGLE(CreateShaderProgramv) +#define glCreateSyncFromCLeventARB MANGLE(CreateSyncFromCLeventARB) +#define glCullFace MANGLE(CullFace) +#define glCullParameterdvEXT MANGLE(CullParameterdvEXT) +#define glCullParameterfvEXT MANGLE(CullParameterfvEXT) +#define glCurrentPaletteMatrixARB MANGLE(CurrentPaletteMatrixARB) +#define glDebugMessageCallbackAMD MANGLE(DebugMessageCallbackAMD) +#define glDebugMessageCallbackARB MANGLE(DebugMessageCallbackARB) +#define glDebugMessageControlARB MANGLE(DebugMessageControlARB) +#define glDebugMessageEnableAMD MANGLE(DebugMessageEnableAMD) +#define glDebugMessageInsertAMD MANGLE(DebugMessageInsertAMD) +#define glDebugMessageInsertARB MANGLE(DebugMessageInsertARB) +#define glDeformationMap3dSGIX MANGLE(DeformationMap3dSGIX) +#define glDeformationMap3fSGIX MANGLE(DeformationMap3fSGIX) +#define glDeformSGIX MANGLE(DeformSGIX) +#define glDeleteAsyncMarkersSGIX MANGLE(DeleteAsyncMarkersSGIX) +#define glDeleteBuffersARB MANGLE(DeleteBuffersARB) +#define glDeleteBuffers MANGLE(DeleteBuffers) +#define glDeleteFencesAPPLE MANGLE(DeleteFencesAPPLE) +#define glDeleteFencesNV MANGLE(DeleteFencesNV) +#define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI) +#define glDeleteFramebuffersEXT MANGLE(DeleteFramebuffersEXT) +#define glDeleteFramebuffers MANGLE(DeleteFramebuffers) +#define glDeleteLists MANGLE(DeleteLists) +#define glDeleteNamedStringARB MANGLE(DeleteNamedStringARB) +#define glDeleteNamesAMD MANGLE(DeleteNamesAMD) +#define glDeleteObjectARB MANGLE(DeleteObjectARB) +#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV) +#define glDeletePerfMonitorsAMD MANGLE(DeletePerfMonitorsAMD) +#define glDeleteProgram MANGLE(DeleteProgram) +#define glDeleteProgramPipelines MANGLE(DeleteProgramPipelines) +#define glDeleteProgramsARB MANGLE(DeleteProgramsARB) +#define glDeleteProgramsNV MANGLE(DeleteProgramsNV) +#define glDeleteQueriesARB MANGLE(DeleteQueriesARB) +#define glDeleteQueries MANGLE(DeleteQueries) +#define glDeleteRenderbuffersEXT MANGLE(DeleteRenderbuffersEXT) +#define glDeleteRenderbuffers MANGLE(DeleteRenderbuffers) +#define glDeleteSamplers MANGLE(DeleteSamplers) +#define glDeleteShader MANGLE(DeleteShader) +#define glDeleteSync MANGLE(DeleteSync) +#define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT) +#define glDeleteTextures MANGLE(DeleteTextures) +#define glDeleteTransformFeedbacks MANGLE(DeleteTransformFeedbacks) +#define glDeleteTransformFeedbacksNV MANGLE(DeleteTransformFeedbacksNV) +#define glDeleteVertexArraysAPPLE MANGLE(DeleteVertexArraysAPPLE) +#define glDeleteVertexArrays MANGLE(DeleteVertexArrays) +#define glDeleteVertexShaderEXT MANGLE(DeleteVertexShaderEXT) +#define glDepthBoundsdNV MANGLE(DepthBoundsdNV) +#define glDepthBoundsEXT MANGLE(DepthBoundsEXT) +#define glDepthFunc MANGLE(DepthFunc) +#define glDepthMask MANGLE(DepthMask) +#define glDepthRangeArrayv MANGLE(DepthRangeArrayv) +#define glDepthRangedNV MANGLE(DepthRangedNV) +#define glDepthRangef MANGLE(DepthRangef) +#define glDepthRangeIndexed MANGLE(DepthRangeIndexed) +#define glDepthRange MANGLE(DepthRange) +#define glDetachObjectARB MANGLE(DetachObjectARB) +#define glDetachShader MANGLE(DetachShader) +#define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS) +#define glDisableClientStateIndexedEXT MANGLE(DisableClientStateIndexedEXT) +#define glDisableClientState MANGLE(DisableClientState) +#define glDisablei MANGLE(Disablei) +#define glDisableIndexedEXT MANGLE(DisableIndexedEXT) +#define glDisable MANGLE(Disable) +#define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT) +#define glDisableVertexAttribAPPLE MANGLE(DisableVertexAttribAPPLE) +#define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB) +#define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray) +#define glDrawArraysEXT MANGLE(DrawArraysEXT) +#define glDrawArraysIndirect MANGLE(DrawArraysIndirect) +#define glDrawArraysInstancedARB MANGLE(DrawArraysInstancedARB) +#define glDrawArraysInstancedEXT MANGLE(DrawArraysInstancedEXT) +#define glDrawArraysInstanced MANGLE(DrawArraysInstanced) +#define glDrawArrays MANGLE(DrawArrays) +#define glDrawBuffer MANGLE(DrawBuffer) +#define glDrawBuffersARB MANGLE(DrawBuffersARB) +#define glDrawBuffersATI MANGLE(DrawBuffersATI) +#define glDrawBuffers MANGLE(DrawBuffers) +#define glDrawElementArrayAPPLE MANGLE(DrawElementArrayAPPLE) +#define glDrawElementArrayATI MANGLE(DrawElementArrayATI) +#define glDrawElementsBaseVertex MANGLE(DrawElementsBaseVertex) +#define glDrawElementsIndirect MANGLE(DrawElementsIndirect) +#define glDrawElementsInstancedARB MANGLE(DrawElementsInstancedARB) +#define glDrawElementsInstancedBaseVertex MANGLE(DrawElementsInstancedBaseVertex) +#define glDrawElementsInstancedEXT MANGLE(DrawElementsInstancedEXT) +#define glDrawElementsInstanced MANGLE(DrawElementsInstanced) +#define glDrawElements MANGLE(DrawElements) +#define glDrawMeshArraysSUN MANGLE(DrawMeshArraysSUN) +#define glDrawPixels MANGLE(DrawPixels) +#define glDrawRangeElementArrayAPPLE MANGLE(DrawRangeElementArrayAPPLE) +#define glDrawRangeElementArrayATI MANGLE(DrawRangeElementArrayATI) +#define glDrawRangeElementsBaseVertex MANGLE(DrawRangeElementsBaseVertex) +#define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT) +#define glDrawRangeElements MANGLE(DrawRangeElements) +#define glDrawTransformFeedback MANGLE(DrawTransformFeedback) +#define glDrawTransformFeedbackNV MANGLE(DrawTransformFeedbackNV) +#define glDrawTransformFeedbackStream MANGLE(DrawTransformFeedbackStream) +#define glEdgeFlagFormatNV MANGLE(EdgeFlagFormatNV) +#define glEdgeFlag MANGLE(EdgeFlag) +#define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT) +#define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM) +#define glEdgeFlagPointer MANGLE(EdgeFlagPointer) +#define glEdgeFlagv MANGLE(EdgeFlagv) +#define glEGLImageTargetRenderbufferStorageOES MANGLE(EGLImageTargetRenderbufferStorageOES) +#define glEGLImageTargetTexture2DOES MANGLE(EGLImageTargetTexture2DOES) +#define glElementPointerAPPLE MANGLE(ElementPointerAPPLE) +#define glElementPointerATI MANGLE(ElementPointerATI) +#define glEnableClientStateIndexedEXT MANGLE(EnableClientStateIndexedEXT) +#define glEnableClientState MANGLE(EnableClientState) +#define glEnablei MANGLE(Enablei) +#define glEnableIndexedEXT MANGLE(EnableIndexedEXT) +#define glEnable MANGLE(Enable) +#define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT) +#define glEnableVertexAttribAPPLE MANGLE(EnableVertexAttribAPPLE) +#define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB) +#define glEnableVertexAttribArray MANGLE(EnableVertexAttribArray) +#define glEndConditionalRender MANGLE(EndConditionalRender) +#define glEndConditionalRenderNV MANGLE(EndConditionalRenderNV) +#define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI) +#define glEndList MANGLE(EndList) +#define glEnd MANGLE(End) +#define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV) +#define glEndPerfMonitorAMD MANGLE(EndPerfMonitorAMD) +#define glEndQueryARB MANGLE(EndQueryARB) +#define glEndQueryIndexed MANGLE(EndQueryIndexed) +#define glEndQuery MANGLE(EndQuery) +#define glEndTransformFeedbackEXT MANGLE(EndTransformFeedbackEXT) +#define glEndTransformFeedback MANGLE(EndTransformFeedback) +#define glEndTransformFeedbackNV MANGLE(EndTransformFeedbackNV) +#define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT) +#define glEndVideoCaptureNV MANGLE(EndVideoCaptureNV) +#define glEvalCoord1d MANGLE(EvalCoord1d) +#define glEvalCoord1dv MANGLE(EvalCoord1dv) +#define glEvalCoord1f MANGLE(EvalCoord1f) +#define glEvalCoord1fv MANGLE(EvalCoord1fv) +#define glEvalCoord2d MANGLE(EvalCoord2d) +#define glEvalCoord2dv MANGLE(EvalCoord2dv) +#define glEvalCoord2f MANGLE(EvalCoord2f) +#define glEvalCoord2fv MANGLE(EvalCoord2fv) +#define glEvalMapsNV MANGLE(EvalMapsNV) +#define glEvalMesh1 MANGLE(EvalMesh1) +#define glEvalMesh2 MANGLE(EvalMesh2) +#define glEvalPoint1 MANGLE(EvalPoint1) +#define glEvalPoint2 MANGLE(EvalPoint2) +#define glExecuteProgramNV MANGLE(ExecuteProgramNV) +#define glExtractComponentEXT MANGLE(ExtractComponentEXT) +#define glFeedbackBuffer MANGLE(FeedbackBuffer) +#define glFenceSync MANGLE(FenceSync) +#define glFinalCombinerInputNV MANGLE(FinalCombinerInputNV) +#define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX) +#define glFinishFenceAPPLE MANGLE(FinishFenceAPPLE) +#define glFinishFenceNV MANGLE(FinishFenceNV) +#define glFinish MANGLE(Finish) +#define glFinishObjectAPPLE MANGLE(FinishObjectAPPLE) +#define glFinishTextureSUNX MANGLE(FinishTextureSUNX) +#define glFlush MANGLE(Flush) +#define glFlushMappedBufferRangeAPPLE MANGLE(FlushMappedBufferRangeAPPLE) +#define glFlushMappedBufferRange MANGLE(FlushMappedBufferRange) +#define glFlushMappedNamedBufferRangeEXT MANGLE(FlushMappedNamedBufferRangeEXT) +#define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV) +#define glFlushRasterSGIX MANGLE(FlushRasterSGIX) +#define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE) +#define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV) +#define glFogCoorddEXT MANGLE(FogCoorddEXT) +#define glFogCoordd MANGLE(FogCoordd) +#define glFogCoorddvEXT MANGLE(FogCoorddvEXT) +#define glFogCoorddv MANGLE(FogCoorddv) +#define glFogCoordfEXT MANGLE(FogCoordfEXT) +#define glFogCoordf MANGLE(FogCoordf) +#define glFogCoordFormatNV MANGLE(FogCoordFormatNV) +#define glFogCoordfvEXT MANGLE(FogCoordfvEXT) +#define glFogCoordfv MANGLE(FogCoordfv) +#define glFogCoordhNV MANGLE(FogCoordhNV) +#define glFogCoordhvNV MANGLE(FogCoordhvNV) +#define glFogCoordPointerEXT MANGLE(FogCoordPointerEXT) +#define glFogCoordPointerListIBM MANGLE(FogCoordPointerListIBM) +#define glFogCoordPointer MANGLE(FogCoordPointer) +#define glFogf MANGLE(Fogf) +#define glFogFuncSGIS MANGLE(FogFuncSGIS) +#define glFogfv MANGLE(Fogfv) +#define glFogi MANGLE(Fogi) +#define glFogiv MANGLE(Fogiv) +#define glFragmentColorMaterialSGIX MANGLE(FragmentColorMaterialSGIX) +#define glFragmentLightfSGIX MANGLE(FragmentLightfSGIX) +#define glFragmentLightfvSGIX MANGLE(FragmentLightfvSGIX) +#define glFragmentLightiSGIX MANGLE(FragmentLightiSGIX) +#define glFragmentLightivSGIX MANGLE(FragmentLightivSGIX) +#define glFragmentLightModelfSGIX MANGLE(FragmentLightModelfSGIX) +#define glFragmentLightModelfvSGIX MANGLE(FragmentLightModelfvSGIX) +#define glFragmentLightModeliSGIX MANGLE(FragmentLightModeliSGIX) +#define glFragmentLightModelivSGIX MANGLE(FragmentLightModelivSGIX) +#define glFragmentMaterialfSGIX MANGLE(FragmentMaterialfSGIX) +#define glFragmentMaterialfvSGIX MANGLE(FragmentMaterialfvSGIX) +#define glFragmentMaterialiSGIX MANGLE(FragmentMaterialiSGIX) +#define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX) +#define glFramebufferDrawBufferEXT MANGLE(FramebufferDrawBufferEXT) +#define glFramebufferDrawBuffersEXT MANGLE(FramebufferDrawBuffersEXT) +#define glFramebufferReadBufferEXT MANGLE(FramebufferReadBufferEXT) +#define glFramebufferRenderbufferEXT MANGLE(FramebufferRenderbufferEXT) +#define glFramebufferRenderbuffer MANGLE(FramebufferRenderbuffer) +#define glFramebufferTexture1DEXT MANGLE(FramebufferTexture1DEXT) +#define glFramebufferTexture1D MANGLE(FramebufferTexture1D) +#define glFramebufferTexture2DEXT MANGLE(FramebufferTexture2DEXT) +#define glFramebufferTexture2D MANGLE(FramebufferTexture2D) +#define glFramebufferTexture3DEXT MANGLE(FramebufferTexture3DEXT) +#define glFramebufferTexture3D MANGLE(FramebufferTexture3D) +#define glFramebufferTextureARB MANGLE(FramebufferTextureARB) +#define glFramebufferTextureEXT MANGLE(FramebufferTextureEXT) +#define glFramebufferTextureFaceARB MANGLE(FramebufferTextureFaceARB) +#define glFramebufferTextureFaceEXT MANGLE(FramebufferTextureFaceEXT) +#define glFramebufferTextureLayerARB MANGLE(FramebufferTextureLayerARB) +#define glFramebufferTextureLayerEXT MANGLE(FramebufferTextureLayerEXT) +#define glFramebufferTextureLayer MANGLE(FramebufferTextureLayer) +#define glFramebufferTexture MANGLE(FramebufferTexture) +#define glFrameTerminatorGREMEDY MANGLE(FrameTerminatorGREMEDY) +#define glFrameZoomSGIX MANGLE(FrameZoomSGIX) +#define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI) +#define glFrontFace MANGLE(FrontFace) +#define glFrustum MANGLE(Frustum) +#define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX) +#define glGenBuffersARB MANGLE(GenBuffersARB) +#define glGenBuffers MANGLE(GenBuffers) +#define glGenerateMipmapEXT MANGLE(GenerateMipmapEXT) +#define glGenerateMipmap MANGLE(GenerateMipmap) +#define glGenerateMultiTexMipmapEXT MANGLE(GenerateMultiTexMipmapEXT) +#define glGenerateTextureMipmapEXT MANGLE(GenerateTextureMipmapEXT) +#define glGenFencesAPPLE MANGLE(GenFencesAPPLE) +#define glGenFencesNV MANGLE(GenFencesNV) +#define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI) +#define glGenFramebuffersEXT MANGLE(GenFramebuffersEXT) +#define glGenFramebuffers MANGLE(GenFramebuffers) +#define glGenLists MANGLE(GenLists) +#define glGenNamesAMD MANGLE(GenNamesAMD) +#define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV) +#define glGenPerfMonitorsAMD MANGLE(GenPerfMonitorsAMD) +#define glGenProgramPipelines MANGLE(GenProgramPipelines) +#define glGenProgramsARB MANGLE(GenProgramsARB) +#define glGenProgramsNV MANGLE(GenProgramsNV) +#define glGenQueriesARB MANGLE(GenQueriesARB) +#define glGenQueries MANGLE(GenQueries) +#define glGenRenderbuffersEXT MANGLE(GenRenderbuffersEXT) +#define glGenRenderbuffers MANGLE(GenRenderbuffers) +#define glGenSamplers MANGLE(GenSamplers) +#define glGenSymbolsEXT MANGLE(GenSymbolsEXT) +#define glGenTexturesEXT MANGLE(GenTexturesEXT) +#define glGenTextures MANGLE(GenTextures) +#define glGenTransformFeedbacks MANGLE(GenTransformFeedbacks) +#define glGenTransformFeedbacksNV MANGLE(GenTransformFeedbacksNV) +#define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE) +#define glGenVertexArrays MANGLE(GenVertexArrays) +#define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT) +#define glGetActiveAttribARB MANGLE(GetActiveAttribARB) +#define glGetActiveAttrib MANGLE(GetActiveAttrib) +#define glGetActiveSubroutineName MANGLE(GetActiveSubroutineName) +#define glGetActiveSubroutineUniformiv MANGLE(GetActiveSubroutineUniformiv) +#define glGetActiveSubroutineUniformName MANGLE(GetActiveSubroutineUniformName) +#define glGetActiveUniformARB MANGLE(GetActiveUniformARB) +#define glGetActiveUniformBlockiv MANGLE(GetActiveUniformBlockiv) +#define glGetActiveUniformBlockName MANGLE(GetActiveUniformBlockName) +#define glGetActiveUniform MANGLE(GetActiveUniform) +#define glGetActiveUniformName MANGLE(GetActiveUniformName) +#define glGetActiveUniformsiv MANGLE(GetActiveUniformsiv) +#define glGetActiveVaryingNV MANGLE(GetActiveVaryingNV) +#define glGetArrayObjectfvATI MANGLE(GetArrayObjectfvATI) +#define glGetArrayObjectivATI MANGLE(GetArrayObjectivATI) +#define glGetAttachedObjectsARB MANGLE(GetAttachedObjectsARB) +#define glGetAttachedShaders MANGLE(GetAttachedShaders) +#define glGetAttribLocationARB MANGLE(GetAttribLocationARB) +#define glGetAttribLocation MANGLE(GetAttribLocation) +#define glGetBooleanIndexedvEXT MANGLE(GetBooleanIndexedvEXT) +#define glGetBooleani_v MANGLE(GetBooleani_v) +#define glGetBooleanv MANGLE(GetBooleanv) +#define glGetBufferParameteri64v MANGLE(GetBufferParameteri64v) +#define glGetBufferParameterivARB MANGLE(GetBufferParameterivARB) +#define glGetBufferParameteriv MANGLE(GetBufferParameteriv) +#define glGetBufferParameterui64vNV MANGLE(GetBufferParameterui64vNV) +#define glGetBufferPointervARB MANGLE(GetBufferPointervARB) +#define glGetBufferPointerv MANGLE(GetBufferPointerv) +#define glGetBufferSubDataARB MANGLE(GetBufferSubDataARB) +#define glGetBufferSubData MANGLE(GetBufferSubData) +#define glGetClipPlane MANGLE(GetClipPlane) +#define glGetColorTableEXT MANGLE(GetColorTableEXT) +#define glGetColorTable MANGLE(GetColorTable) +#define glGetColorTableParameterfvEXT MANGLE(GetColorTableParameterfvEXT) +#define glGetColorTableParameterfv MANGLE(GetColorTableParameterfv) +#define glGetColorTableParameterfvSGI MANGLE(GetColorTableParameterfvSGI) +#define glGetColorTableParameterivEXT MANGLE(GetColorTableParameterivEXT) +#define glGetColorTableParameteriv MANGLE(GetColorTableParameteriv) +#define glGetColorTableParameterivSGI MANGLE(GetColorTableParameterivSGI) +#define glGetColorTableSGI MANGLE(GetColorTableSGI) +#define glGetCombinerInputParameterfvNV MANGLE(GetCombinerInputParameterfvNV) +#define glGetCombinerInputParameterivNV MANGLE(GetCombinerInputParameterivNV) +#define glGetCombinerOutputParameterfvNV MANGLE(GetCombinerOutputParameterfvNV) +#define glGetCombinerOutputParameterivNV MANGLE(GetCombinerOutputParameterivNV) +#define glGetCombinerStageParameterfvNV MANGLE(GetCombinerStageParameterfvNV) +#define glGetCompressedMultiTexImageEXT MANGLE(GetCompressedMultiTexImageEXT) +#define glGetCompressedTexImageARB MANGLE(GetCompressedTexImageARB) +#define glGetCompressedTexImage MANGLE(GetCompressedTexImage) +#define glGetCompressedTextureImageEXT MANGLE(GetCompressedTextureImageEXT) +#define glGetConvolutionFilterEXT MANGLE(GetConvolutionFilterEXT) +#define glGetConvolutionFilter MANGLE(GetConvolutionFilter) +#define glGetConvolutionParameterfvEXT MANGLE(GetConvolutionParameterfvEXT) +#define glGetConvolutionParameterfv MANGLE(GetConvolutionParameterfv) +#define glGetConvolutionParameterivEXT MANGLE(GetConvolutionParameterivEXT) +#define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv) +#define glGetDebugLogLengthMESA MANGLE(GetDebugLogLengthMESA) +#define glGetDebugLogMESA MANGLE(GetDebugLogMESA) +#define glGetDebugMessageLogAMD MANGLE(GetDebugMessageLogAMD) +#define glGetDebugMessageLogARB MANGLE(GetDebugMessageLogARB) +#define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS) +#define glGetDoubleIndexedvEXT MANGLE(GetDoubleIndexedvEXT) +#define glGetDoublei_v MANGLE(GetDoublei_v) +#define glGetDoublev MANGLE(GetDoublev) +#define glGetError MANGLE(GetError) +#define glGetFenceivNV MANGLE(GetFenceivNV) +#define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV) +#define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV) +#define glGetFloatIndexedvEXT MANGLE(GetFloatIndexedvEXT) +#define glGetFloati_v MANGLE(GetFloati_v) +#define glGetFloatv MANGLE(GetFloatv) +#define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS) +#define glGetFragDataIndex MANGLE(GetFragDataIndex) +#define glGetFragDataLocationEXT MANGLE(GetFragDataLocationEXT) +#define glGetFragDataLocation MANGLE(GetFragDataLocation) +#define glGetFragmentLightfvSGIX MANGLE(GetFragmentLightfvSGIX) +#define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX) +#define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX) +#define glGetFragmentMaterialivSGIX MANGLE(GetFragmentMaterialivSGIX) +#define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT) +#define glGetFramebufferAttachmentParameteriv MANGLE(GetFramebufferAttachmentParameteriv) +#define glGetFramebufferParameterivEXT MANGLE(GetFramebufferParameterivEXT) +#define glGetGraphicsResetStatusARB MANGLE(GetGraphicsResetStatusARB) +#define glGetHandleARB MANGLE(GetHandleARB) +#define glGetHistogramEXT MANGLE(GetHistogramEXT) +#define glGetHistogram MANGLE(GetHistogram) +#define glGetHistogramParameterfvEXT MANGLE(GetHistogramParameterfvEXT) +#define glGetHistogramParameterfv MANGLE(GetHistogramParameterfv) +#define glGetHistogramParameterivEXT MANGLE(GetHistogramParameterivEXT) +#define glGetHistogramParameteriv MANGLE(GetHistogramParameteriv) +#define glGetImageTransformParameterfvHP MANGLE(GetImageTransformParameterfvHP) +#define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP) +#define glGetInfoLogARB MANGLE(GetInfoLogARB) +#define glGetInstrumentsSGIX MANGLE(GetInstrumentsSGIX) +#define glGetInteger64i_v MANGLE(GetInteger64i_v) +#define glGetInteger64v MANGLE(GetInteger64v) +#define glGetIntegerIndexedvEXT MANGLE(GetIntegerIndexedvEXT) +#define glGetIntegeri_v MANGLE(GetIntegeri_v) +#define glGetIntegerui64i_vNV MANGLE(GetIntegerui64i_vNV) +#define glGetIntegerui64vNV MANGLE(GetIntegerui64vNV) +#define glGetIntegerv MANGLE(GetIntegerv) +#define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT) +#define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT) +#define glGetInvariantIntegervEXT MANGLE(GetInvariantIntegervEXT) +#define glGetLightfv MANGLE(GetLightfv) +#define glGetLightiv MANGLE(GetLightiv) +#define glGetListParameterfvSGIX MANGLE(GetListParameterfvSGIX) +#define glGetListParameterivSGIX MANGLE(GetListParameterivSGIX) +#define glGetLocalConstantBooleanvEXT MANGLE(GetLocalConstantBooleanvEXT) +#define glGetLocalConstantFloatvEXT MANGLE(GetLocalConstantFloatvEXT) +#define glGetLocalConstantIntegervEXT MANGLE(GetLocalConstantIntegervEXT) +#define glGetMapAttribParameterfvNV MANGLE(GetMapAttribParameterfvNV) +#define glGetMapAttribParameterivNV MANGLE(GetMapAttribParameterivNV) +#define glGetMapControlPointsNV MANGLE(GetMapControlPointsNV) +#define glGetMapdv MANGLE(GetMapdv) +#define glGetMapfv MANGLE(GetMapfv) +#define glGetMapiv MANGLE(GetMapiv) +#define glGetMapParameterfvNV MANGLE(GetMapParameterfvNV) +#define glGetMapParameterivNV MANGLE(GetMapParameterivNV) +#define glGetMaterialfv MANGLE(GetMaterialfv) +#define glGetMaterialiv MANGLE(GetMaterialiv) +#define glGetMinmaxEXT MANGLE(GetMinmaxEXT) +#define glGetMinmax MANGLE(GetMinmax) +#define glGetMinmaxParameterfvEXT MANGLE(GetMinmaxParameterfvEXT) +#define glGetMinmaxParameterfv MANGLE(GetMinmaxParameterfv) +#define glGetMinmaxParameterivEXT MANGLE(GetMinmaxParameterivEXT) +#define glGetMinmaxParameteriv MANGLE(GetMinmaxParameteriv) +#define glGetMultisamplefv MANGLE(GetMultisamplefv) +#define glGetMultisamplefvNV MANGLE(GetMultisamplefvNV) +#define glGetMultiTexEnvfvEXT MANGLE(GetMultiTexEnvfvEXT) +#define glGetMultiTexEnvivEXT MANGLE(GetMultiTexEnvivEXT) +#define glGetMultiTexGendvEXT MANGLE(GetMultiTexGendvEXT) +#define glGetMultiTexGenfvEXT MANGLE(GetMultiTexGenfvEXT) +#define glGetMultiTexGenivEXT MANGLE(GetMultiTexGenivEXT) +#define glGetMultiTexImageEXT MANGLE(GetMultiTexImageEXT) +#define glGetMultiTexLevelParameterfvEXT MANGLE(GetMultiTexLevelParameterfvEXT) +#define glGetMultiTexLevelParameterivEXT MANGLE(GetMultiTexLevelParameterivEXT) +#define glGetMultiTexParameterfvEXT MANGLE(GetMultiTexParameterfvEXT) +#define glGetMultiTexParameterIivEXT MANGLE(GetMultiTexParameterIivEXT) +#define glGetMultiTexParameterIuivEXT MANGLE(GetMultiTexParameterIuivEXT) +#define glGetMultiTexParameterivEXT MANGLE(GetMultiTexParameterivEXT) +#define glGetNamedBufferParameterivEXT MANGLE(GetNamedBufferParameterivEXT) +#define glGetNamedBufferParameterui64vNV MANGLE(GetNamedBufferParameterui64vNV) +#define glGetNamedBufferPointervEXT MANGLE(GetNamedBufferPointervEXT) +#define glGetNamedBufferSubDataEXT MANGLE(GetNamedBufferSubDataEXT) +#define glGetNamedFramebufferAttachmentParameterivEXT MANGLE(GetNamedFramebufferAttachmentParameterivEXT) +#define glGetNamedProgramivEXT MANGLE(GetNamedProgramivEXT) +#define glGetNamedProgramLocalParameterdvEXT MANGLE(GetNamedProgramLocalParameterdvEXT) +#define glGetNamedProgramLocalParameterfvEXT MANGLE(GetNamedProgramLocalParameterfvEXT) +#define glGetNamedProgramLocalParameterIivEXT MANGLE(GetNamedProgramLocalParameterIivEXT) +#define glGetNamedProgramLocalParameterIuivEXT MANGLE(GetNamedProgramLocalParameterIuivEXT) +#define glGetNamedProgramStringEXT MANGLE(GetNamedProgramStringEXT) +#define glGetNamedRenderbufferParameterivEXT MANGLE(GetNamedRenderbufferParameterivEXT) +#define glGetNamedStringARB MANGLE(GetNamedStringARB) +#define glGetNamedStringivARB MANGLE(GetNamedStringivARB) +#define glGetnColorTableARB MANGLE(GetnColorTableARB) +#define glGetnCompressedTexImageARB MANGLE(GetnCompressedTexImageARB) +#define glGetnConvolutionFilterARB MANGLE(GetnConvolutionFilterARB) +#define glGetnHistogramARB MANGLE(GetnHistogramARB) +#define glGetnMapdvARB MANGLE(GetnMapdvARB) +#define glGetnMapfvARB MANGLE(GetnMapfvARB) +#define glGetnMapivARB MANGLE(GetnMapivARB) +#define glGetnMinmaxARB MANGLE(GetnMinmaxARB) +#define glGetnPixelMapfvARB MANGLE(GetnPixelMapfvARB) +#define glGetnPixelMapuivARB MANGLE(GetnPixelMapuivARB) +#define glGetnPixelMapusvARB MANGLE(GetnPixelMapusvARB) +#define glGetnPolygonStippleARB MANGLE(GetnPolygonStippleARB) +#define glGetnSeparableFilterARB MANGLE(GetnSeparableFilterARB) +#define glGetnTexImageARB MANGLE(GetnTexImageARB) +#define glGetnUniformdvARB MANGLE(GetnUniformdvARB) +#define glGetnUniformfvARB MANGLE(GetnUniformfvARB) +#define glGetnUniformivARB MANGLE(GetnUniformivARB) +#define glGetnUniformuivARB MANGLE(GetnUniformuivARB) +#define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI) +#define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI) +#define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB) +#define glGetObjectParameterivAPPLE MANGLE(GetObjectParameterivAPPLE) +#define glGetObjectParameterivARB MANGLE(GetObjectParameterivARB) +#define glGetOcclusionQueryivNV MANGLE(GetOcclusionQueryivNV) +#define glGetOcclusionQueryuivNV MANGLE(GetOcclusionQueryuivNV) +#define glGetPerfMonitorCounterDataAMD MANGLE(GetPerfMonitorCounterDataAMD) +#define glGetPerfMonitorCounterInfoAMD MANGLE(GetPerfMonitorCounterInfoAMD) +#define glGetPerfMonitorCountersAMD MANGLE(GetPerfMonitorCountersAMD) +#define glGetPerfMonitorCounterStringAMD MANGLE(GetPerfMonitorCounterStringAMD) +#define glGetPerfMonitorGroupsAMD MANGLE(GetPerfMonitorGroupsAMD) +#define glGetPerfMonitorGroupStringAMD MANGLE(GetPerfMonitorGroupStringAMD) +#define glGetPixelMapfv MANGLE(GetPixelMapfv) +#define glGetPixelMapuiv MANGLE(GetPixelMapuiv) +#define glGetPixelMapusv MANGLE(GetPixelMapusv) +#define glGetPixelTexGenParameterfvSGIS MANGLE(GetPixelTexGenParameterfvSGIS) +#define glGetPixelTexGenParameterivSGIS MANGLE(GetPixelTexGenParameterivSGIS) +#define glGetPointerIndexedvEXT MANGLE(GetPointerIndexedvEXT) +#define glGetPointervEXT MANGLE(GetPointervEXT) +#define glGetPointerv MANGLE(GetPointerv) +#define glGetPolygonStipple MANGLE(GetPolygonStipple) +#define glGetProgramBinary MANGLE(GetProgramBinary) +#define glGetProgramEnvParameterdvARB MANGLE(GetProgramEnvParameterdvARB) +#define glGetProgramEnvParameterfvARB MANGLE(GetProgramEnvParameterfvARB) +#define glGetProgramEnvParameterIivNV MANGLE(GetProgramEnvParameterIivNV) +#define glGetProgramEnvParameterIuivNV MANGLE(GetProgramEnvParameterIuivNV) +#define glGetProgramInfoLog MANGLE(GetProgramInfoLog) +#define glGetProgramivARB MANGLE(GetProgramivARB) +#define glGetProgramiv MANGLE(GetProgramiv) +#define glGetProgramivNV MANGLE(GetProgramivNV) +#define glGetProgramLocalParameterdvARB MANGLE(GetProgramLocalParameterdvARB) +#define glGetProgramLocalParameterfvARB MANGLE(GetProgramLocalParameterfvARB) +#define glGetProgramLocalParameterIivNV MANGLE(GetProgramLocalParameterIivNV) +#define glGetProgramLocalParameterIuivNV MANGLE(GetProgramLocalParameterIuivNV) +#define glGetProgramNamedParameterdvNV MANGLE(GetProgramNamedParameterdvNV) +#define glGetProgramNamedParameterfvNV MANGLE(GetProgramNamedParameterfvNV) +#define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV) +#define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV) +#define glGetProgramPipelineInfoLog MANGLE(GetProgramPipelineInfoLog) +#define glGetProgramPipelineiv MANGLE(GetProgramPipelineiv) +#define glGetProgramRegisterfvMESA MANGLE(GetProgramRegisterfvMESA) +#define glGetProgramStageiv MANGLE(GetProgramStageiv) +#define glGetProgramStringARB MANGLE(GetProgramStringARB) +#define glGetProgramStringNV MANGLE(GetProgramStringNV) +#define glGetProgramSubroutineParameteruivNV MANGLE(GetProgramSubroutineParameteruivNV) +#define glGetQueryIndexediv MANGLE(GetQueryIndexediv) +#define glGetQueryivARB MANGLE(GetQueryivARB) +#define glGetQueryiv MANGLE(GetQueryiv) +#define glGetQueryObjecti64vEXT MANGLE(GetQueryObjecti64vEXT) +#define glGetQueryObjecti64v MANGLE(GetQueryObjecti64v) +#define glGetQueryObjectivARB MANGLE(GetQueryObjectivARB) +#define glGetQueryObjectiv MANGLE(GetQueryObjectiv) +#define glGetQueryObjectui64vEXT MANGLE(GetQueryObjectui64vEXT) +#define glGetQueryObjectui64v MANGLE(GetQueryObjectui64v) +#define glGetQueryObjectuivARB MANGLE(GetQueryObjectuivARB) +#define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv) +#define glGetRenderbufferParameterivEXT MANGLE(GetRenderbufferParameterivEXT) +#define glGetRenderbufferParameteriv MANGLE(GetRenderbufferParameteriv) +#define glGetSamplerParameterfv MANGLE(GetSamplerParameterfv) +#define glGetSamplerParameterIiv MANGLE(GetSamplerParameterIiv) +#define glGetSamplerParameterIuiv MANGLE(GetSamplerParameterIuiv) +#define glGetSamplerParameteriv MANGLE(GetSamplerParameteriv) +#define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT) +#define glGetSeparableFilter MANGLE(GetSeparableFilter) +#define glGetShaderInfoLog MANGLE(GetShaderInfoLog) +#define glGetShaderiv MANGLE(GetShaderiv) +#define glGetShaderPrecisionFormat MANGLE(GetShaderPrecisionFormat) +#define glGetShaderSourceARB MANGLE(GetShaderSourceARB) +#define glGetShaderSource MANGLE(GetShaderSource) +#define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS) +#define glGetStringi MANGLE(GetStringi) +#define glGetString MANGLE(GetString) +#define glGetSubroutineIndex MANGLE(GetSubroutineIndex) +#define glGetSubroutineUniformLocation MANGLE(GetSubroutineUniformLocation) +#define glGetSynciv MANGLE(GetSynciv) +#define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI) +#define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI) +#define glGetTexEnvfv MANGLE(GetTexEnvfv) +#define glGetTexEnviv MANGLE(GetTexEnviv) +#define glGetTexFilterFuncSGIS MANGLE(GetTexFilterFuncSGIS) +#define glGetTexGendv MANGLE(GetTexGendv) +#define glGetTexGenfv MANGLE(GetTexGenfv) +#define glGetTexGeniv MANGLE(GetTexGeniv) +#define glGetTexImage MANGLE(GetTexImage) +#define glGetTexLevelParameterfv MANGLE(GetTexLevelParameterfv) +#define glGetTexLevelParameteriv MANGLE(GetTexLevelParameteriv) +#define glGetTexParameterfv MANGLE(GetTexParameterfv) +#define glGetTexParameterIivEXT MANGLE(GetTexParameterIivEXT) +#define glGetTexParameterIiv MANGLE(GetTexParameterIiv) +#define glGetTexParameterIuivEXT MANGLE(GetTexParameterIuivEXT) +#define glGetTexParameterIuiv MANGLE(GetTexParameterIuiv) +#define glGetTexParameteriv MANGLE(GetTexParameteriv) +#define glGetTexParameterPointervAPPLE MANGLE(GetTexParameterPointervAPPLE) +#define glGetTextureImageEXT MANGLE(GetTextureImageEXT) +#define glGetTextureLevelParameterfvEXT MANGLE(GetTextureLevelParameterfvEXT) +#define glGetTextureLevelParameterivEXT MANGLE(GetTextureLevelParameterivEXT) +#define glGetTextureParameterfvEXT MANGLE(GetTextureParameterfvEXT) +#define glGetTextureParameterIivEXT MANGLE(GetTextureParameterIivEXT) +#define glGetTextureParameterIuivEXT MANGLE(GetTextureParameterIuivEXT) +#define glGetTextureParameterivEXT MANGLE(GetTextureParameterivEXT) +#define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV) +#define glGetTransformFeedbackVaryingEXT MANGLE(GetTransformFeedbackVaryingEXT) +#define glGetTransformFeedbackVarying MANGLE(GetTransformFeedbackVarying) +#define glGetTransformFeedbackVaryingNV MANGLE(GetTransformFeedbackVaryingNV) +#define glGetUniformBlockIndex MANGLE(GetUniformBlockIndex) +#define glGetUniformBufferSizeEXT MANGLE(GetUniformBufferSizeEXT) +#define glGetUniformdv MANGLE(GetUniformdv) +#define glGetUniformfvARB MANGLE(GetUniformfvARB) +#define glGetUniformfv MANGLE(GetUniformfv) +#define glGetUniformi64vNV MANGLE(GetUniformi64vNV) +#define glGetUniformIndices MANGLE(GetUniformIndices) +#define glGetUniformivARB MANGLE(GetUniformivARB) +#define glGetUniformiv MANGLE(GetUniformiv) +#define glGetUniformLocationARB MANGLE(GetUniformLocationARB) +#define glGetUniformLocation MANGLE(GetUniformLocation) +#define glGetUniformOffsetEXT MANGLE(GetUniformOffsetEXT) +#define glGetUniformSubroutineuiv MANGLE(GetUniformSubroutineuiv) +#define glGetUniformui64vNV MANGLE(GetUniformui64vNV) +#define glGetUniformuivEXT MANGLE(GetUniformuivEXT) +#define glGetUniformuiv MANGLE(GetUniformuiv) +#define glGetVariantArrayObjectfvATI MANGLE(GetVariantArrayObjectfvATI) +#define glGetVariantArrayObjectivATI MANGLE(GetVariantArrayObjectivATI) +#define glGetVariantBooleanvEXT MANGLE(GetVariantBooleanvEXT) +#define glGetVariantFloatvEXT MANGLE(GetVariantFloatvEXT) +#define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT) +#define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT) +#define glGetVaryingLocationNV MANGLE(GetVaryingLocationNV) +#define glGetVertexAttribArrayObjectfvATI MANGLE(GetVertexAttribArrayObjectfvATI) +#define glGetVertexAttribArrayObjectivATI MANGLE(GetVertexAttribArrayObjectivATI) +#define glGetVertexAttribdvARB MANGLE(GetVertexAttribdvARB) +#define glGetVertexAttribdv MANGLE(GetVertexAttribdv) +#define glGetVertexAttribdvNV MANGLE(GetVertexAttribdvNV) +#define glGetVertexAttribfvARB MANGLE(GetVertexAttribfvARB) +#define glGetVertexAttribfv MANGLE(GetVertexAttribfv) +#define glGetVertexAttribfvNV MANGLE(GetVertexAttribfvNV) +#define glGetVertexAttribIivEXT MANGLE(GetVertexAttribIivEXT) +#define glGetVertexAttribIiv MANGLE(GetVertexAttribIiv) +#define glGetVertexAttribIuivEXT MANGLE(GetVertexAttribIuivEXT) +#define glGetVertexAttribIuiv MANGLE(GetVertexAttribIuiv) +#define glGetVertexAttribivARB MANGLE(GetVertexAttribivARB) +#define glGetVertexAttribiv MANGLE(GetVertexAttribiv) +#define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV) +#define glGetVertexAttribLdvEXT MANGLE(GetVertexAttribLdvEXT) +#define glGetVertexAttribLdv MANGLE(GetVertexAttribLdv) +#define glGetVertexAttribLi64vNV MANGLE(GetVertexAttribLi64vNV) +#define glGetVertexAttribLui64vNV MANGLE(GetVertexAttribLui64vNV) +#define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB) +#define glGetVertexAttribPointerv MANGLE(GetVertexAttribPointerv) +#define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV) +#define glGetVideoCaptureivNV MANGLE(GetVideoCaptureivNV) +#define glGetVideoCaptureStreamdvNV MANGLE(GetVideoCaptureStreamdvNV) +#define glGetVideoCaptureStreamfvNV MANGLE(GetVideoCaptureStreamfvNV) +#define glGetVideoCaptureStreamivNV MANGLE(GetVideoCaptureStreamivNV) +#define glGetVideoi64vNV MANGLE(GetVideoi64vNV) +#define glGetVideoivNV MANGLE(GetVideoivNV) +#define glGetVideoui64vNV MANGLE(GetVideoui64vNV) +#define glGetVideouivNV MANGLE(GetVideouivNV) +#define glGlobalAlphaFactorbSUN MANGLE(GlobalAlphaFactorbSUN) +#define glGlobalAlphaFactordSUN MANGLE(GlobalAlphaFactordSUN) +#define glGlobalAlphaFactorfSUN MANGLE(GlobalAlphaFactorfSUN) +#define glGlobalAlphaFactoriSUN MANGLE(GlobalAlphaFactoriSUN) +#define glGlobalAlphaFactorsSUN MANGLE(GlobalAlphaFactorsSUN) +#define glGlobalAlphaFactorubSUN MANGLE(GlobalAlphaFactorubSUN) +#define glGlobalAlphaFactoruiSUN MANGLE(GlobalAlphaFactoruiSUN) +#define glGlobalAlphaFactorusSUN MANGLE(GlobalAlphaFactorusSUN) +#define glHint MANGLE(Hint) +#define glHintPGI MANGLE(HintPGI) +#define glHistogramEXT MANGLE(HistogramEXT) +#define glHistogram MANGLE(Histogram) +#define glIglooInterfaceSGIX MANGLE(IglooInterfaceSGIX) +#define glImageTransformParameterfHP MANGLE(ImageTransformParameterfHP) +#define glImageTransformParameterfvHP MANGLE(ImageTransformParameterfvHP) +#define glImageTransformParameteriHP MANGLE(ImageTransformParameteriHP) +#define glImageTransformParameterivHP MANGLE(ImageTransformParameterivHP) +#define glIndexd MANGLE(Indexd) +#define glIndexdv MANGLE(Indexdv) +#define glIndexf MANGLE(Indexf) +#define glIndexFormatNV MANGLE(IndexFormatNV) +#define glIndexFuncEXT MANGLE(IndexFuncEXT) +#define glIndexfv MANGLE(Indexfv) +#define glIndexi MANGLE(Indexi) +#define glIndexiv MANGLE(Indexiv) +#define glIndexMask MANGLE(IndexMask) +#define glIndexMaterialEXT MANGLE(IndexMaterialEXT) +#define glIndexPointerEXT MANGLE(IndexPointerEXT) +#define glIndexPointerListIBM MANGLE(IndexPointerListIBM) +#define glIndexPointer MANGLE(IndexPointer) +#define glIndexs MANGLE(Indexs) +#define glIndexsv MANGLE(Indexsv) +#define glIndexub MANGLE(Indexub) +#define glIndexubv MANGLE(Indexubv) +#define glInitNames MANGLE(InitNames) +#define glInsertComponentEXT MANGLE(InsertComponentEXT) +#define glInstrumentsBufferSGIX MANGLE(InstrumentsBufferSGIX) +#define glInterleavedArrays MANGLE(InterleavedArrays) +#define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX) +#define glIsBufferARB MANGLE(IsBufferARB) +#define glIsBuffer MANGLE(IsBuffer) +#define glIsBufferResidentNV MANGLE(IsBufferResidentNV) +#define glIsEnabledi MANGLE(IsEnabledi) +#define glIsEnabledIndexedEXT MANGLE(IsEnabledIndexedEXT) +#define glIsEnabled MANGLE(IsEnabled) +#define glIsFenceAPPLE MANGLE(IsFenceAPPLE) +#define glIsFenceNV MANGLE(IsFenceNV) +#define glIsFramebufferEXT MANGLE(IsFramebufferEXT) +#define glIsFramebuffer MANGLE(IsFramebuffer) +#define glIsList MANGLE(IsList) +#define glIsNameAMD MANGLE(IsNameAMD) +#define glIsNamedBufferResidentNV MANGLE(IsNamedBufferResidentNV) +#define glIsNamedStringARB MANGLE(IsNamedStringARB) +#define glIsObjectBufferATI MANGLE(IsObjectBufferATI) +#define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV) +#define glIsProgramARB MANGLE(IsProgramARB) +#define glIsProgram MANGLE(IsProgram) +#define glIsProgramNV MANGLE(IsProgramNV) +#define glIsProgramPipeline MANGLE(IsProgramPipeline) +#define glIsQueryARB MANGLE(IsQueryARB) +#define glIsQuery MANGLE(IsQuery) +#define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT) +#define glIsRenderbuffer MANGLE(IsRenderbuffer) +#define glIsSampler MANGLE(IsSampler) +#define glIsShader MANGLE(IsShader) +#define glIsSync MANGLE(IsSync) +#define glIsTextureEXT MANGLE(IsTextureEXT) +#define glIsTexture MANGLE(IsTexture) +#define glIsTransformFeedback MANGLE(IsTransformFeedback) +#define glIsTransformFeedbackNV MANGLE(IsTransformFeedbackNV) +#define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT) +#define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE) +#define glIsVertexArray MANGLE(IsVertexArray) +#define glIsVertexAttribEnabledAPPLE MANGLE(IsVertexAttribEnabledAPPLE) +#define glLightEnviSGIX MANGLE(LightEnviSGIX) +#define glLightf MANGLE(Lightf) +#define glLightfv MANGLE(Lightfv) +#define glLighti MANGLE(Lighti) +#define glLightiv MANGLE(Lightiv) +#define glLightModelf MANGLE(LightModelf) +#define glLightModelfv MANGLE(LightModelfv) +#define glLightModeli MANGLE(LightModeli) +#define glLightModeliv MANGLE(LightModeliv) +#define glLineStipple MANGLE(LineStipple) +#define glLineWidth MANGLE(LineWidth) +#define glLinkProgramARB MANGLE(LinkProgramARB) +#define glLinkProgram MANGLE(LinkProgram) +#define glListBase MANGLE(ListBase) +#define glListParameterfSGIX MANGLE(ListParameterfSGIX) +#define glListParameterfvSGIX MANGLE(ListParameterfvSGIX) +#define glListParameteriSGIX MANGLE(ListParameteriSGIX) +#define glListParameterivSGIX MANGLE(ListParameterivSGIX) +#define glLoadIdentityDeformationMapSGIX MANGLE(LoadIdentityDeformationMapSGIX) +#define glLoadIdentity MANGLE(LoadIdentity) +#define glLoadMatrixd MANGLE(LoadMatrixd) +#define glLoadMatrixf MANGLE(LoadMatrixf) +#define glLoadName MANGLE(LoadName) +#define glLoadProgramNV MANGLE(LoadProgramNV) +#define glLoadTransposeMatrixdARB MANGLE(LoadTransposeMatrixdARB) +#define glLoadTransposeMatrixd MANGLE(LoadTransposeMatrixd) +#define glLoadTransposeMatrixfARB MANGLE(LoadTransposeMatrixfARB) +#define glLoadTransposeMatrixf MANGLE(LoadTransposeMatrixf) +#define glLockArraysEXT MANGLE(LockArraysEXT) +#define glLogicOp MANGLE(LogicOp) +#define glMakeBufferNonResidentNV MANGLE(MakeBufferNonResidentNV) +#define glMakeBufferResidentNV MANGLE(MakeBufferResidentNV) +#define glMakeNamedBufferNonResidentNV MANGLE(MakeNamedBufferNonResidentNV) +#define glMakeNamedBufferResidentNV MANGLE(MakeNamedBufferResidentNV) +#define glMap1d MANGLE(Map1d) +#define glMap1f MANGLE(Map1f) +#define glMap2d MANGLE(Map2d) +#define glMap2f MANGLE(Map2f) +#define glMapBufferARB MANGLE(MapBufferARB) +#define glMapBuffer MANGLE(MapBuffer) +#define glMapBufferRange MANGLE(MapBufferRange) +#define glMapControlPointsNV MANGLE(MapControlPointsNV) +#define glMapGrid1d MANGLE(MapGrid1d) +#define glMapGrid1f MANGLE(MapGrid1f) +#define glMapGrid2d MANGLE(MapGrid2d) +#define glMapGrid2f MANGLE(MapGrid2f) +#define glMapNamedBufferEXT MANGLE(MapNamedBufferEXT) +#define glMapNamedBufferRangeEXT MANGLE(MapNamedBufferRangeEXT) +#define glMapObjectBufferATI MANGLE(MapObjectBufferATI) +#define glMapParameterfvNV MANGLE(MapParameterfvNV) +#define glMapParameterivNV MANGLE(MapParameterivNV) +#define glMapVertexAttrib1dAPPLE MANGLE(MapVertexAttrib1dAPPLE) +#define glMapVertexAttrib1fAPPLE MANGLE(MapVertexAttrib1fAPPLE) +#define glMapVertexAttrib2dAPPLE MANGLE(MapVertexAttrib2dAPPLE) +#define glMapVertexAttrib2fAPPLE MANGLE(MapVertexAttrib2fAPPLE) +#define glMaterialf MANGLE(Materialf) +#define glMaterialfv MANGLE(Materialfv) +#define glMateriali MANGLE(Materiali) +#define glMaterialiv MANGLE(Materialiv) +#define glMatrixFrustumEXT MANGLE(MatrixFrustumEXT) +#define glMatrixIndexPointerARB MANGLE(MatrixIndexPointerARB) +#define glMatrixIndexubvARB MANGLE(MatrixIndexubvARB) +#define glMatrixIndexuivARB MANGLE(MatrixIndexuivARB) +#define glMatrixIndexusvARB MANGLE(MatrixIndexusvARB) +#define glMatrixLoaddEXT MANGLE(MatrixLoaddEXT) +#define glMatrixLoadfEXT MANGLE(MatrixLoadfEXT) +#define glMatrixLoadIdentityEXT MANGLE(MatrixLoadIdentityEXT) +#define glMatrixLoadTransposedEXT MANGLE(MatrixLoadTransposedEXT) +#define glMatrixLoadTransposefEXT MANGLE(MatrixLoadTransposefEXT) +#define glMatrixMode MANGLE(MatrixMode) +#define glMatrixMultdEXT MANGLE(MatrixMultdEXT) +#define glMatrixMultfEXT MANGLE(MatrixMultfEXT) +#define glMatrixMultTransposedEXT MANGLE(MatrixMultTransposedEXT) +#define glMatrixMultTransposefEXT MANGLE(MatrixMultTransposefEXT) +#define glMatrixOrthoEXT MANGLE(MatrixOrthoEXT) +#define glMatrixPopEXT MANGLE(MatrixPopEXT) +#define glMatrixPushEXT MANGLE(MatrixPushEXT) +#define glMatrixRotatedEXT MANGLE(MatrixRotatedEXT) +#define glMatrixRotatefEXT MANGLE(MatrixRotatefEXT) +#define glMatrixScaledEXT MANGLE(MatrixScaledEXT) +#define glMatrixScalefEXT MANGLE(MatrixScalefEXT) +#define glMatrixTranslatedEXT MANGLE(MatrixTranslatedEXT) +#define glMatrixTranslatefEXT MANGLE(MatrixTranslatefEXT) +#define glMemoryBarrierEXT MANGLE(MemoryBarrierEXT) +#define glMinmaxEXT MANGLE(MinmaxEXT) +#define glMinmax MANGLE(Minmax) +#define glMinSampleShadingARB MANGLE(MinSampleShadingARB) +#define glMinSampleShading MANGLE(MinSampleShading) +#define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT) +#define glMultiDrawArrays MANGLE(MultiDrawArrays) +#define glMultiDrawElementArrayAPPLE MANGLE(MultiDrawElementArrayAPPLE) +#define glMultiDrawElementsBaseVertex MANGLE(MultiDrawElementsBaseVertex) +#define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT) +#define glMultiDrawElements MANGLE(MultiDrawElements) +#define glMultiDrawRangeElementArrayAPPLE MANGLE(MultiDrawRangeElementArrayAPPLE) +#define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM) +#define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM) +#define glMultiTexBufferEXT MANGLE(MultiTexBufferEXT) +#define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB) +#define glMultiTexCoord1d MANGLE(MultiTexCoord1d) +#define glMultiTexCoord1dvARB MANGLE(MultiTexCoord1dvARB) +#define glMultiTexCoord1dv MANGLE(MultiTexCoord1dv) +#define glMultiTexCoord1fARB MANGLE(MultiTexCoord1fARB) +#define glMultiTexCoord1f MANGLE(MultiTexCoord1f) +#define glMultiTexCoord1fvARB MANGLE(MultiTexCoord1fvARB) +#define glMultiTexCoord1fv MANGLE(MultiTexCoord1fv) +#define glMultiTexCoord1hNV MANGLE(MultiTexCoord1hNV) +#define glMultiTexCoord1hvNV MANGLE(MultiTexCoord1hvNV) +#define glMultiTexCoord1iARB MANGLE(MultiTexCoord1iARB) +#define glMultiTexCoord1i MANGLE(MultiTexCoord1i) +#define glMultiTexCoord1ivARB MANGLE(MultiTexCoord1ivARB) +#define glMultiTexCoord1iv MANGLE(MultiTexCoord1iv) +#define glMultiTexCoord1sARB MANGLE(MultiTexCoord1sARB) +#define glMultiTexCoord1s MANGLE(MultiTexCoord1s) +#define glMultiTexCoord1svARB MANGLE(MultiTexCoord1svARB) +#define glMultiTexCoord1sv MANGLE(MultiTexCoord1sv) +#define glMultiTexCoord2dARB MANGLE(MultiTexCoord2dARB) +#define glMultiTexCoord2d MANGLE(MultiTexCoord2d) +#define glMultiTexCoord2dvARB MANGLE(MultiTexCoord2dvARB) +#define glMultiTexCoord2dv MANGLE(MultiTexCoord2dv) +#define glMultiTexCoord2fARB MANGLE(MultiTexCoord2fARB) +#define glMultiTexCoord2f MANGLE(MultiTexCoord2f) +#define glMultiTexCoord2fvARB MANGLE(MultiTexCoord2fvARB) +#define glMultiTexCoord2fv MANGLE(MultiTexCoord2fv) +#define glMultiTexCoord2hNV MANGLE(MultiTexCoord2hNV) +#define glMultiTexCoord2hvNV MANGLE(MultiTexCoord2hvNV) +#define glMultiTexCoord2iARB MANGLE(MultiTexCoord2iARB) +#define glMultiTexCoord2i MANGLE(MultiTexCoord2i) +#define glMultiTexCoord2ivARB MANGLE(MultiTexCoord2ivARB) +#define glMultiTexCoord2iv MANGLE(MultiTexCoord2iv) +#define glMultiTexCoord2sARB MANGLE(MultiTexCoord2sARB) +#define glMultiTexCoord2s MANGLE(MultiTexCoord2s) +#define glMultiTexCoord2svARB MANGLE(MultiTexCoord2svARB) +#define glMultiTexCoord2sv MANGLE(MultiTexCoord2sv) +#define glMultiTexCoord3dARB MANGLE(MultiTexCoord3dARB) +#define glMultiTexCoord3d MANGLE(MultiTexCoord3d) +#define glMultiTexCoord3dvARB MANGLE(MultiTexCoord3dvARB) +#define glMultiTexCoord3dv MANGLE(MultiTexCoord3dv) +#define glMultiTexCoord3fARB MANGLE(MultiTexCoord3fARB) +#define glMultiTexCoord3f MANGLE(MultiTexCoord3f) +#define glMultiTexCoord3fvARB MANGLE(MultiTexCoord3fvARB) +#define glMultiTexCoord3fv MANGLE(MultiTexCoord3fv) +#define glMultiTexCoord3hNV MANGLE(MultiTexCoord3hNV) +#define glMultiTexCoord3hvNV MANGLE(MultiTexCoord3hvNV) +#define glMultiTexCoord3iARB MANGLE(MultiTexCoord3iARB) +#define glMultiTexCoord3i MANGLE(MultiTexCoord3i) +#define glMultiTexCoord3ivARB MANGLE(MultiTexCoord3ivARB) +#define glMultiTexCoord3iv MANGLE(MultiTexCoord3iv) +#define glMultiTexCoord3sARB MANGLE(MultiTexCoord3sARB) +#define glMultiTexCoord3s MANGLE(MultiTexCoord3s) +#define glMultiTexCoord3svARB MANGLE(MultiTexCoord3svARB) +#define glMultiTexCoord3sv MANGLE(MultiTexCoord3sv) +#define glMultiTexCoord4dARB MANGLE(MultiTexCoord4dARB) +#define glMultiTexCoord4d MANGLE(MultiTexCoord4d) +#define glMultiTexCoord4dvARB MANGLE(MultiTexCoord4dvARB) +#define glMultiTexCoord4dv MANGLE(MultiTexCoord4dv) +#define glMultiTexCoord4fARB MANGLE(MultiTexCoord4fARB) +#define glMultiTexCoord4f MANGLE(MultiTexCoord4f) +#define glMultiTexCoord4fvARB MANGLE(MultiTexCoord4fvARB) +#define glMultiTexCoord4fv MANGLE(MultiTexCoord4fv) +#define glMultiTexCoord4hNV MANGLE(MultiTexCoord4hNV) +#define glMultiTexCoord4hvNV MANGLE(MultiTexCoord4hvNV) +#define glMultiTexCoord4iARB MANGLE(MultiTexCoord4iARB) +#define glMultiTexCoord4i MANGLE(MultiTexCoord4i) +#define glMultiTexCoord4ivARB MANGLE(MultiTexCoord4ivARB) +#define glMultiTexCoord4iv MANGLE(MultiTexCoord4iv) +#define glMultiTexCoord4sARB MANGLE(MultiTexCoord4sARB) +#define glMultiTexCoord4s MANGLE(MultiTexCoord4s) +#define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB) +#define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv) +#define glMultiTexCoordP1ui MANGLE(MultiTexCoordP1ui) +#define glMultiTexCoordP1uiv MANGLE(MultiTexCoordP1uiv) +#define glMultiTexCoordP2ui MANGLE(MultiTexCoordP2ui) +#define glMultiTexCoordP2uiv MANGLE(MultiTexCoordP2uiv) +#define glMultiTexCoordP3ui MANGLE(MultiTexCoordP3ui) +#define glMultiTexCoordP3uiv MANGLE(MultiTexCoordP3uiv) +#define glMultiTexCoordP4ui MANGLE(MultiTexCoordP4ui) +#define glMultiTexCoordP4uiv MANGLE(MultiTexCoordP4uiv) +#define glMultiTexCoordPointerEXT MANGLE(MultiTexCoordPointerEXT) +#define glMultiTexEnvfEXT MANGLE(MultiTexEnvfEXT) +#define glMultiTexEnvfvEXT MANGLE(MultiTexEnvfvEXT) +#define glMultiTexEnviEXT MANGLE(MultiTexEnviEXT) +#define glMultiTexEnvivEXT MANGLE(MultiTexEnvivEXT) +#define glMultiTexGendEXT MANGLE(MultiTexGendEXT) +#define glMultiTexGendvEXT MANGLE(MultiTexGendvEXT) +#define glMultiTexGenfEXT MANGLE(MultiTexGenfEXT) +#define glMultiTexGenfvEXT MANGLE(MultiTexGenfvEXT) +#define glMultiTexGeniEXT MANGLE(MultiTexGeniEXT) +#define glMultiTexGenivEXT MANGLE(MultiTexGenivEXT) +#define glMultiTexImage1DEXT MANGLE(MultiTexImage1DEXT) +#define glMultiTexImage2DEXT MANGLE(MultiTexImage2DEXT) +#define glMultiTexImage3DEXT MANGLE(MultiTexImage3DEXT) +#define glMultiTexParameterfEXT MANGLE(MultiTexParameterfEXT) +#define glMultiTexParameterfvEXT MANGLE(MultiTexParameterfvEXT) +#define glMultiTexParameteriEXT MANGLE(MultiTexParameteriEXT) +#define glMultiTexParameterIivEXT MANGLE(MultiTexParameterIivEXT) +#define glMultiTexParameterIuivEXT MANGLE(MultiTexParameterIuivEXT) +#define glMultiTexParameterivEXT MANGLE(MultiTexParameterivEXT) +#define glMultiTexRenderbufferEXT MANGLE(MultiTexRenderbufferEXT) +#define glMultiTexSubImage1DEXT MANGLE(MultiTexSubImage1DEXT) +#define glMultiTexSubImage2DEXT MANGLE(MultiTexSubImage2DEXT) +#define glMultiTexSubImage3DEXT MANGLE(MultiTexSubImage3DEXT) +#define glMultMatrixd MANGLE(MultMatrixd) +#define glMultMatrixf MANGLE(MultMatrixf) +#define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB) +#define glMultTransposeMatrixd MANGLE(MultTransposeMatrixd) +#define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB) +#define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf) +#define glNamedBufferDataEXT MANGLE(NamedBufferDataEXT) +#define glNamedBufferSubDataEXT MANGLE(NamedBufferSubDataEXT) +#define glNamedCopyBufferSubDataEXT MANGLE(NamedCopyBufferSubDataEXT) +#define glNamedFramebufferRenderbufferEXT MANGLE(NamedFramebufferRenderbufferEXT) +#define glNamedFramebufferTexture1DEXT MANGLE(NamedFramebufferTexture1DEXT) +#define glNamedFramebufferTexture2DEXT MANGLE(NamedFramebufferTexture2DEXT) +#define glNamedFramebufferTexture3DEXT MANGLE(NamedFramebufferTexture3DEXT) +#define glNamedFramebufferTextureEXT MANGLE(NamedFramebufferTextureEXT) +#define glNamedFramebufferTextureFaceEXT MANGLE(NamedFramebufferTextureFaceEXT) +#define glNamedFramebufferTextureLayerEXT MANGLE(NamedFramebufferTextureLayerEXT) +#define glNamedProgramLocalParameter4dEXT MANGLE(NamedProgramLocalParameter4dEXT) +#define glNamedProgramLocalParameter4dvEXT MANGLE(NamedProgramLocalParameter4dvEXT) +#define glNamedProgramLocalParameter4fEXT MANGLE(NamedProgramLocalParameter4fEXT) +#define glNamedProgramLocalParameter4fvEXT MANGLE(NamedProgramLocalParameter4fvEXT) +#define glNamedProgramLocalParameterI4iEXT MANGLE(NamedProgramLocalParameterI4iEXT) +#define glNamedProgramLocalParameterI4ivEXT MANGLE(NamedProgramLocalParameterI4ivEXT) +#define glNamedProgramLocalParameterI4uiEXT MANGLE(NamedProgramLocalParameterI4uiEXT) +#define glNamedProgramLocalParameterI4uivEXT MANGLE(NamedProgramLocalParameterI4uivEXT) +#define glNamedProgramLocalParameters4fvEXT MANGLE(NamedProgramLocalParameters4fvEXT) +#define glNamedProgramLocalParametersI4ivEXT MANGLE(NamedProgramLocalParametersI4ivEXT) +#define glNamedProgramLocalParametersI4uivEXT MANGLE(NamedProgramLocalParametersI4uivEXT) +#define glNamedProgramStringEXT MANGLE(NamedProgramStringEXT) +#define glNamedRenderbufferStorageEXT MANGLE(NamedRenderbufferStorageEXT) +#define glNamedRenderbufferStorageMultisampleCoverageEXT MANGLE(NamedRenderbufferStorageMultisampleCoverageEXT) +#define glNamedRenderbufferStorageMultisampleEXT MANGLE(NamedRenderbufferStorageMultisampleEXT) +#define glNamedStringARB MANGLE(NamedStringARB) +#define glNewList MANGLE(NewList) +#define glNewObjectBufferATI MANGLE(NewObjectBufferATI) +#define glNormal3b MANGLE(Normal3b) +#define glNormal3bv MANGLE(Normal3bv) +#define glNormal3d MANGLE(Normal3d) +#define glNormal3dv MANGLE(Normal3dv) +#define glNormal3f MANGLE(Normal3f) +#define glNormal3fVertex3fSUN MANGLE(Normal3fVertex3fSUN) +#define glNormal3fVertex3fvSUN MANGLE(Normal3fVertex3fvSUN) +#define glNormal3fv MANGLE(Normal3fv) +#define glNormal3hNV MANGLE(Normal3hNV) +#define glNormal3hvNV MANGLE(Normal3hvNV) +#define glNormal3i MANGLE(Normal3i) +#define glNormal3iv MANGLE(Normal3iv) +#define glNormal3s MANGLE(Normal3s) +#define glNormal3sv MANGLE(Normal3sv) +#define glNormalFormatNV MANGLE(NormalFormatNV) +#define glNormalP3ui MANGLE(NormalP3ui) +#define glNormalP3uiv MANGLE(NormalP3uiv) +#define glNormalPointerEXT MANGLE(NormalPointerEXT) +#define glNormalPointerListIBM MANGLE(NormalPointerListIBM) +#define glNormalPointer MANGLE(NormalPointer) +#define glNormalPointervINTEL MANGLE(NormalPointervINTEL) +#define glNormalStream3bATI MANGLE(NormalStream3bATI) +#define glNormalStream3bvATI MANGLE(NormalStream3bvATI) +#define glNormalStream3dATI MANGLE(NormalStream3dATI) +#define glNormalStream3dvATI MANGLE(NormalStream3dvATI) +#define glNormalStream3fATI MANGLE(NormalStream3fATI) +#define glNormalStream3fvATI MANGLE(NormalStream3fvATI) +#define glNormalStream3iATI MANGLE(NormalStream3iATI) +#define glNormalStream3ivATI MANGLE(NormalStream3ivATI) +#define glNormalStream3sATI MANGLE(NormalStream3sATI) +#define glNormalStream3svATI MANGLE(NormalStream3svATI) +#define glObjectPurgeableAPPLE MANGLE(ObjectPurgeableAPPLE) +#define glObjectUnpurgeableAPPLE MANGLE(ObjectUnpurgeableAPPLE) +#define glOrtho MANGLE(Ortho) +#define glPassTexCoordATI MANGLE(PassTexCoordATI) +#define glPassThrough MANGLE(PassThrough) +#define glPatchParameterfv MANGLE(PatchParameterfv) +#define glPatchParameteri MANGLE(PatchParameteri) +#define glPauseTransformFeedback MANGLE(PauseTransformFeedback) +#define glPauseTransformFeedbackNV MANGLE(PauseTransformFeedbackNV) +#define glPixelDataRangeNV MANGLE(PixelDataRangeNV) +#define glPixelMapfv MANGLE(PixelMapfv) +#define glPixelMapuiv MANGLE(PixelMapuiv) +#define glPixelMapusv MANGLE(PixelMapusv) +#define glPixelStoref MANGLE(PixelStoref) +#define glPixelStorei MANGLE(PixelStorei) +#define glPixelTexGenParameterfSGIS MANGLE(PixelTexGenParameterfSGIS) +#define glPixelTexGenParameterfvSGIS MANGLE(PixelTexGenParameterfvSGIS) +#define glPixelTexGenParameteriSGIS MANGLE(PixelTexGenParameteriSGIS) +#define glPixelTexGenParameterivSGIS MANGLE(PixelTexGenParameterivSGIS) +#define glPixelTexGenSGIX MANGLE(PixelTexGenSGIX) +#define glPixelTransferf MANGLE(PixelTransferf) +#define glPixelTransferi MANGLE(PixelTransferi) +#define glPixelTransformParameterfEXT MANGLE(PixelTransformParameterfEXT) +#define glPixelTransformParameterfvEXT MANGLE(PixelTransformParameterfvEXT) +#define glPixelTransformParameteriEXT MANGLE(PixelTransformParameteriEXT) +#define glPixelTransformParameterivEXT MANGLE(PixelTransformParameterivEXT) +#define glPixelZoom MANGLE(PixelZoom) +#define glPNTrianglesfATI MANGLE(PNTrianglesfATI) +#define glPNTrianglesiATI MANGLE(PNTrianglesiATI) +#define glPointParameterfARB MANGLE(PointParameterfARB) +#define glPointParameterfEXT MANGLE(PointParameterfEXT) +#define glPointParameterf MANGLE(PointParameterf) +#define glPointParameterfSGIS MANGLE(PointParameterfSGIS) +#define glPointParameterfvARB MANGLE(PointParameterfvARB) +#define glPointParameterfvEXT MANGLE(PointParameterfvEXT) +#define glPointParameterfv MANGLE(PointParameterfv) +#define glPointParameterfvSGIS MANGLE(PointParameterfvSGIS) +#define glPointParameteri MANGLE(PointParameteri) +#define glPointParameteriNV MANGLE(PointParameteriNV) +#define glPointParameteriv MANGLE(PointParameteriv) +#define glPointParameterivNV MANGLE(PointParameterivNV) +#define glPointSize MANGLE(PointSize) +#define glPollAsyncSGIX MANGLE(PollAsyncSGIX) +#define glPollInstrumentsSGIX MANGLE(PollInstrumentsSGIX) +#define glPolygonMode MANGLE(PolygonMode) +#define glPolygonOffsetEXT MANGLE(PolygonOffsetEXT) +#define glPolygonOffset MANGLE(PolygonOffset) +#define glPolygonStipple MANGLE(PolygonStipple) +#define glPopAttrib MANGLE(PopAttrib) +#define glPopClientAttrib MANGLE(PopClientAttrib) +#define glPopMatrix MANGLE(PopMatrix) +#define glPopName MANGLE(PopName) +#define glPresentFrameDualFillNV MANGLE(PresentFrameDualFillNV) +#define glPresentFrameKeyedNV MANGLE(PresentFrameKeyedNV) +#define glPrimitiveRestartIndex MANGLE(PrimitiveRestartIndex) +#define glPrimitiveRestartIndexNV MANGLE(PrimitiveRestartIndexNV) +#define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV) +#define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT) +#define glPrioritizeTextures MANGLE(PrioritizeTextures) +#define glProgramBinary MANGLE(ProgramBinary) +#define glProgramBufferParametersfvNV MANGLE(ProgramBufferParametersfvNV) +#define glProgramBufferParametersIivNV MANGLE(ProgramBufferParametersIivNV) +#define glProgramBufferParametersIuivNV MANGLE(ProgramBufferParametersIuivNV) +#define glProgramCallbackMESA MANGLE(ProgramCallbackMESA) +#define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB) +#define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB) +#define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB) +#define glProgramEnvParameter4fvARB MANGLE(ProgramEnvParameter4fvARB) +#define glProgramEnvParameterI4iNV MANGLE(ProgramEnvParameterI4iNV) +#define glProgramEnvParameterI4ivNV MANGLE(ProgramEnvParameterI4ivNV) +#define glProgramEnvParameterI4uiNV MANGLE(ProgramEnvParameterI4uiNV) +#define glProgramEnvParameterI4uivNV MANGLE(ProgramEnvParameterI4uivNV) +#define glProgramEnvParameters4fvEXT MANGLE(ProgramEnvParameters4fvEXT) +#define glProgramEnvParametersI4ivNV MANGLE(ProgramEnvParametersI4ivNV) +#define glProgramEnvParametersI4uivNV MANGLE(ProgramEnvParametersI4uivNV) +#define glProgramLocalParameter4dARB MANGLE(ProgramLocalParameter4dARB) +#define glProgramLocalParameter4dvARB MANGLE(ProgramLocalParameter4dvARB) +#define glProgramLocalParameter4fARB MANGLE(ProgramLocalParameter4fARB) +#define glProgramLocalParameter4fvARB MANGLE(ProgramLocalParameter4fvARB) +#define glProgramLocalParameterI4iNV MANGLE(ProgramLocalParameterI4iNV) +#define glProgramLocalParameterI4ivNV MANGLE(ProgramLocalParameterI4ivNV) +#define glProgramLocalParameterI4uiNV MANGLE(ProgramLocalParameterI4uiNV) +#define glProgramLocalParameterI4uivNV MANGLE(ProgramLocalParameterI4uivNV) +#define glProgramLocalParameters4fvEXT MANGLE(ProgramLocalParameters4fvEXT) +#define glProgramLocalParametersI4ivNV MANGLE(ProgramLocalParametersI4ivNV) +#define glProgramLocalParametersI4uivNV MANGLE(ProgramLocalParametersI4uivNV) +#define glProgramNamedParameter4dNV MANGLE(ProgramNamedParameter4dNV) +#define glProgramNamedParameter4dvNV MANGLE(ProgramNamedParameter4dvNV) +#define glProgramNamedParameter4fNV MANGLE(ProgramNamedParameter4fNV) +#define glProgramNamedParameter4fvNV MANGLE(ProgramNamedParameter4fvNV) +#define glProgramParameter4dNV MANGLE(ProgramParameter4dNV) +#define glProgramParameter4dvNV MANGLE(ProgramParameter4dvNV) +#define glProgramParameter4fNV MANGLE(ProgramParameter4fNV) +#define glProgramParameter4fvNV MANGLE(ProgramParameter4fvNV) +#define glProgramParameteriARB MANGLE(ProgramParameteriARB) +#define glProgramParameteriEXT MANGLE(ProgramParameteriEXT) +#define glProgramParameteri MANGLE(ProgramParameteri) +#define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV) +#define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV) +#define glProgramStringARB MANGLE(ProgramStringARB) +#define glProgramSubroutineParametersuivNV MANGLE(ProgramSubroutineParametersuivNV) +#define glProgramUniform1dEXT MANGLE(ProgramUniform1dEXT) +#define glProgramUniform1d MANGLE(ProgramUniform1d) +#define glProgramUniform1dvEXT MANGLE(ProgramUniform1dvEXT) +#define glProgramUniform1dv MANGLE(ProgramUniform1dv) +#define glProgramUniform1fEXT MANGLE(ProgramUniform1fEXT) +#define glProgramUniform1f MANGLE(ProgramUniform1f) +#define glProgramUniform1fvEXT MANGLE(ProgramUniform1fvEXT) +#define glProgramUniform1fv MANGLE(ProgramUniform1fv) +#define glProgramUniform1i64NV MANGLE(ProgramUniform1i64NV) +#define glProgramUniform1i64vNV MANGLE(ProgramUniform1i64vNV) +#define glProgramUniform1iEXT MANGLE(ProgramUniform1iEXT) +#define glProgramUniform1i MANGLE(ProgramUniform1i) +#define glProgramUniform1ivEXT MANGLE(ProgramUniform1ivEXT) +#define glProgramUniform1iv MANGLE(ProgramUniform1iv) +#define glProgramUniform1ui64NV MANGLE(ProgramUniform1ui64NV) +#define glProgramUniform1ui64vNV MANGLE(ProgramUniform1ui64vNV) +#define glProgramUniform1uiEXT MANGLE(ProgramUniform1uiEXT) +#define glProgramUniform1ui MANGLE(ProgramUniform1ui) +#define glProgramUniform1uivEXT MANGLE(ProgramUniform1uivEXT) +#define glProgramUniform1uiv MANGLE(ProgramUniform1uiv) +#define glProgramUniform2dEXT MANGLE(ProgramUniform2dEXT) +#define glProgramUniform2d MANGLE(ProgramUniform2d) +#define glProgramUniform2dvEXT MANGLE(ProgramUniform2dvEXT) +#define glProgramUniform2dv MANGLE(ProgramUniform2dv) +#define glProgramUniform2fEXT MANGLE(ProgramUniform2fEXT) +#define glProgramUniform2f MANGLE(ProgramUniform2f) +#define glProgramUniform2fvEXT MANGLE(ProgramUniform2fvEXT) +#define glProgramUniform2fv MANGLE(ProgramUniform2fv) +#define glProgramUniform2i64NV MANGLE(ProgramUniform2i64NV) +#define glProgramUniform2i64vNV MANGLE(ProgramUniform2i64vNV) +#define glProgramUniform2iEXT MANGLE(ProgramUniform2iEXT) +#define glProgramUniform2i MANGLE(ProgramUniform2i) +#define glProgramUniform2ivEXT MANGLE(ProgramUniform2ivEXT) +#define glProgramUniform2iv MANGLE(ProgramUniform2iv) +#define glProgramUniform2ui64NV MANGLE(ProgramUniform2ui64NV) +#define glProgramUniform2ui64vNV MANGLE(ProgramUniform2ui64vNV) +#define glProgramUniform2uiEXT MANGLE(ProgramUniform2uiEXT) +#define glProgramUniform2ui MANGLE(ProgramUniform2ui) +#define glProgramUniform2uivEXT MANGLE(ProgramUniform2uivEXT) +#define glProgramUniform2uiv MANGLE(ProgramUniform2uiv) +#define glProgramUniform3dEXT MANGLE(ProgramUniform3dEXT) +#define glProgramUniform3d MANGLE(ProgramUniform3d) +#define glProgramUniform3dvEXT MANGLE(ProgramUniform3dvEXT) +#define glProgramUniform3dv MANGLE(ProgramUniform3dv) +#define glProgramUniform3fEXT MANGLE(ProgramUniform3fEXT) +#define glProgramUniform3f MANGLE(ProgramUniform3f) +#define glProgramUniform3fvEXT MANGLE(ProgramUniform3fvEXT) +#define glProgramUniform3fv MANGLE(ProgramUniform3fv) +#define glProgramUniform3i64NV MANGLE(ProgramUniform3i64NV) +#define glProgramUniform3i64vNV MANGLE(ProgramUniform3i64vNV) +#define glProgramUniform3iEXT MANGLE(ProgramUniform3iEXT) +#define glProgramUniform3i MANGLE(ProgramUniform3i) +#define glProgramUniform3ivEXT MANGLE(ProgramUniform3ivEXT) +#define glProgramUniform3iv MANGLE(ProgramUniform3iv) +#define glProgramUniform3ui64NV MANGLE(ProgramUniform3ui64NV) +#define glProgramUniform3ui64vNV MANGLE(ProgramUniform3ui64vNV) +#define glProgramUniform3uiEXT MANGLE(ProgramUniform3uiEXT) +#define glProgramUniform3ui MANGLE(ProgramUniform3ui) +#define glProgramUniform3uivEXT MANGLE(ProgramUniform3uivEXT) +#define glProgramUniform3uiv MANGLE(ProgramUniform3uiv) +#define glProgramUniform4dEXT MANGLE(ProgramUniform4dEXT) +#define glProgramUniform4d MANGLE(ProgramUniform4d) +#define glProgramUniform4dvEXT MANGLE(ProgramUniform4dvEXT) +#define glProgramUniform4dv MANGLE(ProgramUniform4dv) +#define glProgramUniform4fEXT MANGLE(ProgramUniform4fEXT) +#define glProgramUniform4f MANGLE(ProgramUniform4f) +#define glProgramUniform4fvEXT MANGLE(ProgramUniform4fvEXT) +#define glProgramUniform4fv MANGLE(ProgramUniform4fv) +#define glProgramUniform4i64NV MANGLE(ProgramUniform4i64NV) +#define glProgramUniform4i64vNV MANGLE(ProgramUniform4i64vNV) +#define glProgramUniform4iEXT MANGLE(ProgramUniform4iEXT) +#define glProgramUniform4i MANGLE(ProgramUniform4i) +#define glProgramUniform4ivEXT MANGLE(ProgramUniform4ivEXT) +#define glProgramUniform4iv MANGLE(ProgramUniform4iv) +#define glProgramUniform4ui64NV MANGLE(ProgramUniform4ui64NV) +#define glProgramUniform4ui64vNV MANGLE(ProgramUniform4ui64vNV) +#define glProgramUniform4uiEXT MANGLE(ProgramUniform4uiEXT) +#define glProgramUniform4ui MANGLE(ProgramUniform4ui) +#define glProgramUniform4uivEXT MANGLE(ProgramUniform4uivEXT) +#define glProgramUniform4uiv MANGLE(ProgramUniform4uiv) +#define glProgramUniformMatrix2dvEXT MANGLE(ProgramUniformMatrix2dvEXT) +#define glProgramUniformMatrix2dv MANGLE(ProgramUniformMatrix2dv) +#define glProgramUniformMatrix2fvEXT MANGLE(ProgramUniformMatrix2fvEXT) +#define glProgramUniformMatrix2fv MANGLE(ProgramUniformMatrix2fv) +#define glProgramUniformMatrix2x3dvEXT MANGLE(ProgramUniformMatrix2x3dvEXT) +#define glProgramUniformMatrix2x3dv MANGLE(ProgramUniformMatrix2x3dv) +#define glProgramUniformMatrix2x3fvEXT MANGLE(ProgramUniformMatrix2x3fvEXT) +#define glProgramUniformMatrix2x3fv MANGLE(ProgramUniformMatrix2x3fv) +#define glProgramUniformMatrix2x4dvEXT MANGLE(ProgramUniformMatrix2x4dvEXT) +#define glProgramUniformMatrix2x4dv MANGLE(ProgramUniformMatrix2x4dv) +#define glProgramUniformMatrix2x4fvEXT MANGLE(ProgramUniformMatrix2x4fvEXT) +#define glProgramUniformMatrix2x4fv MANGLE(ProgramUniformMatrix2x4fv) +#define glProgramUniformMatrix3dvEXT MANGLE(ProgramUniformMatrix3dvEXT) +#define glProgramUniformMatrix3dv MANGLE(ProgramUniformMatrix3dv) +#define glProgramUniformMatrix3fvEXT MANGLE(ProgramUniformMatrix3fvEXT) +#define glProgramUniformMatrix3fv MANGLE(ProgramUniformMatrix3fv) +#define glProgramUniformMatrix3x2dvEXT MANGLE(ProgramUniformMatrix3x2dvEXT) +#define glProgramUniformMatrix3x2dv MANGLE(ProgramUniformMatrix3x2dv) +#define glProgramUniformMatrix3x2fvEXT MANGLE(ProgramUniformMatrix3x2fvEXT) +#define glProgramUniformMatrix3x2fv MANGLE(ProgramUniformMatrix3x2fv) +#define glProgramUniformMatrix3x4dvEXT MANGLE(ProgramUniformMatrix3x4dvEXT) +#define glProgramUniformMatrix3x4dv MANGLE(ProgramUniformMatrix3x4dv) +#define glProgramUniformMatrix3x4fvEXT MANGLE(ProgramUniformMatrix3x4fvEXT) +#define glProgramUniformMatrix3x4fv MANGLE(ProgramUniformMatrix3x4fv) +#define glProgramUniformMatrix4dvEXT MANGLE(ProgramUniformMatrix4dvEXT) +#define glProgramUniformMatrix4dv MANGLE(ProgramUniformMatrix4dv) +#define glProgramUniformMatrix4fvEXT MANGLE(ProgramUniformMatrix4fvEXT) +#define glProgramUniformMatrix4fv MANGLE(ProgramUniformMatrix4fv) +#define glProgramUniformMatrix4x2dvEXT MANGLE(ProgramUniformMatrix4x2dvEXT) +#define glProgramUniformMatrix4x2dv MANGLE(ProgramUniformMatrix4x2dv) +#define glProgramUniformMatrix4x2fvEXT MANGLE(ProgramUniformMatrix4x2fvEXT) +#define glProgramUniformMatrix4x2fv MANGLE(ProgramUniformMatrix4x2fv) +#define glProgramUniformMatrix4x3dvEXT MANGLE(ProgramUniformMatrix4x3dvEXT) +#define glProgramUniformMatrix4x3dv MANGLE(ProgramUniformMatrix4x3dv) +#define glProgramUniformMatrix4x3fvEXT MANGLE(ProgramUniformMatrix4x3fvEXT) +#define glProgramUniformMatrix4x3fv MANGLE(ProgramUniformMatrix4x3fv) +#define glProgramUniformui64NV MANGLE(ProgramUniformui64NV) +#define glProgramUniformui64vNV MANGLE(ProgramUniformui64vNV) +#define glProgramVertexLimitNV MANGLE(ProgramVertexLimitNV) +#define glProvokingVertexEXT MANGLE(ProvokingVertexEXT) +#define glProvokingVertex MANGLE(ProvokingVertex) +#define glPushAttrib MANGLE(PushAttrib) +#define glPushClientAttribDefaultEXT MANGLE(PushClientAttribDefaultEXT) +#define glPushClientAttrib MANGLE(PushClientAttrib) +#define glPushMatrix MANGLE(PushMatrix) +#define glPushName MANGLE(PushName) +#define glQueryCounter MANGLE(QueryCounter) +#define glRasterPos2d MANGLE(RasterPos2d) +#define glRasterPos2dv MANGLE(RasterPos2dv) +#define glRasterPos2f MANGLE(RasterPos2f) +#define glRasterPos2fv MANGLE(RasterPos2fv) +#define glRasterPos2i MANGLE(RasterPos2i) +#define glRasterPos2iv MANGLE(RasterPos2iv) +#define glRasterPos2s MANGLE(RasterPos2s) +#define glRasterPos2sv MANGLE(RasterPos2sv) +#define glRasterPos3d MANGLE(RasterPos3d) +#define glRasterPos3dv MANGLE(RasterPos3dv) +#define glRasterPos3f MANGLE(RasterPos3f) +#define glRasterPos3fv MANGLE(RasterPos3fv) +#define glRasterPos3i MANGLE(RasterPos3i) +#define glRasterPos3iv MANGLE(RasterPos3iv) +#define glRasterPos3s MANGLE(RasterPos3s) +#define glRasterPos3sv MANGLE(RasterPos3sv) +#define glRasterPos4d MANGLE(RasterPos4d) +#define glRasterPos4dv MANGLE(RasterPos4dv) +#define glRasterPos4f MANGLE(RasterPos4f) +#define glRasterPos4fv MANGLE(RasterPos4fv) +#define glRasterPos4i MANGLE(RasterPos4i) +#define glRasterPos4iv MANGLE(RasterPos4iv) +#define glRasterPos4s MANGLE(RasterPos4s) +#define glRasterPos4sv MANGLE(RasterPos4sv) +#define glReadBuffer MANGLE(ReadBuffer) +#define glReadInstrumentsSGIX MANGLE(ReadInstrumentsSGIX) +#define glReadnPixelsARB MANGLE(ReadnPixelsARB) +#define glReadPixels MANGLE(ReadPixels) +#define glRectd MANGLE(Rectd) +#define glRectdv MANGLE(Rectdv) +#define glRectf MANGLE(Rectf) +#define glRectfv MANGLE(Rectfv) +#define glRecti MANGLE(Recti) +#define glRectiv MANGLE(Rectiv) +#define glRects MANGLE(Rects) +#define glRectsv MANGLE(Rectsv) +#define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX) +#define glReleaseShaderCompiler MANGLE(ReleaseShaderCompiler) +#define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT) +#define glRenderbufferStorage MANGLE(RenderbufferStorage) +#define glRenderbufferStorageMultisampleCoverageNV MANGLE(RenderbufferStorageMultisampleCoverageNV) +#define glRenderbufferStorageMultisampleEXT MANGLE(RenderbufferStorageMultisampleEXT) +#define glRenderbufferStorageMultisample MANGLE(RenderbufferStorageMultisample) +#define glRenderMode MANGLE(RenderMode) +#define glReplacementCodePointerSUN MANGLE(ReplacementCodePointerSUN) +#define glReplacementCodeubSUN MANGLE(ReplacementCodeubSUN) +#define glReplacementCodeubvSUN MANGLE(ReplacementCodeubvSUN) +#define glReplacementCodeuiColor3fVertex3fSUN MANGLE(ReplacementCodeuiColor3fVertex3fSUN) +#define glReplacementCodeuiColor3fVertex3fvSUN MANGLE(ReplacementCodeuiColor3fVertex3fvSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor4ubVertex3fSUN MANGLE(ReplacementCodeuiColor4ubVertex3fSUN) +#define glReplacementCodeuiColor4ubVertex3fvSUN MANGLE(ReplacementCodeuiColor4ubVertex3fvSUN) +#define glReplacementCodeuiNormal3fVertex3fSUN MANGLE(ReplacementCodeuiNormal3fVertex3fSUN) +#define glReplacementCodeuiNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiNormal3fVertex3fvSUN) +#define glReplacementCodeuiSUN MANGLE(ReplacementCodeuiSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fvSUN) +#define glReplacementCodeuiVertex3fSUN MANGLE(ReplacementCodeuiVertex3fSUN) +#define glReplacementCodeuiVertex3fvSUN MANGLE(ReplacementCodeuiVertex3fvSUN) +#define glReplacementCodeuivSUN MANGLE(ReplacementCodeuivSUN) +#define glReplacementCodeusSUN MANGLE(ReplacementCodeusSUN) +#define glReplacementCodeusvSUN MANGLE(ReplacementCodeusvSUN) +#define glRequestResidentProgramsNV MANGLE(RequestResidentProgramsNV) +#define glResetHistogramEXT MANGLE(ResetHistogramEXT) +#define glResetHistogram MANGLE(ResetHistogram) +#define glResetMinmaxEXT MANGLE(ResetMinmaxEXT) +#define glResetMinmax MANGLE(ResetMinmax) +#define glResizeBuffersMESA MANGLE(ResizeBuffersMESA) +#define glResumeTransformFeedback MANGLE(ResumeTransformFeedback) +#define glResumeTransformFeedbackNV MANGLE(ResumeTransformFeedbackNV) +#define glRotated MANGLE(Rotated) +#define glRotatef MANGLE(Rotatef) +#define glSampleCoverageARB MANGLE(SampleCoverageARB) +#define glSampleCoverage MANGLE(SampleCoverage) +#define glSampleMapATI MANGLE(SampleMapATI) +#define glSampleMaskEXT MANGLE(SampleMaskEXT) +#define glSampleMaski MANGLE(SampleMaski) +#define glSampleMaskIndexedNV MANGLE(SampleMaskIndexedNV) +#define glSampleMaskSGIS MANGLE(SampleMaskSGIS) +#define glSamplePatternEXT MANGLE(SamplePatternEXT) +#define glSamplePatternSGIS MANGLE(SamplePatternSGIS) +#define glSamplerParameterf MANGLE(SamplerParameterf) +#define glSamplerParameterfv MANGLE(SamplerParameterfv) +#define glSamplerParameterIiv MANGLE(SamplerParameterIiv) +#define glSamplerParameteri MANGLE(SamplerParameteri) +#define glSamplerParameterIuiv MANGLE(SamplerParameterIuiv) +#define glSamplerParameteriv MANGLE(SamplerParameteriv) +#define glScaled MANGLE(Scaled) +#define glScalef MANGLE(Scalef) +#define glScissorArrayv MANGLE(ScissorArrayv) +#define glScissorIndexed MANGLE(ScissorIndexed) +#define glScissorIndexedv MANGLE(ScissorIndexedv) +#define glScissor MANGLE(Scissor) +#define glSecondaryColor3bEXT MANGLE(SecondaryColor3bEXT) +#define glSecondaryColor3b MANGLE(SecondaryColor3b) +#define glSecondaryColor3bvEXT MANGLE(SecondaryColor3bvEXT) +#define glSecondaryColor3bv MANGLE(SecondaryColor3bv) +#define glSecondaryColor3dEXT MANGLE(SecondaryColor3dEXT) +#define glSecondaryColor3d MANGLE(SecondaryColor3d) +#define glSecondaryColor3dvEXT MANGLE(SecondaryColor3dvEXT) +#define glSecondaryColor3dv MANGLE(SecondaryColor3dv) +#define glSecondaryColor3fEXT MANGLE(SecondaryColor3fEXT) +#define glSecondaryColor3f MANGLE(SecondaryColor3f) +#define glSecondaryColor3fvEXT MANGLE(SecondaryColor3fvEXT) +#define glSecondaryColor3fv MANGLE(SecondaryColor3fv) +#define glSecondaryColor3hNV MANGLE(SecondaryColor3hNV) +#define glSecondaryColor3hvNV MANGLE(SecondaryColor3hvNV) +#define glSecondaryColor3iEXT MANGLE(SecondaryColor3iEXT) +#define glSecondaryColor3i MANGLE(SecondaryColor3i) +#define glSecondaryColor3ivEXT MANGLE(SecondaryColor3ivEXT) +#define glSecondaryColor3iv MANGLE(SecondaryColor3iv) +#define glSecondaryColor3sEXT MANGLE(SecondaryColor3sEXT) +#define glSecondaryColor3s MANGLE(SecondaryColor3s) +#define glSecondaryColor3svEXT MANGLE(SecondaryColor3svEXT) +#define glSecondaryColor3sv MANGLE(SecondaryColor3sv) +#define glSecondaryColor3ubEXT MANGLE(SecondaryColor3ubEXT) +#define glSecondaryColor3ub MANGLE(SecondaryColor3ub) +#define glSecondaryColor3ubvEXT MANGLE(SecondaryColor3ubvEXT) +#define glSecondaryColor3ubv MANGLE(SecondaryColor3ubv) +#define glSecondaryColor3uiEXT MANGLE(SecondaryColor3uiEXT) +#define glSecondaryColor3ui MANGLE(SecondaryColor3ui) +#define glSecondaryColor3uivEXT MANGLE(SecondaryColor3uivEXT) +#define glSecondaryColor3uiv MANGLE(SecondaryColor3uiv) +#define glSecondaryColor3usEXT MANGLE(SecondaryColor3usEXT) +#define glSecondaryColor3us MANGLE(SecondaryColor3us) +#define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT) +#define glSecondaryColor3usv MANGLE(SecondaryColor3usv) +#define glSecondaryColorFormatNV MANGLE(SecondaryColorFormatNV) +#define glSecondaryColorP3ui MANGLE(SecondaryColorP3ui) +#define glSecondaryColorP3uiv MANGLE(SecondaryColorP3uiv) +#define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT) +#define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM) +#define glSecondaryColorPointer MANGLE(SecondaryColorPointer) +#define glSelectBuffer MANGLE(SelectBuffer) +#define glSelectPerfMonitorCountersAMD MANGLE(SelectPerfMonitorCountersAMD) +#define glSeparableFilter2DEXT MANGLE(SeparableFilter2DEXT) +#define glSeparableFilter2D MANGLE(SeparableFilter2D) +#define glSetFenceAPPLE MANGLE(SetFenceAPPLE) +#define glSetFenceNV MANGLE(SetFenceNV) +#define glSetFragmentShaderConstantATI MANGLE(SetFragmentShaderConstantATI) +#define glSetInvariantEXT MANGLE(SetInvariantEXT) +#define glSetLocalConstantEXT MANGLE(SetLocalConstantEXT) +#define glShadeModel MANGLE(ShadeModel) +#define glShaderBinary MANGLE(ShaderBinary) +#define glShaderOp1EXT MANGLE(ShaderOp1EXT) +#define glShaderOp2EXT MANGLE(ShaderOp2EXT) +#define glShaderOp3EXT MANGLE(ShaderOp3EXT) +#define glShaderSourceARB MANGLE(ShaderSourceARB) +#define glShaderSource MANGLE(ShaderSource) +#define glSharpenTexFuncSGIS MANGLE(SharpenTexFuncSGIS) +#define glSpriteParameterfSGIX MANGLE(SpriteParameterfSGIX) +#define glSpriteParameterfvSGIX MANGLE(SpriteParameterfvSGIX) +#define glSpriteParameteriSGIX MANGLE(SpriteParameteriSGIX) +#define glSpriteParameterivSGIX MANGLE(SpriteParameterivSGIX) +#define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX) +#define glStencilClearTagEXT MANGLE(StencilClearTagEXT) +#define glStencilFunc MANGLE(StencilFunc) +#define glStencilFuncSeparateATI MANGLE(StencilFuncSeparateATI) +#define glStencilFuncSeparate MANGLE(StencilFuncSeparate) +#define glStencilMask MANGLE(StencilMask) +#define glStencilMaskSeparate MANGLE(StencilMaskSeparate) +#define glStencilOp MANGLE(StencilOp) +#define glStencilOpSeparateATI MANGLE(StencilOpSeparateATI) +#define glStencilOpSeparate MANGLE(StencilOpSeparate) +#define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX) +#define glStringMarkerGREMEDY MANGLE(StringMarkerGREMEDY) +#define glSwizzleEXT MANGLE(SwizzleEXT) +#define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX) +#define glTangent3bEXT MANGLE(Tangent3bEXT) +#define glTangent3bvEXT MANGLE(Tangent3bvEXT) +#define glTangent3dEXT MANGLE(Tangent3dEXT) +#define glTangent3dvEXT MANGLE(Tangent3dvEXT) +#define glTangent3fEXT MANGLE(Tangent3fEXT) +#define glTangent3fvEXT MANGLE(Tangent3fvEXT) +#define glTangent3iEXT MANGLE(Tangent3iEXT) +#define glTangent3ivEXT MANGLE(Tangent3ivEXT) +#define glTangent3sEXT MANGLE(Tangent3sEXT) +#define glTangent3svEXT MANGLE(Tangent3svEXT) +#define glTangentPointerEXT MANGLE(TangentPointerEXT) +#define glTbufferMask3DFX MANGLE(TbufferMask3DFX) +#define glTessellationFactorAMD MANGLE(TessellationFactorAMD) +#define glTessellationModeAMD MANGLE(TessellationModeAMD) +#define glTestFenceAPPLE MANGLE(TestFenceAPPLE) +#define glTestFenceNV MANGLE(TestFenceNV) +#define glTestObjectAPPLE MANGLE(TestObjectAPPLE) +#define glTexBufferARB MANGLE(TexBufferARB) +#define glTexBufferEXT MANGLE(TexBufferEXT) +#define glTexBuffer MANGLE(TexBuffer) +#define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI) +#define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI) +#define glTexCoord1d MANGLE(TexCoord1d) +#define glTexCoord1dv MANGLE(TexCoord1dv) +#define glTexCoord1f MANGLE(TexCoord1f) +#define glTexCoord1fv MANGLE(TexCoord1fv) +#define glTexCoord1hNV MANGLE(TexCoord1hNV) +#define glTexCoord1hvNV MANGLE(TexCoord1hvNV) +#define glTexCoord1i MANGLE(TexCoord1i) +#define glTexCoord1iv MANGLE(TexCoord1iv) +#define glTexCoord1s MANGLE(TexCoord1s) +#define glTexCoord1sv MANGLE(TexCoord1sv) +#define glTexCoord2d MANGLE(TexCoord2d) +#define glTexCoord2dv MANGLE(TexCoord2dv) +#define glTexCoord2fColor3fVertex3fSUN MANGLE(TexCoord2fColor3fVertex3fSUN) +#define glTexCoord2fColor3fVertex3fvSUN MANGLE(TexCoord2fColor3fVertex3fvSUN) +#define glTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fSUN) +#define glTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fvSUN) +#define glTexCoord2fColor4ubVertex3fSUN MANGLE(TexCoord2fColor4ubVertex3fSUN) +#define glTexCoord2fColor4ubVertex3fvSUN MANGLE(TexCoord2fColor4ubVertex3fvSUN) +#define glTexCoord2f MANGLE(TexCoord2f) +#define glTexCoord2fNormal3fVertex3fSUN MANGLE(TexCoord2fNormal3fVertex3fSUN) +#define glTexCoord2fNormal3fVertex3fvSUN MANGLE(TexCoord2fNormal3fVertex3fvSUN) +#define glTexCoord2fVertex3fSUN MANGLE(TexCoord2fVertex3fSUN) +#define glTexCoord2fVertex3fvSUN MANGLE(TexCoord2fVertex3fvSUN) +#define glTexCoord2fv MANGLE(TexCoord2fv) +#define glTexCoord2hNV MANGLE(TexCoord2hNV) +#define glTexCoord2hvNV MANGLE(TexCoord2hvNV) +#define glTexCoord2i MANGLE(TexCoord2i) +#define glTexCoord2iv MANGLE(TexCoord2iv) +#define glTexCoord2s MANGLE(TexCoord2s) +#define glTexCoord2sv MANGLE(TexCoord2sv) +#define glTexCoord3d MANGLE(TexCoord3d) +#define glTexCoord3dv MANGLE(TexCoord3dv) +#define glTexCoord3f MANGLE(TexCoord3f) +#define glTexCoord3fv MANGLE(TexCoord3fv) +#define glTexCoord3hNV MANGLE(TexCoord3hNV) +#define glTexCoord3hvNV MANGLE(TexCoord3hvNV) +#define glTexCoord3i MANGLE(TexCoord3i) +#define glTexCoord3iv MANGLE(TexCoord3iv) +#define glTexCoord3s MANGLE(TexCoord3s) +#define glTexCoord3sv MANGLE(TexCoord3sv) +#define glTexCoord4d MANGLE(TexCoord4d) +#define glTexCoord4dv MANGLE(TexCoord4dv) +#define glTexCoord4fColor4fNormal3fVertex4fSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN) +#define glTexCoord4fColor4fNormal3fVertex4fvSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fvSUN) +#define glTexCoord4f MANGLE(TexCoord4f) +#define glTexCoord4fVertex4fSUN MANGLE(TexCoord4fVertex4fSUN) +#define glTexCoord4fVertex4fvSUN MANGLE(TexCoord4fVertex4fvSUN) +#define glTexCoord4fv MANGLE(TexCoord4fv) +#define glTexCoord4hNV MANGLE(TexCoord4hNV) +#define glTexCoord4hvNV MANGLE(TexCoord4hvNV) +#define glTexCoord4i MANGLE(TexCoord4i) +#define glTexCoord4iv MANGLE(TexCoord4iv) +#define glTexCoord4s MANGLE(TexCoord4s) +#define glTexCoord4sv MANGLE(TexCoord4sv) +#define glTexCoordFormatNV MANGLE(TexCoordFormatNV) +#define glTexCoordP1ui MANGLE(TexCoordP1ui) +#define glTexCoordP1uiv MANGLE(TexCoordP1uiv) +#define glTexCoordP2ui MANGLE(TexCoordP2ui) +#define glTexCoordP2uiv MANGLE(TexCoordP2uiv) +#define glTexCoordP3ui MANGLE(TexCoordP3ui) +#define glTexCoordP3uiv MANGLE(TexCoordP3uiv) +#define glTexCoordP4ui MANGLE(TexCoordP4ui) +#define glTexCoordP4uiv MANGLE(TexCoordP4uiv) +#define glTexCoordPointerEXT MANGLE(TexCoordPointerEXT) +#define glTexCoordPointerListIBM MANGLE(TexCoordPointerListIBM) +#define glTexCoordPointer MANGLE(TexCoordPointer) +#define glTexCoordPointervINTEL MANGLE(TexCoordPointervINTEL) +#define glTexEnvf MANGLE(TexEnvf) +#define glTexEnvfv MANGLE(TexEnvfv) +#define glTexEnvi MANGLE(TexEnvi) +#define glTexEnviv MANGLE(TexEnviv) +#define glTexFilterFuncSGIS MANGLE(TexFilterFuncSGIS) +#define glTexGend MANGLE(TexGend) +#define glTexGendv MANGLE(TexGendv) +#define glTexGenf MANGLE(TexGenf) +#define glTexGenfv MANGLE(TexGenfv) +#define glTexGeni MANGLE(TexGeni) +#define glTexGeniv MANGLE(TexGeniv) +#define glTexImage1D MANGLE(TexImage1D) +#define glTexImage2D MANGLE(TexImage2D) +#define glTexImage2DMultisample MANGLE(TexImage2DMultisample) +#define glTexImage3DEXT MANGLE(TexImage3DEXT) +#define glTexImage3D MANGLE(TexImage3D) +#define glTexImage3DMultisample MANGLE(TexImage3DMultisample) +#define glTexImage4DSGIS MANGLE(TexImage4DSGIS) +#define glTexParameterf MANGLE(TexParameterf) +#define glTexParameterfv MANGLE(TexParameterfv) +#define glTexParameterIivEXT MANGLE(TexParameterIivEXT) +#define glTexParameterIiv MANGLE(TexParameterIiv) +#define glTexParameteri MANGLE(TexParameteri) +#define glTexParameterIuivEXT MANGLE(TexParameterIuivEXT) +#define glTexParameterIuiv MANGLE(TexParameterIuiv) +#define glTexParameteriv MANGLE(TexParameteriv) +#define glTexRenderbufferNV MANGLE(TexRenderbufferNV) +#define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT) +#define glTexSubImage1D MANGLE(TexSubImage1D) +#define glTexSubImage2DEXT MANGLE(TexSubImage2DEXT) +#define glTexSubImage2D MANGLE(TexSubImage2D) +#define glTexSubImage3DEXT MANGLE(TexSubImage3DEXT) +#define glTexSubImage3D MANGLE(TexSubImage3D) +#define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS) +#define glTextureBarrierNV MANGLE(TextureBarrierNV) +#define glTextureBufferEXT MANGLE(TextureBufferEXT) +#define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS) +#define glTextureImage1DEXT MANGLE(TextureImage1DEXT) +#define glTextureImage2DEXT MANGLE(TextureImage2DEXT) +#define glTextureImage3DEXT MANGLE(TextureImage3DEXT) +#define glTextureLightEXT MANGLE(TextureLightEXT) +#define glTextureMaterialEXT MANGLE(TextureMaterialEXT) +#define glTextureNormalEXT MANGLE(TextureNormalEXT) +#define glTextureParameterfEXT MANGLE(TextureParameterfEXT) +#define glTextureParameterfvEXT MANGLE(TextureParameterfvEXT) +#define glTextureParameteriEXT MANGLE(TextureParameteriEXT) +#define glTextureParameterIivEXT MANGLE(TextureParameterIivEXT) +#define glTextureParameterIuivEXT MANGLE(TextureParameterIuivEXT) +#define glTextureParameterivEXT MANGLE(TextureParameterivEXT) +#define glTextureRangeAPPLE MANGLE(TextureRangeAPPLE) +#define glTextureRenderbufferEXT MANGLE(TextureRenderbufferEXT) +#define glTextureSubImage1DEXT MANGLE(TextureSubImage1DEXT) +#define glTextureSubImage2DEXT MANGLE(TextureSubImage2DEXT) +#define glTextureSubImage3DEXT MANGLE(TextureSubImage3DEXT) +#define glTrackMatrixNV MANGLE(TrackMatrixNV) +#define glTransformFeedbackAttribsNV MANGLE(TransformFeedbackAttribsNV) +#define glTransformFeedbackStreamAttribsNV MANGLE(TransformFeedbackStreamAttribsNV) +#define glTransformFeedbackVaryingsEXT MANGLE(TransformFeedbackVaryingsEXT) +#define glTransformFeedbackVaryings MANGLE(TransformFeedbackVaryings) +#define glTransformFeedbackVaryingsNV MANGLE(TransformFeedbackVaryingsNV) +#define glTranslated MANGLE(Translated) +#define glTranslatef MANGLE(Translatef) +#define glUniform1d MANGLE(Uniform1d) +#define glUniform1dv MANGLE(Uniform1dv) +#define glUniform1fARB MANGLE(Uniform1fARB) +#define glUniform1f MANGLE(Uniform1f) +#define glUniform1fvARB MANGLE(Uniform1fvARB) +#define glUniform1fv MANGLE(Uniform1fv) +#define glUniform1i64NV MANGLE(Uniform1i64NV) +#define glUniform1i64vNV MANGLE(Uniform1i64vNV) +#define glUniform1iARB MANGLE(Uniform1iARB) +#define glUniform1i MANGLE(Uniform1i) +#define glUniform1ivARB MANGLE(Uniform1ivARB) +#define glUniform1iv MANGLE(Uniform1iv) +#define glUniform1ui64NV MANGLE(Uniform1ui64NV) +#define glUniform1ui64vNV MANGLE(Uniform1ui64vNV) +#define glUniform1uiEXT MANGLE(Uniform1uiEXT) +#define glUniform1ui MANGLE(Uniform1ui) +#define glUniform1uivEXT MANGLE(Uniform1uivEXT) +#define glUniform1uiv MANGLE(Uniform1uiv) +#define glUniform2d MANGLE(Uniform2d) +#define glUniform2dv MANGLE(Uniform2dv) +#define glUniform2fARB MANGLE(Uniform2fARB) +#define glUniform2f MANGLE(Uniform2f) +#define glUniform2fvARB MANGLE(Uniform2fvARB) +#define glUniform2fv MANGLE(Uniform2fv) +#define glUniform2i64NV MANGLE(Uniform2i64NV) +#define glUniform2i64vNV MANGLE(Uniform2i64vNV) +#define glUniform2iARB MANGLE(Uniform2iARB) +#define glUniform2i MANGLE(Uniform2i) +#define glUniform2ivARB MANGLE(Uniform2ivARB) +#define glUniform2iv MANGLE(Uniform2iv) +#define glUniform2ui64NV MANGLE(Uniform2ui64NV) +#define glUniform2ui64vNV MANGLE(Uniform2ui64vNV) +#define glUniform2uiEXT MANGLE(Uniform2uiEXT) +#define glUniform2ui MANGLE(Uniform2ui) +#define glUniform2uivEXT MANGLE(Uniform2uivEXT) +#define glUniform2uiv MANGLE(Uniform2uiv) +#define glUniform3d MANGLE(Uniform3d) +#define glUniform3dv MANGLE(Uniform3dv) +#define glUniform3fARB MANGLE(Uniform3fARB) +#define glUniform3f MANGLE(Uniform3f) +#define glUniform3fvARB MANGLE(Uniform3fvARB) +#define glUniform3fv MANGLE(Uniform3fv) +#define glUniform3i64NV MANGLE(Uniform3i64NV) +#define glUniform3i64vNV MANGLE(Uniform3i64vNV) +#define glUniform3iARB MANGLE(Uniform3iARB) +#define glUniform3i MANGLE(Uniform3i) +#define glUniform3ivARB MANGLE(Uniform3ivARB) +#define glUniform3iv MANGLE(Uniform3iv) +#define glUniform3ui64NV MANGLE(Uniform3ui64NV) +#define glUniform3ui64vNV MANGLE(Uniform3ui64vNV) +#define glUniform3uiEXT MANGLE(Uniform3uiEXT) +#define glUniform3ui MANGLE(Uniform3ui) +#define glUniform3uivEXT MANGLE(Uniform3uivEXT) +#define glUniform3uiv MANGLE(Uniform3uiv) +#define glUniform4d MANGLE(Uniform4d) +#define glUniform4dv MANGLE(Uniform4dv) +#define glUniform4fARB MANGLE(Uniform4fARB) +#define glUniform4f MANGLE(Uniform4f) +#define glUniform4fvARB MANGLE(Uniform4fvARB) +#define glUniform4fv MANGLE(Uniform4fv) +#define glUniform4i64NV MANGLE(Uniform4i64NV) +#define glUniform4i64vNV MANGLE(Uniform4i64vNV) +#define glUniform4iARB MANGLE(Uniform4iARB) +#define glUniform4i MANGLE(Uniform4i) +#define glUniform4ivARB MANGLE(Uniform4ivARB) +#define glUniform4iv MANGLE(Uniform4iv) +#define glUniform4ui64NV MANGLE(Uniform4ui64NV) +#define glUniform4ui64vNV MANGLE(Uniform4ui64vNV) +#define glUniform4uiEXT MANGLE(Uniform4uiEXT) +#define glUniform4ui MANGLE(Uniform4ui) +#define glUniform4uivEXT MANGLE(Uniform4uivEXT) +#define glUniform4uiv MANGLE(Uniform4uiv) +#define glUniformBlockBinding MANGLE(UniformBlockBinding) +#define glUniformBufferEXT MANGLE(UniformBufferEXT) +#define glUniformMatrix2dv MANGLE(UniformMatrix2dv) +#define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB) +#define glUniformMatrix2fv MANGLE(UniformMatrix2fv) +#define glUniformMatrix2x3dv MANGLE(UniformMatrix2x3dv) +#define glUniformMatrix2x3fv MANGLE(UniformMatrix2x3fv) +#define glUniformMatrix2x4dv MANGLE(UniformMatrix2x4dv) +#define glUniformMatrix2x4fv MANGLE(UniformMatrix2x4fv) +#define glUniformMatrix3dv MANGLE(UniformMatrix3dv) +#define glUniformMatrix3fvARB MANGLE(UniformMatrix3fvARB) +#define glUniformMatrix3fv MANGLE(UniformMatrix3fv) +#define glUniformMatrix3x2dv MANGLE(UniformMatrix3x2dv) +#define glUniformMatrix3x2fv MANGLE(UniformMatrix3x2fv) +#define glUniformMatrix3x4dv MANGLE(UniformMatrix3x4dv) +#define glUniformMatrix3x4fv MANGLE(UniformMatrix3x4fv) +#define glUniformMatrix4dv MANGLE(UniformMatrix4dv) +#define glUniformMatrix4fvARB MANGLE(UniformMatrix4fvARB) +#define glUniformMatrix4fv MANGLE(UniformMatrix4fv) +#define glUniformMatrix4x2dv MANGLE(UniformMatrix4x2dv) +#define glUniformMatrix4x2fv MANGLE(UniformMatrix4x2fv) +#define glUniformMatrix4x3dv MANGLE(UniformMatrix4x3dv) +#define glUniformMatrix4x3fv MANGLE(UniformMatrix4x3fv) +#define glUniformSubroutinesuiv MANGLE(UniformSubroutinesuiv) +#define glUniformui64NV MANGLE(Uniformui64NV) +#define glUniformui64vNV MANGLE(Uniformui64vNV) +#define glUnlockArraysEXT MANGLE(UnlockArraysEXT) +#define glUnmapBufferARB MANGLE(UnmapBufferARB) +#define glUnmapBuffer MANGLE(UnmapBuffer) +#define glUnmapNamedBufferEXT MANGLE(UnmapNamedBufferEXT) +#define glUnmapObjectBufferATI MANGLE(UnmapObjectBufferATI) +#define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI) +#define glUseProgram MANGLE(UseProgram) +#define glUseProgramObjectARB MANGLE(UseProgramObjectARB) +#define glUseProgramStages MANGLE(UseProgramStages) +#define glUseShaderProgramEXT MANGLE(UseShaderProgramEXT) +#define glValidateProgramARB MANGLE(ValidateProgramARB) +#define glValidateProgram MANGLE(ValidateProgram) +#define glValidateProgramPipeline MANGLE(ValidateProgramPipeline) +#define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI) +#define glVariantbvEXT MANGLE(VariantbvEXT) +#define glVariantdvEXT MANGLE(VariantdvEXT) +#define glVariantfvEXT MANGLE(VariantfvEXT) +#define glVariantivEXT MANGLE(VariantivEXT) +#define glVariantPointerEXT MANGLE(VariantPointerEXT) +#define glVariantsvEXT MANGLE(VariantsvEXT) +#define glVariantubvEXT MANGLE(VariantubvEXT) +#define glVariantuivEXT MANGLE(VariantuivEXT) +#define glVariantusvEXT MANGLE(VariantusvEXT) +#define glVDPAUFiniNV MANGLE(VDPAUFiniNV) +#define glVDPAUGetSurfaceivNV MANGLE(VDPAUGetSurfaceivNV) +#define glVDPAUInitNV MANGLE(VDPAUInitNV) +#define glVDPAUIsSurfaceNV MANGLE(VDPAUIsSurfaceNV) +#define glVDPAUMapSurfacesNV MANGLE(VDPAUMapSurfacesNV) +#define glVDPAURegisterOutputSurfaceNV MANGLE(VDPAURegisterOutputSurfaceNV) +#define glVDPAURegisterVideoSurfaceNV MANGLE(VDPAURegisterVideoSurfaceNV) +#define glVDPAUSurfaceAccessNV MANGLE(VDPAUSurfaceAccessNV) +#define glVDPAUUnmapSurfacesNV MANGLE(VDPAUUnmapSurfacesNV) +#define glVDPAUUnregisterSurfaceNV MANGLE(VDPAUUnregisterSurfaceNV) +#define glVertex2d MANGLE(Vertex2d) +#define glVertex2dv MANGLE(Vertex2dv) +#define glVertex2f MANGLE(Vertex2f) +#define glVertex2fv MANGLE(Vertex2fv) +#define glVertex2hNV MANGLE(Vertex2hNV) +#define glVertex2hvNV MANGLE(Vertex2hvNV) +#define glVertex2i MANGLE(Vertex2i) +#define glVertex2iv MANGLE(Vertex2iv) +#define glVertex2s MANGLE(Vertex2s) +#define glVertex2sv MANGLE(Vertex2sv) +#define glVertex3d MANGLE(Vertex3d) +#define glVertex3dv MANGLE(Vertex3dv) +#define glVertex3f MANGLE(Vertex3f) +#define glVertex3fv MANGLE(Vertex3fv) +#define glVertex3hNV MANGLE(Vertex3hNV) +#define glVertex3hvNV MANGLE(Vertex3hvNV) +#define glVertex3i MANGLE(Vertex3i) +#define glVertex3iv MANGLE(Vertex3iv) +#define glVertex3s MANGLE(Vertex3s) +#define glVertex3sv MANGLE(Vertex3sv) +#define glVertex4d MANGLE(Vertex4d) +#define glVertex4dv MANGLE(Vertex4dv) +#define glVertex4f MANGLE(Vertex4f) +#define glVertex4fv MANGLE(Vertex4fv) +#define glVertex4hNV MANGLE(Vertex4hNV) +#define glVertex4hvNV MANGLE(Vertex4hvNV) +#define glVertex4i MANGLE(Vertex4i) +#define glVertex4iv MANGLE(Vertex4iv) +#define glVertex4s MANGLE(Vertex4s) +#define glVertex4sv MANGLE(Vertex4sv) +#define glVertexArrayParameteriAPPLE MANGLE(VertexArrayParameteriAPPLE) +#define glVertexArrayRangeAPPLE MANGLE(VertexArrayRangeAPPLE) +#define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV) +#define glVertexArrayVertexAttribLOffsetEXT MANGLE(VertexArrayVertexAttribLOffsetEXT) +#define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB) +#define glVertexAttrib1d MANGLE(VertexAttrib1d) +#define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV) +#define glVertexAttrib1dvARB MANGLE(VertexAttrib1dvARB) +#define glVertexAttrib1dv MANGLE(VertexAttrib1dv) +#define glVertexAttrib1dvNV MANGLE(VertexAttrib1dvNV) +#define glVertexAttrib1fARB MANGLE(VertexAttrib1fARB) +#define glVertexAttrib1f MANGLE(VertexAttrib1f) +#define glVertexAttrib1fNV MANGLE(VertexAttrib1fNV) +#define glVertexAttrib1fvARB MANGLE(VertexAttrib1fvARB) +#define glVertexAttrib1fv MANGLE(VertexAttrib1fv) +#define glVertexAttrib1fvNV MANGLE(VertexAttrib1fvNV) +#define glVertexAttrib1hNV MANGLE(VertexAttrib1hNV) +#define glVertexAttrib1hvNV MANGLE(VertexAttrib1hvNV) +#define glVertexAttrib1sARB MANGLE(VertexAttrib1sARB) +#define glVertexAttrib1s MANGLE(VertexAttrib1s) +#define glVertexAttrib1sNV MANGLE(VertexAttrib1sNV) +#define glVertexAttrib1svARB MANGLE(VertexAttrib1svARB) +#define glVertexAttrib1sv MANGLE(VertexAttrib1sv) +#define glVertexAttrib1svNV MANGLE(VertexAttrib1svNV) +#define glVertexAttrib2dARB MANGLE(VertexAttrib2dARB) +#define glVertexAttrib2d MANGLE(VertexAttrib2d) +#define glVertexAttrib2dNV MANGLE(VertexAttrib2dNV) +#define glVertexAttrib2dvARB MANGLE(VertexAttrib2dvARB) +#define glVertexAttrib2dv MANGLE(VertexAttrib2dv) +#define glVertexAttrib2dvNV MANGLE(VertexAttrib2dvNV) +#define glVertexAttrib2fARB MANGLE(VertexAttrib2fARB) +#define glVertexAttrib2f MANGLE(VertexAttrib2f) +#define glVertexAttrib2fNV MANGLE(VertexAttrib2fNV) +#define glVertexAttrib2fvARB MANGLE(VertexAttrib2fvARB) +#define glVertexAttrib2fv MANGLE(VertexAttrib2fv) +#define glVertexAttrib2fvNV MANGLE(VertexAttrib2fvNV) +#define glVertexAttrib2hNV MANGLE(VertexAttrib2hNV) +#define glVertexAttrib2hvNV MANGLE(VertexAttrib2hvNV) +#define glVertexAttrib2sARB MANGLE(VertexAttrib2sARB) +#define glVertexAttrib2s MANGLE(VertexAttrib2s) +#define glVertexAttrib2sNV MANGLE(VertexAttrib2sNV) +#define glVertexAttrib2svARB MANGLE(VertexAttrib2svARB) +#define glVertexAttrib2sv MANGLE(VertexAttrib2sv) +#define glVertexAttrib2svNV MANGLE(VertexAttrib2svNV) +#define glVertexAttrib3dARB MANGLE(VertexAttrib3dARB) +#define glVertexAttrib3d MANGLE(VertexAttrib3d) +#define glVertexAttrib3dNV MANGLE(VertexAttrib3dNV) +#define glVertexAttrib3dvARB MANGLE(VertexAttrib3dvARB) +#define glVertexAttrib3dv MANGLE(VertexAttrib3dv) +#define glVertexAttrib3dvNV MANGLE(VertexAttrib3dvNV) +#define glVertexAttrib3fARB MANGLE(VertexAttrib3fARB) +#define glVertexAttrib3f MANGLE(VertexAttrib3f) +#define glVertexAttrib3fNV MANGLE(VertexAttrib3fNV) +#define glVertexAttrib3fvARB MANGLE(VertexAttrib3fvARB) +#define glVertexAttrib3fv MANGLE(VertexAttrib3fv) +#define glVertexAttrib3fvNV MANGLE(VertexAttrib3fvNV) +#define glVertexAttrib3hNV MANGLE(VertexAttrib3hNV) +#define glVertexAttrib3hvNV MANGLE(VertexAttrib3hvNV) +#define glVertexAttrib3sARB MANGLE(VertexAttrib3sARB) +#define glVertexAttrib3s MANGLE(VertexAttrib3s) +#define glVertexAttrib3sNV MANGLE(VertexAttrib3sNV) +#define glVertexAttrib3svARB MANGLE(VertexAttrib3svARB) +#define glVertexAttrib3sv MANGLE(VertexAttrib3sv) +#define glVertexAttrib3svNV MANGLE(VertexAttrib3svNV) +#define glVertexAttrib4bvARB MANGLE(VertexAttrib4bvARB) +#define glVertexAttrib4bv MANGLE(VertexAttrib4bv) +#define glVertexAttrib4dARB MANGLE(VertexAttrib4dARB) +#define glVertexAttrib4d MANGLE(VertexAttrib4d) +#define glVertexAttrib4dNV MANGLE(VertexAttrib4dNV) +#define glVertexAttrib4dvARB MANGLE(VertexAttrib4dvARB) +#define glVertexAttrib4dv MANGLE(VertexAttrib4dv) +#define glVertexAttrib4dvNV MANGLE(VertexAttrib4dvNV) +#define glVertexAttrib4fARB MANGLE(VertexAttrib4fARB) +#define glVertexAttrib4f MANGLE(VertexAttrib4f) +#define glVertexAttrib4fNV MANGLE(VertexAttrib4fNV) +#define glVertexAttrib4fvARB MANGLE(VertexAttrib4fvARB) +#define glVertexAttrib4fv MANGLE(VertexAttrib4fv) +#define glVertexAttrib4fvNV MANGLE(VertexAttrib4fvNV) +#define glVertexAttrib4hNV MANGLE(VertexAttrib4hNV) +#define glVertexAttrib4hvNV MANGLE(VertexAttrib4hvNV) +#define glVertexAttrib4ivARB MANGLE(VertexAttrib4ivARB) +#define glVertexAttrib4iv MANGLE(VertexAttrib4iv) +#define glVertexAttrib4NbvARB MANGLE(VertexAttrib4NbvARB) +#define glVertexAttrib4Nbv MANGLE(VertexAttrib4Nbv) +#define glVertexAttrib4NivARB MANGLE(VertexAttrib4NivARB) +#define glVertexAttrib4Niv MANGLE(VertexAttrib4Niv) +#define glVertexAttrib4NsvARB MANGLE(VertexAttrib4NsvARB) +#define glVertexAttrib4Nsv MANGLE(VertexAttrib4Nsv) +#define glVertexAttrib4NubARB MANGLE(VertexAttrib4NubARB) +#define glVertexAttrib4Nub MANGLE(VertexAttrib4Nub) +#define glVertexAttrib4NubvARB MANGLE(VertexAttrib4NubvARB) +#define glVertexAttrib4Nubv MANGLE(VertexAttrib4Nubv) +#define glVertexAttrib4NuivARB MANGLE(VertexAttrib4NuivARB) +#define glVertexAttrib4Nuiv MANGLE(VertexAttrib4Nuiv) +#define glVertexAttrib4NusvARB MANGLE(VertexAttrib4NusvARB) +#define glVertexAttrib4Nusv MANGLE(VertexAttrib4Nusv) +#define glVertexAttrib4sARB MANGLE(VertexAttrib4sARB) +#define glVertexAttrib4s MANGLE(VertexAttrib4s) +#define glVertexAttrib4sNV MANGLE(VertexAttrib4sNV) +#define glVertexAttrib4svARB MANGLE(VertexAttrib4svARB) +#define glVertexAttrib4sv MANGLE(VertexAttrib4sv) +#define glVertexAttrib4svNV MANGLE(VertexAttrib4svNV) +#define glVertexAttrib4ubNV MANGLE(VertexAttrib4ubNV) +#define glVertexAttrib4ubvARB MANGLE(VertexAttrib4ubvARB) +#define glVertexAttrib4ubv MANGLE(VertexAttrib4ubv) +#define glVertexAttrib4ubvNV MANGLE(VertexAttrib4ubvNV) +#define glVertexAttrib4uivARB MANGLE(VertexAttrib4uivARB) +#define glVertexAttrib4uiv MANGLE(VertexAttrib4uiv) +#define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB) +#define glVertexAttrib4usv MANGLE(VertexAttrib4usv) +#define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI) +#define glVertexAttribDivisorARB MANGLE(VertexAttribDivisorARB) +#define glVertexAttribDivisor MANGLE(VertexAttribDivisor) +#define glVertexAttribFormatNV MANGLE(VertexAttribFormatNV) +#define glVertexAttribI1iEXT MANGLE(VertexAttribI1iEXT) +#define glVertexAttribI1i MANGLE(VertexAttribI1i) +#define glVertexAttribI1ivEXT MANGLE(VertexAttribI1ivEXT) +#define glVertexAttribI1iv MANGLE(VertexAttribI1iv) +#define glVertexAttribI1uiEXT MANGLE(VertexAttribI1uiEXT) +#define glVertexAttribI1ui MANGLE(VertexAttribI1ui) +#define glVertexAttribI1uivEXT MANGLE(VertexAttribI1uivEXT) +#define glVertexAttribI1uiv MANGLE(VertexAttribI1uiv) +#define glVertexAttribI2iEXT MANGLE(VertexAttribI2iEXT) +#define glVertexAttribI2i MANGLE(VertexAttribI2i) +#define glVertexAttribI2ivEXT MANGLE(VertexAttribI2ivEXT) +#define glVertexAttribI2iv MANGLE(VertexAttribI2iv) +#define glVertexAttribI2uiEXT MANGLE(VertexAttribI2uiEXT) +#define glVertexAttribI2ui MANGLE(VertexAttribI2ui) +#define glVertexAttribI2uivEXT MANGLE(VertexAttribI2uivEXT) +#define glVertexAttribI2uiv MANGLE(VertexAttribI2uiv) +#define glVertexAttribI3iEXT MANGLE(VertexAttribI3iEXT) +#define glVertexAttribI3i MANGLE(VertexAttribI3i) +#define glVertexAttribI3ivEXT MANGLE(VertexAttribI3ivEXT) +#define glVertexAttribI3iv MANGLE(VertexAttribI3iv) +#define glVertexAttribI3uiEXT MANGLE(VertexAttribI3uiEXT) +#define glVertexAttribI3ui MANGLE(VertexAttribI3ui) +#define glVertexAttribI3uivEXT MANGLE(VertexAttribI3uivEXT) +#define glVertexAttribI3uiv MANGLE(VertexAttribI3uiv) +#define glVertexAttribI4bvEXT MANGLE(VertexAttribI4bvEXT) +#define glVertexAttribI4bv MANGLE(VertexAttribI4bv) +#define glVertexAttribI4iEXT MANGLE(VertexAttribI4iEXT) +#define glVertexAttribI4i MANGLE(VertexAttribI4i) +#define glVertexAttribI4ivEXT MANGLE(VertexAttribI4ivEXT) +#define glVertexAttribI4iv MANGLE(VertexAttribI4iv) +#define glVertexAttribI4svEXT MANGLE(VertexAttribI4svEXT) +#define glVertexAttribI4sv MANGLE(VertexAttribI4sv) +#define glVertexAttribI4ubvEXT MANGLE(VertexAttribI4ubvEXT) +#define glVertexAttribI4ubv MANGLE(VertexAttribI4ubv) +#define glVertexAttribI4uiEXT MANGLE(VertexAttribI4uiEXT) +#define glVertexAttribI4ui MANGLE(VertexAttribI4ui) +#define glVertexAttribI4uivEXT MANGLE(VertexAttribI4uivEXT) +#define glVertexAttribI4uiv MANGLE(VertexAttribI4uiv) +#define glVertexAttribI4usvEXT MANGLE(VertexAttribI4usvEXT) +#define glVertexAttribI4usv MANGLE(VertexAttribI4usv) +#define glVertexAttribIFormatNV MANGLE(VertexAttribIFormatNV) +#define glVertexAttribIPointerEXT MANGLE(VertexAttribIPointerEXT) +#define glVertexAttribIPointer MANGLE(VertexAttribIPointer) +#define glVertexAttribL1dEXT MANGLE(VertexAttribL1dEXT) +#define glVertexAttribL1d MANGLE(VertexAttribL1d) +#define glVertexAttribL1dvEXT MANGLE(VertexAttribL1dvEXT) +#define glVertexAttribL1dv MANGLE(VertexAttribL1dv) +#define glVertexAttribL1i64NV MANGLE(VertexAttribL1i64NV) +#define glVertexAttribL1i64vNV MANGLE(VertexAttribL1i64vNV) +#define glVertexAttribL1ui64NV MANGLE(VertexAttribL1ui64NV) +#define glVertexAttribL1ui64vNV MANGLE(VertexAttribL1ui64vNV) +#define glVertexAttribL2dEXT MANGLE(VertexAttribL2dEXT) +#define glVertexAttribL2d MANGLE(VertexAttribL2d) +#define glVertexAttribL2dvEXT MANGLE(VertexAttribL2dvEXT) +#define glVertexAttribL2dv MANGLE(VertexAttribL2dv) +#define glVertexAttribL2i64NV MANGLE(VertexAttribL2i64NV) +#define glVertexAttribL2i64vNV MANGLE(VertexAttribL2i64vNV) +#define glVertexAttribL2ui64NV MANGLE(VertexAttribL2ui64NV) +#define glVertexAttribL2ui64vNV MANGLE(VertexAttribL2ui64vNV) +#define glVertexAttribL3dEXT MANGLE(VertexAttribL3dEXT) +#define glVertexAttribL3d MANGLE(VertexAttribL3d) +#define glVertexAttribL3dvEXT MANGLE(VertexAttribL3dvEXT) +#define glVertexAttribL3dv MANGLE(VertexAttribL3dv) +#define glVertexAttribL3i64NV MANGLE(VertexAttribL3i64NV) +#define glVertexAttribL3i64vNV MANGLE(VertexAttribL3i64vNV) +#define glVertexAttribL3ui64NV MANGLE(VertexAttribL3ui64NV) +#define glVertexAttribL3ui64vNV MANGLE(VertexAttribL3ui64vNV) +#define glVertexAttribL4dEXT MANGLE(VertexAttribL4dEXT) +#define glVertexAttribL4d MANGLE(VertexAttribL4d) +#define glVertexAttribL4dvEXT MANGLE(VertexAttribL4dvEXT) +#define glVertexAttribL4dv MANGLE(VertexAttribL4dv) +#define glVertexAttribL4i64NV MANGLE(VertexAttribL4i64NV) +#define glVertexAttribL4i64vNV MANGLE(VertexAttribL4i64vNV) +#define glVertexAttribL4ui64NV MANGLE(VertexAttribL4ui64NV) +#define glVertexAttribL4ui64vNV MANGLE(VertexAttribL4ui64vNV) +#define glVertexAttribLFormatNV MANGLE(VertexAttribLFormatNV) +#define glVertexAttribLPointerEXT MANGLE(VertexAttribLPointerEXT) +#define glVertexAttribLPointer MANGLE(VertexAttribLPointer) +#define glVertexAttribP1ui MANGLE(VertexAttribP1ui) +#define glVertexAttribP1uiv MANGLE(VertexAttribP1uiv) +#define glVertexAttribP2ui MANGLE(VertexAttribP2ui) +#define glVertexAttribP2uiv MANGLE(VertexAttribP2uiv) +#define glVertexAttribP3ui MANGLE(VertexAttribP3ui) +#define glVertexAttribP3uiv MANGLE(VertexAttribP3uiv) +#define glVertexAttribP4ui MANGLE(VertexAttribP4ui) +#define glVertexAttribP4uiv MANGLE(VertexAttribP4uiv) +#define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB) +#define glVertexAttribPointer MANGLE(VertexAttribPointer) +#define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV) +#define glVertexAttribs1dvNV MANGLE(VertexAttribs1dvNV) +#define glVertexAttribs1fvNV MANGLE(VertexAttribs1fvNV) +#define glVertexAttribs1hvNV MANGLE(VertexAttribs1hvNV) +#define glVertexAttribs1svNV MANGLE(VertexAttribs1svNV) +#define glVertexAttribs2dvNV MANGLE(VertexAttribs2dvNV) +#define glVertexAttribs2fvNV MANGLE(VertexAttribs2fvNV) +#define glVertexAttribs2hvNV MANGLE(VertexAttribs2hvNV) +#define glVertexAttribs2svNV MANGLE(VertexAttribs2svNV) +#define glVertexAttribs3dvNV MANGLE(VertexAttribs3dvNV) +#define glVertexAttribs3fvNV MANGLE(VertexAttribs3fvNV) +#define glVertexAttribs3hvNV MANGLE(VertexAttribs3hvNV) +#define glVertexAttribs3svNV MANGLE(VertexAttribs3svNV) +#define glVertexAttribs4dvNV MANGLE(VertexAttribs4dvNV) +#define glVertexAttribs4fvNV MANGLE(VertexAttribs4fvNV) +#define glVertexAttribs4hvNV MANGLE(VertexAttribs4hvNV) +#define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV) +#define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV) +#define glVertexBlendARB MANGLE(VertexBlendARB) +#define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI) +#define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI) +#define glVertexFormatNV MANGLE(VertexFormatNV) +#define glVertexP2ui MANGLE(VertexP2ui) +#define glVertexP2uiv MANGLE(VertexP2uiv) +#define glVertexP3ui MANGLE(VertexP3ui) +#define glVertexP3uiv MANGLE(VertexP3uiv) +#define glVertexP4ui MANGLE(VertexP4ui) +#define glVertexP4uiv MANGLE(VertexP4uiv) +#define glVertexPointerEXT MANGLE(VertexPointerEXT) +#define glVertexPointerListIBM MANGLE(VertexPointerListIBM) +#define glVertexPointer MANGLE(VertexPointer) +#define glVertexPointervINTEL MANGLE(VertexPointervINTEL) +#define glVertexStream1dATI MANGLE(VertexStream1dATI) +#define glVertexStream1dvATI MANGLE(VertexStream1dvATI) +#define glVertexStream1fATI MANGLE(VertexStream1fATI) +#define glVertexStream1fvATI MANGLE(VertexStream1fvATI) +#define glVertexStream1iATI MANGLE(VertexStream1iATI) +#define glVertexStream1ivATI MANGLE(VertexStream1ivATI) +#define glVertexStream1sATI MANGLE(VertexStream1sATI) +#define glVertexStream1svATI MANGLE(VertexStream1svATI) +#define glVertexStream2dATI MANGLE(VertexStream2dATI) +#define glVertexStream2dvATI MANGLE(VertexStream2dvATI) +#define glVertexStream2fATI MANGLE(VertexStream2fATI) +#define glVertexStream2fvATI MANGLE(VertexStream2fvATI) +#define glVertexStream2iATI MANGLE(VertexStream2iATI) +#define glVertexStream2ivATI MANGLE(VertexStream2ivATI) +#define glVertexStream2sATI MANGLE(VertexStream2sATI) +#define glVertexStream2svATI MANGLE(VertexStream2svATI) +#define glVertexStream3dATI MANGLE(VertexStream3dATI) +#define glVertexStream3dvATI MANGLE(VertexStream3dvATI) +#define glVertexStream3fATI MANGLE(VertexStream3fATI) +#define glVertexStream3fvATI MANGLE(VertexStream3fvATI) +#define glVertexStream3iATI MANGLE(VertexStream3iATI) +#define glVertexStream3ivATI MANGLE(VertexStream3ivATI) +#define glVertexStream3sATI MANGLE(VertexStream3sATI) +#define glVertexStream3svATI MANGLE(VertexStream3svATI) +#define glVertexStream4dATI MANGLE(VertexStream4dATI) +#define glVertexStream4dvATI MANGLE(VertexStream4dvATI) +#define glVertexStream4fATI MANGLE(VertexStream4fATI) +#define glVertexStream4fvATI MANGLE(VertexStream4fvATI) +#define glVertexStream4iATI MANGLE(VertexStream4iATI) +#define glVertexStream4ivATI MANGLE(VertexStream4ivATI) +#define glVertexStream4sATI MANGLE(VertexStream4sATI) +#define glVertexStream4svATI MANGLE(VertexStream4svATI) +#define glVertexWeightfEXT MANGLE(VertexWeightfEXT) +#define glVertexWeightfvEXT MANGLE(VertexWeightfvEXT) +#define glVertexWeighthNV MANGLE(VertexWeighthNV) +#define glVertexWeighthvNV MANGLE(VertexWeighthvNV) +#define glVertexWeightPointerEXT MANGLE(VertexWeightPointerEXT) +#define glVideoCaptureNV MANGLE(VideoCaptureNV) +#define glVideoCaptureStreamParameterdvNV MANGLE(VideoCaptureStreamParameterdvNV) +#define glVideoCaptureStreamParameterfvNV MANGLE(VideoCaptureStreamParameterfvNV) +#define glVideoCaptureStreamParameterivNV MANGLE(VideoCaptureStreamParameterivNV) +#define glViewportArrayv MANGLE(ViewportArrayv) +#define glViewportIndexedf MANGLE(ViewportIndexedf) +#define glViewportIndexedfv MANGLE(ViewportIndexedfv) +#define glViewport MANGLE(Viewport) +#define glWaitSync MANGLE(WaitSync) +#define glWeightbvARB MANGLE(WeightbvARB) +#define glWeightdvARB MANGLE(WeightdvARB) +#define glWeightfvARB MANGLE(WeightfvARB) +#define glWeightivARB MANGLE(WeightivARB) +#define glWeightPointerARB MANGLE(WeightPointerARB) +#define glWeightsvARB MANGLE(WeightsvARB) +#define glWeightubvARB MANGLE(WeightubvARB) +#define glWeightuivARB MANGLE(WeightuivARB) +#define glWeightusvARB MANGLE(WeightusvARB) +#define glWindowPos2dARB MANGLE(WindowPos2dARB) +#define glWindowPos2d MANGLE(WindowPos2d) +#define glWindowPos2dMESA MANGLE(WindowPos2dMESA) +#define glWindowPos2dvARB MANGLE(WindowPos2dvARB) +#define glWindowPos2dv MANGLE(WindowPos2dv) +#define glWindowPos2dvMESA MANGLE(WindowPos2dvMESA) +#define glWindowPos2fARB MANGLE(WindowPos2fARB) +#define glWindowPos2f MANGLE(WindowPos2f) +#define glWindowPos2fMESA MANGLE(WindowPos2fMESA) +#define glWindowPos2fvARB MANGLE(WindowPos2fvARB) +#define glWindowPos2fv MANGLE(WindowPos2fv) +#define glWindowPos2fvMESA MANGLE(WindowPos2fvMESA) +#define glWindowPos2iARB MANGLE(WindowPos2iARB) +#define glWindowPos2i MANGLE(WindowPos2i) +#define glWindowPos2iMESA MANGLE(WindowPos2iMESA) +#define glWindowPos2ivARB MANGLE(WindowPos2ivARB) +#define glWindowPos2iv MANGLE(WindowPos2iv) +#define glWindowPos2ivMESA MANGLE(WindowPos2ivMESA) +#define glWindowPos2sARB MANGLE(WindowPos2sARB) +#define glWindowPos2s MANGLE(WindowPos2s) +#define glWindowPos2sMESA MANGLE(WindowPos2sMESA) +#define glWindowPos2svARB MANGLE(WindowPos2svARB) +#define glWindowPos2sv MANGLE(WindowPos2sv) +#define glWindowPos2svMESA MANGLE(WindowPos2svMESA) +#define glWindowPos3dARB MANGLE(WindowPos3dARB) +#define glWindowPos3d MANGLE(WindowPos3d) +#define glWindowPos3dMESA MANGLE(WindowPos3dMESA) +#define glWindowPos3dvARB MANGLE(WindowPos3dvARB) +#define glWindowPos3dv MANGLE(WindowPos3dv) +#define glWindowPos3dvMESA MANGLE(WindowPos3dvMESA) +#define glWindowPos3fARB MANGLE(WindowPos3fARB) +#define glWindowPos3f MANGLE(WindowPos3f) +#define glWindowPos3fMESA MANGLE(WindowPos3fMESA) +#define glWindowPos3fvARB MANGLE(WindowPos3fvARB) +#define glWindowPos3fv MANGLE(WindowPos3fv) +#define glWindowPos3fvMESA MANGLE(WindowPos3fvMESA) +#define glWindowPos3iARB MANGLE(WindowPos3iARB) +#define glWindowPos3i MANGLE(WindowPos3i) +#define glWindowPos3iMESA MANGLE(WindowPos3iMESA) +#define glWindowPos3ivARB MANGLE(WindowPos3ivARB) +#define glWindowPos3iv MANGLE(WindowPos3iv) +#define glWindowPos3ivMESA MANGLE(WindowPos3ivMESA) +#define glWindowPos3sARB MANGLE(WindowPos3sARB) +#define glWindowPos3s MANGLE(WindowPos3s) +#define glWindowPos3sMESA MANGLE(WindowPos3sMESA) +#define glWindowPos3svARB MANGLE(WindowPos3svARB) +#define glWindowPos3sv MANGLE(WindowPos3sv) +#define glWindowPos3svMESA MANGLE(WindowPos3svMESA) +#define glWindowPos4dMESA MANGLE(WindowPos4dMESA) +#define glWindowPos4dvMESA MANGLE(WindowPos4dvMESA) +#define glWindowPos4fMESA MANGLE(WindowPos4fMESA) +#define glWindowPos4fvMESA MANGLE(WindowPos4fvMESA) +#define glWindowPos4iMESA MANGLE(WindowPos4iMESA) +#define glWindowPos4ivMESA MANGLE(WindowPos4ivMESA) +#define glWindowPos4sMESA MANGLE(WindowPos4sMESA) +#define glWindowPos4svMESA MANGLE(WindowPos4svMESA) +#define glWriteMaskEXT MANGLE(WriteMaskEXT) + +#endif /* GL_MANGLE_H */ diff --git a/programs/develop/libraries/Mesa/include/GL/glext.h b/programs/develop/libraries/Mesa/include/GL/glext.h new file mode 100644 index 000000000..9818cbc99 --- /dev/null +++ b/programs/develop/libraries/Mesa/include/GL/glext.h @@ -0,0 +1,11039 @@ +#ifndef __glext_h_ +#define __glext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2007-2010 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Header file version number, required by OpenGL ABI for Linux */ +/* glext.h last updated $Date: 2010-11-03 18:59:30 -0700 (Wed, 03 Nov 2010) $ */ +/* Current version at http://www.opengl.org/registry/ */ +#define GL_GLEXT_VERSION 66 +/* Function declaration macros - to move into glplatform.h */ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +/*************************************************************/ + +#ifndef GL_VERSION_1_2 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#endif + +#ifndef GL_VERSION_1_2_DEPRECATED +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#endif + +#ifndef GL_ARB_imaging +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#endif + +#ifndef GL_ARB_imaging_DEPRECATED +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#endif + +#ifndef GL_VERSION_1_3 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#endif + +#ifndef GL_VERSION_1_3_DEPRECATED +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#endif + +#ifndef GL_VERSION_1_4 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#endif + +#ifndef GL_VERSION_1_4_DEPRECATED +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#endif + +#ifndef GL_VERSION_1_5 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#endif + +#ifndef GL_VERSION_1_5_DEPRECATED +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC1_ALPHA 0x8589 +#define GL_SRC2_ALPHA 0x858A +#endif + +#ifndef GL_VERSION_2_0 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#endif + +#ifndef GL_VERSION_2_0_DEPRECATED +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 +#endif + +#ifndef GL_VERSION_2_1 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#endif + +#ifndef GL_VERSION_2_1_DEPRECATED +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +#endif + +#ifndef GL_VERSION_3_0 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_DEPTH_BUFFER 0x8223 +#define GL_STENCIL_BUFFER 0x8224 +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +/* Reuse tokens from ARB_depth_buffer_float */ +/* reuse GL_DEPTH_COMPONENT32F */ +/* reuse GL_DEPTH32F_STENCIL8 */ +/* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */ +/* Reuse tokens from ARB_framebuffer_object */ +/* reuse GL_INVALID_FRAMEBUFFER_OPERATION */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ +/* reuse GL_FRAMEBUFFER_DEFAULT */ +/* reuse GL_FRAMEBUFFER_UNDEFINED */ +/* reuse GL_DEPTH_STENCIL_ATTACHMENT */ +/* reuse GL_INDEX */ +/* reuse GL_MAX_RENDERBUFFER_SIZE */ +/* reuse GL_DEPTH_STENCIL */ +/* reuse GL_UNSIGNED_INT_24_8 */ +/* reuse GL_DEPTH24_STENCIL8 */ +/* reuse GL_TEXTURE_STENCIL_SIZE */ +/* reuse GL_TEXTURE_RED_TYPE */ +/* reuse GL_TEXTURE_GREEN_TYPE */ +/* reuse GL_TEXTURE_BLUE_TYPE */ +/* reuse GL_TEXTURE_ALPHA_TYPE */ +/* reuse GL_TEXTURE_DEPTH_TYPE */ +/* reuse GL_UNSIGNED_NORMALIZED */ +/* reuse GL_FRAMEBUFFER_BINDING */ +/* reuse GL_DRAW_FRAMEBUFFER_BINDING */ +/* reuse GL_RENDERBUFFER_BINDING */ +/* reuse GL_READ_FRAMEBUFFER */ +/* reuse GL_DRAW_FRAMEBUFFER */ +/* reuse GL_READ_FRAMEBUFFER_BINDING */ +/* reuse GL_RENDERBUFFER_SAMPLES */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ +/* reuse GL_FRAMEBUFFER_COMPLETE */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ +/* reuse GL_FRAMEBUFFER_UNSUPPORTED */ +/* reuse GL_MAX_COLOR_ATTACHMENTS */ +/* reuse GL_COLOR_ATTACHMENT0 */ +/* reuse GL_COLOR_ATTACHMENT1 */ +/* reuse GL_COLOR_ATTACHMENT2 */ +/* reuse GL_COLOR_ATTACHMENT3 */ +/* reuse GL_COLOR_ATTACHMENT4 */ +/* reuse GL_COLOR_ATTACHMENT5 */ +/* reuse GL_COLOR_ATTACHMENT6 */ +/* reuse GL_COLOR_ATTACHMENT7 */ +/* reuse GL_COLOR_ATTACHMENT8 */ +/* reuse GL_COLOR_ATTACHMENT9 */ +/* reuse GL_COLOR_ATTACHMENT10 */ +/* reuse GL_COLOR_ATTACHMENT11 */ +/* reuse GL_COLOR_ATTACHMENT12 */ +/* reuse GL_COLOR_ATTACHMENT13 */ +/* reuse GL_COLOR_ATTACHMENT14 */ +/* reuse GL_COLOR_ATTACHMENT15 */ +/* reuse GL_DEPTH_ATTACHMENT */ +/* reuse GL_STENCIL_ATTACHMENT */ +/* reuse GL_FRAMEBUFFER */ +/* reuse GL_RENDERBUFFER */ +/* reuse GL_RENDERBUFFER_WIDTH */ +/* reuse GL_RENDERBUFFER_HEIGHT */ +/* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */ +/* reuse GL_STENCIL_INDEX1 */ +/* reuse GL_STENCIL_INDEX4 */ +/* reuse GL_STENCIL_INDEX8 */ +/* reuse GL_STENCIL_INDEX16 */ +/* reuse GL_RENDERBUFFER_RED_SIZE */ +/* reuse GL_RENDERBUFFER_GREEN_SIZE */ +/* reuse GL_RENDERBUFFER_BLUE_SIZE */ +/* reuse GL_RENDERBUFFER_ALPHA_SIZE */ +/* reuse GL_RENDERBUFFER_DEPTH_SIZE */ +/* reuse GL_RENDERBUFFER_STENCIL_SIZE */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ +/* reuse GL_MAX_SAMPLES */ +/* Reuse tokens from ARB_framebuffer_sRGB */ +/* reuse GL_FRAMEBUFFER_SRGB */ +/* Reuse tokens from ARB_half_float_vertex */ +/* reuse GL_HALF_FLOAT */ +/* Reuse tokens from ARB_map_buffer_range */ +/* reuse GL_MAP_READ_BIT */ +/* reuse GL_MAP_WRITE_BIT */ +/* reuse GL_MAP_INVALIDATE_RANGE_BIT */ +/* reuse GL_MAP_INVALIDATE_BUFFER_BIT */ +/* reuse GL_MAP_FLUSH_EXPLICIT_BIT */ +/* reuse GL_MAP_UNSYNCHRONIZED_BIT */ +/* Reuse tokens from ARB_texture_compression_rgtc */ +/* reuse GL_COMPRESSED_RED_RGTC1 */ +/* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */ +/* reuse GL_COMPRESSED_RG_RGTC2 */ +/* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */ +/* Reuse tokens from ARB_texture_rg */ +/* reuse GL_RG */ +/* reuse GL_RG_INTEGER */ +/* reuse GL_R8 */ +/* reuse GL_R16 */ +/* reuse GL_RG8 */ +/* reuse GL_RG16 */ +/* reuse GL_R16F */ +/* reuse GL_R32F */ +/* reuse GL_RG16F */ +/* reuse GL_RG32F */ +/* reuse GL_R8I */ +/* reuse GL_R8UI */ +/* reuse GL_R16I */ +/* reuse GL_R16UI */ +/* reuse GL_R32I */ +/* reuse GL_R32UI */ +/* reuse GL_RG8I */ +/* reuse GL_RG8UI */ +/* reuse GL_RG16I */ +/* reuse GL_RG16UI */ +/* reuse GL_RG32I */ +/* reuse GL_RG32UI */ +/* Reuse tokens from ARB_vertex_array_object */ +/* reuse GL_VERTEX_ARRAY_BINDING */ +#endif + +#ifndef GL_VERSION_3_0_DEPRECATED +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +/* Reuse tokens from ARB_framebuffer_object */ +/* reuse GL_TEXTURE_LUMINANCE_TYPE */ +/* reuse GL_TEXTURE_INTENSITY_TYPE */ +#endif + +#ifndef GL_VERSION_3_1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +/* Reuse tokens from ARB_copy_buffer */ +/* reuse GL_COPY_READ_BUFFER */ +/* reuse GL_COPY_WRITE_BUFFER */ +/* Reuse tokens from ARB_draw_instanced (none) */ +/* Reuse tokens from ARB_uniform_buffer_object */ +/* reuse GL_UNIFORM_BUFFER */ +/* reuse GL_UNIFORM_BUFFER_BINDING */ +/* reuse GL_UNIFORM_BUFFER_START */ +/* reuse GL_UNIFORM_BUFFER_SIZE */ +/* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */ +/* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */ +/* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */ +/* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */ +/* reuse GL_MAX_UNIFORM_BLOCK_SIZE */ +/* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */ +/* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */ +/* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */ +/* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */ +/* reuse GL_ACTIVE_UNIFORM_BLOCKS */ +/* reuse GL_UNIFORM_TYPE */ +/* reuse GL_UNIFORM_SIZE */ +/* reuse GL_UNIFORM_NAME_LENGTH */ +/* reuse GL_UNIFORM_BLOCK_INDEX */ +/* reuse GL_UNIFORM_OFFSET */ +/* reuse GL_UNIFORM_ARRAY_STRIDE */ +/* reuse GL_UNIFORM_MATRIX_STRIDE */ +/* reuse GL_UNIFORM_IS_ROW_MAJOR */ +/* reuse GL_UNIFORM_BLOCK_BINDING */ +/* reuse GL_UNIFORM_BLOCK_DATA_SIZE */ +/* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */ +/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */ +/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */ +/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */ +/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */ +/* reuse GL_INVALID_INDEX */ +#endif + +#ifndef GL_VERSION_3_2 +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +/* reuse GL_MAX_VARYING_COMPONENTS */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ +/* Reuse tokens from ARB_depth_clamp */ +/* reuse GL_DEPTH_CLAMP */ +/* Reuse tokens from ARB_draw_elements_base_vertex (none) */ +/* Reuse tokens from ARB_fragment_coord_conventions (none) */ +/* Reuse tokens from ARB_provoking_vertex */ +/* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ +/* reuse GL_FIRST_VERTEX_CONVENTION */ +/* reuse GL_LAST_VERTEX_CONVENTION */ +/* reuse GL_PROVOKING_VERTEX */ +/* Reuse tokens from ARB_seamless_cube_map */ +/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */ +/* Reuse tokens from ARB_sync */ +/* reuse GL_MAX_SERVER_WAIT_TIMEOUT */ +/* reuse GL_OBJECT_TYPE */ +/* reuse GL_SYNC_CONDITION */ +/* reuse GL_SYNC_STATUS */ +/* reuse GL_SYNC_FLAGS */ +/* reuse GL_SYNC_FENCE */ +/* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */ +/* reuse GL_UNSIGNALED */ +/* reuse GL_SIGNALED */ +/* reuse GL_ALREADY_SIGNALED */ +/* reuse GL_TIMEOUT_EXPIRED */ +/* reuse GL_CONDITION_SATISFIED */ +/* reuse GL_WAIT_FAILED */ +/* reuse GL_TIMEOUT_IGNORED */ +/* reuse GL_SYNC_FLUSH_COMMANDS_BIT */ +/* reuse GL_TIMEOUT_IGNORED */ +/* Reuse tokens from ARB_texture_multisample */ +/* reuse GL_SAMPLE_POSITION */ +/* reuse GL_SAMPLE_MASK */ +/* reuse GL_SAMPLE_MASK_VALUE */ +/* reuse GL_MAX_SAMPLE_MASK_WORDS */ +/* reuse GL_TEXTURE_2D_MULTISAMPLE */ +/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */ +/* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */ +/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_TEXTURE_SAMPLES */ +/* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */ +/* reuse GL_SAMPLER_2D_MULTISAMPLE */ +/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */ +/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */ +/* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */ +/* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */ +/* reuse GL_MAX_INTEGER_SAMPLES */ +/* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */ +#endif + +#ifndef GL_VERSION_3_3 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +/* Reuse tokens from ARB_blend_func_extended */ +/* reuse GL_SRC1_COLOR */ +/* reuse GL_ONE_MINUS_SRC1_COLOR */ +/* reuse GL_ONE_MINUS_SRC1_ALPHA */ +/* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */ +/* Reuse tokens from ARB_explicit_attrib_location (none) */ +/* Reuse tokens from ARB_occlusion_query2 */ +/* reuse GL_ANY_SAMPLES_PASSED */ +/* Reuse tokens from ARB_sampler_objects */ +/* reuse GL_SAMPLER_BINDING */ +/* Reuse tokens from ARB_shader_bit_encoding (none) */ +/* Reuse tokens from ARB_texture_rgb10_a2ui */ +/* reuse GL_RGB10_A2UI */ +/* Reuse tokens from ARB_texture_swizzle */ +/* reuse GL_TEXTURE_SWIZZLE_R */ +/* reuse GL_TEXTURE_SWIZZLE_G */ +/* reuse GL_TEXTURE_SWIZZLE_B */ +/* reuse GL_TEXTURE_SWIZZLE_A */ +/* reuse GL_TEXTURE_SWIZZLE_RGBA */ +/* Reuse tokens from ARB_timer_query */ +/* reuse GL_TIME_ELAPSED */ +/* reuse GL_TIMESTAMP */ +/* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */ +/* reuse GL_INT_2_10_10_10_REV */ +#endif + +#ifndef GL_VERSION_4_0 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +/* Reuse tokens from ARB_texture_query_lod (none) */ +/* Reuse tokens from ARB_draw_buffers_blend (none) */ +/* Reuse tokens from ARB_draw_indirect */ +/* reuse GL_DRAW_INDIRECT_BUFFER */ +/* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */ +/* Reuse tokens from ARB_gpu_shader5 */ +/* reuse GL_GEOMETRY_SHADER_INVOCATIONS */ +/* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */ +/* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */ +/* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */ +/* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */ +/* reuse GL_MAX_VERTEX_STREAMS */ +/* Reuse tokens from ARB_gpu_shader_fp64 */ +/* reuse GL_DOUBLE_VEC2 */ +/* reuse GL_DOUBLE_VEC3 */ +/* reuse GL_DOUBLE_VEC4 */ +/* reuse GL_DOUBLE_MAT2 */ +/* reuse GL_DOUBLE_MAT3 */ +/* reuse GL_DOUBLE_MAT4 */ +/* reuse GL_DOUBLE_MAT2x3 */ +/* reuse GL_DOUBLE_MAT2x4 */ +/* reuse GL_DOUBLE_MAT3x2 */ +/* reuse GL_DOUBLE_MAT3x4 */ +/* reuse GL_DOUBLE_MAT4x2 */ +/* reuse GL_DOUBLE_MAT4x3 */ +/* Reuse tokens from ARB_shader_subroutine */ +/* reuse GL_ACTIVE_SUBROUTINES */ +/* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */ +/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */ +/* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */ +/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */ +/* reuse GL_MAX_SUBROUTINES */ +/* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */ +/* reuse GL_NUM_COMPATIBLE_SUBROUTINES */ +/* reuse GL_COMPATIBLE_SUBROUTINES */ +/* Reuse tokens from ARB_tessellation_shader */ +/* reuse GL_PATCHES */ +/* reuse GL_PATCH_VERTICES */ +/* reuse GL_PATCH_DEFAULT_INNER_LEVEL */ +/* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */ +/* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */ +/* reuse GL_TESS_GEN_MODE */ +/* reuse GL_TESS_GEN_SPACING */ +/* reuse GL_TESS_GEN_VERTEX_ORDER */ +/* reuse GL_TESS_GEN_POINT_MODE */ +/* reuse GL_ISOLINES */ +/* reuse GL_FRACTIONAL_ODD */ +/* reuse GL_FRACTIONAL_EVEN */ +/* reuse GL_MAX_PATCH_VERTICES */ +/* reuse GL_MAX_TESS_GEN_LEVEL */ +/* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */ +/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */ +/* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */ +/* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */ +/* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */ +/* reuse GL_MAX_TESS_PATCH_COMPONENTS */ +/* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */ +/* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */ +/* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */ +/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */ +/* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */ +/* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */ +/* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */ +/* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */ +/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */ +/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */ +/* reuse GL_TESS_EVALUATION_SHADER */ +/* reuse GL_TESS_CONTROL_SHADER */ +/* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */ +/* Reuse tokens from ARB_transform_feedback2 */ +/* reuse GL_TRANSFORM_FEEDBACK */ +/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ +/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ +/* reuse GL_TRANSFORM_FEEDBACK_BINDING */ +/* Reuse tokens from ARB_transform_feedback3 */ +/* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */ +/* reuse GL_MAX_VERTEX_STREAMS */ +#endif + +#ifndef GL_VERSION_4_1 +/* Reuse tokens from ARB_ES2_compatibility */ +/* reuse GL_FIXED */ +/* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */ +/* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */ +/* reuse GL_LOW_FLOAT */ +/* reuse GL_MEDIUM_FLOAT */ +/* reuse GL_HIGH_FLOAT */ +/* reuse GL_LOW_INT */ +/* reuse GL_MEDIUM_INT */ +/* reuse GL_HIGH_INT */ +/* reuse GL_SHADER_COMPILER */ +/* reuse GL_NUM_SHADER_BINARY_FORMATS */ +/* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */ +/* reuse GL_MAX_VARYING_VECTORS */ +/* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */ +/* Reuse tokens from ARB_get_program_binary */ +/* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */ +/* reuse GL_PROGRAM_BINARY_LENGTH */ +/* reuse GL_NUM_PROGRAM_BINARY_FORMATS */ +/* reuse GL_PROGRAM_BINARY_FORMATS */ +/* Reuse tokens from ARB_separate_shader_objects */ +/* reuse GL_VERTEX_SHADER_BIT */ +/* reuse GL_FRAGMENT_SHADER_BIT */ +/* reuse GL_GEOMETRY_SHADER_BIT */ +/* reuse GL_TESS_CONTROL_SHADER_BIT */ +/* reuse GL_TESS_EVALUATION_SHADER_BIT */ +/* reuse GL_ALL_SHADER_BITS */ +/* reuse GL_PROGRAM_SEPARABLE */ +/* reuse GL_ACTIVE_PROGRAM */ +/* reuse GL_PROGRAM_PIPELINE_BINDING */ +/* Reuse tokens from ARB_shader_precision (none) */ +/* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */ +/* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */ +/* reuse GL_MAX_VIEWPORTS */ +/* reuse GL_VIEWPORT_SUBPIXEL_BITS */ +/* reuse GL_VIEWPORT_BOUNDS_RANGE */ +/* reuse GL_LAYER_PROVOKING_VERTEX */ +/* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */ +/* reuse GL_UNDEFINED_VERTEX */ +#endif + +#ifndef GL_ARB_multitexture +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +#endif + +#ifndef GL_ARB_multisample +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +#endif + +#ifndef GL_ARB_texture_env_add +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif + +#ifndef GL_ARB_texture_compression +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif + +#ifndef GL_ARB_point_parameters +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif + +#ifndef GL_ARB_depth_texture +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif + +#ifndef GL_ARB_shadow +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif + +#ifndef GL_ARB_window_pos +#endif + +#ifndef GL_ARB_vertex_program +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +#endif + +#ifndef GL_ARB_fragment_program +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +#endif + +#ifndef GL_ARB_shader_objects +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif + +#ifndef GL_ARB_shading_language_100 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif + +#ifndef GL_ARB_texture_non_power_of_two +#endif + +#ifndef GL_ARB_point_sprite +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif + +#ifndef GL_ARB_fragment_program_shadow +#endif + +#ifndef GL_ARB_draw_buffers +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +#endif + +#ifndef GL_ARB_texture_rectangle +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif + +#ifndef GL_ARB_color_buffer_float +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +#endif + +#ifndef GL_ARB_half_float_pixel +#define GL_HALF_FLOAT_ARB 0x140B +#endif + +#ifndef GL_ARB_texture_float +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif + +#ifndef GL_ARB_pixel_buffer_object +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif + +#ifndef GL_ARB_depth_buffer_float +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#endif + +#ifndef GL_ARB_draw_instanced +#endif + +#ifndef GL_ARB_framebuffer_object +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#endif + +#ifndef GL_ARB_framebuffer_object_DEPRECATED +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#endif + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#endif + +#ifndef GL_ARB_geometry_shader4 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +/* reuse GL_MAX_VARYING_COMPONENTS */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ +#endif + +#ifndef GL_ARB_half_float_vertex +#define GL_HALF_FLOAT 0x140B +#endif + +#ifndef GL_ARB_instanced_arrays +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +#endif + +#ifndef GL_ARB_map_buffer_range +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#endif + +#ifndef GL_ARB_texture_buffer_object +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +#endif + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#endif + +#ifndef GL_ARB_texture_rg +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#endif + +#ifndef GL_ARB_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#endif + +#ifndef GL_ARB_uniform_buffer_object +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +#endif + +#ifndef GL_ARB_compatibility +/* ARB_compatibility just defines tokens from core 3.0 */ +#endif + +#ifndef GL_ARB_copy_buffer +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#endif + +#ifndef GL_ARB_shader_texture_lod +#endif + +#ifndef GL_ARB_depth_clamp +#define GL_DEPTH_CLAMP 0x864F +#endif + +#ifndef GL_ARB_draw_elements_base_vertex +#endif + +#ifndef GL_ARB_fragment_coord_conventions +#endif + +#ifndef GL_ARB_provoking_vertex +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#endif + +#ifndef GL_ARB_seamless_cube_map +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#endif + +#ifndef GL_ARB_sync +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#endif + +#ifndef GL_ARB_texture_multisample +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#endif + +#ifndef GL_ARB_vertex_array_bgra +/* reuse GL_BGRA */ +#endif + +#ifndef GL_ARB_draw_buffers_blend +#endif + +#ifndef GL_ARB_sample_shading +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +#endif + +#ifndef GL_ARB_texture_cube_map_array +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#endif + +#ifndef GL_ARB_texture_gather +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#endif + +#ifndef GL_ARB_texture_query_lod +#endif + +#ifndef GL_ARB_shading_language_include +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +#endif + +#ifndef GL_ARB_texture_compression_bptc +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif + +#ifndef GL_ARB_blend_func_extended +#define GL_SRC1_COLOR 0x88F9 +/* reuse GL_SRC1_ALPHA */ +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#endif + +#ifndef GL_ARB_explicit_attrib_location +#endif + +#ifndef GL_ARB_occlusion_query2 +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#endif + +#ifndef GL_ARB_sampler_objects +#define GL_SAMPLER_BINDING 0x8919 +#endif + +#ifndef GL_ARB_shader_bit_encoding +#endif + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_RGB10_A2UI 0x906F +#endif + +#ifndef GL_ARB_texture_swizzle +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#endif + +#ifndef GL_ARB_timer_query +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#endif + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +/* reuse GL_UNSIGNED_INT_2_10_10_10_REV */ +#define GL_INT_2_10_10_10_REV 0x8D9F +#endif + +#ifndef GL_ARB_draw_indirect +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#endif + +#ifndef GL_ARB_gpu_shader5 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +/* reuse GL_MAX_VERTEX_STREAMS */ +#endif + +#ifndef GL_ARB_gpu_shader_fp64 +/* reuse GL_DOUBLE */ +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#endif + +#ifndef GL_ARB_shader_subroutine +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +/* reuse GL_UNIFORM_SIZE */ +/* reuse GL_UNIFORM_NAME_LENGTH */ +#endif + +#ifndef GL_ARB_tessellation_shader +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +/* reuse GL_TRIANGLES */ +/* reuse GL_QUADS */ +#define GL_ISOLINES 0x8E7A +/* reuse GL_EQUAL */ +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +/* reuse GL_CCW */ +/* reuse GL_CW */ +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#endif + +#ifndef GL_ARB_texture_buffer_object_rgb32 +/* reuse GL_RGB32F */ +/* reuse GL_RGB32UI */ +/* reuse GL_RGB32I */ +#endif + +#ifndef GL_ARB_transform_feedback2 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#endif + +#ifndef GL_ARB_transform_feedback3 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#endif + +#ifndef GL_ARB_ES2_compatibility +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#endif + +#ifndef GL_ARB_get_program_binary +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#endif + +#ifndef GL_ARB_separate_shader_objects +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#endif + +#ifndef GL_ARB_shader_precision +#endif + +#ifndef GL_ARB_vertex_attrib_64bit +/* reuse GL_RGB32I */ +/* reuse GL_DOUBLE_VEC2 */ +/* reuse GL_DOUBLE_VEC3 */ +/* reuse GL_DOUBLE_VEC4 */ +/* reuse GL_DOUBLE_MAT2 */ +/* reuse GL_DOUBLE_MAT3 */ +/* reuse GL_DOUBLE_MAT4 */ +/* reuse GL_DOUBLE_MAT2x3 */ +/* reuse GL_DOUBLE_MAT2x4 */ +/* reuse GL_DOUBLE_MAT3x2 */ +/* reuse GL_DOUBLE_MAT3x4 */ +/* reuse GL_DOUBLE_MAT4x2 */ +/* reuse GL_DOUBLE_MAT4x3 */ +#endif + +#ifndef GL_ARB_viewport_array +/* reuse GL_SCISSOR_BOX */ +/* reuse GL_VIEWPORT */ +/* reuse GL_DEPTH_RANGE */ +/* reuse GL_SCISSOR_TEST */ +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +/* reuse GL_FIRST_VERTEX_CONVENTION */ +/* reuse GL_LAST_VERTEX_CONVENTION */ +/* reuse GL_PROVOKING_VERTEX */ +#endif + +#ifndef GL_ARB_cl_event +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +#endif + +#ifndef GL_ARB_debug_output +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +#endif + +#ifndef GL_ARB_robustness +/* reuse GL_NO_ERROR */ +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +#endif + +#ifndef GL_ARB_shader_stencil_export +#endif + +#ifndef GL_EXT_abgr +#define GL_ABGR_EXT 0x8000 +#endif + +#ifndef GL_EXT_blend_color +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +#endif + +#ifndef GL_EXT_texture +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif + +#ifndef GL_EXT_texture3D +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +#endif + +#ifndef GL_EXT_subtexture +#endif + +#ifndef GL_EXT_copy_texture +#endif + +#ifndef GL_EXT_histogram +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +#endif + +#ifndef GL_EXT_convolution +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +#endif + +#ifndef GL_SGI_color_matrix +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif + +#ifndef GL_SGI_color_table +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +#endif + +#ifndef GL_SGIS_texture4D +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif + +#ifndef GL_EXT_cmyka +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif + +#ifndef GL_EXT_texture_object +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif + +#ifndef GL_SGIS_multisample +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif + +#ifndef GL_EXT_vertex_array +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +#endif + +#ifndef GL_EXT_misc_attribute +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif + +#ifndef GL_SGIX_shadow +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif + +#ifndef GL_EXT_blend_logic_op +#endif + +#ifndef GL_SGIX_interlace +#define GL_INTERLACE_SGIX 0x8094 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif + +#ifndef GL_SGIS_texture_select +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif + +#ifndef GL_EXT_point_parameters +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +#endif + +#ifndef GL_SGIX_instruments +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif + +#ifndef GL_SGIX_framezoom +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#endif + +#ifndef GL_FfdMaskSGIX +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +#endif + +#ifndef GL_SGIX_flush_raster +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif + +#ifndef GL_HP_image_transform +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif + +#ifndef GL_INGR_palette_buffer +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif + +#ifndef GL_EXT_color_subtable +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_LIST_PRIORITY_SGIX 0x8182 +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif + +#ifndef GL_EXT_index_texture +#endif + +#ifndef GL_EXT_index_material +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +#endif + +#ifndef GL_EXT_index_func +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +#endif + +#ifndef GL_WIN_phong_shading +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif + +#ifndef GL_WIN_specular_fog +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif + +#ifndef GL_EXT_light_texture +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +/* reuse GL_FRAGMENT_DEPTH_EXT */ +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif + +#ifndef GL_SGIX_impact_pixel_texture +#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 +#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 +#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 +#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 +#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 +#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 +#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A +#endif + +#ifndef GL_EXT_bgra +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif + +#ifndef GL_SGIX_async +#define GL_ASYNC_MARKER_SGIX 0x8329 +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif + +#ifndef GL_INTEL_texture_scissor +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +#endif + +#ifndef GL_HP_occlusion_test +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif + +#ifndef GL_EXT_secondary_color +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +#endif + +#ifndef GL_EXT_multi_draw_arrays +#endif + +#ifndef GL_EXT_fog_coord +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_FOG_SCALE_SGIX 0x81FC +#define GL_FOG_SCALE_VALUE_SGIX 0x81FD +#endif + +#ifndef GL_SUNX_constant_data +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +#endif + +#ifndef GL_SUN_global_alpha +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +#endif + +#ifndef GL_SUN_triangle_list +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +#endif + +#ifndef GL_SUN_vertex +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +#endif + +#ifndef GL_INGR_color_clamp +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INTERLACE_READ_INGR 0x8568 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif + +#ifndef GL_EXT_texture_cube_map +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif + +#ifndef GL_EXT_texture_env_add +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT GL_MODELVIEW +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +#endif + +#ifndef GL_NV_register_combiners +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +/* reuse GL_TEXTURE0_ARB */ +/* reuse GL_TEXTURE1_ARB */ +/* reuse GL_ZERO */ +/* reuse GL_NONE */ +/* reuse GL_FOG */ +#endif + +#ifndef GL_NV_fog_distance +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +/* reuse GL_EYE_PLANE */ +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif + +#ifndef GL_NV_blend_square +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif + +#ifndef GL_MESA_resize_buffers +#endif + +#ifndef GL_MESA_window_pos +#endif + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_CULL_VERTEX_IBM 103050 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +#endif + +#ifndef GL_SGIX_subsample +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif + +#ifndef GL_SGI_depth_pass_instrument +#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 +#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 +#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif + +#ifndef GL_3DFX_tbuffer +#endif + +#ifndef GL_EXT_multisample +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif + +#ifndef GL_SGIX_resample +#define GL_PACK_RESAMPLE_SGIX 0x842C +#define GL_UNPACK_RESAMPLE_SGIX 0x842D +#define GL_RESAMPLE_REPLICATE_SGIX 0x842E +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +#endif + +#ifndef GL_EXT_texture_env_dot3 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif + +#ifndef GL_ATI_texture_mirror_once +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif + +#ifndef GL_NV_fence +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +#endif + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif + +#ifndef GL_NV_evaluators +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +#endif + +#ifndef GL_NV_texture_compression_vtc +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif + +#ifndef GL_NV_texture_shader +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV +#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV +#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif + +#ifndef GL_NV_vertex_program +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif + +#ifndef GL_SGIX_scalebias_hint +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif + +#ifndef GL_OML_interlace +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif + +#ifndef GL_OML_subsample +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif + +#ifndef GL_OML_resample +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +#endif + +#ifndef GL_ATI_element_array +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +#endif + +#ifndef GL_SUN_mesh_array +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +#endif + +#ifndef GL_SUN_slice_accum +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif + +#ifndef GL_NV_multisample_filter_hint +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif + +#ifndef GL_NV_depth_clamp +#define GL_DEPTH_CLAMP_NV 0x864F +#endif + +#ifndef GL_NV_occlusion_query +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +#endif + +#ifndef GL_NV_point_sprite +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +#endif + +#ifndef GL_NV_texture_shader3 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif + +#ifndef GL_NV_vertex_program1_1 +#endif + +#ifndef GL_EXT_shadow_funcs +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +#endif + +#ifndef GL_ATI_text_fragment_shader +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif + +#ifndef GL_APPLE_client_storage +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif + +#ifndef GL_APPLE_element_array +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +#endif + +#ifndef GL_APPLE_fence +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +#endif + +#ifndef GL_APPLE_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +#endif + +#ifndef GL_APPLE_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +#endif + +#ifndef GL_APPLE_ycbcr_422 +#define GL_YCBCR_422_APPLE 0x85B9 +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#endif + +#ifndef GL_S3_s3tc +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#endif + +#ifndef GL_ATI_draw_buffers +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +#endif + +#ifndef GL_ATI_pixel_format_float +#define GL_TYPE_RGBA_FLOAT_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif + +#ifndef GL_ATI_texture_env_combine3 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif + +#ifndef GL_ATI_texture_float +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif + +#ifndef GL_NV_float_buffer +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif + +#ifndef GL_NV_fragment_program +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +#endif + +#ifndef GL_NV_half_float +#define GL_HALF_FLOAT_NV 0x140B +#endif + +#ifndef GL_NV_pixel_data_range +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +#endif + +#ifndef GL_NV_primitive_restart +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +#endif + +#ifndef GL_NV_texture_expand_normal +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif + +#ifndef GL_NV_vertex_program2 +#endif + +#ifndef GL_ATI_map_object_buffer +#endif + +#ifndef GL_ATI_separate_stencil +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +#endif + +#ifndef GL_ATI_vertex_attrib_array_object +#endif + +#ifndef GL_OES_read_format +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +#endif + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +#endif + +#ifndef GL_MESA_pack_invert +#define GL_PACK_INVERT_MESA 0x8758 +#endif + +#ifndef GL_MESA_ycbcr_texture +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif + +#ifndef GL_EXT_pixel_buffer_object +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif + +#ifndef GL_NV_fragment_program_option +#endif + +#ifndef GL_NV_fragment_program2 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif + +#ifndef GL_NV_vertex_program2_option +/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ +/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */ +#endif + +#ifndef GL_NV_vertex_program3 +/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ +#endif + +#ifndef GL_EXT_framebuffer_object +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#endif + +#ifndef GL_GREMEDY_string_marker +#endif + +#ifndef GL_EXT_packed_depth_stencil +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#endif + +#ifndef GL_EXT_stencil_clear_tag +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 +#endif + +#ifndef GL_EXT_texture_sRGB +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif + +#ifndef GL_EXT_framebuffer_blit +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +#endif + +#ifndef GL_EXT_framebuffer_multisample +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#endif + +#ifndef GL_MESAX_texture_stack +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E +#endif + +#ifndef GL_EXT_timer_query +#define GL_TIME_ELAPSED_EXT 0x88BF +#endif + +#ifndef GL_EXT_gpu_program_parameters +#endif + +#ifndef GL_APPLE_flush_buffer_range +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +#endif + +#ifndef GL_NV_gpu_program4 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 +#endif + +#ifndef GL_NV_geometry_program4 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#endif + +#ifndef GL_EXT_geometry_shader4 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +/* reuse GL_GEOMETRY_VERTICES_OUT_EXT */ +/* reuse GL_GEOMETRY_INPUT_TYPE_EXT */ +/* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */ +/* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */ +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +/* reuse GL_LINES_ADJACENCY_EXT */ +/* reuse GL_LINE_STRIP_ADJACENCY_EXT */ +/* reuse GL_TRIANGLES_ADJACENCY_EXT */ +/* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ +/* reuse GL_PROGRAM_POINT_SIZE_EXT */ +#endif + +#ifndef GL_NV_vertex_program4 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD +#endif + +#ifndef GL_EXT_gpu_shader4 +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#endif + +#ifndef GL_EXT_draw_instanced +#endif + +#ifndef GL_EXT_packed_float +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#endif + +#ifndef GL_EXT_texture_array +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ +#endif + +#ifndef GL_EXT_texture_buffer_object +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +#endif + +#ifndef GL_EXT_texture_compression_latc +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#endif + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif + +#ifndef GL_EXT_texture_shared_exponent +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +#endif + +#ifndef GL_NV_depth_buffer_float +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +#endif + +#ifndef GL_NV_fragment_program4 +#endif + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +#endif + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#endif + +#ifndef GL_NV_geometry_shader4 +#endif + +#ifndef GL_NV_parameter_buffer_object +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +#endif + +#ifndef GL_EXT_draw_buffers2 +#endif + +#ifndef GL_NV_transform_feedback +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F +#define GL_LAYER_NV 0x8DAA +#define GL_NEXT_BUFFER_NV -2 +#define GL_SKIP_COMPONENTS4_NV -3 +#define GL_SKIP_COMPONENTS3_NV -4 +#define GL_SKIP_COMPONENTS2_NV -5 +#define GL_SKIP_COMPONENTS1_NV -6 +#endif + +#ifndef GL_EXT_bindable_uniform +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +#endif + +#ifndef GL_EXT_texture_integer +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E +#endif + +#ifndef GL_GREMEDY_frame_terminator +#endif + +#ifndef GL_NV_conditional_render +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +#endif + +#ifndef GL_NV_present_video +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B +#endif + +#ifndef GL_EXT_transform_feedback +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +#endif + +#ifndef GL_EXT_direct_state_access +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +#endif + +#ifndef GL_EXT_vertex_array_bgra +/* reuse GL_BGRA */ +#endif + +#ifndef GL_EXT_texture_swizzle +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#endif + +#ifndef GL_NV_explicit_multisample +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +#endif + +#ifndef GL_NV_transform_feedback2 +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 +#endif + +#ifndef GL_ATI_meminfo +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif + +#ifndef GL_AMD_performance_monitor +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +#endif + +#ifndef GL_AMD_texture_texture4 +#endif + +#ifndef GL_AMD_vertex_shader_tesselator +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 +#endif + +#ifndef GL_EXT_provoking_vertex +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F +#endif + +#ifndef GL_EXT_texture_snorm +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B +/* reuse GL_RED_SNORM */ +/* reuse GL_RG_SNORM */ +/* reuse GL_RGB_SNORM */ +/* reuse GL_RGBA_SNORM */ +/* reuse GL_R8_SNORM */ +/* reuse GL_RG8_SNORM */ +/* reuse GL_RGB8_SNORM */ +/* reuse GL_RGBA8_SNORM */ +/* reuse GL_R16_SNORM */ +/* reuse GL_RG16_SNORM */ +/* reuse GL_RGB16_SNORM */ +/* reuse GL_RGBA16_SNORM */ +/* reuse GL_SIGNED_NORMALIZED */ +#endif + +#ifndef GL_AMD_draw_buffers_blend +#endif + +#ifndef GL_APPLE_texture_range +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +/* reuse GL_STORAGE_CACHED_APPLE */ +/* reuse GL_STORAGE_SHARED_APPLE */ +#endif + +#ifndef GL_APPLE_float_pixels +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#endif + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 +#endif + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 +#endif + +#ifndef GL_APPLE_object_purgeable +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D +#endif + +#ifndef GL_APPLE_row_bytes +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 +#endif + +#ifndef GL_APPLE_rgb_422 +#define GL_RGB_422_APPLE 0x8A1F +/* reuse GL_UNSIGNED_SHORT_8_8_APPLE */ +/* reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE */ +#endif + +#ifndef GL_NV_video_capture +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C +#endif + +#ifndef GL_NV_copy_image +#endif + +#ifndef GL_EXT_separate_shader_objects +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +#endif + +#ifndef GL_NV_parameter_buffer_object2 +#endif + +#ifndef GL_NV_shader_buffer_load +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +#endif + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +#endif + +#ifndef GL_NV_texture_barrier +#endif + +#ifndef GL_AMD_shader_stencil_export +#endif + +#ifndef GL_AMD_seamless_cubemap_per_texture +/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */ +#endif + +#ifndef GL_AMD_conservative_depth +#endif + +#ifndef GL_EXT_shader_image_load_store +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF +#endif + +#ifndef GL_EXT_vertex_attrib_64bit +/* reuse GL_DOUBLE */ +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +#endif + +#ifndef GL_NV_gpu_program5 +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F +#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 +#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 +#endif + +#ifndef GL_NV_gpu_shader5 +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +/* reuse GL_PATCHES */ +#endif + +#ifndef GL_NV_shader_buffer_store +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +/* reuse GL_READ_WRITE */ +/* reuse GL_WRITE_ONLY */ +#endif + +#ifndef GL_NV_tessellation_program5 +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 +#endif + +#ifndef GL_NV_vertex_attrib_integer_64bit +/* reuse GL_INT64_NV */ +/* reuse GL_UNSIGNED_INT64_NV */ +#endif + +#ifndef GL_NV_multisample_coverage +#define GL_COVERAGE_SAMPLES_NV 0x80A9 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#endif + +#ifndef GL_AMD_name_gen_delete +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 +#endif + +#ifndef GL_AMD_debug_output +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +#endif + +#ifndef GL_NV_vdpau_interop +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE +#endif + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#endif + +#ifndef GL_AMD_depth_clamp_separate +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F +#endif + + +/*************************************************************/ + +#include +#ifndef GL_VERSION_2_0 +/* GL type for program/shader text */ +typedef char GLchar; +#endif + +#ifndef GL_VERSION_1_5 +/* GL types for handling large vertex buffer objects */ +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; +#endif + +#ifndef GL_ARB_vertex_buffer_object +/* GL types for handling large vertex buffer objects */ +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; +#endif + +#ifndef GL_ARB_shader_objects +/* GL types for program/shader text and shader object handles */ +typedef char GLcharARB; +typedef unsigned int GLhandleARB; +#endif + +/* GL type for "half" precision (s10e5) float data in host memory */ +#ifndef GL_ARB_half_float_pixel +typedef unsigned short GLhalfARB; +#endif + +#ifndef GL_NV_half_float +typedef unsigned short GLhalfNV; +#endif + +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glxext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GL_EXT_timer_query extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include +#elif defined(__sun__) || defined(__digital__) +#include +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include +#elif defined(__SCO__) || defined(__USLC__) +#include +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include +#endif +#endif + +#ifndef GL_EXT_timer_query +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +#endif + +#ifndef GL_ARB_sync +typedef int64_t GLint64; +typedef uint64_t GLuint64; +typedef struct __GLsync *GLsync; +#endif + +#ifndef GL_ARB_cl_event +/* These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event */ +struct _cl_context; +struct _cl_event; +#endif + +#ifndef GL_ARB_debug_output +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam); +#endif + +#ifndef GL_AMD_debug_output +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam); +#endif + +#ifndef GL_NV_vdpau_interop +typedef GLintptr GLvdpauSurfaceNV; +#endif + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_VERSION_1_2_DEPRECATED +#define GL_VERSION_1_2_DEPRECATED 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogram (GLenum target); +GLAPI void APIENTRY glResetMinmax (GLenum target); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +#endif + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, GLvoid *img); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); +#endif + +#ifndef GL_VERSION_1_3_DEPRECATED +#define GL_VERSION_1_3_DEPRECATED 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClientActiveTexture (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +#endif + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_VERSION_1_4_DEPRECATED +#define GL_VERSION_1_4_DEPRECATED 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordf (GLfloat coord); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); +GLAPI void APIENTRY glFogCoordd (GLdouble coord); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2iv (const GLint *v); +GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); +GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3iv (const GLint *v); +GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +#endif + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQuery (GLuint id); +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQuery (GLenum target); +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +GLAPI GLvoid* APIENTRY glMapBuffer (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid* *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid* *pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI GLboolean APIENTRY glIsShader (GLuint shader); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glValidateProgram (GLuint program); +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +/* OpenGL 3.0 also reuses entry points from these extensions: */ +/* ARB_framebuffer_object */ +/* ARB_map_buffer_range */ +/* ARB_vertex_array_object */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedback (void); +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRender (void); +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI const GLubyte * APIENTRY glGetStringi (GLenum name, GLuint index); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +#endif + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +/* OpenGL 3.1 also reuses entry points from these extensions: */ +/* ARB_copy_buffer */ +/* ARB_uniform_buffer_object */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); +#endif + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +/* OpenGL 3.2 also reuses entry points from these extensions: */ +/* ARB_draw_elements_base_vertex */ +/* ARB_provoking_vertex */ +/* ARB_sync */ +/* ARB_texture_multisample */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +/* OpenGL 3.3 also reuses entry points from these extensions: */ +/* ARB_blend_func_extended */ +/* ARB_sampler_objects */ +/* ARB_explicit_attrib_location, but it has none */ +/* ARB_occlusion_query2 (no entry points) */ +/* ARB_shader_bit_encoding (no entry points) */ +/* ARB_texture_rgb10_a2ui (no entry points) */ +/* ARB_texture_swizzle (no entry points) */ +/* ARB_timer_query */ +/* ARB_vertex_type_2_10_10_10_rev */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +#endif + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +/* OpenGL 4.0 also reuses entry points from these extensions: */ +/* ARB_texture_query_lod (no entry points) */ +/* ARB_draw_indirect */ +/* ARB_gpu_shader5 (no entry points) */ +/* ARB_gpu_shader_fp64 */ +/* ARB_shader_subroutine */ +/* ARB_tessellation_shader */ +/* ARB_texture_buffer_object_rgb32 (no entry points) */ +/* ARB_texture_cube_map_array (no entry points) */ +/* ARB_texture_gather (no entry points) */ +/* ARB_transform_feedback2 */ +/* ARB_transform_feedback3 */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShading (GLclampf value); +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLclampf value); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +/* OpenGL 4.1 also reuses entry points from these extensions: */ +/* ARB_ES2_compatibility */ +/* ARB_get_program_binary */ +/* ARB_separate_shader_objects */ +/* ARB_shader_precision (no entry points) */ +/* ARB_vertex_attrib_64bit */ +/* ARB_viewport_array */ +#endif + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#endif + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLclampf value, GLboolean invert); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); +#endif + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#endif + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, GLvoid *img); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img); +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#endif + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); +GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); +GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); +GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); +GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); +GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); +GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); +GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); +GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glVertexBlendARB (GLint count); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#endif + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#endif + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#endif + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#endif + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#endif + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const GLvoid *string); +GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, GLvoid *string); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, GLvoid* *pointer); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#endif + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); +GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, GLvoid* *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); +GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQueryARB (GLenum target); +GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#endif + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#endif + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#endif + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#endif + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#endif + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#endif + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +#endif + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#endif + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#endif + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmap (GLenum target); +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); +#endif + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvoid* APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +#endif + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#endif + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +#endif + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 +#endif + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#endif + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 +#endif + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex); +#endif + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#endif + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertex (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +#endif + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#endif + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski (GLuint index, GLbitfield mask); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); +#endif + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#endif + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShadingARB (GLclampf value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); +#endif + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#endif + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#endif + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +#endif + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length); +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length); +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#endif + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); +#endif + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +#endif + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +#endif + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); +#endif + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +#endif + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const GLvoid *indirect); +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const GLvoid *indirect); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect); +#endif + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); +#endif + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +#endif + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); +#endif + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +#endif + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback (void); +GLAPI void APIENTRY glResumeTransformFeedback (void); +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +#endif + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReleaseShaderCompiler (void); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glDepthRangef (GLclampf n, GLclampf f); +GLAPI void APIENTRY glClearDepthf (GLclampf d); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLclampf d); +#endif + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +#endif + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar* *strings); +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar* *strings); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +#endif + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); +#endif + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLclampd *v); +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLclampd n, GLclampd f); +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#endif + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context * context, struct _cl_event * event, GLbitfield flags); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context * context, struct _cl_event * event, GLbitfield flags); +#endif + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const GLvoid *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const GLvoid *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); +GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table); +GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image); +GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span); +GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +#endif + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +#endif + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#endif + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#endif + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#endif + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogramEXT (GLenum target); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#endif + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, GLvoid *image); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 +#endif + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, GLvoid *table); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#endif + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#endif + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#endif + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#endif + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint i); +GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); +GLAPI void APIENTRY glGetPointervEXT (GLenum pname, GLvoid* *params); +GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#endif + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#endif + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#endif + +#ifndef GL_SGIX_texture_select +#define GL_SGIX_texture_select 1 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#endif + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#endif + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#endif + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#endif + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#endif + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, GLvoid *data); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); +GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); +GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#endif + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); +GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +#endif + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#endif + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#endif + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); +GLAPI void APIENTRY glTextureLightEXT (GLenum pname); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#endif + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#endif + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const GLvoid* *pointer); +GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +#endif + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#endif + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +#endif + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); +GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); +GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); +GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_SGIX_fog_scale 1 +#endif + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#endif + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#endif + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const GLvoid* *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer); +#endif + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#endif + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer); +#endif + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#endif + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#endif + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#endif + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#endif + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride); +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean* *pointer, GLint ptrstride); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +#endif + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#endif + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#endif + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#endif + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const GLvoid *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params); +#endif + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#endif + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#endif + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); +GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GLAPI void APIENTRY glFinishFenceNV (GLuint fence); +GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#endif + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#endif + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#endif + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); +GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); +GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, GLvoid* *pointer); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); +GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#endif + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#endif + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#endif + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#endif + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); +GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const GLvoid *pointer, GLenum usage); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); +GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); +GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const GLvoid *addr); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const GLvoid *addr); +GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); +GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); +GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); +GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); +GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); +GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); +GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); +GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); +GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const GLvoid *addr); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, GLvoid* *data); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); +GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); +GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#endif + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum type, const GLvoid *pointer); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#endif + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#endif + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#endif + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#endif + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#endif + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#endif + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#endif + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const GLvoid *pointer); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#endif + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#endif + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, GLvoid *pointer); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, GLvoid *pointer); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#endif + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#endif + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#endif + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#endif + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +/* This is really a WGL extension, but defines some associated GL enums. + * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string. + */ +#endif + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#endif + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#endif + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#endif + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#endif + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, GLvoid *pointer); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#endif + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#endif + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#endif + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#endif + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#endif + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#endif + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#endif + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#endif + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#endif + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#endif + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#endif + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#endif + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const GLvoid *string); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string); +#endif + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 +#endif + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); +#endif + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#endif + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 +#endif + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64EXT *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); +#endif + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); +#endif + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +#endif + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); +GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +#endif + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +#endif + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +#endif + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 +#endif + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 +#endif + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#endif + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 +#endif + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#endif + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 +#endif + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); +GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +#endif + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 +#endif + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 +#endif + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 +#endif + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +#endif + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); +#endif + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackNV (void); +GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode); +GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); +GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); +GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#endif + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); +GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); +GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); +typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +#endif + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); +#endif + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRenderNV (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#endif + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#endif + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackEXT (void); +GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#endif + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); +GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); +GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); +GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); +GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, GLvoid* *data); +GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, GLvoid *img); +GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, GLvoid *img); +GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string); +GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, GLvoid *string); +GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data); +GLAPI GLvoid* APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); +GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); +GLAPI GLvoid* APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, GLvoid* *params); +GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data); +GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); +GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); +GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); +GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); +typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid* *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, GLvoid *img); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, GLvoid *img); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, GLvoid *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef GLvoid* (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, GLvoid* *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +#endif + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 +#endif + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 +#endif + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); +GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); +#endif + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedbackNV (void); +GLAPI void APIENTRY glResumeTransformFeedbackNV (void); +GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +#endif + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 +#endif + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data); +GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data); +typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 +#endif + +#ifndef GL_AMD_vertex_shader_tesselator +#define GL_AMD_vertex_shader_tesselator 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); +GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 +#endif + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#endif + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const GLvoid *pointer); +GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, GLvoid* *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 +#endif + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 +#endif + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 +#endif + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#endif + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#endif + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); +GLAPI void APIENTRY glActiveProgramEXT (GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); +typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); +#endif + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 +#endif + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); +GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); +GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); +GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); +GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); +GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); +GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); +GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); +GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); +GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); +GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); +typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); +GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); +#endif + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureBarrierNV (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); +#endif + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 +#endif + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 +#endif + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 +#endif + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); +#endif + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +#endif + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); +#endif + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif + +#ifndef GL_NV_shader_buffer_store +#define GL_NV_shader_buffer_store 1 +#endif + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 +#endif + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); +GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 +#endif + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); +GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); +GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); +typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); +typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); +#endif + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, GLvoid *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, GLvoid *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#endif + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVDPAUInitNV (const GLvoid *vdpDevice, const GLvoid *getProcAddress); +GLAPI void APIENTRY glVDPAUFiniNV (void); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI void APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); +GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const GLvoid *vdpDevice, const GLvoid *getProcAddress); +typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef void (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#endif + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 +#endif + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 +#endif + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/programs/develop/libraries/Mesa/include/GL/glfbdev.h b/programs/develop/libraries/Mesa/include/GL/glfbdev.h new file mode 100644 index 000000000..452a643a4 --- /dev/null +++ b/programs/develop/libraries/Mesa/include/GL/glfbdev.h @@ -0,0 +1,152 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef GLFBDEV_H +#define GLFBDEV_H + + +/* for size_t */ +#include + +/* avoid including linux/fb.h */ +struct fb_fix_screeninfo; +struct fb_var_screeninfo; + + +/* public types */ +typedef struct GLFBDevVisualRec *GLFBDevVisualPtr; +typedef struct GLFBDevBufferRec *GLFBDevBufferPtr; +typedef struct GLFBDevContextRec *GLFBDevContextPtr; + + +/* API version */ +#define GLFBDEV_VERSION_1_0 1 + + +/* For glFBDevCreateVisual */ +#define GLFBDEV_DOUBLE_BUFFER 100 +#define GLFBDEV_COLOR_INDEX 101 +#define GLFBDEV_DEPTH_SIZE 102 +#define GLFBDEV_STENCIL_SIZE 103 +#define GLFBDEV_ACCUM_SIZE 104 +#define GLFBDEV_LEVEL 105 +#define GLFBDEV_MULTISAMPLE 106 +#define GLFBDEV_NONE 0 + +/* For glFBDevGetString */ +#define GLFBDEV_VERSION 200 +#define GLFBDEV_VENDOR 201 + + +/* Misc functions */ + +extern const char * +glFBDevGetString( int str ); + + +typedef void (*GLFBDevProc)(); + + +extern GLFBDevProc +glFBDevGetProcAddress( const char *procName ); + + + +/** + * Create a GLFBDevVisual. + * \param fixInfo - needed to get the visual types, etc. + * \param varInfo - needed to get the bits_per_pixel, etc. + * \param attribs - for requesting depth, stencil, accum buffers, etc. + */ +extern GLFBDevVisualPtr +glFBDevCreateVisual( const struct fb_fix_screeninfo *fixInfo, + const struct fb_var_screeninfo *varInfo, + const int *attribs ); + +extern void +glFBDevDestroyVisual( GLFBDevVisualPtr visual ); + +extern int +glFBDevGetVisualAttrib( const GLFBDevVisualPtr visual, int attrib); + + + +/** + * Create a GLFBDevBuffer. + * \param fixInfo, varInfo - needed in order to get the screen size + * (resolution), etc. + * \param visual - as returned by glFBDevCreateVisual() + * \param frontBuffer - address of front color buffer + * \param backBuffer - address of back color buffer (may be NULL) + * \param size - size of the color buffer(s) in bytes. + */ +extern GLFBDevBufferPtr +glFBDevCreateBuffer( const struct fb_fix_screeninfo *fixInfo, + const struct fb_var_screeninfo *varInfo, + const GLFBDevVisualPtr visual, + void *frontBuffer, void *backBuffer, size_t size ); + +extern void +glFBDevDestroyBuffer( GLFBDevBufferPtr buffer ); + +extern int +glFBDevGetBufferAttrib( const GLFBDevBufferPtr buffer, int attrib); + +extern GLFBDevBufferPtr +glFBDevGetCurrentDrawBuffer( void ); + +extern GLFBDevBufferPtr +glFBDevGetCurrentReadBuffer( void ); + +extern void +glFBDevSwapBuffers( GLFBDevBufferPtr buffer ); + + + +/** + * Create a GLFBDevContext. + * \param visual - as created by glFBDevCreateVisual. + * \param share - specifies another context with which to share textures, + * display lists, etc. (may be NULL). + */ +extern GLFBDevContextPtr +glFBDevCreateContext( const GLFBDevVisualPtr visual, GLFBDevContextPtr share ); + +extern void +glFBDevDestroyContext( GLFBDevContextPtr context ); + +extern int +glFBDevGetContextAttrib( const GLFBDevContextPtr context, int attrib); + +extern GLFBDevContextPtr +glFBDevGetCurrentContext( void ); + +extern int +glFBDevMakeCurrent( GLFBDevContextPtr context, + GLFBDevBufferPtr drawBuffer, + GLFBDevBufferPtr readBuffer ); + + +#endif /* GLFBDEV_H */ diff --git a/programs/develop/libraries/Mesa/include/GL/glu.h b/programs/develop/libraries/Mesa/include/GL/glu.h new file mode 100644 index 000000000..cd967ac5e --- /dev/null +++ b/programs/develop/libraries/Mesa/include/GL/glu.h @@ -0,0 +1,353 @@ +/* + * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) + * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice including the dates of first publication and + * either this permission notice or a reference to + * http://oss.sgi.com/projects/FreeB/ + * shall be included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Except as contained in this notice, the name of Silicon Graphics, Inc. + * shall not be used in advertising or otherwise to promote the sale, use or + * other dealings in this Software without prior written authorization from + * Silicon Graphics, Inc. + */ + +#ifndef __glu_h__ +#define __glu_h__ + +#if defined(USE_MGL_NAMESPACE) +#include "glu_mangle.h" +#endif + +#include + +#ifndef GLAPIENTRY +#if defined(_MSC_VER) || defined(__MINGW32__) +#define GLAPIENTRY __stdcall +#else +#define GLAPIENTRY +#endif +#endif + +#ifndef GLAPIENTRYP +#define GLAPIENTRYP GLAPIENTRY * +#endif + +#if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GLU32) +# undef GLAPI +# define GLAPI __declspec(dllexport) +#elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) +/* tag specifying we're building for DLL runtime support */ +# undef GLAPI +# define GLAPI __declspec(dllimport) +#elif !defined(GLAPI) +/* for use with static link lib build of Win32 edition only */ +# define GLAPI extern +#endif /* _STATIC_MESA support */ + +#ifdef __cplusplus +extern "C" { +#endif + +/*************************************************************/ + +/* Extensions */ +#define GLU_EXT_object_space_tess 1 +#define GLU_EXT_nurbs_tessellator 1 + +/* Boolean */ +#define GLU_FALSE 0 +#define GLU_TRUE 1 + +/* Version */ +#define GLU_VERSION_1_1 1 +#define GLU_VERSION_1_2 1 +#define GLU_VERSION_1_3 1 + +/* StringName */ +#define GLU_VERSION 100800 +#define GLU_EXTENSIONS 100801 + +/* ErrorCode */ +#define GLU_INVALID_ENUM 100900 +#define GLU_INVALID_VALUE 100901 +#define GLU_OUT_OF_MEMORY 100902 +#define GLU_INCOMPATIBLE_GL_VERSION 100903 +#define GLU_INVALID_OPERATION 100904 + +/* NurbsDisplay */ +/* GLU_FILL */ +#define GLU_OUTLINE_POLYGON 100240 +#define GLU_OUTLINE_PATCH 100241 + +/* NurbsCallback */ +#define GLU_NURBS_ERROR 100103 +#define GLU_ERROR 100103 +#define GLU_NURBS_BEGIN 100164 +#define GLU_NURBS_BEGIN_EXT 100164 +#define GLU_NURBS_VERTEX 100165 +#define GLU_NURBS_VERTEX_EXT 100165 +#define GLU_NURBS_NORMAL 100166 +#define GLU_NURBS_NORMAL_EXT 100166 +#define GLU_NURBS_COLOR 100167 +#define GLU_NURBS_COLOR_EXT 100167 +#define GLU_NURBS_TEXTURE_COORD 100168 +#define GLU_NURBS_TEX_COORD_EXT 100168 +#define GLU_NURBS_END 100169 +#define GLU_NURBS_END_EXT 100169 +#define GLU_NURBS_BEGIN_DATA 100170 +#define GLU_NURBS_BEGIN_DATA_EXT 100170 +#define GLU_NURBS_VERTEX_DATA 100171 +#define GLU_NURBS_VERTEX_DATA_EXT 100171 +#define GLU_NURBS_NORMAL_DATA 100172 +#define GLU_NURBS_NORMAL_DATA_EXT 100172 +#define GLU_NURBS_COLOR_DATA 100173 +#define GLU_NURBS_COLOR_DATA_EXT 100173 +#define GLU_NURBS_TEXTURE_COORD_DATA 100174 +#define GLU_NURBS_TEX_COORD_DATA_EXT 100174 +#define GLU_NURBS_END_DATA 100175 +#define GLU_NURBS_END_DATA_EXT 100175 + +/* NurbsError */ +#define GLU_NURBS_ERROR1 100251 +#define GLU_NURBS_ERROR2 100252 +#define GLU_NURBS_ERROR3 100253 +#define GLU_NURBS_ERROR4 100254 +#define GLU_NURBS_ERROR5 100255 +#define GLU_NURBS_ERROR6 100256 +#define GLU_NURBS_ERROR7 100257 +#define GLU_NURBS_ERROR8 100258 +#define GLU_NURBS_ERROR9 100259 +#define GLU_NURBS_ERROR10 100260 +#define GLU_NURBS_ERROR11 100261 +#define GLU_NURBS_ERROR12 100262 +#define GLU_NURBS_ERROR13 100263 +#define GLU_NURBS_ERROR14 100264 +#define GLU_NURBS_ERROR15 100265 +#define GLU_NURBS_ERROR16 100266 +#define GLU_NURBS_ERROR17 100267 +#define GLU_NURBS_ERROR18 100268 +#define GLU_NURBS_ERROR19 100269 +#define GLU_NURBS_ERROR20 100270 +#define GLU_NURBS_ERROR21 100271 +#define GLU_NURBS_ERROR22 100272 +#define GLU_NURBS_ERROR23 100273 +#define GLU_NURBS_ERROR24 100274 +#define GLU_NURBS_ERROR25 100275 +#define GLU_NURBS_ERROR26 100276 +#define GLU_NURBS_ERROR27 100277 +#define GLU_NURBS_ERROR28 100278 +#define GLU_NURBS_ERROR29 100279 +#define GLU_NURBS_ERROR30 100280 +#define GLU_NURBS_ERROR31 100281 +#define GLU_NURBS_ERROR32 100282 +#define GLU_NURBS_ERROR33 100283 +#define GLU_NURBS_ERROR34 100284 +#define GLU_NURBS_ERROR35 100285 +#define GLU_NURBS_ERROR36 100286 +#define GLU_NURBS_ERROR37 100287 + +/* NurbsProperty */ +#define GLU_AUTO_LOAD_MATRIX 100200 +#define GLU_CULLING 100201 +#define GLU_SAMPLING_TOLERANCE 100203 +#define GLU_DISPLAY_MODE 100204 +#define GLU_PARAMETRIC_TOLERANCE 100202 +#define GLU_SAMPLING_METHOD 100205 +#define GLU_U_STEP 100206 +#define GLU_V_STEP 100207 +#define GLU_NURBS_MODE 100160 +#define GLU_NURBS_MODE_EXT 100160 +#define GLU_NURBS_TESSELLATOR 100161 +#define GLU_NURBS_TESSELLATOR_EXT 100161 +#define GLU_NURBS_RENDERER 100162 +#define GLU_NURBS_RENDERER_EXT 100162 + +/* NurbsSampling */ +#define GLU_OBJECT_PARAMETRIC_ERROR 100208 +#define GLU_OBJECT_PARAMETRIC_ERROR_EXT 100208 +#define GLU_OBJECT_PATH_LENGTH 100209 +#define GLU_OBJECT_PATH_LENGTH_EXT 100209 +#define GLU_PATH_LENGTH 100215 +#define GLU_PARAMETRIC_ERROR 100216 +#define GLU_DOMAIN_DISTANCE 100217 + +/* NurbsTrim */ +#define GLU_MAP1_TRIM_2 100210 +#define GLU_MAP1_TRIM_3 100211 + +/* QuadricDrawStyle */ +#define GLU_POINT 100010 +#define GLU_LINE 100011 +#define GLU_FILL 100012 +#define GLU_SILHOUETTE 100013 + +/* QuadricCallback */ +/* GLU_ERROR */ + +/* QuadricNormal */ +#define GLU_SMOOTH 100000 +#define GLU_FLAT 100001 +#define GLU_NONE 100002 + +/* QuadricOrientation */ +#define GLU_OUTSIDE 100020 +#define GLU_INSIDE 100021 + +/* TessCallback */ +#define GLU_TESS_BEGIN 100100 +#define GLU_BEGIN 100100 +#define GLU_TESS_VERTEX 100101 +#define GLU_VERTEX 100101 +#define GLU_TESS_END 100102 +#define GLU_END 100102 +#define GLU_TESS_ERROR 100103 +#define GLU_TESS_EDGE_FLAG 100104 +#define GLU_EDGE_FLAG 100104 +#define GLU_TESS_COMBINE 100105 +#define GLU_TESS_BEGIN_DATA 100106 +#define GLU_TESS_VERTEX_DATA 100107 +#define GLU_TESS_END_DATA 100108 +#define GLU_TESS_ERROR_DATA 100109 +#define GLU_TESS_EDGE_FLAG_DATA 100110 +#define GLU_TESS_COMBINE_DATA 100111 + +/* TessContour */ +#define GLU_CW 100120 +#define GLU_CCW 100121 +#define GLU_INTERIOR 100122 +#define GLU_EXTERIOR 100123 +#define GLU_UNKNOWN 100124 + +/* TessProperty */ +#define GLU_TESS_WINDING_RULE 100140 +#define GLU_TESS_BOUNDARY_ONLY 100141 +#define GLU_TESS_TOLERANCE 100142 + +/* TessError */ +#define GLU_TESS_ERROR1 100151 +#define GLU_TESS_ERROR2 100152 +#define GLU_TESS_ERROR3 100153 +#define GLU_TESS_ERROR4 100154 +#define GLU_TESS_ERROR5 100155 +#define GLU_TESS_ERROR6 100156 +#define GLU_TESS_ERROR7 100157 +#define GLU_TESS_ERROR8 100158 +#define GLU_TESS_MISSING_BEGIN_POLYGON 100151 +#define GLU_TESS_MISSING_BEGIN_CONTOUR 100152 +#define GLU_TESS_MISSING_END_POLYGON 100153 +#define GLU_TESS_MISSING_END_CONTOUR 100154 +#define GLU_TESS_COORD_TOO_LARGE 100155 +#define GLU_TESS_NEED_COMBINE_CALLBACK 100156 + +/* TessWinding */ +#define GLU_TESS_WINDING_ODD 100130 +#define GLU_TESS_WINDING_NONZERO 100131 +#define GLU_TESS_WINDING_POSITIVE 100132 +#define GLU_TESS_WINDING_NEGATIVE 100133 +#define GLU_TESS_WINDING_ABS_GEQ_TWO 100134 + +/*************************************************************/ + + +#ifdef __cplusplus +class GLUnurbs; +class GLUquadric; +class GLUtesselator; +#else +typedef struct GLUnurbs GLUnurbs; +typedef struct GLUquadric GLUquadric; +typedef struct GLUtesselator GLUtesselator; +#endif + +typedef GLUnurbs GLUnurbsObj; +typedef GLUquadric GLUquadricObj; +typedef GLUtesselator GLUtesselatorObj; +typedef GLUtesselator GLUtriangulatorObj; + +#define GLU_TESS_MAX_COORD 1.0e150 + +/* Internal convenience typedefs */ +typedef void (GLAPIENTRYP _GLUfuncptr)(); + +GLAPI void GLAPIENTRY gluBeginCurve (GLUnurbs* nurb); +GLAPI void GLAPIENTRY gluBeginPolygon (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluBeginSurface (GLUnurbs* nurb); +GLAPI void GLAPIENTRY gluBeginTrim (GLUnurbs* nurb); +GLAPI GLint GLAPIENTRY gluBuild1DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data); +GLAPI GLint GLAPIENTRY gluBuild1DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void *data); +GLAPI GLint GLAPIENTRY gluBuild2DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data); +GLAPI GLint GLAPIENTRY gluBuild2DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data); +GLAPI GLint GLAPIENTRY gluBuild3DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data); +GLAPI GLint GLAPIENTRY gluBuild3DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI GLboolean GLAPIENTRY gluCheckExtension (const GLubyte *extName, const GLubyte *extString); +GLAPI void GLAPIENTRY gluCylinder (GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks); +GLAPI void GLAPIENTRY gluDeleteNurbsRenderer (GLUnurbs* nurb); +GLAPI void GLAPIENTRY gluDeleteQuadric (GLUquadric* quad); +GLAPI void GLAPIENTRY gluDeleteTess (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops); +GLAPI void GLAPIENTRY gluEndCurve (GLUnurbs* nurb); +GLAPI void GLAPIENTRY gluEndPolygon (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluEndSurface (GLUnurbs* nurb); +GLAPI void GLAPIENTRY gluEndTrim (GLUnurbs* nurb); +GLAPI const GLubyte * GLAPIENTRY gluErrorString (GLenum error); +GLAPI void GLAPIENTRY gluGetNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat* data); +GLAPI const GLubyte * GLAPIENTRY gluGetString (GLenum name); +GLAPI void GLAPIENTRY gluGetTessProperty (GLUtesselator* tess, GLenum which, GLdouble* data); +GLAPI void GLAPIENTRY gluLoadSamplingMatrices (GLUnurbs* nurb, const GLfloat *model, const GLfloat *perspective, const GLint *view); +GLAPI void GLAPIENTRY gluLookAt (GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble centerZ, GLdouble upX, GLdouble upY, GLdouble upZ); +GLAPI GLUnurbs* GLAPIENTRY gluNewNurbsRenderer (void); +GLAPI GLUquadric* GLAPIENTRY gluNewQuadric (void); +GLAPI GLUtesselator* GLAPIENTRY gluNewTess (void); +GLAPI void GLAPIENTRY gluNextContour (GLUtesselator* tess, GLenum type); +GLAPI void GLAPIENTRY gluNurbsCallback (GLUnurbs* nurb, GLenum which, _GLUfuncptr CallBackFunc); +GLAPI void GLAPIENTRY gluNurbsCallbackData (GLUnurbs* nurb, GLvoid* userData); +GLAPI void GLAPIENTRY gluNurbsCallbackDataEXT (GLUnurbs* nurb, GLvoid* userData); +GLAPI void GLAPIENTRY gluNurbsCurve (GLUnurbs* nurb, GLint knotCount, GLfloat *knots, GLint stride, GLfloat *control, GLint order, GLenum type); +GLAPI void GLAPIENTRY gluNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat value); +GLAPI void GLAPIENTRY gluNurbsSurface (GLUnurbs* nurb, GLint sKnotCount, GLfloat* sKnots, GLint tKnotCount, GLfloat* tKnots, GLint sStride, GLint tStride, GLfloat* control, GLint sOrder, GLint tOrder, GLenum type); +GLAPI void GLAPIENTRY gluOrtho2D (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top); +GLAPI void GLAPIENTRY gluPartialDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep); +GLAPI void GLAPIENTRY gluPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar); +GLAPI void GLAPIENTRY gluPickMatrix (GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint *viewport); +GLAPI GLint GLAPIENTRY gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ); +GLAPI void GLAPIENTRY gluPwlCurve (GLUnurbs* nurb, GLint count, GLfloat* data, GLint stride, GLenum type); +GLAPI void GLAPIENTRY gluQuadricCallback (GLUquadric* quad, GLenum which, _GLUfuncptr CallBackFunc); +GLAPI void GLAPIENTRY gluQuadricDrawStyle (GLUquadric* quad, GLenum draw); +GLAPI void GLAPIENTRY gluQuadricNormals (GLUquadric* quad, GLenum normal); +GLAPI void GLAPIENTRY gluQuadricOrientation (GLUquadric* quad, GLenum orientation); +GLAPI void GLAPIENTRY gluQuadricTexture (GLUquadric* quad, GLboolean texture); +GLAPI GLint GLAPIENTRY gluScaleImage (GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void *dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid* dataOut); +GLAPI void GLAPIENTRY gluSphere (GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks); +GLAPI void GLAPIENTRY gluTessBeginContour (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluTessBeginPolygon (GLUtesselator* tess, GLvoid* data); +GLAPI void GLAPIENTRY gluTessCallback (GLUtesselator* tess, GLenum which, _GLUfuncptr CallBackFunc); +GLAPI void GLAPIENTRY gluTessEndContour (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluTessEndPolygon (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluTessNormal (GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ); +GLAPI void GLAPIENTRY gluTessProperty (GLUtesselator* tess, GLenum which, GLdouble data); +GLAPI void GLAPIENTRY gluTessVertex (GLUtesselator* tess, GLdouble *location, GLvoid* data); +GLAPI GLint GLAPIENTRY gluUnProject (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ); +GLAPI GLint GLAPIENTRY gluUnProject4 (GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble nearVal, GLdouble farVal, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW); + +#ifdef __cplusplus +} +#endif + +#endif /* __glu_h__ */ diff --git a/programs/develop/libraries/Mesa/include/GL/glu_mangle.h b/programs/develop/libraries/Mesa/include/GL/glu_mangle.h new file mode 100644 index 000000000..9c25aa864 --- /dev/null +++ b/programs/develop/libraries/Mesa/include/GL/glu_mangle.h @@ -0,0 +1,86 @@ +/* + * Mesa 3-D graphics library + * Version: 3.0 + * Copyright (C) 1995-1998 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + + +#ifndef GLU_MANGLE_H +#define GLU_MANGLE_H + + +#define gluLookAt mgluLookAt +#define gluOrtho2D mgluOrtho2D +#define gluPerspective mgluPerspective +#define gluPickMatrix mgluPickMatrix +#define gluProject mgluProject +#define gluUnProject mgluUnProject +#define gluErrorString mgluErrorString +#define gluScaleImage mgluScaleImage +#define gluBuild1DMipmaps mgluBuild1DMipmaps +#define gluBuild2DMipmaps mgluBuild2DMipmaps +#define gluNewQuadric mgluNewQuadric +#define gluDeleteQuadric mgluDeleteQuadric +#define gluQuadricDrawStyle mgluQuadricDrawStyle +#define gluQuadricOrientation mgluQuadricOrientation +#define gluQuadricNormals mgluQuadricNormals +#define gluQuadricTexture mgluQuadricTexture +#define gluQuadricCallback mgluQuadricCallback +#define gluCylinder mgluCylinder +#define gluSphere mgluSphere +#define gluDisk mgluDisk +#define gluPartialDisk mgluPartialDisk +#define gluNewNurbsRenderer mgluNewNurbsRenderer +#define gluDeleteNurbsRenderer mgluDeleteNurbsRenderer +#define gluLoadSamplingMatrices mgluLoadSamplingMatrices +#define gluNurbsProperty mgluNurbsProperty +#define gluGetNurbsProperty mgluGetNurbsProperty +#define gluBeginCurve mgluBeginCurve +#define gluEndCurve mgluEndCurve +#define gluNurbsCurve mgluNurbsCurve +#define gluBeginSurface mgluBeginSurface +#define gluEndSurface mgluEndSurface +#define gluNurbsSurface mgluNurbsSurface +#define gluBeginTrim mgluBeginTrim +#define gluEndTrim mgluEndTrim +#define gluPwlCurve mgluPwlCurve +#define gluNurbsCallback mgluNurbsCallback +#define gluNewTess mgluNewTess +#define gluDeleteTess mgluDeleteTess +#define gluTessBeginPolygon mgluTessBeginPolygon +#define gluTessBeginContour mgluTessBeginContour +#define gluTessVertex mgluTessVertex +#define gluTessEndPolygon mgluTessEndPolygon +#define gluTessEndContour mgluTessEndContour +#define gluTessProperty mgluTessProperty +#define gluTessNormal mgluTessNormal +#define gluTessCallback mgluTessCallback +#define gluGetTessProperty mgluGetTessProperty +#define gluBeginPolygon mgluBeginPolygon +#define gluNextContour mgluNextContour +#define gluEndPolygon mgluEndPolygon +#define gluGetString mgluGetString +#define gluBuild1DMipmapLevels mgluBuild1DMipmapLevels +#define gluBuild2DMipmapLevels mgluBuild2DMipmapLevels +#define gluBuild3DMipmapLevels mgluBuild3DMipmapLevels +#define gluBuild3DMipmaps mgluBuild3DMipmaps +#define gluCheckExtension mgluCheckExtension +#define gluUnProject4 mgluUnProject4 +#define gluNurbsCallbackData mgluNurbsCallbackData +#define gluNurbsCallbackDataEXT mgluNurbsCallbackDataEXT + +#endif diff --git a/programs/develop/libraries/Mesa/include/GL/glx.h b/programs/develop/libraries/Mesa/include/GL/glx.h new file mode 100644 index 000000000..a3a7d97c9 --- /dev/null +++ b/programs/develop/libraries/Mesa/include/GL/glx.h @@ -0,0 +1,526 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef GLX_H +#define GLX_H + + +#ifdef __VMS +#include +# ifdef __cplusplus +/* VMS Xlib.h gives problems with C++. + * this avoids a bunch of trivial warnings */ +#pragma message disable nosimpint +#endif +#endif +#include +#include +#ifdef __VMS +# ifdef __cplusplus +#pragma message enable nosimpint +#endif +#endif +#include + + +#if defined(USE_MGL_NAMESPACE) +#include "glx_mangle.h" +#endif + + +#ifdef __cplusplus +extern "C" { +#endif + + +#define GLX_VERSION_1_1 1 +#define GLX_VERSION_1_2 1 +#define GLX_VERSION_1_3 1 +#define GLX_VERSION_1_4 1 + +#define GLX_EXTENSION_NAME "GLX" + + + +/* + * Tokens for glXChooseVisual and glXGetConfig: + */ +#define GLX_USE_GL 1 +#define GLX_BUFFER_SIZE 2 +#define GLX_LEVEL 3 +#define GLX_RGBA 4 +#define GLX_DOUBLEBUFFER 5 +#define GLX_STEREO 6 +#define GLX_AUX_BUFFERS 7 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_STENCIL_SIZE 13 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_ALPHA_SIZE 17 + + +/* + * Error codes returned by glXGetConfig: + */ +#define GLX_BAD_SCREEN 1 +#define GLX_BAD_ATTRIBUTE 2 +#define GLX_NO_EXTENSION 3 +#define GLX_BAD_VISUAL 4 +#define GLX_BAD_CONTEXT 5 +#define GLX_BAD_VALUE 6 +#define GLX_BAD_ENUM 7 + + +/* + * GLX 1.1 and later: + */ +#define GLX_VENDOR 1 +#define GLX_VERSION 2 +#define GLX_EXTENSIONS 3 + + +/* + * GLX 1.3 and later: + */ +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_DONT_CARE 0xFFFFFFFF +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_VISUAL_ID 0x800B +#define GLX_SCREEN 0x800C +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_WIDTH 0x801D +#define GLX_HEIGHT 0x801E +#define GLX_EVENT_MASK 0x801F +#define GLX_DAMAGED 0x8020 +#define GLX_SAVED 0x8021 +#define GLX_WINDOW 0x8022 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_WIDTH 0x8041 +#define GLX_RGBA_BIT 0x00000001 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 + + +/* + * GLX 1.4 and later: + */ +#define GLX_SAMPLE_BUFFERS 0x186a0 /*100000*/ +#define GLX_SAMPLES 0x186a1 /*100001*/ + + + +typedef struct __GLXcontextRec *GLXContext; +typedef XID GLXPixmap; +typedef XID GLXDrawable; +/* GLX 1.3 and later */ +typedef struct __GLXFBConfigRec *GLXFBConfig; +typedef XID GLXFBConfigID; +typedef XID GLXContextID; +typedef XID GLXWindow; +typedef XID GLXPbuffer; + + +/* +** Events. +** __GLX_NUMBER_EVENTS is set to 17 to account for the BufferClobberSGIX +** event - this helps initialization if the server supports the pbuffer +** extension and the client doesn't. +*/ +#define GLX_PbufferClobber 0 +#define GLX_BufferSwapComplete 1 + +#define __GLX_NUMBER_EVENTS 17 + +extern XVisualInfo* glXChooseVisual( Display *dpy, int screen, + int *attribList ); + +extern GLXContext glXCreateContext( Display *dpy, XVisualInfo *vis, + GLXContext shareList, Bool direct ); + +extern void glXDestroyContext( Display *dpy, GLXContext ctx ); + +extern Bool glXMakeCurrent( Display *dpy, GLXDrawable drawable, + GLXContext ctx); + +extern void glXCopyContext( Display *dpy, GLXContext src, GLXContext dst, + unsigned long mask ); + +extern void glXSwapBuffers( Display *dpy, GLXDrawable drawable ); + +extern GLXPixmap glXCreateGLXPixmap( Display *dpy, XVisualInfo *visual, + Pixmap pixmap ); + +extern void glXDestroyGLXPixmap( Display *dpy, GLXPixmap pixmap ); + +extern Bool glXQueryExtension( Display *dpy, int *errorb, int *event ); + +extern Bool glXQueryVersion( Display *dpy, int *maj, int *min ); + +extern Bool glXIsDirect( Display *dpy, GLXContext ctx ); + +extern int glXGetConfig( Display *dpy, XVisualInfo *visual, + int attrib, int *value ); + +extern GLXContext glXGetCurrentContext( void ); + +extern GLXDrawable glXGetCurrentDrawable( void ); + +extern void glXWaitGL( void ); + +extern void glXWaitX( void ); + +extern void glXUseXFont( Font font, int first, int count, int list ); + + + +/* GLX 1.1 and later */ +extern const char *glXQueryExtensionsString( Display *dpy, int screen ); + +extern const char *glXQueryServerString( Display *dpy, int screen, int name ); + +extern const char *glXGetClientString( Display *dpy, int name ); + + +/* GLX 1.2 and later */ +extern Display *glXGetCurrentDisplay( void ); + + +/* GLX 1.3 and later */ +extern GLXFBConfig *glXChooseFBConfig( Display *dpy, int screen, + const int *attribList, int *nitems ); + +extern int glXGetFBConfigAttrib( Display *dpy, GLXFBConfig config, + int attribute, int *value ); + +extern GLXFBConfig *glXGetFBConfigs( Display *dpy, int screen, + int *nelements ); + +extern XVisualInfo *glXGetVisualFromFBConfig( Display *dpy, + GLXFBConfig config ); + +extern GLXWindow glXCreateWindow( Display *dpy, GLXFBConfig config, + Window win, const int *attribList ); + +extern void glXDestroyWindow( Display *dpy, GLXWindow window ); + +extern GLXPixmap glXCreatePixmap( Display *dpy, GLXFBConfig config, + Pixmap pixmap, const int *attribList ); + +extern void glXDestroyPixmap( Display *dpy, GLXPixmap pixmap ); + +extern GLXPbuffer glXCreatePbuffer( Display *dpy, GLXFBConfig config, + const int *attribList ); + +extern void glXDestroyPbuffer( Display *dpy, GLXPbuffer pbuf ); + +extern void glXQueryDrawable( Display *dpy, GLXDrawable draw, int attribute, + unsigned int *value ); + +extern GLXContext glXCreateNewContext( Display *dpy, GLXFBConfig config, + int renderType, GLXContext shareList, + Bool direct ); + +extern Bool glXMakeContextCurrent( Display *dpy, GLXDrawable draw, + GLXDrawable read, GLXContext ctx ); + +extern GLXDrawable glXGetCurrentReadDrawable( void ); + +extern int glXQueryContext( Display *dpy, GLXContext ctx, int attribute, + int *value ); + +extern void glXSelectEvent( Display *dpy, GLXDrawable drawable, + unsigned long mask ); + +extern void glXGetSelectedEvent( Display *dpy, GLXDrawable drawable, + unsigned long *mask ); + +/* GLX 1.3 function pointer typedefs */ +typedef GLXFBConfig * (* PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); +typedef GLXFBConfig * (* PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef int (* PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); +typedef XVisualInfo * (* PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); +typedef GLXWindow (* PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +typedef void (* PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); +typedef GLXPixmap (* PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +typedef void (* PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); +typedef GLXPbuffer (* PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); +typedef void (* PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); +typedef void (* PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +typedef GLXContext (* PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef Bool (* PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef GLXDrawable (* PFNGLXGETCURRENTREADDRAWABLEPROC) (void); +typedef Display * (* PFNGLXGETCURRENTDISPLAYPROC) (void); +typedef int (* PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); +typedef void (* PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); +typedef void (* PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); + + +/* + * ARB 2. GLX_ARB_get_proc_address + */ +#ifndef GLX_ARB_get_proc_address +#define GLX_ARB_get_proc_address 1 + +typedef void (*__GLXextFuncPtr)(void); +extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *); + +#endif /* GLX_ARB_get_proc_address */ + + + +/* GLX 1.4 and later */ +extern void (*glXGetProcAddress(const GLubyte *procname))( void ); + +/* GLX 1.4 function pointer typedefs */ +typedef __GLXextFuncPtr (* PFNGLXGETPROCADDRESSPROC) (const GLubyte *procName); + + +#ifndef GLX_GLXEXT_LEGACY + +#include + +#endif /* GLX_GLXEXT_LEGACY */ + + +/** + ** The following aren't in glxext.h yet. + **/ + + +/* + * ???. GLX_NV_vertex_array_range + */ +#ifndef GLX_NV_vertex_array_range +#define GLX_NV_vertex_array_range + +extern void *glXAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +extern void glXFreeMemoryNV(GLvoid *pointer); +typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +typedef void ( * PFNGLXFREEMEMORYNVPROC) (GLvoid *pointer); + +#endif /* GLX_NV_vertex_array_range */ + + +/* + * ARB ?. GLX_ARB_render_texture + * XXX This was never finalized! + */ +#ifndef GLX_ARB_render_texture +#define GLX_ARB_render_texture 1 + +extern Bool glXBindTexImageARB(Display *dpy, GLXPbuffer pbuffer, int buffer); +extern Bool glXReleaseTexImageARB(Display *dpy, GLXPbuffer pbuffer, int buffer); +extern Bool glXDrawableAttribARB(Display *dpy, GLXDrawable draw, const int *attribList); + +#endif /* GLX_ARB_render_texture */ + + +/* + * Remove this when glxext.h is updated. + */ +#ifndef GLX_NV_float_buffer +#define GLX_NV_float_buffer 1 + +#define GLX_FLOAT_COMPONENTS_NV 0x20B0 + +#endif /* GLX_NV_float_buffer */ + + + +/* + * #?. GLX_MESA_swap_frame_usage + */ +#ifndef GLX_MESA_swap_frame_usage +#define GLX_MESA_swap_frame_usage 1 + +extern int glXGetFrameUsageMESA(Display *dpy, GLXDrawable drawable, float *usage); +extern int glXBeginFrameTrackingMESA(Display *dpy, GLXDrawable drawable); +extern int glXEndFrameTrackingMESA(Display *dpy, GLXDrawable drawable); +extern int glXQueryFrameTrackingMESA(Display *dpy, GLXDrawable drawable, int64_t *swapCount, int64_t *missedFrames, float *lastMissedUsage); + +typedef int (*PFNGLXGETFRAMEUSAGEMESAPROC) (Display *dpy, GLXDrawable drawable, float *usage); +typedef int (*PFNGLXBEGINFRAMETRACKINGMESAPROC)(Display *dpy, GLXDrawable drawable); +typedef int (*PFNGLXENDFRAMETRACKINGMESAPROC)(Display *dpy, GLXDrawable drawable); +typedef int (*PFNGLXQUERYFRAMETRACKINGMESAPROC)(Display *dpy, GLXDrawable drawable, int64_t *swapCount, int64_t *missedFrames, float *lastMissedUsage); + +#endif /* GLX_MESA_swap_frame_usage */ + + + +/* + * #?. GLX_MESA_swap_control + */ +#ifndef GLX_MESA_swap_control +#define GLX_MESA_swap_control 1 + +extern int glXSwapIntervalMESA(unsigned int interval); +extern int glXGetSwapIntervalMESA(void); + +typedef int (*PFNGLXSWAPINTERVALMESAPROC)(unsigned int interval); +typedef int (*PFNGLXGETSWAPINTERVALMESAPROC)(void); + +#endif /* GLX_MESA_swap_control */ + + + +/* + * #?. GLX_EXT_texture_from_pixmap + * XXX not finished? + */ +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_EXT_texture_from_pixmap 1 + +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 +#define GLX_Y_INVERTED_EXT 0x20D4 + +#define GLX_TEXTURE_FORMAT_EXT 0x20D5 +#define GLX_TEXTURE_TARGET_EXT 0x20D6 +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 + +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA + +#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 + +#define GLX_TEXTURE_1D_EXT 0x20DB +#define GLX_TEXTURE_2D_EXT 0x20DC +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD + +#define GLX_FRONT_LEFT_EXT 0x20DE +#define GLX_FRONT_RIGHT_EXT 0x20DF +#define GLX_BACK_LEFT_EXT 0x20E0 +#define GLX_BACK_RIGHT_EXT 0x20E1 +#define GLX_FRONT_EXT GLX_FRONT_LEFT_EXT +#define GLX_BACK_EXT GLX_BACK_LEFT_EXT +#define GLX_AUX0_EXT 0x20E2 +#define GLX_AUX1_EXT 0x20E3 +#define GLX_AUX2_EXT 0x20E4 +#define GLX_AUX3_EXT 0x20E5 +#define GLX_AUX4_EXT 0x20E6 +#define GLX_AUX5_EXT 0x20E7 +#define GLX_AUX6_EXT 0x20E8 +#define GLX_AUX7_EXT 0x20E9 +#define GLX_AUX8_EXT 0x20EA +#define GLX_AUX9_EXT 0x20EB + +extern void glXBindTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list); +extern void glXReleaseTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer); + +#endif /* GLX_EXT_texture_from_pixmap */ + + + + +/*** Should these go here, or in another header? */ +/* +** GLX Events +*/ +typedef struct { + int event_type; /* GLX_DAMAGED or GLX_SAVED */ + int draw_type; /* GLX_WINDOW or GLX_PBUFFER */ + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came for SendEvent request */ + Display *display; /* display the event was read from */ + GLXDrawable drawable; /* XID of Drawable */ + unsigned int buffer_mask; /* mask indicating which buffers are affected */ + unsigned int aux_buffer; /* which aux buffer was affected */ + int x, y; + int width, height; + int count; /* if nonzero, at least this many more */ +} GLXPbufferClobberEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + GLXDrawable drawable; /* drawable on which event was requested in event mask */ + int event_type; + int64_t ust; + int64_t msc; + int64_t sbc; +} GLXBufferSwapComplete; + +typedef union __GLXEvent { + GLXPbufferClobberEvent glxpbufferclobber; + GLXBufferSwapComplete glxbufferswapcomplete; + long pad[24]; +} GLXEvent; + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/programs/develop/libraries/Mesa/include/GL/glx_mangle.h b/programs/develop/libraries/Mesa/include/GL/glx_mangle.h new file mode 100644 index 000000000..fa664a7f5 --- /dev/null +++ b/programs/develop/libraries/Mesa/include/GL/glx_mangle.h @@ -0,0 +1,82 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef GLX_MANGLE_H +#define GLX_MANGLE_H + +#define glXChooseVisual mglXChooseVisual +#define glXCreateContext mglXCreateContext +#define glXDestroyContext mglXDestroyContext +#define glXMakeCurrent mglXMakeCurrent +#define glXCopyContext mglXCopyContext +#define glXSwapBuffers mglXSwapBuffers +#define glXCreateGLXPixmap mglXCreateGLXPixmap +#define glXDestroyGLXPixmap mglXDestroyGLXPixmap +#define glXQueryExtension mglXQueryExtension +#define glXQueryVersion mglXQueryVersion +#define glXIsDirect mglXIsDirect +#define glXGetConfig mglXGetConfig +#define glXGetCurrentContext mglXGetCurrentContext +#define glXGetCurrentDrawable mglXGetCurrentDrawable +#define glXWaitGL mglXWaitGL +#define glXWaitX mglXWaitX +#define glXUseXFont mglXUseXFont +#define glXQueryExtensionsString mglXQueryExtensionsString +#define glXQueryServerString mglXQueryServerString +#define glXGetClientString mglXGetClientString +#define glXCreateGLXPixmapMESA mglXCreateGLXPixmapMESA +#define glXReleaseBuffersMESA mglXReleaseBuffersMESA +#define glXCopySubBufferMESA mglXCopySubBufferMESA +#define glXGetVideoSyncSGI mglXGetVideoSyncSGI +#define glXWaitVideoSyncSGI mglXWaitVideoSyncSGI + +/* GLX 1.2 */ +#define glXGetCurrentDisplay mglXGetCurrentDisplay + +/* GLX 1.3 */ +#define glXChooseFBConfig mglXChooseFBConfig +#define glXGetFBConfigAttrib mglXGetFBConfigAttrib +#define glXGetFBConfigs mglXGetFBConfigs +#define glXGetVisualFromFBConfig mglXGetVisualFromFBConfig +#define glXCreateWindow mglXCreateWindow +#define glXDestroyWindow mglXDestroyWindow +#define glXCreatePixmap mglXCreatePixmap +#define glXDestroyPixmap mglXDestroyPixmap +#define glXCreatePbuffer mglXCreatePbuffer +#define glXDestroyPbuffer mglXDestroyPbuffer +#define glXQueryDrawable mglXQueryDrawable +#define glXCreateNewContext mglXCreateNewContext +#define glXMakeContextCurrent mglXMakeContextCurrent +#define glXGetCurrentReadDrawable mglXGetCurrentReadDrawable +#define glXQueryContext mglXQueryContext +#define glXSelectEvent mglXSelectEvent +#define glXGetSelectedEvent mglXGetSelectedEvent + +/* GLX 1.4 */ +#define glXGetProcAddress mglXGetProcAddress +#define glXGetProcAddressARB mglXGetProcAddressARB + + +#endif diff --git a/programs/develop/libraries/Mesa/include/GL/glxext.h b/programs/develop/libraries/Mesa/include/GL/glxext.h new file mode 100644 index 000000000..3c47dc363 --- /dev/null +++ b/programs/develop/libraries/Mesa/include/GL/glxext.h @@ -0,0 +1,993 @@ +#ifndef __glxext_h_ +#define __glxext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2007-2010 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Function declaration macros - to move into glplatform.h */ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +/*************************************************************/ + +/* Header file version number, required by OpenGL ABI for Linux */ +/* glxext.h last updated 2010/08/06 */ +/* Current version at http://www.opengl.org/registry/ */ +#define GLX_GLXEXT_VERSION 32 + +#ifndef GLX_VERSION_1_3 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_RGBA_BIT 0x00000001 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_DONT_CARE 0xFFFFFFFF +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_VISUAL_ID 0x800B +#define GLX_SCREEN 0x800C +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_WIDTH 0x801D +#define GLX_HEIGHT 0x801E +#define GLX_EVENT_MASK 0x801F +#define GLX_DAMAGED 0x8020 +#define GLX_SAVED 0x8021 +#define GLX_WINDOW 0x8022 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_WIDTH 0x8041 +#endif + +#ifndef GLX_VERSION_1_4 +#define GLX_SAMPLE_BUFFERS 100000 +#define GLX_SAMPLES 100001 +#endif + +#ifndef GLX_ARB_get_proc_address +#endif + +#ifndef GLX_ARB_multisample +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_SAMPLES_ARB 100001 +#endif + +#ifndef GLX_ARB_vertex_buffer_object +#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 +#endif + +#ifndef GLX_ARB_fbconfig_float +#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 +#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004 +#endif + +#ifndef GLX_ARB_framebuffer_sRGB +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 +#endif + +#ifndef GLX_ARB_create_context +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 +#endif + +#ifndef GLX_ARB_create_context_profile +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 +#endif + +#ifndef GLX_ARB_create_context_robustness +#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 +#endif + +#ifndef GLX_SGIS_multisample +#define GLX_SAMPLE_BUFFERS_SGIS 100000 +#define GLX_SAMPLES_SGIS 100001 +#endif + +#ifndef GLX_EXT_visual_info +#define GLX_X_VISUAL_TYPE_EXT 0x22 +#define GLX_TRANSPARENT_TYPE_EXT 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 +#define GLX_NONE_EXT 0x8000 +#define GLX_TRUE_COLOR_EXT 0x8002 +#define GLX_DIRECT_COLOR_EXT 0x8003 +#define GLX_PSEUDO_COLOR_EXT 0x8004 +#define GLX_STATIC_COLOR_EXT 0x8005 +#define GLX_GRAY_SCALE_EXT 0x8006 +#define GLX_STATIC_GRAY_EXT 0x8007 +#define GLX_TRANSPARENT_RGB_EXT 0x8008 +#define GLX_TRANSPARENT_INDEX_EXT 0x8009 +#endif + +#ifndef GLX_SGI_swap_control +#endif + +#ifndef GLX_SGI_video_sync +#endif + +#ifndef GLX_SGI_make_current_read +#endif + +#ifndef GLX_SGIX_video_source +#endif + +#ifndef GLX_EXT_visual_rating +#define GLX_VISUAL_CAVEAT_EXT 0x20 +#define GLX_SLOW_VISUAL_EXT 0x8001 +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D +/* reuse GLX_NONE_EXT */ +#endif + +#ifndef GLX_EXT_import_context +#define GLX_SHARE_CONTEXT_EXT 0x800A +#define GLX_VISUAL_ID_EXT 0x800B +#define GLX_SCREEN_EXT 0x800C +#endif + +#ifndef GLX_SGIX_fbconfig +#define GLX_WINDOW_BIT_SGIX 0x00000001 +#define GLX_PIXMAP_BIT_SGIX 0x00000002 +#define GLX_RGBA_BIT_SGIX 0x00000001 +#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 +#define GLX_DRAWABLE_TYPE_SGIX 0x8010 +#define GLX_RENDER_TYPE_SGIX 0x8011 +#define GLX_X_RENDERABLE_SGIX 0x8012 +#define GLX_FBCONFIG_ID_SGIX 0x8013 +#define GLX_RGBA_TYPE_SGIX 0x8014 +#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 +/* reuse GLX_SCREEN_EXT */ +#endif + +#ifndef GLX_SGIX_pbuffer +#define GLX_PBUFFER_BIT_SGIX 0x00000004 +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 +#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A +#define GLX_PRESERVED_CONTENTS_SGIX 0x801B +#define GLX_LARGEST_PBUFFER_SGIX 0x801C +#define GLX_WIDTH_SGIX 0x801D +#define GLX_HEIGHT_SGIX 0x801E +#define GLX_EVENT_MASK_SGIX 0x801F +#define GLX_DAMAGED_SGIX 0x8020 +#define GLX_SAVED_SGIX 0x8021 +#define GLX_WINDOW_SGIX 0x8022 +#define GLX_PBUFFER_SGIX 0x8023 +#endif + +#ifndef GLX_SGI_cushion +#endif + +#ifndef GLX_SGIX_video_resize +#define GLX_SYNC_FRAME_SGIX 0x00000000 +#define GLX_SYNC_SWAP_SGIX 0x00000001 +#endif + +#ifndef GLX_SGIX_dmbuffer +#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024 +#endif + +#ifndef GLX_SGIX_swap_group +#endif + +#ifndef GLX_SGIX_swap_barrier +#endif + +#ifndef GLX_SGIS_blended_overlay +#define GLX_BLENDED_RGBA_SGIS 0x8025 +#endif + +#ifndef GLX_SGIS_shared_multisample +#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 +#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 +#endif + +#ifndef GLX_SUN_get_transparent_index +#endif + +#ifndef GLX_3DFX_multisample +#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 +#define GLX_SAMPLES_3DFX 0x8051 +#endif + +#ifndef GLX_MESA_copy_sub_buffer +#endif + +#ifndef GLX_MESA_pixmap_colormap +#endif + +#ifndef GLX_MESA_release_buffers +#endif + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_3DFX_WINDOW_MODE_MESA 0x1 +#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 +#endif + +#ifndef GLX_SGIX_visual_select_group +#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 +#endif + +#ifndef GLX_OML_swap_method +#define GLX_SWAP_METHOD_OML 0x8060 +#define GLX_SWAP_EXCHANGE_OML 0x8061 +#define GLX_SWAP_COPY_OML 0x8062 +#define GLX_SWAP_UNDEFINED_OML 0x8063 +#endif + +#ifndef GLX_OML_sync_control +#endif + +#ifndef GLX_NV_float_buffer +#define GLX_FLOAT_COMPONENTS_NV 0x20B0 +#endif + +#ifndef GLX_SGIX_hyperpipe +#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 +#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 +#define GLX_BAD_HYPERPIPE_SGIX 92 +#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 +#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 +#define GLX_PIPE_RECT_SGIX 0x00000001 +#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 +#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 +#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 +#define GLX_HYPERPIPE_ID_SGIX 0x8030 +#endif + +#ifndef GLX_MESA_agp_offset +#endif + +#ifndef GLX_EXT_fbconfig_packed_float +#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 +#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 +#endif + +#ifndef GLX_EXT_framebuffer_sRGB +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 +#endif + +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 +#define GLX_Y_INVERTED_EXT 0x20D4 +#define GLX_TEXTURE_FORMAT_EXT 0x20D5 +#define GLX_TEXTURE_TARGET_EXT 0x20D6 +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA +#define GLX_TEXTURE_1D_EXT 0x20DB +#define GLX_TEXTURE_2D_EXT 0x20DC +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD +#define GLX_FRONT_LEFT_EXT 0x20DE +#define GLX_FRONT_RIGHT_EXT 0x20DF +#define GLX_BACK_LEFT_EXT 0x20E0 +#define GLX_BACK_RIGHT_EXT 0x20E1 +#define GLX_FRONT_EXT GLX_FRONT_LEFT_EXT +#define GLX_BACK_EXT GLX_BACK_LEFT_EXT +#define GLX_AUX0_EXT 0x20E2 +#define GLX_AUX1_EXT 0x20E3 +#define GLX_AUX2_EXT 0x20E4 +#define GLX_AUX3_EXT 0x20E5 +#define GLX_AUX4_EXT 0x20E6 +#define GLX_AUX5_EXT 0x20E7 +#define GLX_AUX6_EXT 0x20E8 +#define GLX_AUX7_EXT 0x20E9 +#define GLX_AUX8_EXT 0x20EA +#define GLX_AUX9_EXT 0x20EB +#endif + +#ifndef GLX_NV_present_video +#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 +#endif + +#ifndef GLX_NV_video_out +#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 +#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 +#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 +#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 +#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 +#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA +#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB +#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC +#endif + +#ifndef GLX_NV_swap_group +#endif + +#ifndef GLX_NV_video_capture +#define GLX_DEVICE_ID_NV 0x20CD +#define GLX_UNIQUE_ID_NV 0x20CE +#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF +#endif + +#ifndef GLX_EXT_swap_control +#define GLX_SWAP_INTERVAL_EXT 0x20F1 +#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 +#endif + +#ifndef GLX_NV_copy_image +#endif + +#ifndef GLX_INTEL_swap_event +#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 +#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 +#define GLX_COPY_COMPLETE_INTEL 0x8181 +#define GLX_FLIP_COMPLETE_INTEL 0x8182 +#endif + +#ifndef GLX_NV_multisample_coverage +#define GLX_COVERAGE_SAMPLES_NV 100001 +#define GLX_COLOR_SAMPLES_NV 0x20B3 +#endif + +#ifndef GLX_AMD_gpu_association +#define GLX_GPU_VENDOR_AMD 0x1F00 +#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 +#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define GLX_GPU_RAM_AMD 0x21A3 +#define GLX_GPU_CLOCK_AMD 0x21A4 +#define GLX_GPU_NUM_PIPES_AMD 0x21A5 +#define GLX_GPU_NUM_SIMD_AMD 0x21A6 +#define GLX_GPU_NUM_RB_AMD 0x21A7 +#define GLX_GPU_NUM_SPI_AMD 0x21A8 +#endif + +#ifndef GLX_EXT_create_context_es2_profile +#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 +#endif + + +/*************************************************************/ + +#ifndef GLX_ARB_get_proc_address +typedef void (*__GLXextFuncPtr)(void); +#endif + +#ifndef GLX_SGIX_video_source +typedef XID GLXVideoSourceSGIX; +#endif + +#ifndef GLX_SGIX_fbconfig +typedef XID GLXFBConfigIDSGIX; +typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; +#endif + +#ifndef GLX_SGIX_pbuffer +typedef XID GLXPbufferSGIX; +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came for SendEvent request */ + Display *display; /* display the event was read from */ + GLXDrawable drawable; /* i.d. of Drawable */ + int event_type; /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */ + int draw_type; /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */ + unsigned int mask; /* mask indicating which buffers are affected*/ + int x, y; + int width, height; + int count; /* if nonzero, at least this many more */ +} GLXBufferClobberEventSGIX; +#endif + +#ifndef GLX_NV_video_output +typedef unsigned int GLXVideoDeviceNV; +#endif + +#ifndef GLX_NV_video_capture +typedef XID GLXVideoCaptureDeviceNV; +#endif + +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GLX_OML_sync_control extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include +#elif defined(__sun__) || defined(__digital__) +#include +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include +#elif defined(__SCO__) || defined(__USLC__) +#include +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +#include /* Fallback option */ +#endif +#endif + +#ifndef GLX_VERSION_1_3 +#define GLX_VERSION_1_3 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern GLXFBConfig * glXGetFBConfigs (Display *dpy, int screen, int *nelements); +extern GLXFBConfig * glXChooseFBConfig (Display *dpy, int screen, const int *attrib_list, int *nelements); +extern int glXGetFBConfigAttrib (Display *dpy, GLXFBConfig config, int attribute, int *value); +extern XVisualInfo * glXGetVisualFromFBConfig (Display *dpy, GLXFBConfig config); +extern GLXWindow glXCreateWindow (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +extern void glXDestroyWindow (Display *dpy, GLXWindow win); +extern GLXPixmap glXCreatePixmap (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +extern void glXDestroyPixmap (Display *dpy, GLXPixmap pixmap); +extern GLXPbuffer glXCreatePbuffer (Display *dpy, GLXFBConfig config, const int *attrib_list); +extern void glXDestroyPbuffer (Display *dpy, GLXPbuffer pbuf); +extern void glXQueryDrawable (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +extern GLXContext glXCreateNewContext (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +extern Bool glXMakeContextCurrent (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +extern GLXDrawable glXGetCurrentReadDrawable (void); +extern Display * glXGetCurrentDisplay (void); +extern int glXQueryContext (Display *dpy, GLXContext ctx, int attribute, int *value); +extern void glXSelectEvent (Display *dpy, GLXDrawable draw, unsigned long event_mask); +extern void glXGetSelectedEvent (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef GLXFBConfig * ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); +typedef GLXFBConfig * ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); +typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); +typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); +typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); +typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); +typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); +typedef Display * ( * PFNGLXGETCURRENTDISPLAYPROC) (void); +typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); +typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); +typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +#endif + +#ifndef GLX_VERSION_1_4 +#define GLX_VERSION_1_4 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern __GLXextFuncPtr glXGetProcAddress (const GLubyte *procName); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSPROC) (const GLubyte *procName); +#endif + +#ifndef GLX_ARB_get_proc_address +#define GLX_ARB_get_proc_address 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *procName); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName); +#endif + +#ifndef GLX_ARB_multisample +#define GLX_ARB_multisample 1 +#endif + +#ifndef GLX_ARB_fbconfig_float +#define GLX_ARB_fbconfig_float 1 +#endif + +#ifndef GLX_ARB_framebuffer_sRGB +#define GLX_ARB_framebuffer_sRGB 1 +#endif + +#ifndef GLX_ARB_create_context +#define GLX_ARB_create_context 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern GLXContext glXCreateContextAttribsARB (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); +#endif + +#ifndef GLX_ARB_create_context_profile +#define GLX_ARB_create_context_profile 1 +#endif + +#ifndef GLX_ARB_create_context_robustness +#define GLX_ARB_create_context_robustness 1 +#endif + +#ifndef GLX_SGIS_multisample +#define GLX_SGIS_multisample 1 +#endif + +#ifndef GLX_EXT_visual_info +#define GLX_EXT_visual_info 1 +#endif + +#ifndef GLX_SGI_swap_control +#define GLX_SGI_swap_control 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern int glXSwapIntervalSGI (int interval); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); +#endif + +#ifndef GLX_SGI_video_sync +#define GLX_SGI_video_sync 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern int glXGetVideoSyncSGI (unsigned int *count); +extern int glXWaitVideoSyncSGI (int divisor, int remainder, unsigned int *count); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int *count); +typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int *count); +#endif + +#ifndef GLX_SGI_make_current_read +#define GLX_SGI_make_current_read 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Bool glXMakeCurrentReadSGI (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +extern GLXDrawable glXGetCurrentReadDrawableSGI (void); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); +#endif + +#ifndef GLX_SGIX_video_source +#define GLX_SGIX_video_source 1 +#ifdef _VL_H +#ifdef GLX_GLXEXT_PROTOTYPES +extern GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode); +extern void glXDestroyGLXVideoSourceSGIX (Display *dpy, GLXVideoSourceSGIX glxvideosource); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef GLXVideoSourceSGIX ( * PFNGLXCREATEGLXVIDEOSOURCESGIXPROC) (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode); +typedef void ( * PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC) (Display *dpy, GLXVideoSourceSGIX glxvideosource); +#endif /* _VL_H */ +#endif + +#ifndef GLX_EXT_visual_rating +#define GLX_EXT_visual_rating 1 +#endif + +#ifndef GLX_EXT_import_context +#define GLX_EXT_import_context 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Display * glXGetCurrentDisplayEXT (void); +extern int glXQueryContextInfoEXT (Display *dpy, GLXContext context, int attribute, int *value); +extern GLXContextID glXGetContextIDEXT (const GLXContext context); +extern GLXContext glXImportContextEXT (Display *dpy, GLXContextID contextID); +extern void glXFreeContextEXT (Display *dpy, GLXContext context); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Display * ( * PFNGLXGETCURRENTDISPLAYEXTPROC) (void); +typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display *dpy, GLXContext context, int attribute, int *value); +typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); +typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display *dpy, GLXContextID contextID); +typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display *dpy, GLXContext context); +#endif + +#ifndef GLX_SGIX_fbconfig +#define GLX_SGIX_fbconfig 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern int glXGetFBConfigAttribSGIX (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); +extern GLXFBConfigSGIX * glXChooseFBConfigSGIX (Display *dpy, int screen, int *attrib_list, int *nelements); +extern GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap); +extern GLXContext glXCreateContextWithConfigSGIX (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); +extern XVisualInfo * glXGetVisualFromFBConfigSGIX (Display *dpy, GLXFBConfigSGIX config); +extern GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display *dpy, XVisualInfo *vis); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); +typedef GLXFBConfigSGIX * ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, int *attrib_list, int *nelements); +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap); +typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); +typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config); +typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display *dpy, XVisualInfo *vis); +#endif + +#ifndef GLX_SGIX_pbuffer +#define GLX_SGIX_pbuffer 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern GLXPbufferSGIX glXCreateGLXPbufferSGIX (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list); +extern void glXDestroyGLXPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuf); +extern int glXQueryGLXPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value); +extern void glXSelectEventSGIX (Display *dpy, GLXDrawable drawable, unsigned long mask); +extern void glXGetSelectedEventSGIX (Display *dpy, GLXDrawable drawable, unsigned long *mask); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef GLXPbufferSGIX ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list); +typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf); +typedef int ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long mask); +typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long *mask); +#endif + +#ifndef GLX_SGI_cushion +#define GLX_SGI_cushion 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern void glXCushionSGI (Display *dpy, Window window, float cushion); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef void ( * PFNGLXCUSHIONSGIPROC) (Display *dpy, Window window, float cushion); +#endif + +#ifndef GLX_SGIX_video_resize +#define GLX_SGIX_video_resize 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern int glXBindChannelToWindowSGIX (Display *display, int screen, int channel, Window window); +extern int glXChannelRectSGIX (Display *display, int screen, int channel, int x, int y, int w, int h); +extern int glXQueryChannelRectSGIX (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); +extern int glXQueryChannelDeltasSGIX (Display *display, int screen, int channel, int *x, int *y, int *w, int *h); +extern int glXChannelRectSyncSGIX (Display *display, int screen, int channel, GLenum synctype); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display *display, int screen, int channel, Window window); +typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int x, int y, int w, int h); +typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); +typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display *display, int screen, int channel, int *x, int *y, int *w, int *h); +typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display *display, int screen, int channel, GLenum synctype); +#endif + +#ifndef GLX_SGIX_dmbuffer +#define GLX_SGIX_dmbuffer 1 +#ifdef _DM_BUFFER_H_ +#ifdef GLX_GLXEXT_PROTOTYPES +extern Bool glXAssociateDMPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Bool ( * PFNGLXASSOCIATEDMPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer); +#endif /* _DM_BUFFER_H_ */ +#endif + +#ifndef GLX_SGIX_swap_group +#define GLX_SGIX_swap_group 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern void glXJoinSwapGroupSGIX (Display *dpy, GLXDrawable drawable, GLXDrawable member); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); +#endif + +#ifndef GLX_SGIX_swap_barrier +#define GLX_SGIX_swap_barrier 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern void glXBindSwapBarrierSGIX (Display *dpy, GLXDrawable drawable, int barrier); +extern Bool glXQueryMaxSwapBarriersSGIX (Display *dpy, int screen, int *max); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); +typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); +#endif + +#ifndef GLX_SUN_get_transparent_index +#define GLX_SUN_get_transparent_index 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Status glXGetTransparentIndexSUN (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex); +#endif + +#ifndef GLX_MESA_copy_sub_buffer +#define GLX_MESA_copy_sub_buffer 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern void glXCopySubBufferMESA (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); +#endif + +#ifndef GLX_MESA_pixmap_colormap +#define GLX_MESA_pixmap_colormap 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern GLXPixmap glXCreateGLXPixmapMESA (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); +#endif + +#ifndef GLX_MESA_release_buffers +#define GLX_MESA_release_buffers 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Bool glXReleaseBuffersMESA (Display *dpy, GLXDrawable drawable); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display *dpy, GLXDrawable drawable); +#endif + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_MESA_set_3dfx_mode 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Bool glXSet3DfxModeMESA (int mode); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Bool ( * PFNGLXSET3DFXMODEMESAPROC) (int mode); +#endif + +#ifndef GLX_SGIX_visual_select_group +#define GLX_SGIX_visual_select_group 1 +#endif + +#ifndef GLX_OML_swap_method +#define GLX_OML_swap_method 1 +#endif + +#ifndef GLX_OML_sync_control +#define GLX_OML_sync_control 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Bool glXGetSyncValuesOML (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); +extern Bool glXGetMscRateOML (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); +extern int64_t glXSwapBuffersMscOML (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +extern Bool glXWaitForMscOML (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); +extern Bool glXWaitForSbcOML (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); +typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); +typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); +typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); +#endif + +#ifndef GLX_NV_float_buffer +#define GLX_NV_float_buffer 1 +#endif + +#ifndef GLX_SGIX_hyperpipe +#define GLX_SGIX_hyperpipe 1 + +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int networkId; +} GLXHyperpipeNetworkSGIX; + +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int channel; + unsigned int + participationType; + int timeSlice; +} GLXHyperpipeConfigSGIX; + +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int srcXOrigin, srcYOrigin, srcWidth, srcHeight; + int destXOrigin, destYOrigin, destWidth, destHeight; +} GLXPipeRect; + +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int XOrigin, YOrigin, maxHeight, maxWidth; +} GLXPipeRectLimits; + +#ifdef GLX_GLXEXT_PROTOTYPES +extern GLXHyperpipeNetworkSGIX * glXQueryHyperpipeNetworkSGIX (Display *dpy, int *npipes); +extern int glXHyperpipeConfigSGIX (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); +extern GLXHyperpipeConfigSGIX * glXQueryHyperpipeConfigSGIX (Display *dpy, int hpId, int *npipes); +extern int glXDestroyHyperpipeConfigSGIX (Display *dpy, int hpId); +extern int glXBindHyperpipeSGIX (Display *dpy, int hpId); +extern int glXQueryHyperpipeBestAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); +extern int glXHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList); +extern int glXQueryHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); +typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); +typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); +typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); +typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); +typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); +#endif + +#ifndef GLX_MESA_agp_offset +#define GLX_MESA_agp_offset 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern unsigned int glXGetAGPOffsetMESA (const void *pointer); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void *pointer); +#endif + +#ifndef GLX_EXT_fbconfig_packed_float +#define GLX_EXT_fbconfig_packed_float 1 +#endif + +#ifndef GLX_EXT_framebuffer_sRGB +#define GLX_EXT_framebuffer_sRGB 1 +#endif + +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_EXT_texture_from_pixmap 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern void glXBindTexImageEXT (Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list); +extern void glXReleaseTexImageEXT (Display *dpy, GLXDrawable drawable, int buffer); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer); +#endif + +#ifndef GLX_NV_present_video +#define GLX_NV_present_video 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern unsigned int * glXEnumerateVideoDevicesNV (Display *dpy, int screen, int *nelements); +extern int glXBindVideoDeviceNV (Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef unsigned int * ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); +typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +#endif + +#ifndef GLX_NV_video_output +#define GLX_NV_video_output 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern int glXGetVideoDeviceNV (Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +extern int glXReleaseVideoDeviceNV (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice); +extern int glXBindVideoImageNV (Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +extern int glXReleaseVideoImageNV (Display *dpy, GLXPbuffer pbuf); +extern int glXSendPbufferToVideoNV (Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); +extern int glXGetVideoInfoNV (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice); +typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display *dpy, GLXPbuffer pbuf); +typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); +typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +#endif + +#ifndef GLX_NV_swap_group +#define GLX_NV_swap_group 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Bool glXJoinSwapGroupNV (Display *dpy, GLXDrawable drawable, GLuint group); +extern Bool glXBindSwapBarrierNV (Display *dpy, GLuint group, GLuint barrier); +extern Bool glXQuerySwapGroupNV (Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +extern Bool glXQueryMaxSwapGroupsNV (Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +extern Bool glXQueryFrameCountNV (Display *dpy, int screen, GLuint *count); +extern Bool glXResetFrameCountNV (Display *dpy, int screen); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display *dpy, GLXDrawable drawable, GLuint group); +typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display *dpy, GLuint group, GLuint barrier); +typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display *dpy, int screen, GLuint *count); +typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display *dpy, int screen); +#endif + +#ifndef GLX_NV_video_capture +#define GLX_NV_video_capture 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern int glXBindVideoCaptureDeviceNV (Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +extern GLXVideoCaptureDeviceNV * glXEnumerateVideoCaptureDevicesNV (Display *dpy, int screen, int *nelements); +extern void glXLockVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device); +extern int glXQueryVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); +extern void glXReleaseVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display *dpy, int screen, int *nelements); +typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device); +typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); +typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device); +#endif + +#ifndef GLX_EXT_swap_control +#define GLX_EXT_swap_control 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern int glXSwapIntervalEXT (Display *dpy, GLXDrawable drawable, int interval); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef int ( * PFNGLXSWAPINTERVALEXTPROC) (Display *dpy, GLXDrawable drawable, int interval); +#endif + +#ifndef GLX_NV_copy_image +#define GLX_NV_copy_image 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern void glXCopyImageSubDataNV (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef GLX_INTEL_swap_event +#define GLX_INTEL_swap_event 1 +#endif + +#ifndef GLX_NV_multisample_coverage +#define GLX_NV_multisample_coverage 1 +#endif + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/programs/develop/libraries/Mesa/include/GL/internal/dri_interface.h b/programs/develop/libraries/Mesa/include/GL/internal/dri_interface.h new file mode 100644 index 000000000..9ee039bd9 --- /dev/null +++ b/programs/develop/libraries/Mesa/include/GL/internal/dri_interface.h @@ -0,0 +1,862 @@ +/* + * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. + * Copyright 2007-2008 Red Hat, Inc. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file dri_interface.h + * + * This file contains all the types and functions that define the interface + * between a DRI driver and driver loader. Currently, the most common driver + * loader is the XFree86 libGL.so. However, other loaders do exist, and in + * the future the server-side libglx.a will also be a loader. + * + * \author Kevin E. Martin + * \author Ian Romanick + * \author Kristian Høgsberg + */ + +#ifndef DRI_INTERFACE_H +#define DRI_INTERFACE_H + +/* For archs with no drm.h */ +#if defined(__APPLE__) || defined(__CYGWIN__) || defined(__GNU__) +#ifndef __NOT_HAVE_DRM_H +#define __NOT_HAVE_DRM_H +#endif +#endif + +#ifndef __NOT_HAVE_DRM_H +#include +#else +typedef unsigned int drm_context_t; +typedef unsigned int drm_drawable_t; +typedef struct drm_clip_rect drm_clip_rect_t; +#endif + +/** + * \name DRI interface structures + * + * The following structures define the interface between the GLX client + * side library and the DRI (direct rendering infrastructure). + */ +/*@{*/ +typedef struct __DRIdisplayRec __DRIdisplay; +typedef struct __DRIscreenRec __DRIscreen; +typedef struct __DRIcontextRec __DRIcontext; +typedef struct __DRIdrawableRec __DRIdrawable; +typedef struct __DRIconfigRec __DRIconfig; +typedef struct __DRIframebufferRec __DRIframebuffer; +typedef struct __DRIversionRec __DRIversion; + +typedef struct __DRIcoreExtensionRec __DRIcoreExtension; +typedef struct __DRIextensionRec __DRIextension; +typedef struct __DRIcopySubBufferExtensionRec __DRIcopySubBufferExtension; +typedef struct __DRIswapControlExtensionRec __DRIswapControlExtension; +typedef struct __DRIframeTrackingExtensionRec __DRIframeTrackingExtension; +typedef struct __DRImediaStreamCounterExtensionRec __DRImediaStreamCounterExtension; +typedef struct __DRItexOffsetExtensionRec __DRItexOffsetExtension; +typedef struct __DRItexBufferExtensionRec __DRItexBufferExtension; +typedef struct __DRIlegacyExtensionRec __DRIlegacyExtension; +typedef struct __DRIswrastExtensionRec __DRIswrastExtension; +typedef struct __DRIbufferRec __DRIbuffer; +typedef struct __DRIdri2ExtensionRec __DRIdri2Extension; +typedef struct __DRIdri2LoaderExtensionRec __DRIdri2LoaderExtension; +typedef struct __DRI2flushExtensionRec __DRI2flushExtension; + +/*@}*/ + + +/** + * Extension struct. Drivers 'inherit' from this struct by embedding + * it as the first element in the extension struct. + * + * We never break API in for a DRI extension. If we need to change + * the way things work in a non-backwards compatible manner, we + * introduce a new extension. During a transition period, we can + * leave both the old and the new extension in the driver, which + * allows us to move to the new interface without having to update the + * loader(s) in lock step. + * + * However, we can add entry points to an extension over time as long + * as we don't break the old ones. As we add entry points to an + * extension, we increase the version number. The corresponding + * #define can be used to guard code that accesses the new entry + * points at compile time and the version field in the extension + * struct can be used at run-time to determine how to use the + * extension. + */ +struct __DRIextensionRec { + const char *name; + int version; +}; + +/** + * The first set of extension are the screen extensions, returned by + * __DRIcore::getExtensions(). This entry point will return a list of + * extensions and the loader can use the ones it knows about by + * casting them to more specific extensions and advertising any GLX + * extensions the DRI extensions enables. + */ + +/** + * Used by drivers to indicate support for setting the read drawable. + */ +#define __DRI_READ_DRAWABLE "DRI_ReadDrawable" +#define __DRI_READ_DRAWABLE_VERSION 1 + +/** + * Used by drivers that implement the GLX_MESA_copy_sub_buffer extension. + */ +#define __DRI_COPY_SUB_BUFFER "DRI_CopySubBuffer" +#define __DRI_COPY_SUB_BUFFER_VERSION 1 +struct __DRIcopySubBufferExtensionRec { + __DRIextension base; + void (*copySubBuffer)(__DRIdrawable *drawable, int x, int y, int w, int h); +}; + +/** + * Used by drivers that implement the GLX_SGI_swap_control or + * GLX_MESA_swap_control extension. + */ +#define __DRI_SWAP_CONTROL "DRI_SwapControl" +#define __DRI_SWAP_CONTROL_VERSION 1 +struct __DRIswapControlExtensionRec { + __DRIextension base; + void (*setSwapInterval)(__DRIdrawable *drawable, unsigned int inteval); + unsigned int (*getSwapInterval)(__DRIdrawable *drawable); +}; + +/** + * Used by drivers that implement the GLX_MESA_swap_frame_usage extension. + */ +#define __DRI_FRAME_TRACKING "DRI_FrameTracking" +#define __DRI_FRAME_TRACKING_VERSION 1 +struct __DRIframeTrackingExtensionRec { + __DRIextension base; + + /** + * Enable or disable frame usage tracking. + * + * \since Internal API version 20030317. + */ + int (*frameTracking)(__DRIdrawable *drawable, GLboolean enable); + + /** + * Retrieve frame usage information. + * + * \since Internal API version 20030317. + */ + int (*queryFrameTracking)(__DRIdrawable *drawable, + int64_t * sbc, int64_t * missedFrames, + float * lastMissedUsage, float * usage); +}; + + +/** + * Used by drivers that implement the GLX_SGI_video_sync extension. + */ +#define __DRI_MEDIA_STREAM_COUNTER "DRI_MediaStreamCounter" +#define __DRI_MEDIA_STREAM_COUNTER_VERSION 1 +struct __DRImediaStreamCounterExtensionRec { + __DRIextension base; + + /** + * Wait for the MSC to equal target_msc, or, if that has already passed, + * the next time (MSC % divisor) is equal to remainder. If divisor is + * zero, the function will return as soon as MSC is greater than or equal + * to target_msc. + */ + int (*waitForMSC)(__DRIdrawable *drawable, + int64_t target_msc, int64_t divisor, int64_t remainder, + int64_t * msc, int64_t * sbc); + + /** + * Get the number of vertical refreshes since some point in time before + * this function was first called (i.e., system start up). + */ + int (*getDrawableMSC)(__DRIscreen *screen, __DRIdrawable *drawable, + int64_t *msc); +}; + + +#define __DRI_TEX_OFFSET "DRI_TexOffset" +#define __DRI_TEX_OFFSET_VERSION 1 +struct __DRItexOffsetExtensionRec { + __DRIextension base; + + /** + * Method to override base texture image with a driver specific 'offset'. + * The depth passed in allows e.g. to ignore the alpha channel of texture + * images where the non-alpha components don't occupy a whole texel. + * + * For GLX_EXT_texture_from_pixmap with AIGLX. + */ + void (*setTexOffset)(__DRIcontext *pDRICtx, GLint texname, + unsigned long long offset, GLint depth, GLuint pitch); +}; + + +/* Valid values for format in the setTexBuffer2 function below. These + * values match the GLX tokens for compatibility reasons, but we + * define them here since the DRI interface can't depend on GLX. */ +#define __DRI_TEXTURE_FORMAT_NONE 0x20D8 +#define __DRI_TEXTURE_FORMAT_RGB 0x20D9 +#define __DRI_TEXTURE_FORMAT_RGBA 0x20DA + +#define __DRI_TEX_BUFFER "DRI_TexBuffer" +#define __DRI_TEX_BUFFER_VERSION 2 +struct __DRItexBufferExtensionRec { + __DRIextension base; + + /** + * Method to override base texture image with the contents of a + * __DRIdrawable. + * + * For GLX_EXT_texture_from_pixmap with AIGLX. Deprecated in favor of + * setTexBuffer2 in version 2 of this interface + */ + void (*setTexBuffer)(__DRIcontext *pDRICtx, + GLint target, + __DRIdrawable *pDraw); + + /** + * Method to override base texture image with the contents of a + * __DRIdrawable, including the required texture format attribute. + * + * For GLX_EXT_texture_from_pixmap with AIGLX. + */ + void (*setTexBuffer2)(__DRIcontext *pDRICtx, + GLint target, + GLint format, + __DRIdrawable *pDraw); +}; + +/** + * Used by drivers that implement DRI2 + */ +#define __DRI2_FLUSH "DRI2_Flush" +#define __DRI2_FLUSH_VERSION 3 +struct __DRI2flushExtensionRec { + __DRIextension base; + void (*flush)(__DRIdrawable *drawable); + + /** + * Ask the driver to call getBuffers/getBuffersWithFormat before + * it starts rendering again. + * + * \param drawable the drawable to invalidate + * + * \since 3 + */ + void (*invalidate)(__DRIdrawable *drawable); +}; + + +/** + * XML document describing the configuration options supported by the + * driver. + */ +extern const char __driConfigOptions[]; + +/*@}*/ + +/** + * The following extensions describe loader features that the DRI + * driver can make use of. Some of these are mandatory, such as the + * getDrawableInfo extension for DRI and the DRI Loader extensions for + * DRI2, while others are optional, and if present allow the driver to + * expose certain features. The loader pass in a NULL terminated + * array of these extensions to the driver in the createNewScreen + * constructor. + */ + +typedef struct __DRIgetDrawableInfoExtensionRec __DRIgetDrawableInfoExtension; +typedef struct __DRIsystemTimeExtensionRec __DRIsystemTimeExtension; +typedef struct __DRIdamageExtensionRec __DRIdamageExtension; +typedef struct __DRIloaderExtensionRec __DRIloaderExtension; +typedef struct __DRIswrastLoaderExtensionRec __DRIswrastLoaderExtension; + + +/** + * Callback to getDrawableInfo protocol + */ +#define __DRI_GET_DRAWABLE_INFO "DRI_GetDrawableInfo" +#define __DRI_GET_DRAWABLE_INFO_VERSION 1 +struct __DRIgetDrawableInfoExtensionRec { + __DRIextension base; + + /** + * This function is used to get information about the position, size, and + * clip rects of a drawable. + */ + GLboolean (* getDrawableInfo) ( __DRIdrawable *drawable, + unsigned int * index, unsigned int * stamp, + int * x, int * y, int * width, int * height, + int * numClipRects, drm_clip_rect_t ** pClipRects, + int * backX, int * backY, + int * numBackClipRects, drm_clip_rect_t ** pBackClipRects, + void *loaderPrivate); +}; + +/** + * Callback to get system time for media stream counter extensions. + */ +#define __DRI_SYSTEM_TIME "DRI_SystemTime" +#define __DRI_SYSTEM_TIME_VERSION 1 +struct __DRIsystemTimeExtensionRec { + __DRIextension base; + + /** + * Get the 64-bit unadjusted system time (UST). + */ + int (*getUST)(int64_t * ust); + + /** + * Get the media stream counter (MSC) rate. + * + * Matching the definition in GLX_OML_sync_control, this function returns + * the rate of the "media stream counter". In practical terms, this is + * the frame refresh rate of the display. + */ + GLboolean (*getMSCRate)(__DRIdrawable *draw, + int32_t * numerator, int32_t * denominator, + void *loaderPrivate); +}; + +/** + * Damage reporting + */ +#define __DRI_DAMAGE "DRI_Damage" +#define __DRI_DAMAGE_VERSION 1 +struct __DRIdamageExtensionRec { + __DRIextension base; + + /** + * Reports areas of the given drawable which have been modified by the + * driver. + * + * \param drawable which the drawing was done to. + * \param rects rectangles affected, with the drawable origin as the + * origin. + * \param x X offset of the drawable within the screen (used in the + * front_buffer case) + * \param y Y offset of the drawable within the screen. + * \param front_buffer boolean flag for whether the drawing to the + * drawable was actually done directly to the front buffer (instead + * of backing storage, for example) + * \param loaderPrivate the data passed in at createNewDrawable time + */ + void (*reportDamage)(__DRIdrawable *draw, + int x, int y, + drm_clip_rect_t *rects, int num_rects, + GLboolean front_buffer, + void *loaderPrivate); +}; + +#define __DRI_SWRAST_IMAGE_OP_DRAW 1 +#define __DRI_SWRAST_IMAGE_OP_CLEAR 2 +#define __DRI_SWRAST_IMAGE_OP_SWAP 3 + +/** + * SWRast Loader extension. + */ +#define __DRI_SWRAST_LOADER "DRI_SWRastLoader" +#define __DRI_SWRAST_LOADER_VERSION 1 +struct __DRIswrastLoaderExtensionRec { + __DRIextension base; + + /* + * Drawable position and size + */ + void (*getDrawableInfo)(__DRIdrawable *drawable, + int *x, int *y, int *width, int *height, + void *loaderPrivate); + + /** + * Put image to drawable + */ + void (*putImage)(__DRIdrawable *drawable, int op, + int x, int y, int width, int height, + char *data, void *loaderPrivate); + + /** + * Get image from readable + */ + void (*getImage)(__DRIdrawable *readable, + int x, int y, int width, int height, + char *data, void *loaderPrivate); +}; + +/** + * Invalidate loader extension. The presence of this extension + * indicates to the DRI driver that the loader will call invalidate in + * the __DRI2_FLUSH extension, whenever the needs to query for new + * buffers. This means that the DRI driver can drop the polling in + * glViewport(). + * + * The extension doesn't provide any functionality, it's only use to + * indicate to the driver that it can use the new semantics. A DRI + * driver can use this to switch between the different semantics or + * just refuse to initialize if this extension isn't present. + */ +#define __DRI_USE_INVALIDATE "DRI_UseInvalidate" +#define __DRI_USE_INVALIDATE_VERSION 1 + +typedef struct __DRIuseInvalidateExtensionRec __DRIuseInvalidateExtension; +struct __DRIuseInvalidateExtensionRec { + __DRIextension base; +}; + +/** + * The remaining extensions describe driver extensions, immediately + * available interfaces provided by the driver. To start using the + * driver, dlsym() for the __DRI_DRIVER_EXTENSIONS symbol and look for + * the extension you need in the array. + */ +#define __DRI_DRIVER_EXTENSIONS "__driDriverExtensions" + +/** + * Tokens for __DRIconfig attribs. A number of attributes defined by + * GLX or EGL standards are not in the table, as they must be provided + * by the loader. For example, FBConfig ID or visual ID, drawable type. + */ + +#define __DRI_ATTRIB_BUFFER_SIZE 1 +#define __DRI_ATTRIB_LEVEL 2 +#define __DRI_ATTRIB_RED_SIZE 3 +#define __DRI_ATTRIB_GREEN_SIZE 4 +#define __DRI_ATTRIB_BLUE_SIZE 5 +#define __DRI_ATTRIB_LUMINANCE_SIZE 6 +#define __DRI_ATTRIB_ALPHA_SIZE 7 +#define __DRI_ATTRIB_ALPHA_MASK_SIZE 8 +#define __DRI_ATTRIB_DEPTH_SIZE 9 +#define __DRI_ATTRIB_STENCIL_SIZE 10 +#define __DRI_ATTRIB_ACCUM_RED_SIZE 11 +#define __DRI_ATTRIB_ACCUM_GREEN_SIZE 12 +#define __DRI_ATTRIB_ACCUM_BLUE_SIZE 13 +#define __DRI_ATTRIB_ACCUM_ALPHA_SIZE 14 +#define __DRI_ATTRIB_SAMPLE_BUFFERS 15 +#define __DRI_ATTRIB_SAMPLES 16 +#define __DRI_ATTRIB_RENDER_TYPE 17 +#define __DRI_ATTRIB_CONFIG_CAVEAT 18 +#define __DRI_ATTRIB_CONFORMANT 19 +#define __DRI_ATTRIB_DOUBLE_BUFFER 20 +#define __DRI_ATTRIB_STEREO 21 +#define __DRI_ATTRIB_AUX_BUFFERS 22 +#define __DRI_ATTRIB_TRANSPARENT_TYPE 23 +#define __DRI_ATTRIB_TRANSPARENT_INDEX_VALUE 24 +#define __DRI_ATTRIB_TRANSPARENT_RED_VALUE 25 +#define __DRI_ATTRIB_TRANSPARENT_GREEN_VALUE 26 +#define __DRI_ATTRIB_TRANSPARENT_BLUE_VALUE 27 +#define __DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE 28 +#define __DRI_ATTRIB_FLOAT_MODE 29 +#define __DRI_ATTRIB_RED_MASK 30 +#define __DRI_ATTRIB_GREEN_MASK 31 +#define __DRI_ATTRIB_BLUE_MASK 32 +#define __DRI_ATTRIB_ALPHA_MASK 33 +#define __DRI_ATTRIB_MAX_PBUFFER_WIDTH 34 +#define __DRI_ATTRIB_MAX_PBUFFER_HEIGHT 35 +#define __DRI_ATTRIB_MAX_PBUFFER_PIXELS 36 +#define __DRI_ATTRIB_OPTIMAL_PBUFFER_WIDTH 37 +#define __DRI_ATTRIB_OPTIMAL_PBUFFER_HEIGHT 38 +#define __DRI_ATTRIB_VISUAL_SELECT_GROUP 39 +#define __DRI_ATTRIB_SWAP_METHOD 40 +#define __DRI_ATTRIB_MAX_SWAP_INTERVAL 41 +#define __DRI_ATTRIB_MIN_SWAP_INTERVAL 42 +#define __DRI_ATTRIB_BIND_TO_TEXTURE_RGB 43 +#define __DRI_ATTRIB_BIND_TO_TEXTURE_RGBA 44 +#define __DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE 45 +#define __DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS 46 +#define __DRI_ATTRIB_YINVERTED 47 + +/* __DRI_ATTRIB_RENDER_TYPE */ +#define __DRI_ATTRIB_RGBA_BIT 0x01 +#define __DRI_ATTRIB_COLOR_INDEX_BIT 0x02 +#define __DRI_ATTRIB_LUMINANCE_BIT 0x04 + +/* __DRI_ATTRIB_CONFIG_CAVEAT */ +#define __DRI_ATTRIB_SLOW_BIT 0x01 +#define __DRI_ATTRIB_NON_CONFORMANT_CONFIG 0x02 + +/* __DRI_ATTRIB_TRANSPARENT_TYPE */ +#define __DRI_ATTRIB_TRANSPARENT_RGB 0x00 +#define __DRI_ATTRIB_TRANSPARENT_INDEX 0x01 + +/* __DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS */ +#define __DRI_ATTRIB_TEXTURE_1D_BIT 0x01 +#define __DRI_ATTRIB_TEXTURE_2D_BIT 0x02 +#define __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT 0x04 + +/** + * This extension defines the core DRI functionality. + */ +#define __DRI_CORE "DRI_Core" +#define __DRI_CORE_VERSION 1 + +struct __DRIcoreExtensionRec { + __DRIextension base; + + __DRIscreen *(*createNewScreen)(int screen, int fd, + unsigned int sarea_handle, + const __DRIextension **extensions, + const __DRIconfig ***driverConfigs, + void *loaderPrivate); + + void (*destroyScreen)(__DRIscreen *screen); + + const __DRIextension **(*getExtensions)(__DRIscreen *screen); + + int (*getConfigAttrib)(const __DRIconfig *config, + unsigned int attrib, + unsigned int *value); + + int (*indexConfigAttrib)(const __DRIconfig *config, int index, + unsigned int *attrib, unsigned int *value); + + __DRIdrawable *(*createNewDrawable)(__DRIscreen *screen, + const __DRIconfig *config, + unsigned int drawable_id, + unsigned int head, + void *loaderPrivate); + + void (*destroyDrawable)(__DRIdrawable *drawable); + + void (*swapBuffers)(__DRIdrawable *drawable); + + __DRIcontext *(*createNewContext)(__DRIscreen *screen, + const __DRIconfig *config, + __DRIcontext *shared, + void *loaderPrivate); + + int (*copyContext)(__DRIcontext *dest, + __DRIcontext *src, + unsigned long mask); + + void (*destroyContext)(__DRIcontext *context); + + int (*bindContext)(__DRIcontext *ctx, + __DRIdrawable *pdraw, + __DRIdrawable *pread); + + int (*unbindContext)(__DRIcontext *ctx); +}; + +/** + * Stored version of some component (i.e., server-side DRI module, kernel-side + * DRM, etc.). + * + * \todo + * There are several data structures that explicitly store a major version, + * minor version, and patch level. These structures should be modified to + * have a \c __DRIversionRec instead. + */ +struct __DRIversionRec { + int major; /**< Major version number. */ + int minor; /**< Minor version number. */ + int patch; /**< Patch-level. */ +}; + +/** + * Framebuffer information record. Used by libGL to communicate information + * about the framebuffer to the driver's \c __driCreateNewScreen function. + * + * In XFree86, most of this information is derrived from data returned by + * calling \c XF86DRIGetDeviceInfo. + * + * \sa XF86DRIGetDeviceInfo __DRIdisplayRec::createNewScreen + * __driUtilCreateNewScreen CallCreateNewScreen + * + * \bug This structure could be better named. + */ +struct __DRIframebufferRec { + unsigned char *base; /**< Framebuffer base address in the CPU's + * address space. This value is calculated by + * calling \c drmMap on the framebuffer handle + * returned by \c XF86DRIGetDeviceInfo (or a + * similar function). + */ + int size; /**< Framebuffer size, in bytes. */ + int stride; /**< Number of bytes from one line to the next. */ + int width; /**< Pixel width of the framebuffer. */ + int height; /**< Pixel height of the framebuffer. */ + int dev_priv_size; /**< Size of the driver's dev-priv structure. */ + void *dev_priv; /**< Pointer to the driver's dev-priv structure. */ +}; + + +/** + * This extension provides alternative screen, drawable and context + * constructors for legacy DRI functionality. This is used in + * conjunction with the core extension. + */ +#define __DRI_LEGACY "DRI_Legacy" +#define __DRI_LEGACY_VERSION 1 + +struct __DRIlegacyExtensionRec { + __DRIextension base; + + __DRIscreen *(*createNewScreen)(int screen, + const __DRIversion *ddx_version, + const __DRIversion *dri_version, + const __DRIversion *drm_version, + const __DRIframebuffer *frame_buffer, + void *pSAREA, int fd, + const __DRIextension **extensions, + const __DRIconfig ***driver_configs, + void *loaderPrivate); + + __DRIdrawable *(*createNewDrawable)(__DRIscreen *screen, + const __DRIconfig *config, + drm_drawable_t hwDrawable, + int renderType, const int *attrs, + void *loaderPrivate); + + __DRIcontext *(*createNewContext)(__DRIscreen *screen, + const __DRIconfig *config, + int render_type, + __DRIcontext *shared, + drm_context_t hwContext, + void *loaderPrivate); +}; + +/** + * This extension provides alternative screen, drawable and context + * constructors for swrast DRI functionality. This is used in + * conjunction with the core extension. + */ +#define __DRI_SWRAST "DRI_SWRast" +#define __DRI_SWRAST_VERSION 1 + +struct __DRIswrastExtensionRec { + __DRIextension base; + + __DRIscreen *(*createNewScreen)(int screen, + const __DRIextension **extensions, + const __DRIconfig ***driver_configs, + void *loaderPrivate); + + __DRIdrawable *(*createNewDrawable)(__DRIscreen *screen, + const __DRIconfig *config, + void *loaderPrivate); +}; + +/** + * DRI2 Loader extension. + */ +#define __DRI_BUFFER_FRONT_LEFT 0 +#define __DRI_BUFFER_BACK_LEFT 1 +#define __DRI_BUFFER_FRONT_RIGHT 2 +#define __DRI_BUFFER_BACK_RIGHT 3 +#define __DRI_BUFFER_DEPTH 4 +#define __DRI_BUFFER_STENCIL 5 +#define __DRI_BUFFER_ACCUM 6 +#define __DRI_BUFFER_FAKE_FRONT_LEFT 7 +#define __DRI_BUFFER_FAKE_FRONT_RIGHT 8 +#define __DRI_BUFFER_DEPTH_STENCIL 9 /**< Only available with DRI2 1.1 */ + +struct __DRIbufferRec { + unsigned int attachment; + unsigned int name; + unsigned int pitch; + unsigned int cpp; + unsigned int flags; +}; + +#define __DRI_DRI2_LOADER "DRI_DRI2Loader" +#define __DRI_DRI2_LOADER_VERSION 3 +struct __DRIdri2LoaderExtensionRec { + __DRIextension base; + + __DRIbuffer *(*getBuffers)(__DRIdrawable *driDrawable, + int *width, int *height, + unsigned int *attachments, int count, + int *out_count, void *loaderPrivate); + + /** + * Flush pending front-buffer rendering + * + * Any rendering that has been performed to the + * \c __DRI_BUFFER_FAKE_FRONT_LEFT will be flushed to the + * \c __DRI_BUFFER_FRONT_LEFT. + * + * \param driDrawable Drawable whose front-buffer is to be flushed + * \param loaderPrivate Loader's private data that was previously passed + * into __DRIdri2ExtensionRec::createNewDrawable + */ + void (*flushFrontBuffer)(__DRIdrawable *driDrawable, void *loaderPrivate); + + + /** + * Get list of buffers from the server + * + * Gets a list of buffer for the specified set of attachments. Unlike + * \c ::getBuffers, this function takes a list of attachments paired with + * opaque \c unsigned \c int value describing the format of the buffer. + * It is the responsibility of the caller to know what the service that + * allocates the buffers will expect to receive for the format. + * + * \param driDrawable Drawable whose buffers are being queried. + * \param width Output where the width of the buffers is stored. + * \param height Output where the height of the buffers is stored. + * \param attachments List of pairs of attachment ID and opaque format + * requested for the drawable. + * \param count Number of attachment / format pairs stored in + * \c attachments. + * \param loaderPrivate Loader's private data that was previously passed + * into __DRIdri2ExtensionRec::createNewDrawable. + */ + __DRIbuffer *(*getBuffersWithFormat)(__DRIdrawable *driDrawable, + int *width, int *height, + unsigned int *attachments, int count, + int *out_count, void *loaderPrivate); +}; + +/** + * This extension provides alternative screen, drawable and context + * constructors for DRI2. + */ +#define __DRI_DRI2 "DRI_DRI2" +#define __DRI_DRI2_VERSION 2 + +#define __DRI_API_OPENGL 0 +#define __DRI_API_GLES 1 +#define __DRI_API_GLES2 2 + +struct __DRIdri2ExtensionRec { + __DRIextension base; + + __DRIscreen *(*createNewScreen)(int screen, int fd, + const __DRIextension **extensions, + const __DRIconfig ***driver_configs, + void *loaderPrivate); + + __DRIdrawable *(*createNewDrawable)(__DRIscreen *screen, + const __DRIconfig *config, + void *loaderPrivate); + + __DRIcontext *(*createNewContext)(__DRIscreen *screen, + const __DRIconfig *config, + __DRIcontext *shared, + void *loaderPrivate); + + /* Since version 2 */ + unsigned int (*getAPIMask)(__DRIscreen *screen); + + __DRIcontext *(*createNewContextForAPI)(__DRIscreen *screen, + int api, + const __DRIconfig *config, + __DRIcontext *shared, + void *data); +}; + + +/** + * This extension provides functionality to enable various EGLImage + * extensions. + */ +#define __DRI_IMAGE "DRI_IMAGE" +#define __DRI_IMAGE_VERSION 1 + +/** + * These formats correspond to the similarly named MESA_FORMAT_* + * tokens, except in the native endian of the CPU. For example, on + * little endian __DRI_IMAGE_FORMAT_XRGB8888 corresponds to + * MESA_FORMAT_XRGB8888, but MESA_FORMAT_XRGB8888_REV on big endian. + */ +#define __DRI_IMAGE_FORMAT_RGB565 0x1001 +#define __DRI_IMAGE_FORMAT_XRGB8888 0x1002 +#define __DRI_IMAGE_FORMAT_ARGB8888 0x1003 + +#define __DRI_IMAGE_USE_SHARE 0x0001 +#define __DRI_IMAGE_USE_SCANOUT 0x0002 + +/** + * queryImage attributes + */ + +#define __DRI_IMAGE_ATTRIB_STRIDE 0x2000 +#define __DRI_IMAGE_ATTRIB_HANDLE 0x2001 +#define __DRI_IMAGE_ATTRIB_NAME 0x2002 + +typedef struct __DRIimageRec __DRIimage; +typedef struct __DRIimageExtensionRec __DRIimageExtension; +struct __DRIimageExtensionRec { + __DRIextension base; + + __DRIimage *(*createImageFromName)(__DRIscreen *screen, + int width, int height, int format, + int name, int pitch, + void *loaderPrivate); + + __DRIimage *(*createImageFromRenderbuffer)(__DRIcontext *context, + int renderbuffer, + void *loaderPrivate); + + void (*destroyImage)(__DRIimage *image); + + __DRIimage *(*createImage)(__DRIscreen *screen, + int width, int height, int format, + unsigned int use, + void *loaderPrivate); + + GLboolean (*queryImage)(__DRIimage *image, int attrib, int *value); +}; + + +/** + * This extension must be implemented by the loader and passed to the + * driver at screen creation time. The EGLImage entry points in the + * various client APIs take opaque EGLImage handles and use this + * extension to map them to a __DRIimage. At version 1, this + * extensions allows mapping EGLImage pointers to __DRIimage pointers, + * but future versions could support other EGLImage-like, opaque types + * with new lookup functions. + */ +#define __DRI_IMAGE_LOOKUP "DRI_IMAGE_LOOKUP" +#define __DRI_IMAGE_LOOKUP_VERSION 1 + +typedef struct __DRIimageLookupExtensionRec __DRIimageLookupExtension; +struct __DRIimageLookupExtensionRec { + __DRIextension base; + + __DRIimage *(*lookupEGLImage)(__DRIscreen *screen, void *image, + void *loaderPrivate); +}; + +/** + * This extension allows for common DRI2 options + */ +#define __DRI2_CONFIG_QUERY "DRI_CONFIG_QUERY" +#define __DRI2_CONFIG_QUERY_VERSION 1 + +typedef struct __DRI2configQueryExtensionRec __DRI2configQueryExtension; +struct __DRI2configQueryExtensionRec { + __DRIextension base; + + int (*configQueryb)(__DRIscreen *screen, const char *var, GLboolean *val); + int (*configQueryi)(__DRIscreen *screen, const char *var, GLint *val); + int (*configQueryf)(__DRIscreen *screen, const char *var, GLfloat *val); +}; +#endif diff --git a/programs/develop/libraries/Mesa/include/GL/internal/sarea.h b/programs/develop/libraries/Mesa/include/GL/internal/sarea.h new file mode 100644 index 000000000..a0d6084f3 --- /dev/null +++ b/programs/develop/libraries/Mesa/include/GL/internal/sarea.h @@ -0,0 +1,92 @@ +/** + * \file sarea.h + * SAREA definitions. + * + * \author Kevin E. Martin + * \author Jens Owen + * \author Rickard E. (Rik) Faith + */ + +/* + * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. + * Copyright 2000 VA Linux Systems, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef _SAREA_H_ +#define _SAREA_H_ + +#include "xf86drm.h" + +/* SAREA area needs to be at least a page */ +#if defined(__alpha__) +#define SAREA_MAX 0x2000 +#elif defined(__ia64__) +#define SAREA_MAX 0x10000 /* 64kB */ +#else +/* Intel 830M driver needs at least 8k SAREA */ +#define SAREA_MAX 0x2000 +#endif + +#define SAREA_MAX_DRAWABLES 256 + +#define SAREA_DRAWABLE_CLAIMED_ENTRY 0x80000000 + +/** + * SAREA per drawable information. + * + * \sa _XF86DRISAREA. + */ +typedef struct _XF86DRISAREADrawable { + unsigned int stamp; + unsigned int flags; +} XF86DRISAREADrawableRec, *XF86DRISAREADrawablePtr; + +/** + * SAREA frame information. + * + * \sa _XF86DRISAREA. + */ +typedef struct _XF86DRISAREAFrame { + unsigned int x; + unsigned int y; + unsigned int width; + unsigned int height; + unsigned int fullscreen; +} XF86DRISAREAFrameRec, *XF86DRISAREAFramePtr; + +/** + * SAREA definition. + */ +typedef struct _XF86DRISAREA { + /** first thing is always the DRM locking structure */ + drmLock lock; + /** \todo Use readers/writer lock for drawable_lock */ + drmLock drawable_lock; + XF86DRISAREADrawableRec drawableTable[SAREA_MAX_DRAWABLES]; + XF86DRISAREAFrameRec frame; + drm_context_t dummy_context; +} XF86DRISAREARec, *XF86DRISAREAPtr; + +#endif diff --git a/programs/develop/libraries/Mesa/include/GL/mesa_wgl.h b/programs/develop/libraries/Mesa/include/GL/mesa_wgl.h new file mode 100644 index 000000000..ca2e1b875 --- /dev/null +++ b/programs/develop/libraries/Mesa/include/GL/mesa_wgl.h @@ -0,0 +1,121 @@ +/* + * Mesa 3-D graphics library + * Version: 3.1 + * + * Copyright (C) 1999 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* prototypes for the Mesa WGL functions */ +/* relocated here so that I could make GLUT get them properly */ + +#ifndef _mesa_wgl_h_ +#define _mesa_wgl_h_ + +#if defined(__MINGW32__) +# define __W32API_USE_DLLIMPORT__ +#endif + +#include + +#ifdef __cplusplus +extern "C" { +#endif + + +#ifndef WGLAPI +#define WGLAPI GLAPI +#endif + +#if defined(__MINGW32__) +# ifndef WIN32_LEAN_AND_MEAN +# define WIN32_LEAN_AND_MEAN 1 +# endif +# include +#endif + + +#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) +#ifndef _GNU_H_WINDOWS32_FUNCTIONS +# ifdef UNICODE +# define wglUseFontBitmaps wglUseFontBitmapsW +# define wglUseFontOutlines wglUseFontOutlinesW +# else +# define wglUseFontBitmaps wglUseFontBitmapsA +# define wglUseFontOutlines wglUseFontOutlinesA +# endif /* !UNICODE */ +#endif /* _GNU_H_WINDOWS32_FUNCTIONS */ +typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR; +typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT; +typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, *LPPIXELFORMATDESCRIPTOR; +#endif + + +#ifdef _MSC_VER +# pragma warning( disable : 4615 ) /* pragma warning : unknown user warning type*/ +# pragma warning( push ) +# pragma warning( disable : 4273 ) /* 'function' : inconsistent DLL linkage. dllexport assumed. */ +#endif + + +WGLAPI int GLAPIENTRY wglSetPixelFormat(HDC, int, const PIXELFORMATDESCRIPTOR *); +WGLAPI int GLAPIENTRY wglSwapBuffers(HDC hdc); +WGLAPI int GLAPIENTRY wglChoosePixelFormat(HDC, const PIXELFORMATDESCRIPTOR *); +WGLAPI int GLAPIENTRY wglDescribePixelFormat(HDC,int, unsigned int, LPPIXELFORMATDESCRIPTOR); +WGLAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc); + +WGLAPI int GLAPIENTRY wglCopyContext(HGLRC, HGLRC, unsigned int); +WGLAPI HGLRC GLAPIENTRY wglCreateContext(HDC); +WGLAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC,int); +WGLAPI int GLAPIENTRY wglDeleteContext(HGLRC); +WGLAPI int GLAPIENTRY wglDescribeLayerPlane(HDC, int, int, unsigned int,LPLAYERPLANEDESCRIPTOR); +WGLAPI HGLRC GLAPIENTRY wglGetCurrentContext(void); +WGLAPI HDC GLAPIENTRY wglGetCurrentDC(void); +WGLAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC, int, int, int,COLORREF *); +WGLAPI PROC GLAPIENTRY wglGetProcAddress(const char*); +WGLAPI int GLAPIENTRY wglMakeCurrent(HDC,HGLRC); +WGLAPI int GLAPIENTRY wglRealizeLayerPalette(HDC, int, int); +WGLAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC, int, int, int,const COLORREF *); +WGLAPI int GLAPIENTRY wglShareLists(HGLRC, HGLRC); +WGLAPI int GLAPIENTRY wglSwapLayerBuffers(HDC, unsigned int); +WGLAPI int GLAPIENTRY wglUseFontBitmapsA(HDC, unsigned long, unsigned long, unsigned long); +WGLAPI int GLAPIENTRY wglUseFontBitmapsW(HDC, unsigned long, unsigned long, unsigned long); +WGLAPI int GLAPIENTRY wglUseFontOutlinesA(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT); +WGLAPI int GLAPIENTRY wglUseFontOutlinesW(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT); + +#ifndef __MINGW32__ +WGLAPI int GLAPIENTRY SwapBuffers(HDC); +WGLAPI int GLAPIENTRY ChoosePixelFormat(HDC,const PIXELFORMATDESCRIPTOR *); +WGLAPI int GLAPIENTRY DescribePixelFormat(HDC,int,unsigned int,LPPIXELFORMATDESCRIPTOR); +WGLAPI int GLAPIENTRY GetPixelFormat(HDC); +WGLAPI int GLAPIENTRY SetPixelFormat(HDC,int,const PIXELFORMATDESCRIPTOR *); +#endif + + +#ifdef _MSC_VER +# pragma warning( pop ) +#endif + +#ifdef __cplusplus +} +#endif + + +#endif /* _mesa_wgl_h_ */ diff --git a/programs/develop/libraries/Mesa/include/GL/osmesa.h b/programs/develop/libraries/Mesa/include/GL/osmesa.h new file mode 100644 index 000000000..56fa23ce8 --- /dev/null +++ b/programs/develop/libraries/Mesa/include/GL/osmesa.h @@ -0,0 +1,289 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * Mesa Off-Screen rendering interface. + * + * This is an operating system and window system independent interface to + * Mesa which allows one to render images into a client-supplied buffer in + * main memory. Such images may manipulated or saved in whatever way the + * client wants. + * + * These are the API functions: + * OSMesaCreateContext - create a new Off-Screen Mesa rendering context + * OSMesaMakeCurrent - bind an OSMesaContext to a client's image buffer + * and make the specified context the current one. + * OSMesaDestroyContext - destroy an OSMesaContext + * OSMesaGetCurrentContext - return thread's current context ID + * OSMesaPixelStore - controls how pixels are stored in image buffer + * OSMesaGetIntegerv - return OSMesa state parameters + * + * + * The limits on the width and height of an image buffer are MAX_WIDTH and + * MAX_HEIGHT as defined in Mesa/src/config.h. Defaults are 1280 and 1024. + * You can increase them as needed but beware that many temporary arrays in + * Mesa are dimensioned by MAX_WIDTH or MAX_HEIGHT. + */ + + +#ifndef OSMESA_H +#define OSMESA_H + + +#ifdef __cplusplus +extern "C" { +#endif + + +#include + + +#define OSMESA_MAJOR_VERSION 6 +#define OSMESA_MINOR_VERSION 5 +#define OSMESA_PATCH_VERSION 0 + + + +/* + * Values for the format parameter of OSMesaCreateContext() + * New in version 2.0. + */ +#define OSMESA_COLOR_INDEX GL_COLOR_INDEX +#define OSMESA_RGBA GL_RGBA +#define OSMESA_BGRA 0x1 +#define OSMESA_ARGB 0x2 +#define OSMESA_RGB GL_RGB +#define OSMESA_BGR 0x4 +#define OSMESA_RGB_565 0x5 + + +/* + * OSMesaPixelStore() parameters: + * New in version 2.0. + */ +#define OSMESA_ROW_LENGTH 0x10 +#define OSMESA_Y_UP 0x11 + + +/* + * Accepted by OSMesaGetIntegerv: + */ +#define OSMESA_WIDTH 0x20 +#define OSMESA_HEIGHT 0x21 +#define OSMESA_FORMAT 0x22 +#define OSMESA_TYPE 0x23 +#define OSMESA_MAX_WIDTH 0x24 /* new in 4.0 */ +#define OSMESA_MAX_HEIGHT 0x25 /* new in 4.0 */ + + +typedef struct osmesa_context *OSMesaContext; + + +#if defined(__BEOS__) || defined(__QUICKDRAW__) +#pragma export on +#endif + + +/* + * Create an Off-Screen Mesa rendering context. The only attribute needed is + * an RGBA vs Color-Index mode flag. + * + * Input: format - one of OSMESA_COLOR_INDEX, OSMESA_RGBA, OSMESA_BGRA, + * OSMESA_ARGB, OSMESA_RGB, or OSMESA_BGR. + * sharelist - specifies another OSMesaContext with which to share + * display lists. NULL indicates no sharing. + * Return: an OSMesaContext or 0 if error + */ +GLAPI OSMesaContext GLAPIENTRY +OSMesaCreateContext( GLenum format, OSMesaContext sharelist ); + + + +/* + * Create an Off-Screen Mesa rendering context and specify desired + * size of depth buffer, stencil buffer and accumulation buffer. + * If you specify zero for depthBits, stencilBits, accumBits you + * can save some memory. + * + * New in Mesa 3.5 + */ +GLAPI OSMesaContext GLAPIENTRY +OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits, + GLint accumBits, OSMesaContext sharelist); + + +/* + * Destroy an Off-Screen Mesa rendering context. + * + * Input: ctx - the context to destroy + */ +GLAPI void GLAPIENTRY +OSMesaDestroyContext( OSMesaContext ctx ); + + + +/* + * Bind an OSMesaContext to an image buffer. The image buffer is just a + * block of memory which the client provides. Its size must be at least + * as large as width*height*sizeof(type). Its address should be a multiple + * of 4 if using RGBA mode. + * + * Image data is stored in the order of glDrawPixels: row-major order + * with the lower-left image pixel stored in the first array position + * (ie. bottom-to-top). + * + * Since the only type initially supported is GL_UNSIGNED_BYTE, if the + * context is in RGBA mode, each pixel will be stored as a 4-byte RGBA + * value. If the context is in color indexed mode, each pixel will be + * stored as a 1-byte value. + * + * If the context's viewport hasn't been initialized yet, it will now be + * initialized to (0,0,width,height). + * + * Input: ctx - the rendering context + * buffer - the image buffer memory + * type - data type for pixel components, only GL_UNSIGNED_BYTE + * supported now + * width, height - size of image buffer in pixels, at least 1 + * Return: GL_TRUE if success, GL_FALSE if error because of invalid ctx, + * invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1, + * width>internal limit or height>internal limit. + */ +GLAPI GLboolean GLAPIENTRY +OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type, + GLsizei width, GLsizei height ); + + + + +/* + * Return the current Off-Screen Mesa rendering context handle. + */ +GLAPI OSMesaContext GLAPIENTRY +OSMesaGetCurrentContext( void ); + + + +/* + * Set pixel store/packing parameters for the current context. + * This is similar to glPixelStore. + * Input: pname - OSMESA_ROW_LENGTH + * specify actual pixels per row in image buffer + * 0 = same as image width (default) + * OSMESA_Y_UP + * zero = Y coordinates increase downward + * non-zero = Y coordinates increase upward (default) + * value - the value for the parameter pname + * + * New in version 2.0. + */ +GLAPI void GLAPIENTRY +OSMesaPixelStore( GLint pname, GLint value ); + + + +/* + * Return an integer value like glGetIntegerv. + * Input: pname - + * OSMESA_WIDTH return current image width + * OSMESA_HEIGHT return current image height + * OSMESA_FORMAT return image format + * OSMESA_TYPE return color component data type + * OSMESA_ROW_LENGTH return row length in pixels + * OSMESA_Y_UP returns 1 or 0 to indicate Y axis direction + * value - pointer to integer in which to return result. + */ +GLAPI void GLAPIENTRY +OSMesaGetIntegerv( GLint pname, GLint *value ); + + + +/* + * Return the depth buffer associated with an OSMesa context. + * Input: c - the OSMesa context + * Output: width, height - size of buffer in pixels + * bytesPerValue - bytes per depth value (2 or 4) + * buffer - pointer to depth buffer values + * Return: GL_TRUE or GL_FALSE to indicate success or failure. + * + * New in Mesa 2.4. + */ +GLAPI GLboolean GLAPIENTRY +OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height, + GLint *bytesPerValue, void **buffer ); + + + +/* + * Return the color buffer associated with an OSMesa context. + * Input: c - the OSMesa context + * Output: width, height - size of buffer in pixels + * format - buffer format (OSMESA_FORMAT) + * buffer - pointer to depth buffer values + * Return: GL_TRUE or GL_FALSE to indicate success or failure. + * + * New in Mesa 3.3. + */ +GLAPI GLboolean GLAPIENTRY +OSMesaGetColorBuffer( OSMesaContext c, GLint *width, GLint *height, + GLint *format, void **buffer ); + + + +/** + * This typedef is new in Mesa 6.3. + */ +typedef void (*OSMESAproc)(); + + +/* + * Return pointer to the named function. + * New in Mesa 4.1 + * Return OSMESAproc in 6.3. + */ +GLAPI OSMESAproc GLAPIENTRY +OSMesaGetProcAddress( const char *funcName ); + + + +/** + * Enable/disable color clamping, off by default. + * New in Mesa 6.4.2 + */ +GLAPI void GLAPIENTRY +OSMesaColorClamp(GLboolean enable); + + +#if defined(__BEOS__) || defined(__QUICKDRAW__) +#pragma export off +#endif + + +#ifdef __cplusplus +} +#endif + + +#endif diff --git a/programs/develop/libraries/Mesa/include/GL/vms_x_fix.h b/programs/develop/libraries/Mesa/include/GL/vms_x_fix.h new file mode 100644 index 000000000..24cba473d --- /dev/null +++ b/programs/develop/libraries/Mesa/include/GL/vms_x_fix.h @@ -0,0 +1,1224 @@ +/*************************************************************************** + * * + * Author : Jouk Jansen (joukj@hrem.nano.tudelft.nl) * + * * + * Last revision : 31 August 2006 * + * * + * Repair definitions of Runtime library functions when compiling with * + * /name=(as_is) on OpenVMS * + * * + ***************************************************************************/ + +#ifndef VMS_X_FIX +#define VMS_X_FIX + +#define decw$_select DECW$_SELECT +#define DtSaverGetWindows DTSAVERGETWINDOWS +#define MrmFetchWidget MRMFETCHWIDGET +#define MrmInitialize MRMINITIALIZE +#define MrmOpenHierarchy MRMOPENHIERARCHY +#define MrmRegisterNames MRMREGISTERNAMES +#define XAddExtension XADDEXTENSION +#define XAddHosts XADDHOSTS +#define XAllocClassHint XALLOCCLASSHINT +#define XAllocColor XALLOCCOLOR +#define XAllocColorCells XALLOCCOLORCELLS +#define XAllocIconSize XALLOCICONSIZE +#define XAllocNamedColor XALLOCNAMEDCOLOR +#define XAllocSizeHints XALLOCSIZEHINTS +#define XAllocStandardColormap XALLOCSTANDARDCOLORMAP +#define XAllocWMHints XALLOCWMHINTS +#define XAllowEvents XALLOWEVENTS +#define XAutoRepeatOff XAUTOREPEATOFF +#define XAutoRepeatOn XAUTOREPEATON +#define XBaseFontNameListOfFontSet XBASEFONTNAMELISTOFFONTSET +#define XBell XBELL +#define XBitmapPad XBITMAPPAD +#define XBlackPixel XBLACKPIXEL +#define XBlackPixelOfScreen XBLACKPIXELOFSCREEN +#define XCellsOfScreen XCELLSOFSCREEN +#define XChangeActivePointerGrab XCHANGEACTIVEPOINTERGRAB +#define XChangeGC XCHANGEGC +#define XChangeKeyboardControl XCHANGEKEYBOARDCONTROL +#define XChangePointerControl XCHANGEPOINTERCONTROL +#define XChangeProperty XCHANGEPROPERTY +#define XChangeWindowAttributes XCHANGEWINDOWATTRIBUTES +#define XCheckIfEvent XCHECKIFEVENT +#define XCheckMaskEvent XCHECKMASKEVENT +#define XCheckTypedEvent XCHECKTYPEDEVENT +#define XCheckTypedWindowEvent XCHECKTYPEDWINDOWEVENT +#define XCheckWindowEvent XCHECKWINDOWEVENT +#define XClearArea XCLEARAREA +#define XClearWindow XCLEARWINDOW +#define XClipBox XCLIPBOX +#define XCloseDisplay XCLOSEDISPLAY +#define XCloseIM XCLOSEIM +#define XConfigureWindow XCONFIGUREWINDOW +#define XConvertSelection XCONVERTSELECTION +#define XCopyArea XCOPYAREA +#define XCopyColormapAndFree XCOPYCOLORMAPANDFREE +#define XCopyGC XCOPYGC +#define XCopyPlane XCOPYPLANE +#define XCreateBitmapFromData XCREATEBITMAPFROMDATA +#define XCreateColormap XCREATECOLORMAP +#define XCreateFontCursor XCREATEFONTCURSOR +#define XCreateFontSet XCREATEFONTSET +#define XCreateGC XCREATEGC +#define XCreateGlyphCursor XCREATEGLYPHCURSOR +#define XCreateIC XCREATEIC +#define XCreateImage XCREATEIMAGE +#define XCreatePixmap XCREATEPIXMAP +#define XCreatePixmapCursor XCREATEPIXMAPCURSOR +#define XCreatePixmapFromBitmapData XCREATEPIXMAPFROMBITMAPDATA +#define XCreateRegion XCREATEREGION +#define XCreateSimpleWindow XCREATESIMPLEWINDOW +#define XCreateWindow XCREATEWINDOW +#define XDefaultColormap XDEFAULTCOLORMAP +#define XDefaultColormapOfScreen XDEFAULTCOLORMAPOFSCREEN +#define XDefaultDepth XDEFAULTDEPTH +#define XDefaultDepthOfScreen XDEFAULTDEPTHOFSCREEN +#define XDefaultGC XDEFAULTGC +#define XDefaultRootWindow XDEFAULTROOTWINDOW +#define XDefaultScreen XDEFAULTSCREEN +#define XDefaultScreenOfDisplay XDEFAULTSCREENOFDISPLAY +#define XDefaultVisual XDEFAULTVISUAL +#define XDefaultVisualOfScreen XDEFAULTVISUALOFSCREEN +#define XDefineCursor XDEFINECURSOR +#define XDeleteContext XDELETECONTEXT +#define XDeleteProperty XDELETEPROPERTY +#define XDestroyIC XDESTROYIC +#define XDestroyRegion XDESTROYREGION +#define XDestroySubwindows XDESTROYSUBWINDOWS +#define XDestroyWindow XDESTROYWINDOW +#define XDisableAccessControl XDISABLEACCESSCONTROL +#define XDisplayCells XDISPLAYCELLS +#define XDisplayHeight XDISPLAYHEIGHT +#define XDisplayKeycodes XDISPLAYKEYCODES +#define XDisplayName XDISPLAYNAME +#define XDisplayOfIM XDISPLAYOFIM +#define XDisplayOfScreen XDISPLAYOFSCREEN +#define XDisplayString XDISPLAYSTRING +#define XDisplayWidth XDISPLAYWIDTH +#define XDoesBackingStore XDOESBACKINGSTORE +#define XDrawArc XDRAWARC +#define XDrawArcs XDRAWARCS +#define XDrawImageString XDRAWIMAGESTRING +#define XDrawImageString16 XDRAWIMAGESTRING16 +#define XDrawLine XDRAWLINE +#define XDrawLines XDRAWLINES +#define XDrawPoint XDRAWPOINT +#define XDrawPoints XDRAWPOINTS +#define XDrawRectangle XDRAWRECTANGLE +#define XDrawRectangles XDRAWRECTANGLES +#define XDrawSegments XDRAWSEGMENTS +#define XDrawString XDRAWSTRING +#define XDrawString16 XDRAWSTRING16 +#define XDrawText XDRAWTEXT +#define XDrawText16 XDRAWTEXT16 +#define XESetCloseDisplay XESETCLOSEDISPLAY +#define XEmptyRegion XEMPTYREGION +#define XEnableAccessControl XENABLEACCESSCONTROL +#define XEqualRegion XEQUALREGION +#define XEventsQueued XEVENTSQUEUED +#define XExtendedMaxRequestSize XEXTENDEDMAXREQUESTSIZE +#define XExtentsOfFontSet XEXTENTSOFFONTSET +#define XFetchBuffer XFETCHBUFFER +#define XFetchBytes XFETCHBYTES +#define XFetchName XFETCHNAME +#define XFillArc XFILLARC +#define XFillArcs XFILLARCS +#define XFillPolygon XFILLPOLYGON +#define XFillRectangle XFILLRECTANGLE +#define XFillRectangles XFILLRECTANGLES +#define XFilterEvent XFILTEREVENT +#define XFindContext XFINDCONTEXT +#define XFlush XFLUSH +#define XFontsOfFontSet XFONTSOFFONTSET +#define XForceScreenSaver XFORCESCREENSAVER +#define XFree XFREE +#define XFreeColormap XFREECOLORMAP +#define XFreeColors XFREECOLORS +#define XFreeCursor XFREECURSOR +#define XFreeDeviceList XFREEDEVICELIST +#define XFreeDeviceState XFREEDEVICESTATE +#define XFreeFont XFREEFONT +#define XFreeFontInfo XFREEFONTINFO +#define XFreeFontNames XFREEFONTNAMES +#define XFreeFontSet XFREEFONTSET +#define XFreeGC XFREEGC +#define XFreeModifiermap XFREEMODIFIERMAP +#define XFreePixmap XFREEPIXMAP +#define XFreeStringList XFREESTRINGLIST +#define XGContextFromGC XGCONTEXTFROMGC +#define XGeometry XGEOMETRY +#define XGetAtomName XGETATOMNAME +#define XGetClassHint XGETCLASSHINT +#define XGetCommand XGETCOMMAND +#define XGetDefault XGETDEFAULT +#define XGetErrorDatabaseText XGETERRORDATABASETEXT +#define XGetErrorText XGETERRORTEXT +#define XGetExtensionVersion XGETEXTENSIONVERSION +#define XGetFontProperty XGETFONTPROPERTY +#define XGetGCValues XGETGCVALUES +#define XGetGeometry XGETGEOMETRY +#define XGetICValues XGETICVALUES +#define XGetIMValues XGETIMVALUES +#define XGetIconName XGETICONNAME +#define XGetIconSizes XGETICONSIZES +#define XGetImage XGETIMAGE +#define XGetInputFocus XGETINPUTFOCUS +#define XGetKeyboardControl XGETKEYBOARDCONTROL +#define XGetKeyboardMapping XGETKEYBOARDMAPPING +#define XGetModifierMapping XGETMODIFIERMAPPING +#define XGetMotionEvents XGETMOTIONEVENTS +#define XGetNormalHints XGETNORMALHINTS +#define XGetPointerControl XGETPOINTERCONTROL +#define XGetPointerMapping XGETPOINTERMAPPING +#define XGetRGBColormaps XGETRGBCOLORMAPS +#define XGetScreenSaver XGETSCREENSAVER +#define XGetSelectionOwner XGETSELECTIONOWNER +#define XGetStandardColormap XGETSTANDARDCOLORMAP +#define XGetSubImage XGETSUBIMAGE +#define XGetTextProperty XGETTEXTPROPERTY +#define XGetVisualInfo XGETVISUALINFO +#define XGetWMColormapWindows XGETWMCOLORMAPWINDOWS +#define XGetWMHints XGETWMHINTS +#define XGetWMIconName XGETWMICONNAME +#define XGetWMName XGETWMNAME +#define XGetWMNormalHints XGETWMNORMALHINTS +#define XGetWindowAttributes XGETWINDOWATTRIBUTES +#define XGetWindowProperty XGETWINDOWPROPERTY +#define XGrabButton XGRABBUTTON +#define XGrabKeyboard XGRABKEYBOARD +#define XGrabPointer XGRABPOINTER +#define XGrabServer XGRABSERVER +#define XHeightMMOfScreen XHEIGHTMMOFSCREEN +#define XHeightOfScreen XHEIGHTOFSCREEN +#define XIconifyWindow XICONIFYWINDOW +#define XIfEvent XIFEVENT +#define XInitExtension XINITEXTENSION +#define XInitImage XINITIMAGE +#define XInstallColormap XINSTALLCOLORMAP +#define XInternAtom XINTERNATOM +#define XInternAtoms XINTERNATOMS +#define XIntersectRegion XINTERSECTREGION +#define XKeycodeToKeysym XKEYCODETOKEYSYM +#define XKeysymToKeycode XKEYSYMTOKEYCODE +#define XKeysymToString XKEYSYMTOSTRING +#define XKillClient XKILLCLIENT +#define XListDepths XLISTDEPTHS +#define XListFonts XLISTFONTS +#define XListFontsWithInfo XLISTFONTSWITHINFO +#define XListHosts XLISTHOSTS +#define XListInputDevices XLISTINPUTDEVICES +#define XListInstalledColormaps XLISTINSTALLEDCOLORMAPS +#define XListPixmapFormats XLISTPIXMAPFORMATS +#define XListProperties XLISTPROPERTIES +#define XLoadFont XLOADFONT +#define XLoadQueryFont XLOADQUERYFONT +#define XLookupColor XLOOKUPCOLOR +#define XLookupKeysym XLOOKUPKEYSYM +#define XLookupString XLOOKUPSTRING +#define XLowerWindow XLOWERWINDOW +#define XMapRaised XMAPRAISED +#define XMapSubwindows XMAPSUBWINDOWS +#define XMapWindow XMAPWINDOW +#define XMaskEvent XMASKEVENT +#define XMatchVisualInfo XMATCHVISUALINFO +#define XMaxRequestSize XMAXREQUESTSIZE +#define XMissingExtension XMISSINGEXTENSION +#define XMoveResizeWindow XMOVERESIZEWINDOW +#define XMoveWindow XMOVEWINDOW +#define XNextEvent XNEXTEVENT +#define XNextRequest XNEXTREQUEST +#define XNoOp XNOOP +#define XOffsetRegion XOFFSETREGION +#define XOpenDevice XOPENDEVICE +#define XOpenDisplay XOPENDISPLAY +#define XOpenIM XOPENIM +#define XParseColor XPARSECOLOR +#define XParseGeometry XPARSEGEOMETRY +#define XPeekEvent XPEEKEVENT +#define XPeekIfEvent XPEEKIFEVENT +#define XPending XPENDING +#define XPointInRegion XPOINTINREGION +#define XPolygonRegion XPOLYGONREGION +#define XPutBackEvent XPUTBACKEVENT +#define XPutImage XPUTIMAGE +#define XQLength XQLENGTH +#define XQueryBestCursor XQUERYBESTCURSOR +#define XQueryBestStipple XQUERYBESTSTIPPLE +#define XQueryColor XQUERYCOLOR +#define XQueryColors XQUERYCOLORS +#define XQueryDeviceState XQUERYDEVICESTATE +#define XQueryExtension XQUERYEXTENSION +#define XQueryFont XQUERYFONT +#define XQueryKeymap XQUERYKEYMAP +#define XQueryPointer XQUERYPOINTER +#define XQueryTree XQUERYTREE +#define XRaiseWindow XRAISEWINDOW +#define XReadBitmapFile XREADBITMAPFILE +#define XRecolorCursor XRECOLORCURSOR +#define XReconfigureWMWindow XRECONFIGUREWMWINDOW +#define XRectInRegion XRECTINREGION +#define XRefreshKeyboardMapping XREFRESHKEYBOARDMAPPING +#define XRemoveHosts XREMOVEHOSTS +#define XReparentWindow XREPARENTWINDOW +#define XResetScreenSaver XRESETSCREENSAVER +#define XResizeWindow XRESIZEWINDOW +#define XResourceManagerString XRESOURCEMANAGERSTRING +#define XRestackWindows XRESTACKWINDOWS +#define XRotateBuffers XROTATEBUFFERS +#define XRootWindow XROOTWINDOW +#define XRootWindowOfScreen XROOTWINDOWOFSCREEN +#define XSaveContext XSAVECONTEXT +#define XScreenNumberOfScreen XSCREENNUMBEROFSCREEN +#define XScreenOfDisplay XSCREENOFDISPLAY +#define XSelectAsyncEvent XSELECTASYNCEVENT +#define XSelectAsyncInput XSELECTASYNCINPUT +#define XSelectExtensionEvent XSELECTEXTENSIONEVENT +#define XSelectInput XSELECTINPUT +#define XSendEvent XSENDEVENT +#define XServerVendor XSERVERVENDOR +#define XSetArcMode XSETARCMODE +#define XSetBackground XSETBACKGROUND +#define XSetClassHint XSETCLASSHINT +#define XSetClipMask XSETCLIPMASK +#define XSetClipOrigin XSETCLIPORIGIN +#define XSetClipRectangles XSETCLIPRECTANGLES +#define XSetCloseDownMode XSETCLOSEDOWNMODE +#define XSetCommand XSETCOMMAND +#define XSetDashes XSETDASHES +#define XSetErrorHandler XSETERRORHANDLER +#define XSetExtensionErrorHandler XSETEXTENSIONERRORHANDLER +#define XSetFillRule XSETFILLRULE +#define XSetFillStyle XSETFILLSTYLE +#define XSetFont XSETFONT +#define XSetForeground XSETFOREGROUND +#define XSetFunction XSETFUNCTION +#define XSetGraphicsExposures XSETGRAPHICSEXPOSURES +#define XSetICFocus XSETICFOCUS +#define XSetICValues XSETICVALUES +#define XSetIOErrorHandler XSETIOERRORHANDLER +#define XSetIconName XSETICONNAME +#define XSetInputFocus XSETINPUTFOCUS +#define XSetLineAttributes XSETLINEATTRIBUTES +#define XSetLocaleModifiers XSETLOCALEMODIFIERS +#define XSetNormalHints XSETNORMALHINTS +#define XSetPlaneMask XSETPLANEMASK +#define XSetRegion XSETREGION +#define XSetRGBColormaps XSETRGBCOLORMAPS +#define XSetScreenSaver XSETSCREENSAVER +#define XSetSelectionOwner XSETSELECTIONOWNER +#define XSetStandardProperties XSETSTANDARDPROPERTIES +#define XSetState XSETSTATE +#define XSetStipple XSETSTIPPLE +#define XSetSubwindowMode XSETSUBWINDOWMODE +#define XSetTSOrigin XSETTSORIGIN +#define XSetTextProperty XSETTEXTPROPERTY +#define XSetTile XSETTILE +#define XSetTransientForHint XSETTRANSIENTFORHINT +#define XSetWMClientMachine XSETWMCLIENTMACHINE +#define XSetWMColormapWindows XSETWMCOLORMAPWINDOWS +#define XSetWMHints XSETWMHINTS +#define XSetWMIconName XSETWMICONNAME +#define XSetWMName XSETWMNAME +#define XSetWMNormalHints XSETWMNORMALHINTS +#define XSetWMProperties XSETWMPROPERTIES +#define XSetWMProtocols XSETWMPROTOCOLS +#define XSetWMSizeHints XSETWMSIZEHINTS +#define XSetWindowBackground XSETWINDOWBACKGROUND +#define XSetWindowBackgroundPixmap XSETWINDOWBACKGROUNDPIXMAP +#define XSetWindowBorder XSETWINDOWBORDER +#define XSetWindowBorderPixmap XSETWINDOWBORDERPIXMAP +#define XSetWindowBorderWidth XSETWINDOWBORDERWIDTH +#define XSetWindowColormap XSETWINDOWCOLORMAP +#define XShapeCombineMask XSHAPECOMBINEMASK +#define XShapeCombineRectangles XSHAPECOMBINERECTANGLES +#define XShapeGetRectangles XSHAPEGETRECTANGLES +#define XShapeQueryExtension XSHAPEQUERYEXTENSION +#define XShmAttach XSHMATTACH +#define XShmCreateImage XSHMCREATEIMAGE +#define XShmCreatePixmap XSHMCREATEPIXMAP +#define XShmDetach XSHMDETACH +#define XShmGetEventBase XSHMGETEVENTBASE +#define XShmPutImage XSHMPUTIMAGE +#define XShmQueryExtension XSHMQUERYEXTENSION +#define XShmQueryVersion XSHMQUERYVERSION +#define XShrinkRegion XSHRINKREGION +#define XStoreBuffer XSTOREBUFFER +#define XStoreBytes XSTOREBYTES +#define XStoreColor XSTORECOLOR +#define XStoreColors XSTORECOLORS +#define XStoreName XSTORENAME +#define XStringListToTextProperty XSTRINGLISTTOTEXTPROPERTY +#define XStringToKeysym XSTRINGTOKEYSYM +#define XSubtractRegion XSUBTRACTREGION +#define XSupportsLocale XSUPPORTSLOCALE +#define XSync XSYNC +#define XSynchronize XSYNCHRONIZE +#define XTextExtents XTEXTEXTENTS +#define XTextExtents16 XTEXTEXTENTS16 +#define XTextPropertyToStringList XTEXTPROPERTYTOSTRINGLIST +#define XTextWidth XTEXTWIDTH +#define XTextWidth16 XTEXTWIDTH16 +#define XTranslateCoordinates XTRANSLATECOORDINATES +#define XUndefineCursor XUNDEFINECURSOR +#define XUngrabButton XUNGRABBUTTON +#define XUngrabKeyboard XUNGRABKEYBOARD +#define XUngrabPointer XUNGRABPOINTER +#define XUngrabServer XUNGRABSERVER +#define XUninstallColormap XUNINSTALLCOLORMAP +#define XUnionRectWithRegion XUNIONRECTWITHREGION +#define XUnionRegion XUNIONREGION +#define XUniqueContext XUNIQUECONTEXT +#define XUnloadFont XUNLOADFONT +#define XUnmapWindow XUNMAPWINDOW +#define XUnsetICFocus XUNSETICFOCUS +#define XVaCreateNestedList XVACREATENESTEDLIST +#define XVisualIDFromVisual XVISUALIDFROMVISUAL +#define XWMGeometry XWMGEOMETRY +#define XWarpPointer XWARPPOINTER +#define XWhitePixel XWHITEPIXEL +#define XWhitePixelOfScreen XWHITEPIXELOFSCREEN +#define XWidthMMOfScreen XWIDTHMMOFSCREEN +#define XWidthOfScreen XWIDTHOFSCREEN +#define XWindowEvent XWINDOWEVENT +#define XWithdrawWindow XWITHDRAWWINDOW +#define XXorRegion XXORREGION +#define XcmsQueryColor XCMSQUERYCOLOR +#define XdbeAllocateBackBufferName XDBEALLOCATEBACKBUFFERNAME +#define XdbeFreeVisualInfo XDBEFREEVISUALINFO +#define XdbeGetVisualInfo XDBEGETVISUALINFO +#define XdbeQueryExtension XDBEQUERYEXTENSION +#define XdbeSwapBuffers XDBESWAPBUFFERS +#define XextAddDisplay XEXTADDDISPLAY +#define XextFindDisplay XEXTFINDDISPLAY +#define XextRemoveDisplay XEXTREMOVEDISPLAY +#define XkbSetDetectableAutoRepeat XKBSETDETECTABLEAUTOREPEAT +#define XmActivateProtocol XMACTIVATEPROTOCOL +#define XmAddProtocolCallback XMADDPROTOCOLCALLBACK +#define XmAddProtocols XMADDPROTOCOLS +#define XmChangeColor XMCHANGECOLOR +#define XmClipboardCopy XMCLIPBOARDCOPY +#define XmClipboardCopyByName XMCLIPBOARDCOPYBYNAME +#define XmClipboardEndCopy XMCLIPBOARDENDCOPY +#define XmClipboardEndRetrieve XMCLIPBOARDENDRETRIEVE +#define XmClipboardInquireCount XMCLIPBOARDINQUIRECOUNT +#define XmClipboardInquireFormat XMCLIPBOARDINQUIREFORMAT +#define XmClipboardInquireLength XMCLIPBOARDINQUIRELENGTH +#define XmClipboardLock XMCLIPBOARDLOCK +#define XmClipboardRetrieve XMCLIPBOARDRETRIEVE +#define XmClipboardStartCopy XMCLIPBOARDSTARTCOPY +#define XmClipboardStartRetrieve XMCLIPBOARDSTARTRETRIEVE +#define XmClipboardUnlock XMCLIPBOARDUNLOCK +#define XmCommandError XMCOMMANDERROR +#define XmCommandGetChild XMCOMMANDGETCHILD +#define XmCommandSetValue XMCOMMANDSETVALUE +#define XmCreateArrowButton XMCREATEARROWBUTTON +#define XmCreateArrowButtonGadget XMCREATEARROWBUTTONGADGET +#define XmCreateBulletinBoardDialog XMCREATEBULLETINBOARDDIALOG +#define XmCreateCascadeButton XMCREATECASCADEBUTTON +#define XmCreateCascadeButtonGadget XMCREATECASCADEBUTTONGADGET +#define XmCreateDialogShell XMCREATEDIALOGSHELL +#define XmCreateDragIcon XMCREATEDRAGICON +#define XmCreateDrawingArea XMCREATEDRAWINGAREA +#define XmCreateDrawnButton XMCREATEDRAWNBUTTON +#define XmCreateErrorDialog XMCREATEERRORDIALOG +#define XmCreateFileSelectionBox XMCREATEFILESELECTIONBOX +#define XmCreateFileSelectionDialog XMCREATEFILESELECTIONDIALOG +#define XmCreateForm XMCREATEFORM +#define XmCreateFormDialog XMCREATEFORMDIALOG +#define XmCreateFrame XMCREATEFRAME +#define XmCreateInformationDialog XMCREATEINFORMATIONDIALOG +#define XmCreateLabel XMCREATELABEL +#define XmCreateLabelGadget XMCREATELABELGADGET +#define XmCreateList XMCREATELIST +#define XmCreateMainWindow XMCREATEMAINWINDOW +#define XmCreateMenuBar XMCREATEMENUBAR +#define XmCreateMessageBox XMCREATEMESSAGEBOX +#define XmCreateMessageDialog XMCREATEMESSAGEDIALOG +#define XmCreateOptionMenu XMCREATEOPTIONMENU +#define XmCreatePanedWindow XMCREATEPANEDWINDOW +#define XmCreatePopupMenu XMCREATEPOPUPMENU +#define XmCreatePromptDialog XMCREATEPROMPTDIALOG +#define XmCreatePulldownMenu XMCREATEPULLDOWNMENU +#define XmCreatePushButton XMCREATEPUSHBUTTON +#define XmCreatePushButtonGadget XMCREATEPUSHBUTTONGADGET +#define XmCreateQuestionDialog XMCREATEQUESTIONDIALOG +#define XmCreateRadioBox XMCREATERADIOBOX +#define XmCreateRowColumn XMCREATEROWCOLUMN +#define XmCreateScale XMCREATESCALE +#define XmCreateScrollBar XMCREATESCROLLBAR +#define XmCreateScrolledList XMCREATESCROLLEDLIST +#define XmCreateScrolledText XMCREATESCROLLEDTEXT +#define XmCreateScrolledWindow XMCREATESCROLLEDWINDOW +#define XmCreateSelectionDialog XMCREATESELECTIONDIALOG +#define XmCreateSeparator XMCREATESEPARATOR +#define XmCreateSeparatorGadget XMCREATESEPARATORGADGET +#define XmCreateSimpleMenuBar XMCREATESIMPLEMENUBAR +#define XmCreateTemplateDialog XMCREATETEMPLATEDIALOG +#define XmCreateText XMCREATETEXT +#define XmCreateTextField XMCREATETEXTFIELD +#define XmCreateToggleButton XMCREATETOGGLEBUTTON +#define XmCreateToggleButtonGadget XMCREATETOGGLEBUTTONGADGET +#define XmCreateWarningDialog XMCREATEWARNINGDIALOG +#define XmCvtCTToXmString XMCVTCTTOXMSTRING +#define XmDestroyPixmap XMDESTROYPIXMAP +#define XmDragStart XMDRAGSTART +#define XmDropSiteRegister XMDROPSITEREGISTER +#define XmDropSiteUnregister XMDROPSITEUNREGISTER +#define XmDropSiteUpdate XMDROPSITEUPDATE +#define XmDropTransferStart XMDROPTRANSFERSTART +#define XmFileSelectionBoxGetChild XMFILESELECTIONBOXGETCHILD +#define XmFileSelectionDoSearch XMFILESELECTIONDOSEARCH +#define XmFontListAppendEntry XMFONTLISTAPPENDENTRY +#define XmFontListCopy XMFONTLISTCOPY +#define XmFontListCreate XMFONTLISTCREATE +#define XmFontListEntryCreate XMFONTLISTENTRYCREATE +#define XmFontListEntryFree XMFONTLISTENTRYFREE +#define XmFontListEntryGetFont XMFONTLISTENTRYGETFONT +#define XmFontListEntryGetTag XMFONTLISTENTRYGETTAG +#define XmFontListEntryLoad XMFONTLISTENTRYLOAD +#define XmFontListFree XMFONTLISTFREE +#define XmFontListFreeFontContext XMFONTLISTFREEFONTCONTEXT +#define XmFontListGetNextFont XMFONTLISTGETNEXTFONT +#define XmFontListInitFontContext XMFONTLISTINITFONTCONTEXT +#define XmFontListNextEntry XMFONTLISTNEXTENTRY +#define XmGetColors XMGETCOLORS +#define XmGetColorCalculation XMGETCOLORCALCULATION +#define XmGetFocusWidget XMGETFOCUSWIDGET +#define XmGetMenuCursor XMGETMENUCURSOR +#define XmGetPixmap XMGETPIXMAP +#define XmGetPixmapByDepth XMGETPIXMAPBYDEPTH +#define XmGetTearOffControl XMGETTEAROFFCONTROL +#define XmGetXmDisplay XMGETXMDISPLAY +#define XmImMbLookupString XMIMMBLOOKUPSTRING +#define XmImRegister XMIMREGISTER +#define XmImSetFocusValues XMIMSETFOCUSVALUES +#define XmImSetValues XMIMSETVALUES +#define XmImUnregister XMIMUNREGISTER +#define XmImUnsetFocus XMIMUNSETFOCUS +#define XmInstallImage XMINSTALLIMAGE +#define XmInternAtom XMINTERNATOM +#define XmIsMotifWMRunning XMISMOTIFWMRUNNING +#define XmListAddItem XMLISTADDITEM +#define XmListAddItemUnselected XMLISTADDITEMUNSELECTED +#define XmListAddItems XMLISTADDITEMS +#define XmListAddItemsUnselected XMLISTADDITEMSUNSELECTED +#define XmListDeleteAllItems XMLISTDELETEALLITEMS +#define XmListDeleteItem XMLISTDELETEITEM +#define XmListDeleteItemsPos XMLISTDELETEITEMSPOS +#define XmListDeletePos XMLISTDELETEPOS +#define XmListDeselectAllItems XMLISTDESELECTALLITEMS +#define XmListDeselectPos XMLISTDESELECTPOS +#define XmListGetKbdItemPos XMLISTGETKBDITEMPOS +#define XmListGetMatchPos XMLISTGETMATCHPOS +#define XmListGetSelectedPos XMLISTGETSELECTEDPOS +#define XmListItemExists XMLISTITEMEXISTS +#define XmListItemPos XMLISTITEMPOS +#define XmListPosSelected XMLISTPOSSELECTED +#define XmListReplaceItems XMLISTREPLACEITEMS +#define XmListReplaceItemsPos XMLISTREPLACEITEMSPOS +#define XmListSelectItem XMLISTSELECTITEM +#define XmListSelectPos XMLISTSELECTPOS +#define XmListSetBottomPos XMLISTSETBOTTOMPOS +#define XmListSetItem XMLISTSETITEM +#define XmListSetKbdItemPos XMLISTSETKBDITEMPOS +#define XmListSetPos XMLISTSETPOS +#define XmMainWindowSetAreas XMMAINWINDOWSETAREAS +#define XmMenuPosition XMMENUPOSITION +#define XmMessageBoxGetChild XMMESSAGEBOXGETCHILD +#define XmOptionButtonGadget XMOPTIONBUTTONGADGET +#define XmOptionLabelGadget XMOPTIONLABELGADGET +#define XmProcessTraversal XMPROCESSTRAVERSAL +#define XmQmotif XMQMOTIF +#define XmRemoveProtocolCallback XMREMOVEPROTOCOLCALLBACK +#define XmRemoveProtocols XMREMOVEPROTOCOLS +#define XmRemoveTabGroup XMREMOVETABGROUP +#define XmRepTypeGetId XMREPTYPEGETID +#define XmRepTypeGetRecord XMREPTYPEGETRECORD +#define XmRepTypeInstallTearOffModelCon XMREPTYPEINSTALLTEAROFFMODELCON +#define XmRepTypeRegister XMREPTYPEREGISTER +#define XmRepTypeValidValue XMREPTYPEVALIDVALUE +#define XmScrollBarGetValues XMSCROLLBARGETVALUES +#define XmScrollBarSetValues XMSCROLLBARSETVALUES +#define XmScrolledWindowSetAreas XMSCROLLEDWINDOWSETAREAS +#define XmSelectionBoxGetChild XMSELECTIONBOXGETCHILD +#define XmSetColorCalculation XMSETCOLORCALCULATION +#define XmStringByteCompare XMSTRINGBYTECOMPARE +#define XmStringCompare XMSTRINGCOMPARE +#define XmStringConcat XMSTRINGCONCAT +#define XmStringCopy XMSTRINGCOPY +#define XmStringCreate XMSTRINGCREATE +#define XmStringCreateLocalized XMSTRINGCREATELOCALIZED +#define XmStringCreateLtoR XMSTRINGCREATELTOR +#define XmStringCreateSimple XMSTRINGCREATESIMPLE +#define XmStringDraw XMSTRINGDRAW +#define XmStringDrawUnderline XMSTRINGDRAWUNDERLINE +#define XmStringExtent XMSTRINGEXTENT +#define XmStringFree XMSTRINGFREE +#define XmStringFreeContext XMSTRINGFREECONTEXT +#define XmStringGetLtoR XMSTRINGGETLTOR +#define XmStringGetNextComponent XMSTRINGGETNEXTCOMPONENT +#define XmStringGetNextSegment XMSTRINGGETNEXTSEGMENT +#define XmStringInitContext XMSTRINGINITCONTEXT +#define XmStringLength XMSTRINGLENGTH +#define XmStringLtoRCreate XMSTRINGLTORCREATE +#define XmStringNConcat XMSTRINGNCONCAT +#define XmStringSegmentCreate XMSTRINGSEGMENTCREATE +#define XmStringSeparatorCreate XMSTRINGSEPARATORCREATE +#define XmStringWidth XMSTRINGWIDTH +#define XmTextClearSelection XMTEXTCLEARSELECTION +#define XmTextCopy XMTEXTCOPY +#define XmTextCut XMTEXTCUT +#define XmTextFieldClearSelection XMTEXTFIELDCLEARSELECTION +#define XmTextFieldCopy XMTEXTFIELDCOPY +#define XmTextFieldCut XMTEXTFIELDCUT +#define XmTextFieldGetEditable XMTEXTFIELDGETEDITABLE +#define XmTextFieldGetInsertionPosition XMTEXTFIELDGETINSERTIONPOSITION +#define XmTextFieldGetLastPosition XMTEXTFIELDGETLASTPOSITION +#define XmTextFieldGetMaxLength XMTEXTFIELDGETMAXLENGTH +#define XmTextFieldGetSelection XMTEXTFIELDGETSELECTION +#define XmTextFieldGetSelectionPosition XMTEXTFIELDGETSELECTIONPOSITION +#define XmTextFieldGetString XMTEXTFIELDGETSTRING +#define XmTextFieldInsert XMTEXTFIELDINSERT +#define XmTextFieldPaste XMTEXTFIELDPASTE +#define XmTextFieldRemove XMTEXTFIELDREMOVE +#define XmTextFieldReplace XMTEXTFIELDREPLACE +#define XmTextFieldSetAddMode XMTEXTFIELDSETADDMODE +#define XmTextFieldSetHighlight XMTEXTFIELDSETHIGHLIGHT +#define XmTextFieldSetInsertionPosition XMTEXTFIELDSETINSERTIONPOSITION +#define XmTextFieldSetMaxLength XMTEXTFIELDSETMAXLENGTH +#define XmTextFieldSetSelection XMTEXTFIELDSETSELECTION +#define XmTextFieldSetString XMTEXTFIELDSETSTRING +#define XmTextFieldShowPosition XMTEXTFIELDSHOWPOSITION +#define XmTextGetCursorPosition XMTEXTGETCURSORPOSITION +#define XmTextGetEditable XMTEXTGETEDITABLE +#define XmTextGetInsertionPosition XMTEXTGETINSERTIONPOSITION +#define XmTextGetLastPosition XMTEXTGETLASTPOSITION +#define XmTextGetMaxLength XMTEXTGETMAXLENGTH +#define XmTextGetSelection XMTEXTGETSELECTION +#define XmTextGetSelectionPosition XMTEXTGETSELECTIONPOSITION +#define XmTextGetString XMTEXTGETSTRING +#define XmTextInsert XMTEXTINSERT +#define XmTextPaste XMTEXTPASTE +#define XmTextPosToXY XMTEXTPOSTOXY +#define XmTextRemove XMTEXTREMOVE +#define XmTextReplace XMTEXTREPLACE +#define XmTextSetCursorPosition XMTEXTSETCURSORPOSITION +#define XmTextSetEditable XMTEXTSETEDITABLE +#define XmTextSetHighlight XMTEXTSETHIGHLIGHT +#define XmTextSetInsertionPosition XMTEXTSETINSERTIONPOSITION +#define XmTextSetSelection XMTEXTSETSELECTION +#define XmTextSetString XMTEXTSETSTRING +#define XmTextSetTopCharacter XMTEXTSETTOPCHARACTER +#define XmTextShowPosition XMTEXTSHOWPOSITION +#define XmToggleButtonGadgetGetState XMTOGGLEBUTTONGADGETGETSTATE +#define XmToggleButtonGadgetSetState XMTOGGLEBUTTONGADGETSETSTATE +#define XmToggleButtonGetState XMTOGGLEBUTTONGETSTATE +#define XmToggleButtonSetState XMTOGGLEBUTTONSETSTATE +#define XmUninstallImage XMUNINSTALLIMAGE +#define XmUpdateDisplay XMUPDATEDISPLAY +#define XmVaCreateSimpleRadioBox XMVACREATESIMPLERADIOBOX +#define XmbDrawString XMBDRAWSTRING +#define XmbLookupString XMBLOOKUPSTRING +#define XmbResetIC XMBRESETIC +#define XmbSetWMProperties XMBSETWMPROPERTIES +#define XmbTextEscapement XMBTEXTESCAPEMENT +#define XmbTextExtents XMBTEXTEXTENTS +#define XmbTextListToTextProperty XMBTEXTLISTTOTEXTPROPERTY +#define XmbTextPropertyToTextList XMBTEXTPROPERTYTOTEXTLIST +#define XmbufCreateBuffers XMBUFCREATEBUFFERS +#define XmbufDestroyBuffers XMBUFDESTROYBUFFERS +#define XmbufDisplayBuffers XMBUFDISPLAYBUFFERS +#define XmbufQueryExtension XMBUFQUERYEXTENSION +#define Xmemory_free XMEMORY_FREE +#define Xmemory_malloc XMEMORY_MALLOC +#define XmuClientWindow XMUCLIENTWINDOW +#define XmuConvertStandardSelection XMUCONVERTSTANDARDSELECTION +#define XmuCvtStringToBitmap XMUCVTSTRINGTOBITMAP +#define XmuInternAtom XMUINTERNATOM +#define XmuInternStrings XMUINTERNSTRINGS +#define XmuLookupStandardColormap XMULOOKUPSTANDARDCOLORMAP +#define XmuPrintDefaultErrorMessage XMUPRINTDEFAULTERRORMESSAGE +#define XrmCombineDatabase XRMCOMBINEDATABASE +#define XrmCombineFileDatabase XRMCOMBINEFILEDATABASE +#define XrmDestroyDatabase XRMDESTROYDATABASE +#define XrmGetDatabase XRMGETDATABASE +#define XrmGetFileDatabase XRMGETFILEDATABASE +#define XrmGetResource XRMGETRESOURCE +#define XrmGetStringDatabase XRMGETSTRINGDATABASE +#define XrmInitialize XRMINITIALIZE +#define XrmMergeDatabases XRMMERGEDATABASES +#define XrmParseCommand XRMPARSECOMMAND +#define XrmPermStringToQuark XRMPERMSTRINGTOQUARK +#define XrmPutFileDatabase XRMPUTFILEDATABASE +#define XrmPutLineResource XRMPUTLINERESOURCE +#define XrmPutStringResource XRMPUTSTRINGRESOURCE +#define XrmQGetResource XRMQGETRESOURCE +#define XrmQPutStringResource XRMQPUTSTRINGRESOURCE +#define XrmQuarkToString XRMQUARKTOSTRING +#define XrmSetDatabase XRMSETDATABASE +#define XrmStringToBindingQuarkList XRMSTRINGTOBINDINGQUARKLIST +#define XrmStringToQuark XRMSTRINGTOQUARK +#define XtAddCallback XTADDCALLBACK +#define XtAddCallbacks XTADDCALLBACKS +#define XtAddConverter XTADDCONVERTER +#define XtAddEventHandler XTADDEVENTHANDLER +#define XtAddExposureToRegion XTADDEXPOSURETOREGION +#define XtAddGrab XTADDGRAB +#define XtAddRawEventHandler XTADDRAWEVENTHANDLER +#define XtAllocateGC XTALLOCATEGC +#define XtAppAddActions XTAPPADDACTIONS +#define XtAppAddInput XTAPPADDINPUT +#define XtAppAddTimeOut XTAPPADDTIMEOUT +#define XtAppAddWorkProc XTAPPADDWORKPROC +#define XtAppCreateShell XTAPPCREATESHELL +#define XtAppError XTAPPERROR +#define XtAppErrorMsg XTAPPERRORMSG +#define XtAppGetErrorDatabase XTAPPGETERRORDATABASE +#define XtAppGetErrorDatabaseText XTAPPGETERRORDATABASETEXT +#define XtAppSetErrorMsgHandler XTAPPSETERRORMSGHANDLER +#define XtAppInitialize XTAPPINITIALIZE +#define XtAppMainLoop XTAPPMAINLOOP +#define XtAppNextEvent XTAPPNEXTEVENT +#define XtAppPeekEvent XTAPPPEEKEVENT +#define XtAppPending XTAPPPENDING +#define XtAppProcessEvent XTAPPPROCESSEVENT +#define XtAppSetErrorHandler XTAPPSETERRORHANDLER +#define XtAppSetFallbackResources XTAPPSETFALLBACKRESOURCES +#define XtAppSetTypeConverter XTAPPSETTYPECONVERTER +#define XtAppSetWarningHandler XTAPPSETWARNINGHANDLER +#define XtAppWarningMsg XTAPPWARNINGMSG +#define XtAppSetWarningMsgHandler XTAPPSETWARNINGMSGHANDLER +#define XtAppWarning XTAPPWARNING +#define XtAugmentTranslations XTAUGMENTTRANSLATIONS +#define XtCallActionProc XTCALLACTIONPROC +#define XtCallCallbackList XTCALLCALLBACKLIST +#define XtCallCallbacks XTCALLCALLBACKS +#define XtCallConverter XTCALLCONVERTER +#define XtCalloc XTCALLOC +#ifndef NOXTDISPLAY +#define XtClass XTCLASS +#endif +#define XtCloseDisplay XTCLOSEDISPLAY +#define XtConfigureWidget XTCONFIGUREWIDGET +#define XtConvert XTCONVERT +#define XtConvertAndStore XTCONVERTANDSTORE +#define XtCreateApplicationContext XTCREATEAPPLICATIONCONTEXT +#define XtCreateManagedWidget XTCREATEMANAGEDWIDGET +#define XtCreatePopupShell XTCREATEPOPUPSHELL +#define XtCreateWidget XTCREATEWIDGET +#define XtCreateWindow XTCREATEWINDOW +#define XtCvtStringToFont XTCVTSTRINGTOFONT +#define XtDatabase XTDATABASE +#define XtDestroyApplicationContext XTDESTROYAPPLICATIONCONTEXT +#define XtDestroyWidget XTDESTROYWIDGET +#define XtDisownSelection XTDISOWNSELECTION +#define XtDispatchEvent XTDISPATCHEVENT +#ifndef NOXTDISPLAY +#define XtDisplay XTDISPLAY +#endif +#define XtDisplayInitialize XTDISPLAYINITIALIZE +#define XtDisplayOfObject XTDISPLAYOFOBJECT +#define XtDisplayStringConvWarning XTDISPLAYSTRINGCONVWARNING +#define XtDisplayToApplicationContext XTDISPLAYTOAPPLICATIONCONTEXT +#define XtError XTERROR +#define XtErrorMsg XTERRORMSG +#define XtFree XTFREE +#define XtGetActionKeysym XTGETACTIONKEYSYM +#define XtGetActionList XTGETACTIONLIST +#define XtGetApplicationNameAndClass XTGETAPPLICATIONNAMEANDCLASS +#define XtGetApplicationResources XTGETAPPLICATIONRESOURCES +#define XtGetClassExtension XTGETCLASSEXTENSION +#define XtGetConstraintResourceList XTGETCONSTRAINTRESOURCELIST +#define XtGetGC XTGETGC +#define XtGetMultiClickTime XTGETMULTICLICKTIME +#define XtGetResourceList XTGETRESOURCELIST +#define XtGetSelectionValue XTGETSELECTIONVALUE +#define XtGetSelectionValues XTGETSELECTIONVALUES +#define XtGetSubresources XTGETSUBRESOURCES +#define XtGetValues XTGETVALUES +#define XtGrabButton XTGRABBUTTON +#define XtGrabKeyboard XTGRABKEYBOARD +#define XtGrabPointer XTGRABPOINTER +#define XtHasCallbacks XTHASCALLBACKS +#define XtInitialize XTINITIALIZE +#define XtInitializeWidgetClass XTINITIALIZEWIDGETCLASS +#define XtInsertEventHandler XTINSERTEVENTHANDLER +#define XtInsertRawEventHandler XTINSERTRAWEVENTHANDLER +#define XtInstallAccelerators XTINSTALLACCELERATORS +#define XtIsManaged XTISMANAGED +#define XtIsObject XTISOBJECT +#ifndef NOXTDISPLAY +#define XtIsRealized XTISREALIZED +#endif +#define XtIsSensitive XTISSENSITIVE +#define XtIsSubclass XTISSUBCLASS +#define XtLastTimestampProcessed XTLASTTIMESTAMPPROCESSED +#define XtMainLoop XTMAINLOOP +#define XtMakeGeometryRequest XTMAKEGEOMETRYREQUEST +#define XtMakeResizeRequest XTMAKERESIZEREQUEST +#define XtMalloc XTMALLOC +#define XtManageChild XTMANAGECHILD +#define XtManageChildren XTMANAGECHILDREN +#define XtMergeArgLists XTMERGEARGLISTS +#define XtMoveWidget XTMOVEWIDGET +#define XtName XTNAME +#define XtNameToWidget XTNAMETOWIDGET +#define XtOpenApplication XTOPENAPPLICATION +#define XtOpenDisplay XTOPENDISPLAY +#define XtOverrideTranslations XTOVERRIDETRANSLATIONS +#define XtOwnSelection XTOWNSELECTION +#ifndef NOXTDISPLAY +#define XtParent XTPARENT +#endif +#define XtParseAcceleratorTable XTPARSEACCELERATORTABLE +#define XtParseTranslationTable XTPARSETRANSLATIONTABLE +#define XtPopdown XTPOPDOWN +#define XtPopup XTPOPUP +#define XtPopupSpringLoaded XTPOPUPSPRINGLOADED +#define XtQueryGeometry XTQUERYGEOMETRY +#define XtRealizeWidget XTREALIZEWIDGET +#define XtRealloc XTREALLOC +#define XtRegisterDrawable _XTREGISTERWINDOW +#define XtRegisterGrabAction XTREGISTERGRABACTION +#define XtReleaseGC XTRELEASEGC +#define XtRemoveAllCallbacks XTREMOVEALLCALLBACKS +#define XtRemoveCallback XTREMOVECALLBACK +#define XtRemoveEventHandler XTREMOVEEVENTHANDLER +#define XtRemoveGrab XTREMOVEGRAB +#define XtRemoveInput XTREMOVEINPUT +#define XtRemoveTimeOut XTREMOVETIMEOUT +#define XtRemoveWorkProc XTREMOVEWORKPROC +#define XtResizeWidget XTRESIZEWIDGET +#define XtResolvePathname XTRESOLVEPATHNAME +#ifndef NOXTDISPLAY +#define XtScreen XTSCREEN +#endif +#define XtScreenDatabase XTSCREENDATABASE +#define XtScreenOfObject XTSCREENOFOBJECT +#define XtSessionReturnToken XTSESSIONRETURNTOKEN +#define XtSetErrorHandler XTSETERRORHANDLER +#define XtSetKeyboardFocus XTSETKEYBOARDFOCUS +#define XtSetLanguageProc XTSETLANGUAGEPROC +#define XtSetMappedWhenManaged XTSETMAPPEDWHENMANAGED +#define XtSetSensitive XTSETSENSITIVE +#define XtSetTypeConverter XTSETTYPECONVERTER +#define XtSetValues XTSETVALUES +#define XtShellStrings XTSHELLSTRINGS +#define XtStringConversionWarning XTSTRINGCONVERSIONWARNING +#define XtStrings XTSTRINGS +#define XtToolkitInitialize XTTOOLKITINITIALIZE +#define XtTranslateCoords XTTRANSLATECOORDS +#define XtTranslateKeycode XTTRANSLATEKEYCODE +#define XtUngrabButton XTUNGRABBUTTON +#define XtUngrabKeyboard XTUNGRABKEYBOARD +#define XtUngrabPointer XTUNGRABPOINTER +#define XtUnmanageChild XTUNMANAGECHILD +#define XtUnmanageChildren XTUNMANAGECHILDREN +#define XtUnrealizeWidget XTUNREALIZEWIDGET +#define XtUnregisterDrawable _XTUNREGISTERWINDOW +#define XtVaAppCreateShell XTVAAPPCREATESHELL +#define XtVaCreateManagedWidget XTVACREATEMANAGEDWIDGET +#define XtVaCreatePopupShell XTVACREATEPOPUPSHELL +#define XtVaCreateWidget XTVACREATEWIDGET +#define XtVaGetApplicationResources XTVAGETAPPLICATIONRESOURCES +#define XtVaGetValues XTVAGETVALUES +#define XtVaSetValues XTVASETVALUES +#define XtWarning XTWARNING +#define XtWarningMsg XTWARNINGMSG +#define XtWidgetToApplicationContext XTWIDGETTOAPPLICATIONCONTEXT +#ifndef NOXTDISPLAY +#define XtWindow XTWINDOW +#endif +#define XtWindowOfObject XTWINDOWOFOBJECT +#define XtWindowToWidget XTWINDOWTOWIDGET +#define XwcDrawImageString XWCDRAWIMAGESTRING +#define XwcDrawString XWCDRAWSTRING +#define XwcFreeStringList XWCFREESTRINGLIST +#define XwcTextEscapement XWCTEXTESCAPEMENT +#define XwcTextExtents XWCTEXTEXTENTS +#define XwcTextListToTextProperty XWCTEXTLISTTOTEXTPROPERTY +#define XwcLookupString XWCLOOKUPSTRING +#define XwcTextPropertyToTextList XWCTEXTPROPERTYTOTEXTLIST +#define _XAllocTemp _XALLOCTEMP +#define _XDeqAsyncHandler _XDEQASYNCHANDLER +#define _XEatData _XEATDATA +#define _XFlush _XFLUSH +#define _XFreeTemp _XFREETEMP +#define _XGetAsyncReply _XGETASYNCREPLY +#define _XInitImageFuncPtrs _XINITIMAGEFUNCPTRS +#define _XRead _XREAD +#define _XReadPad _XREADPAD +#define _XRegisterFilterByType _XREGISTERFILTERBYTYPE +#define _XReply _XREPLY +#define _XSend _XSEND +#define _XUnregisterFilter _XUNREGISTERFILTER +#define _XVIDtoVisual _XVIDTOVISUAL +#define _XmBottomShadowColorDefault _XMBOTTOMSHADOWCOLORDEFAULT +#define _XmClearBorder _XMCLEARBORDER +#define _XmConfigureObject _XMCONFIGUREOBJECT +#define _XmDestroyParentCallback _XMDESTROYPARENTCALLBACK +#define _XmDrawArrow _XMDRAWARROW +#define _XmDrawShadows _XMDRAWSHADOWS +#define _XmFontListGetDefaultFont _XMFONTLISTGETDEFAULTFONT +#define _XmFromHorizontalPixels _XMFROMHORIZONTALPIXELS +#define _XmFromVerticalPixels _XMFROMVERTICALPIXELS +#define _XmGetClassExtensionPtr _XMGETCLASSEXTENSIONPTR +#define _XmGetDefaultFontList _XMGETDEFAULTFONTLIST +#define _XmGetTextualDragIcon _XMGETTEXTUALDRAGICON +#define _XmGetWidgetExtData _XMGETWIDGETEXTDATA +#define _XmGrabKeyboard _XMGRABKEYBOARD +#define _XmGrabPointer _XMGRABPOINTER +#define _XmInheritClass _XMINHERITCLASS +#define _XmInputForGadget _XMINPUTFORGADGET +#define _XmInputInGadget _XMINPUTINGADGET +#define _XmMakeGeometryRequest _XMMAKEGEOMETRYREQUEST +#define _XmMenuPopDown _XMMENUPOPDOWN +#define _XmMoveObject _XMMOVEOBJECT +#define _XmNavigChangeManaged _XMNAVIGCHANGEMANAGED +#define _XmOSBuildFileList _XMOSBUILDFILELIST +#define _XmOSFileCompare _XMOSFILECOMPARE +#define _XmOSFindPatternPart _XMOSFINDPATTERNPART +#define _XmOSQualifyFileSpec _XMOSQUALIFYFILESPEC +#define _XmPostPopupMenu _XMPOSTPOPUPMENU +#define _XmPrimitiveEnter _XMPRIMITIVEENTER +#define _XmPrimitiveLeave _XMPRIMITIVELEAVE +#define _XmRedisplayGadgets _XMREDISPLAYGADGETS +#define _XmShellIsExclusive _XMSHELLISEXCLUSIVE +#define _XmStringDraw _XMSTRINGDRAW +#define _XmStringGetTextConcat _XMSTRINGGETTEXTCONCAT +#define _XmStrings _XMSTRINGS +#define _XmToHorizontalPixels _XMTOHORIZONTALPIXELS +#define _XmToVerticalPixels _XMTOVERTICALPIXELS +#define _XmTopShadowColorDefault _XMTOPSHADOWCOLORDEFAULT +#define _Xm_fastPtr _XM_FASTPTR +#define _XtCheckSubclassFlag _XTCHECKSUBCLASSFLAG +#define _XtCopyFromArg _XTCOPYFROMARG +#define _XtCountVaList _XTCOUNTVALIST +#define _XtInherit _XTINHERIT +#define _XtInheritTranslations _XTINHERITTRANSLATIONS +#define _XtIsSubclassOf _XTISSUBCLASSOF +#define _XtVaToArgList _XTVATOARGLIST +#define applicationShellWidgetClass APPLICATIONSHELLWIDGETCLASS +#define cli$dcl_parse CLI$DCL_PARSE +#define cli$get_value CLI$GET_VALUE +#define cli$present CLI$PRESENT +#define compositeClassRec COMPOSITECLASSREC +#define compositeWidgetClass COMPOSITEWIDGETCLASS +#define constraintClassRec CONSTRAINTCLASSREC +#define constraintWidgetClass CONSTRAINTWIDGETCLASS +#define coreWidgetClass COREWIDGETCLASS +#define exe$getspi EXE$GETSPI +#define lbr$close LBR$CLOSE +#define lbr$get_header LBR$GET_HEADER +#define lbr$get_index LBR$GET_INDEX +#define lbr$get_record LBR$GET_RECORD +#define lbr$ini_control LBR$INI_CONTROL +#define lbr$lookup_key LBR$LOOKUP_KEY +#define lbr$open LBR$OPEN +#define lbr$output_help LBR$OUTPUT_HELP +#define lib$add_times LIB$ADD_TIMES +#define lib$addx LIB$ADDX +#define lib$create_dir LIB$CREATE_DIR +#define lib$create_vm_zone LIB$CREATE_VM_ZONE +#define lib$cvt_from_internal_time LIB$CVT_FROM_INTERNAL_TIME +#define lib$cvt_htb LIB$CVT_HTB +#define lib$cvt_vectim LIB$CVT_VECTIM +#define lib$day LIB$DAY +#define lib$day_of_week LIB$DAY_OF_WEEK +#define lib$delete_symbol LIB$DELETE_SYMBOL +#define lib$delete_vm_zone LIB$DELETE_VM_ZONE +#define lib$disable_ctrl LIB$DISABLE_CTRL +#define lib$ediv LIB$EDIV +#define lib$emul LIB$EMUL +#define lib$enable_ctrl LIB$ENABLE_CTRL +#define lib$find_vm_zone LIB$FIND_VM_ZONE +#define lib$format_date_time LIB$FORMAT_DATE_TIME +#define lib$free_timer LIB$FREE_TIMER +#define lib$free_vm LIB$FREE_VM +#define lib$get_ef LIB$GET_EF +#define lib$get_foreign LIB$GET_FOREIGN +#define lib$get_input LIB$GET_INPUT +#define lib$get_users_language LIB$GET_USERS_LANGUAGE +#define lib$get_vm LIB$GET_VM +#define lib$get_symbol LIB$GET_SYMBOL +#define lib$getdvi LIB$GETDVI +#define lib$init_date_time_context LIB$INIT_DATE_TIME_CONTEXT +#define lib$init_timer LIB$INIT_TIMER +#define lib$find_file LIB$FIND_FILE +#define lib$find_file_end LIB$FIND_FILE_END +#define lib$find_image_symbol LIB$FIND_IMAGE_SYMBOL +#define lib$mult_delta_time LIB$MULT_DELTA_TIME +#define lib$put_output LIB$PUT_OUTPUT +#define lib$rename_file LIB$RENAME_FILE +#define lib$reset_vm_zone LIB$RESET_VM_ZONE +#define lib$set_symbol LIB$SET_SYMBOL +#define lib$sfree1_dd LIB$SFREE1_DD +#define lib$show_vm LIB$SHOW_VM +#define lib$show_vm_zone LIB$SHOW_VM_ZONE +#define lib$spawn LIB$SPAWN +#define lib$stat_timer LIB$STAT_TIMER +#define lib$subx LIB$SUBX +#define lib$sub_times LIB$SUB_TIMES +#define lib$wait LIB$WAIT +#define mail$send_add_address MAIL$SEND_ADD_ADDRESS +#define mail$send_add_attribute MAIL$SEND_ADD_ATTRIBUTE +#define mail$send_add_bodypart MAIL$SEND_ADD_BODYPART +#define mail$send_begin MAIL$SEND_BEGIN +#define mail$send_end MAIL$SEND_END +#define mail$send_message MAIL$SEND_MESSAGE +#define ncs$convert NCS$CONVERT +#define ncs$get_cf NCS$GET_CF +#define objectClass OBJECTCLASS +#define objectClassRec OBJECTCLASSREC +#define overrideShellClassRec OVERRIDESHELLCLASSREC +#define overrideShellWidgetClass OVERRIDESHELLWIDGETCLASS +#define pthread_attr_create PTHREAD_ATTR_CREATE +#define pthread_attr_delete PTHREAD_ATTR_DELETE +#define pthread_attr_destroy PTHREAD_ATTR_DESTROY +#define pthread_attr_getdetach_np PTHREAD_ATTR_GETDETACH_NP +#define pthread_attr_getguardsize_np PTHREAD_ATTR_GETGUARDSIZE_NP +#define pthread_attr_getinheritsched PTHREAD_ATTR_GETINHERITSCHED +#define pthread_attr_getprio PTHREAD_ATTR_GETPRIO +#define pthread_attr_getsched PTHREAD_ATTR_GETSCHED +#define pthread_attr_getschedparam PTHREAD_ATTR_GETSCHEDPARAM +#define pthread_attr_getschedpolicy PTHREAD_ATTR_GETSCHEDPOLICY +#define pthread_attr_getstacksize PTHREAD_ATTR_GETSTACKSIZE +#define pthread_attr_init PTHREAD_ATTR_INIT +#define pthread_attr_setdetach_np PTHREAD_ATTR_SETDETACH_NP +#define pthread_attr_setdetachstate PTHREAD_ATTR_SETDETACHSTATE +#define pthread_attr_setguardsize_np PTHREAD_ATTR_SETGUARDSIZE_NP +#define pthread_attr_setinheritsched PTHREAD_ATTR_SETINHERITSCHED +#define pthread_attr_setprio PTHREAD_ATTR_SETPRIO +#define pthread_attr_setsched PTHREAD_ATTR_SETSCHED +#define pthread_attr_setschedparam PTHREAD_ATTR_SETSCHEDPARAM +#define pthread_attr_setschedpolicy PTHREAD_ATTR_SETSCHEDPOLICY +#ifndef pthread_attr_setscope +# define pthread_attr_setscope PTHREAD_ATTR_SETSCOPE +#endif +#define pthread_attr_setstacksize PTHREAD_ATTR_SETSTACKSIZE +#define pthread_cancel PTHREAD_CANCEL +#define pthread_cancel_e PTHREAD_CANCEL_E +#define pthread_cond_broadcast PTHREAD_COND_BROADCAST +#define pthread_cond_destroy PTHREAD_COND_DESTROY +#define pthread_cond_init PTHREAD_COND_INIT +#define pthread_cond_sig_preempt_int_np PTHREAD_COND_SIG_PREEMPT_INT_NP +#define pthread_cond_signal PTHREAD_COND_SIGNAL +#define pthread_cond_signal_int_np PTHREAD_COND_SIGNAL_INT_NP +#define pthread_cond_timedwait PTHREAD_COND_TIMEDWAIT +#define pthread_cond_wait PTHREAD_COND_WAIT +#define pthread_condattr_create PTHREAD_CONDATTR_CREATE +#define pthread_condattr_delete PTHREAD_CONDATTR_DELETE +#define pthread_condattr_init PTHREAD_CONDATTR_INIT +#define pthread_create PTHREAD_CREATE +#define pthread_delay_np PTHREAD_DELAY_NP +#define pthread_detach PTHREAD_DETACH +#define pthread_equal PTHREAD_EQUAL +#define pthread_exc_fetch_fp_np PTHREAD_EXC_FETCH_FP_NP +#define pthread_exc_handler_np PTHREAD_EXC_HANDLER_NP +#define pthread_exc_matches_np PTHREAD_EXC_MATCHES_NP +#define pthread_exc_pop_ctx_np PTHREAD_EXC_POP_CTX_NP +#define pthread_exc_push_ctx_np PTHREAD_EXC_PUSH_CTX_NP +#define pthread_exc_raise_np PTHREAD_EXC_RAISE_NP +#define pthread_exc_savecontext_np PTHREAD_EXC_SAVECONTEXT_NP +#define pthread_exit PTHREAD_EXIT +#define pthread_get_expiration_np PTHREAD_GET_EXPIRATION_NP +#define pthread_getprio PTHREAD_GETPRIO +#define pthread_getschedparam PTHREAD_GETSCHEDPARAM +#define pthread_getscheduler PTHREAD_GETSCHEDULER +#define pthread_getspecific PTHREAD_GETSPECIFIC +#define pthread_getunique_np PTHREAD_GETUNIQUE_NP +#define pthread_join PTHREAD_JOIN +#define pthread_join32 PTHREAD_JOIN32 +#define pthread_key_create PTHREAD_KEY_CREATE +#define pthread_key_delete PTHREAD_KEY_DELETE +#define pthread_keycreate PTHREAD_KEYCREATE +#define pthread_kill PTHREAD_KILL +#define pthread_lock_global_np PTHREAD_LOCK_GLOBAL_NP +#define pthread_mutex_destroy PTHREAD_MUTEX_DESTROY +#define pthread_mutex_init PTHREAD_MUTEX_INIT +#define pthread_mutex_lock PTHREAD_MUTEX_LOCK +#define pthread_mutex_trylock PTHREAD_MUTEX_TRYLOCK +#define pthread_mutex_unlock PTHREAD_MUTEX_UNLOCK +#define pthread_mutexattr_create PTHREAD_MUTEXATTR_CREATE +#define pthread_mutexattr_delete PTHREAD_MUTEXATTR_DELETE +#define pthread_mutexattr_destroy PTHREAD_MUTEXATTR_DESTROY +#define pthread_mutexattr_getkind_np PTHREAD_MUTEXATTR_GETKIND_NP +#define pthread_mutexattr_init PTHREAD_MUTEXATTR_INIT +#define pthread_mutexattr_setkind_np PTHREAD_MUTEXATTR_SETKIND_NP +#define pthread_mutexattr_settype_np PTHREAD_MUTEXATTR_SETTYPE_NP +#define pthread_once PTHREAD_ONCE +#define pthread_resume_np PTHREAD_RESUME_NP +#define pthread_self PTHREAD_SELF +#define pthread_setasynccancel PTHREAD_SETASYNCCANCEL +#define pthread_setcancel PTHREAD_SETCANCEL +#define pthread_setcancelstate PTHREAD_SETCANCELSTATE +#define pthread_setcanceltype PTHREAD_SETCANCELTYPE +#define pthread_setprio PTHREAD_SETPRIO +#define pthread_setschedparam PTHREAD_SETSCHEDPARAM +#define pthread_setscheduler PTHREAD_SETSCHEDULER +#define pthread_setspecific PTHREAD_SETSPECIFIC +#define pthread_suspend_np PTHREAD_SUSPEND_NP +#define pthread_testcancel PTHREAD_TESTCANCEL +#define pthread_unlock_global_np PTHREAD_UNLOCK_GLOBAL_NP +#define pthread_yield PTHREAD_YIELD +#define pthread_yield_np PTHREAD_YIELD_NP +#define rectObjClass RECTOBJCLASS +#define rectObjClassRec RECTOBJCLASSREC +#define sessionShellWidgetClass SESSIONSHELLWIDGETCLASS +#define shellWidgetClass SHELLWIDGETCLASS +#define shmat SHMAT +#define shmctl SHMCTL +#define shmdt SHMDT +#define shmget SHMGET +#define smg$create_key_table SMG$CREATE_KEY_TABLE +#define smg$create_virtual_keyboard SMG$CREATE_VIRTUAL_KEYBOARD +#define smg$read_composed_line SMG$READ_COMPOSED_LINE +#define sys$add_ident SYS$ADD_IDENT +#define sys$asctoid SYS$ASCTOID +#define sys$assign SYS$ASSIGN +#define sys$bintim SYS$BINTIM +#define sys$cancel SYS$CANCEL +#define sys$cantim SYS$CANTIM +#define sys$check_access SYS$CHECK_ACCESS +#define sys$close SYS$CLOSE +#define sys$connect SYS$CONNECT +#define sys$create SYS$CREATE +#define sys$create_user_profile SYS$CREATE_USER_PROFILE +#define sys$crembx SYS$CREMBX +#define sys$creprc SYS$CREPRC +#define sys$crmpsc SYS$CRMPSC +#define sys$dassgn SYS$DASSGN +#define sys$dclast SYS$DCLAST +#define sys$dclexh SYS$DCLEXH +#define sys$delprc SYS$DELPRC +#define sys$deq SYS$DEQ +#define sys$dgblsc SYS$DGBLSC +#define sys$display SYS$DISPLAY +#define sys$enq SYS$ENQ +#define sys$enqw SYS$ENQW +#define sys$erase SYS$ERASE +#define sys$fao SYS$FAO +#define sys$faol SYS$FAOL +#define sys$find_held SYS$FIND_HELD +#define sys$finish_rdb SYS$FINISH_RDB +#define sys$flush SYS$FLUSH +#define sys$forcex SYS$FORCEX +#define sys$get SYS$GET +#define sys$get_security SYS$GET_SECURITY +#define sys$getdviw SYS$GETDVIW +#define sys$getjpi SYS$GETJPI +#define sys$getjpiw SYS$GETJPIW +#define sys$getlkiw SYS$GETLKIW +#define sys$getmsg SYS$GETMSG +#define sys$getsyi SYS$GETSYI +#define sys$getsyiw SYS$GETSYIW +#define sys$gettim SYS$GETTIM +#define sys$getuai SYS$GETUAI +#define sys$grantid SYS$GRANTID +#define sys$hash_password SYS$HASH_PASSWORD +#define sys$hiber SYS$HIBER +#define sys$mgblsc SYS$MGBLSC +#define sys$numtim SYS$NUMTIM +#define sys$open SYS$OPEN +#define sys$parse SYS$PARSE +#define sys$parse_acl SYS$PARSE_ACL +#define sys$parse_acl SYS$PARSE_ACL +#define sys$persona_assume SYS$PERSONA_ASSUME +#define sys$persona_create SYS$PERSONA_CREATE +#define sys$persona_delete SYS$PERSONA_DELETE +#define sys$process_scan SYS$PROCESS_SCAN +#define sys$put SYS$PUT +#define sys$qio SYS$QIO +#define sys$qiow SYS$QIOW +#define sys$read SYS$READ +#define sys$resched SYS$RESCHED +#define sys$rewind SYS$REWIND +#define sys$search SYS$SEARCH +#define sys$set_security SYS$SET_SECURITY +#define sys$setast SYS$SETAST +#define sys$setef SYS$SETEF +#define sys$setimr SYS$SETIMR +#define sys$setpri SYS$SETPRI +#define sys$setprn SYS$SETPRN +#define sys$setprv SYS$SETPRV +#define sys$setswm SYS$SETSWM +#define sys$setuai SYS$SETUAI +#define sys$sndopr SYS$SNDOPR +#define sys$synch SYS$SYNCH +#define sys$trnlnm SYS$TRNLNM +#define sys$update SYS$UPDATE +#define sys$wake SYS$WAKE +#define sys$write SYS$WRITE +#define topLevelShellClassRec TOPLEVELSHELLCLASSREC +#define topLevelShellWidgetClass TOPLEVELSHELLWIDGETCLASS +#define transientShellWidgetClass TRANSIENTSHELLWIDGETCLASS +#define vendorShellClassRec VENDORSHELLCLASSREC +#define vendorShellWidgetClass VENDORSHELLWIDGETCLASS +#define widgetClass WIDGETCLASS +#define widgetClassRec WIDGETCLASSREC +#define wmShellClassRec WMSHELLCLASSREC +#define wmShellWidgetClass WMSHELLWIDGETCLASS +#define x$soft_ast_lib_lock X$SOFT_AST_LIB_LOCK +#define x$soft_ast_lock_depth X$SOFT_AST_LOCK_DEPTH +#define x$soft_reenable_asts X$SOFT_REENABLE_ASTS +#define xmArrowButtonWidgetClass XMARROWBUTTONWIDGETCLASS +#define xmBulletinBoardWidgetClass XMBULLETINBOARDWIDGETCLASS +#define xmCascadeButtonClassRec XMCASCADEBUTTONCLASSREC +#define xmCascadeButtonGadgetClass XMCASCADEBUTTONGADGETCLASS +#define xmCascadeButtonWidgetClass XMCASCADEBUTTONWIDGETCLASS +#define xmCommandWidgetClass XMCOMMANDWIDGETCLASS +#define xmDialogShellWidgetClass XMDIALOGSHELLWIDGETCLASS +#define xmDrawingAreaWidgetClass XMDRAWINGAREAWIDGETCLASS +#define xmDrawnButtonWidgetClass XMDRAWNBUTTONWIDGETCLASS +#define xmFileSelectionBoxWidgetClass XMFILESELECTIONBOXWIDGETCLASS +#define xmFormWidgetClass XMFORMWIDGETCLASS +#define xmFrameWidgetClass XMFRAMEWIDGETCLASS +#define xmGadgetClass XMGADGETCLASS +#define xmLabelGadgetClass XMLABELGADGETCLASS +#define xmLabelWidgetClass XMLABELWIDGETCLASS +#define xmListWidgetClass XMLISTWIDGETCLASS +#define xmMainWindowWidgetClass XMMAINWINDOWWIDGETCLASS +#define xmManagerClassRec XMMANAGERCLASSREC +#define xmManagerWidgetClass XMMANAGERWIDGETCLASS +#define xmMenuShellWidgetClass XMMENUSHELLWIDGETCLASS +#define xmMessageBoxWidgetClass XMMESSAGEBOXWIDGETCLASS +#define xmPrimitiveClassRec XMPRIMITIVECLASSREC +#define xmPrimitiveWidgetClass XMPRIMITIVEWIDGETCLASS +#define xmPushButtonClassRec XMPUSHBUTTONCLASSREC +#define xmPushButtonGadgetClass XMPUSHBUTTONGADGETCLASS +#define xmPushButtonWidgetClass XMPUSHBUTTONWIDGETCLASS +#define xmRowColumnWidgetClass XMROWCOLUMNWIDGETCLASS +#define xmSashWidgetClass XMSASHWIDGETCLASS +#define xmScaleWidgetClass XMSCALEWIDGETCLASS +#define xmScrollBarWidgetClass XMSCROLLBARWIDGETCLASS +#define xmScrolledWindowClassRec XMSCROLLEDWINDOWCLASSREC +#define xmScrolledWindowWidgetClass XMSCROLLEDWINDOWWIDGETCLASS +#define xmSeparatorGadgetClass XMSEPARATORGADGETCLASS +#define xmSeparatorWidgetClass XMSEPARATORWIDGETCLASS +#define xmTextFieldWidgetClass XMTEXTFIELDWIDGETCLASS +#define xmTextWidgetClass XMTEXTWIDGETCLASS +#define xmToggleButtonGadgetClass XMTOGGLEBUTTONGADGETCLASS +#define xmToggleButtonWidgetClass XMTOGGLEBUTTONWIDGETCLASS + +#if (__VMS_VER < 80200000) +# define SetReqLen(req,n,badlen) \ + if ((req->length + n) > (unsigned)65535) { \ + n = badlen; \ + req->length += n; \ + } else \ + req->length += n +#endif + +#ifdef __cplusplus +extern "C" { +#endif +extern void XtFree(char*); +#ifdef __cplusplus +} +#endif + +#endif diff --git a/programs/develop/libraries/Mesa/include/GL/wglext.h b/programs/develop/libraries/Mesa/include/GL/wglext.h new file mode 100644 index 000000000..e60c6527d --- /dev/null +++ b/programs/develop/libraries/Mesa/include/GL/wglext.h @@ -0,0 +1,901 @@ +#ifndef __wglext_h_ +#define __wglext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2007-2010 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Function declaration macros - to move into glplatform.h */ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +/*************************************************************/ + +/* Header file version number */ +/* wglext.h last updated 2010/08/06 */ +/* Current version at http://www.opengl.org/registry/ */ +#define WGL_WGLEXT_VERSION 22 + +#ifndef WGL_ARB_buffer_region +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 +#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 +#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 +#endif + +#ifndef WGL_ARB_multisample +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 +#endif + +#ifndef WGL_ARB_extensions_string +#endif + +#ifndef WGL_ARB_pixel_format +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C +#endif + +#ifndef WGL_ARB_make_current_read +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 +#endif + +#ifndef WGL_ARB_pbuffer +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LOST_ARB 0x2036 +#endif + +#ifndef WGL_ARB_render_texture +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +#define WGL_TEXTURE_FORMAT_ARB 0x2072 +#define WGL_TEXTURE_TARGET_ARB 0x2073 +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 +#define WGL_TEXTURE_RGB_ARB 0x2075 +#define WGL_TEXTURE_RGBA_ARB 0x2076 +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 +#define WGL_TEXTURE_1D_ARB 0x2079 +#define WGL_TEXTURE_2D_ARB 0x207A +#define WGL_MIPMAP_LEVEL_ARB 0x207B +#define WGL_CUBE_MAP_FACE_ARB 0x207C +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 +#define WGL_FRONT_LEFT_ARB 0x2083 +#define WGL_FRONT_RIGHT_ARB 0x2084 +#define WGL_BACK_LEFT_ARB 0x2085 +#define WGL_BACK_RIGHT_ARB 0x2086 +#define WGL_AUX0_ARB 0x2087 +#define WGL_AUX1_ARB 0x2088 +#define WGL_AUX2_ARB 0x2089 +#define WGL_AUX3_ARB 0x208A +#define WGL_AUX4_ARB 0x208B +#define WGL_AUX5_ARB 0x208C +#define WGL_AUX6_ARB 0x208D +#define WGL_AUX7_ARB 0x208E +#define WGL_AUX8_ARB 0x208F +#define WGL_AUX9_ARB 0x2090 +#endif + +#ifndef WGL_ARB_pixel_format_float +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 +#endif + +#ifndef WGL_ARB_framebuffer_sRGB +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 +#endif + +#ifndef WGL_ARB_create_context +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define ERROR_INVALID_VERSION_ARB 0x2095 +#endif + +#ifndef WGL_ARB_create_context_profile +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define ERROR_INVALID_PROFILE_ARB 0x2096 +#endif + +#ifndef WGL_ARB_create_context_robustness +#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 +#endif + +#ifndef WGL_EXT_make_current_read +#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 +#endif + +#ifndef WGL_EXT_pixel_format +#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 +#define WGL_DRAW_TO_WINDOW_EXT 0x2001 +#define WGL_DRAW_TO_BITMAP_EXT 0x2002 +#define WGL_ACCELERATION_EXT 0x2003 +#define WGL_NEED_PALETTE_EXT 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 +#define WGL_SWAP_METHOD_EXT 0x2007 +#define WGL_NUMBER_OVERLAYS_EXT 0x2008 +#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 +#define WGL_TRANSPARENT_EXT 0x200A +#define WGL_TRANSPARENT_VALUE_EXT 0x200B +#define WGL_SHARE_DEPTH_EXT 0x200C +#define WGL_SHARE_STENCIL_EXT 0x200D +#define WGL_SHARE_ACCUM_EXT 0x200E +#define WGL_SUPPORT_GDI_EXT 0x200F +#define WGL_SUPPORT_OPENGL_EXT 0x2010 +#define WGL_DOUBLE_BUFFER_EXT 0x2011 +#define WGL_STEREO_EXT 0x2012 +#define WGL_PIXEL_TYPE_EXT 0x2013 +#define WGL_COLOR_BITS_EXT 0x2014 +#define WGL_RED_BITS_EXT 0x2015 +#define WGL_RED_SHIFT_EXT 0x2016 +#define WGL_GREEN_BITS_EXT 0x2017 +#define WGL_GREEN_SHIFT_EXT 0x2018 +#define WGL_BLUE_BITS_EXT 0x2019 +#define WGL_BLUE_SHIFT_EXT 0x201A +#define WGL_ALPHA_BITS_EXT 0x201B +#define WGL_ALPHA_SHIFT_EXT 0x201C +#define WGL_ACCUM_BITS_EXT 0x201D +#define WGL_ACCUM_RED_BITS_EXT 0x201E +#define WGL_ACCUM_GREEN_BITS_EXT 0x201F +#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 +#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 +#define WGL_DEPTH_BITS_EXT 0x2022 +#define WGL_STENCIL_BITS_EXT 0x2023 +#define WGL_AUX_BUFFERS_EXT 0x2024 +#define WGL_NO_ACCELERATION_EXT 0x2025 +#define WGL_GENERIC_ACCELERATION_EXT 0x2026 +#define WGL_FULL_ACCELERATION_EXT 0x2027 +#define WGL_SWAP_EXCHANGE_EXT 0x2028 +#define WGL_SWAP_COPY_EXT 0x2029 +#define WGL_SWAP_UNDEFINED_EXT 0x202A +#define WGL_TYPE_RGBA_EXT 0x202B +#define WGL_TYPE_COLORINDEX_EXT 0x202C +#endif + +#ifndef WGL_EXT_pbuffer +#define WGL_DRAW_TO_PBUFFER_EXT 0x202D +#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E +#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 +#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 +#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 +#define WGL_PBUFFER_LARGEST_EXT 0x2033 +#define WGL_PBUFFER_WIDTH_EXT 0x2034 +#define WGL_PBUFFER_HEIGHT_EXT 0x2035 +#endif + +#ifndef WGL_EXT_depth_float +#define WGL_DEPTH_FLOAT_EXT 0x2040 +#endif + +#ifndef WGL_3DFX_multisample +#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 +#define WGL_SAMPLES_3DFX 0x2061 +#endif + +#ifndef WGL_EXT_multisample +#define WGL_SAMPLE_BUFFERS_EXT 0x2041 +#define WGL_SAMPLES_EXT 0x2042 +#endif + +#ifndef WGL_I3D_digital_video_control +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 +#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 +#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 +#endif + +#ifndef WGL_I3D_gamma +#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E +#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F +#endif + +#ifndef WGL_I3D_genlock +#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 +#define WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D 0x2045 +#define WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D 0x2046 +#define WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D 0x2047 +#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 +#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 +#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A +#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B +#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C +#endif + +#ifndef WGL_I3D_image_buffer +#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 +#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 +#endif + +#ifndef WGL_I3D_swap_frame_lock +#endif + +#ifndef WGL_NV_render_depth_texture +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 +#define WGL_DEPTH_COMPONENT_NV 0x20A7 +#endif + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 +#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 +#endif + +#ifndef WGL_ATI_pixel_format_float +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 +#endif + +#ifndef WGL_NV_float_buffer +#define WGL_FLOAT_COMPONENTS_NV 0x20B0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 +#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 +#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 +#endif + +#ifndef WGL_3DL_stereo_control +#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 +#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 +#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 +#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 +#endif + +#ifndef WGL_EXT_pixel_format_packed_float +#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 +#endif + +#ifndef WGL_EXT_framebuffer_sRGB +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 +#endif + +#ifndef WGL_NV_present_video +#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 +#endif + +#ifndef WGL_NV_video_out +#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 +#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 +#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 +#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 +#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 +#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 +#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define WGL_VIDEO_OUT_FRAME 0x20C8 +#define WGL_VIDEO_OUT_FIELD_1 0x20C9 +#define WGL_VIDEO_OUT_FIELD_2 0x20CA +#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB +#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC +#endif + +#ifndef WGL_NV_swap_group +#endif + +#ifndef WGL_NV_gpu_affinity +#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 +#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 +#endif + +#ifndef WGL_AMD_gpu_association +#define WGL_GPU_VENDOR_AMD 0x1F00 +#define WGL_GPU_RENDERER_STRING_AMD 0x1F01 +#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define WGL_GPU_RAM_AMD 0x21A3 +#define WGL_GPU_CLOCK_AMD 0x21A4 +#define WGL_GPU_NUM_PIPES_AMD 0x21A5 +#define WGL_GPU_NUM_SIMD_AMD 0x21A6 +#define WGL_GPU_NUM_RB_AMD 0x21A7 +#define WGL_GPU_NUM_SPI_AMD 0x21A8 +#endif + +#ifndef WGL_NV_video_capture +#define WGL_UNIQUE_ID_NV 0x20CE +#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF +#endif + +#ifndef WGL_NV_copy_image +#endif + +#ifndef WGL_NV_multisample_coverage +#define WGL_COVERAGE_SAMPLES_NV 0x2042 +#define WGL_COLOR_SAMPLES_NV 0x20B9 +#endif + +#ifndef WGL_EXT_create_context_es2_profile +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 +#endif + + +/*************************************************************/ + +#ifndef WGL_ARB_pbuffer +DECLARE_HANDLE(HPBUFFERARB); +#endif +#ifndef WGL_EXT_pbuffer +DECLARE_HANDLE(HPBUFFEREXT); +#endif +#ifndef WGL_NV_present_video +DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); +#endif +#ifndef WGL_NV_video_output +DECLARE_HANDLE(HPVIDEODEV); +#endif +#ifndef WGL_NV_gpu_affinity +DECLARE_HANDLE(HPGPUNV); +DECLARE_HANDLE(HGPUNV); + +typedef struct _GPU_DEVICE { + DWORD cb; + CHAR DeviceName[32]; + CHAR DeviceString[128]; + DWORD Flags; + RECT rcVirtualScreen; +} GPU_DEVICE, *PGPU_DEVICE; +#endif +#ifndef WGL_NV_video_capture +DECLARE_HANDLE(HVIDEOINPUTDEVICENV); +#endif + +#ifndef WGL_ARB_buffer_region +#define WGL_ARB_buffer_region 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern HANDLE WINAPI wglCreateBufferRegionARB (HDC hDC, int iLayerPlane, UINT uType); +extern VOID WINAPI wglDeleteBufferRegionARB (HANDLE hRegion); +extern BOOL WINAPI wglSaveBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height); +extern BOOL WINAPI wglRestoreBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); +typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); +typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); +typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +#endif + +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 +#endif + +#ifndef WGL_ARB_extensions_string +#define WGL_ARB_extensions_string 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern const char * WINAPI wglGetExtensionsStringARB (HDC hdc); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); +#endif + +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglGetPixelFormatAttribivARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +extern BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +extern BOOL WINAPI wglChoosePixelFormatARB (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#endif + +#ifndef WGL_ARB_make_current_read +#define WGL_ARB_make_current_read 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglMakeContextCurrentARB (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +extern HDC WINAPI wglGetCurrentReadDCARB (void); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void); +#endif + +#ifndef WGL_ARB_pbuffer +#define WGL_ARB_pbuffer 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern HPBUFFERARB WINAPI wglCreatePbufferARB (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +extern HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB hPbuffer); +extern int WINAPI wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC); +extern BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB hPbuffer); +extern BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); +#endif + +#ifndef WGL_ARB_render_texture +#define WGL_ARB_render_texture 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer); +extern BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer); +extern BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB hPbuffer, const int *piAttribList); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList); +#endif + +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 +#endif + +#ifndef WGL_ARB_framebuffer_sRGB +#define WGL_ARB_framebuffer_sRGB 1 +#endif + +#ifndef WGL_ARB_create_context +#define WGL_ARB_create_context 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern HGLRC WINAPI wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int *attribList); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList); +#endif + +#ifndef WGL_ARB_create_context_profile +#define WGL_ARB_create_context_profile 1 +#endif + +#ifndef WGL_ARB_create_context_robustness +#define WGL_ARB_create_context_robustness 1 +#endif + +#ifndef WGL_EXT_display_color_table +#define WGL_EXT_display_color_table 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort id); +extern GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *table, GLuint length); +extern GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort id); +extern VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort id); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length); +typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); +#endif + +#ifndef WGL_EXT_extensions_string +#define WGL_EXT_extensions_string 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern const char * WINAPI wglGetExtensionsStringEXT (void); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); +#endif + +#ifndef WGL_EXT_make_current_read +#define WGL_EXT_make_current_read 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglMakeContextCurrentEXT (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +extern HDC WINAPI wglGetCurrentReadDCEXT (void); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void); +#endif + +#ifndef WGL_EXT_pbuffer +#define WGL_EXT_pbuffer 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +extern HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer); +extern int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC hDC); +extern BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer); +extern BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); +#endif + +#ifndef WGL_EXT_pixel_format +#define WGL_EXT_pixel_format 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); +extern BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); +extern BOOL WINAPI wglChoosePixelFormatEXT (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#endif + +#ifndef WGL_EXT_swap_control +#define WGL_EXT_swap_control 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglSwapIntervalEXT (int interval); +extern int WINAPI wglGetSwapIntervalEXT (void); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); +typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); +#endif + +#ifndef WGL_EXT_depth_float +#define WGL_EXT_depth_float 1 +#endif + +#ifndef WGL_NV_vertex_array_range +#define WGL_NV_vertex_array_range 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern void* WINAPI wglAllocateMemoryNV (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +extern void WINAPI wglFreeMemoryNV (void *pointer); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef void* (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); +#endif + +#ifndef WGL_3DFX_multisample +#define WGL_3DFX_multisample 1 +#endif + +#ifndef WGL_EXT_multisample +#define WGL_EXT_multisample 1 +#endif + +#ifndef WGL_OML_sync_control +#define WGL_OML_sync_control 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglGetSyncValuesOML (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); +extern BOOL WINAPI wglGetMscRateOML (HDC hdc, INT32 *numerator, INT32 *denominator); +extern INT64 WINAPI wglSwapBuffersMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +extern INT64 WINAPI wglSwapLayerBuffersMscOML (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +extern BOOL WINAPI wglWaitForMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); +extern BOOL WINAPI wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator); +typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); +#endif + +#ifndef WGL_I3D_digital_video_control +#define WGL_I3D_digital_video_control 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC hDC, int iAttribute, int *piValue); +extern BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC hDC, int iAttribute, const int *piValue); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); +typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); +#endif + +#ifndef WGL_I3D_gamma +#define WGL_I3D_gamma 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglGetGammaTableParametersI3D (HDC hDC, int iAttribute, int *piValue); +extern BOOL WINAPI wglSetGammaTableParametersI3D (HDC hDC, int iAttribute, const int *piValue); +extern BOOL WINAPI wglGetGammaTableI3D (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); +extern BOOL WINAPI wglSetGammaTableI3D (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); +#endif + +#ifndef WGL_I3D_genlock +#define WGL_I3D_genlock 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglEnableGenlockI3D (HDC hDC); +extern BOOL WINAPI wglDisableGenlockI3D (HDC hDC); +extern BOOL WINAPI wglIsEnabledGenlockI3D (HDC hDC, BOOL *pFlag); +extern BOOL WINAPI wglGenlockSourceI3D (HDC hDC, UINT uSource); +extern BOOL WINAPI wglGetGenlockSourceI3D (HDC hDC, UINT *uSource); +extern BOOL WINAPI wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge); +extern BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC hDC, UINT *uEdge); +extern BOOL WINAPI wglGenlockSampleRateI3D (HDC hDC, UINT uRate); +extern BOOL WINAPI wglGetGenlockSampleRateI3D (HDC hDC, UINT *uRate); +extern BOOL WINAPI wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay); +extern BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC hDC, UINT *uDelay); +extern BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge); +typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay); +typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); +#endif + +#ifndef WGL_I3D_image_buffer +#define WGL_I3D_image_buffer 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern LPVOID WINAPI wglCreateImageBufferI3D (HDC hDC, DWORD dwSize, UINT uFlags); +extern BOOL WINAPI wglDestroyImageBufferI3D (HDC hDC, LPVOID pAddress); +extern BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); +extern BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC hDC, const LPVOID *pAddress, UINT count); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); +typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); +typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); +typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count); +#endif + +#ifndef WGL_I3D_swap_frame_lock +#define WGL_I3D_swap_frame_lock 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglEnableFrameLockI3D (void); +extern BOOL WINAPI wglDisableFrameLockI3D (void); +extern BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *pFlag); +extern BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *pFlag); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag); +#endif + +#ifndef WGL_I3D_swap_frame_usage +#define WGL_I3D_swap_frame_usage 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglGetFrameUsageI3D (float *pUsage); +extern BOOL WINAPI wglBeginFrameTrackingI3D (void); +extern BOOL WINAPI wglEndFrameTrackingI3D (void); +extern BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage); +typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); +#endif + +#ifndef WGL_ATI_pixel_format_float +#define WGL_ATI_pixel_format_float 1 +#endif + +#ifndef WGL_NV_float_buffer +#define WGL_NV_float_buffer 1 +#endif + +#ifndef WGL_3DL_stereo_control +#define WGL_3DL_stereo_control 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglSetStereoEmitterState3DL (HDC hDC, UINT uState); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); +#endif + +#ifndef WGL_EXT_pixel_format_packed_float +#define WGL_EXT_pixel_format_packed_float 1 +#endif + +#ifndef WGL_EXT_framebuffer_sRGB +#define WGL_EXT_framebuffer_sRGB 1 +#endif + +#ifndef WGL_NV_present_video +#define WGL_NV_present_video 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern int WINAPI wglEnumerateVideoDevicesNV (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList); +extern BOOL WINAPI wglBindVideoDeviceNV (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); +extern BOOL WINAPI wglQueryCurrentContextNV (int iAttribute, int *piValue); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList); +typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); +typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int *piValue); +#endif + +#ifndef WGL_NV_video_output +#define WGL_NV_video_output 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglGetVideoDeviceNV (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); +extern BOOL WINAPI wglReleaseVideoDeviceNV (HPVIDEODEV hVideoDevice); +extern BOOL WINAPI wglBindVideoImageNV (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +extern BOOL WINAPI wglReleaseVideoImageNV (HPBUFFERARB hPbuffer, int iVideoBuffer); +extern BOOL WINAPI wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); +extern BOOL WINAPI wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); +typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); +typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +#endif + +#ifndef WGL_NV_swap_group +#define WGL_NV_swap_group 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglJoinSwapGroupNV (HDC hDC, GLuint group); +extern BOOL WINAPI wglBindSwapBarrierNV (GLuint group, GLuint barrier); +extern BOOL WINAPI wglQuerySwapGroupNV (HDC hDC, GLuint *group, GLuint *barrier); +extern BOOL WINAPI wglQueryMaxSwapGroupsNV (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); +extern BOOL WINAPI wglQueryFrameCountNV (HDC hDC, GLuint *count); +extern BOOL WINAPI wglResetFrameCountNV (HDC hDC); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); +typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); +typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint *group, GLuint *barrier); +typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint *count); +typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); +#endif + +#ifndef WGL_NV_gpu_affinity +#define WGL_NV_gpu_affinity 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu); +extern BOOL WINAPI wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +extern HDC WINAPI wglCreateAffinityDCNV (const HGPUNV *phGpuList); +extern BOOL WINAPI wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +extern BOOL WINAPI wglDeleteDCNV (HDC hdc); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); +typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); +typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); +#endif + +#ifndef WGL_AMD_gpu_association +#define WGL_AMD_gpu_association 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids); +extern INT WINAPI wglGetGPUInfoAMD (UINT id, int property, GLenum dataType, UINT size, void *data); +extern UINT WINAPI wglGetContextGPUIDAMD (HGLRC hglrc); +extern HGLRC WINAPI wglCreateAssociatedContextAMD (UINT id); +extern HGLRC WINAPI wglCreateAssociatedContextAttribsAMD (UINT id, HGLRC hShareContext, const int *attribList); +extern BOOL WINAPI wglDeleteAssociatedContextAMD (HGLRC hglrc); +extern BOOL WINAPI wglMakeAssociatedContextCurrentAMD (HGLRC hglrc); +extern HGLRC WINAPI wglGetCurrentAssociatedContextAMD (void); +extern VOID WINAPI wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids); +typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, int property, GLenum dataType, UINT size, void *data); +typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int *attribList); +typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); +typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +#ifndef WGL_NV_video_capture +#define WGL_NV_video_capture 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglBindVideoCaptureDeviceNV (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +extern UINT WINAPI wglEnumerateVideoCaptureDevicesNV (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList); +extern BOOL WINAPI wglLockVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +extern BOOL WINAPI wglQueryVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); +extern BOOL WINAPI wglReleaseVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList); +typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +#endif + +#ifndef WGL_NV_copy_image +#define WGL_NV_copy_image 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef WGL_NV_multisample_coverage +#define WGL_NV_multisample_coverage 1 +#endif + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/programs/develop/libraries/Mesa/include/GL/wmesa.h b/programs/develop/libraries/Mesa/include/GL/wmesa.h new file mode 100644 index 000000000..f5f4f273b --- /dev/null +++ b/programs/develop/libraries/Mesa/include/GL/wmesa.h @@ -0,0 +1,141 @@ +/* + * Mesa 3-D graphics library + * Version: 3.0 + * Copyright (C) 1995-1998 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * + */ + + +/* + * Windows driver by: Mark E. Peterson (markp@ic.mankato.mn.us) + * Updated by Li Wei (liwei@aiar.xjtu.edu.cn) + * + * + *************************************************************** + * WMesa * + * version 2.3 * + * * + * By * + * Li Wei * + * Institute of Artificial Intelligence & Robotics * + * Xi'an Jiaotong University * + * Email: liwei@aiar.xjtu.edu.cn * + * Web page: http://sun.aiar.xjtu.edu.cn * + * * + * July 7th, 1997 * + *************************************************************** + */ + + +#ifndef WMESA_H +#define WMESA_H + + +#ifdef __cplusplus +extern "C" { +#endif + + +#include "GL/gl.h" + +#if defined(_MSV_VER) && !defined(__GNUC__) +# pragma warning (disable:4273) +# pragma warning( disable : 4244 ) /* '=' : conversion from 'const double ' to 'float ', possible loss of data */ +# pragma warning( disable : 4018 ) /* '<' : signed/unsigned mismatch */ +# pragma warning( disable : 4305 ) /* '=' : truncation from 'const double ' to 'float ' */ +# pragma warning( disable : 4013 ) /* 'function' undefined; assuming extern returning int */ +# pragma warning( disable : 4761 ) /* integral size mismatch in argument; conversion supplied */ +# pragma warning( disable : 4273 ) /* 'identifier' : inconsistent DLL linkage. dllexport assumed */ +# if (MESA_WARNQUIET>1) +# pragma warning( disable : 4146 ) /* unary minus operator applied to unsigned type, result still unsigned */ +# endif +#endif + +/* + * This is the WMesa context 'handle': + */ +typedef struct wmesa_context *WMesaContext; + + + +/* + * Create a new WMesaContext for rendering into a window. You must + * have already created the window of correct visual type and with an + * appropriate colormap. + * + * Input: + * hDC - Windows device or memory context + * Pal - Palette to use + * rgb_flag - GL_TRUE = RGB mode, + * GL_FALSE = color index mode + * db_flag - GL_TRUE = double-buffered, + * GL_FALSE = single buffered + * alpha_flag - GL_TRUE = create software alpha buffer, + * GL_FALSE = no software alpha buffer + * + * Note: Indexed mode requires double buffering under Windows. + * + * Return: a WMesa_context or NULL if error. + */ +extern WMesaContext WMesaCreateContext(HDC hDC,HPALETTE* pPal, + GLboolean rgb_flag, + GLboolean db_flag, + GLboolean alpha_flag); + + +/* + * Destroy a rendering context as returned by WMesaCreateContext() + */ +extern void WMesaDestroyContext( WMesaContext ctx ); + + + +/* + * Make the specified context the current one. + */ +extern void WMesaMakeCurrent( WMesaContext ctx, HDC hdc ); + + +/* + * Return a handle to the current context. + */ +extern WMesaContext WMesaGetCurrentContext( void ); + + +/* + * Swap the front and back buffers for the current context. No action + * taken if the context is not double buffered. + */ +extern void WMesaSwapBuffers(HDC hdc); + + +/* + * In indexed color mode we need to know when the palette changes. + */ +extern void WMesaPaletteChange(HPALETTE Pal); + +extern void WMesaMove(void); + +void WMesaShareLists(WMesaContext ctx_to_share, WMesaContext ctx); + +#ifdef __cplusplus +} +#endif + + +#endif + diff --git a/programs/develop/libraries/Mesa/include/GLES/egl.h b/programs/develop/libraries/Mesa/include/GLES/egl.h new file mode 100644 index 000000000..5778e0050 --- /dev/null +++ b/programs/develop/libraries/Mesa/include/GLES/egl.h @@ -0,0 +1,15 @@ +/* + * Skeleton egl.h to provide compatibility for early GLES 1.0 + * applications. Several early implementations included gl.h + * in egl.h leading applications to include only egl.h + * + * $Revision: 6252 $ on $Date:: 2008-08-06 16:35:08 -0700 #$ + */ + +#ifndef __legacy_egl_h_ +#define __legacy_egl_h_ + +#include +#include + +#endif /* __legacy_egl_h_ */ diff --git a/programs/develop/libraries/Mesa/include/GLES/gl.h b/programs/develop/libraries/Mesa/include/GLES/gl.h new file mode 100644 index 000000000..5b8d85a92 --- /dev/null +++ b/programs/develop/libraries/Mesa/include/GLES/gl.h @@ -0,0 +1,770 @@ +#ifndef __gl_h_ +#define __gl_h_ + +/* $Revision: 10601 $ on $Date:: 2010-03-04 22:15:27 -0800 #$ */ + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +typedef void GLvoid; +typedef char GLchar; +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef khronos_int8_t GLbyte; +typedef short GLshort; +typedef int GLint; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; +typedef khronos_int32_t GLclampx; + +typedef khronos_intptr_t GLintptr; +typedef khronos_ssize_t GLsizeiptr; + + +/*************************************************************/ + +/* OpenGL ES core versions */ +#define GL_VERSION_ES_CM_1_0 1 +#define GL_VERSION_ES_CL_1_0 1 +#define GL_VERSION_ES_CM_1_1 1 +#define GL_VERSION_ES_CL_1_1 1 + +/* ClearBufferMask */ +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 + +/* Boolean */ +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* BeginMode */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 + +/* AlphaFunction */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 + +/* BlendingFactorDest */ +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 + +/* BlendingFactorSrc */ +/* GL_ZERO */ +/* GL_ONE */ +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +/* GL_SRC_ALPHA */ +/* GL_ONE_MINUS_SRC_ALPHA */ +/* GL_DST_ALPHA */ +/* GL_ONE_MINUS_DST_ALPHA */ + +/* ClipPlaneName */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* ColorMaterialFace */ +/* GL_FRONT_AND_BACK */ + +/* ColorMaterialParameter */ +/* GL_AMBIENT_AND_DIFFUSE */ + +/* ColorPointerType */ +/* GL_UNSIGNED_BYTE */ +/* GL_FLOAT */ +/* GL_FIXED */ + +/* CullFaceMode */ +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 + +/* DepthFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* EnableCap */ +#define GL_FOG 0x0B60 +#define GL_LIGHTING 0x0B50 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_BLEND 0x0BE2 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +/* GL_LIGHT0 */ +/* GL_LIGHT1 */ +/* GL_LIGHT2 */ +/* GL_LIGHT3 */ +/* GL_LIGHT4 */ +/* GL_LIGHT5 */ +/* GL_LIGHT6 */ +/* GL_LIGHT7 */ +#define GL_POINT_SMOOTH 0x0B10 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_NORMALIZE 0x0BA1 +#define GL_RESCALE_NORMAL 0x803A +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 + +/* ErrorCode */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* FogMode */ +/* GL_LINEAR */ +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* FogParameter */ +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 + +/* FrontFaceDirection */ +#define GL_CW 0x0900 +#define GL_CCW 0x0901 + +/* GetPName */ +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_LINE_WIDTH 0x0B21 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_SHADE_MODEL 0x0B54 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB + +/* GetTextureParameter */ +/* GL_TEXTURE_MAG_FILTER */ +/* GL_TEXTURE_MIN_FILTER */ +/* GL_TEXTURE_WRAP_S */ +/* GL_TEXTURE_WRAP_T */ + +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 + +/* HintMode */ +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* HintTarget */ +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_FOG_HINT 0x0C54 +#define GL_GENERATE_MIPMAP_HINT 0x8192 + +/* LightModelParameter */ +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 + +/* LightParameter */ +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 + +/* DataType */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C + +/* LogicOp */ +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F + +/* MaterialFace */ +/* GL_FRONT_AND_BACK */ + +/* MaterialParameter */ +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +/* GL_AMBIENT */ +/* GL_DIFFUSE */ +/* GL_SPECULAR */ + +/* MatrixMode */ +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* NormalPointerType */ +/* GL_BYTE */ +/* GL_SHORT */ +/* GL_FLOAT */ +/* GL_FIXED */ + +/* PixelFormat */ +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A + +/* PixelStoreParameter */ +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 + +/* PixelType */ +/* GL_UNSIGNED_BYTE */ +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 + +/* ShadingModel */ +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 + +/* StencilFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* StencilOp */ +/* GL_ZERO */ +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +/* GL_INVERT */ + +/* StringName */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* TexCoordPointerType */ +/* GL_SHORT */ +/* GL_FLOAT */ +/* GL_FIXED */ +/* GL_BYTE */ + +/* TextureEnvMode */ +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +/* GL_BLEND */ +#define GL_ADD 0x0104 +/* GL_REPLACE */ + +/* TextureEnvParameter */ +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 + +/* TextureEnvTarget */ +#define GL_TEXTURE_ENV 0x2300 + +/* TextureMagFilter */ +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 + +/* TextureMinFilter */ +/* GL_NEAREST */ +/* GL_LINEAR */ +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 + +/* TextureParameterName */ +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_GENERATE_MIPMAP 0x8191 + +/* TextureTarget */ +/* GL_TEXTURE_2D */ + +/* TextureUnit */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 + +/* TextureWrapMode */ +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F + +/* VertexPointerType */ +/* GL_SHORT */ +/* GL_FLOAT */ +/* GL_FIXED */ +/* GL_BYTE */ + +/* LightName */ +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 + +/* Buffer Objects */ +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 + +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A + +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 + +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 + +/* Texture combine + dot3 */ +#define GL_SUBTRACT 0x84E7 +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A + +#define GL_ALPHA_SCALE 0x0D1C + +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC1_ALPHA 0x8589 +#define GL_SRC2_ALPHA 0x858A + +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF + +/*------------------------------------------------------------------------* + * required OES extension tokens + *------------------------------------------------------------------------*/ + +/* OES_read_format */ +#ifndef GL_OES_read_format +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif + +/* GL_OES_compressed_paletted_texture */ +#ifndef GL_OES_compressed_paletted_texture +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif + +/* OES_point_size_array */ +#ifndef GL_OES_point_size_array +#define GL_POINT_SIZE_ARRAY_OES 0x8B9C +#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A +#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B +#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C +#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F +#endif + +/* GL_OES_point_sprite */ +#ifndef GL_OES_point_sprite +#define GL_POINT_SPRITE_OES 0x8861 +#define GL_COORD_REPLACE_OES 0x8862 +#endif + +/*************************************************************/ + +/* Available only in Common profile */ +GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref); +GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GL_API void GL_APIENTRY glClearDepthf (GLclampf depth); +GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation); +GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); +GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]); +GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glLineWidth (GLfloat width); +GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m); +GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m); +GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glPointSize (GLfloat size); +GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); +GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); + +/* Available in both Common and Common-Lite profiles */ +GL_API void GL_APIENTRY glActiveTexture (GLenum texture); +GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref); +GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +GL_API void GL_APIENTRY glClear (GLbitfield mask); +GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +GL_API void GL_APIENTRY glClearDepthx (GLclampx depth); +GL_API void GL_APIENTRY glClearStencil (GLint s); +GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture); +GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation); +GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_API void GL_APIENTRY glCullFace (GLenum mode); +GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GL_API void GL_APIENTRY glDepthFunc (GLenum func); +GL_API void GL_APIENTRY glDepthMask (GLboolean flag); +GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); +GL_API void GL_APIENTRY glDisable (GLenum cap); +GL_API void GL_APIENTRY glDisableClientState (GLenum array); +GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +GL_API void GL_APIENTRY glEnable (GLenum cap); +GL_API void GL_APIENTRY glEnableClientState (GLenum array); +GL_API void GL_APIENTRY glFinish (void); +GL_API void GL_APIENTRY glFlush (void); +GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glFrontFace (GLenum mode); +GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); +GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]); +GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GL_API GLenum GL_APIENTRY glGetError (void); +GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params); +GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetPointerv (GLenum pname, GLvoid **params); +GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name); +GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params); +GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glLineWidthx (GLfixed width); +GL_API void GL_APIENTRY glLoadIdentity (void); +GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m); +GL_API void GL_APIENTRY glLogicOp (GLenum opcode); +GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glMatrixMode (GLenum mode); +GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m); +GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); +GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glPointSizex (GLfixed size); +GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); +GL_API void GL_APIENTRY glPopMatrix (void); +GL_API void GL_APIENTRY glPushMatrix (void); +GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); +GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); +GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_API void GL_APIENTRY glShadeModel (GLenum mode); +GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_API void GL_APIENTRY glStencilMask (GLuint mask); +GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); +GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); +GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +/*------------------------------------------------------------------------* + * Required OES extension functions + *------------------------------------------------------------------------*/ + +/* GL_OES_read_format */ +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#endif + +/* GL_OES_compressed_paletted_texture */ +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#endif + +/* GL_OES_point_size_array */ +#ifndef GL_OES_point_size_array +#define GL_OES_point_size_array 1 +GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +/* GL_OES_point_sprite */ +#ifndef GL_OES_point_sprite +#define GL_OES_point_sprite 1 +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* __gl_h_ */ + diff --git a/programs/develop/libraries/Mesa/include/GLES/glext.h b/programs/develop/libraries/Mesa/include/GLES/glext.h new file mode 100644 index 000000000..162909a80 --- /dev/null +++ b/programs/develop/libraries/Mesa/include/GLES/glext.h @@ -0,0 +1,1001 @@ +#ifndef __glext_h_ +#define __glext_h_ + +/* $Revision: 10965 $ on $Date:: 2010-04-09 02:11:29 -0700 #$ */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +#ifndef GL_APIENTRYP +# define GL_APIENTRYP GL_APIENTRY* +#endif + +/*------------------------------------------------------------------------* + * OES extension tokens + *------------------------------------------------------------------------*/ + +/* GL_OES_blend_equation_separate */ +#ifndef GL_OES_blend_equation_separate +/* BLEND_EQUATION_RGB_OES same as BLEND_EQUATION_OES */ +#define GL_BLEND_EQUATION_RGB_OES 0x8009 +#define GL_BLEND_EQUATION_ALPHA_OES 0x883D +#endif + +/* GL_OES_blend_func_separate */ +#ifndef GL_OES_blend_func_separate +#define GL_BLEND_DST_RGB_OES 0x80C8 +#define GL_BLEND_SRC_RGB_OES 0x80C9 +#define GL_BLEND_DST_ALPHA_OES 0x80CA +#define GL_BLEND_SRC_ALPHA_OES 0x80CB +#endif + +/* GL_OES_blend_subtract */ +#ifndef GL_OES_blend_subtract +#define GL_BLEND_EQUATION_OES 0x8009 +#define GL_FUNC_ADD_OES 0x8006 +#define GL_FUNC_SUBTRACT_OES 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B +#endif + +/* GL_OES_compressed_ETC1_RGB8_texture */ +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_ETC1_RGB8_OES 0x8D64 +#endif + +/* GL_OES_depth24 */ +#ifndef GL_OES_depth24 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#endif + +/* GL_OES_depth32 */ +#ifndef GL_OES_depth32 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#endif + +/* GL_OES_draw_texture */ +#ifndef GL_OES_draw_texture +#define GL_TEXTURE_CROP_RECT_OES 0x8B9D +#endif + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +typedef void* GLeglImageOES; +#endif + +/* GL_OES_element_index_uint */ +#ifndef GL_OES_element_index_uint +#define GL_UNSIGNED_INT 0x1405 +#endif + +/* GL_OES_fixed_point */ +#ifndef GL_OES_fixed_point +#define GL_FIXED_OES 0x140C +#endif + +/* GL_OES_framebuffer_object */ +#ifndef GL_OES_framebuffer_object +#define GL_NONE_OES 0 +#define GL_FRAMEBUFFER_OES 0x8D40 +#define GL_RENDERBUFFER_OES 0x8D41 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGB565_OES 0x8D62 +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_RENDERBUFFER_WIDTH_OES 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3 +#define GL_COLOR_ATTACHMENT0_OES 0x8CE0 +#define GL_DEPTH_ATTACHMENT_OES 0x8D00 +#define GL_STENCIL_ATTACHMENT_OES 0x8D20 +#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA +#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD +#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6 +#define GL_RENDERBUFFER_BINDING_OES 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506 +#endif + +/* GL_OES_mapbuffer */ +#ifndef GL_OES_mapbuffer +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_BUFFER_ACCESS_OES 0x88BB +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD +#endif + +/* GL_OES_matrix_get */ +#ifndef GL_OES_matrix_get +#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D +#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E +#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F +#endif + +/* GL_OES_matrix_palette */ +#ifndef GL_OES_matrix_palette +#define GL_MAX_VERTEX_UNITS_OES 0x86A4 +#define GL_MAX_PALETTE_MATRICES_OES 0x8842 +#define GL_MATRIX_PALETTE_OES 0x8840 +#define GL_MATRIX_INDEX_ARRAY_OES 0x8844 +#define GL_WEIGHT_ARRAY_OES 0x86AD +#define GL_CURRENT_PALETTE_MATRIX_OES 0x8843 +#define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849 +#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E +#define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB +#define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA +#define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E +#endif + +/* GL_OES_packed_depth_stencil */ +#ifndef GL_OES_packed_depth_stencil +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#endif + +/* GL_OES_rgb8_rgba8 */ +#ifndef GL_OES_rgb8_rgba8 +#define GL_RGB8_OES 0x8051 +#define GL_RGBA8_OES 0x8058 +#endif + +/* GL_OES_stencil1 */ +#ifndef GL_OES_stencil1 +#define GL_STENCIL_INDEX1_OES 0x8D46 +#endif + +/* GL_OES_stencil4 */ +#ifndef GL_OES_stencil4 +#define GL_STENCIL_INDEX4_OES 0x8D47 +#endif + +/* GL_OES_stencil8 */ +#ifndef GL_OES_stencil8 +#define GL_STENCIL_INDEX8_OES 0x8D48 +#endif + +/* GL_OES_stencil_wrap */ +#ifndef GL_OES_stencil_wrap +#define GL_INCR_WRAP_OES 0x8507 +#define GL_DECR_WRAP_OES 0x8508 +#endif + +/* GL_OES_texture_cube_map */ +#ifndef GL_OES_texture_cube_map +#define GL_NORMAL_MAP_OES 0x8511 +#define GL_REFLECTION_MAP_OES 0x8512 +#define GL_TEXTURE_CUBE_MAP_OES 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C +#define GL_TEXTURE_GEN_MODE_OES 0x2500 +#define GL_TEXTURE_GEN_STR_OES 0x8D60 +#endif + +/* GL_OES_texture_mirrored_repeat */ +#ifndef GL_OES_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_OES 0x8370 +#endif + +/* GL_OES_vertex_array_object */ +#ifndef GL_OES_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 +#endif + +/*------------------------------------------------------------------------* + * AMD extension tokens + *------------------------------------------------------------------------*/ + +/* GL_AMD_compressed_3DC_texture */ +#ifndef GL_AMD_compressed_3DC_texture +#define GL_3DC_X_AMD 0x87F9 +#define GL_3DC_XY_AMD 0x87FA +#endif + +/* GL_AMD_compressed_ATC_texture */ +#ifndef GL_AMD_compressed_ATC_texture +#define GL_ATC_RGB_AMD 0x8C92 +#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 +#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE +#endif + +/*------------------------------------------------------------------------* + * APPLE extension tokens + *------------------------------------------------------------------------*/ + +/* GL_APPLE_texture_2D_limited_npot */ +/* No new tokens introduced by this extension. */ + +/*------------------------------------------------------------------------* + * EXT extension tokens + *------------------------------------------------------------------------*/ + +/* GL_EXT_blend_minmax */ +#ifndef GL_EXT_blend_minmax +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#endif + +/* GL_EXT_discard_framebuffer */ +#ifndef GL_EXT_discard_framebuffer +#define GL_COLOR_EXT 0x1800 +#define GL_DEPTH_EXT 0x1801 +#define GL_STENCIL_EXT 0x1802 +#endif + +/* GL_EXT_multi_draw_arrays */ +/* No new tokens introduced by this extension. */ + +/* GL_EXT_read_format_bgra */ +#ifndef GL_EXT_read_format_bgra +#define GL_BGRA_EXT 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 +#endif + +/* GL_EXT_texture_filter_anisotropic */ +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +/* GL_EXT_texture_format_BGRA8888 */ +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_BGRA_EXT 0x80E1 +#endif + +/* GL_EXT_texture_lod_bias */ +#ifndef GL_EXT_texture_lod_bias +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif + +/*------------------------------------------------------------------------* + * IMG extension tokens + *------------------------------------------------------------------------*/ + +/* GL_IMG_read_format */ +#ifndef GL_IMG_read_format +#define GL_BGRA_IMG 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 +#endif + +/* GL_IMG_texture_compression_pvrtc */ +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 +#endif + +/* GL_IMG_texture_env_enhanced_fixed_function */ +#ifndef GL_IMG_texture_env_enhanced_fixed_function +#define GL_MODULATE_COLOR_IMG 0x8C04 +#define GL_RECIP_ADD_SIGNED_ALPHA_IMG 0x8C05 +#define GL_TEXTURE_ALPHA_MODULATE_IMG 0x8C06 +#define GL_FACTOR_ALPHA_MODULATE_IMG 0x8C07 +#define GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8C08 +#define GL_ADD_BLEND_IMG 0x8C09 +#define GL_DOT3_RGBA_IMG 0x86AF +#endif + +/* GL_IMG_user_clip_plane */ +#ifndef GL_IMG_user_clip_plane +#define GL_CLIP_PLANE0_IMG 0x3000 +#define GL_CLIP_PLANE1_IMG 0x3001 +#define GL_CLIP_PLANE2_IMG 0x3002 +#define GL_CLIP_PLANE3_IMG 0x3003 +#define GL_CLIP_PLANE4_IMG 0x3004 +#define GL_CLIP_PLANE5_IMG 0x3005 +#define GL_MAX_CLIP_PLANES_IMG 0x0D32 +#endif + +/* GL_IMG_multisampled_render_to_texture */ +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 +#define GL_MAX_SAMPLES_IMG 0x9135 +#define GL_TEXTURE_SAMPLES_IMG 0x9136 +#endif + +/*------------------------------------------------------------------------* + * NV extension tokens + *------------------------------------------------------------------------*/ + +/* GL_NV_fence */ +#ifndef GL_NV_fence +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +#endif + +/*------------------------------------------------------------------------* + * QCOM extension tokens + *------------------------------------------------------------------------*/ + +/* GL_QCOM_driver_control */ +/* No new tokens introduced by this extension. */ + +/* GL_QCOM_extended_get */ +#ifndef GL_QCOM_extended_get +#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 +#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 +#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 +#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 +#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 +#define GL_TEXTURE_TYPE_QCOM 0x8BD7 +#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 +#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 +#define GL_TEXTURE_TARGET_QCOM 0x8BDA +#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB +#define GL_STATE_RESTORE 0x8BDC +#endif + +/* GL_QCOM_extended_get2 */ +/* No new tokens introduced by this extension. */ + +/* GL_QCOM_perfmon_global_mode */ +#ifndef GL_QCOM_perfmon_global_mode +#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 +#endif + +/* GL_QCOM_writeonly_rendering */ +#ifndef GL_QCOM_writeonly_rendering +#define GL_WRITEONLY_RENDERING_QCOM 0x8823 +#endif + +/* GL_QCOM_tiled_rendering */ +#ifndef GL_QCOM_tiled_rendering +#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 +#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 +#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 +#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 +#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 +#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 +#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 +#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 +#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 +#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 +#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 +#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 +#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 +#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 +#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 +#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 +#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 +#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 +#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 +#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 +#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 +#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 +#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 +#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 +#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 +#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 +#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 +#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 +#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 +#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 +#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 +#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 +#endif + +/*------------------------------------------------------------------------* + * End of extension tokens, start of corresponding extension functions + *------------------------------------------------------------------------*/ + +/*------------------------------------------------------------------------* + * OES extension functions + *------------------------------------------------------------------------*/ + +/* GL_OES_blend_equation_separate */ +#ifndef GL_OES_blend_equation_separate +#define GL_OES_blend_equation_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glBlendEquationSeparateOES (GLenum modeRGB, GLenum modeAlpha); +#endif +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEOESPROC) (GLenum modeRGB, GLenum modeAlpha); +#endif + +/* GL_OES_blend_func_separate */ +#ifndef GL_OES_blend_func_separate +#define GL_OES_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glBlendFuncSeparateOES (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEOESPROC) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif + +/* GL_OES_blend_subtract */ +#ifndef GL_OES_blend_subtract +#define GL_OES_blend_subtract 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glBlendEquationOES (GLenum mode); +#endif +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONOESPROC) (GLenum mode); +#endif + +/* GL_OES_byte_coordinates */ +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 +#endif + +/* GL_OES_compressed_ETC1_RGB8_texture */ +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_OES_compressed_ETC1_RGB8_texture 1 +#endif + +/* GL_OES_depth24 */ +#ifndef GL_OES_depth24 +#define GL_OES_depth24 1 +#endif + +/* GL_OES_depth32 */ +#ifndef GL_OES_depth32 +#define GL_OES_depth32 1 +#endif + +/* GL_OES_draw_texture */ +#ifndef GL_OES_draw_texture +#define GL_OES_draw_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glDrawTexsOES (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); +GL_API void GL_APIENTRY glDrawTexiOES (GLint x, GLint y, GLint z, GLint width, GLint height); +GL_API void GL_APIENTRY glDrawTexxOES (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); +GL_API void GL_APIENTRY glDrawTexsvOES (const GLshort *coords); +GL_API void GL_APIENTRY glDrawTexivOES (const GLint *coords); +GL_API void GL_APIENTRY glDrawTexxvOES (const GLfixed *coords); +GL_API void GL_APIENTRY glDrawTexfOES (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +GL_API void GL_APIENTRY glDrawTexfvOES (const GLfloat *coords); +#endif +typedef void (GL_APIENTRYP PFNGLDRAWTEXSOESPROC) (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); +typedef void (GL_APIENTRYP PFNGLDRAWTEXIOESPROC) (GLint x, GLint y, GLint z, GLint width, GLint height); +typedef void (GL_APIENTRYP PFNGLDRAWTEXXOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); +typedef void (GL_APIENTRYP PFNGLDRAWTEXSVOESPROC) (const GLshort *coords); +typedef void (GL_APIENTRYP PFNGLDRAWTEXIVOESPROC) (const GLint *coords); +typedef void (GL_APIENTRYP PFNGLDRAWTEXXVOESPROC) (const GLfixed *coords); +typedef void (GL_APIENTRYP PFNGLDRAWTEXFOESPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +typedef void (GL_APIENTRYP PFNGLDRAWTEXFVOESPROC) (const GLfloat *coords); +#endif + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GL_API void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#endif + +/* GL_OES_element_index_uint */ +#ifndef GL_OES_element_index_uint +#define GL_OES_element_index_uint 1 +#endif + +/* GL_OES_extended_matrix_palette */ +#ifndef GL_OES_extended_matrix_palette +#define GL_OES_extended_matrix_palette 1 +#endif + +/* GL_OES_fbo_render_mipmap */ +#ifndef GL_OES_fbo_render_mipmap +#define GL_OES_fbo_render_mipmap 1 +#endif + +/* GL_OES_fixed_point */ +#ifndef GL_OES_fixed_point +#define GL_OES_fixed_point 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glAlphaFuncxOES (GLenum func, GLclampx ref); +GL_API void GL_APIENTRY glClearColorxOES (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +GL_API void GL_APIENTRY glClearDepthxOES (GLclampx depth); +GL_API void GL_APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); +GL_API void GL_APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GL_API void GL_APIENTRY glDepthRangexOES (GLclampx zNear, GLclampx zFar); +GL_API void GL_APIENTRY glFogxOES (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glFogxvOES (GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glFrustumxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +GL_API void GL_APIENTRY glGetClipPlanexOES (GLenum pname, GLfixed eqn[4]); +GL_API void GL_APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetLightxvOES (GLenum light, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetMaterialxvOES (GLenum face, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetTexEnvxvOES (GLenum env, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glLightModelxOES (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glLineWidthxOES (GLfixed width); +GL_API void GL_APIENTRY glLoadMatrixxOES (const GLfixed *m); +GL_API void GL_APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glMultMatrixxOES (const GLfixed *m); +GL_API void GL_APIENTRY glMultiTexCoord4xOES (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GL_API void GL_APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); +GL_API void GL_APIENTRY glOrthoxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +GL_API void GL_APIENTRY glPointParameterxOES (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glPointSizexOES (GLfixed size); +GL_API void GL_APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); +GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glSampleCoveragexOES (GLclampx value, GLboolean invert); +GL_API void GL_APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); +#endif +typedef void (GL_APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLclampx ref); +typedef void (GL_APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLclampx depth); +typedef void (GL_APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); +typedef void (GL_APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLclampx zNear, GLclampx zFar); +typedef void (GL_APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum pname, GLfixed eqn[4]); +typedef void (GL_APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); +typedef void (GL_APIENTRYP PFNGLGETLIGHTXVOESPROC) (GLenum light, GLenum pname, GLfixed *params); +typedef void (GL_APIENTRYP PFNGLGETMATERIALXVOESPROC) (GLenum face, GLenum pname, GLfixed *params); +typedef void (GL_APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum env, GLenum pname, GLfixed *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (GL_APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); +typedef void (GL_APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); +typedef void (GL_APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); +typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (GL_APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (GL_APIENTRYP PFNGLORTHOXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXOESPROC) (GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); +typedef void (GL_APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC) (GLclampx value, GLboolean invert); +typedef void (GL_APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (GL_APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +#endif + +/* GL_OES_framebuffer_object */ +#ifndef GL_OES_framebuffer_object +#define GL_OES_framebuffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer); +GL_API void GL_APIENTRY glBindRenderbufferOES (GLenum target, GLuint renderbuffer); +GL_API void GL_APIENTRY glDeleteRenderbuffersOES (GLsizei n, const GLuint* renderbuffers); +GL_API void GL_APIENTRY glGenRenderbuffersOES (GLsizei n, GLuint* renderbuffers); +GL_API void GL_APIENTRY glRenderbufferStorageOES (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_API void GL_APIENTRY glGetRenderbufferParameterivOES (GLenum target, GLenum pname, GLint* params); +GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer); +GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer); +GL_API void GL_APIENTRY glDeleteFramebuffersOES (GLsizei n, const GLuint* framebuffers); +GL_API void GL_APIENTRY glGenFramebuffersOES (GLsizei n, GLuint* framebuffers); +GL_API GLenum GL_APIENTRY glCheckFramebufferStatusOES (GLenum target); +GL_API void GL_APIENTRY glFramebufferRenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_API void GL_APIENTRY glGetFramebufferAttachmentParameterivOES (GLenum target, GLenum attachment, GLenum pname, GLint* params); +GL_API void GL_APIENTRY glGenerateMipmapOES (GLenum target); +#endif +typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFEROESPROC) (GLenum target, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSOESPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSOESPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSOESPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSOESPROC) (GLsizei n, GLuint* framebuffers); +typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPOESPROC) (GLenum target); +#endif + +/* GL_OES_mapbuffer */ +#ifndef GL_OES_mapbuffer +#define GL_OES_mapbuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); +GL_API GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); +GL_API void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid ** params); +#endif +typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid ** params); +#endif + +/* GL_OES_matrix_get */ +#ifndef GL_OES_matrix_get +#define GL_OES_matrix_get 1 +#endif + +/* GL_OES_matrix_palette */ +#ifndef GL_OES_matrix_palette +#define GL_OES_matrix_palette 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glCurrentPaletteMatrixOES (GLuint matrixpaletteindex); +GL_API void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES (void); +GL_API void GL_APIENTRY glMatrixIndexPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GL_API void GL_APIENTRY glWeightPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif +typedef void (GL_APIENTRYP PFNGLCURRENTPALETTEMATRIXOESPROC) (GLuint matrixpaletteindex); +typedef void (GL_APIENTRYP PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC) (void); +typedef void (GL_APIENTRYP PFNGLMATRIXINDEXPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GL_APIENTRYP PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +/* GL_OES_packed_depth_stencil */ +#ifndef GL_OES_packed_depth_stencil +#define GL_OES_packed_depth_stencil 1 +#endif + +/* GL_OES_query_matrix */ +#ifndef GL_OES_query_matrix +#define GL_OES_query_matrix 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES (GLfixed mantissa[16], GLint exponent[16]); +#endif +typedef GLbitfield (GL_APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed mantissa[16], GLint exponent[16]); +#endif + +/* GL_OES_rgb8_rgba8 */ +#ifndef GL_OES_rgb8_rgba8 +#define GL_OES_rgb8_rgba8 1 +#endif + +/* GL_OES_single_precision */ +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glDepthRangefOES (GLclampf zNear, GLclampf zFar); +GL_API void GL_APIENTRY glFrustumfOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +GL_API void GL_APIENTRY glOrthofOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +GL_API void GL_APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); +GL_API void GL_APIENTRY glGetClipPlanefOES (GLenum pname, GLfloat eqn[4]); +GL_API void GL_APIENTRY glClearDepthfOES (GLclampf depth); +#endif +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf zNear, GLclampf zFar); +typedef void (GL_APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GL_APIENTRYP PFNGLORTHOFOESPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GL_APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); +typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum pname, GLfloat eqn[4]); +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +#endif + +/* GL_OES_stencil1 */ +#ifndef GL_OES_stencil1 +#define GL_OES_stencil1 1 +#endif + +/* GL_OES_stencil4 */ +#ifndef GL_OES_stencil4 +#define GL_OES_stencil4 1 +#endif + +/* GL_OES_stencil8 */ +#ifndef GL_OES_stencil8 +#define GL_OES_stencil8 1 +#endif + +/* GL_OES_stencil_wrap */ +#ifndef GL_OES_stencil_wrap +#define GL_OES_stencil_wrap 1 +#endif + +/* GL_OES_texture_cube_map */ +#ifndef GL_OES_texture_cube_map +#define GL_OES_texture_cube_map 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glTexGenfOES (GLenum coord, GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glTexGenfvOES (GLenum coord, GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glTexGeniOES (GLenum coord, GLenum pname, GLint param); +GL_API void GL_APIENTRY glTexGenivOES (GLenum coord, GLenum pname, const GLint *params); +GL_API void GL_APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glGetTexGenfvOES (GLenum coord, GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glGetTexGenivOES (GLenum coord, GLenum pname, GLint *params); +GL_API void GL_APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); +#endif +typedef void (GL_APIENTRYP PFNGLTEXGENFOESPROC) (GLenum coord, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLTEXGENFVOESPROC) (GLenum coord, GLenum pname, const GLfloat *params); +typedef void (GL_APIENTRYP PFNGLTEXGENIOESPROC) (GLenum coord, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLTEXGENIVOESPROC) (GLenum coord, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); +#endif + +/* GL_OES_texture_env_crossbar */ +#ifndef GL_OES_texture_env_crossbar +#define GL_OES_texture_env_crossbar 1 +#endif + +/* GL_OES_texture_mirrored_repeat */ +#ifndef GL_OES_texture_mirrored_repeat +#define GL_OES_texture_mirrored_repeat 1 +#endif + +/* GL_OES_vertex_array_object */ +#ifndef GL_OES_vertex_array_object +#define GL_OES_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glBindVertexArrayOES (GLuint array); +GL_API void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); +GL_API void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); +GL_API GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); +#endif +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); +#endif + +/*------------------------------------------------------------------------* + * AMD extension functions + *------------------------------------------------------------------------*/ + +/* GL_AMD_compressed_3DC_texture */ +#ifndef GL_AMD_compressed_3DC_texture +#define GL_AMD_compressed_3DC_texture 1 +#endif + +/* GL_AMD_compressed_ATC_texture */ +#ifndef GL_AMD_compressed_ATC_texture +#define GL_AMD_compressed_ATC_texture 1 +#endif + +/*------------------------------------------------------------------------* + * APPLE extension functions + *------------------------------------------------------------------------*/ + +/* GL_APPLE_texture_2D_limited_npot */ +#ifndef GL_APPLE_texture_2D_limited_npot +#define GL_APPLE_texture_2D_limited_npot 1 +#endif + +/*------------------------------------------------------------------------* + * EXT extension functions + *------------------------------------------------------------------------*/ + +/* GL_EXT_blend_minmax */ +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#endif + +/* GL_EXT_discard_framebuffer */ +#ifndef GL_EXT_discard_framebuffer +#define GL_EXT_discard_framebuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif +typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif + +/* GL_EXT_multi_draw_arrays */ +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei); +GL_API void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +#endif + +/* GL_EXT_read_format_bgra */ +#ifndef GL_EXT_read_format_bgra +#define GL_EXT_read_format_bgra 1 +#endif + +/* GL_EXT_texture_filter_anisotropic */ +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#endif + +/* GL_EXT_texture_format_BGRA8888 */ +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_EXT_texture_format_BGRA8888 1 +#endif + +/* GL_EXT_texture_lod_bias */ +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#endif + +/*------------------------------------------------------------------------* + * IMG extension functions + *------------------------------------------------------------------------*/ + +/* GL_IMG_read_format */ +#ifndef GL_IMG_read_format +#define GL_IMG_read_format 1 +#endif + +/* GL_IMG_texture_compression_pvrtc */ +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_IMG_texture_compression_pvrtc 1 +#endif + +/* GL_IMG_texture_env_enhanced_fixed_function */ +#ifndef GL_IMG_texture_env_enhanced_fixed_function +#define GL_IMG_texture_env_enhanced_fixed_function 1 +#endif + +/* GL_IMG_user_clip_plane */ +#ifndef GL_IMG_user_clip_plane +#define GL_IMG_user_clip_plane 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glClipPlanefIMG (GLenum, const GLfloat *); +GL_API void GL_APIENTRY glClipPlanexIMG (GLenum, const GLfixed *); +#endif +typedef void (GL_APIENTRYP PFNGLCLIPPLANEFIMGPROC) (GLenum p, const GLfloat *eqn); +typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMGPROC) (GLenum p, const GLfixed *eqn); +#endif + +/* GL_IMG_multisampled_render_to_texture */ +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_IMG_multisampled_render_to_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum, GLsizei, GLenum, GLsizei, GLsizei); +GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); +#endif +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMG) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMG) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif + +/*------------------------------------------------------------------------* + * NV extension functions + *------------------------------------------------------------------------*/ + +/* NV_fence */ +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glDeleteFencesNV (GLsizei, const GLuint *); +GL_API void GL_APIENTRY glGenFencesNV (GLsizei, GLuint *); +GL_API GLboolean GL_APIENTRY glIsFenceNV (GLuint); +GL_API GLboolean GL_APIENTRY glTestFenceNV (GLuint); +GL_API void GL_APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *); +GL_API void GL_APIENTRY glFinishFenceNV (GLuint); +GL_API void GL_APIENTRY glSetFenceNV (GLuint, GLenum); +#endif +typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#endif + +/*------------------------------------------------------------------------* + * QCOM extension functions + *------------------------------------------------------------------------*/ + +/* GL_QCOM_driver_control */ +#ifndef GL_QCOM_driver_control +#define GL_QCOM_driver_control 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); +GL_API void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +GL_API void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); +GL_API void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); +#endif +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +#endif + +/* GL_QCOM_extended_get */ +#ifndef GL_QCOM_extended_get +#define GL_QCOM_extended_get 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); +GL_API void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +GL_API void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +GL_API void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +GL_API void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +GL_API void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); +GL_API void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); +GL_API void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params); +#endif +typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params); +#endif + +/* GL_QCOM_extended_get2 */ +#ifndef GL_QCOM_extended_get2 +#define GL_QCOM_extended_get2 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); +GL_API void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +GL_API GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); +GL_API void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#endif +typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#endif + +/* GL_QCOM_perfmon_global_mode */ +#ifndef GL_QCOM_perfmon_global_mode +#define GL_QCOM_perfmon_global_mode 1 +#endif + +/* GL_QCOM_writeonly_rendering */ +#ifndef GL_QCOM_writeonly_rendering +#define GL_QCOM_writeonly_rendering 1 +#endif + +/* GL_QCOM_tiled_rendering */ +#ifndef GL_QCOM_tiled_rendering +#define GL_QCOM_tiled_rendering 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +GL_API void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); +#endif +typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* __glext_h_ */ + diff --git a/programs/develop/libraries/Mesa/include/GLES/glplatform.h b/programs/develop/libraries/Mesa/include/GLES/glplatform.h new file mode 100644 index 000000000..2db6ee2ca --- /dev/null +++ b/programs/develop/libraries/Mesa/include/GLES/glplatform.h @@ -0,0 +1,30 @@ +#ifndef __glplatform_h_ +#define __glplatform_h_ + +/* $Revision: 10601 $ on $Date:: 2010-03-04 22:15:27 -0800 #$ */ + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +/* Platform-specific types and definitions for OpenGL ES 1.X gl.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * You are encouraged to submit all modifications to the Khronos group so that + * they can be included in future versions of this file. Please submit changes + * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) + * by filing a bug against product "OpenGL-ES" component "Registry". + */ + +#include + +#ifndef GL_API +#define GL_API KHRONOS_APICALL +#endif + +#ifndef GL_APIENTRY +#define GL_APIENTRY KHRONOS_APIENTRY +#endif + +#endif /* __glplatform_h_ */ diff --git a/programs/develop/libraries/Mesa/include/GLES2/gl2.h b/programs/develop/libraries/Mesa/include/GLES2/gl2.h new file mode 100644 index 000000000..e1d3b87cc --- /dev/null +++ b/programs/develop/libraries/Mesa/include/GLES2/gl2.h @@ -0,0 +1,621 @@ +#ifndef __gl2_h_ +#define __gl2_h_ + +/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */ + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +/*------------------------------------------------------------------------- + * Data type definitions + *-----------------------------------------------------------------------*/ + +typedef void GLvoid; +typedef char GLchar; +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef khronos_int8_t GLbyte; +typedef short GLshort; +typedef int GLint; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; + +/* GL types for handling large vertex buffer objects */ +typedef khronos_intptr_t GLintptr; +typedef khronos_ssize_t GLsizeiptr; + +/* OpenGL ES core versions */ +#define GL_ES_VERSION_2_0 1 + +/* ClearBufferMask */ +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 + +/* Boolean */ +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* BeginMode */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 + +/* AlphaFunction (not supported in ES20) */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* BlendingFactorDest */ +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 + +/* BlendingFactorSrc */ +/* GL_ZERO */ +/* GL_ONE */ +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +/* GL_SRC_ALPHA */ +/* GL_ONE_MINUS_SRC_ALPHA */ +/* GL_DST_ALPHA */ +/* GL_ONE_MINUS_DST_ALPHA */ + +/* BlendEquationSeparate */ +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ +#define GL_BLEND_EQUATION_ALPHA 0x883D + +/* BlendSubtract */ +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B + +/* Separate Blend Functions */ +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 + +/* Buffer Objects */ +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 + +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 + +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 + +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 + +/* CullFaceMode */ +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 + +/* DepthFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* EnableCap */ +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 + +/* ErrorCode */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 + +/* FrontFaceDirection */ +#define GL_CW 0x0900 +#define GL_CCW 0x0901 + +/* GetPName */ +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +/* GL_SCISSOR_TEST */ +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +/* GL_POLYGON_OFFSET_FILL */ +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB + +/* GetTextureParameter */ +/* GL_TEXTURE_MAG_FILTER */ +/* GL_TEXTURE_MIN_FILTER */ +/* GL_TEXTURE_WRAP_S */ +/* GL_TEXTURE_WRAP_T */ + +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 + +/* HintMode */ +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* HintTarget */ +#define GL_GENERATE_MIPMAP_HINT 0x8192 + +/* DataType */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C + +/* PixelFormat */ +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A + +/* PixelType */ +/* GL_UNSIGNED_BYTE */ +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 + +/* Shaders */ +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D + +/* StencilFunction */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 + +/* StencilOp */ +/* GL_ZERO */ +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 + +/* StringName */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* TextureMagFilter */ +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 + +/* TextureMinFilter */ +/* GL_NEAREST */ +/* GL_LINEAR */ +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 + +/* TextureParameterName */ +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 + +/* TextureTarget */ +/* GL_TEXTURE_2D */ +#define GL_TEXTURE 0x1702 + +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C + +/* TextureUnit */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 + +/* TextureWrapMode */ +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 + +/* Uniform Types */ +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 + +/* Vertex Arrays */ +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F + +/* Read Format */ +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B + +/* Shader Source */ +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA + +/* Shader Binary */ +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 + +/* Shader Precision-Specified Types */ +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 + +/* Framebuffer Object. */ +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 + +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX8 0x8D48 + +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 + +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 + +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 + +#define GL_NONE 0 + +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD + +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 + +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 + +/*------------------------------------------------------------------------- + * GL core functions. + *-----------------------------------------------------------------------*/ + +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); +GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); +GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); +GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#ifdef __cplusplus +} +#endif + +#endif /* __gl2_h_ */ diff --git a/programs/develop/libraries/Mesa/include/GLES2/gl2ext.h b/programs/develop/libraries/Mesa/include/GLES2/gl2ext.h new file mode 100644 index 000000000..334e9cefd --- /dev/null +++ b/programs/develop/libraries/Mesa/include/GLES2/gl2ext.h @@ -0,0 +1,803 @@ +#ifndef __gl2ext_h_ +#define __gl2ext_h_ + +/* $Revision: 10969 $ on $Date:: 2010-04-09 02:27:15 -0700 #$ */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +#ifndef GL_APIENTRYP +# define GL_APIENTRYP GL_APIENTRY* +#endif + +/*------------------------------------------------------------------------* + * OES extension tokens + *------------------------------------------------------------------------*/ + +/* GL_OES_compressed_ETC1_RGB8_texture */ +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_ETC1_RGB8_OES 0x8D64 +#endif + +/* GL_OES_compressed_paletted_texture */ +#ifndef GL_OES_compressed_paletted_texture +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif + +/* GL_OES_depth24 */ +#ifndef GL_OES_depth24 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#endif + +/* GL_OES_depth32 */ +#ifndef GL_OES_depth32 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#endif + +/* GL_OES_depth_texture */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +typedef void* GLeglImageOES; +#endif + +/* GL_OES_element_index_uint */ +#ifndef GL_OES_element_index_uint +#define GL_UNSIGNED_INT 0x1405 +#endif + +/* GL_OES_get_program_binary */ +#ifndef GL_OES_get_program_binary +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE +#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF +#endif + +/* GL_OES_mapbuffer */ +#ifndef GL_OES_mapbuffer +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_BUFFER_ACCESS_OES 0x88BB +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD +#endif + +/* GL_OES_packed_depth_stencil */ +#ifndef GL_OES_packed_depth_stencil +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#endif + +/* GL_OES_rgb8_rgba8 */ +#ifndef GL_OES_rgb8_rgba8 +#define GL_RGB8_OES 0x8051 +#define GL_RGBA8_OES 0x8058 +#endif + +/* GL_OES_standard_derivatives */ +#ifndef GL_OES_standard_derivatives +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B +#endif + +/* GL_OES_stencil1 */ +#ifndef GL_OES_stencil1 +#define GL_STENCIL_INDEX1_OES 0x8D46 +#endif + +/* GL_OES_stencil4 */ +#ifndef GL_OES_stencil4 +#define GL_STENCIL_INDEX4_OES 0x8D47 +#endif + +/* GL_OES_texture_3D */ +#ifndef GL_OES_texture_3D +#define GL_TEXTURE_WRAP_R_OES 0x8072 +#define GL_TEXTURE_3D_OES 0x806F +#define GL_TEXTURE_BINDING_3D_OES 0x806A +#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 +#define GL_SAMPLER_3D_OES 0x8B5F +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 +#endif + +/* GL_OES_texture_float */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_texture_float_linear */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_texture_half_float */ +#ifndef GL_OES_texture_half_float +#define GL_HALF_FLOAT_OES 0x8D61 +#endif + +/* GL_OES_texture_half_float_linear */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_texture_npot */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_vertex_array_object */ +#ifndef GL_OES_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 +#endif + +/* GL_OES_vertex_half_float */ +/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */ + +/* GL_OES_vertex_type_10_10_10_2 */ +#ifndef GL_OES_vertex_type_10_10_10_2 +#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 +#define GL_INT_10_10_10_2_OES 0x8DF7 +#endif + +/*------------------------------------------------------------------------* + * AMD extension tokens + *------------------------------------------------------------------------*/ + +/* GL_AMD_compressed_3DC_texture */ +#ifndef GL_AMD_compressed_3DC_texture +#define GL_3DC_X_AMD 0x87F9 +#define GL_3DC_XY_AMD 0x87FA +#endif + +/* GL_AMD_compressed_ATC_texture */ +#ifndef GL_AMD_compressed_ATC_texture +#define GL_ATC_RGB_AMD 0x8C92 +#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 +#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE +#endif + +/* GL_AMD_performance_monitor */ +#ifndef GL_AMD_performance_monitor +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +#endif + +/* GL_AMD_program_binary_Z400 */ +#ifndef GL_AMD_program_binary_Z400 +#define GL_Z400_BINARY_AMD 0x8740 +#endif + +/*------------------------------------------------------------------------* + * EXT extension tokens + *------------------------------------------------------------------------*/ + +/* GL_EXT_blend_minmax */ +#ifndef GL_EXT_blend_minmax +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#endif + +/* GL_EXT_discard_framebuffer */ +#ifndef GL_EXT_discard_framebuffer +#define GL_COLOR_EXT 0x1800 +#define GL_DEPTH_EXT 0x1801 +#define GL_STENCIL_EXT 0x1802 +#endif + +/* GL_EXT_multi_draw_arrays */ +/* No new tokens introduced by this extension. */ + +/* GL_EXT_read_format_bgra */ +#ifndef GL_EXT_read_format_bgra +#define GL_BGRA_EXT 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 +#endif + +/* GL_EXT_texture_filter_anisotropic */ +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +/* GL_EXT_texture_format_BGRA8888 */ +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_BGRA_EXT 0x80E1 +#endif + +/* GL_EXT_texture_type_2_10_10_10_REV */ +#ifndef GL_EXT_texture_type_2_10_10_10_REV +#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 +#endif + +/* GL_EXT_texture_compression_dxt1 */ +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#endif + +/*------------------------------------------------------------------------* + * IMG extension tokens + *------------------------------------------------------------------------*/ + +/* GL_IMG_program_binary */ +#ifndef GL_IMG_program_binary +#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 +#endif + +/* GL_IMG_read_format */ +#ifndef GL_IMG_read_format +#define GL_BGRA_IMG 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 +#endif + +/* GL_IMG_shader_binary */ +#ifndef GL_IMG_shader_binary +#define GL_SGX_BINARY_IMG 0x8C0A +#endif + +/* GL_IMG_texture_compression_pvrtc */ +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 +#endif + +/* GL_IMG_multisampled_render_to_texture */ +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 +#define GL_MAX_SAMPLES_IMG 0x9135 +#define GL_TEXTURE_SAMPLES_IMG 0x9136 +#endif + +/*------------------------------------------------------------------------* + * NV extension tokens + *------------------------------------------------------------------------*/ + +/* GL_NV_fence */ +#ifndef GL_NV_fence +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +#endif + +/* GL_NV_coverage_sample */ +#ifndef GL_NV_coverage_sample +#define GL_COVERAGE_COMPONENT_NV 0x8ED0 +#define GL_COVERAGE_COMPONENT4_NV 0x8ED1 +#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 +#define GL_COVERAGE_BUFFERS_NV 0x8ED3 +#define GL_COVERAGE_SAMPLES_NV 0x8ED4 +#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 +#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 +#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 +#define GL_COVERAGE_BUFFER_BIT_NV 0x8000 +#endif + +/* GL_NV_depth_nonlinear */ +#ifndef GL_NV_depth_nonlinear +#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C +#endif + +/*------------------------------------------------------------------------* + * QCOM extension tokens + *------------------------------------------------------------------------*/ + +/* GL_QCOM_driver_control */ +/* No new tokens introduced by this extension. */ + +/* GL_QCOM_extended_get */ +#ifndef GL_QCOM_extended_get +#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 +#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 +#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 +#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 +#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 +#define GL_TEXTURE_TYPE_QCOM 0x8BD7 +#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 +#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 +#define GL_TEXTURE_TARGET_QCOM 0x8BDA +#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB +#define GL_STATE_RESTORE 0x8BDC +#endif + +/* GL_QCOM_extended_get2 */ +/* No new tokens introduced by this extension. */ + +/* GL_QCOM_perfmon_global_mode */ +#ifndef GL_QCOM_perfmon_global_mode +#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 +#endif + +/* GL_QCOM_writeonly_rendering */ +#ifndef GL_QCOM_writeonly_rendering +#define GL_WRITEONLY_RENDERING_QCOM 0x8823 +#endif + +/* GL_QCOM_tiled_rendering */ +#ifndef GL_QCOM_tiled_rendering +#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 +#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 +#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 +#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 +#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 +#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 +#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 +#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 +#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 +#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 +#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 +#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 +#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 +#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 +#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 +#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 +#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 +#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 +#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 +#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 +#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 +#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 +#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 +#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 +#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 +#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 +#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 +#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 +#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 +#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 +#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 +#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 +#endif + +/*------------------------------------------------------------------------* + * End of extension tokens, start of corresponding extension functions + *------------------------------------------------------------------------*/ + +/*------------------------------------------------------------------------* + * OES extension functions + *------------------------------------------------------------------------*/ + +/* GL_OES_compressed_ETC1_RGB8_texture */ +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_OES_compressed_ETC1_RGB8_texture 1 +#endif + +/* GL_OES_compressed_paletted_texture */ +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#endif + +/* GL_OES_depth24 */ +#ifndef GL_OES_depth24 +#define GL_OES_depth24 1 +#endif + +/* GL_OES_depth32 */ +#ifndef GL_OES_depth32 +#define GL_OES_depth32 1 +#endif + +/* GL_OES_depth_texture */ +#ifndef GL_OES_depth_texture +#define GL_OES_depth_texture 1 +#endif + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#endif + +/* GL_OES_element_index_uint */ +#ifndef GL_OES_element_index_uint +#define GL_OES_element_index_uint 1 +#endif + +/* GL_OES_fbo_render_mipmap */ +#ifndef GL_OES_fbo_render_mipmap +#define GL_OES_fbo_render_mipmap 1 +#endif + +/* GL_OES_fragment_precision_high */ +#ifndef GL_OES_fragment_precision_high +#define GL_OES_fragment_precision_high 1 +#endif + +/* GL_OES_get_program_binary */ +#ifndef GL_OES_get_program_binary +#define GL_OES_get_program_binary 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); +#endif +typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); +#endif + +/* GL_OES_mapbuffer */ +#ifndef GL_OES_mapbuffer +#define GL_OES_mapbuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); +GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid** params); +#endif +typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid** params); +#endif + +/* GL_OES_packed_depth_stencil */ +#ifndef GL_OES_packed_depth_stencil +#define GL_OES_packed_depth_stencil 1 +#endif + +/* GL_OES_rgb8_rgba8 */ +#ifndef GL_OES_rgb8_rgba8 +#define GL_OES_rgb8_rgba8 1 +#endif + +/* GL_OES_standard_derivatives */ +#ifndef GL_OES_standard_derivatives +#define GL_OES_standard_derivatives 1 +#endif + +/* GL_OES_stencil1 */ +#ifndef GL_OES_stencil1 +#define GL_OES_stencil1 1 +#endif + +/* GL_OES_stencil4 */ +#ifndef GL_OES_stencil4 +#define GL_OES_stencil4 1 +#endif + +/* GL_OES_texture_3D */ +#ifndef GL_OES_texture_3D +#define GL_OES_texture_3D 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#endif +typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#endif + +/* GL_OES_texture_float */ +#ifndef GL_OES_texture_float +#define GL_OES_texture_float 1 +#endif + +/* GL_OES_texture_float_linear */ +#ifndef GL_OES_texture_float_linear +#define GL_OES_texture_float_linear 1 +#endif + +/* GL_OES_texture_half_float */ +#ifndef GL_OES_texture_half_float +#define GL_OES_texture_half_float 1 +#endif + +/* GL_OES_texture_half_float_linear */ +#ifndef GL_OES_texture_half_float_linear +#define GL_OES_texture_half_float_linear 1 +#endif + +/* GL_OES_texture_npot */ +#ifndef GL_OES_texture_npot +#define GL_OES_texture_npot 1 +#endif + +/* GL_OES_vertex_array_object */ +#ifndef GL_OES_vertex_array_object +#define GL_OES_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); +GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); +GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); +GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); +#endif +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); +#endif + +/* GL_OES_vertex_half_float */ +#ifndef GL_OES_vertex_half_float +#define GL_OES_vertex_half_float 1 +#endif + +/* GL_OES_vertex_type_10_10_10_2 */ +#ifndef GL_OES_vertex_type_10_10_10_2 +#define GL_OES_vertex_type_10_10_10_2 1 +#endif + +/*------------------------------------------------------------------------* + * AMD extension functions + *------------------------------------------------------------------------*/ + +/* GL_AMD_compressed_3DC_texture */ +#ifndef GL_AMD_compressed_3DC_texture +#define GL_AMD_compressed_3DC_texture 1 +#endif + +/* GL_AMD_compressed_ATC_texture */ +#ifndef GL_AMD_compressed_ATC_texture +#define GL_AMD_compressed_ATC_texture 1 +#endif + +/* AMD_performance_monitor */ +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data); +GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); +GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data); +typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); +typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif + +/* GL_AMD_program_binary_Z400 */ +#ifndef GL_AMD_program_binary_Z400 +#define GL_AMD_program_binary_Z400 1 +#endif + +/*------------------------------------------------------------------------* + * EXT extension functions + *------------------------------------------------------------------------*/ + +/* GL_EXT_blend_minmax */ +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#endif + +/* GL_EXT_discard_framebuffer */ +#ifndef GL_EXT_discard_framebuffer +#define GL_EXT_discard_framebuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif +typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei); +GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +#endif + +/* GL_EXT_read_format_bgra */ +#ifndef GL_EXT_read_format_bgra +#define GL_EXT_read_format_bgra 1 +#endif + +/* GL_EXT_texture_filter_anisotropic */ +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#endif + +/* GL_EXT_texture_format_BGRA8888 */ +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_EXT_texture_format_BGRA8888 1 +#endif + +/* GL_EXT_texture_type_2_10_10_10_REV */ +#ifndef GL_EXT_texture_type_2_10_10_10_REV +#define GL_EXT_texture_type_2_10_10_10_REV 1 +#endif + +/* GL_EXT_texture_compression_dxt1 */ +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 +#endif + +/*------------------------------------------------------------------------* + * IMG extension functions + *------------------------------------------------------------------------*/ + +/* GL_IMG_program_binary */ +#ifndef GL_IMG_program_binary +#define GL_IMG_program_binary 1 +#endif + +/* GL_IMG_read_format */ +#ifndef GL_IMG_read_format +#define GL_IMG_read_format 1 +#endif + +/* GL_IMG_shader_binary */ +#ifndef GL_IMG_shader_binary +#define GL_IMG_shader_binary 1 +#endif + +/* GL_IMG_texture_compression_pvrtc */ +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_IMG_texture_compression_pvrtc 1 +#endif + +/* GL_IMG_multisampled_render_to_texture */ +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_IMG_multisampled_render_to_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum, GLsizei, GLenum, GLsizei, GLsizei); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); +#endif +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMG) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMG) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif + +/*------------------------------------------------------------------------* + * NV extension functions + *------------------------------------------------------------------------*/ + +/* GL_NV_fence */ +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei, const GLuint *); +GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei, GLuint *); +GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint); +GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint); +GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *); +GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint); +GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint, GLenum); +#endif +typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#endif + +/* GL_NV_coverage_sample */ +#ifndef GL_NV_coverage_sample +#define GL_NV_coverage_sample 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); +GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); +#endif +typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); +typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); +#endif + +/* GL_NV_depth_nonlinear */ +#ifndef GL_NV_depth_nonlinear +#define GL_NV_depth_nonlinear 1 +#endif + +/*------------------------------------------------------------------------* + * QCOM extension functions + *------------------------------------------------------------------------*/ + +/* GL_QCOM_driver_control */ +#ifndef GL_QCOM_driver_control +#define GL_QCOM_driver_control 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); +GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); +GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); +#endif +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +#endif + +/* GL_QCOM_extended_get */ +#ifndef GL_QCOM_extended_get +#define GL_QCOM_extended_get 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); +GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); +GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params); +#endif +typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params); +#endif + +/* GL_QCOM_extended_get2 */ +#ifndef GL_QCOM_extended_get2 +#define GL_QCOM_extended_get2 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); +GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); +GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#endif +typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#endif + +/* GL_QCOM_perfmon_global_mode */ +#ifndef GL_QCOM_perfmon_global_mode +#define GL_QCOM_perfmon_global_mode 1 +#endif + +/* GL_QCOM_writeonly_rendering */ +#ifndef GL_QCOM_writeonly_rendering +#define GL_QCOM_writeonly_rendering 1 +#endif + +/* GL_QCOM_tiled_rendering */ +#ifndef GL_QCOM_tiled_rendering +#define GL_QCOM_tiled_rendering 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); +#endif +typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* __gl2ext_h_ */ diff --git a/programs/develop/libraries/Mesa/include/GLES2/gl2platform.h b/programs/develop/libraries/Mesa/include/GLES2/gl2platform.h new file mode 100644 index 000000000..c9fa3c4d6 --- /dev/null +++ b/programs/develop/libraries/Mesa/include/GLES2/gl2platform.h @@ -0,0 +1,30 @@ +#ifndef __gl2platform_h_ +#define __gl2platform_h_ + +/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */ + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * You are encouraged to submit all modifications to the Khronos group so that + * they can be included in future versions of this file. Please submit changes + * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) + * by filing a bug against product "OpenGL-ES" component "Registry". + */ + +#include + +#ifndef GL_APICALL +#define GL_APICALL KHRONOS_APICALL +#endif + +#ifndef GL_APIENTRY +#define GL_APIENTRY KHRONOS_APIENTRY +#endif + +#endif /* __gl2platform_h_ */ diff --git a/programs/develop/libraries/Mesa/include/KHR/khrplatform.h b/programs/develop/libraries/Mesa/include/KHR/khrplatform.h new file mode 100644 index 000000000..447953940 --- /dev/null +++ b/programs/develop/libraries/Mesa/include/KHR/khrplatform.h @@ -0,0 +1,277 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2009 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * $Revision: 9356 $ on $Date: 2009-10-21 02:52:25 -0700 (Wed, 21 Oct 2009) $ + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by sending them to the public Khronos Bugzilla + * (http://khronos.org/bugzilla) by filing a bug against product + * "Khronos (general)" component "Registry". + * + * A predefined template which fills in some of the bug fields can be + * reached using http://tinyurl.com/khrplatform-h-bugreport, but you + * must create a Bugzilla login first. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(_WIN32) && !defined(__SCITECH_SNAP__) +# if defined(KHRONOS_DLL_EXPORTS) +# define KHRONOS_APICALL __declspec(dllexport) +# else +# define KHRONOS_APICALL __declspec(dllimport) +# endif +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif (defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303) \ + || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +/* KHRONOS_APIATTRIBUTES is not used by the client API headers yet */ +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/programs/develop/libraries/Mesa/include/VG/openvg.h b/programs/develop/libraries/Mesa/include/VG/openvg.h new file mode 100644 index 000000000..86d54d6e0 --- /dev/null +++ b/programs/develop/libraries/Mesa/include/VG/openvg.h @@ -0,0 +1,746 @@ +/* $Revision: 9203 $ on $Date:: 2009-10-07 02:21:52 -0700 #$ */ + +/*------------------------------------------------------------------------ + * + * OpenVG 1.1 Reference Implementation + * ------------------------------------- + * + * Copyright (c) 2008 The Khronos Group Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and /or associated documentation files + * (the "Materials "), to deal in the Materials without restriction, + * including without limitation the rights to use, copy, modify, merge, + * publish, distribute, sublicense, and/or sell copies of the Materials, + * and to permit persons to whom the Materials are furnished to do so, + * subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Materials. + * + * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR + * THE USE OR OTHER DEALINGS IN THE MATERIALS. + * + *//** + * \file + * \brief OpenVG 1.1 API. + *//*-------------------------------------------------------------------*/ + +#ifndef _OPENVG_H +#define _OPENVG_H + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +#define OPENVG_VERSION_1_0 1 +#define OPENVG_VERSION_1_0_1 1 +#define OPENVG_VERSION_1_1 2 + +#ifndef VG_MAXSHORT +#define VG_MAXSHORT 0x7FFF +#endif + +#ifndef VG_MAXINT +#define VG_MAXINT 0x7FFFFFFF +#endif + +#ifndef VG_MAX_ENUM +#define VG_MAX_ENUM 0x7FFFFFFF +#endif + +typedef VGuint VGHandle; + +typedef VGHandle VGPath; +typedef VGHandle VGImage; +typedef VGHandle VGMaskLayer; +typedef VGHandle VGFont; +typedef VGHandle VGPaint; + +#define VG_INVALID_HANDLE ((VGHandle)0) + +typedef enum { + VG_FALSE = 0, + VG_TRUE = 1, + + VG_BOOLEAN_FORCE_SIZE = VG_MAX_ENUM +} VGboolean; + +typedef enum { + VG_NO_ERROR = 0, + VG_BAD_HANDLE_ERROR = 0x1000, + VG_ILLEGAL_ARGUMENT_ERROR = 0x1001, + VG_OUT_OF_MEMORY_ERROR = 0x1002, + VG_PATH_CAPABILITY_ERROR = 0x1003, + VG_UNSUPPORTED_IMAGE_FORMAT_ERROR = 0x1004, + VG_UNSUPPORTED_PATH_FORMAT_ERROR = 0x1005, + VG_IMAGE_IN_USE_ERROR = 0x1006, + VG_NO_CONTEXT_ERROR = 0x1007, + + VG_ERROR_CODE_FORCE_SIZE = VG_MAX_ENUM +} VGErrorCode; + +typedef enum { + /* Mode settings */ + VG_MATRIX_MODE = 0x1100, + VG_FILL_RULE = 0x1101, + VG_IMAGE_QUALITY = 0x1102, + VG_RENDERING_QUALITY = 0x1103, + VG_BLEND_MODE = 0x1104, + VG_IMAGE_MODE = 0x1105, + + /* Scissoring rectangles */ + VG_SCISSOR_RECTS = 0x1106, + + /* Color Transformation */ + VG_COLOR_TRANSFORM = 0x1170, + VG_COLOR_TRANSFORM_VALUES = 0x1171, + + /* Stroke parameters */ + VG_STROKE_LINE_WIDTH = 0x1110, + VG_STROKE_CAP_STYLE = 0x1111, + VG_STROKE_JOIN_STYLE = 0x1112, + VG_STROKE_MITER_LIMIT = 0x1113, + VG_STROKE_DASH_PATTERN = 0x1114, + VG_STROKE_DASH_PHASE = 0x1115, + VG_STROKE_DASH_PHASE_RESET = 0x1116, + + /* Edge fill color for VG_TILE_FILL tiling mode */ + VG_TILE_FILL_COLOR = 0x1120, + + /* Color for vgClear */ + VG_CLEAR_COLOR = 0x1121, + + /* Glyph origin */ + VG_GLYPH_ORIGIN = 0x1122, + + /* Enable/disable alpha masking and scissoring */ + VG_MASKING = 0x1130, + VG_SCISSORING = 0x1131, + + /* Pixel layout information */ + VG_PIXEL_LAYOUT = 0x1140, + VG_SCREEN_LAYOUT = 0x1141, + + /* Source format selection for image filters */ + VG_FILTER_FORMAT_LINEAR = 0x1150, + VG_FILTER_FORMAT_PREMULTIPLIED = 0x1151, + + /* Destination write enable mask for image filters */ + VG_FILTER_CHANNEL_MASK = 0x1152, + + /* Implementation limits (read-only) */ + VG_MAX_SCISSOR_RECTS = 0x1160, + VG_MAX_DASH_COUNT = 0x1161, + VG_MAX_KERNEL_SIZE = 0x1162, + VG_MAX_SEPARABLE_KERNEL_SIZE = 0x1163, + VG_MAX_COLOR_RAMP_STOPS = 0x1164, + VG_MAX_IMAGE_WIDTH = 0x1165, + VG_MAX_IMAGE_HEIGHT = 0x1166, + VG_MAX_IMAGE_PIXELS = 0x1167, + VG_MAX_IMAGE_BYTES = 0x1168, + VG_MAX_FLOAT = 0x1169, + VG_MAX_GAUSSIAN_STD_DEVIATION = 0x116A, + + VG_PARAM_TYPE_FORCE_SIZE = VG_MAX_ENUM +} VGParamType; + +typedef enum { + VG_RENDERING_QUALITY_NONANTIALIASED = 0x1200, + VG_RENDERING_QUALITY_FASTER = 0x1201, + VG_RENDERING_QUALITY_BETTER = 0x1202, /* Default */ + + VG_RENDERING_QUALITY_FORCE_SIZE = VG_MAX_ENUM +} VGRenderingQuality; + +typedef enum { + VG_PIXEL_LAYOUT_UNKNOWN = 0x1300, + VG_PIXEL_LAYOUT_RGB_VERTICAL = 0x1301, + VG_PIXEL_LAYOUT_BGR_VERTICAL = 0x1302, + VG_PIXEL_LAYOUT_RGB_HORIZONTAL = 0x1303, + VG_PIXEL_LAYOUT_BGR_HORIZONTAL = 0x1304, + + VG_PIXEL_LAYOUT_FORCE_SIZE = VG_MAX_ENUM +} VGPixelLayout; + +typedef enum { + VG_MATRIX_PATH_USER_TO_SURFACE = 0x1400, + VG_MATRIX_IMAGE_USER_TO_SURFACE = 0x1401, + VG_MATRIX_FILL_PAINT_TO_USER = 0x1402, + VG_MATRIX_STROKE_PAINT_TO_USER = 0x1403, + VG_MATRIX_GLYPH_USER_TO_SURFACE = 0x1404, + + VG_MATRIX_MODE_FORCE_SIZE = VG_MAX_ENUM +} VGMatrixMode; + +typedef enum { + VG_CLEAR_MASK = 0x1500, + VG_FILL_MASK = 0x1501, + VG_SET_MASK = 0x1502, + VG_UNION_MASK = 0x1503, + VG_INTERSECT_MASK = 0x1504, + VG_SUBTRACT_MASK = 0x1505, + + VG_MASK_OPERATION_FORCE_SIZE = VG_MAX_ENUM +} VGMaskOperation; + +#define VG_PATH_FORMAT_STANDARD 0 + +typedef enum { + VG_PATH_DATATYPE_S_8 = 0, + VG_PATH_DATATYPE_S_16 = 1, + VG_PATH_DATATYPE_S_32 = 2, + VG_PATH_DATATYPE_F = 3, + + VG_PATH_DATATYPE_FORCE_SIZE = VG_MAX_ENUM +} VGPathDatatype; + +typedef enum { + VG_ABSOLUTE = 0, + VG_RELATIVE = 1, + + VG_PATH_ABS_REL_FORCE_SIZE = VG_MAX_ENUM +} VGPathAbsRel; + +typedef enum { + VG_CLOSE_PATH = ( 0 << 1), + VG_MOVE_TO = ( 1 << 1), + VG_LINE_TO = ( 2 << 1), + VG_HLINE_TO = ( 3 << 1), + VG_VLINE_TO = ( 4 << 1), + VG_QUAD_TO = ( 5 << 1), + VG_CUBIC_TO = ( 6 << 1), + VG_SQUAD_TO = ( 7 << 1), + VG_SCUBIC_TO = ( 8 << 1), + VG_SCCWARC_TO = ( 9 << 1), + VG_SCWARC_TO = (10 << 1), + VG_LCCWARC_TO = (11 << 1), + VG_LCWARC_TO = (12 << 1), + + VG_PATH_SEGMENT_FORCE_SIZE = VG_MAX_ENUM +} VGPathSegment; + +typedef enum { + VG_MOVE_TO_ABS = VG_MOVE_TO | VG_ABSOLUTE, + VG_MOVE_TO_REL = VG_MOVE_TO | VG_RELATIVE, + VG_LINE_TO_ABS = VG_LINE_TO | VG_ABSOLUTE, + VG_LINE_TO_REL = VG_LINE_TO | VG_RELATIVE, + VG_HLINE_TO_ABS = VG_HLINE_TO | VG_ABSOLUTE, + VG_HLINE_TO_REL = VG_HLINE_TO | VG_RELATIVE, + VG_VLINE_TO_ABS = VG_VLINE_TO | VG_ABSOLUTE, + VG_VLINE_TO_REL = VG_VLINE_TO | VG_RELATIVE, + VG_QUAD_TO_ABS = VG_QUAD_TO | VG_ABSOLUTE, + VG_QUAD_TO_REL = VG_QUAD_TO | VG_RELATIVE, + VG_CUBIC_TO_ABS = VG_CUBIC_TO | VG_ABSOLUTE, + VG_CUBIC_TO_REL = VG_CUBIC_TO | VG_RELATIVE, + VG_SQUAD_TO_ABS = VG_SQUAD_TO | VG_ABSOLUTE, + VG_SQUAD_TO_REL = VG_SQUAD_TO | VG_RELATIVE, + VG_SCUBIC_TO_ABS = VG_SCUBIC_TO | VG_ABSOLUTE, + VG_SCUBIC_TO_REL = VG_SCUBIC_TO | VG_RELATIVE, + VG_SCCWARC_TO_ABS = VG_SCCWARC_TO | VG_ABSOLUTE, + VG_SCCWARC_TO_REL = VG_SCCWARC_TO | VG_RELATIVE, + VG_SCWARC_TO_ABS = VG_SCWARC_TO | VG_ABSOLUTE, + VG_SCWARC_TO_REL = VG_SCWARC_TO | VG_RELATIVE, + VG_LCCWARC_TO_ABS = VG_LCCWARC_TO | VG_ABSOLUTE, + VG_LCCWARC_TO_REL = VG_LCCWARC_TO | VG_RELATIVE, + VG_LCWARC_TO_ABS = VG_LCWARC_TO | VG_ABSOLUTE, + VG_LCWARC_TO_REL = VG_LCWARC_TO | VG_RELATIVE, + + VG_PATH_COMMAND_FORCE_SIZE = VG_MAX_ENUM +} VGPathCommand; + +typedef enum { + VG_PATH_CAPABILITY_APPEND_FROM = (1 << 0), + VG_PATH_CAPABILITY_APPEND_TO = (1 << 1), + VG_PATH_CAPABILITY_MODIFY = (1 << 2), + VG_PATH_CAPABILITY_TRANSFORM_FROM = (1 << 3), + VG_PATH_CAPABILITY_TRANSFORM_TO = (1 << 4), + VG_PATH_CAPABILITY_INTERPOLATE_FROM = (1 << 5), + VG_PATH_CAPABILITY_INTERPOLATE_TO = (1 << 6), + VG_PATH_CAPABILITY_PATH_LENGTH = (1 << 7), + VG_PATH_CAPABILITY_POINT_ALONG_PATH = (1 << 8), + VG_PATH_CAPABILITY_TANGENT_ALONG_PATH = (1 << 9), + VG_PATH_CAPABILITY_PATH_BOUNDS = (1 << 10), + VG_PATH_CAPABILITY_PATH_TRANSFORMED_BOUNDS = (1 << 11), + VG_PATH_CAPABILITY_ALL = (1 << 12) - 1, + + VG_PATH_CAPABILITIES_FORCE_SIZE = VG_MAX_ENUM +} VGPathCapabilities; + +typedef enum { + VG_PATH_FORMAT = 0x1600, + VG_PATH_DATATYPE = 0x1601, + VG_PATH_SCALE = 0x1602, + VG_PATH_BIAS = 0x1603, + VG_PATH_NUM_SEGMENTS = 0x1604, + VG_PATH_NUM_COORDS = 0x1605, + + VG_PATH_PARAM_TYPE_FORCE_SIZE = VG_MAX_ENUM +} VGPathParamType; + +typedef enum { + VG_CAP_BUTT = 0x1700, + VG_CAP_ROUND = 0x1701, + VG_CAP_SQUARE = 0x1702, + + VG_CAP_STYLE_FORCE_SIZE = VG_MAX_ENUM +} VGCapStyle; + +typedef enum { + VG_JOIN_MITER = 0x1800, + VG_JOIN_ROUND = 0x1801, + VG_JOIN_BEVEL = 0x1802, + + VG_JOIN_STYLE_FORCE_SIZE = VG_MAX_ENUM +} VGJoinStyle; + +typedef enum { + VG_EVEN_ODD = 0x1900, + VG_NON_ZERO = 0x1901, + + VG_FILL_RULE_FORCE_SIZE = VG_MAX_ENUM +} VGFillRule; + +typedef enum { + VG_STROKE_PATH = (1 << 0), + VG_FILL_PATH = (1 << 1), + + VG_PAINT_MODE_FORCE_SIZE = VG_MAX_ENUM +} VGPaintMode; + +typedef enum { + /* Color paint parameters */ + VG_PAINT_TYPE = 0x1A00, + VG_PAINT_COLOR = 0x1A01, + VG_PAINT_COLOR_RAMP_SPREAD_MODE = 0x1A02, + VG_PAINT_COLOR_RAMP_PREMULTIPLIED = 0x1A07, + VG_PAINT_COLOR_RAMP_STOPS = 0x1A03, + + /* Linear gradient paint parameters */ + VG_PAINT_LINEAR_GRADIENT = 0x1A04, + + /* Radial gradient paint parameters */ + VG_PAINT_RADIAL_GRADIENT = 0x1A05, + + /* Pattern paint parameters */ + VG_PAINT_PATTERN_TILING_MODE = 0x1A06, + + VG_PAINT_PARAM_TYPE_FORCE_SIZE = VG_MAX_ENUM +} VGPaintParamType; + +typedef enum { + VG_PAINT_TYPE_COLOR = 0x1B00, + VG_PAINT_TYPE_LINEAR_GRADIENT = 0x1B01, + VG_PAINT_TYPE_RADIAL_GRADIENT = 0x1B02, + VG_PAINT_TYPE_PATTERN = 0x1B03, + + VG_PAINT_TYPE_FORCE_SIZE = VG_MAX_ENUM +} VGPaintType; + +typedef enum { + VG_COLOR_RAMP_SPREAD_PAD = 0x1C00, + VG_COLOR_RAMP_SPREAD_REPEAT = 0x1C01, + VG_COLOR_RAMP_SPREAD_REFLECT = 0x1C02, + + VG_COLOR_RAMP_SPREAD_MODE_FORCE_SIZE = VG_MAX_ENUM +} VGColorRampSpreadMode; + +typedef enum { + VG_TILE_FILL = 0x1D00, + VG_TILE_PAD = 0x1D01, + VG_TILE_REPEAT = 0x1D02, + VG_TILE_REFLECT = 0x1D03, + + VG_TILING_MODE_FORCE_SIZE = VG_MAX_ENUM +} VGTilingMode; + +typedef enum { + /* RGB{A,X} channel ordering */ + VG_sRGBX_8888 = 0, + VG_sRGBA_8888 = 1, + VG_sRGBA_8888_PRE = 2, + VG_sRGB_565 = 3, + VG_sRGBA_5551 = 4, + VG_sRGBA_4444 = 5, + VG_sL_8 = 6, + VG_lRGBX_8888 = 7, + VG_lRGBA_8888 = 8, + VG_lRGBA_8888_PRE = 9, + VG_lL_8 = 10, + VG_A_8 = 11, + VG_BW_1 = 12, + VG_A_1 = 13, + VG_A_4 = 14, + + /* {A,X}RGB channel ordering */ + VG_sXRGB_8888 = 0 | (1 << 6), + VG_sARGB_8888 = 1 | (1 << 6), + VG_sARGB_8888_PRE = 2 | (1 << 6), + VG_sARGB_1555 = 4 | (1 << 6), + VG_sARGB_4444 = 5 | (1 << 6), + VG_lXRGB_8888 = 7 | (1 << 6), + VG_lARGB_8888 = 8 | (1 << 6), + VG_lARGB_8888_PRE = 9 | (1 << 6), + + /* BGR{A,X} channel ordering */ + VG_sBGRX_8888 = 0 | (1 << 7), + VG_sBGRA_8888 = 1 | (1 << 7), + VG_sBGRA_8888_PRE = 2 | (1 << 7), + VG_sBGR_565 = 3 | (1 << 7), + VG_sBGRA_5551 = 4 | (1 << 7), + VG_sBGRA_4444 = 5 | (1 << 7), + VG_lBGRX_8888 = 7 | (1 << 7), + VG_lBGRA_8888 = 8 | (1 << 7), + VG_lBGRA_8888_PRE = 9 | (1 << 7), + + /* {A,X}BGR channel ordering */ + VG_sXBGR_8888 = 0 | (1 << 6) | (1 << 7), + VG_sABGR_8888 = 1 | (1 << 6) | (1 << 7), + VG_sABGR_8888_PRE = 2 | (1 << 6) | (1 << 7), + VG_sABGR_1555 = 4 | (1 << 6) | (1 << 7), + VG_sABGR_4444 = 5 | (1 << 6) | (1 << 7), + VG_lXBGR_8888 = 7 | (1 << 6) | (1 << 7), + VG_lABGR_8888 = 8 | (1 << 6) | (1 << 7), + VG_lABGR_8888_PRE = 9 | (1 << 6) | (1 << 7), + + VG_IMAGE_FORMAT_FORCE_SIZE = VG_MAX_ENUM +} VGImageFormat; + +typedef enum { + VG_IMAGE_QUALITY_NONANTIALIASED = (1 << 0), + VG_IMAGE_QUALITY_FASTER = (1 << 1), + VG_IMAGE_QUALITY_BETTER = (1 << 2), + + VG_IMAGE_QUALITY_FORCE_SIZE = VG_MAX_ENUM +} VGImageQuality; + +typedef enum { + VG_IMAGE_FORMAT = 0x1E00, + VG_IMAGE_WIDTH = 0x1E01, + VG_IMAGE_HEIGHT = 0x1E02, + + VG_IMAGE_PARAM_TYPE_FORCE_SIZE = VG_MAX_ENUM +} VGImageParamType; + +typedef enum { + VG_DRAW_IMAGE_NORMAL = 0x1F00, + VG_DRAW_IMAGE_MULTIPLY = 0x1F01, + VG_DRAW_IMAGE_STENCIL = 0x1F02, + + VG_IMAGE_MODE_FORCE_SIZE = VG_MAX_ENUM +} VGImageMode; + +typedef enum { + VG_RED = (1 << 3), + VG_GREEN = (1 << 2), + VG_BLUE = (1 << 1), + VG_ALPHA = (1 << 0), + + VG_IMAGE_CHANNEL_FORCE_SIZE = VG_MAX_ENUM +} VGImageChannel; + +typedef enum { + VG_BLEND_SRC = 0x2000, + VG_BLEND_SRC_OVER = 0x2001, + VG_BLEND_DST_OVER = 0x2002, + VG_BLEND_SRC_IN = 0x2003, + VG_BLEND_DST_IN = 0x2004, + VG_BLEND_MULTIPLY = 0x2005, + VG_BLEND_SCREEN = 0x2006, + VG_BLEND_DARKEN = 0x2007, + VG_BLEND_LIGHTEN = 0x2008, + VG_BLEND_ADDITIVE = 0x2009, + + VG_BLEND_MODE_FORCE_SIZE = VG_MAX_ENUM +} VGBlendMode; + +typedef enum { + VG_FONT_NUM_GLYPHS = 0x2F00, + + VG_FONT_PARAM_TYPE_FORCE_SIZE = VG_MAX_ENUM +} VGFontParamType; + +typedef enum { + VG_IMAGE_FORMAT_QUERY = 0x2100, + VG_PATH_DATATYPE_QUERY = 0x2101, + + VG_HARDWARE_QUERY_TYPE_FORCE_SIZE = VG_MAX_ENUM +} VGHardwareQueryType; + +typedef enum { + VG_HARDWARE_ACCELERATED = 0x2200, + VG_HARDWARE_UNACCELERATED = 0x2201, + + VG_HARDWARE_QUERY_RESULT_FORCE_SIZE = VG_MAX_ENUM +} VGHardwareQueryResult; + +typedef enum { + VG_VENDOR = 0x2300, + VG_RENDERER = 0x2301, + VG_VERSION = 0x2302, + VG_EXTENSIONS = 0x2303, + + VG_STRING_ID_FORCE_SIZE = VG_MAX_ENUM +} VGStringID; + +/* Function Prototypes */ + +#ifndef VG_API_CALL +# error VG_API_CALL must be defined +#endif + +#ifndef VG_API_ENTRY +# error VG_API_ENTRY must be defined +#endif + +#ifndef VG_API_EXIT +# error VG_API_EXIT must be defined +#endif + +VG_API_CALL VGErrorCode VG_API_ENTRY vgGetError(void) VG_API_EXIT; + +VG_API_CALL void VG_API_ENTRY vgFlush(void) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgFinish(void) VG_API_EXIT; + +/* Getters and Setters */ +VG_API_CALL void VG_API_ENTRY vgSetf (VGParamType type, VGfloat value) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgSeti (VGParamType type, VGint value) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgSetfv(VGParamType type, VGint count, + const VGfloat * values) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgSetiv(VGParamType type, VGint count, + const VGint * values) VG_API_EXIT; + +VG_API_CALL VGfloat VG_API_ENTRY vgGetf(VGParamType type) VG_API_EXIT; +VG_API_CALL VGint VG_API_ENTRY vgGeti(VGParamType type) VG_API_EXIT; +VG_API_CALL VGint VG_API_ENTRY vgGetVectorSize(VGParamType type) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgGetfv(VGParamType type, VGint count, VGfloat * values) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgGetiv(VGParamType type, VGint count, VGint * values) VG_API_EXIT; + +VG_API_CALL void VG_API_ENTRY vgSetParameterf(VGHandle object, + VGint paramType, + VGfloat value) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgSetParameteri(VGHandle object, + VGint paramType, + VGint value) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgSetParameterfv(VGHandle object, + VGint paramType, + VGint count, const VGfloat * values) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgSetParameteriv(VGHandle object, + VGint paramType, + VGint count, const VGint * values) VG_API_EXIT; + +VG_API_CALL VGfloat VG_API_ENTRY vgGetParameterf(VGHandle object, + VGint paramType) VG_API_EXIT; +VG_API_CALL VGint VG_API_ENTRY vgGetParameteri(VGHandle object, + VGint paramType); +VG_API_CALL VGint VG_API_ENTRY vgGetParameterVectorSize(VGHandle object, + VGint paramType) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgGetParameterfv(VGHandle object, + VGint paramType, + VGint count, VGfloat * values) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgGetParameteriv(VGHandle object, + VGint paramType, + VGint count, VGint * values) VG_API_EXIT; + +/* Matrix Manipulation */ +VG_API_CALL void VG_API_ENTRY vgLoadIdentity(void) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgLoadMatrix(const VGfloat * m) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgGetMatrix(VGfloat * m) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgMultMatrix(const VGfloat * m) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgTranslate(VGfloat tx, VGfloat ty) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgScale(VGfloat sx, VGfloat sy) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgShear(VGfloat shx, VGfloat shy) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgRotate(VGfloat angle) VG_API_EXIT; + +/* Masking and Clearing */ +VG_API_CALL void VG_API_ENTRY vgMask(VGHandle mask, VGMaskOperation operation, + VGint x, VGint y, + VGint width, VGint height) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgRenderToMask(VGPath path, + VGbitfield paintModes, + VGMaskOperation operation) VG_API_EXIT; +VG_API_CALL VGMaskLayer VG_API_ENTRY vgCreateMaskLayer(VGint width, VGint height) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgDestroyMaskLayer(VGMaskLayer maskLayer) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgFillMaskLayer(VGMaskLayer maskLayer, + VGint x, VGint y, + VGint width, VGint height, + VGfloat value) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgCopyMask(VGMaskLayer maskLayer, + VGint dx, VGint dy, + VGint sx, VGint sy, + VGint width, VGint height) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgClear(VGint x, VGint y, VGint width, VGint height) VG_API_EXIT; + +/* Paths */ +VG_API_CALL VGPath VG_API_ENTRY vgCreatePath(VGint pathFormat, + VGPathDatatype datatype, + VGfloat scale, VGfloat bias, + VGint segmentCapacityHint, + VGint coordCapacityHint, + VGbitfield capabilities) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgClearPath(VGPath path, VGbitfield capabilities) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgDestroyPath(VGPath path) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgRemovePathCapabilities(VGPath path, + VGbitfield capabilities) VG_API_EXIT; +VG_API_CALL VGbitfield VG_API_ENTRY vgGetPathCapabilities(VGPath path) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgAppendPath(VGPath dstPath, VGPath srcPath) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgAppendPathData(VGPath dstPath, + VGint numSegments, + const VGubyte * pathSegments, + const void * pathData) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgModifyPathCoords(VGPath dstPath, VGint startIndex, + VGint numSegments, + const void * pathData) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgTransformPath(VGPath dstPath, VGPath srcPath) VG_API_EXIT; +VG_API_CALL VGboolean VG_API_ENTRY vgInterpolatePath(VGPath dstPath, + VGPath startPath, + VGPath endPath, + VGfloat amount) VG_API_EXIT; +VG_API_CALL VGfloat VG_API_ENTRY vgPathLength(VGPath path, + VGint startSegment, VGint numSegments) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgPointAlongPath(VGPath path, + VGint startSegment, VGint numSegments, + VGfloat distance, + VGfloat * x, VGfloat * y, + VGfloat * tangentX, VGfloat * tangentY) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgPathBounds(VGPath path, + VGfloat * minX, VGfloat * minY, + VGfloat * width, VGfloat * height) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgPathTransformedBounds(VGPath path, + VGfloat * minX, VGfloat * minY, + VGfloat * width, VGfloat * height) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgDrawPath(VGPath path, VGbitfield paintModes) VG_API_EXIT; + +/* Paint */ +VG_API_CALL VGPaint VG_API_ENTRY vgCreatePaint(void) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgDestroyPaint(VGPaint paint) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgSetPaint(VGPaint paint, VGbitfield paintModes) VG_API_EXIT; +VG_API_CALL VGPaint VG_API_ENTRY vgGetPaint(VGPaintMode paintMode) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgSetColor(VGPaint paint, VGuint rgba) VG_API_EXIT; +VG_API_CALL VGuint VG_API_ENTRY vgGetColor(VGPaint paint) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgPaintPattern(VGPaint paint, VGImage pattern) VG_API_EXIT; + +/* Images */ +VG_API_CALL VGImage VG_API_ENTRY vgCreateImage(VGImageFormat format, + VGint width, VGint height, + VGbitfield allowedQuality) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgDestroyImage(VGImage image) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgClearImage(VGImage image, + VGint x, VGint y, VGint width, VGint height) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgImageSubData(VGImage image, + const void * data, VGint dataStride, + VGImageFormat dataFormat, + VGint x, VGint y, VGint width, VGint height) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgGetImageSubData(VGImage image, + void * data, VGint dataStride, + VGImageFormat dataFormat, + VGint x, VGint y, + VGint width, VGint height) VG_API_EXIT; +VG_API_CALL VGImage VG_API_ENTRY vgChildImage(VGImage parent, + VGint x, VGint y, VGint width, VGint height) VG_API_EXIT; +VG_API_CALL VGImage VG_API_ENTRY vgGetParent(VGImage image) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgCopyImage(VGImage dst, VGint dx, VGint dy, + VGImage src, VGint sx, VGint sy, + VGint width, VGint height, + VGboolean dither) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgDrawImage(VGImage image) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgSetPixels(VGint dx, VGint dy, + VGImage src, VGint sx, VGint sy, + VGint width, VGint height) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgWritePixels(const void * data, VGint dataStride, + VGImageFormat dataFormat, + VGint dx, VGint dy, + VGint width, VGint height) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgGetPixels(VGImage dst, VGint dx, VGint dy, + VGint sx, VGint sy, + VGint width, VGint height) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgReadPixels(void * data, VGint dataStride, + VGImageFormat dataFormat, + VGint sx, VGint sy, + VGint width, VGint height) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgCopyPixels(VGint dx, VGint dy, + VGint sx, VGint sy, + VGint width, VGint height) VG_API_EXIT; + +/* Text */ +VG_API_CALL VGFont VG_API_ENTRY vgCreateFont(VGint glyphCapacityHint) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgDestroyFont(VGFont font) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgSetGlyphToPath(VGFont font, + VGuint glyphIndex, + VGPath path, + VGboolean isHinted, + const VGfloat glyphOrigin [2], + const VGfloat escapement[2]) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgSetGlyphToImage(VGFont font, + VGuint glyphIndex, + VGImage image, + const VGfloat glyphOrigin [2], + const VGfloat escapement[2]) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgClearGlyph(VGFont font,VGuint glyphIndex) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgDrawGlyph(VGFont font, + VGuint glyphIndex, + VGbitfield paintModes, + VGboolean allowAutoHinting) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgDrawGlyphs(VGFont font, + VGint glyphCount, + const VGuint *glyphIndices, + const VGfloat *adjustments_x, + const VGfloat *adjustments_y, + VGbitfield paintModes, + VGboolean allowAutoHinting) VG_API_EXIT; + +/* Image Filters */ +VG_API_CALL void VG_API_ENTRY vgColorMatrix(VGImage dst, VGImage src, + const VGfloat * matrix) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgConvolve(VGImage dst, VGImage src, + VGint kernelWidth, VGint kernelHeight, + VGint shiftX, VGint shiftY, + const VGshort * kernel, + VGfloat scale, + VGfloat bias, + VGTilingMode tilingMode) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgSeparableConvolve(VGImage dst, VGImage src, + VGint kernelWidth, + VGint kernelHeight, + VGint shiftX, VGint shiftY, + const VGshort * kernelX, + const VGshort * kernelY, + VGfloat scale, + VGfloat bias, + VGTilingMode tilingMode) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgGaussianBlur(VGImage dst, VGImage src, + VGfloat stdDeviationX, + VGfloat stdDeviationY, + VGTilingMode tilingMode) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgLookup(VGImage dst, VGImage src, + const VGubyte * redLUT, + const VGubyte * greenLUT, + const VGubyte * blueLUT, + const VGubyte * alphaLUT, + VGboolean outputLinear, + VGboolean outputPremultiplied) VG_API_EXIT; +VG_API_CALL void VG_API_ENTRY vgLookupSingle(VGImage dst, VGImage src, + const VGuint * lookupTable, + VGImageChannel sourceChannel, + VGboolean outputLinear, + VGboolean outputPremultiplied) VG_API_EXIT; + +/* Hardware Queries */ +VG_API_CALL VGHardwareQueryResult VG_API_ENTRY vgHardwareQuery(VGHardwareQueryType key, + VGint setting) VG_API_EXIT; + +/* Renderer and Extension Information */ +VG_API_CALL const VGubyte * VG_API_ENTRY vgGetString(VGStringID name) VG_API_EXIT; + +#ifdef __cplusplus +} /* extern "C" */ +#endif + +#endif /* _OPENVG_H */ diff --git a/programs/develop/libraries/Mesa/include/VG/vgext.h b/programs/develop/libraries/Mesa/include/VG/vgext.h new file mode 100644 index 000000000..9ff323448 --- /dev/null +++ b/programs/develop/libraries/Mesa/include/VG/vgext.h @@ -0,0 +1,233 @@ +/* $Revision: 6810 $ on $Date:: 2008-10-29 07:31:37 -0700 #$ */ + +/*------------------------------------------------------------------------ + * + * VG extensions Reference Implementation + * ------------------------------------- + * + * Copyright (c) 2008 The Khronos Group Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and /or associated documentation files + * (the "Materials "), to deal in the Materials without restriction, + * including without limitation the rights to use, copy, modify, merge, + * publish, distribute, sublicense, and/or sell copies of the Materials, + * and to permit persons to whom the Materials are furnished to do so, + * subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Materials. + * + * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR + * THE USE OR OTHER DEALINGS IN THE MATERIALS. + * + *//** + * \file + * \brief VG extensions + *//*-------------------------------------------------------------------*/ + + + +#ifndef _VGEXT_H +#define _VGEXT_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include +#include + +#ifndef VG_API_ENTRYP +# define VG_API_ENTRYP VG_API_ENTRY* +#endif + +#ifndef VGU_API_ENTRYP +# define VGU_API_ENTRYP VGU_API_ENTRY* +#endif + +/*------------------------------------------------------------------------------- + * KHR extensions + *------------------------------------------------------------------------------*/ + +typedef enum { + +#ifndef VG_KHR_iterative_average_blur + VG_MAX_AVERAGE_BLUR_DIMENSION_KHR = 0x116B, + VG_AVERAGE_BLUR_DIMENSION_RESOLUTION_KHR = 0x116C, + VG_MAX_AVERAGE_BLUR_ITERATIONS_KHR = 0x116D, +#endif + + VG_PARAM_TYPE_KHR_FORCE_SIZE = VG_MAX_ENUM +} VGParamTypeKHR; + +#ifndef VG_KHR_EGL_image +#define VG_KHR_EGL_image 1 +/* VGEGLImageKHR is an opaque handle to an EGLImage */ +typedef void* VGeglImageKHR; + +#ifdef VG_VGEXT_PROTOTYPES +VG_API_CALL VGImage VG_API_ENTRY vgCreateEGLImageTargetKHR(VGeglImageKHR image); +#endif +typedef VGImage (VG_API_ENTRYP PFNVGCREATEEGLIMAGETARGETKHRPROC) (VGeglImageKHR image); + +#endif + + +#ifndef VG_KHR_iterative_average_blur +#define VG_KHR_iterative_average_blur 1 + +#ifdef VG_VGEXT_PROTOTYPES +VG_API_CALL void vgIterativeAverageBlurKHR(VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGTilingMode tilingMode); +#endif +typedef void (VG_API_ENTRYP PFNVGITERATIVEAVERAGEBLURKHRPROC) (VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGTilingMode tilingMode); + +#endif + + +#ifndef VG_KHR_advanced_blending +#define VG_KHR_advanced_blending 1 + +typedef enum { + VG_BLEND_OVERLAY_KHR = 0x2010, + VG_BLEND_HARDLIGHT_KHR = 0x2011, + VG_BLEND_SOFTLIGHT_SVG_KHR = 0x2012, + VG_BLEND_SOFTLIGHT_KHR = 0x2013, + VG_BLEND_COLORDODGE_KHR = 0x2014, + VG_BLEND_COLORBURN_KHR = 0x2015, + VG_BLEND_DIFFERENCE_KHR = 0x2016, + VG_BLEND_SUBTRACT_KHR = 0x2017, + VG_BLEND_INVERT_KHR = 0x2018, + VG_BLEND_EXCLUSION_KHR = 0x2019, + VG_BLEND_LINEARDODGE_KHR = 0x201a, + VG_BLEND_LINEARBURN_KHR = 0x201b, + VG_BLEND_VIVIDLIGHT_KHR = 0x201c, + VG_BLEND_LINEARLIGHT_KHR = 0x201d, + VG_BLEND_PINLIGHT_KHR = 0x201e, + VG_BLEND_HARDMIX_KHR = 0x201f, + VG_BLEND_CLEAR_KHR = 0x2020, + VG_BLEND_DST_KHR = 0x2021, + VG_BLEND_SRC_OUT_KHR = 0x2022, + VG_BLEND_DST_OUT_KHR = 0x2023, + VG_BLEND_SRC_ATOP_KHR = 0x2024, + VG_BLEND_DST_ATOP_KHR = 0x2025, + VG_BLEND_XOR_KHR = 0x2026, + + VG_BLEND_MODE_KHR_FORCE_SIZE= VG_MAX_ENUM +} VGBlendModeKHR; +#endif + +#ifndef VG_KHR_parametric_filter +#define VG_KHR_parametric_filter 1 + +typedef enum { + VG_PF_OBJECT_VISIBLE_FLAG_KHR = (1 << 0), + VG_PF_KNOCKOUT_FLAG_KHR = (1 << 1), + VG_PF_OUTER_FLAG_KHR = (1 << 2), + VG_PF_INNER_FLAG_KHR = (1 << 3), + + VG_PF_TYPE_KHR_FORCE_SIZE = VG_MAX_ENUM +} VGPfTypeKHR; + +typedef enum { + VGU_IMAGE_IN_USE_ERROR = 0xF010, + + VGU_ERROR_CODE_KHR_FORCE_SIZE = VG_MAX_ENUM +} VGUErrorCodeKHR; + +#ifdef VG_VGEXT_PROTOTYPES +VG_API_CALL void VG_API_ENTRY vgParametricFilterKHR(VGImage dst,VGImage src,VGImage blur,VGfloat strength,VGfloat offsetX,VGfloat offsetY,VGbitfield filterFlags,VGPaint highlightPaint,VGPaint shadowPaint); +VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguDropShadowKHR(VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint shadowColorRGBA); +VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguGlowKHR(VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint glowColorRGBA) ; +VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguBevelKHR(VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint highlightColorRGBA,VGuint shadowColorRGBA); +VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguGradientGlowKHR(VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint stopsCount,const VGfloat* glowColorRampStops); +VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguGradientBevelKHR(VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint stopsCount,const VGfloat* bevelColorRampStops); +#endif +typedef void (VG_API_ENTRYP PFNVGPARAMETRICFILTERKHRPROC) (VGImage dst,VGImage src,VGImage blur,VGfloat strength,VGfloat offsetX,VGfloat offsetY,VGbitfield filterFlags,VGPaint highlightPaint,VGPaint shadowPaint); +typedef VGUErrorCode (VGU_API_ENTRYP PFNVGUDROPSHADOWKHRPROC) (VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint shadowColorRGBA); +typedef VGUErrorCode (VGU_API_ENTRYP PFNVGUGLOWKHRPROC) (VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint glowColorRGBA); +typedef VGUErrorCode (VGU_API_ENTRYP PFNVGUBEVELKHRPROC) (VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint highlightColorRGBA,VGuint shadowColorRGBA); +typedef VGUErrorCode (VGU_API_ENTRYP PFNVGUGRADIENTGLOWKHRPROC) (VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint stopsCount,const VGfloat* glowColorRampStops); +typedef VGUErrorCode (VGU_API_ENTRYP PFNVGUGRADIENTBEVELKHRPROC) (VGImage dst,VGImage src,VGfloat dimX,VGfloat dimY,VGuint iterative,VGfloat strength,VGfloat distance,VGfloat angle,VGbitfield filterFlags,VGbitfield allowedQuality,VGuint stopsCount,const VGfloat* bevelColorRampStops); + +#endif + + +/*------------------------------------------------------------------------------- + * NDS extensions + *------------------------------------------------------------------------------*/ + +#ifndef VG_NDS_paint_generation +#define VG_NDS_paint_generation 1 + +typedef enum { + VG_PAINT_COLOR_RAMP_LINEAR_NDS = 0x1A10, + VG_COLOR_MATRIX_NDS = 0x1A11, + VG_PAINT_COLOR_TRANSFORM_LINEAR_NDS = 0x1A12, + + VG_PAINT_PARAM_TYPE_NDS_FORCE_SIZE = VG_MAX_ENUM +} VGPaintParamTypeNds; + +typedef enum { + VG_DRAW_IMAGE_COLOR_MATRIX_NDS = 0x1F10, + + VG_IMAGE_MODE_NDS_FORCE_SIZE = VG_MAX_ENUM +} VGImageModeNds; +#endif + + +#ifndef VG_NDS_projective_geometry +#define VG_NDS_projective_geometry 1 + +typedef enum { + VG_CLIP_MODE_NDS = 0x1180, + VG_CLIP_LINES_NDS = 0x1181, + VG_MAX_CLIP_LINES_NDS = 0x1182, + + VG_PARAM_TYPE_NDS_FORCE_SIZE = VG_MAX_ENUM +} VGParamTypeNds; + +typedef enum { + VG_CLIPMODE_NONE_NDS = 0x3000, + VG_CLIPMODE_CLIP_CLOSED_NDS = 0x3001, + VG_CLIPMODE_CLIP_OPEN_NDS = 0x3002, + VG_CLIPMODE_CULL_NDS = 0x3003, + + VG_CLIPMODE_NDS_FORCE_SIZE = VG_MAX_ENUM +} VGClipModeNds; + +typedef enum { + VG_RQUAD_TO_NDS = ( 13 << 1 ), + VG_RCUBIC_TO_NDS = ( 14 << 1 ), + + VG_PATH_SEGMENT_NDS_FORCE_SIZE = VG_MAX_ENUM +} VGPathSegmentNds; + +typedef enum { + VG_RQUAD_TO_ABS_NDS = (VG_RQUAD_TO_NDS | VG_ABSOLUTE), + VG_RQUAD_TO_REL_NDS = (VG_RQUAD_TO_NDS | VG_RELATIVE), + VG_RCUBIC_TO_ABS_NDS = (VG_RCUBIC_TO_NDS | VG_ABSOLUTE), + VG_RCUBIC_TO_REL_NDS = (VG_RCUBIC_TO_NDS | VG_RELATIVE), + + VG_PATH_COMMAND_NDS_FORCE_SIZE = VG_MAX_ENUM +} VGPathCommandNds; + +#ifdef VG_VGEXT_PROTOTYPES +VG_API_CALL void VG_API_ENTRY vgProjectiveMatrixNDS(VGboolean enable) ; +VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguTransformClipLineNDS(const VGfloat Ain,const VGfloat Bin,const VGfloat Cin,const VGfloat* matrix,const VGboolean inverse,VGfloat* Aout,VGfloat* Bout,VGfloat* Cout); +#endif +typedef void (VG_API_ENTRYP PFNVGPROJECTIVEMATRIXNDSPROC) (VGboolean enable) ; +typedef VGUErrorCode (VGU_API_ENTRYP PFNVGUTRANSFORMCLIPLINENDSPROC) (const VGfloat Ain,const VGfloat Bin,const VGfloat Cin,const VGfloat* matrix,const VGboolean inverse,VGfloat* Aout,VGfloat* Bout,VGfloat* Cout); + +#endif + +#ifdef __cplusplus +} /* extern "C" */ +#endif + +#endif /* _VGEXT_H */ diff --git a/programs/develop/libraries/Mesa/include/VG/vgplatform.h b/programs/develop/libraries/Mesa/include/VG/vgplatform.h new file mode 100644 index 000000000..aa1829f6c --- /dev/null +++ b/programs/develop/libraries/Mesa/include/VG/vgplatform.h @@ -0,0 +1,92 @@ +/* $Revision: 6810 $ on $Date:: 2008-10-29 07:31:37 -0700 #$ */ + +/*------------------------------------------------------------------------ + * + * VG platform specific header Reference Implementation + * ---------------------------------------------------- + * + * Copyright (c) 2008 The Khronos Group Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and /or associated documentation files + * (the "Materials "), to deal in the Materials without restriction, + * including without limitation the rights to use, copy, modify, merge, + * publish, distribute, sublicense, and/or sell copies of the Materials, + * and to permit persons to whom the Materials are furnished to do so, + * subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Materials. + * + * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR + * THE USE OR OTHER DEALINGS IN THE MATERIALS. + * + *//** + * \file + * \brief VG platform specific header + *//*-------------------------------------------------------------------*/ + +#ifndef _VGPLATFORM_H +#define _VGPLATFORM_H + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef VG_API_CALL +#if defined(OPENVG_STATIC_LIBRARY) +# define VG_API_CALL +#else +# define VG_API_CALL KHRONOS_APICALL +#endif /* defined OPENVG_STATIC_LIBRARY */ +#endif /* ifndef VG_API_CALL */ + +#ifndef VGU_API_CALL +#if defined(OPENVG_STATIC_LIBRARY) +# define VGU_API_CALL +#else +# define VGU_API_CALL KHRONOS_APICALL +#endif /* defined OPENVG_STATIC_LIBRARY */ +#endif /* ifndef VGU_API_CALL */ + + +#ifndef VG_API_ENTRY +#define VG_API_ENTRY +#endif + +#ifndef VG_API_EXIT +#define VG_API_EXIT +#endif + +#ifndef VGU_API_ENTRY +#define VGU_API_ENTRY +#endif + +#ifndef VGU_API_EXIT +#define VGU_API_EXIT +#endif + +typedef float VGfloat; +typedef signed char VGbyte; +typedef unsigned char VGubyte; +typedef signed short VGshort; +typedef signed int VGint; +typedef unsigned int VGuint; +typedef unsigned int VGbitfield; + +#ifndef VG_VGEXT_PROTOTYPES +#define VG_VGEXT_PROTOTYPES +#endif + +#ifdef __cplusplus +} /* extern "C" */ +#endif + +#endif /* _VGPLATFORM_H */ diff --git a/programs/develop/libraries/Mesa/include/VG/vgu.h b/programs/develop/libraries/Mesa/include/VG/vgu.h new file mode 100644 index 000000000..da81da938 --- /dev/null +++ b/programs/develop/libraries/Mesa/include/VG/vgu.h @@ -0,0 +1,131 @@ +/* $Revision: 6810 $ on $Date:: 2008-10-29 07:31:37 -0700 #$ */ + +/*------------------------------------------------------------------------ + * + * VGU 1.1 Reference Implementation + * ------------------------------------- + * + * Copyright (c) 2008 The Khronos Group Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and /or associated documentation files + * (the "Materials "), to deal in the Materials without restriction, + * including without limitation the rights to use, copy, modify, merge, + * publish, distribute, sublicense, and/or sell copies of the Materials, + * and to permit persons to whom the Materials are furnished to do so, + * subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Materials. + * + * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR + * THE USE OR OTHER DEALINGS IN THE MATERIALS. + * + *//** + * \file + * \brief VGU 1.1 API. + *//*-------------------------------------------------------------------*/ + +#ifndef _VGU_H +#define _VGU_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define VGU_VERSION_1_0 1 +#define VGU_VERSION_1_1 2 + +#ifndef VGU_API_CALL +# error VGU_API_CALL must be defined +#endif + +#ifndef VGU_API_ENTRY +# error VGU_API_ENTRY must be defined +#endif + +#ifndef VGU_API_EXIT +# error VGU_API_EXIT must be defined +#endif + + +typedef enum { + VGU_NO_ERROR = 0, + VGU_BAD_HANDLE_ERROR = 0xF000, + VGU_ILLEGAL_ARGUMENT_ERROR = 0xF001, + VGU_OUT_OF_MEMORY_ERROR = 0xF002, + VGU_PATH_CAPABILITY_ERROR = 0xF003, + VGU_BAD_WARP_ERROR = 0xF004, + + VGU_ERROR_CODE_FORCE_SIZE = VG_MAX_ENUM +} VGUErrorCode; + +typedef enum { + VGU_ARC_OPEN = 0xF100, + VGU_ARC_CHORD = 0xF101, + VGU_ARC_PIE = 0xF102, + + VGU_ARC_TYPE_FORCE_SIZE = VG_MAX_ENUM +} VGUArcType; + +VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguLine(VGPath path, + VGfloat x0, VGfloat y0, + VGfloat x1, VGfloat y1) VGU_API_EXIT; + +VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguPolygon(VGPath path, + const VGfloat * points, VGint count, + VGboolean closed) VGU_API_EXIT; + +VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguRect(VGPath path, + VGfloat x, VGfloat y, + VGfloat width, VGfloat height) VGU_API_EXIT; + +VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguRoundRect(VGPath path, + VGfloat x, VGfloat y, + VGfloat width, VGfloat height, + VGfloat arcWidth, VGfloat arcHeight) VGU_API_EXIT; + +VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguEllipse(VGPath path, + VGfloat cx, VGfloat cy, + VGfloat width, VGfloat height) VGU_API_EXIT; + +VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguArc(VGPath path, + VGfloat x, VGfloat y, + VGfloat width, VGfloat height, + VGfloat startAngle, VGfloat angleExtent, + VGUArcType arcType) VGU_API_EXIT; + +VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguComputeWarpQuadToSquare(VGfloat sx0, VGfloat sy0, + VGfloat sx1, VGfloat sy1, + VGfloat sx2, VGfloat sy2, + VGfloat sx3, VGfloat sy3, + VGfloat * matrix) VGU_API_EXIT; + +VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguComputeWarpSquareToQuad(VGfloat dx0, VGfloat dy0, + VGfloat dx1, VGfloat dy1, + VGfloat dx2, VGfloat dy2, + VGfloat dx3, VGfloat dy3, + VGfloat * matrix) VGU_API_EXIT; + +VGU_API_CALL VGUErrorCode VGU_API_ENTRY vguComputeWarpQuadToQuad(VGfloat dx0, VGfloat dy0, + VGfloat dx1, VGfloat dy1, + VGfloat dx2, VGfloat dy2, + VGfloat dx3, VGfloat dy3, + VGfloat sx0, VGfloat sy0, + VGfloat sx1, VGfloat sy1, + VGfloat sx2, VGfloat sy2, + VGfloat sx3, VGfloat sy3, + VGfloat * matrix) VGU_API_EXIT; + +#ifdef __cplusplus +} /* extern "C" */ +#endif + +#endif /* #ifndef _VGU_H */ diff --git a/programs/develop/libraries/Mesa/src/Makefile b/programs/develop/libraries/Mesa/src/Makefile new file mode 100644 index 000000000..4f65da0e3 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/Makefile @@ -0,0 +1,40 @@ +# src/Makefile + +TOP = .. + +include $(TOP)/configs/current + +SUBDIRS = $(SRC_DIRS) + + +default: message $(TOP)/$(LIB_DIR) subdirs + + +message: + @echo "Making sources for" $(CONFIG_NAME) + + +subdirs: + @for dir in $(SUBDIRS) ; do \ + if [ -d $$dir ] ; then \ + (cd $$dir && $(MAKE)) || exit 1; \ + fi \ + done + +install: $(TOP)/$(LIB_DIR) + @for dir in $(SUBDIRS) ; do \ + if [ -d $$dir ] ; then \ + (cd $$dir && $(MAKE) install) || exit 1 ; \ + fi \ + done + +$(TOP)/$(LIB_DIR): + -@test -d $(TOP)/$(LIB_DIR) || mkdir -p $(TOP)/$(LIB_DIR) + + +clean: + -@for dir in $(SUBDIRS) ; do \ + if [ -d $$dir ] ; then \ + (cd $$dir && $(MAKE) clean) ; \ + fi \ + done diff --git a/programs/develop/libraries/Mesa/src/egl/Makefile b/programs/develop/libraries/Mesa/src/egl/Makefile new file mode 100644 index 000000000..5b09e178c --- /dev/null +++ b/programs/develop/libraries/Mesa/src/egl/Makefile @@ -0,0 +1,31 @@ +# src/egl/Makefile + +TOP = ../.. +include $(TOP)/configs/current + +SUBDIRS = main drivers + + +default: subdirs + + +subdirs: + @for dir in $(SUBDIRS) ; do \ + if [ -d $$dir ] ; then \ + (cd $$dir && $(MAKE)) || exit 1 ; \ + fi \ + done + +install: + @for dir in $(SUBDIRS) ; do \ + if [ -d $$dir ] ; then \ + (cd $$dir && $(MAKE) install) || exit 1 ; \ + fi \ + done + +clean: + -@for dir in $(SUBDIRS) ; do \ + if [ -d $$dir ] ; then \ + (cd $$dir && $(MAKE) clean) ; \ + fi \ + done diff --git a/programs/develop/libraries/Mesa/src/glsl/Makefile b/programs/develop/libraries/Mesa/src/glsl/Makefile new file mode 100644 index 000000000..7e9471e0c --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/Makefile @@ -0,0 +1,185 @@ +#src/glsl/pp/Makefile + +TOP = ../.. + +include $(TOP)/configs/current + +LIBNAME = glsl + +LIBGLCPP_SOURCES = \ + glcpp/glcpp-lex.c \ + glcpp/glcpp-parse.c \ + glcpp/pp.c + +GLCPP_SOURCES = \ + $(LIBGLCPP_SOURCES) \ + glcpp/glcpp.c + +C_SOURCES = \ + strtod.c \ + ralloc.c \ + $(LIBGLCPP_SOURCES) + +CXX_SOURCES = \ + ast_expr.cpp \ + ast_function.cpp \ + ast_to_hir.cpp \ + ast_type.cpp \ + builtin_function.cpp \ + glsl_lexer.cpp \ + glsl_parser.cpp \ + glsl_parser_extras.cpp \ + glsl_types.cpp \ + glsl_symbol_table.cpp \ + hir_field_selection.cpp \ + ir_basic_block.cpp \ + ir_clone.cpp \ + ir_constant_expression.cpp \ + ir.cpp \ + ir_expression_flattening.cpp \ + ir_function_can_inline.cpp \ + ir_function.cpp \ + ir_hierarchical_visitor.cpp \ + ir_hv_accept.cpp \ + ir_import_prototypes.cpp \ + ir_print_visitor.cpp \ + ir_reader.cpp \ + ir_rvalue_visitor.cpp \ + ir_set_program_inouts.cpp \ + ir_validate.cpp \ + ir_variable.cpp \ + ir_variable_refcount.cpp \ + linker.cpp \ + link_functions.cpp \ + loop_analysis.cpp \ + loop_controls.cpp \ + loop_unroll.cpp \ + lower_discard.cpp \ + lower_if_to_cond_assign.cpp \ + lower_instructions.cpp \ + lower_jumps.cpp \ + lower_mat_op_to_vec.cpp \ + lower_noise.cpp \ + lower_texture_projection.cpp \ + lower_variable_index_to_cond_assign.cpp \ + lower_vec_index_to_cond_assign.cpp \ + lower_vec_index_to_swizzle.cpp \ + lower_vector.cpp \ + opt_algebraic.cpp \ + opt_constant_folding.cpp \ + opt_constant_propagation.cpp \ + opt_constant_variable.cpp \ + opt_copy_propagation.cpp \ + opt_dead_code.cpp \ + opt_dead_code_local.cpp \ + opt_dead_functions.cpp \ + opt_discard_simplification.cpp \ + opt_function_inlining.cpp \ + opt_if_simplification.cpp \ + opt_noop_swizzle.cpp \ + opt_redundant_jumps.cpp \ + opt_structure_splitting.cpp \ + opt_swizzle_swizzle.cpp \ + opt_tree_grafting.cpp \ + s_expression.cpp + +LIBS = \ + $(TOP)/src/glsl/libglsl.a + +APPS = glsl_compiler glcpp/glcpp + +GLSL2_C_SOURCES = \ + ../mesa/program/hash_table.c \ + ../mesa/program/symbol_table.c +GLSL2_CXX_SOURCES = \ + main.cpp + +GLSL2_OBJECTS = \ + $(GLSL2_C_SOURCES:.c=.o) \ + $(GLSL2_CXX_SOURCES:.cpp=.o) + +### Basic defines ### + +DEFINES += \ + $(LIBRARY_DEFINES) \ + $(API_DEFINES) + +GLCPP_OBJECTS = \ + $(GLCPP_SOURCES:.c=.o) \ + ../mesa/program/hash_table.o + +OBJECTS = \ + $(C_SOURCES:.c=.o) \ + $(CXX_SOURCES:.cpp=.o) + +INCLUDES = \ + -I. \ + -I../mesa \ + -I../mapi \ + -I../../include \ + $(LIBRARY_INCLUDES) + +ALL_SOURCES = \ + $(C_SOURCES) \ + $(CXX_SOURCES) \ + $(GLSL2_CXX_SOURCES) \ + $(GLSL2_C_SOURCES) + +##### TARGETS ##### + +default: depend lib$(LIBNAME).a $(APPS) + +lib$(LIBNAME).a: $(OBJECTS) Makefile $(TOP)/src/glsl/Makefile.template + $(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS) + +depend: $(ALL_SOURCES) Makefile + rm -f depend + touch depend + $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null + +# Remove .o and backup files +clean: + rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak + -rm -f $(APPS) + +# Dummy target +install: + @echo -n "" + + +##### RULES ##### + +glsl_compiler: $(GLSL2_OBJECTS) libglsl.a + $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@ + +glcpp/glcpp: $(GLCPP_OBJECTS) libglsl.a + $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) $(LIBS) -o $@ + +.cpp.o: + $(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@ + +.c.o: + $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@ + +glsl_lexer.cpp: glsl_lexer.lpp + flex --nounistd -o$@ $< + +glsl_parser.cpp: glsl_parser.ypp + bison -v -o "$@" -p "_mesa_glsl_" --defines=glsl_parser.h $< + +glcpp/glcpp-lex.c: glcpp/glcpp-lex.l + flex --nounistd -o$@ $< + +glcpp/glcpp-parse.c: glcpp/glcpp-parse.y + bison -v -o "$@" --defines=glcpp/glcpp-parse.h $< + +builtins: builtin_function.cpp builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py + @echo Bootstrapping the compiler... + cp builtins/tools/builtin_function.cpp . + make glsl_compiler + @echo Regenerating builtin_function.cpp... + $(PYTHON2) $(PYTHON_FLAGS) builtins/tools/generate_builtins.py > builtin_function.cpp + @echo Rebuilding the real compiler... + make glsl_compiler + +-include depend diff --git a/programs/develop/libraries/Mesa/src/glsl/Makefile.template b/programs/develop/libraries/Mesa/src/glsl/Makefile.template new file mode 100644 index 000000000..974987a0a --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/Makefile.template @@ -0,0 +1,50 @@ +# src/glsl/Makefile.template + +# Template makefile for glsl libraries. +# +# Usage: +# The minimum that the including makefile needs to define +# is TOP, LIBNAME and one of of the *_SOURCES. +# +# Optional defines: +# LIBRARY_INCLUDES are appended to the list of includes directories. +# LIBRARY_DEFINES is not used for makedepend, but for compilation. + + +### Basic defines ### + +OBJECTS = $(C_SOURCES:.c=.o) + +INCLUDES = \ + -I. \ + $(LIBRARY_INCLUDES) + + +##### TARGETS ##### + +default: depend lib$(LIBNAME).a + +lib$(LIBNAME).a: $(OBJECTS) Makefile $(TOP)/src/glsl/Makefile.template + $(MKLIB) -o $(LIBNAME) -static $(OBJECTS) + +depend: $(C_SOURCES) + rm -f depend + touch depend + $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(C_SOURCES) 2> /dev/null + +# Remove .o and backup files +clean: + rm -f $(OBJECTS) lib$(LIBNAME).a depend depend.bak + +# Dummy target +install: + @echo -n "" + + +##### RULES ##### + +.c.o: + $(CC) -c $(INCLUDES) $(CFLAGS) $(LIBRARY_DEFINES) $< -o $@ + +-include depend + diff --git a/programs/develop/libraries/Mesa/src/glsl/README b/programs/develop/libraries/Mesa/src/glsl/README new file mode 100644 index 000000000..dd80a53d4 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/README @@ -0,0 +1,229 @@ +Welcome to Mesa's GLSL compiler. A brief overview of how things flow: + +1) lex and yacc-based preprocessor takes the incoming shader string +and produces a new string containing the preprocessed shader. This +takes care of things like #if, #ifdef, #define, and preprocessor macro +invocations. Note that #version, #extension, and some others are +passed straight through. See glcpp/* + +2) lex and yacc-based parser takes the preprocessed string and +generates the AST (abstract syntax tree). Almost no checking is +performed in this stage. See glsl_lexer.lpp and glsl_parser.ypp. + +3) The AST is converted to "HIR". This is the intermediate +representation of the compiler. Constructors are generated, function +calls are resolved to particular function signatures, and all the +semantic checking is performed. See ast_*.cpp for the conversion, and +ir.h for the IR structures. + +4) The driver (Mesa, or main.cpp for the standalone binary) performs +optimizations. These include copy propagation, dead code elimination, +constant folding, and others. Generally the driver will call +optimizations in a loop, as each may open up opportunities for other +optimizations to do additional work. See most files called ir_*.cpp + +5) linking is performed. This does checking to ensure that the +outputs of the vertex shader match the inputs of the fragment shader, +and assigns locations to uniforms, attributes, and varyings. See +linker.cpp. + +6) The driver may perform additional optimization at this point, as +for example dead code elimination previously couldn't remove functions +or global variable usage when we didn't know what other code would be +linked in. + +7) The driver performs code generation out of the IR, taking a linked +shader program and producing a compiled program for each stage. See +ir_to_mesa.cpp for Mesa IR code generation. + +FAQ: + +Q: What is HIR versus IR versus LIR? + +A: The idea behind the naming was that ast_to_hir would produce a +high-level IR ("HIR"), with things like matrix operations, structure +assignments, etc., present. A series of lowering passes would occur +that do things like break matrix multiplication into a series of dot +products/MADs, make structure assignment be a series of assignment of +components, flatten if statements into conditional moves, and such, +producing a low level IR ("LIR"). + +However, it now appears that each driver will have different +requirements from a LIR. A 915-generation chipset wants all functions +inlined, all loops unrolled, all ifs flattened, no variable array +accesses, and matrix multiplication broken down. The Mesa IR backend +for swrast would like matrices and structure assignment broken down, +but it can support function calls and dynamic branching. A 965 vertex +shader IR backend could potentially even handle some matrix operations +without breaking them down, but the 965 fragment shader IR backend +would want to break to have (almost) all operations down channel-wise +and perform optimization on that. As a result, there's no single +low-level IR that will make everyone happy. So that usage has fallen +out of favor, and each driver will perform a series of lowering passes +to take the HIR down to whatever restrictions it wants to impose +before doing codegen. + +Q: How is the IR structured? + +A: The best way to get started seeing it would be to run the +standalone compiler against a shader: + +./glsl_compiler --dump-lir \ + ~/src/piglit/tests/shaders/glsl-orangebook-ch06-bump.frag + +So for example one of the ir_instructions in main() contains: + +(assign (constant bool (1)) (var_ref litColor) (expression vec3 * (var_ref Surf +aceColor) (var_ref __retval) ) ) + +Or more visually: + (assign) + / | \ + (var_ref) (expression *) (constant bool 1) + / / \ +(litColor) (var_ref) (var_ref) + / \ + (SurfaceColor) (__retval) + +which came from: + +litColor = SurfaceColor * max(dot(normDelta, LightDir), 0.0); + +(the max call is not represented in this expression tree, as it was a +function call that got inlined but not brought into this expression +tree) + +Each of those nodes is a subclass of ir_instruction. A particular +ir_instruction instance may only appear once in the whole IR tree with +the exception of ir_variables, which appear once as variable +declarations: + +(declare () vec3 normDelta) + +and multiple times as the targets of variable dereferences: +... +(assign (constant bool (1)) (var_ref __retval) (expression float dot + (var_ref normDelta) (var_ref LightDir) ) ) +... +(assign (constant bool (1)) (var_ref __retval) (expression vec3 - + (var_ref LightDir) (expression vec3 * (constant float (2.000000)) + (expression vec3 * (expression float dot (var_ref normDelta) (var_ref + LightDir) ) (var_ref normDelta) ) ) ) ) +... + +Each node has a type. Expressions may involve several different types: +(declare (uniform ) mat4 gl_ModelViewMatrix) +((assign (constant bool (1)) (var_ref constructor_tmp) (expression + vec4 * (var_ref gl_ModelViewMatrix) (var_ref gl_Vertex) ) ) + +An expression tree can be arbitrarily deep, and the compiler tries to +keep them structured like that so that things like algebraic +optimizations ((color * 1.0 == color) and ((mat1 * mat2) * vec == mat1 +* (mat2 * vec))) or recognizing operation patterns for code generation +(vec1 * vec2 + vec3 == mad(vec1, vec2, vec3)) are easier. This comes +at the expense of additional trickery in implementing some +optimizations like CSE where one must navigate an expression tree. + +Q: Why no SSA representation? + +A: Converting an IR tree to SSA form makes dead code elmimination, +common subexpression elimination, and many other optimizations much +easier. However, in our primarily vector-based language, there's some +major questions as to how it would work. Do we do SSA on the scalar +or vector level? If we do it at the vector level, we're going to end +up with many different versions of the variable when encountering code +like: + +(assign (constant bool (1)) (swiz x (var_ref __retval) ) (var_ref a) ) +(assign (constant bool (1)) (swiz y (var_ref __retval) ) (var_ref b) ) +(assign (constant bool (1)) (swiz z (var_ref __retval) ) (var_ref c) ) + +If every masked update of a component relies on the previous value of +the variable, then we're probably going to be quite limited in our +dead code elimination wins, and recognizing common expressions may +just not happen. On the other hand, if we operate channel-wise, then +we'll be prone to optimizing the operation on one of the channels at +the expense of making its instruction flow different from the other +channels, and a vector-based GPU would end up with worse code than if +we didn't optimize operations on that channel! + +Once again, it appears that our optimization requirements are driven +significantly by the target architecture. For now, targeting the Mesa +IR backend, SSA does not appear to be that important to producing +excellent code, but we do expect to do some SSA-based optimizations +for the 965 fragment shader backend when that is developed. + +Q: How should I expand instructions that take multiple backend instructions? + +Sometimes you'll have to do the expansion in your code generation -- +see, for example, ir_to_mesa.cpp's handling of ir_unop_sqrt. However, +in many cases you'll want to do a pass over the IR to convert +non-native instructions to a series of native instructions. For +example, for the Mesa backend we have ir_div_to_mul_rcp.cpp because +Mesa IR (and many hardware backends) only have a reciprocal +instruction, not a divide. Implementing non-native instructions this +way gives the chance for constant folding to occur, so (a / 2.0) +becomes (a * 0.5) after codegen instead of (a * (1.0 / 2.0)) + +Q: How shoud I handle my special hardware instructions with respect to IR? + +Our current theory is that if multiple targets have an instruction for +some operation, then we should probably be able to represent that in +the IR. Generally this is in the form of an ir_{bin,un}op expression +type. For example, we initially implemented fract() using (a - +floor(a)), but both 945 and 965 have instructions to give that result, +and it would also simplify the implementation of mod(), so +ir_unop_fract was added. The following areas need updating to add a +new expression type: + +ir.h (new enum) +ir.cpp:get_num_operands() (used for ir_reader) +ir.cpp:operator_strs (used for ir_reader) +ir_constant_expression.cpp (you probably want to be able to constant fold) +ir_validate.cpp (check users have the right types) + +You may also need to update the backends if they will see the new expr type: + +../mesa/shaders/ir_to_mesa.cpp + +You can then use the new expression from builtins (if all backends +would rather see it), or scan the IR and convert to use your new +expression type (see ir_mod_to_fract, for example). + +Q: How is memory management handled in the compiler? + +The hierarchical memory allocator "talloc" developed for the Samba +project is used, so that things like optimization passes don't have to +worry about their garbage collection so much. It has a few nice +features, including low performance overhead and good debugging +support that's trivially available. + +Generally, each stage of the compile creates a talloc context and +allocates its memory out of that or children of it. At the end of the +stage, the pieces still live are stolen to a new context and the old +one freed, or the whole context is kept for use by the next stage. + +For IR transformations, a temporary context is used, then at the end +of all transformations, reparent_ir reparents all live nodes under the +shader's IR list, and the old context full of dead nodes is freed. +When developing a single IR transformation pass, this means that you +want to allocate instruction nodes out of the temporary context, so if +it becomes dead it doesn't live on as the child of a live node. At +the moment, optimization passes aren't passed that temporary context, +so they find it by calling talloc_parent() on a nearby IR node. The +talloc_parent() call is expensive, so many passes will cache the +result of the first talloc_parent(). Cleaning up all the optimization +passes to take a context argument and not call talloc_parent() is left +as an exercise. + +Q: What is the file naming convention in this directory? + +Initially, there really wasn't one. We have since adopted one: + + - Files that implement code lowering passes should be named lower_* + (e.g., lower_noise.cpp). + - Files that implement optimization passes should be named opt_*. + - Files that implement a class that is used throught the code should + take the name of that class (e.g., ir_hierarchical_visitor.cpp). + - Files that contain code not fitting in one of the previous + categories should have a sensible name (e.g., glsl_parser.ypp). diff --git a/programs/develop/libraries/Mesa/src/glsl/SConscript b/programs/develop/libraries/Mesa/src/glsl/SConscript new file mode 100644 index 000000000..c1adfe861 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/SConscript @@ -0,0 +1,110 @@ +import common + +Import('*') + +env = env.Clone() + +env.Prepend(CPPPATH = [ + '#src/mapi', + '#src/mesa', + '#src/glsl', +]) + +sources = [ + 'glcpp/glcpp-lex.c', + 'glcpp/glcpp-parse.c', + 'glcpp/pp.c', + 'ast_expr.cpp', + 'ast_function.cpp', + 'ast_to_hir.cpp', + 'ast_type.cpp', + 'builtin_function.cpp', + 'glsl_lexer.cpp', + 'glsl_parser.cpp', + 'glsl_parser_extras.cpp', + 'glsl_types.cpp', + 'glsl_symbol_table.cpp', + 'hir_field_selection.cpp', + 'ir_basic_block.cpp', + 'ir_clone.cpp', + 'ir_constant_expression.cpp', + 'ir.cpp', + 'ir_expression_flattening.cpp', + 'ir_function_can_inline.cpp', + 'ir_function.cpp', + 'ir_hierarchical_visitor.cpp', + 'ir_hv_accept.cpp', + 'ir_import_prototypes.cpp', + 'ir_print_visitor.cpp', + 'ir_reader.cpp', + 'ir_rvalue_visitor.cpp', + 'ir_set_program_inouts.cpp', + 'ir_validate.cpp', + 'ir_variable.cpp', + 'ir_variable_refcount.cpp', + 'linker.cpp', + 'link_functions.cpp', + 'loop_analysis.cpp', + 'loop_controls.cpp', + 'loop_unroll.cpp', + 'lower_discard.cpp', + 'lower_if_to_cond_assign.cpp', + 'lower_instructions.cpp', + 'lower_jumps.cpp', + 'lower_mat_op_to_vec.cpp', + 'lower_noise.cpp', + 'lower_variable_index_to_cond_assign.cpp', + 'lower_vec_index_to_cond_assign.cpp', + 'lower_vec_index_to_swizzle.cpp', + 'lower_vector.cpp', + 'opt_algebraic.cpp', + 'opt_constant_folding.cpp', + 'opt_constant_propagation.cpp', + 'opt_constant_variable.cpp', + 'opt_copy_propagation.cpp', + 'opt_dead_code.cpp', + 'opt_dead_code_local.cpp', + 'opt_dead_functions.cpp', + 'opt_discard_simplification.cpp', + 'opt_function_inlining.cpp', + 'opt_if_simplification.cpp', + 'opt_noop_swizzle.cpp', + 'opt_redundant_jumps.cpp', + 'opt_structure_splitting.cpp', + 'opt_swizzle_swizzle.cpp', + 'opt_tree_grafting.cpp', + 'ralloc.c', + 's_expression.cpp', + 'strtod.c', +] + +glsl = env.ConvenienceLibrary( + target = 'glsl', + source = sources, +) + +Export('glsl') + +# FIXME: We can't build the programs because there's a cyclic dependency between tis directory and src/mesa +Return() + +env = env.Clone() + +if env['platform'] == 'windows': + env.PrependUnique(LIBS = [ + 'user32', + ]) + +env.Prepend(LIBS = [glsl]) + +env.Program( + target = 'glsl2', + source = [ + 'main.cpp', + ] +) + +env.Program( + target = 'glcpp', + source = ['glcpp/glcpp.c'], +) diff --git a/programs/develop/libraries/Mesa/src/glsl/ast.h b/programs/develop/libraries/Mesa/src/glsl/ast.h new file mode 100644 index 000000000..da11f5aa8 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ast.h @@ -0,0 +1,726 @@ +/* -*- c++ -*- */ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#pragma once +#ifndef AST_H +#define AST_H + +#include "list.h" +#include "glsl_parser_extras.h" + +struct _mesa_glsl_parse_state; + +struct YYLTYPE; + +/** + * \defgroup AST Abstract syntax tree node definitions + * + * An abstract syntax tree is generated by the parser. This is a fairly + * direct representation of the gramma derivation for the source program. + * No symantic checking is done during the generation of the AST. Only + * syntactic checking is done. Symantic checking is performed by a later + * stage that converts the AST to a more generic intermediate representation. + * + *@{ + */ +/** + * Base class of all abstract syntax tree nodes + */ +class ast_node { +public: + /* Callers of this ralloc-based new need not call delete. It's + * easier to just ralloc_free 'ctx' (or any of its ancestors). */ + static void* operator new(size_t size, void *ctx) + { + void *node; + + node = rzalloc_size(ctx, size); + assert(node != NULL); + + return node; + } + + /* If the user *does* call delete, that's OK, we will just + * ralloc_free in that case. */ + static void operator delete(void *table) + { + ralloc_free(table); + } + + /** + * Print an AST node in something approximating the original GLSL code + */ + virtual void print(void) const; + + /** + * Convert the AST node to the high-level intermediate representation + */ + virtual ir_rvalue *hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state); + + /** + * Retrieve the source location of an AST node + * + * This function is primarily used to get the source position of an AST node + * into a form that can be passed to \c _mesa_glsl_error. + * + * \sa _mesa_glsl_error, ast_node::set_location + */ + struct YYLTYPE get_location(void) const + { + struct YYLTYPE locp; + + locp.source = this->location.source; + locp.first_line = this->location.line; + locp.first_column = this->location.column; + locp.last_line = locp.first_line; + locp.last_column = locp.first_column; + + return locp; + } + + /** + * Set the source location of an AST node from a parser location + * + * \sa ast_node::get_location + */ + void set_location(const struct YYLTYPE &locp) + { + this->location.source = locp.source; + this->location.line = locp.first_line; + this->location.column = locp.first_column; + } + + /** + * Source location of the AST node. + */ + struct { + unsigned source; /**< GLSL source number. */ + unsigned line; /**< Line number within the source string. */ + unsigned column; /**< Column in the line. */ + } location; + + exec_node link; + +protected: + /** + * The only constructor is protected so that only derived class objects can + * be created. + */ + ast_node(void); +}; + + +/** + * Operators for AST expression nodes. + */ +enum ast_operators { + ast_assign, + ast_plus, /**< Unary + operator. */ + ast_neg, + ast_add, + ast_sub, + ast_mul, + ast_div, + ast_mod, + ast_lshift, + ast_rshift, + ast_less, + ast_greater, + ast_lequal, + ast_gequal, + ast_equal, + ast_nequal, + ast_bit_and, + ast_bit_xor, + ast_bit_or, + ast_bit_not, + ast_logic_and, + ast_logic_xor, + ast_logic_or, + ast_logic_not, + + ast_mul_assign, + ast_div_assign, + ast_mod_assign, + ast_add_assign, + ast_sub_assign, + ast_ls_assign, + ast_rs_assign, + ast_and_assign, + ast_xor_assign, + ast_or_assign, + + ast_conditional, + + ast_pre_inc, + ast_pre_dec, + ast_post_inc, + ast_post_dec, + ast_field_selection, + ast_array_index, + + ast_function_call, + + ast_identifier, + ast_int_constant, + ast_uint_constant, + ast_float_constant, + ast_bool_constant, + + ast_sequence +}; + +/** + * Representation of any sort of expression. + */ +class ast_expression : public ast_node { +public: + ast_expression(int oper, ast_expression *, + ast_expression *, ast_expression *); + + ast_expression(const char *identifier) : + oper(ast_identifier) + { + subexpressions[0] = NULL; + subexpressions[1] = NULL; + subexpressions[2] = NULL; + primary_expression.identifier = (char *) identifier; + } + + static const char *operator_string(enum ast_operators op); + + virtual ir_rvalue *hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state); + + virtual void print(void) const; + + enum ast_operators oper; + + ast_expression *subexpressions[3]; + + union { + char *identifier; + int int_constant; + float float_constant; + unsigned uint_constant; + int bool_constant; + } primary_expression; + + + /** + * List of expressions for an \c ast_sequence or parameters for an + * \c ast_function_call + */ + exec_list expressions; +}; + +class ast_expression_bin : public ast_expression { +public: + ast_expression_bin(int oper, ast_expression *, ast_expression *); + + virtual void print(void) const; +}; + +/** + * Subclass of expressions for function calls + */ +class ast_function_expression : public ast_expression { +public: + ast_function_expression(ast_expression *callee) + : ast_expression(ast_function_call, callee, + NULL, NULL), + cons(false) + { + /* empty */ + } + + ast_function_expression(class ast_type_specifier *type) + : ast_expression(ast_function_call, (ast_expression *) type, + NULL, NULL), + cons(true) + { + /* empty */ + } + + bool is_constructor() const + { + return cons; + } + + virtual ir_rvalue *hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state); + +private: + /** + * Is this function call actually a constructor? + */ + bool cons; +}; + + +/** + * Number of possible operators for an ast_expression + * + * This is done as a define instead of as an additional value in the enum so + * that the compiler won't generate spurious messages like "warning: + * enumeration value ‘ast_num_operators’ not handled in switch" + */ +#define AST_NUM_OPERATORS (ast_sequence + 1) + + +class ast_compound_statement : public ast_node { +public: + ast_compound_statement(int new_scope, ast_node *statements); + virtual void print(void) const; + + virtual ir_rvalue *hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state); + + int new_scope; + exec_list statements; +}; + +class ast_declaration : public ast_node { +public: + ast_declaration(char *identifier, int is_array, ast_expression *array_size, + ast_expression *initializer); + virtual void print(void) const; + + char *identifier; + + int is_array; + ast_expression *array_size; + + ast_expression *initializer; +}; + + +enum { + ast_precision_none = 0, /**< Absence of precision qualifier. */ + ast_precision_high, + ast_precision_medium, + ast_precision_low +}; + +struct ast_type_qualifier { + union { + struct { + unsigned invariant:1; + unsigned constant:1; + unsigned attribute:1; + unsigned varying:1; + unsigned in:1; + unsigned out:1; + unsigned centroid:1; + unsigned uniform:1; + unsigned smooth:1; + unsigned flat:1; + unsigned noperspective:1; + + /** \name Layout qualifiers for GL_ARB_fragment_coord_conventions */ + /*@{*/ + unsigned origin_upper_left:1; + unsigned pixel_center_integer:1; + /*@}*/ + + /** + * Flag set if GL_ARB_explicit_attrib_location "location" layout + * qualifier is used. + */ + unsigned explicit_location:1; + } q; + unsigned i; + } flags; + + /** + * Location specified via GL_ARB_explicit_attrib_location layout + * + * \note + * This field is only valid if \c explicit_location is set. + */ + unsigned location; +}; + +class ast_struct_specifier : public ast_node { +public: + ast_struct_specifier(char *identifier, ast_node *declarator_list); + virtual void print(void) const; + + virtual ir_rvalue *hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state); + + char *name; + exec_list declarations; +}; + + +enum ast_types { + ast_void, + ast_float, + ast_int, + ast_uint, + ast_bool, + ast_vec2, + ast_vec3, + ast_vec4, + ast_bvec2, + ast_bvec3, + ast_bvec4, + ast_ivec2, + ast_ivec3, + ast_ivec4, + ast_uvec2, + ast_uvec3, + ast_uvec4, + ast_mat2, + ast_mat2x3, + ast_mat2x4, + ast_mat3x2, + ast_mat3, + ast_mat3x4, + ast_mat4x2, + ast_mat4x3, + ast_mat4, + ast_sampler1d, + ast_sampler2d, + ast_sampler2drect, + ast_sampler3d, + ast_samplercube, + ast_sampler1dshadow, + ast_sampler2dshadow, + ast_sampler2drectshadow, + ast_samplercubeshadow, + ast_sampler1darray, + ast_sampler2darray, + ast_sampler1darrayshadow, + ast_sampler2darrayshadow, + ast_isampler1d, + ast_isampler2d, + ast_isampler3d, + ast_isamplercube, + ast_isampler1darray, + ast_isampler2darray, + ast_usampler1d, + ast_usampler2d, + ast_usampler3d, + ast_usamplercube, + ast_usampler1darray, + ast_usampler2darray, + + ast_struct, + ast_type_name +}; + + +class ast_type_specifier : public ast_node { +public: + ast_type_specifier(int specifier); + + /** Construct a type specifier from a type name */ + ast_type_specifier(const char *name) + : type_specifier(ast_type_name), type_name(name), structure(NULL), + is_array(false), array_size(NULL), precision(ast_precision_none), + is_precision_statement(false) + { + /* empty */ + } + + /** Construct a type specifier from a structure definition */ + ast_type_specifier(ast_struct_specifier *s) + : type_specifier(ast_struct), type_name(s->name), structure(s), + is_array(false), array_size(NULL), precision(ast_precision_none), + is_precision_statement(false) + { + /* empty */ + } + + const struct glsl_type *glsl_type(const char **name, + struct _mesa_glsl_parse_state *state) + const; + + virtual void print(void) const; + + ir_rvalue *hir(exec_list *, struct _mesa_glsl_parse_state *); + + enum ast_types type_specifier; + + const char *type_name; + ast_struct_specifier *structure; + + int is_array; + ast_expression *array_size; + + unsigned precision:2; + + bool is_precision_statement; +}; + + +class ast_fully_specified_type : public ast_node { +public: + virtual void print(void) const; + bool has_qualifiers() const; + + ast_type_qualifier qualifier; + ast_type_specifier *specifier; +}; + + +class ast_declarator_list : public ast_node { +public: + ast_declarator_list(ast_fully_specified_type *); + virtual void print(void) const; + + virtual ir_rvalue *hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state); + + ast_fully_specified_type *type; + exec_list declarations; + + /** + * Special flag for vertex shader "invariant" declarations. + * + * Vertex shaders can contain "invariant" variable redeclarations that do + * not include a type. For example, "invariant gl_Position;". This flag + * is used to note these cases when no type is specified. + */ + int invariant; +}; + + +class ast_parameter_declarator : public ast_node { +public: + ast_parameter_declarator() + { + this->identifier = NULL; + this->is_array = false; + this->array_size = 0; + } + + virtual void print(void) const; + + virtual ir_rvalue *hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state); + + ast_fully_specified_type *type; + char *identifier; + int is_array; + ast_expression *array_size; + + static void parameters_to_hir(exec_list *ast_parameters, + bool formal, exec_list *ir_parameters, + struct _mesa_glsl_parse_state *state); + +private: + /** Is this parameter declaration part of a formal parameter list? */ + bool formal_parameter; + + /** + * Is this parameter 'void' type? + * + * This field is set by \c ::hir. + */ + bool is_void; +}; + + +class ast_function : public ast_node { +public: + ast_function(void); + + virtual void print(void) const; + + virtual ir_rvalue *hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state); + + ast_fully_specified_type *return_type; + char *identifier; + + exec_list parameters; + +private: + /** + * Is this prototype part of the function definition? + * + * Used by ast_function_definition::hir to process the parameters, etc. + * of the function. + * + * \sa ::hir + */ + bool is_definition; + + /** + * Function signature corresponding to this function prototype instance + * + * Used by ast_function_definition::hir to process the parameters, etc. + * of the function. + * + * \sa ::hir + */ + class ir_function_signature *signature; + + friend class ast_function_definition; +}; + + +class ast_declaration_statement : public ast_node { +public: + ast_declaration_statement(void); + + enum { + ast_function, + ast_declaration, + ast_precision + } mode; + + union { + class ast_function *function; + ast_declarator_list *declarator; + ast_type_specifier *type; + ast_node *node; + } declaration; +}; + + +class ast_expression_statement : public ast_node { +public: + ast_expression_statement(ast_expression *); + virtual void print(void) const; + + virtual ir_rvalue *hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state); + + ast_expression *expression; +}; + + +class ast_case_label : public ast_node { +public: + + /** + * An expression of NULL means 'default'. + */ + ast_expression *expression; +}; + +class ast_selection_statement : public ast_node { +public: + ast_selection_statement(ast_expression *condition, + ast_node *then_statement, + ast_node *else_statement); + virtual void print(void) const; + + virtual ir_rvalue *hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state); + + ast_expression *condition; + ast_node *then_statement; + ast_node *else_statement; +}; + + +class ast_switch_statement : public ast_node { +public: + ast_expression *expression; + exec_list statements; +}; + +class ast_iteration_statement : public ast_node { +public: + ast_iteration_statement(int mode, ast_node *init, ast_node *condition, + ast_expression *rest_expression, ast_node *body); + + virtual void print(void) const; + + virtual ir_rvalue *hir(exec_list *, struct _mesa_glsl_parse_state *); + + enum ast_iteration_modes { + ast_for, + ast_while, + ast_do_while + } mode; + + + ast_node *init_statement; + ast_node *condition; + ast_expression *rest_expression; + + ast_node *body; + +private: + /** + * Generate IR from the condition of a loop + * + * This is factored out of ::hir because some loops have the condition + * test at the top (for and while), and others have it at the end (do-while). + */ + void condition_to_hir(class ir_loop *, struct _mesa_glsl_parse_state *); +}; + + +class ast_jump_statement : public ast_node { +public: + ast_jump_statement(int mode, ast_expression *return_value); + virtual void print(void) const; + + virtual ir_rvalue *hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state); + + enum ast_jump_modes { + ast_continue, + ast_break, + ast_return, + ast_discard + } mode; + + ast_expression *opt_return_value; +}; + + +class ast_function_definition : public ast_node { +public: + virtual void print(void) const; + + virtual ir_rvalue *hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state); + + ast_function *prototype; + ast_compound_statement *body; +}; +/*@}*/ + +extern void +_mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state); + +extern ir_rvalue * +_mesa_ast_field_selection_to_hir(const ast_expression *expr, + exec_list *instructions, + struct _mesa_glsl_parse_state *state); + +void +emit_function(_mesa_glsl_parse_state *state, exec_list *instructions, + ir_function *f); + +#endif /* AST_H */ diff --git a/programs/develop/libraries/Mesa/src/glsl/ast_expr.cpp b/programs/develop/libraries/Mesa/src/glsl/ast_expr.cpp new file mode 100644 index 000000000..7e0c7bd59 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ast_expr.cpp @@ -0,0 +1,96 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +#include +#include +#include "ast.h" + +const char * +ast_expression::operator_string(enum ast_operators op) +{ + static const char *const operators[] = { + "=", + "+", + "-", + "+", + "-", + "*", + "/", + "%", + "<<", + ">>", + "<", + ">", + "<=", + ">=", + "==", + "!=", + "&", + "^", + "|", + "~", + "&&", + "^^", + "||", + "!", + + "*=", + "/=", + "%=", + "+=", + "-=", + "<<=", + ">>=", + "&=", + "^=", + "|=", + + "?:", + + "++", + "--", + "++", + "--", + ".", + }; + + assert((unsigned int)op < sizeof(operators) / sizeof(operators[0])); + + return operators[op]; +} + + +ast_expression_bin::ast_expression_bin(int oper, ast_expression *ex0, + ast_expression *ex1) : + ast_expression(oper, ex0, ex1, NULL) +{ + assert((oper >= ast_plus) && (oper <= ast_logic_not)); +} + + +void +ast_expression_bin::print(void) const +{ + subexpressions[0]->print(); + printf("%s ", operator_string(oper)); + subexpressions[1]->print(); +} diff --git a/programs/develop/libraries/Mesa/src/glsl/ast_function.cpp b/programs/develop/libraries/Mesa/src/glsl/ast_function.cpp new file mode 100644 index 000000000..9ff0c0d27 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ast_function.cpp @@ -0,0 +1,1267 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "glsl_symbol_table.h" +#include "ast.h" +#include "glsl_types.h" +#include "ir.h" +#include "main/core.h" /* for MIN2 */ + +static ir_rvalue * +convert_component(ir_rvalue *src, const glsl_type *desired_type); + +bool +apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from, + struct _mesa_glsl_parse_state *state); + +static unsigned +process_parameters(exec_list *instructions, exec_list *actual_parameters, + exec_list *parameters, + struct _mesa_glsl_parse_state *state) +{ + unsigned count = 0; + + foreach_list (n, parameters) { + ast_node *const ast = exec_node_data(ast_node, n, link); + ir_rvalue *result = ast->hir(instructions, state); + + ir_constant *const constant = result->constant_expression_value(); + if (constant != NULL) + result = constant; + + actual_parameters->push_tail(result); + count++; + } + + return count; +} + + +/** + * Generate a source prototype for a function signature + * + * \param return_type Return type of the function. May be \c NULL. + * \param name Name of the function. + * \param parameters Parameter list for the function. This may be either a + * formal or actual parameter list. Only the type is used. + * + * \return + * A ralloced string representing the prototype of the function. + */ +char * +prototype_string(const glsl_type *return_type, const char *name, + exec_list *parameters) +{ + char *str = NULL; + + if (return_type != NULL) + str = ralloc_asprintf(NULL, "%s ", return_type->name); + + ralloc_asprintf_append(&str, "%s(", name); + + const char *comma = ""; + foreach_list(node, parameters) { + const ir_instruction *const param = (ir_instruction *) node; + + ralloc_asprintf_append(&str, "%s%s", comma, param->type->name); + comma = ", "; + } + + ralloc_strcat(&str, ")"); + return str; +} + + +static ir_rvalue * +match_function_by_name(exec_list *instructions, const char *name, + YYLTYPE *loc, exec_list *actual_parameters, + struct _mesa_glsl_parse_state *state) +{ + void *ctx = state; + ir_function *f = state->symbols->get_function(name); + ir_function_signature *sig; + + sig = f ? f->matching_signature(actual_parameters) : NULL; + + /* FINISHME: This doesn't handle the case where shader X contains a + * FINISHME: matching signature but shader X + N contains an _exact_ + * FINISHME: matching signature. + */ + if (sig == NULL && (f == NULL || state->es_shader || !f->has_user_signature()) && state->symbols->get_type(name) == NULL && (state->language_version == 110 || state->symbols->get_variable(name) == NULL)) { + /* The current shader doesn't contain a matching function or signature. + * Before giving up, look for the prototype in the built-in functions. + */ + for (unsigned i = 0; i < state->num_builtins_to_link; i++) { + ir_function *builtin; + builtin = state->builtins_to_link[i]->symbols->get_function(name); + sig = builtin ? builtin->matching_signature(actual_parameters) : NULL; + if (sig != NULL) { + if (f == NULL) { + f = new(ctx) ir_function(name); + state->symbols->add_global_function(f); + emit_function(state, instructions, f); + } + + f->add_signature(sig->clone_prototype(f, NULL)); + break; + } + } + } + + if (sig != NULL) { + /* Verify that 'out' and 'inout' actual parameters are lvalues. This + * isn't done in ir_function::matching_signature because that function + * cannot generate the necessary diagnostics. + */ + exec_list_iterator actual_iter = actual_parameters->iterator(); + exec_list_iterator formal_iter = sig->parameters.iterator(); + + while (actual_iter.has_next()) { + ir_rvalue *actual = (ir_rvalue *) actual_iter.get(); + ir_variable *formal = (ir_variable *) formal_iter.get(); + + assert(actual != NULL); + assert(formal != NULL); + + if ((formal->mode == ir_var_out) + || (formal->mode == ir_var_inout)) { + if (! actual->is_lvalue()) { + /* FINISHME: Log a better diagnostic here. There is no way + * FINISHME: to tell the user which parameter is invalid. + */ + _mesa_glsl_error(loc, state, "`%s' parameter is not lvalue", + (formal->mode == ir_var_out) ? "out" : "inout"); + } + } + + if (formal->type->is_numeric() || formal->type->is_boolean()) { + ir_rvalue *converted = convert_component(actual, formal->type); + actual->replace_with(converted); + } + + actual_iter.next(); + formal_iter.next(); + } + + /* Always insert the call in the instruction stream, and return a deref + * of its return val if it returns a value, since we don't know if + * the rvalue is going to be assigned to anything or not. + */ + ir_call *call = new(ctx) ir_call(sig, actual_parameters); + if (!sig->return_type->is_void()) { + ir_variable *var; + ir_dereference_variable *deref; + + var = new(ctx) ir_variable(sig->return_type, + ralloc_asprintf(ctx, "%s_retval", + sig->function_name()), + ir_var_temporary); + instructions->push_tail(var); + + deref = new(ctx) ir_dereference_variable(var); + ir_assignment *assign = new(ctx) ir_assignment(deref, call, NULL); + instructions->push_tail(assign); + if (state->language_version >= 120) + var->constant_value = call->constant_expression_value(); + + deref = new(ctx) ir_dereference_variable(var); + return deref; + } else { + instructions->push_tail(call); + return NULL; + } + } else { + char *str = prototype_string(NULL, name, actual_parameters); + + _mesa_glsl_error(loc, state, "no matching function for call to `%s'", + str); + ralloc_free(str); + + const char *prefix = "candidates are: "; + + for (int i = -1; i < state->num_builtins_to_link; i++) { + glsl_symbol_table *syms = i >= 0 ? state->builtins_to_link[i]->symbols + : state->symbols; + f = syms->get_function(name); + if (f == NULL) + continue; + + foreach_list (node, &f->signatures) { + ir_function_signature *sig = (ir_function_signature *) node; + + str = prototype_string(sig->return_type, f->name, &sig->parameters); + _mesa_glsl_error(loc, state, "%s%s\n", prefix, str); + ralloc_free(str); + + prefix = " "; + } + + } + + return ir_call::get_error_instruction(ctx); + } +} + + +/** + * Perform automatic type conversion of constructor parameters + * + * This implements the rules in the "Conversion and Scalar Constructors" + * section (GLSL 1.10 section 5.4.1), not the "Implicit Conversions" rules. + */ +static ir_rvalue * +convert_component(ir_rvalue *src, const glsl_type *desired_type) +{ + void *ctx = ralloc_parent(src); + const unsigned a = desired_type->base_type; + const unsigned b = src->type->base_type; + ir_expression *result = NULL; + + if (src->type->is_error()) + return src; + + assert(a <= GLSL_TYPE_BOOL); + assert(b <= GLSL_TYPE_BOOL); + + if ((a == b) || (src->type->is_integer() && desired_type->is_integer())) + return src; + + switch (a) { + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + if (b == GLSL_TYPE_FLOAT) + result = new(ctx) ir_expression(ir_unop_f2i, desired_type, src, NULL); + else { + assert(b == GLSL_TYPE_BOOL); + result = new(ctx) ir_expression(ir_unop_b2i, desired_type, src, NULL); + } + break; + case GLSL_TYPE_FLOAT: + switch (b) { + case GLSL_TYPE_UINT: + result = new(ctx) ir_expression(ir_unop_u2f, desired_type, src, NULL); + break; + case GLSL_TYPE_INT: + result = new(ctx) ir_expression(ir_unop_i2f, desired_type, src, NULL); + break; + case GLSL_TYPE_BOOL: + result = new(ctx) ir_expression(ir_unop_b2f, desired_type, src, NULL); + break; + } + break; + case GLSL_TYPE_BOOL: + switch (b) { + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + result = new(ctx) ir_expression(ir_unop_i2b, desired_type, src, NULL); + break; + case GLSL_TYPE_FLOAT: + result = new(ctx) ir_expression(ir_unop_f2b, desired_type, src, NULL); + break; + } + break; + } + + assert(result != NULL); + + /* Try constant folding; it may fold in the conversion we just added. */ + ir_constant *const constant = result->constant_expression_value(); + return (constant != NULL) ? (ir_rvalue *) constant : (ir_rvalue *) result; +} + +/** + * Dereference a specific component from a scalar, vector, or matrix + */ +static ir_rvalue * +dereference_component(ir_rvalue *src, unsigned component) +{ + void *ctx = ralloc_parent(src); + assert(component < src->type->components()); + + /* If the source is a constant, just create a new constant instead of a + * dereference of the existing constant. + */ + ir_constant *constant = src->as_constant(); + if (constant) + return new(ctx) ir_constant(constant, component); + + if (src->type->is_scalar()) { + return src; + } else if (src->type->is_vector()) { + return new(ctx) ir_swizzle(src, component, 0, 0, 0, 1); + } else { + assert(src->type->is_matrix()); + + /* Dereference a row of the matrix, then call this function again to get + * a specific element from that row. + */ + const int c = component / src->type->column_type()->vector_elements; + const int r = component % src->type->column_type()->vector_elements; + ir_constant *const col_index = new(ctx) ir_constant(c); + ir_dereference *const col = new(ctx) ir_dereference_array(src, col_index); + + col->type = src->type->column_type(); + + return dereference_component(col, r); + } + + assert(!"Should not get here."); + return NULL; +} + + +static ir_rvalue * +process_array_constructor(exec_list *instructions, + const glsl_type *constructor_type, + YYLTYPE *loc, exec_list *parameters, + struct _mesa_glsl_parse_state *state) +{ + void *ctx = state; + /* Array constructors come in two forms: sized and unsized. Sized array + * constructors look like 'vec4[2](a, b)', where 'a' and 'b' are vec4 + * variables. In this case the number of parameters must exactly match the + * specified size of the array. + * + * Unsized array constructors look like 'vec4[](a, b)', where 'a' and 'b' + * are vec4 variables. In this case the size of the array being constructed + * is determined by the number of parameters. + * + * From page 52 (page 58 of the PDF) of the GLSL 1.50 spec: + * + * "There must be exactly the same number of arguments as the size of + * the array being constructed. If no size is present in the + * constructor, then the array is explicitly sized to the number of + * arguments provided. The arguments are assigned in order, starting at + * element 0, to the elements of the constructed array. Each argument + * must be the same type as the element type of the array, or be a type + * that can be converted to the element type of the array according to + * Section 4.1.10 "Implicit Conversions."" + */ + exec_list actual_parameters; + const unsigned parameter_count = + process_parameters(instructions, &actual_parameters, parameters, state); + + if ((parameter_count == 0) + || ((constructor_type->length != 0) + && (constructor_type->length != parameter_count))) { + const unsigned min_param = (constructor_type->length == 0) + ? 1 : constructor_type->length; + + _mesa_glsl_error(loc, state, "array constructor must have %s %u " + "parameter%s", + (constructor_type->length != 0) ? "at least" : "exactly", + min_param, (min_param <= 1) ? "" : "s"); + return ir_call::get_error_instruction(ctx); + } + + if (constructor_type->length == 0) { + constructor_type = + glsl_type::get_array_instance(constructor_type->element_type(), + parameter_count); + assert(constructor_type != NULL); + assert(constructor_type->length == parameter_count); + } + + bool all_parameters_are_constant = true; + + /* Type cast each parameter and, if possible, fold constants. */ + foreach_list_safe(n, &actual_parameters) { + ir_rvalue *ir = (ir_rvalue *) n; + ir_rvalue *result = ir; + + /* Apply implicit conversions (not the scalar constructor rules!) */ + if (constructor_type->element_type()->is_float()) { + const glsl_type *desired_type = + glsl_type::get_instance(GLSL_TYPE_FLOAT, + ir->type->vector_elements, + ir->type->matrix_columns); + result = convert_component(ir, desired_type); + } + + if (result->type != constructor_type->element_type()) { + _mesa_glsl_error(loc, state, "type error in array constructor: " + "expected: %s, found %s", + constructor_type->element_type()->name, + result->type->name); + } + + /* Attempt to convert the parameter to a constant valued expression. + * After doing so, track whether or not all the parameters to the + * constructor are trivially constant valued expressions. + */ + ir_rvalue *const constant = result->constant_expression_value(); + + if (constant != NULL) + result = constant; + else + all_parameters_are_constant = false; + + ir->replace_with(result); + } + + if (all_parameters_are_constant) + return new(ctx) ir_constant(constructor_type, &actual_parameters); + + ir_variable *var = new(ctx) ir_variable(constructor_type, "array_ctor", + ir_var_temporary); + instructions->push_tail(var); + + int i = 0; + foreach_list(node, &actual_parameters) { + ir_rvalue *rhs = (ir_rvalue *) node; + ir_rvalue *lhs = new(ctx) ir_dereference_array(var, + new(ctx) ir_constant(i)); + + ir_instruction *assignment = new(ctx) ir_assignment(lhs, rhs, NULL); + instructions->push_tail(assignment); + + i++; + } + + return new(ctx) ir_dereference_variable(var); +} + + +/** + * Try to convert a record constructor to a constant expression + */ +static ir_constant * +constant_record_constructor(const glsl_type *constructor_type, + exec_list *parameters, void *mem_ctx) +{ + foreach_list(node, parameters) { + ir_constant *constant = ((ir_instruction *) node)->as_constant(); + if (constant == NULL) + return NULL; + node->replace_with(constant); + } + + return new(mem_ctx) ir_constant(constructor_type, parameters); +} + + +/** + * Determine if a list consists of a single scalar r-value + */ +bool +single_scalar_parameter(exec_list *parameters) +{ + const ir_rvalue *const p = (ir_rvalue *) parameters->head; + assert(((ir_rvalue *)p)->as_rvalue() != NULL); + + return (p->type->is_scalar() && p->next->is_tail_sentinel()); +} + + +/** + * Generate inline code for a vector constructor + * + * The generated constructor code will consist of a temporary variable + * declaration of the same type as the constructor. A sequence of assignments + * from constructor parameters to the temporary will follow. + * + * \return + * An \c ir_dereference_variable of the temprorary generated in the constructor + * body. + */ +ir_rvalue * +emit_inline_vector_constructor(const glsl_type *type, + exec_list *instructions, + exec_list *parameters, + void *ctx) +{ + assert(!parameters->is_empty()); + + ir_variable *var = new(ctx) ir_variable(type, "vec_ctor", ir_var_temporary); + instructions->push_tail(var); + + /* There are two kinds of vector constructors. + * + * - Construct a vector from a single scalar by replicating that scalar to + * all components of the vector. + * + * - Construct a vector from an arbirary combination of vectors and + * scalars. The components of the constructor parameters are assigned + * to the vector in order until the vector is full. + */ + const unsigned lhs_components = type->components(); + if (single_scalar_parameter(parameters)) { + ir_rvalue *first_param = (ir_rvalue *)parameters->head; + ir_rvalue *rhs = new(ctx) ir_swizzle(first_param, 0, 0, 0, 0, + lhs_components); + ir_dereference_variable *lhs = new(ctx) ir_dereference_variable(var); + const unsigned mask = (1U << lhs_components) - 1; + + assert(rhs->type == lhs->type); + + ir_instruction *inst = new(ctx) ir_assignment(lhs, rhs, NULL, mask); + instructions->push_tail(inst); + } else { + unsigned base_component = 0; + unsigned base_lhs_component = 0; + ir_constant_data data; + unsigned constant_mask = 0, constant_components = 0; + + memset(&data, 0, sizeof(data)); + + foreach_list(node, parameters) { + ir_rvalue *param = (ir_rvalue *) node; + unsigned rhs_components = param->type->components(); + + /* Do not try to assign more components to the vector than it has! + */ + if ((rhs_components + base_lhs_component) > lhs_components) { + rhs_components = lhs_components - base_lhs_component; + } + + const ir_constant *const c = param->as_constant(); + if (c != NULL) { + for (unsigned i = 0; i < rhs_components; i++) { + switch (c->type->base_type) { + case GLSL_TYPE_UINT: + data.u[i + base_component] = c->get_uint_component(i); + break; + case GLSL_TYPE_INT: + data.i[i + base_component] = c->get_int_component(i); + break; + case GLSL_TYPE_FLOAT: + data.f[i + base_component] = c->get_float_component(i); + break; + case GLSL_TYPE_BOOL: + data.b[i + base_component] = c->get_bool_component(i); + break; + default: + assert(!"Should not get here."); + break; + } + } + + /* Mask of fields to be written in the assignment. + */ + constant_mask |= ((1U << rhs_components) - 1) << base_lhs_component; + constant_components += rhs_components; + + base_component += rhs_components; + } + /* Advance the component index by the number of components + * that were just assigned. + */ + base_lhs_component += rhs_components; + } + + if (constant_mask != 0) { + ir_dereference *lhs = new(ctx) ir_dereference_variable(var); + const glsl_type *rhs_type = glsl_type::get_instance(var->type->base_type, + constant_components, + 1); + ir_rvalue *rhs = new(ctx) ir_constant(rhs_type, &data); + + ir_instruction *inst = + new(ctx) ir_assignment(lhs, rhs, NULL, constant_mask); + instructions->push_tail(inst); + } + + base_component = 0; + foreach_list(node, parameters) { + ir_rvalue *param = (ir_rvalue *) node; + unsigned rhs_components = param->type->components(); + + /* Do not try to assign more components to the vector than it has! + */ + if ((rhs_components + base_component) > lhs_components) { + rhs_components = lhs_components - base_component; + } + + const ir_constant *const c = param->as_constant(); + if (c == NULL) { + /* Mask of fields to be written in the assignment. + */ + const unsigned write_mask = ((1U << rhs_components) - 1) + << base_component; + + ir_dereference *lhs = new(ctx) ir_dereference_variable(var); + + /* Generate a swizzle so that LHS and RHS sizes match. + */ + ir_rvalue *rhs = + new(ctx) ir_swizzle(param, 0, 1, 2, 3, rhs_components); + + ir_instruction *inst = + new(ctx) ir_assignment(lhs, rhs, NULL, write_mask); + instructions->push_tail(inst); + } + + /* Advance the component index by the number of components that were + * just assigned. + */ + base_component += rhs_components; + } + } + return new(ctx) ir_dereference_variable(var); +} + + +/** + * Generate assignment of a portion of a vector to a portion of a matrix column + * + * \param src_base First component of the source to be used in assignment + * \param column Column of destination to be assiged + * \param row_base First component of the destination column to be assigned + * \param count Number of components to be assigned + * + * \note + * \c src_base + \c count must be less than or equal to the number of components + * in the source vector. + */ +ir_instruction * +assign_to_matrix_column(ir_variable *var, unsigned column, unsigned row_base, + ir_rvalue *src, unsigned src_base, unsigned count, + void *mem_ctx) +{ + ir_constant *col_idx = new(mem_ctx) ir_constant(column); + ir_dereference *column_ref = new(mem_ctx) ir_dereference_array(var, col_idx); + + assert(column_ref->type->components() >= (row_base + count)); + assert(src->type->components() >= (src_base + count)); + + /* Generate a swizzle that extracts the number of components from the source + * that are to be assigned to the column of the matrix. + */ + if (count < src->type->vector_elements) { + src = new(mem_ctx) ir_swizzle(src, + src_base + 0, src_base + 1, + src_base + 2, src_base + 3, + count); + } + + /* Mask of fields to be written in the assignment. + */ + const unsigned write_mask = ((1U << count) - 1) << row_base; + + return new(mem_ctx) ir_assignment(column_ref, src, NULL, write_mask); +} + + +/** + * Generate inline code for a matrix constructor + * + * The generated constructor code will consist of a temporary variable + * declaration of the same type as the constructor. A sequence of assignments + * from constructor parameters to the temporary will follow. + * + * \return + * An \c ir_dereference_variable of the temprorary generated in the constructor + * body. + */ +ir_rvalue * +emit_inline_matrix_constructor(const glsl_type *type, + exec_list *instructions, + exec_list *parameters, + void *ctx) +{ + assert(!parameters->is_empty()); + + ir_variable *var = new(ctx) ir_variable(type, "mat_ctor", ir_var_temporary); + instructions->push_tail(var); + + /* There are three kinds of matrix constructors. + * + * - Construct a matrix from a single scalar by replicating that scalar to + * along the diagonal of the matrix and setting all other components to + * zero. + * + * - Construct a matrix from an arbirary combination of vectors and + * scalars. The components of the constructor parameters are assigned + * to the matrix in colum-major order until the matrix is full. + * + * - Construct a matrix from a single matrix. The source matrix is copied + * to the upper left portion of the constructed matrix, and the remaining + * elements take values from the identity matrix. + */ + ir_rvalue *const first_param = (ir_rvalue *) parameters->head; + if (single_scalar_parameter(parameters)) { + /* Assign the scalar to the X component of a vec4, and fill the remaining + * components with zero. + */ + ir_variable *rhs_var = + new(ctx) ir_variable(glsl_type::vec4_type, "mat_ctor_vec", + ir_var_temporary); + instructions->push_tail(rhs_var); + + ir_constant_data zero; + zero.f[0] = 0.0; + zero.f[1] = 0.0; + zero.f[2] = 0.0; + zero.f[3] = 0.0; + + ir_instruction *inst = + new(ctx) ir_assignment(new(ctx) ir_dereference_variable(rhs_var), + new(ctx) ir_constant(rhs_var->type, &zero), + NULL); + instructions->push_tail(inst); + + ir_dereference *const rhs_ref = new(ctx) ir_dereference_variable(rhs_var); + + inst = new(ctx) ir_assignment(rhs_ref, first_param, NULL, 0x01); + instructions->push_tail(inst); + + /* Assign the temporary vector to each column of the destination matrix + * with a swizzle that puts the X component on the diagonal of the + * matrix. In some cases this may mean that the X component does not + * get assigned into the column at all (i.e., when the matrix has more + * columns than rows). + */ + static const unsigned rhs_swiz[4][4] = { + { 0, 1, 1, 1 }, + { 1, 0, 1, 1 }, + { 1, 1, 0, 1 }, + { 1, 1, 1, 0 } + }; + + const unsigned cols_to_init = MIN2(type->matrix_columns, + type->vector_elements); + for (unsigned i = 0; i < cols_to_init; i++) { + ir_constant *const col_idx = new(ctx) ir_constant(i); + ir_rvalue *const col_ref = new(ctx) ir_dereference_array(var, col_idx); + + ir_rvalue *const rhs_ref = new(ctx) ir_dereference_variable(rhs_var); + ir_rvalue *const rhs = new(ctx) ir_swizzle(rhs_ref, rhs_swiz[i], + type->vector_elements); + + inst = new(ctx) ir_assignment(col_ref, rhs, NULL); + instructions->push_tail(inst); + } + + for (unsigned i = cols_to_init; i < type->matrix_columns; i++) { + ir_constant *const col_idx = new(ctx) ir_constant(i); + ir_rvalue *const col_ref = new(ctx) ir_dereference_array(var, col_idx); + + ir_rvalue *const rhs_ref = new(ctx) ir_dereference_variable(rhs_var); + ir_rvalue *const rhs = new(ctx) ir_swizzle(rhs_ref, 1, 1, 1, 1, + type->vector_elements); + + inst = new(ctx) ir_assignment(col_ref, rhs, NULL); + instructions->push_tail(inst); + } + } else if (first_param->type->is_matrix()) { + /* From page 50 (56 of the PDF) of the GLSL 1.50 spec: + * + * "If a matrix is constructed from a matrix, then each component + * (column i, row j) in the result that has a corresponding + * component (column i, row j) in the argument will be initialized + * from there. All other components will be initialized to the + * identity matrix. If a matrix argument is given to a matrix + * constructor, it is an error to have any other arguments." + */ + assert(first_param->next->is_tail_sentinel()); + ir_rvalue *const src_matrix = first_param; + + /* If the source matrix is smaller, pre-initialize the relavent parts of + * the destination matrix to the identity matrix. + */ + if ((src_matrix->type->matrix_columns < var->type->matrix_columns) + || (src_matrix->type->vector_elements < var->type->vector_elements)) { + + /* If the source matrix has fewer rows, every column of the destination + * must be initialized. Otherwise only the columns in the destination + * that do not exist in the source must be initialized. + */ + unsigned col = + (src_matrix->type->vector_elements < var->type->vector_elements) + ? 0 : src_matrix->type->matrix_columns; + + const glsl_type *const col_type = var->type->column_type(); + for (/* empty */; col < var->type->matrix_columns; col++) { + ir_constant_data ident; + + ident.f[0] = 0.0; + ident.f[1] = 0.0; + ident.f[2] = 0.0; + ident.f[3] = 0.0; + + ident.f[col] = 1.0; + + ir_rvalue *const rhs = new(ctx) ir_constant(col_type, &ident); + + ir_rvalue *const lhs = + new(ctx) ir_dereference_array(var, new(ctx) ir_constant(col)); + + ir_instruction *inst = new(ctx) ir_assignment(lhs, rhs, NULL); + instructions->push_tail(inst); + } + } + + /* Assign columns from the source matrix to the destination matrix. + * + * Since the parameter will be used in the RHS of multiple assignments, + * generate a temporary and copy the paramter there. + */ + ir_variable *const rhs_var = + new(ctx) ir_variable(first_param->type, "mat_ctor_mat", + ir_var_temporary); + instructions->push_tail(rhs_var); + + ir_dereference *const rhs_var_ref = + new(ctx) ir_dereference_variable(rhs_var); + ir_instruction *const inst = + new(ctx) ir_assignment(rhs_var_ref, first_param, NULL); + instructions->push_tail(inst); + + const unsigned last_row = MIN2(src_matrix->type->vector_elements, + var->type->vector_elements); + const unsigned last_col = MIN2(src_matrix->type->matrix_columns, + var->type->matrix_columns); + + unsigned swiz[4] = { 0, 0, 0, 0 }; + for (unsigned i = 1; i < last_row; i++) + swiz[i] = i; + + const unsigned write_mask = (1U << last_row) - 1; + + for (unsigned i = 0; i < last_col; i++) { + ir_dereference *const lhs = + new(ctx) ir_dereference_array(var, new(ctx) ir_constant(i)); + ir_rvalue *const rhs_col = + new(ctx) ir_dereference_array(rhs_var, new(ctx) ir_constant(i)); + + /* If one matrix has columns that are smaller than the columns of the + * other matrix, wrap the column access of the larger with a swizzle + * so that the LHS and RHS of the assignment have the same size (and + * therefore have the same type). + * + * It would be perfectly valid to unconditionally generate the + * swizzles, this this will typically result in a more compact IR tree. + */ + ir_rvalue *rhs; + if (lhs->type->vector_elements != rhs_col->type->vector_elements) { + rhs = new(ctx) ir_swizzle(rhs_col, swiz, last_row); + } else { + rhs = rhs_col; + } + + ir_instruction *inst = + new(ctx) ir_assignment(lhs, rhs, NULL, write_mask); + instructions->push_tail(inst); + } + } else { + const unsigned cols = type->matrix_columns; + const unsigned rows = type->vector_elements; + unsigned col_idx = 0; + unsigned row_idx = 0; + + foreach_list (node, parameters) { + ir_rvalue *const rhs = (ir_rvalue *) node; + const unsigned components_remaining_this_column = rows - row_idx; + unsigned rhs_components = rhs->type->components(); + unsigned rhs_base = 0; + + /* Since the parameter might be used in the RHS of two assignments, + * generate a temporary and copy the paramter there. + */ + ir_variable *rhs_var = + new(ctx) ir_variable(rhs->type, "mat_ctor_vec", ir_var_temporary); + instructions->push_tail(rhs_var); + + ir_dereference *rhs_var_ref = + new(ctx) ir_dereference_variable(rhs_var); + ir_instruction *inst = new(ctx) ir_assignment(rhs_var_ref, rhs, NULL); + instructions->push_tail(inst); + + /* Assign the current parameter to as many components of the matrix + * as it will fill. + * + * NOTE: A single vector parameter can span two matrix columns. A + * single vec4, for example, can completely fill a mat2. + */ + if (rhs_components >= components_remaining_this_column) { + const unsigned count = MIN2(rhs_components, + components_remaining_this_column); + + rhs_var_ref = new(ctx) ir_dereference_variable(rhs_var); + + ir_instruction *inst = assign_to_matrix_column(var, col_idx, + row_idx, + rhs_var_ref, 0, + count, ctx); + instructions->push_tail(inst); + + rhs_base = count; + + col_idx++; + row_idx = 0; + } + + /* If there is data left in the parameter and components left to be + * set in the destination, emit another assignment. It is possible + * that the assignment could be of a vec4 to the last element of the + * matrix. In this case col_idx==cols, but there is still data + * left in the source parameter. Obviously, don't emit an assignment + * to data outside the destination matrix. + */ + if ((col_idx < cols) && (rhs_base < rhs_components)) { + const unsigned count = rhs_components - rhs_base; + + rhs_var_ref = new(ctx) ir_dereference_variable(rhs_var); + + ir_instruction *inst = assign_to_matrix_column(var, col_idx, + row_idx, + rhs_var_ref, + rhs_base, + count, ctx); + instructions->push_tail(inst); + + row_idx += count; + } + } + } + + return new(ctx) ir_dereference_variable(var); +} + + +ir_rvalue * +emit_inline_record_constructor(const glsl_type *type, + exec_list *instructions, + exec_list *parameters, + void *mem_ctx) +{ + ir_variable *const var = + new(mem_ctx) ir_variable(type, "record_ctor", ir_var_temporary); + ir_dereference_variable *const d = new(mem_ctx) ir_dereference_variable(var); + + instructions->push_tail(var); + + exec_node *node = parameters->head; + for (unsigned i = 0; i < type->length; i++) { + assert(!node->is_tail_sentinel()); + + ir_dereference *const lhs = + new(mem_ctx) ir_dereference_record(d->clone(mem_ctx, NULL), + type->fields.structure[i].name); + + ir_rvalue *const rhs = ((ir_instruction *) node)->as_rvalue(); + assert(rhs != NULL); + + ir_instruction *const assign = new(mem_ctx) ir_assignment(lhs, rhs, NULL); + + instructions->push_tail(assign); + node = node->next; + } + + return d; +} + + +ir_rvalue * +ast_function_expression::hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + void *ctx = state; + /* There are three sorts of function calls. + * + * 1. constructors - The first subexpression is an ast_type_specifier. + * 2. methods - Only the .length() method of array types. + * 3. functions - Calls to regular old functions. + * + * Method calls are actually detected when the ast_field_selection + * expression is handled. + */ + if (is_constructor()) { + const ast_type_specifier *type = (ast_type_specifier *) subexpressions[0]; + YYLTYPE loc = type->get_location(); + const char *name; + + const glsl_type *const constructor_type = type->glsl_type(& name, state); + + /* constructor_type can be NULL if a variable with the same name as the + * structure has come into scope. + */ + if (constructor_type == NULL) { + _mesa_glsl_error(& loc, state, "unknown type `%s' (structure name " + "may be shadowed by a variable with the same name)", + type->type_name); + return ir_call::get_error_instruction(ctx); + } + + + /* Constructors for samplers are illegal. + */ + if (constructor_type->is_sampler()) { + _mesa_glsl_error(& loc, state, "cannot construct sampler type `%s'", + constructor_type->name); + return ir_call::get_error_instruction(ctx); + } + + if (constructor_type->is_array()) { + if (state->language_version <= 110) { + _mesa_glsl_error(& loc, state, + "array constructors forbidden in GLSL 1.10"); + return ir_call::get_error_instruction(ctx); + } + + return process_array_constructor(instructions, constructor_type, + & loc, &this->expressions, state); + } + + + /* There are two kinds of constructor call. Constructors for built-in + * language types, such as mat4 and vec2, are free form. The only + * requirement is that the parameters must provide enough values of the + * correct scalar type. Constructors for arrays and structures must + * have the exact number of parameters with matching types in the + * correct order. These constructors follow essentially the same type + * matching rules as functions. + */ + if (constructor_type->is_record()) { + exec_list actual_parameters; + + process_parameters(instructions, &actual_parameters, + &this->expressions, state); + + exec_node *node = actual_parameters.head; + for (unsigned i = 0; i < constructor_type->length; i++) { + ir_rvalue *ir = (ir_rvalue *) node; + + if (node->is_tail_sentinel()) { + _mesa_glsl_error(&loc, state, + "insufficient parameters to constructor " + "for `%s'", + constructor_type->name); + return ir_call::get_error_instruction(ctx); + } + + if (apply_implicit_conversion(constructor_type->fields.structure[i].type, + ir, state)) { + node->replace_with(ir); + } else { + _mesa_glsl_error(&loc, state, + "parameter type mismatch in constructor " + "for `%s.%s' (%s vs %s)", + constructor_type->name, + constructor_type->fields.structure[i].name, + ir->type->name, + constructor_type->fields.structure[i].type->name); + return ir_call::get_error_instruction(ctx);; + } + + node = node->next; + } + + if (!node->is_tail_sentinel()) { + _mesa_glsl_error(&loc, state, "too many parameters in constructor " + "for `%s'", constructor_type->name); + return ir_call::get_error_instruction(ctx); + } + + ir_rvalue *const constant = + constant_record_constructor(constructor_type, &actual_parameters, + state); + + return (constant != NULL) + ? constant + : emit_inline_record_constructor(constructor_type, instructions, + &actual_parameters, state); + } + + if (!constructor_type->is_numeric() && !constructor_type->is_boolean()) + return ir_call::get_error_instruction(ctx); + + /* Total number of components of the type being constructed. */ + const unsigned type_components = constructor_type->components(); + + /* Number of components from parameters that have actually been + * consumed. This is used to perform several kinds of error checking. + */ + unsigned components_used = 0; + + unsigned matrix_parameters = 0; + unsigned nonmatrix_parameters = 0; + exec_list actual_parameters; + + foreach_list (n, &this->expressions) { + ast_node *ast = exec_node_data(ast_node, n, link); + ir_rvalue *result = ast->hir(instructions, state)->as_rvalue(); + + /* From page 50 (page 56 of the PDF) of the GLSL 1.50 spec: + * + * "It is an error to provide extra arguments beyond this + * last used argument." + */ + if (components_used >= type_components) { + _mesa_glsl_error(& loc, state, "too many parameters to `%s' " + "constructor", + constructor_type->name); + return ir_call::get_error_instruction(ctx); + } + + if (!result->type->is_numeric() && !result->type->is_boolean()) { + _mesa_glsl_error(& loc, state, "cannot construct `%s' from a " + "non-numeric data type", + constructor_type->name); + return ir_call::get_error_instruction(ctx); + } + + /* Count the number of matrix and nonmatrix parameters. This + * is used below to enforce some of the constructor rules. + */ + if (result->type->is_matrix()) + matrix_parameters++; + else + nonmatrix_parameters++; + + actual_parameters.push_tail(result); + components_used += result->type->components(); + } + + /* From page 28 (page 34 of the PDF) of the GLSL 1.10 spec: + * + * "It is an error to construct matrices from other matrices. This + * is reserved for future use." + */ + if (state->language_version == 110 && matrix_parameters > 0 + && constructor_type->is_matrix()) { + _mesa_glsl_error(& loc, state, "cannot construct `%s' from a " + "matrix in GLSL 1.10", + constructor_type->name); + return ir_call::get_error_instruction(ctx); + } + + /* From page 50 (page 56 of the PDF) of the GLSL 1.50 spec: + * + * "If a matrix argument is given to a matrix constructor, it is + * an error to have any other arguments." + */ + if ((matrix_parameters > 0) + && ((matrix_parameters + nonmatrix_parameters) > 1) + && constructor_type->is_matrix()) { + _mesa_glsl_error(& loc, state, "for matrix `%s' constructor, " + "matrix must be only parameter", + constructor_type->name); + return ir_call::get_error_instruction(ctx); + } + + /* From page 28 (page 34 of the PDF) of the GLSL 1.10 spec: + * + * "In these cases, there must be enough components provided in the + * arguments to provide an initializer for every component in the + * constructed value." + */ + if (components_used < type_components && components_used != 1 + && matrix_parameters == 0) { + _mesa_glsl_error(& loc, state, "too few components to construct " + "`%s'", + constructor_type->name); + return ir_call::get_error_instruction(ctx); + } + + /* Later, we cast each parameter to the same base type as the + * constructor. Since there are no non-floating point matrices, we + * need to break them up into a series of column vectors. + */ + if (constructor_type->base_type != GLSL_TYPE_FLOAT) { + foreach_list_safe(n, &actual_parameters) { + ir_rvalue *matrix = (ir_rvalue *) n; + + if (!matrix->type->is_matrix()) + continue; + + /* Create a temporary containing the matrix. */ + ir_variable *var = new(ctx) ir_variable(matrix->type, "matrix_tmp", + ir_var_temporary); + instructions->push_tail(var); + instructions->push_tail(new(ctx) ir_assignment(new(ctx) + ir_dereference_variable(var), matrix, NULL)); + var->constant_value = matrix->constant_expression_value(); + + /* Replace the matrix with dereferences of its columns. */ + for (int i = 0; i < matrix->type->matrix_columns; i++) { + matrix->insert_before(new (ctx) ir_dereference_array(var, + new(ctx) ir_constant(i))); + } + matrix->remove(); + } + } + + bool all_parameters_are_constant = true; + + /* Type cast each parameter and, if possible, fold constants.*/ + foreach_list_safe(n, &actual_parameters) { + ir_rvalue *ir = (ir_rvalue *) n; + + const glsl_type *desired_type = + glsl_type::get_instance(constructor_type->base_type, + ir->type->vector_elements, + ir->type->matrix_columns); + ir_rvalue *result = convert_component(ir, desired_type); + + /* Attempt to convert the parameter to a constant valued expression. + * After doing so, track whether or not all the parameters to the + * constructor are trivially constant valued expressions. + */ + ir_rvalue *const constant = result->constant_expression_value(); + + if (constant != NULL) + result = constant; + else + all_parameters_are_constant = false; + + if (result != ir) { + ir->replace_with(result); + } + } + + /* If all of the parameters are trivially constant, create a + * constant representing the complete collection of parameters. + */ + if (all_parameters_are_constant) { + return new(ctx) ir_constant(constructor_type, &actual_parameters); + } else if (constructor_type->is_scalar()) { + return dereference_component((ir_rvalue *) actual_parameters.head, + 0); + } else if (constructor_type->is_vector()) { + return emit_inline_vector_constructor(constructor_type, + instructions, + &actual_parameters, + ctx); + } else { + assert(constructor_type->is_matrix()); + return emit_inline_matrix_constructor(constructor_type, + instructions, + &actual_parameters, + ctx); + } + } else { + const ast_expression *id = subexpressions[0]; + YYLTYPE loc = id->get_location(); + exec_list actual_parameters; + + process_parameters(instructions, &actual_parameters, &this->expressions, + state); + + return match_function_by_name(instructions, + id->primary_expression.identifier, & loc, + &actual_parameters, state); + } + + return ir_call::get_error_instruction(ctx); +} diff --git a/programs/develop/libraries/Mesa/src/glsl/ast_to_hir.cpp b/programs/develop/libraries/Mesa/src/glsl/ast_to_hir.cpp new file mode 100644 index 000000000..0b30445e5 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ast_to_hir.cpp @@ -0,0 +1,3279 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file ast_to_hir.c + * Convert abstract syntax to to high-level intermediate reprensentation (HIR). + * + * During the conversion to HIR, the majority of the symantic checking is + * preformed on the program. This includes: + * + * * Symbol table management + * * Type checking + * * Function binding + * + * The majority of this work could be done during parsing, and the parser could + * probably generate HIR directly. However, this results in frequent changes + * to the parser code. Since we do not assume that every system this complier + * is built on will have Flex and Bison installed, we have to store the code + * generated by these tools in our version control system. In other parts of + * the system we've seen problems where a parser was changed but the generated + * code was not committed, merge conflicts where created because two developers + * had slightly different versions of Bison installed, etc. + * + * I have also noticed that running Bison generated parsers in GDB is very + * irritating. When you get a segfault on '$$ = $1->foo', you can't very + * well 'print $1' in GDB. + * + * As a result, my preference is to put as little C code as possible in the + * parser (and lexer) sources. + */ + +#include "main/core.h" /* for struct gl_extensions */ +#include "glsl_symbol_table.h" +#include "glsl_parser_extras.h" +#include "ast.h" +#include "glsl_types.h" +#include "ir.h" + +void +_mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) +{ + _mesa_glsl_initialize_variables(instructions, state); + _mesa_glsl_initialize_functions(instructions, state); + + state->symbols->language_version = state->language_version; + + state->current_function = NULL; + + /* Section 4.2 of the GLSL 1.20 specification states: + * "The built-in functions are scoped in a scope outside the global scope + * users declare global variables in. That is, a shader's global scope, + * available for user-defined functions and global variables, is nested + * inside the scope containing the built-in functions." + * + * Since built-in functions like ftransform() access built-in variables, + * it follows that those must be in the outer scope as well. + * + * We push scope here to create this nesting effect...but don't pop. + * This way, a shader's globals are still in the symbol table for use + * by the linker. + */ + state->symbols->push_scope(); + + foreach_list_typed (ast_node, ast, link, & state->translation_unit) + ast->hir(instructions, state); +} + + +/** + * If a conversion is available, convert one operand to a different type + * + * The \c from \c ir_rvalue is converted "in place". + * + * \param to Type that the operand it to be converted to + * \param from Operand that is being converted + * \param state GLSL compiler state + * + * \return + * If a conversion is possible (or unnecessary), \c true is returned. + * Otherwise \c false is returned. + */ +bool +apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from, + struct _mesa_glsl_parse_state *state) +{ + void *ctx = state; + if (to->base_type == from->type->base_type) + return true; + + /* This conversion was added in GLSL 1.20. If the compilation mode is + * GLSL 1.10, the conversion is skipped. + */ + if (state->language_version < 120) + return false; + + /* From page 27 (page 33 of the PDF) of the GLSL 1.50 spec: + * + * "There are no implicit array or structure conversions. For + * example, an array of int cannot be implicitly converted to an + * array of float. There are no implicit conversions between + * signed and unsigned integers." + */ + /* FINISHME: The above comment is partially a lie. There is int/uint + * FINISHME: conversion for immediate constants. + */ + if (!to->is_float() || !from->type->is_numeric()) + return false; + + /* Convert to a floating point type with the same number of components + * as the original type - i.e. int to float, not int to vec4. + */ + to = glsl_type::get_instance(GLSL_TYPE_FLOAT, from->type->vector_elements, + from->type->matrix_columns); + + switch (from->type->base_type) { + case GLSL_TYPE_INT: + from = new(ctx) ir_expression(ir_unop_i2f, to, from, NULL); + break; + case GLSL_TYPE_UINT: + from = new(ctx) ir_expression(ir_unop_u2f, to, from, NULL); + break; + case GLSL_TYPE_BOOL: + from = new(ctx) ir_expression(ir_unop_b2f, to, from, NULL); + break; + default: + assert(0); + } + + return true; +} + + +static const struct glsl_type * +arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b, + bool multiply, + struct _mesa_glsl_parse_state *state, YYLTYPE *loc) +{ + const glsl_type *type_a = value_a->type; + const glsl_type *type_b = value_b->type; + + /* From GLSL 1.50 spec, page 56: + * + * "The arithmetic binary operators add (+), subtract (-), + * multiply (*), and divide (/) operate on integer and + * floating-point scalars, vectors, and matrices." + */ + if (!type_a->is_numeric() || !type_b->is_numeric()) { + _mesa_glsl_error(loc, state, + "Operands to arithmetic operators must be numeric"); + return glsl_type::error_type; + } + + + /* "If one operand is floating-point based and the other is + * not, then the conversions from Section 4.1.10 "Implicit + * Conversions" are applied to the non-floating-point-based operand." + */ + if (!apply_implicit_conversion(type_a, value_b, state) + && !apply_implicit_conversion(type_b, value_a, state)) { + _mesa_glsl_error(loc, state, + "Could not implicitly convert operands to " + "arithmetic operator"); + return glsl_type::error_type; + } + type_a = value_a->type; + type_b = value_b->type; + + /* "If the operands are integer types, they must both be signed or + * both be unsigned." + * + * From this rule and the preceeding conversion it can be inferred that + * both types must be GLSL_TYPE_FLOAT, or GLSL_TYPE_UINT, or GLSL_TYPE_INT. + * The is_numeric check above already filtered out the case where either + * type is not one of these, so now the base types need only be tested for + * equality. + */ + if (type_a->base_type != type_b->base_type) { + _mesa_glsl_error(loc, state, + "base type mismatch for arithmetic operator"); + return glsl_type::error_type; + } + + /* "All arithmetic binary operators result in the same fundamental type + * (signed integer, unsigned integer, or floating-point) as the + * operands they operate on, after operand type conversion. After + * conversion, the following cases are valid + * + * * The two operands are scalars. In this case the operation is + * applied, resulting in a scalar." + */ + if (type_a->is_scalar() && type_b->is_scalar()) + return type_a; + + /* "* One operand is a scalar, and the other is a vector or matrix. + * In this case, the scalar operation is applied independently to each + * component of the vector or matrix, resulting in the same size + * vector or matrix." + */ + if (type_a->is_scalar()) { + if (!type_b->is_scalar()) + return type_b; + } else if (type_b->is_scalar()) { + return type_a; + } + + /* All of the combinations of , , + * , , and have been + * handled. + */ + assert(!type_a->is_scalar()); + assert(!type_b->is_scalar()); + + /* "* The two operands are vectors of the same size. In this case, the + * operation is done component-wise resulting in the same size + * vector." + */ + if (type_a->is_vector() && type_b->is_vector()) { + if (type_a == type_b) { + return type_a; + } else { + _mesa_glsl_error(loc, state, + "vector size mismatch for arithmetic operator"); + return glsl_type::error_type; + } + } + + /* All of the combinations of , , + * , , , and + * have been handled. At least one of the operands must + * be matrix. Further, since there are no integer matrix types, the base + * type of both operands must be float. + */ + assert(type_a->is_matrix() || type_b->is_matrix()); + assert(type_a->base_type == GLSL_TYPE_FLOAT); + assert(type_b->base_type == GLSL_TYPE_FLOAT); + + /* "* The operator is add (+), subtract (-), or divide (/), and the + * operands are matrices with the same number of rows and the same + * number of columns. In this case, the operation is done component- + * wise resulting in the same size matrix." + * * The operator is multiply (*), where both operands are matrices or + * one operand is a vector and the other a matrix. A right vector + * operand is treated as a column vector and a left vector operand as a + * row vector. In all these cases, it is required that the number of + * columns of the left operand is equal to the number of rows of the + * right operand. Then, the multiply (*) operation does a linear + * algebraic multiply, yielding an object that has the same number of + * rows as the left operand and the same number of columns as the right + * operand. Section 5.10 "Vector and Matrix Operations" explains in + * more detail how vectors and matrices are operated on." + */ + if (! multiply) { + if (type_a == type_b) + return type_a; + } else { + if (type_a->is_matrix() && type_b->is_matrix()) { + /* Matrix multiply. The columns of A must match the rows of B. Given + * the other previously tested constraints, this means the vector type + * of a row from A must be the same as the vector type of a column from + * B. + */ + if (type_a->row_type() == type_b->column_type()) { + /* The resulting matrix has the number of columns of matrix B and + * the number of rows of matrix A. We get the row count of A by + * looking at the size of a vector that makes up a column. The + * transpose (size of a row) is done for B. + */ + const glsl_type *const type = + glsl_type::get_instance(type_a->base_type, + type_a->column_type()->vector_elements, + type_b->row_type()->vector_elements); + assert(type != glsl_type::error_type); + + return type; + } + } else if (type_a->is_matrix()) { + /* A is a matrix and B is a column vector. Columns of A must match + * rows of B. Given the other previously tested constraints, this + * means the vector type of a row from A must be the same as the + * vector the type of B. + */ + if (type_a->row_type() == type_b) { + /* The resulting vector has a number of elements equal to + * the number of rows of matrix A. */ + const glsl_type *const type = + glsl_type::get_instance(type_a->base_type, + type_a->column_type()->vector_elements, + 1); + assert(type != glsl_type::error_type); + + return type; + } + } else { + assert(type_b->is_matrix()); + + /* A is a row vector and B is a matrix. Columns of A must match rows + * of B. Given the other previously tested constraints, this means + * the type of A must be the same as the vector type of a column from + * B. + */ + if (type_a == type_b->column_type()) { + /* The resulting vector has a number of elements equal to + * the number of columns of matrix B. */ + const glsl_type *const type = + glsl_type::get_instance(type_a->base_type, + type_b->row_type()->vector_elements, + 1); + assert(type != glsl_type::error_type); + + return type; + } + } + + _mesa_glsl_error(loc, state, "size mismatch for matrix multiplication"); + return glsl_type::error_type; + } + + + /* "All other cases are illegal." + */ + _mesa_glsl_error(loc, state, "type mismatch"); + return glsl_type::error_type; +} + + +static const struct glsl_type * +unary_arithmetic_result_type(const struct glsl_type *type, + struct _mesa_glsl_parse_state *state, YYLTYPE *loc) +{ + /* From GLSL 1.50 spec, page 57: + * + * "The arithmetic unary operators negate (-), post- and pre-increment + * and decrement (-- and ++) operate on integer or floating-point + * values (including vectors and matrices). All unary operators work + * component-wise on their operands. These result with the same type + * they operated on." + */ + if (!type->is_numeric()) { + _mesa_glsl_error(loc, state, + "Operands to arithmetic operators must be numeric"); + return glsl_type::error_type; + } + + return type; +} + +/** + * \brief Return the result type of a bit-logic operation. + * + * If the given types to the bit-logic operator are invalid, return + * glsl_type::error_type. + * + * \param type_a Type of LHS of bit-logic op + * \param type_b Type of RHS of bit-logic op + */ +static const struct glsl_type * +bit_logic_result_type(const struct glsl_type *type_a, + const struct glsl_type *type_b, + ast_operators op, + struct _mesa_glsl_parse_state *state, YYLTYPE *loc) +{ + if (state->language_version < 130) { + _mesa_glsl_error(loc, state, "bit operations require GLSL 1.30"); + return glsl_type::error_type; + } + + /* From page 50 (page 56 of PDF) of GLSL 1.30 spec: + * + * "The bitwise operators and (&), exclusive-or (^), and inclusive-or + * (|). The operands must be of type signed or unsigned integers or + * integer vectors." + */ + if (!type_a->is_integer()) { + _mesa_glsl_error(loc, state, "LHS of `%s' must be an integer", + ast_expression::operator_string(op)); + return glsl_type::error_type; + } + if (!type_b->is_integer()) { + _mesa_glsl_error(loc, state, "RHS of `%s' must be an integer", + ast_expression::operator_string(op)); + return glsl_type::error_type; + } + + /* "The fundamental types of the operands (signed or unsigned) must + * match," + */ + if (type_a->base_type != type_b->base_type) { + _mesa_glsl_error(loc, state, "operands of `%s' must have the same " + "base type", ast_expression::operator_string(op)); + return glsl_type::error_type; + } + + /* "The operands cannot be vectors of differing size." */ + if (type_a->is_vector() && + type_b->is_vector() && + type_a->vector_elements != type_b->vector_elements) { + _mesa_glsl_error(loc, state, "operands of `%s' cannot be vectors of " + "different sizes", ast_expression::operator_string(op)); + return glsl_type::error_type; + } + + /* "If one operand is a scalar and the other a vector, the scalar is + * applied component-wise to the vector, resulting in the same type as + * the vector. The fundamental types of the operands [...] will be the + * resulting fundamental type." + */ + if (type_a->is_scalar()) + return type_b; + else + return type_a; +} + +static const struct glsl_type * +modulus_result_type(const struct glsl_type *type_a, + const struct glsl_type *type_b, + struct _mesa_glsl_parse_state *state, YYLTYPE *loc) +{ + if (state->language_version < 130) { + _mesa_glsl_error(loc, state, + "operator '%%' is reserved in %s", + state->version_string); + return glsl_type::error_type; + } + + /* From GLSL 1.50 spec, page 56: + * "The operator modulus (%) operates on signed or unsigned integers or + * integer vectors. The operand types must both be signed or both be + * unsigned." + */ + if (!type_a->is_integer() || !type_b->is_integer() + || (type_a->base_type != type_b->base_type)) { + _mesa_glsl_error(loc, state, "type mismatch"); + return glsl_type::error_type; + } + + /* "The operands cannot be vectors of differing size. If one operand is + * a scalar and the other vector, then the scalar is applied component- + * wise to the vector, resulting in the same type as the vector. If both + * are vectors of the same size, the result is computed component-wise." + */ + if (type_a->is_vector()) { + if (!type_b->is_vector() + || (type_a->vector_elements == type_b->vector_elements)) + return type_a; + } else + return type_b; + + /* "The operator modulus (%) is not defined for any other data types + * (non-integer types)." + */ + _mesa_glsl_error(loc, state, "type mismatch"); + return glsl_type::error_type; +} + + +static const struct glsl_type * +relational_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b, + struct _mesa_glsl_parse_state *state, YYLTYPE *loc) +{ + const glsl_type *type_a = value_a->type; + const glsl_type *type_b = value_b->type; + + /* From GLSL 1.50 spec, page 56: + * "The relational operators greater than (>), less than (<), greater + * than or equal (>=), and less than or equal (<=) operate only on + * scalar integer and scalar floating-point expressions." + */ + if (!type_a->is_numeric() + || !type_b->is_numeric() + || !type_a->is_scalar() + || !type_b->is_scalar()) { + _mesa_glsl_error(loc, state, + "Operands to relational operators must be scalar and " + "numeric"); + return glsl_type::error_type; + } + + /* "Either the operands' types must match, or the conversions from + * Section 4.1.10 "Implicit Conversions" will be applied to the integer + * operand, after which the types must match." + */ + if (!apply_implicit_conversion(type_a, value_b, state) + && !apply_implicit_conversion(type_b, value_a, state)) { + _mesa_glsl_error(loc, state, + "Could not implicitly convert operands to " + "relational operator"); + return glsl_type::error_type; + } + type_a = value_a->type; + type_b = value_b->type; + + if (type_a->base_type != type_b->base_type) { + _mesa_glsl_error(loc, state, "base type mismatch"); + return glsl_type::error_type; + } + + /* "The result is scalar Boolean." + */ + return glsl_type::bool_type; +} + +/** + * \brief Return the result type of a bit-shift operation. + * + * If the given types to the bit-shift operator are invalid, return + * glsl_type::error_type. + * + * \param type_a Type of LHS of bit-shift op + * \param type_b Type of RHS of bit-shift op + */ +static const struct glsl_type * +shift_result_type(const struct glsl_type *type_a, + const struct glsl_type *type_b, + ast_operators op, + struct _mesa_glsl_parse_state *state, YYLTYPE *loc) +{ + if (state->language_version < 130) { + _mesa_glsl_error(loc, state, "bit operations require GLSL 1.30"); + return glsl_type::error_type; + } + + /* From page 50 (page 56 of the PDF) of the GLSL 1.30 spec: + * + * "The shift operators (<<) and (>>). For both operators, the operands + * must be signed or unsigned integers or integer vectors. One operand + * can be signed while the other is unsigned." + */ + if (!type_a->is_integer()) { + _mesa_glsl_error(loc, state, "LHS of operator %s must be an integer or " + "integer vector", ast_expression::operator_string(op)); + return glsl_type::error_type; + + } + if (!type_b->is_integer()) { + _mesa_glsl_error(loc, state, "RHS of operator %s must be an integer or " + "integer vector", ast_expression::operator_string(op)); + return glsl_type::error_type; + } + + /* "If the first operand is a scalar, the second operand has to be + * a scalar as well." + */ + if (type_a->is_scalar() && !type_b->is_scalar()) { + _mesa_glsl_error(loc, state, "If the first operand of %s is scalar, the " + "second must be scalar as well", + ast_expression::operator_string(op)); + return glsl_type::error_type; + } + + /* If both operands are vectors, check that they have same number of + * elements. + */ + if (type_a->is_vector() && + type_b->is_vector() && + type_a->vector_elements != type_b->vector_elements) { + _mesa_glsl_error(loc, state, "Vector operands to operator %s must " + "have same number of elements", + ast_expression::operator_string(op)); + return glsl_type::error_type; + } + + /* "In all cases, the resulting type will be the same type as the left + * operand." + */ + return type_a; +} + +/** + * Validates that a value can be assigned to a location with a specified type + * + * Validates that \c rhs can be assigned to some location. If the types are + * not an exact match but an automatic conversion is possible, \c rhs will be + * converted. + * + * \return + * \c NULL if \c rhs cannot be assigned to a location with type \c lhs_type. + * Otherwise the actual RHS to be assigned will be returned. This may be + * \c rhs, or it may be \c rhs after some type conversion. + * + * \note + * In addition to being used for assignments, this function is used to + * type-check return values. + */ +ir_rvalue * +validate_assignment(struct _mesa_glsl_parse_state *state, + const glsl_type *lhs_type, ir_rvalue *rhs) +{ + const glsl_type *rhs_type = rhs->type; + + /* If there is already some error in the RHS, just return it. Anything + * else will lead to an avalanche of error message back to the user. + */ + if (rhs_type->is_error()) + return rhs; + + /* If the types are identical, the assignment can trivially proceed. + */ + if (rhs_type == lhs_type) + return rhs; + + /* If the array element types are the same and the size of the LHS is zero, + * the assignment is okay. + * + * Note: Whole-array assignments are not permitted in GLSL 1.10, but this + * is handled by ir_dereference::is_lvalue. + */ + if (lhs_type->is_array() && rhs->type->is_array() + && (lhs_type->element_type() == rhs->type->element_type()) + && (lhs_type->array_size() == 0)) { + return rhs; + } + + /* Check for implicit conversion in GLSL 1.20 */ + if (apply_implicit_conversion(lhs_type, rhs, state)) { + rhs_type = rhs->type; + if (rhs_type == lhs_type) + return rhs; + } + + return NULL; +} + +ir_rvalue * +do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state, + ir_rvalue *lhs, ir_rvalue *rhs, + YYLTYPE lhs_loc) +{ + void *ctx = state; + bool error_emitted = (lhs->type->is_error() || rhs->type->is_error()); + + if (!error_emitted) { + if (!lhs->is_lvalue()) { + _mesa_glsl_error(& lhs_loc, state, "non-lvalue in assignment"); + error_emitted = true; + } + + if (state->es_shader && lhs->type->is_array()) { + _mesa_glsl_error(&lhs_loc, state, "whole array assignment is not " + "allowed in GLSL ES 1.00."); + error_emitted = true; + } + } + + ir_rvalue *new_rhs = validate_assignment(state, lhs->type, rhs); + if (new_rhs == NULL) { + _mesa_glsl_error(& lhs_loc, state, "type mismatch"); + } else { + rhs = new_rhs; + + /* If the LHS array was not declared with a size, it takes it size from + * the RHS. If the LHS is an l-value and a whole array, it must be a + * dereference of a variable. Any other case would require that the LHS + * is either not an l-value or not a whole array. + */ + if (lhs->type->array_size() == 0) { + ir_dereference *const d = lhs->as_dereference(); + + assert(d != NULL); + + ir_variable *const var = d->variable_referenced(); + + assert(var != NULL); + + if (var->max_array_access >= unsigned(rhs->type->array_size())) { + /* FINISHME: This should actually log the location of the RHS. */ + _mesa_glsl_error(& lhs_loc, state, "array size must be > %u due to " + "previous access", + var->max_array_access); + } + + var->type = glsl_type::get_array_instance(lhs->type->element_type(), + rhs->type->array_size()); + d->type = var->type; + } + } + + /* Most callers of do_assignment (assign, add_assign, pre_inc/dec, + * but not post_inc) need the converted assigned value as an rvalue + * to handle things like: + * + * i = j += 1; + * + * So we always just store the computed value being assigned to a + * temporary and return a deref of that temporary. If the rvalue + * ends up not being used, the temp will get copy-propagated out. + */ + ir_variable *var = new(ctx) ir_variable(rhs->type, "assignment_tmp", + ir_var_temporary); + ir_dereference_variable *deref_var = new(ctx) ir_dereference_variable(var); + instructions->push_tail(var); + instructions->push_tail(new(ctx) ir_assignment(deref_var, + rhs, + NULL)); + deref_var = new(ctx) ir_dereference_variable(var); + + if (!error_emitted) + instructions->push_tail(new(ctx) ir_assignment(lhs, deref_var, NULL)); + + return new(ctx) ir_dereference_variable(var); +} + +static ir_rvalue * +get_lvalue_copy(exec_list *instructions, ir_rvalue *lvalue) +{ + void *ctx = ralloc_parent(lvalue); + ir_variable *var; + + var = new(ctx) ir_variable(lvalue->type, "_post_incdec_tmp", + ir_var_temporary); + instructions->push_tail(var); + var->mode = ir_var_auto; + + instructions->push_tail(new(ctx) ir_assignment(new(ctx) ir_dereference_variable(var), + lvalue, NULL)); + + /* Once we've created this temporary, mark it read only so it's no + * longer considered an lvalue. + */ + var->read_only = true; + + return new(ctx) ir_dereference_variable(var); +} + + +ir_rvalue * +ast_node::hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + (void) instructions; + (void) state; + + return NULL; +} + +static void +mark_whole_array_access(ir_rvalue *access) +{ + ir_dereference_variable *deref = access->as_dereference_variable(); + + if (deref) { + deref->var->max_array_access = deref->type->length - 1; + } +} + +static ir_rvalue * +do_comparison(void *mem_ctx, int operation, ir_rvalue *op0, ir_rvalue *op1) +{ + int join_op; + ir_rvalue *cmp = NULL; + + if (operation == ir_binop_all_equal) + join_op = ir_binop_logic_and; + else + join_op = ir_binop_logic_or; + + switch (op0->type->base_type) { + case GLSL_TYPE_FLOAT: + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + case GLSL_TYPE_BOOL: + return new(mem_ctx) ir_expression(operation, op0, op1); + + case GLSL_TYPE_ARRAY: { + for (unsigned int i = 0; i < op0->type->length; i++) { + ir_rvalue *e0, *e1, *result; + + e0 = new(mem_ctx) ir_dereference_array(op0->clone(mem_ctx, NULL), + new(mem_ctx) ir_constant(i)); + e1 = new(mem_ctx) ir_dereference_array(op1->clone(mem_ctx, NULL), + new(mem_ctx) ir_constant(i)); + result = do_comparison(mem_ctx, operation, e0, e1); + + if (cmp) { + cmp = new(mem_ctx) ir_expression(join_op, cmp, result); + } else { + cmp = result; + } + } + + mark_whole_array_access(op0); + mark_whole_array_access(op1); + break; + } + + case GLSL_TYPE_STRUCT: { + for (unsigned int i = 0; i < op0->type->length; i++) { + ir_rvalue *e0, *e1, *result; + const char *field_name = op0->type->fields.structure[i].name; + + e0 = new(mem_ctx) ir_dereference_record(op0->clone(mem_ctx, NULL), + field_name); + e1 = new(mem_ctx) ir_dereference_record(op1->clone(mem_ctx, NULL), + field_name); + result = do_comparison(mem_ctx, operation, e0, e1); + + if (cmp) { + cmp = new(mem_ctx) ir_expression(join_op, cmp, result); + } else { + cmp = result; + } + } + break; + } + + case GLSL_TYPE_ERROR: + case GLSL_TYPE_VOID: + case GLSL_TYPE_SAMPLER: + /* I assume a comparison of a struct containing a sampler just + * ignores the sampler present in the type. + */ + break; + + default: + assert(!"Should not get here."); + break; + } + + if (cmp == NULL) + cmp = new(mem_ctx) ir_constant(true); + + return cmp; +} + +ir_rvalue * +ast_expression::hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + void *ctx = state; + static const int operations[AST_NUM_OPERATORS] = { + -1, /* ast_assign doesn't convert to ir_expression. */ + -1, /* ast_plus doesn't convert to ir_expression. */ + ir_unop_neg, + ir_binop_add, + ir_binop_sub, + ir_binop_mul, + ir_binop_div, + ir_binop_mod, + ir_binop_lshift, + ir_binop_rshift, + ir_binop_less, + ir_binop_greater, + ir_binop_lequal, + ir_binop_gequal, + ir_binop_all_equal, + ir_binop_any_nequal, + ir_binop_bit_and, + ir_binop_bit_xor, + ir_binop_bit_or, + ir_unop_bit_not, + ir_binop_logic_and, + ir_binop_logic_xor, + ir_binop_logic_or, + ir_unop_logic_not, + + /* Note: The following block of expression types actually convert + * to multiple IR instructions. + */ + ir_binop_mul, /* ast_mul_assign */ + ir_binop_div, /* ast_div_assign */ + ir_binop_mod, /* ast_mod_assign */ + ir_binop_add, /* ast_add_assign */ + ir_binop_sub, /* ast_sub_assign */ + ir_binop_lshift, /* ast_ls_assign */ + ir_binop_rshift, /* ast_rs_assign */ + ir_binop_bit_and, /* ast_and_assign */ + ir_binop_bit_xor, /* ast_xor_assign */ + ir_binop_bit_or, /* ast_or_assign */ + + -1, /* ast_conditional doesn't convert to ir_expression. */ + ir_binop_add, /* ast_pre_inc. */ + ir_binop_sub, /* ast_pre_dec. */ + ir_binop_add, /* ast_post_inc. */ + ir_binop_sub, /* ast_post_dec. */ + -1, /* ast_field_selection doesn't conv to ir_expression. */ + -1, /* ast_array_index doesn't convert to ir_expression. */ + -1, /* ast_function_call doesn't conv to ir_expression. */ + -1, /* ast_identifier doesn't convert to ir_expression. */ + -1, /* ast_int_constant doesn't convert to ir_expression. */ + -1, /* ast_uint_constant doesn't conv to ir_expression. */ + -1, /* ast_float_constant doesn't conv to ir_expression. */ + -1, /* ast_bool_constant doesn't conv to ir_expression. */ + -1, /* ast_sequence doesn't convert to ir_expression. */ + }; + ir_rvalue *result = NULL; + ir_rvalue *op[3]; + const struct glsl_type *type = glsl_type::error_type; + bool error_emitted = false; + YYLTYPE loc; + + loc = this->get_location(); + + switch (this->oper) { + case ast_assign: { + op[0] = this->subexpressions[0]->hir(instructions, state); + op[1] = this->subexpressions[1]->hir(instructions, state); + + result = do_assignment(instructions, state, op[0], op[1], + this->subexpressions[0]->get_location()); + error_emitted = result->type->is_error(); + type = result->type; + break; + } + + case ast_plus: + op[0] = this->subexpressions[0]->hir(instructions, state); + + type = unary_arithmetic_result_type(op[0]->type, state, & loc); + + error_emitted = type->is_error(); + + result = op[0]; + break; + + case ast_neg: + op[0] = this->subexpressions[0]->hir(instructions, state); + + type = unary_arithmetic_result_type(op[0]->type, state, & loc); + + error_emitted = type->is_error(); + + result = new(ctx) ir_expression(operations[this->oper], type, + op[0], NULL); + break; + + case ast_add: + case ast_sub: + case ast_mul: + case ast_div: + op[0] = this->subexpressions[0]->hir(instructions, state); + op[1] = this->subexpressions[1]->hir(instructions, state); + + type = arithmetic_result_type(op[0], op[1], + (this->oper == ast_mul), + state, & loc); + error_emitted = type->is_error(); + + result = new(ctx) ir_expression(operations[this->oper], type, + op[0], op[1]); + break; + + case ast_mod: + op[0] = this->subexpressions[0]->hir(instructions, state); + op[1] = this->subexpressions[1]->hir(instructions, state); + + type = modulus_result_type(op[0]->type, op[1]->type, state, & loc); + + assert(operations[this->oper] == ir_binop_mod); + + result = new(ctx) ir_expression(operations[this->oper], type, + op[0], op[1]); + error_emitted = type->is_error(); + break; + + case ast_lshift: + case ast_rshift: + if (state->language_version < 130) { + _mesa_glsl_error(&loc, state, "operator %s requires GLSL 1.30", + operator_string(this->oper)); + error_emitted = true; + } + + op[0] = this->subexpressions[0]->hir(instructions, state); + op[1] = this->subexpressions[1]->hir(instructions, state); + type = shift_result_type(op[0]->type, op[1]->type, this->oper, state, + &loc); + result = new(ctx) ir_expression(operations[this->oper], type, + op[0], op[1]); + error_emitted = op[0]->type->is_error() || op[1]->type->is_error(); + break; + + case ast_less: + case ast_greater: + case ast_lequal: + case ast_gequal: + op[0] = this->subexpressions[0]->hir(instructions, state); + op[1] = this->subexpressions[1]->hir(instructions, state); + + type = relational_result_type(op[0], op[1], state, & loc); + + /* The relational operators must either generate an error or result + * in a scalar boolean. See page 57 of the GLSL 1.50 spec. + */ + assert(type->is_error() + || ((type->base_type == GLSL_TYPE_BOOL) + && type->is_scalar())); + + result = new(ctx) ir_expression(operations[this->oper], type, + op[0], op[1]); + error_emitted = type->is_error(); + break; + + case ast_nequal: + case ast_equal: + op[0] = this->subexpressions[0]->hir(instructions, state); + op[1] = this->subexpressions[1]->hir(instructions, state); + + /* From page 58 (page 64 of the PDF) of the GLSL 1.50 spec: + * + * "The equality operators equal (==), and not equal (!=) + * operate on all types. They result in a scalar Boolean. If + * the operand types do not match, then there must be a + * conversion from Section 4.1.10 "Implicit Conversions" + * applied to one operand that can make them match, in which + * case this conversion is done." + */ + if ((!apply_implicit_conversion(op[0]->type, op[1], state) + && !apply_implicit_conversion(op[1]->type, op[0], state)) + || (op[0]->type != op[1]->type)) { + _mesa_glsl_error(& loc, state, "operands of `%s' must have the same " + "type", (this->oper == ast_equal) ? "==" : "!="); + error_emitted = true; + } else if ((state->language_version <= 110) + && (op[0]->type->is_array() || op[1]->type->is_array())) { + _mesa_glsl_error(& loc, state, "array comparisons forbidden in " + "GLSL 1.10"); + error_emitted = true; + } + + result = do_comparison(ctx, operations[this->oper], op[0], op[1]); + type = glsl_type::bool_type; + + assert(error_emitted || (result->type == glsl_type::bool_type)); + break; + + case ast_bit_and: + case ast_bit_xor: + case ast_bit_or: + op[0] = this->subexpressions[0]->hir(instructions, state); + op[1] = this->subexpressions[1]->hir(instructions, state); + type = bit_logic_result_type(op[0]->type, op[1]->type, this->oper, + state, &loc); + result = new(ctx) ir_expression(operations[this->oper], type, + op[0], op[1]); + error_emitted = op[0]->type->is_error() || op[1]->type->is_error(); + break; + + case ast_bit_not: + op[0] = this->subexpressions[0]->hir(instructions, state); + + if (state->language_version < 130) { + _mesa_glsl_error(&loc, state, "bit-wise operations require GLSL 1.30"); + error_emitted = true; + } + + if (!op[0]->type->is_integer()) { + _mesa_glsl_error(&loc, state, "operand of `~' must be an integer"); + error_emitted = true; + } + + type = op[0]->type; + result = new(ctx) ir_expression(ir_unop_bit_not, type, op[0], NULL); + break; + + case ast_logic_and: { + op[0] = this->subexpressions[0]->hir(instructions, state); + + if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) { + YYLTYPE loc = this->subexpressions[0]->get_location(); + + _mesa_glsl_error(& loc, state, "LHS of `%s' must be scalar boolean", + operator_string(this->oper)); + error_emitted = true; + } + + ir_constant *op0_const = op[0]->constant_expression_value(); + if (op0_const) { + if (op0_const->value.b[0]) { + op[1] = this->subexpressions[1]->hir(instructions, state); + + if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) { + YYLTYPE loc = this->subexpressions[1]->get_location(); + + _mesa_glsl_error(& loc, state, + "RHS of `%s' must be scalar boolean", + operator_string(this->oper)); + error_emitted = true; + } + result = op[1]; + } else { + result = op0_const; + } + type = glsl_type::bool_type; + } else { + ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type, + "and_tmp", + ir_var_temporary); + instructions->push_tail(tmp); + + ir_if *const stmt = new(ctx) ir_if(op[0]); + instructions->push_tail(stmt); + + op[1] = this->subexpressions[1]->hir(&stmt->then_instructions, state); + + if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) { + YYLTYPE loc = this->subexpressions[1]->get_location(); + + _mesa_glsl_error(& loc, state, + "RHS of `%s' must be scalar boolean", + operator_string(this->oper)); + error_emitted = true; + } + + ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp); + ir_assignment *const then_assign = + new(ctx) ir_assignment(then_deref, op[1], NULL); + stmt->then_instructions.push_tail(then_assign); + + ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp); + ir_assignment *const else_assign = + new(ctx) ir_assignment(else_deref, new(ctx) ir_constant(false), NULL); + stmt->else_instructions.push_tail(else_assign); + + result = new(ctx) ir_dereference_variable(tmp); + type = tmp->type; + } + break; + } + + case ast_logic_or: { + op[0] = this->subexpressions[0]->hir(instructions, state); + + if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) { + YYLTYPE loc = this->subexpressions[0]->get_location(); + + _mesa_glsl_error(& loc, state, "LHS of `%s' must be scalar boolean", + operator_string(this->oper)); + error_emitted = true; + } + + ir_constant *op0_const = op[0]->constant_expression_value(); + if (op0_const) { + if (op0_const->value.b[0]) { + result = op0_const; + } else { + op[1] = this->subexpressions[1]->hir(instructions, state); + + if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) { + YYLTYPE loc = this->subexpressions[1]->get_location(); + + _mesa_glsl_error(& loc, state, + "RHS of `%s' must be scalar boolean", + operator_string(this->oper)); + error_emitted = true; + } + result = op[1]; + } + type = glsl_type::bool_type; + } else { + ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type, + "or_tmp", + ir_var_temporary); + instructions->push_tail(tmp); + + ir_if *const stmt = new(ctx) ir_if(op[0]); + instructions->push_tail(stmt); + + op[1] = this->subexpressions[1]->hir(&stmt->else_instructions, state); + + if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) { + YYLTYPE loc = this->subexpressions[1]->get_location(); + + _mesa_glsl_error(& loc, state, "RHS of `%s' must be scalar boolean", + operator_string(this->oper)); + error_emitted = true; + } + + ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp); + ir_assignment *const then_assign = + new(ctx) ir_assignment(then_deref, new(ctx) ir_constant(true), NULL); + stmt->then_instructions.push_tail(then_assign); + + ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp); + ir_assignment *const else_assign = + new(ctx) ir_assignment(else_deref, op[1], NULL); + stmt->else_instructions.push_tail(else_assign); + + result = new(ctx) ir_dereference_variable(tmp); + type = tmp->type; + } + break; + } + + case ast_logic_xor: + op[0] = this->subexpressions[0]->hir(instructions, state); + op[1] = this->subexpressions[1]->hir(instructions, state); + + + result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type, + op[0], op[1]); + type = glsl_type::bool_type; + break; + + case ast_logic_not: + op[0] = this->subexpressions[0]->hir(instructions, state); + + if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) { + YYLTYPE loc = this->subexpressions[0]->get_location(); + + _mesa_glsl_error(& loc, state, + "operand of `!' must be scalar boolean"); + error_emitted = true; + } + + result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type, + op[0], NULL); + type = glsl_type::bool_type; + break; + + case ast_mul_assign: + case ast_div_assign: + case ast_add_assign: + case ast_sub_assign: { + op[0] = this->subexpressions[0]->hir(instructions, state); + op[1] = this->subexpressions[1]->hir(instructions, state); + + type = arithmetic_result_type(op[0], op[1], + (this->oper == ast_mul_assign), + state, & loc); + + ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper], type, + op[0], op[1]); + + result = do_assignment(instructions, state, + op[0]->clone(ctx, NULL), temp_rhs, + this->subexpressions[0]->get_location()); + type = result->type; + error_emitted = (op[0]->type->is_error()); + + /* GLSL 1.10 does not allow array assignment. However, we don't have to + * explicitly test for this because none of the binary expression + * operators allow array operands either. + */ + + break; + } + + case ast_mod_assign: { + op[0] = this->subexpressions[0]->hir(instructions, state); + op[1] = this->subexpressions[1]->hir(instructions, state); + + type = modulus_result_type(op[0]->type, op[1]->type, state, & loc); + + assert(operations[this->oper] == ir_binop_mod); + + ir_rvalue *temp_rhs; + temp_rhs = new(ctx) ir_expression(operations[this->oper], type, + op[0], op[1]); + + result = do_assignment(instructions, state, + op[0]->clone(ctx, NULL), temp_rhs, + this->subexpressions[0]->get_location()); + type = result->type; + error_emitted = type->is_error(); + break; + } + + case ast_ls_assign: + case ast_rs_assign: { + op[0] = this->subexpressions[0]->hir(instructions, state); + op[1] = this->subexpressions[1]->hir(instructions, state); + type = shift_result_type(op[0]->type, op[1]->type, this->oper, state, + &loc); + ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper], + type, op[0], op[1]); + result = do_assignment(instructions, state, op[0]->clone(ctx, NULL), + temp_rhs, + this->subexpressions[0]->get_location()); + error_emitted = op[0]->type->is_error() || op[1]->type->is_error(); + break; + } + + case ast_and_assign: + case ast_xor_assign: + case ast_or_assign: { + op[0] = this->subexpressions[0]->hir(instructions, state); + op[1] = this->subexpressions[1]->hir(instructions, state); + type = bit_logic_result_type(op[0]->type, op[1]->type, this->oper, + state, &loc); + ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper], + type, op[0], op[1]); + result = do_assignment(instructions, state, op[0]->clone(ctx, NULL), + temp_rhs, + this->subexpressions[0]->get_location()); + error_emitted = op[0]->type->is_error() || op[1]->type->is_error(); + break; + } + + case ast_conditional: { + op[0] = this->subexpressions[0]->hir(instructions, state); + + /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec: + * + * "The ternary selection operator (?:). It operates on three + * expressions (exp1 ? exp2 : exp3). This operator evaluates the + * first expression, which must result in a scalar Boolean." + */ + if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) { + YYLTYPE loc = this->subexpressions[0]->get_location(); + + _mesa_glsl_error(& loc, state, "?: condition must be scalar boolean"); + error_emitted = true; + } + + /* The :? operator is implemented by generating an anonymous temporary + * followed by an if-statement. The last instruction in each branch of + * the if-statement assigns a value to the anonymous temporary. This + * temporary is the r-value of the expression. + */ + exec_list then_instructions; + exec_list else_instructions; + + op[1] = this->subexpressions[1]->hir(&then_instructions, state); + op[2] = this->subexpressions[2]->hir(&else_instructions, state); + + /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec: + * + * "The second and third expressions can be any type, as + * long their types match, or there is a conversion in + * Section 4.1.10 "Implicit Conversions" that can be applied + * to one of the expressions to make their types match. This + * resulting matching type is the type of the entire + * expression." + */ + if ((!apply_implicit_conversion(op[1]->type, op[2], state) + && !apply_implicit_conversion(op[2]->type, op[1], state)) + || (op[1]->type != op[2]->type)) { + YYLTYPE loc = this->subexpressions[1]->get_location(); + + _mesa_glsl_error(& loc, state, "Second and third operands of ?: " + "operator must have matching types."); + error_emitted = true; + type = glsl_type::error_type; + } else { + type = op[1]->type; + } + + /* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec: + * + * "The second and third expressions must be the same type, but can + * be of any type other than an array." + */ + if ((state->language_version <= 110) && type->is_array()) { + _mesa_glsl_error(& loc, state, "Second and third operands of ?: " + "operator must not be arrays."); + error_emitted = true; + } + + ir_constant *cond_val = op[0]->constant_expression_value(); + ir_constant *then_val = op[1]->constant_expression_value(); + ir_constant *else_val = op[2]->constant_expression_value(); + + if (then_instructions.is_empty() + && else_instructions.is_empty() + && (cond_val != NULL) && (then_val != NULL) && (else_val != NULL)) { + result = (cond_val->value.b[0]) ? then_val : else_val; + } else { + ir_variable *const tmp = + new(ctx) ir_variable(type, "conditional_tmp", ir_var_temporary); + instructions->push_tail(tmp); + + ir_if *const stmt = new(ctx) ir_if(op[0]); + instructions->push_tail(stmt); + + then_instructions.move_nodes_to(& stmt->then_instructions); + ir_dereference *const then_deref = + new(ctx) ir_dereference_variable(tmp); + ir_assignment *const then_assign = + new(ctx) ir_assignment(then_deref, op[1], NULL); + stmt->then_instructions.push_tail(then_assign); + + else_instructions.move_nodes_to(& stmt->else_instructions); + ir_dereference *const else_deref = + new(ctx) ir_dereference_variable(tmp); + ir_assignment *const else_assign = + new(ctx) ir_assignment(else_deref, op[2], NULL); + stmt->else_instructions.push_tail(else_assign); + + result = new(ctx) ir_dereference_variable(tmp); + } + break; + } + + case ast_pre_inc: + case ast_pre_dec: { + op[0] = this->subexpressions[0]->hir(instructions, state); + if (op[0]->type->base_type == GLSL_TYPE_FLOAT) + op[1] = new(ctx) ir_constant(1.0f); + else + op[1] = new(ctx) ir_constant(1); + + type = arithmetic_result_type(op[0], op[1], false, state, & loc); + + ir_rvalue *temp_rhs; + temp_rhs = new(ctx) ir_expression(operations[this->oper], type, + op[0], op[1]); + + result = do_assignment(instructions, state, + op[0]->clone(ctx, NULL), temp_rhs, + this->subexpressions[0]->get_location()); + type = result->type; + error_emitted = op[0]->type->is_error(); + break; + } + + case ast_post_inc: + case ast_post_dec: { + op[0] = this->subexpressions[0]->hir(instructions, state); + if (op[0]->type->base_type == GLSL_TYPE_FLOAT) + op[1] = new(ctx) ir_constant(1.0f); + else + op[1] = new(ctx) ir_constant(1); + + error_emitted = op[0]->type->is_error() || op[1]->type->is_error(); + + type = arithmetic_result_type(op[0], op[1], false, state, & loc); + + ir_rvalue *temp_rhs; + temp_rhs = new(ctx) ir_expression(operations[this->oper], type, + op[0], op[1]); + + /* Get a temporary of a copy of the lvalue before it's modified. + * This may get thrown away later. + */ + result = get_lvalue_copy(instructions, op[0]->clone(ctx, NULL)); + + (void)do_assignment(instructions, state, + op[0]->clone(ctx, NULL), temp_rhs, + this->subexpressions[0]->get_location()); + + type = result->type; + error_emitted = op[0]->type->is_error(); + break; + } + + case ast_field_selection: + result = _mesa_ast_field_selection_to_hir(this, instructions, state); + type = result->type; + break; + + case ast_array_index: { + YYLTYPE index_loc = subexpressions[1]->get_location(); + + op[0] = subexpressions[0]->hir(instructions, state); + op[1] = subexpressions[1]->hir(instructions, state); + + error_emitted = op[0]->type->is_error() || op[1]->type->is_error(); + + ir_rvalue *const array = op[0]; + + result = new(ctx) ir_dereference_array(op[0], op[1]); + + /* Do not use op[0] after this point. Use array. + */ + op[0] = NULL; + + + if (error_emitted) + break; + + if (!array->type->is_array() + && !array->type->is_matrix() + && !array->type->is_vector()) { + _mesa_glsl_error(& index_loc, state, + "cannot dereference non-array / non-matrix / " + "non-vector"); + error_emitted = true; + } + + if (!op[1]->type->is_integer()) { + _mesa_glsl_error(& index_loc, state, + "array index must be integer type"); + error_emitted = true; + } else if (!op[1]->type->is_scalar()) { + _mesa_glsl_error(& index_loc, state, + "array index must be scalar"); + error_emitted = true; + } + + /* If the array index is a constant expression and the array has a + * declared size, ensure that the access is in-bounds. If the array + * index is not a constant expression, ensure that the array has a + * declared size. + */ + ir_constant *const const_index = op[1]->constant_expression_value(); + if (const_index != NULL) { + const int idx = const_index->value.i[0]; + const char *type_name; + unsigned bound = 0; + + if (array->type->is_matrix()) { + type_name = "matrix"; + } else if (array->type->is_vector()) { + type_name = "vector"; + } else { + type_name = "array"; + } + + /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec: + * + * "It is illegal to declare an array with a size, and then + * later (in the same shader) index the same array with an + * integral constant expression greater than or equal to the + * declared size. It is also illegal to index an array with a + * negative constant expression." + */ + if (array->type->is_matrix()) { + if (array->type->row_type()->vector_elements <= idx) { + bound = array->type->row_type()->vector_elements; + } + } else if (array->type->is_vector()) { + if (array->type->vector_elements <= idx) { + bound = array->type->vector_elements; + } + } else { + if ((array->type->array_size() > 0) + && (array->type->array_size() <= idx)) { + bound = array->type->array_size(); + } + } + + if (bound > 0) { + _mesa_glsl_error(& loc, state, "%s index must be < %u", + type_name, bound); + error_emitted = true; + } else if (idx < 0) { + _mesa_glsl_error(& loc, state, "%s index must be >= 0", + type_name); + error_emitted = true; + } + + if (array->type->is_array()) { + /* If the array is a variable dereference, it dereferences the + * whole array, by definition. Use this to get the variable. + * + * FINISHME: Should some methods for getting / setting / testing + * FINISHME: array access limits be added to ir_dereference? + */ + ir_variable *const v = array->whole_variable_referenced(); + if ((v != NULL) && (unsigned(idx) > v->max_array_access)) + v->max_array_access = idx; + } + } else if (array->type->array_size() == 0) { + _mesa_glsl_error(&loc, state, "unsized array index must be constant"); + } else { + if (array->type->is_array()) { + /* whole_variable_referenced can return NULL if the array is a + * member of a structure. In this case it is safe to not update + * the max_array_access field because it is never used for fields + * of structures. + */ + ir_variable *v = array->whole_variable_referenced(); + if (v != NULL) + v->max_array_access = array->type->array_size(); + } + } + + /* From page 23 (29 of the PDF) of the GLSL 1.30 spec: + * + * "Samplers aggregated into arrays within a shader (using square + * brackets [ ]) can only be indexed with integral constant + * expressions [...]." + * + * This restriction was added in GLSL 1.30. Shaders using earlier version + * of the language should not be rejected by the compiler front-end for + * using this construct. This allows useful things such as using a loop + * counter as the index to an array of samplers. If the loop in unrolled, + * the code should compile correctly. Instead, emit a warning. + */ + if (array->type->is_array() && + array->type->element_type()->is_sampler() && + const_index == NULL) { + + if (state->language_version == 100) { + _mesa_glsl_warning(&loc, state, + "sampler arrays indexed with non-constant " + "expressions is optional in GLSL ES 1.00"); + } else if (state->language_version < 130) { + _mesa_glsl_warning(&loc, state, + "sampler arrays indexed with non-constant " + "expressions is forbidden in GLSL 1.30 and " + "later"); + } else { + _mesa_glsl_error(&loc, state, + "sampler arrays indexed with non-constant " + "expressions is forbidden in GLSL 1.30 and " + "later"); + error_emitted = true; + } + } + + if (error_emitted) + result->type = glsl_type::error_type; + + type = result->type; + break; + } + + case ast_function_call: + /* Should *NEVER* get here. ast_function_call should always be handled + * by ast_function_expression::hir. + */ + assert(0); + break; + + case ast_identifier: { + /* ast_identifier can appear several places in a full abstract syntax + * tree. This particular use must be at location specified in the grammar + * as 'variable_identifier'. + */ + ir_variable *var = + state->symbols->get_variable(this->primary_expression.identifier); + + result = new(ctx) ir_dereference_variable(var); + + if (var != NULL) { + var->used = true; + type = result->type; + } else { + _mesa_glsl_error(& loc, state, "`%s' undeclared", + this->primary_expression.identifier); + + error_emitted = true; + } + break; + } + + case ast_int_constant: + type = glsl_type::int_type; + result = new(ctx) ir_constant(this->primary_expression.int_constant); + break; + + case ast_uint_constant: + type = glsl_type::uint_type; + result = new(ctx) ir_constant(this->primary_expression.uint_constant); + break; + + case ast_float_constant: + type = glsl_type::float_type; + result = new(ctx) ir_constant(this->primary_expression.float_constant); + break; + + case ast_bool_constant: + type = glsl_type::bool_type; + result = new(ctx) ir_constant(bool(this->primary_expression.bool_constant)); + break; + + case ast_sequence: { + /* It should not be possible to generate a sequence in the AST without + * any expressions in it. + */ + assert(!this->expressions.is_empty()); + + /* The r-value of a sequence is the last expression in the sequence. If + * the other expressions in the sequence do not have side-effects (and + * therefore add instructions to the instruction list), they get dropped + * on the floor. + */ + foreach_list_typed (ast_node, ast, link, &this->expressions) + result = ast->hir(instructions, state); + + type = result->type; + + /* Any errors should have already been emitted in the loop above. + */ + error_emitted = true; + break; + } + } + + if (type->is_error() && !error_emitted) + _mesa_glsl_error(& loc, state, "type mismatch"); + + return result; +} + + +ir_rvalue * +ast_expression_statement::hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + /* It is possible to have expression statements that don't have an + * expression. This is the solitary semicolon: + * + * for (i = 0; i < 5; i++) + * ; + * + * In this case the expression will be NULL. Test for NULL and don't do + * anything in that case. + */ + if (expression != NULL) + expression->hir(instructions, state); + + /* Statements do not have r-values. + */ + return NULL; +} + + +ir_rvalue * +ast_compound_statement::hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + if (new_scope) + state->symbols->push_scope(); + + foreach_list_typed (ast_node, ast, link, &this->statements) + ast->hir(instructions, state); + + if (new_scope) + state->symbols->pop_scope(); + + /* Compound statements do not have r-values. + */ + return NULL; +} + + +static const glsl_type * +process_array_type(YYLTYPE *loc, const glsl_type *base, ast_node *array_size, + struct _mesa_glsl_parse_state *state) +{ + unsigned length = 0; + + /* FINISHME: Reject delcarations of multidimensional arrays. */ + + if (array_size != NULL) { + exec_list dummy_instructions; + ir_rvalue *const ir = array_size->hir(& dummy_instructions, state); + YYLTYPE loc = array_size->get_location(); + + /* FINISHME: Verify that the grammar forbids side-effects in array + * FINISHME: sizes. i.e., 'vec4 [x = 12] data' + */ + assert(dummy_instructions.is_empty()); + + if (ir != NULL) { + if (!ir->type->is_integer()) { + _mesa_glsl_error(& loc, state, "array size must be integer type"); + } else if (!ir->type->is_scalar()) { + _mesa_glsl_error(& loc, state, "array size must be scalar type"); + } else { + ir_constant *const size = ir->constant_expression_value(); + + if (size == NULL) { + _mesa_glsl_error(& loc, state, "array size must be a " + "constant valued expression"); + } else if (size->value.i[0] <= 0) { + _mesa_glsl_error(& loc, state, "array size must be > 0"); + } else { + assert(size->type == ir->type); + length = size->value.u[0]; + } + } + } + } else if (state->es_shader) { + /* Section 10.17 of the GLSL ES 1.00 specification states that unsized + * array declarations have been removed from the language. + */ + _mesa_glsl_error(loc, state, "unsized array declarations are not " + "allowed in GLSL ES 1.00."); + } + + return glsl_type::get_array_instance(base, length); +} + + +const glsl_type * +ast_type_specifier::glsl_type(const char **name, + struct _mesa_glsl_parse_state *state) const +{ + const struct glsl_type *type; + + type = state->symbols->get_type(this->type_name); + *name = this->type_name; + + if (this->is_array) { + YYLTYPE loc = this->get_location(); + type = process_array_type(&loc, type, this->array_size, state); + } + + return type; +} + + +static void +apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, + ir_variable *var, + struct _mesa_glsl_parse_state *state, + YYLTYPE *loc) +{ + if (qual->flags.q.invariant) { + if (var->used) { + _mesa_glsl_error(loc, state, + "variable `%s' may not be redeclared " + "`invariant' after being used", + var->name); + } else { + var->invariant = 1; + } + } + + if (qual->flags.q.constant || qual->flags.q.attribute + || qual->flags.q.uniform + || (qual->flags.q.varying && (state->target == fragment_shader))) + var->read_only = 1; + + if (qual->flags.q.centroid) + var->centroid = 1; + + if (qual->flags.q.attribute && state->target != vertex_shader) { + var->type = glsl_type::error_type; + _mesa_glsl_error(loc, state, + "`attribute' variables may not be declared in the " + "%s shader", + _mesa_glsl_shader_target_name(state->target)); + } + + /* From page 25 (page 31 of the PDF) of the GLSL 1.10 spec: + * + * "The varying qualifier can be used only with the data types + * float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of + * these." + */ + if (qual->flags.q.varying) { + const glsl_type *non_array_type; + + if (var->type && var->type->is_array()) + non_array_type = var->type->fields.array; + else + non_array_type = var->type; + + if (non_array_type && non_array_type->base_type != GLSL_TYPE_FLOAT) { + var->type = glsl_type::error_type; + _mesa_glsl_error(loc, state, + "varying variables must be of base type float"); + } + } + + /* If there is no qualifier that changes the mode of the variable, leave + * the setting alone. + */ + if (qual->flags.q.in && qual->flags.q.out) + var->mode = ir_var_inout; + else if (qual->flags.q.attribute || qual->flags.q.in + || (qual->flags.q.varying && (state->target == fragment_shader))) + var->mode = ir_var_in; + else if (qual->flags.q.out + || (qual->flags.q.varying && (state->target == vertex_shader))) + var->mode = ir_var_out; + else if (qual->flags.q.uniform) + var->mode = ir_var_uniform; + + if (state->all_invariant && (state->current_function == NULL)) { + switch (state->target) { + case vertex_shader: + if (var->mode == ir_var_out) + var->invariant = true; + break; + case geometry_shader: + if ((var->mode == ir_var_in) || (var->mode == ir_var_out)) + var->invariant = true; + break; + case fragment_shader: + if (var->mode == ir_var_in) + var->invariant = true; + break; + } + } + + if (qual->flags.q.flat) + var->interpolation = ir_var_flat; + else if (qual->flags.q.noperspective) + var->interpolation = ir_var_noperspective; + else + var->interpolation = ir_var_smooth; + + var->pixel_center_integer = qual->flags.q.pixel_center_integer; + var->origin_upper_left = qual->flags.q.origin_upper_left; + if ((qual->flags.q.origin_upper_left || qual->flags.q.pixel_center_integer) + && (strcmp(var->name, "gl_FragCoord") != 0)) { + const char *const qual_string = (qual->flags.q.origin_upper_left) + ? "origin_upper_left" : "pixel_center_integer"; + + _mesa_glsl_error(loc, state, + "layout qualifier `%s' can only be applied to " + "fragment shader input `gl_FragCoord'", + qual_string); + } + + if (qual->flags.q.explicit_location) { + const bool global_scope = (state->current_function == NULL); + bool fail = false; + const char *string = ""; + + /* In the vertex shader only shader inputs can be given explicit + * locations. + * + * In the fragment shader only shader outputs can be given explicit + * locations. + */ + switch (state->target) { + case vertex_shader: + if (!global_scope || (var->mode != ir_var_in)) { + fail = true; + string = "input"; + } + break; + + case geometry_shader: + _mesa_glsl_error(loc, state, + "geometry shader variables cannot be given " + "explicit locations\n"); + break; + + case fragment_shader: + if (!global_scope || (var->mode != ir_var_in)) { + fail = true; + string = "output"; + } + break; + }; + + if (fail) { + _mesa_glsl_error(loc, state, + "only %s shader %s variables can be given an " + "explicit location\n", + _mesa_glsl_shader_target_name(state->target), + string); + } else { + var->explicit_location = true; + + /* This bit of silliness is needed because invalid explicit locations + * are supposed to be flagged during linking. Small negative values + * biased by VERT_ATTRIB_GENERIC0 or FRAG_RESULT_DATA0 could alias + * built-in values (e.g., -16+VERT_ATTRIB_GENERIC0 = VERT_ATTRIB_POS). + * The linker needs to be able to differentiate these cases. This + * ensures that negative values stay negative. + */ + if (qual->location >= 0) { + var->location = (state->target == vertex_shader) + ? (qual->location + VERT_ATTRIB_GENERIC0) + : (qual->location + FRAG_RESULT_DATA0); + } else { + var->location = qual->location; + } + } + } + + /* Does the declaration use the 'layout' keyword? + */ + const bool uses_layout = qual->flags.q.pixel_center_integer + || qual->flags.q.origin_upper_left + || qual->flags.q.explicit_location; + + /* Does the declaration use the deprecated 'attribute' or 'varying' + * keywords? + */ + const bool uses_deprecated_qualifier = qual->flags.q.attribute + || qual->flags.q.varying; + + /* Is the 'layout' keyword used with parameters that allow relaxed checking. + * Many implementations of GL_ARB_fragment_coord_conventions_enable and some + * implementations (only Mesa?) GL_ARB_explicit_attrib_location_enable + * allowed the layout qualifier to be used with 'varying' and 'attribute'. + * These extensions and all following extensions that add the 'layout' + * keyword have been modified to require the use of 'in' or 'out'. + * + * The following extension do not allow the deprecated keywords: + * + * GL_AMD_conservative_depth + * GL_ARB_gpu_shader5 + * GL_ARB_separate_shader_objects + * GL_ARB_tesselation_shader + * GL_ARB_transform_feedback3 + * GL_ARB_uniform_buffer_object + * + * It is unknown whether GL_EXT_shader_image_load_store or GL_NV_gpu_shader5 + * allow layout with the deprecated keywords. + */ + const bool relaxed_layout_qualifier_checking = + state->ARB_fragment_coord_conventions_enable; + + if (uses_layout && uses_deprecated_qualifier) { + if (relaxed_layout_qualifier_checking) { + _mesa_glsl_warning(loc, state, + "`layout' qualifier may not be used with " + "`attribute' or `varying'"); + } else { + _mesa_glsl_error(loc, state, + "`layout' qualifier may not be used with " + "`attribute' or `varying'"); + } + } + + if (var->type->is_array() && state->language_version != 110) { + var->array_lvalue = true; + } +} + + +ir_rvalue * +ast_declarator_list::hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + void *ctx = state; + const struct glsl_type *decl_type; + const char *type_name = NULL; + ir_rvalue *result = NULL; + YYLTYPE loc = this->get_location(); + + /* From page 46 (page 52 of the PDF) of the GLSL 1.50 spec: + * + * "To ensure that a particular output variable is invariant, it is + * necessary to use the invariant qualifier. It can either be used to + * qualify a previously declared variable as being invariant + * + * invariant gl_Position; // make existing gl_Position be invariant" + * + * In these cases the parser will set the 'invariant' flag in the declarator + * list, and the type will be NULL. + */ + if (this->invariant) { + assert(this->type == NULL); + + if (state->current_function != NULL) { + _mesa_glsl_error(& loc, state, + "All uses of `invariant' keyword must be at global " + "scope\n"); + } + + foreach_list_typed (ast_declaration, decl, link, &this->declarations) { + assert(!decl->is_array); + assert(decl->array_size == NULL); + assert(decl->initializer == NULL); + + ir_variable *const earlier = + state->symbols->get_variable(decl->identifier); + if (earlier == NULL) { + _mesa_glsl_error(& loc, state, + "Undeclared variable `%s' cannot be marked " + "invariant\n", decl->identifier); + } else if ((state->target == vertex_shader) + && (earlier->mode != ir_var_out)) { + _mesa_glsl_error(& loc, state, + "`%s' cannot be marked invariant, vertex shader " + "outputs only\n", decl->identifier); + } else if ((state->target == fragment_shader) + && (earlier->mode != ir_var_in)) { + _mesa_glsl_error(& loc, state, + "`%s' cannot be marked invariant, fragment shader " + "inputs only\n", decl->identifier); + } else if (earlier->used) { + _mesa_glsl_error(& loc, state, + "variable `%s' may not be redeclared " + "`invariant' after being used", + earlier->name); + } else { + earlier->invariant = true; + } + } + + /* Invariant redeclarations do not have r-values. + */ + return NULL; + } + + assert(this->type != NULL); + assert(!this->invariant); + + /* The type specifier may contain a structure definition. Process that + * before any of the variable declarations. + */ + (void) this->type->specifier->hir(instructions, state); + + decl_type = this->type->specifier->glsl_type(& type_name, state); + if (this->declarations.is_empty()) { + /* The only valid case where the declaration list can be empty is when + * the declaration is setting the default precision of a built-in type + * (e.g., 'precision highp vec4;'). + */ + + if (decl_type != NULL) { + } else { + _mesa_glsl_error(& loc, state, "incomplete declaration"); + } + } + + foreach_list_typed (ast_declaration, decl, link, &this->declarations) { + const struct glsl_type *var_type; + ir_variable *var; + + /* FINISHME: Emit a warning if a variable declaration shadows a + * FINISHME: declaration at a higher scope. + */ + + if ((decl_type == NULL) || decl_type->is_void()) { + if (type_name != NULL) { + _mesa_glsl_error(& loc, state, + "invalid type `%s' in declaration of `%s'", + type_name, decl->identifier); + } else { + _mesa_glsl_error(& loc, state, + "invalid type in declaration of `%s'", + decl->identifier); + } + continue; + } + + if (decl->is_array) { + var_type = process_array_type(&loc, decl_type, decl->array_size, + state); + } else { + var_type = decl_type; + } + + var = new(ctx) ir_variable(var_type, decl->identifier, ir_var_auto); + + /* From page 22 (page 28 of the PDF) of the GLSL 1.10 specification; + * + * "Global variables can only use the qualifiers const, + * attribute, uni form, or varying. Only one may be + * specified. + * + * Local variables can only use the qualifier const." + * + * This is relaxed in GLSL 1.30. It is also relaxed by any extension + * that adds the 'layout' keyword. + */ + if ((state->language_version < 130) + && !state->ARB_explicit_attrib_location_enable + && !state->ARB_fragment_coord_conventions_enable) { + if (this->type->qualifier.flags.q.out) { + _mesa_glsl_error(& loc, state, + "`out' qualifier in declaration of `%s' " + "only valid for function parameters in %s.", + decl->identifier, state->version_string); + } + if (this->type->qualifier.flags.q.in) { + _mesa_glsl_error(& loc, state, + "`in' qualifier in declaration of `%s' " + "only valid for function parameters in %s.", + decl->identifier, state->version_string); + } + /* FINISHME: Test for other invalid qualifiers. */ + } + + apply_type_qualifier_to_variable(& this->type->qualifier, var, state, + & loc); + + if (this->type->qualifier.flags.q.invariant) { + if ((state->target == vertex_shader) && !(var->mode == ir_var_out || + var->mode == ir_var_inout)) { + /* FINISHME: Note that this doesn't work for invariant on + * a function signature outval + */ + _mesa_glsl_error(& loc, state, + "`%s' cannot be marked invariant, vertex shader " + "outputs only\n", var->name); + } else if ((state->target == fragment_shader) && + !(var->mode == ir_var_in || var->mode == ir_var_inout)) { + /* FINISHME: Note that this doesn't work for invariant on + * a function signature inval + */ + _mesa_glsl_error(& loc, state, + "`%s' cannot be marked invariant, fragment shader " + "inputs only\n", var->name); + } + } + + if (state->current_function != NULL) { + const char *mode = NULL; + const char *extra = ""; + + /* There is no need to check for 'inout' here because the parser will + * only allow that in function parameter lists. + */ + if (this->type->qualifier.flags.q.attribute) { + mode = "attribute"; + } else if (this->type->qualifier.flags.q.uniform) { + mode = "uniform"; + } else if (this->type->qualifier.flags.q.varying) { + mode = "varying"; + } else if (this->type->qualifier.flags.q.in) { + mode = "in"; + extra = " or in function parameter list"; + } else if (this->type->qualifier.flags.q.out) { + mode = "out"; + extra = " or in function parameter list"; + } + + if (mode) { + _mesa_glsl_error(& loc, state, + "%s variable `%s' must be declared at " + "global scope%s", + mode, var->name, extra); + } + } else if (var->mode == ir_var_in) { + var->read_only = true; + + if (state->target == vertex_shader) { + bool error_emitted = false; + + /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec: + * + * "Vertex shader inputs can only be float, floating-point + * vectors, matrices, signed and unsigned integers and integer + * vectors. Vertex shader inputs can also form arrays of these + * types, but not structures." + * + * From page 31 (page 27 of the PDF) of the GLSL 1.30 spec: + * + * "Vertex shader inputs can only be float, floating-point + * vectors, matrices, signed and unsigned integers and integer + * vectors. They cannot be arrays or structures." + * + * From page 23 (page 29 of the PDF) of the GLSL 1.20 spec: + * + * "The attribute qualifier can be used only with float, + * floating-point vectors, and matrices. Attribute variables + * cannot be declared as arrays or structures." + */ + const glsl_type *check_type = var->type->is_array() + ? var->type->fields.array : var->type; + + switch (check_type->base_type) { + case GLSL_TYPE_FLOAT: + break; + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + if (state->language_version > 120) + break; + /* FALLTHROUGH */ + default: + _mesa_glsl_error(& loc, state, + "vertex shader input / attribute cannot have " + "type %s`%s'", + var->type->is_array() ? "array of " : "", + check_type->name); + error_emitted = true; + } + + if (!error_emitted && (state->language_version <= 130) + && var->type->is_array()) { + _mesa_glsl_error(& loc, state, + "vertex shader input / attribute cannot have " + "array type"); + error_emitted = true; + } + } + } + + /* Precision qualifiers exists only in GLSL versions 1.00 and >= 1.30. + */ + if (this->type->specifier->precision != ast_precision_none + && state->language_version != 100 + && state->language_version < 130) { + + _mesa_glsl_error(&loc, state, + "precision qualifiers are supported only in GLSL ES " + "1.00, and GLSL 1.30 and later"); + } + + + /* Precision qualifiers only apply to floating point and integer types. + * + * From section 4.5.2 of the GLSL 1.30 spec: + * "Any floating point or any integer declaration can have the type + * preceded by one of these precision qualifiers [...] Literal + * constants do not have precision qualifiers. Neither do Boolean + * variables. + */ + if (this->type->specifier->precision != ast_precision_none + && !var->type->is_float() + && !var->type->is_integer() + && !(var->type->is_array() + && (var->type->fields.array->is_float() + || var->type->fields.array->is_integer()))) { + + _mesa_glsl_error(&loc, state, + "precision qualifiers apply only to floating point " + "and integer types"); + } + + /* Process the initializer and add its instructions to a temporary + * list. This list will be added to the instruction stream (below) after + * the declaration is added. This is done because in some cases (such as + * redeclarations) the declaration may not actually be added to the + * instruction stream. + */ + exec_list initializer_instructions; + if (decl->initializer != NULL) { + YYLTYPE initializer_loc = decl->initializer->get_location(); + + /* From page 24 (page 30 of the PDF) of the GLSL 1.10 spec: + * + * "All uniform variables are read-only and are initialized either + * directly by an application via API commands, or indirectly by + * OpenGL." + */ + if ((state->language_version <= 110) + && (var->mode == ir_var_uniform)) { + _mesa_glsl_error(& initializer_loc, state, + "cannot initialize uniforms in GLSL 1.10"); + } + + if (var->type->is_sampler()) { + _mesa_glsl_error(& initializer_loc, state, + "cannot initialize samplers"); + } + + if ((var->mode == ir_var_in) && (state->current_function == NULL)) { + _mesa_glsl_error(& initializer_loc, state, + "cannot initialize %s shader input / %s", + _mesa_glsl_shader_target_name(state->target), + (state->target == vertex_shader) + ? "attribute" : "varying"); + } + + ir_dereference *const lhs = new(ctx) ir_dereference_variable(var); + ir_rvalue *rhs = decl->initializer->hir(&initializer_instructions, + state); + + /* Calculate the constant value if this is a const or uniform + * declaration. + */ + if (this->type->qualifier.flags.q.constant + || this->type->qualifier.flags.q.uniform) { + ir_rvalue *new_rhs = validate_assignment(state, var->type, rhs); + if (new_rhs != NULL) { + rhs = new_rhs; + + ir_constant *constant_value = rhs->constant_expression_value(); + if (!constant_value) { + _mesa_glsl_error(& initializer_loc, state, + "initializer of %s variable `%s' must be a " + "constant expression", + (this->type->qualifier.flags.q.constant) + ? "const" : "uniform", + decl->identifier); + if (var->type->is_numeric()) { + /* Reduce cascading errors. */ + var->constant_value = ir_constant::zero(ctx, var->type); + } + } else { + rhs = constant_value; + var->constant_value = constant_value; + } + } else { + _mesa_glsl_error(&initializer_loc, state, + "initializer of type %s cannot be assigned to " + "variable of type %s", + rhs->type->name, var->type->name); + if (var->type->is_numeric()) { + /* Reduce cascading errors. */ + var->constant_value = ir_constant::zero(ctx, var->type); + } + } + } + + if (rhs && !rhs->type->is_error()) { + bool temp = var->read_only; + if (this->type->qualifier.flags.q.constant) + var->read_only = false; + + /* Never emit code to initialize a uniform. + */ + const glsl_type *initializer_type; + if (!this->type->qualifier.flags.q.uniform) { + result = do_assignment(&initializer_instructions, state, + lhs, rhs, + this->get_location()); + initializer_type = result->type; + } else + initializer_type = rhs->type; + + /* If the declared variable is an unsized array, it must inherrit + * its full type from the initializer. A declaration such as + * + * uniform float a[] = float[](1.0, 2.0, 3.0, 3.0); + * + * becomes + * + * uniform float a[4] = float[](1.0, 2.0, 3.0, 3.0); + * + * The assignment generated in the if-statement (below) will also + * automatically handle this case for non-uniforms. + * + * If the declared variable is not an array, the types must + * already match exactly. As a result, the type assignment + * here can be done unconditionally. For non-uniforms the call + * to do_assignment can change the type of the initializer (via + * the implicit conversion rules). For uniforms the initializer + * must be a constant expression, and the type of that expression + * was validated above. + */ + var->type = initializer_type; + + var->read_only = temp; + } + } + + /* From page 23 (page 29 of the PDF) of the GLSL 1.10 spec: + * + * "It is an error to write to a const variable outside of + * its declaration, so they must be initialized when + * declared." + */ + if (this->type->qualifier.flags.q.constant && decl->initializer == NULL) { + _mesa_glsl_error(& loc, state, + "const declaration of `%s' must be initialized", + decl->identifier); + } + + /* Check if this declaration is actually a re-declaration, either to + * resize an array or add qualifiers to an existing variable. + * + * This is allowed for variables in the current scope, or when at + * global scope (for built-ins in the implicit outer scope). + */ + ir_variable *earlier = state->symbols->get_variable(decl->identifier); + if (earlier != NULL && (state->current_function == NULL || + state->symbols->name_declared_this_scope(decl->identifier))) { + + /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec, + * + * "It is legal to declare an array without a size and then + * later re-declare the same name as an array of the same + * type and specify a size." + */ + if ((earlier->type->array_size() == 0) + && var->type->is_array() + && (var->type->element_type() == earlier->type->element_type())) { + /* FINISHME: This doesn't match the qualifiers on the two + * FINISHME: declarations. It's not 100% clear whether this is + * FINISHME: required or not. + */ + + /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec: + * + * "The size [of gl_TexCoord] can be at most + * gl_MaxTextureCoords." + */ + const unsigned size = unsigned(var->type->array_size()); + if ((strcmp("gl_TexCoord", var->name) == 0) + && (size > state->Const.MaxTextureCoords)) { + YYLTYPE loc = this->get_location(); + + _mesa_glsl_error(& loc, state, "`gl_TexCoord' array size cannot " + "be larger than gl_MaxTextureCoords (%u)\n", + state->Const.MaxTextureCoords); + } else if ((size > 0) && (size <= earlier->max_array_access)) { + YYLTYPE loc = this->get_location(); + + _mesa_glsl_error(& loc, state, "array size must be > %u due to " + "previous access", + earlier->max_array_access); + } + + earlier->type = var->type; + delete var; + var = NULL; + } else if (state->ARB_fragment_coord_conventions_enable + && strcmp(var->name, "gl_FragCoord") == 0 + && earlier->type == var->type + && earlier->mode == var->mode) { + /* Allow redeclaration of gl_FragCoord for ARB_fcc layout + * qualifiers. + */ + earlier->origin_upper_left = var->origin_upper_left; + earlier->pixel_center_integer = var->pixel_center_integer; + } else { + YYLTYPE loc = this->get_location(); + _mesa_glsl_error(&loc, state, "`%s' redeclared", decl->identifier); + } + + continue; + } + + /* By now, we know it's a new variable declaration (we didn't hit the + * above "continue"). + * + * From page 15 (page 21 of the PDF) of the GLSL 1.10 spec, + * + * "Identifiers starting with "gl_" are reserved for use by + * OpenGL, and may not be declared in a shader as either a + * variable or a function." + */ + if (strncmp(decl->identifier, "gl_", 3) == 0) + _mesa_glsl_error(& loc, state, + "identifier `%s' uses reserved `gl_' prefix", + decl->identifier); + + /* Add the variable to the symbol table. Note that the initializer's + * IR was already processed earlier (though it hasn't been emitted yet), + * without the variable in scope. + * + * This differs from most C-like languages, but it follows the GLSL + * specification. From page 28 (page 34 of the PDF) of the GLSL 1.50 + * spec: + * + * "Within a declaration, the scope of a name starts immediately + * after the initializer if present or immediately after the name + * being declared if not." + */ + if (!state->symbols->add_variable(var)) { + YYLTYPE loc = this->get_location(); + _mesa_glsl_error(&loc, state, "name `%s' already taken in the " + "current scope", decl->identifier); + continue; + } + + /* Push the variable declaration to the top. It means that all + * the variable declarations will appear in a funny + * last-to-first order, but otherwise we run into trouble if a + * function is prototyped, a global var is decled, then the + * function is defined with usage of the global var. See + * glslparsertest's CorrectModule.frag. + */ + instructions->push_head(var); + instructions->append_list(&initializer_instructions); + } + + + /* Generally, variable declarations do not have r-values. However, + * one is used for the declaration in + * + * while (bool b = some_condition()) { + * ... + * } + * + * so we return the rvalue from the last seen declaration here. + */ + return result; +} + + +ir_rvalue * +ast_parameter_declarator::hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + void *ctx = state; + const struct glsl_type *type; + const char *name = NULL; + YYLTYPE loc = this->get_location(); + + type = this->type->specifier->glsl_type(& name, state); + + if (type == NULL) { + if (name != NULL) { + _mesa_glsl_error(& loc, state, + "invalid type `%s' in declaration of `%s'", + name, this->identifier); + } else { + _mesa_glsl_error(& loc, state, + "invalid type in declaration of `%s'", + this->identifier); + } + + type = glsl_type::error_type; + } + + /* From page 62 (page 68 of the PDF) of the GLSL 1.50 spec: + * + * "Functions that accept no input arguments need not use void in the + * argument list because prototypes (or definitions) are required and + * therefore there is no ambiguity when an empty argument list "( )" is + * declared. The idiom "(void)" as a parameter list is provided for + * convenience." + * + * Placing this check here prevents a void parameter being set up + * for a function, which avoids tripping up checks for main taking + * parameters and lookups of an unnamed symbol. + */ + if (type->is_void()) { + if (this->identifier != NULL) + _mesa_glsl_error(& loc, state, + "named parameter cannot have type `void'"); + + is_void = true; + return NULL; + } + + if (formal_parameter && (this->identifier == NULL)) { + _mesa_glsl_error(& loc, state, "formal parameter lacks a name"); + return NULL; + } + + /* This only handles "vec4 foo[..]". The earlier specifier->glsl_type(...) + * call already handled the "vec4[..] foo" case. + */ + if (this->is_array) { + type = process_array_type(&loc, type, this->array_size, state); + } + + if (type->array_size() == 0) { + _mesa_glsl_error(&loc, state, "arrays passed as parameters must have " + "a declared size."); + type = glsl_type::error_type; + } + + is_void = false; + ir_variable *var = new(ctx) ir_variable(type, this->identifier, ir_var_in); + + /* Apply any specified qualifiers to the parameter declaration. Note that + * for function parameters the default mode is 'in'. + */ + apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc); + + instructions->push_tail(var); + + /* Parameter declarations do not have r-values. + */ + return NULL; +} + + +void +ast_parameter_declarator::parameters_to_hir(exec_list *ast_parameters, + bool formal, + exec_list *ir_parameters, + _mesa_glsl_parse_state *state) +{ + ast_parameter_declarator *void_param = NULL; + unsigned count = 0; + + foreach_list_typed (ast_parameter_declarator, param, link, ast_parameters) { + param->formal_parameter = formal; + param->hir(ir_parameters, state); + + if (param->is_void) + void_param = param; + + count++; + } + + if ((void_param != NULL) && (count > 1)) { + YYLTYPE loc = void_param->get_location(); + + _mesa_glsl_error(& loc, state, + "`void' parameter must be only parameter"); + } +} + + +void +emit_function(_mesa_glsl_parse_state *state, exec_list *instructions, + ir_function *f) +{ + /* Emit the new function header */ + if (state->current_function == NULL) { + instructions->push_tail(f); + } else { + /* IR invariants disallow function declarations or definitions nested + * within other function definitions. Insert the new ir_function + * block in the instruction sequence before the ir_function block + * containing the current ir_function_signature. + */ + ir_function *const curr = + const_cast(state->current_function->function()); + + curr->insert_before(f); + } +} + + +ir_rvalue * +ast_function::hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + void *ctx = state; + ir_function *f = NULL; + ir_function_signature *sig = NULL; + exec_list hir_parameters; + + const char *const name = identifier; + + /* From page 21 (page 27 of the PDF) of the GLSL 1.20 spec, + * + * "Function declarations (prototypes) cannot occur inside of functions; + * they must be at global scope, or for the built-in functions, outside + * the global scope." + * + * From page 27 (page 33 of the PDF) of the GLSL ES 1.00.16 spec, + * + * "User defined functions may only be defined within the global scope." + * + * Note that this language does not appear in GLSL 1.10. + */ + if ((state->current_function != NULL) && (state->language_version != 110)) { + YYLTYPE loc = this->get_location(); + _mesa_glsl_error(&loc, state, + "declaration of function `%s' not allowed within " + "function body", name); + } + + /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec, + * + * "Identifiers starting with "gl_" are reserved for use by + * OpenGL, and may not be declared in a shader as either a + * variable or a function." + */ + if (strncmp(name, "gl_", 3) == 0) { + YYLTYPE loc = this->get_location(); + _mesa_glsl_error(&loc, state, + "identifier `%s' uses reserved `gl_' prefix", name); + } + + /* Convert the list of function parameters to HIR now so that they can be + * used below to compare this function's signature with previously seen + * signatures for functions with the same name. + */ + ast_parameter_declarator::parameters_to_hir(& this->parameters, + is_definition, + & hir_parameters, state); + + const char *return_type_name; + const glsl_type *return_type = + this->return_type->specifier->glsl_type(& return_type_name, state); + + if (!return_type) { + YYLTYPE loc = this->get_location(); + _mesa_glsl_error(&loc, state, + "function `%s' has undeclared return type `%s'", + name, return_type_name); + return_type = glsl_type::error_type; + } + + /* From page 56 (page 62 of the PDF) of the GLSL 1.30 spec: + * "No qualifier is allowed on the return type of a function." + */ + if (this->return_type->has_qualifiers()) { + YYLTYPE loc = this->get_location(); + _mesa_glsl_error(& loc, state, + "function `%s' return type has qualifiers", name); + } + + /* Verify that this function's signature either doesn't match a previously + * seen signature for a function with the same name, or, if a match is found, + * that the previously seen signature does not have an associated definition. + */ + f = state->symbols->get_function(name); + if (f != NULL && (state->es_shader || f->has_user_signature())) { + sig = f->exact_matching_signature(&hir_parameters); + if (sig != NULL) { + const char *badvar = sig->qualifiers_match(&hir_parameters); + if (badvar != NULL) { + YYLTYPE loc = this->get_location(); + + _mesa_glsl_error(&loc, state, "function `%s' parameter `%s' " + "qualifiers don't match prototype", name, badvar); + } + + if (sig->return_type != return_type) { + YYLTYPE loc = this->get_location(); + + _mesa_glsl_error(&loc, state, "function `%s' return type doesn't " + "match prototype", name); + } + + if (is_definition && sig->is_defined) { + YYLTYPE loc = this->get_location(); + + _mesa_glsl_error(& loc, state, "function `%s' redefined", name); + } + } + } else { + f = new(ctx) ir_function(name); + if (!state->symbols->add_function(f)) { + /* This function name shadows a non-function use of the same name. */ + YYLTYPE loc = this->get_location(); + + _mesa_glsl_error(&loc, state, "function name `%s' conflicts with " + "non-function", name); + return NULL; + } + + emit_function(state, instructions, f); + } + + /* Verify the return type of main() */ + if (strcmp(name, "main") == 0) { + if (! return_type->is_void()) { + YYLTYPE loc = this->get_location(); + + _mesa_glsl_error(& loc, state, "main() must return void"); + } + + if (!hir_parameters.is_empty()) { + YYLTYPE loc = this->get_location(); + + _mesa_glsl_error(& loc, state, "main() must not take any parameters"); + } + } + + /* Finish storing the information about this new function in its signature. + */ + if (sig == NULL) { + sig = new(ctx) ir_function_signature(return_type); + f->add_signature(sig); + } + + sig->replace_parameters(&hir_parameters); + signature = sig; + + /* Function declarations (prototypes) do not have r-values. + */ + return NULL; +} + + +ir_rvalue * +ast_function_definition::hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + prototype->is_definition = true; + prototype->hir(instructions, state); + + ir_function_signature *signature = prototype->signature; + if (signature == NULL) + return NULL; + + assert(state->current_function == NULL); + state->current_function = signature; + state->found_return = false; + + /* Duplicate parameters declared in the prototype as concrete variables. + * Add these to the symbol table. + */ + state->symbols->push_scope(); + foreach_iter(exec_list_iterator, iter, signature->parameters) { + ir_variable *const var = ((ir_instruction *) iter.get())->as_variable(); + + assert(var != NULL); + + /* The only way a parameter would "exist" is if two parameters have + * the same name. + */ + if (state->symbols->name_declared_this_scope(var->name)) { + YYLTYPE loc = this->get_location(); + + _mesa_glsl_error(& loc, state, "parameter `%s' redeclared", var->name); + } else { + state->symbols->add_variable(var); + } + } + + /* Convert the body of the function to HIR. */ + this->body->hir(&signature->body, state); + signature->is_defined = true; + + state->symbols->pop_scope(); + + assert(state->current_function == signature); + state->current_function = NULL; + + if (!signature->return_type->is_void() && !state->found_return) { + YYLTYPE loc = this->get_location(); + _mesa_glsl_error(& loc, state, "function `%s' has non-void return type " + "%s, but no return statement", + signature->function_name(), + signature->return_type->name); + } + + /* Function definitions do not have r-values. + */ + return NULL; +} + + +ir_rvalue * +ast_jump_statement::hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + void *ctx = state; + + switch (mode) { + case ast_return: { + ir_return *inst; + assert(state->current_function); + + if (opt_return_value) { + ir_rvalue *const ret = opt_return_value->hir(instructions, state); + + /* The value of the return type can be NULL if the shader says + * 'return foo();' and foo() is a function that returns void. + * + * NOTE: The GLSL spec doesn't say that this is an error. The type + * of the return value is void. If the return type of the function is + * also void, then this should compile without error. Seriously. + */ + const glsl_type *const ret_type = + (ret == NULL) ? glsl_type::void_type : ret->type; + + /* Implicit conversions are not allowed for return values. */ + if (state->current_function->return_type != ret_type) { + YYLTYPE loc = this->get_location(); + + _mesa_glsl_error(& loc, state, + "`return' with wrong type %s, in function `%s' " + "returning %s", + ret_type->name, + state->current_function->function_name(), + state->current_function->return_type->name); + } + + inst = new(ctx) ir_return(ret); + } else { + if (state->current_function->return_type->base_type != + GLSL_TYPE_VOID) { + YYLTYPE loc = this->get_location(); + + _mesa_glsl_error(& loc, state, + "`return' with no value, in function %s returning " + "non-void", + state->current_function->function_name()); + } + inst = new(ctx) ir_return; + } + + state->found_return = true; + instructions->push_tail(inst); + break; + } + + case ast_discard: + if (state->target != fragment_shader) { + YYLTYPE loc = this->get_location(); + + _mesa_glsl_error(& loc, state, + "`discard' may only appear in a fragment shader"); + } + instructions->push_tail(new(ctx) ir_discard); + break; + + case ast_break: + case ast_continue: + /* FINISHME: Handle switch-statements. They cannot contain 'continue', + * FINISHME: and they use a different IR instruction for 'break'. + */ + /* FINISHME: Correctly handle the nesting. If a switch-statement is + * FINISHME: inside a loop, a 'continue' is valid and will bind to the + * FINISHME: loop. + */ + if (state->loop_or_switch_nesting == NULL) { + YYLTYPE loc = this->get_location(); + + _mesa_glsl_error(& loc, state, + "`%s' may only appear in a loop", + (mode == ast_break) ? "break" : "continue"); + } else { + ir_loop *const loop = state->loop_or_switch_nesting->as_loop(); + + /* Inline the for loop expression again, since we don't know + * where near the end of the loop body the normal copy of it + * is going to be placed. + */ + if (mode == ast_continue && + state->loop_or_switch_nesting_ast->rest_expression) { + state->loop_or_switch_nesting_ast->rest_expression->hir(instructions, + state); + } + + if (loop != NULL) { + ir_loop_jump *const jump = + new(ctx) ir_loop_jump((mode == ast_break) + ? ir_loop_jump::jump_break + : ir_loop_jump::jump_continue); + instructions->push_tail(jump); + } + } + + break; + } + + /* Jump instructions do not have r-values. + */ + return NULL; +} + + +ir_rvalue * +ast_selection_statement::hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + void *ctx = state; + + ir_rvalue *const condition = this->condition->hir(instructions, state); + + /* From page 66 (page 72 of the PDF) of the GLSL 1.50 spec: + * + * "Any expression whose type evaluates to a Boolean can be used as the + * conditional expression bool-expression. Vector types are not accepted + * as the expression to if." + * + * The checks are separated so that higher quality diagnostics can be + * generated for cases where both rules are violated. + */ + if (!condition->type->is_boolean() || !condition->type->is_scalar()) { + YYLTYPE loc = this->condition->get_location(); + + _mesa_glsl_error(& loc, state, "if-statement condition must be scalar " + "boolean"); + } + + ir_if *const stmt = new(ctx) ir_if(condition); + + if (then_statement != NULL) { + state->symbols->push_scope(); + then_statement->hir(& stmt->then_instructions, state); + state->symbols->pop_scope(); + } + + if (else_statement != NULL) { + state->symbols->push_scope(); + else_statement->hir(& stmt->else_instructions, state); + state->symbols->pop_scope(); + } + + instructions->push_tail(stmt); + + /* if-statements do not have r-values. + */ + return NULL; +} + + +void +ast_iteration_statement::condition_to_hir(ir_loop *stmt, + struct _mesa_glsl_parse_state *state) +{ + void *ctx = state; + + if (condition != NULL) { + ir_rvalue *const cond = + condition->hir(& stmt->body_instructions, state); + + if ((cond == NULL) + || !cond->type->is_boolean() || !cond->type->is_scalar()) { + YYLTYPE loc = condition->get_location(); + + _mesa_glsl_error(& loc, state, + "loop condition must be scalar boolean"); + } else { + /* As the first code in the loop body, generate a block that looks + * like 'if (!condition) break;' as the loop termination condition. + */ + ir_rvalue *const not_cond = + new(ctx) ir_expression(ir_unop_logic_not, glsl_type::bool_type, cond, + NULL); + + ir_if *const if_stmt = new(ctx) ir_if(not_cond); + + ir_jump *const break_stmt = + new(ctx) ir_loop_jump(ir_loop_jump::jump_break); + + if_stmt->then_instructions.push_tail(break_stmt); + stmt->body_instructions.push_tail(if_stmt); + } + } +} + + +ir_rvalue * +ast_iteration_statement::hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + void *ctx = state; + + /* For-loops and while-loops start a new scope, but do-while loops do not. + */ + if (mode != ast_do_while) + state->symbols->push_scope(); + + if (init_statement != NULL) + init_statement->hir(instructions, state); + + ir_loop *const stmt = new(ctx) ir_loop(); + instructions->push_tail(stmt); + + /* Track the current loop and / or switch-statement nesting. + */ + ir_instruction *const nesting = state->loop_or_switch_nesting; + ast_iteration_statement *nesting_ast = state->loop_or_switch_nesting_ast; + + state->loop_or_switch_nesting = stmt; + state->loop_or_switch_nesting_ast = this; + + if (mode != ast_do_while) + condition_to_hir(stmt, state); + + if (body != NULL) + body->hir(& stmt->body_instructions, state); + + if (rest_expression != NULL) + rest_expression->hir(& stmt->body_instructions, state); + + if (mode == ast_do_while) + condition_to_hir(stmt, state); + + if (mode != ast_do_while) + state->symbols->pop_scope(); + + /* Restore previous nesting before returning. + */ + state->loop_or_switch_nesting = nesting; + state->loop_or_switch_nesting_ast = nesting_ast; + + /* Loops do not have r-values. + */ + return NULL; +} + + +ir_rvalue * +ast_type_specifier::hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + if (!this->is_precision_statement && this->structure == NULL) + return NULL; + + YYLTYPE loc = this->get_location(); + + if (this->precision != ast_precision_none + && state->language_version != 100 + && state->language_version < 130) { + _mesa_glsl_error(&loc, state, + "precision qualifiers exist only in " + "GLSL ES 1.00, and GLSL 1.30 and later"); + return NULL; + } + if (this->precision != ast_precision_none + && this->structure != NULL) { + _mesa_glsl_error(&loc, state, + "precision qualifiers do not apply to structures"); + return NULL; + } + + /* If this is a precision statement, check that the type to which it is + * applied is either float or int. + * + * From section 4.5.3 of the GLSL 1.30 spec: + * "The precision statement + * precision precision-qualifier type; + * can be used to establish a default precision qualifier. The type + * field can be either int or float [...]. Any other types or + * qualifiers will result in an error. + */ + if (this->is_precision_statement) { + assert(this->precision != ast_precision_none); + assert(this->structure == NULL); /* The check for structures was + * performed above. */ + if (this->is_array) { + _mesa_glsl_error(&loc, state, + "default precision statements do not apply to " + "arrays"); + return NULL; + } + if (this->type_specifier != ast_float + && this->type_specifier != ast_int) { + _mesa_glsl_error(&loc, state, + "default precision statements apply only to types " + "float and int"); + return NULL; + } + + /* FINISHME: Translate precision statements into IR. */ + return NULL; + } + + if (this->structure != NULL) + return this->structure->hir(instructions, state); + + return NULL; +} + + +ir_rvalue * +ast_struct_specifier::hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + unsigned decl_count = 0; + + /* Make an initial pass over the list of structure fields to determine how + * many there are. Each element in this list is an ast_declarator_list. + * This means that we actually need to count the number of elements in the + * 'declarations' list in each of the elements. + */ + foreach_list_typed (ast_declarator_list, decl_list, link, + &this->declarations) { + foreach_list_const (decl_ptr, & decl_list->declarations) { + decl_count++; + } + } + + /* Allocate storage for the structure fields and process the field + * declarations. As the declarations are processed, try to also convert + * the types to HIR. This ensures that structure definitions embedded in + * other structure definitions are processed. + */ + glsl_struct_field *const fields = ralloc_array(state, glsl_struct_field, + decl_count); + + unsigned i = 0; + foreach_list_typed (ast_declarator_list, decl_list, link, + &this->declarations) { + const char *type_name; + + decl_list->type->specifier->hir(instructions, state); + + /* Section 10.9 of the GLSL ES 1.00 specification states that + * embedded structure definitions have been removed from the language. + */ + if (state->es_shader && decl_list->type->specifier->structure != NULL) { + YYLTYPE loc = this->get_location(); + _mesa_glsl_error(&loc, state, "Embedded structure definitions are " + "not allowed in GLSL ES 1.00."); + } + + const glsl_type *decl_type = + decl_list->type->specifier->glsl_type(& type_name, state); + + foreach_list_typed (ast_declaration, decl, link, + &decl_list->declarations) { + const struct glsl_type *field_type = decl_type; + if (decl->is_array) { + YYLTYPE loc = decl->get_location(); + field_type = process_array_type(&loc, decl_type, decl->array_size, + state); + } + fields[i].type = (field_type != NULL) + ? field_type : glsl_type::error_type; + fields[i].name = decl->identifier; + i++; + } + } + + assert(i == decl_count); + + const glsl_type *t = + glsl_type::get_record_instance(fields, decl_count, this->name); + + YYLTYPE loc = this->get_location(); + if (!state->symbols->add_type(name, t)) { + _mesa_glsl_error(& loc, state, "struct `%s' previously defined", name); + } else { + const glsl_type **s = reralloc(state, state->user_structures, + const glsl_type *, + state->num_user_structures + 1); + if (s != NULL) { + s[state->num_user_structures] = t; + state->user_structures = s; + state->num_user_structures++; + } + } + + /* Structure type definitions do not have r-values. + */ + return NULL; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/ast_type.cpp b/programs/develop/libraries/Mesa/src/glsl/ast_type.cpp new file mode 100644 index 000000000..172b27182 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ast_type.cpp @@ -0,0 +1,119 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include +#include "ast.h" +extern "C" { +#include "program/symbol_table.h" +} + +void +ast_type_specifier::print(void) const +{ + if (type_specifier == ast_struct) { + structure->print(); + } else { + printf("%s ", type_name); + } + + if (is_array) { + printf("[ "); + + if (array_size) { + array_size->print(); + } + + printf("] "); + } +} + +ast_type_specifier::ast_type_specifier(int specifier) + : type_specifier(ast_types(specifier)), type_name(NULL), structure(NULL), + is_array(false), array_size(NULL), precision(ast_precision_none), + is_precision_statement(false) +{ + static const char *const names[] = { + "void", + "float", + "int", + "uint", + "bool", + "vec2", + "vec3", + "vec4", + "bvec2", + "bvec3", + "bvec4", + "ivec2", + "ivec3", + "ivec4", + "uvec2", + "uvec3", + "uvec4", + "mat2", + "mat2x3", + "mat2x4", + "mat3x2", + "mat3", + "mat3x4", + "mat4x2", + "mat4x3", + "mat4", + "sampler1D", + "sampler2D", + "sampler2DRect", + "sampler3D", + "samplerCube", + "sampler1DShadow", + "sampler2DShadow", + "sampler2DRectShadow", + "samplerCubeShadow", + "sampler1DArray", + "sampler2DArray", + "sampler1DArrayShadow", + "sampler2DArrayShadow", + "isampler1D", + "isampler2D", + "isampler3D", + "isamplerCube", + "isampler1DArray", + "isampler2DArray", + "usampler1D", + "usampler2D", + "usampler3D", + "usamplerCube", + "usampler1DArray", + "usampler2DArray", + + NULL, /* ast_struct */ + NULL /* ast_type_name */ + }; + + type_name = names[specifier]; +} + +bool +ast_fully_specified_type::has_qualifiers() const +{ + return this->qualifier.flags.i != 0; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/builtin_function.cpp b/programs/develop/libraries/Mesa/src/glsl/builtin_function.cpp new file mode 100644 index 000000000..c6d1fc8f2 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/builtin_function.cpp @@ -0,0 +1,13639 @@ +/* DO NOT MODIFY - automatically generated by generate_builtins.py */ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include +#include "main/core.h" /* for struct gl_shader */ +#include "glsl_parser_extras.h" +#include "ir_reader.h" +#include "program.h" +#include "ast.h" + +extern "C" struct gl_shader * +_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type); + +gl_shader * +read_builtins(GLenum target, const char *protos, const char **functions, unsigned count) +{ + struct gl_context fakeCtx; + fakeCtx.API = API_OPENGL; + gl_shader *sh = _mesa_new_shader(NULL, 0, target); + struct _mesa_glsl_parse_state *st = + new(sh) _mesa_glsl_parse_state(&fakeCtx, target, sh); + + st->language_version = 130; + st->symbols->language_version = 130; + st->ARB_texture_rectangle_enable = true; + st->EXT_texture_array_enable = true; + _mesa_glsl_initialize_types(st); + + sh->ir = new(sh) exec_list; + sh->symbols = st->symbols; + + /* Read the IR containing the prototypes */ + _mesa_glsl_read_ir(st, sh->ir, protos, true); + + /* Read ALL the function bodies, telling the IR reader not to scan for + * prototypes (we've already created them). The IR reader will skip any + * signature that does not already exist as a prototype. + */ + for (unsigned i = 0; i < count; i++) { + _mesa_glsl_read_ir(st, sh->ir, functions[i], false); + + if (st->error) { + printf("error reading builtin: %.35s ...\n", functions[i]); + printf("Info log:\n%s\n", st->info_log); + ralloc_free(sh); + return NULL; + } + } + + reparent_ir(sh->ir, sh); + delete st; + + return sh; +} + +static const char builtin_abs[] = + "((function abs\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0))\n" + " ((return (expression float abs (var_ref arg0)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0))\n" + " ((return (expression vec2 abs (var_ref arg0)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0))\n" + " ((return (expression vec3 abs (var_ref arg0)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0))\n" + " ((return (expression vec4 abs (var_ref arg0)))))\n" + "))\n" + "" +; +static const char builtin_acos[] = + "((function acos\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ((return (expression float - (constant float (1.5707963))\n" + " (call asin ((var_ref x)))))))\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ((return (expression vec2 - (constant float (1.5707963))\n" + " (call asin ((var_ref x)))))))\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ((return (expression vec3 - (constant float (1.5707963))\n" + " (call asin ((var_ref x)))))))\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ((return (expression vec4 - (constant float (1.5707963))\n" + " (call asin ((var_ref x)))))))\n" + "))\n" + "" +; +static const char builtin_acosh[] = + "((function acosh\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ((return (expression float log (expression float + (var_ref x) (expression float sqrt (expression float - (expression float * (var_ref x) (var_ref x)) (constant float (1)))))))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ((return (expression vec2 log (expression vec2 + (var_ref x) (expression vec2 sqrt (expression vec2 - (expression vec2 * (var_ref x) (var_ref x)) (constant vec2 (1)))))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ((return (expression vec3 log (expression vec3 + (var_ref x) (expression vec3 sqrt (expression vec3 - (expression vec3 * (var_ref x) (var_ref x)) (constant vec3 (1)))))))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ((return (expression vec4 log (expression vec4 + (var_ref x) (expression vec4 sqrt (expression vec4 - (expression vec4 * (var_ref x) (var_ref x)) (constant vec4 (1)))))))))\n" + "))\n" + "" +; +static const char builtin_all[] = + "((function all\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec2 arg0))\n" + " ((return (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))))))\n" + "\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec3 arg0))\n" + " ((return (expression bool && (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))))))\n" + "\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec4 arg0))\n" + " ((return (expression bool && (expression bool && (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))) (swiz w (var_ref arg0))))))\n" + "))\n" + "" +; +static const char builtin_any[] = + "((function any\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec2 arg0))\n" + " ((return (expression bool any (var_ref arg0)))))\n" + "\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec3 arg0))\n" + " ((return (expression bool any (var_ref arg0)))))\n" + "\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec4 arg0))\n" + " ((return (expression bool any (var_ref arg0)))))\n" + "))\n" + "" +; +static const char builtin_asin[] = + "((function asin\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ((return (expression float *\n" + " (expression float sign (var_ref x))\n" + " (expression float -\n" + " (expression float *\n" + " (constant float (3.1415926))\n" + " (constant float (0.5)))\n" + " (expression float *\n" + " (expression float sqrt\n" + " (expression float -\n" + " (constant float (1.0))\n" + " (expression float abs (var_ref x))))\n" + " (expression float +\n" + " (constant float (1.5707288))\n" + " (expression float *\n" + " (expression float abs (var_ref x))\n" + " (expression float +\n" + " (constant float (-0.2121144))\n" + " (expression float *\n" + " (constant float (0.0742610))\n" + " (expression float abs (var_ref x))))))))))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ((return (expression vec2 *\n" + " (expression vec2 sign (var_ref x))\n" + " (expression vec2 -\n" + " (expression float *\n" + " (constant float (3.1415926))\n" + " (constant float (0.5)))\n" + " (expression vec2 *\n" + " (expression vec2 sqrt\n" + " (expression vec2 -\n" + " (constant float (1.0))\n" + " (expression vec2 abs (var_ref x))))\n" + " (expression vec2 +\n" + " (constant float (1.5707288))\n" + " (expression vec2 *\n" + " (expression vec2 abs (var_ref x))\n" + " (expression vec2 +\n" + " (constant float (-0.2121144))\n" + " (expression vec2 *\n" + " (constant float (0.0742610))\n" + " (expression vec2 abs (var_ref x))))))))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ((return (expression vec3 *\n" + " (expression vec3 sign (var_ref x))\n" + " (expression vec3 -\n" + " (expression float *\n" + " (constant float (3.1415926))\n" + " (constant float (0.5)))\n" + " (expression vec3 *\n" + " (expression vec3 sqrt\n" + " (expression vec3 -\n" + " (constant float (1.0))\n" + " (expression vec3 abs (var_ref x))))\n" + " (expression vec3 +\n" + " (constant float (1.5707288))\n" + " (expression vec3 *\n" + " (expression vec3 abs (var_ref x))\n" + " (expression vec3 +\n" + " (constant float (-0.2121144))\n" + " (expression vec3 *\n" + " (constant float (0.0742610))\n" + " (expression vec3 abs (var_ref x))))))))))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ((return (expression vec4 *\n" + " (expression vec4 sign (var_ref x))\n" + " (expression vec4 -\n" + " (expression float *\n" + " (constant float (3.1415926))\n" + " (constant float (0.5)))\n" + " (expression vec4 *\n" + " (expression vec4 sqrt\n" + " (expression vec4 -\n" + " (constant float (1.0))\n" + " (expression vec4 abs (var_ref x))))\n" + " (expression vec4 +\n" + " (constant float (1.5707288))\n" + " (expression vec4 *\n" + " (expression vec4 abs (var_ref x))\n" + " (expression vec4 +\n" + " (constant float (-0.2121144))\n" + " (expression vec4 *\n" + " (constant float (0.0742610))\n" + " (expression vec4 abs (var_ref x))))))))))))\n" + "))\n" + "" +; +static const char builtin_asinh[] = + "((function asinh\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ((return (expression float log (expression float + (var_ref x) (expression float sqrt (expression float + (expression float * (var_ref x) (var_ref x)) (constant float (1)))))))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ((return (expression vec2 log (expression vec2 + (var_ref x) (expression vec2 sqrt (expression vec2 + (expression vec2 * (var_ref x) (var_ref x)) (constant vec2 (1)))))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ((return (expression vec3 log (expression vec3 + (var_ref x) (expression vec3 sqrt (expression vec3 + (expression vec3 * (var_ref x) (var_ref x)) (constant vec3 (1)))))))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ((return (expression vec4 log (expression vec4 + (var_ref x) (expression vec4 sqrt (expression vec4 + (expression vec4 * (var_ref x) (var_ref x)) (constant vec4 (1)))))))))\n" + "))\n" + "" +; +static const char builtin_atan[] = + "((function atan\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float y_over_x))\n" + " ((return (call asin ((expression float *\n" + " (var_ref y_over_x)\n" + " (expression float rsq\n" + " (expression float +\n" + " (expression float *\n" + " (var_ref y_over_x)\n" + " (var_ref y_over_x))\n" + " (constant float (1.0))))))))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 y_over_x))\n" + " ((return (call asin ((expression vec2 *\n" + " (var_ref y_over_x)\n" + " (expression vec2 rsq\n" + " (expression vec2 +\n" + " (expression vec2 *\n" + " (var_ref y_over_x)\n" + " (var_ref y_over_x))\n" + " (constant float (1.0))))))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 y_over_x))\n" + " ((return (call asin ((expression vec3 *\n" + " (var_ref y_over_x)\n" + " (expression vec3 rsq\n" + " (expression vec3 +\n" + " (expression vec3 *\n" + " (var_ref y_over_x)\n" + " (var_ref y_over_x))\n" + " (constant float (1.0))))))))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 y_over_x))\n" + " ((return (call asin ((expression vec4 *\n" + " (var_ref y_over_x)\n" + " (expression vec4 rsq\n" + " (expression vec4 +\n" + " (expression vec4 *\n" + " (var_ref y_over_x)\n" + " (var_ref y_over_x))\n" + " (constant float (1.0))))))))))\n" + "\n" + " (signature float\n" + " (parameters\n" + " (declare (in ) float y)\n" + " (declare (in ) float x)\n" + " )\n" + " (\n" + " (declare () float r)\n" + " (if (expression bool > (expression float abs (var_ref x)) (constant float (0.000100))) (\n" + " (assign (constant bool (1)) (x) (var_ref r) (call atan ((expression float / (var_ref y) (var_ref x)))))\n" + " (if (expression bool < (var_ref x) (constant float (0.000000)) ) (\n" + " (if (expression bool >= (var_ref y) (constant float (0.000000)) )\n" + " ((assign (constant bool (1)) (x) (var_ref r) (expression float + (var_ref r) (constant float (3.141593)))))\n" + " ((assign (constant bool (1)) (x) (var_ref r) (expression float - (var_ref r) (constant float (3.141593))))))\n" + " )\n" + " (\n" + " ))\n" + " )\n" + " (\n" + " (declare () float sgn)\n" + " (assign (constant bool (1)) (x) (var_ref sgn) (expression float sign (var_ref y)))\n" + " (assign (constant bool (1)) (x) (var_ref r) (expression float * (var_ref sgn) (constant float (1.5707965))))\n" + " ))\n" + "\n" + " (return (var_ref r) )\n" + " ))\n" + "\n" + "\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 y)\n" + " (declare (in) vec2 x))\n" + " ((declare () vec2 r)\n" + " (assign (constant bool (1)) (x) (var_ref r)\n" + " (call atan ((swiz x (var_ref y))\n" + " (swiz x (var_ref 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r)\n" + " (call atan ((swiz y (var_ref y))\n" + " (swiz y (var_ref x)))))\n" + " (assign (constant bool (1)) (z) (var_ref r)\n" + " (call atan ((swiz z (var_ref y))\n" + " (swiz z (var_ref x)))))\n" + " (assign (constant bool (1)) (w) (var_ref r)\n" + " (call atan ((swiz w (var_ref y))\n" + " (swiz w (var_ref x)))))\n" + " (return (var_ref r)))))\n" + "\n" + "))\n" + "" +; +static const char builtin_atanh[] = + "((function atanh\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ((return (expression float * (constant float (0.5))\n" + " (expression float log\n" + " (expression float /\n" + " (expression float + (constant float (1)) (var_ref x))\n" + " (expression float - (constant float (1)) (var_ref x))))))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ((return (expression vec2 * (constant vec2 (0.5))\n" + " (expression vec2 log\n" + " (expression vec2 /\n" + " (expression vec2 + (constant vec2 (1)) (var_ref 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((return (expression vec2 ceil (var_ref arg0)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0))\n" + " ((return (expression vec3 ceil (var_ref arg0)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0))\n" + " ((return (expression vec4 ceil (var_ref arg0)))))\n" + "))\n" + "" +; +static const char builtin_clamp[] = + "((function clamp\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0)\n" + " (declare (in) float arg1)\n" + " (declare (in) float arg2))\n" + " ((return (expression float max (expression float min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) vec2 arg1)\n" + " (declare (in) vec2 arg2))\n" + " ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " 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(in) vec4 arg0)\n" + " (declare (in) float arg1)\n" + " (declare (in) float arg2))\n" + " ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature int\n" + " (parameters\n" + " (declare (in) int arg0)\n" + " (declare (in) int arg1)\n" + " (declare (in) int arg2))\n" + " ((return (expression int max (expression int min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature ivec2\n" + " (parameters\n" + " (declare (in) ivec2 arg0)\n" + " (declare (in) ivec2 arg1)\n" + " (declare (in) ivec2 arg2))\n" + " ((return (expression ivec2 max (expression ivec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature ivec3\n" + " (parameters\n" + " (declare (in) ivec3 arg0)\n" + " (declare (in) ivec3 arg1)\n" + " (declare (in) ivec3 arg2))\n" + " ((return (expression ivec3 max (expression ivec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature ivec4\n" + " 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+ " (signature uint\n" + " (parameters\n" + " (declare (in) uint arg0)\n" + " (declare (in) uint arg1)\n" + " (declare (in) uint arg2))\n" + " ((return (expression uint max (expression uint min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature uvec2\n" + " (parameters\n" + " (declare (in) uvec2 arg0)\n" + " (declare (in) uvec2 arg1)\n" + " (declare (in) uvec2 arg2))\n" + " ((return (expression uvec2 max (expression uvec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature uvec3\n" + " (parameters\n" + " (declare (in) uvec3 arg0)\n" + " (declare (in) uvec3 arg1)\n" + " (declare (in) uvec3 arg2))\n" + " ((return (expression uvec3 max (expression uvec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) uvec4 arg0)\n" + " (declare (in) uvec4 arg1)\n" + " (declare (in) uvec4 arg2))\n" + " ((return (expression uvec4 max (expression uvec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature uvec2\n" + " (parameters\n" + " (declare (in) uvec2 arg0)\n" + " (declare (in) uint arg1)\n" + " (declare (in) uint arg2))\n" + " ((return (expression uvec2 max (expression uvec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature uvec3\n" + " (parameters\n" + " (declare (in) uvec3 arg0)\n" + " (declare (in) uint arg1)\n" + " (declare (in) uint arg2))\n" + " ((return (expression uvec3 max (expression uvec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) uvec4 arg0)\n" + " (declare (in) uint arg1)\n" + " (declare (in) uint arg2))\n" + " ((return (expression uvec4 max (expression uvec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" + "))\n" + "" +; +static const char builtin_cos[] = + "((function cos\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float angle))\n" + " ((return (expression float cos (var_ref angle)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 angle))\n" + " ((return (expression vec2 cos (var_ref angle)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 angle))\n" + " ((return (expression vec3 cos (var_ref angle)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 angle))\n" + " ((return (expression vec4 cos (var_ref angle)))))\n" + "))\n" + "" +; +static const char builtin_cosh[] = + "((function cosh\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ((return (expression float * (constant float (0.5))\n" + " (expression float +\n" + " (expression float exp (var_ref x))\n" + " (expression float exp (expression float neg (var_ref x))))))))\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ((return (expression vec2 * (constant vec2 (0.5))\n" + " (expression vec2 +\n" + " (expression vec2 exp (var_ref x))\n" + " (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ((return (expression vec3 * (constant vec3 (0.5))\n" + " (expression vec3 +\n" + " (expression vec3 exp (var_ref x))\n" + " (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ((return (expression vec4 * (constant vec4 (0.5))\n" + " (expression vec4 +\n" + " (expression vec4 exp (var_ref x))\n" + " (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n" + "))\n" + "" +; +static const char builtin_cross[] = + "((function cross\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 a)\n" + " (declare (in) vec3 b))\n" + " ((return (expression vec3 -\n" + " (expression vec3 * (swiz yzx (var_ref a)) (swiz zxy (var_ref b)))\n" + " (expression vec3 * (swiz zxy (var_ref a)) (swiz yzx (var_ref b)))))))\n" + "))\n" + "" +; +static const char builtin_dFdx[] = + "((function dFdx\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float p))\n" + " ((return (expression float dFdx (var_ref p)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 p))\n" + " ((return (expression vec2 dFdx (var_ref p)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 p))\n" + " ((return (expression vec3 dFdx (var_ref p)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 p))\n" + " ((return (expression vec4 dFdx (var_ref p)))))\n" + "))\n" + "" +; +static const char builtin_dFdy[] = + "((function dFdy\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float p))\n" + " ((return (expression float dFdy (var_ref p)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 p))\n" + " ((return (expression vec2 dFdy (var_ref p)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 p))\n" + " ((return (expression vec3 dFdy 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(parameters\n" + " (declare (in) float p0)\n" + " (declare (in) float p1))\n" + " ((return (expression float abs (expression float - (var_ref p0) (var_ref p1))))))\n" + "\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec2 p0)\n" + " (declare (in) vec2 p1))\n" + " ((declare () vec2 p)\n" + " (assign (constant bool (1)) (xy) (var_ref p) (expression vec2 - (var_ref p0) (var_ref p1)))\n" + " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n" + "\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec3 p0)\n" + " (declare (in) vec3 p1))\n" + " ((declare () vec3 p)\n" + " (assign (constant bool (1)) (xyz) (var_ref p) (expression vec3 - (var_ref p0) (var_ref p1)))\n" + " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n" + "\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec4 p0)\n" + " (declare (in) vec4 p1))\n" + " ((declare () vec4 p)\n" + " (assign (constant bool (1)) (xyzw) (var_ref p) (expression vec4 - (var_ref p0) (var_ref p1)))\n" + " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n" + "))\n" + "" +; +static const char builtin_dot[] = + "((function dot\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0)\n" + " (declare (in) float arg1))\n" + " ((return (expression float * (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) vec2 arg1))\n" + " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) vec3 arg1))\n" + " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec4 arg0)\n" + " (declare (in) vec4 arg1))\n" + " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n" + "))\n" + "" +; +static const char builtin_equal[] = + "((function equal\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) vec2 arg1))\n" + " ((return (expression bvec2 == (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) vec3 arg1))\n" + " ((return (expression bvec3 == (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 arg0)\n" + " (declare (in) vec4 arg1))\n" + " ((return (expression bvec4 == (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 arg0)\n" + " (declare (in) bvec2 arg1))\n" + " ((return (expression bvec2 == (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) bvec3 arg0)\n" + " (declare (in) bvec3 arg1))\n" + " ((return (expression bvec3 == (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) bvec4 arg0)\n" + " (declare (in) bvec4 arg1))\n" + " ((return (expression bvec4 == (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 arg0)\n" + " (declare (in) ivec2 arg1))\n" + " ((return (expression bvec2 == (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 arg0)\n" + " (declare (in) ivec3 arg1))\n" + " ((return (expression bvec3 == (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 arg0)\n" + " (declare (in) ivec4 arg1))\n" + " ((return (expression bvec4 == (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) uvec2 arg0)\n" + " (declare (in) uvec2 arg1))\n" + " ((return (expression bvec2 == (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) uvec3 arg0)\n" + " (declare (in) uvec3 arg1))\n" + " ((return (expression bvec3 == (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) uvec4 arg0)\n" + " (declare (in) uvec4 arg1))\n" + " ((return (expression bvec4 == (var_ref arg0) (var_ref arg1)))))\n" + "))\n" + "" +; +static const char builtin_exp[] = + "((function exp\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0))\n" + " ((return (expression float exp (var_ref arg0)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0))\n" + " ((return (expression vec2 exp (var_ref arg0)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0))\n" + " ((return (expression vec3 exp (var_ref arg0)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0))\n" + " ((return (expression vec4 exp (var_ref arg0)))))\n" + "))\n" + "" +; +static const char builtin_exp2[] = + "((function exp2\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0))\n" + " ((return (expression float exp2 (var_ref arg0)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0))\n" + " ((return (expression vec2 exp2 (var_ref arg0)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0))\n" + " ((return (expression vec3 exp2 (var_ref arg0)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0))\n" + " ((return (expression vec4 exp2 (var_ref arg0)))))\n" + "))\n" + "" +; +static const char builtin_faceforward[] = + "((function faceforward\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float N)\n" + " (declare (in) float I)\n" + " (declare (in) float Nref))\n" + " ((if (expression bool < (expression float * (var_ref Nref) (var_ref I)) (constant float (0)))\n" + " ((return (var_ref N)))\n" + " ((return (expression float neg (var_ref N)))))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 N)\n" + " (declare (in) vec2 I)\n" + " (declare (in) vec2 Nref))\n" + " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n" + " ((return (var_ref N)))\n" + " ((return (expression vec2 neg (var_ref N)))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 N)\n" + " (declare (in) vec3 I)\n" + " (declare (in) vec3 Nref))\n" + " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n" + " ((return (var_ref N)))\n" + " ((return (expression vec3 neg (var_ref N)))))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 N)\n" + " (declare (in) vec4 I)\n" + " (declare (in) vec4 Nref))\n" + " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n" + " ((return (var_ref N)))\n" + " ((return (expression vec4 neg (var_ref N)))))))\n" + "))\n" + "" +; +static const char builtin_floor[] = + "((function floor\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0))\n" + " ((return (expression float floor (var_ref arg0)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0))\n" + " ((return (expression vec2 floor (var_ref arg0)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0))\n" + " ((return (expression vec3 floor (var_ref arg0)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0))\n" + " ((return (expression vec4 floor (var_ref arg0)))))\n" + "))\n" + "" +; +static const char builtin_fract[] = + "((function fract\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ((return (expression float fract (var_ref x)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ((return (expression vec2 fract (var_ref x)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ((return (expression vec3 fract (var_ref x)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ((return (expression vec4 fract (var_ref x)))))\n" + "))\n" + "\n" + "" +; +static const char builtin_ftransform[] = + "((declare (uniform) mat4 gl_ModelViewProjectionMatrix)\n" + " (declare (in) vec4 gl_Vertex)\n" + " (function ftransform\n" + " (signature vec4\n" + " (parameters)\n" + " ((return (expression vec4 *\n" + " (var_ref gl_ModelViewProjectionMatrix)\n" + " (var_ref gl_Vertex)))))\n" + "))\n" + "" +; +static const char builtin_fwidth[] = + "((function fwidth\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float p))\n" + " ((return (expression float +\n" + " (expression float abs (expression float dFdx (var_ref p)))\n" + " (expression float abs (expression float dFdy (var_ref p)))))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 p))\n" + " ((return (expression vec2 +\n" + " (expression vec2 abs (expression vec2 dFdx (var_ref p)))\n" + " (expression vec2 abs (expression vec2 dFdy (var_ref p)))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 p))\n" + " ((return (expression vec3 +\n" + " (expression vec3 abs (expression vec3 dFdx (var_ref p)))\n" + " (expression vec3 abs (expression vec3 dFdy (var_ref p)))))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 p))\n" + " ((return (expression vec4 +\n" + " (expression vec4 abs (expression vec4 dFdx (var_ref p)))\n" + " (expression vec4 abs (expression vec4 dFdy (var_ref p)))))))\n" + "))\n" + "" +; +static const char builtin_greaterThan[] = + "((function greaterThan\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) vec2 arg1))\n" + " ((return (expression bvec2 > (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) vec3 arg1))\n" + " ((return (expression bvec3 > (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 arg0)\n" + " (declare (in) vec4 arg1))\n" + " ((return (expression bvec4 > (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 arg0)\n" + " (declare (in) ivec2 arg1))\n" + " ((return (expression bvec2 > (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 arg0)\n" + " (declare (in) ivec3 arg1))\n" + " ((return (expression bvec3 > (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 arg0)\n" + " (declare (in) ivec4 arg1))\n" + " ((return (expression bvec4 > (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) uvec2 arg0)\n" + " (declare (in) uvec2 arg1))\n" + " ((return (expression bvec2 > (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) uvec3 arg0)\n" + " (declare (in) uvec3 arg1))\n" + " ((return (expression bvec3 > (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) uvec4 arg0)\n" + " (declare (in) uvec4 arg1))\n" + " ((return (expression bvec4 > (var_ref arg0) (var_ref arg1)))))\n" + "))\n" + "" +; +static const char builtin_greaterThanEqual[] = + "((function greaterThanEqual\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) vec2 arg1))\n" + " ((return (expression bvec2 >= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) vec3 arg1))\n" + " ((return (expression bvec3 >= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 arg0)\n" + " (declare (in) vec4 arg1))\n" + " ((return (expression bvec4 >= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 arg0)\n" + " (declare (in) ivec2 arg1))\n" + " ((return (expression bvec2 >= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 arg0)\n" + " (declare (in) ivec3 arg1))\n" + " ((return (expression bvec3 >= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 arg0)\n" + " (declare (in) ivec4 arg1))\n" + " ((return (expression bvec4 >= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) uvec2 arg0)\n" + " (declare (in) uvec2 arg1))\n" + " ((return (expression bvec2 >= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) uvec3 arg0)\n" + " (declare (in) uvec3 arg1))\n" + " ((return (expression bvec3 >= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) uvec4 arg0)\n" + " (declare (in) uvec4 arg1))\n" + " ((return (expression bvec4 >= (var_ref arg0) (var_ref arg1)))))\n" + "))\n" + "" +; +static const char builtin_inversesqrt[] = + "((function inversesqrt\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0))\n" + " ((return (expression float rsq (var_ref arg0)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0))\n" + " ((return (expression vec2 rsq (var_ref arg0)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0))\n" + " ((return (expression vec3 rsq (var_ref arg0)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0))\n" + " ((return (expression vec4 rsq (var_ref arg0)))))\n" + "))\n" + "" +; +static const char builtin_length[] = + "((function length\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0))\n" + " ((return (expression float abs (var_ref arg0)))))\n" + "\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec2 arg0))\n" + " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n" + "\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec3 arg0))\n" + " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n" + "\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec4 arg0))\n" + " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n" + "))\n" + "" +; +static const char builtin_lessThan[] = + "((function lessThan\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) vec2 arg1))\n" + " ((return (expression bvec2 < (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) vec3 arg1))\n" + " ((return (expression bvec3 < (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 arg0)\n" + " (declare (in) vec4 arg1))\n" + " ((return (expression bvec4 < (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 arg0)\n" + " (declare (in) ivec2 arg1))\n" + " ((return (expression bvec2 < (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 arg0)\n" + " (declare (in) ivec3 arg1))\n" + " ((return (expression bvec3 < (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 arg0)\n" + " (declare (in) ivec4 arg1))\n" + " ((return (expression bvec4 < (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) uvec2 arg0)\n" + " (declare (in) uvec2 arg1))\n" + " ((return (expression bvec2 < (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) uvec3 arg0)\n" + " (declare (in) uvec3 arg1))\n" + " ((return (expression bvec3 < (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) uvec4 arg0)\n" + " (declare (in) uvec4 arg1))\n" + " ((return (expression bvec4 < (var_ref arg0) (var_ref arg1)))))\n" + "))\n" + "" +; +static const char builtin_lessThanEqual[] = + "((function lessThanEqual\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) vec2 arg1))\n" + " ((return (expression bvec2 <= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) vec3 arg1))\n" + " ((return (expression bvec3 <= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 arg0)\n" + " (declare (in) vec4 arg1))\n" + " ((return (expression bvec4 <= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 arg0)\n" + " (declare (in) ivec2 arg1))\n" + " ((return (expression bvec2 <= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 arg0)\n" + " (declare (in) ivec3 arg1))\n" + " ((return (expression bvec3 <= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 arg0)\n" + " (declare (in) ivec4 arg1))\n" + " ((return (expression bvec4 <= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) uvec2 arg0)\n" + " (declare (in) uvec2 arg1))\n" + " ((return (expression bvec2 <= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) uvec3 arg0)\n" + " (declare (in) uvec3 arg1))\n" + " ((return (expression bvec3 <= (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) uvec4 arg0)\n" + " (declare (in) uvec4 arg1))\n" + " ((return (expression bvec4 <= (var_ref arg0) (var_ref arg1)))))\n" + "))\n" + "" +; +static const char builtin_log[] = + "((function log\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0))\n" + " ((return (expression float log (var_ref arg0)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0))\n" + " ((return (expression vec2 log (var_ref arg0)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0))\n" + " ((return (expression vec3 log (var_ref arg0)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0))\n" + " ((return (expression vec4 log (var_ref arg0)))))\n" + "))\n" + "" +; +static const char builtin_log2[] = + "((function log2\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0))\n" + " ((return (expression float log2 (var_ref arg0)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0))\n" + " ((return (expression vec2 log2 (var_ref arg0)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0))\n" + " ((return (expression vec3 log2 (var_ref arg0)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0))\n" + " ((return (expression vec4 log2 (var_ref arg0)))))\n" + "))\n" + "" +; +static const char builtin_matrixCompMult[] = + "((function matrixCompMult\n" + " (signature mat2\n" + " (parameters\n" + " (declare (in) mat2 x)\n" + " (declare (in) mat2 y))\n" + " ((declare () mat2 z)\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n" + "(return (var_ref z))))\n" + "\n" + " (signature mat3\n" + " (parameters\n" + " (declare (in) mat3 x)\n" + " (declare (in) mat3 y))\n" + " ((declare () mat3 z)\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (2))) (expression vec3 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2)))))\n" + "(return (var_ref z))))\n" + "\n" + " (signature mat4\n" + " (parameters\n" + " (declare (in) mat4 x)\n" + " (declare (in) mat4 y))\n" + " ((declare () mat4 z)\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (2))) (expression vec4 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2)))))\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (3))) (expression vec4 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3)))))\n" + "(return (var_ref z))))\n" + "\n" + " (signature mat2x3\n" + " (parameters\n" + " (declare (in) mat2x3 x)\n" + " (declare (in) mat2x3 y))\n" + " ((declare () mat2x3 z)\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n" + "(return (var_ref z))))\n" + "\n" + " (signature mat3x2\n" + " (parameters\n" + " (declare (in) mat3x2 x)\n" + " (declare (in) mat3x2 y))\n" + " ((declare () mat3x2 z)\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (2))) (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2)))))\n" + "(return (var_ref z))))\n" + "\n" + " (signature mat2x4\n" + " (parameters\n" + " (declare (in) mat2x4 x)\n" + " (declare (in) mat2x4 y))\n" + " ((declare () mat2x4 z)\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n" + "(return (var_ref z))))\n" + "\n" + " (signature mat4x2\n" + " (parameters\n" + " (declare (in) mat4x2 x)\n" + " (declare (in) mat4x2 y))\n" + " ((declare () mat4x2 z)\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (2))) (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2)))))\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref z) (constant int (3))) (expression vec2 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3)))))\n" + "(return (var_ref z))))\n" + "\n" + " (signature mat3x4\n" + " (parameters\n" + " (declare (in) mat3x4 x)\n" + " (declare (in) mat3x4 y))\n" + " ((declare () mat3x4 z)\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref z) (constant int (2))) (expression vec4 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2)))))\n" + "(return (var_ref z))))\n" + "\n" + " (signature mat4x3\n" + " (parameters\n" + " (declare (in) mat4x3 x)\n" + " (declare (in) mat4x3 y))\n" + " ((declare () mat4x3 z)\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0)))))\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1)))))\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (2))) (expression vec3 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2)))))\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref z) (constant int (3))) (expression vec3 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3)))))\n" + "(return (var_ref z))))\n" + "))\n" + "" +; +static const char builtin_max[] = + "((function max\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0)\n" + " (declare (in) float arg1))\n" + " ((return (expression float max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) vec2 arg1))\n" + " ((return (expression vec2 max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) vec3 arg1))\n" + " ((return (expression vec3 max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0)\n" + " (declare (in) vec4 arg1))\n" + " ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) float arg1))\n" + " ((return (expression vec2 max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) float arg1))\n" + " ((return (expression vec3 max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0)\n" + " (declare (in) float arg1))\n" + " ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature int\n" + " (parameters\n" + " (declare (in) int arg0)\n" + " (declare (in) int arg1))\n" + " ((return (expression int max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature ivec2\n" + " (parameters\n" + " (declare (in) ivec2 arg0)\n" + " (declare (in) ivec2 arg1))\n" + " ((return (expression ivec2 max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature ivec3\n" + " (parameters\n" + " (declare (in) ivec3 arg0)\n" + " (declare (in) ivec3 arg1))\n" + " ((return 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+ " (signature uvec2\n" + " (parameters\n" + " (declare (in) uvec2 arg0)\n" + " (declare (in) uvec2 arg1))\n" + " ((return (expression uvec2 max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature uvec3\n" + " (parameters\n" + " (declare (in) uvec3 arg0)\n" + " (declare (in) uvec3 arg1))\n" + " ((return (expression uvec3 max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) uvec4 arg0)\n" + " (declare (in) uvec4 arg1))\n" + " ((return (expression uvec4 max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature uvec2\n" + " (parameters\n" + " (declare (in) uvec2 arg0)\n" + " (declare (in) uint arg1))\n" + " ((return (expression uvec2 max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature uvec3\n" + " (parameters\n" + " (declare (in) uvec3 arg0)\n" + " (declare (in) uint arg1))\n" + " ((return (expression uvec3 max (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) uvec4 arg0)\n" + " (declare (in) uint arg1))\n" + " ((return (expression uvec4 max (var_ref arg0) (var_ref arg1)))))\n" + "))\n" + "" +; +static const char builtin_min[] = + "((function min\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0)\n" + " (declare (in) float arg1))\n" + " ((return (expression float min (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) vec2 arg1))\n" + " ((return (expression vec2 min (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) vec3 arg1))\n" + " ((return (expression vec3 min (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0)\n" + " (declare (in) vec4 arg1))\n" + " ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare 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+ " (signature uvec2\n" + " (parameters\n" + " (declare (in) uvec2 arg0)\n" + " (declare (in) uvec2 arg1))\n" + " ((return (expression uvec2 min (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature uvec3\n" + " (parameters\n" + " (declare (in) uvec3 arg0)\n" + " (declare (in) uvec3 arg1))\n" + " ((return (expression uvec3 min (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) uvec4 arg0)\n" + " (declare (in) uvec4 arg1))\n" + " ((return (expression uvec4 min (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature uvec2\n" + " (parameters\n" + " (declare (in) uvec2 arg0)\n" + " (declare (in) uint arg1))\n" + " ((return (expression uvec2 min (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature uvec3\n" + " (parameters\n" + " (declare (in) uvec3 arg0)\n" + " (declare (in) uint arg1))\n" + " ((return (expression uvec3 min (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) uvec4 arg0)\n" + " (declare (in) uint arg1))\n" + " ((return (expression uvec4 min (var_ref arg0) (var_ref arg1)))))\n" + "))\n" + "" +; +static const char builtin_mix[] = + "((function mix\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0)\n" + " (declare (in) float arg1)\n" + " (declare (in) float arg2))\n" + " ((return (expression float + (expression float * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression float * (var_ref arg1) (var_ref arg2))))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) vec2 arg1)\n" + " (declare (in) vec2 arg2))\n" + " ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression vec2 - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) vec3 arg1)\n" + " (declare (in) vec3 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(swiz y (var_ref a)) (y) (var_ref v1) (swiz y (var_ref v2)))\n" + " (return (var_ref v1))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 v1)\n" + " (declare (in) vec3 v2)\n" + " (declare (in) bvec3 a))\n" + " ((assign (swiz x (var_ref a)) (x) (var_ref v1) (swiz x (var_ref v2)))\n" + " (assign (swiz y (var_ref a)) (y) (var_ref v1) (swiz y (var_ref v2)))\n" + " (assign (swiz z (var_ref a)) (z) (var_ref v1) (swiz z (var_ref v2)))\n" + " (return (var_ref v1))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 v1)\n" + " (declare (in) vec4 v2)\n" + " (declare (in) bvec4 a))\n" + " ((assign (swiz x (var_ref a)) (x) (var_ref v1) (swiz x (var_ref v2)))\n" + " (assign (swiz y (var_ref a)) (y) (var_ref v1) (swiz y (var_ref v2)))\n" + " (assign (swiz z (var_ref a)) (z) (var_ref v1) (swiz z (var_ref v2)))\n" + " (assign (swiz w (var_ref a)) (w) (var_ref v1) (swiz w (var_ref v2)))\n" + " (return (var_ref v1))))\n" + "))\n" + "" +; +static const char builtin_mod[] = + "((function mod\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0)\n" + " (declare (in) float arg1))\n" + " ((return (expression float % (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) vec2 arg1))\n" + " ((return (expression vec2 % (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) vec3 arg1))\n" + " ((return (expression vec3 % (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0)\n" + " (declare (in) vec4 arg1))\n" + " ((return (expression vec4 % (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) float arg1))\n" + " ((return (expression vec2 % (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) float arg1))\n" + " ((return (expression vec3 % (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0)\n" + " (declare (in) float arg1))\n" + " ((return (expression vec4 % (var_ref arg0) (var_ref arg1)))))\n" + "))\n" + "" +; +static const char builtin_modf[] = + "((function modf\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x)\n" + " (declare (out) float i))\n" + " ((declare () float t)\n" + " (assign (constant bool (1)) (x) (var_ref t)\n" + " (expression float trunc (var_ref x)))\n" + " (assign (constant bool (1)) (x) (var_ref i) (var_ref t))\n" + " (return (expression float - (var_ref x) (var_ref t)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (out) vec2 i))\n" + " ((declare () vec2 t)\n" + " (assign (constant bool (1)) (xy) (var_ref t)\n" + " (expression vec2 trunc (var_ref x)))\n" + " (assign (constant bool (1)) (xy) (var_ref i) (var_ref t))\n" + " (return (expression vec2 - (var_ref x) (var_ref t)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (out) vec3 i))\n" + " ((declare () vec3 t)\n" + " (assign (constant bool (1)) (xyz) (var_ref t)\n" + " (expression vec3 trunc (var_ref x)))\n" + " (assign (constant bool (1)) (xyz) (var_ref i) (var_ref t))\n" + " (return (expression vec3 - (var_ref x) (var_ref t)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (out) vec4 i))\n" + " ((declare () vec4 t)\n" + " (assign (constant bool (1)) (xyzw) (var_ref t)\n" + " (expression vec4 trunc (var_ref x)))\n" + " (assign (constant bool (1)) (xyzw) (var_ref i) (var_ref t))\n" + " (return (expression vec4 - (var_ref x) (var_ref t)))))\n" + "))\n" + "" +; +static const char builtin_noise1[] = + "((function noise1\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ((return (expression float noise (var_ref x)))))\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ((return (expression float noise (var_ref x)))))\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ((return (expression float noise (var_ref x)))))\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ((return (expression float noise (var_ref x)))))\n" + "))\n" + "" +; +static const char builtin_noise2[] = + "((function noise2\n" + " (signature vec2\n" + " (parameters (declare (in) vec4 p))\n" + " (\n" + " (declare () float a)\n" + " (declare () float b)\n" + " (declare () vec2 t)\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n" + " (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))\n" + " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n" + " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n" + " (return (var_ref t))\n" + " ))\n" + "\n" + " (signature vec2\n" + " (parameters (declare (in) vec3 p))\n" + " (\n" + " (declare () float a)\n" + " (declare () float b)\n" + " (declare () vec2 t)\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n" + " (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))\n" + " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n" + " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n" + " (return (var_ref t))\n" + " ))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in ) vec2 p)\n" + " )\n" + " (\n" + " (declare () float a)\n" + " (declare () float b)\n" + " (declare () vec2 t)\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n" + " (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))\n" + " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n" + " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n" + " (return (var_ref t))\n" + " ))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in ) float p)\n" + " )\n" + " (\n" + " (declare () float a)\n" + " (declare () float b)\n" + " (declare () vec2 t)\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n" + " (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression float + (var_ref p) (constant float (601.0)))))\n" + " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n" + " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n" + " (return (var_ref t))\n" + " ))\n" + "))\n" + "" +; +static const char builtin_noise3[] = + "((function noise3\n" + " (signature vec3\n" + " (parameters (declare (in) vec4 p))\n" + " (\n" + " (declare () float a)\n" + " (declare () float b)\n" + " (declare () float c)\n" + " (declare () vec3 t)\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n" + " (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))\n" + " (assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (1559.0 113.0 1861.0 797.0)))))\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n" + " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n" + " (assign (constant bool (1)) (z) (var_ref t) (var_ref c))\n" + " (return (var_ref t))\n" + " ))\n" + "\n" + " (signature vec3\n" + " (parameters (declare (in) vec3 p))\n" + " (\n" + " (declare () float a)\n" + " (declare () float b)\n" + " (declare () float c)\n" + " (declare () vec3 t)\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n" + " (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))\n" + " (assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (1559.0 113.0 1861.0)))))\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n" + " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n" + " (assign (constant bool (1)) (z) (var_ref t) (var_ref c))\n" + " (return (var_ref t))\n" + " ))\n" + "\n" + " (signature vec3\n" + " (parameters (declare (in) vec2 p))\n" + " (\n" + " (declare () float a)\n" + " (declare () float b)\n" + " (declare () float c)\n" + " (declare () vec3 t)\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n" + " (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))\n" + " (assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (1559.0 113.0)))))\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n" + " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n" + " (assign (constant bool (1)) (z) (var_ref t) (var_ref c))\n" + " (return (var_ref t))\n" + " ))\n" + "\n" + " (signature vec3\n" + " (parameters (declare (in) float p))\n" + " (\n" + " (declare () float a)\n" + " (declare () float b)\n" + " (declare () float c)\n" + " (declare () vec3 t)\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n" + " (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression float + (var_ref p) (constant float (601.0)))))\n" + " (assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression float + (var_ref p) (constant float (1559.0)))))\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n" + " (assign 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_p)\n" + " (assign (constant bool (1)) (x) (var_ref _p) (expression float + (var_ref p) (constant float (1559.0))) )\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref _x) (expression float noise(var_ref p)))\n" + " (assign (constant bool (1)) (x) (var_ref _y) (expression float noise(expression float + (var_ref p) (constant float (601.0 313.0 29.0 277.0)))))\n" + " (assign (constant bool (1)) (x) (var_ref _z) (expression float noise(var_ref _p)))\n" + " (assign (constant bool (1)) (x) (var_ref _w) (expression float noise(expression float + (var_ref _p) (constant float (601.0 313.0 29.0 277.0)))))\n" + "\n" + " (assign (constant bool (1)) (x) (var_ref _r) (var_ref _x))\n" + " (assign (constant bool (1)) (y) (var_ref _r) (var_ref _y))\n" + " (assign (constant bool (1)) (z) (var_ref _r) (var_ref _z))\n" + " (assign (constant bool (1)) (w) (var_ref _r) (var_ref _w))\n" + " (return (var_ref _r))\n" + " ))\n" + "))\n" + "" +; +static const char builtin_normalize[] = + "((function normalize\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0))\n" + " ((return (expression float sign (var_ref arg0)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0))\n" + " ((return (expression vec2 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0))\n" + " ((return (expression vec3 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0))\n" + " ((return (expression vec4 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n" + "))\n" + "" +; +static const char builtin_not[] = + "((function not\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 arg0))\n" + " ((return (expression bvec2 ! 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bvec3\n" + " (parameters\n" + " (declare (in) uvec3 arg0)\n" + " (declare (in) uvec3 arg1))\n" + " ((return (expression bvec3 != (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) uvec4 arg0)\n" + " (declare (in) uvec4 arg1))\n" + " ((return (expression bvec4 != (var_ref arg0) (var_ref arg1)))))\n" + "))\n" + "" +; +static const char builtin_outerProduct[] = + "((function outerProduct\n" + " (signature mat2\n" + " (parameters\n" + " (declare (in) vec2 u)\n" + " (declare (in) vec2 v))\n" + " ((declare () mat2 m)\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n" + " (return (var_ref m))))\n" + "\n" + " (signature mat2x3\n" + " (parameters\n" + " (declare (in) vec3 u)\n" + " (declare (in) vec2 v))\n" + " ((declare () mat2x3 m)\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n" + " (return (var_ref m))))\n" + "\n" + " (signature mat2x4\n" + " (parameters\n" + " (declare (in) vec4 u)\n" + " (declare (in) vec2 v))\n" + " ((declare () mat2x4 m)\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n" + " (return (var_ref m))))\n" + "\n" + " (signature mat3x2\n" + " (parameters\n" + " (declare (in) vec2 u)\n" + " (declare (in) vec3 v))\n" + " ((declare () mat3x2 m)\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v))))\n" + " (return (var_ref m))\n" + " ))\n" + "\n" + " (signature mat3\n" + " (parameters\n" + " (declare (in) vec3 u)\n" + " (declare (in) vec3 v))\n" + " ((declare () mat3 m)\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (var_ref v))))\n" + " (return (var_ref m))))\n" + "\n" + " (signature mat3x4\n" + " (parameters\n" + " (declare (in) vec4 u)\n" + " (declare (in) vec3 v))\n" + " ((declare () mat3x4 m)\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v))))\n" + " (return (var_ref m))))\n" + "\n" + " (signature mat4x2\n" + " (parameters\n" + " (declare (in) vec2 u)\n" + " (declare (in) vec4 v))\n" + " ((declare () mat4x2 m)\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v))))\n" + " (assign (constant bool (1)) (xy) (array_ref (var_ref m) (constant int (3))) (expression vec2 * (var_ref u) (swiz w (var_ref v))))\n" + " (return (var_ref m))))\n" + "\n" + " (signature mat4x3\n" + " (parameters\n" + " (declare (in) vec3 u)\n" + " (declare (in) vec4 v))\n" + " ((declare () mat4x3 m)\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (var_ref v))))\n" + " (assign (constant bool (1)) (xyz) (array_ref (var_ref m) (constant int (3))) (expression vec3 * (var_ref u) (swiz w (var_ref v))))\n" + " (return (var_ref m))))\n" + "\n" + " (signature mat4\n" + " (parameters\n" + " (declare (in) vec4 u)\n" + " (declare (in) vec4 v))\n" + " ((declare () mat4 m)\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v))))\n" + " (assign (constant bool (1)) (xyzw) (array_ref (var_ref m) (constant int (3))) (expression vec4 * (var_ref u) (swiz w (var_ref v))))\n" + " (return (var_ref m))))\n" + "))\n" + "" +; +static const char builtin_pow[] = + "((function pow\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0)\n" + " (declare (in) float arg1))\n" + " ((return (expression float pow (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0)\n" + " (declare (in) vec2 arg1))\n" + " ((return (expression vec2 pow (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0)\n" + " (declare (in) vec3 arg1))\n" + " ((return (expression vec3 pow (var_ref arg0) (var_ref arg1)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0)\n" + " (declare (in) vec4 arg1))\n" + " ((return (expression vec4 pow (var_ref arg0) (var_ref arg1)))))\n" + "))\n" + "" +; +static const char builtin_radians[] = + "((function radians\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0))\n" + " ((return (expression float * (var_ref arg0) (constant float (0.017453))))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0))\n" + " ((return (expression vec2 * (var_ref arg0) (constant float (0.017453))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0))\n" + " ((return (expression vec3 * (var_ref arg0) (constant float (0.017453))))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0))\n" + " ((return (expression vec4 * (var_ref arg0) (constant float (0.017453))))))\n" + "))\n" + "" +; +static const char builtin_reflect[] = + "((function reflect\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float i)\n" + " (declare (in) float n))\n" + " ((return (expression float -\n" + " (var_ref i)\n" + " (expression float *\n" + " (constant float (2.0))\n" + " (expression float *\n" + " (expression float *\n" + " (var_ref n)\n" + " (var_ref i))\n" + " (var_ref n)))))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 i)\n" + " (declare (in) vec2 n))\n" + " ((return (expression vec2 -\n" + " (var_ref i)\n" + " (expression vec2 *\n" + " (constant float (2.0))\n" + " (expression vec2 *\n" + " (expression float dot\n" + " (var_ref n)\n" + " (var_ref i))\n" + " (var_ref n)))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 i)\n" + " (declare (in) vec3 n))\n" + " ((return (expression vec3 -\n" + " (var_ref i)\n" + " (expression vec3 *\n" + " (constant float (2.0))\n" + " (expression vec3 *\n" + " (expression float dot\n" + " (var_ref n)\n" + " (var_ref i))\n" + " (var_ref n)))))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 i)\n" + " (declare (in) vec4 n))\n" + " ((return (expression vec4 -\n" + " (var_ref i)\n" + " (expression vec4 *\n" + " (constant float (2.0))\n" + " (expression vec4 *\n" + " (expression float dot\n" + " (var_ref n)\n" + " (var_ref i))\n" + " (var_ref n)))))))\n" + "\n" + "))\n" + "" +; +static const char builtin_refract[] = + "((function refract\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float i)\n" + " (declare (in) float n)\n" + " (declare (in) float eta))\n" + " ((declare () float k)\n" + " (assign (constant bool (1)) (x) (var_ref k)\n" + " (expression float - (constant float (1.0))\n" + " (expression float * (var_ref eta)\n" + " (expression float * (var_ref eta)\n" + " (expression float - (constant float (1.0))\n" + " (expression float * \n" + " (expression float * (var_ref n) (var_ref i))\n" + " (expression float * (var_ref n) (var_ref i))))))))\n" + " (if (expression bool < (var_ref k) (constant float (0.0)))\n" + " ((return (constant float (0.0))))\n" + " ((return (expression float -\n" + " (expression float * (var_ref eta) (var_ref i))\n" + " (expression float *\n" + " (expression float +\n" + " (expression float * (var_ref eta)\n" + " (expression float * (var_ref n) (var_ref i)))\n" + " (expression float sqrt (var_ref k)))\n" + " (var_ref n))))))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 i)\n" + " (declare (in) vec2 n)\n" + " (declare (in) float eta))\n" + " ((declare () float k)\n" + " (assign (constant bool (1)) (x) (var_ref k)\n" + " (expression float - (constant float (1.0))\n" + " (expression float * (var_ref eta)\n" + " (expression float * (var_ref eta)\n" + " (expression float - (constant float (1.0))\n" + " (expression float * \n" + " (expression float dot (var_ref n) (var_ref i))\n" + " (expression float dot (var_ref n) (var_ref i))))))))\n" + " (if (expression bool < (var_ref k) (constant float (0.0)))\n" + " ((return (constant vec2 (0.0 0.0))))\n" + " ((return (expression vec2 -\n" + " (expression vec2 * (var_ref eta) (var_ref i))\n" + " (expression vec2 *\n" + " (expression float +\n" + " (expression float * (var_ref eta)\n" + " (expression float dot (var_ref n) (var_ref i)))\n" + " (expression float sqrt (var_ref k)))\n" + " (var_ref n))))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 i)\n" + " (declare (in) vec3 n)\n" + " (declare (in) float eta))\n" + " ((declare () float k)\n" + " (assign (constant bool (1)) (x) (var_ref k)\n" + " (expression float - (constant float (1.0))\n" + " (expression float * (var_ref eta)\n" + " (expression float * (var_ref eta)\n" + " (expression float - (constant float (1.0))\n" + " (expression float * \n" + " (expression float dot (var_ref n) (var_ref i))\n" + " (expression float dot (var_ref n) (var_ref i))))))))\n" + " (if (expression bool < (var_ref k) (constant float (0.0)))\n" + " ((return (constant vec3 (0.0 0.0 0.0))))\n" + " ((return (expression vec3 -\n" + " (expression vec3 * (var_ref eta) (var_ref i))\n" + " (expression vec3 *\n" + " (expression float +\n" + " (expression float * (var_ref eta)\n" + " (expression float dot (var_ref n) (var_ref i)))\n" + " (expression float sqrt (var_ref k)))\n" + " (var_ref n))))))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 i)\n" + " (declare (in) vec4 n)\n" + " (declare (in) float eta))\n" + " ((declare () float k)\n" + " (assign (constant bool (1)) (x) (var_ref k)\n" + " (expression float - (constant float (1.0))\n" + " (expression float * (var_ref eta)\n" + " (expression float * (var_ref eta)\n" + " (expression float - (constant float (1.0))\n" + " (expression float * \n" + " (expression float dot (var_ref n) (var_ref i))\n" + " (expression float dot (var_ref n) (var_ref i))))))))\n" + " (if (expression bool < (var_ref k) (constant float (0.0)))\n" + " ((return (constant vec4 (0.0 0.0 0.0 0.0))))\n" + " ((return (expression vec4 -\n" + " (expression vec4 * (var_ref eta) (var_ref i))\n" + " (expression vec4 *\n" + " (expression float +\n" + " (expression float * (var_ref eta)\n" + " (expression float dot (var_ref n) (var_ref i)))\n" + " (expression float sqrt (var_ref k)))\n" + " (var_ref n))))))))\n" + "\n" + "))\n" + "" +; +static const char builtin_round[] = + "((function round\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0))\n" + " ((return (expression float round_even (var_ref arg0)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0))\n" + " ((return (expression vec2 round_even (var_ref arg0)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0))\n" + " ((return (expression vec3 round_even (var_ref arg0)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0))\n" + " ((return (expression vec4 round_even (var_ref arg0)))))\n" + "))\n" + "" +; +static const char builtin_roundEven[] = + "((function roundEven\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0))\n" + " ((return (expression float round_even (var_ref arg0)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0))\n" + " ((return (expression vec2 round_even (var_ref arg0)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0))\n" + " ((return (expression vec3 round_even (var_ref arg0)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0))\n" + " ((return (expression vec4 round_even (var_ref arg0)))))\n" + "))\n" + "" +; +static const char builtin_shadow1D[] = + "((function shadow1D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_shadow1DArray[] = + "((function shadow1DArray\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArrayShadow sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArrayShadow sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_shadow1DArrayLod[] = + "((function shadow1DArrayLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArrayShadow sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_shadow1DLod[] = + "((function shadow1DLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_shadow1DProj[] = + "((function shadow1DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec4 P) )\n" + " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_shadow1DProjLod[] = + "((function shadow1DProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_shadow2D[] = + "((function shadow2D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_shadow2DArray[] = + "((function shadow2DArray\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DArrayShadow sampler)\n" + " (declare (in) vec4 P) )\n" + " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) 1 (swiz w (var_ref P)) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_shadow2DLod[] = + "((function shadow2DLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_shadow2DProj[] = + "((function shadow2DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec4 P) )\n" + " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_shadow2DProjLod[] = + "((function shadow2DProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_shadow2DRect[] = + "((function shadow2DRect\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DRectShadow sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_shadow2DRectProj[] = + "((function shadow2DRectProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DRectShadow sampler)\n" + " (declare (in) vec4 P) )\n" + " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_sign[] = + "((function sign\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ((return (expression float sign (var_ref x)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ((return (expression vec2 sign (var_ref x)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ((return (expression vec3 sign (var_ref x)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ((return (expression vec4 sign (var_ref x)))))\n" + "\n" + " (signature int\n" + " (parameters\n" + " (declare (in) int x))\n" + " ((return (expression int sign (var_ref x)))))\n" + "\n" + " (signature ivec2\n" + " (parameters\n" + " (declare (in) ivec2 x))\n" + " ((return (expression ivec2 sign (var_ref x)))))\n" + "\n" + " (signature ivec3\n" + " (parameters\n" + " (declare (in) ivec3 x))\n" + " ((return (expression ivec3 sign (var_ref x)))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) ivec4 x))\n" + " ((return (expression ivec4 sign (var_ref x)))))\n" + "))\n" + "\n" + "" +; +static const char builtin_sin[] = + "((function sin\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float angle))\n" + " ((return (expression float sin (var_ref angle)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 angle))\n" + " ((return (expression vec2 sin (var_ref angle)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 angle))\n" + " ((return (expression vec3 sin (var_ref angle)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 angle))\n" + " ((return (expression vec4 sin (var_ref angle)))))\n" + "))\n" + "" +; +static const char builtin_sinh[] = + "((function sinh\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ((return (expression float * (constant float (0.5))\n" + " (expression float -\n" + " (expression float exp (var_ref x))\n" + " (expression float exp (expression float neg (var_ref x))))))))\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ((return (expression vec2 * (constant vec2 (0.5))\n" + " (expression vec2 -\n" + " (expression vec2 exp (var_ref x))\n" + " (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ((return (expression vec3 * (constant vec3 (0.5))\n" + " (expression vec3 -\n" + " (expression vec3 exp (var_ref x))\n" + " (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ((return (expression vec4 * (constant vec4 (0.5))\n" + " (expression vec4 -\n" + " (expression vec4 exp (var_ref x))\n" + " (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n" + "))\n" + "" +; +static const char builtin_smoothstep[] = + "((function smoothstep\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float edge0)\n" + " (declare (in) float edge1)\n" + " (declare (in) float x))\n" + " ((declare () float t)\n" + " (assign (constant bool (1)) (x) (var_ref t)\n" + " (expression float max\n" + " (expression float min\n" + " (expression float / (expression float - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" + " (constant float (1.0)))\n" + " (constant float (0.0))))\n" + " (return (expression float * (var_ref t) (expression float * (var_ref t) (expression float - (constant float (3.0)) (expression float * (constant float (2.0)) (var_ref t))))))))\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) float edge0)\n" + " (declare (in) float edge1)\n" + " (declare (in) vec2 x))\n" + " ((declare () vec2 t)\n" + " (assign (constant bool (1)) (xy) (var_ref t)\n" + " (expression vec2 max\n" + " (expression vec2 min\n" + " (expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" + " (constant float (1.0)))\n" + " (constant float (0.0))))\n" + " (return (expression vec2 * (var_ref t) (expression vec2 * (var_ref t) (expression vec2 - (constant float (3.0)) (expression vec2 * (constant float (2.0)) (var_ref t))))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) float edge0)\n" + " (declare (in) float edge1)\n" + " (declare (in) vec3 x))\n" + " ((declare () vec3 t)\n" + " (assign (constant bool (1)) (xyz) (var_ref t)\n" + " (expression vec3 max\n" + " (expression vec3 min\n" + " (expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" + " (constant float (1.0)))\n" + " (constant float (0.0))))\n" + " (return (expression vec3 * (var_ref t) (expression vec3 * (var_ref t) (expression vec3 - (constant float (3.0)) (expression vec3 * (constant float (2.0)) (var_ref t))))))))\n" + "\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) float edge0)\n" + " (declare (in) float edge1)\n" + " (declare (in) vec4 x))\n" + " ((declare () vec4 t)\n" + " (assign (constant bool (1)) (xyzw) (var_ref t)\n" + " (expression vec4 max\n" + " (expression vec4 min\n" + " (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))\n" + " (constant float (1.0)))\n" + " (constant float (0.0))))\n" + " (return (expression vec4 * (var_ref t) (expression vec4 * (var_ref t) (expression vec4 - (constant float (3.0)) (expression vec4 * (constant float (2.0)) (var_ref t))))))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 edge0)\n" + " (declare (in) vec2 edge1)\n" + " (declare (in) vec2 x))\n" + " ((declare () vec2 t)\n" + " (assign (constant bool (1)) (xy) (var_ref t)\n" + " (expression vec2 max\n" + " (expression vec2 min\n" + " (expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression vec2 - (var_ref edge1) (var_ref edge0)))\n" + " (constant float (1.0)))\n" + " (constant float (0.0))))\n" + " (return (expression vec2 * (var_ref t) (expression vec2 * (var_ref t) (expression vec2 - (constant float (3.0)) (expression vec2 * (constant float (2.0)) (var_ref t))))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 edge0)\n" + " (declare (in) vec3 edge1)\n" + " (declare (in) vec3 x))\n" + " ((declare () vec3 t)\n" + " (assign (constant bool (1)) (xyz) (var_ref t)\n" + " (expression vec3 max\n" + " (expression vec3 min\n" + " (expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression vec3 - (var_ref edge1) (var_ref edge0)))\n" + " (constant float (1.0)))\n" + " (constant float (0.0))))\n" + " (return (expression vec3 * (var_ref t) (expression vec3 * (var_ref t) (expression vec3 - (constant float (3.0)) (expression vec3 * (constant float (2.0)) (var_ref t))))))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 edge0)\n" + " (declare (in) vec4 edge1)\n" + " (declare (in) vec4 x))\n" + " ((declare () vec4 t)\n" + " (assign (constant bool (1)) (xyzw) (var_ref t)\n" + " (expression vec4 max\n" + " (expression vec4 min\n" + " (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression vec4 - (var_ref edge1) (var_ref edge0)))\n" + " (constant float (1.0)))\n" + " (constant float (0.0))))\n" + " (return (expression vec4 * (var_ref t) (expression vec4 * (var_ref t) (expression vec4 - (constant float (3.0)) (expression vec4 * (constant float (2.0)) (var_ref t))))))))\n" + "))\n" + "\n" + "" +; +static const char builtin_sqrt[] = + "((function sqrt\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float arg0))\n" + " ((return (expression float sqrt (var_ref arg0)))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 arg0))\n" + " ((return (expression vec2 sqrt (var_ref arg0)))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 arg0))\n" + " ((return (expression vec3 sqrt (var_ref arg0)))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 arg0))\n" + " ((return (expression vec4 sqrt (var_ref arg0)))))\n" + "))\n" + "" +; +static const char builtin_step[] = + "((function step\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float edge)\n" + " (declare (in) float x))\n" + " ((return (expression float b2f (expression bool >= (var_ref x) (var_ref edge))))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) float edge)\n" + " (declare (in) vec2 x))\n" + " ((declare () vec2 t)\n" + " (assign (constant bool (1)) (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n" + " (assign (constant bool (1)) (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n" + " (return (var_ref t))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) float edge)\n" + " (declare (in) vec3 x))\n" + " ((declare () vec3 t)\n" + " (assign (constant bool (1)) (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n" + " (assign (constant bool (1)) (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n" + " (assign (constant bool (1)) (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge))))\n" + " (return (var_ref t))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) float edge)\n" + " (declare (in) vec4 x))\n" + " ((declare () vec4 t)\n" + " (assign (constant bool (1)) (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n" + " (assign (constant bool (1)) (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n" + " (assign (constant bool (1)) (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge))))\n" + " (assign (constant bool (1)) (w) (var_ref t) (expression float b2f (expression bool >= (swiz w (var_ref x))(var_ref edge))))\n" + " (return (var_ref t))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 edge)\n" + " (declare (in) vec2 x))\n" + " ((declare () vec2 t)\n" + " (assign (constant bool (1)) (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n" + " (assign (constant bool (1)) (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n" + " (return (var_ref t))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 edge)\n" + " (declare (in) vec3 x))\n" + " ((declare () vec3 t)\n" + " (assign (constant bool (1)) (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n" + " (assign (constant bool (1)) (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n" + " (assign (constant bool (1)) (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(swiz z (var_ref edge)))))\n" + " (return (var_ref t))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 edge)\n" + " (declare (in) vec4 x))\n" + " ((declare () vec4 t)\n" + " (assign (constant bool (1)) (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n" + " (assign (constant bool (1)) (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n" + " (assign (constant bool (1)) (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(swiz z (var_ref edge)))))\n" + " (assign (constant bool (1)) (w) (var_ref t) (expression float b2f (expression bool >= (swiz w (var_ref x))(swiz w (var_ref edge)))))\n" + " (return (var_ref t))))\n" + "))\n" + "\n" + "" +; +static const char builtin_tan[] = + "((function tan\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float angle))\n" + " ((return (expression float / (expression float sin (var_ref angle)) (expression float cos (var_ref angle))))))\n" + "\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 angle))\n" + " ((return (expression vec2 / (expression vec2 sin (var_ref angle)) (expression vec2 cos (var_ref angle))))))\n" + "\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 angle))\n" + " ((return (expression vec3 / (expression vec3 sin (var_ref angle)) (expression vec3 cos (var_ref angle))))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 angle))\n" + " ((return (expression vec4 / (expression vec4 sin (var_ref angle)) (expression vec4 cos (var_ref angle))))))\n" + "))\n" + "" +; +static const char builtin_tanh[] = + "((function tanh\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ((return (expression float /\n" + " (expression float -\n" + " (expression float exp (var_ref x))\n" + " (expression float exp (expression float neg (var_ref x))))\n" + " (expression float +\n" + " (expression float exp (var_ref x))\n" + " (expression float exp (expression float neg (var_ref x))))))))\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ((return (expression vec2 /\n" + " (expression vec2 -\n" + " (expression vec2 exp (var_ref x))\n" + " (expression vec2 exp (expression vec2 neg (var_ref x))))\n" + " (expression vec2 +\n" + " (expression vec2 exp (var_ref x))\n" + " (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ((return (expression vec3 /\n" + " (expression vec3 -\n" + " (expression vec3 exp (var_ref x))\n" + " (expression vec3 exp (expression vec3 neg (var_ref x))))\n" + " (expression vec3 +\n" + " (expression vec3 exp (var_ref x))\n" + " (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ((return (expression vec4 /\n" + " (expression vec4 -\n" + " (expression vec4 exp (var_ref x))\n" + " (expression vec4 exp (expression vec4 neg (var_ref x))))\n" + " (expression vec4 +\n" + " (expression vec4 exp (var_ref x))\n" + " (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n" + "))\n" + "" +; +static const char builtin_texelFetch[] = + "((function texelFetch\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) int P) \n" + " (declare (in) int lod) )\n" + " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1D sampler)\n" + " (declare (in) int P) \n" + " (declare (in) int lod) )\n" + " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1D sampler)\n" + " (declare (in) int P) \n" + " (declare (in) int lod) )\n" + " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) ivec2 P) \n" + " (declare (in) int lod) )\n" + " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2D sampler)\n" + " (declare (in) ivec2 P) \n" + " (declare (in) int lod) )\n" + " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2D sampler)\n" + " (declare (in) ivec2 P) \n" + " (declare (in) int lod) )\n" + " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) ivec3 P) \n" + " (declare (in) int lod) )\n" + " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler3D sampler)\n" + " (declare (in) ivec3 P) \n" + " (declare (in) int lod) )\n" + " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler3D sampler)\n" + " (declare (in) ivec3 P) \n" + " (declare (in) int lod) )\n" + " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArray sampler)\n" + " (declare (in) ivec2 P) \n" + " (declare (in) int lod) )\n" + " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1DArray sampler)\n" + " (declare (in) ivec2 P) \n" + " (declare (in) int lod) )\n" + " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1DArray sampler)\n" + " (declare (in) ivec2 P) \n" + " (declare (in) int lod) )\n" + " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DArray sampler)\n" + " (declare (in) ivec3 P) \n" + " (declare (in) int lod) )\n" + " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2DArray sampler)\n" + " (declare (in) ivec3 P) \n" + " (declare (in) int lod) )\n" + " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2DArray sampler)\n" + " (declare (in) ivec3 P) \n" + " (declare (in) int lod) )\n" + " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture[] = + "((function texture\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) float P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1D sampler)\n" + " (declare (in) float P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1D sampler)\n" + " (declare (in) float P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2D sampler)\n" + " (declare (in) vec2 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2D sampler)\n" + " (declare (in) vec2 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler3D sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler3D sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isamplerCube sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usamplerCube sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArray sampler)\n" + " (declare (in) vec2 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1DArray sampler)\n" + " (declare (in) vec2 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1DArray sampler)\n" + " (declare (in) vec2 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DArray sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2DArray sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2DArray sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) float P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1D sampler)\n" + " (declare (in) float P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1D sampler)\n" + " (declare (in) float P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler3D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler3D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isamplerCube sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usamplerCube sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArray sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1DArray sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1DArray sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DArray sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2DArray sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2DArray sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture1D[] = + "((function texture1D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) float P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) float P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture1DArray[] = + "((function texture1DArray\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArray sampler)\n" + " (declare (in) vec2 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArray sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture1DArrayLod[] = + "((function texture1DArrayLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArray sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture1DLod[] = + "((function texture1DLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) float P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture1DProj[] = + "((function texture1DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec2 P) )\n" + " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec4 P) )\n" + " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture1DProjLod[] = + "((function texture1DProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture2D[] = + "((function texture2D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture2DArray[] = + "((function texture2DArray\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DArray sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DArray sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture2DArrayLod[] = + "((function texture2DArrayLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DArray sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture2DLod[] = + "((function texture2DLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture2DProj[] = + "((function texture2DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 P) )\n" + " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture2DProjLod[] = + "((function texture2DProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture2DRect[] = + "((function texture2DRect\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DRect sampler)\n" + " (declare (in) vec2 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture2DRectProj[] = + "((function texture2DRectProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DRect sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DRect sampler)\n" + " (declare (in) vec4 P) )\n" + " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture3D[] = + "((function texture3D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture3DLod[] = + "((function texture3DLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture3DProj[] = + "((function texture3DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec4 P) )\n" + " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_texture3DProjLod[] = + "((function texture3DProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_textureCube[] = + "((function textureCube\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 P) )\n" + " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_textureCubeLod[] = + "((function textureCubeLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_textureGrad[] = + "((function textureGrad\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) float P) \n" + " (declare (in) float dPdx) \n" + " (declare (in) float dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1D sampler)\n" + " (declare (in) float P) \n" + " (declare (in) float dPdx) \n" + " (declare (in) float dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1D sampler)\n" + " (declare (in) float P) \n" + " (declare (in) float dPdx) \n" + " (declare (in) float dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) vec2 dPdx) \n" + " (declare (in) vec2 dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) vec2 dPdx) \n" + " (declare (in) vec2 dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) vec2 dPdx) \n" + " (declare (in) vec2 dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) vec3 dPdx) \n" + " (declare (in) vec3 dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler3D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) vec3 dPdx) \n" + " (declare (in) vec3 dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler3D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) vec3 dPdx) \n" + " (declare (in) vec3 dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) vec3 dPdx) \n" + " (declare (in) vec3 dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isamplerCube sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) vec3 dPdx) \n" + " (declare (in) vec3 dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usamplerCube sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) vec3 dPdx) \n" + " (declare (in) vec3 dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArray sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) vec2 dPdx) \n" + " (declare (in) vec2 dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1DArray sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) vec2 dPdx) \n" + " (declare (in) vec2 dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1DArray sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) vec2 dPdx) \n" + " (declare (in) vec2 dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DArray sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) vec3 dPdx) \n" + " (declare (in) vec3 dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2DArray sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) vec3 dPdx) \n" + " (declare (in) vec3 dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2DArray sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) vec3 dPdx) \n" + " (declare (in) vec3 dPdy) )\n" + " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_textureLod[] = + "((function textureLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) float P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1D sampler)\n" + " (declare (in) float P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1D sampler)\n" + " (declare (in) float P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler3D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler3D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isamplerCube sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usamplerCube sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArray sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1DArray sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1DArray sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DArray sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2DArray sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2DArray sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_textureProj[] = + "((function textureProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec2 P) )\n" + " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1D sampler)\n" + " (declare (in) vec2 P) )\n" + " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1D sampler)\n" + " (declare (in) vec2 P) )\n" + " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec4 P) )\n" + " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1D sampler)\n" + " (declare (in) vec4 P) )\n" + " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " 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(var_ref bias) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler3D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler3D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float bias) )\n" + " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_textureProjGrad[] = + "((function textureProjGrad\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float dPdx) \n" + " (declare (in) float dPdy) )\n" + " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float dPdx) \n" + " (declare (in) float dPdy) )\n" + " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float dPdx) \n" + " (declare (in) float dPdy) )\n" + " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float dPdx) \n" + " (declare (in) float dPdy) )\n" + " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float dPdx) \n" + " (declare (in) float dPdy) )\n" + " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float dPdx) \n" + " (declare (in) float dPdy) )\n" + " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) vec2 dPdx) \n" + " (declare (in) vec2 dPdy) )\n" + " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) vec2 dPdx) \n" + " (declare (in) vec2 dPdy) )\n" + " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) vec2 dPdx) \n" + " (declare (in) vec2 dPdy) )\n" + " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) vec2 dPdx) \n" + " (declare (in) vec2 dPdy) )\n" + " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) vec2 dPdx) \n" + " (declare (in) vec2 dPdy) )\n" + " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) vec2 dPdx) \n" + " (declare (in) vec2 dPdy) )\n" + " ((return (txd (var_ref sampler) 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(var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_textureProjLod[] = + "((function textureProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1D sampler)\n" + " (declare (in) vec2 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler1D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler1D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2D sampler)\n" + " (declare (in) vec3 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler2D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler2D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" + "\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" + "\n" + " (signature ivec4\n" + " (parameters\n" + " (declare (in) isampler3D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" + "\n" + " (signature uvec4\n" + " (parameters\n" + " (declare (in) usampler3D sampler)\n" + " (declare (in) vec4 P) \n" + " (declare (in) float lod) )\n" + " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n" + "\n" + "))\n" + "" +; +static const char builtin_transpose[] = + "((function transpose\n" + " (signature mat2\n" + " (parameters\n" + " (declare (in) mat2 m))\n" + " ((declare () mat2 t)\n" + " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0)))))\n" + " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0)))))\n" + " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (1)))))\n" + " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (1)))))\n" + "(return (var_ref t))))\n" + "\n" + " (signature mat3x2\n" + " (parameters\n" + " (declare (in) mat2x3 m))\n" + " ((declare () mat3x2 t)\n" + " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0)))))\n" + " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0)))))\n" + " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (0)))))\n" + " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (1)))))\n" + " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (1)))))\n" + " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (1)))))\n" + "(return (var_ref t))))\n" + "\n" + " (signature mat4x2\n" + " (parameters\n" + " (declare (in) mat2x4 m))\n" + " ((declare () mat4x2 t)\n" + " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0)))))\n" + " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0)))))\n" + " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (0)))))\n" + " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (0)))))\n" + " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (1)))))\n" + " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (1)))))\n" + " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (1)))))\n" + " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (1)))))\n" + "(return (var_ref t))))\n" + "\n" + " (signature mat2x3\n" + " (parameters\n" + " (declare (in) mat3x2 m))\n" + " ((declare () mat2x3 t)\n" + " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0)))))\n" + " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0)))))\n" + " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (1)))))\n" + " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (1)))))\n" + " (assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (2)))))\n" + " (assign (constant bool (1)) (z) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (2)))))\n" + "(return (var_ref t))))\n" + "\n" + " (signature mat3\n" + " (parameters\n" + " (declare (in) mat3 m))\n" + " ((declare () mat3 t)\n" + " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0)))))\n" + " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0)))))\n" + " (assign (constant bool (1)) (x) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (0)))))\n" + " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (1)))))\n" + " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (1)))))\n" + " (assign (constant bool (1)) (y) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (1)))))\n" + " (assign (constant bool (1)) (z) 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(declare (in) float eta))\n" + " ()))\n" + "(function matrixCompMult\n" + " (signature mat2\n" + " (parameters\n" + " (declare (in) mat2 x)\n" + " (declare (in) mat2 y))\n" + " ())\n" + " (signature mat3\n" + " (parameters\n" + " (declare (in) mat3 x)\n" + " (declare (in) mat3 y))\n" + " ())\n" + " (signature mat4\n" + " (parameters\n" + " (declare (in) mat4 x)\n" + " (declare (in) mat4 y))\n" + " ()))\n" + "(function lessThan\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ()))\n" + "(function lessThanEqual\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ()))\n" + "(function greaterThan\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature 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x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ()))\n" + "(function equal\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ())\n" + " (signature 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" (declare (in) ivec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 x)\n" + " (declare (in) bvec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) bvec3 x)\n" + " (declare (in) bvec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) bvec4 x)\n" + " (declare (in) bvec4 y))\n" + " ()))\n" + "(function any\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec2 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec3 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec4 x))\n" + " ()))\n" + "(function all\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec2 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec3 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec4 x))\n" + " ()))\n" + "(function not\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 x))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) bvec3 x))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) bvec4 x))\n" + " ()))\n" + "(function texture2D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function texture2DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float bias))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function textureCube\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float bias))\n" + " ())))" +; +static const char *functions_for_100_frag [] = { + builtin_abs, + builtin_acos, + builtin_all, + builtin_any, + builtin_asin, + builtin_atan, + builtin_ceil, + builtin_clamp, + builtin_cos, + builtin_cross, + builtin_degrees, + builtin_distance, + builtin_dot, + builtin_equal, + builtin_exp, + builtin_exp2, + builtin_faceforward, + builtin_floor, + builtin_fract, + builtin_greaterThan, + builtin_greaterThanEqual, + builtin_inversesqrt, + builtin_length, + builtin_lessThan, + builtin_lessThanEqual, + builtin_log, + builtin_log2, + builtin_matrixCompMult, + builtin_max, + builtin_min, + builtin_mix, + builtin_mod, + builtin_normalize, + builtin_not, + builtin_notEqual, + builtin_pow, + builtin_radians, + builtin_reflect, + builtin_refract, + builtin_sign, + builtin_sin, + builtin_smoothstep, + builtin_sqrt, + builtin_step, + builtin_tan, + builtin_texture2D, + builtin_texture2DProj, + builtin_textureCube, +}; +static const char prototypes_for_100_vert[] = + "(\n" + "(function radians\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float degrees))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 degrees))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 degrees))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 degrees))\n" + " ()))\n" + "(function degrees\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float radians))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) 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bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ()))\n" + "(function greaterThan\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ()))\n" + "(function greaterThanEqual\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " 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ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 x)\n" + " (declare (in) bvec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) bvec3 x)\n" + " (declare (in) bvec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) bvec4 x)\n" + " (declare (in) bvec4 y))\n" + " ()))\n" + "(function notEqual\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 x)\n" + " (declare (in) bvec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) bvec3 x)\n" + " (declare (in) bvec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) bvec4 x)\n" + " (declare (in) bvec4 y))\n" + " ()))\n" + "(function any\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec2 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec3 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec4 x))\n" + " ()))\n" + "(function all\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec2 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec3 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec4 x))\n" + " ()))\n" + "(function not\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 x))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) bvec3 x))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) bvec4 x))\n" + " ()))\n" + "(function texture2D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 coord))\n" + " ()))\n" + "(function texture2DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 coord))\n" + " ()))\n" + "(function texture2DLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function texture2DProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function textureCube\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 coord))\n" + " ()))\n" + "(function textureCubeLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ())))" +; +static const char *functions_for_100_vert [] = { + builtin_abs, + builtin_acos, + builtin_all, + builtin_any, + builtin_asin, + builtin_atan, + builtin_ceil, + builtin_clamp, + builtin_cos, + builtin_cross, + builtin_degrees, + builtin_distance, + builtin_dot, + builtin_equal, + builtin_exp, + builtin_exp2, + builtin_faceforward, + builtin_floor, + builtin_fract, + builtin_greaterThan, + builtin_greaterThanEqual, + builtin_inversesqrt, + builtin_length, + builtin_lessThan, + builtin_lessThanEqual, + builtin_log, + builtin_log2, + builtin_matrixCompMult, + builtin_max, + builtin_min, + builtin_mix, + builtin_mod, + builtin_normalize, + builtin_not, + builtin_notEqual, + builtin_pow, + builtin_radians, + builtin_reflect, + builtin_refract, + builtin_sign, + builtin_sin, + builtin_smoothstep, + builtin_sqrt, + builtin_step, + builtin_tan, + builtin_texture2D, + builtin_texture2DLod, + builtin_texture2DProj, + builtin_texture2DProjLod, + builtin_textureCube, + builtin_textureCubeLod, +}; +static const char prototypes_for_110_frag[] = + "(\n" + "(function radians\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float degrees))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 degrees))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 degrees))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 degrees))\n" + " ()))\n" + "(function degrees\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float radians))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 radians))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 radians))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 radians))\n" + " ()))\n" + "(function sin\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float angle))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 angle))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 angle))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 angle))\n" + " ()))\n" + "(function cos\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float angle))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 angle))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 angle))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 angle))\n" + " ()))\n" + "(function tan\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float angle))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 angle))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 angle))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 angle))\n" + " ()))\n" + "(function asin\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float angle))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 angle))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 angle))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 angle))\n" + " ()))\n" + "(function acos\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float angle))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 angle))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 angle))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 angle))\n" + " ()))\n" + "(function atan\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float y)\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 y)\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 y)\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 y)\n" + " (declare (in) vec4 x))\n" + " ())\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float y_over_x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 y_over_x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 y_over_x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 y_over_x))\n" + " ()))\n" + "(function pow\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x)\n" + " (declare (in) float y))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ()))\n" + "(function exp\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 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(declare (in) float bias))\n" + " ()))\n" + "(function shadow2D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function shadow1DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec4 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function shadow2DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec4 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function dFdx\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float p))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 p))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 p))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 p))\n" + " ()))\n" + "(function dFdy\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float p))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 p))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 p))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 p))\n" + " ()))\n" + "(function fwidth\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float p))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 p))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 p))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 p))\n" + " ()))\n" + "(function noise1\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ()))\n" + "(function noise2\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ()))\n" + "(function noise3\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ()))\n" + "(function noise4\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ())))" +; +static const char *functions_for_110_frag [] = { + builtin_abs, + builtin_acos, + builtin_all, + builtin_any, + builtin_asin, + builtin_atan, + builtin_ceil, + builtin_clamp, + builtin_cos, + builtin_cross, + builtin_dFdx, + builtin_dFdy, + builtin_degrees, + builtin_distance, + builtin_dot, + builtin_equal, + builtin_exp, + builtin_exp2, + builtin_faceforward, + builtin_floor, + builtin_fract, + builtin_fwidth, + builtin_greaterThan, + builtin_greaterThanEqual, + builtin_inversesqrt, + builtin_length, + builtin_lessThan, + builtin_lessThanEqual, + builtin_log, + builtin_log2, + builtin_matrixCompMult, + builtin_max, + builtin_min, + builtin_mix, + builtin_mod, + builtin_noise1, + builtin_noise2, + builtin_noise3, + builtin_noise4, + builtin_normalize, + builtin_not, + builtin_notEqual, + builtin_pow, + builtin_radians, + builtin_reflect, + builtin_refract, + builtin_shadow1D, + builtin_shadow1DProj, + builtin_shadow2D, + builtin_shadow2DProj, + builtin_sign, + builtin_sin, + builtin_smoothstep, + builtin_sqrt, + builtin_step, + builtin_tan, + builtin_texture1D, + builtin_texture1DProj, + builtin_texture2D, + builtin_texture2DProj, + builtin_texture3D, + builtin_texture3DProj, + builtin_textureCube, +}; +static const char prototypes_for_110_vert[] = + "(\n" + "(function radians\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float degrees))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " 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())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 angle))\n" + " ()))\n" + "(function acos\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float angle))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 angle))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 angle))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 angle))\n" + " ()))\n" + "(function atan\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float y)\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 y)\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 y)\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 y)\n" + " (declare (in) vec4 x))\n" + " ())\n" + " (signature float\n" + " (parameters\n" + " (declare (in) 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"(function ftransform\n" + " (signature vec4\n" + " (parameters)\n" + " ()))\n" + "(function faceforward\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float N)\n" + " (declare (in) float I)\n" + " (declare (in) float Nref))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 N)\n" + " (declare (in) vec2 I)\n" + " (declare (in) vec2 Nref))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 N)\n" + " (declare (in) vec3 I)\n" + " (declare (in) vec3 Nref))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 N)\n" + " (declare (in) vec4 I)\n" + " (declare (in) vec4 Nref))\n" + " ()))\n" + "(function reflect\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float I)\n" + " (declare (in) float N))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 I)\n" + " (declare (in) vec2 N))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 I)\n" + " (declare (in) vec3 N))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 I)\n" + " (declare (in) vec4 N))\n" + " ()))\n" + "(function refract\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float I)\n" + " (declare (in) float N)\n" + " (declare (in) float eta))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 I)\n" + " (declare (in) vec2 N)\n" + " (declare (in) float eta))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 I)\n" + " (declare (in) vec3 N)\n" + " (declare (in) float eta))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 I)\n" + " (declare (in) vec4 N)\n" + " (declare (in) float eta))\n" + " ()))\n" + "(function matrixCompMult\n" + " (signature mat2\n" + " (parameters\n" + " (declare (in) mat2 x)\n" + " (declare (in) mat2 y))\n" + " ())\n" + " (signature mat3\n" + " (parameters\n" + " (declare (in) mat3 x)\n" + " (declare (in) mat3 y))\n" + " ())\n" + " (signature mat4\n" + " (parameters\n" + " (declare (in) mat4 x)\n" + " (declare (in) mat4 y))\n" + " ()))\n" + "(function lessThan\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ()))\n" + "(function lessThanEqual\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ()))\n" + "(function greaterThan\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ()))\n" + "(function greaterThanEqual\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ()))\n" + "(function equal\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 x)\n" + " (declare (in) bvec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) bvec3 x)\n" + " (declare (in) bvec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) bvec4 x)\n" + " (declare (in) bvec4 y))\n" + " ()))\n" + "(function notEqual\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 x)\n" + " (declare (in) bvec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) bvec3 x)\n" + " (declare (in) bvec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) bvec4 x)\n" + " (declare (in) bvec4 y))\n" + " ()))\n" + "(function any\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec2 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec3 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec4 x))\n" + " ()))\n" + "(function all\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec2 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec3 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec4 x))\n" + " ()))\n" + "(function not\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 x))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) bvec3 x))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) bvec4 x))\n" + " ()))\n" + "(function texture1D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) float coord))\n" + " ()))\n" + "(function texture1DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec2 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec4 coord))\n" + " ()))\n" + "(function texture1DLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) float coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function texture1DProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec2 coord)\n" + " (declare (in) float lod))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function texture2D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 coord))\n" + " ()))\n" + "(function texture2DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 coord))\n" + " ()))\n" + "(function texture2DLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function texture2DProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function texture3D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec3 coord))\n" + " ()))\n" + "(function texture3DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec4 coord))\n" + " ()))\n" + "(function texture3DLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function texture3DProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function textureCube\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 coord))\n" + " ()))\n" + "(function textureCubeLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function shadow1D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec3 coord))\n" + " ()))\n" + "(function shadow2D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec3 coord))\n" + " ()))\n" + "(function shadow1DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec4 coord))\n" + " ()))\n" + "(function shadow2DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec4 coord))\n" + " ()))\n" + "(function shadow1DLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function shadow2DLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function shadow1DProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function shadow2DProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function noise1\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ()))\n" + "(function noise2\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ()))\n" + "(function noise3\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ()))\n" + "(function noise4\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ())))" +; +static const char *functions_for_110_vert [] = { + builtin_abs, + builtin_acos, + builtin_all, + builtin_any, + builtin_asin, + builtin_atan, + builtin_ceil, + builtin_clamp, + builtin_cos, + builtin_cross, + builtin_degrees, + builtin_distance, + builtin_dot, + builtin_equal, + builtin_exp, + builtin_exp2, + builtin_faceforward, + builtin_floor, + builtin_fract, + builtin_ftransform, + builtin_greaterThan, + builtin_greaterThanEqual, + builtin_inversesqrt, + builtin_length, + builtin_lessThan, + builtin_lessThanEqual, + builtin_log, + builtin_log2, + builtin_matrixCompMult, + builtin_max, + builtin_min, + builtin_mix, + builtin_mod, + builtin_noise1, + builtin_noise2, + builtin_noise3, + builtin_noise4, + builtin_normalize, + builtin_not, + builtin_notEqual, + builtin_pow, + builtin_radians, + builtin_reflect, + builtin_refract, + builtin_shadow1D, + builtin_shadow1DLod, + builtin_shadow1DProj, + builtin_shadow1DProjLod, + builtin_shadow2D, + builtin_shadow2DLod, + builtin_shadow2DProj, + builtin_shadow2DProjLod, + builtin_sign, + builtin_sin, + builtin_smoothstep, + builtin_sqrt, + builtin_step, + builtin_tan, + builtin_texture1D, + builtin_texture1DLod, + builtin_texture1DProj, + builtin_texture1DProjLod, + builtin_texture2D, + builtin_texture2DLod, + builtin_texture2DProj, + builtin_texture2DProjLod, + builtin_texture3D, + builtin_texture3DLod, + builtin_texture3DProj, + builtin_texture3DProjLod, + builtin_textureCube, + builtin_textureCubeLod, +}; +static const char prototypes_for_120_frag[] = + "(\n" + "(function radians\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float degrees))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 degrees))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 degrees))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 degrees))\n" + " ()))\n" + "(function degrees\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float radians))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 radians))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 radians))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 radians))\n" + " ()))\n" + "(function sin\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float angle))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 angle))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 angle))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 angle))\n" + " ()))\n" + "(function cos\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float angle))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 angle))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 angle))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 angle))\n" + " ()))\n" + "(function tan\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float angle))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 angle))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 angle))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 angle))\n" + " ()))\n" + "(function asin\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float angle))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 angle))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 angle))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 angle))\n" + " ()))\n" + "(function acos\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float angle))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 angle))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 angle))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 angle))\n" 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vec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ()))\n" + "(function exp\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ()))\n" + "(function log\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " 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())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 N)\n" + " (declare (in) vec4 I)\n" + " (declare (in) vec4 Nref))\n" + " ()))\n" + "(function reflect\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float I)\n" + " (declare (in) float N))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 I)\n" + " (declare (in) vec2 N))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 I)\n" + " (declare (in) vec3 N))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 I)\n" + " (declare (in) vec4 N))\n" + " ()))\n" + "(function refract\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float I)\n" + " (declare (in) float N)\n" + " (declare (in) float eta))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 I)\n" + " (declare (in) vec2 N)\n" + " (declare (in) float eta))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 I)\n" + " (declare (in) vec3 N)\n" + " (declare (in) float eta))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 I)\n" + " (declare (in) vec4 N)\n" + " (declare (in) float eta))\n" + " ()))\n" + "(function matrixCompMult\n" + " (signature mat2\n" + " (parameters\n" + " (declare (in) mat2 x)\n" + " (declare (in) mat2 y))\n" + " ())\n" + " (signature mat3\n" + " (parameters\n" + " (declare (in) mat3 x)\n" + " (declare (in) mat3 y))\n" + " ())\n" + " (signature mat4\n" + " (parameters\n" + " (declare (in) mat4 x)\n" + " (declare (in) mat4 y))\n" + " ())\n" + " (signature mat2x3\n" + " (parameters\n" + " (declare (in) mat2x3 x)\n" + " (declare (in) mat2x3 y))\n" + " ())\n" + " (signature mat2x4\n" + " (parameters\n" + " (declare (in) mat2x4 x)\n" + " (declare (in) mat2x4 y))\n" + " ())\n" + " (signature mat3x2\n" + " (parameters\n" + " (declare (in) mat3x2 x)\n" + " (declare (in) mat3x2 y))\n" + " ())\n" + " (signature mat3x4\n" + " (parameters\n" + " (declare (in) mat3x4 x)\n" + " (declare (in) mat3x4 y))\n" + " ())\n" + " (signature mat4x2\n" + " (parameters\n" + " (declare (in) mat4x2 x)\n" + " (declare (in) mat4x2 y))\n" + " ())\n" + " (signature mat4x3\n" + " (parameters\n" + " (declare (in) mat4x3 x)\n" + " (declare (in) mat4x3 y))\n" + " ()))\n" + "(function outerProduct\n" + " (signature mat2\n" + " (parameters\n" + " (declare (in) vec2 c)\n" + " (declare (in) vec2 r))\n" + " ())\n" + " (signature mat3\n" + " (parameters\n" + " (declare (in) vec3 c)\n" + " (declare (in) vec3 r))\n" + " ())\n" + " (signature mat4\n" + " (parameters\n" + " (declare (in) vec4 c)\n" + " (declare (in) vec4 r))\n" + " ())\n" + " (signature mat2x3\n" + " (parameters\n" + " (declare (in) vec3 c)\n" + " (declare (in) vec2 r))\n" + " ())\n" + " (signature mat3x2\n" + " (parameters\n" + " (declare (in) vec2 c)\n" + " (declare (in) vec3 r))\n" + " ())\n" + " (signature mat2x4\n" + " (parameters\n" + " (declare (in) vec4 c)\n" + " (declare (in) vec2 r))\n" + " ())\n" + " (signature mat4x2\n" + " (parameters\n" + " (declare (in) vec2 c)\n" + " (declare (in) vec4 r))\n" + " ())\n" + " (signature mat3x4\n" + " (parameters\n" + " (declare (in) vec4 c)\n" + " (declare (in) vec3 r))\n" + " ())\n" + " (signature mat4x3\n" + " (parameters\n" + " (declare (in) vec3 c)\n" + " (declare (in) vec4 r))\n" + " ()))\n" + "(function transpose\n" + " (signature mat2\n" + " (parameters\n" + " (declare (in) mat2 m))\n" + " ())\n" + " (signature mat3\n" + " (parameters\n" + " (declare (in) mat3 m))\n" + " ())\n" + " (signature mat4\n" + " (parameters\n" + " (declare (in) mat4 m))\n" + " ())\n" + " (signature mat2x3\n" + " (parameters\n" + " (declare (in) mat3x2 m))\n" + " ())\n" + " (signature mat3x2\n" + " (parameters\n" + " (declare (in) mat2x3 m))\n" + " ())\n" + " (signature mat2x4\n" + " (parameters\n" + " (declare (in) mat4x2 m))\n" + " ())\n" + " (signature mat4x2\n" + " (parameters\n" + " (declare (in) mat2x4 m))\n" + " ())\n" + " (signature mat3x4\n" + " (parameters\n" + " (declare (in) mat4x3 m))\n" + " ())\n" + " (signature mat4x3\n" + " (parameters\n" + " (declare (in) mat3x4 m))\n" + " ()))\n" + "(function lessThan\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ()))\n" + "(function lessThanEqual\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ()))\n" + "(function greaterThan\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ()))\n" + "(function greaterThanEqual\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ()))\n" + "(function equal\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 x)\n" + " (declare (in) bvec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) bvec3 x)\n" + " (declare (in) bvec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) bvec4 x)\n" + " (declare (in) bvec4 y))\n" + " ()))\n" + "(function notEqual\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 x)\n" + " (declare (in) bvec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) bvec3 x)\n" + " (declare (in) bvec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) bvec4 x)\n" + " (declare (in) bvec4 y))\n" + " ()))\n" + "(function any\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec2 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec3 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec4 x))\n" + " ()))\n" + "(function all\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec2 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec3 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec4 x))\n" + " ()))\n" + "(function not\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 x))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) bvec3 x))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) bvec4 x))\n" + " ()))\n" + "(function texture1D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) float coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) float coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function texture1DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec2 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec4 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec2 coord)\n" + " (declare (in) float bias))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function texture2D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function texture2DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float bias))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function texture3D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function texture3DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec4 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function textureCube\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function shadow1D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function shadow2D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function shadow1DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec4 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function shadow2DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec4 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function dFdx\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float p))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 p))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 p))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 p))\n" + " ()))\n" + "(function dFdy\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float p))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 p))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 p))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 p))\n" + " ()))\n" + "(function fwidth\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float p))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 p))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 p))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 p))\n" + " ()))\n" + "(function noise1\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ()))\n" + "(function noise2\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ()))\n" + "(function noise3\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ()))\n" + "(function noise4\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ())))" +; +static const char *functions_for_120_frag [] = { + builtin_abs, + builtin_acos, + builtin_all, + builtin_any, + builtin_asin, + builtin_atan, + builtin_ceil, + builtin_clamp, + builtin_cos, + builtin_cross, + builtin_dFdx, + builtin_dFdy, + builtin_degrees, + builtin_distance, + builtin_dot, + builtin_equal, + builtin_exp, + builtin_exp2, + builtin_faceforward, + builtin_floor, + builtin_fract, + builtin_fwidth, + builtin_greaterThan, + builtin_greaterThanEqual, + builtin_inversesqrt, + builtin_length, + builtin_lessThan, + builtin_lessThanEqual, + builtin_log, + builtin_log2, + builtin_matrixCompMult, + builtin_max, + builtin_min, + builtin_mix, + builtin_mod, + builtin_noise1, + builtin_noise2, + builtin_noise3, + builtin_noise4, + builtin_normalize, + builtin_not, + builtin_notEqual, + builtin_outerProduct, + builtin_pow, + builtin_radians, + builtin_reflect, + builtin_refract, + builtin_shadow1D, + builtin_shadow1DProj, + builtin_shadow2D, + builtin_shadow2DProj, + builtin_sign, + builtin_sin, + builtin_smoothstep, + builtin_sqrt, + builtin_step, + builtin_tan, + builtin_texture1D, + builtin_texture1DProj, + builtin_texture2D, + builtin_texture2DProj, + builtin_texture3D, + builtin_texture3DProj, + builtin_textureCube, + builtin_transpose, +}; +static const char prototypes_for_120_vert[] = + "(\n" + "(function radians\n" + " (signature float\n" + " 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(in) vec2 I)\n" + " (declare (in) vec2 N))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 I)\n" + " (declare (in) vec3 N))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 I)\n" + " (declare (in) vec4 N))\n" + " ()))\n" + "(function refract\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float I)\n" + " (declare (in) float N)\n" + " (declare (in) float eta))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 I)\n" + " (declare (in) vec2 N)\n" + " (declare (in) float eta))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 I)\n" + " (declare (in) vec3 N)\n" + " (declare (in) float eta))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 I)\n" + " (declare (in) vec4 N)\n" + " (declare (in) float eta))\n" + " ()))\n" + "(function matrixCompMult\n" + " (signature mat2\n" + " (parameters\n" + " (declare (in) mat2 x)\n" + " (declare (in) mat2 y))\n" + " ())\n" + " (signature mat3\n" + " (parameters\n" + " (declare (in) mat3 x)\n" + " (declare (in) mat3 y))\n" + " ())\n" + " (signature mat4\n" + " (parameters\n" + " (declare (in) mat4 x)\n" + " (declare (in) mat4 y))\n" + " ())\n" + " (signature mat2x3\n" + " (parameters\n" + " (declare (in) mat2x3 x)\n" + " (declare (in) mat2x3 y))\n" + " ())\n" + " (signature mat2x4\n" + " (parameters\n" + " (declare (in) mat2x4 x)\n" + " (declare (in) mat2x4 y))\n" + " ())\n" + " (signature mat3x2\n" + " (parameters\n" + " (declare (in) mat3x2 x)\n" + " (declare (in) mat3x2 y))\n" + " ())\n" + " (signature mat3x4\n" + " (parameters\n" + " (declare (in) mat3x4 x)\n" + " (declare (in) mat3x4 y))\n" + " ())\n" + " (signature mat4x2\n" + " (parameters\n" + " (declare (in) mat4x2 x)\n" + " (declare (in) mat4x2 y))\n" + " ())\n" + " (signature mat4x3\n" + " (parameters\n" + " (declare (in) mat4x3 x)\n" + " (declare (in) mat4x3 y))\n" + " ()))\n" + "(function outerProduct\n" + " (signature mat2\n" + " (parameters\n" + " (declare (in) vec2 c)\n" + " (declare (in) vec2 r))\n" + " ())\n" + " (signature mat3\n" + " (parameters\n" + " (declare (in) vec3 c)\n" + " (declare (in) vec3 r))\n" + " ())\n" + " (signature mat4\n" + " (parameters\n" + " (declare (in) vec4 c)\n" + " (declare (in) vec4 r))\n" + " ())\n" + " (signature mat2x3\n" + " (parameters\n" + " (declare (in) vec3 c)\n" + " (declare (in) vec2 r))\n" + " ())\n" + " (signature mat3x2\n" + " (parameters\n" + " (declare (in) vec2 c)\n" + " (declare (in) vec3 r))\n" + " ())\n" + " (signature mat2x4\n" + " (parameters\n" + " (declare (in) vec4 c)\n" + " (declare (in) vec2 r))\n" + " ())\n" + " (signature mat4x2\n" + " (parameters\n" + " (declare (in) vec2 c)\n" + " (declare (in) vec4 r))\n" + " ())\n" + " (signature mat3x4\n" + " (parameters\n" + " (declare (in) vec4 c)\n" + " (declare (in) vec3 r))\n" + " ())\n" + " (signature mat4x3\n" + " (parameters\n" + " (declare (in) vec3 c)\n" + " (declare (in) vec4 r))\n" + " ()))\n" + "(function transpose\n" + " (signature mat2\n" + " (parameters\n" + " (declare (in) mat2 m))\n" + " ())\n" + " (signature mat3\n" + " (parameters\n" + " (declare (in) mat3 m))\n" + " ())\n" + " (signature mat4\n" + " (parameters\n" + " (declare (in) mat4 m))\n" + " ())\n" + " (signature mat2x3\n" + " (parameters\n" + " (declare (in) mat3x2 m))\n" + " ())\n" + " (signature mat3x2\n" + " (parameters\n" + " (declare (in) mat2x3 m))\n" + " ())\n" + " (signature mat2x4\n" + " (parameters\n" + " (declare (in) mat4x2 m))\n" + " ())\n" + " (signature mat4x2\n" + " (parameters\n" + " (declare (in) mat2x4 m))\n" + " ())\n" + " (signature mat3x4\n" + " (parameters\n" + " (declare (in) mat4x3 m))\n" + " ())\n" + " (signature mat4x3\n" + " (parameters\n" + " (declare (in) mat3x4 m))\n" + " ()))\n" + "(function lessThan\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ()))\n" + "(function lessThanEqual\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ()))\n" + "(function greaterThan\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ()))\n" + "(function greaterThanEqual\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ()))\n" + "(function equal\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 x)\n" + " (declare (in) bvec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) bvec3 x)\n" + " (declare (in) bvec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) bvec4 x)\n" + " (declare (in) bvec4 y))\n" + " ()))\n" + "(function notEqual\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) vec2 x)\n" + " (declare (in) vec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) vec3 x)\n" + " (declare (in) vec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) vec4 x)\n" + " (declare (in) vec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) ivec2 x)\n" + " (declare (in) ivec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) ivec3 x)\n" + " (declare (in) ivec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) ivec4 x)\n" + " (declare (in) ivec4 y))\n" + " ())\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 x)\n" + " (declare (in) bvec2 y))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) bvec3 x)\n" + " (declare (in) bvec3 y))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) bvec4 x)\n" + " (declare (in) bvec4 y))\n" + " ()))\n" + "(function any\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec2 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec3 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec4 x))\n" + " ()))\n" + "(function all\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec2 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec3 x))\n" + " ())\n" + " (signature bool\n" + " (parameters\n" + " (declare (in) bvec4 x))\n" + " ()))\n" + "(function not\n" + " (signature bvec2\n" + " (parameters\n" + " (declare (in) bvec2 x))\n" + " ())\n" + " (signature bvec3\n" + " (parameters\n" + " (declare (in) bvec3 x))\n" + " ())\n" + " (signature bvec4\n" + " (parameters\n" + " (declare (in) bvec4 x))\n" + " ()))\n" + "(function texture1D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) float coord))\n" + " ()))\n" + "(function texture1DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec2 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec4 coord))\n" + " ()))\n" + "(function texture1DLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) float coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function texture1DProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec2 coord)\n" + " (declare (in) float lod))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1D sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function texture2D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 coord))\n" + " ()))\n" + "(function texture2DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 coord))\n" + " ()))\n" + "(function texture2DLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec2 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function texture2DProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2D sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function texture3D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec3 coord))\n" + " ()))\n" + "(function texture3DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec4 coord))\n" + " ()))\n" + "(function texture3DLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function texture3DProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler3D sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function textureCube\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 coord))\n" + " ()))\n" + "(function textureCubeLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) samplerCube sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function shadow1D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec3 coord))\n" + " ()))\n" + "(function shadow2D\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec3 coord))\n" + " ()))\n" + "(function shadow1DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec4 coord))\n" + " ()))\n" + "(function shadow2DProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec4 coord))\n" + " ()))\n" + "(function shadow1DLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function shadow2DLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function shadow1DProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DShadow sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function shadow2DProjLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DShadow sampler)\n" + " (declare (in) vec4 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function noise1\n" + " (signature float\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature float\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ()))\n" + "(function noise2\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec2\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ()))\n" + "(function noise3\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec3\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ()))\n" + "(function noise4\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) float x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec2 x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec3 x))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) vec4 x))\n" + " ())))" +; +static const char *functions_for_120_vert [] = { + builtin_abs, + builtin_acos, + builtin_all, + builtin_any, + builtin_asin, + builtin_atan, + builtin_ceil, + builtin_clamp, + builtin_cos, + builtin_cross, + builtin_degrees, + builtin_distance, + builtin_dot, + builtin_equal, + builtin_exp, + builtin_exp2, + builtin_faceforward, + builtin_floor, + builtin_fract, + builtin_ftransform, + builtin_greaterThan, + builtin_greaterThanEqual, + builtin_inversesqrt, + builtin_length, + builtin_lessThan, + builtin_lessThanEqual, + builtin_log, + builtin_log2, + builtin_matrixCompMult, + builtin_max, + builtin_min, + builtin_mix, + builtin_mod, + builtin_noise1, + builtin_noise2, + builtin_noise3, + builtin_noise4, + builtin_normalize, + builtin_not, + builtin_notEqual, + builtin_outerProduct, + builtin_pow, + builtin_radians, + builtin_reflect, + builtin_refract, + builtin_shadow1D, + builtin_shadow1DLod, + builtin_shadow1DProj, + builtin_shadow1DProjLod, + builtin_shadow2D, + builtin_shadow2DLod, + builtin_shadow2DProj, + builtin_shadow2DProjLod, + builtin_sign, + builtin_sin, + builtin_smoothstep, + builtin_sqrt, + builtin_step, + builtin_tan, + builtin_texture1D, + builtin_texture1DLod, + builtin_texture1DProj, + builtin_texture1DProjLod, + builtin_texture2D, + builtin_texture2DLod, + builtin_texture2DProj, + builtin_texture2DProjLod, + builtin_texture3D, + builtin_texture3DLod, + builtin_texture3DProj, + builtin_texture3DProjLod, + builtin_textureCube, + builtin_textureCubeLod, + builtin_transpose, +}; +static const char prototypes_for_130_frag[] = +{'(', +'(','f','u','n','c','t','i','o','n',' ','r','a','d','i','a','n','s',' ','(','s','i','g','n','a','t','u','r','e',' ','f','l','o','a','t',' ','(','p','a','r','a','m','e','t','e','r','s',' ','(','d','e','c','l','a','r','e',' ','(','i','n',')',' ','f','l','o','a','t',' ','d','e','g','r','e','e','s',')',')',' ','(',')',')',' ','(','s','i','g','n','a','t','u','r','e',' ','v','e','c','2',' ','(','p','a','r','a','m','e','t','e','r','s',' ','(','d','e','c','l','a','r','e',' ','(','i','n',')',' ','v','e','c','2',' ','d','e','g','r','e','e','s',')',')',' ','(',')',')',' ','(','s','i','g','n','a','t','u','r','e',' ','v','e','c','3',' ','(','p','a','r','a','m','e','t','e','r','s',' ','(','d','e','c','l','a','r','e',' ','(','i','n',')',' ','v','e','c','3',' ','d','e','g','r','e','e','s',')',')',' ','(',')',')',' ','(','s','i','g','n','a','t','u','r','e',' ','v','e','c','4',' ','(','p','a','r','a','m','e','t','e','r','s',' 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builtin_shadow1D, + builtin_shadow1DLod, + builtin_shadow1DProj, + builtin_shadow1DProjLod, + builtin_shadow2D, + builtin_shadow2DLod, + builtin_shadow2DProj, + builtin_shadow2DProjLod, + builtin_sign, + builtin_sin, + builtin_sinh, + builtin_smoothstep, + builtin_sqrt, + builtin_step, + builtin_tan, + builtin_tanh, + builtin_texelFetch, + builtin_texture, + builtin_texture1D, + builtin_texture1DLod, + builtin_texture1DProj, + builtin_texture1DProjLod, + builtin_texture2D, + builtin_texture2DLod, + builtin_texture2DProj, + builtin_texture2DProjLod, + builtin_texture3D, + builtin_texture3DLod, + builtin_texture3DProj, + builtin_texture3DProjLod, + builtin_textureCube, + builtin_textureCubeLod, + builtin_textureGrad, + builtin_textureLod, + builtin_textureProj, + builtin_textureProjGrad, + builtin_textureProjLod, + builtin_transpose, + builtin_trunc, +}; +static const char prototypes_for_130_vert[] = +{'(', +'(','f','u','n','c','t','i','o','n',' ','r','a','d','i','a','n','s',' 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builtin_texture3D, + builtin_texture3DLod, + builtin_texture3DProj, + builtin_texture3DProjLod, + builtin_textureCube, + builtin_textureCubeLod, + builtin_textureGrad, + builtin_textureLod, + builtin_textureProj, + builtin_textureProjGrad, + builtin_textureProjLod, + builtin_transpose, + builtin_trunc, +}; +static const char prototypes_for_ARB_texture_rectangle_frag[] = + "(\n" + "(function texture2DRect\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DRect sampler)\n" + " (declare (in) vec2 coord))\n" + " ()))\n" + "(function texture2DRectProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DRect sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DRect sampler)\n" + " (declare (in) vec4 coord))\n" + " ()))\n" + "(function shadow2DRect\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DRectShadow sampler)\n" + " (declare (in) vec3 coord))\n" + " ()))\n" + "(function shadow2DRectProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DRectShadow sampler)\n" + " (declare (in) vec4 coord))\n" + " ())))" +; +static const char *functions_for_ARB_texture_rectangle_frag [] = { + builtin_shadow2DRect, + builtin_shadow2DRectProj, + builtin_texture2DRect, + builtin_texture2DRectProj, +}; +static const char prototypes_for_ARB_texture_rectangle_vert[] = + "(\n" + "(function texture2DRect\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DRect sampler)\n" + " (declare (in) vec2 coord))\n" + " ()))\n" + "(function texture2DRectProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DRect sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DRect sampler)\n" + " (declare (in) vec4 coord))\n" + " ()))\n" + "(function shadow2DRect\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DRectShadow sampler)\n" + " (declare (in) vec3 coord))\n" + " ()))\n" + "(function shadow2DRectProj\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DRectShadow sampler)\n" + " (declare (in) vec4 coord))\n" + " ())))" +; +static const char *functions_for_ARB_texture_rectangle_vert [] = { + builtin_shadow2DRect, + builtin_shadow2DRectProj, + builtin_texture2DRect, + builtin_texture2DRectProj, +}; +static const char prototypes_for_EXT_texture_array_frag[] = + "(\n" + "(function texture1DArray\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArray sampler)\n" + " (declare (in) vec2 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArray sampler)\n" + " (declare (in) vec2 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function texture2DArray\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DArray sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DArray sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function shadow1DArray\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArrayShadow sampler)\n" + " (declare (in) vec3 coord))\n" + " ())\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArrayShadow sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float bias))\n" + " ()))\n" + "(function shadow2DArray\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DArrayShadow sampler)\n" + " (declare (in) vec4 coord))\n" + " ())))" +; +static const char *functions_for_EXT_texture_array_frag [] = { + builtin_shadow1DArray, + builtin_shadow2DArray, + builtin_texture1DArray, + builtin_texture2DArray, +}; +static const char prototypes_for_EXT_texture_array_vert[] = + "(\n" + "(function texture1DArray\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArray sampler)\n" + " (declare (in) vec2 coord))\n" + " ()))\n" + "(function texture1DArrayLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArray sampler)\n" + " (declare (in) vec2 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function texture2DArray\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DArray sampler)\n" + " (declare (in) vec3 coord))\n" + " ()))\n" + "(function texture2DArrayLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DArray sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function shadow1DArray\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArrayShadow sampler)\n" + " (declare (in) vec3 coord))\n" + " ()))\n" + "(function shadow1DArrayLod\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler1DArrayShadow sampler)\n" + " (declare (in) vec3 coord)\n" + " (declare (in) float lod))\n" + " ()))\n" + "(function shadow2DArray\n" + " (signature vec4\n" + " (parameters\n" + " (declare (in) sampler2DArrayShadow sampler)\n" + " (declare (in) vec4 coord))\n" + " ())))" +; +static const char *functions_for_EXT_texture_array_vert [] = { + builtin_shadow1DArray, + builtin_shadow1DArrayLod, + builtin_shadow2DArray, + builtin_texture1DArray, + builtin_texture1DArrayLod, + builtin_texture2DArray, + builtin_texture2DArrayLod, +}; +static gl_shader *builtin_profiles[12]; + +void *builtin_mem_ctx = NULL; + +void +_mesa_glsl_release_functions(void) +{ + ralloc_free(builtin_mem_ctx); + builtin_mem_ctx = NULL; + memset(builtin_profiles, 0, sizeof(builtin_profiles)); +} + +static void +_mesa_read_profile(struct _mesa_glsl_parse_state *state, + exec_list *instructions, + int profile_index, + const char *prototypes, + const char **functions, + int count) +{ + gl_shader *sh = builtin_profiles[profile_index]; + + if (sh == NULL) { + sh = read_builtins(GL_VERTEX_SHADER, prototypes, functions, count); + ralloc_steal(builtin_mem_ctx, sh); + builtin_profiles[profile_index] = sh; + } + + state->builtins_to_link[state->num_builtins_to_link] = sh; + state->num_builtins_to_link++; +} + +void +_mesa_glsl_initialize_functions(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + if (builtin_mem_ctx == NULL) { + builtin_mem_ctx = ralloc_context(NULL); // "GLSL built-in functions" + memset(&builtin_profiles, 0, sizeof(builtin_profiles)); + } + + state->num_builtins_to_link = 0; + + if (state->target == fragment_shader && state->language_version == 100) { + _mesa_read_profile(state, instructions, 0, + prototypes_for_100_frag, + functions_for_100_frag, + Elements(functions_for_100_frag)); + } + + if (state->target == vertex_shader && state->language_version == 100) { + _mesa_read_profile(state, instructions, 1, + prototypes_for_100_vert, + functions_for_100_vert, + Elements(functions_for_100_vert)); + } + + if (state->target == fragment_shader && state->language_version == 110) { + _mesa_read_profile(state, instructions, 2, + prototypes_for_110_frag, + functions_for_110_frag, + Elements(functions_for_110_frag)); + } + + if (state->target == vertex_shader && state->language_version == 110) { + _mesa_read_profile(state, instructions, 3, + prototypes_for_110_vert, + functions_for_110_vert, + Elements(functions_for_110_vert)); + } + + if (state->target == fragment_shader && state->language_version == 120) { + _mesa_read_profile(state, instructions, 4, + prototypes_for_120_frag, + functions_for_120_frag, + Elements(functions_for_120_frag)); + } + + if (state->target == vertex_shader && state->language_version == 120) { + _mesa_read_profile(state, instructions, 5, + prototypes_for_120_vert, + functions_for_120_vert, + Elements(functions_for_120_vert)); + } + + if (state->target == fragment_shader && state->language_version == 130) { + _mesa_read_profile(state, instructions, 6, + prototypes_for_130_frag, + functions_for_130_frag, + Elements(functions_for_130_frag)); + } + + if (state->target == vertex_shader && state->language_version == 130) { + _mesa_read_profile(state, instructions, 7, + prototypes_for_130_vert, + functions_for_130_vert, + Elements(functions_for_130_vert)); + } + + if (state->target == fragment_shader && state->ARB_texture_rectangle_enable) { + _mesa_read_profile(state, instructions, 8, + prototypes_for_ARB_texture_rectangle_frag, + functions_for_ARB_texture_rectangle_frag, + Elements(functions_for_ARB_texture_rectangle_frag)); + } + + if (state->target == vertex_shader && state->ARB_texture_rectangle_enable) { + _mesa_read_profile(state, instructions, 9, + prototypes_for_ARB_texture_rectangle_vert, + functions_for_ARB_texture_rectangle_vert, + Elements(functions_for_ARB_texture_rectangle_vert)); + } + + if (state->target == fragment_shader && state->EXT_texture_array_enable) { + _mesa_read_profile(state, instructions, 10, + prototypes_for_EXT_texture_array_frag, + functions_for_EXT_texture_array_frag, + Elements(functions_for_EXT_texture_array_frag)); + } + + if (state->target == vertex_shader && state->EXT_texture_array_enable) { + _mesa_read_profile(state, instructions, 11, + prototypes_for_EXT_texture_array_vert, + functions_for_EXT_texture_array_vert, + Elements(functions_for_EXT_texture_array_vert)); + } + +} diff --git a/programs/develop/libraries/Mesa/src/glsl/builtin_types.h b/programs/develop/libraries/Mesa/src/glsl/builtin_types.h new file mode 100644 index 000000000..8ccbf6e31 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/builtin_types.h @@ -0,0 +1,300 @@ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +const glsl_type glsl_type::_error_type = + glsl_type(GL_INVALID_ENUM, GLSL_TYPE_ERROR, 0, 0, ""); + +const glsl_type glsl_type::_void_type = + glsl_type(GL_INVALID_ENUM, GLSL_TYPE_VOID, 0, 0, "void"); + +const glsl_type *const glsl_type::error_type = & glsl_type::_error_type; +const glsl_type *const glsl_type::void_type = & glsl_type::_void_type; + +/** \name Core built-in types + * + * These types exist in all versions of GLSL. + */ +/*@{*/ + +const glsl_type glsl_type::builtin_core_types[] = { + glsl_type(GL_BOOL, GLSL_TYPE_BOOL, 1, 1, "bool"), + glsl_type(GL_BOOL_VEC2, GLSL_TYPE_BOOL, 2, 1, "bvec2"), + glsl_type(GL_BOOL_VEC3, GLSL_TYPE_BOOL, 3, 1, "bvec3"), + glsl_type(GL_BOOL_VEC4, GLSL_TYPE_BOOL, 4, 1, "bvec4"), + glsl_type(GL_INT, GLSL_TYPE_INT, 1, 1, "int"), + glsl_type(GL_INT_VEC2, GLSL_TYPE_INT, 2, 1, "ivec2"), + glsl_type(GL_INT_VEC3, GLSL_TYPE_INT, 3, 1, "ivec3"), + glsl_type(GL_INT_VEC4, GLSL_TYPE_INT, 4, 1, "ivec4"), + glsl_type(GL_FLOAT, GLSL_TYPE_FLOAT, 1, 1, "float"), + glsl_type(GL_FLOAT_VEC2, GLSL_TYPE_FLOAT, 2, 1, "vec2"), + glsl_type(GL_FLOAT_VEC3, GLSL_TYPE_FLOAT, 3, 1, "vec3"), + glsl_type(GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1, "vec4"), + glsl_type(GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2, "mat2"), + glsl_type(GL_FLOAT_MAT3, GLSL_TYPE_FLOAT, 3, 3, "mat3"), + glsl_type(GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4, "mat4"), + glsl_type(GL_SAMPLER_2D, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT, + "sampler2D"), + glsl_type(GL_SAMPLER_CUBE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_FLOAT, + "samplerCube"), +}; + +const glsl_type *const glsl_type::bool_type = & builtin_core_types[0]; +const glsl_type *const glsl_type::int_type = & builtin_core_types[4]; +const glsl_type *const glsl_type::ivec4_type = & builtin_core_types[7]; +const glsl_type *const glsl_type::float_type = & builtin_core_types[8]; +const glsl_type *const glsl_type::vec2_type = & builtin_core_types[9]; +const glsl_type *const glsl_type::vec3_type = & builtin_core_types[10]; +const glsl_type *const glsl_type::vec4_type = & builtin_core_types[11]; +const glsl_type *const glsl_type::mat2_type = & builtin_core_types[12]; +const glsl_type *const glsl_type::mat3_type = & builtin_core_types[13]; +const glsl_type *const glsl_type::mat4_type = & builtin_core_types[14]; +/*@}*/ + +/** \name GLSL structures that have not been deprecated. + */ +/*@{*/ + +static const struct glsl_struct_field gl_DepthRangeParameters_fields[] = { + { glsl_type::float_type, "near" }, + { glsl_type::float_type, "far" }, + { glsl_type::float_type, "diff" }, +}; + +const glsl_type glsl_type::builtin_structure_types[] = { + glsl_type(gl_DepthRangeParameters_fields, + Elements(gl_DepthRangeParameters_fields), + "gl_DepthRangeParameters"), +}; +/*@}*/ + +/** \name GLSL 1.00 / 1.10 structures that are deprecated in GLSL 1.30 + */ +/*@{*/ + +static const struct glsl_struct_field gl_PointParameters_fields[] = { + { glsl_type::float_type, "size" }, + { glsl_type::float_type, "sizeMin" }, + { glsl_type::float_type, "sizeMax" }, + { glsl_type::float_type, "fadeThresholdSize" }, + { glsl_type::float_type, "distanceConstantAttenuation" }, + { glsl_type::float_type, "distanceLinearAttenuation" }, + { glsl_type::float_type, "distanceQuadraticAttenuation" }, +}; + +static const struct glsl_struct_field gl_MaterialParameters_fields[] = { + { glsl_type::vec4_type, "emission" }, + { glsl_type::vec4_type, "ambient" }, + { glsl_type::vec4_type, "diffuse" }, + { glsl_type::vec4_type, "specular" }, + { glsl_type::float_type, "shininess" }, +}; + +static const struct glsl_struct_field gl_LightSourceParameters_fields[] = { + { glsl_type::vec4_type, "ambient" }, + { glsl_type::vec4_type, "diffuse" }, + { glsl_type::vec4_type, "specular" }, + { glsl_type::vec4_type, "position" }, + { glsl_type::vec4_type, "halfVector" }, + { glsl_type::vec3_type, "spotDirection" }, + { glsl_type::float_type, "spotExponent" }, + { glsl_type::float_type, "spotCutoff" }, + { glsl_type::float_type, "spotCosCutoff" }, + { glsl_type::float_type, "constantAttenuation" }, + { glsl_type::float_type, "linearAttenuation" }, + { glsl_type::float_type, "quadraticAttenuation" }, +}; + +static const struct glsl_struct_field gl_LightModelParameters_fields[] = { + { glsl_type::vec4_type, "ambient" }, +}; + +static const struct glsl_struct_field gl_LightModelProducts_fields[] = { + { glsl_type::vec4_type, "sceneColor" }, +}; + +static const struct glsl_struct_field gl_LightProducts_fields[] = { + { glsl_type::vec4_type, "ambient" }, + { glsl_type::vec4_type, "diffuse" }, + { glsl_type::vec4_type, "specular" }, +}; + +static const struct glsl_struct_field gl_FogParameters_fields[] = { + { glsl_type::vec4_type, "color" }, + { glsl_type::float_type, "density" }, + { glsl_type::float_type, "start" }, + { glsl_type::float_type, "end" }, + { glsl_type::float_type, "scale" }, +}; + +const glsl_type glsl_type::builtin_110_deprecated_structure_types[] = { + glsl_type(gl_PointParameters_fields, + Elements(gl_PointParameters_fields), + "gl_PointParameters"), + glsl_type(gl_MaterialParameters_fields, + Elements(gl_MaterialParameters_fields), + "gl_MaterialParameters"), + glsl_type(gl_LightSourceParameters_fields, + Elements(gl_LightSourceParameters_fields), + "gl_LightSourceParameters"), + glsl_type(gl_LightModelParameters_fields, + Elements(gl_LightModelParameters_fields), + "gl_LightModelParameters"), + glsl_type(gl_LightModelProducts_fields, + Elements(gl_LightModelProducts_fields), + "gl_LightModelProducts"), + glsl_type(gl_LightProducts_fields, + Elements(gl_LightProducts_fields), + "gl_LightProducts"), + glsl_type(gl_FogParameters_fields, + Elements(gl_FogParameters_fields), + "gl_FogParameters"), +}; +/*@}*/ + +/** \name Types in GLSL 1.10 (but not GLSL ES 1.00) + */ +/*@{*/ +const glsl_type glsl_type::builtin_110_types[] = { + glsl_type(GL_SAMPLER_1D, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT, + "sampler1D"), + glsl_type(GL_SAMPLER_1D_SHADOW, GLSL_SAMPLER_DIM_1D, 1, 0, GLSL_TYPE_FLOAT, + "sampler1DShadow"), + glsl_type(GL_SAMPLER_2D_SHADOW, GLSL_SAMPLER_DIM_2D, 1, 0, GLSL_TYPE_FLOAT, + "sampler2DShadow"), + glsl_type(GL_SAMPLER_3D, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT, + "sampler3D"), +}; +/*@}*/ + +/** \name Types added in GLSL 1.20 + */ +/*@{*/ + +const glsl_type glsl_type::builtin_120_types[] = { + glsl_type(GL_FLOAT_MAT2x3, GLSL_TYPE_FLOAT, 3, 2, "mat2x3"), + glsl_type(GL_FLOAT_MAT2x4, GLSL_TYPE_FLOAT, 4, 2, "mat2x4"), + glsl_type(GL_FLOAT_MAT3x2, GLSL_TYPE_FLOAT, 2, 3, "mat3x2"), + glsl_type(GL_FLOAT_MAT3x4, GLSL_TYPE_FLOAT, 4, 3, "mat3x4"), + glsl_type(GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4, "mat4x2"), + glsl_type(GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4, "mat4x3"), +}; +const glsl_type *const glsl_type::mat2x3_type = & builtin_120_types[0]; +const glsl_type *const glsl_type::mat2x4_type = & builtin_120_types[1]; +const glsl_type *const glsl_type::mat3x2_type = & builtin_120_types[2]; +const glsl_type *const glsl_type::mat3x4_type = & builtin_120_types[3]; +const glsl_type *const glsl_type::mat4x2_type = & builtin_120_types[4]; +const glsl_type *const glsl_type::mat4x3_type = & builtin_120_types[5]; +/*@}*/ + +/** \name Types added in GLSL 1.30 + */ +/*@{*/ + +const glsl_type glsl_type::builtin_130_types[] = { + glsl_type(GL_UNSIGNED_INT, GLSL_TYPE_UINT, 1, 1, "uint"), + glsl_type(GL_UNSIGNED_INT_VEC2, GLSL_TYPE_UINT, 2, 1, "uvec2"), + glsl_type(GL_UNSIGNED_INT_VEC3, GLSL_TYPE_UINT, 3, 1, "uvec3"), + glsl_type(GL_UNSIGNED_INT_VEC4, GLSL_TYPE_UINT, 4, 1, "uvec4"), + + /* 1D and 2D texture arrays - several of these are included only in + * builtin_EXT_texture_array_types. + */ + glsl_type(GL_INT_SAMPLER_1D_ARRAY, + GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_INT, "isampler1DArray"), + glsl_type(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, + GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_UINT, "usampler1DArray"), + glsl_type(GL_INT_SAMPLER_2D_ARRAY, + GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_INT, "isampler2DArray"), + glsl_type(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, + GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_UINT, "usampler2DArray"), + + /* cube shadow samplers */ + glsl_type(GL_SAMPLER_CUBE_SHADOW, + GLSL_SAMPLER_DIM_CUBE, 1, 0, GLSL_TYPE_FLOAT, "samplerCubeShadow"), + + /* signed and unsigned integer samplers */ + glsl_type(GL_INT_SAMPLER_1D, + GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_INT, "isampler1D"), + glsl_type(GL_UNSIGNED_INT_SAMPLER_1D, + GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_UINT, "usampler1D"), + glsl_type(GL_INT_SAMPLER_2D, + GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_INT, "isampler2D"), + glsl_type(GL_UNSIGNED_INT_SAMPLER_2D, + GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_UINT, "usampler2D"), + glsl_type(GL_INT_SAMPLER_3D, + GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_INT, "isampler3D"), + glsl_type(GL_UNSIGNED_INT_SAMPLER_3D, + GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_UINT, "usampler3D"), + glsl_type(GL_INT_SAMPLER_CUBE, + GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_INT, "isamplerCube"), + glsl_type(GL_INT_SAMPLER_CUBE, + GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_UINT, "usamplerCube"), +}; + +const glsl_type *const glsl_type::uint_type = & builtin_130_types[0]; +const glsl_type *const glsl_type::uvec2_type = & builtin_130_types[1]; +const glsl_type *const glsl_type::uvec3_type = & builtin_130_types[2]; +const glsl_type *const glsl_type::uvec4_type = & builtin_130_types[3]; +/*@}*/ + +/** \name Sampler types added by GL_ARB_texture_rectangle + */ +/*@{*/ + +const glsl_type glsl_type::builtin_ARB_texture_rectangle_types[] = { + glsl_type(GL_SAMPLER_2D_RECT, + GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_FLOAT, "sampler2DRect"), + glsl_type(GL_SAMPLER_2D_RECT_SHADOW, + GLSL_SAMPLER_DIM_RECT, 1, 0, GLSL_TYPE_FLOAT, "sampler2DRectShadow"), +}; +/*@}*/ + +/** \name Sampler types added by GL_EXT_texture_array + */ +/*@{*/ + +const glsl_type glsl_type::builtin_EXT_texture_array_types[] = { + glsl_type(GL_SAMPLER_1D_ARRAY, + GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_FLOAT, "sampler1DArray"), + glsl_type(GL_SAMPLER_2D_ARRAY, + GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_FLOAT, "sampler2DArray"), + glsl_type(GL_SAMPLER_1D_ARRAY_SHADOW, + GLSL_SAMPLER_DIM_1D, 1, 1, GLSL_TYPE_FLOAT, "sampler1DArrayShadow"), + glsl_type(GL_SAMPLER_2D_ARRAY_SHADOW, + GLSL_SAMPLER_DIM_2D, 1, 1, GLSL_TYPE_FLOAT, "sampler2DArrayShadow"), +}; +/*@}*/ + +/** \name Sampler types added by GL_EXT_texture_buffer_object + */ +/*@{*/ + +const glsl_type glsl_type::builtin_EXT_texture_buffer_object_types[] = { + glsl_type(GL_SAMPLER_BUFFER, + GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_FLOAT, "samplerBuffer"), + glsl_type(GL_INT_SAMPLER_BUFFER, + GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_INT, "isamplerBuffer"), + glsl_type(GL_UNSIGNED_INT_SAMPLER_BUFFER, + GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_UINT, "usamplerBuffer"), +}; +/*@}*/ diff --git a/programs/develop/libraries/Mesa/src/glsl/builtin_variables.h b/programs/develop/libraries/Mesa/src/glsl/builtin_variables.h new file mode 100644 index 000000000..a34c67e34 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/builtin_variables.h @@ -0,0 +1,105 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "main/core.h" /* for slot numbers */ + +struct builtin_variable { + enum ir_variable_mode mode; + int slot; + const char *type; + const char *name; +}; + +static const builtin_variable builtin_core_vs_variables[] = { + { ir_var_out, VERT_RESULT_HPOS, "vec4", "gl_Position" }, + { ir_var_out, VERT_RESULT_PSIZ, "float", "gl_PointSize" }, +}; + +static const builtin_variable builtin_core_fs_variables[] = { + { ir_var_in, FRAG_ATTRIB_WPOS, "vec4", "gl_FragCoord" }, + { ir_var_in, FRAG_ATTRIB_FACE, "bool", "gl_FrontFacing" }, + { ir_var_out, FRAG_RESULT_COLOR, "vec4", "gl_FragColor" }, +}; + +static const builtin_variable builtin_100ES_fs_variables[] = { + { ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" }, +}; + +static const builtin_variable builtin_110_fs_variables[] = { + { ir_var_out, FRAG_RESULT_DEPTH, "float", "gl_FragDepth" }, +}; + +static const builtin_variable builtin_110_deprecated_fs_variables[] = { + { ir_var_in, FRAG_ATTRIB_COL0, "vec4", "gl_Color" }, + { ir_var_in, FRAG_ATTRIB_COL1, "vec4", "gl_SecondaryColor" }, + { ir_var_in, FRAG_ATTRIB_FOGC, "float", "gl_FogFragCoord" }, +}; + +static const builtin_variable builtin_110_deprecated_vs_variables[] = { + { ir_var_in, VERT_ATTRIB_POS, "vec4", "gl_Vertex" }, + { ir_var_in, VERT_ATTRIB_NORMAL, "vec3", "gl_Normal" }, + { ir_var_in, VERT_ATTRIB_COLOR0, "vec4", "gl_Color" }, + { ir_var_in, VERT_ATTRIB_COLOR1, "vec4", "gl_SecondaryColor" }, + { ir_var_in, VERT_ATTRIB_TEX0, "vec4", "gl_MultiTexCoord0" }, + { ir_var_in, VERT_ATTRIB_TEX1, "vec4", "gl_MultiTexCoord1" }, + { ir_var_in, VERT_ATTRIB_TEX2, "vec4", "gl_MultiTexCoord2" }, + { ir_var_in, VERT_ATTRIB_TEX3, "vec4", "gl_MultiTexCoord3" }, + { ir_var_in, VERT_ATTRIB_TEX4, "vec4", "gl_MultiTexCoord4" }, + { ir_var_in, VERT_ATTRIB_TEX5, "vec4", "gl_MultiTexCoord5" }, + { ir_var_in, VERT_ATTRIB_TEX6, "vec4", "gl_MultiTexCoord6" }, + { ir_var_in, VERT_ATTRIB_TEX7, "vec4", "gl_MultiTexCoord7" }, + { ir_var_in, VERT_ATTRIB_FOG, "float", "gl_FogCoord" }, + { ir_var_out, VERT_RESULT_HPOS, "vec4", "gl_ClipVertex" }, + { ir_var_out, VERT_RESULT_COL0, "vec4", "gl_FrontColor" }, + { ir_var_out, VERT_RESULT_BFC0, "vec4", "gl_BackColor" }, + { ir_var_out, VERT_RESULT_COL1, "vec4", "gl_FrontSecondaryColor" }, + { ir_var_out, VERT_RESULT_BFC1, "vec4", "gl_BackSecondaryColor" }, + { ir_var_out, VERT_RESULT_FOGC, "float", "gl_FogFragCoord" }, +}; + +static const builtin_variable builtin_120_fs_variables[] = { + { ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" }, +}; + +static const builtin_variable builtin_130_vs_variables[] = { + { ir_var_in, -1, "int", "gl_VertexID" }, +}; + +static const builtin_variable builtin_110_deprecated_uniforms[] = { + { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrix" }, + { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrix" }, + { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrix" }, + { ir_var_uniform, -1, "mat3", "gl_NormalMatrix" }, + { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixInverse" }, + { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixInverse" }, + { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverse" }, + { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixTranspose" }, + { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixTranspose" }, + { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixTranspose" }, + { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixInverseTranspose" }, + { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixInverseTranspose" }, + { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverseTranspose" }, + { ir_var_uniform, -1, "float", "gl_NormalScale" }, + { ir_var_uniform, -1, "gl_LightModelParameters", "gl_LightModel"}, +}; + diff --git a/programs/develop/libraries/Mesa/src/glsl/glcpp/README b/programs/develop/libraries/Mesa/src/glsl/glcpp/README new file mode 100644 index 000000000..0b5ef508c --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/glcpp/README @@ -0,0 +1,32 @@ +glcpp -- GLSL "C" preprocessor + +This is a simple preprocessor designed to provide the preprocessing +needs of the GLSL language. The requirements for this preprocessor are +specified in the GLSL 1.30 specification availble from: + +http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.10.pdf + +This specification is not precise on some semantics, (for example, +#define and #if), defining these merely "as is standard for C++ +preprocessors". To fill in these details, I've been using a draft of +the C99 standard as available from: + +http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1256.pdf + +Any downstream compiler accepting output from glcpp should be prepared +to encounter and deal with the following preprocessor macros: + + #line + #pragma + #extension + +All other macros will be handles according to the GLSL specification +and will not appear in the output. + +Known limitations +----------------- +The __LINE__ and __FILE__ macros are not yet supported. + +A file that ends with a function-like macro name as the last +non-whitespace token will result in a parse error, (where it should be +passed through as is). \ No newline at end of file diff --git a/programs/develop/libraries/Mesa/src/glsl/glcpp/glcpp b/programs/develop/libraries/Mesa/src/glsl/glcpp/glcpp new file mode 100644 index 0000000000000000000000000000000000000000..a5d568c756a2d5030d75f25396227ef9a32009ed GIT binary patch literal 197258 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Non-C99 systems may or may not. */ + +#if defined (__STDC_VERSION__) && __STDC_VERSION__ >= 199901L + +/* C99 says to define __STDC_LIMIT_MACROS before including stdint.h, + * if you want the limit (max/min) macros for int types. + */ +#ifndef __STDC_LIMIT_MACROS +#define __STDC_LIMIT_MACROS 1 +#endif + +#include +typedef int8_t flex_int8_t; +typedef uint8_t flex_uint8_t; +typedef int16_t flex_int16_t; +typedef uint16_t flex_uint16_t; +typedef int32_t flex_int32_t; +typedef uint32_t flex_uint32_t; +#else +typedef signed char flex_int8_t; +typedef short int flex_int16_t; +typedef int flex_int32_t; +typedef unsigned char flex_uint8_t; +typedef unsigned short int flex_uint16_t; +typedef unsigned int flex_uint32_t; +#endif /* ! C99 */ + +/* Limits of integral types. */ +#ifndef INT8_MIN +#define INT8_MIN (-128) +#endif +#ifndef INT16_MIN +#define INT16_MIN (-32767-1) +#endif +#ifndef INT32_MIN +#define INT32_MIN (-2147483647-1) +#endif +#ifndef INT8_MAX +#define INT8_MAX (127) +#endif +#ifndef INT16_MAX +#define INT16_MAX (32767) +#endif +#ifndef INT32_MAX +#define INT32_MAX (2147483647) +#endif +#ifndef UINT8_MAX +#define UINT8_MAX (255U) +#endif +#ifndef UINT16_MAX +#define UINT16_MAX (65535U) +#endif +#ifndef UINT32_MAX +#define UINT32_MAX (4294967295U) +#endif + +#endif /* ! FLEXINT_H */ + +#ifdef __cplusplus + +/* The "const" storage-class-modifier is valid. */ +#define YY_USE_CONST + +#else /* ! __cplusplus */ + +/* C99 requires __STDC__ to be defined as 1. */ +#if defined (__STDC__) + +#define YY_USE_CONST + +#endif /* defined (__STDC__) */ +#endif /* ! __cplusplus */ + +#ifdef YY_USE_CONST +#define yyconst const +#else +#define yyconst +#endif + +/* Returned upon end-of-file. */ +#define YY_NULL 0 + +/* Promotes a possibly negative, possibly signed char to an unsigned + * integer for use as an array index. If the signed char is negative, + * we want to instead treat it as an 8-bit unsigned char, hence the + * double cast. + */ +#define YY_SC_TO_UI(c) ((unsigned int) (unsigned char) c) + +/* An opaque pointer. */ +#ifndef YY_TYPEDEF_YY_SCANNER_T +#define YY_TYPEDEF_YY_SCANNER_T +typedef void* yyscan_t; +#endif + +/* For convenience, these vars (plus the bison vars far below) + are macros in the reentrant scanner. */ +#define yyin yyg->yyin_r +#define yyout yyg->yyout_r +#define yyextra yyg->yyextra_r +#define yyleng yyg->yyleng_r +#define yytext yyg->yytext_r +#define yylineno (YY_CURRENT_BUFFER_LVALUE->yy_bs_lineno) +#define yycolumn (YY_CURRENT_BUFFER_LVALUE->yy_bs_column) +#define yy_flex_debug yyg->yy_flex_debug_r + +/* Enter a start condition. This macro really ought to take a parameter, + * but we do it the disgusting crufty way forced on us by the ()-less + * definition of BEGIN. + */ +#define BEGIN yyg->yy_start = 1 + 2 * + +/* Translate the current start state into a value that can be later handed + * to BEGIN to return to the state. The YYSTATE alias is for lex + * compatibility. + */ +#define YY_START ((yyg->yy_start - 1) / 2) +#define YYSTATE YY_START + +/* Action number for EOF rule of a given start state. */ +#define YY_STATE_EOF(state) (YY_END_OF_BUFFER + state + 1) + +/* Special action meaning "start processing a new file". */ +#define YY_NEW_FILE glcpp_restart(yyin ,yyscanner ) + +#define YY_END_OF_BUFFER_CHAR 0 + +/* Size of default input buffer. */ +#ifndef YY_BUF_SIZE +#define YY_BUF_SIZE 16384 +#endif + +/* The state buf must be large enough to hold one state per character in the main buffer. + */ +#define YY_STATE_BUF_SIZE ((YY_BUF_SIZE + 2) * sizeof(yy_state_type)) + +#ifndef YY_TYPEDEF_YY_BUFFER_STATE +#define YY_TYPEDEF_YY_BUFFER_STATE +typedef struct yy_buffer_state *YY_BUFFER_STATE; +#endif + +#define EOB_ACT_CONTINUE_SCAN 0 +#define EOB_ACT_END_OF_FILE 1 +#define EOB_ACT_LAST_MATCH 2 + + #define YY_LESS_LINENO(n) + +/* Return all but the first "n" matched characters back to the input stream. */ +#define yyless(n) \ + do \ + { \ + /* Undo effects of setting up yytext. */ \ + int yyless_macro_arg = (n); \ + YY_LESS_LINENO(yyless_macro_arg);\ + *yy_cp = yyg->yy_hold_char; \ + YY_RESTORE_YY_MORE_OFFSET \ + yyg->yy_c_buf_p = yy_cp = yy_bp + yyless_macro_arg - YY_MORE_ADJ; \ + YY_DO_BEFORE_ACTION; /* set up yytext again */ \ + } \ + while ( 0 ) + +#define unput(c) yyunput( c, yyg->yytext_ptr , yyscanner ) + +#ifndef YY_TYPEDEF_YY_SIZE_T +#define YY_TYPEDEF_YY_SIZE_T +typedef size_t yy_size_t; +#endif + +#ifndef YY_STRUCT_YY_BUFFER_STATE +#define YY_STRUCT_YY_BUFFER_STATE +struct yy_buffer_state + { + FILE *yy_input_file; + + char *yy_ch_buf; /* input buffer */ + char *yy_buf_pos; /* current position in input buffer */ + + /* Size of input buffer in bytes, not including room for EOB + * characters. + */ + yy_size_t yy_buf_size; + + /* Number of characters read into yy_ch_buf, not including EOB + * characters. + */ + int yy_n_chars; + + /* Whether we "own" the buffer - i.e., we know we created it, + * and can realloc() it to grow it, and should free() it to + * delete it. + */ + int yy_is_our_buffer; + + /* Whether this is an "interactive" input source; if so, and + * if we're using stdio for input, then we want to use getc() + * instead of fread(), to make sure we stop fetching input after + * each newline. + */ + int yy_is_interactive; + + /* Whether we're considered to be at the beginning of a line. + * If so, '^' rules will be active on the next match, otherwise + * not. + */ + int yy_at_bol; + + int yy_bs_lineno; /**< The line count. */ + int yy_bs_column; /**< The column count. */ + + /* Whether to try to fill the input buffer when we reach the + * end of it. + */ + int yy_fill_buffer; + + int yy_buffer_status; + +#define YY_BUFFER_NEW 0 +#define YY_BUFFER_NORMAL 1 + /* When an EOF's been seen but there's still some text to process + * then we mark the buffer as YY_EOF_PENDING, to indicate that we + * shouldn't try reading from the input source any more. We might + * still have a bunch of tokens to match, though, because of + * possible backing-up. + * + * When we actually see the EOF, we change the status to "new" + * (via glcpp_restart()), so that the user can continue scanning by + * just pointing yyin at a new input file. + */ +#define YY_BUFFER_EOF_PENDING 2 + + }; +#endif /* !YY_STRUCT_YY_BUFFER_STATE */ + +/* We provide macros for accessing buffer states in case in the + * future we want to put the buffer states in a more general + * "scanner state". + * + * Returns the top of the stack, or NULL. + */ +#define YY_CURRENT_BUFFER ( yyg->yy_buffer_stack \ + ? yyg->yy_buffer_stack[yyg->yy_buffer_stack_top] \ + : NULL) + +/* Same as previous macro, but useful when we know that the buffer stack is not + * NULL or when we need an lvalue. For internal use only. + */ +#define YY_CURRENT_BUFFER_LVALUE yyg->yy_buffer_stack[yyg->yy_buffer_stack_top] + +void glcpp_restart (FILE *input_file ,yyscan_t yyscanner ); +void glcpp__switch_to_buffer (YY_BUFFER_STATE new_buffer ,yyscan_t yyscanner ); +YY_BUFFER_STATE glcpp__create_buffer (FILE *file,int size ,yyscan_t yyscanner ); +void glcpp__delete_buffer (YY_BUFFER_STATE b ,yyscan_t yyscanner ); +void glcpp__flush_buffer (YY_BUFFER_STATE b ,yyscan_t yyscanner ); +void glcpp_push_buffer_state (YY_BUFFER_STATE new_buffer ,yyscan_t yyscanner ); +void glcpp_pop_buffer_state (yyscan_t yyscanner ); + +static void glcpp_ensure_buffer_stack (yyscan_t yyscanner ); +static void glcpp__load_buffer_state (yyscan_t yyscanner ); +static void glcpp__init_buffer (YY_BUFFER_STATE b,FILE *file ,yyscan_t yyscanner ); + +#define YY_FLUSH_BUFFER glcpp__flush_buffer(YY_CURRENT_BUFFER ,yyscanner) + +YY_BUFFER_STATE glcpp__scan_buffer (char *base,yy_size_t size ,yyscan_t yyscanner ); +YY_BUFFER_STATE glcpp__scan_string (yyconst char *yy_str ,yyscan_t yyscanner ); +YY_BUFFER_STATE glcpp__scan_bytes (yyconst char *bytes,int len ,yyscan_t yyscanner ); + +void *glcpp_alloc (yy_size_t ,yyscan_t yyscanner ); +void *glcpp_realloc (void *,yy_size_t ,yyscan_t yyscanner ); +void glcpp_free (void * ,yyscan_t yyscanner ); + +#define yy_new_buffer glcpp__create_buffer + +#define yy_set_interactive(is_interactive) \ + { \ + if ( ! YY_CURRENT_BUFFER ){ \ + glcpp_ensure_buffer_stack (yyscanner); \ + YY_CURRENT_BUFFER_LVALUE = \ + glcpp__create_buffer(yyin,YY_BUF_SIZE ,yyscanner); \ + } \ + YY_CURRENT_BUFFER_LVALUE->yy_is_interactive = is_interactive; \ + } + +#define yy_set_bol(at_bol) \ + { \ + if ( ! YY_CURRENT_BUFFER ){\ + glcpp_ensure_buffer_stack (yyscanner); \ + YY_CURRENT_BUFFER_LVALUE = \ + glcpp__create_buffer(yyin,YY_BUF_SIZE ,yyscanner); \ + } \ + YY_CURRENT_BUFFER_LVALUE->yy_at_bol = at_bol; \ + } + +#define YY_AT_BOL() (YY_CURRENT_BUFFER_LVALUE->yy_at_bol) + +/* Begin user sect3 */ + +#define glcpp_wrap(n) 1 +#define YY_SKIP_YYWRAP + +typedef unsigned char YY_CHAR; + +typedef int yy_state_type; + +#define yytext_ptr yytext_r + +static yy_state_type yy_get_previous_state (yyscan_t yyscanner ); +static yy_state_type yy_try_NUL_trans (yy_state_type current_state ,yyscan_t yyscanner); +static int yy_get_next_buffer (yyscan_t yyscanner ); +static void yy_fatal_error (yyconst char msg[] ,yyscan_t yyscanner ); + +/* Done after the current pattern has been matched and before the + * corresponding action - sets up yytext. + */ +#define YY_DO_BEFORE_ACTION \ + yyg->yytext_ptr = yy_bp; \ + yyleng = (size_t) (yy_cp - yy_bp); \ + yyg->yy_hold_char = *yy_cp; \ + *yy_cp = '\0'; \ + yyg->yy_c_buf_p = yy_cp; + +#define YY_NUM_RULES 43 +#define YY_END_OF_BUFFER 44 +/* This struct is not used in this scanner, + but its presence is necessary. */ +struct yy_trans_info + { + flex_int32_t yy_verify; + flex_int32_t yy_nxt; + }; +static yyconst flex_int16_t yy_acclist[137] = + { 0, + 3, 3, 44, 39, 43, 40, 43, 41, 43, 43, + 38, 43, 43, 38, 43, 38, 43, 38, 43, 25, + 39, 43, 24, 39, 43, 38, 43, 38, 43, 38, + 43, 37, 39, 43, 37, 39, 43, 38, 43, 40, + 43, 23, 43, 43, 3, 43, 4, 43, 5, 43, + 42, 43, 39, 18, 40, 32, 35, 33, 2, 1, + 25, 39, 25, 39, 39, 24, 39, 24, 39, 27, + 29, 31, 30, 28, 37, 39, 37, 39, 34, 40, + 23, 23, 3, 4, 5, 6, 5, 7, 1, 26, + 39, 37, 39,16398, 26, 39, 37, 39, 18, 37, + + 39,16399,16400, 8206, 18, 8206, 37, 39, 8207, 18, + 8208, 18,16401, 19,16396, 22, 36, 37, 39, 21, + 8209, 18, 19, 8204, 18,16397,16404, 8205, 18, 11, + 18, 9, 8, 8212, 10, 18 + } ; + +static yyconst flex_int16_t yy_accept[164] = + { 0, + 1, 1, 1, 1, 1, 2, 3, 3, 3, 4, + 6, 8, 10, 11, 13, 14, 16, 18, 20, 23, + 26, 28, 30, 32, 35, 38, 40, 42, 44, 45, + 47, 49, 51, 53, 54, 54, 55, 56, 57, 58, + 59, 60, 61, 63, 65, 66, 68, 70, 71, 72, + 73, 74, 75, 77, 79, 80, 81, 82, 83, 83, + 83, 83, 83, 83, 83, 83, 84, 85, 86, 87, + 88, 89, 90, 92, 94, 94, 94, 94, 94, 94, + 95, 95, 95, 95, 95, 97, 99, 99, 99, 99, + 99, 99, 99, 99, 100, 100, 100, 100, 100, 100, + + 100, 102, 102, 103, 104, 104, 104, 104, 104, 106, + 106, 107, 107, 107, 107, 107, 107, 107, 109, 109, + 109, 111, 111, 113, 114, 115, 115, 116, 116, 116, + 116, 117, 117, 120, 121, 121, 123, 124, 124, 124, + 126, 127, 127, 127, 127, 128, 128, 128, 130, 130, + 132, 132, 133, 134, 134, 134, 134, 135, 135, 135, + 137, 137, 137 + } ; + +static yyconst flex_int32_t yy_ec[256] = + { 0, + 1, 1, 1, 1, 1, 1, 1, 1, 2, 3, + 4, 4, 4, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 2, 5, 1, 6, 1, 7, 8, 1, 9, + 7, 10, 7, 7, 7, 7, 11, 12, 13, 13, + 13, 13, 13, 13, 13, 14, 14, 1, 7, 15, + 16, 17, 1, 1, 18, 18, 18, 18, 18, 18, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 20, 19, 19, 21, 19, 19, + 7, 1, 7, 7, 19, 1, 22, 18, 18, 23, + + 24, 25, 26, 19, 27, 19, 19, 28, 29, 30, + 31, 32, 19, 33, 34, 35, 36, 37, 19, 38, + 19, 19, 7, 39, 7, 7, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1 + } ; + +static yyconst flex_int32_t yy_meta[40] = + { 0, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1 + } ; + +static yyconst flex_int16_t yy_base[182] = + { 0, + 0, 38, 0, 0, 38, 39, 499, 498, 500, 48, + 43, 552, 496, 44, 63, 495, 59, 65, 87, 125, + 58, 67, 68, 164, 203, 40, 75, 241, 552, 494, + 552, 140, 552, 140, 493, 552, 144, 492, 491, 487, + 486, 485, 156, 179, 267, 0, 209, 472, 471, 470, + 469, 468, 446, 124, 466, 153, 462, 458, 154, 198, + 159, 155, 183, 160, 193, 460, 552, 222, 552, 227, + 552, 459, 204, 161, 231, 232, 238, 243, 236, 303, + 245, 180, 247, 249, 281, 56, 257, 271, 248, 259, + 252, 264, 455, 454, 297, 299, 312, 313, 320, 294, + + 407, 295, 427, 426, 321, 296, 324, 425, 552, 424, + 552, 327, 329, 195, 328, 331, 332, 230, 334, 378, + 552, 377, 552, 371, 370, 335, 365, 337, 358, 342, + 360, 344, 326, 255, 340, 552, 260, 338, 246, 552, + 197, 364, 192, 352, 382, 348, 186, 552, 420, 552, + 423, 184, 141, 437, 421, 447, 79, 476, 346, 552, + 453, 552, 515, 517, 519, 521, 523, 525, 71, 527, + 529, 531, 533, 535, 537, 539, 541, 543, 545, 547, + 549 + } ; + +static yyconst flex_int16_t yy_def[182] = + { 0, + 162, 1, 163, 163, 164, 164, 165, 165, 162, 166, + 167, 162, 167, 167, 167, 167, 167, 167, 162, 166, + 167, 167, 167, 168, 168, 167, 167, 167, 162, 169, + 162, 170, 162, 20, 167, 162, 167, 167, 167, 167, + 167, 171, 19, 20, 20, 20, 20, 167, 167, 167, + 167, 167, 25, 25, 167, 167, 28, 28, 167, 167, + 167, 167, 167, 167, 167, 169, 162, 170, 162, 170, + 162, 171, 45, 25, 167, 167, 167, 167, 167, 167, + 167, 167, 167, 167, 20, 25, 167, 167, 167, 167, + 167, 167, 172, 173, 167, 167, 167, 167, 167, 167, + + 25, 167, 174, 175, 167, 167, 167, 172, 162, 173, + 162, 167, 167, 167, 167, 167, 167, 25, 167, 174, + 162, 175, 162, 176, 177, 167, 178, 167, 167, 167, + 167, 167, 25, 167, 176, 162, 177, 167, 178, 162, + 179, 167, 180, 167, 162, 167, 179, 162, 167, 162, + 167, 180, 167, 181, 167, 167, 167, 181, 167, 162, + 167, 0, 162, 162, 162, 162, 162, 162, 162, 162, + 162, 162, 162, 162, 162, 162, 162, 162, 162, 162, + 162 + } ; + +static yyconst flex_int16_t yy_nxt[592] = + { 0, + 10, 11, 12, 13, 14, 15, 16, 17, 16, 16, + 18, 19, 20, 20, 21, 22, 23, 24, 24, 24, + 24, 24, 25, 24, 24, 24, 24, 24, 24, 24, + 24, 24, 24, 24, 24, 24, 24, 24, 26, 27, + 31, 31, 36, 28, 37, 36, 36, 32, 32, 35, + 36, 35, 35, 35, 35, 35, 35, 35, 35, 38, + 36, 36, 35, 35, 35, 36, 40, 36, 39, 36, + 36, 66, 48, 49, 41, 42, 56, 36, 55, 53, + 57, 36, 50, 51, 52, 101, 35, 34, 35, 36, + 35, 35, 35, 35, 35, 35, 35, 35, 43, 43, + + 34, 35, 35, 35, 34, 34, 44, 45, 34, 34, + 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, + 34, 34, 44, 34, 45, 35, 35, 36, 35, 35, + 35, 35, 35, 35, 35, 35, 46, 46, 46, 35, + 35, 35, 69, 36, 47, 37, 36, 53, 74, 70, + 71, 34, 34, 34, 56, 36, 36, 36, 57, 34, + 47, 36, 36, 35, 34, 35, 36, 35, 35, 35, + 35, 35, 35, 35, 35, 34, 34, 75, 35, 35, + 35, 81, 36, 80, 53, 36, 36, 86, 148, 83, + 34, 34, 34, 34, 36, 36, 129, 36, 34, 148, + + 36, 98, 35, 34, 35, 36, 35, 35, 35, 35, + 35, 35, 35, 35, 34, 82, 84, 35, 35, 35, + 34, 34, 34, 85, 69, 76, 54, 77, 34, 69, + 78, 162, 162, 36, 36, 79, 70, 71, 36, 85, + 36, 35, 58, 36, 34, 36, 39, 36, 140, 36, + 36, 36, 133, 53, 36, 87, 145, 36, 88, 36, + 90, 36, 36, 59, 60, 89, 36, 61, 62, 99, + 92, 104, 63, 36, 97, 91, 64, 65, 73, 73, + 73, 100, 106, 102, 73, 105, 34, 107, 73, 73, + 73, 73, 34, 34, 34, 103, 36, 36, 36, 36, + + 34, 36, 34, 93, 93, 94, 93, 93, 93, 93, + 93, 93, 93, 93, 36, 36, 34, 93, 93, 93, + 112, 113, 36, 36, 119, 95, 36, 117, 125, 36, + 36, 36, 96, 36, 36, 114, 36, 36, 115, 36, + 36, 93, 136, 116, 36, 124, 36, 159, 160, 53, + 36, 127, 128, 126, 36, 131, 130, 134, 132, 129, + 36, 141, 36, 143, 146, 149, 150, 140, 138, 142, + 142, 142, 36, 136, 144, 151, 151, 151, 155, 123, + 121, 153, 35, 145, 36, 35, 35, 35, 35, 35, + 35, 35, 35, 35, 35, 35, 35, 35, 35, 154, + + 154, 154, 154, 154, 154, 154, 154, 154, 154, 154, + 154, 154, 154, 154, 154, 154, 154, 154, 154, 154, + 35, 149, 150, 36, 149, 150, 111, 109, 123, 121, + 118, 156, 156, 156, 151, 151, 151, 35, 35, 36, + 35, 35, 35, 35, 35, 157, 35, 35, 159, 160, + 143, 35, 35, 35, 159, 160, 111, 109, 161, 161, + 161, 36, 67, 35, 161, 161, 161, 35, 36, 53, + 36, 36, 36, 36, 36, 35, 35, 35, 36, 35, + 35, 35, 35, 35, 157, 35, 35, 36, 36, 36, + 35, 35, 35, 36, 36, 36, 67, 36, 36, 162, + + 29, 29, 162, 162, 162, 162, 162, 162, 162, 162, + 162, 162, 162, 162, 35, 29, 29, 30, 30, 33, + 33, 34, 34, 35, 35, 53, 53, 68, 68, 72, + 72, 108, 108, 110, 110, 120, 120, 122, 122, 135, + 135, 137, 137, 139, 139, 147, 147, 152, 152, 158, + 158, 9, 162, 162, 162, 162, 162, 162, 162, 162, + 162, 162, 162, 162, 162, 162, 162, 162, 162, 162, + 162, 162, 162, 162, 162, 162, 162, 162, 162, 162, + 162, 162, 162, 162, 162, 162, 162, 162, 162, 162, + 162 + + } ; + +static yyconst flex_int16_t yy_chk[592] = + { 0, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, + 5, 6, 26, 2, 11, 11, 14, 5, 6, 10, + 10, 10, 10, 10, 10, 10, 10, 10, 10, 14, + 21, 17, 10, 10, 10, 15, 17, 18, 15, 22, + 23, 169, 21, 21, 18, 18, 27, 27, 26, 86, + 27, 157, 22, 23, 23, 86, 10, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, + 20, 20, 32, 153, 20, 37, 37, 54, 54, 32, + 32, 34, 34, 34, 56, 56, 59, 62, 56, 34, + 20, 61, 64, 20, 24, 24, 24, 24, 24, 24, + 24, 24, 24, 24, 24, 34, 43, 59, 24, 24, + 24, 62, 82, 61, 74, 63, 152, 74, 147, 64, + 44, 44, 44, 43, 143, 65, 114, 114, 44, 141, + + 60, 82, 24, 25, 25, 25, 25, 25, 25, 25, + 25, 25, 25, 25, 44, 63, 65, 25, 25, 25, + 47, 47, 47, 73, 68, 60, 25, 60, 47, 70, + 60, 68, 68, 75, 76, 60, 70, 70, 79, 73, + 77, 25, 28, 28, 47, 78, 28, 81, 139, 83, + 89, 84, 118, 118, 91, 75, 134, 134, 76, 87, + 77, 90, 137, 28, 28, 76, 92, 28, 28, 83, + 79, 89, 28, 88, 81, 78, 28, 28, 45, 45, + 45, 84, 91, 87, 45, 90, 45, 92, 45, 45, + 45, 45, 85, 85, 85, 88, 100, 102, 106, 95, + + 85, 96, 45, 80, 80, 80, 80, 80, 80, 80, + 80, 80, 80, 80, 97, 98, 85, 80, 80, 80, + 95, 96, 99, 105, 102, 80, 107, 100, 106, 112, + 115, 113, 80, 116, 117, 97, 119, 126, 98, 128, + 138, 80, 135, 99, 130, 105, 132, 159, 159, 133, + 146, 112, 113, 107, 144, 116, 115, 119, 117, 129, + 129, 128, 131, 130, 138, 142, 142, 127, 126, 129, + 129, 129, 125, 124, 132, 142, 142, 142, 146, 122, + 120, 144, 145, 145, 145, 145, 145, 145, 145, 145, + 145, 145, 145, 145, 145, 145, 145, 145, 145, 145, + + 145, 145, 145, 145, 145, 145, 145, 145, 145, 145, + 145, 145, 145, 145, 145, 145, 145, 145, 145, 145, + 145, 149, 149, 155, 151, 151, 110, 108, 104, 103, + 101, 149, 149, 149, 151, 151, 151, 154, 154, 154, + 154, 154, 154, 154, 154, 154, 154, 154, 156, 156, + 155, 154, 154, 154, 161, 161, 94, 93, 156, 156, + 156, 72, 66, 58, 161, 161, 161, 57, 55, 53, + 52, 51, 50, 49, 48, 154, 158, 158, 158, 158, + 158, 158, 158, 158, 158, 158, 158, 42, 41, 40, + 158, 158, 158, 39, 38, 35, 30, 16, 13, 9, + + 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 158, 163, 163, 164, 164, 165, + 165, 166, 166, 167, 167, 168, 168, 170, 170, 171, + 171, 172, 172, 173, 173, 174, 174, 175, 175, 176, + 176, 177, 177, 178, 178, 179, 179, 180, 180, 181, + 181, 162, 162, 162, 162, 162, 162, 162, 162, 162, + 162, 162, 162, 162, 162, 162, 162, 162, 162, 162, + 162, 162, 162, 162, 162, 162, 162, 162, 162, 162, + 162, 162, 162, 162, 162, 162, 162, 162, 162, 162, + 162 + + } ; + +#define YY_TRAILING_MASK 0x2000 +#define YY_TRAILING_HEAD_MASK 0x4000 +#define REJECT \ +{ \ +*yy_cp = yyg->yy_hold_char; /* undo effects of setting up yytext */ \ +yy_cp = yyg->yy_full_match; /* restore poss. backed-over text */ \ +yyg->yy_lp = yyg->yy_full_lp; /* restore orig. accepting pos. */ \ +yyg->yy_state_ptr = yyg->yy_full_state; /* restore orig. state */ \ +yy_current_state = *yyg->yy_state_ptr; /* restore curr. state */ \ +++yyg->yy_lp; \ +goto find_rule; \ +} + +#define yymore() yymore_used_but_not_detected +#define YY_MORE_ADJ 0 +#define YY_RESTORE_YY_MORE_OFFSET +#line 1 "glcpp/glcpp-lex.l" +#line 2 "glcpp/glcpp-lex.l" +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include +#include +#include + +#include "glcpp.h" +#include "glcpp-parse.h" + +/* Flex annoyingly generates some functions without making them + * static. Let's declare them here. */ +int glcpp_get_column (yyscan_t yyscanner); +void glcpp_set_column (int column_no , yyscan_t yyscanner); + +#define YY_NO_INPUT + +#define YY_USER_ACTION \ + do { \ + yylloc->first_column = yycolumn + 1; \ + yylloc->first_line = yylineno; \ + yycolumn += yyleng; \ + } while(0); + +#define YY_USER_INIT \ + do { \ + yylineno = 1; \ + yycolumn = 1; \ + yylloc->source = 0; \ + } while(0) + +#line 700 "glcpp/glcpp-lex.c" + +#define INITIAL 0 +#define DONE 1 +#define COMMENT 2 +#define UNREACHABLE 3 + +#define YY_EXTRA_TYPE glcpp_parser_t * + +/* Holds the entire state of the reentrant scanner. */ +struct yyguts_t + { + + /* User-defined. Not touched by flex. */ + YY_EXTRA_TYPE yyextra_r; + + /* The rest are the same as the globals declared in the non-reentrant scanner. */ + FILE *yyin_r, *yyout_r; + size_t yy_buffer_stack_top; /**< index of top of stack. */ + size_t yy_buffer_stack_max; /**< capacity of stack. */ + YY_BUFFER_STATE * yy_buffer_stack; /**< Stack as an array. */ + char yy_hold_char; + int yy_n_chars; + int yyleng_r; + char *yy_c_buf_p; + int yy_init; + int yy_start; + int yy_did_buffer_switch_on_eof; + int yy_start_stack_ptr; + int yy_start_stack_depth; + int *yy_start_stack; + yy_state_type yy_last_accepting_state; + char* yy_last_accepting_cpos; + + int yylineno_r; + int yy_flex_debug_r; + + yy_state_type *yy_state_buf; + yy_state_type *yy_state_ptr; + char *yy_full_match; + int yy_lp; + + /* These are only needed for trailing context rules, + * but there's no conditional variable for that yet. */ + int yy_looking_for_trail_begin; + int yy_full_lp; + int *yy_full_state; + + char *yytext_r; + int yy_more_flag; + int yy_more_len; + + YYSTYPE * yylval_r; + + YYLTYPE * yylloc_r; + + }; /* end struct yyguts_t */ + +static int yy_init_globals (yyscan_t yyscanner ); + + /* This must go here because YYSTYPE and YYLTYPE are included + * from bison output in section 1.*/ + # define yylval yyg->yylval_r + + # define yylloc yyg->yylloc_r + +int glcpp_lex_init (yyscan_t* scanner); + +int glcpp_lex_init_extra (YY_EXTRA_TYPE user_defined,yyscan_t* scanner); + +/* Accessor methods to globals. + These are made visible to non-reentrant scanners for convenience. */ + +int glcpp_lex_destroy (yyscan_t yyscanner ); + +int glcpp_get_debug (yyscan_t yyscanner ); + +void glcpp_set_debug (int debug_flag ,yyscan_t yyscanner ); + +YY_EXTRA_TYPE glcpp_get_extra (yyscan_t yyscanner ); + +void glcpp_set_extra (YY_EXTRA_TYPE user_defined ,yyscan_t yyscanner ); + +FILE *glcpp_get_in (yyscan_t yyscanner ); + +void glcpp_set_in (FILE * in_str ,yyscan_t yyscanner ); + +FILE *glcpp_get_out (yyscan_t yyscanner ); + +void glcpp_set_out (FILE * out_str ,yyscan_t yyscanner ); + +int glcpp_get_leng (yyscan_t yyscanner ); + +char *glcpp_get_text (yyscan_t yyscanner ); + +int glcpp_get_lineno (yyscan_t yyscanner ); + +void glcpp_set_lineno (int line_number ,yyscan_t yyscanner ); + +int glcpp_get_column (yyscan_t yyscanner ); + +void glcpp_set_column (int column_no ,yyscan_t yyscanner ); + +YYSTYPE * glcpp_get_lval (yyscan_t yyscanner ); + +void glcpp_set_lval (YYSTYPE * yylval_param ,yyscan_t yyscanner ); + + YYLTYPE *glcpp_get_lloc (yyscan_t yyscanner ); + + void glcpp_set_lloc (YYLTYPE * yylloc_param ,yyscan_t yyscanner ); + +/* Macros after this point can all be overridden by user definitions in + * section 1. + */ + +#ifndef YY_SKIP_YYWRAP +#ifdef __cplusplus +extern "C" int glcpp_wrap (yyscan_t yyscanner ); +#else +extern int glcpp_wrap (yyscan_t yyscanner ); +#endif +#endif + + static void yyunput (int c,char *buf_ptr ,yyscan_t yyscanner); + +#ifndef yytext_ptr +static void yy_flex_strncpy (char *,yyconst char *,int ,yyscan_t yyscanner); +#endif + +#ifdef YY_NEED_STRLEN +static int yy_flex_strlen (yyconst char * ,yyscan_t yyscanner); +#endif + +#ifndef YY_NO_INPUT + +#ifdef __cplusplus +static int yyinput (yyscan_t yyscanner ); +#else +static int input (yyscan_t yyscanner ); +#endif + +#endif + + static void yy_push_state (int new_state ,yyscan_t yyscanner); + + static void yy_pop_state (yyscan_t yyscanner ); + + static int yy_top_state (yyscan_t yyscanner ); + +/* Amount of stuff to slurp up with each read. */ +#ifndef YY_READ_BUF_SIZE +#define YY_READ_BUF_SIZE 8192 +#endif + +/* Copy whatever the last rule matched to the standard output. */ +#ifndef ECHO +/* This used to be an fputs(), but since the string might contain NUL's, + * we now use fwrite(). + */ +#define ECHO do { if (fwrite( yytext, yyleng, 1, yyout )) {} } while (0) +#endif + +/* Gets input and stuffs it into "buf". number of characters read, or YY_NULL, + * is returned in "result". + */ +#ifndef YY_INPUT +#define YY_INPUT(buf,result,max_size) \ + if ( YY_CURRENT_BUFFER_LVALUE->yy_is_interactive ) \ + { \ + int c = '*'; \ + unsigned n; \ + for ( n = 0; n < max_size && \ + (c = getc( yyin )) != EOF && c != '\n'; ++n ) \ + buf[n] = (char) c; \ + if ( c == '\n' ) \ + buf[n++] = (char) c; \ + if ( c == EOF && ferror( yyin ) ) \ + YY_FATAL_ERROR( "input in flex scanner failed" ); \ + result = n; \ + } \ + else \ + { \ + errno=0; \ + while ( (result = fread(buf, 1, max_size, yyin))==0 && ferror(yyin)) \ + { \ + if( errno != EINTR) \ + { \ + YY_FATAL_ERROR( "input in flex scanner failed" ); \ + break; \ + } \ + errno=0; \ + clearerr(yyin); \ + } \ + }\ +\ + +#endif + +/* No semi-colon after return; correct usage is to write "yyterminate();" - + * we don't want an extra ';' after the "return" because that will cause + * some compilers to complain about unreachable statements. + */ +#ifndef yyterminate +#define yyterminate() return YY_NULL +#endif + +/* Number of entries by which start-condition stack grows. */ +#ifndef YY_START_STACK_INCR +#define YY_START_STACK_INCR 25 +#endif + +/* Report a fatal error. */ +#ifndef YY_FATAL_ERROR +#define YY_FATAL_ERROR(msg) yy_fatal_error( msg , yyscanner) +#endif + +/* end tables serialization structures and prototypes */ + +/* Default declaration of generated scanner - a define so the user can + * easily add parameters. + */ +#ifndef YY_DECL +#define YY_DECL_IS_OURS 1 + +extern int glcpp_lex \ + (YYSTYPE * yylval_param,YYLTYPE * yylloc_param ,yyscan_t yyscanner); + +#define YY_DECL int glcpp_lex \ + (YYSTYPE * yylval_param, YYLTYPE * yylloc_param , yyscan_t yyscanner) +#endif /* !YY_DECL */ + +/* Code executed at the beginning of each rule, after yytext and yyleng + * have been set up. + */ +#ifndef YY_USER_ACTION +#define YY_USER_ACTION +#endif + +/* Code executed at the end of each rule. */ +#ifndef YY_BREAK +#define YY_BREAK break; +#endif + +#define YY_RULE_SETUP \ + if ( yyleng > 0 ) \ + YY_CURRENT_BUFFER_LVALUE->yy_at_bol = \ + (yytext[yyleng - 1] == '\n'); \ + YY_USER_ACTION + +/** The main scanner function which does all the work. + */ +YY_DECL +{ + register yy_state_type yy_current_state; + register char *yy_cp, *yy_bp; + register int yy_act; + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + +#line 76 "glcpp/glcpp-lex.l" + + + /* Single-line comments */ +#line 962 "glcpp/glcpp-lex.c" + + yylval = yylval_param; + + yylloc = yylloc_param; + + if ( !yyg->yy_init ) + { + yyg->yy_init = 1; + +#ifdef YY_USER_INIT + YY_USER_INIT; +#endif + + /* Create the reject buffer large enough to save one state per allowed character. */ + if ( ! yyg->yy_state_buf ) + yyg->yy_state_buf = (yy_state_type *)glcpp_alloc(YY_STATE_BUF_SIZE ,yyscanner); + if ( ! yyg->yy_state_buf ) + YY_FATAL_ERROR( "out of dynamic memory in glcpp_lex()" ); + + if ( ! yyg->yy_start ) + yyg->yy_start = 1; /* first start state */ + + if ( ! yyin ) + yyin = stdin; + + if ( ! yyout ) + yyout = stdout; + + if ( ! YY_CURRENT_BUFFER ) { + glcpp_ensure_buffer_stack (yyscanner); + YY_CURRENT_BUFFER_LVALUE = + glcpp__create_buffer(yyin,YY_BUF_SIZE ,yyscanner); + } + + glcpp__load_buffer_state(yyscanner ); + } + + while ( 1 ) /* loops until end-of-file is reached */ + { + yy_cp = yyg->yy_c_buf_p; + + /* Support of yytext. */ + *yy_cp = yyg->yy_hold_char; + + /* yy_bp points to the position in yy_ch_buf of the start of + * the current run. + */ + yy_bp = yy_cp; + + yy_current_state = yyg->yy_start; + yy_current_state += YY_AT_BOL(); + + yyg->yy_state_ptr = yyg->yy_state_buf; + *yyg->yy_state_ptr++ = yy_current_state; + +yy_match: + do + { + register YY_CHAR yy_c = yy_ec[YY_SC_TO_UI(*yy_cp)]; + while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state ) + { + yy_current_state = (int) yy_def[yy_current_state]; + if ( yy_current_state >= 163 ) + yy_c = yy_meta[(unsigned int) yy_c]; + } + yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c]; + *yyg->yy_state_ptr++ = yy_current_state; + ++yy_cp; + } + while ( yy_current_state != 162 ); + +yy_find_action: + yy_current_state = *--yyg->yy_state_ptr; + yyg->yy_lp = yy_accept[yy_current_state]; +find_rule: /* we branch to this label when backing up */ + for ( ; ; ) /* until we find what rule we matched */ + { + if ( yyg->yy_lp && yyg->yy_lp < yy_accept[yy_current_state + 1] ) + { + yy_act = yy_acclist[yyg->yy_lp]; + if ( yy_act & YY_TRAILING_HEAD_MASK || + yyg->yy_looking_for_trail_begin ) + { + if ( yy_act == yyg->yy_looking_for_trail_begin ) + { + yyg->yy_looking_for_trail_begin = 0; + yy_act &= ~YY_TRAILING_HEAD_MASK; + break; + } + } + else if ( yy_act & YY_TRAILING_MASK ) + { + yyg->yy_looking_for_trail_begin = yy_act & ~YY_TRAILING_MASK; + yyg->yy_looking_for_trail_begin |= YY_TRAILING_HEAD_MASK; + yyg->yy_full_match = yy_cp; + yyg->yy_full_state = yyg->yy_state_ptr; + yyg->yy_full_lp = yyg->yy_lp; + } + else + { + yyg->yy_full_match = yy_cp; + yyg->yy_full_state = yyg->yy_state_ptr; + yyg->yy_full_lp = yyg->yy_lp; + break; + } + ++yyg->yy_lp; + goto find_rule; + } + --yy_cp; + yy_current_state = *--yyg->yy_state_ptr; + yyg->yy_lp = yy_accept[yy_current_state]; + } + + YY_DO_BEFORE_ACTION; + +do_action: /* This label is used only to access EOF actions. */ + + switch ( yy_act ) + { /* beginning of action switch */ +case 1: +YY_RULE_SETUP +#line 79 "glcpp/glcpp-lex.l" +{ +} + YY_BREAK +/* Multi-line comments */ +case 2: +YY_RULE_SETUP +#line 83 "glcpp/glcpp-lex.l" +{ yy_push_state(COMMENT, yyscanner); } + YY_BREAK +case 3: +YY_RULE_SETUP +#line 84 "glcpp/glcpp-lex.l" + + YY_BREAK +case 4: +/* rule 4 can match eol */ +YY_RULE_SETUP +#line 85 "glcpp/glcpp-lex.l" +{ yylineno++; yycolumn = 0; return NEWLINE; } + YY_BREAK +case 5: +YY_RULE_SETUP +#line 86 "glcpp/glcpp-lex.l" + + YY_BREAK +case 6: +/* rule 6 can match eol */ +YY_RULE_SETUP +#line 87 "glcpp/glcpp-lex.l" +{ yylineno++; yycolumn = 0; return NEWLINE; } + YY_BREAK +case 7: +YY_RULE_SETUP +#line 88 "glcpp/glcpp-lex.l" +{ + yy_pop_state(yyscanner); + if (yyextra->space_tokens) + return SPACE; +} + YY_BREAK +case 8: +YY_RULE_SETUP +#line 94 "glcpp/glcpp-lex.l" +{ + yylval->str = ralloc_strdup (yyextra, yytext); + yyextra->space_tokens = 0; + return HASH_VERSION; +} + YY_BREAK +/* glcpp doesn't handle #extension, #version, or #pragma directives. + * Simply pass them through to the main compiler's lexer/parser. */ +case 9: +YY_RULE_SETUP +#line 102 "glcpp/glcpp-lex.l" +{ + yylval->str = ralloc_strdup (yyextra, yytext); + yylineno++; + yycolumn = 0; + return OTHER; +} + YY_BREAK +case 10: +*yy_cp = yyg->yy_hold_char; /* undo effects of setting up yytext */ +yyg->yy_c_buf_p = yy_cp -= 1; +YY_DO_BEFORE_ACTION; /* set up yytext again */ +YY_RULE_SETUP +#line 109 "glcpp/glcpp-lex.l" +{ + /* Eat characters until the first digit is + * encountered + */ + char *ptr = yytext; + while (!isdigit(*ptr)) + ptr++; + + /* Subtract one from the line number because + * yylineno is zero-based instead of + * one-based. + */ + yylineno = strtol(ptr, &ptr, 0) - 1; + yylloc->source = strtol(ptr, NULL, 0); +} + YY_BREAK +case 11: +*yy_cp = yyg->yy_hold_char; /* undo effects of setting up yytext */ +yyg->yy_c_buf_p = yy_cp -= 1; +YY_DO_BEFORE_ACTION; /* set up yytext again */ +YY_RULE_SETUP +#line 125 "glcpp/glcpp-lex.l" +{ + /* Eat characters until the first digit is + * encountered + */ + char *ptr = yytext; + while (!isdigit(*ptr)) + ptr++; + + /* Subtract one from the line number because + * yylineno is zero-based instead of + * one-based. + */ + yylineno = strtol(ptr, &ptr, 0) - 1; +} + YY_BREAK +case 12: +/* rule 12 can match eol */ +YY_RULE_SETUP +#line 140 "glcpp/glcpp-lex.l" +{ + yyextra->lexing_if = 1; + yyextra->space_tokens = 0; + return HASH_IFDEF; +} + YY_BREAK +case 13: +/* rule 13 can match eol */ +YY_RULE_SETUP +#line 146 "glcpp/glcpp-lex.l" +{ + yyextra->lexing_if = 1; + yyextra->space_tokens = 0; + return HASH_IFNDEF; +} + YY_BREAK +case 14: +/* rule 14 can match eol */ +YY_RULE_SETUP +#line 152 "glcpp/glcpp-lex.l" +{ + yyextra->lexing_if = 1; + yyextra->space_tokens = 0; + return HASH_IF; +} + YY_BREAK +case 15: +/* rule 15 can match eol */ +YY_RULE_SETUP +#line 158 "glcpp/glcpp-lex.l" +{ + yyextra->lexing_if = 1; + yyextra->space_tokens = 0; + return HASH_ELIF; +} + YY_BREAK +case 16: +/* rule 16 can match eol */ +YY_RULE_SETUP +#line 164 "glcpp/glcpp-lex.l" +{ + yyextra->space_tokens = 0; + return HASH_ELSE; +} + YY_BREAK +case 17: +/* rule 17 can match eol */ +YY_RULE_SETUP +#line 169 "glcpp/glcpp-lex.l" +{ + yyextra->space_tokens = 0; + return HASH_ENDIF; +} + YY_BREAK +/* When skipping (due to an #if 0 or similar) consume anything + * up to a newline. We do this with less priority than any + * #if-related directive (#if, #elif, #else, #endif), but with + * more priority than any other directive or token to avoid + * any side-effects from skipped content. + * + * We use the lexing_if flag to avoid skipping any part of an + * if conditional expression. */ +case 18: +/* rule 18 can match eol */ +*yy_cp = yyg->yy_hold_char; /* undo effects of setting up yytext */ +yyg->yy_c_buf_p = yy_cp -= 1; +YY_DO_BEFORE_ACTION; /* set up yytext again */ +YY_RULE_SETUP +#line 182 "glcpp/glcpp-lex.l" +{ + /* Since this rule always matches, YY_USER_ACTION gets called for it, + * wrongly incrementing yycolumn. We undo that effect here. */ + yycolumn -= yyleng; + if (yyextra->lexing_if || + yyextra->skip_stack == NULL || + yyextra->skip_stack->type == SKIP_NO_SKIP) + { + REJECT; + } +} + YY_BREAK +case 19: +YY_RULE_SETUP +#line 194 "glcpp/glcpp-lex.l" +{ + char *p; + for (p = yytext; !isalpha(p[0]); p++); /* skip " # " */ + p += 5; /* skip "error" */ + glcpp_error(yylloc, yyextra, "#error%s", p); +} + YY_BREAK +case 20: +YY_RULE_SETUP +#line 201 "glcpp/glcpp-lex.l" +{ + yyextra->space_tokens = 0; + return HASH_DEFINE_FUNC; +} + YY_BREAK +case 21: +YY_RULE_SETUP +#line 206 "glcpp/glcpp-lex.l" +{ + yyextra->space_tokens = 0; + return HASH_DEFINE_OBJ; +} + YY_BREAK +case 22: +YY_RULE_SETUP +#line 211 "glcpp/glcpp-lex.l" +{ + yyextra->space_tokens = 0; + return HASH_UNDEF; +} + YY_BREAK +case 23: +YY_RULE_SETUP +#line 216 "glcpp/glcpp-lex.l" +{ + yyextra->space_tokens = 0; + return HASH; +} + YY_BREAK +case 24: +YY_RULE_SETUP +#line 221 "glcpp/glcpp-lex.l" +{ + yylval->str = ralloc_strdup (yyextra, yytext); + return INTEGER_STRING; +} + YY_BREAK +case 25: +YY_RULE_SETUP +#line 226 "glcpp/glcpp-lex.l" +{ + yylval->str = ralloc_strdup (yyextra, yytext); + return INTEGER_STRING; +} + YY_BREAK +case 26: +YY_RULE_SETUP +#line 231 "glcpp/glcpp-lex.l" +{ + yylval->str = ralloc_strdup (yyextra, yytext); + return INTEGER_STRING; +} + YY_BREAK +case 27: +YY_RULE_SETUP +#line 236 "glcpp/glcpp-lex.l" +{ + return LEFT_SHIFT; +} + YY_BREAK +case 28: +YY_RULE_SETUP +#line 240 "glcpp/glcpp-lex.l" +{ + return RIGHT_SHIFT; +} + YY_BREAK +case 29: +YY_RULE_SETUP +#line 244 "glcpp/glcpp-lex.l" +{ + return LESS_OR_EQUAL; +} + YY_BREAK +case 30: +YY_RULE_SETUP +#line 248 "glcpp/glcpp-lex.l" +{ + return GREATER_OR_EQUAL; +} + YY_BREAK +case 31: +YY_RULE_SETUP +#line 252 "glcpp/glcpp-lex.l" +{ + return EQUAL; +} + YY_BREAK +case 32: +YY_RULE_SETUP +#line 256 "glcpp/glcpp-lex.l" +{ + return NOT_EQUAL; +} + YY_BREAK +case 33: +YY_RULE_SETUP +#line 260 "glcpp/glcpp-lex.l" +{ + return AND; +} + YY_BREAK +case 34: +YY_RULE_SETUP +#line 264 "glcpp/glcpp-lex.l" +{ + return OR; +} + YY_BREAK +case 35: +YY_RULE_SETUP +#line 268 "glcpp/glcpp-lex.l" +{ + return PASTE; +} + YY_BREAK +case 36: +YY_RULE_SETUP +#line 272 "glcpp/glcpp-lex.l" +{ + return DEFINED; +} + YY_BREAK +case 37: +YY_RULE_SETUP +#line 276 "glcpp/glcpp-lex.l" +{ + yylval->str = ralloc_strdup (yyextra, yytext); + return IDENTIFIER; +} + YY_BREAK +case 38: +YY_RULE_SETUP +#line 281 "glcpp/glcpp-lex.l" +{ + return yytext[0]; +} + YY_BREAK +case 39: +YY_RULE_SETUP +#line 285 "glcpp/glcpp-lex.l" +{ + yylval->str = ralloc_strdup (yyextra, yytext); + return OTHER; +} + YY_BREAK +case 40: +YY_RULE_SETUP +#line 290 "glcpp/glcpp-lex.l" +{ + if (yyextra->space_tokens) { + return SPACE; + } +} + YY_BREAK +case 41: +/* rule 41 can match eol */ +YY_RULE_SETUP +#line 296 "glcpp/glcpp-lex.l" +{ + yyextra->lexing_if = 0; + yylineno++; + yycolumn = 0; + return NEWLINE; +} + YY_BREAK +/* Handle missing newline at EOF. */ +case YY_STATE_EOF(INITIAL): +#line 304 "glcpp/glcpp-lex.l" +{ + BEGIN DONE; /* Don't keep matching this rule forever. */ + yyextra->lexing_if = 0; + return NEWLINE; +} + YY_BREAK +/* We don't actually use the UNREACHABLE start condition. We + only have this action here so that we can pretend to call some + generated functions, (to avoid "defined but not used" + warnings. */ +case 42: +YY_RULE_SETUP +#line 314 "glcpp/glcpp-lex.l" +{ + unput('.'); + yy_top_state(yyextra); +} + YY_BREAK +case 43: +YY_RULE_SETUP +#line 319 "glcpp/glcpp-lex.l" +ECHO; + YY_BREAK +#line 1479 "glcpp/glcpp-lex.c" + case YY_STATE_EOF(DONE): + case YY_STATE_EOF(COMMENT): + case YY_STATE_EOF(UNREACHABLE): + yyterminate(); + + case YY_END_OF_BUFFER: + { + /* Amount of text matched not including the EOB char. */ + int yy_amount_of_matched_text = (int) (yy_cp - yyg->yytext_ptr) - 1; + + /* Undo the effects of YY_DO_BEFORE_ACTION. */ + *yy_cp = yyg->yy_hold_char; + YY_RESTORE_YY_MORE_OFFSET + + if ( YY_CURRENT_BUFFER_LVALUE->yy_buffer_status == YY_BUFFER_NEW ) + { + /* We're scanning a new file or input source. It's + * possible that this happened because the user + * just pointed yyin at a new source and called + * glcpp_lex(). If so, then we have to assure + * consistency between YY_CURRENT_BUFFER and our + * globals. Here is the right place to do so, because + * this is the first action (other than possibly a + * back-up) that will match for the new input source. + */ + yyg->yy_n_chars = YY_CURRENT_BUFFER_LVALUE->yy_n_chars; + YY_CURRENT_BUFFER_LVALUE->yy_input_file = yyin; + YY_CURRENT_BUFFER_LVALUE->yy_buffer_status = YY_BUFFER_NORMAL; + } + + /* Note that here we test for yy_c_buf_p "<=" to the position + * of the first EOB in the buffer, since yy_c_buf_p will + * already have been incremented past the NUL character + * (since all states make transitions on EOB to the + * end-of-buffer state). Contrast this with the test + * in input(). + */ + if ( yyg->yy_c_buf_p <= &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] ) + { /* This was really a NUL. */ + yy_state_type yy_next_state; + + yyg->yy_c_buf_p = yyg->yytext_ptr + yy_amount_of_matched_text; + + yy_current_state = yy_get_previous_state( yyscanner ); + + /* Okay, we're now positioned to make the NUL + * transition. We couldn't have + * yy_get_previous_state() go ahead and do it + * for us because it doesn't know how to deal + * with the possibility of jamming (and we don't + * want to build jamming into it because then it + * will run more slowly). + */ + + yy_next_state = yy_try_NUL_trans( yy_current_state , yyscanner); + + yy_bp = yyg->yytext_ptr + YY_MORE_ADJ; + + if ( yy_next_state ) + { + /* Consume the NUL. */ + yy_cp = ++yyg->yy_c_buf_p; + yy_current_state = yy_next_state; + goto yy_match; + } + + else + { + yy_cp = yyg->yy_c_buf_p; + goto yy_find_action; + } + } + + else switch ( yy_get_next_buffer( yyscanner ) ) + { + case EOB_ACT_END_OF_FILE: + { + yyg->yy_did_buffer_switch_on_eof = 0; + + if ( glcpp_wrap(yyscanner ) ) + { + /* Note: because we've taken care in + * yy_get_next_buffer() to have set up + * yytext, we can now set up + * yy_c_buf_p so that if some total + * hoser (like flex itself) wants to + * call the scanner after we return the + * YY_NULL, it'll still work - another + * YY_NULL will get returned. + */ + yyg->yy_c_buf_p = yyg->yytext_ptr + YY_MORE_ADJ; + + yy_act = YY_STATE_EOF(YY_START); + goto do_action; + } + + else + { + if ( ! yyg->yy_did_buffer_switch_on_eof ) + YY_NEW_FILE; + } + break; + } + + case EOB_ACT_CONTINUE_SCAN: + yyg->yy_c_buf_p = + yyg->yytext_ptr + yy_amount_of_matched_text; + + yy_current_state = yy_get_previous_state( yyscanner ); + + yy_cp = yyg->yy_c_buf_p; + yy_bp = yyg->yytext_ptr + YY_MORE_ADJ; + goto yy_match; + + case EOB_ACT_LAST_MATCH: + yyg->yy_c_buf_p = + &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars]; + + yy_current_state = yy_get_previous_state( yyscanner ); + + yy_cp = yyg->yy_c_buf_p; + yy_bp = yyg->yytext_ptr + YY_MORE_ADJ; + goto yy_find_action; + } + break; + } + + default: + YY_FATAL_ERROR( + "fatal flex scanner internal error--no action found" ); + } /* end of action switch */ + } /* end of scanning one token */ +} /* end of glcpp_lex */ + +/* yy_get_next_buffer - try to read in a new buffer + * + * Returns a code representing an action: + * EOB_ACT_LAST_MATCH - + * EOB_ACT_CONTINUE_SCAN - continue scanning from current position + * EOB_ACT_END_OF_FILE - end of file + */ +static int yy_get_next_buffer (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + register char *dest = YY_CURRENT_BUFFER_LVALUE->yy_ch_buf; + register char *source = yyg->yytext_ptr; + register int number_to_move, i; + int ret_val; + + if ( yyg->yy_c_buf_p > &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars + 1] ) + YY_FATAL_ERROR( + "fatal flex scanner internal error--end of buffer missed" ); + + if ( YY_CURRENT_BUFFER_LVALUE->yy_fill_buffer == 0 ) + { /* Don't try to fill the buffer, so this is an EOF. */ + if ( yyg->yy_c_buf_p - yyg->yytext_ptr - YY_MORE_ADJ == 1 ) + { + /* We matched a single character, the EOB, so + * treat this as a final EOF. + */ + return EOB_ACT_END_OF_FILE; + } + + else + { + /* We matched some text prior to the EOB, first + * process it. + */ + return EOB_ACT_LAST_MATCH; + } + } + + /* Try to read more data. */ + + /* First move last chars to start of buffer. */ + number_to_move = (int) (yyg->yy_c_buf_p - yyg->yytext_ptr) - 1; + + for ( i = 0; i < number_to_move; ++i ) + *(dest++) = *(source++); + + if ( YY_CURRENT_BUFFER_LVALUE->yy_buffer_status == YY_BUFFER_EOF_PENDING ) + /* don't do the read, it's not guaranteed to return an EOF, + * just force an EOF + */ + YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars = 0; + + else + { + int num_to_read = + YY_CURRENT_BUFFER_LVALUE->yy_buf_size - number_to_move - 1; + + while ( num_to_read <= 0 ) + { /* Not enough room in the buffer - grow it. */ + + YY_FATAL_ERROR( +"input buffer overflow, can't enlarge buffer because scanner uses REJECT" ); + + } + + if ( num_to_read > YY_READ_BUF_SIZE ) + num_to_read = YY_READ_BUF_SIZE; + + /* Read in more data. */ + YY_INPUT( (&YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[number_to_move]), + yyg->yy_n_chars, (size_t) num_to_read ); + + YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars; + } + + if ( yyg->yy_n_chars == 0 ) + { + if ( number_to_move == YY_MORE_ADJ ) + { + ret_val = EOB_ACT_END_OF_FILE; + glcpp_restart(yyin ,yyscanner); + } + + else + { + ret_val = EOB_ACT_LAST_MATCH; + YY_CURRENT_BUFFER_LVALUE->yy_buffer_status = + YY_BUFFER_EOF_PENDING; + } + } + + else + ret_val = EOB_ACT_CONTINUE_SCAN; + + if ((yy_size_t) (yyg->yy_n_chars + number_to_move) > YY_CURRENT_BUFFER_LVALUE->yy_buf_size) { + /* Extend the array by 50%, plus the number we really need. */ + yy_size_t new_size = yyg->yy_n_chars + number_to_move + (yyg->yy_n_chars >> 1); + YY_CURRENT_BUFFER_LVALUE->yy_ch_buf = (char *) glcpp_realloc((void *) YY_CURRENT_BUFFER_LVALUE->yy_ch_buf,new_size ,yyscanner ); + if ( ! YY_CURRENT_BUFFER_LVALUE->yy_ch_buf ) + YY_FATAL_ERROR( "out of dynamic memory in yy_get_next_buffer()" ); + } + + yyg->yy_n_chars += number_to_move; + YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] = YY_END_OF_BUFFER_CHAR; + YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars + 1] = YY_END_OF_BUFFER_CHAR; + + yyg->yytext_ptr = &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[0]; + + return ret_val; +} + +/* yy_get_previous_state - get the state just before the EOB char was reached */ + + static yy_state_type yy_get_previous_state (yyscan_t yyscanner) +{ + register yy_state_type yy_current_state; + register char *yy_cp; + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + yy_current_state = yyg->yy_start; + yy_current_state += YY_AT_BOL(); + + yyg->yy_state_ptr = yyg->yy_state_buf; + *yyg->yy_state_ptr++ = yy_current_state; + + for ( yy_cp = yyg->yytext_ptr + YY_MORE_ADJ; yy_cp < yyg->yy_c_buf_p; ++yy_cp ) + { + register YY_CHAR yy_c = (*yy_cp ? yy_ec[YY_SC_TO_UI(*yy_cp)] : 1); + while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state ) + { + yy_current_state = (int) yy_def[yy_current_state]; + if ( yy_current_state >= 163 ) + yy_c = yy_meta[(unsigned int) yy_c]; + } + yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c]; + *yyg->yy_state_ptr++ = yy_current_state; + } + + return yy_current_state; +} + +/* yy_try_NUL_trans - try to make a transition on the NUL character + * + * synopsis + * next_state = yy_try_NUL_trans( current_state ); + */ + static yy_state_type yy_try_NUL_trans (yy_state_type yy_current_state , yyscan_t yyscanner) +{ + register int yy_is_jam; + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; /* This var may be unused depending upon options. */ + + register YY_CHAR yy_c = 1; + while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state ) + { + yy_current_state = (int) yy_def[yy_current_state]; + if ( yy_current_state >= 163 ) + yy_c = yy_meta[(unsigned int) yy_c]; + } + yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c]; + yy_is_jam = (yy_current_state == 162); + if ( ! yy_is_jam ) + *yyg->yy_state_ptr++ = yy_current_state; + + return yy_is_jam ? 0 : yy_current_state; +} + + static void yyunput (int c, register char * yy_bp , yyscan_t yyscanner) +{ + register char *yy_cp; + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + yy_cp = yyg->yy_c_buf_p; + + /* undo effects of setting up yytext */ + *yy_cp = yyg->yy_hold_char; + + if ( yy_cp < YY_CURRENT_BUFFER_LVALUE->yy_ch_buf + 2 ) + { /* need to shift things up to make room */ + /* +2 for EOB chars. */ + register int number_to_move = yyg->yy_n_chars + 2; + register char *dest = &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[ + YY_CURRENT_BUFFER_LVALUE->yy_buf_size + 2]; + register char *source = + &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[number_to_move]; + + while ( source > YY_CURRENT_BUFFER_LVALUE->yy_ch_buf ) + *--dest = *--source; + + yy_cp += (int) (dest - source); + yy_bp += (int) (dest - source); + YY_CURRENT_BUFFER_LVALUE->yy_n_chars = + yyg->yy_n_chars = YY_CURRENT_BUFFER_LVALUE->yy_buf_size; + + if ( yy_cp < YY_CURRENT_BUFFER_LVALUE->yy_ch_buf + 2 ) + YY_FATAL_ERROR( "flex scanner push-back overflow" ); + } + + *--yy_cp = (char) c; + + yyg->yytext_ptr = yy_bp; + yyg->yy_hold_char = *yy_cp; + yyg->yy_c_buf_p = yy_cp; +} + +#ifndef YY_NO_INPUT +#ifdef __cplusplus + static int yyinput (yyscan_t yyscanner) +#else + static int input (yyscan_t yyscanner) +#endif + +{ + int c; + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + *yyg->yy_c_buf_p = yyg->yy_hold_char; + + if ( *yyg->yy_c_buf_p == YY_END_OF_BUFFER_CHAR ) + { + /* yy_c_buf_p now points to the character we want to return. + * If this occurs *before* the EOB characters, then it's a + * valid NUL; if not, then we've hit the end of the buffer. + */ + if ( yyg->yy_c_buf_p < &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] ) + /* This was really a NUL. */ + *yyg->yy_c_buf_p = '\0'; + + else + { /* need more input */ + int offset = yyg->yy_c_buf_p - yyg->yytext_ptr; + ++yyg->yy_c_buf_p; + + switch ( yy_get_next_buffer( yyscanner ) ) + { + case EOB_ACT_LAST_MATCH: + /* This happens because yy_g_n_b() + * sees that we've accumulated a + * token and flags that we need to + * try matching the token before + * proceeding. But for input(), + * there's no matching to consider. + * So convert the EOB_ACT_LAST_MATCH + * to EOB_ACT_END_OF_FILE. + */ + + /* Reset buffer status. */ + glcpp_restart(yyin ,yyscanner); + + /*FALLTHROUGH*/ + + case EOB_ACT_END_OF_FILE: + { + if ( glcpp_wrap(yyscanner ) ) + return EOF; + + if ( ! yyg->yy_did_buffer_switch_on_eof ) + YY_NEW_FILE; +#ifdef __cplusplus + return yyinput(yyscanner); +#else + return input(yyscanner); +#endif + } + + case EOB_ACT_CONTINUE_SCAN: + yyg->yy_c_buf_p = yyg->yytext_ptr + offset; + break; + } + } + } + + c = *(unsigned char *) yyg->yy_c_buf_p; /* cast for 8-bit char's */ + *yyg->yy_c_buf_p = '\0'; /* preserve yytext */ + yyg->yy_hold_char = *++yyg->yy_c_buf_p; + + YY_CURRENT_BUFFER_LVALUE->yy_at_bol = (c == '\n'); + + return c; +} +#endif /* ifndef YY_NO_INPUT */ + +/** Immediately switch to a different input stream. + * @param input_file A readable stream. + * @param yyscanner The scanner object. + * @note This function does not reset the start condition to @c INITIAL . + */ + void glcpp_restart (FILE * input_file , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + if ( ! YY_CURRENT_BUFFER ){ + glcpp_ensure_buffer_stack (yyscanner); + YY_CURRENT_BUFFER_LVALUE = + glcpp__create_buffer(yyin,YY_BUF_SIZE ,yyscanner); + } + + glcpp__init_buffer(YY_CURRENT_BUFFER,input_file ,yyscanner); + glcpp__load_buffer_state(yyscanner ); +} + +/** Switch to a different input buffer. + * @param new_buffer The new input buffer. + * @param yyscanner The scanner object. + */ + void glcpp__switch_to_buffer (YY_BUFFER_STATE new_buffer , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + /* TODO. We should be able to replace this entire function body + * with + * glcpp_pop_buffer_state(); + * glcpp_push_buffer_state(new_buffer); + */ + glcpp_ensure_buffer_stack (yyscanner); + if ( YY_CURRENT_BUFFER == new_buffer ) + return; + + if ( YY_CURRENT_BUFFER ) + { + /* Flush out information for old buffer. */ + *yyg->yy_c_buf_p = yyg->yy_hold_char; + YY_CURRENT_BUFFER_LVALUE->yy_buf_pos = yyg->yy_c_buf_p; + YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars; + } + + YY_CURRENT_BUFFER_LVALUE = new_buffer; + glcpp__load_buffer_state(yyscanner ); + + /* We don't actually know whether we did this switch during + * EOF (glcpp_wrap()) processing, but the only time this flag + * is looked at is after glcpp_wrap() is called, so it's safe + * to go ahead and always set it. + */ + yyg->yy_did_buffer_switch_on_eof = 1; +} + +static void glcpp__load_buffer_state (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + yyg->yy_n_chars = YY_CURRENT_BUFFER_LVALUE->yy_n_chars; + yyg->yytext_ptr = yyg->yy_c_buf_p = YY_CURRENT_BUFFER_LVALUE->yy_buf_pos; + yyin = YY_CURRENT_BUFFER_LVALUE->yy_input_file; + yyg->yy_hold_char = *yyg->yy_c_buf_p; +} + +/** Allocate and initialize an input buffer state. + * @param file A readable stream. + * @param size The character buffer size in bytes. When in doubt, use @c YY_BUF_SIZE. + * @param yyscanner The scanner object. + * @return the allocated buffer state. + */ + YY_BUFFER_STATE glcpp__create_buffer (FILE * file, int size , yyscan_t yyscanner) +{ + YY_BUFFER_STATE b; + + b = (YY_BUFFER_STATE) glcpp_alloc(sizeof( struct yy_buffer_state ) ,yyscanner ); + if ( ! b ) + YY_FATAL_ERROR( "out of dynamic memory in glcpp__create_buffer()" ); + + b->yy_buf_size = size; + + /* yy_ch_buf has to be 2 characters longer than the size given because + * we need to put in 2 end-of-buffer characters. + */ + b->yy_ch_buf = (char *) glcpp_alloc(b->yy_buf_size + 2 ,yyscanner ); + if ( ! b->yy_ch_buf ) + YY_FATAL_ERROR( "out of dynamic memory in glcpp__create_buffer()" ); + + b->yy_is_our_buffer = 1; + + glcpp__init_buffer(b,file ,yyscanner); + + return b; +} + +/** Destroy the buffer. + * @param b a buffer created with glcpp__create_buffer() + * @param yyscanner The scanner object. + */ + void glcpp__delete_buffer (YY_BUFFER_STATE b , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + if ( ! b ) + return; + + if ( b == YY_CURRENT_BUFFER ) /* Not sure if we should pop here. */ + YY_CURRENT_BUFFER_LVALUE = (YY_BUFFER_STATE) 0; + + if ( b->yy_is_our_buffer ) + glcpp_free((void *) b->yy_ch_buf ,yyscanner ); + + glcpp_free((void *) b ,yyscanner ); +} + +/* Initializes or reinitializes a buffer. + * This function is sometimes called more than once on the same buffer, + * such as during a glcpp_restart() or at EOF. + */ + static void glcpp__init_buffer (YY_BUFFER_STATE b, FILE * file , yyscan_t yyscanner) + +{ + int oerrno = errno; + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + glcpp__flush_buffer(b ,yyscanner); + + b->yy_input_file = file; + b->yy_fill_buffer = 1; + + /* If b is the current buffer, then glcpp__init_buffer was _probably_ + * called from glcpp_restart() or through yy_get_next_buffer. + * In that case, we don't want to reset the lineno or column. + */ + if (b != YY_CURRENT_BUFFER){ + b->yy_bs_lineno = 1; + b->yy_bs_column = 0; + } + + b->yy_is_interactive = 0; + + errno = oerrno; +} + +/** Discard all buffered characters. On the next scan, YY_INPUT will be called. + * @param b the buffer state to be flushed, usually @c YY_CURRENT_BUFFER. + * @param yyscanner The scanner object. + */ + void glcpp__flush_buffer (YY_BUFFER_STATE b , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + if ( ! b ) + return; + + b->yy_n_chars = 0; + + /* We always need two end-of-buffer characters. The first causes + * a transition to the end-of-buffer state. The second causes + * a jam in that state. + */ + b->yy_ch_buf[0] = YY_END_OF_BUFFER_CHAR; + b->yy_ch_buf[1] = YY_END_OF_BUFFER_CHAR; + + b->yy_buf_pos = &b->yy_ch_buf[0]; + + b->yy_at_bol = 1; + b->yy_buffer_status = YY_BUFFER_NEW; + + if ( b == YY_CURRENT_BUFFER ) + glcpp__load_buffer_state(yyscanner ); +} + +/** Pushes the new state onto the stack. The new state becomes + * the current state. This function will allocate the stack + * if necessary. + * @param new_buffer The new state. + * @param yyscanner The scanner object. + */ +void glcpp_push_buffer_state (YY_BUFFER_STATE new_buffer , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + if (new_buffer == NULL) + return; + + glcpp_ensure_buffer_stack(yyscanner); + + /* This block is copied from glcpp__switch_to_buffer. */ + if ( YY_CURRENT_BUFFER ) + { + /* Flush out information for old buffer. */ + *yyg->yy_c_buf_p = yyg->yy_hold_char; + YY_CURRENT_BUFFER_LVALUE->yy_buf_pos = yyg->yy_c_buf_p; + YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars; + } + + /* Only push if top exists. Otherwise, replace top. */ + if (YY_CURRENT_BUFFER) + yyg->yy_buffer_stack_top++; + YY_CURRENT_BUFFER_LVALUE = new_buffer; + + /* copied from glcpp__switch_to_buffer. */ + glcpp__load_buffer_state(yyscanner ); + yyg->yy_did_buffer_switch_on_eof = 1; +} + +/** Removes and deletes the top of the stack, if present. + * The next element becomes the new top. + * @param yyscanner The scanner object. + */ +void glcpp_pop_buffer_state (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + if (!YY_CURRENT_BUFFER) + return; + + glcpp__delete_buffer(YY_CURRENT_BUFFER ,yyscanner); + YY_CURRENT_BUFFER_LVALUE = NULL; + if (yyg->yy_buffer_stack_top > 0) + --yyg->yy_buffer_stack_top; + + if (YY_CURRENT_BUFFER) { + glcpp__load_buffer_state(yyscanner ); + yyg->yy_did_buffer_switch_on_eof = 1; + } +} + +/* Allocates the stack if it does not exist. + * Guarantees space for at least one push. + */ +static void glcpp_ensure_buffer_stack (yyscan_t yyscanner) +{ + int num_to_alloc; + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + if (!yyg->yy_buffer_stack) { + + /* First allocation is just for 2 elements, since we don't know if this + * scanner will even need a stack. We use 2 instead of 1 to avoid an + * immediate realloc on the next call. + */ + num_to_alloc = 1; + yyg->yy_buffer_stack = (struct yy_buffer_state**)glcpp_alloc + (num_to_alloc * sizeof(struct yy_buffer_state*) + , yyscanner); + if ( ! yyg->yy_buffer_stack ) + YY_FATAL_ERROR( "out of dynamic memory in glcpp_ensure_buffer_stack()" ); + + memset(yyg->yy_buffer_stack, 0, num_to_alloc * sizeof(struct yy_buffer_state*)); + + yyg->yy_buffer_stack_max = num_to_alloc; + yyg->yy_buffer_stack_top = 0; + return; + } + + if (yyg->yy_buffer_stack_top >= (yyg->yy_buffer_stack_max) - 1){ + + /* Increase the buffer to prepare for a possible push. */ + int grow_size = 8 /* arbitrary grow size */; + + num_to_alloc = yyg->yy_buffer_stack_max + grow_size; + yyg->yy_buffer_stack = (struct yy_buffer_state**)glcpp_realloc + (yyg->yy_buffer_stack, + num_to_alloc * sizeof(struct yy_buffer_state*) + , yyscanner); + if ( ! yyg->yy_buffer_stack ) + YY_FATAL_ERROR( "out of dynamic memory in glcpp_ensure_buffer_stack()" ); + + /* zero only the new slots.*/ + memset(yyg->yy_buffer_stack + yyg->yy_buffer_stack_max, 0, grow_size * sizeof(struct yy_buffer_state*)); + yyg->yy_buffer_stack_max = num_to_alloc; + } +} + +/** Setup the input buffer state to scan directly from a user-specified character buffer. + * @param base the character buffer + * @param size the size in bytes of the character buffer + * @param yyscanner The scanner object. + * @return the newly allocated buffer state object. + */ +YY_BUFFER_STATE glcpp__scan_buffer (char * base, yy_size_t size , yyscan_t yyscanner) +{ + YY_BUFFER_STATE b; + + if ( size < 2 || + base[size-2] != YY_END_OF_BUFFER_CHAR || + base[size-1] != YY_END_OF_BUFFER_CHAR ) + /* They forgot to leave room for the EOB's. */ + return 0; + + b = (YY_BUFFER_STATE) glcpp_alloc(sizeof( struct yy_buffer_state ) ,yyscanner ); + if ( ! b ) + YY_FATAL_ERROR( "out of dynamic memory in glcpp__scan_buffer()" ); + + b->yy_buf_size = size - 2; /* "- 2" to take care of EOB's */ + b->yy_buf_pos = b->yy_ch_buf = base; + b->yy_is_our_buffer = 0; + b->yy_input_file = 0; + b->yy_n_chars = b->yy_buf_size; + b->yy_is_interactive = 0; + b->yy_at_bol = 1; + b->yy_fill_buffer = 0; + b->yy_buffer_status = YY_BUFFER_NEW; + + glcpp__switch_to_buffer(b ,yyscanner ); + + return b; +} + +/** Setup the input buffer state to scan a string. The next call to glcpp_lex() will + * scan from a @e copy of @a str. + * @param yystr a NUL-terminated string to scan + * @param yyscanner The scanner object. + * @return the newly allocated buffer state object. + * @note If you want to scan bytes that may contain NUL values, then use + * glcpp__scan_bytes() instead. + */ +YY_BUFFER_STATE glcpp__scan_string (yyconst char * yystr , yyscan_t yyscanner) +{ + + return glcpp__scan_bytes(yystr,strlen(yystr) ,yyscanner); +} + +/** Setup the input buffer state to scan the given bytes. The next call to glcpp_lex() will + * scan from a @e copy of @a bytes. + * @param bytes the byte buffer to scan + * @param len the number of bytes in the buffer pointed to by @a bytes. + * @param yyscanner The scanner object. + * @return the newly allocated buffer state object. + */ +YY_BUFFER_STATE glcpp__scan_bytes (yyconst char * yybytes, int _yybytes_len , yyscan_t yyscanner) +{ + YY_BUFFER_STATE b; + char *buf; + yy_size_t n; + int i; + + /* Get memory for full buffer, including space for trailing EOB's. */ + n = _yybytes_len + 2; + buf = (char *) glcpp_alloc(n ,yyscanner ); + if ( ! buf ) + YY_FATAL_ERROR( "out of dynamic memory in glcpp__scan_bytes()" ); + + for ( i = 0; i < _yybytes_len; ++i ) + buf[i] = yybytes[i]; + + buf[_yybytes_len] = buf[_yybytes_len+1] = YY_END_OF_BUFFER_CHAR; + + b = glcpp__scan_buffer(buf,n ,yyscanner); + if ( ! b ) + YY_FATAL_ERROR( "bad buffer in glcpp__scan_bytes()" ); + + /* It's okay to grow etc. this buffer, and we should throw it + * away when we're done. + */ + b->yy_is_our_buffer = 1; + + return b; +} + + static void yy_push_state (int new_state , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + if ( yyg->yy_start_stack_ptr >= yyg->yy_start_stack_depth ) + { + yy_size_t new_size; + + yyg->yy_start_stack_depth += YY_START_STACK_INCR; + new_size = yyg->yy_start_stack_depth * sizeof( int ); + + if ( ! yyg->yy_start_stack ) + yyg->yy_start_stack = (int *) glcpp_alloc(new_size ,yyscanner ); + + else + yyg->yy_start_stack = (int *) glcpp_realloc((void *) yyg->yy_start_stack,new_size ,yyscanner ); + + if ( ! yyg->yy_start_stack ) + YY_FATAL_ERROR( "out of memory expanding start-condition stack" ); + } + + yyg->yy_start_stack[yyg->yy_start_stack_ptr++] = YY_START; + + BEGIN(new_state); +} + + static void yy_pop_state (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + if ( --yyg->yy_start_stack_ptr < 0 ) + YY_FATAL_ERROR( "start-condition stack underflow" ); + + BEGIN(yyg->yy_start_stack[yyg->yy_start_stack_ptr]); +} + + static int yy_top_state (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + return yyg->yy_start_stack[yyg->yy_start_stack_ptr - 1]; +} + +#ifndef YY_EXIT_FAILURE +#define YY_EXIT_FAILURE 2 +#endif + +static void yy_fatal_error (yyconst char* msg , yyscan_t yyscanner) +{ + (void) fprintf( stderr, "%s\n", msg ); + exit( YY_EXIT_FAILURE ); +} + +/* Redefine yyless() so it works in section 3 code. */ + +#undef yyless +#define yyless(n) \ + do \ + { \ + /* Undo effects of setting up yytext. */ \ + int yyless_macro_arg = (n); \ + YY_LESS_LINENO(yyless_macro_arg);\ + yytext[yyleng] = yyg->yy_hold_char; \ + yyg->yy_c_buf_p = yytext + yyless_macro_arg; \ + yyg->yy_hold_char = *yyg->yy_c_buf_p; \ + *yyg->yy_c_buf_p = '\0'; \ + yyleng = yyless_macro_arg; \ + } \ + while ( 0 ) + +/* Accessor methods (get/set functions) to struct members. */ + +/** Get the user-defined data for this scanner. + * @param yyscanner The scanner object. + */ +YY_EXTRA_TYPE glcpp_get_extra (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + return yyextra; +} + +/** Get the current line number. + * @param yyscanner The scanner object. + */ +int glcpp_get_lineno (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + if (! YY_CURRENT_BUFFER) + return 0; + + return yylineno; +} + +/** Get the current column number. + * @param yyscanner The scanner object. + */ +int glcpp_get_column (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + if (! YY_CURRENT_BUFFER) + return 0; + + return yycolumn; +} + +/** Get the input stream. + * @param yyscanner The scanner object. + */ +FILE *glcpp_get_in (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + return yyin; +} + +/** Get the output stream. + * @param yyscanner The scanner object. + */ +FILE *glcpp_get_out (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + return yyout; +} + +/** Get the length of the current token. + * @param yyscanner The scanner object. + */ +int glcpp_get_leng (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + return yyleng; +} + +/** Get the current token. + * @param yyscanner The scanner object. + */ + +char *glcpp_get_text (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + return yytext; +} + +/** Set the user-defined data. This data is never touched by the scanner. + * @param user_defined The data to be associated with this scanner. + * @param yyscanner The scanner object. + */ +void glcpp_set_extra (YY_EXTRA_TYPE user_defined , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + yyextra = user_defined ; +} + +/** Set the current line number. + * @param line_number + * @param yyscanner The scanner object. + */ +void glcpp_set_lineno (int line_number , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + /* lineno is only valid if an input buffer exists. */ + if (! YY_CURRENT_BUFFER ) + yy_fatal_error( "glcpp_set_lineno called with no buffer" , yyscanner); + + yylineno = line_number; +} + +/** Set the current column. + * @param line_number + * @param yyscanner The scanner object. + */ +void glcpp_set_column (int column_no , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + /* column is only valid if an input buffer exists. */ + if (! YY_CURRENT_BUFFER ) + yy_fatal_error( "glcpp_set_column called with no buffer" , yyscanner); + + yycolumn = column_no; +} + +/** Set the input stream. This does not discard the current + * input buffer. + * @param in_str A readable stream. + * @param yyscanner The scanner object. + * @see glcpp__switch_to_buffer + */ +void glcpp_set_in (FILE * in_str , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + yyin = in_str ; +} + +void glcpp_set_out (FILE * out_str , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + yyout = out_str ; +} + +int glcpp_get_debug (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + return yy_flex_debug; +} + +void glcpp_set_debug (int bdebug , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + yy_flex_debug = bdebug ; +} + +/* Accessor methods for yylval and yylloc */ + +YYSTYPE * glcpp_get_lval (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + return yylval; +} + +void glcpp_set_lval (YYSTYPE * yylval_param , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + yylval = yylval_param; +} + +YYLTYPE *glcpp_get_lloc (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + return yylloc; +} + +void glcpp_set_lloc (YYLTYPE * yylloc_param , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + yylloc = yylloc_param; +} + +/* User-visible API */ + +/* glcpp_lex_init is special because it creates the scanner itself, so it is + * the ONLY reentrant function that doesn't take the scanner as the last argument. + * That's why we explicitly handle the declaration, instead of using our macros. + */ + +int glcpp_lex_init(yyscan_t* ptr_yy_globals) + +{ + if (ptr_yy_globals == NULL){ + errno = EINVAL; + return 1; + } + + *ptr_yy_globals = (yyscan_t) glcpp_alloc ( sizeof( struct yyguts_t ), NULL ); + + if (*ptr_yy_globals == NULL){ + errno = ENOMEM; + return 1; + } + + /* By setting to 0xAA, we expose bugs in yy_init_globals. Leave at 0x00 for releases. */ + memset(*ptr_yy_globals,0x00,sizeof(struct yyguts_t)); + + return yy_init_globals ( *ptr_yy_globals ); +} + +/* glcpp_lex_init_extra has the same functionality as glcpp_lex_init, but follows the + * convention of taking the scanner as the last argument. Note however, that + * this is a *pointer* to a scanner, as it will be allocated by this call (and + * is the reason, too, why this function also must handle its own declaration). + * The user defined value in the first argument will be available to glcpp_alloc in + * the yyextra field. + */ + +int glcpp_lex_init_extra(YY_EXTRA_TYPE yy_user_defined,yyscan_t* ptr_yy_globals ) + +{ + struct yyguts_t dummy_yyguts; + + glcpp_set_extra (yy_user_defined, &dummy_yyguts); + + if (ptr_yy_globals == NULL){ + errno = EINVAL; + return 1; + } + + *ptr_yy_globals = (yyscan_t) glcpp_alloc ( sizeof( struct yyguts_t ), &dummy_yyguts ); + + if (*ptr_yy_globals == NULL){ + errno = ENOMEM; + return 1; + } + + /* By setting to 0xAA, we expose bugs in + yy_init_globals. Leave at 0x00 for releases. */ + memset(*ptr_yy_globals,0x00,sizeof(struct yyguts_t)); + + glcpp_set_extra (yy_user_defined, *ptr_yy_globals); + + return yy_init_globals ( *ptr_yy_globals ); +} + +static int yy_init_globals (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + /* Initialization is the same as for the non-reentrant scanner. + * This function is called from glcpp_lex_destroy(), so don't allocate here. + */ + + yyg->yy_buffer_stack = 0; + yyg->yy_buffer_stack_top = 0; + yyg->yy_buffer_stack_max = 0; + yyg->yy_c_buf_p = (char *) 0; + yyg->yy_init = 0; + yyg->yy_start = 0; + + yyg->yy_start_stack_ptr = 0; + yyg->yy_start_stack_depth = 0; + yyg->yy_start_stack = NULL; + + yyg->yy_state_buf = 0; + yyg->yy_state_ptr = 0; + yyg->yy_full_match = 0; + yyg->yy_lp = 0; + +/* Defined in main.c */ +#ifdef YY_STDINIT + yyin = stdin; + yyout = stdout; +#else + yyin = (FILE *) 0; + yyout = (FILE *) 0; +#endif + + /* For future reference: Set errno on error, since we are called by + * glcpp_lex_init() + */ + return 0; +} + +/* glcpp_lex_destroy is for both reentrant and non-reentrant scanners. */ +int glcpp_lex_destroy (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + /* Pop the buffer stack, destroying each element. */ + while(YY_CURRENT_BUFFER){ + glcpp__delete_buffer(YY_CURRENT_BUFFER ,yyscanner ); + YY_CURRENT_BUFFER_LVALUE = NULL; + glcpp_pop_buffer_state(yyscanner); + } + + /* Destroy the stack itself. */ + glcpp_free(yyg->yy_buffer_stack ,yyscanner); + yyg->yy_buffer_stack = NULL; + + /* Destroy the start condition stack. */ + glcpp_free(yyg->yy_start_stack ,yyscanner ); + yyg->yy_start_stack = NULL; + + glcpp_free ( yyg->yy_state_buf , yyscanner); + yyg->yy_state_buf = NULL; + + /* Reset the globals. This is important in a non-reentrant scanner so the next time + * glcpp_lex() is called, initialization will occur. */ + yy_init_globals( yyscanner); + + /* Destroy the main struct (reentrant only). */ + glcpp_free ( yyscanner , yyscanner ); + yyscanner = NULL; + return 0; +} + +/* + * Internal utility routines. + */ + +#ifndef yytext_ptr +static void yy_flex_strncpy (char* s1, yyconst char * s2, int n , yyscan_t yyscanner) +{ + register int i; + for ( i = 0; i < n; ++i ) + s1[i] = s2[i]; +} +#endif + +#ifdef YY_NEED_STRLEN +static int yy_flex_strlen (yyconst char * s , yyscan_t yyscanner) +{ + register int n; + for ( n = 0; s[n]; ++n ) + ; + + return n; +} +#endif + +void *glcpp_alloc (yy_size_t size , yyscan_t yyscanner) +{ + return (void *) malloc( size ); +} + +void *glcpp_realloc (void * ptr, yy_size_t size , yyscan_t yyscanner) +{ + /* The cast to (char *) in the following accommodates both + * implementations that use char* generic pointers, and those + * that use void* generic pointers. It works with the latter + * because both ANSI C and C++ allow castless assignment from + * any pointer type to void*, and deal with argument conversions + * as though doing an assignment. + */ + return (void *) realloc( (char *) ptr, size ); +} + +void glcpp_free (void * ptr , yyscan_t yyscanner) +{ + free( (char *) ptr ); /* see glcpp_realloc() for (char *) cast */ +} + +#define YYTABLES_NAME "yytables" + +#line 319 "glcpp/glcpp-lex.l" + + + +void +glcpp_lex_set_source_string(glcpp_parser_t *parser, const char *shader) +{ + glcpp__scan_string(shader,parser->scanner); +} + diff --git a/programs/develop/libraries/Mesa/src/glsl/glcpp/glcpp-lex.l b/programs/develop/libraries/Mesa/src/glsl/glcpp/glcpp-lex.l new file mode 100644 index 000000000..11b73aea8 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/glcpp/glcpp-lex.l @@ -0,0 +1,325 @@ +%{ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include +#include +#include + +#include "glcpp.h" +#include "glcpp-parse.h" + +/* Flex annoyingly generates some functions without making them + * static. Let's declare them here. */ +int glcpp_get_column (yyscan_t yyscanner); +void glcpp_set_column (int column_no , yyscan_t yyscanner); + +#define YY_NO_INPUT + +#define YY_USER_ACTION \ + do { \ + yylloc->first_column = yycolumn + 1; \ + yylloc->first_line = yylineno; \ + yycolumn += yyleng; \ + } while(0); + +#define YY_USER_INIT \ + do { \ + yylineno = 1; \ + yycolumn = 1; \ + yylloc->source = 0; \ + } while(0) +%} + +%option bison-bridge bison-locations reentrant noyywrap +%option extra-type="glcpp_parser_t *" +%option prefix="glcpp_" +%option stack +%option never-interactive + +%x DONE COMMENT UNREACHABLE + +SPACE [[:space:]] +NONSPACE [^[:space:]] +NEWLINE [\n] +HSPACE [ \t] +HASH ^{HSPACE}*#{HSPACE}* +IDENTIFIER [_a-zA-Z][_a-zA-Z0-9]* +PUNCTUATION [][(){}.&*~!/%<>^|;,=+-] +OTHER [^][(){}.&*~!/%<>^|;,=#[:space:]+-]+ + +DIGITS [0-9][0-9]* +DECIMAL_INTEGER [1-9][0-9]*[uU]? +OCTAL_INTEGER 0[0-7]*[uU]? +HEXADECIMAL_INTEGER 0[xX][0-9a-fA-F]+[uU]? + +%% + + /* Single-line comments */ +"//"[^\n]* { +} + + /* Multi-line comments */ +"/*" { yy_push_state(COMMENT, yyscanner); } +[^*\n]* +[^*\n]*\n { yylineno++; yycolumn = 0; return NEWLINE; } +"*"+[^*/\n]* +"*"+[^*/\n]*\n { yylineno++; yycolumn = 0; return NEWLINE; } +"*"+"/" { + yy_pop_state(yyscanner); + if (yyextra->space_tokens) + return SPACE; +} + +{HASH}version { + yylval->str = ralloc_strdup (yyextra, yytext); + yyextra->space_tokens = 0; + return HASH_VERSION; +} + + /* glcpp doesn't handle #extension, #version, or #pragma directives. + * Simply pass them through to the main compiler's lexer/parser. */ +{HASH}(extension|pragma)[^\n]+ { + yylval->str = ralloc_strdup (yyextra, yytext); + yylineno++; + yycolumn = 0; + return OTHER; +} + +{HASH}line{HSPACE}+{DIGITS}{HSPACE}+{DIGITS}{HSPACE}*$ { + /* Eat characters until the first digit is + * encountered + */ + char *ptr = yytext; + while (!isdigit(*ptr)) + ptr++; + + /* Subtract one from the line number because + * yylineno is zero-based instead of + * one-based. + */ + yylineno = strtol(ptr, &ptr, 0) - 1; + yylloc->source = strtol(ptr, NULL, 0); +} + +{HASH}line{HSPACE}+{DIGITS}{HSPACE}*$ { + /* Eat characters until the first digit is + * encountered + */ + char *ptr = yytext; + while (!isdigit(*ptr)) + ptr++; + + /* Subtract one from the line number because + * yylineno is zero-based instead of + * one-based. + */ + yylineno = strtol(ptr, &ptr, 0) - 1; +} + +{HASH}ifdef/.*\n { + yyextra->lexing_if = 1; + yyextra->space_tokens = 0; + return HASH_IFDEF; +} + +{HASH}ifndef/.*\n { + yyextra->lexing_if = 1; + yyextra->space_tokens = 0; + return HASH_IFNDEF; +} + +{HASH}if/[^_a-zA-Z0-9].*\n { + yyextra->lexing_if = 1; + yyextra->space_tokens = 0; + return HASH_IF; +} + +{HASH}elif/.*\n { + yyextra->lexing_if = 1; + yyextra->space_tokens = 0; + return HASH_ELIF; +} + +{HASH}else/.*\n { + yyextra->space_tokens = 0; + return HASH_ELSE; +} + +{HASH}endif/.*\n { + yyextra->space_tokens = 0; + return HASH_ENDIF; +} + + /* When skipping (due to an #if 0 or similar) consume anything + * up to a newline. We do this with less priority than any + * #if-related directive (#if, #elif, #else, #endif), but with + * more priority than any other directive or token to avoid + * any side-effects from skipped content. + * + * We use the lexing_if flag to avoid skipping any part of an + * if conditional expression. */ +[^\n]+/\n { + /* Since this rule always matches, YY_USER_ACTION gets called for it, + * wrongly incrementing yycolumn. We undo that effect here. */ + yycolumn -= yyleng; + if (yyextra->lexing_if || + yyextra->skip_stack == NULL || + yyextra->skip_stack->type == SKIP_NO_SKIP) + { + REJECT; + } +} + +{HASH}error.* { + char *p; + for (p = yytext; !isalpha(p[0]); p++); /* skip " # " */ + p += 5; /* skip "error" */ + glcpp_error(yylloc, yyextra, "#error%s", p); +} + +{HASH}define{HSPACE}+/{IDENTIFIER}"(" { + yyextra->space_tokens = 0; + return HASH_DEFINE_FUNC; +} + +{HASH}define { + yyextra->space_tokens = 0; + return HASH_DEFINE_OBJ; +} + +{HASH}undef { + yyextra->space_tokens = 0; + return HASH_UNDEF; +} + +{HASH} { + yyextra->space_tokens = 0; + return HASH; +} + +{DECIMAL_INTEGER} { + yylval->str = ralloc_strdup (yyextra, yytext); + return INTEGER_STRING; +} + +{OCTAL_INTEGER} { + yylval->str = ralloc_strdup (yyextra, yytext); + return INTEGER_STRING; +} + +{HEXADECIMAL_INTEGER} { + yylval->str = ralloc_strdup (yyextra, yytext); + return INTEGER_STRING; +} + +"<<" { + return LEFT_SHIFT; +} + +">>" { + return RIGHT_SHIFT; +} + +"<=" { + return LESS_OR_EQUAL; +} + +">=" { + return GREATER_OR_EQUAL; +} + +"==" { + return EQUAL; +} + +"!=" { + return NOT_EQUAL; +} + +"&&" { + return AND; +} + +"||" { + return OR; +} + +"##" { + return PASTE; +} + +"defined" { + return DEFINED; +} + +{IDENTIFIER} { + yylval->str = ralloc_strdup (yyextra, yytext); + return IDENTIFIER; +} + +{PUNCTUATION} { + return yytext[0]; +} + +{OTHER}+ { + yylval->str = ralloc_strdup (yyextra, yytext); + return OTHER; +} + +{HSPACE}+ { + if (yyextra->space_tokens) { + return SPACE; + } +} + +\n { + yyextra->lexing_if = 0; + yylineno++; + yycolumn = 0; + return NEWLINE; +} + + /* Handle missing newline at EOF. */ +<> { + BEGIN DONE; /* Don't keep matching this rule forever. */ + yyextra->lexing_if = 0; + return NEWLINE; +} + + /* We don't actually use the UNREACHABLE start condition. We + only have this action here so that we can pretend to call some + generated functions, (to avoid "defined but not used" + warnings. */ +. { + unput('.'); + yy_top_state(yyextra); +} + +%% + +void +glcpp_lex_set_source_string(glcpp_parser_t *parser, const char *shader) +{ + yy_scan_string(shader, parser->scanner); +} diff --git a/programs/develop/libraries/Mesa/src/glsl/glcpp/glcpp-parse.c b/programs/develop/libraries/Mesa/src/glsl/glcpp/glcpp-parse.c new file mode 100644 index 000000000..46e690d0e --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/glcpp/glcpp-parse.c @@ -0,0 +1,4220 @@ +/* A Bison parser, made by GNU Bison 2.4.3. */ + +/* Skeleton implementation for Bison's Yacc-like parsers in C + + Copyright (C) 1984, 1989, 1990, 2000, 2001, 2002, 2003, 2004, 2005, 2006, + 2009, 2010 Free Software Foundation, Inc. + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . */ + +/* As a special exception, you may create a larger work that contains + part or all of the Bison parser skeleton and distribute that work + under terms of your choice, so long as that work isn't itself a + parser generator using the skeleton or a modified version thereof + as a parser skeleton. Alternatively, if you modify or redistribute + the parser skeleton itself, you may (at your option) remove this + special exception, which will cause the skeleton and the resulting + Bison output files to be licensed under the GNU General Public + License without this special exception. + + This special exception was added by the Free Software Foundation in + version 2.2 of Bison. */ + +/* C LALR(1) parser skeleton written by Richard Stallman, by + simplifying the original so-called "semantic" parser. */ + +/* All symbols defined below should begin with yy or YY, to avoid + infringing on user name space. This should be done even for local + variables, as they might otherwise be expanded by user macros. + There are some unavoidable exceptions within include files to + define necessary library symbols; they are noted "INFRINGES ON + USER NAME SPACE" below. */ + +/* Identify Bison output. */ +#define YYBISON 1 + +/* Bison version. */ +#define YYBISON_VERSION "2.4.3" + +/* Skeleton name. */ +#define YYSKELETON_NAME "yacc.c" + +/* Pure parsers. */ +#define YYPURE 1 + +/* Push parsers. */ +#define YYPUSH 0 + +/* Pull parsers. */ +#define YYPULL 1 + +/* Using locations. */ +#define YYLSP_NEEDED 1 + + + +/* Copy the first part of user declarations. */ + +/* Line 189 of yacc.c */ +#line 1 "glcpp/glcpp-parse.y" + +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include +#include +#include +#include +#include + +#include "glcpp.h" +#include "main/core.h" /* for struct gl_extensions */ +#include "main/mtypes.h" /* for gl_api enum */ + +static void +yyerror (YYLTYPE *locp, glcpp_parser_t *parser, const char *error); + +static void +_define_object_macro (glcpp_parser_t *parser, + YYLTYPE *loc, + const char *macro, + token_list_t *replacements); + +static void +_define_function_macro (glcpp_parser_t *parser, + YYLTYPE *loc, + const char *macro, + string_list_t *parameters, + token_list_t *replacements); + +static string_list_t * +_string_list_create (void *ctx); + +static void +_string_list_append_item (string_list_t *list, const char *str); + +static int +_string_list_contains (string_list_t *list, const char *member, int *index); + +static int +_string_list_length (string_list_t *list); + +static int +_string_list_equal (string_list_t *a, string_list_t *b); + +static argument_list_t * +_argument_list_create (void *ctx); + +static void +_argument_list_append (argument_list_t *list, token_list_t *argument); + +static int +_argument_list_length (argument_list_t *list); + +static token_list_t * +_argument_list_member_at (argument_list_t *list, int index); + +/* Note: This function ralloc_steal()s the str pointer. */ +static token_t * +_token_create_str (void *ctx, int type, char *str); + +static token_t * +_token_create_ival (void *ctx, int type, int ival); + +static token_list_t * +_token_list_create (void *ctx); + +/* Note: This function calls ralloc_steal on token. */ +static void +_token_list_append (token_list_t *list, token_t *token); + +static void +_token_list_append_list (token_list_t *list, token_list_t *tail); + +static int +_token_list_equal_ignoring_space (token_list_t *a, token_list_t *b); + +static active_list_t * +_active_list_push (active_list_t *list, + const char *identifier, + token_node_t *marker); + +static active_list_t * +_active_list_pop (active_list_t *list); + +int +_active_list_contains (active_list_t *list, const char *identifier); + +static void +_glcpp_parser_expand_if (glcpp_parser_t *parser, int type, token_list_t *list); + +static void +_glcpp_parser_expand_token_list (glcpp_parser_t *parser, + token_list_t *list); + +static void +_glcpp_parser_print_expanded_token_list (glcpp_parser_t *parser, + token_list_t *list); + +static void +_glcpp_parser_skip_stack_push_if (glcpp_parser_t *parser, YYLTYPE *loc, + int condition); + +static void +_glcpp_parser_skip_stack_change_if (glcpp_parser_t *parser, YYLTYPE *loc, + const char *type, int condition); + +static void +_glcpp_parser_skip_stack_pop (glcpp_parser_t *parser, YYLTYPE *loc); + +#define yylex glcpp_parser_lex + +static int +glcpp_parser_lex (YYSTYPE *yylval, YYLTYPE *yylloc, glcpp_parser_t *parser); + +static void +glcpp_parser_lex_from (glcpp_parser_t *parser, token_list_t *list); + +static void +add_builtin_define(glcpp_parser_t *parser, const char *name, int value); + + + +/* Line 189 of yacc.c */ +#line 216 "glcpp/glcpp-parse.c" + +/* Enabling traces. */ +#ifndef YYDEBUG +# define YYDEBUG 0 +#endif + +/* Enabling verbose error messages. */ +#ifdef YYERROR_VERBOSE +# undef YYERROR_VERBOSE +# define YYERROR_VERBOSE 1 +#else +# define YYERROR_VERBOSE 1 +#endif + +/* Enabling the token table. */ +#ifndef YYTOKEN_TABLE +# define YYTOKEN_TABLE 0 +#endif + + +/* Tokens. */ +#ifndef YYTOKENTYPE +# define YYTOKENTYPE + /* Put the tokens into the symbol table, so that GDB and other debuggers + know about them. */ + enum yytokentype { + COMMA_FINAL = 258, + DEFINED = 259, + ELIF_EXPANDED = 260, + HASH = 261, + HASH_DEFINE_FUNC = 262, + HASH_DEFINE_OBJ = 263, + HASH_ELIF = 264, + HASH_ELSE = 265, + HASH_ENDIF = 266, + HASH_IF = 267, + HASH_IFDEF = 268, + HASH_IFNDEF = 269, + HASH_UNDEF = 270, + HASH_VERSION = 271, + IDENTIFIER = 272, + IF_EXPANDED = 273, + INTEGER = 274, + INTEGER_STRING = 275, + NEWLINE = 276, + OTHER = 277, + PLACEHOLDER = 278, + SPACE = 279, + PASTE = 280, + OR = 281, + AND = 282, + NOT_EQUAL = 283, + EQUAL = 284, + GREATER_OR_EQUAL = 285, + LESS_OR_EQUAL = 286, + RIGHT_SHIFT = 287, + LEFT_SHIFT = 288, + UNARY = 289 + }; +#endif + + + +#if ! defined YYSTYPE && ! defined YYSTYPE_IS_DECLARED + +# define yystype YYSTYPE /* obsolescent; will be withdrawn */ +# define YYSTYPE_IS_DECLARED 1 +#endif + +#if ! defined YYLTYPE && ! defined YYLTYPE_IS_DECLARED +typedef struct YYLTYPE +{ + int first_line; + int first_column; + int last_line; + int last_column; +} YYLTYPE; +# define yyltype YYLTYPE /* obsolescent; will be withdrawn */ +# define YYLTYPE_IS_DECLARED 1 +# define YYLTYPE_IS_TRIVIAL 1 +#endif + + +/* Copy the second part of user declarations. */ + + +/* Line 264 of yacc.c */ +#line 304 "glcpp/glcpp-parse.c" + +#ifdef short +# undef short +#endif + +#ifdef YYTYPE_UINT8 +typedef YYTYPE_UINT8 yytype_uint8; +#else +typedef unsigned char yytype_uint8; +#endif + +#ifdef YYTYPE_INT8 +typedef YYTYPE_INT8 yytype_int8; +#elif (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +typedef signed char yytype_int8; +#else +typedef short int yytype_int8; +#endif + +#ifdef YYTYPE_UINT16 +typedef YYTYPE_UINT16 yytype_uint16; +#else +typedef unsigned short int yytype_uint16; +#endif + +#ifdef YYTYPE_INT16 +typedef YYTYPE_INT16 yytype_int16; +#else +typedef short int yytype_int16; +#endif + +#ifndef YYSIZE_T +# ifdef __SIZE_TYPE__ +# define YYSIZE_T __SIZE_TYPE__ +# elif defined size_t +# define YYSIZE_T size_t +# elif ! defined YYSIZE_T && (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +# include /* INFRINGES ON USER NAME SPACE */ +# define YYSIZE_T size_t +# else +# define YYSIZE_T unsigned int +# endif +#endif + +#define YYSIZE_MAXIMUM ((YYSIZE_T) -1) + +#ifndef YY_ +# if defined YYENABLE_NLS && YYENABLE_NLS +# if ENABLE_NLS +# include /* INFRINGES ON USER NAME SPACE */ +# define YY_(msgid) dgettext ("bison-runtime", msgid) +# endif +# endif +# ifndef YY_ +# define YY_(msgid) msgid +# endif +#endif + +/* Suppress unused-variable warnings by "using" E. */ +#if ! defined lint || defined __GNUC__ +# define YYUSE(e) ((void) (e)) +#else +# define YYUSE(e) /* empty */ +#endif + +/* Identity function, used to suppress warnings about constant conditions. */ +#ifndef lint +# define YYID(n) (n) +#else +#if (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +static int +YYID (int yyi) +#else +static int +YYID (yyi) + int yyi; +#endif +{ + return yyi; +} +#endif + +#if ! defined yyoverflow || YYERROR_VERBOSE + +/* The parser invokes alloca or malloc; define the necessary symbols. */ + +# ifdef YYSTACK_USE_ALLOCA +# if YYSTACK_USE_ALLOCA +# ifdef __GNUC__ +# define YYSTACK_ALLOC __builtin_alloca +# elif defined __BUILTIN_VA_ARG_INCR +# include /* INFRINGES ON USER NAME SPACE */ +# elif defined _AIX +# define YYSTACK_ALLOC __alloca +# elif defined _MSC_VER +# include /* INFRINGES ON USER NAME SPACE */ +# define alloca _alloca +# else +# define YYSTACK_ALLOC alloca +# if ! defined _ALLOCA_H && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +# include /* INFRINGES ON USER NAME SPACE */ +# ifndef _STDLIB_H +# define _STDLIB_H 1 +# endif +# endif +# endif +# endif +# endif + +# ifdef YYSTACK_ALLOC + /* Pacify GCC's `empty if-body' warning. */ +# define YYSTACK_FREE(Ptr) do { /* empty */; } while (YYID (0)) +# ifndef YYSTACK_ALLOC_MAXIMUM + /* The OS might guarantee only one guard page at the bottom of the stack, + and a page size can be as small as 4096 bytes. So we cannot safely + invoke alloca (N) if N exceeds 4096. Use a slightly smaller number + to allow for a few compiler-allocated temporary stack slots. */ +# define YYSTACK_ALLOC_MAXIMUM 4032 /* reasonable circa 2006 */ +# endif +# else +# define YYSTACK_ALLOC YYMALLOC +# define YYSTACK_FREE YYFREE +# ifndef YYSTACK_ALLOC_MAXIMUM +# define YYSTACK_ALLOC_MAXIMUM YYSIZE_MAXIMUM +# endif +# if (defined __cplusplus && ! defined _STDLIB_H \ + && ! ((defined YYMALLOC || defined malloc) \ + && (defined YYFREE || defined free))) +# include /* INFRINGES ON USER NAME SPACE */ +# ifndef _STDLIB_H +# define _STDLIB_H 1 +# endif +# endif +# ifndef YYMALLOC +# define YYMALLOC malloc +# if ! defined malloc && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +void *malloc (YYSIZE_T); /* INFRINGES ON USER NAME SPACE */ +# endif +# endif +# ifndef YYFREE +# define YYFREE free +# if ! defined free && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +void free (void *); /* INFRINGES ON USER NAME SPACE */ +# endif +# endif +# endif +#endif /* ! defined yyoverflow || YYERROR_VERBOSE */ + + +#if (! defined yyoverflow \ + && (! defined __cplusplus \ + || (defined YYLTYPE_IS_TRIVIAL && YYLTYPE_IS_TRIVIAL \ + && defined YYSTYPE_IS_TRIVIAL && YYSTYPE_IS_TRIVIAL))) + +/* A type that is properly aligned for any stack member. */ +union yyalloc +{ + yytype_int16 yyss_alloc; + YYSTYPE yyvs_alloc; + YYLTYPE yyls_alloc; +}; + +/* The size of the maximum gap between one aligned stack and the next. */ +# define YYSTACK_GAP_MAXIMUM (sizeof (union yyalloc) - 1) + +/* The size of an array large to enough to hold all stacks, each with + N elements. */ +# define YYSTACK_BYTES(N) \ + ((N) * (sizeof (yytype_int16) + sizeof (YYSTYPE) + sizeof (YYLTYPE)) \ + + 2 * YYSTACK_GAP_MAXIMUM) + +/* Copy COUNT objects from FROM to TO. The source and destination do + not overlap. */ +# ifndef YYCOPY +# if defined __GNUC__ && 1 < __GNUC__ +# define YYCOPY(To, From, Count) \ + __builtin_memcpy (To, From, (Count) * sizeof (*(From))) +# else +# define YYCOPY(To, From, Count) \ + do \ + { \ + YYSIZE_T yyi; \ + for (yyi = 0; yyi < (Count); yyi++) \ + (To)[yyi] = (From)[yyi]; \ + } \ + while (YYID (0)) +# endif +# endif + +/* Relocate STACK from its old location to the new one. The + local variables YYSIZE and YYSTACKSIZE give the old and new number of + elements in the stack, and YYPTR gives the new location of the + stack. Advance YYPTR to a properly aligned location for the next + stack. */ +# define YYSTACK_RELOCATE(Stack_alloc, Stack) \ + do \ + { \ + YYSIZE_T yynewbytes; \ + YYCOPY (&yyptr->Stack_alloc, Stack, yysize); \ + Stack = &yyptr->Stack_alloc; \ + yynewbytes = yystacksize * sizeof (*Stack) + YYSTACK_GAP_MAXIMUM; \ + yyptr += yynewbytes / sizeof (*yyptr); \ + } \ + while (YYID (0)) + +#endif + +/* YYFINAL -- State number of the termination state. */ +#define YYFINAL 2 +/* YYLAST -- Last index in YYTABLE. */ +#define YYLAST 606 + +/* YYNTOKENS -- Number of terminals. */ +#define YYNTOKENS 57 +/* YYNNTS -- Number of nonterminals. */ +#define YYNNTS 17 +/* YYNRULES -- Number of rules. */ +#define YYNRULES 101 +/* YYNRULES -- Number of states. */ +#define YYNSTATES 162 + +/* YYTRANSLATE(YYLEX) -- Bison symbol number corresponding to YYLEX. */ +#define YYUNDEFTOK 2 +#define YYMAXUTOK 289 + +#define YYTRANSLATE(YYX) \ + ((unsigned int) (YYX) <= YYMAXUTOK ? yytranslate[YYX] : YYUNDEFTOK) + +/* YYTRANSLATE[YYLEX] -- Bison symbol number corresponding to YYLEX. */ +static const yytype_uint8 yytranslate[] = +{ + 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 47, 2, 2, 2, 43, 30, 2, + 45, 46, 41, 39, 49, 40, 54, 42, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 55, + 33, 56, 34, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 50, 2, 51, 29, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 52, 28, 53, 48, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 1, 2, 3, 4, + 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, + 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, + 25, 26, 27, 31, 32, 35, 36, 37, 38, 44 +}; + +#if YYDEBUG +/* YYPRHS[YYN] -- Index of the first RHS symbol of rule number YYN in + YYRHS. */ +static const yytype_uint16 yyprhs[] = +{ + 0, 0, 3, 4, 7, 9, 11, 13, 16, 20, + 24, 29, 36, 44, 48, 52, 55, 60, 65, 69, + 72, 75, 78, 82, 85, 87, 89, 91, 95, 99, + 103, 107, 111, 115, 119, 123, 127, 131, 135, 139, + 143, 147, 151, 155, 159, 163, 166, 169, 172, 175, + 179, 181, 185, 187, 190, 193, 194, 196, 197, 199, + 202, 207, 209, 211, 214, 216, 219, 221, 223, 225, + 227, 229, 231, 233, 235, 237, 239, 241, 243, 245, + 247, 249, 251, 253, 255, 257, 259, 261, 263, 265, + 267, 269, 271, 273, 275, 277, 279, 281, 283, 285, + 287, 289 +}; + +/* YYRHS -- A `-1'-separated list of the rules' RHS. */ +static const yytype_int8 yyrhs[] = +{ + 58, 0, -1, -1, 58, 59, -1, 61, -1, 65, + -1, 60, -1, 6, 66, -1, 18, 63, 21, -1, + 5, 63, 21, -1, 8, 17, 67, 21, -1, 7, + 17, 45, 46, 67, 21, -1, 7, 17, 45, 64, + 46, 67, 21, -1, 15, 17, 21, -1, 12, 70, + 21, -1, 12, 21, -1, 13, 17, 68, 21, -1, + 14, 17, 68, 21, -1, 9, 70, 21, -1, 9, + 21, -1, 10, 21, -1, 11, 21, -1, 16, 62, + 21, -1, 6, 21, -1, 20, -1, 19, -1, 62, + -1, 63, 26, 63, -1, 63, 27, 63, -1, 63, + 28, 63, -1, 63, 29, 63, -1, 63, 30, 63, + -1, 63, 31, 63, -1, 63, 32, 63, -1, 63, + 35, 63, -1, 63, 36, 63, -1, 63, 34, 63, + -1, 63, 33, 63, -1, 63, 37, 63, -1, 63, + 38, 63, -1, 63, 40, 63, -1, 63, 39, 63, + -1, 63, 43, 63, -1, 63, 42, 63, -1, 63, + 41, 63, -1, 47, 63, -1, 48, 63, -1, 40, + 63, -1, 39, 63, -1, 45, 63, 46, -1, 17, + -1, 64, 49, 17, -1, 21, -1, 71, 21, -1, + 71, 21, -1, -1, 71, -1, -1, 71, -1, 4, + 17, -1, 4, 45, 17, 46, -1, 72, -1, 69, + -1, 70, 69, -1, 72, -1, 71, 72, -1, 17, + -1, 20, -1, 73, -1, 22, -1, 24, -1, 50, + -1, 51, -1, 45, -1, 46, -1, 52, -1, 53, + -1, 54, -1, 30, -1, 41, -1, 39, -1, 40, + -1, 48, -1, 47, -1, 42, -1, 43, -1, 38, + -1, 37, -1, 33, -1, 34, -1, 36, -1, 35, + -1, 32, -1, 31, -1, 29, -1, 28, -1, 27, + -1, 26, -1, 55, -1, 49, -1, 56, -1, 25, + -1 +}; + +/* YYRLINE[YYN] -- source line where rule number YYN was defined. */ +static const yytype_uint16 yyrline[] = +{ + 0, 181, 181, 183, 187, 190, 195, 196, 200, 203, + 209, 212, 215, 218, 226, 245, 255, 260, 265, 284, + 299, 302, 305, 326, 330, 339, 344, 345, 348, 351, + 354, 357, 360, 363, 366, 369, 372, 375, 378, 381, + 384, 387, 390, 398, 406, 409, 412, 415, 418, 421, + 427, 432, 440, 441, 445, 451, 452, 455, 457, 464, + 468, 472, 477, 481, 488, 493, 500, 504, 508, 512, + 516, 523, 524, 525, 526, 527, 528, 529, 530, 531, + 532, 533, 534, 535, 536, 537, 538, 539, 540, 541, + 542, 543, 544, 545, 546, 547, 548, 549, 550, 551, + 552, 553 +}; +#endif + +#if YYDEBUG || YYERROR_VERBOSE || YYTOKEN_TABLE +/* YYTNAME[SYMBOL-NUM] -- String name of the symbol SYMBOL-NUM. + First, the terminals, then, starting at YYNTOKENS, nonterminals. */ +static const char *const yytname[] = +{ + "$end", "error", "$undefined", "COMMA_FINAL", "DEFINED", + "ELIF_EXPANDED", "HASH", "HASH_DEFINE_FUNC", "HASH_DEFINE_OBJ", + "HASH_ELIF", "HASH_ELSE", "HASH_ENDIF", "HASH_IF", "HASH_IFDEF", + "HASH_IFNDEF", "HASH_UNDEF", "HASH_VERSION", "IDENTIFIER", "IF_EXPANDED", + "INTEGER", "INTEGER_STRING", "NEWLINE", "OTHER", "PLACEHOLDER", "SPACE", + "PASTE", "OR", "AND", "'|'", "'^'", "'&'", "NOT_EQUAL", "EQUAL", "'<'", + "'>'", "GREATER_OR_EQUAL", "LESS_OR_EQUAL", "RIGHT_SHIFT", "LEFT_SHIFT", + "'+'", "'-'", "'*'", "'/'", "'%'", "UNARY", "'('", "')'", "'!'", "'~'", + "','", "'['", "']'", "'{'", "'}'", "'.'", "';'", "'='", "$accept", + "input", "line", "expanded_line", "control_line", "integer_constant", + "expression", "identifier_list", "text_line", "non_directive", + "replacement_list", "junk", "conditional_token", "conditional_tokens", + "pp_tokens", "preprocessing_token", "operator", 0 +}; +#endif + +# ifdef YYPRINT +/* YYTOKNUM[YYLEX-NUM] -- Internal token number corresponding to + token YYLEX-NUM. */ +static const yytype_uint16 yytoknum[] = +{ + 0, 256, 257, 258, 259, 260, 261, 262, 263, 264, + 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, + 275, 276, 277, 278, 279, 280, 281, 282, 124, 94, + 38, 283, 284, 60, 62, 285, 286, 287, 288, 43, + 45, 42, 47, 37, 289, 40, 41, 33, 126, 44, + 91, 93, 123, 125, 46, 59, 61 +}; +# endif + +/* YYR1[YYN] -- Symbol number of symbol that rule YYN derives. */ +static const yytype_uint8 yyr1[] = +{ + 0, 57, 58, 58, 59, 59, 59, 59, 60, 60, + 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, + 61, 61, 61, 61, 62, 62, 63, 63, 63, 63, + 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, + 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, + 64, 64, 65, 65, 66, 67, 67, 68, 68, 69, + 69, 69, 70, 70, 71, 71, 72, 72, 72, 72, + 72, 73, 73, 73, 73, 73, 73, 73, 73, 73, + 73, 73, 73, 73, 73, 73, 73, 73, 73, 73, + 73, 73, 73, 73, 73, 73, 73, 73, 73, 73, + 73, 73 +}; + +/* YYR2[YYN] -- Number of symbols composing right hand side of rule YYN. */ +static const yytype_uint8 yyr2[] = +{ + 0, 2, 0, 2, 1, 1, 1, 2, 3, 3, + 4, 6, 7, 3, 3, 2, 4, 4, 3, 2, + 2, 2, 3, 2, 1, 1, 1, 3, 3, 3, + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, 2, 2, 2, 2, 3, + 1, 3, 1, 2, 2, 0, 1, 0, 1, 2, + 4, 1, 1, 2, 1, 2, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1 +}; + +/* YYDEFACT[STATE-NAME] -- Default rule to reduce with in state + STATE-NUM when YYTABLE doesn't specify something else to do. Zero + means the default is an error. */ +static const yytype_uint8 yydefact[] = +{ + 2, 0, 1, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 66, 0, 67, 52, 69, + 70, 101, 97, 96, 95, 94, 78, 93, 92, 88, + 89, 91, 90, 87, 86, 80, 81, 79, 84, 85, + 73, 74, 83, 82, 99, 71, 72, 75, 76, 77, + 98, 100, 3, 6, 4, 5, 0, 64, 68, 25, + 24, 0, 0, 0, 0, 0, 26, 0, 23, 7, + 0, 0, 55, 0, 19, 62, 0, 61, 20, 21, + 15, 0, 57, 57, 0, 0, 0, 53, 65, 48, + 47, 0, 45, 46, 9, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 54, 0, 0, 56, 59, 0, 18, + 63, 14, 0, 58, 0, 13, 22, 8, 49, 27, + 28, 29, 30, 31, 32, 33, 37, 36, 34, 35, + 38, 39, 41, 40, 44, 43, 42, 50, 55, 0, + 10, 0, 16, 17, 0, 55, 0, 60, 11, 0, + 51, 12 +}; + +/* YYDEFGOTO[NTERM-NUM]. */ +static const yytype_int16 yydefgoto[] = +{ + -1, 1, 52, 53, 54, 66, 67, 149, 55, 69, + 115, 122, 75, 76, 116, 57, 58 +}; + +/* YYPACT[STATE-NUM] -- Index in YYTABLE of the portion describing + STATE-NUM. */ +#define YYPACT_NINF -147 +static const yytype_int16 yypact[] = +{ + -147, 112, -147, 28, -10, 55, 62, 152, -15, 59, + 192, 85, 86, 87, 51, -147, 28, -147, -147, -147, + -147, -147, -147, -147, -147, -147, -147, -147, -147, -147, + -147, -147, -147, -147, -147, -147, -147, -147, -147, -147, + -147, -147, -147, -147, -147, -147, -147, -147, -147, -147, + -147, -147, -147, -147, -147, -147, 312, -147, -147, -147, + -147, 28, 28, 28, 28, 28, -147, 428, -147, -147, + 352, 63, 392, 17, -147, -147, 232, -147, -147, -147, + -147, 272, 392, 392, 84, 89, 451, -147, -147, -147, + -147, 469, -147, -147, -147, 28, 28, 28, 28, 28, + 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, + 28, 28, 28, -147, 60, 90, 392, -147, 96, -147, + -147, -147, 93, 392, 94, -147, -147, -147, -147, 489, + 505, 520, 534, 547, 558, 558, 18, 18, 18, 18, + 563, 563, 23, 23, -147, -147, -147, -147, 392, 32, + -147, 61, -147, -147, 110, 392, 118, -147, -147, 149, + -147, -147 +}; + +/* YYPGOTO[NTERM-NUM]. */ +static const yytype_int16 yypgoto[] = +{ + -147, -147, -147, -147, -147, 157, -11, -147, -147, -147, + -146, 92, -68, 200, 0, -7, -147 +}; + +/* YYTABLE[YYPACT[STATE-NUM]]. What to do in state STATE-NUM. If + positive, shift that token. If negative, reduce the rule which + number is the opposite. If zero, do what YYDEFACT says. + If YYTABLE_NINF, syntax error. */ +#define YYTABLE_NINF -1 +static const yytype_uint8 yytable[] = +{ + 77, 56, 154, 77, 70, 86, 78, 15, 120, 159, + 17, 68, 19, 120, 20, 21, 22, 23, 24, 25, + 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, + 36, 37, 38, 39, 117, 40, 41, 42, 43, 44, + 45, 46, 47, 48, 49, 50, 51, 59, 60, 88, + 89, 90, 91, 92, 93, 106, 107, 108, 109, 110, + 111, 112, 118, 88, 110, 111, 112, 61, 62, 77, + 59, 60, 71, 63, 77, 64, 65, 147, 155, 72, + 79, 156, 123, 123, 129, 130, 131, 132, 133, 134, + 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, + 145, 146, 82, 83, 84, 125, 148, 157, 114, 88, + 126, 150, 2, 151, 152, 153, 88, 3, 4, 5, + 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, + 16, 158, 17, 18, 19, 160, 20, 21, 22, 23, + 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, + 34, 35, 36, 37, 38, 39, 73, 40, 41, 42, + 43, 44, 45, 46, 47, 48, 49, 50, 51, 15, + 161, 85, 17, 74, 19, 124, 20, 21, 22, 23, + 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, + 34, 35, 36, 37, 38, 39, 73, 40, 41, 42, + 43, 44, 45, 46, 47, 48, 49, 50, 51, 15, + 81, 0, 17, 80, 19, 0, 20, 21, 22, 23, + 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, + 34, 35, 36, 37, 38, 39, 73, 40, 41, 42, + 43, 44, 45, 46, 47, 48, 49, 50, 51, 15, + 0, 0, 17, 119, 19, 0, 20, 21, 22, 23, + 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, + 34, 35, 36, 37, 38, 39, 73, 40, 41, 42, + 43, 44, 45, 46, 47, 48, 49, 50, 51, 15, + 0, 0, 17, 121, 19, 0, 20, 21, 22, 23, + 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, + 34, 35, 36, 37, 38, 39, 0, 40, 41, 42, + 43, 44, 45, 46, 47, 48, 49, 50, 51, 15, + 0, 0, 17, 87, 19, 0, 20, 21, 22, 23, + 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, + 34, 35, 36, 37, 38, 39, 0, 40, 41, 42, + 43, 44, 45, 46, 47, 48, 49, 50, 51, 15, + 0, 0, 17, 113, 19, 0, 20, 21, 22, 23, + 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, + 34, 35, 36, 37, 38, 39, 0, 40, 41, 42, + 43, 44, 45, 46, 47, 48, 49, 50, 51, 15, + 0, 0, 17, 0, 19, 0, 20, 21, 22, 23, + 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, + 34, 35, 36, 37, 38, 39, 0, 40, 41, 42, + 43, 44, 45, 46, 47, 48, 49, 50, 51, 94, + 0, 0, 0, 0, 95, 96, 97, 98, 99, 100, + 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, + 111, 112, 127, 0, 0, 0, 0, 95, 96, 97, + 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, + 108, 109, 110, 111, 112, 95, 96, 97, 98, 99, + 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, + 110, 111, 112, 0, 0, 128, 96, 97, 98, 99, + 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, + 110, 111, 112, 97, 98, 99, 100, 101, 102, 103, + 104, 105, 106, 107, 108, 109, 110, 111, 112, 98, + 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, + 109, 110, 111, 112, 99, 100, 101, 102, 103, 104, + 105, 106, 107, 108, 109, 110, 111, 112, 100, 101, + 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, + 112, 102, 103, 104, 105, 106, 107, 108, 109, 110, + 111, 112, 108, 109, 110, 111, 112 +}; + +static const yytype_int16 yycheck[] = +{ + 7, 1, 148, 10, 4, 16, 21, 17, 76, 155, + 20, 21, 22, 81, 24, 25, 26, 27, 28, 29, + 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, + 40, 41, 42, 43, 17, 45, 46, 47, 48, 49, + 50, 51, 52, 53, 54, 55, 56, 19, 20, 56, + 61, 62, 63, 64, 65, 37, 38, 39, 40, 41, + 42, 43, 45, 70, 41, 42, 43, 39, 40, 76, + 19, 20, 17, 45, 81, 47, 48, 17, 46, 17, + 21, 49, 82, 83, 95, 96, 97, 98, 99, 100, + 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, + 111, 112, 17, 17, 17, 21, 46, 46, 45, 116, + 21, 21, 0, 17, 21, 21, 123, 5, 6, 7, + 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, + 18, 21, 20, 21, 22, 17, 24, 25, 26, 27, + 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, + 38, 39, 40, 41, 42, 43, 4, 45, 46, 47, + 48, 49, 50, 51, 52, 53, 54, 55, 56, 17, + 21, 14, 20, 21, 22, 83, 24, 25, 26, 27, + 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, + 38, 39, 40, 41, 42, 43, 4, 45, 46, 47, + 48, 49, 50, 51, 52, 53, 54, 55, 56, 17, + 10, -1, 20, 21, 22, -1, 24, 25, 26, 27, + 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, + 38, 39, 40, 41, 42, 43, 4, 45, 46, 47, + 48, 49, 50, 51, 52, 53, 54, 55, 56, 17, + -1, -1, 20, 21, 22, -1, 24, 25, 26, 27, + 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, + 38, 39, 40, 41, 42, 43, 4, 45, 46, 47, + 48, 49, 50, 51, 52, 53, 54, 55, 56, 17, + -1, -1, 20, 21, 22, -1, 24, 25, 26, 27, + 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, + 38, 39, 40, 41, 42, 43, -1, 45, 46, 47, + 48, 49, 50, 51, 52, 53, 54, 55, 56, 17, + -1, -1, 20, 21, 22, -1, 24, 25, 26, 27, + 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, + 38, 39, 40, 41, 42, 43, -1, 45, 46, 47, + 48, 49, 50, 51, 52, 53, 54, 55, 56, 17, + -1, -1, 20, 21, 22, -1, 24, 25, 26, 27, + 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, + 38, 39, 40, 41, 42, 43, -1, 45, 46, 47, + 48, 49, 50, 51, 52, 53, 54, 55, 56, 17, + -1, -1, 20, -1, 22, -1, 24, 25, 26, 27, + 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, + 38, 39, 40, 41, 42, 43, -1, 45, 46, 47, + 48, 49, 50, 51, 52, 53, 54, 55, 56, 21, + -1, -1, -1, -1, 26, 27, 28, 29, 30, 31, + 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, + 42, 43, 21, -1, -1, -1, -1, 26, 27, 28, + 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, + 39, 40, 41, 42, 43, 26, 27, 28, 29, 30, + 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, + 41, 42, 43, -1, -1, 46, 27, 28, 29, 30, + 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, + 41, 42, 43, 28, 29, 30, 31, 32, 33, 34, + 35, 36, 37, 38, 39, 40, 41, 42, 43, 29, + 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, + 40, 41, 42, 43, 30, 31, 32, 33, 34, 35, + 36, 37, 38, 39, 40, 41, 42, 43, 31, 32, + 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, + 43, 33, 34, 35, 36, 37, 38, 39, 40, 41, + 42, 43, 39, 40, 41, 42, 43 +}; + +/* YYSTOS[STATE-NUM] -- The (internal number of the) accessing + symbol of state STATE-NUM. */ +static const yytype_uint8 yystos[] = +{ + 0, 58, 0, 5, 6, 7, 8, 9, 10, 11, + 12, 13, 14, 15, 16, 17, 18, 20, 21, 22, + 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, + 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, + 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, + 55, 56, 59, 60, 61, 65, 71, 72, 73, 19, + 20, 39, 40, 45, 47, 48, 62, 63, 21, 66, + 71, 17, 17, 4, 21, 69, 70, 72, 21, 21, + 21, 70, 17, 17, 17, 62, 63, 21, 72, 63, + 63, 63, 63, 63, 21, 26, 27, 28, 29, 30, + 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, + 41, 42, 43, 21, 45, 67, 71, 17, 45, 21, + 69, 21, 68, 71, 68, 21, 21, 21, 46, 63, + 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, + 63, 63, 63, 63, 63, 63, 63, 17, 46, 64, + 21, 17, 21, 21, 67, 46, 49, 46, 21, 67, + 17, 21 +}; + +#define yyerrok (yyerrstatus = 0) +#define yyclearin (yychar = YYEMPTY) +#define YYEMPTY (-2) +#define YYEOF 0 + +#define YYACCEPT goto yyacceptlab +#define YYABORT goto yyabortlab +#define YYERROR goto yyerrorlab + + +/* Like YYERROR except do call yyerror. This remains here temporarily + to ease the transition to the new meaning of YYERROR, for GCC. + Once GCC version 2 has supplanted version 1, this can go. However, + YYFAIL appears to be in use. Nevertheless, it is formally deprecated + in Bison 2.4.2's NEWS entry, where a plan to phase it out is + discussed. */ + +#define YYFAIL goto yyerrlab +#if defined YYFAIL + /* This is here to suppress warnings from the GCC cpp's + -Wunused-macros. Normally we don't worry about that warning, but + some users do, and we want to make it easy for users to remove + YYFAIL uses, which will produce warnings from Bison 2.5. */ +#endif + +#define YYRECOVERING() (!!yyerrstatus) + +#define YYBACKUP(Token, Value) \ +do \ + if (yychar == YYEMPTY && yylen == 1) \ + { \ + yychar = (Token); \ + yylval = (Value); \ + yytoken = YYTRANSLATE (yychar); \ + YYPOPSTACK (1); \ + goto yybackup; \ + } \ + else \ + { \ + yyerror (&yylloc, parser, YY_("syntax error: cannot back up")); \ + YYERROR; \ + } \ +while (YYID (0)) + + +#define YYTERROR 1 +#define YYERRCODE 256 + + +/* YYLLOC_DEFAULT -- Set CURRENT to span from RHS[1] to RHS[N]. + If N is 0, then set CURRENT to the empty location which ends + the previous symbol: RHS[0] (always defined). */ + +#define YYRHSLOC(Rhs, K) ((Rhs)[K]) +#ifndef YYLLOC_DEFAULT +# define YYLLOC_DEFAULT(Current, Rhs, N) \ + do \ + if (YYID (N)) \ + { \ + (Current).first_line = YYRHSLOC (Rhs, 1).first_line; \ + (Current).first_column = YYRHSLOC (Rhs, 1).first_column; \ + (Current).last_line = YYRHSLOC (Rhs, N).last_line; \ + (Current).last_column = YYRHSLOC (Rhs, N).last_column; \ + } \ + else \ + { \ + (Current).first_line = (Current).last_line = \ + YYRHSLOC (Rhs, 0).last_line; \ + (Current).first_column = (Current).last_column = \ + YYRHSLOC (Rhs, 0).last_column; \ + } \ + while (YYID (0)) +#endif + + +/* YY_LOCATION_PRINT -- Print the location on the stream. + This macro was not mandated originally: define only if we know + we won't break user code: when these are the locations we know. */ + +#ifndef YY_LOCATION_PRINT +# if defined YYLTYPE_IS_TRIVIAL && YYLTYPE_IS_TRIVIAL +# define YY_LOCATION_PRINT(File, Loc) \ + fprintf (File, "%d.%d-%d.%d", \ + (Loc).first_line, (Loc).first_column, \ + (Loc).last_line, (Loc).last_column) +# else +# define YY_LOCATION_PRINT(File, Loc) ((void) 0) +# endif +#endif + + +/* YYLEX -- calling `yylex' with the right arguments. */ + +#ifdef YYLEX_PARAM +# define YYLEX yylex (&yylval, &yylloc, YYLEX_PARAM) +#else +# define YYLEX yylex (&yylval, &yylloc, parser) +#endif + +/* Enable debugging if requested. */ +#if YYDEBUG + +# ifndef YYFPRINTF +# include /* INFRINGES ON USER NAME SPACE */ +# define YYFPRINTF fprintf +# endif + +# define YYDPRINTF(Args) \ +do { \ + if (yydebug) \ + YYFPRINTF Args; \ +} while (YYID (0)) + +# define YY_SYMBOL_PRINT(Title, Type, Value, Location) \ +do { \ + if (yydebug) \ + { \ + YYFPRINTF (stderr, "%s ", Title); \ + yy_symbol_print (stderr, \ + Type, Value, Location, parser); \ + YYFPRINTF (stderr, "\n"); \ + } \ +} while (YYID (0)) + + +/*--------------------------------. +| Print this symbol on YYOUTPUT. | +`--------------------------------*/ + +/*ARGSUSED*/ +#if (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +static void +yy_symbol_value_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep, YYLTYPE const * const yylocationp, glcpp_parser_t *parser) +#else +static void +yy_symbol_value_print (yyoutput, yytype, yyvaluep, yylocationp, parser) + FILE *yyoutput; + int yytype; + YYSTYPE const * const yyvaluep; + YYLTYPE const * const yylocationp; + glcpp_parser_t *parser; +#endif +{ + if (!yyvaluep) + return; + YYUSE (yylocationp); + YYUSE (parser); +# ifdef YYPRINT + if (yytype < YYNTOKENS) + YYPRINT (yyoutput, yytoknum[yytype], *yyvaluep); +# else + YYUSE (yyoutput); +# endif + switch (yytype) + { + default: + break; + } +} + + +/*--------------------------------. +| Print this symbol on YYOUTPUT. | +`--------------------------------*/ + +#if (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +static void +yy_symbol_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep, YYLTYPE const * const yylocationp, glcpp_parser_t *parser) +#else +static void +yy_symbol_print (yyoutput, yytype, yyvaluep, yylocationp, parser) + FILE *yyoutput; + int yytype; + YYSTYPE const * const yyvaluep; + YYLTYPE const * const yylocationp; + glcpp_parser_t *parser; +#endif +{ + if (yytype < YYNTOKENS) + YYFPRINTF (yyoutput, "token %s (", yytname[yytype]); + else + YYFPRINTF (yyoutput, "nterm %s (", yytname[yytype]); + + YY_LOCATION_PRINT (yyoutput, *yylocationp); + YYFPRINTF (yyoutput, ": "); + yy_symbol_value_print (yyoutput, yytype, yyvaluep, yylocationp, parser); + YYFPRINTF (yyoutput, ")"); +} + +/*------------------------------------------------------------------. +| yy_stack_print -- Print the state stack from its BOTTOM up to its | +| TOP (included). | +`------------------------------------------------------------------*/ + +#if (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +static void +yy_stack_print (yytype_int16 *yybottom, yytype_int16 *yytop) +#else +static void +yy_stack_print (yybottom, yytop) + yytype_int16 *yybottom; + yytype_int16 *yytop; +#endif +{ + YYFPRINTF (stderr, "Stack now"); + for (; yybottom <= yytop; yybottom++) + { + int yybot = *yybottom; + YYFPRINTF (stderr, " %d", yybot); + } + YYFPRINTF (stderr, "\n"); +} + +# define YY_STACK_PRINT(Bottom, Top) \ +do { \ + if (yydebug) \ + yy_stack_print ((Bottom), (Top)); \ +} while (YYID (0)) + + +/*------------------------------------------------. +| Report that the YYRULE is going to be reduced. | +`------------------------------------------------*/ + +#if (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +static void +yy_reduce_print (YYSTYPE *yyvsp, YYLTYPE *yylsp, int yyrule, glcpp_parser_t *parser) +#else +static void +yy_reduce_print (yyvsp, yylsp, yyrule, parser) + YYSTYPE *yyvsp; + YYLTYPE *yylsp; + int yyrule; + glcpp_parser_t *parser; +#endif +{ + int yynrhs = yyr2[yyrule]; + int yyi; + unsigned long int yylno = yyrline[yyrule]; + YYFPRINTF (stderr, "Reducing stack by rule %d (line %lu):\n", + yyrule - 1, yylno); + /* The symbols being reduced. */ + for (yyi = 0; yyi < yynrhs; yyi++) + { + YYFPRINTF (stderr, " $%d = ", yyi + 1); + yy_symbol_print (stderr, yyrhs[yyprhs[yyrule] + yyi], + &(yyvsp[(yyi + 1) - (yynrhs)]) + , &(yylsp[(yyi + 1) - (yynrhs)]) , parser); + YYFPRINTF (stderr, "\n"); + } +} + +# define YY_REDUCE_PRINT(Rule) \ +do { \ + if (yydebug) \ + yy_reduce_print (yyvsp, yylsp, Rule, parser); \ +} while (YYID (0)) + +/* Nonzero means print parse trace. It is left uninitialized so that + multiple parsers can coexist. */ +int yydebug; +#else /* !YYDEBUG */ +# define YYDPRINTF(Args) +# define YY_SYMBOL_PRINT(Title, Type, Value, Location) +# define YY_STACK_PRINT(Bottom, Top) +# define YY_REDUCE_PRINT(Rule) +#endif /* !YYDEBUG */ + + +/* YYINITDEPTH -- initial size of the parser's stacks. */ +#ifndef YYINITDEPTH +# define YYINITDEPTH 200 +#endif + +/* YYMAXDEPTH -- maximum size the stacks can grow to (effective only + if the built-in stack extension method is used). + + Do not make this value too large; the results are undefined if + YYSTACK_ALLOC_MAXIMUM < YYSTACK_BYTES (YYMAXDEPTH) + evaluated with infinite-precision integer arithmetic. */ + +#ifndef YYMAXDEPTH +# define YYMAXDEPTH 10000 +#endif + + + +#if YYERROR_VERBOSE + +# ifndef yystrlen +# if defined __GLIBC__ && defined _STRING_H +# define yystrlen strlen +# else +/* Return the length of YYSTR. */ +#if (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +static YYSIZE_T +yystrlen (const char *yystr) +#else +static YYSIZE_T +yystrlen (yystr) + const char *yystr; +#endif +{ + YYSIZE_T yylen; + for (yylen = 0; yystr[yylen]; yylen++) + continue; + return yylen; +} +# endif +# endif + +# ifndef yystpcpy +# if defined __GLIBC__ && defined _STRING_H && defined _GNU_SOURCE +# define yystpcpy stpcpy +# else +/* Copy YYSRC to YYDEST, returning the address of the terminating '\0' in + YYDEST. */ +#if (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +static char * +yystpcpy (char *yydest, const char *yysrc) +#else +static char * +yystpcpy (yydest, yysrc) + char *yydest; + const char *yysrc; +#endif +{ + char *yyd = yydest; + const char *yys = yysrc; + + while ((*yyd++ = *yys++) != '\0') + continue; + + return yyd - 1; +} +# endif +# endif + +# ifndef yytnamerr +/* Copy to YYRES the contents of YYSTR after stripping away unnecessary + quotes and backslashes, so that it's suitable for yyerror. The + heuristic is that double-quoting is unnecessary unless the string + contains an apostrophe, a comma, or backslash (other than + backslash-backslash). YYSTR is taken from yytname. If YYRES is + null, do not copy; instead, return the length of what the result + would have been. */ +static YYSIZE_T +yytnamerr (char *yyres, const char *yystr) +{ + if (*yystr == '"') + { + YYSIZE_T yyn = 0; + char const *yyp = yystr; + + for (;;) + switch (*++yyp) + { + case '\'': + case ',': + goto do_not_strip_quotes; + + case '\\': + if (*++yyp != '\\') + goto do_not_strip_quotes; + /* Fall through. */ + default: + if (yyres) + yyres[yyn] = *yyp; + yyn++; + break; + + case '"': + if (yyres) + yyres[yyn] = '\0'; + return yyn; + } + do_not_strip_quotes: ; + } + + if (! yyres) + return yystrlen (yystr); + + return yystpcpy (yyres, yystr) - yyres; +} +# endif + +/* Copy into YYRESULT an error message about the unexpected token + YYCHAR while in state YYSTATE. Return the number of bytes copied, + including the terminating null byte. If YYRESULT is null, do not + copy anything; just return the number of bytes that would be + copied. As a special case, return 0 if an ordinary "syntax error" + message will do. Return YYSIZE_MAXIMUM if overflow occurs during + size calculation. */ +static YYSIZE_T +yysyntax_error (char *yyresult, int yystate, int yychar) +{ + int yyn = yypact[yystate]; + + if (! (YYPACT_NINF < yyn && yyn <= YYLAST)) + return 0; + else + { + int yytype = YYTRANSLATE (yychar); + YYSIZE_T yysize0 = yytnamerr (0, yytname[yytype]); + YYSIZE_T yysize = yysize0; + YYSIZE_T yysize1; + int yysize_overflow = 0; + enum { YYERROR_VERBOSE_ARGS_MAXIMUM = 5 }; + char const *yyarg[YYERROR_VERBOSE_ARGS_MAXIMUM]; + int yyx; + +# if 0 + /* This is so xgettext sees the translatable formats that are + constructed on the fly. */ + YY_("syntax error, unexpected %s"); + YY_("syntax error, unexpected %s, expecting %s"); + YY_("syntax error, unexpected %s, expecting %s or %s"); + YY_("syntax error, unexpected %s, expecting %s or %s or %s"); + YY_("syntax error, unexpected %s, expecting %s or %s or %s or %s"); +# endif + char *yyfmt; + char const *yyf; + static char const yyunexpected[] = "syntax error, unexpected %s"; + static char const yyexpecting[] = ", expecting %s"; + static char const yyor[] = " or %s"; + char yyformat[sizeof yyunexpected + + sizeof yyexpecting - 1 + + ((YYERROR_VERBOSE_ARGS_MAXIMUM - 2) + * (sizeof yyor - 1))]; + char const *yyprefix = yyexpecting; + + /* Start YYX at -YYN if negative to avoid negative indexes in + YYCHECK. */ + int yyxbegin = yyn < 0 ? -yyn : 0; + + /* Stay within bounds of both yycheck and yytname. */ + int yychecklim = YYLAST - yyn + 1; + int yyxend = yychecklim < YYNTOKENS ? yychecklim : YYNTOKENS; + int yycount = 1; + + yyarg[0] = yytname[yytype]; + yyfmt = yystpcpy (yyformat, yyunexpected); + + for (yyx = yyxbegin; yyx < yyxend; ++yyx) + if (yycheck[yyx + yyn] == yyx && yyx != YYTERROR) + { + if (yycount == YYERROR_VERBOSE_ARGS_MAXIMUM) + { + yycount = 1; + yysize = yysize0; + yyformat[sizeof yyunexpected - 1] = '\0'; + break; + } + yyarg[yycount++] = yytname[yyx]; + yysize1 = yysize + yytnamerr (0, yytname[yyx]); + yysize_overflow |= (yysize1 < yysize); + yysize = yysize1; + yyfmt = yystpcpy (yyfmt, yyprefix); + yyprefix = yyor; + } + + yyf = YY_(yyformat); + yysize1 = yysize + yystrlen (yyf); + yysize_overflow |= (yysize1 < yysize); + yysize = yysize1; + + if (yysize_overflow) + return YYSIZE_MAXIMUM; + + if (yyresult) + { + /* Avoid sprintf, as that infringes on the user's name space. + Don't have undefined behavior even if the translation + produced a string with the wrong number of "%s"s. */ + char *yyp = yyresult; + int yyi = 0; + while ((*yyp = *yyf) != '\0') + { + if (*yyp == '%' && yyf[1] == 's' && yyi < yycount) + { + yyp += yytnamerr (yyp, yyarg[yyi++]); + yyf += 2; + } + else + { + yyp++; + yyf++; + } + } + } + return yysize; + } +} +#endif /* YYERROR_VERBOSE */ + + +/*-----------------------------------------------. +| Release the memory associated to this symbol. | +`-----------------------------------------------*/ + +/*ARGSUSED*/ +#if (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +static void +yydestruct (const char *yymsg, int yytype, YYSTYPE *yyvaluep, YYLTYPE *yylocationp, glcpp_parser_t *parser) +#else +static void +yydestruct (yymsg, yytype, yyvaluep, yylocationp, parser) + const char *yymsg; + int yytype; + YYSTYPE *yyvaluep; + YYLTYPE *yylocationp; + glcpp_parser_t *parser; +#endif +{ + YYUSE (yyvaluep); + YYUSE (yylocationp); + YYUSE (parser); + + if (!yymsg) + yymsg = "Deleting"; + YY_SYMBOL_PRINT (yymsg, yytype, yyvaluep, yylocationp); + + switch (yytype) + { + + default: + break; + } +} + +/* Prevent warnings from -Wmissing-prototypes. */ +#ifdef YYPARSE_PARAM +#if defined __STDC__ || defined __cplusplus +int yyparse (void *YYPARSE_PARAM); +#else +int yyparse (); +#endif +#else /* ! YYPARSE_PARAM */ +#if defined __STDC__ || defined __cplusplus +int yyparse (glcpp_parser_t *parser); +#else +int yyparse (); +#endif +#endif /* ! YYPARSE_PARAM */ + + + + + +/*-------------------------. +| yyparse or yypush_parse. | +`-------------------------*/ + +#ifdef YYPARSE_PARAM +#if (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +int +yyparse (void *YYPARSE_PARAM) +#else +int +yyparse (YYPARSE_PARAM) + void *YYPARSE_PARAM; +#endif +#else /* ! YYPARSE_PARAM */ +#if (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +int +yyparse (glcpp_parser_t *parser) +#else +int +yyparse (parser) + glcpp_parser_t *parser; +#endif +#endif +{ +/* The lookahead symbol. */ +int yychar; + +/* The semantic value of the lookahead symbol. */ +YYSTYPE yylval; + +/* Location data for the lookahead symbol. */ +YYLTYPE yylloc; + + /* Number of syntax errors so far. */ + int yynerrs; + + int yystate; + /* Number of tokens to shift before error messages enabled. */ + int yyerrstatus; + + /* The stacks and their tools: + `yyss': related to states. + `yyvs': related to semantic values. + `yyls': related to locations. + + Refer to the stacks thru separate pointers, to allow yyoverflow + to reallocate them elsewhere. */ + + /* The state stack. */ + yytype_int16 yyssa[YYINITDEPTH]; + yytype_int16 *yyss; + yytype_int16 *yyssp; + + /* The semantic value stack. */ + YYSTYPE yyvsa[YYINITDEPTH]; + YYSTYPE *yyvs; + YYSTYPE *yyvsp; + + /* The location stack. */ + YYLTYPE yylsa[YYINITDEPTH]; + YYLTYPE *yyls; + YYLTYPE *yylsp; + + /* The locations where the error started and ended. */ + YYLTYPE yyerror_range[3]; + + YYSIZE_T yystacksize; + + int yyn; + int yyresult; + /* Lookahead token as an internal (translated) token number. */ + int yytoken; + /* The variables used to return semantic value and location from the + action routines. */ + YYSTYPE yyval; + YYLTYPE yyloc; + +#if YYERROR_VERBOSE + /* Buffer for error messages, and its allocated size. */ + char yymsgbuf[128]; + char *yymsg = yymsgbuf; + YYSIZE_T yymsg_alloc = sizeof yymsgbuf; +#endif + +#define YYPOPSTACK(N) (yyvsp -= (N), yyssp -= (N), yylsp -= (N)) + + /* The number of symbols on the RHS of the reduced rule. + Keep to zero when no symbol should be popped. */ + int yylen = 0; + + yytoken = 0; + yyss = yyssa; + yyvs = yyvsa; + yyls = yylsa; + yystacksize = YYINITDEPTH; + + YYDPRINTF ((stderr, "Starting parse\n")); + + yystate = 0; + yyerrstatus = 0; + yynerrs = 0; + yychar = YYEMPTY; /* Cause a token to be read. */ + + /* Initialize stack pointers. + Waste one element of value and location stack + so that they stay on the same level as the state stack. + The wasted elements are never initialized. */ + yyssp = yyss; + yyvsp = yyvs; + yylsp = yyls; + +#if defined YYLTYPE_IS_TRIVIAL && YYLTYPE_IS_TRIVIAL + /* Initialize the default location before parsing starts. */ + yylloc.first_line = yylloc.last_line = 1; + yylloc.first_column = yylloc.last_column = 1; +#endif + +/* User initialization code. */ + +/* Line 1251 of yacc.c */ +#line 148 "glcpp/glcpp-parse.y" +{ + yylloc.first_line = 1; + yylloc.first_column = 1; + yylloc.last_line = 1; + yylloc.last_column = 1; + yylloc.source = 0; +} + +/* Line 1251 of yacc.c */ +#line 1618 "glcpp/glcpp-parse.c" + yylsp[0] = yylloc; + + goto yysetstate; + +/*------------------------------------------------------------. +| yynewstate -- Push a new state, which is found in yystate. | +`------------------------------------------------------------*/ + yynewstate: + /* In all cases, when you get here, the value and location stacks + have just been pushed. So pushing a state here evens the stacks. */ + yyssp++; + + yysetstate: + *yyssp = yystate; + + if (yyss + yystacksize - 1 <= yyssp) + { + /* Get the current used size of the three stacks, in elements. */ + YYSIZE_T yysize = yyssp - yyss + 1; + +#ifdef yyoverflow + { + /* Give user a chance to reallocate the stack. Use copies of + these so that the &'s don't force the real ones into + memory. */ + YYSTYPE *yyvs1 = yyvs; + yytype_int16 *yyss1 = yyss; + YYLTYPE *yyls1 = yyls; + + /* Each stack pointer address is followed by the size of the + data in use in that stack, in bytes. This used to be a + conditional around just the two extra args, but that might + be undefined if yyoverflow is a macro. */ + yyoverflow (YY_("memory exhausted"), + &yyss1, yysize * sizeof (*yyssp), + &yyvs1, yysize * sizeof (*yyvsp), + &yyls1, yysize * sizeof (*yylsp), + &yystacksize); + + yyls = yyls1; + yyss = yyss1; + yyvs = yyvs1; + } +#else /* no yyoverflow */ +# ifndef YYSTACK_RELOCATE + goto yyexhaustedlab; +# else + /* Extend the stack our own way. */ + if (YYMAXDEPTH <= yystacksize) + goto yyexhaustedlab; + yystacksize *= 2; + if (YYMAXDEPTH < yystacksize) + yystacksize = YYMAXDEPTH; + + { + yytype_int16 *yyss1 = yyss; + union yyalloc *yyptr = + (union yyalloc *) YYSTACK_ALLOC (YYSTACK_BYTES (yystacksize)); + if (! yyptr) + goto yyexhaustedlab; + YYSTACK_RELOCATE (yyss_alloc, yyss); + YYSTACK_RELOCATE (yyvs_alloc, yyvs); + YYSTACK_RELOCATE (yyls_alloc, yyls); +# undef YYSTACK_RELOCATE + if (yyss1 != yyssa) + YYSTACK_FREE (yyss1); + } +# endif +#endif /* no yyoverflow */ + + yyssp = yyss + yysize - 1; + yyvsp = yyvs + yysize - 1; + yylsp = yyls + yysize - 1; + + YYDPRINTF ((stderr, "Stack size increased to %lu\n", + (unsigned long int) yystacksize)); + + if (yyss + yystacksize - 1 <= yyssp) + YYABORT; + } + + YYDPRINTF ((stderr, "Entering state %d\n", yystate)); + + if (yystate == YYFINAL) + YYACCEPT; + + goto yybackup; + +/*-----------. +| yybackup. | +`-----------*/ +yybackup: + + /* Do appropriate processing given the current state. Read a + lookahead token if we need one and don't already have one. */ + + /* First try to decide what to do without reference to lookahead token. */ + yyn = yypact[yystate]; + if (yyn == YYPACT_NINF) + goto yydefault; + + /* Not known => get a lookahead token if don't already have one. */ + + /* YYCHAR is either YYEMPTY or YYEOF or a valid lookahead symbol. */ + if (yychar == YYEMPTY) + { + YYDPRINTF ((stderr, "Reading a token: ")); + yychar = YYLEX; + } + + if (yychar <= YYEOF) + { + yychar = yytoken = YYEOF; + YYDPRINTF ((stderr, "Now at end of input.\n")); + } + else + { + yytoken = YYTRANSLATE (yychar); + YY_SYMBOL_PRINT ("Next token is", yytoken, &yylval, &yylloc); + } + + /* If the proper action on seeing token YYTOKEN is to reduce or to + detect an error, take that action. */ + yyn += yytoken; + if (yyn < 0 || YYLAST < yyn || yycheck[yyn] != yytoken) + goto yydefault; + yyn = yytable[yyn]; + if (yyn <= 0) + { + if (yyn == 0 || yyn == YYTABLE_NINF) + goto yyerrlab; + yyn = -yyn; + goto yyreduce; + } + + /* Count tokens shifted since error; after three, turn off error + status. */ + if (yyerrstatus) + yyerrstatus--; + + /* Shift the lookahead token. */ + YY_SYMBOL_PRINT ("Shifting", yytoken, &yylval, &yylloc); + + /* Discard the shifted token. */ + yychar = YYEMPTY; + + yystate = yyn; + *++yyvsp = yylval; + *++yylsp = yylloc; + goto yynewstate; + + +/*-----------------------------------------------------------. +| yydefault -- do the default action for the current state. | +`-----------------------------------------------------------*/ +yydefault: + yyn = yydefact[yystate]; + if (yyn == 0) + goto yyerrlab; + goto yyreduce; + + +/*-----------------------------. +| yyreduce -- Do a reduction. | +`-----------------------------*/ +yyreduce: + /* yyn is the number of a rule to reduce with. */ + yylen = yyr2[yyn]; + + /* If YYLEN is nonzero, implement the default value of the action: + `$$ = $1'. + + Otherwise, the following line sets YYVAL to garbage. + This behavior is undocumented and Bison + users should not rely upon it. Assigning to YYVAL + unconditionally makes the parser a bit smaller, and it avoids a + GCC warning that YYVAL may be used uninitialized. */ + yyval = yyvsp[1-yylen]; + + /* Default location. */ + YYLLOC_DEFAULT (yyloc, (yylsp - yylen), yylen); + YY_REDUCE_PRINT (yyn); + switch (yyn) + { + case 4: + +/* Line 1464 of yacc.c */ +#line 187 "glcpp/glcpp-parse.y" + { + ralloc_strcat (&parser->output, "\n"); + ;} + break; + + case 5: + +/* Line 1464 of yacc.c */ +#line 190 "glcpp/glcpp-parse.y" + { + _glcpp_parser_print_expanded_token_list (parser, (yyvsp[(1) - (1)].token_list)); + ralloc_strcat (&parser->output, "\n"); + ralloc_free ((yyvsp[(1) - (1)].token_list)); + ;} + break; + + case 8: + +/* Line 1464 of yacc.c */ +#line 200 "glcpp/glcpp-parse.y" + { + _glcpp_parser_skip_stack_push_if (parser, & (yylsp[(1) - (3)]), (yyvsp[(2) - (3)].ival)); + ;} + break; + + case 9: + +/* Line 1464 of yacc.c */ +#line 203 "glcpp/glcpp-parse.y" + { + _glcpp_parser_skip_stack_change_if (parser, & (yylsp[(1) - (3)]), "elif", (yyvsp[(2) - (3)].ival)); + ;} + break; + + case 10: + +/* Line 1464 of yacc.c */ +#line 209 "glcpp/glcpp-parse.y" + { + _define_object_macro (parser, & (yylsp[(2) - (4)]), (yyvsp[(2) - (4)].str), (yyvsp[(3) - (4)].token_list)); + ;} + break; + + case 11: + +/* Line 1464 of yacc.c */ +#line 212 "glcpp/glcpp-parse.y" + { + _define_function_macro (parser, & (yylsp[(2) - (6)]), (yyvsp[(2) - (6)].str), NULL, (yyvsp[(5) - (6)].token_list)); + ;} + break; + + case 12: + +/* Line 1464 of yacc.c */ +#line 215 "glcpp/glcpp-parse.y" + { + _define_function_macro (parser, & (yylsp[(2) - (7)]), (yyvsp[(2) - (7)].str), (yyvsp[(4) - (7)].string_list), (yyvsp[(6) - (7)].token_list)); + ;} + break; + + case 13: + +/* Line 1464 of yacc.c */ +#line 218 "glcpp/glcpp-parse.y" + { + macro_t *macro = hash_table_find (parser->defines, (yyvsp[(2) - (3)].str)); + if (macro) { + hash_table_remove (parser->defines, (yyvsp[(2) - (3)].str)); + ralloc_free (macro); + } + ralloc_free ((yyvsp[(2) - (3)].str)); + ;} + break; + + case 14: + +/* Line 1464 of yacc.c */ +#line 226 "glcpp/glcpp-parse.y" + { + /* Be careful to only evaluate the 'if' expression if + * we are not skipping. When we are skipping, we + * simply push a new 0-valued 'if' onto the skip + * stack. + * + * This avoids generating diagnostics for invalid + * expressions that are being skipped. */ + if (parser->skip_stack == NULL || + parser->skip_stack->type == SKIP_NO_SKIP) + { + _glcpp_parser_expand_if (parser, IF_EXPANDED, (yyvsp[(2) - (3)].token_list)); + } + else + { + _glcpp_parser_skip_stack_push_if (parser, & (yylsp[(1) - (3)]), 0); + parser->skip_stack->type = SKIP_TO_ENDIF; + } + ;} + break; + + case 15: + +/* Line 1464 of yacc.c */ +#line 245 "glcpp/glcpp-parse.y" + { + /* #if without an expression is only an error if we + * are not skipping */ + if (parser->skip_stack == NULL || + parser->skip_stack->type == SKIP_NO_SKIP) + { + glcpp_error(& (yylsp[(1) - (2)]), parser, "#if with no expression"); + } + _glcpp_parser_skip_stack_push_if (parser, & (yylsp[(1) - (2)]), 0); + ;} + break; + + case 16: + +/* Line 1464 of yacc.c */ +#line 255 "glcpp/glcpp-parse.y" + { + macro_t *macro = hash_table_find (parser->defines, (yyvsp[(2) - (4)].str)); + ralloc_free ((yyvsp[(2) - (4)].str)); + _glcpp_parser_skip_stack_push_if (parser, & (yylsp[(1) - (4)]), macro != NULL); + ;} + break; + + case 17: + +/* Line 1464 of yacc.c */ +#line 260 "glcpp/glcpp-parse.y" + { + macro_t *macro = hash_table_find (parser->defines, (yyvsp[(2) - (4)].str)); + ralloc_free ((yyvsp[(2) - (4)].str)); + _glcpp_parser_skip_stack_push_if (parser, & (yylsp[(1) - (4)]), macro == NULL); + ;} + break; + + case 18: + +/* Line 1464 of yacc.c */ +#line 265 "glcpp/glcpp-parse.y" + { + /* Be careful to only evaluate the 'elif' expression + * if we are not skipping. When we are skipping, we + * simply change to a 0-valued 'elif' on the skip + * stack. + * + * This avoids generating diagnostics for invalid + * expressions that are being skipped. */ + if (parser->skip_stack && + parser->skip_stack->type == SKIP_TO_ELSE) + { + _glcpp_parser_expand_if (parser, ELIF_EXPANDED, (yyvsp[(2) - (3)].token_list)); + } + else + { + _glcpp_parser_skip_stack_change_if (parser, & (yylsp[(1) - (3)]), + "elif", 0); + } + ;} + break; + + case 19: + +/* Line 1464 of yacc.c */ +#line 284 "glcpp/glcpp-parse.y" + { + /* #elif without an expression is an error unless we + * are skipping. */ + if (parser->skip_stack && + parser->skip_stack->type == SKIP_TO_ELSE) + { + glcpp_error(& (yylsp[(1) - (2)]), parser, "#elif with no expression"); + } + else + { + _glcpp_parser_skip_stack_change_if (parser, & (yylsp[(1) - (2)]), + "elif", 0); + glcpp_warning(& (yylsp[(1) - (2)]), parser, "ignoring illegal #elif without expression"); + } + ;} + break; + + case 20: + +/* Line 1464 of yacc.c */ +#line 299 "glcpp/glcpp-parse.y" + { + _glcpp_parser_skip_stack_change_if (parser, & (yylsp[(1) - (2)]), "else", 1); + ;} + break; + + case 21: + +/* Line 1464 of yacc.c */ +#line 302 "glcpp/glcpp-parse.y" + { + _glcpp_parser_skip_stack_pop (parser, & (yylsp[(1) - (2)])); + ;} + break; + + case 22: + +/* Line 1464 of yacc.c */ +#line 305 "glcpp/glcpp-parse.y" + { + macro_t *macro = hash_table_find (parser->defines, "__VERSION__"); + if (macro) { + hash_table_remove (parser->defines, "__VERSION__"); + ralloc_free (macro); + } + add_builtin_define (parser, "__VERSION__", (yyvsp[(2) - (3)].ival)); + + if ((yyvsp[(2) - (3)].ival) == 100) + add_builtin_define (parser, "GL_ES", 1); + + /* Currently, all ES2 implementations support highp in the + * fragment shader, so we always define this macro in ES2. + * If we ever get a driver that doesn't support highp, we'll + * need to add a flag to the gl_context and check that here. + */ + if ((yyvsp[(2) - (3)].ival) >= 130 || (yyvsp[(2) - (3)].ival) == 100) + add_builtin_define (parser, "GL_FRAGMENT_PRECISION_HIGH", 1); + + ralloc_asprintf_append (&parser->output, "#version %" PRIiMAX, (yyvsp[(2) - (3)].ival)); + ;} + break; + + case 24: + +/* Line 1464 of yacc.c */ +#line 330 "glcpp/glcpp-parse.y" + { + if (strlen ((yyvsp[(1) - (1)].str)) >= 3 && strncmp ((yyvsp[(1) - (1)].str), "0x", 2) == 0) { + (yyval.ival) = strtoll ((yyvsp[(1) - (1)].str) + 2, NULL, 16); + } else if ((yyvsp[(1) - (1)].str)[0] == '0') { + (yyval.ival) = strtoll ((yyvsp[(1) - (1)].str), NULL, 8); + } else { + (yyval.ival) = strtoll ((yyvsp[(1) - (1)].str), NULL, 10); + } + ;} + break; + + case 25: + +/* Line 1464 of yacc.c */ +#line 339 "glcpp/glcpp-parse.y" + { + (yyval.ival) = (yyvsp[(1) - (1)].ival); + ;} + break; + + case 27: + +/* Line 1464 of yacc.c */ +#line 345 "glcpp/glcpp-parse.y" + { + (yyval.ival) = (yyvsp[(1) - (3)].ival) || (yyvsp[(3) - (3)].ival); + ;} + break; + + case 28: + +/* Line 1464 of yacc.c */ +#line 348 "glcpp/glcpp-parse.y" + { + (yyval.ival) = (yyvsp[(1) - (3)].ival) && (yyvsp[(3) - (3)].ival); + ;} + break; + + case 29: + +/* Line 1464 of yacc.c */ +#line 351 "glcpp/glcpp-parse.y" + { + (yyval.ival) = (yyvsp[(1) - (3)].ival) | (yyvsp[(3) - (3)].ival); + ;} + break; + + case 30: + +/* Line 1464 of yacc.c */ +#line 354 "glcpp/glcpp-parse.y" + { + (yyval.ival) = (yyvsp[(1) - (3)].ival) ^ (yyvsp[(3) - (3)].ival); + ;} + break; + + case 31: + +/* Line 1464 of yacc.c */ +#line 357 "glcpp/glcpp-parse.y" + { + (yyval.ival) = (yyvsp[(1) - (3)].ival) & (yyvsp[(3) - (3)].ival); + ;} + break; + + case 32: + +/* Line 1464 of yacc.c */ +#line 360 "glcpp/glcpp-parse.y" + { + (yyval.ival) = (yyvsp[(1) - (3)].ival) != (yyvsp[(3) - (3)].ival); + ;} + break; + + case 33: + +/* Line 1464 of yacc.c */ +#line 363 "glcpp/glcpp-parse.y" + { + (yyval.ival) = (yyvsp[(1) - (3)].ival) == (yyvsp[(3) - (3)].ival); + ;} + break; + + case 34: + +/* Line 1464 of yacc.c */ +#line 366 "glcpp/glcpp-parse.y" + { + (yyval.ival) = (yyvsp[(1) - (3)].ival) >= (yyvsp[(3) - (3)].ival); + ;} + break; + + case 35: + +/* Line 1464 of yacc.c */ +#line 369 "glcpp/glcpp-parse.y" + { + (yyval.ival) = (yyvsp[(1) - (3)].ival) <= (yyvsp[(3) - (3)].ival); + ;} + break; + + case 36: + +/* Line 1464 of yacc.c */ +#line 372 "glcpp/glcpp-parse.y" + { + (yyval.ival) = (yyvsp[(1) - (3)].ival) > (yyvsp[(3) - (3)].ival); + ;} + break; + + case 37: + +/* Line 1464 of yacc.c */ +#line 375 "glcpp/glcpp-parse.y" + { + (yyval.ival) = (yyvsp[(1) - (3)].ival) < (yyvsp[(3) - (3)].ival); + ;} + break; + + case 38: + +/* Line 1464 of yacc.c */ +#line 378 "glcpp/glcpp-parse.y" + { + (yyval.ival) = (yyvsp[(1) - (3)].ival) >> (yyvsp[(3) - (3)].ival); + ;} + break; + + case 39: + +/* Line 1464 of yacc.c */ +#line 381 "glcpp/glcpp-parse.y" + { + (yyval.ival) = (yyvsp[(1) - (3)].ival) << (yyvsp[(3) - (3)].ival); + ;} + break; + + case 40: + +/* Line 1464 of yacc.c */ +#line 384 "glcpp/glcpp-parse.y" + { + (yyval.ival) = (yyvsp[(1) - (3)].ival) - (yyvsp[(3) - (3)].ival); + ;} + break; + + case 41: + +/* Line 1464 of yacc.c */ +#line 387 "glcpp/glcpp-parse.y" + { + (yyval.ival) = (yyvsp[(1) - (3)].ival) + (yyvsp[(3) - (3)].ival); + ;} + break; + + case 42: + +/* Line 1464 of yacc.c */ +#line 390 "glcpp/glcpp-parse.y" + { + if ((yyvsp[(3) - (3)].ival) == 0) { + yyerror (& (yylsp[(1) - (3)]), parser, + "zero modulus in preprocessor directive"); + } else { + (yyval.ival) = (yyvsp[(1) - (3)].ival) % (yyvsp[(3) - (3)].ival); + } + ;} + break; + + case 43: + +/* Line 1464 of yacc.c */ +#line 398 "glcpp/glcpp-parse.y" + { + if ((yyvsp[(3) - (3)].ival) == 0) { + yyerror (& (yylsp[(1) - (3)]), parser, + "division by 0 in preprocessor directive"); + } else { + (yyval.ival) = (yyvsp[(1) - (3)].ival) / (yyvsp[(3) - (3)].ival); + } + ;} + break; + + case 44: + +/* Line 1464 of yacc.c */ +#line 406 "glcpp/glcpp-parse.y" + { + (yyval.ival) = (yyvsp[(1) - (3)].ival) * (yyvsp[(3) - (3)].ival); + ;} + break; + + case 45: + +/* Line 1464 of yacc.c */ +#line 409 "glcpp/glcpp-parse.y" + { + (yyval.ival) = ! (yyvsp[(2) - (2)].ival); + ;} + break; + + case 46: + +/* Line 1464 of yacc.c */ +#line 412 "glcpp/glcpp-parse.y" + { + (yyval.ival) = ~ (yyvsp[(2) - (2)].ival); + ;} + break; + + case 47: + +/* Line 1464 of yacc.c */ +#line 415 "glcpp/glcpp-parse.y" + { + (yyval.ival) = - (yyvsp[(2) - (2)].ival); + ;} + break; + + case 48: + +/* Line 1464 of yacc.c */ +#line 418 "glcpp/glcpp-parse.y" + { + (yyval.ival) = + (yyvsp[(2) - (2)].ival); + ;} + break; + + case 49: + +/* Line 1464 of yacc.c */ +#line 421 "glcpp/glcpp-parse.y" + { + (yyval.ival) = (yyvsp[(2) - (3)].ival); + ;} + break; + + case 50: + +/* Line 1464 of yacc.c */ +#line 427 "glcpp/glcpp-parse.y" + { + (yyval.string_list) = _string_list_create (parser); + _string_list_append_item ((yyval.string_list), (yyvsp[(1) - (1)].str)); + ralloc_steal ((yyval.string_list), (yyvsp[(1) - (1)].str)); + ;} + break; + + case 51: + +/* Line 1464 of yacc.c */ +#line 432 "glcpp/glcpp-parse.y" + { + (yyval.string_list) = (yyvsp[(1) - (3)].string_list); + _string_list_append_item ((yyval.string_list), (yyvsp[(3) - (3)].str)); + ralloc_steal ((yyval.string_list), (yyvsp[(3) - (3)].str)); + ;} + break; + + case 52: + +/* Line 1464 of yacc.c */ +#line 440 "glcpp/glcpp-parse.y" + { (yyval.token_list) = NULL; ;} + break; + + case 54: + +/* Line 1464 of yacc.c */ +#line 445 "glcpp/glcpp-parse.y" + { + yyerror (& (yylsp[(1) - (2)]), parser, "Invalid tokens after #"); + ;} + break; + + case 55: + +/* Line 1464 of yacc.c */ +#line 451 "glcpp/glcpp-parse.y" + { (yyval.token_list) = NULL; ;} + break; + + case 58: + +/* Line 1464 of yacc.c */ +#line 457 "glcpp/glcpp-parse.y" + { + glcpp_warning(&(yylsp[(1) - (1)]), parser, "extra tokens at end of directive"); + ;} + break; + + case 59: + +/* Line 1464 of yacc.c */ +#line 464 "glcpp/glcpp-parse.y" + { + int v = hash_table_find (parser->defines, (yyvsp[(2) - (2)].str)) ? 1 : 0; + (yyval.token) = _token_create_ival (parser, INTEGER, v); + ;} + break; + + case 60: + +/* Line 1464 of yacc.c */ +#line 468 "glcpp/glcpp-parse.y" + { + int v = hash_table_find (parser->defines, (yyvsp[(3) - (4)].str)) ? 1 : 0; + (yyval.token) = _token_create_ival (parser, INTEGER, v); + ;} + break; + + case 62: + +/* Line 1464 of yacc.c */ +#line 477 "glcpp/glcpp-parse.y" + { + (yyval.token_list) = _token_list_create (parser); + _token_list_append ((yyval.token_list), (yyvsp[(1) - (1)].token)); + ;} + break; + + case 63: + +/* Line 1464 of yacc.c */ +#line 481 "glcpp/glcpp-parse.y" + { + (yyval.token_list) = (yyvsp[(1) - (2)].token_list); + _token_list_append ((yyval.token_list), (yyvsp[(2) - (2)].token)); + ;} + break; + + case 64: + +/* Line 1464 of yacc.c */ +#line 488 "glcpp/glcpp-parse.y" + { + parser->space_tokens = 1; + (yyval.token_list) = _token_list_create (parser); + _token_list_append ((yyval.token_list), (yyvsp[(1) - (1)].token)); + ;} + break; + + case 65: + +/* Line 1464 of yacc.c */ +#line 493 "glcpp/glcpp-parse.y" + { + (yyval.token_list) = (yyvsp[(1) - (2)].token_list); + _token_list_append ((yyval.token_list), (yyvsp[(2) - (2)].token)); + ;} + break; + + case 66: + +/* Line 1464 of yacc.c */ +#line 500 "glcpp/glcpp-parse.y" + { + (yyval.token) = _token_create_str (parser, IDENTIFIER, (yyvsp[(1) - (1)].str)); + (yyval.token)->location = yylloc; + ;} + break; + + case 67: + +/* Line 1464 of yacc.c */ +#line 504 "glcpp/glcpp-parse.y" + { + (yyval.token) = _token_create_str (parser, INTEGER_STRING, (yyvsp[(1) - (1)].str)); + (yyval.token)->location = yylloc; + ;} + break; + + case 68: + +/* Line 1464 of yacc.c */ +#line 508 "glcpp/glcpp-parse.y" + { + (yyval.token) = _token_create_ival (parser, (yyvsp[(1) - (1)].ival), (yyvsp[(1) - (1)].ival)); + (yyval.token)->location = yylloc; + ;} + break; + + case 69: + +/* Line 1464 of yacc.c */ +#line 512 "glcpp/glcpp-parse.y" + { + (yyval.token) = _token_create_str (parser, OTHER, (yyvsp[(1) - (1)].str)); + (yyval.token)->location = yylloc; + ;} + break; + + case 70: + +/* Line 1464 of yacc.c */ +#line 516 "glcpp/glcpp-parse.y" + { + (yyval.token) = _token_create_ival (parser, SPACE, SPACE); + (yyval.token)->location = yylloc; + ;} + break; + + case 71: + +/* Line 1464 of yacc.c */ +#line 523 "glcpp/glcpp-parse.y" + { (yyval.ival) = '['; ;} + break; + + case 72: + +/* Line 1464 of yacc.c */ +#line 524 "glcpp/glcpp-parse.y" + { (yyval.ival) = ']'; ;} + break; + + case 73: + +/* Line 1464 of yacc.c */ +#line 525 "glcpp/glcpp-parse.y" + { (yyval.ival) = '('; ;} + break; + + case 74: + +/* Line 1464 of yacc.c */ +#line 526 "glcpp/glcpp-parse.y" + { (yyval.ival) = ')'; ;} + break; + + case 75: + +/* Line 1464 of yacc.c */ +#line 527 "glcpp/glcpp-parse.y" + { (yyval.ival) = '{'; ;} + break; + + case 76: + +/* Line 1464 of yacc.c */ +#line 528 "glcpp/glcpp-parse.y" + { (yyval.ival) = '}'; ;} + break; + + case 77: + +/* Line 1464 of yacc.c */ +#line 529 "glcpp/glcpp-parse.y" + { (yyval.ival) = '.'; ;} + break; + + case 78: + +/* Line 1464 of yacc.c */ +#line 530 "glcpp/glcpp-parse.y" + { (yyval.ival) = '&'; ;} + break; + + case 79: + +/* Line 1464 of yacc.c */ +#line 531 "glcpp/glcpp-parse.y" + { (yyval.ival) = '*'; ;} + break; + + case 80: + +/* Line 1464 of yacc.c */ +#line 532 "glcpp/glcpp-parse.y" + { (yyval.ival) = '+'; ;} + break; + + case 81: + +/* Line 1464 of yacc.c */ +#line 533 "glcpp/glcpp-parse.y" + { (yyval.ival) = '-'; ;} + break; + + case 82: + +/* Line 1464 of yacc.c */ +#line 534 "glcpp/glcpp-parse.y" + { (yyval.ival) = '~'; ;} + break; + + case 83: + +/* Line 1464 of yacc.c */ +#line 535 "glcpp/glcpp-parse.y" + { (yyval.ival) = '!'; ;} + break; + + case 84: + +/* Line 1464 of yacc.c */ +#line 536 "glcpp/glcpp-parse.y" + { (yyval.ival) = '/'; ;} + break; + + case 85: + +/* Line 1464 of yacc.c */ +#line 537 "glcpp/glcpp-parse.y" + { (yyval.ival) = '%'; ;} + break; + + case 86: + +/* Line 1464 of yacc.c */ +#line 538 "glcpp/glcpp-parse.y" + { (yyval.ival) = LEFT_SHIFT; ;} + break; + + case 87: + +/* Line 1464 of yacc.c */ +#line 539 "glcpp/glcpp-parse.y" + { (yyval.ival) = RIGHT_SHIFT; ;} + break; + + case 88: + +/* Line 1464 of yacc.c */ +#line 540 "glcpp/glcpp-parse.y" + { (yyval.ival) = '<'; ;} + break; + + case 89: + +/* Line 1464 of yacc.c */ +#line 541 "glcpp/glcpp-parse.y" + { (yyval.ival) = '>'; ;} + break; + + case 90: + +/* Line 1464 of yacc.c */ +#line 542 "glcpp/glcpp-parse.y" + { (yyval.ival) = LESS_OR_EQUAL; ;} + break; + + case 91: + +/* Line 1464 of yacc.c */ +#line 543 "glcpp/glcpp-parse.y" + { (yyval.ival) = GREATER_OR_EQUAL; ;} + break; + + case 92: + +/* Line 1464 of yacc.c */ +#line 544 "glcpp/glcpp-parse.y" + { (yyval.ival) = EQUAL; ;} + break; + + case 93: + +/* Line 1464 of yacc.c */ +#line 545 "glcpp/glcpp-parse.y" + { (yyval.ival) = NOT_EQUAL; ;} + break; + + case 94: + +/* Line 1464 of yacc.c */ +#line 546 "glcpp/glcpp-parse.y" + { (yyval.ival) = '^'; ;} + break; + + case 95: + +/* Line 1464 of yacc.c */ +#line 547 "glcpp/glcpp-parse.y" + { (yyval.ival) = '|'; ;} + break; + + case 96: + +/* Line 1464 of yacc.c */ +#line 548 "glcpp/glcpp-parse.y" + { (yyval.ival) = AND; ;} + break; + + case 97: + +/* Line 1464 of yacc.c */ +#line 549 "glcpp/glcpp-parse.y" + { (yyval.ival) = OR; ;} + break; + + case 98: + +/* Line 1464 of yacc.c */ +#line 550 "glcpp/glcpp-parse.y" + { (yyval.ival) = ';'; ;} + break; + + case 99: + +/* Line 1464 of yacc.c */ +#line 551 "glcpp/glcpp-parse.y" + { (yyval.ival) = ','; ;} + break; + + case 100: + +/* Line 1464 of yacc.c */ +#line 552 "glcpp/glcpp-parse.y" + { (yyval.ival) = '='; ;} + break; + + case 101: + +/* Line 1464 of yacc.c */ +#line 553 "glcpp/glcpp-parse.y" + { (yyval.ival) = PASTE; ;} + break; + + + +/* Line 1464 of yacc.c */ +#line 2662 "glcpp/glcpp-parse.c" + default: break; + } + YY_SYMBOL_PRINT ("-> $$ =", yyr1[yyn], &yyval, &yyloc); + + YYPOPSTACK (yylen); + yylen = 0; + YY_STACK_PRINT (yyss, yyssp); + + *++yyvsp = yyval; + *++yylsp = yyloc; + + /* Now `shift' the result of the reduction. Determine what state + that goes to, based on the state we popped back to and the rule + number reduced by. */ + + yyn = yyr1[yyn]; + + yystate = yypgoto[yyn - YYNTOKENS] + *yyssp; + if (0 <= yystate && yystate <= YYLAST && yycheck[yystate] == *yyssp) + yystate = yytable[yystate]; + else + yystate = yydefgoto[yyn - YYNTOKENS]; + + goto yynewstate; + + +/*------------------------------------. +| yyerrlab -- here on detecting error | +`------------------------------------*/ +yyerrlab: + /* If not already recovering from an error, report this error. */ + if (!yyerrstatus) + { + ++yynerrs; +#if ! YYERROR_VERBOSE + yyerror (&yylloc, parser, YY_("syntax error")); +#else + { + YYSIZE_T yysize = yysyntax_error (0, yystate, yychar); + if (yymsg_alloc < yysize && yymsg_alloc < YYSTACK_ALLOC_MAXIMUM) + { + YYSIZE_T yyalloc = 2 * yysize; + if (! (yysize <= yyalloc && yyalloc <= YYSTACK_ALLOC_MAXIMUM)) + yyalloc = YYSTACK_ALLOC_MAXIMUM; + if (yymsg != yymsgbuf) + YYSTACK_FREE (yymsg); + yymsg = (char *) YYSTACK_ALLOC (yyalloc); + if (yymsg) + yymsg_alloc = yyalloc; + else + { + yymsg = yymsgbuf; + yymsg_alloc = sizeof yymsgbuf; + } + } + + if (0 < yysize && yysize <= yymsg_alloc) + { + (void) yysyntax_error (yymsg, yystate, yychar); + yyerror (&yylloc, parser, yymsg); + } + else + { + yyerror (&yylloc, parser, YY_("syntax error")); + if (yysize != 0) + goto yyexhaustedlab; + } + } +#endif + } + + yyerror_range[1] = yylloc; + + if (yyerrstatus == 3) + { + /* If just tried and failed to reuse lookahead token after an + error, discard it. */ + + if (yychar <= YYEOF) + { + /* Return failure if at end of input. */ + if (yychar == YYEOF) + YYABORT; + } + else + { + yydestruct ("Error: discarding", + yytoken, &yylval, &yylloc, parser); + yychar = YYEMPTY; + } + } + + /* Else will try to reuse lookahead token after shifting the error + token. */ + goto yyerrlab1; + + +/*---------------------------------------------------. +| yyerrorlab -- error raised explicitly by YYERROR. | +`---------------------------------------------------*/ +yyerrorlab: + + /* Pacify compilers like GCC when the user code never invokes + YYERROR and the label yyerrorlab therefore never appears in user + code. */ + if (/*CONSTCOND*/ 0) + goto yyerrorlab; + + yyerror_range[1] = yylsp[1-yylen]; + /* Do not reclaim the symbols of the rule which action triggered + this YYERROR. */ + YYPOPSTACK (yylen); + yylen = 0; + YY_STACK_PRINT (yyss, yyssp); + yystate = *yyssp; + goto yyerrlab1; + + +/*-------------------------------------------------------------. +| yyerrlab1 -- common code for both syntax error and YYERROR. | +`-------------------------------------------------------------*/ +yyerrlab1: + yyerrstatus = 3; /* Each real token shifted decrements this. */ + + for (;;) + { + yyn = yypact[yystate]; + if (yyn != YYPACT_NINF) + { + yyn += YYTERROR; + if (0 <= yyn && yyn <= YYLAST && yycheck[yyn] == YYTERROR) + { + yyn = yytable[yyn]; + if (0 < yyn) + break; + } + } + + /* Pop the current state because it cannot handle the error token. */ + if (yyssp == yyss) + YYABORT; + + yyerror_range[1] = *yylsp; + yydestruct ("Error: popping", + yystos[yystate], yyvsp, yylsp, parser); + YYPOPSTACK (1); + yystate = *yyssp; + YY_STACK_PRINT (yyss, yyssp); + } + + *++yyvsp = yylval; + + yyerror_range[2] = yylloc; + /* Using YYLLOC is tempting, but would change the location of + the lookahead. YYLOC is available though. */ + YYLLOC_DEFAULT (yyloc, yyerror_range, 2); + *++yylsp = yyloc; + + /* Shift the error token. */ + YY_SYMBOL_PRINT ("Shifting", yystos[yyn], yyvsp, yylsp); + + yystate = yyn; + goto yynewstate; + + +/*-------------------------------------. +| yyacceptlab -- YYACCEPT comes here. | +`-------------------------------------*/ +yyacceptlab: + yyresult = 0; + goto yyreturn; + +/*-----------------------------------. +| yyabortlab -- YYABORT comes here. | +`-----------------------------------*/ +yyabortlab: + yyresult = 1; + goto yyreturn; + +#if !defined(yyoverflow) || YYERROR_VERBOSE +/*-------------------------------------------------. +| yyexhaustedlab -- memory exhaustion comes here. | +`-------------------------------------------------*/ +yyexhaustedlab: + yyerror (&yylloc, parser, YY_("memory exhausted")); + yyresult = 2; + /* Fall through. */ +#endif + +yyreturn: + if (yychar != YYEMPTY) + yydestruct ("Cleanup: discarding lookahead", + yytoken, &yylval, &yylloc, parser); + /* Do not reclaim the symbols of the rule which action triggered + this YYABORT or YYACCEPT. */ + YYPOPSTACK (yylen); + YY_STACK_PRINT (yyss, yyssp); + while (yyssp != yyss) + { + yydestruct ("Cleanup: popping", + yystos[*yyssp], yyvsp, yylsp, parser); + YYPOPSTACK (1); + } +#ifndef yyoverflow + if (yyss != yyssa) + YYSTACK_FREE (yyss); +#endif +#if YYERROR_VERBOSE + if (yymsg != yymsgbuf) + YYSTACK_FREE (yymsg); +#endif + /* Make sure YYID is used. */ + return YYID (yyresult); +} + + + +/* Line 1684 of yacc.c */ +#line 556 "glcpp/glcpp-parse.y" + + +string_list_t * +_string_list_create (void *ctx) +{ + string_list_t *list; + + list = ralloc (ctx, string_list_t); + list->head = NULL; + list->tail = NULL; + + return list; +} + +void +_string_list_append_item (string_list_t *list, const char *str) +{ + string_node_t *node; + + node = ralloc (list, string_node_t); + node->str = ralloc_strdup (node, str); + + node->next = NULL; + + if (list->head == NULL) { + list->head = node; + } else { + list->tail->next = node; + } + + list->tail = node; +} + +int +_string_list_contains (string_list_t *list, const char *member, int *index) +{ + string_node_t *node; + int i; + + if (list == NULL) + return 0; + + for (i = 0, node = list->head; node; i++, node = node->next) { + if (strcmp (node->str, member) == 0) { + if (index) + *index = i; + return 1; + } + } + + return 0; +} + +int +_string_list_length (string_list_t *list) +{ + int length = 0; + string_node_t *node; + + if (list == NULL) + return 0; + + for (node = list->head; node; node = node->next) + length++; + + return length; +} + +int +_string_list_equal (string_list_t *a, string_list_t *b) +{ + string_node_t *node_a, *node_b; + + if (a == NULL && b == NULL) + return 1; + + if (a == NULL || b == NULL) + return 0; + + for (node_a = a->head, node_b = b->head; + node_a && node_b; + node_a = node_a->next, node_b = node_b->next) + { + if (strcmp (node_a->str, node_b->str)) + return 0; + } + + /* Catch the case of lists being different lengths, (which + * would cause the loop above to terminate after the shorter + * list). */ + return node_a == node_b; +} + +argument_list_t * +_argument_list_create (void *ctx) +{ + argument_list_t *list; + + list = ralloc (ctx, argument_list_t); + list->head = NULL; + list->tail = NULL; + + return list; +} + +void +_argument_list_append (argument_list_t *list, token_list_t *argument) +{ + argument_node_t *node; + + node = ralloc (list, argument_node_t); + node->argument = argument; + + node->next = NULL; + + if (list->head == NULL) { + list->head = node; + } else { + list->tail->next = node; + } + + list->tail = node; +} + +int +_argument_list_length (argument_list_t *list) +{ + int length = 0; + argument_node_t *node; + + if (list == NULL) + return 0; + + for (node = list->head; node; node = node->next) + length++; + + return length; +} + +token_list_t * +_argument_list_member_at (argument_list_t *list, int index) +{ + argument_node_t *node; + int i; + + if (list == NULL) + return NULL; + + node = list->head; + for (i = 0; i < index; i++) { + node = node->next; + if (node == NULL) + break; + } + + if (node) + return node->argument; + + return NULL; +} + +/* Note: This function ralloc_steal()s the str pointer. */ +token_t * +_token_create_str (void *ctx, int type, char *str) +{ + token_t *token; + + token = ralloc (ctx, token_t); + token->type = type; + token->value.str = str; + + ralloc_steal (token, str); + + return token; +} + +token_t * +_token_create_ival (void *ctx, int type, int ival) +{ + token_t *token; + + token = ralloc (ctx, token_t); + token->type = type; + token->value.ival = ival; + + return token; +} + +token_list_t * +_token_list_create (void *ctx) +{ + token_list_t *list; + + list = ralloc (ctx, token_list_t); + list->head = NULL; + list->tail = NULL; + list->non_space_tail = NULL; + + return list; +} + +void +_token_list_append (token_list_t *list, token_t *token) +{ + token_node_t *node; + + node = ralloc (list, token_node_t); + node->token = token; + node->next = NULL; + + ralloc_steal (list, token); + + if (list->head == NULL) { + list->head = node; + } else { + list->tail->next = node; + } + + list->tail = node; + if (token->type != SPACE) + list->non_space_tail = node; +} + +void +_token_list_append_list (token_list_t *list, token_list_t *tail) +{ + if (tail == NULL || tail->head == NULL) + return; + + if (list->head == NULL) { + list->head = tail->head; + } else { + list->tail->next = tail->head; + } + + list->tail = tail->tail; + list->non_space_tail = tail->non_space_tail; +} + +static token_list_t * +_token_list_copy (void *ctx, token_list_t *other) +{ + token_list_t *copy; + token_node_t *node; + + if (other == NULL) + return NULL; + + copy = _token_list_create (ctx); + for (node = other->head; node; node = node->next) { + token_t *new_token = ralloc (copy, token_t); + *new_token = *node->token; + _token_list_append (copy, new_token); + } + + return copy; +} + +static void +_token_list_trim_trailing_space (token_list_t *list) +{ + token_node_t *tail, *next; + + if (list->non_space_tail) { + tail = list->non_space_tail->next; + list->non_space_tail->next = NULL; + list->tail = list->non_space_tail; + + while (tail) { + next = tail->next; + ralloc_free (tail); + tail = next; + } + } +} + +int +_token_list_is_empty_ignoring_space (token_list_t *l) +{ + token_node_t *n; + + if (l == NULL) + return 1; + + n = l->head; + while (n != NULL && n->token->type == SPACE) + n = n->next; + + return n == NULL; +} + +int +_token_list_equal_ignoring_space (token_list_t *a, token_list_t *b) +{ + token_node_t *node_a, *node_b; + + if (a == NULL || b == NULL) { + int a_empty = _token_list_is_empty_ignoring_space(a); + int b_empty = _token_list_is_empty_ignoring_space(b); + return a_empty == b_empty; + } + + node_a = a->head; + node_b = b->head; + + while (1) + { + if (node_a == NULL && node_b == NULL) + break; + + if (node_a == NULL || node_b == NULL) + return 0; + + if (node_a->token->type == SPACE) { + node_a = node_a->next; + continue; + } + + if (node_b->token->type == SPACE) { + node_b = node_b->next; + continue; + } + + if (node_a->token->type != node_b->token->type) + return 0; + + switch (node_a->token->type) { + case INTEGER: + if (node_a->token->value.ival != + node_b->token->value.ival) + { + return 0; + } + break; + case IDENTIFIER: + case INTEGER_STRING: + case OTHER: + if (strcmp (node_a->token->value.str, + node_b->token->value.str)) + { + return 0; + } + break; + } + + node_a = node_a->next; + node_b = node_b->next; + } + + return 1; +} + +static void +_token_print (char **out, token_t *token) +{ + if (token->type < 256) { + ralloc_asprintf_append (out, "%c", token->type); + return; + } + + switch (token->type) { + case INTEGER: + ralloc_asprintf_append (out, "%" PRIiMAX, token->value.ival); + break; + case IDENTIFIER: + case INTEGER_STRING: + case OTHER: + ralloc_strcat (out, token->value.str); + break; + case SPACE: + ralloc_strcat (out, " "); + break; + case LEFT_SHIFT: + ralloc_strcat (out, "<<"); + break; + case RIGHT_SHIFT: + ralloc_strcat (out, ">>"); + break; + case LESS_OR_EQUAL: + ralloc_strcat (out, "<="); + break; + case GREATER_OR_EQUAL: + ralloc_strcat (out, ">="); + break; + case EQUAL: + ralloc_strcat (out, "=="); + break; + case NOT_EQUAL: + ralloc_strcat (out, "!="); + break; + case AND: + ralloc_strcat (out, "&&"); + break; + case OR: + ralloc_strcat (out, "||"); + break; + case PASTE: + ralloc_strcat (out, "##"); + break; + case COMMA_FINAL: + ralloc_strcat (out, ","); + break; + case PLACEHOLDER: + /* Nothing to print. */ + break; + default: + assert(!"Error: Don't know how to print token."); + break; + } +} + +/* Return a new token (ralloc()ed off of 'token') formed by pasting + * 'token' and 'other'. Note that this function may return 'token' or + * 'other' directly rather than allocating anything new. + * + * Caution: Only very cursory error-checking is performed to see if + * the final result is a valid single token. */ +static token_t * +_token_paste (glcpp_parser_t *parser, token_t *token, token_t *other) +{ + token_t *combined = NULL; + + /* Pasting a placeholder onto anything makes no change. */ + if (other->type == PLACEHOLDER) + return token; + + /* When 'token' is a placeholder, just return 'other'. */ + if (token->type == PLACEHOLDER) + return other; + + /* A very few single-character punctuators can be combined + * with another to form a multi-character punctuator. */ + switch (token->type) { + case '<': + if (other->type == '<') + combined = _token_create_ival (token, LEFT_SHIFT, LEFT_SHIFT); + else if (other->type == '=') + combined = _token_create_ival (token, LESS_OR_EQUAL, LESS_OR_EQUAL); + break; + case '>': + if (other->type == '>') + combined = _token_create_ival (token, RIGHT_SHIFT, RIGHT_SHIFT); + else if (other->type == '=') + combined = _token_create_ival (token, GREATER_OR_EQUAL, GREATER_OR_EQUAL); + break; + case '=': + if (other->type == '=') + combined = _token_create_ival (token, EQUAL, EQUAL); + break; + case '!': + if (other->type == '=') + combined = _token_create_ival (token, NOT_EQUAL, NOT_EQUAL); + break; + case '&': + if (other->type == '&') + combined = _token_create_ival (token, AND, AND); + break; + case '|': + if (other->type == '|') + combined = _token_create_ival (token, OR, OR); + break; + } + + if (combined != NULL) { + /* Inherit the location from the first token */ + combined->location = token->location; + return combined; + } + + /* Two string-valued tokens can usually just be mashed + * together. + * + * XXX: This isn't actually legitimate. Several things here + * should result in a diagnostic since the result cannot be a + * valid, single pre-processing token. For example, pasting + * "123" and "abc" is not legal, but we don't catch that + * here. */ + if ((token->type == IDENTIFIER || token->type == OTHER || token->type == INTEGER_STRING) && + (other->type == IDENTIFIER || other->type == OTHER || other->type == INTEGER_STRING)) + { + char *str; + + str = ralloc_asprintf (token, "%s%s", token->value.str, + other->value.str); + combined = _token_create_str (token, token->type, str); + combined->location = token->location; + return combined; + } + + glcpp_error (&token->location, parser, ""); + ralloc_strcat (&parser->info_log, "Pasting \""); + _token_print (&parser->info_log, token); + ralloc_strcat (&parser->info_log, "\" and \""); + _token_print (&parser->info_log, other); + ralloc_strcat (&parser->info_log, "\" does not give a valid preprocessing token.\n"); + + return token; +} + +static void +_token_list_print (glcpp_parser_t *parser, token_list_t *list) +{ + token_node_t *node; + + if (list == NULL) + return; + + for (node = list->head; node; node = node->next) + _token_print (&parser->output, node->token); +} + +void +yyerror (YYLTYPE *locp, glcpp_parser_t *parser, const char *error) +{ + glcpp_error(locp, parser, "%s", error); +} + +static void add_builtin_define(glcpp_parser_t *parser, + const char *name, int value) +{ + token_t *tok; + token_list_t *list; + + tok = _token_create_ival (parser, INTEGER, value); + + list = _token_list_create(parser); + _token_list_append(list, tok); + _define_object_macro(parser, NULL, name, list); +} + +glcpp_parser_t * +glcpp_parser_create (const struct gl_extensions *extensions, int api) +{ + glcpp_parser_t *parser; + int language_version; + + parser = ralloc (NULL, glcpp_parser_t); + + glcpp_lex_init_extra (parser, &parser->scanner); + parser->defines = hash_table_ctor (32, hash_table_string_hash, + hash_table_string_compare); + parser->active = NULL; + parser->lexing_if = 0; + parser->space_tokens = 1; + parser->newline_as_space = 0; + parser->in_control_line = 0; + parser->paren_count = 0; + + parser->skip_stack = NULL; + + parser->lex_from_list = NULL; + parser->lex_from_node = NULL; + + parser->output = ralloc_strdup(parser, ""); + parser->info_log = ralloc_strdup(parser, ""); + parser->error = 0; + + /* Add pre-defined macros. */ + add_builtin_define(parser, "GL_ARB_draw_buffers", 1); + add_builtin_define(parser, "GL_ARB_texture_rectangle", 1); + + if (api == API_OPENGLES2) + add_builtin_define(parser, "GL_ES", 1); + + if (extensions != NULL) { + if (extensions->EXT_texture_array) { + add_builtin_define(parser, "GL_EXT_texture_array", 1); + } + + if (extensions->ARB_fragment_coord_conventions) + add_builtin_define(parser, "GL_ARB_fragment_coord_conventions", + 1); + + if (extensions->ARB_explicit_attrib_location) + add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1); + } + + language_version = 110; + add_builtin_define(parser, "__VERSION__", language_version); + + return parser; +} + +int +glcpp_parser_parse (glcpp_parser_t *parser) +{ + return yyparse (parser); +} + +void +glcpp_parser_destroy (glcpp_parser_t *parser) +{ + glcpp_lex_destroy (parser->scanner); + hash_table_dtor (parser->defines); + ralloc_free (parser); +} + +typedef enum function_status +{ + FUNCTION_STATUS_SUCCESS, + FUNCTION_NOT_A_FUNCTION, + FUNCTION_UNBALANCED_PARENTHESES +} function_status_t; + +/* Find a set of function-like macro arguments by looking for a + * balanced set of parentheses. + * + * When called, 'node' should be the opening-parenthesis token, (or + * perhaps preceeding SPACE tokens). Upon successful return *last will + * be the last consumed node, (corresponding to the closing right + * parenthesis). + * + * Return values: + * + * FUNCTION_STATUS_SUCCESS: + * + * Successfully parsed a set of function arguments. + * + * FUNCTION_NOT_A_FUNCTION: + * + * Macro name not followed by a '('. This is not an error, but + * simply that the macro name should be treated as a non-macro. + * + * FUNCTION_UNBALANCED_PARENTHESES + * + * Macro name is not followed by a balanced set of parentheses. + */ +static function_status_t +_arguments_parse (argument_list_t *arguments, + token_node_t *node, + token_node_t **last) +{ + token_list_t *argument; + int paren_count; + + node = node->next; + + /* Ignore whitespace before first parenthesis. */ + while (node && node->token->type == SPACE) + node = node->next; + + if (node == NULL || node->token->type != '(') + return FUNCTION_NOT_A_FUNCTION; + + node = node->next; + + argument = _token_list_create (arguments); + _argument_list_append (arguments, argument); + + for (paren_count = 1; node; node = node->next) { + if (node->token->type == '(') + { + paren_count++; + } + else if (node->token->type == ')') + { + paren_count--; + if (paren_count == 0) + break; + } + + if (node->token->type == ',' && + paren_count == 1) + { + _token_list_trim_trailing_space (argument); + argument = _token_list_create (arguments); + _argument_list_append (arguments, argument); + } + else { + if (argument->head == NULL) { + /* Don't treat initial whitespace as + * part of the arguement. */ + if (node->token->type == SPACE) + continue; + } + _token_list_append (argument, node->token); + } + } + + if (paren_count) + return FUNCTION_UNBALANCED_PARENTHESES; + + *last = node; + + return FUNCTION_STATUS_SUCCESS; +} + +static token_list_t * +_token_list_create_with_one_space (void *ctx) +{ + token_list_t *list; + token_t *space; + + list = _token_list_create (ctx); + space = _token_create_ival (list, SPACE, SPACE); + _token_list_append (list, space); + + return list; +} + +static void +_glcpp_parser_expand_if (glcpp_parser_t *parser, int type, token_list_t *list) +{ + token_list_t *expanded; + token_t *token; + + expanded = _token_list_create (parser); + token = _token_create_ival (parser, type, type); + _token_list_append (expanded, token); + _glcpp_parser_expand_token_list (parser, list); + _token_list_append_list (expanded, list); + glcpp_parser_lex_from (parser, expanded); +} + +/* This is a helper function that's essentially part of the + * implementation of _glcpp_parser_expand_node. It shouldn't be called + * except for by that function. + * + * Returns NULL if node is a simple token with no expansion, (that is, + * although 'node' corresponds to an identifier defined as a + * function-like macro, it is not followed with a parenthesized + * argument list). + * + * Compute the complete expansion of node (which is a function-like + * macro) and subsequent nodes which are arguments. + * + * Returns the token list that results from the expansion and sets + * *last to the last node in the list that was consumed by the + * expansion. Specifically, *last will be set as follows: as the + * token of the closing right parenthesis. + */ +static token_list_t * +_glcpp_parser_expand_function (glcpp_parser_t *parser, + token_node_t *node, + token_node_t **last) + +{ + macro_t *macro; + const char *identifier; + argument_list_t *arguments; + function_status_t status; + token_list_t *substituted; + int parameter_index; + + identifier = node->token->value.str; + + macro = hash_table_find (parser->defines, identifier); + + assert (macro->is_function); + + arguments = _argument_list_create (parser); + status = _arguments_parse (arguments, node, last); + + switch (status) { + case FUNCTION_STATUS_SUCCESS: + break; + case FUNCTION_NOT_A_FUNCTION: + return NULL; + case FUNCTION_UNBALANCED_PARENTHESES: + glcpp_error (&node->token->location, parser, "Macro %s call has unbalanced parentheses\n", identifier); + return NULL; + } + + /* Replace a macro defined as empty with a SPACE token. */ + if (macro->replacements == NULL) { + ralloc_free (arguments); + return _token_list_create_with_one_space (parser); + } + + if (! ((_argument_list_length (arguments) == + _string_list_length (macro->parameters)) || + (_string_list_length (macro->parameters) == 0 && + _argument_list_length (arguments) == 1 && + arguments->head->argument->head == NULL))) + { + glcpp_error (&node->token->location, parser, + "Error: macro %s invoked with %d arguments (expected %d)\n", + identifier, + _argument_list_length (arguments), + _string_list_length (macro->parameters)); + return NULL; + } + + /* Perform argument substitution on the replacement list. */ + substituted = _token_list_create (arguments); + + for (node = macro->replacements->head; node; node = node->next) + { + if (node->token->type == IDENTIFIER && + _string_list_contains (macro->parameters, + node->token->value.str, + ¶meter_index)) + { + token_list_t *argument; + argument = _argument_list_member_at (arguments, + parameter_index); + /* Before substituting, we expand the argument + * tokens, or append a placeholder token for + * an empty argument. */ + if (argument->head) { + token_list_t *expanded_argument; + expanded_argument = _token_list_copy (parser, + argument); + _glcpp_parser_expand_token_list (parser, + expanded_argument); + _token_list_append_list (substituted, + expanded_argument); + } else { + token_t *new_token; + + new_token = _token_create_ival (substituted, + PLACEHOLDER, + PLACEHOLDER); + _token_list_append (substituted, new_token); + } + } else { + _token_list_append (substituted, node->token); + } + } + + /* After argument substitution, and before further expansion + * below, implement token pasting. */ + + _token_list_trim_trailing_space (substituted); + + node = substituted->head; + while (node) + { + token_node_t *next_non_space; + + /* Look ahead for a PASTE token, skipping space. */ + next_non_space = node->next; + while (next_non_space && next_non_space->token->type == SPACE) + next_non_space = next_non_space->next; + + if (next_non_space == NULL) + break; + + if (next_non_space->token->type != PASTE) { + node = next_non_space; + continue; + } + + /* Now find the next non-space token after the PASTE. */ + next_non_space = next_non_space->next; + while (next_non_space && next_non_space->token->type == SPACE) + next_non_space = next_non_space->next; + + if (next_non_space == NULL) { + yyerror (&node->token->location, parser, "'##' cannot appear at either end of a macro expansion\n"); + return NULL; + } + + node->token = _token_paste (parser, node->token, next_non_space->token); + node->next = next_non_space->next; + if (next_non_space == substituted->tail) + substituted->tail = node; + + node = node->next; + } + + substituted->non_space_tail = substituted->tail; + + return substituted; +} + +/* Compute the complete expansion of node, (and subsequent nodes after + * 'node' in the case that 'node' is a function-like macro and + * subsequent nodes are arguments). + * + * Returns NULL if node is a simple token with no expansion. + * + * Otherwise, returns the token list that results from the expansion + * and sets *last to the last node in the list that was consumed by + * the expansion. Specifically, *last will be set as follows: + * + * As 'node' in the case of object-like macro expansion. + * + * As the token of the closing right parenthesis in the case of + * function-like macro expansion. + */ +static token_list_t * +_glcpp_parser_expand_node (glcpp_parser_t *parser, + token_node_t *node, + token_node_t **last) +{ + token_t *token = node->token; + const char *identifier; + macro_t *macro; + + /* We only expand identifiers */ + if (token->type != IDENTIFIER) { + /* We change any COMMA into a COMMA_FINAL to prevent + * it being mistaken for an argument separator + * later. */ + if (token->type == ',') { + token->type = COMMA_FINAL; + token->value.ival = COMMA_FINAL; + } + + return NULL; + } + + /* Look up this identifier in the hash table. */ + identifier = token->value.str; + macro = hash_table_find (parser->defines, identifier); + + /* Not a macro, so no expansion needed. */ + if (macro == NULL) + return NULL; + + /* Finally, don't expand this macro if we're already actively + * expanding it, (to avoid infinite recursion). */ + if (_active_list_contains (parser->active, identifier)) { + /* We change the token type here from IDENTIFIER to + * OTHER to prevent any future expansion of this + * unexpanded token. */ + char *str; + token_list_t *expansion; + token_t *final; + + str = ralloc_strdup (parser, token->value.str); + final = _token_create_str (parser, OTHER, str); + expansion = _token_list_create (parser); + _token_list_append (expansion, final); + *last = node; + return expansion; + } + + if (! macro->is_function) + { + *last = node; + + /* Replace a macro defined as empty with a SPACE token. */ + if (macro->replacements == NULL) + return _token_list_create_with_one_space (parser); + + return _token_list_copy (parser, macro->replacements); + } + + return _glcpp_parser_expand_function (parser, node, last); +} + +/* Push a new identifier onto the active list, returning the new list. + * + * Here, 'marker' is the token node that appears in the list after the + * expansion of 'identifier'. That is, when the list iterator begins + * examinging 'marker', then it is time to pop this node from the + * active stack. + */ +active_list_t * +_active_list_push (active_list_t *list, + const char *identifier, + token_node_t *marker) +{ + active_list_t *node; + + node = ralloc (list, active_list_t); + node->identifier = ralloc_strdup (node, identifier); + node->marker = marker; + node->next = list; + + return node; +} + +active_list_t * +_active_list_pop (active_list_t *list) +{ + active_list_t *node = list; + + if (node == NULL) + return NULL; + + node = list->next; + ralloc_free (list); + + return node; +} + +int +_active_list_contains (active_list_t *list, const char *identifier) +{ + active_list_t *node; + + if (list == NULL) + return 0; + + for (node = list; node; node = node->next) + if (strcmp (node->identifier, identifier) == 0) + return 1; + + return 0; +} + +/* Walk over the token list replacing nodes with their expansion. + * Whenever nodes are expanded the walking will walk over the new + * nodes, continuing to expand as necessary. The results are placed in + * 'list' itself; + */ +static void +_glcpp_parser_expand_token_list (glcpp_parser_t *parser, + token_list_t *list) +{ + token_node_t *node_prev; + token_node_t *node, *last = NULL; + token_list_t *expansion; + + if (list == NULL) + return; + + _token_list_trim_trailing_space (list); + + node_prev = NULL; + node = list->head; + + while (node) { + + while (parser->active && parser->active->marker == node) + parser->active = _active_list_pop (parser->active); + + /* Find the expansion for node, which will replace all + * nodes from node to last, inclusive. */ + expansion = _glcpp_parser_expand_node (parser, node, &last); + if (expansion) { + token_node_t *n; + + for (n = node; n != last->next; n = n->next) + while (parser->active && + parser->active->marker == n) + { + parser->active = _active_list_pop (parser->active); + } + + parser->active = _active_list_push (parser->active, + node->token->value.str, + last->next); + + /* Splice expansion into list, supporting a + * simple deletion if the expansion is + * empty. */ + if (expansion->head) { + if (node_prev) + node_prev->next = expansion->head; + else + list->head = expansion->head; + expansion->tail->next = last->next; + if (last == list->tail) + list->tail = expansion->tail; + } else { + if (node_prev) + node_prev->next = last->next; + else + list->head = last->next; + if (last == list->tail) + list->tail = NULL; + } + } else { + node_prev = node; + } + node = node_prev ? node_prev->next : list->head; + } + + while (parser->active) + parser->active = _active_list_pop (parser->active); + + list->non_space_tail = list->tail; +} + +void +_glcpp_parser_print_expanded_token_list (glcpp_parser_t *parser, + token_list_t *list) +{ + if (list == NULL) + return; + + _glcpp_parser_expand_token_list (parser, list); + + _token_list_trim_trailing_space (list); + + _token_list_print (parser, list); +} + +static void +_check_for_reserved_macro_name (glcpp_parser_t *parser, YYLTYPE *loc, + const char *identifier) +{ + /* According to the GLSL specification, macro names starting with "__" + * or "GL_" are reserved for future use. So, don't allow them. + */ + if (strncmp(identifier, "__", 2) == 0) { + glcpp_error (loc, parser, "Macro names starting with \"__\" are reserved.\n"); + } + if (strncmp(identifier, "GL_", 3) == 0) { + glcpp_error (loc, parser, "Macro names starting with \"GL_\" are reserved.\n"); + } +} + +static int +_macro_equal (macro_t *a, macro_t *b) +{ + if (a->is_function != b->is_function) + return 0; + + if (a->is_function) { + if (! _string_list_equal (a->parameters, b->parameters)) + return 0; + } + + return _token_list_equal_ignoring_space (a->replacements, + b->replacements); +} + +void +_define_object_macro (glcpp_parser_t *parser, + YYLTYPE *loc, + const char *identifier, + token_list_t *replacements) +{ + macro_t *macro, *previous; + + if (loc != NULL) + _check_for_reserved_macro_name(parser, loc, identifier); + + macro = ralloc (parser, macro_t); + + macro->is_function = 0; + macro->parameters = NULL; + macro->identifier = ralloc_strdup (macro, identifier); + macro->replacements = replacements; + ralloc_steal (macro, replacements); + + previous = hash_table_find (parser->defines, identifier); + if (previous) { + if (_macro_equal (macro, previous)) { + ralloc_free (macro); + return; + } + glcpp_error (loc, parser, "Redefinition of macro %s\n", + identifier); + } + + hash_table_insert (parser->defines, macro, identifier); +} + +void +_define_function_macro (glcpp_parser_t *parser, + YYLTYPE *loc, + const char *identifier, + string_list_t *parameters, + token_list_t *replacements) +{ + macro_t *macro, *previous; + + _check_for_reserved_macro_name(parser, loc, identifier); + + macro = ralloc (parser, macro_t); + ralloc_steal (macro, parameters); + ralloc_steal (macro, replacements); + + macro->is_function = 1; + macro->parameters = parameters; + macro->identifier = ralloc_strdup (macro, identifier); + macro->replacements = replacements; + previous = hash_table_find (parser->defines, identifier); + if (previous) { + if (_macro_equal (macro, previous)) { + ralloc_free (macro); + return; + } + glcpp_error (loc, parser, "Redefinition of macro %s\n", + identifier); + } + + hash_table_insert (parser->defines, macro, identifier); +} + +static int +glcpp_parser_lex (YYSTYPE *yylval, YYLTYPE *yylloc, glcpp_parser_t *parser) +{ + token_node_t *node; + int ret; + + if (parser->lex_from_list == NULL) { + ret = glcpp_lex (yylval, yylloc, parser->scanner); + + /* XXX: This ugly block of code exists for the sole + * purpose of converting a NEWLINE token into a SPACE + * token, but only in the case where we have seen a + * function-like macro name, but have not yet seen its + * closing parenthesis. + * + * There's perhaps a more compact way to do this with + * mid-rule actions in the grammar. + * + * I'm definitely not pleased with the complexity of + * this code here. + */ + if (parser->newline_as_space) + { + if (ret == '(') { + parser->paren_count++; + } else if (ret == ')') { + parser->paren_count--; + if (parser->paren_count == 0) + parser->newline_as_space = 0; + } else if (ret == NEWLINE) { + ret = SPACE; + } else if (ret != SPACE) { + if (parser->paren_count == 0) + parser->newline_as_space = 0; + } + } + else if (parser->in_control_line) + { + if (ret == NEWLINE) + parser->in_control_line = 0; + } + else if (ret == HASH_DEFINE_OBJ || ret == HASH_DEFINE_FUNC || + ret == HASH_UNDEF || ret == HASH_IF || + ret == HASH_IFDEF || ret == HASH_IFNDEF || + ret == HASH_ELIF || ret == HASH_ELSE || + ret == HASH_ENDIF || ret == HASH) + { + parser->in_control_line = 1; + } + else if (ret == IDENTIFIER) + { + macro_t *macro; + macro = hash_table_find (parser->defines, + yylval->str); + if (macro && macro->is_function) { + parser->newline_as_space = 1; + parser->paren_count = 0; + } + } + + return ret; + } + + node = parser->lex_from_node; + + if (node == NULL) { + ralloc_free (parser->lex_from_list); + parser->lex_from_list = NULL; + return NEWLINE; + } + + *yylval = node->token->value; + ret = node->token->type; + + parser->lex_from_node = node->next; + + return ret; +} + +static void +glcpp_parser_lex_from (glcpp_parser_t *parser, token_list_t *list) +{ + token_node_t *node; + + assert (parser->lex_from_list == NULL); + + /* Copy list, eliminating any space tokens. */ + parser->lex_from_list = _token_list_create (parser); + + for (node = list->head; node; node = node->next) { + if (node->token->type == SPACE) + continue; + _token_list_append (parser->lex_from_list, node->token); + } + + ralloc_free (list); + + parser->lex_from_node = parser->lex_from_list->head; + + /* It's possible the list consisted of nothing but whitespace. */ + if (parser->lex_from_node == NULL) { + ralloc_free (parser->lex_from_list); + parser->lex_from_list = NULL; + } +} + +static void +_glcpp_parser_skip_stack_push_if (glcpp_parser_t *parser, YYLTYPE *loc, + int condition) +{ + skip_type_t current = SKIP_NO_SKIP; + skip_node_t *node; + + if (parser->skip_stack) + current = parser->skip_stack->type; + + node = ralloc (parser, skip_node_t); + node->loc = *loc; + + if (current == SKIP_NO_SKIP) { + if (condition) + node->type = SKIP_NO_SKIP; + else + node->type = SKIP_TO_ELSE; + } else { + node->type = SKIP_TO_ENDIF; + } + + node->next = parser->skip_stack; + parser->skip_stack = node; +} + +static void +_glcpp_parser_skip_stack_change_if (glcpp_parser_t *parser, YYLTYPE *loc, + const char *type, int condition) +{ + if (parser->skip_stack == NULL) { + glcpp_error (loc, parser, "%s without #if\n", type); + return; + } + + if (parser->skip_stack->type == SKIP_TO_ELSE) { + if (condition) + parser->skip_stack->type = SKIP_NO_SKIP; + } else { + parser->skip_stack->type = SKIP_TO_ENDIF; + } +} + +static void +_glcpp_parser_skip_stack_pop (glcpp_parser_t *parser, YYLTYPE *loc) +{ + skip_node_t *node; + + if (parser->skip_stack == NULL) { + glcpp_error (loc, parser, "#endif without #if\n"); + return; + } + + node = parser->skip_stack; + parser->skip_stack = node->next; + ralloc_free (node); +} + diff --git a/programs/develop/libraries/Mesa/src/glsl/glcpp/glcpp-parse.h b/programs/develop/libraries/Mesa/src/glsl/glcpp/glcpp-parse.h new file mode 100644 index 000000000..40556854f --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/glcpp/glcpp-parse.h @@ -0,0 +1,100 @@ +/* A Bison parser, made by GNU Bison 2.4.3. */ + +/* Skeleton interface for Bison's Yacc-like parsers in C + + Copyright (C) 1984, 1989, 1990, 2000, 2001, 2002, 2003, 2004, 2005, 2006, + 2009, 2010 Free Software Foundation, Inc. + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . */ + +/* As a special exception, you may create a larger work that contains + part or all of the Bison parser skeleton and distribute that work + under terms of your choice, so long as that work isn't itself a + parser generator using the skeleton or a modified version thereof + as a parser skeleton. Alternatively, if you modify or redistribute + the parser skeleton itself, you may (at your option) remove this + special exception, which will cause the skeleton and the resulting + Bison output files to be licensed under the GNU General Public + License without this special exception. + + This special exception was added by the Free Software Foundation in + version 2.2 of Bison. */ + + +/* Tokens. */ +#ifndef YYTOKENTYPE +# define YYTOKENTYPE + /* Put the tokens into the symbol table, so that GDB and other debuggers + know about them. */ + enum yytokentype { + COMMA_FINAL = 258, + DEFINED = 259, + ELIF_EXPANDED = 260, + HASH = 261, + HASH_DEFINE_FUNC = 262, + HASH_DEFINE_OBJ = 263, + HASH_ELIF = 264, + HASH_ELSE = 265, + HASH_ENDIF = 266, + HASH_IF = 267, + HASH_IFDEF = 268, + HASH_IFNDEF = 269, + HASH_UNDEF = 270, + HASH_VERSION = 271, + IDENTIFIER = 272, + IF_EXPANDED = 273, + INTEGER = 274, + INTEGER_STRING = 275, + NEWLINE = 276, + OTHER = 277, + PLACEHOLDER = 278, + SPACE = 279, + PASTE = 280, + OR = 281, + AND = 282, + NOT_EQUAL = 283, + EQUAL = 284, + GREATER_OR_EQUAL = 285, + LESS_OR_EQUAL = 286, + RIGHT_SHIFT = 287, + LEFT_SHIFT = 288, + UNARY = 289 + }; +#endif + + + +#if ! defined YYSTYPE && ! defined YYSTYPE_IS_DECLARED + +# define yystype YYSTYPE /* obsolescent; will be withdrawn */ +# define YYSTYPE_IS_DECLARED 1 +#endif + + + +#if ! defined YYLTYPE && ! defined YYLTYPE_IS_DECLARED +typedef struct YYLTYPE +{ + int first_line; + int first_column; + int last_line; + int last_column; +} YYLTYPE; +# define yyltype YYLTYPE /* obsolescent; will be withdrawn */ +# define YYLTYPE_IS_DECLARED 1 +# define YYLTYPE_IS_TRIVIAL 1 +#endif + + + diff --git a/programs/develop/libraries/Mesa/src/glsl/glcpp/glcpp-parse.y b/programs/develop/libraries/Mesa/src/glsl/glcpp/glcpp-parse.y new file mode 100644 index 000000000..7c5129948 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/glcpp/glcpp-parse.y @@ -0,0 +1,1894 @@ +%{ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include +#include +#include +#include +#include + +#include "glcpp.h" +#include "main/core.h" /* for struct gl_extensions */ +#include "main/mtypes.h" /* for gl_api enum */ + +static void +yyerror (YYLTYPE *locp, glcpp_parser_t *parser, const char *error); + +static void +_define_object_macro (glcpp_parser_t *parser, + YYLTYPE *loc, + const char *macro, + token_list_t *replacements); + +static void +_define_function_macro (glcpp_parser_t *parser, + YYLTYPE *loc, + const char *macro, + string_list_t *parameters, + token_list_t *replacements); + +static string_list_t * +_string_list_create (void *ctx); + +static void +_string_list_append_item (string_list_t *list, const char *str); + +static int +_string_list_contains (string_list_t *list, const char *member, int *index); + +static int +_string_list_length (string_list_t *list); + +static int +_string_list_equal (string_list_t *a, string_list_t *b); + +static argument_list_t * +_argument_list_create (void *ctx); + +static void +_argument_list_append (argument_list_t *list, token_list_t *argument); + +static int +_argument_list_length (argument_list_t *list); + +static token_list_t * +_argument_list_member_at (argument_list_t *list, int index); + +/* Note: This function ralloc_steal()s the str pointer. */ +static token_t * +_token_create_str (void *ctx, int type, char *str); + +static token_t * +_token_create_ival (void *ctx, int type, int ival); + +static token_list_t * +_token_list_create (void *ctx); + +/* Note: This function calls ralloc_steal on token. */ +static void +_token_list_append (token_list_t *list, token_t *token); + +static void +_token_list_append_list (token_list_t *list, token_list_t *tail); + +static int +_token_list_equal_ignoring_space (token_list_t *a, token_list_t *b); + +static active_list_t * +_active_list_push (active_list_t *list, + const char *identifier, + token_node_t *marker); + +static active_list_t * +_active_list_pop (active_list_t *list); + +int +_active_list_contains (active_list_t *list, const char *identifier); + +static void +_glcpp_parser_expand_if (glcpp_parser_t *parser, int type, token_list_t *list); + +static void +_glcpp_parser_expand_token_list (glcpp_parser_t *parser, + token_list_t *list); + +static void +_glcpp_parser_print_expanded_token_list (glcpp_parser_t *parser, + token_list_t *list); + +static void +_glcpp_parser_skip_stack_push_if (glcpp_parser_t *parser, YYLTYPE *loc, + int condition); + +static void +_glcpp_parser_skip_stack_change_if (glcpp_parser_t *parser, YYLTYPE *loc, + const char *type, int condition); + +static void +_glcpp_parser_skip_stack_pop (glcpp_parser_t *parser, YYLTYPE *loc); + +#define yylex glcpp_parser_lex + +static int +glcpp_parser_lex (YYSTYPE *yylval, YYLTYPE *yylloc, glcpp_parser_t *parser); + +static void +glcpp_parser_lex_from (glcpp_parser_t *parser, token_list_t *list); + +static void +add_builtin_define(glcpp_parser_t *parser, const char *name, int value); + +%} + +%pure-parser +%error-verbose + +%locations +%initial-action { + @$.first_line = 1; + @$.first_column = 1; + @$.last_line = 1; + @$.last_column = 1; + @$.source = 0; +} + +%parse-param {glcpp_parser_t *parser} +%lex-param {glcpp_parser_t *parser} + +%expect 0 +%token COMMA_FINAL DEFINED ELIF_EXPANDED HASH HASH_DEFINE_FUNC HASH_DEFINE_OBJ HASH_ELIF HASH_ELSE HASH_ENDIF HASH_IF HASH_IFDEF HASH_IFNDEF HASH_UNDEF HASH_VERSION IDENTIFIER IF_EXPANDED INTEGER INTEGER_STRING NEWLINE OTHER PLACEHOLDER SPACE +%token PASTE +%type expression INTEGER operator SPACE integer_constant +%type IDENTIFIER INTEGER_STRING OTHER +%type identifier_list +%type preprocessing_token conditional_token +%type pp_tokens replacement_list text_line conditional_tokens +%left OR +%left AND +%left '|' +%left '^' +%left '&' +%left EQUAL NOT_EQUAL +%left '<' '>' LESS_OR_EQUAL GREATER_OR_EQUAL +%left LEFT_SHIFT RIGHT_SHIFT +%left '+' '-' +%left '*' '/' '%' +%right UNARY + +%% + +input: + /* empty */ +| input line +; + +line: + control_line { + ralloc_strcat (&parser->output, "\n"); + } +| text_line { + _glcpp_parser_print_expanded_token_list (parser, $1); + ralloc_strcat (&parser->output, "\n"); + ralloc_free ($1); + } +| expanded_line +| HASH non_directive +; + +expanded_line: + IF_EXPANDED expression NEWLINE { + _glcpp_parser_skip_stack_push_if (parser, & @1, $2); + } +| ELIF_EXPANDED expression NEWLINE { + _glcpp_parser_skip_stack_change_if (parser, & @1, "elif", $2); + } +; + +control_line: + HASH_DEFINE_OBJ IDENTIFIER replacement_list NEWLINE { + _define_object_macro (parser, & @2, $2, $3); + } +| HASH_DEFINE_FUNC IDENTIFIER '(' ')' replacement_list NEWLINE { + _define_function_macro (parser, & @2, $2, NULL, $5); + } +| HASH_DEFINE_FUNC IDENTIFIER '(' identifier_list ')' replacement_list NEWLINE { + _define_function_macro (parser, & @2, $2, $4, $6); + } +| HASH_UNDEF IDENTIFIER NEWLINE { + macro_t *macro = hash_table_find (parser->defines, $2); + if (macro) { + hash_table_remove (parser->defines, $2); + ralloc_free (macro); + } + ralloc_free ($2); + } +| HASH_IF conditional_tokens NEWLINE { + /* Be careful to only evaluate the 'if' expression if + * we are not skipping. When we are skipping, we + * simply push a new 0-valued 'if' onto the skip + * stack. + * + * This avoids generating diagnostics for invalid + * expressions that are being skipped. */ + if (parser->skip_stack == NULL || + parser->skip_stack->type == SKIP_NO_SKIP) + { + _glcpp_parser_expand_if (parser, IF_EXPANDED, $2); + } + else + { + _glcpp_parser_skip_stack_push_if (parser, & @1, 0); + parser->skip_stack->type = SKIP_TO_ENDIF; + } + } +| HASH_IF NEWLINE { + /* #if without an expression is only an error if we + * are not skipping */ + if (parser->skip_stack == NULL || + parser->skip_stack->type == SKIP_NO_SKIP) + { + glcpp_error(& @1, parser, "#if with no expression"); + } + _glcpp_parser_skip_stack_push_if (parser, & @1, 0); + } +| HASH_IFDEF IDENTIFIER junk NEWLINE { + macro_t *macro = hash_table_find (parser->defines, $2); + ralloc_free ($2); + _glcpp_parser_skip_stack_push_if (parser, & @1, macro != NULL); + } +| HASH_IFNDEF IDENTIFIER junk NEWLINE { + macro_t *macro = hash_table_find (parser->defines, $2); + ralloc_free ($2); + _glcpp_parser_skip_stack_push_if (parser, & @1, macro == NULL); + } +| HASH_ELIF conditional_tokens NEWLINE { + /* Be careful to only evaluate the 'elif' expression + * if we are not skipping. When we are skipping, we + * simply change to a 0-valued 'elif' on the skip + * stack. + * + * This avoids generating diagnostics for invalid + * expressions that are being skipped. */ + if (parser->skip_stack && + parser->skip_stack->type == SKIP_TO_ELSE) + { + _glcpp_parser_expand_if (parser, ELIF_EXPANDED, $2); + } + else + { + _glcpp_parser_skip_stack_change_if (parser, & @1, + "elif", 0); + } + } +| HASH_ELIF NEWLINE { + /* #elif without an expression is an error unless we + * are skipping. */ + if (parser->skip_stack && + parser->skip_stack->type == SKIP_TO_ELSE) + { + glcpp_error(& @1, parser, "#elif with no expression"); + } + else + { + _glcpp_parser_skip_stack_change_if (parser, & @1, + "elif", 0); + glcpp_warning(& @1, parser, "ignoring illegal #elif without expression"); + } + } +| HASH_ELSE NEWLINE { + _glcpp_parser_skip_stack_change_if (parser, & @1, "else", 1); + } +| HASH_ENDIF NEWLINE { + _glcpp_parser_skip_stack_pop (parser, & @1); + } +| HASH_VERSION integer_constant NEWLINE { + macro_t *macro = hash_table_find (parser->defines, "__VERSION__"); + if (macro) { + hash_table_remove (parser->defines, "__VERSION__"); + ralloc_free (macro); + } + add_builtin_define (parser, "__VERSION__", $2); + + if ($2 == 100) + add_builtin_define (parser, "GL_ES", 1); + + /* Currently, all ES2 implementations support highp in the + * fragment shader, so we always define this macro in ES2. + * If we ever get a driver that doesn't support highp, we'll + * need to add a flag to the gl_context and check that here. + */ + if ($2 >= 130 || $2 == 100) + add_builtin_define (parser, "GL_FRAGMENT_PRECISION_HIGH", 1); + + ralloc_asprintf_append (&parser->output, "#version %" PRIiMAX, $2); + } +| HASH NEWLINE +; + +integer_constant: + INTEGER_STRING { + if (strlen ($1) >= 3 && strncmp ($1, "0x", 2) == 0) { + $$ = strtoll ($1 + 2, NULL, 16); + } else if ($1[0] == '0') { + $$ = strtoll ($1, NULL, 8); + } else { + $$ = strtoll ($1, NULL, 10); + } + } +| INTEGER { + $$ = $1; + } + +expression: + integer_constant +| expression OR expression { + $$ = $1 || $3; + } +| expression AND expression { + $$ = $1 && $3; + } +| expression '|' expression { + $$ = $1 | $3; + } +| expression '^' expression { + $$ = $1 ^ $3; + } +| expression '&' expression { + $$ = $1 & $3; + } +| expression NOT_EQUAL expression { + $$ = $1 != $3; + } +| expression EQUAL expression { + $$ = $1 == $3; + } +| expression GREATER_OR_EQUAL expression { + $$ = $1 >= $3; + } +| expression LESS_OR_EQUAL expression { + $$ = $1 <= $3; + } +| expression '>' expression { + $$ = $1 > $3; + } +| expression '<' expression { + $$ = $1 < $3; + } +| expression RIGHT_SHIFT expression { + $$ = $1 >> $3; + } +| expression LEFT_SHIFT expression { + $$ = $1 << $3; + } +| expression '-' expression { + $$ = $1 - $3; + } +| expression '+' expression { + $$ = $1 + $3; + } +| expression '%' expression { + if ($3 == 0) { + yyerror (& @1, parser, + "zero modulus in preprocessor directive"); + } else { + $$ = $1 % $3; + } + } +| expression '/' expression { + if ($3 == 0) { + yyerror (& @1, parser, + "division by 0 in preprocessor directive"); + } else { + $$ = $1 / $3; + } + } +| expression '*' expression { + $$ = $1 * $3; + } +| '!' expression %prec UNARY { + $$ = ! $2; + } +| '~' expression %prec UNARY { + $$ = ~ $2; + } +| '-' expression %prec UNARY { + $$ = - $2; + } +| '+' expression %prec UNARY { + $$ = + $2; + } +| '(' expression ')' { + $$ = $2; + } +; + +identifier_list: + IDENTIFIER { + $$ = _string_list_create (parser); + _string_list_append_item ($$, $1); + ralloc_steal ($$, $1); + } +| identifier_list ',' IDENTIFIER { + $$ = $1; + _string_list_append_item ($$, $3); + ralloc_steal ($$, $3); + } +; + +text_line: + NEWLINE { $$ = NULL; } +| pp_tokens NEWLINE +; + +non_directive: + pp_tokens NEWLINE { + yyerror (& @1, parser, "Invalid tokens after #"); + } +; + +replacement_list: + /* empty */ { $$ = NULL; } +| pp_tokens +; + +junk: + /* empty */ +| pp_tokens { + glcpp_warning(&@1, parser, "extra tokens at end of directive"); + } +; + +conditional_token: + /* Handle "defined" operator */ + DEFINED IDENTIFIER { + int v = hash_table_find (parser->defines, $2) ? 1 : 0; + $$ = _token_create_ival (parser, INTEGER, v); + } +| DEFINED '(' IDENTIFIER ')' { + int v = hash_table_find (parser->defines, $3) ? 1 : 0; + $$ = _token_create_ival (parser, INTEGER, v); + } +| preprocessing_token +; + +conditional_tokens: + /* Exactly the same as pp_tokens, but using conditional_token */ + conditional_token { + $$ = _token_list_create (parser); + _token_list_append ($$, $1); + } +| conditional_tokens conditional_token { + $$ = $1; + _token_list_append ($$, $2); + } +; + +pp_tokens: + preprocessing_token { + parser->space_tokens = 1; + $$ = _token_list_create (parser); + _token_list_append ($$, $1); + } +| pp_tokens preprocessing_token { + $$ = $1; + _token_list_append ($$, $2); + } +; + +preprocessing_token: + IDENTIFIER { + $$ = _token_create_str (parser, IDENTIFIER, $1); + $$->location = yylloc; + } +| INTEGER_STRING { + $$ = _token_create_str (parser, INTEGER_STRING, $1); + $$->location = yylloc; + } +| operator { + $$ = _token_create_ival (parser, $1, $1); + $$->location = yylloc; + } +| OTHER { + $$ = _token_create_str (parser, OTHER, $1); + $$->location = yylloc; + } +| SPACE { + $$ = _token_create_ival (parser, SPACE, SPACE); + $$->location = yylloc; + } +; + +operator: + '[' { $$ = '['; } +| ']' { $$ = ']'; } +| '(' { $$ = '('; } +| ')' { $$ = ')'; } +| '{' { $$ = '{'; } +| '}' { $$ = '}'; } +| '.' { $$ = '.'; } +| '&' { $$ = '&'; } +| '*' { $$ = '*'; } +| '+' { $$ = '+'; } +| '-' { $$ = '-'; } +| '~' { $$ = '~'; } +| '!' { $$ = '!'; } +| '/' { $$ = '/'; } +| '%' { $$ = '%'; } +| LEFT_SHIFT { $$ = LEFT_SHIFT; } +| RIGHT_SHIFT { $$ = RIGHT_SHIFT; } +| '<' { $$ = '<'; } +| '>' { $$ = '>'; } +| LESS_OR_EQUAL { $$ = LESS_OR_EQUAL; } +| GREATER_OR_EQUAL { $$ = GREATER_OR_EQUAL; } +| EQUAL { $$ = EQUAL; } +| NOT_EQUAL { $$ = NOT_EQUAL; } +| '^' { $$ = '^'; } +| '|' { $$ = '|'; } +| AND { $$ = AND; } +| OR { $$ = OR; } +| ';' { $$ = ';'; } +| ',' { $$ = ','; } +| '=' { $$ = '='; } +| PASTE { $$ = PASTE; } +; + +%% + +string_list_t * +_string_list_create (void *ctx) +{ + string_list_t *list; + + list = ralloc (ctx, string_list_t); + list->head = NULL; + list->tail = NULL; + + return list; +} + +void +_string_list_append_item (string_list_t *list, const char *str) +{ + string_node_t *node; + + node = ralloc (list, string_node_t); + node->str = ralloc_strdup (node, str); + + node->next = NULL; + + if (list->head == NULL) { + list->head = node; + } else { + list->tail->next = node; + } + + list->tail = node; +} + +int +_string_list_contains (string_list_t *list, const char *member, int *index) +{ + string_node_t *node; + int i; + + if (list == NULL) + return 0; + + for (i = 0, node = list->head; node; i++, node = node->next) { + if (strcmp (node->str, member) == 0) { + if (index) + *index = i; + return 1; + } + } + + return 0; +} + +int +_string_list_length (string_list_t *list) +{ + int length = 0; + string_node_t *node; + + if (list == NULL) + return 0; + + for (node = list->head; node; node = node->next) + length++; + + return length; +} + +int +_string_list_equal (string_list_t *a, string_list_t *b) +{ + string_node_t *node_a, *node_b; + + if (a == NULL && b == NULL) + return 1; + + if (a == NULL || b == NULL) + return 0; + + for (node_a = a->head, node_b = b->head; + node_a && node_b; + node_a = node_a->next, node_b = node_b->next) + { + if (strcmp (node_a->str, node_b->str)) + return 0; + } + + /* Catch the case of lists being different lengths, (which + * would cause the loop above to terminate after the shorter + * list). */ + return node_a == node_b; +} + +argument_list_t * +_argument_list_create (void *ctx) +{ + argument_list_t *list; + + list = ralloc (ctx, argument_list_t); + list->head = NULL; + list->tail = NULL; + + return list; +} + +void +_argument_list_append (argument_list_t *list, token_list_t *argument) +{ + argument_node_t *node; + + node = ralloc (list, argument_node_t); + node->argument = argument; + + node->next = NULL; + + if (list->head == NULL) { + list->head = node; + } else { + list->tail->next = node; + } + + list->tail = node; +} + +int +_argument_list_length (argument_list_t *list) +{ + int length = 0; + argument_node_t *node; + + if (list == NULL) + return 0; + + for (node = list->head; node; node = node->next) + length++; + + return length; +} + +token_list_t * +_argument_list_member_at (argument_list_t *list, int index) +{ + argument_node_t *node; + int i; + + if (list == NULL) + return NULL; + + node = list->head; + for (i = 0; i < index; i++) { + node = node->next; + if (node == NULL) + break; + } + + if (node) + return node->argument; + + return NULL; +} + +/* Note: This function ralloc_steal()s the str pointer. */ +token_t * +_token_create_str (void *ctx, int type, char *str) +{ + token_t *token; + + token = ralloc (ctx, token_t); + token->type = type; + token->value.str = str; + + ralloc_steal (token, str); + + return token; +} + +token_t * +_token_create_ival (void *ctx, int type, int ival) +{ + token_t *token; + + token = ralloc (ctx, token_t); + token->type = type; + token->value.ival = ival; + + return token; +} + +token_list_t * +_token_list_create (void *ctx) +{ + token_list_t *list; + + list = ralloc (ctx, token_list_t); + list->head = NULL; + list->tail = NULL; + list->non_space_tail = NULL; + + return list; +} + +void +_token_list_append (token_list_t *list, token_t *token) +{ + token_node_t *node; + + node = ralloc (list, token_node_t); + node->token = token; + node->next = NULL; + + ralloc_steal (list, token); + + if (list->head == NULL) { + list->head = node; + } else { + list->tail->next = node; + } + + list->tail = node; + if (token->type != SPACE) + list->non_space_tail = node; +} + +void +_token_list_append_list (token_list_t *list, token_list_t *tail) +{ + if (tail == NULL || tail->head == NULL) + return; + + if (list->head == NULL) { + list->head = tail->head; + } else { + list->tail->next = tail->head; + } + + list->tail = tail->tail; + list->non_space_tail = tail->non_space_tail; +} + +static token_list_t * +_token_list_copy (void *ctx, token_list_t *other) +{ + token_list_t *copy; + token_node_t *node; + + if (other == NULL) + return NULL; + + copy = _token_list_create (ctx); + for (node = other->head; node; node = node->next) { + token_t *new_token = ralloc (copy, token_t); + *new_token = *node->token; + _token_list_append (copy, new_token); + } + + return copy; +} + +static void +_token_list_trim_trailing_space (token_list_t *list) +{ + token_node_t *tail, *next; + + if (list->non_space_tail) { + tail = list->non_space_tail->next; + list->non_space_tail->next = NULL; + list->tail = list->non_space_tail; + + while (tail) { + next = tail->next; + ralloc_free (tail); + tail = next; + } + } +} + +int +_token_list_is_empty_ignoring_space (token_list_t *l) +{ + token_node_t *n; + + if (l == NULL) + return 1; + + n = l->head; + while (n != NULL && n->token->type == SPACE) + n = n->next; + + return n == NULL; +} + +int +_token_list_equal_ignoring_space (token_list_t *a, token_list_t *b) +{ + token_node_t *node_a, *node_b; + + if (a == NULL || b == NULL) { + int a_empty = _token_list_is_empty_ignoring_space(a); + int b_empty = _token_list_is_empty_ignoring_space(b); + return a_empty == b_empty; + } + + node_a = a->head; + node_b = b->head; + + while (1) + { + if (node_a == NULL && node_b == NULL) + break; + + if (node_a == NULL || node_b == NULL) + return 0; + + if (node_a->token->type == SPACE) { + node_a = node_a->next; + continue; + } + + if (node_b->token->type == SPACE) { + node_b = node_b->next; + continue; + } + + if (node_a->token->type != node_b->token->type) + return 0; + + switch (node_a->token->type) { + case INTEGER: + if (node_a->token->value.ival != + node_b->token->value.ival) + { + return 0; + } + break; + case IDENTIFIER: + case INTEGER_STRING: + case OTHER: + if (strcmp (node_a->token->value.str, + node_b->token->value.str)) + { + return 0; + } + break; + } + + node_a = node_a->next; + node_b = node_b->next; + } + + return 1; +} + +static void +_token_print (char **out, token_t *token) +{ + if (token->type < 256) { + ralloc_asprintf_append (out, "%c", token->type); + return; + } + + switch (token->type) { + case INTEGER: + ralloc_asprintf_append (out, "%" PRIiMAX, token->value.ival); + break; + case IDENTIFIER: + case INTEGER_STRING: + case OTHER: + ralloc_strcat (out, token->value.str); + break; + case SPACE: + ralloc_strcat (out, " "); + break; + case LEFT_SHIFT: + ralloc_strcat (out, "<<"); + break; + case RIGHT_SHIFT: + ralloc_strcat (out, ">>"); + break; + case LESS_OR_EQUAL: + ralloc_strcat (out, "<="); + break; + case GREATER_OR_EQUAL: + ralloc_strcat (out, ">="); + break; + case EQUAL: + ralloc_strcat (out, "=="); + break; + case NOT_EQUAL: + ralloc_strcat (out, "!="); + break; + case AND: + ralloc_strcat (out, "&&"); + break; + case OR: + ralloc_strcat (out, "||"); + break; + case PASTE: + ralloc_strcat (out, "##"); + break; + case COMMA_FINAL: + ralloc_strcat (out, ","); + break; + case PLACEHOLDER: + /* Nothing to print. */ + break; + default: + assert(!"Error: Don't know how to print token."); + break; + } +} + +/* Return a new token (ralloc()ed off of 'token') formed by pasting + * 'token' and 'other'. Note that this function may return 'token' or + * 'other' directly rather than allocating anything new. + * + * Caution: Only very cursory error-checking is performed to see if + * the final result is a valid single token. */ +static token_t * +_token_paste (glcpp_parser_t *parser, token_t *token, token_t *other) +{ + token_t *combined = NULL; + + /* Pasting a placeholder onto anything makes no change. */ + if (other->type == PLACEHOLDER) + return token; + + /* When 'token' is a placeholder, just return 'other'. */ + if (token->type == PLACEHOLDER) + return other; + + /* A very few single-character punctuators can be combined + * with another to form a multi-character punctuator. */ + switch (token->type) { + case '<': + if (other->type == '<') + combined = _token_create_ival (token, LEFT_SHIFT, LEFT_SHIFT); + else if (other->type == '=') + combined = _token_create_ival (token, LESS_OR_EQUAL, LESS_OR_EQUAL); + break; + case '>': + if (other->type == '>') + combined = _token_create_ival (token, RIGHT_SHIFT, RIGHT_SHIFT); + else if (other->type == '=') + combined = _token_create_ival (token, GREATER_OR_EQUAL, GREATER_OR_EQUAL); + break; + case '=': + if (other->type == '=') + combined = _token_create_ival (token, EQUAL, EQUAL); + break; + case '!': + if (other->type == '=') + combined = _token_create_ival (token, NOT_EQUAL, NOT_EQUAL); + break; + case '&': + if (other->type == '&') + combined = _token_create_ival (token, AND, AND); + break; + case '|': + if (other->type == '|') + combined = _token_create_ival (token, OR, OR); + break; + } + + if (combined != NULL) { + /* Inherit the location from the first token */ + combined->location = token->location; + return combined; + } + + /* Two string-valued tokens can usually just be mashed + * together. + * + * XXX: This isn't actually legitimate. Several things here + * should result in a diagnostic since the result cannot be a + * valid, single pre-processing token. For example, pasting + * "123" and "abc" is not legal, but we don't catch that + * here. */ + if ((token->type == IDENTIFIER || token->type == OTHER || token->type == INTEGER_STRING) && + (other->type == IDENTIFIER || other->type == OTHER || other->type == INTEGER_STRING)) + { + char *str; + + str = ralloc_asprintf (token, "%s%s", token->value.str, + other->value.str); + combined = _token_create_str (token, token->type, str); + combined->location = token->location; + return combined; + } + + glcpp_error (&token->location, parser, ""); + ralloc_strcat (&parser->info_log, "Pasting \""); + _token_print (&parser->info_log, token); + ralloc_strcat (&parser->info_log, "\" and \""); + _token_print (&parser->info_log, other); + ralloc_strcat (&parser->info_log, "\" does not give a valid preprocessing token.\n"); + + return token; +} + +static void +_token_list_print (glcpp_parser_t *parser, token_list_t *list) +{ + token_node_t *node; + + if (list == NULL) + return; + + for (node = list->head; node; node = node->next) + _token_print (&parser->output, node->token); +} + +void +yyerror (YYLTYPE *locp, glcpp_parser_t *parser, const char *error) +{ + glcpp_error(locp, parser, "%s", error); +} + +static void add_builtin_define(glcpp_parser_t *parser, + const char *name, int value) +{ + token_t *tok; + token_list_t *list; + + tok = _token_create_ival (parser, INTEGER, value); + + list = _token_list_create(parser); + _token_list_append(list, tok); + _define_object_macro(parser, NULL, name, list); +} + +glcpp_parser_t * +glcpp_parser_create (const struct gl_extensions *extensions, int api) +{ + glcpp_parser_t *parser; + int language_version; + + parser = ralloc (NULL, glcpp_parser_t); + + glcpp_lex_init_extra (parser, &parser->scanner); + parser->defines = hash_table_ctor (32, hash_table_string_hash, + hash_table_string_compare); + parser->active = NULL; + parser->lexing_if = 0; + parser->space_tokens = 1; + parser->newline_as_space = 0; + parser->in_control_line = 0; + parser->paren_count = 0; + + parser->skip_stack = NULL; + + parser->lex_from_list = NULL; + parser->lex_from_node = NULL; + + parser->output = ralloc_strdup(parser, ""); + parser->info_log = ralloc_strdup(parser, ""); + parser->error = 0; + + /* Add pre-defined macros. */ + add_builtin_define(parser, "GL_ARB_draw_buffers", 1); + add_builtin_define(parser, "GL_ARB_texture_rectangle", 1); + + if (api == API_OPENGLES2) + add_builtin_define(parser, "GL_ES", 1); + + if (extensions != NULL) { + if (extensions->EXT_texture_array) { + add_builtin_define(parser, "GL_EXT_texture_array", 1); + } + + if (extensions->ARB_fragment_coord_conventions) + add_builtin_define(parser, "GL_ARB_fragment_coord_conventions", + 1); + + if (extensions->ARB_explicit_attrib_location) + add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1); + } + + language_version = 110; + add_builtin_define(parser, "__VERSION__", language_version); + + return parser; +} + +int +glcpp_parser_parse (glcpp_parser_t *parser) +{ + return yyparse (parser); +} + +void +glcpp_parser_destroy (glcpp_parser_t *parser) +{ + glcpp_lex_destroy (parser->scanner); + hash_table_dtor (parser->defines); + ralloc_free (parser); +} + +typedef enum function_status +{ + FUNCTION_STATUS_SUCCESS, + FUNCTION_NOT_A_FUNCTION, + FUNCTION_UNBALANCED_PARENTHESES +} function_status_t; + +/* Find a set of function-like macro arguments by looking for a + * balanced set of parentheses. + * + * When called, 'node' should be the opening-parenthesis token, (or + * perhaps preceeding SPACE tokens). Upon successful return *last will + * be the last consumed node, (corresponding to the closing right + * parenthesis). + * + * Return values: + * + * FUNCTION_STATUS_SUCCESS: + * + * Successfully parsed a set of function arguments. + * + * FUNCTION_NOT_A_FUNCTION: + * + * Macro name not followed by a '('. This is not an error, but + * simply that the macro name should be treated as a non-macro. + * + * FUNCTION_UNBALANCED_PARENTHESES + * + * Macro name is not followed by a balanced set of parentheses. + */ +static function_status_t +_arguments_parse (argument_list_t *arguments, + token_node_t *node, + token_node_t **last) +{ + token_list_t *argument; + int paren_count; + + node = node->next; + + /* Ignore whitespace before first parenthesis. */ + while (node && node->token->type == SPACE) + node = node->next; + + if (node == NULL || node->token->type != '(') + return FUNCTION_NOT_A_FUNCTION; + + node = node->next; + + argument = _token_list_create (arguments); + _argument_list_append (arguments, argument); + + for (paren_count = 1; node; node = node->next) { + if (node->token->type == '(') + { + paren_count++; + } + else if (node->token->type == ')') + { + paren_count--; + if (paren_count == 0) + break; + } + + if (node->token->type == ',' && + paren_count == 1) + { + _token_list_trim_trailing_space (argument); + argument = _token_list_create (arguments); + _argument_list_append (arguments, argument); + } + else { + if (argument->head == NULL) { + /* Don't treat initial whitespace as + * part of the arguement. */ + if (node->token->type == SPACE) + continue; + } + _token_list_append (argument, node->token); + } + } + + if (paren_count) + return FUNCTION_UNBALANCED_PARENTHESES; + + *last = node; + + return FUNCTION_STATUS_SUCCESS; +} + +static token_list_t * +_token_list_create_with_one_space (void *ctx) +{ + token_list_t *list; + token_t *space; + + list = _token_list_create (ctx); + space = _token_create_ival (list, SPACE, SPACE); + _token_list_append (list, space); + + return list; +} + +static void +_glcpp_parser_expand_if (glcpp_parser_t *parser, int type, token_list_t *list) +{ + token_list_t *expanded; + token_t *token; + + expanded = _token_list_create (parser); + token = _token_create_ival (parser, type, type); + _token_list_append (expanded, token); + _glcpp_parser_expand_token_list (parser, list); + _token_list_append_list (expanded, list); + glcpp_parser_lex_from (parser, expanded); +} + +/* This is a helper function that's essentially part of the + * implementation of _glcpp_parser_expand_node. It shouldn't be called + * except for by that function. + * + * Returns NULL if node is a simple token with no expansion, (that is, + * although 'node' corresponds to an identifier defined as a + * function-like macro, it is not followed with a parenthesized + * argument list). + * + * Compute the complete expansion of node (which is a function-like + * macro) and subsequent nodes which are arguments. + * + * Returns the token list that results from the expansion and sets + * *last to the last node in the list that was consumed by the + * expansion. Specifically, *last will be set as follows: as the + * token of the closing right parenthesis. + */ +static token_list_t * +_glcpp_parser_expand_function (glcpp_parser_t *parser, + token_node_t *node, + token_node_t **last) + +{ + macro_t *macro; + const char *identifier; + argument_list_t *arguments; + function_status_t status; + token_list_t *substituted; + int parameter_index; + + identifier = node->token->value.str; + + macro = hash_table_find (parser->defines, identifier); + + assert (macro->is_function); + + arguments = _argument_list_create (parser); + status = _arguments_parse (arguments, node, last); + + switch (status) { + case FUNCTION_STATUS_SUCCESS: + break; + case FUNCTION_NOT_A_FUNCTION: + return NULL; + case FUNCTION_UNBALANCED_PARENTHESES: + glcpp_error (&node->token->location, parser, "Macro %s call has unbalanced parentheses\n", identifier); + return NULL; + } + + /* Replace a macro defined as empty with a SPACE token. */ + if (macro->replacements == NULL) { + ralloc_free (arguments); + return _token_list_create_with_one_space (parser); + } + + if (! ((_argument_list_length (arguments) == + _string_list_length (macro->parameters)) || + (_string_list_length (macro->parameters) == 0 && + _argument_list_length (arguments) == 1 && + arguments->head->argument->head == NULL))) + { + glcpp_error (&node->token->location, parser, + "Error: macro %s invoked with %d arguments (expected %d)\n", + identifier, + _argument_list_length (arguments), + _string_list_length (macro->parameters)); + return NULL; + } + + /* Perform argument substitution on the replacement list. */ + substituted = _token_list_create (arguments); + + for (node = macro->replacements->head; node; node = node->next) + { + if (node->token->type == IDENTIFIER && + _string_list_contains (macro->parameters, + node->token->value.str, + ¶meter_index)) + { + token_list_t *argument; + argument = _argument_list_member_at (arguments, + parameter_index); + /* Before substituting, we expand the argument + * tokens, or append a placeholder token for + * an empty argument. */ + if (argument->head) { + token_list_t *expanded_argument; + expanded_argument = _token_list_copy (parser, + argument); + _glcpp_parser_expand_token_list (parser, + expanded_argument); + _token_list_append_list (substituted, + expanded_argument); + } else { + token_t *new_token; + + new_token = _token_create_ival (substituted, + PLACEHOLDER, + PLACEHOLDER); + _token_list_append (substituted, new_token); + } + } else { + _token_list_append (substituted, node->token); + } + } + + /* After argument substitution, and before further expansion + * below, implement token pasting. */ + + _token_list_trim_trailing_space (substituted); + + node = substituted->head; + while (node) + { + token_node_t *next_non_space; + + /* Look ahead for a PASTE token, skipping space. */ + next_non_space = node->next; + while (next_non_space && next_non_space->token->type == SPACE) + next_non_space = next_non_space->next; + + if (next_non_space == NULL) + break; + + if (next_non_space->token->type != PASTE) { + node = next_non_space; + continue; + } + + /* Now find the next non-space token after the PASTE. */ + next_non_space = next_non_space->next; + while (next_non_space && next_non_space->token->type == SPACE) + next_non_space = next_non_space->next; + + if (next_non_space == NULL) { + yyerror (&node->token->location, parser, "'##' cannot appear at either end of a macro expansion\n"); + return NULL; + } + + node->token = _token_paste (parser, node->token, next_non_space->token); + node->next = next_non_space->next; + if (next_non_space == substituted->tail) + substituted->tail = node; + + node = node->next; + } + + substituted->non_space_tail = substituted->tail; + + return substituted; +} + +/* Compute the complete expansion of node, (and subsequent nodes after + * 'node' in the case that 'node' is a function-like macro and + * subsequent nodes are arguments). + * + * Returns NULL if node is a simple token with no expansion. + * + * Otherwise, returns the token list that results from the expansion + * and sets *last to the last node in the list that was consumed by + * the expansion. Specifically, *last will be set as follows: + * + * As 'node' in the case of object-like macro expansion. + * + * As the token of the closing right parenthesis in the case of + * function-like macro expansion. + */ +static token_list_t * +_glcpp_parser_expand_node (glcpp_parser_t *parser, + token_node_t *node, + token_node_t **last) +{ + token_t *token = node->token; + const char *identifier; + macro_t *macro; + + /* We only expand identifiers */ + if (token->type != IDENTIFIER) { + /* We change any COMMA into a COMMA_FINAL to prevent + * it being mistaken for an argument separator + * later. */ + if (token->type == ',') { + token->type = COMMA_FINAL; + token->value.ival = COMMA_FINAL; + } + + return NULL; + } + + /* Look up this identifier in the hash table. */ + identifier = token->value.str; + macro = hash_table_find (parser->defines, identifier); + + /* Not a macro, so no expansion needed. */ + if (macro == NULL) + return NULL; + + /* Finally, don't expand this macro if we're already actively + * expanding it, (to avoid infinite recursion). */ + if (_active_list_contains (parser->active, identifier)) { + /* We change the token type here from IDENTIFIER to + * OTHER to prevent any future expansion of this + * unexpanded token. */ + char *str; + token_list_t *expansion; + token_t *final; + + str = ralloc_strdup (parser, token->value.str); + final = _token_create_str (parser, OTHER, str); + expansion = _token_list_create (parser); + _token_list_append (expansion, final); + *last = node; + return expansion; + } + + if (! macro->is_function) + { + *last = node; + + /* Replace a macro defined as empty with a SPACE token. */ + if (macro->replacements == NULL) + return _token_list_create_with_one_space (parser); + + return _token_list_copy (parser, macro->replacements); + } + + return _glcpp_parser_expand_function (parser, node, last); +} + +/* Push a new identifier onto the active list, returning the new list. + * + * Here, 'marker' is the token node that appears in the list after the + * expansion of 'identifier'. That is, when the list iterator begins + * examinging 'marker', then it is time to pop this node from the + * active stack. + */ +active_list_t * +_active_list_push (active_list_t *list, + const char *identifier, + token_node_t *marker) +{ + active_list_t *node; + + node = ralloc (list, active_list_t); + node->identifier = ralloc_strdup (node, identifier); + node->marker = marker; + node->next = list; + + return node; +} + +active_list_t * +_active_list_pop (active_list_t *list) +{ + active_list_t *node = list; + + if (node == NULL) + return NULL; + + node = list->next; + ralloc_free (list); + + return node; +} + +int +_active_list_contains (active_list_t *list, const char *identifier) +{ + active_list_t *node; + + if (list == NULL) + return 0; + + for (node = list; node; node = node->next) + if (strcmp (node->identifier, identifier) == 0) + return 1; + + return 0; +} + +/* Walk over the token list replacing nodes with their expansion. + * Whenever nodes are expanded the walking will walk over the new + * nodes, continuing to expand as necessary. The results are placed in + * 'list' itself; + */ +static void +_glcpp_parser_expand_token_list (glcpp_parser_t *parser, + token_list_t *list) +{ + token_node_t *node_prev; + token_node_t *node, *last = NULL; + token_list_t *expansion; + + if (list == NULL) + return; + + _token_list_trim_trailing_space (list); + + node_prev = NULL; + node = list->head; + + while (node) { + + while (parser->active && parser->active->marker == node) + parser->active = _active_list_pop (parser->active); + + /* Find the expansion for node, which will replace all + * nodes from node to last, inclusive. */ + expansion = _glcpp_parser_expand_node (parser, node, &last); + if (expansion) { + token_node_t *n; + + for (n = node; n != last->next; n = n->next) + while (parser->active && + parser->active->marker == n) + { + parser->active = _active_list_pop (parser->active); + } + + parser->active = _active_list_push (parser->active, + node->token->value.str, + last->next); + + /* Splice expansion into list, supporting a + * simple deletion if the expansion is + * empty. */ + if (expansion->head) { + if (node_prev) + node_prev->next = expansion->head; + else + list->head = expansion->head; + expansion->tail->next = last->next; + if (last == list->tail) + list->tail = expansion->tail; + } else { + if (node_prev) + node_prev->next = last->next; + else + list->head = last->next; + if (last == list->tail) + list->tail = NULL; + } + } else { + node_prev = node; + } + node = node_prev ? node_prev->next : list->head; + } + + while (parser->active) + parser->active = _active_list_pop (parser->active); + + list->non_space_tail = list->tail; +} + +void +_glcpp_parser_print_expanded_token_list (glcpp_parser_t *parser, + token_list_t *list) +{ + if (list == NULL) + return; + + _glcpp_parser_expand_token_list (parser, list); + + _token_list_trim_trailing_space (list); + + _token_list_print (parser, list); +} + +static void +_check_for_reserved_macro_name (glcpp_parser_t *parser, YYLTYPE *loc, + const char *identifier) +{ + /* According to the GLSL specification, macro names starting with "__" + * or "GL_" are reserved for future use. So, don't allow them. + */ + if (strncmp(identifier, "__", 2) == 0) { + glcpp_error (loc, parser, "Macro names starting with \"__\" are reserved.\n"); + } + if (strncmp(identifier, "GL_", 3) == 0) { + glcpp_error (loc, parser, "Macro names starting with \"GL_\" are reserved.\n"); + } +} + +static int +_macro_equal (macro_t *a, macro_t *b) +{ + if (a->is_function != b->is_function) + return 0; + + if (a->is_function) { + if (! _string_list_equal (a->parameters, b->parameters)) + return 0; + } + + return _token_list_equal_ignoring_space (a->replacements, + b->replacements); +} + +void +_define_object_macro (glcpp_parser_t *parser, + YYLTYPE *loc, + const char *identifier, + token_list_t *replacements) +{ + macro_t *macro, *previous; + + if (loc != NULL) + _check_for_reserved_macro_name(parser, loc, identifier); + + macro = ralloc (parser, macro_t); + + macro->is_function = 0; + macro->parameters = NULL; + macro->identifier = ralloc_strdup (macro, identifier); + macro->replacements = replacements; + ralloc_steal (macro, replacements); + + previous = hash_table_find (parser->defines, identifier); + if (previous) { + if (_macro_equal (macro, previous)) { + ralloc_free (macro); + return; + } + glcpp_error (loc, parser, "Redefinition of macro %s\n", + identifier); + } + + hash_table_insert (parser->defines, macro, identifier); +} + +void +_define_function_macro (glcpp_parser_t *parser, + YYLTYPE *loc, + const char *identifier, + string_list_t *parameters, + token_list_t *replacements) +{ + macro_t *macro, *previous; + + _check_for_reserved_macro_name(parser, loc, identifier); + + macro = ralloc (parser, macro_t); + ralloc_steal (macro, parameters); + ralloc_steal (macro, replacements); + + macro->is_function = 1; + macro->parameters = parameters; + macro->identifier = ralloc_strdup (macro, identifier); + macro->replacements = replacements; + previous = hash_table_find (parser->defines, identifier); + if (previous) { + if (_macro_equal (macro, previous)) { + ralloc_free (macro); + return; + } + glcpp_error (loc, parser, "Redefinition of macro %s\n", + identifier); + } + + hash_table_insert (parser->defines, macro, identifier); +} + +static int +glcpp_parser_lex (YYSTYPE *yylval, YYLTYPE *yylloc, glcpp_parser_t *parser) +{ + token_node_t *node; + int ret; + + if (parser->lex_from_list == NULL) { + ret = glcpp_lex (yylval, yylloc, parser->scanner); + + /* XXX: This ugly block of code exists for the sole + * purpose of converting a NEWLINE token into a SPACE + * token, but only in the case where we have seen a + * function-like macro name, but have not yet seen its + * closing parenthesis. + * + * There's perhaps a more compact way to do this with + * mid-rule actions in the grammar. + * + * I'm definitely not pleased with the complexity of + * this code here. + */ + if (parser->newline_as_space) + { + if (ret == '(') { + parser->paren_count++; + } else if (ret == ')') { + parser->paren_count--; + if (parser->paren_count == 0) + parser->newline_as_space = 0; + } else if (ret == NEWLINE) { + ret = SPACE; + } else if (ret != SPACE) { + if (parser->paren_count == 0) + parser->newline_as_space = 0; + } + } + else if (parser->in_control_line) + { + if (ret == NEWLINE) + parser->in_control_line = 0; + } + else if (ret == HASH_DEFINE_OBJ || ret == HASH_DEFINE_FUNC || + ret == HASH_UNDEF || ret == HASH_IF || + ret == HASH_IFDEF || ret == HASH_IFNDEF || + ret == HASH_ELIF || ret == HASH_ELSE || + ret == HASH_ENDIF || ret == HASH) + { + parser->in_control_line = 1; + } + else if (ret == IDENTIFIER) + { + macro_t *macro; + macro = hash_table_find (parser->defines, + yylval->str); + if (macro && macro->is_function) { + parser->newline_as_space = 1; + parser->paren_count = 0; + } + } + + return ret; + } + + node = parser->lex_from_node; + + if (node == NULL) { + ralloc_free (parser->lex_from_list); + parser->lex_from_list = NULL; + return NEWLINE; + } + + *yylval = node->token->value; + ret = node->token->type; + + parser->lex_from_node = node->next; + + return ret; +} + +static void +glcpp_parser_lex_from (glcpp_parser_t *parser, token_list_t *list) +{ + token_node_t *node; + + assert (parser->lex_from_list == NULL); + + /* Copy list, eliminating any space tokens. */ + parser->lex_from_list = _token_list_create (parser); + + for (node = list->head; node; node = node->next) { + if (node->token->type == SPACE) + continue; + _token_list_append (parser->lex_from_list, node->token); + } + + ralloc_free (list); + + parser->lex_from_node = parser->lex_from_list->head; + + /* It's possible the list consisted of nothing but whitespace. */ + if (parser->lex_from_node == NULL) { + ralloc_free (parser->lex_from_list); + parser->lex_from_list = NULL; + } +} + +static void +_glcpp_parser_skip_stack_push_if (glcpp_parser_t *parser, YYLTYPE *loc, + int condition) +{ + skip_type_t current = SKIP_NO_SKIP; + skip_node_t *node; + + if (parser->skip_stack) + current = parser->skip_stack->type; + + node = ralloc (parser, skip_node_t); + node->loc = *loc; + + if (current == SKIP_NO_SKIP) { + if (condition) + node->type = SKIP_NO_SKIP; + else + node->type = SKIP_TO_ELSE; + } else { + node->type = SKIP_TO_ENDIF; + } + + node->next = parser->skip_stack; + parser->skip_stack = node; +} + +static void +_glcpp_parser_skip_stack_change_if (glcpp_parser_t *parser, YYLTYPE *loc, + const char *type, int condition) +{ + if (parser->skip_stack == NULL) { + glcpp_error (loc, parser, "%s without #if\n", type); + return; + } + + if (parser->skip_stack->type == SKIP_TO_ELSE) { + if (condition) + parser->skip_stack->type = SKIP_NO_SKIP; + } else { + parser->skip_stack->type = SKIP_TO_ENDIF; + } +} + +static void +_glcpp_parser_skip_stack_pop (glcpp_parser_t *parser, YYLTYPE *loc) +{ + skip_node_t *node; + + if (parser->skip_stack == NULL) { + glcpp_error (loc, parser, "#endif without #if\n"); + return; + } + + node = parser->skip_stack; + parser->skip_stack = node->next; + ralloc_free (node); +} diff --git a/programs/develop/libraries/Mesa/src/glsl/glcpp/glcpp.c b/programs/develop/libraries/Mesa/src/glsl/glcpp/glcpp.c new file mode 100644 index 000000000..564194caa --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/glcpp/glcpp.c @@ -0,0 +1,131 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include +#include +#include +#include +#include +#include +#include "glcpp.h" +#include "main/mtypes.h" +#include "main/shaderobj.h" + +extern int yydebug; + +void +_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, + struct gl_shader *sh) +{ + *ptr = sh; +} + +/* Read from fd until EOF and return a string of everything read. + */ +static char * +load_text_fd (void *ctx, int fd) +{ +#define CHUNK 4096 + char *text = NULL; + ssize_t text_size = 0; + ssize_t total_read = 0; + ssize_t bytes; + + while (1) { + if (total_read + CHUNK + 1 > text_size) { + text_size = text_size ? text_size * 2 : CHUNK + 1; + text = reralloc_size (ctx, text, text_size); + if (text == NULL) { + fprintf (stderr, "Out of memory\n"); + return NULL; + } + } + bytes = read (fd, text + total_read, CHUNK); + if (bytes < 0) { + fprintf (stderr, "Error while reading: %s\n", + strerror (errno)); + ralloc_free (text); + return NULL; + } + + if (bytes == 0) { + break; + } + + total_read += bytes; + } + + text[total_read] = '\0'; + + return text; +} + +static char * +load_text_file(void *ctx, const char *filename) +{ + char *text; + int fd; + + if (filename == NULL || strcmp (filename, "-") == 0) + return load_text_fd (ctx, STDIN_FILENO); + + fd = open (filename, O_RDONLY); + if (fd < 0) { + fprintf (stderr, "Failed to open file %s: %s\n", + filename, strerror (errno)); + return NULL; + } + + text = load_text_fd (ctx, fd); + + close(fd); + + return text; +} + +int +main (int argc, char *argv[]) +{ + char *filename = NULL; + void *ctx = ralloc(NULL, void*); + char *info_log = ralloc_strdup(ctx, ""); + const char *shader; + int ret; + + if (argc) { + filename = argv[1]; + } + + shader = load_text_file (ctx, filename); + if (shader == NULL) + return 1; + + ret = preprocess(ctx, &shader, &info_log, NULL, API_OPENGL); + + printf("%s", shader); + fprintf(stderr, "%s", info_log); + + ralloc_free(ctx); + + return ret; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/glcpp/glcpp.h b/programs/develop/libraries/Mesa/src/glsl/glcpp/glcpp.h new file mode 100644 index 000000000..dc816e90e --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/glcpp/glcpp.h @@ -0,0 +1,222 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#ifndef GLCPP_H +#define GLCPP_H + +#include + +#include "../ralloc.h" + +#include "program/hash_table.h" + +#define yyscan_t void* + +/* Some data types used for parser values. */ + +typedef struct string_node { + const char *str; + struct string_node *next; +} string_node_t; + +typedef struct string_list { + string_node_t *head; + string_node_t *tail; +} string_list_t; + +typedef struct token token_t; +typedef struct token_list token_list_t; + +typedef union YYSTYPE +{ + intmax_t ival; + char *str; + string_list_t *string_list; + token_t *token; + token_list_t *token_list; +} YYSTYPE; + +# define YYSTYPE_IS_TRIVIAL 1 +# define YYSTYPE_IS_DECLARED 1 + +typedef struct YYLTYPE { + int first_line; + int first_column; + int last_line; + int last_column; + unsigned source; +} YYLTYPE; +# define YYLTYPE_IS_DECLARED 1 +# define YYLTYPE_IS_TRIVIAL 1 + +# define YYLLOC_DEFAULT(Current, Rhs, N) \ +do { \ + if (N) \ + { \ + (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \ + (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \ + (Current).last_line = YYRHSLOC(Rhs, N).last_line; \ + (Current).last_column = YYRHSLOC(Rhs, N).last_column; \ + } \ + else \ + { \ + (Current).first_line = (Current).last_line = \ + YYRHSLOC(Rhs, 0).last_line; \ + (Current).first_column = (Current).last_column = \ + YYRHSLOC(Rhs, 0).last_column; \ + } \ + (Current).source = 0; \ +} while (0) + +struct token { + int type; + YYSTYPE value; + YYLTYPE location; +}; + +typedef struct token_node { + token_t *token; + struct token_node *next; +} token_node_t; + +struct token_list { + token_node_t *head; + token_node_t *tail; + token_node_t *non_space_tail; +}; + +typedef struct argument_node { + token_list_t *argument; + struct argument_node *next; +} argument_node_t; + +typedef struct argument_list { + argument_node_t *head; + argument_node_t *tail; +} argument_list_t; + +typedef struct glcpp_parser glcpp_parser_t; + +typedef enum { + TOKEN_CLASS_IDENTIFIER, + TOKEN_CLASS_IDENTIFIER_FINALIZED, + TOKEN_CLASS_FUNC_MACRO, + TOKEN_CLASS_OBJ_MACRO +} token_class_t; + +token_class_t +glcpp_parser_classify_token (glcpp_parser_t *parser, + const char *identifier, + int *parameter_index); + +typedef struct { + int is_function; + string_list_t *parameters; + const char *identifier; + token_list_t *replacements; +} macro_t; + +typedef struct expansion_node { + macro_t *macro; + token_node_t *replacements; + struct expansion_node *next; +} expansion_node_t; + +typedef enum skip_type { + SKIP_NO_SKIP, + SKIP_TO_ELSE, + SKIP_TO_ENDIF +} skip_type_t; + +typedef struct skip_node { + skip_type_t type; + YYLTYPE loc; /* location of the initial #if/#elif/... */ + struct skip_node *next; +} skip_node_t; + +typedef struct active_list { + const char *identifier; + token_node_t *marker; + struct active_list *next; +} active_list_t; + +struct glcpp_parser { + yyscan_t scanner; + struct hash_table *defines; + active_list_t *active; + int lexing_if; + int space_tokens; + int newline_as_space; + int in_control_line; + int paren_count; + skip_node_t *skip_stack; + token_list_t *lex_from_list; + token_node_t *lex_from_node; + char *output; + char *info_log; + int error; +}; + +struct gl_extensions; + +glcpp_parser_t * +glcpp_parser_create (const struct gl_extensions *extensions, int api); + +int +glcpp_parser_parse (glcpp_parser_t *parser); + +void +glcpp_parser_destroy (glcpp_parser_t *parser); + +int +preprocess(void *ralloc_ctx, const char **shader, char **info_log, + const struct gl_extensions *extensions, int api); + +/* Functions for writing to the info log */ + +void +glcpp_error (YYLTYPE *locp, glcpp_parser_t *parser, const char *fmt, ...); + +void +glcpp_warning (YYLTYPE *locp, glcpp_parser_t *parser, const char *fmt, ...); + +/* Generated by glcpp-lex.l to glcpp-lex.c */ + +int +glcpp_lex_init_extra (glcpp_parser_t *parser, yyscan_t* scanner); + +void +glcpp_lex_set_source_string(glcpp_parser_t *parser, const char *shader); + +int +glcpp_lex (YYSTYPE *lvalp, YYLTYPE *llocp, yyscan_t scanner); + +int +glcpp_lex_destroy (yyscan_t scanner); + +/* Generated by glcpp-parse.y to glcpp-parse.c */ + +int +yyparse (glcpp_parser_t *parser); + +#endif diff --git a/programs/develop/libraries/Mesa/src/glsl/glcpp/pp.c b/programs/develop/libraries/Mesa/src/glsl/glcpp/pp.c new file mode 100644 index 000000000..3640896a2 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/glcpp/pp.c @@ -0,0 +1,165 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include +#include +#include +#include "glcpp.h" +#include "main/core.h" /* for isblank() on MSVC */ + +void +glcpp_error (YYLTYPE *locp, glcpp_parser_t *parser, const char *fmt, ...) +{ + va_list ap; + + parser->error = 1; + ralloc_asprintf_append(&parser->info_log, "%u:%u(%u): " + "preprocessor error: ", + locp->source, + locp->first_line, + locp->first_column); + va_start(ap, fmt); + ralloc_vasprintf_append(&parser->info_log, fmt, ap); + va_end(ap); + ralloc_strcat(&parser->info_log, "\n"); +} + +void +glcpp_warning (YYLTYPE *locp, glcpp_parser_t *parser, const char *fmt, ...) +{ + va_list ap; + + ralloc_asprintf_append(&parser->info_log, "%u:%u(%u): " + "preprocessor warning: ", + locp->source, + locp->first_line, + locp->first_column); + va_start(ap, fmt); + ralloc_vasprintf_append(&parser->info_log, fmt, ap); + va_end(ap); + ralloc_strcat(&parser->info_log, "\n"); +} + +/* Searches backwards for '^ *#' from a given starting point. */ +static int +in_directive(const char *shader, const char *ptr) +{ + assert(ptr >= shader); + + /* Search backwards for '#'. If we find a \n first, it doesn't count */ + for (; ptr >= shader && *ptr != '#'; ptr--) { + if (*ptr == '\n') + return 0; + } + if (ptr >= shader) { + /* Found '#'...look for spaces preceded by a newline */ + for (ptr--; ptr >= shader && isblank(*ptr); ptr--); + // FIXME: I don't think the '\n' case can happen + if (ptr < shader || *ptr == '\n') + return 1; + } + return 0; +} + +/* Remove any line continuation characters in preprocessing directives. + * However, ignore any in GLSL code, as "There is no line continuation + * character" (1.30 page 9) in GLSL. + */ +static char * +remove_line_continuations(glcpp_parser_t *ctx, const char *shader) +{ + int in_continued_line = 0; + int extra_newlines = 0; + char *clean = ralloc_strdup(ctx, ""); + const char *search_start = shader; + const char *newline; + while ((newline = strchr(search_start, '\n')) != NULL) { + const char *backslash = NULL; + + /* # of characters preceding the newline. */ + int n = newline - shader; + + /* Find the preceding '\', if it exists */ + if (n >= 1 && newline[-1] == '\\') + backslash = newline - 1; + else if (n >= 2 && newline[-1] == '\r' && newline[-2] == '\\') + backslash = newline - 2; + + /* Double backslashes don't count (the backslash is escaped) */ + if (backslash != NULL && backslash[-1] == '\\') { + backslash = NULL; + } + + if (backslash != NULL) { + /* We found a line continuation, but do we care? */ + if (!in_continued_line) { + if (in_directive(shader, backslash)) { + in_continued_line = 1; + extra_newlines = 0; + } + } + if (in_continued_line) { + /* Copy everything before the \ */ + ralloc_strncat(&clean, shader, backslash - shader); + shader = newline + 1; + extra_newlines++; + } + } else if (in_continued_line) { + /* Copy everything up to and including the \n */ + ralloc_strncat(&clean, shader, newline - shader + 1); + shader = newline + 1; + /* Output extra newlines to make line numbers match */ + for (; extra_newlines > 0; extra_newlines--) + ralloc_strcat(&clean, "\n"); + in_continued_line = 0; + } + search_start = newline + 1; + } + ralloc_strcat(&clean, shader); + return clean; +} + +int +preprocess(void *ralloc_ctx, const char **shader, char **info_log, + const struct gl_extensions *extensions, int api) +{ + int errors; + glcpp_parser_t *parser = glcpp_parser_create (extensions, api); + *shader = remove_line_continuations(parser, *shader); + + glcpp_lex_set_source_string (parser, *shader); + + glcpp_parser_parse (parser); + + if (parser->skip_stack) + glcpp_error (&parser->skip_stack->loc, parser, "Unterminated #if\n"); + + ralloc_strcat(info_log, parser->info_log); + + ralloc_steal(ralloc_ctx, parser->output); + *shader = parser->output; + + errors = parser->error; + glcpp_parser_destroy (parser); + return errors; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/glsl_lexer.cpp b/programs/develop/libraries/Mesa/src/glsl/glsl_lexer.cpp new file mode 100644 index 000000000..08a2f70d8 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/glsl_lexer.cpp @@ -0,0 +1,3725 @@ +#line 2 "glsl_lexer.cpp" + +#line 4 "glsl_lexer.cpp" + +#define YY_INT_ALIGNED short int + +/* A lexical scanner generated by flex */ + +#define FLEX_SCANNER +#define YY_FLEX_MAJOR_VERSION 2 +#define YY_FLEX_MINOR_VERSION 5 +#define YY_FLEX_SUBMINOR_VERSION 35 +#if YY_FLEX_SUBMINOR_VERSION > 0 +#define FLEX_BETA +#endif + +/* First, we deal with platform-specific or compiler-specific issues. */ + +/* begin standard C headers. */ +#include +#include +#include +#include + +/* end standard C headers. */ + +/* flex integer type definitions */ + +#ifndef FLEXINT_H +#define FLEXINT_H + +/* C99 systems have . Non-C99 systems may or may not. */ + +#if defined (__STDC_VERSION__) && __STDC_VERSION__ >= 199901L + +/* C99 says to define __STDC_LIMIT_MACROS before including stdint.h, + * if you want the limit (max/min) macros for int types. + */ +#ifndef __STDC_LIMIT_MACROS +#define __STDC_LIMIT_MACROS 1 +#endif + +#include +typedef int8_t flex_int8_t; +typedef uint8_t flex_uint8_t; +typedef int16_t flex_int16_t; +typedef uint16_t flex_uint16_t; +typedef int32_t flex_int32_t; +typedef uint32_t flex_uint32_t; +#else +typedef signed char flex_int8_t; +typedef short int flex_int16_t; +typedef int flex_int32_t; +typedef unsigned char flex_uint8_t; +typedef unsigned short int flex_uint16_t; +typedef unsigned int flex_uint32_t; +#endif /* ! C99 */ + +/* Limits of integral types. */ +#ifndef INT8_MIN +#define INT8_MIN (-128) +#endif +#ifndef INT16_MIN +#define INT16_MIN (-32767-1) +#endif +#ifndef INT32_MIN +#define INT32_MIN (-2147483647-1) +#endif +#ifndef INT8_MAX +#define INT8_MAX (127) +#endif +#ifndef INT16_MAX +#define INT16_MAX (32767) +#endif +#ifndef INT32_MAX +#define INT32_MAX (2147483647) +#endif +#ifndef UINT8_MAX +#define UINT8_MAX (255U) +#endif +#ifndef UINT16_MAX +#define UINT16_MAX (65535U) +#endif +#ifndef UINT32_MAX +#define UINT32_MAX (4294967295U) +#endif + +#endif /* ! FLEXINT_H */ + +#ifdef __cplusplus + +/* The "const" storage-class-modifier is valid. */ +#define YY_USE_CONST + +#else /* ! __cplusplus */ + +/* C99 requires __STDC__ to be defined as 1. */ +#if defined (__STDC__) + +#define YY_USE_CONST + +#endif /* defined (__STDC__) */ +#endif /* ! __cplusplus */ + +#ifdef YY_USE_CONST +#define yyconst const +#else +#define yyconst +#endif + +/* Returned upon end-of-file. */ +#define YY_NULL 0 + +/* Promotes a possibly negative, possibly signed char to an unsigned + * integer for use as an array index. If the signed char is negative, + * we want to instead treat it as an 8-bit unsigned char, hence the + * double cast. + */ +#define YY_SC_TO_UI(c) ((unsigned int) (unsigned char) c) + +/* An opaque pointer. */ +#ifndef YY_TYPEDEF_YY_SCANNER_T +#define YY_TYPEDEF_YY_SCANNER_T +typedef void* yyscan_t; +#endif + +/* For convenience, these vars (plus the bison vars far below) + are macros in the reentrant scanner. */ +#define yyin yyg->yyin_r +#define yyout yyg->yyout_r +#define yyextra yyg->yyextra_r +#define yyleng yyg->yyleng_r +#define yytext yyg->yytext_r +#define yylineno (YY_CURRENT_BUFFER_LVALUE->yy_bs_lineno) +#define yycolumn (YY_CURRENT_BUFFER_LVALUE->yy_bs_column) +#define yy_flex_debug yyg->yy_flex_debug_r + +/* Enter a start condition. This macro really ought to take a parameter, + * but we do it the disgusting crufty way forced on us by the ()-less + * definition of BEGIN. + */ +#define BEGIN yyg->yy_start = 1 + 2 * + +/* Translate the current start state into a value that can be later handed + * to BEGIN to return to the state. The YYSTATE alias is for lex + * compatibility. + */ +#define YY_START ((yyg->yy_start - 1) / 2) +#define YYSTATE YY_START + +/* Action number for EOF rule of a given start state. */ +#define YY_STATE_EOF(state) (YY_END_OF_BUFFER + state + 1) + +/* Special action meaning "start processing a new file". */ +#define YY_NEW_FILE _mesa_glsl_restart(yyin ,yyscanner ) + +#define YY_END_OF_BUFFER_CHAR 0 + +/* Size of default input buffer. */ +#ifndef YY_BUF_SIZE +#define YY_BUF_SIZE 16384 +#endif + +/* The state buf must be large enough to hold one state per character in the main buffer. + */ +#define YY_STATE_BUF_SIZE ((YY_BUF_SIZE + 2) * sizeof(yy_state_type)) + +#ifndef YY_TYPEDEF_YY_BUFFER_STATE +#define YY_TYPEDEF_YY_BUFFER_STATE +typedef struct yy_buffer_state *YY_BUFFER_STATE; +#endif + +#define EOB_ACT_CONTINUE_SCAN 0 +#define EOB_ACT_END_OF_FILE 1 +#define EOB_ACT_LAST_MATCH 2 + + #define YY_LESS_LINENO(n) + +/* Return all but the first "n" matched characters back to the input stream. */ +#define yyless(n) \ + do \ + { \ + /* Undo effects of setting up yytext. */ \ + int yyless_macro_arg = (n); \ + YY_LESS_LINENO(yyless_macro_arg);\ + *yy_cp = yyg->yy_hold_char; \ + YY_RESTORE_YY_MORE_OFFSET \ + yyg->yy_c_buf_p = yy_cp = yy_bp + yyless_macro_arg - YY_MORE_ADJ; \ + YY_DO_BEFORE_ACTION; /* set up yytext again */ \ + } \ + while ( 0 ) + +#define unput(c) yyunput( c, yyg->yytext_ptr , yyscanner ) + +#ifndef YY_TYPEDEF_YY_SIZE_T +#define YY_TYPEDEF_YY_SIZE_T +typedef size_t yy_size_t; +#endif + +#ifndef YY_STRUCT_YY_BUFFER_STATE +#define YY_STRUCT_YY_BUFFER_STATE +struct yy_buffer_state + { + FILE *yy_input_file; + + char *yy_ch_buf; /* input buffer */ + char *yy_buf_pos; /* current position in input buffer */ + + /* Size of input buffer in bytes, not including room for EOB + * characters. + */ + yy_size_t yy_buf_size; + + /* Number of characters read into yy_ch_buf, not including EOB + * characters. + */ + int yy_n_chars; + + /* Whether we "own" the buffer - i.e., we know we created it, + * and can realloc() it to grow it, and should free() it to + * delete it. + */ + int yy_is_our_buffer; + + /* Whether this is an "interactive" input source; if so, and + * if we're using stdio for input, then we want to use getc() + * instead of fread(), to make sure we stop fetching input after + * each newline. + */ + int yy_is_interactive; + + /* Whether we're considered to be at the beginning of a line. + * If so, '^' rules will be active on the next match, otherwise + * not. + */ + int yy_at_bol; + + int yy_bs_lineno; /**< The line count. */ + int yy_bs_column; /**< The column count. */ + + /* Whether to try to fill the input buffer when we reach the + * end of it. + */ + int yy_fill_buffer; + + int yy_buffer_status; + +#define YY_BUFFER_NEW 0 +#define YY_BUFFER_NORMAL 1 + /* When an EOF's been seen but there's still some text to process + * then we mark the buffer as YY_EOF_PENDING, to indicate that we + * shouldn't try reading from the input source any more. We might + * still have a bunch of tokens to match, though, because of + * possible backing-up. + * + * When we actually see the EOF, we change the status to "new" + * (via _mesa_glsl_restart()), so that the user can continue scanning by + * just pointing yyin at a new input file. + */ +#define YY_BUFFER_EOF_PENDING 2 + + }; +#endif /* !YY_STRUCT_YY_BUFFER_STATE */ + +/* We provide macros for accessing buffer states in case in the + * future we want to put the buffer states in a more general + * "scanner state". + * + * Returns the top of the stack, or NULL. + */ +#define YY_CURRENT_BUFFER ( yyg->yy_buffer_stack \ + ? yyg->yy_buffer_stack[yyg->yy_buffer_stack_top] \ + : NULL) + +/* Same as previous macro, but useful when we know that the buffer stack is not + * NULL or when we need an lvalue. For internal use only. + */ +#define YY_CURRENT_BUFFER_LVALUE yyg->yy_buffer_stack[yyg->yy_buffer_stack_top] + +void _mesa_glsl_restart (FILE *input_file ,yyscan_t yyscanner ); +void _mesa_glsl__switch_to_buffer (YY_BUFFER_STATE new_buffer ,yyscan_t yyscanner ); +YY_BUFFER_STATE _mesa_glsl__create_buffer (FILE *file,int size ,yyscan_t yyscanner ); +void _mesa_glsl__delete_buffer (YY_BUFFER_STATE b ,yyscan_t yyscanner ); +void _mesa_glsl__flush_buffer (YY_BUFFER_STATE b ,yyscan_t yyscanner ); +void _mesa_glsl_push_buffer_state (YY_BUFFER_STATE new_buffer ,yyscan_t yyscanner ); +void _mesa_glsl_pop_buffer_state (yyscan_t yyscanner ); + +static void _mesa_glsl_ensure_buffer_stack (yyscan_t yyscanner ); +static void _mesa_glsl__load_buffer_state (yyscan_t yyscanner ); +static void _mesa_glsl__init_buffer (YY_BUFFER_STATE b,FILE *file ,yyscan_t yyscanner ); + +#define YY_FLUSH_BUFFER _mesa_glsl__flush_buffer(YY_CURRENT_BUFFER ,yyscanner) + +YY_BUFFER_STATE _mesa_glsl__scan_buffer (char *base,yy_size_t size ,yyscan_t yyscanner ); +YY_BUFFER_STATE _mesa_glsl__scan_string (yyconst char *yy_str ,yyscan_t yyscanner ); +YY_BUFFER_STATE _mesa_glsl__scan_bytes (yyconst char *bytes,int len ,yyscan_t yyscanner ); + +void *_mesa_glsl_alloc (yy_size_t ,yyscan_t yyscanner ); +void *_mesa_glsl_realloc (void *,yy_size_t ,yyscan_t yyscanner ); +void _mesa_glsl_free (void * ,yyscan_t yyscanner ); + +#define yy_new_buffer _mesa_glsl__create_buffer + +#define yy_set_interactive(is_interactive) \ + { \ + if ( ! YY_CURRENT_BUFFER ){ \ + _mesa_glsl_ensure_buffer_stack (yyscanner); \ + YY_CURRENT_BUFFER_LVALUE = \ + _mesa_glsl__create_buffer(yyin,YY_BUF_SIZE ,yyscanner); \ + } \ + YY_CURRENT_BUFFER_LVALUE->yy_is_interactive = is_interactive; \ + } + +#define yy_set_bol(at_bol) \ + { \ + if ( ! YY_CURRENT_BUFFER ){\ + _mesa_glsl_ensure_buffer_stack (yyscanner); \ + YY_CURRENT_BUFFER_LVALUE = \ + _mesa_glsl__create_buffer(yyin,YY_BUF_SIZE ,yyscanner); \ + } \ + YY_CURRENT_BUFFER_LVALUE->yy_at_bol = at_bol; \ + } + +#define YY_AT_BOL() (YY_CURRENT_BUFFER_LVALUE->yy_at_bol) + +/* Begin user sect3 */ + +#define _mesa_glsl_wrap(n) 1 +#define YY_SKIP_YYWRAP + +typedef unsigned char YY_CHAR; + +typedef int yy_state_type; + +#define yytext_ptr yytext_r + +static yy_state_type yy_get_previous_state (yyscan_t yyscanner ); +static yy_state_type yy_try_NUL_trans (yy_state_type current_state ,yyscan_t yyscanner); +static int yy_get_next_buffer (yyscan_t yyscanner ); +static void yy_fatal_error (yyconst char msg[] ,yyscan_t yyscanner ); + +/* Done after the current pattern has been matched and before the + * corresponding action - sets up yytext. + */ +#define YY_DO_BEFORE_ACTION \ + yyg->yytext_ptr = yy_bp; \ + yyleng = (size_t) (yy_cp - yy_bp); \ + yyg->yy_hold_char = *yy_cp; \ + *yy_cp = '\0'; \ + yyg->yy_c_buf_p = yy_cp; + +#define YY_NUM_RULES 210 +#define YY_END_OF_BUFFER 211 +/* This struct is not used in this scanner, + but its presence is necessary. */ +struct yy_trans_info + { + flex_int32_t yy_verify; + flex_int32_t yy_nxt; + }; +static yyconst flex_int16_t yy_accept[836] = + { 0, + 0, 0, 16, 16, 0, 0, 211, 209, 1, 21, + 209, 209, 209, 209, 209, 209, 209, 209, 120, 118, + 209, 209, 209, 208, 209, 208, 208, 208, 208, 208, + 208, 208, 208, 208, 208, 208, 208, 208, 208, 208, + 208, 208, 208, 208, 208, 209, 1, 209, 210, 16, + 20, 210, 19, 17, 18, 14, 13, 1, 102, 111, + 103, 114, 108, 97, 110, 98, 117, 122, 109, 123, + 120, 0, 0, 125, 120, 0, 118, 118, 106, 99, + 101, 100, 107, 208, 115, 105, 208, 208, 208, 208, + 208, 208, 208, 208, 208, 208, 208, 208, 30, 208, + + 208, 208, 208, 208, 208, 208, 208, 208, 208, 208, + 208, 208, 34, 208, 208, 61, 208, 208, 208, 208, + 208, 208, 208, 208, 208, 208, 208, 208, 208, 208, + 208, 208, 208, 208, 208, 208, 208, 208, 208, 208, + 208, 208, 208, 208, 208, 208, 208, 208, 208, 116, + 104, 1, 0, 0, 2, 0, 0, 0, 0, 16, + 15, 19, 18, 0, 122, 121, 0, 123, 0, 124, + 119, 112, 113, 208, 128, 208, 208, 208, 208, 208, + 208, 208, 208, 208, 208, 208, 208, 208, 208, 208, + 208, 208, 208, 208, 208, 208, 33, 208, 208, 208, + + 208, 208, 208, 208, 208, 208, 208, 26, 208, 208, + 208, 208, 208, 208, 208, 208, 208, 208, 208, 62, + 208, 208, 208, 208, 208, 208, 208, 208, 208, 208, + 208, 208, 208, 208, 208, 208, 208, 208, 208, 208, + 208, 208, 208, 208, 208, 208, 208, 208, 208, 208, + 0, 0, 0, 0, 15, 0, 122, 0, 121, 0, + 123, 124, 119, 208, 208, 24, 208, 208, 175, 168, + 208, 208, 208, 208, 208, 208, 208, 208, 208, 32, + 131, 208, 208, 208, 208, 68, 208, 208, 136, 150, + 208, 208, 208, 208, 208, 208, 208, 208, 208, 208, + + 208, 208, 147, 171, 49, 50, 51, 208, 208, 208, + 208, 208, 208, 208, 208, 208, 208, 208, 208, 208, + 208, 208, 208, 208, 208, 208, 208, 134, 126, 208, + 208, 27, 208, 208, 208, 208, 208, 208, 208, 46, + 47, 48, 95, 208, 208, 0, 0, 0, 0, 0, + 121, 208, 208, 28, 37, 38, 39, 208, 129, 208, + 23, 208, 208, 208, 208, 158, 159, 160, 208, 127, + 208, 151, 25, 161, 162, 163, 173, 155, 156, 157, + 208, 208, 208, 63, 153, 208, 208, 208, 40, 41, + 42, 208, 208, 208, 208, 208, 208, 208, 208, 208, + + 208, 208, 208, 208, 208, 208, 208, 148, 208, 208, + 208, 208, 208, 208, 208, 208, 208, 208, 130, 208, + 208, 170, 43, 44, 45, 208, 208, 31, 0, 0, + 0, 0, 178, 208, 208, 176, 208, 208, 208, 149, + 144, 181, 208, 208, 208, 208, 208, 208, 139, 208, + 208, 208, 96, 52, 53, 54, 55, 56, 57, 58, + 59, 60, 208, 208, 208, 208, 154, 135, 208, 208, + 142, 36, 208, 208, 167, 69, 143, 94, 179, 137, + 208, 208, 208, 208, 208, 208, 208, 208, 0, 0, + 0, 0, 208, 208, 208, 138, 35, 208, 208, 208, + + 208, 208, 208, 182, 183, 184, 208, 208, 208, 208, + 208, 172, 208, 208, 208, 208, 208, 208, 208, 208, + 132, 208, 208, 208, 208, 208, 64, 208, 208, 65, + 208, 0, 0, 0, 0, 0, 208, 66, 29, 145, + 186, 187, 188, 208, 208, 208, 208, 208, 208, 208, + 208, 208, 208, 208, 208, 140, 208, 208, 208, 208, + 208, 208, 208, 208, 208, 133, 190, 191, 192, 208, + 208, 152, 208, 141, 0, 0, 6, 0, 0, 0, + 12, 3, 22, 208, 208, 208, 208, 208, 208, 208, + 208, 208, 185, 146, 67, 208, 208, 208, 208, 169, + + 208, 177, 174, 207, 71, 72, 73, 208, 208, 208, + 208, 208, 208, 208, 208, 208, 208, 0, 0, 0, + 0, 0, 0, 0, 208, 208, 208, 189, 208, 208, + 208, 208, 208, 82, 83, 84, 208, 208, 208, 208, + 208, 208, 208, 208, 208, 208, 208, 208, 208, 193, + 88, 89, 90, 208, 4, 0, 5, 0, 0, 0, + 0, 0, 0, 208, 208, 208, 208, 208, 208, 208, + 204, 208, 208, 208, 208, 208, 208, 208, 208, 208, + 208, 208, 74, 208, 208, 208, 208, 208, 208, 0, + 0, 0, 0, 208, 208, 205, 194, 208, 195, 208, + + 208, 208, 85, 208, 208, 208, 208, 208, 208, 208, + 208, 208, 208, 208, 206, 208, 208, 91, 0, 0, + 0, 196, 197, 208, 200, 208, 201, 208, 208, 70, + 208, 208, 208, 164, 208, 165, 180, 208, 198, 199, + 208, 208, 0, 0, 0, 208, 208, 208, 208, 75, + 208, 76, 208, 208, 208, 208, 208, 0, 0, 0, + 0, 208, 208, 86, 87, 208, 77, 208, 208, 78, + 208, 92, 93, 0, 0, 0, 0, 208, 208, 208, + 208, 208, 208, 0, 0, 0, 0, 208, 208, 208, + 208, 208, 79, 0, 0, 0, 7, 0, 0, 202, + + 203, 208, 208, 208, 0, 0, 8, 0, 0, 208, + 208, 166, 0, 0, 0, 80, 81, 0, 0, 0, + 9, 0, 0, 10, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 11, 0 + } ; + +static yyconst flex_int32_t yy_ec[256] = + { 0, + 1, 1, 1, 1, 1, 1, 1, 1, 2, 3, + 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 2, 5, 1, 6, 1, 7, 8, 1, 9, + 10, 11, 12, 1, 13, 14, 15, 16, 17, 18, + 19, 20, 21, 21, 21, 22, 22, 23, 1, 24, + 25, 26, 1, 1, 27, 28, 29, 30, 31, 32, + 33, 34, 34, 34, 34, 35, 34, 34, 34, 34, + 34, 36, 37, 38, 39, 34, 34, 40, 34, 34, + 1, 1, 1, 41, 42, 1, 43, 44, 45, 46, + + 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, + 57, 58, 34, 59, 60, 61, 62, 63, 64, 65, + 66, 67, 1, 68, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1 + } ; + +static yyconst flex_int32_t yy_meta[69] = + { 0, + 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, + 3, 3, 1, 1, 1, 1, 4, 4, 4, 4, + 3, 3, 5, 5, 5, 5, 5, 5, 5, 5, + 1, 5, 4, 4, 4, 4, 3, 3, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 1 + } ; + +static yyconst flex_int16_t yy_base[845] = + { 0, + 0, 67, 73, 0, 1210, 1209, 1211, 1214, 68, 1214, + 1185, 1184, 134, 1183, 131, 132, 130, 1182, 146, 198, + 129, 1181, 144, 0, 130, 113, 124, 141, 150, 126, + 181, 1148, 159, 192, 118, 129, 146, 1142, 147, 174, + 206, 192, 203, 222, 1153, 203, 221, 231, 1214, 260, + 1214, 1187, 279, 1214, 0, 1214, 1214, 270, 1214, 1214, + 1214, 1214, 1214, 1214, 1214, 1214, 1214, 244, 1214, 255, + 139, 290, 307, 1214, 1214, 0, 0, 1214, 1176, 1214, + 1214, 1214, 1175, 0, 1214, 1214, 1138, 1143, 1136, 1139, + 1148, 1147, 1133, 1136, 1148, 144, 1142, 1129, 1126, 1140, + + 1126, 1123, 1123, 1129, 219, 193, 1123, 1134, 1119, 1125, + 1129, 1130, 0, 1121, 1132, 278, 1131, 1126, 1106, 224, + 1110, 1124, 1114, 232, 1107, 271, 1120, 1122, 1104, 1100, + 1108, 1105, 1094, 1103, 234, 1101, 1107, 1102, 1105, 1093, + 1096, 226, 145, 262, 1106, 1093, 1106, 263, 1099, 1214, + 1214, 338, 331, 343, 1214, 1084, 1097, 1088, 1099, 345, + 0, 334, 0, 345, 1214, 328, 391, 1214, 352, 398, + 338, 1214, 1214, 1094, 0, 1085, 1089, 1099, 1096, 332, + 1079, 1079, 1083, 320, 1094, 1091, 1091, 1089, 1086, 1077, + 1084, 1070, 1068, 1081, 1066, 1083, 0, 1080, 1067, 1075, + + 1072, 1076, 1077, 1070, 1067, 1055, 1054, 1068, 1071, 1058, + 1067, 1054, 1061, 1051, 364, 1057, 1060, 1050, 1058, 1046, + 1050, 1041, 1056, 1046, 1037, 1056, 1039, 1037, 1048, 1037, + 1032, 1030, 1044, 1029, 1031, 1028, 1040, 1039, 1042, 1023, + 338, 1032, 1027, 1025, 1035, 1013, 403, 1032, 1034, 1022, + 1014, 1018, 1030, 1013, 0, 415, 422, 439, 1214, 446, + 455, 1214, 1214, 1008, 1019, 0, 1016, 406, 0, 0, + 1009, 1007, 1009, 1004, 1013, 1001, 1019, 1007, 409, 0, + 0, 1001, 1012, 1011, 1011, 0, 995, 429, 0, 0, + 997, 460, 1005, 1006, 996, 990, 989, 990, 989, 989, + + 463, 984, 0, 0, 980, 979, 978, 980, 981, 986, + 980, 976, 990, 985, 984, 983, 974, 977, 977, 969, + 972, 967, 976, 981, 966, 979, 969, 0, 0, 976, + 972, 0, 963, 963, 969, 959, 967, 466, 964, 0, + 0, 0, 0, 953, 966, 965, 964, 961, 949, 472, + 479, 961, 963, 0, 0, 0, 0, 949, 0, 949, + 0, 948, 949, 943, 954, 0, 0, 0, 944, 0, + 940, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 951, 487, 950, 0, 0, 948, 944, 940, 0, 0, + 0, 932, 489, 494, 499, 937, 933, 939, 929, 927, + + 941, 925, 925, 939, 927, 939, 934, 0, 932, 929, + 933, 916, 918, 925, 931, 926, 925, 912, 0, 914, + 915, 0, 0, 0, 0, 912, 916, 0, 910, 963, + 909, 912, 0, 900, 910, 0, 898, 898, 912, 0, + 914, 0, 503, 926, 925, 924, 891, 890, 0, 908, + 907, 902, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 890, 904, 890, 887, 0, 0, 893, 892, + 0, 0, 890, 882, 0, 0, 0, 0, 0, 0, + 879, 891, 506, 883, 890, 889, 886, 880, 873, 524, + 889, 874, 869, 883, 881, 0, 0, 873, 896, 895, + + 894, 861, 860, 361, 365, 0, 873, 876, 874, 862, + 858, 0, 871, 868, 867, 856, 855, 854, 519, 863, + 0, 879, 878, 877, 844, 843, 0, 858, 844, 0, + 855, 850, 547, 553, 898, 843, 851, 0, 0, 0, + 870, 869, 0, 847, 850, 834, 842, 832, 840, 841, + 841, 840, 825, 559, 838, 0, 839, 827, 826, 822, + 850, 849, 848, 815, 814, 0, 848, 847, 0, 825, + 828, 0, 562, 0, 814, 580, 1214, 587, 0, 607, + 584, 1214, 0, 811, 810, 820, 820, 807, 822, 805, + 820, 815, 0, 0, 0, 831, 830, 829, 796, 0, + + 796, 0, 0, 0, 502, 524, 820, 807, 810, 794, + 793, 803, 803, 819, 818, 817, 784, 789, 615, 640, + 550, 806, 796, 784, 782, 781, 792, 0, 795, 791, + 793, 789, 775, 806, 805, 0, 787, 779, 770, 778, + 768, 779, 775, 777, 775, 775, 762, 761, 772, 0, + 791, 790, 0, 772, 1214, 555, 1214, 647, 0, 667, + 785, 770, 752, 769, 768, 751, 743, 751, 741, 749, + 0, 746, 745, 756, 739, 742, 757, 740, 753, 754, + 751, 748, 757, 750, 749, 732, 731, 730, 741, 582, + 754, 724, 734, 718, 717, 0, 745, 717, 743, 715, + + 719, 718, 0, 729, 732, 728, 730, 711, 725, 709, + 710, 718, 701, 700, 0, 706, 705, 0, 728, 713, + 706, 0, 0, 710, 0, 709, 0, 715, 714, 0, + 690, 698, 688, 716, 695, 0, 0, 708, 0, 0, + 707, 706, 746, 611, 696, 703, 702, 678, 677, 705, + 677, 703, 689, 674, 691, 670, 669, 190, 613, 557, + 667, 687, 686, 0, 0, 681, 0, 680, 686, 0, + 671, 0, 0, 671, 590, 343, 672, 645, 644, 654, + 635, 631, 612, 612, 604, 443, 635, 576, 575, 549, + 25, 87, 0, 183, 500, 552, 1214, 636, 591, 0, + + 0, 196, 258, 254, 272, 609, 1214, 614, 598, 279, + 284, 0, 336, 348, 671, 0, 0, 362, 672, 688, + 1214, 394, 689, 1214, 408, 670, 691, 649, 651, 474, + 476, 693, 694, 1214, 1214, 704, 707, 710, 530, 591, + 713, 717, 720, 722 + } ; + +static yyconst flex_int16_t yy_def[845] = + { 0, + 835, 1, 835, 3, 836, 836, 835, 835, 835, 835, + 835, 835, 835, 835, 835, 835, 835, 835, 835, 835, + 835, 835, 835, 837, 835, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 835, 835, 835, 835, 835, + 835, 835, 835, 835, 838, 835, 835, 835, 835, 835, + 835, 835, 835, 835, 835, 835, 835, 839, 835, 840, + 19, 835, 835, 835, 835, 841, 20, 835, 835, 835, + 835, 835, 835, 837, 835, 835, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 835, + 835, 835, 835, 835, 835, 835, 835, 835, 835, 835, + 842, 835, 838, 835, 835, 840, 835, 835, 835, 835, + 841, 835, 835, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 835, 835, 835, 835, 842, 835, 835, 835, 835, 835, + 835, 835, 835, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 835, 835, 835, 835, 835, + 835, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 835, 835, + 835, 835, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 835, 835, + 835, 835, 837, 837, 837, 837, 837, 837, 837, 837, + + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 835, 835, 835, 835, 835, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 835, 835, 835, 835, 843, 835, + 835, 835, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 835, 835, 835, + 843, 835, 835, 835, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 835, 835, 835, 835, 844, 835, + 835, 835, 835, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 844, + 835, 835, 835, 837, 837, 837, 837, 837, 837, 837, + + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 835, 835, + 835, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 835, 835, 835, 837, 837, 837, 837, 837, + 837, 837, 837, 837, 837, 837, 837, 835, 835, 835, + 835, 837, 837, 837, 837, 837, 837, 837, 837, 837, + 837, 837, 837, 835, 835, 835, 835, 837, 837, 837, + 837, 837, 837, 835, 835, 835, 835, 837, 837, 837, + 837, 837, 837, 835, 835, 835, 835, 835, 835, 837, + + 837, 837, 837, 837, 835, 835, 835, 835, 835, 837, + 837, 837, 835, 835, 835, 837, 837, 835, 835, 835, + 835, 835, 835, 835, 835, 835, 835, 835, 835, 835, + 835, 835, 835, 835, 0, 835, 835, 835, 835, 835, + 835, 835, 835, 835 + } ; + +static yyconst flex_int16_t yy_nxt[1283] = + { 0, + 8, 9, 10, 9, 11, 8, 12, 13, 8, 8, + 14, 15, 16, 17, 18, 19, 20, 20, 20, 20, + 20, 20, 8, 21, 22, 23, 24, 24, 24, 24, + 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, + 25, 24, 26, 27, 28, 29, 30, 31, 32, 33, + 34, 24, 24, 35, 36, 37, 38, 39, 40, 41, + 42, 43, 44, 45, 24, 24, 24, 46, 47, 58, + 803, 58, 48, 49, 50, 51, 50, 49, 49, 49, + 49, 49, 49, 49, 49, 49, 49, 52, 49, 53, + 53, 53, 53, 53, 53, 54, 49, 49, 49, 55, + + 55, 55, 55, 55, 55, 55, 55, 55, 55, 55, + 55, 55, 55, 49, 55, 55, 55, 55, 55, 55, + 55, 55, 55, 55, 55, 55, 55, 55, 55, 55, + 55, 55, 55, 55, 55, 55, 55, 55, 55, 55, + 49, 61, 64, 804, 66, 68, 68, 68, 68, 68, + 68, 68, 79, 80, 85, 65, 67, 87, 62, 70, + 119, 71, 71, 71, 71, 71, 71, 72, 82, 83, + 86, 121, 88, 89, 120, 122, 73, 74, 835, 101, + 90, 102, 91, 93, 75, 76, 92, 94, 123, 126, + 103, 758, 73, 74, 95, 241, 97, 96, 183, 184, + + 98, 110, 124, 835, 242, 127, 99, 75, 128, 111, + 76, 70, 100, 77, 77, 77, 77, 77, 77, 77, + 129, 112, 152, 104, 58, 805, 153, 150, 73, 74, + 130, 105, 154, 155, 106, 195, 78, 107, 138, 113, + 774, 139, 114, 108, 73, 74, 115, 116, 131, 196, + 140, 117, 810, 142, 118, 132, 133, 141, 143, 78, + 134, 160, 144, 160, 146, 145, 135, 136, 147, 137, + 151, 58, 193, 58, 164, 165, 231, 156, 148, 213, + 239, 240, 218, 194, 157, 167, 168, 214, 158, 219, + 164, 165, 232, 159, 162, 162, 162, 162, 162, 162, + + 162, 167, 168, 70, 243, 72, 72, 72, 72, 72, + 72, 72, 244, 248, 811, 221, 249, 812, 169, 169, + 73, 74, 170, 170, 170, 170, 170, 170, 170, 222, + 813, 205, 154, 155, 206, 207, 73, 74, 208, 152, + 209, 58, 816, 153, 154, 155, 160, 817, 160, 162, + 162, 162, 162, 162, 162, 162, 256, 256, 258, 259, + 257, 257, 257, 257, 257, 257, 257, 170, 170, 170, + 170, 170, 170, 170, 258, 259, 263, 156, 269, 274, + 275, 305, 306, 307, 157, 333, 818, 546, 158, 156, + 785, 548, 270, 159, 334, 819, 157, 547, 786, 263, + + 158, 549, 260, 260, 822, 159, 261, 261, 261, 261, + 261, 261, 261, 170, 170, 170, 170, 170, 170, 170, + 340, 341, 342, 355, 356, 357, 366, 367, 368, 262, + 257, 257, 257, 257, 257, 257, 257, 257, 257, 257, + 257, 257, 257, 257, 796, 262, 374, 375, 376, 825, + 350, 350, 797, 165, 351, 351, 351, 351, 351, 351, + 351, 261, 261, 261, 261, 261, 261, 261, 826, 165, + 261, 261, 261, 261, 261, 261, 261, 378, 379, 380, + 389, 390, 391, 423, 424, 425, 168, 351, 351, 351, + 351, 351, 351, 351, 351, 351, 351, 351, 351, 351, + + 351, 806, 168, 444, 445, 446, 454, 455, 456, 807, + 259, 457, 458, 459, 447, 448, 460, 461, 462, 499, + 500, 501, 522, 523, 524, 490, 259, 831, 639, 832, + 502, 503, 68, 525, 526, 561, 562, 563, 640, 533, + 534, 534, 534, 534, 534, 534, 564, 565, 576, 577, + 641, 576, 577, 796, 576, 577, 656, 657, 775, 642, + 643, 797, 578, 578, 578, 578, 578, 578, 580, 580, + 580, 580, 580, 580, 580, 596, 597, 598, 614, 615, + 616, 576, 577, 656, 657, 581, 579, 599, 576, 577, + 617, 775, 808, 166, 802, 619, 620, 620, 620, 620, + + 620, 620, 578, 578, 578, 578, 578, 578, 576, 577, + 806, 579, 759, 776, 759, 808, 656, 657, 807, 760, + 622, 760, 580, 580, 580, 580, 580, 580, 580, 623, + 658, 658, 658, 658, 658, 658, 798, 798, 801, 800, + 624, 656, 657, 799, 799, 814, 776, 809, 656, 657, + 829, 795, 829, 815, 659, 660, 660, 660, 660, 660, + 660, 660, 658, 658, 658, 658, 658, 658, 656, 657, + 809, 827, 820, 823, 794, 793, 792, 791, 828, 659, + 821, 824, 660, 660, 660, 660, 660, 660, 660, 820, + 823, 830, 827, 830, 833, 833, 790, 821, 824, 828, + + 789, 788, 834, 834, 56, 56, 56, 56, 56, 84, + 84, 84, 163, 163, 163, 171, 171, 255, 787, 255, + 255, 255, 621, 621, 690, 690, 784, 783, 782, 781, + 780, 779, 778, 777, 773, 772, 771, 770, 769, 768, + 767, 766, 765, 764, 763, 762, 761, 758, 757, 756, + 755, 754, 753, 752, 751, 750, 749, 748, 747, 746, + 745, 744, 743, 742, 741, 740, 739, 738, 737, 736, + 735, 734, 733, 732, 731, 730, 729, 728, 727, 726, + 725, 724, 723, 722, 721, 720, 719, 718, 717, 716, + 715, 714, 713, 712, 711, 710, 709, 708, 707, 706, + + 705, 704, 703, 702, 701, 700, 699, 698, 697, 696, + 695, 694, 693, 692, 691, 689, 688, 687, 686, 685, + 684, 683, 682, 681, 680, 679, 678, 677, 676, 675, + 674, 673, 672, 671, 670, 669, 668, 667, 666, 665, + 664, 663, 662, 661, 655, 654, 653, 652, 651, 650, + 649, 648, 647, 646, 645, 644, 638, 637, 636, 635, + 634, 633, 632, 631, 630, 629, 628, 627, 626, 625, + 618, 613, 612, 611, 610, 609, 608, 607, 606, 605, + 604, 603, 602, 601, 600, 595, 594, 593, 592, 591, + 590, 589, 588, 587, 586, 585, 584, 583, 582, 581, + + 575, 574, 573, 572, 571, 570, 569, 568, 567, 566, + 560, 559, 558, 557, 556, 555, 554, 553, 552, 551, + 550, 545, 544, 543, 542, 541, 540, 539, 538, 537, + 536, 535, 532, 531, 530, 529, 528, 527, 521, 520, + 519, 518, 517, 516, 515, 514, 513, 512, 511, 510, + 509, 508, 507, 506, 505, 504, 498, 497, 496, 495, + 494, 493, 492, 491, 490, 489, 488, 487, 486, 485, + 484, 483, 482, 481, 480, 479, 478, 477, 476, 475, + 474, 473, 472, 471, 470, 469, 468, 467, 466, 465, + 464, 463, 453, 452, 451, 450, 449, 443, 442, 441, + + 440, 439, 438, 437, 436, 435, 434, 433, 432, 431, + 430, 429, 428, 427, 426, 422, 421, 420, 419, 418, + 417, 416, 415, 414, 413, 412, 411, 410, 409, 408, + 407, 406, 405, 404, 403, 402, 401, 400, 399, 398, + 397, 396, 395, 394, 393, 392, 388, 387, 386, 385, + 384, 383, 382, 381, 377, 373, 372, 371, 370, 369, + 365, 364, 363, 362, 361, 360, 359, 358, 354, 353, + 352, 349, 348, 347, 346, 345, 344, 343, 339, 338, + 337, 336, 335, 332, 331, 330, 329, 328, 327, 326, + 325, 324, 323, 322, 321, 320, 319, 318, 317, 316, + + 315, 314, 313, 312, 311, 310, 309, 308, 304, 303, + 302, 301, 300, 299, 298, 297, 296, 295, 294, 293, + 292, 291, 290, 289, 288, 287, 286, 285, 284, 283, + 282, 281, 280, 279, 278, 277, 276, 273, 272, 271, + 268, 267, 266, 265, 264, 254, 253, 252, 251, 250, + 247, 246, 245, 238, 237, 236, 235, 234, 233, 230, + 229, 228, 227, 226, 225, 224, 223, 220, 217, 216, + 215, 212, 211, 210, 204, 203, 202, 201, 200, 199, + 198, 197, 192, 191, 190, 189, 188, 187, 186, 185, + 182, 181, 180, 179, 178, 177, 176, 175, 174, 173, + + 172, 161, 149, 125, 109, 81, 69, 63, 60, 59, + 835, 57, 57, 7, 835, 835, 835, 835, 835, 835, + 835, 835, 835, 835, 835, 835, 835, 835, 835, 835, + 835, 835, 835, 835, 835, 835, 835, 835, 835, 835, + 835, 835, 835, 835, 835, 835, 835, 835, 835, 835, + 835, 835, 835, 835, 835, 835, 835, 835, 835, 835, + 835, 835, 835, 835, 835, 835, 835, 835, 835, 835, + 835, 835, 835, 835, 835, 835, 835, 835, 835, 835, + 835, 835 + } ; + +static yyconst flex_int16_t yy_chk[1283] = + { 0, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 2, 9, + 791, 9, 2, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, + + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, + 3, 13, 15, 792, 16, 17, 17, 17, 17, 17, + 17, 17, 21, 21, 25, 15, 16, 26, 13, 19, + 35, 19, 19, 19, 19, 19, 19, 19, 23, 23, + 25, 36, 26, 26, 35, 36, 19, 19, 71, 30, + 27, 30, 27, 28, 19, 19, 27, 28, 37, 39, + 30, 758, 19, 19, 28, 143, 29, 28, 96, 96, + + 29, 33, 37, 71, 143, 39, 29, 19, 39, 33, + 19, 20, 29, 20, 20, 20, 20, 20, 20, 20, + 40, 33, 47, 31, 47, 794, 47, 46, 20, 20, + 40, 31, 48, 48, 31, 106, 20, 31, 42, 34, + 758, 42, 34, 31, 20, 20, 34, 34, 41, 106, + 42, 34, 802, 43, 34, 41, 41, 42, 43, 20, + 41, 50, 43, 50, 44, 43, 41, 41, 44, 41, + 46, 58, 105, 58, 68, 68, 135, 48, 44, 120, + 142, 142, 124, 105, 48, 70, 70, 120, 48, 124, + 68, 68, 135, 48, 53, 53, 53, 53, 53, 53, + + 53, 70, 70, 72, 144, 72, 72, 72, 72, 72, + 72, 72, 144, 148, 803, 126, 148, 804, 73, 73, + 72, 72, 73, 73, 73, 73, 73, 73, 73, 126, + 805, 116, 153, 153, 116, 116, 72, 72, 116, 152, + 116, 152, 810, 152, 154, 154, 160, 811, 160, 162, + 162, 162, 162, 162, 162, 162, 164, 164, 166, 166, + 164, 164, 164, 164, 164, 164, 164, 169, 169, 169, + 169, 169, 169, 169, 166, 166, 171, 153, 180, 184, + 184, 215, 215, 215, 153, 241, 813, 504, 153, 154, + 776, 505, 180, 153, 241, 814, 154, 504, 776, 171, + + 154, 505, 167, 167, 818, 154, 167, 167, 167, 167, + 167, 167, 167, 170, 170, 170, 170, 170, 170, 170, + 247, 247, 247, 268, 268, 268, 279, 279, 279, 170, + 256, 256, 256, 256, 256, 256, 256, 257, 257, 257, + 257, 257, 257, 257, 786, 170, 288, 288, 288, 822, + 258, 258, 786, 257, 258, 258, 258, 258, 258, 258, + 258, 260, 260, 260, 260, 260, 260, 260, 825, 257, + 261, 261, 261, 261, 261, 261, 261, 292, 292, 292, + 301, 301, 301, 338, 338, 338, 261, 350, 350, 350, + 350, 350, 350, 350, 351, 351, 351, 351, 351, 351, + + 351, 795, 261, 382, 382, 382, 393, 393, 393, 795, + 351, 394, 394, 394, 382, 382, 395, 395, 395, 443, + 443, 443, 483, 483, 483, 490, 351, 830, 605, 831, + 443, 443, 839, 483, 483, 519, 519, 519, 605, 490, + 490, 490, 490, 490, 490, 490, 519, 519, 533, 533, + 606, 621, 621, 796, 534, 534, 656, 656, 760, 606, + 606, 796, 533, 533, 533, 533, 533, 533, 534, 534, + 534, 534, 534, 534, 534, 554, 554, 554, 573, 573, + 573, 576, 576, 690, 690, 581, 533, 554, 578, 578, + 573, 775, 799, 840, 790, 576, 576, 576, 576, 576, + + 576, 576, 578, 578, 578, 578, 578, 578, 580, 580, + 806, 533, 744, 760, 759, 808, 619, 619, 806, 744, + 581, 759, 580, 580, 580, 580, 580, 580, 580, 581, + 619, 619, 619, 619, 619, 619, 787, 798, 789, 788, + 581, 620, 620, 787, 798, 809, 775, 799, 658, 658, + 828, 785, 829, 809, 619, 620, 620, 620, 620, 620, + 620, 620, 658, 658, 658, 658, 658, 658, 660, 660, + 808, 826, 815, 819, 784, 783, 782, 781, 826, 619, + 815, 819, 660, 660, 660, 660, 660, 660, 660, 820, + 823, 828, 827, 829, 832, 833, 780, 820, 823, 827, + + 779, 778, 832, 833, 836, 836, 836, 836, 836, 837, + 837, 837, 838, 838, 838, 841, 841, 842, 777, 842, + 842, 842, 843, 843, 844, 844, 774, 771, 769, 768, + 766, 763, 762, 761, 757, 756, 755, 754, 753, 752, + 751, 750, 749, 748, 747, 746, 745, 743, 742, 741, + 738, 735, 734, 733, 732, 731, 729, 728, 726, 724, + 721, 720, 719, 717, 716, 714, 713, 712, 711, 710, + 709, 708, 707, 706, 705, 704, 702, 701, 700, 699, + 698, 697, 695, 694, 693, 692, 691, 689, 688, 687, + 686, 685, 684, 683, 682, 681, 680, 679, 678, 677, + + 676, 675, 674, 673, 672, 670, 669, 668, 667, 666, + 665, 664, 663, 662, 661, 654, 652, 651, 649, 648, + 647, 646, 645, 644, 643, 642, 641, 640, 639, 638, + 637, 635, 634, 633, 632, 631, 630, 629, 627, 626, + 625, 624, 623, 622, 618, 617, 616, 615, 614, 613, + 612, 611, 610, 609, 608, 607, 601, 599, 598, 597, + 596, 592, 591, 590, 589, 588, 587, 586, 585, 584, + 575, 571, 570, 568, 567, 565, 564, 563, 562, 561, + 560, 559, 558, 557, 555, 553, 552, 551, 550, 549, + 548, 547, 546, 545, 544, 542, 541, 537, 536, 535, + + 532, 531, 529, 528, 526, 525, 524, 523, 522, 520, + 518, 517, 516, 515, 514, 513, 511, 510, 509, 508, + 507, 503, 502, 501, 500, 499, 498, 495, 494, 493, + 492, 491, 489, 488, 487, 486, 485, 484, 482, 481, + 474, 473, 470, 469, 466, 465, 464, 463, 452, 451, + 450, 448, 447, 446, 445, 444, 441, 439, 438, 437, + 435, 434, 432, 431, 430, 429, 427, 426, 421, 420, + 418, 417, 416, 415, 414, 413, 412, 411, 410, 409, + 407, 406, 405, 404, 403, 402, 401, 400, 399, 398, + 397, 396, 392, 388, 387, 386, 383, 381, 371, 369, + + 365, 364, 363, 362, 360, 358, 353, 352, 349, 348, + 347, 346, 345, 344, 339, 337, 336, 335, 334, 333, + 331, 330, 327, 326, 325, 324, 323, 322, 321, 320, + 319, 318, 317, 316, 315, 314, 313, 312, 311, 310, + 309, 308, 307, 306, 305, 302, 300, 299, 298, 297, + 296, 295, 294, 293, 291, 287, 285, 284, 283, 282, + 278, 277, 276, 275, 274, 273, 272, 271, 267, 265, + 264, 254, 253, 252, 251, 250, 249, 248, 246, 245, + 244, 243, 242, 240, 239, 238, 237, 236, 235, 234, + 233, 232, 231, 230, 229, 228, 227, 226, 225, 224, + + 223, 222, 221, 220, 219, 218, 217, 216, 214, 213, + 212, 211, 210, 209, 208, 207, 206, 205, 204, 203, + 202, 201, 200, 199, 198, 196, 195, 194, 193, 192, + 191, 190, 189, 188, 187, 186, 185, 183, 182, 181, + 179, 178, 177, 176, 174, 159, 158, 157, 156, 149, + 147, 146, 145, 141, 140, 139, 138, 137, 136, 134, + 133, 132, 131, 130, 129, 128, 127, 125, 123, 122, + 121, 119, 118, 117, 115, 114, 112, 111, 110, 109, + 108, 107, 104, 103, 102, 101, 100, 99, 98, 97, + 95, 94, 93, 92, 91, 90, 89, 88, 87, 83, + + 79, 52, 45, 38, 32, 22, 18, 14, 12, 11, + 7, 6, 5, 835, 835, 835, 835, 835, 835, 835, + 835, 835, 835, 835, 835, 835, 835, 835, 835, 835, + 835, 835, 835, 835, 835, 835, 835, 835, 835, 835, + 835, 835, 835, 835, 835, 835, 835, 835, 835, 835, + 835, 835, 835, 835, 835, 835, 835, 835, 835, 835, + 835, 835, 835, 835, 835, 835, 835, 835, 835, 835, + 835, 835, 835, 835, 835, 835, 835, 835, 835, 835, + 835, 835 + } ; + +/* The intent behind this definition is that it'll catch + * any uses of REJECT which flex missed. + */ +#define REJECT reject_used_but_not_detected +#define yymore() yymore_used_but_not_detected +#define YY_MORE_ADJ 0 +#define YY_RESTORE_YY_MORE_OFFSET +#line 1 "glsl_lexer.lpp" +#line 2 "glsl_lexer.lpp" +/* + * Copyright © 2008, 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +#include +#include "strtod.h" +#include "ast.h" +#include "glsl_parser_extras.h" +#include "glsl_parser.h" + +static int classify_identifier(struct _mesa_glsl_parse_state *, const char *); + +#define YY_USER_ACTION \ + do { \ + yylloc->source = 0; \ + yylloc->first_column = yycolumn + 1; \ + yylloc->first_line = yylineno + 1; \ + yycolumn += yyleng; \ + } while(0); + +#define YY_USER_INIT yylineno = 0; yycolumn = 0; + +#define IS_UINT (yytext[yyleng - 1] == 'u' || yytext[yyleng - 1] == 'U') + +/* A macro for handling reserved words and keywords across language versions. + * + * Certain words start out as identifiers, become reserved words in + * later language revisions, and finally become language keywords. + * + * For example, consider the following lexer rule: + * samplerBuffer KEYWORD(130, 140, SAMPLERBUFFER) + * + * This means that "samplerBuffer" will be treated as: + * - a keyword (SAMPLERBUFFER token) ...in GLSL >= 1.40 + * - a reserved word - error ...in GLSL >= 1.30 + * - an identifier ...in GLSL < 1.30 + */ +#define KEYWORD(reserved_version, allowed_version, token) \ + do { \ + if (yyextra->language_version >= allowed_version) { \ + return token; \ + } else if (yyextra->language_version >= reserved_version) { \ + _mesa_glsl_error(yylloc, yyextra, \ + "Illegal use of reserved word `%s'", yytext); \ + return ERROR_TOK; \ + } else { \ + yylval->identifier = strdup(yytext); \ + return classify_identifier(yyextra, yytext); \ + } \ + } while (0) + +/* The ES macro can be used in KEYWORD checks: + * + * word KEYWORD(110 || ES, 400, TOKEN) + * ...means the word is reserved in GLSL ES 1.00, while + * + * word KEYWORD(110, 130 || ES, TOKEN) + * ...means the word is a legal keyword in GLSL ES 1.00. + */ +#define ES yyextra->es_shader + +#line 1073 "glsl_lexer.cpp" + +#define INITIAL 0 +#define PP 1 +#define PRAGMA 2 + +#define YY_EXTRA_TYPE struct _mesa_glsl_parse_state * + +/* Holds the entire state of the reentrant scanner. */ +struct yyguts_t + { + + /* User-defined. Not touched by flex. */ + YY_EXTRA_TYPE yyextra_r; + + /* The rest are the same as the globals declared in the non-reentrant scanner. */ + FILE *yyin_r, *yyout_r; + size_t yy_buffer_stack_top; /**< index of top of stack. */ + size_t yy_buffer_stack_max; /**< capacity of stack. */ + YY_BUFFER_STATE * yy_buffer_stack; /**< Stack as an array. */ + char yy_hold_char; + int yy_n_chars; + int yyleng_r; + char *yy_c_buf_p; + int yy_init; + int yy_start; + int yy_did_buffer_switch_on_eof; + int yy_start_stack_ptr; + int yy_start_stack_depth; + int *yy_start_stack; + yy_state_type yy_last_accepting_state; + char* yy_last_accepting_cpos; + + int yylineno_r; + int yy_flex_debug_r; + + char *yytext_r; + int yy_more_flag; + int yy_more_len; + + YYSTYPE * yylval_r; + + YYLTYPE * yylloc_r; + + }; /* end struct yyguts_t */ + +static int yy_init_globals (yyscan_t yyscanner ); + + /* This must go here because YYSTYPE and YYLTYPE are included + * from bison output in section 1.*/ + # define yylval yyg->yylval_r + + # define yylloc yyg->yylloc_r + +int _mesa_glsl_lex_init (yyscan_t* scanner); + +int _mesa_glsl_lex_init_extra (YY_EXTRA_TYPE user_defined,yyscan_t* scanner); + +/* Accessor methods to globals. + These are made visible to non-reentrant scanners for convenience. */ + +int _mesa_glsl_lex_destroy (yyscan_t yyscanner ); + +int _mesa_glsl_get_debug (yyscan_t yyscanner ); + +void _mesa_glsl_set_debug (int debug_flag ,yyscan_t yyscanner ); + +YY_EXTRA_TYPE _mesa_glsl_get_extra (yyscan_t yyscanner ); + +void _mesa_glsl_set_extra (YY_EXTRA_TYPE user_defined ,yyscan_t yyscanner ); + +FILE *_mesa_glsl_get_in (yyscan_t yyscanner ); + +void _mesa_glsl_set_in (FILE * in_str ,yyscan_t yyscanner ); + +FILE *_mesa_glsl_get_out (yyscan_t yyscanner ); + +void _mesa_glsl_set_out (FILE * out_str ,yyscan_t yyscanner ); + +int _mesa_glsl_get_leng (yyscan_t yyscanner ); + +char *_mesa_glsl_get_text (yyscan_t yyscanner ); + +int _mesa_glsl_get_lineno (yyscan_t yyscanner ); + +void _mesa_glsl_set_lineno (int line_number ,yyscan_t yyscanner ); + +int _mesa_glsl_get_column (yyscan_t yyscanner ); + +void _mesa_glsl_set_column (int column_no ,yyscan_t yyscanner ); + +YYSTYPE * _mesa_glsl_get_lval (yyscan_t yyscanner ); + +void _mesa_glsl_set_lval (YYSTYPE * yylval_param ,yyscan_t yyscanner ); + + YYLTYPE *_mesa_glsl_get_lloc (yyscan_t yyscanner ); + + void _mesa_glsl_set_lloc (YYLTYPE * yylloc_param ,yyscan_t yyscanner ); + +/* Macros after this point can all be overridden by user definitions in + * section 1. + */ + +#ifndef YY_SKIP_YYWRAP +#ifdef __cplusplus +extern "C" int _mesa_glsl_wrap (yyscan_t yyscanner ); +#else +extern int _mesa_glsl_wrap (yyscan_t yyscanner ); +#endif +#endif + +#ifndef yytext_ptr +static void yy_flex_strncpy (char *,yyconst char *,int ,yyscan_t yyscanner); +#endif + +#ifdef YY_NEED_STRLEN +static int yy_flex_strlen (yyconst char * ,yyscan_t yyscanner); +#endif + +#ifndef YY_NO_INPUT + +#ifdef __cplusplus +static int yyinput (yyscan_t yyscanner ); +#else +static int input (yyscan_t yyscanner ); +#endif + +#endif + +/* Amount of stuff to slurp up with each read. */ +#ifndef YY_READ_BUF_SIZE +#define YY_READ_BUF_SIZE 8192 +#endif + +/* Copy whatever the last rule matched to the standard output. */ +#ifndef ECHO +/* This used to be an fputs(), but since the string might contain NUL's, + * we now use fwrite(). + */ +#define ECHO do { if (fwrite( yytext, yyleng, 1, yyout )) {} } while (0) +#endif + +/* Gets input and stuffs it into "buf". number of characters read, or YY_NULL, + * is returned in "result". + */ +#ifndef YY_INPUT +#define YY_INPUT(buf,result,max_size) \ + if ( YY_CURRENT_BUFFER_LVALUE->yy_is_interactive ) \ + { \ + int c = '*'; \ + unsigned n; \ + for ( n = 0; n < max_size && \ + (c = getc( yyin )) != EOF && c != '\n'; ++n ) \ + buf[n] = (char) c; \ + if ( c == '\n' ) \ + buf[n++] = (char) c; \ + if ( c == EOF && ferror( yyin ) ) \ + YY_FATAL_ERROR( "input in flex scanner failed" ); \ + result = n; \ + } \ + else \ + { \ + errno=0; \ + while ( (result = fread(buf, 1, max_size, yyin))==0 && ferror(yyin)) \ + { \ + if( errno != EINTR) \ + { \ + YY_FATAL_ERROR( "input in flex scanner failed" ); \ + break; \ + } \ + errno=0; \ + clearerr(yyin); \ + } \ + }\ +\ + +#endif + +/* No semi-colon after return; correct usage is to write "yyterminate();" - + * we don't want an extra ';' after the "return" because that will cause + * some compilers to complain about unreachable statements. + */ +#ifndef yyterminate +#define yyterminate() return YY_NULL +#endif + +/* Number of entries by which start-condition stack grows. */ +#ifndef YY_START_STACK_INCR +#define YY_START_STACK_INCR 25 +#endif + +/* Report a fatal error. */ +#ifndef YY_FATAL_ERROR +#define YY_FATAL_ERROR(msg) yy_fatal_error( msg , yyscanner) +#endif + +/* end tables serialization structures and prototypes */ + +/* Default declaration of generated scanner - a define so the user can + * easily add parameters. + */ +#ifndef YY_DECL +#define YY_DECL_IS_OURS 1 + +extern int _mesa_glsl_lex \ + (YYSTYPE * yylval_param,YYLTYPE * yylloc_param ,yyscan_t yyscanner); + +#define YY_DECL int _mesa_glsl_lex \ + (YYSTYPE * yylval_param, YYLTYPE * yylloc_param , yyscan_t yyscanner) +#endif /* !YY_DECL */ + +/* Code executed at the beginning of each rule, after yytext and yyleng + * have been set up. + */ +#ifndef YY_USER_ACTION +#define YY_USER_ACTION +#endif + +/* Code executed at the end of each rule. */ +#ifndef YY_BREAK +#define YY_BREAK break; +#endif + +#define YY_RULE_SETUP \ + if ( yyleng > 0 ) \ + YY_CURRENT_BUFFER_LVALUE->yy_at_bol = \ + (yytext[yyleng - 1] == '\n'); \ + YY_USER_ACTION + +/** The main scanner function which does all the work. + */ +YY_DECL +{ + register yy_state_type yy_current_state; + register char *yy_cp, *yy_bp; + register int yy_act; + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + +#line 97 "glsl_lexer.lpp" + + +#line 1314 "glsl_lexer.cpp" + + yylval = yylval_param; + + yylloc = yylloc_param; + + if ( !yyg->yy_init ) + { + yyg->yy_init = 1; + +#ifdef YY_USER_INIT + YY_USER_INIT; +#endif + + if ( ! yyg->yy_start ) + yyg->yy_start = 1; /* first start state */ + + if ( ! yyin ) + yyin = stdin; + + if ( ! yyout ) + yyout = stdout; + + if ( ! YY_CURRENT_BUFFER ) { + _mesa_glsl_ensure_buffer_stack (yyscanner); + YY_CURRENT_BUFFER_LVALUE = + _mesa_glsl__create_buffer(yyin,YY_BUF_SIZE ,yyscanner); + } + + _mesa_glsl__load_buffer_state(yyscanner ); + } + + while ( 1 ) /* loops until end-of-file is reached */ + { + yy_cp = yyg->yy_c_buf_p; + + /* Support of yytext. */ + *yy_cp = yyg->yy_hold_char; + + /* yy_bp points to the position in yy_ch_buf of the start of + * the current run. + */ + yy_bp = yy_cp; + + yy_current_state = yyg->yy_start; + yy_current_state += YY_AT_BOL(); +yy_match: + do + { + register YY_CHAR yy_c = yy_ec[YY_SC_TO_UI(*yy_cp)]; + if ( yy_accept[yy_current_state] ) + { + yyg->yy_last_accepting_state = yy_current_state; + yyg->yy_last_accepting_cpos = yy_cp; + } + while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state ) + { + yy_current_state = (int) yy_def[yy_current_state]; + if ( yy_current_state >= 836 ) + yy_c = yy_meta[(unsigned int) yy_c]; + } + yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c]; + ++yy_cp; + } + while ( yy_current_state != 835 ); + yy_cp = yyg->yy_last_accepting_cpos; + yy_current_state = yyg->yy_last_accepting_state; + +yy_find_action: + yy_act = yy_accept[yy_current_state]; + + YY_DO_BEFORE_ACTION; + +do_action: /* This label is used only to access EOF actions. */ + + switch ( yy_act ) + { /* beginning of action switch */ + case 0: /* must back up */ + /* undo the effects of YY_DO_BEFORE_ACTION */ + *yy_cp = yyg->yy_hold_char; + yy_cp = yyg->yy_last_accepting_cpos; + yy_current_state = yyg->yy_last_accepting_state; + goto yy_find_action; + +case 1: +YY_RULE_SETUP +#line 99 "glsl_lexer.lpp" +; + YY_BREAK +/* Preprocessor tokens. */ +case 2: +*yy_cp = yyg->yy_hold_char; /* undo effects of setting up yytext */ +yyg->yy_c_buf_p = yy_cp -= 1; +YY_DO_BEFORE_ACTION; /* set up yytext again */ +YY_RULE_SETUP +#line 102 "glsl_lexer.lpp" +; + YY_BREAK +case 3: +YY_RULE_SETUP +#line 103 "glsl_lexer.lpp" +{ BEGIN PP; return VERSION; } + YY_BREAK +case 4: +YY_RULE_SETUP +#line 104 "glsl_lexer.lpp" +{ BEGIN PP; return EXTENSION; } + YY_BREAK +case 5: +*yy_cp = yyg->yy_hold_char; /* undo effects of setting up yytext */ +yyg->yy_c_buf_p = yy_cp -= 1; +YY_DO_BEFORE_ACTION; /* set up yytext again */ +YY_RULE_SETUP +#line 105 "glsl_lexer.lpp" +{ + /* Eat characters until the first digit is + * encountered + */ + char *ptr = yytext; + while (!isdigit(*ptr)) + ptr++; + + /* Subtract one from the line number because + * yylineno is zero-based instead of + * one-based. + */ + yylineno = strtol(ptr, &ptr, 0) - 1; + yylloc->source = strtol(ptr, NULL, 0); + } + YY_BREAK +case 6: +*yy_cp = yyg->yy_hold_char; /* undo effects of setting up yytext */ +yyg->yy_c_buf_p = yy_cp -= 1; +YY_DO_BEFORE_ACTION; /* set up yytext again */ +YY_RULE_SETUP +#line 120 "glsl_lexer.lpp" +{ + /* Eat characters until the first digit is + * encountered + */ + char *ptr = yytext; + while (!isdigit(*ptr)) + ptr++; + + /* Subtract one from the line number because + * yylineno is zero-based instead of + * one-based. + */ + yylineno = strtol(ptr, &ptr, 0) - 1; + } + YY_BREAK +case 7: +YY_RULE_SETUP +#line 134 "glsl_lexer.lpp" +{ + BEGIN PP; + return PRAGMA_DEBUG_ON; + } + YY_BREAK +case 8: +YY_RULE_SETUP +#line 138 "glsl_lexer.lpp" +{ + BEGIN PP; + return PRAGMA_DEBUG_OFF; + } + YY_BREAK +case 9: +YY_RULE_SETUP +#line 142 "glsl_lexer.lpp" +{ + BEGIN PP; + return PRAGMA_OPTIMIZE_ON; + } + YY_BREAK +case 10: +YY_RULE_SETUP +#line 146 "glsl_lexer.lpp" +{ + BEGIN PP; + return PRAGMA_OPTIMIZE_OFF; + } + YY_BREAK +case 11: +YY_RULE_SETUP +#line 150 "glsl_lexer.lpp" +{ + BEGIN PP; + return PRAGMA_INVARIANT_ALL; + } + YY_BREAK +case 12: +YY_RULE_SETUP +#line 154 "glsl_lexer.lpp" +{ BEGIN PRAGMA; } + YY_BREAK +case 13: +/* rule 13 can match eol */ +YY_RULE_SETUP +#line 156 "glsl_lexer.lpp" +{ BEGIN 0; yylineno++; yycolumn = 0; } + YY_BREAK +case 14: +YY_RULE_SETUP +#line 157 "glsl_lexer.lpp" +{ } + YY_BREAK +case 15: +YY_RULE_SETUP +#line 159 "glsl_lexer.lpp" +{ } + YY_BREAK +case 16: +YY_RULE_SETUP +#line 160 "glsl_lexer.lpp" +{ } + YY_BREAK +case 17: +YY_RULE_SETUP +#line 161 "glsl_lexer.lpp" +return COLON; + YY_BREAK +case 18: +YY_RULE_SETUP +#line 162 "glsl_lexer.lpp" +{ + yylval->identifier = strdup(yytext); + return IDENTIFIER; + } + YY_BREAK +case 19: +YY_RULE_SETUP +#line 166 "glsl_lexer.lpp" +{ + yylval->n = strtol(yytext, NULL, 10); + return INTCONSTANT; + } + YY_BREAK +case 20: +/* rule 20 can match eol */ +YY_RULE_SETUP +#line 170 "glsl_lexer.lpp" +{ BEGIN 0; yylineno++; yycolumn = 0; return EOL; } + YY_BREAK +case 21: +/* rule 21 can match eol */ +YY_RULE_SETUP +#line 172 "glsl_lexer.lpp" +{ yylineno++; yycolumn = 0; } + YY_BREAK +case 22: +YY_RULE_SETUP +#line 174 "glsl_lexer.lpp" +return ATTRIBUTE; + YY_BREAK +case 23: +YY_RULE_SETUP +#line 175 "glsl_lexer.lpp" +return CONST_TOK; + YY_BREAK +case 24: +YY_RULE_SETUP +#line 176 "glsl_lexer.lpp" +return BOOL_TOK; + YY_BREAK +case 25: +YY_RULE_SETUP +#line 177 "glsl_lexer.lpp" +return FLOAT_TOK; + YY_BREAK +case 26: +YY_RULE_SETUP +#line 178 "glsl_lexer.lpp" +return INT_TOK; + YY_BREAK +case 27: +YY_RULE_SETUP +#line 179 "glsl_lexer.lpp" +KEYWORD(130, 130, UINT_TOK); + YY_BREAK +case 28: +YY_RULE_SETUP +#line 181 "glsl_lexer.lpp" +return BREAK; + YY_BREAK +case 29: +YY_RULE_SETUP +#line 182 "glsl_lexer.lpp" +return CONTINUE; + YY_BREAK +case 30: +YY_RULE_SETUP +#line 183 "glsl_lexer.lpp" +return DO; + YY_BREAK +case 31: +YY_RULE_SETUP +#line 184 "glsl_lexer.lpp" +return WHILE; + YY_BREAK +case 32: +YY_RULE_SETUP +#line 185 "glsl_lexer.lpp" +return ELSE; + YY_BREAK +case 33: +YY_RULE_SETUP +#line 186 "glsl_lexer.lpp" +return FOR; + YY_BREAK +case 34: +YY_RULE_SETUP +#line 187 "glsl_lexer.lpp" +return IF; + YY_BREAK +case 35: +YY_RULE_SETUP +#line 188 "glsl_lexer.lpp" +return DISCARD; + YY_BREAK +case 36: +YY_RULE_SETUP +#line 189 "glsl_lexer.lpp" +return RETURN; + YY_BREAK +case 37: +YY_RULE_SETUP +#line 191 "glsl_lexer.lpp" +return BVEC2; + YY_BREAK +case 38: +YY_RULE_SETUP +#line 192 "glsl_lexer.lpp" +return BVEC3; + YY_BREAK +case 39: +YY_RULE_SETUP +#line 193 "glsl_lexer.lpp" +return BVEC4; + YY_BREAK +case 40: +YY_RULE_SETUP +#line 194 "glsl_lexer.lpp" +return IVEC2; + YY_BREAK +case 41: +YY_RULE_SETUP +#line 195 "glsl_lexer.lpp" +return IVEC3; + YY_BREAK +case 42: +YY_RULE_SETUP +#line 196 "glsl_lexer.lpp" +return IVEC4; + YY_BREAK +case 43: +YY_RULE_SETUP +#line 197 "glsl_lexer.lpp" +KEYWORD(130, 130, UVEC2); + YY_BREAK +case 44: +YY_RULE_SETUP +#line 198 "glsl_lexer.lpp" +KEYWORD(130, 130, UVEC3); + YY_BREAK +case 45: +YY_RULE_SETUP +#line 199 "glsl_lexer.lpp" +KEYWORD(130, 130, UVEC4); + YY_BREAK +case 46: +YY_RULE_SETUP +#line 200 "glsl_lexer.lpp" +return VEC2; + YY_BREAK +case 47: +YY_RULE_SETUP +#line 201 "glsl_lexer.lpp" +return VEC3; + YY_BREAK +case 48: +YY_RULE_SETUP +#line 202 "glsl_lexer.lpp" +return VEC4; + YY_BREAK +case 49: +YY_RULE_SETUP +#line 203 "glsl_lexer.lpp" +return MAT2X2; + YY_BREAK +case 50: +YY_RULE_SETUP +#line 204 "glsl_lexer.lpp" +return MAT3X3; + YY_BREAK +case 51: +YY_RULE_SETUP +#line 205 "glsl_lexer.lpp" +return MAT4X4; + YY_BREAK +case 52: +YY_RULE_SETUP +#line 206 "glsl_lexer.lpp" +KEYWORD(120, 120, MAT2X2); + YY_BREAK +case 53: +YY_RULE_SETUP +#line 207 "glsl_lexer.lpp" +KEYWORD(120, 120, MAT2X3); + YY_BREAK +case 54: +YY_RULE_SETUP +#line 208 "glsl_lexer.lpp" +KEYWORD(120, 120, MAT2X4); + YY_BREAK +case 55: +YY_RULE_SETUP +#line 209 "glsl_lexer.lpp" +KEYWORD(120, 120, MAT3X2); + YY_BREAK +case 56: +YY_RULE_SETUP +#line 210 "glsl_lexer.lpp" +KEYWORD(120, 120, MAT3X3); + YY_BREAK +case 57: +YY_RULE_SETUP +#line 211 "glsl_lexer.lpp" +KEYWORD(120, 120, MAT3X4); + YY_BREAK +case 58: +YY_RULE_SETUP +#line 212 "glsl_lexer.lpp" +KEYWORD(120, 120, MAT4X2); + YY_BREAK +case 59: +YY_RULE_SETUP +#line 213 "glsl_lexer.lpp" +KEYWORD(120, 120, MAT4X3); + YY_BREAK +case 60: +YY_RULE_SETUP +#line 214 "glsl_lexer.lpp" +KEYWORD(120, 120, MAT4X4); + YY_BREAK +case 61: +YY_RULE_SETUP +#line 216 "glsl_lexer.lpp" +return IN_TOK; + YY_BREAK +case 62: +YY_RULE_SETUP +#line 217 "glsl_lexer.lpp" +return OUT_TOK; + YY_BREAK +case 63: +YY_RULE_SETUP +#line 218 "glsl_lexer.lpp" +return INOUT_TOK; + YY_BREAK +case 64: +YY_RULE_SETUP +#line 219 "glsl_lexer.lpp" +return UNIFORM; + YY_BREAK +case 65: +YY_RULE_SETUP +#line 220 "glsl_lexer.lpp" +return VARYING; + YY_BREAK +case 66: +YY_RULE_SETUP +#line 221 "glsl_lexer.lpp" +KEYWORD(120, 120, CENTROID); + YY_BREAK +case 67: +YY_RULE_SETUP +#line 222 "glsl_lexer.lpp" +KEYWORD(120 || ES, 120 || ES, INVARIANT); + YY_BREAK +case 68: +YY_RULE_SETUP +#line 223 "glsl_lexer.lpp" +KEYWORD(130 || ES, 130, FLAT); + YY_BREAK +case 69: +YY_RULE_SETUP +#line 224 "glsl_lexer.lpp" +KEYWORD(130, 130, SMOOTH); + YY_BREAK +case 70: +YY_RULE_SETUP +#line 225 "glsl_lexer.lpp" +KEYWORD(130, 130, NOPERSPECTIVE); + YY_BREAK +case 71: +YY_RULE_SETUP +#line 227 "glsl_lexer.lpp" +return SAMPLER1D; + YY_BREAK +case 72: +YY_RULE_SETUP +#line 228 "glsl_lexer.lpp" +return SAMPLER2D; + YY_BREAK +case 73: +YY_RULE_SETUP +#line 229 "glsl_lexer.lpp" +return SAMPLER3D; + YY_BREAK +case 74: +YY_RULE_SETUP +#line 230 "glsl_lexer.lpp" +return SAMPLERCUBE; + YY_BREAK +case 75: +YY_RULE_SETUP +#line 231 "glsl_lexer.lpp" +KEYWORD(130, 130, SAMPLER1DARRAY); + YY_BREAK +case 76: +YY_RULE_SETUP +#line 232 "glsl_lexer.lpp" +KEYWORD(130, 130, SAMPLER2DARRAY); + YY_BREAK +case 77: +YY_RULE_SETUP +#line 233 "glsl_lexer.lpp" +return SAMPLER1DSHADOW; + YY_BREAK +case 78: +YY_RULE_SETUP +#line 234 "glsl_lexer.lpp" +return SAMPLER2DSHADOW; + YY_BREAK +case 79: +YY_RULE_SETUP +#line 235 "glsl_lexer.lpp" +KEYWORD(130, 130, SAMPLERCUBESHADOW); + YY_BREAK +case 80: +YY_RULE_SETUP +#line 236 "glsl_lexer.lpp" +KEYWORD(130, 130, SAMPLER1DARRAYSHADOW); + YY_BREAK +case 81: +YY_RULE_SETUP +#line 237 "glsl_lexer.lpp" +KEYWORD(130, 130, SAMPLER2DARRAYSHADOW); + YY_BREAK +case 82: +YY_RULE_SETUP +#line 238 "glsl_lexer.lpp" +KEYWORD(130, 130, ISAMPLER1D); + YY_BREAK +case 83: +YY_RULE_SETUP +#line 239 "glsl_lexer.lpp" +KEYWORD(130, 130, ISAMPLER2D); + YY_BREAK +case 84: +YY_RULE_SETUP +#line 240 "glsl_lexer.lpp" +KEYWORD(130, 130, ISAMPLER3D); + YY_BREAK +case 85: +YY_RULE_SETUP +#line 241 "glsl_lexer.lpp" +KEYWORD(130, 130, ISAMPLERCUBE); + YY_BREAK +case 86: +YY_RULE_SETUP +#line 242 "glsl_lexer.lpp" +KEYWORD(130, 130, ISAMPLER1DARRAY); + YY_BREAK +case 87: +YY_RULE_SETUP +#line 243 "glsl_lexer.lpp" +KEYWORD(130, 130, ISAMPLER2DARRAY); + YY_BREAK +case 88: +YY_RULE_SETUP +#line 244 "glsl_lexer.lpp" +KEYWORD(130, 130, USAMPLER1D); + YY_BREAK +case 89: +YY_RULE_SETUP +#line 245 "glsl_lexer.lpp" +KEYWORD(130, 130, USAMPLER2D); + YY_BREAK +case 90: +YY_RULE_SETUP +#line 246 "glsl_lexer.lpp" +KEYWORD(130, 130, USAMPLER3D); + YY_BREAK +case 91: +YY_RULE_SETUP +#line 247 "glsl_lexer.lpp" +KEYWORD(130, 130, USAMPLERCUBE); + YY_BREAK +case 92: +YY_RULE_SETUP +#line 248 "glsl_lexer.lpp" +KEYWORD(130, 130, USAMPLER1DARRAY); + YY_BREAK +case 93: +YY_RULE_SETUP +#line 249 "glsl_lexer.lpp" +KEYWORD(130, 130, USAMPLER2DARRAY); + YY_BREAK +case 94: +YY_RULE_SETUP +#line 252 "glsl_lexer.lpp" +return STRUCT; + YY_BREAK +case 95: +YY_RULE_SETUP +#line 253 "glsl_lexer.lpp" +return VOID_TOK; + YY_BREAK +case 96: +YY_RULE_SETUP +#line 255 "glsl_lexer.lpp" +{ + if ((yyextra->language_version >= 140) + || yyextra->ARB_explicit_attrib_location_enable + || (yyextra->ARB_fragment_coord_conventions_enable)){ + return LAYOUT_TOK; + } else { + yylval->identifier = strdup(yytext); + return IDENTIFIER; + } + } + YY_BREAK +case 97: +YY_RULE_SETUP +#line 266 "glsl_lexer.lpp" +return INC_OP; + YY_BREAK +case 98: +YY_RULE_SETUP +#line 267 "glsl_lexer.lpp" +return DEC_OP; + YY_BREAK +case 99: +YY_RULE_SETUP +#line 268 "glsl_lexer.lpp" +return LE_OP; + YY_BREAK +case 100: +YY_RULE_SETUP +#line 269 "glsl_lexer.lpp" +return GE_OP; + YY_BREAK +case 101: +YY_RULE_SETUP +#line 270 "glsl_lexer.lpp" +return EQ_OP; + YY_BREAK +case 102: +YY_RULE_SETUP +#line 271 "glsl_lexer.lpp" +return NE_OP; + YY_BREAK +case 103: +YY_RULE_SETUP +#line 272 "glsl_lexer.lpp" +return AND_OP; + YY_BREAK +case 104: +YY_RULE_SETUP +#line 273 "glsl_lexer.lpp" +return OR_OP; + YY_BREAK +case 105: +YY_RULE_SETUP +#line 274 "glsl_lexer.lpp" +return XOR_OP; + YY_BREAK +case 106: +YY_RULE_SETUP +#line 275 "glsl_lexer.lpp" +return LEFT_OP; + YY_BREAK +case 107: +YY_RULE_SETUP +#line 276 "glsl_lexer.lpp" +return RIGHT_OP; + YY_BREAK +case 108: +YY_RULE_SETUP +#line 278 "glsl_lexer.lpp" +return MUL_ASSIGN; + YY_BREAK +case 109: +YY_RULE_SETUP +#line 279 "glsl_lexer.lpp" +return DIV_ASSIGN; + YY_BREAK +case 110: +YY_RULE_SETUP +#line 280 "glsl_lexer.lpp" +return ADD_ASSIGN; + YY_BREAK +case 111: +YY_RULE_SETUP +#line 281 "glsl_lexer.lpp" +return MOD_ASSIGN; + YY_BREAK +case 112: +YY_RULE_SETUP +#line 282 "glsl_lexer.lpp" +return LEFT_ASSIGN; + YY_BREAK +case 113: +YY_RULE_SETUP +#line 283 "glsl_lexer.lpp" +return RIGHT_ASSIGN; + YY_BREAK +case 114: +YY_RULE_SETUP +#line 284 "glsl_lexer.lpp" +return AND_ASSIGN; + YY_BREAK +case 115: +YY_RULE_SETUP +#line 285 "glsl_lexer.lpp" +return XOR_ASSIGN; + YY_BREAK +case 116: +YY_RULE_SETUP +#line 286 "glsl_lexer.lpp" +return OR_ASSIGN; + YY_BREAK +case 117: +YY_RULE_SETUP +#line 287 "glsl_lexer.lpp" +return SUB_ASSIGN; + YY_BREAK +case 118: +YY_RULE_SETUP +#line 289 "glsl_lexer.lpp" +{ + yylval->n = strtol(yytext, NULL, 10); + return IS_UINT ? UINTCONSTANT : INTCONSTANT; + } + YY_BREAK +case 119: +YY_RULE_SETUP +#line 293 "glsl_lexer.lpp" +{ + yylval->n = strtol(yytext + 2, NULL, 16); + return IS_UINT ? UINTCONSTANT : INTCONSTANT; + } + YY_BREAK +case 120: +YY_RULE_SETUP +#line 297 "glsl_lexer.lpp" +{ + yylval->n = strtol(yytext, NULL, 8); + return IS_UINT ? UINTCONSTANT : INTCONSTANT; + } + YY_BREAK +case 121: +YY_RULE_SETUP +#line 302 "glsl_lexer.lpp" +{ + yylval->real = glsl_strtod(yytext, NULL); + return FLOATCONSTANT; + } + YY_BREAK +case 122: +YY_RULE_SETUP +#line 306 "glsl_lexer.lpp" +{ + yylval->real = glsl_strtod(yytext, NULL); + return FLOATCONSTANT; + } + YY_BREAK +case 123: +YY_RULE_SETUP +#line 310 "glsl_lexer.lpp" +{ + yylval->real = glsl_strtod(yytext, NULL); + return FLOATCONSTANT; + } + YY_BREAK +case 124: +YY_RULE_SETUP +#line 314 "glsl_lexer.lpp" +{ + yylval->real = glsl_strtod(yytext, NULL); + return FLOATCONSTANT; + } + YY_BREAK +case 125: +YY_RULE_SETUP +#line 318 "glsl_lexer.lpp" +{ + yylval->real = glsl_strtod(yytext, NULL); + return FLOATCONSTANT; + } + YY_BREAK +case 126: +YY_RULE_SETUP +#line 323 "glsl_lexer.lpp" +{ + yylval->n = 1; + return BOOLCONSTANT; + } + YY_BREAK +case 127: +YY_RULE_SETUP +#line 327 "glsl_lexer.lpp" +{ + yylval->n = 0; + return BOOLCONSTANT; + } + YY_BREAK +/* Reserved words in GLSL 1.10. */ +case 128: +YY_RULE_SETUP +#line 334 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, ASM); + YY_BREAK +case 129: +YY_RULE_SETUP +#line 335 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, CLASS); + YY_BREAK +case 130: +YY_RULE_SETUP +#line 336 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, UNION); + YY_BREAK +case 131: +YY_RULE_SETUP +#line 337 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, ENUM); + YY_BREAK +case 132: +YY_RULE_SETUP +#line 338 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, TYPEDEF); + YY_BREAK +case 133: +YY_RULE_SETUP +#line 339 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, TEMPLATE); + YY_BREAK +case 134: +YY_RULE_SETUP +#line 340 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, THIS); + YY_BREAK +case 135: +YY_RULE_SETUP +#line 341 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, PACKED_TOK); + YY_BREAK +case 136: +YY_RULE_SETUP +#line 342 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, GOTO); + YY_BREAK +case 137: +YY_RULE_SETUP +#line 343 "glsl_lexer.lpp" +KEYWORD(110 || ES, 130, SWITCH); + YY_BREAK +case 138: +YY_RULE_SETUP +#line 344 "glsl_lexer.lpp" +KEYWORD(110 || ES, 130, DEFAULT); + YY_BREAK +case 139: +YY_RULE_SETUP +#line 345 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, INLINE_TOK); + YY_BREAK +case 140: +YY_RULE_SETUP +#line 346 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, NOINLINE); + YY_BREAK +case 141: +YY_RULE_SETUP +#line 347 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, VOLATILE); + YY_BREAK +case 142: +YY_RULE_SETUP +#line 348 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, PUBLIC_TOK); + YY_BREAK +case 143: +YY_RULE_SETUP +#line 349 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, STATIC); + YY_BREAK +case 144: +YY_RULE_SETUP +#line 350 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, EXTERN); + YY_BREAK +case 145: +YY_RULE_SETUP +#line 351 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, EXTERNAL); + YY_BREAK +case 146: +YY_RULE_SETUP +#line 352 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, INTERFACE); + YY_BREAK +case 147: +YY_RULE_SETUP +#line 353 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, LONG_TOK); + YY_BREAK +case 148: +YY_RULE_SETUP +#line 354 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, SHORT_TOK); + YY_BREAK +case 149: +YY_RULE_SETUP +#line 355 "glsl_lexer.lpp" +KEYWORD(110 || ES, 400, DOUBLE_TOK); + YY_BREAK +case 150: +YY_RULE_SETUP +#line 356 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, HALF); + YY_BREAK +case 151: +YY_RULE_SETUP +#line 357 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, FIXED_TOK); + YY_BREAK +case 152: +YY_RULE_SETUP +#line 358 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, UNSIGNED); + YY_BREAK +case 153: +YY_RULE_SETUP +#line 359 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, INPUT_TOK); + YY_BREAK +case 154: +YY_RULE_SETUP +#line 360 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, OUTPUT); + YY_BREAK +case 155: +YY_RULE_SETUP +#line 361 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, HVEC2); + YY_BREAK +case 156: +YY_RULE_SETUP +#line 362 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, HVEC3); + YY_BREAK +case 157: +YY_RULE_SETUP +#line 363 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, HVEC4); + YY_BREAK +case 158: +YY_RULE_SETUP +#line 364 "glsl_lexer.lpp" +KEYWORD(110 || ES, 400, DVEC2); + YY_BREAK +case 159: +YY_RULE_SETUP +#line 365 "glsl_lexer.lpp" +KEYWORD(110 || ES, 400, DVEC3); + YY_BREAK +case 160: +YY_RULE_SETUP +#line 366 "glsl_lexer.lpp" +KEYWORD(110 || ES, 400, DVEC4); + YY_BREAK +case 161: +YY_RULE_SETUP +#line 367 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, FVEC2); + YY_BREAK +case 162: +YY_RULE_SETUP +#line 368 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, FVEC3); + YY_BREAK +case 163: +YY_RULE_SETUP +#line 369 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, FVEC4); + YY_BREAK +case 164: +YY_RULE_SETUP +#line 370 "glsl_lexer.lpp" +return SAMPLER2DRECT; + YY_BREAK +case 165: +YY_RULE_SETUP +#line 371 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, SAMPLER3DRECT); + YY_BREAK +case 166: +YY_RULE_SETUP +#line 372 "glsl_lexer.lpp" +return SAMPLER2DRECTSHADOW; + YY_BREAK +case 167: +YY_RULE_SETUP +#line 373 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, SIZEOF); + YY_BREAK +case 168: +YY_RULE_SETUP +#line 374 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, CAST); + YY_BREAK +case 169: +YY_RULE_SETUP +#line 375 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, NAMESPACE); + YY_BREAK +case 170: +YY_RULE_SETUP +#line 376 "glsl_lexer.lpp" +KEYWORD(110 || ES, 999, USING); + YY_BREAK +/* Additional reserved words in GLSL 1.20. */ +case 171: +YY_RULE_SETUP +#line 379 "glsl_lexer.lpp" +KEYWORD(120, 130 || ES, LOWP); + YY_BREAK +case 172: +YY_RULE_SETUP +#line 380 "glsl_lexer.lpp" +KEYWORD(120, 130 || ES, MEDIUMP); + YY_BREAK +case 173: +YY_RULE_SETUP +#line 381 "glsl_lexer.lpp" +KEYWORD(120, 130 || ES, HIGHP); + YY_BREAK +case 174: +YY_RULE_SETUP +#line 382 "glsl_lexer.lpp" +KEYWORD(120, 130 || ES, PRECISION); + YY_BREAK +/* Additional reserved words in GLSL 1.30. */ +case 175: +YY_RULE_SETUP +#line 385 "glsl_lexer.lpp" +KEYWORD(130, 130, CASE); + YY_BREAK +case 176: +YY_RULE_SETUP +#line 386 "glsl_lexer.lpp" +KEYWORD(130, 999, COMMON); + YY_BREAK +case 177: +YY_RULE_SETUP +#line 387 "glsl_lexer.lpp" +KEYWORD(130, 999, PARTITION); + YY_BREAK +case 178: +YY_RULE_SETUP +#line 388 "glsl_lexer.lpp" +KEYWORD(130, 999, ACTIVE); + YY_BREAK +case 179: +YY_RULE_SETUP +#line 389 "glsl_lexer.lpp" +KEYWORD(130 || ES, 999, SUPERP); + YY_BREAK +case 180: +YY_RULE_SETUP +#line 390 "glsl_lexer.lpp" +KEYWORD(130, 140, SAMPLERBUFFER); + YY_BREAK +case 181: +YY_RULE_SETUP +#line 391 "glsl_lexer.lpp" +KEYWORD(130, 999, FILTER); + YY_BREAK +case 182: +YY_RULE_SETUP +#line 392 "glsl_lexer.lpp" +KEYWORD(130, 999, IMAGE1D); + YY_BREAK +case 183: +YY_RULE_SETUP +#line 393 "glsl_lexer.lpp" +KEYWORD(130, 999, IMAGE2D); + YY_BREAK +case 184: +YY_RULE_SETUP +#line 394 "glsl_lexer.lpp" +KEYWORD(130, 999, IMAGE3D); + YY_BREAK +case 185: +YY_RULE_SETUP +#line 395 "glsl_lexer.lpp" +KEYWORD(130, 999, IMAGECUBE); + YY_BREAK +case 186: +YY_RULE_SETUP +#line 396 "glsl_lexer.lpp" +KEYWORD(130, 999, IIMAGE1D); + YY_BREAK +case 187: +YY_RULE_SETUP +#line 397 "glsl_lexer.lpp" +KEYWORD(130, 999, IIMAGE2D); + YY_BREAK +case 188: +YY_RULE_SETUP +#line 398 "glsl_lexer.lpp" +KEYWORD(130, 999, IIMAGE3D); + YY_BREAK +case 189: +YY_RULE_SETUP +#line 399 "glsl_lexer.lpp" +KEYWORD(130, 999, IIMAGECUBE); + YY_BREAK +case 190: +YY_RULE_SETUP +#line 400 "glsl_lexer.lpp" +KEYWORD(130, 999, UIMAGE1D); + YY_BREAK +case 191: +YY_RULE_SETUP +#line 401 "glsl_lexer.lpp" +KEYWORD(130, 999, UIMAGE2D); + YY_BREAK +case 192: +YY_RULE_SETUP +#line 402 "glsl_lexer.lpp" +KEYWORD(130, 999, UIMAGE3D); + YY_BREAK +case 193: +YY_RULE_SETUP +#line 403 "glsl_lexer.lpp" +KEYWORD(130, 999, UIMAGECUBE); + YY_BREAK +case 194: +YY_RULE_SETUP +#line 404 "glsl_lexer.lpp" +KEYWORD(130, 999, IMAGE1DARRAY); + YY_BREAK +case 195: +YY_RULE_SETUP +#line 405 "glsl_lexer.lpp" +KEYWORD(130, 999, IMAGE2DARRAY); + YY_BREAK +case 196: +YY_RULE_SETUP +#line 406 "glsl_lexer.lpp" +KEYWORD(130, 999, IIMAGE1DARRAY); + YY_BREAK +case 197: +YY_RULE_SETUP +#line 407 "glsl_lexer.lpp" +KEYWORD(130, 999, IIMAGE2DARRAY); + YY_BREAK +case 198: +YY_RULE_SETUP +#line 408 "glsl_lexer.lpp" +KEYWORD(130, 999, UIMAGE1DARRAY); + YY_BREAK +case 199: +YY_RULE_SETUP +#line 409 "glsl_lexer.lpp" +KEYWORD(130, 999, UIMAGE2DARRAY); + YY_BREAK +case 200: +YY_RULE_SETUP +#line 410 "glsl_lexer.lpp" +KEYWORD(130, 999, IMAGE1DSHADOW); + YY_BREAK +case 201: +YY_RULE_SETUP +#line 411 "glsl_lexer.lpp" +KEYWORD(130, 999, IMAGE2DSHADOW); + YY_BREAK +case 202: +YY_RULE_SETUP +#line 412 "glsl_lexer.lpp" +KEYWORD(130, 999, IMAGE1DARRAYSHADOW); + YY_BREAK +case 203: +YY_RULE_SETUP +#line 413 "glsl_lexer.lpp" +KEYWORD(130, 999, IMAGE2DARRAYSHADOW); + YY_BREAK +case 204: +YY_RULE_SETUP +#line 414 "glsl_lexer.lpp" +KEYWORD(130, 999, IMAGEBUFFER); + YY_BREAK +case 205: +YY_RULE_SETUP +#line 415 "glsl_lexer.lpp" +KEYWORD(130, 999, IIMAGEBUFFER); + YY_BREAK +case 206: +YY_RULE_SETUP +#line 416 "glsl_lexer.lpp" +KEYWORD(130, 999, UIMAGEBUFFER); + YY_BREAK +case 207: +YY_RULE_SETUP +#line 417 "glsl_lexer.lpp" +KEYWORD(130, 999, ROW_MAJOR); + YY_BREAK +case 208: +YY_RULE_SETUP +#line 419 "glsl_lexer.lpp" +{ + struct _mesa_glsl_parse_state *state = yyextra; + void *ctx = state; + yylval->identifier = ralloc_strdup(ctx, yytext); + return classify_identifier(state, yytext); + } + YY_BREAK +case 209: +YY_RULE_SETUP +#line 426 "glsl_lexer.lpp" +{ return yytext[0]; } + YY_BREAK +case 210: +YY_RULE_SETUP +#line 428 "glsl_lexer.lpp" +ECHO; + YY_BREAK +#line 2556 "glsl_lexer.cpp" +case YY_STATE_EOF(INITIAL): +case YY_STATE_EOF(PP): +case YY_STATE_EOF(PRAGMA): + yyterminate(); + + case YY_END_OF_BUFFER: + { + /* Amount of text matched not including the EOB char. */ + int yy_amount_of_matched_text = (int) (yy_cp - yyg->yytext_ptr) - 1; + + /* Undo the effects of YY_DO_BEFORE_ACTION. */ + *yy_cp = yyg->yy_hold_char; + YY_RESTORE_YY_MORE_OFFSET + + if ( YY_CURRENT_BUFFER_LVALUE->yy_buffer_status == YY_BUFFER_NEW ) + { + /* We're scanning a new file or input source. It's + * possible that this happened because the user + * just pointed yyin at a new source and called + * _mesa_glsl_lex(). If so, then we have to assure + * consistency between YY_CURRENT_BUFFER and our + * globals. Here is the right place to do so, because + * this is the first action (other than possibly a + * back-up) that will match for the new input source. + */ + yyg->yy_n_chars = YY_CURRENT_BUFFER_LVALUE->yy_n_chars; + YY_CURRENT_BUFFER_LVALUE->yy_input_file = yyin; + YY_CURRENT_BUFFER_LVALUE->yy_buffer_status = YY_BUFFER_NORMAL; + } + + /* Note that here we test for yy_c_buf_p "<=" to the position + * of the first EOB in the buffer, since yy_c_buf_p will + * already have been incremented past the NUL character + * (since all states make transitions on EOB to the + * end-of-buffer state). Contrast this with the test + * in input(). + */ + if ( yyg->yy_c_buf_p <= &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] ) + { /* This was really a NUL. */ + yy_state_type yy_next_state; + + yyg->yy_c_buf_p = yyg->yytext_ptr + yy_amount_of_matched_text; + + yy_current_state = yy_get_previous_state( yyscanner ); + + /* Okay, we're now positioned to make the NUL + * transition. We couldn't have + * yy_get_previous_state() go ahead and do it + * for us because it doesn't know how to deal + * with the possibility of jamming (and we don't + * want to build jamming into it because then it + * will run more slowly). + */ + + yy_next_state = yy_try_NUL_trans( yy_current_state , yyscanner); + + yy_bp = yyg->yytext_ptr + YY_MORE_ADJ; + + if ( yy_next_state ) + { + /* Consume the NUL. */ + yy_cp = ++yyg->yy_c_buf_p; + yy_current_state = yy_next_state; + goto yy_match; + } + + else + { + yy_cp = yyg->yy_last_accepting_cpos; + yy_current_state = yyg->yy_last_accepting_state; + goto yy_find_action; + } + } + + else switch ( yy_get_next_buffer( yyscanner ) ) + { + case EOB_ACT_END_OF_FILE: + { + yyg->yy_did_buffer_switch_on_eof = 0; + + if ( _mesa_glsl_wrap(yyscanner ) ) + { + /* Note: because we've taken care in + * yy_get_next_buffer() to have set up + * yytext, we can now set up + * yy_c_buf_p so that if some total + * hoser (like flex itself) wants to + * call the scanner after we return the + * YY_NULL, it'll still work - another + * YY_NULL will get returned. + */ + yyg->yy_c_buf_p = yyg->yytext_ptr + YY_MORE_ADJ; + + yy_act = YY_STATE_EOF(YY_START); + goto do_action; + } + + else + { + if ( ! yyg->yy_did_buffer_switch_on_eof ) + YY_NEW_FILE; + } + break; + } + + case EOB_ACT_CONTINUE_SCAN: + yyg->yy_c_buf_p = + yyg->yytext_ptr + yy_amount_of_matched_text; + + yy_current_state = yy_get_previous_state( yyscanner ); + + yy_cp = yyg->yy_c_buf_p; + yy_bp = yyg->yytext_ptr + YY_MORE_ADJ; + goto yy_match; + + case EOB_ACT_LAST_MATCH: + yyg->yy_c_buf_p = + &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars]; + + yy_current_state = yy_get_previous_state( yyscanner ); + + yy_cp = yyg->yy_c_buf_p; + yy_bp = yyg->yytext_ptr + YY_MORE_ADJ; + goto yy_find_action; + } + break; + } + + default: + YY_FATAL_ERROR( + "fatal flex scanner internal error--no action found" ); + } /* end of action switch */ + } /* end of scanning one token */ +} /* end of _mesa_glsl_lex */ + +/* yy_get_next_buffer - try to read in a new buffer + * + * Returns a code representing an action: + * EOB_ACT_LAST_MATCH - + * EOB_ACT_CONTINUE_SCAN - continue scanning from current position + * EOB_ACT_END_OF_FILE - end of file + */ +static int yy_get_next_buffer (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + register char *dest = YY_CURRENT_BUFFER_LVALUE->yy_ch_buf; + register char *source = yyg->yytext_ptr; + register int number_to_move, i; + int ret_val; + + if ( yyg->yy_c_buf_p > &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars + 1] ) + YY_FATAL_ERROR( + "fatal flex scanner internal error--end of buffer missed" ); + + if ( YY_CURRENT_BUFFER_LVALUE->yy_fill_buffer == 0 ) + { /* Don't try to fill the buffer, so this is an EOF. */ + if ( yyg->yy_c_buf_p - yyg->yytext_ptr - YY_MORE_ADJ == 1 ) + { + /* We matched a single character, the EOB, so + * treat this as a final EOF. + */ + return EOB_ACT_END_OF_FILE; + } + + else + { + /* We matched some text prior to the EOB, first + * process it. + */ + return EOB_ACT_LAST_MATCH; + } + } + + /* Try to read more data. */ + + /* First move last chars to start of buffer. */ + number_to_move = (int) (yyg->yy_c_buf_p - yyg->yytext_ptr) - 1; + + for ( i = 0; i < number_to_move; ++i ) + *(dest++) = *(source++); + + if ( YY_CURRENT_BUFFER_LVALUE->yy_buffer_status == YY_BUFFER_EOF_PENDING ) + /* don't do the read, it's not guaranteed to return an EOF, + * just force an EOF + */ + YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars = 0; + + else + { + int num_to_read = + YY_CURRENT_BUFFER_LVALUE->yy_buf_size - number_to_move - 1; + + while ( num_to_read <= 0 ) + { /* Not enough room in the buffer - grow it. */ + + /* just a shorter name for the current buffer */ + YY_BUFFER_STATE b = YY_CURRENT_BUFFER; + + int yy_c_buf_p_offset = + (int) (yyg->yy_c_buf_p - b->yy_ch_buf); + + if ( b->yy_is_our_buffer ) + { + int new_size = b->yy_buf_size * 2; + + if ( new_size <= 0 ) + b->yy_buf_size += b->yy_buf_size / 8; + else + b->yy_buf_size *= 2; + + b->yy_ch_buf = (char *) + /* Include room in for 2 EOB chars. */ + _mesa_glsl_realloc((void *) b->yy_ch_buf,b->yy_buf_size + 2 ,yyscanner ); + } + else + /* Can't grow it, we don't own it. */ + b->yy_ch_buf = 0; + + if ( ! b->yy_ch_buf ) + YY_FATAL_ERROR( + "fatal error - scanner input buffer overflow" ); + + yyg->yy_c_buf_p = &b->yy_ch_buf[yy_c_buf_p_offset]; + + num_to_read = YY_CURRENT_BUFFER_LVALUE->yy_buf_size - + number_to_move - 1; + + } + + if ( num_to_read > YY_READ_BUF_SIZE ) + num_to_read = YY_READ_BUF_SIZE; + + /* Read in more data. */ + YY_INPUT( (&YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[number_to_move]), + yyg->yy_n_chars, (size_t) num_to_read ); + + YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars; + } + + if ( yyg->yy_n_chars == 0 ) + { + if ( number_to_move == YY_MORE_ADJ ) + { + ret_val = EOB_ACT_END_OF_FILE; + _mesa_glsl_restart(yyin ,yyscanner); + } + + else + { + ret_val = EOB_ACT_LAST_MATCH; + YY_CURRENT_BUFFER_LVALUE->yy_buffer_status = + YY_BUFFER_EOF_PENDING; + } + } + + else + ret_val = EOB_ACT_CONTINUE_SCAN; + + if ((yy_size_t) (yyg->yy_n_chars + number_to_move) > YY_CURRENT_BUFFER_LVALUE->yy_buf_size) { + /* Extend the array by 50%, plus the number we really need. */ + yy_size_t new_size = yyg->yy_n_chars + number_to_move + (yyg->yy_n_chars >> 1); + YY_CURRENT_BUFFER_LVALUE->yy_ch_buf = (char *) _mesa_glsl_realloc((void *) YY_CURRENT_BUFFER_LVALUE->yy_ch_buf,new_size ,yyscanner ); + if ( ! YY_CURRENT_BUFFER_LVALUE->yy_ch_buf ) + YY_FATAL_ERROR( "out of dynamic memory in yy_get_next_buffer()" ); + } + + yyg->yy_n_chars += number_to_move; + YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] = YY_END_OF_BUFFER_CHAR; + YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars + 1] = YY_END_OF_BUFFER_CHAR; + + yyg->yytext_ptr = &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[0]; + + return ret_val; +} + +/* yy_get_previous_state - get the state just before the EOB char was reached */ + + static yy_state_type yy_get_previous_state (yyscan_t yyscanner) +{ + register yy_state_type yy_current_state; + register char *yy_cp; + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + yy_current_state = yyg->yy_start; + yy_current_state += YY_AT_BOL(); + + for ( yy_cp = yyg->yytext_ptr + YY_MORE_ADJ; yy_cp < yyg->yy_c_buf_p; ++yy_cp ) + { + register YY_CHAR yy_c = (*yy_cp ? yy_ec[YY_SC_TO_UI(*yy_cp)] : 1); + if ( yy_accept[yy_current_state] ) + { + yyg->yy_last_accepting_state = yy_current_state; + yyg->yy_last_accepting_cpos = yy_cp; + } + while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state ) + { + yy_current_state = (int) yy_def[yy_current_state]; + if ( yy_current_state >= 836 ) + yy_c = yy_meta[(unsigned int) yy_c]; + } + yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c]; + } + + return yy_current_state; +} + +/* yy_try_NUL_trans - try to make a transition on the NUL character + * + * synopsis + * next_state = yy_try_NUL_trans( current_state ); + */ + static yy_state_type yy_try_NUL_trans (yy_state_type yy_current_state , yyscan_t yyscanner) +{ + register int yy_is_jam; + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; /* This var may be unused depending upon options. */ + register char *yy_cp = yyg->yy_c_buf_p; + + register YY_CHAR yy_c = 1; + if ( yy_accept[yy_current_state] ) + { + yyg->yy_last_accepting_state = yy_current_state; + yyg->yy_last_accepting_cpos = yy_cp; + } + while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state ) + { + yy_current_state = (int) yy_def[yy_current_state]; + if ( yy_current_state >= 836 ) + yy_c = yy_meta[(unsigned int) yy_c]; + } + yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c]; + yy_is_jam = (yy_current_state == 835); + + return yy_is_jam ? 0 : yy_current_state; +} + +#ifndef YY_NO_INPUT +#ifdef __cplusplus + static int yyinput (yyscan_t yyscanner) +#else + static int input (yyscan_t yyscanner) +#endif + +{ + int c; + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + *yyg->yy_c_buf_p = yyg->yy_hold_char; + + if ( *yyg->yy_c_buf_p == YY_END_OF_BUFFER_CHAR ) + { + /* yy_c_buf_p now points to the character we want to return. + * If this occurs *before* the EOB characters, then it's a + * valid NUL; if not, then we've hit the end of the buffer. + */ + if ( yyg->yy_c_buf_p < &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] ) + /* This was really a NUL. */ + *yyg->yy_c_buf_p = '\0'; + + else + { /* need more input */ + int offset = yyg->yy_c_buf_p - yyg->yytext_ptr; + ++yyg->yy_c_buf_p; + + switch ( yy_get_next_buffer( yyscanner ) ) + { + case EOB_ACT_LAST_MATCH: + /* This happens because yy_g_n_b() + * sees that we've accumulated a + * token and flags that we need to + * try matching the token before + * proceeding. But for input(), + * there's no matching to consider. + * So convert the EOB_ACT_LAST_MATCH + * to EOB_ACT_END_OF_FILE. + */ + + /* Reset buffer status. */ + _mesa_glsl_restart(yyin ,yyscanner); + + /*FALLTHROUGH*/ + + case EOB_ACT_END_OF_FILE: + { + if ( _mesa_glsl_wrap(yyscanner ) ) + return EOF; + + if ( ! yyg->yy_did_buffer_switch_on_eof ) + YY_NEW_FILE; +#ifdef __cplusplus + return yyinput(yyscanner); +#else + return input(yyscanner); +#endif + } + + case EOB_ACT_CONTINUE_SCAN: + yyg->yy_c_buf_p = yyg->yytext_ptr + offset; + break; + } + } + } + + c = *(unsigned char *) yyg->yy_c_buf_p; /* cast for 8-bit char's */ + *yyg->yy_c_buf_p = '\0'; /* preserve yytext */ + yyg->yy_hold_char = *++yyg->yy_c_buf_p; + + YY_CURRENT_BUFFER_LVALUE->yy_at_bol = (c == '\n'); + + return c; +} +#endif /* ifndef YY_NO_INPUT */ + +/** Immediately switch to a different input stream. + * @param input_file A readable stream. + * @param yyscanner The scanner object. + * @note This function does not reset the start condition to @c INITIAL . + */ + void _mesa_glsl_restart (FILE * input_file , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + if ( ! YY_CURRENT_BUFFER ){ + _mesa_glsl_ensure_buffer_stack (yyscanner); + YY_CURRENT_BUFFER_LVALUE = + _mesa_glsl__create_buffer(yyin,YY_BUF_SIZE ,yyscanner); + } + + _mesa_glsl__init_buffer(YY_CURRENT_BUFFER,input_file ,yyscanner); + _mesa_glsl__load_buffer_state(yyscanner ); +} + +/** Switch to a different input buffer. + * @param new_buffer The new input buffer. + * @param yyscanner The scanner object. + */ + void _mesa_glsl__switch_to_buffer (YY_BUFFER_STATE new_buffer , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + /* TODO. We should be able to replace this entire function body + * with + * _mesa_glsl_pop_buffer_state(); + * _mesa_glsl_push_buffer_state(new_buffer); + */ + _mesa_glsl_ensure_buffer_stack (yyscanner); + if ( YY_CURRENT_BUFFER == new_buffer ) + return; + + if ( YY_CURRENT_BUFFER ) + { + /* Flush out information for old buffer. */ + *yyg->yy_c_buf_p = yyg->yy_hold_char; + YY_CURRENT_BUFFER_LVALUE->yy_buf_pos = yyg->yy_c_buf_p; + YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars; + } + + YY_CURRENT_BUFFER_LVALUE = new_buffer; + _mesa_glsl__load_buffer_state(yyscanner ); + + /* We don't actually know whether we did this switch during + * EOF (_mesa_glsl_wrap()) processing, but the only time this flag + * is looked at is after _mesa_glsl_wrap() is called, so it's safe + * to go ahead and always set it. + */ + yyg->yy_did_buffer_switch_on_eof = 1; +} + +static void _mesa_glsl__load_buffer_state (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + yyg->yy_n_chars = YY_CURRENT_BUFFER_LVALUE->yy_n_chars; + yyg->yytext_ptr = yyg->yy_c_buf_p = YY_CURRENT_BUFFER_LVALUE->yy_buf_pos; + yyin = YY_CURRENT_BUFFER_LVALUE->yy_input_file; + yyg->yy_hold_char = *yyg->yy_c_buf_p; +} + +/** Allocate and initialize an input buffer state. + * @param file A readable stream. + * @param size The character buffer size in bytes. When in doubt, use @c YY_BUF_SIZE. + * @param yyscanner The scanner object. + * @return the allocated buffer state. + */ + YY_BUFFER_STATE _mesa_glsl__create_buffer (FILE * file, int size , yyscan_t yyscanner) +{ + YY_BUFFER_STATE b; + + b = (YY_BUFFER_STATE) _mesa_glsl_alloc(sizeof( struct yy_buffer_state ) ,yyscanner ); + if ( ! b ) + YY_FATAL_ERROR( "out of dynamic memory in _mesa_glsl__create_buffer()" ); + + b->yy_buf_size = size; + + /* yy_ch_buf has to be 2 characters longer than the size given because + * we need to put in 2 end-of-buffer characters. + */ + b->yy_ch_buf = (char *) _mesa_glsl_alloc(b->yy_buf_size + 2 ,yyscanner ); + if ( ! b->yy_ch_buf ) + YY_FATAL_ERROR( "out of dynamic memory in _mesa_glsl__create_buffer()" ); + + b->yy_is_our_buffer = 1; + + _mesa_glsl__init_buffer(b,file ,yyscanner); + + return b; +} + +/** Destroy the buffer. + * @param b a buffer created with _mesa_glsl__create_buffer() + * @param yyscanner The scanner object. + */ + void _mesa_glsl__delete_buffer (YY_BUFFER_STATE b , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + if ( ! b ) + return; + + if ( b == YY_CURRENT_BUFFER ) /* Not sure if we should pop here. */ + YY_CURRENT_BUFFER_LVALUE = (YY_BUFFER_STATE) 0; + + if ( b->yy_is_our_buffer ) + _mesa_glsl_free((void *) b->yy_ch_buf ,yyscanner ); + + _mesa_glsl_free((void *) b ,yyscanner ); +} + +/* Initializes or reinitializes a buffer. + * This function is sometimes called more than once on the same buffer, + * such as during a _mesa_glsl_restart() or at EOF. + */ + static void _mesa_glsl__init_buffer (YY_BUFFER_STATE b, FILE * file , yyscan_t yyscanner) + +{ + int oerrno = errno; + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + _mesa_glsl__flush_buffer(b ,yyscanner); + + b->yy_input_file = file; + b->yy_fill_buffer = 1; + + /* If b is the current buffer, then _mesa_glsl__init_buffer was _probably_ + * called from _mesa_glsl_restart() or through yy_get_next_buffer. + * In that case, we don't want to reset the lineno or column. + */ + if (b != YY_CURRENT_BUFFER){ + b->yy_bs_lineno = 1; + b->yy_bs_column = 0; + } + + b->yy_is_interactive = 0; + + errno = oerrno; +} + +/** Discard all buffered characters. On the next scan, YY_INPUT will be called. + * @param b the buffer state to be flushed, usually @c YY_CURRENT_BUFFER. + * @param yyscanner The scanner object. + */ + void _mesa_glsl__flush_buffer (YY_BUFFER_STATE b , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + if ( ! b ) + return; + + b->yy_n_chars = 0; + + /* We always need two end-of-buffer characters. The first causes + * a transition to the end-of-buffer state. The second causes + * a jam in that state. + */ + b->yy_ch_buf[0] = YY_END_OF_BUFFER_CHAR; + b->yy_ch_buf[1] = YY_END_OF_BUFFER_CHAR; + + b->yy_buf_pos = &b->yy_ch_buf[0]; + + b->yy_at_bol = 1; + b->yy_buffer_status = YY_BUFFER_NEW; + + if ( b == YY_CURRENT_BUFFER ) + _mesa_glsl__load_buffer_state(yyscanner ); +} + +/** Pushes the new state onto the stack. The new state becomes + * the current state. This function will allocate the stack + * if necessary. + * @param new_buffer The new state. + * @param yyscanner The scanner object. + */ +void _mesa_glsl_push_buffer_state (YY_BUFFER_STATE new_buffer , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + if (new_buffer == NULL) + return; + + _mesa_glsl_ensure_buffer_stack(yyscanner); + + /* This block is copied from _mesa_glsl__switch_to_buffer. */ + if ( YY_CURRENT_BUFFER ) + { + /* Flush out information for old buffer. */ + *yyg->yy_c_buf_p = yyg->yy_hold_char; + YY_CURRENT_BUFFER_LVALUE->yy_buf_pos = yyg->yy_c_buf_p; + YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars; + } + + /* Only push if top exists. Otherwise, replace top. */ + if (YY_CURRENT_BUFFER) + yyg->yy_buffer_stack_top++; + YY_CURRENT_BUFFER_LVALUE = new_buffer; + + /* copied from _mesa_glsl__switch_to_buffer. */ + _mesa_glsl__load_buffer_state(yyscanner ); + yyg->yy_did_buffer_switch_on_eof = 1; +} + +/** Removes and deletes the top of the stack, if present. + * The next element becomes the new top. + * @param yyscanner The scanner object. + */ +void _mesa_glsl_pop_buffer_state (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + if (!YY_CURRENT_BUFFER) + return; + + _mesa_glsl__delete_buffer(YY_CURRENT_BUFFER ,yyscanner); + YY_CURRENT_BUFFER_LVALUE = NULL; + if (yyg->yy_buffer_stack_top > 0) + --yyg->yy_buffer_stack_top; + + if (YY_CURRENT_BUFFER) { + _mesa_glsl__load_buffer_state(yyscanner ); + yyg->yy_did_buffer_switch_on_eof = 1; + } +} + +/* Allocates the stack if it does not exist. + * Guarantees space for at least one push. + */ +static void _mesa_glsl_ensure_buffer_stack (yyscan_t yyscanner) +{ + int num_to_alloc; + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + if (!yyg->yy_buffer_stack) { + + /* First allocation is just for 2 elements, since we don't know if this + * scanner will even need a stack. We use 2 instead of 1 to avoid an + * immediate realloc on the next call. + */ + num_to_alloc = 1; + yyg->yy_buffer_stack = (struct yy_buffer_state**)_mesa_glsl_alloc + (num_to_alloc * sizeof(struct yy_buffer_state*) + , yyscanner); + if ( ! yyg->yy_buffer_stack ) + YY_FATAL_ERROR( "out of dynamic memory in _mesa_glsl_ensure_buffer_stack()" ); + + memset(yyg->yy_buffer_stack, 0, num_to_alloc * sizeof(struct yy_buffer_state*)); + + yyg->yy_buffer_stack_max = num_to_alloc; + yyg->yy_buffer_stack_top = 0; + return; + } + + if (yyg->yy_buffer_stack_top >= (yyg->yy_buffer_stack_max) - 1){ + + /* Increase the buffer to prepare for a possible push. */ + int grow_size = 8 /* arbitrary grow size */; + + num_to_alloc = yyg->yy_buffer_stack_max + grow_size; + yyg->yy_buffer_stack = (struct yy_buffer_state**)_mesa_glsl_realloc + (yyg->yy_buffer_stack, + num_to_alloc * sizeof(struct yy_buffer_state*) + , yyscanner); + if ( ! yyg->yy_buffer_stack ) + YY_FATAL_ERROR( "out of dynamic memory in _mesa_glsl_ensure_buffer_stack()" ); + + /* zero only the new slots.*/ + memset(yyg->yy_buffer_stack + yyg->yy_buffer_stack_max, 0, grow_size * sizeof(struct yy_buffer_state*)); + yyg->yy_buffer_stack_max = num_to_alloc; + } +} + +/** Setup the input buffer state to scan directly from a user-specified character buffer. + * @param base the character buffer + * @param size the size in bytes of the character buffer + * @param yyscanner The scanner object. + * @return the newly allocated buffer state object. + */ +YY_BUFFER_STATE _mesa_glsl__scan_buffer (char * base, yy_size_t size , yyscan_t yyscanner) +{ + YY_BUFFER_STATE b; + + if ( size < 2 || + base[size-2] != YY_END_OF_BUFFER_CHAR || + base[size-1] != YY_END_OF_BUFFER_CHAR ) + /* They forgot to leave room for the EOB's. */ + return 0; + + b = (YY_BUFFER_STATE) _mesa_glsl_alloc(sizeof( struct yy_buffer_state ) ,yyscanner ); + if ( ! b ) + YY_FATAL_ERROR( "out of dynamic memory in _mesa_glsl__scan_buffer()" ); + + b->yy_buf_size = size - 2; /* "- 2" to take care of EOB's */ + b->yy_buf_pos = b->yy_ch_buf = base; + b->yy_is_our_buffer = 0; + b->yy_input_file = 0; + b->yy_n_chars = b->yy_buf_size; + b->yy_is_interactive = 0; + b->yy_at_bol = 1; + b->yy_fill_buffer = 0; + b->yy_buffer_status = YY_BUFFER_NEW; + + _mesa_glsl__switch_to_buffer(b ,yyscanner ); + + return b; +} + +/** Setup the input buffer state to scan a string. The next call to _mesa_glsl_lex() will + * scan from a @e copy of @a str. + * @param yystr a NUL-terminated string to scan + * @param yyscanner The scanner object. + * @return the newly allocated buffer state object. + * @note If you want to scan bytes that may contain NUL values, then use + * _mesa_glsl__scan_bytes() instead. + */ +YY_BUFFER_STATE _mesa_glsl__scan_string (yyconst char * yystr , yyscan_t yyscanner) +{ + + return _mesa_glsl__scan_bytes(yystr,strlen(yystr) ,yyscanner); +} + +/** Setup the input buffer state to scan the given bytes. The next call to _mesa_glsl_lex() will + * scan from a @e copy of @a bytes. + * @param bytes the byte buffer to scan + * @param len the number of bytes in the buffer pointed to by @a bytes. + * @param yyscanner The scanner object. + * @return the newly allocated buffer state object. + */ +YY_BUFFER_STATE _mesa_glsl__scan_bytes (yyconst char * yybytes, int _yybytes_len , yyscan_t yyscanner) +{ + YY_BUFFER_STATE b; + char *buf; + yy_size_t n; + int i; + + /* Get memory for full buffer, including space for trailing EOB's. */ + n = _yybytes_len + 2; + buf = (char *) _mesa_glsl_alloc(n ,yyscanner ); + if ( ! buf ) + YY_FATAL_ERROR( "out of dynamic memory in _mesa_glsl__scan_bytes()" ); + + for ( i = 0; i < _yybytes_len; ++i ) + buf[i] = yybytes[i]; + + buf[_yybytes_len] = buf[_yybytes_len+1] = YY_END_OF_BUFFER_CHAR; + + b = _mesa_glsl__scan_buffer(buf,n ,yyscanner); + if ( ! b ) + YY_FATAL_ERROR( "bad buffer in _mesa_glsl__scan_bytes()" ); + + /* It's okay to grow etc. this buffer, and we should throw it + * away when we're done. + */ + b->yy_is_our_buffer = 1; + + return b; +} + +#ifndef YY_EXIT_FAILURE +#define YY_EXIT_FAILURE 2 +#endif + +static void yy_fatal_error (yyconst char* msg , yyscan_t yyscanner) +{ + (void) fprintf( stderr, "%s\n", msg ); + exit( YY_EXIT_FAILURE ); +} + +/* Redefine yyless() so it works in section 3 code. */ + +#undef yyless +#define yyless(n) \ + do \ + { \ + /* Undo effects of setting up yytext. */ \ + int yyless_macro_arg = (n); \ + YY_LESS_LINENO(yyless_macro_arg);\ + yytext[yyleng] = yyg->yy_hold_char; \ + yyg->yy_c_buf_p = yytext + yyless_macro_arg; \ + yyg->yy_hold_char = *yyg->yy_c_buf_p; \ + *yyg->yy_c_buf_p = '\0'; \ + yyleng = yyless_macro_arg; \ + } \ + while ( 0 ) + +/* Accessor methods (get/set functions) to struct members. */ + +/** Get the user-defined data for this scanner. + * @param yyscanner The scanner object. + */ +YY_EXTRA_TYPE _mesa_glsl_get_extra (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + return yyextra; +} + +/** Get the current line number. + * @param yyscanner The scanner object. + */ +int _mesa_glsl_get_lineno (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + if (! YY_CURRENT_BUFFER) + return 0; + + return yylineno; +} + +/** Get the current column number. + * @param yyscanner The scanner object. + */ +int _mesa_glsl_get_column (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + if (! YY_CURRENT_BUFFER) + return 0; + + return yycolumn; +} + +/** Get the input stream. + * @param yyscanner The scanner object. + */ +FILE *_mesa_glsl_get_in (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + return yyin; +} + +/** Get the output stream. + * @param yyscanner The scanner object. + */ +FILE *_mesa_glsl_get_out (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + return yyout; +} + +/** Get the length of the current token. + * @param yyscanner The scanner object. + */ +int _mesa_glsl_get_leng (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + return yyleng; +} + +/** Get the current token. + * @param yyscanner The scanner object. + */ + +char *_mesa_glsl_get_text (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + return yytext; +} + +/** Set the user-defined data. This data is never touched by the scanner. + * @param user_defined The data to be associated with this scanner. + * @param yyscanner The scanner object. + */ +void _mesa_glsl_set_extra (YY_EXTRA_TYPE user_defined , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + yyextra = user_defined ; +} + +/** Set the current line number. + * @param line_number + * @param yyscanner The scanner object. + */ +void _mesa_glsl_set_lineno (int line_number , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + /* lineno is only valid if an input buffer exists. */ + if (! YY_CURRENT_BUFFER ) + yy_fatal_error( "_mesa_glsl_set_lineno called with no buffer" , yyscanner); + + yylineno = line_number; +} + +/** Set the current column. + * @param line_number + * @param yyscanner The scanner object. + */ +void _mesa_glsl_set_column (int column_no , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + /* column is only valid if an input buffer exists. */ + if (! YY_CURRENT_BUFFER ) + yy_fatal_error( "_mesa_glsl_set_column called with no buffer" , yyscanner); + + yycolumn = column_no; +} + +/** Set the input stream. This does not discard the current + * input buffer. + * @param in_str A readable stream. + * @param yyscanner The scanner object. + * @see _mesa_glsl__switch_to_buffer + */ +void _mesa_glsl_set_in (FILE * in_str , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + yyin = in_str ; +} + +void _mesa_glsl_set_out (FILE * out_str , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + yyout = out_str ; +} + +int _mesa_glsl_get_debug (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + return yy_flex_debug; +} + +void _mesa_glsl_set_debug (int bdebug , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + yy_flex_debug = bdebug ; +} + +/* Accessor methods for yylval and yylloc */ + +YYSTYPE * _mesa_glsl_get_lval (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + return yylval; +} + +void _mesa_glsl_set_lval (YYSTYPE * yylval_param , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + yylval = yylval_param; +} + +YYLTYPE *_mesa_glsl_get_lloc (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + return yylloc; +} + +void _mesa_glsl_set_lloc (YYLTYPE * yylloc_param , yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + yylloc = yylloc_param; +} + +/* User-visible API */ + +/* _mesa_glsl_lex_init is special because it creates the scanner itself, so it is + * the ONLY reentrant function that doesn't take the scanner as the last argument. + * That's why we explicitly handle the declaration, instead of using our macros. + */ + +int _mesa_glsl_lex_init(yyscan_t* ptr_yy_globals) + +{ + if (ptr_yy_globals == NULL){ + errno = EINVAL; + return 1; + } + + *ptr_yy_globals = (yyscan_t) _mesa_glsl_alloc ( sizeof( struct yyguts_t ), NULL ); + + if (*ptr_yy_globals == NULL){ + errno = ENOMEM; + return 1; + } + + /* By setting to 0xAA, we expose bugs in yy_init_globals. Leave at 0x00 for releases. */ + memset(*ptr_yy_globals,0x00,sizeof(struct yyguts_t)); + + return yy_init_globals ( *ptr_yy_globals ); +} + +/* _mesa_glsl_lex_init_extra has the same functionality as _mesa_glsl_lex_init, but follows the + * convention of taking the scanner as the last argument. Note however, that + * this is a *pointer* to a scanner, as it will be allocated by this call (and + * is the reason, too, why this function also must handle its own declaration). + * The user defined value in the first argument will be available to _mesa_glsl_alloc in + * the yyextra field. + */ + +int _mesa_glsl_lex_init_extra(YY_EXTRA_TYPE yy_user_defined,yyscan_t* ptr_yy_globals ) + +{ + struct yyguts_t dummy_yyguts; + + _mesa_glsl_set_extra (yy_user_defined, &dummy_yyguts); + + if (ptr_yy_globals == NULL){ + errno = EINVAL; + return 1; + } + + *ptr_yy_globals = (yyscan_t) _mesa_glsl_alloc ( sizeof( struct yyguts_t ), &dummy_yyguts ); + + if (*ptr_yy_globals == NULL){ + errno = ENOMEM; + return 1; + } + + /* By setting to 0xAA, we expose bugs in + yy_init_globals. Leave at 0x00 for releases. */ + memset(*ptr_yy_globals,0x00,sizeof(struct yyguts_t)); + + _mesa_glsl_set_extra (yy_user_defined, *ptr_yy_globals); + + return yy_init_globals ( *ptr_yy_globals ); +} + +static int yy_init_globals (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + /* Initialization is the same as for the non-reentrant scanner. + * This function is called from _mesa_glsl_lex_destroy(), so don't allocate here. + */ + + yyg->yy_buffer_stack = 0; + yyg->yy_buffer_stack_top = 0; + yyg->yy_buffer_stack_max = 0; + yyg->yy_c_buf_p = (char *) 0; + yyg->yy_init = 0; + yyg->yy_start = 0; + + yyg->yy_start_stack_ptr = 0; + yyg->yy_start_stack_depth = 0; + yyg->yy_start_stack = NULL; + +/* Defined in main.c */ +#ifdef YY_STDINIT + yyin = stdin; + yyout = stdout; +#else + yyin = (FILE *) 0; + yyout = (FILE *) 0; +#endif + + /* For future reference: Set errno on error, since we are called by + * _mesa_glsl_lex_init() + */ + return 0; +} + +/* _mesa_glsl_lex_destroy is for both reentrant and non-reentrant scanners. */ +int _mesa_glsl_lex_destroy (yyscan_t yyscanner) +{ + struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; + + /* Pop the buffer stack, destroying each element. */ + while(YY_CURRENT_BUFFER){ + _mesa_glsl__delete_buffer(YY_CURRENT_BUFFER ,yyscanner ); + YY_CURRENT_BUFFER_LVALUE = NULL; + _mesa_glsl_pop_buffer_state(yyscanner); + } + + /* Destroy the stack itself. */ + _mesa_glsl_free(yyg->yy_buffer_stack ,yyscanner); + yyg->yy_buffer_stack = NULL; + + /* Destroy the start condition stack. */ + _mesa_glsl_free(yyg->yy_start_stack ,yyscanner ); + yyg->yy_start_stack = NULL; + + /* Reset the globals. This is important in a non-reentrant scanner so the next time + * _mesa_glsl_lex() is called, initialization will occur. */ + yy_init_globals( yyscanner); + + /* Destroy the main struct (reentrant only). */ + _mesa_glsl_free ( yyscanner , yyscanner ); + yyscanner = NULL; + return 0; +} + +/* + * Internal utility routines. + */ + +#ifndef yytext_ptr +static void yy_flex_strncpy (char* s1, yyconst char * s2, int n , yyscan_t yyscanner) +{ + register int i; + for ( i = 0; i < n; ++i ) + s1[i] = s2[i]; +} +#endif + +#ifdef YY_NEED_STRLEN +static int yy_flex_strlen (yyconst char * s , yyscan_t yyscanner) +{ + register int n; + for ( n = 0; s[n]; ++n ) + ; + + return n; +} +#endif + +void *_mesa_glsl_alloc (yy_size_t size , yyscan_t yyscanner) +{ + return (void *) malloc( size ); +} + +void *_mesa_glsl_realloc (void * ptr, yy_size_t size , yyscan_t yyscanner) +{ + /* The cast to (char *) in the following accommodates both + * implementations that use char* generic pointers, and those + * that use void* generic pointers. It works with the latter + * because both ANSI C and C++ allow castless assignment from + * any pointer type to void*, and deal with argument conversions + * as though doing an assignment. + */ + return (void *) realloc( (char *) ptr, size ); +} + +void _mesa_glsl_free (void * ptr , yyscan_t yyscanner) +{ + free( (char *) ptr ); /* see _mesa_glsl_realloc() for (char *) cast */ +} + +#define YYTABLES_NAME "yytables" + +#line 428 "glsl_lexer.lpp" + + + +int +classify_identifier(struct _mesa_glsl_parse_state *state, const char *name) +{ + if (state->symbols->get_variable(name) || state->symbols->get_function(name)) + return IDENTIFIER; + else if (state->symbols->get_type(name)) + return TYPE_IDENTIFIER; + else + return NEW_IDENTIFIER; +} + +void +_mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state, const char *string) +{ + _mesa_glsl_lex_init_extra(state,& state->scanner); + _mesa_glsl__scan_string(string,state->scanner); +} + +void +_mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state) +{ + _mesa_glsl_lex_destroy(state->scanner); +} + diff --git a/programs/develop/libraries/Mesa/src/glsl/glsl_lexer.lpp b/programs/develop/libraries/Mesa/src/glsl/glsl_lexer.lpp new file mode 100644 index 000000000..4dc39d2c0 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/glsl_lexer.lpp @@ -0,0 +1,452 @@ +%{ +/* + * Copyright © 2008, 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +#include +#include "strtod.h" +#include "ast.h" +#include "glsl_parser_extras.h" +#include "glsl_parser.h" + +static int classify_identifier(struct _mesa_glsl_parse_state *, const char *); + +#define YY_USER_ACTION \ + do { \ + yylloc->source = 0; \ + yylloc->first_column = yycolumn + 1; \ + yylloc->first_line = yylineno + 1; \ + yycolumn += yyleng; \ + } while(0); + +#define YY_USER_INIT yylineno = 0; yycolumn = 0; + +#define IS_UINT (yytext[yyleng - 1] == 'u' || yytext[yyleng - 1] == 'U') + +/* A macro for handling reserved words and keywords across language versions. + * + * Certain words start out as identifiers, become reserved words in + * later language revisions, and finally become language keywords. + * + * For example, consider the following lexer rule: + * samplerBuffer KEYWORD(130, 140, SAMPLERBUFFER) + * + * This means that "samplerBuffer" will be treated as: + * - a keyword (SAMPLERBUFFER token) ...in GLSL >= 1.40 + * - a reserved word - error ...in GLSL >= 1.30 + * - an identifier ...in GLSL < 1.30 + */ +#define KEYWORD(reserved_version, allowed_version, token) \ + do { \ + if (yyextra->language_version >= allowed_version) { \ + return token; \ + } else if (yyextra->language_version >= reserved_version) { \ + _mesa_glsl_error(yylloc, yyextra, \ + "Illegal use of reserved word `%s'", yytext); \ + return ERROR_TOK; \ + } else { \ + yylval->identifier = strdup(yytext); \ + return classify_identifier(yyextra, yytext); \ + } \ + } while (0) + +/* The ES macro can be used in KEYWORD checks: + * + * word KEYWORD(110 || ES, 400, TOKEN) + * ...means the word is reserved in GLSL ES 1.00, while + * + * word KEYWORD(110, 130 || ES, TOKEN) + * ...means the word is a legal keyword in GLSL ES 1.00. + */ +#define ES yyextra->es_shader +%} + +%option bison-bridge bison-locations reentrant noyywrap +%option nounput noyy_top_state +%option never-interactive +%option prefix="_mesa_glsl_" +%option extra-type="struct _mesa_glsl_parse_state *" + +%x PP PRAGMA + +DEC_INT [1-9][0-9]* +HEX_INT 0[xX][0-9a-fA-F]+ +OCT_INT 0[0-7]* +INT ({DEC_INT}|{HEX_INT}|{OCT_INT}) +SPC [ \t]* +SPCP [ \t]+ +HASH ^{SPC}#{SPC} +%% + +[ \r\t]+ ; + + /* Preprocessor tokens. */ +^[ \t]*#[ \t]*$ ; +^[ \t]*#[ \t]*version { BEGIN PP; return VERSION; } +^[ \t]*#[ \t]*extension { BEGIN PP; return EXTENSION; } +{HASH}line{SPCP}{INT}{SPCP}{INT}{SPC}$ { + /* Eat characters until the first digit is + * encountered + */ + char *ptr = yytext; + while (!isdigit(*ptr)) + ptr++; + + /* Subtract one from the line number because + * yylineno is zero-based instead of + * one-based. + */ + yylineno = strtol(ptr, &ptr, 0) - 1; + yylloc->source = strtol(ptr, NULL, 0); + } +{HASH}line{SPCP}{INT}{SPC}$ { + /* Eat characters until the first digit is + * encountered + */ + char *ptr = yytext; + while (!isdigit(*ptr)) + ptr++; + + /* Subtract one from the line number because + * yylineno is zero-based instead of + * one-based. + */ + yylineno = strtol(ptr, &ptr, 0) - 1; + } +^{SPC}#{SPC}pragma{SPCP}debug{SPC}\({SPC}on{SPC}\) { + BEGIN PP; + return PRAGMA_DEBUG_ON; + } +^{SPC}#{SPC}pragma{SPCP}debug{SPC}\({SPC}off{SPC}\) { + BEGIN PP; + return PRAGMA_DEBUG_OFF; + } +^{SPC}#{SPC}pragma{SPCP}optimize{SPC}\({SPC}on{SPC}\) { + BEGIN PP; + return PRAGMA_OPTIMIZE_ON; + } +^{SPC}#{SPC}pragma{SPCP}optimize{SPC}\({SPC}off{SPC}\) { + BEGIN PP; + return PRAGMA_OPTIMIZE_OFF; + } +^{SPC}#{SPC}pragma{SPCP}STDGL{SPCP}invariant{SPC}\({SPC}all{SPC}\) { + BEGIN PP; + return PRAGMA_INVARIANT_ALL; + } +^{SPC}#{SPC}pragma{SPCP} { BEGIN PRAGMA; } + +\n { BEGIN 0; yylineno++; yycolumn = 0; } +. { } + +\/\/[^\n]* { } +[ \t\r]* { } +: return COLON; +[_a-zA-Z][_a-zA-Z0-9]* { + yylval->identifier = strdup(yytext); + return IDENTIFIER; + } +[1-9][0-9]* { + yylval->n = strtol(yytext, NULL, 10); + return INTCONSTANT; + } +\n { BEGIN 0; yylineno++; yycolumn = 0; return EOL; } + +\n { yylineno++; yycolumn = 0; } + +attribute return ATTRIBUTE; +const return CONST_TOK; +bool return BOOL_TOK; +float return FLOAT_TOK; +int return INT_TOK; +uint KEYWORD(130, 130, UINT_TOK); + +break return BREAK; +continue return CONTINUE; +do return DO; +while return WHILE; +else return ELSE; +for return FOR; +if return IF; +discard return DISCARD; +return return RETURN; + +bvec2 return BVEC2; +bvec3 return BVEC3; +bvec4 return BVEC4; +ivec2 return IVEC2; +ivec3 return IVEC3; +ivec4 return IVEC4; +uvec2 KEYWORD(130, 130, UVEC2); +uvec3 KEYWORD(130, 130, UVEC3); +uvec4 KEYWORD(130, 130, UVEC4); +vec2 return VEC2; +vec3 return VEC3; +vec4 return VEC4; +mat2 return MAT2X2; +mat3 return MAT3X3; +mat4 return MAT4X4; +mat2x2 KEYWORD(120, 120, MAT2X2); +mat2x3 KEYWORD(120, 120, MAT2X3); +mat2x4 KEYWORD(120, 120, MAT2X4); +mat3x2 KEYWORD(120, 120, MAT3X2); +mat3x3 KEYWORD(120, 120, MAT3X3); +mat3x4 KEYWORD(120, 120, MAT3X4); +mat4x2 KEYWORD(120, 120, MAT4X2); +mat4x3 KEYWORD(120, 120, MAT4X3); +mat4x4 KEYWORD(120, 120, MAT4X4); + +in return IN_TOK; +out return OUT_TOK; +inout return INOUT_TOK; +uniform return UNIFORM; +varying return VARYING; +centroid KEYWORD(120, 120, CENTROID); +invariant KEYWORD(120 || ES, 120 || ES, INVARIANT); +flat KEYWORD(130 || ES, 130, FLAT); +smooth KEYWORD(130, 130, SMOOTH); +noperspective KEYWORD(130, 130, NOPERSPECTIVE); + +sampler1D return SAMPLER1D; +sampler2D return SAMPLER2D; +sampler3D return SAMPLER3D; +samplerCube return SAMPLERCUBE; +sampler1DArray KEYWORD(130, 130, SAMPLER1DARRAY); +sampler2DArray KEYWORD(130, 130, SAMPLER2DARRAY); +sampler1DShadow return SAMPLER1DSHADOW; +sampler2DShadow return SAMPLER2DSHADOW; +samplerCubeShadow KEYWORD(130, 130, SAMPLERCUBESHADOW); +sampler1DArrayShadow KEYWORD(130, 130, SAMPLER1DARRAYSHADOW); +sampler2DArrayShadow KEYWORD(130, 130, SAMPLER2DARRAYSHADOW); +isampler1D KEYWORD(130, 130, ISAMPLER1D); +isampler2D KEYWORD(130, 130, ISAMPLER2D); +isampler3D KEYWORD(130, 130, ISAMPLER3D); +isamplerCube KEYWORD(130, 130, ISAMPLERCUBE); +isampler1DArray KEYWORD(130, 130, ISAMPLER1DARRAY); +isampler2DArray KEYWORD(130, 130, ISAMPLER2DARRAY); +usampler1D KEYWORD(130, 130, USAMPLER1D); +usampler2D KEYWORD(130, 130, USAMPLER2D); +usampler3D KEYWORD(130, 130, USAMPLER3D); +usamplerCube KEYWORD(130, 130, USAMPLERCUBE); +usampler1DArray KEYWORD(130, 130, USAMPLER1DARRAY); +usampler2DArray KEYWORD(130, 130, USAMPLER2DARRAY); + + +struct return STRUCT; +void return VOID_TOK; + +layout { + if ((yyextra->language_version >= 140) + || yyextra->ARB_explicit_attrib_location_enable + || (yyextra->ARB_fragment_coord_conventions_enable)){ + return LAYOUT_TOK; + } else { + yylval->identifier = strdup(yytext); + return IDENTIFIER; + } + } + +\+\+ return INC_OP; +-- return DEC_OP; +\<= return LE_OP; +>= return GE_OP; +== return EQ_OP; +!= return NE_OP; +&& return AND_OP; +\|\| return OR_OP; +"^^" return XOR_OP; +"<<" return LEFT_OP; +">>" return RIGHT_OP; + +\*= return MUL_ASSIGN; +\/= return DIV_ASSIGN; +\+= return ADD_ASSIGN; +\%= return MOD_ASSIGN; +\<\<= return LEFT_ASSIGN; +>>= return RIGHT_ASSIGN; +&= return AND_ASSIGN; +"^=" return XOR_ASSIGN; +\|= return OR_ASSIGN; +-= return SUB_ASSIGN; + +[1-9][0-9]*[uU]? { + yylval->n = strtol(yytext, NULL, 10); + return IS_UINT ? UINTCONSTANT : INTCONSTANT; + } +0[xX][0-9a-fA-F]+[uU]? { + yylval->n = strtol(yytext + 2, NULL, 16); + return IS_UINT ? UINTCONSTANT : INTCONSTANT; + } +0[0-7]*[uU]? { + yylval->n = strtol(yytext, NULL, 8); + return IS_UINT ? UINTCONSTANT : INTCONSTANT; + } + +[0-9]+\.[0-9]+([eE][+-]?[0-9]+)?[fF]? { + yylval->real = glsl_strtod(yytext, NULL); + return FLOATCONSTANT; + } +\.[0-9]+([eE][+-]?[0-9]+)?[fF]? { + yylval->real = glsl_strtod(yytext, NULL); + return FLOATCONSTANT; + } +[0-9]+\.([eE][+-]?[0-9]+)?[fF]? { + yylval->real = glsl_strtod(yytext, NULL); + return FLOATCONSTANT; + } +[0-9]+[eE][+-]?[0-9]+[fF]? { + yylval->real = glsl_strtod(yytext, NULL); + return FLOATCONSTANT; + } +[0-9]+[fF] { + yylval->real = glsl_strtod(yytext, NULL); + return FLOATCONSTANT; + } + +true { + yylval->n = 1; + return BOOLCONSTANT; + } +false { + yylval->n = 0; + return BOOLCONSTANT; + } + + + /* Reserved words in GLSL 1.10. */ +asm KEYWORD(110 || ES, 999, ASM); +class KEYWORD(110 || ES, 999, CLASS); +union KEYWORD(110 || ES, 999, UNION); +enum KEYWORD(110 || ES, 999, ENUM); +typedef KEYWORD(110 || ES, 999, TYPEDEF); +template KEYWORD(110 || ES, 999, TEMPLATE); +this KEYWORD(110 || ES, 999, THIS); +packed KEYWORD(110 || ES, 999, PACKED_TOK); +goto KEYWORD(110 || ES, 999, GOTO); +switch KEYWORD(110 || ES, 130, SWITCH); +default KEYWORD(110 || ES, 130, DEFAULT); +inline KEYWORD(110 || ES, 999, INLINE_TOK); +noinline KEYWORD(110 || ES, 999, NOINLINE); +volatile KEYWORD(110 || ES, 999, VOLATILE); +public KEYWORD(110 || ES, 999, PUBLIC_TOK); +static KEYWORD(110 || ES, 999, STATIC); +extern KEYWORD(110 || ES, 999, EXTERN); +external KEYWORD(110 || ES, 999, EXTERNAL); +interface KEYWORD(110 || ES, 999, INTERFACE); +long KEYWORD(110 || ES, 999, LONG_TOK); +short KEYWORD(110 || ES, 999, SHORT_TOK); +double KEYWORD(110 || ES, 400, DOUBLE_TOK); +half KEYWORD(110 || ES, 999, HALF); +fixed KEYWORD(110 || ES, 999, FIXED_TOK); +unsigned KEYWORD(110 || ES, 999, UNSIGNED); +input KEYWORD(110 || ES, 999, INPUT_TOK); +output KEYWORD(110 || ES, 999, OUTPUT); +hvec2 KEYWORD(110 || ES, 999, HVEC2); +hvec3 KEYWORD(110 || ES, 999, HVEC3); +hvec4 KEYWORD(110 || ES, 999, HVEC4); +dvec2 KEYWORD(110 || ES, 400, DVEC2); +dvec3 KEYWORD(110 || ES, 400, DVEC3); +dvec4 KEYWORD(110 || ES, 400, DVEC4); +fvec2 KEYWORD(110 || ES, 999, FVEC2); +fvec3 KEYWORD(110 || ES, 999, FVEC3); +fvec4 KEYWORD(110 || ES, 999, FVEC4); +sampler2DRect return SAMPLER2DRECT; +sampler3DRect KEYWORD(110 || ES, 999, SAMPLER3DRECT); +sampler2DRectShadow return SAMPLER2DRECTSHADOW; +sizeof KEYWORD(110 || ES, 999, SIZEOF); +cast KEYWORD(110 || ES, 999, CAST); +namespace KEYWORD(110 || ES, 999, NAMESPACE); +using KEYWORD(110 || ES, 999, USING); + + /* Additional reserved words in GLSL 1.20. */ +lowp KEYWORD(120, 130 || ES, LOWP); +mediump KEYWORD(120, 130 || ES, MEDIUMP); +highp KEYWORD(120, 130 || ES, HIGHP); +precision KEYWORD(120, 130 || ES, PRECISION); + + /* Additional reserved words in GLSL 1.30. */ +case KEYWORD(130, 130, CASE); +common KEYWORD(130, 999, COMMON); +partition KEYWORD(130, 999, PARTITION); +active KEYWORD(130, 999, ACTIVE); +superp KEYWORD(130 || ES, 999, SUPERP); +samplerBuffer KEYWORD(130, 140, SAMPLERBUFFER); +filter KEYWORD(130, 999, FILTER); +image1D KEYWORD(130, 999, IMAGE1D); +image2D KEYWORD(130, 999, IMAGE2D); +image3D KEYWORD(130, 999, IMAGE3D); +imageCube KEYWORD(130, 999, IMAGECUBE); +iimage1D KEYWORD(130, 999, IIMAGE1D); +iimage2D KEYWORD(130, 999, IIMAGE2D); +iimage3D KEYWORD(130, 999, IIMAGE3D); +iimageCube KEYWORD(130, 999, IIMAGECUBE); +uimage1D KEYWORD(130, 999, UIMAGE1D); +uimage2D KEYWORD(130, 999, UIMAGE2D); +uimage3D KEYWORD(130, 999, UIMAGE3D); +uimageCube KEYWORD(130, 999, UIMAGECUBE); +image1DArray KEYWORD(130, 999, IMAGE1DARRAY); +image2DArray KEYWORD(130, 999, IMAGE2DARRAY); +iimage1DArray KEYWORD(130, 999, IIMAGE1DARRAY); +iimage2DArray KEYWORD(130, 999, IIMAGE2DARRAY); +uimage1DArray KEYWORD(130, 999, UIMAGE1DARRAY); +uimage2DArray KEYWORD(130, 999, UIMAGE2DARRAY); +image1DShadow KEYWORD(130, 999, IMAGE1DSHADOW); +image2DShadow KEYWORD(130, 999, IMAGE2DSHADOW); +image1DArrayShadow KEYWORD(130, 999, IMAGE1DARRAYSHADOW); +image2DArrayShadow KEYWORD(130, 999, IMAGE2DARRAYSHADOW); +imageBuffer KEYWORD(130, 999, IMAGEBUFFER); +iimageBuffer KEYWORD(130, 999, IIMAGEBUFFER); +uimageBuffer KEYWORD(130, 999, UIMAGEBUFFER); +row_major KEYWORD(130, 999, ROW_MAJOR); + +[_a-zA-Z][_a-zA-Z0-9]* { + struct _mesa_glsl_parse_state *state = yyextra; + void *ctx = state; + yylval->identifier = ralloc_strdup(ctx, yytext); + return classify_identifier(state, yytext); + } + +. { return yytext[0]; } + +%% + +int +classify_identifier(struct _mesa_glsl_parse_state *state, const char *name) +{ + if (state->symbols->get_variable(name) || state->symbols->get_function(name)) + return IDENTIFIER; + else if (state->symbols->get_type(name)) + return TYPE_IDENTIFIER; + else + return NEW_IDENTIFIER; +} + +void +_mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state, const char *string) +{ + yylex_init_extra(state, & state->scanner); + yy_scan_string(string, state->scanner); +} + +void +_mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state) +{ + yylex_destroy(state->scanner); +} diff --git a/programs/develop/libraries/Mesa/src/glsl/glsl_parser.cpp b/programs/develop/libraries/Mesa/src/glsl/glsl_parser.cpp new file mode 100644 index 000000000..70a0fdbf7 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/glsl_parser.cpp @@ -0,0 +1,5433 @@ +/* A Bison parser, made by GNU Bison 2.4.3. */ + +/* Skeleton implementation for Bison's Yacc-like parsers in C + + Copyright (C) 1984, 1989, 1990, 2000, 2001, 2002, 2003, 2004, 2005, 2006, + 2009, 2010 Free Software Foundation, Inc. + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . */ + +/* As a special exception, you may create a larger work that contains + part or all of the Bison parser skeleton and distribute that work + under terms of your choice, so long as that work isn't itself a + parser generator using the skeleton or a modified version thereof + as a parser skeleton. Alternatively, if you modify or redistribute + the parser skeleton itself, you may (at your option) remove this + special exception, which will cause the skeleton and the resulting + Bison output files to be licensed under the GNU General Public + License without this special exception. + + This special exception was added by the Free Software Foundation in + version 2.2 of Bison. */ + +/* C LALR(1) parser skeleton written by Richard Stallman, by + simplifying the original so-called "semantic" parser. */ + +/* All symbols defined below should begin with yy or YY, to avoid + infringing on user name space. This should be done even for local + variables, as they might otherwise be expanded by user macros. + There are some unavoidable exceptions within include files to + define necessary library symbols; they are noted "INFRINGES ON + USER NAME SPACE" below. */ + +/* Identify Bison output. */ +#define YYBISON 1 + +/* Bison version. */ +#define YYBISON_VERSION "2.4.3" + +/* Skeleton name. */ +#define YYSKELETON_NAME "yacc.c" + +/* Pure parsers. */ +#define YYPURE 1 + +/* Push parsers. */ +#define YYPUSH 0 + +/* Pull parsers. */ +#define YYPULL 1 + +/* Using locations. */ +#define YYLSP_NEEDED 1 + +/* Substitute the variable and function names. */ +#define yyparse _mesa_glsl_parse +#define yylex _mesa_glsl_lex +#define yyerror _mesa_glsl_error +#define yylval _mesa_glsl_lval +#define yychar _mesa_glsl_char +#define yydebug _mesa_glsl_debug +#define yynerrs _mesa_glsl_nerrs +#define yylloc _mesa_glsl_lloc + +/* Copy the first part of user declarations. */ + +/* Line 189 of yacc.c */ +#line 1 "glsl_parser.ypp" + +/* + * Copyright © 2008, 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +#include +#include +#include +#include + +#include "ast.h" +#include "glsl_parser_extras.h" +#include "glsl_types.h" + +#define YYLEX_PARAM state->scanner + + + +/* Line 189 of yacc.c */ +#line 117 "glsl_parser.cpp" + +/* Enabling traces. */ +#ifndef YYDEBUG +# define YYDEBUG 0 +#endif + +/* Enabling verbose error messages. */ +#ifdef YYERROR_VERBOSE +# undef YYERROR_VERBOSE +# define YYERROR_VERBOSE 1 +#else +# define YYERROR_VERBOSE 1 +#endif + +/* Enabling the token table. */ +#ifndef YYTOKEN_TABLE +# define YYTOKEN_TABLE 0 +#endif + + +/* Tokens. */ +#ifndef YYTOKENTYPE +# define YYTOKENTYPE + /* Put the tokens into the symbol table, so that GDB and other debuggers + know about them. */ + enum yytokentype { + ATTRIBUTE = 258, + CONST_TOK = 259, + BOOL_TOK = 260, + FLOAT_TOK = 261, + INT_TOK = 262, + UINT_TOK = 263, + BREAK = 264, + CONTINUE = 265, + DO = 266, + ELSE = 267, + FOR = 268, + IF = 269, + DISCARD = 270, + RETURN = 271, + SWITCH = 272, + CASE = 273, + DEFAULT = 274, + BVEC2 = 275, + BVEC3 = 276, + BVEC4 = 277, + IVEC2 = 278, + IVEC3 = 279, + IVEC4 = 280, + UVEC2 = 281, + UVEC3 = 282, + UVEC4 = 283, + VEC2 = 284, + VEC3 = 285, + VEC4 = 286, + CENTROID = 287, + IN_TOK = 288, + OUT_TOK = 289, + INOUT_TOK = 290, + UNIFORM = 291, + VARYING = 292, + NOPERSPECTIVE = 293, + FLAT = 294, + SMOOTH = 295, + MAT2X2 = 296, + MAT2X3 = 297, + MAT2X4 = 298, + MAT3X2 = 299, + MAT3X3 = 300, + MAT3X4 = 301, + MAT4X2 = 302, + MAT4X3 = 303, + MAT4X4 = 304, + SAMPLER1D = 305, + SAMPLER2D = 306, + SAMPLER3D = 307, + SAMPLERCUBE = 308, + SAMPLER1DSHADOW = 309, + SAMPLER2DSHADOW = 310, + SAMPLERCUBESHADOW = 311, + SAMPLER1DARRAY = 312, + SAMPLER2DARRAY = 313, + SAMPLER1DARRAYSHADOW = 314, + SAMPLER2DARRAYSHADOW = 315, + ISAMPLER1D = 316, + ISAMPLER2D = 317, + ISAMPLER3D = 318, + ISAMPLERCUBE = 319, + ISAMPLER1DARRAY = 320, + ISAMPLER2DARRAY = 321, + USAMPLER1D = 322, + USAMPLER2D = 323, + USAMPLER3D = 324, + USAMPLERCUBE = 325, + USAMPLER1DARRAY = 326, + USAMPLER2DARRAY = 327, + STRUCT = 328, + VOID_TOK = 329, + WHILE = 330, + IDENTIFIER = 331, + TYPE_IDENTIFIER = 332, + NEW_IDENTIFIER = 333, + FLOATCONSTANT = 334, + INTCONSTANT = 335, + UINTCONSTANT = 336, + BOOLCONSTANT = 337, + FIELD_SELECTION = 338, + LEFT_OP = 339, + RIGHT_OP = 340, + INC_OP = 341, + DEC_OP = 342, + LE_OP = 343, + GE_OP = 344, + EQ_OP = 345, + NE_OP = 346, + AND_OP = 347, + OR_OP = 348, + XOR_OP = 349, + MUL_ASSIGN = 350, + DIV_ASSIGN = 351, + ADD_ASSIGN = 352, + MOD_ASSIGN = 353, + LEFT_ASSIGN = 354, + RIGHT_ASSIGN = 355, + AND_ASSIGN = 356, + XOR_ASSIGN = 357, + OR_ASSIGN = 358, + SUB_ASSIGN = 359, + INVARIANT = 360, + LOWP = 361, + MEDIUMP = 362, + HIGHP = 363, + SUPERP = 364, + PRECISION = 365, + VERSION = 366, + EXTENSION = 367, + LINE = 368, + COLON = 369, + EOL = 370, + INTERFACE = 371, + OUTPUT = 372, + PRAGMA_DEBUG_ON = 373, + PRAGMA_DEBUG_OFF = 374, + PRAGMA_OPTIMIZE_ON = 375, + PRAGMA_OPTIMIZE_OFF = 376, + PRAGMA_INVARIANT_ALL = 377, + LAYOUT_TOK = 378, + ASM = 379, + CLASS = 380, + UNION = 381, + ENUM = 382, + TYPEDEF = 383, + TEMPLATE = 384, + THIS = 385, + PACKED_TOK = 386, + GOTO = 387, + INLINE_TOK = 388, + NOINLINE = 389, + VOLATILE = 390, + PUBLIC_TOK = 391, + STATIC = 392, + EXTERN = 393, + EXTERNAL = 394, + LONG_TOK = 395, + SHORT_TOK = 396, + DOUBLE_TOK = 397, + HALF = 398, + FIXED_TOK = 399, + UNSIGNED = 400, + INPUT_TOK = 401, + OUPTUT = 402, + HVEC2 = 403, + HVEC3 = 404, + HVEC4 = 405, + DVEC2 = 406, + DVEC3 = 407, + DVEC4 = 408, + FVEC2 = 409, + FVEC3 = 410, + FVEC4 = 411, + SAMPLER2DRECT = 412, + SAMPLER3DRECT = 413, + SAMPLER2DRECTSHADOW = 414, + SIZEOF = 415, + CAST = 416, + NAMESPACE = 417, + USING = 418, + ERROR_TOK = 419, + COMMON = 420, + PARTITION = 421, + ACTIVE = 422, + SAMPLERBUFFER = 423, + FILTER = 424, + IMAGE1D = 425, + IMAGE2D = 426, + IMAGE3D = 427, + IMAGECUBE = 428, + IMAGE1DARRAY = 429, + IMAGE2DARRAY = 430, + IIMAGE1D = 431, + IIMAGE2D = 432, + IIMAGE3D = 433, + IIMAGECUBE = 434, + IIMAGE1DARRAY = 435, + IIMAGE2DARRAY = 436, + UIMAGE1D = 437, + UIMAGE2D = 438, + UIMAGE3D = 439, + UIMAGECUBE = 440, + UIMAGE1DARRAY = 441, + UIMAGE2DARRAY = 442, + IMAGE1DSHADOW = 443, + IMAGE2DSHADOW = 444, + IMAGEBUFFER = 445, + IIMAGEBUFFER = 446, + UIMAGEBUFFER = 447, + IMAGE1DARRAYSHADOW = 448, + IMAGE2DARRAYSHADOW = 449, + ROW_MAJOR = 450 + }; +#endif + + + +#if ! defined YYSTYPE && ! defined YYSTYPE_IS_DECLARED +typedef union YYSTYPE +{ + +/* Line 214 of yacc.c */ +#line 52 "glsl_parser.ypp" + + int n; + float real; + char *identifier; + + struct ast_type_qualifier type_qualifier; + + ast_node *node; + ast_type_specifier *type_specifier; + ast_fully_specified_type *fully_specified_type; + ast_function *function; + ast_parameter_declarator *parameter_declarator; + ast_function_definition *function_definition; + ast_compound_statement *compound_statement; + ast_expression *expression; + ast_declarator_list *declarator_list; + ast_struct_specifier *struct_specifier; + ast_declaration *declaration; + + struct { + ast_node *cond; + ast_expression *rest; + } for_rest_statement; + + struct { + ast_node *then_statement; + ast_node *else_statement; + } selection_rest_statement; + + + +/* Line 214 of yacc.c */ +#line 380 "glsl_parser.cpp" +} YYSTYPE; +# define YYSTYPE_IS_TRIVIAL 1 +# define yystype YYSTYPE /* obsolescent; will be withdrawn */ +# define YYSTYPE_IS_DECLARED 1 +#endif + +#if ! defined YYLTYPE && ! defined YYLTYPE_IS_DECLARED +typedef struct YYLTYPE +{ + int first_line; + int first_column; + int last_line; + int last_column; +} YYLTYPE; +# define yyltype YYLTYPE /* obsolescent; will be withdrawn */ +# define YYLTYPE_IS_DECLARED 1 +# define YYLTYPE_IS_TRIVIAL 1 +#endif + + +/* Copy the second part of user declarations. */ + + +/* Line 264 of yacc.c */ +#line 405 "glsl_parser.cpp" + +#ifdef short +# undef short +#endif + +#ifdef YYTYPE_UINT8 +typedef YYTYPE_UINT8 yytype_uint8; +#else +typedef unsigned char yytype_uint8; +#endif + +#ifdef YYTYPE_INT8 +typedef YYTYPE_INT8 yytype_int8; +#elif (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +typedef signed char yytype_int8; +#else +typedef short int yytype_int8; +#endif + +#ifdef YYTYPE_UINT16 +typedef YYTYPE_UINT16 yytype_uint16; +#else +typedef unsigned short int yytype_uint16; +#endif + +#ifdef YYTYPE_INT16 +typedef YYTYPE_INT16 yytype_int16; +#else +typedef short int yytype_int16; +#endif + +#ifndef YYSIZE_T +# ifdef __SIZE_TYPE__ +# define YYSIZE_T __SIZE_TYPE__ +# elif defined size_t +# define YYSIZE_T size_t +# elif ! defined YYSIZE_T && (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +# include /* INFRINGES ON USER NAME SPACE */ +# define YYSIZE_T size_t +# else +# define YYSIZE_T unsigned int +# endif +#endif + +#define YYSIZE_MAXIMUM ((YYSIZE_T) -1) + +#ifndef YY_ +# if defined YYENABLE_NLS && YYENABLE_NLS +# if ENABLE_NLS +# include /* INFRINGES ON USER NAME SPACE */ +# define YY_(msgid) dgettext ("bison-runtime", msgid) +# endif +# endif +# ifndef YY_ +# define YY_(msgid) msgid +# endif +#endif + +/* Suppress unused-variable warnings by "using" E. */ +#if ! defined lint || defined __GNUC__ +# define YYUSE(e) ((void) (e)) +#else +# define YYUSE(e) /* empty */ +#endif + +/* Identity function, used to suppress warnings about constant conditions. */ +#ifndef lint +# define YYID(n) (n) +#else +#if (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +static int +YYID (int yyi) +#else +static int +YYID (yyi) + int yyi; +#endif +{ + return yyi; +} +#endif + +#if ! defined yyoverflow || YYERROR_VERBOSE + +/* The parser invokes alloca or malloc; define the necessary symbols. */ + +# ifdef YYSTACK_USE_ALLOCA +# if YYSTACK_USE_ALLOCA +# ifdef __GNUC__ +# define YYSTACK_ALLOC __builtin_alloca +# elif defined __BUILTIN_VA_ARG_INCR +# include /* INFRINGES ON USER NAME SPACE */ +# elif defined _AIX +# define YYSTACK_ALLOC __alloca +# elif defined _MSC_VER +# include /* INFRINGES ON USER NAME SPACE */ +# define alloca _alloca +# else +# define YYSTACK_ALLOC alloca +# if ! defined _ALLOCA_H && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +# include /* INFRINGES ON USER NAME SPACE */ +# ifndef _STDLIB_H +# define _STDLIB_H 1 +# endif +# endif +# endif +# endif +# endif + +# ifdef YYSTACK_ALLOC + /* Pacify GCC's `empty if-body' warning. */ +# define YYSTACK_FREE(Ptr) do { /* empty */; } while (YYID (0)) +# ifndef YYSTACK_ALLOC_MAXIMUM + /* The OS might guarantee only one guard page at the bottom of the stack, + and a page size can be as small as 4096 bytes. So we cannot safely + invoke alloca (N) if N exceeds 4096. Use a slightly smaller number + to allow for a few compiler-allocated temporary stack slots. */ +# define YYSTACK_ALLOC_MAXIMUM 4032 /* reasonable circa 2006 */ +# endif +# else +# define YYSTACK_ALLOC YYMALLOC +# define YYSTACK_FREE YYFREE +# ifndef YYSTACK_ALLOC_MAXIMUM +# define YYSTACK_ALLOC_MAXIMUM YYSIZE_MAXIMUM +# endif +# if (defined __cplusplus && ! defined _STDLIB_H \ + && ! ((defined YYMALLOC || defined malloc) \ + && (defined YYFREE || defined free))) +# include /* INFRINGES ON USER NAME SPACE */ +# ifndef _STDLIB_H +# define _STDLIB_H 1 +# endif +# endif +# ifndef YYMALLOC +# define YYMALLOC malloc +# if ! defined malloc && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +void *malloc (YYSIZE_T); /* INFRINGES ON USER NAME SPACE */ +# endif +# endif +# ifndef YYFREE +# define YYFREE free +# if ! defined free && ! defined _STDLIB_H && (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +void free (void *); /* INFRINGES ON USER NAME SPACE */ +# endif +# endif +# endif +#endif /* ! defined yyoverflow || YYERROR_VERBOSE */ + + +#if (! defined yyoverflow \ + && (! defined __cplusplus \ + || (defined YYLTYPE_IS_TRIVIAL && YYLTYPE_IS_TRIVIAL \ + && defined YYSTYPE_IS_TRIVIAL && YYSTYPE_IS_TRIVIAL))) + +/* A type that is properly aligned for any stack member. */ +union yyalloc +{ + yytype_int16 yyss_alloc; + YYSTYPE yyvs_alloc; + YYLTYPE yyls_alloc; +}; + +/* The size of the maximum gap between one aligned stack and the next. */ +# define YYSTACK_GAP_MAXIMUM (sizeof (union yyalloc) - 1) + +/* The size of an array large to enough to hold all stacks, each with + N elements. */ +# define YYSTACK_BYTES(N) \ + ((N) * (sizeof (yytype_int16) + sizeof (YYSTYPE) + sizeof (YYLTYPE)) \ + + 2 * YYSTACK_GAP_MAXIMUM) + +/* Copy COUNT objects from FROM to TO. The source and destination do + not overlap. */ +# ifndef YYCOPY +# if defined __GNUC__ && 1 < __GNUC__ +# define YYCOPY(To, From, Count) \ + __builtin_memcpy (To, From, (Count) * sizeof (*(From))) +# else +# define YYCOPY(To, From, Count) \ + do \ + { \ + YYSIZE_T yyi; \ + for (yyi = 0; yyi < (Count); yyi++) \ + (To)[yyi] = (From)[yyi]; \ + } \ + while (YYID (0)) +# endif +# endif + +/* Relocate STACK from its old location to the new one. The + local variables YYSIZE and YYSTACKSIZE give the old and new number of + elements in the stack, and YYPTR gives the new location of the + stack. Advance YYPTR to a properly aligned location for the next + stack. */ +# define YYSTACK_RELOCATE(Stack_alloc, Stack) \ + do \ + { \ + YYSIZE_T yynewbytes; \ + YYCOPY (&yyptr->Stack_alloc, Stack, yysize); \ + Stack = &yyptr->Stack_alloc; \ + yynewbytes = yystacksize * sizeof (*Stack) + YYSTACK_GAP_MAXIMUM; \ + yyptr += yynewbytes / sizeof (*yyptr); \ + } \ + while (YYID (0)) + +#endif + +/* YYFINAL -- State number of the termination state. */ +#define YYFINAL 5 +/* YYLAST -- Last index in YYTABLE. */ +#define YYLAST 3692 + +/* YYNTOKENS -- Number of terminals. */ +#define YYNTOKENS 220 +/* YYNNTS -- Number of nonterminals. */ +#define YYNNTS 93 +/* YYNRULES -- Number of rules. */ +#define YYNRULES 291 +/* YYNRULES -- Number of states. */ +#define YYNSTATES 434 + +/* YYTRANSLATE(YYLEX) -- Bison symbol number corresponding to YYLEX. */ +#define YYUNDEFTOK 2 +#define YYMAXUTOK 450 + +#define YYTRANSLATE(YYX) \ + ((unsigned int) (YYX) <= YYMAXUTOK ? yytranslate[YYX] : YYUNDEFTOK) + +/* YYTRANSLATE[YYLEX] -- Bison symbol number corresponding to YYLEX. */ +static const yytype_uint8 yytranslate[] = +{ + 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 204, 2, 2, 2, 208, 211, 2, + 196, 197, 206, 202, 201, 203, 200, 207, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 215, 217, + 209, 216, 210, 214, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 198, 2, 199, 212, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 218, 213, 219, 205, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 1, 2, 3, 4, + 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, + 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, + 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, + 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, + 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, + 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, + 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, + 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, + 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, + 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, + 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, + 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, + 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, + 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, + 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, + 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, + 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, + 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, + 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, + 195 +}; + +#if YYDEBUG +/* YYPRHS[YYN] -- Index of the first RHS symbol of rule number YYN in + YYRHS. */ +static const yytype_uint16 yyprhs[] = +{ + 0, 0, 3, 4, 9, 10, 14, 17, 20, 23, + 26, 29, 30, 33, 35, 37, 39, 45, 47, 50, + 52, 54, 56, 58, 60, 62, 64, 68, 70, 75, + 77, 81, 84, 87, 89, 91, 93, 97, 100, 103, + 106, 108, 111, 115, 118, 120, 122, 124, 127, 130, + 133, 135, 138, 142, 145, 147, 150, 153, 156, 158, + 160, 162, 164, 166, 170, 174, 178, 180, 184, 188, + 190, 194, 198, 200, 204, 208, 212, 216, 218, 222, + 226, 228, 232, 234, 238, 240, 244, 246, 250, 252, + 256, 258, 262, 264, 270, 272, 276, 278, 280, 282, + 284, 286, 288, 290, 292, 294, 296, 298, 300, 304, + 306, 309, 312, 317, 320, 322, 324, 327, 331, 335, + 338, 344, 348, 351, 355, 358, 359, 361, 363, 365, + 367, 369, 373, 379, 386, 394, 403, 409, 411, 414, + 419, 425, 432, 440, 445, 448, 450, 453, 458, 460, + 464, 466, 470, 472, 474, 476, 478, 480, 482, 485, + 487, 490, 493, 497, 499, 501, 503, 505, 508, 510, + 512, 515, 518, 520, 522, 525, 527, 531, 536, 538, + 540, 542, 544, 546, 548, 550, 552, 554, 556, 558, + 560, 562, 564, 566, 568, 570, 572, 574, 576, 578, + 580, 582, 584, 586, 588, 590, 592, 594, 596, 598, + 600, 602, 604, 606, 608, 610, 612, 614, 616, 618, + 620, 622, 624, 626, 628, 630, 632, 634, 636, 638, + 640, 642, 644, 646, 648, 650, 656, 661, 663, 666, + 670, 672, 676, 678, 683, 685, 687, 689, 691, 693, + 695, 697, 699, 701, 703, 705, 708, 709, 714, 716, + 718, 721, 725, 727, 730, 732, 735, 741, 745, 747, + 749, 754, 760, 764, 767, 773, 781, 788, 790, 792, + 794, 795, 798, 802, 805, 808, 811, 815, 818, 820, + 822, 824 +}; + +/* YYRHS -- A `-1'-separated list of the rules' RHS. */ +static const yytype_int16 yyrhs[] = +{ + 221, 0, -1, -1, 223, 225, 222, 228, -1, -1, + 111, 80, 115, -1, 118, 115, -1, 119, 115, -1, + 120, 115, -1, 121, 115, -1, 122, 115, -1, -1, + 225, 227, -1, 76, -1, 77, -1, 78, -1, 112, + 226, 114, 226, 115, -1, 311, -1, 228, 311, -1, + 76, -1, 78, -1, 229, -1, 80, -1, 81, -1, + 79, -1, 82, -1, 196, 260, 197, -1, 230, -1, + 231, 198, 232, 199, -1, 233, -1, 231, 200, 226, + -1, 231, 86, -1, 231, 87, -1, 260, -1, 234, + -1, 235, -1, 231, 200, 240, -1, 237, 197, -1, + 236, 197, -1, 238, 74, -1, 238, -1, 238, 258, + -1, 237, 201, 258, -1, 239, 196, -1, 281, -1, + 229, -1, 83, -1, 242, 197, -1, 241, 197, -1, + 243, 74, -1, 243, -1, 243, 258, -1, 242, 201, + 258, -1, 229, 196, -1, 231, -1, 86, 244, -1, + 87, 244, -1, 245, 244, -1, 202, -1, 203, -1, + 204, -1, 205, -1, 244, -1, 246, 206, 244, -1, + 246, 207, 244, -1, 246, 208, 244, -1, 246, -1, + 247, 202, 246, -1, 247, 203, 246, -1, 247, -1, + 248, 84, 247, -1, 248, 85, 247, -1, 248, -1, + 249, 209, 248, -1, 249, 210, 248, -1, 249, 88, + 248, -1, 249, 89, 248, -1, 249, -1, 250, 90, + 249, -1, 250, 91, 249, -1, 250, -1, 251, 211, + 250, -1, 251, -1, 252, 212, 251, -1, 252, -1, + 253, 213, 252, -1, 253, -1, 254, 92, 253, -1, + 254, -1, 255, 94, 254, -1, 255, -1, 256, 93, + 255, -1, 256, -1, 256, 214, 260, 215, 258, -1, + 257, -1, 244, 259, 258, -1, 216, -1, 95, -1, + 96, -1, 98, -1, 97, -1, 104, -1, 99, -1, + 100, -1, 101, -1, 102, -1, 103, -1, 258, -1, + 260, 201, 258, -1, 257, -1, 263, 217, -1, 271, + 217, -1, 110, 285, 282, 217, -1, 264, 197, -1, + 266, -1, 265, -1, 266, 268, -1, 265, 201, 268, + -1, 273, 229, 196, -1, 281, 226, -1, 281, 226, + 198, 261, 199, -1, 278, 269, 267, -1, 269, 267, + -1, 278, 269, 270, -1, 269, 270, -1, -1, 33, + -1, 34, -1, 35, -1, 281, -1, 272, -1, 271, + 201, 226, -1, 271, 201, 226, 198, 199, -1, 271, + 201, 226, 198, 261, 199, -1, 271, 201, 226, 198, + 199, 216, 291, -1, 271, 201, 226, 198, 261, 199, + 216, 291, -1, 271, 201, 226, 216, 291, -1, 273, + -1, 273, 226, -1, 273, 226, 198, 199, -1, 273, + 226, 198, 261, 199, -1, 273, 226, 198, 199, 216, + 291, -1, 273, 226, 198, 261, 199, 216, 291, -1, + 273, 226, 216, 291, -1, 105, 229, -1, 281, -1, + 279, 281, -1, 123, 196, 275, 197, -1, 276, -1, + 275, 201, 276, -1, 226, -1, 226, 216, 80, -1, + 40, -1, 39, -1, 38, -1, 4, -1, 280, -1, + 274, -1, 274, 280, -1, 277, -1, 277, 280, -1, + 105, 280, -1, 105, 277, 280, -1, 105, -1, 4, + -1, 3, -1, 37, -1, 32, 37, -1, 33, -1, + 34, -1, 32, 33, -1, 32, 34, -1, 36, -1, + 282, -1, 285, 282, -1, 283, -1, 283, 198, 199, + -1, 283, 198, 261, 199, -1, 284, -1, 286, -1, + 77, -1, 74, -1, 6, -1, 7, -1, 8, -1, + 5, -1, 29, -1, 30, -1, 31, -1, 20, -1, + 21, -1, 22, -1, 23, -1, 24, -1, 25, -1, + 26, -1, 27, -1, 28, -1, 41, -1, 42, -1, + 43, -1, 44, -1, 45, -1, 46, -1, 47, -1, + 48, -1, 49, -1, 50, -1, 51, -1, 157, -1, + 52, -1, 53, -1, 54, -1, 55, -1, 159, -1, + 56, -1, 57, -1, 58, -1, 59, -1, 60, -1, + 61, -1, 62, -1, 63, -1, 64, -1, 65, -1, + 66, -1, 67, -1, 68, -1, 69, -1, 70, -1, + 71, -1, 72, -1, 108, -1, 107, -1, 106, -1, + 73, 226, 218, 287, 219, -1, 73, 218, 287, 219, + -1, 288, -1, 287, 288, -1, 281, 289, 217, -1, + 290, -1, 289, 201, 290, -1, 226, -1, 226, 198, + 261, 199, -1, 258, -1, 262, -1, 295, -1, 294, + -1, 292, -1, 300, -1, 301, -1, 304, -1, 305, + -1, 306, -1, 310, -1, 218, 219, -1, -1, 218, + 296, 299, 219, -1, 298, -1, 294, -1, 218, 219, + -1, 218, 299, 219, -1, 293, -1, 299, 293, -1, + 217, -1, 260, 217, -1, 14, 196, 260, 197, 302, + -1, 293, 12, 293, -1, 293, -1, 260, -1, 273, + 226, 216, 291, -1, 17, 196, 260, 197, 295, -1, + 18, 260, 215, -1, 19, 215, -1, 75, 196, 303, + 197, 297, -1, 11, 293, 75, 196, 260, 197, 217, + -1, 13, 196, 307, 309, 197, 297, -1, 300, -1, + 292, -1, 303, -1, -1, 308, 217, -1, 308, 217, + 260, -1, 10, 217, -1, 9, 217, -1, 16, 217, + -1, 16, 260, 217, -1, 15, 217, -1, 312, -1, + 262, -1, 224, -1, 263, 298, -1 +}; + +/* YYRLINE[YYN] -- source line where rule number YYN was defined. */ +static const yytype_uint16 yyrline[] = +{ + 0, 218, 218, 217, 229, 231, 271, 272, 273, 274, + 275, 287, 289, 293, 294, 295, 299, 308, 316, 327, + 328, 332, 339, 346, 353, 360, 367, 374, 375, 381, + 385, 392, 398, 407, 411, 415, 416, 425, 426, 430, + 431, 435, 441, 453, 457, 463, 470, 480, 481, 485, + 486, 490, 496, 508, 519, 520, 526, 532, 542, 543, + 544, 545, 549, 550, 556, 562, 571, 572, 578, 587, + 588, 594, 603, 604, 610, 616, 622, 631, 632, 638, + 647, 648, 657, 658, 667, 668, 677, 678, 687, 688, + 697, 698, 707, 708, 717, 718, 727, 728, 729, 730, + 731, 732, 733, 734, 735, 736, 737, 741, 745, 761, + 765, 770, 774, 783, 787, 788, 792, 797, 805, 819, + 829, 844, 851, 856, 867, 880, 883, 888, 893, 902, + 906, 907, 917, 927, 937, 947, 957, 971, 982, 991, + 1000, 1009, 1018, 1027, 1036, 1050, 1057, 1068, 1075, 1076, + 1095, 1124, 1165, 1170, 1175, 1183, 1191, 1192, 1193, 1198, + 1199, 1204, 1209, 1215, 1223, 1228, 1233, 1238, 1244, 1249, + 1254, 1259, 1264, 1272, 1276, 1284, 1285, 1291, 1300, 1306, + 1312, 1321, 1322, 1323, 1324, 1325, 1326, 1327, 1328, 1329, + 1330, 1331, 1332, 1333, 1334, 1335, 1336, 1337, 1338, 1339, + 1340, 1341, 1342, 1343, 1344, 1345, 1346, 1347, 1348, 1349, + 1350, 1351, 1352, 1353, 1354, 1355, 1356, 1357, 1358, 1359, + 1360, 1361, 1362, 1363, 1364, 1365, 1366, 1367, 1368, 1369, + 1370, 1371, 1375, 1385, 1395, 1408, 1415, 1424, 1429, 1437, + 1452, 1457, 1465, 1472, 1481, 1485, 1491, 1492, 1496, 1497, + 1498, 1499, 1500, 1501, 1502, 1506, 1513, 1512, 1526, 1527, + 1531, 1537, 1546, 1556, 1568, 1574, 1583, 1592, 1597, 1605, + 1609, 1623, 1627, 1628, 1632, 1639, 1646, 1656, 1657, 1661, + 1663, 1669, 1674, 1683, 1689, 1695, 1701, 1707, 1716, 1717, + 1718, 1722 +}; +#endif + +#if YYDEBUG || YYERROR_VERBOSE || YYTOKEN_TABLE +/* YYTNAME[SYMBOL-NUM] -- String name of the symbol SYMBOL-NUM. + First, the terminals, then, starting at YYNTOKENS, nonterminals. */ +static const char *const yytname[] = +{ + "$end", "error", "$undefined", "ATTRIBUTE", "CONST_TOK", "BOOL_TOK", + "FLOAT_TOK", "INT_TOK", "UINT_TOK", "BREAK", "CONTINUE", "DO", "ELSE", + "FOR", "IF", "DISCARD", "RETURN", "SWITCH", "CASE", "DEFAULT", "BVEC2", + "BVEC3", "BVEC4", "IVEC2", "IVEC3", "IVEC4", "UVEC2", "UVEC3", "UVEC4", + "VEC2", "VEC3", "VEC4", "CENTROID", "IN_TOK", "OUT_TOK", "INOUT_TOK", + "UNIFORM", "VARYING", "NOPERSPECTIVE", "FLAT", "SMOOTH", "MAT2X2", + "MAT2X3", "MAT2X4", "MAT3X2", "MAT3X3", "MAT3X4", "MAT4X2", "MAT4X3", + "MAT4X4", "SAMPLER1D", "SAMPLER2D", "SAMPLER3D", "SAMPLERCUBE", + "SAMPLER1DSHADOW", "SAMPLER2DSHADOW", "SAMPLERCUBESHADOW", + "SAMPLER1DARRAY", "SAMPLER2DARRAY", "SAMPLER1DARRAYSHADOW", + "SAMPLER2DARRAYSHADOW", "ISAMPLER1D", "ISAMPLER2D", "ISAMPLER3D", + "ISAMPLERCUBE", "ISAMPLER1DARRAY", "ISAMPLER2DARRAY", "USAMPLER1D", + "USAMPLER2D", "USAMPLER3D", "USAMPLERCUBE", "USAMPLER1DARRAY", + "USAMPLER2DARRAY", "STRUCT", "VOID_TOK", "WHILE", "IDENTIFIER", + "TYPE_IDENTIFIER", "NEW_IDENTIFIER", "FLOATCONSTANT", "INTCONSTANT", + "UINTCONSTANT", "BOOLCONSTANT", "FIELD_SELECTION", "LEFT_OP", "RIGHT_OP", + "INC_OP", "DEC_OP", "LE_OP", "GE_OP", "EQ_OP", "NE_OP", "AND_OP", + "OR_OP", "XOR_OP", "MUL_ASSIGN", "DIV_ASSIGN", "ADD_ASSIGN", + "MOD_ASSIGN", "LEFT_ASSIGN", "RIGHT_ASSIGN", "AND_ASSIGN", "XOR_ASSIGN", + "OR_ASSIGN", "SUB_ASSIGN", "INVARIANT", "LOWP", "MEDIUMP", "HIGHP", + "SUPERP", "PRECISION", "VERSION", "EXTENSION", "LINE", "COLON", "EOL", + "INTERFACE", "OUTPUT", "PRAGMA_DEBUG_ON", "PRAGMA_DEBUG_OFF", + "PRAGMA_OPTIMIZE_ON", "PRAGMA_OPTIMIZE_OFF", "PRAGMA_INVARIANT_ALL", + "LAYOUT_TOK", "ASM", "CLASS", "UNION", "ENUM", "TYPEDEF", "TEMPLATE", + "THIS", "PACKED_TOK", "GOTO", "INLINE_TOK", "NOINLINE", "VOLATILE", + "PUBLIC_TOK", "STATIC", "EXTERN", "EXTERNAL", "LONG_TOK", "SHORT_TOK", + "DOUBLE_TOK", "HALF", "FIXED_TOK", "UNSIGNED", "INPUT_TOK", "OUPTUT", + "HVEC2", "HVEC3", "HVEC4", "DVEC2", "DVEC3", "DVEC4", "FVEC2", "FVEC3", + "FVEC4", "SAMPLER2DRECT", "SAMPLER3DRECT", "SAMPLER2DRECTSHADOW", + "SIZEOF", "CAST", "NAMESPACE", "USING", "ERROR_TOK", "COMMON", + "PARTITION", "ACTIVE", "SAMPLERBUFFER", "FILTER", "IMAGE1D", "IMAGE2D", + "IMAGE3D", "IMAGECUBE", "IMAGE1DARRAY", "IMAGE2DARRAY", "IIMAGE1D", + "IIMAGE2D", "IIMAGE3D", "IIMAGECUBE", "IIMAGE1DARRAY", "IIMAGE2DARRAY", + "UIMAGE1D", "UIMAGE2D", "UIMAGE3D", "UIMAGECUBE", "UIMAGE1DARRAY", + "UIMAGE2DARRAY", "IMAGE1DSHADOW", "IMAGE2DSHADOW", "IMAGEBUFFER", + "IIMAGEBUFFER", "UIMAGEBUFFER", "IMAGE1DARRAYSHADOW", + "IMAGE2DARRAYSHADOW", "ROW_MAJOR", "'('", "')'", "'['", "']'", "'.'", + "','", "'+'", "'-'", "'!'", "'~'", "'*'", "'/'", "'%'", "'<'", "'>'", + "'&'", "'^'", "'|'", "'?'", "':'", "'='", "';'", "'{'", "'}'", "$accept", + "translation_unit", "$@1", "version_statement", "pragma_statement", + "extension_statement_list", "any_identifier", "extension_statement", + "external_declaration_list", "variable_identifier", "primary_expression", + "postfix_expression", "integer_expression", "function_call", + "function_call_or_method", "function_call_generic", + "function_call_header_no_parameters", + "function_call_header_with_parameters", "function_call_header", + "function_identifier", "method_call_generic", + "method_call_header_no_parameters", "method_call_header_with_parameters", + "method_call_header", "unary_expression", "unary_operator", + "multiplicative_expression", "additive_expression", "shift_expression", + "relational_expression", "equality_expression", "and_expression", + "exclusive_or_expression", "inclusive_or_expression", + "logical_and_expression", "logical_xor_expression", + "logical_or_expression", "conditional_expression", + "assignment_expression", "assignment_operator", "expression", + "constant_expression", "declaration", "function_prototype", + "function_declarator", "function_header_with_parameters", + "function_header", "parameter_declarator", "parameter_declaration", + "parameter_qualifier", "parameter_type_specifier", + "init_declarator_list", "single_declaration", "fully_specified_type", + "layout_qualifier", "layout_qualifier_id_list", "layout_qualifier_id", + "interpolation_qualifier", "parameter_type_qualifier", "type_qualifier", + "storage_qualifier", "type_specifier", "type_specifier_no_prec", + "type_specifier_nonarray", "basic_type_specifier_nonarray", + "precision_qualifier", "struct_specifier", "struct_declaration_list", + "struct_declaration", "struct_declarator_list", "struct_declarator", + "initializer", "declaration_statement", "statement", "simple_statement", + "compound_statement", "$@2", "statement_no_new_scope", + "compound_statement_no_new_scope", "statement_list", + "expression_statement", "selection_statement", + "selection_rest_statement", "condition", "switch_statement", + "case_label", "iteration_statement", "for_init_statement", + "conditionopt", "for_rest_statement", "jump_statement", + "external_declaration", "function_definition", 0 +}; +#endif + +# ifdef YYPRINT +/* YYTOKNUM[YYLEX-NUM] -- Internal token number corresponding to + token YYLEX-NUM. */ +static const yytype_uint16 yytoknum[] = +{ + 0, 256, 257, 258, 259, 260, 261, 262, 263, 264, + 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, + 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, + 285, 286, 287, 288, 289, 290, 291, 292, 293, 294, + 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, + 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, + 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, + 325, 326, 327, 328, 329, 330, 331, 332, 333, 334, + 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, + 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, + 355, 356, 357, 358, 359, 360, 361, 362, 363, 364, + 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, + 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, + 385, 386, 387, 388, 389, 390, 391, 392, 393, 394, + 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, + 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, + 415, 416, 417, 418, 419, 420, 421, 422, 423, 424, + 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, + 435, 436, 437, 438, 439, 440, 441, 442, 443, 444, + 445, 446, 447, 448, 449, 450, 40, 41, 91, 93, + 46, 44, 43, 45, 33, 126, 42, 47, 37, 60, + 62, 38, 94, 124, 63, 58, 61, 59, 123, 125 +}; +# endif + +/* YYR1[YYN] -- Symbol number of symbol that rule YYN derives. */ +static const yytype_uint16 yyr1[] = +{ + 0, 220, 222, 221, 223, 223, 224, 224, 224, 224, + 224, 225, 225, 226, 226, 226, 227, 228, 228, 229, + 229, 230, 230, 230, 230, 230, 230, 231, 231, 231, + 231, 231, 231, 232, 233, 234, 234, 235, 235, 236, + 236, 237, 237, 238, 239, 239, 239, 240, 240, 241, + 241, 242, 242, 243, 244, 244, 244, 244, 245, 245, + 245, 245, 246, 246, 246, 246, 247, 247, 247, 248, + 248, 248, 249, 249, 249, 249, 249, 250, 250, 250, + 251, 251, 252, 252, 253, 253, 254, 254, 255, 255, + 256, 256, 257, 257, 258, 258, 259, 259, 259, 259, + 259, 259, 259, 259, 259, 259, 259, 260, 260, 261, + 262, 262, 262, 263, 264, 264, 265, 265, 266, 267, + 267, 268, 268, 268, 268, 269, 269, 269, 269, 270, + 271, 271, 271, 271, 271, 271, 271, 272, 272, 272, + 272, 272, 272, 272, 272, 273, 273, 274, 275, 275, + 276, 276, 277, 277, 277, 278, 279, 279, 279, 279, + 279, 279, 279, 279, 280, 280, 280, 280, 280, 280, + 280, 280, 280, 281, 281, 282, 282, 282, 283, 283, + 283, 284, 284, 284, 284, 284, 284, 284, 284, 284, + 284, 284, 284, 284, 284, 284, 284, 284, 284, 284, + 284, 284, 284, 284, 284, 284, 284, 284, 284, 284, + 284, 284, 284, 284, 284, 284, 284, 284, 284, 284, + 284, 284, 284, 284, 284, 284, 284, 284, 284, 284, + 284, 284, 285, 285, 285, 286, 286, 287, 287, 288, + 289, 289, 290, 290, 291, 292, 293, 293, 294, 294, + 294, 294, 294, 294, 294, 295, 296, 295, 297, 297, + 298, 298, 299, 299, 300, 300, 301, 302, 302, 303, + 303, 304, 305, 305, 306, 306, 306, 307, 307, 308, + 308, 309, 309, 310, 310, 310, 310, 310, 311, 311, + 311, 312 +}; + +/* YYR2[YYN] -- Number of symbols composing right hand side of rule YYN. */ +static const yytype_uint8 yyr2[] = +{ + 0, 2, 0, 4, 0, 3, 2, 2, 2, 2, + 2, 0, 2, 1, 1, 1, 5, 1, 2, 1, + 1, 1, 1, 1, 1, 1, 3, 1, 4, 1, + 3, 2, 2, 1, 1, 1, 3, 2, 2, 2, + 1, 2, 3, 2, 1, 1, 1, 2, 2, 2, + 1, 2, 3, 2, 1, 2, 2, 2, 1, 1, + 1, 1, 1, 3, 3, 3, 1, 3, 3, 1, + 3, 3, 1, 3, 3, 3, 3, 1, 3, 3, + 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, + 1, 3, 1, 5, 1, 3, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, + 2, 2, 4, 2, 1, 1, 2, 3, 3, 2, + 5, 3, 2, 3, 2, 0, 1, 1, 1, 1, + 1, 3, 5, 6, 7, 8, 5, 1, 2, 4, + 5, 6, 7, 4, 2, 1, 2, 4, 1, 3, + 1, 3, 1, 1, 1, 1, 1, 1, 2, 1, + 2, 2, 3, 1, 1, 1, 1, 2, 1, 1, + 2, 2, 1, 1, 2, 1, 3, 4, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 5, 4, 1, 2, 3, + 1, 3, 1, 4, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 2, 0, 4, 1, 1, + 2, 3, 1, 2, 1, 2, 5, 3, 1, 1, + 4, 5, 3, 2, 5, 7, 6, 1, 1, 1, + 0, 2, 3, 2, 2, 2, 3, 2, 1, 1, + 1, 2 +}; + +/* YYDEFACT[STATE-NAME] -- Default rule to reduce with in state + STATE-NUM when YYTABLE doesn't specify something else to do. Zero + means the default is an error. */ +static const yytype_uint16 yydefact[] = +{ + 4, 0, 0, 11, 0, 1, 2, 5, 0, 0, + 12, 13, 14, 15, 0, 165, 164, 185, 182, 183, + 184, 189, 190, 191, 192, 193, 194, 195, 196, 197, + 186, 187, 188, 0, 168, 169, 172, 166, 154, 153, + 152, 198, 199, 200, 201, 202, 203, 204, 205, 206, + 207, 208, 210, 211, 212, 213, 215, 216, 217, 218, + 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, + 229, 230, 231, 0, 181, 180, 163, 234, 233, 232, + 0, 0, 0, 0, 0, 0, 0, 209, 214, 290, + 3, 289, 0, 0, 115, 125, 0, 130, 137, 157, + 159, 0, 156, 145, 173, 175, 178, 0, 179, 17, + 288, 0, 170, 171, 167, 0, 0, 19, 20, 144, + 0, 161, 0, 6, 7, 8, 9, 10, 0, 18, + 110, 0, 291, 113, 125, 155, 126, 127, 128, 116, + 0, 125, 0, 111, 13, 15, 138, 0, 158, 160, + 146, 0, 174, 0, 0, 0, 237, 0, 162, 0, + 150, 0, 148, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 24, 22, 23, 25, 46, 0, + 0, 0, 58, 59, 60, 61, 264, 256, 260, 21, + 27, 54, 29, 34, 35, 0, 0, 40, 0, 62, + 0, 66, 69, 72, 77, 80, 82, 84, 86, 88, + 90, 92, 94, 107, 0, 245, 0, 145, 248, 262, + 247, 246, 0, 249, 250, 251, 252, 253, 254, 117, + 122, 124, 129, 0, 131, 0, 0, 118, 176, 62, + 109, 0, 44, 16, 242, 0, 240, 236, 238, 0, + 112, 0, 147, 0, 284, 283, 0, 0, 0, 287, + 285, 0, 0, 0, 273, 0, 55, 56, 0, 255, + 0, 31, 32, 0, 0, 38, 37, 0, 181, 41, + 43, 97, 98, 100, 99, 102, 103, 104, 105, 106, + 101, 96, 0, 57, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 265, 261, 263, 119, 121, + 123, 0, 0, 139, 0, 244, 143, 177, 0, 0, + 239, 235, 151, 149, 0, 278, 277, 280, 0, 286, + 0, 272, 163, 269, 0, 0, 26, 0, 0, 33, + 30, 0, 36, 0, 0, 50, 42, 95, 63, 64, + 65, 67, 68, 70, 71, 75, 76, 73, 74, 78, + 79, 81, 83, 85, 87, 89, 91, 0, 108, 0, + 132, 0, 136, 0, 140, 0, 241, 0, 279, 0, + 0, 0, 0, 0, 0, 257, 28, 53, 48, 47, + 0, 181, 51, 0, 0, 0, 133, 141, 0, 243, + 0, 281, 0, 268, 266, 271, 0, 259, 274, 258, + 52, 93, 120, 134, 0, 142, 0, 282, 276, 0, + 270, 135, 275, 267 +}; + +/* YYDEFGOTO[NTERM-NUM]. */ +static const yytype_int16 yydefgoto[] = +{ + -1, 2, 9, 3, 89, 6, 160, 10, 90, 189, + 190, 191, 348, 192, 193, 194, 195, 196, 197, 198, + 352, 353, 354, 355, 199, 200, 201, 202, 203, 204, + 205, 206, 207, 208, 209, 210, 211, 212, 213, 292, + 214, 241, 215, 216, 93, 94, 95, 230, 139, 140, + 231, 96, 97, 98, 99, 161, 162, 100, 141, 101, + 102, 242, 104, 105, 106, 107, 108, 155, 156, 245, + 246, 326, 218, 219, 220, 221, 270, 418, 419, 222, + 223, 224, 414, 345, 225, 226, 227, 337, 389, 390, + 228, 109, 110 +}; + +/* YYPACT[STATE-NUM] -- Index in YYTABLE of the portion describing + STATE-NUM. */ +#define YYPACT_NINF -366 +static const yytype_int16 yypact[] = +{ + -57, -43, 62, -366, -50, -366, -30, -366, 67, 3341, + -366, -366, -366, -366, -6, -366, -366, -366, -366, -366, + -366, -366, -366, -366, -366, -366, -366, -366, -366, -366, + -366, -366, -366, 8, -366, -366, -366, -366, -366, -366, + -366, -366, -366, -366, -366, -366, -366, -366, -366, -366, + -366, -366, -366, -366, -366, -366, -366, -366, -366, -366, + -366, -366, -366, -366, -366, -366, -366, -366, -366, -366, + -366, -366, -366, -65, -366, -366, 226, -366, -366, -366, + 51, -31, -28, 6, 13, 15, -44, -366, -366, -366, + 3341, -366, -183, -47, -29, 18, -169, -366, 140, 24, + 24, 3460, -366, -366, -366, -24, -366, 3533, -366, -366, + -366, 67, -366, -366, -366, 3460, -48, -366, -366, -366, + 24, -366, 3533, -366, -366, -366, -366, -366, 67, -366, + -366, 408, -366, -366, 55, -366, -366, -366, -366, -366, + 3460, 200, 67, -366, -20, -18, -178, 23, -366, -366, + -366, 2225, -366, 72, 67, 1598, -366, 3460, -366, 4, + 10, -84, -366, 11, 14, 1059, 40, 42, 29, 1836, + 43, 2783, 34, 54, -366, -366, -366, -366, -366, 2783, + 2783, 2783, -366, -366, -366, -366, -366, 32, -366, 56, + -366, -71, -366, -366, -366, 57, -81, 2969, 61, -27, + 2783, 35, -88, -41, -70, 33, 60, 41, 59, 181, + 180, -89, -366, -366, -168, -366, 58, 80, -366, -366, + -366, -366, 625, -366, -366, -366, -366, -366, -366, -366, + -366, -366, 67, 3460, -177, 2411, 2783, -366, -366, -366, + -366, 78, -366, -366, 81, -137, -366, -366, -366, 1717, + -366, 201, -366, 67, -366, -366, 205, 1478, 2783, -366, + -366, -134, 2783, -115, -366, 2039, -366, -366, -60, -366, + 1059, -366, -366, 2783, 140, -366, -366, 2783, 85, -366, + -366, -366, -366, -366, -366, -366, -366, -366, -366, -366, + -366, -366, 2783, -366, 2783, 2783, 2783, 2783, 2783, 2783, + 2783, 2783, 2783, 2783, 2783, 2783, 2783, 2783, 2783, 2783, + 2783, 2783, 2783, 2783, 2783, -366, -366, -366, 86, -366, + -366, 2597, 2783, 69, 87, -366, -366, -366, 2783, 67, + -366, -366, -366, -366, 91, -366, -366, 2039, -59, -366, + -46, -366, 129, 88, 67, 93, -366, 842, 89, 88, + -366, 95, -366, 96, -37, 3155, -366, -366, -366, -366, + -366, 35, 35, -88, -88, -41, -41, -41, -41, -70, + -70, 33, 60, 41, 59, 181, 180, -96, -366, 2783, + 76, 97, -366, 2783, 79, 98, -366, 2783, -366, 77, + 101, 1059, 83, 90, 1275, -366, -366, -366, -366, -366, + 2783, 102, -366, 2783, 108, 2783, 94, -366, 2783, -366, + -26, 2783, 1275, 297, -366, -366, 2783, -366, -366, -366, + -366, -366, -366, -366, 2783, -366, 100, 88, -366, 1059, + -366, -366, -366, -366 +}; + +/* YYPGOTO[NTERM-NUM]. */ +static const yytype_int16 yypgoto[] = +{ + -366, -366, -366, -366, -366, -366, -7, -366, -366, -62, + -366, -366, -366, -366, -366, -366, -366, -366, -366, -366, + -366, -366, -366, -366, -101, -366, -113, -109, -121, -61, + 5, 3, 9, 16, 2, 7, -366, -142, -100, -366, + -164, -225, 21, 22, -366, -366, -366, 82, 186, 173, + 92, -366, -366, -242, -366, -366, 68, -73, -366, -366, + -74, -9, -67, -366, -366, 243, -366, 170, -147, -366, + 0, -298, 73, -159, -365, -58, -366, -80, 239, 63, + 84, -366, -366, -2, -366, -366, -366, -366, -366, -366, + -366, 246, -366 +}; + +/* YYTABLE[YYPACT[STATE-NUM]]. What to do in state STATE-NUM. If + positive, shift that token. If negative, reduce the rule which + number is the opposite. If zero, do what YYDEFACT says. + If YYTABLE_NINF, syntax error. */ +#define YYTABLE_NINF -115 +static const yytype_int16 yytable[] = +{ + 103, 14, 121, 120, 312, 261, 256, 263, 248, 240, + 324, 11, 12, 13, 119, 271, 272, 268, 301, 302, + 235, 321, 135, 344, 382, 148, 149, 15, 16, 417, + 91, 92, 142, 314, 130, 131, 147, 4, 236, 322, + 152, 112, 113, 299, 300, 114, 158, 417, 143, 315, + 239, 136, 137, 138, 1, 159, 33, 34, 35, 135, + 36, 37, 5, 317, 329, 7, 116, 314, 281, 282, + 283, 284, 285, 286, 287, 288, 289, 290, 266, 267, + 330, 103, 8, 339, 123, 407, 314, 124, 136, 137, + 138, 146, 150, 240, 338, 344, 381, 279, 340, 293, + 341, 343, 248, 385, 153, 314, 154, 423, 111, 349, + 425, 91, 92, 252, 297, 298, 276, 253, 430, 403, + 277, 125, 217, 305, 306, 313, 431, 273, 126, 274, + 127, 232, 15, 16, 239, 234, 325, 346, 391, 303, + 304, 314, 314, 11, 12, 13, 154, 244, 154, 377, + 133, 392, 128, 115, 404, 314, 217, 77, 78, 79, + 399, 33, 34, 35, 400, 36, 37, 38, 39, 40, + 157, 426, 134, 343, 151, 314, -19, 356, -20, 240, + 365, 366, 367, 368, 361, 362, 240, 243, 317, 291, + 363, 364, 357, 358, 359, 360, 239, 239, 239, 239, + 239, 239, 239, 239, 239, 239, 239, 239, 239, 239, + 239, 239, 351, 217, 378, -114, 144, 12, 145, 237, + 239, 250, 325, 410, 232, 318, 251, 239, 254, 15, + 16, 255, 413, 136, 137, 138, 257, 240, 258, 262, + 154, 294, 295, 296, 369, 370, 259, 427, 217, 264, + 265, 269, -45, 308, 275, 402, 217, 280, 33, 34, + 35, 217, 36, 37, 38, 39, 40, 350, 121, 120, + 433, 307, 309, 310, 311, 130, -44, 327, 239, 328, + 334, 332, -39, 325, 379, 383, 384, 387, 396, 314, + 394, 397, 405, 398, 411, 408, 406, 409, 412, -49, + 420, 187, 117, 421, 118, 325, 416, 422, 325, 429, + 424, 372, 371, 375, 233, 319, 325, 432, 373, 376, + 229, 333, 244, 122, 325, 320, 374, 249, 217, 386, + 335, 132, 428, 347, 415, 388, 129, 393, 217, 0, + 0, 336, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 217, 0, 0, 217, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 217, 0, 0, 0, 0, 0, 0, + 0, 15, 16, 17, 18, 19, 20, 163, 164, 165, + 217, 166, 167, 168, 169, 170, 171, 172, 21, 22, + 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, + 33, 34, 35, 0, 36, 37, 38, 39, 40, 41, + 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, + 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, + 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, + 72, 73, 74, 173, 117, 75, 118, 174, 175, 176, + 177, 178, 0, 0, 179, 180, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 76, 77, 78, 79, 0, 80, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 86, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 87, 0, 88, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 181, 0, 0, 0, 0, 0, + 182, 183, 184, 185, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 186, 187, 188, 15, 16, + 17, 18, 19, 20, 163, 164, 165, 0, 166, 167, + 168, 169, 170, 171, 172, 21, 22, 23, 24, 25, + 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, + 0, 36, 37, 38, 39, 40, 41, 42, 43, 44, + 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, + 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, + 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, + 173, 117, 75, 118, 174, 175, 176, 177, 178, 0, + 0, 179, 180, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 76, 77, 78, 79, 0, 80, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 86, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 87, 0, 88, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 181, 0, 0, 0, 0, 0, 182, 183, 184, + 185, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 186, 187, 316, 15, 16, 17, 18, 19, + 20, 163, 164, 165, 0, 166, 167, 168, 169, 170, + 171, 172, 21, 22, 23, 24, 25, 26, 27, 28, + 29, 30, 31, 32, 33, 34, 35, 0, 36, 37, + 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, + 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, + 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, + 68, 69, 70, 71, 72, 73, 74, 173, 117, 75, + 118, 174, 175, 176, 177, 178, 0, 0, 179, 180, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 76, 77, 78, + 79, 0, 80, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 86, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 87, + 0, 88, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 181, 0, + 0, 0, 0, 0, 182, 183, 184, 185, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 186, + 187, 395, 15, 16, 17, 18, 19, 20, 163, 164, + 165, 0, 166, 167, 168, 169, 170, 171, 172, 21, + 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, + 32, 33, 34, 35, 0, 36, 37, 38, 39, 40, + 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, + 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, + 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, + 71, 72, 73, 74, 173, 117, 75, 118, 174, 175, + 176, 177, 178, 0, 0, 179, 180, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 76, 77, 78, 79, 0, 80, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 86, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 87, 0, 88, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 181, 0, 0, 0, 0, + 0, 182, 183, 184, 185, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 186, 187, 15, 16, + 17, 18, 19, 20, 163, 164, 165, 0, 166, 167, + 168, 169, 170, 171, 172, 21, 22, 23, 24, 25, + 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, + 0, 36, 37, 38, 39, 40, 41, 42, 43, 44, + 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, + 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, + 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, + 173, 117, 75, 118, 174, 175, 176, 177, 178, 0, + 0, 179, 180, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 76, 77, 78, 79, 0, 80, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 86, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 87, 0, 88, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 181, 0, 0, 0, 0, 0, 182, 183, 184, + 185, 15, 16, 17, 18, 19, 20, 0, 0, 0, + 0, 0, 186, 131, 0, 0, 0, 0, 21, 22, + 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, + 33, 34, 35, 0, 36, 37, 38, 39, 40, 41, + 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, + 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, + 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, + 72, 73, 74, 0, 117, 75, 118, 174, 175, 176, + 177, 178, 0, 0, 179, 180, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 76, 77, 78, 79, 0, 80, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 86, 0, 17, 18, 19, 20, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 21, 22, + 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, + 0, 0, 0, 0, 0, 87, 0, 88, 0, 41, + 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, + 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, + 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, + 72, 73, 74, 0, 181, 75, 0, 0, 0, 0, + 182, 183, 184, 185, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 186, 0, 0, 0, 0, + 0, 0, 0, 0, 77, 78, 79, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 17, 18, 19, 20, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 21, 22, 23, + 24, 25, 26, 27, 28, 29, 30, 31, 32, 0, + 0, 0, 0, 0, 0, 87, 0, 88, 41, 42, + 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, + 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, + 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, + 73, 74, 0, 0, 75, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 247, 0, 0, + 0, 0, 0, 77, 78, 79, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 17, 18, 19, 20, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 21, 22, 23, 24, + 25, 26, 27, 28, 29, 30, 31, 32, 0, 0, + 0, 0, 0, 0, 87, 0, 88, 41, 42, 43, + 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, + 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, + 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, + 74, 0, 117, 75, 118, 174, 175, 176, 177, 178, + 0, 0, 179, 180, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 331, 0, 0, 0, + 0, 0, 77, 78, 79, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 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24, 25, + 26, 27, 28, 29, 30, 31, 32, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 41, 42, 43, 44, + 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, + 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, + 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, + 0, 117, 75, 118, 174, 175, 176, 177, 178, 0, + 0, 179, 180, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 77, 78, 79, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 87, 0, 88, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 17, 18, 19, 20, + 0, 181, 0, 0, 238, 0, 0, 182, 183, 184, + 185, 21, 22, 23, 24, 25, 26, 27, 28, 29, + 30, 31, 32, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 41, 42, 43, 44, 45, 46, 47, 48, + 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, + 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, + 69, 70, 71, 72, 73, 74, 0, 117, 75, 118, + 174, 175, 176, 177, 178, 0, 0, 179, 180, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 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380, 0, 0, 182, + 183, 184, 185, 21, 22, 23, 24, 25, 26, 27, + 28, 29, 30, 31, 32, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 41, 42, 43, 44, 45, 46, + 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, + 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, + 67, 68, 69, 70, 71, 72, 73, 74, 0, 117, + 75, 118, 174, 175, 176, 177, 178, 0, 0, 179, + 180, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, + 78, 79, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 87, 0, 88, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 17, 18, 19, 20, 0, 181, + 0, 0, 0, 0, 0, 182, 183, 184, 185, 21, + 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, + 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, + 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, + 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, + 71, 72, 73, 278, 0, 117, 75, 118, 174, 175, + 176, 177, 178, 0, 0, 179, 180, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 77, 78, 79, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 87, 0, 88, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 17, 18, 19, 20, 0, 181, 0, 0, 0, 0, + 0, 182, 183, 184, 185, 21, 22, 23, 24, 25, + 26, 27, 28, 29, 30, 31, 32, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 41, 42, 43, 44, + 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, + 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, + 65, 66, 67, 68, 69, 70, 71, 72, 73, 401, + 0, 117, 75, 118, 174, 175, 176, 177, 178, 0, + 0, 179, 180, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 77, 78, 79, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 87, 0, 88, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 15, 16, 17, 18, 19, 20, + 0, 181, 0, 0, 0, 0, 0, 182, 183, 184, + 185, 21, 22, 23, 24, 25, 26, 27, 28, 29, + 30, 31, 32, 33, 34, 35, 0, 36, 37, 38, + 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, + 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, + 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, + 69, 70, 71, 72, 73, 74, 0, 0, 75, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 76, 77, 78, 79, + 0, 80, 0, 0, 0, 0, 0, 0, 0, 81, + 82, 83, 84, 85, 86, 17, 18, 19, 20, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, + 31, 32, 0, 0, 0, 0, 0, 0, 87, 0, + 88, 41, 42, 43, 44, 45, 46, 47, 48, 49, + 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, + 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, + 70, 71, 72, 73, 74, 0, 0, 75, 17, 18, + 19, 20, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 21, 22, 23, 24, 25, 26, 27, + 28, 29, 30, 31, 32, 0, 77, 78, 79, 0, + 0, 0, 0, 0, 41, 42, 43, 44, 45, 46, + 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, + 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, + 67, 68, 69, 70, 71, 72, 73, 74, 0, 0, + 75, 0, 0, 0, 0, 0, 0, 87, 0, 88, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 87, 0, 88 +}; + +static const yytype_int16 yycheck[] = +{ + 9, 8, 76, 76, 93, 169, 165, 171, 155, 151, + 235, 76, 77, 78, 76, 86, 87, 181, 88, 89, + 198, 198, 4, 265, 322, 99, 100, 3, 4, 394, + 9, 9, 201, 201, 217, 218, 98, 80, 216, 216, + 107, 33, 34, 84, 85, 37, 120, 412, 217, 217, + 151, 33, 34, 35, 111, 122, 32, 33, 34, 4, + 36, 37, 0, 222, 201, 115, 73, 201, 95, 96, + 97, 98, 99, 100, 101, 102, 103, 104, 179, 180, + 217, 90, 112, 217, 115, 383, 201, 115, 33, 34, + 35, 98, 101, 235, 258, 337, 321, 197, 262, 200, + 215, 265, 249, 328, 111, 201, 115, 405, 114, 273, + 408, 90, 90, 197, 202, 203, 197, 201, 416, 215, + 201, 115, 131, 90, 91, 214, 424, 198, 115, 200, + 115, 140, 3, 4, 235, 142, 236, 197, 197, 209, + 210, 201, 201, 76, 77, 78, 155, 154, 157, 313, + 197, 197, 196, 218, 379, 201, 165, 106, 107, 108, + 197, 32, 33, 34, 201, 36, 37, 38, 39, 40, + 218, 197, 201, 337, 198, 201, 196, 277, 196, 321, + 301, 302, 303, 304, 297, 298, 328, 115, 347, 216, + 299, 300, 292, 294, 295, 296, 297, 298, 299, 300, + 301, 302, 303, 304, 305, 306, 307, 308, 309, 310, + 311, 312, 274, 222, 314, 197, 76, 77, 78, 196, + 321, 217, 322, 387, 233, 232, 216, 328, 217, 3, + 4, 217, 391, 33, 34, 35, 196, 379, 196, 196, + 249, 206, 207, 208, 305, 306, 217, 411, 257, 215, + 196, 219, 196, 212, 197, 355, 265, 196, 32, 33, + 34, 270, 36, 37, 38, 39, 40, 274, 342, 342, + 429, 211, 213, 92, 94, 217, 196, 199, 379, 198, + 75, 80, 197, 383, 198, 216, 199, 196, 199, 201, + 197, 196, 216, 197, 217, 216, 199, 199, 197, 197, + 400, 218, 76, 403, 78, 405, 216, 199, 408, 12, + 216, 308, 307, 311, 141, 233, 416, 217, 309, 312, + 134, 253, 329, 80, 424, 233, 310, 157, 337, 329, + 257, 92, 412, 270, 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61, 62, 63, 64, 65, 66, 67, 68, + 69, 70, 71, 72, 73, 74, -1, -1, 77, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, 105, 106, 107, 108, + -1, 110, -1, -1, -1, -1, -1, -1, -1, 118, + 119, 120, 121, 122, 123, 5, 6, 7, 8, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, + 30, 31, -1, -1, -1, -1, -1, -1, 157, -1, + 159, 41, 42, 43, 44, 45, 46, 47, 48, 49, + 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, + 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, + 70, 71, 72, 73, 74, -1, -1, 77, 5, 6, + 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, 20, 21, 22, 23, 24, 25, 26, + 27, 28, 29, 30, 31, -1, 106, 107, 108, -1, + -1, -1, -1, -1, 41, 42, 43, 44, 45, 46, + 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, + 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, + 67, 68, 69, 70, 71, 72, 73, 74, -1, -1, + 77, -1, -1, -1, -1, -1, -1, 157, -1, 159, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, + 157, -1, 159 +}; + +/* YYSTOS[STATE-NUM] -- The (internal number of the) accessing + symbol of state STATE-NUM. */ +static const yytype_uint16 yystos[] = +{ + 0, 111, 221, 223, 80, 0, 225, 115, 112, 222, + 227, 76, 77, 78, 226, 3, 4, 5, 6, 7, + 8, 20, 21, 22, 23, 24, 25, 26, 27, 28, + 29, 30, 31, 32, 33, 34, 36, 37, 38, 39, + 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, + 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, + 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, + 70, 71, 72, 73, 74, 77, 105, 106, 107, 108, + 110, 118, 119, 120, 121, 122, 123, 157, 159, 224, + 228, 262, 263, 264, 265, 266, 271, 272, 273, 274, + 277, 279, 280, 281, 282, 283, 284, 285, 286, 311, + 312, 114, 33, 34, 37, 218, 226, 76, 78, 229, + 277, 280, 285, 115, 115, 115, 115, 115, 196, 311, + 217, 218, 298, 197, 201, 4, 33, 34, 35, 268, + 269, 278, 201, 217, 76, 78, 226, 229, 280, 280, + 281, 198, 282, 226, 281, 287, 288, 218, 280, 282, + 226, 275, 276, 9, 10, 11, 13, 14, 15, 16, + 17, 18, 19, 75, 79, 80, 81, 82, 83, 86, + 87, 196, 202, 203, 204, 205, 217, 218, 219, 229, + 230, 231, 233, 234, 235, 236, 237, 238, 239, 244, + 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, + 255, 256, 257, 258, 260, 262, 263, 281, 292, 293, + 294, 295, 299, 300, 301, 304, 305, 306, 310, 268, + 267, 270, 281, 269, 226, 198, 216, 196, 199, 244, + 257, 261, 281, 115, 226, 289, 290, 219, 288, 287, + 217, 216, 197, 201, 217, 217, 293, 196, 196, 217, + 217, 260, 196, 260, 215, 196, 244, 244, 260, 219, + 296, 86, 87, 198, 200, 197, 197, 201, 74, 258, + 196, 95, 96, 97, 98, 99, 100, 101, 102, 103, + 104, 216, 259, 244, 206, 207, 208, 202, 203, 84, + 85, 88, 89, 209, 210, 90, 91, 211, 212, 213, + 92, 94, 93, 214, 201, 217, 219, 293, 226, 267, + 270, 198, 216, 199, 261, 258, 291, 199, 198, 201, + 217, 219, 80, 276, 75, 292, 300, 307, 260, 217, + 260, 215, 105, 260, 273, 303, 197, 299, 232, 260, + 226, 229, 240, 241, 242, 243, 258, 258, 244, 244, + 244, 246, 246, 247, 247, 248, 248, 248, 248, 249, + 249, 250, 251, 252, 253, 254, 255, 260, 258, 198, + 199, 261, 291, 216, 199, 261, 290, 196, 303, 308, + 309, 197, 197, 226, 197, 219, 199, 196, 197, 197, + 201, 74, 258, 215, 261, 216, 199, 291, 216, 199, + 260, 217, 197, 293, 302, 295, 216, 294, 297, 298, + 258, 258, 199, 291, 216, 291, 197, 260, 297, 12, + 291, 291, 217, 293 +}; + +#define yyerrok (yyerrstatus = 0) +#define yyclearin (yychar = YYEMPTY) +#define YYEMPTY (-2) +#define YYEOF 0 + +#define YYACCEPT goto yyacceptlab +#define YYABORT goto yyabortlab +#define YYERROR goto yyerrorlab + + +/* Like YYERROR except do call yyerror. This remains here temporarily + to ease the transition to the new meaning of YYERROR, for GCC. + Once GCC version 2 has supplanted version 1, this can go. However, + YYFAIL appears to be in use. Nevertheless, it is formally deprecated + in Bison 2.4.2's NEWS entry, where a plan to phase it out is + discussed. */ + +#define YYFAIL goto yyerrlab +#if defined YYFAIL + /* This is here to suppress warnings from the GCC cpp's + -Wunused-macros. Normally we don't worry about that warning, but + some users do, and we want to make it easy for users to remove + YYFAIL uses, which will produce warnings from Bison 2.5. */ +#endif + +#define YYRECOVERING() (!!yyerrstatus) + +#define YYBACKUP(Token, Value) \ +do \ + if (yychar == YYEMPTY && yylen == 1) \ + { \ + yychar = (Token); \ + yylval = (Value); \ + yytoken = YYTRANSLATE (yychar); \ + YYPOPSTACK (1); \ + goto yybackup; \ + } \ + else \ + { \ + yyerror (&yylloc, state, YY_("syntax error: cannot back up")); \ + YYERROR; \ + } \ +while (YYID (0)) + + +#define YYTERROR 1 +#define YYERRCODE 256 + + +/* YYLLOC_DEFAULT -- Set CURRENT to span from RHS[1] to RHS[N]. + If N is 0, then set CURRENT to the empty location which ends + the previous symbol: RHS[0] (always defined). */ + +#define YYRHSLOC(Rhs, K) ((Rhs)[K]) +#ifndef YYLLOC_DEFAULT +# define YYLLOC_DEFAULT(Current, Rhs, N) \ + do \ + if (YYID (N)) \ + { \ + (Current).first_line = YYRHSLOC (Rhs, 1).first_line; \ + (Current).first_column = YYRHSLOC (Rhs, 1).first_column; \ + (Current).last_line = YYRHSLOC (Rhs, N).last_line; \ + (Current).last_column = YYRHSLOC (Rhs, N).last_column; \ + } \ + else \ + { \ + (Current).first_line = (Current).last_line = \ + YYRHSLOC (Rhs, 0).last_line; \ + (Current).first_column = (Current).last_column = \ + YYRHSLOC (Rhs, 0).last_column; \ + } \ + while (YYID (0)) +#endif + + +/* YY_LOCATION_PRINT -- Print the location on the stream. + This macro was not mandated originally: define only if we know + we won't break user code: when these are the locations we know. */ + +#ifndef YY_LOCATION_PRINT +# if defined YYLTYPE_IS_TRIVIAL && YYLTYPE_IS_TRIVIAL +# define YY_LOCATION_PRINT(File, Loc) \ + fprintf (File, "%d.%d-%d.%d", \ + (Loc).first_line, (Loc).first_column, \ + (Loc).last_line, (Loc).last_column) +# else +# define YY_LOCATION_PRINT(File, Loc) ((void) 0) +# endif +#endif + + +/* YYLEX -- calling `yylex' with the right arguments. */ + +#ifdef YYLEX_PARAM +# define YYLEX yylex (&yylval, &yylloc, YYLEX_PARAM) +#else +# define YYLEX yylex (&yylval, &yylloc, scanner) +#endif + +/* Enable debugging if requested. */ +#if YYDEBUG + +# ifndef YYFPRINTF +# include /* INFRINGES ON USER NAME SPACE */ +# define YYFPRINTF fprintf +# endif + +# define YYDPRINTF(Args) \ +do { \ + if (yydebug) \ + YYFPRINTF Args; \ +} while (YYID (0)) + +# define YY_SYMBOL_PRINT(Title, Type, Value, Location) \ +do { \ + if (yydebug) \ + { \ + YYFPRINTF (stderr, "%s ", Title); \ + yy_symbol_print (stderr, \ + Type, Value, Location, state); \ + YYFPRINTF (stderr, "\n"); \ + } \ +} while (YYID (0)) + + +/*--------------------------------. +| Print this symbol on YYOUTPUT. | +`--------------------------------*/ + +/*ARGSUSED*/ +#if (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +static void +yy_symbol_value_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep, YYLTYPE const * const yylocationp, struct _mesa_glsl_parse_state *state) +#else +static void +yy_symbol_value_print (yyoutput, yytype, yyvaluep, yylocationp, state) + FILE *yyoutput; + int yytype; + YYSTYPE const * const yyvaluep; + YYLTYPE const * const yylocationp; + struct _mesa_glsl_parse_state *state; +#endif +{ + if (!yyvaluep) + return; + YYUSE (yylocationp); + YYUSE (state); +# ifdef YYPRINT + if (yytype < YYNTOKENS) + YYPRINT (yyoutput, yytoknum[yytype], *yyvaluep); +# else + YYUSE (yyoutput); +# endif + switch (yytype) + { + default: + break; + } +} + + +/*--------------------------------. +| Print this symbol on YYOUTPUT. | +`--------------------------------*/ + +#if (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +static void +yy_symbol_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep, YYLTYPE const * const yylocationp, struct _mesa_glsl_parse_state *state) +#else +static void +yy_symbol_print (yyoutput, yytype, yyvaluep, yylocationp, state) + FILE *yyoutput; + int yytype; + YYSTYPE const * const yyvaluep; + YYLTYPE const * const yylocationp; + struct _mesa_glsl_parse_state *state; +#endif +{ + if (yytype < YYNTOKENS) + YYFPRINTF (yyoutput, "token %s (", yytname[yytype]); + else + YYFPRINTF (yyoutput, "nterm %s (", yytname[yytype]); + + YY_LOCATION_PRINT (yyoutput, *yylocationp); + YYFPRINTF (yyoutput, ": "); + yy_symbol_value_print (yyoutput, yytype, yyvaluep, yylocationp, state); + YYFPRINTF (yyoutput, ")"); +} + +/*------------------------------------------------------------------. +| yy_stack_print -- Print the state stack from its BOTTOM up to its | +| TOP (included). | +`------------------------------------------------------------------*/ + +#if (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +static void +yy_stack_print (yytype_int16 *yybottom, yytype_int16 *yytop) +#else +static void +yy_stack_print (yybottom, yytop) + yytype_int16 *yybottom; + yytype_int16 *yytop; +#endif +{ + YYFPRINTF (stderr, "Stack now"); + for (; yybottom <= yytop; yybottom++) + { + int yybot = *yybottom; + YYFPRINTF (stderr, " %d", yybot); + } + YYFPRINTF (stderr, "\n"); +} + +# define YY_STACK_PRINT(Bottom, Top) \ +do { \ + if (yydebug) \ + yy_stack_print ((Bottom), (Top)); \ +} while (YYID (0)) + + +/*------------------------------------------------. +| Report that the YYRULE is going to be reduced. | +`------------------------------------------------*/ + +#if (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +static void +yy_reduce_print (YYSTYPE *yyvsp, YYLTYPE *yylsp, int yyrule, struct _mesa_glsl_parse_state *state) +#else +static void +yy_reduce_print (yyvsp, yylsp, yyrule, state) + YYSTYPE *yyvsp; + YYLTYPE *yylsp; + int yyrule; + struct _mesa_glsl_parse_state *state; +#endif +{ + int yynrhs = yyr2[yyrule]; + int yyi; + unsigned long int yylno = yyrline[yyrule]; + YYFPRINTF (stderr, "Reducing stack by rule %d (line %lu):\n", + yyrule - 1, yylno); + /* The symbols being reduced. */ + for (yyi = 0; yyi < yynrhs; yyi++) + { + YYFPRINTF (stderr, " $%d = ", yyi + 1); + yy_symbol_print (stderr, yyrhs[yyprhs[yyrule] + yyi], + &(yyvsp[(yyi + 1) - (yynrhs)]) + , &(yylsp[(yyi + 1) - (yynrhs)]) , state); + YYFPRINTF (stderr, "\n"); + } +} + +# define YY_REDUCE_PRINT(Rule) \ +do { \ + if (yydebug) \ + yy_reduce_print (yyvsp, yylsp, Rule, state); \ +} while (YYID (0)) + +/* Nonzero means print parse trace. It is left uninitialized so that + multiple parsers can coexist. */ +int yydebug; +#else /* !YYDEBUG */ +# define YYDPRINTF(Args) +# define YY_SYMBOL_PRINT(Title, Type, Value, Location) +# define YY_STACK_PRINT(Bottom, Top) +# define YY_REDUCE_PRINT(Rule) +#endif /* !YYDEBUG */ + + +/* YYINITDEPTH -- initial size of the parser's stacks. */ +#ifndef YYINITDEPTH +# define YYINITDEPTH 200 +#endif + +/* YYMAXDEPTH -- maximum size the stacks can grow to (effective only + if the built-in stack extension method is used). + + Do not make this value too large; the results are undefined if + YYSTACK_ALLOC_MAXIMUM < YYSTACK_BYTES (YYMAXDEPTH) + evaluated with infinite-precision integer arithmetic. */ + +#ifndef YYMAXDEPTH +# define YYMAXDEPTH 10000 +#endif + + + +#if YYERROR_VERBOSE + +# ifndef yystrlen +# if defined __GLIBC__ && defined _STRING_H +# define yystrlen strlen +# else +/* Return the length of YYSTR. */ +#if (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +static YYSIZE_T +yystrlen (const char *yystr) +#else +static YYSIZE_T +yystrlen (yystr) + const char *yystr; +#endif +{ + YYSIZE_T yylen; + for (yylen = 0; yystr[yylen]; yylen++) + continue; + return yylen; +} +# endif +# endif + +# ifndef yystpcpy +# if defined __GLIBC__ && defined _STRING_H && defined _GNU_SOURCE +# define yystpcpy stpcpy +# else +/* Copy YYSRC to YYDEST, returning the address of the terminating '\0' in + YYDEST. */ +#if (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +static char * +yystpcpy (char *yydest, const char *yysrc) +#else +static char * +yystpcpy (yydest, yysrc) + char *yydest; + const char *yysrc; +#endif +{ + char *yyd = yydest; + const char *yys = yysrc; + + while ((*yyd++ = *yys++) != '\0') + continue; + + return yyd - 1; +} +# endif +# endif + +# ifndef yytnamerr +/* Copy to YYRES the contents of YYSTR after stripping away unnecessary + quotes and backslashes, so that it's suitable for yyerror. The + heuristic is that double-quoting is unnecessary unless the string + contains an apostrophe, a comma, or backslash (other than + backslash-backslash). YYSTR is taken from yytname. If YYRES is + null, do not copy; instead, return the length of what the result + would have been. */ +static YYSIZE_T +yytnamerr (char *yyres, const char *yystr) +{ + if (*yystr == '"') + { + YYSIZE_T yyn = 0; + char const *yyp = yystr; + + for (;;) + switch (*++yyp) + { + case '\'': + case ',': + goto do_not_strip_quotes; + + case '\\': + if (*++yyp != '\\') + goto do_not_strip_quotes; + /* Fall through. */ + default: + if (yyres) + yyres[yyn] = *yyp; + yyn++; + break; + + case '"': + if (yyres) + yyres[yyn] = '\0'; + return yyn; + } + do_not_strip_quotes: ; + } + + if (! yyres) + return yystrlen (yystr); + + return yystpcpy (yyres, yystr) - yyres; +} +# endif + +/* Copy into YYRESULT an error message about the unexpected token + YYCHAR while in state YYSTATE. Return the number of bytes copied, + including the terminating null byte. If YYRESULT is null, do not + copy anything; just return the number of bytes that would be + copied. As a special case, return 0 if an ordinary "syntax error" + message will do. Return YYSIZE_MAXIMUM if overflow occurs during + size calculation. */ +static YYSIZE_T +yysyntax_error (char *yyresult, int yystate, int yychar) +{ + int yyn = yypact[yystate]; + + if (! (YYPACT_NINF < yyn && yyn <= YYLAST)) + return 0; + else + { + int yytype = YYTRANSLATE (yychar); + YYSIZE_T yysize0 = yytnamerr (0, yytname[yytype]); + YYSIZE_T yysize = yysize0; + YYSIZE_T yysize1; + int yysize_overflow = 0; + enum { YYERROR_VERBOSE_ARGS_MAXIMUM = 5 }; + char const *yyarg[YYERROR_VERBOSE_ARGS_MAXIMUM]; + int yyx; + +# if 0 + /* This is so xgettext sees the translatable formats that are + constructed on the fly. */ + YY_("syntax error, unexpected %s"); + YY_("syntax error, unexpected %s, expecting %s"); + YY_("syntax error, unexpected %s, expecting %s or %s"); + YY_("syntax error, unexpected %s, expecting %s or %s or %s"); + YY_("syntax error, unexpected %s, expecting %s or %s or %s or %s"); +# endif + char *yyfmt; + char const *yyf; + static char const yyunexpected[] = "syntax error, unexpected %s"; + static char const yyexpecting[] = ", expecting %s"; + static char const yyor[] = " or %s"; + char yyformat[sizeof yyunexpected + + sizeof yyexpecting - 1 + + ((YYERROR_VERBOSE_ARGS_MAXIMUM - 2) + * (sizeof yyor - 1))]; + char const *yyprefix = yyexpecting; + + /* Start YYX at -YYN if negative to avoid negative indexes in + YYCHECK. */ + int yyxbegin = yyn < 0 ? -yyn : 0; + + /* Stay within bounds of both yycheck and yytname. */ + int yychecklim = YYLAST - yyn + 1; + int yyxend = yychecklim < YYNTOKENS ? yychecklim : YYNTOKENS; + int yycount = 1; + + yyarg[0] = yytname[yytype]; + yyfmt = yystpcpy (yyformat, yyunexpected); + + for (yyx = yyxbegin; yyx < yyxend; ++yyx) + if (yycheck[yyx + yyn] == yyx && yyx != YYTERROR) + { + if (yycount == YYERROR_VERBOSE_ARGS_MAXIMUM) + { + yycount = 1; + yysize = yysize0; + yyformat[sizeof yyunexpected - 1] = '\0'; + break; + } + yyarg[yycount++] = yytname[yyx]; + yysize1 = yysize + yytnamerr (0, yytname[yyx]); + yysize_overflow |= (yysize1 < yysize); + yysize = yysize1; + yyfmt = yystpcpy (yyfmt, yyprefix); + yyprefix = yyor; + } + + yyf = YY_(yyformat); + yysize1 = yysize + yystrlen (yyf); + yysize_overflow |= (yysize1 < yysize); + yysize = yysize1; + + if (yysize_overflow) + return YYSIZE_MAXIMUM; + + if (yyresult) + { + /* Avoid sprintf, as that infringes on the user's name space. + Don't have undefined behavior even if the translation + produced a string with the wrong number of "%s"s. */ + char *yyp = yyresult; + int yyi = 0; + while ((*yyp = *yyf) != '\0') + { + if (*yyp == '%' && yyf[1] == 's' && yyi < yycount) + { + yyp += yytnamerr (yyp, yyarg[yyi++]); + yyf += 2; + } + else + { + yyp++; + yyf++; + } + } + } + return yysize; + } +} +#endif /* YYERROR_VERBOSE */ + + +/*-----------------------------------------------. +| Release the memory associated to this symbol. | +`-----------------------------------------------*/ + +/*ARGSUSED*/ +#if (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +static void +yydestruct (const char *yymsg, int yytype, YYSTYPE *yyvaluep, YYLTYPE *yylocationp, struct _mesa_glsl_parse_state *state) +#else +static void +yydestruct (yymsg, yytype, yyvaluep, yylocationp, state) + const char *yymsg; + int yytype; + YYSTYPE *yyvaluep; + YYLTYPE *yylocationp; + struct _mesa_glsl_parse_state *state; +#endif +{ + YYUSE (yyvaluep); + YYUSE (yylocationp); + YYUSE (state); + + if (!yymsg) + yymsg = "Deleting"; + YY_SYMBOL_PRINT (yymsg, yytype, yyvaluep, yylocationp); + + switch (yytype) + { + + default: + break; + } +} + +/* Prevent warnings from -Wmissing-prototypes. */ +#ifdef YYPARSE_PARAM +#if defined __STDC__ || defined __cplusplus +int yyparse (void *YYPARSE_PARAM); +#else +int yyparse (); +#endif +#else /* ! YYPARSE_PARAM */ +#if defined __STDC__ || defined __cplusplus +int yyparse (struct _mesa_glsl_parse_state *state); +#else +int yyparse (); +#endif +#endif /* ! YYPARSE_PARAM */ + + + + + +/*-------------------------. +| yyparse or yypush_parse. | +`-------------------------*/ + +#ifdef YYPARSE_PARAM +#if (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +int +yyparse (void *YYPARSE_PARAM) +#else +int +yyparse (YYPARSE_PARAM) + void *YYPARSE_PARAM; +#endif +#else /* ! YYPARSE_PARAM */ +#if (defined __STDC__ || defined __C99__FUNC__ \ + || defined __cplusplus || defined _MSC_VER) +int +yyparse (struct _mesa_glsl_parse_state *state) +#else +int +yyparse (state) + struct _mesa_glsl_parse_state *state; +#endif +#endif +{ +/* The lookahead symbol. */ +int yychar; + +/* The semantic value of the lookahead symbol. */ +YYSTYPE yylval; + +/* Location data for the lookahead symbol. */ +YYLTYPE yylloc; + + /* Number of syntax errors so far. */ + int yynerrs; + + int yystate; + /* Number of tokens to shift before error messages enabled. */ + int yyerrstatus; + + /* The stacks and their tools: + `yyss': related to states. + `yyvs': related to semantic values. + `yyls': related to locations. + + Refer to the stacks thru separate pointers, to allow yyoverflow + to reallocate them elsewhere. */ + + /* The state stack. */ + yytype_int16 yyssa[YYINITDEPTH]; + yytype_int16 *yyss; + yytype_int16 *yyssp; + + /* The semantic value stack. */ + YYSTYPE yyvsa[YYINITDEPTH]; + YYSTYPE *yyvs; + YYSTYPE *yyvsp; + + /* The location stack. */ + YYLTYPE yylsa[YYINITDEPTH]; + YYLTYPE *yyls; + YYLTYPE *yylsp; + + /* The locations where the error started and ended. */ + YYLTYPE yyerror_range[3]; + + YYSIZE_T yystacksize; + + int yyn; + int yyresult; + /* Lookahead token as an internal (translated) token number. */ + int yytoken; + /* The variables used to return semantic value and location from the + action routines. */ + YYSTYPE yyval; + YYLTYPE yyloc; + +#if YYERROR_VERBOSE + /* Buffer for error messages, and its allocated size. */ + char yymsgbuf[128]; + char *yymsg = yymsgbuf; + YYSIZE_T yymsg_alloc = sizeof yymsgbuf; +#endif + +#define YYPOPSTACK(N) (yyvsp -= (N), yyssp -= (N), yylsp -= (N)) + + /* The number of symbols on the RHS of the reduced rule. + Keep to zero when no symbol should be popped. */ + int yylen = 0; + + yytoken = 0; + yyss = yyssa; + yyvs = yyvsa; + yyls = yylsa; + yystacksize = YYINITDEPTH; + + YYDPRINTF ((stderr, "Starting parse\n")); + + yystate = 0; + yyerrstatus = 0; + yynerrs = 0; + yychar = YYEMPTY; /* Cause a token to be read. */ + + /* Initialize stack pointers. + Waste one element of value and location stack + so that they stay on the same level as the state stack. + The wasted elements are never initialized. */ + yyssp = yyss; + yyvsp = yyvs; + yylsp = yyls; + +#if defined YYLTYPE_IS_TRIVIAL && YYLTYPE_IS_TRIVIAL + /* Initialize the default location before parsing starts. */ + yylloc.first_line = yylloc.last_line = 1; + yylloc.first_column = yylloc.last_column = 1; +#endif + +/* User initialization code. */ + +/* Line 1251 of yacc.c */ +#line 41 "glsl_parser.ypp" +{ + yylloc.first_line = 1; + yylloc.first_column = 1; + yylloc.last_line = 1; + yylloc.last_column = 1; + yylloc.source = 0; +} + +/* Line 1251 of yacc.c */ +#line 2657 "glsl_parser.cpp" + yylsp[0] = yylloc; + + goto yysetstate; + +/*------------------------------------------------------------. +| yynewstate -- Push a new state, which is found in yystate. | +`------------------------------------------------------------*/ + yynewstate: + /* In all cases, when you get here, the value and location stacks + have just been pushed. So pushing a state here evens the stacks. */ + yyssp++; + + yysetstate: + *yyssp = yystate; + + if (yyss + yystacksize - 1 <= yyssp) + { + /* Get the current used size of the three stacks, in elements. */ + YYSIZE_T yysize = yyssp - yyss + 1; + +#ifdef yyoverflow + { + /* Give user a chance to reallocate the stack. Use copies of + these so that the &'s don't force the real ones into + memory. */ + YYSTYPE *yyvs1 = yyvs; + yytype_int16 *yyss1 = yyss; + YYLTYPE *yyls1 = yyls; + + /* Each stack pointer address is followed by the size of the + data in use in that stack, in bytes. This used to be a + conditional around just the two extra args, but that might + be undefined if yyoverflow is a macro. */ + yyoverflow (YY_("memory exhausted"), + &yyss1, yysize * sizeof (*yyssp), + &yyvs1, yysize * sizeof (*yyvsp), + &yyls1, yysize * sizeof (*yylsp), + &yystacksize); + + yyls = yyls1; + yyss = yyss1; + yyvs = yyvs1; + } +#else /* no yyoverflow */ +# ifndef YYSTACK_RELOCATE + goto yyexhaustedlab; +# else + /* Extend the stack our own way. */ + if (YYMAXDEPTH <= yystacksize) + goto yyexhaustedlab; + yystacksize *= 2; + if (YYMAXDEPTH < yystacksize) + yystacksize = YYMAXDEPTH; + + { + yytype_int16 *yyss1 = yyss; + union yyalloc *yyptr = + (union yyalloc *) YYSTACK_ALLOC (YYSTACK_BYTES (yystacksize)); + if (! yyptr) + goto yyexhaustedlab; + YYSTACK_RELOCATE (yyss_alloc, yyss); + YYSTACK_RELOCATE (yyvs_alloc, yyvs); + YYSTACK_RELOCATE (yyls_alloc, yyls); +# undef YYSTACK_RELOCATE + if (yyss1 != yyssa) + YYSTACK_FREE (yyss1); + } +# endif +#endif /* no yyoverflow */ + + yyssp = yyss + yysize - 1; + yyvsp = yyvs + yysize - 1; + yylsp = yyls + yysize - 1; + + YYDPRINTF ((stderr, "Stack size increased to %lu\n", + (unsigned long int) yystacksize)); + + if (yyss + yystacksize - 1 <= yyssp) + YYABORT; + } + + YYDPRINTF ((stderr, "Entering state %d\n", yystate)); + + if (yystate == YYFINAL) + YYACCEPT; + + goto yybackup; + +/*-----------. +| yybackup. | +`-----------*/ +yybackup: + + /* Do appropriate processing given the current state. Read a + lookahead token if we need one and don't already have one. */ + + /* First try to decide what to do without reference to lookahead token. */ + yyn = yypact[yystate]; + if (yyn == YYPACT_NINF) + goto yydefault; + + /* Not known => get a lookahead token if don't already have one. */ + + /* YYCHAR is either YYEMPTY or YYEOF or a valid lookahead symbol. */ + if (yychar == YYEMPTY) + { + YYDPRINTF ((stderr, "Reading a token: ")); + yychar = YYLEX; + } + + if (yychar <= YYEOF) + { + yychar = yytoken = YYEOF; + YYDPRINTF ((stderr, "Now at end of input.\n")); + } + else + { + yytoken = YYTRANSLATE (yychar); + YY_SYMBOL_PRINT ("Next token is", yytoken, &yylval, &yylloc); + } + + /* If the proper action on seeing token YYTOKEN is to reduce or to + detect an error, take that action. */ + yyn += yytoken; + if (yyn < 0 || YYLAST < yyn || yycheck[yyn] != yytoken) + goto yydefault; + yyn = yytable[yyn]; + if (yyn <= 0) + { + if (yyn == 0 || yyn == YYTABLE_NINF) + goto yyerrlab; + yyn = -yyn; + goto yyreduce; + } + + /* Count tokens shifted since error; after three, turn off error + status. */ + if (yyerrstatus) + yyerrstatus--; + + /* Shift the lookahead token. */ + YY_SYMBOL_PRINT ("Shifting", yytoken, &yylval, &yylloc); + + /* Discard the shifted token. */ + yychar = YYEMPTY; + + yystate = yyn; + *++yyvsp = yylval; + *++yylsp = yylloc; + goto yynewstate; + + +/*-----------------------------------------------------------. +| yydefault -- do the default action for the current state. | +`-----------------------------------------------------------*/ +yydefault: + yyn = yydefact[yystate]; + if (yyn == 0) + goto yyerrlab; + goto yyreduce; + + +/*-----------------------------. +| yyreduce -- Do a reduction. | +`-----------------------------*/ +yyreduce: + /* yyn is the number of a rule to reduce with. */ + yylen = yyr2[yyn]; + + /* If YYLEN is nonzero, implement the default value of the action: + `$$ = $1'. + + Otherwise, the following line sets YYVAL to garbage. + This behavior is undocumented and Bison + users should not rely upon it. Assigning to YYVAL + unconditionally makes the parser a bit smaller, and it avoids a + GCC warning that YYVAL may be used uninitialized. */ + yyval = yyvsp[1-yylen]; + + /* Default location. */ + YYLLOC_DEFAULT (yyloc, (yylsp - yylen), yylen); + YY_REDUCE_PRINT (yyn); + switch (yyn) + { + case 2: + +/* Line 1464 of yacc.c */ +#line 218 "glsl_parser.ypp" + { + _mesa_glsl_initialize_types(state); + ;} + break; + + case 3: + +/* Line 1464 of yacc.c */ +#line 222 "glsl_parser.ypp" + { + delete state->symbols; + state->symbols = new(ralloc_parent(state)) glsl_symbol_table; + _mesa_glsl_initialize_types(state); + ;} + break; + + case 5: + +/* Line 1464 of yacc.c */ +#line 232 "glsl_parser.ypp" + { + bool supported = false; + + switch ((yyvsp[(2) - (3)].n)) { + case 100: + state->es_shader = true; + supported = state->Const.GLSL_100ES; + break; + case 110: + supported = state->Const.GLSL_110; + break; + case 120: + supported = state->Const.GLSL_120; + break; + case 130: + supported = state->Const.GLSL_130; + break; + default: + supported = false; + break; + } + + state->language_version = (yyvsp[(2) - (3)].n); + state->version_string = + ralloc_asprintf(state, "GLSL%s %d.%02d", + state->es_shader ? " ES" : "", + state->language_version / 100, + state->language_version % 100); + + if (!supported) { + _mesa_glsl_error(& (yylsp[(2) - (3)]), state, "%s is not supported. " + "Supported versions are: %s\n", + state->version_string, + state->supported_version_string); + } + ;} + break; + + case 10: + +/* Line 1464 of yacc.c */ +#line 276 "glsl_parser.ypp" + { + if (state->language_version < 120) { + _mesa_glsl_warning(& (yylsp[(1) - (2)]), state, + "pragma `invariant(all)' not supported in %s", + state->version_string); + } else { + state->all_invariant = true; + } + ;} + break; + + case 16: + +/* Line 1464 of yacc.c */ +#line 300 "glsl_parser.ypp" + { + if (!_mesa_glsl_process_extension((yyvsp[(2) - (5)].identifier), & (yylsp[(2) - (5)]), (yyvsp[(4) - (5)].identifier), & (yylsp[(4) - (5)]), state)) { + YYERROR; + } + ;} + break; + + case 17: + +/* Line 1464 of yacc.c */ +#line 309 "glsl_parser.ypp" + { + /* FINISHME: The NULL test is required because pragmas are set to + * FINISHME: NULL. (See production rule for external_declaration.) + */ + if ((yyvsp[(1) - (1)].node) != NULL) + state->translation_unit.push_tail(& (yyvsp[(1) - (1)].node)->link); + ;} + break; + + case 18: + +/* Line 1464 of yacc.c */ +#line 317 "glsl_parser.ypp" + { + /* FINISHME: The NULL test is required because pragmas are set to + * FINISHME: NULL. (See production rule for external_declaration.) + */ + if ((yyvsp[(2) - (2)].node) != NULL) + state->translation_unit.push_tail(& (yyvsp[(2) - (2)].node)->link); + ;} + break; + + case 21: + +/* Line 1464 of yacc.c */ +#line 333 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression(ast_identifier, NULL, NULL, NULL); + (yyval.expression)->set_location(yylloc); + (yyval.expression)->primary_expression.identifier = (yyvsp[(1) - (1)].identifier); + ;} + break; + + case 22: + +/* Line 1464 of yacc.c */ +#line 340 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression(ast_int_constant, NULL, NULL, NULL); + (yyval.expression)->set_location(yylloc); + (yyval.expression)->primary_expression.int_constant = (yyvsp[(1) - (1)].n); + ;} + break; + + case 23: + +/* Line 1464 of yacc.c */ +#line 347 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression(ast_uint_constant, NULL, NULL, NULL); + (yyval.expression)->set_location(yylloc); + (yyval.expression)->primary_expression.uint_constant = (yyvsp[(1) - (1)].n); + ;} + break; + + case 24: + +/* Line 1464 of yacc.c */ +#line 354 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression(ast_float_constant, NULL, NULL, NULL); + (yyval.expression)->set_location(yylloc); + (yyval.expression)->primary_expression.float_constant = (yyvsp[(1) - (1)].real); + ;} + break; + + case 25: + +/* Line 1464 of yacc.c */ +#line 361 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression(ast_bool_constant, NULL, NULL, NULL); + (yyval.expression)->set_location(yylloc); + (yyval.expression)->primary_expression.bool_constant = (yyvsp[(1) - (1)].n); + ;} + break; + + case 26: + +/* Line 1464 of yacc.c */ +#line 368 "glsl_parser.ypp" + { + (yyval.expression) = (yyvsp[(2) - (3)].expression); + ;} + break; + + case 28: + +/* Line 1464 of yacc.c */ +#line 376 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression(ast_array_index, (yyvsp[(1) - (4)].expression), (yyvsp[(3) - (4)].expression), NULL); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 29: + +/* Line 1464 of yacc.c */ +#line 382 "glsl_parser.ypp" + { + (yyval.expression) = (yyvsp[(1) - (1)].expression); + ;} + break; + + case 30: + +/* Line 1464 of yacc.c */ +#line 386 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression(ast_field_selection, (yyvsp[(1) - (3)].expression), NULL, NULL); + (yyval.expression)->set_location(yylloc); + (yyval.expression)->primary_expression.identifier = (yyvsp[(3) - (3)].identifier); + ;} + break; + + case 31: + +/* Line 1464 of yacc.c */ +#line 393 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression(ast_post_inc, (yyvsp[(1) - (2)].expression), NULL, NULL); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 32: + +/* Line 1464 of yacc.c */ +#line 399 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression(ast_post_dec, (yyvsp[(1) - (2)].expression), NULL, NULL); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 36: + +/* Line 1464 of yacc.c */ +#line 417 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression(ast_field_selection, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression), NULL); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 41: + +/* Line 1464 of yacc.c */ +#line 436 "glsl_parser.ypp" + { + (yyval.expression) = (yyvsp[(1) - (2)].expression); + (yyval.expression)->set_location(yylloc); + (yyval.expression)->expressions.push_tail(& (yyvsp[(2) - (2)].expression)->link); + ;} + break; + + case 42: + +/* Line 1464 of yacc.c */ +#line 442 "glsl_parser.ypp" + { + (yyval.expression) = (yyvsp[(1) - (3)].expression); + (yyval.expression)->set_location(yylloc); + (yyval.expression)->expressions.push_tail(& (yyvsp[(3) - (3)].expression)->link); + ;} + break; + + case 44: + +/* Line 1464 of yacc.c */ +#line 458 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_function_expression((yyvsp[(1) - (1)].type_specifier)); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 45: + +/* Line 1464 of yacc.c */ +#line 464 "glsl_parser.ypp" + { + void *ctx = state; + ast_expression *callee = new(ctx) ast_expression((yyvsp[(1) - (1)].identifier)); + (yyval.expression) = new(ctx) ast_function_expression(callee); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 46: + +/* Line 1464 of yacc.c */ +#line 471 "glsl_parser.ypp" + { + void *ctx = state; + ast_expression *callee = new(ctx) ast_expression((yyvsp[(1) - (1)].identifier)); + (yyval.expression) = new(ctx) ast_function_expression(callee); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 51: + +/* Line 1464 of yacc.c */ +#line 491 "glsl_parser.ypp" + { + (yyval.expression) = (yyvsp[(1) - (2)].expression); + (yyval.expression)->set_location(yylloc); + (yyval.expression)->expressions.push_tail(& (yyvsp[(2) - (2)].expression)->link); + ;} + break; + + case 52: + +/* Line 1464 of yacc.c */ +#line 497 "glsl_parser.ypp" + { + (yyval.expression) = (yyvsp[(1) - (3)].expression); + (yyval.expression)->set_location(yylloc); + (yyval.expression)->expressions.push_tail(& (yyvsp[(3) - (3)].expression)->link); + ;} + break; + + case 53: + +/* Line 1464 of yacc.c */ +#line 509 "glsl_parser.ypp" + { + void *ctx = state; + ast_expression *callee = new(ctx) ast_expression((yyvsp[(1) - (2)].identifier)); + (yyval.expression) = new(ctx) ast_function_expression(callee); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 55: + +/* Line 1464 of yacc.c */ +#line 521 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression(ast_pre_inc, (yyvsp[(2) - (2)].expression), NULL, NULL); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 56: + +/* Line 1464 of yacc.c */ +#line 527 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression(ast_pre_dec, (yyvsp[(2) - (2)].expression), NULL, NULL); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 57: + +/* Line 1464 of yacc.c */ +#line 533 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression((yyvsp[(1) - (2)].n), (yyvsp[(2) - (2)].expression), NULL, NULL); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 58: + +/* Line 1464 of yacc.c */ +#line 542 "glsl_parser.ypp" + { (yyval.n) = ast_plus; ;} + break; + + case 59: + +/* Line 1464 of yacc.c */ +#line 543 "glsl_parser.ypp" + { (yyval.n) = ast_neg; ;} + break; + + case 60: + +/* Line 1464 of yacc.c */ +#line 544 "glsl_parser.ypp" + { (yyval.n) = ast_logic_not; ;} + break; + + case 61: + +/* Line 1464 of yacc.c */ +#line 545 "glsl_parser.ypp" + { (yyval.n) = ast_bit_not; ;} + break; + + case 63: + +/* Line 1464 of yacc.c */ +#line 551 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression_bin(ast_mul, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression)); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 64: + +/* Line 1464 of yacc.c */ +#line 557 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression_bin(ast_div, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression)); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 65: + +/* Line 1464 of yacc.c */ +#line 563 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression_bin(ast_mod, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression)); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 67: + +/* Line 1464 of yacc.c */ +#line 573 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression_bin(ast_add, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression)); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 68: + +/* Line 1464 of yacc.c */ +#line 579 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression_bin(ast_sub, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression)); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 70: + +/* Line 1464 of yacc.c */ +#line 589 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression_bin(ast_lshift, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression)); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 71: + +/* Line 1464 of yacc.c */ +#line 595 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression_bin(ast_rshift, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression)); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 73: + +/* Line 1464 of yacc.c */ +#line 605 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression_bin(ast_less, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression)); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 74: + +/* Line 1464 of yacc.c */ +#line 611 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression_bin(ast_greater, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression)); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 75: + +/* Line 1464 of yacc.c */ +#line 617 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression_bin(ast_lequal, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression)); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 76: + +/* Line 1464 of yacc.c */ +#line 623 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression_bin(ast_gequal, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression)); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 78: + +/* Line 1464 of yacc.c */ +#line 633 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression_bin(ast_equal, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression)); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 79: + +/* Line 1464 of yacc.c */ +#line 639 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression_bin(ast_nequal, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression)); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 81: + +/* Line 1464 of yacc.c */ +#line 649 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression_bin(ast_bit_and, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression)); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 83: + +/* Line 1464 of yacc.c */ +#line 659 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression_bin(ast_bit_xor, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression)); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 85: + +/* Line 1464 of yacc.c */ +#line 669 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression_bin(ast_bit_or, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression)); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 87: + +/* Line 1464 of yacc.c */ +#line 679 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression_bin(ast_logic_and, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression)); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 89: + +/* Line 1464 of yacc.c */ +#line 689 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression_bin(ast_logic_xor, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression)); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 91: + +/* Line 1464 of yacc.c */ +#line 699 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression_bin(ast_logic_or, (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression)); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 93: + +/* Line 1464 of yacc.c */ +#line 709 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression(ast_conditional, (yyvsp[(1) - (5)].expression), (yyvsp[(3) - (5)].expression), (yyvsp[(5) - (5)].expression)); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 95: + +/* Line 1464 of yacc.c */ +#line 719 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.expression) = new(ctx) ast_expression((yyvsp[(2) - (3)].n), (yyvsp[(1) - (3)].expression), (yyvsp[(3) - (3)].expression), NULL); + (yyval.expression)->set_location(yylloc); + ;} + break; + + case 96: + +/* Line 1464 of yacc.c */ +#line 727 "glsl_parser.ypp" + { (yyval.n) = ast_assign; ;} + break; + + case 97: + +/* Line 1464 of yacc.c */ +#line 728 "glsl_parser.ypp" + { (yyval.n) = ast_mul_assign; ;} + break; + + case 98: + +/* Line 1464 of yacc.c */ +#line 729 "glsl_parser.ypp" + { (yyval.n) = ast_div_assign; ;} + break; + + case 99: + +/* Line 1464 of yacc.c */ +#line 730 "glsl_parser.ypp" + { (yyval.n) = ast_mod_assign; ;} + break; + + case 100: + +/* Line 1464 of yacc.c */ +#line 731 "glsl_parser.ypp" + { (yyval.n) = ast_add_assign; ;} + break; + + case 101: + +/* Line 1464 of yacc.c */ +#line 732 "glsl_parser.ypp" + { (yyval.n) = ast_sub_assign; ;} + break; + + case 102: + +/* Line 1464 of yacc.c */ +#line 733 "glsl_parser.ypp" + { (yyval.n) = ast_ls_assign; ;} + break; + + case 103: + +/* Line 1464 of yacc.c */ +#line 734 "glsl_parser.ypp" + { (yyval.n) = ast_rs_assign; ;} + break; + + case 104: + +/* Line 1464 of yacc.c */ +#line 735 "glsl_parser.ypp" + { (yyval.n) = ast_and_assign; ;} + break; + + case 105: + +/* Line 1464 of yacc.c */ +#line 736 "glsl_parser.ypp" + { (yyval.n) = ast_xor_assign; ;} + break; + + case 106: + +/* Line 1464 of yacc.c */ +#line 737 "glsl_parser.ypp" + { (yyval.n) = ast_or_assign; ;} + break; + + case 107: + +/* Line 1464 of yacc.c */ +#line 742 "glsl_parser.ypp" + { + (yyval.expression) = (yyvsp[(1) - (1)].expression); + ;} + break; + + case 108: + +/* Line 1464 of yacc.c */ +#line 746 "glsl_parser.ypp" + { + void *ctx = state; + if ((yyvsp[(1) - (3)].expression)->oper != ast_sequence) { + (yyval.expression) = new(ctx) ast_expression(ast_sequence, NULL, NULL, NULL); + (yyval.expression)->set_location(yylloc); + (yyval.expression)->expressions.push_tail(& (yyvsp[(1) - (3)].expression)->link); + } else { + (yyval.expression) = (yyvsp[(1) - (3)].expression); + } + + (yyval.expression)->expressions.push_tail(& (yyvsp[(3) - (3)].expression)->link); + ;} + break; + + case 110: + +/* Line 1464 of yacc.c */ +#line 766 "glsl_parser.ypp" + { + state->symbols->pop_scope(); + (yyval.node) = (yyvsp[(1) - (2)].function); + ;} + break; + + case 111: + +/* Line 1464 of yacc.c */ +#line 771 "glsl_parser.ypp" + { + (yyval.node) = (yyvsp[(1) - (2)].declarator_list); + ;} + break; + + case 112: + +/* Line 1464 of yacc.c */ +#line 775 "glsl_parser.ypp" + { + (yyvsp[(3) - (4)].type_specifier)->precision = (yyvsp[(2) - (4)].n); + (yyvsp[(3) - (4)].type_specifier)->is_precision_statement = true; + (yyval.node) = (yyvsp[(3) - (4)].type_specifier); + ;} + break; + + case 116: + +/* Line 1464 of yacc.c */ +#line 793 "glsl_parser.ypp" + { + (yyval.function) = (yyvsp[(1) - (2)].function); + (yyval.function)->parameters.push_tail(& (yyvsp[(2) - (2)].parameter_declarator)->link); + ;} + break; + + case 117: + +/* Line 1464 of yacc.c */ +#line 798 "glsl_parser.ypp" + { + (yyval.function) = (yyvsp[(1) - (3)].function); + (yyval.function)->parameters.push_tail(& (yyvsp[(3) - (3)].parameter_declarator)->link); + ;} + break; + + case 118: + +/* Line 1464 of yacc.c */ +#line 806 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.function) = new(ctx) ast_function(); + (yyval.function)->set_location(yylloc); + (yyval.function)->return_type = (yyvsp[(1) - (3)].fully_specified_type); + (yyval.function)->identifier = (yyvsp[(2) - (3)].identifier); + + state->symbols->add_function(new(state) ir_function((yyvsp[(2) - (3)].identifier))); + state->symbols->push_scope(); + ;} + break; + + case 119: + +/* Line 1464 of yacc.c */ +#line 820 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.parameter_declarator) = new(ctx) ast_parameter_declarator(); + (yyval.parameter_declarator)->set_location(yylloc); + (yyval.parameter_declarator)->type = new(ctx) ast_fully_specified_type(); + (yyval.parameter_declarator)->type->set_location(yylloc); + (yyval.parameter_declarator)->type->specifier = (yyvsp[(1) - (2)].type_specifier); + (yyval.parameter_declarator)->identifier = (yyvsp[(2) - (2)].identifier); + ;} + break; + + case 120: + +/* Line 1464 of yacc.c */ +#line 830 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.parameter_declarator) = new(ctx) ast_parameter_declarator(); + (yyval.parameter_declarator)->set_location(yylloc); + (yyval.parameter_declarator)->type = new(ctx) ast_fully_specified_type(); + (yyval.parameter_declarator)->type->set_location(yylloc); + (yyval.parameter_declarator)->type->specifier = (yyvsp[(1) - (5)].type_specifier); + (yyval.parameter_declarator)->identifier = (yyvsp[(2) - (5)].identifier); + (yyval.parameter_declarator)->is_array = true; + (yyval.parameter_declarator)->array_size = (yyvsp[(4) - (5)].expression); + ;} + break; + + case 121: + +/* Line 1464 of yacc.c */ +#line 845 "glsl_parser.ypp" + { + (yyvsp[(1) - (3)].type_qualifier).flags.i |= (yyvsp[(2) - (3)].type_qualifier).flags.i; + + (yyval.parameter_declarator) = (yyvsp[(3) - (3)].parameter_declarator); + (yyval.parameter_declarator)->type->qualifier = (yyvsp[(1) - (3)].type_qualifier); + ;} + break; + + case 122: + +/* Line 1464 of yacc.c */ +#line 852 "glsl_parser.ypp" + { + (yyval.parameter_declarator) = (yyvsp[(2) - (2)].parameter_declarator); + (yyval.parameter_declarator)->type->qualifier = (yyvsp[(1) - (2)].type_qualifier); + ;} + break; + + case 123: + +/* Line 1464 of yacc.c */ +#line 857 "glsl_parser.ypp" + { + void *ctx = state; + (yyvsp[(1) - (3)].type_qualifier).flags.i |= (yyvsp[(2) - (3)].type_qualifier).flags.i; + + (yyval.parameter_declarator) = new(ctx) ast_parameter_declarator(); + (yyval.parameter_declarator)->set_location(yylloc); + (yyval.parameter_declarator)->type = new(ctx) ast_fully_specified_type(); + (yyval.parameter_declarator)->type->qualifier = (yyvsp[(1) - (3)].type_qualifier); + (yyval.parameter_declarator)->type->specifier = (yyvsp[(3) - (3)].type_specifier); + ;} + break; + + case 124: + +/* Line 1464 of yacc.c */ +#line 868 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.parameter_declarator) = new(ctx) ast_parameter_declarator(); + (yyval.parameter_declarator)->set_location(yylloc); + (yyval.parameter_declarator)->type = new(ctx) ast_fully_specified_type(); + (yyval.parameter_declarator)->type->qualifier = (yyvsp[(1) - (2)].type_qualifier); + (yyval.parameter_declarator)->type->specifier = (yyvsp[(2) - (2)].type_specifier); + ;} + break; + + case 125: + +/* Line 1464 of yacc.c */ +#line 880 "glsl_parser.ypp" + { + memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier))); + ;} + break; + + case 126: + +/* Line 1464 of yacc.c */ +#line 884 "glsl_parser.ypp" + { + memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier))); + (yyval.type_qualifier).flags.q.in = 1; + ;} + break; + + case 127: + +/* Line 1464 of yacc.c */ +#line 889 "glsl_parser.ypp" + { + memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier))); + (yyval.type_qualifier).flags.q.out = 1; + ;} + break; + + case 128: + +/* Line 1464 of yacc.c */ +#line 894 "glsl_parser.ypp" + { + memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier))); + (yyval.type_qualifier).flags.q.in = 1; + (yyval.type_qualifier).flags.q.out = 1; + ;} + break; + + case 131: + +/* Line 1464 of yacc.c */ +#line 908 "glsl_parser.ypp" + { + void *ctx = state; + ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(3) - (3)].identifier), false, NULL, NULL); + decl->set_location(yylloc); + + (yyval.declarator_list) = (yyvsp[(1) - (3)].declarator_list); + (yyval.declarator_list)->declarations.push_tail(&decl->link); + state->symbols->add_variable(new(state) ir_variable(NULL, (yyvsp[(3) - (3)].identifier), ir_var_auto)); + ;} + break; + + case 132: + +/* Line 1464 of yacc.c */ +#line 918 "glsl_parser.ypp" + { + void *ctx = state; + ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(3) - (5)].identifier), true, NULL, NULL); + decl->set_location(yylloc); + + (yyval.declarator_list) = (yyvsp[(1) - (5)].declarator_list); + (yyval.declarator_list)->declarations.push_tail(&decl->link); + state->symbols->add_variable(new(state) ir_variable(NULL, (yyvsp[(3) - (5)].identifier), ir_var_auto)); + ;} + break; + + case 133: + +/* Line 1464 of yacc.c */ +#line 928 "glsl_parser.ypp" + { + void *ctx = state; + ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(3) - (6)].identifier), true, (yyvsp[(5) - (6)].expression), NULL); + decl->set_location(yylloc); + + (yyval.declarator_list) = (yyvsp[(1) - (6)].declarator_list); + (yyval.declarator_list)->declarations.push_tail(&decl->link); + state->symbols->add_variable(new(state) ir_variable(NULL, (yyvsp[(3) - (6)].identifier), ir_var_auto)); + ;} + break; + + case 134: + +/* Line 1464 of yacc.c */ +#line 938 "glsl_parser.ypp" + { + void *ctx = state; + ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(3) - (7)].identifier), true, NULL, (yyvsp[(7) - (7)].expression)); + decl->set_location(yylloc); + + (yyval.declarator_list) = (yyvsp[(1) - (7)].declarator_list); + (yyval.declarator_list)->declarations.push_tail(&decl->link); + state->symbols->add_variable(new(state) ir_variable(NULL, (yyvsp[(3) - (7)].identifier), ir_var_auto)); + ;} + break; + + case 135: + +/* Line 1464 of yacc.c */ +#line 948 "glsl_parser.ypp" + { + void *ctx = state; + ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(3) - (8)].identifier), true, (yyvsp[(5) - (8)].expression), (yyvsp[(8) - (8)].expression)); + decl->set_location(yylloc); + + (yyval.declarator_list) = (yyvsp[(1) - (8)].declarator_list); + (yyval.declarator_list)->declarations.push_tail(&decl->link); + state->symbols->add_variable(new(state) ir_variable(NULL, (yyvsp[(3) - (8)].identifier), ir_var_auto)); + ;} + break; + + case 136: + +/* Line 1464 of yacc.c */ +#line 958 "glsl_parser.ypp" + { + void *ctx = state; + ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(3) - (5)].identifier), false, NULL, (yyvsp[(5) - (5)].expression)); + decl->set_location(yylloc); + + (yyval.declarator_list) = (yyvsp[(1) - (5)].declarator_list); + (yyval.declarator_list)->declarations.push_tail(&decl->link); + state->symbols->add_variable(new(state) ir_variable(NULL, (yyvsp[(3) - (5)].identifier), ir_var_auto)); + ;} + break; + + case 137: + +/* Line 1464 of yacc.c */ +#line 972 "glsl_parser.ypp" + { + void *ctx = state; + if ((yyvsp[(1) - (1)].fully_specified_type)->specifier->type_specifier != ast_struct) { + _mesa_glsl_error(& (yylsp[(1) - (1)]), state, "empty declaration list\n"); + YYERROR; + } else { + (yyval.declarator_list) = new(ctx) ast_declarator_list((yyvsp[(1) - (1)].fully_specified_type)); + (yyval.declarator_list)->set_location(yylloc); + } + ;} + break; + + case 138: + +/* Line 1464 of yacc.c */ +#line 983 "glsl_parser.ypp" + { + void *ctx = state; + ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(2) - (2)].identifier), false, NULL, NULL); + + (yyval.declarator_list) = new(ctx) ast_declarator_list((yyvsp[(1) - (2)].fully_specified_type)); + (yyval.declarator_list)->set_location(yylloc); + (yyval.declarator_list)->declarations.push_tail(&decl->link); + ;} + break; + + case 139: + +/* Line 1464 of yacc.c */ +#line 992 "glsl_parser.ypp" + { + void *ctx = state; + ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(2) - (4)].identifier), true, NULL, NULL); + + (yyval.declarator_list) = new(ctx) ast_declarator_list((yyvsp[(1) - (4)].fully_specified_type)); + (yyval.declarator_list)->set_location(yylloc); + (yyval.declarator_list)->declarations.push_tail(&decl->link); + ;} + break; + + case 140: + +/* Line 1464 of yacc.c */ +#line 1001 "glsl_parser.ypp" + { + void *ctx = state; + ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(2) - (5)].identifier), true, (yyvsp[(4) - (5)].expression), NULL); + + (yyval.declarator_list) = new(ctx) ast_declarator_list((yyvsp[(1) - (5)].fully_specified_type)); + (yyval.declarator_list)->set_location(yylloc); + (yyval.declarator_list)->declarations.push_tail(&decl->link); + ;} + break; + + case 141: + +/* Line 1464 of yacc.c */ +#line 1010 "glsl_parser.ypp" + { + void *ctx = state; + ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(2) - (6)].identifier), true, NULL, (yyvsp[(6) - (6)].expression)); + + (yyval.declarator_list) = new(ctx) ast_declarator_list((yyvsp[(1) - (6)].fully_specified_type)); + (yyval.declarator_list)->set_location(yylloc); + (yyval.declarator_list)->declarations.push_tail(&decl->link); + ;} + break; + + case 142: + +/* Line 1464 of yacc.c */ +#line 1019 "glsl_parser.ypp" + { + void *ctx = state; + ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(2) - (7)].identifier), true, (yyvsp[(4) - (7)].expression), (yyvsp[(7) - (7)].expression)); + + (yyval.declarator_list) = new(ctx) ast_declarator_list((yyvsp[(1) - (7)].fully_specified_type)); + (yyval.declarator_list)->set_location(yylloc); + (yyval.declarator_list)->declarations.push_tail(&decl->link); + ;} + break; + + case 143: + +/* Line 1464 of yacc.c */ +#line 1028 "glsl_parser.ypp" + { + void *ctx = state; + ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(2) - (4)].identifier), false, NULL, (yyvsp[(4) - (4)].expression)); + + (yyval.declarator_list) = new(ctx) ast_declarator_list((yyvsp[(1) - (4)].fully_specified_type)); + (yyval.declarator_list)->set_location(yylloc); + (yyval.declarator_list)->declarations.push_tail(&decl->link); + ;} + break; + + case 144: + +/* Line 1464 of yacc.c */ +#line 1037 "glsl_parser.ypp" + { + void *ctx = state; + ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(2) - (2)].identifier), false, NULL, NULL); + + (yyval.declarator_list) = new(ctx) ast_declarator_list(NULL); + (yyval.declarator_list)->set_location(yylloc); + (yyval.declarator_list)->invariant = true; + + (yyval.declarator_list)->declarations.push_tail(&decl->link); + ;} + break; + + case 145: + +/* Line 1464 of yacc.c */ +#line 1051 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.fully_specified_type) = new(ctx) ast_fully_specified_type(); + (yyval.fully_specified_type)->set_location(yylloc); + (yyval.fully_specified_type)->specifier = (yyvsp[(1) - (1)].type_specifier); + ;} + break; + + case 146: + +/* Line 1464 of yacc.c */ +#line 1058 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.fully_specified_type) = new(ctx) ast_fully_specified_type(); + (yyval.fully_specified_type)->set_location(yylloc); + (yyval.fully_specified_type)->qualifier = (yyvsp[(1) - (2)].type_qualifier); + (yyval.fully_specified_type)->specifier = (yyvsp[(2) - (2)].type_specifier); + ;} + break; + + case 147: + +/* Line 1464 of yacc.c */ +#line 1069 "glsl_parser.ypp" + { + (yyval.type_qualifier) = (yyvsp[(3) - (4)].type_qualifier); + ;} + break; + + case 149: + +/* Line 1464 of yacc.c */ +#line 1077 "glsl_parser.ypp" + { + if (((yyvsp[(1) - (3)].type_qualifier).flags.i & (yyvsp[(3) - (3)].type_qualifier).flags.i) != 0) { + _mesa_glsl_error(& (yylsp[(3) - (3)]), state, + "duplicate layout qualifiers used\n"); + YYERROR; + } + + (yyval.type_qualifier).flags.i = (yyvsp[(1) - (3)].type_qualifier).flags.i | (yyvsp[(3) - (3)].type_qualifier).flags.i; + + if ((yyvsp[(1) - (3)].type_qualifier).flags.q.explicit_location) + (yyval.type_qualifier).location = (yyvsp[(1) - (3)].type_qualifier).location; + + if ((yyvsp[(3) - (3)].type_qualifier).flags.q.explicit_location) + (yyval.type_qualifier).location = (yyvsp[(3) - (3)].type_qualifier).location; + ;} + break; + + case 150: + +/* Line 1464 of yacc.c */ +#line 1096 "glsl_parser.ypp" + { + bool got_one = false; + + memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier))); + + if (state->ARB_fragment_coord_conventions_enable) { + if (strcmp((yyvsp[(1) - (1)].identifier), "origin_upper_left") == 0) { + got_one = true; + (yyval.type_qualifier).flags.q.origin_upper_left = 1; + } else if (strcmp((yyvsp[(1) - (1)].identifier), "pixel_center_integer") == 0) { + got_one = true; + (yyval.type_qualifier).flags.q.pixel_center_integer = 1; + } + } + + /* If the identifier didn't match any known layout identifiers, + * emit an error. + */ + if (!got_one) { + _mesa_glsl_error(& (yylsp[(1) - (1)]), state, "unrecognized layout identifier " + "`%s'\n", (yyvsp[(1) - (1)].identifier)); + YYERROR; + } else if (state->ARB_fragment_coord_conventions_warn) { + _mesa_glsl_warning(& (yylsp[(1) - (1)]), state, + "GL_ARB_fragment_coord_conventions layout " + "identifier `%s' used\n", (yyvsp[(1) - (1)].identifier)); + } + ;} + break; + + case 151: + +/* Line 1464 of yacc.c */ +#line 1125 "glsl_parser.ypp" + { + bool got_one = false; + + memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier))); + + if (state->ARB_explicit_attrib_location_enable) { + /* FINISHME: Handle 'index' once GL_ARB_blend_func_exteneded and + * FINISHME: GLSL 1.30 (or later) are supported. + */ + if (strcmp("location", (yyvsp[(1) - (3)].identifier)) == 0) { + got_one = true; + + (yyval.type_qualifier).flags.q.explicit_location = 1; + + if ((yyvsp[(3) - (3)].n) >= 0) { + (yyval.type_qualifier).location = (yyvsp[(3) - (3)].n); + } else { + _mesa_glsl_error(& (yylsp[(3) - (3)]), state, + "invalid location %d specified\n", (yyvsp[(3) - (3)].n)); + YYERROR; + } + } + } + + /* If the identifier didn't match any known layout identifiers, + * emit an error. + */ + if (!got_one) { + _mesa_glsl_error(& (yylsp[(1) - (3)]), state, "unrecognized layout identifier " + "`%s'\n", (yyvsp[(1) - (3)].identifier)); + YYERROR; + } else if (state->ARB_explicit_attrib_location_warn) { + _mesa_glsl_warning(& (yylsp[(1) - (3)]), state, + "GL_ARB_explicit_attrib_location layout " + "identifier `%s' used\n", (yyvsp[(1) - (3)].identifier)); + } + ;} + break; + + case 152: + +/* Line 1464 of yacc.c */ +#line 1166 "glsl_parser.ypp" + { + memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier))); + (yyval.type_qualifier).flags.q.smooth = 1; + ;} + break; + + case 153: + +/* Line 1464 of yacc.c */ +#line 1171 "glsl_parser.ypp" + { + memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier))); + (yyval.type_qualifier).flags.q.flat = 1; + ;} + break; + + case 154: + +/* Line 1464 of yacc.c */ +#line 1176 "glsl_parser.ypp" + { + memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier))); + (yyval.type_qualifier).flags.q.noperspective = 1; + ;} + break; + + case 155: + +/* Line 1464 of yacc.c */ +#line 1184 "glsl_parser.ypp" + { + memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier))); + (yyval.type_qualifier).flags.q.constant = 1; + ;} + break; + + case 158: + +/* Line 1464 of yacc.c */ +#line 1194 "glsl_parser.ypp" + { + (yyval.type_qualifier) = (yyvsp[(1) - (2)].type_qualifier); + (yyval.type_qualifier).flags.i |= (yyvsp[(2) - (2)].type_qualifier).flags.i; + ;} + break; + + case 160: + +/* Line 1464 of yacc.c */ +#line 1200 "glsl_parser.ypp" + { + (yyval.type_qualifier) = (yyvsp[(1) - (2)].type_qualifier); + (yyval.type_qualifier).flags.i |= (yyvsp[(2) - (2)].type_qualifier).flags.i; + ;} + break; + + case 161: + +/* Line 1464 of yacc.c */ +#line 1205 "glsl_parser.ypp" + { + (yyval.type_qualifier) = (yyvsp[(2) - (2)].type_qualifier); + (yyval.type_qualifier).flags.q.invariant = 1; + ;} + break; + + case 162: + +/* Line 1464 of yacc.c */ +#line 1210 "glsl_parser.ypp" + { + (yyval.type_qualifier) = (yyvsp[(2) - (3)].type_qualifier); + (yyval.type_qualifier).flags.i |= (yyvsp[(3) - (3)].type_qualifier).flags.i; + (yyval.type_qualifier).flags.q.invariant = 1; + ;} + break; + + case 163: + +/* Line 1464 of yacc.c */ +#line 1216 "glsl_parser.ypp" + { + memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier))); + (yyval.type_qualifier).flags.q.invariant = 1; + ;} + break; + + case 164: + +/* Line 1464 of yacc.c */ +#line 1224 "glsl_parser.ypp" + { + memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier))); + (yyval.type_qualifier).flags.q.constant = 1; + ;} + break; + + case 165: + +/* Line 1464 of yacc.c */ +#line 1229 "glsl_parser.ypp" + { + memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier))); + (yyval.type_qualifier).flags.q.attribute = 1; + ;} + break; + + case 166: + +/* Line 1464 of yacc.c */ +#line 1234 "glsl_parser.ypp" + { + memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier))); + (yyval.type_qualifier).flags.q.varying = 1; + ;} + break; + + case 167: + +/* Line 1464 of yacc.c */ +#line 1239 "glsl_parser.ypp" + { + memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier))); + (yyval.type_qualifier).flags.q.centroid = 1; + (yyval.type_qualifier).flags.q.varying = 1; + ;} + break; + + case 168: + +/* Line 1464 of yacc.c */ +#line 1245 "glsl_parser.ypp" + { + memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier))); + (yyval.type_qualifier).flags.q.in = 1; + ;} + break; + + case 169: + +/* Line 1464 of yacc.c */ +#line 1250 "glsl_parser.ypp" + { + memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier))); + (yyval.type_qualifier).flags.q.out = 1; + ;} + break; + + case 170: + +/* Line 1464 of yacc.c */ +#line 1255 "glsl_parser.ypp" + { + memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier))); + (yyval.type_qualifier).flags.q.centroid = 1; (yyval.type_qualifier).flags.q.in = 1; + ;} + break; + + case 171: + +/* Line 1464 of yacc.c */ +#line 1260 "glsl_parser.ypp" + { + memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier))); + (yyval.type_qualifier).flags.q.centroid = 1; (yyval.type_qualifier).flags.q.out = 1; + ;} + break; + + case 172: + +/* Line 1464 of yacc.c */ +#line 1265 "glsl_parser.ypp" + { + memset(& (yyval.type_qualifier), 0, sizeof((yyval.type_qualifier))); + (yyval.type_qualifier).flags.q.uniform = 1; + ;} + break; + + case 173: + +/* Line 1464 of yacc.c */ +#line 1273 "glsl_parser.ypp" + { + (yyval.type_specifier) = (yyvsp[(1) - (1)].type_specifier); + ;} + break; + + case 174: + +/* Line 1464 of yacc.c */ +#line 1277 "glsl_parser.ypp" + { + (yyval.type_specifier) = (yyvsp[(2) - (2)].type_specifier); + (yyval.type_specifier)->precision = (yyvsp[(1) - (2)].n); + ;} + break; + + case 176: + +/* Line 1464 of yacc.c */ +#line 1286 "glsl_parser.ypp" + { + (yyval.type_specifier) = (yyvsp[(1) - (3)].type_specifier); + (yyval.type_specifier)->is_array = true; + (yyval.type_specifier)->array_size = NULL; + ;} + break; + + case 177: + +/* Line 1464 of yacc.c */ +#line 1292 "glsl_parser.ypp" + { + (yyval.type_specifier) = (yyvsp[(1) - (4)].type_specifier); + (yyval.type_specifier)->is_array = true; + (yyval.type_specifier)->array_size = (yyvsp[(3) - (4)].expression); + ;} + break; + + case 178: + +/* Line 1464 of yacc.c */ +#line 1301 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.type_specifier) = new(ctx) ast_type_specifier((yyvsp[(1) - (1)].n)); + (yyval.type_specifier)->set_location(yylloc); + ;} + break; + + case 179: + +/* Line 1464 of yacc.c */ +#line 1307 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.type_specifier) = new(ctx) ast_type_specifier((yyvsp[(1) - (1)].struct_specifier)); + (yyval.type_specifier)->set_location(yylloc); + ;} + break; + + case 180: + +/* Line 1464 of yacc.c */ +#line 1313 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.type_specifier) = new(ctx) ast_type_specifier((yyvsp[(1) - (1)].identifier)); + (yyval.type_specifier)->set_location(yylloc); + ;} + break; + + case 181: + +/* Line 1464 of yacc.c */ +#line 1321 "glsl_parser.ypp" + { (yyval.n) = ast_void; ;} + break; + + case 182: + +/* Line 1464 of yacc.c */ +#line 1322 "glsl_parser.ypp" + { (yyval.n) = ast_float; ;} + break; + + case 183: + +/* Line 1464 of yacc.c */ +#line 1323 "glsl_parser.ypp" + { (yyval.n) = ast_int; ;} + break; + + case 184: + +/* Line 1464 of yacc.c */ +#line 1324 "glsl_parser.ypp" + { (yyval.n) = ast_uint; ;} + break; + + case 185: + +/* Line 1464 of yacc.c */ +#line 1325 "glsl_parser.ypp" + { (yyval.n) = ast_bool; ;} + break; + + case 186: + +/* Line 1464 of yacc.c */ +#line 1326 "glsl_parser.ypp" + { (yyval.n) = ast_vec2; ;} + break; + + case 187: + +/* Line 1464 of yacc.c */ +#line 1327 "glsl_parser.ypp" + { (yyval.n) = ast_vec3; ;} + break; + + case 188: + +/* Line 1464 of yacc.c */ +#line 1328 "glsl_parser.ypp" + { (yyval.n) = ast_vec4; ;} + break; + + case 189: + +/* Line 1464 of yacc.c */ +#line 1329 "glsl_parser.ypp" + { (yyval.n) = ast_bvec2; ;} + break; + + case 190: + +/* Line 1464 of yacc.c */ +#line 1330 "glsl_parser.ypp" + { (yyval.n) = ast_bvec3; ;} + break; + + case 191: + +/* Line 1464 of yacc.c */ +#line 1331 "glsl_parser.ypp" + { (yyval.n) = ast_bvec4; ;} + break; + + case 192: + +/* Line 1464 of yacc.c */ +#line 1332 "glsl_parser.ypp" + { (yyval.n) = ast_ivec2; ;} + break; + + case 193: + +/* Line 1464 of yacc.c */ +#line 1333 "glsl_parser.ypp" + { (yyval.n) = ast_ivec3; ;} + break; + + case 194: + +/* Line 1464 of yacc.c */ +#line 1334 "glsl_parser.ypp" + { (yyval.n) = ast_ivec4; ;} + break; + + case 195: + +/* Line 1464 of yacc.c */ +#line 1335 "glsl_parser.ypp" + { (yyval.n) = ast_uvec2; ;} + break; + + case 196: + +/* Line 1464 of yacc.c */ +#line 1336 "glsl_parser.ypp" + { (yyval.n) = ast_uvec3; ;} + break; + + case 197: + +/* Line 1464 of yacc.c */ +#line 1337 "glsl_parser.ypp" + { (yyval.n) = ast_uvec4; ;} + break; + + case 198: + +/* Line 1464 of yacc.c */ +#line 1338 "glsl_parser.ypp" + { (yyval.n) = ast_mat2; ;} + break; + + case 199: + +/* Line 1464 of yacc.c */ +#line 1339 "glsl_parser.ypp" + { (yyval.n) = ast_mat2x3; ;} + break; + + case 200: + +/* Line 1464 of yacc.c */ +#line 1340 "glsl_parser.ypp" + { (yyval.n) = ast_mat2x4; ;} + break; + + case 201: + +/* Line 1464 of yacc.c */ +#line 1341 "glsl_parser.ypp" + { (yyval.n) = ast_mat3x2; ;} + break; + + case 202: + +/* Line 1464 of yacc.c */ +#line 1342 "glsl_parser.ypp" + { (yyval.n) = ast_mat3; ;} + break; + + case 203: + +/* Line 1464 of yacc.c */ +#line 1343 "glsl_parser.ypp" + { (yyval.n) = ast_mat3x4; ;} + break; + + case 204: + +/* Line 1464 of yacc.c */ +#line 1344 "glsl_parser.ypp" + { (yyval.n) = ast_mat4x2; ;} + break; + + case 205: + +/* Line 1464 of yacc.c */ +#line 1345 "glsl_parser.ypp" + { (yyval.n) = ast_mat4x3; ;} + break; + + case 206: + +/* Line 1464 of yacc.c */ +#line 1346 "glsl_parser.ypp" + { (yyval.n) = ast_mat4; ;} + break; + + case 207: + +/* Line 1464 of yacc.c */ +#line 1347 "glsl_parser.ypp" + { (yyval.n) = ast_sampler1d; ;} + break; + + case 208: + +/* Line 1464 of yacc.c */ +#line 1348 "glsl_parser.ypp" + { (yyval.n) = ast_sampler2d; ;} + break; + + case 209: + +/* Line 1464 of yacc.c */ +#line 1349 "glsl_parser.ypp" + { (yyval.n) = ast_sampler2drect; ;} + break; + + case 210: + +/* Line 1464 of yacc.c */ +#line 1350 "glsl_parser.ypp" + { (yyval.n) = ast_sampler3d; ;} + break; + + case 211: + +/* Line 1464 of yacc.c */ +#line 1351 "glsl_parser.ypp" + { (yyval.n) = ast_samplercube; ;} + break; + + case 212: + +/* Line 1464 of yacc.c */ +#line 1352 "glsl_parser.ypp" + { (yyval.n) = ast_sampler1dshadow; ;} + break; + + case 213: + +/* Line 1464 of yacc.c */ +#line 1353 "glsl_parser.ypp" + { (yyval.n) = ast_sampler2dshadow; ;} + break; + + case 214: + +/* Line 1464 of yacc.c */ +#line 1354 "glsl_parser.ypp" + { (yyval.n) = ast_sampler2drectshadow; ;} + break; + + case 215: + +/* Line 1464 of yacc.c */ +#line 1355 "glsl_parser.ypp" + { (yyval.n) = ast_samplercubeshadow; ;} + break; + + case 216: + +/* Line 1464 of yacc.c */ +#line 1356 "glsl_parser.ypp" + { (yyval.n) = ast_sampler1darray; ;} + break; + + case 217: + +/* Line 1464 of yacc.c */ +#line 1357 "glsl_parser.ypp" + { (yyval.n) = ast_sampler2darray; ;} + break; + + case 218: + +/* Line 1464 of yacc.c */ +#line 1358 "glsl_parser.ypp" + { (yyval.n) = ast_sampler1darrayshadow; ;} + break; + + case 219: + +/* Line 1464 of yacc.c */ +#line 1359 "glsl_parser.ypp" + { (yyval.n) = ast_sampler2darrayshadow; ;} + break; + + case 220: + +/* Line 1464 of yacc.c */ +#line 1360 "glsl_parser.ypp" + { (yyval.n) = ast_isampler1d; ;} + break; + + case 221: + +/* Line 1464 of yacc.c */ +#line 1361 "glsl_parser.ypp" + { (yyval.n) = ast_isampler2d; ;} + break; + + case 222: + +/* Line 1464 of yacc.c */ +#line 1362 "glsl_parser.ypp" + { (yyval.n) = ast_isampler3d; ;} + break; + + case 223: + +/* Line 1464 of yacc.c */ +#line 1363 "glsl_parser.ypp" + { (yyval.n) = ast_isamplercube; ;} + break; + + case 224: + +/* Line 1464 of yacc.c */ +#line 1364 "glsl_parser.ypp" + { (yyval.n) = ast_isampler1darray; ;} + break; + + case 225: + +/* Line 1464 of yacc.c */ +#line 1365 "glsl_parser.ypp" + { (yyval.n) = ast_isampler2darray; ;} + break; + + case 226: + +/* Line 1464 of yacc.c */ +#line 1366 "glsl_parser.ypp" + { (yyval.n) = ast_usampler1d; ;} + break; + + case 227: + +/* Line 1464 of yacc.c */ +#line 1367 "glsl_parser.ypp" + { (yyval.n) = ast_usampler2d; ;} + break; + + case 228: + +/* Line 1464 of yacc.c */ +#line 1368 "glsl_parser.ypp" + { (yyval.n) = ast_usampler3d; ;} + break; + + case 229: + +/* Line 1464 of yacc.c */ +#line 1369 "glsl_parser.ypp" + { (yyval.n) = ast_usamplercube; ;} + break; + + case 230: + +/* Line 1464 of yacc.c */ +#line 1370 "glsl_parser.ypp" + { (yyval.n) = ast_usampler1darray; ;} + break; + + case 231: + +/* Line 1464 of yacc.c */ +#line 1371 "glsl_parser.ypp" + { (yyval.n) = ast_usampler2darray; ;} + break; + + case 232: + +/* Line 1464 of yacc.c */ +#line 1375 "glsl_parser.ypp" + { + if (!state->es_shader && state->language_version < 130) + _mesa_glsl_error(& (yylsp[(1) - (1)]), state, + "precision qualifier forbidden " + "in %s (1.30 or later " + "required)\n", + state->version_string); + + (yyval.n) = ast_precision_high; + ;} + break; + + case 233: + +/* Line 1464 of yacc.c */ +#line 1385 "glsl_parser.ypp" + { + if (!state->es_shader && state->language_version < 130) + _mesa_glsl_error(& (yylsp[(1) - (1)]), state, + "precision qualifier forbidden " + "in %s (1.30 or later " + "required)\n", + state->version_string); + + (yyval.n) = ast_precision_medium; + ;} + break; + + case 234: + +/* Line 1464 of yacc.c */ +#line 1395 "glsl_parser.ypp" + { + if (!state->es_shader && state->language_version < 130) + _mesa_glsl_error(& (yylsp[(1) - (1)]), state, + "precision qualifier forbidden " + "in %s (1.30 or later " + "required)\n", + state->version_string); + + (yyval.n) = ast_precision_low; + ;} + break; + + case 235: + +/* Line 1464 of yacc.c */ +#line 1409 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.struct_specifier) = new(ctx) ast_struct_specifier((yyvsp[(2) - (5)].identifier), (yyvsp[(4) - (5)].node)); + (yyval.struct_specifier)->set_location(yylloc); + state->symbols->add_type((yyvsp[(2) - (5)].identifier), glsl_type::void_type); + ;} + break; + + case 236: + +/* Line 1464 of yacc.c */ +#line 1416 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.struct_specifier) = new(ctx) ast_struct_specifier(NULL, (yyvsp[(3) - (4)].node)); + (yyval.struct_specifier)->set_location(yylloc); + ;} + break; + + case 237: + +/* Line 1464 of yacc.c */ +#line 1425 "glsl_parser.ypp" + { + (yyval.node) = (ast_node *) (yyvsp[(1) - (1)].declarator_list); + (yyvsp[(1) - (1)].declarator_list)->link.self_link(); + ;} + break; + + case 238: + +/* Line 1464 of yacc.c */ +#line 1430 "glsl_parser.ypp" + { + (yyval.node) = (ast_node *) (yyvsp[(1) - (2)].node); + (yyval.node)->link.insert_before(& (yyvsp[(2) - (2)].declarator_list)->link); + ;} + break; + + case 239: + +/* Line 1464 of yacc.c */ +#line 1438 "glsl_parser.ypp" + { + void *ctx = state; + ast_fully_specified_type *type = new(ctx) ast_fully_specified_type(); + type->set_location(yylloc); + + type->specifier = (yyvsp[(1) - (3)].type_specifier); + (yyval.declarator_list) = new(ctx) ast_declarator_list(type); + (yyval.declarator_list)->set_location(yylloc); + + (yyval.declarator_list)->declarations.push_degenerate_list_at_head(& (yyvsp[(2) - (3)].declaration)->link); + ;} + break; + + case 240: + +/* Line 1464 of yacc.c */ +#line 1453 "glsl_parser.ypp" + { + (yyval.declaration) = (yyvsp[(1) - (1)].declaration); + (yyvsp[(1) - (1)].declaration)->link.self_link(); + ;} + break; + + case 241: + +/* Line 1464 of yacc.c */ +#line 1458 "glsl_parser.ypp" + { + (yyval.declaration) = (yyvsp[(1) - (3)].declaration); + (yyval.declaration)->link.insert_before(& (yyvsp[(3) - (3)].declaration)->link); + ;} + break; + + case 242: + +/* Line 1464 of yacc.c */ +#line 1466 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.declaration) = new(ctx) ast_declaration((yyvsp[(1) - (1)].identifier), false, NULL, NULL); + (yyval.declaration)->set_location(yylloc); + state->symbols->add_variable(new(state) ir_variable(NULL, (yyvsp[(1) - (1)].identifier), ir_var_auto)); + ;} + break; + + case 243: + +/* Line 1464 of yacc.c */ +#line 1473 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.declaration) = new(ctx) ast_declaration((yyvsp[(1) - (4)].identifier), true, (yyvsp[(3) - (4)].expression), NULL); + (yyval.declaration)->set_location(yylloc); + ;} + break; + + case 246: + +/* Line 1464 of yacc.c */ +#line 1491 "glsl_parser.ypp" + { (yyval.node) = (ast_node *) (yyvsp[(1) - (1)].compound_statement); ;} + break; + + case 251: + +/* Line 1464 of yacc.c */ +#line 1499 "glsl_parser.ypp" + { (yyval.node) = NULL; ;} + break; + + case 252: + +/* Line 1464 of yacc.c */ +#line 1500 "glsl_parser.ypp" + { (yyval.node) = NULL; ;} + break; + + case 255: + +/* Line 1464 of yacc.c */ +#line 1507 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.compound_statement) = new(ctx) ast_compound_statement(true, NULL); + (yyval.compound_statement)->set_location(yylloc); + ;} + break; + + case 256: + +/* Line 1464 of yacc.c */ +#line 1513 "glsl_parser.ypp" + { + state->symbols->push_scope(); + ;} + break; + + case 257: + +/* Line 1464 of yacc.c */ +#line 1517 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.compound_statement) = new(ctx) ast_compound_statement(true, (yyvsp[(3) - (4)].node)); + (yyval.compound_statement)->set_location(yylloc); + state->symbols->pop_scope(); + ;} + break; + + case 258: + +/* Line 1464 of yacc.c */ +#line 1526 "glsl_parser.ypp" + { (yyval.node) = (ast_node *) (yyvsp[(1) - (1)].compound_statement); ;} + break; + + case 260: + +/* Line 1464 of yacc.c */ +#line 1532 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.compound_statement) = new(ctx) ast_compound_statement(false, NULL); + (yyval.compound_statement)->set_location(yylloc); + ;} + break; + + case 261: + +/* Line 1464 of yacc.c */ +#line 1538 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.compound_statement) = new(ctx) ast_compound_statement(false, (yyvsp[(2) - (3)].node)); + (yyval.compound_statement)->set_location(yylloc); + ;} + break; + + case 262: + +/* Line 1464 of yacc.c */ +#line 1547 "glsl_parser.ypp" + { + if ((yyvsp[(1) - (1)].node) == NULL) { + _mesa_glsl_error(& (yylsp[(1) - (1)]), state, " statement\n"); + assert((yyvsp[(1) - (1)].node) != NULL); + } + + (yyval.node) = (yyvsp[(1) - (1)].node); + (yyval.node)->link.self_link(); + ;} + break; + + case 263: + +/* Line 1464 of yacc.c */ +#line 1557 "glsl_parser.ypp" + { + if ((yyvsp[(2) - (2)].node) == NULL) { + _mesa_glsl_error(& (yylsp[(2) - (2)]), state, " statement\n"); + assert((yyvsp[(2) - (2)].node) != NULL); + } + (yyval.node) = (yyvsp[(1) - (2)].node); + (yyval.node)->link.insert_before(& (yyvsp[(2) - (2)].node)->link); + ;} + break; + + case 264: + +/* Line 1464 of yacc.c */ +#line 1569 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.node) = new(ctx) ast_expression_statement(NULL); + (yyval.node)->set_location(yylloc); + ;} + break; + + case 265: + +/* Line 1464 of yacc.c */ +#line 1575 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.node) = new(ctx) ast_expression_statement((yyvsp[(1) - (2)].expression)); + (yyval.node)->set_location(yylloc); + ;} + break; + + case 266: + +/* Line 1464 of yacc.c */ +#line 1584 "glsl_parser.ypp" + { + (yyval.node) = new(state) ast_selection_statement((yyvsp[(3) - (5)].expression), (yyvsp[(5) - (5)].selection_rest_statement).then_statement, + (yyvsp[(5) - (5)].selection_rest_statement).else_statement); + (yyval.node)->set_location(yylloc); + ;} + break; + + case 267: + +/* Line 1464 of yacc.c */ +#line 1593 "glsl_parser.ypp" + { + (yyval.selection_rest_statement).then_statement = (yyvsp[(1) - (3)].node); + (yyval.selection_rest_statement).else_statement = (yyvsp[(3) - (3)].node); + ;} + break; + + case 268: + +/* Line 1464 of yacc.c */ +#line 1598 "glsl_parser.ypp" + { + (yyval.selection_rest_statement).then_statement = (yyvsp[(1) - (1)].node); + (yyval.selection_rest_statement).else_statement = NULL; + ;} + break; + + case 269: + +/* Line 1464 of yacc.c */ +#line 1606 "glsl_parser.ypp" + { + (yyval.node) = (ast_node *) (yyvsp[(1) - (1)].expression); + ;} + break; + + case 270: + +/* Line 1464 of yacc.c */ +#line 1610 "glsl_parser.ypp" + { + void *ctx = state; + ast_declaration *decl = new(ctx) ast_declaration((yyvsp[(2) - (4)].identifier), false, NULL, (yyvsp[(4) - (4)].expression)); + ast_declarator_list *declarator = new(ctx) ast_declarator_list((yyvsp[(1) - (4)].fully_specified_type)); + decl->set_location(yylloc); + declarator->set_location(yylloc); + + declarator->declarations.push_tail(&decl->link); + (yyval.node) = declarator; + ;} + break; + + case 274: + +/* Line 1464 of yacc.c */ +#line 1633 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.node) = new(ctx) ast_iteration_statement(ast_iteration_statement::ast_while, + NULL, (yyvsp[(3) - (5)].node), NULL, (yyvsp[(5) - (5)].node)); + (yyval.node)->set_location(yylloc); + ;} + break; + + case 275: + +/* Line 1464 of yacc.c */ +#line 1640 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.node) = new(ctx) ast_iteration_statement(ast_iteration_statement::ast_do_while, + NULL, (yyvsp[(5) - (7)].expression), NULL, (yyvsp[(2) - (7)].node)); + (yyval.node)->set_location(yylloc); + ;} + break; + + case 276: + +/* Line 1464 of yacc.c */ +#line 1647 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.node) = new(ctx) ast_iteration_statement(ast_iteration_statement::ast_for, + (yyvsp[(3) - (6)].node), (yyvsp[(4) - (6)].for_rest_statement).cond, (yyvsp[(4) - (6)].for_rest_statement).rest, (yyvsp[(6) - (6)].node)); + (yyval.node)->set_location(yylloc); + ;} + break; + + case 280: + +/* Line 1464 of yacc.c */ +#line 1663 "glsl_parser.ypp" + { + (yyval.node) = NULL; + ;} + break; + + case 281: + +/* Line 1464 of yacc.c */ +#line 1670 "glsl_parser.ypp" + { + (yyval.for_rest_statement).cond = (yyvsp[(1) - (2)].node); + (yyval.for_rest_statement).rest = NULL; + ;} + break; + + case 282: + +/* Line 1464 of yacc.c */ +#line 1675 "glsl_parser.ypp" + { + (yyval.for_rest_statement).cond = (yyvsp[(1) - (3)].node); + (yyval.for_rest_statement).rest = (yyvsp[(3) - (3)].expression); + ;} + break; + + case 283: + +/* Line 1464 of yacc.c */ +#line 1684 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.node) = new(ctx) ast_jump_statement(ast_jump_statement::ast_continue, NULL); + (yyval.node)->set_location(yylloc); + ;} + break; + + case 284: + +/* Line 1464 of yacc.c */ +#line 1690 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.node) = new(ctx) ast_jump_statement(ast_jump_statement::ast_break, NULL); + (yyval.node)->set_location(yylloc); + ;} + break; + + case 285: + +/* Line 1464 of yacc.c */ +#line 1696 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.node) = new(ctx) ast_jump_statement(ast_jump_statement::ast_return, NULL); + (yyval.node)->set_location(yylloc); + ;} + break; + + case 286: + +/* Line 1464 of yacc.c */ +#line 1702 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.node) = new(ctx) ast_jump_statement(ast_jump_statement::ast_return, (yyvsp[(2) - (3)].expression)); + (yyval.node)->set_location(yylloc); + ;} + break; + + case 287: + +/* Line 1464 of yacc.c */ +#line 1708 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.node) = new(ctx) ast_jump_statement(ast_jump_statement::ast_discard, NULL); + (yyval.node)->set_location(yylloc); + ;} + break; + + case 288: + +/* Line 1464 of yacc.c */ +#line 1716 "glsl_parser.ypp" + { (yyval.node) = (yyvsp[(1) - (1)].function_definition); ;} + break; + + case 289: + +/* Line 1464 of yacc.c */ +#line 1717 "glsl_parser.ypp" + { (yyval.node) = (yyvsp[(1) - (1)].node); ;} + break; + + case 290: + +/* Line 1464 of yacc.c */ +#line 1718 "glsl_parser.ypp" + { (yyval.node) = NULL; ;} + break; + + case 291: + +/* Line 1464 of yacc.c */ +#line 1723 "glsl_parser.ypp" + { + void *ctx = state; + (yyval.function_definition) = new(ctx) ast_function_definition(); + (yyval.function_definition)->set_location(yylloc); + (yyval.function_definition)->prototype = (yyvsp[(1) - (2)].function); + (yyval.function_definition)->body = (yyvsp[(2) - (2)].compound_statement); + + state->symbols->pop_scope(); + ;} + break; + + + +/* Line 1464 of yacc.c */ +#line 5217 "glsl_parser.cpp" + default: break; + } + YY_SYMBOL_PRINT ("-> $$ =", yyr1[yyn], &yyval, &yyloc); + + YYPOPSTACK (yylen); + yylen = 0; + YY_STACK_PRINT (yyss, yyssp); + + *++yyvsp = yyval; + *++yylsp = yyloc; + + /* Now `shift' the result of the reduction. Determine what state + that goes to, based on the state we popped back to and the rule + number reduced by. */ + + yyn = yyr1[yyn]; + + yystate = yypgoto[yyn - YYNTOKENS] + *yyssp; + if (0 <= yystate && yystate <= YYLAST && yycheck[yystate] == *yyssp) + yystate = yytable[yystate]; + else + yystate = yydefgoto[yyn - YYNTOKENS]; + + goto yynewstate; + + +/*------------------------------------. +| yyerrlab -- here on detecting error | +`------------------------------------*/ +yyerrlab: + /* If not already recovering from an error, report this error. */ + if (!yyerrstatus) + { + ++yynerrs; +#if ! YYERROR_VERBOSE + yyerror (&yylloc, state, YY_("syntax error")); +#else + { + YYSIZE_T yysize = yysyntax_error (0, yystate, yychar); + if (yymsg_alloc < yysize && yymsg_alloc < YYSTACK_ALLOC_MAXIMUM) + { + YYSIZE_T yyalloc = 2 * yysize; + if (! (yysize <= yyalloc && yyalloc <= YYSTACK_ALLOC_MAXIMUM)) + yyalloc = YYSTACK_ALLOC_MAXIMUM; + if (yymsg != yymsgbuf) + YYSTACK_FREE (yymsg); + yymsg = (char *) YYSTACK_ALLOC (yyalloc); + if (yymsg) + yymsg_alloc = yyalloc; + else + { + yymsg = yymsgbuf; + yymsg_alloc = sizeof yymsgbuf; + } + } + + if (0 < yysize && yysize <= yymsg_alloc) + { + (void) yysyntax_error (yymsg, yystate, yychar); + yyerror (&yylloc, state, yymsg); + } + else + { + yyerror (&yylloc, state, YY_("syntax error")); + if (yysize != 0) + goto yyexhaustedlab; + } + } +#endif + } + + yyerror_range[1] = yylloc; + + if (yyerrstatus == 3) + { + /* If just tried and failed to reuse lookahead token after an + error, discard it. */ + + if (yychar <= YYEOF) + { + /* Return failure if at end of input. */ + if (yychar == YYEOF) + YYABORT; + } + else + { + yydestruct ("Error: discarding", + yytoken, &yylval, &yylloc, state); + yychar = YYEMPTY; + } + } + + /* Else will try to reuse lookahead token after shifting the error + token. */ + goto yyerrlab1; + + +/*---------------------------------------------------. +| yyerrorlab -- error raised explicitly by YYERROR. | +`---------------------------------------------------*/ +yyerrorlab: + + /* Pacify compilers like GCC when the user code never invokes + YYERROR and the label yyerrorlab therefore never appears in user + code. */ + if (/*CONSTCOND*/ 0) + goto yyerrorlab; + + yyerror_range[1] = yylsp[1-yylen]; + /* Do not reclaim the symbols of the rule which action triggered + this YYERROR. */ + YYPOPSTACK (yylen); + yylen = 0; + YY_STACK_PRINT (yyss, yyssp); + yystate = *yyssp; + goto yyerrlab1; + + +/*-------------------------------------------------------------. +| yyerrlab1 -- common code for both syntax error and YYERROR. | +`-------------------------------------------------------------*/ +yyerrlab1: + yyerrstatus = 3; /* Each real token shifted decrements this. */ + + for (;;) + { + yyn = yypact[yystate]; + if (yyn != YYPACT_NINF) + { + yyn += YYTERROR; + if (0 <= yyn && yyn <= YYLAST && yycheck[yyn] == YYTERROR) + { + yyn = yytable[yyn]; + if (0 < yyn) + break; + } + } + + /* Pop the current state because it cannot handle the error token. */ + if (yyssp == yyss) + YYABORT; + + yyerror_range[1] = *yylsp; + yydestruct ("Error: popping", + yystos[yystate], yyvsp, yylsp, state); + YYPOPSTACK (1); + yystate = *yyssp; + YY_STACK_PRINT (yyss, yyssp); + } + + *++yyvsp = yylval; + + yyerror_range[2] = yylloc; + /* Using YYLLOC is tempting, but would change the location of + the lookahead. YYLOC is available though. */ + YYLLOC_DEFAULT (yyloc, yyerror_range, 2); + *++yylsp = yyloc; + + /* Shift the error token. */ + YY_SYMBOL_PRINT ("Shifting", yystos[yyn], yyvsp, yylsp); + + yystate = yyn; + goto yynewstate; + + +/*-------------------------------------. +| yyacceptlab -- YYACCEPT comes here. | +`-------------------------------------*/ +yyacceptlab: + yyresult = 0; + goto yyreturn; + +/*-----------------------------------. +| yyabortlab -- YYABORT comes here. | +`-----------------------------------*/ +yyabortlab: + yyresult = 1; + goto yyreturn; + +#if !defined(yyoverflow) || YYERROR_VERBOSE +/*-------------------------------------------------. +| yyexhaustedlab -- memory exhaustion comes here. | +`-------------------------------------------------*/ +yyexhaustedlab: + yyerror (&yylloc, state, YY_("memory exhausted")); + yyresult = 2; + /* Fall through. */ +#endif + +yyreturn: + if (yychar != YYEMPTY) + yydestruct ("Cleanup: discarding lookahead", + yytoken, &yylval, &yylloc, state); + /* Do not reclaim the symbols of the rule which action triggered + this YYABORT or YYACCEPT. */ + YYPOPSTACK (yylen); + YY_STACK_PRINT (yyss, yyssp); + while (yyssp != yyss) + { + yydestruct ("Cleanup: popping", + yystos[*yyssp], yyvsp, yylsp, state); + YYPOPSTACK (1); + } +#ifndef yyoverflow + if (yyss != yyssa) + YYSTACK_FREE (yyss); +#endif +#if YYERROR_VERBOSE + if (yymsg != yymsgbuf) + YYSTACK_FREE (yymsg); +#endif + /* Make sure YYID is used. */ + return YYID (yyresult); +} + + + diff --git a/programs/develop/libraries/Mesa/src/glsl/glsl_parser.h b/programs/develop/libraries/Mesa/src/glsl/glsl_parser.h new file mode 100644 index 000000000..7f36492f7 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/glsl_parser.h @@ -0,0 +1,300 @@ +/* A Bison parser, made by GNU Bison 2.4.3. */ + +/* Skeleton interface for Bison's Yacc-like parsers in C + + Copyright (C) 1984, 1989, 1990, 2000, 2001, 2002, 2003, 2004, 2005, 2006, + 2009, 2010 Free Software Foundation, Inc. + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . */ + +/* As a special exception, you may create a larger work that contains + part or all of the Bison parser skeleton and distribute that work + under terms of your choice, so long as that work isn't itself a + parser generator using the skeleton or a modified version thereof + as a parser skeleton. Alternatively, if you modify or redistribute + the parser skeleton itself, you may (at your option) remove this + special exception, which will cause the skeleton and the resulting + Bison output files to be licensed under the GNU General Public + License without this special exception. + + This special exception was added by the Free Software Foundation in + version 2.2 of Bison. */ + + +/* Tokens. */ +#ifndef YYTOKENTYPE +# define YYTOKENTYPE + /* Put the tokens into the symbol table, so that GDB and other debuggers + know about them. */ + enum yytokentype { + ATTRIBUTE = 258, + CONST_TOK = 259, + BOOL_TOK = 260, + FLOAT_TOK = 261, + INT_TOK = 262, + UINT_TOK = 263, + BREAK = 264, + CONTINUE = 265, + DO = 266, + ELSE = 267, + FOR = 268, + IF = 269, + DISCARD = 270, + RETURN = 271, + SWITCH = 272, + CASE = 273, + DEFAULT = 274, + BVEC2 = 275, + BVEC3 = 276, + BVEC4 = 277, + IVEC2 = 278, + IVEC3 = 279, + IVEC4 = 280, + UVEC2 = 281, + UVEC3 = 282, + UVEC4 = 283, + VEC2 = 284, + VEC3 = 285, + VEC4 = 286, + CENTROID = 287, + IN_TOK = 288, + OUT_TOK = 289, + INOUT_TOK = 290, + UNIFORM = 291, + VARYING = 292, + NOPERSPECTIVE = 293, + FLAT = 294, + SMOOTH = 295, + MAT2X2 = 296, + MAT2X3 = 297, + MAT2X4 = 298, + MAT3X2 = 299, + MAT3X3 = 300, + MAT3X4 = 301, + MAT4X2 = 302, + MAT4X3 = 303, + MAT4X4 = 304, + SAMPLER1D = 305, + SAMPLER2D = 306, + SAMPLER3D = 307, + SAMPLERCUBE = 308, + SAMPLER1DSHADOW = 309, + SAMPLER2DSHADOW = 310, + SAMPLERCUBESHADOW = 311, + SAMPLER1DARRAY = 312, + SAMPLER2DARRAY = 313, + SAMPLER1DARRAYSHADOW = 314, + SAMPLER2DARRAYSHADOW = 315, + ISAMPLER1D = 316, + ISAMPLER2D = 317, + ISAMPLER3D = 318, + ISAMPLERCUBE = 319, + ISAMPLER1DARRAY = 320, + ISAMPLER2DARRAY = 321, + USAMPLER1D = 322, + USAMPLER2D = 323, + USAMPLER3D = 324, + USAMPLERCUBE = 325, + USAMPLER1DARRAY = 326, + USAMPLER2DARRAY = 327, + STRUCT = 328, + VOID_TOK = 329, + WHILE = 330, + IDENTIFIER = 331, + TYPE_IDENTIFIER = 332, + NEW_IDENTIFIER = 333, + FLOATCONSTANT = 334, + INTCONSTANT = 335, + UINTCONSTANT = 336, + BOOLCONSTANT = 337, + FIELD_SELECTION = 338, + LEFT_OP = 339, + RIGHT_OP = 340, + INC_OP = 341, + DEC_OP = 342, + LE_OP = 343, + GE_OP = 344, + EQ_OP = 345, + NE_OP = 346, + AND_OP = 347, + OR_OP = 348, + XOR_OP = 349, + MUL_ASSIGN = 350, + DIV_ASSIGN = 351, + ADD_ASSIGN = 352, + MOD_ASSIGN = 353, + LEFT_ASSIGN = 354, + RIGHT_ASSIGN = 355, + AND_ASSIGN = 356, + XOR_ASSIGN = 357, + OR_ASSIGN = 358, + SUB_ASSIGN = 359, + INVARIANT = 360, + LOWP = 361, + MEDIUMP = 362, + HIGHP = 363, + SUPERP = 364, + PRECISION = 365, + VERSION = 366, + EXTENSION = 367, + LINE = 368, + COLON = 369, + EOL = 370, + INTERFACE = 371, + OUTPUT = 372, + PRAGMA_DEBUG_ON = 373, + PRAGMA_DEBUG_OFF = 374, + PRAGMA_OPTIMIZE_ON = 375, + PRAGMA_OPTIMIZE_OFF = 376, + PRAGMA_INVARIANT_ALL = 377, + LAYOUT_TOK = 378, + ASM = 379, + CLASS = 380, + UNION = 381, + ENUM = 382, + TYPEDEF = 383, + TEMPLATE = 384, + THIS = 385, + PACKED_TOK = 386, + GOTO = 387, + INLINE_TOK = 388, + NOINLINE = 389, + VOLATILE = 390, + PUBLIC_TOK = 391, + STATIC = 392, + EXTERN = 393, + EXTERNAL = 394, + LONG_TOK = 395, + SHORT_TOK = 396, + DOUBLE_TOK = 397, + HALF = 398, + FIXED_TOK = 399, + UNSIGNED = 400, + INPUT_TOK = 401, + OUPTUT = 402, + HVEC2 = 403, + HVEC3 = 404, + HVEC4 = 405, + DVEC2 = 406, + DVEC3 = 407, + DVEC4 = 408, + FVEC2 = 409, + FVEC3 = 410, + FVEC4 = 411, + SAMPLER2DRECT = 412, + SAMPLER3DRECT = 413, + SAMPLER2DRECTSHADOW = 414, + SIZEOF = 415, + CAST = 416, + NAMESPACE = 417, + USING = 418, + ERROR_TOK = 419, + COMMON = 420, + PARTITION = 421, + ACTIVE = 422, + SAMPLERBUFFER = 423, + FILTER = 424, + IMAGE1D = 425, + IMAGE2D = 426, + IMAGE3D = 427, + IMAGECUBE = 428, + IMAGE1DARRAY = 429, + IMAGE2DARRAY = 430, + IIMAGE1D = 431, + IIMAGE2D = 432, + IIMAGE3D = 433, + IIMAGECUBE = 434, + IIMAGE1DARRAY = 435, + IIMAGE2DARRAY = 436, + UIMAGE1D = 437, + UIMAGE2D = 438, + UIMAGE3D = 439, + UIMAGECUBE = 440, + UIMAGE1DARRAY = 441, + UIMAGE2DARRAY = 442, + IMAGE1DSHADOW = 443, + IMAGE2DSHADOW = 444, + IMAGEBUFFER = 445, + IIMAGEBUFFER = 446, + UIMAGEBUFFER = 447, + IMAGE1DARRAYSHADOW = 448, + IMAGE2DARRAYSHADOW = 449, + ROW_MAJOR = 450 + }; +#endif + + + +#if ! defined YYSTYPE && ! defined YYSTYPE_IS_DECLARED +typedef union YYSTYPE +{ + +/* Line 1685 of yacc.c */ +#line 52 "glsl_parser.ypp" + + int n; + float real; + char *identifier; + + struct ast_type_qualifier type_qualifier; + + ast_node *node; + ast_type_specifier *type_specifier; + ast_fully_specified_type *fully_specified_type; + ast_function *function; + ast_parameter_declarator *parameter_declarator; + ast_function_definition *function_definition; + ast_compound_statement *compound_statement; + ast_expression *expression; + ast_declarator_list *declarator_list; + ast_struct_specifier *struct_specifier; + ast_declaration *declaration; + + struct { + ast_node *cond; + ast_expression *rest; + } for_rest_statement; + + struct { + ast_node *then_statement; + ast_node *else_statement; + } selection_rest_statement; + + + +/* Line 1685 of yacc.c */ +#line 278 "glsl_parser.h" +} YYSTYPE; +# define YYSTYPE_IS_TRIVIAL 1 +# define yystype YYSTYPE /* obsolescent; will be withdrawn */ +# define YYSTYPE_IS_DECLARED 1 +#endif + + + +#if ! defined YYLTYPE && ! defined YYLTYPE_IS_DECLARED +typedef struct YYLTYPE +{ + int first_line; + int first_column; + int last_line; + int last_column; +} YYLTYPE; +# define yyltype YYLTYPE /* obsolescent; will be withdrawn */ +# define YYLTYPE_IS_DECLARED 1 +# define YYLTYPE_IS_TRIVIAL 1 +#endif + + + diff --git a/programs/develop/libraries/Mesa/src/glsl/glsl_parser.ypp b/programs/develop/libraries/Mesa/src/glsl/glsl_parser.ypp new file mode 100644 index 000000000..eaace32af --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/glsl_parser.ypp @@ -0,0 +1,1732 @@ +%{ +/* + * Copyright © 2008, 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +#include +#include +#include +#include + +#include "ast.h" +#include "glsl_parser_extras.h" +#include "glsl_types.h" + +#define YYLEX_PARAM state->scanner + +%} + +%pure-parser +%error-verbose + +%locations +%initial-action { + @$.first_line = 1; + @$.first_column = 1; + @$.last_line = 1; + @$.last_column = 1; + @$.source = 0; +} + +%lex-param {void *scanner} +%parse-param {struct _mesa_glsl_parse_state *state} + +%union { + int n; + float real; + char *identifier; + + struct ast_type_qualifier type_qualifier; + + ast_node *node; + ast_type_specifier *type_specifier; + ast_fully_specified_type *fully_specified_type; + ast_function *function; + ast_parameter_declarator *parameter_declarator; + ast_function_definition *function_definition; + ast_compound_statement *compound_statement; + ast_expression *expression; + ast_declarator_list *declarator_list; + ast_struct_specifier *struct_specifier; + ast_declaration *declaration; + + struct { + ast_node *cond; + ast_expression *rest; + } for_rest_statement; + + struct { + ast_node *then_statement; + ast_node *else_statement; + } selection_rest_statement; +} + +%token ATTRIBUTE CONST_TOK BOOL_TOK FLOAT_TOK INT_TOK UINT_TOK +%token BREAK CONTINUE DO ELSE FOR IF DISCARD RETURN SWITCH CASE DEFAULT +%token BVEC2 BVEC3 BVEC4 IVEC2 IVEC3 IVEC4 UVEC2 UVEC3 UVEC4 VEC2 VEC3 VEC4 +%token CENTROID IN_TOK OUT_TOK INOUT_TOK UNIFORM VARYING +%token NOPERSPECTIVE FLAT SMOOTH +%token MAT2X2 MAT2X3 MAT2X4 +%token MAT3X2 MAT3X3 MAT3X4 +%token MAT4X2 MAT4X3 MAT4X4 +%token SAMPLER1D SAMPLER2D SAMPLER3D SAMPLERCUBE SAMPLER1DSHADOW SAMPLER2DSHADOW +%token SAMPLERCUBESHADOW SAMPLER1DARRAY SAMPLER2DARRAY SAMPLER1DARRAYSHADOW +%token SAMPLER2DARRAYSHADOW ISAMPLER1D ISAMPLER2D ISAMPLER3D ISAMPLERCUBE +%token ISAMPLER1DARRAY ISAMPLER2DARRAY USAMPLER1D USAMPLER2D USAMPLER3D +%token USAMPLERCUBE USAMPLER1DARRAY USAMPLER2DARRAY +%token STRUCT VOID_TOK WHILE +%token IDENTIFIER TYPE_IDENTIFIER NEW_IDENTIFIER +%type any_identifier +%token FLOATCONSTANT +%token INTCONSTANT UINTCONSTANT BOOLCONSTANT +%token FIELD_SELECTION +%token LEFT_OP RIGHT_OP +%token INC_OP DEC_OP LE_OP GE_OP EQ_OP NE_OP +%token AND_OP OR_OP XOR_OP MUL_ASSIGN DIV_ASSIGN ADD_ASSIGN +%token MOD_ASSIGN LEFT_ASSIGN RIGHT_ASSIGN AND_ASSIGN XOR_ASSIGN OR_ASSIGN +%token SUB_ASSIGN +%token INVARIANT +%token LOWP MEDIUMP HIGHP SUPERP PRECISION + +%token VERSION EXTENSION LINE COLON EOL INTERFACE OUTPUT +%token PRAGMA_DEBUG_ON PRAGMA_DEBUG_OFF +%token PRAGMA_OPTIMIZE_ON PRAGMA_OPTIMIZE_OFF +%token PRAGMA_INVARIANT_ALL +%token LAYOUT_TOK + + /* Reserved words that are not actually used in the grammar. + */ +%token ASM CLASS UNION ENUM TYPEDEF TEMPLATE THIS PACKED_TOK GOTO +%token INLINE_TOK NOINLINE VOLATILE PUBLIC_TOK STATIC EXTERN EXTERNAL +%token LONG_TOK SHORT_TOK DOUBLE_TOK HALF FIXED_TOK UNSIGNED INPUT_TOK OUPTUT +%token HVEC2 HVEC3 HVEC4 DVEC2 DVEC3 DVEC4 FVEC2 FVEC3 FVEC4 +%token SAMPLER2DRECT SAMPLER3DRECT SAMPLER2DRECTSHADOW +%token SIZEOF CAST NAMESPACE USING + +%token ERROR_TOK + +%token COMMON PARTITION ACTIVE SAMPLERBUFFER FILTER +%token IMAGE1D IMAGE2D IMAGE3D IMAGECUBE IMAGE1DARRAY IMAGE2DARRAY +%token IIMAGE1D IIMAGE2D IIMAGE3D IIMAGECUBE IIMAGE1DARRAY IIMAGE2DARRAY +%token UIMAGE1D UIMAGE2D UIMAGE3D UIMAGECUBE UIMAGE1DARRAY UIMAGE2DARRAY +%token IMAGE1DSHADOW IMAGE2DSHADOW IMAGEBUFFER IIMAGEBUFFER UIMAGEBUFFER +%token IMAGE1DARRAYSHADOW IMAGE2DARRAYSHADOW +%token ROW_MAJOR + +%type variable_identifier +%type statement +%type statement_list +%type simple_statement +%type precision_qualifier +%type type_qualifier +%type storage_qualifier +%type interpolation_qualifier +%type layout_qualifier +%type layout_qualifier_id_list layout_qualifier_id +%type type_specifier +%type type_specifier_no_prec +%type type_specifier_nonarray +%type basic_type_specifier_nonarray +%type fully_specified_type +%type function_prototype +%type function_header +%type function_header_with_parameters +%type function_declarator +%type parameter_declarator +%type parameter_declaration +%type parameter_qualifier +%type parameter_type_qualifier +%type parameter_type_specifier +%type function_definition +%type compound_statement_no_new_scope +%type compound_statement +%type statement_no_new_scope +%type expression_statement +%type expression +%type primary_expression +%type assignment_expression +%type conditional_expression +%type logical_or_expression +%type logical_xor_expression +%type logical_and_expression +%type inclusive_or_expression +%type exclusive_or_expression +%type and_expression +%type equality_expression +%type relational_expression +%type shift_expression +%type additive_expression +%type multiplicative_expression +%type unary_expression +%type constant_expression +%type integer_expression +%type postfix_expression +%type function_call_header_with_parameters +%type function_call_header_no_parameters +%type function_call_header +%type function_call_generic +%type function_call_or_method +%type function_call +%type method_call_generic +%type method_call_header_with_parameters +%type method_call_header_no_parameters +%type method_call_header +%type assignment_operator +%type unary_operator +%type function_identifier +%type external_declaration +%type init_declarator_list +%type single_declaration +%type initializer +%type declaration +%type declaration_statement +%type jump_statement +%type struct_specifier +%type struct_declaration_list +%type struct_declaration +%type struct_declarator +%type struct_declarator_list +%type selection_statement +%type selection_rest_statement +%type iteration_statement +%type condition +%type conditionopt +%type for_init_statement +%type for_rest_statement +%% + +translation_unit: + version_statement extension_statement_list + { + _mesa_glsl_initialize_types(state); + } + external_declaration_list + { + delete state->symbols; + state->symbols = new(ralloc_parent(state)) glsl_symbol_table; + _mesa_glsl_initialize_types(state); + } + ; + +version_statement: + /* blank - no #version specified: defaults are already set */ + | VERSION INTCONSTANT EOL + { + bool supported = false; + + switch ($2) { + case 100: + state->es_shader = true; + supported = state->Const.GLSL_100ES; + break; + case 110: + supported = state->Const.GLSL_110; + break; + case 120: + supported = state->Const.GLSL_120; + break; + case 130: + supported = state->Const.GLSL_130; + break; + default: + supported = false; + break; + } + + state->language_version = $2; + state->version_string = + ralloc_asprintf(state, "GLSL%s %d.%02d", + state->es_shader ? " ES" : "", + state->language_version / 100, + state->language_version % 100); + + if (!supported) { + _mesa_glsl_error(& @2, state, "%s is not supported. " + "Supported versions are: %s\n", + state->version_string, + state->supported_version_string); + } + } + ; + +pragma_statement: + PRAGMA_DEBUG_ON EOL + | PRAGMA_DEBUG_OFF EOL + | PRAGMA_OPTIMIZE_ON EOL + | PRAGMA_OPTIMIZE_OFF EOL + | PRAGMA_INVARIANT_ALL EOL + { + if (state->language_version < 120) { + _mesa_glsl_warning(& @1, state, + "pragma `invariant(all)' not supported in %s", + state->version_string); + } else { + state->all_invariant = true; + } + } + ; + +extension_statement_list: + + | extension_statement_list extension_statement + ; + +any_identifier: + IDENTIFIER + | TYPE_IDENTIFIER + | NEW_IDENTIFIER + ; + +extension_statement: + EXTENSION any_identifier COLON any_identifier EOL + { + if (!_mesa_glsl_process_extension($2, & @2, $4, & @4, state)) { + YYERROR; + } + } + ; + +external_declaration_list: + external_declaration + { + /* FINISHME: The NULL test is required because pragmas are set to + * FINISHME: NULL. (See production rule for external_declaration.) + */ + if ($1 != NULL) + state->translation_unit.push_tail(& $1->link); + } + | external_declaration_list external_declaration + { + /* FINISHME: The NULL test is required because pragmas are set to + * FINISHME: NULL. (See production rule for external_declaration.) + */ + if ($2 != NULL) + state->translation_unit.push_tail(& $2->link); + } + ; + +variable_identifier: + IDENTIFIER + | NEW_IDENTIFIER + ; + +primary_expression: + variable_identifier + { + void *ctx = state; + $$ = new(ctx) ast_expression(ast_identifier, NULL, NULL, NULL); + $$->set_location(yylloc); + $$->primary_expression.identifier = $1; + } + | INTCONSTANT + { + void *ctx = state; + $$ = new(ctx) ast_expression(ast_int_constant, NULL, NULL, NULL); + $$->set_location(yylloc); + $$->primary_expression.int_constant = $1; + } + | UINTCONSTANT + { + void *ctx = state; + $$ = new(ctx) ast_expression(ast_uint_constant, NULL, NULL, NULL); + $$->set_location(yylloc); + $$->primary_expression.uint_constant = $1; + } + | FLOATCONSTANT + { + void *ctx = state; + $$ = new(ctx) ast_expression(ast_float_constant, NULL, NULL, NULL); + $$->set_location(yylloc); + $$->primary_expression.float_constant = $1; + } + | BOOLCONSTANT + { + void *ctx = state; + $$ = new(ctx) ast_expression(ast_bool_constant, NULL, NULL, NULL); + $$->set_location(yylloc); + $$->primary_expression.bool_constant = $1; + } + | '(' expression ')' + { + $$ = $2; + } + ; + +postfix_expression: + primary_expression + | postfix_expression '[' integer_expression ']' + { + void *ctx = state; + $$ = new(ctx) ast_expression(ast_array_index, $1, $3, NULL); + $$->set_location(yylloc); + } + | function_call + { + $$ = $1; + } + | postfix_expression '.' any_identifier + { + void *ctx = state; + $$ = new(ctx) ast_expression(ast_field_selection, $1, NULL, NULL); + $$->set_location(yylloc); + $$->primary_expression.identifier = $3; + } + | postfix_expression INC_OP + { + void *ctx = state; + $$ = new(ctx) ast_expression(ast_post_inc, $1, NULL, NULL); + $$->set_location(yylloc); + } + | postfix_expression DEC_OP + { + void *ctx = state; + $$ = new(ctx) ast_expression(ast_post_dec, $1, NULL, NULL); + $$->set_location(yylloc); + } + ; + +integer_expression: + expression + ; + +function_call: + function_call_or_method + ; + +function_call_or_method: + function_call_generic + | postfix_expression '.' method_call_generic + { + void *ctx = state; + $$ = new(ctx) ast_expression(ast_field_selection, $1, $3, NULL); + $$->set_location(yylloc); + } + ; + +function_call_generic: + function_call_header_with_parameters ')' + | function_call_header_no_parameters ')' + ; + +function_call_header_no_parameters: + function_call_header VOID_TOK + | function_call_header + ; + +function_call_header_with_parameters: + function_call_header assignment_expression + { + $$ = $1; + $$->set_location(yylloc); + $$->expressions.push_tail(& $2->link); + } + | function_call_header_with_parameters ',' assignment_expression + { + $$ = $1; + $$->set_location(yylloc); + $$->expressions.push_tail(& $3->link); + } + ; + + // Grammar Note: Constructors look like functions, but lexical + // analysis recognized most of them as keywords. They are now + // recognized through "type_specifier". +function_call_header: + function_identifier '(' + ; + +function_identifier: + type_specifier + { + void *ctx = state; + $$ = new(ctx) ast_function_expression($1); + $$->set_location(yylloc); + } + | variable_identifier + { + void *ctx = state; + ast_expression *callee = new(ctx) ast_expression($1); + $$ = new(ctx) ast_function_expression(callee); + $$->set_location(yylloc); + } + | FIELD_SELECTION + { + void *ctx = state; + ast_expression *callee = new(ctx) ast_expression($1); + $$ = new(ctx) ast_function_expression(callee); + $$->set_location(yylloc); + } + ; + +method_call_generic: + method_call_header_with_parameters ')' + | method_call_header_no_parameters ')' + ; + +method_call_header_no_parameters: + method_call_header VOID_TOK + | method_call_header + ; + +method_call_header_with_parameters: + method_call_header assignment_expression + { + $$ = $1; + $$->set_location(yylloc); + $$->expressions.push_tail(& $2->link); + } + | method_call_header_with_parameters ',' assignment_expression + { + $$ = $1; + $$->set_location(yylloc); + $$->expressions.push_tail(& $3->link); + } + ; + + // Grammar Note: Constructors look like methods, but lexical + // analysis recognized most of them as keywords. They are now + // recognized through "type_specifier". +method_call_header: + variable_identifier '(' + { + void *ctx = state; + ast_expression *callee = new(ctx) ast_expression($1); + $$ = new(ctx) ast_function_expression(callee); + $$->set_location(yylloc); + } + ; + + // Grammar Note: No traditional style type casts. +unary_expression: + postfix_expression + | INC_OP unary_expression + { + void *ctx = state; + $$ = new(ctx) ast_expression(ast_pre_inc, $2, NULL, NULL); + $$->set_location(yylloc); + } + | DEC_OP unary_expression + { + void *ctx = state; + $$ = new(ctx) ast_expression(ast_pre_dec, $2, NULL, NULL); + $$->set_location(yylloc); + } + | unary_operator unary_expression + { + void *ctx = state; + $$ = new(ctx) ast_expression($1, $2, NULL, NULL); + $$->set_location(yylloc); + } + ; + + // Grammar Note: No '*' or '&' unary ops. Pointers are not supported. +unary_operator: + '+' { $$ = ast_plus; } + | '-' { $$ = ast_neg; } + | '!' { $$ = ast_logic_not; } + | '~' { $$ = ast_bit_not; } + ; + +multiplicative_expression: + unary_expression + | multiplicative_expression '*' unary_expression + { + void *ctx = state; + $$ = new(ctx) ast_expression_bin(ast_mul, $1, $3); + $$->set_location(yylloc); + } + | multiplicative_expression '/' unary_expression + { + void *ctx = state; + $$ = new(ctx) ast_expression_bin(ast_div, $1, $3); + $$->set_location(yylloc); + } + | multiplicative_expression '%' unary_expression + { + void *ctx = state; + $$ = new(ctx) ast_expression_bin(ast_mod, $1, $3); + $$->set_location(yylloc); + } + ; + +additive_expression: + multiplicative_expression + | additive_expression '+' multiplicative_expression + { + void *ctx = state; + $$ = new(ctx) ast_expression_bin(ast_add, $1, $3); + $$->set_location(yylloc); + } + | additive_expression '-' multiplicative_expression + { + void *ctx = state; + $$ = new(ctx) ast_expression_bin(ast_sub, $1, $3); + $$->set_location(yylloc); + } + ; + +shift_expression: + additive_expression + | shift_expression LEFT_OP additive_expression + { + void *ctx = state; + $$ = new(ctx) ast_expression_bin(ast_lshift, $1, $3); + $$->set_location(yylloc); + } + | shift_expression RIGHT_OP additive_expression + { + void *ctx = state; + $$ = new(ctx) ast_expression_bin(ast_rshift, $1, $3); + $$->set_location(yylloc); + } + ; + +relational_expression: + shift_expression + | relational_expression '<' shift_expression + { + void *ctx = state; + $$ = new(ctx) ast_expression_bin(ast_less, $1, $3); + $$->set_location(yylloc); + } + | relational_expression '>' shift_expression + { + void *ctx = state; + $$ = new(ctx) ast_expression_bin(ast_greater, $1, $3); + $$->set_location(yylloc); + } + | relational_expression LE_OP shift_expression + { + void *ctx = state; + $$ = new(ctx) ast_expression_bin(ast_lequal, $1, $3); + $$->set_location(yylloc); + } + | relational_expression GE_OP shift_expression + { + void *ctx = state; + $$ = new(ctx) ast_expression_bin(ast_gequal, $1, $3); + $$->set_location(yylloc); + } + ; + +equality_expression: + relational_expression + | equality_expression EQ_OP relational_expression + { + void *ctx = state; + $$ = new(ctx) ast_expression_bin(ast_equal, $1, $3); + $$->set_location(yylloc); + } + | equality_expression NE_OP relational_expression + { + void *ctx = state; + $$ = new(ctx) ast_expression_bin(ast_nequal, $1, $3); + $$->set_location(yylloc); + } + ; + +and_expression: + equality_expression + | and_expression '&' equality_expression + { + void *ctx = state; + $$ = new(ctx) ast_expression_bin(ast_bit_and, $1, $3); + $$->set_location(yylloc); + } + ; + +exclusive_or_expression: + and_expression + | exclusive_or_expression '^' and_expression + { + void *ctx = state; + $$ = new(ctx) ast_expression_bin(ast_bit_xor, $1, $3); + $$->set_location(yylloc); + } + ; + +inclusive_or_expression: + exclusive_or_expression + | inclusive_or_expression '|' exclusive_or_expression + { + void *ctx = state; + $$ = new(ctx) ast_expression_bin(ast_bit_or, $1, $3); + $$->set_location(yylloc); + } + ; + +logical_and_expression: + inclusive_or_expression + | logical_and_expression AND_OP inclusive_or_expression + { + void *ctx = state; + $$ = new(ctx) ast_expression_bin(ast_logic_and, $1, $3); + $$->set_location(yylloc); + } + ; + +logical_xor_expression: + logical_and_expression + | logical_xor_expression XOR_OP logical_and_expression + { + void *ctx = state; + $$ = new(ctx) ast_expression_bin(ast_logic_xor, $1, $3); + $$->set_location(yylloc); + } + ; + +logical_or_expression: + logical_xor_expression + | logical_or_expression OR_OP logical_xor_expression + { + void *ctx = state; + $$ = new(ctx) ast_expression_bin(ast_logic_or, $1, $3); + $$->set_location(yylloc); + } + ; + +conditional_expression: + logical_or_expression + | logical_or_expression '?' expression ':' assignment_expression + { + void *ctx = state; + $$ = new(ctx) ast_expression(ast_conditional, $1, $3, $5); + $$->set_location(yylloc); + } + ; + +assignment_expression: + conditional_expression + | unary_expression assignment_operator assignment_expression + { + void *ctx = state; + $$ = new(ctx) ast_expression($2, $1, $3, NULL); + $$->set_location(yylloc); + } + ; + +assignment_operator: + '=' { $$ = ast_assign; } + | MUL_ASSIGN { $$ = ast_mul_assign; } + | DIV_ASSIGN { $$ = ast_div_assign; } + | MOD_ASSIGN { $$ = ast_mod_assign; } + | ADD_ASSIGN { $$ = ast_add_assign; } + | SUB_ASSIGN { $$ = ast_sub_assign; } + | LEFT_ASSIGN { $$ = ast_ls_assign; } + | RIGHT_ASSIGN { $$ = ast_rs_assign; } + | AND_ASSIGN { $$ = ast_and_assign; } + | XOR_ASSIGN { $$ = ast_xor_assign; } + | OR_ASSIGN { $$ = ast_or_assign; } + ; + +expression: + assignment_expression + { + $$ = $1; + } + | expression ',' assignment_expression + { + void *ctx = state; + if ($1->oper != ast_sequence) { + $$ = new(ctx) ast_expression(ast_sequence, NULL, NULL, NULL); + $$->set_location(yylloc); + $$->expressions.push_tail(& $1->link); + } else { + $$ = $1; + } + + $$->expressions.push_tail(& $3->link); + } + ; + +constant_expression: + conditional_expression + ; + +declaration: + function_prototype ';' + { + state->symbols->pop_scope(); + $$ = $1; + } + | init_declarator_list ';' + { + $$ = $1; + } + | PRECISION precision_qualifier type_specifier_no_prec ';' + { + $3->precision = $2; + $3->is_precision_statement = true; + $$ = $3; + } + ; + +function_prototype: + function_declarator ')' + ; + +function_declarator: + function_header + | function_header_with_parameters + ; + +function_header_with_parameters: + function_header parameter_declaration + { + $$ = $1; + $$->parameters.push_tail(& $2->link); + } + | function_header_with_parameters ',' parameter_declaration + { + $$ = $1; + $$->parameters.push_tail(& $3->link); + } + ; + +function_header: + fully_specified_type variable_identifier '(' + { + void *ctx = state; + $$ = new(ctx) ast_function(); + $$->set_location(yylloc); + $$->return_type = $1; + $$->identifier = $2; + + state->symbols->add_function(new(state) ir_function($2)); + state->symbols->push_scope(); + } + ; + +parameter_declarator: + type_specifier any_identifier + { + void *ctx = state; + $$ = new(ctx) ast_parameter_declarator(); + $$->set_location(yylloc); + $$->type = new(ctx) ast_fully_specified_type(); + $$->type->set_location(yylloc); + $$->type->specifier = $1; + $$->identifier = $2; + } + | type_specifier any_identifier '[' constant_expression ']' + { + void *ctx = state; + $$ = new(ctx) ast_parameter_declarator(); + $$->set_location(yylloc); + $$->type = new(ctx) ast_fully_specified_type(); + $$->type->set_location(yylloc); + $$->type->specifier = $1; + $$->identifier = $2; + $$->is_array = true; + $$->array_size = $4; + } + ; + +parameter_declaration: + parameter_type_qualifier parameter_qualifier parameter_declarator + { + $1.flags.i |= $2.flags.i; + + $$ = $3; + $$->type->qualifier = $1; + } + | parameter_qualifier parameter_declarator + { + $$ = $2; + $$->type->qualifier = $1; + } + | parameter_type_qualifier parameter_qualifier parameter_type_specifier + { + void *ctx = state; + $1.flags.i |= $2.flags.i; + + $$ = new(ctx) ast_parameter_declarator(); + $$->set_location(yylloc); + $$->type = new(ctx) ast_fully_specified_type(); + $$->type->qualifier = $1; + $$->type->specifier = $3; + } + | parameter_qualifier parameter_type_specifier + { + void *ctx = state; + $$ = new(ctx) ast_parameter_declarator(); + $$->set_location(yylloc); + $$->type = new(ctx) ast_fully_specified_type(); + $$->type->qualifier = $1; + $$->type->specifier = $2; + } + ; + +parameter_qualifier: + /* empty */ + { + memset(& $$, 0, sizeof($$)); + } + | IN_TOK + { + memset(& $$, 0, sizeof($$)); + $$.flags.q.in = 1; + } + | OUT_TOK + { + memset(& $$, 0, sizeof($$)); + $$.flags.q.out = 1; + } + | INOUT_TOK + { + memset(& $$, 0, sizeof($$)); + $$.flags.q.in = 1; + $$.flags.q.out = 1; + } + ; + +parameter_type_specifier: + type_specifier + ; + +init_declarator_list: + single_declaration + | init_declarator_list ',' any_identifier + { + void *ctx = state; + ast_declaration *decl = new(ctx) ast_declaration($3, false, NULL, NULL); + decl->set_location(yylloc); + + $$ = $1; + $$->declarations.push_tail(&decl->link); + state->symbols->add_variable(new(state) ir_variable(NULL, $3, ir_var_auto)); + } + | init_declarator_list ',' any_identifier '[' ']' + { + void *ctx = state; + ast_declaration *decl = new(ctx) ast_declaration($3, true, NULL, NULL); + decl->set_location(yylloc); + + $$ = $1; + $$->declarations.push_tail(&decl->link); + state->symbols->add_variable(new(state) ir_variable(NULL, $3, ir_var_auto)); + } + | init_declarator_list ',' any_identifier '[' constant_expression ']' + { + void *ctx = state; + ast_declaration *decl = new(ctx) ast_declaration($3, true, $5, NULL); + decl->set_location(yylloc); + + $$ = $1; + $$->declarations.push_tail(&decl->link); + state->symbols->add_variable(new(state) ir_variable(NULL, $3, ir_var_auto)); + } + | init_declarator_list ',' any_identifier '[' ']' '=' initializer + { + void *ctx = state; + ast_declaration *decl = new(ctx) ast_declaration($3, true, NULL, $7); + decl->set_location(yylloc); + + $$ = $1; + $$->declarations.push_tail(&decl->link); + state->symbols->add_variable(new(state) ir_variable(NULL, $3, ir_var_auto)); + } + | init_declarator_list ',' any_identifier '[' constant_expression ']' '=' initializer + { + void *ctx = state; + ast_declaration *decl = new(ctx) ast_declaration($3, true, $5, $8); + decl->set_location(yylloc); + + $$ = $1; + $$->declarations.push_tail(&decl->link); + state->symbols->add_variable(new(state) ir_variable(NULL, $3, ir_var_auto)); + } + | init_declarator_list ',' any_identifier '=' initializer + { + void *ctx = state; + ast_declaration *decl = new(ctx) ast_declaration($3, false, NULL, $5); + decl->set_location(yylloc); + + $$ = $1; + $$->declarations.push_tail(&decl->link); + state->symbols->add_variable(new(state) ir_variable(NULL, $3, ir_var_auto)); + } + ; + + // Grammar Note: No 'enum', or 'typedef'. +single_declaration: + fully_specified_type + { + void *ctx = state; + if ($1->specifier->type_specifier != ast_struct) { + _mesa_glsl_error(& @1, state, "empty declaration list\n"); + YYERROR; + } else { + $$ = new(ctx) ast_declarator_list($1); + $$->set_location(yylloc); + } + } + | fully_specified_type any_identifier + { + void *ctx = state; + ast_declaration *decl = new(ctx) ast_declaration($2, false, NULL, NULL); + + $$ = new(ctx) ast_declarator_list($1); + $$->set_location(yylloc); + $$->declarations.push_tail(&decl->link); + } + | fully_specified_type any_identifier '[' ']' + { + void *ctx = state; + ast_declaration *decl = new(ctx) ast_declaration($2, true, NULL, NULL); + + $$ = new(ctx) ast_declarator_list($1); + $$->set_location(yylloc); + $$->declarations.push_tail(&decl->link); + } + | fully_specified_type any_identifier '[' constant_expression ']' + { + void *ctx = state; + ast_declaration *decl = new(ctx) ast_declaration($2, true, $4, NULL); + + $$ = new(ctx) ast_declarator_list($1); + $$->set_location(yylloc); + $$->declarations.push_tail(&decl->link); + } + | fully_specified_type any_identifier '[' ']' '=' initializer + { + void *ctx = state; + ast_declaration *decl = new(ctx) ast_declaration($2, true, NULL, $6); + + $$ = new(ctx) ast_declarator_list($1); + $$->set_location(yylloc); + $$->declarations.push_tail(&decl->link); + } + | fully_specified_type any_identifier '[' constant_expression ']' '=' initializer + { + void *ctx = state; + ast_declaration *decl = new(ctx) ast_declaration($2, true, $4, $7); + + $$ = new(ctx) ast_declarator_list($1); + $$->set_location(yylloc); + $$->declarations.push_tail(&decl->link); + } + | fully_specified_type any_identifier '=' initializer + { + void *ctx = state; + ast_declaration *decl = new(ctx) ast_declaration($2, false, NULL, $4); + + $$ = new(ctx) ast_declarator_list($1); + $$->set_location(yylloc); + $$->declarations.push_tail(&decl->link); + } + | INVARIANT variable_identifier // Vertex only. + { + void *ctx = state; + ast_declaration *decl = new(ctx) ast_declaration($2, false, NULL, NULL); + + $$ = new(ctx) ast_declarator_list(NULL); + $$->set_location(yylloc); + $$->invariant = true; + + $$->declarations.push_tail(&decl->link); + } + ; + +fully_specified_type: + type_specifier + { + void *ctx = state; + $$ = new(ctx) ast_fully_specified_type(); + $$->set_location(yylloc); + $$->specifier = $1; + } + | type_qualifier type_specifier + { + void *ctx = state; + $$ = new(ctx) ast_fully_specified_type(); + $$->set_location(yylloc); + $$->qualifier = $1; + $$->specifier = $2; + } + ; + +layout_qualifier: + LAYOUT_TOK '(' layout_qualifier_id_list ')' + { + $$ = $3; + } + ; + +layout_qualifier_id_list: + layout_qualifier_id + | layout_qualifier_id_list ',' layout_qualifier_id + { + if (($1.flags.i & $3.flags.i) != 0) { + _mesa_glsl_error(& @3, state, + "duplicate layout qualifiers used\n"); + YYERROR; + } + + $$.flags.i = $1.flags.i | $3.flags.i; + + if ($1.flags.q.explicit_location) + $$.location = $1.location; + + if ($3.flags.q.explicit_location) + $$.location = $3.location; + } + ; + +layout_qualifier_id: + any_identifier + { + bool got_one = false; + + memset(& $$, 0, sizeof($$)); + + if (state->ARB_fragment_coord_conventions_enable) { + if (strcmp($1, "origin_upper_left") == 0) { + got_one = true; + $$.flags.q.origin_upper_left = 1; + } else if (strcmp($1, "pixel_center_integer") == 0) { + got_one = true; + $$.flags.q.pixel_center_integer = 1; + } + } + + /* If the identifier didn't match any known layout identifiers, + * emit an error. + */ + if (!got_one) { + _mesa_glsl_error(& @1, state, "unrecognized layout identifier " + "`%s'\n", $1); + YYERROR; + } else if (state->ARB_fragment_coord_conventions_warn) { + _mesa_glsl_warning(& @1, state, + "GL_ARB_fragment_coord_conventions layout " + "identifier `%s' used\n", $1); + } + } + | any_identifier '=' INTCONSTANT + { + bool got_one = false; + + memset(& $$, 0, sizeof($$)); + + if (state->ARB_explicit_attrib_location_enable) { + /* FINISHME: Handle 'index' once GL_ARB_blend_func_exteneded and + * FINISHME: GLSL 1.30 (or later) are supported. + */ + if (strcmp("location", $1) == 0) { + got_one = true; + + $$.flags.q.explicit_location = 1; + + if ($3 >= 0) { + $$.location = $3; + } else { + _mesa_glsl_error(& @3, state, + "invalid location %d specified\n", $3); + YYERROR; + } + } + } + + /* If the identifier didn't match any known layout identifiers, + * emit an error. + */ + if (!got_one) { + _mesa_glsl_error(& @1, state, "unrecognized layout identifier " + "`%s'\n", $1); + YYERROR; + } else if (state->ARB_explicit_attrib_location_warn) { + _mesa_glsl_warning(& @1, state, + "GL_ARB_explicit_attrib_location layout " + "identifier `%s' used\n", $1); + } + } + ; + +interpolation_qualifier: + SMOOTH + { + memset(& $$, 0, sizeof($$)); + $$.flags.q.smooth = 1; + } + | FLAT + { + memset(& $$, 0, sizeof($$)); + $$.flags.q.flat = 1; + } + | NOPERSPECTIVE + { + memset(& $$, 0, sizeof($$)); + $$.flags.q.noperspective = 1; + } + ; + +parameter_type_qualifier: + CONST_TOK + { + memset(& $$, 0, sizeof($$)); + $$.flags.q.constant = 1; + } + ; + +type_qualifier: + storage_qualifier + | layout_qualifier + | layout_qualifier storage_qualifier + { + $$ = $1; + $$.flags.i |= $2.flags.i; + } + | interpolation_qualifier + | interpolation_qualifier storage_qualifier + { + $$ = $1; + $$.flags.i |= $2.flags.i; + } + | INVARIANT storage_qualifier + { + $$ = $2; + $$.flags.q.invariant = 1; + } + | INVARIANT interpolation_qualifier storage_qualifier + { + $$ = $2; + $$.flags.i |= $3.flags.i; + $$.flags.q.invariant = 1; + } + | INVARIANT + { + memset(& $$, 0, sizeof($$)); + $$.flags.q.invariant = 1; + } + ; + +storage_qualifier: + CONST_TOK + { + memset(& $$, 0, sizeof($$)); + $$.flags.q.constant = 1; + } + | ATTRIBUTE + { + memset(& $$, 0, sizeof($$)); + $$.flags.q.attribute = 1; + } + | VARYING + { + memset(& $$, 0, sizeof($$)); + $$.flags.q.varying = 1; + } + | CENTROID VARYING + { + memset(& $$, 0, sizeof($$)); + $$.flags.q.centroid = 1; + $$.flags.q.varying = 1; + } + | IN_TOK + { + memset(& $$, 0, sizeof($$)); + $$.flags.q.in = 1; + } + | OUT_TOK + { + memset(& $$, 0, sizeof($$)); + $$.flags.q.out = 1; + } + | CENTROID IN_TOK + { + memset(& $$, 0, sizeof($$)); + $$.flags.q.centroid = 1; $$.flags.q.in = 1; + } + | CENTROID OUT_TOK + { + memset(& $$, 0, sizeof($$)); + $$.flags.q.centroid = 1; $$.flags.q.out = 1; + } + | UNIFORM + { + memset(& $$, 0, sizeof($$)); + $$.flags.q.uniform = 1; + } + ; + +type_specifier: + type_specifier_no_prec + { + $$ = $1; + } + | precision_qualifier type_specifier_no_prec + { + $$ = $2; + $$->precision = $1; + } + ; + +type_specifier_no_prec: + type_specifier_nonarray + | type_specifier_nonarray '[' ']' + { + $$ = $1; + $$->is_array = true; + $$->array_size = NULL; + } + | type_specifier_nonarray '[' constant_expression ']' + { + $$ = $1; + $$->is_array = true; + $$->array_size = $3; + } + ; + +type_specifier_nonarray: + basic_type_specifier_nonarray + { + void *ctx = state; + $$ = new(ctx) ast_type_specifier($1); + $$->set_location(yylloc); + } + | struct_specifier + { + void *ctx = state; + $$ = new(ctx) ast_type_specifier($1); + $$->set_location(yylloc); + } + | TYPE_IDENTIFIER + { + void *ctx = state; + $$ = new(ctx) ast_type_specifier($1); + $$->set_location(yylloc); + } + ; + +basic_type_specifier_nonarray: + VOID_TOK { $$ = ast_void; } + | FLOAT_TOK { $$ = ast_float; } + | INT_TOK { $$ = ast_int; } + | UINT_TOK { $$ = ast_uint; } + | BOOL_TOK { $$ = ast_bool; } + | VEC2 { $$ = ast_vec2; } + | VEC3 { $$ = ast_vec3; } + | VEC4 { $$ = ast_vec4; } + | BVEC2 { $$ = ast_bvec2; } + | BVEC3 { $$ = ast_bvec3; } + | BVEC4 { $$ = ast_bvec4; } + | IVEC2 { $$ = ast_ivec2; } + | IVEC3 { $$ = ast_ivec3; } + | IVEC4 { $$ = ast_ivec4; } + | UVEC2 { $$ = ast_uvec2; } + | UVEC3 { $$ = ast_uvec3; } + | UVEC4 { $$ = ast_uvec4; } + | MAT2X2 { $$ = ast_mat2; } + | MAT2X3 { $$ = ast_mat2x3; } + | MAT2X4 { $$ = ast_mat2x4; } + | MAT3X2 { $$ = ast_mat3x2; } + | MAT3X3 { $$ = ast_mat3; } + | MAT3X4 { $$ = ast_mat3x4; } + | MAT4X2 { $$ = ast_mat4x2; } + | MAT4X3 { $$ = ast_mat4x3; } + | MAT4X4 { $$ = ast_mat4; } + | SAMPLER1D { $$ = ast_sampler1d; } + | SAMPLER2D { $$ = ast_sampler2d; } + | SAMPLER2DRECT { $$ = ast_sampler2drect; } + | SAMPLER3D { $$ = ast_sampler3d; } + | SAMPLERCUBE { $$ = ast_samplercube; } + | SAMPLER1DSHADOW { $$ = ast_sampler1dshadow; } + | SAMPLER2DSHADOW { $$ = ast_sampler2dshadow; } + | SAMPLER2DRECTSHADOW { $$ = ast_sampler2drectshadow; } + | SAMPLERCUBESHADOW { $$ = ast_samplercubeshadow; } + | SAMPLER1DARRAY { $$ = ast_sampler1darray; } + | SAMPLER2DARRAY { $$ = ast_sampler2darray; } + | SAMPLER1DARRAYSHADOW { $$ = ast_sampler1darrayshadow; } + | SAMPLER2DARRAYSHADOW { $$ = ast_sampler2darrayshadow; } + | ISAMPLER1D { $$ = ast_isampler1d; } + | ISAMPLER2D { $$ = ast_isampler2d; } + | ISAMPLER3D { $$ = ast_isampler3d; } + | ISAMPLERCUBE { $$ = ast_isamplercube; } + | ISAMPLER1DARRAY { $$ = ast_isampler1darray; } + | ISAMPLER2DARRAY { $$ = ast_isampler2darray; } + | USAMPLER1D { $$ = ast_usampler1d; } + | USAMPLER2D { $$ = ast_usampler2d; } + | USAMPLER3D { $$ = ast_usampler3d; } + | USAMPLERCUBE { $$ = ast_usamplercube; } + | USAMPLER1DARRAY { $$ = ast_usampler1darray; } + | USAMPLER2DARRAY { $$ = ast_usampler2darray; } + ; + +precision_qualifier: + HIGHP { + if (!state->es_shader && state->language_version < 130) + _mesa_glsl_error(& @1, state, + "precision qualifier forbidden " + "in %s (1.30 or later " + "required)\n", + state->version_string); + + $$ = ast_precision_high; + } + | MEDIUMP { + if (!state->es_shader && state->language_version < 130) + _mesa_glsl_error(& @1, state, + "precision qualifier forbidden " + "in %s (1.30 or later " + "required)\n", + state->version_string); + + $$ = ast_precision_medium; + } + | LOWP { + if (!state->es_shader && state->language_version < 130) + _mesa_glsl_error(& @1, state, + "precision qualifier forbidden " + "in %s (1.30 or later " + "required)\n", + state->version_string); + + $$ = ast_precision_low; + } + ; + +struct_specifier: + STRUCT any_identifier '{' struct_declaration_list '}' + { + void *ctx = state; + $$ = new(ctx) ast_struct_specifier($2, $4); + $$->set_location(yylloc); + state->symbols->add_type($2, glsl_type::void_type); + } + | STRUCT '{' struct_declaration_list '}' + { + void *ctx = state; + $$ = new(ctx) ast_struct_specifier(NULL, $3); + $$->set_location(yylloc); + } + ; + +struct_declaration_list: + struct_declaration + { + $$ = (ast_node *) $1; + $1->link.self_link(); + } + | struct_declaration_list struct_declaration + { + $$ = (ast_node *) $1; + $$->link.insert_before(& $2->link); + } + ; + +struct_declaration: + type_specifier struct_declarator_list ';' + { + void *ctx = state; + ast_fully_specified_type *type = new(ctx) ast_fully_specified_type(); + type->set_location(yylloc); + + type->specifier = $1; + $$ = new(ctx) ast_declarator_list(type); + $$->set_location(yylloc); + + $$->declarations.push_degenerate_list_at_head(& $2->link); + } + ; + +struct_declarator_list: + struct_declarator + { + $$ = $1; + $1->link.self_link(); + } + | struct_declarator_list ',' struct_declarator + { + $$ = $1; + $$->link.insert_before(& $3->link); + } + ; + +struct_declarator: + any_identifier + { + void *ctx = state; + $$ = new(ctx) ast_declaration($1, false, NULL, NULL); + $$->set_location(yylloc); + state->symbols->add_variable(new(state) ir_variable(NULL, $1, ir_var_auto)); + } + | any_identifier '[' constant_expression ']' + { + void *ctx = state; + $$ = new(ctx) ast_declaration($1, true, $3, NULL); + $$->set_location(yylloc); + } + ; + +initializer: + assignment_expression + ; + +declaration_statement: + declaration + ; + + // Grammar Note: labeled statements for SWITCH only; 'goto' is not + // supported. +statement: + compound_statement { $$ = (ast_node *) $1; } + | simple_statement + ; + +simple_statement: + declaration_statement + | expression_statement + | selection_statement + | switch_statement { $$ = NULL; } + | case_label { $$ = NULL; } + | iteration_statement + | jump_statement + ; + +compound_statement: + '{' '}' + { + void *ctx = state; + $$ = new(ctx) ast_compound_statement(true, NULL); + $$->set_location(yylloc); + } + | '{' + { + state->symbols->push_scope(); + } + statement_list '}' + { + void *ctx = state; + $$ = new(ctx) ast_compound_statement(true, $3); + $$->set_location(yylloc); + state->symbols->pop_scope(); + } + ; + +statement_no_new_scope: + compound_statement_no_new_scope { $$ = (ast_node *) $1; } + | simple_statement + ; + +compound_statement_no_new_scope: + '{' '}' + { + void *ctx = state; + $$ = new(ctx) ast_compound_statement(false, NULL); + $$->set_location(yylloc); + } + | '{' statement_list '}' + { + void *ctx = state; + $$ = new(ctx) ast_compound_statement(false, $2); + $$->set_location(yylloc); + } + ; + +statement_list: + statement + { + if ($1 == NULL) { + _mesa_glsl_error(& @1, state, " statement\n"); + assert($1 != NULL); + } + + $$ = $1; + $$->link.self_link(); + } + | statement_list statement + { + if ($2 == NULL) { + _mesa_glsl_error(& @2, state, " statement\n"); + assert($2 != NULL); + } + $$ = $1; + $$->link.insert_before(& $2->link); + } + ; + +expression_statement: + ';' + { + void *ctx = state; + $$ = new(ctx) ast_expression_statement(NULL); + $$->set_location(yylloc); + } + | expression ';' + { + void *ctx = state; + $$ = new(ctx) ast_expression_statement($1); + $$->set_location(yylloc); + } + ; + +selection_statement: + IF '(' expression ')' selection_rest_statement + { + $$ = new(state) ast_selection_statement($3, $5.then_statement, + $5.else_statement); + $$->set_location(yylloc); + } + ; + +selection_rest_statement: + statement ELSE statement + { + $$.then_statement = $1; + $$.else_statement = $3; + } + | statement + { + $$.then_statement = $1; + $$.else_statement = NULL; + } + ; + +condition: + expression + { + $$ = (ast_node *) $1; + } + | fully_specified_type any_identifier '=' initializer + { + void *ctx = state; + ast_declaration *decl = new(ctx) ast_declaration($2, false, NULL, $4); + ast_declarator_list *declarator = new(ctx) ast_declarator_list($1); + decl->set_location(yylloc); + declarator->set_location(yylloc); + + declarator->declarations.push_tail(&decl->link); + $$ = declarator; + } + ; + +switch_statement: + SWITCH '(' expression ')' compound_statement + ; + +case_label: + CASE expression ':' + | DEFAULT ':' + ; + +iteration_statement: + WHILE '(' condition ')' statement_no_new_scope + { + void *ctx = state; + $$ = new(ctx) ast_iteration_statement(ast_iteration_statement::ast_while, + NULL, $3, NULL, $5); + $$->set_location(yylloc); + } + | DO statement WHILE '(' expression ')' ';' + { + void *ctx = state; + $$ = new(ctx) ast_iteration_statement(ast_iteration_statement::ast_do_while, + NULL, $5, NULL, $2); + $$->set_location(yylloc); + } + | FOR '(' for_init_statement for_rest_statement ')' statement_no_new_scope + { + void *ctx = state; + $$ = new(ctx) ast_iteration_statement(ast_iteration_statement::ast_for, + $3, $4.cond, $4.rest, $6); + $$->set_location(yylloc); + } + ; + +for_init_statement: + expression_statement + | declaration_statement + ; + +conditionopt: + condition + | /* empty */ + { + $$ = NULL; + } + ; + +for_rest_statement: + conditionopt ';' + { + $$.cond = $1; + $$.rest = NULL; + } + | conditionopt ';' expression + { + $$.cond = $1; + $$.rest = $3; + } + ; + + // Grammar Note: No 'goto'. Gotos are not supported. +jump_statement: + CONTINUE ';' + { + void *ctx = state; + $$ = new(ctx) ast_jump_statement(ast_jump_statement::ast_continue, NULL); + $$->set_location(yylloc); + } + | BREAK ';' + { + void *ctx = state; + $$ = new(ctx) ast_jump_statement(ast_jump_statement::ast_break, NULL); + $$->set_location(yylloc); + } + | RETURN ';' + { + void *ctx = state; + $$ = new(ctx) ast_jump_statement(ast_jump_statement::ast_return, NULL); + $$->set_location(yylloc); + } + | RETURN expression ';' + { + void *ctx = state; + $$ = new(ctx) ast_jump_statement(ast_jump_statement::ast_return, $2); + $$->set_location(yylloc); + } + | DISCARD ';' // Fragment shader only. + { + void *ctx = state; + $$ = new(ctx) ast_jump_statement(ast_jump_statement::ast_discard, NULL); + $$->set_location(yylloc); + } + ; + +external_declaration: + function_definition { $$ = $1; } + | declaration { $$ = $1; } + | pragma_statement { $$ = NULL; } + ; + +function_definition: + function_prototype compound_statement_no_new_scope + { + void *ctx = state; + $$ = new(ctx) ast_function_definition(); + $$->set_location(yylloc); + $$->prototype = $1; + $$->body = $2; + + state->symbols->pop_scope(); + } + ; diff --git a/programs/develop/libraries/Mesa/src/glsl/glsl_parser_extras.cpp b/programs/develop/libraries/Mesa/src/glsl/glsl_parser_extras.cpp new file mode 100644 index 000000000..3a17db8c2 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/glsl_parser_extras.cpp @@ -0,0 +1,807 @@ +/* + * Copyright © 2008, 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +#include +#include +#include +#include + +extern "C" { +#include "main/core.h" /* for struct gl_context */ +} + +#include "ralloc.h" +#include "ast.h" +#include "glsl_parser_extras.h" +#include "glsl_parser.h" +#include "ir_optimization.h" +#include "loop_analysis.h" + +_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *ctx, + GLenum target, void *mem_ctx) +{ + switch (target) { + case GL_VERTEX_SHADER: this->target = vertex_shader; break; + case GL_FRAGMENT_SHADER: this->target = fragment_shader; break; + case GL_GEOMETRY_SHADER: this->target = geometry_shader; break; + } + + this->scanner = NULL; + this->translation_unit.make_empty(); + this->symbols = new(mem_ctx) glsl_symbol_table; + this->info_log = ralloc_strdup(mem_ctx, ""); + this->error = false; + this->loop_or_switch_nesting = NULL; + + /* Set default language version and extensions */ + this->language_version = 110; + this->es_shader = false; + this->ARB_texture_rectangle_enable = true; + + /* OpenGL ES 2.0 has different defaults from desktop GL. */ + if (ctx->API == API_OPENGLES2) { + this->language_version = 100; + this->es_shader = true; + this->ARB_texture_rectangle_enable = false; + } + + this->extensions = &ctx->Extensions; + + this->Const.MaxLights = ctx->Const.MaxLights; + this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes; + this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits; + this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits; + this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs; + this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents; + this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4; + this->Const.MaxVertexTextureImageUnits = ctx->Const.MaxVertexTextureImageUnits; + this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits; + this->Const.MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits; + this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents; + + this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers; + + /* Note: Once the OpenGL 3.0 'forward compatible' context or the OpenGL 3.2 + * Core context is supported, this logic will need change. Older versions of + * GLSL are no longer supported outside the compatibility contexts of 3.x. + */ + this->Const.GLSL_100ES = (ctx->API == API_OPENGLES2) + || ctx->Extensions.ARB_ES2_compatibility; + this->Const.GLSL_110 = (ctx->API == API_OPENGL); + this->Const.GLSL_120 = (ctx->API == API_OPENGL) + && (ctx->Const.GLSLVersion >= 120); + this->Const.GLSL_130 = (ctx->API == API_OPENGL) + && (ctx->Const.GLSLVersion >= 130); + + const unsigned lowest_version = + (ctx->API == API_OPENGLES2) || ctx->Extensions.ARB_ES2_compatibility + ? 100 : 110; + const unsigned highest_version = + (ctx->API == API_OPENGL) ? ctx->Const.GLSLVersion : 100; + char *supported = (char *) ralloc_context(this); + + for (unsigned ver = lowest_version; ver <= highest_version; ver += 10) { + const char *const prefix = (ver == lowest_version) + ? "" + : ((ver == highest_version) ? ", and " : ", "); + + ralloc_asprintf_append(& supported, "%s%d.%02d%s", + prefix, + ver / 100, ver % 100, + (ver == 100) ? " ES" : ""); + } + + this->supported_version_string = supported; +} + +const char * +_mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target) +{ + switch (target) { + case vertex_shader: return "vertex"; + case fragment_shader: return "fragment"; + case geometry_shader: return "geometry"; + } + + assert(!"Should not get here."); + return "unknown"; +} + + +void +_mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state, + const char *fmt, ...) +{ + va_list ap; + + state->error = true; + + assert(state->info_log != NULL); + ralloc_asprintf_append(&state->info_log, "%u:%u(%u): error: ", + locp->source, + locp->first_line, + locp->first_column); + va_start(ap, fmt); + ralloc_vasprintf_append(&state->info_log, fmt, ap); + va_end(ap); + ralloc_strcat(&state->info_log, "\n"); +} + + +void +_mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state, + const char *fmt, ...) +{ + va_list ap; + + assert(state->info_log != NULL); + ralloc_asprintf_append(&state->info_log, "%u:%u(%u): warning: ", + locp->source, + locp->first_line, + locp->first_column); + va_start(ap, fmt); + ralloc_vasprintf_append(&state->info_log, fmt, ap); + va_end(ap); + ralloc_strcat(&state->info_log, "\n"); +} + + +bool +_mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, + const char *behavior, YYLTYPE *behavior_locp, + _mesa_glsl_parse_state *state) +{ + enum { + extension_disable, + extension_enable, + extension_require, + extension_warn + } ext_mode; + + if (strcmp(behavior, "warn") == 0) { + ext_mode = extension_warn; + } else if (strcmp(behavior, "require") == 0) { + ext_mode = extension_require; + } else if (strcmp(behavior, "enable") == 0) { + ext_mode = extension_enable; + } else if (strcmp(behavior, "disable") == 0) { + ext_mode = extension_disable; + } else { + _mesa_glsl_error(behavior_locp, state, + "Unknown extension behavior `%s'", + behavior); + return false; + } + + bool unsupported = false; + + if (strcmp(name, "all") == 0) { + if ((ext_mode == extension_enable) || (ext_mode == extension_require)) { + _mesa_glsl_error(name_locp, state, "Cannot %s all extensions", + (ext_mode == extension_enable) + ? "enable" : "require"); + return false; + } + } else if (strcmp(name, "GL_ARB_draw_buffers") == 0) { + /* This extension is only supported in fragment shaders. + */ + if (state->target != fragment_shader) { + unsupported = true; + } else { + state->ARB_draw_buffers_enable = (ext_mode != extension_disable); + state->ARB_draw_buffers_warn = (ext_mode == extension_warn); + } + } else if (strcmp(name, "GL_ARB_explicit_attrib_location") == 0) { + state->ARB_explicit_attrib_location_enable = + (ext_mode != extension_disable); + state->ARB_explicit_attrib_location_warn = + (ext_mode == extension_warn); + + unsupported = !state->extensions->ARB_explicit_attrib_location; + } else if (strcmp(name, "GL_ARB_fragment_coord_conventions") == 0) { + state->ARB_fragment_coord_conventions_enable = + (ext_mode != extension_disable); + state->ARB_fragment_coord_conventions_warn = + (ext_mode == extension_warn); + + unsupported = !state->extensions->ARB_fragment_coord_conventions; + } else if (strcmp(name, "GL_ARB_texture_rectangle") == 0) { + state->ARB_texture_rectangle_enable = (ext_mode != extension_disable); + state->ARB_texture_rectangle_warn = (ext_mode == extension_warn); + } else if (strcmp(name, "GL_EXT_texture_array") == 0) { + state->EXT_texture_array_enable = (ext_mode != extension_disable); + state->EXT_texture_array_warn = (ext_mode == extension_warn); + + unsupported = !state->extensions->EXT_texture_array; + } else if (strcmp(name, "GL_ARB_shader_stencil_export") == 0) { + if (state->target != fragment_shader) { + unsupported = true; + } else { + state->ARB_shader_stencil_export_enable = (ext_mode != extension_disable); + state->ARB_shader_stencil_export_warn = (ext_mode == extension_warn); + unsupported = !state->extensions->ARB_shader_stencil_export; + } + } else { + unsupported = true; + } + + if (unsupported) { + static const char *const fmt = "extension `%s' unsupported in %s shader"; + + if (ext_mode == extension_require) { + _mesa_glsl_error(name_locp, state, fmt, + name, _mesa_glsl_shader_target_name(state->target)); + return false; + } else { + _mesa_glsl_warning(name_locp, state, fmt, + name, _mesa_glsl_shader_target_name(state->target)); + } + } + + return true; +} + +void +_mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q) +{ + if (q->flags.q.constant) + printf("const "); + + if (q->flags.q.invariant) + printf("invariant "); + + if (q->flags.q.attribute) + printf("attribute "); + + if (q->flags.q.varying) + printf("varying "); + + if (q->flags.q.in && q->flags.q.out) + printf("inout "); + else { + if (q->flags.q.in) + printf("in "); + + if (q->flags.q.out) + printf("out "); + } + + if (q->flags.q.centroid) + printf("centroid "); + if (q->flags.q.uniform) + printf("uniform "); + if (q->flags.q.smooth) + printf("smooth "); + if (q->flags.q.flat) + printf("flat "); + if (q->flags.q.noperspective) + printf("noperspective "); +} + + +void +ast_node::print(void) const +{ + printf("unhandled node "); +} + + +ast_node::ast_node(void) +{ + this->location.source = 0; + this->location.line = 0; + this->location.column = 0; +} + + +static void +ast_opt_array_size_print(bool is_array, const ast_expression *array_size) +{ + if (is_array) { + printf("[ "); + + if (array_size) + array_size->print(); + + printf("] "); + } +} + + +void +ast_compound_statement::print(void) const +{ + printf("{\n"); + + foreach_list_const(n, &this->statements) { + ast_node *ast = exec_node_data(ast_node, n, link); + ast->print(); + } + + printf("}\n"); +} + + +ast_compound_statement::ast_compound_statement(int new_scope, + ast_node *statements) +{ + this->new_scope = new_scope; + + if (statements != NULL) { + this->statements.push_degenerate_list_at_head(&statements->link); + } +} + + +void +ast_expression::print(void) const +{ + switch (oper) { + case ast_assign: + case ast_mul_assign: + case ast_div_assign: + case ast_mod_assign: + case ast_add_assign: + case ast_sub_assign: + case ast_ls_assign: + case ast_rs_assign: + case ast_and_assign: + case ast_xor_assign: + case ast_or_assign: + subexpressions[0]->print(); + printf("%s ", operator_string(oper)); + subexpressions[1]->print(); + break; + + case ast_field_selection: + subexpressions[0]->print(); + printf(". %s ", primary_expression.identifier); + break; + + case ast_plus: + case ast_neg: + case ast_bit_not: + case ast_logic_not: + case ast_pre_inc: + case ast_pre_dec: + printf("%s ", operator_string(oper)); + subexpressions[0]->print(); + break; + + case ast_post_inc: + case ast_post_dec: + subexpressions[0]->print(); + printf("%s ", operator_string(oper)); + break; + + case ast_conditional: + subexpressions[0]->print(); + printf("? "); + subexpressions[1]->print(); + printf(": "); + subexpressions[1]->print(); + break; + + case ast_array_index: + subexpressions[0]->print(); + printf("[ "); + subexpressions[1]->print(); + printf("] "); + break; + + case ast_function_call: { + subexpressions[0]->print(); + printf("( "); + + foreach_list_const (n, &this->expressions) { + if (n != this->expressions.get_head()) + printf(", "); + + ast_node *ast = exec_node_data(ast_node, n, link); + ast->print(); + } + + printf(") "); + break; + } + + case ast_identifier: + printf("%s ", primary_expression.identifier); + break; + + case ast_int_constant: + printf("%d ", primary_expression.int_constant); + break; + + case ast_uint_constant: + printf("%u ", primary_expression.uint_constant); + break; + + case ast_float_constant: + printf("%f ", primary_expression.float_constant); + break; + + case ast_bool_constant: + printf("%s ", + primary_expression.bool_constant + ? "true" : "false"); + break; + + case ast_sequence: { + printf("( "); + foreach_list_const(n, & this->expressions) { + if (n != this->expressions.get_head()) + printf(", "); + + ast_node *ast = exec_node_data(ast_node, n, link); + ast->print(); + } + printf(") "); + break; + } + + default: + assert(0); + break; + } +} + +ast_expression::ast_expression(int oper, + ast_expression *ex0, + ast_expression *ex1, + ast_expression *ex2) +{ + this->oper = ast_operators(oper); + this->subexpressions[0] = ex0; + this->subexpressions[1] = ex1; + this->subexpressions[2] = ex2; +} + + +void +ast_expression_statement::print(void) const +{ + if (expression) + expression->print(); + + printf("; "); +} + + +ast_expression_statement::ast_expression_statement(ast_expression *ex) : + expression(ex) +{ + /* empty */ +} + + +void +ast_function::print(void) const +{ + return_type->print(); + printf(" %s (", identifier); + + foreach_list_const(n, & this->parameters) { + ast_node *ast = exec_node_data(ast_node, n, link); + ast->print(); + } + + printf(")"); +} + + +ast_function::ast_function(void) + : is_definition(false), signature(NULL) +{ + /* empty */ +} + + +void +ast_fully_specified_type::print(void) const +{ + _mesa_ast_type_qualifier_print(& qualifier); + specifier->print(); +} + + +void +ast_parameter_declarator::print(void) const +{ + type->print(); + if (identifier) + printf("%s ", identifier); + ast_opt_array_size_print(is_array, array_size); +} + + +void +ast_function_definition::print(void) const +{ + prototype->print(); + body->print(); +} + + +void +ast_declaration::print(void) const +{ + printf("%s ", identifier); + ast_opt_array_size_print(is_array, array_size); + + if (initializer) { + printf("= "); + initializer->print(); + } +} + + +ast_declaration::ast_declaration(char *identifier, int is_array, + ast_expression *array_size, + ast_expression *initializer) +{ + this->identifier = identifier; + this->is_array = is_array; + this->array_size = array_size; + this->initializer = initializer; +} + + +void +ast_declarator_list::print(void) const +{ + assert(type || invariant); + + if (type) + type->print(); + else + printf("invariant "); + + foreach_list_const (ptr, & this->declarations) { + if (ptr != this->declarations.get_head()) + printf(", "); + + ast_node *ast = exec_node_data(ast_node, ptr, link); + ast->print(); + } + + printf("; "); +} + + +ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type) +{ + this->type = type; + this->invariant = false; +} + +void +ast_jump_statement::print(void) const +{ + switch (mode) { + case ast_continue: + printf("continue; "); + break; + case ast_break: + printf("break; "); + break; + case ast_return: + printf("return "); + if (opt_return_value) + opt_return_value->print(); + + printf("; "); + break; + case ast_discard: + printf("discard; "); + break; + } +} + + +ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value) +{ + this->mode = ast_jump_modes(mode); + + if (mode == ast_return) + opt_return_value = return_value; +} + + +void +ast_selection_statement::print(void) const +{ + printf("if ( "); + condition->print(); + printf(") "); + + then_statement->print(); + + if (else_statement) { + printf("else "); + else_statement->print(); + } + +} + + +ast_selection_statement::ast_selection_statement(ast_expression *condition, + ast_node *then_statement, + ast_node *else_statement) +{ + this->condition = condition; + this->then_statement = then_statement; + this->else_statement = else_statement; +} + + +void +ast_iteration_statement::print(void) const +{ + switch (mode) { + case ast_for: + printf("for( "); + if (init_statement) + init_statement->print(); + printf("; "); + + if (condition) + condition->print(); + printf("; "); + + if (rest_expression) + rest_expression->print(); + printf(") "); + + body->print(); + break; + + case ast_while: + printf("while ( "); + if (condition) + condition->print(); + printf(") "); + body->print(); + break; + + case ast_do_while: + printf("do "); + body->print(); + printf("while ( "); + if (condition) + condition->print(); + printf("); "); + break; + } +} + + +ast_iteration_statement::ast_iteration_statement(int mode, + ast_node *init, + ast_node *condition, + ast_expression *rest_expression, + ast_node *body) +{ + this->mode = ast_iteration_modes(mode); + this->init_statement = init; + this->condition = condition; + this->rest_expression = rest_expression; + this->body = body; +} + + +void +ast_struct_specifier::print(void) const +{ + printf("struct %s { ", name); + foreach_list_const(n, &this->declarations) { + ast_node *ast = exec_node_data(ast_node, n, link); + ast->print(); + } + printf("} "); +} + + +ast_struct_specifier::ast_struct_specifier(char *identifier, + ast_node *declarator_list) +{ + if (identifier == NULL) { + static unsigned anon_count = 1; + identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count); + anon_count++; + } + name = identifier; + this->declarations.push_degenerate_list_at_head(&declarator_list->link); +} + +bool +do_common_optimization(exec_list *ir, bool linked, unsigned max_unroll_iterations) +{ + GLboolean progress = GL_FALSE; + + progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress; + + if (linked) { + progress = do_function_inlining(ir) || progress; + progress = do_dead_functions(ir) || progress; + } + progress = do_structure_splitting(ir) || progress; + progress = do_if_simplification(ir) || progress; + progress = do_discard_simplification(ir) || progress; + progress = do_copy_propagation(ir) || progress; + if (linked) + progress = do_dead_code(ir) || progress; + else + progress = do_dead_code_unlinked(ir) || progress; + progress = do_dead_code_local(ir) || progress; + progress = do_tree_grafting(ir) || progress; + progress = do_constant_propagation(ir) || progress; + if (linked) + progress = do_constant_variable(ir) || progress; + else + progress = do_constant_variable_unlinked(ir) || progress; + progress = do_constant_folding(ir) || progress; + progress = do_algebraic(ir) || progress; + progress = do_lower_jumps(ir) || progress; + progress = do_vec_index_to_swizzle(ir) || progress; + progress = do_swizzle_swizzle(ir) || progress; + progress = do_noop_swizzle(ir) || progress; + + progress = optimize_redundant_jumps(ir) || progress; + + loop_state *ls = analyze_loop_variables(ir); + progress = set_loop_controls(ir, ls) || progress; + progress = unroll_loops(ir, ls, max_unroll_iterations) || progress; + delete ls; + + return progress; +} + +extern "C" { + +/** + * To be called at GL teardown time, this frees compiler datastructures. + * + * After calling this, any previously compiled shaders and shader + * programs would be invalid. So this should happen at approximately + * program exit. + */ +void +_mesa_destroy_shader_compiler(void) +{ + _mesa_destroy_shader_compiler_caches(); + + _mesa_glsl_release_types(); +} + +/** + * Releases compiler caches to trade off performance for memory. + * + * Intended to be used with glReleaseShaderCompiler(). + */ +void +_mesa_destroy_shader_compiler_caches(void) +{ + _mesa_glsl_release_functions(); +} + +} diff --git a/programs/develop/libraries/Mesa/src/glsl/glsl_parser_extras.h b/programs/develop/libraries/Mesa/src/glsl/glsl_parser_extras.h new file mode 100644 index 000000000..819333d48 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/glsl_parser_extras.h @@ -0,0 +1,273 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#pragma once +#ifndef GLSL_PARSER_EXTRAS_H +#define GLSL_PARSER_EXTRAS_H + +/* + * Most of the definitions here only apply to C++ + */ +#ifdef __cplusplus + + +#include +#include "glsl_symbol_table.h" + +enum _mesa_glsl_parser_targets { + vertex_shader, + geometry_shader, + fragment_shader +}; + +struct gl_context; + +struct _mesa_glsl_parse_state { + _mesa_glsl_parse_state(struct gl_context *ctx, GLenum target, + void *mem_ctx); + + /* Callers of this ralloc-based new need not call delete. It's + * easier to just ralloc_free 'ctx' (or any of its ancestors). */ + static void* operator new(size_t size, void *ctx) + { + void *mem = rzalloc_size(ctx, size); + assert(mem != NULL); + + return mem; + } + + /* If the user *does* call delete, that's OK, we will just + * ralloc_free in that case. */ + static void operator delete(void *mem) + { + ralloc_free(mem); + } + + void *scanner; + exec_list translation_unit; + glsl_symbol_table *symbols; + + bool es_shader; + unsigned language_version; + const char *version_string; + enum _mesa_glsl_parser_targets target; + + /** + * Printable list of GLSL versions supported by the current context + * + * \note + * This string should probably be generated per-context instead of per + * invokation of the compiler. This should be changed when the method of + * tracking supported GLSL versions changes. + */ + const char *supported_version_string; + + /** + * Implementation defined limits that affect built-in variables, etc. + * + * \sa struct gl_constants (in mtypes.h) + */ + struct { + /* 1.10 */ + unsigned MaxLights; + unsigned MaxClipPlanes; + unsigned MaxTextureUnits; + unsigned MaxTextureCoords; + unsigned MaxVertexAttribs; + unsigned MaxVertexUniformComponents; + unsigned MaxVaryingFloats; + unsigned MaxVertexTextureImageUnits; + unsigned MaxCombinedTextureImageUnits; + unsigned MaxTextureImageUnits; + unsigned MaxFragmentUniformComponents; + + /* ARB_draw_buffers */ + unsigned MaxDrawBuffers; + + /** + * Set of GLSL versions supported by the current context + * + * Knowing that version X is supported doesn't mean that versions before + * X are also supported. Version 1.00 is only supported in an ES2 + * context or when GL_ARB_ES2_compatibility is supported. In an OpenGL + * 3.0 "forward compatible" context, GLSL 1.10 and 1.20 are \b not + * supported. + */ + /*@{*/ + unsigned GLSL_100ES:1; + unsigned GLSL_110:1; + unsigned GLSL_120:1; + unsigned GLSL_130:1; + /*@}*/ + } Const; + + /** + * During AST to IR conversion, pointer to current IR function + * + * Will be \c NULL whenever the AST to IR conversion is not inside a + * function definition. + */ + class ir_function_signature *current_function; + + /** Have we found a return statement in this function? */ + bool found_return; + + /** Was there an error during compilation? */ + bool error; + + /** + * Are all shader inputs / outputs invariant? + * + * This is set when the 'STDGL invariant(all)' pragma is used. + */ + bool all_invariant; + + /** Loop or switch statement containing the current instructions. */ + class ir_instruction *loop_or_switch_nesting; + class ast_iteration_statement *loop_or_switch_nesting_ast; + + /** List of structures defined in user code. */ + const glsl_type **user_structures; + unsigned num_user_structures; + + char *info_log; + + /** + * \name Enable bits for GLSL extensions + */ + /*@{*/ + unsigned ARB_draw_buffers_enable:1; + unsigned ARB_draw_buffers_warn:1; + unsigned ARB_explicit_attrib_location_enable:1; + unsigned ARB_explicit_attrib_location_warn:1; + unsigned ARB_fragment_coord_conventions_enable:1; + unsigned ARB_fragment_coord_conventions_warn:1; + unsigned ARB_texture_rectangle_enable:1; + unsigned ARB_texture_rectangle_warn:1; + unsigned EXT_texture_array_enable:1; + unsigned EXT_texture_array_warn:1; + unsigned ARB_shader_stencil_export_enable:1; + unsigned ARB_shader_stencil_export_warn:1; + /*@}*/ + + /** Extensions supported by the OpenGL implementation. */ + const struct gl_extensions *extensions; + + /** Shaders containing built-in functions that are used for linking. */ + struct gl_shader *builtins_to_link[16]; + unsigned num_builtins_to_link; +}; + +typedef struct YYLTYPE { + int first_line; + int first_column; + int last_line; + int last_column; + unsigned source; +} YYLTYPE; +# define YYLTYPE_IS_DECLARED 1 +# define YYLTYPE_IS_TRIVIAL 1 + +# define YYLLOC_DEFAULT(Current, Rhs, N) \ +do { \ + if (N) \ + { \ + (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \ + (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \ + (Current).last_line = YYRHSLOC(Rhs, N).last_line; \ + (Current).last_column = YYRHSLOC(Rhs, N).last_column; \ + } \ + else \ + { \ + (Current).first_line = (Current).last_line = \ + YYRHSLOC(Rhs, 0).last_line; \ + (Current).first_column = (Current).last_column = \ + YYRHSLOC(Rhs, 0).last_column; \ + } \ + (Current).source = 0; \ +} while (0) + +extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state, + const char *fmt, ...); + +/** + * Emit a warning to the shader log + * + * \sa _mesa_glsl_error + */ +extern void _mesa_glsl_warning(const YYLTYPE *locp, + _mesa_glsl_parse_state *state, + const char *fmt, ...); + +extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state, + const char *string); + +extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state); + +union YYSTYPE; +extern int _mesa_glsl_lex(union YYSTYPE *yylval, YYLTYPE *yylloc, + void *scanner); + +extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *); + +/** + * Process elements of the #extension directive + * + * \return + * If \c name and \c behavior are valid, \c true is returned. Otherwise + * \c false is returned. + */ +extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, + const char *behavior, + YYLTYPE *behavior_locp, + _mesa_glsl_parse_state *state); + +/** + * Get the textual name of the specified shader target + */ +extern const char * +_mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target); + + +#endif /* __cplusplus */ + + +/* + * These definitions apply to C and C++ + */ +#ifdef __cplusplus +extern "C" { +#endif + +extern int preprocess(void *ctx, const char **shader, char **info_log, + const struct gl_extensions *extensions, int api); + +extern void _mesa_destroy_shader_compiler(); +extern void _mesa_destroy_shader_compiler_caches(); + +#ifdef __cplusplus +} +#endif + + +#endif /* GLSL_PARSER_EXTRAS_H */ diff --git a/programs/develop/libraries/Mesa/src/glsl/glsl_symbol_table.cpp b/programs/develop/libraries/Mesa/src/glsl/glsl_symbol_table.cpp new file mode 100644 index 000000000..2f291d4f9 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/glsl_symbol_table.cpp @@ -0,0 +1,164 @@ +/* -*- c++ -*- */ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "glsl_symbol_table.h" + +class symbol_table_entry { +public: + /* Callers of this ralloc-based new need not call delete. It's + * easier to just ralloc_free 'ctx' (or any of its ancestors). */ + static void* operator new(size_t size, void *ctx) + { + void *entry = ralloc_size(ctx, size); + assert(entry != NULL); + return entry; + } + + /* If the user *does* call delete, that's OK, we will just ralloc_free. */ + static void operator delete(void *entry) + { + ralloc_free(entry); + } + + symbol_table_entry(ir_variable *v) : v(v), f(0), t(0) {} + symbol_table_entry(ir_function *f) : v(0), f(f), t(0) {} + symbol_table_entry(const glsl_type *t) : v(0), f(0), t(t) {} + + ir_variable *v; + ir_function *f; + const glsl_type *t; +}; + +glsl_symbol_table::glsl_symbol_table() +{ + this->language_version = 120; + this->table = _mesa_symbol_table_ctor(); + this->mem_ctx = ralloc_context(NULL); +} + +glsl_symbol_table::~glsl_symbol_table() +{ + _mesa_symbol_table_dtor(table); + ralloc_free(mem_ctx); +} + +void glsl_symbol_table::push_scope() +{ + _mesa_symbol_table_push_scope(table); +} + +void glsl_symbol_table::pop_scope() +{ + _mesa_symbol_table_pop_scope(table); +} + +bool glsl_symbol_table::name_declared_this_scope(const char *name) +{ + return _mesa_symbol_table_symbol_scope(table, -1, name) == 0; +} + +bool glsl_symbol_table::add_variable(ir_variable *v) +{ + if (this->language_version == 110) { + /* In 1.10, functions and variables have separate namespaces. */ + symbol_table_entry *existing = get_entry(v->name); + if (name_declared_this_scope(v->name)) { + /* If there's already an existing function (not a constructor!) in + * the current scope, just update the existing entry to include 'v'. + */ + if (existing->v == NULL && existing->t == NULL) { + existing->v = v; + return true; + } + } else { + /* If not declared at this scope, add a new entry. But if an existing + * entry includes a function, propagate that to this block - otherwise + * the new variable declaration would shadow the function. + */ + symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v); + if (existing != NULL) + entry->f = existing->f; + int added = _mesa_symbol_table_add_symbol(table, -1, v->name, entry); + assert(added == 0); + (void)added; + return true; + } + return false; + } + + /* 1.20+ rules: */ + symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v); + return _mesa_symbol_table_add_symbol(table, -1, v->name, entry) == 0; +} + +bool glsl_symbol_table::add_type(const char *name, const glsl_type *t) +{ + symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(t); + return _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0; +} + +bool glsl_symbol_table::add_function(ir_function *f) +{ + if (this->language_version == 110 && name_declared_this_scope(f->name)) { + /* In 1.10, functions and variables have separate namespaces. */ + symbol_table_entry *existing = get_entry(f->name); + if ((existing->f == NULL) && (existing->t == NULL)) { + existing->f = f; + return true; + } + } + symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f); + return _mesa_symbol_table_add_symbol(table, -1, f->name, entry) == 0; +} + +void glsl_symbol_table::add_global_function(ir_function *f) +{ + symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f); + int added = _mesa_symbol_table_add_global_symbol(table, -1, f->name, entry); + assert(added == 0); +} + +ir_variable *glsl_symbol_table::get_variable(const char *name) +{ + symbol_table_entry *entry = get_entry(name); + return entry != NULL ? entry->v : NULL; +} + +const glsl_type *glsl_symbol_table::get_type(const char *name) +{ + symbol_table_entry *entry = get_entry(name); + return entry != NULL ? entry->t : NULL; +} + +ir_function *glsl_symbol_table::get_function(const char *name) +{ + symbol_table_entry *entry = get_entry(name); + return entry != NULL ? entry->f : NULL; +} + +symbol_table_entry *glsl_symbol_table::get_entry(const char *name) +{ + return (symbol_table_entry *) + _mesa_symbol_table_find_symbol(table, -1, name); +} diff --git a/programs/develop/libraries/Mesa/src/glsl/glsl_symbol_table.h b/programs/develop/libraries/Mesa/src/glsl/glsl_symbol_table.h new file mode 100644 index 000000000..637bc033b --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/glsl_symbol_table.h @@ -0,0 +1,124 @@ +/* -*- c++ -*- */ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#pragma once +#ifndef GLSL_SYMBOL_TABLE +#define GLSL_SYMBOL_TABLE + +#include + +extern "C" { +#include "program/symbol_table.h" +} +#include "ir.h" +#include "glsl_types.h" + +class symbol_table_entry; + +/** + * Facade class for _mesa_symbol_table + * + * Wraps the existing \c _mesa_symbol_table data structure to enforce some + * type safe and some symbol table invariants. + */ +struct glsl_symbol_table { +private: + static void + _glsl_symbol_table_destructor (glsl_symbol_table *table) + { + table->~glsl_symbol_table(); + } + +public: + /* Callers of this ralloc-based new need not call delete. It's + * easier to just ralloc_free 'ctx' (or any of its ancestors). */ + static void* operator new(size_t size, void *ctx) + { + void *table; + + table = ralloc_size(ctx, size); + assert(table != NULL); + + ralloc_set_destructor(table, (void (*)(void*)) _glsl_symbol_table_destructor); + + return table; + } + + /* If the user *does* call delete, that's OK, we will just + * ralloc_free in that case. Here, C++ will have already called the + * destructor so tell ralloc not to do that again. */ + static void operator delete(void *table) + { + ralloc_set_destructor(table, NULL); + ralloc_free(table); + } + + glsl_symbol_table(); + ~glsl_symbol_table(); + + unsigned int language_version; + + void push_scope(); + void pop_scope(); + + /** + * Determine whether a name was declared at the current scope + */ + bool name_declared_this_scope(const char *name); + + /** + * \name Methods to add symbols to the table + * + * There is some temptation to rename all these functions to \c add_symbol + * or similar. However, this breaks symmetry with the getter functions and + * reduces the clarity of the intention of code that uses these methods. + */ + /*@{*/ + bool add_variable(ir_variable *v); + bool add_type(const char *name, const glsl_type *t); + bool add_function(ir_function *f); + /*@}*/ + + /** + * Add an function at global scope without checking for scoping conflicts. + */ + void add_global_function(ir_function *f); + + /** + * \name Methods to get symbols from the table + */ + /*@{*/ + ir_variable *get_variable(const char *name); + const glsl_type *get_type(const char *name); + ir_function *get_function(const char *name); + /*@}*/ + +private: + symbol_table_entry *get_entry(const char *name); + + struct _mesa_symbol_table *table; + void *mem_ctx; +}; + +#endif /* GLSL_SYMBOL_TABLE */ diff --git a/programs/develop/libraries/Mesa/src/glsl/glsl_types.cpp b/programs/develop/libraries/Mesa/src/glsl/glsl_types.cpp new file mode 100644 index 000000000..76b4f3e4c --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/glsl_types.cpp @@ -0,0 +1,497 @@ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include +#include +#include "main/core.h" /* for Elements */ +#include "glsl_symbol_table.h" +#include "glsl_parser_extras.h" +#include "glsl_types.h" +#include "builtin_types.h" +extern "C" { +#include "program/hash_table.h" +} + +hash_table *glsl_type::array_types = NULL; +hash_table *glsl_type::record_types = NULL; +void *glsl_type::mem_ctx = NULL; + +void +glsl_type::init_ralloc_type_ctx(void) +{ + if (glsl_type::mem_ctx == NULL) { + glsl_type::mem_ctx = ralloc_autofree_context(); + assert(glsl_type::mem_ctx != NULL); + } +} + +glsl_type::glsl_type(GLenum gl_type, + glsl_base_type base_type, unsigned vector_elements, + unsigned matrix_columns, const char *name) : + gl_type(gl_type), + base_type(base_type), + sampler_dimensionality(0), sampler_shadow(0), sampler_array(0), + sampler_type(0), + vector_elements(vector_elements), matrix_columns(matrix_columns), + length(0) +{ + init_ralloc_type_ctx(); + this->name = ralloc_strdup(this->mem_ctx, name); + /* Neither dimension is zero or both dimensions are zero. + */ + assert((vector_elements == 0) == (matrix_columns == 0)); + memset(& fields, 0, sizeof(fields)); +} + +glsl_type::glsl_type(GLenum gl_type, + enum glsl_sampler_dim dim, bool shadow, bool array, + unsigned type, const char *name) : + gl_type(gl_type), + base_type(GLSL_TYPE_SAMPLER), + sampler_dimensionality(dim), sampler_shadow(shadow), + sampler_array(array), sampler_type(type), + vector_elements(0), matrix_columns(0), + length(0) +{ + init_ralloc_type_ctx(); + this->name = ralloc_strdup(this->mem_ctx, name); + memset(& fields, 0, sizeof(fields)); +} + +glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields, + const char *name) : + base_type(GLSL_TYPE_STRUCT), + sampler_dimensionality(0), sampler_shadow(0), sampler_array(0), + sampler_type(0), + vector_elements(0), matrix_columns(0), + length(num_fields) +{ + unsigned int i; + + init_ralloc_type_ctx(); + this->name = ralloc_strdup(this->mem_ctx, name); + this->fields.structure = ralloc_array(this->mem_ctx, + glsl_struct_field, length); + for (i = 0; i < length; i++) { + this->fields.structure[i].type = fields[i].type; + this->fields.structure[i].name = ralloc_strdup(this->fields.structure, + fields[i].name); + } +} + +static void +add_types_to_symbol_table(glsl_symbol_table *symtab, + const struct glsl_type *types, + unsigned num_types, bool warn) +{ + (void) warn; + + for (unsigned i = 0; i < num_types; i++) { + symtab->add_type(types[i].name, & types[i]); + } +} + +void +glsl_type::generate_100ES_types(glsl_symbol_table *symtab) +{ + add_types_to_symbol_table(symtab, builtin_core_types, + Elements(builtin_core_types), + false); + add_types_to_symbol_table(symtab, builtin_structure_types, + Elements(builtin_structure_types), + false); + add_types_to_symbol_table(symtab, void_type, 1, false); +} + +void +glsl_type::generate_110_types(glsl_symbol_table *symtab) +{ + generate_100ES_types(symtab); + + add_types_to_symbol_table(symtab, builtin_110_types, + Elements(builtin_110_types), + false); + add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types, + Elements(builtin_110_deprecated_structure_types), + false); +} + + +void +glsl_type::generate_120_types(glsl_symbol_table *symtab) +{ + generate_110_types(symtab); + + add_types_to_symbol_table(symtab, builtin_120_types, + Elements(builtin_120_types), false); +} + + +void +glsl_type::generate_130_types(glsl_symbol_table *symtab) +{ + generate_120_types(symtab); + + add_types_to_symbol_table(symtab, builtin_130_types, + Elements(builtin_130_types), false); + generate_EXT_texture_array_types(symtab, false); +} + + +void +glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab, + bool warn) +{ + add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types, + Elements(builtin_ARB_texture_rectangle_types), + warn); +} + + +void +glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab, + bool warn) +{ + add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types, + Elements(builtin_EXT_texture_array_types), + warn); +} + + +void +_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state) +{ + switch (state->language_version) { + case 100: + assert(state->es_shader); + glsl_type::generate_100ES_types(state->symbols); + break; + case 110: + glsl_type::generate_110_types(state->symbols); + break; + case 120: + glsl_type::generate_120_types(state->symbols); + break; + case 130: + glsl_type::generate_130_types(state->symbols); + break; + default: + /* error */ + break; + } + + if (state->ARB_texture_rectangle_enable) { + glsl_type::generate_ARB_texture_rectangle_types(state->symbols, + state->ARB_texture_rectangle_warn); + } + + if (state->EXT_texture_array_enable && state->language_version < 130) { + // These are already included in 130; don't create twice. + glsl_type::generate_EXT_texture_array_types(state->symbols, + state->EXT_texture_array_warn); + } +} + + +const glsl_type *glsl_type::get_base_type() const +{ + switch (base_type) { + case GLSL_TYPE_UINT: + return uint_type; + case GLSL_TYPE_INT: + return int_type; + case GLSL_TYPE_FLOAT: + return float_type; + case GLSL_TYPE_BOOL: + return bool_type; + default: + return error_type; + } +} + + +void +_mesa_glsl_release_types(void) +{ + if (glsl_type::array_types != NULL) { + hash_table_dtor(glsl_type::array_types); + glsl_type::array_types = NULL; + } + + if (glsl_type::record_types != NULL) { + hash_table_dtor(glsl_type::record_types); + glsl_type::record_types = NULL; + } +} + + +glsl_type::glsl_type(const glsl_type *array, unsigned length) : + base_type(GLSL_TYPE_ARRAY), + sampler_dimensionality(0), sampler_shadow(0), sampler_array(0), + sampler_type(0), + vector_elements(0), matrix_columns(0), + name(NULL), length(length) +{ + this->fields.array = array; + /* Inherit the gl type of the base. The GL type is used for + * uniform/statevar handling in Mesa and the arrayness of the type + * is represented by the size rather than the type. + */ + this->gl_type = array->gl_type; + + /* Allow a maximum of 10 characters for the array size. This is enough + * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating + * NUL. + */ + const unsigned name_length = strlen(array->name) + 10 + 3; + char *const n = (char *) ralloc_size(this->mem_ctx, name_length); + + if (length == 0) + snprintf(n, name_length, "%s[]", array->name); + else + snprintf(n, name_length, "%s[%u]", array->name, length); + + this->name = n; +} + + +const glsl_type * +glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns) +{ + if (base_type == GLSL_TYPE_VOID) + return void_type; + + if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4)) + return error_type; + + /* Treat GLSL vectors as Nx1 matrices. + */ + if (columns == 1) { + switch (base_type) { + case GLSL_TYPE_UINT: + return uint_type + (rows - 1); + case GLSL_TYPE_INT: + return int_type + (rows - 1); + case GLSL_TYPE_FLOAT: + return float_type + (rows - 1); + case GLSL_TYPE_BOOL: + return bool_type + (rows - 1); + default: + return error_type; + } + } else { + if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1)) + return error_type; + + /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following + * combinations are valid: + * + * 1 2 3 4 + * 1 + * 2 x x x + * 3 x x x + * 4 x x x + */ +#define IDX(c,r) (((c-1)*3) + (r-1)) + + switch (IDX(columns, rows)) { + case IDX(2,2): return mat2_type; + case IDX(2,3): return mat2x3_type; + case IDX(2,4): return mat2x4_type; + case IDX(3,2): return mat3x2_type; + case IDX(3,3): return mat3_type; + case IDX(3,4): return mat3x4_type; + case IDX(4,2): return mat4x2_type; + case IDX(4,3): return mat4x3_type; + case IDX(4,4): return mat4_type; + default: return error_type; + } + } + + assert(!"Should not get here."); + return error_type; +} + + +const glsl_type * +glsl_type::get_array_instance(const glsl_type *base, unsigned array_size) +{ + + if (array_types == NULL) { + array_types = hash_table_ctor(64, hash_table_string_hash, + hash_table_string_compare); + } + + /* Generate a name using the base type pointer in the key. This is + * done because the name of the base type may not be unique across + * shaders. For example, two shaders may have different record types + * named 'foo'. + */ + char key[128]; + snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size); + + const glsl_type *t = (glsl_type *) hash_table_find(array_types, key); + if (t == NULL) { + t = new glsl_type(base, array_size); + + hash_table_insert(array_types, (void *) t, ralloc_strdup(mem_ctx, key)); + } + + assert(t->base_type == GLSL_TYPE_ARRAY); + assert(t->length == array_size); + assert(t->fields.array == base); + + return t; +} + + +int +glsl_type::record_key_compare(const void *a, const void *b) +{ + const glsl_type *const key1 = (glsl_type *) a; + const glsl_type *const key2 = (glsl_type *) b; + + /* Return zero is the types match (there is zero difference) or non-zero + * otherwise. + */ + if (strcmp(key1->name, key2->name) != 0) + return 1; + + if (key1->length != key2->length) + return 1; + + for (unsigned i = 0; i < key1->length; i++) { + if (key1->fields.structure[i].type != key2->fields.structure[i].type) + return 1; + if (strcmp(key1->fields.structure[i].name, + key2->fields.structure[i].name) != 0) + return 1; + } + + return 0; +} + + +unsigned +glsl_type::record_key_hash(const void *a) +{ + const glsl_type *const key = (glsl_type *) a; + char hash_key[128]; + unsigned size = 0; + + size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length); + + for (unsigned i = 0; i < key->length; i++) { + if (size >= sizeof(hash_key)) + break; + + size += snprintf(& hash_key[size], sizeof(hash_key) - size, + "%p", (void *) key->fields.structure[i].type); + } + + return hash_table_string_hash(& hash_key); +} + + +const glsl_type * +glsl_type::get_record_instance(const glsl_struct_field *fields, + unsigned num_fields, + const char *name) +{ + const glsl_type key(fields, num_fields, name); + + if (record_types == NULL) { + record_types = hash_table_ctor(64, record_key_hash, record_key_compare); + } + + const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key); + if (t == NULL) { + t = new glsl_type(fields, num_fields, name); + + hash_table_insert(record_types, (void *) t, t); + } + + assert(t->base_type == GLSL_TYPE_STRUCT); + assert(t->length == num_fields); + assert(strcmp(t->name, name) == 0); + + return t; +} + + +const glsl_type * +glsl_type::field_type(const char *name) const +{ + if (this->base_type != GLSL_TYPE_STRUCT) + return error_type; + + for (unsigned i = 0; i < this->length; i++) { + if (strcmp(name, this->fields.structure[i].name) == 0) + return this->fields.structure[i].type; + } + + return error_type; +} + + +int +glsl_type::field_index(const char *name) const +{ + if (this->base_type != GLSL_TYPE_STRUCT) + return -1; + + for (unsigned i = 0; i < this->length; i++) { + if (strcmp(name, this->fields.structure[i].name) == 0) + return i; + } + + return -1; +} + + +unsigned +glsl_type::component_slots() const +{ + switch (this->base_type) { + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + case GLSL_TYPE_FLOAT: + case GLSL_TYPE_BOOL: + return this->components(); + + case GLSL_TYPE_STRUCT: { + unsigned size = 0; + + for (unsigned i = 0; i < this->length; i++) + size += this->fields.structure[i].type->component_slots(); + + return size; + } + + case GLSL_TYPE_ARRAY: + return this->length * this->fields.array->component_slots(); + + default: + return 0; + } +} diff --git a/programs/develop/libraries/Mesa/src/glsl/glsl_types.h b/programs/develop/libraries/Mesa/src/glsl/glsl_types.h new file mode 100644 index 000000000..61bf5e0cf --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/glsl_types.h @@ -0,0 +1,476 @@ +/* -*- c++ -*- */ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#pragma once +#ifndef GLSL_TYPES_H +#define GLSL_TYPES_H + +#include +#include + +extern "C" { +#include "GL/gl.h" +} + +#include "ralloc.h" + +struct _mesa_glsl_parse_state; +struct glsl_symbol_table; + +extern "C" void +_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state); + +extern "C" void +_mesa_glsl_release_types(void); + +enum glsl_base_type { + GLSL_TYPE_UINT = 0, + GLSL_TYPE_INT, + GLSL_TYPE_FLOAT, + GLSL_TYPE_BOOL, + GLSL_TYPE_SAMPLER, + GLSL_TYPE_STRUCT, + GLSL_TYPE_ARRAY, + GLSL_TYPE_VOID, + GLSL_TYPE_ERROR +}; + +enum glsl_sampler_dim { + GLSL_SAMPLER_DIM_1D = 0, + GLSL_SAMPLER_DIM_2D, + GLSL_SAMPLER_DIM_3D, + GLSL_SAMPLER_DIM_CUBE, + GLSL_SAMPLER_DIM_RECT, + GLSL_SAMPLER_DIM_BUF +}; + + +struct glsl_type { + GLenum gl_type; + glsl_base_type base_type; + + unsigned sampler_dimensionality:3; + unsigned sampler_shadow:1; + unsigned sampler_array:1; + unsigned sampler_type:2; /**< Type of data returned using this sampler. + * only \c GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT, + * and \c GLSL_TYPE_UINT are valid. + */ + + /* Callers of this ralloc-based new need not call delete. It's + * easier to just ralloc_free 'mem_ctx' (or any of its ancestors). */ + static void* operator new(size_t size) + { + if (glsl_type::mem_ctx == NULL) { + glsl_type::mem_ctx = ralloc_context(NULL); + assert(glsl_type::mem_ctx != NULL); + } + + void *type; + + type = ralloc_size(glsl_type::mem_ctx, size); + assert(type != NULL); + + return type; + } + + /* If the user *does* call delete, that's OK, we will just + * ralloc_free in that case. */ + static void operator delete(void *type) + { + ralloc_free(type); + } + + /** + * \name Vector and matrix element counts + * + * For scalars, each of these values will be 1. For non-numeric types + * these will be 0. + */ + /*@{*/ + unsigned vector_elements:3; /**< 1, 2, 3, or 4 vector elements. */ + unsigned matrix_columns:3; /**< 1, 2, 3, or 4 matrix columns. */ + /*@}*/ + + /** + * Name of the data type + * + * This may be \c NULL for anonymous structures, for arrays, or for + * function types. + */ + const char *name; + + /** + * For \c GLSL_TYPE_ARRAY, this is the length of the array. For + * \c GLSL_TYPE_STRUCT, it is the number of elements in the structure and + * the number of values pointed to by \c fields.structure (below). + */ + unsigned length; + + /** + * Subtype of composite data types. + */ + union { + const struct glsl_type *array; /**< Type of array elements. */ + const struct glsl_type *parameters; /**< Parameters to function. */ + struct glsl_struct_field *structure; /**< List of struct fields. */ + } fields; + + + /** + * \name Pointers to various public type singletons + */ + /*@{*/ + static const glsl_type *const error_type; + static const glsl_type *const void_type; + static const glsl_type *const int_type; + static const glsl_type *const ivec4_type; + static const glsl_type *const uint_type; + static const glsl_type *const uvec2_type; + static const glsl_type *const uvec3_type; + static const glsl_type *const uvec4_type; + static const glsl_type *const float_type; + static const glsl_type *const vec2_type; + static const glsl_type *const vec3_type; + static const glsl_type *const vec4_type; + static const glsl_type *const bool_type; + static const glsl_type *const mat2_type; + static const glsl_type *const mat2x3_type; + static const glsl_type *const mat2x4_type; + static const glsl_type *const mat3x2_type; + static const glsl_type *const mat3_type; + static const glsl_type *const mat3x4_type; + static const glsl_type *const mat4x2_type; + static const glsl_type *const mat4x3_type; + static const glsl_type *const mat4_type; + /*@}*/ + + + /** + * For numeric and boolean derrived types returns the basic scalar type + * + * If the type is a numeric or boolean scalar, vector, or matrix type, + * this function gets the scalar type of the individual components. For + * all other types, including arrays of numeric or boolean types, the + * error type is returned. + */ + const glsl_type *get_base_type() const; + + /** + * Query the type of elements in an array + * + * \return + * Pointer to the type of elements in the array for array types, or \c NULL + * for non-array types. + */ + const glsl_type *element_type() const + { + return is_array() ? fields.array : NULL; + } + + /** + * Get the instance of a built-in scalar, vector, or matrix type + */ + static const glsl_type *get_instance(unsigned base_type, unsigned rows, + unsigned columns); + + /** + * Get the instance of an array type + */ + static const glsl_type *get_array_instance(const glsl_type *base, + unsigned elements); + + /** + * Get the instance of a record type + */ + static const glsl_type *get_record_instance(const glsl_struct_field *fields, + unsigned num_fields, + const char *name); + + /** + * Query the total number of scalars that make up a scalar, vector or matrix + */ + unsigned components() const + { + return vector_elements * matrix_columns; + } + + /** + * Calculate the number of components slots required to hold this type + * + * This is used to determine how many uniform or varying locations a type + * might occupy. + */ + unsigned component_slots() const; + + + /** + * Query whether or not a type is a scalar (non-vector and non-matrix). + */ + bool is_scalar() const + { + return (vector_elements == 1) + && (base_type >= GLSL_TYPE_UINT) + && (base_type <= GLSL_TYPE_BOOL); + } + + /** + * Query whether or not a type is a vector + */ + bool is_vector() const + { + return (vector_elements > 1) + && (matrix_columns == 1) + && (base_type >= GLSL_TYPE_UINT) + && (base_type <= GLSL_TYPE_BOOL); + } + + /** + * Query whether or not a type is a matrix + */ + bool is_matrix() const + { + /* GLSL only has float matrices. */ + return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT); + } + + /** + * Query whether or not a type is a non-array numeric type + */ + bool is_numeric() const + { + return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_FLOAT); + } + + /** + * Query whether or not a type is an integral type + */ + bool is_integer() const + { + return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT); + } + + /** + * Query whether or not a type is a float type + */ + bool is_float() const + { + return base_type == GLSL_TYPE_FLOAT; + } + + /** + * Query whether or not a type is a non-array boolean type + */ + bool is_boolean() const + { + return base_type == GLSL_TYPE_BOOL; + } + + /** + * Query whether or not a type is a sampler + */ + bool is_sampler() const + { + return base_type == GLSL_TYPE_SAMPLER; + } + + /** + * Query whether or not a type is an array + */ + bool is_array() const + { + return base_type == GLSL_TYPE_ARRAY; + } + + /** + * Query whether or not a type is a record + */ + bool is_record() const + { + return base_type == GLSL_TYPE_STRUCT; + } + + /** + * Query whether or not a type is the void type singleton. + */ + bool is_void() const + { + return base_type == GLSL_TYPE_VOID; + } + + /** + * Query whether or not a type is the error type singleton. + */ + bool is_error() const + { + return base_type == GLSL_TYPE_ERROR; + } + + /** + * Query the full type of a matrix row + * + * \return + * If the type is not a matrix, \c glsl_type::error_type is returned. + * Otherwise a type matching the rows of the matrix is returned. + */ + const glsl_type *row_type() const + { + return is_matrix() + ? get_instance(base_type, matrix_columns, 1) + : error_type; + } + + /** + * Query the full type of a matrix column + * + * \return + * If the type is not a matrix, \c glsl_type::error_type is returned. + * Otherwise a type matching the columns of the matrix is returned. + */ + const glsl_type *column_type() const + { + return is_matrix() + ? get_instance(base_type, vector_elements, 1) + : error_type; + } + + + /** + * Get the type of a structure field + * + * \return + * Pointer to the type of the named field. If the type is not a structure + * or the named field does not exist, \c glsl_type::error_type is returned. + */ + const glsl_type *field_type(const char *name) const; + + + /** + * Get the location of a filed within a record type + */ + int field_index(const char *name) const; + + + /** + * Query the number of elements in an array type + * + * \return + * The number of elements in the array for array types or -1 for non-array + * types. If the number of elements in the array has not yet been declared, + * zero is returned. + */ + int array_size() const + { + return is_array() ? length : -1; + } + +private: + /** + * ralloc context for all glsl_type allocations + * + * Set on the first call to \c glsl_type::new. + */ + static void *mem_ctx; + + void init_ralloc_type_ctx(void); + + /** Constructor for vector and matrix types */ + glsl_type(GLenum gl_type, + glsl_base_type base_type, unsigned vector_elements, + unsigned matrix_columns, const char *name); + + /** Constructor for sampler types */ + glsl_type(GLenum gl_type, + enum glsl_sampler_dim dim, bool shadow, bool array, + unsigned type, const char *name); + + /** Constructor for record types */ + glsl_type(const glsl_struct_field *fields, unsigned num_fields, + const char *name); + + /** Constructor for array types */ + glsl_type(const glsl_type *array, unsigned length); + + /** Hash table containing the known array types. */ + static struct hash_table *array_types; + + /** Hash table containing the known record types. */ + static struct hash_table *record_types; + + static int record_key_compare(const void *a, const void *b); + static unsigned record_key_hash(const void *key); + + /** + * \name Pointers to various type singletons + */ + /*@{*/ + static const glsl_type _error_type; + static const glsl_type _void_type; + static const glsl_type builtin_core_types[]; + static const glsl_type builtin_structure_types[]; + static const glsl_type builtin_110_deprecated_structure_types[]; + static const glsl_type builtin_110_types[]; + static const glsl_type builtin_120_types[]; + static const glsl_type builtin_130_types[]; + static const glsl_type builtin_ARB_texture_rectangle_types[]; + static const glsl_type builtin_EXT_texture_array_types[]; + static const glsl_type builtin_EXT_texture_buffer_object_types[]; + /*@}*/ + + /** + * \name Methods to populate a symbol table with built-in types. + * + * \internal + * This is one of the truely annoying things about C++. Methods that are + * completely internal and private to a type still have to be advertised to + * the world in a public header file. + */ + /*@{*/ + static void generate_100ES_types(glsl_symbol_table *); + static void generate_110_types(glsl_symbol_table *); + static void generate_120_types(glsl_symbol_table *); + static void generate_130_types(glsl_symbol_table *); + static void generate_ARB_texture_rectangle_types(glsl_symbol_table *, bool); + static void generate_EXT_texture_array_types(glsl_symbol_table *, bool); + /*@}*/ + + /** + * \name Friend functions. + * + * These functions are friends because they must have C linkage and the + * need to call various private methods or access various private static + * data. + */ + /*@{*/ + friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *); + friend void _mesa_glsl_release_types(void); + /*@}*/ +}; + +struct glsl_struct_field { + const struct glsl_type *type; + const char *name; +}; + +#endif /* GLSL_TYPES_H */ diff --git a/programs/develop/libraries/Mesa/src/glsl/hir_field_selection.cpp b/programs/develop/libraries/Mesa/src/glsl/hir_field_selection.cpp new file mode 100644 index 000000000..3c33127b5 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/hir_field_selection.cpp @@ -0,0 +1,102 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "ir.h" +#include "program/symbol_table.h" +#include "glsl_parser_extras.h" +#include "ast.h" +#include "glsl_types.h" + +ir_rvalue * +_mesa_ast_field_selection_to_hir(const ast_expression *expr, + exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + void *ctx = state; + ir_rvalue *result = NULL; + ir_rvalue *op; + + op = expr->subexpressions[0]->hir(instructions, state); + + /* There are two kinds of field selection. There is the selection of a + * specific field from a structure, and there is the selection of a + * swizzle / mask from a vector. Which is which is determined entirely + * by the base type of the thing to which the field selection operator is + * being applied. + */ + YYLTYPE loc = expr->get_location(); + if (op->type->is_error()) { + /* silently propagate the error */ + } else if (op->type->is_vector()) { + ir_swizzle *swiz = ir_swizzle::create(op, + expr->primary_expression.identifier, + op->type->vector_elements); + if (swiz != NULL) { + result = swiz; + } else { + /* FINISHME: Logging of error messages should be moved into + * FINISHME: ir_swizzle::create. This allows the generation of more + * FINISHME: specific error messages. + */ + _mesa_glsl_error(& loc, state, "Invalid swizzle / mask `%s'", + expr->primary_expression.identifier); + } + } else if (op->type->base_type == GLSL_TYPE_STRUCT) { + result = new(ctx) ir_dereference_record(op, + expr->primary_expression.identifier); + + if (result->type->is_error()) { + _mesa_glsl_error(& loc, state, "Cannot access field `%s' of " + "structure", + expr->primary_expression.identifier); + } + } else if (expr->subexpressions[1] != NULL) { + /* Handle "method calls" in GLSL 1.20 - namely, array.length() */ + if (state->language_version < 120) + _mesa_glsl_error(&loc, state, "Methods not supported in GLSL 1.10."); + + ast_expression *call = expr->subexpressions[1]; + assert(call->oper == ast_function_call); + + const char *method; + method = call->subexpressions[0]->primary_expression.identifier; + + if (op->type->is_array() && strcmp(method, "length") == 0) { + if (!call->expressions.is_empty()) + _mesa_glsl_error(&loc, state, "length method takes no arguments."); + + if (op->type->array_size() == 0) + _mesa_glsl_error(&loc, state, "length called on unsized array."); + + result = new(ctx) ir_constant(op->type->array_size()); + } else { + _mesa_glsl_error(&loc, state, "Unknown method: `%s'.", method); + } + } else { + _mesa_glsl_error(& loc, state, "Cannot access field `%s' of " + "non-structure / non-vector.", + expr->primary_expression.identifier); + } + + return result ? result : ir_call::get_error_instruction(ctx); +} diff --git a/programs/develop/libraries/Mesa/src/glsl/ir.cpp b/programs/develop/libraries/Mesa/src/glsl/ir.cpp new file mode 100644 index 000000000..169e94821 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ir.cpp @@ -0,0 +1,1496 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +#include +#include "main/core.h" /* for MAX2 */ +#include "ir.h" +#include "ir_visitor.h" +#include "glsl_types.h" + +ir_rvalue::ir_rvalue() +{ + this->type = glsl_type::error_type; +} + +bool ir_rvalue::is_zero() const +{ + return false; +} + +bool ir_rvalue::is_one() const +{ + return false; +} + +bool ir_rvalue::is_negative_one() const +{ + return false; +} + +/** + * Modify the swizzle make to move one component to another + * + * \param m IR swizzle to be modified + * \param from Component in the RHS that is to be swizzled + * \param to Desired swizzle location of \c from + */ +static void +update_rhs_swizzle(ir_swizzle_mask &m, unsigned from, unsigned to) +{ + switch (to) { + case 0: m.x = from; break; + case 1: m.y = from; break; + case 2: m.z = from; break; + case 3: m.w = from; break; + default: assert(!"Should not get here."); + } + + m.num_components = MAX2(m.num_components, (to + 1)); +} + +void +ir_assignment::set_lhs(ir_rvalue *lhs) +{ + void *mem_ctx = this; + bool swizzled = false; + + while (lhs != NULL) { + ir_swizzle *swiz = lhs->as_swizzle(); + + if (swiz == NULL) + break; + + unsigned write_mask = 0; + ir_swizzle_mask rhs_swiz = { 0, 0, 0, 0, 0, 0 }; + + for (unsigned i = 0; i < swiz->mask.num_components; i++) { + unsigned c = 0; + + switch (i) { + case 0: c = swiz->mask.x; break; + case 1: c = swiz->mask.y; break; + case 2: c = swiz->mask.z; break; + case 3: c = swiz->mask.w; break; + default: assert(!"Should not get here."); + } + + write_mask |= (((this->write_mask >> i) & 1) << c); + update_rhs_swizzle(rhs_swiz, i, c); + } + + this->write_mask = write_mask; + lhs = swiz->val; + + this->rhs = new(mem_ctx) ir_swizzle(this->rhs, rhs_swiz); + swizzled = true; + } + + if (swizzled) { + /* Now, RHS channels line up with the LHS writemask. Collapse it + * to just the channels that will be written. + */ + ir_swizzle_mask rhs_swiz = { 0, 0, 0, 0, 0, 0 }; + int rhs_chan = 0; + for (int i = 0; i < 4; i++) { + if (write_mask & (1 << i)) + update_rhs_swizzle(rhs_swiz, i, rhs_chan++); + } + this->rhs = new(mem_ctx) ir_swizzle(this->rhs, rhs_swiz); + } + + assert((lhs == NULL) || lhs->as_dereference()); + + this->lhs = (ir_dereference *) lhs; +} + +ir_variable * +ir_assignment::whole_variable_written() +{ + ir_variable *v = this->lhs->whole_variable_referenced(); + + if (v == NULL) + return NULL; + + if (v->type->is_scalar()) + return v; + + if (v->type->is_vector()) { + const unsigned mask = (1U << v->type->vector_elements) - 1; + + if (mask != this->write_mask) + return NULL; + } + + /* Either all the vector components are assigned or the variable is some + * composite type (and the whole thing is assigned. + */ + return v; +} + +ir_assignment::ir_assignment(ir_dereference *lhs, ir_rvalue *rhs, + ir_rvalue *condition, unsigned write_mask) +{ + this->ir_type = ir_type_assignment; + this->condition = condition; + this->rhs = rhs; + this->lhs = lhs; + this->write_mask = write_mask; + + if (lhs->type->is_scalar() || lhs->type->is_vector()) { + int lhs_components = 0; + for (int i = 0; i < 4; i++) { + if (write_mask & (1 << i)) + lhs_components++; + } + + assert(lhs_components == this->rhs->type->vector_elements); + } +} + +ir_assignment::ir_assignment(ir_rvalue *lhs, ir_rvalue *rhs, + ir_rvalue *condition) +{ + this->ir_type = ir_type_assignment; + this->condition = condition; + this->rhs = rhs; + + /* If the RHS is a vector type, assume that all components of the vector + * type are being written to the LHS. The write mask comes from the RHS + * because we can have a case where the LHS is a vec4 and the RHS is a + * vec3. In that case, the assignment is: + * + * (assign (...) (xyz) (var_ref lhs) (var_ref rhs)) + */ + if (rhs->type->is_vector()) + this->write_mask = (1U << rhs->type->vector_elements) - 1; + else if (rhs->type->is_scalar()) + this->write_mask = 1; + else + this->write_mask = 0; + + this->set_lhs(lhs); +} + + +ir_expression::ir_expression(int op, const struct glsl_type *type, + ir_rvalue *op0) +{ + assert(get_num_operands(ir_expression_operation(op)) == 1); + this->ir_type = ir_type_expression; + this->type = type; + this->operation = ir_expression_operation(op); + this->operands[0] = op0; + this->operands[1] = NULL; + this->operands[2] = NULL; + this->operands[3] = NULL; +} + +ir_expression::ir_expression(int op, const struct glsl_type *type, + ir_rvalue *op0, ir_rvalue *op1) +{ + assert(((op1 == NULL) && (get_num_operands(ir_expression_operation(op)) == 1)) + || (get_num_operands(ir_expression_operation(op)) == 2)); + this->ir_type = ir_type_expression; + this->type = type; + this->operation = ir_expression_operation(op); + this->operands[0] = op0; + this->operands[1] = op1; + this->operands[2] = NULL; + this->operands[3] = NULL; +} + +ir_expression::ir_expression(int op, const struct glsl_type *type, + ir_rvalue *op0, ir_rvalue *op1, + ir_rvalue *op2, ir_rvalue *op3) +{ + this->ir_type = ir_type_expression; + this->type = type; + this->operation = ir_expression_operation(op); + this->operands[0] = op0; + this->operands[1] = op1; + this->operands[2] = op2; + this->operands[3] = op3; +} + +ir_expression::ir_expression(int op, ir_rvalue *op0) +{ + this->ir_type = ir_type_expression; + + this->operation = ir_expression_operation(op); + this->operands[0] = op0; + this->operands[1] = NULL; + this->operands[2] = NULL; + this->operands[3] = NULL; + + assert(op <= ir_last_unop); + + switch (this->operation) { + case ir_unop_bit_not: + case ir_unop_logic_not: + case ir_unop_neg: + case ir_unop_abs: + case ir_unop_sign: + case ir_unop_rcp: + case ir_unop_rsq: + case ir_unop_sqrt: + case ir_unop_exp: + case ir_unop_log: + case ir_unop_exp2: + case ir_unop_log2: + case ir_unop_trunc: + case ir_unop_ceil: + case ir_unop_floor: + case ir_unop_fract: + case ir_unop_round_even: + case ir_unop_cos: + case ir_unop_dFdx: + case ir_unop_dFdy: + this->type = op0->type; + break; + + case ir_unop_any: + this->type = glsl_type::bool_type; + break; + + default: + assert(!"not reached: missing automatic type setup for ir_expression"); + this->type = op0->type; + break; + } +} + +ir_expression::ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1) +{ + this->ir_type = ir_type_expression; + + this->operation = ir_expression_operation(op); + this->operands[0] = op0; + this->operands[1] = op1; + this->operands[2] = NULL; + this->operands[3] = NULL; + + assert(op > ir_last_unop); + + switch (this->operation) { + case ir_binop_all_equal: + case ir_binop_any_nequal: + this->type = glsl_type::bool_type; + break; + + case ir_binop_add: + case ir_binop_sub: + case ir_binop_min: + case ir_binop_max: + case ir_binop_pow: + case ir_binop_mul: + if (op0->type->is_scalar()) { + this->type = op1->type; + } else if (op1->type->is_scalar()) { + this->type = op0->type; + } else { + /* FINISHME: matrix types */ + assert(!op0->type->is_matrix() && !op1->type->is_matrix()); + assert(op0->type == op1->type); + this->type = op0->type; + } + break; + + case ir_binop_logic_and: + case ir_binop_logic_or: + if (op0->type->is_scalar()) { + this->type = op1->type; + } else if (op1->type->is_scalar()) { + this->type = op0->type; + } + break; + + case ir_binop_dot: + this->type = glsl_type::float_type; + break; + + default: + assert(!"not reached: missing automatic type setup for ir_expression"); + this->type = glsl_type::float_type; + } +} + +unsigned int +ir_expression::get_num_operands(ir_expression_operation op) +{ + assert(op <= ir_last_opcode); + + if (op <= ir_last_unop) + return 1; + + if (op <= ir_last_binop) + return 2; + + if (op == ir_quadop_vector) + return 4; + + assert(false); + return 0; +} + +static const char *const operator_strs[] = { + "~", + "!", + "neg", + "abs", + "sign", + "rcp", + "rsq", + "sqrt", + "exp", + "log", + "exp2", + "log2", + "f2i", + "i2f", + "f2b", + "b2f", + "i2b", + "b2i", + "u2f", + "any", + "trunc", + "ceil", + "floor", + "fract", + "round_even", + "sin", + "cos", + "sin_reduced", + "cos_reduced", + "dFdx", + "dFdy", + "noise", + "+", + "-", + "*", + "/", + "%", + "<", + ">", + "<=", + ">=", + "==", + "!=", + "all_equal", + "any_nequal", + "<<", + ">>", + "&", + "^", + "|", + "&&", + "^^", + "||", + "dot", + "min", + "max", + "pow", + "vector", +}; + +const char *ir_expression::operator_string(ir_expression_operation op) +{ + assert((unsigned int) op < Elements(operator_strs)); + assert(Elements(operator_strs) == (ir_quadop_vector + 1)); + return operator_strs[op]; +} + +const char *ir_expression::operator_string() +{ + return operator_string(this->operation); +} + +ir_expression_operation +ir_expression::get_operator(const char *str) +{ + const int operator_count = sizeof(operator_strs) / sizeof(operator_strs[0]); + for (int op = 0; op < operator_count; op++) { + if (strcmp(str, operator_strs[op]) == 0) + return (ir_expression_operation) op; + } + return (ir_expression_operation) -1; +} + +ir_constant::ir_constant() +{ + this->ir_type = ir_type_constant; +} + +ir_constant::ir_constant(const struct glsl_type *type, + const ir_constant_data *data) +{ + assert((type->base_type >= GLSL_TYPE_UINT) + && (type->base_type <= GLSL_TYPE_BOOL)); + + this->ir_type = ir_type_constant; + this->type = type; + memcpy(& this->value, data, sizeof(this->value)); +} + +ir_constant::ir_constant(float f) +{ + this->ir_type = ir_type_constant; + this->type = glsl_type::float_type; + this->value.f[0] = f; + for (int i = 1; i < 16; i++) { + this->value.f[i] = 0; + } +} + +ir_constant::ir_constant(unsigned int u) +{ + this->ir_type = ir_type_constant; + this->type = glsl_type::uint_type; + this->value.u[0] = u; + for (int i = 1; i < 16; i++) { + this->value.u[i] = 0; + } +} + +ir_constant::ir_constant(int i) +{ + this->ir_type = ir_type_constant; + this->type = glsl_type::int_type; + this->value.i[0] = i; + for (int i = 1; i < 16; i++) { + this->value.i[i] = 0; + } +} + +ir_constant::ir_constant(bool b) +{ + this->ir_type = ir_type_constant; + this->type = glsl_type::bool_type; + this->value.b[0] = b; + for (int i = 1; i < 16; i++) { + this->value.b[i] = false; + } +} + +ir_constant::ir_constant(const ir_constant *c, unsigned i) +{ + this->ir_type = ir_type_constant; + this->type = c->type->get_base_type(); + + switch (this->type->base_type) { + case GLSL_TYPE_UINT: this->value.u[0] = c->value.u[i]; break; + case GLSL_TYPE_INT: this->value.i[0] = c->value.i[i]; break; + case GLSL_TYPE_FLOAT: this->value.f[0] = c->value.f[i]; break; + case GLSL_TYPE_BOOL: this->value.b[0] = c->value.b[i]; break; + default: assert(!"Should not get here."); break; + } +} + +ir_constant::ir_constant(const struct glsl_type *type, exec_list *value_list) +{ + this->ir_type = ir_type_constant; + this->type = type; + + assert(type->is_scalar() || type->is_vector() || type->is_matrix() + || type->is_record() || type->is_array()); + + if (type->is_array()) { + this->array_elements = ralloc_array(this, ir_constant *, type->length); + unsigned i = 0; + foreach_list(node, value_list) { + ir_constant *value = (ir_constant *) node; + assert(value->as_constant() != NULL); + + this->array_elements[i++] = value; + } + return; + } + + /* If the constant is a record, the types of each of the entries in + * value_list must be a 1-for-1 match with the structure components. Each + * entry must also be a constant. Just move the nodes from the value_list + * to the list in the ir_constant. + */ + /* FINISHME: Should there be some type checking and / or assertions here? */ + /* FINISHME: Should the new constant take ownership of the nodes from + * FINISHME: value_list, or should it make copies? + */ + if (type->is_record()) { + value_list->move_nodes_to(& this->components); + return; + } + + for (unsigned i = 0; i < 16; i++) { + this->value.u[i] = 0; + } + + ir_constant *value = (ir_constant *) (value_list->head); + + /* Constructors with exactly one scalar argument are special for vectors + * and matrices. For vectors, the scalar value is replicated to fill all + * the components. For matrices, the scalar fills the components of the + * diagonal while the rest is filled with 0. + */ + if (value->type->is_scalar() && value->next->is_tail_sentinel()) { + if (type->is_matrix()) { + /* Matrix - fill diagonal (rest is already set to 0) */ + assert(type->base_type == GLSL_TYPE_FLOAT); + for (unsigned i = 0; i < type->matrix_columns; i++) + this->value.f[i * type->vector_elements + i] = value->value.f[0]; + } else { + /* Vector or scalar - fill all components */ + switch (type->base_type) { + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + for (unsigned i = 0; i < type->components(); i++) + this->value.u[i] = value->value.u[0]; + break; + case GLSL_TYPE_FLOAT: + for (unsigned i = 0; i < type->components(); i++) + this->value.f[i] = value->value.f[0]; + break; + case GLSL_TYPE_BOOL: + for (unsigned i = 0; i < type->components(); i++) + this->value.b[i] = value->value.b[0]; + break; + default: + assert(!"Should not get here."); + break; + } + } + return; + } + + if (type->is_matrix() && value->type->is_matrix()) { + assert(value->next->is_tail_sentinel()); + + /* From section 5.4.2 of the GLSL 1.20 spec: + * "If a matrix is constructed from a matrix, then each component + * (column i, row j) in the result that has a corresponding component + * (column i, row j) in the argument will be initialized from there." + */ + unsigned cols = MIN2(type->matrix_columns, value->type->matrix_columns); + unsigned rows = MIN2(type->vector_elements, value->type->vector_elements); + for (unsigned i = 0; i < cols; i++) { + for (unsigned j = 0; j < rows; j++) { + const unsigned src = i * value->type->vector_elements + j; + const unsigned dst = i * type->vector_elements + j; + this->value.f[dst] = value->value.f[src]; + } + } + + /* "All other components will be initialized to the identity matrix." */ + for (unsigned i = cols; i < type->matrix_columns; i++) + this->value.f[i * type->vector_elements + i] = 1.0; + + return; + } + + /* Use each component from each entry in the value_list to initialize one + * component of the constant being constructed. + */ + for (unsigned i = 0; i < type->components(); /* empty */) { + assert(value->as_constant() != NULL); + assert(!value->is_tail_sentinel()); + + for (unsigned j = 0; j < value->type->components(); j++) { + switch (type->base_type) { + case GLSL_TYPE_UINT: + this->value.u[i] = value->get_uint_component(j); + break; + case GLSL_TYPE_INT: + this->value.i[i] = value->get_int_component(j); + break; + case GLSL_TYPE_FLOAT: + this->value.f[i] = value->get_float_component(j); + break; + case GLSL_TYPE_BOOL: + this->value.b[i] = value->get_bool_component(j); + break; + default: + /* FINISHME: What to do? Exceptions are not the answer. + */ + break; + } + + i++; + if (i >= type->components()) + break; + } + + value = (ir_constant *) value->next; + } +} + +ir_constant * +ir_constant::zero(void *mem_ctx, const glsl_type *type) +{ + assert(type->is_numeric() || type->is_boolean()); + + ir_constant *c = new(mem_ctx) ir_constant; + c->type = type; + memset(&c->value, 0, sizeof(c->value)); + + return c; +} + +bool +ir_constant::get_bool_component(unsigned i) const +{ + switch (this->type->base_type) { + case GLSL_TYPE_UINT: return this->value.u[i] != 0; + case GLSL_TYPE_INT: return this->value.i[i] != 0; + case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0; + case GLSL_TYPE_BOOL: return this->value.b[i]; + default: assert(!"Should not get here."); break; + } + + /* Must return something to make the compiler happy. This is clearly an + * error case. + */ + return false; +} + +float +ir_constant::get_float_component(unsigned i) const +{ + switch (this->type->base_type) { + case GLSL_TYPE_UINT: return (float) this->value.u[i]; + case GLSL_TYPE_INT: return (float) this->value.i[i]; + case GLSL_TYPE_FLOAT: return this->value.f[i]; + case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0 : 0.0; + default: assert(!"Should not get here."); break; + } + + /* Must return something to make the compiler happy. This is clearly an + * error case. + */ + return 0.0; +} + +int +ir_constant::get_int_component(unsigned i) const +{ + switch (this->type->base_type) { + case GLSL_TYPE_UINT: return this->value.u[i]; + case GLSL_TYPE_INT: return this->value.i[i]; + case GLSL_TYPE_FLOAT: return (int) this->value.f[i]; + case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0; + default: assert(!"Should not get here."); break; + } + + /* Must return something to make the compiler happy. This is clearly an + * error case. + */ + return 0; +} + +unsigned +ir_constant::get_uint_component(unsigned i) const +{ + switch (this->type->base_type) { + case GLSL_TYPE_UINT: return this->value.u[i]; + case GLSL_TYPE_INT: return this->value.i[i]; + case GLSL_TYPE_FLOAT: return (unsigned) this->value.f[i]; + case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0; + default: assert(!"Should not get here."); break; + } + + /* Must return something to make the compiler happy. This is clearly an + * error case. + */ + return 0; +} + +ir_constant * +ir_constant::get_array_element(unsigned i) const +{ + assert(this->type->is_array()); + + /* From page 35 (page 41 of the PDF) of the GLSL 1.20 spec: + * + * "Behavior is undefined if a shader subscripts an array with an index + * less than 0 or greater than or equal to the size the array was + * declared with." + * + * Most out-of-bounds accesses are removed before things could get this far. + * There are cases where non-constant array index values can get constant + * folded. + */ + if (int(i) < 0) + i = 0; + else if (i >= this->type->length) + i = this->type->length - 1; + + return array_elements[i]; +} + +ir_constant * +ir_constant::get_record_field(const char *name) +{ + int idx = this->type->field_index(name); + + if (idx < 0) + return NULL; + + if (this->components.is_empty()) + return NULL; + + exec_node *node = this->components.head; + for (int i = 0; i < idx; i++) { + node = node->next; + + /* If the end of the list is encountered before the element matching the + * requested field is found, return NULL. + */ + if (node->is_tail_sentinel()) + return NULL; + } + + return (ir_constant *) node; +} + + +bool +ir_constant::has_value(const ir_constant *c) const +{ + if (this->type != c->type) + return false; + + if (this->type->is_array()) { + for (unsigned i = 0; i < this->type->length; i++) { + if (!this->array_elements[i]->has_value(c->array_elements[i])) + return false; + } + return true; + } + + if (this->type->base_type == GLSL_TYPE_STRUCT) { + const exec_node *a_node = this->components.head; + const exec_node *b_node = c->components.head; + + while (!a_node->is_tail_sentinel()) { + assert(!b_node->is_tail_sentinel()); + + const ir_constant *const a_field = (ir_constant *) a_node; + const ir_constant *const b_field = (ir_constant *) b_node; + + if (!a_field->has_value(b_field)) + return false; + + a_node = a_node->next; + b_node = b_node->next; + } + + return true; + } + + for (unsigned i = 0; i < this->type->components(); i++) { + switch (this->type->base_type) { + case GLSL_TYPE_UINT: + if (this->value.u[i] != c->value.u[i]) + return false; + break; + case GLSL_TYPE_INT: + if (this->value.i[i] != c->value.i[i]) + return false; + break; + case GLSL_TYPE_FLOAT: + if (this->value.f[i] != c->value.f[i]) + return false; + break; + case GLSL_TYPE_BOOL: + if (this->value.b[i] != c->value.b[i]) + return false; + break; + default: + assert(!"Should not get here."); + return false; + } + } + + return true; +} + +bool +ir_constant::is_zero() const +{ + if (!this->type->is_scalar() && !this->type->is_vector()) + return false; + + for (unsigned c = 0; c < this->type->vector_elements; c++) { + switch (this->type->base_type) { + case GLSL_TYPE_FLOAT: + if (this->value.f[c] != 0.0) + return false; + break; + case GLSL_TYPE_INT: + if (this->value.i[c] != 0) + return false; + break; + case GLSL_TYPE_UINT: + if (this->value.u[c] != 0) + return false; + break; + case GLSL_TYPE_BOOL: + if (this->value.b[c] != false) + return false; + break; + default: + /* The only other base types are structures, arrays, and samplers. + * Samplers cannot be constants, and the others should have been + * filtered out above. + */ + assert(!"Should not get here."); + return false; + } + } + + return true; +} + +bool +ir_constant::is_one() const +{ + if (!this->type->is_scalar() && !this->type->is_vector()) + return false; + + for (unsigned c = 0; c < this->type->vector_elements; c++) { + switch (this->type->base_type) { + case GLSL_TYPE_FLOAT: + if (this->value.f[c] != 1.0) + return false; + break; + case GLSL_TYPE_INT: + if (this->value.i[c] != 1) + return false; + break; + case GLSL_TYPE_UINT: + if (this->value.u[c] != 1) + return false; + break; + case GLSL_TYPE_BOOL: + if (this->value.b[c] != true) + return false; + break; + default: + /* The only other base types are structures, arrays, and samplers. + * Samplers cannot be constants, and the others should have been + * filtered out above. + */ + assert(!"Should not get here."); + return false; + } + } + + return true; +} + +bool +ir_constant::is_negative_one() const +{ + if (!this->type->is_scalar() && !this->type->is_vector()) + return false; + + if (this->type->is_boolean()) + return false; + + for (unsigned c = 0; c < this->type->vector_elements; c++) { + switch (this->type->base_type) { + case GLSL_TYPE_FLOAT: + if (this->value.f[c] != -1.0) + return false; + break; + case GLSL_TYPE_INT: + if (this->value.i[c] != -1) + return false; + break; + case GLSL_TYPE_UINT: + if (int(this->value.u[c]) != -1) + return false; + break; + default: + /* The only other base types are structures, arrays, samplers, and + * booleans. Samplers cannot be constants, and the others should + * have been filtered out above. + */ + assert(!"Should not get here."); + return false; + } + } + + return true; +} + +ir_loop::ir_loop() +{ + this->ir_type = ir_type_loop; + this->cmp = ir_unop_neg; + this->from = NULL; + this->to = NULL; + this->increment = NULL; + this->counter = NULL; +} + + +ir_dereference_variable::ir_dereference_variable(ir_variable *var) +{ + this->ir_type = ir_type_dereference_variable; + this->var = var; + this->type = (var != NULL) ? var->type : glsl_type::error_type; +} + + +ir_dereference_array::ir_dereference_array(ir_rvalue *value, + ir_rvalue *array_index) +{ + this->ir_type = ir_type_dereference_array; + this->array_index = array_index; + this->set_array(value); +} + + +ir_dereference_array::ir_dereference_array(ir_variable *var, + ir_rvalue *array_index) +{ + void *ctx = ralloc_parent(var); + + this->ir_type = ir_type_dereference_array; + this->array_index = array_index; + this->set_array(new(ctx) ir_dereference_variable(var)); +} + + +void +ir_dereference_array::set_array(ir_rvalue *value) +{ + this->array = value; + this->type = glsl_type::error_type; + + if (this->array != NULL) { + const glsl_type *const vt = this->array->type; + + if (vt->is_array()) { + type = vt->element_type(); + } else if (vt->is_matrix()) { + type = vt->column_type(); + } else if (vt->is_vector()) { + type = vt->get_base_type(); + } + } +} + + +ir_dereference_record::ir_dereference_record(ir_rvalue *value, + const char *field) +{ + this->ir_type = ir_type_dereference_record; + this->record = value; + this->field = ralloc_strdup(this, field); + this->type = (this->record != NULL) + ? this->record->type->field_type(field) : glsl_type::error_type; +} + + +ir_dereference_record::ir_dereference_record(ir_variable *var, + const char *field) +{ + void *ctx = ralloc_parent(var); + + this->ir_type = ir_type_dereference_record; + this->record = new(ctx) ir_dereference_variable(var); + this->field = ralloc_strdup(this, field); + this->type = (this->record != NULL) + ? this->record->type->field_type(field) : glsl_type::error_type; +} + +bool type_contains_sampler(const glsl_type *type) +{ + if (type->is_array()) { + return type_contains_sampler(type->fields.array); + } else if (type->is_record()) { + for (unsigned int i = 0; i < type->length; i++) { + if (type_contains_sampler(type->fields.structure[i].type)) + return true; + } + return false; + } else { + return type->is_sampler(); + } +} + +bool +ir_dereference::is_lvalue() +{ + ir_variable *var = this->variable_referenced(); + + /* Every l-value derference chain eventually ends in a variable. + */ + if ((var == NULL) || var->read_only) + return false; + + if (this->type->is_array() && !var->array_lvalue) + return false; + + /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec: + * + * "Samplers cannot be treated as l-values; hence cannot be used + * as out or inout function parameters, nor can they be + * assigned into." + */ + if (type_contains_sampler(this->type)) + return false; + + return true; +} + + +const char *tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf" }; + +const char *ir_texture::opcode_string() +{ + assert((unsigned int) op <= + sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0])); + return tex_opcode_strs[op]; +} + +ir_texture_opcode +ir_texture::get_opcode(const char *str) +{ + const int count = sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0]); + for (int op = 0; op < count; op++) { + if (strcmp(str, tex_opcode_strs[op]) == 0) + return (ir_texture_opcode) op; + } + return (ir_texture_opcode) -1; +} + + +void +ir_texture::set_sampler(ir_dereference *sampler) +{ + assert(sampler != NULL); + this->sampler = sampler; + + switch (sampler->type->sampler_type) { + case GLSL_TYPE_FLOAT: + this->type = glsl_type::vec4_type; + break; + case GLSL_TYPE_INT: + this->type = glsl_type::ivec4_type; + break; + case GLSL_TYPE_UINT: + this->type = glsl_type::uvec4_type; + break; + } +} + + +void +ir_swizzle::init_mask(const unsigned *comp, unsigned count) +{ + assert((count >= 1) && (count <= 4)); + + memset(&this->mask, 0, sizeof(this->mask)); + this->mask.num_components = count; + + unsigned dup_mask = 0; + switch (count) { + case 4: + assert(comp[3] <= 3); + dup_mask |= (1U << comp[3]) + & ((1U << comp[0]) | (1U << comp[1]) | (1U << comp[2])); + this->mask.w = comp[3]; + + case 3: + assert(comp[2] <= 3); + dup_mask |= (1U << comp[2]) + & ((1U << comp[0]) | (1U << comp[1])); + this->mask.z = comp[2]; + + case 2: + assert(comp[1] <= 3); + dup_mask |= (1U << comp[1]) + & ((1U << comp[0])); + this->mask.y = comp[1]; + + case 1: + assert(comp[0] <= 3); + this->mask.x = comp[0]; + } + + this->mask.has_duplicates = dup_mask != 0; + + /* Based on the number of elements in the swizzle and the base type + * (i.e., float, int, unsigned, or bool) of the vector being swizzled, + * generate the type of the resulting value. + */ + type = glsl_type::get_instance(val->type->base_type, mask.num_components, 1); +} + +ir_swizzle::ir_swizzle(ir_rvalue *val, unsigned x, unsigned y, unsigned z, + unsigned w, unsigned count) + : val(val) +{ + const unsigned components[4] = { x, y, z, w }; + this->ir_type = ir_type_swizzle; + this->init_mask(components, count); +} + +ir_swizzle::ir_swizzle(ir_rvalue *val, const unsigned *comp, + unsigned count) + : val(val) +{ + this->ir_type = ir_type_swizzle; + this->init_mask(comp, count); +} + +ir_swizzle::ir_swizzle(ir_rvalue *val, ir_swizzle_mask mask) +{ + this->ir_type = ir_type_swizzle; + this->val = val; + this->mask = mask; + this->type = glsl_type::get_instance(val->type->base_type, + mask.num_components, 1); +} + +#define X 1 +#define R 5 +#define S 9 +#define I 13 + +ir_swizzle * +ir_swizzle::create(ir_rvalue *val, const char *str, unsigned vector_length) +{ + void *ctx = ralloc_parent(val); + + /* For each possible swizzle character, this table encodes the value in + * \c idx_map that represents the 0th element of the vector. For invalid + * swizzle characters (e.g., 'k'), a special value is used that will allow + * detection of errors. + */ + static const unsigned char base_idx[26] = { + /* a b c d e f g h i j k l m */ + R, R, I, I, I, I, R, I, I, I, I, I, I, + /* n o p q r s t u v w x y z */ + I, I, S, S, R, S, S, I, I, X, X, X, X + }; + + /* Each valid swizzle character has an entry in the previous table. This + * table encodes the base index encoded in the previous table plus the actual + * index of the swizzle character. When processing swizzles, the first + * character in the string is indexed in the previous table. Each character + * in the string is indexed in this table, and the value found there has the + * value form the first table subtracted. The result must be on the range + * [0,3]. + * + * For example, the string "wzyx" will get X from the first table. Each of + * the charcaters will get X+3, X+2, X+1, and X+0 from this table. After + * subtraction, the swizzle values are { 3, 2, 1, 0 }. + * + * The string "wzrg" will get X from the first table. Each of the characters + * will get X+3, X+2, R+0, and R+1 from this table. After subtraction, the + * swizzle values are { 3, 2, 4, 5 }. Since 4 and 5 are outside the range + * [0,3], the error is detected. + */ + static const unsigned char idx_map[26] = { + /* a b c d e f g h i j k l m */ + R+3, R+2, 0, 0, 0, 0, R+1, 0, 0, 0, 0, 0, 0, + /* n o p q r s t u v w x y z */ + 0, 0, S+2, S+3, R+0, S+0, S+1, 0, 0, X+3, X+0, X+1, X+2 + }; + + int swiz_idx[4] = { 0, 0, 0, 0 }; + unsigned i; + + + /* Validate the first character in the swizzle string and look up the base + * index value as described above. + */ + if ((str[0] < 'a') || (str[0] > 'z')) + return NULL; + + const unsigned base = base_idx[str[0] - 'a']; + + + for (i = 0; (i < 4) && (str[i] != '\0'); i++) { + /* Validate the next character, and, as described above, convert it to a + * swizzle index. + */ + if ((str[i] < 'a') || (str[i] > 'z')) + return NULL; + + swiz_idx[i] = idx_map[str[i] - 'a'] - base; + if ((swiz_idx[i] < 0) || (swiz_idx[i] >= (int) vector_length)) + return NULL; + } + + if (str[i] != '\0') + return NULL; + + return new(ctx) ir_swizzle(val, swiz_idx[0], swiz_idx[1], swiz_idx[2], + swiz_idx[3], i); +} + +#undef X +#undef R +#undef S +#undef I + +ir_variable * +ir_swizzle::variable_referenced() +{ + return this->val->variable_referenced(); +} + + +ir_variable::ir_variable(const struct glsl_type *type, const char *name, + ir_variable_mode mode) + : max_array_access(0), read_only(false), centroid(false), invariant(false), + mode(mode), interpolation(ir_var_smooth), array_lvalue(false) +{ + this->ir_type = ir_type_variable; + this->type = type; + this->name = ralloc_strdup(this, name); + this->explicit_location = false; + this->location = -1; + this->warn_extension = NULL; + this->constant_value = NULL; + this->origin_upper_left = false; + this->pixel_center_integer = false; + this->used = false; + + if (type && type->base_type == GLSL_TYPE_SAMPLER) + this->read_only = true; +} + + +const char * +ir_variable::interpolation_string() const +{ + switch (this->interpolation) { + case ir_var_smooth: return "smooth"; + case ir_var_flat: return "flat"; + case ir_var_noperspective: return "noperspective"; + } + + assert(!"Should not get here."); + return ""; +} + + +unsigned +ir_variable::component_slots() const +{ + /* FINISHME: Sparsely accessed arrays require fewer slots. */ + return this->type->component_slots(); +} + + +ir_function_signature::ir_function_signature(const glsl_type *return_type) + : return_type(return_type), is_defined(false), _function(NULL) +{ + this->ir_type = ir_type_function_signature; + this->is_builtin = false; +} + + +const char * +ir_function_signature::qualifiers_match(exec_list *params) +{ + exec_list_iterator iter_a = parameters.iterator(); + exec_list_iterator iter_b = params->iterator(); + + /* check that the qualifiers match. */ + while (iter_a.has_next()) { + ir_variable *a = (ir_variable *)iter_a.get(); + ir_variable *b = (ir_variable *)iter_b.get(); + + if (a->read_only != b->read_only || + a->mode != b->mode || + a->interpolation != b->interpolation || + a->centroid != b->centroid) { + + /* parameter a's qualifiers don't match */ + return a->name; + } + + iter_a.next(); + iter_b.next(); + } + return NULL; +} + + +void +ir_function_signature::replace_parameters(exec_list *new_params) +{ + /* Destroy all of the previous parameter information. If the previous + * parameter information comes from the function prototype, it may either + * specify incorrect parameter names or not have names at all. + */ + foreach_iter(exec_list_iterator, iter, parameters) { + assert(((ir_instruction *) iter.get())->as_variable() != NULL); + + iter.remove(); + } + + new_params->move_nodes_to(¶meters); +} + + +ir_function::ir_function(const char *name) +{ + this->ir_type = ir_type_function; + this->name = ralloc_strdup(this, name); +} + + +bool +ir_function::has_user_signature() +{ + foreach_list(n, &this->signatures) { + ir_function_signature *const sig = (ir_function_signature *) n; + if (!sig->is_builtin) + return true; + } + return false; +} + + +ir_call * +ir_call::get_error_instruction(void *ctx) +{ + ir_call *call = new(ctx) ir_call; + + call->type = glsl_type::error_type; + return call; +} + +void +ir_call::set_callee(ir_function_signature *sig) +{ + assert((this->type == NULL) || (this->type == sig->return_type)); + + this->callee = sig; +} + +void +visit_exec_list(exec_list *list, ir_visitor *visitor) +{ + foreach_iter(exec_list_iterator, iter, *list) { + ((ir_instruction *)iter.get())->accept(visitor); + } +} + + +static void +steal_memory(ir_instruction *ir, void *new_ctx) +{ + ir_variable *var = ir->as_variable(); + ir_constant *constant = ir->as_constant(); + if (var != NULL && var->constant_value != NULL) + steal_memory(var->constant_value, ir); + + /* The components of aggregate constants are not visited by the normal + * visitor, so steal their values by hand. + */ + if (constant != NULL) { + if (constant->type->is_record()) { + foreach_iter(exec_list_iterator, iter, constant->components) { + ir_constant *field = (ir_constant *)iter.get(); + steal_memory(field, ir); + } + } else if (constant->type->is_array()) { + for (unsigned int i = 0; i < constant->type->length; i++) { + steal_memory(constant->array_elements[i], ir); + } + } + } + + ralloc_steal(new_ctx, ir); +} + + +void +reparent_ir(exec_list *list, void *mem_ctx) +{ + foreach_list(node, list) { + visit_tree((ir_instruction *) node, steal_memory, mem_ctx); + } +} + + +static ir_rvalue * +try_min_one(ir_rvalue *ir) +{ + ir_expression *expr = ir->as_expression(); + + if (!expr || expr->operation != ir_binop_min) + return NULL; + + if (expr->operands[0]->is_one()) + return expr->operands[1]; + + if (expr->operands[1]->is_one()) + return expr->operands[0]; + + return NULL; +} + +static ir_rvalue * +try_max_zero(ir_rvalue *ir) +{ + ir_expression *expr = ir->as_expression(); + + if (!expr || expr->operation != ir_binop_max) + return NULL; + + if (expr->operands[0]->is_zero()) + return expr->operands[1]; + + if (expr->operands[1]->is_zero()) + return expr->operands[0]; + + return NULL; +} + +ir_rvalue * +ir_rvalue::as_rvalue_to_saturate() +{ + ir_expression *expr = this->as_expression(); + + if (!expr) + return NULL; + + ir_rvalue *max_zero = try_max_zero(expr); + if (max_zero) { + return try_min_one(max_zero); + } else { + ir_rvalue *min_one = try_min_one(expr); + if (min_one) { + return try_max_zero(min_one); + } + } + + return NULL; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/ir.h b/programs/develop/libraries/Mesa/src/glsl/ir.h new file mode 100644 index 000000000..243723c69 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ir.h @@ -0,0 +1,1612 @@ +/* -*- c++ -*- */ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#pragma once +#ifndef IR_H +#define IR_H + +#include +#include + +#include "ralloc.h" +#include "glsl_types.h" +#include "list.h" +#include "ir_visitor.h" +#include "ir_hierarchical_visitor.h" + +/** + * \defgroup IR Intermediate representation nodes + * + * @{ + */ + +/** + * Class tags + * + * Each concrete class derived from \c ir_instruction has a value in this + * enumerant. The value for the type is stored in \c ir_instruction::ir_type + * by the constructor. While using type tags is not very C++, it is extremely + * convenient. For example, during debugging you can simply inspect + * \c ir_instruction::ir_type to find out the actual type of the object. + * + * In addition, it is possible to use a switch-statement based on \c + * \c ir_instruction::ir_type to select different behavior for different object + * types. For functions that have only slight differences for several object + * types, this allows writing very straightforward, readable code. + */ +enum ir_node_type { + /** + * Zero is unused so that the IR validator can detect cases where + * \c ir_instruction::ir_type has not been initialized. + */ + ir_type_unset, + ir_type_variable, + ir_type_assignment, + ir_type_call, + ir_type_constant, + ir_type_dereference_array, + ir_type_dereference_record, + ir_type_dereference_variable, + ir_type_discard, + ir_type_expression, + ir_type_function, + ir_type_function_signature, + ir_type_if, + ir_type_loop, + ir_type_loop_jump, + ir_type_return, + ir_type_swizzle, + ir_type_texture, + ir_type_max /**< maximum ir_type enum number, for validation */ +}; + +/** + * Base class of all IR instructions + */ +class ir_instruction : public exec_node { +public: + enum ir_node_type ir_type; + const struct glsl_type *type; + + /** ir_print_visitor helper for debugging. */ + void print(void) const; + + virtual void accept(ir_visitor *) = 0; + virtual ir_visitor_status accept(ir_hierarchical_visitor *) = 0; + virtual ir_instruction *clone(void *mem_ctx, + struct hash_table *ht) const = 0; + + /** + * \name IR instruction downcast functions + * + * These functions either cast the object to a derived class or return + * \c NULL if the object's type does not match the specified derived class. + * Additional downcast functions will be added as needed. + */ + /*@{*/ + virtual class ir_variable * as_variable() { return NULL; } + virtual class ir_function * as_function() { return NULL; } + virtual class ir_dereference * as_dereference() { return NULL; } + virtual class ir_dereference_array * as_dereference_array() { return NULL; } + virtual class ir_dereference_variable *as_dereference_variable() { return NULL; } + virtual class ir_expression * as_expression() { return NULL; } + virtual class ir_rvalue * as_rvalue() { return NULL; } + virtual class ir_loop * as_loop() { return NULL; } + virtual class ir_assignment * as_assignment() { return NULL; } + virtual class ir_call * as_call() { return NULL; } + virtual class ir_return * as_return() { return NULL; } + virtual class ir_if * as_if() { return NULL; } + virtual class ir_swizzle * as_swizzle() { return NULL; } + virtual class ir_constant * as_constant() { return NULL; } + virtual class ir_discard * as_discard() { return NULL; } + /*@}*/ + +protected: + ir_instruction() + { + ir_type = ir_type_unset; + type = NULL; + } +}; + + +class ir_rvalue : public ir_instruction { +public: + virtual ir_rvalue *clone(void *mem_ctx, struct hash_table *) const = 0; + + virtual ir_constant *constant_expression_value() = 0; + + virtual ir_rvalue * as_rvalue() + { + return this; + } + + ir_rvalue *as_rvalue_to_saturate(); + + virtual bool is_lvalue() + { + return false; + } + + /** + * Get the variable that is ultimately referenced by an r-value + */ + virtual ir_variable *variable_referenced() + { + return NULL; + } + + + /** + * If an r-value is a reference to a whole variable, get that variable + * + * \return + * Pointer to a variable that is completely dereferenced by the r-value. If + * the r-value is not a dereference or the dereference does not access the + * entire variable (i.e., it's just one array element, struct field), \c NULL + * is returned. + */ + virtual ir_variable *whole_variable_referenced() + { + return NULL; + } + + /** + * Determine if an r-value has the value zero + * + * The base implementation of this function always returns \c false. The + * \c ir_constant class over-rides this function to return \c true \b only + * for vector and scalar types that have all elements set to the value + * zero (or \c false for booleans). + * + * \sa ir_constant::has_value, ir_rvalue::is_one, ir_rvalue::is_negative_one + */ + virtual bool is_zero() const; + + /** + * Determine if an r-value has the value one + * + * The base implementation of this function always returns \c false. The + * \c ir_constant class over-rides this function to return \c true \b only + * for vector and scalar types that have all elements set to the value + * one (or \c true for booleans). + * + * \sa ir_constant::has_value, ir_rvalue::is_zero, ir_rvalue::is_negative_one + */ + virtual bool is_one() const; + + /** + * Determine if an r-value has the value negative one + * + * The base implementation of this function always returns \c false. The + * \c ir_constant class over-rides this function to return \c true \b only + * for vector and scalar types that have all elements set to the value + * negative one. For boolean times, the result is always \c false. + * + * \sa ir_constant::has_value, ir_rvalue::is_zero, ir_rvalue::is_one + */ + virtual bool is_negative_one() const; + +protected: + ir_rvalue(); +}; + + +/** + * Variable storage classes + */ +enum ir_variable_mode { + ir_var_auto = 0, /**< Function local variables and globals. */ + ir_var_uniform, /**< Variable declared as a uniform. */ + ir_var_in, + ir_var_out, + ir_var_inout, + ir_var_temporary /**< Temporary variable generated during compilation. */ +}; + +enum ir_variable_interpolation { + ir_var_smooth = 0, + ir_var_flat, + ir_var_noperspective +}; + + +class ir_variable : public ir_instruction { +public: + ir_variable(const struct glsl_type *, const char *, ir_variable_mode); + + virtual ir_variable *clone(void *mem_ctx, struct hash_table *ht) const; + + virtual ir_variable *as_variable() + { + return this; + } + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + + /** + * Get the string value for the interpolation qualifier + * + * \return The string that would be used in a shader to specify \c + * mode will be returned. + * + * This function should only be used on a shader input or output variable. + */ + const char *interpolation_string() const; + + /** + * Calculate the number of slots required to hold this variable + * + * This is used to determine how many uniform or varying locations a variable + * occupies. The count is in units of floating point components. + */ + unsigned component_slots() const; + + /** + * Delcared name of the variable + */ + const char *name; + + /** + * Highest element accessed with a constant expression array index + * + * Not used for non-array variables. + */ + unsigned max_array_access; + + /** + * Is the variable read-only? + * + * This is set for variables declared as \c const, shader inputs, + * and uniforms. + */ + unsigned read_only:1; + unsigned centroid:1; + unsigned invariant:1; + + /** + * Has this variable been used for reading or writing? + * + * Several GLSL semantic checks require knowledge of whether or not a + * variable has been used. For example, it is an error to redeclare a + * variable as invariant after it has been used. + */ + unsigned used:1; + + /** + * Storage class of the variable. + * + * \sa ir_variable_mode + */ + unsigned mode:3; + + /** + * Interpolation mode for shader inputs / outputs + * + * \sa ir_variable_interpolation + */ + unsigned interpolation:2; + + /** + * Flag that the whole array is assignable + * + * In GLSL 1.20 and later whole arrays are assignable (and comparable for + * equality). This flag enables this behavior. + */ + unsigned array_lvalue:1; + + /** + * \name ARB_fragment_coord_conventions + * @{ + */ + unsigned origin_upper_left:1; + unsigned pixel_center_integer:1; + /*@}*/ + + /** + * Was the location explicitly set in the shader? + * + * If the location is explicitly set in the shader, it \b cannot be changed + * by the linker or by the API (e.g., calls to \c glBindAttribLocation have + * no effect). + */ + unsigned explicit_location:1; + + /** + * Storage location of the base of this variable + * + * The precise meaning of this field depends on the nature of the variable. + * + * - Vertex shader input: one of the values from \c gl_vert_attrib. + * - Vertex shader output: one of the values from \c gl_vert_result. + * - Fragment shader input: one of the values from \c gl_frag_attrib. + * - Fragment shader output: one of the values from \c gl_frag_result. + * - Uniforms: Per-stage uniform slot number. + * - Other: This field is not currently used. + * + * If the variable is a uniform, shader input, or shader output, and the + * slot has not been assigned, the value will be -1. + */ + int location; + + /** + * Emit a warning if this variable is accessed. + */ + const char *warn_extension; + + /** + * Value assigned in the initializer of a variable declared "const" + */ + ir_constant *constant_value; +}; + + +/*@{*/ +/** + * The representation of a function instance; may be the full definition or + * simply a prototype. + */ +class ir_function_signature : public ir_instruction { + /* An ir_function_signature will be part of the list of signatures in + * an ir_function. + */ +public: + ir_function_signature(const glsl_type *return_type); + + virtual ir_function_signature *clone(void *mem_ctx, + struct hash_table *ht) const; + ir_function_signature *clone_prototype(void *mem_ctx, + struct hash_table *ht) const; + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + /** + * Get the name of the function for which this is a signature + */ + const char *function_name() const; + + /** + * Get a handle to the function for which this is a signature + * + * There is no setter function, this function returns a \c const pointer, + * and \c ir_function_signature::_function is private for a reason. The + * only way to make a connection between a function and function signature + * is via \c ir_function::add_signature. This helps ensure that certain + * invariants (i.e., a function signature is in the list of signatures for + * its \c _function) are met. + * + * \sa ir_function::add_signature + */ + inline const class ir_function *function() const + { + return this->_function; + } + + /** + * Check whether the qualifiers match between this signature's parameters + * and the supplied parameter list. If not, returns the name of the first + * parameter with mismatched qualifiers (for use in error messages). + */ + const char *qualifiers_match(exec_list *params); + + /** + * Replace the current parameter list with the given one. This is useful + * if the current information came from a prototype, and either has invalid + * or missing parameter names. + */ + void replace_parameters(exec_list *new_params); + + /** + * Function return type. + * + * \note This discards the optional precision qualifier. + */ + const struct glsl_type *return_type; + + /** + * List of ir_variable of function parameters. + * + * This represents the storage. The paramaters passed in a particular + * call will be in ir_call::actual_paramaters. + */ + struct exec_list parameters; + + /** Whether or not this function has a body (which may be empty). */ + unsigned is_defined:1; + + /** Whether or not this function signature is a built-in. */ + unsigned is_builtin:1; + + /** Body of instructions in the function. */ + struct exec_list body; + +private: + /** Function of which this signature is one overload. */ + class ir_function *_function; + + friend class ir_function; +}; + + +/** + * Header for tracking multiple overloaded functions with the same name. + * Contains a list of ir_function_signatures representing each of the + * actual functions. + */ +class ir_function : public ir_instruction { +public: + ir_function(const char *name); + + virtual ir_function *clone(void *mem_ctx, struct hash_table *ht) const; + + virtual ir_function *as_function() + { + return this; + } + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + void add_signature(ir_function_signature *sig) + { + sig->_function = this; + this->signatures.push_tail(sig); + } + + /** + * Get an iterator for the set of function signatures + */ + exec_list_iterator iterator() + { + return signatures.iterator(); + } + + /** + * Find a signature that matches a set of actual parameters, taking implicit + * conversions into account. + */ + ir_function_signature *matching_signature(const exec_list *actual_param); + + /** + * Find a signature that exactly matches a set of actual parameters without + * any implicit type conversions. + */ + ir_function_signature *exact_matching_signature(const exec_list *actual_ps); + + /** + * Name of the function. + */ + const char *name; + + /** Whether or not this function has a signature that isn't a built-in. */ + bool has_user_signature(); + + /** + * List of ir_function_signature for each overloaded function with this name. + */ + struct exec_list signatures; +}; + +inline const char *ir_function_signature::function_name() const +{ + return this->_function->name; +} +/*@}*/ + + +/** + * IR instruction representing high-level if-statements + */ +class ir_if : public ir_instruction { +public: + ir_if(ir_rvalue *condition) + : condition(condition) + { + ir_type = ir_type_if; + } + + virtual ir_if *clone(void *mem_ctx, struct hash_table *ht) const; + + virtual ir_if *as_if() + { + return this; + } + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + ir_rvalue *condition; + /** List of ir_instruction for the body of the then branch */ + exec_list then_instructions; + /** List of ir_instruction for the body of the else branch */ + exec_list else_instructions; +}; + + +/** + * IR instruction representing a high-level loop structure. + */ +class ir_loop : public ir_instruction { +public: + ir_loop(); + + virtual ir_loop *clone(void *mem_ctx, struct hash_table *ht) const; + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + virtual ir_loop *as_loop() + { + return this; + } + + /** + * Get an iterator for the instructions of the loop body + */ + exec_list_iterator iterator() + { + return body_instructions.iterator(); + } + + /** List of ir_instruction that make up the body of the loop. */ + exec_list body_instructions; + + /** + * \name Loop counter and controls + * + * Represents a loop like a FORTRAN \c do-loop. + * + * \note + * If \c from and \c to are the same value, the loop will execute once. + */ + /*@{*/ + ir_rvalue *from; /** Value of the loop counter on the first + * iteration of the loop. + */ + ir_rvalue *to; /** Value of the loop counter on the last + * iteration of the loop. + */ + ir_rvalue *increment; + ir_variable *counter; + + /** + * Comparison operation in the loop terminator. + * + * If any of the loop control fields are non-\c NULL, this field must be + * one of \c ir_binop_less, \c ir_binop_greater, \c ir_binop_lequal, + * \c ir_binop_gequal, \c ir_binop_equal, or \c ir_binop_nequal. + */ + int cmp; + /*@}*/ +}; + + +class ir_assignment : public ir_instruction { +public: + ir_assignment(ir_rvalue *lhs, ir_rvalue *rhs, ir_rvalue *condition); + + /** + * Construct an assignment with an explicit write mask + * + * \note + * Since a write mask is supplied, the LHS must already be a bare + * \c ir_dereference. The cannot be any swizzles in the LHS. + */ + ir_assignment(ir_dereference *lhs, ir_rvalue *rhs, ir_rvalue *condition, + unsigned write_mask); + + virtual ir_assignment *clone(void *mem_ctx, struct hash_table *ht) const; + + virtual ir_constant *constant_expression_value(); + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + virtual ir_assignment * as_assignment() + { + return this; + } + + /** + * Get a whole variable written by an assignment + * + * If the LHS of the assignment writes a whole variable, the variable is + * returned. Otherwise \c NULL is returned. Examples of whole-variable + * assignment are: + * + * - Assigning to a scalar + * - Assigning to all components of a vector + * - Whole array (or matrix) assignment + * - Whole structure assignment + */ + ir_variable *whole_variable_written(); + + /** + * Set the LHS of an assignment + */ + void set_lhs(ir_rvalue *lhs); + + /** + * Left-hand side of the assignment. + * + * This should be treated as read only. If you need to set the LHS of an + * assignment, use \c ir_assignment::set_lhs. + */ + ir_dereference *lhs; + + /** + * Value being assigned + */ + ir_rvalue *rhs; + + /** + * Optional condition for the assignment. + */ + ir_rvalue *condition; + + + /** + * Component mask written + * + * For non-vector types in the LHS, this field will be zero. For vector + * types, a bit will be set for each component that is written. Note that + * for \c vec2 and \c vec3 types only the lower bits will ever be set. + * + * A partially-set write mask means that each enabled channel gets + * the value from a consecutive channel of the rhs. For example, + * to write just .xyw of gl_FrontColor with color: + * + * (assign (constant bool (1)) (xyw) + * (var_ref gl_FragColor) + * (swiz xyw (var_ref color))) + */ + unsigned write_mask:4; +}; + +/* Update ir_expression::num_operands() and operator_strs when + * updating this list. + */ +enum ir_expression_operation { + ir_unop_bit_not, + ir_unop_logic_not, + ir_unop_neg, + ir_unop_abs, + ir_unop_sign, + ir_unop_rcp, + ir_unop_rsq, + ir_unop_sqrt, + ir_unop_exp, /**< Log base e on gentype */ + ir_unop_log, /**< Natural log on gentype */ + ir_unop_exp2, + ir_unop_log2, + ir_unop_f2i, /**< Float-to-integer conversion. */ + ir_unop_i2f, /**< Integer-to-float conversion. */ + ir_unop_f2b, /**< Float-to-boolean conversion */ + ir_unop_b2f, /**< Boolean-to-float conversion */ + ir_unop_i2b, /**< int-to-boolean conversion */ + ir_unop_b2i, /**< Boolean-to-int conversion */ + ir_unop_u2f, /**< Unsigned-to-float conversion. */ + ir_unop_any, + + /** + * \name Unary floating-point rounding operations. + */ + /*@{*/ + ir_unop_trunc, + ir_unop_ceil, + ir_unop_floor, + ir_unop_fract, + ir_unop_round_even, + /*@}*/ + + /** + * \name Trigonometric operations. + */ + /*@{*/ + ir_unop_sin, + ir_unop_cos, + ir_unop_sin_reduced, /**< Reduced range sin. [-pi, pi] */ + ir_unop_cos_reduced, /**< Reduced range cos. [-pi, pi] */ + /*@}*/ + + /** + * \name Partial derivatives. + */ + /*@{*/ + ir_unop_dFdx, + ir_unop_dFdy, + /*@}*/ + + ir_unop_noise, + + /** + * A sentinel marking the last of the unary operations. + */ + ir_last_unop = ir_unop_noise, + + ir_binop_add, + ir_binop_sub, + ir_binop_mul, + ir_binop_div, + + /** + * Takes one of two combinations of arguments: + * + * - mod(vecN, vecN) + * - mod(vecN, float) + * + * Does not take integer types. + */ + ir_binop_mod, + + /** + * \name Binary comparison operators which return a boolean vector. + * The type of both operands must be equal. + */ + /*@{*/ + ir_binop_less, + ir_binop_greater, + ir_binop_lequal, + ir_binop_gequal, + ir_binop_equal, + ir_binop_nequal, + /** + * Returns single boolean for whether all components of operands[0] + * equal the components of operands[1]. + */ + ir_binop_all_equal, + /** + * Returns single boolean for whether any component of operands[0] + * is not equal to the corresponding component of operands[1]. + */ + ir_binop_any_nequal, + /*@}*/ + + /** + * \name Bit-wise binary operations. + */ + /*@{*/ + ir_binop_lshift, + ir_binop_rshift, + ir_binop_bit_and, + ir_binop_bit_xor, + ir_binop_bit_or, + /*@}*/ + + ir_binop_logic_and, + ir_binop_logic_xor, + ir_binop_logic_or, + + ir_binop_dot, + ir_binop_min, + ir_binop_max, + + ir_binop_pow, + + /** + * A sentinel marking the last of the binary operations. + */ + ir_last_binop = ir_binop_pow, + + ir_quadop_vector, + + /** + * A sentinel marking the last of all operations. + */ + ir_last_opcode = ir_last_binop +}; + +class ir_expression : public ir_rvalue { +public: + /** + * Constructor for unary operation expressions + */ + ir_expression(int op, const struct glsl_type *type, ir_rvalue *); + ir_expression(int op, ir_rvalue *); + + /** + * Constructor for binary operation expressions + */ + ir_expression(int op, const struct glsl_type *type, + ir_rvalue *, ir_rvalue *); + ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1); + + /** + * Constructor for quad operator expressions + */ + ir_expression(int op, const struct glsl_type *type, + ir_rvalue *, ir_rvalue *, ir_rvalue *, ir_rvalue *); + + virtual ir_expression *as_expression() + { + return this; + } + + virtual ir_expression *clone(void *mem_ctx, struct hash_table *ht) const; + + /** + * Attempt to constant-fold the expression + * + * If the expression cannot be constant folded, this method will return + * \c NULL. + */ + virtual ir_constant *constant_expression_value(); + + /** + * Determine the number of operands used by an expression + */ + static unsigned int get_num_operands(ir_expression_operation); + + /** + * Determine the number of operands used by an expression + */ + unsigned int get_num_operands() const + { + return (this->operation == ir_quadop_vector) + ? this->type->vector_elements : get_num_operands(operation); + } + + /** + * Return a string representing this expression's operator. + */ + const char *operator_string(); + + /** + * Return a string representing this expression's operator. + */ + static const char *operator_string(ir_expression_operation); + + + /** + * Do a reverse-lookup to translate the given string into an operator. + */ + static ir_expression_operation get_operator(const char *); + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + ir_expression_operation operation; + ir_rvalue *operands[4]; +}; + + +/** + * IR instruction representing a function call + */ +class ir_call : public ir_rvalue { +public: + ir_call(ir_function_signature *callee, exec_list *actual_parameters) + : callee(callee) + { + ir_type = ir_type_call; + assert(callee->return_type != NULL); + type = callee->return_type; + actual_parameters->move_nodes_to(& this->actual_parameters); + } + + virtual ir_call *clone(void *mem_ctx, struct hash_table *ht) const; + + virtual ir_constant *constant_expression_value(); + + virtual ir_call *as_call() + { + return this; + } + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + /** + * Get a generic ir_call object when an error occurs + * + * Any allocation will be performed with 'ctx' as ralloc owner. + */ + static ir_call *get_error_instruction(void *ctx); + + /** + * Get an iterator for the set of acutal parameters + */ + exec_list_iterator iterator() + { + return actual_parameters.iterator(); + } + + /** + * Get the name of the function being called. + */ + const char *callee_name() const + { + return callee->function_name(); + } + + /** + * Get the function signature bound to this function call + */ + ir_function_signature *get_callee() + { + return callee; + } + + /** + * Set the function call target + */ + void set_callee(ir_function_signature *sig); + + /** + * Generates an inline version of the function before @ir, + * returning the return value of the function. + */ + ir_rvalue *generate_inline(ir_instruction *ir); + + /* List of ir_rvalue of paramaters passed in this call. */ + exec_list actual_parameters; + +private: + ir_call() + : callee(NULL) + { + this->ir_type = ir_type_call; + } + + ir_function_signature *callee; +}; + + +/** + * \name Jump-like IR instructions. + * + * These include \c break, \c continue, \c return, and \c discard. + */ +/*@{*/ +class ir_jump : public ir_instruction { +protected: + ir_jump() + { + ir_type = ir_type_unset; + } +}; + +class ir_return : public ir_jump { +public: + ir_return() + : value(NULL) + { + this->ir_type = ir_type_return; + } + + ir_return(ir_rvalue *value) + : value(value) + { + this->ir_type = ir_type_return; + } + + virtual ir_return *clone(void *mem_ctx, struct hash_table *) const; + + virtual ir_return *as_return() + { + return this; + } + + ir_rvalue *get_value() const + { + return value; + } + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + ir_rvalue *value; +}; + + +/** + * Jump instructions used inside loops + * + * These include \c break and \c continue. The \c break within a loop is + * different from the \c break within a switch-statement. + * + * \sa ir_switch_jump + */ +class ir_loop_jump : public ir_jump { +public: + enum jump_mode { + jump_break, + jump_continue + }; + + ir_loop_jump(jump_mode mode) + { + this->ir_type = ir_type_loop_jump; + this->mode = mode; + this->loop = loop; + } + + virtual ir_loop_jump *clone(void *mem_ctx, struct hash_table *) const; + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + bool is_break() const + { + return mode == jump_break; + } + + bool is_continue() const + { + return mode == jump_continue; + } + + /** Mode selector for the jump instruction. */ + enum jump_mode mode; +private: + /** Loop containing this break instruction. */ + ir_loop *loop; +}; + +/** + * IR instruction representing discard statements. + */ +class ir_discard : public ir_jump { +public: + ir_discard() + { + this->ir_type = ir_type_discard; + this->condition = NULL; + } + + ir_discard(ir_rvalue *cond) + { + this->ir_type = ir_type_discard; + this->condition = cond; + } + + virtual ir_discard *clone(void *mem_ctx, struct hash_table *ht) const; + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + virtual ir_discard *as_discard() + { + return this; + } + + ir_rvalue *condition; +}; +/*@}*/ + + +/** + * Texture sampling opcodes used in ir_texture + */ +enum ir_texture_opcode { + ir_tex, /**< Regular texture look-up */ + ir_txb, /**< Texture look-up with LOD bias */ + ir_txl, /**< Texture look-up with explicit LOD */ + ir_txd, /**< Texture look-up with partial derivatvies */ + ir_txf /**< Texel fetch with explicit LOD */ +}; + + +/** + * IR instruction to sample a texture + * + * The specific form of the IR instruction depends on the \c mode value + * selected from \c ir_texture_opcodes. In the printed IR, these will + * appear as: + * + * Texel offset + * | Projection divisor + * | | Shadow comparitor + * | | | + * v v v + * (tex (sampler) (coordinate) (0 0 0) (1) ( )) + * (txb (sampler) (coordinate) (0 0 0) (1) ( ) (bias)) + * (txl (sampler) (coordinate) (0 0 0) (1) ( ) (lod)) + * (txd (sampler) (coordinate) (0 0 0) (1) ( ) (dPdx dPdy)) + * (txf (sampler) (coordinate) (0 0 0) (lod)) + */ +class ir_texture : public ir_rvalue { +public: + ir_texture(enum ir_texture_opcode op) + : op(op), projector(NULL), shadow_comparitor(NULL) + { + this->ir_type = ir_type_texture; + } + + virtual ir_texture *clone(void *mem_ctx, struct hash_table *) const; + + virtual ir_constant *constant_expression_value(); + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + /** + * Return a string representing the ir_texture_opcode. + */ + const char *opcode_string(); + + /** Set the sampler and infer the type. */ + void set_sampler(ir_dereference *sampler); + + /** + * Do a reverse-lookup to translate a string into an ir_texture_opcode. + */ + static ir_texture_opcode get_opcode(const char *); + + enum ir_texture_opcode op; + + /** Sampler to use for the texture access. */ + ir_dereference *sampler; + + /** Texture coordinate to sample */ + ir_rvalue *coordinate; + + /** + * Value used for projective divide. + * + * If there is no projective divide (the common case), this will be + * \c NULL. Optimization passes should check for this to point to a constant + * of 1.0 and replace that with \c NULL. + */ + ir_rvalue *projector; + + /** + * Coordinate used for comparison on shadow look-ups. + * + * If there is no shadow comparison, this will be \c NULL. For the + * \c ir_txf opcode, this *must* be \c NULL. + */ + ir_rvalue *shadow_comparitor; + + /** Explicit texel offsets. */ + signed char offsets[3]; + + union { + ir_rvalue *lod; /**< Floating point LOD */ + ir_rvalue *bias; /**< Floating point LOD bias */ + struct { + ir_rvalue *dPdx; /**< Partial derivative of coordinate wrt X */ + ir_rvalue *dPdy; /**< Partial derivative of coordinate wrt Y */ + } grad; + } lod_info; +}; + + +struct ir_swizzle_mask { + unsigned x:2; + unsigned y:2; + unsigned z:2; + unsigned w:2; + + /** + * Number of components in the swizzle. + */ + unsigned num_components:3; + + /** + * Does the swizzle contain duplicate components? + * + * L-value swizzles cannot contain duplicate components. + */ + unsigned has_duplicates:1; +}; + + +class ir_swizzle : public ir_rvalue { +public: + ir_swizzle(ir_rvalue *, unsigned x, unsigned y, unsigned z, unsigned w, + unsigned count); + + ir_swizzle(ir_rvalue *val, const unsigned *components, unsigned count); + + ir_swizzle(ir_rvalue *val, ir_swizzle_mask mask); + + virtual ir_swizzle *clone(void *mem_ctx, struct hash_table *) const; + + virtual ir_constant *constant_expression_value(); + + virtual ir_swizzle *as_swizzle() + { + return this; + } + + /** + * Construct an ir_swizzle from the textual representation. Can fail. + */ + static ir_swizzle *create(ir_rvalue *, const char *, unsigned vector_length); + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + bool is_lvalue() + { + return val->is_lvalue() && !mask.has_duplicates; + } + + /** + * Get the variable that is ultimately referenced by an r-value + */ + virtual ir_variable *variable_referenced(); + + ir_rvalue *val; + ir_swizzle_mask mask; + +private: + /** + * Initialize the mask component of a swizzle + * + * This is used by the \c ir_swizzle constructors. + */ + void init_mask(const unsigned *components, unsigned count); +}; + + +class ir_dereference : public ir_rvalue { +public: + virtual ir_dereference *clone(void *mem_ctx, struct hash_table *) const = 0; + + virtual ir_dereference *as_dereference() + { + return this; + } + + bool is_lvalue(); + + /** + * Get the variable that is ultimately referenced by an r-value + */ + virtual ir_variable *variable_referenced() = 0; +}; + + +class ir_dereference_variable : public ir_dereference { +public: + ir_dereference_variable(ir_variable *var); + + virtual ir_dereference_variable *clone(void *mem_ctx, + struct hash_table *) const; + + virtual ir_constant *constant_expression_value(); + + virtual ir_dereference_variable *as_dereference_variable() + { + return this; + } + + /** + * Get the variable that is ultimately referenced by an r-value + */ + virtual ir_variable *variable_referenced() + { + return this->var; + } + + virtual ir_variable *whole_variable_referenced() + { + /* ir_dereference_variable objects always dereference the entire + * variable. However, if this dereference is dereferenced by anything + * else, the complete deferefernce chain is not a whole-variable + * dereference. This method should only be called on the top most + * ir_rvalue in a dereference chain. + */ + return this->var; + } + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + /** + * Object being dereferenced. + */ + ir_variable *var; +}; + + +class ir_dereference_array : public ir_dereference { +public: + ir_dereference_array(ir_rvalue *value, ir_rvalue *array_index); + + ir_dereference_array(ir_variable *var, ir_rvalue *array_index); + + virtual ir_dereference_array *clone(void *mem_ctx, + struct hash_table *) const; + + virtual ir_constant *constant_expression_value(); + + virtual ir_dereference_array *as_dereference_array() + { + return this; + } + + /** + * Get the variable that is ultimately referenced by an r-value + */ + virtual ir_variable *variable_referenced() + { + return this->array->variable_referenced(); + } + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + ir_rvalue *array; + ir_rvalue *array_index; + +private: + void set_array(ir_rvalue *value); +}; + + +class ir_dereference_record : public ir_dereference { +public: + ir_dereference_record(ir_rvalue *value, const char *field); + + ir_dereference_record(ir_variable *var, const char *field); + + virtual ir_dereference_record *clone(void *mem_ctx, + struct hash_table *) const; + + virtual ir_constant *constant_expression_value(); + + /** + * Get the variable that is ultimately referenced by an r-value + */ + virtual ir_variable *variable_referenced() + { + return this->record->variable_referenced(); + } + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + ir_rvalue *record; + const char *field; +}; + + +/** + * Data stored in an ir_constant + */ +union ir_constant_data { + unsigned u[16]; + int i[16]; + float f[16]; + bool b[16]; +}; + + +class ir_constant : public ir_rvalue { +public: + ir_constant(const struct glsl_type *type, const ir_constant_data *data); + ir_constant(bool b); + ir_constant(unsigned int u); + ir_constant(int i); + ir_constant(float f); + + /** + * Construct an ir_constant from a list of ir_constant values + */ + ir_constant(const struct glsl_type *type, exec_list *values); + + /** + * Construct an ir_constant from a scalar component of another ir_constant + * + * The new \c ir_constant inherits the type of the component from the + * source constant. + * + * \note + * In the case of a matrix constant, the new constant is a scalar, \b not + * a vector. + */ + ir_constant(const ir_constant *c, unsigned i); + + /** + * Return a new ir_constant of the specified type containing all zeros. + */ + static ir_constant *zero(void *mem_ctx, const glsl_type *type); + + virtual ir_constant *clone(void *mem_ctx, struct hash_table *) const; + + virtual ir_constant *constant_expression_value(); + + virtual ir_constant *as_constant() + { + return this; + } + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + /** + * Get a particular component of a constant as a specific type + * + * This is useful, for example, to get a value from an integer constant + * as a float or bool. This appears frequently when constructors are + * called with all constant parameters. + */ + /*@{*/ + bool get_bool_component(unsigned i) const; + float get_float_component(unsigned i) const; + int get_int_component(unsigned i) const; + unsigned get_uint_component(unsigned i) const; + /*@}*/ + + ir_constant *get_array_element(unsigned i) const; + + ir_constant *get_record_field(const char *name); + + /** + * Determine whether a constant has the same value as another constant + * + * \sa ir_constant::is_zero, ir_constant::is_one, + * ir_constant::is_negative_one + */ + bool has_value(const ir_constant *) const; + + virtual bool is_zero() const; + virtual bool is_one() const; + virtual bool is_negative_one() const; + + /** + * Value of the constant. + * + * The field used to back the values supplied by the constant is determined + * by the type associated with the \c ir_instruction. Constants may be + * scalars, vectors, or matrices. + */ + union ir_constant_data value; + + /* Array elements */ + ir_constant **array_elements; + + /* Structure fields */ + exec_list components; + +private: + /** + * Parameterless constructor only used by the clone method + */ + ir_constant(void); +}; + +/*@}*/ + +/** + * Apply a visitor to each IR node in a list + */ +void +visit_exec_list(exec_list *list, ir_visitor *visitor); + +/** + * Validate invariants on each IR node in a list + */ +void validate_ir_tree(exec_list *instructions); + +/** + * Make a clone of each IR instruction in a list + * + * \param in List of IR instructions that are to be cloned + * \param out List to hold the cloned instructions + */ +void +clone_ir_list(void *mem_ctx, exec_list *out, const exec_list *in); + +extern void +_mesa_glsl_initialize_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state); + +extern void +_mesa_glsl_initialize_functions(exec_list *instructions, + struct _mesa_glsl_parse_state *state); + +extern void +_mesa_glsl_release_functions(void); + +extern void +reparent_ir(exec_list *list, void *mem_ctx); + +struct glsl_symbol_table; + +extern void +import_prototypes(const exec_list *source, exec_list *dest, + struct glsl_symbol_table *symbols, void *mem_ctx); + +extern bool +ir_has_call(ir_instruction *ir); + +extern void +do_set_program_inouts(exec_list *instructions, struct gl_program *prog); + +#endif /* IR_H */ diff --git a/programs/develop/libraries/Mesa/src/glsl/ir_basic_block.cpp b/programs/develop/libraries/Mesa/src/glsl/ir_basic_block.cpp new file mode 100644 index 000000000..a83382596 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ir_basic_block.cpp @@ -0,0 +1,149 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file ir_basic_block.cpp + * + * Basic block analysis of instruction streams. + */ + +#include "ir.h" +#include "ir_visitor.h" +#include "ir_basic_block.h" +#include "glsl_types.h" + +class ir_has_call_visitor : public ir_hierarchical_visitor { +public: + ir_has_call_visitor() + { + has_call = false; + } + + virtual ir_visitor_status visit_enter(ir_call *ir) + { + (void) ir; + has_call = true; + return visit_stop; + } + + bool has_call; +}; + +bool +ir_has_call(ir_instruction *ir) +{ + ir_has_call_visitor v; + ir->accept(&v); + return v.has_call; +} + +/** + * Calls a user function for every basic block in the instruction stream. + * + * Basic block analysis is pretty easy in our IR thanks to the lack of + * unstructured control flow. We've got: + * + * ir_loop (for () {}, while () {}, do {} while ()) + * ir_loop_jump ( + * ir_if () {} + * ir_return + * ir_call() + * + * Note that the basic blocks returned by this don't encompass all + * operations performed by the program -- for example, if conditions + * don't get returned, nor do the assignments that will be generated + * for ir_call parameters. + */ +void call_for_basic_blocks(exec_list *instructions, + void (*callback)(ir_instruction *first, + ir_instruction *last, + void *data), + void *data) +{ + ir_instruction *leader = NULL; + ir_instruction *last = NULL; + + foreach_iter(exec_list_iterator, iter, *instructions) { + ir_instruction *ir = (ir_instruction *)iter.get(); + ir_if *ir_if; + ir_loop *ir_loop; + ir_function *ir_function; + + if (!leader) + leader = ir; + + if ((ir_if = ir->as_if())) { + callback(leader, ir, data); + leader = NULL; + + call_for_basic_blocks(&ir_if->then_instructions, callback, data); + call_for_basic_blocks(&ir_if->else_instructions, callback, data); + } else if ((ir_loop = ir->as_loop())) { + callback(leader, ir, data); + leader = NULL; + call_for_basic_blocks(&ir_loop->body_instructions, callback, data); + } else if (ir->as_return() || ir->as_call()) { + callback(leader, ir, data); + leader = NULL; + } else if ((ir_function = ir->as_function())) { + /* A function definition doesn't interrupt our basic block + * since execution doesn't go into it. We should process the + * bodies of its signatures for BBs, though. + * + * Note that we miss an opportunity for producing more + * maximal BBs between the instructions that precede main() + * and the body of main(). Perhaps those instructions ought + * to live inside of main(). + */ + foreach_iter(exec_list_iterator, fun_iter, *ir_function) { + ir_function_signature *ir_sig; + + ir_sig = (ir_function_signature *)fun_iter.get(); + + call_for_basic_blocks(&ir_sig->body, callback, data); + } + } else if (ir->as_assignment()) { + /* If there's a call in the expression tree being assigned, + * then that ends the BB too. + * + * The assumption is that any consumer of the basic block + * walker is fine with the fact that the call is somewhere in + * the tree even if portions of the tree may be evaluated + * after the call. + * + * A consumer that has an issue with this could not process + * the last instruction of the basic block. If doing so, + * expression flattener may be useful before using the basic + * block finder to get more maximal basic blocks out. + */ + if (ir_has_call(ir)) { + callback(leader, ir, data); + leader = NULL; + } + } + last = ir; + } + if (leader) { + callback(leader, last, data); + } +} diff --git a/programs/develop/libraries/Mesa/src/glsl/ir_basic_block.h b/programs/develop/libraries/Mesa/src/glsl/ir_basic_block.h new file mode 100644 index 000000000..dbd678b5c --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ir_basic_block.h @@ -0,0 +1,28 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +void call_for_basic_blocks(exec_list *instructions, + void (*callback)(ir_instruction *first, + ir_instruction *last, + void *data), + void *data); diff --git a/programs/develop/libraries/Mesa/src/glsl/ir_clone.cpp b/programs/develop/libraries/Mesa/src/glsl/ir_clone.cpp new file mode 100644 index 000000000..20a59b1e4 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ir_clone.cpp @@ -0,0 +1,420 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include +#include "main/compiler.h" +#include "ir.h" +#include "glsl_types.h" +extern "C" { +#include "program/hash_table.h" +} + +/** + * Duplicate an IR variable + * + * \note + * This will probably be made \c virtual and moved to the base class + * eventually. + */ +ir_variable * +ir_variable::clone(void *mem_ctx, struct hash_table *ht) const +{ + ir_variable *var = new(mem_ctx) ir_variable(this->type, this->name, + (ir_variable_mode) this->mode); + + var->max_array_access = this->max_array_access; + var->read_only = this->read_only; + var->centroid = this->centroid; + var->invariant = this->invariant; + var->interpolation = this->interpolation; + var->array_lvalue = this->array_lvalue; + var->location = this->location; + var->warn_extension = this->warn_extension; + var->origin_upper_left = this->origin_upper_left; + var->pixel_center_integer = this->pixel_center_integer; + var->explicit_location = this->explicit_location; + if (this->explicit_location) + var->location = this->location; + + if (this->constant_value) + var->constant_value = this->constant_value->clone(mem_ctx, ht); + + if (ht) { + hash_table_insert(ht, var, (void *)const_cast(this)); + } + + return var; +} + +ir_swizzle * +ir_swizzle::clone(void *mem_ctx, struct hash_table *ht) const +{ + return new(mem_ctx) ir_swizzle(this->val->clone(mem_ctx, ht), this->mask); +} + +ir_return * +ir_return::clone(void *mem_ctx, struct hash_table *ht) const +{ + ir_rvalue *new_value = NULL; + + if (this->value) + new_value = this->value->clone(mem_ctx, ht); + + return new(mem_ctx) ir_return(new_value); +} + +ir_discard * +ir_discard::clone(void *mem_ctx, struct hash_table *ht) const +{ + ir_rvalue *new_condition = NULL; + + if (this->condition != NULL) + new_condition = this->condition->clone(mem_ctx, ht); + + return new(mem_ctx) ir_discard(new_condition); +} + +ir_loop_jump * +ir_loop_jump::clone(void *mem_ctx, struct hash_table *ht) const +{ + (void)ht; + + return new(mem_ctx) ir_loop_jump(this->mode); +} + +ir_if * +ir_if::clone(void *mem_ctx, struct hash_table *ht) const +{ + ir_if *new_if = new(mem_ctx) ir_if(this->condition->clone(mem_ctx, ht)); + + foreach_iter(exec_list_iterator, iter, this->then_instructions) { + ir_instruction *ir = (ir_instruction *)iter.get(); + new_if->then_instructions.push_tail(ir->clone(mem_ctx, ht)); + } + + foreach_iter(exec_list_iterator, iter, this->else_instructions) { + ir_instruction *ir = (ir_instruction *)iter.get(); + new_if->else_instructions.push_tail(ir->clone(mem_ctx, ht)); + } + + return new_if; +} + +ir_loop * +ir_loop::clone(void *mem_ctx, struct hash_table *ht) const +{ + ir_loop *new_loop = new(mem_ctx) ir_loop(); + + if (this->from) + new_loop->from = this->from->clone(mem_ctx, ht); + if (this->to) + new_loop->to = this->to->clone(mem_ctx, ht); + if (this->increment) + new_loop->increment = this->increment->clone(mem_ctx, ht); + new_loop->counter = counter; + + foreach_iter(exec_list_iterator, iter, this->body_instructions) { + ir_instruction *ir = (ir_instruction *)iter.get(); + new_loop->body_instructions.push_tail(ir->clone(mem_ctx, ht)); + } + + new_loop->cmp = this->cmp; + return new_loop; +} + +ir_call * +ir_call::clone(void *mem_ctx, struct hash_table *ht) const +{ + if (this->type == glsl_type::error_type) + return ir_call::get_error_instruction(mem_ctx); + + exec_list new_parameters; + + foreach_iter(exec_list_iterator, iter, this->actual_parameters) { + ir_instruction *ir = (ir_instruction *)iter.get(); + new_parameters.push_tail(ir->clone(mem_ctx, ht)); + } + + return new(mem_ctx) ir_call(this->callee, &new_parameters); +} + +ir_expression * +ir_expression::clone(void *mem_ctx, struct hash_table *ht) const +{ + ir_rvalue *op[Elements(this->operands)] = { NULL, }; + unsigned int i; + + for (i = 0; i < get_num_operands(); i++) { + op[i] = this->operands[i]->clone(mem_ctx, ht); + } + + return new(mem_ctx) ir_expression(this->operation, this->type, + op[0], op[1], op[2], op[3]); +} + +ir_dereference_variable * +ir_dereference_variable::clone(void *mem_ctx, struct hash_table *ht) const +{ + ir_variable *new_var; + + if (ht) { + new_var = (ir_variable *)hash_table_find(ht, this->var); + if (!new_var) + new_var = this->var; + } else { + new_var = this->var; + } + + return new(mem_ctx) ir_dereference_variable(new_var); +} + +ir_dereference_array * +ir_dereference_array::clone(void *mem_ctx, struct hash_table *ht) const +{ + return new(mem_ctx) ir_dereference_array(this->array->clone(mem_ctx, ht), + this->array_index->clone(mem_ctx, + ht)); +} + +ir_dereference_record * +ir_dereference_record::clone(void *mem_ctx, struct hash_table *ht) const +{ + return new(mem_ctx) ir_dereference_record(this->record->clone(mem_ctx, ht), + this->field); +} + +ir_texture * +ir_texture::clone(void *mem_ctx, struct hash_table *ht) const +{ + ir_texture *new_tex = new(mem_ctx) ir_texture(this->op); + new_tex->type = this->type; + + new_tex->sampler = this->sampler->clone(mem_ctx, ht); + new_tex->coordinate = this->coordinate->clone(mem_ctx, ht); + if (this->projector) + new_tex->projector = this->projector->clone(mem_ctx, ht); + if (this->shadow_comparitor) { + new_tex->shadow_comparitor = this->shadow_comparitor->clone(mem_ctx, ht); + } + + for (int i = 0; i < 3; i++) + new_tex->offsets[i] = this->offsets[i]; + + switch (this->op) { + case ir_tex: + break; + case ir_txb: + new_tex->lod_info.bias = this->lod_info.bias->clone(mem_ctx, ht); + break; + case ir_txl: + case ir_txf: + new_tex->lod_info.lod = this->lod_info.lod->clone(mem_ctx, ht); + break; + case ir_txd: + new_tex->lod_info.grad.dPdx = this->lod_info.grad.dPdx->clone(mem_ctx, ht); + new_tex->lod_info.grad.dPdy = this->lod_info.grad.dPdy->clone(mem_ctx, ht); + break; + } + + return new_tex; +} + +ir_assignment * +ir_assignment::clone(void *mem_ctx, struct hash_table *ht) const +{ + ir_rvalue *new_condition = NULL; + + if (this->condition) + new_condition = this->condition->clone(mem_ctx, ht); + + return new(mem_ctx) ir_assignment(this->lhs->clone(mem_ctx, ht), + this->rhs->clone(mem_ctx, ht), + new_condition, + this->write_mask); +} + +ir_function * +ir_function::clone(void *mem_ctx, struct hash_table *ht) const +{ + ir_function *copy = new(mem_ctx) ir_function(this->name); + + foreach_list_const(node, &this->signatures) { + const ir_function_signature *const sig = + (const ir_function_signature *const) node; + + ir_function_signature *sig_copy = sig->clone(mem_ctx, ht); + copy->add_signature(sig_copy); + + if (ht != NULL) + hash_table_insert(ht, sig_copy, + (void *)const_cast(sig)); + } + + return copy; +} + +ir_function_signature * +ir_function_signature::clone(void *mem_ctx, struct hash_table *ht) const +{ + ir_function_signature *copy = this->clone_prototype(mem_ctx, ht); + + copy->is_defined = this->is_defined; + + /* Clone the instruction list. + */ + foreach_list_const(node, &this->body) { + const ir_instruction *const inst = (const ir_instruction *) node; + + ir_instruction *const inst_copy = inst->clone(mem_ctx, ht); + copy->body.push_tail(inst_copy); + } + + return copy; +} + +ir_function_signature * +ir_function_signature::clone_prototype(void *mem_ctx, struct hash_table *ht) const +{ + ir_function_signature *copy = + new(mem_ctx) ir_function_signature(this->return_type); + + copy->is_defined = false; + copy->is_builtin = this->is_builtin; + + /* Clone the parameter list, but NOT the body. + */ + foreach_list_const(node, &this->parameters) { + const ir_variable *const param = (const ir_variable *) node; + + assert(const_cast(param)->as_variable() != NULL); + + ir_variable *const param_copy = param->clone(mem_ctx, ht); + copy->parameters.push_tail(param_copy); + } + + return copy; +} + +ir_constant * +ir_constant::clone(void *mem_ctx, struct hash_table *ht) const +{ + (void)ht; + + switch (this->type->base_type) { + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + case GLSL_TYPE_FLOAT: + case GLSL_TYPE_BOOL: + return new(mem_ctx) ir_constant(this->type, &this->value); + + case GLSL_TYPE_STRUCT: { + ir_constant *c = new(mem_ctx) ir_constant; + + c->type = this->type; + for (exec_node *node = this->components.head + ; !node->is_tail_sentinel() + ; node = node->next) { + ir_constant *const orig = (ir_constant *) node; + + c->components.push_tail(orig->clone(mem_ctx, NULL)); + } + + return c; + } + + case GLSL_TYPE_ARRAY: { + ir_constant *c = new(mem_ctx) ir_constant; + + c->type = this->type; + c->array_elements = ralloc_array(c, ir_constant *, this->type->length); + for (unsigned i = 0; i < this->type->length; i++) { + c->array_elements[i] = this->array_elements[i]->clone(mem_ctx, NULL); + } + return c; + } + + default: + assert(!"Should not get here."); + return NULL; + } +} + + +class fixup_ir_call_visitor : public ir_hierarchical_visitor { +public: + fixup_ir_call_visitor(struct hash_table *ht) + { + this->ht = ht; + } + + virtual ir_visitor_status visit_enter(ir_call *ir) + { + /* Try to find the function signature referenced by the ir_call in the + * table. If it is found, replace it with the value from the table. + */ + ir_function_signature *sig = + (ir_function_signature *) hash_table_find(this->ht, ir->get_callee()); + if (sig != NULL) + ir->set_callee(sig); + + /* Since this may be used before function call parameters are flattened, + * the children also need to be processed. + */ + return visit_continue; + } + +private: + struct hash_table *ht; +}; + + +static void +fixup_function_calls(struct hash_table *ht, exec_list *instructions) +{ + fixup_ir_call_visitor v(ht); + v.run(instructions); +} + + +void +clone_ir_list(void *mem_ctx, exec_list *out, const exec_list *in) +{ + struct hash_table *ht = + hash_table_ctor(0, hash_table_pointer_hash, hash_table_pointer_compare); + + foreach_list_const(node, in) { + const ir_instruction *const original = (ir_instruction *) node; + ir_instruction *copy = original->clone(mem_ctx, ht); + + out->push_tail(copy); + } + + /* Make a pass over the cloned tree to fix up ir_call nodes to point to the + * cloned ir_function_signature nodes. This cannot be done automatically + * during cloning because the ir_call might be a forward reference (i.e., + * the function signature that it references may not have been cloned yet). + */ + fixup_function_calls(ht, out); + + hash_table_dtor(ht); +} diff --git a/programs/develop/libraries/Mesa/src/glsl/ir_constant_expression.cpp b/programs/develop/libraries/Mesa/src/glsl/ir_constant_expression.cpp new file mode 100644 index 000000000..b5850bea1 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ir_constant_expression.cpp @@ -0,0 +1,1370 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file ir_constant_expression.cpp + * Evaluate and process constant valued expressions + * + * In GLSL, constant valued expressions are used in several places. These + * must be processed and evaluated very early in the compilation process. + * + * * Sizes of arrays + * * Initializers for uniforms + * * Initializers for \c const variables + */ + +#include +#include "main/core.h" /* for MAX2, MIN2, CLAMP */ +#include "ir.h" +#include "ir_visitor.h" +#include "glsl_types.h" + +static float +dot(ir_constant *op0, ir_constant *op1) +{ + assert(op0->type->is_float() && op1->type->is_float()); + + float result = 0; + for (unsigned c = 0; c < op0->type->components(); c++) + result += op0->value.f[c] * op1->value.f[c]; + + return result; +} + +ir_constant * +ir_expression::constant_expression_value() +{ + if (this->type->is_error()) + return NULL; + + ir_constant *op[Elements(this->operands)] = { NULL, }; + ir_constant_data data; + + memset(&data, 0, sizeof(data)); + + for (unsigned operand = 0; operand < this->get_num_operands(); operand++) { + op[operand] = this->operands[operand]->constant_expression_value(); + if (!op[operand]) + return NULL; + } + + if (op[1] != NULL) + assert(op[0]->type->base_type == op[1]->type->base_type); + + bool op0_scalar = op[0]->type->is_scalar(); + bool op1_scalar = op[1] != NULL && op[1]->type->is_scalar(); + + /* When iterating over a vector or matrix's components, we want to increase + * the loop counter. However, for scalars, we want to stay at 0. + */ + unsigned c0_inc = op0_scalar ? 0 : 1; + unsigned c1_inc = op1_scalar ? 0 : 1; + unsigned components; + if (op1_scalar || !op[1]) { + components = op[0]->type->components(); + } else { + components = op[1]->type->components(); + } + + void *ctx = ralloc_parent(this); + + /* Handle array operations here, rather than below. */ + if (op[0]->type->is_array()) { + assert(op[1] != NULL && op[1]->type->is_array()); + switch (this->operation) { + case ir_binop_all_equal: + return new(ctx) ir_constant(op[0]->has_value(op[1])); + case ir_binop_any_nequal: + return new(ctx) ir_constant(!op[0]->has_value(op[1])); + default: + break; + } + return NULL; + } + + switch (this->operation) { + case ir_unop_bit_not: + switch (op[0]->type->base_type) { + case GLSL_TYPE_INT: + for (unsigned c = 0; c < components; c++) + data.i[c] = ~ op[0]->value.i[c]; + break; + case GLSL_TYPE_UINT: + for (unsigned c = 0; c < components; c++) + data.u[c] = ~ op[0]->value.u[c]; + break; + default: + assert(0); + } + break; + + case ir_unop_logic_not: + assert(op[0]->type->base_type == GLSL_TYPE_BOOL); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.b[c] = !op[0]->value.b[c]; + break; + + case ir_unop_f2i: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.i[c] = (int) op[0]->value.f[c]; + } + break; + case ir_unop_i2f: + assert(op[0]->type->base_type == GLSL_TYPE_INT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = (float) op[0]->value.i[c]; + } + break; + case ir_unop_u2f: + assert(op[0]->type->base_type == GLSL_TYPE_UINT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = (float) op[0]->value.u[c]; + } + break; + case ir_unop_b2f: + assert(op[0]->type->base_type == GLSL_TYPE_BOOL); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = op[0]->value.b[c] ? 1.0F : 0.0F; + } + break; + case ir_unop_f2b: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.b[c] = op[0]->value.f[c] != 0.0F ? true : false; + } + break; + case ir_unop_b2i: + assert(op[0]->type->base_type == GLSL_TYPE_BOOL); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.u[c] = op[0]->value.b[c] ? 1 : 0; + } + break; + case ir_unop_i2b: + assert(op[0]->type->is_integer()); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.b[c] = op[0]->value.u[c] ? true : false; + } + break; + + case ir_unop_any: + assert(op[0]->type->is_boolean()); + data.b[0] = false; + for (unsigned c = 0; c < op[0]->type->components(); c++) { + if (op[0]->value.b[c]) + data.b[0] = true; + } + break; + + case ir_unop_trunc: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = truncf(op[0]->value.f[c]); + } + break; + + case ir_unop_ceil: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = ceilf(op[0]->value.f[c]); + } + break; + + case ir_unop_floor: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = floorf(op[0]->value.f[c]); + } + break; + + case ir_unop_fract: + for (unsigned c = 0; c < op[0]->type->components(); c++) { + switch (this->type->base_type) { + case GLSL_TYPE_UINT: + data.u[c] = 0; + break; + case GLSL_TYPE_INT: + data.i[c] = 0; + break; + case GLSL_TYPE_FLOAT: + data.f[c] = op[0]->value.f[c] - floor(op[0]->value.f[c]); + break; + default: + assert(0); + } + } + break; + + case ir_unop_sin: + case ir_unop_sin_reduced: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = sinf(op[0]->value.f[c]); + } + break; + + case ir_unop_cos: + case ir_unop_cos_reduced: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = cosf(op[0]->value.f[c]); + } + break; + + case ir_unop_neg: + for (unsigned c = 0; c < op[0]->type->components(); c++) { + switch (this->type->base_type) { + case GLSL_TYPE_UINT: + data.u[c] = -((int) op[0]->value.u[c]); + break; + case GLSL_TYPE_INT: + data.i[c] = -op[0]->value.i[c]; + break; + case GLSL_TYPE_FLOAT: + data.f[c] = -op[0]->value.f[c]; + break; + default: + assert(0); + } + } + break; + + case ir_unop_abs: + for (unsigned c = 0; c < op[0]->type->components(); c++) { + switch (this->type->base_type) { + case GLSL_TYPE_UINT: + data.u[c] = op[0]->value.u[c]; + break; + case GLSL_TYPE_INT: + data.i[c] = op[0]->value.i[c]; + if (data.i[c] < 0) + data.i[c] = -data.i[c]; + break; + case GLSL_TYPE_FLOAT: + data.f[c] = fabs(op[0]->value.f[c]); + break; + default: + assert(0); + } + } + break; + + case ir_unop_sign: + for (unsigned c = 0; c < op[0]->type->components(); c++) { + switch (this->type->base_type) { + case GLSL_TYPE_UINT: + data.u[c] = op[0]->value.i[c] > 0; + break; + case GLSL_TYPE_INT: + data.i[c] = (op[0]->value.i[c] > 0) - (op[0]->value.i[c] < 0); + break; + case GLSL_TYPE_FLOAT: + data.f[c] = float((op[0]->value.f[c] > 0)-(op[0]->value.f[c] < 0)); + break; + default: + assert(0); + } + } + break; + + case ir_unop_rcp: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + switch (this->type->base_type) { + case GLSL_TYPE_UINT: + if (op[0]->value.u[c] != 0.0) + data.u[c] = 1 / op[0]->value.u[c]; + break; + case GLSL_TYPE_INT: + if (op[0]->value.i[c] != 0.0) + data.i[c] = 1 / op[0]->value.i[c]; + break; + case GLSL_TYPE_FLOAT: + if (op[0]->value.f[c] != 0.0) + data.f[c] = 1.0F / op[0]->value.f[c]; + break; + default: + assert(0); + } + } + break; + + case ir_unop_rsq: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = 1.0F / sqrtf(op[0]->value.f[c]); + } + break; + + case ir_unop_sqrt: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = sqrtf(op[0]->value.f[c]); + } + break; + + case ir_unop_exp: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = expf(op[0]->value.f[c]); + } + break; + + case ir_unop_exp2: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = exp2f(op[0]->value.f[c]); + } + break; + + case ir_unop_log: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = logf(op[0]->value.f[c]); + } + break; + + case ir_unop_log2: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = log2f(op[0]->value.f[c]); + } + break; + + case ir_unop_dFdx: + case ir_unop_dFdy: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = 0.0; + } + break; + + case ir_binop_pow: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = powf(op[0]->value.f[c], op[1]->value.f[c]); + } + break; + + case ir_binop_dot: + data.f[0] = dot(op[0], op[1]); + break; + + case ir_binop_min: + assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar); + for (unsigned c = 0, c0 = 0, c1 = 0; + c < components; + c0 += c0_inc, c1 += c1_inc, c++) { + + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.u[c] = MIN2(op[0]->value.u[c0], op[1]->value.u[c1]); + break; + case GLSL_TYPE_INT: + data.i[c] = MIN2(op[0]->value.i[c0], op[1]->value.i[c1]); + break; + case GLSL_TYPE_FLOAT: + data.f[c] = MIN2(op[0]->value.f[c0], op[1]->value.f[c1]); + break; + default: + assert(0); + } + } + + break; + case ir_binop_max: + assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar); + for (unsigned c = 0, c0 = 0, c1 = 0; + c < components; + c0 += c0_inc, c1 += c1_inc, c++) { + + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.u[c] = MAX2(op[0]->value.u[c0], op[1]->value.u[c1]); + break; + case GLSL_TYPE_INT: + data.i[c] = MAX2(op[0]->value.i[c0], op[1]->value.i[c1]); + break; + case GLSL_TYPE_FLOAT: + data.f[c] = MAX2(op[0]->value.f[c0], op[1]->value.f[c1]); + break; + default: + assert(0); + } + } + break; + + case ir_binop_add: + assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar); + for (unsigned c = 0, c0 = 0, c1 = 0; + c < components; + c0 += c0_inc, c1 += c1_inc, c++) { + + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.u[c] = op[0]->value.u[c0] + op[1]->value.u[c1]; + break; + case GLSL_TYPE_INT: + data.i[c] = op[0]->value.i[c0] + op[1]->value.i[c1]; + break; + case GLSL_TYPE_FLOAT: + data.f[c] = op[0]->value.f[c0] + op[1]->value.f[c1]; + break; + default: + assert(0); + } + } + + break; + case ir_binop_sub: + assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar); + for (unsigned c = 0, c0 = 0, c1 = 0; + c < components; + c0 += c0_inc, c1 += c1_inc, c++) { + + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.u[c] = op[0]->value.u[c0] - op[1]->value.u[c1]; + break; + case GLSL_TYPE_INT: + data.i[c] = op[0]->value.i[c0] - op[1]->value.i[c1]; + break; + case GLSL_TYPE_FLOAT: + data.f[c] = op[0]->value.f[c0] - op[1]->value.f[c1]; + break; + default: + assert(0); + } + } + + break; + case ir_binop_mul: + /* Check for equal types, or unequal types involving scalars */ + if ((op[0]->type == op[1]->type && !op[0]->type->is_matrix()) + || op0_scalar || op1_scalar) { + for (unsigned c = 0, c0 = 0, c1 = 0; + c < components; + c0 += c0_inc, c1 += c1_inc, c++) { + + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.u[c] = op[0]->value.u[c0] * op[1]->value.u[c1]; + break; + case GLSL_TYPE_INT: + data.i[c] = op[0]->value.i[c0] * op[1]->value.i[c1]; + break; + case GLSL_TYPE_FLOAT: + data.f[c] = op[0]->value.f[c0] * op[1]->value.f[c1]; + break; + default: + assert(0); + } + } + } else { + assert(op[0]->type->is_matrix() || op[1]->type->is_matrix()); + + /* Multiply an N-by-M matrix with an M-by-P matrix. Since either + * matrix can be a GLSL vector, either N or P can be 1. + * + * For vec*mat, the vector is treated as a row vector. This + * means the vector is a 1-row x M-column matrix. + * + * For mat*vec, the vector is treated as a column vector. Since + * matrix_columns is 1 for vectors, this just works. + */ + const unsigned n = op[0]->type->is_vector() + ? 1 : op[0]->type->vector_elements; + const unsigned m = op[1]->type->vector_elements; + const unsigned p = op[1]->type->matrix_columns; + for (unsigned j = 0; j < p; j++) { + for (unsigned i = 0; i < n; i++) { + for (unsigned k = 0; k < m; k++) { + data.f[i+n*j] += op[0]->value.f[i+n*k]*op[1]->value.f[k+m*j]; + } + } + } + } + + break; + case ir_binop_div: + assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar); + for (unsigned c = 0, c0 = 0, c1 = 0; + c < components; + c0 += c0_inc, c1 += c1_inc, c++) { + + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + if (op[1]->value.u[c1] == 0) { + data.u[c] = 0; + } else { + data.u[c] = op[0]->value.u[c0] / op[1]->value.u[c1]; + } + break; + case GLSL_TYPE_INT: + if (op[1]->value.i[c1] == 0) { + data.i[c] = 0; + } else { + data.i[c] = op[0]->value.i[c0] / op[1]->value.i[c1]; + } + break; + case GLSL_TYPE_FLOAT: + data.f[c] = op[0]->value.f[c0] / op[1]->value.f[c1]; + break; + default: + assert(0); + } + } + + break; + case ir_binop_mod: + assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar); + for (unsigned c = 0, c0 = 0, c1 = 0; + c < components; + c0 += c0_inc, c1 += c1_inc, c++) { + + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + if (op[1]->value.u[c1] == 0) { + data.u[c] = 0; + } else { + data.u[c] = op[0]->value.u[c0] % op[1]->value.u[c1]; + } + break; + case GLSL_TYPE_INT: + if (op[1]->value.i[c1] == 0) { + data.i[c] = 0; + } else { + data.i[c] = op[0]->value.i[c0] % op[1]->value.i[c1]; + } + break; + case GLSL_TYPE_FLOAT: + /* We don't use fmod because it rounds toward zero; GLSL specifies + * the use of floor. + */ + data.f[c] = op[0]->value.f[c0] - op[1]->value.f[c1] + * floorf(op[0]->value.f[c0] / op[1]->value.f[c1]); + break; + default: + assert(0); + } + } + + break; + + case ir_binop_logic_and: + assert(op[0]->type->base_type == GLSL_TYPE_BOOL); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.b[c] = op[0]->value.b[c] && op[1]->value.b[c]; + break; + case ir_binop_logic_xor: + assert(op[0]->type->base_type == GLSL_TYPE_BOOL); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.b[c] = op[0]->value.b[c] ^ op[1]->value.b[c]; + break; + case ir_binop_logic_or: + assert(op[0]->type->base_type == GLSL_TYPE_BOOL); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.b[c] = op[0]->value.b[c] || op[1]->value.b[c]; + break; + + case ir_binop_less: + assert(op[0]->type == op[1]->type); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.b[0] = op[0]->value.u[0] < op[1]->value.u[0]; + break; + case GLSL_TYPE_INT: + data.b[0] = op[0]->value.i[0] < op[1]->value.i[0]; + break; + case GLSL_TYPE_FLOAT: + data.b[0] = op[0]->value.f[0] < op[1]->value.f[0]; + break; + default: + assert(0); + } + } + break; + case ir_binop_greater: + assert(op[0]->type == op[1]->type); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.b[c] = op[0]->value.u[c] > op[1]->value.u[c]; + break; + case GLSL_TYPE_INT: + data.b[c] = op[0]->value.i[c] > op[1]->value.i[c]; + break; + case GLSL_TYPE_FLOAT: + data.b[c] = op[0]->value.f[c] > op[1]->value.f[c]; + break; + default: + assert(0); + } + } + break; + case ir_binop_lequal: + assert(op[0]->type == op[1]->type); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.b[0] = op[0]->value.u[0] <= op[1]->value.u[0]; + break; + case GLSL_TYPE_INT: + data.b[0] = op[0]->value.i[0] <= op[1]->value.i[0]; + break; + case GLSL_TYPE_FLOAT: + data.b[0] = op[0]->value.f[0] <= op[1]->value.f[0]; + break; + default: + assert(0); + } + } + break; + case ir_binop_gequal: + assert(op[0]->type == op[1]->type); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.b[0] = op[0]->value.u[0] >= op[1]->value.u[0]; + break; + case GLSL_TYPE_INT: + data.b[0] = op[0]->value.i[0] >= op[1]->value.i[0]; + break; + case GLSL_TYPE_FLOAT: + data.b[0] = op[0]->value.f[0] >= op[1]->value.f[0]; + break; + default: + assert(0); + } + } + break; + case ir_binop_equal: + assert(op[0]->type == op[1]->type); + for (unsigned c = 0; c < components; c++) { + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.b[c] = op[0]->value.u[c] == op[1]->value.u[c]; + break; + case GLSL_TYPE_INT: + data.b[c] = op[0]->value.i[c] == op[1]->value.i[c]; + break; + case GLSL_TYPE_FLOAT: + data.b[c] = op[0]->value.f[c] == op[1]->value.f[c]; + break; + default: + assert(0); + } + } + break; + case ir_binop_nequal: + assert(op[0]->type != op[1]->type); + for (unsigned c = 0; c < components; c++) { + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.b[c] = op[0]->value.u[c] != op[1]->value.u[c]; + break; + case GLSL_TYPE_INT: + data.b[c] = op[0]->value.i[c] != op[1]->value.i[c]; + break; + case GLSL_TYPE_FLOAT: + data.b[c] = op[0]->value.f[c] != op[1]->value.f[c]; + break; + default: + assert(0); + } + } + break; + case ir_binop_all_equal: + data.b[0] = op[0]->has_value(op[1]); + break; + case ir_binop_any_nequal: + data.b[0] = !op[0]->has_value(op[1]); + break; + + case ir_binop_lshift: + for (unsigned c = 0, c0 = 0, c1 = 0; + c < components; + c0 += c0_inc, c1 += c1_inc, c++) { + + if (op[0]->type->base_type == GLSL_TYPE_INT && + op[1]->type->base_type == GLSL_TYPE_INT) { + data.i[c] = op[0]->value.i[c0] << op[1]->value.i[c1]; + + } else if (op[0]->type->base_type == GLSL_TYPE_INT && + op[1]->type->base_type == GLSL_TYPE_UINT) { + data.i[c] = op[0]->value.i[c0] << op[1]->value.u[c1]; + + } else if (op[0]->type->base_type == GLSL_TYPE_UINT && + op[1]->type->base_type == GLSL_TYPE_INT) { + data.u[c] = op[0]->value.u[c0] << op[1]->value.i[c1]; + + } else if (op[0]->type->base_type == GLSL_TYPE_UINT && + op[1]->type->base_type == GLSL_TYPE_UINT) { + data.u[c] = op[0]->value.u[c0] << op[1]->value.u[c1]; + } + } + break; + + case ir_binop_rshift: + for (unsigned c = 0, c0 = 0, c1 = 0; + c < components; + c0 += c0_inc, c1 += c1_inc, c++) { + + if (op[0]->type->base_type == GLSL_TYPE_INT && + op[1]->type->base_type == GLSL_TYPE_INT) { + data.i[c] = op[0]->value.i[c0] >> op[1]->value.i[c1]; + + } else if (op[0]->type->base_type == GLSL_TYPE_INT && + op[1]->type->base_type == GLSL_TYPE_UINT) { + data.i[c] = op[0]->value.i[c0] >> op[1]->value.u[c1]; + + } else if (op[0]->type->base_type == GLSL_TYPE_UINT && + op[1]->type->base_type == GLSL_TYPE_INT) { + data.u[c] = op[0]->value.u[c0] >> op[1]->value.i[c1]; + + } else if (op[0]->type->base_type == GLSL_TYPE_UINT && + op[1]->type->base_type == GLSL_TYPE_UINT) { + data.u[c] = op[0]->value.u[c0] >> op[1]->value.u[c1]; + } + } + break; + + case ir_binop_bit_and: + for (unsigned c = 0, c0 = 0, c1 = 0; + c < components; + c0 += c0_inc, c1 += c1_inc, c++) { + + switch (op[0]->type->base_type) { + case GLSL_TYPE_INT: + data.i[c] = op[0]->value.i[c0] & op[1]->value.i[c1]; + break; + case GLSL_TYPE_UINT: + data.u[c] = op[0]->value.u[c0] & op[1]->value.u[c1]; + break; + default: + assert(0); + } + } + break; + + case ir_binop_bit_or: + for (unsigned c = 0, c0 = 0, c1 = 0; + c < components; + c0 += c0_inc, c1 += c1_inc, c++) { + + switch (op[0]->type->base_type) { + case GLSL_TYPE_INT: + data.i[c] = op[0]->value.i[c0] | op[1]->value.i[c1]; + break; + case GLSL_TYPE_UINT: + data.u[c] = op[0]->value.u[c0] | op[1]->value.u[c1]; + break; + default: + assert(0); + } + } + break; + + case ir_binop_bit_xor: + for (unsigned c = 0, c0 = 0, c1 = 0; + c < components; + c0 += c0_inc, c1 += c1_inc, c++) { + + switch (op[0]->type->base_type) { + case GLSL_TYPE_INT: + data.i[c] = op[0]->value.i[c0] ^ op[1]->value.i[c1]; + break; + case GLSL_TYPE_UINT: + data.u[c] = op[0]->value.u[c0] ^ op[1]->value.u[c1]; + break; + default: + assert(0); + } + } + break; + + case ir_quadop_vector: + for (unsigned c = 0; c < this->type->vector_elements; c++) { + switch (this->type->base_type) { + case GLSL_TYPE_INT: + data.i[c] = op[c]->value.i[0]; + break; + case GLSL_TYPE_UINT: + data.u[c] = op[c]->value.u[0]; + break; + case GLSL_TYPE_FLOAT: + data.f[c] = op[c]->value.f[0]; + break; + default: + assert(0); + } + } + break; + + default: + /* FINISHME: Should handle all expression types. */ + return NULL; + } + + return new(ctx) ir_constant(this->type, &data); +} + + +ir_constant * +ir_texture::constant_expression_value() +{ + /* texture lookups aren't constant expressions */ + return NULL; +} + + +ir_constant * +ir_swizzle::constant_expression_value() +{ + ir_constant *v = this->val->constant_expression_value(); + + if (v != NULL) { + ir_constant_data data = { { 0 } }; + + const unsigned swiz_idx[4] = { + this->mask.x, this->mask.y, this->mask.z, this->mask.w + }; + + for (unsigned i = 0; i < this->mask.num_components; i++) { + switch (v->type->base_type) { + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: data.u[i] = v->value.u[swiz_idx[i]]; break; + case GLSL_TYPE_FLOAT: data.f[i] = v->value.f[swiz_idx[i]]; break; + case GLSL_TYPE_BOOL: data.b[i] = v->value.b[swiz_idx[i]]; break; + default: assert(!"Should not get here."); break; + } + } + + void *ctx = ralloc_parent(this); + return new(ctx) ir_constant(this->type, &data); + } + return NULL; +} + + +ir_constant * +ir_dereference_variable::constant_expression_value() +{ + /* This may occur during compile and var->type is glsl_type::error_type */ + if (!var) + return NULL; + + /* The constant_value of a uniform variable is its initializer, + * not the lifetime constant value of the uniform. + */ + if (var->mode == ir_var_uniform) + return NULL; + + if (!var->constant_value) + return NULL; + + return var->constant_value->clone(ralloc_parent(var), NULL); +} + + +ir_constant * +ir_dereference_array::constant_expression_value() +{ + ir_constant *array = this->array->constant_expression_value(); + ir_constant *idx = this->array_index->constant_expression_value(); + + if ((array != NULL) && (idx != NULL)) { + void *ctx = ralloc_parent(this); + if (array->type->is_matrix()) { + /* Array access of a matrix results in a vector. + */ + const unsigned column = idx->value.u[0]; + + const glsl_type *const column_type = array->type->column_type(); + + /* Offset in the constant matrix to the first element of the column + * to be extracted. + */ + const unsigned mat_idx = column * column_type->vector_elements; + + ir_constant_data data = { { 0 } }; + + switch (column_type->base_type) { + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + for (unsigned i = 0; i < column_type->vector_elements; i++) + data.u[i] = array->value.u[mat_idx + i]; + + break; + + case GLSL_TYPE_FLOAT: + for (unsigned i = 0; i < column_type->vector_elements; i++) + data.f[i] = array->value.f[mat_idx + i]; + + break; + + default: + assert(!"Should not get here."); + break; + } + + return new(ctx) ir_constant(column_type, &data); + } else if (array->type->is_vector()) { + const unsigned component = idx->value.u[0]; + + return new(ctx) ir_constant(array, component); + } else { + const unsigned index = idx->value.u[0]; + return array->get_array_element(index)->clone(ctx, NULL); + } + } + return NULL; +} + + +ir_constant * +ir_dereference_record::constant_expression_value() +{ + ir_constant *v = this->record->constant_expression_value(); + + return (v != NULL) ? v->get_record_field(this->field) : NULL; +} + + +ir_constant * +ir_assignment::constant_expression_value() +{ + /* FINISHME: Handle CEs involving assignment (return RHS) */ + return NULL; +} + + +ir_constant * +ir_constant::constant_expression_value() +{ + return this; +} + + +ir_constant * +ir_call::constant_expression_value() +{ + if (this->type == glsl_type::error_type) + return NULL; + + /* From the GLSL 1.20 spec, page 23: + * "Function calls to user-defined functions (non-built-in functions) + * cannot be used to form constant expressions." + */ + if (!this->callee->is_builtin) + return NULL; + + unsigned num_parameters = 0; + + /* Check if all parameters are constant */ + ir_constant *op[3]; + foreach_list(n, &this->actual_parameters) { + ir_constant *constant = ((ir_rvalue *) n)->constant_expression_value(); + if (constant == NULL) + return NULL; + + op[num_parameters] = constant; + + assert(num_parameters < 3); + num_parameters++; + } + + /* Individual cases below can either: + * - Assign "expr" a new ir_expression to evaluate (for basic opcodes) + * - Fill "data" with appopriate constant data + * - Return an ir_constant directly. + */ + void *mem_ctx = ralloc_parent(this); + ir_expression *expr = NULL; + + ir_constant_data data; + memset(&data, 0, sizeof(data)); + + const char *callee = this->callee_name(); + if (strcmp(callee, "abs") == 0) { + expr = new(mem_ctx) ir_expression(ir_unop_abs, type, op[0], NULL); + } else if (strcmp(callee, "all") == 0) { + assert(op[0]->type->is_boolean()); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + if (!op[0]->value.b[c]) + return new(mem_ctx) ir_constant(false); + } + return new(mem_ctx) ir_constant(true); + } else if (strcmp(callee, "any") == 0) { + assert(op[0]->type->is_boolean()); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + if (op[0]->value.b[c]) + return new(mem_ctx) ir_constant(true); + } + return new(mem_ctx) ir_constant(false); + } else if (strcmp(callee, "acos") == 0) { + assert(op[0]->type->is_float()); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = acosf(op[0]->value.f[c]); + } else if (strcmp(callee, "acosh") == 0) { + assert(op[0]->type->is_float()); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = acoshf(op[0]->value.f[c]); + } else if (strcmp(callee, "asin") == 0) { + assert(op[0]->type->is_float()); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = asinf(op[0]->value.f[c]); + } else if (strcmp(callee, "asinh") == 0) { + assert(op[0]->type->is_float()); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = asinhf(op[0]->value.f[c]); + } else if (strcmp(callee, "atan") == 0) { + assert(op[0]->type->is_float()); + if (num_parameters == 2) { + assert(op[1]->type->is_float()); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = atan2f(op[0]->value.f[c], op[1]->value.f[c]); + } else { + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = atanf(op[0]->value.f[c]); + } + } else if (strcmp(callee, "atanh") == 0) { + assert(op[0]->type->is_float()); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = atanhf(op[0]->value.f[c]); + } else if (strcmp(callee, "dFdx") == 0 || strcmp(callee, "dFdy") == 0) { + return ir_constant::zero(mem_ctx, this->type); + } else if (strcmp(callee, "ceil") == 0) { + expr = new(mem_ctx) ir_expression(ir_unop_ceil, type, op[0], NULL); + } else if (strcmp(callee, "clamp") == 0) { + assert(num_parameters == 3); + unsigned c1_inc = op[1]->type->is_scalar() ? 0 : 1; + unsigned c2_inc = op[2]->type->is_scalar() ? 0 : 1; + for (unsigned c = 0, c1 = 0, c2 = 0; + c < op[0]->type->components(); + c1 += c1_inc, c2 += c2_inc, c++) { + + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.u[c] = CLAMP(op[0]->value.u[c], op[1]->value.u[c1], + op[2]->value.u[c2]); + break; + case GLSL_TYPE_INT: + data.i[c] = CLAMP(op[0]->value.i[c], op[1]->value.i[c1], + op[2]->value.i[c2]); + break; + case GLSL_TYPE_FLOAT: + data.f[c] = CLAMP(op[0]->value.f[c], op[1]->value.f[c1], + op[2]->value.f[c2]); + break; + default: + assert(!"Should not get here."); + } + } + } else if (strcmp(callee, "cos") == 0) { + expr = new(mem_ctx) ir_expression(ir_unop_cos, type, op[0], NULL); + } else if (strcmp(callee, "cosh") == 0) { + assert(op[0]->type->is_float()); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = coshf(op[0]->value.f[c]); + } else if (strcmp(callee, "cross") == 0) { + assert(op[0]->type == glsl_type::vec3_type); + assert(op[1]->type == glsl_type::vec3_type); + data.f[0] = (op[0]->value.f[1] * op[1]->value.f[2] - + op[1]->value.f[1] * op[0]->value.f[2]); + data.f[1] = (op[0]->value.f[2] * op[1]->value.f[0] - + op[1]->value.f[2] * op[0]->value.f[0]); + data.f[2] = (op[0]->value.f[0] * op[1]->value.f[1] - + op[1]->value.f[0] * op[0]->value.f[1]); + } else if (strcmp(callee, "degrees") == 0) { + assert(op[0]->type->is_float()); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = 180.0F / M_PI * op[0]->value.f[c]; + } else if (strcmp(callee, "distance") == 0) { + assert(op[0]->type->is_float() && op[1]->type->is_float()); + float length_squared = 0.0; + for (unsigned c = 0; c < op[0]->type->components(); c++) { + float t = op[0]->value.f[c] - op[1]->value.f[c]; + length_squared += t * t; + } + return new(mem_ctx) ir_constant(sqrtf(length_squared)); + } else if (strcmp(callee, "dot") == 0) { + return new(mem_ctx) ir_constant(dot(op[0], op[1])); + } else if (strcmp(callee, "equal") == 0) { + assert(op[0]->type->is_vector() && op[1] && op[1]->type->is_vector()); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.b[c] = op[0]->value.u[c] == op[1]->value.u[c]; + break; + case GLSL_TYPE_INT: + data.b[c] = op[0]->value.i[c] == op[1]->value.i[c]; + break; + case GLSL_TYPE_FLOAT: + data.b[c] = op[0]->value.f[c] == op[1]->value.f[c]; + break; + case GLSL_TYPE_BOOL: + data.b[c] = op[0]->value.b[c] == op[1]->value.b[c]; + break; + default: + assert(!"Should not get here."); + } + } + } else if (strcmp(callee, "exp") == 0) { + expr = new(mem_ctx) ir_expression(ir_unop_exp, type, op[0], NULL); + } else if (strcmp(callee, "exp2") == 0) { + expr = new(mem_ctx) ir_expression(ir_unop_exp2, type, op[0], NULL); + } else if (strcmp(callee, "faceforward") == 0) { + if (dot(op[2], op[1]) < 0) + return op[0]; + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = -op[0]->value.f[c]; + } else if (strcmp(callee, "floor") == 0) { + expr = new(mem_ctx) ir_expression(ir_unop_floor, type, op[0], NULL); + } else if (strcmp(callee, "fract") == 0) { + expr = new(mem_ctx) ir_expression(ir_unop_fract, type, op[0], NULL); + } else if (strcmp(callee, "fwidth") == 0) { + return ir_constant::zero(mem_ctx, this->type); + } else if (strcmp(callee, "greaterThan") == 0) { + assert(op[0]->type->is_vector() && op[1] && op[1]->type->is_vector()); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.b[c] = op[0]->value.u[c] > op[1]->value.u[c]; + break; + case GLSL_TYPE_INT: + data.b[c] = op[0]->value.i[c] > op[1]->value.i[c]; + break; + case GLSL_TYPE_FLOAT: + data.b[c] = op[0]->value.f[c] > op[1]->value.f[c]; + break; + default: + assert(!"Should not get here."); + } + } + } else if (strcmp(callee, "greaterThanEqual") == 0) { + assert(op[0]->type->is_vector() && op[1] && op[1]->type->is_vector()); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.b[c] = op[0]->value.u[c] >= op[1]->value.u[c]; + break; + case GLSL_TYPE_INT: + data.b[c] = op[0]->value.i[c] >= op[1]->value.i[c]; + break; + case GLSL_TYPE_FLOAT: + data.b[c] = op[0]->value.f[c] >= op[1]->value.f[c]; + break; + default: + assert(!"Should not get here."); + } + } + } else if (strcmp(callee, "inversesqrt") == 0) { + expr = new(mem_ctx) ir_expression(ir_unop_rsq, type, op[0], NULL); + } else if (strcmp(callee, "length") == 0) { + return new(mem_ctx) ir_constant(sqrtf(dot(op[0], op[0]))); + } else if (strcmp(callee, "lessThan") == 0) { + assert(op[0]->type->is_vector() && op[1] && op[1]->type->is_vector()); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.b[c] = op[0]->value.u[c] < op[1]->value.u[c]; + break; + case GLSL_TYPE_INT: + data.b[c] = op[0]->value.i[c] < op[1]->value.i[c]; + break; + case GLSL_TYPE_FLOAT: + data.b[c] = op[0]->value.f[c] < op[1]->value.f[c]; + break; + default: + assert(!"Should not get here."); + } + } + } else if (strcmp(callee, "lessThanEqual") == 0) { + assert(op[0]->type->is_vector() && op[1] && op[1]->type->is_vector()); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.b[c] = op[0]->value.u[c] <= op[1]->value.u[c]; + break; + case GLSL_TYPE_INT: + data.b[c] = op[0]->value.i[c] <= op[1]->value.i[c]; + break; + case GLSL_TYPE_FLOAT: + data.b[c] = op[0]->value.f[c] <= op[1]->value.f[c]; + break; + default: + assert(!"Should not get here."); + } + } + } else if (strcmp(callee, "log") == 0) { + expr = new(mem_ctx) ir_expression(ir_unop_log, type, op[0], NULL); + } else if (strcmp(callee, "log2") == 0) { + expr = new(mem_ctx) ir_expression(ir_unop_log2, type, op[0], NULL); + } else if (strcmp(callee, "matrixCompMult") == 0) { + assert(op[0]->type->is_float() && op[1]->type->is_float()); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = op[0]->value.f[c] * op[1]->value.f[c]; + } else if (strcmp(callee, "max") == 0) { + expr = new(mem_ctx) ir_expression(ir_binop_max, type, op[0], op[1]); + } else if (strcmp(callee, "min") == 0) { + expr = new(mem_ctx) ir_expression(ir_binop_min, type, op[0], op[1]); + } else if (strcmp(callee, "mix") == 0) { + assert(op[0]->type->is_float() && op[1]->type->is_float()); + if (op[2]->type->is_float()) { + unsigned c2_inc = op[2]->type->is_scalar() ? 0 : 1; + unsigned components = op[0]->type->components(); + for (unsigned c = 0, c2 = 0; c < components; c2 += c2_inc, c++) { + data.f[c] = op[0]->value.f[c] * (1 - op[2]->value.f[c2]) + + op[1]->value.f[c] * op[2]->value.f[c2]; + } + } else { + assert(op[2]->type->is_boolean()); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = op[op[2]->value.b[c] ? 1 : 0]->value.f[c]; + } + } else if (strcmp(callee, "mod") == 0) { + expr = new(mem_ctx) ir_expression(ir_binop_mod, type, op[0], op[1]); + } else if (strcmp(callee, "normalize") == 0) { + assert(op[0]->type->is_float()); + float length = sqrtf(dot(op[0], op[0])); + + if (length == 0) + return ir_constant::zero(mem_ctx, this->type); + + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = op[0]->value.f[c] / length; + } else if (strcmp(callee, "not") == 0) { + expr = new(mem_ctx) ir_expression(ir_unop_logic_not, type, op[0], NULL); + } else if (strcmp(callee, "notEqual") == 0) { + assert(op[0]->type->is_vector() && op[1] && op[1]->type->is_vector()); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.b[c] = op[0]->value.u[c] != op[1]->value.u[c]; + break; + case GLSL_TYPE_INT: + data.b[c] = op[0]->value.i[c] != op[1]->value.i[c]; + break; + case GLSL_TYPE_FLOAT: + data.b[c] = op[0]->value.f[c] != op[1]->value.f[c]; + break; + case GLSL_TYPE_BOOL: + data.b[c] = op[0]->value.b[c] != op[1]->value.b[c]; + break; + default: + assert(!"Should not get here."); + } + } + } else if (strcmp(callee, "outerProduct") == 0) { + assert(op[0]->type->is_vector() && op[1]->type->is_vector()); + const unsigned m = op[0]->type->vector_elements; + const unsigned n = op[1]->type->vector_elements; + for (unsigned j = 0; j < n; j++) { + for (unsigned i = 0; i < m; i++) { + data.f[i+m*j] = op[0]->value.f[i] * op[1]->value.f[j]; + } + } + } else if (strcmp(callee, "pow") == 0) { + expr = new(mem_ctx) ir_expression(ir_binop_pow, type, op[0], op[1]); + } else if (strcmp(callee, "radians") == 0) { + assert(op[0]->type->is_float()); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = M_PI / 180.0F * op[0]->value.f[c]; + } else if (strcmp(callee, "reflect") == 0) { + assert(op[0]->type->is_float()); + float dot_NI = dot(op[1], op[0]); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = op[0]->value.f[c] - 2 * dot_NI * op[1]->value.f[c]; + } else if (strcmp(callee, "refract") == 0) { + const float eta = op[2]->value.f[0]; + const float dot_NI = dot(op[1], op[0]); + const float k = 1.0F - eta * eta * (1.0F - dot_NI * dot_NI); + if (k < 0.0) { + return ir_constant::zero(mem_ctx, this->type); + } else { + for (unsigned c = 0; c < type->components(); c++) { + data.f[c] = eta * op[0]->value.f[c] - (eta * dot_NI + sqrtf(k)) + * op[1]->value.f[c]; + } + } + } else if (strcmp(callee, "sign") == 0) { + expr = new(mem_ctx) ir_expression(ir_unop_sign, type, op[0], NULL); + } else if (strcmp(callee, "sin") == 0) { + expr = new(mem_ctx) ir_expression(ir_unop_sin, type, op[0], NULL); + } else if (strcmp(callee, "sinh") == 0) { + assert(op[0]->type->is_float()); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = sinhf(op[0]->value.f[c]); + } else if (strcmp(callee, "smoothstep") == 0) { + assert(num_parameters == 3); + assert(op[1]->type == op[0]->type); + unsigned edge_inc = op[0]->type->is_scalar() ? 0 : 1; + for (unsigned c = 0, e = 0; c < type->components(); e += edge_inc, c++) { + const float edge0 = op[0]->value.f[e]; + const float edge1 = op[1]->value.f[e]; + if (edge0 == edge1) { + data.f[c] = 0.0; /* Avoid a crash - results are undefined anyway */ + } else { + const float numerator = op[2]->value.f[c] - edge0; + const float denominator = edge1 - edge0; + const float t = CLAMP(numerator/denominator, 0, 1); + data.f[c] = t * t * (3 - 2 * t); + } + } + } else if (strcmp(callee, "sqrt") == 0) { + expr = new(mem_ctx) ir_expression(ir_unop_sqrt, type, op[0], NULL); + } else if (strcmp(callee, "step") == 0) { + assert(op[0]->type->is_float() && op[1]->type->is_float()); + /* op[0] (edge) may be either a scalar or a vector */ + const unsigned c0_inc = op[0]->type->is_scalar() ? 0 : 1; + for (unsigned c = 0, c0 = 0; c < type->components(); c0 += c0_inc, c++) + data.f[c] = (op[1]->value.f[c] < op[0]->value.f[c0]) ? 0.0F : 1.0F; + } else if (strcmp(callee, "tan") == 0) { + assert(op[0]->type->is_float()); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = tanf(op[0]->value.f[c]); + } else if (strcmp(callee, "tanh") == 0) { + assert(op[0]->type->is_float()); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = tanhf(op[0]->value.f[c]); + } else if (strcmp(callee, "transpose") == 0) { + assert(op[0]->type->is_matrix()); + const unsigned n = op[0]->type->vector_elements; + const unsigned m = op[0]->type->matrix_columns; + for (unsigned j = 0; j < m; j++) { + for (unsigned i = 0; i < n; i++) { + data.f[m*i+j] += op[0]->value.f[i+n*j]; + } + } + } else { + /* Unsupported builtin - some are not allowed in constant expressions. */ + return NULL; + } + + if (expr != NULL) + return expr->constant_expression_value(); + + return new(mem_ctx) ir_constant(this->type, &data); +} diff --git a/programs/develop/libraries/Mesa/src/glsl/ir_expression_flattening.cpp b/programs/develop/libraries/Mesa/src/glsl/ir_expression_flattening.cpp new file mode 100644 index 000000000..0b7c537bd --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ir_expression_flattening.cpp @@ -0,0 +1,92 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file ir_expression_flattening.cpp + * + * Takes the leaves of expression trees and makes them dereferences of + * assignments of the leaves to temporaries, according to a predicate. + * + * This is used for automatic function inlining, where we want to take + * an expression containing a call and move the call out to its own + * assignment so that we can inline it at the appropriate place in the + * instruction stream. + */ + +#include "ir.h" +#include "ir_visitor.h" +#include "ir_rvalue_visitor.h" +#include "ir_expression_flattening.h" +#include "glsl_types.h" + +class ir_expression_flattening_visitor : public ir_rvalue_visitor { +public: + ir_expression_flattening_visitor(bool (*predicate)(ir_instruction *ir)) + { + this->predicate = predicate; + } + + virtual ~ir_expression_flattening_visitor() + { + /* empty */ + } + + void handle_rvalue(ir_rvalue **rvalue); + bool (*predicate)(ir_instruction *ir); +}; + +void +do_expression_flattening(exec_list *instructions, + bool (*predicate)(ir_instruction *ir)) +{ + ir_expression_flattening_visitor v(predicate); + + foreach_iter(exec_list_iterator, iter, *instructions) { + ir_instruction *ir = (ir_instruction *)iter.get(); + + ir->accept(&v); + } +} + +void +ir_expression_flattening_visitor::handle_rvalue(ir_rvalue **rvalue) +{ + ir_variable *var; + ir_assignment *assign; + ir_rvalue *ir = *rvalue; + + if (!ir || !this->predicate(ir)) + return; + + void *ctx = ralloc_parent(ir); + + var = new(ctx) ir_variable(ir->type, "flattening_tmp", ir_var_temporary); + base_ir->insert_before(var); + + assign = new(ctx) ir_assignment(new(ctx) ir_dereference_variable(var), + ir, + NULL); + base_ir->insert_before(assign); + + *rvalue = new(ctx) ir_dereference_variable(var); +} diff --git a/programs/develop/libraries/Mesa/src/glsl/ir_expression_flattening.h b/programs/develop/libraries/Mesa/src/glsl/ir_expression_flattening.h new file mode 100644 index 000000000..2eda15900 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ir_expression_flattening.h @@ -0,0 +1,38 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file ir_expression_flattening.h + * + * Takes the leaves of expression trees and makes them dereferences of + * assignments of the leaves to temporaries, according to a predicate. + * + * This is used for automatic function inlining, where we want to take + * an expression containing a call and move the call out to its own + * assignment so that we can inline it at the appropriate place in the + * instruction stream. + */ + +void do_expression_flattening(exec_list *instructions, + bool (*predicate)(ir_instruction *ir)); diff --git a/programs/develop/libraries/Mesa/src/glsl/ir_function.cpp b/programs/develop/libraries/Mesa/src/glsl/ir_function.cpp new file mode 100644 index 000000000..8db70119e --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ir_function.cpp @@ -0,0 +1,226 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "glsl_types.h" +#include "ir.h" + +int +type_compare(const glsl_type *a, const glsl_type *b) +{ + /* If the types are the same, they trivially match. + */ + if (a == b) + return 0; + + switch (a->base_type) { + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + case GLSL_TYPE_BOOL: + /* There is no implicit conversion to or from integer types or bool. + */ + if ((a->is_integer() != b->is_integer()) + || (a->is_boolean() != b->is_boolean())) + return -1; + + /* FALLTHROUGH */ + + case GLSL_TYPE_FLOAT: + if ((a->vector_elements != b->vector_elements) + || (a->matrix_columns != b->matrix_columns)) + return -1; + + return 1; + + case GLSL_TYPE_SAMPLER: + case GLSL_TYPE_STRUCT: + /* Samplers and structures must match exactly. + */ + return -1; + + case GLSL_TYPE_ARRAY: + if ((b->base_type != GLSL_TYPE_ARRAY) + || (a->length != b->length)) + return -1; + + /* From GLSL 1.50 spec, page 27 (page 33 of the PDF): + * "There are no implicit array or structure conversions." + * + * If the comparison of the array element types detects that a conversion + * would be required, the array types do not match. + */ + return (type_compare(a->fields.array, b->fields.array) == 0) ? 0 : -1; + + case GLSL_TYPE_VOID: + case GLSL_TYPE_ERROR: + default: + /* These are all error conditions. It is invalid for a parameter to + * a function to be declared as error, void, or a function. + */ + return -1; + } + + /* This point should be unreachable. + */ + assert(0); +} + + +static int +parameter_lists_match(const exec_list *list_a, const exec_list *list_b) +{ + const exec_node *node_a = list_a->head; + const exec_node *node_b = list_b->head; + int total_score = 0; + + for (/* empty */ + ; !node_a->is_tail_sentinel() + ; node_a = node_a->next, node_b = node_b->next) { + /* If all of the parameters from the other parameter list have been + * exhausted, the lists have different length and, by definition, + * do not match. + */ + if (node_b->is_tail_sentinel()) + return -1; + + + const ir_variable *const param = (ir_variable *) node_a; + const ir_instruction *const actual = (ir_instruction *) node_b; + + /* Determine whether or not the types match. If the types are an + * exact match, the match score is zero. If the types don't match + * but the actual parameter can be coerced to the type of the declared + * parameter, the match score is one. + */ + int score; + switch ((enum ir_variable_mode)(param->mode)) { + case ir_var_auto: + case ir_var_uniform: + case ir_var_temporary: + /* These are all error conditions. It is invalid for a parameter to + * a function to be declared as auto (not in, out, or inout) or + * as uniform. + */ + assert(0); + return -1; + + case ir_var_in: + score = type_compare(param->type, actual->type); + break; + + case ir_var_out: + score = type_compare(actual->type, param->type); + break; + + case ir_var_inout: + /* Since there are no bi-directional automatic conversions (e.g., + * there is int -> float but no float -> int), inout parameters must + * be exact matches. + */ + score = (type_compare(actual->type, param->type) == 0) ? 0 : -1; + break; + + default: + assert(false); + } + + if (score < 0) + return -1; + + total_score += score; + } + + /* If all of the parameters from the other parameter list have been + * exhausted, the lists have different length and, by definition, do not + * match. + */ + if (!node_b->is_tail_sentinel()) + return -1; + + return total_score; +} + + +ir_function_signature * +ir_function::matching_signature(const exec_list *actual_parameters) +{ + ir_function_signature *match = NULL; + + foreach_iter(exec_list_iterator, iter, signatures) { + ir_function_signature *const sig = + (ir_function_signature *) iter.get(); + + const int score = parameter_lists_match(& sig->parameters, + actual_parameters); + + if (score == 0) + return sig; + + if (score > 0) { + if (match != NULL) + return NULL; + + match = sig; + } + } + + return match; +} + + +static bool +parameter_lists_match_exact(const exec_list *list_a, const exec_list *list_b) +{ + const exec_node *node_a = list_a->head; + const exec_node *node_b = list_b->head; + + for (/* empty */ + ; !node_a->is_tail_sentinel() && !node_b->is_tail_sentinel() + ; node_a = node_a->next, node_b = node_b->next) { + ir_variable *a = (ir_variable *) node_a; + ir_variable *b = (ir_variable *) node_b; + + /* If the types of the parameters do not match, the parameters lists + * are different. + */ + if (a->type != b->type) + return false; + } + + /* Unless both lists are exhausted, they differ in length and, by + * definition, do not match. + */ + return (node_a->is_tail_sentinel() == node_b->is_tail_sentinel()); +} + +ir_function_signature * +ir_function::exact_matching_signature(const exec_list *actual_parameters) +{ + foreach_iter(exec_list_iterator, iter, signatures) { + ir_function_signature *const sig = + (ir_function_signature *) iter.get(); + + if (parameter_lists_match_exact(&sig->parameters, actual_parameters)) + return sig; + } + return NULL; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/ir_function_can_inline.cpp b/programs/develop/libraries/Mesa/src/glsl/ir_function_can_inline.cpp new file mode 100644 index 000000000..c367c30e4 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ir_function_can_inline.cpp @@ -0,0 +1,76 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file ir_function_can_inline.cpp + * + * Determines if we can inline a function call using ir_function_inlining.cpp. + * + * The primary restriction is that we can't return from the function + * other than as the last instruction. We could potentially work + * around this for some constructs by flattening control flow and + * moving the return to the end, or by using breaks from a do {} while + * (0) loop surrounding the function body. + */ + +#include "ir.h" + +class ir_function_can_inline_visitor : public ir_hierarchical_visitor { +public: + ir_function_can_inline_visitor() + { + this->num_returns = 0; + } + + virtual ir_visitor_status visit_enter(ir_return *); + + int num_returns; +}; + +ir_visitor_status +ir_function_can_inline_visitor::visit_enter(ir_return *ir) +{ + (void) ir; + this->num_returns++; + return visit_continue; +} + +bool +can_inline(ir_call *call) +{ + ir_function_can_inline_visitor v; + const ir_function_signature *callee = call->get_callee(); + if (!callee->is_defined) + return false; + + v.run((exec_list *) &callee->body); + + /* If the function is empty (no last instruction) or does not end with a + * return statement, we need to count the implicit return. + */ + ir_instruction *last = (ir_instruction *)callee->body.get_tail(); + if (last == NULL || !last->as_return()) + v.num_returns++; + + return v.num_returns == 1; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/ir_function_inlining.h b/programs/develop/libraries/Mesa/src/glsl/ir_function_inlining.h new file mode 100644 index 000000000..6db011bbc --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ir_function_inlining.h @@ -0,0 +1,30 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file ir_function_inlining.h + * + * Replaces calls to functions with the body of the function. + */ + +bool can_inline(ir_call *call); diff --git a/programs/develop/libraries/Mesa/src/glsl/ir_hierarchical_visitor.cpp b/programs/develop/libraries/Mesa/src/glsl/ir_hierarchical_visitor.cpp new file mode 100644 index 000000000..b5eacd6d2 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ir_hierarchical_visitor.cpp @@ -0,0 +1,297 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "ir.h" +#include "ir_hierarchical_visitor.h" + +ir_hierarchical_visitor::ir_hierarchical_visitor() +{ + this->base_ir = NULL; + this->callback = NULL; + this->data = NULL; + this->in_assignee = false; +} + +ir_visitor_status +ir_hierarchical_visitor::visit(ir_variable *ir) +{ + if (this->callback != NULL) + this->callback(ir, this->data); + + return visit_continue; +} + +ir_visitor_status +ir_hierarchical_visitor::visit(ir_constant *ir) +{ + if (this->callback != NULL) + this->callback(ir, this->data); + + return visit_continue; +} + +ir_visitor_status +ir_hierarchical_visitor::visit(ir_loop_jump *ir) +{ + if (this->callback != NULL) + this->callback(ir, this->data); + + return visit_continue; +} + +ir_visitor_status +ir_hierarchical_visitor::visit(ir_dereference_variable *ir) +{ + if (this->callback != NULL) + this->callback(ir, this->data); + + return visit_continue; +} + +ir_visitor_status +ir_hierarchical_visitor::visit_enter(ir_loop *ir) +{ + if (this->callback != NULL) + this->callback(ir, this->data); + + return visit_continue; +} + +ir_visitor_status +ir_hierarchical_visitor::visit_leave(ir_loop *ir) +{ + (void) ir; + return visit_continue; +} + +ir_visitor_status +ir_hierarchical_visitor::visit_enter(ir_function_signature *ir) +{ + if (this->callback != NULL) + this->callback(ir, this->data); + + return visit_continue; +} + +ir_visitor_status +ir_hierarchical_visitor::visit_leave(ir_function_signature *ir) +{ + (void) ir; + return visit_continue; +} + +ir_visitor_status +ir_hierarchical_visitor::visit_enter(ir_function *ir) +{ + if (this->callback != NULL) + this->callback(ir, this->data); + + return visit_continue; +} + +ir_visitor_status +ir_hierarchical_visitor::visit_leave(ir_function *ir) +{ + (void) ir; + return visit_continue; +} + +ir_visitor_status +ir_hierarchical_visitor::visit_enter(ir_expression *ir) +{ + if (this->callback != NULL) + this->callback(ir, this->data); + + return visit_continue; +} + +ir_visitor_status +ir_hierarchical_visitor::visit_leave(ir_expression *ir) +{ + (void) ir; + return visit_continue; +} + +ir_visitor_status +ir_hierarchical_visitor::visit_enter(ir_texture *ir) +{ + if (this->callback != NULL) + this->callback(ir, this->data); + + return visit_continue; +} + +ir_visitor_status +ir_hierarchical_visitor::visit_leave(ir_texture *ir) +{ + (void) ir; + return visit_continue; +} + +ir_visitor_status +ir_hierarchical_visitor::visit_enter(ir_swizzle *ir) +{ + if (this->callback != NULL) + this->callback(ir, this->data); + + return visit_continue; +} + +ir_visitor_status +ir_hierarchical_visitor::visit_leave(ir_swizzle *ir) +{ + (void) ir; + return visit_continue; +} + +ir_visitor_status +ir_hierarchical_visitor::visit_enter(ir_dereference_array *ir) +{ + if (this->callback != NULL) + this->callback(ir, this->data); + + return visit_continue; +} + +ir_visitor_status +ir_hierarchical_visitor::visit_leave(ir_dereference_array *ir) +{ + (void) ir; + return visit_continue; +} + +ir_visitor_status +ir_hierarchical_visitor::visit_enter(ir_dereference_record *ir) +{ + if (this->callback != NULL) + this->callback(ir, this->data); + + return visit_continue; +} + +ir_visitor_status +ir_hierarchical_visitor::visit_leave(ir_dereference_record *ir) +{ + (void) ir; + return visit_continue; +} + +ir_visitor_status +ir_hierarchical_visitor::visit_enter(ir_assignment *ir) +{ + if (this->callback != NULL) + this->callback(ir, this->data); + + return visit_continue; +} + +ir_visitor_status +ir_hierarchical_visitor::visit_leave(ir_assignment *ir) +{ + (void) ir; + return visit_continue; +} + +ir_visitor_status +ir_hierarchical_visitor::visit_enter(ir_call *ir) +{ + if (this->callback != NULL) + this->callback(ir, this->data); + + return visit_continue; +} + +ir_visitor_status +ir_hierarchical_visitor::visit_leave(ir_call *ir) +{ + (void) ir; + return visit_continue; +} + +ir_visitor_status +ir_hierarchical_visitor::visit_enter(ir_return *ir) +{ + if (this->callback != NULL) + this->callback(ir, this->data); + + return visit_continue; +} + +ir_visitor_status +ir_hierarchical_visitor::visit_leave(ir_return *ir) +{ + (void) ir; + return visit_continue; +} + +ir_visitor_status +ir_hierarchical_visitor::visit_enter(ir_discard *ir) +{ + if (this->callback != NULL) + this->callback(ir, this->data); + + return visit_continue; +} + +ir_visitor_status +ir_hierarchical_visitor::visit_leave(ir_discard *ir) +{ + (void) ir; + return visit_continue; +} + +ir_visitor_status +ir_hierarchical_visitor::visit_enter(ir_if *ir) +{ + if (this->callback != NULL) + this->callback(ir, this->data); + + return visit_continue; +} + +ir_visitor_status +ir_hierarchical_visitor::visit_leave(ir_if *ir) +{ + (void) ir; + return visit_continue; +} + +void +ir_hierarchical_visitor::run(exec_list *instructions) +{ + visit_list_elements(this, instructions); +} + + +void +visit_tree(ir_instruction *ir, + void (*callback)(class ir_instruction *ir, void *data), + void *data) +{ + ir_hierarchical_visitor v; + + v.callback = callback; + v.data = data; + + ir->accept(&v); +} diff --git a/programs/develop/libraries/Mesa/src/glsl/ir_hierarchical_visitor.h b/programs/develop/libraries/Mesa/src/glsl/ir_hierarchical_visitor.h new file mode 100644 index 000000000..dc177f5eb --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ir_hierarchical_visitor.h @@ -0,0 +1,183 @@ +/* -*- c++ -*- */ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#pragma once +#ifndef IR_HIERARCHICAL_VISITOR_H +#define IR_HIERARCHICAL_VISITOR_H + +/** + * Enumeration values returned by visit methods to guide processing + */ +enum ir_visitor_status { + visit_continue, /**< Continue visiting as normal. */ + visit_continue_with_parent, /**< Don't visit siblings, continue w/parent. */ + visit_stop /**< Stop visiting immediately. */ +}; + + +/** + * Base class of hierarchical visitors of IR instruction trees + * + * Hierarchical visitors differ from traditional visitors in a couple of + * important ways. Rather than having a single \c visit method for each + * subclass in the composite, there are three kinds of visit methods. + * Leaf-node classes have a traditional \c visit method. Internal-node + * classes have a \c visit_enter method, which is invoked just before + * processing child nodes, and a \c visit_leave method which is invoked just + * after processing child nodes. + * + * In addition, each visit method and the \c accept methods in the composite + * have a return value which guides the navigation. Any of the visit methods + * can choose to continue visiting the tree as normal (by returning \c + * visit_continue), terminate visiting any further nodes immediately (by + * returning \c visit_stop), or stop visiting sibling nodes (by returning \c + * visit_continue_with_parent). + * + * These two changes combine to allow nagivation of children to be implemented + * in the composite's \c accept method. The \c accept method for a leaf-node + * class will simply call the \c visit method, as usual, and pass its return + * value on. The \c accept method for internal-node classes will call the \c + * visit_enter method, call the \c accpet method of each child node, and, + * finally, call the \c visit_leave method. If any of these return a value + * other that \c visit_continue, the correct action must be taken. + * + * The final benefit is that the hierarchical visitor base class need not be + * abstract. Default implementations of every \c visit, \c visit_enter, and + * \c visit_leave method can be provided. By default each of these methods + * simply returns \c visit_continue. This allows a significant reduction in + * derived class code. + * + * For more information about hierarchical visitors, see: + * + * http://c2.com/cgi/wiki?HierarchicalVisitorPattern + * http://c2.com/cgi/wiki?HierarchicalVisitorDiscussion + */ + +class ir_hierarchical_visitor { +public: + ir_hierarchical_visitor(); + + /** + * \name Visit methods for leaf-node classes + */ + /*@{*/ + virtual ir_visitor_status visit(class ir_variable *); + virtual ir_visitor_status visit(class ir_constant *); + virtual ir_visitor_status visit(class ir_loop_jump *); + + /** + * ir_dereference_variable isn't technically a leaf, but it is treated as a + * leaf here for a couple reasons. By not automatically visiting the one + * child ir_variable node from the ir_dereference_variable, ir_variable + * nodes can always be handled as variable declarations. Code that used + * non-hierarchical visitors had to set an "in a dereference" flag to + * determine how to handle an ir_variable. By forcing the visitor to + * handle the ir_variable within the ir_dereference_variable visitor, this + * kludge can be avoided. + * + * In addition, I can envision no use for having separate enter and leave + * methods. Anything that could be done in the enter and leave methods + * that couldn't just be done in the visit method. + */ + virtual ir_visitor_status visit(class ir_dereference_variable *); + /*@}*/ + + /** + * \name Visit methods for internal-node classes + */ + /*@{*/ + virtual ir_visitor_status visit_enter(class ir_loop *); + virtual ir_visitor_status visit_leave(class ir_loop *); + virtual ir_visitor_status visit_enter(class ir_function_signature *); + virtual ir_visitor_status visit_leave(class ir_function_signature *); + virtual ir_visitor_status visit_enter(class ir_function *); + virtual ir_visitor_status visit_leave(class ir_function *); + virtual ir_visitor_status visit_enter(class ir_expression *); + virtual ir_visitor_status visit_leave(class ir_expression *); + virtual ir_visitor_status visit_enter(class ir_texture *); + virtual ir_visitor_status visit_leave(class ir_texture *); + virtual ir_visitor_status visit_enter(class ir_swizzle *); + virtual ir_visitor_status visit_leave(class ir_swizzle *); + virtual ir_visitor_status visit_enter(class ir_dereference_array *); + virtual ir_visitor_status visit_leave(class ir_dereference_array *); + virtual ir_visitor_status visit_enter(class ir_dereference_record *); + virtual ir_visitor_status visit_leave(class ir_dereference_record *); + virtual ir_visitor_status visit_enter(class ir_assignment *); + virtual ir_visitor_status visit_leave(class ir_assignment *); + virtual ir_visitor_status visit_enter(class ir_call *); + virtual ir_visitor_status visit_leave(class ir_call *); + virtual ir_visitor_status visit_enter(class ir_return *); + virtual ir_visitor_status visit_leave(class ir_return *); + virtual ir_visitor_status visit_enter(class ir_discard *); + virtual ir_visitor_status visit_leave(class ir_discard *); + virtual ir_visitor_status visit_enter(class ir_if *); + virtual ir_visitor_status visit_leave(class ir_if *); + /*@}*/ + + + /** + * Utility function to process a linked list of instructions with a visitor + */ + void run(struct exec_list *instructions); + + /* Some visitors may need to insert new variable declarations and + * assignments for portions of a subtree, which means they need a + * pointer to the current instruction in the stream, not just their + * node in the tree rooted at that instruction. + * + * This is implemented by visit_list_elements -- if the visitor is + * not called by it, nothing good will happen. + */ + class ir_instruction *base_ir; + + /** + * Callback function that is invoked on entry to each node visited. + * + * \warning + * Visitor classes derived from \c ir_hierarchical_visitor \b may \b not + * invoke this function. This can be used, for example, to cause the + * callback to be invoked on every node type execpt one. + */ + void (*callback)(class ir_instruction *ir, void *data); + + /** + * Extra data parameter passed to the per-node callback function + */ + void *data; + + /** + * Currently in the LHS of an assignment? + * + * This is set and cleared by the \c ir_assignment::accept method. + */ + bool in_assignee; +}; + +void visit_tree(ir_instruction *ir, + void (*callback)(class ir_instruction *ir, void *data), + void *data); + +ir_visitor_status visit_list_elements(ir_hierarchical_visitor *v, exec_list *l); + +#endif /* IR_HIERARCHICAL_VISITOR_H */ diff --git a/programs/develop/libraries/Mesa/src/glsl/ir_hv_accept.cpp b/programs/develop/libraries/Mesa/src/glsl/ir_hv_accept.cpp new file mode 100644 index 000000000..be8b36a7c --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ir_hv_accept.cpp @@ -0,0 +1,378 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "ir.h" + +/** + * \file ir_hv_accept.cpp + * Implementations of all hierarchical visitor accept methods for IR + * instructions. + */ + +/** + * Process a list of nodes using a hierarchical vistor + * + * \warning + * This function will operate correctly if a node being processed is removed + * from the list. However, if nodes are added to the list after the node being + * processed, some of the added nodes may not be processed. + */ +ir_visitor_status +visit_list_elements(ir_hierarchical_visitor *v, exec_list *l) +{ + ir_instruction *prev_base_ir = v->base_ir; + + foreach_list_safe(n, l) { + ir_instruction *const ir = (ir_instruction *) n; + v->base_ir = ir; + ir_visitor_status s = ir->accept(v); + + if (s != visit_continue) + return s; + } + v->base_ir = prev_base_ir; + + return visit_continue; +} + + +ir_visitor_status +ir_variable::accept(ir_hierarchical_visitor *v) +{ + return v->visit(this); +} + + +ir_visitor_status +ir_loop::accept(ir_hierarchical_visitor *v) +{ + ir_visitor_status s = v->visit_enter(this); + + if (s != visit_continue) + return (s == visit_continue_with_parent) ? visit_continue : s; + + s = visit_list_elements(v, &this->body_instructions); + if (s == visit_stop) + return s; + + if (s != visit_continue_with_parent) { + if (this->from) { + s = this->from->accept(v); + if (s != visit_continue) + return (s == visit_continue_with_parent) ? visit_continue : s; + } + + if (this->to) { + s = this->to->accept(v); + if (s != visit_continue) + return (s == visit_continue_with_parent) ? visit_continue : s; + } + + if (this->increment) { + s = this->increment->accept(v); + if (s != visit_continue) + return (s == visit_continue_with_parent) ? visit_continue : s; + } + } + + return v->visit_leave(this); +} + + +ir_visitor_status +ir_loop_jump::accept(ir_hierarchical_visitor *v) +{ + return v->visit(this); +} + + +ir_visitor_status +ir_function_signature::accept(ir_hierarchical_visitor *v) +{ + ir_visitor_status s = v->visit_enter(this); + if (s != visit_continue) + return (s == visit_continue_with_parent) ? visit_continue : s; + + s = visit_list_elements(v, &this->parameters); + if (s == visit_stop) + return s; + + s = visit_list_elements(v, &this->body); + return (s == visit_stop) ? s : v->visit_leave(this); +} + + +ir_visitor_status +ir_function::accept(ir_hierarchical_visitor *v) +{ + ir_visitor_status s = v->visit_enter(this); + if (s != visit_continue) + return (s == visit_continue_with_parent) ? visit_continue : s; + + s = visit_list_elements(v, &this->signatures); + return (s == visit_stop) ? s : v->visit_leave(this); +} + + +ir_visitor_status +ir_expression::accept(ir_hierarchical_visitor *v) +{ + ir_visitor_status s = v->visit_enter(this); + + if (s != visit_continue) + return (s == visit_continue_with_parent) ? visit_continue : s; + + for (unsigned i = 0; i < this->get_num_operands(); i++) { + switch (this->operands[i]->accept(v)) { + case visit_continue: + break; + + case visit_continue_with_parent: + // I wish for Java's labeled break-statement here. + goto done; + + case visit_stop: + return s; + } + } + +done: + return v->visit_leave(this); +} + +ir_visitor_status +ir_texture::accept(ir_hierarchical_visitor *v) +{ + ir_visitor_status s = v->visit_enter(this); + if (s != visit_continue) + return (s == visit_continue_with_parent) ? visit_continue : s; + + s = this->sampler->accept(v); + if (s != visit_continue) + return (s == visit_continue_with_parent) ? visit_continue : s; + + s = this->coordinate->accept(v); + if (s != visit_continue) + return (s == visit_continue_with_parent) ? visit_continue : s; + + if (this->projector) { + s = this->projector->accept(v); + if (s != visit_continue) + return (s == visit_continue_with_parent) ? visit_continue : s; + } + + if (this->shadow_comparitor) { + s = this->shadow_comparitor->accept(v); + if (s != visit_continue) + return (s == visit_continue_with_parent) ? visit_continue : s; + } + + switch (this->op) { + case ir_tex: + break; + case ir_txb: + s = this->lod_info.bias->accept(v); + if (s != visit_continue) + return (s == visit_continue_with_parent) ? visit_continue : s; + break; + case ir_txl: + case ir_txf: + s = this->lod_info.lod->accept(v); + if (s != visit_continue) + return (s == visit_continue_with_parent) ? visit_continue : s; + break; + case ir_txd: + s = this->lod_info.grad.dPdx->accept(v); + if (s != visit_continue) + return (s == visit_continue_with_parent) ? visit_continue : s; + + s = this->lod_info.grad.dPdy->accept(v); + if (s != visit_continue) + return (s == visit_continue_with_parent) ? visit_continue : s; + break; + } + + return (s == visit_stop) ? s : v->visit_leave(this); +} + + +ir_visitor_status +ir_swizzle::accept(ir_hierarchical_visitor *v) +{ + ir_visitor_status s = v->visit_enter(this); + if (s != visit_continue) + return (s == visit_continue_with_parent) ? visit_continue : s; + + s = this->val->accept(v); + return (s == visit_stop) ? s : v->visit_leave(this); +} + + +ir_visitor_status +ir_dereference_variable::accept(ir_hierarchical_visitor *v) +{ + return v->visit(this); +} + + +ir_visitor_status +ir_dereference_array::accept(ir_hierarchical_visitor *v) +{ + ir_visitor_status s = v->visit_enter(this); + if (s != visit_continue) + return (s == visit_continue_with_parent) ? visit_continue : s; + + /* The array index is not the target of the assignment, so clear the + * 'in_assignee' flag. Restore it after returning from the array index. + */ + const bool was_in_assignee = v->in_assignee; + v->in_assignee = false; + s = this->array_index->accept(v); + v->in_assignee = was_in_assignee; + + if (s != visit_continue) + return (s == visit_continue_with_parent) ? visit_continue : s; + + s = this->array->accept(v); + return (s == visit_stop) ? s : v->visit_leave(this); +} + + +ir_visitor_status +ir_dereference_record::accept(ir_hierarchical_visitor *v) +{ + ir_visitor_status s = v->visit_enter(this); + if (s != visit_continue) + return (s == visit_continue_with_parent) ? visit_continue : s; + + s = this->record->accept(v); + return (s == visit_stop) ? s : v->visit_leave(this); +} + + +ir_visitor_status +ir_assignment::accept(ir_hierarchical_visitor *v) +{ + ir_visitor_status s = v->visit_enter(this); + if (s != visit_continue) + return (s == visit_continue_with_parent) ? visit_continue : s; + + v->in_assignee = true; + s = this->lhs->accept(v); + v->in_assignee = false; + if (s != visit_continue) + return (s == visit_continue_with_parent) ? visit_continue : s; + + s = this->rhs->accept(v); + if (s != visit_continue) + return (s == visit_continue_with_parent) ? visit_continue : s; + + if (this->condition) + s = this->condition->accept(v); + + return (s == visit_stop) ? s : v->visit_leave(this); +} + + +ir_visitor_status +ir_constant::accept(ir_hierarchical_visitor *v) +{ + return v->visit(this); +} + + +ir_visitor_status +ir_call::accept(ir_hierarchical_visitor *v) +{ + ir_visitor_status s = v->visit_enter(this); + if (s != visit_continue) + return (s == visit_continue_with_parent) ? visit_continue : s; + + s = visit_list_elements(v, &this->actual_parameters); + if (s == visit_stop) + return s; + + return v->visit_leave(this); +} + + +ir_visitor_status +ir_return::accept(ir_hierarchical_visitor *v) +{ + ir_visitor_status s = v->visit_enter(this); + if (s != visit_continue) + return (s == visit_continue_with_parent) ? visit_continue : s; + + ir_rvalue *val = this->get_value(); + if (val) { + s = val->accept(v); + if (s != visit_continue) + return (s == visit_continue_with_parent) ? visit_continue : s; + } + + return v->visit_leave(this); +} + + +ir_visitor_status +ir_discard::accept(ir_hierarchical_visitor *v) +{ + ir_visitor_status s = v->visit_enter(this); + if (s != visit_continue) + return (s == visit_continue_with_parent) ? visit_continue : s; + + if (this->condition != NULL) { + s = this->condition->accept(v); + if (s != visit_continue) + return (s == visit_continue_with_parent) ? visit_continue : s; + } + + return v->visit_leave(this); +} + + +ir_visitor_status +ir_if::accept(ir_hierarchical_visitor *v) +{ + ir_visitor_status s = v->visit_enter(this); + if (s != visit_continue) + return (s == visit_continue_with_parent) ? visit_continue : s; + + s = this->condition->accept(v); + if (s != visit_continue) + return (s == visit_continue_with_parent) ? visit_continue : s; + + if (s != visit_continue_with_parent) { + s = visit_list_elements(v, &this->then_instructions); + if (s == visit_stop) + return s; + } + + if (s != visit_continue_with_parent) { + s = visit_list_elements(v, &this->else_instructions); + if (s == visit_stop) + return s; + } + + return v->visit_leave(this); +} diff --git a/programs/develop/libraries/Mesa/src/glsl/ir_import_prototypes.cpp b/programs/develop/libraries/Mesa/src/glsl/ir_import_prototypes.cpp new file mode 100644 index 000000000..50fe4ed1a --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ir_import_prototypes.cpp @@ -0,0 +1,123 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file ir_import_prototypes.cpp + * Import function prototypes from one IR tree into another. + * + * \author Ian Romanick + */ +#include +#include "ir.h" +#include "glsl_symbol_table.h" + +/** + * Visitor used to import function prototypes + * + * Normally the \c clone method of either \c ir_function or + * \c ir_function_signature could be used. However, we don't want a complete + * clone of the \c ir_function_signature. We want everything \b except the + * body of the function. + */ +class import_prototype_visitor : public ir_hierarchical_visitor { +public: + /** + */ + import_prototype_visitor(exec_list *list, glsl_symbol_table *symbols, + void *mem_ctx) + { + this->mem_ctx = mem_ctx; + this->list = list; + this->symbols = symbols; + this->function = NULL; + } + + virtual ir_visitor_status visit_enter(ir_function *ir) + { + assert(this->function == NULL); + + this->function = this->symbols->get_function(ir->name); + if (!this->function) { + this->function = new(this->mem_ctx) ir_function(ir->name); + + list->push_tail(this->function); + + /* Add the new function to the symbol table. + */ + this->symbols->add_function(this->function); + } + return visit_continue; + } + + virtual ir_visitor_status visit_leave(ir_function *ir) + { + (void) ir; + assert(this->function != NULL); + + this->function = NULL; + return visit_continue; + } + + ir_visitor_status visit_enter(ir_function_signature *ir) + { + assert(this->function != NULL); + + ir_function_signature *copy = ir->clone_prototype(mem_ctx, NULL); + + this->function->add_signature(copy); + + /* Do not process child nodes of the ir_function_signature. There can + * never be any nodes inside the ir_function_signature that we care + * about. Instead continue with the next sibling. + */ + return visit_continue_with_parent; + } + +private: + exec_list *list; + ir_function *function; + glsl_symbol_table *symbols; + void *mem_ctx; +}; + + +/** + * Import function prototypes from one IR tree into another + * + * \param source Source instruction stream containing functions whose + * prototypes are to be imported + * \param dest Destination instruction stream where new \c ir_function and + * \c ir_function_signature nodes will be stored + * \param symbols Symbol table where new functions will be stored + * \param mem_ctx ralloc memory context used for new allocations + */ +void +import_prototypes(const exec_list *source, exec_list *dest, + glsl_symbol_table *symbols, void *mem_ctx) +{ + import_prototype_visitor v(dest, symbols, mem_ctx); + + /* Making source be const is just extra documentation. + */ + v.run(const_cast(source)); +} diff --git a/programs/develop/libraries/Mesa/src/glsl/ir_optimization.h b/programs/develop/libraries/Mesa/src/glsl/ir_optimization.h new file mode 100644 index 000000000..dbc9f4ab9 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ir_optimization.h @@ -0,0 +1,72 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file ir_optimization.h + * + * Prototypes for optimization passes to be called by the compiler and drivers. + */ + +/* Operations for lower_instructions() */ +#define SUB_TO_ADD_NEG 0x01 +#define DIV_TO_MUL_RCP 0x02 +#define EXP_TO_EXP2 0x04 +#define POW_TO_EXP2 0x08 +#define LOG_TO_LOG2 0x10 +#define MOD_TO_FRACT 0x20 + +bool do_common_optimization(exec_list *ir, bool linked, unsigned max_unroll_iterations); + +bool do_algebraic(exec_list *instructions); +bool do_constant_folding(exec_list *instructions); +bool do_constant_variable(exec_list *instructions); +bool do_constant_variable_unlinked(exec_list *instructions); +bool do_copy_propagation(exec_list *instructions); +bool do_constant_propagation(exec_list *instructions); +bool do_dead_code(exec_list *instructions); +bool do_dead_code_local(exec_list *instructions); +bool do_dead_code_unlinked(exec_list *instructions); +bool do_dead_functions(exec_list *instructions); +bool do_function_inlining(exec_list *instructions); +bool do_lower_jumps(exec_list *instructions, bool pull_out_jumps = true, bool lower_sub_return = true, bool lower_main_return = false, bool lower_continue = false, bool lower_break = false); +bool do_lower_texture_projection(exec_list *instructions); +bool do_if_simplification(exec_list *instructions); +bool do_discard_simplification(exec_list *instructions); +bool lower_if_to_cond_assign(exec_list *instructions, unsigned max_depth = 0); +bool do_mat_op_to_vec(exec_list *instructions); +bool do_mod_to_fract(exec_list *instructions); +bool do_noop_swizzle(exec_list *instructions); +bool do_structure_splitting(exec_list *instructions); +bool do_sub_to_add_neg(exec_list *instructions); +bool do_swizzle_swizzle(exec_list *instructions); +bool do_tree_grafting(exec_list *instructions); +bool do_vec_index_to_cond_assign(exec_list *instructions); +bool do_vec_index_to_swizzle(exec_list *instructions); +bool lower_discard(exec_list *instructions); +bool lower_instructions(exec_list *instructions, unsigned what_to_lower); +bool lower_noise(exec_list *instructions); +bool lower_variable_index_to_cond_assign(exec_list *instructions, + bool lower_input, bool lower_output, bool lower_temp, bool lower_uniform); +bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz); +bool optimize_redundant_jumps(exec_list *instructions); diff --git a/programs/develop/libraries/Mesa/src/glsl/ir_print_visitor.cpp b/programs/develop/libraries/Mesa/src/glsl/ir_print_visitor.cpp new file mode 100644 index 000000000..0aa0b0a5d --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ir_print_visitor.cpp @@ -0,0 +1,466 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "ir_print_visitor.h" +#include "glsl_types.h" +#include "glsl_parser_extras.h" + +static void print_type(const glsl_type *t); + +void +ir_instruction::print(void) const +{ + ir_instruction *deconsted = const_cast(this); + + ir_print_visitor v; + deconsted->accept(&v); +} + +void +_mesa_print_ir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + if (state) { + for (unsigned i = 0; i < state->num_user_structures; i++) { + const glsl_type *const s = state->user_structures[i]; + + printf("(structure (%s) (%s@%p) (%u) (\n", + s->name, s->name, (void *) s, s->length); + + for (unsigned j = 0; j < s->length; j++) { + printf("\t(("); + print_type(s->fields.structure[j].type); + printf(")(%s))\n", s->fields.structure[j].name); + } + + printf(")\n"); + } + } + + printf("(\n"); + foreach_iter(exec_list_iterator, iter, *instructions) { + ir_instruction *ir = (ir_instruction *)iter.get(); + ir->print(); + if (ir->ir_type != ir_type_function) + printf("\n"); + } + printf("\n)"); +} + + +void ir_print_visitor::indent(void) +{ + for (int i = 0; i < indentation; i++) + printf(" "); +} + +static void +print_type(const glsl_type *t) +{ + if (t->base_type == GLSL_TYPE_ARRAY) { + printf("(array "); + print_type(t->fields.array); + printf(" %u)", t->length); + } else if ((t->base_type == GLSL_TYPE_STRUCT) + && (strncmp("gl_", t->name, 3) != 0)) { + printf("%s@%p", t->name, (void *) t); + } else { + printf("%s", t->name); + } +} + + +void ir_print_visitor::visit(ir_variable *ir) +{ + printf("(declare "); + + const char *const cent = (ir->centroid) ? "centroid " : ""; + const char *const inv = (ir->invariant) ? "invariant " : ""; + const char *const mode[] = { "", "uniform ", "in ", "out ", "inout ", + "temporary " }; + const char *const interp[] = { "", "flat", "noperspective" }; + + printf("(%s%s%s%s) ", + cent, inv, mode[ir->mode], interp[ir->interpolation]); + + print_type(ir->type); + printf(" %s@%p)", ir->name, (void *) ir); +} + + +void ir_print_visitor::visit(ir_function_signature *ir) +{ + printf("(signature "); + indentation++; + + print_type(ir->return_type); + printf("\n"); + indent(); + + printf("(parameters\n"); + indentation++; + + foreach_iter(exec_list_iterator, iter, ir->parameters) { + ir_variable *const inst = (ir_variable *) iter.get(); + + indent(); + inst->accept(this); + printf("\n"); + } + indentation--; + + indent(); + printf(")\n"); + + indent(); + + printf("(\n"); + indentation++; + + foreach_iter(exec_list_iterator, iter, ir->body) { + ir_instruction *const inst = (ir_instruction *) iter.get(); + + indent(); + inst->accept(this); + printf("\n"); + } + indentation--; + indent(); + printf("))\n"); + indentation--; +} + + +void ir_print_visitor::visit(ir_function *ir) +{ + printf("(function %s\n", ir->name); + indentation++; + foreach_iter(exec_list_iterator, iter, *ir) { + ir_function_signature *const sig = (ir_function_signature *) iter.get(); + indent(); + sig->accept(this); + printf("\n"); + } + indentation--; + indent(); + printf(")\n\n"); +} + + +void ir_print_visitor::visit(ir_expression *ir) +{ + printf("(expression "); + + print_type(ir->type); + + printf(" %s ", ir->operator_string()); + + for (unsigned i = 0; i < ir->get_num_operands(); i++) { + ir->operands[i]->accept(this); + } + + printf(") "); +} + + +void ir_print_visitor::visit(ir_texture *ir) +{ + printf("(%s ", ir->opcode_string()); + + ir->sampler->accept(this); + printf(" "); + + ir->coordinate->accept(this); + + printf(" (%d %d %d) ", ir->offsets[0], ir->offsets[1], ir->offsets[2]); + + if (ir->op != ir_txf) { + if (ir->projector) + ir->projector->accept(this); + else + printf("1"); + + if (ir->shadow_comparitor) { + printf(" "); + ir->shadow_comparitor->accept(this); + } else { + printf(" ()"); + } + } + + printf(" "); + switch (ir->op) + { + case ir_tex: + break; + case ir_txb: + ir->lod_info.bias->accept(this); + break; + case ir_txl: + case ir_txf: + ir->lod_info.lod->accept(this); + break; + case ir_txd: + printf("("); + ir->lod_info.grad.dPdx->accept(this); + printf(" "); + ir->lod_info.grad.dPdy->accept(this); + printf(")"); + break; + }; + printf(")"); +} + + +void ir_print_visitor::visit(ir_swizzle *ir) +{ + const unsigned swiz[4] = { + ir->mask.x, + ir->mask.y, + ir->mask.z, + ir->mask.w, + }; + + printf("(swiz "); + for (unsigned i = 0; i < ir->mask.num_components; i++) { + printf("%c", "xyzw"[swiz[i]]); + } + printf(" "); + ir->val->accept(this); + printf(")"); +} + + +void ir_print_visitor::visit(ir_dereference_variable *ir) +{ + ir_variable *var = ir->variable_referenced(); + printf("(var_ref %s@%p) ", var->name, (void *) var); +} + + +void ir_print_visitor::visit(ir_dereference_array *ir) +{ + printf("(array_ref "); + ir->array->accept(this); + ir->array_index->accept(this); + printf(") "); +} + + +void ir_print_visitor::visit(ir_dereference_record *ir) +{ + printf("(record_ref "); + ir->record->accept(this); + printf(" %s) ", ir->field); +} + + +void ir_print_visitor::visit(ir_assignment *ir) +{ + printf("(assign "); + + if (ir->condition) + ir->condition->accept(this); + else + printf("(constant bool (1))"); + + + char mask[5]; + unsigned j = 0; + + for (unsigned i = 0; i < 4; i++) { + if ((ir->write_mask & (1 << i)) != 0) { + mask[j] = "xyzw"[i]; + j++; + } + } + mask[j] = '\0'; + + printf(" (%s) ", mask); + + ir->lhs->accept(this); + + printf(" "); + + ir->rhs->accept(this); + printf(") "); +} + + +void ir_print_visitor::visit(ir_constant *ir) +{ + const glsl_type *const base_type = ir->type->get_base_type(); + + printf("(constant "); + print_type(ir->type); + printf(" ("); + + if (ir->type->is_array()) { + for (unsigned i = 0; i < ir->type->length; i++) + ir->get_array_element(i)->accept(this); + } else if (ir->type->is_record()) { + ir_constant *value = (ir_constant *) ir->components.get_head(); + for (unsigned i = 0; i < ir->type->length; i++) { + printf("(%s ", ir->type->fields.structure->name); + value->accept(this); + printf(")"); + + value = (ir_constant *) value->next; + } + } else { + for (unsigned i = 0; i < ir->type->components(); i++) { + if (i != 0) + printf(" "); + switch (base_type->base_type) { + case GLSL_TYPE_UINT: printf("%u", ir->value.u[i]); break; + case GLSL_TYPE_INT: printf("%d", ir->value.i[i]); break; + case GLSL_TYPE_FLOAT: printf("%f", ir->value.f[i]); break; + case GLSL_TYPE_BOOL: printf("%d", ir->value.b[i]); break; + default: assert(0); + } + } + } + printf(")) "); +} + + +void +ir_print_visitor::visit(ir_call *ir) +{ + printf("(call %s (", ir->callee_name()); + foreach_iter(exec_list_iterator, iter, *ir) { + ir_instruction *const inst = (ir_instruction *) iter.get(); + + inst->accept(this); + } + printf("))\n"); +} + + +void +ir_print_visitor::visit(ir_return *ir) +{ + printf("(return"); + + ir_rvalue *const value = ir->get_value(); + if (value) { + printf(" "); + value->accept(this); + } + + printf(")"); +} + + +void +ir_print_visitor::visit(ir_discard *ir) +{ + printf("(discard "); + + if (ir->condition != NULL) { + printf(" "); + ir->condition->accept(this); + } + + printf(")"); +} + + +void +ir_print_visitor::visit(ir_if *ir) +{ + printf("(if "); + ir->condition->accept(this); + + printf("(\n"); + indentation++; + + foreach_iter(exec_list_iterator, iter, ir->then_instructions) { + ir_instruction *const inst = (ir_instruction *) iter.get(); + + indent(); + inst->accept(this); + printf("\n"); + } + + indentation--; + indent(); + printf(")\n"); + + indent(); + if (!ir->else_instructions.is_empty()) { + printf("(\n"); + indentation++; + + foreach_iter(exec_list_iterator, iter, ir->else_instructions) { + ir_instruction *const inst = (ir_instruction *) iter.get(); + + indent(); + inst->accept(this); + printf("\n"); + } + indentation--; + indent(); + printf("))\n"); + } else { + printf("())\n"); + } +} + + +void +ir_print_visitor::visit(ir_loop *ir) +{ + printf("(loop ("); + if (ir->counter != NULL) + ir->counter->accept(this); + printf(") ("); + if (ir->from != NULL) + ir->from->accept(this); + printf(") ("); + if (ir->to != NULL) + ir->to->accept(this); + printf(") ("); + if (ir->increment != NULL) + ir->increment->accept(this); + printf(") (\n"); + indentation++; + + foreach_iter(exec_list_iterator, iter, ir->body_instructions) { + ir_instruction *const inst = (ir_instruction *) iter.get(); + + indent(); + inst->accept(this); + printf("\n"); + } + indentation--; + indent(); + printf("))\n"); +} + + +void +ir_print_visitor::visit(ir_loop_jump *ir) +{ + printf("%s", ir->is_break() ? "break" : "continue"); +} diff --git a/programs/develop/libraries/Mesa/src/glsl/ir_print_visitor.h b/programs/develop/libraries/Mesa/src/glsl/ir_print_visitor.h new file mode 100644 index 000000000..4feeb8c18 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ir_print_visitor.h @@ -0,0 +1,83 @@ +/* -*- c++ -*- */ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#pragma once +#ifndef IR_PRINT_VISITOR_H +#define IR_PRINT_VISITOR_H + +#include "ir.h" +#include "ir_visitor.h" + +extern void _mesa_print_ir(exec_list *instructions, + struct _mesa_glsl_parse_state *state); + +/** + * Abstract base class of visitors of IR instruction trees + */ +class ir_print_visitor : public ir_visitor { +public: + ir_print_visitor() + { + indentation = 0; + } + + virtual ~ir_print_visitor() + { + /* empty */ + } + + void indent(void); + + /** + * \name Visit methods + * + * As typical for the visitor pattern, there must be one \c visit method for + * each concrete subclass of \c ir_instruction. Virtual base classes within + * the hierarchy should not have \c visit methods. + */ + /*@{*/ + virtual void visit(ir_variable *); + virtual void visit(ir_function_signature *); + virtual void visit(ir_function *); + virtual void visit(ir_expression *); + virtual void visit(ir_texture *); + virtual void visit(ir_swizzle *); + virtual void visit(ir_dereference_variable *); + virtual void visit(ir_dereference_array *); + virtual void visit(ir_dereference_record *); + virtual void visit(ir_assignment *); + virtual void visit(ir_constant *); + virtual void visit(ir_call *); + virtual void visit(ir_return *); + virtual void visit(ir_discard *); + virtual void visit(ir_if *); + virtual void visit(ir_loop *); + virtual void visit(ir_loop_jump *); + /*@}*/ + +private: + int indentation; +}; + +#endif /* IR_PRINT_VISITOR_H */ diff --git a/programs/develop/libraries/Mesa/src/glsl/ir_reader.cpp b/programs/develop/libraries/Mesa/src/glsl/ir_reader.cpp new file mode 100644 index 000000000..0e188812e --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ir_reader.cpp @@ -0,0 +1,1137 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include + +#include "ir_reader.h" +#include "glsl_parser_extras.h" +#include "glsl_types.h" +#include "s_expression.h" + +const static bool debug = false; + +static void ir_read_error(_mesa_glsl_parse_state *, s_expression *, + const char *fmt, ...); +static const glsl_type *read_type(_mesa_glsl_parse_state *, s_expression *); + +static void scan_for_prototypes(_mesa_glsl_parse_state *, exec_list *, + s_expression *); +static ir_function *read_function(_mesa_glsl_parse_state *, s_list *, + bool skip_body); +static void read_function_sig(_mesa_glsl_parse_state *, ir_function *, + s_list *, bool skip_body); + +static void read_instructions(_mesa_glsl_parse_state *, exec_list *, + s_expression *, ir_loop *); +static ir_instruction *read_instruction(_mesa_glsl_parse_state *, + s_expression *, ir_loop *); +static ir_variable *read_declaration(_mesa_glsl_parse_state *, s_list *); +static ir_if *read_if(_mesa_glsl_parse_state *, s_list *, ir_loop *); +static ir_loop *read_loop(_mesa_glsl_parse_state *st, s_list *list); +static ir_return *read_return(_mesa_glsl_parse_state *, s_list *); + +static ir_rvalue *read_rvalue(_mesa_glsl_parse_state *, s_expression *); +static ir_assignment *read_assignment(_mesa_glsl_parse_state *, s_list *); +static ir_expression *read_expression(_mesa_glsl_parse_state *, s_list *); +static ir_call *read_call(_mesa_glsl_parse_state *, s_list *); +static ir_swizzle *read_swizzle(_mesa_glsl_parse_state *, s_list *); +static ir_constant *read_constant(_mesa_glsl_parse_state *, s_list *); +static ir_texture *read_texture(_mesa_glsl_parse_state *, s_list *); + +static ir_dereference *read_dereference(_mesa_glsl_parse_state *, + s_expression *); +static ir_dereference_variable * +read_var_ref(_mesa_glsl_parse_state *, s_list *); +static ir_dereference_array * +read_array_ref(_mesa_glsl_parse_state *, s_list *); +static ir_dereference_record * +read_record_ref(_mesa_glsl_parse_state *, s_list *); + +void +_mesa_glsl_read_ir(_mesa_glsl_parse_state *state, exec_list *instructions, + const char *src, bool scan_for_protos) +{ + s_expression *expr = s_expression::read_expression(state, src); + if (expr == NULL) { + ir_read_error(state, NULL, "couldn't parse S-Expression."); + return; + } + + if (scan_for_protos) { + scan_for_prototypes(state, instructions, expr); + if (state->error) + return; + } + + read_instructions(state, instructions, expr, NULL); + ralloc_free(expr); + + if (debug) + validate_ir_tree(instructions); +} + +static void +ir_read_error(_mesa_glsl_parse_state *state, s_expression *expr, + const char *fmt, ...) +{ + va_list ap; + + state->error = true; + + if (state->current_function != NULL) + ralloc_asprintf_append(&state->info_log, "In function %s:\n", + state->current_function->function_name()); + ralloc_strcat(&state->info_log, "error: "); + + va_start(ap, fmt); + ralloc_vasprintf_append(&state->info_log, fmt, ap); + va_end(ap); + ralloc_strcat(&state->info_log, "\n"); + + if (expr != NULL) { + ralloc_strcat(&state->info_log, "...in this context:\n "); + expr->print(); + ralloc_strcat(&state->info_log, "\n\n"); + } +} + +static const glsl_type * +read_type(_mesa_glsl_parse_state *st, s_expression *expr) +{ + s_list *list = SX_AS_LIST(expr); + if (list != NULL) { + s_symbol *type_sym = SX_AS_SYMBOL(list->subexpressions.get_head()); + if (type_sym == NULL) { + ir_read_error(st, expr, "expected type (array ...) or (struct ...)"); + return NULL; + } + if (strcmp(type_sym->value(), "array") == 0) { + if (list->length() != 3) { + ir_read_error(st, expr, "expected type (array )"); + return NULL; + } + + // Read base type + s_expression *base_expr = (s_expression*) type_sym->next; + const glsl_type *base_type = read_type(st, base_expr); + if (base_type == NULL) { + ir_read_error(st, NULL, "when reading base type of array"); + return NULL; + } + + // Read array size + s_int *size = SX_AS_INT(base_expr->next); + if (size == NULL) { + ir_read_error(st, expr, "found non-integer array size"); + return NULL; + } + + return glsl_type::get_array_instance(base_type, size->value()); + } else if (strcmp(type_sym->value(), "struct") == 0) { + assert(false); // FINISHME + } else { + ir_read_error(st, expr, "expected (array ...) or (struct ...); " + "found (%s ...)", type_sym->value()); + return NULL; + } + } + + s_symbol *type_sym = SX_AS_SYMBOL(expr); + if (type_sym == NULL) { + ir_read_error(st, expr, "expected (symbol or list)"); + return NULL; + } + + const glsl_type *type = st->symbols->get_type(type_sym->value()); + if (type == NULL) + ir_read_error(st, expr, "invalid type: %s", type_sym->value()); + + return type; +} + + +static void +scan_for_prototypes(_mesa_glsl_parse_state *st, exec_list *instructions, + s_expression *expr) +{ + s_list *list = SX_AS_LIST(expr); + if (list == NULL) { + ir_read_error(st, expr, "Expected ( ...); found an atom."); + return; + } + + foreach_iter(exec_list_iterator, it, list->subexpressions) { + s_list *sub = SX_AS_LIST(it.get()); + if (sub == NULL) + continue; // not a (function ...); ignore it. + + s_symbol *tag = SX_AS_SYMBOL(sub->subexpressions.get_head()); + if (tag == NULL || strcmp(tag->value(), "function") != 0) + continue; // not a (function ...); ignore it. + + ir_function *f = read_function(st, sub, true); + if (f == NULL) + return; + instructions->push_tail(f); + } +} + +static ir_function * +read_function(_mesa_glsl_parse_state *st, s_list *list, bool skip_body) +{ + void *ctx = st; + bool added = false; + if (list->length() < 3) { + ir_read_error(st, list, "Expected (function (signature ...) ...)"); + return NULL; + } + + s_symbol *name = SX_AS_SYMBOL(list->subexpressions.head->next); + if (name == NULL) { + ir_read_error(st, list, "Expected (function ...)"); + return NULL; + } + + ir_function *f = st->symbols->get_function(name->value()); + if (f == NULL) { + f = new(ctx) ir_function(name->value()); + added = st->symbols->add_function(f); + assert(added); + } + + exec_list_iterator it = list->subexpressions.iterator(); + it.next(); // skip "function" tag + it.next(); // skip function name + for (/* nothing */; it.has_next(); it.next()) { + s_list *siglist = SX_AS_LIST(it.get()); + if (siglist == NULL) { + ir_read_error(st, list, "Expected (function (signature ...) ...)"); + return NULL; + } + + s_symbol *tag = SX_AS_SYMBOL(siglist->subexpressions.get_head()); + if (tag == NULL || strcmp(tag->value(), "signature") != 0) { + ir_read_error(st, siglist, "Expected (signature ...)"); + return NULL; + } + + read_function_sig(st, f, siglist, skip_body); + } + return added ? f : NULL; +} + +static void +read_function_sig(_mesa_glsl_parse_state *st, ir_function *f, s_list *list, + bool skip_body) +{ + void *ctx = st; + if (list->length() != 4) { + ir_read_error(st, list, "Expected (signature (parameters ...) " + "( ...))"); + return; + } + + s_expression *type_expr = (s_expression*) list->subexpressions.head->next; + const glsl_type *return_type = read_type(st, type_expr); + if (return_type == NULL) + return; + + s_list *paramlist = SX_AS_LIST(type_expr->next); + s_list *body_list = SX_AS_LIST(type_expr->next->next); + if (paramlist == NULL || body_list == NULL) { + ir_read_error(st, list, "Expected (signature (parameters ...) " + "( ...))"); + return; + } + s_symbol *paramtag = SX_AS_SYMBOL(paramlist->subexpressions.get_head()); + if (paramtag == NULL || strcmp(paramtag->value(), "parameters") != 0) { + ir_read_error(st, paramlist, "Expected (parameters ...)"); + return; + } + + // Read the parameters list into a temporary place. + exec_list hir_parameters; + st->symbols->push_scope(); + + exec_list_iterator it = paramlist->subexpressions.iterator(); + for (it.next() /* skip "parameters" */; it.has_next(); it.next()) { + s_list *decl = SX_AS_LIST(it.get()); + ir_variable *var = read_declaration(st, decl); + if (var == NULL) + return; + + hir_parameters.push_tail(var); + } + + ir_function_signature *sig = f->exact_matching_signature(&hir_parameters); + if (sig == NULL && skip_body) { + /* If scanning for prototypes, generate a new signature. */ + sig = new(ctx) ir_function_signature(return_type); + sig->is_builtin = true; + f->add_signature(sig); + } else if (sig != NULL) { + const char *badvar = sig->qualifiers_match(&hir_parameters); + if (badvar != NULL) { + ir_read_error(st, list, "function `%s' parameter `%s' qualifiers " + "don't match prototype", f->name, badvar); + return; + } + + if (sig->return_type != return_type) { + ir_read_error(st, list, "function `%s' return type doesn't " + "match prototype", f->name); + return; + } + } else { + /* No prototype for this body exists - skip it. */ + st->symbols->pop_scope(); + return; + } + assert(sig != NULL); + + sig->replace_parameters(&hir_parameters); + + if (!skip_body && !body_list->subexpressions.is_empty()) { + if (sig->is_defined) { + ir_read_error(st, list, "function %s redefined", f->name); + return; + } + st->current_function = sig; + read_instructions(st, &sig->body, body_list, NULL); + st->current_function = NULL; + sig->is_defined = true; + } + + st->symbols->pop_scope(); +} + +static void +read_instructions(_mesa_glsl_parse_state *st, exec_list *instructions, + s_expression *expr, ir_loop *loop_ctx) +{ + // Read in a list of instructions + s_list *list = SX_AS_LIST(expr); + if (list == NULL) { + ir_read_error(st, expr, "Expected ( ...); found an atom."); + return; + } + + foreach_iter(exec_list_iterator, it, list->subexpressions) { + s_expression *sub = (s_expression*) it.get(); + ir_instruction *ir = read_instruction(st, sub, loop_ctx); + if (ir != NULL) { + /* Global variable declarations should be moved to the top, before + * any functions that might use them. Functions are added to the + * instruction stream when scanning for prototypes, so without this + * hack, they always appear before variable declarations. + */ + if (st->current_function == NULL && ir->as_variable() != NULL) + instructions->push_head(ir); + else + instructions->push_tail(ir); + } + } +} + + +static ir_instruction * +read_instruction(_mesa_glsl_parse_state *st, s_expression *expr, + ir_loop *loop_ctx) +{ + void *ctx = st; + s_symbol *symbol = SX_AS_SYMBOL(expr); + if (symbol != NULL) { + if (strcmp(symbol->value(), "break") == 0 && loop_ctx != NULL) + return new(ctx) ir_loop_jump(ir_loop_jump::jump_break); + if (strcmp(symbol->value(), "continue") == 0 && loop_ctx != NULL) + return new(ctx) ir_loop_jump(ir_loop_jump::jump_continue); + } + + s_list *list = SX_AS_LIST(expr); + if (list == NULL || list->subexpressions.is_empty()) { + ir_read_error(st, expr, "Invalid instruction.\n"); + return NULL; + } + + s_symbol *tag = SX_AS_SYMBOL(list->subexpressions.get_head()); + if (tag == NULL) { + ir_read_error(st, expr, "expected instruction tag"); + return NULL; + } + + ir_instruction *inst = NULL; + if (strcmp(tag->value(), "declare") == 0) { + inst = read_declaration(st, list); + } else if (strcmp(tag->value(), "assign") == 0) { + inst = read_assignment(st, list); + } else if (strcmp(tag->value(), "if") == 0) { + inst = read_if(st, list, loop_ctx); + } else if (strcmp(tag->value(), "loop") == 0) { + inst = read_loop(st, list); + } else if (strcmp(tag->value(), "return") == 0) { + inst = read_return(st, list); + } else if (strcmp(tag->value(), "function") == 0) { + inst = read_function(st, list, false); + } else { + inst = read_rvalue(st, list); + if (inst == NULL) + ir_read_error(st, NULL, "when reading instruction"); + } + return inst; +} + + +static ir_variable * +read_declaration(_mesa_glsl_parse_state *st, s_list *list) +{ + void *ctx = st; + if (list->length() != 4) { + ir_read_error(st, list, "expected (declare () " + ")"); + return NULL; + } + + s_list *quals = SX_AS_LIST(list->subexpressions.head->next); + if (quals == NULL) { + ir_read_error(st, list, "expected a list of variable qualifiers"); + return NULL; + } + + s_expression *type_expr = (s_expression*) quals->next; + const glsl_type *type = read_type(st, type_expr); + if (type == NULL) + return NULL; + + s_symbol *var_name = SX_AS_SYMBOL(type_expr->next); + if (var_name == NULL) { + ir_read_error(st, list, "expected variable name, found non-symbol"); + return NULL; + } + + ir_variable *var = new(ctx) ir_variable(type, var_name->value(), + ir_var_auto); + + foreach_iter(exec_list_iterator, it, quals->subexpressions) { + s_symbol *qualifier = SX_AS_SYMBOL(it.get()); + if (qualifier == NULL) { + ir_read_error(st, list, "qualifier list must contain only symbols"); + delete var; + return NULL; + } + + // FINISHME: Check for duplicate/conflicting qualifiers. + if (strcmp(qualifier->value(), "centroid") == 0) { + var->centroid = 1; + } else if (strcmp(qualifier->value(), "invariant") == 0) { + var->invariant = 1; + } else if (strcmp(qualifier->value(), "uniform") == 0) { + var->mode = ir_var_uniform; + } else if (strcmp(qualifier->value(), "auto") == 0) { + var->mode = ir_var_auto; + } else if (strcmp(qualifier->value(), "in") == 0) { + var->mode = ir_var_in; + } else if (strcmp(qualifier->value(), "out") == 0) { + var->mode = ir_var_out; + } else if (strcmp(qualifier->value(), "inout") == 0) { + var->mode = ir_var_inout; + } else if (strcmp(qualifier->value(), "smooth") == 0) { + var->interpolation = ir_var_smooth; + } else if (strcmp(qualifier->value(), "flat") == 0) { + var->interpolation = ir_var_flat; + } else if (strcmp(qualifier->value(), "noperspective") == 0) { + var->interpolation = ir_var_noperspective; + } else { + ir_read_error(st, list, "unknown qualifier: %s", qualifier->value()); + delete var; + return NULL; + } + } + + // Add the variable to the symbol table + st->symbols->add_variable(var); + + return var; +} + + +static ir_if * +read_if(_mesa_glsl_parse_state *st, s_list *list, ir_loop *loop_ctx) +{ + void *ctx = st; + if (list->length() != 4) { + ir_read_error(st, list, "expected (if ( ...) " + "( ...))"); + return NULL; + } + + s_expression *cond_expr = (s_expression*) list->subexpressions.head->next; + ir_rvalue *condition = read_rvalue(st, cond_expr); + if (condition == NULL) { + ir_read_error(st, NULL, "when reading condition of (if ...)"); + return NULL; + } + + s_expression *then_expr = (s_expression*) cond_expr->next; + s_expression *else_expr = (s_expression*) then_expr->next; + + ir_if *iff = new(ctx) ir_if(condition); + + read_instructions(st, &iff->then_instructions, then_expr, loop_ctx); + read_instructions(st, &iff->else_instructions, else_expr, loop_ctx); + if (st->error) { + delete iff; + iff = NULL; + } + return iff; +} + + +static ir_loop * +read_loop(_mesa_glsl_parse_state *st, s_list *list) +{ + void *ctx = st; + if (list->length() != 6) { + ir_read_error(st, list, "expected (loop " + " )"); + return NULL; + } + + s_expression *count_expr = (s_expression*) list->subexpressions.head->next; + s_expression *from_expr = (s_expression*) count_expr->next; + s_expression *to_expr = (s_expression*) from_expr->next; + s_expression *inc_expr = (s_expression*) to_expr->next; + s_expression *body_expr = (s_expression*) inc_expr->next; + + // FINISHME: actually read the count/from/to fields. + + ir_loop *loop = new(ctx) ir_loop; + read_instructions(st, &loop->body_instructions, body_expr, loop); + if (st->error) { + delete loop; + loop = NULL; + } + return loop; +} + + +static ir_return * +read_return(_mesa_glsl_parse_state *st, s_list *list) +{ + void *ctx = st; + if (list->length() != 2) { + ir_read_error(st, list, "expected (return )"); + return NULL; + } + + s_expression *expr = (s_expression*) list->subexpressions.head->next; + + ir_rvalue *retval = read_rvalue(st, expr); + if (retval == NULL) { + ir_read_error(st, NULL, "when reading return value"); + return NULL; + } + + return new(ctx) ir_return(retval); +} + + +static ir_rvalue * +read_rvalue(_mesa_glsl_parse_state *st, s_expression *expr) +{ + s_list *list = SX_AS_LIST(expr); + if (list == NULL || list->subexpressions.is_empty()) + return NULL; + + s_symbol *tag = SX_AS_SYMBOL(list->subexpressions.get_head()); + if (tag == NULL) { + ir_read_error(st, expr, "expected rvalue tag"); + return NULL; + } + + ir_rvalue *rvalue = read_dereference(st, list); + if (rvalue != NULL || st->error) + return rvalue; + else if (strcmp(tag->value(), "swiz") == 0) { + rvalue = read_swizzle(st, list); + } else if (strcmp(tag->value(), "expression") == 0) { + rvalue = read_expression(st, list); + } else if (strcmp(tag->value(), "call") == 0) { + rvalue = read_call(st, list); + } else if (strcmp(tag->value(), "constant") == 0) { + rvalue = read_constant(st, list); + } else { + rvalue = read_texture(st, list); + if (rvalue == NULL && !st->error) + ir_read_error(st, expr, "unrecognized rvalue tag: %s", tag->value()); + } + + return rvalue; +} + +static ir_assignment * +read_assignment(_mesa_glsl_parse_state *st, s_list *list) +{ + void *ctx = st; + if (list->length() != 5) { + ir_read_error(st, list, "expected (assign () " + " )"); + return NULL; + } + + s_expression *cond_expr = (s_expression*) list->subexpressions.head->next; + s_list *mask_list = SX_AS_LIST(cond_expr->next); + s_expression *lhs_expr = (s_expression*) cond_expr->next->next; + s_expression *rhs_expr = (s_expression*) lhs_expr->next; + + ir_rvalue *condition = read_rvalue(st, cond_expr); + if (condition == NULL) { + ir_read_error(st, NULL, "when reading condition of assignment"); + return NULL; + } + + if (mask_list == NULL || mask_list->length() > 1) { + ir_read_error(st, mask_list, "expected () or ()"); + return NULL; + } + + unsigned mask = 0; + if (mask_list->length() == 1) { + s_symbol *mask_symbol = SX_AS_SYMBOL(mask_list->subexpressions.head); + if (mask_symbol == NULL) { + ir_read_error(st, list, "expected a write mask; found non-symbol"); + return NULL; + } + + const char *mask_str = mask_symbol->value(); + unsigned mask_length = strlen(mask_str); + if (mask_length > 4) { + ir_read_error(st, list, "invalid write mask: %s", mask_str); + return NULL; + } + + const unsigned idx_map[] = { 3, 0, 1, 2 }; /* w=bit 3, x=0, y=1, z=2 */ + + for (unsigned i = 0; i < mask_length; i++) { + if (mask_str[i] < 'w' || mask_str[i] > 'z') { + ir_read_error(st, list, "write mask contains invalid character: %c", + mask_str[i]); + return NULL; + } + mask |= 1 << idx_map[mask_str[i] - 'w']; + } + } + + ir_dereference *lhs = read_dereference(st, lhs_expr); + if (lhs == NULL) { + ir_read_error(st, NULL, "when reading left-hand side of assignment"); + return NULL; + } + + ir_rvalue *rhs = read_rvalue(st, rhs_expr); + if (rhs == NULL) { + ir_read_error(st, NULL, "when reading right-hand side of assignment"); + return NULL; + } + + if (mask == 0 && (lhs->type->is_vector() || lhs->type->is_scalar())) { + ir_read_error(st, list, "non-zero write mask required."); + return NULL; + } + + return new(ctx) ir_assignment(lhs, rhs, condition, mask); +} + +static ir_call * +read_call(_mesa_glsl_parse_state *st, s_list *list) +{ + void *ctx = st; + if (list->length() != 3) { + ir_read_error(st, list, "expected (call ( ...))"); + return NULL; + } + + s_symbol *name = SX_AS_SYMBOL(list->subexpressions.head->next); + s_list *params = SX_AS_LIST(list->subexpressions.head->next->next); + if (name == NULL || params == NULL) { + ir_read_error(st, list, "expected (call ( ...))"); + return NULL; + } + + exec_list parameters; + + foreach_iter(exec_list_iterator, it, params->subexpressions) { + s_expression *expr = (s_expression*) it.get(); + ir_rvalue *param = read_rvalue(st, expr); + if (param == NULL) { + ir_read_error(st, list, "when reading parameter to function call"); + return NULL; + } + parameters.push_tail(param); + } + + ir_function *f = st->symbols->get_function(name->value()); + if (f == NULL) { + ir_read_error(st, list, "found call to undefined function %s", + name->value()); + return NULL; + } + + ir_function_signature *callee = f->matching_signature(¶meters); + if (callee == NULL) { + ir_read_error(st, list, "couldn't find matching signature for function " + "%s", name->value()); + return NULL; + } + + return new(ctx) ir_call(callee, ¶meters); +} + +static ir_expression * +read_expression(_mesa_glsl_parse_state *st, s_list *list) +{ + void *ctx = st; + const unsigned list_length = list->length(); + if (list_length < 4) { + ir_read_error(st, list, "expected (expression " + " [])"); + return NULL; + } + + s_expression *type_expr = (s_expression*) list->subexpressions.head->next; + const glsl_type *type = read_type(st, type_expr); + if (type == NULL) + return NULL; + + /* Read the operator */ + s_symbol *op_sym = SX_AS_SYMBOL(type_expr->next); + if (op_sym == NULL) { + ir_read_error(st, list, "expected operator, found non-symbol"); + return NULL; + } + + ir_expression_operation op = ir_expression::get_operator(op_sym->value()); + if (op == (ir_expression_operation) -1) { + ir_read_error(st, list, "invalid operator: %s", op_sym->value()); + return NULL; + } + + /* Now that we know the operator, check for the right number of operands */ + if (ir_expression::get_num_operands(op) == 2) { + if (list_length != 5) { + ir_read_error(st, list, "expected (expression %s " + " )", op_sym->value()); + return NULL; + } + } else { + if (list_length != 4) { + ir_read_error(st, list, "expected (expression %s )", + op_sym->value()); + return NULL; + } + } + + s_expression *exp1 = (s_expression*) (op_sym->next); + ir_rvalue *arg1 = read_rvalue(st, exp1); + if (arg1 == NULL) { + ir_read_error(st, NULL, "when reading first operand of %s", + op_sym->value()); + return NULL; + } + + ir_rvalue *arg2 = NULL; + if (ir_expression::get_num_operands(op) == 2) { + s_expression *exp2 = (s_expression*) (exp1->next); + arg2 = read_rvalue(st, exp2); + if (arg2 == NULL) { + ir_read_error(st, NULL, "when reading second operand of %s", + op_sym->value()); + return NULL; + } + } + + return new(ctx) ir_expression(op, type, arg1, arg2); +} + +static ir_swizzle * +read_swizzle(_mesa_glsl_parse_state *st, s_list *list) +{ + if (list->length() != 3) { + ir_read_error(st, list, "expected (swiz )"); + return NULL; + } + + s_symbol *swiz = SX_AS_SYMBOL(list->subexpressions.head->next); + if (swiz == NULL) { + ir_read_error(st, list, "expected a valid swizzle; found non-symbol"); + return NULL; + } + + if (strlen(swiz->value()) > 4) { + ir_read_error(st, list, "expected a valid swizzle; found %s", + swiz->value()); + return NULL; + } + + s_expression *sub = (s_expression*) swiz->next; + ir_rvalue *rvalue = read_rvalue(st, sub); + if (rvalue == NULL) + return NULL; + + ir_swizzle *ir = ir_swizzle::create(rvalue, swiz->value(), + rvalue->type->vector_elements); + if (ir == NULL) + ir_read_error(st, list, "invalid swizzle"); + + return ir; +} + +static ir_constant * +read_constant(_mesa_glsl_parse_state *st, s_list *list) +{ + void *ctx = st; + if (list->length() != 3) { + ir_read_error(st, list, "expected (constant (...))"); + return NULL; + } + + s_expression *type_expr = (s_expression*) list->subexpressions.head->next; + const glsl_type *type = read_type(st, type_expr); + if (type == NULL) + return NULL; + + s_list *values = SX_AS_LIST(type_expr->next); + if (values == NULL) { + ir_read_error(st, list, "expected (constant (...))"); + return NULL; + } + + if (type->is_array()) { + const unsigned elements_supplied = values->length(); + if (elements_supplied != type->length) { + ir_read_error(st, values, "expected exactly %u array elements, " + "given %u", type->length, elements_supplied); + return NULL; + } + + exec_list elements; + foreach_iter(exec_list_iterator, it, values->subexpressions) { + s_expression *expr = (s_expression *) it.get(); + s_list *elt = SX_AS_LIST(expr); + if (elt == NULL) { + ir_read_error(st, expr, "expected (constant ...) array element"); + return NULL; + } + + ir_constant *ir_elt = read_constant(st, elt); + if (ir_elt == NULL) + return NULL; + elements.push_tail(ir_elt); + } + return new(ctx) ir_constant(type, &elements); + } + + const glsl_type *const base_type = type->get_base_type(); + + ir_constant_data data = { { 0 } }; + + // Read in list of values (at most 16). + int k = 0; + foreach_iter(exec_list_iterator, it, values->subexpressions) { + if (k >= 16) { + ir_read_error(st, values, "expected at most 16 numbers"); + return NULL; + } + + s_expression *expr = (s_expression*) it.get(); + + if (base_type->base_type == GLSL_TYPE_FLOAT) { + s_number *value = SX_AS_NUMBER(expr); + if (value == NULL) { + ir_read_error(st, values, "expected numbers"); + return NULL; + } + data.f[k] = value->fvalue(); + } else { + s_int *value = SX_AS_INT(expr); + if (value == NULL) { + ir_read_error(st, values, "expected integers"); + return NULL; + } + + switch (base_type->base_type) { + case GLSL_TYPE_UINT: { + data.u[k] = value->value(); + break; + } + case GLSL_TYPE_INT: { + data.i[k] = value->value(); + break; + } + case GLSL_TYPE_BOOL: { + data.b[k] = value->value(); + break; + } + default: + ir_read_error(st, values, "unsupported constant type"); + return NULL; + } + } + ++k; + } + + return new(ctx) ir_constant(type, &data); +} + +static ir_dereference * +read_dereference(_mesa_glsl_parse_state *st, s_expression *expr) +{ + s_list *list = SX_AS_LIST(expr); + if (list == NULL || list->subexpressions.is_empty()) + return NULL; + + s_symbol *tag = SX_AS_SYMBOL(list->subexpressions.head); + assert(tag != NULL); + + if (strcmp(tag->value(), "var_ref") == 0) + return read_var_ref(st, list); + if (strcmp(tag->value(), "array_ref") == 0) + return read_array_ref(st, list); + if (strcmp(tag->value(), "record_ref") == 0) + return read_record_ref(st, list); + return NULL; +} + +static ir_dereference_variable * +read_var_ref(_mesa_glsl_parse_state *st, s_list *list) +{ + void *ctx = st; + if (list->length() != 2) { + ir_read_error(st, list, "expected (var_ref )"); + return NULL; + } + s_symbol *var_name = SX_AS_SYMBOL(list->subexpressions.head->next); + if (var_name == NULL) { + ir_read_error(st, list, "expected (var_ref )"); + return NULL; + } + + ir_variable *var = st->symbols->get_variable(var_name->value()); + if (var == NULL) { + ir_read_error(st, list, "undeclared variable: %s", var_name->value()); + return NULL; + } + + return new(ctx) ir_dereference_variable(var); +} + +static ir_dereference_array * +read_array_ref(_mesa_glsl_parse_state *st, s_list *list) +{ + void *ctx = st; + if (list->length() != 3) { + ir_read_error(st, list, "expected (array_ref )"); + return NULL; + } + + s_expression *subj_expr = (s_expression*) list->subexpressions.head->next; + ir_rvalue *subject = read_rvalue(st, subj_expr); + if (subject == NULL) { + ir_read_error(st, NULL, "when reading the subject of an array_ref"); + return NULL; + } + + s_expression *idx_expr = (s_expression*) subj_expr->next; + ir_rvalue *idx = read_rvalue(st, idx_expr); + return new(ctx) ir_dereference_array(subject, idx); +} + +static ir_dereference_record * +read_record_ref(_mesa_glsl_parse_state *st, s_list *list) +{ + void *ctx = st; + if (list->length() != 3) { + ir_read_error(st, list, "expected (record_ref )"); + return NULL; + } + + s_expression *subj_expr = (s_expression*) list->subexpressions.head->next; + ir_rvalue *subject = read_rvalue(st, subj_expr); + if (subject == NULL) { + ir_read_error(st, NULL, "when reading the subject of a record_ref"); + return NULL; + } + + s_symbol *field = SX_AS_SYMBOL(subj_expr->next); + if (field == NULL) { + ir_read_error(st, list, "expected (record_ref ... )"); + return NULL; + } + return new(ctx) ir_dereference_record(subject, field->value()); +} + +static bool +valid_texture_list_length(ir_texture_opcode op, s_list *list) +{ + unsigned required_length = 7; + if (op == ir_txf) + required_length = 5; + else if (op == ir_tex) + required_length = 6; + + return list->length() == required_length; +} + +static ir_texture * +read_texture(_mesa_glsl_parse_state *st, s_list *list) +{ + void *ctx = st; + s_symbol *tag = SX_AS_SYMBOL(list->subexpressions.head); + assert(tag != NULL); + + ir_texture_opcode op = ir_texture::get_opcode(tag->value()); + if (op == (ir_texture_opcode) -1) + return NULL; + + if (!valid_texture_list_length(op, list)) { + ir_read_error(st, NULL, "invalid list size in (%s ...)", tag->value()); + return NULL; + } + + ir_texture *tex = new(ctx) ir_texture(op); + + // Read sampler (must be a deref) + s_expression *sampler_expr = (s_expression *) tag->next; + ir_dereference *sampler = read_dereference(st, sampler_expr); + if (sampler == NULL) { + ir_read_error(st, NULL, "when reading sampler in (%s ...)", tag->value()); + return NULL; + } + tex->set_sampler(sampler); + + // Read coordinate (any rvalue) + s_expression *coordinate_expr = (s_expression *) sampler_expr->next; + tex->coordinate = read_rvalue(st, coordinate_expr); + if (tex->coordinate == NULL) { + ir_read_error(st, NULL, "when reading coordinate in (%s ...)", + tag->value()); + return NULL; + } + + // Read texel offset, i.e. (0 0 0) + s_list *offset_list = SX_AS_LIST(coordinate_expr->next); + if (offset_list == NULL || offset_list->length() != 3) { + ir_read_error(st, offset_list, "expected ( )"); + return NULL; + } + s_int *offset_x = SX_AS_INT(offset_list->subexpressions.head); + s_int *offset_y = SX_AS_INT(offset_list->subexpressions.head->next); + s_int *offset_z = SX_AS_INT(offset_list->subexpressions.head->next->next); + if (offset_x == NULL || offset_y == NULL || offset_z == NULL) { + ir_read_error(st, offset_list, "expected ( )"); + return NULL; + } + tex->offsets[0] = offset_x->value(); + tex->offsets[1] = offset_y->value(); + tex->offsets[2] = offset_z->value(); + + if (op == ir_txf) { + s_expression *lod_expr = (s_expression *) offset_list->next; + tex->lod_info.lod = read_rvalue(st, lod_expr); + if (tex->lod_info.lod == NULL) { + ir_read_error(st, NULL, "when reading LOD in (txf ...)"); + return NULL; + } + } else { + s_expression *proj_expr = (s_expression *) offset_list->next; + s_int *proj_as_int = SX_AS_INT(proj_expr); + if (proj_as_int && proj_as_int->value() == 1) { + tex->projector = NULL; + } else { + tex->projector = read_rvalue(st, proj_expr); + if (tex->projector == NULL) { + ir_read_error(st, NULL, "when reading projective divide in (%s ..)", + tag->value()); + return NULL; + } + } + + s_list *shadow_list = SX_AS_LIST(proj_expr->next); + if (shadow_list == NULL) { + ir_read_error(st, NULL, "shadow comparitor must be a list"); + return NULL; + } + if (shadow_list->subexpressions.is_empty()) { + tex->shadow_comparitor= NULL; + } else { + tex->shadow_comparitor = read_rvalue(st, shadow_list); + if (tex->shadow_comparitor == NULL) { + ir_read_error(st, NULL, "when reading shadow comparitor in (%s ..)", + tag->value()); + return NULL; + } + } + s_expression *lod_expr = (s_expression *) shadow_list->next; + + switch (op) { + case ir_txb: + tex->lod_info.bias = read_rvalue(st, lod_expr); + if (tex->lod_info.bias == NULL) { + ir_read_error(st, NULL, "when reading LOD bias in (txb ...)"); + return NULL; + } + break; + case ir_txl: + tex->lod_info.lod = read_rvalue(st, lod_expr); + if (tex->lod_info.lod == NULL) { + ir_read_error(st, NULL, "when reading LOD in (txl ...)"); + return NULL; + } + break; + case ir_txd: { + s_list *lod_list = SX_AS_LIST(lod_expr); + if (lod_list->length() != 2) { + ir_read_error(st, lod_expr, "expected (dPdx dPdy) in (txd ...)"); + return NULL; + } + s_expression *dx_expr = (s_expression *) lod_list->subexpressions.head; + s_expression *dy_expr = (s_expression *) dx_expr->next; + + tex->lod_info.grad.dPdx = read_rvalue(st, dx_expr); + if (tex->lod_info.grad.dPdx == NULL) { + ir_read_error(st, NULL, "when reading dPdx in (txd ...)"); + return NULL; + } + tex->lod_info.grad.dPdy = read_rvalue(st, dy_expr); + if (tex->lod_info.grad.dPdy == NULL) { + ir_read_error(st, NULL, "when reading dPdy in (txd ...)"); + return NULL; + } + break; + } + default: + // tex doesn't have any extra parameters and txf was handled earlier. + break; + }; + } + return tex; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/ir_reader.h b/programs/develop/libraries/Mesa/src/glsl/ir_reader.h new file mode 100644 index 000000000..aef2ca23b --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ir_reader.h @@ -0,0 +1,34 @@ +/* -*- c++ -*- */ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#pragma once +#ifndef IR_READER_H +#define IR_READER_H + +#include "ir.h" + +void _mesa_glsl_read_ir(_mesa_glsl_parse_state *state, exec_list *instructions, + const char *src, bool scan_for_prototypes); + +#endif /* IR_READER_H */ diff --git a/programs/develop/libraries/Mesa/src/glsl/ir_rvalue_visitor.cpp b/programs/develop/libraries/Mesa/src/glsl/ir_rvalue_visitor.cpp new file mode 100644 index 000000000..773bfcfa3 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ir_rvalue_visitor.cpp @@ -0,0 +1,141 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file ir_rvalue_visitor.cpp + * + * Generic class to implement the common pattern we have of wanting to + * visit each ir_rvalue * and possibly change that node to a different + * class. + */ + +#include "ir.h" +#include "ir_visitor.h" +#include "ir_rvalue_visitor.h" +#include "ir_print_visitor.h" +#include "glsl_types.h" + +ir_visitor_status +ir_rvalue_visitor::visit_leave(ir_expression *ir) +{ + unsigned int operand; + + for (operand = 0; operand < ir->get_num_operands(); operand++) { + handle_rvalue(&ir->operands[operand]); + } + + return visit_continue; +} + +ir_visitor_status +ir_rvalue_visitor::visit_leave(ir_texture *ir) +{ + handle_rvalue(&ir->coordinate); + handle_rvalue(&ir->projector); + handle_rvalue(&ir->shadow_comparitor); + + switch (ir->op) { + case ir_tex: + break; + case ir_txb: + handle_rvalue(&ir->lod_info.bias); + break; + case ir_txf: + case ir_txl: + handle_rvalue(&ir->lod_info.lod); + break; + case ir_txd: + handle_rvalue(&ir->lod_info.grad.dPdx); + handle_rvalue(&ir->lod_info.grad.dPdy); + break; + } + + return visit_continue; +} + +ir_visitor_status +ir_rvalue_visitor::visit_leave(ir_swizzle *ir) +{ + handle_rvalue(&ir->val); + return visit_continue; +} + +ir_visitor_status +ir_rvalue_visitor::visit_leave(ir_dereference_array *ir) +{ + /* The array index is not the target of the assignment, so clear the + * 'in_assignee' flag. Restore it after returning from the array index. + */ + const bool was_in_assignee = this->in_assignee; + this->in_assignee = false; + handle_rvalue(&ir->array_index); + this->in_assignee = was_in_assignee; + + handle_rvalue(&ir->array); + return visit_continue; +} + +ir_visitor_status +ir_rvalue_visitor::visit_leave(ir_dereference_record *ir) +{ + handle_rvalue(&ir->record); + return visit_continue; +} + +ir_visitor_status +ir_rvalue_visitor::visit_leave(ir_assignment *ir) +{ + handle_rvalue(&ir->rhs); + handle_rvalue(&ir->condition); + + return visit_continue; +} + +ir_visitor_status +ir_rvalue_visitor::visit_leave(ir_call *ir) +{ + foreach_iter(exec_list_iterator, iter, *ir) { + ir_rvalue *param = (ir_rvalue *)iter.get(); + ir_rvalue *new_param = param; + handle_rvalue(&new_param); + + if (new_param != param) { + param->replace_with(new_param); + } + } + return visit_continue; +} + +ir_visitor_status +ir_rvalue_visitor::visit_leave(ir_return *ir) +{ + handle_rvalue(&ir->value);; + return visit_continue; +} + +ir_visitor_status +ir_rvalue_visitor::visit_leave(ir_if *ir) +{ + handle_rvalue(&ir->condition); + return visit_continue; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/ir_rvalue_visitor.h b/programs/develop/libraries/Mesa/src/glsl/ir_rvalue_visitor.h new file mode 100644 index 000000000..31a56beb9 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ir_rvalue_visitor.h @@ -0,0 +1,47 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file ir_rvalue_visitor.h + * + * Generic class to implement the common pattern we have of wanting to + * visit each ir_rvalue * and possibly change that node to a different + * class. Just implement handle_rvalue() and you will be called with + * a pointer to each rvalue in the tree. + */ + +class ir_rvalue_visitor : public ir_hierarchical_visitor { +public: + + virtual ir_visitor_status visit_leave(ir_assignment *); + virtual ir_visitor_status visit_leave(ir_call *); + virtual ir_visitor_status visit_leave(ir_dereference_array *); + virtual ir_visitor_status visit_leave(ir_dereference_record *); + virtual ir_visitor_status visit_leave(ir_expression *); + virtual ir_visitor_status visit_leave(ir_if *); + virtual ir_visitor_status visit_leave(ir_return *); + virtual ir_visitor_status visit_leave(ir_swizzle *); + virtual ir_visitor_status visit_leave(ir_texture *); + + virtual void handle_rvalue(ir_rvalue **rvalue) = 0; +}; diff --git a/programs/develop/libraries/Mesa/src/glsl/ir_set_program_inouts.cpp b/programs/develop/libraries/Mesa/src/glsl/ir_set_program_inouts.cpp new file mode 100644 index 000000000..714281539 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ir_set_program_inouts.cpp @@ -0,0 +1,162 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file ir_set_program_inouts.cpp + * + * Sets the InputsRead and OutputsWritten of Mesa programs. + * + * Mesa programs (gl_program, not gl_shader_program) have a set of + * flags indicating which varyings are read and written. Computing + * which are actually read from some sort of backend code can be + * tricky when variable array indexing involved. So this pass + * provides support for setting InputsRead and OutputsWritten right + * from the GLSL IR. + */ + +extern "C" { +#include "main/core.h" /* for struct gl_program */ +#include "program/hash_table.h" +} +#include "ir.h" +#include "ir_visitor.h" +#include "glsl_types.h" + +class ir_set_program_inouts_visitor : public ir_hierarchical_visitor { +public: + ir_set_program_inouts_visitor(struct gl_program *prog) + { + this->prog = prog; + this->ht = hash_table_ctor(0, + hash_table_pointer_hash, + hash_table_pointer_compare); + } + ~ir_set_program_inouts_visitor() + { + hash_table_dtor(this->ht); + } + + virtual ir_visitor_status visit_enter(ir_dereference_array *); + virtual ir_visitor_status visit_enter(ir_function_signature *); + virtual ir_visitor_status visit(ir_dereference_variable *); + virtual ir_visitor_status visit(ir_variable *); + + struct gl_program *prog; + struct hash_table *ht; +}; + +static void +mark(struct gl_program *prog, ir_variable *var, int offset, int len) +{ + /* As of GLSL 1.20, varyings can only be floats, floating-point + * vectors or matrices, or arrays of them. For Mesa programs using + * InputsRead/OutputsWritten, everything but matrices uses one + * slot, while matrices use a slot per column. Presumably + * something doing a more clever packing would use something other + * than InputsRead/OutputsWritten. + */ + + for (int i = 0; i < len; i++) { + if (var->mode == ir_var_in) + prog->InputsRead |= BITFIELD64_BIT(var->location + offset + i); + else + prog->OutputsWritten |= BITFIELD64_BIT(var->location + offset + i); + } +} + +/* Default handler: Mark all the locations in the variable as used. */ +ir_visitor_status +ir_set_program_inouts_visitor::visit(ir_dereference_variable *ir) +{ + if (hash_table_find(this->ht, ir->var) == NULL) + return visit_continue; + + if (ir->type->is_array()) { + for (unsigned int i = 0; i < ir->type->length; i++) { + mark(this->prog, ir->var, i, + ir->type->length * ir->type->fields.array->matrix_columns); + } + } else { + mark(this->prog, ir->var, 0, ir->type->matrix_columns); + } + + return visit_continue; +} + +ir_visitor_status +ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir) +{ + ir_dereference_variable *deref_var; + ir_constant *index = ir->array_index->as_constant(); + deref_var = ir->array->as_dereference_variable(); + ir_variable *var = NULL; + + /* Check that we're dereferencing a shader in or out */ + if (deref_var) + var = (ir_variable *)hash_table_find(this->ht, deref_var->var); + + if (index && var) { + int width = 1; + + if (deref_var->type->is_array() && + deref_var->type->fields.array->is_matrix()) { + width = deref_var->type->fields.array->matrix_columns; + } + + mark(this->prog, var, index->value.i[0] * width, width); + return visit_continue_with_parent; + } + + return visit_continue; +} + +ir_visitor_status +ir_set_program_inouts_visitor::visit(ir_variable *ir) +{ + if (ir->mode == ir_var_in || + ir->mode == ir_var_out) { + hash_table_insert(this->ht, ir, ir); + } + + return visit_continue; +} + +ir_visitor_status +ir_set_program_inouts_visitor::visit_enter(ir_function_signature *ir) +{ + /* We don't want to descend into the function parameters and + * consider them as shader inputs or outputs. + */ + visit_list_elements(this, &ir->body); + return visit_continue_with_parent; +} + +void +do_set_program_inouts(exec_list *instructions, struct gl_program *prog) +{ + ir_set_program_inouts_visitor v(prog); + + prog->InputsRead = 0; + prog->OutputsWritten = 0; + visit_list_elements(&v, instructions); +} diff --git a/programs/develop/libraries/Mesa/src/glsl/ir_validate.cpp b/programs/develop/libraries/Mesa/src/glsl/ir_validate.cpp new file mode 100644 index 000000000..44d7549ea --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ir_validate.cpp @@ -0,0 +1,529 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file ir_validate.cpp + * + * Attempts to verify that various invariants of the IR tree are true. + * + * In particular, at the moment it makes sure that no single + * ir_instruction node except for ir_variable appears multiple times + * in the ir tree. ir_variable does appear multiple times: Once as a + * declaration in an exec_list, and multiple times as the endpoint of + * a dereference chain. + */ + +#include +#include "ir.h" +#include "ir_hierarchical_visitor.h" +#include "program/hash_table.h" +#include "glsl_types.h" + +class ir_validate : public ir_hierarchical_visitor { +public: + ir_validate() + { + this->ht = hash_table_ctor(0, hash_table_pointer_hash, + hash_table_pointer_compare); + + this->current_function = NULL; + + this->callback = ir_validate::validate_ir; + this->data = ht; + } + + ~ir_validate() + { + hash_table_dtor(this->ht); + } + + virtual ir_visitor_status visit(ir_variable *v); + virtual ir_visitor_status visit(ir_dereference_variable *ir); + virtual ir_visitor_status visit(ir_if *ir); + + virtual ir_visitor_status visit_leave(ir_loop *ir); + virtual ir_visitor_status visit_enter(ir_function *ir); + virtual ir_visitor_status visit_leave(ir_function *ir); + virtual ir_visitor_status visit_enter(ir_function_signature *ir); + + virtual ir_visitor_status visit_leave(ir_expression *ir); + virtual ir_visitor_status visit_leave(ir_swizzle *ir); + + virtual ir_visitor_status visit_enter(ir_assignment *ir); + + static void validate_ir(ir_instruction *ir, void *data); + + ir_function *current_function; + + struct hash_table *ht; +}; + + +ir_visitor_status +ir_validate::visit(ir_dereference_variable *ir) +{ + if ((ir->var == NULL) || (ir->var->as_variable() == NULL)) { + printf("ir_dereference_variable @ %p does not specify a variable %p\n", + (void *) ir, (void *) ir->var); + abort(); + } + + if (hash_table_find(ht, ir->var) == NULL) { + printf("ir_dereference_variable @ %p specifies undeclared variable " + "`%s' @ %p\n", + (void *) ir, ir->var->name, (void *) ir->var); + abort(); + } + + this->validate_ir(ir, this->data); + + return visit_continue; +} + +ir_visitor_status +ir_validate::visit(ir_if *ir) +{ + if (ir->condition->type != glsl_type::bool_type) { + printf("ir_if condition %s type instead of bool.\n", + ir->condition->type->name); + ir->print(); + printf("\n"); + abort(); + } + + return visit_continue; +} + + +ir_visitor_status +ir_validate::visit_leave(ir_loop *ir) +{ + if (ir->counter != NULL) { + if ((ir->from == NULL) || (ir->from == NULL) || (ir->increment == NULL)) { + printf("ir_loop has invalid loop controls:\n" + " counter: %p\n" + " from: %p\n" + " to: %p\n" + " increment: %p\n", + (void *) ir->counter, (void *) ir->from, (void *) ir->to, + (void *) ir->increment); + abort(); + } + + if ((ir->cmp < ir_binop_less) || (ir->cmp > ir_binop_nequal)) { + printf("ir_loop has invalid comparitor %d\n", ir->cmp); + abort(); + } + } else { + if ((ir->from != NULL) || (ir->from != NULL) || (ir->increment != NULL)) { + printf("ir_loop has invalid loop controls:\n" + " counter: %p\n" + " from: %p\n" + " to: %p\n" + " increment: %p\n", + (void *) ir->counter, (void *) ir->from, (void *) ir->to, + (void *) ir->increment); + abort(); + } + } + + return visit_continue; +} + + +ir_visitor_status +ir_validate::visit_enter(ir_function *ir) +{ + /* Function definitions cannot be nested. + */ + if (this->current_function != NULL) { + printf("Function definition nested inside another function " + "definition:\n"); + printf("%s %p inside %s %p\n", + ir->name, (void *) ir, + this->current_function->name, (void *) this->current_function); + abort(); + } + + /* Store the current function hierarchy being traversed. This is used + * by the function signature visitor to ensure that the signatures are + * linked with the correct functions. + */ + this->current_function = ir; + + this->validate_ir(ir, this->data); + + return visit_continue; +} + +ir_visitor_status +ir_validate::visit_leave(ir_function *ir) +{ + assert(ralloc_parent(ir->name) == ir); + + this->current_function = NULL; + return visit_continue; +} + +ir_visitor_status +ir_validate::visit_enter(ir_function_signature *ir) +{ + if (this->current_function != ir->function()) { + printf("Function signature nested inside wrong function " + "definition:\n"); + printf("%p inside %s %p instead of %s %p\n", + (void *) ir, + this->current_function->name, (void *) this->current_function, + ir->function_name(), (void *) ir->function()); + abort(); + } + + this->validate_ir(ir, this->data); + + return visit_continue; +} + +ir_visitor_status +ir_validate::visit_leave(ir_expression *ir) +{ + switch (ir->operation) { + case ir_unop_bit_not: + assert(ir->operands[0]->type == ir->type); + break; + case ir_unop_logic_not: + assert(ir->type->base_type == GLSL_TYPE_BOOL); + assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL); + break; + + case ir_unop_neg: + case ir_unop_abs: + case ir_unop_sign: + case ir_unop_rcp: + case ir_unop_rsq: + case ir_unop_sqrt: + assert(ir->type == ir->operands[0]->type); + break; + + case ir_unop_exp: + case ir_unop_log: + case ir_unop_exp2: + case ir_unop_log2: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); + assert(ir->type == ir->operands[0]->type); + break; + + case ir_unop_f2i: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); + assert(ir->type->base_type == GLSL_TYPE_INT); + break; + case ir_unop_i2f: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT); + assert(ir->type->base_type == GLSL_TYPE_FLOAT); + break; + case ir_unop_f2b: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); + assert(ir->type->base_type == GLSL_TYPE_BOOL); + break; + case ir_unop_b2f: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL); + assert(ir->type->base_type == GLSL_TYPE_FLOAT); + break; + case ir_unop_i2b: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT); + assert(ir->type->base_type == GLSL_TYPE_BOOL); + break; + case ir_unop_b2i: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL); + assert(ir->type->base_type == GLSL_TYPE_INT); + break; + case ir_unop_u2f: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_UINT); + assert(ir->type->base_type == GLSL_TYPE_FLOAT); + break; + + case ir_unop_any: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL); + assert(ir->type == glsl_type::bool_type); + break; + + case ir_unop_trunc: + case ir_unop_round_even: + case ir_unop_ceil: + case ir_unop_floor: + case ir_unop_fract: + case ir_unop_sin: + case ir_unop_cos: + case ir_unop_sin_reduced: + case ir_unop_cos_reduced: + case ir_unop_dFdx: + case ir_unop_dFdy: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); + assert(ir->operands[0]->type == ir->type); + break; + + case ir_unop_noise: + /* XXX what can we assert here? */ + break; + + case ir_binop_add: + case ir_binop_sub: + case ir_binop_mul: + case ir_binop_div: + case ir_binop_mod: + case ir_binop_min: + case ir_binop_max: + case ir_binop_pow: + if (ir->operands[0]->type->is_scalar()) + assert(ir->operands[1]->type == ir->type); + else if (ir->operands[1]->type->is_scalar()) + assert(ir->operands[0]->type == ir->type); + else if (ir->operands[0]->type->is_vector() && + ir->operands[1]->type->is_vector()) { + assert(ir->operands[0]->type == ir->operands[1]->type); + assert(ir->operands[0]->type == ir->type); + } + break; + + case ir_binop_less: + case ir_binop_greater: + case ir_binop_lequal: + case ir_binop_gequal: + case ir_binop_equal: + case ir_binop_nequal: + /* The semantics of the IR operators differ from the GLSL <, >, <=, >=, + * ==, and != operators. The IR operators perform a component-wise + * comparison on scalar or vector types and return a boolean scalar or + * vector type of the same size. + */ + assert(ir->type->base_type == GLSL_TYPE_BOOL); + assert(ir->operands[0]->type == ir->operands[1]->type); + assert(ir->operands[0]->type->is_vector() + || ir->operands[0]->type->is_scalar()); + assert(ir->operands[0]->type->vector_elements + == ir->type->vector_elements); + break; + + case ir_binop_all_equal: + case ir_binop_any_nequal: + /* GLSL == and != operate on scalars, vectors, matrices and arrays, and + * return a scalar boolean. The IR matches that. + */ + assert(ir->type == glsl_type::bool_type); + assert(ir->operands[0]->type == ir->operands[1]->type); + break; + + case ir_binop_lshift: + case ir_binop_rshift: + assert(ir->operands[0]->type->is_integer() && + ir->operands[1]->type->is_integer()); + if (ir->operands[0]->type->is_scalar()) { + assert(ir->operands[1]->type->is_scalar()); + } + if (ir->operands[0]->type->is_vector() && + ir->operands[1]->type->is_vector()) { + assert(ir->operands[0]->type->components() == + ir->operands[1]->type->components()); + } + assert(ir->type == ir->operands[0]->type); + break; + + case ir_binop_bit_and: + case ir_binop_bit_xor: + case ir_binop_bit_or: + assert(ir->operands[0]->type->base_type == + ir->operands[1]->type->base_type); + assert(ir->type->is_integer()); + if (ir->operands[0]->type->is_vector() && + ir->operands[1]->type->is_vector()) { + assert(ir->operands[0]->type->vector_elements == + ir->operands[1]->type->vector_elements); + } + break; + + case ir_binop_logic_and: + case ir_binop_logic_xor: + case ir_binop_logic_or: + assert(ir->type == glsl_type::bool_type); + assert(ir->operands[0]->type == glsl_type::bool_type); + assert(ir->operands[1]->type == glsl_type::bool_type); + break; + + case ir_binop_dot: + assert(ir->type == glsl_type::float_type); + assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); + assert(ir->operands[0]->type->is_vector()); + assert(ir->operands[0]->type == ir->operands[1]->type); + break; + + case ir_quadop_vector: + /* The vector operator collects some number of scalars and generates a + * vector from them. + * + * - All of the operands must be scalar. + * - Number of operands must matche the size of the resulting vector. + * - Base type of the operands must match the base type of the result. + */ + assert(ir->type->is_vector()); + switch (ir->type->vector_elements) { + case 2: + assert(ir->operands[0]->type->is_scalar()); + assert(ir->operands[0]->type->base_type == ir->type->base_type); + assert(ir->operands[1]->type->is_scalar()); + assert(ir->operands[1]->type->base_type == ir->type->base_type); + assert(ir->operands[2] == NULL); + assert(ir->operands[3] == NULL); + break; + case 3: + assert(ir->operands[0]->type->is_scalar()); + assert(ir->operands[0]->type->base_type == ir->type->base_type); + assert(ir->operands[1]->type->is_scalar()); + assert(ir->operands[1]->type->base_type == ir->type->base_type); + assert(ir->operands[2]->type->is_scalar()); + assert(ir->operands[2]->type->base_type == ir->type->base_type); + assert(ir->operands[3] == NULL); + break; + case 4: + assert(ir->operands[0]->type->is_scalar()); + assert(ir->operands[0]->type->base_type == ir->type->base_type); + assert(ir->operands[1]->type->is_scalar()); + assert(ir->operands[1]->type->base_type == ir->type->base_type); + assert(ir->operands[2]->type->is_scalar()); + assert(ir->operands[2]->type->base_type == ir->type->base_type); + assert(ir->operands[3]->type->is_scalar()); + assert(ir->operands[3]->type->base_type == ir->type->base_type); + break; + default: + /* The is_vector assertion above should prevent execution from ever + * getting here. + */ + assert(!"Should not get here."); + break; + } + } + + return visit_continue; +} + +ir_visitor_status +ir_validate::visit_leave(ir_swizzle *ir) +{ + int chans[4] = {ir->mask.x, ir->mask.y, ir->mask.z, ir->mask.w}; + + for (unsigned int i = 0; i < ir->type->vector_elements; i++) { + if (chans[i] >= ir->val->type->vector_elements) { + printf("ir_swizzle @ %p specifies a channel not present " + "in the value.\n", (void *) ir); + ir->print(); + abort(); + } + } + + return visit_continue; +} + +ir_visitor_status +ir_validate::visit(ir_variable *ir) +{ + /* An ir_variable is the one thing that can (and will) appear multiple times + * in an IR tree. It is added to the hashtable so that it can be used + * in the ir_dereference_variable handler to ensure that a variable is + * declared before it is dereferenced. + */ + if (ir->name) + assert(ralloc_parent(ir->name) == ir); + + hash_table_insert(ht, ir, ir); + return visit_continue; +} + +ir_visitor_status +ir_validate::visit_enter(ir_assignment *ir) +{ + const ir_dereference *const lhs = ir->lhs; + if (lhs->type->is_scalar() || lhs->type->is_vector()) { + if (ir->write_mask == 0) { + printf("Assignment LHS is %s, but write mask is 0:\n", + lhs->type->is_scalar() ? "scalar" : "vector"); + ir->print(); + abort(); + } + + int lhs_components = 0; + for (int i = 0; i < 4; i++) { + if (ir->write_mask & (1 << i)) + lhs_components++; + } + + if (lhs_components != ir->rhs->type->vector_elements) { + printf("Assignment count of LHS write mask channels enabled not\n" + "matching RHS vector size (%d LHS, %d RHS).\n", + lhs_components, ir->rhs->type->vector_elements); + ir->print(); + abort(); + } + } + + this->validate_ir(ir, this->data); + + return visit_continue; +} + +void +ir_validate::validate_ir(ir_instruction *ir, void *data) +{ + struct hash_table *ht = (struct hash_table *) data; + + if (hash_table_find(ht, ir)) { + printf("Instruction node present twice in ir tree:\n"); + ir->print(); + printf("\n"); + abort(); + } + hash_table_insert(ht, ir, ir); +} + +void +check_node_type(ir_instruction *ir, void *data) +{ + (void) data; + + if (ir->ir_type <= ir_type_unset || ir->ir_type >= ir_type_max) { + printf("Instruction node with unset type\n"); + ir->print(); printf("\n"); + } + assert(ir->type != glsl_type::error_type); +} + +void +validate_ir_tree(exec_list *instructions) +{ + ir_validate v; + + v.run(instructions); + + foreach_iter(exec_list_iterator, iter, *instructions) { + ir_instruction *ir = (ir_instruction *)iter.get(); + + visit_tree(ir, check_node_type, NULL); + } +} diff --git a/programs/develop/libraries/Mesa/src/glsl/ir_variable.cpp b/programs/develop/libraries/Mesa/src/glsl/ir_variable.cpp new file mode 100644 index 000000000..5b8281e16 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ir_variable.cpp @@ -0,0 +1,508 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "ir.h" +#include "glsl_parser_extras.h" +#include "glsl_symbol_table.h" +#include "builtin_variables.h" + +static void generate_ARB_draw_buffers_variables(exec_list *, + struct _mesa_glsl_parse_state *, + bool, _mesa_glsl_parser_targets); + +static ir_variable * +add_variable(const char *name, enum ir_variable_mode mode, int slot, + const glsl_type *type, exec_list *instructions, + glsl_symbol_table *symtab) +{ + ir_variable *var = new(symtab) ir_variable(type, name, mode); + + switch (var->mode) { + case ir_var_auto: + case ir_var_in: + case ir_var_uniform: + var->read_only = true; + break; + case ir_var_inout: + case ir_var_out: + break; + default: + assert(0); + break; + } + + var->location = slot; + var->explicit_location = (slot >= 0); + + /* Once the variable is created an initialized, add it to the symbol table + * and add the declaration to the IR stream. + */ + instructions->push_tail(var); + + symtab->add_variable(var); + return var; +} + +static ir_variable * +add_uniform(exec_list *instructions, + struct _mesa_glsl_parse_state *state, + const char *name, const glsl_type *type) +{ + return add_variable(name, ir_var_uniform, -1, type, instructions, + state->symbols); +} + +static void +add_builtin_variable(const builtin_variable *proto, exec_list *instructions, + glsl_symbol_table *symtab) +{ + /* Create a new variable declaration from the description supplied by + * the caller. + */ + const glsl_type *const type = symtab->get_type(proto->type); + + assert(type != NULL); + + add_variable(proto->name, proto->mode, proto->slot, type, instructions, + symtab); +} + +static void +add_builtin_constant(exec_list *instructions, + struct _mesa_glsl_parse_state *state, + const char *name, int value) +{ + ir_variable *const var = add_variable(name, ir_var_auto, + -1, glsl_type::int_type, + instructions, state->symbols); + var->constant_value = new(var) ir_constant(value); +} + +/* Several constants in GLSL ES have different names than normal desktop GLSL. + * Therefore, this function should only be called on the ES path. + */ +static void +generate_100ES_uniforms(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + add_builtin_constant(instructions, state, "gl_MaxVertexAttribs", + state->Const.MaxVertexAttribs); + add_builtin_constant(instructions, state, "gl_MaxVertexUniformVectors", + state->Const.MaxVertexUniformComponents); + add_builtin_constant(instructions, state, "gl_MaxVaryingVectors", + state->Const.MaxVaryingFloats / 4); + add_builtin_constant(instructions, state, "gl_MaxVertexTextureImageUnits", + state->Const.MaxVertexTextureImageUnits); + add_builtin_constant(instructions, state, "gl_MaxCombinedTextureImageUnits", + state->Const.MaxCombinedTextureImageUnits); + add_builtin_constant(instructions, state, "gl_MaxTextureImageUnits", + state->Const.MaxTextureImageUnits); + add_builtin_constant(instructions, state, "gl_MaxFragmentUniformVectors", + state->Const.MaxFragmentUniformComponents); + + add_uniform(instructions, state, "gl_DepthRange", + state->symbols->get_type("gl_DepthRangeParameters")); +} + +static void +generate_110_uniforms(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + for (unsigned i = 0 + ; i < Elements(builtin_110_deprecated_uniforms) + ; i++) { + add_builtin_variable(& builtin_110_deprecated_uniforms[i], + instructions, state->symbols); + } + + add_builtin_constant(instructions, state, "gl_MaxLights", + state->Const.MaxLights); + add_builtin_constant(instructions, state, "gl_MaxClipPlanes", + state->Const.MaxClipPlanes); + add_builtin_constant(instructions, state, "gl_MaxTextureUnits", + state->Const.MaxTextureUnits); + add_builtin_constant(instructions, state, "gl_MaxTextureCoords", + state->Const.MaxTextureCoords); + add_builtin_constant(instructions, state, "gl_MaxVertexAttribs", + state->Const.MaxVertexAttribs); + add_builtin_constant(instructions, state, "gl_MaxVertexUniformComponents", + state->Const.MaxVertexUniformComponents); + add_builtin_constant(instructions, state, "gl_MaxVaryingFloats", + state->Const.MaxVaryingFloats); + add_builtin_constant(instructions, state, "gl_MaxVertexTextureImageUnits", + state->Const.MaxVertexTextureImageUnits); + add_builtin_constant(instructions, state, "gl_MaxCombinedTextureImageUnits", + state->Const.MaxCombinedTextureImageUnits); + add_builtin_constant(instructions, state, "gl_MaxTextureImageUnits", + state->Const.MaxTextureImageUnits); + add_builtin_constant(instructions, state, "gl_MaxFragmentUniformComponents", + state->Const.MaxFragmentUniformComponents); + + const glsl_type *const mat4_array_type = + glsl_type::get_array_instance(glsl_type::mat4_type, + state->Const.MaxTextureCoords); + + add_uniform(instructions, state, "gl_TextureMatrix", mat4_array_type); + add_uniform(instructions, state, "gl_TextureMatrixInverse", mat4_array_type); + add_uniform(instructions, state, "gl_TextureMatrixTranspose", mat4_array_type); + add_uniform(instructions, state, "gl_TextureMatrixInverseTranspose", mat4_array_type); + + add_uniform(instructions, state, "gl_DepthRange", + state->symbols->get_type("gl_DepthRangeParameters")); + + add_uniform(instructions, state, "gl_ClipPlane", + glsl_type::get_array_instance(glsl_type::vec4_type, + state->Const.MaxClipPlanes)); + add_uniform(instructions, state, "gl_Point", + state->symbols->get_type("gl_PointParameters")); + + const glsl_type *const material_parameters_type = + state->symbols->get_type("gl_MaterialParameters"); + add_uniform(instructions, state, "gl_FrontMaterial", material_parameters_type); + add_uniform(instructions, state, "gl_BackMaterial", material_parameters_type); + + const glsl_type *const light_source_array_type = + glsl_type::get_array_instance(state->symbols->get_type("gl_LightSourceParameters"), state->Const.MaxLights); + + add_uniform(instructions, state, "gl_LightSource", light_source_array_type); + + const glsl_type *const light_model_products_type = + state->symbols->get_type("gl_LightModelProducts"); + add_uniform(instructions, state, "gl_FrontLightModelProduct", + light_model_products_type); + add_uniform(instructions, state, "gl_BackLightModelProduct", + light_model_products_type); + + const glsl_type *const light_products_type = + glsl_type::get_array_instance(state->symbols->get_type("gl_LightProducts"), + state->Const.MaxLights); + add_uniform(instructions, state, "gl_FrontLightProduct", light_products_type); + add_uniform(instructions, state, "gl_BackLightProduct", light_products_type); + + add_uniform(instructions, state, "gl_TextureEnvColor", + glsl_type::get_array_instance(glsl_type::vec4_type, + state->Const.MaxTextureUnits)); + + const glsl_type *const texcoords_vec4 = + glsl_type::get_array_instance(glsl_type::vec4_type, + state->Const.MaxTextureCoords); + add_uniform(instructions, state, "gl_EyePlaneS", texcoords_vec4); + add_uniform(instructions, state, "gl_EyePlaneT", texcoords_vec4); + add_uniform(instructions, state, "gl_EyePlaneR", texcoords_vec4); + add_uniform(instructions, state, "gl_EyePlaneQ", texcoords_vec4); + add_uniform(instructions, state, "gl_ObjectPlaneS", texcoords_vec4); + add_uniform(instructions, state, "gl_ObjectPlaneT", texcoords_vec4); + add_uniform(instructions, state, "gl_ObjectPlaneR", texcoords_vec4); + add_uniform(instructions, state, "gl_ObjectPlaneQ", texcoords_vec4); + + add_uniform(instructions, state, "gl_Fog", + state->symbols->get_type("gl_FogParameters")); +} + +/* This function should only be called for ES, not desktop GL. */ +static void +generate_100ES_vs_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) { + add_builtin_variable(& builtin_core_vs_variables[i], + instructions, state->symbols); + } + + generate_100ES_uniforms(instructions, state); + + generate_ARB_draw_buffers_variables(instructions, state, false, + vertex_shader); +} + + +static void +generate_110_vs_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) { + add_builtin_variable(& builtin_core_vs_variables[i], + instructions, state->symbols); + } + + for (unsigned i = 0 + ; i < Elements(builtin_110_deprecated_vs_variables) + ; i++) { + add_builtin_variable(& builtin_110_deprecated_vs_variables[i], + instructions, state->symbols); + } + generate_110_uniforms(instructions, state); + + /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec: + * + * "As with all arrays, indices used to subscript gl_TexCoord must + * either be an integral constant expressions, or this array must be + * re-declared by the shader with a size. The size can be at most + * gl_MaxTextureCoords. Using indexes close to 0 may aid the + * implementation in preserving varying resources." + */ + const glsl_type *const vec4_array_type = + glsl_type::get_array_instance(glsl_type::vec4_type, 0); + + add_variable("gl_TexCoord", ir_var_out, VERT_RESULT_TEX0, vec4_array_type, + instructions, state->symbols); + + generate_ARB_draw_buffers_variables(instructions, state, false, + vertex_shader); +} + + +static void +generate_120_vs_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + /* GLSL version 1.20 did not add any built-in variables in the vertex + * shader. + */ + generate_110_vs_variables(instructions, state); +} + + +static void +generate_130_vs_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + generate_120_vs_variables(instructions, state); + + for (unsigned i = 0; i < Elements(builtin_130_vs_variables); i++) { + add_builtin_variable(& builtin_130_vs_variables[i], + instructions, state->symbols); + } + + const glsl_type *const clip_distance_array_type = + glsl_type::get_array_instance(glsl_type::float_type, + state->Const.MaxClipPlanes); + + /* FINISHME: gl_ClipDistance needs a real location assigned. */ + add_variable("gl_ClipDistance", ir_var_out, -1, clip_distance_array_type, + instructions, state->symbols); + +} + + +static void +initialize_vs_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + + switch (state->language_version) { + case 100: + generate_100ES_vs_variables(instructions, state); + break; + case 110: + generate_110_vs_variables(instructions, state); + break; + case 120: + generate_120_vs_variables(instructions, state); + break; + case 130: + generate_130_vs_variables(instructions, state); + break; + } +} + +/* This function should only be called for ES, not desktop GL. */ +static void +generate_100ES_fs_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) { + add_builtin_variable(& builtin_core_fs_variables[i], + instructions, state->symbols); + } + + for (unsigned i = 0; i < Elements(builtin_100ES_fs_variables); i++) { + add_builtin_variable(& builtin_100ES_fs_variables[i], + instructions, state->symbols); + } + + generate_100ES_uniforms(instructions, state); + + generate_ARB_draw_buffers_variables(instructions, state, false, + fragment_shader); +} + +static void +generate_110_fs_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) { + add_builtin_variable(& builtin_core_fs_variables[i], + instructions, state->symbols); + } + + for (unsigned i = 0; i < Elements(builtin_110_fs_variables); i++) { + add_builtin_variable(& builtin_110_fs_variables[i], + instructions, state->symbols); + } + + for (unsigned i = 0 + ; i < Elements(builtin_110_deprecated_fs_variables) + ; i++) { + add_builtin_variable(& builtin_110_deprecated_fs_variables[i], + instructions, state->symbols); + } + generate_110_uniforms(instructions, state); + + /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec: + * + * "As with all arrays, indices used to subscript gl_TexCoord must + * either be an integral constant expressions, or this array must be + * re-declared by the shader with a size. The size can be at most + * gl_MaxTextureCoords. Using indexes close to 0 may aid the + * implementation in preserving varying resources." + */ + const glsl_type *const vec4_array_type = + glsl_type::get_array_instance(glsl_type::vec4_type, 0); + + add_variable("gl_TexCoord", ir_var_in, FRAG_ATTRIB_TEX0, vec4_array_type, + instructions, state->symbols); + + generate_ARB_draw_buffers_variables(instructions, state, false, + fragment_shader); +} + + +static void +generate_ARB_draw_buffers_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state, + bool warn, _mesa_glsl_parser_targets target) +{ + /* gl_MaxDrawBuffers is available in all shader stages. + */ + ir_variable *const mdb = + add_variable("gl_MaxDrawBuffers", ir_var_auto, -1, + glsl_type::int_type, instructions, state->symbols); + + if (warn) + mdb->warn_extension = "GL_ARB_draw_buffers"; + + mdb->constant_value = new(mdb) + ir_constant(int(state->Const.MaxDrawBuffers)); + + + /* gl_FragData is only available in the fragment shader. + */ + if (target == fragment_shader) { + const glsl_type *const vec4_array_type = + glsl_type::get_array_instance(glsl_type::vec4_type, + state->Const.MaxDrawBuffers); + + ir_variable *const fd = + add_variable("gl_FragData", ir_var_out, FRAG_RESULT_DATA0, + vec4_array_type, instructions, state->symbols); + + if (warn) + fd->warn_extension = "GL_ARB_draw_buffers"; + } +} + +static void +generate_ARB_shader_stencil_export_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state, + bool warn) +{ + /* gl_FragStencilRefARB is only available in the fragment shader. + */ + ir_variable *const fd = + add_variable("gl_FragStencilRefARB", ir_var_out, FRAG_RESULT_STENCIL, + glsl_type::int_type, instructions, state->symbols); + + if (warn) + fd->warn_extension = "GL_ARB_shader_stencil_export"; +} + +static void +generate_120_fs_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + generate_110_fs_variables(instructions, state); + + for (unsigned i = 0 + ; i < Elements(builtin_120_fs_variables) + ; i++) { + add_builtin_variable(& builtin_120_fs_variables[i], + instructions, state->symbols); + } +} + +static void +generate_130_fs_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + generate_120_fs_variables(instructions, state); + + const glsl_type *const clip_distance_array_type = + glsl_type::get_array_instance(glsl_type::float_type, + state->Const.MaxClipPlanes); + + /* FINISHME: gl_ClipDistance needs a real location assigned. */ + add_variable("gl_ClipDistance", ir_var_in, -1, clip_distance_array_type, + instructions, state->symbols); +} + +static void +initialize_fs_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + + switch (state->language_version) { + case 100: + generate_100ES_fs_variables(instructions, state); + break; + case 110: + generate_110_fs_variables(instructions, state); + break; + case 120: + generate_120_fs_variables(instructions, state); + break; + case 130: + generate_130_fs_variables(instructions, state); + break; + } + + if (state->ARB_shader_stencil_export_enable) + generate_ARB_shader_stencil_export_variables(instructions, state, + state->ARB_shader_stencil_export_warn); +} + +void +_mesa_glsl_initialize_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + switch (state->target) { + case vertex_shader: + initialize_vs_variables(instructions, state); + break; + case geometry_shader: + break; + case fragment_shader: + initialize_fs_variables(instructions, state); + break; + } +} diff --git a/programs/develop/libraries/Mesa/src/glsl/ir_variable_refcount.cpp b/programs/develop/libraries/Mesa/src/glsl/ir_variable_refcount.cpp new file mode 100644 index 000000000..7d39abb36 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ir_variable_refcount.cpp @@ -0,0 +1,113 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file ir_variable_refcount.cpp + * + * Provides a visitor which produces a list of variables referenced, + * how many times they were referenced and assigned, and whether they + * were defined in the scope. + */ + +#include "ir.h" +#include "ir_visitor.h" +#include "ir_variable_refcount.h" +#include "glsl_types.h" + + +// constructor +variable_entry::variable_entry(ir_variable *var) +{ + this->var = var; + assign = NULL; + assigned_count = 0; + declaration = false; + referenced_count = 0; +} + + +variable_entry * +ir_variable_refcount_visitor::get_variable_entry(ir_variable *var) +{ + assert(var); + foreach_iter(exec_list_iterator, iter, this->variable_list) { + variable_entry *entry = (variable_entry *)iter.get(); + if (entry->var == var) + return entry; + } + + variable_entry *entry = new(mem_ctx) variable_entry(var); + assert(entry->referenced_count == 0); + this->variable_list.push_tail(entry); + return entry; +} + + +ir_visitor_status +ir_variable_refcount_visitor::visit(ir_variable *ir) +{ + variable_entry *entry = this->get_variable_entry(ir); + if (entry) + entry->declaration = true; + + return visit_continue; +} + + +ir_visitor_status +ir_variable_refcount_visitor::visit(ir_dereference_variable *ir) +{ + ir_variable *const var = ir->variable_referenced(); + variable_entry *entry = this->get_variable_entry(var); + + if (entry) + entry->referenced_count++; + + return visit_continue; +} + + +ir_visitor_status +ir_variable_refcount_visitor::visit_enter(ir_function_signature *ir) +{ + /* We don't want to descend into the function parameters and + * dead-code eliminate them, so just accept the body here. + */ + visit_list_elements(this, &ir->body); + return visit_continue_with_parent; +} + + +ir_visitor_status +ir_variable_refcount_visitor::visit_leave(ir_assignment *ir) +{ + variable_entry *entry; + entry = this->get_variable_entry(ir->lhs->variable_referenced()); + if (entry) { + entry->assigned_count++; + if (entry->assign == NULL) + entry->assign = ir; + } + + return visit_continue; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/ir_variable_refcount.h b/programs/develop/libraries/Mesa/src/glsl/ir_variable_refcount.h new file mode 100644 index 000000000..906135a9e --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ir_variable_refcount.h @@ -0,0 +1,78 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file ir_variable_refcount.h + * + * Provides a visitor which produces a list of variables referenced, + * how many times they were referenced and assigned, and whether they + * were defined in the scope. + */ + +#include "ir.h" +#include "ir_visitor.h" +#include "glsl_types.h" + +class variable_entry : public exec_node +{ +public: + variable_entry(ir_variable *var); + + ir_variable *var; /* The key: the variable's pointer. */ + ir_assignment *assign; /* An assignment to the variable, if any */ + + /** Number of times the variable is referenced, including assignments. */ + unsigned referenced_count; + + /** Number of times the variable is assigned. */ + unsigned assigned_count; + + bool declaration; /* If the variable had a decl in the instruction stream */ +}; + +class ir_variable_refcount_visitor : public ir_hierarchical_visitor { +public: + ir_variable_refcount_visitor(void) + { + this->mem_ctx = ralloc_context(NULL); + this->variable_list.make_empty(); + } + + ~ir_variable_refcount_visitor(void) + { + ralloc_free(this->mem_ctx); + } + + virtual ir_visitor_status visit(ir_variable *); + virtual ir_visitor_status visit(ir_dereference_variable *); + + virtual ir_visitor_status visit_enter(ir_function_signature *); + virtual ir_visitor_status visit_leave(ir_assignment *); + + variable_entry *get_variable_entry(ir_variable *var); + + /* List of variable_entry */ + exec_list variable_list; + + void *mem_ctx; +}; diff --git a/programs/develop/libraries/Mesa/src/glsl/ir_visitor.h b/programs/develop/libraries/Mesa/src/glsl/ir_visitor.h new file mode 100644 index 000000000..7dd35fe1d --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ir_visitor.h @@ -0,0 +1,84 @@ +/* -*- c++ -*- */ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#pragma once +#ifndef IR_VISITOR_H +#define IR_VISITOR_H + +/** + * Abstract base class of visitors of IR instruction trees + */ +class ir_visitor { +public: + virtual ~ir_visitor() + { + /* empty */ + } + + /** + * \name Visit methods + * + * As typical for the visitor pattern, there must be one \c visit method for + * each concrete subclass of \c ir_instruction. Virtual base classes within + * the hierarchy should not have \c visit methods. + */ + /*@{*/ + virtual void visit(class ir_variable *) = 0; + virtual void visit(class ir_function_signature *) = 0; + virtual void visit(class ir_function *) = 0; + virtual void visit(class ir_expression *) = 0; + virtual void visit(class ir_texture *) = 0; + virtual void visit(class ir_swizzle *) = 0; + virtual void visit(class ir_dereference_variable *) = 0; + virtual void visit(class ir_dereference_array *) = 0; + virtual void visit(class ir_dereference_record *) = 0; + virtual void visit(class ir_assignment *) = 0; + virtual void visit(class ir_constant *) = 0; + virtual void visit(class ir_call *) = 0; + virtual void visit(class ir_return *) = 0; + virtual void visit(class ir_discard *) = 0; + virtual void visit(class ir_if *) = 0; + virtual void visit(class ir_loop *) = 0; + virtual void visit(class ir_loop_jump *) = 0; + /*@}*/ +}; + +/* NOTE: function calls may never return due to discards inside them + * This is usually not an issue, but if it is, keep it in mind + */ +class ir_control_flow_visitor : public ir_visitor { +public: + virtual void visit(class ir_variable *) {} + virtual void visit(class ir_expression *) {} + virtual void visit(class ir_texture *) {} + virtual void visit(class ir_swizzle *) {} + virtual void visit(class ir_dereference_variable *) {} + virtual void visit(class ir_dereference_array *) {} + virtual void visit(class ir_dereference_record *) {} + virtual void visit(class ir_assignment *) {} + virtual void visit(class ir_constant *) {} + virtual void visit(class ir_call *) {} +}; + +#endif /* IR_VISITOR_H */ diff --git a/programs/develop/libraries/Mesa/src/glsl/link_functions.cpp b/programs/develop/libraries/Mesa/src/glsl/link_functions.cpp new file mode 100644 index 000000000..19a2eeb32 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/link_functions.cpp @@ -0,0 +1,270 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include +#include +#include + +#include "main/core.h" +#include "glsl_symbol_table.h" +#include "glsl_parser_extras.h" +#include "ir.h" +#include "program.h" +#include "program/hash_table.h" +#include "linker.h" + +static ir_function_signature * +find_matching_signature(const char *name, const exec_list *actual_parameters, + gl_shader **shader_list, unsigned num_shaders); + +class call_link_visitor : public ir_hierarchical_visitor { +public: + call_link_visitor(gl_shader_program *prog, gl_shader *linked, + gl_shader **shader_list, unsigned num_shaders) + { + this->prog = prog; + this->shader_list = shader_list; + this->num_shaders = num_shaders; + this->success = true; + this->linked = linked; + + this->locals = hash_table_ctor(0, hash_table_pointer_hash, + hash_table_pointer_compare); + } + + ~call_link_visitor() + { + hash_table_dtor(this->locals); + } + + virtual ir_visitor_status visit(ir_variable *ir) + { + hash_table_insert(locals, ir, ir); + return visit_continue; + } + + virtual ir_visitor_status visit_enter(ir_call *ir) + { + /* If ir is an ir_call from a function that was imported from another + * shader callee will point to an ir_function_signature in the original + * shader. In this case the function signature MUST NOT BE MODIFIED. + * Doing so will modify the original shader. This may prevent that + * shader from being linkable in other programs. + */ + const ir_function_signature *const callee = ir->get_callee(); + assert(callee != NULL); + const char *const name = callee->function_name(); + + /* Determine if the requested function signature already exists in the + * final linked shader. If it does, use it as the target of the call. + */ + ir_function_signature *sig = + find_matching_signature(name, &callee->parameters, &linked, 1); + if (sig != NULL) { + ir->set_callee(sig); + return visit_continue; + } + + /* Try to find the signature in one of the other shaders that is being + * linked. If it's not found there, return an error. + */ + sig = find_matching_signature(name, &ir->actual_parameters, shader_list, + num_shaders); + if (sig == NULL) { + /* FINISHME: Log the full signature of unresolved function. + */ + linker_error_printf(this->prog, "unresolved reference to function " + "`%s'\n", name); + this->success = false; + return visit_stop; + } + + /* Find the prototype information in the linked shader. Generate any + * details that may be missing. + */ + ir_function *f = linked->symbols->get_function(name); + if (f == NULL) + f = new(linked) ir_function(name); + + ir_function_signature *linked_sig = + f->exact_matching_signature(&callee->parameters); + if (linked_sig == NULL) { + linked_sig = new(linked) ir_function_signature(callee->return_type); + f->add_signature(linked_sig); + } + + /* At this point linked_sig and called may be the same. If ir is an + * ir_call from linked then linked_sig and callee will be + * ir_function_signatures that have no definitions (is_defined is false). + */ + assert(!linked_sig->is_defined); + assert(linked_sig->body.is_empty()); + + /* Create an in-place clone of the function definition. This multistep + * process introduces some complexity here, but it has some advantages. + * The parameter list and the and function body are cloned separately. + * The clone of the parameter list is used to prime the hashtable used + * to replace variable references in the cloned body. + * + * The big advantage is that the ir_function_signature does not change. + * This means that we don't have to process the rest of the IR tree to + * patch ir_call nodes. In addition, there is no way to remove or + * replace signature stored in a function. One could easily be added, + * but this avoids the need. + */ + struct hash_table *ht = hash_table_ctor(0, hash_table_pointer_hash, + hash_table_pointer_compare); + exec_list formal_parameters; + foreach_list_const(node, &sig->parameters) { + const ir_instruction *const original = (ir_instruction *) node; + assert(const_cast(original)->as_variable()); + + ir_instruction *copy = original->clone(linked, ht); + formal_parameters.push_tail(copy); + } + + linked_sig->replace_parameters(&formal_parameters); + + foreach_list_const(node, &sig->body) { + const ir_instruction *const original = (ir_instruction *) node; + + ir_instruction *copy = original->clone(linked, ht); + linked_sig->body.push_tail(copy); + } + + linked_sig->is_defined = true; + hash_table_dtor(ht); + + /* Patch references inside the function to things outside the function + * (i.e., function calls and global variables). + */ + linked_sig->accept(this); + + ir->set_callee(linked_sig); + + return visit_continue; + } + + virtual ir_visitor_status visit(ir_dereference_variable *ir) + { + if (hash_table_find(locals, ir->var) == NULL) { + /* The non-function variable must be a global, so try to find the + * variable in the shader's symbol table. If the variable is not + * found, then it's a global that *MUST* be defined in the original + * shader. + */ + ir_variable *var = linked->symbols->get_variable(ir->var->name); + if (var == NULL) { + /* Clone the ir_variable that the dereference already has and add + * it to the linked shader. + */ + var = ir->var->clone(linked, NULL); + linked->symbols->add_variable(var); + linked->ir->push_head(var); + } else if (var->type->is_array()) { + /* It is possible to have a global array declared in multiple + * shaders without a size. The array is implicitly sized by the + * maximal access to it in *any* shader. Because of this, we + * need to track the maximal access to the array as linking pulls + * more functions in that access the array. + */ + var->max_array_access = + MAX2(var->max_array_access, ir->var->max_array_access); + + if (var->type->length == 0 && ir->var->type->length != 0) + var->type = ir->var->type; + } + + ir->var = var; + } + + return visit_continue; + } + + /** Was function linking successful? */ + bool success; + +private: + /** + * Shader program being linked + * + * This is only used for logging error messages. + */ + gl_shader_program *prog; + + /** List of shaders available for linking. */ + gl_shader **shader_list; + + /** Number of shaders available for linking. */ + unsigned num_shaders; + + /** + * Final linked shader + * + * This is used two ways. It is used to find global variables in the + * linked shader that are accessed by the function. It is also used to add + * global variables from the shader where the function originated. + */ + gl_shader *linked; + + /** + * Table of variables local to the function. + */ + hash_table *locals; +}; + + +/** + * Searches a list of shaders for a particular function definition + */ +ir_function_signature * +find_matching_signature(const char *name, const exec_list *actual_parameters, + gl_shader **shader_list, unsigned num_shaders) +{ + for (unsigned i = 0; i < num_shaders; i++) { + ir_function *const f = shader_list[i]->symbols->get_function(name); + + if (f == NULL) + continue; + + ir_function_signature *sig = f->matching_signature(actual_parameters); + + if ((sig == NULL) || !sig->is_defined) + continue; + + return sig; + } + + return NULL; +} + + +bool +link_function_calls(gl_shader_program *prog, gl_shader *main, + gl_shader **shader_list, unsigned num_shaders) +{ + call_link_visitor v(prog, main, shader_list, num_shaders); + + v.run(main->ir); + return v.success; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/linker.cpp b/programs/develop/libraries/Mesa/src/glsl/linker.cpp new file mode 100644 index 000000000..f8d8eae2d --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/linker.cpp @@ -0,0 +1,1686 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file linker.cpp + * GLSL linker implementation + * + * Given a set of shaders that are to be linked to generate a final program, + * there are three distinct stages. + * + * In the first stage shaders are partitioned into groups based on the shader + * type. All shaders of a particular type (e.g., vertex shaders) are linked + * together. + * + * - Undefined references in each shader are resolve to definitions in + * another shader. + * - Types and qualifiers of uniforms, outputs, and global variables defined + * in multiple shaders with the same name are verified to be the same. + * - Initializers for uniforms and global variables defined + * in multiple shaders with the same name are verified to be the same. + * + * The result, in the terminology of the GLSL spec, is a set of shader + * executables for each processing unit. + * + * After the first stage is complete, a series of semantic checks are performed + * on each of the shader executables. + * + * - Each shader executable must define a \c main function. + * - Each vertex shader executable must write to \c gl_Position. + * - Each fragment shader executable must write to either \c gl_FragData or + * \c gl_FragColor. + * + * In the final stage individual shader executables are linked to create a + * complete exectuable. + * + * - Types of uniforms defined in multiple shader stages with the same name + * are verified to be the same. + * - Initializers for uniforms defined in multiple shader stages with the + * same name are verified to be the same. + * - Types and qualifiers of outputs defined in one stage are verified to + * be the same as the types and qualifiers of inputs defined with the same + * name in a later stage. + * + * \author Ian Romanick + */ +#include +#include +#include +#include + +#include "main/core.h" +#include "glsl_symbol_table.h" +#include "ir.h" +#include "program.h" +#include "program/hash_table.h" +#include "linker.h" +#include "ir_optimization.h" + +extern "C" { +#include "main/shaderobj.h" +} + +/** + * Visitor that determines whether or not a variable is ever written. + */ +class find_assignment_visitor : public ir_hierarchical_visitor { +public: + find_assignment_visitor(const char *name) + : name(name), found(false) + { + /* empty */ + } + + virtual ir_visitor_status visit_enter(ir_assignment *ir) + { + ir_variable *const var = ir->lhs->variable_referenced(); + + if (strcmp(name, var->name) == 0) { + found = true; + return visit_stop; + } + + return visit_continue_with_parent; + } + + virtual ir_visitor_status visit_enter(ir_call *ir) + { + exec_list_iterator sig_iter = ir->get_callee()->parameters.iterator(); + foreach_iter(exec_list_iterator, iter, *ir) { + ir_rvalue *param_rval = (ir_rvalue *)iter.get(); + ir_variable *sig_param = (ir_variable *)sig_iter.get(); + + if (sig_param->mode == ir_var_out || + sig_param->mode == ir_var_inout) { + ir_variable *var = param_rval->variable_referenced(); + if (var && strcmp(name, var->name) == 0) { + found = true; + return visit_stop; + } + } + sig_iter.next(); + } + + return visit_continue_with_parent; + } + + bool variable_found() + { + return found; + } + +private: + const char *name; /**< Find writes to a variable with this name. */ + bool found; /**< Was a write to the variable found? */ +}; + + +/** + * Visitor that determines whether or not a variable is ever read. + */ +class find_deref_visitor : public ir_hierarchical_visitor { +public: + find_deref_visitor(const char *name) + : name(name), found(false) + { + /* empty */ + } + + virtual ir_visitor_status visit(ir_dereference_variable *ir) + { + if (strcmp(this->name, ir->var->name) == 0) { + this->found = true; + return visit_stop; + } + + return visit_continue; + } + + bool variable_found() const + { + return this->found; + } + +private: + const char *name; /**< Find writes to a variable with this name. */ + bool found; /**< Was a write to the variable found? */ +}; + + +void +linker_error_printf(gl_shader_program *prog, const char *fmt, ...) +{ + va_list ap; + + ralloc_strcat(&prog->InfoLog, "error: "); + va_start(ap, fmt); + ralloc_vasprintf_append(&prog->InfoLog, fmt, ap); + va_end(ap); +} + + +void +invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode, + int generic_base) +{ + foreach_list(node, sh->ir) { + ir_variable *const var = ((ir_instruction *) node)->as_variable(); + + if ((var == NULL) || (var->mode != (unsigned) mode)) + continue; + + /* Only assign locations for generic attributes / varyings / etc. + */ + if ((var->location >= generic_base) && !var->explicit_location) + var->location = -1; + } +} + + +/** + * Determine the number of attribute slots required for a particular type + * + * This code is here because it implements the language rules of a specific + * GLSL version. Since it's a property of the language and not a property of + * types in general, it doesn't really belong in glsl_type. + */ +unsigned +count_attribute_slots(const glsl_type *t) +{ + /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec: + * + * "A scalar input counts the same amount against this limit as a vec4, + * so applications may want to consider packing groups of four + * unrelated float inputs together into a vector to better utilize the + * capabilities of the underlying hardware. A matrix input will use up + * multiple locations. The number of locations used will equal the + * number of columns in the matrix." + * + * The spec does not explicitly say how arrays are counted. However, it + * should be safe to assume the total number of slots consumed by an array + * is the number of entries in the array multiplied by the number of slots + * consumed by a single element of the array. + */ + + if (t->is_array()) + return t->array_size() * count_attribute_slots(t->element_type()); + + if (t->is_matrix()) + return t->matrix_columns; + + return 1; +} + + +/** + * Verify that a vertex shader executable meets all semantic requirements + * + * \param shader Vertex shader executable to be verified + */ +bool +validate_vertex_shader_executable(struct gl_shader_program *prog, + struct gl_shader *shader) +{ + if (shader == NULL) + return true; + + find_assignment_visitor find("gl_Position"); + find.run(shader->ir); + if (!find.variable_found()) { + linker_error_printf(prog, + "vertex shader does not write to `gl_Position'\n"); + return false; + } + + return true; +} + + +/** + * Verify that a fragment shader executable meets all semantic requirements + * + * \param shader Fragment shader executable to be verified + */ +bool +validate_fragment_shader_executable(struct gl_shader_program *prog, + struct gl_shader *shader) +{ + if (shader == NULL) + return true; + + find_assignment_visitor frag_color("gl_FragColor"); + find_assignment_visitor frag_data("gl_FragData"); + + frag_color.run(shader->ir); + frag_data.run(shader->ir); + + if (frag_color.variable_found() && frag_data.variable_found()) { + linker_error_printf(prog, "fragment shader writes to both " + "`gl_FragColor' and `gl_FragData'\n"); + return false; + } + + return true; +} + + +/** + * Generate a string describing the mode of a variable + */ +static const char * +mode_string(const ir_variable *var) +{ + switch (var->mode) { + case ir_var_auto: + return (var->read_only) ? "global constant" : "global variable"; + + case ir_var_uniform: return "uniform"; + case ir_var_in: return "shader input"; + case ir_var_out: return "shader output"; + case ir_var_inout: return "shader inout"; + + case ir_var_temporary: + default: + assert(!"Should not get here."); + return "invalid variable"; + } +} + + +/** + * Perform validation of global variables used across multiple shaders + */ +bool +cross_validate_globals(struct gl_shader_program *prog, + struct gl_shader **shader_list, + unsigned num_shaders, + bool uniforms_only) +{ + /* Examine all of the uniforms in all of the shaders and cross validate + * them. + */ + glsl_symbol_table variables; + for (unsigned i = 0; i < num_shaders; i++) { + if (shader_list[i] == NULL) + continue; + + foreach_list(node, shader_list[i]->ir) { + ir_variable *const var = ((ir_instruction *) node)->as_variable(); + + if (var == NULL) + continue; + + if (uniforms_only && (var->mode != ir_var_uniform)) + continue; + + /* Don't cross validate temporaries that are at global scope. These + * will eventually get pulled into the shaders 'main'. + */ + if (var->mode == ir_var_temporary) + continue; + + /* If a global with this name has already been seen, verify that the + * new instance has the same type. In addition, if the globals have + * initializers, the values of the initializers must be the same. + */ + ir_variable *const existing = variables.get_variable(var->name); + if (existing != NULL) { + if (var->type != existing->type) { + /* Consider the types to be "the same" if both types are arrays + * of the same type and one of the arrays is implicitly sized. + * In addition, set the type of the linked variable to the + * explicitly sized array. + */ + if (var->type->is_array() + && existing->type->is_array() + && (var->type->fields.array == existing->type->fields.array) + && ((var->type->length == 0) + || (existing->type->length == 0))) { + if (var->type->length != 0) { + existing->type = var->type; + } + } else { + linker_error_printf(prog, "%s `%s' declared as type " + "`%s' and type `%s'\n", + mode_string(var), + var->name, var->type->name, + existing->type->name); + return false; + } + } + + if (var->explicit_location) { + if (existing->explicit_location + && (var->location != existing->location)) { + linker_error_printf(prog, "explicit locations for %s " + "`%s' have differing values\n", + mode_string(var), var->name); + return false; + } + + existing->location = var->location; + existing->explicit_location = true; + } + + /* FINISHME: Handle non-constant initializers. + */ + if (var->constant_value != NULL) { + if (existing->constant_value != NULL) { + if (!var->constant_value->has_value(existing->constant_value)) { + linker_error_printf(prog, "initializers for %s " + "`%s' have differing values\n", + mode_string(var), var->name); + return false; + } + } else + /* If the first-seen instance of a particular uniform did not + * have an initializer but a later instance does, copy the + * initializer to the version stored in the symbol table. + */ + /* FINISHME: This is wrong. The constant_value field should + * FINISHME: not be modified! Imagine a case where a shader + * FINISHME: without an initializer is linked in two different + * FINISHME: programs with shaders that have differing + * FINISHME: initializers. Linking with the first will + * FINISHME: modify the shader, and linking with the second + * FINISHME: will fail. + */ + existing->constant_value = + var->constant_value->clone(ralloc_parent(existing), NULL); + } + + if (existing->invariant != var->invariant) { + linker_error_printf(prog, "declarations for %s `%s' have " + "mismatching invariant qualifiers\n", + mode_string(var), var->name); + return false; + } + if (existing->centroid != var->centroid) { + linker_error_printf(prog, "declarations for %s `%s' have " + "mismatching centroid qualifiers\n", + mode_string(var), var->name); + return false; + } + } else + variables.add_variable(var); + } + } + + return true; +} + + +/** + * Perform validation of uniforms used across multiple shader stages + */ +bool +cross_validate_uniforms(struct gl_shader_program *prog) +{ + return cross_validate_globals(prog, prog->_LinkedShaders, + MESA_SHADER_TYPES, true); +} + + +/** + * Validate that outputs from one stage match inputs of another + */ +bool +cross_validate_outputs_to_inputs(struct gl_shader_program *prog, + gl_shader *producer, gl_shader *consumer) +{ + glsl_symbol_table parameters; + /* FINISHME: Figure these out dynamically. */ + const char *const producer_stage = "vertex"; + const char *const consumer_stage = "fragment"; + + /* Find all shader outputs in the "producer" stage. + */ + foreach_list(node, producer->ir) { + ir_variable *const var = ((ir_instruction *) node)->as_variable(); + + /* FINISHME: For geometry shaders, this should also look for inout + * FINISHME: variables. + */ + if ((var == NULL) || (var->mode != ir_var_out)) + continue; + + parameters.add_variable(var); + } + + + /* Find all shader inputs in the "consumer" stage. Any variables that have + * matching outputs already in the symbol table must have the same type and + * qualifiers. + */ + foreach_list(node, consumer->ir) { + ir_variable *const input = ((ir_instruction *) node)->as_variable(); + + /* FINISHME: For geometry shaders, this should also look for inout + * FINISHME: variables. + */ + if ((input == NULL) || (input->mode != ir_var_in)) + continue; + + ir_variable *const output = parameters.get_variable(input->name); + if (output != NULL) { + /* Check that the types match between stages. + */ + if (input->type != output->type) { + /* There is a bit of a special case for gl_TexCoord. This + * built-in is unsized by default. Appliations that variable + * access it must redeclare it with a size. There is some + * language in the GLSL spec that implies the fragment shader + * and vertex shader do not have to agree on this size. Other + * driver behave this way, and one or two applications seem to + * rely on it. + * + * Neither declaration needs to be modified here because the array + * sizes are fixed later when update_array_sizes is called. + * + * From page 48 (page 54 of the PDF) of the GLSL 1.10 spec: + * + * "Unlike user-defined varying variables, the built-in + * varying variables don't have a strict one-to-one + * correspondence between the vertex language and the + * fragment language." + */ + if (!output->type->is_array() + || (strncmp("gl_", output->name, 3) != 0)) { + linker_error_printf(prog, + "%s shader output `%s' declared as " + "type `%s', but %s shader input declared " + "as type `%s'\n", + producer_stage, output->name, + output->type->name, + consumer_stage, input->type->name); + return false; + } + } + + /* Check that all of the qualifiers match between stages. + */ + if (input->centroid != output->centroid) { + linker_error_printf(prog, + "%s shader output `%s' %s centroid qualifier, " + "but %s shader input %s centroid qualifier\n", + producer_stage, + output->name, + (output->centroid) ? "has" : "lacks", + consumer_stage, + (input->centroid) ? "has" : "lacks"); + return false; + } + + if (input->invariant != output->invariant) { + linker_error_printf(prog, + "%s shader output `%s' %s invariant qualifier, " + "but %s shader input %s invariant qualifier\n", + producer_stage, + output->name, + (output->invariant) ? "has" : "lacks", + consumer_stage, + (input->invariant) ? "has" : "lacks"); + return false; + } + + if (input->interpolation != output->interpolation) { + linker_error_printf(prog, + "%s shader output `%s' specifies %s " + "interpolation qualifier, " + "but %s shader input specifies %s " + "interpolation qualifier\n", + producer_stage, + output->name, + output->interpolation_string(), + consumer_stage, + input->interpolation_string()); + return false; + } + } + } + + return true; +} + + +/** + * Populates a shaders symbol table with all global declarations + */ +static void +populate_symbol_table(gl_shader *sh) +{ + sh->symbols = new(sh) glsl_symbol_table; + + foreach_list(node, sh->ir) { + ir_instruction *const inst = (ir_instruction *) node; + ir_variable *var; + ir_function *func; + + if ((func = inst->as_function()) != NULL) { + sh->symbols->add_function(func); + } else if ((var = inst->as_variable()) != NULL) { + sh->symbols->add_variable(var); + } + } +} + + +/** + * Remap variables referenced in an instruction tree + * + * This is used when instruction trees are cloned from one shader and placed in + * another. These trees will contain references to \c ir_variable nodes that + * do not exist in the target shader. This function finds these \c ir_variable + * references and replaces the references with matching variables in the target + * shader. + * + * If there is no matching variable in the target shader, a clone of the + * \c ir_variable is made and added to the target shader. The new variable is + * added to \b both the instruction stream and the symbol table. + * + * \param inst IR tree that is to be processed. + * \param symbols Symbol table containing global scope symbols in the + * linked shader. + * \param instructions Instruction stream where new variable declarations + * should be added. + */ +void +remap_variables(ir_instruction *inst, struct gl_shader *target, + hash_table *temps) +{ + class remap_visitor : public ir_hierarchical_visitor { + public: + remap_visitor(struct gl_shader *target, + hash_table *temps) + { + this->target = target; + this->symbols = target->symbols; + this->instructions = target->ir; + this->temps = temps; + } + + virtual ir_visitor_status visit(ir_dereference_variable *ir) + { + if (ir->var->mode == ir_var_temporary) { + ir_variable *var = (ir_variable *) hash_table_find(temps, ir->var); + + assert(var != NULL); + ir->var = var; + return visit_continue; + } + + ir_variable *const existing = + this->symbols->get_variable(ir->var->name); + if (existing != NULL) + ir->var = existing; + else { + ir_variable *copy = ir->var->clone(this->target, NULL); + + this->symbols->add_variable(copy); + this->instructions->push_head(copy); + ir->var = copy; + } + + return visit_continue; + } + + private: + struct gl_shader *target; + glsl_symbol_table *symbols; + exec_list *instructions; + hash_table *temps; + }; + + remap_visitor v(target, temps); + + inst->accept(&v); +} + + +/** + * Move non-declarations from one instruction stream to another + * + * The intended usage pattern of this function is to pass the pointer to the + * head sentinel of a list (i.e., a pointer to the list cast to an \c exec_node + * pointer) for \c last and \c false for \c make_copies on the first + * call. Successive calls pass the return value of the previous call for + * \c last and \c true for \c make_copies. + * + * \param instructions Source instruction stream + * \param last Instruction after which new instructions should be + * inserted in the target instruction stream + * \param make_copies Flag selecting whether instructions in \c instructions + * should be copied (via \c ir_instruction::clone) into the + * target list or moved. + * + * \return + * The new "last" instruction in the target instruction stream. This pointer + * is suitable for use as the \c last parameter of a later call to this + * function. + */ +exec_node * +move_non_declarations(exec_list *instructions, exec_node *last, + bool make_copies, gl_shader *target) +{ + hash_table *temps = NULL; + + if (make_copies) + temps = hash_table_ctor(0, hash_table_pointer_hash, + hash_table_pointer_compare); + + foreach_list_safe(node, instructions) { + ir_instruction *inst = (ir_instruction *) node; + + if (inst->as_function()) + continue; + + ir_variable *var = inst->as_variable(); + if ((var != NULL) && (var->mode != ir_var_temporary)) + continue; + + assert(inst->as_assignment() + || ((var != NULL) && (var->mode == ir_var_temporary))); + + if (make_copies) { + inst = inst->clone(target, NULL); + + if (var != NULL) + hash_table_insert(temps, inst, var); + else + remap_variables(inst, target, temps); + } else { + inst->remove(); + } + + last->insert_after(inst); + last = inst; + } + + if (make_copies) + hash_table_dtor(temps); + + return last; +} + +/** + * Get the function signature for main from a shader + */ +static ir_function_signature * +get_main_function_signature(gl_shader *sh) +{ + ir_function *const f = sh->symbols->get_function("main"); + if (f != NULL) { + exec_list void_parameters; + + /* Look for the 'void main()' signature and ensure that it's defined. + * This keeps the linker from accidentally pick a shader that just + * contains a prototype for main. + * + * We don't have to check for multiple definitions of main (in multiple + * shaders) because that would have already been caught above. + */ + ir_function_signature *sig = f->matching_signature(&void_parameters); + if ((sig != NULL) && sig->is_defined) { + return sig; + } + } + + return NULL; +} + + +/** + * Combine a group of shaders for a single stage to generate a linked shader + * + * \note + * If this function is supplied a single shader, it is cloned, and the new + * shader is returned. + */ +static struct gl_shader * +link_intrastage_shaders(void *mem_ctx, + struct gl_context *ctx, + struct gl_shader_program *prog, + struct gl_shader **shader_list, + unsigned num_shaders) +{ + /* Check that global variables defined in multiple shaders are consistent. + */ + if (!cross_validate_globals(prog, shader_list, num_shaders, false)) + return NULL; + + /* Check that there is only a single definition of each function signature + * across all shaders. + */ + for (unsigned i = 0; i < (num_shaders - 1); i++) { + foreach_list(node, shader_list[i]->ir) { + ir_function *const f = ((ir_instruction *) node)->as_function(); + + if (f == NULL) + continue; + + for (unsigned j = i + 1; j < num_shaders; j++) { + ir_function *const other = + shader_list[j]->symbols->get_function(f->name); + + /* If the other shader has no function (and therefore no function + * signatures) with the same name, skip to the next shader. + */ + if (other == NULL) + continue; + + foreach_iter (exec_list_iterator, iter, *f) { + ir_function_signature *sig = + (ir_function_signature *) iter.get(); + + if (!sig->is_defined || sig->is_builtin) + continue; + + ir_function_signature *other_sig = + other->exact_matching_signature(& sig->parameters); + + if ((other_sig != NULL) && other_sig->is_defined + && !other_sig->is_builtin) { + linker_error_printf(prog, + "function `%s' is multiply defined", + f->name); + return NULL; + } + } + } + } + } + + /* Find the shader that defines main, and make a clone of it. + * + * Starting with the clone, search for undefined references. If one is + * found, find the shader that defines it. Clone the reference and add + * it to the shader. Repeat until there are no undefined references or + * until a reference cannot be resolved. + */ + gl_shader *main = NULL; + for (unsigned i = 0; i < num_shaders; i++) { + if (get_main_function_signature(shader_list[i]) != NULL) { + main = shader_list[i]; + break; + } + } + + if (main == NULL) { + linker_error_printf(prog, "%s shader lacks `main'\n", + (shader_list[0]->Type == GL_VERTEX_SHADER) + ? "vertex" : "fragment"); + return NULL; + } + + gl_shader *linked = ctx->Driver.NewShader(NULL, 0, main->Type); + linked->ir = new(linked) exec_list; + clone_ir_list(mem_ctx, linked->ir, main->ir); + + populate_symbol_table(linked); + + /* The a pointer to the main function in the final linked shader (i.e., the + * copy of the original shader that contained the main function). + */ + ir_function_signature *const main_sig = get_main_function_signature(linked); + + /* Move any instructions other than variable declarations or function + * declarations into main. + */ + exec_node *insertion_point = + move_non_declarations(linked->ir, (exec_node *) &main_sig->body, false, + linked); + + for (unsigned i = 0; i < num_shaders; i++) { + if (shader_list[i] == main) + continue; + + insertion_point = move_non_declarations(shader_list[i]->ir, + insertion_point, true, linked); + } + + /* Resolve initializers for global variables in the linked shader. + */ + unsigned num_linking_shaders = num_shaders; + for (unsigned i = 0; i < num_shaders; i++) + num_linking_shaders += shader_list[i]->num_builtins_to_link; + + gl_shader **linking_shaders = + (gl_shader **) calloc(num_linking_shaders, sizeof(gl_shader *)); + + memcpy(linking_shaders, shader_list, + sizeof(linking_shaders[0]) * num_shaders); + + unsigned idx = num_shaders; + for (unsigned i = 0; i < num_shaders; i++) { + memcpy(&linking_shaders[idx], shader_list[i]->builtins_to_link, + sizeof(linking_shaders[0]) * shader_list[i]->num_builtins_to_link); + idx += shader_list[i]->num_builtins_to_link; + } + + assert(idx == num_linking_shaders); + + if (!link_function_calls(prog, linked, linking_shaders, + num_linking_shaders)) { + ctx->Driver.DeleteShader(ctx, linked); + linked = NULL; + } + + free(linking_shaders); + + /* Make a pass over all variable declarations to ensure that arrays with + * unspecified sizes have a size specified. The size is inferred from the + * max_array_access field. + */ + if (linked != NULL) { + class array_sizing_visitor : public ir_hierarchical_visitor { + public: + virtual ir_visitor_status visit(ir_variable *var) + { + if (var->type->is_array() && (var->type->length == 0)) { + const glsl_type *type = + glsl_type::get_array_instance(var->type->fields.array, + var->max_array_access + 1); + + assert(type != NULL); + var->type = type; + } + + return visit_continue; + } + } v; + + v.run(linked->ir); + } + + return linked; +} + + +struct uniform_node { + exec_node link; + struct gl_uniform *u; + unsigned slots; +}; + +/** + * Update the sizes of linked shader uniform arrays to the maximum + * array index used. + * + * From page 81 (page 95 of the PDF) of the OpenGL 2.1 spec: + * + * If one or more elements of an array are active, + * GetActiveUniform will return the name of the array in name, + * subject to the restrictions listed above. The type of the array + * is returned in type. The size parameter contains the highest + * array element index used, plus one. The compiler or linker + * determines the highest index used. There will be only one + * active uniform reported by the GL per uniform array. + + */ +static void +update_array_sizes(struct gl_shader_program *prog) +{ + for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + if (prog->_LinkedShaders[i] == NULL) + continue; + + foreach_list(node, prog->_LinkedShaders[i]->ir) { + ir_variable *const var = ((ir_instruction *) node)->as_variable(); + + if ((var == NULL) || (var->mode != ir_var_uniform && + var->mode != ir_var_in && + var->mode != ir_var_out) || + !var->type->is_array()) + continue; + + unsigned int size = var->max_array_access; + for (unsigned j = 0; j < MESA_SHADER_TYPES; j++) { + if (prog->_LinkedShaders[j] == NULL) + continue; + + foreach_list(node2, prog->_LinkedShaders[j]->ir) { + ir_variable *other_var = ((ir_instruction *) node2)->as_variable(); + if (!other_var) + continue; + + if (strcmp(var->name, other_var->name) == 0 && + other_var->max_array_access > size) { + size = other_var->max_array_access; + } + } + } + + if (size + 1 != var->type->fields.array->length) { + var->type = glsl_type::get_array_instance(var->type->fields.array, + size + 1); + /* FINISHME: We should update the types of array + * dereferences of this variable now. + */ + } + } + } +} + +static void +add_uniform(void *mem_ctx, exec_list *uniforms, struct hash_table *ht, + const char *name, const glsl_type *type, GLenum shader_type, + unsigned *next_shader_pos, unsigned *total_uniforms) +{ + if (type->is_record()) { + for (unsigned int i = 0; i < type->length; i++) { + const glsl_type *field_type = type->fields.structure[i].type; + char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name, + type->fields.structure[i].name); + + add_uniform(mem_ctx, uniforms, ht, field_name, field_type, + shader_type, next_shader_pos, total_uniforms); + } + } else { + uniform_node *n = (uniform_node *) hash_table_find(ht, name); + unsigned int vec4_slots; + const glsl_type *array_elem_type = NULL; + + if (type->is_array()) { + array_elem_type = type->fields.array; + /* Array of structures. */ + if (array_elem_type->is_record()) { + for (unsigned int i = 0; i < type->length; i++) { + char *elem_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i); + add_uniform(mem_ctx, uniforms, ht, elem_name, array_elem_type, + shader_type, next_shader_pos, total_uniforms); + } + return; + } + } + + /* Fix the storage size of samplers at 1 vec4 each. Be sure to pad out + * vectors to vec4 slots. + */ + if (type->is_array()) { + if (array_elem_type->is_sampler()) + vec4_slots = type->length; + else + vec4_slots = type->length * array_elem_type->matrix_columns; + } else if (type->is_sampler()) { + vec4_slots = 1; + } else { + vec4_slots = type->matrix_columns; + } + + if (n == NULL) { + n = (uniform_node *) calloc(1, sizeof(struct uniform_node)); + n->u = (gl_uniform *) calloc(1, sizeof(struct gl_uniform)); + n->slots = vec4_slots; + + n->u->Name = strdup(name); + n->u->Type = type; + n->u->VertPos = -1; + n->u->FragPos = -1; + n->u->GeomPos = -1; + (*total_uniforms)++; + + hash_table_insert(ht, n, name); + uniforms->push_tail(& n->link); + } + + switch (shader_type) { + case GL_VERTEX_SHADER: + n->u->VertPos = *next_shader_pos; + break; + case GL_FRAGMENT_SHADER: + n->u->FragPos = *next_shader_pos; + break; + case GL_GEOMETRY_SHADER: + n->u->GeomPos = *next_shader_pos; + break; + } + + (*next_shader_pos) += vec4_slots; + } +} + +void +assign_uniform_locations(struct gl_shader_program *prog) +{ + /* */ + exec_list uniforms; + unsigned total_uniforms = 0; + hash_table *ht = hash_table_ctor(32, hash_table_string_hash, + hash_table_string_compare); + void *mem_ctx = ralloc_context(NULL); + + for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + if (prog->_LinkedShaders[i] == NULL) + continue; + + unsigned next_position = 0; + + foreach_list(node, prog->_LinkedShaders[i]->ir) { + ir_variable *const var = ((ir_instruction *) node)->as_variable(); + + if ((var == NULL) || (var->mode != ir_var_uniform)) + continue; + + if (strncmp(var->name, "gl_", 3) == 0) { + /* At the moment, we don't allocate uniform locations for + * builtin uniforms. It's permitted by spec, and we'll + * likely switch to doing that at some point, but not yet. + */ + continue; + } + + var->location = next_position; + add_uniform(mem_ctx, &uniforms, ht, var->name, var->type, + prog->_LinkedShaders[i]->Type, + &next_position, &total_uniforms); + } + } + + ralloc_free(mem_ctx); + + gl_uniform_list *ul = (gl_uniform_list *) + calloc(1, sizeof(gl_uniform_list)); + + ul->Size = total_uniforms; + ul->NumUniforms = total_uniforms; + ul->Uniforms = (gl_uniform *) calloc(total_uniforms, sizeof(gl_uniform)); + + unsigned idx = 0; + uniform_node *next; + for (uniform_node *node = (uniform_node *) uniforms.head + ; node->link.next != NULL + ; node = next) { + next = (uniform_node *) node->link.next; + + node->link.remove(); + memcpy(&ul->Uniforms[idx], node->u, sizeof(gl_uniform)); + idx++; + + free(node->u); + free(node); + } + + hash_table_dtor(ht); + + prog->Uniforms = ul; +} + + +/** + * Find a contiguous set of available bits in a bitmask + * + * \param used_mask Bits representing used (1) and unused (0) locations + * \param needed_count Number of contiguous bits needed. + * + * \return + * Base location of the available bits on success or -1 on failure. + */ +int +find_available_slots(unsigned used_mask, unsigned needed_count) +{ + unsigned needed_mask = (1 << needed_count) - 1; + const int max_bit_to_test = (8 * sizeof(used_mask)) - needed_count; + + /* The comparison to 32 is redundant, but without it GCC emits "warning: + * cannot optimize possibly infinite loops" for the loop below. + */ + if ((needed_count == 0) || (max_bit_to_test < 0) || (max_bit_to_test > 32)) + return -1; + + for (int i = 0; i <= max_bit_to_test; i++) { + if ((needed_mask & ~used_mask) == needed_mask) + return i; + + needed_mask <<= 1; + } + + return -1; +} + + +bool +assign_attribute_locations(gl_shader_program *prog, unsigned max_attribute_index) +{ + /* Mark invalid attribute locations as being used. + */ + unsigned used_locations = (max_attribute_index >= 32) + ? ~0 : ~((1 << max_attribute_index) - 1); + + gl_shader *const sh = prog->_LinkedShaders[0]; + assert(sh->Type == GL_VERTEX_SHADER); + + /* Operate in a total of four passes. + * + * 1. Invalidate the location assignments for all vertex shader inputs. + * + * 2. Assign locations for inputs that have user-defined (via + * glBindVertexAttribLocation) locatoins. + * + * 3. Sort the attributes without assigned locations by number of slots + * required in decreasing order. Fragmentation caused by attribute + * locations assigned by the application may prevent large attributes + * from having enough contiguous space. + * + * 4. Assign locations to any inputs without assigned locations. + */ + + invalidate_variable_locations(sh, ir_var_in, VERT_ATTRIB_GENERIC0); + + if (prog->Attributes != NULL) { + for (unsigned i = 0; i < prog->Attributes->NumParameters; i++) { + ir_variable *const var = + sh->symbols->get_variable(prog->Attributes->Parameters[i].Name); + + /* Note: attributes that occupy multiple slots, such as arrays or + * matrices, may appear in the attrib array multiple times. + */ + if ((var == NULL) || (var->location != -1)) + continue; + + /* From page 61 of the OpenGL 4.0 spec: + * + * "LinkProgram will fail if the attribute bindings assigned by + * BindAttribLocation do not leave not enough space to assign a + * location for an active matrix attribute or an active attribute + * array, both of which require multiple contiguous generic + * attributes." + * + * Previous versions of the spec contain similar language but omit the + * bit about attribute arrays. + * + * Page 61 of the OpenGL 4.0 spec also says: + * + * "It is possible for an application to bind more than one + * attribute name to the same location. This is referred to as + * aliasing. This will only work if only one of the aliased + * attributes is active in the executable program, or if no path + * through the shader consumes more than one attribute of a set + * of attributes aliased to the same location. A link error can + * occur if the linker determines that every path through the + * shader consumes multiple aliased attributes, but + * implementations are not required to generate an error in this + * case." + * + * These two paragraphs are either somewhat contradictory, or I don't + * fully understand one or both of them. + */ + /* FINISHME: The code as currently written does not support attribute + * FINISHME: location aliasing (see comment above). + */ + const int attr = prog->Attributes->Parameters[i].StateIndexes[0]; + const unsigned slots = count_attribute_slots(var->type); + + /* Mask representing the contiguous slots that will be used by this + * attribute. + */ + const unsigned use_mask = (1 << slots) - 1; + + /* Generate a link error if the set of bits requested for this + * attribute overlaps any previously allocated bits. + */ + if ((~(use_mask << attr) & used_locations) != used_locations) { + linker_error_printf(prog, + "insufficient contiguous attribute locations " + "available for vertex shader input `%s'", + var->name); + return false; + } + + var->location = VERT_ATTRIB_GENERIC0 + attr; + used_locations |= (use_mask << attr); + } + } + + /* Temporary storage for the set of attributes that need locations assigned. + */ + struct temp_attr { + unsigned slots; + ir_variable *var; + + /* Used below in the call to qsort. */ + static int compare(const void *a, const void *b) + { + const temp_attr *const l = (const temp_attr *) a; + const temp_attr *const r = (const temp_attr *) b; + + /* Reversed because we want a descending order sort below. */ + return r->slots - l->slots; + } + } to_assign[16]; + + unsigned num_attr = 0; + + foreach_list(node, sh->ir) { + ir_variable *const var = ((ir_instruction *) node)->as_variable(); + + if ((var == NULL) || (var->mode != ir_var_in)) + continue; + + if (var->explicit_location) { + const unsigned slots = count_attribute_slots(var->type); + const unsigned use_mask = (1 << slots) - 1; + const int attr = var->location - VERT_ATTRIB_GENERIC0; + + if ((var->location >= (int)(max_attribute_index + VERT_ATTRIB_GENERIC0)) + || (var->location < 0)) { + linker_error_printf(prog, + "invalid explicit location %d specified for " + "`%s'\n", + (var->location < 0) ? var->location : attr, + var->name); + return false; + } else if (var->location >= VERT_ATTRIB_GENERIC0) { + used_locations |= (use_mask << attr); + } + } + + /* The location was explicitly assigned, nothing to do here. + */ + if (var->location != -1) + continue; + + to_assign[num_attr].slots = count_attribute_slots(var->type); + to_assign[num_attr].var = var; + num_attr++; + } + + /* If all of the attributes were assigned locations by the application (or + * are built-in attributes with fixed locations), return early. This should + * be the common case. + */ + if (num_attr == 0) + return true; + + qsort(to_assign, num_attr, sizeof(to_assign[0]), temp_attr::compare); + + /* VERT_ATTRIB_GENERIC0 is a psdueo-alias for VERT_ATTRIB_POS. It can only + * be explicitly assigned by via glBindAttribLocation. Mark it as reserved + * to prevent it from being automatically allocated below. + */ + find_deref_visitor find("gl_Vertex"); + find.run(sh->ir); + if (find.variable_found()) + used_locations |= (1 << 0); + + for (unsigned i = 0; i < num_attr; i++) { + /* Mask representing the contiguous slots that will be used by this + * attribute. + */ + const unsigned use_mask = (1 << to_assign[i].slots) - 1; + + int location = find_available_slots(used_locations, to_assign[i].slots); + + if (location < 0) { + linker_error_printf(prog, + "insufficient contiguous attribute locations " + "available for vertex shader input `%s'", + to_assign[i].var->name); + return false; + } + + to_assign[i].var->location = VERT_ATTRIB_GENERIC0 + location; + used_locations |= (use_mask << location); + } + + return true; +} + + +/** + * Demote shader inputs and outputs that are not used in other stages + */ +void +demote_shader_inputs_and_outputs(gl_shader *sh, enum ir_variable_mode mode) +{ + foreach_list(node, sh->ir) { + ir_variable *const var = ((ir_instruction *) node)->as_variable(); + + if ((var == NULL) || (var->mode != int(mode))) + continue; + + /* A shader 'in' or 'out' variable is only really an input or output if + * its value is used by other shader stages. This will cause the variable + * to have a location assigned. + */ + if (var->location == -1) { + var->mode = ir_var_auto; + } + } +} + + +void +assign_varying_locations(struct gl_shader_program *prog, + gl_shader *producer, gl_shader *consumer) +{ + /* FINISHME: Set dynamically when geometry shader support is added. */ + unsigned output_index = VERT_RESULT_VAR0; + unsigned input_index = FRAG_ATTRIB_VAR0; + + /* Operate in a total of three passes. + * + * 1. Assign locations for any matching inputs and outputs. + * + * 2. Mark output variables in the producer that do not have locations as + * not being outputs. This lets the optimizer eliminate them. + * + * 3. Mark input variables in the consumer that do not have locations as + * not being inputs. This lets the optimizer eliminate them. + */ + + invalidate_variable_locations(producer, ir_var_out, VERT_RESULT_VAR0); + invalidate_variable_locations(consumer, ir_var_in, FRAG_ATTRIB_VAR0); + + foreach_list(node, producer->ir) { + ir_variable *const output_var = ((ir_instruction *) node)->as_variable(); + + if ((output_var == NULL) || (output_var->mode != ir_var_out) + || (output_var->location != -1)) + continue; + + ir_variable *const input_var = + consumer->symbols->get_variable(output_var->name); + + if ((input_var == NULL) || (input_var->mode != ir_var_in)) + continue; + + assert(input_var->location == -1); + + output_var->location = output_index; + input_var->location = input_index; + + /* FINISHME: Support for "varying" records in GLSL 1.50. */ + assert(!output_var->type->is_record()); + + if (output_var->type->is_array()) { + const unsigned slots = output_var->type->length + * output_var->type->fields.array->matrix_columns; + + output_index += slots; + input_index += slots; + } else { + const unsigned slots = output_var->type->matrix_columns; + + output_index += slots; + input_index += slots; + } + } + + foreach_list(node, consumer->ir) { + ir_variable *const var = ((ir_instruction *) node)->as_variable(); + + if ((var == NULL) || (var->mode != ir_var_in)) + continue; + + if (var->location == -1) { + if (prog->Version <= 120) { + /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec: + * + * Only those varying variables used (i.e. read) in + * the fragment shader executable must be written to + * by the vertex shader executable; declaring + * superfluous varying variables in a vertex shader is + * permissible. + * + * We interpret this text as meaning that the VS must + * write the variable for the FS to read it. See + * "glsl1-varying read but not written" in piglit. + */ + + linker_error_printf(prog, "fragment shader varying %s not written " + "by vertex shader\n.", var->name); + prog->LinkStatus = false; + } + + /* An 'in' variable is only really a shader input if its + * value is written by the previous stage. + */ + var->mode = ir_var_auto; + } + } +} + + +void +link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) +{ + void *mem_ctx = ralloc_context(NULL); // temporary linker context + + prog->LinkStatus = false; + prog->Validated = false; + prog->_Used = false; + + if (prog->InfoLog != NULL) + ralloc_free(prog->InfoLog); + + prog->InfoLog = ralloc_strdup(NULL, ""); + + /* Separate the shaders into groups based on their type. + */ + struct gl_shader **vert_shader_list; + unsigned num_vert_shaders = 0; + struct gl_shader **frag_shader_list; + unsigned num_frag_shaders = 0; + + vert_shader_list = (struct gl_shader **) + calloc(2 * prog->NumShaders, sizeof(struct gl_shader *)); + frag_shader_list = &vert_shader_list[prog->NumShaders]; + + unsigned min_version = UINT_MAX; + unsigned max_version = 0; + for (unsigned i = 0; i < prog->NumShaders; i++) { + min_version = MIN2(min_version, prog->Shaders[i]->Version); + max_version = MAX2(max_version, prog->Shaders[i]->Version); + + switch (prog->Shaders[i]->Type) { + case GL_VERTEX_SHADER: + vert_shader_list[num_vert_shaders] = prog->Shaders[i]; + num_vert_shaders++; + break; + case GL_FRAGMENT_SHADER: + frag_shader_list[num_frag_shaders] = prog->Shaders[i]; + num_frag_shaders++; + break; + case GL_GEOMETRY_SHADER: + /* FINISHME: Support geometry shaders. */ + assert(prog->Shaders[i]->Type != GL_GEOMETRY_SHADER); + break; + } + } + + /* Previous to GLSL version 1.30, different compilation units could mix and + * match shading language versions. With GLSL 1.30 and later, the versions + * of all shaders must match. + */ + assert(min_version >= 100); + assert(max_version <= 130); + if ((max_version >= 130 || min_version == 100) + && min_version != max_version) { + linker_error_printf(prog, "all shaders must use same shading " + "language version\n"); + goto done; + } + + prog->Version = max_version; + + for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) { + if (prog->_LinkedShaders[i] != NULL) + ctx->Driver.DeleteShader(ctx, prog->_LinkedShaders[i]); + + prog->_LinkedShaders[i] = NULL; + } + + /* Link all shaders for a particular stage and validate the result. + */ + if (num_vert_shaders > 0) { + gl_shader *const sh = + link_intrastage_shaders(mem_ctx, ctx, prog, vert_shader_list, + num_vert_shaders); + + if (sh == NULL) + goto done; + + if (!validate_vertex_shader_executable(prog, sh)) + goto done; + + _mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_VERTEX], + sh); + } + + if (num_frag_shaders > 0) { + gl_shader *const sh = + link_intrastage_shaders(mem_ctx, ctx, prog, frag_shader_list, + num_frag_shaders); + + if (sh == NULL) + goto done; + + if (!validate_fragment_shader_executable(prog, sh)) + goto done; + + _mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_FRAGMENT], + sh); + } + + /* Here begins the inter-stage linking phase. Some initial validation is + * performed, then locations are assigned for uniforms, attributes, and + * varyings. + */ + if (cross_validate_uniforms(prog)) { + unsigned prev; + + for (prev = 0; prev < MESA_SHADER_TYPES; prev++) { + if (prog->_LinkedShaders[prev] != NULL) + break; + } + + /* Validate the inputs of each stage with the output of the preceeding + * stage. + */ + for (unsigned i = prev + 1; i < MESA_SHADER_TYPES; i++) { + if (prog->_LinkedShaders[i] == NULL) + continue; + + if (!cross_validate_outputs_to_inputs(prog, + prog->_LinkedShaders[prev], + prog->_LinkedShaders[i])) + goto done; + + prev = i; + } + + prog->LinkStatus = true; + } + + /* Do common optimization before assigning storage for attributes, + * uniforms, and varyings. Later optimization could possibly make + * some of that unused. + */ + for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + if (prog->_LinkedShaders[i] == NULL) + continue; + + while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, 32)) + ; + } + + update_array_sizes(prog); + + assign_uniform_locations(prog); + + if (prog->_LinkedShaders[MESA_SHADER_VERTEX] != NULL) { + /* FINISHME: The value of the max_attribute_index parameter is + * FINISHME: implementation dependent based on the value of + * FINISHME: GL_MAX_VERTEX_ATTRIBS. GL_MAX_VERTEX_ATTRIBS must be + * FINISHME: at least 16, so hardcode 16 for now. + */ + if (!assign_attribute_locations(prog, 16)) { + prog->LinkStatus = false; + goto done; + } + } + + unsigned prev; + for (prev = 0; prev < MESA_SHADER_TYPES; prev++) { + if (prog->_LinkedShaders[prev] != NULL) + break; + } + + for (unsigned i = prev + 1; i < MESA_SHADER_TYPES; i++) { + if (prog->_LinkedShaders[i] == NULL) + continue; + + assign_varying_locations(prog, + prog->_LinkedShaders[prev], + prog->_LinkedShaders[i]); + prev = i; + } + + if (prog->_LinkedShaders[MESA_SHADER_VERTEX] != NULL) { + demote_shader_inputs_and_outputs(prog->_LinkedShaders[MESA_SHADER_VERTEX], + ir_var_out); + } + + if (prog->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) { + gl_shader *const sh = prog->_LinkedShaders[MESA_SHADER_GEOMETRY]; + + demote_shader_inputs_and_outputs(sh, ir_var_in); + demote_shader_inputs_and_outputs(sh, ir_var_inout); + demote_shader_inputs_and_outputs(sh, ir_var_out); + } + + if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] != NULL) { + gl_shader *const sh = prog->_LinkedShaders[MESA_SHADER_FRAGMENT]; + + demote_shader_inputs_and_outputs(sh, ir_var_in); + } + + /* OpenGL ES requires that a vertex shader and a fragment shader both be + * present in a linked program. By checking for use of shading language + * version 1.00, we also catch the GL_ARB_ES2_compatibility case. + */ + if (ctx->API == API_OPENGLES2 || prog->Version == 100) { + if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { + linker_error_printf(prog, "program lacks a vertex shader\n"); + prog->LinkStatus = false; + } else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) { + linker_error_printf(prog, "program lacks a fragment shader\n"); + prog->LinkStatus = false; + } + } + + /* FINISHME: Assign fragment shader output locations. */ + +done: + free(vert_shader_list); + + for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + if (prog->_LinkedShaders[i] == NULL) + continue; + + /* Retain any live IR, but trash the rest. */ + reparent_ir(prog->_LinkedShaders[i]->ir, prog->_LinkedShaders[i]->ir); + } + + ralloc_free(mem_ctx); +} diff --git a/programs/develop/libraries/Mesa/src/glsl/linker.h b/programs/develop/libraries/Mesa/src/glsl/linker.h new file mode 100644 index 000000000..a8ce16a7e --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/linker.h @@ -0,0 +1,35 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#pragma once +#ifndef GLSL_LINKER_H +#define GLSL_LINKER_H + +extern void +linker_error_printf(gl_shader_program *prog, const char *fmt, ...); + +extern bool +link_function_calls(gl_shader_program *prog, gl_shader *main, + gl_shader **shader_list, unsigned num_shaders); + +#endif /* GLSL_LINKER_H */ diff --git a/programs/develop/libraries/Mesa/src/glsl/list.h b/programs/develop/libraries/Mesa/src/glsl/list.h new file mode 100644 index 000000000..1d46365fa --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/list.h @@ -0,0 +1,501 @@ +/* + * Copyright © 2008, 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file list.h + * \brief Doubly-linked list abstract container type. + * + * Each doubly-linked list has a sentinel head and tail node. These nodes + * contain no data. The head sentinel can be identified by its \c prev + * pointer being \c NULL. The tail sentinel can be identified by its + * \c next pointer being \c NULL. + * + * A list is empty if either the head sentinel's \c next pointer points to the + * tail sentinel or the tail sentinel's \c prev poiner points to the head + * sentinel. + * + * Instead of tracking two separate \c node structures and a \c list structure + * that points to them, the sentinel nodes are in a single structure. Noting + * that each sentinel node always has one \c NULL pointer, the \c NULL + * pointers occupy the same memory location. In the \c list structure + * contains a the following: + * + * - A \c head pointer that represents the \c next pointer of the + * head sentinel node. + * - A \c tail pointer that represents the \c prev pointer of the head + * sentinel node and the \c next pointer of the tail sentinel node. This + * pointer is \b always \c NULL. + * - A \c tail_prev pointer that represents the \c prev pointer of the + * tail sentinel node. + * + * Therefore, if \c head->next is \c NULL or \c tail_prev->prev is \c NULL, + * the list is empty. + * + * To anyone familiar with "exec lists" on the Amiga, this structure should + * be immediately recognizable. See the following link for the original Amiga + * operating system documentation on the subject. + * + * http://www.natami.net/dev/Libraries_Manual_guide/node02D7.html + * + * \author Ian Romanick + */ + +#pragma once +#ifndef LIST_CONTAINER_H +#define LIST_CONTAINER_H + +#ifndef __cplusplus +#include +#endif +#include + +#include "ralloc.h" + +struct exec_node { + struct exec_node *next; + struct exec_node *prev; + +#ifdef __cplusplus + /* Callers of this ralloc-based new need not call delete. It's + * easier to just ralloc_free 'ctx' (or any of its ancestors). */ + static void* operator new(size_t size, void *ctx) + { + void *node; + + node = ralloc_size(ctx, size); + assert(node != NULL); + + return node; + } + + /* If the user *does* call delete, that's OK, we will just + * ralloc_free in that case. */ + static void operator delete(void *node) + { + ralloc_free(node); + } + + exec_node() : next(NULL), prev(NULL) + { + /* empty */ + } + + const exec_node *get_next() const + { + return next; + } + + exec_node *get_next() + { + return next; + } + + const exec_node *get_prev() const + { + return prev; + } + + exec_node *get_prev() + { + return prev; + } + + void remove() + { + next->prev = prev; + prev->next = next; + next = NULL; + prev = NULL; + } + + /** + * Link a node with itself + * + * This creates a sort of degenerate list that is occasionally useful. + */ + void self_link() + { + next = this; + prev = this; + } + + /** + * Insert a node in the list after the current node + */ + void insert_after(exec_node *after) + { + after->next = this->next; + after->prev = this; + + this->next->prev = after; + this->next = after; + } + /** + * Insert a node in the list before the current node + */ + void insert_before(exec_node *before) + { + before->next = this; + before->prev = this->prev; + + this->prev->next = before; + this->prev = before; + } + + /** + * Insert another list in the list before the current node + */ + void insert_before(struct exec_list *before); + + /** + * Replace the current node with the given node. + */ + void replace_with(exec_node *replacement) + { + replacement->prev = this->prev; + replacement->next = this->next; + + this->prev->next = replacement; + this->next->prev = replacement; + } + + /** + * Is this the sentinel at the tail of the list? + */ + bool is_tail_sentinel() const + { + return this->next == NULL; + } + + /** + * Is this the sentinel at the head of the list? + */ + bool is_head_sentinel() const + { + return this->prev == NULL; + } +#endif +}; + + +#ifdef __cplusplus +/* This macro will not work correctly if `t' uses virtual inheritance. If you + * are using virtual inheritance, you deserve a slow and painful death. Enjoy! + */ +#define exec_list_offsetof(t, f, p) \ + (((char *) &((t *) p)->f) - ((char *) p)) +#else +#define exec_list_offsetof(t, f, p) offsetof(t, f) +#endif + +/** + * Get a pointer to the structure containing an exec_node + * + * Given a pointer to an \c exec_node embedded in a structure, get a pointer to + * the containing structure. + * + * \param type Base type of the structure containing the node + * \param node Pointer to the \c exec_node + * \param field Name of the field in \c type that is the embedded \c exec_node + */ +#define exec_node_data(type, node, field) \ + ((type *) (((char *) node) - exec_list_offsetof(type, field, node))) + +#ifdef __cplusplus +struct exec_node; + +class iterator { +public: + void next() + { + } + + void *get() + { + return NULL; + } + + bool has_next() const + { + return false; + } +}; + +class exec_list_iterator : public iterator { +public: + exec_list_iterator(exec_node *n) : node(n), _next(n->next) + { + /* empty */ + } + + void next() + { + node = _next; + _next = node->next; + } + + void remove() + { + node->remove(); + } + + exec_node *get() + { + return node; + } + + bool has_next() const + { + return _next != NULL; + } + +private: + exec_node *node; + exec_node *_next; +}; + +#define foreach_iter(iter_type, iter, container) \ + for (iter_type iter = (container) . iterator(); iter.has_next(); iter.next()) +#endif + + +struct exec_list { + struct exec_node *head; + struct exec_node *tail; + struct exec_node *tail_pred; + +#ifdef __cplusplus + /* Callers of this ralloc-based new need not call delete. It's + * easier to just ralloc_free 'ctx' (or any of its ancestors). */ + static void* operator new(size_t size, void *ctx) + { + void *node; + + node = ralloc_size(ctx, size); + assert(node != NULL); + + return node; + } + + /* If the user *does* call delete, that's OK, we will just + * ralloc_free in that case. */ + static void operator delete(void *node) + { + ralloc_free(node); + } + + exec_list() + { + make_empty(); + } + + void make_empty() + { + head = (exec_node *) & tail; + tail = NULL; + tail_pred = (exec_node *) & head; + } + + bool is_empty() const + { + /* There are three ways to test whether a list is empty or not. + * + * - Check to see if the \c head points to the \c tail. + * - Check to see if the \c tail_pred points to the \c head. + * - Check to see if the \c head is the sentinel node by test whether its + * \c next pointer is \c NULL. + * + * The first two methods tend to generate better code on modern systems + * because they save a pointer dereference. + */ + return head == (exec_node *) &tail; + } + + const exec_node *get_head() const + { + return !is_empty() ? head : NULL; + } + + exec_node *get_head() + { + return !is_empty() ? head : NULL; + } + + const exec_node *get_tail() const + { + return !is_empty() ? tail_pred : NULL; + } + + exec_node *get_tail() + { + return !is_empty() ? tail_pred : NULL; + } + + void push_head(exec_node *n) + { + n->next = head; + n->prev = (exec_node *) &head; + + n->next->prev = n; + head = n; + } + + void push_tail(exec_node *n) + { + n->next = (exec_node *) &tail; + n->prev = tail_pred; + + n->prev->next = n; + tail_pred = n; + } + + void push_degenerate_list_at_head(exec_node *n) + { + assert(n->prev->next == n); + + n->prev->next = head; + head->prev = n->prev; + n->prev = (exec_node *) &head; + head = n; + } + + /** + * Remove the first node from a list and return it + * + * \return + * The first node in the list or \c NULL if the list is empty. + * + * \sa exec_list::get_head + */ + exec_node *pop_head() + { + exec_node *const n = this->get_head(); + if (n != NULL) + n->remove(); + + return n; + } + + /** + * Move all of the nodes from this list to the target list + */ + void move_nodes_to(exec_list *target) + { + if (is_empty()) { + target->make_empty(); + } else { + target->head = head; + target->tail = NULL; + target->tail_pred = tail_pred; + + target->head->prev = (exec_node *) &target->head; + target->tail_pred->next = (exec_node *) &target->tail; + + make_empty(); + } + } + + /** + * Append all nodes from the source list to the target list + */ + void + append_list(exec_list *source) + { + if (source->is_empty()) + return; + + /* Link the first node of the source with the last node of the target list. + */ + this->tail_pred->next = source->head; + source->head->prev = this->tail_pred; + + /* Make the tail of the source list be the tail of the target list. + */ + this->tail_pred = source->tail_pred; + this->tail_pred->next = (exec_node *) &this->tail; + + /* Make the source list empty for good measure. + */ + source->make_empty(); + } + + exec_list_iterator iterator() + { + return exec_list_iterator(head); + } + + exec_list_iterator iterator() const + { + return exec_list_iterator((exec_node *) head); + } +#endif +}; + + +#ifdef __cplusplus +inline void exec_node::insert_before(exec_list *before) +{ + if (before->is_empty()) + return; + + before->tail_pred->next = this; + before->head->prev = this->prev; + + this->prev->next = before->head; + this->prev = before->tail_pred; + + before->make_empty(); +} +#endif + +/** + * This version is safe even if the current node is removed. + */ +#define foreach_list_safe(__node, __list) \ + for (exec_node * __node = (__list)->head, * __next = __node->next \ + ; __next != NULL \ + ; __node = __next, __next = __next->next) + +#define foreach_list(__node, __list) \ + for (exec_node * __node = (__list)->head \ + ; (__node)->next != NULL \ + ; (__node) = (__node)->next) + +#define foreach_list_const(__node, __list) \ + for (const exec_node * __node = (__list)->head \ + ; (__node)->next != NULL \ + ; (__node) = (__node)->next) + +#define foreach_list_typed(__type, __node, __field, __list) \ + for (__type * __node = \ + exec_node_data(__type, (__list)->head, __field); \ + (__node)->__field.next != NULL; \ + (__node) = exec_node_data(__type, (__node)->__field.next, __field)) + +#define foreach_list_typed_const(__type, __node, __field, __list) \ + for (const __type * __node = \ + exec_node_data(__type, (__list)->head, __field); \ + (__node)->__field.next != NULL; \ + (__node) = exec_node_data(__type, (__node)->__field.next, __field)) + +#endif /* LIST_CONTAINER_H */ diff --git a/programs/develop/libraries/Mesa/src/glsl/loop_analysis.cpp b/programs/develop/libraries/Mesa/src/glsl/loop_analysis.cpp new file mode 100644 index 000000000..a15f6e11b --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/loop_analysis.cpp @@ -0,0 +1,497 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "glsl_types.h" +#include "loop_analysis.h" +#include "ir_hierarchical_visitor.h" + +static bool is_loop_terminator(ir_if *ir); + +static bool all_expression_operands_are_loop_constant(ir_rvalue *, + hash_table *); + +static ir_rvalue *get_basic_induction_increment(ir_assignment *, hash_table *); + + +loop_state::loop_state() +{ + this->ht = hash_table_ctor(0, hash_table_pointer_hash, + hash_table_pointer_compare); + this->mem_ctx = ralloc_context(NULL); +} + + +loop_state::~loop_state() +{ + hash_table_dtor(this->ht); + ralloc_free(this->mem_ctx); +} + + +loop_variable_state * +loop_state::insert(ir_loop *ir) +{ + loop_variable_state *ls = new(this->mem_ctx) loop_variable_state; + hash_table_insert(this->ht, ls, ir); + + return ls; +} + + +loop_variable_state * +loop_state::get(const ir_loop *ir) +{ + return (loop_variable_state *) hash_table_find(this->ht, ir); +} + + +loop_variable * +loop_variable_state::get(const ir_variable *ir) +{ + return (loop_variable *) hash_table_find(this->var_hash, ir); +} + + +loop_variable * +loop_variable_state::insert(ir_variable *var) +{ + void *mem_ctx = ralloc_parent(this); + loop_variable *lv = rzalloc(mem_ctx, loop_variable); + + lv->var = var; + + hash_table_insert(this->var_hash, lv, lv->var); + this->variables.push_tail(lv); + + return lv; +} + + +loop_terminator * +loop_variable_state::insert(ir_if *if_stmt) +{ + void *mem_ctx = ralloc_parent(this); + loop_terminator *t = rzalloc(mem_ctx, loop_terminator); + + t->ir = if_stmt; + this->terminators.push_tail(t); + + return t; +} + + +class loop_analysis : public ir_hierarchical_visitor { +public: + loop_analysis(); + + virtual ir_visitor_status visit(ir_loop_jump *); + virtual ir_visitor_status visit(ir_dereference_variable *); + + virtual ir_visitor_status visit_enter(ir_loop *); + virtual ir_visitor_status visit_leave(ir_loop *); + virtual ir_visitor_status visit_enter(ir_assignment *); + virtual ir_visitor_status visit_leave(ir_assignment *); + virtual ir_visitor_status visit_enter(ir_if *); + virtual ir_visitor_status visit_leave(ir_if *); + + loop_state *loops; + + int if_statement_depth; + + ir_assignment *current_assignment; + + exec_list state; +}; + + +loop_analysis::loop_analysis() +{ + this->loops = new loop_state; + + this->if_statement_depth = 0; + this->current_assignment = NULL; +} + + +ir_visitor_status +loop_analysis::visit(ir_loop_jump *ir) +{ + (void) ir; + + assert(!this->state.is_empty()); + + loop_variable_state *const ls = + (loop_variable_state *) this->state.get_head(); + + ls->num_loop_jumps++; + + return visit_continue; +} + + +ir_visitor_status +loop_analysis::visit(ir_dereference_variable *ir) +{ + /* If we're not somewhere inside a loop, there's nothing to do. + */ + if (this->state.is_empty()) + return visit_continue; + + loop_variable_state *const ls = + (loop_variable_state *) this->state.get_head(); + + ir_variable *var = ir->variable_referenced(); + loop_variable *lv = ls->get(var); + + if (lv == NULL) { + lv = ls->insert(var); + lv->read_before_write = !this->in_assignee; + } + + if (this->in_assignee) { + assert(this->current_assignment != NULL); + + lv->conditional_assignment = (this->if_statement_depth > 0) + || (this->current_assignment->condition != NULL); + + if (lv->first_assignment == NULL) { + assert(lv->num_assignments == 0); + + lv->first_assignment = this->current_assignment; + } + + lv->num_assignments++; + } else if (lv->first_assignment == this->current_assignment) { + /* This catches the case where the variable is used in the RHS of an + * assignment where it is also in the LHS. + */ + lv->read_before_write = true; + } + + return visit_continue; +} + +ir_visitor_status +loop_analysis::visit_enter(ir_loop *ir) +{ + loop_variable_state *ls = this->loops->insert(ir); + this->state.push_head(ls); + + return visit_continue; +} + +ir_visitor_status +loop_analysis::visit_leave(ir_loop *ir) +{ + loop_variable_state *const ls = + (loop_variable_state *) this->state.pop_head(); + + + foreach_list(node, &ir->body_instructions) { + /* Skip over declarations at the start of a loop. + */ + if (((ir_instruction *) node)->as_variable()) + continue; + + ir_if *if_stmt = ((ir_instruction *) node)->as_if(); + + if ((if_stmt != NULL) && is_loop_terminator(if_stmt)) + ls->insert(if_stmt); + else + break; + } + + + foreach_list_safe(node, &ls->variables) { + loop_variable *lv = (loop_variable *) node; + + /* Move variables that are already marked as being loop constant to + * a separate list. These trivially don't need to be tested. + */ + if (lv->is_loop_constant()) { + lv->remove(); + ls->constants.push_tail(lv); + } + } + + /* Each variable assigned in the loop that isn't already marked as being loop + * constant might still be loop constant. The requirements at this point + * are: + * + * - Variable is written before it is read. + * + * - Only one assignment to the variable. + * + * - All operands on the RHS of the assignment are also loop constants. + * + * The last requirement is the reason for the progress loop. A variable + * marked as a loop constant on one pass may allow other variables to be + * marked as loop constant on following passes. + */ + bool progress; + do { + progress = false; + + foreach_list_safe(node, &ls->variables) { + loop_variable *lv = (loop_variable *) node; + + if (lv->conditional_assignment || (lv->num_assignments > 1)) + continue; + + /* Process the RHS of the assignment. If all of the variables + * accessed there are loop constants, then add this + */ + ir_rvalue *const rhs = lv->first_assignment->rhs; + if (all_expression_operands_are_loop_constant(rhs, ls->var_hash)) { + lv->rhs_clean = true; + + if (lv->is_loop_constant()) { + progress = true; + + lv->remove(); + ls->constants.push_tail(lv); + } + } + } + } while (progress); + + /* The remaining variables that are not loop invariant might be loop + * induction variables. + */ + foreach_list_safe(node, &ls->variables) { + loop_variable *lv = (loop_variable *) node; + + /* If there is more than one assignment to a variable, it cannot be a + * loop induction variable. This isn't strictly true, but this is a + * very simple induction variable detector, and it can't handle more + * complex cases. + */ + if (lv->num_assignments > 1) + continue; + + /* All of the variables with zero assignments in the loop are loop + * invariant, and they should have already been filtered out. + */ + assert(lv->num_assignments == 1); + assert(lv->first_assignment != NULL); + + /* The assignmnet to the variable in the loop must be unconditional. + */ + if (lv->conditional_assignment) + continue; + + /* Basic loop induction variables have a single assignment in the loop + * that has the form 'VAR = VAR + i' or 'VAR = VAR - i' where i is a + * loop invariant. + */ + ir_rvalue *const inc = + get_basic_induction_increment(lv->first_assignment, ls->var_hash); + if (inc != NULL) { + lv->iv_scale = NULL; + lv->biv = lv->var; + lv->increment = inc; + + lv->remove(); + ls->induction_variables.push_tail(lv); + } + } + + return visit_continue; +} + +ir_visitor_status +loop_analysis::visit_enter(ir_if *ir) +{ + (void) ir; + + if (!this->state.is_empty()) + this->if_statement_depth++; + + return visit_continue; +} + +ir_visitor_status +loop_analysis::visit_leave(ir_if *ir) +{ + (void) ir; + + if (!this->state.is_empty()) + this->if_statement_depth--; + + return visit_continue; +} + +ir_visitor_status +loop_analysis::visit_enter(ir_assignment *ir) +{ + /* If we're not somewhere inside a loop, there's nothing to do. + */ + if (this->state.is_empty()) + return visit_continue_with_parent; + + this->current_assignment = ir; + + return visit_continue; +} + +ir_visitor_status +loop_analysis::visit_leave(ir_assignment *ir) +{ + /* Since the visit_enter exits with visit_continue_with_parent for this + * case, the loop state stack should never be empty here. + */ + assert(!this->state.is_empty()); + + assert(this->current_assignment == ir); + this->current_assignment = NULL; + + return visit_continue; +} + + +class examine_rhs : public ir_hierarchical_visitor { +public: + examine_rhs(hash_table *loop_variables) + { + this->only_uses_loop_constants = true; + this->loop_variables = loop_variables; + } + + virtual ir_visitor_status visit(ir_dereference_variable *ir) + { + loop_variable *lv = + (loop_variable *) hash_table_find(this->loop_variables, ir->var); + + assert(lv != NULL); + + if (lv->is_loop_constant()) { + return visit_continue; + } else { + this->only_uses_loop_constants = false; + return visit_stop; + } + } + + hash_table *loop_variables; + bool only_uses_loop_constants; +}; + + +bool +all_expression_operands_are_loop_constant(ir_rvalue *ir, hash_table *variables) +{ + examine_rhs v(variables); + + ir->accept(&v); + + return v.only_uses_loop_constants; +} + + +ir_rvalue * +get_basic_induction_increment(ir_assignment *ir, hash_table *var_hash) +{ + /* The RHS must be a binary expression. + */ + ir_expression *const rhs = ir->rhs->as_expression(); + if ((rhs == NULL) + || ((rhs->operation != ir_binop_add) + && (rhs->operation != ir_binop_sub))) + return NULL; + + /* One of the of operands of the expression must be the variable assigned. + * If the operation is subtraction, the variable in question must be the + * "left" operand. + */ + ir_variable *const var = ir->lhs->variable_referenced(); + + ir_variable *const op0 = rhs->operands[0]->variable_referenced(); + ir_variable *const op1 = rhs->operands[1]->variable_referenced(); + + if (((op0 != var) && (op1 != var)) + || ((op1 == var) && (rhs->operation == ir_binop_sub))) + return NULL; + + ir_rvalue *inc = (op0 == var) ? rhs->operands[1] : rhs->operands[0]; + + if (inc->as_constant() == NULL) { + ir_variable *const inc_var = inc->variable_referenced(); + if (inc_var != NULL) { + loop_variable *lv = + (loop_variable *) hash_table_find(var_hash, inc_var); + + if (!lv->is_loop_constant()) + inc = NULL; + } else + inc = NULL; + } + + if ((inc != NULL) && (rhs->operation == ir_binop_sub)) { + void *mem_ctx = ralloc_parent(ir); + + inc = new(mem_ctx) ir_expression(ir_unop_neg, + inc->type, + inc->clone(mem_ctx, NULL), + NULL); + } + + return inc; +} + + +/** + * Detect whether an if-statement is a loop terminating condition + * + * Detects if-statements of the form + * + * (if (expression bool ...) (break)) + */ +bool +is_loop_terminator(ir_if *ir) +{ + if (!ir->else_instructions.is_empty()) + return false; + + ir_instruction *const inst = + (ir_instruction *) ir->then_instructions.get_head(); + assert(inst != NULL); + + if (inst->ir_type != ir_type_loop_jump) + return false; + + ir_loop_jump *const jump = (ir_loop_jump *) inst; + if (jump->mode != ir_loop_jump::jump_break) + return false; + + return true; +} + + +loop_state * +analyze_loop_variables(exec_list *instructions) +{ + loop_analysis v; + + v.run(instructions); + return v.loops; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/loop_analysis.h b/programs/develop/libraries/Mesa/src/glsl/loop_analysis.h new file mode 100644 index 000000000..7b0511fbb --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/loop_analysis.h @@ -0,0 +1,230 @@ +/* -*- c++ -*- */ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#pragma once +#ifndef LOOP_ANALYSIS_H +#define LOOP_ANALYSIS_H + +#include "ir.h" +#include "program/hash_table.h" + +/** + * Analyze and classify all variables used in all loops in the instruction list + */ +extern class loop_state * +analyze_loop_variables(exec_list *instructions); + + +/** + * Fill in loop control fields + * + * Based on analysis of loop variables, this function tries to remove sequences + * in the loop of the form + * + * (if (expression bool ...) (break)) + * + * and fill in the \c ir_loop::from, \c ir_loop::to, and \c ir_loop::counter + * fields of the \c ir_loop. + * + * In this process, some conditional break-statements may be eliminated + * altogether. For example, if it is provable that one loop exit condition will + * always be satisfied before another, the unnecessary exit condition will be + * removed. + */ +extern bool +set_loop_controls(exec_list *instructions, loop_state *ls); + + +extern bool +unroll_loops(exec_list *instructions, loop_state *ls, unsigned max_iterations); + + +/** + * Tracking for all variables used in a loop + */ +class loop_variable_state : public exec_node { +public: + class loop_variable *get(const ir_variable *); + class loop_variable *insert(ir_variable *); + class loop_terminator *insert(ir_if *); + + + /** + * Loop whose variable state is being tracked by this structure + */ + ir_loop *loop; + + /** + * Variables that have not yet been classified + */ + exec_list variables; + + /** + * Variables whose values are constant within the body of the loop + * + * This list contains \c loop_variable objects. + */ + exec_list constants; + + /** + * Induction variables for this loop + * + * This list contains \c loop_variable objects. + */ + exec_list induction_variables; + + /** + * Simple if-statements that lead to the termination of the loop + * + * This list contains \c loop_terminator objects. + * + * \sa is_loop_terminator + */ + exec_list terminators; + + /** + * Hash table containing all variables accessed in this loop + */ + hash_table *var_hash; + + /** + * Maximum number of loop iterations. + * + * If this value is negative, then the loop may be infinite. This actually + * means that analysis was unable to determine an upper bound on the number + * of loop iterations. + */ + int max_iterations; + + /** + * Number of ir_loop_jump instructions that operate on this loop + */ + unsigned num_loop_jumps; + + loop_variable_state() + { + this->max_iterations = -1; + this->num_loop_jumps = 0; + this->var_hash = hash_table_ctor(0, hash_table_pointer_hash, + hash_table_pointer_compare); + } + + ~loop_variable_state() + { + hash_table_dtor(this->var_hash); + } +}; + + +class loop_variable : public exec_node { +public: + /** The variable in question. */ + ir_variable *var; + + /** Is the variable read in the loop before it is written? */ + bool read_before_write; + + /** Are all variables in the RHS of the assignment loop constants? */ + bool rhs_clean; + + /** Is there an assignment to the variable that is conditional? */ + bool conditional_assignment; + + /** Reference to the first assignment to the variable in the loop body. */ + ir_assignment *first_assignment; + + /** Number of assignments to the variable in the loop body. */ + unsigned num_assignments; + + /** + * Increment values for loop induction variables + * + * Loop induction variables have a single increment of the form + * \c b * \c biv + \c c, where \c b and \c c are loop constants and \c i + * is a basic loop induction variable. + * + * If \c iv_scale is \c NULL, 1 is used. If \c biv is the same as \c var, + * then \c var is a basic loop induction variable. + */ + /*@{*/ + ir_rvalue *iv_scale; + ir_variable *biv; + ir_rvalue *increment; + /*@}*/ + + + inline bool is_loop_constant() const + { + const bool is_const = (this->num_assignments == 0) + || ((this->num_assignments == 1) + && !this->conditional_assignment + && !this->read_before_write + && this->rhs_clean); + + /* If the RHS of *the* assignment is clean, then there must be exactly + * one assignment of the variable. + */ + assert((this->rhs_clean && (this->num_assignments == 1)) + || !this->rhs_clean); + + /* Variables that are marked read-only *MUST* be loop constant. + */ + assert(!this->var->read_only || (this->var->read_only && is_const)); + + return is_const; + } +}; + + +class loop_terminator : public exec_node { +public: + ir_if *ir; +}; + + +class loop_state { +public: + ~loop_state(); + + /** + * Get the loop variable state data for a particular loop + */ + loop_variable_state *get(const ir_loop *); + + loop_variable_state *insert(ir_loop *ir); + +private: + loop_state(); + + /** + * Hash table containing all loops that have been analyzed. + */ + hash_table *ht; + + void *mem_ctx; + + friend class loop_analysis; +}; + +#endif /* LOOP_ANALYSIS_H */ diff --git a/programs/develop/libraries/Mesa/src/glsl/loop_controls.cpp b/programs/develop/libraries/Mesa/src/glsl/loop_controls.cpp new file mode 100644 index 000000000..9acbadc50 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/loop_controls.cpp @@ -0,0 +1,304 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include +#include "main/compiler.h" +#include "glsl_types.h" +#include "loop_analysis.h" +#include "ir_hierarchical_visitor.h" + +/** + * Find an initializer of a variable outside a loop + * + * Works backwards from the loop to find the pre-loop value of the variable. + * This is used, for example, to find the initial value of loop induction + * variables. + * + * \param loop Loop where \c var is an induction variable + * \param var Variable whose initializer is to be found + * + * \return + * The \c ir_rvalue assigned to the variable outside the loop. May return + * \c NULL if no initializer can be found. + */ +ir_rvalue * +find_initial_value(ir_loop *loop, ir_variable *var) +{ + for (exec_node *node = loop->prev; + !node->is_head_sentinel(); + node = node->prev) { + ir_instruction *ir = (ir_instruction *) node; + + switch (ir->ir_type) { + case ir_type_call: + case ir_type_loop: + case ir_type_loop_jump: + case ir_type_return: + case ir_type_if: + return NULL; + + case ir_type_function: + case ir_type_function_signature: + assert(!"Should not get here."); + return NULL; + + case ir_type_assignment: { + ir_assignment *assign = ir->as_assignment(); + ir_variable *assignee = assign->lhs->whole_variable_referenced(); + + if (assignee == var) + return (assign->condition != NULL) ? NULL : assign->rhs; + + break; + } + + default: + break; + } + } + + return NULL; +} + + +int +calculate_iterations(ir_rvalue *from, ir_rvalue *to, ir_rvalue *increment, + enum ir_expression_operation op) +{ + if (from == NULL || to == NULL || increment == NULL) + return -1; + + void *mem_ctx = ralloc_context(NULL); + + ir_expression *const sub = + new(mem_ctx) ir_expression(ir_binop_sub, from->type, to, from); + + ir_expression *const div = + new(mem_ctx) ir_expression(ir_binop_div, sub->type, sub, increment); + + ir_constant *iter = div->constant_expression_value(); + + if (iter == NULL) + return -1; + + if (!iter->type->is_integer()) { + ir_rvalue *cast = + new(mem_ctx) ir_expression(ir_unop_f2i, glsl_type::int_type, iter, + NULL); + + iter = cast->constant_expression_value(); + } + + int iter_value = iter->get_int_component(0); + + /* Make sure that the calculated number of iterations satisfies the exit + * condition. This is needed to catch off-by-one errors and some types of + * ill-formed loops. For example, we need to detect that the following + * loop does not have a maximum iteration count. + * + * for (float x = 0.0; x != 0.9; x += 0.2) + * ; + */ + const int bias[] = { -1, 0, 1 }; + bool valid_loop = false; + + for (unsigned i = 0; i < Elements(bias); i++) { + iter = (increment->type->is_integer()) + ? new(mem_ctx) ir_constant(iter_value + bias[i]) + : new(mem_ctx) ir_constant(float(iter_value + bias[i])); + + ir_expression *const mul = + new(mem_ctx) ir_expression(ir_binop_mul, increment->type, iter, + increment); + + ir_expression *const add = + new(mem_ctx) ir_expression(ir_binop_add, mul->type, mul, from); + + ir_expression *const cmp = + new(mem_ctx) ir_expression(op, glsl_type::bool_type, add, to); + + ir_constant *const cmp_result = cmp->constant_expression_value(); + + assert(cmp_result != NULL); + if (cmp_result->get_bool_component(0)) { + iter_value += bias[i]; + valid_loop = true; + break; + } + } + + ralloc_free(mem_ctx); + return (valid_loop) ? iter_value : -1; +} + + +class loop_control_visitor : public ir_hierarchical_visitor { +public: + loop_control_visitor(loop_state *state) + { + this->state = state; + this->progress = false; + } + + virtual ir_visitor_status visit_leave(ir_loop *ir); + + loop_state *state; + + bool progress; +}; + + +ir_visitor_status +loop_control_visitor::visit_leave(ir_loop *ir) +{ + loop_variable_state *const ls = this->state->get(ir); + + /* If we've entered a loop that hasn't been analyzed, something really, + * really bad has happened. + */ + if (ls == NULL) { + assert(ls != NULL); + return visit_continue; + } + + /* Search the loop terminating conditions for one of the form 'i < c' where + * i is a loop induction variable, c is a constant, and < is any relative + * operator. + */ + int max_iterations = ls->max_iterations; + + if(ir->from && ir->to && ir->increment) + max_iterations = calculate_iterations(ir->from, ir->to, ir->increment, (ir_expression_operation)ir->cmp); + + if(max_iterations < 0) + max_iterations = INT_MAX; + + foreach_list(node, &ls->terminators) { + loop_terminator *t = (loop_terminator *) node; + ir_if *if_stmt = t->ir; + + /* If-statements can be either 'if (expr)' or 'if (deref)'. We only care + * about the former here. + */ + ir_expression *cond = if_stmt->condition->as_expression(); + if (cond == NULL) + continue; + + switch (cond->operation) { + case ir_binop_less: + case ir_binop_greater: + case ir_binop_lequal: + case ir_binop_gequal: { + /* The expressions that we care about will either be of the form + * 'counter < limit' or 'limit < counter'. Figure out which is + * which. + */ + ir_rvalue *counter = cond->operands[0]->as_dereference_variable(); + ir_constant *limit = cond->operands[1]->as_constant(); + enum ir_expression_operation cmp = cond->operation; + + if (limit == NULL) { + counter = cond->operands[1]->as_dereference_variable(); + limit = cond->operands[0]->as_constant(); + + switch (cmp) { + case ir_binop_less: cmp = ir_binop_gequal; break; + case ir_binop_greater: cmp = ir_binop_lequal; break; + case ir_binop_lequal: cmp = ir_binop_greater; break; + case ir_binop_gequal: cmp = ir_binop_less; break; + default: assert(!"Should not get here."); + } + } + + if ((counter == NULL) || (limit == NULL)) + break; + + ir_variable *var = counter->variable_referenced(); + + ir_rvalue *init = find_initial_value(ir, var); + + foreach_list(iv_node, &ls->induction_variables) { + loop_variable *lv = (loop_variable *) iv_node; + + if (lv->var == var) { + const int iterations = calculate_iterations(init, limit, + lv->increment, + cmp); + if (iterations >= 0) { + /* If the new iteration count is lower than the previously + * believed iteration count, update the loop control values. + */ + if (iterations < max_iterations) { + ir->from = init->clone(ir, NULL); + ir->to = limit->clone(ir, NULL); + ir->increment = lv->increment->clone(ir, NULL); + ir->counter = lv->var; + ir->cmp = cmp; + + max_iterations = iterations; + } + + /* Remove the conditional break statement. The loop + * controls are now set such that the exit condition will be + * satisfied. + */ + if_stmt->remove(); + + assert(ls->num_loop_jumps > 0); + ls->num_loop_jumps--; + + this->progress = true; + } + + break; + } + } + break; + } + + default: + break; + } + } + + /* If we have proven the one of the loop exit conditions is satisifed before + * running the loop once, remove the loop. + */ + if (max_iterations == 0) + ir->remove(); + else + ls->max_iterations = max_iterations; + + return visit_continue; +} + + +bool +set_loop_controls(exec_list *instructions, loop_state *ls) +{ + loop_control_visitor v(ls); + + v.run(instructions); + + return v.progress; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/loop_unroll.cpp b/programs/develop/libraries/Mesa/src/glsl/loop_unroll.cpp new file mode 100644 index 000000000..5b84e1014 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/loop_unroll.cpp @@ -0,0 +1,214 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "glsl_types.h" +#include "loop_analysis.h" +#include "ir_hierarchical_visitor.h" + +class loop_unroll_visitor : public ir_hierarchical_visitor { +public: + loop_unroll_visitor(loop_state *state, unsigned max_iterations) + { + this->state = state; + this->progress = false; + this->max_iterations = max_iterations; + } + + virtual ir_visitor_status visit_leave(ir_loop *ir); + + loop_state *state; + + bool progress; + unsigned max_iterations; +}; + + +static bool +is_break(ir_instruction *ir) +{ + return ir != NULL && ir->ir_type == ir_type_loop_jump + && ((ir_loop_jump *) ir)->is_break(); +} + + +ir_visitor_status +loop_unroll_visitor::visit_leave(ir_loop *ir) +{ + loop_variable_state *const ls = this->state->get(ir); + int iterations; + + /* If we've entered a loop that hasn't been analyzed, something really, + * really bad has happened. + */ + if (ls == NULL) { + assert(ls != NULL); + return visit_continue; + } + + iterations = ls->max_iterations; + + /* Don't try to unroll loops where the number of iterations is not known + * at compile-time. + */ + if (iterations < 0) + return visit_continue; + + /* Don't try to unroll loops that have zillions of iterations either. + */ + if (iterations > (int) max_iterations) + return visit_continue; + + if (ls->num_loop_jumps > 1) + return visit_continue; + else if (ls->num_loop_jumps) { + ir_instruction *last_ir = (ir_instruction *) ir->body_instructions.get_tail(); + assert(last_ir != NULL); + + if (is_break(last_ir)) { + /* If the only loop-jump is a break at the end of the loop, the loop + * will execute exactly once. Remove the break, set the iteration + * count, and fall through to the normal unroller. + */ + last_ir->remove(); + iterations = 1; + + this->progress = true; + } else { + ir_if *ir_if = NULL; + ir_instruction *break_ir = NULL; + bool continue_from_then_branch = false; + + foreach_list(node, &ir->body_instructions) { + /* recognize loops in the form produced by ir_lower_jumps */ + ir_instruction *cur_ir = (ir_instruction *) node; + + ir_if = cur_ir->as_if(); + if (ir_if != NULL) { + /* Determine which if-statement branch, if any, ends with a + * break. The branch that did *not* have the break will get a + * temporary continue inserted in each iteration of the loop + * unroll. + * + * Note that since ls->num_loop_jumps is <= 1, it is impossible + * for both branches to end with a break. + */ + ir_instruction *ir_if_last = + (ir_instruction *) ir_if->then_instructions.get_tail(); + + if (is_break(ir_if_last)) { + continue_from_then_branch = false; + break_ir = ir_if_last; + break; + } else { + ir_if_last = + (ir_instruction *) ir_if->else_instructions.get_tail(); + + if (is_break(ir_if_last)) { + break_ir = ir_if_last; + continue_from_then_branch = true; + break; + } + } + } + } + + if (break_ir == NULL) + return visit_continue; + + /* move instructions after then if in the continue branch */ + while (!ir_if->get_next()->is_tail_sentinel()) { + ir_instruction *move_ir = (ir_instruction *) ir_if->get_next(); + + move_ir->remove(); + if (continue_from_then_branch) + ir_if->then_instructions.push_tail(move_ir); + else + ir_if->else_instructions.push_tail(move_ir); + } + + /* Remove the break from the if-statement. + */ + break_ir->remove(); + + void *const mem_ctx = ralloc_parent(ir); + ir_instruction *ir_to_replace = ir; + + for (int i = 0; i < iterations; i++) { + exec_list copy_list; + + copy_list.make_empty(); + clone_ir_list(mem_ctx, ©_list, &ir->body_instructions); + + ir_if = ((ir_instruction *) copy_list.get_tail())->as_if(); + assert(ir_if != NULL); + + ir_to_replace->insert_before(©_list); + ir_to_replace->remove(); + + /* placeholder that will be removed in the next iteration */ + ir_to_replace = + new(mem_ctx) ir_loop_jump(ir_loop_jump::jump_continue); + + exec_list *const list = (continue_from_then_branch) + ? &ir_if->then_instructions : &ir_if->else_instructions; + + list->push_tail(ir_to_replace); + } + + ir_to_replace->remove(); + + this->progress = true; + return visit_continue; + } + } + + void *const mem_ctx = ralloc_parent(ir); + + for (int i = 0; i < iterations; i++) { + exec_list copy_list; + + copy_list.make_empty(); + clone_ir_list(mem_ctx, ©_list, &ir->body_instructions); + + ir->insert_before(©_list); + } + + /* The loop has been replaced by the unrolled copies. Remove the original + * loop from the IR sequence. + */ + ir->remove(); + + this->progress = true; + return visit_continue; +} + + +bool +unroll_loops(exec_list *instructions, loop_state *ls, unsigned max_iterations) +{ + loop_unroll_visitor v(ls, max_iterations); + + v.run(instructions); + + return v.progress; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/lower_discard.cpp b/programs/develop/libraries/Mesa/src/glsl/lower_discard.cpp new file mode 100644 index 000000000..cafd2dd3b --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/lower_discard.cpp @@ -0,0 +1,198 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file lower_discard.cpp + * + * This pass moves discards out of if-statements. + * + * Case 1: The "then" branch contains a conditional discard: + * --------------------------------------------------------- + * + * if (cond1) { + * s1; + * discard cond2; + * s2; + * } else { + * s3; + * } + * + * becomes: + * + * temp = false; + * if (cond1) { + * s1; + * temp = cond2; + * s2; + * } else { + * s3; + * } + * discard temp; + * + * Case 2: The "else" branch contains a conditional discard: + * --------------------------------------------------------- + * + * if (cond1) { + * s1; + * } else { + * s2; + * discard cond2; + * s3; + * } + * + * becomes: + * + * temp = false; + * if (cond1) { + * s1; + * } else { + * s2; + * temp = cond2; + * s3; + * } + * discard temp; + * + * Case 3: Both branches contain a conditional discard: + * ---------------------------------------------------- + * + * if (cond1) { + * s1; + * discard cond2; + * s2; + * } else { + * s3; + * discard cond3; + * s4; + * } + * + * becomes: + * + * temp = false; + * if (cond1) { + * s1; + * temp = cond2; + * s2; + * } else { + * s3; + * temp = cond3; + * s4; + * } + * discard temp; + * + * If there are multiple conditional discards, we need only deal with one of + * them. Repeatedly applying this pass will take care of the others. + * + * Unconditional discards are treated as having a condition of "true". + */ + +#include "glsl_types.h" +#include "ir.h" + +class lower_discard_visitor : public ir_hierarchical_visitor { +public: + lower_discard_visitor() + { + this->progress = false; + } + + ir_visitor_status visit_leave(ir_if *); + + bool progress; +}; + + +bool +lower_discard(exec_list *instructions) +{ + lower_discard_visitor v; + + visit_list_elements(&v, instructions); + + return v.progress; +} + + +static ir_discard * +find_discard(exec_list &instructions) +{ + foreach_list(n, &instructions) { + ir_discard *ir = ((ir_instruction *) n)->as_discard(); + if (ir != NULL) + return ir; + } + return NULL; +} + + +static void +replace_discard(void *mem_ctx, ir_variable *var, ir_discard *ir) +{ + ir_rvalue *condition = ir->condition; + + /* For unconditional discards, use "true" as the condition. */ + if (condition == NULL) + condition = new(mem_ctx) ir_constant(true); + + ir_assignment *assignment = + new(mem_ctx) ir_assignment(new(mem_ctx) ir_dereference_variable(var), + condition, NULL); + + ir->replace_with(assignment); +} + + +ir_visitor_status +lower_discard_visitor::visit_leave(ir_if *ir) +{ + ir_discard *then_discard = find_discard(ir->then_instructions); + ir_discard *else_discard = find_discard(ir->else_instructions); + + if (then_discard == NULL && else_discard == NULL) + return visit_continue; + + void *mem_ctx = ralloc_parent(ir); + + ir_variable *temp = new(mem_ctx) ir_variable(glsl_type::bool_type, + "discard_cond_temp", + ir_var_temporary); + ir_assignment *temp_initializer = + new(mem_ctx) ir_assignment(new(mem_ctx) ir_dereference_variable(temp), + new(mem_ctx) ir_constant(false), NULL); + + ir->insert_before(temp); + ir->insert_before(temp_initializer); + + if (then_discard != NULL) + replace_discard(mem_ctx, temp, then_discard); + + if (else_discard != NULL) + replace_discard(mem_ctx, temp, else_discard); + + ir_discard *discard = then_discard != NULL ? then_discard : else_discard; + discard->condition = new(mem_ctx) ir_dereference_variable(temp); + ir->insert_after(discard); + + this->progress = true; + + return visit_continue; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/lower_if_to_cond_assign.cpp b/programs/develop/libraries/Mesa/src/glsl/lower_if_to_cond_assign.cpp new file mode 100644 index 000000000..e3a1065d9 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/lower_if_to_cond_assign.cpp @@ -0,0 +1,200 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file lower_if_to_cond_assign.cpp + * + * This attempts to flatten if-statements to conditional assignments for + * GPUs with limited or no flow control support. + * + * It can't handle other control flow being inside of its block, such + * as calls or loops. Hopefully loop unrolling and inlining will take + * care of those. + * + * Drivers for GPUs with no control flow support should simply call + * + * lower_if_to_cond_assign(instructions) + * + * to attempt to flatten all if-statements. + * + * Some GPUs (such as i965 prior to gen6) do support control flow, but have a + * maximum nesting depth N. Drivers for such hardware can call + * + * lower_if_to_cond_assign(instructions, N) + * + * to attempt to flatten any if-statements appearing at depth > N. + */ + +#include "glsl_types.h" +#include "ir.h" + +class ir_if_to_cond_assign_visitor : public ir_hierarchical_visitor { +public: + ir_if_to_cond_assign_visitor(unsigned max_depth) + { + this->progress = false; + this->max_depth = max_depth; + this->depth = 0; + } + + ir_visitor_status visit_enter(ir_if *); + ir_visitor_status visit_leave(ir_if *); + + bool progress; + unsigned max_depth; + unsigned depth; +}; + +bool +lower_if_to_cond_assign(exec_list *instructions, unsigned max_depth) +{ + ir_if_to_cond_assign_visitor v(max_depth); + + visit_list_elements(&v, instructions); + + return v.progress; +} + +void +check_control_flow(ir_instruction *ir, void *data) +{ + bool *found_control_flow = (bool *)data; + switch (ir->ir_type) { + case ir_type_call: + case ir_type_discard: + case ir_type_loop: + case ir_type_loop_jump: + case ir_type_return: + *found_control_flow = true; + break; + default: + break; + } +} + +void +move_block_to_cond_assign(void *mem_ctx, + ir_if *if_ir, ir_variable *cond_var, bool then) +{ + exec_list *instructions; + + if (then) { + instructions = &if_ir->then_instructions; + } else { + instructions = &if_ir->else_instructions; + } + + foreach_iter(exec_list_iterator, iter, *instructions) { + ir_instruction *ir = (ir_instruction *)iter.get(); + + if (ir->ir_type == ir_type_assignment) { + ir_assignment *assign = (ir_assignment *)ir; + ir_rvalue *cond_expr; + ir_dereference *deref = new(mem_ctx) ir_dereference_variable(cond_var); + + if (then) { + cond_expr = deref; + } else { + cond_expr = new(mem_ctx) ir_expression(ir_unop_logic_not, + glsl_type::bool_type, + deref, + NULL); + } + + if (!assign->condition) { + assign->condition = cond_expr; + } else { + assign->condition = new(mem_ctx) ir_expression(ir_binop_logic_and, + glsl_type::bool_type, + cond_expr, + assign->condition); + } + } + + /* Now, move from the if block to the block surrounding it. */ + ir->remove(); + if_ir->insert_before(ir); + } +} + +ir_visitor_status +ir_if_to_cond_assign_visitor::visit_enter(ir_if *ir) +{ + (void) ir; + this->depth++; + return visit_continue; +} + +ir_visitor_status +ir_if_to_cond_assign_visitor::visit_leave(ir_if *ir) +{ + /* Only flatten when beyond the GPU's maximum supported nesting depth. */ + if (this->depth <= this->max_depth) + return visit_continue; + + this->depth--; + + bool found_control_flow = false; + ir_variable *cond_var; + ir_assignment *assign; + ir_dereference_variable *deref; + + /* Check that both blocks don't contain anything we can't support. */ + foreach_iter(exec_list_iterator, then_iter, ir->then_instructions) { + ir_instruction *then_ir = (ir_instruction *)then_iter.get(); + visit_tree(then_ir, check_control_flow, &found_control_flow); + } + foreach_iter(exec_list_iterator, else_iter, ir->else_instructions) { + ir_instruction *else_ir = (ir_instruction *)else_iter.get(); + visit_tree(else_ir, check_control_flow, &found_control_flow); + } + if (found_control_flow) + return visit_continue; + + void *mem_ctx = ralloc_parent(ir); + + /* Store the condition to a variable so the assignment conditions are + * simpler. + */ + cond_var = new(mem_ctx) ir_variable(glsl_type::bool_type, + "if_to_cond_assign_condition", + ir_var_temporary); + ir->insert_before(cond_var); + + deref = new(mem_ctx) ir_dereference_variable(cond_var); + assign = new(mem_ctx) ir_assignment(deref, + ir->condition, NULL); + ir->insert_before(assign); + + /* Now, move all of the instructions out of the if blocks, putting + * conditions on assignments. + */ + move_block_to_cond_assign(mem_ctx, ir, cond_var, true); + move_block_to_cond_assign(mem_ctx, ir, cond_var, false); + + ir->remove(); + + this->progress = true; + + return visit_continue; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/lower_instructions.cpp b/programs/develop/libraries/Mesa/src/glsl/lower_instructions.cpp new file mode 100644 index 000000000..a5f61f213 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/lower_instructions.cpp @@ -0,0 +1,288 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file lower_instructions.cpp + * + * Many GPUs lack native instructions for certain expression operations, and + * must replace them with some other expression tree. This pass lowers some + * of the most common cases, allowing the lowering code to be implemented once + * rather than in each driver backend. + * + * Currently supported transformations: + * - SUB_TO_ADD_NEG + * - DIV_TO_MUL_RCP + * - EXP_TO_EXP2 + * - POW_TO_EXP2 + * - LOG_TO_LOG2 + * - MOD_TO_FRACT + * + * SUB_TO_ADD_NEG: + * --------------- + * Breaks an ir_binop_sub expression down to add(op0, neg(op1)) + * + * This simplifies expression reassociation, and for many backends + * there is no subtract operation separate from adding the negation. + * For backends with native subtract operations, they will probably + * want to recognize add(op0, neg(op1)) or the other way around to + * produce a subtract anyway. + * + * DIV_TO_MUL_RCP: + * --------------- + * Breaks an ir_unop_div expression down to op0 * (rcp(op1)). + * + * Many GPUs don't have a divide instruction (945 and 965 included), + * but they do have an RCP instruction to compute an approximate + * reciprocal. By breaking the operation down, constant reciprocals + * can get constant folded. + * + * EXP_TO_EXP2 and LOG_TO_LOG2: + * ---------------------------- + * Many GPUs don't have a base e log or exponent instruction, but they + * do have base 2 versions, so this pass converts exp and log to exp2 + * and log2 operations. + * + * POW_TO_EXP2: + * ----------- + * Many older GPUs don't have an x**y instruction. For these GPUs, convert + * x**y to 2**(y * log2(x)). + * + * MOD_TO_FRACT: + * ------------- + * Breaks an ir_unop_mod expression down to (op1 * fract(op0 / op1)) + * + * Many GPUs don't have a MOD instruction (945 and 965 included), and + * if we have to break it down like this anyway, it gives an + * opportunity to do things like constant fold the (1.0 / op1) easily. + */ + +#include "main/core.h" /* for M_LOG2E */ +#include "glsl_types.h" +#include "ir.h" +#include "ir_optimization.h" + +class lower_instructions_visitor : public ir_hierarchical_visitor { +public: + lower_instructions_visitor(unsigned lower) + : progress(false), lower(lower) { } + + ir_visitor_status visit_leave(ir_expression *); + + bool progress; + +private: + unsigned lower; /** Bitfield of which operations to lower */ + + void sub_to_add_neg(ir_expression *); + void div_to_mul_rcp(ir_expression *); + void mod_to_fract(ir_expression *); + void exp_to_exp2(ir_expression *); + void pow_to_exp2(ir_expression *); + void log_to_log2(ir_expression *); +}; + +/** + * Determine if a particular type of lowering should occur + */ +#define lowering(x) (this->lower & x) + +bool +lower_instructions(exec_list *instructions, unsigned what_to_lower) +{ + lower_instructions_visitor v(what_to_lower); + + visit_list_elements(&v, instructions); + return v.progress; +} + +void +lower_instructions_visitor::sub_to_add_neg(ir_expression *ir) +{ + ir->operation = ir_binop_add; + ir->operands[1] = new(ir) ir_expression(ir_unop_neg, ir->operands[1]->type, + ir->operands[1], NULL); + this->progress = true; +} + +void +lower_instructions_visitor::div_to_mul_rcp(ir_expression *ir) +{ + if (!ir->operands[1]->type->is_integer()) { + /* New expression for the 1.0 / op1 */ + ir_rvalue *expr; + expr = new(ir) ir_expression(ir_unop_rcp, + ir->operands[1]->type, + ir->operands[1], + NULL); + + /* op0 / op1 -> op0 * (1.0 / op1) */ + ir->operation = ir_binop_mul; + ir->operands[1] = expr; + } else { + /* Be careful with integer division -- we need to do it as a + * float and re-truncate, since rcp(n > 1) of an integer would + * just be 0. + */ + ir_rvalue *op0, *op1; + const struct glsl_type *vec_type; + + vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, + ir->operands[1]->type->vector_elements, + ir->operands[1]->type->matrix_columns); + + if (ir->operands[1]->type->base_type == GLSL_TYPE_INT) + op1 = new(ir) ir_expression(ir_unop_i2f, vec_type, ir->operands[1], NULL); + else + op1 = new(ir) ir_expression(ir_unop_u2f, vec_type, ir->operands[1], NULL); + + op1 = new(ir) ir_expression(ir_unop_rcp, op1->type, op1, NULL); + + vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, + ir->operands[0]->type->vector_elements, + ir->operands[0]->type->matrix_columns); + + if (ir->operands[0]->type->base_type == GLSL_TYPE_INT) + op0 = new(ir) ir_expression(ir_unop_i2f, vec_type, ir->operands[0], NULL); + else + op0 = new(ir) ir_expression(ir_unop_u2f, vec_type, ir->operands[0], NULL); + + op0 = new(ir) ir_expression(ir_binop_mul, vec_type, op0, op1); + + ir->operation = ir_unop_f2i; + ir->operands[0] = op0; + ir->operands[1] = NULL; + } + + this->progress = true; +} + +void +lower_instructions_visitor::exp_to_exp2(ir_expression *ir) +{ + ir_constant *log2_e = new(ir) ir_constant(float(M_LOG2E)); + + ir->operation = ir_unop_exp2; + ir->operands[0] = new(ir) ir_expression(ir_binop_mul, ir->operands[0]->type, + ir->operands[0], log2_e); + this->progress = true; +} + +void +lower_instructions_visitor::pow_to_exp2(ir_expression *ir) +{ + ir_expression *const log2_x = + new(ir) ir_expression(ir_unop_log2, ir->operands[0]->type, + ir->operands[0]); + + ir->operation = ir_unop_exp2; + ir->operands[0] = new(ir) ir_expression(ir_binop_mul, ir->operands[1]->type, + ir->operands[1], log2_x); + ir->operands[1] = NULL; + this->progress = true; +} + +void +lower_instructions_visitor::log_to_log2(ir_expression *ir) +{ + ir->operation = ir_binop_mul; + ir->operands[0] = new(ir) ir_expression(ir_unop_log2, ir->operands[0]->type, + ir->operands[0], NULL); + ir->operands[1] = new(ir) ir_constant(float(1.0 / M_LOG2E)); + this->progress = true; +} + +void +lower_instructions_visitor::mod_to_fract(ir_expression *ir) +{ + ir_variable *temp = new(ir) ir_variable(ir->operands[1]->type, "mod_b", + ir_var_temporary); + this->base_ir->insert_before(temp); + + ir_assignment *const assign = + new(ir) ir_assignment(new(ir) ir_dereference_variable(temp), + ir->operands[1], NULL); + + this->base_ir->insert_before(assign); + + ir_expression *const div_expr = + new(ir) ir_expression(ir_binop_div, ir->operands[0]->type, + ir->operands[0], + new(ir) ir_dereference_variable(temp)); + + /* Don't generate new IR that would need to be lowered in an additional + * pass. + */ + if (lowering(DIV_TO_MUL_RCP)) + div_to_mul_rcp(div_expr); + + ir_rvalue *expr = new(ir) ir_expression(ir_unop_fract, + ir->operands[0]->type, + div_expr, + NULL); + + ir->operation = ir_binop_mul; + ir->operands[0] = new(ir) ir_dereference_variable(temp); + ir->operands[1] = expr; + this->progress = true; +} + +ir_visitor_status +lower_instructions_visitor::visit_leave(ir_expression *ir) +{ + switch (ir->operation) { + case ir_binop_sub: + if (lowering(SUB_TO_ADD_NEG)) + sub_to_add_neg(ir); + break; + + case ir_binop_div: + if (lowering(DIV_TO_MUL_RCP)) + div_to_mul_rcp(ir); + break; + + case ir_unop_exp: + if (lowering(EXP_TO_EXP2)) + exp_to_exp2(ir); + break; + + case ir_unop_log: + if (lowering(LOG_TO_LOG2)) + log_to_log2(ir); + break; + + case ir_binop_mod: + if (lowering(MOD_TO_FRACT)) + mod_to_fract(ir); + break; + + case ir_binop_pow: + if (lowering(POW_TO_EXP2)) + pow_to_exp2(ir); + break; + + default: + return visit_continue; + } + + return visit_continue; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/lower_jumps.cpp b/programs/develop/libraries/Mesa/src/glsl/lower_jumps.cpp new file mode 100644 index 000000000..d99e0aa73 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/lower_jumps.cpp @@ -0,0 +1,570 @@ +/* + * Copyright © 2010 Luca Barbieri + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file lower_jumps.cpp + * + * This pass lowers jumps (break, continue, and return) to if/else structures. + * + * It can be asked to: + * 1. Pull jumps out of ifs where possible + * 2. Remove all "continue"s, replacing them with an "execute flag" + * 3. Replace all "break" with a single conditional one at the end of the loop + * 4. Replace all "return"s with a single return at the end of the function, + * for the main function and/or other functions + * + * Applying this pass gives several benefits: + * 1. All functions can be inlined. + * 2. nv40 and other pre-DX10 chips without "continue" can be supported + * 3. nv30 and other pre-DX10 chips with no control flow at all are better + * supported + * + * Continues are lowered by adding a per-loop "execute flag", initialized to + * true, that when cleared inhibits all execution until the end of the loop. + * + * Breaks are lowered to continues, plus setting a "break flag" that is checked + * at the end of the loop, and trigger the unique "break". + * + * Returns are lowered to breaks/continues, plus adding a "return flag" that + * causes loops to break again out of their enclosing loops until all the + * loops are exited: then the "execute flag" logic will ignore everything + * until the end of the function. + * + * Note that "continue" and "return" can also be implemented by adding + * a dummy loop and using break. + * However, this is bad for hardware with limited nesting depth, and + * prevents further optimization, and thus is not currently performed. + */ + +#include "glsl_types.h" +#include +#include "ir.h" + +enum jump_strength +{ + strength_none, + strength_always_clears_execute_flag, + strength_continue, + strength_break, + strength_return, +}; + +struct block_record +{ + /* minimum jump strength (of lowered IR, not pre-lowering IR) + * + * If the block ends with a jump, must be the strength of the jump. + * Otherwise, the jump would be dead and have been deleted before) + * + * If the block doesn't end with a jump, it can be different than strength_none if all paths before it lead to some jump + * (e.g. an if with a return in one branch, and a break in the other, while not lowering them) + * Note that identical jumps are usually unified though. + */ + jump_strength min_strength; + + /* can anything clear the execute flag? */ + bool may_clear_execute_flag; + + block_record() + { + this->min_strength = strength_none; + this->may_clear_execute_flag = false; + } +}; + +struct loop_record +{ + ir_function_signature* signature; + ir_loop* loop; + + /* used to avoid lowering the break used to represent lowered breaks */ + unsigned nesting_depth; + bool in_if_at_the_end_of_the_loop; + + bool may_set_return_flag; + + ir_variable* break_flag; + ir_variable* execute_flag; /* cleared to emulate continue */ + + loop_record(ir_function_signature* p_signature = 0, ir_loop* p_loop = 0) + { + this->signature = p_signature; + this->loop = p_loop; + this->nesting_depth = 0; + this->in_if_at_the_end_of_the_loop = false; + this->may_set_return_flag = false; + this->break_flag = 0; + this->execute_flag = 0; + } + + ir_variable* get_execute_flag() + { + /* also supported for the "function loop" */ + if(!this->execute_flag) { + exec_list& list = this->loop ? this->loop->body_instructions : signature->body; + this->execute_flag = new(this->signature) ir_variable(glsl_type::bool_type, "execute_flag", ir_var_temporary); + list.push_head(new(this->signature) ir_assignment(new(this->signature) ir_dereference_variable(execute_flag), new(this->signature) ir_constant(true), 0)); + list.push_head(this->execute_flag); + } + return this->execute_flag; + } + + ir_variable* get_break_flag() + { + assert(this->loop); + if(!this->break_flag) { + this->break_flag = new(this->signature) ir_variable(glsl_type::bool_type, "break_flag", ir_var_temporary); + this->loop->insert_before(this->break_flag); + this->loop->insert_before(new(this->signature) ir_assignment(new(this->signature) ir_dereference_variable(break_flag), new(this->signature) ir_constant(false), 0)); + } + return this->break_flag; + } +}; + +struct function_record +{ + ir_function_signature* signature; + ir_variable* return_flag; /* used to break out of all loops and then jump to the return instruction */ + ir_variable* return_value; + bool is_main; + unsigned nesting_depth; + + function_record(ir_function_signature* p_signature = 0) + { + this->signature = p_signature; + this->return_flag = 0; + this->return_value = 0; + this->nesting_depth = 0; + this->is_main = this->signature && (strcmp(this->signature->function_name(), "main") == 0); + } + + ir_variable* get_return_flag() + { + if(!this->return_flag) { + this->return_flag = new(this->signature) ir_variable(glsl_type::bool_type, "return_flag", ir_var_temporary); + this->signature->body.push_head(new(this->signature) ir_assignment(new(this->signature) ir_dereference_variable(return_flag), new(this->signature) ir_constant(false), 0)); + this->signature->body.push_head(this->return_flag); + } + return this->return_flag; + } + + ir_variable* get_return_value() + { + if(!this->return_value) { + assert(!this->signature->return_type->is_void()); + return_value = new(this->signature) ir_variable(this->signature->return_type, "return_value", ir_var_temporary); + this->signature->body.push_head(this->return_value); + } + return this->return_value; + } +}; + +struct ir_lower_jumps_visitor : public ir_control_flow_visitor { + bool progress; + + struct function_record function; + struct loop_record loop; + struct block_record block; + + bool pull_out_jumps; + bool lower_continue; + bool lower_break; + bool lower_sub_return; + bool lower_main_return; + + ir_lower_jumps_visitor() + { + this->progress = false; + } + + void truncate_after_instruction(exec_node *ir) + { + if (!ir) + return; + + while (!ir->get_next()->is_tail_sentinel()) { + ((ir_instruction *)ir->get_next())->remove(); + this->progress = true; + } + } + + void move_outer_block_inside(ir_instruction *ir, exec_list *inner_block) + { + while (!ir->get_next()->is_tail_sentinel()) { + ir_instruction *move_ir = (ir_instruction *)ir->get_next(); + + move_ir->remove(); + inner_block->push_tail(move_ir); + } + } + + virtual void visit(class ir_loop_jump * ir) + { + truncate_after_instruction(ir); + this->block.min_strength = ir->is_break() ? strength_break : strength_continue; + } + + virtual void visit(class ir_return * ir) + { + truncate_after_instruction(ir); + this->block.min_strength = strength_return; + } + + virtual void visit(class ir_discard * ir) + { + } + + enum jump_strength get_jump_strength(ir_instruction* ir) + { + if(!ir) + return strength_none; + else if(ir->ir_type == ir_type_loop_jump) { + if(((ir_loop_jump*)ir)->is_break()) + return strength_break; + else + return strength_continue; + } else if(ir->ir_type == ir_type_return) + return strength_return; + else + return strength_none; + } + + bool should_lower_jump(ir_jump* ir) + { + unsigned strength = get_jump_strength(ir); + bool lower; + switch(strength) + { + case strength_none: + lower = false; /* don't change this, code relies on it */ + break; + case strength_continue: + lower = lower_continue; + break; + case strength_break: + assert(this->loop.loop); + /* never lower "canonical break" */ + if(ir->get_next()->is_tail_sentinel() && (this->loop.nesting_depth == 0 + || (this->loop.nesting_depth == 1 && this->loop.in_if_at_the_end_of_the_loop))) + lower = false; + else + lower = lower_break; + break; + case strength_return: + /* never lower return at the end of a this->function */ + if(this->function.nesting_depth == 0 && ir->get_next()->is_tail_sentinel()) + lower = false; + else if (this->function.is_main) + lower = lower_main_return; + else + lower = lower_sub_return; + break; + } + return lower; + } + + block_record visit_block(exec_list* list) + { + block_record saved_block = this->block; + this->block = block_record(); + visit_exec_list(list, this); + block_record ret = this->block; + this->block = saved_block; + return ret; + } + + virtual void visit(ir_if *ir) + { + if(this->loop.nesting_depth == 0 && ir->get_next()->is_tail_sentinel()) + this->loop.in_if_at_the_end_of_the_loop = true; + + ++this->function.nesting_depth; + ++this->loop.nesting_depth; + + block_record block_records[2]; + ir_jump* jumps[2]; + + block_records[0] = visit_block(&ir->then_instructions); + block_records[1] = visit_block(&ir->else_instructions); + +retry: /* we get here if we put code after the if inside a branch */ + for(unsigned i = 0; i < 2; ++i) { + exec_list& list = i ? ir->else_instructions : ir->then_instructions; + jumps[i] = 0; + if(!list.is_empty() && get_jump_strength((ir_instruction*)list.get_tail())) + jumps[i] = (ir_jump*)list.get_tail(); + } + + for(;;) { + jump_strength jump_strengths[2]; + + for(unsigned i = 0; i < 2; ++i) { + if(jumps[i]) { + jump_strengths[i] = block_records[i].min_strength; + assert(jump_strengths[i] == get_jump_strength(jumps[i])); + } else + jump_strengths[i] = strength_none; + } + + /* move both jumps out if possible */ + if(pull_out_jumps && jump_strengths[0] == jump_strengths[1]) { + bool unify = true; + if(jump_strengths[0] == strength_continue) + ir->insert_after(new(ir) ir_loop_jump(ir_loop_jump::jump_continue)); + else if(jump_strengths[0] == strength_break) + ir->insert_after(new(ir) ir_loop_jump(ir_loop_jump::jump_break)); + /* FINISHME: unify returns with identical expressions */ + else if(jump_strengths[0] == strength_return && this->function.signature->return_type->is_void()) + ir->insert_after(new(ir) ir_return(NULL)); + else + unify = false; + + if(unify) { + jumps[0]->remove(); + jumps[1]->remove(); + this->progress = true; + + jumps[0] = 0; + jumps[1] = 0; + block_records[0].min_strength = strength_none; + block_records[1].min_strength = strength_none; + break; + } + } + + /* lower a jump: if both need to lowered, start with the strongest one, so that + * we might later unify the lowered version with the other one + */ + bool should_lower[2]; + for(unsigned i = 0; i < 2; ++i) + should_lower[i] = should_lower_jump(jumps[i]); + + int lower; + if(should_lower[1] && should_lower[0]) + lower = jump_strengths[1] > jump_strengths[0]; + else if(should_lower[0]) + lower = 0; + else if(should_lower[1]) + lower = 1; + else + break; + + if(jump_strengths[lower] == strength_return) { + ir_variable* return_flag = this->function.get_return_flag(); + if(!this->function.signature->return_type->is_void()) { + ir_variable* return_value = this->function.get_return_value(); + jumps[lower]->insert_before(new(ir) ir_assignment(new (ir) ir_dereference_variable(return_value), ((ir_return*)jumps[lower])->value, NULL)); + } + jumps[lower]->insert_before(new(ir) ir_assignment(new (ir) ir_dereference_variable(return_flag), new (ir) ir_constant(true), NULL)); + this->loop.may_set_return_flag = true; + if(this->loop.loop) { + ir_loop_jump* lowered = 0; + lowered = new(ir) ir_loop_jump(ir_loop_jump::jump_break); + block_records[lower].min_strength = strength_break; + jumps[lower]->replace_with(lowered); + jumps[lower] = lowered; + } else + goto lower_continue; + this->progress = true; + } else if(jump_strengths[lower] == strength_break) { + /* We can't lower to an actual continue because that would execute the increment. + * + * In the lowered code, we instead put the break check between the this->loop body and the increment, + * which is impossible with a real continue as defined by the GLSL IR currently. + * + * Smarter options (such as undoing the increment) are possible but it's not worth implementing them, + * because if break is lowered, continue is almost surely lowered too. + */ + jumps[lower]->insert_before(new(ir) ir_assignment(new (ir) ir_dereference_variable(this->loop.get_break_flag()), new (ir) ir_constant(true), 0)); + goto lower_continue; + } else if(jump_strengths[lower] == strength_continue) { +lower_continue: + ir_variable* execute_flag = this->loop.get_execute_flag(); + jumps[lower]->replace_with(new(ir) ir_assignment(new (ir) ir_dereference_variable(execute_flag), new (ir) ir_constant(false), 0)); + jumps[lower] = 0; + block_records[lower].min_strength = strength_always_clears_execute_flag; + block_records[lower].may_clear_execute_flag = true; + this->progress = true; + break; + } + } + + /* move out a jump out if possible */ + if(pull_out_jumps) { + int move_out = -1; + if(jumps[0] && block_records[1].min_strength >= strength_continue) + move_out = 0; + else if(jumps[1] && block_records[0].min_strength >= strength_continue) + move_out = 1; + + if(move_out >= 0) + { + jumps[move_out]->remove(); + ir->insert_after(jumps[move_out]); + jumps[move_out] = 0; + block_records[move_out].min_strength = strength_none; + this->progress = true; + } + } + + if(block_records[0].min_strength < block_records[1].min_strength) + this->block.min_strength = block_records[0].min_strength; + else + this->block.min_strength = block_records[1].min_strength; + this->block.may_clear_execute_flag = this->block.may_clear_execute_flag || block_records[0].may_clear_execute_flag || block_records[1].may_clear_execute_flag; + + if(this->block.min_strength) + truncate_after_instruction(ir); + else if(this->block.may_clear_execute_flag) + { + int move_into = -1; + if(block_records[0].min_strength && !block_records[1].may_clear_execute_flag) + move_into = 1; + else if(block_records[1].min_strength && !block_records[0].may_clear_execute_flag) + move_into = 0; + + if(move_into >= 0) { + assert(!block_records[move_into].min_strength && !block_records[move_into].may_clear_execute_flag); /* otherwise, we just truncated */ + + exec_list* list = move_into ? &ir->else_instructions : &ir->then_instructions; + exec_node* next = ir->get_next(); + if(!next->is_tail_sentinel()) { + move_outer_block_inside(ir, list); + + exec_list list; + list.head = next; + block_records[move_into] = visit_block(&list); + + this->progress = true; + goto retry; + } + } else { + ir_instruction* ir_after; + for(ir_after = (ir_instruction*)ir->get_next(); !ir_after->is_tail_sentinel();) + { + ir_if* ir_if = ir_after->as_if(); + if(ir_if && ir_if->else_instructions.is_empty()) { + ir_dereference_variable* ir_if_cond_deref = ir_if->condition->as_dereference_variable(); + if(ir_if_cond_deref && ir_if_cond_deref->var == this->loop.execute_flag) { + ir_instruction* ir_next = (ir_instruction*)ir_after->get_next(); + ir_after->insert_before(&ir_if->then_instructions); + ir_after->remove(); + ir_after = ir_next; + continue; + } + } + ir_after = (ir_instruction*)ir_after->get_next(); + + /* only set this if we find any unprotected instruction */ + this->progress = true; + } + + if(!ir->get_next()->is_tail_sentinel()) { + assert(this->loop.execute_flag); + ir_if* if_execute = new(ir) ir_if(new(ir) ir_dereference_variable(this->loop.execute_flag)); + move_outer_block_inside(ir, &if_execute->then_instructions); + ir->insert_after(if_execute); + } + } + } + --this->loop.nesting_depth; + --this->function.nesting_depth; + } + + virtual void visit(ir_loop *ir) + { + ++this->function.nesting_depth; + loop_record saved_loop = this->loop; + this->loop = loop_record(this->function.signature, ir); + + block_record body = visit_block(&ir->body_instructions); + + if(body.min_strength >= strength_break) { + /* FINISHME: turn the this->loop into an if, or replace it with its body */ + } + + if(this->loop.break_flag) { + ir_if* break_if = new(ir) ir_if(new(ir) ir_dereference_variable(this->loop.break_flag)); + break_if->then_instructions.push_tail(new(ir) ir_loop_jump(ir_loop_jump::jump_break)); + ir->body_instructions.push_tail(break_if); + } + + if(this->loop.may_set_return_flag) { + assert(this->function.return_flag); + ir_if* return_if = new(ir) ir_if(new(ir) ir_dereference_variable(this->function.return_flag)); + saved_loop.may_set_return_flag = true; + if(saved_loop.loop) + return_if->then_instructions.push_tail(new(ir) ir_loop_jump(ir_loop_jump::jump_break)); + else + move_outer_block_inside(ir, &return_if->else_instructions); + ir->insert_after(return_if); + } + + this->loop = saved_loop; + --this->function.nesting_depth; + } + + virtual void visit(ir_function_signature *ir) + { + /* these are not strictly necessary */ + assert(!this->function.signature); + assert(!this->loop.loop); + + function_record saved_function = this->function; + loop_record saved_loop = this->loop; + this->function = function_record(ir); + this->loop = loop_record(ir); + + assert(!this->loop.loop); + visit_block(&ir->body); + + if(this->function.return_value) + ir->body.push_tail(new(ir) ir_return(new (ir) ir_dereference_variable(this->function.return_value))); + + this->loop = saved_loop; + this->function = saved_function; + } + + virtual void visit(class ir_function * ir) + { + visit_block(&ir->signatures); + } +}; + +bool +do_lower_jumps(exec_list *instructions, bool pull_out_jumps, bool lower_sub_return, bool lower_main_return, bool lower_continue, bool lower_break) +{ + ir_lower_jumps_visitor v; + v.pull_out_jumps = pull_out_jumps; + v.lower_continue = lower_continue; + v.lower_break = lower_break; + v.lower_sub_return = lower_sub_return; + v.lower_main_return = lower_main_return; + + do { + v.progress = false; + visit_exec_list(instructions, &v); + } while (v.progress); + + return v.progress; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/lower_mat_op_to_vec.cpp b/programs/develop/libraries/Mesa/src/glsl/lower_mat_op_to_vec.cpp new file mode 100644 index 000000000..8cbbfa713 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/lower_mat_op_to_vec.cpp @@ -0,0 +1,490 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file lower_mat_op_to_vec.cpp + * + * Breaks matrix operation expressions down to a series of vector operations. + * + * Generally this is how we have to codegen matrix operations for a + * GPU, so this gives us the chance to constant fold operations on a + * column or row. + */ + +#include "ir.h" +#include "ir_expression_flattening.h" +#include "glsl_types.h" + +class ir_mat_op_to_vec_visitor : public ir_hierarchical_visitor { +public: + ir_mat_op_to_vec_visitor() + { + this->made_progress = false; + this->mem_ctx = NULL; + } + + ir_visitor_status visit_leave(ir_assignment *); + + ir_dereference *get_column(ir_variable *var, int col); + ir_rvalue *get_element(ir_variable *var, int col, int row); + + void do_mul_mat_mat(ir_variable *result_var, + ir_variable *a_var, ir_variable *b_var); + void do_mul_mat_vec(ir_variable *result_var, + ir_variable *a_var, ir_variable *b_var); + void do_mul_vec_mat(ir_variable *result_var, + ir_variable *a_var, ir_variable *b_var); + void do_mul_mat_scalar(ir_variable *result_var, + ir_variable *a_var, ir_variable *b_var); + void do_equal_mat_mat(ir_variable *result_var, ir_variable *a_var, + ir_variable *b_var, bool test_equal); + + void *mem_ctx; + bool made_progress; +}; + +static bool +mat_op_to_vec_predicate(ir_instruction *ir) +{ + ir_expression *expr = ir->as_expression(); + unsigned int i; + + if (!expr) + return false; + + for (i = 0; i < expr->get_num_operands(); i++) { + if (expr->operands[i]->type->is_matrix()) + return true; + } + + return false; +} + +bool +do_mat_op_to_vec(exec_list *instructions) +{ + ir_mat_op_to_vec_visitor v; + + /* Pull out any matrix expression to a separate assignment to a + * temp. This will make our handling of the breakdown to + * operations on the matrix's vector components much easier. + */ + do_expression_flattening(instructions, mat_op_to_vec_predicate); + + visit_list_elements(&v, instructions); + + return v.made_progress; +} + +ir_rvalue * +ir_mat_op_to_vec_visitor::get_element(ir_variable *var, int col, int row) +{ + ir_dereference *deref; + + deref = new(mem_ctx) ir_dereference_variable(var); + + if (var->type->is_matrix()) { + deref = new(mem_ctx) ir_dereference_array(var, + new(mem_ctx) ir_constant(col)); + } else { + assert(col == 0); + } + + return new(mem_ctx) ir_swizzle(deref, row, 0, 0, 0, 1); +} + +ir_dereference * +ir_mat_op_to_vec_visitor::get_column(ir_variable *var, int row) +{ + ir_dereference *deref; + + if (!var->type->is_matrix()) { + deref = new(mem_ctx) ir_dereference_variable(var); + } else { + deref = new(mem_ctx) ir_dereference_variable(var); + deref = new(mem_ctx) ir_dereference_array(deref, + new(mem_ctx) ir_constant(row)); + } + + return deref; +} + +void +ir_mat_op_to_vec_visitor::do_mul_mat_mat(ir_variable *result_var, + ir_variable *a_var, + ir_variable *b_var) +{ + int b_col, i; + ir_assignment *assign; + ir_expression *expr; + + for (b_col = 0; b_col < b_var->type->matrix_columns; b_col++) { + ir_rvalue *a = get_column(a_var, 0); + ir_rvalue *b = get_element(b_var, b_col, 0); + + /* first column */ + expr = new(mem_ctx) ir_expression(ir_binop_mul, + a->type, + a, + b); + + /* following columns */ + for (i = 1; i < a_var->type->matrix_columns; i++) { + ir_expression *mul_expr; + + a = get_column(a_var, i); + b = get_element(b_var, b_col, i); + + mul_expr = new(mem_ctx) ir_expression(ir_binop_mul, + a->type, + a, + b); + expr = new(mem_ctx) ir_expression(ir_binop_add, + a->type, + expr, + mul_expr); + } + + ir_rvalue *result = get_column(result_var, b_col); + assign = new(mem_ctx) ir_assignment(result, + expr, + NULL); + base_ir->insert_before(assign); + } +} + +void +ir_mat_op_to_vec_visitor::do_mul_mat_vec(ir_variable *result_var, + ir_variable *a_var, + ir_variable *b_var) +{ + int i; + ir_rvalue *a = get_column(a_var, 0); + ir_rvalue *b = get_element(b_var, 0, 0); + ir_assignment *assign; + ir_expression *expr; + + /* first column */ + expr = new(mem_ctx) ir_expression(ir_binop_mul, + result_var->type, + a, + b); + + /* following columns */ + for (i = 1; i < a_var->type->matrix_columns; i++) { + ir_expression *mul_expr; + + a = get_column(a_var, i); + b = get_element(b_var, 0, i); + + mul_expr = new(mem_ctx) ir_expression(ir_binop_mul, + result_var->type, + a, + b); + expr = new(mem_ctx) ir_expression(ir_binop_add, + result_var->type, + expr, + mul_expr); + } + + ir_rvalue *result = new(mem_ctx) ir_dereference_variable(result_var); + assign = new(mem_ctx) ir_assignment(result, + expr, + NULL); + base_ir->insert_before(assign); +} + +void +ir_mat_op_to_vec_visitor::do_mul_vec_mat(ir_variable *result_var, + ir_variable *a_var, + ir_variable *b_var) +{ + int i; + + for (i = 0; i < b_var->type->matrix_columns; i++) { + ir_rvalue *a = new(mem_ctx) ir_dereference_variable(a_var); + ir_rvalue *b = get_column(b_var, i); + ir_rvalue *result; + ir_expression *column_expr; + ir_assignment *column_assign; + + result = new(mem_ctx) ir_dereference_variable(result_var); + result = new(mem_ctx) ir_swizzle(result, i, 0, 0, 0, 1); + + column_expr = new(mem_ctx) ir_expression(ir_binop_dot, + result->type, + a, + b); + + column_assign = new(mem_ctx) ir_assignment(result, + column_expr, + NULL); + base_ir->insert_before(column_assign); + } +} + +void +ir_mat_op_to_vec_visitor::do_mul_mat_scalar(ir_variable *result_var, + ir_variable *a_var, + ir_variable *b_var) +{ + int i; + + for (i = 0; i < a_var->type->matrix_columns; i++) { + ir_rvalue *a = get_column(a_var, i); + ir_rvalue *b = new(mem_ctx) ir_dereference_variable(b_var); + ir_rvalue *result = get_column(result_var, i); + ir_expression *column_expr; + ir_assignment *column_assign; + + column_expr = new(mem_ctx) ir_expression(ir_binop_mul, + result->type, + a, + b); + + column_assign = new(mem_ctx) ir_assignment(result, + column_expr, + NULL); + base_ir->insert_before(column_assign); + } +} + +void +ir_mat_op_to_vec_visitor::do_equal_mat_mat(ir_variable *result_var, + ir_variable *a_var, + ir_variable *b_var, + bool test_equal) +{ + /* This essentially implements the following GLSL: + * + * bool equal(mat4 a, mat4 b) + * { + * return !any(bvec4(a[0] != b[0], + * a[1] != b[1], + * a[2] != b[2], + * a[3] != b[3]); + * } + * + * bool nequal(mat4 a, mat4 b) + * { + * return any(bvec4(a[0] != b[0], + * a[1] != b[1], + * a[2] != b[2], + * a[3] != b[3]); + * } + */ + const unsigned columns = a_var->type->matrix_columns; + const glsl_type *const bvec_type = + glsl_type::get_instance(GLSL_TYPE_BOOL, columns, 1); + + ir_variable *const tmp_bvec = + new(this->mem_ctx) ir_variable(bvec_type, "mat_cmp_bvec", + ir_var_temporary); + this->base_ir->insert_before(tmp_bvec); + + for (unsigned i = 0; i < columns; i++) { + ir_dereference *const op0 = get_column(a_var, i); + ir_dereference *const op1 = get_column(b_var, i); + + ir_expression *const cmp = + new(this->mem_ctx) ir_expression(ir_binop_any_nequal, + glsl_type::bool_type, op0, op1); + + ir_dereference *const lhs = + new(this->mem_ctx) ir_dereference_variable(tmp_bvec); + + ir_assignment *const assign = + new(this->mem_ctx) ir_assignment(lhs, cmp, NULL, (1U << i)); + + this->base_ir->insert_before(assign); + } + + ir_rvalue *const val = + new(this->mem_ctx) ir_dereference_variable(tmp_bvec); + + ir_expression *any = + new(this->mem_ctx) ir_expression(ir_unop_any, glsl_type::bool_type, + val, NULL); + + if (test_equal) + any = new(this->mem_ctx) ir_expression(ir_unop_logic_not, + glsl_type::bool_type, + any, NULL); + + ir_rvalue *const result = + new(this->mem_ctx) ir_dereference_variable(result_var); + + ir_assignment *const assign = + new(mem_ctx) ir_assignment(result, any, NULL); + base_ir->insert_before(assign); +} + +static bool +has_matrix_operand(const ir_expression *expr, unsigned &columns) +{ + for (unsigned i = 0; i < expr->get_num_operands(); i++) { + if (expr->operands[i]->type->is_matrix()) { + columns = expr->operands[i]->type->matrix_columns; + return true; + } + } + + return false; +} + + +ir_visitor_status +ir_mat_op_to_vec_visitor::visit_leave(ir_assignment *orig_assign) +{ + ir_expression *orig_expr = orig_assign->rhs->as_expression(); + unsigned int i, matrix_columns = 1; + ir_variable *op_var[2]; + + if (!orig_expr) + return visit_continue; + + if (!has_matrix_operand(orig_expr, matrix_columns)) + return visit_continue; + + assert(orig_expr->get_num_operands() <= 2); + + mem_ctx = ralloc_parent(orig_assign); + + ir_dereference_variable *lhs_deref = + orig_assign->lhs->as_dereference_variable(); + assert(lhs_deref); + + ir_variable *result_var = lhs_deref->var; + + /* Store the expression operands in temps so we can use them + * multiple times. + */ + for (i = 0; i < orig_expr->get_num_operands(); i++) { + ir_assignment *assign; + + op_var[i] = new(mem_ctx) ir_variable(orig_expr->operands[i]->type, + "mat_op_to_vec", + ir_var_temporary); + base_ir->insert_before(op_var[i]); + + lhs_deref = new(mem_ctx) ir_dereference_variable(op_var[i]); + assign = new(mem_ctx) ir_assignment(lhs_deref, + orig_expr->operands[i], + NULL); + base_ir->insert_before(assign); + } + + /* OK, time to break down this matrix operation. */ + switch (orig_expr->operation) { + case ir_unop_neg: { + const unsigned mask = (1U << result_var->type->vector_elements) - 1; + + /* Apply the operation to each column.*/ + for (i = 0; i < matrix_columns; i++) { + ir_rvalue *op0 = get_column(op_var[0], i); + ir_dereference *result = get_column(result_var, i); + ir_expression *column_expr; + ir_assignment *column_assign; + + column_expr = new(mem_ctx) ir_expression(orig_expr->operation, + result->type, + op0, + NULL); + + column_assign = new(mem_ctx) ir_assignment(result, + column_expr, + NULL, + mask); + assert(column_assign->write_mask != 0); + base_ir->insert_before(column_assign); + } + break; + } + case ir_binop_add: + case ir_binop_sub: + case ir_binop_div: + case ir_binop_mod: { + const unsigned mask = (1U << result_var->type->vector_elements) - 1; + + /* For most operations, the matrix version is just going + * column-wise through and applying the operation to each column + * if available. + */ + for (i = 0; i < matrix_columns; i++) { + ir_rvalue *op0 = get_column(op_var[0], i); + ir_rvalue *op1 = get_column(op_var[1], i); + ir_dereference *result = get_column(result_var, i); + ir_expression *column_expr; + ir_assignment *column_assign; + + column_expr = new(mem_ctx) ir_expression(orig_expr->operation, + result->type, + op0, + op1); + + column_assign = new(mem_ctx) ir_assignment(result, + column_expr, + NULL, + mask); + assert(column_assign->write_mask != 0); + base_ir->insert_before(column_assign); + } + break; + } + case ir_binop_mul: + if (op_var[0]->type->is_matrix()) { + if (op_var[1]->type->is_matrix()) { + do_mul_mat_mat(result_var, op_var[0], op_var[1]); + } else if (op_var[1]->type->is_vector()) { + do_mul_mat_vec(result_var, op_var[0], op_var[1]); + } else { + assert(op_var[1]->type->is_scalar()); + do_mul_mat_scalar(result_var, op_var[0], op_var[1]); + } + } else { + assert(op_var[1]->type->is_matrix()); + if (op_var[0]->type->is_vector()) { + do_mul_vec_mat(result_var, op_var[0], op_var[1]); + } else { + assert(op_var[0]->type->is_scalar()); + do_mul_mat_scalar(result_var, op_var[1], op_var[0]); + } + } + break; + + case ir_binop_all_equal: + case ir_binop_any_nequal: + do_equal_mat_mat(result_var, op_var[1], op_var[0], + (orig_expr->operation == ir_binop_all_equal)); + break; + + default: + printf("FINISHME: Handle matrix operation for %s\n", + orig_expr->operator_string()); + abort(); + } + orig_assign->remove(); + this->made_progress = true; + + return visit_continue; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/lower_noise.cpp b/programs/develop/libraries/Mesa/src/glsl/lower_noise.cpp new file mode 100644 index 000000000..85f59b675 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/lower_noise.cpp @@ -0,0 +1,71 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file lower_noise.cpp + * IR lower pass to remove noise opcodes. + * + * \author Ian Romanick + */ + +#include "ir.h" +#include "ir_rvalue_visitor.h" + +class lower_noise_visitor : public ir_rvalue_visitor { +public: + lower_noise_visitor() : progress(false) + { + /* empty */ + } + + void handle_rvalue(ir_rvalue **rvalue) + { + if (!*rvalue) + return; + + ir_expression *expr = (*rvalue)->as_expression(); + if (!expr) + return; + + /* In the future, ir_unop_noise may be replaced by a call to a function + * that implements noise. No hardware has a noise instruction. + */ + if (expr->operation == ir_unop_noise) { + *rvalue = ir_constant::zero(ralloc_parent(expr), expr->type); + this->progress = true; + } + } + + bool progress; +}; + + +bool +lower_noise(exec_list *instructions) +{ + lower_noise_visitor v; + + visit_list_elements(&v, instructions); + + return v.progress; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/lower_texture_projection.cpp b/programs/develop/libraries/Mesa/src/glsl/lower_texture_projection.cpp new file mode 100644 index 000000000..6e3aaecce --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/lower_texture_projection.cpp @@ -0,0 +1,99 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file lower_texture_projection.cpp + * + * IR lower pass to perform the division of texture coordinates by the texture + * projector if present. + * + * Many GPUs have a texture sampling opcode that takes the projector + * and does the divide internally, thus the presence of the projector + * in the IR. For GPUs that don't, this saves the driver needing the + * logic for handling the divide. + * + * \author Eric Anholt + */ + +#include "ir.h" + +class lower_texture_projection_visitor : public ir_hierarchical_visitor { +public: + lower_texture_projection_visitor() + { + progress = false; + } + + ir_visitor_status visit_leave(ir_texture *ir); + + bool progress; +}; + +ir_visitor_status +lower_texture_projection_visitor::visit_leave(ir_texture *ir) +{ + if (!ir->projector) + return visit_continue; + + void *mem_ctx = ralloc_parent(ir); + + ir_variable *var = new(mem_ctx) ir_variable(ir->projector->type, + "projector", ir_var_auto); + base_ir->insert_before(var); + ir_dereference *deref = new(mem_ctx) ir_dereference_variable(var); + ir_expression *expr = new(mem_ctx) ir_expression(ir_unop_rcp, + ir->projector->type, + ir->projector, + NULL); + ir_assignment *assign = new(mem_ctx) ir_assignment(deref, expr, NULL); + base_ir->insert_before(assign); + + deref = new(mem_ctx) ir_dereference_variable(var); + ir->coordinate = new(mem_ctx) ir_expression(ir_binop_mul, + ir->coordinate->type, + ir->coordinate, + deref); + + if (ir->shadow_comparitor) { + deref = new(mem_ctx) ir_dereference_variable(var); + ir->shadow_comparitor = new(mem_ctx) ir_expression(ir_binop_mul, + ir->shadow_comparitor->type, + ir->shadow_comparitor, + deref); + } + + ir->projector = NULL; + + progress = true; + return visit_continue; +} + +bool +do_lower_texture_projection(exec_list *instructions) +{ + lower_texture_projection_visitor v; + + visit_list_elements(&v, instructions); + + return v.progress; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/lower_variable_index_to_cond_assign.cpp b/programs/develop/libraries/Mesa/src/glsl/lower_variable_index_to_cond_assign.cpp new file mode 100644 index 000000000..147a6aea1 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/lower_variable_index_to_cond_assign.cpp @@ -0,0 +1,382 @@ +/* + * Copyright © 2010 Luca Barbieri + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file lower_variable_index_to_cond_assign.cpp + * + * Turns non-constant indexing into array types to a series of + * conditional moves of each element into a temporary. + * + * Pre-DX10 GPUs often don't have a native way to do this operation, + * and this works around that. + */ + +#include "ir.h" +#include "ir_rvalue_visitor.h" +#include "ir_optimization.h" +#include "glsl_types.h" +#include "main/macros.h" + +struct assignment_generator +{ + ir_instruction* base_ir; + ir_rvalue* array; + bool is_write; + unsigned int write_mask; + ir_variable* var; + + assignment_generator() + { + } + + void generate(unsigned i, ir_rvalue* condition, exec_list *list) const + { + /* Just clone the rest of the deref chain when trying to get at the + * underlying variable. + */ + void *mem_ctx = ralloc_parent(base_ir); + ir_dereference *element = + new(mem_ctx) ir_dereference_array(this->array->clone(mem_ctx, NULL), + new(mem_ctx) ir_constant(i)); + ir_rvalue *variable = new(mem_ctx) ir_dereference_variable(this->var); + + ir_assignment *assignment; + if (is_write) { + assignment = new(mem_ctx) ir_assignment(element, variable, condition, + write_mask); + } else { + assignment = new(mem_ctx) ir_assignment(variable, element, condition); + } + + list->push_tail(assignment); + } +}; + +struct switch_generator +{ + /* make TFunction a template parameter if you need to use other generators */ + typedef assignment_generator TFunction; + const TFunction& generator; + + ir_variable* index; + unsigned linear_sequence_max_length; + unsigned condition_components; + + void *mem_ctx; + + switch_generator(const TFunction& generator, ir_variable *index, + unsigned linear_sequence_max_length, + unsigned condition_components) + : generator(generator), index(index), + linear_sequence_max_length(linear_sequence_max_length), + condition_components(condition_components) + { + this->mem_ctx = ralloc_parent(index); + } + + void linear_sequence(unsigned begin, unsigned end, exec_list *list) + { + if (begin == end) + return; + + /* If the array access is a read, read the first element of this subregion + * unconditionally. The remaining tests will possibly overwrite this + * value with one of the other array elements. + * + * This optimization cannot be done for writes because it will cause the + * first element of the subregion to be written possibly *in addition* to + * one of the other elements. + */ + unsigned first; + if (!this->generator.is_write) { + this->generator.generate(begin, 0, list); + first = begin + 1; + } else { + first = begin; + } + + for (unsigned i = first; i < end; i += 4) { + const unsigned comps = MIN2(condition_components, end - i); + + ir_rvalue *broadcast_index = + new(this->mem_ctx) ir_dereference_variable(index); + + if (comps) { + const ir_swizzle_mask m = { 0, 0, 0, 0, comps, false }; + broadcast_index = new(this->mem_ctx) ir_swizzle(broadcast_index, m); + } + + /* Compare the desired index value with the next block of four indices. + */ + ir_constant_data test_indices_data; + memset(&test_indices_data, 0, sizeof(test_indices_data)); + test_indices_data.i[0] = i; + test_indices_data.i[1] = i + 1; + test_indices_data.i[2] = i + 2; + test_indices_data.i[3] = i + 3; + ir_constant *const test_indices = + new(this->mem_ctx) ir_constant(broadcast_index->type, + &test_indices_data); + + ir_rvalue *const condition_val = + new(this->mem_ctx) ir_expression(ir_binop_equal, + &glsl_type::bool_type[comps - 1], + broadcast_index, + test_indices); + + ir_variable *const condition = + new(this->mem_ctx) ir_variable(condition_val->type, + "dereference_array_condition", + ir_var_temporary); + list->push_tail(condition); + + ir_rvalue *const cond_deref = + new(this->mem_ctx) ir_dereference_variable(condition); + list->push_tail(new(this->mem_ctx) ir_assignment(cond_deref, + condition_val, 0)); + + if (comps == 1) { + ir_rvalue *const cond_deref = + new(this->mem_ctx) ir_dereference_variable(condition); + + this->generator.generate(i, cond_deref, list); + } else { + for (unsigned j = 0; j < comps; j++) { + ir_rvalue *const cond_deref = + new(this->mem_ctx) ir_dereference_variable(condition); + ir_rvalue *const cond_swiz = + new(this->mem_ctx) ir_swizzle(cond_deref, j, 0, 0, 0, 1); + + this->generator.generate(i + j, cond_swiz, list); + } + } + } + } + + void bisect(unsigned begin, unsigned end, exec_list *list) + { + unsigned middle = (begin + end) >> 1; + + assert(index->type->is_integer()); + + ir_constant *const middle_c = (index->type->base_type == GLSL_TYPE_UINT) + ? new(this->mem_ctx) ir_constant((unsigned)middle) + : new(this->mem_ctx) ir_constant((int)middle); + + + ir_dereference_variable *deref = + new(this->mem_ctx) ir_dereference_variable(this->index); + + ir_expression *less = + new(this->mem_ctx) ir_expression(ir_binop_less, glsl_type::bool_type, + deref, middle_c); + + ir_if *if_less = new(this->mem_ctx) ir_if(less); + + generate(begin, middle, &if_less->then_instructions); + generate(middle, end, &if_less->else_instructions); + + list->push_tail(if_less); + } + + void generate(unsigned begin, unsigned end, exec_list *list) + { + unsigned length = end - begin; + if (length <= this->linear_sequence_max_length) + return linear_sequence(begin, end, list); + else + return bisect(begin, end, list); + } +}; + +/** + * Visitor class for replacing expressions with ir_constant values. + */ + +class variable_index_to_cond_assign_visitor : public ir_rvalue_visitor { +public: + variable_index_to_cond_assign_visitor(bool lower_input, + bool lower_output, + bool lower_temp, + bool lower_uniform) + { + this->progress = false; + this->lower_inputs = lower_input; + this->lower_outputs = lower_output; + this->lower_temps = lower_temp; + this->lower_uniforms = lower_uniform; + } + + bool progress; + bool lower_inputs; + bool lower_outputs; + bool lower_temps; + bool lower_uniforms; + + bool is_array_or_matrix(const ir_instruction *ir) const + { + return (ir->type->is_array() || ir->type->is_matrix()); + } + + bool needs_lowering(ir_dereference_array *deref) const + { + if (deref == NULL || deref->array_index->as_constant() + || !is_array_or_matrix(deref->array)) + return false; + + if (deref->array->ir_type == ir_type_constant) + return this->lower_temps; + + const ir_variable *const var = deref->array->variable_referenced(); + switch (var->mode) { + case ir_var_auto: + case ir_var_temporary: + return this->lower_temps; + case ir_var_uniform: + return this->lower_uniforms; + case ir_var_in: + return (var->location == -1) ? this->lower_temps : this->lower_inputs; + case ir_var_out: + return (var->location == -1) ? this->lower_temps : this->lower_outputs; + case ir_var_inout: + return this->lower_temps; + } + + assert(!"Should not get here."); + return false; + } + + ir_variable *convert_dereference_array(ir_dereference_array *orig_deref, + ir_assignment* orig_assign) + { + assert(is_array_or_matrix(orig_deref->array)); + + const unsigned length = (orig_deref->array->type->is_array()) + ? orig_deref->array->type->length + : orig_deref->array->type->matrix_columns; + + void *const mem_ctx = ralloc_parent(base_ir); + + /* Temporary storage for either the result of the dereference of + * the array, or the RHS that's being assigned into the + * dereference of the array. + */ + ir_variable *var; + + if (orig_assign) { + var = new(mem_ctx) ir_variable(orig_assign->rhs->type, + "dereference_array_value", + ir_var_temporary); + base_ir->insert_before(var); + + ir_dereference *lhs = new(mem_ctx) ir_dereference_variable(var); + ir_assignment *assign = new(mem_ctx) ir_assignment(lhs, + orig_assign->rhs, + NULL); + + base_ir->insert_before(assign); + } else { + var = new(mem_ctx) ir_variable(orig_deref->type, + "dereference_array_value", + ir_var_temporary); + base_ir->insert_before(var); + } + + /* Store the index to a temporary to avoid reusing its tree. */ + ir_variable *index = + new(mem_ctx) ir_variable(orig_deref->array_index->type, + "dereference_array_index", ir_var_temporary); + base_ir->insert_before(index); + + ir_dereference *lhs = new(mem_ctx) ir_dereference_variable(index); + ir_assignment *assign = + new(mem_ctx) ir_assignment(lhs, orig_deref->array_index, NULL); + base_ir->insert_before(assign); + + assignment_generator ag; + ag.array = orig_deref->array; + ag.base_ir = base_ir; + ag.var = var; + if (orig_assign) { + ag.is_write = true; + ag.write_mask = orig_assign->write_mask; + } else { + ag.is_write = false; + } + + switch_generator sg(ag, index, 4, 4); + + exec_list list; + sg.generate(0, length, &list); + base_ir->insert_before(&list); + + return var; + } + + virtual void handle_rvalue(ir_rvalue **pir) + { + if (!*pir) + return; + + ir_dereference_array* orig_deref = (*pir)->as_dereference_array(); + if (needs_lowering(orig_deref)) { + ir_variable* var = convert_dereference_array(orig_deref, 0); + assert(var); + *pir = new(ralloc_parent(base_ir)) ir_dereference_variable(var); + this->progress = true; + } + } + + ir_visitor_status + visit_leave(ir_assignment *ir) + { + ir_rvalue_visitor::visit_leave(ir); + + ir_dereference_array *orig_deref = ir->lhs->as_dereference_array(); + + if (needs_lowering(orig_deref)) { + convert_dereference_array(orig_deref, ir); + ir->remove(); + this->progress = true; + } + + return visit_continue; + } +}; + +bool +lower_variable_index_to_cond_assign(exec_list *instructions, + bool lower_input, + bool lower_output, + bool lower_temp, + bool lower_uniform) +{ + variable_index_to_cond_assign_visitor v(lower_input, + lower_output, + lower_temp, + lower_uniform); + + visit_list_elements(&v, instructions); + + return v.progress; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/lower_vec_index_to_cond_assign.cpp b/programs/develop/libraries/Mesa/src/glsl/lower_vec_index_to_cond_assign.cpp new file mode 100644 index 000000000..3c4d93201 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/lower_vec_index_to_cond_assign.cpp @@ -0,0 +1,258 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file lower_vec_index_to_cond_assign.cpp + * + * Turns indexing into vector types to a series of conditional moves + * of each channel's swizzle into a temporary. + * + * Most GPUs don't have a native way to do this operation, and this + * works around that. For drivers using both this pass and + * ir_vec_index_to_swizzle, there's a risk that this pass will happen + * before sufficient constant folding to find that the array index is + * constant. However, we hope that other optimization passes, + * particularly constant folding of assignment conditions and copy + * propagation, will result in the same code in the end. + */ + +#include "ir.h" +#include "ir_visitor.h" +#include "ir_optimization.h" +#include "glsl_types.h" + +/** + * Visitor class for replacing expressions with ir_constant values. + */ + +class ir_vec_index_to_cond_assign_visitor : public ir_hierarchical_visitor { +public: + ir_vec_index_to_cond_assign_visitor() + { + progress = false; + } + + ir_rvalue *convert_vec_index_to_cond_assign(ir_rvalue *val); + + virtual ir_visitor_status visit_enter(ir_expression *); + virtual ir_visitor_status visit_enter(ir_swizzle *); + virtual ir_visitor_status visit_leave(ir_assignment *); + virtual ir_visitor_status visit_enter(ir_return *); + virtual ir_visitor_status visit_enter(ir_call *); + virtual ir_visitor_status visit_enter(ir_if *); + + bool progress; +}; + +ir_rvalue * +ir_vec_index_to_cond_assign_visitor::convert_vec_index_to_cond_assign(ir_rvalue *ir) +{ + ir_dereference_array *orig_deref = ir->as_dereference_array(); + ir_assignment *assign; + ir_variable *index, *var; + ir_dereference *deref; + ir_expression *condition; + ir_swizzle *swizzle; + int i; + + if (!orig_deref) + return ir; + + if (orig_deref->array->type->is_matrix() || + orig_deref->array->type->is_array()) + return ir; + + void *mem_ctx = ralloc_parent(ir); + + assert(orig_deref->array_index->type->base_type == GLSL_TYPE_INT); + + /* Store the index to a temporary to avoid reusing its tree. */ + index = new(base_ir) ir_variable(glsl_type::int_type, + "vec_index_tmp_i", + ir_var_temporary); + base_ir->insert_before(index); + deref = new(base_ir) ir_dereference_variable(index); + assign = new(base_ir) ir_assignment(deref, orig_deref->array_index, NULL); + base_ir->insert_before(assign); + + /* Temporary where we store whichever value we swizzle out. */ + var = new(base_ir) ir_variable(ir->type, "vec_index_tmp_v", + ir_var_temporary); + base_ir->insert_before(var); + + /* Generate a conditional move of each vector element to the temp. */ + for (i = 0; i < orig_deref->array->type->vector_elements; i++) { + deref = new(base_ir) ir_dereference_variable(index); + condition = new(base_ir) ir_expression(ir_binop_equal, + glsl_type::bool_type, + deref, + new(base_ir) ir_constant(i)); + + /* Just clone the rest of the deref chain when trying to get at the + * underlying variable. + */ + swizzle = new(base_ir) ir_swizzle(orig_deref->array->clone(mem_ctx, NULL), + i, 0, 0, 0, 1); + + deref = new(base_ir) ir_dereference_variable(var); + assign = new(base_ir) ir_assignment(deref, swizzle, condition); + base_ir->insert_before(assign); + } + + this->progress = true; + return new(base_ir) ir_dereference_variable(var); +} + +ir_visitor_status +ir_vec_index_to_cond_assign_visitor::visit_enter(ir_expression *ir) +{ + unsigned int i; + + for (i = 0; i < ir->get_num_operands(); i++) { + ir->operands[i] = convert_vec_index_to_cond_assign(ir->operands[i]); + } + + return visit_continue; +} + +ir_visitor_status +ir_vec_index_to_cond_assign_visitor::visit_enter(ir_swizzle *ir) +{ + /* Can't be hit from normal GLSL, since you can't swizzle a scalar (which + * the result of indexing a vector is. But maybe at some point we'll end up + * using swizzling of scalars for vector construction. + */ + ir->val = convert_vec_index_to_cond_assign(ir->val); + + return visit_continue; +} + +ir_visitor_status +ir_vec_index_to_cond_assign_visitor::visit_leave(ir_assignment *ir) +{ + ir_variable *index, *var; + ir_dereference_variable *deref; + ir_assignment *assign; + int i; + + ir->rhs = convert_vec_index_to_cond_assign(ir->rhs); + if (ir->condition) + ir->condition = convert_vec_index_to_cond_assign(ir->condition); + + /* Last, handle the LHS */ + ir_dereference_array *orig_deref = ir->lhs->as_dereference_array(); + + if (!orig_deref || + orig_deref->array->type->is_matrix() || + orig_deref->array->type->is_array()) + return visit_continue; + + void *mem_ctx = ralloc_parent(ir); + + assert(orig_deref->array_index->type->base_type == GLSL_TYPE_INT); + + /* Store the index to a temporary to avoid reusing its tree. */ + index = new(ir) ir_variable(glsl_type::int_type, "vec_index_tmp_i", + ir_var_temporary); + ir->insert_before(index); + deref = new(ir) ir_dereference_variable(index); + assign = new(ir) ir_assignment(deref, orig_deref->array_index, NULL); + ir->insert_before(assign); + + /* Store the RHS to a temporary to avoid reusing its tree. */ + var = new(ir) ir_variable(ir->rhs->type, "vec_index_tmp_v", + ir_var_temporary); + ir->insert_before(var); + deref = new(ir) ir_dereference_variable(var); + assign = new(ir) ir_assignment(deref, ir->rhs, NULL); + ir->insert_before(assign); + + /* Generate a conditional move of each vector element to the temp. */ + for (i = 0; i < orig_deref->array->type->vector_elements; i++) { + ir_rvalue *condition, *swizzle; + + deref = new(ir) ir_dereference_variable(index); + condition = new(ir) ir_expression(ir_binop_equal, + glsl_type::bool_type, + deref, + new(ir) ir_constant(i)); + + /* Just clone the rest of the deref chain when trying to get at the + * underlying variable. + */ + swizzle = new(ir) ir_swizzle(orig_deref->array->clone(mem_ctx, NULL), + i, 0, 0, 0, 1); + + deref = new(ir) ir_dereference_variable(var); + assign = new(ir) ir_assignment(swizzle, deref, condition); + ir->insert_before(assign); + } + ir->remove(); + + this->progress = true; + + return visit_continue; +} + +ir_visitor_status +ir_vec_index_to_cond_assign_visitor::visit_enter(ir_call *ir) +{ + foreach_iter(exec_list_iterator, iter, *ir) { + ir_rvalue *param = (ir_rvalue *)iter.get(); + ir_rvalue *new_param = convert_vec_index_to_cond_assign(param); + + if (new_param != param) { + param->replace_with(new_param); + } + } + + return visit_continue; +} + +ir_visitor_status +ir_vec_index_to_cond_assign_visitor::visit_enter(ir_return *ir) +{ + if (ir->value) { + ir->value = convert_vec_index_to_cond_assign(ir->value); + } + + return visit_continue; +} + +ir_visitor_status +ir_vec_index_to_cond_assign_visitor::visit_enter(ir_if *ir) +{ + ir->condition = convert_vec_index_to_cond_assign(ir->condition); + + return visit_continue; +} + +bool +do_vec_index_to_cond_assign(exec_list *instructions) +{ + ir_vec_index_to_cond_assign_visitor v; + + visit_list_elements(&v, instructions); + + return v.progress; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/lower_vec_index_to_swizzle.cpp b/programs/develop/libraries/Mesa/src/glsl/lower_vec_index_to_swizzle.cpp new file mode 100644 index 000000000..c7630c28a --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/lower_vec_index_to_swizzle.cpp @@ -0,0 +1,157 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file lower_vec_index_to_swizzle.cpp + * + * Turns constant indexing into vector types to swizzles. This will + * let other swizzle-aware optimization passes catch these constructs, + * and codegen backends not have to worry about this case. + */ + +#include "ir.h" +#include "ir_visitor.h" +#include "ir_optimization.h" +#include "glsl_types.h" + +/** + * Visitor class for replacing expressions with ir_constant values. + */ + +class ir_vec_index_to_swizzle_visitor : public ir_hierarchical_visitor { +public: + ir_vec_index_to_swizzle_visitor() + { + progress = false; + } + + ir_rvalue *convert_vec_index_to_swizzle(ir_rvalue *val); + + virtual ir_visitor_status visit_enter(ir_expression *); + virtual ir_visitor_status visit_enter(ir_swizzle *); + virtual ir_visitor_status visit_enter(ir_assignment *); + virtual ir_visitor_status visit_enter(ir_return *); + virtual ir_visitor_status visit_enter(ir_call *); + virtual ir_visitor_status visit_enter(ir_if *); + + bool progress; +}; + +ir_rvalue * +ir_vec_index_to_swizzle_visitor::convert_vec_index_to_swizzle(ir_rvalue *ir) +{ + ir_dereference_array *deref = ir->as_dereference_array(); + ir_constant *ir_constant; + + if (!deref) + return ir; + + if (deref->array->type->is_matrix() || deref->array->type->is_array()) + return ir; + + assert(deref->array_index->type->base_type == GLSL_TYPE_INT); + ir_constant = deref->array_index->constant_expression_value(); + if (!ir_constant) + return ir; + + void *ctx = ralloc_parent(ir); + this->progress = true; + return new(ctx) ir_swizzle(deref->array, + ir_constant->value.i[0], 0, 0, 0, 1); +} + +ir_visitor_status +ir_vec_index_to_swizzle_visitor::visit_enter(ir_expression *ir) +{ + unsigned int i; + + for (i = 0; i < ir->get_num_operands(); i++) { + ir->operands[i] = convert_vec_index_to_swizzle(ir->operands[i]); + } + + return visit_continue; +} + +ir_visitor_status +ir_vec_index_to_swizzle_visitor::visit_enter(ir_swizzle *ir) +{ + /* Can't be hit from normal GLSL, since you can't swizzle a scalar (which + * the result of indexing a vector is. But maybe at some point we'll end up + * using swizzling of scalars for vector construction. + */ + ir->val = convert_vec_index_to_swizzle(ir->val); + + return visit_continue; +} + +ir_visitor_status +ir_vec_index_to_swizzle_visitor::visit_enter(ir_assignment *ir) +{ + ir->set_lhs(convert_vec_index_to_swizzle(ir->lhs)); + ir->rhs = convert_vec_index_to_swizzle(ir->rhs); + + return visit_continue; +} + +ir_visitor_status +ir_vec_index_to_swizzle_visitor::visit_enter(ir_call *ir) +{ + foreach_iter(exec_list_iterator, iter, *ir) { + ir_rvalue *param = (ir_rvalue *)iter.get(); + ir_rvalue *new_param = convert_vec_index_to_swizzle(param); + + if (new_param != param) { + param->replace_with(new_param); + } + } + + return visit_continue; +} + +ir_visitor_status +ir_vec_index_to_swizzle_visitor::visit_enter(ir_return *ir) +{ + if (ir->value) { + ir->value = convert_vec_index_to_swizzle(ir->value); + } + + return visit_continue; +} + +ir_visitor_status +ir_vec_index_to_swizzle_visitor::visit_enter(ir_if *ir) +{ + ir->condition = convert_vec_index_to_swizzle(ir->condition); + + return visit_continue; +} + +bool +do_vec_index_to_swizzle(exec_list *instructions) +{ + ir_vec_index_to_swizzle_visitor v; + + v.run(instructions); + + return v.progress; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/lower_vector.cpp b/programs/develop/libraries/Mesa/src/glsl/lower_vector.cpp new file mode 100644 index 000000000..57963a121 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/lower_vector.cpp @@ -0,0 +1,224 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file lower_vector.cpp + * IR lowering pass to remove some types of ir_quadop_vector + * + * \author Ian Romanick + */ + +#include "ir.h" +#include "ir_rvalue_visitor.h" + +class lower_vector_visitor : public ir_rvalue_visitor { +public: + lower_vector_visitor() : progress(false) + { + /* empty */ + } + + void handle_rvalue(ir_rvalue **rvalue); + + /** + * Should SWZ-like expressions be lowered? + */ + bool dont_lower_swz; + + bool progress; +}; + +/** + * Determine if an IR expression tree looks like an extended swizzle + * + * Extended swizzles consist of access of a single vector source (with possible + * per component negation) and the constants -1, 0, or 1. + */ +bool +is_extended_swizzle(ir_expression *ir) +{ + /* Track any variables that are accessed by this expression. + */ + ir_variable *var = NULL; + + assert(ir->operation == ir_quadop_vector); + + for (unsigned i = 0; i < ir->type->vector_elements; i++) { + ir_rvalue *op = ir->operands[i]; + + while (op != NULL) { + switch (op->ir_type) { + case ir_type_constant: { + const ir_constant *const c = op->as_constant(); + + if (!c->is_one() && !c->is_zero() && !c->is_negative_one()) + return false; + + op = NULL; + break; + } + + case ir_type_dereference_variable: { + ir_dereference_variable *const d = (ir_dereference_variable *) op; + + if ((var != NULL) && (var != d->var)) + return false; + + var = d->var; + op = NULL; + break; + } + + case ir_type_expression: { + ir_expression *const ex = (ir_expression *) op; + + if (ex->operation != ir_unop_neg) + return false; + + op = ex->operands[0]; + break; + } + + case ir_type_swizzle: + op = ((ir_swizzle *) op)->val; + break; + + default: + return false; + } + } + } + + return true; +} + +void +lower_vector_visitor::handle_rvalue(ir_rvalue **rvalue) +{ + if (!*rvalue) + return; + + ir_expression *expr = (*rvalue)->as_expression(); + if ((expr == NULL) || (expr->operation != ir_quadop_vector)) + return; + + if (this->dont_lower_swz && is_extended_swizzle(expr)) + return; + + /* FINISHME: Is this the right thing to use for the ralloc context? + */ + void *const mem_ctx = expr; + + assert(expr->type->vector_elements == expr->get_num_operands()); + + /* Generate a temporary with the same type as the ir_quadop_operation. + */ + ir_variable *const temp = + new(mem_ctx) ir_variable(expr->type, "vecop_tmp", ir_var_temporary); + + this->base_ir->insert_before(temp); + + /* Counter of the number of components collected so far. + */ + unsigned assigned; + + /* Write-mask in the destination that receives counted by 'assigned'. + */ + unsigned write_mask; + + + /* Generate upto four assignments to that variable. Try to group component + * assignments together: + * + * - All constant components can be assigned at once. + * - All assigments of components from a single variable with the same + * unary operator can be assigned at once. + */ + ir_constant_data d = { { 0 } }; + + assigned = 0; + write_mask = 0; + for (unsigned i = 0; i < expr->type->vector_elements; i++) { + const ir_constant *const c = expr->operands[i]->as_constant(); + + if (c == NULL) + continue; + + switch (expr->type->base_type) { + case GLSL_TYPE_UINT: d.u[assigned] = c->value.u[0]; break; + case GLSL_TYPE_INT: d.i[assigned] = c->value.i[0]; break; + case GLSL_TYPE_FLOAT: d.f[assigned] = c->value.f[0]; break; + case GLSL_TYPE_BOOL: d.b[assigned] = c->value.b[0]; break; + default: assert(!"Should not get here."); break; + } + + write_mask |= (1U << i); + assigned++; + } + + assert((write_mask == 0) == (assigned == 0)); + + /* If there were constant values, generate an assignment. + */ + if (assigned > 0) { + ir_constant *const c = + new(mem_ctx) ir_constant(glsl_type::get_instance(expr->type->base_type, + assigned, 0), + &d); + ir_dereference *const lhs = new(mem_ctx) ir_dereference_variable(temp); + ir_assignment *const assign = + new(mem_ctx) ir_assignment(lhs, c, NULL, write_mask); + + this->base_ir->insert_before(assign); + } + + /* FINISHME: This should try to coalesce assignments. + */ + for (unsigned i = 0; i < expr->type->vector_elements; i++) { + if (expr->operands[i]->ir_type == ir_type_constant) + continue; + + ir_dereference *const lhs = new(mem_ctx) ir_dereference_variable(temp); + ir_assignment *const assign = + new(mem_ctx) ir_assignment(lhs, expr->operands[i], NULL, (1U << i)); + + this->base_ir->insert_before(assign); + assigned++; + } + + assert(assigned == expr->type->vector_elements); + + *rvalue = new(mem_ctx) ir_dereference_variable(temp); + this->progress = true; +} + +bool +lower_quadop_vector(exec_list *instructions, bool dont_lower_swz) +{ + lower_vector_visitor v; + + v.dont_lower_swz = dont_lower_swz; + visit_list_elements(&v, instructions); + + return v.progress; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/main.cpp b/programs/develop/libraries/Mesa/src/glsl/main.cpp new file mode 100644 index 000000000..1820e1914 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/main.cpp @@ -0,0 +1,338 @@ +/* + * Copyright © 2008, 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +#include +#include +#include + +#include +#include +#include +#include + +#include "ast.h" +#include "glsl_parser_extras.h" +#include "glsl_parser.h" +#include "ir_optimization.h" +#include "ir_print_visitor.h" +#include "program.h" +#include "loop_analysis.h" + +extern "C" struct gl_shader * +_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type); + +extern "C" void +_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, + struct gl_shader *sh); + +/* Copied from shader_api.c for the stand-alone compiler. + */ +void +_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, + struct gl_shader *sh) +{ + *ptr = sh; +} + +struct gl_shader * +_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type) +{ + struct gl_shader *shader; + + (void) ctx; + + assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER); + shader = rzalloc(NULL, struct gl_shader); + if (shader) { + shader->Type = type; + shader->Name = name; + shader->RefCount = 1; + } + return shader; +} + +static void +initialize_context(struct gl_context *ctx, gl_api api) +{ + memset(ctx, 0, sizeof(*ctx)); + + ctx->API = api; + + ctx->Extensions.ARB_ES2_compatibility = GL_TRUE; + ctx->Extensions.ARB_draw_buffers = GL_TRUE; + ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE; + ctx->Extensions.EXT_texture_array = GL_TRUE; + ctx->Extensions.NV_texture_rectangle = GL_TRUE; + + /* GLSL 1.30 isn't fully supported, but we need to advertise 1.30 so that + * the built-in functions for 1.30 can be built. + */ + ctx->Const.GLSLVersion = 130; + + /* 1.10 minimums. */ + ctx->Const.MaxLights = 8; + ctx->Const.MaxClipPlanes = 8; + ctx->Const.MaxTextureUnits = 2; + + /* More than the 1.10 minimum to appease parser tests taken from + * apps that (hopefully) already checked the number of coords. + */ + ctx->Const.MaxTextureCoordUnits = 4; + + ctx->Const.VertexProgram.MaxAttribs = 16; + ctx->Const.VertexProgram.MaxUniformComponents = 512; + ctx->Const.MaxVarying = 8; + ctx->Const.MaxVertexTextureImageUnits = 0; + ctx->Const.MaxCombinedTextureImageUnits = 2; + ctx->Const.MaxTextureImageUnits = 2; + ctx->Const.FragmentProgram.MaxUniformComponents = 64; + + ctx->Const.MaxDrawBuffers = 2; + + ctx->Driver.NewShader = _mesa_new_shader; +} + +/* Returned string will have 'ctx' as its ralloc owner. */ +static char * +load_text_file(void *ctx, const char *file_name) +{ + char *text = NULL; + struct stat st; + ssize_t total_read = 0; + int fd = open(file_name, O_RDONLY); + + if (fd < 0) { + return NULL; + } + + if (fstat(fd, & st) == 0) { + text = (char *) ralloc_size(ctx, st.st_size + 1); + if (text != NULL) { + do { + ssize_t bytes = read(fd, text + total_read, + st.st_size - total_read); + if (bytes < 0) { + free(text); + text = NULL; + break; + } + + if (bytes == 0) { + break; + } + + total_read += bytes; + } while (total_read < st.st_size); + + text[total_read] = '\0'; + } + } + + close(fd); + + return text; +} + +int glsl_es = 0; +int dump_ast = 0; +int dump_hir = 0; +int dump_lir = 0; +int do_link = 0; + +const struct option compiler_opts[] = { + { "glsl-es", 0, &glsl_es, 1 }, + { "dump-ast", 0, &dump_ast, 1 }, + { "dump-hir", 0, &dump_hir, 1 }, + { "dump-lir", 0, &dump_lir, 1 }, + { "link", 0, &do_link, 1 }, + { NULL, 0, NULL, 0 } +}; + +/** + * \brief Print proper usage and exit with failure. + */ +void +usage_fail(const char *name) +{ + + const char *header = + "usage: %s [options] \n" + "\n" + "Possible options are:\n"; + printf(header, name, name); + for (const struct option *o = compiler_opts; o->name != 0; ++o) { + printf(" --%s\n", o->name); + } + exit(EXIT_FAILURE); +} + + +void +compile_shader(struct gl_context *ctx, struct gl_shader *shader) +{ + struct _mesa_glsl_parse_state *state = + new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader); + + const char *source = shader->Source; + state->error = preprocess(state, &source, &state->info_log, + state->extensions, ctx->API); + + if (!state->error) { + _mesa_glsl_lexer_ctor(state, source); + _mesa_glsl_parse(state); + _mesa_glsl_lexer_dtor(state); + } + + if (dump_ast) { + foreach_list_const(n, &state->translation_unit) { + ast_node *ast = exec_node_data(ast_node, n, link); + ast->print(); + } + printf("\n\n"); + } + + shader->ir = new(shader) exec_list; + if (!state->error && !state->translation_unit.is_empty()) + _mesa_ast_to_hir(shader->ir, state); + + /* Print out the unoptimized IR. */ + if (!state->error && dump_hir) { + validate_ir_tree(shader->ir); + _mesa_print_ir(shader->ir, state); + } + + /* Optimization passes */ + if (!state->error && !shader->ir->is_empty()) { + bool progress; + do { + progress = do_common_optimization(shader->ir, false, 32); + } while (progress); + + validate_ir_tree(shader->ir); + } + + + /* Print out the resulting IR */ + if (!state->error && dump_lir) { + _mesa_print_ir(shader->ir, state); + } + + shader->symbols = state->symbols; + shader->CompileStatus = !state->error; + shader->Version = state->language_version; + memcpy(shader->builtins_to_link, state->builtins_to_link, + sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); + shader->num_builtins_to_link = state->num_builtins_to_link; + + if (shader->InfoLog) + ralloc_free(shader->InfoLog); + + shader->InfoLog = state->info_log; + + /* Retain any live IR, but trash the rest. */ + reparent_ir(shader->ir, shader); + + ralloc_free(state); + + return; +} + +int +main(int argc, char **argv) +{ + int status = EXIT_SUCCESS; + struct gl_context local_ctx; + struct gl_context *ctx = &local_ctx; + + int c; + int idx = 0; + while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1) + /* empty */ ; + + + if (argc <= optind) + usage_fail(argv[0]); + + initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL); + + struct gl_shader_program *whole_program; + + whole_program = rzalloc (NULL, struct gl_shader_program); + assert(whole_program != NULL); + + for (/* empty */; argc > optind; optind++) { + whole_program->Shaders = + reralloc(whole_program, whole_program->Shaders, + struct gl_shader *, whole_program->NumShaders + 1); + assert(whole_program->Shaders != NULL); + + struct gl_shader *shader = rzalloc(whole_program, gl_shader); + + whole_program->Shaders[whole_program->NumShaders] = shader; + whole_program->NumShaders++; + + const unsigned len = strlen(argv[optind]); + if (len < 6) + usage_fail(argv[0]); + + const char *const ext = & argv[optind][len - 5]; + if (strncmp(".vert", ext, 5) == 0) + shader->Type = GL_VERTEX_SHADER; + else if (strncmp(".geom", ext, 5) == 0) + shader->Type = GL_GEOMETRY_SHADER; + else if (strncmp(".frag", ext, 5) == 0) + shader->Type = GL_FRAGMENT_SHADER; + else + usage_fail(argv[0]); + + shader->Source = load_text_file(whole_program, argv[optind]); + if (shader->Source == NULL) { + printf("File \"%s\" does not exist.\n", argv[optind]); + exit(EXIT_FAILURE); + } + + compile_shader(ctx, shader); + + if (!shader->CompileStatus) { + printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog); + status = EXIT_FAILURE; + break; + } + } + + if ((status == EXIT_SUCCESS) && do_link) { + link_shaders(ctx, whole_program); + status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE; + + if (strlen(whole_program->InfoLog) > 0) + printf("Info log for linking:\n%s\n", whole_program->InfoLog); + } + + for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) + ralloc_free(whole_program->_LinkedShaders[i]); + + ralloc_free(whole_program); + _mesa_glsl_release_types(); + _mesa_glsl_release_functions(); + + return status; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/opt_algebraic.cpp b/programs/develop/libraries/Mesa/src/glsl/opt_algebraic.cpp new file mode 100644 index 000000000..cade9611d --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/opt_algebraic.cpp @@ -0,0 +1,411 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file opt_algebraic.cpp + * + * Takes advantage of association, commutivity, and other algebraic + * properties to simplify expressions. + */ + +#include "ir.h" +#include "ir_visitor.h" +#include "ir_rvalue_visitor.h" +#include "ir_optimization.h" +#include "glsl_types.h" + +/** + * Visitor class for replacing expressions with ir_constant values. + */ + +class ir_algebraic_visitor : public ir_rvalue_visitor { +public: + ir_algebraic_visitor() + { + this->progress = false; + this->mem_ctx = NULL; + } + + virtual ~ir_algebraic_visitor() + { + } + + ir_rvalue *handle_expression(ir_expression *ir); + void handle_rvalue(ir_rvalue **rvalue); + bool reassociate_constant(ir_expression *ir1, + int const_index, + ir_constant *constant, + ir_expression *ir2); + void reassociate_operands(ir_expression *ir1, + int op1, + ir_expression *ir2, + int op2); + ir_rvalue *swizzle_if_required(ir_expression *expr, + ir_rvalue *operand); + + void *mem_ctx; + + bool progress; +}; + +static inline bool +is_vec_zero(ir_constant *ir) +{ + return (ir == NULL) ? false : ir->is_zero(); +} + +static inline bool +is_vec_one(ir_constant *ir) +{ + return (ir == NULL) ? false : ir->is_one(); +} + +static void +update_type(ir_expression *ir) +{ + if (ir->operands[0]->type->is_vector()) + ir->type = ir->operands[0]->type; + else + ir->type = ir->operands[1]->type; +} + +void +ir_algebraic_visitor::reassociate_operands(ir_expression *ir1, + int op1, + ir_expression *ir2, + int op2) +{ + ir_rvalue *temp = ir2->operands[op2]; + ir2->operands[op2] = ir1->operands[op1]; + ir1->operands[op1] = temp; + + /* Update the type of ir2. The type of ir1 won't have changed -- + * base types matched, and at least one of the operands of the 2 + * binops is still a vector if any of them were. + */ + update_type(ir2); + + this->progress = true; +} + +/** + * Reassociates a constant down a tree of adds or multiplies. + * + * Consider (2 * (a * (b * 0.5))). We want to send up with a * b. + */ +bool +ir_algebraic_visitor::reassociate_constant(ir_expression *ir1, int const_index, + ir_constant *constant, + ir_expression *ir2) +{ + if (!ir2 || ir1->operation != ir2->operation) + return false; + + /* Don't want to even think about matrices. */ + if (ir1->operands[0]->type->is_matrix() || + ir1->operands[1]->type->is_matrix() || + ir2->operands[0]->type->is_matrix() || + ir2->operands[1]->type->is_matrix()) + return false; + + ir_constant *ir2_const[2]; + ir2_const[0] = ir2->operands[0]->constant_expression_value(); + ir2_const[1] = ir2->operands[1]->constant_expression_value(); + + if (ir2_const[0] && ir2_const[1]) + return false; + + if (ir2_const[0]) { + reassociate_operands(ir1, const_index, ir2, 1); + return true; + } else if (ir2_const[1]) { + reassociate_operands(ir1, const_index, ir2, 0); + return true; + } + + if (reassociate_constant(ir1, const_index, constant, + ir2->operands[0]->as_expression())) { + update_type(ir2); + return true; + } + + if (reassociate_constant(ir1, const_index, constant, + ir2->operands[1]->as_expression())) { + update_type(ir2); + return true; + } + + return false; +} + +/* When eliminating an expression and just returning one of its operands, + * we may need to swizzle that operand out to a vector if the expression was + * vector type. + */ +ir_rvalue * +ir_algebraic_visitor::swizzle_if_required(ir_expression *expr, + ir_rvalue *operand) +{ + if (expr->type->is_vector() && operand->type->is_scalar()) { + return new(mem_ctx) ir_swizzle(operand, 0, 0, 0, 0, + expr->type->vector_elements); + } else + return operand; +} + +ir_rvalue * +ir_algebraic_visitor::handle_expression(ir_expression *ir) +{ + ir_constant *op_const[2] = {NULL, NULL}; + ir_expression *op_expr[2] = {NULL, NULL}; + ir_expression *temp; + unsigned int i; + + assert(ir->get_num_operands() <= 2); + for (i = 0; i < ir->get_num_operands(); i++) { + if (ir->operands[i]->type->is_matrix()) + return ir; + + op_const[i] = ir->operands[i]->constant_expression_value(); + op_expr[i] = ir->operands[i]->as_expression(); + } + + if (this->mem_ctx == NULL) + this->mem_ctx = ralloc_parent(ir); + + switch (ir->operation) { + case ir_unop_logic_not: { + enum ir_expression_operation new_op = ir_unop_logic_not; + + if (op_expr[0] == NULL) + break; + + switch (op_expr[0]->operation) { + case ir_binop_less: new_op = ir_binop_gequal; break; + case ir_binop_greater: new_op = ir_binop_lequal; break; + case ir_binop_lequal: new_op = ir_binop_greater; break; + case ir_binop_gequal: new_op = ir_binop_less; break; + case ir_binop_equal: new_op = ir_binop_nequal; break; + case ir_binop_nequal: new_op = ir_binop_equal; break; + case ir_binop_all_equal: new_op = ir_binop_any_nequal; break; + case ir_binop_any_nequal: new_op = ir_binop_all_equal; break; + + default: + /* The default case handler is here to silence a warning from GCC. + */ + break; + } + + if (new_op != ir_unop_logic_not) { + this->progress = true; + return new(mem_ctx) ir_expression(new_op, + ir->type, + op_expr[0]->operands[0], + op_expr[0]->operands[1]); + } + + break; + } + + case ir_binop_add: + if (is_vec_zero(op_const[0])) { + this->progress = true; + return swizzle_if_required(ir, ir->operands[1]); + } + if (is_vec_zero(op_const[1])) { + this->progress = true; + return swizzle_if_required(ir, ir->operands[0]); + } + + /* Reassociate addition of constants so that we can do constant + * folding. + */ + if (op_const[0] && !op_const[1]) + reassociate_constant(ir, 0, op_const[0], + ir->operands[1]->as_expression()); + if (op_const[1] && !op_const[0]) + reassociate_constant(ir, 1, op_const[1], + ir->operands[0]->as_expression()); + break; + + case ir_binop_sub: + if (is_vec_zero(op_const[0])) { + this->progress = true; + temp = new(mem_ctx) ir_expression(ir_unop_neg, + ir->operands[1]->type, + ir->operands[1], + NULL); + return swizzle_if_required(ir, temp); + } + if (is_vec_zero(op_const[1])) { + this->progress = true; + return swizzle_if_required(ir, ir->operands[0]); + } + break; + + case ir_binop_mul: + if (is_vec_one(op_const[0])) { + this->progress = true; + return swizzle_if_required(ir, ir->operands[1]); + } + if (is_vec_one(op_const[1])) { + this->progress = true; + return swizzle_if_required(ir, ir->operands[0]); + } + + if (is_vec_zero(op_const[0]) || is_vec_zero(op_const[1])) { + this->progress = true; + return ir_constant::zero(ir, ir->type); + } + + /* Reassociate multiplication of constants so that we can do + * constant folding. + */ + if (op_const[0] && !op_const[1]) + reassociate_constant(ir, 0, op_const[0], + ir->operands[1]->as_expression()); + if (op_const[1] && !op_const[0]) + reassociate_constant(ir, 1, op_const[1], + ir->operands[0]->as_expression()); + + break; + + case ir_binop_div: + if (is_vec_one(op_const[0]) && ir->type->base_type == GLSL_TYPE_FLOAT) { + this->progress = true; + temp = new(mem_ctx) ir_expression(ir_unop_rcp, + ir->operands[1]->type, + ir->operands[1], + NULL); + return swizzle_if_required(ir, temp); + } + if (is_vec_one(op_const[1])) { + this->progress = true; + return swizzle_if_required(ir, ir->operands[0]); + } + break; + + case ir_binop_logic_and: + /* FINISHME: Also simplify (a && a) to (a). */ + if (is_vec_one(op_const[0])) { + this->progress = true; + return ir->operands[1]; + } else if (is_vec_one(op_const[1])) { + this->progress = true; + return ir->operands[0]; + } else if (is_vec_zero(op_const[0]) || is_vec_zero(op_const[1])) { + this->progress = true; + return ir_constant::zero(mem_ctx, ir->type); + } + break; + + case ir_binop_logic_xor: + /* FINISHME: Also simplify (a ^^ a) to (false). */ + if (is_vec_zero(op_const[0])) { + this->progress = true; + return ir->operands[1]; + } else if (is_vec_zero(op_const[1])) { + this->progress = true; + return ir->operands[0]; + } else if (is_vec_one(op_const[0])) { + this->progress = true; + return new(mem_ctx) ir_expression(ir_unop_logic_not, ir->type, + ir->operands[1], NULL); + } else if (is_vec_one(op_const[1])) { + this->progress = true; + return new(mem_ctx) ir_expression(ir_unop_logic_not, ir->type, + ir->operands[0], NULL); + } + break; + + case ir_binop_logic_or: + /* FINISHME: Also simplify (a || a) to (a). */ + if (is_vec_zero(op_const[0])) { + this->progress = true; + return ir->operands[1]; + } else if (is_vec_zero(op_const[1])) { + this->progress = true; + return ir->operands[0]; + } else if (is_vec_one(op_const[0]) || is_vec_one(op_const[1])) { + ir_constant_data data; + + for (unsigned i = 0; i < 16; i++) + data.b[i] = true; + + this->progress = true; + return new(mem_ctx) ir_constant(ir->type, &data); + } + break; + + case ir_unop_rcp: + if (op_expr[0] && op_expr[0]->operation == ir_unop_rcp) { + this->progress = true; + return op_expr[0]->operands[0]; + } + + /* FINISHME: We should do rcp(rsq(x)) -> sqrt(x) for some + * backends, except that some backends will have done sqrt -> + * rcp(rsq(x)) and we don't want to undo it for them. + */ + + /* As far as we know, all backends are OK with rsq. */ + if (op_expr[0] && op_expr[0]->operation == ir_unop_sqrt) { + this->progress = true; + temp = new(mem_ctx) ir_expression(ir_unop_rsq, + op_expr[0]->operands[0]->type, + op_expr[0]->operands[0], + NULL); + return swizzle_if_required(ir, temp); + } + + break; + + default: + break; + } + + return ir; +} + +void +ir_algebraic_visitor::handle_rvalue(ir_rvalue **rvalue) +{ + if (!*rvalue) + return; + + ir_expression *expr = (*rvalue)->as_expression(); + if (!expr || expr->operation == ir_quadop_vector) + return; + + *rvalue = handle_expression(expr); +} + +bool +do_algebraic(exec_list *instructions) +{ + ir_algebraic_visitor v; + + visit_list_elements(&v, instructions); + + return v.progress; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/opt_constant_folding.cpp b/programs/develop/libraries/Mesa/src/glsl/opt_constant_folding.cpp new file mode 100644 index 000000000..d69ca75fe --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/opt_constant_folding.cpp @@ -0,0 +1,147 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file opt_constant_folding.cpp + * Replace constant-valued expressions with references to constant values. + */ + +#include "ir.h" +#include "ir_visitor.h" +#include "ir_rvalue_visitor.h" +#include "ir_optimization.h" +#include "glsl_types.h" + +/** + * Visitor class for replacing expressions with ir_constant values. + */ + +class ir_constant_folding_visitor : public ir_rvalue_visitor { +public: + ir_constant_folding_visitor() + { + this->progress = false; + } + + virtual ~ir_constant_folding_visitor() + { + /* empty */ + } + + virtual ir_visitor_status visit_enter(ir_assignment *ir); + virtual ir_visitor_status visit_enter(ir_call *ir); + + virtual void handle_rvalue(ir_rvalue **rvalue); + + bool progress; +}; + +void +ir_constant_folding_visitor::handle_rvalue(ir_rvalue **rvalue) +{ + if (*rvalue == NULL || (*rvalue)->ir_type == ir_type_constant) + return; + + /* Note that we do rvalue visitoring on leaving. So if an + * expression has a non-constant operand, no need to go looking + * down it to find if it's constant. This cuts the time of this + * pass down drastically. + */ + ir_expression *expr = (*rvalue)->as_expression(); + if (expr) { + for (unsigned int i = 0; i < expr->get_num_operands(); i++) { + if (!expr->operands[i]->as_constant()) + return; + } + } + + ir_constant *constant = (*rvalue)->constant_expression_value(); + if (constant) { + *rvalue = constant; + this->progress = true; + } else { + (*rvalue)->accept(this); + } +} + +ir_visitor_status +ir_constant_folding_visitor::visit_enter(ir_assignment *ir) +{ + ir->rhs->accept(this); + handle_rvalue(&ir->rhs); + + if (ir->condition) { + ir->condition->accept(this); + handle_rvalue(&ir->condition); + + ir_constant *const_val = ir->condition->as_constant(); + /* If the condition is constant, either remove the condition or + * remove the never-executed assignment. + */ + if (const_val) { + if (const_val->value.b[0]) + ir->condition = NULL; + else + ir->remove(); + this->progress = true; + } + } + + /* Don't descend into the LHS because we want it to stay as a + * variable dereference. FINISHME: We probably should to get array + * indices though. + */ + return visit_continue_with_parent; +} + +ir_visitor_status +ir_constant_folding_visitor::visit_enter(ir_call *ir) +{ + exec_list_iterator sig_iter = ir->get_callee()->parameters.iterator(); + foreach_iter(exec_list_iterator, iter, *ir) { + ir_rvalue *param_rval = (ir_rvalue *)iter.get(); + ir_variable *sig_param = (ir_variable *)sig_iter.get(); + + if (sig_param->mode == ir_var_in) { + ir_rvalue *new_param = param_rval; + + handle_rvalue(&new_param); + if (new_param != param_rval) { + param_rval->replace_with(new_param); + } + } + sig_iter.next(); + } + + return visit_continue_with_parent; +} + +bool +do_constant_folding(exec_list *instructions) +{ + ir_constant_folding_visitor constant_folding; + + visit_list_elements(&constant_folding, instructions); + + return constant_folding.progress; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/opt_constant_propagation.cpp b/programs/develop/libraries/Mesa/src/glsl/opt_constant_propagation.cpp new file mode 100644 index 000000000..e1f68892f --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/opt_constant_propagation.cpp @@ -0,0 +1,437 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * constant of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, constant, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above constantright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR CONSTANTRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file opt_constant_propagation.cpp + * + * Tracks assignments of constants to channels of variables, and + * usage of those constant channels with direct usage of the constants. + * + * This can lead to constant folding and algebraic optimizations in + * those later expressions, while causing no increase in instruction + * count (due to constants being generally free to load from a + * constant push buffer or as instruction immediate values) and + * possibly reducing register pressure. + */ + +#include "ir.h" +#include "ir_visitor.h" +#include "ir_rvalue_visitor.h" +#include "ir_basic_block.h" +#include "ir_optimization.h" +#include "glsl_types.h" + +class acp_entry : public exec_node +{ +public: + acp_entry(ir_variable *var, unsigned write_mask, ir_constant *constant) + { + assert(var); + assert(constant); + this->var = var; + this->write_mask = write_mask; + this->constant = constant; + } + + ir_variable *var; + ir_constant *constant; + unsigned write_mask; +}; + + +class kill_entry : public exec_node +{ +public: + kill_entry(ir_variable *var, unsigned write_mask) + { + assert(var); + this->var = var; + this->write_mask = write_mask; + } + + ir_variable *var; + unsigned write_mask; +}; + +class ir_constant_propagation_visitor : public ir_rvalue_visitor { +public: + ir_constant_propagation_visitor() + { + progress = false; + mem_ctx = ralloc_context(0); + this->acp = new(mem_ctx) exec_list; + this->kills = new(mem_ctx) exec_list; + } + ~ir_constant_propagation_visitor() + { + ralloc_free(mem_ctx); + } + + virtual ir_visitor_status visit_enter(class ir_loop *); + virtual ir_visitor_status visit_enter(class ir_function_signature *); + virtual ir_visitor_status visit_enter(class ir_function *); + virtual ir_visitor_status visit_leave(class ir_assignment *); + virtual ir_visitor_status visit_enter(class ir_call *); + virtual ir_visitor_status visit_enter(class ir_if *); + + void add_constant(ir_assignment *ir); + void kill(ir_variable *ir, unsigned write_mask); + void handle_if_block(exec_list *instructions); + void handle_rvalue(ir_rvalue **rvalue); + + /** List of acp_entry: The available constants to propagate */ + exec_list *acp; + + /** + * List of kill_entry: The masks of variables whose values were + * killed in this block. + */ + exec_list *kills; + + bool progress; + + bool killed_all; + + void *mem_ctx; +}; + + +void +ir_constant_propagation_visitor::handle_rvalue(ir_rvalue **rvalue) +{ + if (this->in_assignee || !*rvalue) + return; + + const glsl_type *type = (*rvalue)->type; + if (!type->is_scalar() && !type->is_vector()) + return; + + ir_swizzle *swiz = NULL; + ir_dereference_variable *deref = (*rvalue)->as_dereference_variable(); + if (!deref) { + swiz = (*rvalue)->as_swizzle(); + if (!swiz) + return; + + deref = swiz->val->as_dereference_variable(); + if (!deref) + return; + } + + ir_constant_data data; + memset(&data, 0, sizeof(data)); + + for (unsigned int i = 0; i < type->components(); i++) { + int channel; + acp_entry *found = NULL; + + if (swiz) { + switch (i) { + case 0: channel = swiz->mask.x; break; + case 1: channel = swiz->mask.y; break; + case 2: channel = swiz->mask.z; break; + case 3: channel = swiz->mask.w; break; + default: assert(!"shouldn't be reached"); channel = 0; break; + } + } else { + channel = i; + } + + foreach_iter(exec_list_iterator, iter, *this->acp) { + acp_entry *entry = (acp_entry *)iter.get(); + if (entry->var == deref->var && entry->write_mask & (1 << channel)) { + found = entry; + break; + } + } + + if (!found) + return; + + int rhs_channel = 0; + for (int j = 0; j < 4; j++) { + if (j == channel) + break; + if (found->write_mask & (1 << j)) + rhs_channel++; + } + + switch (type->base_type) { + case GLSL_TYPE_FLOAT: + data.f[i] = found->constant->value.f[rhs_channel]; + break; + case GLSL_TYPE_INT: + data.i[i] = found->constant->value.i[rhs_channel]; + break; + case GLSL_TYPE_UINT: + data.u[i] = found->constant->value.u[rhs_channel]; + break; + case GLSL_TYPE_BOOL: + data.b[i] = found->constant->value.b[rhs_channel]; + break; + default: + assert(!"not reached"); + break; + } + } + + *rvalue = new(ralloc_parent(deref)) ir_constant(type, &data); + this->progress = true; +} + +ir_visitor_status +ir_constant_propagation_visitor::visit_enter(ir_function_signature *ir) +{ + /* Treat entry into a function signature as a completely separate + * block. Any instructions at global scope will be shuffled into + * main() at link time, so they're irrelevant to us. + */ + exec_list *orig_acp = this->acp; + exec_list *orig_kills = this->kills; + bool orig_killed_all = this->killed_all; + + this->acp = new(mem_ctx) exec_list; + this->kills = new(mem_ctx) exec_list; + this->killed_all = false; + + visit_list_elements(this, &ir->body); + + this->kills = orig_kills; + this->acp = orig_acp; + this->killed_all = orig_killed_all; + + return visit_continue_with_parent; +} + +ir_visitor_status +ir_constant_propagation_visitor::visit_leave(ir_assignment *ir) +{ + if (this->in_assignee) + return visit_continue; + + kill(ir->lhs->variable_referenced(), ir->write_mask); + + add_constant(ir); + + return visit_continue; +} + +ir_visitor_status +ir_constant_propagation_visitor::visit_enter(ir_function *ir) +{ + (void) ir; + return visit_continue; +} + +ir_visitor_status +ir_constant_propagation_visitor::visit_enter(ir_call *ir) +{ + /* Do constant propagation on call parameters, but skip any out params */ + exec_list_iterator sig_param_iter = ir->get_callee()->parameters.iterator(); + foreach_iter(exec_list_iterator, iter, ir->actual_parameters) { + ir_variable *sig_param = (ir_variable *)sig_param_iter.get(); + ir_rvalue *param = (ir_rvalue *)iter.get(); + if (sig_param->mode != ir_var_out && sig_param->mode != ir_var_inout) { + ir_rvalue *new_param = param; + handle_rvalue(&new_param); + if (new_param != param) + param->replace_with(new_param); + else + param->accept(this); + } + sig_param_iter.next(); + } + + /* Since we're unlinked, we don't (necssarily) know the side effects of + * this call. So kill all copies. + */ + acp->make_empty(); + this->killed_all = true; + + return visit_continue_with_parent; +} + +void +ir_constant_propagation_visitor::handle_if_block(exec_list *instructions) +{ + exec_list *orig_acp = this->acp; + exec_list *orig_kills = this->kills; + bool orig_killed_all = this->killed_all; + + this->acp = new(mem_ctx) exec_list; + this->kills = new(mem_ctx) exec_list; + this->killed_all = false; + + /* Populate the initial acp with a constant of the original */ + foreach_iter(exec_list_iterator, iter, *orig_acp) { + acp_entry *a = (acp_entry *)iter.get(); + this->acp->push_tail(new(this->mem_ctx) acp_entry(a->var, a->write_mask, + a->constant)); + } + + visit_list_elements(this, instructions); + + if (this->killed_all) { + orig_acp->make_empty(); + } + + exec_list *new_kills = this->kills; + this->kills = orig_kills; + this->acp = orig_acp; + this->killed_all = this->killed_all || orig_killed_all; + + foreach_iter(exec_list_iterator, iter, *new_kills) { + kill_entry *k = (kill_entry *)iter.get(); + kill(k->var, k->write_mask); + } +} + +ir_visitor_status +ir_constant_propagation_visitor::visit_enter(ir_if *ir) +{ + ir->condition->accept(this); + handle_rvalue(&ir->condition); + + handle_if_block(&ir->then_instructions); + handle_if_block(&ir->else_instructions); + + /* handle_if_block() already descended into the children. */ + return visit_continue_with_parent; +} + +ir_visitor_status +ir_constant_propagation_visitor::visit_enter(ir_loop *ir) +{ + exec_list *orig_acp = this->acp; + exec_list *orig_kills = this->kills; + bool orig_killed_all = this->killed_all; + + /* FINISHME: For now, the initial acp for loops is totally empty. + * We could go through once, then go through again with the acp + * cloned minus the killed entries after the first run through. + */ + this->acp = new(mem_ctx) exec_list; + this->kills = new(mem_ctx) exec_list; + this->killed_all = false; + + visit_list_elements(this, &ir->body_instructions); + + if (this->killed_all) { + orig_acp->make_empty(); + } + + exec_list *new_kills = this->kills; + this->kills = orig_kills; + this->acp = orig_acp; + this->killed_all = this->killed_all || orig_killed_all; + + foreach_iter(exec_list_iterator, iter, *new_kills) { + kill_entry *k = (kill_entry *)iter.get(); + kill(k->var, k->write_mask); + } + + /* already descended into the children. */ + return visit_continue_with_parent; +} + +void +ir_constant_propagation_visitor::kill(ir_variable *var, unsigned write_mask) +{ + assert(var != NULL); + + /* We don't track non-vectors. */ + if (!var->type->is_vector() && !var->type->is_scalar()) + return; + + /* Remove any entries currently in the ACP for this kill. */ + foreach_iter(exec_list_iterator, iter, *this->acp) { + acp_entry *entry = (acp_entry *)iter.get(); + + if (entry->var == var) { + entry->write_mask &= ~write_mask; + if (entry->write_mask == 0) + entry->remove(); + } + } + + /* Add this writemask of the variable to the list of killed + * variables in this block. + */ + foreach_iter(exec_list_iterator, iter, *this->kills) { + kill_entry *entry = (kill_entry *)iter.get(); + + if (entry->var == var) { + entry->write_mask |= write_mask; + return; + } + } + /* Not already in the list. Make new entry. */ + this->kills->push_tail(new(this->mem_ctx) kill_entry(var, write_mask)); +} + +/** + * Adds an entry to the available constant list if it's a plain assignment + * of a variable to a variable. + */ +void +ir_constant_propagation_visitor::add_constant(ir_assignment *ir) +{ + acp_entry *entry; + + if (ir->condition) { + ir_constant *condition = ir->condition->as_constant(); + if (!condition || !condition->value.b[0]) + return; + } + + if (!ir->write_mask) + return; + + ir_dereference_variable *deref = ir->lhs->as_dereference_variable(); + ir_constant *constant = ir->rhs->as_constant(); + + if (!deref || !constant) + return; + + /* Only do constant propagation on vectors. Constant matrices, + * arrays, or structures would require more work elsewhere. + */ + if (!deref->var->type->is_vector() && !deref->var->type->is_scalar()) + return; + + entry = new(this->mem_ctx) acp_entry(deref->var, ir->write_mask, constant); + this->acp->push_tail(entry); +} + +/** + * Does a constant propagation pass on the code present in the instruction stream. + */ +bool +do_constant_propagation(exec_list *instructions) +{ + ir_constant_propagation_visitor v; + + visit_list_elements(&v, instructions); + + return v.progress; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/opt_constant_variable.cpp b/programs/develop/libraries/Mesa/src/glsl/opt_constant_variable.cpp new file mode 100644 index 000000000..8068d0c14 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/opt_constant_variable.cpp @@ -0,0 +1,198 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file opt_constant_variable.cpp + * + * Marks variables assigned a single constant value over the course + * of the program as constant. + * + * The goal here is to trigger further constant folding and then dead + * code elimination. This is common with vector/matrix constructors + * and calls to builtin functions. + */ + +#include "ir.h" +#include "ir_visitor.h" +#include "ir_optimization.h" +#include "glsl_types.h" + +struct assignment_entry { + exec_node link; + int assignment_count; + ir_variable *var; + ir_constant *constval; + bool our_scope; +}; + +class ir_constant_variable_visitor : public ir_hierarchical_visitor { +public: + virtual ir_visitor_status visit_enter(ir_dereference_variable *); + virtual ir_visitor_status visit(ir_variable *); + virtual ir_visitor_status visit_enter(ir_assignment *); + virtual ir_visitor_status visit_enter(ir_call *); + + exec_list list; +}; + +static struct assignment_entry * +get_assignment_entry(ir_variable *var, exec_list *list) +{ + struct assignment_entry *entry; + + foreach_list_typed(struct assignment_entry, entry, link, list) { + if (entry->var == var) + return entry; + } + + entry = (struct assignment_entry *)calloc(1, sizeof(*entry)); + entry->var = var; + list->push_head(&entry->link); + return entry; +} + +ir_visitor_status +ir_constant_variable_visitor::visit(ir_variable *ir) +{ + struct assignment_entry *entry = get_assignment_entry(ir, &this->list); + entry->our_scope = true; + return visit_continue; +} + +/* Skip derefs of variables so that we can detect declarations. */ +ir_visitor_status +ir_constant_variable_visitor::visit_enter(ir_dereference_variable *ir) +{ + (void)ir; + return visit_continue_with_parent; +} + +ir_visitor_status +ir_constant_variable_visitor::visit_enter(ir_assignment *ir) +{ + ir_constant *constval; + struct assignment_entry *entry; + + entry = get_assignment_entry(ir->lhs->variable_referenced(), &this->list); + assert(entry); + entry->assignment_count++; + + /* If it's already constant, don't do the work. */ + if (entry->var->constant_value) + return visit_continue; + + /* OK, now find if we actually have all the right conditions for + * this to be a constant value assigned to the var. + */ + if (ir->condition) { + constval = ir->condition->constant_expression_value(); + if (!constval || !constval->value.b[0]) + return visit_continue; + } + + ir_variable *var = ir->whole_variable_written(); + if (!var) + return visit_continue; + + constval = ir->rhs->constant_expression_value(); + if (!constval) + return visit_continue; + + /* Mark this entry as having a constant assignment (if the + * assignment count doesn't go >1). do_constant_variable will fix + * up the variable with the constant value later. + */ + entry->constval = constval; + + return visit_continue; +} + +ir_visitor_status +ir_constant_variable_visitor::visit_enter(ir_call *ir) +{ + exec_list_iterator sig_iter = ir->get_callee()->parameters.iterator(); + foreach_iter(exec_list_iterator, iter, *ir) { + ir_rvalue *param_rval = (ir_rvalue *)iter.get(); + ir_variable *param = (ir_variable *)sig_iter.get(); + + if (param->mode == ir_var_out || + param->mode == ir_var_inout) { + ir_variable *var = param_rval->variable_referenced(); + struct assignment_entry *entry; + + assert(var); + entry = get_assignment_entry(var, &this->list); + entry->assignment_count++; + } + sig_iter.next(); + } + return visit_continue; +} + +/** + * Does a copy propagation pass on the code present in the instruction stream. + */ +bool +do_constant_variable(exec_list *instructions) +{ + bool progress = false; + ir_constant_variable_visitor v; + + v.run(instructions); + + while (!v.list.is_empty()) { + + struct assignment_entry *entry; + entry = exec_node_data(struct assignment_entry, v.list.head, link); + + if (entry->assignment_count == 1 && entry->constval && entry->our_scope) { + entry->var->constant_value = entry->constval; + progress = true; + } + entry->link.remove(); + free(entry); + } + + return progress; +} + +bool +do_constant_variable_unlinked(exec_list *instructions) +{ + bool progress = false; + + foreach_iter(exec_list_iterator, iter, *instructions) { + ir_instruction *ir = (ir_instruction *)iter.get(); + ir_function *f = ir->as_function(); + if (f) { + foreach_iter(exec_list_iterator, sigiter, *f) { + ir_function_signature *sig = + (ir_function_signature *) sigiter.get(); + if (do_constant_variable(&sig->body)) + progress = true; + } + } + } + + return progress; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/opt_copy_propagation.cpp b/programs/develop/libraries/Mesa/src/glsl/opt_copy_propagation.cpp new file mode 100644 index 000000000..4ab23bf9b --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/opt_copy_propagation.cpp @@ -0,0 +1,348 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file opt_copy_propagation.cpp + * + * Moves usage of recently-copied variables to the previous copy of + * the variable. + * + * This should reduce the number of MOV instructions in the generated + * programs unless copy propagation is also done on the LIR, and may + * help anyway by triggering other optimizations that live in the HIR. + */ + +#include "ir.h" +#include "ir_visitor.h" +#include "ir_basic_block.h" +#include "ir_optimization.h" +#include "glsl_types.h" + +class acp_entry : public exec_node +{ +public: + acp_entry(ir_variable *lhs, ir_variable *rhs) + { + assert(lhs); + assert(rhs); + this->lhs = lhs; + this->rhs = rhs; + } + + ir_variable *lhs; + ir_variable *rhs; +}; + + +class kill_entry : public exec_node +{ +public: + kill_entry(ir_variable *var) + { + assert(var); + this->var = var; + } + + ir_variable *var; +}; + +class ir_copy_propagation_visitor : public ir_hierarchical_visitor { +public: + ir_copy_propagation_visitor() + { + progress = false; + mem_ctx = ralloc_context(0); + this->acp = new(mem_ctx) exec_list; + this->kills = new(mem_ctx) exec_list; + } + ~ir_copy_propagation_visitor() + { + ralloc_free(mem_ctx); + } + + virtual ir_visitor_status visit(class ir_dereference_variable *); + virtual ir_visitor_status visit_enter(class ir_loop *); + virtual ir_visitor_status visit_enter(class ir_function_signature *); + virtual ir_visitor_status visit_enter(class ir_function *); + virtual ir_visitor_status visit_leave(class ir_assignment *); + virtual ir_visitor_status visit_enter(class ir_call *); + virtual ir_visitor_status visit_enter(class ir_if *); + + void add_copy(ir_assignment *ir); + void kill(ir_variable *ir); + void handle_if_block(exec_list *instructions); + + /** List of acp_entry: The available copies to propagate */ + exec_list *acp; + /** + * List of kill_entry: The variables whose values were killed in this + * block. + */ + exec_list *kills; + + bool progress; + + bool killed_all; + + void *mem_ctx; +}; + +ir_visitor_status +ir_copy_propagation_visitor::visit_enter(ir_function_signature *ir) +{ + /* Treat entry into a function signature as a completely separate + * block. Any instructions at global scope will be shuffled into + * main() at link time, so they're irrelevant to us. + */ + exec_list *orig_acp = this->acp; + exec_list *orig_kills = this->kills; + bool orig_killed_all = this->killed_all; + + this->acp = new(mem_ctx) exec_list; + this->kills = new(mem_ctx) exec_list; + this->killed_all = false; + + visit_list_elements(this, &ir->body); + + this->kills = orig_kills; + this->acp = orig_acp; + this->killed_all = orig_killed_all; + + return visit_continue_with_parent; +} + +ir_visitor_status +ir_copy_propagation_visitor::visit_leave(ir_assignment *ir) +{ + kill(ir->lhs->variable_referenced()); + + add_copy(ir); + + return visit_continue; +} + +ir_visitor_status +ir_copy_propagation_visitor::visit_enter(ir_function *ir) +{ + (void) ir; + return visit_continue; +} + +/** + * Replaces dereferences of ACP RHS variables with ACP LHS variables. + * + * This is where the actual copy propagation occurs. Note that the + * rewriting of ir_dereference means that the ir_dereference instance + * must not be shared by multiple IR operations! + */ +ir_visitor_status +ir_copy_propagation_visitor::visit(ir_dereference_variable *ir) +{ + if (this->in_assignee) + return visit_continue; + + ir_variable *var = ir->var; + + foreach_iter(exec_list_iterator, iter, *this->acp) { + acp_entry *entry = (acp_entry *)iter.get(); + + if (var == entry->lhs) { + ir->var = entry->rhs; + this->progress = true; + break; + } + } + + return visit_continue; +} + + +ir_visitor_status +ir_copy_propagation_visitor::visit_enter(ir_call *ir) +{ + /* Do copy propagation on call parameters, but skip any out params */ + exec_list_iterator sig_param_iter = ir->get_callee()->parameters.iterator(); + foreach_iter(exec_list_iterator, iter, ir->actual_parameters) { + ir_variable *sig_param = (ir_variable *)sig_param_iter.get(); + ir_instruction *ir = (ir_instruction *)iter.get(); + if (sig_param->mode != ir_var_out && sig_param->mode != ir_var_inout) { + ir->accept(this); + } + sig_param_iter.next(); + } + + /* Since we're unlinked, we don't (necssarily) know the side effects of + * this call. So kill all copies. + */ + acp->make_empty(); + this->killed_all = true; + + return visit_continue_with_parent; +} + +void +ir_copy_propagation_visitor::handle_if_block(exec_list *instructions) +{ + exec_list *orig_acp = this->acp; + exec_list *orig_kills = this->kills; + bool orig_killed_all = this->killed_all; + + this->acp = new(mem_ctx) exec_list; + this->kills = new(mem_ctx) exec_list; + this->killed_all = false; + + /* Populate the initial acp with a copy of the original */ + foreach_iter(exec_list_iterator, iter, *orig_acp) { + acp_entry *a = (acp_entry *)iter.get(); + this->acp->push_tail(new(this->mem_ctx) acp_entry(a->lhs, a->rhs)); + } + + visit_list_elements(this, instructions); + + if (this->killed_all) { + orig_acp->make_empty(); + } + + exec_list *new_kills = this->kills; + this->kills = orig_kills; + this->acp = orig_acp; + this->killed_all = this->killed_all || orig_killed_all; + + foreach_iter(exec_list_iterator, iter, *new_kills) { + kill_entry *k = (kill_entry *)iter.get(); + kill(k->var); + } +} + +ir_visitor_status +ir_copy_propagation_visitor::visit_enter(ir_if *ir) +{ + ir->condition->accept(this); + + handle_if_block(&ir->then_instructions); + handle_if_block(&ir->else_instructions); + + /* handle_if_block() already descended into the children. */ + return visit_continue_with_parent; +} + +ir_visitor_status +ir_copy_propagation_visitor::visit_enter(ir_loop *ir) +{ + exec_list *orig_acp = this->acp; + exec_list *orig_kills = this->kills; + bool orig_killed_all = this->killed_all; + + /* FINISHME: For now, the initial acp for loops is totally empty. + * We could go through once, then go through again with the acp + * cloned minus the killed entries after the first run through. + */ + this->acp = new(mem_ctx) exec_list; + this->kills = new(mem_ctx) exec_list; + this->killed_all = false; + + visit_list_elements(this, &ir->body_instructions); + + if (this->killed_all) { + orig_acp->make_empty(); + } + + exec_list *new_kills = this->kills; + this->kills = orig_kills; + this->acp = orig_acp; + this->killed_all = this->killed_all || orig_killed_all; + + foreach_iter(exec_list_iterator, iter, *new_kills) { + kill_entry *k = (kill_entry *)iter.get(); + kill(k->var); + } + + /* already descended into the children. */ + return visit_continue_with_parent; +} + +void +ir_copy_propagation_visitor::kill(ir_variable *var) +{ + assert(var != NULL); + + /* Remove any entries currently in the ACP for this kill. */ + foreach_iter(exec_list_iterator, iter, *acp) { + acp_entry *entry = (acp_entry *)iter.get(); + + if (entry->lhs == var || entry->rhs == var) { + entry->remove(); + } + } + + /* Add the LHS variable to the list of killed variables in this block. + */ + this->kills->push_tail(new(this->mem_ctx) kill_entry(var)); +} + +/** + * Adds an entry to the available copy list if it's a plain assignment + * of a variable to a variable. + */ +void +ir_copy_propagation_visitor::add_copy(ir_assignment *ir) +{ + acp_entry *entry; + + if (ir->condition) { + ir_constant *condition = ir->condition->as_constant(); + if (!condition || !condition->value.b[0]) + return; + } + + ir_variable *lhs_var = ir->whole_variable_written(); + ir_variable *rhs_var = ir->rhs->whole_variable_referenced(); + + if ((lhs_var != NULL) && (rhs_var != NULL)) { + if (lhs_var == rhs_var) { + /* This is a dumb assignment, but we've conveniently noticed + * it here. Removing it now would mess up the loop iteration + * calling us. Just flag it to not execute, and someone else + * will clean up the mess. + */ + ir->condition = new(ralloc_parent(ir)) ir_constant(false); + this->progress = true; + } else { + entry = new(this->mem_ctx) acp_entry(lhs_var, rhs_var); + this->acp->push_tail(entry); + } + } +} + +/** + * Does a copy propagation pass on the code present in the instruction stream. + */ +bool +do_copy_propagation(exec_list *instructions) +{ + ir_copy_propagation_visitor v; + + visit_list_elements(&v, instructions); + + return v.progress; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/opt_dead_code.cpp b/programs/develop/libraries/Mesa/src/glsl/opt_dead_code.cpp new file mode 100644 index 000000000..cb500d2d1 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/opt_dead_code.cpp @@ -0,0 +1,142 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file opt_dead_code.cpp + * + * Eliminates dead assignments and variable declarations from the code. + */ + +#include "ir.h" +#include "ir_visitor.h" +#include "ir_variable_refcount.h" +#include "glsl_types.h" + +static bool debug = false; + +/** + * Do a dead code pass over instructions and everything that instructions + * references. + * + * Note that this will remove assignments to globals, so it is not suitable + * for usage on an unlinked instruction stream. + */ +bool +do_dead_code(exec_list *instructions) +{ + ir_variable_refcount_visitor v; + bool progress = false; + + v.run(instructions); + + foreach_iter(exec_list_iterator, iter, v.variable_list) { + variable_entry *entry = (variable_entry *)iter.get(); + + /* Since each assignment is a reference, the refereneced count must be + * greater than or equal to the assignment count. If they are equal, + * then all of the references are assignments, and the variable is + * dead. + * + * Note that if the variable is neither assigned nor referenced, both + * counts will be zero and will be caught by the equality test. + */ + assert(entry->referenced_count >= entry->assigned_count); + + if (debug) { + printf("%s@%p: %d refs, %d assigns, %sdeclared in our scope\n", + entry->var->name, (void *) entry->var, + entry->referenced_count, entry->assigned_count, + entry->declaration ? "" : "not "); + } + + if ((entry->referenced_count > entry->assigned_count) + || !entry->declaration) + continue; + + if (entry->assign) { + /* Remove a single dead assignment to the variable we found. + * Don't do so if it's a shader output, though. + */ + if (entry->var->mode != ir_var_out && + entry->var->mode != ir_var_inout && + !ir_has_call(entry->assign)) { + entry->assign->remove(); + progress = true; + + if (debug) { + printf("Removed assignment to %s@%p\n", + entry->var->name, (void *) entry->var); + } + } + } else { + /* If there are no assignments or references to the variable left, + * then we can remove its declaration. + */ + + /* uniform initializers are precious, and could get used by another + * stage. + */ + if (entry->var->mode == ir_var_uniform && + entry->var->constant_value) + continue; + + entry->var->remove(); + progress = true; + + if (debug) { + printf("Removed declaration of %s@%p\n", + entry->var->name, (void *) entry->var); + } + } + } + + return progress; +} + +/** + * Does a dead code pass on the functions present in the instruction stream. + * + * This is suitable for use while the program is not linked, as it will + * ignore variable declarations (and the assignments to them) for variables + * with global scope. + */ +bool +do_dead_code_unlinked(exec_list *instructions) +{ + bool progress = false; + + foreach_iter(exec_list_iterator, iter, *instructions) { + ir_instruction *ir = (ir_instruction *)iter.get(); + ir_function *f = ir->as_function(); + if (f) { + foreach_iter(exec_list_iterator, sigiter, *f) { + ir_function_signature *sig = + (ir_function_signature *) sigiter.get(); + if (do_dead_code(&sig->body)) + progress = true; + } + } + } + + return progress; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/opt_dead_code_local.cpp b/programs/develop/libraries/Mesa/src/glsl/opt_dead_code_local.cpp new file mode 100644 index 000000000..2610b6981 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/opt_dead_code_local.cpp @@ -0,0 +1,229 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file opt_dead_code_local.cpp + * + * Eliminates local dead assignments from the code. + * + * This operates on basic blocks, tracking assignments and finding if + * they're used before the variable is completely reassigned. + * + * Compare this to ir_dead_code.cpp, which operates globally looking + * for assignments to variables that are never read. + */ + +#include "ir.h" +#include "ir_basic_block.h" +#include "ir_optimization.h" +#include "glsl_types.h" + +static bool debug = false; + +class assignment_entry : public exec_node +{ +public: + assignment_entry(ir_variable *lhs, ir_instruction *ir) + { + assert(lhs); + assert(ir); + this->lhs = lhs; + this->ir = ir; + } + + ir_variable *lhs; + ir_instruction *ir; +}; + +class kill_for_derefs_visitor : public ir_hierarchical_visitor { +public: + kill_for_derefs_visitor(exec_list *assignments) + { + this->assignments = assignments; + } + + virtual ir_visitor_status visit(ir_dereference_variable *ir) + { + ir_variable *const var = ir->variable_referenced(); + + foreach_iter(exec_list_iterator, iter, *this->assignments) { + assignment_entry *entry = (assignment_entry *)iter.get(); + + if (entry->lhs == var) { + if (debug) + printf("kill %s\n", entry->lhs->name); + entry->remove(); + } + } + + return visit_continue; + } + +private: + exec_list *assignments; +}; + +class array_index_visit : public ir_hierarchical_visitor { +public: + array_index_visit(ir_hierarchical_visitor *v) + { + this->visitor = v; + } + + virtual ir_visitor_status visit_enter(class ir_dereference_array *ir) + { + ir->array_index->accept(visitor); + return visit_continue; + } + + static void run(ir_instruction *ir, ir_hierarchical_visitor *v) + { + array_index_visit top_visit(v); + ir->accept(& top_visit); + } + + ir_hierarchical_visitor *visitor; +}; + + +/** + * Adds an entry to the available copy list if it's a plain assignment + * of a variable to a variable. + */ +static bool +process_assignment(void *ctx, ir_assignment *ir, exec_list *assignments) +{ + ir_variable *var = NULL; + bool progress = false; + kill_for_derefs_visitor v(assignments); + + /* Kill assignment entries for things used to produce this assignment. */ + ir->rhs->accept(&v); + if (ir->condition) { + ir->condition->accept(&v); + } + + /* Kill assignment enties used as array indices. + */ + array_index_visit::run(ir->lhs, &v); + var = ir->lhs->variable_referenced(); + assert(var); + + bool always_assign = true; + if (ir->condition) { + ir_constant *condition = ir->condition->as_constant(); + if (!condition || !condition->value.b[0]) + always_assign = false; + } + + /* Now, check if we did a whole-variable assignment. */ + if (always_assign && (ir->whole_variable_written() != NULL)) { + /* We did a whole-variable assignment. So, any instruction in + * the assignment list with the same LHS is dead. + */ + if (debug) + printf("looking for %s to remove\n", var->name); + foreach_iter(exec_list_iterator, iter, *assignments) { + assignment_entry *entry = (assignment_entry *)iter.get(); + + if (entry->lhs == var) { + if (debug) + printf("removing %s\n", var->name); + entry->ir->remove(); + entry->remove(); + progress = true; + } + } + } + + /* Add this instruction to the assignment list available to be removed. + * But not if the assignment has other side effects. + */ + if (ir_has_call(ir)) + return progress; + + assignment_entry *entry = new(ctx) assignment_entry(var, ir); + assignments->push_tail(entry); + + if (debug) { + printf("add %s\n", var->name); + + printf("current entries\n"); + foreach_iter(exec_list_iterator, iter, *assignments) { + assignment_entry *entry = (assignment_entry *)iter.get(); + + printf(" %s\n", entry->lhs->name); + } + } + + return progress; +} + +static void +dead_code_local_basic_block(ir_instruction *first, + ir_instruction *last, + void *data) +{ + ir_instruction *ir, *ir_next; + /* List of avaialble_copy */ + exec_list assignments; + bool *out_progress = (bool *)data; + bool progress = false; + + void *ctx = ralloc_context(NULL); + /* Safe looping, since process_assignment */ + for (ir = first, ir_next = (ir_instruction *)first->next;; + ir = ir_next, ir_next = (ir_instruction *)ir->next) { + ir_assignment *ir_assign = ir->as_assignment(); + + if (debug) { + ir->print(); + printf("\n"); + } + + if (ir_assign) { + progress = process_assignment(ctx, ir_assign, &assignments) || progress; + } else { + kill_for_derefs_visitor kill(&assignments); + ir->accept(&kill); + } + + if (ir == last) + break; + } + *out_progress = progress; + ralloc_free(ctx); +} + +/** + * Does a copy propagation pass on the code present in the instruction stream. + */ +bool +do_dead_code_local(exec_list *instructions) +{ + bool progress = false; + + call_for_basic_blocks(instructions, dead_code_local_basic_block, &progress); + + return progress; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/opt_dead_functions.cpp b/programs/develop/libraries/Mesa/src/glsl/opt_dead_functions.cpp new file mode 100644 index 000000000..ceb79080a --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/opt_dead_functions.cpp @@ -0,0 +1,153 @@ + /* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + + /** + * \file opt_dead_functions.cpp + * + * Eliminates unused functions from the linked program. + */ + + #include "ir.h" + #include "ir_visitor.h" + #include "ir_expression_flattening.h" + #include "glsl_types.h" + + class signature_entry : public exec_node + { + public: + signature_entry(ir_function_signature *sig) + { + this->signature = sig; + this->used = false; + } + + ir_function_signature *signature; + bool used; + }; + + class ir_dead_functions_visitor : public ir_hierarchical_visitor { + public: + ir_dead_functions_visitor() + { + this->mem_ctx = ralloc_context(NULL); + } + + ~ir_dead_functions_visitor() + { + ralloc_free(this->mem_ctx); + } + + virtual ir_visitor_status visit_enter(ir_function_signature *); + virtual ir_visitor_status visit_enter(ir_call *); + + signature_entry *get_signature_entry(ir_function_signature *var); + + bool (*predicate)(ir_instruction *ir); + + /* List of signature_entry */ + exec_list signature_list; + void *mem_ctx; + }; + + + signature_entry * + ir_dead_functions_visitor::get_signature_entry(ir_function_signature *sig) + { + foreach_iter(exec_list_iterator, iter, this->signature_list) { + signature_entry *entry = (signature_entry *)iter.get(); + if (entry->signature == sig) + return entry; + } + + signature_entry *entry = new(mem_ctx) signature_entry(sig); + this->signature_list.push_tail(entry); + return entry; + } + + + ir_visitor_status + ir_dead_functions_visitor::visit_enter(ir_function_signature *ir) + { + signature_entry *entry = this->get_signature_entry(ir); + + if (strcmp(ir->function_name(), "main") == 0) { + entry->used = true; + } + + return visit_continue; + } + + + ir_visitor_status + ir_dead_functions_visitor::visit_enter(ir_call *ir) + { + signature_entry *entry = this->get_signature_entry(ir->get_callee()); + + entry->used = true; + + return visit_continue; +} + +bool +do_dead_functions(exec_list *instructions) +{ + ir_dead_functions_visitor v; + bool progress = false; + + visit_list_elements(&v, instructions); + + /* Now that we've figured out which function signatures are used, remove + * the unused ones, and remove function definitions that have no more + * signatures. + */ + foreach_iter(exec_list_iterator, iter, v.signature_list) { + signature_entry *entry = (signature_entry *)iter.get(); + + if (!entry->used) { + entry->signature->remove(); + delete entry->signature; + progress = true; + } + delete(entry); + } + + /* We don't just do this above when we nuked a signature because of + * const pointers. + */ + foreach_iter(exec_list_iterator, iter, *instructions) { + ir_instruction *ir = (ir_instruction *)iter.get(); + ir_function *func = ir->as_function(); + + if (func && func->signatures.is_empty()) { + /* At this point (post-linking), the symbol table is no + * longer in use, so not removing the function from the + * symbol table should be OK. + */ + func->remove(); + delete func; + progress = true; + } + } + + return progress; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/opt_discard_simplification.cpp b/programs/develop/libraries/Mesa/src/glsl/opt_discard_simplification.cpp new file mode 100644 index 000000000..0e577c478 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/opt_discard_simplification.cpp @@ -0,0 +1,180 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file opt_discard_simplification.cpp + * + * This pass simplifies if-statements and loops containing unconditional + * discards. + * + * Case 1: Both branches contain unconditional discards: + * ----------------------------------------------------- + * + * if (cond) { + * s1; + * discard; + * s2; + * } else { + * s3; + * discard; + * s4; + * } + * + * becomes: + * + * discard + * + * Case 2: The "then" clause contains an unconditional discard: + * ------------------------------------------------------------ + * + * if (cond) { + * s1; + * discard; + * s2; + * } else { + * s3; + * } + * + * becomes: + * + * if (cond) { + * discard; + * } else { + * s3; + * } + * + * Case 3: The "else" clause contains an unconditional discard: + * ------------------------------------------------------------ + * + * if (cond) { + * s1; + * } else { + * s2; + * discard; + * s3; + * } + * + * becomes: + * + * if (cond) { + * s1; + * } else { + * discard; + * } + */ + +#include "glsl_types.h" +#include "ir.h" + +class discard_simplifier : public ir_hierarchical_visitor { +public: + discard_simplifier() + { + this->progress = false; + } + + ir_visitor_status visit_enter(ir_if *); + ir_visitor_status visit_enter(ir_loop *); + + bool progress; +}; + +static ir_discard * +find_unconditional_discard(exec_list &instructions) +{ + foreach_list(n, &instructions) { + ir_discard *ir = ((ir_instruction *) n)->as_discard(); + if (ir != NULL && ir->condition == NULL) + return ir; + } + return NULL; +} + +static bool +is_only_instruction(ir_discard *discard) +{ + return (discard->prev->is_head_sentinel() && + discard->next->is_tail_sentinel()); +} + +ir_visitor_status +discard_simplifier::visit_enter(ir_if *ir) +{ + ir_discard *then_discard = find_unconditional_discard(ir->then_instructions); + ir_discard *else_discard = find_unconditional_discard(ir->else_instructions); + + if (then_discard == NULL && else_discard == NULL) + return visit_continue; + + /* If both branches result in discard, replace whole if with discard. */ + if (then_discard != NULL && else_discard != NULL) { + this->progress = true; + ir->replace_with(then_discard); + return visit_continue_with_parent; + } + + /* Otherwise, one branch has a discard. */ + if (then_discard != NULL && !is_only_instruction(then_discard)) { + this->progress = true; + ir->then_instructions.make_empty(); + ir->then_instructions.push_tail(then_discard); + } else if (else_discard != NULL && !is_only_instruction(else_discard)) { + this->progress = true; + ir->else_instructions.make_empty(); + ir->else_instructions.push_tail(else_discard); + } + + visit_list_elements(this, &ir->then_instructions); + return visit_continue_with_parent; +} + +ir_visitor_status +discard_simplifier::visit_enter(ir_loop *ir) +{ + ir_discard *discard = find_unconditional_discard(ir->body_instructions); + + if (discard) { + ir->replace_with(discard); + return visit_continue_with_parent; + } + + return visit_continue; +} + +bool +do_discard_simplification(exec_list *instructions) +{ + /* Look for a top-level unconditional discard */ + ir_discard *discard = find_unconditional_discard(*instructions); + if (discard != NULL) { + instructions->make_empty(); + instructions->push_tail(discard); + return true; + } + + discard_simplifier v; + + visit_list_elements(&v, instructions); + + return v.progress; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/opt_function_inlining.cpp b/programs/develop/libraries/Mesa/src/glsl/opt_function_inlining.cpp new file mode 100644 index 000000000..a0449a742 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/opt_function_inlining.cpp @@ -0,0 +1,424 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file opt_function_inlining.cpp + * + * Replaces calls to functions with the body of the function. + */ + +#include +#include "ir.h" +#include "ir_visitor.h" +#include "ir_function_inlining.h" +#include "ir_expression_flattening.h" +#include "glsl_types.h" +#include "program/hash_table.h" + +static void +do_sampler_replacement(exec_list *instructions, + ir_variable *sampler, + ir_dereference *deref); + +class ir_function_inlining_visitor : public ir_hierarchical_visitor { +public: + ir_function_inlining_visitor() + { + progress = false; + } + + virtual ~ir_function_inlining_visitor() + { + /* empty */ + } + + virtual ir_visitor_status visit_enter(ir_expression *); + virtual ir_visitor_status visit_enter(ir_call *); + virtual ir_visitor_status visit_enter(ir_assignment *); + virtual ir_visitor_status visit_enter(ir_return *); + virtual ir_visitor_status visit_enter(ir_texture *); + virtual ir_visitor_status visit_enter(ir_swizzle *); + + bool progress; +}; + + +bool +automatic_inlining_predicate(ir_instruction *ir) +{ + ir_call *call = ir->as_call(); + + if (call && can_inline(call)) + return true; + + return false; +} + +bool +do_function_inlining(exec_list *instructions) +{ + ir_function_inlining_visitor v; + + do_expression_flattening(instructions, automatic_inlining_predicate); + + v.run(instructions); + + return v.progress; +} + +static void +replace_return_with_assignment(ir_instruction *ir, void *data) +{ + void *ctx = ralloc_parent(ir); + ir_variable *retval = (ir_variable *)data; + ir_return *ret = ir->as_return(); + + if (ret) { + if (ret->value) { + ir_rvalue *lhs = new(ctx) ir_dereference_variable(retval); + ret->replace_with(new(ctx) ir_assignment(lhs, ret->value, NULL)); + } else { + /* un-valued return has to be the last return, or we shouldn't + * have reached here. (see can_inline()). + */ + assert(ret->next->is_tail_sentinel()); + ret->remove(); + } + } +} + +ir_rvalue * +ir_call::generate_inline(ir_instruction *next_ir) +{ + void *ctx = ralloc_parent(this); + ir_variable **parameters; + int num_parameters; + int i; + ir_variable *retval = NULL; + struct hash_table *ht; + + ht = hash_table_ctor(0, hash_table_pointer_hash, hash_table_pointer_compare); + + num_parameters = 0; + foreach_iter(exec_list_iterator, iter_sig, this->callee->parameters) + num_parameters++; + + parameters = new ir_variable *[num_parameters]; + + /* Generate storage for the return value. */ + if (this->callee->return_type) { + retval = new(ctx) ir_variable(this->callee->return_type, "_ret_val", + ir_var_auto); + next_ir->insert_before(retval); + } + + /* Generate the declarations for the parameters to our inlined code, + * and set up the mapping of real function body variables to ours. + */ + i = 0; + exec_list_iterator sig_param_iter = this->callee->parameters.iterator(); + exec_list_iterator param_iter = this->actual_parameters.iterator(); + for (i = 0; i < num_parameters; i++) { + ir_variable *sig_param = (ir_variable *) sig_param_iter.get(); + ir_rvalue *param = (ir_rvalue *) param_iter.get(); + + /* Generate a new variable for the parameter. */ + if (sig_param->type->base_type == GLSL_TYPE_SAMPLER) { + /* For samplers, we want the inlined sampler references + * referencing the passed in sampler variable, since that + * will have the location information, which an assignment of + * a sampler wouldn't. Fix it up below. + */ + parameters[i] = NULL; + } else { + parameters[i] = sig_param->clone(ctx, ht); + parameters[i]->mode = ir_var_auto; + + /* Remove the read-only decoration becuase we're going to write + * directly to this variable. If the cloned variable is left + * read-only and the inlined function is inside a loop, the loop + * analysis code will get confused. + */ + parameters[i]->read_only = false; + next_ir->insert_before(parameters[i]); + } + + /* Move the actual param into our param variable if it's an 'in' type. */ + if (parameters[i] && (sig_param->mode == ir_var_in || + sig_param->mode == ir_var_inout)) { + ir_assignment *assign; + + assign = new(ctx) ir_assignment(new(ctx) ir_dereference_variable(parameters[i]), + param, NULL); + next_ir->insert_before(assign); + } + + sig_param_iter.next(); + param_iter.next(); + } + + exec_list new_instructions; + + /* Generate the inlined body of the function to a new list */ + foreach_iter(exec_list_iterator, iter, callee->body) { + ir_instruction *ir = (ir_instruction *)iter.get(); + ir_instruction *new_ir = ir->clone(ctx, ht); + + new_instructions.push_tail(new_ir); + visit_tree(new_ir, replace_return_with_assignment, retval); + } + + /* If any samplers were passed in, replace any deref of the sampler + * with a deref of the sampler argument. + */ + param_iter = this->actual_parameters.iterator(); + sig_param_iter = this->callee->parameters.iterator(); + for (i = 0; i < num_parameters; i++) { + ir_instruction *const param = (ir_instruction *) param_iter.get(); + ir_variable *sig_param = (ir_variable *) sig_param_iter.get(); + + if (sig_param->type->base_type == GLSL_TYPE_SAMPLER) { + ir_dereference *deref = param->as_dereference(); + + assert(deref); + do_sampler_replacement(&new_instructions, sig_param, deref); + } + param_iter.next(); + sig_param_iter.next(); + } + + /* Now push those new instructions in. */ + foreach_iter(exec_list_iterator, iter, new_instructions) { + ir_instruction *ir = (ir_instruction *)iter.get(); + next_ir->insert_before(ir); + } + + /* Copy back the value of any 'out' parameters from the function body + * variables to our own. + */ + i = 0; + param_iter = this->actual_parameters.iterator(); + sig_param_iter = this->callee->parameters.iterator(); + for (i = 0; i < num_parameters; i++) { + ir_instruction *const param = (ir_instruction *) param_iter.get(); + const ir_variable *const sig_param = (ir_variable *) sig_param_iter.get(); + + /* Move our param variable into the actual param if it's an 'out' type. */ + if (parameters[i] && (sig_param->mode == ir_var_out || + sig_param->mode == ir_var_inout)) { + ir_assignment *assign; + + assign = new(ctx) ir_assignment(param->clone(ctx, NULL)->as_rvalue(), + new(ctx) ir_dereference_variable(parameters[i]), + NULL); + next_ir->insert_before(assign); + } + + param_iter.next(); + sig_param_iter.next(); + } + + delete [] parameters; + + hash_table_dtor(ht); + + if (retval) + return new(ctx) ir_dereference_variable(retval); + else + return NULL; +} + + +ir_visitor_status +ir_function_inlining_visitor::visit_enter(ir_expression *ir) +{ + (void) ir; + return visit_continue_with_parent; +} + + +ir_visitor_status +ir_function_inlining_visitor::visit_enter(ir_return *ir) +{ + (void) ir; + return visit_continue_with_parent; +} + + +ir_visitor_status +ir_function_inlining_visitor::visit_enter(ir_texture *ir) +{ + (void) ir; + return visit_continue_with_parent; +} + + +ir_visitor_status +ir_function_inlining_visitor::visit_enter(ir_swizzle *ir) +{ + (void) ir; + return visit_continue_with_parent; +} + + +ir_visitor_status +ir_function_inlining_visitor::visit_enter(ir_call *ir) +{ + if (can_inline(ir)) { + /* If the call was part of some tree, then it should have been + * flattened out or we shouldn't have seen it because of a + * visit_continue_with_parent in this visitor. + */ + assert(ir == base_ir); + + (void) ir->generate_inline(ir); + ir->remove(); + this->progress = true; + } + + return visit_continue; +} + + +ir_visitor_status +ir_function_inlining_visitor::visit_enter(ir_assignment *ir) +{ + ir_call *call = ir->rhs->as_call(); + if (!call || !can_inline(call)) + return visit_continue; + + /* generates the parameter setup, function body, and returns the return + * value of the function + */ + ir_rvalue *rhs = call->generate_inline(ir); + assert(rhs); + + ir->rhs = rhs; + this->progress = true; + + return visit_continue; +} + +/** + * Replaces references to the "sampler" variable with a clone of "deref." + * + * From the spec, samplers can appear in the tree as function + * (non-out) parameters and as the result of array indexing and + * structure field selection. In our builtin implementation, they + * also appear in the sampler field of an ir_tex instruction. + */ + +class ir_sampler_replacement_visitor : public ir_hierarchical_visitor { +public: + ir_sampler_replacement_visitor(ir_variable *sampler, ir_dereference *deref) + { + this->sampler = sampler; + this->deref = deref; + } + + virtual ~ir_sampler_replacement_visitor() + { + } + + virtual ir_visitor_status visit_leave(ir_call *); + virtual ir_visitor_status visit_leave(ir_dereference_array *); + virtual ir_visitor_status visit_leave(ir_dereference_record *); + virtual ir_visitor_status visit_leave(ir_texture *); + + void replace_deref(ir_dereference **deref); + void replace_rvalue(ir_rvalue **rvalue); + + ir_variable *sampler; + ir_dereference *deref; +}; + +void +ir_sampler_replacement_visitor::replace_deref(ir_dereference **deref) +{ + ir_dereference_variable *deref_var = (*deref)->as_dereference_variable(); + if (deref_var && deref_var->var == this->sampler) { + *deref = this->deref->clone(ralloc_parent(*deref), NULL); + } +} + +void +ir_sampler_replacement_visitor::replace_rvalue(ir_rvalue **rvalue) +{ + if (!*rvalue) + return; + + ir_dereference *deref = (*rvalue)->as_dereference(); + + if (!deref) + return; + + replace_deref(&deref); + *rvalue = deref; +} + +ir_visitor_status +ir_sampler_replacement_visitor::visit_leave(ir_texture *ir) +{ + replace_deref(&ir->sampler); + + return visit_continue; +} + +ir_visitor_status +ir_sampler_replacement_visitor::visit_leave(ir_dereference_array *ir) +{ + replace_rvalue(&ir->array); + return visit_continue; +} + +ir_visitor_status +ir_sampler_replacement_visitor::visit_leave(ir_dereference_record *ir) +{ + replace_rvalue(&ir->record); + return visit_continue; +} + +ir_visitor_status +ir_sampler_replacement_visitor::visit_leave(ir_call *ir) +{ + foreach_iter(exec_list_iterator, iter, *ir) { + ir_rvalue *param = (ir_rvalue *)iter.get(); + ir_rvalue *new_param = param; + replace_rvalue(&new_param); + + if (new_param != param) { + param->replace_with(new_param); + } + } + return visit_continue; +} + +static void +do_sampler_replacement(exec_list *instructions, + ir_variable *sampler, + ir_dereference *deref) +{ + ir_sampler_replacement_visitor v(sampler, deref); + + visit_list_elements(&v, instructions); +} diff --git a/programs/develop/libraries/Mesa/src/glsl/opt_if_simplification.cpp b/programs/develop/libraries/Mesa/src/glsl/opt_if_simplification.cpp new file mode 100644 index 000000000..618bacfec --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/opt_if_simplification.cpp @@ -0,0 +1,84 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file opt_if_simplification.cpp + * + * Moves constant branches of if statements out to the surrounding + * instruction stream. + */ + +#include "ir.h" + +class ir_if_simplification_visitor : public ir_hierarchical_visitor { +public: + ir_if_simplification_visitor() + { + this->made_progress = false; + } + + ir_visitor_status visit_leave(ir_if *); + + bool made_progress; +}; + +bool +do_if_simplification(exec_list *instructions) +{ + ir_if_simplification_visitor v; + + v.run(instructions); + return v.made_progress; +} + + +ir_visitor_status +ir_if_simplification_visitor::visit_leave(ir_if *ir) +{ + /* FINISHME: Ideally there would be a way to note that the condition results + * FINISHME: in a constant before processing both of the other subtrees. + * FINISHME: This can probably be done with some flags, but it would take + * FINISHME: some work to get right. + */ + ir_constant *condition_constant = ir->condition->constant_expression_value(); + if (condition_constant) { + /* Move the contents of the one branch of the conditional + * that matters out. + */ + if (condition_constant->value.b[0]) { + foreach_iter(exec_list_iterator, then_iter, ir->then_instructions) { + ir_instruction *then_ir = (ir_instruction *)then_iter.get(); + ir->insert_before(then_ir); + } + } else { + foreach_iter(exec_list_iterator, else_iter, ir->else_instructions) { + ir_instruction *else_ir = (ir_instruction *)else_iter.get(); + ir->insert_before(else_ir); + } + } + ir->remove(); + this->made_progress = true; + } + + return visit_continue; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/opt_noop_swizzle.cpp b/programs/develop/libraries/Mesa/src/glsl/opt_noop_swizzle.cpp new file mode 100644 index 000000000..0a906aaf1 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/opt_noop_swizzle.cpp @@ -0,0 +1,80 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file opt_noop_swizzle.cpp + * + * If a swizzle doesn't change the order or count of components, then + * remove the swizzle so that other optimization passes see the value + * behind it. + */ + +#include "ir.h" +#include "ir_visitor.h" +#include "ir_rvalue_visitor.h" +#include "ir_print_visitor.h" +#include "glsl_types.h" + +class ir_noop_swizzle_visitor : public ir_rvalue_visitor { +public: + ir_noop_swizzle_visitor() + { + this->progress = false; + } + + void handle_rvalue(ir_rvalue **rvalue); + bool progress; +}; + +void +ir_noop_swizzle_visitor::handle_rvalue(ir_rvalue **rvalue) +{ + if (!*rvalue) + return; + + ir_swizzle *swiz = (*rvalue)->as_swizzle(); + if (!swiz || swiz->type != swiz->val->type) + return; + + int elems = swiz->val->type->vector_elements; + if (swiz->mask.x != 0) + return; + if (elems >= 2 && swiz->mask.y != 1) + return; + if (elems >= 3 && swiz->mask.z != 2) + return; + if (elems >= 4 && swiz->mask.w != 3) + return; + + this->progress = true; + *rvalue = swiz->val; +} + +bool +do_noop_swizzle(exec_list *instructions) +{ + ir_noop_swizzle_visitor v; + visit_list_elements(&v, instructions); + + return v.progress; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/opt_redundant_jumps.cpp b/programs/develop/libraries/Mesa/src/glsl/opt_redundant_jumps.cpp new file mode 100644 index 000000000..edf4bb6c2 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/opt_redundant_jumps.cpp @@ -0,0 +1,111 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file opt_redundant_jumps.cpp + * Remove certain types of redundant jumps + */ + +#include "ir.h" + +class redundant_jumps_visitor : public ir_hierarchical_visitor { +public: + redundant_jumps_visitor() + { + this->progress = false; + } + + virtual ir_visitor_status visit_leave(ir_if *); + virtual ir_visitor_status visit_leave(ir_loop *); + + bool progress; +}; + + +ir_visitor_status +redundant_jumps_visitor::visit_leave(ir_if *ir) +{ + /* If the last instruction in both branches is a 'break' or a 'continue', + * pull it out of the branches and insert it after the if-statment. Note + * that both must be the same type (either 'break' or 'continue'). + */ + ir_instruction *const last_then = + (ir_instruction *) ir->then_instructions.get_tail(); + ir_instruction *const last_else = + (ir_instruction *) ir->else_instructions.get_tail(); + + if ((last_then == NULL) || (last_else == NULL)) + return visit_continue; + + if ((last_then->ir_type != ir_type_loop_jump) + || (last_else->ir_type != ir_type_loop_jump)) + return visit_continue; + + ir_loop_jump *const then_jump = (ir_loop_jump *) last_then; + ir_loop_jump *const else_jump = (ir_loop_jump *) last_else; + + if (then_jump->mode != else_jump->mode) + return visit_continue; + + then_jump->remove(); + else_jump->remove(); + this->progress = true; + + ir->insert_after(then_jump); + + /* If both branchs of the if-statement are now empty, remove the + * if-statement. + */ + if (ir->then_instructions.is_empty() && ir->else_instructions.is_empty()) + ir->remove(); + + return visit_continue; +} + + +ir_visitor_status +redundant_jumps_visitor::visit_leave(ir_loop *ir) +{ + /* If the last instruction of a loop body is a 'continue', remove it. + */ + ir_instruction *const last = + (ir_instruction *) ir->body_instructions.get_tail(); + + if (last && (last->ir_type == ir_type_loop_jump) + && (((ir_loop_jump *) last)->mode == ir_loop_jump::jump_continue)) { + last->remove(); + this->progress = true; + } + + return visit_continue; +} + + +bool +optimize_redundant_jumps(exec_list *instructions) +{ + redundant_jumps_visitor v; + + v.run(instructions); + return v.progress; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/opt_structure_splitting.cpp b/programs/develop/libraries/Mesa/src/glsl/opt_structure_splitting.cpp new file mode 100644 index 000000000..014407c0b --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/opt_structure_splitting.cpp @@ -0,0 +1,361 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file opt_structure_splitting.cpp + * + * If a structure is only ever referenced by its components, then + * split those components out to individual variables so they can be + * handled normally by other optimization passes. + * + * This skips structures like uniforms, which need to be accessible as + * structures for their access by the GL. + */ + +#include "ir.h" +#include "ir_visitor.h" +#include "ir_print_visitor.h" +#include "ir_rvalue_visitor.h" +#include "glsl_types.h" + +static bool debug = false; + +// XXX using variable_entry2 here to avoid collision (MSVC multiply-defined +// function) with the variable_entry class seen in ir_variable_refcount.h +// Perhaps we can use the one in ir_variable_refcount.h and make this class +// here go away? +class variable_entry2 : public exec_node +{ +public: + variable_entry2(ir_variable *var) + { + this->var = var; + this->whole_structure_access = 0; + this->declaration = false; + this->components = NULL; + this->mem_ctx = NULL; + } + + ir_variable *var; /* The key: the variable's pointer. */ + + /** Number of times the variable is referenced, including assignments. */ + unsigned whole_structure_access; + + bool declaration; /* If the variable had a decl in the instruction stream */ + + ir_variable **components; + + /** ralloc_parent(this->var) -- the shader's ralloc context. */ + void *mem_ctx; +}; + + +class ir_structure_reference_visitor : public ir_hierarchical_visitor { +public: + ir_structure_reference_visitor(void) + { + this->mem_ctx = ralloc_context(NULL); + this->variable_list.make_empty(); + } + + ~ir_structure_reference_visitor(void) + { + ralloc_free(mem_ctx); + } + + virtual ir_visitor_status visit(ir_variable *); + virtual ir_visitor_status visit(ir_dereference_variable *); + virtual ir_visitor_status visit_enter(ir_dereference_record *); + virtual ir_visitor_status visit_enter(ir_assignment *); + virtual ir_visitor_status visit_enter(ir_function_signature *); + + variable_entry2 *get_variable_entry2(ir_variable *var); + + /* List of variable_entry */ + exec_list variable_list; + + void *mem_ctx; +}; + +variable_entry2 * +ir_structure_reference_visitor::get_variable_entry2(ir_variable *var) +{ + assert(var); + + if (!var->type->is_record() || var->mode == ir_var_uniform) + return NULL; + + foreach_iter(exec_list_iterator, iter, this->variable_list) { + variable_entry2 *entry = (variable_entry2 *)iter.get(); + if (entry->var == var) + return entry; + } + + variable_entry2 *entry = new(mem_ctx) variable_entry2(var); + this->variable_list.push_tail(entry); + return entry; +} + + +ir_visitor_status +ir_structure_reference_visitor::visit(ir_variable *ir) +{ + variable_entry2 *entry = this->get_variable_entry2(ir); + + if (entry) + entry->declaration = true; + + return visit_continue; +} + +ir_visitor_status +ir_structure_reference_visitor::visit(ir_dereference_variable *ir) +{ + ir_variable *const var = ir->variable_referenced(); + variable_entry2 *entry = this->get_variable_entry2(var); + + if (entry) + entry->whole_structure_access++; + + return visit_continue; +} + +ir_visitor_status +ir_structure_reference_visitor::visit_enter(ir_dereference_record *ir) +{ + (void) ir; + /* Don't descend into the ir_dereference_variable below. */ + return visit_continue_with_parent; +} + +ir_visitor_status +ir_structure_reference_visitor::visit_enter(ir_assignment *ir) +{ + if (ir->lhs->as_dereference_variable() && + ir->rhs->as_dereference_variable() && + !ir->condition) { + /* We'll split copies of a structure to copies of components, so don't + * descend to the ir_dereference_variables. + */ + return visit_continue_with_parent; + } + return visit_continue; +} + +ir_visitor_status +ir_structure_reference_visitor::visit_enter(ir_function_signature *ir) +{ + /* We don't want to descend into the function parameters and + * dead-code eliminate them, so just accept the body here. + */ + visit_list_elements(this, &ir->body); + return visit_continue_with_parent; +} + +class ir_structure_splitting_visitor : public ir_rvalue_visitor { +public: + ir_structure_splitting_visitor(exec_list *vars) + { + this->variable_list = vars; + } + + virtual ~ir_structure_splitting_visitor() + { + } + + virtual ir_visitor_status visit_leave(ir_assignment *); + + void split_deref(ir_dereference **deref); + void handle_rvalue(ir_rvalue **rvalue); + variable_entry2 *get_splitting_entry(ir_variable *var); + + exec_list *variable_list; + void *mem_ctx; +}; + +variable_entry2 * +ir_structure_splitting_visitor::get_splitting_entry(ir_variable *var) +{ + assert(var); + + if (!var->type->is_record()) + return NULL; + + foreach_iter(exec_list_iterator, iter, *this->variable_list) { + variable_entry2 *entry = (variable_entry2 *)iter.get(); + if (entry->var == var) { + return entry; + } + } + + return NULL; +} + +void +ir_structure_splitting_visitor::split_deref(ir_dereference **deref) +{ + if ((*deref)->ir_type != ir_type_dereference_record) + return; + + ir_dereference_record *deref_record = (ir_dereference_record *)*deref; + ir_dereference_variable *deref_var = deref_record->record->as_dereference_variable(); + if (!deref_var) + return; + + variable_entry2 *entry = get_splitting_entry(deref_var->var); + if (!entry) + return; + + unsigned int i; + for (i = 0; i < entry->var->type->length; i++) { + if (strcmp(deref_record->field, + entry->var->type->fields.structure[i].name) == 0) + break; + } + assert(i != entry->var->type->length); + + *deref = new(entry->mem_ctx) ir_dereference_variable(entry->components[i]); +} + +void +ir_structure_splitting_visitor::handle_rvalue(ir_rvalue **rvalue) +{ + if (!*rvalue) + return; + + ir_dereference *deref = (*rvalue)->as_dereference(); + + if (!deref) + return; + + split_deref(&deref); + *rvalue = deref; +} + +ir_visitor_status +ir_structure_splitting_visitor::visit_leave(ir_assignment *ir) +{ + ir_dereference_variable *lhs_deref = ir->lhs->as_dereference_variable(); + ir_dereference_variable *rhs_deref = ir->rhs->as_dereference_variable(); + variable_entry2 *lhs_entry = lhs_deref ? get_splitting_entry(lhs_deref->var) : NULL; + variable_entry2 *rhs_entry = rhs_deref ? get_splitting_entry(rhs_deref->var) : NULL; + const glsl_type *type = ir->rhs->type; + + if ((lhs_entry || rhs_entry) && !ir->condition) { + for (unsigned int i = 0; i < type->length; i++) { + ir_dereference *new_lhs, *new_rhs; + void *mem_ctx = lhs_entry ? lhs_entry->mem_ctx : rhs_entry->mem_ctx; + + if (lhs_entry) { + new_lhs = new(mem_ctx) ir_dereference_variable(lhs_entry->components[i]); + } else { + new_lhs = new(mem_ctx) + ir_dereference_record(ir->lhs->clone(mem_ctx, NULL), + type->fields.structure[i].name); + } + + if (rhs_entry) { + new_rhs = new(mem_ctx) ir_dereference_variable(rhs_entry->components[i]); + } else { + new_rhs = new(mem_ctx) + ir_dereference_record(ir->rhs->clone(mem_ctx, NULL), + type->fields.structure[i].name); + } + + ir->insert_before(new(mem_ctx) ir_assignment(new_lhs, + new_rhs, + NULL)); + } + ir->remove(); + } else { + handle_rvalue(&ir->rhs); + split_deref(&ir->lhs); + } + + handle_rvalue(&ir->condition); + + return visit_continue; +} + +bool +do_structure_splitting(exec_list *instructions) +{ + ir_structure_reference_visitor refs; + + visit_list_elements(&refs, instructions); + + /* Trim out variables we can't split. */ + foreach_iter(exec_list_iterator, iter, refs.variable_list) { + variable_entry2 *entry = (variable_entry2 *)iter.get(); + + if (debug) { + printf("structure %s@%p: decl %d, whole_access %d\n", + entry->var->name, (void *) entry->var, entry->declaration, + entry->whole_structure_access); + } + + if (!entry->declaration || entry->whole_structure_access) { + entry->remove(); + } + } + + if (refs.variable_list.is_empty()) + return false; + + void *mem_ctx = ralloc_context(NULL); + + /* Replace the decls of the structures to be split with their split + * components. + */ + foreach_iter(exec_list_iterator, iter, refs.variable_list) { + variable_entry2 *entry = (variable_entry2 *)iter.get(); + const struct glsl_type *type = entry->var->type; + + entry->mem_ctx = ralloc_parent(entry->var); + + entry->components = ralloc_array(mem_ctx, + ir_variable *, + type->length); + + for (unsigned int i = 0; i < entry->var->type->length; i++) { + const char *name = ralloc_asprintf(mem_ctx, "%s_%s", + entry->var->name, + type->fields.structure[i].name); + + entry->components[i] = + new(entry->mem_ctx) ir_variable(type->fields.structure[i].type, + name, + ir_var_temporary); + entry->var->insert_before(entry->components[i]); + } + + entry->var->remove(); + } + + ir_structure_splitting_visitor split(&refs.variable_list); + visit_list_elements(&split, instructions); + + ralloc_free(mem_ctx); + + return true; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/opt_swizzle_swizzle.cpp b/programs/develop/libraries/Mesa/src/glsl/opt_swizzle_swizzle.cpp new file mode 100644 index 000000000..bc442fa86 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/opt_swizzle_swizzle.cpp @@ -0,0 +1,93 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file opt_swizzle_swizzle.cpp + * + * Eliminates the second swizzle in a swizzle chain. + */ + +#include "ir.h" +#include "ir_visitor.h" +#include "ir_optimization.h" +#include "glsl_types.h" + +class ir_swizzle_swizzle_visitor : public ir_hierarchical_visitor { +public: + ir_swizzle_swizzle_visitor() + { + progress = false; + } + + virtual ir_visitor_status visit_enter(ir_swizzle *); + + bool progress; +}; + +ir_visitor_status +ir_swizzle_swizzle_visitor::visit_enter(ir_swizzle *ir) +{ + int mask2[4]; + + ir_swizzle *swiz2 = ir->val->as_swizzle(); + if (!swiz2) + return visit_continue; + + memset(&mask2, 0, sizeof(mask2)); + if (swiz2->mask.num_components >= 1) + mask2[0] = swiz2->mask.x; + if (swiz2->mask.num_components >= 2) + mask2[1] = swiz2->mask.y; + if (swiz2->mask.num_components >= 3) + mask2[2] = swiz2->mask.z; + if (swiz2->mask.num_components >= 4) + mask2[3] = swiz2->mask.w; + + if (ir->mask.num_components >= 1) + ir->mask.x = mask2[ir->mask.x]; + if (ir->mask.num_components >= 2) + ir->mask.y = mask2[ir->mask.y]; + if (ir->mask.num_components >= 3) + ir->mask.z = mask2[ir->mask.z]; + if (ir->mask.num_components >= 4) + ir->mask.w = mask2[ir->mask.w]; + + ir->val = swiz2->val; + + this->progress = true; + + return visit_continue; +} + +/** + * Does a copy propagation pass on the code present in the instruction stream. + */ +bool +do_swizzle_swizzle(exec_list *instructions) +{ + ir_swizzle_swizzle_visitor v; + + v.run(instructions); + + return v.progress; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/opt_tree_grafting.cpp b/programs/develop/libraries/Mesa/src/glsl/opt_tree_grafting.cpp new file mode 100644 index 000000000..9917c045b --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/opt_tree_grafting.cpp @@ -0,0 +1,367 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file opt_tree_grafting.cpp + * + * Takes assignments to variables that are dereferenced only once and + * pastes the RHS expression into where the variable is dereferenced. + * + * In the process of various operations like function inlining and + * tertiary op handling, we'll end up with our expression trees having + * been chopped up into a series of assignments of short expressions + * to temps. Other passes like ir_algebraic.cpp would prefer to see + * the deepest expression trees they can to try to optimize them. + * + * This is a lot like copy propagaton. In comparison, copy + * propagation only acts on plain copies, not arbitrary expressions on + * the RHS. Generally, we wouldn't want to go pasting some + * complicated expression everywhere it got used, though, so we don't + * handle expressions in that pass. + * + * The hard part is making sure we don't move an expression across + * some other assignments that would change the value of the + * expression. So we split this into two passes: First, find the + * variables in our scope which are written to once and read once, and + * then go through basic blocks seeing if we find an opportunity to + * move those expressions safely. + */ + +#include "ir.h" +#include "ir_visitor.h" +#include "ir_variable_refcount.h" +#include "ir_basic_block.h" +#include "ir_optimization.h" +#include "glsl_types.h" + +static bool debug = false; + +class ir_tree_grafting_visitor : public ir_hierarchical_visitor { +public: + ir_tree_grafting_visitor(ir_assignment *graft_assign, + ir_variable *graft_var) + { + this->progress = false; + this->graft_assign = graft_assign; + this->graft_var = graft_var; + } + + virtual ir_visitor_status visit_leave(class ir_assignment *); + virtual ir_visitor_status visit_enter(class ir_call *); + virtual ir_visitor_status visit_enter(class ir_expression *); + virtual ir_visitor_status visit_enter(class ir_function *); + virtual ir_visitor_status visit_enter(class ir_function_signature *); + virtual ir_visitor_status visit_enter(class ir_if *); + virtual ir_visitor_status visit_enter(class ir_loop *); + virtual ir_visitor_status visit_enter(class ir_swizzle *); + virtual ir_visitor_status visit_enter(class ir_texture *); + + bool do_graft(ir_rvalue **rvalue); + + bool progress; + ir_variable *graft_var; + ir_assignment *graft_assign; +}; + +struct find_deref_info { + ir_variable *var; + bool found; +}; + +void +dereferences_variable_callback(ir_instruction *ir, void *data) +{ + struct find_deref_info *info = (struct find_deref_info *)data; + ir_dereference_variable *deref = ir->as_dereference_variable(); + + if (deref && deref->var == info->var) + info->found = true; +} + +static bool +dereferences_variable(ir_instruction *ir, ir_variable *var) +{ + struct find_deref_info info; + + info.var = var; + info.found = false; + + visit_tree(ir, dereferences_variable_callback, &info); + + return info.found; +} + +bool +ir_tree_grafting_visitor::do_graft(ir_rvalue **rvalue) +{ + if (!*rvalue) + return false; + + ir_dereference_variable *deref = (*rvalue)->as_dereference_variable(); + + if (!deref || deref->var != this->graft_var) + return false; + + if (debug) { + printf("GRAFTING:\n"); + this->graft_assign->print(); + printf("\n"); + printf("TO:\n"); + (*rvalue)->print(); + printf("\n"); + } + + this->graft_assign->remove(); + *rvalue = this->graft_assign->rhs; + + this->progress = true; + return true; +} + +ir_visitor_status +ir_tree_grafting_visitor::visit_enter(ir_loop *ir) +{ + (void)ir; + /* Do not traverse into the body of the loop since that is a + * different basic block. + */ + return visit_stop; +} + +ir_visitor_status +ir_tree_grafting_visitor::visit_leave(ir_assignment *ir) +{ + if (do_graft(&ir->rhs) || + do_graft(&ir->condition)) + return visit_stop; + + /* If this assignment updates a variable used in the assignment + * we're trying to graft, then we're done. + */ + if (dereferences_variable(this->graft_assign->rhs, + ir->lhs->variable_referenced())) { + if (debug) { + printf("graft killed by: "); + ir->print(); + printf("\n"); + } + return visit_stop; + } + + return visit_continue; +} + +ir_visitor_status +ir_tree_grafting_visitor::visit_enter(ir_function *ir) +{ + (void) ir; + return visit_continue_with_parent; +} + +ir_visitor_status +ir_tree_grafting_visitor::visit_enter(ir_function_signature *ir) +{ + (void)ir; + return visit_continue_with_parent; +} + +ir_visitor_status +ir_tree_grafting_visitor::visit_enter(ir_call *ir) +{ + exec_list_iterator sig_iter = ir->get_callee()->parameters.iterator(); + /* Reminder: iterating ir_call iterates its parameters. */ + foreach_iter(exec_list_iterator, iter, *ir) { + ir_variable *sig_param = (ir_variable *)sig_iter.get(); + ir_rvalue *ir = (ir_rvalue *)iter.get(); + ir_rvalue *new_ir = ir; + + if (sig_param->mode != ir_var_in) + continue; + + if (do_graft(&new_ir)) { + ir->replace_with(new_ir); + return visit_stop; + } + sig_iter.next(); + } + + return visit_continue; +} + +ir_visitor_status +ir_tree_grafting_visitor::visit_enter(ir_expression *ir) +{ + for (unsigned int i = 0; i < ir->get_num_operands(); i++) { + if (do_graft(&ir->operands[i])) + return visit_stop; + } + + return visit_continue; +} + +ir_visitor_status +ir_tree_grafting_visitor::visit_enter(ir_if *ir) +{ + if (do_graft(&ir->condition)) + return visit_stop; + + /* Do not traverse into the body of the if-statement since that is a + * different basic block. + */ + return visit_continue_with_parent; +} + +ir_visitor_status +ir_tree_grafting_visitor::visit_enter(ir_swizzle *ir) +{ + if (do_graft(&ir->val)) + return visit_stop; + + return visit_continue; +} + +ir_visitor_status +ir_tree_grafting_visitor::visit_enter(ir_texture *ir) +{ + if (do_graft(&ir->coordinate) || + do_graft(&ir->projector) || + do_graft(&ir->shadow_comparitor)) + return visit_stop; + + switch (ir->op) { + case ir_tex: + break; + case ir_txb: + if (do_graft(&ir->lod_info.bias)) + return visit_stop; + break; + case ir_txf: + case ir_txl: + if (do_graft(&ir->lod_info.lod)) + return visit_stop; + break; + case ir_txd: + if (do_graft(&ir->lod_info.grad.dPdx) || + do_graft(&ir->lod_info.grad.dPdy)) + return visit_stop; + break; + } + + return visit_continue; +} + +struct tree_grafting_info { + ir_variable_refcount_visitor *refs; + bool progress; +}; + +static bool +try_tree_grafting(ir_assignment *start, + ir_variable *lhs_var, + ir_instruction *bb_last) +{ + ir_tree_grafting_visitor v(start, lhs_var); + + if (debug) { + printf("trying to graft: "); + lhs_var->print(); + printf("\n"); + } + + for (ir_instruction *ir = (ir_instruction *)start->next; + ir != bb_last->next; + ir = (ir_instruction *)ir->next) { + + if (debug) { + printf("- "); + ir->print(); + printf("\n"); + } + + ir_visitor_status s = ir->accept(&v); + if (s == visit_stop) + return v.progress; + } + + return false; +} + +static void +tree_grafting_basic_block(ir_instruction *bb_first, + ir_instruction *bb_last, + void *data) +{ + struct tree_grafting_info *info = (struct tree_grafting_info *)data; + ir_instruction *ir, *next; + + for (ir = bb_first, next = (ir_instruction *)ir->next; + ir != bb_last->next; + ir = next, next = (ir_instruction *)ir->next) { + ir_assignment *assign = ir->as_assignment(); + + if (!assign) + continue; + + ir_variable *lhs_var = assign->whole_variable_written(); + if (!lhs_var) + continue; + + if (lhs_var->mode == ir_var_out || + lhs_var->mode == ir_var_inout) + continue; + + variable_entry *entry = info->refs->get_variable_entry(lhs_var); + + if (!entry->declaration || + entry->assigned_count != 1 || + entry->referenced_count != 2) + continue; + + assert(assign == entry->assign); + + /* Found a possibly graftable assignment. Now, walk through the + * rest of the BB seeing if the deref is here, and if nothing interfered with + * pasting its expression's values in between. + */ + info->progress |= try_tree_grafting(assign, lhs_var, bb_last); + } +} + +/** + * Does a copy propagation pass on the code present in the instruction stream. + */ +bool +do_tree_grafting(exec_list *instructions) +{ + ir_variable_refcount_visitor refs; + struct tree_grafting_info info; + + info.progress = false; + info.refs = &refs; + + visit_list_elements(info.refs, instructions); + + call_for_basic_blocks(instructions, tree_grafting_basic_block, &info); + + return info.progress; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/program.h b/programs/develop/libraries/Mesa/src/glsl/program.h new file mode 100644 index 000000000..db602fa9e --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/program.h @@ -0,0 +1,27 @@ +/* + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "main/core.h" + +extern void +link_shaders(struct gl_context *ctx, struct gl_shader_program *prog); diff --git a/programs/develop/libraries/Mesa/src/glsl/ralloc.c b/programs/develop/libraries/Mesa/src/glsl/ralloc.c new file mode 100644 index 000000000..f7edff6a9 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ralloc.c @@ -0,0 +1,442 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include +#include +#include +#include +#include +#include + +#include "ralloc.h" + +#ifdef __GNUC__ +#define likely(x) __builtin_expect(!!(x),1) +#define unlikely(x) __builtin_expect(!!(x),0) +#else +#define likely(x) !!(x) +#define unlikely(x) !!(x) +#endif + +#define CANARY 0x5A1106 + +struct ralloc_header +{ + /* A canary value used to determine whether a pointer is ralloc'd. */ + unsigned canary; + + struct ralloc_header *parent; + + /* The first child (head of a linked list) */ + struct ralloc_header *child; + + /* Linked list of siblings */ + struct ralloc_header *prev; + struct ralloc_header *next; + + void (*destructor)(void *); +}; + +typedef struct ralloc_header ralloc_header; + +static void unlink_block(ralloc_header *info); +static void unsafe_free(ralloc_header *info); + +static ralloc_header * +get_header(const void *ptr) +{ + ralloc_header *info = (ralloc_header *) (((char *) ptr) - + sizeof(ralloc_header)); + assert(info->canary == CANARY); + return info; +} + +#define PTR_FROM_HEADER(info) (((char *) info) + sizeof(ralloc_header)) + +static void +add_child(ralloc_header *parent, ralloc_header *info) +{ + if (parent != NULL) { + info->parent = parent; + info->next = parent->child; + parent->child = info; + + if (info->next != NULL) + info->next->prev = info; + } +} + +void * +ralloc_context(const void *ctx) +{ + return ralloc_size(ctx, 0); +} + +void * +ralloc_size(const void *ctx, size_t size) +{ + void *block = calloc(1, size + sizeof(ralloc_header)); + + ralloc_header *info = (ralloc_header *) block; + ralloc_header *parent = ctx != NULL ? get_header(ctx) : NULL; + + add_child(parent, info); + + info->canary = CANARY; + + return PTR_FROM_HEADER(info); +} + +void * +rzalloc_size(const void *ctx, size_t size) +{ + void *ptr = ralloc_size(ctx, size); + if (likely(ptr != NULL)) + memset(ptr, 0, size); + return ptr; +} + +/* helper function - assumes ptr != NULL */ +static void * +resize(void *ptr, size_t size) +{ + ralloc_header *child, *old, *info; + + old = get_header(ptr); + info = realloc(old, size + sizeof(ralloc_header)); + + if (info == NULL) + return NULL; + + /* Update parent and sibling's links to the reallocated node. */ + if (info != old && info->parent != NULL) { + if (info->parent->child == old) + info->parent->child = info; + + if (info->prev != NULL) + info->prev->next = info; + + if (info->next != NULL) + info->next->prev = info; + } + + /* Update child->parent links for all children */ + for (child = info->child; child != NULL; child = child->next) + child->parent = info; + + return PTR_FROM_HEADER(info); +} + +void * +reralloc_size(const void *ctx, void *ptr, size_t size) +{ + if (unlikely(ptr == NULL)) + return ralloc_size(ctx, size); + + assert(ralloc_parent(ptr) == ctx); + return resize(ptr, size); +} + +void * +ralloc_array_size(const void *ctx, size_t size, unsigned count) +{ + if (count > SIZE_MAX/size) + return NULL; + + return ralloc_size(ctx, size * count); +} + +void * +rzalloc_array_size(const void *ctx, size_t size, unsigned count) +{ + if (count > SIZE_MAX/size) + return NULL; + + return rzalloc_size(ctx, size * count); +} + +void * +reralloc_array_size(const void *ctx, void *ptr, size_t size, unsigned count) +{ + if (count > SIZE_MAX/size) + return NULL; + + return reralloc_size(ctx, ptr, size * count); +} + +void +ralloc_free(void *ptr) +{ + ralloc_header *info; + + if (ptr == NULL) + return; + + info = get_header(ptr); + unlink_block(info); + unsafe_free(info); +} + +static void +unlink_block(ralloc_header *info) +{ + /* Unlink from parent & siblings */ + if (info->parent != NULL) { + if (info->parent->child == info) + info->parent->child = info->next; + + if (info->prev != NULL) + info->prev->next = info->next; + + if (info->next != NULL) + info->next->prev = info->prev; + } + info->parent = NULL; + info->prev = NULL; + info->next = NULL; +} + +static void +unsafe_free(ralloc_header *info) +{ + /* Recursively free any children...don't waste time unlinking them. */ + ralloc_header *temp; + while (info->child != NULL) { + temp = info->child; + info->child = temp->next; + unsafe_free(temp); + } + + /* Free the block itself. Call the destructor first, if any. */ + if (info->destructor != NULL) + info->destructor(PTR_FROM_HEADER(info)); + + free(info); +} + +void +ralloc_steal(const void *new_ctx, void *ptr) +{ + ralloc_header *info, *parent; + + if (unlikely(ptr == NULL)) + return; + + info = get_header(ptr); + parent = get_header(new_ctx); + + unlink_block(info); + + add_child(parent, info); +} + +void * +ralloc_parent(const void *ptr) +{ + ralloc_header *info; + + if (unlikely(ptr == NULL)) + return NULL; + + info = get_header(ptr); + return PTR_FROM_HEADER(info->parent); +} + +static void *autofree_context = NULL; + +static void +autofree(void) +{ + ralloc_free(autofree_context); +} + +void * +ralloc_autofree_context(void) +{ + if (unlikely(autofree_context == NULL)) { + autofree_context = ralloc_context(NULL); + atexit(autofree); + } + return autofree_context; +} + +void +ralloc_set_destructor(const void *ptr, void(*destructor)(void *)) +{ + ralloc_header *info = get_header(ptr); + info->destructor = destructor; +} + +char * +ralloc_strdup(const void *ctx, const char *str) +{ + size_t n; + char *ptr; + + if (unlikely(str == NULL)) + return NULL; + + n = strlen(str); + ptr = ralloc_array(ctx, char, n + 1); + memcpy(ptr, str, n); + ptr[n] = '\0'; + return ptr; +} + +char * +ralloc_strndup(const void *ctx, const char *str, size_t max) +{ + size_t n; + char *ptr; + + if (unlikely(str == NULL)) + return NULL; + + n = strlen(str); + if (n > max) + n = max; + + ptr = ralloc_array(ctx, char, n + 1); + memcpy(ptr, str, n); + ptr[n] = '\0'; + return ptr; +} + +/* helper routine for strcat/strncat - n is the exact amount to copy */ +static bool +cat(char **dest, const char *str, size_t n) +{ + char *both; + size_t existing_length; + assert(dest != NULL && *dest != NULL); + + existing_length = strlen(*dest); + both = resize(*dest, existing_length + n + 1); + if (unlikely(both == NULL)) + return false; + + memcpy(both + existing_length, str, n); + both[existing_length + n] = '\0'; + + *dest = both; + return true; +} + + +bool +ralloc_strcat(char **dest, const char *str) +{ + return cat(dest, str, strlen(str)); +} + +bool +ralloc_strncat(char **dest, const char *str, size_t n) +{ + /* Clamp n to the string length */ + size_t str_length = strlen(str); + if (str_length < n) + n = str_length; + + return cat(dest, str, n); +} + +char * +ralloc_asprintf(const void *ctx, const char *fmt, ...) +{ + char *ptr; + va_list args; + va_start(args, fmt); + ptr = ralloc_vasprintf(ctx, fmt, args); + va_end(args); + return ptr; +} + +/* Return the length of the string that would be generated by a printf-style + * format and argument list, not including the \0 byte. + */ +static size_t +printf_length(const char *fmt, va_list untouched_args) +{ + int size; + char junk; + + /* Make a copy of the va_list so the original caller can still use it */ + va_list args; + va_copy(args, untouched_args); + + size = vsnprintf(&junk, 1, fmt, args); + assert(size >= 0); + + va_end(args); + + return size; +} + +char * +ralloc_vasprintf(const void *ctx, const char *fmt, va_list args) +{ + size_t size = printf_length(fmt, args) + 1; + + char *ptr = ralloc_size(ctx, size); + if (ptr != NULL) + vsnprintf(ptr, size, fmt, args); + + return ptr; +} + +bool +ralloc_asprintf_append(char **str, const char *fmt, ...) +{ + bool success; + va_list args; + va_start(args, fmt); + success = ralloc_vasprintf_append(str, fmt, args); + va_end(args); + return success; +} + +bool +ralloc_vasprintf_append(char **str, const char *fmt, va_list args) +{ + size_t existing_length, new_length; + char *ptr; + + assert(str != NULL); + + if (unlikely(*str == NULL)) { + // Assuming a NULL context is probably bad, but it's expected behavior. + *str = ralloc_vasprintf(NULL, fmt, args); + return true; + } + + existing_length = strlen(*str); + new_length = printf_length(fmt, args); + + ptr = resize(*str, existing_length + new_length + 1); + if (unlikely(ptr == NULL)) + return false; + + vsnprintf(ptr + existing_length, new_length + 1, fmt, args); + *str = ptr; + return true; +} diff --git a/programs/develop/libraries/Mesa/src/glsl/ralloc.h b/programs/develop/libraries/Mesa/src/glsl/ralloc.h new file mode 100644 index 000000000..d5338152f --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/ralloc.h @@ -0,0 +1,345 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file ralloc.h + * + * ralloc: a recursive memory allocator + * + * The ralloc memory allocator creates a hierarchy of allocated + * objects. Every allocation is in reference to some parent, and + * every allocated object can in turn be used as the parent of a + * subsequent allocation. This allows for extremely convenient + * discarding of an entire tree/sub-tree of allocations by calling + * ralloc_free on any particular object to free it and all of its + * children. + * + * The conceptual working of ralloc was directly inspired by Andrew + * Tridgell's talloc, but ralloc is an independent implementation + * released under the MIT license and tuned for Mesa. + * + * The talloc implementation is available under the GNU Lesser + * General Public License (GNU LGPL), version 3 or later. It is + * more sophisticated than ralloc in that it includes reference + * counting and debugging features. See: http://talloc.samba.org/ + */ + +#ifndef RALLOC_H +#define RALLOC_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include +#include +#include + +/** + * \def ralloc(ctx, type) + * Allocate a new object chained off of the given context. + * + * This is equivalent to: + * \code + * ((type *) ralloc_size(ctx, sizeof(type)) + * \endcode + */ +#define ralloc(ctx, type) ((type *) ralloc_size(ctx, sizeof(type))) + +/** + * \def rzalloc(ctx, type) + * Allocate a new object out of the given context and initialize it to zero. + * + * This is equivalent to: + * \code + * ((type *) rzalloc_size(ctx, sizeof(type)) + * \endcode + */ +#define rzalloc(ctx, type) ((type *) rzalloc_size(ctx, sizeof(type))) + +/** + * Allocate a new ralloc context. + * + * While any ralloc'd pointer can be used as a context, sometimes it is useful + * to simply allocate a context with no associated memory. + * + * It is equivalent to: + * \code + * ((type *) ralloc_size(ctx, 0) + * \endcode + */ +void *ralloc_context(const void *ctx); + +/** + * Allocate memory chained off of the given context. + * + * This is the core allocation routine which is used by all others. It + * simply allocates storage for \p size bytes and returns the pointer, + * similar to \c malloc. + */ +void *ralloc_size(const void *ctx, size_t size); + +/** + * Allocate zero-initialized memory chained off of the given context. + * + * This is similar to \c calloc with a size of 1. + */ +void *rzalloc_size(const void *ctx, size_t size); + +/** + * Resize a piece of ralloc-managed memory, preserving data. + * + * Similar to \c realloc. Unlike C89, passing 0 for \p size does not free the + * memory. Instead, it resizes it to a 0-byte ralloc context, just like + * calling ralloc_size(ctx, 0). This is different from talloc. + * + * \param ctx The context to use for new allocation. If \p ptr != NULL, + * it must be the same as ralloc_parent(\p ptr). + * \param ptr Pointer to the memory to be resized. May be NULL. + * \param size The amount of memory to allocate, in bytes. + */ +void *reralloc_size(const void *ctx, void *ptr, size_t size); + +/// \defgroup array Array Allocators @{ + +/** + * \def ralloc_array(ctx, type, count) + * Allocate an array of objects chained off the given context. + * + * Similar to \c calloc, but does not initialize the memory to zero. + * + * More than a convenience function, this also checks for integer overflow when + * multiplying \c sizeof(type) and \p count. This is necessary for security. + * + * This is equivalent to: + * \code + * ((type *) ralloc_array_size(ctx, sizeof(type), count) + * \endcode + */ +#define ralloc_array(ctx, type, count) \ + ((type *) ralloc_array_size(ctx, sizeof(type), count)) + +/** + * \def rzalloc_array(ctx, type, count) + * Allocate a zero-initialized array chained off the given context. + * + * Similar to \c calloc. + * + * More than a convenience function, this also checks for integer overflow when + * multiplying \c sizeof(type) and \p count. This is necessary for security. + * + * This is equivalent to: + * \code + * ((type *) rzalloc_array_size(ctx, sizeof(type), count) + * \endcode + */ +#define rzalloc_array(ctx, type, count) \ + ((type *) rzalloc_array_size(ctx, sizeof(type), count)) + +/** + * \def reralloc(ctx, ptr, type, count) + * Resize a ralloc-managed array, preserving data. + * + * Similar to \c realloc. Unlike C89, passing 0 for \p size does not free the + * memory. Instead, it resizes it to a 0-byte ralloc context, just like + * calling ralloc_size(ctx, 0). This is different from talloc. + * + * More than a convenience function, this also checks for integer overflow when + * multiplying \c sizeof(type) and \p count. This is necessary for security. + * + * \param ctx The context to use for new allocation. If \p ptr != NULL, + * it must be the same as ralloc_parent(\p ptr). + * \param ptr Pointer to the array to be resized. May be NULL. + * \param type The element type. + * \param count The number of elements to allocate. + */ +#define reralloc(ctx, ptr, type, count) \ + ((type *) reralloc_array_size(ctx, ptr, sizeof(type), count)) + +/** + * Allocate memory for an array chained off the given context. + * + * Similar to \c calloc, but does not initialize the memory to zero. + * + * More than a convenience function, this also checks for integer overflow when + * multiplying \p size and \p count. This is necessary for security. + */ +void *ralloc_array_size(const void *ctx, size_t size, unsigned count); + +/** + * Allocate a zero-initialized array chained off the given context. + * + * Similar to \c calloc. + * + * More than a convenience function, this also checks for integer overflow when + * multiplying \p size and \p count. This is necessary for security. + */ +void *rzalloc_array_size(const void *ctx, size_t size, unsigned count); + +/** + * Resize a ralloc-managed array, preserving data. + * + * Similar to \c realloc. Unlike C89, passing 0 for \p size does not free the + * memory. Instead, it resizes it to a 0-byte ralloc context, just like + * calling ralloc_size(ctx, 0). This is different from talloc. + * + * More than a convenience function, this also checks for integer overflow when + * multiplying \c sizeof(type) and \p count. This is necessary for security. + * + * \param ctx The context to use for new allocation. If \p ptr != NULL, + * it must be the same as ralloc_parent(\p ptr). + * \param ptr Pointer to the array to be resized. May be NULL. + * \param size The size of an individual element. + * \param count The number of elements to allocate. + * + * \return True unless allocation failed. + */ +void *reralloc_array_size(const void *ctx, void *ptr, size_t size, + unsigned count); +/// @} + +/** + * Free a piece of ralloc-managed memory. + * + * This will also free the memory of any children allocated this context. + */ +void ralloc_free(void *ptr); + +/** + * "Steal" memory from one context, changing it to another. + * + * This changes \p ptr's context to \p new_ctx. This is quite useful if + * memory is allocated out of a temporary context. + */ +void ralloc_steal(const void *new_ctx, void *ptr); + +/** + * Return the given pointer's ralloc context. + */ +void *ralloc_parent(const void *ptr); + +/** + * Return a context whose memory will be automatically freed at program exit. + * + * The first call to this function creates a context and registers a handler + * to free it using \c atexit. This may cause trouble if used in a library + * loaded with \c dlopen. + */ +void *ralloc_autofree_context(void); + +/** + * Set a callback to occur just before an object is freed. + */ +void ralloc_set_destructor(const void *ptr, void(*destructor)(void *)); + +/// \defgroup array String Functions @{ +/** + * Duplicate a string, allocating the memory from the given context. + */ +char *ralloc_strdup(const void *ctx, const char *str); + +/** + * Duplicate a string, allocating the memory from the given context. + * + * Like \c strndup, at most \p n characters are copied. If \p str is longer + * than \p n characters, \p n are copied, and a termining \c '\0' byte is added. + */ +char *ralloc_strndup(const void *ctx, const char *str, size_t n); + +/** + * Concatenate two strings, allocating the necessary space. + * + * This appends \p str to \p *dest, similar to \c strcat, using ralloc_resize + * to expand \p *dest to the appropriate size. \p dest will be updated to the + * new pointer unless allocation fails. + * + * The result will always be null-terminated. + * + * \return True unless allocation failed. + */ +bool ralloc_strcat(char **dest, const char *str); + +/** + * Concatenate two strings, allocating the necessary space. + * + * This appends at most \p n bytes of \p str to \p *dest, using ralloc_resize + * to expand \p *dest to the appropriate size. \p dest will be updated to the + * new pointer unless allocation fails. + * + * The result will always be null-terminated; \p str does not need to be null + * terminated if it is longer than \p n. + * + * \return True unless allocation failed. + */ +bool ralloc_strncat(char **dest, const char *str, size_t n); + +/** + * Print to a string. + * + * This is analogous to \c sprintf, but allocates enough space (using \p ctx + * as the context) for the resulting string. + * + * \return The newly allocated string. + */ +char *ralloc_asprintf (const void *ctx, const char *fmt, ...); + +/** + * Print to a string, given a va_list. + * + * This is analogous to \c vsprintf, but allocates enough space (using \p ctx + * as the context) for the resulting string. + * + * \return The newly allocated string. + */ +char *ralloc_vasprintf(const void *ctx, const char *fmt, va_list args); + +/** + * Append formatted text to the supplied string. + * + * \sa ralloc_asprintf + * \sa ralloc_strcat + * + * \p str will be updated to the new pointer unless allocation fails. + * + * \return True unless allocation failed. + */ +bool ralloc_asprintf_append (char **str, const char *fmt, ...); + +/** + * Append formatted text to the supplied string, given a va_list. + * + * \sa ralloc_vasprintf + * \sa ralloc_strcat + * + * \p str will be updated to the new pointer unless allocation fails. + * + * \return True unless allocation failed. + */ +bool ralloc_vasprintf_append(char **str, const char *fmt, va_list args); +/// @} + +#ifdef __cplusplus +} /* end of extern "C" */ +#endif + +#endif diff --git a/programs/develop/libraries/Mesa/src/glsl/s_expression.cpp b/programs/develop/libraries/Mesa/src/glsl/s_expression.cpp new file mode 100644 index 000000000..34e503f9f --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/s_expression.cpp @@ -0,0 +1,141 @@ +/* -*- c++ -*- */ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include +#include +#include +#include +#include "s_expression.h" + +s_symbol::s_symbol(const char *tmp, size_t n) +{ + this->str = ralloc_strndup (this, tmp, n); + assert(this->str != NULL); +} + +s_list::s_list() +{ +} + +unsigned +s_list::length() const +{ + unsigned i = 0; + foreach_iter(exec_list_iterator, it, this->subexpressions) { + i++; + } + return i; +} + +static s_expression * +read_atom(void *ctx, const char *& src) +{ + s_expression *expr = NULL; + + // Skip leading spaces. + src += strspn(src, " \v\t\r\n"); + + size_t n = strcspn(src, "( \v\t\r\n)"); + if (n == 0) + return NULL; // no atom + + // Check if the atom is a number. + char *float_end = NULL; + double f = glsl_strtod(src, &float_end); + if (float_end != src) { + char *int_end = NULL; + int i = strtol(src, &int_end, 10); + // If strtod matched more characters, it must have a decimal part + if (float_end > int_end) + expr = new(ctx) s_float(f); + else + expr = new(ctx) s_int(i); + } else { + // Not a number; return a symbol. + expr = new(ctx) s_symbol(src, n); + } + + src += n; + + return expr; +} + +s_expression * +s_expression::read_expression(void *ctx, const char *&src) +{ + assert(src != NULL); + + s_expression *atom = read_atom(ctx, src); + if (atom != NULL) + return atom; + + // Skip leading spaces. + src += strspn(src, " \v\t\r\n"); + if (src[0] == '(') { + ++src; + + s_list *list = new(ctx) s_list; + s_expression *expr; + + while ((expr = read_expression(ctx, src)) != NULL) { + list->subexpressions.push_tail(expr); + } + src += strspn(src, " \v\t\r\n"); + if (src[0] != ')') { + printf("Unclosed expression (check your parenthesis).\n"); + return NULL; + } + ++src; + return list; + } + return NULL; +} + +void s_int::print() +{ + printf("%d", this->val); +} + +void s_float::print() +{ + printf("%f", this->val); +} + +void s_symbol::print() +{ + printf("%s", this->str); +} + +void s_list::print() +{ + printf("("); + foreach_iter(exec_list_iterator, it, this->subexpressions) { + s_expression *expr = (s_expression*) it.get(); + expr->print(); + if (!expr->next->is_tail_sentinel()) + printf(" "); + } + printf(")"); +} + diff --git a/programs/develop/libraries/Mesa/src/glsl/s_expression.h b/programs/develop/libraries/Mesa/src/glsl/s_expression.h new file mode 100644 index 000000000..37f1d043b --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/s_expression.h @@ -0,0 +1,143 @@ +/* -*- c++ -*- */ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#pragma once +#ifndef S_EXPRESSION_H +#define S_EXPRESSION_H + +#include "strtod.h" +#include "list.h" + +#define SX_AS_(t,x) ((x) && ((s_expression*) x)->is_##t()) ? ((s_##t*) (x)) \ + : NULL +#define SX_AS_LIST(x) SX_AS_(list, x) +#define SX_AS_SYMBOL(x) SX_AS_(symbol, x) +#define SX_AS_NUMBER(x) SX_AS_(number, x) +#define SX_AS_INT(x) SX_AS_(int, x) + +/* For our purposes, S-Expressions are: + * - + * - + * - symbol + * - (expr1 expr2 ... exprN) where exprN is an S-Expression + * + * Unlike LISP/Scheme, we do not support (foo . bar) pairs. + */ +class s_expression : public exec_node +{ +public: + /** + * Read an S-Expression from the given string. + * Advances the supplied pointer to just after the expression read. + * + * Any allocation will be performed with 'ctx' as the ralloc owner. + */ + static s_expression *read_expression(void *ctx, const char *&src); + + /** + * Print out an S-Expression. Useful for debugging. + */ + virtual void print() = 0; + + virtual bool is_list() const { return false; } + virtual bool is_symbol() const { return false; } + virtual bool is_number() const { return false; } + virtual bool is_int() const { return false; } + +protected: + s_expression() { } +}; + +/* Atoms */ + +class s_number : public s_expression +{ +public: + bool is_number() const { return true; } + + virtual float fvalue() = 0; + +protected: + s_number() { } +}; + +class s_int : public s_number +{ +public: + s_int(int x) : val(x) { } + + bool is_int() const { return true; } + + float fvalue() { return float(this->val); } + int value() { return this->val; } + + void print(); + +private: + int val; +}; + +class s_float : public s_number +{ +public: + s_float(float x) : val(x) { } + + float fvalue() { return this->val; } + + void print(); + +private: + float val; +}; + +class s_symbol : public s_expression +{ +public: + s_symbol(const char *, size_t); + + bool is_symbol() const { return true; } + + const char *value() { return this->str; } + + void print(); + +private: + char *str; +}; + +/* Lists of expressions: (expr1 ... exprN) */ +class s_list : public s_expression +{ +public: + s_list(); + + virtual bool is_list() const { return true; } + unsigned length() const; + + void print(); + + exec_list subexpressions; +}; + +#endif /* S_EXPRESSION_H */ diff --git a/programs/develop/libraries/Mesa/src/glsl/strtod.c b/programs/develop/libraries/Mesa/src/glsl/strtod.c new file mode 100644 index 000000000..ff3459148 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/strtod.c @@ -0,0 +1,56 @@ +/* + * Copyright 2010 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include + +#ifdef _GNU_SOURCE +#include +#ifdef __APPLE__ +#include +#endif +#endif + +#include "strtod.h" + + + +/** + * Wrapper around strtod which uses the "C" locale so the decimal + * point is always '.' + */ +double +glsl_strtod(const char *s, char **end) +{ +#if defined(_GNU_SOURCE) && !defined(__CYGWIN__) && !defined(__FreeBSD__) + static locale_t loc = NULL; + if (!loc) { + loc = newlocale(LC_CTYPE_MASK, "C", NULL); + } + return strtod_l(s, end, loc); +#else + return strtod(s, end); +#endif +} diff --git a/programs/develop/libraries/Mesa/src/glsl/strtod.h b/programs/develop/libraries/Mesa/src/glsl/strtod.h new file mode 100644 index 000000000..0cf6409d4 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/glsl/strtod.h @@ -0,0 +1,43 @@ +/* + * Copyright 2010 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef STRTOD_H +#define STRTOD_H + +#ifdef __cplusplus +extern "C" { +#endif + +extern double +glsl_strtod(const char *s, char **end); + + +#ifdef __cplusplus +} +#endif + + +#endif diff --git a/programs/develop/libraries/Mesa/src/mapi/Makefile b/programs/develop/libraries/Mesa/src/mapi/Makefile new file mode 100644 index 000000000..4f65da0e3 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/Makefile @@ -0,0 +1,40 @@ +# src/Makefile + +TOP = .. + +include $(TOP)/configs/current + +SUBDIRS = $(SRC_DIRS) + + +default: message $(TOP)/$(LIB_DIR) subdirs + + +message: + @echo "Making sources for" $(CONFIG_NAME) + + +subdirs: + @for dir in $(SUBDIRS) ; do \ + if [ -d $$dir ] ; then \ + (cd $$dir && $(MAKE)) || exit 1; \ + fi \ + done + +install: $(TOP)/$(LIB_DIR) + @for dir in $(SUBDIRS) ; do \ + if [ -d $$dir ] ; then \ + (cd $$dir && $(MAKE) install) || exit 1 ; \ + fi \ + done + +$(TOP)/$(LIB_DIR): + -@test -d $(TOP)/$(LIB_DIR) || mkdir -p $(TOP)/$(LIB_DIR) + + +clean: + -@for dir in $(SUBDIRS) ; do \ + if [ -d $$dir ] ; then \ + (cd $$dir && $(MAKE) clean) ; \ + fi \ + done diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/Makefile b/programs/develop/libraries/Mesa/src/mapi/glapi/Makefile new file mode 100644 index 000000000..ca9381d42 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/Makefile @@ -0,0 +1,53 @@ +# src/mapi/glapi/Makefile + +TOP = ../../.. +include $(TOP)/configs/current + +TARGET = glapi + +MAPI = $(TOP)/src/mapi/mapi + +include sources.mak +GLAPI_OBJECTS = $(GLAPI_SOURCES:.c=.o) +GLAPI_ASM_OBJECTS = $(GLAPI_ASM_SOURCES:.S=.o) + +include $(MAPI)/sources.mak +MAPI_GLAPI_OBJECTS := $(MAPI_GLAPI_SOURCES:.c=.o) +MAPI_GLAPI_SOURCES := $(addprefix $(MAPI)/, $(MAPI_GLAPI_SOURCES)) + +TARGET_OBJECTS = $(GLAPI_OBJECTS) $(GLAPI_ASM_OBJECTS) $(MAPI_GLAPI_OBJECTS) + +INCLUDE_DIRS = \ + -I$(TOP)/include \ + -I$(TOP)/src/mapi \ + -I$(TOP)/src/mesa + +default: depend lib$(TARGET).a + +lib$(TARGET).a: $(TARGET_OBJECTS) + @$(MKLIB) -o $(TARGET) -static $(TARGET_OBJECTS) + +$(GLAPI_OBJECTS): %.o: %.c + $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@ + +$(GLAPI_ASM_OBJECTS): %.o: %.S + $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@ + +$(MAPI_GLAPI_OBJECTS): %.o: $(MAPI)/%.c + $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) -DMAPI_GLAPI_CURRENT $< -o $@ + +install: + +clean: + -rm -f $(TARGET_OBJECTS) + -rm -f lib$(TARGET).a + -rm -f depend depend.bak + +depend: $(GLAPI_SOURCES) $(MAPI_GLAPI_SOURCES) + @ echo "running $(MKDEP)" + @ touch depend + @$(MKDEP) $(MKDEP_OPTIONS) -f- $(DEFINES) $(INCLUDE_DIRS) \ + -DMAPI_GLAPI_CURRENT $(GLAPI_SOURCES) $(MAPI_GLAPI_SOURCES) \ + 2>/dev/null | sed -e 's,^$(MAPI)/,,' > depend + +-include depend diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/SConscript b/programs/develop/libraries/Mesa/src/mapi/glapi/SConscript new file mode 100644 index 000000000..4ef855fc3 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/SConscript @@ -0,0 +1,82 @@ +####################################################################### +# SConscript for glapi + + +Import('*') + +if env['platform'] != 'winddk': + + env = env.Clone() + + env.Append(CPPDEFINES = [ + 'MAPI_GLAPI_CURRENT', + ]) + + if env['platform'] == 'windows': + env.Append(CPPDEFINES = [ + '_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers + 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers + ]) + + env.Append(CPPPATH = [ + '#/src/mapi', + '#/src/mesa', + ]) + + glapi_sources = [ + 'glapi_dispatch.c', + 'glapi_entrypoint.c', + 'glapi_getproc.c', + 'glapi_nop.c', + 'glthread.c', + ] + + mapi_sources = [ + 'u_current.c', + 'u_execmem.c', + 'u_thread.c', + ] + for s in mapi_sources: + o = env.SharedObject(s[:-2], '../mapi/' + s) + glapi_sources.append(o) + + # + # Assembly sources + # + if env['gcc'] and env['platform'] != 'windows': + if env['machine'] == 'x86': + env.Append(CPPDEFINES = [ + 'USE_X86_ASM', + 'USE_MMX_ASM', + 'USE_3DNOW_ASM', + 'USE_SSE_ASM', + ]) + glapi_sources += [ + 'glapi_x86.S', + ] + elif env['machine'] == 'x86_64': + env.Append(CPPDEFINES = [ + 'USE_X86_64_ASM', + ]) + glapi_sources += [ + 'glapi_x86-64.S' + ] + elif env['machine'] == 'ppc': + env.Append(CPPDEFINES = [ + 'USE_PPC_ASM', + 'USE_VMX_ASM', + ]) + glapi_sources += [ + ] + elif env['machine'] == 'sparc': + glapi_sources += [ + 'glapi_sparc.S' + ] + else: + pass + + glapi = env.ConvenienceLibrary( + target = 'glapi', + source = glapi_sources, + ) + Export('glapi') diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/Makefile b/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/Makefile new file mode 100644 index 000000000..837579248 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/Makefile @@ -0,0 +1,92 @@ +TOP = ../../../.. +GLAPI = ../gen +include $(TOP)/configs/current + +OUTPUTS := \ + glapi/glapitable.h \ + glapi/glapitemp.h \ + glapi/glprocs.h \ + glapi/glapi_sparc.S \ + glapi/glapi_x86-64.S \ + glapi/glapi_x86.S \ + main/glapidispatch.h \ + main/remap_helper.h + +COMMON = gl_XML.py glX_XML.py license.py typeexpr.py +COMMON := $(addprefix $(GLAPI)/, $(COMMON)) + +ES1_APIXML := es1_API.xml +ES2_APIXML := es2_API.xml +ES1_OUTPUT_DIR := $(TOP)/src/mapi/es1api +ES2_OUTPUT_DIR := $(TOP)/src/mapi/es2api + +ES1_DEPS = $(ES1_APIXML) base1_API.xml es1_EXT.xml es_EXT.xml \ + es1_COMPAT.xml es_COMPAT.xml +ES2_DEPS = $(ES2_APIXML) base2_API.xml es2_EXT.xml es_EXT.xml \ + es2_COMPAT.xml es_COMPAT.xml + +ES1_OUTPUTS := $(addprefix $(ES1_OUTPUT_DIR)/, $(OUTPUTS)) +ES2_OUTPUTS := $(addprefix $(ES2_OUTPUT_DIR)/, $(OUTPUTS)) + +all: es1 es2 + +es1: $(ES1_OUTPUTS) +es2: $(ES2_OUTPUTS) + +$(ES1_OUTPUTS): APIXML := $(ES1_APIXML) +$(ES2_OUTPUTS): APIXML := $(ES2_APIXML) +$(ES1_OUTPUTS): $(ES1_DEPS) +$(ES2_OUTPUTS): $(ES2_DEPS) + +define gen-glapi + @mkdir -p $(dir $@) + $(PYTHON2) $(PYTHON_FLAGS) $< -f $(APIXML) $(1) > $@ +endef + +%/glapidispatch.h: $(GLAPI)/gl_table.py $(COMMON) + $(call gen-glapi,-c -m remap_table) + +%/glapitable.h: $(GLAPI)/gl_table.py $(COMMON) + $(call gen-glapi,-c) + +%/glapitemp.h: $(GLAPI)/gl_apitemp.py $(COMMON) + $(call gen-glapi,-c) + +%/glprocs.h: $(GLAPI)/gl_procs.py $(COMMON) + $(call gen-glapi,-c) + +%/glapi_sparc.S: $(GLAPI)/gl_SPARC_asm.py $(COMMON) + $(call gen-glapi) + +%/glapi_x86-64.S: $(GLAPI)/gl_x86-64_asm.py $(COMMON) + $(call gen-glapi) + +%/glapi_x86.S: $(GLAPI)/gl_x86_asm.py $(COMMON) + $(call gen-glapi) + +%/main/remap_helper.h: $(GLAPI)/remap_helper.py $(COMMON) + $(call gen-glapi) + +verify_xml: + @if [ ! -f gl.h ]; then \ + echo "Please copy gl.h and gl2.h to this directory"; \ + exit 1; \ + fi + @echo "Verifying that es1_API.xml covers OpenGL ES 1.1..." + @$(PYTHON2) $(PYTHON_FLAGS) gl_parse_header.py gl.h > tmp.xml + @$(PYTHON2) $(PYTHON_FLAGS) gl_compare.py difference tmp.xml es1_API.xml + @echo "Verifying that es2_API.xml covers OpenGL ES 2.0..." + @$(PYTHON2) $(PYTHON_FLAGS) gl_parse_header.py gl2.h > tmp.xml + @$(PYTHON2) $(PYTHON_FLAGS) gl_compare.py difference tmp.xml es2_API.xml + @rm -f tmp.xml + +clean-es1: + -rm -rf $(ES1_OUTPUT_DIR)/glapi + -rm -rf $(ES1_OUTPUT_DIR)/main + +clean-es2: + -rm -rf $(ES2_OUTPUT_DIR)/glapi + -rm -rf $(ES2_OUTPUT_DIR)/main + +clean: clean-es1 clean-es2 + -rm -f *~ *.pyc *.pyo diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/base1_API.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/base1_API.xml new file mode 100644 index 000000000..720be257c --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/base1_API.xml @@ -0,0 +1,744 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/base2_API.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/base2_API.xml new file mode 100644 index 000000000..b59ef62de --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/base2_API.xml @@ -0,0 +1,533 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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/dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/es1_COMPAT.xml @@ -0,0 +1,135 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/es1_EXT.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/es1_EXT.xml new file mode 100644 index 000000000..c1e86373d --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/es1_EXT.xml @@ -0,0 +1,699 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/es2_API.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/es2_API.xml new file mode 100644 index 000000000..f8af63b94 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/es2_API.xml @@ -0,0 +1,294 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/es2_COMPAT.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/es2_COMPAT.xml new file mode 100644 index 000000000..1bd356963 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/es2_COMPAT.xml @@ -0,0 +1,368 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/es2_EXT.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/es2_EXT.xml new file mode 100644 index 000000000..4a67952e5 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/es2_EXT.xml @@ -0,0 +1,162 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/es_COMPAT.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/es_COMPAT.xml new file mode 100644 index 000000000..7c7292611 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/es_COMPAT.xml @@ -0,0 +1,2646 @@ + + + + + + + + + + + + + + + + + + + + + + + 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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/es_EXT.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/es_EXT.xml new file mode 100644 index 000000000..0013df87e --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/es_EXT.xml @@ -0,0 +1,125 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/gl_compare.py b/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/gl_compare.py new file mode 100644 index 000000000..6b5e43bb9 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/gl_compare.py @@ -0,0 +1,354 @@ +#!/usr/bin/python +# +# Copyright (C) 2009 Chia-I Wu +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. + +import sys +import os.path +import getopt + +GLAPI = "../../glapi/gen" +sys.path.append(GLAPI) + +import gl_XML +import glX_XML + +class ApiSet(object): + def __init__(self, api, elts=["enum", "type", "function"]): + self.api = api + self.elts = elts + + def _check_enum(self, e1, e2, strict=True): + if e1.name != e2.name: + raise ValueError("%s: name mismatch" % e1.name) + if e1.value != e2.value: + raise ValueError("%s: value 0x%04x != 0x%04x" + % (e1.name, e1.value, e2.value)) + + def _check_type(self, t1, t2, strict=True): + if t1.name != t2.name: + raise ValueError("%s: name mismatch" % t1.name) + if t1.type_expr.string() != t2.type_expr.string(): + raise ValueError("%s: type %s != %s" + % (t1.name, t1.type_expr.string(), t2.type_expr.string())) + + def _check_function(self, f1, f2, strict=True): + if f1.name != f2.name: + raise ValueError("%s: name mismatch" % f1.name) + if f1.return_type != f2.return_type: + raise ValueError("%s: return type %s != %s" + % (f1.name, f1.return_type, f2.return_type)) + # there might be padded parameters + if strict and len(f1.parameters) != len(f2.parameters): + raise ValueError("%s: parameter length %d != %d" + % (f1.name, len(f1.parameters), len(f2.parameters))) + if f1.assign_offset != f2.assign_offset: + if ((f1.assign_offset and f2.offset < 0) or + (f2.assign_offset and f1.offset < 0)): + raise ValueError("%s: assign offset %d != %d" + % (f1.name, f1.assign_offset, f2.assign_offset)) + elif not f1.assign_offset: + if f1.offset != f2.offset: + raise ValueError("%s: offset %d != %d" + % (f1.name, f1.offset, f2.offset)) + + if strict: + l1 = f1.entry_points + l2 = f2.entry_points + l1.sort() + l2.sort() + if l1 != l2: + raise ValueError("%s: entry points %s != %s" + % (f1.name, l1, l2)) + + l1 = f1.static_entry_points + l2 = f2.static_entry_points + l1.sort() + l2.sort() + if l1 != l2: + raise ValueError("%s: static entry points %s != %s" + % (f1.name, l1, l2)) + + pad = 0 + for i in xrange(len(f1.parameters)): + p1 = f1.parameters[i] + p2 = f2.parameters[i + pad] + + if not strict and p1.is_padding != p2.is_padding: + if p1.is_padding: + pad -= 1 + continue + else: + pad += 1 + p2 = f2.parameters[i + pad] + + if strict and p1.name != p2.name: + raise ValueError("%s: parameter %d name %s != %s" + % (f1.name, i, p1.name, p2.name)) + if p1.type_expr.string() != p2.type_expr.string(): + if (strict or + # special case + f1.name == "TexImage2D" and p1.name != "internalformat"): + raise ValueError("%s: parameter %s type %s != %s" + % (f1.name, p1.name, p1.type_expr.string(), + p2.type_expr.string())) + + def union(self, other): + union = gl_XML.gl_api(None) + + if "enum" in self.elts: + union.enums_by_name = other.enums_by_name.copy() + for key, val in self.api.enums_by_name.iteritems(): + if key not in union.enums_by_name: + union.enums_by_name[key] = val + else: + self._check_enum(val, other.enums_by_name[key]) + + if "type" in self.elts: + union.types_by_name = other.types_by_name.copy() + for key, val in self.api.types_by_name.iteritems(): + if key not in union.types_by_name: + union.types_by_name[key] = val + else: + self._check_type(val, other.types_by_name[key]) + + if "function" in self.elts: + union.functions_by_name = other.functions_by_name.copy() + for key, val in self.api.functions_by_name.iteritems(): + if key not in union.functions_by_name: + union.functions_by_name[key] = val + else: + self._check_function(val, other.functions_by_name[key]) + + return union + + def intersection(self, other): + intersection = gl_XML.gl_api(None) + + if "enum" in self.elts: + for key, val in self.api.enums_by_name.iteritems(): + if key in other.enums_by_name: + self._check_enum(val, other.enums_by_name[key]) + intersection.enums_by_name[key] = val + + if "type" in self.elts: + for key, val in self.api.types_by_name.iteritems(): + if key in other.types_by_name: + self._check_type(val, other.types_by_name[key]) + intersection.types_by_name[key] = val + + if "function" in self.elts: + for key, val in self.api.functions_by_name.iteritems(): + if key in other.functions_by_name: + self._check_function(val, other.functions_by_name[key]) + intersection.functions_by_name[key] = val + + return intersection + + def difference(self, other): + difference = gl_XML.gl_api(None) + + if "enum" in self.elts: + for key, val in self.api.enums_by_name.iteritems(): + if key not in other.enums_by_name: + difference.enums_by_name[key] = val + else: + self._check_enum(val, other.enums_by_name[key]) + + if "type" in self.elts: + for key, val in self.api.types_by_name.iteritems(): + if key not in other.types_by_name: + difference.types_by_name[key] = val + else: + self._check_type(val, other.types_by_name[key]) + + if "function" in self.elts: + for key, val in self.api.functions_by_name.iteritems(): + if key not in other.functions_by_name: + difference.functions_by_name[key] = val + else: + self._check_function(val, other.functions_by_name[key], False) + + return difference + +def cmp_enum(e1, e2): + if e1.value < e2.value: + return -1 + elif e1.value > e2.value: + return 1 + else: + return 0 + +def cmp_type(t1, t2): + return t1.size - t2.size + +def cmp_function(f1, f2): + if f1.name > f2.name: + return 1 + elif f1.name < f2.name: + return -1 + else: + return 0 + +def spaces(n, str=""): + spaces = n - len(str) + if spaces < 1: + spaces = 1 + return " " * spaces + +def output_enum(e, indent=0): + attrs = 'name="%s"' % e.name + if e.default_count > 0: + tab = spaces(37, attrs) + attrs += '%scount="%d"' % (tab, e.default_count) + tab = spaces(48, attrs) + val = "%04x" % e.value + val = "0x" + val.upper() + attrs += '%svalue="%s"' % (tab, val) + + # no child + if not e.functions: + print '%s' % (spaces(indent), attrs) + return + + print '%s' % (spaces(indent), attrs) + for key, val in e.functions.iteritems(): + attrs = 'name="%s"' % key + if val[0] != e.default_count: + attrs += ' count="%d"' % val[0] + if not val[1]: + attrs += ' mode="get"' + + print '%s' % (spaces(indent * 2), attrs) + + print '%s' % spaces(indent) + +def output_type(t, indent=0): + tab = spaces(16, t.name) + attrs = 'name="%s"%ssize="%d"' % (t.name, tab, t.size) + ctype = t.type_expr.string() + if ctype.find("unsigned") != -1: + attrs += ' unsigned="true"' + elif ctype.find("signed") == -1: + attrs += ' float="true"' + print '%s' % (spaces(indent), attrs) + +def output_function(f, indent=0): + attrs = 'name="%s"' % f.name + if f.offset > 0: + if f.assign_offset: + attrs += ' offset="assign"' + else: + attrs += ' offset="%d"' % f.offset + print '%s' % (spaces(indent), attrs) + + for p in f.parameters: + attrs = 'name="%s" type="%s"' \ + % (p.name, p.type_expr.original_string) + print '%s' % (spaces(indent * 2), attrs) + if f.return_type != "void": + attrs = 'type="%s"' % f.return_type + print '%s' % (spaces(indent * 2), attrs) + + print '%s' % spaces(indent) + +def output_category(api, indent=0): + enums = api.enums_by_name.values() + enums.sort(cmp_enum) + types = api.types_by_name.values() + types.sort(cmp_type) + functions = api.functions_by_name.values() + functions.sort(cmp_function) + + for e in enums: + output_enum(e, indent) + if enums and types: + print + for t in types: + output_type(t, indent) + if enums or types: + print + for f in functions: + output_function(f, indent) + if f != functions[-1]: + print + +def is_api_empty(api): + return bool(not api.enums_by_name and + not api.types_by_name and + not api.functions_by_name) + +def show_usage(ops): + print "Usage: %s [-k elts] <%s> " % (sys.argv[0], "|".join(ops)) + print " -k elts A comma separated string of types of elements to" + print " skip. Possible types are enum, type, and function." + sys.exit(1) + +def main(): + ops = ["union", "intersection", "difference"] + elts = ["enum", "type", "function"] + + try: + options, args = getopt.getopt(sys.argv[1:], "k:") + except Exception, e: + show_usage(ops) + + if len(args) != 3: + show_usage(ops) + op, file1, file2 = args + if op not in ops: + show_usage(ops) + + skips = [] + for opt, val in options: + if opt == "-k": + skips = val.split(",") + + for elt in skips: + try: + elts.remove(elt) + except ValueError: + show_usage(ops) + + api1 = gl_XML.parse_GL_API(file1, glX_XML.glx_item_factory()) + api2 = gl_XML.parse_GL_API(file2, glX_XML.glx_item_factory()) + + set = ApiSet(api1, elts) + func = getattr(set, op) + result = func(api2) + + if not is_api_empty(result): + cat_name = "%s_of_%s_and_%s" \ + % (op, os.path.basename(file1), os.path.basename(file2)) + + print '' + print '' % GLAPI + print + print '' + print + print '' % (cat_name) + output_category(result, 4) + print '' + print + print '' + +if __name__ == "__main__": + main() diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/gl_parse_header.py b/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/gl_parse_header.py new file mode 100644 index 000000000..5382eba35 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen-es/gl_parse_header.py @@ -0,0 +1,450 @@ +#!/usr/bin/python +# +# Copyright (C) 2009 Chia-I Wu +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. + +import sys +import os.path +import getopt +import re + +GLAPI = "../../glapi/gen" +sys.path.append(GLAPI) + +class HeaderParser(object): + """Parser for GL header files.""" + + def __init__(self, verbose=0): + # match #if and #ifdef + self.IFDEF = re.compile('#\s*if(n?def\s+(?P\w+)|\s+(?P.+))') + # match #endif + self.ENDIF = re.compile('#\s*endif') + # match typedef abc def; + self.TYPEDEF = re.compile('typedef\s+(?P[\w ]+)\s+(?P\w+);') + # match #define XYZ VAL + self.DEFINE = re.compile('#\s*define\s+(?P\w+)(?P\s+[\w"]*)?') + # match GLAPI + self.GLAPI = re.compile('^GL_?API(CALL)?\s+(?P[\w\s*]+[\w*])\s+(GL)?_?APIENTRY\s+(?P\w+)\s*\((?P[\w\s(,*\[\])]+)\)\s*;') + + self.split_params = re.compile('\s*,\s*') + self.split_ctype = re.compile('(\W)') + # ignore GL_VERSION_X_Y + self.ignore_enum = re.compile('GL(_ES)?_VERSION(_ES_C[ML])?_\d_\d') + + self.verbose = verbose + self._reset() + + def _reset(self): + """Reset to initial state.""" + self.ifdef_levels = [] + self.need_char = False + + # use typeexpr? + def _format_ctype(self, ctype, fix=True): + """Format a ctype string, optionally fix it.""" + # split the type string + tmp = self.split_ctype.split(ctype) + tmp = [s for s in tmp if s and s != " "] + + pretty = "" + for i in xrange(len(tmp)): + # add missing GL prefix + if (fix and tmp[i] != "const" and tmp[i] != "*" and + not tmp[i].startswith("GL")): + tmp[i] = "GL" + tmp[i] + + if i == 0: + pretty = tmp[i] + else: + sep = " " + if tmp[i - 1] == "*": + sep = "" + pretty += sep + tmp[i] + return pretty + + # use typeexpr? + def _get_ctype_attrs(self, ctype): + """Get the attributes of a ctype.""" + is_float = (ctype.find("float") != -1 or ctype.find("double") != -1) + is_signed = not (ctype.find("unsigned") != -1) + + size = 0 + if ctype.find("char") != -1: + size = 1 + elif ctype.find("short") != -1: + size = 2 + elif ctype.find("int") != -1: + size = 4 + elif is_float: + if ctype.find("float") != -1: + size = 4 + else: + size = 8 + + return (size, is_float, is_signed) + + def _parse_define(self, line): + """Parse a #define line for an .""" + m = self.DEFINE.search(line) + if not m: + if self.verbose and line.find("#define") >= 0: + print "ignore %s" % (line) + return None + + key = m.group("key").strip() + val = m.group("value").strip() + + # enum must begin with GL_ and be all uppercase + if ((not (key.startswith("GL_") and key.isupper())) or + (self.ignore_enum.match(key) and val == "1")): + if self.verbose: + print "ignore enum %s" % (key) + return None + + return (key, val) + + def _parse_typedef(self, line): + """Parse a typedef line for a .""" + m = self.TYPEDEF.search(line) + if not m: + if self.verbose and line.find("typedef") >= 0: + print "ignore %s" % (line) + return None + + f = m.group("from").strip() + t = m.group("to").strip() + if not t.startswith("GL"): + if self.verbose: + print "ignore type %s" % (t) + return None + attrs = self._get_ctype_attrs(f) + + return (f, t, attrs) + + def _parse_gl_api(self, line): + """Parse a GLAPI line for a .""" + m = self.GLAPI.search(line) + if not m: + if self.verbose and line.find("APIENTRY") >= 0: + print "ignore %s" % (line) + return None + + rettype = m.group("return") + rettype = self._format_ctype(rettype) + if rettype == "GLvoid": + rettype = "" + + name = m.group("name") + + param_str = m.group("params") + chunks = self.split_params.split(param_str) + chunks = [s.strip() for s in chunks] + if len(chunks) == 1 and (chunks[0] == "void" or chunks[0] == "GLvoid"): + chunks = [] + + params = [] + for c in chunks: + # split type and variable name + idx = c.rfind("*") + if idx < 0: + idx = c.rfind(" ") + if idx >= 0: + idx += 1 + ctype = c[:idx] + var = c[idx:] + else: + ctype = c + var = "unnamed" + + # convert array to pointer + idx = var.find("[") + if idx >= 0: + var = var[:idx] + ctype += "*" + + ctype = self._format_ctype(ctype) + var = var.strip() + + if not self.need_char and ctype.find("GLchar") >= 0: + self.need_char = True + + params.append((ctype, var)) + + return (rettype, name, params) + + def _change_level(self, line): + """Parse a #ifdef line and change level.""" + m = self.IFDEF.search(line) + if m: + ifdef = m.group("ifdef") + if not ifdef: + ifdef = m.group("if") + self.ifdef_levels.append(ifdef) + return True + m = self.ENDIF.search(line) + if m: + self.ifdef_levels.pop() + return True + return False + + def _read_header(self, header): + """Open a header file and read its contents.""" + lines = [] + try: + fp = open(header, "rb") + lines = fp.readlines() + fp.close() + except IOError, e: + print "failed to read %s: %s" % (header, e) + return lines + + def _cmp_enum(self, enum1, enum2): + """Compare two enums.""" + # sort by length of the values as strings + val1 = enum1[1] + val2 = enum2[1] + ret = len(val1) - len(val2) + # sort by the values + if not ret: + val1 = int(val1, 16) + val2 = int(val2, 16) + ret = val1 - val2 + # in case int cannot hold the result + if ret > 0: + ret = 1 + elif ret < 0: + ret = -1 + # sort by the names + if not ret: + if enum1[0] < enum2[0]: + ret = -1 + elif enum1[0] > enum2[0]: + ret = 1 + return ret + + def _cmp_type(self, type1, type2): + """Compare two types.""" + attrs1 = type1[2] + attrs2 = type2[2] + # sort by type size + ret = attrs1[0] - attrs2[0] + # float is larger + if not ret: + ret = attrs1[1] - attrs2[1] + # signed is larger + if not ret: + ret = attrs1[2] - attrs2[2] + # reverse + ret = -ret + return ret + + def _cmp_function(self, func1, func2): + """Compare two functions.""" + name1 = func1[1] + name2 = func2[1] + ret = 0 + # sort by the names + if name1 < name2: + ret = -1 + elif name1 > name2: + ret = 1 + return ret + + def _postprocess_dict(self, hdict): + """Post-process a header dict and return an ordered list.""" + hlist = [] + largest = 0 + for key, cat in hdict.iteritems(): + size = len(cat["enums"]) + len(cat["types"]) + len(cat["functions"]) + # ignore empty category + if not size: + continue + + cat["enums"].sort(self._cmp_enum) + # remove duplicates + dup = [] + for i in xrange(1, len(cat["enums"])): + if cat["enums"][i] == cat["enums"][i - 1]: + dup.insert(0, i) + for i in dup: + e = cat["enums"].pop(i) + if self.verbose: + print "remove duplicate enum %s" % e[0] + + cat["types"].sort(self._cmp_type) + cat["functions"].sort(self._cmp_function) + + # largest category comes first + if size > largest: + hlist.insert(0, (key, cat)) + largest = size + else: + hlist.append((key, cat)) + return hlist + + def parse(self, header): + """Parse a header file.""" + self._reset() + + if self.verbose: + print "Parsing %s" % (header) + + hdict = {} + lines = self._read_header(header) + for line in lines: + if self._change_level(line): + continue + + # skip until the first ifdef (i.e. __gl_h_) + if not self.ifdef_levels: + continue + + cat_name = os.path.basename(header) + # check if we are in an extension + if (len(self.ifdef_levels) > 1 and + self.ifdef_levels[-1].startswith("GL_")): + cat_name = self.ifdef_levels[-1] + + try: + cat = hdict[cat_name] + except KeyError: + cat = { + "enums": [], + "types": [], + "functions": [] + } + hdict[cat_name] = cat + + key = "enums" + elem = self._parse_define(line) + if not elem: + key = "types" + elem = self._parse_typedef(line) + if not elem: + key = "functions" + elem = self._parse_gl_api(line) + + if elem: + cat[key].append(elem) + + if self.need_char: + if self.verbose: + print "define GLchar" + elem = self._parse_typedef("typedef char GLchar;") + cat["types"].append(elem) + return self._postprocess_dict(hdict) + +def spaces(n, str=""): + spaces = n - len(str) + if spaces < 1: + spaces = 1 + return " " * spaces + +def output_xml(name, hlist): + """Output a parsed header in OpenGLAPI XML.""" + + for i in xrange(len(hlist)): + cat_name, cat = hlist[i] + + print '' % (cat_name) + indent = 4 + + for enum in cat["enums"]: + name = enum[0][3:] + value = enum[1] + tab = spaces(41, name) + attrs = 'name="%s"%svalue="%s"' % (name, tab, value) + print '%s' % (spaces(indent), attrs) + + if cat["enums"] and cat["types"]: + print + + for type in cat["types"]: + ctype = type[0] + size, is_float, is_signed = type[2] + + attrs = 'name="%s"' % (type[1][2:]) + attrs += spaces(16, attrs) + 'size="%d"' % (size) + if is_float: + attrs += ' float="true"' + elif not is_signed: + attrs += ' unsigned="true"' + + print '%s' % (spaces(indent), attrs) + + for func in cat["functions"]: + print + ret = func[0] + name = func[1][2:] + params = func[2] + + attrs = 'name="%s" offset="assign"' % name + print '%s' % (spaces(indent), attrs) + + for param in params: + attrs = 'name="%s" type="%s"' % (param[1], param[0]) + print '%s' % (spaces(indent * 2), attrs) + if ret: + attrs = 'type="%s"' % ret + print '%s' % (spaces(indent * 2), attrs) + + print '%s' % spaces(indent) + + print '' + print + +def show_usage(): + print "Usage: %s [-v]
..." % sys.argv[0] + sys.exit(1) + +def main(): + try: + args, headers = getopt.getopt(sys.argv[1:], "v") + except Exception, e: + show_usage() + if not headers: + show_usage() + + verbose = 0 + for arg in args: + if arg[0] == "-v": + verbose += 1 + + need_xml_header = True + parser = HeaderParser(verbose) + for h in headers: + h = os.path.abspath(h) + hlist = parser.parse(h) + + if need_xml_header: + print '' + print '' % GLAPI + need_xml_header = False + + print + print '' % (h) + print '' + print + output_xml(h, hlist) + print '' + +if __name__ == '__main__': + main() diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/APPLE_object_purgeable.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/APPLE_object_purgeable.xml new file mode 100644 index 000000000..62fa64ad2 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/APPLE_object_purgeable.xml @@ -0,0 +1,37 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/APPLE_vertex_array_object.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/APPLE_vertex_array_object.xml new file mode 100644 index 000000000..bd8427eaf --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/APPLE_vertex_array_object.xml @@ -0,0 +1,27 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_ES2_compatibility.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_ES2_compatibility.xml new file mode 100644 index 000000000..d52a88c60 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_ES2_compatibility.xml @@ -0,0 +1,58 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_copy_buffer.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_copy_buffer.xml new file mode 100644 index 000000000..719816d81 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_copy_buffer.xml @@ -0,0 +1,24 @@ + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_depth_clamp.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_depth_clamp.xml new file mode 100644 index 000000000..157c9a86b --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_depth_clamp.xml @@ -0,0 +1,12 @@ + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_draw_elements_base_vertex.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_draw_elements_base_vertex.xml new file mode 100644 index 000000000..f4067f4c8 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_draw_elements_base_vertex.xml @@ -0,0 +1,40 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_draw_instanced.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_draw_instanced.xml new file mode 100644 index 000000000..57bb776ac --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_draw_instanced.xml @@ -0,0 +1,49 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_framebuffer_object.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_framebuffer_object.xml new file mode 100644 index 000000000..e6bdcd6e5 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_framebuffer_object.xml @@ -0,0 +1,275 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_geometry_shader4.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_geometry_shader4.xml new file mode 100644 index 000000000..ca9a101a0 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_geometry_shader4.xml @@ -0,0 +1,57 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_map_buffer_range.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_map_buffer_range.xml new file mode 100644 index 000000000..afcb9b6ba --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_map_buffer_range.xml @@ -0,0 +1,34 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_seamless_cube_map.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_seamless_cube_map.xml new file mode 100644 index 000000000..8dc827c5a --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_seamless_cube_map.xml @@ -0,0 +1,12 @@ + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_sync.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_sync.xml new file mode 100644 index 000000000..4e4eebac3 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_sync.xml @@ -0,0 +1,84 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_vertex_array_object.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_vertex_array_object.xml new file mode 100644 index 000000000..3b4ab64f5 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/ARB_vertex_array_object.xml @@ -0,0 +1,34 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/EXT_draw_buffers2.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/EXT_draw_buffers2.xml new file mode 100644 index 000000000..efbe61f74 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/EXT_draw_buffers2.xml @@ -0,0 +1,49 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/EXT_framebuffer_object.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/EXT_framebuffer_object.xml new file mode 100644 index 000000000..4f418f7b6 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/EXT_framebuffer_object.xml @@ -0,0 +1,235 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/EXT_gpu_shader4.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/EXT_gpu_shader4.xml new file mode 100644 index 000000000..7a8944ea3 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/EXT_gpu_shader4.xml @@ -0,0 +1,244 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/EXT_packed_depth_stencil.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/EXT_packed_depth_stencil.xml new file mode 100644 index 000000000..5be810302 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/EXT_packed_depth_stencil.xml @@ -0,0 +1,18 @@ + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/EXT_provoking_vertex.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/EXT_provoking_vertex.xml new file mode 100644 index 000000000..71d2c7290 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/EXT_provoking_vertex.xml @@ -0,0 +1,35 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/EXT_separate_shader_objects.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/EXT_separate_shader_objects.xml new file mode 100644 index 000000000..6ec56157c --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/EXT_separate_shader_objects.xml @@ -0,0 +1,26 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/EXT_texture_array.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/EXT_texture_array.xml new file mode 100644 index 000000000..b5b8bd406 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/EXT_texture_array.xml @@ -0,0 +1,42 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/EXT_texture_integer.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/EXT_texture_integer.xml new file mode 100644 index 000000000..7e5a8cbeb --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/EXT_texture_integer.xml @@ -0,0 +1,98 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/EXT_transform_feedback.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/EXT_transform_feedback.xml new file mode 100644 index 000000000..051f1e0cc --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/EXT_transform_feedback.xml @@ -0,0 +1,118 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/GL3x.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/GL3x.xml new file mode 100644 index 000000000..8d15c9497 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/GL3x.xml @@ -0,0 +1,589 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/Makefile b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/Makefile new file mode 100644 index 000000000..c08be387f --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/Makefile @@ -0,0 +1,211 @@ +# This file isn't used during a normal compilation since we don't want to +# require Python in order to compile Mesa. +# Instead, when the Mesa developers update/change the API interface it's +# up to him/her to re-run this makefile and check in the newly generated files. + + +TOP = ../../../.. +include $(TOP)/configs/current + +MESA_DIR = $(TOP)/src/mesa +MESA_GLAPI_DIR = $(TOP)/src/mapi/glapi +MESA_GLX_DIR = $(TOP)/src/glx + +MESA_GLAPI_OUTPUTS = \ + $(MESA_GLAPI_DIR)/glprocs.h \ + $(MESA_GLAPI_DIR)/glapitemp.h \ + $(MESA_GLAPI_DIR)/glapitable.h + +MESA_GLAPI_ASM_OUTPUTS = \ + $(MESA_GLAPI_DIR)/glapi_x86.S \ + $(MESA_GLAPI_DIR)/glapi_x86-64.S \ + $(MESA_GLAPI_DIR)/glapi_sparc.S + +MESA_OUTPUTS = \ + $(MESA_GLAPI_OUTPUTS) \ + $(MESA_GLAPI_ASM_OUTPUTS) \ + $(MESA_DIR)/main/enums.c \ + $(MESA_DIR)/main/glapidispatch.h \ + $(MESA_DIR)/main/remap_helper.h \ + $(MESA_GLX_DIR)/indirect.c \ + $(MESA_GLX_DIR)/indirect.h \ + $(MESA_GLX_DIR)/indirect_init.c \ + $(MESA_GLX_DIR)/indirect_size.h \ + $(MESA_GLX_DIR)/indirect_size.c + +###################################################################### + +XORG_GLX_DIR = $(XORG_BASE)/glx +XORG_GLAPI_DIR = $(XORG_BASE)/glx + +XORG_GLAPI_FILES = \ + $(XORG_GLAPI_DIR)/glapi.h \ + $(XORG_GLAPI_DIR)/glapi.c \ + $(XORG_GLAPI_DIR)/glapi_getproc.c \ + $(XORG_GLAPI_DIR)/glapi_nop.c \ + $(XORG_GLAPI_DIR)/glthread.c \ + $(XORG_GLAPI_DIR)/glthread.h + +XORG_GLAPI_OUTPUTS = \ + $(XORG_GLAPI_DIR)/glprocs.h \ + $(XORG_GLAPI_DIR)/glapitemp.h \ + $(XORG_GLAPI_DIR)/glapioffsets.h \ + $(XORG_GLAPI_DIR)/glapitable.h \ + $(XORG_GLAPI_DIR)/glapidispatch.h + +XORG_OUTPUTS = \ + $(XORG_GLAPI_FILES) \ + $(XORG_GLAPI_OUTPUTS) \ + $(XORG_GLX_DIR)/indirect_dispatch.c \ + $(XORG_GLX_DIR)/indirect_dispatch_swap.c \ + $(XORG_GLX_DIR)/indirect_dispatch.h \ + $(XORG_GLX_DIR)/indirect_reqsize.c \ + $(XORG_GLX_DIR)/indirect_reqsize.h \ + $(XORG_GLX_DIR)/indirect_size.h \ + $(XORG_GLX_DIR)/indirect_size_get.c \ + $(XORG_GLX_DIR)/indirect_size_get.h \ + $(XORG_GLX_DIR)/indirect_table.c + +###################################################################### + +API_XML = \ + gl_API.xml \ + ARB_copy_buffer.xml \ + ARB_depth_clamp.xml \ + ARB_draw_elements_base_vertex.xml \ + ARB_draw_instanced.xml \ + ARB_ES2_compatibility.xml \ + ARB_framebuffer_object.xml \ + ARB_geometry_shader4.xml \ + ARB_map_buffer_range.xml \ + ARB_seamless_cube_map.xml \ + ARB_sync.xml \ + ARB_vertex_array_object.xml \ + APPLE_object_purgeable.xml \ + APPLE_vertex_array_object.xml \ + EXT_draw_buffers2.xml \ + EXT_framebuffer_object.xml \ + EXT_gpu_shader4.xml \ + EXT_packed_depth_stencil.xml \ + EXT_provoking_vertex.xml \ + EXT_separate_shader_objects.xml \ + EXT_texture_array.xml \ + EXT_texture_integer.xml \ + EXT_transform_feedback.xml \ + NV_conditional_render.xml \ + NV_primitive_restart.xml \ + OES_EGL_image.xml \ + GL3x.xml + + +COMMON = $(API_XML) gl_XML.py glX_XML.py license.py typeexpr.py + +COMMON_GLX = $(COMMON) glX_API.xml glX_XML.py glX_proto_common.py + +###################################################################### + +all: mesa xorg + +mesa: $(MESA_OUTPUTS) + +xorg: check-xorg-source $(XORG_OUTPUTS) + +check-xorg-source: + @if ! test -d $(XORG_GLX_DIR); then \ + echo "ERROR: Must specify path to xserver/GL/ checkout; set XORG_BASE env var."; \ + exit 1; \ + fi + +clean: + -rm -f *~ *.pyo + -rm -f $(MESA_OUTPUTS) + +###################################################################### + +$(XORG_GLAPI_DIR)/%.c: $(MESA_GLAPI_DIR)/%.c + cp $< $@ + +$(XORG_GLAPI_DIR)/%.h: $(MESA_GLAPI_DIR)/%.h + cp $< $@ + +###################################################################### + +$(MESA_GLAPI_DIR)/glprocs.h: gl_procs.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ + +$(MESA_GLAPI_DIR)/glapitemp.h: gl_apitemp.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ + +$(MESA_GLAPI_DIR)/glapitable.h: gl_table.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ + +###################################################################### + +$(MESA_GLAPI_DIR)/glapi_x86.S: gl_x86_asm.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ + +$(MESA_GLAPI_DIR)/glapi_x86-64.S: gl_x86-64_asm.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ + +$(MESA_GLAPI_DIR)/glapi_sparc.S: gl_SPARC_asm.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ + +###################################################################### + +$(MESA_DIR)/main/enums.c: gl_enums.py $(COMMON) $(ES_API) + $(PYTHON2) $(PYTHON_FLAGS) $< -f gl_API.xml \ + -f $(MESA_GLAPI_DIR)/gen-es/es1_API.xml \ + -f $(MESA_GLAPI_DIR)/gen-es/es2_API.xml > $@ + +$(MESA_DIR)/main/glapidispatch.h: gl_table.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< -m remap_table > $@ + +$(MESA_DIR)/main/remap_helper.h: remap_helper.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ + +###################################################################### + +$(MESA_GLX_DIR)/indirect.c: glX_proto_send.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m proto | $(INDENT) $(INDENT_FLAGS) > $@ + +$(MESA_GLX_DIR)/indirect.h: glX_proto_send.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m init_h > $@ + +$(MESA_GLX_DIR)/indirect_init.c: glX_proto_send.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m init_c > $@ + +$(MESA_GLX_DIR)/indirect_size.h $(XORG_GLX_DIR)/indirect_size.h: glX_proto_size.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m size_h --only-set -h _INDIRECT_SIZE_H_ \ + | $(INDENT) $(INDENT_FLAGS) > $@ + +$(MESA_GLX_DIR)/indirect_size.c: glX_proto_size.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m size_c --only-set \ + | $(INDENT) $(INDENT_FLAGS) > $@ + +###################################################################### + +$(XORG_GLX_DIR)/indirect_dispatch.c: glX_proto_recv.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_c > $@ + +$(XORG_GLX_DIR)/indirect_dispatch_swap.c: glX_proto_recv.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_c -s > $@ + +$(XORG_GLX_DIR)/indirect_dispatch.h: glX_proto_recv.py gl_and_glX_API.xml $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_h -f gl_and_glX_API.xml -s > $@ + +$(XORG_GLX_DIR)/indirect_size_get.h: glX_proto_size.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m size_h --only-get -h '_INDIRECT_SIZE_GET_H_' \ + | $(INDENT) $(INDENT_FLAGS) > $@ + +$(XORG_GLX_DIR)/indirect_size_get.c: glX_proto_size.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m size_c | $(INDENT) $(INDENT_FLAGS) > $@ + +$(XORG_GLX_DIR)/indirect_reqsize.h: glX_proto_size.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m reqsize_h --only-get -h '_INDIRECT_SIZE_GET_H_' \ + | $(INDENT) $(INDENT_FLAGS) -l200 > $@ + +$(XORG_GLX_DIR)/indirect_reqsize.c: glX_proto_size.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m reqsize_c | $(INDENT) $(INDENT_FLAGS) > $@ + +$(XORG_GLX_DIR)/indirect_table.c: glX_server_table.py gl_and_glX_API.xml $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -f gl_and_glX_API.xml > $@ diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/NV_conditional_render.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/NV_conditional_render.xml new file mode 100644 index 000000000..8bb31dd1f --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/NV_conditional_render.xml @@ -0,0 +1,26 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/NV_primitive_restart.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/NV_primitive_restart.xml new file mode 100644 index 000000000..abe7dda00 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/NV_primitive_restart.xml @@ -0,0 +1,23 @@ + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/OES_EGL_image.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/OES_EGL_image.xml new file mode 100644 index 000000000..1cb43d49a --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/OES_EGL_image.xml @@ -0,0 +1,20 @@ + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/extension_helper.py b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/extension_helper.py new file mode 100644 index 000000000..2c83b4e0d --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/extension_helper.py @@ -0,0 +1,324 @@ +#!/usr/bin/env python + +# (C) Copyright IBM Corporation 2005 +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +# +# Authors: +# Ian Romanick + +import gl_XML +import license +import sys, getopt, string + +vtxfmt = [ + "ArrayElement", \ + "Color3f", \ + "Color3fv", \ + "Color4f", \ + "Color4fv", \ + "EdgeFlag", \ + "EdgeFlagv", \ + "EvalCoord1f", \ + "EvalCoord1fv", \ + "EvalCoord2f", \ + "EvalCoord2fv", \ + "EvalPoint1", \ + "EvalPoint2", \ + "FogCoordfEXT", \ + "FogCoordfvEXT", \ + "Indexf", \ + "Indexfv", \ + "Materialfv", \ + "MultiTexCoord1fARB", \ + "MultiTexCoord1fvARB", \ + "MultiTexCoord2fARB", \ + "MultiTexCoord2fvARB", \ + "MultiTexCoord3fARB", \ + "MultiTexCoord3fvARB", \ + "MultiTexCoord4fARB", \ + "MultiTexCoord4fvARB", \ + "Normal3f", \ + "Normal3fv", \ + "SecondaryColor3fEXT", \ + "SecondaryColor3fvEXT", \ + "TexCoord1f", \ + "TexCoord1fv", \ + "TexCoord2f", \ + "TexCoord2fv", \ + "TexCoord3f", \ + "TexCoord3fv", \ + "TexCoord4f", \ + "TexCoord4fv", \ + "Vertex2f", \ + "Vertex2fv", \ + "Vertex3f", \ + "Vertex3fv", \ + "Vertex4f", \ + "Vertex4fv", \ + "CallList", \ + "CallLists", \ + "Begin", \ + "End", \ + "VertexAttrib1fNV", \ + "VertexAttrib1fvNV", \ + "VertexAttrib2fNV", \ + "VertexAttrib2fvNV", \ + "VertexAttrib3fNV", \ + "VertexAttrib3fvNV", \ + "VertexAttrib4fNV", \ + "VertexAttrib4fvNV", \ + "VertexAttrib1fARB", \ + "VertexAttrib1fvARB", \ + "VertexAttrib2fARB", \ + "VertexAttrib2fvARB", \ + "VertexAttrib3fARB", \ + "VertexAttrib3fvARB", \ + "VertexAttrib4fARB", \ + "VertexAttrib4fvARB", \ + "Rectf", \ + "DrawArrays", \ + "DrawElements", \ + "DrawRangeElements", \ + "EvalMesh1", \ + "EvalMesh2", \ +] + +def all_entrypoints_in_abi(f, abi, api): + for n in f.entry_points: + [category, num] = api.get_category_for_name( n ) + if category not in abi: + return 0 + + return 1 + + +def any_entrypoints_in_abi(f, abi, api): + for n in f.entry_points: + [category, num] = api.get_category_for_name( n ) + if category in abi: + return 1 + + return 0 + + +def condition_for_function(f, abi, all_not_in_ABI): + """Create a C-preprocessor condition for the function. + + There are two modes of operation. If all_not_in_ABI is set, a + condition is only created is all of the entry-point names for f are + not in the selected ABI. If all_not_in_ABI is not set, a condition + is created if any entryp-point name is not in the selected ABI. + """ + + condition = [] + for n in f.entry_points: + [category, num] = api.get_category_for_name( n ) + if category not in abi: + condition.append( 'defined(need_%s)' % (gl_XML.real_category_name( category )) ) + elif all_not_in_ABI: + return [] + + return condition + + +class PrintGlExtensionGlue(gl_XML.gl_print_base): + def __init__(self): + gl_XML.gl_print_base.__init__(self) + + self.name = "extension_helper.py (from Mesa)" + self.license = license.bsd_license_template % ("(C) Copyright IBM Corporation 2005", "IBM") + return + + + def printRealHeader(self): + print '#include "utils.h"' + print '#include "main/dispatch.h"' + print '' + return + + + def printBody(self, api): + abi = [ "1.0", "1.1", "1.2", "GL_ARB_multitexture" ] + + category_list = {} + + print '#ifndef NULL' + print '# define NULL 0' + print '#endif' + print '' + + for f in api.functionIterateAll(): + condition = condition_for_function(f, abi, 0) + if len(condition): + print '#if %s' % (string.join(condition, " || ")) + print 'static const char %s_names[] =' % (f.name) + + parameter_signature = '' + for p in f.parameterIterator(): + if p.is_padding: + continue + + # FIXME: This is a *really* ugly hack. :( + + tn = p.type_expr.get_base_type_node() + if p.is_pointer(): + parameter_signature += 'p' + elif tn.integer: + parameter_signature += 'i' + elif tn.size == 4: + parameter_signature += 'f' + else: + parameter_signature += 'd' + + print ' "%s\\0" /* Parameter signature */' % (parameter_signature) + + for n in f.entry_points: + print ' "gl%s\\0"' % (n) + + [category, num] = api.get_category_for_name( n ) + if category not in abi: + c = gl_XML.real_category_name(category) + if not category_list.has_key(c): + category_list[ c ] = [] + + category_list[ c ].append( f ) + + print ' "";' + print '#endif' + print '' + + keys = category_list.keys() + keys.sort() + + for category in keys: + print '#if defined(need_%s)' % (category) + print 'static const struct dri_extension_function %s_functions[] = {' % (category) + + for f in category_list[ category ]: + # A function either has an offset that is + # assigned by the ABI, or it has a remap + # index. + if any_entrypoints_in_abi(f, abi, api): + index_name = "-1" + offset = f.offset + else: + index_name = "%s_remap_index" % (f.name) + offset = -1 + + print ' { %s_names, %s, %d },' % (f.name, index_name, offset) + + + print ' { NULL, 0, 0 }' + print '};' + print '#endif' + print '' + + return + + +class PrintInitDispatch(gl_XML.gl_print_base): + def __init__(self): + gl_XML.gl_print_base.__init__(self) + + self.name = "extension_helper.py (from Mesa)" + self.license = license.bsd_license_template % ("(C) Copyright IBM Corporation 2005", "IBM") + return + + + def do_function_body(self, api, abi, vtxfmt_only): + last_condition_string = None + for f in api.functionIterateByOffset(): + if (f.name in vtxfmt) and not vtxfmt_only: + continue + + if (f.name not in vtxfmt) and vtxfmt_only: + continue + + condition = condition_for_function(f, abi, 1) + condition_string = string.join(condition, " || ") + + if condition_string != last_condition_string: + if last_condition_string: + print '#endif /* %s */' % (last_condition_string) + + if condition_string: + print '#if %s' % (condition_string) + + if vtxfmt_only: + print ' disp->%s = vfmt->%s;' % (f.name, f.name) + else: + print ' disp->%s = _mesa_%s;' % (f.name, f.name) + + last_condition_string = condition_string + + if last_condition_string: + print '#endif /* %s */' % (last_condition_string) + + + + def printBody(self, api): + abi = [ "1.0", "1.1", "1.2", "GL_ARB_multitexture" ] + + print 'void driver_init_exec_table(struct _glapi_table *disp)' + print '{' + self.do_function_body(api, abi, 0) + print '}' + print '' + print 'void driver_install_vtxfmt(struct _glapi_table *disp, const GLvertexformat *vfmt)' + print '{' + self.do_function_body(api, abi, 1) + print '}' + + return + + +def show_usage(): + print "Usage: %s [-f input_file_name] [-m output_mode]" % sys.argv[0] + print " -m output_mode Output mode can be one of 'extensions' or 'exec_init'." + sys.exit(1) + +if __name__ == '__main__': + file_name = "gl_API.xml" + + try: + (args, trail) = getopt.getopt(sys.argv[1:], "f:m:") + except Exception,e: + show_usage() + + mode = "extensions" + for (arg,val) in args: + if arg == "-f": + file_name = val + if arg == '-m': + mode = val + + + api = gl_XML.parse_GL_API( file_name ) + + if mode == "extensions": + printer = PrintGlExtensionGlue() + elif mode == "exec_init": + printer = PrintInitDispatch() + else: + show_usage() + + printer.Print( api ) diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/glX_API.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/glX_API.xml new file mode 100644 index 000000000..9e02aa498 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/glX_API.xml @@ -0,0 +1,220 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/glX_XML.py b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/glX_XML.py new file mode 100644 index 000000000..4c2e0f95b --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/glX_XML.py @@ -0,0 +1,570 @@ +#!/usr/bin/env python + +# (C) Copyright IBM Corporation 2004, 2005 +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +# +# Authors: +# Ian Romanick + +import gl_XML +import license +import sys, getopt, string + + +class glx_item_factory(gl_XML.gl_item_factory): + """Factory to create GLX protocol oriented objects derived from gl_item.""" + + def create_item(self, name, element, context): + if name == "function": + return glx_function(element, context) + elif name == "enum": + return glx_enum(element, context) + elif name == "api": + return glx_api(self) + else: + return gl_XML.gl_item_factory.create_item(self, name, element, context) + + +class glx_enum(gl_XML.gl_enum): + def __init__(self, element, context): + gl_XML.gl_enum.__init__(self, element, context) + + self.functions = {} + + child = element.children + while child: + if child.type == "element" and child.name == "size": + n = child.nsProp( "name", None ) + c = child.nsProp( "count", None ) + m = child.nsProp( "mode", None ) + + if not c: + c = self.default_count + else: + c = int(c) + + if m == "get": + mode = 0 + else: + mode = 1 + + if not self.functions.has_key(n): + self.functions[ n ] = [c, mode] + + child = child.next + + return + + +class glx_function(gl_XML.gl_function): + def __init__(self, element, context): + self.glx_rop = 0 + self.glx_sop = 0 + self.glx_vendorpriv = 0 + + self.glx_vendorpriv_names = [] + + # If this is set to true, it means that GLdouble parameters should be + # written to the GLX protocol packet in the order they appear in the + # prototype. This is different from the "classic" ordering. In the + # classic ordering GLdoubles are written to the protocol packet first, + # followed by non-doubles. NV_vertex_program was the first extension + # to break with this tradition. + + self.glx_doubles_in_order = 0 + + self.vectorequiv = None + self.output = None + self.can_be_large = 0 + self.reply_always_array = 0 + self.dimensions_in_reply = 0 + self.img_reset = None + + self.server_handcode = 0 + self.client_handcode = 0 + self.ignore = 0 + + self.count_parameter_list = [] + self.counter_list = [] + self.parameters_by_name = {} + self.offsets_calculated = 0 + + gl_XML.gl_function.__init__(self, element, context) + return + + + def process_element(self, element): + gl_XML.gl_function.process_element(self, element) + + # If the function already has a vector equivalent set, don't + # set it again. This can happen if an alias to a function + # appears after the function that it aliases. + + if not self.vectorequiv: + self.vectorequiv = element.nsProp("vectorequiv", None) + + + name = element.nsProp("name", None) + if name == self.name: + for param in self.parameters: + self.parameters_by_name[ param.name ] = param + + if len(param.count_parameter_list): + self.count_parameter_list.extend( param.count_parameter_list ) + + if param.counter and param.counter not in self.counter_list: + self.counter_list.append(param.counter) + + + child = element.children + while child: + if child.type == "element" and child.name == "glx": + rop = child.nsProp( 'rop', None ) + sop = child.nsProp( 'sop', None ) + vop = child.nsProp( 'vendorpriv', None ) + + if rop: + self.glx_rop = int(rop) + + if sop: + self.glx_sop = int(sop) + + if vop: + self.glx_vendorpriv = int(vop) + self.glx_vendorpriv_names.append(name) + + self.img_reset = child.nsProp( 'img_reset', None ) + + # The 'handcode' attribute can be one of 'true', + # 'false', 'client', or 'server'. + + handcode = child.nsProp( 'handcode', None ) + if handcode == "false": + self.server_handcode = 0 + self.client_handcode = 0 + elif handcode == "true": + self.server_handcode = 1 + self.client_handcode = 1 + elif handcode == "client": + self.server_handcode = 0 + self.client_handcode = 1 + elif handcode == "server": + self.server_handcode = 1 + self.client_handcode = 0 + else: + raise RuntimeError('Invalid handcode mode "%s" in function "%s".' % (handcode, self.name)) + + self.ignore = gl_XML.is_attr_true( child, 'ignore' ) + self.can_be_large = gl_XML.is_attr_true( child, 'large' ) + self.glx_doubles_in_order = gl_XML.is_attr_true( child, 'doubles_in_order' ) + self.reply_always_array = gl_XML.is_attr_true( child, 'always_array' ) + self.dimensions_in_reply = gl_XML.is_attr_true( child, 'dimensions_in_reply' ) + + child = child.next + + + # Do some validation of the GLX protocol information. As + # new tests are discovered, they should be added here. + + for param in self.parameters: + if param.is_output and self.glx_rop != 0: + raise RuntimeError("Render / RenderLarge commands cannot have outputs (%s)." % (self.name)) + + return + + + def has_variable_size_request(self): + """Determine if the GLX request packet is variable sized. + + The GLX request packet is variable sized in several common + situations. + + 1. The function has a non-output parameter that is counted + by another parameter (e.g., the 'textures' parameter of + glDeleteTextures). + + 2. The function has a non-output parameter whose count is + determined by another parameter that is an enum (e.g., the + 'params' parameter of glLightfv). + + 3. The function has a non-output parameter that is an + image. + + 4. The function must be hand-coded on the server. + """ + + if self.glx_rop == 0: + return 0 + + if self.server_handcode or self.images: + return 1 + + for param in self.parameters: + if not param.is_output: + if param.counter or len(param.count_parameter_list): + return 1 + + return 0 + + + def variable_length_parameter(self): + for param in self.parameters: + if not param.is_output: + if param.counter or len(param.count_parameter_list): + return param + + return None + + + def calculate_offsets(self): + if not self.offsets_calculated: + # Calculate the offset of the first function parameter + # in the GLX command packet. This byte offset is + # measured from the end of the Render / RenderLarge + # header. The offset for all non-pixel commends is + # zero. The offset for pixel commands depends on the + # number of dimensions of the pixel data. + + if len(self.images) and not self.images[0].is_output: + [dim, junk, junk, junk, junk] = self.images[0].get_dimensions() + + # The base size is the size of the pixel pack info + # header used by images with the specified number + # of dimensions. + + if dim <= 2: + offset = 20 + elif dim <= 4: + offset = 36 + else: + raise RuntimeError('Invalid number of dimensions %u for parameter "%s" in function "%s".' % (dim, self.image.name, self.name)) + else: + offset = 0 + + for param in self.parameterIterateGlxSend(): + if param.img_null_flag: + offset += 4 + + if param.name != self.img_reset: + param.offset = offset + if not param.is_variable_length() and not param.is_client_only: + offset += param.size() + + if self.pad_after( param ): + offset += 4 + + + self.offsets_calculated = 1 + return + + + def offset_of(self, param_name): + self.calculate_offsets() + return self.parameters_by_name[ param_name ].offset + + + def parameterIterateGlxSend(self, include_variable_parameters = 1): + """Create an iterator for parameters in GLX request order.""" + + # The parameter lists are usually quite short, so it's easier + # (i.e., less code) to just generate a new list with the + # required elements than it is to create a new iterator class. + + temp = [ [], [], [] ] + for param in self.parameters: + if param.is_output: continue + + if param.is_variable_length(): + temp[2].append( param ) + elif not self.glx_doubles_in_order and param.is_64_bit(): + temp[0].append( param ) + else: + temp[1].append( param ) + + parameters = temp[0] + parameters.extend( temp[1] ) + if include_variable_parameters: + parameters.extend( temp[2] ) + return parameters.__iter__() + + + def parameterIterateCounters(self): + temp = [] + for name in self.counter_list: + temp.append( self.parameters_by_name[ name ] ) + + return temp.__iter__() + + + def parameterIterateOutputs(self): + temp = [] + for p in self.parameters: + if p.is_output: + temp.append( p ) + + return temp + + + def command_fixed_length(self): + """Return the length, in bytes as an integer, of the + fixed-size portion of the command.""" + + if len(self.parameters) == 0: + return 0 + + self.calculate_offsets() + + size = 0 + for param in self.parameterIterateGlxSend(0): + if param.name != self.img_reset and not param.is_client_only: + if size == 0: + size = param.offset + param.size() + else: + size += param.size() + + if self.pad_after( param ): + size += 4 + + for param in self.images: + if param.img_null_flag or param.is_output: + size += 4 + + return size + + + def command_variable_length(self): + """Return the length, as a string, of the variable-sized + portion of the command.""" + + size_string = "" + for p in self.parameterIterateGlxSend(): + if (not p.is_output) and (p.is_variable_length() or p.is_image()): + # FIXME Replace the 1 in the size_string call + # FIXME w/0 to eliminate some un-needed parnes + # FIXME This would already be done, but it + # FIXME adds some extra diffs to the generated + # FIXME code. + + size_string = size_string + " + __GLX_PAD(%s)" % (p.size_string(1)) + + return size_string + + + def command_length(self): + size = self.command_fixed_length() + + if self.glx_rop != 0: + size += 4 + + size = ((size + 3) & ~3) + return "%u%s" % (size, self.command_variable_length()) + + + def opcode_real_value(self): + """Get the true numeric value of the GLX opcode + + Behaves similarly to opcode_value, except for + X_GLXVendorPrivate and X_GLXVendorPrivateWithReply commands. + In these cases the value for the GLX opcode field (i.e., + 16 for X_GLXVendorPrivate or 17 for + X_GLXVendorPrivateWithReply) is returned. For other 'single' + commands, the opcode for the command (e.g., 101 for + X_GLsop_NewList) is returned.""" + + if self.glx_vendorpriv != 0: + if self.needs_reply(): + return 17 + else: + return 16 + else: + return self.opcode_value() + + + def opcode_value(self): + """Get the unique protocol opcode for the glXFunction""" + + if (self.glx_rop == 0) and self.vectorequiv: + equiv = self.context.functions_by_name[ self.vectorequiv ] + self.glx_rop = equiv.glx_rop + + + if self.glx_rop != 0: + return self.glx_rop + elif self.glx_sop != 0: + return self.glx_sop + elif self.glx_vendorpriv != 0: + return self.glx_vendorpriv + else: + return -1 + + + def opcode_rop_basename(self): + """Return either the name to be used for GLX protocol enum. + + Returns either the name of the function or the name of the + name of the equivalent vector (e.g., glVertex3fv for + glVertex3f) function.""" + + if self.vectorequiv == None: + return self.name + else: + return self.vectorequiv + + + def opcode_name(self): + """Get the unique protocol enum name for the glXFunction""" + + if (self.glx_rop == 0) and self.vectorequiv: + equiv = self.context.functions_by_name[ self.vectorequiv ] + self.glx_rop = equiv.glx_rop + self.glx_doubles_in_order = equiv.glx_doubles_in_order + + + if self.glx_rop != 0: + return "X_GLrop_%s" % (self.opcode_rop_basename()) + elif self.glx_sop != 0: + return "X_GLsop_%s" % (self.name) + elif self.glx_vendorpriv != 0: + return "X_GLvop_%s" % (self.name) + else: + raise RuntimeError('Function "%s" has no opcode.' % (self.name)) + + + def opcode_vendor_name(self, name): + if name in self.glx_vendorpriv_names: + return "X_GLvop_%s" % (name) + else: + raise RuntimeError('Function "%s" has no VendorPrivate opcode.' % (name)) + + + def opcode_real_name(self): + """Get the true protocol enum name for the GLX opcode + + Behaves similarly to opcode_name, except for + X_GLXVendorPrivate and X_GLXVendorPrivateWithReply commands. + In these cases the string 'X_GLXVendorPrivate' or + 'X_GLXVendorPrivateWithReply' is returned. For other + single or render commands 'X_GLsop' or 'X_GLrop' plus the + name of the function returned.""" + + if self.glx_vendorpriv != 0: + if self.needs_reply(): + return "X_GLXVendorPrivateWithReply" + else: + return "X_GLXVendorPrivate" + else: + return self.opcode_name() + + + def needs_reply(self): + try: + x = self._needs_reply + except Exception, e: + x = 0 + if self.return_type != 'void': + x = 1 + + for param in self.parameters: + if param.is_output: + x = 1 + break + + self._needs_reply = x + + return x + + + def pad_after(self, p): + """Returns the name of the field inserted after the + specified field to pad out the command header.""" + + for image in self.images: + if image.img_pad_dimensions: + if not image.height: + if p.name == image.width: + return "height" + elif p.name == image.img_xoff: + return "yoffset" + elif not image.extent: + if p.name == image.depth: + # Should this be "size4d"? + return "extent" + elif p.name == image.img_zoff: + return "woffset" + + return None + + + def has_different_protocol(self, name): + """Returns true if the named version of the function uses different protocol from the other versions. + + Some functions, such as glDeleteTextures and + glDeleteTexturesEXT are functionally identical, but have + different protocol. This function returns true if the + named function is an alias name and that named version uses + different protocol from the function that is aliased. + """ + + return (name in self.glx_vendorpriv_names) and self.glx_sop + + + def static_glx_name(self, name): + if self.has_different_protocol(name): + for n in self.glx_vendorpriv_names: + if n in self.static_entry_points: + return n + + return self.static_name(name) + + + def client_supported_for_indirect(self): + """Returns true if the function is supported on the client + side for indirect rendering.""" + + return not self.ignore and (self.offset != -1) and (self.glx_rop or self.glx_sop or self.glx_vendorpriv or self.vectorequiv or self.client_handcode) + + +class glx_function_iterator: + """Class to iterate over a list of glXFunctions""" + + def __init__(self, context): + self.iterator = context.functionIterateByOffset() + return + + + def __iter__(self): + return self + + + def next(self): + f = self.iterator.next() + + if f.client_supported_for_indirect(): + return f + else: + return self.next() + + +class glx_api(gl_XML.gl_api): + def functionIterateGlx(self): + return glx_function_iterator(self) + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/glX_doc.py b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/glX_doc.py new file mode 100644 index 000000000..e9fbbe6f1 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/glX_doc.py @@ -0,0 +1,280 @@ +#!/usr/bin/env python + +# (C) Copyright IBM Corporation 2004, 2005 +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +# +# Authors: +# Ian Romanick + +import gl_XML, glX_XML, glX_proto_common, license +import sys, getopt + + +class glx_doc_item_factory(glX_proto_common.glx_proto_item_factory): + """Factory to create GLX protocol documentation oriented objects derived from glItem.""" + + def create_item(self, name, element, context): + if name == "parameter": + return glx_doc_parameter(element, context) + else: + return glX_proto_common.glx_proto_item_factory.create_item(self, name, element, context) + + +class glx_doc_parameter(gl_XML.gl_parameter): + def packet_type(self, type_dict): + """Get the type string for the packet header + + GLX protocol documentation uses type names like CARD32, + FLOAT64, LISTofCARD8, and ENUM. This function converts the + type of the parameter to one of these names.""" + + list_of = "" + if self.is_array(): + list_of = "LISTof" + + t_name = self.get_base_type_string() + if not type_dict.has_key( t_name ): + type_name = "CARD8" + else: + type_name = type_dict[ t_name ] + + return "%s%s" % (list_of, type_name) + + + def packet_size(self): + p = None + s = self.size() + if s == 0: + a_prod = "n" + b_prod = self.p_type.size + + if not self.count_parameter_list and self.counter: + a_prod = self.counter + elif self.count_parameter_list and not self.counter or self.is_output: + pass + elif self.count_parameter_list and self.counter: + b_prod = self.counter + else: + raise RuntimeError("Parameter '%s' to function '%s' has size 0." % (self.name, self.context.name)) + + ss = "%s*%s" % (a_prod, b_prod) + + return [ss, p] + else: + if s % 4 != 0: + p = "p" + + return [str(s), p] + +class PrintGlxProtoText(gl_XML.gl_print_base): + def __init__(self): + gl_XML.gl_print_base.__init__(self) + self.license = "" + + + def printHeader(self): + return + + + def body_size(self, f): + # At some point, refactor this function and + # glXFunction::command_payload_length. + + size = 0; + size_str = "" + pad_str = "" + plus = "" + for p in f.parameterIterateGlxSend(): + [s, pad] = p.packet_size() + try: + size += int(s) + except Exception,e: + size_str += "%s%s" % (plus, s) + plus = "+" + + if pad != None: + pad_str = pad + + return [size, size_str, pad_str] + + + def print_render_header(self, f): + [size, size_str, pad_str] = self.body_size(f) + size += 4; + + if size_str == "": + s = "%u" % ((size + 3) & ~3) + elif pad_str != "": + s = "%u+%s+%s" % (size, size_str, pad_str) + else: + s = "%u+%s" % (size, size_str) + + print ' 2 %-15s rendering command length' % (s) + print ' 2 %-4u rendering command opcode' % (f.glx_rop) + return + + + def print_single_header(self, f): + [size, size_str, pad_str] = self.body_size(f) + size = ((size + 3) / 4) + 2; + + if f.glx_vendorpriv != 0: + size += 1 + + print ' 1 CARD8 opcode (X assigned)' + print ' 1 %-4u GLX opcode (%s)' % (f.opcode_real_value(), f.opcode_real_name()) + + if size_str == "": + s = "%u" % (size) + elif pad_str != "": + s = "%u+((%s+%s)/4)" % (size, size_str, pad_str) + else: + s = "%u+((%s)/4)" % (size, size_str) + + print ' 2 %-15s request length' % (s) + + if f.glx_vendorpriv != 0: + print ' 4 %-4u vendor specific opcode' % (f.opcode_value()) + + print ' 4 GLX_CONTEXT_TAG context tag' + + return + + + def print_reply(self, f): + print ' =>' + print ' 1 1 reply' + print ' 1 unused' + print ' 2 CARD16 sequence number' + + if f.output == None: + print ' 4 0 reply length' + elif f.reply_always_array: + print ' 4 m reply length' + else: + print ' 4 m reply length, m = (n == 1 ? 0 : n)' + + + output = None + for x in f.parameterIterateOutputs(): + output = x + break + + + unused = 24 + if f.return_type != 'void': + print ' 4 %-15s return value' % (f.return_type) + unused -= 4 + elif output != None: + print ' 4 unused' + unused -= 4 + + if output != None: + print ' 4 CARD32 n' + unused -= 4 + + if output != None: + if not f.reply_always_array: + print '' + print ' if (n = 1) this follows:' + print '' + print ' 4 CARD32 %s' % (output.name) + print ' %-2u unused' % (unused - 4) + print '' + print ' otherwise this follows:' + print '' + + print ' %-2u unused' % (unused) + + [s, pad] = output.packet_size() + print ' %-8s %-15s %s' % (s, output.packet_type( self.type_map ), output.name) + if pad != None: + try: + bytes = int(s) + bytes = 4 - (bytes & 3) + print ' %-8u %-15s unused' % (bytes, "") + except Exception,e: + print ' %-8s %-15s unused, %s=pad(%s)' % (pad, "", pad, s) + else: + print ' %-2u unused' % (unused) + + + def print_body(self, f): + for p in f.parameterIterateGlxSend(): + [s, pad] = p.packet_size() + print ' %-8s %-15s %s' % (s, p.packet_type( self.type_map ), p.name) + if pad != None: + try: + bytes = int(s) + bytes = 4 - (bytes & 3) + print ' %-8u %-15s unused' % (bytes, "") + except Exception,e: + print ' %-8s %-15s unused, %s=pad(%s)' % (pad, "", pad, s) + + def printBody(self, api): + self.type_map = {} + for t in api.typeIterate(): + self.type_map[ "GL" + t.name ] = t.glx_name + + + # At some point this should be expanded to support pixel + # functions, but I'm not going to lose any sleep over it now. + + for f in api.functionIterateByOffset(): + if f.client_handcode or f.server_handcode or f.vectorequiv or len(f.get_images()): + continue + + + if f.glx_rop: + print ' %s' % (f.name) + self.print_render_header(f) + elif f.glx_sop or f.glx_vendorpriv: + print ' %s' % (f.name) + self.print_single_header(f) + else: + continue + + self.print_body(f) + + if f.needs_reply(): + self.print_reply(f) + + print '' + return + + +if __name__ == '__main__': + file_name = "gl_API.xml" + + try: + (args, trail) = getopt.getopt(sys.argv[1:], "f:") + except Exception,e: + show_usage() + + for (arg,val) in args: + if arg == "-f": + file_name = val + + api = gl_XML.parse_GL_API( file_name, glx_doc_item_factory() ) + + printer = PrintGlxProtoText() + printer.Print( api ) diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/glX_proto_common.py b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/glX_proto_common.py new file mode 100644 index 000000000..6f094e22b --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/glX_proto_common.py @@ -0,0 +1,95 @@ +#!/usr/bin/env python + +# (C) Copyright IBM Corporation 2004, 2005 +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +# +# Authors: +# Ian Romanick + +import gl_XML, glX_XML +import string + + +class glx_proto_item_factory(glX_XML.glx_item_factory): + """Factory to create GLX protocol oriented objects derived from gl_item.""" + + def create_item(self, name, element, context): + if name == "type": + return glx_proto_type(element, context) + else: + return glX_XML.glx_item_factory.create_item(self, name, element, context) + + +class glx_proto_type(gl_XML.gl_type): + def __init__(self, element, context): + gl_XML.gl_type.__init__(self, element, context) + + self.glx_name = element.nsProp( "glx_name", None ) + return + + +class glx_print_proto(gl_XML.gl_print_base): + def size_call(self, func, outputs_also = 0): + """Create C code to calculate 'compsize'. + + Creates code to calculate 'compsize'. If the function does + not need 'compsize' to be calculated, None will be + returned.""" + + compsize = None + + for param in func.parameterIterator(): + if outputs_also or not param.is_output: + if param.is_image(): + [dim, w, h, d, junk] = param.get_dimensions() + + compsize = '__glImageSize(%s, %s, %s, %s, %s, %s)' % (w, h, d, param.img_format, param.img_type, param.img_target) + if not param.img_send_null: + compsize = '(%s != NULL) ? %s : 0' % (param.name, compsize) + + return compsize + + elif len(param.count_parameter_list): + parameters = string.join( param.count_parameter_list, "," ) + compsize = "__gl%s_size(%s)" % (func.name, parameters) + + return compsize + + return None + + + def emit_packet_size_calculation(self, f, bias): + # compsize is only used in the command size calculation if + # the function has a non-output parameter that has a non-empty + # counter_parameter_list. + + compsize = self.size_call(f) + if compsize: + print ' const GLuint compsize = %s;' % (compsize) + + if bias: + print ' const GLuint cmdlen = %s - %u;' % (f.command_length(), bias) + else: + print ' const GLuint cmdlen = %s;' % (f.command_length()) + + #print '' + return compsize diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/glX_proto_recv.py b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/glX_proto_recv.py new file mode 100644 index 000000000..887f63191 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/glX_proto_recv.py @@ -0,0 +1,554 @@ +#!/usr/bin/env python + +# (C) Copyright IBM Corporation 2005 +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +# +# Authors: +# Ian Romanick + +import gl_XML, glX_XML, glX_proto_common, license +import sys, getopt, string + + +class PrintGlxDispatch_h(gl_XML.gl_print_base): + def __init__(self): + gl_XML.gl_print_base.__init__(self) + + self.name = "glX_proto_recv.py (from Mesa)" + self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2005", "IBM") + + self.header_tag = "_INDIRECT_DISPATCH_H_" + return + + + def printRealHeader(self): + self.printVisibility( "HIDDEN", "hidden" ) + print 'struct __GLXclientStateRec;' + print '' + return + + + def printBody(self, api): + for func in api.functionIterateAll(): + if not func.ignore and not func.vectorequiv: + if func.glx_rop: + print 'extern HIDDEN void __glXDisp_%s(GLbyte * pc);' % (func.name) + print 'extern HIDDEN void __glXDispSwap_%s(GLbyte * pc);' % (func.name) + elif func.glx_sop or func.glx_vendorpriv: + print 'extern HIDDEN int __glXDisp_%s(struct __GLXclientStateRec *, GLbyte *);' % (func.name) + print 'extern HIDDEN int __glXDispSwap_%s(struct __GLXclientStateRec *, GLbyte *);' % (func.name) + + if func.glx_sop and func.glx_vendorpriv: + n = func.glx_vendorpriv_names[0] + print 'extern HIDDEN int __glXDisp_%s(struct __GLXclientStateRec *, GLbyte *);' % (n) + print 'extern HIDDEN int __glXDispSwap_%s(struct __GLXclientStateRec *, GLbyte *);' % (n) + + return + + +class PrintGlxDispatchFunctions(glX_proto_common.glx_print_proto): + def __init__(self, do_swap): + gl_XML.gl_print_base.__init__(self) + self.name = "glX_proto_recv.py (from Mesa)" + self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2005", "IBM") + + self.real_types = [ '', '', 'uint16_t', '', 'uint32_t', '', '', '', 'uint64_t' ] + self.do_swap = do_swap + return + + + def printRealHeader(self): + print '#include ' + print '#include ' + print '#include ' + + print '#include ' + print '#include "indirect_size.h"' + print '#include "indirect_size_get.h"' + print '#include "indirect_dispatch.h"' + print '#include "glxserver.h"' + print '#include "glxbyteorder.h"' + print '#include "indirect_util.h"' + print '#include "singlesize.h"' + print '#include "glapi.h"' + print '#include "glapitable.h"' + print '#include "glthread.h"' + print '#include "glapidispatch.h"' + print '' + print '#define __GLX_PAD(x) (((x) + 3) & ~3)' + print '' + print 'typedef struct {' + print ' __GLX_PIXEL_3D_HDR;' + print '} __GLXpixel3DHeader;' + print '' + print 'extern GLboolean __glXErrorOccured( void );' + print 'extern void __glXClearErrorOccured( void );' + print '' + print 'static const unsigned dummy_answer[2] = {0, 0};' + print '' + return + + + def printBody(self, api): + if self.do_swap: + self.emit_swap_wrappers(api) + + + for func in api.functionIterateByOffset(): + if not func.ignore and not func.server_handcode and not func.vectorequiv and (func.glx_rop or func.glx_sop or func.glx_vendorpriv): + self.printFunction(func, func.name) + if func.glx_sop and func.glx_vendorpriv: + self.printFunction(func, func.glx_vendorpriv_names[0]) + + + return + + + def printFunction(self, f, name): + if (f.glx_sop or f.glx_vendorpriv) and (len(f.get_images()) != 0): + return + + if not self.do_swap: + base = '__glXDisp' + else: + base = '__glXDispSwap' + + if f.glx_rop: + print 'void %s_%s(GLbyte * pc)' % (base, name) + else: + print 'int %s_%s(__GLXclientState *cl, GLbyte *pc)' % (base, name) + + print '{' + + if f.glx_rop or f.vectorequiv: + self.printRenderFunction(f) + elif f.glx_sop or f.glx_vendorpriv: + if len(f.get_images()) == 0: + self.printSingleFunction(f, name) + else: + print "/* Missing GLX protocol for %s. */" % (name) + + print '}' + print '' + return + + + def swap_name(self, bytes): + return 'bswap_%u_array' % (8 * bytes) + + + def emit_swap_wrappers(self, api): + self.type_map = {} + already_done = [ ] + + for t in api.typeIterate(): + te = t.get_type_expression() + t_size = te.get_element_size() + + if t_size > 1 and t.glx_name: + + t_name = "GL" + t.name + self.type_map[ t_name ] = t.glx_name + + if t.glx_name not in already_done: + real_name = self.real_types[t_size] + + print 'static %s' % (t_name) + print 'bswap_%s( const void * src )' % (t.glx_name) + print '{' + print ' union { %s dst; %s ret; } x;' % (real_name, t_name) + print ' x.dst = bswap_%u( *(%s *) src );' % (t_size * 8, real_name) + print ' return x.ret;' + print '}' + print '' + already_done.append( t.glx_name ) + + for bits in [16, 32, 64]: + print 'static void *' + print 'bswap_%u_array( uint%u_t * src, unsigned count )' % (bits, bits) + print '{' + print ' unsigned i;' + print '' + print ' for ( i = 0 ; i < count ; i++ ) {' + print ' uint%u_t temp = bswap_%u( src[i] );' % (bits, bits) + print ' src[i] = temp;' + print ' }' + print '' + print ' return src;' + print '}' + print '' + + + def fetch_param(self, param): + t = param.type_string() + o = param.offset + element_size = param.size() / param.get_element_count() + + if self.do_swap and (element_size != 1): + if param.is_array(): + real_name = self.real_types[ element_size ] + + swap_func = self.swap_name( element_size ) + return ' (%-8s)%s( (%s *) (pc + %2s), %s )' % (t, swap_func, real_name, o, param.count) + else: + t_name = param.get_base_type_string() + return ' (%-8s)bswap_%-7s( pc + %2s )' % (t, self.type_map[ t_name ], o) + else: + if param.is_array(): + return ' (%-8s)(pc + %2u)' % (t, o) + else: + return '*(%-8s *)(pc + %2u)' % (t, o) + + return None + + + def emit_function_call(self, f, retval_assign, indent): + list = [] + + for param in f.parameterIterator(): + if param.is_padding: + continue + + if param.is_counter or param.is_image() or param.is_output or param.name in f.count_parameter_list or len(param.count_parameter_list): + location = param.name + else: + location = self.fetch_param(param) + + list.append( '%s %s' % (indent, location) ) + + + if len( list ): + print '%s %sCALL_%s( GET_DISPATCH(), (' % (indent, retval_assign, f.name) + print string.join( list, ",\n" ) + print '%s ) );' % (indent) + else: + print '%s %sCALL_%s( GET_DISPATCH(), () );' % (indent, retval_assign, f.name) + return + + + def common_func_print_just_start(self, f, indent): + align64 = 0 + need_blank = 0 + + + f.calculate_offsets() + for param in f.parameterIterateGlxSend(): + # If any parameter has a 64-bit base type, then we + # have to do alignment magic for the while thing. + + if param.is_64_bit(): + align64 = 1 + + + # FIXME img_null_flag is over-loaded. In addition to + # FIXME being used for images, it is used to signify + # FIXME NULL data pointers for vertex buffer object + # FIXME related functions. Re-name it to null_data + # FIXME or something similar. + + if param.img_null_flag: + print '%s const CARD32 ptr_is_null = *(CARD32 *)(pc + %s);' % (indent, param.offset - 4) + cond = '(ptr_is_null != 0) ? NULL : ' + else: + cond = "" + + + type_string = param.type_string() + + if param.is_image(): + offset = f.offset_of( param.name ) + + print '%s %s const %s = (%s) (%s(pc + %s));' % (indent, type_string, param.name, type_string, cond, offset) + + if param.depth: + print '%s __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);' % (indent) + else: + print '%s __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);' % (indent) + + need_blank = 1 + elif param.is_counter or param.name in f.count_parameter_list: + location = self.fetch_param(param) + print '%s const %s %s = %s;' % (indent, type_string, param.name, location) + need_blank = 1 + elif len(param.count_parameter_list): + if param.size() == 1 and not self.do_swap: + location = self.fetch_param(param) + print '%s %s %s = %s%s;' % (indent, type_string, param.name, cond, location) + else: + print '%s %s %s;' % (indent, type_string, param.name) + need_blank = 1 + + + + if need_blank: + print '' + + if align64: + print '#ifdef __GLX_ALIGN64' + + if f.has_variable_size_request(): + self.emit_packet_size_calculation(f, 4) + s = "cmdlen" + else: + s = str((f.command_fixed_length() + 3) & ~3) + + print ' if ((unsigned long)(pc) & 7) {' + print ' (void) memmove(pc-4, pc, %s);' % (s) + print ' pc -= 4;' + print ' }' + print '#endif' + print '' + + + need_blank = 0 + if self.do_swap: + for param in f.parameterIterateGlxSend(): + if param.count_parameter_list: + o = param.offset + count = param.get_element_count() + type_size = param.size() / count + + if param.counter: + count_name = param.counter + else: + count_name = str(count) + + # This is basically an ugly special- + # case for glCallLists. + + if type_size == 1: + x = [] + x.append( [1, ['BYTE', 'UNSIGNED_BYTE', '2_BYTES', '3_BYTES', '4_BYTES']] ) + x.append( [2, ['SHORT', 'UNSIGNED_SHORT']] ) + x.append( [4, ['INT', 'UNSIGNED_INT', 'FLOAT']] ) + + print ' switch(%s) {' % (param.count_parameter_list[0]) + for sub in x: + for t_name in sub[1]: + print ' case GL_%s:' % (t_name) + + if sub[0] == 1: + print ' %s = (%s) (pc + %s); break;' % (param.name, param.type_string(), o) + else: + swap_func = self.swap_name(sub[0]) + print ' %s = (%s) %s( (%s *) (pc + %s), %s ); break;' % (param.name, param.type_string(), swap_func, self.real_types[sub[0]], o, count_name) + print ' default:' + print ' return;' + print ' }' + else: + swap_func = self.swap_name(type_size) + compsize = self.size_call(f, 1) + print ' %s = (%s) %s( (%s *) (pc + %s), %s );' % (param.name, param.type_string(), swap_func, self.real_types[type_size], o, compsize) + + need_blank = 1 + + else: + for param in f.parameterIterateGlxSend(): + if param.count_parameter_list: + print '%s %s = (%s) (pc + %s);' % (indent, param.name, param.type_string(), param.offset) + need_blank = 1 + + + if need_blank: + print '' + + + return + + + def printSingleFunction(self, f, name): + if name not in f.glx_vendorpriv_names: + print ' xGLXSingleReq * const req = (xGLXSingleReq *) pc;' + else: + print ' xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;' + + print ' int error;' + + if self.do_swap: + print ' struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);' + else: + print ' struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error);' + + print '' + if name not in f.glx_vendorpriv_names: + print ' pc += __GLX_SINGLE_HDR_SIZE;' + else: + print ' pc += __GLX_VENDPRIV_HDR_SIZE;' + + print ' if ( cx != NULL ) {' + self.common_func_print_just_start(f, " ") + + + if f.return_type != 'void': + print ' %s retval;' % (f.return_type) + retval_string = "retval" + retval_assign = "retval = " + else: + retval_string = "0" + retval_assign = "" + + + type_size = 0 + answer_string = "dummy_answer" + answer_count = "0" + is_array_string = "GL_FALSE" + + for param in f.parameterIterateOutputs(): + answer_type = param.get_base_type_string() + if answer_type == "GLvoid": + answer_type = "GLubyte" + + + c = param.get_element_count() + type_size = (param.size() / c) + if type_size == 1: + size_scale = "" + else: + size_scale = " * %u" % (type_size) + + + if param.count_parameter_list: + print ' const GLuint compsize = %s;' % (self.size_call(f, 1)) + print ' %s answerBuffer[200];' % (answer_type) + print ' %s %s = __glXGetAnswerBuffer(cl, compsize%s, answerBuffer, sizeof(answerBuffer), %u);' % (param.type_string(), param.name, size_scale, type_size ) + answer_string = param.name + answer_count = "compsize" + + print '' + print ' if (%s == NULL) return BadAlloc;' % (param.name) + print ' __glXClearErrorOccured();' + print '' + elif param.counter: + print ' %s answerBuffer[200];' % (answer_type) + print ' %s %s = __glXGetAnswerBuffer(cl, %s%s, answerBuffer, sizeof(answerBuffer), %u);' % (param.type_string(), param.name, param.counter, size_scale, type_size) + answer_string = param.name + answer_count = param.counter + elif c >= 1: + print ' %s %s[%u];' % (answer_type, param.name, c) + answer_string = param.name + answer_count = "%u" % (c) + + if f.reply_always_array: + is_array_string = "GL_TRUE" + + + self.emit_function_call(f, retval_assign, " ") + + + if f.needs_reply(): + if self.do_swap: + for param in f.parameterIterateOutputs(): + c = param.get_element_count() + type_size = (param.size() / c) + + if type_size > 1: + swap_name = self.swap_name( type_size ) + print ' (void) %s( (uint%u_t *) %s, %s );' % (swap_name, 8 * type_size, param.name, answer_count) + + + reply_func = '__glXSendReplySwap' + else: + reply_func = '__glXSendReply' + + print ' %s(cl->client, %s, %s, %u, %s, %s);' % (reply_func, answer_string, answer_count, type_size, is_array_string, retval_string) + #elif f.note_unflushed: + # print ' cx->hasUnflushedCommands = GL_TRUE;' + + print ' error = Success;' + print ' }' + print '' + print ' return error;' + return + + + def printRenderFunction(self, f): + # There are 4 distinct phases in a rendering dispatch function. + # In the first phase we compute the sizes and offsets of each + # element in the command. In the second phase we (optionally) + # re-align 64-bit data elements. In the third phase we + # (optionally) byte-swap array data. Finally, in the fourth + # phase we actually dispatch the function. + + self.common_func_print_just_start(f, "") + + images = f.get_images() + if len(images): + if self.do_swap: + pre = "bswap_CARD32( & " + post = " )" + else: + pre = "" + post = "" + + img = images[0] + + # swapBytes and lsbFirst are single byte fields, so + # the must NEVER be byte-swapped. + + if not (img.img_type == "GL_BITMAP" and img.img_format == "GL_COLOR_INDEX"): + print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );' + + print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );' + + print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) %shdr->rowLength%s) );' % (pre, post) + if img.depth: + print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) %shdr->imageHeight%s) );' % (pre, post) + print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) %shdr->skipRows%s) );' % (pre, post) + if img.depth: + print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) %shdr->skipImages%s) );' % (pre, post) + print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) %shdr->skipPixels%s) );' % (pre, post) + print ' CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) %shdr->alignment%s) );' % (pre, post) + print '' + + + self.emit_function_call(f, "", "") + return + + +if __name__ == '__main__': + file_name = "gl_API.xml" + + try: + (args, trail) = getopt.getopt(sys.argv[1:], "f:m:s") + except Exception,e: + show_usage() + + mode = "dispatch_c" + do_swap = 0 + for (arg,val) in args: + if arg == "-f": + file_name = val + elif arg == "-m": + mode = val + elif arg == "-s": + do_swap = 1 + + if mode == "dispatch_c": + printer = PrintGlxDispatchFunctions(do_swap) + elif mode == "dispatch_h": + printer = PrintGlxDispatch_h() + else: + show_usage() + + api = gl_XML.parse_GL_API( file_name, glX_proto_common.glx_proto_item_factory() ) + + printer.Print( api ) diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/glX_proto_send.py b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/glX_proto_send.py new file mode 100644 index 000000000..17ebad017 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/glX_proto_send.py @@ -0,0 +1,1044 @@ +#!/usr/bin/env python + +# (C) Copyright IBM Corporation 2004, 2005 +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +# +# Authors: +# Ian Romanick +# Jeremy Kolb + +import gl_XML, glX_XML, glX_proto_common, license +import sys, getopt, copy, string + +def convertStringForXCB(str): + tmp = "" + special = [ "ARB" ] + i = 0 + while i < len(str): + if str[i:i+3] in special: + tmp = '%s_%s' % (tmp, string.lower(str[i:i+3])) + i = i + 2; + elif str[i].isupper(): + tmp = '%s_%s' % (tmp, string.lower(str[i])) + else: + tmp = '%s%s' % (tmp, str[i]) + i += 1 + return tmp + +def hash_pixel_function(func): + """Generate a 'unique' key for a pixel function. The key is based on + the parameters written in the command packet. This includes any + padding that might be added for the original function and the 'NULL + image' flag.""" + + + h = "" + hash_pre = "" + hash_suf = "" + for param in func.parameterIterateGlxSend(): + if param.is_image(): + [dim, junk, junk, junk, junk] = param.get_dimensions() + + d = (dim + 1) & ~1 + hash_pre = "%uD%uD_" % (d - 1, d) + + if param.img_null_flag: + hash_suf = "_NF" + + h += "%u" % (param.size()) + + if func.pad_after(param): + h += "4" + + + n = func.name.replace("%uD" % (dim), "") + n = "__glx_%s_%uD%uD" % (n, d - 1, d) + + h = hash_pre + h + hash_suf + return [h, n] + + +class glx_pixel_function_stub(glX_XML.glx_function): + """Dummy class used to generate pixel "utility" functions that are + shared by multiple dimension image functions. For example, these + objects are used to generate shared functions used to send GLX + protocol for TexImage1D and TexImage2D, TexSubImage1D and + TexSubImage2D, etc.""" + + def __init__(self, func, name): + # The parameters to the utility function are the same as the + # parameters to the real function except for the added "pad" + # parameters. + + self.name = name + self.images = [] + self.parameters = [] + self.parameters_by_name = {} + for _p in func.parameterIterator(): + p = copy.copy(_p) + self.parameters.append(p) + self.parameters_by_name[ p.name ] = p + + + if p.is_image(): + self.images.append(p) + p.height = "height" + + if p.img_yoff == None: + p.img_yoff = "yoffset" + + if p.depth: + if p.extent == None: + p.extent = "extent" + + if p.img_woff == None: + p.img_woff = "woffset" + + + pad_name = func.pad_after(p) + if pad_name: + pad = copy.copy(p) + pad.name = pad_name + self.parameters.append(pad) + self.parameters_by_name[ pad.name ] = pad + + + self.return_type = func.return_type + + self.glx_rop = ~0 + self.glx_sop = 0 + self.glx_vendorpriv = 0 + + self.glx_doubles_in_order = func.glx_doubles_in_order + + self.vectorequiv = None + self.output = None + self.can_be_large = func.can_be_large + self.reply_always_array = func.reply_always_array + self.dimensions_in_reply = func.dimensions_in_reply + self.img_reset = None + + self.server_handcode = 0 + self.client_handcode = 0 + self.ignore = 0 + + self.count_parameter_list = func.count_parameter_list + self.counter_list = func.counter_list + self.offsets_calculated = 0 + return + + +class PrintGlxProtoStubs(glX_proto_common.glx_print_proto): + def __init__(self): + glX_proto_common.glx_print_proto.__init__(self) + self.name = "glX_proto_send.py (from Mesa)" + self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2004, 2005", "IBM") + + + self.last_category = "" + self.generic_sizes = [3, 4, 6, 8, 12, 16, 24, 32] + self.pixel_stubs = {} + self.debug = 0 + return + + def printRealHeader(self): + print '' + print '#include ' + print '#include "indirect.h"' + print '#include "glxclient.h"' + print '#include "indirect_size.h"' + print '#include "glapi.h"' + print '#include "glthread.h"' + print '#include ' + print '#ifdef USE_XCB' + print '#include ' + print '#include ' + print '#include ' + print '#endif /* USE_XCB */' + + print '' + print '#define __GLX_PAD(n) (((n) + 3) & ~3)' + print '' + self.printFastcall() + self.printNoinline() + print '' + print '#ifndef __GNUC__' + print '# define __builtin_expect(x, y) x' + print '#endif' + print '' + print '/* If the size and opcode values are known at compile-time, this will, on' + print ' * x86 at least, emit them with a single instruction.' + print ' */' + print '#define emit_header(dest, op, size) \\' + print ' do { union { short s[2]; int i; } temp; \\' + print ' temp.s[0] = (size); temp.s[1] = (op); \\' + print ' *((int *)(dest)) = temp.i; } while(0)' + print '' + print """NOINLINE CARD32 +__glXReadReply( Display *dpy, size_t size, void * dest, GLboolean reply_is_always_array ) +{ + xGLXSingleReply reply; + + (void) _XReply(dpy, (xReply *) & reply, 0, False); + if (size != 0) { + if ((reply.length > 0) || reply_is_always_array) { + const GLint bytes = (reply_is_always_array) + ? (4 * reply.length) : (reply.size * size); + const GLint extra = 4 - (bytes & 3); + + _XRead(dpy, dest, bytes); + if ( extra < 4 ) { + _XEatData(dpy, extra); + } + } + else { + (void) memcpy( dest, &(reply.pad3), size); + } + } + + return reply.retval; +} + +NOINLINE void +__glXReadPixelReply( Display *dpy, struct glx_context * gc, unsigned max_dim, + GLint width, GLint height, GLint depth, GLenum format, GLenum type, + void * dest, GLboolean dimensions_in_reply ) +{ + xGLXSingleReply reply; + GLint size; + + (void) _XReply(dpy, (xReply *) & reply, 0, False); + + if ( dimensions_in_reply ) { + width = reply.pad3; + height = reply.pad4; + depth = reply.pad5; + + if ((height == 0) || (max_dim < 2)) { height = 1; } + if ((depth == 0) || (max_dim < 3)) { depth = 1; } + } + + size = reply.length * 4; + if (size != 0) { + void * buf = Xmalloc( size ); + + if ( buf == NULL ) { + _XEatData(dpy, size); + __glXSetError(gc, GL_OUT_OF_MEMORY); + } + else { + const GLint extra = 4 - (size & 3); + + _XRead(dpy, buf, size); + if ( extra < 4 ) { + _XEatData(dpy, extra); + } + + __glEmptyImage(gc, 3, width, height, depth, format, type, + buf, dest); + Xfree(buf); + } + } +} + +#define X_GLXSingle 0 + +NOINLINE FASTCALL GLubyte * +__glXSetupSingleRequest( struct glx_context * gc, GLint sop, GLint cmdlen ) +{ + xGLXSingleReq * req; + Display * const dpy = gc->currentDpy; + + (void) __glXFlushRenderBuffer(gc, gc->pc); + LockDisplay(dpy); + GetReqExtra(GLXSingle, cmdlen, req); + req->reqType = gc->majorOpcode; + req->contextTag = gc->currentContextTag; + req->glxCode = sop; + return (GLubyte *)(req) + sz_xGLXSingleReq; +} + +NOINLINE FASTCALL GLubyte * +__glXSetupVendorRequest( struct glx_context * gc, GLint code, GLint vop, GLint cmdlen ) +{ + xGLXVendorPrivateReq * req; + Display * const dpy = gc->currentDpy; + + (void) __glXFlushRenderBuffer(gc, gc->pc); + LockDisplay(dpy); + GetReqExtra(GLXVendorPrivate, cmdlen, req); + req->reqType = gc->majorOpcode; + req->glxCode = code; + req->vendorCode = vop; + req->contextTag = gc->currentContextTag; + return (GLubyte *)(req) + sz_xGLXVendorPrivateReq; +} + +const GLuint __glXDefaultPixelStore[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 1 }; + +#define zero (__glXDefaultPixelStore+0) +#define one (__glXDefaultPixelStore+8) +#define default_pixel_store_1D (__glXDefaultPixelStore+4) +#define default_pixel_store_1D_size 20 +#define default_pixel_store_2D (__glXDefaultPixelStore+4) +#define default_pixel_store_2D_size 20 +#define default_pixel_store_3D (__glXDefaultPixelStore+0) +#define default_pixel_store_3D_size 36 +#define default_pixel_store_4D (__glXDefaultPixelStore+0) +#define default_pixel_store_4D_size 36 +""" + + for size in self.generic_sizes: + self.print_generic_function(size) + return + + + def printBody(self, api): + + self.pixel_stubs = {} + generated_stubs = [] + + for func in api.functionIterateGlx(): + if func.client_handcode: continue + + # If the function is a pixel function with a certain + # GLX protocol signature, create a fake stub function + # for it. For example, create a single stub function + # that is used to implement both glTexImage1D and + # glTexImage2D. + + if func.glx_rop != 0: + do_it = 0 + for image in func.get_images(): + if image.img_pad_dimensions: + do_it = 1 + break + + + if do_it: + [h, n] = hash_pixel_function(func) + + + self.pixel_stubs[ func.name ] = n + if h not in generated_stubs: + generated_stubs.append(h) + + fake_func = glx_pixel_function_stub( func, n ) + self.printFunction(fake_func, fake_func.name) + + + self.printFunction(func, func.name) + if func.glx_sop and func.glx_vendorpriv: + self.printFunction(func, func.glx_vendorpriv_names[0]) + + return + + + def printFunction(self, func, name): + footer = '}\n' + if func.glx_rop == ~0: + print 'static %s' % (func.return_type) + print '%s( unsigned opcode, unsigned dim, %s )' % (func.name, func.get_parameter_string()) + print '{' + else: + if func.has_different_protocol(name): + if func.return_type == "void": + ret_string = '' + else: + ret_string = "return " + + func_name = func.static_glx_name(name) + print '#define %s %d' % (func.opcode_vendor_name(name), func.glx_vendorpriv) + print '%s gl%s(%s)' % (func.return_type, func_name, func.get_parameter_string()) + print '{' + print ' struct glx_context * const gc = __glXGetCurrentContext();' + print '' + print '#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)' + print ' if (gc->isDirect) {' + print ' %sGET_DISPATCH()->%s(%s);' % (ret_string, func.name, func.get_called_parameter_string()) + print ' } else' + print '#endif' + print ' {' + + footer = '}\n}\n' + else: + print '#define %s %d' % (func.opcode_name(), func.opcode_value()) + + print '%s __indirect_gl%s(%s)' % (func.return_type, name, func.get_parameter_string()) + print '{' + + + if func.glx_rop != 0 or func.vectorequiv != None: + if len(func.images): + self.printPixelFunction(func) + else: + self.printRenderFunction(func) + elif func.glx_sop != 0 or func.glx_vendorpriv != 0: + self.printSingleFunction(func, name) + pass + else: + print "/* Missing GLX protocol for %s. */" % (name) + + print footer + return + + + def print_generic_function(self, n): + size = (n + 3) & ~3 + print """static FASTCALL NOINLINE void +generic_%u_byte( GLint rop, const void * ptr ) +{ + struct glx_context * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = %u; + + emit_header(gc->pc, rop, cmdlen); + (void) memcpy((void *)(gc->pc + 4), ptr, %u); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} +""" % (n, size + 4, size) + return + + + def common_emit_one_arg(self, p, pc, adjust, extra_offset): + if p.is_array(): + src_ptr = p.name + else: + src_ptr = "&" + p.name + + if p.is_padding: + print '(void) memset((void *)(%s + %u), 0, %s);' \ + % (pc, p.offset + adjust, p.size_string() ) + elif not extra_offset: + print '(void) memcpy((void *)(%s + %u), (void *)(%s), %s);' \ + % (pc, p.offset + adjust, src_ptr, p.size_string() ) + else: + print '(void) memcpy((void *)(%s + %u + %s), (void *)(%s), %s);' \ + % (pc, p.offset + adjust, extra_offset, src_ptr, p.size_string() ) + + def common_emit_args(self, f, pc, adjust, skip_vla): + extra_offset = None + + for p in f.parameterIterateGlxSend( not skip_vla ): + if p.name != f.img_reset: + self.common_emit_one_arg(p, pc, adjust, extra_offset) + + if p.is_variable_length(): + temp = p.size_string() + if extra_offset: + extra_offset += " + %s" % (temp) + else: + extra_offset = temp + + return + + + def pixel_emit_args(self, f, pc, large): + """Emit the arguments for a pixel function. This differs from + common_emit_args in that pixel functions may require padding + be inserted (i.e., for the missing width field for + TexImage1D), and they may also require a 'NULL image' flag + be inserted before the image data.""" + + if large: + adjust = 8 + else: + adjust = 4 + + for param in f.parameterIterateGlxSend(): + if not param.is_image(): + self.common_emit_one_arg(param, pc, adjust, None) + + if f.pad_after(param): + print '(void) memcpy((void *)(%s + %u), zero, 4);' % (pc, (param.offset + param.size()) + adjust) + + else: + [dim, width, height, depth, extent] = param.get_dimensions() + if f.glx_rop == ~0: + dim_str = "dim" + else: + dim_str = str(dim) + + if param.is_padding: + print '(void) memset((void *)(%s + %u), 0, %s);' \ + % (pc, (param.offset - 4) + adjust, param.size_string() ) + + if param.img_null_flag: + if large: + print '(void) memcpy((void *)(%s + %u), zero, 4);' % (pc, (param.offset - 4) + adjust) + else: + print '(void) memcpy((void *)(%s + %u), (void *)((%s == NULL) ? one : zero), 4);' % (pc, (param.offset - 4) + adjust, param.name) + + + pixHeaderPtr = "%s + %u" % (pc, adjust) + pcPtr = "%s + %u" % (pc, param.offset + adjust) + + if not large: + if param.img_send_null: + condition = '(compsize > 0) && (%s != NULL)' % (param.name) + else: + condition = 'compsize > 0' + + print 'if (%s) {' % (condition) + print ' (*gc->fillImage)(gc, %s, %s, %s, %s, %s, %s, %s, %s, %s);' % (dim_str, width, height, depth, param.img_format, param.img_type, param.name, pcPtr, pixHeaderPtr) + print '} else {' + print ' (void) memcpy( %s, default_pixel_store_%uD, default_pixel_store_%uD_size );' % (pixHeaderPtr, dim, dim) + print '}' + else: + print '__glXSendLargeImage(gc, compsize, %s, %s, %s, %s, %s, %s, %s, %s, %s);' % (dim_str, width, height, depth, param.img_format, param.img_type, param.name, pcPtr, pixHeaderPtr) + + return + + + def large_emit_begin(self, f, op_name = None): + if not op_name: + op_name = f.opcode_real_name() + + print 'const GLint op = %s;' % (op_name) + print 'const GLuint cmdlenLarge = cmdlen + 4;' + print 'GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);' + print '(void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);' + print '(void) memcpy((void *)(pc + 4), (void *)(&op), 4);' + return + + + def common_func_print_just_start(self, f, name): + print ' struct glx_context * const gc = __glXGetCurrentContext();' + + # The only reason that single and vendor private commands need + # a variable called 'dpy' is becuase they use the SyncHandle + # macro. For whatever brain-dead reason, that macro is hard- + # coded to use a variable called 'dpy' instead of taking a + # parameter. + + # FIXME Simplify the logic related to skip_condition and + # FIXME condition_list in this function. Basically, remove + # FIXME skip_condition, and just append the "dpy != NULL" type + # FIXME condition to condition_list from the start. The only + # FIXME reason it's done in this confusing way now is to + # FIXME minimize the diffs in the generated code. + + if not f.glx_rop: + for p in f.parameterIterateOutputs(): + if p.is_image() and (p.img_format != "GL_COLOR_INDEX" or p.img_type != "GL_BITMAP"): + print ' const __GLXattribute * const state = gc->client_state_private;' + break + + print ' Display * const dpy = gc->currentDpy;' + skip_condition = "dpy != NULL" + elif f.can_be_large: + skip_condition = "gc->currentDpy != NULL" + else: + skip_condition = None + + + if f.return_type != 'void': + print ' %s retval = (%s) 0;' % (f.return_type, f.return_type) + + + if name != None and name not in f.glx_vendorpriv_names: + print '#ifndef USE_XCB' + self.emit_packet_size_calculation(f, 0) + if name != None and name not in f.glx_vendorpriv_names: + print '#endif' + + condition_list = [] + for p in f.parameterIterateCounters(): + condition_list.append( "%s >= 0" % (p.name) ) + # 'counter' parameters cannot be negative + print " if (%s < 0) {" % p.name + print " __glXSetError(gc, GL_INVALID_VALUE);" + if f.return_type != 'void': + print " return 0;" + else: + print " return;" + print " }" + + if skip_condition: + condition_list.append( skip_condition ) + + if len( condition_list ) > 0: + if len( condition_list ) > 1: + skip_condition = "(%s)" % (string.join( condition_list, ") && (" )) + else: + skip_condition = "%s" % (condition_list.pop(0)) + + print ' if (__builtin_expect(%s, 1)) {' % (skip_condition) + return 1 + else: + return 0 + + + def printSingleFunction(self, f, name): + self.common_func_print_just_start(f, name) + + if self.debug: + print ' printf( "Enter %%s...\\n", "gl%s" );' % (f.name) + + if name not in f.glx_vendorpriv_names: + + # XCB specific: + print '#ifdef USE_XCB' + if self.debug: + print ' printf("\\tUsing XCB.\\n");' + print ' xcb_connection_t *c = XGetXCBConnection(dpy);' + print ' (void) __glXFlushRenderBuffer(gc, gc->pc);' + xcb_name = 'xcb_glx%s' % convertStringForXCB(name) + + iparams=[] + extra_iparams = [] + output = None + for p in f.parameterIterator(): + if p.is_output: + output = p + + if p.is_image(): + if p.img_format != "GL_COLOR_INDEX" or p.img_type != "GL_BITMAP": + extra_iparams.append("state->storePack.swapEndian") + else: + extra_iparams.append("0") + + # Hardcode this in. lsb_first param (apparently always GL_FALSE) + # also present in GetPolygonStipple, but taken care of above. + if xcb_name == "xcb_glx_read_pixels": + extra_iparams.append("0") + else: + iparams.append(p.name) + + + xcb_request = '%s(%s)' % (xcb_name, ", ".join(["c", "gc->currentContextTag"] + iparams + extra_iparams)) + + if f.needs_reply(): + print ' %s_reply_t *reply = %s_reply(c, %s, NULL);' % (xcb_name, xcb_name, xcb_request) + if output and f.reply_always_array: + print ' (void)memcpy(%s, %s_data(reply), %s_data_length(reply) * sizeof(%s));' % (output.name, xcb_name, xcb_name, output.get_base_type_string()) + + elif output and not f.reply_always_array: + if not output.is_image(): + print ' if (%s_data_length(reply) == 0)' % (xcb_name) + print ' (void)memcpy(%s, &reply->datum, sizeof(reply->datum));' % (output.name) + print ' else' + print ' (void)memcpy(%s, %s_data(reply), %s_data_length(reply) * sizeof(%s));' % (output.name, xcb_name, xcb_name, output.get_base_type_string()) + + + if f.return_type != 'void': + print ' retval = reply->ret_val;' + print ' free(reply);' + else: + print ' ' + xcb_request + ';' + print '#else' + # End of XCB specific. + + + if f.parameters != []: + pc_decl = "GLubyte const * pc =" + else: + pc_decl = "(void)" + + if name in f.glx_vendorpriv_names: + print ' %s __glXSetupVendorRequest(gc, %s, %s, cmdlen);' % (pc_decl, f.opcode_real_name(), f.opcode_vendor_name(name)) + else: + print ' %s __glXSetupSingleRequest(gc, %s, cmdlen);' % (pc_decl, f.opcode_name()) + + self.common_emit_args(f, "pc", 0, 0) + + images = f.get_images() + + for img in images: + if img.is_output: + o = f.command_fixed_length() - 4 + print ' *(int32_t *)(pc + %u) = 0;' % (o) + if img.img_format != "GL_COLOR_INDEX" or img.img_type != "GL_BITMAP": + print ' * (int8_t *)(pc + %u) = state->storePack.swapEndian;' % (o) + + if f.img_reset: + print ' * (int8_t *)(pc + %u) = %s;' % (o + 1, f.img_reset) + + + return_name = '' + if f.needs_reply(): + if f.return_type != 'void': + return_name = " retval" + return_str = " retval = (%s)" % (f.return_type) + else: + return_str = " (void)" + + got_reply = 0 + + for p in f.parameterIterateOutputs(): + if p.is_image(): + [dim, w, h, d, junk] = p.get_dimensions() + if f.dimensions_in_reply: + print " __glXReadPixelReply(dpy, gc, %u, 0, 0, 0, %s, %s, %s, GL_TRUE);" % (dim, p.img_format, p.img_type, p.name) + else: + print " __glXReadPixelReply(dpy, gc, %u, %s, %s, %s, %s, %s, %s, GL_FALSE);" % (dim, w, h, d, p.img_format, p.img_type, p.name) + + got_reply = 1 + else: + if f.reply_always_array: + aa = "GL_TRUE" + else: + aa = "GL_FALSE" + + # gl_parameter.size() returns the size + # of the entire data item. If the + # item is a fixed-size array, this is + # the size of the whole array. This + # is not what __glXReadReply wants. It + # wants the size of a single data + # element in the reply packet. + # Dividing by the array size (1 for + # non-arrays) gives us this. + + s = p.size() / p.get_element_count() + print " %s __glXReadReply(dpy, %s, %s, %s);" % (return_str, s, p.name, aa) + got_reply = 1 + + + # If a reply wasn't read to fill an output parameter, + # read a NULL reply to get the return value. + + if not got_reply: + print " %s __glXReadReply(dpy, 0, NULL, GL_FALSE);" % (return_str) + + + elif self.debug: + # Only emit the extra glFinish call for functions + # that don't already require a reply from the server. + print ' __indirect_glFinish();' + + if self.debug: + print ' printf( "Exit %%s.\\n", "gl%s" );' % (name) + + + print ' UnlockDisplay(dpy); SyncHandle();' + + if name not in f.glx_vendorpriv_names: + print '#endif /* USE_XCB */' + + print ' }' + print ' return%s;' % (return_name) + return + + + def printPixelFunction(self, f): + if self.pixel_stubs.has_key( f.name ): + # Normally gl_function::get_parameter_string could be + # used. However, this call needs to have the missing + # dimensions (e.g., a fake height value for + # glTexImage1D) added in. + + p_string = "" + for param in f.parameterIterateGlxSend(): + if param.is_padding: + continue + + p_string += ", " + param.name + + if param.is_image(): + [dim, junk, junk, junk, junk] = param.get_dimensions() + + if f.pad_after(param): + p_string += ", 1" + + print ' %s(%s, %u%s );' % (self.pixel_stubs[f.name] , f.opcode_name(), dim, p_string) + return + + + if self.common_func_print_just_start(f, None): + trailer = " }" + else: + trailer = None + + + if f.can_be_large: + print 'if (cmdlen <= gc->maxSmallRenderCommandSize) {' + print ' if ( (gc->pc + cmdlen) > gc->bufEnd ) {' + print ' (void) __glXFlushRenderBuffer(gc, gc->pc);' + print ' }' + + if f.glx_rop == ~0: + opcode = "opcode" + else: + opcode = f.opcode_real_name() + + print 'emit_header(gc->pc, %s, cmdlen);' % (opcode) + + self.pixel_emit_args( f, "gc->pc", 0 ) + print 'gc->pc += cmdlen;' + print 'if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }' + + if f.can_be_large: + print '}' + print 'else {' + + self.large_emit_begin(f, opcode) + self.pixel_emit_args(f, "pc", 1) + + print '}' + + if trailer: print trailer + return + + + def printRenderFunction(self, f): + # There is a class of GL functions that take a single pointer + # as a parameter. This pointer points to a fixed-size chunk + # of data, and the protocol for this functions is very + # regular. Since they are so regular and there are so many + # of them, special case them with generic functions. On + # x86, this saves about 26KB in the libGL.so binary. + + if f.variable_length_parameter() == None and len(f.parameters) == 1: + p = f.parameters[0] + if p.is_pointer(): + cmdlen = f.command_fixed_length() + if cmdlen in self.generic_sizes: + print ' generic_%u_byte( %s, %s );' % (cmdlen, f.opcode_real_name(), p.name) + return + + if self.common_func_print_just_start(f, None): + trailer = " }" + else: + trailer = None + + if self.debug: + print 'printf( "Enter %%s...\\n", "gl%s" );' % (f.name) + + if f.can_be_large: + print 'if (cmdlen <= gc->maxSmallRenderCommandSize) {' + print ' if ( (gc->pc + cmdlen) > gc->bufEnd ) {' + print ' (void) __glXFlushRenderBuffer(gc, gc->pc);' + print ' }' + + print 'emit_header(gc->pc, %s, cmdlen);' % (f.opcode_real_name()) + + self.common_emit_args(f, "gc->pc", 4, 0) + print 'gc->pc += cmdlen;' + print 'if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }' + + if f.can_be_large: + print '}' + print 'else {' + + self.large_emit_begin(f) + self.common_emit_args(f, "pc", 8, 1) + + p = f.variable_length_parameter() + print ' __glXSendLargeCommand(gc, pc, %u, %s, %s);' % (p.offset + 8, p.name, p.size_string()) + print '}' + + if self.debug: + print '__indirect_glFinish();' + print 'printf( "Exit %%s.\\n", "gl%s" );' % (f.name) + + if trailer: print trailer + return + + +class PrintGlxProtoInit_c(gl_XML.gl_print_base): + def __init__(self): + gl_XML.gl_print_base.__init__(self) + + self.name = "glX_proto_send.py (from Mesa)" + self.license = license.bsd_license_template % ( \ +"""Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. +(C) Copyright IBM Corporation 2004""", "PRECISION INSIGHT, IBM") + return + + + def printRealHeader(self): + print """/** + * \\file indirect_init.c + * Initialize indirect rendering dispatch table. + * + * \\author Kevin E. Martin + * \\author Brian Paul + * \\author Ian Romanick + */ + +#include "indirect_init.h" +#include "indirect.h" +#include "glapi.h" + + +/** + * No-op function used to initialize functions that have no GLX protocol + * support. + */ +static int NoOp(void) +{ + return 0; +} + +/** + * Create and initialize a new GL dispatch table. The table is initialized + * with GLX indirect rendering protocol functions. + */ +struct _glapi_table * __glXNewIndirectAPI( void ) +{ + struct _glapi_table *glAPI; + GLuint entries; + + entries = _glapi_get_dispatch_table_size(); + glAPI = (struct _glapi_table *) Xmalloc(entries * sizeof(void *)); + + /* first, set all entries to point to no-op functions */ + { + int i; + void **dispatch = (void **) glAPI; + for (i = 0; i < entries; i++) { + dispatch[i] = (void *) NoOp; + } + } + + /* now, initialize the entries we understand */""" + + def printRealFooter(self): + print """ + return glAPI; +} +""" + return + + + def printBody(self, api): + for [name, number] in api.categoryIterate(): + if number != None: + preamble = '\n /* %3u. %s */\n\n' % (int(number), name) + else: + preamble = '\n /* %s */\n\n' % (name) + + for func in api.functionIterateByCategory(name): + if func.client_supported_for_indirect(): + print '%s glAPI->%s = __indirect_gl%s;' % (preamble, func.name, func.name) + preamble = '' + + return + + +class PrintGlxProtoInit_h(gl_XML.gl_print_base): + def __init__(self): + gl_XML.gl_print_base.__init__(self) + + self.name = "glX_proto_send.py (from Mesa)" + self.license = license.bsd_license_template % ( \ +"""Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. +(C) Copyright IBM Corporation 2004""", "PRECISION INSIGHT, IBM") + self.header_tag = "_INDIRECT_H_" + + self.last_category = "" + return + + + def printRealHeader(self): + print """/** + * \\file + * Prototypes for indirect rendering functions. + * + * \\author Kevin E. Martin + * \\author Ian Romanick + */ +""" + self.printVisibility( "HIDDEN", "hidden" ) + self.printFastcall() + self.printNoinline() + + print """ +#include "glxclient.h" + +extern HIDDEN NOINLINE CARD32 __glXReadReply( Display *dpy, size_t size, + void * dest, GLboolean reply_is_always_array ); + +extern HIDDEN NOINLINE void __glXReadPixelReply( Display *dpy, + struct glx_context * gc, unsigned max_dim, GLint width, GLint height, + GLint depth, GLenum format, GLenum type, void * dest, + GLboolean dimensions_in_reply ); + +extern HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupSingleRequest( + struct glx_context * gc, GLint sop, GLint cmdlen ); + +extern HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupVendorRequest( + struct glx_context * gc, GLint code, GLint vop, GLint cmdlen ); +""" + + + def printBody(self, api): + for func in api.functionIterateGlx(): + params = func.get_parameter_string() + + print 'extern HIDDEN %s __indirect_gl%s(%s);' % (func.return_type, func.name, params) + + for n in func.entry_points: + if func.has_different_protocol(n): + asdf = func.static_glx_name(n) + if asdf not in func.static_entry_points: + print 'extern HIDDEN %s gl%s(%s);' % (func.return_type, asdf, params) + # give it a easy-to-remember name + if func.client_handcode: + print '#define gl_dispatch_stub_%s gl%s' % (n, asdf) + else: + print 'GLAPI %s GLAPIENTRY gl%s(%s);' % (func.return_type, asdf, params) + + break + + + +def show_usage(): + print "Usage: %s [-f input_file_name] [-m output_mode] [-d]" % sys.argv[0] + print " -m output_mode Output mode can be one of 'proto', 'init_c' or 'init_h'." + print " -d Enable extra debug information in the generated code." + sys.exit(1) + + +if __name__ == '__main__': + file_name = "gl_API.xml" + + try: + (args, trail) = getopt.getopt(sys.argv[1:], "f:m:d") + except Exception,e: + show_usage() + + debug = 0 + mode = "proto" + for (arg,val) in args: + if arg == "-f": + file_name = val + elif arg == "-m": + mode = val + elif arg == "-d": + debug = 1 + + if mode == "proto": + printer = PrintGlxProtoStubs() + elif mode == "init_c": + printer = PrintGlxProtoInit_c() + elif mode == "init_h": + printer = PrintGlxProtoInit_h() + else: + show_usage() + + + printer.debug = debug + api = gl_XML.parse_GL_API( file_name, glX_XML.glx_item_factory() ) + + printer.Print( api ) diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/glX_proto_size.py b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/glX_proto_size.py new file mode 100644 index 000000000..f16ea4c3b --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/glX_proto_size.py @@ -0,0 +1,704 @@ +#!/usr/bin/env python + +# (C) Copyright IBM Corporation 2004, 2005 +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +# +# Authors: +# Ian Romanick + +import gl_XML, glX_XML +import license +import sys, getopt, copy, string + + +class glx_enum_function: + def __init__(self, func_name, enum_dict): + self.name = func_name + self.mode = 1 + self.sig = None + + # "enums" is a set of lists. The element in the set is the + # value of the enum. The list is the list of names for that + # value. For example, [0x8126] = {"POINT_SIZE_MIN", + # "POINT_SIZE_MIN_ARB", "POINT_SIZE_MIN_EXT", + # "POINT_SIZE_MIN_SGIS"}. + + self.enums = {} + + # "count" is indexed by count values. Each element of count + # is a list of index to "enums" that have that number of + # associated data elements. For example, [4] = + # {GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, + # GL_AMBIENT_AND_DIFFUSE} (the enum names are used here, + # but the actual hexadecimal values would be in the array). + + self.count = {} + + + # Fill self.count and self.enums using the dictionary of enums + # that was passed in. The generic Get functions (e.g., + # GetBooleanv and friends) are handled specially here. In + # the data the generic Get functions are refered to as "Get". + + if func_name in ["GetIntegerv", "GetBooleanv", "GetFloatv", "GetDoublev"]: + match_name = "Get" + else: + match_name = func_name + + mode_set = 0 + for enum_name in enum_dict: + e = enum_dict[ enum_name ] + + if e.functions.has_key( match_name ): + [count, mode] = e.functions[ match_name ] + + if mode_set and mode != self.mode: + raise RuntimeError("Not all enums for %s have the same mode." % (func_name)) + + self.mode = mode + + if self.enums.has_key( e.value ): + if e.name not in self.enums[ e.value ]: + self.enums[ e.value ].append( e ) + else: + if not self.count.has_key( count ): + self.count[ count ] = [] + + self.enums[ e.value ] = [ e ] + self.count[ count ].append( e.value ) + + + return + + + def signature( self ): + if self.sig == None: + self.sig = "" + for i in self.count: + if i == None: + raise RuntimeError("i is None. WTF?") + + self.count[i].sort() + for e in self.count[i]: + self.sig += "%04x,%d," % (e, i) + + return self.sig + + + def is_set( self ): + return self.mode + + + def PrintUsingTable(self): + """Emit the body of the __gl*_size function using a pair + of look-up tables and a mask. The mask is calculated such + that (e & mask) is unique for all the valid values of e for + this function. The result of (e & mask) is used as an index + into the first look-up table. If it matches e, then the + same entry of the second table is returned. Otherwise zero + is returned. + + It seems like this should cause better code to be generated. + However, on x86 at least, the resulting .o file is about 20% + larger then the switch-statment version. I am leaving this + code in because the results may be different on other + platforms (e.g., PowerPC or x86-64).""" + + return 0 + count = 0 + for a in self.enums: + count += 1 + + if self.count.has_key(-1): + return 0 + + # Determine if there is some mask M, such that M = (2^N) - 1, + # that will generate unique values for all of the enums. + + mask = 0 + for i in [1, 2, 3, 4, 5, 6, 7, 8]: + mask = (1 << i) - 1 + + fail = 0; + for a in self.enums: + for b in self.enums: + if a != b: + if (a & mask) == (b & mask): + fail = 1; + + if not fail: + break; + else: + mask = 0 + + if (mask != 0) and (mask < (2 * count)): + masked_enums = {} + masked_count = {} + + for i in range(0, mask + 1): + masked_enums[i] = "0"; + masked_count[i] = 0; + + for c in self.count: + for e in self.count[c]: + i = e & mask + enum_obj = self.enums[e][0] + masked_enums[i] = '0x%04x /* %s */' % (e, enum_obj.name ) + masked_count[i] = c + + + print ' static const GLushort a[%u] = {' % (mask + 1) + for e in masked_enums: + print ' %s, ' % (masked_enums[e]) + print ' };' + + print ' static const GLubyte b[%u] = {' % (mask + 1) + for c in masked_count: + print ' %u, ' % (masked_count[c]) + print ' };' + + print ' const unsigned idx = (e & 0x%02xU);' % (mask) + print '' + print ' return (e == a[idx]) ? (GLint) b[idx] : 0;' + return 1; + else: + return 0; + + + def PrintUsingSwitch(self, name): + """Emit the body of the __gl*_size function using a + switch-statement.""" + + print ' switch( e ) {' + + for c in self.count: + for e in self.count[c]: + first = 1 + + # There may be multiple enums with the same + # value. This happens has extensions are + # promoted from vendor-specific or EXT to + # ARB and to the core. Emit the first one as + # a case label, and emit the others as + # commented-out case labels. + + list = {} + for enum_obj in self.enums[e]: + list[ enum_obj.priority() ] = enum_obj.name + + keys = list.keys() + keys.sort() + for k in keys: + j = list[k] + if first: + print ' case GL_%s:' % (j) + first = 0 + else: + print '/* case GL_%s:*/' % (j) + + if c == -1: + print ' return __gl%s_variable_size( e );' % (name) + else: + print ' return %u;' % (c) + + print ' default: return 0;' + print ' }' + + + def Print(self, name): + print 'INTERNAL PURE FASTCALL GLint' + print '__gl%s_size( GLenum e )' % (name) + print '{' + + if not self.PrintUsingTable(): + self.PrintUsingSwitch(name) + + print '}' + print '' + + +class glx_server_enum_function(glx_enum_function): + def __init__(self, func, enum_dict): + glx_enum_function.__init__(self, func.name, enum_dict) + + self.function = func + return + + + def signature( self ): + if self.sig == None: + sig = glx_enum_function.signature(self) + + p = self.function.variable_length_parameter() + if p: + sig += "%u" % (p.size()) + + self.sig = sig + + return self.sig; + + + def Print(self, name, printer): + f = self.function + printer.common_func_print_just_header( f ) + + fixup = [] + + foo = {} + for param_name in f.count_parameter_list: + o = f.offset_of( param_name ) + foo[o] = param_name + + for param_name in f.counter_list: + o = f.offset_of( param_name ) + foo[o] = param_name + + keys = foo.keys() + keys.sort() + for o in keys: + p = f.parameters_by_name[ foo[o] ] + + printer.common_emit_one_arg(p, "pc", 0) + fixup.append( p.name ) + + + print ' GLsizei compsize;' + print '' + + printer.common_emit_fixups(fixup) + + print '' + print ' compsize = __gl%s_size(%s);' % (f.name, string.join(f.count_parameter_list, ",")) + p = f.variable_length_parameter() + print ' return __GLX_PAD(%s);' % (p.size_string()) + + print '}' + print '' + + +class PrintGlxSizeStubs_common(gl_XML.gl_print_base): + do_get = (1 << 0) + do_set = (1 << 1) + + def __init__(self, which_functions): + gl_XML.gl_print_base.__init__(self) + + self.name = "glX_proto_size.py (from Mesa)" + self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2004", "IBM") + + self.emit_set = ((which_functions & PrintGlxSizeStubs_common.do_set) != 0) + self.emit_get = ((which_functions & PrintGlxSizeStubs_common.do_get) != 0) + return + + +class PrintGlxSizeStubs_c(PrintGlxSizeStubs_common): + def printRealHeader(self): + print '' + print '#include ' + if self.emit_get: + print '#include "indirect_size_get.h"' + print '#include "glxserver.h"' + print '#include "indirect_util.h"' + + print '#include "indirect_size.h"' + + print '' + self.printPure() + print '' + self.printFastcall() + print '' + self.printVisibility( "INTERNAL", "internal" ) + print '' + print '' + print '#if defined(__CYGWIN__) || defined(__MINGW32__) || defined(GLX_USE_APPLEGL)' + print '# undef HAVE_ALIAS' + print '#endif' + print '#ifdef HAVE_ALIAS' + print '# define ALIAS2(from,to) \\' + print ' INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \\' + print ' __attribute__ ((alias( # to )));' + print '# define ALIAS(from,to) ALIAS2( from, __gl ## to ## _size )' + print '#else' + print '# define ALIAS(from,to) \\' + print ' INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \\' + print ' { return __gl ## to ## _size( e ); }' + print '#endif' + print '' + print '' + + + def printBody(self, api): + enum_sigs = {} + aliases = [] + + for func in api.functionIterateGlx(): + ef = glx_enum_function( func.name, api.enums_by_name ) + if len(ef.enums) == 0: + continue + + if (ef.is_set() and self.emit_set) or (not ef.is_set() and self.emit_get): + sig = ef.signature() + if enum_sigs.has_key( sig ): + aliases.append( [func.name, enum_sigs[ sig ]] ) + else: + enum_sigs[ sig ] = func.name + ef.Print( func.name ) + + + for [alias_name, real_name] in aliases: + print 'ALIAS( %s, %s )' % (alias_name, real_name) + + + +class PrintGlxSizeStubs_h(PrintGlxSizeStubs_common): + def printRealHeader(self): + print """/** + * \\file + * Prototypes for functions used to determine the number of data elements in + * various GLX protocol messages. + * + * \\author Ian Romanick + */ +""" + self.printPure(); + print '' + self.printFastcall(); + print '' + self.printVisibility( "INTERNAL", "internal" ); + print '' + + + def printBody(self, api): + for func in api.functionIterateGlx(): + ef = glx_enum_function( func.name, api.enums_by_name ) + if len(ef.enums) == 0: + continue + + if (ef.is_set() and self.emit_set) or (not ef.is_set() and self.emit_get): + print 'extern INTERNAL PURE FASTCALL GLint __gl%s_size(GLenum);' % (func.name) + + +class PrintGlxReqSize_common(gl_XML.gl_print_base): + """Common base class for PrintGlxSizeReq_h and PrintGlxSizeReq_h. + + The main purpose of this common base class is to provide the infrastructure + for the derrived classes to iterate over the same set of functions. + """ + + def __init__(self): + gl_XML.gl_print_base.__init__(self) + + self.name = "glX_proto_size.py (from Mesa)" + self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2005", "IBM") + + +class PrintGlxReqSize_h(PrintGlxReqSize_common): + def __init__(self): + PrintGlxReqSize_common.__init__(self) + self.header_tag = "_INDIRECT_REQSIZE_H_" + + + def printRealHeader(self): + self.printVisibility("HIDDEN", "hidden") + print '' + self.printPure() + print '' + + + def printBody(self, api): + for func in api.functionIterateGlx(): + if not func.ignore and func.has_variable_size_request(): + print 'extern PURE HIDDEN int __glX%sReqSize(const GLbyte *pc, Bool swap);' % (func.name) + + +class PrintGlxReqSize_c(PrintGlxReqSize_common): + """Create the server-side 'request size' functions. + + Create the server-side functions that are used to determine what the + size of a varible length command should be. The server then uses + this value to determine if the incoming command packed it malformed. + """ + + def __init__(self): + PrintGlxReqSize_common.__init__(self) + self.counter_sigs = {} + + + def printRealHeader(self): + print '' + print '#include ' + print '#include "glxserver.h"' + print '#include "glxbyteorder.h"' + print '#include "indirect_size.h"' + print '#include "indirect_reqsize.h"' + print '' + print '#define __GLX_PAD(x) (((x) + 3) & ~3)' + print '' + print '#if defined(__CYGWIN__) || defined(__MINGW32__)' + print '# undef HAVE_ALIAS' + print '#endif' + print '#ifdef HAVE_ALIAS' + print '# define ALIAS2(from,to) \\' + print ' GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap ) \\' + print ' __attribute__ ((alias( # to )));' + print '# define ALIAS(from,to) ALIAS2( from, __glX ## to ## ReqSize )' + print '#else' + print '# define ALIAS(from,to) \\' + print ' GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap ) \\' + print ' { return __glX ## to ## ReqSize( pc, swap ); }' + print '#endif' + print '' + print '' + + + def printBody(self, api): + aliases = [] + enum_functions = {} + enum_sigs = {} + + for func in api.functionIterateGlx(): + if not func.has_variable_size_request(): continue + + ef = glx_server_enum_function( func, api.enums_by_name ) + if len(ef.enums) == 0: continue + + sig = ef.signature() + + if not enum_functions.has_key(func.name): + enum_functions[ func.name ] = sig + + if not enum_sigs.has_key( sig ): + enum_sigs[ sig ] = ef + + + + for func in api.functionIterateGlx(): + # Even though server-handcode fuctions are on "the + # list", and prototypes are generated for them, there + # isn't enough information to generate a size + # function. If there was enough information, they + # probably wouldn't need to be handcoded in the first + # place! + + if func.server_handcode: continue + if not func.has_variable_size_request(): continue + + if enum_functions.has_key(func.name): + sig = enum_functions[func.name] + ef = enum_sigs[ sig ] + + if ef.name != func.name: + aliases.append( [func.name, ef.name] ) + else: + ef.Print( func.name, self ) + + elif func.images: + self.printPixelFunction(func) + elif func.has_variable_size_request(): + a = self.printCountedFunction(func) + if a: aliases.append(a) + + + for [alias_name, real_name] in aliases: + print 'ALIAS( %s, %s )' % (alias_name, real_name) + + return + + + def common_emit_fixups(self, fixup): + """Utility function to emit conditional byte-swaps.""" + + if fixup: + print ' if (swap) {' + for name in fixup: + print ' %s = bswap_32(%s);' % (name, name) + print ' }' + + return + + + def common_emit_one_arg(self, p, pc, adjust): + offset = p.offset + dst = p.string() + src = '(%s *)' % (p.type_string()) + print '%-18s = *%11s(%s + %u);' % (dst, src, pc, offset + adjust); + return + + + def common_func_print_just_header(self, f): + print 'int' + print '__glX%sReqSize( const GLbyte * pc, Bool swap )' % (f.name) + print '{' + + + def printPixelFunction(self, f): + self.common_func_print_just_header(f) + + f.offset_of( f.parameters[0].name ) + [dim, w, h, d, junk] = f.get_images()[0].get_dimensions() + + print ' GLint row_length = * (GLint *)(pc + 4);' + + if dim < 3: + fixup = ['row_length', 'skip_rows', 'alignment'] + print ' GLint image_height = 0;' + print ' GLint skip_images = 0;' + print ' GLint skip_rows = * (GLint *)(pc + 8);' + print ' GLint alignment = * (GLint *)(pc + 16);' + else: + fixup = ['row_length', 'image_height', 'skip_rows', 'skip_images', 'alignment'] + print ' GLint image_height = * (GLint *)(pc + 8);' + print ' GLint skip_rows = * (GLint *)(pc + 16);' + print ' GLint skip_images = * (GLint *)(pc + 20);' + print ' GLint alignment = * (GLint *)(pc + 32);' + + img = f.images[0] + for p in f.parameterIterateGlxSend(): + if p.name in [w, h, d, img.img_format, img.img_type, img.img_target]: + self.common_emit_one_arg(p, "pc", 0) + fixup.append( p.name ) + + print '' + + self.common_emit_fixups(fixup) + + if img.img_null_flag: + print '' + print ' if (*(CARD32 *) (pc + %s))' % (img.offset - 4) + print ' return 0;' + + print '' + print ' return __glXImageSize(%s, %s, %s, %s, %s, %s,' % (img.img_format, img.img_type, img.img_target, w, h, d ) + print ' image_height, row_length, skip_images,' + print ' skip_rows, alignment);' + print '}' + print '' + return + + + def printCountedFunction(self, f): + + sig = "" + offset = 0 + fixup = [] + params = [] + plus = '' + size = '' + param_offsets = {} + + # Calculate the offset of each counter parameter and the + # size string for the variable length parameter(s). While + # that is being done, calculate a unique signature for this + # function. + + for p in f.parameterIterateGlxSend(): + if p.is_counter: + fixup.append( p.name ) + params.append( p ) + elif p.counter: + s = p.size() + if s == 0: s = 1 + + sig += "(%u,%u)" % (f.offset_of(p.counter), s) + size += '%s%s' % (plus, p.size_string()) + plus = ' + ' + + + # If the calculated signature matches a function that has + # already be emitted, don't emit this function. Instead, add + # it to the list of function aliases. + + if self.counter_sigs.has_key(sig): + n = self.counter_sigs[sig]; + alias = [f.name, n] + else: + alias = None + self.counter_sigs[sig] = f.name + + self.common_func_print_just_header(f) + + for p in params: + self.common_emit_one_arg(p, "pc", 0) + + + print '' + self.common_emit_fixups(fixup) + print '' + + print ' return __GLX_PAD(%s);' % (size) + print '}' + print '' + + return alias + + +def show_usage(): + print "Usage: %s [-f input_file_name] -m output_mode [--only-get | --only-set] [--get-alias-set]" % sys.argv[0] + print " -m output_mode Output mode can be one of 'size_c' or 'size_h'." + print " --only-get Only emit 'get'-type functions." + print " --only-set Only emit 'set'-type functions." + print "" + print "By default, both 'get' and 'set'-type functions are emitted." + sys.exit(1) + + +if __name__ == '__main__': + file_name = "gl_API.xml" + + try: + (args, trail) = getopt.getopt(sys.argv[1:], "f:m:h:", ["only-get", "only-set", "header-tag"]) + except Exception,e: + show_usage() + + mode = None + header_tag = None + which_functions = PrintGlxSizeStubs_common.do_get | PrintGlxSizeStubs_common.do_set + + for (arg,val) in args: + if arg == "-f": + file_name = val + elif arg == "-m": + mode = val + elif arg == "--only-get": + which_functions = PrintGlxSizeStubs_common.do_get + elif arg == "--only-set": + which_functions = PrintGlxSizeStubs_common.do_set + elif (arg == '-h') or (arg == "--header-tag"): + header_tag = val + + if mode == "size_c": + printer = PrintGlxSizeStubs_c( which_functions ) + elif mode == "size_h": + printer = PrintGlxSizeStubs_h( which_functions ) + if header_tag: + printer.header_tag = header_tag + elif mode == "reqsize_c": + printer = PrintGlxReqSize_c() + elif mode == "reqsize_h": + printer = PrintGlxReqSize_h() + else: + show_usage() + + api = gl_XML.parse_GL_API( file_name, glX_XML.glx_item_factory() ) + + + printer.Print( api ) diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/glX_server_table.py b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/glX_server_table.py new file mode 100644 index 000000000..f3962f875 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/glX_server_table.py @@ -0,0 +1,411 @@ +#!/bin/env python + +# (C) Copyright IBM Corporation 2005, 2006 +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +# +# Authors: +# Ian Romanick + +import gl_XML, glX_XML, glX_proto_common, license +import sys, getopt + + +def log2(value): + for i in range(0, 30): + p = 1 << i + if p >= value: + return i + + return -1 + + +def round_down_to_power_of_two(n): + """Returns the nearest power-of-two less than or equal to n.""" + + for i in range(30, 0, -1): + p = 1 << i + if p <= n: + return p + + return -1 + + +class function_table: + def __init__(self, name, do_size_check): + self.name_base = name + self.do_size_check = do_size_check + + + self.max_bits = 1 + self.next_opcode_threshold = (1 << self.max_bits) + self.max_opcode = 0 + + self.functions = {} + self.lookup_table = [] + + # Minimum number of opcodes in a leaf node. + self.min_op_bits = 3 + self.min_op_count = (1 << self.min_op_bits) + return + + + def append(self, opcode, func): + self.functions[opcode] = func + + if opcode > self.max_opcode: + self.max_opcode = opcode + + if opcode > self.next_opcode_threshold: + bits = log2(opcode) + if (1 << bits) <= opcode: + bits += 1 + + self.max_bits = bits + self.next_opcode_threshold = 1 << bits + return + + + def divide_group(self, min_opcode, total): + """Divide the group starting min_opcode into subgroups. + Returns a tuple containing the number of bits consumed by + the node, the list of the children's tuple, and the number + of entries in the final array used by this node and its + children, and the depth of the subtree rooted at the node.""" + + remaining_bits = self.max_bits - total + next_opcode = min_opcode + (1 << remaining_bits) + empty_children = 0 + + for M in range(0, remaining_bits): + op_count = 1 << (remaining_bits - M); + child_count = 1 << M; + + empty_children = 0 + full_children = 0 + for i in range(min_opcode, next_opcode, op_count): + used = 0 + empty = 0 + + for j in range(i, i + op_count): + if self.functions.has_key(j): + used += 1; + else: + empty += 1; + + + if empty == op_count: + empty_children += 1 + + if used == op_count: + full_children += 1 + + if (empty_children > 0) or (full_children == child_count) or (op_count <= self.min_op_count): + break + + + # If all the remaining bits are used by this node, as is the + # case when M is 0 or remaining_bits, the node is a leaf. + + if (M == 0) or (M == remaining_bits): + return [remaining_bits, [], 0, 0] + else: + children = [] + count = 1 + depth = 1 + all_children_are_nonempty_leaf_nodes = 1 + for i in range(min_opcode, next_opcode, op_count): + n = self.divide_group(i, total + M) + + if not (n[1] == [] and not self.is_empty_leaf(i, n[0])): + all_children_are_nonempty_leaf_nodes = 0 + + children.append(n) + count += n[2] + 1 + + if n[3] >= depth: + depth = n[3] + 1 + + # If all of the child nodes are non-empty leaf nodes, pull + # them up and make this node a leaf. + + if all_children_are_nonempty_leaf_nodes: + return [remaining_bits, [], 0, 0] + else: + return [M, children, count, depth] + + + def is_empty_leaf(self, base_opcode, M): + for op in range(base_opcode, base_opcode + (1 << M)): + if self.functions.has_key(op): + return 0 + break + + return 1 + + + def dump_tree(self, node, base_opcode, remaining_bits, base_entry, depth): + M = node[0] + children = node[1] + child_M = remaining_bits - M + + + # This actually an error condition. + if children == []: + return + + print ' /* [%u] -> opcode range [%u, %u], node depth %u */' % (base_entry, base_opcode, base_opcode + (1 << remaining_bits), depth) + print ' %u,' % (M) + + base_entry += (1 << M) + 1 + + child_index = base_entry + child_base_opcode = base_opcode + for child in children: + if child[1] == []: + if self.is_empty_leaf(child_base_opcode, child_M): + print ' EMPTY_LEAF,' + else: + # Emit the index of the next dispatch + # function. Then add all the + # dispatch functions for this leaf + # node to the dispatch function + # lookup table. + + print ' LEAF(%u),' % (len(self.lookup_table)) + + for op in range(child_base_opcode, child_base_opcode + (1 << child_M)): + if self.functions.has_key(op): + func = self.functions[op] + size = func.command_fixed_length() + + if func.glx_rop != 0: + size += 4 + + size = ((size + 3) & ~3) + + if func.has_variable_size_request(): + size_name = "__glX%sReqSize" % (func.name) + else: + size_name = "" + + if func.glx_vendorpriv == op: + func_name = func.glx_vendorpriv_names[0] + else: + func_name = func.name + + temp = [op, "__glXDisp_%s" % (func_name), "__glXDispSwap_%s" % (func_name), size, size_name] + else: + temp = [op, "NULL", "NULL", 0, ""] + + self.lookup_table.append(temp) + else: + print ' %u,' % (child_index) + child_index += child[2] + + child_base_opcode += 1 << child_M + + print '' + + child_index = base_entry + for child in children: + if child[1] != []: + self.dump_tree(child, base_opcode, remaining_bits - M, child_index, depth + 1) + child_index += child[2] + + base_opcode += 1 << (remaining_bits - M) + + + def Print(self): + # Each dispatch table consists of two data structures. + # + # The first structure is an N-way tree where the opcode for + # the function is the key. Each node switches on a range of + # bits from the opcode. M bits are extracted from the opcde + # and are used as an index to select one of the N, where + # N = 2^M, children. + # + # The tree is stored as a flat array. The first value is the + # number of bits, M, used by the node. For inner nodes, the + # following 2^M values are indexes into the array for the + # child nodes. For leaf nodes, the followign 2^M values are + # indexes into the second data structure. + # + # If an inner node's child index is 0, the child is an empty + # leaf node. That is, none of the opcodes selectable from + # that child exist. Since most of the possible opcode space + # is unused, this allows compact data storage. + # + # The second data structure is an array of pairs of function + # pointers. Each function contains a pointer to a protocol + # decode function and a pointer to a byte-swapped protocol + # decode function. Elements in this array are selected by the + # leaf nodes of the first data structure. + # + # As the tree is traversed, an accumulator is kept. This + # accumulator counts the bits of the opcode consumed by the + # traversal. When accumulator + M = B, where B is the + # maximum number of bits in an opcode, the traversal has + # reached a leaf node. The traversal starts with the most + # significant bits and works down to the least significant + # bits. + # + # Creation of the tree is the most complicated part. At + # each node the elements are divided into groups of 2^M + # elements. The value of M selected is the smallest possible + # value where all of the groups are either empty or full, or + # the groups are a preset minimum size. If all the children + # of a node are non-empty leaf nodes, the children are merged + # to create a single leaf node that replaces the parent. + + tree = self.divide_group(0, 0) + + print '/*****************************************************************/' + print '/* tree depth = %u */' % (tree[3]) + print 'static const int_fast16_t %s_dispatch_tree[%u] = {' % (self.name_base, tree[2]) + self.dump_tree(tree, 0, self.max_bits, 0, 1) + print '};\n' + + # After dumping the tree, dump the function lookup table. + + print 'static const void *%s_function_table[%u][2] = {' % (self.name_base, len(self.lookup_table)) + index = 0 + for func in self.lookup_table: + opcode = func[0] + name = func[1] + name_swap = func[2] + + print ' /* [% 3u] = %5u */ {%s, %s},' % (index, opcode, name, name_swap) + + index += 1 + + print '};\n' + + if self.do_size_check: + var_table = [] + + print 'static const int_fast16_t %s_size_table[%u][2] = {' % (self.name_base, len(self.lookup_table)) + index = 0 + var_table = [] + for func in self.lookup_table: + opcode = func[0] + fixed = func[3] + var = func[4] + + if var != "": + var_offset = "%2u" % (len(var_table)) + var_table.append(var) + else: + var_offset = "~0" + + print ' /* [%3u] = %5u */ {%3u, %s},' % (index, opcode, fixed, var_offset) + index += 1 + + + print '};\n' + + + print 'static const gl_proto_size_func %s_size_func_table[%u] = {' % (self.name_base, len(var_table)) + for func in var_table: + print ' %s,' % (func) + + print '};\n' + + + print 'const struct __glXDispatchInfo %s_dispatch_info = {' % (self.name_base) + print ' %u,' % (self.max_bits) + print ' %s_dispatch_tree,' % (self.name_base) + print ' %s_function_table,' % (self.name_base) + if self.do_size_check: + print ' %s_size_table,' % (self.name_base) + print ' %s_size_func_table' % (self.name_base) + else: + print ' NULL,' + print ' NULL' + print '};\n' + return + + +class PrintGlxDispatchTables(glX_proto_common.glx_print_proto): + def __init__(self): + gl_XML.gl_print_base.__init__(self) + self.name = "glX_server_table.py (from Mesa)" + self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2005, 2006", "IBM") + + self.rop_functions = function_table("Render", 1) + self.sop_functions = function_table("Single", 0) + self.vop_functions = function_table("VendorPriv", 0) + return + + + def printRealHeader(self): + print '#include ' + print '#include "glxserver.h"' + print '#include "glxext.h"' + print '#include "indirect_dispatch.h"' + print '#include "indirect_reqsize.h"' + print '#include "g_disptab.h"' + print '#include "indirect_table.h"' + print '' + return + + + def printBody(self, api): + for f in api.functionIterateAll(): + if not f.ignore and f.vectorequiv == None: + if f.glx_rop != 0: + self.rop_functions.append(f.glx_rop, f) + if f.glx_sop != 0: + self.sop_functions.append(f.glx_sop, f) + if f.glx_vendorpriv != 0: + self.vop_functions.append(f.glx_vendorpriv, f) + + self.sop_functions.Print() + self.rop_functions.Print() + self.vop_functions.Print() + return + + +if __name__ == '__main__': + file_name = "gl_API.xml" + + try: + (args, trail) = getopt.getopt(sys.argv[1:], "f:m") + except Exception,e: + show_usage() + + mode = "table_c" + for (arg,val) in args: + if arg == "-f": + file_name = val + elif arg == "-m": + mode = val + + if mode == "table_c": + printer = PrintGlxDispatchTables() + else: + show_usage() + + + api = gl_XML.parse_GL_API( file_name, glX_XML.glx_item_factory() ) + + + printer.Print( api ) diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_API.dtd b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_API.dtd new file mode 100644 index 000000000..30c646c92 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_API.dtd @@ -0,0 +1,140 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_API.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_API.xml new file mode 100644 index 000000000..0fc44b5a8 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_API.xml @@ -0,0 +1,12527 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_SPARC_asm.py b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_SPARC_asm.py new file mode 100644 index 000000000..400e684da --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_SPARC_asm.py @@ -0,0 +1,273 @@ +#!/usr/bin/env python + +# (C) Copyright IBM Corporation 2004 +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +# +# Authors: +# Ian Romanick + +import license +import gl_XML, glX_XML +import sys, getopt + +class PrintGenericStubs(gl_XML.gl_print_base): + def __init__(self): + gl_XML.gl_print_base.__init__(self) + self.name = "gl_SPARC_asm.py (from Mesa)" + self.license = license.bsd_license_template % ( \ +"""Copyright (C) 1999-2003 Brian Paul All Rights Reserved. +(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM") + + + def printRealHeader(self): + print '#ifdef __arch64__' + print '#define GL_OFF(N)\t((N) * 8)' + print '#define GL_LL\t\tldx' + print '#define GL_TIE_LD(SYM)\t%tie_ldx(SYM)' + print '#define GL_STACK_SIZE\t128' + print '#else' + print '#define GL_OFF(N)\t((N) * 4)' + print '#define GL_LL\t\tld' + print '#define GL_TIE_LD(SYM)\t%tie_ld(SYM)' + print '#define GL_STACK_SIZE\t64' + print '#endif' + print '' + print '#define GLOBL_FN(x) .globl x ; .type x, @function' + print '#define HIDDEN(x) .hidden x' + print '' + print '\t.register %g2, #scratch' + print '\t.register %g3, #scratch' + print '' + print '\t.text' + print '' + print '\tGLOBL_FN(__glapi_sparc_icache_flush)' + print '\tHIDDEN(__glapi_sparc_icache_flush)' + print '\t.type\t__glapi_sparc_icache_flush, @function' + print '__glapi_sparc_icache_flush: /* %o0 = insn_addr */' + print '\tflush\t%o0' + print '\tretl' + print '\t nop' + print '' + print '\t.align\t32' + print '' + print '\t.type\t__glapi_sparc_get_pc, @function' + print '__glapi_sparc_get_pc:' + print '\tretl' + print '\t add\t%o7, %g2, %g2' + print '\t.size\t__glapi_sparc_get_pc, .-__glapi_sparc_get_pc' + print '' + print '#ifdef GLX_USE_TLS' + print '' + print '\tGLOBL_FN(__glapi_sparc_get_dispatch)' + print '\tHIDDEN(__glapi_sparc_get_dispatch)' + print '__glapi_sparc_get_dispatch:' + print '\tmov\t%o7, %g1' + print '\tsethi\t%hi(_GLOBAL_OFFSET_TABLE_-4), %g2' + print '\tcall\t__glapi_sparc_get_pc' + print '\tadd\t%g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2' + print '\tmov\t%g1, %o7' + print '\tsethi\t%tie_hi22(_glapi_tls_Dispatch), %g1' + print '\tadd\t%g1, %tie_lo10(_glapi_tls_Dispatch), %g1' + print '\tGL_LL\t[%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch)' + print '\tretl' + print '\t mov\t%g2, %o0' + print '' + print '\t.data' + print '\t.align\t32' + print '' + print '\t/* --> sethi %hi(_glapi_tls_Dispatch), %g1 */' + print '\t/* --> or %g1, %lo(_glapi_tls_Dispatch), %g1 */' + print '\tGLOBL_FN(__glapi_sparc_tls_stub)' + print '\tHIDDEN(__glapi_sparc_tls_stub)' + print '__glapi_sparc_tls_stub: /* Call offset in %g3 */' + print '\tmov\t%o7, %g1' + print '\tsethi\t%hi(_GLOBAL_OFFSET_TABLE_-4), %g2' + print '\tcall\t__glapi_sparc_get_pc' + print '\tadd\t%g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2' + print '\tmov\t%g1, %o7' + print '\tsrl\t%g3, 10, %g3' + print '\tsethi\t%tie_hi22(_glapi_tls_Dispatch), %g1' + print '\tadd\t%g1, %tie_lo10(_glapi_tls_Dispatch), %g1' + print '\tGL_LL\t[%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch)' + print '\tGL_LL\t[%g7+%g2], %g1' + print '\tGL_LL\t[%g1 + %g3], %g1' + print '\tjmp\t%g1' + print '\t nop' + print '\t.size\t__glapi_sparc_tls_stub, .-__glapi_sparc_tls_stub' + print '' + print '#define GL_STUB(fn, off)\t\t\t\t\\' + print '\tGLOBL_FN(fn);\t\t\t\t\t\\' + print 'fn:\tba\t__glapi_sparc_tls_stub;\t\t\t\\' + print '\t sethi\tGL_OFF(off), %g3;\t\t\t\\' + print '\t.size\tfn,.-fn;' + print '' + print '#elif defined(PTHREADS)' + print '' + print '\t/* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */' + print '\t/* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */' + print '\t/* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */' + print '\t/* 64-bit 0x0c --> sllx %g1, 32, %g1 */' + print '\t/* 64-bit 0x10 --> add %g1, %g2, %g1 */' + print '\t/* 64-bit 0x14 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */' + print '' + print '\t/* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */' + print '\t/* 32-bit 0x04 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */' + print '' + print '\t.data' + print '\t.align\t32' + print '' + print '\tGLOBL_FN(__glapi_sparc_pthread_stub)' + print '\tHIDDEN(__glapi_sparc_pthread_stub)' + print '__glapi_sparc_pthread_stub: /* Call offset in %g3 */' + print '\tmov\t%o7, %g1' + print '\tsethi\t%hi(_GLOBAL_OFFSET_TABLE_-4), %g2' + print '\tcall\t__glapi_sparc_get_pc' + print '\t add\t%g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2' + print '\tmov\t%g1, %o7' + print '\tsethi\t%hi(_glapi_Dispatch), %g1' + print '\tor\t%g1, %lo(_glapi_Dispatch), %g1' + print '\tsrl\t%g3, 10, %g3' + print '\tGL_LL\t[%g2+%g1], %g2' + print '\tGL_LL\t[%g2], %g1' + print '\tcmp\t%g1, 0' + print '\tbe\t2f' + print '\t nop' + print '1:\tGL_LL\t[%g1 + %g3], %g1' + print '\tjmp\t%g1' + print '\t nop' + print '2:\tsave\t%sp, GL_STACK_SIZE, %sp' + print '\tmov\t%g3, %l0' + print '\tcall\t_glapi_get_dispatch' + print '\t nop' + print '\tmov\t%o0, %g1' + print '\tmov\t%l0, %g3' + print '\tba\t1b' + print '\t restore %g0, %g0, %g0' + print '\t.size\t__glapi_sparc_pthread_stub, .-__glapi_sparc_pthread_stub' + print '' + print '#define GL_STUB(fn, off)\t\t\t\\' + print '\tGLOBL_FN(fn);\t\t\t\t\\' + print 'fn:\tba\t__glapi_sparc_pthread_stub;\t\\' + print '\t sethi\tGL_OFF(off), %g3;\t\t\\' + print '\t.size\tfn,.-fn;' + print '' + print '#else /* Non-threaded version. */' + print '' + print '\t.type __glapi_sparc_nothread_stub, @function' + print '__glapi_sparc_nothread_stub: /* Call offset in %g3 */' + print '\tmov\t%o7, %g1' + print '\tsethi\t%hi(_GLOBAL_OFFSET_TABLE_-4), %g2' + print '\tcall\t__glapi_sparc_get_pc' + print '\t add\t%g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2' + print '\tmov\t%g1, %o7' + print '\tsrl\t%g3, 10, %g3' + print '\tsethi\t%hi(_glapi_Dispatch), %g1' + print '\tor\t%g1, %lo(_glapi_Dispatch), %g1' + print '\tGL_LL\t[%g2+%g1], %g2' + print '\tGL_LL\t[%g2], %g1' + print '\tGL_LL\t[%g1 + %g3], %g1' + print '\tjmp\t%g1' + print '\t nop' + print '\t.size\t__glapi_sparc_nothread_stub, .-__glapi_sparc_nothread_stub' + print '' + print '#define GL_STUB(fn, off)\t\t\t\\' + print '\tGLOBL_FN(fn);\t\t\t\t\\' + print 'fn:\tba\t__glapi_sparc_nothread_stub;\t\\' + print '\t sethi\tGL_OFF(off), %g3;\t\t\\' + print '\t.size\tfn,.-fn;' + print '' + print '#endif' + print '' + print '#define GL_STUB_ALIAS(fn, alias) \\' + print ' .globl fn; \\' + print ' .set fn, alias' + print '' + print '\t.text' + print '\t.align\t32' + print '' + print '\t.globl\tgl_dispatch_functions_start' + print '\tHIDDEN(gl_dispatch_functions_start)' + print 'gl_dispatch_functions_start:' + print '' + return + + def printRealFooter(self): + print '' + print '\t.globl\tgl_dispatch_functions_end' + print '\tHIDDEN(gl_dispatch_functions_end)' + print 'gl_dispatch_functions_end:' + return + + def printBody(self, api): + for f in api.functionIterateByOffset(): + name = f.dispatch_name() + + print '\tGL_STUB(gl%s, %d)' % (name, f.offset) + + if not f.is_static_entry_point(f.name): + print '\tHIDDEN(gl%s)' % (name) + + for f in api.functionIterateByOffset(): + name = f.dispatch_name() + + if f.is_static_entry_point(f.name): + for n in f.entry_points: + if n != f.name: + text = '\tGL_STUB_ALIAS(gl%s, gl%s)' % (n, f.name) + + if f.has_different_protocol(n): + print '#ifndef GLX_INDIRECT_RENDERING' + print text + print '#endif' + else: + print text + + return + + +def show_usage(): + print "Usage: %s [-f input_file_name] [-m output_mode]" % sys.argv[0] + sys.exit(1) + +if __name__ == '__main__': + file_name = "gl_API.xml" + mode = "generic" + + try: + (args, trail) = getopt.getopt(sys.argv[1:], "m:f:") + except Exception,e: + show_usage() + + for (arg,val) in args: + if arg == '-m': + mode = val + elif arg == "-f": + file_name = val + + if mode == "generic": + printer = PrintGenericStubs() + else: + print "ERROR: Invalid mode \"%s\" specified." % mode + show_usage() + + api = gl_XML.parse_GL_API(file_name, glX_XML.glx_item_factory()) + printer.Print(api) diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_XML.py b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_XML.py new file mode 100644 index 000000000..660c8cfb7 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_XML.py @@ -0,0 +1,967 @@ +#!/usr/bin/env python + +# (C) Copyright IBM Corporation 2004, 2005 +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +# +# Authors: +# Ian Romanick + +import libxml2 +import re, sys, string +import typeexpr + + +def parse_GL_API( file_name, factory = None ): + doc = libxml2.readFile( file_name, None, libxml2.XML_PARSE_XINCLUDE + libxml2.XML_PARSE_NOBLANKS + libxml2.XML_PARSE_DTDVALID + libxml2.XML_PARSE_DTDATTR + libxml2.XML_PARSE_DTDLOAD + libxml2.XML_PARSE_NOENT ) + ret = doc.xincludeProcess() + + if not factory: + factory = gl_item_factory() + + api = factory.create_item( "api", None, None ) + api.process_element( doc ) + + # After the XML has been processed, we need to go back and assign + # dispatch offsets to the functions that request that their offsets + # be assigned by the scripts. Typically this means all functions + # that are not part of the ABI. + + for func in api.functionIterateByCategory(): + if func.assign_offset: + func.offset = api.next_offset; + api.next_offset += 1 + + doc.freeDoc() + + return api + + +def is_attr_true( element, name ): + """Read a name value from an element's attributes. + + The value read from the attribute list must be either 'true' or + 'false'. If the value is 'false', zero will be returned. If the + value is 'true', non-zero will be returned. An exception will be + raised for any other value.""" + + value = element.nsProp( name, None ) + if value == "true": + return 1 + elif value == "false": + return 0 + else: + raise RuntimeError('Invalid value "%s" for boolean "%s".' % (value, name)) + + +class gl_print_base: + """Base class of all API pretty-printers. + + In the model-view-controller pattern, this is the view. Any derived + class will want to over-ride the printBody, printRealHader, and + printRealFooter methods. Some derived classes may want to over-ride + printHeader and printFooter, or even Print (though this is unlikely). + """ + + def __init__(self): + # Name of the script that is generating the output file. + # Every derived class should set this to the name of its + # source file. + + self.name = "a" + + + # License on the *generated* source file. This may differ + # from the license on the script that is generating the file. + # Every derived class should set this to some reasonable + # value. + # + # See license.py for an example of a reasonable value. + + self.license = "The license for this file is unspecified." + + + # The header_tag is the name of the C preprocessor define + # used to prevent multiple inclusion. Typically only + # generated C header files need this to be set. Setting it + # causes code to be generated automatically in printHeader + # and printFooter. + + self.header_tag = None + + + # List of file-private defines that must be undefined at the + # end of the file. This can be used in header files to define + # names for use in the file, then undefine them at the end of + # the header file. + + self.undef_list = [] + return + + + def Print(self, api): + self.printHeader() + self.printBody(api) + self.printFooter() + return + + + def printHeader(self): + """Print the header associated with all files and call the printRealHeader method.""" + + print '/* DO NOT EDIT - This file generated automatically by %s script */' \ + % (self.name) + print '' + print '/*' + print ' * ' + self.license.replace('\n', '\n * ') + print ' */' + print '' + if self.header_tag: + print '#if !defined( %s )' % (self.header_tag) + print '# define %s' % (self.header_tag) + print '' + self.printRealHeader(); + return + + + def printFooter(self): + """Print the header associated with all files and call the printRealFooter method.""" + + self.printRealFooter() + + if self.undef_list: + print '' + for u in self.undef_list: + print "# undef %s" % (u) + + if self.header_tag: + print '' + print '#endif /* !defined( %s ) */' % (self.header_tag) + + + def printRealHeader(self): + """Print the "real" header for the created file. + + In the base class, this function is empty. All derived + classes should over-ride this function.""" + return + + + def printRealFooter(self): + """Print the "real" footer for the created file. + + In the base class, this function is empty. All derived + classes should over-ride this function.""" + return + + + def printPure(self): + """Conditionally define `PURE' function attribute. + + Conditionally defines a preprocessor macro `PURE' that wraps + GCC's `pure' function attribute. The conditional code can be + easilly adapted to other compilers that support a similar + feature. + + The name is also added to the file's undef_list. + """ + self.undef_list.append("PURE") + print """# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +# define PURE __attribute__((pure)) +# else +# define PURE +# endif""" + return + + + def printFastcall(self): + """Conditionally define `FASTCALL' function attribute. + + Conditionally defines a preprocessor macro `FASTCALL' that + wraps GCC's `fastcall' function attribute. The conditional + code can be easilly adapted to other compilers that support a + similar feature. + + The name is also added to the file's undef_list. + """ + + self.undef_list.append("FASTCALL") + print """# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__) +# define FASTCALL __attribute__((fastcall)) +# else +# define FASTCALL +# endif""" + return + + + def printVisibility(self, S, s): + """Conditionally define visibility function attribute. + + Conditionally defines a preprocessor macro name S that wraps + GCC's visibility function attribute. The visibility used is + the parameter s. The conditional code can be easilly adapted + to other compilers that support a similar feature. + + The name is also added to the file's undef_list. + """ + + self.undef_list.append(S) + print """# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) && defined(__ELF__) +# define %s __attribute__((visibility("%s"))) +# else +# define %s +# endif""" % (S, s, S) + return + + + def printNoinline(self): + """Conditionally define `NOINLINE' function attribute. + + Conditionally defines a preprocessor macro `NOINLINE' that + wraps GCC's `noinline' function attribute. The conditional + code can be easilly adapted to other compilers that support a + similar feature. + + The name is also added to the file's undef_list. + """ + + self.undef_list.append("NOINLINE") + print """# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +# define NOINLINE __attribute__((noinline)) +# else +# define NOINLINE +# endif""" + return + + +def real_function_name(element): + name = element.nsProp( "name", None ) + alias = element.nsProp( "alias", None ) + + if alias: + return alias + else: + return name + + +def real_category_name(c): + if re.compile("[1-9][0-9]*[.][0-9]+").match(c): + return "GL_VERSION_" + c.replace(".", "_") + else: + return c + + +def classify_category(name, number): + """Based on the category name and number, select a numerical class for it. + + Categories are divided into four classes numbered 0 through 3. The + classes are: + + 0. Core GL versions, sorted by version number. + 1. ARB extensions, sorted by extension number. + 2. Non-ARB extensions, sorted by extension number. + 3. Un-numbered extensions, sorted by extension name. + """ + + try: + core_version = float(name) + except Exception,e: + core_version = 0.0 + + if core_version > 0.0: + cat_type = 0 + key = name + elif name.startswith("GL_ARB_") or name.startswith("GLX_ARB_") or name.startswith("WGL_ARB_"): + cat_type = 1 + key = int(number) + else: + if number != None: + cat_type = 2 + key = int(number) + else: + cat_type = 3 + key = name + + + return [cat_type, key] + + +def create_parameter_string(parameters, include_names): + """Create a parameter string from a list of gl_parameters.""" + + list = [] + for p in parameters: + if p.is_padding: + continue + + if include_names: + list.append( p.string() ) + else: + list.append( p.type_string() ) + + if len(list) == 0: list = ["void"] + + return string.join(list, ", ") + + +class gl_item: + def __init__(self, element, context): + self.context = context + self.name = element.nsProp( "name", None ) + self.category = real_category_name( element.parent.nsProp( "name", None ) ) + return + + +class gl_type( gl_item ): + def __init__(self, element, context): + gl_item.__init__(self, element, context) + self.size = int( element.nsProp( "size", None ), 0 ) + + te = typeexpr.type_expression( None ) + tn = typeexpr.type_node() + tn.size = int( element.nsProp( "size", None ), 0 ) + tn.integer = not is_attr_true( element, "float" ) + tn.unsigned = is_attr_true( element, "unsigned" ) + tn.name = "GL" + self.name + te.set_base_type_node( tn ) + + self.type_expr = te + return + + + def get_type_expression(self): + return self.type_expr + + +class gl_enum( gl_item ): + def __init__(self, element, context): + gl_item.__init__(self, element, context) + self.value = int( element.nsProp( "value", None ), 0 ) + + temp = element.nsProp( "count", None ) + if not temp or temp == "?": + self.default_count = -1 + else: + try: + c = int(temp) + except Exception,e: + raise RuntimeError('Invalid count value "%s" for enum "%s" in function "%s" when an integer was expected.' % (temp, self.name, n)) + + self.default_count = c + + return + + + def priority(self): + """Calculate a 'priority' for this enum name. + + When an enum is looked up by number, there may be many + possible names, but only one is the 'prefered' name. The + priority is used to select which name is the 'best'. + + Highest precedence is given to core GL name. ARB extension + names have the next highest, followed by EXT extension names. + Vendor extension names are the lowest. + """ + + if self.name.endswith( "_BIT" ): + bias = 1 + else: + bias = 0 + + if self.category.startswith( "GL_VERSION_" ): + priority = 0 + elif self.category.startswith( "GL_ARB_" ): + priority = 2 + elif self.category.startswith( "GL_EXT_" ): + priority = 4 + else: + priority = 6 + + return priority + bias + + + +class gl_parameter: + def __init__(self, element, context): + self.name = element.nsProp( "name", None ) + + ts = element.nsProp( "type", None ) + self.type_expr = typeexpr.type_expression( ts, context ) + + temp = element.nsProp( "variable_param", None ) + if temp: + self.count_parameter_list = temp.split( ' ' ) + else: + self.count_parameter_list = [] + + # The count tag can be either a numeric string or the name of + # a variable. If it is the name of a variable, the int(c) + # statement will throw an exception, and the except block will + # take over. + + c = element.nsProp( "count", None ) + try: + count = int(c) + self.count = count + self.counter = None + except Exception,e: + count = 1 + self.count = 0 + self.counter = c + + self.count_scale = int(element.nsProp( "count_scale", None )) + + elements = (count * self.count_scale) + if elements == 1: + elements = 0 + + #if ts == "GLdouble": + # print '/* stack size -> %s = %u (before)*/' % (self.name, self.type_expr.get_stack_size()) + # print '/* # elements = %u */' % (elements) + self.type_expr.set_elements( elements ) + #if ts == "GLdouble": + # print '/* stack size -> %s = %u (after) */' % (self.name, self.type_expr.get_stack_size()) + + self.is_client_only = is_attr_true( element, 'client_only' ) + self.is_counter = is_attr_true( element, 'counter' ) + self.is_output = is_attr_true( element, 'output' ) + + + # Pixel data has special parameters. + + self.width = element.nsProp('img_width', None) + self.height = element.nsProp('img_height', None) + self.depth = element.nsProp('img_depth', None) + self.extent = element.nsProp('img_extent', None) + + self.img_xoff = element.nsProp('img_xoff', None) + self.img_yoff = element.nsProp('img_yoff', None) + self.img_zoff = element.nsProp('img_zoff', None) + self.img_woff = element.nsProp('img_woff', None) + + self.img_format = element.nsProp('img_format', None) + self.img_type = element.nsProp('img_type', None) + self.img_target = element.nsProp('img_target', None) + + self.img_pad_dimensions = is_attr_true( element, 'img_pad_dimensions' ) + self.img_null_flag = is_attr_true( element, 'img_null_flag' ) + self.img_send_null = is_attr_true( element, 'img_send_null' ) + + self.is_padding = is_attr_true( element, 'padding' ) + return + + + def compatible(self, other): + return 1 + + + def is_array(self): + return self.is_pointer() + + + def is_pointer(self): + return self.type_expr.is_pointer() + + + def is_image(self): + if self.width: + return 1 + else: + return 0 + + + def is_variable_length(self): + return len(self.count_parameter_list) or self.counter + + + def is_64_bit(self): + count = self.type_expr.get_element_count() + if count: + if (self.size() / count) == 8: + return 1 + else: + if self.size() == 8: + return 1 + + return 0 + + + def string(self): + return self.type_expr.original_string + " " + self.name + + + def type_string(self): + return self.type_expr.original_string + + + def get_base_type_string(self): + return self.type_expr.get_base_name() + + + def get_dimensions(self): + if not self.width: + return [ 0, "0", "0", "0", "0" ] + + dim = 1 + w = self.width + h = "1" + d = "1" + e = "1" + + if self.height: + dim = 2 + h = self.height + + if self.depth: + dim = 3 + d = self.depth + + if self.extent: + dim = 4 + e = self.extent + + return [ dim, w, h, d, e ] + + + def get_stack_size(self): + return self.type_expr.get_stack_size() + + + def size(self): + if self.is_image(): + return 0 + else: + return self.type_expr.get_element_size() + + + def get_element_count(self): + c = self.type_expr.get_element_count() + if c == 0: + return 1 + + return c + + + def size_string(self, use_parens = 1): + s = self.size() + if self.counter or self.count_parameter_list: + list = [ "compsize" ] + + if self.counter and self.count_parameter_list: + list.append( self.counter ) + elif self.counter: + list = [ self.counter ] + + if s > 1: + list.append( str(s) ) + + if len(list) > 1 and use_parens : + return "(%s)" % (string.join(list, " * ")) + else: + return string.join(list, " * ") + + elif self.is_image(): + return "compsize" + else: + return str(s) + + + def format_string(self): + if self.type_expr.original_string == "GLenum": + return "0x%x" + else: + return self.type_expr.format_string() + + + +class gl_function( gl_item ): + def __init__(self, element, context): + self.context = context + self.name = None + + self.entry_points = [] + self.return_type = "void" + self.parameters = [] + self.offset = -1 + self.initialized = 0 + self.images = [] + + self.assign_offset = 0 + + self.static_entry_points = [] + + # Track the parameter string (for the function prototype) + # for each entry-point. This is done because some functions + # change their prototype slightly when promoted from extension + # to ARB extension to core. glTexImage3DEXT and glTexImage3D + # are good examples of this. Scripts that need to generate + # code for these differing aliases need to real prototype + # for each entry-point. Otherwise, they may generate code + # that won't compile. + + self.parameter_strings = {} + + self.process_element( element ) + + return + + + def process_element(self, element): + name = element.nsProp( "name", None ) + alias = element.nsProp( "alias", None ) + + if is_attr_true(element, "static_dispatch"): + self.static_entry_points.append(name) + + self.entry_points.append( name ) + if alias: + true_name = alias + else: + true_name = name + + # Only try to set the offset when a non-alias + # entry-point is being processes. + + offset = element.nsProp( "offset", None ) + if offset: + try: + o = int( offset ) + self.offset = o + except Exception, e: + self.offset = -1 + if offset == "assign": + self.assign_offset = 1 + + + if not self.name: + self.name = true_name + elif self.name != true_name: + raise RuntimeError("Function true name redefined. Was %s, now %s." % (self.name, true_name)) + + + # There are two possible cases. The first time an entry-point + # with data is seen, self.initialized will be 0. On that + # pass, we just fill in the data. The next time an + # entry-point with data is seen, self.initialized will be 1. + # On that pass we have to make that the new values match the + # valuse from the previous entry-point. + + parameters = [] + return_type = "void" + child = element.children + while child: + if child.type == "element": + if child.name == "return": + return_type = child.nsProp( "type", None ) + elif child.name == "param": + param = self.context.factory.create_item( "parameter", child, self.context) + parameters.append( param ) + + child = child.next + + + if self.initialized: + if self.return_type != return_type: + raise RuntimeError( "Return type changed in %s. Was %s, now %s." % (name, self.return_type, return_type)) + + if len(parameters) != len(self.parameters): + raise RuntimeError( "Parameter count mismatch in %s. Was %d, now %d." % (name, len(self.parameters), len(parameters))) + + for j in range(0, len(parameters)): + p1 = parameters[j] + p2 = self.parameters[j] + if not p1.compatible( p2 ): + raise RuntimeError( 'Parameter type mismatch in %s. "%s" was "%s", now "%s".' % (name, p2.name, p2.type_expr.original_string, p1.type_expr.original_string)) + + + if true_name == name or not self.initialized: + self.return_type = return_type + self.parameters = parameters + + for param in self.parameters: + if param.is_image(): + self.images.append( param ) + + if element.children: + self.initialized = 1 + self.parameter_strings[name] = create_parameter_string(parameters, 1) + else: + self.parameter_strings[name] = None + + return + + + def get_images(self): + """Return potentially empty list of input images.""" + return self.images + + + def parameterIterator(self): + return self.parameters.__iter__(); + + + def get_parameter_string(self, entrypoint = None): + if entrypoint: + s = self.parameter_strings[ entrypoint ] + if s: + return s + + return create_parameter_string( self.parameters, 1 ) + + def get_called_parameter_string(self): + p_string = "" + comma = "" + + for p in self.parameterIterator(): + p_string = p_string + comma + p.name + comma = ", " + + return p_string + + + def is_abi(self): + return (self.offset >= 0 and not self.assign_offset) + + def is_static_entry_point(self, name): + return name in self.static_entry_points + + def dispatch_name(self): + if self.name in self.static_entry_points: + return self.name + else: + return "_dispatch_stub_%u" % (self.offset) + + def static_name(self, name): + if name in self.static_entry_points: + return name + else: + return "_dispatch_stub_%u" % (self.offset) + + +class gl_item_factory: + """Factory to create objects derived from gl_item.""" + + def create_item(self, item_name, element, context): + if item_name == "function": + return gl_function(element, context) + if item_name == "type": + return gl_type(element, context) + elif item_name == "enum": + return gl_enum(element, context) + elif item_name == "parameter": + return gl_parameter(element, context) + elif item_name == "api": + return gl_api(self) + else: + return None + + +class gl_api: + def __init__(self, factory): + self.functions_by_name = {} + self.enums_by_name = {} + self.types_by_name = {} + + self.category_dict = {} + self.categories = [{}, {}, {}, {}] + + self.factory = factory + + self.next_offset = 0 + + typeexpr.create_initial_types() + return + + + def process_element(self, doc): + element = doc.children + while element.type != "element" or element.name != "OpenGLAPI": + element = element.next + + if element: + self.process_OpenGLAPI(element) + return + + + def process_OpenGLAPI(self, element): + child = element.children + while child: + if child.type == "element": + if child.name == "category": + self.process_category( child ) + elif child.name == "OpenGLAPI": + self.process_OpenGLAPI( child ) + + child = child.next + + return + + + def process_category(self, cat): + cat_name = cat.nsProp( "name", None ) + cat_number = cat.nsProp( "number", None ) + + [cat_type, key] = classify_category(cat_name, cat_number) + self.categories[cat_type][key] = [cat_name, cat_number] + + child = cat.children + while child: + if child.type == "element": + if child.name == "function": + func_name = real_function_name( child ) + + temp_name = child.nsProp( "name", None ) + self.category_dict[ temp_name ] = [cat_name, cat_number] + + if self.functions_by_name.has_key( func_name ): + func = self.functions_by_name[ func_name ] + func.process_element( child ) + else: + func = self.factory.create_item( "function", child, self ) + self.functions_by_name[ func_name ] = func + + if func.offset >= self.next_offset: + self.next_offset = func.offset + 1 + + + elif child.name == "enum": + enum = self.factory.create_item( "enum", child, self ) + self.enums_by_name[ enum.name ] = enum + elif child.name == "type": + t = self.factory.create_item( "type", child, self ) + self.types_by_name[ "GL" + t.name ] = t + + + child = child.next + + return + + + def functionIterateByCategory(self, cat = None): + """Iterate over functions by category. + + If cat is None, all known functions are iterated in category + order. See classify_category for details of the ordering. + Within a category, functions are sorted by name. If cat is + not None, then only functions in that category are iterated. + """ + lists = [{}, {}, {}, {}] + + for func in self.functionIterateAll(): + [cat_name, cat_number] = self.category_dict[func.name] + + if (cat == None) or (cat == cat_name): + [func_cat_type, key] = classify_category(cat_name, cat_number) + + if not lists[func_cat_type].has_key(key): + lists[func_cat_type][key] = {} + + lists[func_cat_type][key][func.name] = func + + + functions = [] + for func_cat_type in range(0,4): + keys = lists[func_cat_type].keys() + keys.sort() + + for key in keys: + names = lists[func_cat_type][key].keys() + names.sort() + + for name in names: + functions.append(lists[func_cat_type][key][name]) + + return functions.__iter__() + + + def functionIterateByOffset(self): + max_offset = -1 + for func in self.functions_by_name.itervalues(): + if func.offset > max_offset: + max_offset = func.offset + + + temp = [None for i in range(0, max_offset + 1)] + for func in self.functions_by_name.itervalues(): + if func.offset != -1: + temp[ func.offset ] = func + + + list = [] + for i in range(0, max_offset + 1): + if temp[i]: + list.append(temp[i]) + + return list.__iter__(); + + + def functionIterateAll(self): + return self.functions_by_name.itervalues() + + + def enumIterateByName(self): + keys = self.enums_by_name.keys() + keys.sort() + + list = [] + for enum in keys: + list.append( self.enums_by_name[ enum ] ) + + return list.__iter__() + + + def categoryIterate(self): + """Iterate over categories. + + Iterate over all known categories in the order specified by + classify_category. Each iterated value is a tuple of the + name and number (which may be None) of the category. + """ + + list = [] + for cat_type in range(0,4): + keys = self.categories[cat_type].keys() + keys.sort() + + for key in keys: + list.append(self.categories[cat_type][key]) + + return list.__iter__() + + + def get_category_for_name( self, name ): + if self.category_dict.has_key(name): + return self.category_dict[name] + else: + return ["", None] + + + def typeIterate(self): + return self.types_by_name.itervalues() + + + def find_type( self, type_name ): + if type_name in self.types_by_name: + return self.types_by_name[ type_name ].type_expr + else: + print "Unable to find base type matching \"%s\"." % (type_name) + return None diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_and_glX_API.xml b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_and_glX_API.xml new file mode 100644 index 000000000..34c977e9c --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_and_glX_API.xml @@ -0,0 +1,7 @@ + + + + + + + \ No newline at end of file diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_apitemp.py b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_apitemp.py new file mode 100644 index 000000000..41a40fbeb --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_apitemp.py @@ -0,0 +1,320 @@ +#!/usr/bin/env python + +# (C) Copyright IBM Corporation 2004, 2005 +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +# +# Authors: +# Ian Romanick + +import gl_XML, glX_XML +import license +import sys, getopt + +class PrintGlOffsets(gl_XML.gl_print_base): + def __init__(self, es=False): + gl_XML.gl_print_base.__init__(self) + + self.name = "gl_apitemp.py (from Mesa)" + self.license = license.bsd_license_template % ( \ +"""Copyright (C) 1999-2001 Brian Paul All Rights Reserved. +(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM") + + self.es = es + + self.undef_list.append( "KEYWORD1" ) + self.undef_list.append( "KEYWORD1_ALT" ) + self.undef_list.append( "KEYWORD2" ) + self.undef_list.append( "NAME" ) + self.undef_list.append( "DISPATCH" ) + self.undef_list.append( "RETURN_DISPATCH" ) + self.undef_list.append( "DISPATCH_TABLE_NAME" ) + self.undef_list.append( "UNUSED_TABLE_NAME" ) + self.undef_list.append( "TABLE_ENTRY" ) + + + def printFunction(self, f, name): + p_string = "" + o_string = "" + t_string = "" + comma = "" + + if f.is_static_entry_point(name): + keyword = "KEYWORD1" + else: + keyword = "KEYWORD1_ALT" + + n = f.static_name(name) + + for p in f.parameterIterator(): + if p.is_padding: + continue + + if p.is_pointer(): + cast = "(const void *) " + else: + cast = "" + + t_string = t_string + comma + p.format_string() + p_string = p_string + comma + p.name + o_string = o_string + comma + cast + p.name + comma = ", " + + + if f.return_type != 'void': + dispatch = "RETURN_DISPATCH" + else: + dispatch = "DISPATCH" + + need_proto = False + if not f.is_static_entry_point(name): + need_proto = True + elif self.es: + cat, num = api.get_category_for_name(name) + if (cat.startswith("es") or cat.startswith("GL_OES")): + need_proto = True + if need_proto: + print '%s %s KEYWORD2 NAME(%s)(%s);' % (keyword, f.return_type, n, f.get_parameter_string(name)) + print '' + + print '%s %s KEYWORD2 NAME(%s)(%s)' % (keyword, f.return_type, n, f.get_parameter_string(name)) + print '{' + if p_string == "": + print ' %s(%s, (), (F, "gl%s();\\n"));' \ + % (dispatch, f.name, name) + else: + print ' %s(%s, (%s), (F, "gl%s(%s);\\n", %s));' \ + % (dispatch, f.name, p_string, name, t_string, o_string) + print '}' + print '' + return + + def printRealHeader(self): + print '' + self.printVisibility( "HIDDEN", "hidden" ) + print """ +/* + * This file is a template which generates the OpenGL API entry point + * functions. It should be included by a .c file which first defines + * the following macros: + * KEYWORD1 - usually nothing, but might be __declspec(dllexport) on Win32 + * KEYWORD2 - usually nothing, but might be __stdcall on Win32 + * NAME(n) - builds the final function name (usually add "gl" prefix) + * DISPATCH(func, args, msg) - code to do dispatch of named function. + * msg is a printf-style debug message. + * RETURN_DISPATCH(func, args, msg) - code to do dispatch with a return value + * + * Here is an example which generates the usual OpenGL functions: + * #define KEYWORD1 + * #define KEYWORD2 + * #define NAME(func) gl##func + * #define DISPATCH(func, args, msg) \\ + * struct _glapi_table *dispatch = CurrentDispatch; \\ + * (*dispatch->func) args + * #define RETURN DISPATCH(func, args, msg) \\ + * struct _glapi_table *dispatch = CurrentDispatch; \\ + * return (*dispatch->func) args + * + */ + + +#if defined( NAME ) +#ifndef KEYWORD1 +#define KEYWORD1 +#endif + +#ifndef KEYWORD1_ALT +#define KEYWORD1_ALT HIDDEN +#endif + +#ifndef KEYWORD2 +#define KEYWORD2 +#endif + +#ifndef DISPATCH +#error DISPATCH must be defined +#endif + +#ifndef RETURN_DISPATCH +#error RETURN_DISPATCH must be defined +#endif + +""" + return + + + + def printInitDispatch(self, api): + print """ +#endif /* defined( NAME ) */ + +/* + * This is how a dispatch table can be initialized with all the functions + * we generated above. + */ +#ifdef DISPATCH_TABLE_NAME + +#ifndef TABLE_ENTRY +#error TABLE_ENTRY must be defined +#endif + +#ifdef _GLAPI_SKIP_NORMAL_ENTRY_POINTS +#error _GLAPI_SKIP_NORMAL_ENTRY_POINTS must not be defined +#endif + +_glapi_proc DISPATCH_TABLE_NAME[] = {""" + for f in api.functionIterateByOffset(): + print ' TABLE_ENTRY(%s),' % (f.dispatch_name()) + + print ' /* A whole bunch of no-op functions. These might be called' + print ' * when someone tries to call a dynamically-registered' + print ' * extension function without a current rendering context.' + print ' */' + for i in range(1, 100): + print ' TABLE_ENTRY(Unused),' + + print '};' + print '#endif /* DISPATCH_TABLE_NAME */' + print '' + return + + + def printAliasedTable(self, api): + print """ +/* + * This is just used to silence compiler warnings. + * We list the functions which are not otherwise used. + */ +#ifdef UNUSED_TABLE_NAME +_glapi_proc UNUSED_TABLE_NAME[] = {""" + + normal_entries = [] + proto_entries = [] + for f in api.functionIterateByOffset(): + normal_ents, proto_ents = self.classifyEntryPoints(f) + + # exclude f.name + if f.name in normal_ents: + normal_ents.remove(f.name) + elif f.name in proto_ents: + proto_ents.remove(f.name) + + normal_ents = [f.static_name(ent) for ent in normal_ents] + proto_ents = [f.static_name(ent) for ent in proto_ents] + + normal_entries.extend(normal_ents) + proto_entries.extend(proto_ents) + + print '#ifndef _GLAPI_SKIP_NORMAL_ENTRY_POINTS' + for ent in normal_entries: + print ' TABLE_ENTRY(%s),' % (ent) + print '#endif /* _GLAPI_SKIP_NORMAL_ENTRY_POINTS */' + print '#ifndef _GLAPI_SKIP_PROTO_ENTRY_POINTS' + for ent in proto_entries: + print ' TABLE_ENTRY(%s),' % (ent) + print '#endif /* _GLAPI_SKIP_PROTO_ENTRY_POINTS */' + + print '};' + print '#endif /*UNUSED_TABLE_NAME*/' + print '' + return + + + def classifyEntryPoints(self, func): + normal_names = [] + normal_stubs = [] + proto_names = [] + proto_stubs = [] + # classify the entry points + for name in func.entry_points: + if func.has_different_protocol(name): + if func.is_static_entry_point(name): + proto_names.append(name) + else: + proto_stubs.append(name) + else: + if func.is_static_entry_point(name): + normal_names.append(name) + else: + normal_stubs.append(name) + # there can be at most one stub for a function + if normal_stubs: + normal_names.append(normal_stubs[0]) + elif proto_stubs: + proto_names.append(proto_stubs[0]) + + return (normal_names, proto_names) + + def printBody(self, api): + normal_entry_points = [] + proto_entry_points = [] + for func in api.functionIterateByOffset(): + normal_ents, proto_ents = self.classifyEntryPoints(func) + normal_entry_points.append((func, normal_ents)) + proto_entry_points.append((func, proto_ents)) + + print '#ifndef _GLAPI_SKIP_NORMAL_ENTRY_POINTS' + print '' + for func, ents in normal_entry_points: + for ent in ents: + self.printFunction(func, ent) + print '' + print '#endif /* _GLAPI_SKIP_NORMAL_ENTRY_POINTS */' + print '' + print '/* these entry points might require different protocols */' + print '#ifndef _GLAPI_SKIP_PROTO_ENTRY_POINTS' + print '' + for func, ents in proto_entry_points: + for ent in ents: + self.printFunction(func, ent) + print '' + print '#endif /* _GLAPI_SKIP_PROTO_ENTRY_POINTS */' + print '' + + self.printInitDispatch(api) + self.printAliasedTable(api) + return + + +def show_usage(): + print "Usage: %s [-f input_file_name] [-c]" % sys.argv[0] + print "-c Enable compatibility with OpenGL ES." + sys.exit(1) + +if __name__ == '__main__': + file_name = "gl_API.xml" + + try: + (args, trail) = getopt.getopt(sys.argv[1:], "f:c") + except Exception,e: + show_usage() + + es = False + for (arg,val) in args: + if arg == "-f": + file_name = val + elif arg == "-c": + es = True + + api = gl_XML.parse_GL_API(file_name, glX_XML.glx_item_factory()) + + printer = PrintGlOffsets(es) + printer.Print(api) diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_enums.py b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_enums.py new file mode 100644 index 000000000..0caa01030 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_enums.py @@ -0,0 +1,248 @@ +#!/usr/bin/python2 +# -*- Mode: Python; py-indent-offset: 8 -*- + +# (C) Copyright Zack Rusin 2005 +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +# +# Authors: +# Zack Rusin + +import license +import gl_XML +import sys, getopt + +class PrintGlEnums(gl_XML.gl_print_base): + + def __init__(self): + gl_XML.gl_print_base.__init__(self) + + self.name = "gl_enums.py (from Mesa)" + self.license = license.bsd_license_template % ( \ +"""Copyright (C) 1999-2005 Brian Paul All Rights Reserved.""", "BRIAN PAUL") + self.enum_table = {} + + + def printRealHeader(self): + print '#include "main/glheader.h"' + print '#include "main/mfeatures.h"' + print '#include "main/enums.h"' + print '#include "main/imports.h"' + print '' + print 'typedef struct {' + print ' size_t offset;' + print ' int n;' + print '} enum_elt;' + print '' + return + + def print_code(self): + print """ +typedef int (*cfunc)(const void *, const void *); + +/** + * Compare a key name to an element in the \c all_enums array. + * + * \c bsearch always passes the key as the first parameter and the pointer + * to the array element as the second parameter. We can elimiate some + * extra work by taking advantage of that fact. + * + * \param a Pointer to the desired enum name. + * \param b Pointer to an element of the \c all_enums array. + */ +static int compar_name( const char *a, const enum_elt *b ) +{ + return strcmp( a, & enum_string_table[ b->offset ] ); +} + +/** + * Compare a key enum value to an element in the \c all_enums array. + * + * \c bsearch always passes the key as the first parameter and the pointer + * to the array element as the second parameter. We can elimiate some + * extra work by taking advantage of that fact. + * + * \param a Pointer to the desired enum name. + * \param b Pointer to an index into the \c all_enums array. + */ +static int compar_nr( const int *a, const unsigned *b ) +{ + return a[0] - all_enums[*b].n; +} + + +static char token_tmp[20]; + +const char *_mesa_lookup_enum_by_nr( int nr ) +{ + unsigned * i; + + i = (unsigned *) _mesa_bsearch(& nr, reduced_enums, + Elements(reduced_enums), + sizeof(reduced_enums[0]), + (cfunc) compar_nr); + + if ( i != NULL ) { + return & enum_string_table[ all_enums[ *i ].offset ]; + } + else { + /* this is not re-entrant safe, no big deal here */ + _mesa_snprintf(token_tmp, sizeof(token_tmp) - 1, "0x%x", nr); + token_tmp[sizeof(token_tmp) - 1] = '\\0'; + return token_tmp; + } +} + +/* Get the name of an enum given that it is a primitive type. Avoids + * GL_FALSE/GL_POINTS ambiguity and others. + */ +const char *_mesa_lookup_prim_by_nr( int nr ) +{ + switch (nr) { + case GL_POINTS: return "GL_POINTS"; + case GL_LINES: return "GL_LINES"; + case GL_LINE_STRIP: return "GL_LINE_STRIP"; + case GL_LINE_LOOP: return "GL_LINE_LOOP"; + case GL_TRIANGLES: return "GL_TRIANGLES"; + case GL_TRIANGLE_STRIP: return "GL_TRIANGLE_STRIP"; + case GL_TRIANGLE_FAN: return "GL_TRIANGLE_FAN"; + case GL_QUADS: return "GL_QUADS"; + case GL_QUAD_STRIP: return "GL_QUAD_STRIP"; + case GL_POLYGON: return "GL_POLYGON"; + case GL_POLYGON+1: return "OUTSIDE_BEGIN_END"; + default: return ""; + } +} + + + +int _mesa_lookup_enum_by_name( const char *symbol ) +{ + enum_elt * f = NULL; + + if ( symbol != NULL ) { + f = (enum_elt *) _mesa_bsearch(symbol, all_enums, + Elements(all_enums), + sizeof( enum_elt ), + (cfunc) compar_name); + } + + return (f != NULL) ? f->n : -1; +} + +""" + return + + + def printBody(self, api_list): + self.enum_table = {} + for api in api_list: + self.process_enums( api ) + + keys = self.enum_table.keys() + keys.sort() + + name_table = [] + enum_table = {} + + for enum in keys: + low_pri = 9 + for [name, pri] in self.enum_table[ enum ]: + name_table.append( [name, enum] ) + + if pri < low_pri: + low_pri = pri + enum_table[enum] = name + + + name_table.sort() + + string_offsets = {} + i = 0; + print 'LONGSTRING static const char enum_string_table[] = ' + for [name, enum] in name_table: + print ' "%s\\0"' % (name) + string_offsets[ name ] = i + i += len(name) + 1 + + print ' ;' + print '' + + + print 'static const enum_elt all_enums[%u] =' % (len(name_table)) + print '{' + for [name, enum] in name_table: + print ' { %5u, 0x%08X }, /* %s */' % (string_offsets[name], enum, name) + print '};' + print '' + + print 'static const unsigned reduced_enums[%u] =' % (len(keys)) + print '{' + for enum in keys: + name = enum_table[ enum ] + if [name, enum] not in name_table: + print ' /* Error! %s, 0x%04x */ 0,' % (name, enum) + else: + i = name_table.index( [name, enum] ) + + print ' %4u, /* %s */' % (i, name) + print '};' + + + self.print_code() + return + + + def process_enums(self, api): + for obj in api.enumIterateByName(): + if obj.value not in self.enum_table: + self.enum_table[ obj.value ] = [] + + + enum = self.enum_table[ obj.value ] + name = "GL_" + obj.name + priority = obj.priority() + already_in = False; + for n, p in enum: + if n == name: + already_in = True + if not already_in: + enum.append( [name, priority] ) + + +def show_usage(): + print "Usage: %s [-f input_file_name]" % sys.argv[0] + sys.exit(1) + +if __name__ == '__main__': + try: + (args, trail) = getopt.getopt(sys.argv[1:], "f:") + except Exception,e: + show_usage() + + api_list = [] + for (arg,val) in args: + if arg == "-f": + api = gl_XML.parse_GL_API( val ) + api_list.append(api); + + printer = PrintGlEnums() + printer.Print( api_list ) diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_offsets.py b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_offsets.py new file mode 100644 index 000000000..54867b346 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_offsets.py @@ -0,0 +1,120 @@ +#!/usr/bin/env python + +# (C) Copyright IBM Corporation 2004, 2005 +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +# +# Authors: +# Ian Romanick + +import gl_XML +import license +import sys, getopt + +class PrintGlOffsets(gl_XML.gl_print_base): + def __init__(self, es=False): + gl_XML.gl_print_base.__init__(self) + + self.es = es + self.name = "gl_offsets.py (from Mesa)" + self.header_tag = '_GLAPI_OFFSETS_H_' + self.license = license.bsd_license_template % ( \ +"""Copyright (C) 1999-2001 Brian Paul All Rights Reserved. +(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM") + return + + def printBody(self, api): + print '/* this file should not be included directly in mesa */' + print '' + + functions = [] + abi_functions = [] + alias_functions = [] + count = 0 + for f in api.functionIterateByOffset(): + if not f.is_abi(): + functions.append( [f, count] ) + count += 1 + else: + abi_functions.append( f ) + + if self.es: + # remember functions with aliases + if len(f.entry_points) > 1: + alias_functions.append(f) + + for f in abi_functions: + print '#define _gloffset_%s %d' % (f.name, f.offset) + last_static = f.offset + + print '' + print '#if !defined(_GLAPI_USE_REMAP_TABLE)' + print '' + + for [f, index] in functions: + print '#define _gloffset_%s %d' % (f.name, f.offset) + + print '#define _gloffset_FIRST_DYNAMIC %d' % (api.next_offset) + + print '' + print '#else' + print '' + + for [f, index] in functions: + print '#define _gloffset_%s driDispatchRemapTable[%s_remap_index]' % (f.name, f.name) + + print '' + print '#endif /* !defined(_GLAPI_USE_REMAP_TABLE) */' + + if alias_functions: + print '' + print '/* define aliases for compatibility */' + for f in alias_functions: + for name in f.entry_points: + if name != f.name: + print '#define _gloffset_%s _gloffset_%s' % (name, f.name) + return + + +def show_usage(): + print "Usage: %s [-f input_file_name] [-c]" % sys.argv[0] + print " -c Enable compatibility with OpenGL ES." + sys.exit(1) + +if __name__ == '__main__': + file_name = "gl_API.xml" + + try: + (args, trail) = getopt.getopt(sys.argv[1:], "f:c") + except Exception,e: + show_usage() + + es = False + for (arg,val) in args: + if arg == "-f": + file_name = val + elif arg == "-c": + es = True + + api = gl_XML.parse_GL_API( file_name ) + + printer = PrintGlOffsets(es) + printer.Print( api ) diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_procs.py b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_procs.py new file mode 100644 index 000000000..a9ba48297 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_procs.py @@ -0,0 +1,215 @@ +#!/usr/bin/env python + +# (C) Copyright IBM Corporation 2004, 2005 +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +# +# Authors: +# Ian Romanick + +import license +import gl_XML, glX_XML +import sys, getopt + +class PrintGlProcs(gl_XML.gl_print_base): + def __init__(self, long_strings, es=False): + gl_XML.gl_print_base.__init__(self) + + self.es = es + self.long_strings = long_strings + self.name = "gl_procs.py (from Mesa)" + self.license = license.bsd_license_template % ( \ +"""Copyright (C) 1999-2001 Brian Paul All Rights Reserved. +(C) Copyright IBM Corporation 2004, 2006""", "BRIAN PAUL, IBM") + + + def printRealHeader(self): + print """ +/* This file is only included by glapi.c and is used for + * the GetProcAddress() function + */ + +typedef struct { + GLint Name_offset; +#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) + _glapi_proc Address; +#endif + GLuint Offset; +} glprocs_table_t; + +#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o } +#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o } +#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o } +#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o } +#endif + +""" + return + + def printRealFooter(self): + print '' + print '#undef NAME_FUNC_OFFSET' + return + + def printFunctionString(self, name): + if self.long_strings: + print ' "gl%s\\0"' % (name) + else: + print " 'g','l',", + for c in name: + print "'%s'," % (c), + + print "'\\0'," + + + def printBody(self, api): + print '' + if self.long_strings: + print 'static const char gl_string_table[] =' + else: + print 'static const char gl_string_table[] = {' + + base_offset = 0 + table = [] + for func in api.functionIterateByOffset(): + name = func.dispatch_name() + self.printFunctionString(func.name) + table.append((base_offset, "gl" + name, "gl" + name, "NULL", func.offset)) + + # The length of the function's name, plus 2 for "gl", + # plus 1 for the NUL. + + base_offset += len(func.name) + 3 + + + for func in api.functionIterateByOffset(): + for n in func.entry_points: + if n != func.name: + name = func.dispatch_name() + self.printFunctionString( n ) + + if func.has_different_protocol(n): + alt_name = "gl" + func.static_glx_name(n) + table.append((base_offset, "gl" + name, alt_name, alt_name, func.offset)) + else: + table.append((base_offset, "gl" + name, "gl" + name, "NULL", func.offset)) + + base_offset += len(n) + 3 + + + if self.long_strings: + print ' ;' + else: + print '};' + + print '' + print '' + print "#ifdef USE_MGL_NAMESPACE" + for func in api.functionIterateByOffset(): + for n in func.entry_points: + if (not func.is_static_entry_point(func.name)) or (func.has_different_protocol(n) and not func.is_static_entry_point(n)): + print '#define gl_dispatch_stub_%u mgl_dispatch_stub_%u' % (func.offset, func.offset) + break + print "#endif /* USE_MGL_NAMESPACE */" + print '' + print '' + print '#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)' + for func in api.functionIterateByOffset(): + for n in func.entry_points: + if (not func.is_static_entry_point(func.name)) or (func.has_different_protocol(n) and not func.is_static_entry_point(n)): + print '%s GLAPIENTRY gl_dispatch_stub_%u(%s);' % (func.return_type, func.offset, func.get_parameter_string()) + break + + if self.es: + categories = {} + for func in api.functionIterateByOffset(): + for n in func.entry_points: + cat, num = api.get_category_for_name(n) + if (cat.startswith("es") or cat.startswith("GL_OES")): + if not categories.has_key(cat): + categories[cat] = [] + proto = 'GLAPI %s GLAPIENTRY %s(%s);' \ + % (func.return_type, "gl" + n, func.get_parameter_string(n)) + categories[cat].append(proto) + if categories: + print '' + print '/* OpenGL ES specific prototypes */' + print '' + keys = categories.keys() + keys.sort() + for key in keys: + print '/* category %s */' % key + print "\n".join(categories[key]) + print '' + + print '#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */' + + print '' + print 'static const glprocs_table_t static_functions[] = {' + + for info in table: + print ' NAME_FUNC_OFFSET(%5u, %s, %s, %s, %d),' % info + + print ' NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)' + print '};' + return + + +def show_usage(): + print "Usage: %s [-f input_file_name] [-m mode] [-c]" % sys.argv[0] + print "-c Enable compatibility with OpenGL ES." + print "-m mode mode can be one of:" + print " long - Create code for compilers that can handle very" + print " long string constants. (default)" + print " short - Create code for compilers that can only handle" + print " ANSI C89 string constants." + sys.exit(1) + +if __name__ == '__main__': + file_name = "gl_API.xml" + + try: + (args, trail) = getopt.getopt(sys.argv[1:], "f:m:c") + except Exception,e: + show_usage() + + long_string = 1 + es = False + for (arg,val) in args: + if arg == "-f": + file_name = val + elif arg == "-m": + if val == "short": + long_string = 0 + elif val == "long": + long_string = 1 + else: + show_usage() + elif arg == "-c": + es = True + + api = gl_XML.parse_GL_API(file_name, glX_XML.glx_item_factory()) + printer = PrintGlProcs(long_string, es) + printer.Print(api) diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_table.py b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_table.py new file mode 100644 index 000000000..c7cb5a40a --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_table.py @@ -0,0 +1,231 @@ +#!/usr/bin/python2 + +# (C) Copyright IBM Corporation 2004 +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +# +# Authors: +# Ian Romanick + +import gl_XML +import license +import sys, getopt + +class PrintGlTable(gl_XML.gl_print_base): + def __init__(self, es=False): + gl_XML.gl_print_base.__init__(self) + + self.es = es + self.header_tag = '_GLAPI_TABLE_H_' + self.name = "gl_table.py (from Mesa)" + self.license = license.bsd_license_template % ( \ +"""Copyright (C) 1999-2003 Brian Paul All Rights Reserved. +(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM") + return + + + def printBody(self, api): + for f in api.functionIterateByOffset(): + arg_string = f.get_parameter_string() + print ' %s (GLAPIENTRYP %s)(%s); /* %d */' % (f.return_type, f.name, arg_string, f.offset) + + + def printRealHeader(self): + print '#ifndef GLAPIENTRYP' + print '# ifndef GLAPIENTRY' + print '# define GLAPIENTRY' + print '# endif' + print '' + print '# define GLAPIENTRYP GLAPIENTRY *' + print '#endif' + print '' + print '' + print 'struct _glapi_table' + print '{' + return + + + def printRealFooter(self): + print '};' + return + + +class PrintRemapTable(gl_XML.gl_print_base): + def __init__(self, es=False): + gl_XML.gl_print_base.__init__(self) + + self.es = es + self.header_tag = '_GLAPI_DISPATCH_H_' + self.name = "gl_table.py (from Mesa)" + self.license = license.bsd_license_template % ("(C) Copyright IBM Corporation 2005", "IBM") + return + + + def printRealHeader(self): + print """ +/* this file should not be included directly in mesa */ + +/** + * \\file glapidispatch.h + * Macros for handling GL dispatch tables. + * + * For each known GL function, there are 3 macros in this file. The first + * macro is named CALL_FuncName and is used to call that GL function using + * the specified dispatch table. The other 2 macros, called GET_FuncName + * can SET_FuncName, are used to get and set the dispatch pointer for the + * named function in the specified dispatch table. + */ +""" + + return + + def printBody(self, api): + print '#define CALL_by_offset(disp, cast, offset, parameters) \\' + print ' (*(cast (GET_by_offset(disp, offset)))) parameters' + print '#define GET_by_offset(disp, offset) \\' + print ' (offset >= 0) ? (((_glapi_proc *)(disp))[offset]) : NULL' + print '#define SET_by_offset(disp, offset, fn) \\' + print ' do { \\' + print ' if ( (offset) < 0 ) { \\' + print ' /* fprintf( stderr, "[%s:%u] SET_by_offset(%p, %d, %s)!\\n", */ \\' + print ' /* __func__, __LINE__, disp, offset, # fn); */ \\' + print ' /* abort(); */ \\' + print ' } \\' + print ' else { \\' + print ' ( (_glapi_proc *) (disp) )[offset] = (_glapi_proc) fn; \\' + print ' } \\' + print ' } while(0)' + print '' + + functions = [] + abi_functions = [] + alias_functions = [] + count = 0 + for f in api.functionIterateByOffset(): + if not f.is_abi(): + functions.append( [f, count] ) + count += 1 + else: + abi_functions.append( [f, -1] ) + + if self.es: + # remember functions with aliases + if len(f.entry_points) > 1: + alias_functions.append(f) + + print '/* total number of offsets below */' + print '#define _gloffset_COUNT %d' % (len(abi_functions + functions)) + print '' + + for f, index in abi_functions: + print '#define _gloffset_%s %d' % (f.name, f.offset) + + print '' + print '#if !defined(_GLAPI_USE_REMAP_TABLE)' + print '' + + for f, index in functions: + print '#define _gloffset_%s %d' % (f.name, f.offset) + + print '' + print '#else /* !_GLAPI_USE_REMAP_TABLE */' + print '' + + print '#define driDispatchRemapTable_size %u' % (count) + print 'extern int driDispatchRemapTable[ driDispatchRemapTable_size ];' + print '' + + for f, index in functions: + print '#define %s_remap_index %u' % (f.name, index) + + print '' + + for f, index in functions: + print '#define _gloffset_%s driDispatchRemapTable[%s_remap_index]' % (f.name, f.name) + + print '' + print '#endif /* _GLAPI_USE_REMAP_TABLE */' + print '' + + for f, index in abi_functions + functions: + arg_string = gl_XML.create_parameter_string( f.parameters, 0 ) + cast = '%s (GLAPIENTRYP)(%s)' % (f.return_type, arg_string) + + print '#define CALL_%s(disp, parameters) CALL_by_offset(disp, (%s), _gloffset_%s, parameters)' % (f.name, cast, f.name) + print '#define GET_%s(disp) GET_by_offset(disp, _gloffset_%s)' % (f.name, f.name) + print '#define SET_%s(disp, fn) SET_by_offset(disp, _gloffset_%s, fn)' % (f.name, f.name) + + if alias_functions: + print '' + print '/* define aliases for compatibility */' + for f in alias_functions: + for name in f.entry_points: + if name != f.name: + print '#define CALL_%s(disp, parameters) CALL_%s(disp, parameters)' % (name, f.name) + print '#define GET_%s(disp) GET_%s(disp)' % (name, f.name) + print '#define SET_%s(disp, fn) SET_%s(disp, fn)' % (name, f.name) + print '' + + print '#if defined(_GLAPI_USE_REMAP_TABLE)' + for f in alias_functions: + for name in f.entry_points: + if name != f.name: + print '#define %s_remap_index %s_remap_index' % (name, f.name) + print '#endif /* defined(_GLAPI_USE_REMAP_TABLE) */' + print '' + + return + + +def show_usage(): + print "Usage: %s [-f input_file_name] [-m mode] [-c]" % sys.argv[0] + print " -m mode Mode can be 'table' or 'remap_table'." + print " -c Enable compatibility with OpenGL ES." + sys.exit(1) + +if __name__ == '__main__': + file_name = "gl_API.xml" + + try: + (args, trail) = getopt.getopt(sys.argv[1:], "f:m:c") + except Exception,e: + show_usage() + + mode = "table" + es = False + for (arg,val) in args: + if arg == "-f": + file_name = val + elif arg == "-m": + mode = val + elif arg == "-c": + es = True + + if mode == "table": + printer = PrintGlTable(es) + elif mode == "remap_table": + printer = PrintRemapTable(es) + else: + show_usage() + + api = gl_XML.parse_GL_API( file_name ) + + printer.Print( api ) diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_x86-64_asm.py b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_x86-64_asm.py new file mode 100644 index 000000000..11cd9af40 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_x86-64_asm.py @@ -0,0 +1,335 @@ +#!/usr/bin/env python + +# (C) Copyright IBM Corporation 2005 +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +# +# Authors: +# Ian Romanick + +import license +import gl_XML, glX_XML +import sys, getopt, copy + +def should_use_push(registers): + for [reg, offset] in registers: + if reg[1:4] == "xmm": + return 0 + + N = len(registers) + return (N & 1) != 0 + + +def local_size(registers): + # The x86-64 ABI says "the value (%rsp - 8) is always a multiple of + # 16 when control is transfered to the function entry point." This + # means that the local stack usage must be (16*N)+8 for some value + # of N. (16*N)+8 = (8*(2N))+8 = 8*(2N+1). As long as N is odd, we + # meet this requirement. + + N = (len(registers) | 1) + return 8*N + + +def save_all_regs(registers): + adjust_stack = 0 + if not should_use_push(registers): + adjust_stack = local_size(registers) + print '\tsubq\t$%u, %%rsp' % (adjust_stack) + + for [reg, stack_offset] in registers: + save_reg( reg, stack_offset, adjust_stack ) + return + + +def restore_all_regs(registers): + adjust_stack = 0 + if not should_use_push(registers): + adjust_stack = local_size(registers) + + temp = copy.deepcopy(registers) + while len(temp): + [reg, stack_offset] = temp.pop() + restore_reg(reg, stack_offset, adjust_stack) + + if adjust_stack: + print '\taddq\t$%u, %%rsp' % (adjust_stack) + return + + +def save_reg(reg, offset, use_move): + if use_move: + if offset == 0: + print '\tmovq\t%s, (%%rsp)' % (reg) + else: + print '\tmovq\t%s, %u(%%rsp)' % (reg, offset) + else: + print '\tpushq\t%s' % (reg) + + return + + +def restore_reg(reg, offset, use_move): + if use_move: + if offset == 0: + print '\tmovq\t(%%rsp), %s' % (reg) + else: + print '\tmovq\t%u(%%rsp), %s' % (offset, reg) + else: + print '\tpopq\t%s' % (reg) + + return + + +class PrintGenericStubs(gl_XML.gl_print_base): + + def __init__(self): + gl_XML.gl_print_base.__init__(self) + + self.name = "gl_x86-64_asm.py (from Mesa)" + self.license = license.bsd_license_template % ("(C) Copyright IBM Corporation 2005", "IBM") + return + + + def get_stack_size(self, f): + size = 0 + for p in f.parameterIterator(): + size += p.get_stack_size() + + return size + + + def printRealHeader(self): + print "/* If we build with gcc's -fvisibility=hidden flag, we'll need to change" + print " * the symbol visibility mode to 'default'." + print ' */' + print '' + print '#include "x86/assyntax.h"' + print '' + print '#ifdef __GNUC__' + print '# pragma GCC visibility push(default)' + print '# define HIDDEN(x) .hidden x' + print '#else' + print '# define HIDDEN(x)' + print '#endif' + print '' + print '# if defined(USE_MGL_NAMESPACE)' + print '# define GL_PREFIX(n) GLNAME(CONCAT(mgl,n))' + print '# define _glapi_Dispatch _mglapi_Dispatch' + print '# else' + print '# define GL_PREFIX(n) GLNAME(CONCAT(gl,n))' + print '# endif' + print '' + print '#if defined(PTHREADS) || defined(WIN32) || defined(BEOS_THREADS)' + print '# define THREADS' + print '#endif' + print '' + print '\t.text' + print '' + print '#ifdef GLX_USE_TLS' + print '' + print '\t.globl _x86_64_get_get_dispatch; HIDDEN(_x86_64_get_get_dispatch)' + print '_x86_64_get_get_dispatch:' + print '\tlea\t_x86_64_get_dispatch(%rip), %rax' + print '\tret' + print '' + print '\t.p2align\t4,,15' + print '_x86_64_get_dispatch:' + print '\tmovq\t_glapi_tls_Dispatch@GOTTPOFF(%rip), %rax' + print '\tmovq\t%fs:(%rax), %rax' + print '\tret' + print '\t.size\t_x86_64_get_dispatch, .-_x86_64_get_dispatch' + print '' + print '#elif defined(PTHREADS)' + print '' + print '\t.extern\t_glapi_Dispatch' + print '\t.extern\t_gl_DispatchTSD' + print '\t.extern\tpthread_getspecific' + print '' + print '\t.p2align\t4,,15' + print '_x86_64_get_dispatch:' + print '\tmovq\t_gl_DispatchTSD@GOTPCREL(%rip), %rax' + print '\tmovl\t(%rax), %edi' + print '\tjmp\tpthread_getspecific@PLT' + print '' + print '#elif defined(THREADS)' + print '' + print '\t.extern\t_glapi_get_dispatch' + print '' + print '#endif' + print '' + return + + + def printRealFooter(self): + print '' + print '#if defined(GLX_USE_TLS) && defined(__linux__)' + print ' .section ".note.ABI-tag", "a"' + print ' .p2align 2' + print ' .long 1f - 0f /* name length */' + print ' .long 3f - 2f /* data length */' + print ' .long 1 /* note length */' + print '0: .asciz "GNU" /* vendor name */' + print '1: .p2align 2' + print '2: .long 0 /* note data: the ABI tag */' + print ' .long 2,4,20 /* Minimum kernel version w/TLS */' + print '3: .p2align 2 /* pad out section */' + print '#endif /* GLX_USE_TLS */' + print '' + print '#if defined (__ELF__) && defined (__linux__)' + print ' .section .note.GNU-stack,"",%progbits' + print '#endif' + return + + + def printFunction(self, f): + + # The x86-64 ABI divides function parameters into a couple + # classes. For the OpenGL interface, the only ones that are + # relevent are INTEGER and SSE. Basically, the first 8 + # GLfloat or GLdouble parameters are placed in %xmm0 - %xmm7, + # the first 6 non-GLfloat / non-GLdouble parameters are placed + # in registers listed in int_parameters. + # + # If more parameters than that are required, they are passed + # on the stack. Therefore, we just have to make sure that + # %esp hasn't changed when we jump to the actual function. + # Since we're jumping to the function (and not calling it), we + # have to make sure of that anyway! + + int_parameters = ["%rdi", "%rsi", "%rdx", "%rcx", "%r8", "%r9"] + + int_class = 0 + sse_class = 0 + stack_offset = 0 + registers = [] + for p in f.parameterIterator(): + type_name = p.get_base_type_string() + + if p.is_pointer() or (type_name != "GLfloat" and type_name != "GLdouble"): + if int_class < 6: + registers.append( [int_parameters[int_class], stack_offset] ) + int_class += 1 + stack_offset += 8 + else: + if sse_class < 8: + registers.append( ["%%xmm%u" % (sse_class), stack_offset] ) + sse_class += 1 + stack_offset += 8 + + if ((int_class & 1) == 0) and (sse_class == 0): + registers.append( ["%rbp", 0] ) + + + name = f.dispatch_name() + + print '\t.p2align\t4,,15' + print '\t.globl\tGL_PREFIX(%s)' % (name) + print '\t.type\tGL_PREFIX(%s), @function' % (name) + if not f.is_static_entry_point(f.name): + print '\tHIDDEN(GL_PREFIX(%s))' % (name) + print 'GL_PREFIX(%s):' % (name) + print '#if defined(GLX_USE_TLS)' + print '\tcall\t_x86_64_get_dispatch@PLT' + print '\tmovq\t%u(%%rax), %%r11' % (f.offset * 8) + print '\tjmp\t*%r11' + print '#elif defined(PTHREADS)' + + save_all_regs(registers) + print '\tcall\t_x86_64_get_dispatch@PLT' + restore_all_regs(registers) + + if f.offset == 0: + print '\tmovq\t(%rax), %r11' + else: + print '\tmovq\t%u(%%rax), %%r11' % (f.offset * 8) + + print '\tjmp\t*%r11' + + print '#else' + print '\tmovq\t_glapi_Dispatch(%rip), %rax' + print '\ttestq\t%rax, %rax' + print '\tje\t1f' + print '\tmovq\t%u(%%rax), %%r11' % (f.offset * 8) + print '\tjmp\t*%r11' + print '1:' + + save_all_regs(registers) + print '\tcall\t_glapi_get_dispatch' + restore_all_regs(registers) + + print '\tmovq\t%u(%%rax), %%r11' % (f.offset * 8) + print '\tjmp\t*%r11' + print '#endif /* defined(GLX_USE_TLS) */' + + print '\t.size\tGL_PREFIX(%s), .-GL_PREFIX(%s)' % (name, name) + print '' + return + + + def printBody(self, api): + for f in api.functionIterateByOffset(): + self.printFunction(f) + + + for f in api.functionIterateByOffset(): + dispatch = f.dispatch_name() + for n in f.entry_points: + if n != f.name: + if f.is_static_entry_point(n): + text = '\t.globl GL_PREFIX(%s) ; .set GL_PREFIX(%s), GL_PREFIX(%s)' % (n, n, dispatch) + + if f.has_different_protocol(n): + print '#ifndef GLX_INDIRECT_RENDERING' + print text + print '#endif' + else: + print text + + return + +def show_usage(): + print "Usage: %s [-f input_file_name] [-m output_mode]" % sys.argv[0] + sys.exit(1) + +if __name__ == '__main__': + file_name = "gl_API.xml" + mode = "generic" + + try: + (args, trail) = getopt.getopt(sys.argv[1:], "m:f:") + except Exception,e: + show_usage() + + for (arg,val) in args: + if arg == '-m': + mode = val + elif arg == "-f": + file_name = val + + if mode == "generic": + printer = PrintGenericStubs() + else: + print "ERROR: Invalid mode \"%s\" specified." % mode + show_usage() + + api = gl_XML.parse_GL_API(file_name, glX_XML.glx_item_factory()) + printer.Print(api) diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_x86_asm.py b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_x86_asm.py new file mode 100644 index 000000000..4ef4acb56 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/gl_x86_asm.py @@ -0,0 +1,269 @@ +#!/usr/bin/env python + +# (C) Copyright IBM Corporation 2004, 2005 +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +# +# Authors: +# Ian Romanick + +import license +import gl_XML, glX_XML +import sys, getopt + +class PrintGenericStubs(gl_XML.gl_print_base): + + def __init__(self): + gl_XML.gl_print_base.__init__(self) + + self.name = "gl_x86_asm.py (from Mesa)" + self.license = license.bsd_license_template % ( \ +"""Copyright (C) 1999-2001 Brian Paul All Rights Reserved. +(C) Copyright IBM Corporation 2004, 2005""", "BRIAN PAUL, IBM") + return + + + def get_stack_size(self, f): + size = 0 + for p in f.parameterIterator(): + if p.is_padding: + continue + + size += p.get_stack_size() + + return size + + + def printRealHeader(self): + print '#include "x86/assyntax.h"' + print '' + print '#if defined(STDCALL_API)' + print '# if defined(USE_MGL_NAMESPACE)' + print '# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n2))' + print '# else' + print '# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n2))' + print '# endif' + print '#else' + print '# if defined(USE_MGL_NAMESPACE)' + print '# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n))' + print '# define _glapi_Dispatch _mglapi_Dispatch' + print '# else' + print '# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n))' + print '# endif' + print '#endif' + print '' + print '#define GL_OFFSET(x) CODEPTR(REGOFF(4 * x, EAX))' + print '' + print '#if defined(GNU_ASSEMBLER) && !defined(__DJGPP__) && !defined(__MINGW32__) && !defined(__APPLE__)' + print '#define GLOBL_FN(x) GLOBL x ; .type x, @function' + print '#else' + print '#define GLOBL_FN(x) GLOBL x' + print '#endif' + print '' + print '#if defined(PTHREADS) || defined(WIN32) || defined(BEOS_THREADS)' + print '# define THREADS' + print '#endif' + print '' + print '#ifdef GLX_USE_TLS' + print '' + print '#ifdef GLX_X86_READONLY_TEXT' + print '# define CTX_INSNS MOV_L(GS:(EAX), EAX)' + print '#else' + print '# define CTX_INSNS NOP /* Pad for init_glapi_relocs() */' + print '#endif' + print '' + print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\' + print 'ALIGNTEXT16;\t\t\t\t\t\t\\' + print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\' + print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\' + print '\tCALL(_x86_get_dispatch) ;\t\t\t\\' + print '\tCTX_INSNS ; \\' + print '\tJMP(GL_OFFSET(off))' + print '' + print '#elif defined(PTHREADS)' + print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\' + print 'ALIGNTEXT16;\t\t\t\t\t\t\\' + print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\' + print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\' + print '\tMOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ;\t\\' + print '\tTEST_L(EAX, EAX) ;\t\t\t\t\\' + print '\tJE(1f) ;\t\t\t\t\t\\' + print '\tJMP(GL_OFFSET(off)) ;\t\t\t\t\\' + print '1:\tCALL(_x86_get_dispatch) ;\t\t\t\\' + print '\tJMP(GL_OFFSET(off))' + print '#elif defined(THREADS)' + print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\' + print 'ALIGNTEXT16;\t\t\t\t\t\t\\' + print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\' + print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\' + print '\tMOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ;\t\\' + print '\tTEST_L(EAX, EAX) ;\t\t\t\t\\' + print '\tJE(1f) ;\t\t\t\t\t\\' + print '\tJMP(GL_OFFSET(off)) ;\t\t\t\t\\' + print '1:\tCALL(_glapi_get_dispatch) ;\t\t\t\\' + print '\tJMP(GL_OFFSET(off))' + print '#else /* Non-threaded version. */' + print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\' + print 'ALIGNTEXT16;\t\t\t\t\t\t\\' + print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\' + print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\' + print '\tMOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ;\t\\' + print '\tJMP(GL_OFFSET(off))' + print '#endif' + print '' + print '#ifdef HAVE_ALIAS' + print '# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt)\t\\' + print '\t.globl\tGL_PREFIX(fn, fn_alt) ;\t\t\t\\' + print '\t.set\tGL_PREFIX(fn, fn_alt), GL_PREFIX(alias, alias_alt)' + print '#else' + print '# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt)\t\\' + print ' GL_STUB(fn, off, fn_alt)' + print '#endif' + print '' + print 'SEG_TEXT' + print '' + print '#ifdef GLX_USE_TLS' + print '' + print '\tGLOBL\tGLNAME(_x86_get_dispatch)' + print '\tHIDDEN(GLNAME(_x86_get_dispatch))' + print 'ALIGNTEXT16' + print 'GLNAME(_x86_get_dispatch):' + print '\tcall 1f' + print '1:\tpopl %eax' + print '\taddl $_GLOBAL_OFFSET_TABLE_+[.-1b], %eax' + print '\tmovl _glapi_tls_Dispatch@GOTNTPOFF(%eax), %eax' + print '\tret' + print '' + print '#elif defined(PTHREADS)' + print 'EXTERN GLNAME(_glapi_Dispatch)' + print 'EXTERN GLNAME(_gl_DispatchTSD)' + print 'EXTERN GLNAME(pthread_getspecific)' + print '' + print 'ALIGNTEXT16' + print 'GLNAME(_x86_get_dispatch):' + print '\tSUB_L(CONST(24), ESP)' + print '\tPUSH_L(GLNAME(_gl_DispatchTSD))' + print '\tCALL(GLNAME(pthread_getspecific))' + print '\tADD_L(CONST(28), ESP)' + print '\tRET' + print '#elif defined(THREADS)' + print 'EXTERN GLNAME(_glapi_get_dispatch)' + print '#endif' + print '' + + print '#if defined( GLX_USE_TLS ) && !defined( GLX_X86_READONLY_TEXT )' + print '\t\t.section\twtext, "awx", @progbits' + print '#endif /* defined( GLX_USE_TLS ) */' + + print '' + print '\t\tALIGNTEXT16' + print '\t\tGLOBL GLNAME(gl_dispatch_functions_start)' + print '\t\tHIDDEN(GLNAME(gl_dispatch_functions_start))' + print 'GLNAME(gl_dispatch_functions_start):' + print '' + return + + + def printRealFooter(self): + print '' + print '\t\tGLOBL\tGLNAME(gl_dispatch_functions_end)' + print '\t\tHIDDEN(GLNAME(gl_dispatch_functions_end))' + print '\t\tALIGNTEXT16' + print 'GLNAME(gl_dispatch_functions_end):' + print '' + print '#if defined(GLX_USE_TLS) && defined(__linux__)' + print ' .section ".note.ABI-tag", "a"' + print ' .p2align 2' + print ' .long 1f - 0f /* name length */' + print ' .long 3f - 2f /* data length */' + print ' .long 1 /* note length */' + print '0: .asciz "GNU" /* vendor name */' + print '1: .p2align 2' + print '2: .long 0 /* note data: the ABI tag */' + print ' .long 2,4,20 /* Minimum kernel version w/TLS */' + print '3: .p2align 2 /* pad out section */' + print '#endif /* GLX_USE_TLS */' + print '' + print '#if defined (__ELF__) && defined (__linux__)' + print ' .section .note.GNU-stack,"",%progbits' + print '#endif' + return + + + def printBody(self, api): + for f in api.functionIterateByOffset(): + name = f.dispatch_name() + stack = self.get_stack_size(f) + alt = "%s@%u" % (name, stack) + + print '\tGL_STUB(%s, %d, %s)' % (name, f.offset, alt) + + if not f.is_static_entry_point(f.name): + print '\tHIDDEN(GL_PREFIX(%s, %s))' % (name, alt) + + + for f in api.functionIterateByOffset(): + name = f.dispatch_name() + stack = self.get_stack_size(f) + alt = "%s@%u" % (name, stack) + + for n in f.entry_points: + if f.is_static_entry_point(n): + if n != f.name: + alt2 = "%s@%u" % (n, stack) + text = '\tGL_STUB_ALIAS(%s, %d, %s, %s, %s)' % (n, f.offset, alt2, name, alt) + + if f.has_different_protocol(n): + print '#ifndef GLX_INDIRECT_RENDERING' + print text + print '#endif' + else: + print text + + return + +def show_usage(): + print "Usage: %s [-f input_file_name] [-m output_mode]" % sys.argv[0] + sys.exit(1) + +if __name__ == '__main__': + file_name = "gl_API.xml" + mode = "generic" + + try: + (args, trail) = getopt.getopt(sys.argv[1:], "m:f:") + except Exception,e: + show_usage() + + for (arg,val) in args: + if arg == '-m': + mode = val + elif arg == "-f": + file_name = val + + if mode == "generic": + printer = PrintGenericStubs() + else: + print "ERROR: Invalid mode \"%s\" specified." % mode + show_usage() + + api = gl_XML.parse_GL_API(file_name, glX_XML.glx_item_factory()) + printer.Print(api) diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/license.py b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/license.py new file mode 100644 index 000000000..02181648e --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/license.py @@ -0,0 +1,47 @@ +# (C) Copyright IBM Corporation 2004 +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +# +# Authors: +# Ian Romanick + +bsd_license_template = """%s +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +the rights to use, copy, modify, merge, publish, distribute, sub license, +and/or sell copies of the Software, and to permit persons to whom the +Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice (including the next +paragraph) shall be included in all copies or substantial portions of the +Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +%s, +AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF +OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE.""" diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/mesadef.py b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/mesadef.py new file mode 100644 index 000000000..38b0246ba --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/mesadef.py @@ -0,0 +1,216 @@ +#!/usr/bin/env python + + +# Mesa 3-D graphics library +# Version: 4.1 +# +# Copyright (C) 1999-2001 Brian Paul All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# the rights to use, copy, modify, merge, publish, distribute, sublicense, +# and/or sell copies of the Software, and to permit persons to whom the +# Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included +# in all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + +# Generate the mesa.def file for Windows. +# +# Usage: +# mesadef.py >mesa.def +# Then copy to src/mesa/drivers/windows/gdi +# +# Dependencies: +# The apispec file must be in the current directory. + + + +import apiparser +import string + + +def PrintHead(): + print '; DO NOT EDIT - This file generated automatically by mesadef.py script' + print 'DESCRIPTION \'Mesa (OpenGL work-alike) for Win32\'' + print 'VERSION 6.0' + print ';' + print '; Module definition file for Mesa (OPENGL32.DLL)' + print ';' + print '; Note: The OpenGL functions use the STDCALL' + print '; function calling convention. Microsoft\'s' + print '; OPENGL32 uses this convention and so must the' + print '; Mesa OPENGL32 so that the Mesa DLL can be used' + print '; as a drop-in replacement.' + print ';' + print '; The linker exports STDCALL entry points with' + print '; \'decorated\' names; e.g., _glBegin@0, where the' + print '; trailing number is the number of bytes of ' + print '; parameter data pushed onto the stack. The' + print '; callee is responsible for popping this data' + print '; off the stack, usually via a RETF n instruction.' + print ';' + print '; However, the Microsoft OPENGL32.DLL does not export' + print '; the decorated names, even though the calling convention' + print '; is STDCALL. So, this module definition file is' + print '; needed to force the Mesa OPENGL32.DLL to export the' + print '; symbols in the same manner as the Microsoft DLL.' + print '; Were it not for this problem, this file would not' + print '; be needed (for the gl* functions) since the entry' + print '; points are compiled with dllexport declspec.' + print ';' + print '; However, this file is still needed to export "internal"' + print '; Mesa symbols for the benefit of the OSMESA32.DLL.' + print ';' + print 'EXPORTS' + return +#enddef + + +def PrintTail(): + print ';' + print '; WGL API' + print '\twglChoosePixelFormat' + print '\twglCopyContext' + print '\twglCreateContext' + print '\twglCreateLayerContext' + print '\twglDeleteContext' + print '\twglDescribeLayerPlane' + print '\twglDescribePixelFormat' + print '\twglGetCurrentContext' + print '\twglGetCurrentDC' + print '\twglGetExtensionsStringARB' + print '\twglGetLayerPaletteEntries' + print '\twglGetPixelFormat' + print '\twglGetProcAddress' + print '\twglMakeCurrent' + print '\twglRealizeLayerPalette' + print '\twglSetLayerPaletteEntries' + print '\twglSetPixelFormat' + print '\twglShareLists' + print '\twglSwapBuffers' + print '\twglSwapLayerBuffers' + print '\twglUseFontBitmapsA' + print '\twglUseFontBitmapsW' + print '\twglUseFontOutlinesA' + print '\twglUseFontOutlinesW' + print ';' + print '; Mesa internals - mostly for OSMESA' + print '\t_ac_CreateContext' + print '\t_ac_DestroyContext' + print '\t_ac_InvalidateState' + print '\t_glapi_get_context' + print '\t_glapi_get_proc_address' + print '\t_mesa_buffer_data' + print '\t_mesa_buffer_map' + print '\t_mesa_buffer_subdata' + print '\t_mesa_choose_tex_format' + print '\t_mesa_compressed_texture_size' + print '\t_mesa_create_framebuffer' + print '\t_mesa_create_visual' + print '\t_mesa_delete_buffer_object' + print '\t_mesa_delete_texture_object' + print '\t_mesa_destroy_framebuffer' + print '\t_mesa_destroy_visual' + print '\t_mesa_enable_1_3_extensions' + print '\t_mesa_enable_1_4_extensions' + print '\t_mesa_enable_1_5_extensions' + print '\t_mesa_enable_sw_extensions' + print '\t_mesa_error' + print '\t_mesa_free_context_data' + print '\t_mesa_get_current_context' + print '\t_mesa_init_default_imports' + print '\t_mesa_initialize_context' + print '\t_mesa_make_current' + print '\t_mesa_new_buffer_object' + print '\t_mesa_new_texture_object' + print '\t_mesa_problem' + print '\t_mesa_ResizeBuffersMESA' + print '\t_mesa_store_compressed_teximage1d' + print '\t_mesa_store_compressed_teximage2d' + print '\t_mesa_store_compressed_teximage3d' + print '\t_mesa_store_compressed_texsubimage1d' + print '\t_mesa_store_compressed_texsubimage2d' + print '\t_mesa_store_compressed_texsubimage3d' + print '\t_mesa_store_teximage1d' + print '\t_mesa_store_teximage2d' + print '\t_mesa_store_teximage3d' + print '\t_mesa_store_texsubimage1d' + print '\t_mesa_store_texsubimage2d' + print '\t_mesa_store_texsubimage3d' + print '\t_mesa_test_proxy_teximage' + print '\t_mesa_Viewport' + print '\t_mesa_meta_CopyColorSubTable' + print '\t_mesa_meta_CopyColorTable' + print '\t_mesa_meta_CopyConvolutionFilter1D' + print '\t_mesa_meta_CopyConvolutionFilter2D' + print '\t_mesa_meta_CopyTexImage1D' + print '\t_mesa_meta_CopyTexImage2D' + print '\t_mesa_meta_CopyTexSubImage1D' + print '\t_mesa_meta_CopyTexSubImage2D' + print '\t_mesa_meta_CopyTexSubImage3D' + print '\t_swrast_Accum' + print '\t_swrast_alloc_buffers' + print '\t_swrast_Bitmap' + print '\t_swrast_CopyPixels' + print '\t_swrast_DrawPixels' + print '\t_swrast_GetDeviceDriverReference' + print '\t_swrast_Clear' + print '\t_swrast_choose_line' + print '\t_swrast_choose_triangle' + print '\t_swrast_CreateContext' + print '\t_swrast_DestroyContext' + print '\t_swrast_InvalidateState' + print '\t_swrast_ReadPixels' + print '\t_swrast_zbuffer_address' + print '\t_swsetup_Wakeup' + print '\t_swsetup_CreateContext' + print '\t_swsetup_DestroyContext' + print '\t_swsetup_InvalidateState' + print '\t_tnl_CreateContext' + print '\t_tnl_DestroyContext' + print '\t_tnl_InvalidateState' + print '\t_tnl_MakeCurrent' + print '\t_tnl_run_pipeline' +#enddef + + +records = [] + +def FindOffset(funcName): + for (name, alias, offset) in records: + if name == funcName: + return offset + #endif + #endfor + return -1 +#enddef + + +def EmitEntry(name, returnType, argTypeList, argNameList, alias, offset): + if alias == '': + dispatchName = name + else: + dispatchName = alias + if offset < 0: + offset = FindOffset(dispatchName) + if offset >= 0 and string.find(name, "unused") == -1: + print '\tgl%s' % (name) + # save this info in case we need to look up an alias later + records.append((name, dispatchName, offset)) + +#enddef + + +PrintHead() +apiparser.ProcessSpecFile("APIspec", EmitEntry) +PrintTail() diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/remap_helper.py b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/remap_helper.py new file mode 100644 index 000000000..69b8e5e9d --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/remap_helper.py @@ -0,0 +1,218 @@ +#!/usr/bin/env python + +# Copyright (C) 2009 Chia-I Wu +# All Rights Reserved. +# +# This is based on extension_helper.py by Ian Romanick. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. + +import gl_XML +import license +import sys, getopt, string + +def get_function_spec(func): + sig = "" + # derive parameter signature + for p in func.parameterIterator(): + if p.is_padding: + continue + # FIXME: This is a *really* ugly hack. :( + tn = p.type_expr.get_base_type_node() + if p.is_pointer(): + sig += 'p' + elif tn.integer: + sig += 'i' + elif tn.size == 4: + sig += 'f' + else: + sig += 'd' + + spec = [sig] + for ent in func.entry_points: + spec.append("gl" + ent) + + # spec is terminated by an empty string + spec.append('') + + return spec + +class PrintGlRemap(gl_XML.gl_print_base): + def __init__(self): + gl_XML.gl_print_base.__init__(self) + + self.name = "remap_helper.py (from Mesa)" + self.license = license.bsd_license_template % ("Copyright (C) 2009 Chia-I Wu ", "Chia-I Wu") + return + + + def printRealHeader(self): + print '#include "main/dispatch.h"' + print '#include "main/remap.h"' + print '' + return + + + def printBody(self, api): + pool_indices = {} + + print '/* this is internal to remap.c */' + print '#ifdef need_MESA_remap_table' + print '' + print 'static const char _mesa_function_pool[] =' + + # output string pool + index = 0; + for f in api.functionIterateAll(): + pool_indices[f] = index + + spec = get_function_spec(f) + + # a function has either assigned offset, fixed offset, + # or no offset + if f.assign_offset: + comments = "will be remapped" + elif f.offset > 0: + comments = "offset %d" % f.offset + else: + comments = "dynamic" + + print ' /* _mesa_function_pool[%d]: %s (%s) */' \ + % (index, f.name, comments) + for line in spec: + print ' "%s\\0"' % line + index += len(line) + 1 + print ' ;' + print '' + + print '/* these functions need to be remapped */' + print 'static const struct gl_function_pool_remap MESA_remap_table_functions[] = {' + # output all functions that need to be remapped + # iterate by offsets so that they are sorted by remap indices + for f in api.functionIterateByOffset(): + if not f.assign_offset: + continue + print ' { %5d, %s_remap_index },' \ + % (pool_indices[f], f.name) + print ' { -1, -1 }' + print '};' + print '' + + # collect functions by versions/extensions + extension_functions = {} + abi_extensions = [] + for f in api.functionIterateAll(): + for n in f.entry_points: + category, num = api.get_category_for_name(n) + # consider only GL_VERSION_X_Y or extensions + c = gl_XML.real_category_name(category) + if c.startswith("GL_"): + if not extension_functions.has_key(c): + extension_functions[c] = [] + extension_functions[c].append(f) + # remember the ext names of the ABI + if (f.is_abi() and n == f.name and + c not in abi_extensions): + abi_extensions.append(c) + # ignore the ABI itself + for ext in abi_extensions: + extension_functions.pop(ext) + + extensions = extension_functions.keys() + extensions.sort() + + # output ABI functions that have alternative names (with ext suffix) + print '/* these functions are in the ABI, but have alternative names */' + print 'static const struct gl_function_remap MESA_alt_functions[] = {' + for ext in extensions: + funcs = [] + for f in extension_functions[ext]: + # test if the function is in the ABI and has alt names + if f.is_abi() and len(f.entry_points) > 1: + funcs.append(f) + if not funcs: + continue + print ' /* from %s */' % ext + for f in funcs: + print ' { %5d, _gloffset_%s },' \ + % (pool_indices[f], f.name) + print ' { -1, -1 }' + print '};' + print '' + + print '#endif /* need_MESA_remap_table */' + print '' + + # output remap helpers for DRI drivers + + for ext in extensions: + funcs = [] + remapped = [] + for f in extension_functions[ext]: + if f.assign_offset: + # these are handled above + remapped.append(f) + else: + # these functions are either in the + # abi, or have offset -1 + funcs.append(f) + + print '#if defined(need_%s)' % (ext) + if remapped: + print '/* functions defined in MESA_remap_table_functions are excluded */' + + # output extension functions that need to be mapped + print 'static const struct gl_function_remap %s_functions[] = {' % (ext) + for f in funcs: + if f.offset >= 0: + print ' { %5d, _gloffset_%s },' \ + % (pool_indices[f], f.name) + else: + print ' { %5d, -1 }, /* %s */' % \ + (pool_indices[f], f.name) + print ' { -1, -1 }' + print '};' + + print '#endif' + print '' + + return + + +def show_usage(): + print "Usage: %s [-f input_file_name]" % sys.argv[0] + sys.exit(1) + +if __name__ == '__main__': + file_name = "gl_API.xml" + + try: + (args, trail) = getopt.getopt(sys.argv[1:], "f:") + except Exception,e: + show_usage() + + for (arg,val) in args: + if arg == "-f": + file_name = val + + api = gl_XML.parse_GL_API( file_name ) + + printer = PrintGlRemap() + printer.Print( api ) diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/gen/typeexpr.py b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/typeexpr.py new file mode 100644 index 000000000..8ba7de486 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/gen/typeexpr.py @@ -0,0 +1,292 @@ +#!/usr/bin/env python + +# (C) Copyright IBM Corporation 2005 +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +# +# Authors: +# Ian Romanick + +import string, copy + +class type_node: + def __init__(self): + self.pointer = 0 # bool + self.const = 0 # bool + self.signed = 1 # bool + self.integer = 1 # bool + + # If elements is set to non-zero, then field is an array. + self.elements = 0 + + self.name = None + self.size = 0 # type's size in bytes + return + + + def string(self): + """Return string representation of this type_node.""" + s = "" + + if self.pointer: + s = "* " + + if self.const: + s += "const " + + if not self.pointer: + if self.integer: + if self.signed: + s += "signed " + else: + s += "unsigned " + + if self.name: + s += "%s " % (self.name) + + return s + + +class type_table: + def __init__(self): + self.types_by_name = {} + return + + + def add_type(self, type_expr): + self.types_by_name[ type_expr.get_base_name() ] = type_expr + return + + + def find_type(self, name): + if name in self.types_by_name: + return self.types_by_name[ name ] + else: + return None + + +def create_initial_types(): + tt = type_table() + + basic_types = [ + ("char", 1, 1), + ("short", 2, 1), + ("int", 4, 1), + ("long", 4, 1), + ("float", 4, 0), + ("double", 8, 0), + ("enum", 4, 1) + ] + + for (type_name, type_size, integer) in basic_types: + te = type_expression(None) + tn = type_node() + tn.name = type_name + tn.size = type_size + tn.integer = integer + te.expr.append(tn) + tt.add_type( te ) + + type_expression.built_in_types = tt + return + + +class type_expression: + built_in_types = None + + def __init__(self, type_string, extra_types = None): + self.expr = [] + + if not type_string: + return + + self.original_string = type_string + + if not type_expression.built_in_types: + raise RuntimeError("create_initial_types must be called before creating type_expression objects.") + + # Replace '*' with ' * ' in type_string. Then, split the string + # into tokens, separated by spaces. + tokens = string.split( string.replace( type_string, "*", " * " ) ) + + const = 0 + t = None + signed = 0 + unsigned = 0 + + for i in tokens: + if i == "const": + if t and t.pointer: + t.const = 1 + else: + const = 1 + elif i == "signed": + signed = 1 + elif i == "unsigned": + unsigned = 1 + elif i == "*": + # This is a quirky special-case because of the + # way the C works for types. If 'unsigned' is + # specified all by itself, it is treated the + # same as "unsigned int". + + if unsigned: + self.set_base_type( "int", signed, unsigned, const, extra_types ) + const = 0 + signed = 0 + unsigned = 0 + + if not self.expr: + raise RuntimeError("Invalid type expression (dangling pointer)") + + if signed: + raise RuntimeError("Invalid type expression (signed / unsigned applied to pointer)") + + t = type_node() + t.pointer = 1 + self.expr.append( t ) + else: + if self.expr: + raise RuntimeError('Invalid type expression (garbage after pointer qualifier -> "%s")' % (self.original_string)) + + self.set_base_type( i, signed, unsigned, const, extra_types ) + const = 0 + signed = 0 + unsigned = 0 + + if signed and unsigned: + raise RuntimeError("Invalid type expression (both signed and unsigned specified)") + + + if const: + raise RuntimeError("Invalid type expression (dangling const)") + + if unsigned: + raise RuntimeError("Invalid type expression (dangling signed)") + + if signed: + raise RuntimeError("Invalid type expression (dangling unsigned)") + + return + + + def set_base_type(self, type_name, signed, unsigned, const, extra_types): + te = type_expression.built_in_types.find_type( type_name ) + if not te: + te = extra_types.find_type( type_name ) + + if not te: + raise RuntimeError('Unknown base type "%s".' % (type_name)) + + self.expr = copy.deepcopy(te.expr) + + t = self.expr[ len(self.expr) - 1 ] + t.const = const + if signed: + t.signed = 1 + elif unsigned: + t.signed = 0 + + + def set_base_type_node(self, tn): + self.expr = [tn] + return + + + def set_elements(self, count): + tn = self.expr[0] + + tn.elements = count + return + + + def string(self): + s = "" + for t in self.expr: + s += t.string() + + return s + + + def get_base_type_node(self): + return self.expr[0] + + + def get_base_name(self): + if len(self.expr): + return self.expr[0].name + else: + return None + + + def get_element_size(self): + tn = self.expr[0] + + if tn.elements: + return tn.elements * tn.size + else: + return tn.size + + + def get_element_count(self): + tn = self.expr[0] + return tn.elements + + + def get_stack_size(self): + tn = self.expr[ len(self.expr) - 1 ] + + if tn.elements or tn.pointer: + return 4 + elif not tn.integer: + return tn.size + else: + return 4 + + + def is_pointer(self): + tn = self.expr[ len(self.expr) - 1 ] + return tn.pointer + + + def format_string(self): + tn = self.expr[ len(self.expr) - 1 ] + if tn.pointer: + return "%p" + elif not tn.integer: + return "%f" + else: + return "%d" + + + +if __name__ == '__main__': + + types_to_try = [ "int", "int *", "const int *", "int * const", "const int * const", \ + "unsigned * const *", \ + "float", "const double", "double * const"] + + create_initial_types() + + for t in types_to_try: + print 'Trying "%s"...' % (t) + te = type_expression( t ) + print 'Got "%s" (%u, %u).' % (te.string(), te.get_stack_size(), te.get_element_size()) diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/glapi.h b/programs/develop/libraries/Mesa/src/mapi/glapi/glapi.h new file mode 100644 index 000000000..8cca50487 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/glapi.h @@ -0,0 +1,182 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \mainpage Mesa GL API Module + * + * \section GLAPIIntroduction Introduction + * + * The Mesa GL API module is responsible for dispatching all the + * gl*() functions. All GL functions are dispatched by jumping through + * the current dispatch table (basically a struct full of function + * pointers.) + * + * A per-thread current dispatch table and per-thread current context + * pointer are managed by this module too. + * + * This module is intended to be non-Mesa-specific so it can be used + * with the X/DRI libGL also. + */ + + +#ifndef _GLAPI_H +#define _GLAPI_H + + +/* opengl.dll does not export _glapi_* */ +#if defined(_WIN32) +#define _GLAPI_NO_EXPORTS +#endif + +#ifdef _GLAPI_NO_EXPORTS +# define _GLAPI_EXPORT +#else /* _GLAPI_NO_EXPORTS */ +# ifdef _WIN32 +# ifdef _GLAPI_DLL_EXPORTS +# define _GLAPI_EXPORT __declspec(dllexport) +# else +# define _GLAPI_EXPORT __declspec(dllimport) +# endif +# elif defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +# define _GLAPI_EXPORT __attribute__((visibility("default"))) +# else +# define _GLAPI_EXPORT +# endif +#endif /* _GLAPI_NO_EXPORTS */ + + +/* Is this needed? It is incomplete anyway. */ +#ifdef USE_MGL_NAMESPACE +#define _glapi_set_dispatch _mglapi_set_dispatch +#define _glapi_get_dispatch _mglapi_get_dispatch +#define _glapi_set_context _mglapi_set_context +#define _glapi_get_context _mglapi_get_context +#define _glapi_Dispatch _mglapi_Dispatch +#define _glapi_Context _mglapi_Context +#endif + +#include "glapi/glthread.h" + +typedef void (*_glapi_proc)(void); +struct _glapi_table; + + +#if defined (GLX_USE_TLS) + +_GLAPI_EXPORT extern __thread struct _glapi_table * _glapi_tls_Dispatch + __attribute__((tls_model("initial-exec"))); + +_GLAPI_EXPORT extern __thread void * _glapi_tls_Context + __attribute__((tls_model("initial-exec"))); + +_GLAPI_EXPORT extern const struct _glapi_table *_glapi_Dispatch; +_GLAPI_EXPORT extern const void *_glapi_Context; + +# define GET_DISPATCH() _glapi_tls_Dispatch +# define GET_CURRENT_CONTEXT(C) struct gl_context *C = (struct gl_context *) _glapi_tls_Context + +#else + +_GLAPI_EXPORT extern struct _glapi_table *_glapi_Dispatch; +_GLAPI_EXPORT extern void *_glapi_Context; + +# ifdef THREADS + +# define GET_DISPATCH() \ + (likely(_glapi_Dispatch) ? _glapi_Dispatch : _glapi_get_dispatch()) + +# define GET_CURRENT_CONTEXT(C) struct gl_context *C = (struct gl_context *) \ + (likely(_glapi_Context) ? _glapi_Context : _glapi_get_context()) + +# else + +# define GET_DISPATCH() _glapi_Dispatch +# define GET_CURRENT_CONTEXT(C) struct gl_context *C = (struct gl_context *) _glapi_Context + +# endif + +#endif /* defined (GLX_USE_TLS) */ + + +void +_glapi_destroy_multithread(void); + + +_GLAPI_EXPORT void +_glapi_check_multithread(void); + + +_GLAPI_EXPORT void +_glapi_set_context(void *context); + + +_GLAPI_EXPORT void * +_glapi_get_context(void); + + +_GLAPI_EXPORT void +_glapi_set_dispatch(struct _glapi_table *dispatch); + + +_GLAPI_EXPORT struct _glapi_table * +_glapi_get_dispatch(void); + + +_GLAPI_EXPORT unsigned int +_glapi_get_dispatch_table_size(void); + + +_GLAPI_EXPORT int +_glapi_add_dispatch( const char * const * function_names, + const char * parameter_signature ); + +_GLAPI_EXPORT int +_glapi_get_proc_offset(const char *funcName); + + +_GLAPI_EXPORT _glapi_proc +_glapi_get_proc_address(const char *funcName); + + +_GLAPI_EXPORT const char * +_glapi_get_proc_name(unsigned int offset); + + +_GLAPI_EXPORT unsigned long +_glthread_GetID(void); + + +/* + * These stubs are kept so that the old DRI drivers still load. + */ +_GLAPI_EXPORT void +_glapi_noop_enable_warnings(unsigned char enable); + + +_GLAPI_EXPORT void +_glapi_set_warning_func(_glapi_proc func); + + +#endif /* _GLAPI_H */ diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/glapi_dispatch.c b/programs/develop/libraries/Mesa/src/mapi/glapi/glapi_dispatch.c new file mode 100644 index 000000000..989f4a3fc --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/glapi_dispatch.c @@ -0,0 +1,92 @@ +/* + * Mesa 3-D graphics library + * Version: 6.3 + * + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file glapi_dispatch.c + * + * This file generates all the gl* function entrypoints. This code is not + * used if optimized assembly stubs are available (e.g., using + * glapi/glapi_x86.S on IA32 or glapi/glapi_sparc.S on SPARC). + * + * \note + * This file is also used to build the client-side libGL that loads DRI-based + * device drivers. At build-time it is symlinked to src/glx. + * + * \author Brian Paul + */ + +#include "glapi/glapi_priv.h" +#include "glapi/glapitable.h" + + +#if !(defined(USE_X86_ASM) || defined(USE_X86_64_ASM) || defined(USE_SPARC_ASM)) + +#if defined(WIN32) +#define KEYWORD1 GLAPI +#else +#define KEYWORD1 PUBLIC +#endif + +#define KEYWORD2 GLAPIENTRY + +#if defined(USE_MGL_NAMESPACE) +#define NAME(func) mgl##func +#else +#define NAME(func) gl##func +#endif + +#if 0 /* Use this to log GL calls to stdout (for DEBUG only!) */ + +#define F stdout +#define DISPATCH(FUNC, ARGS, MESSAGE) \ + fprintf MESSAGE; \ + GET_DISPATCH()->FUNC ARGS + +#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ + fprintf MESSAGE; \ + return GET_DISPATCH()->FUNC ARGS + +#else + +#define DISPATCH(FUNC, ARGS, MESSAGE) \ + GET_DISPATCH()->FUNC ARGS + +#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ + return GET_DISPATCH()->FUNC ARGS + +#endif /* logging */ + + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifdef GLX_INDIRECT_RENDERING +/* those link to libglapi.a should provide the entry points */ +#define _GLAPI_SKIP_PROTO_ENTRY_POINTS +#endif +#include "glapi/glapitemp.h" + +#endif /* USE_X86_ASM */ diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/glapi_entrypoint.c b/programs/develop/libraries/Mesa/src/mapi/glapi/glapi_entrypoint.c new file mode 100644 index 000000000..993ccb94c --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/glapi_entrypoint.c @@ -0,0 +1,344 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file glapi_entrypoint.c + * + * Arch-specific code for manipulating GL API entrypoints (dispatch stubs). + */ + + +#include "glapi/glapi_priv.h" +#include "mapi/u_execmem.h" + + +#ifdef USE_X86_ASM + +#if defined( GLX_USE_TLS ) +extern GLubyte gl_dispatch_functions_start[]; +extern GLubyte gl_dispatch_functions_end[]; +#else +extern const GLubyte gl_dispatch_functions_start[]; +#endif + +#endif /* USE_X86_ASM */ + + +#if defined(DISPATCH_FUNCTION_SIZE) + +_glapi_proc +get_entrypoint_address(unsigned int functionOffset) +{ + return (_glapi_proc) (gl_dispatch_functions_start + + (DISPATCH_FUNCTION_SIZE * functionOffset)); +} + +#endif + + +#if defined(USE_X86_ASM) + +/** + * Perform platform-specific GL API entry-point fixups. + */ +static void +init_glapi_relocs( void ) +{ +#if defined(GLX_USE_TLS) && !defined(GLX_X86_READONLY_TEXT) + extern unsigned long _x86_get_dispatch(void); + char run_time_patch[] = { + 0x65, 0xa1, 0, 0, 0, 0 /* movl %gs:0,%eax */ + }; + GLuint *offset = (GLuint *) &run_time_patch[2]; /* 32-bits for x86/32 */ + const GLubyte * const get_disp = (const GLubyte *) run_time_patch; + GLubyte * curr_func = (GLubyte *) gl_dispatch_functions_start; + + *offset = _x86_get_dispatch(); + while ( curr_func != (GLubyte *) gl_dispatch_functions_end ) { + (void) memcpy( curr_func, get_disp, sizeof(run_time_patch)); + curr_func += DISPATCH_FUNCTION_SIZE; + } +#endif +} + + +/** + * Generate a dispatch function (entrypoint) which jumps through + * the given slot number (offset) in the current dispatch table. + * We need assembly language in order to accomplish this. + */ +_glapi_proc +generate_entrypoint(unsigned int functionOffset) +{ + /* 32 is chosen as something of a magic offset. For x86, the dispatch + * at offset 32 is the first one where the offset in the + * "jmp OFFSET*4(%eax)" can't be encoded in a single byte. + */ + const GLubyte * const template_func = gl_dispatch_functions_start + + (DISPATCH_FUNCTION_SIZE * 32); + GLubyte * const code = (GLubyte *) u_execmem_alloc(DISPATCH_FUNCTION_SIZE); + + + if ( code != NULL ) { + (void) memcpy(code, template_func, DISPATCH_FUNCTION_SIZE); + fill_in_entrypoint_offset( (_glapi_proc) code, functionOffset ); + } + + return (_glapi_proc) code; +} + + +/** + * This function inserts a new dispatch offset into the assembly language + * stub that was generated with the preceeding function. + */ +void +fill_in_entrypoint_offset(_glapi_proc entrypoint, unsigned int offset) +{ + GLubyte * const code = (GLubyte *) entrypoint; + +#if defined(GLX_USE_TLS) + *((unsigned int *)(code + 8)) = 4 * offset; +#elif defined(THREADS) + *((unsigned int *)(code + 11)) = 4 * offset; + *((unsigned int *)(code + 22)) = 4 * offset; +#else + *((unsigned int *)(code + 7)) = 4 * offset; +#endif +} + + +#elif defined(USE_SPARC_ASM) + +extern void __glapi_sparc_icache_flush(unsigned int *); + +static void +init_glapi_relocs( void ) +{ +#if defined(PTHREADS) || defined(GLX_USE_TLS) + static const unsigned int template[] = { +#ifdef GLX_USE_TLS + 0x05000000, /* sethi %hi(_glapi_tls_Dispatch), %g2 */ + 0x8730e00a, /* srl %g3, 10, %g3 */ + 0x8410a000, /* or %g2, %lo(_glapi_tls_Dispatch), %g2 */ +#ifdef __arch64__ + 0xc259c002, /* ldx [%g7 + %g2], %g1 */ + 0xc2584003, /* ldx [%g1 + %g3], %g1 */ +#else + 0xc201c002, /* ld [%g7 + %g2], %g1 */ + 0xc2004003, /* ld [%g1 + %g3], %g1 */ +#endif + 0x81c04000, /* jmp %g1 */ + 0x01000000, /* nop */ +#else +#ifdef __arch64__ + 0x03000000, /* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */ + 0x05000000, /* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */ + 0x82106000, /* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */ + 0x8730e00a, /* 64-bit 0x0c --> srl %g3, 10, %g3 */ + 0x83287020, /* 64-bit 0x10 --> sllx %g1, 32, %g1 */ + 0x82004002, /* 64-bit 0x14 --> add %g1, %g2, %g1 */ + 0xc2586000, /* 64-bit 0x18 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */ +#else + 0x03000000, /* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */ + 0x8730e00a, /* 32-bit 0x04 --> srl %g3, 10, %g3 */ + 0xc2006000, /* 32-bit 0x08 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */ +#endif + 0x80a06000, /* --> cmp %g1, 0 */ + 0x02800005, /* --> be +4*5 */ + 0x01000000, /* --> nop */ +#ifdef __arch64__ + 0xc2584003, /* 64-bit --> ldx [%g1 + %g3], %g1 */ +#else + 0xc2004003, /* 32-bit --> ld [%g1 + %g3], %g1 */ +#endif + 0x81c04000, /* --> jmp %g1 */ + 0x01000000, /* --> nop */ +#ifdef __arch64__ + 0x9de3bf80, /* 64-bit --> save %sp, -128, %sp */ +#else + 0x9de3bfc0, /* 32-bit --> save %sp, -64, %sp */ +#endif + 0xa0100003, /* --> mov %g3, %l0 */ + 0x40000000, /* --> call _glapi_get_dispatch */ + 0x01000000, /* --> nop */ + 0x82100008, /* --> mov %o0, %g1 */ + 0x86100010, /* --> mov %l0, %g3 */ + 0x10bffff7, /* --> ba -4*9 */ + 0x81e80000, /* --> restore */ +#endif + }; +#ifdef GLX_USE_TLS + extern unsigned int __glapi_sparc_tls_stub; + extern unsigned long __glapi_sparc_get_dispatch(void); + unsigned int *code = &__glapi_sparc_tls_stub; + unsigned long dispatch = __glapi_sparc_get_dispatch(); +#else + extern unsigned int __glapi_sparc_pthread_stub; + unsigned int *code = &__glapi_sparc_pthread_stub; + unsigned long dispatch = (unsigned long) &_glapi_Dispatch; + unsigned long call_dest = (unsigned long ) &_glapi_get_dispatch; + int idx; +#endif + +#ifdef GLX_USE_TLS + code[0] = template[0] | (dispatch >> 10); + code[1] = template[1]; + __glapi_sparc_icache_flush(&code[0]); + code[2] = template[2] | (dispatch & 0x3ff); + code[3] = template[3]; + __glapi_sparc_icache_flush(&code[2]); + code[4] = template[4]; + code[5] = template[5]; + __glapi_sparc_icache_flush(&code[4]); + code[6] = template[6]; + __glapi_sparc_icache_flush(&code[6]); +#else +#if defined(__arch64__) + code[0] = template[0] | (dispatch >> (32 + 10)); + code[1] = template[1] | ((dispatch & 0xffffffff) >> 10); + __glapi_sparc_icache_flush(&code[0]); + code[2] = template[2] | ((dispatch >> 32) & 0x3ff); + code[3] = template[3]; + __glapi_sparc_icache_flush(&code[2]); + code[4] = template[4]; + code[5] = template[5]; + __glapi_sparc_icache_flush(&code[4]); + code[6] = template[6] | (dispatch & 0x3ff); + idx = 7; +#else + code[0] = template[0] | (dispatch >> 10); + code[1] = template[1]; + __glapi_sparc_icache_flush(&code[0]); + code[2] = template[2] | (dispatch & 0x3ff); + idx = 3; +#endif + code[idx + 0] = template[idx + 0]; + __glapi_sparc_icache_flush(&code[idx - 1]); + code[idx + 1] = template[idx + 1]; + code[idx + 2] = template[idx + 2]; + __glapi_sparc_icache_flush(&code[idx + 1]); + code[idx + 3] = template[idx + 3]; + code[idx + 4] = template[idx + 4]; + __glapi_sparc_icache_flush(&code[idx + 3]); + code[idx + 5] = template[idx + 5]; + code[idx + 6] = template[idx + 6]; + __glapi_sparc_icache_flush(&code[idx + 5]); + code[idx + 7] = template[idx + 7]; + code[idx + 8] = template[idx + 8] | + (((call_dest - ((unsigned long) &code[idx + 8])) + >> 2) & 0x3fffffff); + __glapi_sparc_icache_flush(&code[idx + 7]); + code[idx + 9] = template[idx + 9]; + code[idx + 10] = template[idx + 10]; + __glapi_sparc_icache_flush(&code[idx + 9]); + code[idx + 11] = template[idx + 11]; + code[idx + 12] = template[idx + 12]; + __glapi_sparc_icache_flush(&code[idx + 11]); + code[idx + 13] = template[idx + 13]; + __glapi_sparc_icache_flush(&code[idx + 13]); +#endif +#endif +} + + +_glapi_proc +generate_entrypoint(GLuint functionOffset) +{ +#if defined(PTHREADS) || defined(GLX_USE_TLS) + static const unsigned int template[] = { + 0x07000000, /* sethi %hi(0), %g3 */ + 0x8210000f, /* mov %o7, %g1 */ + 0x40000000, /* call */ + 0x9e100001, /* mov %g1, %o7 */ + }; +#ifdef GLX_USE_TLS + extern unsigned int __glapi_sparc_tls_stub; + unsigned long call_dest = (unsigned long ) &__glapi_sparc_tls_stub; +#else + extern unsigned int __glapi_sparc_pthread_stub; + unsigned long call_dest = (unsigned long ) &__glapi_sparc_pthread_stub; +#endif + unsigned int *code = (unsigned int *) u_execmem_alloc(sizeof(template)); + if (code) { + code[0] = template[0] | (functionOffset & 0x3fffff); + code[1] = template[1]; + __glapi_sparc_icache_flush(&code[0]); + code[2] = template[2] | + (((call_dest - ((unsigned long) &code[2])) + >> 2) & 0x3fffffff); + code[3] = template[3]; + __glapi_sparc_icache_flush(&code[2]); + } + return (_glapi_proc) code; +#endif +} + + +void +fill_in_entrypoint_offset(_glapi_proc entrypoint, GLuint offset) +{ + unsigned int *code = (unsigned int *) entrypoint; + + code[0] &= ~0x3fffff; + code[0] |= (offset * sizeof(void *)) & 0x3fffff; + __glapi_sparc_icache_flush(&code[0]); +} + + +#else /* USE_*_ASM */ + +static void +init_glapi_relocs( void ) +{ +} + + +_glapi_proc +generate_entrypoint(GLuint functionOffset) +{ + (void) functionOffset; + return NULL; +} + + +void +fill_in_entrypoint_offset(_glapi_proc entrypoint, GLuint offset) +{ + /* an unimplemented architecture */ + (void) entrypoint; + (void) offset; +} + +#endif /* USE_*_ASM */ + + +void +init_glapi_relocs_once( void ) +{ +#if defined(PTHREADS) || defined(GLX_USE_TLS) + static pthread_once_t once_control = PTHREAD_ONCE_INIT; + pthread_once( & once_control, init_glapi_relocs ); +#endif +} diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/glapi_getproc.c b/programs/develop/libraries/Mesa/src/mapi/glapi/glapi_getproc.c new file mode 100644 index 000000000..0a6ff7795 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/glapi_getproc.c @@ -0,0 +1,666 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file glapi_getproc.c + * + * Code for implementing glXGetProcAddress(), etc. + * This was originally in glapi.c but refactored out. + */ + + +#include "glapi/glapi_priv.h" +#include "glapi/glapitable.h" + + +#define FIRST_DYNAMIC_OFFSET (sizeof(struct _glapi_table) / sizeof(void *)) + + +/********************************************************************** + * Static function management. + */ + + +#if !defined(DISPATCH_FUNCTION_SIZE) +# define NEED_FUNCTION_POINTER +#endif +#include "glapi/glprocs.h" + + +/** + * Search the table of static entrypoint functions for the named function + * and return the corresponding glprocs_table_t entry. + */ +static const glprocs_table_t * +get_static_proc( const char * n ) +{ + GLuint i; + for (i = 0; static_functions[i].Name_offset >= 0; i++) { + const char *testName = gl_string_table + static_functions[i].Name_offset; +#ifdef MANGLE + /* skip the prefix on the name */ + if (strcmp(testName, n + 1) == 0) +#else + if (strcmp(testName, n) == 0) +#endif + { + return &static_functions[i]; + } + } + return NULL; +} + + +/** + * Return dispatch table offset of the named static (built-in) function. + * Return -1 if function not found. + */ +static GLint +get_static_proc_offset(const char *funcName) +{ + const glprocs_table_t * const f = get_static_proc( funcName ); + if (f == NULL) { + return -1; + } + + return f->Offset; +} + + + +/** + * Return dispatch function address for the named static (built-in) function. + * Return NULL if function not found. + */ +static _glapi_proc +get_static_proc_address(const char *funcName) +{ + const glprocs_table_t * const f = get_static_proc( funcName ); + if (f == NULL) { + return NULL; + } + +#if defined(DISPATCH_FUNCTION_SIZE) && defined(GLX_INDIRECT_RENDERING) + return (f->Address == NULL) + ? get_entrypoint_address(f->Offset) + : f->Address; +#elif defined(DISPATCH_FUNCTION_SIZE) + return get_entrypoint_address(f->Offset); +#else + return f->Address; +#endif +} + + + +/** + * Return the name of the function at the given offset in the dispatch + * table. For debugging only. + */ +static const char * +get_static_proc_name( GLuint offset ) +{ + GLuint i; + for (i = 0; static_functions[i].Name_offset >= 0; i++) { + if (static_functions[i].Offset == offset) { + return gl_string_table + static_functions[i].Name_offset; + } + } + return NULL; +} + + + +/********************************************************************** + * Extension function management. + */ + + +/** + * Track information about a function added to the GL API. + */ +struct _glapi_function { + /** + * Name of the function. + */ + const char * name; + + + /** + * Text string that describes the types of the parameters passed to the + * named function. Parameter types are converted to characters using the + * following rules: + * - 'i' for \c GLint, \c GLuint, and \c GLenum + * - 'p' for any pointer type + * - 'f' for \c GLfloat and \c GLclampf + * - 'd' for \c GLdouble and \c GLclampd + */ + const char * parameter_signature; + + + /** + * Offset in the dispatch table where the pointer to the real function is + * located. If the driver has not requested that the named function be + * added to the dispatch table, this will have the value ~0. + */ + unsigned dispatch_offset; + + + /** + * Pointer to the dispatch stub for the named function. + * + * \todo + * The semantic of this field should be changed slightly. Currently, it + * is always expected to be non-\c NULL. However, it would be better to + * only allocate the entry-point stub when the application requests the + * function via \c glXGetProcAddress. This would save memory for all the + * functions that the driver exports but that the application never wants + * to call. + */ + _glapi_proc dispatch_stub; +}; + + +static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS]; +static GLuint NumExtEntryPoints = 0; + + +static struct _glapi_function * +get_extension_proc(const char *funcName) +{ + GLuint i; + for (i = 0; i < NumExtEntryPoints; i++) { + if (strcmp(ExtEntryTable[i].name, funcName) == 0) { + return & ExtEntryTable[i]; + } + } + return NULL; +} + + +static GLint +get_extension_proc_offset(const char *funcName) +{ + const struct _glapi_function * const f = get_extension_proc( funcName ); + if (f == NULL) { + return -1; + } + + return f->dispatch_offset; +} + + +static _glapi_proc +get_extension_proc_address(const char *funcName) +{ + const struct _glapi_function * const f = get_extension_proc( funcName ); + if (f == NULL) { + return NULL; + } + + return f->dispatch_stub; +} + + +static const char * +get_extension_proc_name(GLuint offset) +{ + GLuint i; + for (i = 0; i < NumExtEntryPoints; i++) { + if (ExtEntryTable[i].dispatch_offset == offset) { + return ExtEntryTable[i].name; + } + } + return NULL; +} + + +/** + * strdup() is actually not a standard ANSI C or POSIX routine. + * Irix will not define it if ANSI mode is in effect. + */ +static char * +str_dup(const char *str) +{ + char *copy; + copy = (char*) malloc(strlen(str) + 1); + if (!copy) + return NULL; + strcpy(copy, str); + return copy; +} + + +/** + * Generate new entrypoint + * + * Use a temporary dispatch offset of ~0 (i.e. -1). Later, when the driver + * calls \c _glapi_add_dispatch we'll put in the proper offset. If that + * never happens, and the user calls this function, he'll segfault. That's + * what you get when you try calling a GL function that doesn't really exist. + * + * \param funcName Name of the function to create an entry-point for. + * + * \sa _glapi_add_entrypoint + */ + +static struct _glapi_function * +add_function_name( const char * funcName ) +{ + struct _glapi_function * entry = NULL; + _glapi_proc entrypoint = NULL; + char * name_dup = NULL; + + if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS) + return NULL; + + if (funcName == NULL) + return NULL; + + name_dup = str_dup(funcName); + if (name_dup == NULL) + return NULL; + + entrypoint = generate_entrypoint(~0); + + if (entrypoint == NULL) { + free(name_dup); + return NULL; + } + + entry = & ExtEntryTable[NumExtEntryPoints]; + NumExtEntryPoints++; + + entry->name = name_dup; + entry->parameter_signature = NULL; + entry->dispatch_offset = ~0; + entry->dispatch_stub = entrypoint; + + return entry; +} + + +static struct _glapi_function * +set_entry_info( struct _glapi_function * entry, const char * signature, unsigned offset ) +{ + char * sig_dup = NULL; + + if (signature == NULL) + return NULL; + + sig_dup = str_dup(signature); + if (sig_dup == NULL) + return NULL; + + fill_in_entrypoint_offset(entry->dispatch_stub, offset); + + entry->parameter_signature = sig_dup; + entry->dispatch_offset = offset; + + return entry; +} + + +/** + * Fill-in the dispatch stub for the named function. + * + * This function is intended to be called by a hardware driver. When called, + * a dispatch stub may be created created for the function. A pointer to this + * dispatch function will be returned by glXGetProcAddress. + * + * \param function_names Array of pointers to function names that should + * share a common dispatch offset. + * \param parameter_signature String representing the types of the parameters + * passed to the named function. Parameter types + * are converted to characters using the following + * rules: + * - 'i' for \c GLint, \c GLuint, and \c GLenum + * - 'p' for any pointer type + * - 'f' for \c GLfloat and \c GLclampf + * - 'd' for \c GLdouble and \c GLclampd + * + * \returns + * The offset in the dispatch table of the named function. A pointer to the + * driver's implementation of the named function should be stored at + * \c dispatch_table[\c offset]. Return -1 if error/problem. + * + * \sa glXGetProcAddress + * + * \warning + * This function can only handle up to 8 names at a time. As far as I know, + * the maximum number of names ever associated with an existing GL function is + * 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT, + * \c glPointParameterfARB, and \c glPointParameterf), so this should not be + * too painful of a limitation. + * + * \todo + * Determine whether or not \c parameter_signature should be allowed to be + * \c NULL. It doesn't seem like much of a hardship for drivers to have to + * pass in an empty string. + * + * \todo + * Determine if code should be added to reject function names that start with + * 'glX'. + * + * \bug + * Add code to compare \c parameter_signature with the parameter signature of + * a static function. In order to do that, we need to find a way to \b get + * the parameter signature of a static function. + */ + +int +_glapi_add_dispatch( const char * const * function_names, + const char * parameter_signature ) +{ + static int next_dynamic_offset = FIRST_DYNAMIC_OFFSET; + const char * const real_sig = (parameter_signature != NULL) + ? parameter_signature : ""; + struct _glapi_function * entry[8]; + GLboolean is_static[8]; + unsigned i; + int offset = ~0; + + init_glapi_relocs_once(); + + (void) memset( is_static, 0, sizeof( is_static ) ); + (void) memset( entry, 0, sizeof( entry ) ); + + /* Find the _single_ dispatch offset for all function names that already + * exist (and have a dispatch offset). + */ + + for ( i = 0 ; function_names[i] != NULL ; i++ ) { + const char * funcName = function_names[i]; + int static_offset; + int extension_offset; + + if (funcName[0] != 'g' || funcName[1] != 'l') + return -1; + + /* search built-in functions */ + static_offset = get_static_proc_offset(funcName); + + if (static_offset >= 0) { + + is_static[i] = GL_TRUE; + + /* FIXME: Make sure the parameter signatures match! How do we get + * FIXME: the parameter signature for static functions? + */ + + if ( (offset != ~0) && (static_offset != offset) ) { + return -1; + } + + offset = static_offset; + + continue; + } + + /* search added extension functions */ + entry[i] = get_extension_proc(funcName); + + if (entry[i] != NULL) { + extension_offset = entry[i]->dispatch_offset; + + /* The offset may be ~0 if the function name was added by + * glXGetProcAddress but never filled in by the driver. + */ + + if (extension_offset == ~0) { + continue; + } + + if (strcmp(real_sig, entry[i]->parameter_signature) != 0) { + return -1; + } + + if ( (offset != ~0) && (extension_offset != offset) ) { + return -1; + } + + offset = extension_offset; + } + } + + /* If all function names are either new (or with no dispatch offset), + * allocate a new dispatch offset. + */ + + if (offset == ~0) { + offset = next_dynamic_offset; + next_dynamic_offset++; + } + + /* Fill in the dispatch offset for the new function names (and those with + * no dispatch offset). + */ + + for ( i = 0 ; function_names[i] != NULL ; i++ ) { + if (is_static[i]) { + continue; + } + + /* generate entrypoints for new function names */ + if (entry[i] == NULL) { + entry[i] = add_function_name( function_names[i] ); + if (entry[i] == NULL) { + /* FIXME: Possible memory leak here. */ + return -1; + } + } + + if (entry[i]->dispatch_offset == ~0) { + set_entry_info( entry[i], real_sig, offset ); + } + } + + return offset; +} + + +/** + * Return offset of entrypoint for named function within dispatch table. + */ +GLint +_glapi_get_proc_offset(const char *funcName) +{ + GLint offset; + + /* search extension functions first */ + offset = get_extension_proc_offset(funcName); + if (offset >= 0) + return offset; + + /* search static functions */ + return get_static_proc_offset(funcName); +} + + + +/** + * Return pointer to the named function. If the function name isn't found + * in the name of static functions, try generating a new API entrypoint on + * the fly with assembly language. + */ +_glapi_proc +_glapi_get_proc_address(const char *funcName) +{ + _glapi_proc func; + struct _glapi_function * entry; + + init_glapi_relocs_once(); + +#ifdef MANGLE + /* skip the prefix on the name */ + if (funcName[1] != 'g' || funcName[2] != 'l') + return NULL; +#else + if (funcName[0] != 'g' || funcName[1] != 'l') + return NULL; +#endif + + /* search extension functions first */ + func = get_extension_proc_address(funcName); + if (func) + return func; + + /* search static functions */ + func = get_static_proc_address(funcName); + if (func) + return func; + + /* generate entrypoint, dispatch offset must be filled in by the driver */ + entry = add_function_name(funcName); + if (entry == NULL) + return NULL; + + return entry->dispatch_stub; +} + + + +/** + * Return the name of the function at the given dispatch offset. + * This is only intended for debugging. + */ +const char * +_glapi_get_proc_name(GLuint offset) +{ + const char * n; + + /* search built-in functions */ + n = get_static_proc_name(offset); + if ( n != NULL ) { + return n; + } + + /* search added extension functions */ + return get_extension_proc_name(offset); +} + + + +/********************************************************************** + * GL API table functions. + */ + + +/** + * Return size of dispatch table struct as number of functions (or + * slots). + */ +GLuint +_glapi_get_dispatch_table_size(void) +{ + /* + * The dispatch table size (number of entries) is the size of the + * _glapi_table struct plus the number of dynamic entries we can add. + * The extra slots can be filled in by DRI drivers that register new + * extension functions. + */ + return FIRST_DYNAMIC_OFFSET + MAX_EXTENSION_FUNCS; +} + + +/** + * Make sure there are no NULL pointers in the given dispatch table. + * Intended for debugging purposes. + */ +void +_glapi_check_table_not_null(const struct _glapi_table *table) +{ +#ifdef EXTRA_DEBUG /* set to DEBUG for extra DEBUG */ + const GLuint entries = _glapi_get_dispatch_table_size(); + const void **tab = (const void **) table; + GLuint i; + for (i = 1; i < entries; i++) { + assert(tab[i]); + } +#else + (void) table; +#endif +} + + +/** + * Do some spot checks to be sure that the dispatch table + * slots are assigned correctly. For debugging only. + */ +void +_glapi_check_table(const struct _glapi_table *table) +{ +#ifdef EXTRA_DEBUG /* set to DEBUG for extra DEBUG */ + { + GLuint BeginOffset = _glapi_get_proc_offset("glBegin"); + char *BeginFunc = (char*) &table->Begin; + GLuint offset = (BeginFunc - (char *) table) / sizeof(void *); + assert(BeginOffset == offset); + } + { + GLuint viewportOffset = _glapi_get_proc_offset("glViewport"); + char *viewportFunc = (char*) &table->Viewport; + GLuint offset = (viewportFunc - (char *) table) / sizeof(void *); + assert(viewportOffset == offset); + } + { + GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer"); + char *VertexPointerFunc = (char*) &table->VertexPointer; + GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *); + assert(VertexPointerOffset == offset); + } + { + GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax"); + char *ResetMinMaxFunc = (char*) &table->ResetMinmax; + GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *); + assert(ResetMinMaxOffset == offset); + } + { + GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor"); + char *blendColorFunc = (char*) &table->BlendColor; + GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *); + assert(blendColorOffset == offset); + } + { + GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT"); + char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT; + GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *); + assert(secondaryColor3fOffset == offset); + } + { + GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV"); + char *pointParameterivFunc = (char*) &table->PointParameterivNV; + GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *); + assert(pointParameterivOffset == offset); + } + { + GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV"); + char *setFenceFunc = (char*) &table->SetFenceNV; + GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *); + assert(setFenceOffset == offset); + } +#else + (void) table; +#endif +} diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/glapi_nop.c b/programs/develop/libraries/Mesa/src/mapi/glapi/glapi_nop.c new file mode 100644 index 000000000..9b0929715 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/glapi_nop.c @@ -0,0 +1,117 @@ +/* + * Mesa 3-D graphics library + * Version: 7.8 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2010 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * No-op dispatch table. + * + * This file defines a special dispatch table which is loaded with no-op + * functions. + * + * When there's no current rendering context, calling a GL function like + * glBegin() is a no-op. Apps should never normally do this. So as a + * debugging aid, each of the no-op functions will emit a warning to + * stderr if the MESA_DEBUG or LIBGL_DEBUG env var is set. + */ + + + +#include "glapi/glapi_priv.h" + + +void +_glapi_noop_enable_warnings(unsigned char enable) +{ +} + +void +_glapi_set_warning_func(_glapi_proc func) +{ +} + +#ifdef DEBUG + +/** + * Called by each of the no-op GL entrypoints. + */ +static int +Warn(const char *func) +{ +#if !defined(_WIN32_WCE) + if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) { + fprintf(stderr, "GL User Error: gl%s called without a rendering context\n", + func); + } +#endif + return 0; +} + + +/** + * This is called if the user somehow calls an unassigned GL dispatch function. + */ +static GLint +NoOpUnused(void) +{ + return Warn(" function"); +} + +/* + * Defines for the glapitemp.h functions. + */ +#define KEYWORD1 static +#define KEYWORD1_ALT static +#define KEYWORD2 GLAPIENTRY +#define NAME(func) NoOp##func +#define DISPATCH(func, args, msg) Warn(#func); +#define RETURN_DISPATCH(func, args, msg) Warn(#func); return 0 + + +/* + * Defines for the table of no-op entry points. + */ +#define TABLE_ENTRY(name) (_glapi_proc) NoOp##name + +#else + +static int +NoOpGeneric(void) +{ +#if !defined(_WIN32_WCE) + if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) { + fprintf(stderr, "GL User Error: calling GL function without a rendering context\n"); + } +#endif + return 0; +} + +#define TABLE_ENTRY(name) (_glapi_proc) NoOpGeneric + +#endif + +#define DISPATCH_TABLE_NAME __glapi_noop_table +#define UNUSED_TABLE_NAME __unused_noop_functions + +#include "glapi/glapitemp.h" diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/glapi_priv.h b/programs/develop/libraries/Mesa/src/mapi/glapi/glapi_priv.h new file mode 100644 index 000000000..3ab553a2b --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/glapi_priv.h @@ -0,0 +1,114 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef _GLAPI_PRIV_H +#define _GLAPI_PRIV_H + +#include +#include +#include + +#ifdef HAVE_DIX_CONFIG_H +#include +#include "glapi/mesa.h" +#else /* HAVE_DIX_CONFIG_H */ +#define GL_GLEXT_PROTOTYPES +#include "GL/gl.h" +#include "GL/glext.h" + +#ifndef GL_OES_fixed_point +typedef int GLfixed; +typedef int GLclampx; +#endif + +#ifndef GL_OES_EGL_image +typedef void *GLeglImageOES; +#endif + +#endif /* HAVE_DIX_CONFIG_H */ + +#include "glapi/glapi.h" + + +/* getproc */ + +extern void +_glapi_check_table_not_null(const struct _glapi_table *table); + + +extern void +_glapi_check_table(const struct _glapi_table *table); + + +/* entrypoint */ + +extern void +init_glapi_relocs_once(void); + + +extern _glapi_proc +generate_entrypoint(unsigned int functionOffset); + + +extern void +fill_in_entrypoint_offset(_glapi_proc entrypoint, unsigned int offset); + + +extern _glapi_proc +get_entrypoint_address(unsigned int functionOffset); + + +/** + * Size (in bytes) of dispatch function (entrypoint). + */ +#if defined(USE_X86_ASM) +# if defined(GLX_USE_TLS) +# define DISPATCH_FUNCTION_SIZE 16 +# elif defined(THREADS) +# define DISPATCH_FUNCTION_SIZE 32 +# else +# define DISPATCH_FUNCTION_SIZE 16 +# endif +#endif + +#if defined(USE_X64_64_ASM) +# if defined(GLX_USE_TLS) +# define DISPATCH_FUNCTION_SIZE 16 +# endif +#endif + + +/** + * Number of extension functions which we can dynamically add at runtime. + * + * Number of extension functions is also subject to the size of backing exec + * mem we allocate. For the common case of dispatch stubs with size 16 bytes, + * the two limits will be hit simultaneously. For larger dispatch function + * sizes, MAX_EXTENSION_FUNCS is effectively reduced. + */ +#define MAX_EXTENSION_FUNCS 256 + + +#endif diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/glapi_sparc.S b/programs/develop/libraries/Mesa/src/mapi/glapi/glapi_sparc.S new file mode 100644 index 000000000..b919c2890 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/glapi_sparc.S @@ -0,0 +1,1514 @@ +/* DO NOT EDIT - This file generated automatically by gl_SPARC_asm.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#ifdef __arch64__ +#define GL_OFF(N) ((N) * 8) +#define GL_LL ldx +#define GL_TIE_LD(SYM) %tie_ldx(SYM) +#define GL_STACK_SIZE 128 +#else +#define GL_OFF(N) ((N) * 4) +#define GL_LL ld +#define GL_TIE_LD(SYM) %tie_ld(SYM) +#define GL_STACK_SIZE 64 +#endif + +#define GLOBL_FN(x) .globl x ; .type x, @function +#define HIDDEN(x) .hidden x + + .register %g2, #scratch + .register %g3, #scratch + + .text + + GLOBL_FN(__glapi_sparc_icache_flush) + HIDDEN(__glapi_sparc_icache_flush) + .type __glapi_sparc_icache_flush, @function +__glapi_sparc_icache_flush: /* %o0 = insn_addr */ + flush %o0 + retl + nop + + .align 32 + + .type __glapi_sparc_get_pc, @function +__glapi_sparc_get_pc: + retl + add %o7, %g2, %g2 + .size __glapi_sparc_get_pc, .-__glapi_sparc_get_pc + +#ifdef GLX_USE_TLS + + GLOBL_FN(__glapi_sparc_get_dispatch) + HIDDEN(__glapi_sparc_get_dispatch) +__glapi_sparc_get_dispatch: + mov %o7, %g1 + sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 + call __glapi_sparc_get_pc + add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 + mov %g1, %o7 + sethi %tie_hi22(_glapi_tls_Dispatch), %g1 + add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1 + GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch) + retl + mov %g2, %o0 + + .data + .align 32 + + /* --> sethi %hi(_glapi_tls_Dispatch), %g1 */ + /* --> or %g1, %lo(_glapi_tls_Dispatch), %g1 */ + GLOBL_FN(__glapi_sparc_tls_stub) + HIDDEN(__glapi_sparc_tls_stub) +__glapi_sparc_tls_stub: /* Call offset in %g3 */ + mov %o7, %g1 + sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 + call __glapi_sparc_get_pc + add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 + mov %g1, %o7 + srl %g3, 10, %g3 + sethi %tie_hi22(_glapi_tls_Dispatch), %g1 + add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1 + GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch) + GL_LL [%g7+%g2], %g1 + GL_LL [%g1 + %g3], %g1 + jmp %g1 + nop + .size __glapi_sparc_tls_stub, .-__glapi_sparc_tls_stub + +#define GL_STUB(fn, off) \ + GLOBL_FN(fn); \ +fn: ba __glapi_sparc_tls_stub; \ + sethi GL_OFF(off), %g3; \ + .size fn,.-fn; + +#elif defined(PTHREADS) + + /* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */ + /* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */ + /* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */ + /* 64-bit 0x0c --> sllx %g1, 32, %g1 */ + /* 64-bit 0x10 --> add %g1, %g2, %g1 */ + /* 64-bit 0x14 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */ + + /* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */ + /* 32-bit 0x04 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */ + + .data + .align 32 + + GLOBL_FN(__glapi_sparc_pthread_stub) + HIDDEN(__glapi_sparc_pthread_stub) +__glapi_sparc_pthread_stub: /* Call offset in %g3 */ + mov %o7, %g1 + sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 + call __glapi_sparc_get_pc + add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 + mov %g1, %o7 + sethi %hi(_glapi_Dispatch), %g1 + or %g1, %lo(_glapi_Dispatch), %g1 + srl %g3, 10, %g3 + GL_LL [%g2+%g1], %g2 + GL_LL [%g2], %g1 + cmp %g1, 0 + be 2f + nop +1: GL_LL [%g1 + %g3], %g1 + jmp %g1 + nop +2: save %sp, GL_STACK_SIZE, %sp + mov %g3, %l0 + call _glapi_get_dispatch + nop + mov %o0, %g1 + mov %l0, %g3 + ba 1b + restore %g0, %g0, %g0 + .size __glapi_sparc_pthread_stub, .-__glapi_sparc_pthread_stub + +#define GL_STUB(fn, off) \ + GLOBL_FN(fn); \ +fn: ba __glapi_sparc_pthread_stub; \ + sethi GL_OFF(off), %g3; \ + .size fn,.-fn; + +#else /* Non-threaded version. */ + + .type __glapi_sparc_nothread_stub, @function +__glapi_sparc_nothread_stub: /* Call offset in %g3 */ + mov %o7, %g1 + sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 + call __glapi_sparc_get_pc + add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 + mov %g1, %o7 + srl %g3, 10, %g3 + sethi %hi(_glapi_Dispatch), %g1 + or %g1, %lo(_glapi_Dispatch), %g1 + GL_LL [%g2+%g1], %g2 + GL_LL [%g2], %g1 + GL_LL [%g1 + %g3], %g1 + jmp %g1 + nop + .size __glapi_sparc_nothread_stub, .-__glapi_sparc_nothread_stub + +#define GL_STUB(fn, off) \ + GLOBL_FN(fn); \ +fn: ba __glapi_sparc_nothread_stub; \ + sethi GL_OFF(off), %g3; \ + .size fn,.-fn; + +#endif + +#define GL_STUB_ALIAS(fn, alias) \ + .globl fn; \ + .set fn, alias + + .text + .align 32 + + .globl gl_dispatch_functions_start + HIDDEN(gl_dispatch_functions_start) +gl_dispatch_functions_start: + + GL_STUB(glNewList, 0) + GL_STUB(glEndList, 1) + GL_STUB(glCallList, 2) + GL_STUB(glCallLists, 3) + GL_STUB(glDeleteLists, 4) + GL_STUB(glGenLists, 5) + GL_STUB(glListBase, 6) + GL_STUB(glBegin, 7) + GL_STUB(glBitmap, 8) + GL_STUB(glColor3b, 9) + GL_STUB(glColor3bv, 10) + GL_STUB(glColor3d, 11) + GL_STUB(glColor3dv, 12) + GL_STUB(glColor3f, 13) + GL_STUB(glColor3fv, 14) + GL_STUB(glColor3i, 15) + GL_STUB(glColor3iv, 16) + GL_STUB(glColor3s, 17) + GL_STUB(glColor3sv, 18) + GL_STUB(glColor3ub, 19) + GL_STUB(glColor3ubv, 20) + GL_STUB(glColor3ui, 21) + GL_STUB(glColor3uiv, 22) + GL_STUB(glColor3us, 23) + GL_STUB(glColor3usv, 24) + GL_STUB(glColor4b, 25) + GL_STUB(glColor4bv, 26) + GL_STUB(glColor4d, 27) + GL_STUB(glColor4dv, 28) + GL_STUB(glColor4f, 29) + GL_STUB(glColor4fv, 30) + GL_STUB(glColor4i, 31) + GL_STUB(glColor4iv, 32) + GL_STUB(glColor4s, 33) + GL_STUB(glColor4sv, 34) + GL_STUB(glColor4ub, 35) + GL_STUB(glColor4ubv, 36) + GL_STUB(glColor4ui, 37) + GL_STUB(glColor4uiv, 38) + GL_STUB(glColor4us, 39) + GL_STUB(glColor4usv, 40) + GL_STUB(glEdgeFlag, 41) + GL_STUB(glEdgeFlagv, 42) + GL_STUB(glEnd, 43) + GL_STUB(glIndexd, 44) + GL_STUB(glIndexdv, 45) + GL_STUB(glIndexf, 46) + GL_STUB(glIndexfv, 47) + GL_STUB(glIndexi, 48) + GL_STUB(glIndexiv, 49) + GL_STUB(glIndexs, 50) + GL_STUB(glIndexsv, 51) + GL_STUB(glNormal3b, 52) + GL_STUB(glNormal3bv, 53) + GL_STUB(glNormal3d, 54) + GL_STUB(glNormal3dv, 55) + GL_STUB(glNormal3f, 56) + GL_STUB(glNormal3fv, 57) + GL_STUB(glNormal3i, 58) + GL_STUB(glNormal3iv, 59) + GL_STUB(glNormal3s, 60) + GL_STUB(glNormal3sv, 61) + GL_STUB(glRasterPos2d, 62) + GL_STUB(glRasterPos2dv, 63) + GL_STUB(glRasterPos2f, 64) + GL_STUB(glRasterPos2fv, 65) + GL_STUB(glRasterPos2i, 66) + GL_STUB(glRasterPos2iv, 67) + GL_STUB(glRasterPos2s, 68) + GL_STUB(glRasterPos2sv, 69) + GL_STUB(glRasterPos3d, 70) + GL_STUB(glRasterPos3dv, 71) + GL_STUB(glRasterPos3f, 72) + GL_STUB(glRasterPos3fv, 73) + GL_STUB(glRasterPos3i, 74) + GL_STUB(glRasterPos3iv, 75) + GL_STUB(glRasterPos3s, 76) + GL_STUB(glRasterPos3sv, 77) + GL_STUB(glRasterPos4d, 78) + GL_STUB(glRasterPos4dv, 79) + GL_STUB(glRasterPos4f, 80) + GL_STUB(glRasterPos4fv, 81) + GL_STUB(glRasterPos4i, 82) + GL_STUB(glRasterPos4iv, 83) + GL_STUB(glRasterPos4s, 84) + GL_STUB(glRasterPos4sv, 85) + GL_STUB(glRectd, 86) + GL_STUB(glRectdv, 87) + GL_STUB(glRectf, 88) + GL_STUB(glRectfv, 89) + GL_STUB(glRecti, 90) + GL_STUB(glRectiv, 91) + GL_STUB(glRects, 92) + GL_STUB(glRectsv, 93) + GL_STUB(glTexCoord1d, 94) + GL_STUB(glTexCoord1dv, 95) + GL_STUB(glTexCoord1f, 96) + GL_STUB(glTexCoord1fv, 97) + GL_STUB(glTexCoord1i, 98) + GL_STUB(glTexCoord1iv, 99) + GL_STUB(glTexCoord1s, 100) + GL_STUB(glTexCoord1sv, 101) + GL_STUB(glTexCoord2d, 102) + GL_STUB(glTexCoord2dv, 103) + GL_STUB(glTexCoord2f, 104) + GL_STUB(glTexCoord2fv, 105) + GL_STUB(glTexCoord2i, 106) + GL_STUB(glTexCoord2iv, 107) + GL_STUB(glTexCoord2s, 108) + GL_STUB(glTexCoord2sv, 109) + GL_STUB(glTexCoord3d, 110) + GL_STUB(glTexCoord3dv, 111) + GL_STUB(glTexCoord3f, 112) + GL_STUB(glTexCoord3fv, 113) + GL_STUB(glTexCoord3i, 114) + GL_STUB(glTexCoord3iv, 115) + GL_STUB(glTexCoord3s, 116) + GL_STUB(glTexCoord3sv, 117) + GL_STUB(glTexCoord4d, 118) + GL_STUB(glTexCoord4dv, 119) + GL_STUB(glTexCoord4f, 120) + GL_STUB(glTexCoord4fv, 121) + GL_STUB(glTexCoord4i, 122) + GL_STUB(glTexCoord4iv, 123) + GL_STUB(glTexCoord4s, 124) + GL_STUB(glTexCoord4sv, 125) + GL_STUB(glVertex2d, 126) + GL_STUB(glVertex2dv, 127) + GL_STUB(glVertex2f, 128) + GL_STUB(glVertex2fv, 129) + GL_STUB(glVertex2i, 130) + GL_STUB(glVertex2iv, 131) + GL_STUB(glVertex2s, 132) + GL_STUB(glVertex2sv, 133) + GL_STUB(glVertex3d, 134) + GL_STUB(glVertex3dv, 135) + GL_STUB(glVertex3f, 136) + GL_STUB(glVertex3fv, 137) + GL_STUB(glVertex3i, 138) + GL_STUB(glVertex3iv, 139) + GL_STUB(glVertex3s, 140) + GL_STUB(glVertex3sv, 141) + GL_STUB(glVertex4d, 142) + GL_STUB(glVertex4dv, 143) + GL_STUB(glVertex4f, 144) + GL_STUB(glVertex4fv, 145) + GL_STUB(glVertex4i, 146) + GL_STUB(glVertex4iv, 147) + GL_STUB(glVertex4s, 148) + GL_STUB(glVertex4sv, 149) + GL_STUB(glClipPlane, 150) + GL_STUB(glColorMaterial, 151) + GL_STUB(glCullFace, 152) + GL_STUB(glFogf, 153) + GL_STUB(glFogfv, 154) + GL_STUB(glFogi, 155) + GL_STUB(glFogiv, 156) + GL_STUB(glFrontFace, 157) + GL_STUB(glHint, 158) + GL_STUB(glLightf, 159) + GL_STUB(glLightfv, 160) + GL_STUB(glLighti, 161) + GL_STUB(glLightiv, 162) + GL_STUB(glLightModelf, 163) + GL_STUB(glLightModelfv, 164) + GL_STUB(glLightModeli, 165) + GL_STUB(glLightModeliv, 166) + GL_STUB(glLineStipple, 167) + GL_STUB(glLineWidth, 168) + GL_STUB(glMaterialf, 169) + GL_STUB(glMaterialfv, 170) + GL_STUB(glMateriali, 171) + GL_STUB(glMaterialiv, 172) + GL_STUB(glPointSize, 173) + GL_STUB(glPolygonMode, 174) + GL_STUB(glPolygonStipple, 175) + GL_STUB(glScissor, 176) + GL_STUB(glShadeModel, 177) + GL_STUB(glTexParameterf, 178) + GL_STUB(glTexParameterfv, 179) + GL_STUB(glTexParameteri, 180) + GL_STUB(glTexParameteriv, 181) + GL_STUB(glTexImage1D, 182) + GL_STUB(glTexImage2D, 183) + GL_STUB(glTexEnvf, 184) + GL_STUB(glTexEnvfv, 185) + GL_STUB(glTexEnvi, 186) + GL_STUB(glTexEnviv, 187) + GL_STUB(glTexGend, 188) + GL_STUB(glTexGendv, 189) + GL_STUB(glTexGenf, 190) + GL_STUB(glTexGenfv, 191) + GL_STUB(glTexGeni, 192) + GL_STUB(glTexGeniv, 193) + GL_STUB(glFeedbackBuffer, 194) + GL_STUB(glSelectBuffer, 195) + GL_STUB(glRenderMode, 196) + GL_STUB(glInitNames, 197) + GL_STUB(glLoadName, 198) + GL_STUB(glPassThrough, 199) + GL_STUB(glPopName, 200) + GL_STUB(glPushName, 201) + GL_STUB(glDrawBuffer, 202) + GL_STUB(glClear, 203) + GL_STUB(glClearAccum, 204) + GL_STUB(glClearIndex, 205) + GL_STUB(glClearColor, 206) + GL_STUB(glClearStencil, 207) + GL_STUB(glClearDepth, 208) + GL_STUB(glStencilMask, 209) + GL_STUB(glColorMask, 210) + GL_STUB(glDepthMask, 211) + GL_STUB(glIndexMask, 212) + GL_STUB(glAccum, 213) + GL_STUB(glDisable, 214) + GL_STUB(glEnable, 215) + GL_STUB(glFinish, 216) + GL_STUB(glFlush, 217) + GL_STUB(glPopAttrib, 218) + GL_STUB(glPushAttrib, 219) + GL_STUB(glMap1d, 220) + GL_STUB(glMap1f, 221) + GL_STUB(glMap2d, 222) + GL_STUB(glMap2f, 223) + GL_STUB(glMapGrid1d, 224) + GL_STUB(glMapGrid1f, 225) + GL_STUB(glMapGrid2d, 226) + GL_STUB(glMapGrid2f, 227) + GL_STUB(glEvalCoord1d, 228) + GL_STUB(glEvalCoord1dv, 229) + GL_STUB(glEvalCoord1f, 230) + GL_STUB(glEvalCoord1fv, 231) + GL_STUB(glEvalCoord2d, 232) + GL_STUB(glEvalCoord2dv, 233) + GL_STUB(glEvalCoord2f, 234) + GL_STUB(glEvalCoord2fv, 235) + GL_STUB(glEvalMesh1, 236) + GL_STUB(glEvalPoint1, 237) + GL_STUB(glEvalMesh2, 238) + GL_STUB(glEvalPoint2, 239) + GL_STUB(glAlphaFunc, 240) + GL_STUB(glBlendFunc, 241) + GL_STUB(glLogicOp, 242) + GL_STUB(glStencilFunc, 243) + GL_STUB(glStencilOp, 244) + GL_STUB(glDepthFunc, 245) + GL_STUB(glPixelZoom, 246) + GL_STUB(glPixelTransferf, 247) + GL_STUB(glPixelTransferi, 248) + GL_STUB(glPixelStoref, 249) + GL_STUB(glPixelStorei, 250) + GL_STUB(glPixelMapfv, 251) + GL_STUB(glPixelMapuiv, 252) + GL_STUB(glPixelMapusv, 253) + GL_STUB(glReadBuffer, 254) + GL_STUB(glCopyPixels, 255) + GL_STUB(glReadPixels, 256) + GL_STUB(glDrawPixels, 257) + GL_STUB(glGetBooleanv, 258) + GL_STUB(glGetClipPlane, 259) + GL_STUB(glGetDoublev, 260) + GL_STUB(glGetError, 261) + GL_STUB(glGetFloatv, 262) + GL_STUB(glGetIntegerv, 263) + GL_STUB(glGetLightfv, 264) + GL_STUB(glGetLightiv, 265) + GL_STUB(glGetMapdv, 266) + GL_STUB(glGetMapfv, 267) + GL_STUB(glGetMapiv, 268) + GL_STUB(glGetMaterialfv, 269) + GL_STUB(glGetMaterialiv, 270) + GL_STUB(glGetPixelMapfv, 271) + GL_STUB(glGetPixelMapuiv, 272) + GL_STUB(glGetPixelMapusv, 273) + GL_STUB(glGetPolygonStipple, 274) + GL_STUB(glGetString, 275) + GL_STUB(glGetTexEnvfv, 276) + GL_STUB(glGetTexEnviv, 277) + GL_STUB(glGetTexGendv, 278) + GL_STUB(glGetTexGenfv, 279) + GL_STUB(glGetTexGeniv, 280) + GL_STUB(glGetTexImage, 281) + GL_STUB(glGetTexParameterfv, 282) + GL_STUB(glGetTexParameteriv, 283) + GL_STUB(glGetTexLevelParameterfv, 284) + GL_STUB(glGetTexLevelParameteriv, 285) + GL_STUB(glIsEnabled, 286) + GL_STUB(glIsList, 287) + GL_STUB(glDepthRange, 288) + GL_STUB(glFrustum, 289) + GL_STUB(glLoadIdentity, 290) + GL_STUB(glLoadMatrixf, 291) + GL_STUB(glLoadMatrixd, 292) + GL_STUB(glMatrixMode, 293) + GL_STUB(glMultMatrixf, 294) + GL_STUB(glMultMatrixd, 295) + GL_STUB(glOrtho, 296) + GL_STUB(glPopMatrix, 297) + GL_STUB(glPushMatrix, 298) + GL_STUB(glRotated, 299) + GL_STUB(glRotatef, 300) + GL_STUB(glScaled, 301) + GL_STUB(glScalef, 302) + GL_STUB(glTranslated, 303) + GL_STUB(glTranslatef, 304) + GL_STUB(glViewport, 305) + GL_STUB(glArrayElement, 306) + GL_STUB(glBindTexture, 307) + GL_STUB(glColorPointer, 308) + GL_STUB(glDisableClientState, 309) + GL_STUB(glDrawArrays, 310) + GL_STUB(glDrawElements, 311) + GL_STUB(glEdgeFlagPointer, 312) + GL_STUB(glEnableClientState, 313) + GL_STUB(glIndexPointer, 314) + GL_STUB(glIndexub, 315) + GL_STUB(glIndexubv, 316) + GL_STUB(glInterleavedArrays, 317) + GL_STUB(glNormalPointer, 318) + GL_STUB(glPolygonOffset, 319) + GL_STUB(glTexCoordPointer, 320) + GL_STUB(glVertexPointer, 321) + GL_STUB(glAreTexturesResident, 322) + GL_STUB(glCopyTexImage1D, 323) + GL_STUB(glCopyTexImage2D, 324) + GL_STUB(glCopyTexSubImage1D, 325) + GL_STUB(glCopyTexSubImage2D, 326) + GL_STUB(glDeleteTextures, 327) + GL_STUB(glGenTextures, 328) + GL_STUB(glGetPointerv, 329) + GL_STUB(glIsTexture, 330) + GL_STUB(glPrioritizeTextures, 331) + GL_STUB(glTexSubImage1D, 332) + GL_STUB(glTexSubImage2D, 333) + GL_STUB(glPopClientAttrib, 334) + GL_STUB(glPushClientAttrib, 335) + GL_STUB(glBlendColor, 336) + GL_STUB(glBlendEquation, 337) + GL_STUB(glDrawRangeElements, 338) + GL_STUB(glColorTable, 339) + GL_STUB(glColorTableParameterfv, 340) + GL_STUB(glColorTableParameteriv, 341) + GL_STUB(glCopyColorTable, 342) + GL_STUB(glGetColorTable, 343) + GL_STUB(glGetColorTableParameterfv, 344) + GL_STUB(glGetColorTableParameteriv, 345) + GL_STUB(glColorSubTable, 346) + GL_STUB(glCopyColorSubTable, 347) + GL_STUB(glConvolutionFilter1D, 348) + GL_STUB(glConvolutionFilter2D, 349) + GL_STUB(glConvolutionParameterf, 350) + GL_STUB(glConvolutionParameterfv, 351) + GL_STUB(glConvolutionParameteri, 352) + GL_STUB(glConvolutionParameteriv, 353) + GL_STUB(glCopyConvolutionFilter1D, 354) + GL_STUB(glCopyConvolutionFilter2D, 355) + GL_STUB(glGetConvolutionFilter, 356) + GL_STUB(glGetConvolutionParameterfv, 357) + GL_STUB(glGetConvolutionParameteriv, 358) + GL_STUB(glGetSeparableFilter, 359) + GL_STUB(glSeparableFilter2D, 360) + GL_STUB(glGetHistogram, 361) + GL_STUB(glGetHistogramParameterfv, 362) + GL_STUB(glGetHistogramParameteriv, 363) + GL_STUB(glGetMinmax, 364) + GL_STUB(glGetMinmaxParameterfv, 365) + GL_STUB(glGetMinmaxParameteriv, 366) + GL_STUB(glHistogram, 367) + GL_STUB(glMinmax, 368) + GL_STUB(glResetHistogram, 369) + GL_STUB(glResetMinmax, 370) + GL_STUB(glTexImage3D, 371) + GL_STUB(glTexSubImage3D, 372) + GL_STUB(glCopyTexSubImage3D, 373) + GL_STUB(glActiveTextureARB, 374) + GL_STUB(glClientActiveTextureARB, 375) + GL_STUB(glMultiTexCoord1dARB, 376) + GL_STUB(glMultiTexCoord1dvARB, 377) + GL_STUB(glMultiTexCoord1fARB, 378) + GL_STUB(glMultiTexCoord1fvARB, 379) + GL_STUB(glMultiTexCoord1iARB, 380) + GL_STUB(glMultiTexCoord1ivARB, 381) + GL_STUB(glMultiTexCoord1sARB, 382) + GL_STUB(glMultiTexCoord1svARB, 383) + GL_STUB(glMultiTexCoord2dARB, 384) + GL_STUB(glMultiTexCoord2dvARB, 385) + GL_STUB(glMultiTexCoord2fARB, 386) + GL_STUB(glMultiTexCoord2fvARB, 387) + GL_STUB(glMultiTexCoord2iARB, 388) + GL_STUB(glMultiTexCoord2ivARB, 389) + GL_STUB(glMultiTexCoord2sARB, 390) + GL_STUB(glMultiTexCoord2svARB, 391) + GL_STUB(glMultiTexCoord3dARB, 392) + GL_STUB(glMultiTexCoord3dvARB, 393) + GL_STUB(glMultiTexCoord3fARB, 394) + GL_STUB(glMultiTexCoord3fvARB, 395) + GL_STUB(glMultiTexCoord3iARB, 396) + GL_STUB(glMultiTexCoord3ivARB, 397) + GL_STUB(glMultiTexCoord3sARB, 398) + GL_STUB(glMultiTexCoord3svARB, 399) + GL_STUB(glMultiTexCoord4dARB, 400) + GL_STUB(glMultiTexCoord4dvARB, 401) + GL_STUB(glMultiTexCoord4fARB, 402) + GL_STUB(glMultiTexCoord4fvARB, 403) + GL_STUB(glMultiTexCoord4iARB, 404) + GL_STUB(glMultiTexCoord4ivARB, 405) + GL_STUB(glMultiTexCoord4sARB, 406) + GL_STUB(glMultiTexCoord4svARB, 407) + GL_STUB(glAttachShader, 408) + GL_STUB(glCreateProgram, 409) + GL_STUB(glCreateShader, 410) + GL_STUB(glDeleteProgram, 411) + GL_STUB(glDeleteShader, 412) + GL_STUB(glDetachShader, 413) + GL_STUB(glGetAttachedShaders, 414) + GL_STUB(glGetProgramInfoLog, 415) + GL_STUB(glGetProgramiv, 416) + GL_STUB(glGetShaderInfoLog, 417) + GL_STUB(glGetShaderiv, 418) + GL_STUB(glIsProgram, 419) + GL_STUB(glIsShader, 420) + GL_STUB(glStencilFuncSeparate, 421) + GL_STUB(glStencilMaskSeparate, 422) + GL_STUB(glStencilOpSeparate, 423) + GL_STUB(glUniformMatrix2x3fv, 424) + GL_STUB(glUniformMatrix2x4fv, 425) + GL_STUB(glUniformMatrix3x2fv, 426) + GL_STUB(glUniformMatrix3x4fv, 427) + GL_STUB(glUniformMatrix4x2fv, 428) + GL_STUB(glUniformMatrix4x3fv, 429) + GL_STUB(glClampColor, 430) + GL_STUB(glClearBufferfi, 431) + GL_STUB(glClearBufferfv, 432) + GL_STUB(glClearBufferiv, 433) + GL_STUB(glClearBufferuiv, 434) + GL_STUB(glGetStringi, 435) + GL_STUB(glTexBuffer, 436) + GL_STUB(glFramebufferTexture, 437) + GL_STUB(glGetBufferParameteri64v, 438) + GL_STUB(glGetInteger64i_v, 439) + GL_STUB(glVertexAttribDivisor, 440) + GL_STUB(glLoadTransposeMatrixdARB, 441) + GL_STUB(glLoadTransposeMatrixfARB, 442) + GL_STUB(glMultTransposeMatrixdARB, 443) + GL_STUB(glMultTransposeMatrixfARB, 444) + GL_STUB(glSampleCoverageARB, 445) + GL_STUB(glCompressedTexImage1DARB, 446) + GL_STUB(glCompressedTexImage2DARB, 447) + GL_STUB(glCompressedTexImage3DARB, 448) + GL_STUB(glCompressedTexSubImage1DARB, 449) + GL_STUB(glCompressedTexSubImage2DARB, 450) + GL_STUB(glCompressedTexSubImage3DARB, 451) + GL_STUB(glGetCompressedTexImageARB, 452) + GL_STUB(glDisableVertexAttribArrayARB, 453) + GL_STUB(glEnableVertexAttribArrayARB, 454) + GL_STUB(glGetProgramEnvParameterdvARB, 455) + GL_STUB(glGetProgramEnvParameterfvARB, 456) + GL_STUB(glGetProgramLocalParameterdvARB, 457) + GL_STUB(glGetProgramLocalParameterfvARB, 458) + GL_STUB(glGetProgramStringARB, 459) + GL_STUB(glGetProgramivARB, 460) + GL_STUB(glGetVertexAttribdvARB, 461) + GL_STUB(glGetVertexAttribfvARB, 462) + GL_STUB(glGetVertexAttribivARB, 463) + GL_STUB(glProgramEnvParameter4dARB, 464) + GL_STUB(glProgramEnvParameter4dvARB, 465) + GL_STUB(glProgramEnvParameter4fARB, 466) + GL_STUB(glProgramEnvParameter4fvARB, 467) + GL_STUB(glProgramLocalParameter4dARB, 468) + GL_STUB(glProgramLocalParameter4dvARB, 469) + GL_STUB(glProgramLocalParameter4fARB, 470) + GL_STUB(glProgramLocalParameter4fvARB, 471) + GL_STUB(glProgramStringARB, 472) + GL_STUB(glVertexAttrib1dARB, 473) + GL_STUB(glVertexAttrib1dvARB, 474) + GL_STUB(glVertexAttrib1fARB, 475) + GL_STUB(glVertexAttrib1fvARB, 476) + GL_STUB(glVertexAttrib1sARB, 477) + GL_STUB(glVertexAttrib1svARB, 478) + GL_STUB(glVertexAttrib2dARB, 479) + GL_STUB(glVertexAttrib2dvARB, 480) + GL_STUB(glVertexAttrib2fARB, 481) + GL_STUB(glVertexAttrib2fvARB, 482) + GL_STUB(glVertexAttrib2sARB, 483) + GL_STUB(glVertexAttrib2svARB, 484) + GL_STUB(glVertexAttrib3dARB, 485) + GL_STUB(glVertexAttrib3dvARB, 486) + GL_STUB(glVertexAttrib3fARB, 487) + GL_STUB(glVertexAttrib3fvARB, 488) + GL_STUB(glVertexAttrib3sARB, 489) + GL_STUB(glVertexAttrib3svARB, 490) + GL_STUB(glVertexAttrib4NbvARB, 491) + GL_STUB(glVertexAttrib4NivARB, 492) + GL_STUB(glVertexAttrib4NsvARB, 493) + GL_STUB(glVertexAttrib4NubARB, 494) + GL_STUB(glVertexAttrib4NubvARB, 495) + GL_STUB(glVertexAttrib4NuivARB, 496) + GL_STUB(glVertexAttrib4NusvARB, 497) + GL_STUB(glVertexAttrib4bvARB, 498) + GL_STUB(glVertexAttrib4dARB, 499) + GL_STUB(glVertexAttrib4dvARB, 500) + GL_STUB(glVertexAttrib4fARB, 501) + GL_STUB(glVertexAttrib4fvARB, 502) + GL_STUB(glVertexAttrib4ivARB, 503) + GL_STUB(glVertexAttrib4sARB, 504) + GL_STUB(glVertexAttrib4svARB, 505) + GL_STUB(glVertexAttrib4ubvARB, 506) + GL_STUB(glVertexAttrib4uivARB, 507) + GL_STUB(glVertexAttrib4usvARB, 508) + GL_STUB(glVertexAttribPointerARB, 509) + GL_STUB(glBindBufferARB, 510) + GL_STUB(glBufferDataARB, 511) + GL_STUB(glBufferSubDataARB, 512) + GL_STUB(glDeleteBuffersARB, 513) + GL_STUB(glGenBuffersARB, 514) + GL_STUB(glGetBufferParameterivARB, 515) + GL_STUB(glGetBufferPointervARB, 516) + GL_STUB(glGetBufferSubDataARB, 517) + GL_STUB(glIsBufferARB, 518) + GL_STUB(glMapBufferARB, 519) + GL_STUB(glUnmapBufferARB, 520) + GL_STUB(glBeginQueryARB, 521) + GL_STUB(glDeleteQueriesARB, 522) + GL_STUB(glEndQueryARB, 523) + GL_STUB(glGenQueriesARB, 524) + GL_STUB(glGetQueryObjectivARB, 525) + GL_STUB(glGetQueryObjectuivARB, 526) + GL_STUB(glGetQueryivARB, 527) + GL_STUB(glIsQueryARB, 528) + GL_STUB(glAttachObjectARB, 529) + GL_STUB(glCompileShaderARB, 530) + GL_STUB(glCreateProgramObjectARB, 531) + GL_STUB(glCreateShaderObjectARB, 532) + GL_STUB(glDeleteObjectARB, 533) + GL_STUB(glDetachObjectARB, 534) + GL_STUB(glGetActiveUniformARB, 535) + GL_STUB(glGetAttachedObjectsARB, 536) + GL_STUB(glGetHandleARB, 537) + GL_STUB(glGetInfoLogARB, 538) + GL_STUB(glGetObjectParameterfvARB, 539) + GL_STUB(glGetObjectParameterivARB, 540) + GL_STUB(glGetShaderSourceARB, 541) + GL_STUB(glGetUniformLocationARB, 542) + GL_STUB(glGetUniformfvARB, 543) + GL_STUB(glGetUniformivARB, 544) + GL_STUB(glLinkProgramARB, 545) + GL_STUB(glShaderSourceARB, 546) + GL_STUB(glUniform1fARB, 547) + GL_STUB(glUniform1fvARB, 548) + GL_STUB(glUniform1iARB, 549) + GL_STUB(glUniform1ivARB, 550) + GL_STUB(glUniform2fARB, 551) + GL_STUB(glUniform2fvARB, 552) + GL_STUB(glUniform2iARB, 553) + GL_STUB(glUniform2ivARB, 554) + GL_STUB(glUniform3fARB, 555) + GL_STUB(glUniform3fvARB, 556) + GL_STUB(glUniform3iARB, 557) + GL_STUB(glUniform3ivARB, 558) + GL_STUB(glUniform4fARB, 559) + GL_STUB(glUniform4fvARB, 560) + GL_STUB(glUniform4iARB, 561) + GL_STUB(glUniform4ivARB, 562) + GL_STUB(glUniformMatrix2fvARB, 563) + GL_STUB(glUniformMatrix3fvARB, 564) + GL_STUB(glUniformMatrix4fvARB, 565) + GL_STUB(glUseProgramObjectARB, 566) + GL_STUB(glValidateProgramARB, 567) + GL_STUB(glBindAttribLocationARB, 568) + GL_STUB(glGetActiveAttribARB, 569) + GL_STUB(glGetAttribLocationARB, 570) + GL_STUB(glDrawBuffersARB, 571) + GL_STUB(glDrawArraysInstancedARB, 572) + GL_STUB(glDrawElementsInstancedARB, 573) + GL_STUB(glRenderbufferStorageMultisample, 574) + GL_STUB(glFramebufferTextureARB, 575) + GL_STUB(glFramebufferTextureFaceARB, 576) + GL_STUB(glProgramParameteriARB, 577) + GL_STUB(glFlushMappedBufferRange, 578) + GL_STUB(glMapBufferRange, 579) + GL_STUB(glBindVertexArray, 580) + GL_STUB(glGenVertexArrays, 581) + GL_STUB(glCopyBufferSubData, 582) + GL_STUB(glClientWaitSync, 583) + GL_STUB(glDeleteSync, 584) + GL_STUB(glFenceSync, 585) + GL_STUB(glGetInteger64v, 586) + GL_STUB(glGetSynciv, 587) + GL_STUB(glIsSync, 588) + GL_STUB(glWaitSync, 589) + GL_STUB(glDrawElementsBaseVertex, 590) + GL_STUB(glDrawRangeElementsBaseVertex, 591) + GL_STUB(glMultiDrawElementsBaseVertex, 592) + GL_STUB(glBindTransformFeedback, 593) + GL_STUB(glDeleteTransformFeedbacks, 594) + GL_STUB(glDrawTransformFeedback, 595) + GL_STUB(glGenTransformFeedbacks, 596) + GL_STUB(glIsTransformFeedback, 597) + GL_STUB(glPauseTransformFeedback, 598) + GL_STUB(glResumeTransformFeedback, 599) + GL_STUB(glClearDepthf, 600) + GL_STUB(glDepthRangef, 601) + GL_STUB(glGetShaderPrecisionFormat, 602) + GL_STUB(glReleaseShaderCompiler, 603) + GL_STUB(glShaderBinary, 604) + GL_STUB(glPolygonOffsetEXT, 605) + GL_STUB(gl_dispatch_stub_606, 606) + HIDDEN(gl_dispatch_stub_606) + GL_STUB(gl_dispatch_stub_607, 607) + HIDDEN(gl_dispatch_stub_607) + GL_STUB(gl_dispatch_stub_608, 608) + HIDDEN(gl_dispatch_stub_608) + GL_STUB(gl_dispatch_stub_609, 609) + HIDDEN(gl_dispatch_stub_609) + GL_STUB(gl_dispatch_stub_610, 610) + HIDDEN(gl_dispatch_stub_610) + GL_STUB(gl_dispatch_stub_611, 611) + HIDDEN(gl_dispatch_stub_611) + GL_STUB(gl_dispatch_stub_612, 612) + HIDDEN(gl_dispatch_stub_612) + GL_STUB(gl_dispatch_stub_613, 613) + HIDDEN(gl_dispatch_stub_613) + GL_STUB(glColorPointerEXT, 614) + GL_STUB(glEdgeFlagPointerEXT, 615) + GL_STUB(glIndexPointerEXT, 616) + GL_STUB(glNormalPointerEXT, 617) + GL_STUB(glTexCoordPointerEXT, 618) + GL_STUB(glVertexPointerEXT, 619) + GL_STUB(glPointParameterfEXT, 620) + GL_STUB(glPointParameterfvEXT, 621) + GL_STUB(glLockArraysEXT, 622) + GL_STUB(glUnlockArraysEXT, 623) + GL_STUB(glSecondaryColor3bEXT, 624) + GL_STUB(glSecondaryColor3bvEXT, 625) + GL_STUB(glSecondaryColor3dEXT, 626) + GL_STUB(glSecondaryColor3dvEXT, 627) + GL_STUB(glSecondaryColor3fEXT, 628) + GL_STUB(glSecondaryColor3fvEXT, 629) + GL_STUB(glSecondaryColor3iEXT, 630) + GL_STUB(glSecondaryColor3ivEXT, 631) + GL_STUB(glSecondaryColor3sEXT, 632) + GL_STUB(glSecondaryColor3svEXT, 633) + GL_STUB(glSecondaryColor3ubEXT, 634) + GL_STUB(glSecondaryColor3ubvEXT, 635) + GL_STUB(glSecondaryColor3uiEXT, 636) + GL_STUB(glSecondaryColor3uivEXT, 637) + GL_STUB(glSecondaryColor3usEXT, 638) + GL_STUB(glSecondaryColor3usvEXT, 639) + GL_STUB(glSecondaryColorPointerEXT, 640) + GL_STUB(glMultiDrawArraysEXT, 641) + GL_STUB(glMultiDrawElementsEXT, 642) + GL_STUB(glFogCoordPointerEXT, 643) + GL_STUB(glFogCoorddEXT, 644) + GL_STUB(glFogCoorddvEXT, 645) + GL_STUB(glFogCoordfEXT, 646) + GL_STUB(glFogCoordfvEXT, 647) + GL_STUB(gl_dispatch_stub_648, 648) + HIDDEN(gl_dispatch_stub_648) + GL_STUB(glBlendFuncSeparateEXT, 649) + GL_STUB(glFlushVertexArrayRangeNV, 650) + GL_STUB(glVertexArrayRangeNV, 651) + GL_STUB(glCombinerInputNV, 652) + GL_STUB(glCombinerOutputNV, 653) + GL_STUB(glCombinerParameterfNV, 654) + GL_STUB(glCombinerParameterfvNV, 655) + GL_STUB(glCombinerParameteriNV, 656) + GL_STUB(glCombinerParameterivNV, 657) + GL_STUB(glFinalCombinerInputNV, 658) + GL_STUB(glGetCombinerInputParameterfvNV, 659) + GL_STUB(glGetCombinerInputParameterivNV, 660) + GL_STUB(glGetCombinerOutputParameterfvNV, 661) + GL_STUB(glGetCombinerOutputParameterivNV, 662) + GL_STUB(glGetFinalCombinerInputParameterfvNV, 663) + GL_STUB(glGetFinalCombinerInputParameterivNV, 664) + GL_STUB(glResizeBuffersMESA, 665) + GL_STUB(glWindowPos2dMESA, 666) + GL_STUB(glWindowPos2dvMESA, 667) + GL_STUB(glWindowPos2fMESA, 668) + GL_STUB(glWindowPos2fvMESA, 669) + GL_STUB(glWindowPos2iMESA, 670) + GL_STUB(glWindowPos2ivMESA, 671) + GL_STUB(glWindowPos2sMESA, 672) + GL_STUB(glWindowPos2svMESA, 673) + GL_STUB(glWindowPos3dMESA, 674) + GL_STUB(glWindowPos3dvMESA, 675) + GL_STUB(glWindowPos3fMESA, 676) + GL_STUB(glWindowPos3fvMESA, 677) + GL_STUB(glWindowPos3iMESA, 678) + GL_STUB(glWindowPos3ivMESA, 679) + GL_STUB(glWindowPos3sMESA, 680) + GL_STUB(glWindowPos3svMESA, 681) + GL_STUB(glWindowPos4dMESA, 682) + GL_STUB(glWindowPos4dvMESA, 683) + GL_STUB(glWindowPos4fMESA, 684) + GL_STUB(glWindowPos4fvMESA, 685) + GL_STUB(glWindowPos4iMESA, 686) + GL_STUB(glWindowPos4ivMESA, 687) + GL_STUB(glWindowPos4sMESA, 688) + GL_STUB(glWindowPos4svMESA, 689) + GL_STUB(gl_dispatch_stub_690, 690) + HIDDEN(gl_dispatch_stub_690) + GL_STUB(gl_dispatch_stub_691, 691) + HIDDEN(gl_dispatch_stub_691) + GL_STUB(gl_dispatch_stub_692, 692) + HIDDEN(gl_dispatch_stub_692) + GL_STUB(gl_dispatch_stub_693, 693) + HIDDEN(gl_dispatch_stub_693) + GL_STUB(gl_dispatch_stub_694, 694) + HIDDEN(gl_dispatch_stub_694) + GL_STUB(gl_dispatch_stub_695, 695) + HIDDEN(gl_dispatch_stub_695) + GL_STUB(gl_dispatch_stub_696, 696) + HIDDEN(gl_dispatch_stub_696) + GL_STUB(gl_dispatch_stub_697, 697) + HIDDEN(gl_dispatch_stub_697) + GL_STUB(gl_dispatch_stub_698, 698) + HIDDEN(gl_dispatch_stub_698) + GL_STUB(glAreProgramsResidentNV, 699) + GL_STUB(glBindProgramNV, 700) + GL_STUB(glDeleteProgramsNV, 701) + GL_STUB(glExecuteProgramNV, 702) + GL_STUB(glGenProgramsNV, 703) + GL_STUB(glGetProgramParameterdvNV, 704) + GL_STUB(glGetProgramParameterfvNV, 705) + GL_STUB(glGetProgramStringNV, 706) + GL_STUB(glGetProgramivNV, 707) + GL_STUB(glGetTrackMatrixivNV, 708) + GL_STUB(glGetVertexAttribPointervNV, 709) + GL_STUB(glGetVertexAttribdvNV, 710) + GL_STUB(glGetVertexAttribfvNV, 711) + GL_STUB(glGetVertexAttribivNV, 712) + GL_STUB(glIsProgramNV, 713) + GL_STUB(glLoadProgramNV, 714) + GL_STUB(glProgramParameters4dvNV, 715) + GL_STUB(glProgramParameters4fvNV, 716) + GL_STUB(glRequestResidentProgramsNV, 717) + GL_STUB(glTrackMatrixNV, 718) + GL_STUB(glVertexAttrib1dNV, 719) + GL_STUB(glVertexAttrib1dvNV, 720) + GL_STUB(glVertexAttrib1fNV, 721) + GL_STUB(glVertexAttrib1fvNV, 722) + GL_STUB(glVertexAttrib1sNV, 723) + GL_STUB(glVertexAttrib1svNV, 724) + GL_STUB(glVertexAttrib2dNV, 725) + GL_STUB(glVertexAttrib2dvNV, 726) + GL_STUB(glVertexAttrib2fNV, 727) + GL_STUB(glVertexAttrib2fvNV, 728) + GL_STUB(glVertexAttrib2sNV, 729) + GL_STUB(glVertexAttrib2svNV, 730) + GL_STUB(glVertexAttrib3dNV, 731) + GL_STUB(glVertexAttrib3dvNV, 732) + GL_STUB(glVertexAttrib3fNV, 733) + GL_STUB(glVertexAttrib3fvNV, 734) + GL_STUB(glVertexAttrib3sNV, 735) + GL_STUB(glVertexAttrib3svNV, 736) + GL_STUB(glVertexAttrib4dNV, 737) + GL_STUB(glVertexAttrib4dvNV, 738) + GL_STUB(glVertexAttrib4fNV, 739) + GL_STUB(glVertexAttrib4fvNV, 740) + GL_STUB(glVertexAttrib4sNV, 741) + GL_STUB(glVertexAttrib4svNV, 742) + GL_STUB(glVertexAttrib4ubNV, 743) + GL_STUB(glVertexAttrib4ubvNV, 744) + GL_STUB(glVertexAttribPointerNV, 745) + GL_STUB(glVertexAttribs1dvNV, 746) + GL_STUB(glVertexAttribs1fvNV, 747) + GL_STUB(glVertexAttribs1svNV, 748) + GL_STUB(glVertexAttribs2dvNV, 749) + GL_STUB(glVertexAttribs2fvNV, 750) + GL_STUB(glVertexAttribs2svNV, 751) + GL_STUB(glVertexAttribs3dvNV, 752) + GL_STUB(glVertexAttribs3fvNV, 753) + GL_STUB(glVertexAttribs3svNV, 754) + GL_STUB(glVertexAttribs4dvNV, 755) + GL_STUB(glVertexAttribs4fvNV, 756) + GL_STUB(glVertexAttribs4svNV, 757) + GL_STUB(glVertexAttribs4ubvNV, 758) + GL_STUB(glGetTexBumpParameterfvATI, 759) + GL_STUB(glGetTexBumpParameterivATI, 760) + GL_STUB(glTexBumpParameterfvATI, 761) + GL_STUB(glTexBumpParameterivATI, 762) + GL_STUB(glAlphaFragmentOp1ATI, 763) + GL_STUB(glAlphaFragmentOp2ATI, 764) + GL_STUB(glAlphaFragmentOp3ATI, 765) + GL_STUB(glBeginFragmentShaderATI, 766) + GL_STUB(glBindFragmentShaderATI, 767) + GL_STUB(glColorFragmentOp1ATI, 768) + GL_STUB(glColorFragmentOp2ATI, 769) + GL_STUB(glColorFragmentOp3ATI, 770) + GL_STUB(glDeleteFragmentShaderATI, 771) + GL_STUB(glEndFragmentShaderATI, 772) + GL_STUB(glGenFragmentShadersATI, 773) + GL_STUB(glPassTexCoordATI, 774) + GL_STUB(glSampleMapATI, 775) + GL_STUB(glSetFragmentShaderConstantATI, 776) + GL_STUB(glPointParameteriNV, 777) + GL_STUB(glPointParameterivNV, 778) + GL_STUB(gl_dispatch_stub_779, 779) + HIDDEN(gl_dispatch_stub_779) + GL_STUB(gl_dispatch_stub_780, 780) + HIDDEN(gl_dispatch_stub_780) + GL_STUB(gl_dispatch_stub_781, 781) + HIDDEN(gl_dispatch_stub_781) + GL_STUB(gl_dispatch_stub_782, 782) + HIDDEN(gl_dispatch_stub_782) + GL_STUB(gl_dispatch_stub_783, 783) + HIDDEN(gl_dispatch_stub_783) + GL_STUB(glGetProgramNamedParameterdvNV, 784) + GL_STUB(glGetProgramNamedParameterfvNV, 785) + GL_STUB(glProgramNamedParameter4dNV, 786) + GL_STUB(glProgramNamedParameter4dvNV, 787) + GL_STUB(glProgramNamedParameter4fNV, 788) + GL_STUB(glProgramNamedParameter4fvNV, 789) + GL_STUB(glPrimitiveRestartIndexNV, 790) + GL_STUB(glPrimitiveRestartNV, 791) + GL_STUB(gl_dispatch_stub_792, 792) + HIDDEN(gl_dispatch_stub_792) + GL_STUB(gl_dispatch_stub_793, 793) + HIDDEN(gl_dispatch_stub_793) + GL_STUB(glBindFramebufferEXT, 794) + GL_STUB(glBindRenderbufferEXT, 795) + GL_STUB(glCheckFramebufferStatusEXT, 796) + GL_STUB(glDeleteFramebuffersEXT, 797) + GL_STUB(glDeleteRenderbuffersEXT, 798) + GL_STUB(glFramebufferRenderbufferEXT, 799) + GL_STUB(glFramebufferTexture1DEXT, 800) + GL_STUB(glFramebufferTexture2DEXT, 801) + GL_STUB(glFramebufferTexture3DEXT, 802) + GL_STUB(glGenFramebuffersEXT, 803) + GL_STUB(glGenRenderbuffersEXT, 804) + GL_STUB(glGenerateMipmapEXT, 805) + GL_STUB(glGetFramebufferAttachmentParameterivEXT, 806) + GL_STUB(glGetRenderbufferParameterivEXT, 807) + GL_STUB(glIsFramebufferEXT, 808) + GL_STUB(glIsRenderbufferEXT, 809) + GL_STUB(glRenderbufferStorageEXT, 810) + GL_STUB(gl_dispatch_stub_811, 811) + HIDDEN(gl_dispatch_stub_811) + GL_STUB(gl_dispatch_stub_812, 812) + HIDDEN(gl_dispatch_stub_812) + GL_STUB(gl_dispatch_stub_813, 813) + HIDDEN(gl_dispatch_stub_813) + GL_STUB(glBindFragDataLocationEXT, 814) + GL_STUB(glGetFragDataLocationEXT, 815) + GL_STUB(glGetUniformuivEXT, 816) + GL_STUB(glGetVertexAttribIivEXT, 817) + GL_STUB(glGetVertexAttribIuivEXT, 818) + GL_STUB(glUniform1uiEXT, 819) + GL_STUB(glUniform1uivEXT, 820) + GL_STUB(glUniform2uiEXT, 821) + GL_STUB(glUniform2uivEXT, 822) + GL_STUB(glUniform3uiEXT, 823) + GL_STUB(glUniform3uivEXT, 824) + GL_STUB(glUniform4uiEXT, 825) + GL_STUB(glUniform4uivEXT, 826) + GL_STUB(glVertexAttribI1iEXT, 827) + GL_STUB(glVertexAttribI1ivEXT, 828) + GL_STUB(glVertexAttribI1uiEXT, 829) + GL_STUB(glVertexAttribI1uivEXT, 830) + GL_STUB(glVertexAttribI2iEXT, 831) + GL_STUB(glVertexAttribI2ivEXT, 832) + GL_STUB(glVertexAttribI2uiEXT, 833) + GL_STUB(glVertexAttribI2uivEXT, 834) + GL_STUB(glVertexAttribI3iEXT, 835) + GL_STUB(glVertexAttribI3ivEXT, 836) + GL_STUB(glVertexAttribI3uiEXT, 837) + GL_STUB(glVertexAttribI3uivEXT, 838) + GL_STUB(glVertexAttribI4bvEXT, 839) + GL_STUB(glVertexAttribI4iEXT, 840) + GL_STUB(glVertexAttribI4ivEXT, 841) + GL_STUB(glVertexAttribI4svEXT, 842) + GL_STUB(glVertexAttribI4ubvEXT, 843) + GL_STUB(glVertexAttribI4uiEXT, 844) + GL_STUB(glVertexAttribI4uivEXT, 845) + GL_STUB(glVertexAttribI4usvEXT, 846) + GL_STUB(glVertexAttribIPointerEXT, 847) + GL_STUB(glFramebufferTextureLayerEXT, 848) + GL_STUB(glColorMaskIndexedEXT, 849) + GL_STUB(glDisableIndexedEXT, 850) + GL_STUB(glEnableIndexedEXT, 851) + GL_STUB(glGetBooleanIndexedvEXT, 852) + GL_STUB(glGetIntegerIndexedvEXT, 853) + GL_STUB(glIsEnabledIndexedEXT, 854) + GL_STUB(glClearColorIiEXT, 855) + GL_STUB(glClearColorIuiEXT, 856) + GL_STUB(glGetTexParameterIivEXT, 857) + GL_STUB(glGetTexParameterIuivEXT, 858) + GL_STUB(glTexParameterIivEXT, 859) + GL_STUB(glTexParameterIuivEXT, 860) + GL_STUB(glBeginConditionalRenderNV, 861) + GL_STUB(glEndConditionalRenderNV, 862) + GL_STUB(glBeginTransformFeedbackEXT, 863) + GL_STUB(glBindBufferBaseEXT, 864) + GL_STUB(glBindBufferOffsetEXT, 865) + GL_STUB(glBindBufferRangeEXT, 866) + GL_STUB(glEndTransformFeedbackEXT, 867) + GL_STUB(glGetTransformFeedbackVaryingEXT, 868) + GL_STUB(glTransformFeedbackVaryingsEXT, 869) + GL_STUB(glProvokingVertexEXT, 870) + GL_STUB(gl_dispatch_stub_871, 871) + HIDDEN(gl_dispatch_stub_871) + GL_STUB(gl_dispatch_stub_872, 872) + HIDDEN(gl_dispatch_stub_872) + GL_STUB(glGetObjectParameterivAPPLE, 873) + GL_STUB(glObjectPurgeableAPPLE, 874) + GL_STUB(glObjectUnpurgeableAPPLE, 875) + GL_STUB(glActiveProgramEXT, 876) + GL_STUB(glCreateShaderProgramEXT, 877) + GL_STUB(glUseShaderProgramEXT, 878) + GL_STUB(gl_dispatch_stub_879, 879) + HIDDEN(gl_dispatch_stub_879) + GL_STUB(gl_dispatch_stub_880, 880) + HIDDEN(gl_dispatch_stub_880) + GL_STUB(gl_dispatch_stub_881, 881) + HIDDEN(gl_dispatch_stub_881) + GL_STUB(gl_dispatch_stub_882, 882) + HIDDEN(gl_dispatch_stub_882) + GL_STUB(gl_dispatch_stub_883, 883) + HIDDEN(gl_dispatch_stub_883) + GL_STUB(glEGLImageTargetRenderbufferStorageOES, 884) + GL_STUB(glEGLImageTargetTexture2DOES, 885) + GL_STUB_ALIAS(glArrayElementEXT, glArrayElement) + GL_STUB_ALIAS(glBindTextureEXT, glBindTexture) + GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glAreTexturesResidentEXT, glAreTexturesResident) +#endif + GL_STUB_ALIAS(glCopyTexImage1DEXT, glCopyTexImage1D) + GL_STUB_ALIAS(glCopyTexImage2DEXT, glCopyTexImage2D) + GL_STUB_ALIAS(glCopyTexSubImage1DEXT, glCopyTexSubImage1D) + GL_STUB_ALIAS(glCopyTexSubImage2DEXT, glCopyTexSubImage2D) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glDeleteTexturesEXT, glDeleteTextures) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGenTexturesEXT, glGenTextures) +#endif + GL_STUB_ALIAS(glGetPointervEXT, glGetPointerv) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glIsTextureEXT, glIsTexture) +#endif + GL_STUB_ALIAS(glPrioritizeTexturesEXT, glPrioritizeTextures) + GL_STUB_ALIAS(glTexSubImage1DEXT, glTexSubImage1D) + GL_STUB_ALIAS(glTexSubImage2DEXT, glTexSubImage2D) + GL_STUB_ALIAS(glBlendColorEXT, glBlendColor) + GL_STUB_ALIAS(glBlendEquationEXT, glBlendEquation) + GL_STUB_ALIAS(glDrawRangeElementsEXT, glDrawRangeElements) + GL_STUB_ALIAS(glColorTableSGI, glColorTable) + GL_STUB_ALIAS(glColorTableEXT, glColorTable) + GL_STUB_ALIAS(glColorTableParameterfvSGI, glColorTableParameterfv) + GL_STUB_ALIAS(glColorTableParameterivSGI, glColorTableParameteriv) + GL_STUB_ALIAS(glCopyColorTableSGI, glCopyColorTable) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableSGI, glGetColorTable) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableEXT, glGetColorTable) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableParameterfvSGI, glGetColorTableParameterfv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableParameterfvEXT, glGetColorTableParameterfv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableParameterivSGI, glGetColorTableParameteriv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableParameterivEXT, glGetColorTableParameteriv) +#endif + GL_STUB_ALIAS(glColorSubTableEXT, glColorSubTable) + GL_STUB_ALIAS(glCopyColorSubTableEXT, glCopyColorSubTable) + GL_STUB_ALIAS(glConvolutionFilter1DEXT, glConvolutionFilter1D) + GL_STUB_ALIAS(glConvolutionFilter2DEXT, glConvolutionFilter2D) + GL_STUB_ALIAS(glConvolutionParameterfEXT, glConvolutionParameterf) + GL_STUB_ALIAS(glConvolutionParameterfvEXT, glConvolutionParameterfv) + GL_STUB_ALIAS(glConvolutionParameteriEXT, glConvolutionParameteri) + GL_STUB_ALIAS(glConvolutionParameterivEXT, glConvolutionParameteriv) + GL_STUB_ALIAS(glCopyConvolutionFilter1DEXT, glCopyConvolutionFilter1D) + GL_STUB_ALIAS(glCopyConvolutionFilter2DEXT, glCopyConvolutionFilter2D) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetConvolutionFilterEXT, glGetConvolutionFilter) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetConvolutionParameterfvEXT, glGetConvolutionParameterfv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetConvolutionParameterivEXT, glGetConvolutionParameteriv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetSeparableFilterEXT, glGetSeparableFilter) +#endif + GL_STUB_ALIAS(glSeparableFilter2DEXT, glSeparableFilter2D) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetHistogramEXT, glGetHistogram) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetHistogramParameterfvEXT, glGetHistogramParameterfv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetHistogramParameterivEXT, glGetHistogramParameteriv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetMinmaxEXT, glGetMinmax) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetMinmaxParameterfvEXT, glGetMinmaxParameterfv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetMinmaxParameterivEXT, glGetMinmaxParameteriv) +#endif + GL_STUB_ALIAS(glHistogramEXT, glHistogram) + GL_STUB_ALIAS(glMinmaxEXT, glMinmax) + GL_STUB_ALIAS(glResetHistogramEXT, glResetHistogram) + GL_STUB_ALIAS(glResetMinmaxEXT, glResetMinmax) + GL_STUB_ALIAS(glTexImage3DEXT, glTexImage3D) + GL_STUB_ALIAS(glTexSubImage3DEXT, glTexSubImage3D) + GL_STUB_ALIAS(glCopyTexSubImage3DEXT, glCopyTexSubImage3D) + GL_STUB_ALIAS(glActiveTexture, glActiveTextureARB) + GL_STUB_ALIAS(glClientActiveTexture, glClientActiveTextureARB) + GL_STUB_ALIAS(glMultiTexCoord1d, glMultiTexCoord1dARB) + GL_STUB_ALIAS(glMultiTexCoord1dv, glMultiTexCoord1dvARB) + GL_STUB_ALIAS(glMultiTexCoord1f, glMultiTexCoord1fARB) + GL_STUB_ALIAS(glMultiTexCoord1fv, glMultiTexCoord1fvARB) + GL_STUB_ALIAS(glMultiTexCoord1i, glMultiTexCoord1iARB) + GL_STUB_ALIAS(glMultiTexCoord1iv, glMultiTexCoord1ivARB) + GL_STUB_ALIAS(glMultiTexCoord1s, glMultiTexCoord1sARB) + GL_STUB_ALIAS(glMultiTexCoord1sv, glMultiTexCoord1svARB) + GL_STUB_ALIAS(glMultiTexCoord2d, glMultiTexCoord2dARB) + GL_STUB_ALIAS(glMultiTexCoord2dv, glMultiTexCoord2dvARB) + GL_STUB_ALIAS(glMultiTexCoord2f, glMultiTexCoord2fARB) + GL_STUB_ALIAS(glMultiTexCoord2fv, glMultiTexCoord2fvARB) + GL_STUB_ALIAS(glMultiTexCoord2i, glMultiTexCoord2iARB) + GL_STUB_ALIAS(glMultiTexCoord2iv, glMultiTexCoord2ivARB) + GL_STUB_ALIAS(glMultiTexCoord2s, glMultiTexCoord2sARB) + GL_STUB_ALIAS(glMultiTexCoord2sv, glMultiTexCoord2svARB) + GL_STUB_ALIAS(glMultiTexCoord3d, glMultiTexCoord3dARB) + GL_STUB_ALIAS(glMultiTexCoord3dv, glMultiTexCoord3dvARB) + GL_STUB_ALIAS(glMultiTexCoord3f, glMultiTexCoord3fARB) + GL_STUB_ALIAS(glMultiTexCoord3fv, glMultiTexCoord3fvARB) + GL_STUB_ALIAS(glMultiTexCoord3i, glMultiTexCoord3iARB) + GL_STUB_ALIAS(glMultiTexCoord3iv, glMultiTexCoord3ivARB) + GL_STUB_ALIAS(glMultiTexCoord3s, glMultiTexCoord3sARB) + GL_STUB_ALIAS(glMultiTexCoord3sv, glMultiTexCoord3svARB) + GL_STUB_ALIAS(glMultiTexCoord4d, glMultiTexCoord4dARB) + GL_STUB_ALIAS(glMultiTexCoord4dv, glMultiTexCoord4dvARB) + GL_STUB_ALIAS(glMultiTexCoord4f, glMultiTexCoord4fARB) + GL_STUB_ALIAS(glMultiTexCoord4fv, glMultiTexCoord4fvARB) + GL_STUB_ALIAS(glMultiTexCoord4i, glMultiTexCoord4iARB) + GL_STUB_ALIAS(glMultiTexCoord4iv, glMultiTexCoord4ivARB) + GL_STUB_ALIAS(glMultiTexCoord4s, glMultiTexCoord4sARB) + GL_STUB_ALIAS(glMultiTexCoord4sv, glMultiTexCoord4svARB) + GL_STUB_ALIAS(glStencilOpSeparateATI, glStencilOpSeparate) + GL_STUB_ALIAS(glLoadTransposeMatrixd, glLoadTransposeMatrixdARB) + GL_STUB_ALIAS(glLoadTransposeMatrixf, glLoadTransposeMatrixfARB) + GL_STUB_ALIAS(glMultTransposeMatrixd, glMultTransposeMatrixdARB) + GL_STUB_ALIAS(glMultTransposeMatrixf, glMultTransposeMatrixfARB) + GL_STUB_ALIAS(glSampleCoverage, glSampleCoverageARB) + GL_STUB_ALIAS(glCompressedTexImage1D, glCompressedTexImage1DARB) + GL_STUB_ALIAS(glCompressedTexImage2D, glCompressedTexImage2DARB) + GL_STUB_ALIAS(glCompressedTexImage3D, glCompressedTexImage3DARB) + GL_STUB_ALIAS(glCompressedTexSubImage1D, glCompressedTexSubImage1DARB) + GL_STUB_ALIAS(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB) + GL_STUB_ALIAS(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB) + GL_STUB_ALIAS(glGetCompressedTexImage, glGetCompressedTexImageARB) + GL_STUB_ALIAS(glDisableVertexAttribArray, glDisableVertexAttribArrayARB) + GL_STUB_ALIAS(glEnableVertexAttribArray, glEnableVertexAttribArrayARB) + GL_STUB_ALIAS(glGetVertexAttribdv, glGetVertexAttribdvARB) + GL_STUB_ALIAS(glGetVertexAttribfv, glGetVertexAttribfvARB) + GL_STUB_ALIAS(glGetVertexAttribiv, glGetVertexAttribivARB) + GL_STUB_ALIAS(glProgramParameter4dNV, glProgramEnvParameter4dARB) + GL_STUB_ALIAS(glProgramParameter4dvNV, glProgramEnvParameter4dvARB) + GL_STUB_ALIAS(glProgramParameter4fNV, glProgramEnvParameter4fARB) + GL_STUB_ALIAS(glProgramParameter4fvNV, glProgramEnvParameter4fvARB) + GL_STUB_ALIAS(glVertexAttrib1d, glVertexAttrib1dARB) + GL_STUB_ALIAS(glVertexAttrib1dv, glVertexAttrib1dvARB) + GL_STUB_ALIAS(glVertexAttrib1f, glVertexAttrib1fARB) + GL_STUB_ALIAS(glVertexAttrib1fv, glVertexAttrib1fvARB) + GL_STUB_ALIAS(glVertexAttrib1s, glVertexAttrib1sARB) + GL_STUB_ALIAS(glVertexAttrib1sv, glVertexAttrib1svARB) + GL_STUB_ALIAS(glVertexAttrib2d, glVertexAttrib2dARB) + GL_STUB_ALIAS(glVertexAttrib2dv, glVertexAttrib2dvARB) + GL_STUB_ALIAS(glVertexAttrib2f, glVertexAttrib2fARB) + GL_STUB_ALIAS(glVertexAttrib2fv, glVertexAttrib2fvARB) + GL_STUB_ALIAS(glVertexAttrib2s, glVertexAttrib2sARB) + GL_STUB_ALIAS(glVertexAttrib2sv, glVertexAttrib2svARB) + GL_STUB_ALIAS(glVertexAttrib3d, glVertexAttrib3dARB) + GL_STUB_ALIAS(glVertexAttrib3dv, glVertexAttrib3dvARB) + GL_STUB_ALIAS(glVertexAttrib3f, glVertexAttrib3fARB) + GL_STUB_ALIAS(glVertexAttrib3fv, glVertexAttrib3fvARB) + GL_STUB_ALIAS(glVertexAttrib3s, glVertexAttrib3sARB) + GL_STUB_ALIAS(glVertexAttrib3sv, glVertexAttrib3svARB) + GL_STUB_ALIAS(glVertexAttrib4Nbv, glVertexAttrib4NbvARB) + GL_STUB_ALIAS(glVertexAttrib4Niv, glVertexAttrib4NivARB) + GL_STUB_ALIAS(glVertexAttrib4Nsv, glVertexAttrib4NsvARB) + GL_STUB_ALIAS(glVertexAttrib4Nub, glVertexAttrib4NubARB) + GL_STUB_ALIAS(glVertexAttrib4Nubv, glVertexAttrib4NubvARB) + GL_STUB_ALIAS(glVertexAttrib4Nuiv, glVertexAttrib4NuivARB) + GL_STUB_ALIAS(glVertexAttrib4Nusv, glVertexAttrib4NusvARB) + GL_STUB_ALIAS(glVertexAttrib4bv, glVertexAttrib4bvARB) + GL_STUB_ALIAS(glVertexAttrib4d, glVertexAttrib4dARB) + GL_STUB_ALIAS(glVertexAttrib4dv, glVertexAttrib4dvARB) + GL_STUB_ALIAS(glVertexAttrib4f, glVertexAttrib4fARB) + GL_STUB_ALIAS(glVertexAttrib4fv, glVertexAttrib4fvARB) + GL_STUB_ALIAS(glVertexAttrib4iv, glVertexAttrib4ivARB) + GL_STUB_ALIAS(glVertexAttrib4s, glVertexAttrib4sARB) + GL_STUB_ALIAS(glVertexAttrib4sv, glVertexAttrib4svARB) + GL_STUB_ALIAS(glVertexAttrib4ubv, glVertexAttrib4ubvARB) + GL_STUB_ALIAS(glVertexAttrib4uiv, glVertexAttrib4uivARB) + GL_STUB_ALIAS(glVertexAttrib4usv, glVertexAttrib4usvARB) + GL_STUB_ALIAS(glVertexAttribPointer, glVertexAttribPointerARB) + GL_STUB_ALIAS(glBindBuffer, glBindBufferARB) + GL_STUB_ALIAS(glBufferData, glBufferDataARB) + GL_STUB_ALIAS(glBufferSubData, glBufferSubDataARB) + GL_STUB_ALIAS(glDeleteBuffers, glDeleteBuffersARB) + GL_STUB_ALIAS(glGenBuffers, glGenBuffersARB) + GL_STUB_ALIAS(glGetBufferParameteriv, glGetBufferParameterivARB) + GL_STUB_ALIAS(glGetBufferPointerv, glGetBufferPointervARB) + GL_STUB_ALIAS(glGetBufferSubData, glGetBufferSubDataARB) + GL_STUB_ALIAS(glIsBuffer, glIsBufferARB) + GL_STUB_ALIAS(glMapBuffer, glMapBufferARB) + GL_STUB_ALIAS(glUnmapBuffer, glUnmapBufferARB) + GL_STUB_ALIAS(glBeginQuery, glBeginQueryARB) + GL_STUB_ALIAS(glDeleteQueries, glDeleteQueriesARB) + GL_STUB_ALIAS(glEndQuery, glEndQueryARB) + GL_STUB_ALIAS(glGenQueries, glGenQueriesARB) + GL_STUB_ALIAS(glGetQueryObjectiv, glGetQueryObjectivARB) + GL_STUB_ALIAS(glGetQueryObjectuiv, glGetQueryObjectuivARB) + GL_STUB_ALIAS(glGetQueryiv, glGetQueryivARB) + GL_STUB_ALIAS(glIsQuery, glIsQueryARB) + GL_STUB_ALIAS(glCompileShader, glCompileShaderARB) + GL_STUB_ALIAS(glGetActiveUniform, glGetActiveUniformARB) + GL_STUB_ALIAS(glGetShaderSource, glGetShaderSourceARB) + GL_STUB_ALIAS(glGetUniformLocation, glGetUniformLocationARB) + GL_STUB_ALIAS(glGetUniformfv, glGetUniformfvARB) + GL_STUB_ALIAS(glGetUniformiv, glGetUniformivARB) + GL_STUB_ALIAS(glLinkProgram, glLinkProgramARB) + GL_STUB_ALIAS(glShaderSource, glShaderSourceARB) + GL_STUB_ALIAS(glUniform1f, glUniform1fARB) + GL_STUB_ALIAS(glUniform1fv, glUniform1fvARB) + GL_STUB_ALIAS(glUniform1i, glUniform1iARB) + GL_STUB_ALIAS(glUniform1iv, glUniform1ivARB) + GL_STUB_ALIAS(glUniform2f, glUniform2fARB) + GL_STUB_ALIAS(glUniform2fv, glUniform2fvARB) + GL_STUB_ALIAS(glUniform2i, glUniform2iARB) + GL_STUB_ALIAS(glUniform2iv, glUniform2ivARB) + GL_STUB_ALIAS(glUniform3f, glUniform3fARB) + GL_STUB_ALIAS(glUniform3fv, glUniform3fvARB) + GL_STUB_ALIAS(glUniform3i, glUniform3iARB) + GL_STUB_ALIAS(glUniform3iv, glUniform3ivARB) + GL_STUB_ALIAS(glUniform4f, glUniform4fARB) + GL_STUB_ALIAS(glUniform4fv, glUniform4fvARB) + GL_STUB_ALIAS(glUniform4i, glUniform4iARB) + GL_STUB_ALIAS(glUniform4iv, glUniform4ivARB) + GL_STUB_ALIAS(glUniformMatrix2fv, glUniformMatrix2fvARB) + GL_STUB_ALIAS(glUniformMatrix3fv, glUniformMatrix3fvARB) + GL_STUB_ALIAS(glUniformMatrix4fv, glUniformMatrix4fvARB) + GL_STUB_ALIAS(glUseProgram, glUseProgramObjectARB) + GL_STUB_ALIAS(glValidateProgram, glValidateProgramARB) + GL_STUB_ALIAS(glBindAttribLocation, glBindAttribLocationARB) + GL_STUB_ALIAS(glGetActiveAttrib, glGetActiveAttribARB) + GL_STUB_ALIAS(glGetAttribLocation, glGetAttribLocationARB) + GL_STUB_ALIAS(glDrawBuffers, glDrawBuffersARB) + GL_STUB_ALIAS(glDrawBuffersATI, glDrawBuffersARB) + GL_STUB_ALIAS(glDrawArraysInstancedEXT, glDrawArraysInstancedARB) + GL_STUB_ALIAS(glDrawArraysInstanced, glDrawArraysInstancedARB) + GL_STUB_ALIAS(glDrawElementsInstancedEXT, glDrawElementsInstancedARB) + GL_STUB_ALIAS(glDrawElementsInstanced, glDrawElementsInstancedARB) + GL_STUB_ALIAS(glRenderbufferStorageMultisampleEXT, glRenderbufferStorageMultisample) + GL_STUB_ALIAS(glPointParameterf, glPointParameterfEXT) + GL_STUB_ALIAS(glPointParameterfARB, glPointParameterfEXT) + GL_STUB_ALIAS(glPointParameterfSGIS, glPointParameterfEXT) + GL_STUB_ALIAS(glPointParameterfv, glPointParameterfvEXT) + GL_STUB_ALIAS(glPointParameterfvARB, glPointParameterfvEXT) + GL_STUB_ALIAS(glPointParameterfvSGIS, glPointParameterfvEXT) + GL_STUB_ALIAS(glSecondaryColor3b, glSecondaryColor3bEXT) + GL_STUB_ALIAS(glSecondaryColor3bv, glSecondaryColor3bvEXT) + GL_STUB_ALIAS(glSecondaryColor3d, glSecondaryColor3dEXT) + GL_STUB_ALIAS(glSecondaryColor3dv, glSecondaryColor3dvEXT) + GL_STUB_ALIAS(glSecondaryColor3f, glSecondaryColor3fEXT) + GL_STUB_ALIAS(glSecondaryColor3fv, glSecondaryColor3fvEXT) + GL_STUB_ALIAS(glSecondaryColor3i, glSecondaryColor3iEXT) + GL_STUB_ALIAS(glSecondaryColor3iv, glSecondaryColor3ivEXT) + GL_STUB_ALIAS(glSecondaryColor3s, glSecondaryColor3sEXT) + GL_STUB_ALIAS(glSecondaryColor3sv, glSecondaryColor3svEXT) + GL_STUB_ALIAS(glSecondaryColor3ub, glSecondaryColor3ubEXT) + GL_STUB_ALIAS(glSecondaryColor3ubv, glSecondaryColor3ubvEXT) + GL_STUB_ALIAS(glSecondaryColor3ui, glSecondaryColor3uiEXT) + GL_STUB_ALIAS(glSecondaryColor3uiv, glSecondaryColor3uivEXT) + GL_STUB_ALIAS(glSecondaryColor3us, glSecondaryColor3usEXT) + GL_STUB_ALIAS(glSecondaryColor3usv, glSecondaryColor3usvEXT) + GL_STUB_ALIAS(glSecondaryColorPointer, glSecondaryColorPointerEXT) + GL_STUB_ALIAS(glMultiDrawArrays, glMultiDrawArraysEXT) + GL_STUB_ALIAS(glMultiDrawElements, glMultiDrawElementsEXT) + GL_STUB_ALIAS(glFogCoordPointer, glFogCoordPointerEXT) + GL_STUB_ALIAS(glFogCoordd, glFogCoorddEXT) + GL_STUB_ALIAS(glFogCoorddv, glFogCoorddvEXT) + GL_STUB_ALIAS(glFogCoordf, glFogCoordfEXT) + GL_STUB_ALIAS(glFogCoordfv, glFogCoordfvEXT) + GL_STUB_ALIAS(glBlendFuncSeparate, glBlendFuncSeparateEXT) + GL_STUB_ALIAS(glBlendFuncSeparateINGR, glBlendFuncSeparateEXT) + GL_STUB_ALIAS(glWindowPos2d, glWindowPos2dMESA) + GL_STUB_ALIAS(glWindowPos2dARB, glWindowPos2dMESA) + GL_STUB_ALIAS(glWindowPos2dv, glWindowPos2dvMESA) + GL_STUB_ALIAS(glWindowPos2dvARB, glWindowPos2dvMESA) + GL_STUB_ALIAS(glWindowPos2f, glWindowPos2fMESA) + GL_STUB_ALIAS(glWindowPos2fARB, glWindowPos2fMESA) + GL_STUB_ALIAS(glWindowPos2fv, glWindowPos2fvMESA) + GL_STUB_ALIAS(glWindowPos2fvARB, glWindowPos2fvMESA) + GL_STUB_ALIAS(glWindowPos2i, glWindowPos2iMESA) + GL_STUB_ALIAS(glWindowPos2iARB, glWindowPos2iMESA) + GL_STUB_ALIAS(glWindowPos2iv, glWindowPos2ivMESA) + GL_STUB_ALIAS(glWindowPos2ivARB, glWindowPos2ivMESA) + GL_STUB_ALIAS(glWindowPos2s, glWindowPos2sMESA) + GL_STUB_ALIAS(glWindowPos2sARB, glWindowPos2sMESA) + GL_STUB_ALIAS(glWindowPos2sv, glWindowPos2svMESA) + GL_STUB_ALIAS(glWindowPos2svARB, glWindowPos2svMESA) + GL_STUB_ALIAS(glWindowPos3d, glWindowPos3dMESA) + GL_STUB_ALIAS(glWindowPos3dARB, glWindowPos3dMESA) + GL_STUB_ALIAS(glWindowPos3dv, glWindowPos3dvMESA) + GL_STUB_ALIAS(glWindowPos3dvARB, glWindowPos3dvMESA) + GL_STUB_ALIAS(glWindowPos3f, glWindowPos3fMESA) + GL_STUB_ALIAS(glWindowPos3fARB, glWindowPos3fMESA) + GL_STUB_ALIAS(glWindowPos3fv, glWindowPos3fvMESA) + GL_STUB_ALIAS(glWindowPos3fvARB, glWindowPos3fvMESA) + GL_STUB_ALIAS(glWindowPos3i, glWindowPos3iMESA) + GL_STUB_ALIAS(glWindowPos3iARB, glWindowPos3iMESA) + GL_STUB_ALIAS(glWindowPos3iv, glWindowPos3ivMESA) + GL_STUB_ALIAS(glWindowPos3ivARB, glWindowPos3ivMESA) + GL_STUB_ALIAS(glWindowPos3s, glWindowPos3sMESA) + GL_STUB_ALIAS(glWindowPos3sARB, glWindowPos3sMESA) + GL_STUB_ALIAS(glWindowPos3sv, glWindowPos3svMESA) + GL_STUB_ALIAS(glWindowPos3svARB, glWindowPos3svMESA) + GL_STUB_ALIAS(glBindProgramARB, glBindProgramNV) + GL_STUB_ALIAS(glDeleteProgramsARB, glDeleteProgramsNV) + GL_STUB_ALIAS(glGenProgramsARB, glGenProgramsNV) + GL_STUB_ALIAS(glGetVertexAttribPointerv, glGetVertexAttribPointervNV) + GL_STUB_ALIAS(glGetVertexAttribPointervARB, glGetVertexAttribPointervNV) + GL_STUB_ALIAS(glIsProgramARB, glIsProgramNV) + GL_STUB_ALIAS(glPointParameteri, glPointParameteriNV) + GL_STUB_ALIAS(glPointParameteriv, glPointParameterivNV) + GL_STUB_ALIAS(glPrimitiveRestartIndex, glPrimitiveRestartIndexNV) + GL_STUB_ALIAS(glBindFramebuffer, glBindFramebufferEXT) + GL_STUB_ALIAS(glBindRenderbuffer, glBindRenderbufferEXT) + GL_STUB_ALIAS(glCheckFramebufferStatus, glCheckFramebufferStatusEXT) + GL_STUB_ALIAS(glDeleteFramebuffers, glDeleteFramebuffersEXT) + GL_STUB_ALIAS(glDeleteRenderbuffers, glDeleteRenderbuffersEXT) + GL_STUB_ALIAS(glFramebufferRenderbuffer, glFramebufferRenderbufferEXT) + GL_STUB_ALIAS(glFramebufferTexture1D, glFramebufferTexture1DEXT) + GL_STUB_ALIAS(glFramebufferTexture2D, glFramebufferTexture2DEXT) + GL_STUB_ALIAS(glFramebufferTexture3D, glFramebufferTexture3DEXT) + GL_STUB_ALIAS(glGenFramebuffers, glGenFramebuffersEXT) + GL_STUB_ALIAS(glGenRenderbuffers, glGenRenderbuffersEXT) + GL_STUB_ALIAS(glGenerateMipmap, glGenerateMipmapEXT) + GL_STUB_ALIAS(glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameterivEXT) + GL_STUB_ALIAS(glGetRenderbufferParameteriv, glGetRenderbufferParameterivEXT) + GL_STUB_ALIAS(glIsFramebuffer, glIsFramebufferEXT) + GL_STUB_ALIAS(glIsRenderbuffer, glIsRenderbufferEXT) + GL_STUB_ALIAS(glRenderbufferStorage, glRenderbufferStorageEXT) + GL_STUB_ALIAS(glBindFragDataLocation, glBindFragDataLocationEXT) + GL_STUB_ALIAS(glGetFragDataLocation, glGetFragDataLocationEXT) + GL_STUB_ALIAS(glGetUniformuiv, glGetUniformuivEXT) + GL_STUB_ALIAS(glGetVertexAttribIiv, glGetVertexAttribIivEXT) + GL_STUB_ALIAS(glGetVertexAttribIuiv, glGetVertexAttribIuivEXT) + GL_STUB_ALIAS(glUniform1ui, glUniform1uiEXT) + GL_STUB_ALIAS(glUniform1uiv, glUniform1uivEXT) + GL_STUB_ALIAS(glUniform2ui, glUniform2uiEXT) + GL_STUB_ALIAS(glUniform2uiv, glUniform2uivEXT) + GL_STUB_ALIAS(glUniform3ui, glUniform3uiEXT) + GL_STUB_ALIAS(glUniform3uiv, glUniform3uivEXT) + GL_STUB_ALIAS(glUniform4ui, glUniform4uiEXT) + GL_STUB_ALIAS(glUniform4uiv, glUniform4uivEXT) + GL_STUB_ALIAS(glVertexAttribI1i, glVertexAttribI1iEXT) + GL_STUB_ALIAS(glVertexAttribI1iv, glVertexAttribI1ivEXT) + GL_STUB_ALIAS(glVertexAttribI1ui, glVertexAttribI1uiEXT) + GL_STUB_ALIAS(glVertexAttribI1uiv, glVertexAttribI1uivEXT) + GL_STUB_ALIAS(glVertexAttribI2i, glVertexAttribI2iEXT) + GL_STUB_ALIAS(glVertexAttribI2iv, glVertexAttribI2ivEXT) + GL_STUB_ALIAS(glVertexAttribI2ui, glVertexAttribI2uiEXT) + GL_STUB_ALIAS(glVertexAttribI2uiv, glVertexAttribI2uivEXT) + GL_STUB_ALIAS(glVertexAttribI3i, glVertexAttribI3iEXT) + GL_STUB_ALIAS(glVertexAttribI3iv, glVertexAttribI3ivEXT) + GL_STUB_ALIAS(glVertexAttribI3ui, glVertexAttribI3uiEXT) + GL_STUB_ALIAS(glVertexAttribI3uiv, glVertexAttribI3uivEXT) + GL_STUB_ALIAS(glVertexAttribI4bv, glVertexAttribI4bvEXT) + GL_STUB_ALIAS(glVertexAttribI4i, glVertexAttribI4iEXT) + GL_STUB_ALIAS(glVertexAttribI4iv, glVertexAttribI4ivEXT) + GL_STUB_ALIAS(glVertexAttribI4sv, glVertexAttribI4svEXT) + GL_STUB_ALIAS(glVertexAttribI4ubv, glVertexAttribI4ubvEXT) + GL_STUB_ALIAS(glVertexAttribI4ui, glVertexAttribI4uiEXT) + GL_STUB_ALIAS(glVertexAttribI4uiv, glVertexAttribI4uivEXT) + GL_STUB_ALIAS(glVertexAttribI4usv, glVertexAttribI4usvEXT) + GL_STUB_ALIAS(glVertexAttribIPointer, glVertexAttribIPointerEXT) + GL_STUB_ALIAS(glFramebufferTextureLayer, glFramebufferTextureLayerEXT) + GL_STUB_ALIAS(glColorMaski, glColorMaskIndexedEXT) + GL_STUB_ALIAS(glDisablei, glDisableIndexedEXT) + GL_STUB_ALIAS(glEnablei, glEnableIndexedEXT) + GL_STUB_ALIAS(glGetBooleani_v, glGetBooleanIndexedvEXT) + GL_STUB_ALIAS(glGetIntegeri_v, glGetIntegerIndexedvEXT) + GL_STUB_ALIAS(glIsEnabledi, glIsEnabledIndexedEXT) + GL_STUB_ALIAS(glGetTexParameterIiv, glGetTexParameterIivEXT) + GL_STUB_ALIAS(glGetTexParameterIuiv, glGetTexParameterIuivEXT) + GL_STUB_ALIAS(glTexParameterIiv, glTexParameterIivEXT) + GL_STUB_ALIAS(glTexParameterIuiv, glTexParameterIuivEXT) + GL_STUB_ALIAS(glBeginConditionalRender, glBeginConditionalRenderNV) + GL_STUB_ALIAS(glEndConditionalRender, glEndConditionalRenderNV) + GL_STUB_ALIAS(glBeginTransformFeedback, glBeginTransformFeedbackEXT) + GL_STUB_ALIAS(glBindBufferBase, glBindBufferBaseEXT) + GL_STUB_ALIAS(glBindBufferRange, glBindBufferRangeEXT) + GL_STUB_ALIAS(glEndTransformFeedback, glEndTransformFeedbackEXT) + GL_STUB_ALIAS(glGetTransformFeedbackVarying, glGetTransformFeedbackVaryingEXT) + GL_STUB_ALIAS(glTransformFeedbackVaryings, glTransformFeedbackVaryingsEXT) + GL_STUB_ALIAS(glProvokingVertex, glProvokingVertexEXT) + + .globl gl_dispatch_functions_end + HIDDEN(gl_dispatch_functions_end) +gl_dispatch_functions_end: diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/glapi_x86-64.S b/programs/develop/libraries/Mesa/src/mapi/glapi/glapi_x86-64.S new file mode 100644 index 000000000..486cf73f1 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/glapi_x86-64.S @@ -0,0 +1,33941 @@ +/* DO NOT EDIT - This file generated automatically by gl_x86-64_asm.py (from Mesa) script */ + +/* + * (C) Copyright IBM Corporation 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +/* If we build with gcc's -fvisibility=hidden flag, we'll need to change + * the symbol visibility mode to 'default'. + */ + +#include "x86/assyntax.h" + +#ifdef __GNUC__ +# pragma GCC visibility push(default) +# define HIDDEN(x) .hidden x +#else +# define HIDDEN(x) +#endif + +# if defined(USE_MGL_NAMESPACE) +# define GL_PREFIX(n) GLNAME(CONCAT(mgl,n)) +# define _glapi_Dispatch _mglapi_Dispatch +# else +# define GL_PREFIX(n) GLNAME(CONCAT(gl,n)) +# endif + +#if defined(PTHREADS) || defined(WIN32) || defined(BEOS_THREADS) +# define THREADS +#endif + + .text + +#ifdef GLX_USE_TLS + + .globl _x86_64_get_get_dispatch; HIDDEN(_x86_64_get_get_dispatch) +_x86_64_get_get_dispatch: + lea _x86_64_get_dispatch(%rip), %rax + ret + + .p2align 4,,15 +_x86_64_get_dispatch: + movq _glapi_tls_Dispatch@GOTTPOFF(%rip), %rax + movq %fs:(%rax), %rax + ret + .size _x86_64_get_dispatch, .-_x86_64_get_dispatch + +#elif defined(PTHREADS) + + .extern _glapi_Dispatch + .extern _gl_DispatchTSD + .extern pthread_getspecific + + .p2align 4,,15 +_x86_64_get_dispatch: + movq _gl_DispatchTSD@GOTPCREL(%rip), %rax + movl (%rax), %edi + jmp pthread_getspecific@PLT + +#elif defined(THREADS) + + .extern _glapi_get_dispatch + +#endif + + .p2align 4,,15 + .globl GL_PREFIX(NewList) + .type GL_PREFIX(NewList), @function +GL_PREFIX(NewList): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 0(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq (%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 0(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 0(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(NewList), .-GL_PREFIX(NewList) + + .p2align 4,,15 + .globl GL_PREFIX(EndList) + .type GL_PREFIX(EndList), @function +GL_PREFIX(EndList): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 8(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 8(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 8(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 8(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EndList), .-GL_PREFIX(EndList) + + .p2align 4,,15 + .globl GL_PREFIX(CallList) + .type GL_PREFIX(CallList), @function +GL_PREFIX(CallList): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 16(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 16(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 16(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 16(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CallList), .-GL_PREFIX(CallList) + + .p2align 4,,15 + .globl GL_PREFIX(CallLists) + .type GL_PREFIX(CallLists), @function +GL_PREFIX(CallLists): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 24(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 24(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 24(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 24(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CallLists), .-GL_PREFIX(CallLists) + + .p2align 4,,15 + .globl GL_PREFIX(DeleteLists) + .type GL_PREFIX(DeleteLists), @function +GL_PREFIX(DeleteLists): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 32(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 32(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 32(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 32(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DeleteLists), .-GL_PREFIX(DeleteLists) + + .p2align 4,,15 + .globl GL_PREFIX(GenLists) + .type GL_PREFIX(GenLists), @function +GL_PREFIX(GenLists): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 40(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 40(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 40(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 40(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GenLists), .-GL_PREFIX(GenLists) + + .p2align 4,,15 + .globl GL_PREFIX(ListBase) + .type GL_PREFIX(ListBase), @function +GL_PREFIX(ListBase): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 48(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 48(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 48(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 48(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ListBase), .-GL_PREFIX(ListBase) + + .p2align 4,,15 + .globl GL_PREFIX(Begin) + .type GL_PREFIX(Begin), @function +GL_PREFIX(Begin): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 56(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 56(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 56(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 56(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Begin), .-GL_PREFIX(Begin) + + .p2align 4,,15 + .globl GL_PREFIX(Bitmap) + .type GL_PREFIX(Bitmap), @function +GL_PREFIX(Bitmap): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 64(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $56, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + movq %xmm1, 24(%rsp) + movq %xmm2, 32(%rsp) + movq %xmm3, 40(%rsp) + movq %rdx, 48(%rsp) + call _x86_64_get_dispatch@PLT + movq 48(%rsp), %rdx + movq 40(%rsp), %xmm3 + movq 32(%rsp), %xmm2 + movq 24(%rsp), %xmm1 + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $56, %rsp + movq 64(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 64(%rax), %r11 + jmp *%r11 +1: + subq $56, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + movq %xmm1, 24(%rsp) + movq %xmm2, 32(%rsp) + movq %xmm3, 40(%rsp) + movq %rdx, 48(%rsp) + call _glapi_get_dispatch + movq 48(%rsp), %rdx + movq 40(%rsp), %xmm3 + movq 32(%rsp), %xmm2 + movq 24(%rsp), %xmm1 + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $56, %rsp + movq 64(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Bitmap), .-GL_PREFIX(Bitmap) + + .p2align 4,,15 + .globl GL_PREFIX(Color3b) + .type GL_PREFIX(Color3b), @function +GL_PREFIX(Color3b): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 72(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 72(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 72(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 72(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3b), .-GL_PREFIX(Color3b) + + .p2align 4,,15 + .globl GL_PREFIX(Color3bv) + .type GL_PREFIX(Color3bv), @function +GL_PREFIX(Color3bv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 80(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 80(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 80(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 80(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3bv), .-GL_PREFIX(Color3bv) + + .p2align 4,,15 + .globl GL_PREFIX(Color3d) + .type GL_PREFIX(Color3d), @function +GL_PREFIX(Color3d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 88(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 88(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 88(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 88(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3d), .-GL_PREFIX(Color3d) + + .p2align 4,,15 + .globl GL_PREFIX(Color3dv) + .type GL_PREFIX(Color3dv), @function +GL_PREFIX(Color3dv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 96(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 96(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 96(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 96(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3dv), .-GL_PREFIX(Color3dv) + + .p2align 4,,15 + .globl GL_PREFIX(Color3f) + .type GL_PREFIX(Color3f), @function +GL_PREFIX(Color3f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 104(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 104(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 104(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 104(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3f), .-GL_PREFIX(Color3f) + + .p2align 4,,15 + .globl GL_PREFIX(Color3fv) + .type GL_PREFIX(Color3fv), @function +GL_PREFIX(Color3fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 112(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 112(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 112(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 112(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3fv), .-GL_PREFIX(Color3fv) + + .p2align 4,,15 + .globl GL_PREFIX(Color3i) + .type GL_PREFIX(Color3i), @function +GL_PREFIX(Color3i): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 120(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 120(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 120(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 120(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3i), .-GL_PREFIX(Color3i) + + .p2align 4,,15 + .globl GL_PREFIX(Color3iv) + .type GL_PREFIX(Color3iv), @function +GL_PREFIX(Color3iv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 128(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 128(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 128(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 128(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3iv), .-GL_PREFIX(Color3iv) + + .p2align 4,,15 + .globl GL_PREFIX(Color3s) + .type GL_PREFIX(Color3s), @function +GL_PREFIX(Color3s): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 136(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 136(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 136(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 136(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3s), .-GL_PREFIX(Color3s) + + .p2align 4,,15 + .globl GL_PREFIX(Color3sv) + .type GL_PREFIX(Color3sv), @function +GL_PREFIX(Color3sv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 144(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 144(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 144(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 144(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3sv), .-GL_PREFIX(Color3sv) + + .p2align 4,,15 + .globl GL_PREFIX(Color3ub) + .type GL_PREFIX(Color3ub), @function +GL_PREFIX(Color3ub): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 152(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 152(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 152(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 152(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3ub), .-GL_PREFIX(Color3ub) + + .p2align 4,,15 + .globl GL_PREFIX(Color3ubv) + .type GL_PREFIX(Color3ubv), @function +GL_PREFIX(Color3ubv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 160(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 160(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 160(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 160(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3ubv), .-GL_PREFIX(Color3ubv) + + .p2align 4,,15 + .globl GL_PREFIX(Color3ui) + .type GL_PREFIX(Color3ui), @function +GL_PREFIX(Color3ui): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 168(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 168(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 168(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 168(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3ui), .-GL_PREFIX(Color3ui) + + .p2align 4,,15 + .globl GL_PREFIX(Color3uiv) + .type GL_PREFIX(Color3uiv), @function +GL_PREFIX(Color3uiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 176(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 176(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 176(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 176(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3uiv), .-GL_PREFIX(Color3uiv) + + .p2align 4,,15 + .globl GL_PREFIX(Color3us) + .type GL_PREFIX(Color3us), @function +GL_PREFIX(Color3us): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 184(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 184(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 184(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 184(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3us), .-GL_PREFIX(Color3us) + + .p2align 4,,15 + .globl GL_PREFIX(Color3usv) + .type GL_PREFIX(Color3usv), @function +GL_PREFIX(Color3usv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 192(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 192(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 192(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 192(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3usv), .-GL_PREFIX(Color3usv) + + .p2align 4,,15 + .globl GL_PREFIX(Color4b) + .type GL_PREFIX(Color4b), @function +GL_PREFIX(Color4b): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 200(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 200(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 200(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 200(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4b), .-GL_PREFIX(Color4b) + + .p2align 4,,15 + .globl GL_PREFIX(Color4bv) + .type GL_PREFIX(Color4bv), @function +GL_PREFIX(Color4bv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 208(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 208(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 208(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 208(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4bv), .-GL_PREFIX(Color4bv) + + .p2align 4,,15 + .globl GL_PREFIX(Color4d) + .type GL_PREFIX(Color4d), @function +GL_PREFIX(Color4d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 216(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 216(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 216(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 216(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4d), .-GL_PREFIX(Color4d) + + .p2align 4,,15 + .globl GL_PREFIX(Color4dv) + .type GL_PREFIX(Color4dv), @function +GL_PREFIX(Color4dv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 224(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 224(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 224(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 224(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4dv), .-GL_PREFIX(Color4dv) + + .p2align 4,,15 + .globl GL_PREFIX(Color4f) + .type GL_PREFIX(Color4f), @function +GL_PREFIX(Color4f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 232(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 232(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 232(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 232(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4f), .-GL_PREFIX(Color4f) + + .p2align 4,,15 + .globl GL_PREFIX(Color4fv) + .type GL_PREFIX(Color4fv), @function +GL_PREFIX(Color4fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 240(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 240(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 240(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 240(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4fv), .-GL_PREFIX(Color4fv) + + .p2align 4,,15 + .globl GL_PREFIX(Color4i) + .type GL_PREFIX(Color4i), @function +GL_PREFIX(Color4i): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 248(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 248(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 248(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 248(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4i), .-GL_PREFIX(Color4i) + + .p2align 4,,15 + .globl GL_PREFIX(Color4iv) + .type GL_PREFIX(Color4iv), @function +GL_PREFIX(Color4iv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 256(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 256(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 256(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 256(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4iv), .-GL_PREFIX(Color4iv) + + .p2align 4,,15 + .globl GL_PREFIX(Color4s) + .type GL_PREFIX(Color4s), @function +GL_PREFIX(Color4s): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 264(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 264(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 264(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 264(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4s), .-GL_PREFIX(Color4s) + + .p2align 4,,15 + .globl GL_PREFIX(Color4sv) + .type GL_PREFIX(Color4sv), @function +GL_PREFIX(Color4sv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 272(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 272(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 272(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 272(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4sv), .-GL_PREFIX(Color4sv) + + .p2align 4,,15 + .globl GL_PREFIX(Color4ub) + .type GL_PREFIX(Color4ub), @function +GL_PREFIX(Color4ub): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 280(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 280(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 280(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 280(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4ub), .-GL_PREFIX(Color4ub) + + .p2align 4,,15 + .globl GL_PREFIX(Color4ubv) + .type GL_PREFIX(Color4ubv), @function +GL_PREFIX(Color4ubv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 288(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 288(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 288(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 288(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4ubv), .-GL_PREFIX(Color4ubv) + + .p2align 4,,15 + .globl GL_PREFIX(Color4ui) + .type GL_PREFIX(Color4ui), @function +GL_PREFIX(Color4ui): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 296(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 296(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 296(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 296(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4ui), .-GL_PREFIX(Color4ui) + + .p2align 4,,15 + .globl GL_PREFIX(Color4uiv) + .type GL_PREFIX(Color4uiv), @function +GL_PREFIX(Color4uiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 304(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 304(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 304(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 304(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4uiv), .-GL_PREFIX(Color4uiv) + + .p2align 4,,15 + .globl GL_PREFIX(Color4us) + .type GL_PREFIX(Color4us), @function +GL_PREFIX(Color4us): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 312(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 312(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 312(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 312(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4us), .-GL_PREFIX(Color4us) + + .p2align 4,,15 + .globl GL_PREFIX(Color4usv) + .type GL_PREFIX(Color4usv), @function +GL_PREFIX(Color4usv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 320(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 320(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 320(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 320(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4usv), .-GL_PREFIX(Color4usv) + + .p2align 4,,15 + .globl GL_PREFIX(EdgeFlag) + .type GL_PREFIX(EdgeFlag), @function +GL_PREFIX(EdgeFlag): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 328(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 328(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 328(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 328(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EdgeFlag), .-GL_PREFIX(EdgeFlag) + + .p2align 4,,15 + .globl GL_PREFIX(EdgeFlagv) + .type GL_PREFIX(EdgeFlagv), @function +GL_PREFIX(EdgeFlagv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 336(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 336(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 336(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 336(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EdgeFlagv), .-GL_PREFIX(EdgeFlagv) + + .p2align 4,,15 + .globl GL_PREFIX(End) + .type GL_PREFIX(End), @function +GL_PREFIX(End): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 344(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 344(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 344(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 344(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(End), .-GL_PREFIX(End) + + .p2align 4,,15 + .globl GL_PREFIX(Indexd) + .type GL_PREFIX(Indexd), @function +GL_PREFIX(Indexd): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 352(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $8, %rsp + movq %xmm0, (%rsp) + call _x86_64_get_dispatch@PLT + movq (%rsp), %xmm0 + addq $8, %rsp + movq 352(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 352(%rax), %r11 + jmp *%r11 +1: + subq $8, %rsp + movq %xmm0, (%rsp) + call _glapi_get_dispatch + movq (%rsp), %xmm0 + addq $8, %rsp + movq 352(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Indexd), .-GL_PREFIX(Indexd) + + .p2align 4,,15 + .globl GL_PREFIX(Indexdv) + .type GL_PREFIX(Indexdv), @function +GL_PREFIX(Indexdv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 360(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 360(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 360(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 360(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Indexdv), .-GL_PREFIX(Indexdv) + + .p2align 4,,15 + .globl GL_PREFIX(Indexf) + .type GL_PREFIX(Indexf), @function +GL_PREFIX(Indexf): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 368(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $8, %rsp + movq %xmm0, (%rsp) + call _x86_64_get_dispatch@PLT + movq (%rsp), %xmm0 + addq $8, %rsp + movq 368(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 368(%rax), %r11 + jmp *%r11 +1: + subq $8, %rsp + movq %xmm0, (%rsp) + call _glapi_get_dispatch + movq (%rsp), %xmm0 + addq $8, %rsp + movq 368(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Indexf), .-GL_PREFIX(Indexf) + + .p2align 4,,15 + .globl GL_PREFIX(Indexfv) + .type GL_PREFIX(Indexfv), @function +GL_PREFIX(Indexfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 376(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 376(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 376(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 376(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Indexfv), .-GL_PREFIX(Indexfv) + + .p2align 4,,15 + .globl GL_PREFIX(Indexi) + .type GL_PREFIX(Indexi), @function +GL_PREFIX(Indexi): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 384(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 384(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 384(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 384(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Indexi), .-GL_PREFIX(Indexi) + + .p2align 4,,15 + .globl GL_PREFIX(Indexiv) + .type GL_PREFIX(Indexiv), @function +GL_PREFIX(Indexiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 392(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 392(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 392(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 392(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Indexiv), .-GL_PREFIX(Indexiv) + + .p2align 4,,15 + .globl GL_PREFIX(Indexs) + .type GL_PREFIX(Indexs), @function +GL_PREFIX(Indexs): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 400(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 400(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 400(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 400(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Indexs), .-GL_PREFIX(Indexs) + + .p2align 4,,15 + .globl GL_PREFIX(Indexsv) + .type GL_PREFIX(Indexsv), @function +GL_PREFIX(Indexsv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 408(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 408(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 408(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 408(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Indexsv), .-GL_PREFIX(Indexsv) + + .p2align 4,,15 + .globl GL_PREFIX(Normal3b) + .type GL_PREFIX(Normal3b), @function +GL_PREFIX(Normal3b): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 416(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 416(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 416(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 416(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Normal3b), .-GL_PREFIX(Normal3b) + + .p2align 4,,15 + .globl GL_PREFIX(Normal3bv) + .type GL_PREFIX(Normal3bv), @function +GL_PREFIX(Normal3bv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 424(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 424(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 424(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 424(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Normal3bv), .-GL_PREFIX(Normal3bv) + + .p2align 4,,15 + .globl GL_PREFIX(Normal3d) + .type GL_PREFIX(Normal3d), @function +GL_PREFIX(Normal3d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 432(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 432(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 432(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 432(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Normal3d), .-GL_PREFIX(Normal3d) + + .p2align 4,,15 + .globl GL_PREFIX(Normal3dv) + .type GL_PREFIX(Normal3dv), @function +GL_PREFIX(Normal3dv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 440(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 440(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 440(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 440(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Normal3dv), .-GL_PREFIX(Normal3dv) + + .p2align 4,,15 + .globl GL_PREFIX(Normal3f) + .type GL_PREFIX(Normal3f), @function +GL_PREFIX(Normal3f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 448(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 448(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 448(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 448(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Normal3f), .-GL_PREFIX(Normal3f) + + .p2align 4,,15 + .globl GL_PREFIX(Normal3fv) + .type GL_PREFIX(Normal3fv), @function +GL_PREFIX(Normal3fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 456(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 456(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 456(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 456(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Normal3fv), .-GL_PREFIX(Normal3fv) + + .p2align 4,,15 + .globl GL_PREFIX(Normal3i) + .type GL_PREFIX(Normal3i), @function +GL_PREFIX(Normal3i): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 464(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 464(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 464(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 464(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Normal3i), .-GL_PREFIX(Normal3i) + + .p2align 4,,15 + .globl GL_PREFIX(Normal3iv) + .type GL_PREFIX(Normal3iv), @function +GL_PREFIX(Normal3iv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 472(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 472(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 472(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 472(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Normal3iv), .-GL_PREFIX(Normal3iv) + + .p2align 4,,15 + .globl GL_PREFIX(Normal3s) + .type GL_PREFIX(Normal3s), @function +GL_PREFIX(Normal3s): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 480(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 480(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 480(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 480(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Normal3s), .-GL_PREFIX(Normal3s) + + .p2align 4,,15 + .globl GL_PREFIX(Normal3sv) + .type GL_PREFIX(Normal3sv), @function +GL_PREFIX(Normal3sv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 488(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 488(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 488(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 488(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Normal3sv), .-GL_PREFIX(Normal3sv) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos2d) + .type GL_PREFIX(RasterPos2d), @function +GL_PREFIX(RasterPos2d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 496(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 496(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 496(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 496(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos2d), .-GL_PREFIX(RasterPos2d) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos2dv) + .type GL_PREFIX(RasterPos2dv), @function +GL_PREFIX(RasterPos2dv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 504(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 504(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 504(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 504(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos2dv), .-GL_PREFIX(RasterPos2dv) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos2f) + .type GL_PREFIX(RasterPos2f), @function +GL_PREFIX(RasterPos2f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 512(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 512(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 512(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 512(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos2f), .-GL_PREFIX(RasterPos2f) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos2fv) + .type GL_PREFIX(RasterPos2fv), @function +GL_PREFIX(RasterPos2fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 520(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 520(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 520(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 520(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos2fv), .-GL_PREFIX(RasterPos2fv) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos2i) + .type GL_PREFIX(RasterPos2i), @function +GL_PREFIX(RasterPos2i): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 528(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 528(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 528(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 528(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos2i), .-GL_PREFIX(RasterPos2i) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos2iv) + .type GL_PREFIX(RasterPos2iv), @function +GL_PREFIX(RasterPos2iv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 536(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 536(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 536(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 536(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos2iv), .-GL_PREFIX(RasterPos2iv) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos2s) + .type GL_PREFIX(RasterPos2s), @function +GL_PREFIX(RasterPos2s): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 544(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 544(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 544(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 544(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos2s), .-GL_PREFIX(RasterPos2s) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos2sv) + .type GL_PREFIX(RasterPos2sv), @function +GL_PREFIX(RasterPos2sv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 552(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 552(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 552(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 552(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos2sv), .-GL_PREFIX(RasterPos2sv) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos3d) + .type GL_PREFIX(RasterPos3d), @function +GL_PREFIX(RasterPos3d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 560(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 560(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 560(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 560(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos3d), .-GL_PREFIX(RasterPos3d) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos3dv) + .type GL_PREFIX(RasterPos3dv), @function +GL_PREFIX(RasterPos3dv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 568(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 568(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 568(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 568(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos3dv), .-GL_PREFIX(RasterPos3dv) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos3f) + .type GL_PREFIX(RasterPos3f), @function +GL_PREFIX(RasterPos3f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 576(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 576(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 576(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 576(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos3f), .-GL_PREFIX(RasterPos3f) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos3fv) + .type GL_PREFIX(RasterPos3fv), @function +GL_PREFIX(RasterPos3fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 584(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 584(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 584(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 584(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos3fv), .-GL_PREFIX(RasterPos3fv) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos3i) + .type GL_PREFIX(RasterPos3i), @function +GL_PREFIX(RasterPos3i): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 592(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 592(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 592(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 592(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos3i), .-GL_PREFIX(RasterPos3i) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos3iv) + .type GL_PREFIX(RasterPos3iv), @function +GL_PREFIX(RasterPos3iv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 600(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 600(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 600(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 600(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos3iv), .-GL_PREFIX(RasterPos3iv) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos3s) + .type GL_PREFIX(RasterPos3s), @function +GL_PREFIX(RasterPos3s): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 608(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 608(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 608(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 608(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos3s), .-GL_PREFIX(RasterPos3s) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos3sv) + .type GL_PREFIX(RasterPos3sv), @function +GL_PREFIX(RasterPos3sv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 616(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 616(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 616(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 616(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos3sv), .-GL_PREFIX(RasterPos3sv) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos4d) + .type GL_PREFIX(RasterPos4d), @function +GL_PREFIX(RasterPos4d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 624(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 624(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 624(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 624(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos4d), .-GL_PREFIX(RasterPos4d) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos4dv) + .type GL_PREFIX(RasterPos4dv), @function +GL_PREFIX(RasterPos4dv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 632(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 632(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 632(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 632(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos4dv), .-GL_PREFIX(RasterPos4dv) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos4f) + .type GL_PREFIX(RasterPos4f), @function +GL_PREFIX(RasterPos4f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 640(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 640(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 640(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 640(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos4f), .-GL_PREFIX(RasterPos4f) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos4fv) + .type GL_PREFIX(RasterPos4fv), @function +GL_PREFIX(RasterPos4fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 648(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 648(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 648(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 648(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos4fv), .-GL_PREFIX(RasterPos4fv) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos4i) + .type GL_PREFIX(RasterPos4i), @function +GL_PREFIX(RasterPos4i): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 656(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 656(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 656(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 656(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos4i), .-GL_PREFIX(RasterPos4i) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos4iv) + .type GL_PREFIX(RasterPos4iv), @function +GL_PREFIX(RasterPos4iv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 664(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 664(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 664(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 664(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos4iv), .-GL_PREFIX(RasterPos4iv) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos4s) + .type GL_PREFIX(RasterPos4s), @function +GL_PREFIX(RasterPos4s): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 672(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 672(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 672(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 672(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos4s), .-GL_PREFIX(RasterPos4s) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos4sv) + .type GL_PREFIX(RasterPos4sv), @function +GL_PREFIX(RasterPos4sv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 680(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 680(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 680(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 680(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos4sv), .-GL_PREFIX(RasterPos4sv) + + .p2align 4,,15 + .globl GL_PREFIX(Rectd) + .type GL_PREFIX(Rectd), @function +GL_PREFIX(Rectd): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 688(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 688(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 688(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 688(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Rectd), .-GL_PREFIX(Rectd) + + .p2align 4,,15 + .globl GL_PREFIX(Rectdv) + .type GL_PREFIX(Rectdv), @function +GL_PREFIX(Rectdv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 696(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 696(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 696(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 696(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Rectdv), .-GL_PREFIX(Rectdv) + + .p2align 4,,15 + .globl GL_PREFIX(Rectf) + .type GL_PREFIX(Rectf), @function +GL_PREFIX(Rectf): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 704(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 704(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 704(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 704(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Rectf), .-GL_PREFIX(Rectf) + + .p2align 4,,15 + .globl GL_PREFIX(Rectfv) + .type GL_PREFIX(Rectfv), @function +GL_PREFIX(Rectfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 712(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 712(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 712(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 712(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Rectfv), .-GL_PREFIX(Rectfv) + + .p2align 4,,15 + .globl GL_PREFIX(Recti) + .type GL_PREFIX(Recti), @function +GL_PREFIX(Recti): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 720(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 720(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 720(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 720(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Recti), .-GL_PREFIX(Recti) + + .p2align 4,,15 + .globl GL_PREFIX(Rectiv) + .type GL_PREFIX(Rectiv), @function +GL_PREFIX(Rectiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 728(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 728(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 728(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 728(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Rectiv), .-GL_PREFIX(Rectiv) + + .p2align 4,,15 + .globl GL_PREFIX(Rects) + .type GL_PREFIX(Rects), @function +GL_PREFIX(Rects): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 736(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 736(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 736(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 736(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Rects), .-GL_PREFIX(Rects) + + .p2align 4,,15 + .globl GL_PREFIX(Rectsv) + .type GL_PREFIX(Rectsv), @function +GL_PREFIX(Rectsv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 744(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 744(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 744(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 744(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Rectsv), .-GL_PREFIX(Rectsv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord1d) + .type GL_PREFIX(TexCoord1d), @function +GL_PREFIX(TexCoord1d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 752(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $8, %rsp + movq %xmm0, (%rsp) + call _x86_64_get_dispatch@PLT + movq (%rsp), %xmm0 + addq $8, %rsp + movq 752(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 752(%rax), %r11 + jmp *%r11 +1: + subq $8, %rsp + movq %xmm0, (%rsp) + call _glapi_get_dispatch + movq (%rsp), %xmm0 + addq $8, %rsp + movq 752(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord1d), .-GL_PREFIX(TexCoord1d) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord1dv) + .type GL_PREFIX(TexCoord1dv), @function +GL_PREFIX(TexCoord1dv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 760(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 760(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 760(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 760(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord1dv), .-GL_PREFIX(TexCoord1dv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord1f) + .type GL_PREFIX(TexCoord1f), @function +GL_PREFIX(TexCoord1f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 768(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $8, %rsp + movq %xmm0, (%rsp) + call _x86_64_get_dispatch@PLT + movq (%rsp), %xmm0 + addq $8, %rsp + movq 768(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 768(%rax), %r11 + jmp *%r11 +1: + subq $8, %rsp + movq %xmm0, (%rsp) + call _glapi_get_dispatch + movq (%rsp), %xmm0 + addq $8, %rsp + movq 768(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord1f), .-GL_PREFIX(TexCoord1f) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord1fv) + .type GL_PREFIX(TexCoord1fv), @function +GL_PREFIX(TexCoord1fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 776(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 776(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 776(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 776(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord1fv), .-GL_PREFIX(TexCoord1fv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord1i) + .type GL_PREFIX(TexCoord1i), @function +GL_PREFIX(TexCoord1i): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 784(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 784(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 784(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 784(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord1i), .-GL_PREFIX(TexCoord1i) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord1iv) + .type GL_PREFIX(TexCoord1iv), @function +GL_PREFIX(TexCoord1iv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 792(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 792(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 792(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 792(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord1iv), .-GL_PREFIX(TexCoord1iv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord1s) + .type GL_PREFIX(TexCoord1s), @function +GL_PREFIX(TexCoord1s): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 800(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 800(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 800(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 800(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord1s), .-GL_PREFIX(TexCoord1s) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord1sv) + .type GL_PREFIX(TexCoord1sv), @function +GL_PREFIX(TexCoord1sv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 808(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 808(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 808(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 808(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord1sv), .-GL_PREFIX(TexCoord1sv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord2d) + .type GL_PREFIX(TexCoord2d), @function +GL_PREFIX(TexCoord2d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 816(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 816(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 816(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 816(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord2d), .-GL_PREFIX(TexCoord2d) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord2dv) + .type GL_PREFIX(TexCoord2dv), @function +GL_PREFIX(TexCoord2dv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 824(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 824(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 824(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 824(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord2dv), .-GL_PREFIX(TexCoord2dv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord2f) + .type GL_PREFIX(TexCoord2f), @function +GL_PREFIX(TexCoord2f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 832(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 832(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 832(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 832(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord2f), .-GL_PREFIX(TexCoord2f) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord2fv) + .type GL_PREFIX(TexCoord2fv), @function +GL_PREFIX(TexCoord2fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 840(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 840(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 840(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 840(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord2fv), .-GL_PREFIX(TexCoord2fv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord2i) + .type GL_PREFIX(TexCoord2i), @function +GL_PREFIX(TexCoord2i): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 848(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 848(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 848(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 848(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord2i), .-GL_PREFIX(TexCoord2i) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord2iv) + .type GL_PREFIX(TexCoord2iv), @function +GL_PREFIX(TexCoord2iv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 856(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 856(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 856(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 856(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord2iv), .-GL_PREFIX(TexCoord2iv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord2s) + .type GL_PREFIX(TexCoord2s), @function +GL_PREFIX(TexCoord2s): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 864(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 864(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 864(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 864(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord2s), .-GL_PREFIX(TexCoord2s) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord2sv) + .type GL_PREFIX(TexCoord2sv), @function +GL_PREFIX(TexCoord2sv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 872(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 872(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 872(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 872(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord2sv), .-GL_PREFIX(TexCoord2sv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord3d) + .type GL_PREFIX(TexCoord3d), @function +GL_PREFIX(TexCoord3d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 880(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 880(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 880(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 880(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord3d), .-GL_PREFIX(TexCoord3d) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord3dv) + .type GL_PREFIX(TexCoord3dv), @function +GL_PREFIX(TexCoord3dv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 888(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 888(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 888(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 888(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord3dv), .-GL_PREFIX(TexCoord3dv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord3f) + .type GL_PREFIX(TexCoord3f), @function +GL_PREFIX(TexCoord3f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 896(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 896(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 896(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 896(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord3f), .-GL_PREFIX(TexCoord3f) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord3fv) + .type GL_PREFIX(TexCoord3fv), @function +GL_PREFIX(TexCoord3fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 904(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 904(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 904(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 904(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord3fv), .-GL_PREFIX(TexCoord3fv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord3i) + .type GL_PREFIX(TexCoord3i), @function +GL_PREFIX(TexCoord3i): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 912(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 912(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 912(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 912(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord3i), .-GL_PREFIX(TexCoord3i) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord3iv) + .type GL_PREFIX(TexCoord3iv), @function +GL_PREFIX(TexCoord3iv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 920(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 920(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 920(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 920(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord3iv), .-GL_PREFIX(TexCoord3iv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord3s) + .type GL_PREFIX(TexCoord3s), @function +GL_PREFIX(TexCoord3s): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 928(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 928(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 928(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 928(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord3s), .-GL_PREFIX(TexCoord3s) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord3sv) + .type GL_PREFIX(TexCoord3sv), @function +GL_PREFIX(TexCoord3sv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 936(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 936(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 936(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 936(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord3sv), .-GL_PREFIX(TexCoord3sv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord4d) + .type GL_PREFIX(TexCoord4d), @function +GL_PREFIX(TexCoord4d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 944(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 944(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 944(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 944(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord4d), .-GL_PREFIX(TexCoord4d) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord4dv) + .type GL_PREFIX(TexCoord4dv), @function +GL_PREFIX(TexCoord4dv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 952(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 952(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 952(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 952(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord4dv), .-GL_PREFIX(TexCoord4dv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord4f) + .type GL_PREFIX(TexCoord4f), @function +GL_PREFIX(TexCoord4f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 960(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 960(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 960(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 960(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord4f), .-GL_PREFIX(TexCoord4f) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord4fv) + .type GL_PREFIX(TexCoord4fv), @function +GL_PREFIX(TexCoord4fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 968(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 968(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 968(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 968(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord4fv), .-GL_PREFIX(TexCoord4fv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord4i) + .type GL_PREFIX(TexCoord4i), @function +GL_PREFIX(TexCoord4i): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 976(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 976(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 976(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 976(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord4i), .-GL_PREFIX(TexCoord4i) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord4iv) + .type GL_PREFIX(TexCoord4iv), @function +GL_PREFIX(TexCoord4iv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 984(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 984(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 984(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 984(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord4iv), .-GL_PREFIX(TexCoord4iv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord4s) + .type GL_PREFIX(TexCoord4s), @function +GL_PREFIX(TexCoord4s): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 992(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 992(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 992(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 992(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord4s), .-GL_PREFIX(TexCoord4s) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord4sv) + .type GL_PREFIX(TexCoord4sv), @function +GL_PREFIX(TexCoord4sv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1000(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1000(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1000(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1000(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord4sv), .-GL_PREFIX(TexCoord4sv) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex2d) + .type GL_PREFIX(Vertex2d), @function +GL_PREFIX(Vertex2d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1008(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 1008(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1008(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 1008(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex2d), .-GL_PREFIX(Vertex2d) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex2dv) + .type GL_PREFIX(Vertex2dv), @function +GL_PREFIX(Vertex2dv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1016(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1016(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1016(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1016(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex2dv), .-GL_PREFIX(Vertex2dv) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex2f) + .type GL_PREFIX(Vertex2f), @function +GL_PREFIX(Vertex2f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1024(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 1024(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1024(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 1024(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex2f), .-GL_PREFIX(Vertex2f) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex2fv) + .type GL_PREFIX(Vertex2fv), @function +GL_PREFIX(Vertex2fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1032(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1032(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1032(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1032(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex2fv), .-GL_PREFIX(Vertex2fv) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex2i) + .type GL_PREFIX(Vertex2i), @function +GL_PREFIX(Vertex2i): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1040(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1040(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1040(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1040(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex2i), .-GL_PREFIX(Vertex2i) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex2iv) + .type GL_PREFIX(Vertex2iv), @function +GL_PREFIX(Vertex2iv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1048(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1048(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1048(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1048(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex2iv), .-GL_PREFIX(Vertex2iv) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex2s) + .type GL_PREFIX(Vertex2s), @function +GL_PREFIX(Vertex2s): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1056(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1056(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1056(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1056(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex2s), .-GL_PREFIX(Vertex2s) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex2sv) + .type GL_PREFIX(Vertex2sv), @function +GL_PREFIX(Vertex2sv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1064(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1064(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1064(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1064(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex2sv), .-GL_PREFIX(Vertex2sv) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex3d) + .type GL_PREFIX(Vertex3d), @function +GL_PREFIX(Vertex3d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1072(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 1072(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1072(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 1072(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex3d), .-GL_PREFIX(Vertex3d) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex3dv) + .type GL_PREFIX(Vertex3dv), @function +GL_PREFIX(Vertex3dv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1080(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1080(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1080(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1080(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex3dv), .-GL_PREFIX(Vertex3dv) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex3f) + .type GL_PREFIX(Vertex3f), @function +GL_PREFIX(Vertex3f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1088(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 1088(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1088(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 1088(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex3f), .-GL_PREFIX(Vertex3f) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex3fv) + .type GL_PREFIX(Vertex3fv), @function +GL_PREFIX(Vertex3fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1096(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1096(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1096(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1096(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex3fv), .-GL_PREFIX(Vertex3fv) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex3i) + .type GL_PREFIX(Vertex3i), @function +GL_PREFIX(Vertex3i): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1104(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1104(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1104(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1104(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex3i), .-GL_PREFIX(Vertex3i) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex3iv) + .type GL_PREFIX(Vertex3iv), @function +GL_PREFIX(Vertex3iv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1112(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1112(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1112(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1112(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex3iv), .-GL_PREFIX(Vertex3iv) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex3s) + .type GL_PREFIX(Vertex3s), @function +GL_PREFIX(Vertex3s): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1120(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1120(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1120(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1120(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex3s), .-GL_PREFIX(Vertex3s) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex3sv) + .type GL_PREFIX(Vertex3sv), @function +GL_PREFIX(Vertex3sv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1128(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1128(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1128(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1128(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex3sv), .-GL_PREFIX(Vertex3sv) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex4d) + .type GL_PREFIX(Vertex4d), @function +GL_PREFIX(Vertex4d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1136(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 1136(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1136(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 1136(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex4d), .-GL_PREFIX(Vertex4d) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex4dv) + .type GL_PREFIX(Vertex4dv), @function +GL_PREFIX(Vertex4dv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1144(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1144(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1144(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1144(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex4dv), .-GL_PREFIX(Vertex4dv) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex4f) + .type GL_PREFIX(Vertex4f), @function +GL_PREFIX(Vertex4f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1152(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 1152(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1152(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 1152(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex4f), .-GL_PREFIX(Vertex4f) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex4fv) + .type GL_PREFIX(Vertex4fv), @function +GL_PREFIX(Vertex4fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1160(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1160(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1160(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1160(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex4fv), .-GL_PREFIX(Vertex4fv) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex4i) + .type GL_PREFIX(Vertex4i), @function +GL_PREFIX(Vertex4i): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1168(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1168(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1168(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1168(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex4i), .-GL_PREFIX(Vertex4i) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex4iv) + .type GL_PREFIX(Vertex4iv), @function +GL_PREFIX(Vertex4iv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1176(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1176(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1176(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1176(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex4iv), .-GL_PREFIX(Vertex4iv) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex4s) + .type GL_PREFIX(Vertex4s), @function +GL_PREFIX(Vertex4s): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1184(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1184(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1184(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1184(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex4s), .-GL_PREFIX(Vertex4s) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex4sv) + .type GL_PREFIX(Vertex4sv), @function +GL_PREFIX(Vertex4sv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1192(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1192(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1192(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1192(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex4sv), .-GL_PREFIX(Vertex4sv) + + .p2align 4,,15 + .globl GL_PREFIX(ClipPlane) + .type GL_PREFIX(ClipPlane), @function +GL_PREFIX(ClipPlane): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1200(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1200(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1200(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1200(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClipPlane), .-GL_PREFIX(ClipPlane) + + .p2align 4,,15 + .globl GL_PREFIX(ColorMaterial) + .type GL_PREFIX(ColorMaterial), @function +GL_PREFIX(ColorMaterial): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1208(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1208(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1208(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1208(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ColorMaterial), .-GL_PREFIX(ColorMaterial) + + .p2align 4,,15 + .globl GL_PREFIX(CullFace) + .type GL_PREFIX(CullFace), @function +GL_PREFIX(CullFace): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1216(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1216(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1216(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1216(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CullFace), .-GL_PREFIX(CullFace) + + .p2align 4,,15 + .globl GL_PREFIX(Fogf) + .type GL_PREFIX(Fogf), @function +GL_PREFIX(Fogf): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1224(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 1224(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1224(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 1224(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Fogf), .-GL_PREFIX(Fogf) + + .p2align 4,,15 + .globl GL_PREFIX(Fogfv) + .type GL_PREFIX(Fogfv), @function +GL_PREFIX(Fogfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1232(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1232(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1232(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1232(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Fogfv), .-GL_PREFIX(Fogfv) + + .p2align 4,,15 + .globl GL_PREFIX(Fogi) + .type GL_PREFIX(Fogi), @function +GL_PREFIX(Fogi): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1240(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1240(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1240(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1240(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Fogi), .-GL_PREFIX(Fogi) + + .p2align 4,,15 + .globl GL_PREFIX(Fogiv) + .type GL_PREFIX(Fogiv), @function +GL_PREFIX(Fogiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1248(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1248(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1248(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1248(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Fogiv), .-GL_PREFIX(Fogiv) + + .p2align 4,,15 + .globl GL_PREFIX(FrontFace) + .type GL_PREFIX(FrontFace), @function +GL_PREFIX(FrontFace): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1256(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1256(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1256(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1256(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FrontFace), .-GL_PREFIX(FrontFace) + + .p2align 4,,15 + .globl GL_PREFIX(Hint) + .type GL_PREFIX(Hint), @function +GL_PREFIX(Hint): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1264(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1264(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1264(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1264(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Hint), .-GL_PREFIX(Hint) + + .p2align 4,,15 + .globl GL_PREFIX(Lightf) + .type GL_PREFIX(Lightf), @function +GL_PREFIX(Lightf): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1272(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $24, %rsp + movq 1272(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1272(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $24, %rsp + movq 1272(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Lightf), .-GL_PREFIX(Lightf) + + .p2align 4,,15 + .globl GL_PREFIX(Lightfv) + .type GL_PREFIX(Lightfv), @function +GL_PREFIX(Lightfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1280(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1280(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1280(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1280(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Lightfv), .-GL_PREFIX(Lightfv) + + .p2align 4,,15 + .globl GL_PREFIX(Lighti) + .type GL_PREFIX(Lighti), @function +GL_PREFIX(Lighti): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1288(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1288(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1288(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1288(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Lighti), .-GL_PREFIX(Lighti) + + .p2align 4,,15 + .globl GL_PREFIX(Lightiv) + .type GL_PREFIX(Lightiv), @function +GL_PREFIX(Lightiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1296(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1296(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1296(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1296(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Lightiv), .-GL_PREFIX(Lightiv) + + .p2align 4,,15 + .globl GL_PREFIX(LightModelf) + .type GL_PREFIX(LightModelf), @function +GL_PREFIX(LightModelf): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1304(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 1304(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1304(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 1304(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LightModelf), .-GL_PREFIX(LightModelf) + + .p2align 4,,15 + .globl GL_PREFIX(LightModelfv) + .type GL_PREFIX(LightModelfv), @function +GL_PREFIX(LightModelfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1312(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1312(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1312(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1312(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LightModelfv), .-GL_PREFIX(LightModelfv) + + .p2align 4,,15 + .globl GL_PREFIX(LightModeli) + .type GL_PREFIX(LightModeli), @function +GL_PREFIX(LightModeli): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1320(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1320(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1320(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1320(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LightModeli), .-GL_PREFIX(LightModeli) + + .p2align 4,,15 + .globl GL_PREFIX(LightModeliv) + .type GL_PREFIX(LightModeliv), @function +GL_PREFIX(LightModeliv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1328(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1328(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1328(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1328(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LightModeliv), .-GL_PREFIX(LightModeliv) + + .p2align 4,,15 + .globl GL_PREFIX(LineStipple) + .type GL_PREFIX(LineStipple), @function +GL_PREFIX(LineStipple): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1336(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1336(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1336(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1336(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LineStipple), .-GL_PREFIX(LineStipple) + + .p2align 4,,15 + .globl GL_PREFIX(LineWidth) + .type GL_PREFIX(LineWidth), @function +GL_PREFIX(LineWidth): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1344(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $8, %rsp + movq %xmm0, (%rsp) + call _x86_64_get_dispatch@PLT + movq (%rsp), %xmm0 + addq $8, %rsp + movq 1344(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1344(%rax), %r11 + jmp *%r11 +1: + subq $8, %rsp + movq %xmm0, (%rsp) + call _glapi_get_dispatch + movq (%rsp), %xmm0 + addq $8, %rsp + movq 1344(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LineWidth), .-GL_PREFIX(LineWidth) + + .p2align 4,,15 + .globl GL_PREFIX(Materialf) + .type GL_PREFIX(Materialf), @function +GL_PREFIX(Materialf): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1352(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $24, %rsp + movq 1352(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1352(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $24, %rsp + movq 1352(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Materialf), .-GL_PREFIX(Materialf) + + .p2align 4,,15 + .globl GL_PREFIX(Materialfv) + .type GL_PREFIX(Materialfv), @function +GL_PREFIX(Materialfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1360(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1360(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1360(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1360(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Materialfv), .-GL_PREFIX(Materialfv) + + .p2align 4,,15 + .globl GL_PREFIX(Materiali) + .type GL_PREFIX(Materiali), @function +GL_PREFIX(Materiali): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1368(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1368(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1368(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1368(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Materiali), .-GL_PREFIX(Materiali) + + .p2align 4,,15 + .globl GL_PREFIX(Materialiv) + .type GL_PREFIX(Materialiv), @function +GL_PREFIX(Materialiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1376(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1376(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1376(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1376(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Materialiv), .-GL_PREFIX(Materialiv) + + .p2align 4,,15 + .globl GL_PREFIX(PointSize) + .type GL_PREFIX(PointSize), @function +GL_PREFIX(PointSize): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1384(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $8, %rsp + movq %xmm0, (%rsp) + call _x86_64_get_dispatch@PLT + movq (%rsp), %xmm0 + addq $8, %rsp + movq 1384(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1384(%rax), %r11 + jmp *%r11 +1: + subq $8, %rsp + movq %xmm0, (%rsp) + call _glapi_get_dispatch + movq (%rsp), %xmm0 + addq $8, %rsp + movq 1384(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PointSize), .-GL_PREFIX(PointSize) + + .p2align 4,,15 + .globl GL_PREFIX(PolygonMode) + .type GL_PREFIX(PolygonMode), @function +GL_PREFIX(PolygonMode): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1392(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1392(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1392(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1392(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PolygonMode), .-GL_PREFIX(PolygonMode) + + .p2align 4,,15 + .globl GL_PREFIX(PolygonStipple) + .type GL_PREFIX(PolygonStipple), @function +GL_PREFIX(PolygonStipple): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1400(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1400(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1400(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1400(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PolygonStipple), .-GL_PREFIX(PolygonStipple) + + .p2align 4,,15 + .globl GL_PREFIX(Scissor) + .type GL_PREFIX(Scissor), @function +GL_PREFIX(Scissor): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1408(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1408(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1408(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1408(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Scissor), .-GL_PREFIX(Scissor) + + .p2align 4,,15 + .globl GL_PREFIX(ShadeModel) + .type GL_PREFIX(ShadeModel), @function +GL_PREFIX(ShadeModel): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1416(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1416(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1416(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1416(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ShadeModel), .-GL_PREFIX(ShadeModel) + + .p2align 4,,15 + .globl GL_PREFIX(TexParameterf) + .type GL_PREFIX(TexParameterf), @function +GL_PREFIX(TexParameterf): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1424(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $24, %rsp + movq 1424(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1424(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $24, %rsp + movq 1424(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexParameterf), .-GL_PREFIX(TexParameterf) + + .p2align 4,,15 + .globl GL_PREFIX(TexParameterfv) + .type GL_PREFIX(TexParameterfv), @function +GL_PREFIX(TexParameterfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1432(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1432(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1432(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1432(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexParameterfv), .-GL_PREFIX(TexParameterfv) + + .p2align 4,,15 + .globl GL_PREFIX(TexParameteri) + .type GL_PREFIX(TexParameteri), @function +GL_PREFIX(TexParameteri): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1440(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1440(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1440(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1440(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexParameteri), .-GL_PREFIX(TexParameteri) + + .p2align 4,,15 + .globl GL_PREFIX(TexParameteriv) + .type GL_PREFIX(TexParameteriv), @function +GL_PREFIX(TexParameteriv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1448(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1448(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1448(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1448(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexParameteriv), .-GL_PREFIX(TexParameteriv) + + .p2align 4,,15 + .globl GL_PREFIX(TexImage1D) + .type GL_PREFIX(TexImage1D), @function +GL_PREFIX(TexImage1D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1456(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1456(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1456(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1456(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexImage1D), .-GL_PREFIX(TexImage1D) + + .p2align 4,,15 + .globl GL_PREFIX(TexImage2D) + .type GL_PREFIX(TexImage2D), @function +GL_PREFIX(TexImage2D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1464(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1464(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1464(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1464(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexImage2D), .-GL_PREFIX(TexImage2D) + + .p2align 4,,15 + .globl GL_PREFIX(TexEnvf) + .type GL_PREFIX(TexEnvf), @function +GL_PREFIX(TexEnvf): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1472(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $24, %rsp + movq 1472(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1472(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $24, %rsp + movq 1472(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexEnvf), .-GL_PREFIX(TexEnvf) + + .p2align 4,,15 + .globl GL_PREFIX(TexEnvfv) + .type GL_PREFIX(TexEnvfv), @function +GL_PREFIX(TexEnvfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1480(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1480(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1480(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1480(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexEnvfv), .-GL_PREFIX(TexEnvfv) + + .p2align 4,,15 + .globl GL_PREFIX(TexEnvi) + .type GL_PREFIX(TexEnvi), @function +GL_PREFIX(TexEnvi): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1488(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1488(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1488(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1488(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexEnvi), .-GL_PREFIX(TexEnvi) + + .p2align 4,,15 + .globl GL_PREFIX(TexEnviv) + .type GL_PREFIX(TexEnviv), @function +GL_PREFIX(TexEnviv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1496(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1496(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1496(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1496(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexEnviv), .-GL_PREFIX(TexEnviv) + + .p2align 4,,15 + .globl GL_PREFIX(TexGend) + .type GL_PREFIX(TexGend), @function +GL_PREFIX(TexGend): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1504(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $24, %rsp + movq 1504(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1504(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $24, %rsp + movq 1504(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexGend), .-GL_PREFIX(TexGend) + + .p2align 4,,15 + .globl GL_PREFIX(TexGendv) + .type GL_PREFIX(TexGendv), @function +GL_PREFIX(TexGendv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1512(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1512(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1512(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1512(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexGendv), .-GL_PREFIX(TexGendv) + + .p2align 4,,15 + .globl GL_PREFIX(TexGenf) + .type GL_PREFIX(TexGenf), @function +GL_PREFIX(TexGenf): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1520(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $24, %rsp + movq 1520(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1520(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $24, %rsp + movq 1520(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexGenf), .-GL_PREFIX(TexGenf) + + .p2align 4,,15 + .globl GL_PREFIX(TexGenfv) + .type GL_PREFIX(TexGenfv), @function +GL_PREFIX(TexGenfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1528(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1528(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1528(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1528(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexGenfv), .-GL_PREFIX(TexGenfv) + + .p2align 4,,15 + .globl GL_PREFIX(TexGeni) + .type GL_PREFIX(TexGeni), @function +GL_PREFIX(TexGeni): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1536(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1536(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1536(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1536(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexGeni), .-GL_PREFIX(TexGeni) + + .p2align 4,,15 + .globl GL_PREFIX(TexGeniv) + .type GL_PREFIX(TexGeniv), @function +GL_PREFIX(TexGeniv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1544(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1544(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1544(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1544(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexGeniv), .-GL_PREFIX(TexGeniv) + + .p2align 4,,15 + .globl GL_PREFIX(FeedbackBuffer) + .type GL_PREFIX(FeedbackBuffer), @function +GL_PREFIX(FeedbackBuffer): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1552(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1552(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1552(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1552(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FeedbackBuffer), .-GL_PREFIX(FeedbackBuffer) + + .p2align 4,,15 + .globl GL_PREFIX(SelectBuffer) + .type GL_PREFIX(SelectBuffer), @function +GL_PREFIX(SelectBuffer): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1560(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1560(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1560(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1560(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SelectBuffer), .-GL_PREFIX(SelectBuffer) + + .p2align 4,,15 + .globl GL_PREFIX(RenderMode) + .type GL_PREFIX(RenderMode), @function +GL_PREFIX(RenderMode): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1568(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1568(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1568(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1568(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RenderMode), .-GL_PREFIX(RenderMode) + + .p2align 4,,15 + .globl GL_PREFIX(InitNames) + .type GL_PREFIX(InitNames), @function +GL_PREFIX(InitNames): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1576(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 1576(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1576(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 1576(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(InitNames), .-GL_PREFIX(InitNames) + + .p2align 4,,15 + .globl GL_PREFIX(LoadName) + .type GL_PREFIX(LoadName), @function +GL_PREFIX(LoadName): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1584(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1584(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1584(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1584(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LoadName), .-GL_PREFIX(LoadName) + + .p2align 4,,15 + .globl GL_PREFIX(PassThrough) + .type GL_PREFIX(PassThrough), @function +GL_PREFIX(PassThrough): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1592(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $8, %rsp + movq %xmm0, (%rsp) + call _x86_64_get_dispatch@PLT + movq (%rsp), %xmm0 + addq $8, %rsp + movq 1592(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1592(%rax), %r11 + jmp *%r11 +1: + subq $8, %rsp + movq %xmm0, (%rsp) + call _glapi_get_dispatch + movq (%rsp), %xmm0 + addq $8, %rsp + movq 1592(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PassThrough), .-GL_PREFIX(PassThrough) + + .p2align 4,,15 + .globl GL_PREFIX(PopName) + .type GL_PREFIX(PopName), @function +GL_PREFIX(PopName): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1600(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 1600(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1600(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 1600(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PopName), .-GL_PREFIX(PopName) + + .p2align 4,,15 + .globl GL_PREFIX(PushName) + .type GL_PREFIX(PushName), @function +GL_PREFIX(PushName): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1608(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1608(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1608(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1608(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PushName), .-GL_PREFIX(PushName) + + .p2align 4,,15 + .globl GL_PREFIX(DrawBuffer) + .type GL_PREFIX(DrawBuffer), @function +GL_PREFIX(DrawBuffer): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1616(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1616(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1616(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1616(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DrawBuffer), .-GL_PREFIX(DrawBuffer) + + .p2align 4,,15 + .globl GL_PREFIX(Clear) + .type GL_PREFIX(Clear), @function +GL_PREFIX(Clear): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1624(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1624(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1624(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1624(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Clear), .-GL_PREFIX(Clear) + + .p2align 4,,15 + .globl GL_PREFIX(ClearAccum) + .type GL_PREFIX(ClearAccum), @function +GL_PREFIX(ClearAccum): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1632(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 1632(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1632(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 1632(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClearAccum), .-GL_PREFIX(ClearAccum) + + .p2align 4,,15 + .globl GL_PREFIX(ClearIndex) + .type GL_PREFIX(ClearIndex), @function +GL_PREFIX(ClearIndex): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1640(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $8, %rsp + movq %xmm0, (%rsp) + call _x86_64_get_dispatch@PLT + movq (%rsp), %xmm0 + addq $8, %rsp + movq 1640(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1640(%rax), %r11 + jmp *%r11 +1: + subq $8, %rsp + movq %xmm0, (%rsp) + call _glapi_get_dispatch + movq (%rsp), %xmm0 + addq $8, %rsp + movq 1640(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClearIndex), .-GL_PREFIX(ClearIndex) + + .p2align 4,,15 + .globl GL_PREFIX(ClearColor) + .type GL_PREFIX(ClearColor), @function +GL_PREFIX(ClearColor): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1648(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1648(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1648(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1648(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClearColor), .-GL_PREFIX(ClearColor) + + .p2align 4,,15 + .globl GL_PREFIX(ClearStencil) + .type GL_PREFIX(ClearStencil), @function +GL_PREFIX(ClearStencil): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1656(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1656(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1656(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1656(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClearStencil), .-GL_PREFIX(ClearStencil) + + .p2align 4,,15 + .globl GL_PREFIX(ClearDepth) + .type GL_PREFIX(ClearDepth), @function +GL_PREFIX(ClearDepth): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1664(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1664(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1664(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1664(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClearDepth), .-GL_PREFIX(ClearDepth) + + .p2align 4,,15 + .globl GL_PREFIX(StencilMask) + .type GL_PREFIX(StencilMask), @function +GL_PREFIX(StencilMask): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1672(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1672(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1672(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1672(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(StencilMask), .-GL_PREFIX(StencilMask) + + .p2align 4,,15 + .globl GL_PREFIX(ColorMask) + .type GL_PREFIX(ColorMask), @function +GL_PREFIX(ColorMask): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1680(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1680(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1680(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1680(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ColorMask), .-GL_PREFIX(ColorMask) + + .p2align 4,,15 + .globl GL_PREFIX(DepthMask) + .type GL_PREFIX(DepthMask), @function +GL_PREFIX(DepthMask): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1688(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1688(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1688(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1688(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DepthMask), .-GL_PREFIX(DepthMask) + + .p2align 4,,15 + .globl GL_PREFIX(IndexMask) + .type GL_PREFIX(IndexMask), @function +GL_PREFIX(IndexMask): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1696(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1696(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1696(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1696(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IndexMask), .-GL_PREFIX(IndexMask) + + .p2align 4,,15 + .globl GL_PREFIX(Accum) + .type GL_PREFIX(Accum), @function +GL_PREFIX(Accum): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1704(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 1704(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1704(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 1704(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Accum), .-GL_PREFIX(Accum) + + .p2align 4,,15 + .globl GL_PREFIX(Disable) + .type GL_PREFIX(Disable), @function +GL_PREFIX(Disable): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1712(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1712(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1712(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1712(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Disable), .-GL_PREFIX(Disable) + + .p2align 4,,15 + .globl GL_PREFIX(Enable) + .type GL_PREFIX(Enable), @function +GL_PREFIX(Enable): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1720(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1720(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1720(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1720(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Enable), .-GL_PREFIX(Enable) + + .p2align 4,,15 + .globl GL_PREFIX(Finish) + .type GL_PREFIX(Finish), @function +GL_PREFIX(Finish): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1728(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 1728(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1728(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 1728(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Finish), .-GL_PREFIX(Finish) + + .p2align 4,,15 + .globl GL_PREFIX(Flush) + .type GL_PREFIX(Flush), @function +GL_PREFIX(Flush): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1736(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 1736(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1736(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 1736(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Flush), .-GL_PREFIX(Flush) + + .p2align 4,,15 + .globl GL_PREFIX(PopAttrib) + .type GL_PREFIX(PopAttrib), @function +GL_PREFIX(PopAttrib): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1744(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 1744(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1744(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 1744(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PopAttrib), .-GL_PREFIX(PopAttrib) + + .p2align 4,,15 + .globl GL_PREFIX(PushAttrib) + .type GL_PREFIX(PushAttrib), @function +GL_PREFIX(PushAttrib): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1752(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1752(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1752(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1752(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PushAttrib), .-GL_PREFIX(PushAttrib) + + .p2align 4,,15 + .globl GL_PREFIX(Map1d) + .type GL_PREFIX(Map1d), @function +GL_PREFIX(Map1d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1760(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $56, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %rsi, 24(%rsp) + movq %rdx, 32(%rsp) + movq %rcx, 40(%rsp) + call _x86_64_get_dispatch@PLT + movq 40(%rsp), %rcx + movq 32(%rsp), %rdx + movq 24(%rsp), %rsi + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $56, %rsp + movq 1760(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1760(%rax), %r11 + jmp *%r11 +1: + subq $56, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %rsi, 24(%rsp) + movq %rdx, 32(%rsp) + movq %rcx, 40(%rsp) + call _glapi_get_dispatch + movq 40(%rsp), %rcx + movq 32(%rsp), %rdx + movq 24(%rsp), %rsi + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $56, %rsp + movq 1760(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Map1d), .-GL_PREFIX(Map1d) + + .p2align 4,,15 + .globl GL_PREFIX(Map1f) + .type GL_PREFIX(Map1f), @function +GL_PREFIX(Map1f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1768(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $56, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %rsi, 24(%rsp) + movq %rdx, 32(%rsp) + movq %rcx, 40(%rsp) + call _x86_64_get_dispatch@PLT + movq 40(%rsp), %rcx + movq 32(%rsp), %rdx + movq 24(%rsp), %rsi + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $56, %rsp + movq 1768(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1768(%rax), %r11 + jmp *%r11 +1: + subq $56, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %rsi, 24(%rsp) + movq %rdx, 32(%rsp) + movq %rcx, 40(%rsp) + call _glapi_get_dispatch + movq 40(%rsp), %rcx + movq 32(%rsp), %rdx + movq 24(%rsp), %rsi + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $56, %rsp + movq 1768(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Map1f), .-GL_PREFIX(Map1f) + + .p2align 4,,15 + .globl GL_PREFIX(Map2d) + .type GL_PREFIX(Map2d), @function +GL_PREFIX(Map2d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1776(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $88, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %rsi, 24(%rsp) + movq %rdx, 32(%rsp) + movq %xmm2, 40(%rsp) + movq %xmm3, 48(%rsp) + movq %rcx, 56(%rsp) + movq %r8, 64(%rsp) + movq %r9, 72(%rsp) + call _x86_64_get_dispatch@PLT + movq 72(%rsp), %r9 + movq 64(%rsp), %r8 + movq 56(%rsp), %rcx + movq 48(%rsp), %xmm3 + movq 40(%rsp), %xmm2 + movq 32(%rsp), %rdx + movq 24(%rsp), %rsi + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $88, %rsp + movq 1776(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1776(%rax), %r11 + jmp *%r11 +1: + subq $88, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %rsi, 24(%rsp) + movq %rdx, 32(%rsp) + movq %xmm2, 40(%rsp) + movq %xmm3, 48(%rsp) + movq %rcx, 56(%rsp) + movq %r8, 64(%rsp) + movq %r9, 72(%rsp) + call _glapi_get_dispatch + movq 72(%rsp), %r9 + movq 64(%rsp), %r8 + movq 56(%rsp), %rcx + movq 48(%rsp), %xmm3 + movq 40(%rsp), %xmm2 + movq 32(%rsp), %rdx + movq 24(%rsp), %rsi + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $88, %rsp + movq 1776(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Map2d), .-GL_PREFIX(Map2d) + + .p2align 4,,15 + .globl GL_PREFIX(Map2f) + .type GL_PREFIX(Map2f), @function +GL_PREFIX(Map2f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1784(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $88, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %rsi, 24(%rsp) + movq %rdx, 32(%rsp) + movq %xmm2, 40(%rsp) + movq %xmm3, 48(%rsp) + movq %rcx, 56(%rsp) + movq %r8, 64(%rsp) + movq %r9, 72(%rsp) + call _x86_64_get_dispatch@PLT + movq 72(%rsp), %r9 + movq 64(%rsp), %r8 + movq 56(%rsp), %rcx + movq 48(%rsp), %xmm3 + movq 40(%rsp), %xmm2 + movq 32(%rsp), %rdx + movq 24(%rsp), %rsi + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $88, %rsp + movq 1784(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1784(%rax), %r11 + jmp *%r11 +1: + subq $88, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %rsi, 24(%rsp) + movq %rdx, 32(%rsp) + movq %xmm2, 40(%rsp) + movq %xmm3, 48(%rsp) + movq %rcx, 56(%rsp) + movq %r8, 64(%rsp) + movq %r9, 72(%rsp) + call _glapi_get_dispatch + movq 72(%rsp), %r9 + movq 64(%rsp), %r8 + movq 56(%rsp), %rcx + movq 48(%rsp), %xmm3 + movq 40(%rsp), %xmm2 + movq 32(%rsp), %rdx + movq 24(%rsp), %rsi + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $88, %rsp + movq 1784(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Map2f), .-GL_PREFIX(Map2f) + + .p2align 4,,15 + .globl GL_PREFIX(MapGrid1d) + .type GL_PREFIX(MapGrid1d), @function +GL_PREFIX(MapGrid1d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1792(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 1792(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1792(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 1792(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MapGrid1d), .-GL_PREFIX(MapGrid1d) + + .p2align 4,,15 + .globl GL_PREFIX(MapGrid1f) + .type GL_PREFIX(MapGrid1f), @function +GL_PREFIX(MapGrid1f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1800(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 1800(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1800(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 1800(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MapGrid1f), .-GL_PREFIX(MapGrid1f) + + .p2align 4,,15 + .globl GL_PREFIX(MapGrid2d) + .type GL_PREFIX(MapGrid2d), @function +GL_PREFIX(MapGrid2d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1808(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $56, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %rsi, 24(%rsp) + movq %xmm2, 32(%rsp) + movq %xmm3, 40(%rsp) + call _x86_64_get_dispatch@PLT + movq 40(%rsp), %xmm3 + movq 32(%rsp), %xmm2 + movq 24(%rsp), %rsi + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $56, %rsp + movq 1808(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1808(%rax), %r11 + jmp *%r11 +1: + subq $56, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %rsi, 24(%rsp) + movq %xmm2, 32(%rsp) + movq %xmm3, 40(%rsp) + call _glapi_get_dispatch + movq 40(%rsp), %xmm3 + movq 32(%rsp), %xmm2 + movq 24(%rsp), %rsi + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $56, %rsp + movq 1808(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MapGrid2d), .-GL_PREFIX(MapGrid2d) + + .p2align 4,,15 + .globl GL_PREFIX(MapGrid2f) + .type GL_PREFIX(MapGrid2f), @function +GL_PREFIX(MapGrid2f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1816(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $56, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %rsi, 24(%rsp) + movq %xmm2, 32(%rsp) + movq %xmm3, 40(%rsp) + call _x86_64_get_dispatch@PLT + movq 40(%rsp), %xmm3 + movq 32(%rsp), %xmm2 + movq 24(%rsp), %rsi + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $56, %rsp + movq 1816(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1816(%rax), %r11 + jmp *%r11 +1: + subq $56, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %rsi, 24(%rsp) + movq %xmm2, 32(%rsp) + movq %xmm3, 40(%rsp) + call _glapi_get_dispatch + movq 40(%rsp), %xmm3 + movq 32(%rsp), %xmm2 + movq 24(%rsp), %rsi + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $56, %rsp + movq 1816(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MapGrid2f), .-GL_PREFIX(MapGrid2f) + + .p2align 4,,15 + .globl GL_PREFIX(EvalCoord1d) + .type GL_PREFIX(EvalCoord1d), @function +GL_PREFIX(EvalCoord1d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1824(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $8, %rsp + movq %xmm0, (%rsp) + call _x86_64_get_dispatch@PLT + movq (%rsp), %xmm0 + addq $8, %rsp + movq 1824(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1824(%rax), %r11 + jmp *%r11 +1: + subq $8, %rsp + movq %xmm0, (%rsp) + call _glapi_get_dispatch + movq (%rsp), %xmm0 + addq $8, %rsp + movq 1824(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EvalCoord1d), .-GL_PREFIX(EvalCoord1d) + + .p2align 4,,15 + .globl GL_PREFIX(EvalCoord1dv) + .type GL_PREFIX(EvalCoord1dv), @function +GL_PREFIX(EvalCoord1dv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1832(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1832(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1832(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1832(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EvalCoord1dv), .-GL_PREFIX(EvalCoord1dv) + + .p2align 4,,15 + .globl GL_PREFIX(EvalCoord1f) + .type GL_PREFIX(EvalCoord1f), @function +GL_PREFIX(EvalCoord1f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1840(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $8, %rsp + movq %xmm0, (%rsp) + call _x86_64_get_dispatch@PLT + movq (%rsp), %xmm0 + addq $8, %rsp + movq 1840(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1840(%rax), %r11 + jmp *%r11 +1: + subq $8, %rsp + movq %xmm0, (%rsp) + call _glapi_get_dispatch + movq (%rsp), %xmm0 + addq $8, %rsp + movq 1840(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EvalCoord1f), .-GL_PREFIX(EvalCoord1f) + + .p2align 4,,15 + .globl GL_PREFIX(EvalCoord1fv) + .type GL_PREFIX(EvalCoord1fv), @function +GL_PREFIX(EvalCoord1fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1848(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1848(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1848(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1848(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EvalCoord1fv), .-GL_PREFIX(EvalCoord1fv) + + .p2align 4,,15 + .globl GL_PREFIX(EvalCoord2d) + .type GL_PREFIX(EvalCoord2d), @function +GL_PREFIX(EvalCoord2d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1856(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 1856(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1856(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 1856(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EvalCoord2d), .-GL_PREFIX(EvalCoord2d) + + .p2align 4,,15 + .globl GL_PREFIX(EvalCoord2dv) + .type GL_PREFIX(EvalCoord2dv), @function +GL_PREFIX(EvalCoord2dv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1864(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1864(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1864(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1864(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EvalCoord2dv), .-GL_PREFIX(EvalCoord2dv) + + .p2align 4,,15 + .globl GL_PREFIX(EvalCoord2f) + .type GL_PREFIX(EvalCoord2f), @function +GL_PREFIX(EvalCoord2f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1872(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 1872(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1872(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 1872(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EvalCoord2f), .-GL_PREFIX(EvalCoord2f) + + .p2align 4,,15 + .globl GL_PREFIX(EvalCoord2fv) + .type GL_PREFIX(EvalCoord2fv), @function +GL_PREFIX(EvalCoord2fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1880(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1880(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1880(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1880(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EvalCoord2fv), .-GL_PREFIX(EvalCoord2fv) + + .p2align 4,,15 + .globl GL_PREFIX(EvalMesh1) + .type GL_PREFIX(EvalMesh1), @function +GL_PREFIX(EvalMesh1): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1888(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1888(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1888(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1888(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EvalMesh1), .-GL_PREFIX(EvalMesh1) + + .p2align 4,,15 + .globl GL_PREFIX(EvalPoint1) + .type GL_PREFIX(EvalPoint1), @function +GL_PREFIX(EvalPoint1): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1896(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1896(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1896(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1896(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EvalPoint1), .-GL_PREFIX(EvalPoint1) + + .p2align 4,,15 + .globl GL_PREFIX(EvalMesh2) + .type GL_PREFIX(EvalMesh2), @function +GL_PREFIX(EvalMesh2): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1904(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1904(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1904(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1904(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EvalMesh2), .-GL_PREFIX(EvalMesh2) + + .p2align 4,,15 + .globl GL_PREFIX(EvalPoint2) + .type GL_PREFIX(EvalPoint2), @function +GL_PREFIX(EvalPoint2): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1912(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1912(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1912(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1912(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EvalPoint2), .-GL_PREFIX(EvalPoint2) + + .p2align 4,,15 + .globl GL_PREFIX(AlphaFunc) + .type GL_PREFIX(AlphaFunc), @function +GL_PREFIX(AlphaFunc): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1920(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1920(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1920(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1920(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(AlphaFunc), .-GL_PREFIX(AlphaFunc) + + .p2align 4,,15 + .globl GL_PREFIX(BlendFunc) + .type GL_PREFIX(BlendFunc), @function +GL_PREFIX(BlendFunc): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1928(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1928(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1928(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1928(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BlendFunc), .-GL_PREFIX(BlendFunc) + + .p2align 4,,15 + .globl GL_PREFIX(LogicOp) + .type GL_PREFIX(LogicOp), @function +GL_PREFIX(LogicOp): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1936(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1936(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1936(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1936(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LogicOp), .-GL_PREFIX(LogicOp) + + .p2align 4,,15 + .globl GL_PREFIX(StencilFunc) + .type GL_PREFIX(StencilFunc), @function +GL_PREFIX(StencilFunc): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1944(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1944(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1944(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1944(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(StencilFunc), .-GL_PREFIX(StencilFunc) + + .p2align 4,,15 + .globl GL_PREFIX(StencilOp) + .type GL_PREFIX(StencilOp), @function +GL_PREFIX(StencilOp): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1952(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1952(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1952(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1952(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(StencilOp), .-GL_PREFIX(StencilOp) + + .p2align 4,,15 + .globl GL_PREFIX(DepthFunc) + .type GL_PREFIX(DepthFunc), @function +GL_PREFIX(DepthFunc): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1960(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1960(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1960(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1960(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DepthFunc), .-GL_PREFIX(DepthFunc) + + .p2align 4,,15 + .globl GL_PREFIX(PixelZoom) + .type GL_PREFIX(PixelZoom), @function +GL_PREFIX(PixelZoom): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1968(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 1968(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1968(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 1968(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PixelZoom), .-GL_PREFIX(PixelZoom) + + .p2align 4,,15 + .globl GL_PREFIX(PixelTransferf) + .type GL_PREFIX(PixelTransferf), @function +GL_PREFIX(PixelTransferf): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1976(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 1976(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1976(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 1976(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PixelTransferf), .-GL_PREFIX(PixelTransferf) + + .p2align 4,,15 + .globl GL_PREFIX(PixelTransferi) + .type GL_PREFIX(PixelTransferi), @function +GL_PREFIX(PixelTransferi): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1984(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1984(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1984(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1984(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PixelTransferi), .-GL_PREFIX(PixelTransferi) + + .p2align 4,,15 + .globl GL_PREFIX(PixelStoref) + .type GL_PREFIX(PixelStoref), @function +GL_PREFIX(PixelStoref): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1992(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 1992(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1992(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 1992(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PixelStoref), .-GL_PREFIX(PixelStoref) + + .p2align 4,,15 + .globl GL_PREFIX(PixelStorei) + .type GL_PREFIX(PixelStorei), @function +GL_PREFIX(PixelStorei): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2000(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 2000(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2000(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 2000(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PixelStorei), .-GL_PREFIX(PixelStorei) + + .p2align 4,,15 + .globl GL_PREFIX(PixelMapfv) + .type GL_PREFIX(PixelMapfv), @function +GL_PREFIX(PixelMapfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2008(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2008(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2008(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2008(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PixelMapfv), .-GL_PREFIX(PixelMapfv) + + .p2align 4,,15 + .globl GL_PREFIX(PixelMapuiv) + .type GL_PREFIX(PixelMapuiv), @function +GL_PREFIX(PixelMapuiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2016(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2016(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2016(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2016(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PixelMapuiv), .-GL_PREFIX(PixelMapuiv) + + .p2align 4,,15 + .globl GL_PREFIX(PixelMapusv) + .type GL_PREFIX(PixelMapusv), @function +GL_PREFIX(PixelMapusv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2024(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2024(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2024(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2024(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PixelMapusv), .-GL_PREFIX(PixelMapusv) + + .p2align 4,,15 + .globl GL_PREFIX(ReadBuffer) + .type GL_PREFIX(ReadBuffer), @function +GL_PREFIX(ReadBuffer): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2032(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2032(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2032(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2032(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ReadBuffer), .-GL_PREFIX(ReadBuffer) + + .p2align 4,,15 + .globl GL_PREFIX(CopyPixels) + .type GL_PREFIX(CopyPixels), @function +GL_PREFIX(CopyPixels): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2040(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2040(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2040(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2040(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CopyPixels), .-GL_PREFIX(CopyPixels) + + .p2align 4,,15 + .globl GL_PREFIX(ReadPixels) + .type GL_PREFIX(ReadPixels), @function +GL_PREFIX(ReadPixels): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2048(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2048(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2048(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2048(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ReadPixels), .-GL_PREFIX(ReadPixels) + + .p2align 4,,15 + .globl GL_PREFIX(DrawPixels) + .type GL_PREFIX(DrawPixels), @function +GL_PREFIX(DrawPixels): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2056(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2056(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2056(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2056(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DrawPixels), .-GL_PREFIX(DrawPixels) + + .p2align 4,,15 + .globl GL_PREFIX(GetBooleanv) + .type GL_PREFIX(GetBooleanv), @function +GL_PREFIX(GetBooleanv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2064(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 2064(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2064(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 2064(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetBooleanv), .-GL_PREFIX(GetBooleanv) + + .p2align 4,,15 + .globl GL_PREFIX(GetClipPlane) + .type GL_PREFIX(GetClipPlane), @function +GL_PREFIX(GetClipPlane): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2072(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 2072(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2072(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 2072(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetClipPlane), .-GL_PREFIX(GetClipPlane) + + .p2align 4,,15 + .globl GL_PREFIX(GetDoublev) + .type GL_PREFIX(GetDoublev), @function +GL_PREFIX(GetDoublev): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2080(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 2080(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2080(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 2080(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetDoublev), .-GL_PREFIX(GetDoublev) + + .p2align 4,,15 + .globl GL_PREFIX(GetError) + .type GL_PREFIX(GetError), @function +GL_PREFIX(GetError): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2088(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 2088(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2088(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 2088(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetError), .-GL_PREFIX(GetError) + + .p2align 4,,15 + .globl GL_PREFIX(GetFloatv) + .type GL_PREFIX(GetFloatv), @function +GL_PREFIX(GetFloatv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2096(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 2096(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2096(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 2096(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetFloatv), .-GL_PREFIX(GetFloatv) + + .p2align 4,,15 + .globl GL_PREFIX(GetIntegerv) + .type GL_PREFIX(GetIntegerv), @function +GL_PREFIX(GetIntegerv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2104(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 2104(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2104(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 2104(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetIntegerv), .-GL_PREFIX(GetIntegerv) + + .p2align 4,,15 + .globl GL_PREFIX(GetLightfv) + .type GL_PREFIX(GetLightfv), @function +GL_PREFIX(GetLightfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2112(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2112(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2112(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2112(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetLightfv), .-GL_PREFIX(GetLightfv) + + .p2align 4,,15 + .globl GL_PREFIX(GetLightiv) + .type GL_PREFIX(GetLightiv), @function +GL_PREFIX(GetLightiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2120(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2120(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2120(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2120(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetLightiv), .-GL_PREFIX(GetLightiv) + + .p2align 4,,15 + .globl GL_PREFIX(GetMapdv) + .type GL_PREFIX(GetMapdv), @function +GL_PREFIX(GetMapdv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2128(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2128(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2128(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2128(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetMapdv), .-GL_PREFIX(GetMapdv) + + .p2align 4,,15 + .globl GL_PREFIX(GetMapfv) + .type GL_PREFIX(GetMapfv), @function +GL_PREFIX(GetMapfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2136(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2136(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2136(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2136(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetMapfv), .-GL_PREFIX(GetMapfv) + + .p2align 4,,15 + .globl GL_PREFIX(GetMapiv) + .type GL_PREFIX(GetMapiv), @function +GL_PREFIX(GetMapiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2144(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2144(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2144(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2144(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetMapiv), .-GL_PREFIX(GetMapiv) + + .p2align 4,,15 + .globl GL_PREFIX(GetMaterialfv) + .type GL_PREFIX(GetMaterialfv), @function +GL_PREFIX(GetMaterialfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2152(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2152(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2152(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2152(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetMaterialfv), .-GL_PREFIX(GetMaterialfv) + + .p2align 4,,15 + .globl GL_PREFIX(GetMaterialiv) + .type GL_PREFIX(GetMaterialiv), @function +GL_PREFIX(GetMaterialiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2160(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2160(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2160(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2160(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetMaterialiv), .-GL_PREFIX(GetMaterialiv) + + .p2align 4,,15 + .globl GL_PREFIX(GetPixelMapfv) + .type GL_PREFIX(GetPixelMapfv), @function +GL_PREFIX(GetPixelMapfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2168(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 2168(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2168(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 2168(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetPixelMapfv), .-GL_PREFIX(GetPixelMapfv) + + .p2align 4,,15 + .globl GL_PREFIX(GetPixelMapuiv) + .type GL_PREFIX(GetPixelMapuiv), @function +GL_PREFIX(GetPixelMapuiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2176(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 2176(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2176(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 2176(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetPixelMapuiv), .-GL_PREFIX(GetPixelMapuiv) + + .p2align 4,,15 + .globl GL_PREFIX(GetPixelMapusv) + .type GL_PREFIX(GetPixelMapusv), @function +GL_PREFIX(GetPixelMapusv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2184(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 2184(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2184(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 2184(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetPixelMapusv), .-GL_PREFIX(GetPixelMapusv) + + .p2align 4,,15 + .globl GL_PREFIX(GetPolygonStipple) + .type GL_PREFIX(GetPolygonStipple), @function +GL_PREFIX(GetPolygonStipple): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2192(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2192(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2192(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2192(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetPolygonStipple), .-GL_PREFIX(GetPolygonStipple) + + .p2align 4,,15 + .globl GL_PREFIX(GetString) + .type GL_PREFIX(GetString), @function +GL_PREFIX(GetString): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2200(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2200(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2200(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2200(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetString), .-GL_PREFIX(GetString) + + .p2align 4,,15 + .globl GL_PREFIX(GetTexEnvfv) + .type GL_PREFIX(GetTexEnvfv), @function +GL_PREFIX(GetTexEnvfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2208(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2208(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2208(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2208(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTexEnvfv), .-GL_PREFIX(GetTexEnvfv) + + .p2align 4,,15 + .globl GL_PREFIX(GetTexEnviv) + .type GL_PREFIX(GetTexEnviv), @function +GL_PREFIX(GetTexEnviv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2216(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2216(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2216(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2216(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTexEnviv), .-GL_PREFIX(GetTexEnviv) + + .p2align 4,,15 + .globl GL_PREFIX(GetTexGendv) + .type GL_PREFIX(GetTexGendv), @function +GL_PREFIX(GetTexGendv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2224(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2224(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2224(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2224(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTexGendv), .-GL_PREFIX(GetTexGendv) + + .p2align 4,,15 + .globl GL_PREFIX(GetTexGenfv) + .type GL_PREFIX(GetTexGenfv), @function +GL_PREFIX(GetTexGenfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2232(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2232(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2232(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2232(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTexGenfv), .-GL_PREFIX(GetTexGenfv) + + .p2align 4,,15 + .globl GL_PREFIX(GetTexGeniv) + .type GL_PREFIX(GetTexGeniv), @function +GL_PREFIX(GetTexGeniv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2240(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2240(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2240(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2240(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTexGeniv), .-GL_PREFIX(GetTexGeniv) + + .p2align 4,,15 + .globl GL_PREFIX(GetTexImage) + .type GL_PREFIX(GetTexImage), @function +GL_PREFIX(GetTexImage): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2248(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2248(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2248(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2248(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTexImage), .-GL_PREFIX(GetTexImage) + + .p2align 4,,15 + .globl GL_PREFIX(GetTexParameterfv) + .type GL_PREFIX(GetTexParameterfv), @function +GL_PREFIX(GetTexParameterfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2256(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2256(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2256(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2256(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTexParameterfv), .-GL_PREFIX(GetTexParameterfv) + + .p2align 4,,15 + .globl GL_PREFIX(GetTexParameteriv) + .type GL_PREFIX(GetTexParameteriv), @function +GL_PREFIX(GetTexParameteriv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2264(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2264(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2264(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2264(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTexParameteriv), .-GL_PREFIX(GetTexParameteriv) + + .p2align 4,,15 + .globl GL_PREFIX(GetTexLevelParameterfv) + .type GL_PREFIX(GetTexLevelParameterfv), @function +GL_PREFIX(GetTexLevelParameterfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2272(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2272(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2272(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2272(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTexLevelParameterfv), .-GL_PREFIX(GetTexLevelParameterfv) + + .p2align 4,,15 + .globl GL_PREFIX(GetTexLevelParameteriv) + .type GL_PREFIX(GetTexLevelParameteriv), @function +GL_PREFIX(GetTexLevelParameteriv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2280(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2280(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2280(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2280(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTexLevelParameteriv), .-GL_PREFIX(GetTexLevelParameteriv) + + .p2align 4,,15 + .globl GL_PREFIX(IsEnabled) + .type GL_PREFIX(IsEnabled), @function +GL_PREFIX(IsEnabled): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2288(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2288(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2288(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2288(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IsEnabled), .-GL_PREFIX(IsEnabled) + + .p2align 4,,15 + .globl GL_PREFIX(IsList) + .type GL_PREFIX(IsList), @function +GL_PREFIX(IsList): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2296(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2296(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2296(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2296(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IsList), .-GL_PREFIX(IsList) + + .p2align 4,,15 + .globl GL_PREFIX(DepthRange) + .type GL_PREFIX(DepthRange), @function +GL_PREFIX(DepthRange): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2304(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 2304(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2304(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 2304(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DepthRange), .-GL_PREFIX(DepthRange) + + .p2align 4,,15 + .globl GL_PREFIX(Frustum) + .type GL_PREFIX(Frustum), @function +GL_PREFIX(Frustum): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2312(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $56, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + movq %xmm4, 32(%rsp) + movq %xmm5, 40(%rsp) + call _x86_64_get_dispatch@PLT + movq 40(%rsp), %xmm5 + movq 32(%rsp), %xmm4 + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $56, %rsp + movq 2312(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2312(%rax), %r11 + jmp *%r11 +1: + subq $56, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + movq %xmm4, 32(%rsp) + movq %xmm5, 40(%rsp) + call _glapi_get_dispatch + movq 40(%rsp), %xmm5 + movq 32(%rsp), %xmm4 + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $56, %rsp + movq 2312(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Frustum), .-GL_PREFIX(Frustum) + + .p2align 4,,15 + .globl GL_PREFIX(LoadIdentity) + .type GL_PREFIX(LoadIdentity), @function +GL_PREFIX(LoadIdentity): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2320(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 2320(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2320(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 2320(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LoadIdentity), .-GL_PREFIX(LoadIdentity) + + .p2align 4,,15 + .globl GL_PREFIX(LoadMatrixf) + .type GL_PREFIX(LoadMatrixf), @function +GL_PREFIX(LoadMatrixf): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2328(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2328(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2328(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2328(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LoadMatrixf), .-GL_PREFIX(LoadMatrixf) + + .p2align 4,,15 + .globl GL_PREFIX(LoadMatrixd) + .type GL_PREFIX(LoadMatrixd), @function +GL_PREFIX(LoadMatrixd): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2336(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2336(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2336(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2336(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LoadMatrixd), .-GL_PREFIX(LoadMatrixd) + + .p2align 4,,15 + .globl GL_PREFIX(MatrixMode) + .type GL_PREFIX(MatrixMode), @function +GL_PREFIX(MatrixMode): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2344(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2344(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2344(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2344(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MatrixMode), .-GL_PREFIX(MatrixMode) + + .p2align 4,,15 + .globl GL_PREFIX(MultMatrixf) + .type GL_PREFIX(MultMatrixf), @function +GL_PREFIX(MultMatrixf): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2352(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2352(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2352(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2352(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultMatrixf), .-GL_PREFIX(MultMatrixf) + + .p2align 4,,15 + .globl GL_PREFIX(MultMatrixd) + .type GL_PREFIX(MultMatrixd), @function +GL_PREFIX(MultMatrixd): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2360(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2360(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2360(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2360(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultMatrixd), .-GL_PREFIX(MultMatrixd) + + .p2align 4,,15 + .globl GL_PREFIX(Ortho) + .type GL_PREFIX(Ortho), @function +GL_PREFIX(Ortho): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2368(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $56, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + movq %xmm4, 32(%rsp) + movq %xmm5, 40(%rsp) + call _x86_64_get_dispatch@PLT + movq 40(%rsp), %xmm5 + movq 32(%rsp), %xmm4 + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $56, %rsp + movq 2368(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2368(%rax), %r11 + jmp *%r11 +1: + subq $56, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + movq %xmm4, 32(%rsp) + movq %xmm5, 40(%rsp) + call _glapi_get_dispatch + movq 40(%rsp), %xmm5 + movq 32(%rsp), %xmm4 + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $56, %rsp + movq 2368(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Ortho), .-GL_PREFIX(Ortho) + + .p2align 4,,15 + .globl GL_PREFIX(PopMatrix) + .type GL_PREFIX(PopMatrix), @function +GL_PREFIX(PopMatrix): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2376(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 2376(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2376(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 2376(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PopMatrix), .-GL_PREFIX(PopMatrix) + + .p2align 4,,15 + .globl GL_PREFIX(PushMatrix) + .type GL_PREFIX(PushMatrix), @function +GL_PREFIX(PushMatrix): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2384(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 2384(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2384(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 2384(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PushMatrix), .-GL_PREFIX(PushMatrix) + + .p2align 4,,15 + .globl GL_PREFIX(Rotated) + .type GL_PREFIX(Rotated), @function +GL_PREFIX(Rotated): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2392(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 2392(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2392(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 2392(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Rotated), .-GL_PREFIX(Rotated) + + .p2align 4,,15 + .globl GL_PREFIX(Rotatef) + .type GL_PREFIX(Rotatef), @function +GL_PREFIX(Rotatef): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2400(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 2400(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2400(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 2400(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Rotatef), .-GL_PREFIX(Rotatef) + + .p2align 4,,15 + .globl GL_PREFIX(Scaled) + .type GL_PREFIX(Scaled), @function +GL_PREFIX(Scaled): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2408(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 2408(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2408(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 2408(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Scaled), .-GL_PREFIX(Scaled) + + .p2align 4,,15 + .globl GL_PREFIX(Scalef) + .type GL_PREFIX(Scalef), @function +GL_PREFIX(Scalef): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2416(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 2416(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2416(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 2416(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Scalef), .-GL_PREFIX(Scalef) + + .p2align 4,,15 + .globl GL_PREFIX(Translated) + .type GL_PREFIX(Translated), @function +GL_PREFIX(Translated): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2424(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 2424(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2424(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 2424(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Translated), .-GL_PREFIX(Translated) + + .p2align 4,,15 + .globl GL_PREFIX(Translatef) + .type GL_PREFIX(Translatef), @function +GL_PREFIX(Translatef): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2432(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 2432(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2432(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 2432(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Translatef), .-GL_PREFIX(Translatef) + + .p2align 4,,15 + .globl GL_PREFIX(Viewport) + .type GL_PREFIX(Viewport), @function +GL_PREFIX(Viewport): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2440(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2440(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2440(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2440(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Viewport), .-GL_PREFIX(Viewport) + + .p2align 4,,15 + .globl GL_PREFIX(ArrayElement) + .type GL_PREFIX(ArrayElement), @function +GL_PREFIX(ArrayElement): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2448(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2448(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2448(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2448(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ArrayElement), .-GL_PREFIX(ArrayElement) + + .p2align 4,,15 + .globl GL_PREFIX(BindTexture) + .type GL_PREFIX(BindTexture), @function +GL_PREFIX(BindTexture): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2456(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 2456(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2456(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 2456(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BindTexture), .-GL_PREFIX(BindTexture) + + .p2align 4,,15 + .globl GL_PREFIX(ColorPointer) + .type GL_PREFIX(ColorPointer), @function +GL_PREFIX(ColorPointer): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2464(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2464(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2464(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2464(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ColorPointer), .-GL_PREFIX(ColorPointer) + + .p2align 4,,15 + .globl GL_PREFIX(DisableClientState) + .type GL_PREFIX(DisableClientState), @function +GL_PREFIX(DisableClientState): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2472(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2472(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2472(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2472(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DisableClientState), .-GL_PREFIX(DisableClientState) + + .p2align 4,,15 + .globl GL_PREFIX(DrawArrays) + .type GL_PREFIX(DrawArrays), @function +GL_PREFIX(DrawArrays): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2480(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2480(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2480(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2480(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DrawArrays), .-GL_PREFIX(DrawArrays) + + .p2align 4,,15 + .globl GL_PREFIX(DrawElements) + .type GL_PREFIX(DrawElements), @function +GL_PREFIX(DrawElements): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2488(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2488(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2488(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2488(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DrawElements), .-GL_PREFIX(DrawElements) + + .p2align 4,,15 + .globl GL_PREFIX(EdgeFlagPointer) + .type GL_PREFIX(EdgeFlagPointer), @function +GL_PREFIX(EdgeFlagPointer): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2496(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 2496(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2496(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 2496(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EdgeFlagPointer), .-GL_PREFIX(EdgeFlagPointer) + + .p2align 4,,15 + .globl GL_PREFIX(EnableClientState) + .type GL_PREFIX(EnableClientState), @function +GL_PREFIX(EnableClientState): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2504(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2504(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2504(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2504(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EnableClientState), .-GL_PREFIX(EnableClientState) + + .p2align 4,,15 + .globl GL_PREFIX(IndexPointer) + .type GL_PREFIX(IndexPointer), @function +GL_PREFIX(IndexPointer): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2512(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2512(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2512(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2512(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IndexPointer), .-GL_PREFIX(IndexPointer) + + .p2align 4,,15 + .globl GL_PREFIX(Indexub) + .type GL_PREFIX(Indexub), @function +GL_PREFIX(Indexub): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2520(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2520(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2520(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2520(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Indexub), .-GL_PREFIX(Indexub) + + .p2align 4,,15 + .globl GL_PREFIX(Indexubv) + .type GL_PREFIX(Indexubv), @function +GL_PREFIX(Indexubv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2528(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2528(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2528(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2528(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Indexubv), .-GL_PREFIX(Indexubv) + + .p2align 4,,15 + .globl GL_PREFIX(InterleavedArrays) + .type GL_PREFIX(InterleavedArrays), @function +GL_PREFIX(InterleavedArrays): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2536(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2536(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2536(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2536(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(InterleavedArrays), .-GL_PREFIX(InterleavedArrays) + + .p2align 4,,15 + .globl GL_PREFIX(NormalPointer) + .type GL_PREFIX(NormalPointer), @function +GL_PREFIX(NormalPointer): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2544(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2544(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2544(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2544(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(NormalPointer), .-GL_PREFIX(NormalPointer) + + .p2align 4,,15 + .globl GL_PREFIX(PolygonOffset) + .type GL_PREFIX(PolygonOffset), @function +GL_PREFIX(PolygonOffset): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2552(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 2552(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2552(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 2552(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PolygonOffset), .-GL_PREFIX(PolygonOffset) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoordPointer) + .type GL_PREFIX(TexCoordPointer), @function +GL_PREFIX(TexCoordPointer): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2560(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2560(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2560(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2560(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoordPointer), .-GL_PREFIX(TexCoordPointer) + + .p2align 4,,15 + .globl GL_PREFIX(VertexPointer) + .type GL_PREFIX(VertexPointer), @function +GL_PREFIX(VertexPointer): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2568(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2568(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2568(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2568(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexPointer), .-GL_PREFIX(VertexPointer) + + .p2align 4,,15 + .globl GL_PREFIX(AreTexturesResident) + .type GL_PREFIX(AreTexturesResident), @function +GL_PREFIX(AreTexturesResident): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2576(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2576(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2576(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2576(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(AreTexturesResident), .-GL_PREFIX(AreTexturesResident) + + .p2align 4,,15 + .globl GL_PREFIX(CopyTexImage1D) + .type GL_PREFIX(CopyTexImage1D), @function +GL_PREFIX(CopyTexImage1D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2584(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2584(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2584(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2584(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CopyTexImage1D), .-GL_PREFIX(CopyTexImage1D) + + .p2align 4,,15 + .globl GL_PREFIX(CopyTexImage2D) + .type GL_PREFIX(CopyTexImage2D), @function +GL_PREFIX(CopyTexImage2D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2592(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2592(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2592(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2592(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CopyTexImage2D), .-GL_PREFIX(CopyTexImage2D) + + .p2align 4,,15 + .globl GL_PREFIX(CopyTexSubImage1D) + .type GL_PREFIX(CopyTexSubImage1D), @function +GL_PREFIX(CopyTexSubImage1D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2600(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2600(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2600(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2600(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CopyTexSubImage1D), .-GL_PREFIX(CopyTexSubImage1D) + + .p2align 4,,15 + .globl GL_PREFIX(CopyTexSubImage2D) + .type GL_PREFIX(CopyTexSubImage2D), @function +GL_PREFIX(CopyTexSubImage2D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2608(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2608(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2608(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2608(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CopyTexSubImage2D), .-GL_PREFIX(CopyTexSubImage2D) + + .p2align 4,,15 + .globl GL_PREFIX(DeleteTextures) + .type GL_PREFIX(DeleteTextures), @function +GL_PREFIX(DeleteTextures): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2616(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 2616(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2616(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 2616(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DeleteTextures), .-GL_PREFIX(DeleteTextures) + + .p2align 4,,15 + .globl GL_PREFIX(GenTextures) + .type GL_PREFIX(GenTextures), @function +GL_PREFIX(GenTextures): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2624(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 2624(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2624(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 2624(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GenTextures), .-GL_PREFIX(GenTextures) + + .p2align 4,,15 + .globl GL_PREFIX(GetPointerv) + .type GL_PREFIX(GetPointerv), @function +GL_PREFIX(GetPointerv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2632(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 2632(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2632(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 2632(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetPointerv), .-GL_PREFIX(GetPointerv) + + .p2align 4,,15 + .globl GL_PREFIX(IsTexture) + .type GL_PREFIX(IsTexture), @function +GL_PREFIX(IsTexture): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2640(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2640(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2640(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2640(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IsTexture), .-GL_PREFIX(IsTexture) + + .p2align 4,,15 + .globl GL_PREFIX(PrioritizeTextures) + .type GL_PREFIX(PrioritizeTextures), @function +GL_PREFIX(PrioritizeTextures): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2648(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2648(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2648(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2648(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PrioritizeTextures), .-GL_PREFIX(PrioritizeTextures) + + .p2align 4,,15 + .globl GL_PREFIX(TexSubImage1D) + .type GL_PREFIX(TexSubImage1D), @function +GL_PREFIX(TexSubImage1D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2656(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2656(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2656(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2656(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexSubImage1D), .-GL_PREFIX(TexSubImage1D) + + .p2align 4,,15 + .globl GL_PREFIX(TexSubImage2D) + .type GL_PREFIX(TexSubImage2D), @function +GL_PREFIX(TexSubImage2D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2664(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2664(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2664(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2664(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexSubImage2D), .-GL_PREFIX(TexSubImage2D) + + .p2align 4,,15 + .globl GL_PREFIX(PopClientAttrib) + .type GL_PREFIX(PopClientAttrib), @function +GL_PREFIX(PopClientAttrib): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2672(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 2672(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2672(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 2672(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PopClientAttrib), .-GL_PREFIX(PopClientAttrib) + + .p2align 4,,15 + .globl GL_PREFIX(PushClientAttrib) + .type GL_PREFIX(PushClientAttrib), @function +GL_PREFIX(PushClientAttrib): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2680(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2680(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2680(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2680(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PushClientAttrib), .-GL_PREFIX(PushClientAttrib) + + .p2align 4,,15 + .globl GL_PREFIX(BlendColor) + .type GL_PREFIX(BlendColor), @function +GL_PREFIX(BlendColor): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2688(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2688(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2688(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2688(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BlendColor), .-GL_PREFIX(BlendColor) + + .p2align 4,,15 + .globl GL_PREFIX(BlendEquation) + .type GL_PREFIX(BlendEquation), @function +GL_PREFIX(BlendEquation): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2696(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2696(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2696(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2696(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BlendEquation), .-GL_PREFIX(BlendEquation) + + .p2align 4,,15 + .globl GL_PREFIX(DrawRangeElements) + .type GL_PREFIX(DrawRangeElements), @function +GL_PREFIX(DrawRangeElements): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2704(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2704(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2704(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2704(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DrawRangeElements), .-GL_PREFIX(DrawRangeElements) + + .p2align 4,,15 + .globl GL_PREFIX(ColorTable) + .type GL_PREFIX(ColorTable), @function +GL_PREFIX(ColorTable): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2712(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2712(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2712(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2712(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ColorTable), .-GL_PREFIX(ColorTable) + + .p2align 4,,15 + .globl GL_PREFIX(ColorTableParameterfv) + .type GL_PREFIX(ColorTableParameterfv), @function +GL_PREFIX(ColorTableParameterfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2720(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2720(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2720(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2720(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ColorTableParameterfv), .-GL_PREFIX(ColorTableParameterfv) + + .p2align 4,,15 + .globl GL_PREFIX(ColorTableParameteriv) + .type GL_PREFIX(ColorTableParameteriv), @function +GL_PREFIX(ColorTableParameteriv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2728(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2728(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2728(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2728(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ColorTableParameteriv), .-GL_PREFIX(ColorTableParameteriv) + + .p2align 4,,15 + .globl GL_PREFIX(CopyColorTable) + .type GL_PREFIX(CopyColorTable), @function +GL_PREFIX(CopyColorTable): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2736(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2736(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2736(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2736(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CopyColorTable), .-GL_PREFIX(CopyColorTable) + + .p2align 4,,15 + .globl GL_PREFIX(GetColorTable) + .type GL_PREFIX(GetColorTable), @function +GL_PREFIX(GetColorTable): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2744(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2744(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2744(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2744(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetColorTable), .-GL_PREFIX(GetColorTable) + + .p2align 4,,15 + .globl GL_PREFIX(GetColorTableParameterfv) + .type GL_PREFIX(GetColorTableParameterfv), @function +GL_PREFIX(GetColorTableParameterfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2752(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2752(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2752(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2752(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetColorTableParameterfv), .-GL_PREFIX(GetColorTableParameterfv) + + .p2align 4,,15 + .globl GL_PREFIX(GetColorTableParameteriv) + .type GL_PREFIX(GetColorTableParameteriv), @function +GL_PREFIX(GetColorTableParameteriv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2760(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2760(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2760(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2760(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetColorTableParameteriv), .-GL_PREFIX(GetColorTableParameteriv) + + .p2align 4,,15 + .globl GL_PREFIX(ColorSubTable) + .type GL_PREFIX(ColorSubTable), @function +GL_PREFIX(ColorSubTable): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2768(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2768(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2768(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2768(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ColorSubTable), .-GL_PREFIX(ColorSubTable) + + .p2align 4,,15 + .globl GL_PREFIX(CopyColorSubTable) + .type GL_PREFIX(CopyColorSubTable), @function +GL_PREFIX(CopyColorSubTable): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2776(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2776(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2776(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2776(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CopyColorSubTable), .-GL_PREFIX(CopyColorSubTable) + + .p2align 4,,15 + .globl GL_PREFIX(ConvolutionFilter1D) + .type GL_PREFIX(ConvolutionFilter1D), @function +GL_PREFIX(ConvolutionFilter1D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2784(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2784(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2784(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2784(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ConvolutionFilter1D), .-GL_PREFIX(ConvolutionFilter1D) + + .p2align 4,,15 + .globl GL_PREFIX(ConvolutionFilter2D) + .type GL_PREFIX(ConvolutionFilter2D), @function +GL_PREFIX(ConvolutionFilter2D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2792(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2792(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2792(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2792(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ConvolutionFilter2D), .-GL_PREFIX(ConvolutionFilter2D) + + .p2align 4,,15 + .globl GL_PREFIX(ConvolutionParameterf) + .type GL_PREFIX(ConvolutionParameterf), @function +GL_PREFIX(ConvolutionParameterf): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2800(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $24, %rsp + movq 2800(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2800(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $24, %rsp + movq 2800(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ConvolutionParameterf), .-GL_PREFIX(ConvolutionParameterf) + + .p2align 4,,15 + .globl GL_PREFIX(ConvolutionParameterfv) + .type GL_PREFIX(ConvolutionParameterfv), @function +GL_PREFIX(ConvolutionParameterfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2808(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2808(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2808(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2808(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ConvolutionParameterfv), .-GL_PREFIX(ConvolutionParameterfv) + + .p2align 4,,15 + .globl GL_PREFIX(ConvolutionParameteri) + .type GL_PREFIX(ConvolutionParameteri), @function +GL_PREFIX(ConvolutionParameteri): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2816(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2816(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2816(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2816(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ConvolutionParameteri), .-GL_PREFIX(ConvolutionParameteri) + + .p2align 4,,15 + .globl GL_PREFIX(ConvolutionParameteriv) + .type GL_PREFIX(ConvolutionParameteriv), @function +GL_PREFIX(ConvolutionParameteriv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2824(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2824(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2824(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2824(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ConvolutionParameteriv), .-GL_PREFIX(ConvolutionParameteriv) + + .p2align 4,,15 + .globl GL_PREFIX(CopyConvolutionFilter1D) + .type GL_PREFIX(CopyConvolutionFilter1D), @function +GL_PREFIX(CopyConvolutionFilter1D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2832(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2832(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2832(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2832(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CopyConvolutionFilter1D), .-GL_PREFIX(CopyConvolutionFilter1D) + + .p2align 4,,15 + .globl GL_PREFIX(CopyConvolutionFilter2D) + .type GL_PREFIX(CopyConvolutionFilter2D), @function +GL_PREFIX(CopyConvolutionFilter2D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2840(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2840(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2840(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2840(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CopyConvolutionFilter2D), .-GL_PREFIX(CopyConvolutionFilter2D) + + .p2align 4,,15 + .globl GL_PREFIX(GetConvolutionFilter) + .type GL_PREFIX(GetConvolutionFilter), @function +GL_PREFIX(GetConvolutionFilter): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2848(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2848(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2848(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2848(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetConvolutionFilter), .-GL_PREFIX(GetConvolutionFilter) + + .p2align 4,,15 + .globl GL_PREFIX(GetConvolutionParameterfv) + .type GL_PREFIX(GetConvolutionParameterfv), @function +GL_PREFIX(GetConvolutionParameterfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2856(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2856(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2856(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2856(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetConvolutionParameterfv), .-GL_PREFIX(GetConvolutionParameterfv) + + .p2align 4,,15 + .globl GL_PREFIX(GetConvolutionParameteriv) + .type GL_PREFIX(GetConvolutionParameteriv), @function +GL_PREFIX(GetConvolutionParameteriv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2864(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2864(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2864(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2864(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetConvolutionParameteriv), .-GL_PREFIX(GetConvolutionParameteriv) + + .p2align 4,,15 + .globl GL_PREFIX(GetSeparableFilter) + .type GL_PREFIX(GetSeparableFilter), @function +GL_PREFIX(GetSeparableFilter): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2872(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2872(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2872(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2872(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetSeparableFilter), .-GL_PREFIX(GetSeparableFilter) + + .p2align 4,,15 + .globl GL_PREFIX(SeparableFilter2D) + .type GL_PREFIX(SeparableFilter2D), @function +GL_PREFIX(SeparableFilter2D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2880(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2880(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2880(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2880(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SeparableFilter2D), .-GL_PREFIX(SeparableFilter2D) + + .p2align 4,,15 + .globl GL_PREFIX(GetHistogram) + .type GL_PREFIX(GetHistogram), @function +GL_PREFIX(GetHistogram): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2888(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2888(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2888(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2888(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetHistogram), .-GL_PREFIX(GetHistogram) + + .p2align 4,,15 + .globl GL_PREFIX(GetHistogramParameterfv) + .type GL_PREFIX(GetHistogramParameterfv), @function +GL_PREFIX(GetHistogramParameterfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2896(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2896(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2896(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2896(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetHistogramParameterfv), .-GL_PREFIX(GetHistogramParameterfv) + + .p2align 4,,15 + .globl GL_PREFIX(GetHistogramParameteriv) + .type GL_PREFIX(GetHistogramParameteriv), @function +GL_PREFIX(GetHistogramParameteriv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2904(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2904(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2904(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2904(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetHistogramParameteriv), .-GL_PREFIX(GetHistogramParameteriv) + + .p2align 4,,15 + .globl GL_PREFIX(GetMinmax) + .type GL_PREFIX(GetMinmax), @function +GL_PREFIX(GetMinmax): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2912(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2912(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2912(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2912(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetMinmax), .-GL_PREFIX(GetMinmax) + + .p2align 4,,15 + .globl GL_PREFIX(GetMinmaxParameterfv) + .type GL_PREFIX(GetMinmaxParameterfv), @function +GL_PREFIX(GetMinmaxParameterfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2920(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2920(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2920(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2920(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetMinmaxParameterfv), .-GL_PREFIX(GetMinmaxParameterfv) + + .p2align 4,,15 + .globl GL_PREFIX(GetMinmaxParameteriv) + .type GL_PREFIX(GetMinmaxParameteriv), @function +GL_PREFIX(GetMinmaxParameteriv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2928(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2928(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2928(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2928(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetMinmaxParameteriv), .-GL_PREFIX(GetMinmaxParameteriv) + + .p2align 4,,15 + .globl GL_PREFIX(Histogram) + .type GL_PREFIX(Histogram), @function +GL_PREFIX(Histogram): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2936(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2936(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2936(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2936(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Histogram), .-GL_PREFIX(Histogram) + + .p2align 4,,15 + .globl GL_PREFIX(Minmax) + .type GL_PREFIX(Minmax), @function +GL_PREFIX(Minmax): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2944(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2944(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2944(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2944(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Minmax), .-GL_PREFIX(Minmax) + + .p2align 4,,15 + .globl GL_PREFIX(ResetHistogram) + .type GL_PREFIX(ResetHistogram), @function +GL_PREFIX(ResetHistogram): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2952(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2952(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2952(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2952(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ResetHistogram), .-GL_PREFIX(ResetHistogram) + + .p2align 4,,15 + .globl GL_PREFIX(ResetMinmax) + .type GL_PREFIX(ResetMinmax), @function +GL_PREFIX(ResetMinmax): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2960(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2960(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2960(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2960(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ResetMinmax), .-GL_PREFIX(ResetMinmax) + + .p2align 4,,15 + .globl GL_PREFIX(TexImage3D) + .type GL_PREFIX(TexImage3D), @function +GL_PREFIX(TexImage3D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2968(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2968(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2968(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2968(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexImage3D), .-GL_PREFIX(TexImage3D) + + .p2align 4,,15 + .globl GL_PREFIX(TexSubImage3D) + .type GL_PREFIX(TexSubImage3D), @function +GL_PREFIX(TexSubImage3D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2976(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2976(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2976(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2976(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexSubImage3D), .-GL_PREFIX(TexSubImage3D) + + .p2align 4,,15 + .globl GL_PREFIX(CopyTexSubImage3D) + .type GL_PREFIX(CopyTexSubImage3D), @function +GL_PREFIX(CopyTexSubImage3D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2984(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2984(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2984(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2984(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CopyTexSubImage3D), .-GL_PREFIX(CopyTexSubImage3D) + + .p2align 4,,15 + .globl GL_PREFIX(ActiveTextureARB) + .type GL_PREFIX(ActiveTextureARB), @function +GL_PREFIX(ActiveTextureARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2992(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2992(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2992(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2992(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ActiveTextureARB), .-GL_PREFIX(ActiveTextureARB) + + .p2align 4,,15 + .globl GL_PREFIX(ClientActiveTextureARB) + .type GL_PREFIX(ClientActiveTextureARB), @function +GL_PREFIX(ClientActiveTextureARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3000(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 3000(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3000(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 3000(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClientActiveTextureARB), .-GL_PREFIX(ClientActiveTextureARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord1dARB) + .type GL_PREFIX(MultiTexCoord1dARB), @function +GL_PREFIX(MultiTexCoord1dARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3008(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3008(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3008(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3008(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord1dARB), .-GL_PREFIX(MultiTexCoord1dARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord1dvARB) + .type GL_PREFIX(MultiTexCoord1dvARB), @function +GL_PREFIX(MultiTexCoord1dvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3016(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3016(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3016(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3016(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord1dvARB), .-GL_PREFIX(MultiTexCoord1dvARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord1fARB) + .type GL_PREFIX(MultiTexCoord1fARB), @function +GL_PREFIX(MultiTexCoord1fARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3024(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3024(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3024(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3024(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord1fARB), .-GL_PREFIX(MultiTexCoord1fARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord1fvARB) + .type GL_PREFIX(MultiTexCoord1fvARB), @function +GL_PREFIX(MultiTexCoord1fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3032(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3032(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3032(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3032(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord1fvARB), .-GL_PREFIX(MultiTexCoord1fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord1iARB) + .type GL_PREFIX(MultiTexCoord1iARB), @function +GL_PREFIX(MultiTexCoord1iARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3040(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3040(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3040(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3040(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord1iARB), .-GL_PREFIX(MultiTexCoord1iARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord1ivARB) + .type GL_PREFIX(MultiTexCoord1ivARB), @function +GL_PREFIX(MultiTexCoord1ivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3048(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3048(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3048(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3048(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord1ivARB), .-GL_PREFIX(MultiTexCoord1ivARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord1sARB) + .type GL_PREFIX(MultiTexCoord1sARB), @function +GL_PREFIX(MultiTexCoord1sARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3056(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3056(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3056(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3056(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord1sARB), .-GL_PREFIX(MultiTexCoord1sARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord1svARB) + .type GL_PREFIX(MultiTexCoord1svARB), @function +GL_PREFIX(MultiTexCoord1svARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3064(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3064(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3064(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3064(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord1svARB), .-GL_PREFIX(MultiTexCoord1svARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord2dARB) + .type GL_PREFIX(MultiTexCoord2dARB), @function +GL_PREFIX(MultiTexCoord2dARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3072(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3072(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3072(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3072(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord2dARB), .-GL_PREFIX(MultiTexCoord2dARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord2dvARB) + .type GL_PREFIX(MultiTexCoord2dvARB), @function +GL_PREFIX(MultiTexCoord2dvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3080(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3080(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3080(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3080(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord2dvARB), .-GL_PREFIX(MultiTexCoord2dvARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord2fARB) + .type GL_PREFIX(MultiTexCoord2fARB), @function +GL_PREFIX(MultiTexCoord2fARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3088(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3088(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3088(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3088(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord2fARB), .-GL_PREFIX(MultiTexCoord2fARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord2fvARB) + .type GL_PREFIX(MultiTexCoord2fvARB), @function +GL_PREFIX(MultiTexCoord2fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3096(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3096(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3096(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3096(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord2fvARB), .-GL_PREFIX(MultiTexCoord2fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord2iARB) + .type GL_PREFIX(MultiTexCoord2iARB), @function +GL_PREFIX(MultiTexCoord2iARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3104(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3104(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3104(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3104(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord2iARB), .-GL_PREFIX(MultiTexCoord2iARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord2ivARB) + .type GL_PREFIX(MultiTexCoord2ivARB), @function +GL_PREFIX(MultiTexCoord2ivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3112(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3112(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3112(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3112(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord2ivARB), .-GL_PREFIX(MultiTexCoord2ivARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord2sARB) + .type GL_PREFIX(MultiTexCoord2sARB), @function +GL_PREFIX(MultiTexCoord2sARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3120(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3120(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3120(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3120(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord2sARB), .-GL_PREFIX(MultiTexCoord2sARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord2svARB) + .type GL_PREFIX(MultiTexCoord2svARB), @function +GL_PREFIX(MultiTexCoord2svARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3128(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3128(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3128(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3128(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord2svARB), .-GL_PREFIX(MultiTexCoord2svARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord3dARB) + .type GL_PREFIX(MultiTexCoord3dARB), @function +GL_PREFIX(MultiTexCoord3dARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3136(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 3136(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3136(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 3136(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord3dARB), .-GL_PREFIX(MultiTexCoord3dARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord3dvARB) + .type GL_PREFIX(MultiTexCoord3dvARB), @function +GL_PREFIX(MultiTexCoord3dvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3144(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3144(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3144(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3144(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord3dvARB), .-GL_PREFIX(MultiTexCoord3dvARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord3fARB) + .type GL_PREFIX(MultiTexCoord3fARB), @function +GL_PREFIX(MultiTexCoord3fARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3152(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 3152(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3152(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 3152(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord3fARB), .-GL_PREFIX(MultiTexCoord3fARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord3fvARB) + .type GL_PREFIX(MultiTexCoord3fvARB), @function +GL_PREFIX(MultiTexCoord3fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3160(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3160(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3160(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3160(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord3fvARB), .-GL_PREFIX(MultiTexCoord3fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord3iARB) + .type GL_PREFIX(MultiTexCoord3iARB), @function +GL_PREFIX(MultiTexCoord3iARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3168(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3168(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3168(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3168(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord3iARB), .-GL_PREFIX(MultiTexCoord3iARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord3ivARB) + .type GL_PREFIX(MultiTexCoord3ivARB), @function +GL_PREFIX(MultiTexCoord3ivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3176(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3176(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3176(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3176(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord3ivARB), .-GL_PREFIX(MultiTexCoord3ivARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord3sARB) + .type GL_PREFIX(MultiTexCoord3sARB), @function +GL_PREFIX(MultiTexCoord3sARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3184(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3184(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3184(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3184(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord3sARB), .-GL_PREFIX(MultiTexCoord3sARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord3svARB) + .type GL_PREFIX(MultiTexCoord3svARB), @function +GL_PREFIX(MultiTexCoord3svARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3192(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3192(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3192(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3192(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord3svARB), .-GL_PREFIX(MultiTexCoord3svARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord4dARB) + .type GL_PREFIX(MultiTexCoord4dARB), @function +GL_PREFIX(MultiTexCoord4dARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3200(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + movq %xmm3, 32(%rsp) + call _x86_64_get_dispatch@PLT + movq 32(%rsp), %xmm3 + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 3200(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3200(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + movq %xmm3, 32(%rsp) + call _glapi_get_dispatch + movq 32(%rsp), %xmm3 + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 3200(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord4dARB), .-GL_PREFIX(MultiTexCoord4dARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord4dvARB) + .type GL_PREFIX(MultiTexCoord4dvARB), @function +GL_PREFIX(MultiTexCoord4dvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3208(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3208(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3208(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3208(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord4dvARB), .-GL_PREFIX(MultiTexCoord4dvARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord4fARB) + .type GL_PREFIX(MultiTexCoord4fARB), @function +GL_PREFIX(MultiTexCoord4fARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3216(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + movq %xmm3, 32(%rsp) + call _x86_64_get_dispatch@PLT + movq 32(%rsp), %xmm3 + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 3216(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3216(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + movq %xmm3, 32(%rsp) + call _glapi_get_dispatch + movq 32(%rsp), %xmm3 + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 3216(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord4fARB), .-GL_PREFIX(MultiTexCoord4fARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord4fvARB) + .type GL_PREFIX(MultiTexCoord4fvARB), @function +GL_PREFIX(MultiTexCoord4fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3224(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3224(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3224(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3224(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord4fvARB), .-GL_PREFIX(MultiTexCoord4fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord4iARB) + .type GL_PREFIX(MultiTexCoord4iARB), @function +GL_PREFIX(MultiTexCoord4iARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3232(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3232(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3232(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3232(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord4iARB), .-GL_PREFIX(MultiTexCoord4iARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord4ivARB) + .type GL_PREFIX(MultiTexCoord4ivARB), @function +GL_PREFIX(MultiTexCoord4ivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3240(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3240(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3240(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3240(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord4ivARB), .-GL_PREFIX(MultiTexCoord4ivARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord4sARB) + .type GL_PREFIX(MultiTexCoord4sARB), @function +GL_PREFIX(MultiTexCoord4sARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3248(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3248(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3248(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3248(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord4sARB), .-GL_PREFIX(MultiTexCoord4sARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord4svARB) + .type GL_PREFIX(MultiTexCoord4svARB), @function +GL_PREFIX(MultiTexCoord4svARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3256(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3256(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3256(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3256(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord4svARB), .-GL_PREFIX(MultiTexCoord4svARB) + + .p2align 4,,15 + .globl GL_PREFIX(AttachShader) + .type GL_PREFIX(AttachShader), @function +GL_PREFIX(AttachShader): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3264(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3264(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3264(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3264(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(AttachShader), .-GL_PREFIX(AttachShader) + + .p2align 4,,15 + .globl GL_PREFIX(CreateProgram) + .type GL_PREFIX(CreateProgram), @function +GL_PREFIX(CreateProgram): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3272(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 3272(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3272(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 3272(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CreateProgram), .-GL_PREFIX(CreateProgram) + + .p2align 4,,15 + .globl GL_PREFIX(CreateShader) + .type GL_PREFIX(CreateShader), @function +GL_PREFIX(CreateShader): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3280(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 3280(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3280(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 3280(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CreateShader), .-GL_PREFIX(CreateShader) + + .p2align 4,,15 + .globl GL_PREFIX(DeleteProgram) + .type GL_PREFIX(DeleteProgram), @function +GL_PREFIX(DeleteProgram): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3288(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 3288(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3288(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 3288(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DeleteProgram), .-GL_PREFIX(DeleteProgram) + + .p2align 4,,15 + .globl GL_PREFIX(DeleteShader) + .type GL_PREFIX(DeleteShader), @function +GL_PREFIX(DeleteShader): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3296(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 3296(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3296(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 3296(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DeleteShader), .-GL_PREFIX(DeleteShader) + + .p2align 4,,15 + .globl GL_PREFIX(DetachShader) + .type GL_PREFIX(DetachShader), @function +GL_PREFIX(DetachShader): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3304(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3304(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3304(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3304(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DetachShader), .-GL_PREFIX(DetachShader) + + .p2align 4,,15 + .globl GL_PREFIX(GetAttachedShaders) + .type GL_PREFIX(GetAttachedShaders), @function +GL_PREFIX(GetAttachedShaders): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3312(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3312(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3312(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3312(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetAttachedShaders), .-GL_PREFIX(GetAttachedShaders) + + .p2align 4,,15 + .globl GL_PREFIX(GetProgramInfoLog) + .type GL_PREFIX(GetProgramInfoLog), @function +GL_PREFIX(GetProgramInfoLog): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3320(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3320(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3320(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3320(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetProgramInfoLog), .-GL_PREFIX(GetProgramInfoLog) + + .p2align 4,,15 + .globl GL_PREFIX(GetProgramiv) + .type GL_PREFIX(GetProgramiv), @function +GL_PREFIX(GetProgramiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3328(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3328(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3328(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3328(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetProgramiv), .-GL_PREFIX(GetProgramiv) + + .p2align 4,,15 + .globl GL_PREFIX(GetShaderInfoLog) + .type GL_PREFIX(GetShaderInfoLog), @function +GL_PREFIX(GetShaderInfoLog): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3336(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3336(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3336(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3336(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetShaderInfoLog), .-GL_PREFIX(GetShaderInfoLog) + + .p2align 4,,15 + .globl GL_PREFIX(GetShaderiv) + .type GL_PREFIX(GetShaderiv), @function +GL_PREFIX(GetShaderiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3344(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3344(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3344(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3344(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetShaderiv), .-GL_PREFIX(GetShaderiv) + + .p2align 4,,15 + .globl GL_PREFIX(IsProgram) + .type GL_PREFIX(IsProgram), @function +GL_PREFIX(IsProgram): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3352(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 3352(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3352(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 3352(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IsProgram), .-GL_PREFIX(IsProgram) + + .p2align 4,,15 + .globl GL_PREFIX(IsShader) + .type GL_PREFIX(IsShader), @function +GL_PREFIX(IsShader): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3360(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 3360(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3360(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 3360(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IsShader), .-GL_PREFIX(IsShader) + + .p2align 4,,15 + .globl GL_PREFIX(StencilFuncSeparate) + .type GL_PREFIX(StencilFuncSeparate), @function +GL_PREFIX(StencilFuncSeparate): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3368(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3368(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3368(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3368(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(StencilFuncSeparate), .-GL_PREFIX(StencilFuncSeparate) + + .p2align 4,,15 + .globl GL_PREFIX(StencilMaskSeparate) + .type GL_PREFIX(StencilMaskSeparate), @function +GL_PREFIX(StencilMaskSeparate): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3376(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3376(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3376(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3376(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(StencilMaskSeparate), .-GL_PREFIX(StencilMaskSeparate) + + .p2align 4,,15 + .globl GL_PREFIX(StencilOpSeparate) + .type GL_PREFIX(StencilOpSeparate), @function +GL_PREFIX(StencilOpSeparate): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3384(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3384(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3384(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3384(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(StencilOpSeparate), .-GL_PREFIX(StencilOpSeparate) + + .p2align 4,,15 + .globl GL_PREFIX(UniformMatrix2x3fv) + .type GL_PREFIX(UniformMatrix2x3fv), @function +GL_PREFIX(UniformMatrix2x3fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3392(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3392(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3392(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3392(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(UniformMatrix2x3fv), .-GL_PREFIX(UniformMatrix2x3fv) + + .p2align 4,,15 + .globl GL_PREFIX(UniformMatrix2x4fv) + .type GL_PREFIX(UniformMatrix2x4fv), @function +GL_PREFIX(UniformMatrix2x4fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3400(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3400(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3400(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3400(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(UniformMatrix2x4fv), .-GL_PREFIX(UniformMatrix2x4fv) + + .p2align 4,,15 + .globl GL_PREFIX(UniformMatrix3x2fv) + .type GL_PREFIX(UniformMatrix3x2fv), @function +GL_PREFIX(UniformMatrix3x2fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3408(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3408(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3408(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3408(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(UniformMatrix3x2fv), .-GL_PREFIX(UniformMatrix3x2fv) + + .p2align 4,,15 + .globl GL_PREFIX(UniformMatrix3x4fv) + .type GL_PREFIX(UniformMatrix3x4fv), @function +GL_PREFIX(UniformMatrix3x4fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3416(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3416(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3416(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3416(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(UniformMatrix3x4fv), .-GL_PREFIX(UniformMatrix3x4fv) + + .p2align 4,,15 + .globl GL_PREFIX(UniformMatrix4x2fv) + .type GL_PREFIX(UniformMatrix4x2fv), @function +GL_PREFIX(UniformMatrix4x2fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3424(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3424(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3424(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3424(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(UniformMatrix4x2fv), .-GL_PREFIX(UniformMatrix4x2fv) + + .p2align 4,,15 + .globl GL_PREFIX(UniformMatrix4x3fv) + .type GL_PREFIX(UniformMatrix4x3fv), @function +GL_PREFIX(UniformMatrix4x3fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3432(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3432(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3432(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3432(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(UniformMatrix4x3fv), .-GL_PREFIX(UniformMatrix4x3fv) + + .p2align 4,,15 + .globl GL_PREFIX(ClampColor) + .type GL_PREFIX(ClampColor), @function +GL_PREFIX(ClampColor): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3440(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3440(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3440(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3440(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClampColor), .-GL_PREFIX(ClampColor) + + .p2align 4,,15 + .globl GL_PREFIX(ClearBufferfi) + .type GL_PREFIX(ClearBufferfi), @function +GL_PREFIX(ClearBufferfi): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3448(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + movq %rdx, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %rdx + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $40, %rsp + movq 3448(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3448(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + movq %rdx, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %rdx + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $40, %rsp + movq 3448(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClearBufferfi), .-GL_PREFIX(ClearBufferfi) + + .p2align 4,,15 + .globl GL_PREFIX(ClearBufferfv) + .type GL_PREFIX(ClearBufferfv), @function +GL_PREFIX(ClearBufferfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3456(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3456(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3456(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3456(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClearBufferfv), .-GL_PREFIX(ClearBufferfv) + + .p2align 4,,15 + .globl GL_PREFIX(ClearBufferiv) + .type GL_PREFIX(ClearBufferiv), @function +GL_PREFIX(ClearBufferiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3464(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3464(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3464(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3464(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClearBufferiv), .-GL_PREFIX(ClearBufferiv) + + .p2align 4,,15 + .globl GL_PREFIX(ClearBufferuiv) + .type GL_PREFIX(ClearBufferuiv), @function +GL_PREFIX(ClearBufferuiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3472(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3472(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3472(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3472(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClearBufferuiv), .-GL_PREFIX(ClearBufferuiv) + + .p2align 4,,15 + .globl GL_PREFIX(GetStringi) + .type GL_PREFIX(GetStringi), @function +GL_PREFIX(GetStringi): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3480(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3480(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3480(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3480(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetStringi), .-GL_PREFIX(GetStringi) + + .p2align 4,,15 + .globl GL_PREFIX(TexBuffer) + .type GL_PREFIX(TexBuffer), @function +GL_PREFIX(TexBuffer): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3488(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3488(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3488(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3488(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexBuffer), .-GL_PREFIX(TexBuffer) + + .p2align 4,,15 + .globl GL_PREFIX(FramebufferTexture) + .type GL_PREFIX(FramebufferTexture), @function +GL_PREFIX(FramebufferTexture): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3496(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3496(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3496(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3496(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FramebufferTexture), .-GL_PREFIX(FramebufferTexture) + + .p2align 4,,15 + .globl GL_PREFIX(GetBufferParameteri64v) + .type GL_PREFIX(GetBufferParameteri64v), @function +GL_PREFIX(GetBufferParameteri64v): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3504(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3504(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3504(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3504(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetBufferParameteri64v), .-GL_PREFIX(GetBufferParameteri64v) + + .p2align 4,,15 + .globl GL_PREFIX(GetInteger64i_v) + .type GL_PREFIX(GetInteger64i_v), @function +GL_PREFIX(GetInteger64i_v): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3512(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3512(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3512(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3512(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetInteger64i_v), .-GL_PREFIX(GetInteger64i_v) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribDivisor) + .type GL_PREFIX(VertexAttribDivisor), @function +GL_PREFIX(VertexAttribDivisor): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3520(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3520(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3520(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3520(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribDivisor), .-GL_PREFIX(VertexAttribDivisor) + + .p2align 4,,15 + .globl GL_PREFIX(LoadTransposeMatrixdARB) + .type GL_PREFIX(LoadTransposeMatrixdARB), @function +GL_PREFIX(LoadTransposeMatrixdARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3528(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 3528(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3528(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 3528(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LoadTransposeMatrixdARB), .-GL_PREFIX(LoadTransposeMatrixdARB) + + .p2align 4,,15 + .globl GL_PREFIX(LoadTransposeMatrixfARB) + .type GL_PREFIX(LoadTransposeMatrixfARB), @function +GL_PREFIX(LoadTransposeMatrixfARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3536(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 3536(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3536(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 3536(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LoadTransposeMatrixfARB), .-GL_PREFIX(LoadTransposeMatrixfARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultTransposeMatrixdARB) + .type GL_PREFIX(MultTransposeMatrixdARB), @function +GL_PREFIX(MultTransposeMatrixdARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3544(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 3544(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3544(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 3544(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultTransposeMatrixdARB), .-GL_PREFIX(MultTransposeMatrixdARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultTransposeMatrixfARB) + .type GL_PREFIX(MultTransposeMatrixfARB), @function +GL_PREFIX(MultTransposeMatrixfARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3552(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 3552(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3552(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 3552(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultTransposeMatrixfARB), .-GL_PREFIX(MultTransposeMatrixfARB) + + .p2align 4,,15 + .globl GL_PREFIX(SampleCoverageARB) + .type GL_PREFIX(SampleCoverageARB), @function +GL_PREFIX(SampleCoverageARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3560(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3560(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3560(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3560(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SampleCoverageARB), .-GL_PREFIX(SampleCoverageARB) + + .p2align 4,,15 + .globl GL_PREFIX(CompressedTexImage1DARB) + .type GL_PREFIX(CompressedTexImage1DARB), @function +GL_PREFIX(CompressedTexImage1DARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3568(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3568(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3568(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3568(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CompressedTexImage1DARB), .-GL_PREFIX(CompressedTexImage1DARB) + + .p2align 4,,15 + .globl GL_PREFIX(CompressedTexImage2DARB) + .type GL_PREFIX(CompressedTexImage2DARB), @function +GL_PREFIX(CompressedTexImage2DARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3576(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3576(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3576(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3576(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CompressedTexImage2DARB), .-GL_PREFIX(CompressedTexImage2DARB) + + .p2align 4,,15 + .globl GL_PREFIX(CompressedTexImage3DARB) + .type GL_PREFIX(CompressedTexImage3DARB), @function +GL_PREFIX(CompressedTexImage3DARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3584(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3584(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3584(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3584(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CompressedTexImage3DARB), .-GL_PREFIX(CompressedTexImage3DARB) + + .p2align 4,,15 + .globl GL_PREFIX(CompressedTexSubImage1DARB) + .type GL_PREFIX(CompressedTexSubImage1DARB), @function +GL_PREFIX(CompressedTexSubImage1DARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3592(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3592(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3592(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3592(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CompressedTexSubImage1DARB), .-GL_PREFIX(CompressedTexSubImage1DARB) + + .p2align 4,,15 + .globl GL_PREFIX(CompressedTexSubImage2DARB) + .type GL_PREFIX(CompressedTexSubImage2DARB), @function +GL_PREFIX(CompressedTexSubImage2DARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3600(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3600(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3600(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3600(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CompressedTexSubImage2DARB), .-GL_PREFIX(CompressedTexSubImage2DARB) + + .p2align 4,,15 + .globl GL_PREFIX(CompressedTexSubImage3DARB) + .type GL_PREFIX(CompressedTexSubImage3DARB), @function +GL_PREFIX(CompressedTexSubImage3DARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3608(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3608(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3608(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3608(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CompressedTexSubImage3DARB), .-GL_PREFIX(CompressedTexSubImage3DARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetCompressedTexImageARB) + .type GL_PREFIX(GetCompressedTexImageARB), @function +GL_PREFIX(GetCompressedTexImageARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3616(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3616(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3616(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3616(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetCompressedTexImageARB), .-GL_PREFIX(GetCompressedTexImageARB) + + .p2align 4,,15 + .globl GL_PREFIX(DisableVertexAttribArrayARB) + .type GL_PREFIX(DisableVertexAttribArrayARB), @function +GL_PREFIX(DisableVertexAttribArrayARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3624(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 3624(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3624(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 3624(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DisableVertexAttribArrayARB), .-GL_PREFIX(DisableVertexAttribArrayARB) + + .p2align 4,,15 + .globl GL_PREFIX(EnableVertexAttribArrayARB) + .type GL_PREFIX(EnableVertexAttribArrayARB), @function +GL_PREFIX(EnableVertexAttribArrayARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3632(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 3632(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3632(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 3632(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EnableVertexAttribArrayARB), .-GL_PREFIX(EnableVertexAttribArrayARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetProgramEnvParameterdvARB) + .type GL_PREFIX(GetProgramEnvParameterdvARB), @function +GL_PREFIX(GetProgramEnvParameterdvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3640(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3640(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3640(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3640(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetProgramEnvParameterdvARB), .-GL_PREFIX(GetProgramEnvParameterdvARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetProgramEnvParameterfvARB) + .type GL_PREFIX(GetProgramEnvParameterfvARB), @function +GL_PREFIX(GetProgramEnvParameterfvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3648(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3648(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3648(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3648(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetProgramEnvParameterfvARB), .-GL_PREFIX(GetProgramEnvParameterfvARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetProgramLocalParameterdvARB) + .type GL_PREFIX(GetProgramLocalParameterdvARB), @function +GL_PREFIX(GetProgramLocalParameterdvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3656(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3656(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3656(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3656(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetProgramLocalParameterdvARB), .-GL_PREFIX(GetProgramLocalParameterdvARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetProgramLocalParameterfvARB) + .type GL_PREFIX(GetProgramLocalParameterfvARB), @function +GL_PREFIX(GetProgramLocalParameterfvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3664(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3664(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3664(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3664(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetProgramLocalParameterfvARB), .-GL_PREFIX(GetProgramLocalParameterfvARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetProgramStringARB) + .type GL_PREFIX(GetProgramStringARB), @function +GL_PREFIX(GetProgramStringARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3672(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3672(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3672(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3672(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetProgramStringARB), .-GL_PREFIX(GetProgramStringARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetProgramivARB) + .type GL_PREFIX(GetProgramivARB), @function +GL_PREFIX(GetProgramivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3680(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3680(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3680(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3680(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetProgramivARB), .-GL_PREFIX(GetProgramivARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetVertexAttribdvARB) + .type GL_PREFIX(GetVertexAttribdvARB), @function +GL_PREFIX(GetVertexAttribdvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3688(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3688(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3688(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3688(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetVertexAttribdvARB), .-GL_PREFIX(GetVertexAttribdvARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetVertexAttribfvARB) + .type GL_PREFIX(GetVertexAttribfvARB), @function +GL_PREFIX(GetVertexAttribfvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3696(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3696(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3696(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3696(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetVertexAttribfvARB), .-GL_PREFIX(GetVertexAttribfvARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetVertexAttribivARB) + .type GL_PREFIX(GetVertexAttribivARB), @function +GL_PREFIX(GetVertexAttribivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3704(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3704(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3704(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3704(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetVertexAttribivARB), .-GL_PREFIX(GetVertexAttribivARB) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramEnvParameter4dARB) + .type GL_PREFIX(ProgramEnvParameter4dARB), @function +GL_PREFIX(ProgramEnvParameter4dARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3712(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $56, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + movq %xmm1, 24(%rsp) + movq %xmm2, 32(%rsp) + movq %xmm3, 40(%rsp) + call _x86_64_get_dispatch@PLT + movq 40(%rsp), %xmm3 + movq 32(%rsp), %xmm2 + movq 24(%rsp), %xmm1 + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $56, %rsp + movq 3712(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3712(%rax), %r11 + jmp *%r11 +1: + subq $56, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + movq %xmm1, 24(%rsp) + movq %xmm2, 32(%rsp) + movq %xmm3, 40(%rsp) + call _glapi_get_dispatch + movq 40(%rsp), %xmm3 + movq 32(%rsp), %xmm2 + movq 24(%rsp), %xmm1 + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $56, %rsp + movq 3712(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramEnvParameter4dARB), .-GL_PREFIX(ProgramEnvParameter4dARB) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramEnvParameter4dvARB) + .type GL_PREFIX(ProgramEnvParameter4dvARB), @function +GL_PREFIX(ProgramEnvParameter4dvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3720(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3720(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3720(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3720(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramEnvParameter4dvARB), .-GL_PREFIX(ProgramEnvParameter4dvARB) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramEnvParameter4fARB) + .type GL_PREFIX(ProgramEnvParameter4fARB), @function +GL_PREFIX(ProgramEnvParameter4fARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3728(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $56, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + movq %xmm1, 24(%rsp) + movq %xmm2, 32(%rsp) + movq %xmm3, 40(%rsp) + call _x86_64_get_dispatch@PLT + movq 40(%rsp), %xmm3 + movq 32(%rsp), %xmm2 + movq 24(%rsp), %xmm1 + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $56, %rsp + movq 3728(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3728(%rax), %r11 + jmp *%r11 +1: + subq $56, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + movq %xmm1, 24(%rsp) + movq %xmm2, 32(%rsp) + movq %xmm3, 40(%rsp) + call _glapi_get_dispatch + movq 40(%rsp), %xmm3 + movq 32(%rsp), %xmm2 + movq 24(%rsp), %xmm1 + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $56, %rsp + movq 3728(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramEnvParameter4fARB), .-GL_PREFIX(ProgramEnvParameter4fARB) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramEnvParameter4fvARB) + .type GL_PREFIX(ProgramEnvParameter4fvARB), @function +GL_PREFIX(ProgramEnvParameter4fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3736(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3736(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3736(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3736(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramEnvParameter4fvARB), .-GL_PREFIX(ProgramEnvParameter4fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramLocalParameter4dARB) + .type GL_PREFIX(ProgramLocalParameter4dARB), @function +GL_PREFIX(ProgramLocalParameter4dARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3744(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $56, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + movq %xmm1, 24(%rsp) + movq %xmm2, 32(%rsp) + movq %xmm3, 40(%rsp) + call _x86_64_get_dispatch@PLT + movq 40(%rsp), %xmm3 + movq 32(%rsp), %xmm2 + movq 24(%rsp), %xmm1 + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $56, %rsp + movq 3744(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3744(%rax), %r11 + jmp *%r11 +1: + subq $56, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + movq %xmm1, 24(%rsp) + movq %xmm2, 32(%rsp) + movq %xmm3, 40(%rsp) + call _glapi_get_dispatch + movq 40(%rsp), %xmm3 + movq 32(%rsp), %xmm2 + movq 24(%rsp), %xmm1 + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $56, %rsp + movq 3744(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramLocalParameter4dARB), .-GL_PREFIX(ProgramLocalParameter4dARB) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramLocalParameter4dvARB) + .type GL_PREFIX(ProgramLocalParameter4dvARB), @function +GL_PREFIX(ProgramLocalParameter4dvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3752(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3752(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3752(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3752(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramLocalParameter4dvARB), .-GL_PREFIX(ProgramLocalParameter4dvARB) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramLocalParameter4fARB) + .type GL_PREFIX(ProgramLocalParameter4fARB), @function +GL_PREFIX(ProgramLocalParameter4fARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3760(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $56, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + movq %xmm1, 24(%rsp) + movq %xmm2, 32(%rsp) + movq %xmm3, 40(%rsp) + call _x86_64_get_dispatch@PLT + movq 40(%rsp), %xmm3 + movq 32(%rsp), %xmm2 + movq 24(%rsp), %xmm1 + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $56, %rsp + movq 3760(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3760(%rax), %r11 + jmp *%r11 +1: + subq $56, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + movq %xmm1, 24(%rsp) + movq %xmm2, 32(%rsp) + movq %xmm3, 40(%rsp) + call _glapi_get_dispatch + movq 40(%rsp), %xmm3 + movq 32(%rsp), %xmm2 + movq 24(%rsp), %xmm1 + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $56, %rsp + movq 3760(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramLocalParameter4fARB), .-GL_PREFIX(ProgramLocalParameter4fARB) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramLocalParameter4fvARB) + .type GL_PREFIX(ProgramLocalParameter4fvARB), @function +GL_PREFIX(ProgramLocalParameter4fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3768(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3768(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3768(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3768(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramLocalParameter4fvARB), .-GL_PREFIX(ProgramLocalParameter4fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramStringARB) + .type GL_PREFIX(ProgramStringARB), @function +GL_PREFIX(ProgramStringARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3776(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3776(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3776(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3776(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramStringARB), .-GL_PREFIX(ProgramStringARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib1dARB) + .type GL_PREFIX(VertexAttrib1dARB), @function +GL_PREFIX(VertexAttrib1dARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3784(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3784(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3784(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3784(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib1dARB), .-GL_PREFIX(VertexAttrib1dARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib1dvARB) + .type GL_PREFIX(VertexAttrib1dvARB), @function +GL_PREFIX(VertexAttrib1dvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3792(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3792(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3792(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3792(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib1dvARB), .-GL_PREFIX(VertexAttrib1dvARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib1fARB) + .type GL_PREFIX(VertexAttrib1fARB), @function +GL_PREFIX(VertexAttrib1fARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3800(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3800(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3800(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3800(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib1fARB), .-GL_PREFIX(VertexAttrib1fARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib1fvARB) + .type GL_PREFIX(VertexAttrib1fvARB), @function +GL_PREFIX(VertexAttrib1fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3808(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3808(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3808(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3808(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib1fvARB), .-GL_PREFIX(VertexAttrib1fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib1sARB) + .type GL_PREFIX(VertexAttrib1sARB), @function +GL_PREFIX(VertexAttrib1sARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3816(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3816(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3816(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3816(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib1sARB), .-GL_PREFIX(VertexAttrib1sARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib1svARB) + .type GL_PREFIX(VertexAttrib1svARB), @function +GL_PREFIX(VertexAttrib1svARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3824(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3824(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3824(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3824(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib1svARB), .-GL_PREFIX(VertexAttrib1svARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib2dARB) + .type GL_PREFIX(VertexAttrib2dARB), @function +GL_PREFIX(VertexAttrib2dARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3832(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3832(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3832(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3832(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib2dARB), .-GL_PREFIX(VertexAttrib2dARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib2dvARB) + .type GL_PREFIX(VertexAttrib2dvARB), @function +GL_PREFIX(VertexAttrib2dvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3840(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3840(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3840(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3840(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib2dvARB), .-GL_PREFIX(VertexAttrib2dvARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib2fARB) + .type GL_PREFIX(VertexAttrib2fARB), @function +GL_PREFIX(VertexAttrib2fARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3848(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3848(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3848(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3848(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib2fARB), .-GL_PREFIX(VertexAttrib2fARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib2fvARB) + .type GL_PREFIX(VertexAttrib2fvARB), @function +GL_PREFIX(VertexAttrib2fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3856(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3856(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3856(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3856(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib2fvARB), .-GL_PREFIX(VertexAttrib2fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib2sARB) + .type GL_PREFIX(VertexAttrib2sARB), @function +GL_PREFIX(VertexAttrib2sARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3864(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3864(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3864(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3864(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib2sARB), .-GL_PREFIX(VertexAttrib2sARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib2svARB) + .type GL_PREFIX(VertexAttrib2svARB), @function +GL_PREFIX(VertexAttrib2svARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3872(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3872(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3872(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3872(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib2svARB), .-GL_PREFIX(VertexAttrib2svARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib3dARB) + .type GL_PREFIX(VertexAttrib3dARB), @function +GL_PREFIX(VertexAttrib3dARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3880(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 3880(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3880(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 3880(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib3dARB), .-GL_PREFIX(VertexAttrib3dARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib3dvARB) + .type GL_PREFIX(VertexAttrib3dvARB), @function +GL_PREFIX(VertexAttrib3dvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3888(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3888(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3888(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3888(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib3dvARB), .-GL_PREFIX(VertexAttrib3dvARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib3fARB) + .type GL_PREFIX(VertexAttrib3fARB), @function +GL_PREFIX(VertexAttrib3fARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3896(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 3896(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3896(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 3896(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib3fARB), .-GL_PREFIX(VertexAttrib3fARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib3fvARB) + .type GL_PREFIX(VertexAttrib3fvARB), @function +GL_PREFIX(VertexAttrib3fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3904(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3904(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3904(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3904(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib3fvARB), .-GL_PREFIX(VertexAttrib3fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib3sARB) + .type GL_PREFIX(VertexAttrib3sARB), @function +GL_PREFIX(VertexAttrib3sARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3912(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3912(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3912(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3912(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib3sARB), .-GL_PREFIX(VertexAttrib3sARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib3svARB) + .type GL_PREFIX(VertexAttrib3svARB), @function +GL_PREFIX(VertexAttrib3svARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3920(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3920(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3920(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3920(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib3svARB), .-GL_PREFIX(VertexAttrib3svARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4NbvARB) + .type GL_PREFIX(VertexAttrib4NbvARB), @function +GL_PREFIX(VertexAttrib4NbvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3928(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3928(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3928(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3928(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4NbvARB), .-GL_PREFIX(VertexAttrib4NbvARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4NivARB) + .type GL_PREFIX(VertexAttrib4NivARB), @function +GL_PREFIX(VertexAttrib4NivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3936(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3936(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3936(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3936(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4NivARB), .-GL_PREFIX(VertexAttrib4NivARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4NsvARB) + .type GL_PREFIX(VertexAttrib4NsvARB), @function +GL_PREFIX(VertexAttrib4NsvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3944(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3944(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3944(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3944(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4NsvARB), .-GL_PREFIX(VertexAttrib4NsvARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4NubARB) + .type GL_PREFIX(VertexAttrib4NubARB), @function +GL_PREFIX(VertexAttrib4NubARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3952(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3952(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3952(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3952(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4NubARB), .-GL_PREFIX(VertexAttrib4NubARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4NubvARB) + .type GL_PREFIX(VertexAttrib4NubvARB), @function +GL_PREFIX(VertexAttrib4NubvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3960(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3960(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3960(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3960(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4NubvARB), .-GL_PREFIX(VertexAttrib4NubvARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4NuivARB) + .type GL_PREFIX(VertexAttrib4NuivARB), @function +GL_PREFIX(VertexAttrib4NuivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3968(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3968(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3968(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3968(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4NuivARB), .-GL_PREFIX(VertexAttrib4NuivARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4NusvARB) + .type GL_PREFIX(VertexAttrib4NusvARB), @function +GL_PREFIX(VertexAttrib4NusvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3976(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3976(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3976(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3976(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4NusvARB), .-GL_PREFIX(VertexAttrib4NusvARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4bvARB) + .type GL_PREFIX(VertexAttrib4bvARB), @function +GL_PREFIX(VertexAttrib4bvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3984(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3984(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3984(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3984(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4bvARB), .-GL_PREFIX(VertexAttrib4bvARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4dARB) + .type GL_PREFIX(VertexAttrib4dARB), @function +GL_PREFIX(VertexAttrib4dARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3992(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + movq %xmm3, 32(%rsp) + call _x86_64_get_dispatch@PLT + movq 32(%rsp), %xmm3 + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 3992(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3992(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + movq %xmm3, 32(%rsp) + call _glapi_get_dispatch + movq 32(%rsp), %xmm3 + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 3992(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4dARB), .-GL_PREFIX(VertexAttrib4dARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4dvARB) + .type GL_PREFIX(VertexAttrib4dvARB), @function +GL_PREFIX(VertexAttrib4dvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4000(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4000(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4000(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4000(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4dvARB), .-GL_PREFIX(VertexAttrib4dvARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4fARB) + .type GL_PREFIX(VertexAttrib4fARB), @function +GL_PREFIX(VertexAttrib4fARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4008(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + movq %xmm3, 32(%rsp) + call _x86_64_get_dispatch@PLT + movq 32(%rsp), %xmm3 + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 4008(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4008(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + movq %xmm3, 32(%rsp) + call _glapi_get_dispatch + movq 32(%rsp), %xmm3 + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 4008(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4fARB), .-GL_PREFIX(VertexAttrib4fARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4fvARB) + .type GL_PREFIX(VertexAttrib4fvARB), @function +GL_PREFIX(VertexAttrib4fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4016(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4016(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4016(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4016(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4fvARB), .-GL_PREFIX(VertexAttrib4fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4ivARB) + .type GL_PREFIX(VertexAttrib4ivARB), @function +GL_PREFIX(VertexAttrib4ivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4024(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4024(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4024(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4024(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4ivARB), .-GL_PREFIX(VertexAttrib4ivARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4sARB) + .type GL_PREFIX(VertexAttrib4sARB), @function +GL_PREFIX(VertexAttrib4sARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4032(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4032(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4032(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4032(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4sARB), .-GL_PREFIX(VertexAttrib4sARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4svARB) + .type GL_PREFIX(VertexAttrib4svARB), @function +GL_PREFIX(VertexAttrib4svARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4040(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4040(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4040(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4040(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4svARB), .-GL_PREFIX(VertexAttrib4svARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4ubvARB) + .type GL_PREFIX(VertexAttrib4ubvARB), @function +GL_PREFIX(VertexAttrib4ubvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4048(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4048(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4048(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4048(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4ubvARB), .-GL_PREFIX(VertexAttrib4ubvARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4uivARB) + .type GL_PREFIX(VertexAttrib4uivARB), @function +GL_PREFIX(VertexAttrib4uivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4056(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4056(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4056(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4056(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4uivARB), .-GL_PREFIX(VertexAttrib4uivARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4usvARB) + .type GL_PREFIX(VertexAttrib4usvARB), @function +GL_PREFIX(VertexAttrib4usvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4064(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4064(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4064(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4064(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4usvARB), .-GL_PREFIX(VertexAttrib4usvARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribPointerARB) + .type GL_PREFIX(VertexAttribPointerARB), @function +GL_PREFIX(VertexAttribPointerARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4072(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4072(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4072(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4072(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribPointerARB), .-GL_PREFIX(VertexAttribPointerARB) + + .p2align 4,,15 + .globl GL_PREFIX(BindBufferARB) + .type GL_PREFIX(BindBufferARB), @function +GL_PREFIX(BindBufferARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4080(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4080(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4080(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4080(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BindBufferARB), .-GL_PREFIX(BindBufferARB) + + .p2align 4,,15 + .globl GL_PREFIX(BufferDataARB) + .type GL_PREFIX(BufferDataARB), @function +GL_PREFIX(BufferDataARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4088(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4088(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4088(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4088(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BufferDataARB), .-GL_PREFIX(BufferDataARB) + + .p2align 4,,15 + .globl GL_PREFIX(BufferSubDataARB) + .type GL_PREFIX(BufferSubDataARB), @function +GL_PREFIX(BufferSubDataARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4096(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4096(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4096(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4096(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BufferSubDataARB), .-GL_PREFIX(BufferSubDataARB) + + .p2align 4,,15 + .globl GL_PREFIX(DeleteBuffersARB) + .type GL_PREFIX(DeleteBuffersARB), @function +GL_PREFIX(DeleteBuffersARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4104(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4104(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4104(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4104(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DeleteBuffersARB), .-GL_PREFIX(DeleteBuffersARB) + + .p2align 4,,15 + .globl GL_PREFIX(GenBuffersARB) + .type GL_PREFIX(GenBuffersARB), @function +GL_PREFIX(GenBuffersARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4112(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4112(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4112(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4112(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GenBuffersARB), .-GL_PREFIX(GenBuffersARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetBufferParameterivARB) + .type GL_PREFIX(GetBufferParameterivARB), @function +GL_PREFIX(GetBufferParameterivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4120(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4120(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4120(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4120(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetBufferParameterivARB), .-GL_PREFIX(GetBufferParameterivARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetBufferPointervARB) + .type GL_PREFIX(GetBufferPointervARB), @function +GL_PREFIX(GetBufferPointervARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4128(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4128(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4128(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4128(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetBufferPointervARB), .-GL_PREFIX(GetBufferPointervARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetBufferSubDataARB) + .type GL_PREFIX(GetBufferSubDataARB), @function +GL_PREFIX(GetBufferSubDataARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4136(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4136(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4136(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4136(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetBufferSubDataARB), .-GL_PREFIX(GetBufferSubDataARB) + + .p2align 4,,15 + .globl GL_PREFIX(IsBufferARB) + .type GL_PREFIX(IsBufferARB), @function +GL_PREFIX(IsBufferARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4144(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4144(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4144(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4144(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IsBufferARB), .-GL_PREFIX(IsBufferARB) + + .p2align 4,,15 + .globl GL_PREFIX(MapBufferARB) + .type GL_PREFIX(MapBufferARB), @function +GL_PREFIX(MapBufferARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4152(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4152(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4152(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4152(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MapBufferARB), .-GL_PREFIX(MapBufferARB) + + .p2align 4,,15 + .globl GL_PREFIX(UnmapBufferARB) + .type GL_PREFIX(UnmapBufferARB), @function +GL_PREFIX(UnmapBufferARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4160(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4160(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4160(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4160(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(UnmapBufferARB), .-GL_PREFIX(UnmapBufferARB) + + .p2align 4,,15 + .globl GL_PREFIX(BeginQueryARB) + .type GL_PREFIX(BeginQueryARB), @function +GL_PREFIX(BeginQueryARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4168(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4168(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4168(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4168(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BeginQueryARB), .-GL_PREFIX(BeginQueryARB) + + .p2align 4,,15 + .globl GL_PREFIX(DeleteQueriesARB) + .type GL_PREFIX(DeleteQueriesARB), @function +GL_PREFIX(DeleteQueriesARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4176(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4176(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4176(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4176(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DeleteQueriesARB), .-GL_PREFIX(DeleteQueriesARB) + + .p2align 4,,15 + .globl GL_PREFIX(EndQueryARB) + .type GL_PREFIX(EndQueryARB), @function +GL_PREFIX(EndQueryARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4184(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4184(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4184(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4184(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EndQueryARB), .-GL_PREFIX(EndQueryARB) + + .p2align 4,,15 + .globl GL_PREFIX(GenQueriesARB) + .type GL_PREFIX(GenQueriesARB), @function +GL_PREFIX(GenQueriesARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4192(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4192(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4192(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4192(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GenQueriesARB), .-GL_PREFIX(GenQueriesARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetQueryObjectivARB) + .type GL_PREFIX(GetQueryObjectivARB), @function +GL_PREFIX(GetQueryObjectivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4200(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4200(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4200(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4200(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetQueryObjectivARB), .-GL_PREFIX(GetQueryObjectivARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetQueryObjectuivARB) + .type GL_PREFIX(GetQueryObjectuivARB), @function +GL_PREFIX(GetQueryObjectuivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4208(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4208(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4208(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4208(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetQueryObjectuivARB), .-GL_PREFIX(GetQueryObjectuivARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetQueryivARB) + .type GL_PREFIX(GetQueryivARB), @function +GL_PREFIX(GetQueryivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4216(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4216(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4216(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4216(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetQueryivARB), .-GL_PREFIX(GetQueryivARB) + + .p2align 4,,15 + .globl GL_PREFIX(IsQueryARB) + .type GL_PREFIX(IsQueryARB), @function +GL_PREFIX(IsQueryARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4224(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4224(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4224(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4224(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IsQueryARB), .-GL_PREFIX(IsQueryARB) + + .p2align 4,,15 + .globl GL_PREFIX(AttachObjectARB) + .type GL_PREFIX(AttachObjectARB), @function +GL_PREFIX(AttachObjectARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4232(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4232(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4232(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4232(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(AttachObjectARB), .-GL_PREFIX(AttachObjectARB) + + .p2align 4,,15 + .globl GL_PREFIX(CompileShaderARB) + .type GL_PREFIX(CompileShaderARB), @function +GL_PREFIX(CompileShaderARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4240(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4240(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4240(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4240(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CompileShaderARB), .-GL_PREFIX(CompileShaderARB) + + .p2align 4,,15 + .globl GL_PREFIX(CreateProgramObjectARB) + .type GL_PREFIX(CreateProgramObjectARB), @function +GL_PREFIX(CreateProgramObjectARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4248(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 4248(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4248(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 4248(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CreateProgramObjectARB), .-GL_PREFIX(CreateProgramObjectARB) + + .p2align 4,,15 + .globl GL_PREFIX(CreateShaderObjectARB) + .type GL_PREFIX(CreateShaderObjectARB), @function +GL_PREFIX(CreateShaderObjectARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4256(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4256(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4256(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4256(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CreateShaderObjectARB), .-GL_PREFIX(CreateShaderObjectARB) + + .p2align 4,,15 + .globl GL_PREFIX(DeleteObjectARB) + .type GL_PREFIX(DeleteObjectARB), @function +GL_PREFIX(DeleteObjectARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4264(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4264(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4264(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4264(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DeleteObjectARB), .-GL_PREFIX(DeleteObjectARB) + + .p2align 4,,15 + .globl GL_PREFIX(DetachObjectARB) + .type GL_PREFIX(DetachObjectARB), @function +GL_PREFIX(DetachObjectARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4272(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4272(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4272(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4272(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DetachObjectARB), .-GL_PREFIX(DetachObjectARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetActiveUniformARB) + .type GL_PREFIX(GetActiveUniformARB), @function +GL_PREFIX(GetActiveUniformARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4280(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4280(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4280(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4280(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetActiveUniformARB), .-GL_PREFIX(GetActiveUniformARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetAttachedObjectsARB) + .type GL_PREFIX(GetAttachedObjectsARB), @function +GL_PREFIX(GetAttachedObjectsARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4288(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4288(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4288(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4288(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetAttachedObjectsARB), .-GL_PREFIX(GetAttachedObjectsARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetHandleARB) + .type GL_PREFIX(GetHandleARB), @function +GL_PREFIX(GetHandleARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4296(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4296(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4296(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4296(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetHandleARB), .-GL_PREFIX(GetHandleARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetInfoLogARB) + .type GL_PREFIX(GetInfoLogARB), @function +GL_PREFIX(GetInfoLogARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4304(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4304(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4304(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4304(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetInfoLogARB), .-GL_PREFIX(GetInfoLogARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetObjectParameterfvARB) + .type GL_PREFIX(GetObjectParameterfvARB), @function +GL_PREFIX(GetObjectParameterfvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4312(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4312(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4312(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4312(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetObjectParameterfvARB), .-GL_PREFIX(GetObjectParameterfvARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetObjectParameterivARB) + .type GL_PREFIX(GetObjectParameterivARB), @function +GL_PREFIX(GetObjectParameterivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4320(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4320(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4320(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4320(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetObjectParameterivARB), .-GL_PREFIX(GetObjectParameterivARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetShaderSourceARB) + .type GL_PREFIX(GetShaderSourceARB), @function +GL_PREFIX(GetShaderSourceARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4328(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4328(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4328(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4328(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetShaderSourceARB), .-GL_PREFIX(GetShaderSourceARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetUniformLocationARB) + .type GL_PREFIX(GetUniformLocationARB), @function +GL_PREFIX(GetUniformLocationARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4336(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4336(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4336(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4336(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetUniformLocationARB), .-GL_PREFIX(GetUniformLocationARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetUniformfvARB) + .type GL_PREFIX(GetUniformfvARB), @function +GL_PREFIX(GetUniformfvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4344(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4344(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4344(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4344(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetUniformfvARB), .-GL_PREFIX(GetUniformfvARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetUniformivARB) + .type GL_PREFIX(GetUniformivARB), @function +GL_PREFIX(GetUniformivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4352(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4352(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4352(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4352(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetUniformivARB), .-GL_PREFIX(GetUniformivARB) + + .p2align 4,,15 + .globl GL_PREFIX(LinkProgramARB) + .type GL_PREFIX(LinkProgramARB), @function +GL_PREFIX(LinkProgramARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4360(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4360(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4360(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4360(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LinkProgramARB), .-GL_PREFIX(LinkProgramARB) + + .p2align 4,,15 + .globl GL_PREFIX(ShaderSourceARB) + .type GL_PREFIX(ShaderSourceARB), @function +GL_PREFIX(ShaderSourceARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4368(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4368(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4368(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4368(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ShaderSourceARB), .-GL_PREFIX(ShaderSourceARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform1fARB) + .type GL_PREFIX(Uniform1fARB), @function +GL_PREFIX(Uniform1fARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4376(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 4376(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4376(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 4376(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform1fARB), .-GL_PREFIX(Uniform1fARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform1fvARB) + .type GL_PREFIX(Uniform1fvARB), @function +GL_PREFIX(Uniform1fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4384(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4384(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4384(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4384(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform1fvARB), .-GL_PREFIX(Uniform1fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform1iARB) + .type GL_PREFIX(Uniform1iARB), @function +GL_PREFIX(Uniform1iARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4392(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4392(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4392(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4392(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform1iARB), .-GL_PREFIX(Uniform1iARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform1ivARB) + .type GL_PREFIX(Uniform1ivARB), @function +GL_PREFIX(Uniform1ivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4400(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4400(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4400(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4400(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform1ivARB), .-GL_PREFIX(Uniform1ivARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform2fARB) + .type GL_PREFIX(Uniform2fARB), @function +GL_PREFIX(Uniform2fARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4408(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 4408(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4408(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 4408(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform2fARB), .-GL_PREFIX(Uniform2fARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform2fvARB) + .type GL_PREFIX(Uniform2fvARB), @function +GL_PREFIX(Uniform2fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4416(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4416(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4416(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4416(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform2fvARB), .-GL_PREFIX(Uniform2fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform2iARB) + .type GL_PREFIX(Uniform2iARB), @function +GL_PREFIX(Uniform2iARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4424(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4424(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4424(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4424(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform2iARB), .-GL_PREFIX(Uniform2iARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform2ivARB) + .type GL_PREFIX(Uniform2ivARB), @function +GL_PREFIX(Uniform2ivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4432(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4432(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4432(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4432(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform2ivARB), .-GL_PREFIX(Uniform2ivARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform3fARB) + .type GL_PREFIX(Uniform3fARB), @function +GL_PREFIX(Uniform3fARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4440(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 4440(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4440(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 4440(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform3fARB), .-GL_PREFIX(Uniform3fARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform3fvARB) + .type GL_PREFIX(Uniform3fvARB), @function +GL_PREFIX(Uniform3fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4448(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4448(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4448(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4448(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform3fvARB), .-GL_PREFIX(Uniform3fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform3iARB) + .type GL_PREFIX(Uniform3iARB), @function +GL_PREFIX(Uniform3iARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4456(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4456(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4456(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4456(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform3iARB), .-GL_PREFIX(Uniform3iARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform3ivARB) + .type GL_PREFIX(Uniform3ivARB), @function +GL_PREFIX(Uniform3ivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4464(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4464(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4464(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4464(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform3ivARB), .-GL_PREFIX(Uniform3ivARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform4fARB) + .type GL_PREFIX(Uniform4fARB), @function +GL_PREFIX(Uniform4fARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4472(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + movq %xmm3, 32(%rsp) + call _x86_64_get_dispatch@PLT + movq 32(%rsp), %xmm3 + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 4472(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4472(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + movq %xmm3, 32(%rsp) + call _glapi_get_dispatch + movq 32(%rsp), %xmm3 + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 4472(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform4fARB), .-GL_PREFIX(Uniform4fARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform4fvARB) + .type GL_PREFIX(Uniform4fvARB), @function +GL_PREFIX(Uniform4fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4480(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4480(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4480(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4480(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform4fvARB), .-GL_PREFIX(Uniform4fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform4iARB) + .type GL_PREFIX(Uniform4iARB), @function +GL_PREFIX(Uniform4iARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4488(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4488(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4488(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4488(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform4iARB), .-GL_PREFIX(Uniform4iARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform4ivARB) + .type GL_PREFIX(Uniform4ivARB), @function +GL_PREFIX(Uniform4ivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4496(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4496(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4496(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4496(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform4ivARB), .-GL_PREFIX(Uniform4ivARB) + + .p2align 4,,15 + .globl GL_PREFIX(UniformMatrix2fvARB) + .type GL_PREFIX(UniformMatrix2fvARB), @function +GL_PREFIX(UniformMatrix2fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4504(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4504(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4504(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4504(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(UniformMatrix2fvARB), .-GL_PREFIX(UniformMatrix2fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(UniformMatrix3fvARB) + .type GL_PREFIX(UniformMatrix3fvARB), @function +GL_PREFIX(UniformMatrix3fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4512(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4512(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4512(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4512(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(UniformMatrix3fvARB), .-GL_PREFIX(UniformMatrix3fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(UniformMatrix4fvARB) + .type GL_PREFIX(UniformMatrix4fvARB), @function +GL_PREFIX(UniformMatrix4fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4520(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4520(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4520(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4520(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(UniformMatrix4fvARB), .-GL_PREFIX(UniformMatrix4fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(UseProgramObjectARB) + .type GL_PREFIX(UseProgramObjectARB), @function +GL_PREFIX(UseProgramObjectARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4528(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4528(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4528(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4528(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(UseProgramObjectARB), .-GL_PREFIX(UseProgramObjectARB) + + .p2align 4,,15 + .globl GL_PREFIX(ValidateProgramARB) + .type GL_PREFIX(ValidateProgramARB), @function +GL_PREFIX(ValidateProgramARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4536(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4536(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4536(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4536(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ValidateProgramARB), .-GL_PREFIX(ValidateProgramARB) + + .p2align 4,,15 + .globl GL_PREFIX(BindAttribLocationARB) + .type GL_PREFIX(BindAttribLocationARB), @function +GL_PREFIX(BindAttribLocationARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4544(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4544(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4544(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4544(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BindAttribLocationARB), .-GL_PREFIX(BindAttribLocationARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetActiveAttribARB) + .type GL_PREFIX(GetActiveAttribARB), @function +GL_PREFIX(GetActiveAttribARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4552(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4552(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4552(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4552(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetActiveAttribARB), .-GL_PREFIX(GetActiveAttribARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetAttribLocationARB) + .type GL_PREFIX(GetAttribLocationARB), @function +GL_PREFIX(GetAttribLocationARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4560(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4560(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4560(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4560(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetAttribLocationARB), .-GL_PREFIX(GetAttribLocationARB) + + .p2align 4,,15 + .globl GL_PREFIX(DrawBuffersARB) + .type GL_PREFIX(DrawBuffersARB), @function +GL_PREFIX(DrawBuffersARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4568(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4568(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4568(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4568(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DrawBuffersARB), .-GL_PREFIX(DrawBuffersARB) + + .p2align 4,,15 + .globl GL_PREFIX(DrawArraysInstancedARB) + .type GL_PREFIX(DrawArraysInstancedARB), @function +GL_PREFIX(DrawArraysInstancedARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4576(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4576(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4576(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4576(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DrawArraysInstancedARB), .-GL_PREFIX(DrawArraysInstancedARB) + + .p2align 4,,15 + .globl GL_PREFIX(DrawElementsInstancedARB) + .type GL_PREFIX(DrawElementsInstancedARB), @function +GL_PREFIX(DrawElementsInstancedARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4584(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4584(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4584(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4584(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DrawElementsInstancedARB), .-GL_PREFIX(DrawElementsInstancedARB) + + .p2align 4,,15 + .globl GL_PREFIX(RenderbufferStorageMultisample) + .type GL_PREFIX(RenderbufferStorageMultisample), @function +GL_PREFIX(RenderbufferStorageMultisample): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4592(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4592(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4592(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4592(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RenderbufferStorageMultisample), .-GL_PREFIX(RenderbufferStorageMultisample) + + .p2align 4,,15 + .globl GL_PREFIX(FramebufferTextureARB) + .type GL_PREFIX(FramebufferTextureARB), @function +GL_PREFIX(FramebufferTextureARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4600(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4600(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4600(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4600(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FramebufferTextureARB), .-GL_PREFIX(FramebufferTextureARB) + + .p2align 4,,15 + .globl GL_PREFIX(FramebufferTextureFaceARB) + .type GL_PREFIX(FramebufferTextureFaceARB), @function +GL_PREFIX(FramebufferTextureFaceARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4608(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4608(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4608(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4608(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FramebufferTextureFaceARB), .-GL_PREFIX(FramebufferTextureFaceARB) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramParameteriARB) + .type GL_PREFIX(ProgramParameteriARB), @function +GL_PREFIX(ProgramParameteriARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4616(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4616(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4616(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4616(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramParameteriARB), .-GL_PREFIX(ProgramParameteriARB) + + .p2align 4,,15 + .globl GL_PREFIX(FlushMappedBufferRange) + .type GL_PREFIX(FlushMappedBufferRange), @function +GL_PREFIX(FlushMappedBufferRange): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4624(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4624(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4624(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4624(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FlushMappedBufferRange), .-GL_PREFIX(FlushMappedBufferRange) + + .p2align 4,,15 + .globl GL_PREFIX(MapBufferRange) + .type GL_PREFIX(MapBufferRange), @function +GL_PREFIX(MapBufferRange): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4632(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4632(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4632(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4632(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MapBufferRange), .-GL_PREFIX(MapBufferRange) + + .p2align 4,,15 + .globl GL_PREFIX(BindVertexArray) + .type GL_PREFIX(BindVertexArray), @function +GL_PREFIX(BindVertexArray): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4640(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4640(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4640(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4640(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BindVertexArray), .-GL_PREFIX(BindVertexArray) + + .p2align 4,,15 + .globl GL_PREFIX(GenVertexArrays) + .type GL_PREFIX(GenVertexArrays), @function +GL_PREFIX(GenVertexArrays): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4648(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4648(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4648(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4648(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GenVertexArrays), .-GL_PREFIX(GenVertexArrays) + + .p2align 4,,15 + .globl GL_PREFIX(CopyBufferSubData) + .type GL_PREFIX(CopyBufferSubData), @function +GL_PREFIX(CopyBufferSubData): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4656(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4656(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4656(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4656(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CopyBufferSubData), .-GL_PREFIX(CopyBufferSubData) + + .p2align 4,,15 + .globl GL_PREFIX(ClientWaitSync) + .type GL_PREFIX(ClientWaitSync), @function +GL_PREFIX(ClientWaitSync): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4664(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4664(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4664(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4664(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClientWaitSync), .-GL_PREFIX(ClientWaitSync) + + .p2align 4,,15 + .globl GL_PREFIX(DeleteSync) + .type GL_PREFIX(DeleteSync), @function +GL_PREFIX(DeleteSync): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4672(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4672(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4672(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4672(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DeleteSync), .-GL_PREFIX(DeleteSync) + + .p2align 4,,15 + .globl GL_PREFIX(FenceSync) + .type GL_PREFIX(FenceSync), @function +GL_PREFIX(FenceSync): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4680(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4680(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4680(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4680(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FenceSync), .-GL_PREFIX(FenceSync) + + .p2align 4,,15 + .globl GL_PREFIX(GetInteger64v) + .type GL_PREFIX(GetInteger64v), @function +GL_PREFIX(GetInteger64v): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4688(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4688(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4688(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4688(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetInteger64v), .-GL_PREFIX(GetInteger64v) + + .p2align 4,,15 + .globl GL_PREFIX(GetSynciv) + .type GL_PREFIX(GetSynciv), @function +GL_PREFIX(GetSynciv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4696(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4696(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4696(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4696(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetSynciv), .-GL_PREFIX(GetSynciv) + + .p2align 4,,15 + .globl GL_PREFIX(IsSync) + .type GL_PREFIX(IsSync), @function +GL_PREFIX(IsSync): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4704(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4704(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4704(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4704(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IsSync), .-GL_PREFIX(IsSync) + + .p2align 4,,15 + .globl GL_PREFIX(WaitSync) + .type GL_PREFIX(WaitSync), @function +GL_PREFIX(WaitSync): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4712(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4712(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4712(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4712(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WaitSync), .-GL_PREFIX(WaitSync) + + .p2align 4,,15 + .globl GL_PREFIX(DrawElementsBaseVertex) + .type GL_PREFIX(DrawElementsBaseVertex), @function +GL_PREFIX(DrawElementsBaseVertex): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4720(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4720(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4720(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4720(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DrawElementsBaseVertex), .-GL_PREFIX(DrawElementsBaseVertex) + + .p2align 4,,15 + .globl GL_PREFIX(DrawRangeElementsBaseVertex) + .type GL_PREFIX(DrawRangeElementsBaseVertex), @function +GL_PREFIX(DrawRangeElementsBaseVertex): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4728(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4728(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4728(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4728(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DrawRangeElementsBaseVertex), .-GL_PREFIX(DrawRangeElementsBaseVertex) + + .p2align 4,,15 + .globl GL_PREFIX(MultiDrawElementsBaseVertex) + .type GL_PREFIX(MultiDrawElementsBaseVertex), @function +GL_PREFIX(MultiDrawElementsBaseVertex): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4736(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4736(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4736(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4736(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiDrawElementsBaseVertex), .-GL_PREFIX(MultiDrawElementsBaseVertex) + + .p2align 4,,15 + .globl GL_PREFIX(BindTransformFeedback) + .type GL_PREFIX(BindTransformFeedback), @function +GL_PREFIX(BindTransformFeedback): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4744(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4744(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4744(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4744(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BindTransformFeedback), .-GL_PREFIX(BindTransformFeedback) + + .p2align 4,,15 + .globl GL_PREFIX(DeleteTransformFeedbacks) + .type GL_PREFIX(DeleteTransformFeedbacks), @function +GL_PREFIX(DeleteTransformFeedbacks): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4752(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4752(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4752(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4752(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DeleteTransformFeedbacks), .-GL_PREFIX(DeleteTransformFeedbacks) + + .p2align 4,,15 + .globl GL_PREFIX(DrawTransformFeedback) + .type GL_PREFIX(DrawTransformFeedback), @function +GL_PREFIX(DrawTransformFeedback): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4760(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4760(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4760(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4760(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DrawTransformFeedback), .-GL_PREFIX(DrawTransformFeedback) + + .p2align 4,,15 + .globl GL_PREFIX(GenTransformFeedbacks) + .type GL_PREFIX(GenTransformFeedbacks), @function +GL_PREFIX(GenTransformFeedbacks): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4768(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4768(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4768(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4768(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GenTransformFeedbacks), .-GL_PREFIX(GenTransformFeedbacks) + + .p2align 4,,15 + .globl GL_PREFIX(IsTransformFeedback) + .type GL_PREFIX(IsTransformFeedback), @function +GL_PREFIX(IsTransformFeedback): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4776(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4776(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4776(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4776(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IsTransformFeedback), .-GL_PREFIX(IsTransformFeedback) + + .p2align 4,,15 + .globl GL_PREFIX(PauseTransformFeedback) + .type GL_PREFIX(PauseTransformFeedback), @function +GL_PREFIX(PauseTransformFeedback): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4784(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 4784(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4784(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 4784(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PauseTransformFeedback), .-GL_PREFIX(PauseTransformFeedback) + + .p2align 4,,15 + .globl GL_PREFIX(ResumeTransformFeedback) + .type GL_PREFIX(ResumeTransformFeedback), @function +GL_PREFIX(ResumeTransformFeedback): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4792(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 4792(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4792(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 4792(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ResumeTransformFeedback), .-GL_PREFIX(ResumeTransformFeedback) + + .p2align 4,,15 + .globl GL_PREFIX(ClearDepthf) + .type GL_PREFIX(ClearDepthf), @function +GL_PREFIX(ClearDepthf): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4800(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4800(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4800(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4800(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClearDepthf), .-GL_PREFIX(ClearDepthf) + + .p2align 4,,15 + .globl GL_PREFIX(DepthRangef) + .type GL_PREFIX(DepthRangef), @function +GL_PREFIX(DepthRangef): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4808(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4808(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4808(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4808(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DepthRangef), .-GL_PREFIX(DepthRangef) + + .p2align 4,,15 + .globl GL_PREFIX(GetShaderPrecisionFormat) + .type GL_PREFIX(GetShaderPrecisionFormat), @function +GL_PREFIX(GetShaderPrecisionFormat): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4816(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4816(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4816(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4816(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetShaderPrecisionFormat), .-GL_PREFIX(GetShaderPrecisionFormat) + + .p2align 4,,15 + .globl GL_PREFIX(ReleaseShaderCompiler) + .type GL_PREFIX(ReleaseShaderCompiler), @function +GL_PREFIX(ReleaseShaderCompiler): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4824(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 4824(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4824(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 4824(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ReleaseShaderCompiler), .-GL_PREFIX(ReleaseShaderCompiler) + + .p2align 4,,15 + .globl GL_PREFIX(ShaderBinary) + .type GL_PREFIX(ShaderBinary), @function +GL_PREFIX(ShaderBinary): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4832(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4832(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4832(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4832(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ShaderBinary), .-GL_PREFIX(ShaderBinary) + + .p2align 4,,15 + .globl GL_PREFIX(PolygonOffsetEXT) + .type GL_PREFIX(PolygonOffsetEXT), @function +GL_PREFIX(PolygonOffsetEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4840(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 4840(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4840(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 4840(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PolygonOffsetEXT), .-GL_PREFIX(PolygonOffsetEXT) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_606) + .type GL_PREFIX(_dispatch_stub_606), @function + HIDDEN(GL_PREFIX(_dispatch_stub_606)) +GL_PREFIX(_dispatch_stub_606): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4848(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4848(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4848(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4848(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_606), .-GL_PREFIX(_dispatch_stub_606) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_607) + .type GL_PREFIX(_dispatch_stub_607), @function + HIDDEN(GL_PREFIX(_dispatch_stub_607)) +GL_PREFIX(_dispatch_stub_607): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4856(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4856(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4856(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4856(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_607), .-GL_PREFIX(_dispatch_stub_607) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_608) + .type GL_PREFIX(_dispatch_stub_608), @function + HIDDEN(GL_PREFIX(_dispatch_stub_608)) +GL_PREFIX(_dispatch_stub_608): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4864(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 4864(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4864(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 4864(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_608), .-GL_PREFIX(_dispatch_stub_608) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_609) + .type GL_PREFIX(_dispatch_stub_609), @function + HIDDEN(GL_PREFIX(_dispatch_stub_609)) +GL_PREFIX(_dispatch_stub_609): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4872(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4872(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4872(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4872(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_609), .-GL_PREFIX(_dispatch_stub_609) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_610) + .type GL_PREFIX(_dispatch_stub_610), @function + HIDDEN(GL_PREFIX(_dispatch_stub_610)) +GL_PREFIX(_dispatch_stub_610): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4880(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4880(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4880(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4880(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_610), .-GL_PREFIX(_dispatch_stub_610) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_611) + .type GL_PREFIX(_dispatch_stub_611), @function + HIDDEN(GL_PREFIX(_dispatch_stub_611)) +GL_PREFIX(_dispatch_stub_611): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4888(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4888(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4888(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4888(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_611), .-GL_PREFIX(_dispatch_stub_611) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_612) + .type GL_PREFIX(_dispatch_stub_612), @function + HIDDEN(GL_PREFIX(_dispatch_stub_612)) +GL_PREFIX(_dispatch_stub_612): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4896(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4896(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4896(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4896(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_612), .-GL_PREFIX(_dispatch_stub_612) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_613) + .type GL_PREFIX(_dispatch_stub_613), @function + HIDDEN(GL_PREFIX(_dispatch_stub_613)) +GL_PREFIX(_dispatch_stub_613): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4904(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4904(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4904(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4904(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_613), .-GL_PREFIX(_dispatch_stub_613) + + .p2align 4,,15 + .globl GL_PREFIX(ColorPointerEXT) + .type GL_PREFIX(ColorPointerEXT), @function +GL_PREFIX(ColorPointerEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4912(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4912(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4912(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4912(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ColorPointerEXT), .-GL_PREFIX(ColorPointerEXT) + + .p2align 4,,15 + .globl GL_PREFIX(EdgeFlagPointerEXT) + .type GL_PREFIX(EdgeFlagPointerEXT), @function +GL_PREFIX(EdgeFlagPointerEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4920(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4920(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4920(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4920(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EdgeFlagPointerEXT), .-GL_PREFIX(EdgeFlagPointerEXT) + + .p2align 4,,15 + .globl GL_PREFIX(IndexPointerEXT) + .type GL_PREFIX(IndexPointerEXT), @function +GL_PREFIX(IndexPointerEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4928(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4928(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4928(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4928(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IndexPointerEXT), .-GL_PREFIX(IndexPointerEXT) + + .p2align 4,,15 + .globl GL_PREFIX(NormalPointerEXT) + .type GL_PREFIX(NormalPointerEXT), @function +GL_PREFIX(NormalPointerEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4936(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4936(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4936(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4936(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(NormalPointerEXT), .-GL_PREFIX(NormalPointerEXT) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoordPointerEXT) + .type GL_PREFIX(TexCoordPointerEXT), @function +GL_PREFIX(TexCoordPointerEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4944(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4944(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4944(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4944(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoordPointerEXT), .-GL_PREFIX(TexCoordPointerEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexPointerEXT) + .type GL_PREFIX(VertexPointerEXT), @function +GL_PREFIX(VertexPointerEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4952(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4952(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4952(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4952(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexPointerEXT), .-GL_PREFIX(VertexPointerEXT) + + .p2align 4,,15 + .globl GL_PREFIX(PointParameterfEXT) + .type GL_PREFIX(PointParameterfEXT), @function +GL_PREFIX(PointParameterfEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4960(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 4960(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4960(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 4960(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PointParameterfEXT), .-GL_PREFIX(PointParameterfEXT) + + .p2align 4,,15 + .globl GL_PREFIX(PointParameterfvEXT) + .type GL_PREFIX(PointParameterfvEXT), @function +GL_PREFIX(PointParameterfvEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4968(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4968(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4968(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4968(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PointParameterfvEXT), .-GL_PREFIX(PointParameterfvEXT) + + .p2align 4,,15 + .globl GL_PREFIX(LockArraysEXT) + .type GL_PREFIX(LockArraysEXT), @function +GL_PREFIX(LockArraysEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4976(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4976(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4976(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4976(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LockArraysEXT), .-GL_PREFIX(LockArraysEXT) + + .p2align 4,,15 + .globl GL_PREFIX(UnlockArraysEXT) + .type GL_PREFIX(UnlockArraysEXT), @function +GL_PREFIX(UnlockArraysEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4984(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 4984(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4984(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 4984(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(UnlockArraysEXT), .-GL_PREFIX(UnlockArraysEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3bEXT) + .type GL_PREFIX(SecondaryColor3bEXT), @function +GL_PREFIX(SecondaryColor3bEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4992(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4992(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4992(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4992(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3bEXT), .-GL_PREFIX(SecondaryColor3bEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3bvEXT) + .type GL_PREFIX(SecondaryColor3bvEXT), @function +GL_PREFIX(SecondaryColor3bvEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5000(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5000(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5000(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5000(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3bvEXT), .-GL_PREFIX(SecondaryColor3bvEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3dEXT) + .type GL_PREFIX(SecondaryColor3dEXT), @function +GL_PREFIX(SecondaryColor3dEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5008(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 5008(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5008(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 5008(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3dEXT), .-GL_PREFIX(SecondaryColor3dEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3dvEXT) + .type GL_PREFIX(SecondaryColor3dvEXT), @function +GL_PREFIX(SecondaryColor3dvEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5016(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5016(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5016(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5016(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3dvEXT), .-GL_PREFIX(SecondaryColor3dvEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3fEXT) + .type GL_PREFIX(SecondaryColor3fEXT), @function +GL_PREFIX(SecondaryColor3fEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5024(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 5024(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5024(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 5024(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3fEXT), .-GL_PREFIX(SecondaryColor3fEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3fvEXT) + .type GL_PREFIX(SecondaryColor3fvEXT), @function +GL_PREFIX(SecondaryColor3fvEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5032(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5032(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5032(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5032(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3fvEXT), .-GL_PREFIX(SecondaryColor3fvEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3iEXT) + .type GL_PREFIX(SecondaryColor3iEXT), @function +GL_PREFIX(SecondaryColor3iEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5040(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5040(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5040(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5040(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3iEXT), .-GL_PREFIX(SecondaryColor3iEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3ivEXT) + .type GL_PREFIX(SecondaryColor3ivEXT), @function +GL_PREFIX(SecondaryColor3ivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5048(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5048(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5048(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5048(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3ivEXT), .-GL_PREFIX(SecondaryColor3ivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3sEXT) + .type GL_PREFIX(SecondaryColor3sEXT), @function +GL_PREFIX(SecondaryColor3sEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5056(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5056(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5056(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5056(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3sEXT), .-GL_PREFIX(SecondaryColor3sEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3svEXT) + .type GL_PREFIX(SecondaryColor3svEXT), @function +GL_PREFIX(SecondaryColor3svEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5064(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5064(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5064(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5064(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3svEXT), .-GL_PREFIX(SecondaryColor3svEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3ubEXT) + .type GL_PREFIX(SecondaryColor3ubEXT), @function +GL_PREFIX(SecondaryColor3ubEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5072(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5072(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5072(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5072(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3ubEXT), .-GL_PREFIX(SecondaryColor3ubEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3ubvEXT) + .type GL_PREFIX(SecondaryColor3ubvEXT), @function +GL_PREFIX(SecondaryColor3ubvEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5080(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5080(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5080(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5080(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3ubvEXT), .-GL_PREFIX(SecondaryColor3ubvEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3uiEXT) + .type GL_PREFIX(SecondaryColor3uiEXT), @function +GL_PREFIX(SecondaryColor3uiEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5088(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5088(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5088(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5088(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3uiEXT), .-GL_PREFIX(SecondaryColor3uiEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3uivEXT) + .type GL_PREFIX(SecondaryColor3uivEXT), @function +GL_PREFIX(SecondaryColor3uivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5096(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5096(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5096(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5096(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3uivEXT), .-GL_PREFIX(SecondaryColor3uivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3usEXT) + .type GL_PREFIX(SecondaryColor3usEXT), @function +GL_PREFIX(SecondaryColor3usEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5104(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5104(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5104(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5104(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3usEXT), .-GL_PREFIX(SecondaryColor3usEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3usvEXT) + .type GL_PREFIX(SecondaryColor3usvEXT), @function +GL_PREFIX(SecondaryColor3usvEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5112(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5112(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5112(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5112(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3usvEXT), .-GL_PREFIX(SecondaryColor3usvEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColorPointerEXT) + .type GL_PREFIX(SecondaryColorPointerEXT), @function +GL_PREFIX(SecondaryColorPointerEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5120(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5120(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5120(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5120(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColorPointerEXT), .-GL_PREFIX(SecondaryColorPointerEXT) + + .p2align 4,,15 + .globl GL_PREFIX(MultiDrawArraysEXT) + .type GL_PREFIX(MultiDrawArraysEXT), @function +GL_PREFIX(MultiDrawArraysEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5128(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5128(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5128(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5128(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiDrawArraysEXT), .-GL_PREFIX(MultiDrawArraysEXT) + + .p2align 4,,15 + .globl GL_PREFIX(MultiDrawElementsEXT) + .type GL_PREFIX(MultiDrawElementsEXT), @function +GL_PREFIX(MultiDrawElementsEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5136(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5136(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5136(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5136(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiDrawElementsEXT), .-GL_PREFIX(MultiDrawElementsEXT) + + .p2align 4,,15 + .globl GL_PREFIX(FogCoordPointerEXT) + .type GL_PREFIX(FogCoordPointerEXT), @function +GL_PREFIX(FogCoordPointerEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5144(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5144(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5144(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5144(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FogCoordPointerEXT), .-GL_PREFIX(FogCoordPointerEXT) + + .p2align 4,,15 + .globl GL_PREFIX(FogCoorddEXT) + .type GL_PREFIX(FogCoorddEXT), @function +GL_PREFIX(FogCoorddEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5152(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $8, %rsp + movq %xmm0, (%rsp) + call _x86_64_get_dispatch@PLT + movq (%rsp), %xmm0 + addq $8, %rsp + movq 5152(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5152(%rax), %r11 + jmp *%r11 +1: + subq $8, %rsp + movq %xmm0, (%rsp) + call _glapi_get_dispatch + movq (%rsp), %xmm0 + addq $8, %rsp + movq 5152(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FogCoorddEXT), .-GL_PREFIX(FogCoorddEXT) + + .p2align 4,,15 + .globl GL_PREFIX(FogCoorddvEXT) + .type GL_PREFIX(FogCoorddvEXT), @function +GL_PREFIX(FogCoorddvEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5160(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5160(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5160(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5160(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FogCoorddvEXT), .-GL_PREFIX(FogCoorddvEXT) + + .p2align 4,,15 + .globl GL_PREFIX(FogCoordfEXT) + .type GL_PREFIX(FogCoordfEXT), @function +GL_PREFIX(FogCoordfEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5168(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $8, %rsp + movq %xmm0, (%rsp) + call _x86_64_get_dispatch@PLT + movq (%rsp), %xmm0 + addq $8, %rsp + movq 5168(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5168(%rax), %r11 + jmp *%r11 +1: + subq $8, %rsp + movq %xmm0, (%rsp) + call _glapi_get_dispatch + movq (%rsp), %xmm0 + addq $8, %rsp + movq 5168(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FogCoordfEXT), .-GL_PREFIX(FogCoordfEXT) + + .p2align 4,,15 + .globl GL_PREFIX(FogCoordfvEXT) + .type GL_PREFIX(FogCoordfvEXT), @function +GL_PREFIX(FogCoordfvEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5176(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5176(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5176(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5176(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FogCoordfvEXT), .-GL_PREFIX(FogCoordfvEXT) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_648) + .type GL_PREFIX(_dispatch_stub_648), @function + HIDDEN(GL_PREFIX(_dispatch_stub_648)) +GL_PREFIX(_dispatch_stub_648): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5184(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5184(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5184(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5184(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_648), .-GL_PREFIX(_dispatch_stub_648) + + .p2align 4,,15 + .globl GL_PREFIX(BlendFuncSeparateEXT) + .type GL_PREFIX(BlendFuncSeparateEXT), @function +GL_PREFIX(BlendFuncSeparateEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5192(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5192(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5192(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5192(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BlendFuncSeparateEXT), .-GL_PREFIX(BlendFuncSeparateEXT) + + .p2align 4,,15 + .globl GL_PREFIX(FlushVertexArrayRangeNV) + .type GL_PREFIX(FlushVertexArrayRangeNV), @function +GL_PREFIX(FlushVertexArrayRangeNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5200(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 5200(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5200(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 5200(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FlushVertexArrayRangeNV), .-GL_PREFIX(FlushVertexArrayRangeNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexArrayRangeNV) + .type GL_PREFIX(VertexArrayRangeNV), @function +GL_PREFIX(VertexArrayRangeNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5208(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5208(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5208(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5208(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexArrayRangeNV), .-GL_PREFIX(VertexArrayRangeNV) + + .p2align 4,,15 + .globl GL_PREFIX(CombinerInputNV) + .type GL_PREFIX(CombinerInputNV), @function +GL_PREFIX(CombinerInputNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5216(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5216(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5216(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5216(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CombinerInputNV), .-GL_PREFIX(CombinerInputNV) + + .p2align 4,,15 + .globl GL_PREFIX(CombinerOutputNV) + .type GL_PREFIX(CombinerOutputNV), @function +GL_PREFIX(CombinerOutputNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5224(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5224(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5224(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5224(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CombinerOutputNV), .-GL_PREFIX(CombinerOutputNV) + + .p2align 4,,15 + .globl GL_PREFIX(CombinerParameterfNV) + .type GL_PREFIX(CombinerParameterfNV), @function +GL_PREFIX(CombinerParameterfNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5232(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 5232(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5232(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 5232(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CombinerParameterfNV), .-GL_PREFIX(CombinerParameterfNV) + + .p2align 4,,15 + .globl GL_PREFIX(CombinerParameterfvNV) + .type GL_PREFIX(CombinerParameterfvNV), @function +GL_PREFIX(CombinerParameterfvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5240(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5240(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5240(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5240(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CombinerParameterfvNV), .-GL_PREFIX(CombinerParameterfvNV) + + .p2align 4,,15 + .globl GL_PREFIX(CombinerParameteriNV) + .type GL_PREFIX(CombinerParameteriNV), @function +GL_PREFIX(CombinerParameteriNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5248(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5248(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5248(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5248(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CombinerParameteriNV), .-GL_PREFIX(CombinerParameteriNV) + + .p2align 4,,15 + .globl GL_PREFIX(CombinerParameterivNV) + .type GL_PREFIX(CombinerParameterivNV), @function +GL_PREFIX(CombinerParameterivNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5256(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5256(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5256(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5256(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CombinerParameterivNV), .-GL_PREFIX(CombinerParameterivNV) + + .p2align 4,,15 + .globl GL_PREFIX(FinalCombinerInputNV) + .type GL_PREFIX(FinalCombinerInputNV), @function +GL_PREFIX(FinalCombinerInputNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5264(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5264(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5264(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5264(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FinalCombinerInputNV), .-GL_PREFIX(FinalCombinerInputNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetCombinerInputParameterfvNV) + .type GL_PREFIX(GetCombinerInputParameterfvNV), @function +GL_PREFIX(GetCombinerInputParameterfvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5272(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5272(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5272(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5272(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetCombinerInputParameterfvNV), .-GL_PREFIX(GetCombinerInputParameterfvNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetCombinerInputParameterivNV) + .type GL_PREFIX(GetCombinerInputParameterivNV), @function +GL_PREFIX(GetCombinerInputParameterivNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5280(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5280(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5280(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5280(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetCombinerInputParameterivNV), .-GL_PREFIX(GetCombinerInputParameterivNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetCombinerOutputParameterfvNV) + .type GL_PREFIX(GetCombinerOutputParameterfvNV), @function +GL_PREFIX(GetCombinerOutputParameterfvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5288(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5288(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5288(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5288(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetCombinerOutputParameterfvNV), .-GL_PREFIX(GetCombinerOutputParameterfvNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetCombinerOutputParameterivNV) + .type GL_PREFIX(GetCombinerOutputParameterivNV), @function +GL_PREFIX(GetCombinerOutputParameterivNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5296(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5296(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5296(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5296(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetCombinerOutputParameterivNV), .-GL_PREFIX(GetCombinerOutputParameterivNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetFinalCombinerInputParameterfvNV) + .type GL_PREFIX(GetFinalCombinerInputParameterfvNV), @function +GL_PREFIX(GetFinalCombinerInputParameterfvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5304(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5304(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5304(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5304(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetFinalCombinerInputParameterfvNV), .-GL_PREFIX(GetFinalCombinerInputParameterfvNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetFinalCombinerInputParameterivNV) + .type GL_PREFIX(GetFinalCombinerInputParameterivNV), @function +GL_PREFIX(GetFinalCombinerInputParameterivNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5312(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5312(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5312(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5312(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetFinalCombinerInputParameterivNV), .-GL_PREFIX(GetFinalCombinerInputParameterivNV) + + .p2align 4,,15 + .globl GL_PREFIX(ResizeBuffersMESA) + .type GL_PREFIX(ResizeBuffersMESA), @function +GL_PREFIX(ResizeBuffersMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5320(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 5320(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5320(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 5320(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ResizeBuffersMESA), .-GL_PREFIX(ResizeBuffersMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos2dMESA) + .type GL_PREFIX(WindowPos2dMESA), @function +GL_PREFIX(WindowPos2dMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5328(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 5328(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5328(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 5328(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos2dMESA), .-GL_PREFIX(WindowPos2dMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos2dvMESA) + .type GL_PREFIX(WindowPos2dvMESA), @function +GL_PREFIX(WindowPos2dvMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5336(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5336(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5336(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5336(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos2dvMESA), .-GL_PREFIX(WindowPos2dvMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos2fMESA) + .type GL_PREFIX(WindowPos2fMESA), @function +GL_PREFIX(WindowPos2fMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5344(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 5344(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5344(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 5344(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos2fMESA), .-GL_PREFIX(WindowPos2fMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos2fvMESA) + .type GL_PREFIX(WindowPos2fvMESA), @function +GL_PREFIX(WindowPos2fvMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5352(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5352(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5352(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5352(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos2fvMESA), .-GL_PREFIX(WindowPos2fvMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos2iMESA) + .type GL_PREFIX(WindowPos2iMESA), @function +GL_PREFIX(WindowPos2iMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5360(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5360(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5360(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5360(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos2iMESA), .-GL_PREFIX(WindowPos2iMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos2ivMESA) + .type GL_PREFIX(WindowPos2ivMESA), @function +GL_PREFIX(WindowPos2ivMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5368(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5368(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5368(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5368(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos2ivMESA), .-GL_PREFIX(WindowPos2ivMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos2sMESA) + .type GL_PREFIX(WindowPos2sMESA), @function +GL_PREFIX(WindowPos2sMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5376(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5376(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5376(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5376(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos2sMESA), .-GL_PREFIX(WindowPos2sMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos2svMESA) + .type GL_PREFIX(WindowPos2svMESA), @function +GL_PREFIX(WindowPos2svMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5384(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5384(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5384(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5384(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos2svMESA), .-GL_PREFIX(WindowPos2svMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos3dMESA) + .type GL_PREFIX(WindowPos3dMESA), @function +GL_PREFIX(WindowPos3dMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5392(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 5392(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5392(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 5392(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos3dMESA), .-GL_PREFIX(WindowPos3dMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos3dvMESA) + .type GL_PREFIX(WindowPos3dvMESA), @function +GL_PREFIX(WindowPos3dvMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5400(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5400(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5400(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5400(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos3dvMESA), .-GL_PREFIX(WindowPos3dvMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos3fMESA) + .type GL_PREFIX(WindowPos3fMESA), @function +GL_PREFIX(WindowPos3fMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5408(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 5408(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5408(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 5408(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos3fMESA), .-GL_PREFIX(WindowPos3fMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos3fvMESA) + .type GL_PREFIX(WindowPos3fvMESA), @function +GL_PREFIX(WindowPos3fvMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5416(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5416(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5416(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5416(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos3fvMESA), .-GL_PREFIX(WindowPos3fvMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos3iMESA) + .type GL_PREFIX(WindowPos3iMESA), @function +GL_PREFIX(WindowPos3iMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5424(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5424(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5424(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5424(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos3iMESA), .-GL_PREFIX(WindowPos3iMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos3ivMESA) + .type GL_PREFIX(WindowPos3ivMESA), @function +GL_PREFIX(WindowPos3ivMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5432(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5432(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5432(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5432(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos3ivMESA), .-GL_PREFIX(WindowPos3ivMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos3sMESA) + .type GL_PREFIX(WindowPos3sMESA), @function +GL_PREFIX(WindowPos3sMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5440(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5440(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5440(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5440(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos3sMESA), .-GL_PREFIX(WindowPos3sMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos3svMESA) + .type GL_PREFIX(WindowPos3svMESA), @function +GL_PREFIX(WindowPos3svMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5448(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5448(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5448(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5448(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos3svMESA), .-GL_PREFIX(WindowPos3svMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos4dMESA) + .type GL_PREFIX(WindowPos4dMESA), @function +GL_PREFIX(WindowPos4dMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5456(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 5456(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5456(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 5456(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos4dMESA), .-GL_PREFIX(WindowPos4dMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos4dvMESA) + .type GL_PREFIX(WindowPos4dvMESA), @function +GL_PREFIX(WindowPos4dvMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5464(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5464(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5464(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5464(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos4dvMESA), .-GL_PREFIX(WindowPos4dvMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos4fMESA) + .type GL_PREFIX(WindowPos4fMESA), @function +GL_PREFIX(WindowPos4fMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5472(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 5472(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5472(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 5472(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos4fMESA), .-GL_PREFIX(WindowPos4fMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos4fvMESA) + .type GL_PREFIX(WindowPos4fvMESA), @function +GL_PREFIX(WindowPos4fvMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5480(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5480(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5480(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5480(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos4fvMESA), .-GL_PREFIX(WindowPos4fvMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos4iMESA) + .type GL_PREFIX(WindowPos4iMESA), @function +GL_PREFIX(WindowPos4iMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5488(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5488(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5488(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5488(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos4iMESA), .-GL_PREFIX(WindowPos4iMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos4ivMESA) + .type GL_PREFIX(WindowPos4ivMESA), @function +GL_PREFIX(WindowPos4ivMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5496(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5496(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5496(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5496(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos4ivMESA), .-GL_PREFIX(WindowPos4ivMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos4sMESA) + .type GL_PREFIX(WindowPos4sMESA), @function +GL_PREFIX(WindowPos4sMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5504(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5504(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5504(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5504(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos4sMESA), .-GL_PREFIX(WindowPos4sMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos4svMESA) + .type GL_PREFIX(WindowPos4svMESA), @function +GL_PREFIX(WindowPos4svMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5512(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5512(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5512(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5512(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos4svMESA), .-GL_PREFIX(WindowPos4svMESA) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_690) + .type GL_PREFIX(_dispatch_stub_690), @function + HIDDEN(GL_PREFIX(_dispatch_stub_690)) +GL_PREFIX(_dispatch_stub_690): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5520(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5520(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5520(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5520(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_690), .-GL_PREFIX(_dispatch_stub_690) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_691) + .type GL_PREFIX(_dispatch_stub_691), @function + HIDDEN(GL_PREFIX(_dispatch_stub_691)) +GL_PREFIX(_dispatch_stub_691): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5528(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5528(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5528(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5528(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_691), .-GL_PREFIX(_dispatch_stub_691) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_692) + .type GL_PREFIX(_dispatch_stub_692), @function + HIDDEN(GL_PREFIX(_dispatch_stub_692)) +GL_PREFIX(_dispatch_stub_692): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5536(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5536(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5536(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5536(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_692), .-GL_PREFIX(_dispatch_stub_692) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_693) + .type GL_PREFIX(_dispatch_stub_693), @function + HIDDEN(GL_PREFIX(_dispatch_stub_693)) +GL_PREFIX(_dispatch_stub_693): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5544(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5544(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5544(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5544(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_693), .-GL_PREFIX(_dispatch_stub_693) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_694) + .type GL_PREFIX(_dispatch_stub_694), @function + HIDDEN(GL_PREFIX(_dispatch_stub_694)) +GL_PREFIX(_dispatch_stub_694): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5552(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5552(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5552(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5552(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_694), .-GL_PREFIX(_dispatch_stub_694) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_695) + .type GL_PREFIX(_dispatch_stub_695), @function + HIDDEN(GL_PREFIX(_dispatch_stub_695)) +GL_PREFIX(_dispatch_stub_695): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5560(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5560(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5560(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5560(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_695), .-GL_PREFIX(_dispatch_stub_695) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_696) + .type GL_PREFIX(_dispatch_stub_696), @function + HIDDEN(GL_PREFIX(_dispatch_stub_696)) +GL_PREFIX(_dispatch_stub_696): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5568(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5568(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5568(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5568(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_696), .-GL_PREFIX(_dispatch_stub_696) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_697) + .type GL_PREFIX(_dispatch_stub_697), @function + HIDDEN(GL_PREFIX(_dispatch_stub_697)) +GL_PREFIX(_dispatch_stub_697): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5576(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5576(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5576(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5576(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_697), .-GL_PREFIX(_dispatch_stub_697) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_698) + .type GL_PREFIX(_dispatch_stub_698), @function + HIDDEN(GL_PREFIX(_dispatch_stub_698)) +GL_PREFIX(_dispatch_stub_698): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5584(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5584(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5584(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5584(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_698), .-GL_PREFIX(_dispatch_stub_698) + + .p2align 4,,15 + .globl GL_PREFIX(AreProgramsResidentNV) + .type GL_PREFIX(AreProgramsResidentNV), @function +GL_PREFIX(AreProgramsResidentNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5592(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5592(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5592(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5592(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(AreProgramsResidentNV), .-GL_PREFIX(AreProgramsResidentNV) + + .p2align 4,,15 + .globl GL_PREFIX(BindProgramNV) + .type GL_PREFIX(BindProgramNV), @function +GL_PREFIX(BindProgramNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5600(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5600(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5600(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5600(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BindProgramNV), .-GL_PREFIX(BindProgramNV) + + .p2align 4,,15 + .globl GL_PREFIX(DeleteProgramsNV) + .type GL_PREFIX(DeleteProgramsNV), @function +GL_PREFIX(DeleteProgramsNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5608(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5608(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5608(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5608(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DeleteProgramsNV), .-GL_PREFIX(DeleteProgramsNV) + + .p2align 4,,15 + .globl GL_PREFIX(ExecuteProgramNV) + .type GL_PREFIX(ExecuteProgramNV), @function +GL_PREFIX(ExecuteProgramNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5616(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5616(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5616(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5616(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ExecuteProgramNV), .-GL_PREFIX(ExecuteProgramNV) + + .p2align 4,,15 + .globl GL_PREFIX(GenProgramsNV) + .type GL_PREFIX(GenProgramsNV), @function +GL_PREFIX(GenProgramsNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5624(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5624(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5624(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5624(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GenProgramsNV), .-GL_PREFIX(GenProgramsNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetProgramParameterdvNV) + .type GL_PREFIX(GetProgramParameterdvNV), @function +GL_PREFIX(GetProgramParameterdvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5632(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5632(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5632(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5632(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetProgramParameterdvNV), .-GL_PREFIX(GetProgramParameterdvNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetProgramParameterfvNV) + .type GL_PREFIX(GetProgramParameterfvNV), @function +GL_PREFIX(GetProgramParameterfvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5640(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5640(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5640(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5640(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetProgramParameterfvNV), .-GL_PREFIX(GetProgramParameterfvNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetProgramStringNV) + .type GL_PREFIX(GetProgramStringNV), @function +GL_PREFIX(GetProgramStringNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5648(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5648(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5648(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5648(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetProgramStringNV), .-GL_PREFIX(GetProgramStringNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetProgramivNV) + .type GL_PREFIX(GetProgramivNV), @function +GL_PREFIX(GetProgramivNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5656(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5656(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5656(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5656(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetProgramivNV), .-GL_PREFIX(GetProgramivNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetTrackMatrixivNV) + .type GL_PREFIX(GetTrackMatrixivNV), @function +GL_PREFIX(GetTrackMatrixivNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5664(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5664(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5664(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5664(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTrackMatrixivNV), .-GL_PREFIX(GetTrackMatrixivNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetVertexAttribPointervNV) + .type GL_PREFIX(GetVertexAttribPointervNV), @function +GL_PREFIX(GetVertexAttribPointervNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5672(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5672(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5672(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5672(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetVertexAttribPointervNV), .-GL_PREFIX(GetVertexAttribPointervNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetVertexAttribdvNV) + .type GL_PREFIX(GetVertexAttribdvNV), @function +GL_PREFIX(GetVertexAttribdvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5680(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5680(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5680(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5680(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetVertexAttribdvNV), .-GL_PREFIX(GetVertexAttribdvNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetVertexAttribfvNV) + .type GL_PREFIX(GetVertexAttribfvNV), @function +GL_PREFIX(GetVertexAttribfvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5688(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5688(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5688(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5688(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetVertexAttribfvNV), .-GL_PREFIX(GetVertexAttribfvNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetVertexAttribivNV) + .type GL_PREFIX(GetVertexAttribivNV), @function +GL_PREFIX(GetVertexAttribivNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5696(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5696(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5696(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5696(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetVertexAttribivNV), .-GL_PREFIX(GetVertexAttribivNV) + + .p2align 4,,15 + .globl GL_PREFIX(IsProgramNV) + .type GL_PREFIX(IsProgramNV), @function +GL_PREFIX(IsProgramNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5704(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5704(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5704(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5704(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IsProgramNV), .-GL_PREFIX(IsProgramNV) + + .p2align 4,,15 + .globl GL_PREFIX(LoadProgramNV) + .type GL_PREFIX(LoadProgramNV), @function +GL_PREFIX(LoadProgramNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5712(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5712(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5712(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5712(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LoadProgramNV), .-GL_PREFIX(LoadProgramNV) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramParameters4dvNV) + .type GL_PREFIX(ProgramParameters4dvNV), @function +GL_PREFIX(ProgramParameters4dvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5720(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5720(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5720(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5720(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramParameters4dvNV), .-GL_PREFIX(ProgramParameters4dvNV) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramParameters4fvNV) + .type GL_PREFIX(ProgramParameters4fvNV), @function +GL_PREFIX(ProgramParameters4fvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5728(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5728(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5728(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5728(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramParameters4fvNV), .-GL_PREFIX(ProgramParameters4fvNV) + + .p2align 4,,15 + .globl GL_PREFIX(RequestResidentProgramsNV) + .type GL_PREFIX(RequestResidentProgramsNV), @function +GL_PREFIX(RequestResidentProgramsNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5736(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5736(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5736(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5736(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RequestResidentProgramsNV), .-GL_PREFIX(RequestResidentProgramsNV) + + .p2align 4,,15 + .globl GL_PREFIX(TrackMatrixNV) + .type GL_PREFIX(TrackMatrixNV), @function +GL_PREFIX(TrackMatrixNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5744(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5744(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5744(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5744(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TrackMatrixNV), .-GL_PREFIX(TrackMatrixNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib1dNV) + .type GL_PREFIX(VertexAttrib1dNV), @function +GL_PREFIX(VertexAttrib1dNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5752(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 5752(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5752(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 5752(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib1dNV), .-GL_PREFIX(VertexAttrib1dNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib1dvNV) + .type GL_PREFIX(VertexAttrib1dvNV), @function +GL_PREFIX(VertexAttrib1dvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5760(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5760(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5760(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5760(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib1dvNV), .-GL_PREFIX(VertexAttrib1dvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib1fNV) + .type GL_PREFIX(VertexAttrib1fNV), @function +GL_PREFIX(VertexAttrib1fNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5768(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 5768(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5768(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 5768(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib1fNV), .-GL_PREFIX(VertexAttrib1fNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib1fvNV) + .type GL_PREFIX(VertexAttrib1fvNV), @function +GL_PREFIX(VertexAttrib1fvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5776(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5776(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5776(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5776(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib1fvNV), .-GL_PREFIX(VertexAttrib1fvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib1sNV) + .type GL_PREFIX(VertexAttrib1sNV), @function +GL_PREFIX(VertexAttrib1sNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5784(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5784(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5784(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5784(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib1sNV), .-GL_PREFIX(VertexAttrib1sNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib1svNV) + .type GL_PREFIX(VertexAttrib1svNV), @function +GL_PREFIX(VertexAttrib1svNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5792(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5792(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5792(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5792(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib1svNV), .-GL_PREFIX(VertexAttrib1svNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib2dNV) + .type GL_PREFIX(VertexAttrib2dNV), @function +GL_PREFIX(VertexAttrib2dNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5800(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 5800(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5800(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 5800(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib2dNV), .-GL_PREFIX(VertexAttrib2dNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib2dvNV) + .type GL_PREFIX(VertexAttrib2dvNV), @function +GL_PREFIX(VertexAttrib2dvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5808(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5808(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5808(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5808(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib2dvNV), .-GL_PREFIX(VertexAttrib2dvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib2fNV) + .type GL_PREFIX(VertexAttrib2fNV), @function +GL_PREFIX(VertexAttrib2fNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5816(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 5816(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5816(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 5816(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib2fNV), .-GL_PREFIX(VertexAttrib2fNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib2fvNV) + .type GL_PREFIX(VertexAttrib2fvNV), @function +GL_PREFIX(VertexAttrib2fvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5824(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5824(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5824(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5824(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib2fvNV), .-GL_PREFIX(VertexAttrib2fvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib2sNV) + .type GL_PREFIX(VertexAttrib2sNV), @function +GL_PREFIX(VertexAttrib2sNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5832(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5832(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5832(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5832(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib2sNV), .-GL_PREFIX(VertexAttrib2sNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib2svNV) + .type GL_PREFIX(VertexAttrib2svNV), @function +GL_PREFIX(VertexAttrib2svNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5840(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5840(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5840(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5840(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib2svNV), .-GL_PREFIX(VertexAttrib2svNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib3dNV) + .type GL_PREFIX(VertexAttrib3dNV), @function +GL_PREFIX(VertexAttrib3dNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5848(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 5848(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5848(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 5848(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib3dNV), .-GL_PREFIX(VertexAttrib3dNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib3dvNV) + .type GL_PREFIX(VertexAttrib3dvNV), @function +GL_PREFIX(VertexAttrib3dvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5856(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5856(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5856(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5856(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib3dvNV), .-GL_PREFIX(VertexAttrib3dvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib3fNV) + .type GL_PREFIX(VertexAttrib3fNV), @function +GL_PREFIX(VertexAttrib3fNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5864(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 5864(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5864(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 5864(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib3fNV), .-GL_PREFIX(VertexAttrib3fNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib3fvNV) + .type GL_PREFIX(VertexAttrib3fvNV), @function +GL_PREFIX(VertexAttrib3fvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5872(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5872(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5872(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5872(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib3fvNV), .-GL_PREFIX(VertexAttrib3fvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib3sNV) + .type GL_PREFIX(VertexAttrib3sNV), @function +GL_PREFIX(VertexAttrib3sNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5880(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5880(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5880(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5880(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib3sNV), .-GL_PREFIX(VertexAttrib3sNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib3svNV) + .type GL_PREFIX(VertexAttrib3svNV), @function +GL_PREFIX(VertexAttrib3svNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5888(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5888(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5888(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5888(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib3svNV), .-GL_PREFIX(VertexAttrib3svNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4dNV) + .type GL_PREFIX(VertexAttrib4dNV), @function +GL_PREFIX(VertexAttrib4dNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5896(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + movq %xmm3, 32(%rsp) + call _x86_64_get_dispatch@PLT + movq 32(%rsp), %xmm3 + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 5896(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5896(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + movq %xmm3, 32(%rsp) + call _glapi_get_dispatch + movq 32(%rsp), %xmm3 + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 5896(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4dNV), .-GL_PREFIX(VertexAttrib4dNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4dvNV) + .type GL_PREFIX(VertexAttrib4dvNV), @function +GL_PREFIX(VertexAttrib4dvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5904(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5904(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5904(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5904(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4dvNV), .-GL_PREFIX(VertexAttrib4dvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4fNV) + .type GL_PREFIX(VertexAttrib4fNV), @function +GL_PREFIX(VertexAttrib4fNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5912(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + movq %xmm3, 32(%rsp) + call _x86_64_get_dispatch@PLT + movq 32(%rsp), %xmm3 + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 5912(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5912(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + movq %xmm3, 32(%rsp) + call _glapi_get_dispatch + movq 32(%rsp), %xmm3 + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 5912(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4fNV), .-GL_PREFIX(VertexAttrib4fNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4fvNV) + .type GL_PREFIX(VertexAttrib4fvNV), @function +GL_PREFIX(VertexAttrib4fvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5920(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5920(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5920(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5920(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4fvNV), .-GL_PREFIX(VertexAttrib4fvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4sNV) + .type GL_PREFIX(VertexAttrib4sNV), @function +GL_PREFIX(VertexAttrib4sNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5928(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5928(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5928(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5928(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4sNV), .-GL_PREFIX(VertexAttrib4sNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4svNV) + .type GL_PREFIX(VertexAttrib4svNV), @function +GL_PREFIX(VertexAttrib4svNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5936(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5936(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5936(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5936(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4svNV), .-GL_PREFIX(VertexAttrib4svNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4ubNV) + .type GL_PREFIX(VertexAttrib4ubNV), @function +GL_PREFIX(VertexAttrib4ubNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5944(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5944(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5944(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5944(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4ubNV), .-GL_PREFIX(VertexAttrib4ubNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4ubvNV) + .type GL_PREFIX(VertexAttrib4ubvNV), @function +GL_PREFIX(VertexAttrib4ubvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5952(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5952(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5952(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5952(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4ubvNV), .-GL_PREFIX(VertexAttrib4ubvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribPointerNV) + .type GL_PREFIX(VertexAttribPointerNV), @function +GL_PREFIX(VertexAttribPointerNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5960(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5960(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5960(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5960(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribPointerNV), .-GL_PREFIX(VertexAttribPointerNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribs1dvNV) + .type GL_PREFIX(VertexAttribs1dvNV), @function +GL_PREFIX(VertexAttribs1dvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5968(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5968(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5968(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5968(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribs1dvNV), .-GL_PREFIX(VertexAttribs1dvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribs1fvNV) + .type GL_PREFIX(VertexAttribs1fvNV), @function +GL_PREFIX(VertexAttribs1fvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5976(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5976(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5976(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5976(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribs1fvNV), .-GL_PREFIX(VertexAttribs1fvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribs1svNV) + .type GL_PREFIX(VertexAttribs1svNV), @function +GL_PREFIX(VertexAttribs1svNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5984(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5984(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5984(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5984(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribs1svNV), .-GL_PREFIX(VertexAttribs1svNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribs2dvNV) + .type GL_PREFIX(VertexAttribs2dvNV), @function +GL_PREFIX(VertexAttribs2dvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5992(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5992(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5992(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5992(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribs2dvNV), .-GL_PREFIX(VertexAttribs2dvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribs2fvNV) + .type GL_PREFIX(VertexAttribs2fvNV), @function +GL_PREFIX(VertexAttribs2fvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6000(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6000(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6000(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6000(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribs2fvNV), .-GL_PREFIX(VertexAttribs2fvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribs2svNV) + .type GL_PREFIX(VertexAttribs2svNV), @function +GL_PREFIX(VertexAttribs2svNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6008(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6008(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6008(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6008(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribs2svNV), .-GL_PREFIX(VertexAttribs2svNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribs3dvNV) + .type GL_PREFIX(VertexAttribs3dvNV), @function +GL_PREFIX(VertexAttribs3dvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6016(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6016(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6016(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6016(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribs3dvNV), .-GL_PREFIX(VertexAttribs3dvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribs3fvNV) + .type GL_PREFIX(VertexAttribs3fvNV), @function +GL_PREFIX(VertexAttribs3fvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6024(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6024(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6024(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6024(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribs3fvNV), .-GL_PREFIX(VertexAttribs3fvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribs3svNV) + .type GL_PREFIX(VertexAttribs3svNV), @function +GL_PREFIX(VertexAttribs3svNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6032(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6032(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6032(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6032(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribs3svNV), .-GL_PREFIX(VertexAttribs3svNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribs4dvNV) + .type GL_PREFIX(VertexAttribs4dvNV), @function +GL_PREFIX(VertexAttribs4dvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6040(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6040(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6040(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6040(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribs4dvNV), .-GL_PREFIX(VertexAttribs4dvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribs4fvNV) + .type GL_PREFIX(VertexAttribs4fvNV), @function +GL_PREFIX(VertexAttribs4fvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6048(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6048(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6048(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6048(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribs4fvNV), .-GL_PREFIX(VertexAttribs4fvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribs4svNV) + .type GL_PREFIX(VertexAttribs4svNV), @function +GL_PREFIX(VertexAttribs4svNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6056(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6056(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6056(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6056(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribs4svNV), .-GL_PREFIX(VertexAttribs4svNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribs4ubvNV) + .type GL_PREFIX(VertexAttribs4ubvNV), @function +GL_PREFIX(VertexAttribs4ubvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6064(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6064(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6064(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6064(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribs4ubvNV), .-GL_PREFIX(VertexAttribs4ubvNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetTexBumpParameterfvATI) + .type GL_PREFIX(GetTexBumpParameterfvATI), @function +GL_PREFIX(GetTexBumpParameterfvATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6072(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6072(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6072(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6072(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTexBumpParameterfvATI), .-GL_PREFIX(GetTexBumpParameterfvATI) + + .p2align 4,,15 + .globl GL_PREFIX(GetTexBumpParameterivATI) + .type GL_PREFIX(GetTexBumpParameterivATI), @function +GL_PREFIX(GetTexBumpParameterivATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6080(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6080(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6080(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6080(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTexBumpParameterivATI), .-GL_PREFIX(GetTexBumpParameterivATI) + + .p2align 4,,15 + .globl GL_PREFIX(TexBumpParameterfvATI) + .type GL_PREFIX(TexBumpParameterfvATI), @function +GL_PREFIX(TexBumpParameterfvATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6088(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6088(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6088(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6088(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexBumpParameterfvATI), .-GL_PREFIX(TexBumpParameterfvATI) + + .p2align 4,,15 + .globl GL_PREFIX(TexBumpParameterivATI) + .type GL_PREFIX(TexBumpParameterivATI), @function +GL_PREFIX(TexBumpParameterivATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6096(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6096(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6096(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6096(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexBumpParameterivATI), .-GL_PREFIX(TexBumpParameterivATI) + + .p2align 4,,15 + .globl GL_PREFIX(AlphaFragmentOp1ATI) + .type GL_PREFIX(AlphaFragmentOp1ATI), @function +GL_PREFIX(AlphaFragmentOp1ATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6104(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6104(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6104(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6104(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(AlphaFragmentOp1ATI), .-GL_PREFIX(AlphaFragmentOp1ATI) + + .p2align 4,,15 + .globl GL_PREFIX(AlphaFragmentOp2ATI) + .type GL_PREFIX(AlphaFragmentOp2ATI), @function +GL_PREFIX(AlphaFragmentOp2ATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6112(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6112(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6112(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6112(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(AlphaFragmentOp2ATI), .-GL_PREFIX(AlphaFragmentOp2ATI) + + .p2align 4,,15 + .globl GL_PREFIX(AlphaFragmentOp3ATI) + .type GL_PREFIX(AlphaFragmentOp3ATI), @function +GL_PREFIX(AlphaFragmentOp3ATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6120(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6120(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6120(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6120(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(AlphaFragmentOp3ATI), .-GL_PREFIX(AlphaFragmentOp3ATI) + + .p2align 4,,15 + .globl GL_PREFIX(BeginFragmentShaderATI) + .type GL_PREFIX(BeginFragmentShaderATI), @function +GL_PREFIX(BeginFragmentShaderATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6128(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 6128(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6128(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 6128(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BeginFragmentShaderATI), .-GL_PREFIX(BeginFragmentShaderATI) + + .p2align 4,,15 + .globl GL_PREFIX(BindFragmentShaderATI) + .type GL_PREFIX(BindFragmentShaderATI), @function +GL_PREFIX(BindFragmentShaderATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6136(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6136(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6136(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6136(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BindFragmentShaderATI), .-GL_PREFIX(BindFragmentShaderATI) + + .p2align 4,,15 + .globl GL_PREFIX(ColorFragmentOp1ATI) + .type GL_PREFIX(ColorFragmentOp1ATI), @function +GL_PREFIX(ColorFragmentOp1ATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6144(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6144(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6144(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6144(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ColorFragmentOp1ATI), .-GL_PREFIX(ColorFragmentOp1ATI) + + .p2align 4,,15 + .globl GL_PREFIX(ColorFragmentOp2ATI) + .type GL_PREFIX(ColorFragmentOp2ATI), @function +GL_PREFIX(ColorFragmentOp2ATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6152(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6152(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6152(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6152(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ColorFragmentOp2ATI), .-GL_PREFIX(ColorFragmentOp2ATI) + + .p2align 4,,15 + .globl GL_PREFIX(ColorFragmentOp3ATI) + .type GL_PREFIX(ColorFragmentOp3ATI), @function +GL_PREFIX(ColorFragmentOp3ATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6160(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6160(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6160(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6160(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ColorFragmentOp3ATI), .-GL_PREFIX(ColorFragmentOp3ATI) + + .p2align 4,,15 + .globl GL_PREFIX(DeleteFragmentShaderATI) + .type GL_PREFIX(DeleteFragmentShaderATI), @function +GL_PREFIX(DeleteFragmentShaderATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6168(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6168(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6168(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6168(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DeleteFragmentShaderATI), .-GL_PREFIX(DeleteFragmentShaderATI) + + .p2align 4,,15 + .globl GL_PREFIX(EndFragmentShaderATI) + .type GL_PREFIX(EndFragmentShaderATI), @function +GL_PREFIX(EndFragmentShaderATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6176(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 6176(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6176(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 6176(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EndFragmentShaderATI), .-GL_PREFIX(EndFragmentShaderATI) + + .p2align 4,,15 + .globl GL_PREFIX(GenFragmentShadersATI) + .type GL_PREFIX(GenFragmentShadersATI), @function +GL_PREFIX(GenFragmentShadersATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6184(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6184(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6184(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6184(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GenFragmentShadersATI), .-GL_PREFIX(GenFragmentShadersATI) + + .p2align 4,,15 + .globl GL_PREFIX(PassTexCoordATI) + .type GL_PREFIX(PassTexCoordATI), @function +GL_PREFIX(PassTexCoordATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6192(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6192(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6192(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6192(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PassTexCoordATI), .-GL_PREFIX(PassTexCoordATI) + + .p2align 4,,15 + .globl GL_PREFIX(SampleMapATI) + .type GL_PREFIX(SampleMapATI), @function +GL_PREFIX(SampleMapATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6200(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6200(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6200(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6200(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SampleMapATI), .-GL_PREFIX(SampleMapATI) + + .p2align 4,,15 + .globl GL_PREFIX(SetFragmentShaderConstantATI) + .type GL_PREFIX(SetFragmentShaderConstantATI), @function +GL_PREFIX(SetFragmentShaderConstantATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6208(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6208(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6208(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6208(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SetFragmentShaderConstantATI), .-GL_PREFIX(SetFragmentShaderConstantATI) + + .p2align 4,,15 + .globl GL_PREFIX(PointParameteriNV) + .type GL_PREFIX(PointParameteriNV), @function +GL_PREFIX(PointParameteriNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6216(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6216(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6216(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6216(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PointParameteriNV), .-GL_PREFIX(PointParameteriNV) + + .p2align 4,,15 + .globl GL_PREFIX(PointParameterivNV) + .type GL_PREFIX(PointParameterivNV), @function +GL_PREFIX(PointParameterivNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6224(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6224(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6224(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6224(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PointParameterivNV), .-GL_PREFIX(PointParameterivNV) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_779) + .type GL_PREFIX(_dispatch_stub_779), @function + HIDDEN(GL_PREFIX(_dispatch_stub_779)) +GL_PREFIX(_dispatch_stub_779): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6232(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6232(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6232(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6232(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_779), .-GL_PREFIX(_dispatch_stub_779) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_780) + .type GL_PREFIX(_dispatch_stub_780), @function + HIDDEN(GL_PREFIX(_dispatch_stub_780)) +GL_PREFIX(_dispatch_stub_780): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6240(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6240(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6240(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6240(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_780), .-GL_PREFIX(_dispatch_stub_780) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_781) + .type GL_PREFIX(_dispatch_stub_781), @function + HIDDEN(GL_PREFIX(_dispatch_stub_781)) +GL_PREFIX(_dispatch_stub_781): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6248(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6248(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6248(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6248(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_781), .-GL_PREFIX(_dispatch_stub_781) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_782) + .type GL_PREFIX(_dispatch_stub_782), @function + HIDDEN(GL_PREFIX(_dispatch_stub_782)) +GL_PREFIX(_dispatch_stub_782): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6256(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6256(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6256(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6256(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_782), .-GL_PREFIX(_dispatch_stub_782) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_783) + .type GL_PREFIX(_dispatch_stub_783), @function + HIDDEN(GL_PREFIX(_dispatch_stub_783)) +GL_PREFIX(_dispatch_stub_783): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6264(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6264(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6264(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6264(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_783), .-GL_PREFIX(_dispatch_stub_783) + + .p2align 4,,15 + .globl GL_PREFIX(GetProgramNamedParameterdvNV) + .type GL_PREFIX(GetProgramNamedParameterdvNV), @function +GL_PREFIX(GetProgramNamedParameterdvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6272(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6272(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6272(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6272(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetProgramNamedParameterdvNV), .-GL_PREFIX(GetProgramNamedParameterdvNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetProgramNamedParameterfvNV) + .type GL_PREFIX(GetProgramNamedParameterfvNV), @function +GL_PREFIX(GetProgramNamedParameterfvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6280(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6280(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6280(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6280(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetProgramNamedParameterfvNV), .-GL_PREFIX(GetProgramNamedParameterfvNV) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramNamedParameter4dNV) + .type GL_PREFIX(ProgramNamedParameter4dNV), @function +GL_PREFIX(ProgramNamedParameter4dNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6288(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $56, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %rdx, 16(%rsp) + movq %xmm0, 24(%rsp) + movq %xmm1, 32(%rsp) + movq %xmm2, 40(%rsp) + movq %xmm3, 48(%rsp) + call _x86_64_get_dispatch@PLT + movq 48(%rsp), %xmm3 + movq 40(%rsp), %xmm2 + movq 32(%rsp), %xmm1 + movq 24(%rsp), %xmm0 + movq 16(%rsp), %rdx + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $56, %rsp + movq 6288(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6288(%rax), %r11 + jmp *%r11 +1: + subq $56, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %rdx, 16(%rsp) + movq %xmm0, 24(%rsp) + movq %xmm1, 32(%rsp) + movq %xmm2, 40(%rsp) + movq %xmm3, 48(%rsp) + call _glapi_get_dispatch + movq 48(%rsp), %xmm3 + movq 40(%rsp), %xmm2 + movq 32(%rsp), %xmm1 + movq 24(%rsp), %xmm0 + movq 16(%rsp), %rdx + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $56, %rsp + movq 6288(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramNamedParameter4dNV), .-GL_PREFIX(ProgramNamedParameter4dNV) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramNamedParameter4dvNV) + .type GL_PREFIX(ProgramNamedParameter4dvNV), @function +GL_PREFIX(ProgramNamedParameter4dvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6296(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6296(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6296(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6296(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramNamedParameter4dvNV), .-GL_PREFIX(ProgramNamedParameter4dvNV) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramNamedParameter4fNV) + .type GL_PREFIX(ProgramNamedParameter4fNV), @function +GL_PREFIX(ProgramNamedParameter4fNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6304(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $56, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %rdx, 16(%rsp) + movq %xmm0, 24(%rsp) + movq %xmm1, 32(%rsp) + movq %xmm2, 40(%rsp) + movq %xmm3, 48(%rsp) + call _x86_64_get_dispatch@PLT + movq 48(%rsp), %xmm3 + movq 40(%rsp), %xmm2 + movq 32(%rsp), %xmm1 + movq 24(%rsp), %xmm0 + movq 16(%rsp), %rdx + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $56, %rsp + movq 6304(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6304(%rax), %r11 + jmp *%r11 +1: + subq $56, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %rdx, 16(%rsp) + movq %xmm0, 24(%rsp) + movq %xmm1, 32(%rsp) + movq %xmm2, 40(%rsp) + movq %xmm3, 48(%rsp) + call _glapi_get_dispatch + movq 48(%rsp), %xmm3 + movq 40(%rsp), %xmm2 + movq 32(%rsp), %xmm1 + movq 24(%rsp), %xmm0 + movq 16(%rsp), %rdx + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $56, %rsp + movq 6304(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramNamedParameter4fNV), .-GL_PREFIX(ProgramNamedParameter4fNV) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramNamedParameter4fvNV) + .type GL_PREFIX(ProgramNamedParameter4fvNV), @function +GL_PREFIX(ProgramNamedParameter4fvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6312(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6312(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6312(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6312(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramNamedParameter4fvNV), .-GL_PREFIX(ProgramNamedParameter4fvNV) + + .p2align 4,,15 + .globl GL_PREFIX(PrimitiveRestartIndexNV) + .type GL_PREFIX(PrimitiveRestartIndexNV), @function +GL_PREFIX(PrimitiveRestartIndexNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6320(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6320(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6320(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6320(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PrimitiveRestartIndexNV), .-GL_PREFIX(PrimitiveRestartIndexNV) + + .p2align 4,,15 + .globl GL_PREFIX(PrimitiveRestartNV) + .type GL_PREFIX(PrimitiveRestartNV), @function +GL_PREFIX(PrimitiveRestartNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6328(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 6328(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6328(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 6328(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PrimitiveRestartNV), .-GL_PREFIX(PrimitiveRestartNV) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_792) + .type GL_PREFIX(_dispatch_stub_792), @function + HIDDEN(GL_PREFIX(_dispatch_stub_792)) +GL_PREFIX(_dispatch_stub_792): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6336(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6336(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6336(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6336(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_792), .-GL_PREFIX(_dispatch_stub_792) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_793) + .type GL_PREFIX(_dispatch_stub_793), @function + HIDDEN(GL_PREFIX(_dispatch_stub_793)) +GL_PREFIX(_dispatch_stub_793): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6344(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6344(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6344(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6344(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_793), .-GL_PREFIX(_dispatch_stub_793) + + .p2align 4,,15 + .globl GL_PREFIX(BindFramebufferEXT) + .type GL_PREFIX(BindFramebufferEXT), @function +GL_PREFIX(BindFramebufferEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6352(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6352(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6352(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6352(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BindFramebufferEXT), .-GL_PREFIX(BindFramebufferEXT) + + .p2align 4,,15 + .globl GL_PREFIX(BindRenderbufferEXT) + .type GL_PREFIX(BindRenderbufferEXT), @function +GL_PREFIX(BindRenderbufferEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6360(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6360(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6360(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6360(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BindRenderbufferEXT), .-GL_PREFIX(BindRenderbufferEXT) + + .p2align 4,,15 + .globl GL_PREFIX(CheckFramebufferStatusEXT) + .type GL_PREFIX(CheckFramebufferStatusEXT), @function +GL_PREFIX(CheckFramebufferStatusEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6368(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6368(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6368(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6368(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CheckFramebufferStatusEXT), .-GL_PREFIX(CheckFramebufferStatusEXT) + + .p2align 4,,15 + .globl GL_PREFIX(DeleteFramebuffersEXT) + .type GL_PREFIX(DeleteFramebuffersEXT), @function +GL_PREFIX(DeleteFramebuffersEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6376(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6376(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6376(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6376(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DeleteFramebuffersEXT), .-GL_PREFIX(DeleteFramebuffersEXT) + + .p2align 4,,15 + .globl GL_PREFIX(DeleteRenderbuffersEXT) + .type GL_PREFIX(DeleteRenderbuffersEXT), @function +GL_PREFIX(DeleteRenderbuffersEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6384(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6384(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6384(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6384(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DeleteRenderbuffersEXT), .-GL_PREFIX(DeleteRenderbuffersEXT) + + .p2align 4,,15 + .globl GL_PREFIX(FramebufferRenderbufferEXT) + .type GL_PREFIX(FramebufferRenderbufferEXT), @function +GL_PREFIX(FramebufferRenderbufferEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6392(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6392(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6392(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6392(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FramebufferRenderbufferEXT), .-GL_PREFIX(FramebufferRenderbufferEXT) + + .p2align 4,,15 + .globl GL_PREFIX(FramebufferTexture1DEXT) + .type GL_PREFIX(FramebufferTexture1DEXT), @function +GL_PREFIX(FramebufferTexture1DEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6400(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6400(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6400(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6400(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FramebufferTexture1DEXT), .-GL_PREFIX(FramebufferTexture1DEXT) + + .p2align 4,,15 + .globl GL_PREFIX(FramebufferTexture2DEXT) + .type GL_PREFIX(FramebufferTexture2DEXT), @function +GL_PREFIX(FramebufferTexture2DEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6408(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6408(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6408(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6408(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FramebufferTexture2DEXT), .-GL_PREFIX(FramebufferTexture2DEXT) + + .p2align 4,,15 + .globl GL_PREFIX(FramebufferTexture3DEXT) + .type GL_PREFIX(FramebufferTexture3DEXT), @function +GL_PREFIX(FramebufferTexture3DEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6416(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6416(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6416(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6416(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FramebufferTexture3DEXT), .-GL_PREFIX(FramebufferTexture3DEXT) + + .p2align 4,,15 + .globl GL_PREFIX(GenFramebuffersEXT) + .type GL_PREFIX(GenFramebuffersEXT), @function +GL_PREFIX(GenFramebuffersEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6424(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6424(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6424(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6424(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GenFramebuffersEXT), .-GL_PREFIX(GenFramebuffersEXT) + + .p2align 4,,15 + .globl GL_PREFIX(GenRenderbuffersEXT) + .type GL_PREFIX(GenRenderbuffersEXT), @function +GL_PREFIX(GenRenderbuffersEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6432(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6432(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6432(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6432(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GenRenderbuffersEXT), .-GL_PREFIX(GenRenderbuffersEXT) + + .p2align 4,,15 + .globl GL_PREFIX(GenerateMipmapEXT) + .type GL_PREFIX(GenerateMipmapEXT), @function +GL_PREFIX(GenerateMipmapEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6440(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6440(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6440(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6440(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GenerateMipmapEXT), .-GL_PREFIX(GenerateMipmapEXT) + + .p2align 4,,15 + .globl GL_PREFIX(GetFramebufferAttachmentParameterivEXT) + .type GL_PREFIX(GetFramebufferAttachmentParameterivEXT), @function +GL_PREFIX(GetFramebufferAttachmentParameterivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6448(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6448(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6448(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6448(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetFramebufferAttachmentParameterivEXT), .-GL_PREFIX(GetFramebufferAttachmentParameterivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(GetRenderbufferParameterivEXT) + .type GL_PREFIX(GetRenderbufferParameterivEXT), @function +GL_PREFIX(GetRenderbufferParameterivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6456(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6456(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6456(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6456(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetRenderbufferParameterivEXT), .-GL_PREFIX(GetRenderbufferParameterivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(IsFramebufferEXT) + .type GL_PREFIX(IsFramebufferEXT), @function +GL_PREFIX(IsFramebufferEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6464(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6464(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6464(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6464(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IsFramebufferEXT), .-GL_PREFIX(IsFramebufferEXT) + + .p2align 4,,15 + .globl GL_PREFIX(IsRenderbufferEXT) + .type GL_PREFIX(IsRenderbufferEXT), @function +GL_PREFIX(IsRenderbufferEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6472(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6472(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6472(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6472(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IsRenderbufferEXT), .-GL_PREFIX(IsRenderbufferEXT) + + .p2align 4,,15 + .globl GL_PREFIX(RenderbufferStorageEXT) + .type GL_PREFIX(RenderbufferStorageEXT), @function +GL_PREFIX(RenderbufferStorageEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6480(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6480(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6480(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6480(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RenderbufferStorageEXT), .-GL_PREFIX(RenderbufferStorageEXT) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_811) + .type GL_PREFIX(_dispatch_stub_811), @function + HIDDEN(GL_PREFIX(_dispatch_stub_811)) +GL_PREFIX(_dispatch_stub_811): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6488(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6488(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6488(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6488(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_811), .-GL_PREFIX(_dispatch_stub_811) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_812) + .type GL_PREFIX(_dispatch_stub_812), @function + HIDDEN(GL_PREFIX(_dispatch_stub_812)) +GL_PREFIX(_dispatch_stub_812): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6496(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6496(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6496(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6496(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_812), .-GL_PREFIX(_dispatch_stub_812) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_813) + .type GL_PREFIX(_dispatch_stub_813), @function + HIDDEN(GL_PREFIX(_dispatch_stub_813)) +GL_PREFIX(_dispatch_stub_813): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6504(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6504(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6504(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6504(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_813), .-GL_PREFIX(_dispatch_stub_813) + + .p2align 4,,15 + .globl GL_PREFIX(BindFragDataLocationEXT) + .type GL_PREFIX(BindFragDataLocationEXT), @function +GL_PREFIX(BindFragDataLocationEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6512(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6512(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6512(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6512(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BindFragDataLocationEXT), .-GL_PREFIX(BindFragDataLocationEXT) + + .p2align 4,,15 + .globl GL_PREFIX(GetFragDataLocationEXT) + .type GL_PREFIX(GetFragDataLocationEXT), @function +GL_PREFIX(GetFragDataLocationEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6520(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6520(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6520(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6520(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetFragDataLocationEXT), .-GL_PREFIX(GetFragDataLocationEXT) + + .p2align 4,,15 + .globl GL_PREFIX(GetUniformuivEXT) + .type GL_PREFIX(GetUniformuivEXT), @function +GL_PREFIX(GetUniformuivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6528(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6528(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6528(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6528(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetUniformuivEXT), .-GL_PREFIX(GetUniformuivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(GetVertexAttribIivEXT) + .type GL_PREFIX(GetVertexAttribIivEXT), @function +GL_PREFIX(GetVertexAttribIivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6536(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6536(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6536(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6536(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetVertexAttribIivEXT), .-GL_PREFIX(GetVertexAttribIivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(GetVertexAttribIuivEXT) + .type GL_PREFIX(GetVertexAttribIuivEXT), @function +GL_PREFIX(GetVertexAttribIuivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6544(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6544(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6544(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6544(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetVertexAttribIuivEXT), .-GL_PREFIX(GetVertexAttribIuivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform1uiEXT) + .type GL_PREFIX(Uniform1uiEXT), @function +GL_PREFIX(Uniform1uiEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6552(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6552(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6552(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6552(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform1uiEXT), .-GL_PREFIX(Uniform1uiEXT) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform1uivEXT) + .type GL_PREFIX(Uniform1uivEXT), @function +GL_PREFIX(Uniform1uivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6560(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6560(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6560(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6560(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform1uivEXT), .-GL_PREFIX(Uniform1uivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform2uiEXT) + .type GL_PREFIX(Uniform2uiEXT), @function +GL_PREFIX(Uniform2uiEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6568(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6568(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6568(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6568(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform2uiEXT), .-GL_PREFIX(Uniform2uiEXT) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform2uivEXT) + .type GL_PREFIX(Uniform2uivEXT), @function +GL_PREFIX(Uniform2uivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6576(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6576(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6576(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6576(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform2uivEXT), .-GL_PREFIX(Uniform2uivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform3uiEXT) + .type GL_PREFIX(Uniform3uiEXT), @function +GL_PREFIX(Uniform3uiEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6584(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6584(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6584(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6584(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform3uiEXT), .-GL_PREFIX(Uniform3uiEXT) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform3uivEXT) + .type GL_PREFIX(Uniform3uivEXT), @function +GL_PREFIX(Uniform3uivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6592(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6592(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6592(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6592(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform3uivEXT), .-GL_PREFIX(Uniform3uivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform4uiEXT) + .type GL_PREFIX(Uniform4uiEXT), @function +GL_PREFIX(Uniform4uiEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6600(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6600(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6600(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6600(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform4uiEXT), .-GL_PREFIX(Uniform4uiEXT) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform4uivEXT) + .type GL_PREFIX(Uniform4uivEXT), @function +GL_PREFIX(Uniform4uivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6608(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6608(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6608(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6608(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform4uivEXT), .-GL_PREFIX(Uniform4uivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI1iEXT) + .type GL_PREFIX(VertexAttribI1iEXT), @function +GL_PREFIX(VertexAttribI1iEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6616(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6616(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6616(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6616(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI1iEXT), .-GL_PREFIX(VertexAttribI1iEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI1ivEXT) + .type GL_PREFIX(VertexAttribI1ivEXT), @function +GL_PREFIX(VertexAttribI1ivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6624(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6624(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6624(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6624(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI1ivEXT), .-GL_PREFIX(VertexAttribI1ivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI1uiEXT) + .type GL_PREFIX(VertexAttribI1uiEXT), @function +GL_PREFIX(VertexAttribI1uiEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6632(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6632(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6632(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6632(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI1uiEXT), .-GL_PREFIX(VertexAttribI1uiEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI1uivEXT) + .type GL_PREFIX(VertexAttribI1uivEXT), @function +GL_PREFIX(VertexAttribI1uivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6640(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6640(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6640(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6640(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI1uivEXT), .-GL_PREFIX(VertexAttribI1uivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI2iEXT) + .type GL_PREFIX(VertexAttribI2iEXT), @function +GL_PREFIX(VertexAttribI2iEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6648(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6648(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6648(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6648(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI2iEXT), .-GL_PREFIX(VertexAttribI2iEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI2ivEXT) + .type GL_PREFIX(VertexAttribI2ivEXT), @function +GL_PREFIX(VertexAttribI2ivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6656(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6656(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6656(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6656(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI2ivEXT), .-GL_PREFIX(VertexAttribI2ivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI2uiEXT) + .type GL_PREFIX(VertexAttribI2uiEXT), @function +GL_PREFIX(VertexAttribI2uiEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6664(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6664(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6664(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6664(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI2uiEXT), .-GL_PREFIX(VertexAttribI2uiEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI2uivEXT) + .type GL_PREFIX(VertexAttribI2uivEXT), @function +GL_PREFIX(VertexAttribI2uivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6672(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6672(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6672(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6672(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI2uivEXT), .-GL_PREFIX(VertexAttribI2uivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI3iEXT) + .type GL_PREFIX(VertexAttribI3iEXT), @function +GL_PREFIX(VertexAttribI3iEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6680(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6680(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6680(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6680(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI3iEXT), .-GL_PREFIX(VertexAttribI3iEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI3ivEXT) + .type GL_PREFIX(VertexAttribI3ivEXT), @function +GL_PREFIX(VertexAttribI3ivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6688(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6688(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6688(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6688(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI3ivEXT), .-GL_PREFIX(VertexAttribI3ivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI3uiEXT) + .type GL_PREFIX(VertexAttribI3uiEXT), @function +GL_PREFIX(VertexAttribI3uiEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6696(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6696(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6696(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6696(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI3uiEXT), .-GL_PREFIX(VertexAttribI3uiEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI3uivEXT) + .type GL_PREFIX(VertexAttribI3uivEXT), @function +GL_PREFIX(VertexAttribI3uivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6704(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6704(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6704(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6704(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI3uivEXT), .-GL_PREFIX(VertexAttribI3uivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI4bvEXT) + .type GL_PREFIX(VertexAttribI4bvEXT), @function +GL_PREFIX(VertexAttribI4bvEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6712(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6712(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6712(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6712(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI4bvEXT), .-GL_PREFIX(VertexAttribI4bvEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI4iEXT) + .type GL_PREFIX(VertexAttribI4iEXT), @function +GL_PREFIX(VertexAttribI4iEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6720(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6720(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6720(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6720(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI4iEXT), .-GL_PREFIX(VertexAttribI4iEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI4ivEXT) + .type GL_PREFIX(VertexAttribI4ivEXT), @function +GL_PREFIX(VertexAttribI4ivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6728(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6728(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6728(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6728(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI4ivEXT), .-GL_PREFIX(VertexAttribI4ivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI4svEXT) + .type GL_PREFIX(VertexAttribI4svEXT), @function +GL_PREFIX(VertexAttribI4svEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6736(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6736(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6736(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6736(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI4svEXT), .-GL_PREFIX(VertexAttribI4svEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI4ubvEXT) + .type GL_PREFIX(VertexAttribI4ubvEXT), @function +GL_PREFIX(VertexAttribI4ubvEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6744(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6744(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6744(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6744(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI4ubvEXT), .-GL_PREFIX(VertexAttribI4ubvEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI4uiEXT) + .type GL_PREFIX(VertexAttribI4uiEXT), @function +GL_PREFIX(VertexAttribI4uiEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6752(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6752(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6752(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6752(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI4uiEXT), .-GL_PREFIX(VertexAttribI4uiEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI4uivEXT) + .type GL_PREFIX(VertexAttribI4uivEXT), @function +GL_PREFIX(VertexAttribI4uivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6760(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6760(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6760(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6760(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI4uivEXT), .-GL_PREFIX(VertexAttribI4uivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI4usvEXT) + .type GL_PREFIX(VertexAttribI4usvEXT), @function +GL_PREFIX(VertexAttribI4usvEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6768(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6768(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6768(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6768(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI4usvEXT), .-GL_PREFIX(VertexAttribI4usvEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribIPointerEXT) + .type GL_PREFIX(VertexAttribIPointerEXT), @function +GL_PREFIX(VertexAttribIPointerEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6776(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6776(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6776(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6776(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribIPointerEXT), .-GL_PREFIX(VertexAttribIPointerEXT) + + .p2align 4,,15 + .globl GL_PREFIX(FramebufferTextureLayerEXT) + .type GL_PREFIX(FramebufferTextureLayerEXT), @function +GL_PREFIX(FramebufferTextureLayerEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6784(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6784(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6784(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6784(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FramebufferTextureLayerEXT), .-GL_PREFIX(FramebufferTextureLayerEXT) + + .p2align 4,,15 + .globl GL_PREFIX(ColorMaskIndexedEXT) + .type GL_PREFIX(ColorMaskIndexedEXT), @function +GL_PREFIX(ColorMaskIndexedEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6792(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6792(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6792(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6792(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ColorMaskIndexedEXT), .-GL_PREFIX(ColorMaskIndexedEXT) + + .p2align 4,,15 + .globl GL_PREFIX(DisableIndexedEXT) + .type GL_PREFIX(DisableIndexedEXT), @function +GL_PREFIX(DisableIndexedEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6800(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6800(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6800(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6800(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DisableIndexedEXT), .-GL_PREFIX(DisableIndexedEXT) + + .p2align 4,,15 + .globl GL_PREFIX(EnableIndexedEXT) + .type GL_PREFIX(EnableIndexedEXT), @function +GL_PREFIX(EnableIndexedEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6808(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6808(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6808(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6808(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EnableIndexedEXT), .-GL_PREFIX(EnableIndexedEXT) + + .p2align 4,,15 + .globl GL_PREFIX(GetBooleanIndexedvEXT) + .type GL_PREFIX(GetBooleanIndexedvEXT), @function +GL_PREFIX(GetBooleanIndexedvEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6816(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6816(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6816(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6816(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetBooleanIndexedvEXT), .-GL_PREFIX(GetBooleanIndexedvEXT) + + .p2align 4,,15 + .globl GL_PREFIX(GetIntegerIndexedvEXT) + .type GL_PREFIX(GetIntegerIndexedvEXT), @function +GL_PREFIX(GetIntegerIndexedvEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6824(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6824(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6824(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6824(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetIntegerIndexedvEXT), .-GL_PREFIX(GetIntegerIndexedvEXT) + + .p2align 4,,15 + .globl GL_PREFIX(IsEnabledIndexedEXT) + .type GL_PREFIX(IsEnabledIndexedEXT), @function +GL_PREFIX(IsEnabledIndexedEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6832(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6832(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6832(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6832(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IsEnabledIndexedEXT), .-GL_PREFIX(IsEnabledIndexedEXT) + + .p2align 4,,15 + .globl GL_PREFIX(ClearColorIiEXT) + .type GL_PREFIX(ClearColorIiEXT), @function +GL_PREFIX(ClearColorIiEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6840(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6840(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6840(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6840(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClearColorIiEXT), .-GL_PREFIX(ClearColorIiEXT) + + .p2align 4,,15 + .globl GL_PREFIX(ClearColorIuiEXT) + .type GL_PREFIX(ClearColorIuiEXT), @function +GL_PREFIX(ClearColorIuiEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6848(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6848(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6848(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6848(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClearColorIuiEXT), .-GL_PREFIX(ClearColorIuiEXT) + + .p2align 4,,15 + .globl GL_PREFIX(GetTexParameterIivEXT) + .type GL_PREFIX(GetTexParameterIivEXT), @function +GL_PREFIX(GetTexParameterIivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6856(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6856(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6856(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6856(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTexParameterIivEXT), .-GL_PREFIX(GetTexParameterIivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(GetTexParameterIuivEXT) + .type GL_PREFIX(GetTexParameterIuivEXT), @function +GL_PREFIX(GetTexParameterIuivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6864(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6864(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6864(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6864(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTexParameterIuivEXT), .-GL_PREFIX(GetTexParameterIuivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(TexParameterIivEXT) + .type GL_PREFIX(TexParameterIivEXT), @function +GL_PREFIX(TexParameterIivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6872(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6872(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6872(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6872(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexParameterIivEXT), .-GL_PREFIX(TexParameterIivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(TexParameterIuivEXT) + .type GL_PREFIX(TexParameterIuivEXT), @function +GL_PREFIX(TexParameterIuivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6880(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6880(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6880(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6880(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexParameterIuivEXT), .-GL_PREFIX(TexParameterIuivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(BeginConditionalRenderNV) + .type GL_PREFIX(BeginConditionalRenderNV), @function +GL_PREFIX(BeginConditionalRenderNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6888(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6888(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6888(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6888(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BeginConditionalRenderNV), .-GL_PREFIX(BeginConditionalRenderNV) + + .p2align 4,,15 + .globl GL_PREFIX(EndConditionalRenderNV) + .type GL_PREFIX(EndConditionalRenderNV), @function +GL_PREFIX(EndConditionalRenderNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6896(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 6896(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6896(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 6896(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EndConditionalRenderNV), .-GL_PREFIX(EndConditionalRenderNV) + + .p2align 4,,15 + .globl GL_PREFIX(BeginTransformFeedbackEXT) + .type GL_PREFIX(BeginTransformFeedbackEXT), @function +GL_PREFIX(BeginTransformFeedbackEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6904(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6904(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6904(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6904(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BeginTransformFeedbackEXT), .-GL_PREFIX(BeginTransformFeedbackEXT) + + .p2align 4,,15 + .globl GL_PREFIX(BindBufferBaseEXT) + .type GL_PREFIX(BindBufferBaseEXT), @function +GL_PREFIX(BindBufferBaseEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6912(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6912(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6912(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6912(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BindBufferBaseEXT), .-GL_PREFIX(BindBufferBaseEXT) + + .p2align 4,,15 + .globl GL_PREFIX(BindBufferOffsetEXT) + .type GL_PREFIX(BindBufferOffsetEXT), @function +GL_PREFIX(BindBufferOffsetEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6920(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6920(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6920(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6920(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BindBufferOffsetEXT), .-GL_PREFIX(BindBufferOffsetEXT) + + .p2align 4,,15 + .globl GL_PREFIX(BindBufferRangeEXT) + .type GL_PREFIX(BindBufferRangeEXT), @function +GL_PREFIX(BindBufferRangeEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6928(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6928(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6928(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6928(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BindBufferRangeEXT), .-GL_PREFIX(BindBufferRangeEXT) + + .p2align 4,,15 + .globl GL_PREFIX(EndTransformFeedbackEXT) + .type GL_PREFIX(EndTransformFeedbackEXT), @function +GL_PREFIX(EndTransformFeedbackEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6936(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 6936(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6936(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 6936(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EndTransformFeedbackEXT), .-GL_PREFIX(EndTransformFeedbackEXT) + + .p2align 4,,15 + .globl GL_PREFIX(GetTransformFeedbackVaryingEXT) + .type GL_PREFIX(GetTransformFeedbackVaryingEXT), @function +GL_PREFIX(GetTransformFeedbackVaryingEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6944(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6944(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6944(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6944(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTransformFeedbackVaryingEXT), .-GL_PREFIX(GetTransformFeedbackVaryingEXT) + + .p2align 4,,15 + .globl GL_PREFIX(TransformFeedbackVaryingsEXT) + .type GL_PREFIX(TransformFeedbackVaryingsEXT), @function +GL_PREFIX(TransformFeedbackVaryingsEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6952(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6952(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6952(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6952(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TransformFeedbackVaryingsEXT), .-GL_PREFIX(TransformFeedbackVaryingsEXT) + + .p2align 4,,15 + .globl GL_PREFIX(ProvokingVertexEXT) + .type GL_PREFIX(ProvokingVertexEXT), @function +GL_PREFIX(ProvokingVertexEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6960(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6960(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6960(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6960(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProvokingVertexEXT), .-GL_PREFIX(ProvokingVertexEXT) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_871) + .type GL_PREFIX(_dispatch_stub_871), @function + HIDDEN(GL_PREFIX(_dispatch_stub_871)) +GL_PREFIX(_dispatch_stub_871): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6968(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6968(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6968(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6968(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_871), .-GL_PREFIX(_dispatch_stub_871) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_872) + .type GL_PREFIX(_dispatch_stub_872), @function + HIDDEN(GL_PREFIX(_dispatch_stub_872)) +GL_PREFIX(_dispatch_stub_872): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6976(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6976(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6976(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6976(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_872), .-GL_PREFIX(_dispatch_stub_872) + + .p2align 4,,15 + .globl GL_PREFIX(GetObjectParameterivAPPLE) + .type GL_PREFIX(GetObjectParameterivAPPLE), @function +GL_PREFIX(GetObjectParameterivAPPLE): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6984(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6984(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6984(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6984(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetObjectParameterivAPPLE), .-GL_PREFIX(GetObjectParameterivAPPLE) + + .p2align 4,,15 + .globl GL_PREFIX(ObjectPurgeableAPPLE) + .type GL_PREFIX(ObjectPurgeableAPPLE), @function +GL_PREFIX(ObjectPurgeableAPPLE): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6992(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6992(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6992(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6992(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ObjectPurgeableAPPLE), .-GL_PREFIX(ObjectPurgeableAPPLE) + + .p2align 4,,15 + .globl GL_PREFIX(ObjectUnpurgeableAPPLE) + .type GL_PREFIX(ObjectUnpurgeableAPPLE), @function +GL_PREFIX(ObjectUnpurgeableAPPLE): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7000(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 7000(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7000(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 7000(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ObjectUnpurgeableAPPLE), .-GL_PREFIX(ObjectUnpurgeableAPPLE) + + .p2align 4,,15 + .globl GL_PREFIX(ActiveProgramEXT) + .type GL_PREFIX(ActiveProgramEXT), @function +GL_PREFIX(ActiveProgramEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7008(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 7008(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7008(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 7008(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ActiveProgramEXT), .-GL_PREFIX(ActiveProgramEXT) + + .p2align 4,,15 + .globl GL_PREFIX(CreateShaderProgramEXT) + .type GL_PREFIX(CreateShaderProgramEXT), @function +GL_PREFIX(CreateShaderProgramEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7016(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7016(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7016(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7016(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CreateShaderProgramEXT), .-GL_PREFIX(CreateShaderProgramEXT) + + .p2align 4,,15 + .globl GL_PREFIX(UseShaderProgramEXT) + .type GL_PREFIX(UseShaderProgramEXT), @function +GL_PREFIX(UseShaderProgramEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7024(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7024(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7024(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7024(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(UseShaderProgramEXT), .-GL_PREFIX(UseShaderProgramEXT) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_879) + .type GL_PREFIX(_dispatch_stub_879), @function + HIDDEN(GL_PREFIX(_dispatch_stub_879)) +GL_PREFIX(_dispatch_stub_879): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7032(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7032(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7032(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7032(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_879), .-GL_PREFIX(_dispatch_stub_879) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_880) + .type GL_PREFIX(_dispatch_stub_880), @function + HIDDEN(GL_PREFIX(_dispatch_stub_880)) +GL_PREFIX(_dispatch_stub_880): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7040(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7040(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7040(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7040(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_880), .-GL_PREFIX(_dispatch_stub_880) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_881) + .type GL_PREFIX(_dispatch_stub_881), @function + HIDDEN(GL_PREFIX(_dispatch_stub_881)) +GL_PREFIX(_dispatch_stub_881): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7048(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7048(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7048(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7048(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_881), .-GL_PREFIX(_dispatch_stub_881) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_882) + .type GL_PREFIX(_dispatch_stub_882), @function + HIDDEN(GL_PREFIX(_dispatch_stub_882)) +GL_PREFIX(_dispatch_stub_882): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7056(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 7056(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7056(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 7056(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_882), .-GL_PREFIX(_dispatch_stub_882) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_883) + .type GL_PREFIX(_dispatch_stub_883), @function + HIDDEN(GL_PREFIX(_dispatch_stub_883)) +GL_PREFIX(_dispatch_stub_883): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7064(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 7064(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7064(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 7064(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_883), .-GL_PREFIX(_dispatch_stub_883) + + .p2align 4,,15 + .globl GL_PREFIX(EGLImageTargetRenderbufferStorageOES) + .type GL_PREFIX(EGLImageTargetRenderbufferStorageOES), @function +GL_PREFIX(EGLImageTargetRenderbufferStorageOES): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7072(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7072(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7072(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7072(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EGLImageTargetRenderbufferStorageOES), .-GL_PREFIX(EGLImageTargetRenderbufferStorageOES) + + .p2align 4,,15 + .globl GL_PREFIX(EGLImageTargetTexture2DOES) + .type GL_PREFIX(EGLImageTargetTexture2DOES), @function +GL_PREFIX(EGLImageTargetTexture2DOES): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7080(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7080(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7080(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7080(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EGLImageTargetTexture2DOES), .-GL_PREFIX(EGLImageTargetTexture2DOES) + + .globl GL_PREFIX(ArrayElementEXT) ; .set GL_PREFIX(ArrayElementEXT), GL_PREFIX(ArrayElement) + .globl GL_PREFIX(BindTextureEXT) ; .set GL_PREFIX(BindTextureEXT), GL_PREFIX(BindTexture) + .globl GL_PREFIX(DrawArraysEXT) ; .set GL_PREFIX(DrawArraysEXT), GL_PREFIX(DrawArrays) +#ifndef GLX_INDIRECT_RENDERING + .globl GL_PREFIX(AreTexturesResidentEXT) ; .set GL_PREFIX(AreTexturesResidentEXT), GL_PREFIX(AreTexturesResident) +#endif + .globl GL_PREFIX(CopyTexImage1DEXT) ; .set GL_PREFIX(CopyTexImage1DEXT), GL_PREFIX(CopyTexImage1D) + .globl GL_PREFIX(CopyTexImage2DEXT) ; .set GL_PREFIX(CopyTexImage2DEXT), GL_PREFIX(CopyTexImage2D) + .globl GL_PREFIX(CopyTexSubImage1DEXT) ; .set GL_PREFIX(CopyTexSubImage1DEXT), GL_PREFIX(CopyTexSubImage1D) + .globl GL_PREFIX(CopyTexSubImage2DEXT) ; .set GL_PREFIX(CopyTexSubImage2DEXT), GL_PREFIX(CopyTexSubImage2D) +#ifndef GLX_INDIRECT_RENDERING + .globl GL_PREFIX(DeleteTexturesEXT) ; .set GL_PREFIX(DeleteTexturesEXT), GL_PREFIX(DeleteTextures) +#endif +#ifndef GLX_INDIRECT_RENDERING + .globl GL_PREFIX(GenTexturesEXT) ; .set GL_PREFIX(GenTexturesEXT), GL_PREFIX(GenTextures) +#endif + .globl GL_PREFIX(GetPointervEXT) ; .set GL_PREFIX(GetPointervEXT), GL_PREFIX(GetPointerv) +#ifndef GLX_INDIRECT_RENDERING + .globl GL_PREFIX(IsTextureEXT) ; .set GL_PREFIX(IsTextureEXT), GL_PREFIX(IsTexture) +#endif + .globl GL_PREFIX(PrioritizeTexturesEXT) ; .set GL_PREFIX(PrioritizeTexturesEXT), GL_PREFIX(PrioritizeTextures) + .globl GL_PREFIX(TexSubImage1DEXT) ; .set GL_PREFIX(TexSubImage1DEXT), GL_PREFIX(TexSubImage1D) + .globl GL_PREFIX(TexSubImage2DEXT) ; .set GL_PREFIX(TexSubImage2DEXT), GL_PREFIX(TexSubImage2D) + .globl GL_PREFIX(BlendColorEXT) ; .set GL_PREFIX(BlendColorEXT), GL_PREFIX(BlendColor) + .globl GL_PREFIX(BlendEquationEXT) ; .set GL_PREFIX(BlendEquationEXT), GL_PREFIX(BlendEquation) + .globl GL_PREFIX(DrawRangeElementsEXT) ; .set GL_PREFIX(DrawRangeElementsEXT), GL_PREFIX(DrawRangeElements) + .globl GL_PREFIX(ColorTableEXT) ; .set GL_PREFIX(ColorTableEXT), GL_PREFIX(ColorTable) +#ifndef GLX_INDIRECT_RENDERING + .globl GL_PREFIX(GetColorTableEXT) ; .set GL_PREFIX(GetColorTableEXT), GL_PREFIX(GetColorTable) +#endif +#ifndef GLX_INDIRECT_RENDERING + .globl GL_PREFIX(GetColorTableParameterfvEXT) ; .set GL_PREFIX(GetColorTableParameterfvEXT), GL_PREFIX(GetColorTableParameterfv) +#endif +#ifndef GLX_INDIRECT_RENDERING + .globl GL_PREFIX(GetColorTableParameterivEXT) ; .set GL_PREFIX(GetColorTableParameterivEXT), GL_PREFIX(GetColorTableParameteriv) +#endif + .globl GL_PREFIX(TexImage3DEXT) ; .set GL_PREFIX(TexImage3DEXT), GL_PREFIX(TexImage3D) + .globl GL_PREFIX(TexSubImage3DEXT) ; .set GL_PREFIX(TexSubImage3DEXT), GL_PREFIX(TexSubImage3D) + .globl GL_PREFIX(CopyTexSubImage3DEXT) ; .set GL_PREFIX(CopyTexSubImage3DEXT), GL_PREFIX(CopyTexSubImage3D) + .globl GL_PREFIX(ActiveTexture) ; .set GL_PREFIX(ActiveTexture), GL_PREFIX(ActiveTextureARB) + .globl GL_PREFIX(ClientActiveTexture) ; .set GL_PREFIX(ClientActiveTexture), GL_PREFIX(ClientActiveTextureARB) + .globl GL_PREFIX(MultiTexCoord1d) ; .set GL_PREFIX(MultiTexCoord1d), GL_PREFIX(MultiTexCoord1dARB) + .globl GL_PREFIX(MultiTexCoord1dv) ; .set GL_PREFIX(MultiTexCoord1dv), GL_PREFIX(MultiTexCoord1dvARB) + .globl GL_PREFIX(MultiTexCoord1f) ; .set GL_PREFIX(MultiTexCoord1f), GL_PREFIX(MultiTexCoord1fARB) + .globl GL_PREFIX(MultiTexCoord1fv) ; .set GL_PREFIX(MultiTexCoord1fv), GL_PREFIX(MultiTexCoord1fvARB) + .globl GL_PREFIX(MultiTexCoord1i) ; .set GL_PREFIX(MultiTexCoord1i), GL_PREFIX(MultiTexCoord1iARB) + .globl GL_PREFIX(MultiTexCoord1iv) ; .set GL_PREFIX(MultiTexCoord1iv), GL_PREFIX(MultiTexCoord1ivARB) + .globl GL_PREFIX(MultiTexCoord1s) ; .set GL_PREFIX(MultiTexCoord1s), GL_PREFIX(MultiTexCoord1sARB) + .globl GL_PREFIX(MultiTexCoord1sv) ; .set GL_PREFIX(MultiTexCoord1sv), GL_PREFIX(MultiTexCoord1svARB) + .globl GL_PREFIX(MultiTexCoord2d) ; .set GL_PREFIX(MultiTexCoord2d), GL_PREFIX(MultiTexCoord2dARB) + .globl GL_PREFIX(MultiTexCoord2dv) ; .set GL_PREFIX(MultiTexCoord2dv), GL_PREFIX(MultiTexCoord2dvARB) + .globl GL_PREFIX(MultiTexCoord2f) ; .set GL_PREFIX(MultiTexCoord2f), GL_PREFIX(MultiTexCoord2fARB) + .globl GL_PREFIX(MultiTexCoord2fv) ; .set GL_PREFIX(MultiTexCoord2fv), GL_PREFIX(MultiTexCoord2fvARB) + .globl GL_PREFIX(MultiTexCoord2i) ; .set GL_PREFIX(MultiTexCoord2i), GL_PREFIX(MultiTexCoord2iARB) + .globl GL_PREFIX(MultiTexCoord2iv) ; .set GL_PREFIX(MultiTexCoord2iv), GL_PREFIX(MultiTexCoord2ivARB) + .globl GL_PREFIX(MultiTexCoord2s) ; .set GL_PREFIX(MultiTexCoord2s), GL_PREFIX(MultiTexCoord2sARB) + .globl GL_PREFIX(MultiTexCoord2sv) ; .set GL_PREFIX(MultiTexCoord2sv), GL_PREFIX(MultiTexCoord2svARB) + .globl GL_PREFIX(MultiTexCoord3d) ; .set GL_PREFIX(MultiTexCoord3d), GL_PREFIX(MultiTexCoord3dARB) + .globl GL_PREFIX(MultiTexCoord3dv) ; .set GL_PREFIX(MultiTexCoord3dv), GL_PREFIX(MultiTexCoord3dvARB) + .globl GL_PREFIX(MultiTexCoord3f) ; .set GL_PREFIX(MultiTexCoord3f), GL_PREFIX(MultiTexCoord3fARB) + .globl GL_PREFIX(MultiTexCoord3fv) ; .set GL_PREFIX(MultiTexCoord3fv), GL_PREFIX(MultiTexCoord3fvARB) + .globl GL_PREFIX(MultiTexCoord3i) ; .set GL_PREFIX(MultiTexCoord3i), GL_PREFIX(MultiTexCoord3iARB) + .globl GL_PREFIX(MultiTexCoord3iv) ; .set GL_PREFIX(MultiTexCoord3iv), GL_PREFIX(MultiTexCoord3ivARB) + .globl GL_PREFIX(MultiTexCoord3s) ; .set GL_PREFIX(MultiTexCoord3s), GL_PREFIX(MultiTexCoord3sARB) + .globl GL_PREFIX(MultiTexCoord3sv) ; .set GL_PREFIX(MultiTexCoord3sv), GL_PREFIX(MultiTexCoord3svARB) + .globl GL_PREFIX(MultiTexCoord4d) ; .set GL_PREFIX(MultiTexCoord4d), GL_PREFIX(MultiTexCoord4dARB) + .globl GL_PREFIX(MultiTexCoord4dv) ; .set GL_PREFIX(MultiTexCoord4dv), GL_PREFIX(MultiTexCoord4dvARB) + .globl GL_PREFIX(MultiTexCoord4f) ; .set GL_PREFIX(MultiTexCoord4f), GL_PREFIX(MultiTexCoord4fARB) + .globl GL_PREFIX(MultiTexCoord4fv) ; .set GL_PREFIX(MultiTexCoord4fv), GL_PREFIX(MultiTexCoord4fvARB) + .globl GL_PREFIX(MultiTexCoord4i) ; .set GL_PREFIX(MultiTexCoord4i), GL_PREFIX(MultiTexCoord4iARB) + .globl GL_PREFIX(MultiTexCoord4iv) ; .set GL_PREFIX(MultiTexCoord4iv), GL_PREFIX(MultiTexCoord4ivARB) + .globl GL_PREFIX(MultiTexCoord4s) ; .set GL_PREFIX(MultiTexCoord4s), GL_PREFIX(MultiTexCoord4sARB) + .globl GL_PREFIX(MultiTexCoord4sv) ; .set GL_PREFIX(MultiTexCoord4sv), GL_PREFIX(MultiTexCoord4svARB) + .globl GL_PREFIX(LoadTransposeMatrixd) ; .set GL_PREFIX(LoadTransposeMatrixd), GL_PREFIX(LoadTransposeMatrixdARB) + .globl GL_PREFIX(LoadTransposeMatrixf) ; .set GL_PREFIX(LoadTransposeMatrixf), GL_PREFIX(LoadTransposeMatrixfARB) + .globl GL_PREFIX(MultTransposeMatrixd) ; .set GL_PREFIX(MultTransposeMatrixd), GL_PREFIX(MultTransposeMatrixdARB) + .globl GL_PREFIX(MultTransposeMatrixf) ; .set GL_PREFIX(MultTransposeMatrixf), GL_PREFIX(MultTransposeMatrixfARB) + .globl GL_PREFIX(SampleCoverage) ; .set GL_PREFIX(SampleCoverage), GL_PREFIX(SampleCoverageARB) + .globl GL_PREFIX(CompressedTexImage1D) ; .set GL_PREFIX(CompressedTexImage1D), GL_PREFIX(CompressedTexImage1DARB) + .globl GL_PREFIX(CompressedTexImage2D) ; .set GL_PREFIX(CompressedTexImage2D), GL_PREFIX(CompressedTexImage2DARB) + .globl GL_PREFIX(CompressedTexImage3D) ; .set GL_PREFIX(CompressedTexImage3D), GL_PREFIX(CompressedTexImage3DARB) + .globl GL_PREFIX(CompressedTexSubImage1D) ; .set GL_PREFIX(CompressedTexSubImage1D), GL_PREFIX(CompressedTexSubImage1DARB) + .globl GL_PREFIX(CompressedTexSubImage2D) ; .set GL_PREFIX(CompressedTexSubImage2D), GL_PREFIX(CompressedTexSubImage2DARB) + .globl GL_PREFIX(CompressedTexSubImage3D) ; .set GL_PREFIX(CompressedTexSubImage3D), GL_PREFIX(CompressedTexSubImage3DARB) + .globl GL_PREFIX(GetCompressedTexImage) ; .set GL_PREFIX(GetCompressedTexImage), GL_PREFIX(GetCompressedTexImageARB) + .globl GL_PREFIX(DisableVertexAttribArray) ; .set GL_PREFIX(DisableVertexAttribArray), GL_PREFIX(DisableVertexAttribArrayARB) + .globl GL_PREFIX(EnableVertexAttribArray) ; .set GL_PREFIX(EnableVertexAttribArray), GL_PREFIX(EnableVertexAttribArrayARB) + .globl GL_PREFIX(GetVertexAttribdv) ; .set GL_PREFIX(GetVertexAttribdv), GL_PREFIX(GetVertexAttribdvARB) + .globl GL_PREFIX(GetVertexAttribfv) ; .set GL_PREFIX(GetVertexAttribfv), GL_PREFIX(GetVertexAttribfvARB) + .globl GL_PREFIX(GetVertexAttribiv) ; .set GL_PREFIX(GetVertexAttribiv), GL_PREFIX(GetVertexAttribivARB) + .globl GL_PREFIX(ProgramParameter4dNV) ; .set GL_PREFIX(ProgramParameter4dNV), GL_PREFIX(ProgramEnvParameter4dARB) + .globl GL_PREFIX(ProgramParameter4dvNV) ; .set GL_PREFIX(ProgramParameter4dvNV), GL_PREFIX(ProgramEnvParameter4dvARB) + .globl GL_PREFIX(ProgramParameter4fNV) ; .set GL_PREFIX(ProgramParameter4fNV), GL_PREFIX(ProgramEnvParameter4fARB) + .globl GL_PREFIX(ProgramParameter4fvNV) ; .set GL_PREFIX(ProgramParameter4fvNV), GL_PREFIX(ProgramEnvParameter4fvARB) + .globl GL_PREFIX(VertexAttrib1d) ; .set GL_PREFIX(VertexAttrib1d), GL_PREFIX(VertexAttrib1dARB) + .globl GL_PREFIX(VertexAttrib1dv) ; .set GL_PREFIX(VertexAttrib1dv), GL_PREFIX(VertexAttrib1dvARB) + .globl GL_PREFIX(VertexAttrib1f) ; .set GL_PREFIX(VertexAttrib1f), GL_PREFIX(VertexAttrib1fARB) + .globl GL_PREFIX(VertexAttrib1fv) ; .set GL_PREFIX(VertexAttrib1fv), GL_PREFIX(VertexAttrib1fvARB) + .globl GL_PREFIX(VertexAttrib1s) ; .set GL_PREFIX(VertexAttrib1s), GL_PREFIX(VertexAttrib1sARB) + .globl GL_PREFIX(VertexAttrib1sv) ; .set GL_PREFIX(VertexAttrib1sv), GL_PREFIX(VertexAttrib1svARB) + .globl GL_PREFIX(VertexAttrib2d) ; .set GL_PREFIX(VertexAttrib2d), GL_PREFIX(VertexAttrib2dARB) + .globl GL_PREFIX(VertexAttrib2dv) ; .set GL_PREFIX(VertexAttrib2dv), GL_PREFIX(VertexAttrib2dvARB) + .globl GL_PREFIX(VertexAttrib2f) ; .set GL_PREFIX(VertexAttrib2f), GL_PREFIX(VertexAttrib2fARB) + .globl GL_PREFIX(VertexAttrib2fv) ; .set GL_PREFIX(VertexAttrib2fv), GL_PREFIX(VertexAttrib2fvARB) + .globl GL_PREFIX(VertexAttrib2s) ; .set GL_PREFIX(VertexAttrib2s), GL_PREFIX(VertexAttrib2sARB) + .globl GL_PREFIX(VertexAttrib2sv) ; .set GL_PREFIX(VertexAttrib2sv), GL_PREFIX(VertexAttrib2svARB) + .globl GL_PREFIX(VertexAttrib3d) ; .set GL_PREFIX(VertexAttrib3d), GL_PREFIX(VertexAttrib3dARB) + .globl GL_PREFIX(VertexAttrib3dv) ; .set GL_PREFIX(VertexAttrib3dv), GL_PREFIX(VertexAttrib3dvARB) + .globl GL_PREFIX(VertexAttrib3f) ; .set GL_PREFIX(VertexAttrib3f), GL_PREFIX(VertexAttrib3fARB) + .globl GL_PREFIX(VertexAttrib3fv) ; .set GL_PREFIX(VertexAttrib3fv), GL_PREFIX(VertexAttrib3fvARB) + .globl GL_PREFIX(VertexAttrib3s) ; .set GL_PREFIX(VertexAttrib3s), GL_PREFIX(VertexAttrib3sARB) + .globl GL_PREFIX(VertexAttrib3sv) ; .set GL_PREFIX(VertexAttrib3sv), GL_PREFIX(VertexAttrib3svARB) + .globl GL_PREFIX(VertexAttrib4Nbv) ; .set GL_PREFIX(VertexAttrib4Nbv), GL_PREFIX(VertexAttrib4NbvARB) + .globl GL_PREFIX(VertexAttrib4Niv) ; .set GL_PREFIX(VertexAttrib4Niv), GL_PREFIX(VertexAttrib4NivARB) + .globl GL_PREFIX(VertexAttrib4Nsv) ; .set GL_PREFIX(VertexAttrib4Nsv), GL_PREFIX(VertexAttrib4NsvARB) + .globl GL_PREFIX(VertexAttrib4Nub) ; .set GL_PREFIX(VertexAttrib4Nub), GL_PREFIX(VertexAttrib4NubARB) + .globl GL_PREFIX(VertexAttrib4Nubv) ; .set GL_PREFIX(VertexAttrib4Nubv), GL_PREFIX(VertexAttrib4NubvARB) + .globl GL_PREFIX(VertexAttrib4Nuiv) ; .set GL_PREFIX(VertexAttrib4Nuiv), GL_PREFIX(VertexAttrib4NuivARB) + .globl GL_PREFIX(VertexAttrib4Nusv) ; .set GL_PREFIX(VertexAttrib4Nusv), GL_PREFIX(VertexAttrib4NusvARB) + .globl GL_PREFIX(VertexAttrib4bv) ; .set GL_PREFIX(VertexAttrib4bv), GL_PREFIX(VertexAttrib4bvARB) + .globl GL_PREFIX(VertexAttrib4d) ; .set GL_PREFIX(VertexAttrib4d), GL_PREFIX(VertexAttrib4dARB) + .globl GL_PREFIX(VertexAttrib4dv) ; .set GL_PREFIX(VertexAttrib4dv), GL_PREFIX(VertexAttrib4dvARB) + .globl GL_PREFIX(VertexAttrib4f) ; .set GL_PREFIX(VertexAttrib4f), GL_PREFIX(VertexAttrib4fARB) + .globl GL_PREFIX(VertexAttrib4fv) ; .set GL_PREFIX(VertexAttrib4fv), GL_PREFIX(VertexAttrib4fvARB) + .globl GL_PREFIX(VertexAttrib4iv) ; .set GL_PREFIX(VertexAttrib4iv), GL_PREFIX(VertexAttrib4ivARB) + .globl GL_PREFIX(VertexAttrib4s) ; .set GL_PREFIX(VertexAttrib4s), GL_PREFIX(VertexAttrib4sARB) + .globl GL_PREFIX(VertexAttrib4sv) ; .set GL_PREFIX(VertexAttrib4sv), GL_PREFIX(VertexAttrib4svARB) + .globl GL_PREFIX(VertexAttrib4ubv) ; .set GL_PREFIX(VertexAttrib4ubv), GL_PREFIX(VertexAttrib4ubvARB) + .globl GL_PREFIX(VertexAttrib4uiv) ; .set GL_PREFIX(VertexAttrib4uiv), GL_PREFIX(VertexAttrib4uivARB) + .globl GL_PREFIX(VertexAttrib4usv) ; .set GL_PREFIX(VertexAttrib4usv), GL_PREFIX(VertexAttrib4usvARB) + .globl GL_PREFIX(VertexAttribPointer) ; .set GL_PREFIX(VertexAttribPointer), GL_PREFIX(VertexAttribPointerARB) + .globl GL_PREFIX(BindBuffer) ; .set GL_PREFIX(BindBuffer), GL_PREFIX(BindBufferARB) + .globl GL_PREFIX(BufferData) ; .set GL_PREFIX(BufferData), GL_PREFIX(BufferDataARB) + .globl GL_PREFIX(BufferSubData) ; .set GL_PREFIX(BufferSubData), GL_PREFIX(BufferSubDataARB) + .globl GL_PREFIX(DeleteBuffers) ; .set GL_PREFIX(DeleteBuffers), GL_PREFIX(DeleteBuffersARB) + .globl GL_PREFIX(GenBuffers) ; .set GL_PREFIX(GenBuffers), GL_PREFIX(GenBuffersARB) + .globl GL_PREFIX(GetBufferParameteriv) ; .set GL_PREFIX(GetBufferParameteriv), GL_PREFIX(GetBufferParameterivARB) + .globl GL_PREFIX(GetBufferPointerv) ; .set GL_PREFIX(GetBufferPointerv), GL_PREFIX(GetBufferPointervARB) + .globl GL_PREFIX(GetBufferSubData) ; .set GL_PREFIX(GetBufferSubData), GL_PREFIX(GetBufferSubDataARB) + .globl GL_PREFIX(IsBuffer) ; .set GL_PREFIX(IsBuffer), GL_PREFIX(IsBufferARB) + .globl GL_PREFIX(MapBuffer) ; .set GL_PREFIX(MapBuffer), GL_PREFIX(MapBufferARB) + .globl GL_PREFIX(UnmapBuffer) ; .set GL_PREFIX(UnmapBuffer), GL_PREFIX(UnmapBufferARB) + .globl GL_PREFIX(BeginQuery) ; .set GL_PREFIX(BeginQuery), GL_PREFIX(BeginQueryARB) + .globl GL_PREFIX(DeleteQueries) ; .set GL_PREFIX(DeleteQueries), GL_PREFIX(DeleteQueriesARB) + .globl GL_PREFIX(EndQuery) ; .set GL_PREFIX(EndQuery), GL_PREFIX(EndQueryARB) + .globl GL_PREFIX(GenQueries) ; .set GL_PREFIX(GenQueries), GL_PREFIX(GenQueriesARB) + .globl GL_PREFIX(GetQueryObjectiv) ; .set GL_PREFIX(GetQueryObjectiv), GL_PREFIX(GetQueryObjectivARB) + .globl GL_PREFIX(GetQueryObjectuiv) ; .set GL_PREFIX(GetQueryObjectuiv), GL_PREFIX(GetQueryObjectuivARB) + .globl GL_PREFIX(GetQueryiv) ; .set GL_PREFIX(GetQueryiv), GL_PREFIX(GetQueryivARB) + .globl GL_PREFIX(IsQuery) ; .set GL_PREFIX(IsQuery), GL_PREFIX(IsQueryARB) + .globl GL_PREFIX(CompileShader) ; .set GL_PREFIX(CompileShader), GL_PREFIX(CompileShaderARB) + .globl GL_PREFIX(GetActiveUniform) ; .set GL_PREFIX(GetActiveUniform), GL_PREFIX(GetActiveUniformARB) + .globl GL_PREFIX(GetShaderSource) ; .set GL_PREFIX(GetShaderSource), GL_PREFIX(GetShaderSourceARB) + .globl GL_PREFIX(GetUniformLocation) ; .set GL_PREFIX(GetUniformLocation), GL_PREFIX(GetUniformLocationARB) + .globl GL_PREFIX(GetUniformfv) ; .set GL_PREFIX(GetUniformfv), GL_PREFIX(GetUniformfvARB) + .globl GL_PREFIX(GetUniformiv) ; .set GL_PREFIX(GetUniformiv), GL_PREFIX(GetUniformivARB) + .globl GL_PREFIX(LinkProgram) ; .set GL_PREFIX(LinkProgram), GL_PREFIX(LinkProgramARB) + .globl GL_PREFIX(ShaderSource) ; .set GL_PREFIX(ShaderSource), GL_PREFIX(ShaderSourceARB) + .globl GL_PREFIX(Uniform1f) ; .set GL_PREFIX(Uniform1f), GL_PREFIX(Uniform1fARB) + .globl GL_PREFIX(Uniform1fv) ; .set GL_PREFIX(Uniform1fv), GL_PREFIX(Uniform1fvARB) + .globl GL_PREFIX(Uniform1i) ; .set GL_PREFIX(Uniform1i), GL_PREFIX(Uniform1iARB) + .globl GL_PREFIX(Uniform1iv) ; .set GL_PREFIX(Uniform1iv), GL_PREFIX(Uniform1ivARB) + .globl GL_PREFIX(Uniform2f) ; .set GL_PREFIX(Uniform2f), GL_PREFIX(Uniform2fARB) + .globl GL_PREFIX(Uniform2fv) ; .set GL_PREFIX(Uniform2fv), GL_PREFIX(Uniform2fvARB) + .globl GL_PREFIX(Uniform2i) ; .set GL_PREFIX(Uniform2i), GL_PREFIX(Uniform2iARB) + .globl GL_PREFIX(Uniform2iv) ; .set GL_PREFIX(Uniform2iv), GL_PREFIX(Uniform2ivARB) + .globl GL_PREFIX(Uniform3f) ; .set GL_PREFIX(Uniform3f), GL_PREFIX(Uniform3fARB) + .globl GL_PREFIX(Uniform3fv) ; .set GL_PREFIX(Uniform3fv), GL_PREFIX(Uniform3fvARB) + .globl GL_PREFIX(Uniform3i) ; .set GL_PREFIX(Uniform3i), GL_PREFIX(Uniform3iARB) + .globl GL_PREFIX(Uniform3iv) ; .set GL_PREFIX(Uniform3iv), GL_PREFIX(Uniform3ivARB) + .globl GL_PREFIX(Uniform4f) ; .set GL_PREFIX(Uniform4f), GL_PREFIX(Uniform4fARB) + .globl GL_PREFIX(Uniform4fv) ; .set GL_PREFIX(Uniform4fv), GL_PREFIX(Uniform4fvARB) + .globl GL_PREFIX(Uniform4i) ; .set GL_PREFIX(Uniform4i), GL_PREFIX(Uniform4iARB) + .globl GL_PREFIX(Uniform4iv) ; .set GL_PREFIX(Uniform4iv), GL_PREFIX(Uniform4ivARB) + .globl GL_PREFIX(UniformMatrix2fv) ; .set GL_PREFIX(UniformMatrix2fv), GL_PREFIX(UniformMatrix2fvARB) + .globl GL_PREFIX(UniformMatrix3fv) ; .set GL_PREFIX(UniformMatrix3fv), GL_PREFIX(UniformMatrix3fvARB) + .globl GL_PREFIX(UniformMatrix4fv) ; .set GL_PREFIX(UniformMatrix4fv), GL_PREFIX(UniformMatrix4fvARB) + .globl GL_PREFIX(UseProgram) ; .set GL_PREFIX(UseProgram), GL_PREFIX(UseProgramObjectARB) + .globl GL_PREFIX(ValidateProgram) ; .set GL_PREFIX(ValidateProgram), GL_PREFIX(ValidateProgramARB) + .globl GL_PREFIX(BindAttribLocation) ; .set GL_PREFIX(BindAttribLocation), GL_PREFIX(BindAttribLocationARB) + .globl GL_PREFIX(GetActiveAttrib) ; .set GL_PREFIX(GetActiveAttrib), GL_PREFIX(GetActiveAttribARB) + .globl GL_PREFIX(GetAttribLocation) ; .set GL_PREFIX(GetAttribLocation), GL_PREFIX(GetAttribLocationARB) + .globl GL_PREFIX(DrawBuffers) ; .set GL_PREFIX(DrawBuffers), GL_PREFIX(DrawBuffersARB) + .globl GL_PREFIX(DrawBuffersATI) ; .set GL_PREFIX(DrawBuffersATI), GL_PREFIX(DrawBuffersARB) + .globl GL_PREFIX(DrawArraysInstancedEXT) ; .set GL_PREFIX(DrawArraysInstancedEXT), GL_PREFIX(DrawArraysInstancedARB) + .globl GL_PREFIX(DrawArraysInstanced) ; .set GL_PREFIX(DrawArraysInstanced), GL_PREFIX(DrawArraysInstancedARB) + .globl GL_PREFIX(DrawElementsInstancedEXT) ; .set GL_PREFIX(DrawElementsInstancedEXT), GL_PREFIX(DrawElementsInstancedARB) + .globl GL_PREFIX(DrawElementsInstanced) ; .set GL_PREFIX(DrawElementsInstanced), GL_PREFIX(DrawElementsInstancedARB) + .globl GL_PREFIX(RenderbufferStorageMultisampleEXT) ; .set GL_PREFIX(RenderbufferStorageMultisampleEXT), GL_PREFIX(RenderbufferStorageMultisample) + .globl GL_PREFIX(PointParameterf) ; .set GL_PREFIX(PointParameterf), GL_PREFIX(PointParameterfEXT) + .globl GL_PREFIX(PointParameterfARB) ; .set GL_PREFIX(PointParameterfARB), GL_PREFIX(PointParameterfEXT) + .globl GL_PREFIX(PointParameterfv) ; .set GL_PREFIX(PointParameterfv), GL_PREFIX(PointParameterfvEXT) + .globl GL_PREFIX(PointParameterfvARB) ; .set GL_PREFIX(PointParameterfvARB), GL_PREFIX(PointParameterfvEXT) + .globl GL_PREFIX(SecondaryColor3b) ; .set GL_PREFIX(SecondaryColor3b), GL_PREFIX(SecondaryColor3bEXT) + .globl GL_PREFIX(SecondaryColor3bv) ; .set GL_PREFIX(SecondaryColor3bv), GL_PREFIX(SecondaryColor3bvEXT) + .globl GL_PREFIX(SecondaryColor3d) ; .set GL_PREFIX(SecondaryColor3d), GL_PREFIX(SecondaryColor3dEXT) + .globl GL_PREFIX(SecondaryColor3dv) ; .set GL_PREFIX(SecondaryColor3dv), GL_PREFIX(SecondaryColor3dvEXT) + .globl GL_PREFIX(SecondaryColor3f) ; .set GL_PREFIX(SecondaryColor3f), GL_PREFIX(SecondaryColor3fEXT) + .globl GL_PREFIX(SecondaryColor3fv) ; .set GL_PREFIX(SecondaryColor3fv), GL_PREFIX(SecondaryColor3fvEXT) + .globl GL_PREFIX(SecondaryColor3i) ; .set GL_PREFIX(SecondaryColor3i), GL_PREFIX(SecondaryColor3iEXT) + .globl GL_PREFIX(SecondaryColor3iv) ; .set GL_PREFIX(SecondaryColor3iv), GL_PREFIX(SecondaryColor3ivEXT) + .globl GL_PREFIX(SecondaryColor3s) ; .set GL_PREFIX(SecondaryColor3s), GL_PREFIX(SecondaryColor3sEXT) + .globl GL_PREFIX(SecondaryColor3sv) ; .set GL_PREFIX(SecondaryColor3sv), GL_PREFIX(SecondaryColor3svEXT) + .globl GL_PREFIX(SecondaryColor3ub) ; .set GL_PREFIX(SecondaryColor3ub), GL_PREFIX(SecondaryColor3ubEXT) + .globl GL_PREFIX(SecondaryColor3ubv) ; .set GL_PREFIX(SecondaryColor3ubv), GL_PREFIX(SecondaryColor3ubvEXT) + .globl GL_PREFIX(SecondaryColor3ui) ; .set GL_PREFIX(SecondaryColor3ui), GL_PREFIX(SecondaryColor3uiEXT) + .globl GL_PREFIX(SecondaryColor3uiv) ; .set GL_PREFIX(SecondaryColor3uiv), GL_PREFIX(SecondaryColor3uivEXT) + .globl GL_PREFIX(SecondaryColor3us) ; .set GL_PREFIX(SecondaryColor3us), GL_PREFIX(SecondaryColor3usEXT) + .globl GL_PREFIX(SecondaryColor3usv) ; .set GL_PREFIX(SecondaryColor3usv), GL_PREFIX(SecondaryColor3usvEXT) + .globl GL_PREFIX(SecondaryColorPointer) ; .set GL_PREFIX(SecondaryColorPointer), GL_PREFIX(SecondaryColorPointerEXT) + .globl GL_PREFIX(MultiDrawArrays) ; .set GL_PREFIX(MultiDrawArrays), GL_PREFIX(MultiDrawArraysEXT) + .globl GL_PREFIX(MultiDrawElements) ; .set GL_PREFIX(MultiDrawElements), GL_PREFIX(MultiDrawElementsEXT) + .globl GL_PREFIX(FogCoordPointer) ; .set GL_PREFIX(FogCoordPointer), GL_PREFIX(FogCoordPointerEXT) + .globl GL_PREFIX(FogCoordd) ; .set GL_PREFIX(FogCoordd), GL_PREFIX(FogCoorddEXT) + .globl GL_PREFIX(FogCoorddv) ; .set GL_PREFIX(FogCoorddv), GL_PREFIX(FogCoorddvEXT) + .globl GL_PREFIX(FogCoordf) ; .set GL_PREFIX(FogCoordf), GL_PREFIX(FogCoordfEXT) + .globl GL_PREFIX(FogCoordfv) ; .set GL_PREFIX(FogCoordfv), GL_PREFIX(FogCoordfvEXT) + .globl GL_PREFIX(BlendFuncSeparate) ; .set GL_PREFIX(BlendFuncSeparate), GL_PREFIX(BlendFuncSeparateEXT) + .globl GL_PREFIX(WindowPos2d) ; .set GL_PREFIX(WindowPos2d), GL_PREFIX(WindowPos2dMESA) + .globl GL_PREFIX(WindowPos2dARB) ; .set GL_PREFIX(WindowPos2dARB), GL_PREFIX(WindowPos2dMESA) + .globl GL_PREFIX(WindowPos2dv) ; .set GL_PREFIX(WindowPos2dv), GL_PREFIX(WindowPos2dvMESA) + .globl GL_PREFIX(WindowPos2dvARB) ; .set GL_PREFIX(WindowPos2dvARB), GL_PREFIX(WindowPos2dvMESA) + .globl GL_PREFIX(WindowPos2f) ; .set GL_PREFIX(WindowPos2f), GL_PREFIX(WindowPos2fMESA) + .globl GL_PREFIX(WindowPos2fARB) ; .set GL_PREFIX(WindowPos2fARB), GL_PREFIX(WindowPos2fMESA) + .globl GL_PREFIX(WindowPos2fv) ; .set GL_PREFIX(WindowPos2fv), GL_PREFIX(WindowPos2fvMESA) + .globl GL_PREFIX(WindowPos2fvARB) ; .set GL_PREFIX(WindowPos2fvARB), GL_PREFIX(WindowPos2fvMESA) + .globl GL_PREFIX(WindowPos2i) ; .set GL_PREFIX(WindowPos2i), GL_PREFIX(WindowPos2iMESA) + .globl GL_PREFIX(WindowPos2iARB) ; .set GL_PREFIX(WindowPos2iARB), GL_PREFIX(WindowPos2iMESA) + .globl GL_PREFIX(WindowPos2iv) ; .set GL_PREFIX(WindowPos2iv), GL_PREFIX(WindowPos2ivMESA) + .globl GL_PREFIX(WindowPos2ivARB) ; .set GL_PREFIX(WindowPos2ivARB), GL_PREFIX(WindowPos2ivMESA) + .globl GL_PREFIX(WindowPos2s) ; .set GL_PREFIX(WindowPos2s), GL_PREFIX(WindowPos2sMESA) + .globl GL_PREFIX(WindowPos2sARB) ; .set GL_PREFIX(WindowPos2sARB), GL_PREFIX(WindowPos2sMESA) + .globl GL_PREFIX(WindowPos2sv) ; .set GL_PREFIX(WindowPos2sv), GL_PREFIX(WindowPos2svMESA) + .globl GL_PREFIX(WindowPos2svARB) ; .set GL_PREFIX(WindowPos2svARB), GL_PREFIX(WindowPos2svMESA) + .globl GL_PREFIX(WindowPos3d) ; .set GL_PREFIX(WindowPos3d), GL_PREFIX(WindowPos3dMESA) + .globl GL_PREFIX(WindowPos3dARB) ; .set GL_PREFIX(WindowPos3dARB), GL_PREFIX(WindowPos3dMESA) + .globl GL_PREFIX(WindowPos3dv) ; .set GL_PREFIX(WindowPos3dv), GL_PREFIX(WindowPos3dvMESA) + .globl GL_PREFIX(WindowPos3dvARB) ; .set GL_PREFIX(WindowPos3dvARB), GL_PREFIX(WindowPos3dvMESA) + .globl GL_PREFIX(WindowPos3f) ; .set GL_PREFIX(WindowPos3f), GL_PREFIX(WindowPos3fMESA) + .globl GL_PREFIX(WindowPos3fARB) ; .set GL_PREFIX(WindowPos3fARB), GL_PREFIX(WindowPos3fMESA) + .globl GL_PREFIX(WindowPos3fv) ; .set GL_PREFIX(WindowPos3fv), GL_PREFIX(WindowPos3fvMESA) + .globl GL_PREFIX(WindowPos3fvARB) ; .set GL_PREFIX(WindowPos3fvARB), GL_PREFIX(WindowPos3fvMESA) + .globl GL_PREFIX(WindowPos3i) ; .set GL_PREFIX(WindowPos3i), GL_PREFIX(WindowPos3iMESA) + .globl GL_PREFIX(WindowPos3iARB) ; .set GL_PREFIX(WindowPos3iARB), GL_PREFIX(WindowPos3iMESA) + .globl GL_PREFIX(WindowPos3iv) ; .set GL_PREFIX(WindowPos3iv), GL_PREFIX(WindowPos3ivMESA) + .globl GL_PREFIX(WindowPos3ivARB) ; .set GL_PREFIX(WindowPos3ivARB), GL_PREFIX(WindowPos3ivMESA) + .globl GL_PREFIX(WindowPos3s) ; .set GL_PREFIX(WindowPos3s), GL_PREFIX(WindowPos3sMESA) + .globl GL_PREFIX(WindowPos3sARB) ; .set GL_PREFIX(WindowPos3sARB), GL_PREFIX(WindowPos3sMESA) + .globl GL_PREFIX(WindowPos3sv) ; .set GL_PREFIX(WindowPos3sv), GL_PREFIX(WindowPos3svMESA) + .globl GL_PREFIX(WindowPos3svARB) ; .set GL_PREFIX(WindowPos3svARB), GL_PREFIX(WindowPos3svMESA) + .globl GL_PREFIX(BindProgramARB) ; .set GL_PREFIX(BindProgramARB), GL_PREFIX(BindProgramNV) + .globl GL_PREFIX(DeleteProgramsARB) ; .set GL_PREFIX(DeleteProgramsARB), GL_PREFIX(DeleteProgramsNV) + .globl GL_PREFIX(GenProgramsARB) ; .set GL_PREFIX(GenProgramsARB), GL_PREFIX(GenProgramsNV) + .globl GL_PREFIX(GetVertexAttribPointerv) ; .set GL_PREFIX(GetVertexAttribPointerv), GL_PREFIX(GetVertexAttribPointervNV) + .globl GL_PREFIX(GetVertexAttribPointervARB) ; .set GL_PREFIX(GetVertexAttribPointervARB), GL_PREFIX(GetVertexAttribPointervNV) + .globl GL_PREFIX(IsProgramARB) ; .set GL_PREFIX(IsProgramARB), GL_PREFIX(IsProgramNV) + .globl GL_PREFIX(PointParameteri) ; .set GL_PREFIX(PointParameteri), GL_PREFIX(PointParameteriNV) + .globl GL_PREFIX(PointParameteriv) ; .set GL_PREFIX(PointParameteriv), GL_PREFIX(PointParameterivNV) + .globl GL_PREFIX(DeleteVertexArrays) ; .set GL_PREFIX(DeleteVertexArrays), GL_PREFIX(_dispatch_stub_781) + .globl GL_PREFIX(IsVertexArray) ; .set GL_PREFIX(IsVertexArray), GL_PREFIX(_dispatch_stub_783) + .globl GL_PREFIX(PrimitiveRestartIndex) ; .set GL_PREFIX(PrimitiveRestartIndex), GL_PREFIX(PrimitiveRestartIndexNV) + .globl GL_PREFIX(BlendEquationSeparate) ; .set GL_PREFIX(BlendEquationSeparate), GL_PREFIX(_dispatch_stub_793) + .globl GL_PREFIX(BindFramebuffer) ; .set GL_PREFIX(BindFramebuffer), GL_PREFIX(BindFramebufferEXT) + .globl GL_PREFIX(BindRenderbuffer) ; .set GL_PREFIX(BindRenderbuffer), GL_PREFIX(BindRenderbufferEXT) + .globl GL_PREFIX(CheckFramebufferStatus) ; .set GL_PREFIX(CheckFramebufferStatus), GL_PREFIX(CheckFramebufferStatusEXT) + .globl GL_PREFIX(DeleteFramebuffers) ; .set GL_PREFIX(DeleteFramebuffers), GL_PREFIX(DeleteFramebuffersEXT) + .globl GL_PREFIX(DeleteRenderbuffers) ; .set GL_PREFIX(DeleteRenderbuffers), GL_PREFIX(DeleteRenderbuffersEXT) + .globl GL_PREFIX(FramebufferRenderbuffer) ; .set GL_PREFIX(FramebufferRenderbuffer), GL_PREFIX(FramebufferRenderbufferEXT) + .globl GL_PREFIX(FramebufferTexture1D) ; .set GL_PREFIX(FramebufferTexture1D), GL_PREFIX(FramebufferTexture1DEXT) + .globl GL_PREFIX(FramebufferTexture2D) ; .set GL_PREFIX(FramebufferTexture2D), GL_PREFIX(FramebufferTexture2DEXT) + .globl GL_PREFIX(FramebufferTexture3D) ; .set GL_PREFIX(FramebufferTexture3D), GL_PREFIX(FramebufferTexture3DEXT) + .globl GL_PREFIX(GenFramebuffers) ; .set GL_PREFIX(GenFramebuffers), GL_PREFIX(GenFramebuffersEXT) + .globl GL_PREFIX(GenRenderbuffers) ; .set GL_PREFIX(GenRenderbuffers), GL_PREFIX(GenRenderbuffersEXT) + .globl GL_PREFIX(GenerateMipmap) ; .set GL_PREFIX(GenerateMipmap), GL_PREFIX(GenerateMipmapEXT) + .globl GL_PREFIX(GetFramebufferAttachmentParameteriv) ; .set GL_PREFIX(GetFramebufferAttachmentParameteriv), GL_PREFIX(GetFramebufferAttachmentParameterivEXT) + .globl GL_PREFIX(GetRenderbufferParameteriv) ; .set GL_PREFIX(GetRenderbufferParameteriv), GL_PREFIX(GetRenderbufferParameterivEXT) + .globl GL_PREFIX(IsFramebuffer) ; .set GL_PREFIX(IsFramebuffer), GL_PREFIX(IsFramebufferEXT) + .globl GL_PREFIX(IsRenderbuffer) ; .set GL_PREFIX(IsRenderbuffer), GL_PREFIX(IsRenderbufferEXT) + .globl GL_PREFIX(RenderbufferStorage) ; .set GL_PREFIX(RenderbufferStorage), GL_PREFIX(RenderbufferStorageEXT) + .globl GL_PREFIX(BlitFramebuffer) ; .set GL_PREFIX(BlitFramebuffer), GL_PREFIX(_dispatch_stub_811) + .globl GL_PREFIX(BindFragDataLocation) ; .set GL_PREFIX(BindFragDataLocation), GL_PREFIX(BindFragDataLocationEXT) + .globl GL_PREFIX(GetFragDataLocation) ; .set GL_PREFIX(GetFragDataLocation), GL_PREFIX(GetFragDataLocationEXT) + .globl GL_PREFIX(GetUniformuiv) ; .set GL_PREFIX(GetUniformuiv), GL_PREFIX(GetUniformuivEXT) + .globl GL_PREFIX(GetVertexAttribIiv) ; .set GL_PREFIX(GetVertexAttribIiv), GL_PREFIX(GetVertexAttribIivEXT) + .globl GL_PREFIX(GetVertexAttribIuiv) ; .set GL_PREFIX(GetVertexAttribIuiv), GL_PREFIX(GetVertexAttribIuivEXT) + .globl GL_PREFIX(Uniform1ui) ; .set GL_PREFIX(Uniform1ui), GL_PREFIX(Uniform1uiEXT) + .globl GL_PREFIX(Uniform1uiv) ; .set GL_PREFIX(Uniform1uiv), GL_PREFIX(Uniform1uivEXT) + .globl GL_PREFIX(Uniform2ui) ; .set GL_PREFIX(Uniform2ui), GL_PREFIX(Uniform2uiEXT) + .globl GL_PREFIX(Uniform2uiv) ; .set GL_PREFIX(Uniform2uiv), GL_PREFIX(Uniform2uivEXT) + .globl GL_PREFIX(Uniform3ui) ; .set GL_PREFIX(Uniform3ui), GL_PREFIX(Uniform3uiEXT) + .globl GL_PREFIX(Uniform3uiv) ; .set GL_PREFIX(Uniform3uiv), GL_PREFIX(Uniform3uivEXT) + .globl GL_PREFIX(Uniform4ui) ; .set GL_PREFIX(Uniform4ui), GL_PREFIX(Uniform4uiEXT) + .globl GL_PREFIX(Uniform4uiv) ; .set GL_PREFIX(Uniform4uiv), GL_PREFIX(Uniform4uivEXT) + .globl GL_PREFIX(VertexAttribI1i) ; .set GL_PREFIX(VertexAttribI1i), GL_PREFIX(VertexAttribI1iEXT) + .globl GL_PREFIX(VertexAttribI1iv) ; .set GL_PREFIX(VertexAttribI1iv), GL_PREFIX(VertexAttribI1ivEXT) + .globl GL_PREFIX(VertexAttribI1ui) ; .set GL_PREFIX(VertexAttribI1ui), GL_PREFIX(VertexAttribI1uiEXT) + .globl GL_PREFIX(VertexAttribI1uiv) ; .set GL_PREFIX(VertexAttribI1uiv), GL_PREFIX(VertexAttribI1uivEXT) + .globl GL_PREFIX(VertexAttribI2i) ; .set GL_PREFIX(VertexAttribI2i), GL_PREFIX(VertexAttribI2iEXT) + .globl GL_PREFIX(VertexAttribI2iv) ; .set GL_PREFIX(VertexAttribI2iv), GL_PREFIX(VertexAttribI2ivEXT) + .globl GL_PREFIX(VertexAttribI2ui) ; .set GL_PREFIX(VertexAttribI2ui), GL_PREFIX(VertexAttribI2uiEXT) + .globl GL_PREFIX(VertexAttribI2uiv) ; .set GL_PREFIX(VertexAttribI2uiv), GL_PREFIX(VertexAttribI2uivEXT) + .globl GL_PREFIX(VertexAttribI3i) ; .set GL_PREFIX(VertexAttribI3i), GL_PREFIX(VertexAttribI3iEXT) + .globl GL_PREFIX(VertexAttribI3iv) ; .set GL_PREFIX(VertexAttribI3iv), GL_PREFIX(VertexAttribI3ivEXT) + .globl GL_PREFIX(VertexAttribI3ui) ; .set GL_PREFIX(VertexAttribI3ui), GL_PREFIX(VertexAttribI3uiEXT) + .globl GL_PREFIX(VertexAttribI3uiv) ; .set GL_PREFIX(VertexAttribI3uiv), GL_PREFIX(VertexAttribI3uivEXT) + .globl GL_PREFIX(VertexAttribI4bv) ; .set GL_PREFIX(VertexAttribI4bv), GL_PREFIX(VertexAttribI4bvEXT) + .globl GL_PREFIX(VertexAttribI4i) ; .set GL_PREFIX(VertexAttribI4i), GL_PREFIX(VertexAttribI4iEXT) + .globl GL_PREFIX(VertexAttribI4iv) ; .set GL_PREFIX(VertexAttribI4iv), GL_PREFIX(VertexAttribI4ivEXT) + .globl GL_PREFIX(VertexAttribI4sv) ; .set GL_PREFIX(VertexAttribI4sv), GL_PREFIX(VertexAttribI4svEXT) + .globl GL_PREFIX(VertexAttribI4ubv) ; .set GL_PREFIX(VertexAttribI4ubv), GL_PREFIX(VertexAttribI4ubvEXT) + .globl GL_PREFIX(VertexAttribI4ui) ; .set GL_PREFIX(VertexAttribI4ui), GL_PREFIX(VertexAttribI4uiEXT) + .globl GL_PREFIX(VertexAttribI4uiv) ; .set GL_PREFIX(VertexAttribI4uiv), GL_PREFIX(VertexAttribI4uivEXT) + .globl GL_PREFIX(VertexAttribI4usv) ; .set GL_PREFIX(VertexAttribI4usv), GL_PREFIX(VertexAttribI4usvEXT) + .globl GL_PREFIX(VertexAttribIPointer) ; .set GL_PREFIX(VertexAttribIPointer), GL_PREFIX(VertexAttribIPointerEXT) + .globl GL_PREFIX(FramebufferTextureLayer) ; .set GL_PREFIX(FramebufferTextureLayer), GL_PREFIX(FramebufferTextureLayerEXT) + .globl GL_PREFIX(ColorMaski) ; .set GL_PREFIX(ColorMaski), GL_PREFIX(ColorMaskIndexedEXT) + .globl GL_PREFIX(Disablei) ; .set GL_PREFIX(Disablei), GL_PREFIX(DisableIndexedEXT) + .globl GL_PREFIX(Enablei) ; .set GL_PREFIX(Enablei), GL_PREFIX(EnableIndexedEXT) + .globl GL_PREFIX(GetBooleani_v) ; .set GL_PREFIX(GetBooleani_v), GL_PREFIX(GetBooleanIndexedvEXT) + .globl GL_PREFIX(GetIntegeri_v) ; .set GL_PREFIX(GetIntegeri_v), GL_PREFIX(GetIntegerIndexedvEXT) + .globl GL_PREFIX(IsEnabledi) ; .set GL_PREFIX(IsEnabledi), GL_PREFIX(IsEnabledIndexedEXT) + .globl GL_PREFIX(GetTexParameterIiv) ; .set GL_PREFIX(GetTexParameterIiv), GL_PREFIX(GetTexParameterIivEXT) + .globl GL_PREFIX(GetTexParameterIuiv) ; .set GL_PREFIX(GetTexParameterIuiv), GL_PREFIX(GetTexParameterIuivEXT) + .globl GL_PREFIX(TexParameterIiv) ; .set GL_PREFIX(TexParameterIiv), GL_PREFIX(TexParameterIivEXT) + .globl GL_PREFIX(TexParameterIuiv) ; .set GL_PREFIX(TexParameterIuiv), GL_PREFIX(TexParameterIuivEXT) + .globl GL_PREFIX(BeginConditionalRender) ; .set GL_PREFIX(BeginConditionalRender), GL_PREFIX(BeginConditionalRenderNV) + .globl GL_PREFIX(EndConditionalRender) ; .set GL_PREFIX(EndConditionalRender), GL_PREFIX(EndConditionalRenderNV) + .globl GL_PREFIX(BeginTransformFeedback) ; .set GL_PREFIX(BeginTransformFeedback), GL_PREFIX(BeginTransformFeedbackEXT) + .globl GL_PREFIX(BindBufferBase) ; .set GL_PREFIX(BindBufferBase), GL_PREFIX(BindBufferBaseEXT) + .globl GL_PREFIX(BindBufferRange) ; .set GL_PREFIX(BindBufferRange), GL_PREFIX(BindBufferRangeEXT) + .globl GL_PREFIX(EndTransformFeedback) ; .set GL_PREFIX(EndTransformFeedback), GL_PREFIX(EndTransformFeedbackEXT) + .globl GL_PREFIX(GetTransformFeedbackVarying) ; .set GL_PREFIX(GetTransformFeedbackVarying), GL_PREFIX(GetTransformFeedbackVaryingEXT) + .globl GL_PREFIX(TransformFeedbackVaryings) ; .set GL_PREFIX(TransformFeedbackVaryings), GL_PREFIX(TransformFeedbackVaryingsEXT) + .globl GL_PREFIX(ProvokingVertex) ; .set GL_PREFIX(ProvokingVertex), GL_PREFIX(ProvokingVertexEXT) + +#if defined(GLX_USE_TLS) && defined(__linux__) + .section ".note.ABI-tag", "a" + .p2align 2 + .long 1f - 0f /* name length */ + .long 3f - 2f /* data length */ + .long 1 /* note length */ +0: .asciz "GNU" /* vendor name */ +1: .p2align 2 +2: .long 0 /* note data: the ABI tag */ + .long 2,4,20 /* Minimum kernel version w/TLS */ +3: .p2align 2 /* pad out section */ +#endif /* GLX_USE_TLS */ + +#if defined (__ELF__) && defined (__linux__) + .section .note.GNU-stack,"",%progbits +#endif diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/glapi_x86.S b/programs/develop/libraries/Mesa/src/mapi/glapi/glapi_x86.S new file mode 100644 index 000000000..605bebc41 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/glapi_x86.S @@ -0,0 +1,1429 @@ +/* DO NOT EDIT - This file generated automatically by gl_x86_asm.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004, 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "x86/assyntax.h" + +#if defined(STDCALL_API) +# if defined(USE_MGL_NAMESPACE) +# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n2)) +# else +# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n2)) +# endif +#else +# if defined(USE_MGL_NAMESPACE) +# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n)) +# define _glapi_Dispatch _mglapi_Dispatch +# else +# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n)) +# endif +#endif + +#define GL_OFFSET(x) CODEPTR(REGOFF(4 * x, EAX)) + +#if defined(GNU_ASSEMBLER) && !defined(__DJGPP__) && !defined(__MINGW32__) && !defined(__APPLE__) +#define GLOBL_FN(x) GLOBL x ; .type x, @function +#else +#define GLOBL_FN(x) GLOBL x +#endif + +#if defined(PTHREADS) || defined(WIN32) || defined(BEOS_THREADS) +# define THREADS +#endif + +#ifdef GLX_USE_TLS + +#ifdef GLX_X86_READONLY_TEXT +# define CTX_INSNS MOV_L(GS:(EAX), EAX) +#else +# define CTX_INSNS NOP /* Pad for init_glapi_relocs() */ +#endif + +# define GL_STUB(fn,off,fn_alt) \ +ALIGNTEXT16; \ +GLOBL_FN(GL_PREFIX(fn, fn_alt)); \ +GL_PREFIX(fn, fn_alt): \ + CALL(_x86_get_dispatch) ; \ + CTX_INSNS ; \ + JMP(GL_OFFSET(off)) + +#elif defined(PTHREADS) +# define GL_STUB(fn,off,fn_alt) \ +ALIGNTEXT16; \ +GLOBL_FN(GL_PREFIX(fn, fn_alt)); \ +GL_PREFIX(fn, fn_alt): \ + MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \ + TEST_L(EAX, EAX) ; \ + JE(1f) ; \ + JMP(GL_OFFSET(off)) ; \ +1: CALL(_x86_get_dispatch) ; \ + JMP(GL_OFFSET(off)) +#elif defined(THREADS) +# define GL_STUB(fn,off,fn_alt) \ +ALIGNTEXT16; \ +GLOBL_FN(GL_PREFIX(fn, fn_alt)); \ +GL_PREFIX(fn, fn_alt): \ + MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \ + TEST_L(EAX, EAX) ; \ + JE(1f) ; \ + JMP(GL_OFFSET(off)) ; \ +1: CALL(_glapi_get_dispatch) ; \ + JMP(GL_OFFSET(off)) +#else /* Non-threaded version. */ +# define GL_STUB(fn,off,fn_alt) \ +ALIGNTEXT16; \ +GLOBL_FN(GL_PREFIX(fn, fn_alt)); \ +GL_PREFIX(fn, fn_alt): \ + MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \ + JMP(GL_OFFSET(off)) +#endif + +#ifdef HAVE_ALIAS +# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt) \ + .globl GL_PREFIX(fn, fn_alt) ; \ + .set GL_PREFIX(fn, fn_alt), GL_PREFIX(alias, alias_alt) +#else +# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt) \ + GL_STUB(fn, off, fn_alt) +#endif + +SEG_TEXT + +#ifdef GLX_USE_TLS + + GLOBL GLNAME(_x86_get_dispatch) + HIDDEN(GLNAME(_x86_get_dispatch)) +ALIGNTEXT16 +GLNAME(_x86_get_dispatch): + call 1f +1: popl %eax + addl $_GLOBAL_OFFSET_TABLE_+[.-1b], %eax + movl _glapi_tls_Dispatch@GOTNTPOFF(%eax), %eax + ret + +#elif defined(PTHREADS) +EXTERN GLNAME(_glapi_Dispatch) +EXTERN GLNAME(_gl_DispatchTSD) +EXTERN GLNAME(pthread_getspecific) + +ALIGNTEXT16 +GLNAME(_x86_get_dispatch): + SUB_L(CONST(24), ESP) + PUSH_L(GLNAME(_gl_DispatchTSD)) + CALL(GLNAME(pthread_getspecific)) + ADD_L(CONST(28), ESP) + RET +#elif defined(THREADS) +EXTERN GLNAME(_glapi_get_dispatch) +#endif + +#if defined( GLX_USE_TLS ) && !defined( GLX_X86_READONLY_TEXT ) + .section wtext, "awx", @progbits +#endif /* defined( GLX_USE_TLS ) */ + + ALIGNTEXT16 + GLOBL GLNAME(gl_dispatch_functions_start) + HIDDEN(GLNAME(gl_dispatch_functions_start)) +GLNAME(gl_dispatch_functions_start): + + GL_STUB(NewList, 0, NewList@8) + GL_STUB(EndList, 1, EndList@0) + GL_STUB(CallList, 2, CallList@4) + GL_STUB(CallLists, 3, CallLists@12) + GL_STUB(DeleteLists, 4, DeleteLists@8) + GL_STUB(GenLists, 5, GenLists@4) + GL_STUB(ListBase, 6, ListBase@4) + GL_STUB(Begin, 7, Begin@4) + GL_STUB(Bitmap, 8, Bitmap@28) + GL_STUB(Color3b, 9, Color3b@12) + GL_STUB(Color3bv, 10, Color3bv@4) + GL_STUB(Color3d, 11, Color3d@24) + GL_STUB(Color3dv, 12, Color3dv@4) + GL_STUB(Color3f, 13, Color3f@12) + GL_STUB(Color3fv, 14, Color3fv@4) + GL_STUB(Color3i, 15, Color3i@12) + GL_STUB(Color3iv, 16, Color3iv@4) + GL_STUB(Color3s, 17, Color3s@12) + GL_STUB(Color3sv, 18, Color3sv@4) + GL_STUB(Color3ub, 19, Color3ub@12) + GL_STUB(Color3ubv, 20, Color3ubv@4) + GL_STUB(Color3ui, 21, Color3ui@12) + GL_STUB(Color3uiv, 22, Color3uiv@4) + GL_STUB(Color3us, 23, Color3us@12) + GL_STUB(Color3usv, 24, Color3usv@4) + GL_STUB(Color4b, 25, Color4b@16) + GL_STUB(Color4bv, 26, Color4bv@4) + GL_STUB(Color4d, 27, Color4d@32) + GL_STUB(Color4dv, 28, Color4dv@4) + GL_STUB(Color4f, 29, Color4f@16) + GL_STUB(Color4fv, 30, Color4fv@4) + GL_STUB(Color4i, 31, Color4i@16) + GL_STUB(Color4iv, 32, Color4iv@4) + GL_STUB(Color4s, 33, Color4s@16) + GL_STUB(Color4sv, 34, Color4sv@4) + GL_STUB(Color4ub, 35, Color4ub@16) + GL_STUB(Color4ubv, 36, Color4ubv@4) + GL_STUB(Color4ui, 37, Color4ui@16) + GL_STUB(Color4uiv, 38, Color4uiv@4) + GL_STUB(Color4us, 39, Color4us@16) + GL_STUB(Color4usv, 40, Color4usv@4) + GL_STUB(EdgeFlag, 41, EdgeFlag@4) + GL_STUB(EdgeFlagv, 42, EdgeFlagv@4) + GL_STUB(End, 43, End@0) + GL_STUB(Indexd, 44, Indexd@8) + GL_STUB(Indexdv, 45, Indexdv@4) + GL_STUB(Indexf, 46, Indexf@4) + GL_STUB(Indexfv, 47, Indexfv@4) + GL_STUB(Indexi, 48, Indexi@4) + GL_STUB(Indexiv, 49, Indexiv@4) + GL_STUB(Indexs, 50, Indexs@4) + GL_STUB(Indexsv, 51, Indexsv@4) + GL_STUB(Normal3b, 52, Normal3b@12) + GL_STUB(Normal3bv, 53, Normal3bv@4) + GL_STUB(Normal3d, 54, Normal3d@24) + GL_STUB(Normal3dv, 55, Normal3dv@4) + GL_STUB(Normal3f, 56, Normal3f@12) + GL_STUB(Normal3fv, 57, Normal3fv@4) + GL_STUB(Normal3i, 58, Normal3i@12) + GL_STUB(Normal3iv, 59, Normal3iv@4) + GL_STUB(Normal3s, 60, Normal3s@12) + GL_STUB(Normal3sv, 61, Normal3sv@4) + GL_STUB(RasterPos2d, 62, RasterPos2d@16) + GL_STUB(RasterPos2dv, 63, RasterPos2dv@4) + GL_STUB(RasterPos2f, 64, RasterPos2f@8) + GL_STUB(RasterPos2fv, 65, RasterPos2fv@4) + GL_STUB(RasterPos2i, 66, RasterPos2i@8) + GL_STUB(RasterPos2iv, 67, RasterPos2iv@4) + GL_STUB(RasterPos2s, 68, RasterPos2s@8) + GL_STUB(RasterPos2sv, 69, RasterPos2sv@4) + GL_STUB(RasterPos3d, 70, RasterPos3d@24) + GL_STUB(RasterPos3dv, 71, RasterPos3dv@4) + GL_STUB(RasterPos3f, 72, RasterPos3f@12) + GL_STUB(RasterPos3fv, 73, RasterPos3fv@4) + GL_STUB(RasterPos3i, 74, RasterPos3i@12) + GL_STUB(RasterPos3iv, 75, RasterPos3iv@4) + GL_STUB(RasterPos3s, 76, RasterPos3s@12) + GL_STUB(RasterPos3sv, 77, RasterPos3sv@4) + GL_STUB(RasterPos4d, 78, RasterPos4d@32) + GL_STUB(RasterPos4dv, 79, RasterPos4dv@4) + GL_STUB(RasterPos4f, 80, RasterPos4f@16) + GL_STUB(RasterPos4fv, 81, RasterPos4fv@4) + GL_STUB(RasterPos4i, 82, RasterPos4i@16) + GL_STUB(RasterPos4iv, 83, RasterPos4iv@4) + GL_STUB(RasterPos4s, 84, RasterPos4s@16) + GL_STUB(RasterPos4sv, 85, RasterPos4sv@4) + GL_STUB(Rectd, 86, Rectd@32) + GL_STUB(Rectdv, 87, Rectdv@8) + GL_STUB(Rectf, 88, Rectf@16) + GL_STUB(Rectfv, 89, Rectfv@8) + GL_STUB(Recti, 90, Recti@16) + GL_STUB(Rectiv, 91, Rectiv@8) + GL_STUB(Rects, 92, Rects@16) + GL_STUB(Rectsv, 93, Rectsv@8) + GL_STUB(TexCoord1d, 94, TexCoord1d@8) + GL_STUB(TexCoord1dv, 95, TexCoord1dv@4) + GL_STUB(TexCoord1f, 96, TexCoord1f@4) + GL_STUB(TexCoord1fv, 97, TexCoord1fv@4) + GL_STUB(TexCoord1i, 98, TexCoord1i@4) + GL_STUB(TexCoord1iv, 99, TexCoord1iv@4) + GL_STUB(TexCoord1s, 100, TexCoord1s@4) + GL_STUB(TexCoord1sv, 101, TexCoord1sv@4) + GL_STUB(TexCoord2d, 102, TexCoord2d@16) + GL_STUB(TexCoord2dv, 103, TexCoord2dv@4) + GL_STUB(TexCoord2f, 104, TexCoord2f@8) + GL_STUB(TexCoord2fv, 105, TexCoord2fv@4) + GL_STUB(TexCoord2i, 106, TexCoord2i@8) + GL_STUB(TexCoord2iv, 107, TexCoord2iv@4) + GL_STUB(TexCoord2s, 108, TexCoord2s@8) + GL_STUB(TexCoord2sv, 109, TexCoord2sv@4) + GL_STUB(TexCoord3d, 110, TexCoord3d@24) + GL_STUB(TexCoord3dv, 111, TexCoord3dv@4) + GL_STUB(TexCoord3f, 112, TexCoord3f@12) + GL_STUB(TexCoord3fv, 113, TexCoord3fv@4) + GL_STUB(TexCoord3i, 114, TexCoord3i@12) + GL_STUB(TexCoord3iv, 115, TexCoord3iv@4) + GL_STUB(TexCoord3s, 116, TexCoord3s@12) + GL_STUB(TexCoord3sv, 117, TexCoord3sv@4) + GL_STUB(TexCoord4d, 118, TexCoord4d@32) + GL_STUB(TexCoord4dv, 119, TexCoord4dv@4) + GL_STUB(TexCoord4f, 120, TexCoord4f@16) + GL_STUB(TexCoord4fv, 121, TexCoord4fv@4) + GL_STUB(TexCoord4i, 122, TexCoord4i@16) + GL_STUB(TexCoord4iv, 123, TexCoord4iv@4) + GL_STUB(TexCoord4s, 124, TexCoord4s@16) + GL_STUB(TexCoord4sv, 125, TexCoord4sv@4) + GL_STUB(Vertex2d, 126, Vertex2d@16) + GL_STUB(Vertex2dv, 127, Vertex2dv@4) + GL_STUB(Vertex2f, 128, Vertex2f@8) + GL_STUB(Vertex2fv, 129, Vertex2fv@4) + GL_STUB(Vertex2i, 130, Vertex2i@8) + GL_STUB(Vertex2iv, 131, Vertex2iv@4) + GL_STUB(Vertex2s, 132, Vertex2s@8) + GL_STUB(Vertex2sv, 133, Vertex2sv@4) + GL_STUB(Vertex3d, 134, Vertex3d@24) + GL_STUB(Vertex3dv, 135, Vertex3dv@4) + GL_STUB(Vertex3f, 136, Vertex3f@12) + GL_STUB(Vertex3fv, 137, Vertex3fv@4) + GL_STUB(Vertex3i, 138, Vertex3i@12) + GL_STUB(Vertex3iv, 139, Vertex3iv@4) + GL_STUB(Vertex3s, 140, Vertex3s@12) + GL_STUB(Vertex3sv, 141, Vertex3sv@4) + GL_STUB(Vertex4d, 142, Vertex4d@32) + GL_STUB(Vertex4dv, 143, Vertex4dv@4) + GL_STUB(Vertex4f, 144, Vertex4f@16) + GL_STUB(Vertex4fv, 145, Vertex4fv@4) + GL_STUB(Vertex4i, 146, Vertex4i@16) + GL_STUB(Vertex4iv, 147, Vertex4iv@4) + GL_STUB(Vertex4s, 148, Vertex4s@16) + GL_STUB(Vertex4sv, 149, Vertex4sv@4) + GL_STUB(ClipPlane, 150, ClipPlane@8) + GL_STUB(ColorMaterial, 151, ColorMaterial@8) + GL_STUB(CullFace, 152, CullFace@4) + GL_STUB(Fogf, 153, Fogf@8) + GL_STUB(Fogfv, 154, Fogfv@8) + GL_STUB(Fogi, 155, Fogi@8) + GL_STUB(Fogiv, 156, Fogiv@8) + GL_STUB(FrontFace, 157, FrontFace@4) + GL_STUB(Hint, 158, Hint@8) + GL_STUB(Lightf, 159, Lightf@12) + GL_STUB(Lightfv, 160, Lightfv@12) + GL_STUB(Lighti, 161, Lighti@12) + GL_STUB(Lightiv, 162, Lightiv@12) + GL_STUB(LightModelf, 163, LightModelf@8) + GL_STUB(LightModelfv, 164, LightModelfv@8) + GL_STUB(LightModeli, 165, LightModeli@8) + GL_STUB(LightModeliv, 166, LightModeliv@8) + GL_STUB(LineStipple, 167, LineStipple@8) + GL_STUB(LineWidth, 168, LineWidth@4) + GL_STUB(Materialf, 169, Materialf@12) + GL_STUB(Materialfv, 170, Materialfv@12) + GL_STUB(Materiali, 171, Materiali@12) + GL_STUB(Materialiv, 172, Materialiv@12) + GL_STUB(PointSize, 173, PointSize@4) + GL_STUB(PolygonMode, 174, PolygonMode@8) + GL_STUB(PolygonStipple, 175, PolygonStipple@4) + GL_STUB(Scissor, 176, Scissor@16) + GL_STUB(ShadeModel, 177, ShadeModel@4) + GL_STUB(TexParameterf, 178, TexParameterf@12) + GL_STUB(TexParameterfv, 179, TexParameterfv@12) + GL_STUB(TexParameteri, 180, TexParameteri@12) + GL_STUB(TexParameteriv, 181, TexParameteriv@12) + GL_STUB(TexImage1D, 182, TexImage1D@32) + GL_STUB(TexImage2D, 183, TexImage2D@36) + GL_STUB(TexEnvf, 184, TexEnvf@12) + GL_STUB(TexEnvfv, 185, TexEnvfv@12) + GL_STUB(TexEnvi, 186, TexEnvi@12) + GL_STUB(TexEnviv, 187, TexEnviv@12) + GL_STUB(TexGend, 188, TexGend@16) + GL_STUB(TexGendv, 189, TexGendv@12) + GL_STUB(TexGenf, 190, TexGenf@12) + GL_STUB(TexGenfv, 191, TexGenfv@12) + GL_STUB(TexGeni, 192, TexGeni@12) + GL_STUB(TexGeniv, 193, TexGeniv@12) + GL_STUB(FeedbackBuffer, 194, FeedbackBuffer@12) + GL_STUB(SelectBuffer, 195, SelectBuffer@8) + GL_STUB(RenderMode, 196, RenderMode@4) + GL_STUB(InitNames, 197, InitNames@0) + GL_STUB(LoadName, 198, LoadName@4) + GL_STUB(PassThrough, 199, PassThrough@4) + GL_STUB(PopName, 200, PopName@0) + GL_STUB(PushName, 201, PushName@4) + GL_STUB(DrawBuffer, 202, DrawBuffer@4) + GL_STUB(Clear, 203, Clear@4) + GL_STUB(ClearAccum, 204, ClearAccum@16) + GL_STUB(ClearIndex, 205, ClearIndex@4) + GL_STUB(ClearColor, 206, ClearColor@16) + GL_STUB(ClearStencil, 207, ClearStencil@4) + GL_STUB(ClearDepth, 208, ClearDepth@8) + GL_STUB(StencilMask, 209, StencilMask@4) + GL_STUB(ColorMask, 210, ColorMask@16) + GL_STUB(DepthMask, 211, DepthMask@4) + GL_STUB(IndexMask, 212, IndexMask@4) + GL_STUB(Accum, 213, Accum@8) + GL_STUB(Disable, 214, Disable@4) + GL_STUB(Enable, 215, Enable@4) + GL_STUB(Finish, 216, Finish@0) + GL_STUB(Flush, 217, Flush@0) + GL_STUB(PopAttrib, 218, PopAttrib@0) + GL_STUB(PushAttrib, 219, PushAttrib@4) + GL_STUB(Map1d, 220, Map1d@32) + GL_STUB(Map1f, 221, Map1f@24) + GL_STUB(Map2d, 222, Map2d@56) + GL_STUB(Map2f, 223, Map2f@40) + GL_STUB(MapGrid1d, 224, MapGrid1d@20) + GL_STUB(MapGrid1f, 225, MapGrid1f@12) + GL_STUB(MapGrid2d, 226, MapGrid2d@40) + GL_STUB(MapGrid2f, 227, MapGrid2f@24) + GL_STUB(EvalCoord1d, 228, EvalCoord1d@8) + GL_STUB(EvalCoord1dv, 229, EvalCoord1dv@4) + GL_STUB(EvalCoord1f, 230, EvalCoord1f@4) + GL_STUB(EvalCoord1fv, 231, EvalCoord1fv@4) + GL_STUB(EvalCoord2d, 232, EvalCoord2d@16) + GL_STUB(EvalCoord2dv, 233, EvalCoord2dv@4) + GL_STUB(EvalCoord2f, 234, EvalCoord2f@8) + GL_STUB(EvalCoord2fv, 235, EvalCoord2fv@4) + GL_STUB(EvalMesh1, 236, EvalMesh1@12) + GL_STUB(EvalPoint1, 237, EvalPoint1@4) + GL_STUB(EvalMesh2, 238, EvalMesh2@20) + GL_STUB(EvalPoint2, 239, EvalPoint2@8) + GL_STUB(AlphaFunc, 240, AlphaFunc@8) + GL_STUB(BlendFunc, 241, BlendFunc@8) + GL_STUB(LogicOp, 242, LogicOp@4) + GL_STUB(StencilFunc, 243, StencilFunc@12) + GL_STUB(StencilOp, 244, StencilOp@12) + GL_STUB(DepthFunc, 245, DepthFunc@4) + GL_STUB(PixelZoom, 246, PixelZoom@8) + GL_STUB(PixelTransferf, 247, PixelTransferf@8) + GL_STUB(PixelTransferi, 248, PixelTransferi@8) + GL_STUB(PixelStoref, 249, PixelStoref@8) + GL_STUB(PixelStorei, 250, PixelStorei@8) + GL_STUB(PixelMapfv, 251, PixelMapfv@12) + GL_STUB(PixelMapuiv, 252, PixelMapuiv@12) + GL_STUB(PixelMapusv, 253, PixelMapusv@12) + GL_STUB(ReadBuffer, 254, ReadBuffer@4) + GL_STUB(CopyPixels, 255, CopyPixels@20) + GL_STUB(ReadPixels, 256, ReadPixels@28) + GL_STUB(DrawPixels, 257, DrawPixels@20) + GL_STUB(GetBooleanv, 258, GetBooleanv@8) + GL_STUB(GetClipPlane, 259, GetClipPlane@8) + GL_STUB(GetDoublev, 260, GetDoublev@8) + GL_STUB(GetError, 261, GetError@0) + GL_STUB(GetFloatv, 262, GetFloatv@8) + GL_STUB(GetIntegerv, 263, GetIntegerv@8) + GL_STUB(GetLightfv, 264, GetLightfv@12) + GL_STUB(GetLightiv, 265, GetLightiv@12) + GL_STUB(GetMapdv, 266, GetMapdv@12) + GL_STUB(GetMapfv, 267, GetMapfv@12) + GL_STUB(GetMapiv, 268, GetMapiv@12) + GL_STUB(GetMaterialfv, 269, GetMaterialfv@12) + GL_STUB(GetMaterialiv, 270, GetMaterialiv@12) + GL_STUB(GetPixelMapfv, 271, GetPixelMapfv@8) + GL_STUB(GetPixelMapuiv, 272, GetPixelMapuiv@8) + GL_STUB(GetPixelMapusv, 273, GetPixelMapusv@8) + GL_STUB(GetPolygonStipple, 274, GetPolygonStipple@4) + GL_STUB(GetString, 275, GetString@4) + GL_STUB(GetTexEnvfv, 276, GetTexEnvfv@12) + GL_STUB(GetTexEnviv, 277, GetTexEnviv@12) + GL_STUB(GetTexGendv, 278, GetTexGendv@12) + GL_STUB(GetTexGenfv, 279, GetTexGenfv@12) + GL_STUB(GetTexGeniv, 280, GetTexGeniv@12) + GL_STUB(GetTexImage, 281, GetTexImage@20) + GL_STUB(GetTexParameterfv, 282, GetTexParameterfv@12) + GL_STUB(GetTexParameteriv, 283, GetTexParameteriv@12) + GL_STUB(GetTexLevelParameterfv, 284, GetTexLevelParameterfv@16) + GL_STUB(GetTexLevelParameteriv, 285, GetTexLevelParameteriv@16) + GL_STUB(IsEnabled, 286, IsEnabled@4) + GL_STUB(IsList, 287, IsList@4) + GL_STUB(DepthRange, 288, DepthRange@16) + GL_STUB(Frustum, 289, Frustum@48) + GL_STUB(LoadIdentity, 290, LoadIdentity@0) + GL_STUB(LoadMatrixf, 291, LoadMatrixf@4) + GL_STUB(LoadMatrixd, 292, LoadMatrixd@4) + GL_STUB(MatrixMode, 293, MatrixMode@4) + GL_STUB(MultMatrixf, 294, MultMatrixf@4) + GL_STUB(MultMatrixd, 295, MultMatrixd@4) + GL_STUB(Ortho, 296, Ortho@48) + GL_STUB(PopMatrix, 297, PopMatrix@0) + GL_STUB(PushMatrix, 298, PushMatrix@0) + GL_STUB(Rotated, 299, Rotated@32) + GL_STUB(Rotatef, 300, Rotatef@16) + GL_STUB(Scaled, 301, Scaled@24) + GL_STUB(Scalef, 302, Scalef@12) + GL_STUB(Translated, 303, Translated@24) + GL_STUB(Translatef, 304, Translatef@12) + GL_STUB(Viewport, 305, Viewport@16) + GL_STUB(ArrayElement, 306, ArrayElement@4) + GL_STUB(BindTexture, 307, BindTexture@8) + GL_STUB(ColorPointer, 308, ColorPointer@16) + GL_STUB(DisableClientState, 309, DisableClientState@4) + GL_STUB(DrawArrays, 310, DrawArrays@12) + GL_STUB(DrawElements, 311, DrawElements@16) + GL_STUB(EdgeFlagPointer, 312, EdgeFlagPointer@8) + GL_STUB(EnableClientState, 313, EnableClientState@4) + GL_STUB(IndexPointer, 314, IndexPointer@12) + GL_STUB(Indexub, 315, Indexub@4) + GL_STUB(Indexubv, 316, Indexubv@4) + GL_STUB(InterleavedArrays, 317, InterleavedArrays@12) + GL_STUB(NormalPointer, 318, NormalPointer@12) + GL_STUB(PolygonOffset, 319, PolygonOffset@8) + GL_STUB(TexCoordPointer, 320, TexCoordPointer@16) + GL_STUB(VertexPointer, 321, VertexPointer@16) + GL_STUB(AreTexturesResident, 322, AreTexturesResident@12) + GL_STUB(CopyTexImage1D, 323, CopyTexImage1D@28) + GL_STUB(CopyTexImage2D, 324, CopyTexImage2D@32) + GL_STUB(CopyTexSubImage1D, 325, CopyTexSubImage1D@24) + GL_STUB(CopyTexSubImage2D, 326, CopyTexSubImage2D@32) + GL_STUB(DeleteTextures, 327, DeleteTextures@8) + GL_STUB(GenTextures, 328, GenTextures@8) + GL_STUB(GetPointerv, 329, GetPointerv@8) + GL_STUB(IsTexture, 330, IsTexture@4) + GL_STUB(PrioritizeTextures, 331, PrioritizeTextures@12) + GL_STUB(TexSubImage1D, 332, TexSubImage1D@28) + GL_STUB(TexSubImage2D, 333, TexSubImage2D@36) + GL_STUB(PopClientAttrib, 334, PopClientAttrib@0) + GL_STUB(PushClientAttrib, 335, PushClientAttrib@4) + GL_STUB(BlendColor, 336, BlendColor@16) + GL_STUB(BlendEquation, 337, BlendEquation@4) + GL_STUB(DrawRangeElements, 338, DrawRangeElements@24) + GL_STUB(ColorTable, 339, ColorTable@24) + GL_STUB(ColorTableParameterfv, 340, ColorTableParameterfv@12) + GL_STUB(ColorTableParameteriv, 341, ColorTableParameteriv@12) + GL_STUB(CopyColorTable, 342, CopyColorTable@20) + GL_STUB(GetColorTable, 343, GetColorTable@16) + GL_STUB(GetColorTableParameterfv, 344, GetColorTableParameterfv@12) + GL_STUB(GetColorTableParameteriv, 345, GetColorTableParameteriv@12) + GL_STUB(ColorSubTable, 346, ColorSubTable@24) + GL_STUB(CopyColorSubTable, 347, CopyColorSubTable@20) + GL_STUB(ConvolutionFilter1D, 348, ConvolutionFilter1D@24) + GL_STUB(ConvolutionFilter2D, 349, ConvolutionFilter2D@28) + GL_STUB(ConvolutionParameterf, 350, ConvolutionParameterf@12) + GL_STUB(ConvolutionParameterfv, 351, ConvolutionParameterfv@12) + GL_STUB(ConvolutionParameteri, 352, ConvolutionParameteri@12) + GL_STUB(ConvolutionParameteriv, 353, ConvolutionParameteriv@12) + GL_STUB(CopyConvolutionFilter1D, 354, CopyConvolutionFilter1D@20) + GL_STUB(CopyConvolutionFilter2D, 355, CopyConvolutionFilter2D@24) + GL_STUB(GetConvolutionFilter, 356, GetConvolutionFilter@16) + GL_STUB(GetConvolutionParameterfv, 357, GetConvolutionParameterfv@12) + GL_STUB(GetConvolutionParameteriv, 358, GetConvolutionParameteriv@12) + GL_STUB(GetSeparableFilter, 359, GetSeparableFilter@24) + GL_STUB(SeparableFilter2D, 360, SeparableFilter2D@32) + GL_STUB(GetHistogram, 361, GetHistogram@20) + GL_STUB(GetHistogramParameterfv, 362, GetHistogramParameterfv@12) + GL_STUB(GetHistogramParameteriv, 363, GetHistogramParameteriv@12) + GL_STUB(GetMinmax, 364, GetMinmax@20) + GL_STUB(GetMinmaxParameterfv, 365, GetMinmaxParameterfv@12) + GL_STUB(GetMinmaxParameteriv, 366, GetMinmaxParameteriv@12) + GL_STUB(Histogram, 367, Histogram@16) + GL_STUB(Minmax, 368, Minmax@12) + GL_STUB(ResetHistogram, 369, ResetHistogram@4) + GL_STUB(ResetMinmax, 370, ResetMinmax@4) + GL_STUB(TexImage3D, 371, TexImage3D@40) + GL_STUB(TexSubImage3D, 372, TexSubImage3D@44) + GL_STUB(CopyTexSubImage3D, 373, CopyTexSubImage3D@36) + GL_STUB(ActiveTextureARB, 374, ActiveTextureARB@4) + GL_STUB(ClientActiveTextureARB, 375, ClientActiveTextureARB@4) + GL_STUB(MultiTexCoord1dARB, 376, MultiTexCoord1dARB@12) + GL_STUB(MultiTexCoord1dvARB, 377, MultiTexCoord1dvARB@8) + GL_STUB(MultiTexCoord1fARB, 378, MultiTexCoord1fARB@8) + GL_STUB(MultiTexCoord1fvARB, 379, MultiTexCoord1fvARB@8) + GL_STUB(MultiTexCoord1iARB, 380, MultiTexCoord1iARB@8) + GL_STUB(MultiTexCoord1ivARB, 381, MultiTexCoord1ivARB@8) + GL_STUB(MultiTexCoord1sARB, 382, MultiTexCoord1sARB@8) + GL_STUB(MultiTexCoord1svARB, 383, MultiTexCoord1svARB@8) + GL_STUB(MultiTexCoord2dARB, 384, MultiTexCoord2dARB@20) + GL_STUB(MultiTexCoord2dvARB, 385, MultiTexCoord2dvARB@8) + GL_STUB(MultiTexCoord2fARB, 386, MultiTexCoord2fARB@12) + GL_STUB(MultiTexCoord2fvARB, 387, MultiTexCoord2fvARB@8) + GL_STUB(MultiTexCoord2iARB, 388, MultiTexCoord2iARB@12) + GL_STUB(MultiTexCoord2ivARB, 389, MultiTexCoord2ivARB@8) + GL_STUB(MultiTexCoord2sARB, 390, MultiTexCoord2sARB@12) + GL_STUB(MultiTexCoord2svARB, 391, MultiTexCoord2svARB@8) + GL_STUB(MultiTexCoord3dARB, 392, MultiTexCoord3dARB@28) + GL_STUB(MultiTexCoord3dvARB, 393, MultiTexCoord3dvARB@8) + GL_STUB(MultiTexCoord3fARB, 394, MultiTexCoord3fARB@16) + GL_STUB(MultiTexCoord3fvARB, 395, MultiTexCoord3fvARB@8) + GL_STUB(MultiTexCoord3iARB, 396, MultiTexCoord3iARB@16) + GL_STUB(MultiTexCoord3ivARB, 397, MultiTexCoord3ivARB@8) + GL_STUB(MultiTexCoord3sARB, 398, MultiTexCoord3sARB@16) + GL_STUB(MultiTexCoord3svARB, 399, MultiTexCoord3svARB@8) + GL_STUB(MultiTexCoord4dARB, 400, MultiTexCoord4dARB@36) + GL_STUB(MultiTexCoord4dvARB, 401, MultiTexCoord4dvARB@8) + GL_STUB(MultiTexCoord4fARB, 402, MultiTexCoord4fARB@20) + GL_STUB(MultiTexCoord4fvARB, 403, MultiTexCoord4fvARB@8) + GL_STUB(MultiTexCoord4iARB, 404, MultiTexCoord4iARB@20) + GL_STUB(MultiTexCoord4ivARB, 405, MultiTexCoord4ivARB@8) + GL_STUB(MultiTexCoord4sARB, 406, MultiTexCoord4sARB@20) + GL_STUB(MultiTexCoord4svARB, 407, MultiTexCoord4svARB@8) + GL_STUB(AttachShader, 408, AttachShader@8) + GL_STUB(CreateProgram, 409, CreateProgram@0) + GL_STUB(CreateShader, 410, CreateShader@4) + GL_STUB(DeleteProgram, 411, DeleteProgram@4) + GL_STUB(DeleteShader, 412, DeleteShader@4) + GL_STUB(DetachShader, 413, DetachShader@8) + GL_STUB(GetAttachedShaders, 414, GetAttachedShaders@16) + GL_STUB(GetProgramInfoLog, 415, GetProgramInfoLog@16) + GL_STUB(GetProgramiv, 416, GetProgramiv@12) + GL_STUB(GetShaderInfoLog, 417, GetShaderInfoLog@16) + GL_STUB(GetShaderiv, 418, GetShaderiv@12) + GL_STUB(IsProgram, 419, IsProgram@4) + GL_STUB(IsShader, 420, IsShader@4) + GL_STUB(StencilFuncSeparate, 421, StencilFuncSeparate@16) + GL_STUB(StencilMaskSeparate, 422, StencilMaskSeparate@8) + GL_STUB(StencilOpSeparate, 423, StencilOpSeparate@16) + GL_STUB(UniformMatrix2x3fv, 424, UniformMatrix2x3fv@16) + GL_STUB(UniformMatrix2x4fv, 425, UniformMatrix2x4fv@16) + GL_STUB(UniformMatrix3x2fv, 426, UniformMatrix3x2fv@16) + GL_STUB(UniformMatrix3x4fv, 427, UniformMatrix3x4fv@16) + GL_STUB(UniformMatrix4x2fv, 428, UniformMatrix4x2fv@16) + GL_STUB(UniformMatrix4x3fv, 429, UniformMatrix4x3fv@16) + GL_STUB(ClampColor, 430, ClampColor@8) + GL_STUB(ClearBufferfi, 431, ClearBufferfi@16) + GL_STUB(ClearBufferfv, 432, ClearBufferfv@12) + GL_STUB(ClearBufferiv, 433, ClearBufferiv@12) + GL_STUB(ClearBufferuiv, 434, ClearBufferuiv@12) + GL_STUB(GetStringi, 435, GetStringi@8) + GL_STUB(TexBuffer, 436, TexBuffer@12) + GL_STUB(FramebufferTexture, 437, FramebufferTexture@16) + GL_STUB(GetBufferParameteri64v, 438, GetBufferParameteri64v@12) + GL_STUB(GetInteger64i_v, 439, GetInteger64i_v@12) + GL_STUB(VertexAttribDivisor, 440, VertexAttribDivisor@8) + GL_STUB(LoadTransposeMatrixdARB, 441, LoadTransposeMatrixdARB@4) + GL_STUB(LoadTransposeMatrixfARB, 442, LoadTransposeMatrixfARB@4) + GL_STUB(MultTransposeMatrixdARB, 443, MultTransposeMatrixdARB@4) + GL_STUB(MultTransposeMatrixfARB, 444, MultTransposeMatrixfARB@4) + GL_STUB(SampleCoverageARB, 445, SampleCoverageARB@8) + GL_STUB(CompressedTexImage1DARB, 446, CompressedTexImage1DARB@28) + GL_STUB(CompressedTexImage2DARB, 447, CompressedTexImage2DARB@32) + GL_STUB(CompressedTexImage3DARB, 448, CompressedTexImage3DARB@36) + GL_STUB(CompressedTexSubImage1DARB, 449, CompressedTexSubImage1DARB@28) + GL_STUB(CompressedTexSubImage2DARB, 450, CompressedTexSubImage2DARB@36) + GL_STUB(CompressedTexSubImage3DARB, 451, CompressedTexSubImage3DARB@44) + GL_STUB(GetCompressedTexImageARB, 452, GetCompressedTexImageARB@12) + GL_STUB(DisableVertexAttribArrayARB, 453, DisableVertexAttribArrayARB@4) + GL_STUB(EnableVertexAttribArrayARB, 454, EnableVertexAttribArrayARB@4) + GL_STUB(GetProgramEnvParameterdvARB, 455, GetProgramEnvParameterdvARB@12) + GL_STUB(GetProgramEnvParameterfvARB, 456, GetProgramEnvParameterfvARB@12) + GL_STUB(GetProgramLocalParameterdvARB, 457, GetProgramLocalParameterdvARB@12) + GL_STUB(GetProgramLocalParameterfvARB, 458, GetProgramLocalParameterfvARB@12) + GL_STUB(GetProgramStringARB, 459, GetProgramStringARB@12) + GL_STUB(GetProgramivARB, 460, GetProgramivARB@12) + GL_STUB(GetVertexAttribdvARB, 461, GetVertexAttribdvARB@12) + GL_STUB(GetVertexAttribfvARB, 462, GetVertexAttribfvARB@12) + GL_STUB(GetVertexAttribivARB, 463, GetVertexAttribivARB@12) + GL_STUB(ProgramEnvParameter4dARB, 464, ProgramEnvParameter4dARB@40) + GL_STUB(ProgramEnvParameter4dvARB, 465, ProgramEnvParameter4dvARB@12) + GL_STUB(ProgramEnvParameter4fARB, 466, ProgramEnvParameter4fARB@24) + GL_STUB(ProgramEnvParameter4fvARB, 467, ProgramEnvParameter4fvARB@12) + GL_STUB(ProgramLocalParameter4dARB, 468, ProgramLocalParameter4dARB@40) + GL_STUB(ProgramLocalParameter4dvARB, 469, ProgramLocalParameter4dvARB@12) + GL_STUB(ProgramLocalParameter4fARB, 470, ProgramLocalParameter4fARB@24) + GL_STUB(ProgramLocalParameter4fvARB, 471, ProgramLocalParameter4fvARB@12) + GL_STUB(ProgramStringARB, 472, ProgramStringARB@16) + GL_STUB(VertexAttrib1dARB, 473, VertexAttrib1dARB@12) + GL_STUB(VertexAttrib1dvARB, 474, VertexAttrib1dvARB@8) + GL_STUB(VertexAttrib1fARB, 475, VertexAttrib1fARB@8) + GL_STUB(VertexAttrib1fvARB, 476, VertexAttrib1fvARB@8) + GL_STUB(VertexAttrib1sARB, 477, VertexAttrib1sARB@8) + GL_STUB(VertexAttrib1svARB, 478, VertexAttrib1svARB@8) + GL_STUB(VertexAttrib2dARB, 479, VertexAttrib2dARB@20) + GL_STUB(VertexAttrib2dvARB, 480, VertexAttrib2dvARB@8) + GL_STUB(VertexAttrib2fARB, 481, VertexAttrib2fARB@12) + GL_STUB(VertexAttrib2fvARB, 482, VertexAttrib2fvARB@8) + GL_STUB(VertexAttrib2sARB, 483, VertexAttrib2sARB@12) + GL_STUB(VertexAttrib2svARB, 484, VertexAttrib2svARB@8) + GL_STUB(VertexAttrib3dARB, 485, VertexAttrib3dARB@28) + GL_STUB(VertexAttrib3dvARB, 486, VertexAttrib3dvARB@8) + GL_STUB(VertexAttrib3fARB, 487, VertexAttrib3fARB@16) + GL_STUB(VertexAttrib3fvARB, 488, VertexAttrib3fvARB@8) + GL_STUB(VertexAttrib3sARB, 489, VertexAttrib3sARB@16) + GL_STUB(VertexAttrib3svARB, 490, VertexAttrib3svARB@8) + GL_STUB(VertexAttrib4NbvARB, 491, VertexAttrib4NbvARB@8) + GL_STUB(VertexAttrib4NivARB, 492, VertexAttrib4NivARB@8) + GL_STUB(VertexAttrib4NsvARB, 493, VertexAttrib4NsvARB@8) + GL_STUB(VertexAttrib4NubARB, 494, VertexAttrib4NubARB@20) + GL_STUB(VertexAttrib4NubvARB, 495, VertexAttrib4NubvARB@8) + GL_STUB(VertexAttrib4NuivARB, 496, VertexAttrib4NuivARB@8) + GL_STUB(VertexAttrib4NusvARB, 497, VertexAttrib4NusvARB@8) + GL_STUB(VertexAttrib4bvARB, 498, VertexAttrib4bvARB@8) + GL_STUB(VertexAttrib4dARB, 499, VertexAttrib4dARB@36) + GL_STUB(VertexAttrib4dvARB, 500, VertexAttrib4dvARB@8) + GL_STUB(VertexAttrib4fARB, 501, VertexAttrib4fARB@20) + GL_STUB(VertexAttrib4fvARB, 502, VertexAttrib4fvARB@8) + GL_STUB(VertexAttrib4ivARB, 503, VertexAttrib4ivARB@8) + GL_STUB(VertexAttrib4sARB, 504, VertexAttrib4sARB@20) + GL_STUB(VertexAttrib4svARB, 505, VertexAttrib4svARB@8) + GL_STUB(VertexAttrib4ubvARB, 506, VertexAttrib4ubvARB@8) + GL_STUB(VertexAttrib4uivARB, 507, VertexAttrib4uivARB@8) + GL_STUB(VertexAttrib4usvARB, 508, VertexAttrib4usvARB@8) + GL_STUB(VertexAttribPointerARB, 509, VertexAttribPointerARB@24) + GL_STUB(BindBufferARB, 510, BindBufferARB@8) + GL_STUB(BufferDataARB, 511, BufferDataARB@16) + GL_STUB(BufferSubDataARB, 512, BufferSubDataARB@16) + GL_STUB(DeleteBuffersARB, 513, DeleteBuffersARB@8) + GL_STUB(GenBuffersARB, 514, GenBuffersARB@8) + GL_STUB(GetBufferParameterivARB, 515, GetBufferParameterivARB@12) + GL_STUB(GetBufferPointervARB, 516, GetBufferPointervARB@12) + GL_STUB(GetBufferSubDataARB, 517, GetBufferSubDataARB@16) + GL_STUB(IsBufferARB, 518, IsBufferARB@4) + GL_STUB(MapBufferARB, 519, MapBufferARB@8) + GL_STUB(UnmapBufferARB, 520, UnmapBufferARB@4) + GL_STUB(BeginQueryARB, 521, BeginQueryARB@8) + GL_STUB(DeleteQueriesARB, 522, DeleteQueriesARB@8) + GL_STUB(EndQueryARB, 523, EndQueryARB@4) + GL_STUB(GenQueriesARB, 524, GenQueriesARB@8) + GL_STUB(GetQueryObjectivARB, 525, GetQueryObjectivARB@12) + GL_STUB(GetQueryObjectuivARB, 526, GetQueryObjectuivARB@12) + GL_STUB(GetQueryivARB, 527, GetQueryivARB@12) + GL_STUB(IsQueryARB, 528, IsQueryARB@4) + GL_STUB(AttachObjectARB, 529, AttachObjectARB@8) + GL_STUB(CompileShaderARB, 530, CompileShaderARB@4) + GL_STUB(CreateProgramObjectARB, 531, CreateProgramObjectARB@0) + GL_STUB(CreateShaderObjectARB, 532, CreateShaderObjectARB@4) + GL_STUB(DeleteObjectARB, 533, DeleteObjectARB@4) + GL_STUB(DetachObjectARB, 534, DetachObjectARB@8) + GL_STUB(GetActiveUniformARB, 535, GetActiveUniformARB@28) + GL_STUB(GetAttachedObjectsARB, 536, GetAttachedObjectsARB@16) + GL_STUB(GetHandleARB, 537, GetHandleARB@4) + GL_STUB(GetInfoLogARB, 538, GetInfoLogARB@16) + GL_STUB(GetObjectParameterfvARB, 539, GetObjectParameterfvARB@12) + GL_STUB(GetObjectParameterivARB, 540, GetObjectParameterivARB@12) + GL_STUB(GetShaderSourceARB, 541, GetShaderSourceARB@16) + GL_STUB(GetUniformLocationARB, 542, GetUniformLocationARB@8) + GL_STUB(GetUniformfvARB, 543, GetUniformfvARB@12) + GL_STUB(GetUniformivARB, 544, GetUniformivARB@12) + GL_STUB(LinkProgramARB, 545, LinkProgramARB@4) + GL_STUB(ShaderSourceARB, 546, ShaderSourceARB@16) + GL_STUB(Uniform1fARB, 547, Uniform1fARB@8) + GL_STUB(Uniform1fvARB, 548, Uniform1fvARB@12) + GL_STUB(Uniform1iARB, 549, Uniform1iARB@8) + GL_STUB(Uniform1ivARB, 550, Uniform1ivARB@12) + GL_STUB(Uniform2fARB, 551, Uniform2fARB@12) + GL_STUB(Uniform2fvARB, 552, Uniform2fvARB@12) + GL_STUB(Uniform2iARB, 553, Uniform2iARB@12) + GL_STUB(Uniform2ivARB, 554, Uniform2ivARB@12) + GL_STUB(Uniform3fARB, 555, Uniform3fARB@16) + GL_STUB(Uniform3fvARB, 556, Uniform3fvARB@12) + GL_STUB(Uniform3iARB, 557, Uniform3iARB@16) + GL_STUB(Uniform3ivARB, 558, Uniform3ivARB@12) + GL_STUB(Uniform4fARB, 559, Uniform4fARB@20) + GL_STUB(Uniform4fvARB, 560, Uniform4fvARB@12) + GL_STUB(Uniform4iARB, 561, Uniform4iARB@20) + GL_STUB(Uniform4ivARB, 562, Uniform4ivARB@12) + GL_STUB(UniformMatrix2fvARB, 563, UniformMatrix2fvARB@16) + GL_STUB(UniformMatrix3fvARB, 564, UniformMatrix3fvARB@16) + GL_STUB(UniformMatrix4fvARB, 565, UniformMatrix4fvARB@16) + GL_STUB(UseProgramObjectARB, 566, UseProgramObjectARB@4) + GL_STUB(ValidateProgramARB, 567, ValidateProgramARB@4) + GL_STUB(BindAttribLocationARB, 568, BindAttribLocationARB@12) + GL_STUB(GetActiveAttribARB, 569, GetActiveAttribARB@28) + GL_STUB(GetAttribLocationARB, 570, GetAttribLocationARB@8) + GL_STUB(DrawBuffersARB, 571, DrawBuffersARB@8) + GL_STUB(DrawArraysInstancedARB, 572, DrawArraysInstancedARB@16) + GL_STUB(DrawElementsInstancedARB, 573, DrawElementsInstancedARB@20) + GL_STUB(RenderbufferStorageMultisample, 574, RenderbufferStorageMultisample@20) + GL_STUB(FramebufferTextureARB, 575, FramebufferTextureARB@16) + GL_STUB(FramebufferTextureFaceARB, 576, FramebufferTextureFaceARB@20) + GL_STUB(ProgramParameteriARB, 577, ProgramParameteriARB@12) + GL_STUB(FlushMappedBufferRange, 578, FlushMappedBufferRange@12) + GL_STUB(MapBufferRange, 579, MapBufferRange@16) + GL_STUB(BindVertexArray, 580, BindVertexArray@4) + GL_STUB(GenVertexArrays, 581, GenVertexArrays@8) + GL_STUB(CopyBufferSubData, 582, CopyBufferSubData@20) + GL_STUB(ClientWaitSync, 583, ClientWaitSync@12) + GL_STUB(DeleteSync, 584, DeleteSync@4) + GL_STUB(FenceSync, 585, FenceSync@8) + GL_STUB(GetInteger64v, 586, GetInteger64v@8) + GL_STUB(GetSynciv, 587, GetSynciv@20) + GL_STUB(IsSync, 588, IsSync@4) + GL_STUB(WaitSync, 589, WaitSync@12) + GL_STUB(DrawElementsBaseVertex, 590, DrawElementsBaseVertex@20) + GL_STUB(DrawRangeElementsBaseVertex, 591, DrawRangeElementsBaseVertex@28) + GL_STUB(MultiDrawElementsBaseVertex, 592, MultiDrawElementsBaseVertex@24) + GL_STUB(BindTransformFeedback, 593, BindTransformFeedback@8) + GL_STUB(DeleteTransformFeedbacks, 594, DeleteTransformFeedbacks@8) + GL_STUB(DrawTransformFeedback, 595, DrawTransformFeedback@8) + GL_STUB(GenTransformFeedbacks, 596, GenTransformFeedbacks@8) + GL_STUB(IsTransformFeedback, 597, IsTransformFeedback@4) + GL_STUB(PauseTransformFeedback, 598, PauseTransformFeedback@0) + GL_STUB(ResumeTransformFeedback, 599, ResumeTransformFeedback@0) + GL_STUB(ClearDepthf, 600, ClearDepthf@4) + GL_STUB(DepthRangef, 601, DepthRangef@8) + GL_STUB(GetShaderPrecisionFormat, 602, GetShaderPrecisionFormat@16) + GL_STUB(ReleaseShaderCompiler, 603, ReleaseShaderCompiler@0) + GL_STUB(ShaderBinary, 604, ShaderBinary@20) + GL_STUB(PolygonOffsetEXT, 605, PolygonOffsetEXT@8) + GL_STUB(_dispatch_stub_606, 606, _dispatch_stub_606@8) + HIDDEN(GL_PREFIX(_dispatch_stub_606, _dispatch_stub_606@8)) + GL_STUB(_dispatch_stub_607, 607, _dispatch_stub_607@8) + HIDDEN(GL_PREFIX(_dispatch_stub_607, _dispatch_stub_607@8)) + GL_STUB(_dispatch_stub_608, 608, _dispatch_stub_608@8) + HIDDEN(GL_PREFIX(_dispatch_stub_608, _dispatch_stub_608@8)) + GL_STUB(_dispatch_stub_609, 609, _dispatch_stub_609@8) + HIDDEN(GL_PREFIX(_dispatch_stub_609, _dispatch_stub_609@8)) + GL_STUB(_dispatch_stub_610, 610, _dispatch_stub_610@8) + HIDDEN(GL_PREFIX(_dispatch_stub_610, _dispatch_stub_610@8)) + GL_STUB(_dispatch_stub_611, 611, _dispatch_stub_611@8) + HIDDEN(GL_PREFIX(_dispatch_stub_611, _dispatch_stub_611@8)) + GL_STUB(_dispatch_stub_612, 612, _dispatch_stub_612@8) + HIDDEN(GL_PREFIX(_dispatch_stub_612, _dispatch_stub_612@8)) + GL_STUB(_dispatch_stub_613, 613, _dispatch_stub_613@4) + HIDDEN(GL_PREFIX(_dispatch_stub_613, _dispatch_stub_613@4)) + GL_STUB(ColorPointerEXT, 614, ColorPointerEXT@20) + GL_STUB(EdgeFlagPointerEXT, 615, EdgeFlagPointerEXT@12) + GL_STUB(IndexPointerEXT, 616, IndexPointerEXT@16) + GL_STUB(NormalPointerEXT, 617, NormalPointerEXT@16) + GL_STUB(TexCoordPointerEXT, 618, TexCoordPointerEXT@20) + GL_STUB(VertexPointerEXT, 619, VertexPointerEXT@20) + GL_STUB(PointParameterfEXT, 620, PointParameterfEXT@8) + GL_STUB(PointParameterfvEXT, 621, PointParameterfvEXT@8) + GL_STUB(LockArraysEXT, 622, LockArraysEXT@8) + GL_STUB(UnlockArraysEXT, 623, UnlockArraysEXT@0) + GL_STUB(SecondaryColor3bEXT, 624, SecondaryColor3bEXT@12) + GL_STUB(SecondaryColor3bvEXT, 625, SecondaryColor3bvEXT@4) + GL_STUB(SecondaryColor3dEXT, 626, SecondaryColor3dEXT@24) + GL_STUB(SecondaryColor3dvEXT, 627, SecondaryColor3dvEXT@4) + GL_STUB(SecondaryColor3fEXT, 628, SecondaryColor3fEXT@12) + GL_STUB(SecondaryColor3fvEXT, 629, SecondaryColor3fvEXT@4) + GL_STUB(SecondaryColor3iEXT, 630, SecondaryColor3iEXT@12) + GL_STUB(SecondaryColor3ivEXT, 631, SecondaryColor3ivEXT@4) + GL_STUB(SecondaryColor3sEXT, 632, SecondaryColor3sEXT@12) + GL_STUB(SecondaryColor3svEXT, 633, SecondaryColor3svEXT@4) + GL_STUB(SecondaryColor3ubEXT, 634, SecondaryColor3ubEXT@12) + GL_STUB(SecondaryColor3ubvEXT, 635, SecondaryColor3ubvEXT@4) + GL_STUB(SecondaryColor3uiEXT, 636, SecondaryColor3uiEXT@12) + GL_STUB(SecondaryColor3uivEXT, 637, SecondaryColor3uivEXT@4) + GL_STUB(SecondaryColor3usEXT, 638, SecondaryColor3usEXT@12) + GL_STUB(SecondaryColor3usvEXT, 639, SecondaryColor3usvEXT@4) + GL_STUB(SecondaryColorPointerEXT, 640, SecondaryColorPointerEXT@16) + GL_STUB(MultiDrawArraysEXT, 641, MultiDrawArraysEXT@16) + GL_STUB(MultiDrawElementsEXT, 642, MultiDrawElementsEXT@20) + GL_STUB(FogCoordPointerEXT, 643, FogCoordPointerEXT@12) + GL_STUB(FogCoorddEXT, 644, FogCoorddEXT@8) + GL_STUB(FogCoorddvEXT, 645, FogCoorddvEXT@4) + GL_STUB(FogCoordfEXT, 646, FogCoordfEXT@4) + GL_STUB(FogCoordfvEXT, 647, FogCoordfvEXT@4) + GL_STUB(_dispatch_stub_648, 648, _dispatch_stub_648@4) + HIDDEN(GL_PREFIX(_dispatch_stub_648, _dispatch_stub_648@4)) + GL_STUB(BlendFuncSeparateEXT, 649, BlendFuncSeparateEXT@16) + GL_STUB(FlushVertexArrayRangeNV, 650, FlushVertexArrayRangeNV@0) + GL_STUB(VertexArrayRangeNV, 651, VertexArrayRangeNV@8) + GL_STUB(CombinerInputNV, 652, CombinerInputNV@24) + GL_STUB(CombinerOutputNV, 653, CombinerOutputNV@40) + GL_STUB(CombinerParameterfNV, 654, CombinerParameterfNV@8) + GL_STUB(CombinerParameterfvNV, 655, CombinerParameterfvNV@8) + GL_STUB(CombinerParameteriNV, 656, CombinerParameteriNV@8) + GL_STUB(CombinerParameterivNV, 657, CombinerParameterivNV@8) + GL_STUB(FinalCombinerInputNV, 658, FinalCombinerInputNV@16) + GL_STUB(GetCombinerInputParameterfvNV, 659, GetCombinerInputParameterfvNV@20) + GL_STUB(GetCombinerInputParameterivNV, 660, GetCombinerInputParameterivNV@20) + GL_STUB(GetCombinerOutputParameterfvNV, 661, GetCombinerOutputParameterfvNV@16) + GL_STUB(GetCombinerOutputParameterivNV, 662, GetCombinerOutputParameterivNV@16) + GL_STUB(GetFinalCombinerInputParameterfvNV, 663, GetFinalCombinerInputParameterfvNV@12) + GL_STUB(GetFinalCombinerInputParameterivNV, 664, GetFinalCombinerInputParameterivNV@12) + GL_STUB(ResizeBuffersMESA, 665, ResizeBuffersMESA@0) + GL_STUB(WindowPos2dMESA, 666, WindowPos2dMESA@16) + GL_STUB(WindowPos2dvMESA, 667, WindowPos2dvMESA@4) + GL_STUB(WindowPos2fMESA, 668, WindowPos2fMESA@8) + GL_STUB(WindowPos2fvMESA, 669, WindowPos2fvMESA@4) + GL_STUB(WindowPos2iMESA, 670, WindowPos2iMESA@8) + GL_STUB(WindowPos2ivMESA, 671, WindowPos2ivMESA@4) + GL_STUB(WindowPos2sMESA, 672, WindowPos2sMESA@8) + GL_STUB(WindowPos2svMESA, 673, WindowPos2svMESA@4) + GL_STUB(WindowPos3dMESA, 674, WindowPos3dMESA@24) + GL_STUB(WindowPos3dvMESA, 675, WindowPos3dvMESA@4) + GL_STUB(WindowPos3fMESA, 676, WindowPos3fMESA@12) + GL_STUB(WindowPos3fvMESA, 677, WindowPos3fvMESA@4) + GL_STUB(WindowPos3iMESA, 678, WindowPos3iMESA@12) + GL_STUB(WindowPos3ivMESA, 679, WindowPos3ivMESA@4) + GL_STUB(WindowPos3sMESA, 680, WindowPos3sMESA@12) + GL_STUB(WindowPos3svMESA, 681, WindowPos3svMESA@4) + GL_STUB(WindowPos4dMESA, 682, WindowPos4dMESA@32) + GL_STUB(WindowPos4dvMESA, 683, WindowPos4dvMESA@4) + GL_STUB(WindowPos4fMESA, 684, WindowPos4fMESA@16) + GL_STUB(WindowPos4fvMESA, 685, WindowPos4fvMESA@4) + GL_STUB(WindowPos4iMESA, 686, WindowPos4iMESA@16) + GL_STUB(WindowPos4ivMESA, 687, WindowPos4ivMESA@4) + GL_STUB(WindowPos4sMESA, 688, WindowPos4sMESA@16) + GL_STUB(WindowPos4svMESA, 689, WindowPos4svMESA@4) + GL_STUB(_dispatch_stub_690, 690, _dispatch_stub_690@20) + HIDDEN(GL_PREFIX(_dispatch_stub_690, _dispatch_stub_690@20)) + GL_STUB(_dispatch_stub_691, 691, _dispatch_stub_691@24) + HIDDEN(GL_PREFIX(_dispatch_stub_691, _dispatch_stub_691@24)) + GL_STUB(_dispatch_stub_692, 692, _dispatch_stub_692@8) + HIDDEN(GL_PREFIX(_dispatch_stub_692, _dispatch_stub_692@8)) + GL_STUB(_dispatch_stub_693, 693, _dispatch_stub_693@4) + HIDDEN(GL_PREFIX(_dispatch_stub_693, _dispatch_stub_693@4)) + GL_STUB(_dispatch_stub_694, 694, _dispatch_stub_694@8) + HIDDEN(GL_PREFIX(_dispatch_stub_694, _dispatch_stub_694@8)) + GL_STUB(_dispatch_stub_695, 695, _dispatch_stub_695@12) + HIDDEN(GL_PREFIX(_dispatch_stub_695, _dispatch_stub_695@12)) + GL_STUB(_dispatch_stub_696, 696, _dispatch_stub_696@4) + HIDDEN(GL_PREFIX(_dispatch_stub_696, _dispatch_stub_696@4)) + GL_STUB(_dispatch_stub_697, 697, _dispatch_stub_697@8) + HIDDEN(GL_PREFIX(_dispatch_stub_697, _dispatch_stub_697@8)) + GL_STUB(_dispatch_stub_698, 698, _dispatch_stub_698@4) + HIDDEN(GL_PREFIX(_dispatch_stub_698, _dispatch_stub_698@4)) + GL_STUB(AreProgramsResidentNV, 699, AreProgramsResidentNV@12) + GL_STUB(BindProgramNV, 700, BindProgramNV@8) + GL_STUB(DeleteProgramsNV, 701, DeleteProgramsNV@8) + GL_STUB(ExecuteProgramNV, 702, ExecuteProgramNV@12) + GL_STUB(GenProgramsNV, 703, GenProgramsNV@8) + GL_STUB(GetProgramParameterdvNV, 704, GetProgramParameterdvNV@16) + GL_STUB(GetProgramParameterfvNV, 705, GetProgramParameterfvNV@16) + GL_STUB(GetProgramStringNV, 706, GetProgramStringNV@12) + GL_STUB(GetProgramivNV, 707, GetProgramivNV@12) + GL_STUB(GetTrackMatrixivNV, 708, GetTrackMatrixivNV@16) + GL_STUB(GetVertexAttribPointervNV, 709, GetVertexAttribPointervNV@12) + GL_STUB(GetVertexAttribdvNV, 710, GetVertexAttribdvNV@12) + GL_STUB(GetVertexAttribfvNV, 711, GetVertexAttribfvNV@12) + GL_STUB(GetVertexAttribivNV, 712, GetVertexAttribivNV@12) + GL_STUB(IsProgramNV, 713, IsProgramNV@4) + GL_STUB(LoadProgramNV, 714, LoadProgramNV@16) + GL_STUB(ProgramParameters4dvNV, 715, ProgramParameters4dvNV@16) + GL_STUB(ProgramParameters4fvNV, 716, ProgramParameters4fvNV@16) + GL_STUB(RequestResidentProgramsNV, 717, RequestResidentProgramsNV@8) + GL_STUB(TrackMatrixNV, 718, TrackMatrixNV@16) + GL_STUB(VertexAttrib1dNV, 719, VertexAttrib1dNV@12) + GL_STUB(VertexAttrib1dvNV, 720, VertexAttrib1dvNV@8) + GL_STUB(VertexAttrib1fNV, 721, VertexAttrib1fNV@8) + GL_STUB(VertexAttrib1fvNV, 722, VertexAttrib1fvNV@8) + GL_STUB(VertexAttrib1sNV, 723, VertexAttrib1sNV@8) + GL_STUB(VertexAttrib1svNV, 724, VertexAttrib1svNV@8) + GL_STUB(VertexAttrib2dNV, 725, VertexAttrib2dNV@20) + GL_STUB(VertexAttrib2dvNV, 726, VertexAttrib2dvNV@8) + GL_STUB(VertexAttrib2fNV, 727, VertexAttrib2fNV@12) + GL_STUB(VertexAttrib2fvNV, 728, VertexAttrib2fvNV@8) + GL_STUB(VertexAttrib2sNV, 729, VertexAttrib2sNV@12) + GL_STUB(VertexAttrib2svNV, 730, VertexAttrib2svNV@8) + GL_STUB(VertexAttrib3dNV, 731, VertexAttrib3dNV@28) + GL_STUB(VertexAttrib3dvNV, 732, VertexAttrib3dvNV@8) + GL_STUB(VertexAttrib3fNV, 733, VertexAttrib3fNV@16) + GL_STUB(VertexAttrib3fvNV, 734, VertexAttrib3fvNV@8) + GL_STUB(VertexAttrib3sNV, 735, VertexAttrib3sNV@16) + GL_STUB(VertexAttrib3svNV, 736, VertexAttrib3svNV@8) + GL_STUB(VertexAttrib4dNV, 737, VertexAttrib4dNV@36) + GL_STUB(VertexAttrib4dvNV, 738, VertexAttrib4dvNV@8) + GL_STUB(VertexAttrib4fNV, 739, VertexAttrib4fNV@20) + GL_STUB(VertexAttrib4fvNV, 740, VertexAttrib4fvNV@8) + GL_STUB(VertexAttrib4sNV, 741, VertexAttrib4sNV@20) + GL_STUB(VertexAttrib4svNV, 742, VertexAttrib4svNV@8) + GL_STUB(VertexAttrib4ubNV, 743, VertexAttrib4ubNV@20) + GL_STUB(VertexAttrib4ubvNV, 744, VertexAttrib4ubvNV@8) + GL_STUB(VertexAttribPointerNV, 745, VertexAttribPointerNV@20) + GL_STUB(VertexAttribs1dvNV, 746, VertexAttribs1dvNV@12) + GL_STUB(VertexAttribs1fvNV, 747, VertexAttribs1fvNV@12) + GL_STUB(VertexAttribs1svNV, 748, VertexAttribs1svNV@12) + GL_STUB(VertexAttribs2dvNV, 749, VertexAttribs2dvNV@12) + GL_STUB(VertexAttribs2fvNV, 750, VertexAttribs2fvNV@12) + GL_STUB(VertexAttribs2svNV, 751, VertexAttribs2svNV@12) + GL_STUB(VertexAttribs3dvNV, 752, VertexAttribs3dvNV@12) + GL_STUB(VertexAttribs3fvNV, 753, VertexAttribs3fvNV@12) + GL_STUB(VertexAttribs3svNV, 754, VertexAttribs3svNV@12) + GL_STUB(VertexAttribs4dvNV, 755, VertexAttribs4dvNV@12) + GL_STUB(VertexAttribs4fvNV, 756, VertexAttribs4fvNV@12) + GL_STUB(VertexAttribs4svNV, 757, VertexAttribs4svNV@12) + GL_STUB(VertexAttribs4ubvNV, 758, VertexAttribs4ubvNV@12) + GL_STUB(GetTexBumpParameterfvATI, 759, GetTexBumpParameterfvATI@8) + GL_STUB(GetTexBumpParameterivATI, 760, GetTexBumpParameterivATI@8) + GL_STUB(TexBumpParameterfvATI, 761, TexBumpParameterfvATI@8) + GL_STUB(TexBumpParameterivATI, 762, TexBumpParameterivATI@8) + GL_STUB(AlphaFragmentOp1ATI, 763, AlphaFragmentOp1ATI@24) + GL_STUB(AlphaFragmentOp2ATI, 764, AlphaFragmentOp2ATI@36) + GL_STUB(AlphaFragmentOp3ATI, 765, AlphaFragmentOp3ATI@48) + GL_STUB(BeginFragmentShaderATI, 766, BeginFragmentShaderATI@0) + GL_STUB(BindFragmentShaderATI, 767, BindFragmentShaderATI@4) + GL_STUB(ColorFragmentOp1ATI, 768, ColorFragmentOp1ATI@28) + GL_STUB(ColorFragmentOp2ATI, 769, ColorFragmentOp2ATI@40) + GL_STUB(ColorFragmentOp3ATI, 770, ColorFragmentOp3ATI@52) + GL_STUB(DeleteFragmentShaderATI, 771, DeleteFragmentShaderATI@4) + GL_STUB(EndFragmentShaderATI, 772, EndFragmentShaderATI@0) + GL_STUB(GenFragmentShadersATI, 773, GenFragmentShadersATI@4) + GL_STUB(PassTexCoordATI, 774, PassTexCoordATI@12) + GL_STUB(SampleMapATI, 775, SampleMapATI@12) + GL_STUB(SetFragmentShaderConstantATI, 776, SetFragmentShaderConstantATI@8) + GL_STUB(PointParameteriNV, 777, PointParameteriNV@8) + GL_STUB(PointParameterivNV, 778, PointParameterivNV@8) + GL_STUB(_dispatch_stub_779, 779, _dispatch_stub_779@4) + HIDDEN(GL_PREFIX(_dispatch_stub_779, _dispatch_stub_779@4)) + GL_STUB(_dispatch_stub_780, 780, _dispatch_stub_780@4) + HIDDEN(GL_PREFIX(_dispatch_stub_780, _dispatch_stub_780@4)) + GL_STUB(_dispatch_stub_781, 781, _dispatch_stub_781@8) + HIDDEN(GL_PREFIX(_dispatch_stub_781, _dispatch_stub_781@8)) + GL_STUB(_dispatch_stub_782, 782, _dispatch_stub_782@8) + HIDDEN(GL_PREFIX(_dispatch_stub_782, _dispatch_stub_782@8)) + GL_STUB(_dispatch_stub_783, 783, _dispatch_stub_783@4) + HIDDEN(GL_PREFIX(_dispatch_stub_783, _dispatch_stub_783@4)) + GL_STUB(GetProgramNamedParameterdvNV, 784, GetProgramNamedParameterdvNV@16) + GL_STUB(GetProgramNamedParameterfvNV, 785, GetProgramNamedParameterfvNV@16) + GL_STUB(ProgramNamedParameter4dNV, 786, ProgramNamedParameter4dNV@44) + GL_STUB(ProgramNamedParameter4dvNV, 787, ProgramNamedParameter4dvNV@16) + GL_STUB(ProgramNamedParameter4fNV, 788, ProgramNamedParameter4fNV@28) + GL_STUB(ProgramNamedParameter4fvNV, 789, ProgramNamedParameter4fvNV@16) + GL_STUB(PrimitiveRestartIndexNV, 790, PrimitiveRestartIndexNV@4) + GL_STUB(PrimitiveRestartNV, 791, PrimitiveRestartNV@0) + GL_STUB(_dispatch_stub_792, 792, _dispatch_stub_792@16) + HIDDEN(GL_PREFIX(_dispatch_stub_792, _dispatch_stub_792@16)) + GL_STUB(_dispatch_stub_793, 793, _dispatch_stub_793@8) + HIDDEN(GL_PREFIX(_dispatch_stub_793, _dispatch_stub_793@8)) + GL_STUB(BindFramebufferEXT, 794, BindFramebufferEXT@8) + GL_STUB(BindRenderbufferEXT, 795, BindRenderbufferEXT@8) + GL_STUB(CheckFramebufferStatusEXT, 796, CheckFramebufferStatusEXT@4) + GL_STUB(DeleteFramebuffersEXT, 797, DeleteFramebuffersEXT@8) + GL_STUB(DeleteRenderbuffersEXT, 798, DeleteRenderbuffersEXT@8) + GL_STUB(FramebufferRenderbufferEXT, 799, FramebufferRenderbufferEXT@16) + GL_STUB(FramebufferTexture1DEXT, 800, FramebufferTexture1DEXT@20) + GL_STUB(FramebufferTexture2DEXT, 801, FramebufferTexture2DEXT@20) + GL_STUB(FramebufferTexture3DEXT, 802, FramebufferTexture3DEXT@24) + GL_STUB(GenFramebuffersEXT, 803, GenFramebuffersEXT@8) + GL_STUB(GenRenderbuffersEXT, 804, GenRenderbuffersEXT@8) + GL_STUB(GenerateMipmapEXT, 805, GenerateMipmapEXT@4) + GL_STUB(GetFramebufferAttachmentParameterivEXT, 806, GetFramebufferAttachmentParameterivEXT@16) + GL_STUB(GetRenderbufferParameterivEXT, 807, GetRenderbufferParameterivEXT@12) + GL_STUB(IsFramebufferEXT, 808, IsFramebufferEXT@4) + GL_STUB(IsRenderbufferEXT, 809, IsRenderbufferEXT@4) + GL_STUB(RenderbufferStorageEXT, 810, RenderbufferStorageEXT@16) + GL_STUB(_dispatch_stub_811, 811, _dispatch_stub_811@40) + HIDDEN(GL_PREFIX(_dispatch_stub_811, _dispatch_stub_811@40)) + GL_STUB(_dispatch_stub_812, 812, _dispatch_stub_812@12) + HIDDEN(GL_PREFIX(_dispatch_stub_812, _dispatch_stub_812@12)) + GL_STUB(_dispatch_stub_813, 813, _dispatch_stub_813@12) + HIDDEN(GL_PREFIX(_dispatch_stub_813, _dispatch_stub_813@12)) + GL_STUB(BindFragDataLocationEXT, 814, BindFragDataLocationEXT@12) + GL_STUB(GetFragDataLocationEXT, 815, GetFragDataLocationEXT@8) + GL_STUB(GetUniformuivEXT, 816, GetUniformuivEXT@12) + GL_STUB(GetVertexAttribIivEXT, 817, GetVertexAttribIivEXT@12) + GL_STUB(GetVertexAttribIuivEXT, 818, GetVertexAttribIuivEXT@12) + GL_STUB(Uniform1uiEXT, 819, Uniform1uiEXT@8) + GL_STUB(Uniform1uivEXT, 820, Uniform1uivEXT@12) + GL_STUB(Uniform2uiEXT, 821, Uniform2uiEXT@12) + GL_STUB(Uniform2uivEXT, 822, Uniform2uivEXT@12) + GL_STUB(Uniform3uiEXT, 823, Uniform3uiEXT@16) + GL_STUB(Uniform3uivEXT, 824, Uniform3uivEXT@12) + GL_STUB(Uniform4uiEXT, 825, Uniform4uiEXT@20) + GL_STUB(Uniform4uivEXT, 826, Uniform4uivEXT@12) + GL_STUB(VertexAttribI1iEXT, 827, VertexAttribI1iEXT@8) + GL_STUB(VertexAttribI1ivEXT, 828, VertexAttribI1ivEXT@8) + GL_STUB(VertexAttribI1uiEXT, 829, VertexAttribI1uiEXT@8) + GL_STUB(VertexAttribI1uivEXT, 830, VertexAttribI1uivEXT@8) + GL_STUB(VertexAttribI2iEXT, 831, VertexAttribI2iEXT@12) + GL_STUB(VertexAttribI2ivEXT, 832, VertexAttribI2ivEXT@8) + GL_STUB(VertexAttribI2uiEXT, 833, VertexAttribI2uiEXT@12) + GL_STUB(VertexAttribI2uivEXT, 834, VertexAttribI2uivEXT@8) + GL_STUB(VertexAttribI3iEXT, 835, VertexAttribI3iEXT@16) + GL_STUB(VertexAttribI3ivEXT, 836, VertexAttribI3ivEXT@8) + GL_STUB(VertexAttribI3uiEXT, 837, VertexAttribI3uiEXT@16) + GL_STUB(VertexAttribI3uivEXT, 838, VertexAttribI3uivEXT@8) + GL_STUB(VertexAttribI4bvEXT, 839, VertexAttribI4bvEXT@8) + GL_STUB(VertexAttribI4iEXT, 840, VertexAttribI4iEXT@20) + GL_STUB(VertexAttribI4ivEXT, 841, VertexAttribI4ivEXT@8) + GL_STUB(VertexAttribI4svEXT, 842, VertexAttribI4svEXT@8) + GL_STUB(VertexAttribI4ubvEXT, 843, VertexAttribI4ubvEXT@8) + GL_STUB(VertexAttribI4uiEXT, 844, VertexAttribI4uiEXT@20) + GL_STUB(VertexAttribI4uivEXT, 845, VertexAttribI4uivEXT@8) + GL_STUB(VertexAttribI4usvEXT, 846, VertexAttribI4usvEXT@8) + GL_STUB(VertexAttribIPointerEXT, 847, VertexAttribIPointerEXT@20) + GL_STUB(FramebufferTextureLayerEXT, 848, FramebufferTextureLayerEXT@20) + GL_STUB(ColorMaskIndexedEXT, 849, ColorMaskIndexedEXT@20) + GL_STUB(DisableIndexedEXT, 850, DisableIndexedEXT@8) + GL_STUB(EnableIndexedEXT, 851, EnableIndexedEXT@8) + GL_STUB(GetBooleanIndexedvEXT, 852, GetBooleanIndexedvEXT@12) + GL_STUB(GetIntegerIndexedvEXT, 853, GetIntegerIndexedvEXT@12) + GL_STUB(IsEnabledIndexedEXT, 854, IsEnabledIndexedEXT@8) + GL_STUB(ClearColorIiEXT, 855, ClearColorIiEXT@16) + GL_STUB(ClearColorIuiEXT, 856, ClearColorIuiEXT@16) + GL_STUB(GetTexParameterIivEXT, 857, GetTexParameterIivEXT@12) + GL_STUB(GetTexParameterIuivEXT, 858, GetTexParameterIuivEXT@12) + GL_STUB(TexParameterIivEXT, 859, TexParameterIivEXT@12) + GL_STUB(TexParameterIuivEXT, 860, TexParameterIuivEXT@12) + GL_STUB(BeginConditionalRenderNV, 861, BeginConditionalRenderNV@8) + GL_STUB(EndConditionalRenderNV, 862, EndConditionalRenderNV@0) + GL_STUB(BeginTransformFeedbackEXT, 863, BeginTransformFeedbackEXT@4) + GL_STUB(BindBufferBaseEXT, 864, BindBufferBaseEXT@12) + GL_STUB(BindBufferOffsetEXT, 865, BindBufferOffsetEXT@16) + GL_STUB(BindBufferRangeEXT, 866, BindBufferRangeEXT@20) + GL_STUB(EndTransformFeedbackEXT, 867, EndTransformFeedbackEXT@0) + GL_STUB(GetTransformFeedbackVaryingEXT, 868, GetTransformFeedbackVaryingEXT@28) + GL_STUB(TransformFeedbackVaryingsEXT, 869, TransformFeedbackVaryingsEXT@16) + GL_STUB(ProvokingVertexEXT, 870, ProvokingVertexEXT@4) + GL_STUB(_dispatch_stub_871, 871, _dispatch_stub_871@12) + HIDDEN(GL_PREFIX(_dispatch_stub_871, _dispatch_stub_871@12)) + GL_STUB(_dispatch_stub_872, 872, _dispatch_stub_872@12) + HIDDEN(GL_PREFIX(_dispatch_stub_872, _dispatch_stub_872@12)) + GL_STUB(GetObjectParameterivAPPLE, 873, GetObjectParameterivAPPLE@16) + GL_STUB(ObjectPurgeableAPPLE, 874, ObjectPurgeableAPPLE@12) + GL_STUB(ObjectUnpurgeableAPPLE, 875, ObjectUnpurgeableAPPLE@12) + GL_STUB(ActiveProgramEXT, 876, ActiveProgramEXT@4) + GL_STUB(CreateShaderProgramEXT, 877, CreateShaderProgramEXT@8) + GL_STUB(UseShaderProgramEXT, 878, UseShaderProgramEXT@8) + GL_STUB(_dispatch_stub_879, 879, _dispatch_stub_879@16) + HIDDEN(GL_PREFIX(_dispatch_stub_879, _dispatch_stub_879@16)) + GL_STUB(_dispatch_stub_880, 880, _dispatch_stub_880@16) + HIDDEN(GL_PREFIX(_dispatch_stub_880, _dispatch_stub_880@16)) + GL_STUB(_dispatch_stub_881, 881, _dispatch_stub_881@16) + HIDDEN(GL_PREFIX(_dispatch_stub_881, _dispatch_stub_881@16)) + GL_STUB(_dispatch_stub_882, 882, _dispatch_stub_882@12) + HIDDEN(GL_PREFIX(_dispatch_stub_882, _dispatch_stub_882@12)) + GL_STUB(_dispatch_stub_883, 883, _dispatch_stub_883@12) + HIDDEN(GL_PREFIX(_dispatch_stub_883, _dispatch_stub_883@12)) + GL_STUB(EGLImageTargetRenderbufferStorageOES, 884, EGLImageTargetRenderbufferStorageOES@8) + GL_STUB(EGLImageTargetTexture2DOES, 885, EGLImageTargetTexture2DOES@8) + GL_STUB_ALIAS(ArrayElementEXT, 306, ArrayElementEXT@4, ArrayElement, ArrayElement@4) + GL_STUB_ALIAS(BindTextureEXT, 307, BindTextureEXT@8, BindTexture, BindTexture@8) + GL_STUB_ALIAS(DrawArraysEXT, 310, DrawArraysEXT@12, DrawArrays, DrawArrays@12) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(AreTexturesResidentEXT, 322, AreTexturesResidentEXT@12, AreTexturesResident, AreTexturesResident@12) +#endif + GL_STUB_ALIAS(CopyTexImage1DEXT, 323, CopyTexImage1DEXT@28, CopyTexImage1D, CopyTexImage1D@28) + GL_STUB_ALIAS(CopyTexImage2DEXT, 324, CopyTexImage2DEXT@32, CopyTexImage2D, CopyTexImage2D@32) + GL_STUB_ALIAS(CopyTexSubImage1DEXT, 325, CopyTexSubImage1DEXT@24, CopyTexSubImage1D, CopyTexSubImage1D@24) + GL_STUB_ALIAS(CopyTexSubImage2DEXT, 326, CopyTexSubImage2DEXT@32, CopyTexSubImage2D, CopyTexSubImage2D@32) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(DeleteTexturesEXT, 327, DeleteTexturesEXT@8, DeleteTextures, DeleteTextures@8) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(GenTexturesEXT, 328, GenTexturesEXT@8, GenTextures, GenTextures@8) +#endif + GL_STUB_ALIAS(GetPointervEXT, 329, GetPointervEXT@8, GetPointerv, GetPointerv@8) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(IsTextureEXT, 330, IsTextureEXT@4, IsTexture, IsTexture@4) +#endif + GL_STUB_ALIAS(PrioritizeTexturesEXT, 331, PrioritizeTexturesEXT@12, PrioritizeTextures, PrioritizeTextures@12) + GL_STUB_ALIAS(TexSubImage1DEXT, 332, TexSubImage1DEXT@28, TexSubImage1D, TexSubImage1D@28) + GL_STUB_ALIAS(TexSubImage2DEXT, 333, TexSubImage2DEXT@36, TexSubImage2D, TexSubImage2D@36) + GL_STUB_ALIAS(BlendColorEXT, 336, BlendColorEXT@16, BlendColor, BlendColor@16) + GL_STUB_ALIAS(BlendEquationEXT, 337, BlendEquationEXT@4, BlendEquation, BlendEquation@4) + GL_STUB_ALIAS(DrawRangeElementsEXT, 338, DrawRangeElementsEXT@24, DrawRangeElements, DrawRangeElements@24) + GL_STUB_ALIAS(ColorTableEXT, 339, ColorTableEXT@24, ColorTable, ColorTable@24) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(GetColorTableEXT, 343, GetColorTableEXT@16, GetColorTable, GetColorTable@16) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(GetColorTableParameterfvEXT, 344, GetColorTableParameterfvEXT@12, GetColorTableParameterfv, GetColorTableParameterfv@12) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(GetColorTableParameterivEXT, 345, GetColorTableParameterivEXT@12, GetColorTableParameteriv, GetColorTableParameteriv@12) +#endif + GL_STUB_ALIAS(TexImage3DEXT, 371, TexImage3DEXT@40, TexImage3D, TexImage3D@40) + GL_STUB_ALIAS(TexSubImage3DEXT, 372, TexSubImage3DEXT@44, TexSubImage3D, TexSubImage3D@44) + GL_STUB_ALIAS(CopyTexSubImage3DEXT, 373, CopyTexSubImage3DEXT@36, CopyTexSubImage3D, CopyTexSubImage3D@36) + GL_STUB_ALIAS(ActiveTexture, 374, ActiveTexture@4, ActiveTextureARB, ActiveTextureARB@4) + GL_STUB_ALIAS(ClientActiveTexture, 375, ClientActiveTexture@4, ClientActiveTextureARB, ClientActiveTextureARB@4) + GL_STUB_ALIAS(MultiTexCoord1d, 376, MultiTexCoord1d@12, MultiTexCoord1dARB, MultiTexCoord1dARB@12) + GL_STUB_ALIAS(MultiTexCoord1dv, 377, MultiTexCoord1dv@8, MultiTexCoord1dvARB, MultiTexCoord1dvARB@8) + GL_STUB_ALIAS(MultiTexCoord1f, 378, MultiTexCoord1f@8, MultiTexCoord1fARB, MultiTexCoord1fARB@8) + GL_STUB_ALIAS(MultiTexCoord1fv, 379, MultiTexCoord1fv@8, MultiTexCoord1fvARB, MultiTexCoord1fvARB@8) + GL_STUB_ALIAS(MultiTexCoord1i, 380, MultiTexCoord1i@8, MultiTexCoord1iARB, MultiTexCoord1iARB@8) + GL_STUB_ALIAS(MultiTexCoord1iv, 381, MultiTexCoord1iv@8, MultiTexCoord1ivARB, MultiTexCoord1ivARB@8) + GL_STUB_ALIAS(MultiTexCoord1s, 382, MultiTexCoord1s@8, MultiTexCoord1sARB, MultiTexCoord1sARB@8) + GL_STUB_ALIAS(MultiTexCoord1sv, 383, MultiTexCoord1sv@8, MultiTexCoord1svARB, MultiTexCoord1svARB@8) + GL_STUB_ALIAS(MultiTexCoord2d, 384, MultiTexCoord2d@20, MultiTexCoord2dARB, MultiTexCoord2dARB@20) + GL_STUB_ALIAS(MultiTexCoord2dv, 385, MultiTexCoord2dv@8, MultiTexCoord2dvARB, MultiTexCoord2dvARB@8) + GL_STUB_ALIAS(MultiTexCoord2f, 386, MultiTexCoord2f@12, MultiTexCoord2fARB, MultiTexCoord2fARB@12) + GL_STUB_ALIAS(MultiTexCoord2fv, 387, MultiTexCoord2fv@8, MultiTexCoord2fvARB, MultiTexCoord2fvARB@8) + GL_STUB_ALIAS(MultiTexCoord2i, 388, MultiTexCoord2i@12, MultiTexCoord2iARB, MultiTexCoord2iARB@12) + GL_STUB_ALIAS(MultiTexCoord2iv, 389, MultiTexCoord2iv@8, MultiTexCoord2ivARB, MultiTexCoord2ivARB@8) + GL_STUB_ALIAS(MultiTexCoord2s, 390, MultiTexCoord2s@12, MultiTexCoord2sARB, MultiTexCoord2sARB@12) + GL_STUB_ALIAS(MultiTexCoord2sv, 391, MultiTexCoord2sv@8, MultiTexCoord2svARB, MultiTexCoord2svARB@8) + GL_STUB_ALIAS(MultiTexCoord3d, 392, MultiTexCoord3d@28, MultiTexCoord3dARB, MultiTexCoord3dARB@28) + GL_STUB_ALIAS(MultiTexCoord3dv, 393, MultiTexCoord3dv@8, MultiTexCoord3dvARB, MultiTexCoord3dvARB@8) + GL_STUB_ALIAS(MultiTexCoord3f, 394, MultiTexCoord3f@16, MultiTexCoord3fARB, MultiTexCoord3fARB@16) + GL_STUB_ALIAS(MultiTexCoord3fv, 395, MultiTexCoord3fv@8, MultiTexCoord3fvARB, MultiTexCoord3fvARB@8) + GL_STUB_ALIAS(MultiTexCoord3i, 396, MultiTexCoord3i@16, MultiTexCoord3iARB, MultiTexCoord3iARB@16) + GL_STUB_ALIAS(MultiTexCoord3iv, 397, MultiTexCoord3iv@8, MultiTexCoord3ivARB, MultiTexCoord3ivARB@8) + GL_STUB_ALIAS(MultiTexCoord3s, 398, MultiTexCoord3s@16, MultiTexCoord3sARB, MultiTexCoord3sARB@16) + GL_STUB_ALIAS(MultiTexCoord3sv, 399, MultiTexCoord3sv@8, MultiTexCoord3svARB, MultiTexCoord3svARB@8) + GL_STUB_ALIAS(MultiTexCoord4d, 400, MultiTexCoord4d@36, MultiTexCoord4dARB, MultiTexCoord4dARB@36) + GL_STUB_ALIAS(MultiTexCoord4dv, 401, MultiTexCoord4dv@8, MultiTexCoord4dvARB, MultiTexCoord4dvARB@8) + GL_STUB_ALIAS(MultiTexCoord4f, 402, MultiTexCoord4f@20, MultiTexCoord4fARB, MultiTexCoord4fARB@20) + GL_STUB_ALIAS(MultiTexCoord4fv, 403, MultiTexCoord4fv@8, MultiTexCoord4fvARB, MultiTexCoord4fvARB@8) + GL_STUB_ALIAS(MultiTexCoord4i, 404, MultiTexCoord4i@20, MultiTexCoord4iARB, MultiTexCoord4iARB@20) + GL_STUB_ALIAS(MultiTexCoord4iv, 405, MultiTexCoord4iv@8, MultiTexCoord4ivARB, MultiTexCoord4ivARB@8) + GL_STUB_ALIAS(MultiTexCoord4s, 406, MultiTexCoord4s@20, MultiTexCoord4sARB, MultiTexCoord4sARB@20) + GL_STUB_ALIAS(MultiTexCoord4sv, 407, MultiTexCoord4sv@8, MultiTexCoord4svARB, MultiTexCoord4svARB@8) + GL_STUB_ALIAS(LoadTransposeMatrixd, 441, LoadTransposeMatrixd@4, LoadTransposeMatrixdARB, LoadTransposeMatrixdARB@4) + GL_STUB_ALIAS(LoadTransposeMatrixf, 442, LoadTransposeMatrixf@4, LoadTransposeMatrixfARB, LoadTransposeMatrixfARB@4) + GL_STUB_ALIAS(MultTransposeMatrixd, 443, MultTransposeMatrixd@4, MultTransposeMatrixdARB, MultTransposeMatrixdARB@4) + GL_STUB_ALIAS(MultTransposeMatrixf, 444, MultTransposeMatrixf@4, MultTransposeMatrixfARB, MultTransposeMatrixfARB@4) + GL_STUB_ALIAS(SampleCoverage, 445, SampleCoverage@8, SampleCoverageARB, SampleCoverageARB@8) + GL_STUB_ALIAS(CompressedTexImage1D, 446, CompressedTexImage1D@28, CompressedTexImage1DARB, CompressedTexImage1DARB@28) + GL_STUB_ALIAS(CompressedTexImage2D, 447, CompressedTexImage2D@32, CompressedTexImage2DARB, CompressedTexImage2DARB@32) + GL_STUB_ALIAS(CompressedTexImage3D, 448, CompressedTexImage3D@36, CompressedTexImage3DARB, CompressedTexImage3DARB@36) + GL_STUB_ALIAS(CompressedTexSubImage1D, 449, CompressedTexSubImage1D@28, CompressedTexSubImage1DARB, CompressedTexSubImage1DARB@28) + GL_STUB_ALIAS(CompressedTexSubImage2D, 450, CompressedTexSubImage2D@36, CompressedTexSubImage2DARB, CompressedTexSubImage2DARB@36) + GL_STUB_ALIAS(CompressedTexSubImage3D, 451, CompressedTexSubImage3D@44, CompressedTexSubImage3DARB, CompressedTexSubImage3DARB@44) + GL_STUB_ALIAS(GetCompressedTexImage, 452, GetCompressedTexImage@12, GetCompressedTexImageARB, GetCompressedTexImageARB@12) + GL_STUB_ALIAS(DisableVertexAttribArray, 453, DisableVertexAttribArray@4, DisableVertexAttribArrayARB, DisableVertexAttribArrayARB@4) + GL_STUB_ALIAS(EnableVertexAttribArray, 454, EnableVertexAttribArray@4, EnableVertexAttribArrayARB, EnableVertexAttribArrayARB@4) + GL_STUB_ALIAS(GetVertexAttribdv, 461, GetVertexAttribdv@12, GetVertexAttribdvARB, GetVertexAttribdvARB@12) + GL_STUB_ALIAS(GetVertexAttribfv, 462, GetVertexAttribfv@12, GetVertexAttribfvARB, GetVertexAttribfvARB@12) + GL_STUB_ALIAS(GetVertexAttribiv, 463, GetVertexAttribiv@12, GetVertexAttribivARB, GetVertexAttribivARB@12) + GL_STUB_ALIAS(ProgramParameter4dNV, 464, ProgramParameter4dNV@40, ProgramEnvParameter4dARB, ProgramEnvParameter4dARB@40) + GL_STUB_ALIAS(ProgramParameter4dvNV, 465, ProgramParameter4dvNV@12, ProgramEnvParameter4dvARB, ProgramEnvParameter4dvARB@12) + GL_STUB_ALIAS(ProgramParameter4fNV, 466, ProgramParameter4fNV@24, ProgramEnvParameter4fARB, ProgramEnvParameter4fARB@24) + GL_STUB_ALIAS(ProgramParameter4fvNV, 467, ProgramParameter4fvNV@12, ProgramEnvParameter4fvARB, ProgramEnvParameter4fvARB@12) + GL_STUB_ALIAS(VertexAttrib1d, 473, VertexAttrib1d@12, VertexAttrib1dARB, VertexAttrib1dARB@12) + GL_STUB_ALIAS(VertexAttrib1dv, 474, VertexAttrib1dv@8, VertexAttrib1dvARB, VertexAttrib1dvARB@8) + GL_STUB_ALIAS(VertexAttrib1f, 475, VertexAttrib1f@8, VertexAttrib1fARB, VertexAttrib1fARB@8) + GL_STUB_ALIAS(VertexAttrib1fv, 476, VertexAttrib1fv@8, VertexAttrib1fvARB, VertexAttrib1fvARB@8) + GL_STUB_ALIAS(VertexAttrib1s, 477, VertexAttrib1s@8, VertexAttrib1sARB, VertexAttrib1sARB@8) + GL_STUB_ALIAS(VertexAttrib1sv, 478, VertexAttrib1sv@8, VertexAttrib1svARB, VertexAttrib1svARB@8) + GL_STUB_ALIAS(VertexAttrib2d, 479, VertexAttrib2d@20, VertexAttrib2dARB, VertexAttrib2dARB@20) + GL_STUB_ALIAS(VertexAttrib2dv, 480, VertexAttrib2dv@8, VertexAttrib2dvARB, VertexAttrib2dvARB@8) + GL_STUB_ALIAS(VertexAttrib2f, 481, VertexAttrib2f@12, VertexAttrib2fARB, VertexAttrib2fARB@12) + GL_STUB_ALIAS(VertexAttrib2fv, 482, VertexAttrib2fv@8, VertexAttrib2fvARB, VertexAttrib2fvARB@8) + GL_STUB_ALIAS(VertexAttrib2s, 483, VertexAttrib2s@12, VertexAttrib2sARB, VertexAttrib2sARB@12) + GL_STUB_ALIAS(VertexAttrib2sv, 484, VertexAttrib2sv@8, VertexAttrib2svARB, VertexAttrib2svARB@8) + GL_STUB_ALIAS(VertexAttrib3d, 485, VertexAttrib3d@28, VertexAttrib3dARB, VertexAttrib3dARB@28) + GL_STUB_ALIAS(VertexAttrib3dv, 486, VertexAttrib3dv@8, VertexAttrib3dvARB, VertexAttrib3dvARB@8) + GL_STUB_ALIAS(VertexAttrib3f, 487, VertexAttrib3f@16, VertexAttrib3fARB, VertexAttrib3fARB@16) + GL_STUB_ALIAS(VertexAttrib3fv, 488, VertexAttrib3fv@8, VertexAttrib3fvARB, VertexAttrib3fvARB@8) + GL_STUB_ALIAS(VertexAttrib3s, 489, VertexAttrib3s@16, VertexAttrib3sARB, VertexAttrib3sARB@16) + GL_STUB_ALIAS(VertexAttrib3sv, 490, VertexAttrib3sv@8, VertexAttrib3svARB, VertexAttrib3svARB@8) + GL_STUB_ALIAS(VertexAttrib4Nbv, 491, VertexAttrib4Nbv@8, VertexAttrib4NbvARB, VertexAttrib4NbvARB@8) + GL_STUB_ALIAS(VertexAttrib4Niv, 492, VertexAttrib4Niv@8, VertexAttrib4NivARB, VertexAttrib4NivARB@8) + GL_STUB_ALIAS(VertexAttrib4Nsv, 493, VertexAttrib4Nsv@8, VertexAttrib4NsvARB, VertexAttrib4NsvARB@8) + GL_STUB_ALIAS(VertexAttrib4Nub, 494, VertexAttrib4Nub@20, VertexAttrib4NubARB, VertexAttrib4NubARB@20) + GL_STUB_ALIAS(VertexAttrib4Nubv, 495, VertexAttrib4Nubv@8, VertexAttrib4NubvARB, VertexAttrib4NubvARB@8) + GL_STUB_ALIAS(VertexAttrib4Nuiv, 496, VertexAttrib4Nuiv@8, VertexAttrib4NuivARB, VertexAttrib4NuivARB@8) + GL_STUB_ALIAS(VertexAttrib4Nusv, 497, VertexAttrib4Nusv@8, VertexAttrib4NusvARB, VertexAttrib4NusvARB@8) + GL_STUB_ALIAS(VertexAttrib4bv, 498, VertexAttrib4bv@8, VertexAttrib4bvARB, VertexAttrib4bvARB@8) + GL_STUB_ALIAS(VertexAttrib4d, 499, VertexAttrib4d@36, VertexAttrib4dARB, VertexAttrib4dARB@36) + GL_STUB_ALIAS(VertexAttrib4dv, 500, VertexAttrib4dv@8, VertexAttrib4dvARB, VertexAttrib4dvARB@8) + GL_STUB_ALIAS(VertexAttrib4f, 501, VertexAttrib4f@20, VertexAttrib4fARB, VertexAttrib4fARB@20) + GL_STUB_ALIAS(VertexAttrib4fv, 502, VertexAttrib4fv@8, VertexAttrib4fvARB, VertexAttrib4fvARB@8) + GL_STUB_ALIAS(VertexAttrib4iv, 503, VertexAttrib4iv@8, VertexAttrib4ivARB, VertexAttrib4ivARB@8) + GL_STUB_ALIAS(VertexAttrib4s, 504, VertexAttrib4s@20, VertexAttrib4sARB, VertexAttrib4sARB@20) + GL_STUB_ALIAS(VertexAttrib4sv, 505, VertexAttrib4sv@8, VertexAttrib4svARB, VertexAttrib4svARB@8) + GL_STUB_ALIAS(VertexAttrib4ubv, 506, VertexAttrib4ubv@8, VertexAttrib4ubvARB, VertexAttrib4ubvARB@8) + GL_STUB_ALIAS(VertexAttrib4uiv, 507, VertexAttrib4uiv@8, VertexAttrib4uivARB, VertexAttrib4uivARB@8) + GL_STUB_ALIAS(VertexAttrib4usv, 508, VertexAttrib4usv@8, VertexAttrib4usvARB, VertexAttrib4usvARB@8) + GL_STUB_ALIAS(VertexAttribPointer, 509, VertexAttribPointer@24, VertexAttribPointerARB, VertexAttribPointerARB@24) + GL_STUB_ALIAS(BindBuffer, 510, BindBuffer@8, BindBufferARB, BindBufferARB@8) + GL_STUB_ALIAS(BufferData, 511, BufferData@16, BufferDataARB, BufferDataARB@16) + GL_STUB_ALIAS(BufferSubData, 512, BufferSubData@16, BufferSubDataARB, BufferSubDataARB@16) + GL_STUB_ALIAS(DeleteBuffers, 513, DeleteBuffers@8, DeleteBuffersARB, DeleteBuffersARB@8) + GL_STUB_ALIAS(GenBuffers, 514, GenBuffers@8, GenBuffersARB, GenBuffersARB@8) + GL_STUB_ALIAS(GetBufferParameteriv, 515, GetBufferParameteriv@12, GetBufferParameterivARB, GetBufferParameterivARB@12) + GL_STUB_ALIAS(GetBufferPointerv, 516, GetBufferPointerv@12, GetBufferPointervARB, GetBufferPointervARB@12) + GL_STUB_ALIAS(GetBufferSubData, 517, GetBufferSubData@16, GetBufferSubDataARB, GetBufferSubDataARB@16) + GL_STUB_ALIAS(IsBuffer, 518, IsBuffer@4, IsBufferARB, IsBufferARB@4) + GL_STUB_ALIAS(MapBuffer, 519, MapBuffer@8, MapBufferARB, MapBufferARB@8) + GL_STUB_ALIAS(UnmapBuffer, 520, UnmapBuffer@4, UnmapBufferARB, UnmapBufferARB@4) + GL_STUB_ALIAS(BeginQuery, 521, BeginQuery@8, BeginQueryARB, BeginQueryARB@8) + GL_STUB_ALIAS(DeleteQueries, 522, DeleteQueries@8, DeleteQueriesARB, DeleteQueriesARB@8) + GL_STUB_ALIAS(EndQuery, 523, EndQuery@4, EndQueryARB, EndQueryARB@4) + GL_STUB_ALIAS(GenQueries, 524, GenQueries@8, GenQueriesARB, GenQueriesARB@8) + GL_STUB_ALIAS(GetQueryObjectiv, 525, GetQueryObjectiv@12, GetQueryObjectivARB, GetQueryObjectivARB@12) + GL_STUB_ALIAS(GetQueryObjectuiv, 526, GetQueryObjectuiv@12, GetQueryObjectuivARB, GetQueryObjectuivARB@12) + GL_STUB_ALIAS(GetQueryiv, 527, GetQueryiv@12, GetQueryivARB, GetQueryivARB@12) + GL_STUB_ALIAS(IsQuery, 528, IsQuery@4, IsQueryARB, IsQueryARB@4) + GL_STUB_ALIAS(CompileShader, 530, CompileShader@4, CompileShaderARB, CompileShaderARB@4) + GL_STUB_ALIAS(GetActiveUniform, 535, GetActiveUniform@28, GetActiveUniformARB, GetActiveUniformARB@28) + GL_STUB_ALIAS(GetShaderSource, 541, GetShaderSource@16, GetShaderSourceARB, GetShaderSourceARB@16) + GL_STUB_ALIAS(GetUniformLocation, 542, GetUniformLocation@8, GetUniformLocationARB, GetUniformLocationARB@8) + GL_STUB_ALIAS(GetUniformfv, 543, GetUniformfv@12, GetUniformfvARB, GetUniformfvARB@12) + GL_STUB_ALIAS(GetUniformiv, 544, GetUniformiv@12, GetUniformivARB, GetUniformivARB@12) + GL_STUB_ALIAS(LinkProgram, 545, LinkProgram@4, LinkProgramARB, LinkProgramARB@4) + GL_STUB_ALIAS(ShaderSource, 546, ShaderSource@16, ShaderSourceARB, ShaderSourceARB@16) + GL_STUB_ALIAS(Uniform1f, 547, Uniform1f@8, Uniform1fARB, Uniform1fARB@8) + GL_STUB_ALIAS(Uniform1fv, 548, Uniform1fv@12, Uniform1fvARB, Uniform1fvARB@12) + GL_STUB_ALIAS(Uniform1i, 549, Uniform1i@8, Uniform1iARB, Uniform1iARB@8) + GL_STUB_ALIAS(Uniform1iv, 550, Uniform1iv@12, Uniform1ivARB, Uniform1ivARB@12) + GL_STUB_ALIAS(Uniform2f, 551, Uniform2f@12, Uniform2fARB, Uniform2fARB@12) + GL_STUB_ALIAS(Uniform2fv, 552, Uniform2fv@12, Uniform2fvARB, Uniform2fvARB@12) + GL_STUB_ALIAS(Uniform2i, 553, Uniform2i@12, Uniform2iARB, Uniform2iARB@12) + GL_STUB_ALIAS(Uniform2iv, 554, Uniform2iv@12, Uniform2ivARB, Uniform2ivARB@12) + GL_STUB_ALIAS(Uniform3f, 555, Uniform3f@16, Uniform3fARB, Uniform3fARB@16) + GL_STUB_ALIAS(Uniform3fv, 556, Uniform3fv@12, Uniform3fvARB, Uniform3fvARB@12) + GL_STUB_ALIAS(Uniform3i, 557, Uniform3i@16, Uniform3iARB, Uniform3iARB@16) + GL_STUB_ALIAS(Uniform3iv, 558, Uniform3iv@12, Uniform3ivARB, Uniform3ivARB@12) + GL_STUB_ALIAS(Uniform4f, 559, Uniform4f@20, Uniform4fARB, Uniform4fARB@20) + GL_STUB_ALIAS(Uniform4fv, 560, Uniform4fv@12, Uniform4fvARB, Uniform4fvARB@12) + GL_STUB_ALIAS(Uniform4i, 561, Uniform4i@20, Uniform4iARB, Uniform4iARB@20) + GL_STUB_ALIAS(Uniform4iv, 562, Uniform4iv@12, Uniform4ivARB, Uniform4ivARB@12) + GL_STUB_ALIAS(UniformMatrix2fv, 563, UniformMatrix2fv@16, UniformMatrix2fvARB, UniformMatrix2fvARB@16) + GL_STUB_ALIAS(UniformMatrix3fv, 564, UniformMatrix3fv@16, UniformMatrix3fvARB, UniformMatrix3fvARB@16) + GL_STUB_ALIAS(UniformMatrix4fv, 565, UniformMatrix4fv@16, UniformMatrix4fvARB, UniformMatrix4fvARB@16) + GL_STUB_ALIAS(UseProgram, 566, UseProgram@4, UseProgramObjectARB, UseProgramObjectARB@4) + GL_STUB_ALIAS(ValidateProgram, 567, ValidateProgram@4, ValidateProgramARB, ValidateProgramARB@4) + GL_STUB_ALIAS(BindAttribLocation, 568, BindAttribLocation@12, BindAttribLocationARB, BindAttribLocationARB@12) + GL_STUB_ALIAS(GetActiveAttrib, 569, GetActiveAttrib@28, GetActiveAttribARB, GetActiveAttribARB@28) + GL_STUB_ALIAS(GetAttribLocation, 570, GetAttribLocation@8, GetAttribLocationARB, GetAttribLocationARB@8) + GL_STUB_ALIAS(DrawBuffers, 571, DrawBuffers@8, DrawBuffersARB, DrawBuffersARB@8) + GL_STUB_ALIAS(DrawBuffersATI, 571, DrawBuffersATI@8, DrawBuffersARB, DrawBuffersARB@8) + GL_STUB_ALIAS(DrawArraysInstancedEXT, 572, DrawArraysInstancedEXT@16, DrawArraysInstancedARB, DrawArraysInstancedARB@16) + GL_STUB_ALIAS(DrawArraysInstanced, 572, DrawArraysInstanced@16, DrawArraysInstancedARB, DrawArraysInstancedARB@16) + GL_STUB_ALIAS(DrawElementsInstancedEXT, 573, DrawElementsInstancedEXT@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20) + GL_STUB_ALIAS(DrawElementsInstanced, 573, DrawElementsInstanced@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20) + GL_STUB_ALIAS(RenderbufferStorageMultisampleEXT, 574, RenderbufferStorageMultisampleEXT@20, RenderbufferStorageMultisample, RenderbufferStorageMultisample@20) + GL_STUB_ALIAS(PointParameterf, 620, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8) + GL_STUB_ALIAS(PointParameterfARB, 620, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8) + GL_STUB_ALIAS(PointParameterfv, 621, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8) + GL_STUB_ALIAS(PointParameterfvARB, 621, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8) + GL_STUB_ALIAS(SecondaryColor3b, 624, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12) + GL_STUB_ALIAS(SecondaryColor3bv, 625, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4) + GL_STUB_ALIAS(SecondaryColor3d, 626, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24) + GL_STUB_ALIAS(SecondaryColor3dv, 627, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4) + GL_STUB_ALIAS(SecondaryColor3f, 628, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12) + GL_STUB_ALIAS(SecondaryColor3fv, 629, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4) + GL_STUB_ALIAS(SecondaryColor3i, 630, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12) + GL_STUB_ALIAS(SecondaryColor3iv, 631, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4) + GL_STUB_ALIAS(SecondaryColor3s, 632, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12) + GL_STUB_ALIAS(SecondaryColor3sv, 633, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4) + GL_STUB_ALIAS(SecondaryColor3ub, 634, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12) + GL_STUB_ALIAS(SecondaryColor3ubv, 635, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4) + GL_STUB_ALIAS(SecondaryColor3ui, 636, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12) + GL_STUB_ALIAS(SecondaryColor3uiv, 637, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4) + GL_STUB_ALIAS(SecondaryColor3us, 638, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12) + GL_STUB_ALIAS(SecondaryColor3usv, 639, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4) + GL_STUB_ALIAS(SecondaryColorPointer, 640, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16) + GL_STUB_ALIAS(MultiDrawArrays, 641, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16) + GL_STUB_ALIAS(MultiDrawElements, 642, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20) + GL_STUB_ALIAS(FogCoordPointer, 643, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12) + GL_STUB_ALIAS(FogCoordd, 644, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8) + GL_STUB_ALIAS(FogCoorddv, 645, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4) + GL_STUB_ALIAS(FogCoordf, 646, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4) + GL_STUB_ALIAS(FogCoordfv, 647, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4) + GL_STUB_ALIAS(BlendFuncSeparate, 649, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16) + GL_STUB_ALIAS(WindowPos2d, 666, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16) + GL_STUB_ALIAS(WindowPos2dARB, 666, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16) + GL_STUB_ALIAS(WindowPos2dv, 667, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4) + GL_STUB_ALIAS(WindowPos2dvARB, 667, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4) + GL_STUB_ALIAS(WindowPos2f, 668, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8) + GL_STUB_ALIAS(WindowPos2fARB, 668, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8) + GL_STUB_ALIAS(WindowPos2fv, 669, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4) + GL_STUB_ALIAS(WindowPos2fvARB, 669, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4) + GL_STUB_ALIAS(WindowPos2i, 670, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8) + GL_STUB_ALIAS(WindowPos2iARB, 670, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8) + GL_STUB_ALIAS(WindowPos2iv, 671, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4) + GL_STUB_ALIAS(WindowPos2ivARB, 671, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4) + GL_STUB_ALIAS(WindowPos2s, 672, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8) + GL_STUB_ALIAS(WindowPos2sARB, 672, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8) + GL_STUB_ALIAS(WindowPos2sv, 673, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4) + GL_STUB_ALIAS(WindowPos2svARB, 673, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4) + GL_STUB_ALIAS(WindowPos3d, 674, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24) + GL_STUB_ALIAS(WindowPos3dARB, 674, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24) + GL_STUB_ALIAS(WindowPos3dv, 675, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4) + GL_STUB_ALIAS(WindowPos3dvARB, 675, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4) + GL_STUB_ALIAS(WindowPos3f, 676, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12) + GL_STUB_ALIAS(WindowPos3fARB, 676, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12) + GL_STUB_ALIAS(WindowPos3fv, 677, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4) + GL_STUB_ALIAS(WindowPos3fvARB, 677, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4) + GL_STUB_ALIAS(WindowPos3i, 678, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12) + GL_STUB_ALIAS(WindowPos3iARB, 678, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12) + GL_STUB_ALIAS(WindowPos3iv, 679, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4) + GL_STUB_ALIAS(WindowPos3ivARB, 679, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4) + GL_STUB_ALIAS(WindowPos3s, 680, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12) + GL_STUB_ALIAS(WindowPos3sARB, 680, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12) + GL_STUB_ALIAS(WindowPos3sv, 681, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4) + GL_STUB_ALIAS(WindowPos3svARB, 681, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4) + GL_STUB_ALIAS(BindProgramARB, 700, BindProgramARB@8, BindProgramNV, BindProgramNV@8) + GL_STUB_ALIAS(DeleteProgramsARB, 701, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8) + GL_STUB_ALIAS(GenProgramsARB, 703, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8) + GL_STUB_ALIAS(GetVertexAttribPointerv, 709, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) + GL_STUB_ALIAS(GetVertexAttribPointervARB, 709, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) + GL_STUB_ALIAS(IsProgramARB, 713, IsProgramARB@4, IsProgramNV, IsProgramNV@4) + GL_STUB_ALIAS(PointParameteri, 777, PointParameteri@8, PointParameteriNV, PointParameteriNV@8) + GL_STUB_ALIAS(PointParameteriv, 778, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8) + GL_STUB_ALIAS(DeleteVertexArrays, 781, DeleteVertexArrays@8, _dispatch_stub_781, _dispatch_stub_781@8) + GL_STUB_ALIAS(IsVertexArray, 783, IsVertexArray@4, _dispatch_stub_783, _dispatch_stub_783@4) + GL_STUB_ALIAS(PrimitiveRestartIndex, 790, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4) + GL_STUB_ALIAS(BlendEquationSeparate, 793, BlendEquationSeparate@8, _dispatch_stub_793, _dispatch_stub_793@8) + GL_STUB_ALIAS(BindFramebuffer, 794, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8) + GL_STUB_ALIAS(BindRenderbuffer, 795, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8) + GL_STUB_ALIAS(CheckFramebufferStatus, 796, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4) + GL_STUB_ALIAS(DeleteFramebuffers, 797, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8) + GL_STUB_ALIAS(DeleteRenderbuffers, 798, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8) + GL_STUB_ALIAS(FramebufferRenderbuffer, 799, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16) + GL_STUB_ALIAS(FramebufferTexture1D, 800, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20) + GL_STUB_ALIAS(FramebufferTexture2D, 801, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20) + GL_STUB_ALIAS(FramebufferTexture3D, 802, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24) + GL_STUB_ALIAS(GenFramebuffers, 803, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8) + GL_STUB_ALIAS(GenRenderbuffers, 804, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8) + GL_STUB_ALIAS(GenerateMipmap, 805, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4) + GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 806, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16) + GL_STUB_ALIAS(GetRenderbufferParameteriv, 807, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12) + GL_STUB_ALIAS(IsFramebuffer, 808, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4) + GL_STUB_ALIAS(IsRenderbuffer, 809, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4) + GL_STUB_ALIAS(RenderbufferStorage, 810, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16) + GL_STUB_ALIAS(BlitFramebuffer, 811, BlitFramebuffer@40, _dispatch_stub_811, _dispatch_stub_811@40) + GL_STUB_ALIAS(BindFragDataLocation, 814, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12) + GL_STUB_ALIAS(GetFragDataLocation, 815, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8) + GL_STUB_ALIAS(GetUniformuiv, 816, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12) + GL_STUB_ALIAS(GetVertexAttribIiv, 817, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12) + GL_STUB_ALIAS(GetVertexAttribIuiv, 818, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12) + GL_STUB_ALIAS(Uniform1ui, 819, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8) + GL_STUB_ALIAS(Uniform1uiv, 820, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12) + GL_STUB_ALIAS(Uniform2ui, 821, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12) + GL_STUB_ALIAS(Uniform2uiv, 822, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12) + GL_STUB_ALIAS(Uniform3ui, 823, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16) + GL_STUB_ALIAS(Uniform3uiv, 824, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12) + GL_STUB_ALIAS(Uniform4ui, 825, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20) + GL_STUB_ALIAS(Uniform4uiv, 826, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12) + GL_STUB_ALIAS(VertexAttribI1i, 827, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8) + GL_STUB_ALIAS(VertexAttribI1iv, 828, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8) + GL_STUB_ALIAS(VertexAttribI1ui, 829, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8) + GL_STUB_ALIAS(VertexAttribI1uiv, 830, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8) + GL_STUB_ALIAS(VertexAttribI2i, 831, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12) + GL_STUB_ALIAS(VertexAttribI2iv, 832, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8) + GL_STUB_ALIAS(VertexAttribI2ui, 833, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12) + GL_STUB_ALIAS(VertexAttribI2uiv, 834, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8) + GL_STUB_ALIAS(VertexAttribI3i, 835, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16) + GL_STUB_ALIAS(VertexAttribI3iv, 836, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8) + GL_STUB_ALIAS(VertexAttribI3ui, 837, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16) + GL_STUB_ALIAS(VertexAttribI3uiv, 838, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8) + GL_STUB_ALIAS(VertexAttribI4bv, 839, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8) + GL_STUB_ALIAS(VertexAttribI4i, 840, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20) + GL_STUB_ALIAS(VertexAttribI4iv, 841, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8) + GL_STUB_ALIAS(VertexAttribI4sv, 842, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8) + GL_STUB_ALIAS(VertexAttribI4ubv, 843, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8) + GL_STUB_ALIAS(VertexAttribI4ui, 844, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20) + GL_STUB_ALIAS(VertexAttribI4uiv, 845, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8) + GL_STUB_ALIAS(VertexAttribI4usv, 846, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8) + GL_STUB_ALIAS(VertexAttribIPointer, 847, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20) + GL_STUB_ALIAS(FramebufferTextureLayer, 848, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) + GL_STUB_ALIAS(ColorMaski, 849, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20) + GL_STUB_ALIAS(Disablei, 850, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8) + GL_STUB_ALIAS(Enablei, 851, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8) + GL_STUB_ALIAS(GetBooleani_v, 852, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12) + GL_STUB_ALIAS(GetIntegeri_v, 853, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12) + GL_STUB_ALIAS(IsEnabledi, 854, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8) + GL_STUB_ALIAS(GetTexParameterIiv, 857, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12) + GL_STUB_ALIAS(GetTexParameterIuiv, 858, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12) + GL_STUB_ALIAS(TexParameterIiv, 859, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12) + GL_STUB_ALIAS(TexParameterIuiv, 860, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12) + GL_STUB_ALIAS(BeginConditionalRender, 861, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8) + GL_STUB_ALIAS(EndConditionalRender, 862, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0) + GL_STUB_ALIAS(BeginTransformFeedback, 863, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4) + GL_STUB_ALIAS(BindBufferBase, 864, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12) + GL_STUB_ALIAS(BindBufferRange, 866, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20) + GL_STUB_ALIAS(EndTransformFeedback, 867, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0) + GL_STUB_ALIAS(GetTransformFeedbackVarying, 868, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28) + GL_STUB_ALIAS(TransformFeedbackVaryings, 869, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16) + GL_STUB_ALIAS(ProvokingVertex, 870, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4) + + GLOBL GLNAME(gl_dispatch_functions_end) + HIDDEN(GLNAME(gl_dispatch_functions_end)) + ALIGNTEXT16 +GLNAME(gl_dispatch_functions_end): + +#if defined(GLX_USE_TLS) && defined(__linux__) + .section ".note.ABI-tag", "a" + .p2align 2 + .long 1f - 0f /* name length */ + .long 3f - 2f /* data length */ + .long 1 /* note length */ +0: .asciz "GNU" /* vendor name */ +1: .p2align 2 +2: .long 0 /* note data: the ABI tag */ + .long 2,4,20 /* Minimum kernel version w/TLS */ +3: .p2align 2 /* pad out section */ +#endif /* GLX_USE_TLS */ + +#if defined (__ELF__) && defined (__linux__) + .section .note.GNU-stack,"",%progbits +#endif diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/glapitable.h b/programs/develop/libraries/Mesa/src/mapi/glapi/glapitable.h new file mode 100644 index 000000000..ff662dc7e --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/glapitable.h @@ -0,0 +1,931 @@ +/* DO NOT EDIT - This file generated automatically by gl_table.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#if !defined( _GLAPI_TABLE_H_ ) +# define _GLAPI_TABLE_H_ + +#ifndef GLAPIENTRYP +# ifndef GLAPIENTRY +# define GLAPIENTRY +# endif + +# define GLAPIENTRYP GLAPIENTRY * +#endif + + +struct _glapi_table +{ + void (GLAPIENTRYP NewList)(GLuint list, GLenum mode); /* 0 */ + void (GLAPIENTRYP EndList)(void); /* 1 */ + void (GLAPIENTRYP CallList)(GLuint list); /* 2 */ + void (GLAPIENTRYP CallLists)(GLsizei n, GLenum type, const GLvoid * lists); /* 3 */ + void (GLAPIENTRYP DeleteLists)(GLuint list, GLsizei range); /* 4 */ + GLuint (GLAPIENTRYP GenLists)(GLsizei range); /* 5 */ + void (GLAPIENTRYP ListBase)(GLuint base); /* 6 */ + void (GLAPIENTRYP Begin)(GLenum mode); /* 7 */ + void (GLAPIENTRYP Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); /* 8 */ + void (GLAPIENTRYP Color3b)(GLbyte red, GLbyte green, GLbyte blue); /* 9 */ + void (GLAPIENTRYP Color3bv)(const GLbyte * v); /* 10 */ + void (GLAPIENTRYP Color3d)(GLdouble red, GLdouble green, GLdouble blue); /* 11 */ + void (GLAPIENTRYP Color3dv)(const GLdouble * v); /* 12 */ + void (GLAPIENTRYP Color3f)(GLfloat red, GLfloat green, GLfloat blue); /* 13 */ + void (GLAPIENTRYP Color3fv)(const GLfloat * v); /* 14 */ + void (GLAPIENTRYP Color3i)(GLint red, GLint green, GLint blue); /* 15 */ + void (GLAPIENTRYP Color3iv)(const GLint * v); /* 16 */ + void (GLAPIENTRYP Color3s)(GLshort red, GLshort green, GLshort blue); /* 17 */ + void (GLAPIENTRYP Color3sv)(const GLshort * v); /* 18 */ + void (GLAPIENTRYP Color3ub)(GLubyte red, GLubyte green, GLubyte blue); /* 19 */ + void (GLAPIENTRYP Color3ubv)(const GLubyte * v); /* 20 */ + void (GLAPIENTRYP Color3ui)(GLuint red, GLuint green, GLuint blue); /* 21 */ + void (GLAPIENTRYP Color3uiv)(const GLuint * v); /* 22 */ + void (GLAPIENTRYP Color3us)(GLushort red, GLushort green, GLushort blue); /* 23 */ + void (GLAPIENTRYP Color3usv)(const GLushort * v); /* 24 */ + void (GLAPIENTRYP Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); /* 25 */ + void (GLAPIENTRYP Color4bv)(const GLbyte * v); /* 26 */ + void (GLAPIENTRYP Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); /* 27 */ + void (GLAPIENTRYP Color4dv)(const GLdouble * v); /* 28 */ + void (GLAPIENTRYP Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); /* 29 */ + void (GLAPIENTRYP Color4fv)(const GLfloat * v); /* 30 */ + void (GLAPIENTRYP Color4i)(GLint red, GLint green, GLint blue, GLint alpha); /* 31 */ + void (GLAPIENTRYP Color4iv)(const GLint * v); /* 32 */ + void (GLAPIENTRYP Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha); /* 33 */ + void (GLAPIENTRYP Color4sv)(const GLshort * v); /* 34 */ + void (GLAPIENTRYP Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); /* 35 */ + void (GLAPIENTRYP Color4ubv)(const GLubyte * v); /* 36 */ + void (GLAPIENTRYP Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha); /* 37 */ + void (GLAPIENTRYP Color4uiv)(const GLuint * v); /* 38 */ + void (GLAPIENTRYP Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha); /* 39 */ + void (GLAPIENTRYP Color4usv)(const GLushort * v); /* 40 */ + void (GLAPIENTRYP EdgeFlag)(GLboolean flag); /* 41 */ + void (GLAPIENTRYP EdgeFlagv)(const GLboolean * flag); /* 42 */ + void (GLAPIENTRYP End)(void); /* 43 */ + void (GLAPIENTRYP Indexd)(GLdouble c); /* 44 */ + void (GLAPIENTRYP Indexdv)(const GLdouble * c); /* 45 */ + void (GLAPIENTRYP Indexf)(GLfloat c); /* 46 */ + void (GLAPIENTRYP Indexfv)(const GLfloat * c); /* 47 */ + void (GLAPIENTRYP Indexi)(GLint c); /* 48 */ + void (GLAPIENTRYP Indexiv)(const GLint * c); /* 49 */ + void (GLAPIENTRYP Indexs)(GLshort c); /* 50 */ + void (GLAPIENTRYP Indexsv)(const GLshort * c); /* 51 */ + void (GLAPIENTRYP Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz); /* 52 */ + void (GLAPIENTRYP Normal3bv)(const GLbyte * v); /* 53 */ + void (GLAPIENTRYP Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz); /* 54 */ + void (GLAPIENTRYP Normal3dv)(const GLdouble * v); /* 55 */ + void (GLAPIENTRYP Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz); /* 56 */ + void (GLAPIENTRYP Normal3fv)(const GLfloat * v); /* 57 */ + void (GLAPIENTRYP Normal3i)(GLint nx, GLint ny, GLint nz); /* 58 */ + void (GLAPIENTRYP Normal3iv)(const GLint * v); /* 59 */ + void (GLAPIENTRYP Normal3s)(GLshort nx, GLshort ny, GLshort nz); /* 60 */ + void (GLAPIENTRYP Normal3sv)(const GLshort * v); /* 61 */ + void (GLAPIENTRYP RasterPos2d)(GLdouble x, GLdouble y); /* 62 */ + void (GLAPIENTRYP RasterPos2dv)(const GLdouble * v); /* 63 */ + void (GLAPIENTRYP RasterPos2f)(GLfloat x, GLfloat y); /* 64 */ + void (GLAPIENTRYP RasterPos2fv)(const GLfloat * v); /* 65 */ + void (GLAPIENTRYP RasterPos2i)(GLint x, GLint y); /* 66 */ + void (GLAPIENTRYP RasterPos2iv)(const GLint * v); /* 67 */ + void (GLAPIENTRYP RasterPos2s)(GLshort x, GLshort y); /* 68 */ + void (GLAPIENTRYP RasterPos2sv)(const GLshort * v); /* 69 */ + void (GLAPIENTRYP RasterPos3d)(GLdouble x, GLdouble y, GLdouble z); /* 70 */ + void (GLAPIENTRYP RasterPos3dv)(const GLdouble * v); /* 71 */ + void (GLAPIENTRYP RasterPos3f)(GLfloat x, GLfloat y, GLfloat z); /* 72 */ + void (GLAPIENTRYP RasterPos3fv)(const GLfloat * v); /* 73 */ + void (GLAPIENTRYP RasterPos3i)(GLint x, GLint y, GLint z); /* 74 */ + void (GLAPIENTRYP RasterPos3iv)(const GLint * v); /* 75 */ + void (GLAPIENTRYP RasterPos3s)(GLshort x, GLshort y, GLshort z); /* 76 */ + void (GLAPIENTRYP RasterPos3sv)(const GLshort * v); /* 77 */ + void (GLAPIENTRYP RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 78 */ + void (GLAPIENTRYP RasterPos4dv)(const GLdouble * v); /* 79 */ + void (GLAPIENTRYP RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 80 */ + void (GLAPIENTRYP RasterPos4fv)(const GLfloat * v); /* 81 */ + void (GLAPIENTRYP RasterPos4i)(GLint x, GLint y, GLint z, GLint w); /* 82 */ + void (GLAPIENTRYP RasterPos4iv)(const GLint * v); /* 83 */ + void (GLAPIENTRYP RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w); /* 84 */ + void (GLAPIENTRYP RasterPos4sv)(const GLshort * v); /* 85 */ + void (GLAPIENTRYP Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); /* 86 */ + void (GLAPIENTRYP Rectdv)(const GLdouble * v1, const GLdouble * v2); /* 87 */ + void (GLAPIENTRYP Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); /* 88 */ + void (GLAPIENTRYP Rectfv)(const GLfloat * v1, const GLfloat * v2); /* 89 */ + void (GLAPIENTRYP Recti)(GLint x1, GLint y1, GLint x2, GLint y2); /* 90 */ + void (GLAPIENTRYP Rectiv)(const GLint * v1, const GLint * v2); /* 91 */ + void (GLAPIENTRYP Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); /* 92 */ + void (GLAPIENTRYP Rectsv)(const GLshort * v1, const GLshort * v2); /* 93 */ + void (GLAPIENTRYP TexCoord1d)(GLdouble s); /* 94 */ + void (GLAPIENTRYP TexCoord1dv)(const GLdouble * v); /* 95 */ + void (GLAPIENTRYP TexCoord1f)(GLfloat s); /* 96 */ + void (GLAPIENTRYP TexCoord1fv)(const GLfloat * v); /* 97 */ + void (GLAPIENTRYP TexCoord1i)(GLint s); /* 98 */ + void (GLAPIENTRYP TexCoord1iv)(const GLint * v); /* 99 */ + void (GLAPIENTRYP TexCoord1s)(GLshort s); /* 100 */ + void (GLAPIENTRYP TexCoord1sv)(const GLshort * v); /* 101 */ + void (GLAPIENTRYP TexCoord2d)(GLdouble s, GLdouble t); /* 102 */ + void (GLAPIENTRYP TexCoord2dv)(const GLdouble * v); /* 103 */ + void (GLAPIENTRYP TexCoord2f)(GLfloat s, GLfloat t); /* 104 */ + void (GLAPIENTRYP TexCoord2fv)(const GLfloat * v); /* 105 */ + void (GLAPIENTRYP TexCoord2i)(GLint s, GLint t); /* 106 */ + void (GLAPIENTRYP TexCoord2iv)(const GLint * v); /* 107 */ + void (GLAPIENTRYP TexCoord2s)(GLshort s, GLshort t); /* 108 */ + void (GLAPIENTRYP TexCoord2sv)(const GLshort * v); /* 109 */ + void (GLAPIENTRYP TexCoord3d)(GLdouble s, GLdouble t, GLdouble r); /* 110 */ + void (GLAPIENTRYP TexCoord3dv)(const GLdouble * v); /* 111 */ + void (GLAPIENTRYP TexCoord3f)(GLfloat s, GLfloat t, GLfloat r); /* 112 */ + void (GLAPIENTRYP TexCoord3fv)(const GLfloat * v); /* 113 */ + void (GLAPIENTRYP TexCoord3i)(GLint s, GLint t, GLint r); /* 114 */ + void (GLAPIENTRYP TexCoord3iv)(const GLint * v); /* 115 */ + void (GLAPIENTRYP TexCoord3s)(GLshort s, GLshort t, GLshort r); /* 116 */ + void (GLAPIENTRYP TexCoord3sv)(const GLshort * v); /* 117 */ + void (GLAPIENTRYP TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 118 */ + void (GLAPIENTRYP TexCoord4dv)(const GLdouble * v); /* 119 */ + void (GLAPIENTRYP TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 120 */ + void (GLAPIENTRYP TexCoord4fv)(const GLfloat * v); /* 121 */ + void (GLAPIENTRYP TexCoord4i)(GLint s, GLint t, GLint r, GLint q); /* 122 */ + void (GLAPIENTRYP TexCoord4iv)(const GLint * v); /* 123 */ + void (GLAPIENTRYP TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q); /* 124 */ + void (GLAPIENTRYP TexCoord4sv)(const GLshort * v); /* 125 */ + void (GLAPIENTRYP Vertex2d)(GLdouble x, GLdouble y); /* 126 */ + void (GLAPIENTRYP Vertex2dv)(const GLdouble * v); /* 127 */ + void (GLAPIENTRYP Vertex2f)(GLfloat x, GLfloat y); /* 128 */ + void (GLAPIENTRYP Vertex2fv)(const GLfloat * v); /* 129 */ + void (GLAPIENTRYP Vertex2i)(GLint x, GLint y); /* 130 */ + void (GLAPIENTRYP Vertex2iv)(const GLint * v); /* 131 */ + void (GLAPIENTRYP Vertex2s)(GLshort x, GLshort y); /* 132 */ + void (GLAPIENTRYP Vertex2sv)(const GLshort * v); /* 133 */ + void (GLAPIENTRYP Vertex3d)(GLdouble x, GLdouble y, GLdouble z); /* 134 */ + void (GLAPIENTRYP Vertex3dv)(const GLdouble * v); /* 135 */ + void (GLAPIENTRYP Vertex3f)(GLfloat x, GLfloat y, GLfloat z); /* 136 */ + void (GLAPIENTRYP Vertex3fv)(const GLfloat * v); /* 137 */ + void (GLAPIENTRYP Vertex3i)(GLint x, GLint y, GLint z); /* 138 */ + void (GLAPIENTRYP Vertex3iv)(const GLint * v); /* 139 */ + void (GLAPIENTRYP Vertex3s)(GLshort x, GLshort y, GLshort z); /* 140 */ + void (GLAPIENTRYP Vertex3sv)(const GLshort * v); /* 141 */ + void (GLAPIENTRYP Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 142 */ + void (GLAPIENTRYP Vertex4dv)(const GLdouble * v); /* 143 */ + void (GLAPIENTRYP Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 144 */ + void (GLAPIENTRYP Vertex4fv)(const GLfloat * v); /* 145 */ + void (GLAPIENTRYP Vertex4i)(GLint x, GLint y, GLint z, GLint w); /* 146 */ + void (GLAPIENTRYP Vertex4iv)(const GLint * v); /* 147 */ + void (GLAPIENTRYP Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w); /* 148 */ + void (GLAPIENTRYP Vertex4sv)(const GLshort * v); /* 149 */ + void (GLAPIENTRYP ClipPlane)(GLenum plane, const GLdouble * equation); /* 150 */ + void (GLAPIENTRYP ColorMaterial)(GLenum face, GLenum mode); /* 151 */ + void (GLAPIENTRYP CullFace)(GLenum mode); /* 152 */ + void (GLAPIENTRYP Fogf)(GLenum pname, GLfloat param); /* 153 */ + void (GLAPIENTRYP Fogfv)(GLenum pname, const GLfloat * params); /* 154 */ + void (GLAPIENTRYP Fogi)(GLenum pname, GLint param); /* 155 */ + void (GLAPIENTRYP Fogiv)(GLenum pname, const GLint * params); /* 156 */ + void (GLAPIENTRYP FrontFace)(GLenum mode); /* 157 */ + void (GLAPIENTRYP Hint)(GLenum target, GLenum mode); /* 158 */ + void (GLAPIENTRYP Lightf)(GLenum light, GLenum pname, GLfloat param); /* 159 */ + void (GLAPIENTRYP Lightfv)(GLenum light, GLenum pname, const GLfloat * params); /* 160 */ + void (GLAPIENTRYP Lighti)(GLenum light, GLenum pname, GLint param); /* 161 */ + void (GLAPIENTRYP Lightiv)(GLenum light, GLenum pname, const GLint * params); /* 162 */ + void (GLAPIENTRYP LightModelf)(GLenum pname, GLfloat param); /* 163 */ + void (GLAPIENTRYP LightModelfv)(GLenum pname, const GLfloat * params); /* 164 */ + void (GLAPIENTRYP LightModeli)(GLenum pname, GLint param); /* 165 */ + void (GLAPIENTRYP LightModeliv)(GLenum pname, const GLint * params); /* 166 */ + void (GLAPIENTRYP LineStipple)(GLint factor, GLushort pattern); /* 167 */ + void (GLAPIENTRYP LineWidth)(GLfloat width); /* 168 */ + void (GLAPIENTRYP Materialf)(GLenum face, GLenum pname, GLfloat param); /* 169 */ + void (GLAPIENTRYP Materialfv)(GLenum face, GLenum pname, const GLfloat * params); /* 170 */ + void (GLAPIENTRYP Materiali)(GLenum face, GLenum pname, GLint param); /* 171 */ + void (GLAPIENTRYP Materialiv)(GLenum face, GLenum pname, const GLint * params); /* 172 */ + void (GLAPIENTRYP PointSize)(GLfloat size); /* 173 */ + void (GLAPIENTRYP PolygonMode)(GLenum face, GLenum mode); /* 174 */ + void (GLAPIENTRYP PolygonStipple)(const GLubyte * mask); /* 175 */ + void (GLAPIENTRYP Scissor)(GLint x, GLint y, GLsizei width, GLsizei height); /* 176 */ + void (GLAPIENTRYP ShadeModel)(GLenum mode); /* 177 */ + void (GLAPIENTRYP TexParameterf)(GLenum target, GLenum pname, GLfloat param); /* 178 */ + void (GLAPIENTRYP TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 179 */ + void (GLAPIENTRYP TexParameteri)(GLenum target, GLenum pname, GLint param); /* 180 */ + void (GLAPIENTRYP TexParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 181 */ + void (GLAPIENTRYP TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 182 */ + void (GLAPIENTRYP TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 183 */ + void (GLAPIENTRYP TexEnvf)(GLenum target, GLenum pname, GLfloat param); /* 184 */ + void (GLAPIENTRYP TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params); /* 185 */ + void (GLAPIENTRYP TexEnvi)(GLenum target, GLenum pname, GLint param); /* 186 */ + void (GLAPIENTRYP TexEnviv)(GLenum target, GLenum pname, const GLint * params); /* 187 */ + void (GLAPIENTRYP TexGend)(GLenum coord, GLenum pname, GLdouble param); /* 188 */ + void (GLAPIENTRYP TexGendv)(GLenum coord, GLenum pname, const GLdouble * params); /* 189 */ + void (GLAPIENTRYP TexGenf)(GLenum coord, GLenum pname, GLfloat param); /* 190 */ + void (GLAPIENTRYP TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params); /* 191 */ + void (GLAPIENTRYP TexGeni)(GLenum coord, GLenum pname, GLint param); /* 192 */ + void (GLAPIENTRYP TexGeniv)(GLenum coord, GLenum pname, const GLint * params); /* 193 */ + void (GLAPIENTRYP FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer); /* 194 */ + void (GLAPIENTRYP SelectBuffer)(GLsizei size, GLuint * buffer); /* 195 */ + GLint (GLAPIENTRYP RenderMode)(GLenum mode); /* 196 */ + void (GLAPIENTRYP InitNames)(void); /* 197 */ + void (GLAPIENTRYP LoadName)(GLuint name); /* 198 */ + void (GLAPIENTRYP PassThrough)(GLfloat token); /* 199 */ + void (GLAPIENTRYP PopName)(void); /* 200 */ + void (GLAPIENTRYP PushName)(GLuint name); /* 201 */ + void (GLAPIENTRYP DrawBuffer)(GLenum mode); /* 202 */ + void (GLAPIENTRYP Clear)(GLbitfield mask); /* 203 */ + void (GLAPIENTRYP ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); /* 204 */ + void (GLAPIENTRYP ClearIndex)(GLfloat c); /* 205 */ + void (GLAPIENTRYP ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); /* 206 */ + void (GLAPIENTRYP ClearStencil)(GLint s); /* 207 */ + void (GLAPIENTRYP ClearDepth)(GLclampd depth); /* 208 */ + void (GLAPIENTRYP StencilMask)(GLuint mask); /* 209 */ + void (GLAPIENTRYP ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); /* 210 */ + void (GLAPIENTRYP DepthMask)(GLboolean flag); /* 211 */ + void (GLAPIENTRYP IndexMask)(GLuint mask); /* 212 */ + void (GLAPIENTRYP Accum)(GLenum op, GLfloat value); /* 213 */ + void (GLAPIENTRYP Disable)(GLenum cap); /* 214 */ + void (GLAPIENTRYP Enable)(GLenum cap); /* 215 */ + void (GLAPIENTRYP Finish)(void); /* 216 */ + void (GLAPIENTRYP Flush)(void); /* 217 */ + void (GLAPIENTRYP PopAttrib)(void); /* 218 */ + void (GLAPIENTRYP PushAttrib)(GLbitfield mask); /* 219 */ + void (GLAPIENTRYP Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); /* 220 */ + void (GLAPIENTRYP Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); /* 221 */ + void (GLAPIENTRYP Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); /* 222 */ + void (GLAPIENTRYP Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); /* 223 */ + void (GLAPIENTRYP MapGrid1d)(GLint un, GLdouble u1, GLdouble u2); /* 224 */ + void (GLAPIENTRYP MapGrid1f)(GLint un, GLfloat u1, GLfloat u2); /* 225 */ + void (GLAPIENTRYP MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); /* 226 */ + void (GLAPIENTRYP MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); /* 227 */ + void (GLAPIENTRYP EvalCoord1d)(GLdouble u); /* 228 */ + void (GLAPIENTRYP EvalCoord1dv)(const GLdouble * u); /* 229 */ + void (GLAPIENTRYP EvalCoord1f)(GLfloat u); /* 230 */ + void (GLAPIENTRYP EvalCoord1fv)(const GLfloat * u); /* 231 */ + void (GLAPIENTRYP EvalCoord2d)(GLdouble u, GLdouble v); /* 232 */ + void (GLAPIENTRYP EvalCoord2dv)(const GLdouble * u); /* 233 */ + void (GLAPIENTRYP EvalCoord2f)(GLfloat u, GLfloat v); /* 234 */ + void (GLAPIENTRYP EvalCoord2fv)(const GLfloat * u); /* 235 */ + void (GLAPIENTRYP EvalMesh1)(GLenum mode, GLint i1, GLint i2); /* 236 */ + void (GLAPIENTRYP EvalPoint1)(GLint i); /* 237 */ + void (GLAPIENTRYP EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); /* 238 */ + void (GLAPIENTRYP EvalPoint2)(GLint i, GLint j); /* 239 */ + void (GLAPIENTRYP AlphaFunc)(GLenum func, GLclampf ref); /* 240 */ + void (GLAPIENTRYP BlendFunc)(GLenum sfactor, GLenum dfactor); /* 241 */ + void (GLAPIENTRYP LogicOp)(GLenum opcode); /* 242 */ + void (GLAPIENTRYP StencilFunc)(GLenum func, GLint ref, GLuint mask); /* 243 */ + void (GLAPIENTRYP StencilOp)(GLenum fail, GLenum zfail, GLenum zpass); /* 244 */ + void (GLAPIENTRYP DepthFunc)(GLenum func); /* 245 */ + void (GLAPIENTRYP PixelZoom)(GLfloat xfactor, GLfloat yfactor); /* 246 */ + void (GLAPIENTRYP PixelTransferf)(GLenum pname, GLfloat param); /* 247 */ + void (GLAPIENTRYP PixelTransferi)(GLenum pname, GLint param); /* 248 */ + void (GLAPIENTRYP PixelStoref)(GLenum pname, GLfloat param); /* 249 */ + void (GLAPIENTRYP PixelStorei)(GLenum pname, GLint param); /* 250 */ + void (GLAPIENTRYP PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values); /* 251 */ + void (GLAPIENTRYP PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values); /* 252 */ + void (GLAPIENTRYP PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values); /* 253 */ + void (GLAPIENTRYP ReadBuffer)(GLenum mode); /* 254 */ + void (GLAPIENTRYP CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); /* 255 */ + void (GLAPIENTRYP ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); /* 256 */ + void (GLAPIENTRYP DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); /* 257 */ + void (GLAPIENTRYP GetBooleanv)(GLenum pname, GLboolean * params); /* 258 */ + void (GLAPIENTRYP GetClipPlane)(GLenum plane, GLdouble * equation); /* 259 */ + void (GLAPIENTRYP GetDoublev)(GLenum pname, GLdouble * params); /* 260 */ + GLenum (GLAPIENTRYP GetError)(void); /* 261 */ + void (GLAPIENTRYP GetFloatv)(GLenum pname, GLfloat * params); /* 262 */ + void (GLAPIENTRYP GetIntegerv)(GLenum pname, GLint * params); /* 263 */ + void (GLAPIENTRYP GetLightfv)(GLenum light, GLenum pname, GLfloat * params); /* 264 */ + void (GLAPIENTRYP GetLightiv)(GLenum light, GLenum pname, GLint * params); /* 265 */ + void (GLAPIENTRYP GetMapdv)(GLenum target, GLenum query, GLdouble * v); /* 266 */ + void (GLAPIENTRYP GetMapfv)(GLenum target, GLenum query, GLfloat * v); /* 267 */ + void (GLAPIENTRYP GetMapiv)(GLenum target, GLenum query, GLint * v); /* 268 */ + void (GLAPIENTRYP GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params); /* 269 */ + void (GLAPIENTRYP GetMaterialiv)(GLenum face, GLenum pname, GLint * params); /* 270 */ + void (GLAPIENTRYP GetPixelMapfv)(GLenum map, GLfloat * values); /* 271 */ + void (GLAPIENTRYP GetPixelMapuiv)(GLenum map, GLuint * values); /* 272 */ + void (GLAPIENTRYP GetPixelMapusv)(GLenum map, GLushort * values); /* 273 */ + void (GLAPIENTRYP GetPolygonStipple)(GLubyte * mask); /* 274 */ + const GLubyte * (GLAPIENTRYP GetString)(GLenum name); /* 275 */ + void (GLAPIENTRYP GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params); /* 276 */ + void (GLAPIENTRYP GetTexEnviv)(GLenum target, GLenum pname, GLint * params); /* 277 */ + void (GLAPIENTRYP GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params); /* 278 */ + void (GLAPIENTRYP GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params); /* 279 */ + void (GLAPIENTRYP GetTexGeniv)(GLenum coord, GLenum pname, GLint * params); /* 280 */ + void (GLAPIENTRYP GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); /* 281 */ + void (GLAPIENTRYP GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 282 */ + void (GLAPIENTRYP GetTexParameteriv)(GLenum target, GLenum pname, GLint * params); /* 283 */ + void (GLAPIENTRYP GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params); /* 284 */ + void (GLAPIENTRYP GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params); /* 285 */ + GLboolean (GLAPIENTRYP IsEnabled)(GLenum cap); /* 286 */ + GLboolean (GLAPIENTRYP IsList)(GLuint list); /* 287 */ + void (GLAPIENTRYP DepthRange)(GLclampd zNear, GLclampd zFar); /* 288 */ + void (GLAPIENTRYP Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); /* 289 */ + void (GLAPIENTRYP LoadIdentity)(void); /* 290 */ + void (GLAPIENTRYP LoadMatrixf)(const GLfloat * m); /* 291 */ + void (GLAPIENTRYP LoadMatrixd)(const GLdouble * m); /* 292 */ + void (GLAPIENTRYP MatrixMode)(GLenum mode); /* 293 */ + void (GLAPIENTRYP MultMatrixf)(const GLfloat * m); /* 294 */ + void (GLAPIENTRYP MultMatrixd)(const GLdouble * m); /* 295 */ + void (GLAPIENTRYP Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); /* 296 */ + void (GLAPIENTRYP PopMatrix)(void); /* 297 */ + void (GLAPIENTRYP PushMatrix)(void); /* 298 */ + void (GLAPIENTRYP Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); /* 299 */ + void (GLAPIENTRYP Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); /* 300 */ + void (GLAPIENTRYP Scaled)(GLdouble x, GLdouble y, GLdouble z); /* 301 */ + void (GLAPIENTRYP Scalef)(GLfloat x, GLfloat y, GLfloat z); /* 302 */ + void (GLAPIENTRYP Translated)(GLdouble x, GLdouble y, GLdouble z); /* 303 */ + void (GLAPIENTRYP Translatef)(GLfloat x, GLfloat y, GLfloat z); /* 304 */ + void (GLAPIENTRYP Viewport)(GLint x, GLint y, GLsizei width, GLsizei height); /* 305 */ + void (GLAPIENTRYP ArrayElement)(GLint i); /* 306 */ + void (GLAPIENTRYP BindTexture)(GLenum target, GLuint texture); /* 307 */ + void (GLAPIENTRYP ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 308 */ + void (GLAPIENTRYP DisableClientState)(GLenum array); /* 309 */ + void (GLAPIENTRYP DrawArrays)(GLenum mode, GLint first, GLsizei count); /* 310 */ + void (GLAPIENTRYP DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); /* 311 */ + void (GLAPIENTRYP EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer); /* 312 */ + void (GLAPIENTRYP EnableClientState)(GLenum array); /* 313 */ + void (GLAPIENTRYP IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 314 */ + void (GLAPIENTRYP Indexub)(GLubyte c); /* 315 */ + void (GLAPIENTRYP Indexubv)(const GLubyte * c); /* 316 */ + void (GLAPIENTRYP InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer); /* 317 */ + void (GLAPIENTRYP NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 318 */ + void (GLAPIENTRYP PolygonOffset)(GLfloat factor, GLfloat units); /* 319 */ + void (GLAPIENTRYP TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 320 */ + void (GLAPIENTRYP VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 321 */ + GLboolean (GLAPIENTRYP AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences); /* 322 */ + void (GLAPIENTRYP CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); /* 323 */ + void (GLAPIENTRYP CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); /* 324 */ + void (GLAPIENTRYP CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); /* 325 */ + void (GLAPIENTRYP CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 326 */ + void (GLAPIENTRYP DeleteTextures)(GLsizei n, const GLuint * textures); /* 327 */ + void (GLAPIENTRYP GenTextures)(GLsizei n, GLuint * textures); /* 328 */ + void (GLAPIENTRYP GetPointerv)(GLenum pname, GLvoid ** params); /* 329 */ + GLboolean (GLAPIENTRYP IsTexture)(GLuint texture); /* 330 */ + void (GLAPIENTRYP PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities); /* 331 */ + void (GLAPIENTRYP TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); /* 332 */ + void (GLAPIENTRYP TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); /* 333 */ + void (GLAPIENTRYP PopClientAttrib)(void); /* 334 */ + void (GLAPIENTRYP PushClientAttrib)(GLbitfield mask); /* 335 */ + void (GLAPIENTRYP BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); /* 336 */ + void (GLAPIENTRYP BlendEquation)(GLenum mode); /* 337 */ + void (GLAPIENTRYP DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); /* 338 */ + void (GLAPIENTRYP ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); /* 339 */ + void (GLAPIENTRYP ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 340 */ + void (GLAPIENTRYP ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 341 */ + void (GLAPIENTRYP CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); /* 342 */ + void (GLAPIENTRYP GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table); /* 343 */ + void (GLAPIENTRYP GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 344 */ + void (GLAPIENTRYP GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params); /* 345 */ + void (GLAPIENTRYP ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); /* 346 */ + void (GLAPIENTRYP CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); /* 347 */ + void (GLAPIENTRYP ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); /* 348 */ + void (GLAPIENTRYP ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); /* 349 */ + void (GLAPIENTRYP ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params); /* 350 */ + void (GLAPIENTRYP ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 351 */ + void (GLAPIENTRYP ConvolutionParameteri)(GLenum target, GLenum pname, GLint params); /* 352 */ + void (GLAPIENTRYP ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 353 */ + void (GLAPIENTRYP CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); /* 354 */ + void (GLAPIENTRYP CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); /* 355 */ + void (GLAPIENTRYP GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image); /* 356 */ + void (GLAPIENTRYP GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 357 */ + void (GLAPIENTRYP GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params); /* 358 */ + void (GLAPIENTRYP GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); /* 359 */ + void (GLAPIENTRYP SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); /* 360 */ + void (GLAPIENTRYP GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 361 */ + void (GLAPIENTRYP GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 362 */ + void (GLAPIENTRYP GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params); /* 363 */ + void (GLAPIENTRYP GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 364 */ + void (GLAPIENTRYP GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 365 */ + void (GLAPIENTRYP GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params); /* 366 */ + void (GLAPIENTRYP Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); /* 367 */ + void (GLAPIENTRYP Minmax)(GLenum target, GLenum internalformat, GLboolean sink); /* 368 */ + void (GLAPIENTRYP ResetHistogram)(GLenum target); /* 369 */ + void (GLAPIENTRYP ResetMinmax)(GLenum target); /* 370 */ + void (GLAPIENTRYP TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 371 */ + void (GLAPIENTRYP TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); /* 372 */ + void (GLAPIENTRYP CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 373 */ + void (GLAPIENTRYP ActiveTextureARB)(GLenum texture); /* 374 */ + void (GLAPIENTRYP ClientActiveTextureARB)(GLenum texture); /* 375 */ + void (GLAPIENTRYP MultiTexCoord1dARB)(GLenum target, GLdouble s); /* 376 */ + void (GLAPIENTRYP MultiTexCoord1dvARB)(GLenum target, const GLdouble * v); /* 377 */ + void (GLAPIENTRYP MultiTexCoord1fARB)(GLenum target, GLfloat s); /* 378 */ + void (GLAPIENTRYP MultiTexCoord1fvARB)(GLenum target, const GLfloat * v); /* 379 */ + void (GLAPIENTRYP MultiTexCoord1iARB)(GLenum target, GLint s); /* 380 */ + void (GLAPIENTRYP MultiTexCoord1ivARB)(GLenum target, const GLint * v); /* 381 */ + void (GLAPIENTRYP MultiTexCoord1sARB)(GLenum target, GLshort s); /* 382 */ + void (GLAPIENTRYP MultiTexCoord1svARB)(GLenum target, const GLshort * v); /* 383 */ + void (GLAPIENTRYP MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t); /* 384 */ + void (GLAPIENTRYP MultiTexCoord2dvARB)(GLenum target, const GLdouble * v); /* 385 */ + void (GLAPIENTRYP MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t); /* 386 */ + void (GLAPIENTRYP MultiTexCoord2fvARB)(GLenum target, const GLfloat * v); /* 387 */ + void (GLAPIENTRYP MultiTexCoord2iARB)(GLenum target, GLint s, GLint t); /* 388 */ + void (GLAPIENTRYP MultiTexCoord2ivARB)(GLenum target, const GLint * v); /* 389 */ + void (GLAPIENTRYP MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t); /* 390 */ + void (GLAPIENTRYP MultiTexCoord2svARB)(GLenum target, const GLshort * v); /* 391 */ + void (GLAPIENTRYP MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r); /* 392 */ + void (GLAPIENTRYP MultiTexCoord3dvARB)(GLenum target, const GLdouble * v); /* 393 */ + void (GLAPIENTRYP MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r); /* 394 */ + void (GLAPIENTRYP MultiTexCoord3fvARB)(GLenum target, const GLfloat * v); /* 395 */ + void (GLAPIENTRYP MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r); /* 396 */ + void (GLAPIENTRYP MultiTexCoord3ivARB)(GLenum target, const GLint * v); /* 397 */ + void (GLAPIENTRYP MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r); /* 398 */ + void (GLAPIENTRYP MultiTexCoord3svARB)(GLenum target, const GLshort * v); /* 399 */ + void (GLAPIENTRYP MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 400 */ + void (GLAPIENTRYP MultiTexCoord4dvARB)(GLenum target, const GLdouble * v); /* 401 */ + void (GLAPIENTRYP MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 402 */ + void (GLAPIENTRYP MultiTexCoord4fvARB)(GLenum target, const GLfloat * v); /* 403 */ + void (GLAPIENTRYP MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q); /* 404 */ + void (GLAPIENTRYP MultiTexCoord4ivARB)(GLenum target, const GLint * v); /* 405 */ + void (GLAPIENTRYP MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); /* 406 */ + void (GLAPIENTRYP MultiTexCoord4svARB)(GLenum target, const GLshort * v); /* 407 */ + void (GLAPIENTRYP AttachShader)(GLuint program, GLuint shader); /* 408 */ + GLuint (GLAPIENTRYP CreateProgram)(void); /* 409 */ + GLuint (GLAPIENTRYP CreateShader)(GLenum type); /* 410 */ + void (GLAPIENTRYP DeleteProgram)(GLuint program); /* 411 */ + void (GLAPIENTRYP DeleteShader)(GLuint program); /* 412 */ + void (GLAPIENTRYP DetachShader)(GLuint program, GLuint shader); /* 413 */ + void (GLAPIENTRYP GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj); /* 414 */ + void (GLAPIENTRYP GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); /* 415 */ + void (GLAPIENTRYP GetProgramiv)(GLuint program, GLenum pname, GLint * params); /* 416 */ + void (GLAPIENTRYP GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); /* 417 */ + void (GLAPIENTRYP GetShaderiv)(GLuint shader, GLenum pname, GLint * params); /* 418 */ + GLboolean (GLAPIENTRYP IsProgram)(GLuint program); /* 419 */ + GLboolean (GLAPIENTRYP IsShader)(GLuint shader); /* 420 */ + void (GLAPIENTRYP StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask); /* 421 */ + void (GLAPIENTRYP StencilMaskSeparate)(GLenum face, GLuint mask); /* 422 */ + void (GLAPIENTRYP StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); /* 423 */ + void (GLAPIENTRYP UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 424 */ + void (GLAPIENTRYP UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 425 */ + void (GLAPIENTRYP UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 426 */ + void (GLAPIENTRYP UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 427 */ + void (GLAPIENTRYP UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 428 */ + void (GLAPIENTRYP UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 429 */ + void (GLAPIENTRYP ClampColor)(GLenum target, GLenum clamp); /* 430 */ + void (GLAPIENTRYP ClearBufferfi)(GLenum buffer, GLint drawbuffer, const GLfloat depth, const GLint stencil); /* 431 */ + void (GLAPIENTRYP ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value); /* 432 */ + void (GLAPIENTRYP ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value); /* 433 */ + void (GLAPIENTRYP ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value); /* 434 */ + const GLubyte * (GLAPIENTRYP GetStringi)(GLenum name, GLuint index); /* 435 */ + void (GLAPIENTRYP TexBuffer)(GLenum target, GLenum internalFormat, GLuint buffer); /* 436 */ + void (GLAPIENTRYP FramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level); /* 437 */ + void (GLAPIENTRYP GetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params); /* 438 */ + void (GLAPIENTRYP GetInteger64i_v)(GLenum cap, GLuint index, GLint64 * data); /* 439 */ + void (GLAPIENTRYP VertexAttribDivisor)(GLuint index, GLuint divisor); /* 440 */ + void (GLAPIENTRYP LoadTransposeMatrixdARB)(const GLdouble * m); /* 441 */ + void (GLAPIENTRYP LoadTransposeMatrixfARB)(const GLfloat * m); /* 442 */ + void (GLAPIENTRYP MultTransposeMatrixdARB)(const GLdouble * m); /* 443 */ + void (GLAPIENTRYP MultTransposeMatrixfARB)(const GLfloat * m); /* 444 */ + void (GLAPIENTRYP SampleCoverageARB)(GLclampf value, GLboolean invert); /* 445 */ + void (GLAPIENTRYP CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); /* 446 */ + void (GLAPIENTRYP CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); /* 447 */ + void (GLAPIENTRYP CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); /* 448 */ + void (GLAPIENTRYP CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); /* 449 */ + void (GLAPIENTRYP CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); /* 450 */ + void (GLAPIENTRYP CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); /* 451 */ + void (GLAPIENTRYP GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img); /* 452 */ + void (GLAPIENTRYP DisableVertexAttribArrayARB)(GLuint index); /* 453 */ + void (GLAPIENTRYP EnableVertexAttribArrayARB)(GLuint index); /* 454 */ + void (GLAPIENTRYP GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble * params); /* 455 */ + void (GLAPIENTRYP GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat * params); /* 456 */ + void (GLAPIENTRYP GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble * params); /* 457 */ + void (GLAPIENTRYP GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat * params); /* 458 */ + void (GLAPIENTRYP GetProgramStringARB)(GLenum target, GLenum pname, GLvoid * string); /* 459 */ + void (GLAPIENTRYP GetProgramivARB)(GLenum target, GLenum pname, GLint * params); /* 460 */ + void (GLAPIENTRYP GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble * params); /* 461 */ + void (GLAPIENTRYP GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat * params); /* 462 */ + void (GLAPIENTRYP GetVertexAttribivARB)(GLuint index, GLenum pname, GLint * params); /* 463 */ + void (GLAPIENTRYP ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 464 */ + void (GLAPIENTRYP ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params); /* 465 */ + void (GLAPIENTRYP ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 466 */ + void (GLAPIENTRYP ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params); /* 467 */ + void (GLAPIENTRYP ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 468 */ + void (GLAPIENTRYP ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params); /* 469 */ + void (GLAPIENTRYP ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 470 */ + void (GLAPIENTRYP ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params); /* 471 */ + void (GLAPIENTRYP ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid * string); /* 472 */ + void (GLAPIENTRYP VertexAttrib1dARB)(GLuint index, GLdouble x); /* 473 */ + void (GLAPIENTRYP VertexAttrib1dvARB)(GLuint index, const GLdouble * v); /* 474 */ + void (GLAPIENTRYP VertexAttrib1fARB)(GLuint index, GLfloat x); /* 475 */ + void (GLAPIENTRYP VertexAttrib1fvARB)(GLuint index, const GLfloat * v); /* 476 */ + void (GLAPIENTRYP VertexAttrib1sARB)(GLuint index, GLshort x); /* 477 */ + void (GLAPIENTRYP VertexAttrib1svARB)(GLuint index, const GLshort * v); /* 478 */ + void (GLAPIENTRYP VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y); /* 479 */ + void (GLAPIENTRYP VertexAttrib2dvARB)(GLuint index, const GLdouble * v); /* 480 */ + void (GLAPIENTRYP VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y); /* 481 */ + void (GLAPIENTRYP VertexAttrib2fvARB)(GLuint index, const GLfloat * v); /* 482 */ + void (GLAPIENTRYP VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y); /* 483 */ + void (GLAPIENTRYP VertexAttrib2svARB)(GLuint index, const GLshort * v); /* 484 */ + void (GLAPIENTRYP VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 485 */ + void (GLAPIENTRYP VertexAttrib3dvARB)(GLuint index, const GLdouble * v); /* 486 */ + void (GLAPIENTRYP VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 487 */ + void (GLAPIENTRYP VertexAttrib3fvARB)(GLuint index, const GLfloat * v); /* 488 */ + void (GLAPIENTRYP VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z); /* 489 */ + void (GLAPIENTRYP VertexAttrib3svARB)(GLuint index, const GLshort * v); /* 490 */ + void (GLAPIENTRYP VertexAttrib4NbvARB)(GLuint index, const GLbyte * v); /* 491 */ + void (GLAPIENTRYP VertexAttrib4NivARB)(GLuint index, const GLint * v); /* 492 */ + void (GLAPIENTRYP VertexAttrib4NsvARB)(GLuint index, const GLshort * v); /* 493 */ + void (GLAPIENTRYP VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 494 */ + void (GLAPIENTRYP VertexAttrib4NubvARB)(GLuint index, const GLubyte * v); /* 495 */ + void (GLAPIENTRYP VertexAttrib4NuivARB)(GLuint index, const GLuint * v); /* 496 */ + void (GLAPIENTRYP VertexAttrib4NusvARB)(GLuint index, const GLushort * v); /* 497 */ + void (GLAPIENTRYP VertexAttrib4bvARB)(GLuint index, const GLbyte * v); /* 498 */ + void (GLAPIENTRYP VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 499 */ + void (GLAPIENTRYP VertexAttrib4dvARB)(GLuint index, const GLdouble * v); /* 500 */ + void (GLAPIENTRYP VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 501 */ + void (GLAPIENTRYP VertexAttrib4fvARB)(GLuint index, const GLfloat * v); /* 502 */ + void (GLAPIENTRYP VertexAttrib4ivARB)(GLuint index, const GLint * v); /* 503 */ + void (GLAPIENTRYP VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 504 */ + void (GLAPIENTRYP VertexAttrib4svARB)(GLuint index, const GLshort * v); /* 505 */ + void (GLAPIENTRYP VertexAttrib4ubvARB)(GLuint index, const GLubyte * v); /* 506 */ + void (GLAPIENTRYP VertexAttrib4uivARB)(GLuint index, const GLuint * v); /* 507 */ + void (GLAPIENTRYP VertexAttrib4usvARB)(GLuint index, const GLushort * v); /* 508 */ + void (GLAPIENTRYP VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); /* 509 */ + void (GLAPIENTRYP BindBufferARB)(GLenum target, GLuint buffer); /* 510 */ + void (GLAPIENTRYP BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage); /* 511 */ + void (GLAPIENTRYP BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data); /* 512 */ + void (GLAPIENTRYP DeleteBuffersARB)(GLsizei n, const GLuint * buffer); /* 513 */ + void (GLAPIENTRYP GenBuffersARB)(GLsizei n, GLuint * buffer); /* 514 */ + void (GLAPIENTRYP GetBufferParameterivARB)(GLenum target, GLenum pname, GLint * params); /* 515 */ + void (GLAPIENTRYP GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid ** params); /* 516 */ + void (GLAPIENTRYP GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data); /* 517 */ + GLboolean (GLAPIENTRYP IsBufferARB)(GLuint buffer); /* 518 */ + GLvoid * (GLAPIENTRYP MapBufferARB)(GLenum target, GLenum access); /* 519 */ + GLboolean (GLAPIENTRYP UnmapBufferARB)(GLenum target); /* 520 */ + void (GLAPIENTRYP BeginQueryARB)(GLenum target, GLuint id); /* 521 */ + void (GLAPIENTRYP DeleteQueriesARB)(GLsizei n, const GLuint * ids); /* 522 */ + void (GLAPIENTRYP EndQueryARB)(GLenum target); /* 523 */ + void (GLAPIENTRYP GenQueriesARB)(GLsizei n, GLuint * ids); /* 524 */ + void (GLAPIENTRYP GetQueryObjectivARB)(GLuint id, GLenum pname, GLint * params); /* 525 */ + void (GLAPIENTRYP GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint * params); /* 526 */ + void (GLAPIENTRYP GetQueryivARB)(GLenum target, GLenum pname, GLint * params); /* 527 */ + GLboolean (GLAPIENTRYP IsQueryARB)(GLuint id); /* 528 */ + void (GLAPIENTRYP AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj); /* 529 */ + void (GLAPIENTRYP CompileShaderARB)(GLhandleARB shader); /* 530 */ + GLhandleARB (GLAPIENTRYP CreateProgramObjectARB)(void); /* 531 */ + GLhandleARB (GLAPIENTRYP CreateShaderObjectARB)(GLenum shaderType); /* 532 */ + void (GLAPIENTRYP DeleteObjectARB)(GLhandleARB obj); /* 533 */ + void (GLAPIENTRYP DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj); /* 534 */ + void (GLAPIENTRYP GetActiveUniformARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); /* 535 */ + void (GLAPIENTRYP GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei * length, GLhandleARB * infoLog); /* 536 */ + GLhandleARB (GLAPIENTRYP GetHandleARB)(GLenum pname); /* 537 */ + void (GLAPIENTRYP GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); /* 538 */ + void (GLAPIENTRYP GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat * params); /* 539 */ + void (GLAPIENTRYP GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint * params); /* 540 */ + void (GLAPIENTRYP GetShaderSourceARB)(GLhandleARB shader, GLsizei bufSize, GLsizei * length, GLcharARB * source); /* 541 */ + GLint (GLAPIENTRYP GetUniformLocationARB)(GLhandleARB program, const GLcharARB * name); /* 542 */ + void (GLAPIENTRYP GetUniformfvARB)(GLhandleARB program, GLint location, GLfloat * params); /* 543 */ + void (GLAPIENTRYP GetUniformivARB)(GLhandleARB program, GLint location, GLint * params); /* 544 */ + void (GLAPIENTRYP LinkProgramARB)(GLhandleARB program); /* 545 */ + void (GLAPIENTRYP ShaderSourceARB)(GLhandleARB shader, GLsizei count, const GLcharARB ** string, const GLint * length); /* 546 */ + void (GLAPIENTRYP Uniform1fARB)(GLint location, GLfloat v0); /* 547 */ + void (GLAPIENTRYP Uniform1fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 548 */ + void (GLAPIENTRYP Uniform1iARB)(GLint location, GLint v0); /* 549 */ + void (GLAPIENTRYP Uniform1ivARB)(GLint location, GLsizei count, const GLint * value); /* 550 */ + void (GLAPIENTRYP Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1); /* 551 */ + void (GLAPIENTRYP Uniform2fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 552 */ + void (GLAPIENTRYP Uniform2iARB)(GLint location, GLint v0, GLint v1); /* 553 */ + void (GLAPIENTRYP Uniform2ivARB)(GLint location, GLsizei count, const GLint * value); /* 554 */ + void (GLAPIENTRYP Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); /* 555 */ + void (GLAPIENTRYP Uniform3fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 556 */ + void (GLAPIENTRYP Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2); /* 557 */ + void (GLAPIENTRYP Uniform3ivARB)(GLint location, GLsizei count, const GLint * value); /* 558 */ + void (GLAPIENTRYP Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); /* 559 */ + void (GLAPIENTRYP Uniform4fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 560 */ + void (GLAPIENTRYP Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); /* 561 */ + void (GLAPIENTRYP Uniform4ivARB)(GLint location, GLsizei count, const GLint * value); /* 562 */ + void (GLAPIENTRYP UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 563 */ + void (GLAPIENTRYP UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 564 */ + void (GLAPIENTRYP UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 565 */ + void (GLAPIENTRYP UseProgramObjectARB)(GLhandleARB program); /* 566 */ + void (GLAPIENTRYP ValidateProgramARB)(GLhandleARB program); /* 567 */ + void (GLAPIENTRYP BindAttribLocationARB)(GLhandleARB program, GLuint index, const GLcharARB * name); /* 568 */ + void (GLAPIENTRYP GetActiveAttribARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); /* 569 */ + GLint (GLAPIENTRYP GetAttribLocationARB)(GLhandleARB program, const GLcharARB * name); /* 570 */ + void (GLAPIENTRYP DrawBuffersARB)(GLsizei n, const GLenum * bufs); /* 571 */ + void (GLAPIENTRYP DrawArraysInstancedARB)(GLenum mode, GLint first, GLsizei count, GLsizei primcount); /* 572 */ + void (GLAPIENTRYP DrawElementsInstancedARB)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount); /* 573 */ + void (GLAPIENTRYP RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); /* 574 */ + void (GLAPIENTRYP FramebufferTextureARB)(GLenum target, GLenum attachment, GLuint texture, GLint level); /* 575 */ + void (GLAPIENTRYP FramebufferTextureFaceARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); /* 576 */ + void (GLAPIENTRYP ProgramParameteriARB)(GLuint program, GLenum pname, GLint value); /* 577 */ + void (GLAPIENTRYP FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length); /* 578 */ + GLvoid * (GLAPIENTRYP MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); /* 579 */ + void (GLAPIENTRYP BindVertexArray)(GLuint array); /* 580 */ + void (GLAPIENTRYP GenVertexArrays)(GLsizei n, GLuint * arrays); /* 581 */ + void (GLAPIENTRYP CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); /* 582 */ + GLenum (GLAPIENTRYP ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); /* 583 */ + void (GLAPIENTRYP DeleteSync)(GLsync sync); /* 584 */ + GLsync (GLAPIENTRYP FenceSync)(GLenum condition, GLbitfield flags); /* 585 */ + void (GLAPIENTRYP GetInteger64v)(GLenum pname, GLint64 * params); /* 586 */ + void (GLAPIENTRYP GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); /* 587 */ + GLboolean (GLAPIENTRYP IsSync)(GLsync sync); /* 588 */ + void (GLAPIENTRYP WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); /* 589 */ + void (GLAPIENTRYP DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); /* 590 */ + void (GLAPIENTRYP DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); /* 591 */ + void (GLAPIENTRYP MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount, const GLint * basevertex); /* 592 */ + void (GLAPIENTRYP BindTransformFeedback)(GLenum target, GLuint id); /* 593 */ + void (GLAPIENTRYP DeleteTransformFeedbacks)(GLsizei n, const GLuint * ids); /* 594 */ + void (GLAPIENTRYP DrawTransformFeedback)(GLenum mode, GLuint id); /* 595 */ + void (GLAPIENTRYP GenTransformFeedbacks)(GLsizei n, GLuint * ids); /* 596 */ + GLboolean (GLAPIENTRYP IsTransformFeedback)(GLuint id); /* 597 */ + void (GLAPIENTRYP PauseTransformFeedback)(void); /* 598 */ + void (GLAPIENTRYP ResumeTransformFeedback)(void); /* 599 */ + void (GLAPIENTRYP ClearDepthf)(GLclampf depth); /* 600 */ + void (GLAPIENTRYP DepthRangef)(GLclampf zNear, GLclampf zFar); /* 601 */ + void (GLAPIENTRYP GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); /* 602 */ + void (GLAPIENTRYP ReleaseShaderCompiler)(void); /* 603 */ + void (GLAPIENTRYP ShaderBinary)(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length); /* 604 */ + void (GLAPIENTRYP PolygonOffsetEXT)(GLfloat factor, GLfloat bias); /* 605 */ + void (GLAPIENTRYP GetPixelTexGenParameterfvSGIS)(GLenum pname, GLfloat * params); /* 606 */ + void (GLAPIENTRYP GetPixelTexGenParameterivSGIS)(GLenum pname, GLint * params); /* 607 */ + void (GLAPIENTRYP PixelTexGenParameterfSGIS)(GLenum pname, GLfloat param); /* 608 */ + void (GLAPIENTRYP PixelTexGenParameterfvSGIS)(GLenum pname, const GLfloat * params); /* 609 */ + void (GLAPIENTRYP PixelTexGenParameteriSGIS)(GLenum pname, GLint param); /* 610 */ + void (GLAPIENTRYP PixelTexGenParameterivSGIS)(GLenum pname, const GLint * params); /* 611 */ + void (GLAPIENTRYP SampleMaskSGIS)(GLclampf value, GLboolean invert); /* 612 */ + void (GLAPIENTRYP SamplePatternSGIS)(GLenum pattern); /* 613 */ + void (GLAPIENTRYP ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 614 */ + void (GLAPIENTRYP EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer); /* 615 */ + void (GLAPIENTRYP IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 616 */ + void (GLAPIENTRYP NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 617 */ + void (GLAPIENTRYP TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 618 */ + void (GLAPIENTRYP VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 619 */ + void (GLAPIENTRYP PointParameterfEXT)(GLenum pname, GLfloat param); /* 620 */ + void (GLAPIENTRYP PointParameterfvEXT)(GLenum pname, const GLfloat * params); /* 621 */ + void (GLAPIENTRYP LockArraysEXT)(GLint first, GLsizei count); /* 622 */ + void (GLAPIENTRYP UnlockArraysEXT)(void); /* 623 */ + void (GLAPIENTRYP SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue); /* 624 */ + void (GLAPIENTRYP SecondaryColor3bvEXT)(const GLbyte * v); /* 625 */ + void (GLAPIENTRYP SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue); /* 626 */ + void (GLAPIENTRYP SecondaryColor3dvEXT)(const GLdouble * v); /* 627 */ + void (GLAPIENTRYP SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue); /* 628 */ + void (GLAPIENTRYP SecondaryColor3fvEXT)(const GLfloat * v); /* 629 */ + void (GLAPIENTRYP SecondaryColor3iEXT)(GLint red, GLint green, GLint blue); /* 630 */ + void (GLAPIENTRYP SecondaryColor3ivEXT)(const GLint * v); /* 631 */ + void (GLAPIENTRYP SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue); /* 632 */ + void (GLAPIENTRYP SecondaryColor3svEXT)(const GLshort * v); /* 633 */ + void (GLAPIENTRYP SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue); /* 634 */ + void (GLAPIENTRYP SecondaryColor3ubvEXT)(const GLubyte * v); /* 635 */ + void (GLAPIENTRYP SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue); /* 636 */ + void (GLAPIENTRYP SecondaryColor3uivEXT)(const GLuint * v); /* 637 */ + void (GLAPIENTRYP SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue); /* 638 */ + void (GLAPIENTRYP SecondaryColor3usvEXT)(const GLushort * v); /* 639 */ + void (GLAPIENTRYP SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 640 */ + void (GLAPIENTRYP MultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); /* 641 */ + void (GLAPIENTRYP MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount); /* 642 */ + void (GLAPIENTRYP FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 643 */ + void (GLAPIENTRYP FogCoorddEXT)(GLdouble coord); /* 644 */ + void (GLAPIENTRYP FogCoorddvEXT)(const GLdouble * coord); /* 645 */ + void (GLAPIENTRYP FogCoordfEXT)(GLfloat coord); /* 646 */ + void (GLAPIENTRYP FogCoordfvEXT)(const GLfloat * coord); /* 647 */ + void (GLAPIENTRYP PixelTexGenSGIX)(GLenum mode); /* 648 */ + void (GLAPIENTRYP BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); /* 649 */ + void (GLAPIENTRYP FlushVertexArrayRangeNV)(void); /* 650 */ + void (GLAPIENTRYP VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer); /* 651 */ + void (GLAPIENTRYP CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 652 */ + void (GLAPIENTRYP CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); /* 653 */ + void (GLAPIENTRYP CombinerParameterfNV)(GLenum pname, GLfloat param); /* 654 */ + void (GLAPIENTRYP CombinerParameterfvNV)(GLenum pname, const GLfloat * params); /* 655 */ + void (GLAPIENTRYP CombinerParameteriNV)(GLenum pname, GLint param); /* 656 */ + void (GLAPIENTRYP CombinerParameterivNV)(GLenum pname, const GLint * params); /* 657 */ + void (GLAPIENTRYP FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 658 */ + void (GLAPIENTRYP GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params); /* 659 */ + void (GLAPIENTRYP GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params); /* 660 */ + void (GLAPIENTRYP GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); /* 661 */ + void (GLAPIENTRYP GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params); /* 662 */ + void (GLAPIENTRYP GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params); /* 663 */ + void (GLAPIENTRYP GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params); /* 664 */ + void (GLAPIENTRYP ResizeBuffersMESA)(void); /* 665 */ + void (GLAPIENTRYP WindowPos2dMESA)(GLdouble x, GLdouble y); /* 666 */ + void (GLAPIENTRYP WindowPos2dvMESA)(const GLdouble * v); /* 667 */ + void (GLAPIENTRYP WindowPos2fMESA)(GLfloat x, GLfloat y); /* 668 */ + void (GLAPIENTRYP WindowPos2fvMESA)(const GLfloat * v); /* 669 */ + void (GLAPIENTRYP WindowPos2iMESA)(GLint x, GLint y); /* 670 */ + void (GLAPIENTRYP WindowPos2ivMESA)(const GLint * v); /* 671 */ + void (GLAPIENTRYP WindowPos2sMESA)(GLshort x, GLshort y); /* 672 */ + void (GLAPIENTRYP WindowPos2svMESA)(const GLshort * v); /* 673 */ + void (GLAPIENTRYP WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z); /* 674 */ + void (GLAPIENTRYP WindowPos3dvMESA)(const GLdouble * v); /* 675 */ + void (GLAPIENTRYP WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z); /* 676 */ + void (GLAPIENTRYP WindowPos3fvMESA)(const GLfloat * v); /* 677 */ + void (GLAPIENTRYP WindowPos3iMESA)(GLint x, GLint y, GLint z); /* 678 */ + void (GLAPIENTRYP WindowPos3ivMESA)(const GLint * v); /* 679 */ + void (GLAPIENTRYP WindowPos3sMESA)(GLshort x, GLshort y, GLshort z); /* 680 */ + void (GLAPIENTRYP WindowPos3svMESA)(const GLshort * v); /* 681 */ + void (GLAPIENTRYP WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 682 */ + void (GLAPIENTRYP WindowPos4dvMESA)(const GLdouble * v); /* 683 */ + void (GLAPIENTRYP WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 684 */ + void (GLAPIENTRYP WindowPos4fvMESA)(const GLfloat * v); /* 685 */ + void (GLAPIENTRYP WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w); /* 686 */ + void (GLAPIENTRYP WindowPos4ivMESA)(const GLint * v); /* 687 */ + void (GLAPIENTRYP WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w); /* 688 */ + void (GLAPIENTRYP WindowPos4svMESA)(const GLshort * v); /* 689 */ + void (GLAPIENTRYP MultiModeDrawArraysIBM)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); /* 690 */ + void (GLAPIENTRYP MultiModeDrawElementsIBM)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); /* 691 */ + void (GLAPIENTRYP DeleteFencesNV)(GLsizei n, const GLuint * fences); /* 692 */ + void (GLAPIENTRYP FinishFenceNV)(GLuint fence); /* 693 */ + void (GLAPIENTRYP GenFencesNV)(GLsizei n, GLuint * fences); /* 694 */ + void (GLAPIENTRYP GetFenceivNV)(GLuint fence, GLenum pname, GLint * params); /* 695 */ + GLboolean (GLAPIENTRYP IsFenceNV)(GLuint fence); /* 696 */ + void (GLAPIENTRYP SetFenceNV)(GLuint fence, GLenum condition); /* 697 */ + GLboolean (GLAPIENTRYP TestFenceNV)(GLuint fence); /* 698 */ + GLboolean (GLAPIENTRYP AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences); /* 699 */ + void (GLAPIENTRYP BindProgramNV)(GLenum target, GLuint program); /* 700 */ + void (GLAPIENTRYP DeleteProgramsNV)(GLsizei n, const GLuint * programs); /* 701 */ + void (GLAPIENTRYP ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params); /* 702 */ + void (GLAPIENTRYP GenProgramsNV)(GLsizei n, GLuint * programs); /* 703 */ + void (GLAPIENTRYP GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params); /* 704 */ + void (GLAPIENTRYP GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params); /* 705 */ + void (GLAPIENTRYP GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program); /* 706 */ + void (GLAPIENTRYP GetProgramivNV)(GLuint id, GLenum pname, GLint * params); /* 707 */ + void (GLAPIENTRYP GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params); /* 708 */ + void (GLAPIENTRYP GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer); /* 709 */ + void (GLAPIENTRYP GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params); /* 710 */ + void (GLAPIENTRYP GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params); /* 711 */ + void (GLAPIENTRYP GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params); /* 712 */ + GLboolean (GLAPIENTRYP IsProgramNV)(GLuint program); /* 713 */ + void (GLAPIENTRYP LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program); /* 714 */ + void (GLAPIENTRYP ProgramParameters4dvNV)(GLenum target, GLuint index, GLsizei num, const GLdouble * params); /* 715 */ + void (GLAPIENTRYP ProgramParameters4fvNV)(GLenum target, GLuint index, GLsizei num, const GLfloat * params); /* 716 */ + void (GLAPIENTRYP RequestResidentProgramsNV)(GLsizei n, const GLuint * ids); /* 717 */ + void (GLAPIENTRYP TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform); /* 718 */ + void (GLAPIENTRYP VertexAttrib1dNV)(GLuint index, GLdouble x); /* 719 */ + void (GLAPIENTRYP VertexAttrib1dvNV)(GLuint index, const GLdouble * v); /* 720 */ + void (GLAPIENTRYP VertexAttrib1fNV)(GLuint index, GLfloat x); /* 721 */ + void (GLAPIENTRYP VertexAttrib1fvNV)(GLuint index, const GLfloat * v); /* 722 */ + void (GLAPIENTRYP VertexAttrib1sNV)(GLuint index, GLshort x); /* 723 */ + void (GLAPIENTRYP VertexAttrib1svNV)(GLuint index, const GLshort * v); /* 724 */ + void (GLAPIENTRYP VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y); /* 725 */ + void (GLAPIENTRYP VertexAttrib2dvNV)(GLuint index, const GLdouble * v); /* 726 */ + void (GLAPIENTRYP VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y); /* 727 */ + void (GLAPIENTRYP VertexAttrib2fvNV)(GLuint index, const GLfloat * v); /* 728 */ + void (GLAPIENTRYP VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y); /* 729 */ + void (GLAPIENTRYP VertexAttrib2svNV)(GLuint index, const GLshort * v); /* 730 */ + void (GLAPIENTRYP VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 731 */ + void (GLAPIENTRYP VertexAttrib3dvNV)(GLuint index, const GLdouble * v); /* 732 */ + void (GLAPIENTRYP VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 733 */ + void (GLAPIENTRYP VertexAttrib3fvNV)(GLuint index, const GLfloat * v); /* 734 */ + void (GLAPIENTRYP VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z); /* 735 */ + void (GLAPIENTRYP VertexAttrib3svNV)(GLuint index, const GLshort * v); /* 736 */ + void (GLAPIENTRYP VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 737 */ + void (GLAPIENTRYP VertexAttrib4dvNV)(GLuint index, const GLdouble * v); /* 738 */ + void (GLAPIENTRYP VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 739 */ + void (GLAPIENTRYP VertexAttrib4fvNV)(GLuint index, const GLfloat * v); /* 740 */ + void (GLAPIENTRYP VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 741 */ + void (GLAPIENTRYP VertexAttrib4svNV)(GLuint index, const GLshort * v); /* 742 */ + void (GLAPIENTRYP VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 743 */ + void (GLAPIENTRYP VertexAttrib4ubvNV)(GLuint index, const GLubyte * v); /* 744 */ + void (GLAPIENTRYP VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 745 */ + void (GLAPIENTRYP VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 746 */ + void (GLAPIENTRYP VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 747 */ + void (GLAPIENTRYP VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v); /* 748 */ + void (GLAPIENTRYP VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 749 */ + void (GLAPIENTRYP VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 750 */ + void (GLAPIENTRYP VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v); /* 751 */ + void (GLAPIENTRYP VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 752 */ + void (GLAPIENTRYP VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 753 */ + void (GLAPIENTRYP VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v); /* 754 */ + void (GLAPIENTRYP VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 755 */ + void (GLAPIENTRYP VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 756 */ + void (GLAPIENTRYP VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v); /* 757 */ + void (GLAPIENTRYP VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v); /* 758 */ + void (GLAPIENTRYP GetTexBumpParameterfvATI)(GLenum pname, GLfloat * param); /* 759 */ + void (GLAPIENTRYP GetTexBumpParameterivATI)(GLenum pname, GLint * param); /* 760 */ + void (GLAPIENTRYP TexBumpParameterfvATI)(GLenum pname, const GLfloat * param); /* 761 */ + void (GLAPIENTRYP TexBumpParameterivATI)(GLenum pname, const GLint * param); /* 762 */ + void (GLAPIENTRYP AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 763 */ + void (GLAPIENTRYP AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 764 */ + void (GLAPIENTRYP AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 765 */ + void (GLAPIENTRYP BeginFragmentShaderATI)(void); /* 766 */ + void (GLAPIENTRYP BindFragmentShaderATI)(GLuint id); /* 767 */ + void (GLAPIENTRYP ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 768 */ + void (GLAPIENTRYP ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 769 */ + void (GLAPIENTRYP ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 770 */ + void (GLAPIENTRYP DeleteFragmentShaderATI)(GLuint id); /* 771 */ + void (GLAPIENTRYP EndFragmentShaderATI)(void); /* 772 */ + GLuint (GLAPIENTRYP GenFragmentShadersATI)(GLuint range); /* 773 */ + void (GLAPIENTRYP PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle); /* 774 */ + void (GLAPIENTRYP SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle); /* 775 */ + void (GLAPIENTRYP SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value); /* 776 */ + void (GLAPIENTRYP PointParameteriNV)(GLenum pname, GLint param); /* 777 */ + void (GLAPIENTRYP PointParameterivNV)(GLenum pname, const GLint * params); /* 778 */ + void (GLAPIENTRYP ActiveStencilFaceEXT)(GLenum face); /* 779 */ + void (GLAPIENTRYP BindVertexArrayAPPLE)(GLuint array); /* 780 */ + void (GLAPIENTRYP DeleteVertexArraysAPPLE)(GLsizei n, const GLuint * arrays); /* 781 */ + void (GLAPIENTRYP GenVertexArraysAPPLE)(GLsizei n, GLuint * arrays); /* 782 */ + GLboolean (GLAPIENTRYP IsVertexArrayAPPLE)(GLuint array); /* 783 */ + void (GLAPIENTRYP GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); /* 784 */ + void (GLAPIENTRYP GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); /* 785 */ + void (GLAPIENTRYP ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 786 */ + void (GLAPIENTRYP ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); /* 787 */ + void (GLAPIENTRYP ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 788 */ + void (GLAPIENTRYP ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); /* 789 */ + void (GLAPIENTRYP PrimitiveRestartIndexNV)(GLuint index); /* 790 */ + void (GLAPIENTRYP PrimitiveRestartNV)(void); /* 791 */ + void (GLAPIENTRYP DepthBoundsEXT)(GLclampd zmin, GLclampd zmax); /* 792 */ + void (GLAPIENTRYP BlendEquationSeparateEXT)(GLenum modeRGB, GLenum modeA); /* 793 */ + void (GLAPIENTRYP BindFramebufferEXT)(GLenum target, GLuint framebuffer); /* 794 */ + void (GLAPIENTRYP BindRenderbufferEXT)(GLenum target, GLuint renderbuffer); /* 795 */ + GLenum (GLAPIENTRYP CheckFramebufferStatusEXT)(GLenum target); /* 796 */ + void (GLAPIENTRYP DeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers); /* 797 */ + void (GLAPIENTRYP DeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers); /* 798 */ + void (GLAPIENTRYP FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); /* 799 */ + void (GLAPIENTRYP FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 800 */ + void (GLAPIENTRYP FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 801 */ + void (GLAPIENTRYP FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); /* 802 */ + void (GLAPIENTRYP GenFramebuffersEXT)(GLsizei n, GLuint * framebuffers); /* 803 */ + void (GLAPIENTRYP GenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers); /* 804 */ + void (GLAPIENTRYP GenerateMipmapEXT)(GLenum target); /* 805 */ + void (GLAPIENTRYP GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params); /* 806 */ + void (GLAPIENTRYP GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 807 */ + GLboolean (GLAPIENTRYP IsFramebufferEXT)(GLuint framebuffer); /* 808 */ + GLboolean (GLAPIENTRYP IsRenderbufferEXT)(GLuint renderbuffer); /* 809 */ + void (GLAPIENTRYP RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); /* 810 */ + void (GLAPIENTRYP BlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); /* 811 */ + void (GLAPIENTRYP BufferParameteriAPPLE)(GLenum target, GLenum pname, GLint param); /* 812 */ + void (GLAPIENTRYP FlushMappedBufferRangeAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size); /* 813 */ + void (GLAPIENTRYP BindFragDataLocationEXT)(GLuint program, GLuint colorNumber, const GLchar * name); /* 814 */ + GLint (GLAPIENTRYP GetFragDataLocationEXT)(GLuint program, const GLchar * name); /* 815 */ + void (GLAPIENTRYP GetUniformuivEXT)(GLuint program, GLint location, GLuint * params); /* 816 */ + void (GLAPIENTRYP GetVertexAttribIivEXT)(GLuint index, GLenum pname, GLint * params); /* 817 */ + void (GLAPIENTRYP GetVertexAttribIuivEXT)(GLuint index, GLenum pname, GLuint * params); /* 818 */ + void (GLAPIENTRYP Uniform1uiEXT)(GLint location, GLuint x); /* 819 */ + void (GLAPIENTRYP Uniform1uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 820 */ + void (GLAPIENTRYP Uniform2uiEXT)(GLint location, GLuint x, GLuint y); /* 821 */ + void (GLAPIENTRYP Uniform2uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 822 */ + void (GLAPIENTRYP Uniform3uiEXT)(GLint location, GLuint x, GLuint y, GLuint z); /* 823 */ + void (GLAPIENTRYP Uniform3uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 824 */ + void (GLAPIENTRYP Uniform4uiEXT)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w); /* 825 */ + void (GLAPIENTRYP Uniform4uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 826 */ + void (GLAPIENTRYP VertexAttribI1iEXT)(GLuint index, GLint x); /* 827 */ + void (GLAPIENTRYP VertexAttribI1ivEXT)(GLuint index, const GLint * v); /* 828 */ + void (GLAPIENTRYP VertexAttribI1uiEXT)(GLuint index, GLuint x); /* 829 */ + void (GLAPIENTRYP VertexAttribI1uivEXT)(GLuint index, const GLuint * v); /* 830 */ + void (GLAPIENTRYP VertexAttribI2iEXT)(GLuint index, GLint x, GLint y); /* 831 */ + void (GLAPIENTRYP VertexAttribI2ivEXT)(GLuint index, const GLint * v); /* 832 */ + void (GLAPIENTRYP VertexAttribI2uiEXT)(GLuint index, GLuint x, GLuint y); /* 833 */ + void (GLAPIENTRYP VertexAttribI2uivEXT)(GLuint index, const GLuint * v); /* 834 */ + void (GLAPIENTRYP VertexAttribI3iEXT)(GLuint index, GLint x, GLint y, GLint z); /* 835 */ + void (GLAPIENTRYP VertexAttribI3ivEXT)(GLuint index, const GLint * v); /* 836 */ + void (GLAPIENTRYP VertexAttribI3uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z); /* 837 */ + void (GLAPIENTRYP VertexAttribI3uivEXT)(GLuint index, const GLuint * v); /* 838 */ + void (GLAPIENTRYP VertexAttribI4bvEXT)(GLuint index, const GLbyte * v); /* 839 */ + void (GLAPIENTRYP VertexAttribI4iEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w); /* 840 */ + void (GLAPIENTRYP VertexAttribI4ivEXT)(GLuint index, const GLint * v); /* 841 */ + void (GLAPIENTRYP VertexAttribI4svEXT)(GLuint index, const GLshort * v); /* 842 */ + void (GLAPIENTRYP VertexAttribI4ubvEXT)(GLuint index, const GLubyte * v); /* 843 */ + void (GLAPIENTRYP VertexAttribI4uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); /* 844 */ + void (GLAPIENTRYP VertexAttribI4uivEXT)(GLuint index, const GLuint * v); /* 845 */ + void (GLAPIENTRYP VertexAttribI4usvEXT)(GLuint index, const GLushort * v); /* 846 */ + void (GLAPIENTRYP VertexAttribIPointerEXT)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 847 */ + void (GLAPIENTRYP FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); /* 848 */ + void (GLAPIENTRYP ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); /* 849 */ + void (GLAPIENTRYP DisableIndexedEXT)(GLenum target, GLuint index); /* 850 */ + void (GLAPIENTRYP EnableIndexedEXT)(GLenum target, GLuint index); /* 851 */ + void (GLAPIENTRYP GetBooleanIndexedvEXT)(GLenum value, GLuint index, GLboolean * data); /* 852 */ + void (GLAPIENTRYP GetIntegerIndexedvEXT)(GLenum value, GLuint index, GLint * data); /* 853 */ + GLboolean (GLAPIENTRYP IsEnabledIndexedEXT)(GLenum target, GLuint index); /* 854 */ + void (GLAPIENTRYP ClearColorIiEXT)(GLint r, GLint g, GLint b, GLint a); /* 855 */ + void (GLAPIENTRYP ClearColorIuiEXT)(GLuint r, GLuint g, GLuint b, GLuint a); /* 856 */ + void (GLAPIENTRYP GetTexParameterIivEXT)(GLenum target, GLenum pname, GLint * params); /* 857 */ + void (GLAPIENTRYP GetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint * params); /* 858 */ + void (GLAPIENTRYP TexParameterIivEXT)(GLenum target, GLenum pname, const GLint * params); /* 859 */ + void (GLAPIENTRYP TexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint * params); /* 860 */ + void (GLAPIENTRYP BeginConditionalRenderNV)(GLuint query, GLenum mode); /* 861 */ + void (GLAPIENTRYP EndConditionalRenderNV)(void); /* 862 */ + void (GLAPIENTRYP BeginTransformFeedbackEXT)(GLenum mode); /* 863 */ + void (GLAPIENTRYP BindBufferBaseEXT)(GLenum target, GLuint index, GLuint buffer); /* 864 */ + void (GLAPIENTRYP BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); /* 865 */ + void (GLAPIENTRYP BindBufferRangeEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); /* 866 */ + void (GLAPIENTRYP EndTransformFeedbackEXT)(void); /* 867 */ + void (GLAPIENTRYP GetTransformFeedbackVaryingEXT)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); /* 868 */ + void (GLAPIENTRYP TransformFeedbackVaryingsEXT)(GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode); /* 869 */ + void (GLAPIENTRYP ProvokingVertexEXT)(GLenum mode); /* 870 */ + void (GLAPIENTRYP GetTexParameterPointervAPPLE)(GLenum target, GLenum pname, GLvoid ** params); /* 871 */ + void (GLAPIENTRYP TextureRangeAPPLE)(GLenum target, GLsizei length, GLvoid * pointer); /* 872 */ + void (GLAPIENTRYP GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint * value); /* 873 */ + GLenum (GLAPIENTRYP ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 874 */ + GLenum (GLAPIENTRYP ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 875 */ + void (GLAPIENTRYP ActiveProgramEXT)(GLuint program); /* 876 */ + GLuint (GLAPIENTRYP CreateShaderProgramEXT)(GLenum type, const GLchar * string); /* 877 */ + void (GLAPIENTRYP UseShaderProgramEXT)(GLenum type, GLuint program); /* 878 */ + void (GLAPIENTRYP StencilFuncSeparateATI)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); /* 879 */ + void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 880 */ + void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 881 */ + void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 882 */ + void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 883 */ + void (GLAPIENTRYP EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset); /* 884 */ + void (GLAPIENTRYP EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset); /* 885 */ +}; + +#endif /* !defined( _GLAPI_TABLE_H_ ) */ diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/glapitemp.h b/programs/develop/libraries/Mesa/src/mapi/glapi/glapitemp.h new file mode 100644 index 000000000..2ccb29978 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/glapitemp.h @@ -0,0 +1,7836 @@ +/* DO NOT EDIT - This file generated automatically by gl_apitemp.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + +# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) && defined(__ELF__) +# define HIDDEN __attribute__((visibility("hidden"))) +# else +# define HIDDEN +# endif + +/* + * This file is a template which generates the OpenGL API entry point + * functions. It should be included by a .c file which first defines + * the following macros: + * KEYWORD1 - usually nothing, but might be __declspec(dllexport) on Win32 + * KEYWORD2 - usually nothing, but might be __stdcall on Win32 + * NAME(n) - builds the final function name (usually add "gl" prefix) + * DISPATCH(func, args, msg) - code to do dispatch of named function. + * msg is a printf-style debug message. + * RETURN_DISPATCH(func, args, msg) - code to do dispatch with a return value + * + * Here is an example which generates the usual OpenGL functions: + * #define KEYWORD1 + * #define KEYWORD2 + * #define NAME(func) gl##func + * #define DISPATCH(func, args, msg) \ + * struct _glapi_table *dispatch = CurrentDispatch; \ + * (*dispatch->func) args + * #define RETURN DISPATCH(func, args, msg) \ + * struct _glapi_table *dispatch = CurrentDispatch; \ + * return (*dispatch->func) args + * + */ + + +#if defined( NAME ) +#ifndef KEYWORD1 +#define KEYWORD1 +#endif + +#ifndef KEYWORD1_ALT +#define KEYWORD1_ALT HIDDEN +#endif + +#ifndef KEYWORD2 +#define KEYWORD2 +#endif + +#ifndef DISPATCH +#error DISPATCH must be defined +#endif + +#ifndef RETURN_DISPATCH +#error RETURN_DISPATCH must be defined +#endif + + +#ifndef _GLAPI_SKIP_NORMAL_ENTRY_POINTS + +KEYWORD1 void KEYWORD2 NAME(NewList)(GLuint list, GLenum mode) +{ + DISPATCH(NewList, (list, mode), (F, "glNewList(%d, 0x%x);\n", list, mode)); +} + +KEYWORD1 void KEYWORD2 NAME(EndList)(void) +{ + DISPATCH(EndList, (), (F, "glEndList();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(CallList)(GLuint list) +{ + DISPATCH(CallList, (list), (F, "glCallList(%d);\n", list)); +} + +KEYWORD1 void KEYWORD2 NAME(CallLists)(GLsizei n, GLenum type, const GLvoid * lists) +{ + DISPATCH(CallLists, (n, type, lists), (F, "glCallLists(%d, 0x%x, %p);\n", n, type, (const void *) lists)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteLists)(GLuint list, GLsizei range) +{ + DISPATCH(DeleteLists, (list, range), (F, "glDeleteLists(%d, %d);\n", list, range)); +} + +KEYWORD1 GLuint KEYWORD2 NAME(GenLists)(GLsizei range) +{ + RETURN_DISPATCH(GenLists, (range), (F, "glGenLists(%d);\n", range)); +} + +KEYWORD1 void KEYWORD2 NAME(ListBase)(GLuint base) +{ + DISPATCH(ListBase, (base), (F, "glListBase(%d);\n", base)); +} + +KEYWORD1 void KEYWORD2 NAME(Begin)(GLenum mode) +{ + DISPATCH(Begin, (mode), (F, "glBegin(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) +{ + DISPATCH(Bitmap, (width, height, xorig, yorig, xmove, ymove, bitmap), (F, "glBitmap(%d, %d, %f, %f, %f, %f, %p);\n", width, height, xorig, yorig, xmove, ymove, (const void *) bitmap)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3b)(GLbyte red, GLbyte green, GLbyte blue) +{ + DISPATCH(Color3b, (red, green, blue), (F, "glColor3b(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3bv)(const GLbyte * v) +{ + DISPATCH(Color3bv, (v), (F, "glColor3bv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3d)(GLdouble red, GLdouble green, GLdouble blue) +{ + DISPATCH(Color3d, (red, green, blue), (F, "glColor3d(%f, %f, %f);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3dv)(const GLdouble * v) +{ + DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3f)(GLfloat red, GLfloat green, GLfloat blue) +{ + DISPATCH(Color3f, (red, green, blue), (F, "glColor3f(%f, %f, %f);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3fv)(const GLfloat * v) +{ + DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3i)(GLint red, GLint green, GLint blue) +{ + DISPATCH(Color3i, (red, green, blue), (F, "glColor3i(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3iv)(const GLint * v) +{ + DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3s)(GLshort red, GLshort green, GLshort blue) +{ + DISPATCH(Color3s, (red, green, blue), (F, "glColor3s(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3sv)(const GLshort * v) +{ + DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3ub)(GLubyte red, GLubyte green, GLubyte blue) +{ + DISPATCH(Color3ub, (red, green, blue), (F, "glColor3ub(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3ubv)(const GLubyte * v) +{ + DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3ui)(GLuint red, GLuint green, GLuint blue) +{ + DISPATCH(Color3ui, (red, green, blue), (F, "glColor3ui(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3uiv)(const GLuint * v) +{ + DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3us)(GLushort red, GLushort green, GLushort blue) +{ + DISPATCH(Color3us, (red, green, blue), (F, "glColor3us(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3usv)(const GLushort * v) +{ + DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) +{ + DISPATCH(Color4b, (red, green, blue, alpha), (F, "glColor4b(%d, %d, %d, %d);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4bv)(const GLbyte * v) +{ + DISPATCH(Color4bv, (v), (F, "glColor4bv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) +{ + DISPATCH(Color4d, (red, green, blue, alpha), (F, "glColor4d(%f, %f, %f, %f);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4dv)(const GLdouble * v) +{ + DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + DISPATCH(Color4f, (red, green, blue, alpha), (F, "glColor4f(%f, %f, %f, %f);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4fv)(const GLfloat * v) +{ + DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4i)(GLint red, GLint green, GLint blue, GLint alpha) +{ + DISPATCH(Color4i, (red, green, blue, alpha), (F, "glColor4i(%d, %d, %d, %d);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4iv)(const GLint * v) +{ + DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha) +{ + DISPATCH(Color4s, (red, green, blue, alpha), (F, "glColor4s(%d, %d, %d, %d);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4sv)(const GLshort * v) +{ + DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) +{ + DISPATCH(Color4ub, (red, green, blue, alpha), (F, "glColor4ub(%d, %d, %d, %d);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4ubv)(const GLubyte * v) +{ + DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha) +{ + DISPATCH(Color4ui, (red, green, blue, alpha), (F, "glColor4ui(%d, %d, %d, %d);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4uiv)(const GLuint * v) +{ + DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha) +{ + DISPATCH(Color4us, (red, green, blue, alpha), (F, "glColor4us(%d, %d, %d, %d);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4usv)(const GLushort * v) +{ + DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(EdgeFlag)(GLboolean flag) +{ + DISPATCH(EdgeFlag, (flag), (F, "glEdgeFlag(%d);\n", flag)); +} + +KEYWORD1 void KEYWORD2 NAME(EdgeFlagv)(const GLboolean * flag) +{ + DISPATCH(EdgeFlagv, (flag), (F, "glEdgeFlagv(%p);\n", (const void *) flag)); +} + +KEYWORD1 void KEYWORD2 NAME(End)(void) +{ + DISPATCH(End, (), (F, "glEnd();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(Indexd)(GLdouble c) +{ + DISPATCH(Indexd, (c), (F, "glIndexd(%f);\n", c)); +} + +KEYWORD1 void KEYWORD2 NAME(Indexdv)(const GLdouble * c) +{ + DISPATCH(Indexdv, (c), (F, "glIndexdv(%p);\n", (const void *) c)); +} + +KEYWORD1 void KEYWORD2 NAME(Indexf)(GLfloat c) +{ + DISPATCH(Indexf, (c), (F, "glIndexf(%f);\n", c)); +} + +KEYWORD1 void KEYWORD2 NAME(Indexfv)(const GLfloat * c) +{ + DISPATCH(Indexfv, (c), (F, "glIndexfv(%p);\n", (const void *) c)); +} + +KEYWORD1 void KEYWORD2 NAME(Indexi)(GLint c) +{ + DISPATCH(Indexi, (c), (F, "glIndexi(%d);\n", c)); +} + +KEYWORD1 void KEYWORD2 NAME(Indexiv)(const GLint * c) +{ + DISPATCH(Indexiv, (c), (F, "glIndexiv(%p);\n", (const void *) c)); +} + +KEYWORD1 void KEYWORD2 NAME(Indexs)(GLshort c) +{ + DISPATCH(Indexs, (c), (F, "glIndexs(%d);\n", c)); +} + +KEYWORD1 void KEYWORD2 NAME(Indexsv)(const GLshort * c) +{ + DISPATCH(Indexsv, (c), (F, "glIndexsv(%p);\n", (const void *) c)); +} + +KEYWORD1 void KEYWORD2 NAME(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz) +{ + DISPATCH(Normal3b, (nx, ny, nz), (F, "glNormal3b(%d, %d, %d);\n", nx, ny, nz)); +} + +KEYWORD1 void KEYWORD2 NAME(Normal3bv)(const GLbyte * v) +{ + DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz) +{ + DISPATCH(Normal3d, (nx, ny, nz), (F, "glNormal3d(%f, %f, %f);\n", nx, ny, nz)); +} + +KEYWORD1 void KEYWORD2 NAME(Normal3dv)(const GLdouble * v) +{ + DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz) +{ + DISPATCH(Normal3f, (nx, ny, nz), (F, "glNormal3f(%f, %f, %f);\n", nx, ny, nz)); +} + +KEYWORD1 void KEYWORD2 NAME(Normal3fv)(const GLfloat * v) +{ + DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Normal3i)(GLint nx, GLint ny, GLint nz) +{ + DISPATCH(Normal3i, (nx, ny, nz), (F, "glNormal3i(%d, %d, %d);\n", nx, ny, nz)); +} + +KEYWORD1 void KEYWORD2 NAME(Normal3iv)(const GLint * v) +{ + DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Normal3s)(GLshort nx, GLshort ny, GLshort nz) +{ + DISPATCH(Normal3s, (nx, ny, nz), (F, "glNormal3s(%d, %d, %d);\n", nx, ny, nz)); +} + +KEYWORD1 void KEYWORD2 NAME(Normal3sv)(const GLshort * v) +{ + DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos2d)(GLdouble x, GLdouble y) +{ + DISPATCH(RasterPos2d, (x, y), (F, "glRasterPos2d(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos2dv)(const GLdouble * v) +{ + DISPATCH(RasterPos2dv, (v), (F, "glRasterPos2dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos2f)(GLfloat x, GLfloat y) +{ + DISPATCH(RasterPos2f, (x, y), (F, "glRasterPos2f(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos2fv)(const GLfloat * v) +{ + DISPATCH(RasterPos2fv, (v), (F, "glRasterPos2fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos2i)(GLint x, GLint y) +{ + DISPATCH(RasterPos2i, (x, y), (F, "glRasterPos2i(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos2iv)(const GLint * v) +{ + DISPATCH(RasterPos2iv, (v), (F, "glRasterPos2iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos2s)(GLshort x, GLshort y) +{ + DISPATCH(RasterPos2s, (x, y), (F, "glRasterPos2s(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos2sv)(const GLshort * v) +{ + DISPATCH(RasterPos2sv, (v), (F, "glRasterPos2sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(RasterPos3d, (x, y, z), (F, "glRasterPos3d(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos3dv)(const GLdouble * v) +{ + DISPATCH(RasterPos3dv, (v), (F, "glRasterPos3dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(RasterPos3f, (x, y, z), (F, "glRasterPos3f(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos3fv)(const GLfloat * v) +{ + DISPATCH(RasterPos3fv, (v), (F, "glRasterPos3fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos3i)(GLint x, GLint y, GLint z) +{ + DISPATCH(RasterPos3i, (x, y, z), (F, "glRasterPos3i(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos3iv)(const GLint * v) +{ + DISPATCH(RasterPos3iv, (v), (F, "glRasterPos3iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos3s)(GLshort x, GLshort y, GLshort z) +{ + DISPATCH(RasterPos3s, (x, y, z), (F, "glRasterPos3s(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos3sv)(const GLshort * v) +{ + DISPATCH(RasterPos3sv, (v), (F, "glRasterPos3sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + DISPATCH(RasterPos4d, (x, y, z, w), (F, "glRasterPos4d(%f, %f, %f, %f);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos4dv)(const GLdouble * v) +{ + DISPATCH(RasterPos4dv, (v), (F, "glRasterPos4dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH(RasterPos4f, (x, y, z, w), (F, "glRasterPos4f(%f, %f, %f, %f);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos4fv)(const GLfloat * v) +{ + DISPATCH(RasterPos4fv, (v), (F, "glRasterPos4fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos4i)(GLint x, GLint y, GLint z, GLint w) +{ + DISPATCH(RasterPos4i, (x, y, z, w), (F, "glRasterPos4i(%d, %d, %d, %d);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos4iv)(const GLint * v) +{ + DISPATCH(RasterPos4iv, (v), (F, "glRasterPos4iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w) +{ + DISPATCH(RasterPos4s, (x, y, z, w), (F, "glRasterPos4s(%d, %d, %d, %d);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos4sv)(const GLshort * v) +{ + DISPATCH(RasterPos4sv, (v), (F, "glRasterPos4sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) +{ + DISPATCH(Rectd, (x1, y1, x2, y2), (F, "glRectd(%f, %f, %f, %f);\n", x1, y1, x2, y2)); +} + +KEYWORD1 void KEYWORD2 NAME(Rectdv)(const GLdouble * v1, const GLdouble * v2) +{ + DISPATCH(Rectdv, (v1, v2), (F, "glRectdv(%p, %p);\n", (const void *) v1, (const void *) v2)); +} + +KEYWORD1 void KEYWORD2 NAME(Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) +{ + DISPATCH(Rectf, (x1, y1, x2, y2), (F, "glRectf(%f, %f, %f, %f);\n", x1, y1, x2, y2)); +} + +KEYWORD1 void KEYWORD2 NAME(Rectfv)(const GLfloat * v1, const GLfloat * v2) +{ + DISPATCH(Rectfv, (v1, v2), (F, "glRectfv(%p, %p);\n", (const void *) v1, (const void *) v2)); +} + +KEYWORD1 void KEYWORD2 NAME(Recti)(GLint x1, GLint y1, GLint x2, GLint y2) +{ + DISPATCH(Recti, (x1, y1, x2, y2), (F, "glRecti(%d, %d, %d, %d);\n", x1, y1, x2, y2)); +} + +KEYWORD1 void KEYWORD2 NAME(Rectiv)(const GLint * v1, const GLint * v2) +{ + DISPATCH(Rectiv, (v1, v2), (F, "glRectiv(%p, %p);\n", (const void *) v1, (const void *) v2)); +} + +KEYWORD1 void KEYWORD2 NAME(Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2) +{ + DISPATCH(Rects, (x1, y1, x2, y2), (F, "glRects(%d, %d, %d, %d);\n", x1, y1, x2, y2)); +} + +KEYWORD1 void KEYWORD2 NAME(Rectsv)(const GLshort * v1, const GLshort * v2) +{ + DISPATCH(Rectsv, (v1, v2), (F, "glRectsv(%p, %p);\n", (const void *) v1, (const void *) v2)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord1d)(GLdouble s) +{ + DISPATCH(TexCoord1d, (s), (F, "glTexCoord1d(%f);\n", s)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord1dv)(const GLdouble * v) +{ + DISPATCH(TexCoord1dv, (v), (F, "glTexCoord1dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord1f)(GLfloat s) +{ + DISPATCH(TexCoord1f, (s), (F, "glTexCoord1f(%f);\n", s)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord1fv)(const GLfloat * v) +{ + DISPATCH(TexCoord1fv, (v), (F, "glTexCoord1fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord1i)(GLint s) +{ + DISPATCH(TexCoord1i, (s), (F, "glTexCoord1i(%d);\n", s)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord1iv)(const GLint * v) +{ + DISPATCH(TexCoord1iv, (v), (F, "glTexCoord1iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord1s)(GLshort s) +{ + DISPATCH(TexCoord1s, (s), (F, "glTexCoord1s(%d);\n", s)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord1sv)(const GLshort * v) +{ + DISPATCH(TexCoord1sv, (v), (F, "glTexCoord1sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord2d)(GLdouble s, GLdouble t) +{ + DISPATCH(TexCoord2d, (s, t), (F, "glTexCoord2d(%f, %f);\n", s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord2dv)(const GLdouble * v) +{ + DISPATCH(TexCoord2dv, (v), (F, "glTexCoord2dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord2f)(GLfloat s, GLfloat t) +{ + DISPATCH(TexCoord2f, (s, t), (F, "glTexCoord2f(%f, %f);\n", s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord2fv)(const GLfloat * v) +{ + DISPATCH(TexCoord2fv, (v), (F, "glTexCoord2fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord2i)(GLint s, GLint t) +{ + DISPATCH(TexCoord2i, (s, t), (F, "glTexCoord2i(%d, %d);\n", s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord2iv)(const GLint * v) +{ + DISPATCH(TexCoord2iv, (v), (F, "glTexCoord2iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord2s)(GLshort s, GLshort t) +{ + DISPATCH(TexCoord2s, (s, t), (F, "glTexCoord2s(%d, %d);\n", s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord2sv)(const GLshort * v) +{ + DISPATCH(TexCoord2sv, (v), (F, "glTexCoord2sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r) +{ + DISPATCH(TexCoord3d, (s, t, r), (F, "glTexCoord3d(%f, %f, %f);\n", s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord3dv)(const GLdouble * v) +{ + DISPATCH(TexCoord3dv, (v), (F, "glTexCoord3dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r) +{ + DISPATCH(TexCoord3f, (s, t, r), (F, "glTexCoord3f(%f, %f, %f);\n", s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord3fv)(const GLfloat * v) +{ + DISPATCH(TexCoord3fv, (v), (F, "glTexCoord3fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord3i)(GLint s, GLint t, GLint r) +{ + DISPATCH(TexCoord3i, (s, t, r), (F, "glTexCoord3i(%d, %d, %d);\n", s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord3iv)(const GLint * v) +{ + DISPATCH(TexCoord3iv, (v), (F, "glTexCoord3iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord3s)(GLshort s, GLshort t, GLshort r) +{ + DISPATCH(TexCoord3s, (s, t, r), (F, "glTexCoord3s(%d, %d, %d);\n", s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord3sv)(const GLshort * v) +{ + DISPATCH(TexCoord3sv, (v), (F, "glTexCoord3sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + DISPATCH(TexCoord4d, (s, t, r, q), (F, "glTexCoord4d(%f, %f, %f, %f);\n", s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord4dv)(const GLdouble * v) +{ + DISPATCH(TexCoord4dv, (v), (F, "glTexCoord4dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + DISPATCH(TexCoord4f, (s, t, r, q), (F, "glTexCoord4f(%f, %f, %f, %f);\n", s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord4fv)(const GLfloat * v) +{ + DISPATCH(TexCoord4fv, (v), (F, "glTexCoord4fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord4i)(GLint s, GLint t, GLint r, GLint q) +{ + DISPATCH(TexCoord4i, (s, t, r, q), (F, "glTexCoord4i(%d, %d, %d, %d);\n", s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord4iv)(const GLint * v) +{ + DISPATCH(TexCoord4iv, (v), (F, "glTexCoord4iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q) +{ + DISPATCH(TexCoord4s, (s, t, r, q), (F, "glTexCoord4s(%d, %d, %d, %d);\n", s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord4sv)(const GLshort * v) +{ + DISPATCH(TexCoord4sv, (v), (F, "glTexCoord4sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex2d)(GLdouble x, GLdouble y) +{ + DISPATCH(Vertex2d, (x, y), (F, "glVertex2d(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex2dv)(const GLdouble * v) +{ + DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex2f)(GLfloat x, GLfloat y) +{ + DISPATCH(Vertex2f, (x, y), (F, "glVertex2f(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex2fv)(const GLfloat * v) +{ + DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex2i)(GLint x, GLint y) +{ + DISPATCH(Vertex2i, (x, y), (F, "glVertex2i(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex2iv)(const GLint * v) +{ + DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex2s)(GLshort x, GLshort y) +{ + DISPATCH(Vertex2s, (x, y), (F, "glVertex2s(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex2sv)(const GLshort * v) +{ + DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex3d)(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(Vertex3d, (x, y, z), (F, "glVertex3d(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex3dv)(const GLdouble * v) +{ + DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(Vertex3f, (x, y, z), (F, "glVertex3f(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex3fv)(const GLfloat * v) +{ + DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex3i)(GLint x, GLint y, GLint z) +{ + DISPATCH(Vertex3i, (x, y, z), (F, "glVertex3i(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex3iv)(const GLint * v) +{ + DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex3s)(GLshort x, GLshort y, GLshort z) +{ + DISPATCH(Vertex3s, (x, y, z), (F, "glVertex3s(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex3sv)(const GLshort * v) +{ + DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + DISPATCH(Vertex4d, (x, y, z, w), (F, "glVertex4d(%f, %f, %f, %f);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex4dv)(const GLdouble * v) +{ + DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH(Vertex4f, (x, y, z, w), (F, "glVertex4f(%f, %f, %f, %f);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex4fv)(const GLfloat * v) +{ + DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex4i)(GLint x, GLint y, GLint z, GLint w) +{ + DISPATCH(Vertex4i, (x, y, z, w), (F, "glVertex4i(%d, %d, %d, %d);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex4iv)(const GLint * v) +{ + DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) +{ + DISPATCH(Vertex4s, (x, y, z, w), (F, "glVertex4s(%d, %d, %d, %d);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex4sv)(const GLshort * v) +{ + DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(ClipPlane)(GLenum plane, const GLdouble * equation) +{ + DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(0x%x, %p);\n", plane, (const void *) equation)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorMaterial)(GLenum face, GLenum mode) +{ + DISPATCH(ColorMaterial, (face, mode), (F, "glColorMaterial(0x%x, 0x%x);\n", face, mode)); +} + +KEYWORD1 void KEYWORD2 NAME(CullFace)(GLenum mode) +{ + DISPATCH(CullFace, (mode), (F, "glCullFace(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(Fogf)(GLenum pname, GLfloat param) +{ + DISPATCH(Fogf, (pname, param), (F, "glFogf(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(Fogfv)(GLenum pname, const GLfloat * params) +{ + DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(Fogi)(GLenum pname, GLint param) +{ + DISPATCH(Fogi, (pname, param), (F, "glFogi(0x%x, %d);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(Fogiv)(GLenum pname, const GLint * params) +{ + DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(FrontFace)(GLenum mode) +{ + DISPATCH(FrontFace, (mode), (F, "glFrontFace(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(Hint)(GLenum target, GLenum mode) +{ + DISPATCH(Hint, (target, mode), (F, "glHint(0x%x, 0x%x);\n", target, mode)); +} + +KEYWORD1 void KEYWORD2 NAME(Lightf)(GLenum light, GLenum pname, GLfloat param) +{ + DISPATCH(Lightf, (light, pname, param), (F, "glLightf(0x%x, 0x%x, %f);\n", light, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(Lightfv)(GLenum light, GLenum pname, const GLfloat * params) +{ + DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(Lighti)(GLenum light, GLenum pname, GLint param) +{ + DISPATCH(Lighti, (light, pname, param), (F, "glLighti(0x%x, 0x%x, %d);\n", light, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(Lightiv)(GLenum light, GLenum pname, const GLint * params) +{ + DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(LightModelf)(GLenum pname, GLfloat param) +{ + DISPATCH(LightModelf, (pname, param), (F, "glLightModelf(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(LightModelfv)(GLenum pname, const GLfloat * params) +{ + DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(LightModeli)(GLenum pname, GLint param) +{ + DISPATCH(LightModeli, (pname, param), (F, "glLightModeli(0x%x, %d);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(LightModeliv)(GLenum pname, const GLint * params) +{ + DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(LineStipple)(GLint factor, GLushort pattern) +{ + DISPATCH(LineStipple, (factor, pattern), (F, "glLineStipple(%d, %d);\n", factor, pattern)); +} + +KEYWORD1 void KEYWORD2 NAME(LineWidth)(GLfloat width) +{ + DISPATCH(LineWidth, (width), (F, "glLineWidth(%f);\n", width)); +} + +KEYWORD1 void KEYWORD2 NAME(Materialf)(GLenum face, GLenum pname, GLfloat param) +{ + DISPATCH(Materialf, (face, pname, param), (F, "glMaterialf(0x%x, 0x%x, %f);\n", face, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(Materialfv)(GLenum face, GLenum pname, const GLfloat * params) +{ + DISPATCH(Materialfv, (face, pname, params), (F, "glMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(Materiali)(GLenum face, GLenum pname, GLint param) +{ + DISPATCH(Materiali, (face, pname, param), (F, "glMateriali(0x%x, 0x%x, %d);\n", face, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(Materialiv)(GLenum face, GLenum pname, const GLint * params) +{ + DISPATCH(Materialiv, (face, pname, params), (F, "glMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(PointSize)(GLfloat size) +{ + DISPATCH(PointSize, (size), (F, "glPointSize(%f);\n", size)); +} + +KEYWORD1 void KEYWORD2 NAME(PolygonMode)(GLenum face, GLenum mode) +{ + DISPATCH(PolygonMode, (face, mode), (F, "glPolygonMode(0x%x, 0x%x);\n", face, mode)); +} + +KEYWORD1 void KEYWORD2 NAME(PolygonStipple)(const GLubyte * mask) +{ + DISPATCH(PolygonStipple, (mask), (F, "glPolygonStipple(%p);\n", (const void *) mask)); +} + +KEYWORD1 void KEYWORD2 NAME(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH(Scissor, (x, y, width, height), (F, "glScissor(%d, %d, %d, %d);\n", x, y, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(ShadeModel)(GLenum mode) +{ + DISPATCH(ShadeModel, (mode), (F, "glShadeModel(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(TexParameterf)(GLenum target, GLenum pname, GLfloat param) +{ + DISPATCH(TexParameterf, (target, pname, param), (F, "glTexParameterf(0x%x, 0x%x, %f);\n", target, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params) +{ + DISPATCH(TexParameterfv, (target, pname, params), (F, "glTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TexParameteri)(GLenum target, GLenum pname, GLint param) +{ + DISPATCH(TexParameteri, (target, pname, param), (F, "glTexParameteri(0x%x, 0x%x, %d);\n", target, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(TexParameteriv)(GLenum target, GLenum pname, const GLint * params) +{ + DISPATCH(TexParameteriv, (target, pname, params), (F, "glTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexImage1D, (target, level, internalformat, width, border, format, type, pixels), (F, "glTexImage1D(0x%x, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, border, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexImage2D, (target, level, internalformat, width, height, border, format, type, pixels), (F, "glTexImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, border, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexEnvf)(GLenum target, GLenum pname, GLfloat param) +{ + DISPATCH(TexEnvf, (target, pname, param), (F, "glTexEnvf(0x%x, 0x%x, %f);\n", target, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params) +{ + DISPATCH(TexEnvfv, (target, pname, params), (F, "glTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TexEnvi)(GLenum target, GLenum pname, GLint param) +{ + DISPATCH(TexEnvi, (target, pname, param), (F, "glTexEnvi(0x%x, 0x%x, %d);\n", target, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(TexEnviv)(GLenum target, GLenum pname, const GLint * params) +{ + DISPATCH(TexEnviv, (target, pname, params), (F, "glTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TexGend)(GLenum coord, GLenum pname, GLdouble param) +{ + DISPATCH(TexGend, (coord, pname, param), (F, "glTexGend(0x%x, 0x%x, %f);\n", coord, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(TexGendv)(GLenum coord, GLenum pname, const GLdouble * params) +{ + DISPATCH(TexGendv, (coord, pname, params), (F, "glTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TexGenf)(GLenum coord, GLenum pname, GLfloat param) +{ + DISPATCH(TexGenf, (coord, pname, param), (F, "glTexGenf(0x%x, 0x%x, %f);\n", coord, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params) +{ + DISPATCH(TexGenfv, (coord, pname, params), (F, "glTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TexGeni)(GLenum coord, GLenum pname, GLint param) +{ + DISPATCH(TexGeni, (coord, pname, param), (F, "glTexGeni(0x%x, 0x%x, %d);\n", coord, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(TexGeniv)(GLenum coord, GLenum pname, const GLint * params) +{ + DISPATCH(TexGeniv, (coord, pname, params), (F, "glTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer) +{ + DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%d, 0x%x, %p);\n", size, type, (const void *) buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(SelectBuffer)(GLsizei size, GLuint * buffer) +{ + DISPATCH(SelectBuffer, (size, buffer), (F, "glSelectBuffer(%d, %p);\n", size, (const void *) buffer)); +} + +KEYWORD1 GLint KEYWORD2 NAME(RenderMode)(GLenum mode) +{ + RETURN_DISPATCH(RenderMode, (mode), (F, "glRenderMode(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(InitNames)(void) +{ + DISPATCH(InitNames, (), (F, "glInitNames();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(LoadName)(GLuint name) +{ + DISPATCH(LoadName, (name), (F, "glLoadName(%d);\n", name)); +} + +KEYWORD1 void KEYWORD2 NAME(PassThrough)(GLfloat token) +{ + DISPATCH(PassThrough, (token), (F, "glPassThrough(%f);\n", token)); +} + +KEYWORD1 void KEYWORD2 NAME(PopName)(void) +{ + DISPATCH(PopName, (), (F, "glPopName();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(PushName)(GLuint name) +{ + DISPATCH(PushName, (name), (F, "glPushName(%d);\n", name)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawBuffer)(GLenum mode) +{ + DISPATCH(DrawBuffer, (mode), (F, "glDrawBuffer(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(Clear)(GLbitfield mask) +{ + DISPATCH(Clear, (mask), (F, "glClear(%d);\n", mask)); +} + +KEYWORD1 void KEYWORD2 NAME(ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + DISPATCH(ClearAccum, (red, green, blue, alpha), (F, "glClearAccum(%f, %f, %f, %f);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(ClearIndex)(GLfloat c) +{ + DISPATCH(ClearIndex, (c), (F, "glClearIndex(%f);\n", c)); +} + +KEYWORD1 void KEYWORD2 NAME(ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + DISPATCH(ClearColor, (red, green, blue, alpha), (F, "glClearColor(%f, %f, %f, %f);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(ClearStencil)(GLint s) +{ + DISPATCH(ClearStencil, (s), (F, "glClearStencil(%d);\n", s)); +} + +KEYWORD1 void KEYWORD2 NAME(ClearDepth)(GLclampd depth) +{ + DISPATCH(ClearDepth, (depth), (F, "glClearDepth(%f);\n", depth)); +} + +KEYWORD1 void KEYWORD2 NAME(StencilMask)(GLuint mask) +{ + DISPATCH(StencilMask, (mask), (F, "glStencilMask(%d);\n", mask)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ + DISPATCH(ColorMask, (red, green, blue, alpha), (F, "glColorMask(%d, %d, %d, %d);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(DepthMask)(GLboolean flag) +{ + DISPATCH(DepthMask, (flag), (F, "glDepthMask(%d);\n", flag)); +} + +KEYWORD1 void KEYWORD2 NAME(IndexMask)(GLuint mask) +{ + DISPATCH(IndexMask, (mask), (F, "glIndexMask(%d);\n", mask)); +} + +KEYWORD1 void KEYWORD2 NAME(Accum)(GLenum op, GLfloat value) +{ + DISPATCH(Accum, (op, value), (F, "glAccum(0x%x, %f);\n", op, value)); +} + +KEYWORD1 void KEYWORD2 NAME(Disable)(GLenum cap) +{ + DISPATCH(Disable, (cap), (F, "glDisable(0x%x);\n", cap)); +} + +KEYWORD1 void KEYWORD2 NAME(Enable)(GLenum cap) +{ + DISPATCH(Enable, (cap), (F, "glEnable(0x%x);\n", cap)); +} + +KEYWORD1 void KEYWORD2 NAME(Finish)(void) +{ + DISPATCH(Finish, (), (F, "glFinish();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(Flush)(void) +{ + DISPATCH(Flush, (), (F, "glFlush();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(PopAttrib)(void) +{ + DISPATCH(PopAttrib, (), (F, "glPopAttrib();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(PushAttrib)(GLbitfield mask) +{ + DISPATCH(PushAttrib, (mask), (F, "glPushAttrib(%d);\n", mask)); +} + +KEYWORD1 void KEYWORD2 NAME(Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) +{ + DISPATCH(Map1d, (target, u1, u2, stride, order, points), (F, "glMap1d(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points)); +} + +KEYWORD1 void KEYWORD2 NAME(Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) +{ + DISPATCH(Map1f, (target, u1, u2, stride, order, points), (F, "glMap1f(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points)); +} + +KEYWORD1 void KEYWORD2 NAME(Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) +{ + DISPATCH(Map2d, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2d(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points)); +} + +KEYWORD1 void KEYWORD2 NAME(Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) +{ + DISPATCH(Map2f, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2f(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points)); +} + +KEYWORD1 void KEYWORD2 NAME(MapGrid1d)(GLint un, GLdouble u1, GLdouble u2) +{ + DISPATCH(MapGrid1d, (un, u1, u2), (F, "glMapGrid1d(%d, %f, %f);\n", un, u1, u2)); +} + +KEYWORD1 void KEYWORD2 NAME(MapGrid1f)(GLint un, GLfloat u1, GLfloat u2) +{ + DISPATCH(MapGrid1f, (un, u1, u2), (F, "glMapGrid1f(%d, %f, %f);\n", un, u1, u2)); +} + +KEYWORD1 void KEYWORD2 NAME(MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) +{ + DISPATCH(MapGrid2d, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2d(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2)); +} + +KEYWORD1 void KEYWORD2 NAME(MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) +{ + DISPATCH(MapGrid2f, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2f(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalCoord1d)(GLdouble u) +{ + DISPATCH(EvalCoord1d, (u), (F, "glEvalCoord1d(%f);\n", u)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalCoord1dv)(const GLdouble * u) +{ + DISPATCH(EvalCoord1dv, (u), (F, "glEvalCoord1dv(%p);\n", (const void *) u)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalCoord1f)(GLfloat u) +{ + DISPATCH(EvalCoord1f, (u), (F, "glEvalCoord1f(%f);\n", u)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalCoord1fv)(const GLfloat * u) +{ + DISPATCH(EvalCoord1fv, (u), (F, "glEvalCoord1fv(%p);\n", (const void *) u)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalCoord2d)(GLdouble u, GLdouble v) +{ + DISPATCH(EvalCoord2d, (u, v), (F, "glEvalCoord2d(%f, %f);\n", u, v)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalCoord2dv)(const GLdouble * u) +{ + DISPATCH(EvalCoord2dv, (u), (F, "glEvalCoord2dv(%p);\n", (const void *) u)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalCoord2f)(GLfloat u, GLfloat v) +{ + DISPATCH(EvalCoord2f, (u, v), (F, "glEvalCoord2f(%f, %f);\n", u, v)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalCoord2fv)(const GLfloat * u) +{ + DISPATCH(EvalCoord2fv, (u), (F, "glEvalCoord2fv(%p);\n", (const void *) u)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalMesh1)(GLenum mode, GLint i1, GLint i2) +{ + DISPATCH(EvalMesh1, (mode, i1, i2), (F, "glEvalMesh1(0x%x, %d, %d);\n", mode, i1, i2)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalPoint1)(GLint i) +{ + DISPATCH(EvalPoint1, (i), (F, "glEvalPoint1(%d);\n", i)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) +{ + DISPATCH(EvalMesh2, (mode, i1, i2, j1, j2), (F, "glEvalMesh2(0x%x, %d, %d, %d, %d);\n", mode, i1, i2, j1, j2)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalPoint2)(GLint i, GLint j) +{ + DISPATCH(EvalPoint2, (i, j), (F, "glEvalPoint2(%d, %d);\n", i, j)); +} + +KEYWORD1 void KEYWORD2 NAME(AlphaFunc)(GLenum func, GLclampf ref) +{ + DISPATCH(AlphaFunc, (func, ref), (F, "glAlphaFunc(0x%x, %f);\n", func, ref)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendFunc)(GLenum sfactor, GLenum dfactor) +{ + DISPATCH(BlendFunc, (sfactor, dfactor), (F, "glBlendFunc(0x%x, 0x%x);\n", sfactor, dfactor)); +} + +KEYWORD1 void KEYWORD2 NAME(LogicOp)(GLenum opcode) +{ + DISPATCH(LogicOp, (opcode), (F, "glLogicOp(0x%x);\n", opcode)); +} + +KEYWORD1 void KEYWORD2 NAME(StencilFunc)(GLenum func, GLint ref, GLuint mask) +{ + DISPATCH(StencilFunc, (func, ref, mask), (F, "glStencilFunc(0x%x, %d, %d);\n", func, ref, mask)); +} + +KEYWORD1 void KEYWORD2 NAME(StencilOp)(GLenum fail, GLenum zfail, GLenum zpass) +{ + DISPATCH(StencilOp, (fail, zfail, zpass), (F, "glStencilOp(0x%x, 0x%x, 0x%x);\n", fail, zfail, zpass)); +} + +KEYWORD1 void KEYWORD2 NAME(DepthFunc)(GLenum func) +{ + DISPATCH(DepthFunc, (func), (F, "glDepthFunc(0x%x);\n", func)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelZoom)(GLfloat xfactor, GLfloat yfactor) +{ + DISPATCH(PixelZoom, (xfactor, yfactor), (F, "glPixelZoom(%f, %f);\n", xfactor, yfactor)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelTransferf)(GLenum pname, GLfloat param) +{ + DISPATCH(PixelTransferf, (pname, param), (F, "glPixelTransferf(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelTransferi)(GLenum pname, GLint param) +{ + DISPATCH(PixelTransferi, (pname, param), (F, "glPixelTransferi(0x%x, %d);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelStoref)(GLenum pname, GLfloat param) +{ + DISPATCH(PixelStoref, (pname, param), (F, "glPixelStoref(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelStorei)(GLenum pname, GLint param) +{ + DISPATCH(PixelStorei, (pname, param), (F, "glPixelStorei(0x%x, %d);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values) +{ + DISPATCH(PixelMapfv, (map, mapsize, values), (F, "glPixelMapfv(0x%x, %d, %p);\n", map, mapsize, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values) +{ + DISPATCH(PixelMapuiv, (map, mapsize, values), (F, "glPixelMapuiv(0x%x, %d, %p);\n", map, mapsize, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values) +{ + DISPATCH(PixelMapusv, (map, mapsize, values), (F, "glPixelMapusv(0x%x, %d, %p);\n", map, mapsize, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(ReadBuffer)(GLenum mode) +{ + DISPATCH(ReadBuffer, (mode), (F, "glReadBuffer(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) +{ + DISPATCH(CopyPixels, (x, y, width, height, type), (F, "glCopyPixels(%d, %d, %d, %d, 0x%x);\n", x, y, width, height, type)); +} + +KEYWORD1 void KEYWORD2 NAME(ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) +{ + DISPATCH(ReadPixels, (x, y, width, height, format, type, pixels), (F, "glReadPixels(%d, %d, %d, %d, 0x%x, 0x%x, %p);\n", x, y, width, height, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(DrawPixels, (width, height, format, type, pixels), (F, "glDrawPixels(%d, %d, 0x%x, 0x%x, %p);\n", width, height, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(GetBooleanv)(GLenum pname, GLboolean * params) +{ + DISPATCH(GetBooleanv, (pname, params), (F, "glGetBooleanv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetClipPlane)(GLenum plane, GLdouble * equation) +{ + DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(0x%x, %p);\n", plane, (const void *) equation)); +} + +KEYWORD1 void KEYWORD2 NAME(GetDoublev)(GLenum pname, GLdouble * params) +{ + DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 GLenum KEYWORD2 NAME(GetError)(void) +{ + RETURN_DISPATCH(GetError, (), (F, "glGetError();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(GetFloatv)(GLenum pname, GLfloat * params) +{ + DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetIntegerv)(GLenum pname, GLint * params) +{ + DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetLightfv)(GLenum light, GLenum pname, GLfloat * params) +{ + DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetLightiv)(GLenum light, GLenum pname, GLint * params) +{ + DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetMapdv)(GLenum target, GLenum query, GLdouble * v) +{ + DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);\n", target, query, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(GetMapfv)(GLenum target, GLenum query, GLfloat * v) +{ + DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);\n", target, query, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(GetMapiv)(GLenum target, GLenum query, GLint * v) +{ + DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);\n", target, query, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params) +{ + DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetMaterialiv)(GLenum face, GLenum pname, GLint * params) +{ + DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetPixelMapfv)(GLenum map, GLfloat * values) +{ + DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);\n", map, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(GetPixelMapuiv)(GLenum map, GLuint * values) +{ + DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);\n", map, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(GetPixelMapusv)(GLenum map, GLushort * values) +{ + DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);\n", map, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(GetPolygonStipple)(GLubyte * mask) +{ + DISPATCH(GetPolygonStipple, (mask), (F, "glGetPolygonStipple(%p);\n", (const void *) mask)); +} + +KEYWORD1 const GLubyte * KEYWORD2 NAME(GetString)(GLenum name) +{ + RETURN_DISPATCH(GetString, (name), (F, "glGetString(0x%x);\n", name)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGetTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexEnviv)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params) +{ + DISPATCH(GetTexGendv, (coord, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params) +{ + DISPATCH(GetTexGenfv, (coord, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexGeniv)(GLenum coord, GLenum pname, GLint * params) +{ + DISPATCH(GetTexGeniv, (coord, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) +{ + DISPATCH(GetTexImage, (target, level, format, type, pixels), (F, "glGetTexImage(0x%x, %d, 0x%x, 0x%x, %p);\n", target, level, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexParameteriv)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params) +{ + DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params) +{ + DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabled)(GLenum cap) +{ + RETURN_DISPATCH(IsEnabled, (cap), (F, "glIsEnabled(0x%x);\n", cap)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsList)(GLuint list) +{ + RETURN_DISPATCH(IsList, (list), (F, "glIsList(%d);\n", list)); +} + +KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd zNear, GLclampd zFar) +{ + DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);\n", zNear, zFar)); +} + +KEYWORD1 void KEYWORD2 NAME(Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ + DISPATCH(Frustum, (left, right, bottom, top, zNear, zFar), (F, "glFrustum(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar)); +} + +KEYWORD1 void KEYWORD2 NAME(LoadIdentity)(void) +{ + DISPATCH(LoadIdentity, (), (F, "glLoadIdentity();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(LoadMatrixf)(const GLfloat * m) +{ + DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(LoadMatrixd)(const GLdouble * m) +{ + DISPATCH(LoadMatrixd, (m), (F, "glLoadMatrixd(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(MatrixMode)(GLenum mode) +{ + DISPATCH(MatrixMode, (mode), (F, "glMatrixMode(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(MultMatrixf)(const GLfloat * m) +{ + DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(MultMatrixd)(const GLdouble * m) +{ + DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ + DISPATCH(Ortho, (left, right, bottom, top, zNear, zFar), (F, "glOrtho(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar)); +} + +KEYWORD1 void KEYWORD2 NAME(PopMatrix)(void) +{ + DISPATCH(PopMatrix, (), (F, "glPopMatrix();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(PushMatrix)(void) +{ + DISPATCH(PushMatrix, (), (F, "glPushMatrix();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(Rotated, (angle, x, y, z), (F, "glRotated(%f, %f, %f, %f);\n", angle, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(Rotatef, (angle, x, y, z), (F, "glRotatef(%f, %f, %f, %f);\n", angle, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Scaled)(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(Scaled, (x, y, z), (F, "glScaled(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Scalef)(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(Scalef, (x, y, z), (F, "glScalef(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Translated)(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(Translated, (x, y, z), (F, "glTranslated(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Translatef)(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(Translatef, (x, y, z), (F, "glTranslatef(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH(Viewport, (x, y, width, height), (F, "glViewport(%d, %d, %d, %d);\n", x, y, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(ArrayElement)(GLint i) +{ + DISPATCH(ArrayElement, (i), (F, "glArrayElement(%d);\n", i)); +} + +KEYWORD1 void KEYWORD2 NAME(ArrayElementEXT)(GLint i) +{ + DISPATCH(ArrayElement, (i), (F, "glArrayElementEXT(%d);\n", i)); +} + +KEYWORD1 void KEYWORD2 NAME(BindTexture)(GLenum target, GLuint texture) +{ + DISPATCH(BindTexture, (target, texture), (F, "glBindTexture(0x%x, %d);\n", target, texture)); +} + +KEYWORD1 void KEYWORD2 NAME(BindTextureEXT)(GLenum target, GLuint texture) +{ + DISPATCH(BindTexture, (target, texture), (F, "glBindTextureEXT(0x%x, %d);\n", target, texture)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(ColorPointer, (size, type, stride, pointer), (F, "glColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(DisableClientState)(GLenum array) +{ + DISPATCH(DisableClientState, (array), (F, "glDisableClientState(0x%x);\n", array)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawArrays)(GLenum mode, GLint first, GLsizei count) +{ + DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArrays(0x%x, %d, %d);\n", mode, first, count)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count) +{ + DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArraysEXT(0x%x, %d, %d);\n", mode, first, count)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices) +{ + DISPATCH(DrawElements, (mode, count, type, indices), (F, "glDrawElements(0x%x, %d, 0x%x, %p);\n", mode, count, type, (const void *) indices)); +} + +KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(EdgeFlagPointer, (stride, pointer), (F, "glEdgeFlagPointer(%d, %p);\n", stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(EnableClientState)(GLenum array) +{ + DISPATCH(EnableClientState, (array), (F, "glEnableClientState(0x%x);\n", array)); +} + +KEYWORD1 void KEYWORD2 NAME(IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(IndexPointer, (type, stride, pointer), (F, "glIndexPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(Indexub)(GLubyte c) +{ + DISPATCH(Indexub, (c), (F, "glIndexub(%d);\n", c)); +} + +KEYWORD1 void KEYWORD2 NAME(Indexubv)(const GLubyte * c) +{ + DISPATCH(Indexubv, (c), (F, "glIndexubv(%p);\n", (const void *) c)); +} + +KEYWORD1 void KEYWORD2 NAME(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(InterleavedArrays, (format, stride, pointer), (F, "glInterleavedArrays(0x%x, %d, %p);\n", format, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(NormalPointer, (type, stride, pointer), (F, "glNormalPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(PolygonOffset)(GLfloat factor, GLfloat units) +{ + DISPATCH(PolygonOffset, (factor, units), (F, "glPolygonOffset(%f, %f);\n", factor, units)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(TexCoordPointer, (size, type, stride, pointer), (F, "glTexCoordPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(VertexPointer, (size, type, stride, pointer), (F, "glVertexPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences) +{ + RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) +{ + DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) +{ + DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) +{ + DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1D(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) +{ + DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1DEXT(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2D(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures) +{ + DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures)); +} + +KEYWORD1 void KEYWORD2 NAME(GenTextures)(GLsizei n, GLuint * textures) +{ + DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%d, %p);\n", n, (const void *) textures)); +} + +KEYWORD1 void KEYWORD2 NAME(GetPointerv)(GLenum pname, GLvoid ** params) +{ + DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetPointervEXT)(GLenum pname, GLvoid ** params) +{ + DISPATCH(GetPointerv, (pname, params), (F, "glGetPointervEXT(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture) +{ + RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTexture(%d);\n", texture)); +} + +KEYWORD1 void KEYWORD2 NAME(PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities) +{ + DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities)); +} + +KEYWORD1 void KEYWORD2 NAME(PrioritizeTexturesEXT)(GLsizei n, const GLuint * textures, const GLclampf * priorities) +{ + DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTexturesEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities)); +} + +KEYWORD1 void KEYWORD2 NAME(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1D(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1DEXT(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(PopClientAttrib)(void) +{ + DISPATCH(PopClientAttrib, (), (F, "glPopClientAttrib();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(PushClientAttrib)(GLbitfield mask) +{ + DISPATCH(PushClientAttrib, (mask), (F, "glPushClientAttrib(%d);\n", mask)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColor(%f, %f, %f, %f);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColorEXT(%f, %f, %f, %f);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendEquation)(GLenum mode) +{ + DISPATCH(BlendEquation, (mode), (F, "glBlendEquation(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode) +{ + DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) +{ + DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElements(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) +{ + DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) +{ + DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTable(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorTableEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) +{ + DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_339)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_339)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) +{ + DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableSGI(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params) +{ + DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_340)(GLenum target, GLenum pname, const GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_340)(GLenum target, GLenum pname, const GLfloat * params) +{ + DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params) +{ + DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_341)(GLenum target, GLenum pname, const GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_341)(GLenum target, GLenum pname, const GLint * params) +{ + DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTable(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_342)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_342)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTableSGI(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); +} + +KEYWORD1 void KEYWORD2 NAME(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table) +{ + DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTable(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table)); +} + +KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) +{ + DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTable(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_346)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_346)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) +{ + DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTableEXT(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) +{ + DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTable(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_347)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_347)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) +{ + DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTableEXT(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width)); +} + +KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) +{ + DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1D(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_348)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_348)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) +{ + DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1DEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image)); +} + +KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) +{ + DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_349)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_349)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) +{ + DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image)); +} + +KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params) +{ + DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterf(0x%x, 0x%x, %f);\n", target, pname, params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_350)(GLenum target, GLenum pname, GLfloat params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_350)(GLenum target, GLenum pname, GLfloat params) +{ + DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterfEXT(0x%x, 0x%x, %f);\n", target, pname, params)); +} + +KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params) +{ + DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_351)(GLenum target, GLenum pname, const GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_351)(GLenum target, GLenum pname, const GLfloat * params) +{ + DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params) +{ + DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteri(0x%x, 0x%x, %d);\n", target, pname, params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_352)(GLenum target, GLenum pname, GLint params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_352)(GLenum target, GLenum pname, GLint params) +{ + DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteriEXT(0x%x, 0x%x, %d);\n", target, pname, params)); +} + +KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params) +{ + DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_353)(GLenum target, GLenum pname, const GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_353)(GLenum target, GLenum pname, const GLint * params) +{ + DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1D(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_354)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_354)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1DEXT(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2D(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_355)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_355)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image) +{ + DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilter(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image)); +} + +KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) +{ + DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilter(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span)); +} + +KEYWORD1 void KEYWORD2 NAME(SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) +{ + DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_360)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_360)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) +{ + DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column)); +} + +KEYWORD1 void KEYWORD2 NAME(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) +{ + DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogram(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) +{ + DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmax(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) +{ + DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogram(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_367)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_367)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) +{ + DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogramEXT(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink)); +} + +KEYWORD1 void KEYWORD2 NAME(Minmax)(GLenum target, GLenum internalformat, GLboolean sink) +{ + DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmax(0x%x, 0x%x, %d);\n", target, internalformat, sink)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_368)(GLenum target, GLenum internalformat, GLboolean sink); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_368)(GLenum target, GLenum internalformat, GLboolean sink) +{ + DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmaxEXT(0x%x, 0x%x, %d);\n", target, internalformat, sink)); +} + +KEYWORD1 void KEYWORD2 NAME(ResetHistogram)(GLenum target) +{ + DISPATCH(ResetHistogram, (target), (F, "glResetHistogram(0x%x);\n", target)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_369)(GLenum target); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_369)(GLenum target) +{ + DISPATCH(ResetHistogram, (target), (F, "glResetHistogramEXT(0x%x);\n", target)); +} + +KEYWORD1 void KEYWORD2 NAME(ResetMinmax)(GLenum target) +{ + DISPATCH(ResetMinmax, (target), (F, "glResetMinmax(0x%x);\n", target)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_370)(GLenum target); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_370)(GLenum target) +{ + DISPATCH(ResetMinmax, (target), (F, "glResetMinmaxEXT(0x%x);\n", target)); +} + +KEYWORD1 void KEYWORD2 NAME(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3D(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexImage3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture) +{ + DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTexture(0x%x);\n", texture)); +} + +KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture) +{ + DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTextureARB(0x%x);\n", texture)); +} + +KEYWORD1 void KEYWORD2 NAME(ClientActiveTexture)(GLenum texture) +{ + DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTexture(0x%x);\n", texture)); +} + +KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture) +{ + DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTextureARB(0x%x);\n", texture)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1d)(GLenum target, GLdouble s) +{ + DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1d(0x%x, %f);\n", target, s)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s) +{ + DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1dARB(0x%x, %f);\n", target, s)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dv)(GLenum target, const GLdouble * v) +{ + DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dvARB)(GLenum target, const GLdouble * v) +{ + DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1f)(GLenum target, GLfloat s) +{ + DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1f(0x%x, %f);\n", target, s)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fARB)(GLenum target, GLfloat s) +{ + DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1fARB(0x%x, %f);\n", target, s)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fv)(GLenum target, const GLfloat * v) +{ + DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fvARB)(GLenum target, const GLfloat * v) +{ + DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1i)(GLenum target, GLint s) +{ + DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1i(0x%x, %d);\n", target, s)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iARB)(GLenum target, GLint s) +{ + DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1iARB(0x%x, %d);\n", target, s)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iv)(GLenum target, const GLint * v) +{ + DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1iv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1ivARB)(GLenum target, const GLint * v) +{ + DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1ivARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1s)(GLenum target, GLshort s) +{ + DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1s(0x%x, %d);\n", target, s)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sARB)(GLenum target, GLshort s) +{ + DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1sARB(0x%x, %d);\n", target, s)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sv)(GLenum target, const GLshort * v) +{ + DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1sv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1svARB)(GLenum target, const GLshort * v) +{ + DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1svARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t) +{ + DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2d(0x%x, %f, %f);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t) +{ + DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2dARB(0x%x, %f, %f);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dv)(GLenum target, const GLdouble * v) +{ + DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dvARB)(GLenum target, const GLdouble * v) +{ + DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t) +{ + DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2f(0x%x, %f, %f);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t) +{ + DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2fARB(0x%x, %f, %f);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fv)(GLenum target, const GLfloat * v) +{ + DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fvARB)(GLenum target, const GLfloat * v) +{ + DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2i)(GLenum target, GLint s, GLint t) +{ + DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2i(0x%x, %d, %d);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t) +{ + DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2iARB(0x%x, %d, %d);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iv)(GLenum target, const GLint * v) +{ + DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2iv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2ivARB)(GLenum target, const GLint * v) +{ + DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2ivARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t) +{ + DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2s(0x%x, %d, %d);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t) +{ + DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2sARB(0x%x, %d, %d);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sv)(GLenum target, const GLshort * v) +{ + DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2sv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2svARB)(GLenum target, const GLshort * v) +{ + DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2svARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r) +{ + DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3d(0x%x, %f, %f, %f);\n", target, s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r) +{ + DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3dARB(0x%x, %f, %f, %f);\n", target, s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dv)(GLenum target, const GLdouble * v) +{ + DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dvARB)(GLenum target, const GLdouble * v) +{ + DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r) +{ + DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3f(0x%x, %f, %f, %f);\n", target, s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r) +{ + DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3fARB(0x%x, %f, %f, %f);\n", target, s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fv)(GLenum target, const GLfloat * v) +{ + DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fvARB)(GLenum target, const GLfloat * v) +{ + DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r) +{ + DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3i(0x%x, %d, %d, %d);\n", target, s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r) +{ + DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3iARB(0x%x, %d, %d, %d);\n", target, s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iv)(GLenum target, const GLint * v) +{ + DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3iv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3ivARB)(GLenum target, const GLint * v) +{ + DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3ivARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r) +{ + DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3s(0x%x, %d, %d, %d);\n", target, s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r) +{ + DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3sARB(0x%x, %d, %d, %d);\n", target, s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sv)(GLenum target, const GLshort * v) +{ + DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3sv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3svARB)(GLenum target, const GLshort * v) +{ + DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3svARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4d(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4dARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dv)(GLenum target, const GLdouble * v) +{ + DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dvARB)(GLenum target, const GLdouble * v) +{ + DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4f(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4fARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fv)(GLenum target, const GLfloat * v) +{ + DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fvARB)(GLenum target, const GLfloat * v) +{ + DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q) +{ + DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4i(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q) +{ + DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4iARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iv)(GLenum target, const GLint * v) +{ + DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4iv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4ivARB)(GLenum target, const GLint * v) +{ + DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4ivARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) +{ + DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4s(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) +{ + DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4sARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sv)(GLenum target, const GLshort * v) +{ + DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4sv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort * v) +{ + DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4svARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(AttachShader)(GLuint program, GLuint shader) +{ + DISPATCH(AttachShader, (program, shader), (F, "glAttachShader(%d, %d);\n", program, shader)); +} + +KEYWORD1 GLuint KEYWORD2 NAME(CreateProgram)(void) +{ + RETURN_DISPATCH(CreateProgram, (), (F, "glCreateProgram();\n")); +} + +KEYWORD1 GLuint KEYWORD2 NAME(CreateShader)(GLenum type) +{ + RETURN_DISPATCH(CreateShader, (type), (F, "glCreateShader(0x%x);\n", type)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteProgram)(GLuint program) +{ + DISPATCH(DeleteProgram, (program), (F, "glDeleteProgram(%d);\n", program)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteShader)(GLuint program) +{ + DISPATCH(DeleteShader, (program), (F, "glDeleteShader(%d);\n", program)); +} + +KEYWORD1 void KEYWORD2 NAME(DetachShader)(GLuint program, GLuint shader) +{ + DISPATCH(DetachShader, (program, shader), (F, "glDetachShader(%d, %d);\n", program, shader)); +} + +KEYWORD1 void KEYWORD2 NAME(GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj) +{ + DISPATCH(GetAttachedShaders, (program, maxCount, count, obj), (F, "glGetAttachedShaders(%d, %d, %p, %p);\n", program, maxCount, (const void *) count, (const void *) obj)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) +{ + DISPATCH(GetProgramInfoLog, (program, bufSize, length, infoLog), (F, "glGetProgramInfoLog(%d, %d, %p, %p);\n", program, bufSize, (const void *) length, (const void *) infoLog)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramiv)(GLuint program, GLenum pname, GLint * params) +{ + DISPATCH(GetProgramiv, (program, pname, params), (F, "glGetProgramiv(%d, 0x%x, %p);\n", program, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) +{ + DISPATCH(GetShaderInfoLog, (shader, bufSize, length, infoLog), (F, "glGetShaderInfoLog(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) infoLog)); +} + +KEYWORD1 void KEYWORD2 NAME(GetShaderiv)(GLuint shader, GLenum pname, GLint * params) +{ + DISPATCH(GetShaderiv, (shader, pname, params), (F, "glGetShaderiv(%d, 0x%x, %p);\n", shader, pname, (const void *) params)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsProgram)(GLuint program) +{ + RETURN_DISPATCH(IsProgram, (program), (F, "glIsProgram(%d);\n", program)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsShader)(GLuint shader) +{ + RETURN_DISPATCH(IsShader, (shader), (F, "glIsShader(%d);\n", shader)); +} + +KEYWORD1 void KEYWORD2 NAME(StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask) +{ + DISPATCH(StencilFuncSeparate, (face, func, ref, mask), (F, "glStencilFuncSeparate(0x%x, 0x%x, %d, %d);\n", face, func, ref, mask)); +} + +KEYWORD1 void KEYWORD2 NAME(StencilMaskSeparate)(GLenum face, GLuint mask) +{ + DISPATCH(StencilMaskSeparate, (face, mask), (F, "glStencilMaskSeparate(0x%x, %d);\n", face, mask)); +} + +KEYWORD1 void KEYWORD2 NAME(StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) +{ + DISPATCH(StencilOpSeparate, (face, sfail, zfail, zpass), (F, "glStencilOpSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", face, sfail, zfail, zpass)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_423)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_423)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) +{ + DISPATCH(StencilOpSeparate, (face, sfail, zfail, zpass), (F, "glStencilOpSeparateATI(0x%x, 0x%x, 0x%x, 0x%x);\n", face, sfail, zfail, zpass)); +} + +KEYWORD1 void KEYWORD2 NAME(UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) +{ + DISPATCH(UniformMatrix2x3fv, (location, count, transpose, value), (F, "glUniformMatrix2x3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) +{ + DISPATCH(UniformMatrix2x4fv, (location, count, transpose, value), (F, "glUniformMatrix2x4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) +{ + DISPATCH(UniformMatrix3x2fv, (location, count, transpose, value), (F, "glUniformMatrix3x2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) +{ + DISPATCH(UniformMatrix3x4fv, (location, count, transpose, value), (F, "glUniformMatrix3x4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) +{ + DISPATCH(UniformMatrix4x2fv, (location, count, transpose, value), (F, "glUniformMatrix4x2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) +{ + DISPATCH(UniformMatrix4x3fv, (location, count, transpose, value), (F, "glUniformMatrix4x3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(ClampColor)(GLenum target, GLenum clamp) +{ + DISPATCH(ClampColor, (target, clamp), (F, "glClampColor(0x%x, 0x%x);\n", target, clamp)); +} + +KEYWORD1 void KEYWORD2 NAME(ClearBufferfi)(GLenum buffer, GLint drawbuffer, const GLfloat depth, const GLint stencil) +{ + DISPATCH(ClearBufferfi, (buffer, drawbuffer, depth, stencil), (F, "glClearBufferfi(0x%x, %d, %f, %d);\n", buffer, drawbuffer, depth, stencil)); +} + +KEYWORD1 void KEYWORD2 NAME(ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value) +{ + DISPATCH(ClearBufferfv, (buffer, drawbuffer, value), (F, "glClearBufferfv(0x%x, %d, %p);\n", buffer, drawbuffer, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value) +{ + DISPATCH(ClearBufferiv, (buffer, drawbuffer, value), (F, "glClearBufferiv(0x%x, %d, %p);\n", buffer, drawbuffer, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value) +{ + DISPATCH(ClearBufferuiv, (buffer, drawbuffer, value), (F, "glClearBufferuiv(0x%x, %d, %p);\n", buffer, drawbuffer, (const void *) value)); +} + +KEYWORD1 const GLubyte * KEYWORD2 NAME(GetStringi)(GLenum name, GLuint index) +{ + RETURN_DISPATCH(GetStringi, (name, index), (F, "glGetStringi(0x%x, %d);\n", name, index)); +} + +KEYWORD1 void KEYWORD2 NAME(TexBuffer)(GLenum target, GLenum internalFormat, GLuint buffer) +{ + DISPATCH(TexBuffer, (target, internalFormat, buffer), (F, "glTexBuffer(0x%x, 0x%x, %d);\n", target, internalFormat, buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level) +{ + DISPATCH(FramebufferTexture, (target, attachment, texture, level), (F, "glFramebufferTexture(0x%x, 0x%x, %d, %d);\n", target, attachment, texture, level)); +} + +KEYWORD1 void KEYWORD2 NAME(GetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params) +{ + DISPATCH(GetBufferParameteri64v, (target, pname, params), (F, "glGetBufferParameteri64v(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetInteger64i_v)(GLenum cap, GLuint index, GLint64 * data) +{ + DISPATCH(GetInteger64i_v, (cap, index, data), (F, "glGetInteger64i_v(0x%x, %d, %p);\n", cap, index, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribDivisor)(GLuint index, GLuint divisor) +{ + DISPATCH(VertexAttribDivisor, (index, divisor), (F, "glVertexAttribDivisor(%d, %d);\n", index, divisor)); +} + +KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixd)(const GLdouble * m) +{ + DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixd(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble * m) +{ + DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixdARB(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixf)(const GLfloat * m) +{ + DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixf(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixfARB)(const GLfloat * m) +{ + DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixd)(const GLdouble * m) +{ + DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixd(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixdARB)(const GLdouble * m) +{ + DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixdARB(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixf)(const GLfloat * m) +{ + DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixf(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat * m) +{ + DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixfARB(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(SampleCoverage)(GLclampf value, GLboolean invert) +{ + DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverage(%f, %d);\n", value, invert)); +} + +KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert) +{ + DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverageARB(%f, %d);\n", value, invert)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1D(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img) +{ + DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImage(0x%x, %d, %p);\n", target, level, (const void *) img)); +} + +KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img) +{ + DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImageARB(0x%x, %d, %p);\n", target, level, (const void *) img)); +} + +KEYWORD1 void KEYWORD2 NAME(DisableVertexAttribArray)(GLuint index) +{ + DISPATCH(DisableVertexAttribArrayARB, (index), (F, "glDisableVertexAttribArray(%d);\n", index)); +} + +KEYWORD1 void KEYWORD2 NAME(DisableVertexAttribArrayARB)(GLuint index) +{ + DISPATCH(DisableVertexAttribArrayARB, (index), (F, "glDisableVertexAttribArrayARB(%d);\n", index)); +} + +KEYWORD1 void KEYWORD2 NAME(EnableVertexAttribArray)(GLuint index) +{ + DISPATCH(EnableVertexAttribArrayARB, (index), (F, "glEnableVertexAttribArray(%d);\n", index)); +} + +KEYWORD1 void KEYWORD2 NAME(EnableVertexAttribArrayARB)(GLuint index) +{ + DISPATCH(EnableVertexAttribArrayARB, (index), (F, "glEnableVertexAttribArrayARB(%d);\n", index)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble * params) +{ + DISPATCH(GetProgramEnvParameterdvARB, (target, index, params), (F, "glGetProgramEnvParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat * params) +{ + DISPATCH(GetProgramEnvParameterfvARB, (target, index, params), (F, "glGetProgramEnvParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble * params) +{ + DISPATCH(GetProgramLocalParameterdvARB, (target, index, params), (F, "glGetProgramLocalParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat * params) +{ + DISPATCH(GetProgramLocalParameterfvARB, (target, index, params), (F, "glGetProgramLocalParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramStringARB)(GLenum target, GLenum pname, GLvoid * string) +{ + DISPATCH(GetProgramStringARB, (target, pname, string), (F, "glGetProgramStringARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) string)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramivARB)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetProgramivARB, (target, pname, params), (F, "glGetProgramivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdv)(GLuint index, GLenum pname, GLdouble * params) +{ + DISPATCH(GetVertexAttribdvARB, (index, pname, params), (F, "glGetVertexAttribdv(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble * params) +{ + DISPATCH(GetVertexAttribdvARB, (index, pname, params), (F, "glGetVertexAttribdvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params) +{ + DISPATCH(GetVertexAttribfvARB, (index, pname, params), (F, "glGetVertexAttribfv(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat * params) +{ + DISPATCH(GetVertexAttribfvARB, (index, pname, params), (F, "glGetVertexAttribfvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribiv)(GLuint index, GLenum pname, GLint * params) +{ + DISPATCH(GetVertexAttribivARB, (index, pname, params), (F, "glGetVertexAttribiv(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivARB)(GLuint index, GLenum pname, GLint * params) +{ + DISPATCH(GetVertexAttribivARB, (index, pname, params), (F, "glGetVertexAttribivARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + DISPATCH(ProgramEnvParameter4dARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + DISPATCH(ProgramEnvParameter4dARB, (target, index, x, y, z, w), (F, "glProgramParameter4dNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params) +{ + DISPATCH(ProgramEnvParameter4dvARB, (target, index, params), (F, "glProgramEnvParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dvNV)(GLenum target, GLuint index, const GLdouble * params) +{ + DISPATCH(ProgramEnvParameter4dvARB, (target, index, params), (F, "glProgramParameter4dvNV(0x%x, %d, %p);\n", target, index, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH(ProgramEnvParameter4fARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH(ProgramEnvParameter4fARB, (target, index, x, y, z, w), (F, "glProgramParameter4fNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params) +{ + DISPATCH(ProgramEnvParameter4fvARB, (target, index, params), (F, "glProgramEnvParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat * params) +{ + DISPATCH(ProgramEnvParameter4fvARB, (target, index, params), (F, "glProgramParameter4fvNV(0x%x, %d, %p);\n", target, index, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + DISPATCH(ProgramLocalParameter4dARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params) +{ + DISPATCH(ProgramLocalParameter4dvARB, (target, index, params), (F, "glProgramLocalParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH(ProgramLocalParameter4fARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params) +{ + DISPATCH(ProgramLocalParameter4fvARB, (target, index, params), (F, "glProgramLocalParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid * string) +{ + DISPATCH(ProgramStringARB, (target, format, len, string), (F, "glProgramStringARB(0x%x, 0x%x, %d, %p);\n", target, format, len, (const void *) string)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1d)(GLuint index, GLdouble x) +{ + DISPATCH(VertexAttrib1dARB, (index, x), (F, "glVertexAttrib1d(%d, %f);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dARB)(GLuint index, GLdouble x) +{ + DISPATCH(VertexAttrib1dARB, (index, x), (F, "glVertexAttrib1dARB(%d, %f);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dv)(GLuint index, const GLdouble * v) +{ + DISPATCH(VertexAttrib1dvARB, (index, v), (F, "glVertexAttrib1dv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvARB)(GLuint index, const GLdouble * v) +{ + DISPATCH(VertexAttrib1dvARB, (index, v), (F, "glVertexAttrib1dvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1f)(GLuint index, GLfloat x) +{ + DISPATCH(VertexAttrib1fARB, (index, x), (F, "glVertexAttrib1f(%d, %f);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fARB)(GLuint index, GLfloat x) +{ + DISPATCH(VertexAttrib1fARB, (index, x), (F, "glVertexAttrib1fARB(%d, %f);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fv)(GLuint index, const GLfloat * v) +{ + DISPATCH(VertexAttrib1fvARB, (index, v), (F, "glVertexAttrib1fv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvARB)(GLuint index, const GLfloat * v) +{ + DISPATCH(VertexAttrib1fvARB, (index, v), (F, "glVertexAttrib1fvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1s)(GLuint index, GLshort x) +{ + DISPATCH(VertexAttrib1sARB, (index, x), (F, "glVertexAttrib1s(%d, %d);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sARB)(GLuint index, GLshort x) +{ + DISPATCH(VertexAttrib1sARB, (index, x), (F, "glVertexAttrib1sARB(%d, %d);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sv)(GLuint index, const GLshort * v) +{ + DISPATCH(VertexAttrib1svARB, (index, v), (F, "glVertexAttrib1sv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svARB)(GLuint index, const GLshort * v) +{ + DISPATCH(VertexAttrib1svARB, (index, v), (F, "glVertexAttrib1svARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2d)(GLuint index, GLdouble x, GLdouble y) +{ + DISPATCH(VertexAttrib2dARB, (index, x, y), (F, "glVertexAttrib2d(%d, %f, %f);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y) +{ + DISPATCH(VertexAttrib2dARB, (index, x, y), (F, "glVertexAttrib2dARB(%d, %f, %f);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dv)(GLuint index, const GLdouble * v) +{ + DISPATCH(VertexAttrib2dvARB, (index, v), (F, "glVertexAttrib2dv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvARB)(GLuint index, const GLdouble * v) +{ + DISPATCH(VertexAttrib2dvARB, (index, v), (F, "glVertexAttrib2dvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2f)(GLuint index, GLfloat x, GLfloat y) +{ + DISPATCH(VertexAttrib2fARB, (index, x, y), (F, "glVertexAttrib2f(%d, %f, %f);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y) +{ + DISPATCH(VertexAttrib2fARB, (index, x, y), (F, "glVertexAttrib2fARB(%d, %f, %f);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fv)(GLuint index, const GLfloat * v) +{ + DISPATCH(VertexAttrib2fvARB, (index, v), (F, "glVertexAttrib2fv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvARB)(GLuint index, const GLfloat * v) +{ + DISPATCH(VertexAttrib2fvARB, (index, v), (F, "glVertexAttrib2fvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2s)(GLuint index, GLshort x, GLshort y) +{ + DISPATCH(VertexAttrib2sARB, (index, x, y), (F, "glVertexAttrib2s(%d, %d, %d);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y) +{ + DISPATCH(VertexAttrib2sARB, (index, x, y), (F, "glVertexAttrib2sARB(%d, %d, %d);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sv)(GLuint index, const GLshort * v) +{ + DISPATCH(VertexAttrib2svARB, (index, v), (F, "glVertexAttrib2sv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svARB)(GLuint index, const GLshort * v) +{ + DISPATCH(VertexAttrib2svARB, (index, v), (F, "glVertexAttrib2svARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(VertexAttrib3dARB, (index, x, y, z), (F, "glVertexAttrib3d(%d, %f, %f, %f);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(VertexAttrib3dARB, (index, x, y, z), (F, "glVertexAttrib3dARB(%d, %f, %f, %f);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dv)(GLuint index, const GLdouble * v) +{ + DISPATCH(VertexAttrib3dvARB, (index, v), (F, "glVertexAttrib3dv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvARB)(GLuint index, const GLdouble * v) +{ + DISPATCH(VertexAttrib3dvARB, (index, v), (F, "glVertexAttrib3dvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(VertexAttrib3fARB, (index, x, y, z), (F, "glVertexAttrib3f(%d, %f, %f, %f);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(VertexAttrib3fARB, (index, x, y, z), (F, "glVertexAttrib3fARB(%d, %f, %f, %f);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fv)(GLuint index, const GLfloat * v) +{ + DISPATCH(VertexAttrib3fvARB, (index, v), (F, "glVertexAttrib3fv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvARB)(GLuint index, const GLfloat * v) +{ + DISPATCH(VertexAttrib3fvARB, (index, v), (F, "glVertexAttrib3fvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z) +{ + DISPATCH(VertexAttrib3sARB, (index, x, y, z), (F, "glVertexAttrib3s(%d, %d, %d, %d);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z) +{ + DISPATCH(VertexAttrib3sARB, (index, x, y, z), (F, "glVertexAttrib3sARB(%d, %d, %d, %d);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sv)(GLuint index, const GLshort * v) +{ + DISPATCH(VertexAttrib3svARB, (index, v), (F, "glVertexAttrib3sv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svARB)(GLuint index, const GLshort * v) +{ + DISPATCH(VertexAttrib3svARB, (index, v), (F, "glVertexAttrib3svARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nbv)(GLuint index, const GLbyte * v) +{ + DISPATCH(VertexAttrib4NbvARB, (index, v), (F, "glVertexAttrib4Nbv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NbvARB)(GLuint index, const GLbyte * v) +{ + DISPATCH(VertexAttrib4NbvARB, (index, v), (F, "glVertexAttrib4NbvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Niv)(GLuint index, const GLint * v) +{ + DISPATCH(VertexAttrib4NivARB, (index, v), (F, "glVertexAttrib4Niv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NivARB)(GLuint index, const GLint * v) +{ + DISPATCH(VertexAttrib4NivARB, (index, v), (F, "glVertexAttrib4NivARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nsv)(GLuint index, const GLshort * v) +{ + DISPATCH(VertexAttrib4NsvARB, (index, v), (F, "glVertexAttrib4Nsv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NsvARB)(GLuint index, const GLshort * v) +{ + DISPATCH(VertexAttrib4NsvARB, (index, v), (F, "glVertexAttrib4NsvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) +{ + DISPATCH(VertexAttrib4NubARB, (index, x, y, z, w), (F, "glVertexAttrib4Nub(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) +{ + DISPATCH(VertexAttrib4NubARB, (index, x, y, z, w), (F, "glVertexAttrib4NubARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nubv)(GLuint index, const GLubyte * v) +{ + DISPATCH(VertexAttrib4NubvARB, (index, v), (F, "glVertexAttrib4Nubv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubvARB)(GLuint index, const GLubyte * v) +{ + DISPATCH(VertexAttrib4NubvARB, (index, v), (F, "glVertexAttrib4NubvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nuiv)(GLuint index, const GLuint * v) +{ + DISPATCH(VertexAttrib4NuivARB, (index, v), (F, "glVertexAttrib4Nuiv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NuivARB)(GLuint index, const GLuint * v) +{ + DISPATCH(VertexAttrib4NuivARB, (index, v), (F, "glVertexAttrib4NuivARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nusv)(GLuint index, const GLushort * v) +{ + DISPATCH(VertexAttrib4NusvARB, (index, v), (F, "glVertexAttrib4Nusv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NusvARB)(GLuint index, const GLushort * v) +{ + DISPATCH(VertexAttrib4NusvARB, (index, v), (F, "glVertexAttrib4NusvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bv)(GLuint index, const GLbyte * v) +{ + DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bvARB)(GLuint index, const GLbyte * v) +{ + DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + DISPATCH(VertexAttrib4dARB, (index, x, y, z, w), (F, "glVertexAttrib4d(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + DISPATCH(VertexAttrib4dARB, (index, x, y, z, w), (F, "glVertexAttrib4dARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dv)(GLuint index, const GLdouble * v) +{ + DISPATCH(VertexAttrib4dvARB, (index, v), (F, "glVertexAttrib4dv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvARB)(GLuint index, const GLdouble * v) +{ + DISPATCH(VertexAttrib4dvARB, (index, v), (F, "glVertexAttrib4dvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH(VertexAttrib4fARB, (index, x, y, z, w), (F, "glVertexAttrib4f(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH(VertexAttrib4fARB, (index, x, y, z, w), (F, "glVertexAttrib4fARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fv)(GLuint index, const GLfloat * v) +{ + DISPATCH(VertexAttrib4fvARB, (index, v), (F, "glVertexAttrib4fv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvARB)(GLuint index, const GLfloat * v) +{ + DISPATCH(VertexAttrib4fvARB, (index, v), (F, "glVertexAttrib4fvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4iv)(GLuint index, const GLint * v) +{ + DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4iv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ivARB)(GLuint index, const GLint * v) +{ + DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4ivARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) +{ + DISPATCH(VertexAttrib4sARB, (index, x, y, z, w), (F, "glVertexAttrib4s(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) +{ + DISPATCH(VertexAttrib4sARB, (index, x, y, z, w), (F, "glVertexAttrib4sARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sv)(GLuint index, const GLshort * v) +{ + DISPATCH(VertexAttrib4svARB, (index, v), (F, "glVertexAttrib4sv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svARB)(GLuint index, const GLshort * v) +{ + DISPATCH(VertexAttrib4svARB, (index, v), (F, "glVertexAttrib4svARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubv)(GLuint index, const GLubyte * v) +{ + DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvARB)(GLuint index, const GLubyte * v) +{ + DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uiv)(GLuint index, const GLuint * v) +{ + DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uiv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uivARB)(GLuint index, const GLuint * v) +{ + DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uivARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usv)(GLuint index, const GLushort * v) +{ + DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usvARB)(GLuint index, const GLushort * v) +{ + DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(VertexAttribPointerARB, (index, size, type, normalized, stride, pointer), (F, "glVertexAttribPointer(%d, %d, 0x%x, %d, %d, %p);\n", index, size, type, normalized, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(VertexAttribPointerARB, (index, size, type, normalized, stride, pointer), (F, "glVertexAttribPointerARB(%d, %d, 0x%x, %d, %d, %p);\n", index, size, type, normalized, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(BindBuffer)(GLenum target, GLuint buffer) +{ + DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBuffer(0x%x, %d);\n", target, buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(BindBufferARB)(GLenum target, GLuint buffer) +{ + DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBufferARB(0x%x, %d);\n", target, buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(BufferData)(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) +{ + DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferData(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage)); +} + +KEYWORD1 void KEYWORD2 NAME(BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage) +{ + DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferDataARB(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage)); +} + +KEYWORD1 void KEYWORD2 NAME(BufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) +{ + DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data) +{ + DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteBuffers)(GLsizei n, const GLuint * buffer) +{ + DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffers(%d, %p);\n", n, (const void *) buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteBuffersARB)(GLsizei n, const GLuint * buffer) +{ + DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffersARB(%d, %p);\n", n, (const void *) buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(GenBuffers)(GLsizei n, GLuint * buffer) +{ + DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffers(%d, %p);\n", n, (const void *) buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(GenBuffersARB)(GLsizei n, GLuint * buffer) +{ + DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffersARB(%d, %p);\n", n, (const void *) buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(GetBufferParameteriv)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetBufferParameterivARB)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameterivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetBufferPointerv)(GLenum target, GLenum pname, GLvoid ** params) +{ + DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointerv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid ** params) +{ + DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointervARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data) +{ + DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data) +{ + DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsBuffer)(GLuint buffer) +{ + RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBuffer(%d);\n", buffer)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsBufferARB)(GLuint buffer) +{ + RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBufferARB(%d);\n", buffer)); +} + +KEYWORD1 GLvoid * KEYWORD2 NAME(MapBuffer)(GLenum target, GLenum access) +{ + RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBuffer(0x%x, 0x%x);\n", target, access)); +} + +KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferARB)(GLenum target, GLenum access) +{ + RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBufferARB(0x%x, 0x%x);\n", target, access)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBuffer)(GLenum target) +{ + RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBuffer(0x%x);\n", target)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBufferARB)(GLenum target) +{ + RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBufferARB(0x%x);\n", target)); +} + +KEYWORD1 void KEYWORD2 NAME(BeginQuery)(GLenum target, GLuint id) +{ + DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQuery(0x%x, %d);\n", target, id)); +} + +KEYWORD1 void KEYWORD2 NAME(BeginQueryARB)(GLenum target, GLuint id) +{ + DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQueryARB(0x%x, %d);\n", target, id)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteQueries)(GLsizei n, const GLuint * ids) +{ + DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueries(%d, %p);\n", n, (const void *) ids)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteQueriesARB)(GLsizei n, const GLuint * ids) +{ + DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueriesARB(%d, %p);\n", n, (const void *) ids)); +} + +KEYWORD1 void KEYWORD2 NAME(EndQuery)(GLenum target) +{ + DISPATCH(EndQueryARB, (target), (F, "glEndQuery(0x%x);\n", target)); +} + +KEYWORD1 void KEYWORD2 NAME(EndQueryARB)(GLenum target) +{ + DISPATCH(EndQueryARB, (target), (F, "glEndQueryARB(0x%x);\n", target)); +} + +KEYWORD1 void KEYWORD2 NAME(GenQueries)(GLsizei n, GLuint * ids) +{ + DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueries(%d, %p);\n", n, (const void *) ids)); +} + +KEYWORD1 void KEYWORD2 NAME(GenQueriesARB)(GLsizei n, GLuint * ids) +{ + DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueriesARB(%d, %p);\n", n, (const void *) ids)); +} + +KEYWORD1 void KEYWORD2 NAME(GetQueryObjectiv)(GLuint id, GLenum pname, GLint * params) +{ + DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectiv(%d, 0x%x, %p);\n", id, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetQueryObjectivARB)(GLuint id, GLenum pname, GLint * params) +{ + DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params) +{ + DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuiv(%d, 0x%x, %p);\n", id, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint * params) +{ + DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetQueryiv)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetQueryivARB)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsQuery)(GLuint id) +{ + RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQuery(%d);\n", id)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsQueryARB)(GLuint id) +{ + RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQueryARB(%d);\n", id)); +} + +KEYWORD1 void KEYWORD2 NAME(AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj) +{ + DISPATCH(AttachObjectARB, (containerObj, obj), (F, "glAttachObjectARB(%d, %d);\n", containerObj, obj)); +} + +KEYWORD1 void KEYWORD2 NAME(CompileShader)(GLuint shader) +{ + DISPATCH(CompileShaderARB, (shader), (F, "glCompileShader(%d);\n", shader)); +} + +KEYWORD1 void KEYWORD2 NAME(CompileShaderARB)(GLhandleARB shader) +{ + DISPATCH(CompileShaderARB, (shader), (F, "glCompileShaderARB(%d);\n", shader)); +} + +KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateProgramObjectARB)(void) +{ + RETURN_DISPATCH(CreateProgramObjectARB, (), (F, "glCreateProgramObjectARB();\n")); +} + +KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateShaderObjectARB)(GLenum shaderType) +{ + RETURN_DISPATCH(CreateShaderObjectARB, (shaderType), (F, "glCreateShaderObjectARB(0x%x);\n", shaderType)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteObjectARB)(GLhandleARB obj) +{ + DISPATCH(DeleteObjectARB, (obj), (F, "glDeleteObjectARB(%d);\n", obj)); +} + +KEYWORD1 void KEYWORD2 NAME(DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj) +{ + DISPATCH(DetachObjectARB, (containerObj, attachedObj), (F, "glDetachObjectARB(%d, %d);\n", containerObj, attachedObj)); +} + +KEYWORD1 void KEYWORD2 NAME(GetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) +{ + DISPATCH(GetActiveUniformARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveUniform(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); +} + +KEYWORD1 void KEYWORD2 NAME(GetActiveUniformARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) +{ + DISPATCH(GetActiveUniformARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveUniformARB(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); +} + +KEYWORD1 void KEYWORD2 NAME(GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei * length, GLhandleARB * infoLog) +{ + DISPATCH(GetAttachedObjectsARB, (containerObj, maxLength, length, infoLog), (F, "glGetAttachedObjectsARB(%d, %d, %p, %p);\n", containerObj, maxLength, (const void *) length, (const void *) infoLog)); +} + +KEYWORD1 GLhandleARB KEYWORD2 NAME(GetHandleARB)(GLenum pname) +{ + RETURN_DISPATCH(GetHandleARB, (pname), (F, "glGetHandleARB(0x%x);\n", pname)); +} + +KEYWORD1 void KEYWORD2 NAME(GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) +{ + DISPATCH(GetInfoLogARB, (obj, maxLength, length, infoLog), (F, "glGetInfoLogARB(%d, %d, %p, %p);\n", obj, maxLength, (const void *) length, (const void *) infoLog)); +} + +KEYWORD1 void KEYWORD2 NAME(GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat * params) +{ + DISPATCH(GetObjectParameterfvARB, (obj, pname, params), (F, "glGetObjectParameterfvARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint * params) +{ + DISPATCH(GetObjectParameterivARB, (obj, pname, params), (F, "glGetObjectParameterivARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) +{ + DISPATCH(GetShaderSourceARB, (shader, bufSize, length, source), (F, "glGetShaderSource(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) source)); +} + +KEYWORD1 void KEYWORD2 NAME(GetShaderSourceARB)(GLhandleARB shader, GLsizei bufSize, GLsizei * length, GLcharARB * source) +{ + DISPATCH(GetShaderSourceARB, (shader, bufSize, length, source), (F, "glGetShaderSourceARB(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) source)); +} + +KEYWORD1 GLint KEYWORD2 NAME(GetUniformLocation)(GLuint program, const GLchar * name) +{ + RETURN_DISPATCH(GetUniformLocationARB, (program, name), (F, "glGetUniformLocation(%d, %p);\n", program, (const void *) name)); +} + +KEYWORD1 GLint KEYWORD2 NAME(GetUniformLocationARB)(GLhandleARB program, const GLcharARB * name) +{ + RETURN_DISPATCH(GetUniformLocationARB, (program, name), (F, "glGetUniformLocationARB(%d, %p);\n", program, (const void *) name)); +} + +KEYWORD1 void KEYWORD2 NAME(GetUniformfv)(GLuint program, GLint location, GLfloat * params) +{ + DISPATCH(GetUniformfvARB, (program, location, params), (F, "glGetUniformfv(%d, %d, %p);\n", program, location, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetUniformfvARB)(GLhandleARB program, GLint location, GLfloat * params) +{ + DISPATCH(GetUniformfvARB, (program, location, params), (F, "glGetUniformfvARB(%d, %d, %p);\n", program, location, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetUniformiv)(GLuint program, GLint location, GLint * params) +{ + DISPATCH(GetUniformivARB, (program, location, params), (F, "glGetUniformiv(%d, %d, %p);\n", program, location, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetUniformivARB)(GLhandleARB program, GLint location, GLint * params) +{ + DISPATCH(GetUniformivARB, (program, location, params), (F, "glGetUniformivARB(%d, %d, %p);\n", program, location, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(LinkProgram)(GLuint program) +{ + DISPATCH(LinkProgramARB, (program), (F, "glLinkProgram(%d);\n", program)); +} + +KEYWORD1 void KEYWORD2 NAME(LinkProgramARB)(GLhandleARB program) +{ + DISPATCH(LinkProgramARB, (program), (F, "glLinkProgramARB(%d);\n", program)); +} + +KEYWORD1 void KEYWORD2 NAME(ShaderSource)(GLuint shader, GLsizei count, const GLchar ** string, const GLint * length) +{ + DISPATCH(ShaderSourceARB, (shader, count, string, length), (F, "glShaderSource(%d, %d, %p, %p);\n", shader, count, (const void *) string, (const void *) length)); +} + +KEYWORD1 void KEYWORD2 NAME(ShaderSourceARB)(GLhandleARB shader, GLsizei count, const GLcharARB ** string, const GLint * length) +{ + DISPATCH(ShaderSourceARB, (shader, count, string, length), (F, "glShaderSourceARB(%d, %d, %p, %p);\n", shader, count, (const void *) string, (const void *) length)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform1f)(GLint location, GLfloat v0) +{ + DISPATCH(Uniform1fARB, (location, v0), (F, "glUniform1f(%d, %f);\n", location, v0)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform1fARB)(GLint location, GLfloat v0) +{ + DISPATCH(Uniform1fARB, (location, v0), (F, "glUniform1fARB(%d, %f);\n", location, v0)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform1fv)(GLint location, GLsizei count, const GLfloat * value) +{ + DISPATCH(Uniform1fvARB, (location, count, value), (F, "glUniform1fv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform1fvARB)(GLint location, GLsizei count, const GLfloat * value) +{ + DISPATCH(Uniform1fvARB, (location, count, value), (F, "glUniform1fvARB(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform1i)(GLint location, GLint v0) +{ + DISPATCH(Uniform1iARB, (location, v0), (F, "glUniform1i(%d, %d);\n", location, v0)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform1iARB)(GLint location, GLint v0) +{ + DISPATCH(Uniform1iARB, (location, v0), (F, "glUniform1iARB(%d, %d);\n", location, v0)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform1iv)(GLint location, GLsizei count, const GLint * value) +{ + DISPATCH(Uniform1ivARB, (location, count, value), (F, "glUniform1iv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform1ivARB)(GLint location, GLsizei count, const GLint * value) +{ + DISPATCH(Uniform1ivARB, (location, count, value), (F, "glUniform1ivARB(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform2f)(GLint location, GLfloat v0, GLfloat v1) +{ + DISPATCH(Uniform2fARB, (location, v0, v1), (F, "glUniform2f(%d, %f, %f);\n", location, v0, v1)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1) +{ + DISPATCH(Uniform2fARB, (location, v0, v1), (F, "glUniform2fARB(%d, %f, %f);\n", location, v0, v1)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform2fv)(GLint location, GLsizei count, const GLfloat * value) +{ + DISPATCH(Uniform2fvARB, (location, count, value), (F, "glUniform2fv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform2fvARB)(GLint location, GLsizei count, const GLfloat * value) +{ + DISPATCH(Uniform2fvARB, (location, count, value), (F, "glUniform2fvARB(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform2i)(GLint location, GLint v0, GLint v1) +{ + DISPATCH(Uniform2iARB, (location, v0, v1), (F, "glUniform2i(%d, %d, %d);\n", location, v0, v1)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform2iARB)(GLint location, GLint v0, GLint v1) +{ + DISPATCH(Uniform2iARB, (location, v0, v1), (F, "glUniform2iARB(%d, %d, %d);\n", location, v0, v1)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform2iv)(GLint location, GLsizei count, const GLint * value) +{ + DISPATCH(Uniform2ivARB, (location, count, value), (F, "glUniform2iv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform2ivARB)(GLint location, GLsizei count, const GLint * value) +{ + DISPATCH(Uniform2ivARB, (location, count, value), (F, "glUniform2ivARB(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) +{ + DISPATCH(Uniform3fARB, (location, v0, v1, v2), (F, "glUniform3f(%d, %f, %f, %f);\n", location, v0, v1, v2)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) +{ + DISPATCH(Uniform3fARB, (location, v0, v1, v2), (F, "glUniform3fARB(%d, %f, %f, %f);\n", location, v0, v1, v2)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform3fv)(GLint location, GLsizei count, const GLfloat * value) +{ + DISPATCH(Uniform3fvARB, (location, count, value), (F, "glUniform3fv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform3fvARB)(GLint location, GLsizei count, const GLfloat * value) +{ + DISPATCH(Uniform3fvARB, (location, count, value), (F, "glUniform3fvARB(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform3i)(GLint location, GLint v0, GLint v1, GLint v2) +{ + DISPATCH(Uniform3iARB, (location, v0, v1, v2), (F, "glUniform3i(%d, %d, %d, %d);\n", location, v0, v1, v2)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2) +{ + DISPATCH(Uniform3iARB, (location, v0, v1, v2), (F, "glUniform3iARB(%d, %d, %d, %d);\n", location, v0, v1, v2)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform3iv)(GLint location, GLsizei count, const GLint * value) +{ + DISPATCH(Uniform3ivARB, (location, count, value), (F, "glUniform3iv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform3ivARB)(GLint location, GLsizei count, const GLint * value) +{ + DISPATCH(Uniform3ivARB, (location, count, value), (F, "glUniform3ivARB(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) +{ + DISPATCH(Uniform4fARB, (location, v0, v1, v2, v3), (F, "glUniform4f(%d, %f, %f, %f, %f);\n", location, v0, v1, v2, v3)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) +{ + DISPATCH(Uniform4fARB, (location, v0, v1, v2, v3), (F, "glUniform4fARB(%d, %f, %f, %f, %f);\n", location, v0, v1, v2, v3)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform4fv)(GLint location, GLsizei count, const GLfloat * value) +{ + DISPATCH(Uniform4fvARB, (location, count, value), (F, "glUniform4fv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform4fvARB)(GLint location, GLsizei count, const GLfloat * value) +{ + DISPATCH(Uniform4fvARB, (location, count, value), (F, "glUniform4fvARB(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) +{ + DISPATCH(Uniform4iARB, (location, v0, v1, v2, v3), (F, "glUniform4i(%d, %d, %d, %d, %d);\n", location, v0, v1, v2, v3)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) +{ + DISPATCH(Uniform4iARB, (location, v0, v1, v2, v3), (F, "glUniform4iARB(%d, %d, %d, %d, %d);\n", location, v0, v1, v2, v3)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform4iv)(GLint location, GLsizei count, const GLint * value) +{ + DISPATCH(Uniform4ivARB, (location, count, value), (F, "glUniform4iv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform4ivARB)(GLint location, GLsizei count, const GLint * value) +{ + DISPATCH(Uniform4ivARB, (location, count, value), (F, "glUniform4ivARB(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(UniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) +{ + DISPATCH(UniformMatrix2fvARB, (location, count, transpose, value), (F, "glUniformMatrix2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) +{ + DISPATCH(UniformMatrix2fvARB, (location, count, transpose, value), (F, "glUniformMatrix2fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(UniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) +{ + DISPATCH(UniformMatrix3fvARB, (location, count, transpose, value), (F, "glUniformMatrix3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) +{ + DISPATCH(UniformMatrix3fvARB, (location, count, transpose, value), (F, "glUniformMatrix3fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(UniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) +{ + DISPATCH(UniformMatrix4fvARB, (location, count, transpose, value), (F, "glUniformMatrix4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) +{ + DISPATCH(UniformMatrix4fvARB, (location, count, transpose, value), (F, "glUniformMatrix4fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(UseProgram)(GLuint program) +{ + DISPATCH(UseProgramObjectARB, (program), (F, "glUseProgram(%d);\n", program)); +} + +KEYWORD1 void KEYWORD2 NAME(UseProgramObjectARB)(GLhandleARB program) +{ + DISPATCH(UseProgramObjectARB, (program), (F, "glUseProgramObjectARB(%d);\n", program)); +} + +KEYWORD1 void KEYWORD2 NAME(ValidateProgram)(GLuint program) +{ + DISPATCH(ValidateProgramARB, (program), (F, "glValidateProgram(%d);\n", program)); +} + +KEYWORD1 void KEYWORD2 NAME(ValidateProgramARB)(GLhandleARB program) +{ + DISPATCH(ValidateProgramARB, (program), (F, "glValidateProgramARB(%d);\n", program)); +} + +KEYWORD1 void KEYWORD2 NAME(BindAttribLocation)(GLuint program, GLuint index, const GLchar * name) +{ + DISPATCH(BindAttribLocationARB, (program, index, name), (F, "glBindAttribLocation(%d, %d, %p);\n", program, index, (const void *) name)); +} + +KEYWORD1 void KEYWORD2 NAME(BindAttribLocationARB)(GLhandleARB program, GLuint index, const GLcharARB * name) +{ + DISPATCH(BindAttribLocationARB, (program, index, name), (F, "glBindAttribLocationARB(%d, %d, %p);\n", program, index, (const void *) name)); +} + +KEYWORD1 void KEYWORD2 NAME(GetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) +{ + DISPATCH(GetActiveAttribARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveAttrib(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); +} + +KEYWORD1 void KEYWORD2 NAME(GetActiveAttribARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) +{ + DISPATCH(GetActiveAttribARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveAttribARB(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); +} + +KEYWORD1 GLint KEYWORD2 NAME(GetAttribLocation)(GLuint program, const GLchar * name) +{ + RETURN_DISPATCH(GetAttribLocationARB, (program, name), (F, "glGetAttribLocation(%d, %p);\n", program, (const void *) name)); +} + +KEYWORD1 GLint KEYWORD2 NAME(GetAttribLocationARB)(GLhandleARB program, const GLcharARB * name) +{ + RETURN_DISPATCH(GetAttribLocationARB, (program, name), (F, "glGetAttribLocationARB(%d, %p);\n", program, (const void *) name)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawBuffers)(GLsizei n, const GLenum * bufs) +{ + DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffers(%d, %p);\n", n, (const void *) bufs)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawBuffersARB)(GLsizei n, const GLenum * bufs) +{ + DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersARB(%d, %p);\n", n, (const void *) bufs)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawBuffersATI)(GLsizei n, const GLenum * bufs) +{ + DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersATI(%d, %p);\n", n, (const void *) bufs)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawArraysInstancedARB)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) +{ + DISPATCH(DrawArraysInstancedARB, (mode, first, count, primcount), (F, "glDrawArraysInstancedARB(0x%x, %d, %d, %d);\n", mode, first, count, primcount)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawArraysInstancedEXT)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) +{ + DISPATCH(DrawArraysInstancedARB, (mode, first, count, primcount), (F, "glDrawArraysInstancedEXT(0x%x, %d, %d, %d);\n", mode, first, count, primcount)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) +{ + DISPATCH(DrawArraysInstancedARB, (mode, first, count, primcount), (F, "glDrawArraysInstanced(0x%x, %d, %d, %d);\n", mode, first, count, primcount)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedARB)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount) +{ + DISPATCH(DrawElementsInstancedARB, (mode, count, type, indices, primcount), (F, "glDrawElementsInstancedARB(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount) +{ + DISPATCH(DrawElementsInstancedARB, (mode, count, type, indices, primcount), (F, "glDrawElementsInstancedEXT(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount) +{ + DISPATCH(DrawElementsInstancedARB, (mode, count, type, indices, primcount), (F, "glDrawElementsInstanced(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount)); +} + +KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) +{ + DISPATCH(RenderbufferStorageMultisample, (target, samples, internalformat, width, height), (F, "glRenderbufferStorageMultisample(0x%x, %d, 0x%x, %d, %d);\n", target, samples, internalformat, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) +{ + DISPATCH(RenderbufferStorageMultisample, (target, samples, internalformat, width, height), (F, "glRenderbufferStorageMultisampleEXT(0x%x, %d, 0x%x, %d, %d);\n", target, samples, internalformat, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferTextureARB)(GLenum target, GLenum attachment, GLuint texture, GLint level) +{ + DISPATCH(FramebufferTextureARB, (target, attachment, texture, level), (F, "glFramebufferTextureARB(0x%x, 0x%x, %d, %d);\n", target, attachment, texture, level)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferTextureFaceARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) +{ + DISPATCH(FramebufferTextureFaceARB, (target, attachment, texture, level, face), (F, "glFramebufferTextureFaceARB(0x%x, 0x%x, %d, %d, 0x%x);\n", target, attachment, texture, level, face)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramParameteriARB)(GLuint program, GLenum pname, GLint value) +{ + DISPATCH(ProgramParameteriARB, (program, pname, value), (F, "glProgramParameteriARB(%d, 0x%x, %d);\n", program, pname, value)); +} + +KEYWORD1 void KEYWORD2 NAME(FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length) +{ + DISPATCH(FlushMappedBufferRange, (target, offset, length), (F, "glFlushMappedBufferRange(0x%x, %d, %d);\n", target, offset, length)); +} + +KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) +{ + RETURN_DISPATCH(MapBufferRange, (target, offset, length, access), (F, "glMapBufferRange(0x%x, %d, %d, %d);\n", target, offset, length, access)); +} + +KEYWORD1 void KEYWORD2 NAME(BindVertexArray)(GLuint array) +{ + DISPATCH(BindVertexArray, (array), (F, "glBindVertexArray(%d);\n", array)); +} + +KEYWORD1 void KEYWORD2 NAME(GenVertexArrays)(GLsizei n, GLuint * arrays) +{ + DISPATCH(GenVertexArrays, (n, arrays), (F, "glGenVertexArrays(%d, %p);\n", n, (const void *) arrays)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) +{ + DISPATCH(CopyBufferSubData, (readTarget, writeTarget, readOffset, writeOffset, size), (F, "glCopyBufferSubData(0x%x, 0x%x, %d, %d, %d);\n", readTarget, writeTarget, readOffset, writeOffset, size)); +} + +KEYWORD1 GLenum KEYWORD2 NAME(ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) +{ + RETURN_DISPATCH(ClientWaitSync, (sync, flags, timeout), (F, "glClientWaitSync(%d, %d, %d);\n", sync, flags, timeout)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteSync)(GLsync sync) +{ + DISPATCH(DeleteSync, (sync), (F, "glDeleteSync(%d);\n", sync)); +} + +KEYWORD1 GLsync KEYWORD2 NAME(FenceSync)(GLenum condition, GLbitfield flags) +{ + RETURN_DISPATCH(FenceSync, (condition, flags), (F, "glFenceSync(0x%x, %d);\n", condition, flags)); +} + +KEYWORD1 void KEYWORD2 NAME(GetInteger64v)(GLenum pname, GLint64 * params) +{ + DISPATCH(GetInteger64v, (pname, params), (F, "glGetInteger64v(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) +{ + DISPATCH(GetSynciv, (sync, pname, bufSize, length, values), (F, "glGetSynciv(%d, 0x%x, %d, %p, %p);\n", sync, pname, bufSize, (const void *) length, (const void *) values)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsSync)(GLsync sync) +{ + RETURN_DISPATCH(IsSync, (sync), (F, "glIsSync(%d);\n", sync)); +} + +KEYWORD1 void KEYWORD2 NAME(WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) +{ + DISPATCH(WaitSync, (sync, flags, timeout), (F, "glWaitSync(%d, %d, %d);\n", sync, flags, timeout)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex) +{ + DISPATCH(DrawElementsBaseVertex, (mode, count, type, indices, basevertex), (F, "glDrawElementsBaseVertex(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, basevertex)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex) +{ + DISPATCH(DrawRangeElementsBaseVertex, (mode, start, end, count, type, indices, basevertex), (F, "glDrawRangeElementsBaseVertex(0x%x, %d, %d, %d, 0x%x, %p, %d);\n", mode, start, end, count, type, (const void *) indices, basevertex)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount, const GLint * basevertex) +{ + DISPATCH(MultiDrawElementsBaseVertex, (mode, count, type, indices, primcount, basevertex), (F, "glMultiDrawElementsBaseVertex(0x%x, %p, 0x%x, %p, %d, %p);\n", mode, (const void *) count, type, (const void *) indices, primcount, (const void *) basevertex)); +} + +KEYWORD1 void KEYWORD2 NAME(BindTransformFeedback)(GLenum target, GLuint id) +{ + DISPATCH(BindTransformFeedback, (target, id), (F, "glBindTransformFeedback(0x%x, %d);\n", target, id)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteTransformFeedbacks)(GLsizei n, const GLuint * ids) +{ + DISPATCH(DeleteTransformFeedbacks, (n, ids), (F, "glDeleteTransformFeedbacks(%d, %p);\n", n, (const void *) ids)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawTransformFeedback)(GLenum mode, GLuint id) +{ + DISPATCH(DrawTransformFeedback, (mode, id), (F, "glDrawTransformFeedback(0x%x, %d);\n", mode, id)); +} + +KEYWORD1 void KEYWORD2 NAME(GenTransformFeedbacks)(GLsizei n, GLuint * ids) +{ + DISPATCH(GenTransformFeedbacks, (n, ids), (F, "glGenTransformFeedbacks(%d, %p);\n", n, (const void *) ids)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsTransformFeedback)(GLuint id) +{ + RETURN_DISPATCH(IsTransformFeedback, (id), (F, "glIsTransformFeedback(%d);\n", id)); +} + +KEYWORD1 void KEYWORD2 NAME(PauseTransformFeedback)(void) +{ + DISPATCH(PauseTransformFeedback, (), (F, "glPauseTransformFeedback();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(ResumeTransformFeedback)(void) +{ + DISPATCH(ResumeTransformFeedback, (), (F, "glResumeTransformFeedback();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(ClearDepthf)(GLclampf depth) +{ + DISPATCH(ClearDepthf, (depth), (F, "glClearDepthf(%f);\n", depth)); +} + +KEYWORD1 void KEYWORD2 NAME(DepthRangef)(GLclampf zNear, GLclampf zFar) +{ + DISPATCH(DepthRangef, (zNear, zFar), (F, "glDepthRangef(%f, %f);\n", zNear, zFar)); +} + +KEYWORD1 void KEYWORD2 NAME(GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) +{ + DISPATCH(GetShaderPrecisionFormat, (shadertype, precisiontype, range, precision), (F, "glGetShaderPrecisionFormat(0x%x, 0x%x, %p, %p);\n", shadertype, precisiontype, (const void *) range, (const void *) precision)); +} + +KEYWORD1 void KEYWORD2 NAME(ReleaseShaderCompiler)(void) +{ + DISPATCH(ReleaseShaderCompiler, (), (F, "glReleaseShaderCompiler();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(ShaderBinary)(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length) +{ + DISPATCH(ShaderBinary, (n, shaders, binaryformat, binary, length), (F, "glShaderBinary(%d, %p, 0x%x, %p, %d);\n", n, (const void *) shaders, binaryformat, (const void *) binary, length)); +} + +KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias) +{ + DISPATCH(PolygonOffsetEXT, (factor, bias), (F, "glPolygonOffsetEXT(%f, %f);\n", factor, bias)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_606)(GLenum pname, GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_606)(GLenum pname, GLfloat * params) +{ + DISPATCH(GetPixelTexGenParameterfvSGIS, (pname, params), (F, "glGetPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_607)(GLenum pname, GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_607)(GLenum pname, GLint * params) +{ + DISPATCH(GetPixelTexGenParameterivSGIS, (pname, params), (F, "glGetPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_608)(GLenum pname, GLfloat param); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_608)(GLenum pname, GLfloat param) +{ + DISPATCH(PixelTexGenParameterfSGIS, (pname, param), (F, "glPixelTexGenParameterfSGIS(0x%x, %f);\n", pname, param)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_609)(GLenum pname, const GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_609)(GLenum pname, const GLfloat * params) +{ + DISPATCH(PixelTexGenParameterfvSGIS, (pname, params), (F, "glPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_610)(GLenum pname, GLint param); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_610)(GLenum pname, GLint param) +{ + DISPATCH(PixelTexGenParameteriSGIS, (pname, param), (F, "glPixelTexGenParameteriSGIS(0x%x, %d);\n", pname, param)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_611)(GLenum pname, const GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_611)(GLenum pname, const GLint * params) +{ + DISPATCH(PixelTexGenParameterivSGIS, (pname, params), (F, "glPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_612)(GLclampf value, GLboolean invert); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_612)(GLclampf value, GLboolean invert) +{ + DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskSGIS(%f, %d);\n", value, invert)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_613)(GLenum pattern); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_613)(GLenum pattern) +{ + DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternSGIS(0x%x);\n", pattern)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) +{ + DISPATCH(ColorPointerEXT, (size, type, stride, count, pointer), (F, "glColorPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer) +{ + DISPATCH(EdgeFlagPointerEXT, (stride, count, pointer), (F, "glEdgeFlagPointerEXT(%d, %d, %p);\n", stride, count, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) +{ + DISPATCH(IndexPointerEXT, (type, stride, count, pointer), (F, "glIndexPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) +{ + DISPATCH(NormalPointerEXT, (type, stride, count, pointer), (F, "glNormalPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) +{ + DISPATCH(TexCoordPointerEXT, (size, type, stride, count, pointer), (F, "glTexCoordPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) +{ + DISPATCH(VertexPointerEXT, (size, type, stride, count, pointer), (F, "glVertexPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterf)(GLenum pname, GLfloat param) +{ + DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterf(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterfARB)(GLenum pname, GLfloat param) +{ + DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfARB(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum pname, GLfloat param) +{ + DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfEXT(0x%x, %f);\n", pname, param)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_620)(GLenum pname, GLfloat param); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_620)(GLenum pname, GLfloat param) +{ + DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterfv)(GLenum pname, const GLfloat * params) +{ + DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterfvARB)(GLenum pname, const GLfloat * params) +{ + DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvARB(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum pname, const GLfloat * params) +{ + DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvEXT(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_621)(GLenum pname, const GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_621)(GLenum pname, const GLfloat * params) +{ + DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(LockArraysEXT)(GLint first, GLsizei count) +{ + DISPATCH(LockArraysEXT, (first, count), (F, "glLockArraysEXT(%d, %d);\n", first, count)); +} + +KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void) +{ + DISPATCH(UnlockArraysEXT, (), (F, "glUnlockArraysEXT();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue) +{ + DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3b(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue) +{ + DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3bEXT(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bv)(const GLbyte * v) +{ + DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bvEXT)(const GLbyte * v) +{ + DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bvEXT(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue) +{ + DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3d(%f, %f, %f);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue) +{ + DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3dEXT(%f, %f, %f);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dv)(const GLdouble * v) +{ + DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dvEXT)(const GLdouble * v) +{ + DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dvEXT(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue) +{ + DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3f(%f, %f, %f);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue) +{ + DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3fEXT(%f, %f, %f);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fv)(const GLfloat * v) +{ + DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fvEXT)(const GLfloat * v) +{ + DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fvEXT(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3i)(GLint red, GLint green, GLint blue) +{ + DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3i(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue) +{ + DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3iEXT(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iv)(const GLint * v) +{ + DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ivEXT)(const GLint * v) +{ + DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3ivEXT(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3s)(GLshort red, GLshort green, GLshort blue) +{ + DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3s(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue) +{ + DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3sEXT(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sv)(const GLshort * v) +{ + DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3svEXT)(const GLshort * v) +{ + DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3svEXT(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue) +{ + DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ub(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue) +{ + DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ubEXT(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubv)(const GLubyte * v) +{ + DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubvEXT)(const GLubyte * v) +{ + DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubvEXT(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue) +{ + DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3ui(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue) +{ + DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3uiEXT(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiv)(const GLuint * v) +{ + DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uiv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uivEXT)(const GLuint * v) +{ + DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uivEXT(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3us)(GLushort red, GLushort green, GLushort blue) +{ + DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3us(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue) +{ + DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3usEXT(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usv)(const GLushort * v) +{ + DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usvEXT)(const GLushort * v) +{ + DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usvEXT(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointerEXT(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiDrawArrays)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) +{ + DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArrays(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) +{ + DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArraysEXT(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiDrawElements)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount) +{ + DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElements(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount) +{ + DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElementsEXT(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoordPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoordd)(GLdouble coord) +{ + DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoordd(%f);\n", coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord) +{ + DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoorddEXT(%f);\n", coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoorddv)(const GLdouble * coord) +{ + DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddv(%p);\n", (const void *) coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoorddvEXT)(const GLdouble * coord) +{ + DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);\n", (const void *) coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoordf)(GLfloat coord) +{ + DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordf(%f);\n", coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoordfEXT)(GLfloat coord) +{ + DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%f);\n", coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoordfv)(const GLfloat * coord) +{ + DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfv(%p);\n", (const void *) coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord) +{ + DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);\n", (const void *) coord)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_648)(GLenum mode); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_648)(GLenum mode) +{ + DISPATCH(PixelTexGenSGIX, (mode), (F, "glPixelTexGenSGIX(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +{ + DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +{ + DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_649)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_649)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +{ + DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); +} + +KEYWORD1 void KEYWORD2 NAME(FlushVertexArrayRangeNV)(void) +{ + DISPATCH(FlushVertexArrayRangeNV, (), (F, "glFlushVertexArrayRangeNV();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer) +{ + DISPATCH(VertexArrayRangeNV, (length, pointer), (F, "glVertexArrayRangeNV(%d, %p);\n", length, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) +{ + DISPATCH(CombinerInputNV, (stage, portion, variable, input, mapping, componentUsage), (F, "glCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x);\n", stage, portion, variable, input, mapping, componentUsage)); +} + +KEYWORD1 void KEYWORD2 NAME(CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) +{ + DISPATCH(CombinerOutputNV, (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum), (F, "glCombinerOutputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, %d, %d, %d);\n", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum)); +} + +KEYWORD1 void KEYWORD2 NAME(CombinerParameterfNV)(GLenum pname, GLfloat param) +{ + DISPATCH(CombinerParameterfNV, (pname, param), (F, "glCombinerParameterfNV(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(CombinerParameterfvNV)(GLenum pname, const GLfloat * params) +{ + DISPATCH(CombinerParameterfvNV, (pname, params), (F, "glCombinerParameterfvNV(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(CombinerParameteriNV)(GLenum pname, GLint param) +{ + DISPATCH(CombinerParameteriNV, (pname, param), (F, "glCombinerParameteriNV(0x%x, %d);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(CombinerParameterivNV)(GLenum pname, const GLint * params) +{ + DISPATCH(CombinerParameterivNV, (pname, params), (F, "glCombinerParameterivNV(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) +{ + DISPATCH(FinalCombinerInputNV, (variable, input, mapping, componentUsage), (F, "glFinalCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x);\n", variable, input, mapping, componentUsage)); +} + +KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params) +{ + DISPATCH(GetCombinerInputParameterfvNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterfvNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params) +{ + DISPATCH(GetCombinerInputParameterivNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterivNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params) +{ + DISPATCH(GetCombinerOutputParameterfvNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterfvNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params) +{ + DISPATCH(GetCombinerOutputParameterivNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterivNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params) +{ + DISPATCH(GetFinalCombinerInputParameterfvNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterfvNV(0x%x, 0x%x, %p);\n", variable, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params) +{ + DISPATCH(GetFinalCombinerInputParameterivNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterivNV(0x%x, 0x%x, %p);\n", variable, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ResizeBuffersMESA)(void) +{ + DISPATCH(ResizeBuffersMESA, (), (F, "glResizeBuffersMESA();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2d)(GLdouble x, GLdouble y) +{ + DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2d(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2dARB)(GLdouble x, GLdouble y) +{ + DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dARB(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2dMESA)(GLdouble x, GLdouble y) +{ + DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dMESA(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2dv)(const GLdouble * v) +{ + DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2dvARB)(const GLdouble * v) +{ + DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvARB(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2dvMESA)(const GLdouble * v) +{ + DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2f)(GLfloat x, GLfloat y) +{ + DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2f(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2fARB)(GLfloat x, GLfloat y) +{ + DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fARB(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2fMESA)(GLfloat x, GLfloat y) +{ + DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fMESA(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2fv)(const GLfloat * v) +{ + DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2fvARB)(const GLfloat * v) +{ + DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvARB(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2fvMESA)(const GLfloat * v) +{ + DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2i)(GLint x, GLint y) +{ + DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2i(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2iARB)(GLint x, GLint y) +{ + DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iARB(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y) +{ + DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iMESA(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2iv)(const GLint * v) +{ + DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2ivARB)(const GLint * v) +{ + DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivARB(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2ivMESA)(const GLint * v) +{ + DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2s)(GLshort x, GLshort y) +{ + DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2s(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2sARB)(GLshort x, GLshort y) +{ + DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sARB(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2sMESA)(GLshort x, GLshort y) +{ + DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sMESA(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2sv)(const GLshort * v) +{ + DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2svARB)(const GLshort * v) +{ + DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svARB(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2svMESA)(const GLshort * v) +{ + DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3d)(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3d(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dARB(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dMESA(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3dv)(const GLdouble * v) +{ + DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3dvARB)(const GLdouble * v) +{ + DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvARB(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3dvMESA)(const GLdouble * v) +{ + DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3f)(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3f(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fARB(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fMESA(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3fv)(const GLfloat * v) +{ + DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3fvARB)(const GLfloat * v) +{ + DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvARB(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3fvMESA)(const GLfloat * v) +{ + DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3i)(GLint x, GLint y, GLint z) +{ + DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3i(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3iARB)(GLint x, GLint y, GLint z) +{ + DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iARB(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3iMESA)(GLint x, GLint y, GLint z) +{ + DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iMESA(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3iv)(const GLint * v) +{ + DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3ivARB)(const GLint * v) +{ + DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivARB(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3ivMESA)(const GLint * v) +{ + DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3s)(GLshort x, GLshort y, GLshort z) +{ + DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3s(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3sARB)(GLshort x, GLshort y, GLshort z) +{ + DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sARB(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z) +{ + DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sMESA(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3sv)(const GLshort * v) +{ + DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3svARB)(const GLshort * v) +{ + DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svARB(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3svMESA)(const GLshort * v) +{ + DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, "glWindowPos4dMESA(%f, %f, %f, %f);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble * v) +{ + DISPATCH(WindowPos4dvMESA, (v), (F, "glWindowPos4dvMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, "glWindowPos4fMESA(%f, %f, %f, %f);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4fvMESA)(const GLfloat * v) +{ + DISPATCH(WindowPos4fvMESA, (v), (F, "glWindowPos4fvMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w) +{ + DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, "glWindowPos4iMESA(%d, %d, %d, %d);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4ivMESA)(const GLint * v) +{ + DISPATCH(WindowPos4ivMESA, (v), (F, "glWindowPos4ivMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w) +{ + DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, "glWindowPos4sMESA(%d, %d, %d, %d);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v) +{ + DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_690)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_690)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride) +{ + DISPATCH(MultiModeDrawArraysIBM, (mode, first, count, primcount, modestride), (F, "glMultiModeDrawArraysIBM(%p, %p, %p, %d, %d);\n", (const void *) mode, (const void *) first, (const void *) count, primcount, modestride)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_691)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_691)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride) +{ + DISPATCH(MultiModeDrawElementsIBM, (mode, count, type, indices, primcount, modestride), (F, "glMultiModeDrawElementsIBM(%p, %p, 0x%x, %p, %d, %d);\n", (const void *) mode, (const void *) count, type, (const void *) indices, primcount, modestride)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_692)(GLsizei n, const GLuint * fences); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_692)(GLsizei n, const GLuint * fences) +{ + DISPATCH(DeleteFencesNV, (n, fences), (F, "glDeleteFencesNV(%d, %p);\n", n, (const void *) fences)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_693)(GLuint fence); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_693)(GLuint fence) +{ + DISPATCH(FinishFenceNV, (fence), (F, "glFinishFenceNV(%d);\n", fence)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_694)(GLsizei n, GLuint * fences); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_694)(GLsizei n, GLuint * fences) +{ + DISPATCH(GenFencesNV, (n, fences), (F, "glGenFencesNV(%d, %p);\n", n, (const void *) fences)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_695)(GLuint fence, GLenum pname, GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_695)(GLuint fence, GLenum pname, GLint * params) +{ + DISPATCH(GetFenceivNV, (fence, pname, params), (F, "glGetFenceivNV(%d, 0x%x, %p);\n", fence, pname, (const void *) params)); +} + +KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_696)(GLuint fence); + +KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_696)(GLuint fence) +{ + RETURN_DISPATCH(IsFenceNV, (fence), (F, "glIsFenceNV(%d);\n", fence)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_697)(GLuint fence, GLenum condition); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_697)(GLuint fence, GLenum condition) +{ + DISPATCH(SetFenceNV, (fence, condition), (F, "glSetFenceNV(%d, 0x%x);\n", fence, condition)); +} + +KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_698)(GLuint fence); + +KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_698)(GLuint fence) +{ + RETURN_DISPATCH(TestFenceNV, (fence), (F, "glTestFenceNV(%d);\n", fence)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences) +{ + RETURN_DISPATCH(AreProgramsResidentNV, (n, ids, residences), (F, "glAreProgramsResidentNV(%d, %p, %p);\n", n, (const void *) ids, (const void *) residences)); +} + +KEYWORD1 void KEYWORD2 NAME(BindProgramARB)(GLenum target, GLuint program) +{ + DISPATCH(BindProgramNV, (target, program), (F, "glBindProgramARB(0x%x, %d);\n", target, program)); +} + +KEYWORD1 void KEYWORD2 NAME(BindProgramNV)(GLenum target, GLuint program) +{ + DISPATCH(BindProgramNV, (target, program), (F, "glBindProgramNV(0x%x, %d);\n", target, program)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteProgramsARB)(GLsizei n, const GLuint * programs) +{ + DISPATCH(DeleteProgramsNV, (n, programs), (F, "glDeleteProgramsARB(%d, %p);\n", n, (const void *) programs)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteProgramsNV)(GLsizei n, const GLuint * programs) +{ + DISPATCH(DeleteProgramsNV, (n, programs), (F, "glDeleteProgramsNV(%d, %p);\n", n, (const void *) programs)); +} + +KEYWORD1 void KEYWORD2 NAME(ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params) +{ + DISPATCH(ExecuteProgramNV, (target, id, params), (F, "glExecuteProgramNV(0x%x, %d, %p);\n", target, id, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GenProgramsARB)(GLsizei n, GLuint * programs) +{ + DISPATCH(GenProgramsNV, (n, programs), (F, "glGenProgramsARB(%d, %p);\n", n, (const void *) programs)); +} + +KEYWORD1 void KEYWORD2 NAME(GenProgramsNV)(GLsizei n, GLuint * programs) +{ + DISPATCH(GenProgramsNV, (n, programs), (F, "glGenProgramsNV(%d, %p);\n", n, (const void *) programs)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params) +{ + DISPATCH(GetProgramParameterdvNV, (target, index, pname, params), (F, "glGetProgramParameterdvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params) +{ + DISPATCH(GetProgramParameterfvNV, (target, index, pname, params), (F, "glGetProgramParameterfvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program) +{ + DISPATCH(GetProgramStringNV, (id, pname, program), (F, "glGetProgramStringNV(%d, 0x%x, %p);\n", id, pname, (const void *) program)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramivNV)(GLuint id, GLenum pname, GLint * params) +{ + DISPATCH(GetProgramivNV, (id, pname, params), (F, "glGetProgramivNV(%d, 0x%x, %p);\n", id, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params) +{ + DISPATCH(GetTrackMatrixivNV, (target, address, pname, params), (F, "glGetTrackMatrixivNV(0x%x, %d, 0x%x, %p);\n", target, address, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid ** pointer) +{ + DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointerv(%d, 0x%x, %p);\n", index, pname, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid ** pointer) +{ + DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointervARB(%d, 0x%x, %p);\n", index, pname, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer) +{ + DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointervNV(%d, 0x%x, %p);\n", index, pname, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params) +{ + DISPATCH(GetVertexAttribdvNV, (index, pname, params), (F, "glGetVertexAttribdvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params) +{ + DISPATCH(GetVertexAttribfvNV, (index, pname, params), (F, "glGetVertexAttribfvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params) +{ + DISPATCH(GetVertexAttribivNV, (index, pname, params), (F, "glGetVertexAttribivNV(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramARB)(GLuint program) +{ + RETURN_DISPATCH(IsProgramNV, (program), (F, "glIsProgramARB(%d);\n", program)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramNV)(GLuint program) +{ + RETURN_DISPATCH(IsProgramNV, (program), (F, "glIsProgramNV(%d);\n", program)); +} + +KEYWORD1 void KEYWORD2 NAME(LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program) +{ + DISPATCH(LoadProgramNV, (target, id, len, program), (F, "glLoadProgramNV(0x%x, %d, %d, %p);\n", target, id, len, (const void *) program)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramParameters4dvNV)(GLenum target, GLuint index, GLsizei num, const GLdouble * params) +{ + DISPATCH(ProgramParameters4dvNV, (target, index, num, params), (F, "glProgramParameters4dvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramParameters4fvNV)(GLenum target, GLuint index, GLsizei num, const GLfloat * params) +{ + DISPATCH(ProgramParameters4fvNV, (target, index, num, params), (F, "glProgramParameters4fvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(RequestResidentProgramsNV)(GLsizei n, const GLuint * ids) +{ + DISPATCH(RequestResidentProgramsNV, (n, ids), (F, "glRequestResidentProgramsNV(%d, %p);\n", n, (const void *) ids)); +} + +KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform) +{ + DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dNV)(GLuint index, GLdouble x) +{ + DISPATCH(VertexAttrib1dNV, (index, x), (F, "glVertexAttrib1dNV(%d, %f);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvNV)(GLuint index, const GLdouble * v) +{ + DISPATCH(VertexAttrib1dvNV, (index, v), (F, "glVertexAttrib1dvNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fNV)(GLuint index, GLfloat x) +{ + DISPATCH(VertexAttrib1fNV, (index, x), (F, "glVertexAttrib1fNV(%d, %f);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvNV)(GLuint index, const GLfloat * v) +{ + DISPATCH(VertexAttrib1fvNV, (index, v), (F, "glVertexAttrib1fvNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sNV)(GLuint index, GLshort x) +{ + DISPATCH(VertexAttrib1sNV, (index, x), (F, "glVertexAttrib1sNV(%d, %d);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svNV)(GLuint index, const GLshort * v) +{ + DISPATCH(VertexAttrib1svNV, (index, v), (F, "glVertexAttrib1svNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y) +{ + DISPATCH(VertexAttrib2dNV, (index, x, y), (F, "glVertexAttrib2dNV(%d, %f, %f);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvNV)(GLuint index, const GLdouble * v) +{ + DISPATCH(VertexAttrib2dvNV, (index, v), (F, "glVertexAttrib2dvNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y) +{ + DISPATCH(VertexAttrib2fNV, (index, x, y), (F, "glVertexAttrib2fNV(%d, %f, %f);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvNV)(GLuint index, const GLfloat * v) +{ + DISPATCH(VertexAttrib2fvNV, (index, v), (F, "glVertexAttrib2fvNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y) +{ + DISPATCH(VertexAttrib2sNV, (index, x, y), (F, "glVertexAttrib2sNV(%d, %d, %d);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svNV)(GLuint index, const GLshort * v) +{ + DISPATCH(VertexAttrib2svNV, (index, v), (F, "glVertexAttrib2svNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(VertexAttrib3dNV, (index, x, y, z), (F, "glVertexAttrib3dNV(%d, %f, %f, %f);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvNV)(GLuint index, const GLdouble * v) +{ + DISPATCH(VertexAttrib3dvNV, (index, v), (F, "glVertexAttrib3dvNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(VertexAttrib3fNV, (index, x, y, z), (F, "glVertexAttrib3fNV(%d, %f, %f, %f);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvNV)(GLuint index, const GLfloat * v) +{ + DISPATCH(VertexAttrib3fvNV, (index, v), (F, "glVertexAttrib3fvNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z) +{ + DISPATCH(VertexAttrib3sNV, (index, x, y, z), (F, "glVertexAttrib3sNV(%d, %d, %d, %d);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svNV)(GLuint index, const GLshort * v) +{ + DISPATCH(VertexAttrib3svNV, (index, v), (F, "glVertexAttrib3svNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + DISPATCH(VertexAttrib4dNV, (index, x, y, z, w), (F, "glVertexAttrib4dNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvNV)(GLuint index, const GLdouble * v) +{ + DISPATCH(VertexAttrib4dvNV, (index, v), (F, "glVertexAttrib4dvNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH(VertexAttrib4fNV, (index, x, y, z, w), (F, "glVertexAttrib4fNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvNV)(GLuint index, const GLfloat * v) +{ + DISPATCH(VertexAttrib4fvNV, (index, v), (F, "glVertexAttrib4fvNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) +{ + DISPATCH(VertexAttrib4sNV, (index, x, y, z, w), (F, "glVertexAttrib4sNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svNV)(GLuint index, const GLshort * v) +{ + DISPATCH(VertexAttrib4svNV, (index, v), (F, "glVertexAttrib4svNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) +{ + DISPATCH(VertexAttrib4ubNV, (index, x, y, z, w), (F, "glVertexAttrib4ubNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvNV)(GLuint index, const GLubyte * v) +{ + DISPATCH(VertexAttrib4ubvNV, (index, v), (F, "glVertexAttrib4ubvNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(VertexAttribPointerNV, (index, size, type, stride, pointer), (F, "glVertexAttribPointerNV(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v) +{ + DISPATCH(VertexAttribs1dvNV, (index, n, v), (F, "glVertexAttribs1dvNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v) +{ + DISPATCH(VertexAttribs1fvNV, (index, n, v), (F, "glVertexAttribs1fvNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v) +{ + DISPATCH(VertexAttribs1svNV, (index, n, v), (F, "glVertexAttribs1svNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v) +{ + DISPATCH(VertexAttribs2dvNV, (index, n, v), (F, "glVertexAttribs2dvNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v) +{ + DISPATCH(VertexAttribs2fvNV, (index, n, v), (F, "glVertexAttribs2fvNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v) +{ + DISPATCH(VertexAttribs2svNV, (index, n, v), (F, "glVertexAttribs2svNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v) +{ + DISPATCH(VertexAttribs3dvNV, (index, n, v), (F, "glVertexAttribs3dvNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v) +{ + DISPATCH(VertexAttribs3fvNV, (index, n, v), (F, "glVertexAttribs3fvNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v) +{ + DISPATCH(VertexAttribs3svNV, (index, n, v), (F, "glVertexAttribs3svNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v) +{ + DISPATCH(VertexAttribs4dvNV, (index, n, v), (F, "glVertexAttribs4dvNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v) +{ + DISPATCH(VertexAttribs4fvNV, (index, n, v), (F, "glVertexAttribs4fvNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v) +{ + DISPATCH(VertexAttribs4svNV, (index, n, v), (F, "glVertexAttribs4svNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v) +{ + DISPATCH(VertexAttribs4ubvNV, (index, n, v), (F, "glVertexAttribs4ubvNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexBumpParameterfvATI)(GLenum pname, GLfloat * param) +{ + DISPATCH(GetTexBumpParameterfvATI, (pname, param), (F, "glGetTexBumpParameterfvATI(0x%x, %p);\n", pname, (const void *) param)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexBumpParameterivATI)(GLenum pname, GLint * param) +{ + DISPATCH(GetTexBumpParameterivATI, (pname, param), (F, "glGetTexBumpParameterivATI(0x%x, %p);\n", pname, (const void *) param)); +} + +KEYWORD1 void KEYWORD2 NAME(TexBumpParameterfvATI)(GLenum pname, const GLfloat * param) +{ + DISPATCH(TexBumpParameterfvATI, (pname, param), (F, "glTexBumpParameterfvATI(0x%x, %p);\n", pname, (const void *) param)); +} + +KEYWORD1 void KEYWORD2 NAME(TexBumpParameterivATI)(GLenum pname, const GLint * param) +{ + DISPATCH(TexBumpParameterivATI, (pname, param), (F, "glTexBumpParameterivATI(0x%x, %p);\n", pname, (const void *) param)); +} + +KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) +{ + DISPATCH(AlphaFragmentOp1ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod), (F, "glAlphaFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod)); +} + +KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) +{ + DISPATCH(AlphaFragmentOp2ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glAlphaFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod)); +} + +KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) +{ + DISPATCH(AlphaFragmentOp3ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glAlphaFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod)); +} + +KEYWORD1 void KEYWORD2 NAME(BeginFragmentShaderATI)(void) +{ + DISPATCH(BeginFragmentShaderATI, (), (F, "glBeginFragmentShaderATI();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(BindFragmentShaderATI)(GLuint id) +{ + DISPATCH(BindFragmentShaderATI, (id), (F, "glBindFragmentShaderATI(%d);\n", id)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) +{ + DISPATCH(ColorFragmentOp1ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod), (F, "glColorFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) +{ + DISPATCH(ColorFragmentOp2ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glColorFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) +{ + DISPATCH(ColorFragmentOp3ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glColorFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteFragmentShaderATI)(GLuint id) +{ + DISPATCH(DeleteFragmentShaderATI, (id), (F, "glDeleteFragmentShaderATI(%d);\n", id)); +} + +KEYWORD1 void KEYWORD2 NAME(EndFragmentShaderATI)(void) +{ + DISPATCH(EndFragmentShaderATI, (), (F, "glEndFragmentShaderATI();\n")); +} + +KEYWORD1 GLuint KEYWORD2 NAME(GenFragmentShadersATI)(GLuint range) +{ + RETURN_DISPATCH(GenFragmentShadersATI, (range), (F, "glGenFragmentShadersATI(%d);\n", range)); +} + +KEYWORD1 void KEYWORD2 NAME(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle) +{ + DISPATCH(PassTexCoordATI, (dst, coord, swizzle), (F, "glPassTexCoordATI(%d, %d, 0x%x);\n", dst, coord, swizzle)); +} + +KEYWORD1 void KEYWORD2 NAME(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle) +{ + DISPATCH(SampleMapATI, (dst, interp, swizzle), (F, "glSampleMapATI(%d, %d, 0x%x);\n", dst, interp, swizzle)); +} + +KEYWORD1 void KEYWORD2 NAME(SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value) +{ + DISPATCH(SetFragmentShaderConstantATI, (dst, value), (F, "glSetFragmentShaderConstantATI(%d, %p);\n", dst, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameteri)(GLenum pname, GLint param) +{ + DISPATCH(PointParameteriNV, (pname, param), (F, "glPointParameteri(0x%x, %d);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameteriNV)(GLenum pname, GLint param) +{ + DISPATCH(PointParameteriNV, (pname, param), (F, "glPointParameteriNV(0x%x, %d);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameteriv)(GLenum pname, const GLint * params) +{ + DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameteriv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterivNV)(GLenum pname, const GLint * params) +{ + DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameterivNV(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_779)(GLenum face); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_779)(GLenum face) +{ + DISPATCH(ActiveStencilFaceEXT, (face), (F, "glActiveStencilFaceEXT(0x%x);\n", face)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_780)(GLuint array); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_780)(GLuint array) +{ + DISPATCH(BindVertexArrayAPPLE, (array), (F, "glBindVertexArrayAPPLE(%d);\n", array)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteVertexArrays)(GLsizei n, const GLuint * arrays) +{ + DISPATCH(DeleteVertexArraysAPPLE, (n, arrays), (F, "glDeleteVertexArrays(%d, %p);\n", n, (const void *) arrays)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_781)(GLsizei n, const GLuint * arrays); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_781)(GLsizei n, const GLuint * arrays) +{ + DISPATCH(DeleteVertexArraysAPPLE, (n, arrays), (F, "glDeleteVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_782)(GLsizei n, GLuint * arrays); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_782)(GLsizei n, GLuint * arrays) +{ + DISPATCH(GenVertexArraysAPPLE, (n, arrays), (F, "glGenVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsVertexArray)(GLuint array) +{ + RETURN_DISPATCH(IsVertexArrayAPPLE, (array), (F, "glIsVertexArray(%d);\n", array)); +} + +KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_783)(GLuint array); + +KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_783)(GLuint array) +{ + RETURN_DISPATCH(IsVertexArrayAPPLE, (array), (F, "glIsVertexArrayAPPLE(%d);\n", array)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params) +{ + DISPATCH(GetProgramNamedParameterdvNV, (id, len, name, params), (F, "glGetProgramNamedParameterdvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params) +{ + DISPATCH(GetProgramNamedParameterfvNV, (id, len, name, params), (F, "glGetProgramNamedParameterfvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + DISPATCH(ProgramNamedParameter4dNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4dNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v) +{ + DISPATCH(ProgramNamedParameter4dvNV, (id, len, name, v), (F, "glProgramNamedParameter4dvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH(ProgramNamedParameter4fNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4fNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v) +{ + DISPATCH(ProgramNamedParameter4fvNV, (id, len, name, v), (F, "glProgramNamedParameter4fvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(PrimitiveRestartIndexNV)(GLuint index) +{ + DISPATCH(PrimitiveRestartIndexNV, (index), (F, "glPrimitiveRestartIndexNV(%d);\n", index)); +} + +KEYWORD1 void KEYWORD2 NAME(PrimitiveRestartIndex)(GLuint index) +{ + DISPATCH(PrimitiveRestartIndexNV, (index), (F, "glPrimitiveRestartIndex(%d);\n", index)); +} + +KEYWORD1 void KEYWORD2 NAME(PrimitiveRestartNV)(void) +{ + DISPATCH(PrimitiveRestartNV, (), (F, "glPrimitiveRestartNV();\n")); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_792)(GLclampd zmin, GLclampd zmax); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_792)(GLclampd zmin, GLclampd zmax) +{ + DISPATCH(DepthBoundsEXT, (zmin, zmax), (F, "glDepthBoundsEXT(%f, %f);\n", zmin, zmax)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparate)(GLenum modeRGB, GLenum modeA) +{ + DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparate(0x%x, 0x%x);\n", modeRGB, modeA)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_793)(GLenum modeRGB, GLenum modeA); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_793)(GLenum modeRGB, GLenum modeA) +{ + DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateEXT(0x%x, 0x%x);\n", modeRGB, modeA)); +} + +KEYWORD1 void KEYWORD2 NAME(BindFramebuffer)(GLenum target, GLuint framebuffer) +{ + DISPATCH(BindFramebufferEXT, (target, framebuffer), (F, "glBindFramebuffer(0x%x, %d);\n", target, framebuffer)); +} + +KEYWORD1 void KEYWORD2 NAME(BindFramebufferEXT)(GLenum target, GLuint framebuffer) +{ + DISPATCH(BindFramebufferEXT, (target, framebuffer), (F, "glBindFramebufferEXT(0x%x, %d);\n", target, framebuffer)); +} + +KEYWORD1 void KEYWORD2 NAME(BindRenderbuffer)(GLenum target, GLuint renderbuffer) +{ + DISPATCH(BindRenderbufferEXT, (target, renderbuffer), (F, "glBindRenderbuffer(0x%x, %d);\n", target, renderbuffer)); +} + +KEYWORD1 void KEYWORD2 NAME(BindRenderbufferEXT)(GLenum target, GLuint renderbuffer) +{ + DISPATCH(BindRenderbufferEXT, (target, renderbuffer), (F, "glBindRenderbufferEXT(0x%x, %d);\n", target, renderbuffer)); +} + +KEYWORD1 GLenum KEYWORD2 NAME(CheckFramebufferStatus)(GLenum target) +{ + RETURN_DISPATCH(CheckFramebufferStatusEXT, (target), (F, "glCheckFramebufferStatus(0x%x);\n", target)); +} + +KEYWORD1 GLenum KEYWORD2 NAME(CheckFramebufferStatusEXT)(GLenum target) +{ + RETURN_DISPATCH(CheckFramebufferStatusEXT, (target), (F, "glCheckFramebufferStatusEXT(0x%x);\n", target)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteFramebuffers)(GLsizei n, const GLuint * framebuffers) +{ + DISPATCH(DeleteFramebuffersEXT, (n, framebuffers), (F, "glDeleteFramebuffers(%d, %p);\n", n, (const void *) framebuffers)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers) +{ + DISPATCH(DeleteFramebuffersEXT, (n, framebuffers), (F, "glDeleteFramebuffersEXT(%d, %p);\n", n, (const void *) framebuffers)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers) +{ + DISPATCH(DeleteRenderbuffersEXT, (n, renderbuffers), (F, "glDeleteRenderbuffers(%d, %p);\n", n, (const void *) renderbuffers)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers) +{ + DISPATCH(DeleteRenderbuffersEXT, (n, renderbuffers), (F, "glDeleteRenderbuffersEXT(%d, %p);\n", n, (const void *) renderbuffers)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +{ + DISPATCH(FramebufferRenderbufferEXT, (target, attachment, renderbuffertarget, renderbuffer), (F, "glFramebufferRenderbuffer(0x%x, 0x%x, 0x%x, %d);\n", target, attachment, renderbuffertarget, renderbuffer)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +{ + DISPATCH(FramebufferRenderbufferEXT, (target, attachment, renderbuffertarget, renderbuffer), (F, "glFramebufferRenderbufferEXT(0x%x, 0x%x, 0x%x, %d);\n", target, attachment, renderbuffertarget, renderbuffer)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + DISPATCH(FramebufferTexture1DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture1D(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + DISPATCH(FramebufferTexture1DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture1DEXT(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + DISPATCH(FramebufferTexture2DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture2D(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + DISPATCH(FramebufferTexture2DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture2DEXT(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) +{ + DISPATCH(FramebufferTexture3DEXT, (target, attachment, textarget, texture, level, zoffset), (F, "glFramebufferTexture3D(0x%x, 0x%x, 0x%x, %d, %d, %d);\n", target, attachment, textarget, texture, level, zoffset)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) +{ + DISPATCH(FramebufferTexture3DEXT, (target, attachment, textarget, texture, level, zoffset), (F, "glFramebufferTexture3DEXT(0x%x, 0x%x, 0x%x, %d, %d, %d);\n", target, attachment, textarget, texture, level, zoffset)); +} + +KEYWORD1 void KEYWORD2 NAME(GenFramebuffers)(GLsizei n, GLuint * framebuffers) +{ + DISPATCH(GenFramebuffersEXT, (n, framebuffers), (F, "glGenFramebuffers(%d, %p);\n", n, (const void *) framebuffers)); +} + +KEYWORD1 void KEYWORD2 NAME(GenFramebuffersEXT)(GLsizei n, GLuint * framebuffers) +{ + DISPATCH(GenFramebuffersEXT, (n, framebuffers), (F, "glGenFramebuffersEXT(%d, %p);\n", n, (const void *) framebuffers)); +} + +KEYWORD1 void KEYWORD2 NAME(GenRenderbuffers)(GLsizei n, GLuint * renderbuffers) +{ + DISPATCH(GenRenderbuffersEXT, (n, renderbuffers), (F, "glGenRenderbuffers(%d, %p);\n", n, (const void *) renderbuffers)); +} + +KEYWORD1 void KEYWORD2 NAME(GenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers) +{ + DISPATCH(GenRenderbuffersEXT, (n, renderbuffers), (F, "glGenRenderbuffersEXT(%d, %p);\n", n, (const void *) renderbuffers)); +} + +KEYWORD1 void KEYWORD2 NAME(GenerateMipmap)(GLenum target) +{ + DISPATCH(GenerateMipmapEXT, (target), (F, "glGenerateMipmap(0x%x);\n", target)); +} + +KEYWORD1 void KEYWORD2 NAME(GenerateMipmapEXT)(GLenum target) +{ + DISPATCH(GenerateMipmapEXT, (target), (F, "glGenerateMipmapEXT(0x%x);\n", target)); +} + +KEYWORD1 void KEYWORD2 NAME(GetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params) +{ + DISPATCH(GetFramebufferAttachmentParameterivEXT, (target, attachment, pname, params), (F, "glGetFramebufferAttachmentParameteriv(0x%x, 0x%x, 0x%x, %p);\n", target, attachment, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params) +{ + DISPATCH(GetFramebufferAttachmentParameterivEXT, (target, attachment, pname, params), (F, "glGetFramebufferAttachmentParameterivEXT(0x%x, 0x%x, 0x%x, %p);\n", target, attachment, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetRenderbufferParameterivEXT, (target, pname, params), (F, "glGetRenderbufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetRenderbufferParameterivEXT, (target, pname, params), (F, "glGetRenderbufferParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsFramebuffer)(GLuint framebuffer) +{ + RETURN_DISPATCH(IsFramebufferEXT, (framebuffer), (F, "glIsFramebuffer(%d);\n", framebuffer)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsFramebufferEXT)(GLuint framebuffer) +{ + RETURN_DISPATCH(IsFramebufferEXT, (framebuffer), (F, "glIsFramebufferEXT(%d);\n", framebuffer)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsRenderbuffer)(GLuint renderbuffer) +{ + RETURN_DISPATCH(IsRenderbufferEXT, (renderbuffer), (F, "glIsRenderbuffer(%d);\n", renderbuffer)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsRenderbufferEXT)(GLuint renderbuffer) +{ + RETURN_DISPATCH(IsRenderbufferEXT, (renderbuffer), (F, "glIsRenderbufferEXT(%d);\n", renderbuffer)); +} + +KEYWORD1 void KEYWORD2 NAME(RenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) +{ + DISPATCH(RenderbufferStorageEXT, (target, internalformat, width, height), (F, "glRenderbufferStorage(0x%x, 0x%x, %d, %d);\n", target, internalformat, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) +{ + DISPATCH(RenderbufferStorageEXT, (target, internalformat, width, height), (F, "glRenderbufferStorageEXT(0x%x, 0x%x, %d, %d);\n", target, internalformat, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) +{ + DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_811)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_811)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) +{ + DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebufferEXT(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_812)(GLenum target, GLenum pname, GLint param); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_812)(GLenum target, GLenum pname, GLint param) +{ + DISPATCH(BufferParameteriAPPLE, (target, pname, param), (F, "glBufferParameteriAPPLE(0x%x, 0x%x, %d);\n", target, pname, param)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_813)(GLenum target, GLintptr offset, GLsizeiptr size); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_813)(GLenum target, GLintptr offset, GLsizeiptr size) +{ + DISPATCH(FlushMappedBufferRangeAPPLE, (target, offset, size), (F, "glFlushMappedBufferRangeAPPLE(0x%x, %d, %d);\n", target, offset, size)); +} + +KEYWORD1 void KEYWORD2 NAME(BindFragDataLocationEXT)(GLuint program, GLuint colorNumber, const GLchar * name) +{ + DISPATCH(BindFragDataLocationEXT, (program, colorNumber, name), (F, "glBindFragDataLocationEXT(%d, %d, %p);\n", program, colorNumber, (const void *) name)); +} + +KEYWORD1 void KEYWORD2 NAME(BindFragDataLocation)(GLuint program, GLuint colorNumber, const GLchar * name) +{ + DISPATCH(BindFragDataLocationEXT, (program, colorNumber, name), (F, "glBindFragDataLocation(%d, %d, %p);\n", program, colorNumber, (const void *) name)); +} + +KEYWORD1 GLint KEYWORD2 NAME(GetFragDataLocationEXT)(GLuint program, const GLchar * name) +{ + RETURN_DISPATCH(GetFragDataLocationEXT, (program, name), (F, "glGetFragDataLocationEXT(%d, %p);\n", program, (const void *) name)); +} + +KEYWORD1 GLint KEYWORD2 NAME(GetFragDataLocation)(GLuint program, const GLchar * name) +{ + RETURN_DISPATCH(GetFragDataLocationEXT, (program, name), (F, "glGetFragDataLocation(%d, %p);\n", program, (const void *) name)); +} + +KEYWORD1 void KEYWORD2 NAME(GetUniformuivEXT)(GLuint program, GLint location, GLuint * params) +{ + DISPATCH(GetUniformuivEXT, (program, location, params), (F, "glGetUniformuivEXT(%d, %d, %p);\n", program, location, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetUniformuiv)(GLuint program, GLint location, GLuint * params) +{ + DISPATCH(GetUniformuivEXT, (program, location, params), (F, "glGetUniformuiv(%d, %d, %p);\n", program, location, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIivEXT)(GLuint index, GLenum pname, GLint * params) +{ + DISPATCH(GetVertexAttribIivEXT, (index, pname, params), (F, "glGetVertexAttribIivEXT(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params) +{ + DISPATCH(GetVertexAttribIivEXT, (index, pname, params), (F, "glGetVertexAttribIiv(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIuivEXT)(GLuint index, GLenum pname, GLuint * params) +{ + DISPATCH(GetVertexAttribIuivEXT, (index, pname, params), (F, "glGetVertexAttribIuivEXT(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params) +{ + DISPATCH(GetVertexAttribIuivEXT, (index, pname, params), (F, "glGetVertexAttribIuiv(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform1uiEXT)(GLint location, GLuint x) +{ + DISPATCH(Uniform1uiEXT, (location, x), (F, "glUniform1uiEXT(%d, %d);\n", location, x)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform1ui)(GLint location, GLuint x) +{ + DISPATCH(Uniform1uiEXT, (location, x), (F, "glUniform1ui(%d, %d);\n", location, x)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform1uivEXT)(GLint location, GLsizei count, const GLuint * value) +{ + DISPATCH(Uniform1uivEXT, (location, count, value), (F, "glUniform1uivEXT(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform1uiv)(GLint location, GLsizei count, const GLuint * value) +{ + DISPATCH(Uniform1uivEXT, (location, count, value), (F, "glUniform1uiv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform2uiEXT)(GLint location, GLuint x, GLuint y) +{ + DISPATCH(Uniform2uiEXT, (location, x, y), (F, "glUniform2uiEXT(%d, %d, %d);\n", location, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform2ui)(GLint location, GLuint x, GLuint y) +{ + DISPATCH(Uniform2uiEXT, (location, x, y), (F, "glUniform2ui(%d, %d, %d);\n", location, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform2uivEXT)(GLint location, GLsizei count, const GLuint * value) +{ + DISPATCH(Uniform2uivEXT, (location, count, value), (F, "glUniform2uivEXT(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform2uiv)(GLint location, GLsizei count, const GLuint * value) +{ + DISPATCH(Uniform2uivEXT, (location, count, value), (F, "glUniform2uiv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform3uiEXT)(GLint location, GLuint x, GLuint y, GLuint z) +{ + DISPATCH(Uniform3uiEXT, (location, x, y, z), (F, "glUniform3uiEXT(%d, %d, %d, %d);\n", location, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform3ui)(GLint location, GLuint x, GLuint y, GLuint z) +{ + DISPATCH(Uniform3uiEXT, (location, x, y, z), (F, "glUniform3ui(%d, %d, %d, %d);\n", location, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform3uivEXT)(GLint location, GLsizei count, const GLuint * value) +{ + DISPATCH(Uniform3uivEXT, (location, count, value), (F, "glUniform3uivEXT(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform3uiv)(GLint location, GLsizei count, const GLuint * value) +{ + DISPATCH(Uniform3uivEXT, (location, count, value), (F, "glUniform3uiv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform4uiEXT)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) +{ + DISPATCH(Uniform4uiEXT, (location, x, y, z, w), (F, "glUniform4uiEXT(%d, %d, %d, %d, %d);\n", location, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform4ui)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) +{ + DISPATCH(Uniform4uiEXT, (location, x, y, z, w), (F, "glUniform4ui(%d, %d, %d, %d, %d);\n", location, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform4uivEXT)(GLint location, GLsizei count, const GLuint * value) +{ + DISPATCH(Uniform4uivEXT, (location, count, value), (F, "glUniform4uivEXT(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform4uiv)(GLint location, GLsizei count, const GLuint * value) +{ + DISPATCH(Uniform4uivEXT, (location, count, value), (F, "glUniform4uiv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI1iEXT)(GLuint index, GLint x) +{ + DISPATCH(VertexAttribI1iEXT, (index, x), (F, "glVertexAttribI1iEXT(%d, %d);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI1i)(GLuint index, GLint x) +{ + DISPATCH(VertexAttribI1iEXT, (index, x), (F, "glVertexAttribI1i(%d, %d);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI1ivEXT)(GLuint index, const GLint * v) +{ + DISPATCH(VertexAttribI1ivEXT, (index, v), (F, "glVertexAttribI1ivEXT(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI1iv)(GLuint index, const GLint * v) +{ + DISPATCH(VertexAttribI1ivEXT, (index, v), (F, "glVertexAttribI1iv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI1uiEXT)(GLuint index, GLuint x) +{ + DISPATCH(VertexAttribI1uiEXT, (index, x), (F, "glVertexAttribI1uiEXT(%d, %d);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI1ui)(GLuint index, GLuint x) +{ + DISPATCH(VertexAttribI1uiEXT, (index, x), (F, "glVertexAttribI1ui(%d, %d);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI1uivEXT)(GLuint index, const GLuint * v) +{ + DISPATCH(VertexAttribI1uivEXT, (index, v), (F, "glVertexAttribI1uivEXT(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI1uiv)(GLuint index, const GLuint * v) +{ + DISPATCH(VertexAttribI1uivEXT, (index, v), (F, "glVertexAttribI1uiv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI2iEXT)(GLuint index, GLint x, GLint y) +{ + DISPATCH(VertexAttribI2iEXT, (index, x, y), (F, "glVertexAttribI2iEXT(%d, %d, %d);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI2i)(GLuint index, GLint x, GLint y) +{ + DISPATCH(VertexAttribI2iEXT, (index, x, y), (F, "glVertexAttribI2i(%d, %d, %d);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI2ivEXT)(GLuint index, const GLint * v) +{ + DISPATCH(VertexAttribI2ivEXT, (index, v), (F, "glVertexAttribI2ivEXT(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI2iv)(GLuint index, const GLint * v) +{ + DISPATCH(VertexAttribI2ivEXT, (index, v), (F, "glVertexAttribI2iv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI2uiEXT)(GLuint index, GLuint x, GLuint y) +{ + DISPATCH(VertexAttribI2uiEXT, (index, x, y), (F, "glVertexAttribI2uiEXT(%d, %d, %d);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y) +{ + DISPATCH(VertexAttribI2uiEXT, (index, x, y), (F, "glVertexAttribI2ui(%d, %d, %d);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI2uivEXT)(GLuint index, const GLuint * v) +{ + DISPATCH(VertexAttribI2uivEXT, (index, v), (F, "glVertexAttribI2uivEXT(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI2uiv)(GLuint index, const GLuint * v) +{ + DISPATCH(VertexAttribI2uivEXT, (index, v), (F, "glVertexAttribI2uiv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI3iEXT)(GLuint index, GLint x, GLint y, GLint z) +{ + DISPATCH(VertexAttribI3iEXT, (index, x, y, z), (F, "glVertexAttribI3iEXT(%d, %d, %d, %d);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z) +{ + DISPATCH(VertexAttribI3iEXT, (index, x, y, z), (F, "glVertexAttribI3i(%d, %d, %d, %d);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI3ivEXT)(GLuint index, const GLint * v) +{ + DISPATCH(VertexAttribI3ivEXT, (index, v), (F, "glVertexAttribI3ivEXT(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI3iv)(GLuint index, const GLint * v) +{ + DISPATCH(VertexAttribI3ivEXT, (index, v), (F, "glVertexAttribI3iv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI3uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z) +{ + DISPATCH(VertexAttribI3uiEXT, (index, x, y, z), (F, "glVertexAttribI3uiEXT(%d, %d, %d, %d);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z) +{ + DISPATCH(VertexAttribI3uiEXT, (index, x, y, z), (F, "glVertexAttribI3ui(%d, %d, %d, %d);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI3uivEXT)(GLuint index, const GLuint * v) +{ + DISPATCH(VertexAttribI3uivEXT, (index, v), (F, "glVertexAttribI3uivEXT(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI3uiv)(GLuint index, const GLuint * v) +{ + DISPATCH(VertexAttribI3uivEXT, (index, v), (F, "glVertexAttribI3uiv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4bvEXT)(GLuint index, const GLbyte * v) +{ + DISPATCH(VertexAttribI4bvEXT, (index, v), (F, "glVertexAttribI4bvEXT(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4bv)(GLuint index, const GLbyte * v) +{ + DISPATCH(VertexAttribI4bvEXT, (index, v), (F, "glVertexAttribI4bv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4iEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w) +{ + DISPATCH(VertexAttribI4iEXT, (index, x, y, z, w), (F, "glVertexAttribI4iEXT(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) +{ + DISPATCH(VertexAttribI4iEXT, (index, x, y, z, w), (F, "glVertexAttribI4i(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ivEXT)(GLuint index, const GLint * v) +{ + DISPATCH(VertexAttribI4ivEXT, (index, v), (F, "glVertexAttribI4ivEXT(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4iv)(GLuint index, const GLint * v) +{ + DISPATCH(VertexAttribI4ivEXT, (index, v), (F, "glVertexAttribI4iv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4svEXT)(GLuint index, const GLshort * v) +{ + DISPATCH(VertexAttribI4svEXT, (index, v), (F, "glVertexAttribI4svEXT(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4sv)(GLuint index, const GLshort * v) +{ + DISPATCH(VertexAttribI4svEXT, (index, v), (F, "glVertexAttribI4sv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ubvEXT)(GLuint index, const GLubyte * v) +{ + DISPATCH(VertexAttribI4ubvEXT, (index, v), (F, "glVertexAttribI4ubvEXT(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ubv)(GLuint index, const GLubyte * v) +{ + DISPATCH(VertexAttribI4ubvEXT, (index, v), (F, "glVertexAttribI4ubv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) +{ + DISPATCH(VertexAttribI4uiEXT, (index, x, y, z, w), (F, "glVertexAttribI4uiEXT(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) +{ + DISPATCH(VertexAttribI4uiEXT, (index, x, y, z, w), (F, "glVertexAttribI4ui(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4uivEXT)(GLuint index, const GLuint * v) +{ + DISPATCH(VertexAttribI4uivEXT, (index, v), (F, "glVertexAttribI4uivEXT(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4uiv)(GLuint index, const GLuint * v) +{ + DISPATCH(VertexAttribI4uivEXT, (index, v), (F, "glVertexAttribI4uiv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4usvEXT)(GLuint index, const GLushort * v) +{ + DISPATCH(VertexAttribI4usvEXT, (index, v), (F, "glVertexAttribI4usvEXT(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4usv)(GLuint index, const GLushort * v) +{ + DISPATCH(VertexAttribI4usvEXT, (index, v), (F, "glVertexAttribI4usv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribIPointerEXT)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(VertexAttribIPointerEXT, (index, size, type, stride, pointer), (F, "glVertexAttribIPointerEXT(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(VertexAttribIPointerEXT, (index, size, type, stride, pointer), (F, "glVertexAttribIPointer(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) +{ + DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayer(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) +{ + DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayerEXT(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a) +{ + DISPATCH(ColorMaskIndexedEXT, (buf, r, g, b, a), (F, "glColorMaskIndexedEXT(%d, %d, %d, %d, %d);\n", buf, r, g, b, a)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorMaski)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a) +{ + DISPATCH(ColorMaskIndexedEXT, (buf, r, g, b, a), (F, "glColorMaski(%d, %d, %d, %d, %d);\n", buf, r, g, b, a)); +} + +KEYWORD1 void KEYWORD2 NAME(DisableIndexedEXT)(GLenum target, GLuint index) +{ + DISPATCH(DisableIndexedEXT, (target, index), (F, "glDisableIndexedEXT(0x%x, %d);\n", target, index)); +} + +KEYWORD1 void KEYWORD2 NAME(Disablei)(GLenum target, GLuint index) +{ + DISPATCH(DisableIndexedEXT, (target, index), (F, "glDisablei(0x%x, %d);\n", target, index)); +} + +KEYWORD1 void KEYWORD2 NAME(EnableIndexedEXT)(GLenum target, GLuint index) +{ + DISPATCH(EnableIndexedEXT, (target, index), (F, "glEnableIndexedEXT(0x%x, %d);\n", target, index)); +} + +KEYWORD1 void KEYWORD2 NAME(Enablei)(GLenum target, GLuint index) +{ + DISPATCH(EnableIndexedEXT, (target, index), (F, "glEnablei(0x%x, %d);\n", target, index)); +} + +KEYWORD1 void KEYWORD2 NAME(GetBooleanIndexedvEXT)(GLenum value, GLuint index, GLboolean * data) +{ + DISPATCH(GetBooleanIndexedvEXT, (value, index, data), (F, "glGetBooleanIndexedvEXT(0x%x, %d, %p);\n", value, index, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(GetBooleani_v)(GLenum value, GLuint index, GLboolean * data) +{ + DISPATCH(GetBooleanIndexedvEXT, (value, index, data), (F, "glGetBooleani_v(0x%x, %d, %p);\n", value, index, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(GetIntegerIndexedvEXT)(GLenum value, GLuint index, GLint * data) +{ + DISPATCH(GetIntegerIndexedvEXT, (value, index, data), (F, "glGetIntegerIndexedvEXT(0x%x, %d, %p);\n", value, index, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(GetIntegeri_v)(GLenum value, GLuint index, GLint * data) +{ + DISPATCH(GetIntegerIndexedvEXT, (value, index, data), (F, "glGetIntegeri_v(0x%x, %d, %p);\n", value, index, (const void *) data)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabledIndexedEXT)(GLenum target, GLuint index) +{ + RETURN_DISPATCH(IsEnabledIndexedEXT, (target, index), (F, "glIsEnabledIndexedEXT(0x%x, %d);\n", target, index)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabledi)(GLenum target, GLuint index) +{ + RETURN_DISPATCH(IsEnabledIndexedEXT, (target, index), (F, "glIsEnabledi(0x%x, %d);\n", target, index)); +} + +KEYWORD1 void KEYWORD2 NAME(ClearColorIiEXT)(GLint r, GLint g, GLint b, GLint a) +{ + DISPATCH(ClearColorIiEXT, (r, g, b, a), (F, "glClearColorIiEXT(%d, %d, %d, %d);\n", r, g, b, a)); +} + +KEYWORD1 void KEYWORD2 NAME(ClearColorIuiEXT)(GLuint r, GLuint g, GLuint b, GLuint a) +{ + DISPATCH(ClearColorIuiEXT, (r, g, b, a), (F, "glClearColorIuiEXT(%d, %d, %d, %d);\n", r, g, b, a)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexParameterIivEXT)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetTexParameterIivEXT, (target, pname, params), (F, "glGetTexParameterIivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexParameterIiv)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetTexParameterIivEXT, (target, pname, params), (F, "glGetTexParameterIiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint * params) +{ + DISPATCH(GetTexParameterIuivEXT, (target, pname, params), (F, "glGetTexParameterIuivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexParameterIuiv)(GLenum target, GLenum pname, GLuint * params) +{ + DISPATCH(GetTexParameterIuivEXT, (target, pname, params), (F, "glGetTexParameterIuiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TexParameterIivEXT)(GLenum target, GLenum pname, const GLint * params) +{ + DISPATCH(TexParameterIivEXT, (target, pname, params), (F, "glTexParameterIivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TexParameterIiv)(GLenum target, GLenum pname, const GLint * params) +{ + DISPATCH(TexParameterIivEXT, (target, pname, params), (F, "glTexParameterIiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint * params) +{ + DISPATCH(TexParameterIuivEXT, (target, pname, params), (F, "glTexParameterIuivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TexParameterIuiv)(GLenum target, GLenum pname, const GLuint * params) +{ + DISPATCH(TexParameterIuivEXT, (target, pname, params), (F, "glTexParameterIuiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(BeginConditionalRenderNV)(GLuint query, GLenum mode) +{ + DISPATCH(BeginConditionalRenderNV, (query, mode), (F, "glBeginConditionalRenderNV(%d, 0x%x);\n", query, mode)); +} + +KEYWORD1 void KEYWORD2 NAME(BeginConditionalRender)(GLuint query, GLenum mode) +{ + DISPATCH(BeginConditionalRenderNV, (query, mode), (F, "glBeginConditionalRender(%d, 0x%x);\n", query, mode)); +} + +KEYWORD1 void KEYWORD2 NAME(EndConditionalRenderNV)(void) +{ + DISPATCH(EndConditionalRenderNV, (), (F, "glEndConditionalRenderNV();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(EndConditionalRender)(void) +{ + DISPATCH(EndConditionalRenderNV, (), (F, "glEndConditionalRender();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(BeginTransformFeedbackEXT)(GLenum mode) +{ + DISPATCH(BeginTransformFeedbackEXT, (mode), (F, "glBeginTransformFeedbackEXT(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(BeginTransformFeedback)(GLenum mode) +{ + DISPATCH(BeginTransformFeedbackEXT, (mode), (F, "glBeginTransformFeedback(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(BindBufferBaseEXT)(GLenum target, GLuint index, GLuint buffer) +{ + DISPATCH(BindBufferBaseEXT, (target, index, buffer), (F, "glBindBufferBaseEXT(0x%x, %d, %d);\n", target, index, buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(BindBufferBase)(GLenum target, GLuint index, GLuint buffer) +{ + DISPATCH(BindBufferBaseEXT, (target, index, buffer), (F, "glBindBufferBase(0x%x, %d, %d);\n", target, index, buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset) +{ + DISPATCH(BindBufferOffsetEXT, (target, index, buffer, offset), (F, "glBindBufferOffsetEXT(0x%x, %d, %d, %d);\n", target, index, buffer, offset)); +} + +KEYWORD1 void KEYWORD2 NAME(BindBufferRangeEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) +{ + DISPATCH(BindBufferRangeEXT, (target, index, buffer, offset, size), (F, "glBindBufferRangeEXT(0x%x, %d, %d, %d, %d);\n", target, index, buffer, offset, size)); +} + +KEYWORD1 void KEYWORD2 NAME(BindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) +{ + DISPATCH(BindBufferRangeEXT, (target, index, buffer, offset, size), (F, "glBindBufferRange(0x%x, %d, %d, %d, %d);\n", target, index, buffer, offset, size)); +} + +KEYWORD1 void KEYWORD2 NAME(EndTransformFeedbackEXT)(void) +{ + DISPATCH(EndTransformFeedbackEXT, (), (F, "glEndTransformFeedbackEXT();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(EndTransformFeedback)(void) +{ + DISPATCH(EndTransformFeedbackEXT, (), (F, "glEndTransformFeedback();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(GetTransformFeedbackVaryingEXT)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) +{ + DISPATCH(GetTransformFeedbackVaryingEXT, (program, index, bufSize, length, size, type, name), (F, "glGetTransformFeedbackVaryingEXT(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) +{ + DISPATCH(GetTransformFeedbackVaryingEXT, (program, index, bufSize, length, size, type, name), (F, "glGetTransformFeedbackVarying(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); +} + +KEYWORD1 void KEYWORD2 NAME(TransformFeedbackVaryingsEXT)(GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode) +{ + DISPATCH(TransformFeedbackVaryingsEXT, (program, count, varyings, bufferMode), (F, "glTransformFeedbackVaryingsEXT(%d, %d, %p, 0x%x);\n", program, count, (const void *) varyings, bufferMode)); +} + +KEYWORD1 void KEYWORD2 NAME(TransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar* * varyings, GLenum bufferMode) +{ + DISPATCH(TransformFeedbackVaryingsEXT, (program, count, varyings, bufferMode), (F, "glTransformFeedbackVaryings(%d, %d, %p, 0x%x);\n", program, count, (const void *) varyings, bufferMode)); +} + +KEYWORD1 void KEYWORD2 NAME(ProvokingVertexEXT)(GLenum mode) +{ + DISPATCH(ProvokingVertexEXT, (mode), (F, "glProvokingVertexEXT(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(ProvokingVertex)(GLenum mode) +{ + DISPATCH(ProvokingVertexEXT, (mode), (F, "glProvokingVertex(0x%x);\n", mode)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_871)(GLenum target, GLenum pname, GLvoid ** params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_871)(GLenum target, GLenum pname, GLvoid ** params) +{ + DISPATCH(GetTexParameterPointervAPPLE, (target, pname, params), (F, "glGetTexParameterPointervAPPLE(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_872)(GLenum target, GLsizei length, GLvoid * pointer); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_872)(GLenum target, GLsizei length, GLvoid * pointer) +{ + DISPATCH(TextureRangeAPPLE, (target, length, pointer), (F, "glTextureRangeAPPLE(0x%x, %d, %p);\n", target, length, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint * value) +{ + DISPATCH(GetObjectParameterivAPPLE, (objectType, name, pname, value), (F, "glGetObjectParameterivAPPLE(0x%x, %d, 0x%x, %p);\n", objectType, name, pname, (const void *) value)); +} + +KEYWORD1 GLenum KEYWORD2 NAME(ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option) +{ + RETURN_DISPATCH(ObjectPurgeableAPPLE, (objectType, name, option), (F, "glObjectPurgeableAPPLE(0x%x, %d, 0x%x);\n", objectType, name, option)); +} + +KEYWORD1 GLenum KEYWORD2 NAME(ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option) +{ + RETURN_DISPATCH(ObjectUnpurgeableAPPLE, (objectType, name, option), (F, "glObjectUnpurgeableAPPLE(0x%x, %d, 0x%x);\n", objectType, name, option)); +} + +KEYWORD1 void KEYWORD2 NAME(ActiveProgramEXT)(GLuint program) +{ + DISPATCH(ActiveProgramEXT, (program), (F, "glActiveProgramEXT(%d);\n", program)); +} + +KEYWORD1 GLuint KEYWORD2 NAME(CreateShaderProgramEXT)(GLenum type, const GLchar * string) +{ + RETURN_DISPATCH(CreateShaderProgramEXT, (type, string), (F, "glCreateShaderProgramEXT(0x%x, %p);\n", type, (const void *) string)); +} + +KEYWORD1 void KEYWORD2 NAME(UseShaderProgramEXT)(GLenum type, GLuint program) +{ + DISPATCH(UseShaderProgramEXT, (type, program), (F, "glUseShaderProgramEXT(0x%x, %d);\n", type, program)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_879)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_879)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) +{ + DISPATCH(StencilFuncSeparateATI, (frontfunc, backfunc, ref, mask), (F, "glStencilFuncSeparateATI(0x%x, 0x%x, %d, %d);\n", frontfunc, backfunc, ref, mask)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_880)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_880)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) +{ + DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_881)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_881)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) +{ + DISPATCH(ProgramLocalParameters4fvEXT, (target, index, count, params), (F, "glProgramLocalParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_882)(GLuint id, GLenum pname, GLint64EXT * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_882)(GLuint id, GLenum pname, GLint64EXT * params) +{ + DISPATCH(GetQueryObjecti64vEXT, (id, pname, params), (F, "glGetQueryObjecti64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_883)(GLuint id, GLenum pname, GLuint64EXT * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_883)(GLuint id, GLenum pname, GLuint64EXT * params) +{ + DISPATCH(GetQueryObjectui64vEXT, (id, pname, params), (F, "glGetQueryObjectui64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset) +{ + DISPATCH(EGLImageTargetRenderbufferStorageOES, (target, writeOffset), (F, "glEGLImageTargetRenderbufferStorageOES(0x%x, %p);\n", target, (const void *) writeOffset)); +} + +KEYWORD1 void KEYWORD2 NAME(EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset) +{ + DISPATCH(EGLImageTargetTexture2DOES, (target, writeOffset), (F, "glEGLImageTargetTexture2DOES(0x%x, %p);\n", target, (const void *) writeOffset)); +} + + +#endif /* _GLAPI_SKIP_NORMAL_ENTRY_POINTS */ + +/* these entry points might require different protocols */ +#ifndef _GLAPI_SKIP_PROTO_ENTRY_POINTS + +KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences) +{ + RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures) +{ + DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTexturesEXT(%d, %p);\n", n, (const void *) textures)); +} + +KEYWORD1 void KEYWORD2 NAME(GenTexturesEXT)(GLsizei n, GLuint * textures) +{ + DISPATCH(GenTextures, (n, textures), (F, "glGenTexturesEXT(%d, %p);\n", n, (const void *) textures)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsTextureEXT)(GLuint texture) +{ + RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTextureEXT(%d);\n", texture)); +} + +KEYWORD1 void KEYWORD2 NAME(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid * table) +{ + DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTableEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_343)(GLenum target, GLenum format, GLenum type, GLvoid * table); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_343)(GLenum target, GLenum format, GLenum type, GLvoid * table) +{ + DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTableSGI(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table)); +} + +KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_344)(GLenum target, GLenum pname, GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_344)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_345)(GLenum target, GLenum pname, GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_345)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_356)(GLenum target, GLenum format, GLenum type, GLvoid * image); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_356)(GLenum target, GLenum format, GLenum type, GLvoid * image) +{ + DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilterEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_357)(GLenum target, GLenum pname, GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_357)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_358)(GLenum target, GLenum pname, GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_358)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_359)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_359)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) +{ + DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilterEXT(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_361)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_361)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) +{ + DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogramEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_362)(GLenum target, GLenum pname, GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_362)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_363)(GLenum target, GLenum pname, GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_363)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_364)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_364)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) +{ + DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmaxEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_365)(GLenum target, GLenum pname, GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_365)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_366)(GLenum target, GLenum pname, GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_366)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + + +#endif /* _GLAPI_SKIP_PROTO_ENTRY_POINTS */ + + +#endif /* defined( NAME ) */ + +/* + * This is how a dispatch table can be initialized with all the functions + * we generated above. + */ +#ifdef DISPATCH_TABLE_NAME + +#ifndef TABLE_ENTRY +#error TABLE_ENTRY must be defined +#endif + +#ifdef _GLAPI_SKIP_NORMAL_ENTRY_POINTS +#error _GLAPI_SKIP_NORMAL_ENTRY_POINTS must not be defined +#endif + +_glapi_proc DISPATCH_TABLE_NAME[] = { + TABLE_ENTRY(NewList), + TABLE_ENTRY(EndList), + TABLE_ENTRY(CallList), + TABLE_ENTRY(CallLists), + TABLE_ENTRY(DeleteLists), + TABLE_ENTRY(GenLists), + TABLE_ENTRY(ListBase), + TABLE_ENTRY(Begin), + TABLE_ENTRY(Bitmap), + TABLE_ENTRY(Color3b), + TABLE_ENTRY(Color3bv), + TABLE_ENTRY(Color3d), + TABLE_ENTRY(Color3dv), + TABLE_ENTRY(Color3f), + TABLE_ENTRY(Color3fv), + TABLE_ENTRY(Color3i), + TABLE_ENTRY(Color3iv), + TABLE_ENTRY(Color3s), + TABLE_ENTRY(Color3sv), + TABLE_ENTRY(Color3ub), + TABLE_ENTRY(Color3ubv), + TABLE_ENTRY(Color3ui), + TABLE_ENTRY(Color3uiv), + TABLE_ENTRY(Color3us), + TABLE_ENTRY(Color3usv), + TABLE_ENTRY(Color4b), + TABLE_ENTRY(Color4bv), + TABLE_ENTRY(Color4d), + TABLE_ENTRY(Color4dv), + TABLE_ENTRY(Color4f), + TABLE_ENTRY(Color4fv), + TABLE_ENTRY(Color4i), + TABLE_ENTRY(Color4iv), + TABLE_ENTRY(Color4s), + TABLE_ENTRY(Color4sv), + TABLE_ENTRY(Color4ub), + TABLE_ENTRY(Color4ubv), + TABLE_ENTRY(Color4ui), + TABLE_ENTRY(Color4uiv), + TABLE_ENTRY(Color4us), + TABLE_ENTRY(Color4usv), + TABLE_ENTRY(EdgeFlag), + TABLE_ENTRY(EdgeFlagv), + TABLE_ENTRY(End), + TABLE_ENTRY(Indexd), + TABLE_ENTRY(Indexdv), + TABLE_ENTRY(Indexf), + TABLE_ENTRY(Indexfv), + TABLE_ENTRY(Indexi), + TABLE_ENTRY(Indexiv), + TABLE_ENTRY(Indexs), + TABLE_ENTRY(Indexsv), + TABLE_ENTRY(Normal3b), + TABLE_ENTRY(Normal3bv), + TABLE_ENTRY(Normal3d), + TABLE_ENTRY(Normal3dv), + TABLE_ENTRY(Normal3f), + TABLE_ENTRY(Normal3fv), + TABLE_ENTRY(Normal3i), + TABLE_ENTRY(Normal3iv), + TABLE_ENTRY(Normal3s), + TABLE_ENTRY(Normal3sv), + TABLE_ENTRY(RasterPos2d), + TABLE_ENTRY(RasterPos2dv), + TABLE_ENTRY(RasterPos2f), + TABLE_ENTRY(RasterPos2fv), + TABLE_ENTRY(RasterPos2i), + TABLE_ENTRY(RasterPos2iv), + TABLE_ENTRY(RasterPos2s), + TABLE_ENTRY(RasterPos2sv), + TABLE_ENTRY(RasterPos3d), + TABLE_ENTRY(RasterPos3dv), + TABLE_ENTRY(RasterPos3f), + TABLE_ENTRY(RasterPos3fv), + TABLE_ENTRY(RasterPos3i), + TABLE_ENTRY(RasterPos3iv), + TABLE_ENTRY(RasterPos3s), + TABLE_ENTRY(RasterPos3sv), + TABLE_ENTRY(RasterPos4d), + TABLE_ENTRY(RasterPos4dv), + TABLE_ENTRY(RasterPos4f), + TABLE_ENTRY(RasterPos4fv), + TABLE_ENTRY(RasterPos4i), + TABLE_ENTRY(RasterPos4iv), + TABLE_ENTRY(RasterPos4s), + TABLE_ENTRY(RasterPos4sv), + TABLE_ENTRY(Rectd), + TABLE_ENTRY(Rectdv), + TABLE_ENTRY(Rectf), + TABLE_ENTRY(Rectfv), + TABLE_ENTRY(Recti), + TABLE_ENTRY(Rectiv), + TABLE_ENTRY(Rects), + TABLE_ENTRY(Rectsv), + TABLE_ENTRY(TexCoord1d), + TABLE_ENTRY(TexCoord1dv), + TABLE_ENTRY(TexCoord1f), + TABLE_ENTRY(TexCoord1fv), + TABLE_ENTRY(TexCoord1i), + TABLE_ENTRY(TexCoord1iv), + TABLE_ENTRY(TexCoord1s), + TABLE_ENTRY(TexCoord1sv), + TABLE_ENTRY(TexCoord2d), + TABLE_ENTRY(TexCoord2dv), + TABLE_ENTRY(TexCoord2f), + TABLE_ENTRY(TexCoord2fv), + TABLE_ENTRY(TexCoord2i), + TABLE_ENTRY(TexCoord2iv), + TABLE_ENTRY(TexCoord2s), + TABLE_ENTRY(TexCoord2sv), + TABLE_ENTRY(TexCoord3d), + TABLE_ENTRY(TexCoord3dv), + TABLE_ENTRY(TexCoord3f), + TABLE_ENTRY(TexCoord3fv), + TABLE_ENTRY(TexCoord3i), + TABLE_ENTRY(TexCoord3iv), + TABLE_ENTRY(TexCoord3s), + TABLE_ENTRY(TexCoord3sv), + TABLE_ENTRY(TexCoord4d), + TABLE_ENTRY(TexCoord4dv), + TABLE_ENTRY(TexCoord4f), + TABLE_ENTRY(TexCoord4fv), + TABLE_ENTRY(TexCoord4i), + TABLE_ENTRY(TexCoord4iv), + TABLE_ENTRY(TexCoord4s), + TABLE_ENTRY(TexCoord4sv), + TABLE_ENTRY(Vertex2d), + TABLE_ENTRY(Vertex2dv), + TABLE_ENTRY(Vertex2f), + TABLE_ENTRY(Vertex2fv), + TABLE_ENTRY(Vertex2i), + TABLE_ENTRY(Vertex2iv), + TABLE_ENTRY(Vertex2s), + TABLE_ENTRY(Vertex2sv), + TABLE_ENTRY(Vertex3d), + TABLE_ENTRY(Vertex3dv), + TABLE_ENTRY(Vertex3f), + TABLE_ENTRY(Vertex3fv), + TABLE_ENTRY(Vertex3i), + TABLE_ENTRY(Vertex3iv), + TABLE_ENTRY(Vertex3s), + TABLE_ENTRY(Vertex3sv), + TABLE_ENTRY(Vertex4d), + TABLE_ENTRY(Vertex4dv), + TABLE_ENTRY(Vertex4f), + TABLE_ENTRY(Vertex4fv), + TABLE_ENTRY(Vertex4i), + TABLE_ENTRY(Vertex4iv), + TABLE_ENTRY(Vertex4s), + TABLE_ENTRY(Vertex4sv), + TABLE_ENTRY(ClipPlane), + TABLE_ENTRY(ColorMaterial), + TABLE_ENTRY(CullFace), + TABLE_ENTRY(Fogf), + TABLE_ENTRY(Fogfv), + TABLE_ENTRY(Fogi), + TABLE_ENTRY(Fogiv), + TABLE_ENTRY(FrontFace), + TABLE_ENTRY(Hint), + TABLE_ENTRY(Lightf), + TABLE_ENTRY(Lightfv), + TABLE_ENTRY(Lighti), + TABLE_ENTRY(Lightiv), + TABLE_ENTRY(LightModelf), + TABLE_ENTRY(LightModelfv), + TABLE_ENTRY(LightModeli), + TABLE_ENTRY(LightModeliv), + TABLE_ENTRY(LineStipple), + TABLE_ENTRY(LineWidth), + TABLE_ENTRY(Materialf), + TABLE_ENTRY(Materialfv), + TABLE_ENTRY(Materiali), + TABLE_ENTRY(Materialiv), + TABLE_ENTRY(PointSize), + TABLE_ENTRY(PolygonMode), + TABLE_ENTRY(PolygonStipple), + TABLE_ENTRY(Scissor), + TABLE_ENTRY(ShadeModel), + TABLE_ENTRY(TexParameterf), + TABLE_ENTRY(TexParameterfv), + TABLE_ENTRY(TexParameteri), + TABLE_ENTRY(TexParameteriv), + TABLE_ENTRY(TexImage1D), + TABLE_ENTRY(TexImage2D), + TABLE_ENTRY(TexEnvf), + TABLE_ENTRY(TexEnvfv), + TABLE_ENTRY(TexEnvi), + TABLE_ENTRY(TexEnviv), + TABLE_ENTRY(TexGend), + TABLE_ENTRY(TexGendv), + TABLE_ENTRY(TexGenf), + TABLE_ENTRY(TexGenfv), + TABLE_ENTRY(TexGeni), + TABLE_ENTRY(TexGeniv), + TABLE_ENTRY(FeedbackBuffer), + TABLE_ENTRY(SelectBuffer), + TABLE_ENTRY(RenderMode), + TABLE_ENTRY(InitNames), + TABLE_ENTRY(LoadName), + TABLE_ENTRY(PassThrough), + TABLE_ENTRY(PopName), + TABLE_ENTRY(PushName), + TABLE_ENTRY(DrawBuffer), + TABLE_ENTRY(Clear), + TABLE_ENTRY(ClearAccum), + TABLE_ENTRY(ClearIndex), + TABLE_ENTRY(ClearColor), + TABLE_ENTRY(ClearStencil), + TABLE_ENTRY(ClearDepth), + TABLE_ENTRY(StencilMask), + TABLE_ENTRY(ColorMask), + TABLE_ENTRY(DepthMask), + TABLE_ENTRY(IndexMask), + TABLE_ENTRY(Accum), + TABLE_ENTRY(Disable), + TABLE_ENTRY(Enable), + TABLE_ENTRY(Finish), + TABLE_ENTRY(Flush), + TABLE_ENTRY(PopAttrib), + TABLE_ENTRY(PushAttrib), + TABLE_ENTRY(Map1d), + TABLE_ENTRY(Map1f), + TABLE_ENTRY(Map2d), + TABLE_ENTRY(Map2f), + TABLE_ENTRY(MapGrid1d), + TABLE_ENTRY(MapGrid1f), + TABLE_ENTRY(MapGrid2d), + TABLE_ENTRY(MapGrid2f), + TABLE_ENTRY(EvalCoord1d), + TABLE_ENTRY(EvalCoord1dv), + TABLE_ENTRY(EvalCoord1f), + TABLE_ENTRY(EvalCoord1fv), + TABLE_ENTRY(EvalCoord2d), + TABLE_ENTRY(EvalCoord2dv), + TABLE_ENTRY(EvalCoord2f), + TABLE_ENTRY(EvalCoord2fv), + TABLE_ENTRY(EvalMesh1), + TABLE_ENTRY(EvalPoint1), + TABLE_ENTRY(EvalMesh2), + TABLE_ENTRY(EvalPoint2), + TABLE_ENTRY(AlphaFunc), + TABLE_ENTRY(BlendFunc), + TABLE_ENTRY(LogicOp), + TABLE_ENTRY(StencilFunc), + TABLE_ENTRY(StencilOp), + TABLE_ENTRY(DepthFunc), + TABLE_ENTRY(PixelZoom), + TABLE_ENTRY(PixelTransferf), + TABLE_ENTRY(PixelTransferi), + TABLE_ENTRY(PixelStoref), + TABLE_ENTRY(PixelStorei), + TABLE_ENTRY(PixelMapfv), + TABLE_ENTRY(PixelMapuiv), + TABLE_ENTRY(PixelMapusv), + TABLE_ENTRY(ReadBuffer), + TABLE_ENTRY(CopyPixels), + TABLE_ENTRY(ReadPixels), + TABLE_ENTRY(DrawPixels), + TABLE_ENTRY(GetBooleanv), + TABLE_ENTRY(GetClipPlane), + TABLE_ENTRY(GetDoublev), + TABLE_ENTRY(GetError), + TABLE_ENTRY(GetFloatv), + TABLE_ENTRY(GetIntegerv), + TABLE_ENTRY(GetLightfv), + TABLE_ENTRY(GetLightiv), + TABLE_ENTRY(GetMapdv), + TABLE_ENTRY(GetMapfv), + TABLE_ENTRY(GetMapiv), + TABLE_ENTRY(GetMaterialfv), + TABLE_ENTRY(GetMaterialiv), + TABLE_ENTRY(GetPixelMapfv), + TABLE_ENTRY(GetPixelMapuiv), + TABLE_ENTRY(GetPixelMapusv), + TABLE_ENTRY(GetPolygonStipple), + TABLE_ENTRY(GetString), + TABLE_ENTRY(GetTexEnvfv), + TABLE_ENTRY(GetTexEnviv), + TABLE_ENTRY(GetTexGendv), + TABLE_ENTRY(GetTexGenfv), + TABLE_ENTRY(GetTexGeniv), + TABLE_ENTRY(GetTexImage), + TABLE_ENTRY(GetTexParameterfv), + TABLE_ENTRY(GetTexParameteriv), + TABLE_ENTRY(GetTexLevelParameterfv), + TABLE_ENTRY(GetTexLevelParameteriv), + TABLE_ENTRY(IsEnabled), + TABLE_ENTRY(IsList), + TABLE_ENTRY(DepthRange), + TABLE_ENTRY(Frustum), + TABLE_ENTRY(LoadIdentity), + TABLE_ENTRY(LoadMatrixf), + TABLE_ENTRY(LoadMatrixd), + TABLE_ENTRY(MatrixMode), + TABLE_ENTRY(MultMatrixf), + TABLE_ENTRY(MultMatrixd), + TABLE_ENTRY(Ortho), + TABLE_ENTRY(PopMatrix), + TABLE_ENTRY(PushMatrix), + TABLE_ENTRY(Rotated), + TABLE_ENTRY(Rotatef), + TABLE_ENTRY(Scaled), + TABLE_ENTRY(Scalef), + TABLE_ENTRY(Translated), + TABLE_ENTRY(Translatef), + TABLE_ENTRY(Viewport), + TABLE_ENTRY(ArrayElement), + TABLE_ENTRY(BindTexture), + TABLE_ENTRY(ColorPointer), + TABLE_ENTRY(DisableClientState), + TABLE_ENTRY(DrawArrays), + TABLE_ENTRY(DrawElements), + TABLE_ENTRY(EdgeFlagPointer), + TABLE_ENTRY(EnableClientState), + TABLE_ENTRY(IndexPointer), + TABLE_ENTRY(Indexub), + TABLE_ENTRY(Indexubv), + TABLE_ENTRY(InterleavedArrays), + TABLE_ENTRY(NormalPointer), + TABLE_ENTRY(PolygonOffset), + TABLE_ENTRY(TexCoordPointer), + TABLE_ENTRY(VertexPointer), + TABLE_ENTRY(AreTexturesResident), + TABLE_ENTRY(CopyTexImage1D), + TABLE_ENTRY(CopyTexImage2D), + TABLE_ENTRY(CopyTexSubImage1D), + TABLE_ENTRY(CopyTexSubImage2D), + TABLE_ENTRY(DeleteTextures), + TABLE_ENTRY(GenTextures), + TABLE_ENTRY(GetPointerv), + TABLE_ENTRY(IsTexture), + TABLE_ENTRY(PrioritizeTextures), + TABLE_ENTRY(TexSubImage1D), + TABLE_ENTRY(TexSubImage2D), + TABLE_ENTRY(PopClientAttrib), + TABLE_ENTRY(PushClientAttrib), + TABLE_ENTRY(BlendColor), + TABLE_ENTRY(BlendEquation), + TABLE_ENTRY(DrawRangeElements), + TABLE_ENTRY(ColorTable), + TABLE_ENTRY(ColorTableParameterfv), + TABLE_ENTRY(ColorTableParameteriv), + TABLE_ENTRY(CopyColorTable), + TABLE_ENTRY(GetColorTable), + TABLE_ENTRY(GetColorTableParameterfv), + TABLE_ENTRY(GetColorTableParameteriv), + TABLE_ENTRY(ColorSubTable), + TABLE_ENTRY(CopyColorSubTable), + TABLE_ENTRY(ConvolutionFilter1D), + TABLE_ENTRY(ConvolutionFilter2D), + TABLE_ENTRY(ConvolutionParameterf), + TABLE_ENTRY(ConvolutionParameterfv), + TABLE_ENTRY(ConvolutionParameteri), + TABLE_ENTRY(ConvolutionParameteriv), + TABLE_ENTRY(CopyConvolutionFilter1D), + TABLE_ENTRY(CopyConvolutionFilter2D), + TABLE_ENTRY(GetConvolutionFilter), + TABLE_ENTRY(GetConvolutionParameterfv), + TABLE_ENTRY(GetConvolutionParameteriv), + TABLE_ENTRY(GetSeparableFilter), + TABLE_ENTRY(SeparableFilter2D), + TABLE_ENTRY(GetHistogram), + TABLE_ENTRY(GetHistogramParameterfv), + TABLE_ENTRY(GetHistogramParameteriv), + TABLE_ENTRY(GetMinmax), + TABLE_ENTRY(GetMinmaxParameterfv), + TABLE_ENTRY(GetMinmaxParameteriv), + TABLE_ENTRY(Histogram), + TABLE_ENTRY(Minmax), + TABLE_ENTRY(ResetHistogram), + TABLE_ENTRY(ResetMinmax), + TABLE_ENTRY(TexImage3D), + TABLE_ENTRY(TexSubImage3D), + TABLE_ENTRY(CopyTexSubImage3D), + TABLE_ENTRY(ActiveTextureARB), + TABLE_ENTRY(ClientActiveTextureARB), + TABLE_ENTRY(MultiTexCoord1dARB), + TABLE_ENTRY(MultiTexCoord1dvARB), + TABLE_ENTRY(MultiTexCoord1fARB), + TABLE_ENTRY(MultiTexCoord1fvARB), + TABLE_ENTRY(MultiTexCoord1iARB), + TABLE_ENTRY(MultiTexCoord1ivARB), + TABLE_ENTRY(MultiTexCoord1sARB), + TABLE_ENTRY(MultiTexCoord1svARB), + TABLE_ENTRY(MultiTexCoord2dARB), + TABLE_ENTRY(MultiTexCoord2dvARB), + TABLE_ENTRY(MultiTexCoord2fARB), + TABLE_ENTRY(MultiTexCoord2fvARB), + TABLE_ENTRY(MultiTexCoord2iARB), + TABLE_ENTRY(MultiTexCoord2ivARB), + TABLE_ENTRY(MultiTexCoord2sARB), + TABLE_ENTRY(MultiTexCoord2svARB), + TABLE_ENTRY(MultiTexCoord3dARB), + TABLE_ENTRY(MultiTexCoord3dvARB), + TABLE_ENTRY(MultiTexCoord3fARB), + TABLE_ENTRY(MultiTexCoord3fvARB), + TABLE_ENTRY(MultiTexCoord3iARB), + TABLE_ENTRY(MultiTexCoord3ivARB), + TABLE_ENTRY(MultiTexCoord3sARB), + TABLE_ENTRY(MultiTexCoord3svARB), + TABLE_ENTRY(MultiTexCoord4dARB), + TABLE_ENTRY(MultiTexCoord4dvARB), + TABLE_ENTRY(MultiTexCoord4fARB), + TABLE_ENTRY(MultiTexCoord4fvARB), + TABLE_ENTRY(MultiTexCoord4iARB), + TABLE_ENTRY(MultiTexCoord4ivARB), + TABLE_ENTRY(MultiTexCoord4sARB), + TABLE_ENTRY(MultiTexCoord4svARB), + TABLE_ENTRY(AttachShader), + TABLE_ENTRY(CreateProgram), + TABLE_ENTRY(CreateShader), + TABLE_ENTRY(DeleteProgram), + TABLE_ENTRY(DeleteShader), + TABLE_ENTRY(DetachShader), + TABLE_ENTRY(GetAttachedShaders), + TABLE_ENTRY(GetProgramInfoLog), + TABLE_ENTRY(GetProgramiv), + TABLE_ENTRY(GetShaderInfoLog), + TABLE_ENTRY(GetShaderiv), + TABLE_ENTRY(IsProgram), + TABLE_ENTRY(IsShader), + TABLE_ENTRY(StencilFuncSeparate), + TABLE_ENTRY(StencilMaskSeparate), + TABLE_ENTRY(StencilOpSeparate), + TABLE_ENTRY(UniformMatrix2x3fv), + TABLE_ENTRY(UniformMatrix2x4fv), + TABLE_ENTRY(UniformMatrix3x2fv), + TABLE_ENTRY(UniformMatrix3x4fv), + TABLE_ENTRY(UniformMatrix4x2fv), + TABLE_ENTRY(UniformMatrix4x3fv), + TABLE_ENTRY(ClampColor), + TABLE_ENTRY(ClearBufferfi), + TABLE_ENTRY(ClearBufferfv), + TABLE_ENTRY(ClearBufferiv), + TABLE_ENTRY(ClearBufferuiv), + TABLE_ENTRY(GetStringi), + TABLE_ENTRY(TexBuffer), + TABLE_ENTRY(FramebufferTexture), + TABLE_ENTRY(GetBufferParameteri64v), + TABLE_ENTRY(GetInteger64i_v), + TABLE_ENTRY(VertexAttribDivisor), + TABLE_ENTRY(LoadTransposeMatrixdARB), + TABLE_ENTRY(LoadTransposeMatrixfARB), + TABLE_ENTRY(MultTransposeMatrixdARB), + TABLE_ENTRY(MultTransposeMatrixfARB), + TABLE_ENTRY(SampleCoverageARB), + TABLE_ENTRY(CompressedTexImage1DARB), + TABLE_ENTRY(CompressedTexImage2DARB), + TABLE_ENTRY(CompressedTexImage3DARB), + TABLE_ENTRY(CompressedTexSubImage1DARB), + TABLE_ENTRY(CompressedTexSubImage2DARB), + TABLE_ENTRY(CompressedTexSubImage3DARB), + TABLE_ENTRY(GetCompressedTexImageARB), + TABLE_ENTRY(DisableVertexAttribArrayARB), + TABLE_ENTRY(EnableVertexAttribArrayARB), + TABLE_ENTRY(GetProgramEnvParameterdvARB), + TABLE_ENTRY(GetProgramEnvParameterfvARB), + TABLE_ENTRY(GetProgramLocalParameterdvARB), + TABLE_ENTRY(GetProgramLocalParameterfvARB), + TABLE_ENTRY(GetProgramStringARB), + TABLE_ENTRY(GetProgramivARB), + TABLE_ENTRY(GetVertexAttribdvARB), + TABLE_ENTRY(GetVertexAttribfvARB), + TABLE_ENTRY(GetVertexAttribivARB), + TABLE_ENTRY(ProgramEnvParameter4dARB), + TABLE_ENTRY(ProgramEnvParameter4dvARB), + TABLE_ENTRY(ProgramEnvParameter4fARB), + TABLE_ENTRY(ProgramEnvParameter4fvARB), + TABLE_ENTRY(ProgramLocalParameter4dARB), + TABLE_ENTRY(ProgramLocalParameter4dvARB), + TABLE_ENTRY(ProgramLocalParameter4fARB), + TABLE_ENTRY(ProgramLocalParameter4fvARB), + TABLE_ENTRY(ProgramStringARB), + TABLE_ENTRY(VertexAttrib1dARB), + TABLE_ENTRY(VertexAttrib1dvARB), + TABLE_ENTRY(VertexAttrib1fARB), + TABLE_ENTRY(VertexAttrib1fvARB), + TABLE_ENTRY(VertexAttrib1sARB), + TABLE_ENTRY(VertexAttrib1svARB), + TABLE_ENTRY(VertexAttrib2dARB), + TABLE_ENTRY(VertexAttrib2dvARB), + TABLE_ENTRY(VertexAttrib2fARB), + TABLE_ENTRY(VertexAttrib2fvARB), + TABLE_ENTRY(VertexAttrib2sARB), + TABLE_ENTRY(VertexAttrib2svARB), + TABLE_ENTRY(VertexAttrib3dARB), + TABLE_ENTRY(VertexAttrib3dvARB), + TABLE_ENTRY(VertexAttrib3fARB), + TABLE_ENTRY(VertexAttrib3fvARB), + TABLE_ENTRY(VertexAttrib3sARB), + TABLE_ENTRY(VertexAttrib3svARB), + TABLE_ENTRY(VertexAttrib4NbvARB), + TABLE_ENTRY(VertexAttrib4NivARB), + TABLE_ENTRY(VertexAttrib4NsvARB), + TABLE_ENTRY(VertexAttrib4NubARB), + TABLE_ENTRY(VertexAttrib4NubvARB), + TABLE_ENTRY(VertexAttrib4NuivARB), + TABLE_ENTRY(VertexAttrib4NusvARB), + TABLE_ENTRY(VertexAttrib4bvARB), + TABLE_ENTRY(VertexAttrib4dARB), + TABLE_ENTRY(VertexAttrib4dvARB), + TABLE_ENTRY(VertexAttrib4fARB), + TABLE_ENTRY(VertexAttrib4fvARB), + TABLE_ENTRY(VertexAttrib4ivARB), + TABLE_ENTRY(VertexAttrib4sARB), + TABLE_ENTRY(VertexAttrib4svARB), + TABLE_ENTRY(VertexAttrib4ubvARB), + TABLE_ENTRY(VertexAttrib4uivARB), + TABLE_ENTRY(VertexAttrib4usvARB), + TABLE_ENTRY(VertexAttribPointerARB), + TABLE_ENTRY(BindBufferARB), + TABLE_ENTRY(BufferDataARB), + TABLE_ENTRY(BufferSubDataARB), + TABLE_ENTRY(DeleteBuffersARB), + TABLE_ENTRY(GenBuffersARB), + TABLE_ENTRY(GetBufferParameterivARB), + TABLE_ENTRY(GetBufferPointervARB), + TABLE_ENTRY(GetBufferSubDataARB), + TABLE_ENTRY(IsBufferARB), + TABLE_ENTRY(MapBufferARB), + TABLE_ENTRY(UnmapBufferARB), + TABLE_ENTRY(BeginQueryARB), + TABLE_ENTRY(DeleteQueriesARB), + TABLE_ENTRY(EndQueryARB), + TABLE_ENTRY(GenQueriesARB), + TABLE_ENTRY(GetQueryObjectivARB), + TABLE_ENTRY(GetQueryObjectuivARB), + TABLE_ENTRY(GetQueryivARB), + TABLE_ENTRY(IsQueryARB), + TABLE_ENTRY(AttachObjectARB), + TABLE_ENTRY(CompileShaderARB), + TABLE_ENTRY(CreateProgramObjectARB), + TABLE_ENTRY(CreateShaderObjectARB), + TABLE_ENTRY(DeleteObjectARB), + TABLE_ENTRY(DetachObjectARB), + TABLE_ENTRY(GetActiveUniformARB), + TABLE_ENTRY(GetAttachedObjectsARB), + TABLE_ENTRY(GetHandleARB), + TABLE_ENTRY(GetInfoLogARB), + TABLE_ENTRY(GetObjectParameterfvARB), + TABLE_ENTRY(GetObjectParameterivARB), + TABLE_ENTRY(GetShaderSourceARB), + TABLE_ENTRY(GetUniformLocationARB), + TABLE_ENTRY(GetUniformfvARB), + TABLE_ENTRY(GetUniformivARB), + TABLE_ENTRY(LinkProgramARB), + TABLE_ENTRY(ShaderSourceARB), + TABLE_ENTRY(Uniform1fARB), + TABLE_ENTRY(Uniform1fvARB), + TABLE_ENTRY(Uniform1iARB), + TABLE_ENTRY(Uniform1ivARB), + TABLE_ENTRY(Uniform2fARB), + TABLE_ENTRY(Uniform2fvARB), + TABLE_ENTRY(Uniform2iARB), + TABLE_ENTRY(Uniform2ivARB), + TABLE_ENTRY(Uniform3fARB), + TABLE_ENTRY(Uniform3fvARB), + TABLE_ENTRY(Uniform3iARB), + TABLE_ENTRY(Uniform3ivARB), + TABLE_ENTRY(Uniform4fARB), + TABLE_ENTRY(Uniform4fvARB), + TABLE_ENTRY(Uniform4iARB), + TABLE_ENTRY(Uniform4ivARB), + TABLE_ENTRY(UniformMatrix2fvARB), + TABLE_ENTRY(UniformMatrix3fvARB), + TABLE_ENTRY(UniformMatrix4fvARB), + TABLE_ENTRY(UseProgramObjectARB), + TABLE_ENTRY(ValidateProgramARB), + TABLE_ENTRY(BindAttribLocationARB), + TABLE_ENTRY(GetActiveAttribARB), + TABLE_ENTRY(GetAttribLocationARB), + TABLE_ENTRY(DrawBuffersARB), + TABLE_ENTRY(DrawArraysInstancedARB), + TABLE_ENTRY(DrawElementsInstancedARB), + TABLE_ENTRY(RenderbufferStorageMultisample), + TABLE_ENTRY(FramebufferTextureARB), + TABLE_ENTRY(FramebufferTextureFaceARB), + TABLE_ENTRY(ProgramParameteriARB), + TABLE_ENTRY(FlushMappedBufferRange), + TABLE_ENTRY(MapBufferRange), + TABLE_ENTRY(BindVertexArray), + TABLE_ENTRY(GenVertexArrays), + TABLE_ENTRY(CopyBufferSubData), + TABLE_ENTRY(ClientWaitSync), + TABLE_ENTRY(DeleteSync), + TABLE_ENTRY(FenceSync), + TABLE_ENTRY(GetInteger64v), + TABLE_ENTRY(GetSynciv), + TABLE_ENTRY(IsSync), + TABLE_ENTRY(WaitSync), + TABLE_ENTRY(DrawElementsBaseVertex), + TABLE_ENTRY(DrawRangeElementsBaseVertex), + TABLE_ENTRY(MultiDrawElementsBaseVertex), + TABLE_ENTRY(BindTransformFeedback), + TABLE_ENTRY(DeleteTransformFeedbacks), + TABLE_ENTRY(DrawTransformFeedback), + TABLE_ENTRY(GenTransformFeedbacks), + TABLE_ENTRY(IsTransformFeedback), + TABLE_ENTRY(PauseTransformFeedback), + TABLE_ENTRY(ResumeTransformFeedback), + TABLE_ENTRY(ClearDepthf), + TABLE_ENTRY(DepthRangef), + TABLE_ENTRY(GetShaderPrecisionFormat), + TABLE_ENTRY(ReleaseShaderCompiler), + TABLE_ENTRY(ShaderBinary), + TABLE_ENTRY(PolygonOffsetEXT), + TABLE_ENTRY(_dispatch_stub_606), + TABLE_ENTRY(_dispatch_stub_607), + TABLE_ENTRY(_dispatch_stub_608), + TABLE_ENTRY(_dispatch_stub_609), + TABLE_ENTRY(_dispatch_stub_610), + TABLE_ENTRY(_dispatch_stub_611), + TABLE_ENTRY(_dispatch_stub_612), + TABLE_ENTRY(_dispatch_stub_613), + TABLE_ENTRY(ColorPointerEXT), + TABLE_ENTRY(EdgeFlagPointerEXT), + TABLE_ENTRY(IndexPointerEXT), + TABLE_ENTRY(NormalPointerEXT), + TABLE_ENTRY(TexCoordPointerEXT), + TABLE_ENTRY(VertexPointerEXT), + TABLE_ENTRY(PointParameterfEXT), + TABLE_ENTRY(PointParameterfvEXT), + TABLE_ENTRY(LockArraysEXT), + TABLE_ENTRY(UnlockArraysEXT), + TABLE_ENTRY(SecondaryColor3bEXT), + TABLE_ENTRY(SecondaryColor3bvEXT), + TABLE_ENTRY(SecondaryColor3dEXT), + TABLE_ENTRY(SecondaryColor3dvEXT), + TABLE_ENTRY(SecondaryColor3fEXT), + TABLE_ENTRY(SecondaryColor3fvEXT), + TABLE_ENTRY(SecondaryColor3iEXT), + TABLE_ENTRY(SecondaryColor3ivEXT), + TABLE_ENTRY(SecondaryColor3sEXT), + TABLE_ENTRY(SecondaryColor3svEXT), + TABLE_ENTRY(SecondaryColor3ubEXT), + TABLE_ENTRY(SecondaryColor3ubvEXT), + TABLE_ENTRY(SecondaryColor3uiEXT), + TABLE_ENTRY(SecondaryColor3uivEXT), + TABLE_ENTRY(SecondaryColor3usEXT), + TABLE_ENTRY(SecondaryColor3usvEXT), + TABLE_ENTRY(SecondaryColorPointerEXT), + TABLE_ENTRY(MultiDrawArraysEXT), + TABLE_ENTRY(MultiDrawElementsEXT), + TABLE_ENTRY(FogCoordPointerEXT), + TABLE_ENTRY(FogCoorddEXT), + TABLE_ENTRY(FogCoorddvEXT), + TABLE_ENTRY(FogCoordfEXT), + TABLE_ENTRY(FogCoordfvEXT), + TABLE_ENTRY(_dispatch_stub_648), + TABLE_ENTRY(BlendFuncSeparateEXT), + TABLE_ENTRY(FlushVertexArrayRangeNV), + TABLE_ENTRY(VertexArrayRangeNV), + TABLE_ENTRY(CombinerInputNV), + TABLE_ENTRY(CombinerOutputNV), + TABLE_ENTRY(CombinerParameterfNV), + TABLE_ENTRY(CombinerParameterfvNV), + TABLE_ENTRY(CombinerParameteriNV), + TABLE_ENTRY(CombinerParameterivNV), + TABLE_ENTRY(FinalCombinerInputNV), + TABLE_ENTRY(GetCombinerInputParameterfvNV), + TABLE_ENTRY(GetCombinerInputParameterivNV), + TABLE_ENTRY(GetCombinerOutputParameterfvNV), + TABLE_ENTRY(GetCombinerOutputParameterivNV), + TABLE_ENTRY(GetFinalCombinerInputParameterfvNV), + TABLE_ENTRY(GetFinalCombinerInputParameterivNV), + TABLE_ENTRY(ResizeBuffersMESA), + TABLE_ENTRY(WindowPos2dMESA), + TABLE_ENTRY(WindowPos2dvMESA), + TABLE_ENTRY(WindowPos2fMESA), + TABLE_ENTRY(WindowPos2fvMESA), + TABLE_ENTRY(WindowPos2iMESA), + TABLE_ENTRY(WindowPos2ivMESA), + TABLE_ENTRY(WindowPos2sMESA), + TABLE_ENTRY(WindowPos2svMESA), + TABLE_ENTRY(WindowPos3dMESA), + TABLE_ENTRY(WindowPos3dvMESA), + TABLE_ENTRY(WindowPos3fMESA), + TABLE_ENTRY(WindowPos3fvMESA), + TABLE_ENTRY(WindowPos3iMESA), + TABLE_ENTRY(WindowPos3ivMESA), + TABLE_ENTRY(WindowPos3sMESA), + TABLE_ENTRY(WindowPos3svMESA), + TABLE_ENTRY(WindowPos4dMESA), + TABLE_ENTRY(WindowPos4dvMESA), + TABLE_ENTRY(WindowPos4fMESA), + TABLE_ENTRY(WindowPos4fvMESA), + TABLE_ENTRY(WindowPos4iMESA), + TABLE_ENTRY(WindowPos4ivMESA), + TABLE_ENTRY(WindowPos4sMESA), + TABLE_ENTRY(WindowPos4svMESA), + TABLE_ENTRY(_dispatch_stub_690), + TABLE_ENTRY(_dispatch_stub_691), + TABLE_ENTRY(_dispatch_stub_692), + TABLE_ENTRY(_dispatch_stub_693), + TABLE_ENTRY(_dispatch_stub_694), + TABLE_ENTRY(_dispatch_stub_695), + TABLE_ENTRY(_dispatch_stub_696), + TABLE_ENTRY(_dispatch_stub_697), + TABLE_ENTRY(_dispatch_stub_698), + TABLE_ENTRY(AreProgramsResidentNV), + TABLE_ENTRY(BindProgramNV), + TABLE_ENTRY(DeleteProgramsNV), + TABLE_ENTRY(ExecuteProgramNV), + TABLE_ENTRY(GenProgramsNV), + TABLE_ENTRY(GetProgramParameterdvNV), + TABLE_ENTRY(GetProgramParameterfvNV), + TABLE_ENTRY(GetProgramStringNV), + TABLE_ENTRY(GetProgramivNV), + TABLE_ENTRY(GetTrackMatrixivNV), + TABLE_ENTRY(GetVertexAttribPointervNV), + TABLE_ENTRY(GetVertexAttribdvNV), + TABLE_ENTRY(GetVertexAttribfvNV), + TABLE_ENTRY(GetVertexAttribivNV), + TABLE_ENTRY(IsProgramNV), + TABLE_ENTRY(LoadProgramNV), + TABLE_ENTRY(ProgramParameters4dvNV), + TABLE_ENTRY(ProgramParameters4fvNV), + TABLE_ENTRY(RequestResidentProgramsNV), + TABLE_ENTRY(TrackMatrixNV), + TABLE_ENTRY(VertexAttrib1dNV), + TABLE_ENTRY(VertexAttrib1dvNV), + TABLE_ENTRY(VertexAttrib1fNV), + TABLE_ENTRY(VertexAttrib1fvNV), + TABLE_ENTRY(VertexAttrib1sNV), + TABLE_ENTRY(VertexAttrib1svNV), + TABLE_ENTRY(VertexAttrib2dNV), + TABLE_ENTRY(VertexAttrib2dvNV), + TABLE_ENTRY(VertexAttrib2fNV), + TABLE_ENTRY(VertexAttrib2fvNV), + TABLE_ENTRY(VertexAttrib2sNV), + TABLE_ENTRY(VertexAttrib2svNV), + TABLE_ENTRY(VertexAttrib3dNV), + TABLE_ENTRY(VertexAttrib3dvNV), + TABLE_ENTRY(VertexAttrib3fNV), + TABLE_ENTRY(VertexAttrib3fvNV), + TABLE_ENTRY(VertexAttrib3sNV), + TABLE_ENTRY(VertexAttrib3svNV), + TABLE_ENTRY(VertexAttrib4dNV), + TABLE_ENTRY(VertexAttrib4dvNV), + TABLE_ENTRY(VertexAttrib4fNV), + TABLE_ENTRY(VertexAttrib4fvNV), + TABLE_ENTRY(VertexAttrib4sNV), + TABLE_ENTRY(VertexAttrib4svNV), + TABLE_ENTRY(VertexAttrib4ubNV), + TABLE_ENTRY(VertexAttrib4ubvNV), + TABLE_ENTRY(VertexAttribPointerNV), + TABLE_ENTRY(VertexAttribs1dvNV), + TABLE_ENTRY(VertexAttribs1fvNV), + TABLE_ENTRY(VertexAttribs1svNV), + TABLE_ENTRY(VertexAttribs2dvNV), + TABLE_ENTRY(VertexAttribs2fvNV), + TABLE_ENTRY(VertexAttribs2svNV), + TABLE_ENTRY(VertexAttribs3dvNV), + TABLE_ENTRY(VertexAttribs3fvNV), + TABLE_ENTRY(VertexAttribs3svNV), + TABLE_ENTRY(VertexAttribs4dvNV), + TABLE_ENTRY(VertexAttribs4fvNV), + TABLE_ENTRY(VertexAttribs4svNV), + TABLE_ENTRY(VertexAttribs4ubvNV), + TABLE_ENTRY(GetTexBumpParameterfvATI), + TABLE_ENTRY(GetTexBumpParameterivATI), + TABLE_ENTRY(TexBumpParameterfvATI), + TABLE_ENTRY(TexBumpParameterivATI), + TABLE_ENTRY(AlphaFragmentOp1ATI), + TABLE_ENTRY(AlphaFragmentOp2ATI), + TABLE_ENTRY(AlphaFragmentOp3ATI), + TABLE_ENTRY(BeginFragmentShaderATI), + TABLE_ENTRY(BindFragmentShaderATI), + TABLE_ENTRY(ColorFragmentOp1ATI), + TABLE_ENTRY(ColorFragmentOp2ATI), + TABLE_ENTRY(ColorFragmentOp3ATI), + TABLE_ENTRY(DeleteFragmentShaderATI), + TABLE_ENTRY(EndFragmentShaderATI), + TABLE_ENTRY(GenFragmentShadersATI), + TABLE_ENTRY(PassTexCoordATI), + TABLE_ENTRY(SampleMapATI), + TABLE_ENTRY(SetFragmentShaderConstantATI), + TABLE_ENTRY(PointParameteriNV), + TABLE_ENTRY(PointParameterivNV), + TABLE_ENTRY(_dispatch_stub_779), + TABLE_ENTRY(_dispatch_stub_780), + TABLE_ENTRY(_dispatch_stub_781), + TABLE_ENTRY(_dispatch_stub_782), + TABLE_ENTRY(_dispatch_stub_783), + TABLE_ENTRY(GetProgramNamedParameterdvNV), + TABLE_ENTRY(GetProgramNamedParameterfvNV), + TABLE_ENTRY(ProgramNamedParameter4dNV), + TABLE_ENTRY(ProgramNamedParameter4dvNV), + TABLE_ENTRY(ProgramNamedParameter4fNV), + TABLE_ENTRY(ProgramNamedParameter4fvNV), + TABLE_ENTRY(PrimitiveRestartIndexNV), + TABLE_ENTRY(PrimitiveRestartNV), + TABLE_ENTRY(_dispatch_stub_792), + TABLE_ENTRY(_dispatch_stub_793), + TABLE_ENTRY(BindFramebufferEXT), + TABLE_ENTRY(BindRenderbufferEXT), + TABLE_ENTRY(CheckFramebufferStatusEXT), + TABLE_ENTRY(DeleteFramebuffersEXT), + TABLE_ENTRY(DeleteRenderbuffersEXT), + TABLE_ENTRY(FramebufferRenderbufferEXT), + TABLE_ENTRY(FramebufferTexture1DEXT), + TABLE_ENTRY(FramebufferTexture2DEXT), + TABLE_ENTRY(FramebufferTexture3DEXT), + TABLE_ENTRY(GenFramebuffersEXT), + TABLE_ENTRY(GenRenderbuffersEXT), + TABLE_ENTRY(GenerateMipmapEXT), + TABLE_ENTRY(GetFramebufferAttachmentParameterivEXT), + TABLE_ENTRY(GetRenderbufferParameterivEXT), + TABLE_ENTRY(IsFramebufferEXT), + TABLE_ENTRY(IsRenderbufferEXT), + TABLE_ENTRY(RenderbufferStorageEXT), + TABLE_ENTRY(_dispatch_stub_811), + TABLE_ENTRY(_dispatch_stub_812), + TABLE_ENTRY(_dispatch_stub_813), + TABLE_ENTRY(BindFragDataLocationEXT), + TABLE_ENTRY(GetFragDataLocationEXT), + TABLE_ENTRY(GetUniformuivEXT), + TABLE_ENTRY(GetVertexAttribIivEXT), + TABLE_ENTRY(GetVertexAttribIuivEXT), + TABLE_ENTRY(Uniform1uiEXT), + TABLE_ENTRY(Uniform1uivEXT), + TABLE_ENTRY(Uniform2uiEXT), + TABLE_ENTRY(Uniform2uivEXT), + TABLE_ENTRY(Uniform3uiEXT), + TABLE_ENTRY(Uniform3uivEXT), + TABLE_ENTRY(Uniform4uiEXT), + TABLE_ENTRY(Uniform4uivEXT), + TABLE_ENTRY(VertexAttribI1iEXT), + TABLE_ENTRY(VertexAttribI1ivEXT), + TABLE_ENTRY(VertexAttribI1uiEXT), + TABLE_ENTRY(VertexAttribI1uivEXT), + TABLE_ENTRY(VertexAttribI2iEXT), + TABLE_ENTRY(VertexAttribI2ivEXT), + TABLE_ENTRY(VertexAttribI2uiEXT), + TABLE_ENTRY(VertexAttribI2uivEXT), + TABLE_ENTRY(VertexAttribI3iEXT), + TABLE_ENTRY(VertexAttribI3ivEXT), + TABLE_ENTRY(VertexAttribI3uiEXT), + TABLE_ENTRY(VertexAttribI3uivEXT), + TABLE_ENTRY(VertexAttribI4bvEXT), + TABLE_ENTRY(VertexAttribI4iEXT), + TABLE_ENTRY(VertexAttribI4ivEXT), + TABLE_ENTRY(VertexAttribI4svEXT), + TABLE_ENTRY(VertexAttribI4ubvEXT), + TABLE_ENTRY(VertexAttribI4uiEXT), + TABLE_ENTRY(VertexAttribI4uivEXT), + TABLE_ENTRY(VertexAttribI4usvEXT), + TABLE_ENTRY(VertexAttribIPointerEXT), + TABLE_ENTRY(FramebufferTextureLayerEXT), + TABLE_ENTRY(ColorMaskIndexedEXT), + TABLE_ENTRY(DisableIndexedEXT), + TABLE_ENTRY(EnableIndexedEXT), + TABLE_ENTRY(GetBooleanIndexedvEXT), + TABLE_ENTRY(GetIntegerIndexedvEXT), + TABLE_ENTRY(IsEnabledIndexedEXT), + TABLE_ENTRY(ClearColorIiEXT), + TABLE_ENTRY(ClearColorIuiEXT), + TABLE_ENTRY(GetTexParameterIivEXT), + TABLE_ENTRY(GetTexParameterIuivEXT), + TABLE_ENTRY(TexParameterIivEXT), + TABLE_ENTRY(TexParameterIuivEXT), + TABLE_ENTRY(BeginConditionalRenderNV), + TABLE_ENTRY(EndConditionalRenderNV), + TABLE_ENTRY(BeginTransformFeedbackEXT), + TABLE_ENTRY(BindBufferBaseEXT), + TABLE_ENTRY(BindBufferOffsetEXT), + TABLE_ENTRY(BindBufferRangeEXT), + TABLE_ENTRY(EndTransformFeedbackEXT), + TABLE_ENTRY(GetTransformFeedbackVaryingEXT), + TABLE_ENTRY(TransformFeedbackVaryingsEXT), + TABLE_ENTRY(ProvokingVertexEXT), + TABLE_ENTRY(_dispatch_stub_871), + TABLE_ENTRY(_dispatch_stub_872), + TABLE_ENTRY(GetObjectParameterivAPPLE), + TABLE_ENTRY(ObjectPurgeableAPPLE), + TABLE_ENTRY(ObjectUnpurgeableAPPLE), + TABLE_ENTRY(ActiveProgramEXT), + TABLE_ENTRY(CreateShaderProgramEXT), + TABLE_ENTRY(UseShaderProgramEXT), + TABLE_ENTRY(_dispatch_stub_879), + TABLE_ENTRY(_dispatch_stub_880), + TABLE_ENTRY(_dispatch_stub_881), + TABLE_ENTRY(_dispatch_stub_882), + TABLE_ENTRY(_dispatch_stub_883), + TABLE_ENTRY(EGLImageTargetRenderbufferStorageOES), + TABLE_ENTRY(EGLImageTargetTexture2DOES), + /* A whole bunch of no-op functions. These might be called + * when someone tries to call a dynamically-registered + * extension function without a current rendering context. + */ + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), +}; +#endif /* DISPATCH_TABLE_NAME */ + + +/* + * This is just used to silence compiler warnings. + * We list the functions which are not otherwise used. + */ +#ifdef UNUSED_TABLE_NAME +_glapi_proc UNUSED_TABLE_NAME[] = { +#ifndef _GLAPI_SKIP_NORMAL_ENTRY_POINTS + TABLE_ENTRY(ArrayElementEXT), + TABLE_ENTRY(BindTextureEXT), + TABLE_ENTRY(DrawArraysEXT), + TABLE_ENTRY(CopyTexImage1DEXT), + TABLE_ENTRY(CopyTexImage2DEXT), + TABLE_ENTRY(CopyTexSubImage1DEXT), + TABLE_ENTRY(CopyTexSubImage2DEXT), + TABLE_ENTRY(GetPointervEXT), + TABLE_ENTRY(PrioritizeTexturesEXT), + TABLE_ENTRY(TexSubImage1DEXT), + TABLE_ENTRY(TexSubImage2DEXT), + TABLE_ENTRY(BlendColorEXT), + TABLE_ENTRY(BlendEquationEXT), + TABLE_ENTRY(DrawRangeElementsEXT), + TABLE_ENTRY(ColorTableEXT), + TABLE_ENTRY(_dispatch_stub_339), + TABLE_ENTRY(_dispatch_stub_340), + TABLE_ENTRY(_dispatch_stub_341), + TABLE_ENTRY(_dispatch_stub_342), + TABLE_ENTRY(_dispatch_stub_346), + TABLE_ENTRY(_dispatch_stub_347), + TABLE_ENTRY(_dispatch_stub_348), + TABLE_ENTRY(_dispatch_stub_349), + TABLE_ENTRY(_dispatch_stub_350), + TABLE_ENTRY(_dispatch_stub_351), + TABLE_ENTRY(_dispatch_stub_352), + TABLE_ENTRY(_dispatch_stub_353), + TABLE_ENTRY(_dispatch_stub_354), + TABLE_ENTRY(_dispatch_stub_355), + TABLE_ENTRY(_dispatch_stub_360), + TABLE_ENTRY(_dispatch_stub_367), + TABLE_ENTRY(_dispatch_stub_368), + TABLE_ENTRY(_dispatch_stub_369), + TABLE_ENTRY(_dispatch_stub_370), + TABLE_ENTRY(TexImage3DEXT), + TABLE_ENTRY(TexSubImage3DEXT), + TABLE_ENTRY(CopyTexSubImage3DEXT), + TABLE_ENTRY(ActiveTexture), + TABLE_ENTRY(ClientActiveTexture), + TABLE_ENTRY(MultiTexCoord1d), + TABLE_ENTRY(MultiTexCoord1dv), + TABLE_ENTRY(MultiTexCoord1f), + TABLE_ENTRY(MultiTexCoord1fv), + TABLE_ENTRY(MultiTexCoord1i), + TABLE_ENTRY(MultiTexCoord1iv), + TABLE_ENTRY(MultiTexCoord1s), + TABLE_ENTRY(MultiTexCoord1sv), + TABLE_ENTRY(MultiTexCoord2d), + TABLE_ENTRY(MultiTexCoord2dv), + TABLE_ENTRY(MultiTexCoord2f), + TABLE_ENTRY(MultiTexCoord2fv), + TABLE_ENTRY(MultiTexCoord2i), + TABLE_ENTRY(MultiTexCoord2iv), + TABLE_ENTRY(MultiTexCoord2s), + TABLE_ENTRY(MultiTexCoord2sv), + TABLE_ENTRY(MultiTexCoord3d), + TABLE_ENTRY(MultiTexCoord3dv), + TABLE_ENTRY(MultiTexCoord3f), + TABLE_ENTRY(MultiTexCoord3fv), + TABLE_ENTRY(MultiTexCoord3i), + TABLE_ENTRY(MultiTexCoord3iv), + TABLE_ENTRY(MultiTexCoord3s), + TABLE_ENTRY(MultiTexCoord3sv), + TABLE_ENTRY(MultiTexCoord4d), + TABLE_ENTRY(MultiTexCoord4dv), + TABLE_ENTRY(MultiTexCoord4f), + TABLE_ENTRY(MultiTexCoord4fv), + TABLE_ENTRY(MultiTexCoord4i), + TABLE_ENTRY(MultiTexCoord4iv), + TABLE_ENTRY(MultiTexCoord4s), + TABLE_ENTRY(MultiTexCoord4sv), + TABLE_ENTRY(_dispatch_stub_423), + TABLE_ENTRY(LoadTransposeMatrixd), + TABLE_ENTRY(LoadTransposeMatrixf), + TABLE_ENTRY(MultTransposeMatrixd), + TABLE_ENTRY(MultTransposeMatrixf), + TABLE_ENTRY(SampleCoverage), + TABLE_ENTRY(CompressedTexImage1D), + TABLE_ENTRY(CompressedTexImage2D), + TABLE_ENTRY(CompressedTexImage3D), + TABLE_ENTRY(CompressedTexSubImage1D), + TABLE_ENTRY(CompressedTexSubImage2D), + TABLE_ENTRY(CompressedTexSubImage3D), + TABLE_ENTRY(GetCompressedTexImage), + TABLE_ENTRY(DisableVertexAttribArray), + TABLE_ENTRY(EnableVertexAttribArray), + TABLE_ENTRY(GetVertexAttribdv), + TABLE_ENTRY(GetVertexAttribfv), + TABLE_ENTRY(GetVertexAttribiv), + TABLE_ENTRY(ProgramParameter4dNV), + TABLE_ENTRY(ProgramParameter4dvNV), + TABLE_ENTRY(ProgramParameter4fNV), + TABLE_ENTRY(ProgramParameter4fvNV), + TABLE_ENTRY(VertexAttrib1d), + TABLE_ENTRY(VertexAttrib1dv), + TABLE_ENTRY(VertexAttrib1f), + TABLE_ENTRY(VertexAttrib1fv), + TABLE_ENTRY(VertexAttrib1s), + TABLE_ENTRY(VertexAttrib1sv), + TABLE_ENTRY(VertexAttrib2d), + TABLE_ENTRY(VertexAttrib2dv), + TABLE_ENTRY(VertexAttrib2f), + TABLE_ENTRY(VertexAttrib2fv), + TABLE_ENTRY(VertexAttrib2s), + TABLE_ENTRY(VertexAttrib2sv), + TABLE_ENTRY(VertexAttrib3d), + TABLE_ENTRY(VertexAttrib3dv), + TABLE_ENTRY(VertexAttrib3f), + TABLE_ENTRY(VertexAttrib3fv), + TABLE_ENTRY(VertexAttrib3s), + TABLE_ENTRY(VertexAttrib3sv), + TABLE_ENTRY(VertexAttrib4Nbv), + TABLE_ENTRY(VertexAttrib4Niv), + TABLE_ENTRY(VertexAttrib4Nsv), + TABLE_ENTRY(VertexAttrib4Nub), + TABLE_ENTRY(VertexAttrib4Nubv), + TABLE_ENTRY(VertexAttrib4Nuiv), + TABLE_ENTRY(VertexAttrib4Nusv), + TABLE_ENTRY(VertexAttrib4bv), + TABLE_ENTRY(VertexAttrib4d), + TABLE_ENTRY(VertexAttrib4dv), + TABLE_ENTRY(VertexAttrib4f), + TABLE_ENTRY(VertexAttrib4fv), + TABLE_ENTRY(VertexAttrib4iv), + TABLE_ENTRY(VertexAttrib4s), + TABLE_ENTRY(VertexAttrib4sv), + TABLE_ENTRY(VertexAttrib4ubv), + TABLE_ENTRY(VertexAttrib4uiv), + TABLE_ENTRY(VertexAttrib4usv), + TABLE_ENTRY(VertexAttribPointer), + TABLE_ENTRY(BindBuffer), + TABLE_ENTRY(BufferData), + TABLE_ENTRY(BufferSubData), + TABLE_ENTRY(DeleteBuffers), + TABLE_ENTRY(GenBuffers), + TABLE_ENTRY(GetBufferParameteriv), + TABLE_ENTRY(GetBufferPointerv), + TABLE_ENTRY(GetBufferSubData), + TABLE_ENTRY(IsBuffer), + TABLE_ENTRY(MapBuffer), + TABLE_ENTRY(UnmapBuffer), + TABLE_ENTRY(BeginQuery), + TABLE_ENTRY(DeleteQueries), + TABLE_ENTRY(EndQuery), + TABLE_ENTRY(GenQueries), + TABLE_ENTRY(GetQueryObjectiv), + TABLE_ENTRY(GetQueryObjectuiv), + TABLE_ENTRY(GetQueryiv), + TABLE_ENTRY(IsQuery), + TABLE_ENTRY(CompileShader), + TABLE_ENTRY(GetActiveUniform), + TABLE_ENTRY(GetShaderSource), + TABLE_ENTRY(GetUniformLocation), + TABLE_ENTRY(GetUniformfv), + TABLE_ENTRY(GetUniformiv), + TABLE_ENTRY(LinkProgram), + TABLE_ENTRY(ShaderSource), + TABLE_ENTRY(Uniform1f), + TABLE_ENTRY(Uniform1fv), + TABLE_ENTRY(Uniform1i), + TABLE_ENTRY(Uniform1iv), + TABLE_ENTRY(Uniform2f), + TABLE_ENTRY(Uniform2fv), + TABLE_ENTRY(Uniform2i), + TABLE_ENTRY(Uniform2iv), + TABLE_ENTRY(Uniform3f), + TABLE_ENTRY(Uniform3fv), + TABLE_ENTRY(Uniform3i), + TABLE_ENTRY(Uniform3iv), + TABLE_ENTRY(Uniform4f), + TABLE_ENTRY(Uniform4fv), + TABLE_ENTRY(Uniform4i), + TABLE_ENTRY(Uniform4iv), + TABLE_ENTRY(UniformMatrix2fv), + TABLE_ENTRY(UniformMatrix3fv), + TABLE_ENTRY(UniformMatrix4fv), + TABLE_ENTRY(UseProgram), + TABLE_ENTRY(ValidateProgram), + TABLE_ENTRY(BindAttribLocation), + TABLE_ENTRY(GetActiveAttrib), + TABLE_ENTRY(GetAttribLocation), + TABLE_ENTRY(DrawBuffers), + TABLE_ENTRY(DrawBuffersATI), + TABLE_ENTRY(DrawArraysInstancedEXT), + TABLE_ENTRY(DrawArraysInstanced), + TABLE_ENTRY(DrawElementsInstancedEXT), + TABLE_ENTRY(DrawElementsInstanced), + TABLE_ENTRY(RenderbufferStorageMultisampleEXT), + TABLE_ENTRY(PointParameterf), + TABLE_ENTRY(PointParameterfARB), + TABLE_ENTRY(_dispatch_stub_620), + TABLE_ENTRY(PointParameterfv), + TABLE_ENTRY(PointParameterfvARB), + TABLE_ENTRY(_dispatch_stub_621), + TABLE_ENTRY(SecondaryColor3b), + TABLE_ENTRY(SecondaryColor3bv), + TABLE_ENTRY(SecondaryColor3d), + TABLE_ENTRY(SecondaryColor3dv), + TABLE_ENTRY(SecondaryColor3f), + TABLE_ENTRY(SecondaryColor3fv), + TABLE_ENTRY(SecondaryColor3i), + TABLE_ENTRY(SecondaryColor3iv), + TABLE_ENTRY(SecondaryColor3s), + TABLE_ENTRY(SecondaryColor3sv), + TABLE_ENTRY(SecondaryColor3ub), + TABLE_ENTRY(SecondaryColor3ubv), + TABLE_ENTRY(SecondaryColor3ui), + TABLE_ENTRY(SecondaryColor3uiv), + TABLE_ENTRY(SecondaryColor3us), + TABLE_ENTRY(SecondaryColor3usv), + TABLE_ENTRY(SecondaryColorPointer), + TABLE_ENTRY(MultiDrawArrays), + TABLE_ENTRY(MultiDrawElements), + TABLE_ENTRY(FogCoordPointer), + TABLE_ENTRY(FogCoordd), + TABLE_ENTRY(FogCoorddv), + TABLE_ENTRY(FogCoordf), + TABLE_ENTRY(FogCoordfv), + TABLE_ENTRY(BlendFuncSeparate), + TABLE_ENTRY(_dispatch_stub_649), + TABLE_ENTRY(WindowPos2d), + TABLE_ENTRY(WindowPos2dARB), + TABLE_ENTRY(WindowPos2dv), + TABLE_ENTRY(WindowPos2dvARB), + TABLE_ENTRY(WindowPos2f), + TABLE_ENTRY(WindowPos2fARB), + TABLE_ENTRY(WindowPos2fv), + TABLE_ENTRY(WindowPos2fvARB), + TABLE_ENTRY(WindowPos2i), + TABLE_ENTRY(WindowPos2iARB), + TABLE_ENTRY(WindowPos2iv), + TABLE_ENTRY(WindowPos2ivARB), + TABLE_ENTRY(WindowPos2s), + TABLE_ENTRY(WindowPos2sARB), + TABLE_ENTRY(WindowPos2sv), + TABLE_ENTRY(WindowPos2svARB), + TABLE_ENTRY(WindowPos3d), + TABLE_ENTRY(WindowPos3dARB), + TABLE_ENTRY(WindowPos3dv), + TABLE_ENTRY(WindowPos3dvARB), + TABLE_ENTRY(WindowPos3f), + TABLE_ENTRY(WindowPos3fARB), + TABLE_ENTRY(WindowPos3fv), + TABLE_ENTRY(WindowPos3fvARB), + TABLE_ENTRY(WindowPos3i), + TABLE_ENTRY(WindowPos3iARB), + TABLE_ENTRY(WindowPos3iv), + TABLE_ENTRY(WindowPos3ivARB), + TABLE_ENTRY(WindowPos3s), + TABLE_ENTRY(WindowPos3sARB), + TABLE_ENTRY(WindowPos3sv), + TABLE_ENTRY(WindowPos3svARB), + TABLE_ENTRY(BindProgramARB), + TABLE_ENTRY(DeleteProgramsARB), + TABLE_ENTRY(GenProgramsARB), + TABLE_ENTRY(GetVertexAttribPointerv), + TABLE_ENTRY(GetVertexAttribPointervARB), + TABLE_ENTRY(IsProgramARB), + TABLE_ENTRY(PointParameteri), + TABLE_ENTRY(PointParameteriv), + TABLE_ENTRY(DeleteVertexArrays), + TABLE_ENTRY(IsVertexArray), + TABLE_ENTRY(PrimitiveRestartIndex), + TABLE_ENTRY(BlendEquationSeparate), + TABLE_ENTRY(BindFramebuffer), + TABLE_ENTRY(BindRenderbuffer), + TABLE_ENTRY(CheckFramebufferStatus), + TABLE_ENTRY(DeleteFramebuffers), + TABLE_ENTRY(DeleteRenderbuffers), + TABLE_ENTRY(FramebufferRenderbuffer), + TABLE_ENTRY(FramebufferTexture1D), + TABLE_ENTRY(FramebufferTexture2D), + TABLE_ENTRY(FramebufferTexture3D), + TABLE_ENTRY(GenFramebuffers), + TABLE_ENTRY(GenRenderbuffers), + TABLE_ENTRY(GenerateMipmap), + TABLE_ENTRY(GetFramebufferAttachmentParameteriv), + TABLE_ENTRY(GetRenderbufferParameteriv), + TABLE_ENTRY(IsFramebuffer), + TABLE_ENTRY(IsRenderbuffer), + TABLE_ENTRY(RenderbufferStorage), + TABLE_ENTRY(BlitFramebuffer), + TABLE_ENTRY(BindFragDataLocation), + TABLE_ENTRY(GetFragDataLocation), + TABLE_ENTRY(GetUniformuiv), + TABLE_ENTRY(GetVertexAttribIiv), + TABLE_ENTRY(GetVertexAttribIuiv), + TABLE_ENTRY(Uniform1ui), + TABLE_ENTRY(Uniform1uiv), + TABLE_ENTRY(Uniform2ui), + TABLE_ENTRY(Uniform2uiv), + TABLE_ENTRY(Uniform3ui), + TABLE_ENTRY(Uniform3uiv), + TABLE_ENTRY(Uniform4ui), + TABLE_ENTRY(Uniform4uiv), + TABLE_ENTRY(VertexAttribI1i), + TABLE_ENTRY(VertexAttribI1iv), + TABLE_ENTRY(VertexAttribI1ui), + TABLE_ENTRY(VertexAttribI1uiv), + TABLE_ENTRY(VertexAttribI2i), + TABLE_ENTRY(VertexAttribI2iv), + TABLE_ENTRY(VertexAttribI2ui), + TABLE_ENTRY(VertexAttribI2uiv), + TABLE_ENTRY(VertexAttribI3i), + TABLE_ENTRY(VertexAttribI3iv), + TABLE_ENTRY(VertexAttribI3ui), + TABLE_ENTRY(VertexAttribI3uiv), + TABLE_ENTRY(VertexAttribI4bv), + TABLE_ENTRY(VertexAttribI4i), + TABLE_ENTRY(VertexAttribI4iv), + TABLE_ENTRY(VertexAttribI4sv), + TABLE_ENTRY(VertexAttribI4ubv), + TABLE_ENTRY(VertexAttribI4ui), + TABLE_ENTRY(VertexAttribI4uiv), + TABLE_ENTRY(VertexAttribI4usv), + TABLE_ENTRY(VertexAttribIPointer), + TABLE_ENTRY(FramebufferTextureLayer), + TABLE_ENTRY(ColorMaski), + TABLE_ENTRY(Disablei), + TABLE_ENTRY(Enablei), + TABLE_ENTRY(GetBooleani_v), + TABLE_ENTRY(GetIntegeri_v), + TABLE_ENTRY(IsEnabledi), + TABLE_ENTRY(GetTexParameterIiv), + TABLE_ENTRY(GetTexParameterIuiv), + TABLE_ENTRY(TexParameterIiv), + TABLE_ENTRY(TexParameterIuiv), + TABLE_ENTRY(BeginConditionalRender), + TABLE_ENTRY(EndConditionalRender), + TABLE_ENTRY(BeginTransformFeedback), + TABLE_ENTRY(BindBufferBase), + TABLE_ENTRY(BindBufferRange), + TABLE_ENTRY(EndTransformFeedback), + TABLE_ENTRY(GetTransformFeedbackVarying), + TABLE_ENTRY(TransformFeedbackVaryings), + TABLE_ENTRY(ProvokingVertex), +#endif /* _GLAPI_SKIP_NORMAL_ENTRY_POINTS */ +#ifndef _GLAPI_SKIP_PROTO_ENTRY_POINTS + TABLE_ENTRY(AreTexturesResidentEXT), + TABLE_ENTRY(DeleteTexturesEXT), + TABLE_ENTRY(GenTexturesEXT), + TABLE_ENTRY(IsTextureEXT), + TABLE_ENTRY(GetColorTableEXT), + TABLE_ENTRY(_dispatch_stub_343), + TABLE_ENTRY(GetColorTableParameterfvEXT), + TABLE_ENTRY(_dispatch_stub_344), + TABLE_ENTRY(GetColorTableParameterivEXT), + TABLE_ENTRY(_dispatch_stub_345), + TABLE_ENTRY(_dispatch_stub_356), + TABLE_ENTRY(_dispatch_stub_357), + TABLE_ENTRY(_dispatch_stub_358), + TABLE_ENTRY(_dispatch_stub_359), + TABLE_ENTRY(_dispatch_stub_361), + TABLE_ENTRY(_dispatch_stub_362), + TABLE_ENTRY(_dispatch_stub_363), + TABLE_ENTRY(_dispatch_stub_364), + TABLE_ENTRY(_dispatch_stub_365), + TABLE_ENTRY(_dispatch_stub_366), +#endif /* _GLAPI_SKIP_PROTO_ENTRY_POINTS */ +}; +#endif /*UNUSED_TABLE_NAME*/ + + +# undef KEYWORD1 +# undef KEYWORD1_ALT +# undef KEYWORD2 +# undef NAME +# undef DISPATCH +# undef RETURN_DISPATCH +# undef DISPATCH_TABLE_NAME +# undef UNUSED_TABLE_NAME +# undef TABLE_ENTRY +# undef HIDDEN diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/glprocs.h b/programs/develop/libraries/Mesa/src/mapi/glapi/glprocs.h new file mode 100644 index 000000000..315847e75 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/glprocs.h @@ -0,0 +1,2655 @@ +/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004, 2006 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + +/* This file is only included by glapi.c and is used for + * the GetProcAddress() function + */ + +typedef struct { + GLint Name_offset; +#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) + _glapi_proc Address; +#endif + GLuint Offset; +} glprocs_table_t; + +#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o } +#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o } +#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o } +#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o } +#endif + + + +static const char gl_string_table[] = + "glNewList\0" + "glEndList\0" + "glCallList\0" + "glCallLists\0" + "glDeleteLists\0" + "glGenLists\0" + "glListBase\0" + "glBegin\0" + "glBitmap\0" + "glColor3b\0" + "glColor3bv\0" + "glColor3d\0" + "glColor3dv\0" + "glColor3f\0" + "glColor3fv\0" + "glColor3i\0" + "glColor3iv\0" + "glColor3s\0" + "glColor3sv\0" + "glColor3ub\0" + "glColor3ubv\0" + "glColor3ui\0" + "glColor3uiv\0" + "glColor3us\0" + "glColor3usv\0" + "glColor4b\0" + "glColor4bv\0" + "glColor4d\0" + "glColor4dv\0" + "glColor4f\0" + "glColor4fv\0" + "glColor4i\0" + "glColor4iv\0" + "glColor4s\0" + "glColor4sv\0" + "glColor4ub\0" + "glColor4ubv\0" + "glColor4ui\0" + "glColor4uiv\0" + "glColor4us\0" + "glColor4usv\0" + "glEdgeFlag\0" + "glEdgeFlagv\0" + "glEnd\0" + "glIndexd\0" + "glIndexdv\0" + "glIndexf\0" + "glIndexfv\0" + "glIndexi\0" + "glIndexiv\0" + "glIndexs\0" + "glIndexsv\0" + "glNormal3b\0" + "glNormal3bv\0" + "glNormal3d\0" + "glNormal3dv\0" + "glNormal3f\0" + "glNormal3fv\0" + "glNormal3i\0" + "glNormal3iv\0" + "glNormal3s\0" + "glNormal3sv\0" + "glRasterPos2d\0" + "glRasterPos2dv\0" + "glRasterPos2f\0" + "glRasterPos2fv\0" + "glRasterPos2i\0" + "glRasterPos2iv\0" + "glRasterPos2s\0" + "glRasterPos2sv\0" + "glRasterPos3d\0" + "glRasterPos3dv\0" + "glRasterPos3f\0" + "glRasterPos3fv\0" + "glRasterPos3i\0" + "glRasterPos3iv\0" + "glRasterPos3s\0" + "glRasterPos3sv\0" + "glRasterPos4d\0" + "glRasterPos4dv\0" + "glRasterPos4f\0" + "glRasterPos4fv\0" + "glRasterPos4i\0" + "glRasterPos4iv\0" + "glRasterPos4s\0" + "glRasterPos4sv\0" + "glRectd\0" + "glRectdv\0" + "glRectf\0" + "glRectfv\0" + "glRecti\0" + "glRectiv\0" + "glRects\0" + "glRectsv\0" + "glTexCoord1d\0" + "glTexCoord1dv\0" + "glTexCoord1f\0" + "glTexCoord1fv\0" + "glTexCoord1i\0" + "glTexCoord1iv\0" + "glTexCoord1s\0" + "glTexCoord1sv\0" + "glTexCoord2d\0" + "glTexCoord2dv\0" + "glTexCoord2f\0" + "glTexCoord2fv\0" + "glTexCoord2i\0" + "glTexCoord2iv\0" + "glTexCoord2s\0" + "glTexCoord2sv\0" + "glTexCoord3d\0" + "glTexCoord3dv\0" + "glTexCoord3f\0" + "glTexCoord3fv\0" + "glTexCoord3i\0" + "glTexCoord3iv\0" + "glTexCoord3s\0" + "glTexCoord3sv\0" + "glTexCoord4d\0" + "glTexCoord4dv\0" + "glTexCoord4f\0" + "glTexCoord4fv\0" + "glTexCoord4i\0" + "glTexCoord4iv\0" + "glTexCoord4s\0" + "glTexCoord4sv\0" + "glVertex2d\0" + "glVertex2dv\0" + "glVertex2f\0" + "glVertex2fv\0" + "glVertex2i\0" + "glVertex2iv\0" + "glVertex2s\0" + "glVertex2sv\0" + "glVertex3d\0" + "glVertex3dv\0" + "glVertex3f\0" + "glVertex3fv\0" + "glVertex3i\0" + "glVertex3iv\0" + "glVertex3s\0" + "glVertex3sv\0" + "glVertex4d\0" + "glVertex4dv\0" + "glVertex4f\0" + "glVertex4fv\0" + "glVertex4i\0" + "glVertex4iv\0" + "glVertex4s\0" + "glVertex4sv\0" + "glClipPlane\0" + "glColorMaterial\0" + "glCullFace\0" + "glFogf\0" + "glFogfv\0" + "glFogi\0" + "glFogiv\0" + "glFrontFace\0" + "glHint\0" + "glLightf\0" + "glLightfv\0" + "glLighti\0" + "glLightiv\0" + "glLightModelf\0" + "glLightModelfv\0" + "glLightModeli\0" + "glLightModeliv\0" + "glLineStipple\0" + "glLineWidth\0" + "glMaterialf\0" + "glMaterialfv\0" + "glMateriali\0" + "glMaterialiv\0" + "glPointSize\0" + "glPolygonMode\0" + "glPolygonStipple\0" + "glScissor\0" + "glShadeModel\0" + "glTexParameterf\0" + "glTexParameterfv\0" + "glTexParameteri\0" + "glTexParameteriv\0" + "glTexImage1D\0" + "glTexImage2D\0" + "glTexEnvf\0" + "glTexEnvfv\0" + "glTexEnvi\0" + "glTexEnviv\0" + "glTexGend\0" + "glTexGendv\0" + "glTexGenf\0" + "glTexGenfv\0" + "glTexGeni\0" + "glTexGeniv\0" + "glFeedbackBuffer\0" + "glSelectBuffer\0" + "glRenderMode\0" + "glInitNames\0" + "glLoadName\0" + "glPassThrough\0" + "glPopName\0" + "glPushName\0" + "glDrawBuffer\0" + "glClear\0" + "glClearAccum\0" + "glClearIndex\0" + "glClearColor\0" + "glClearStencil\0" + "glClearDepth\0" + "glStencilMask\0" + "glColorMask\0" + "glDepthMask\0" + "glIndexMask\0" + "glAccum\0" + "glDisable\0" + "glEnable\0" + "glFinish\0" + "glFlush\0" + "glPopAttrib\0" + "glPushAttrib\0" + "glMap1d\0" + "glMap1f\0" + "glMap2d\0" + "glMap2f\0" + "glMapGrid1d\0" + "glMapGrid1f\0" + "glMapGrid2d\0" + "glMapGrid2f\0" + "glEvalCoord1d\0" + "glEvalCoord1dv\0" + "glEvalCoord1f\0" + "glEvalCoord1fv\0" + "glEvalCoord2d\0" + "glEvalCoord2dv\0" + "glEvalCoord2f\0" + "glEvalCoord2fv\0" + "glEvalMesh1\0" + "glEvalPoint1\0" + "glEvalMesh2\0" + "glEvalPoint2\0" + "glAlphaFunc\0" + "glBlendFunc\0" + "glLogicOp\0" + "glStencilFunc\0" + "glStencilOp\0" + "glDepthFunc\0" + "glPixelZoom\0" + "glPixelTransferf\0" + "glPixelTransferi\0" + "glPixelStoref\0" + "glPixelStorei\0" + "glPixelMapfv\0" + "glPixelMapuiv\0" + "glPixelMapusv\0" + "glReadBuffer\0" + "glCopyPixels\0" + "glReadPixels\0" + "glDrawPixels\0" + "glGetBooleanv\0" + "glGetClipPlane\0" + "glGetDoublev\0" + "glGetError\0" + "glGetFloatv\0" + "glGetIntegerv\0" + "glGetLightfv\0" + "glGetLightiv\0" + "glGetMapdv\0" + "glGetMapfv\0" + "glGetMapiv\0" + "glGetMaterialfv\0" + "glGetMaterialiv\0" + "glGetPixelMapfv\0" + "glGetPixelMapuiv\0" + "glGetPixelMapusv\0" + "glGetPolygonStipple\0" + "glGetString\0" + "glGetTexEnvfv\0" + "glGetTexEnviv\0" + "glGetTexGendv\0" + "glGetTexGenfv\0" + "glGetTexGeniv\0" + "glGetTexImage\0" + "glGetTexParameterfv\0" + "glGetTexParameteriv\0" + "glGetTexLevelParameterfv\0" + "glGetTexLevelParameteriv\0" + "glIsEnabled\0" + "glIsList\0" + "glDepthRange\0" + "glFrustum\0" + "glLoadIdentity\0" + "glLoadMatrixf\0" + "glLoadMatrixd\0" + "glMatrixMode\0" + "glMultMatrixf\0" + "glMultMatrixd\0" + "glOrtho\0" + "glPopMatrix\0" + "glPushMatrix\0" + "glRotated\0" + "glRotatef\0" + "glScaled\0" + "glScalef\0" + "glTranslated\0" + "glTranslatef\0" + "glViewport\0" + "glArrayElement\0" + "glBindTexture\0" + "glColorPointer\0" + "glDisableClientState\0" + "glDrawArrays\0" + "glDrawElements\0" + "glEdgeFlagPointer\0" + "glEnableClientState\0" + "glIndexPointer\0" + "glIndexub\0" + "glIndexubv\0" + "glInterleavedArrays\0" + "glNormalPointer\0" + "glPolygonOffset\0" + "glTexCoordPointer\0" + "glVertexPointer\0" + "glAreTexturesResident\0" + "glCopyTexImage1D\0" + "glCopyTexImage2D\0" + "glCopyTexSubImage1D\0" + "glCopyTexSubImage2D\0" + "glDeleteTextures\0" + "glGenTextures\0" + "glGetPointerv\0" + "glIsTexture\0" + "glPrioritizeTextures\0" + "glTexSubImage1D\0" + "glTexSubImage2D\0" + "glPopClientAttrib\0" + "glPushClientAttrib\0" + "glBlendColor\0" + "glBlendEquation\0" + "glDrawRangeElements\0" + "glColorTable\0" + "glColorTableParameterfv\0" + "glColorTableParameteriv\0" + "glCopyColorTable\0" + "glGetColorTable\0" + "glGetColorTableParameterfv\0" + "glGetColorTableParameteriv\0" + "glColorSubTable\0" + "glCopyColorSubTable\0" + "glConvolutionFilter1D\0" + "glConvolutionFilter2D\0" + "glConvolutionParameterf\0" + "glConvolutionParameterfv\0" + "glConvolutionParameteri\0" + "glConvolutionParameteriv\0" + "glCopyConvolutionFilter1D\0" + "glCopyConvolutionFilter2D\0" + "glGetConvolutionFilter\0" + "glGetConvolutionParameterfv\0" + "glGetConvolutionParameteriv\0" + "glGetSeparableFilter\0" + "glSeparableFilter2D\0" + "glGetHistogram\0" + "glGetHistogramParameterfv\0" + "glGetHistogramParameteriv\0" + "glGetMinmax\0" + "glGetMinmaxParameterfv\0" + "glGetMinmaxParameteriv\0" + "glHistogram\0" + "glMinmax\0" + "glResetHistogram\0" + "glResetMinmax\0" + "glTexImage3D\0" + "glTexSubImage3D\0" + "glCopyTexSubImage3D\0" + "glActiveTextureARB\0" + "glClientActiveTextureARB\0" + "glMultiTexCoord1dARB\0" + "glMultiTexCoord1dvARB\0" + "glMultiTexCoord1fARB\0" + "glMultiTexCoord1fvARB\0" + "glMultiTexCoord1iARB\0" + "glMultiTexCoord1ivARB\0" + "glMultiTexCoord1sARB\0" + "glMultiTexCoord1svARB\0" + "glMultiTexCoord2dARB\0" + "glMultiTexCoord2dvARB\0" + "glMultiTexCoord2fARB\0" + "glMultiTexCoord2fvARB\0" + "glMultiTexCoord2iARB\0" + "glMultiTexCoord2ivARB\0" + "glMultiTexCoord2sARB\0" + "glMultiTexCoord2svARB\0" + "glMultiTexCoord3dARB\0" + "glMultiTexCoord3dvARB\0" + "glMultiTexCoord3fARB\0" + "glMultiTexCoord3fvARB\0" + "glMultiTexCoord3iARB\0" + "glMultiTexCoord3ivARB\0" + "glMultiTexCoord3sARB\0" + "glMultiTexCoord3svARB\0" + "glMultiTexCoord4dARB\0" + "glMultiTexCoord4dvARB\0" + "glMultiTexCoord4fARB\0" + "glMultiTexCoord4fvARB\0" + "glMultiTexCoord4iARB\0" + "glMultiTexCoord4ivARB\0" + "glMultiTexCoord4sARB\0" + "glMultiTexCoord4svARB\0" + "glAttachShader\0" + "glCreateProgram\0" + "glCreateShader\0" + "glDeleteProgram\0" + "glDeleteShader\0" + "glDetachShader\0" + "glGetAttachedShaders\0" + "glGetProgramInfoLog\0" + "glGetProgramiv\0" + "glGetShaderInfoLog\0" + "glGetShaderiv\0" + "glIsProgram\0" + "glIsShader\0" + "glStencilFuncSeparate\0" + "glStencilMaskSeparate\0" + "glStencilOpSeparate\0" + "glUniformMatrix2x3fv\0" + "glUniformMatrix2x4fv\0" + "glUniformMatrix3x2fv\0" + "glUniformMatrix3x4fv\0" + "glUniformMatrix4x2fv\0" + "glUniformMatrix4x3fv\0" + "glClampColor\0" + "glClearBufferfi\0" + "glClearBufferfv\0" + "glClearBufferiv\0" + "glClearBufferuiv\0" + "glGetStringi\0" + "glTexBuffer\0" + "glFramebufferTexture\0" + "glGetBufferParameteri64v\0" + "glGetInteger64i_v\0" + "glVertexAttribDivisor\0" + "glLoadTransposeMatrixdARB\0" + "glLoadTransposeMatrixfARB\0" + "glMultTransposeMatrixdARB\0" + "glMultTransposeMatrixfARB\0" + "glSampleCoverageARB\0" + "glCompressedTexImage1DARB\0" + "glCompressedTexImage2DARB\0" + "glCompressedTexImage3DARB\0" + "glCompressedTexSubImage1DARB\0" + "glCompressedTexSubImage2DARB\0" + "glCompressedTexSubImage3DARB\0" + "glGetCompressedTexImageARB\0" + "glDisableVertexAttribArrayARB\0" + "glEnableVertexAttribArrayARB\0" + "glGetProgramEnvParameterdvARB\0" + "glGetProgramEnvParameterfvARB\0" + "glGetProgramLocalParameterdvARB\0" + "glGetProgramLocalParameterfvARB\0" + "glGetProgramStringARB\0" + "glGetProgramivARB\0" + "glGetVertexAttribdvARB\0" + "glGetVertexAttribfvARB\0" + "glGetVertexAttribivARB\0" + "glProgramEnvParameter4dARB\0" + "glProgramEnvParameter4dvARB\0" + "glProgramEnvParameter4fARB\0" + "glProgramEnvParameter4fvARB\0" + "glProgramLocalParameter4dARB\0" + "glProgramLocalParameter4dvARB\0" + "glProgramLocalParameter4fARB\0" + "glProgramLocalParameter4fvARB\0" + "glProgramStringARB\0" + "glVertexAttrib1dARB\0" + "glVertexAttrib1dvARB\0" + "glVertexAttrib1fARB\0" + "glVertexAttrib1fvARB\0" + "glVertexAttrib1sARB\0" + "glVertexAttrib1svARB\0" + "glVertexAttrib2dARB\0" + "glVertexAttrib2dvARB\0" + "glVertexAttrib2fARB\0" + "glVertexAttrib2fvARB\0" + "glVertexAttrib2sARB\0" + "glVertexAttrib2svARB\0" + "glVertexAttrib3dARB\0" + "glVertexAttrib3dvARB\0" + "glVertexAttrib3fARB\0" + "glVertexAttrib3fvARB\0" + "glVertexAttrib3sARB\0" + "glVertexAttrib3svARB\0" + "glVertexAttrib4NbvARB\0" + "glVertexAttrib4NivARB\0" + "glVertexAttrib4NsvARB\0" + "glVertexAttrib4NubARB\0" + "glVertexAttrib4NubvARB\0" + "glVertexAttrib4NuivARB\0" + "glVertexAttrib4NusvARB\0" + "glVertexAttrib4bvARB\0" + "glVertexAttrib4dARB\0" + "glVertexAttrib4dvARB\0" + "glVertexAttrib4fARB\0" + "glVertexAttrib4fvARB\0" + "glVertexAttrib4ivARB\0" + "glVertexAttrib4sARB\0" + "glVertexAttrib4svARB\0" + "glVertexAttrib4ubvARB\0" + "glVertexAttrib4uivARB\0" + "glVertexAttrib4usvARB\0" + "glVertexAttribPointerARB\0" + "glBindBufferARB\0" + "glBufferDataARB\0" + "glBufferSubDataARB\0" + "glDeleteBuffersARB\0" + "glGenBuffersARB\0" + "glGetBufferParameterivARB\0" + "glGetBufferPointervARB\0" + "glGetBufferSubDataARB\0" + "glIsBufferARB\0" + "glMapBufferARB\0" + "glUnmapBufferARB\0" + "glBeginQueryARB\0" + "glDeleteQueriesARB\0" + "glEndQueryARB\0" + "glGenQueriesARB\0" + "glGetQueryObjectivARB\0" + "glGetQueryObjectuivARB\0" + "glGetQueryivARB\0" + "glIsQueryARB\0" + "glAttachObjectARB\0" + "glCompileShaderARB\0" + "glCreateProgramObjectARB\0" + "glCreateShaderObjectARB\0" + "glDeleteObjectARB\0" + "glDetachObjectARB\0" + "glGetActiveUniformARB\0" + "glGetAttachedObjectsARB\0" + "glGetHandleARB\0" + "glGetInfoLogARB\0" + "glGetObjectParameterfvARB\0" + "glGetObjectParameterivARB\0" + "glGetShaderSourceARB\0" + "glGetUniformLocationARB\0" + "glGetUniformfvARB\0" + "glGetUniformivARB\0" + "glLinkProgramARB\0" + "glShaderSourceARB\0" + "glUniform1fARB\0" + "glUniform1fvARB\0" + "glUniform1iARB\0" + "glUniform1ivARB\0" + "glUniform2fARB\0" + "glUniform2fvARB\0" + "glUniform2iARB\0" + "glUniform2ivARB\0" + "glUniform3fARB\0" + "glUniform3fvARB\0" + "glUniform3iARB\0" + "glUniform3ivARB\0" + "glUniform4fARB\0" + "glUniform4fvARB\0" + "glUniform4iARB\0" + "glUniform4ivARB\0" + "glUniformMatrix2fvARB\0" + "glUniformMatrix3fvARB\0" + "glUniformMatrix4fvARB\0" + "glUseProgramObjectARB\0" + "glValidateProgramARB\0" + "glBindAttribLocationARB\0" + "glGetActiveAttribARB\0" + "glGetAttribLocationARB\0" + "glDrawBuffersARB\0" + "glDrawArraysInstancedARB\0" + "glDrawElementsInstancedARB\0" + "glRenderbufferStorageMultisample\0" + "glFramebufferTextureARB\0" + 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"glBlendFuncSeparateEXT\0" + "glFlushVertexArrayRangeNV\0" + "glVertexArrayRangeNV\0" + "glCombinerInputNV\0" + "glCombinerOutputNV\0" + "glCombinerParameterfNV\0" + "glCombinerParameterfvNV\0" + "glCombinerParameteriNV\0" + "glCombinerParameterivNV\0" + "glFinalCombinerInputNV\0" + "glGetCombinerInputParameterfvNV\0" + "glGetCombinerInputParameterivNV\0" + "glGetCombinerOutputParameterfvNV\0" + "glGetCombinerOutputParameterivNV\0" + "glGetFinalCombinerInputParameterfvNV\0" + "glGetFinalCombinerInputParameterivNV\0" + "glResizeBuffersMESA\0" + "glWindowPos2dMESA\0" + "glWindowPos2dvMESA\0" + "glWindowPos2fMESA\0" + "glWindowPos2fvMESA\0" + "glWindowPos2iMESA\0" + "glWindowPos2ivMESA\0" + "glWindowPos2sMESA\0" + "glWindowPos2svMESA\0" + "glWindowPos3dMESA\0" + "glWindowPos3dvMESA\0" + "glWindowPos3fMESA\0" + "glWindowPos3fvMESA\0" + "glWindowPos3iMESA\0" + "glWindowPos3ivMESA\0" + "glWindowPos3sMESA\0" + "glWindowPos3svMESA\0" + "glWindowPos4dMESA\0" + "glWindowPos4dvMESA\0" + "glWindowPos4fMESA\0" + "glWindowPos4fvMESA\0" + "glWindowPos4iMESA\0" + "glWindowPos4ivMESA\0" + "glWindowPos4sMESA\0" + "glWindowPos4svMESA\0" + "glMultiModeDrawArraysIBM\0" + "glMultiModeDrawElementsIBM\0" + "glDeleteFencesNV\0" + "glFinishFenceNV\0" + "glGenFencesNV\0" + "glGetFenceivNV\0" + "glIsFenceNV\0" + "glSetFenceNV\0" + "glTestFenceNV\0" + "glAreProgramsResidentNV\0" + "glBindProgramNV\0" + "glDeleteProgramsNV\0" + "glExecuteProgramNV\0" + "glGenProgramsNV\0" + "glGetProgramParameterdvNV\0" + "glGetProgramParameterfvNV\0" + "glGetProgramStringNV\0" + "glGetProgramivNV\0" + "glGetTrackMatrixivNV\0" + "glGetVertexAttribPointervNV\0" + "glGetVertexAttribdvNV\0" + "glGetVertexAttribfvNV\0" + "glGetVertexAttribivNV\0" + "glIsProgramNV\0" + "glLoadProgramNV\0" + "glProgramParameters4dvNV\0" + "glProgramParameters4fvNV\0" + "glRequestResidentProgramsNV\0" + "glTrackMatrixNV\0" + "glVertexAttrib1dNV\0" + "glVertexAttrib1dvNV\0" + "glVertexAttrib1fNV\0" + "glVertexAttrib1fvNV\0" + "glVertexAttrib1sNV\0" + "glVertexAttrib1svNV\0" + "glVertexAttrib2dNV\0" + "glVertexAttrib2dvNV\0" + "glVertexAttrib2fNV\0" + "glVertexAttrib2fvNV\0" + "glVertexAttrib2sNV\0" + "glVertexAttrib2svNV\0" + "glVertexAttrib3dNV\0" + "glVertexAttrib3dvNV\0" + "glVertexAttrib3fNV\0" + "glVertexAttrib3fvNV\0" + "glVertexAttrib3sNV\0" + "glVertexAttrib3svNV\0" + "glVertexAttrib4dNV\0" + "glVertexAttrib4dvNV\0" + "glVertexAttrib4fNV\0" + "glVertexAttrib4fvNV\0" + "glVertexAttrib4sNV\0" + "glVertexAttrib4svNV\0" + "glVertexAttrib4ubNV\0" + "glVertexAttrib4ubvNV\0" + "glVertexAttribPointerNV\0" + "glVertexAttribs1dvNV\0" + "glVertexAttribs1fvNV\0" + "glVertexAttribs1svNV\0" + "glVertexAttribs2dvNV\0" + "glVertexAttribs2fvNV\0" + "glVertexAttribs2svNV\0" + "glVertexAttribs3dvNV\0" + "glVertexAttribs3fvNV\0" + "glVertexAttribs3svNV\0" + "glVertexAttribs4dvNV\0" + "glVertexAttribs4fvNV\0" + "glVertexAttribs4svNV\0" + "glVertexAttribs4ubvNV\0" + "glGetTexBumpParameterfvATI\0" + "glGetTexBumpParameterivATI\0" + "glTexBumpParameterfvATI\0" + "glTexBumpParameterivATI\0" + "glAlphaFragmentOp1ATI\0" + "glAlphaFragmentOp2ATI\0" + "glAlphaFragmentOp3ATI\0" + "glBeginFragmentShaderATI\0" + "glBindFragmentShaderATI\0" + "glColorFragmentOp1ATI\0" + "glColorFragmentOp2ATI\0" + "glColorFragmentOp3ATI\0" + "glDeleteFragmentShaderATI\0" + "glEndFragmentShaderATI\0" + "glGenFragmentShadersATI\0" + "glPassTexCoordATI\0" + "glSampleMapATI\0" + "glSetFragmentShaderConstantATI\0" + "glPointParameteriNV\0" + "glPointParameterivNV\0" + "glActiveStencilFaceEXT\0" + "glBindVertexArrayAPPLE\0" + "glDeleteVertexArraysAPPLE\0" + "glGenVertexArraysAPPLE\0" + "glIsVertexArrayAPPLE\0" + "glGetProgramNamedParameterdvNV\0" + "glGetProgramNamedParameterfvNV\0" + "glProgramNamedParameter4dNV\0" + "glProgramNamedParameter4dvNV\0" + "glProgramNamedParameter4fNV\0" + "glProgramNamedParameter4fvNV\0" + "glPrimitiveRestartIndexNV\0" + "glPrimitiveRestartNV\0" + "glDepthBoundsEXT\0" + "glBlendEquationSeparateEXT\0" + "glBindFramebufferEXT\0" + "glBindRenderbufferEXT\0" + "glCheckFramebufferStatusEXT\0" + "glDeleteFramebuffersEXT\0" + "glDeleteRenderbuffersEXT\0" + "glFramebufferRenderbufferEXT\0" + "glFramebufferTexture1DEXT\0" + "glFramebufferTexture2DEXT\0" + "glFramebufferTexture3DEXT\0" + "glGenFramebuffersEXT\0" + "glGenRenderbuffersEXT\0" + "glGenerateMipmapEXT\0" + "glGetFramebufferAttachmentParameterivEXT\0" + "glGetRenderbufferParameterivEXT\0" + "glIsFramebufferEXT\0" + "glIsRenderbufferEXT\0" + "glRenderbufferStorageEXT\0" + "glBlitFramebufferEXT\0" + "glBufferParameteriAPPLE\0" + "glFlushMappedBufferRangeAPPLE\0" + "glBindFragDataLocationEXT\0" + "glGetFragDataLocationEXT\0" + "glGetUniformuivEXT\0" + "glGetVertexAttribIivEXT\0" + "glGetVertexAttribIuivEXT\0" + "glUniform1uiEXT\0" + "glUniform1uivEXT\0" + "glUniform2uiEXT\0" + "glUniform2uivEXT\0" + "glUniform3uiEXT\0" + "glUniform3uivEXT\0" + "glUniform4uiEXT\0" + "glUniform4uivEXT\0" + "glVertexAttribI1iEXT\0" + "glVertexAttribI1ivEXT\0" + "glVertexAttribI1uiEXT\0" + "glVertexAttribI1uivEXT\0" + "glVertexAttribI2iEXT\0" + "glVertexAttribI2ivEXT\0" + "glVertexAttribI2uiEXT\0" + "glVertexAttribI2uivEXT\0" + "glVertexAttribI3iEXT\0" + "glVertexAttribI3ivEXT\0" + "glVertexAttribI3uiEXT\0" + "glVertexAttribI3uivEXT\0" + "glVertexAttribI4bvEXT\0" + "glVertexAttribI4iEXT\0" + "glVertexAttribI4ivEXT\0" + "glVertexAttribI4svEXT\0" + "glVertexAttribI4ubvEXT\0" + "glVertexAttribI4uiEXT\0" + "glVertexAttribI4uivEXT\0" + "glVertexAttribI4usvEXT\0" + "glVertexAttribIPointerEXT\0" + "glFramebufferTextureLayerEXT\0" + "glColorMaskIndexedEXT\0" + "glDisableIndexedEXT\0" + "glEnableIndexedEXT\0" + "glGetBooleanIndexedvEXT\0" + "glGetIntegerIndexedvEXT\0" + "glIsEnabledIndexedEXT\0" + "glClearColorIiEXT\0" + "glClearColorIuiEXT\0" + "glGetTexParameterIivEXT\0" + "glGetTexParameterIuivEXT\0" + "glTexParameterIivEXT\0" + "glTexParameterIuivEXT\0" + "glBeginConditionalRenderNV\0" + "glEndConditionalRenderNV\0" + "glBeginTransformFeedbackEXT\0" + "glBindBufferBaseEXT\0" + "glBindBufferOffsetEXT\0" + "glBindBufferRangeEXT\0" + "glEndTransformFeedbackEXT\0" + "glGetTransformFeedbackVaryingEXT\0" + "glTransformFeedbackVaryingsEXT\0" + "glProvokingVertexEXT\0" + "glGetTexParameterPointervAPPLE\0" + "glTextureRangeAPPLE\0" + "glGetObjectParameterivAPPLE\0" + "glObjectPurgeableAPPLE\0" + "glObjectUnpurgeableAPPLE\0" + "glActiveProgramEXT\0" + "glCreateShaderProgramEXT\0" + "glUseShaderProgramEXT\0" + "glStencilFuncSeparateATI\0" + "glProgramEnvParameters4fvEXT\0" + "glProgramLocalParameters4fvEXT\0" + "glGetQueryObjecti64vEXT\0" + "glGetQueryObjectui64vEXT\0" + "glEGLImageTargetRenderbufferStorageOES\0" + "glEGLImageTargetTexture2DOES\0" + "glArrayElementEXT\0" + "glBindTextureEXT\0" + "glDrawArraysEXT\0" + "glAreTexturesResidentEXT\0" + "glCopyTexImage1DEXT\0" + "glCopyTexImage2DEXT\0" + "glCopyTexSubImage1DEXT\0" + "glCopyTexSubImage2DEXT\0" + "glDeleteTexturesEXT\0" + "glGenTexturesEXT\0" + "glGetPointervEXT\0" + "glIsTextureEXT\0" + "glPrioritizeTexturesEXT\0" + "glTexSubImage1DEXT\0" + "glTexSubImage2DEXT\0" + "glBlendColorEXT\0" + "glBlendEquationEXT\0" + "glDrawRangeElementsEXT\0" + "glColorTableSGI\0" + "glColorTableEXT\0" + "glColorTableParameterfvSGI\0" + "glColorTableParameterivSGI\0" + "glCopyColorTableSGI\0" + "glGetColorTableSGI\0" + "glGetColorTableEXT\0" + "glGetColorTableParameterfvSGI\0" + "glGetColorTableParameterfvEXT\0" + "glGetColorTableParameterivSGI\0" + "glGetColorTableParameterivEXT\0" + "glColorSubTableEXT\0" + "glCopyColorSubTableEXT\0" + "glConvolutionFilter1DEXT\0" + "glConvolutionFilter2DEXT\0" + "glConvolutionParameterfEXT\0" + "glConvolutionParameterfvEXT\0" + "glConvolutionParameteriEXT\0" + "glConvolutionParameterivEXT\0" + "glCopyConvolutionFilter1DEXT\0" + "glCopyConvolutionFilter2DEXT\0" + "glGetConvolutionFilterEXT\0" + "glGetConvolutionParameterfvEXT\0" + "glGetConvolutionParameterivEXT\0" + 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"glMapBuffer\0" + "glUnmapBuffer\0" + "glBeginQuery\0" + "glDeleteQueries\0" + "glEndQuery\0" + "glGenQueries\0" + "glGetQueryObjectiv\0" + "glGetQueryObjectuiv\0" + "glGetQueryiv\0" + "glIsQuery\0" + "glCompileShader\0" + "glGetActiveUniform\0" + "glGetShaderSource\0" + "glGetUniformLocation\0" + "glGetUniformfv\0" + "glGetUniformiv\0" + "glLinkProgram\0" + "glShaderSource\0" + "glUniform1f\0" + "glUniform1fv\0" + "glUniform1i\0" + "glUniform1iv\0" + "glUniform2f\0" + "glUniform2fv\0" + "glUniform2i\0" + "glUniform2iv\0" + "glUniform3f\0" + "glUniform3fv\0" + "glUniform3i\0" + "glUniform3iv\0" + "glUniform4f\0" + "glUniform4fv\0" + "glUniform4i\0" + "glUniform4iv\0" + "glUniformMatrix2fv\0" + "glUniformMatrix3fv\0" + "glUniformMatrix4fv\0" + "glUseProgram\0" + "glValidateProgram\0" + "glBindAttribLocation\0" + "glGetActiveAttrib\0" + "glGetAttribLocation\0" + "glDrawBuffers\0" + "glDrawBuffersATI\0" + "glDrawArraysInstancedEXT\0" + "glDrawArraysInstanced\0" + "glDrawElementsInstancedEXT\0" + "glDrawElementsInstanced\0" + "glRenderbufferStorageMultisampleEXT\0" + "glSampleMaskEXT\0" + "glSamplePatternEXT\0" + "glPointParameterf\0" + "glPointParameterfARB\0" + "glPointParameterfSGIS\0" + "glPointParameterfv\0" + "glPointParameterfvARB\0" + "glPointParameterfvSGIS\0" + "glSecondaryColor3b\0" + "glSecondaryColor3bv\0" + "glSecondaryColor3d\0" + "glSecondaryColor3dv\0" + "glSecondaryColor3f\0" + "glSecondaryColor3fv\0" + "glSecondaryColor3i\0" + "glSecondaryColor3iv\0" + "glSecondaryColor3s\0" + "glSecondaryColor3sv\0" + "glSecondaryColor3ub\0" + "glSecondaryColor3ubv\0" + "glSecondaryColor3ui\0" + "glSecondaryColor3uiv\0" + "glSecondaryColor3us\0" + "glSecondaryColor3usv\0" + "glSecondaryColorPointer\0" + "glMultiDrawArrays\0" + "glMultiDrawElements\0" + "glFogCoordPointer\0" + "glFogCoordd\0" + "glFogCoorddv\0" + "glFogCoordf\0" + "glFogCoordfv\0" + "glBlendFuncSeparate\0" + "glBlendFuncSeparateINGR\0" + "glWindowPos2d\0" + "glWindowPos2dARB\0" + "glWindowPos2dv\0" + "glWindowPos2dvARB\0" + "glWindowPos2f\0" + "glWindowPos2fARB\0" + "glWindowPos2fv\0" + "glWindowPos2fvARB\0" + "glWindowPos2i\0" + "glWindowPos2iARB\0" + "glWindowPos2iv\0" + "glWindowPos2ivARB\0" + "glWindowPos2s\0" + "glWindowPos2sARB\0" + "glWindowPos2sv\0" + "glWindowPos2svARB\0" + "glWindowPos3d\0" + "glWindowPos3dARB\0" + "glWindowPos3dv\0" + "glWindowPos3dvARB\0" + "glWindowPos3f\0" + "glWindowPos3fARB\0" + "glWindowPos3fv\0" + "glWindowPos3fvARB\0" + "glWindowPos3i\0" + "glWindowPos3iARB\0" + "glWindowPos3iv\0" + "glWindowPos3ivARB\0" + "glWindowPos3s\0" + "glWindowPos3sARB\0" + "glWindowPos3sv\0" + "glWindowPos3svARB\0" + "glBindProgramARB\0" + "glDeleteProgramsARB\0" + "glGenProgramsARB\0" + "glGetVertexAttribPointerv\0" + "glGetVertexAttribPointervARB\0" + "glIsProgramARB\0" + "glPointParameteri\0" + "glPointParameteriv\0" + "glDeleteVertexArrays\0" + "glIsVertexArray\0" + "glPrimitiveRestartIndex\0" + "glBlendEquationSeparate\0" + "glBlendEquationSeparateATI\0" + "glBindFramebuffer\0" + "glBindRenderbuffer\0" + "glCheckFramebufferStatus\0" + "glDeleteFramebuffers\0" + "glDeleteRenderbuffers\0" + "glFramebufferRenderbuffer\0" + "glFramebufferTexture1D\0" + "glFramebufferTexture2D\0" + "glFramebufferTexture3D\0" + "glGenFramebuffers\0" + "glGenRenderbuffers\0" + "glGenerateMipmap\0" + "glGetFramebufferAttachmentParameteriv\0" + "glGetRenderbufferParameteriv\0" + "glIsFramebuffer\0" + "glIsRenderbuffer\0" + "glRenderbufferStorage\0" + "glBlitFramebuffer\0" + "glBindFragDataLocation\0" + "glGetFragDataLocation\0" + "glGetUniformuiv\0" + "glGetVertexAttribIiv\0" + "glGetVertexAttribIuiv\0" + "glUniform1ui\0" + "glUniform1uiv\0" + "glUniform2ui\0" + "glUniform2uiv\0" + "glUniform3ui\0" + "glUniform3uiv\0" + "glUniform4ui\0" + "glUniform4uiv\0" + "glVertexAttribI1i\0" + "glVertexAttribI1iv\0" + "glVertexAttribI1ui\0" + "glVertexAttribI1uiv\0" + "glVertexAttribI2i\0" + "glVertexAttribI2iv\0" + "glVertexAttribI2ui\0" + "glVertexAttribI2uiv\0" + "glVertexAttribI3i\0" + "glVertexAttribI3iv\0" + "glVertexAttribI3ui\0" + "glVertexAttribI3uiv\0" + "glVertexAttribI4bv\0" + "glVertexAttribI4i\0" + "glVertexAttribI4iv\0" + "glVertexAttribI4sv\0" + "glVertexAttribI4ubv\0" + "glVertexAttribI4ui\0" + "glVertexAttribI4uiv\0" + "glVertexAttribI4usv\0" + "glVertexAttribIPointer\0" + "glFramebufferTextureLayer\0" + "glColorMaski\0" + "glDisablei\0" + "glEnablei\0" + "glGetBooleani_v\0" + "glGetIntegeri_v\0" + "glIsEnabledi\0" + "glGetTexParameterIiv\0" + "glGetTexParameterIuiv\0" + "glTexParameterIiv\0" + "glTexParameterIuiv\0" + "glBeginConditionalRender\0" + "glEndConditionalRender\0" + "glBeginTransformFeedback\0" + "glBindBufferBase\0" + "glBindBufferRange\0" + "glEndTransformFeedback\0" + "glGetTransformFeedbackVarying\0" + "glTransformFeedbackVaryings\0" + "glProvokingVertex\0" + ; + + +#ifdef USE_MGL_NAMESPACE +#define gl_dispatch_stub_343 mgl_dispatch_stub_343 +#define gl_dispatch_stub_344 mgl_dispatch_stub_344 +#define gl_dispatch_stub_345 mgl_dispatch_stub_345 +#define gl_dispatch_stub_356 mgl_dispatch_stub_356 +#define gl_dispatch_stub_357 mgl_dispatch_stub_357 +#define gl_dispatch_stub_358 mgl_dispatch_stub_358 +#define gl_dispatch_stub_359 mgl_dispatch_stub_359 +#define gl_dispatch_stub_361 mgl_dispatch_stub_361 +#define gl_dispatch_stub_362 mgl_dispatch_stub_362 +#define gl_dispatch_stub_363 mgl_dispatch_stub_363 +#define gl_dispatch_stub_364 mgl_dispatch_stub_364 +#define gl_dispatch_stub_365 mgl_dispatch_stub_365 +#define gl_dispatch_stub_366 mgl_dispatch_stub_366 +#define gl_dispatch_stub_606 mgl_dispatch_stub_606 +#define gl_dispatch_stub_607 mgl_dispatch_stub_607 +#define gl_dispatch_stub_608 mgl_dispatch_stub_608 +#define gl_dispatch_stub_609 mgl_dispatch_stub_609 +#define gl_dispatch_stub_610 mgl_dispatch_stub_610 +#define gl_dispatch_stub_611 mgl_dispatch_stub_611 +#define gl_dispatch_stub_612 mgl_dispatch_stub_612 +#define gl_dispatch_stub_613 mgl_dispatch_stub_613 +#define gl_dispatch_stub_648 mgl_dispatch_stub_648 +#define gl_dispatch_stub_690 mgl_dispatch_stub_690 +#define gl_dispatch_stub_691 mgl_dispatch_stub_691 +#define gl_dispatch_stub_692 mgl_dispatch_stub_692 +#define gl_dispatch_stub_693 mgl_dispatch_stub_693 +#define gl_dispatch_stub_694 mgl_dispatch_stub_694 +#define gl_dispatch_stub_695 mgl_dispatch_stub_695 +#define gl_dispatch_stub_696 mgl_dispatch_stub_696 +#define gl_dispatch_stub_697 mgl_dispatch_stub_697 +#define gl_dispatch_stub_698 mgl_dispatch_stub_698 +#define gl_dispatch_stub_779 mgl_dispatch_stub_779 +#define gl_dispatch_stub_780 mgl_dispatch_stub_780 +#define gl_dispatch_stub_781 mgl_dispatch_stub_781 +#define gl_dispatch_stub_782 mgl_dispatch_stub_782 +#define gl_dispatch_stub_783 mgl_dispatch_stub_783 +#define gl_dispatch_stub_792 mgl_dispatch_stub_792 +#define gl_dispatch_stub_793 mgl_dispatch_stub_793 +#define gl_dispatch_stub_811 mgl_dispatch_stub_811 +#define gl_dispatch_stub_812 mgl_dispatch_stub_812 +#define gl_dispatch_stub_813 mgl_dispatch_stub_813 +#define gl_dispatch_stub_871 mgl_dispatch_stub_871 +#define gl_dispatch_stub_872 mgl_dispatch_stub_872 +#define gl_dispatch_stub_879 mgl_dispatch_stub_879 +#define gl_dispatch_stub_880 mgl_dispatch_stub_880 +#define gl_dispatch_stub_881 mgl_dispatch_stub_881 +#define gl_dispatch_stub_882 mgl_dispatch_stub_882 +#define gl_dispatch_stub_883 mgl_dispatch_stub_883 +#endif /* USE_MGL_NAMESPACE */ + + +#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) +void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table); +void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image); +void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); +void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_606(GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_607(GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_608(GLenum pname, GLfloat param); +void GLAPIENTRY gl_dispatch_stub_609(GLenum pname, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_610(GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_611(GLenum pname, const GLint * params); +void GLAPIENTRY gl_dispatch_stub_612(GLclampf value, GLboolean invert); +void GLAPIENTRY gl_dispatch_stub_613(GLenum pattern); +void GLAPIENTRY gl_dispatch_stub_648(GLenum mode); +void GLAPIENTRY gl_dispatch_stub_690(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_691(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_692(GLsizei n, const GLuint * fences); +void GLAPIENTRY gl_dispatch_stub_693(GLuint fence); +void GLAPIENTRY gl_dispatch_stub_694(GLsizei n, GLuint * fences); +void GLAPIENTRY gl_dispatch_stub_695(GLuint fence, GLenum pname, GLint * params); +GLboolean GLAPIENTRY gl_dispatch_stub_696(GLuint fence); +void GLAPIENTRY gl_dispatch_stub_697(GLuint fence, GLenum condition); +GLboolean GLAPIENTRY gl_dispatch_stub_698(GLuint fence); +void GLAPIENTRY gl_dispatch_stub_779(GLenum face); +void GLAPIENTRY gl_dispatch_stub_780(GLuint array); +void GLAPIENTRY gl_dispatch_stub_781(GLsizei n, const GLuint * arrays); +void GLAPIENTRY gl_dispatch_stub_782(GLsizei n, GLuint * arrays); +GLboolean GLAPIENTRY gl_dispatch_stub_783(GLuint array); +void GLAPIENTRY gl_dispatch_stub_792(GLclampd zmin, GLclampd zmax); +void GLAPIENTRY gl_dispatch_stub_793(GLenum modeRGB, GLenum modeA); +void GLAPIENTRY gl_dispatch_stub_811(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +void GLAPIENTRY gl_dispatch_stub_812(GLenum target, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_813(GLenum target, GLintptr offset, GLsizeiptr size); +void GLAPIENTRY gl_dispatch_stub_871(GLenum target, GLenum pname, GLvoid ** params); +void GLAPIENTRY gl_dispatch_stub_872(GLenum target, GLsizei length, GLvoid * pointer); +void GLAPIENTRY gl_dispatch_stub_879(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +void GLAPIENTRY gl_dispatch_stub_880(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_881(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_882(GLuint id, GLenum pname, GLint64EXT * params); +void GLAPIENTRY gl_dispatch_stub_883(GLuint id, GLenum pname, GLuint64EXT * params); +#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ + +static const glprocs_table_t static_functions[] = { + NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, 0), + NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, 1), + NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, 2), + NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, 3), + NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, 4), + NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, 5), + NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, 6), + NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, 7), + NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, 8), + NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, 9), + NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, 10), + NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, 11), + NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, 12), + NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, 13), + NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, 14), + NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, 15), + NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, 16), + NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, 17), + NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, 18), + NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, 19), + NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, 20), + NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, 21), + NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, 22), + NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, 23), + NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, 24), + NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, 25), + NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, 26), + NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, 27), + NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, 28), + NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, 29), + NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, 30), + NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, 31), + NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, 32), + NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, 33), + NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, 34), + NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, 35), + NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, 36), + NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, 37), + NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, 38), + NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, 39), + NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, 40), + NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, 41), + NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, 42), + NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, 43), + NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, 44), + NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, 45), + NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, 46), + NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, 47), + NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, 48), + NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, 49), + NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, 50), + NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, 51), + NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, 52), + NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, 53), + NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, 54), + NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, 55), + NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, 56), + NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, 57), + NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, 58), + NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, 59), + NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, 60), + NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, 61), + NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, 62), + NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, 63), + NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, 64), + NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, 65), + NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, 66), + NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, 67), + NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, 68), + NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, 69), + NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, 70), + NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, 71), + NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, 72), + NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, 73), + NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, 74), + NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, 75), + NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, 76), + NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, 77), + NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, 78), + NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, 79), + NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, 80), + NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, 81), + NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, 82), + NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, 83), + NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, 84), + NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, 85), + NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86), + NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87), + NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88), + NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89), + NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90), + NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91), + NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92), + NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93), + NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94), + NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95), + NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96), + NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97), + NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98), + NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99), + NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100), + NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101), + NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102), + NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103), + NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104), + NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105), + NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106), + NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107), + NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108), + NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109), + NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110), + NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111), + NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112), + NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113), + NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114), + NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115), + NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116), + NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117), + NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118), + NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119), + NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120), + NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121), + NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122), + NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123), + NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124), + NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125), + NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126), + NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127), + NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128), + NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129), + NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130), + NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131), + NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132), + NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133), + NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134), + NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135), + NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136), + NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137), + NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138), + NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139), + NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140), + NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141), + NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142), + NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143), + NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144), + NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145), + NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146), + NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147), + NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148), + NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149), + NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150), + NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151), + NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152), + NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153), + NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154), + NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155), + NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156), + NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157), + NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158), + NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159), + NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160), + NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161), + NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162), + NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163), + NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164), + NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165), + NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166), + NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167), + NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168), + NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169), + NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170), + NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171), + NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172), + NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173), + NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174), + NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175), + NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176), + NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177), + NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178), + NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179), + NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180), + NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181), + NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182), + NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183), + NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184), + NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185), + NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186), + NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187), + NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188), + NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189), + NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190), + NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191), + NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192), + NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193), + NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194), + NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195), + NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196), + NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197), + NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198), + NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199), + NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200), + NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201), + NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202), + NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203), + NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204), + NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205), + NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206), + NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207), + NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208), + NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209), + NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210), + NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211), + NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212), + NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213), + NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214), + NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215), + NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216), + NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217), + NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218), + NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219), + NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220), + NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221), + NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222), + NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223), + NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224), + NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225), + NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226), + NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227), + NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228), + NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229), + NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230), + NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231), + NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232), + NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233), + NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234), + NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235), + NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236), + NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237), + NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238), + NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239), + NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240), + NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241), + NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242), + NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243), + NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244), + NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245), + NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246), + NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247), + NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248), + NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249), + NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250), + NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251), + NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252), + NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253), + NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254), + NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255), + NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256), + NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257), + NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258), + NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259), + NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260), + NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261), + NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262), + NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263), + NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264), + NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265), + NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266), + NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267), + NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268), + NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269), + NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270), + NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271), + NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272), + NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273), + NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274), + NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275), + NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276), + NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277), + NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278), + NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279), + NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280), + NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281), + NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282), + NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283), + NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284), + NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285), + NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286), + NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287), + NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288), + NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289), + NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290), + NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291), + NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292), + NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293), + NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294), + NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295), + NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296), + NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297), + NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298), + NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299), + NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300), + NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301), + NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302), + NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303), + NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304), + NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305), + NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306), + NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307), + NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308), + NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309), + NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310), + NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311), + NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312), + NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313), + NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314), + NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315), + NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316), + NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317), + NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318), + NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319), + NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320), + NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321), + NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322), + NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), + NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), + NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), + NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), + NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327), + NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328), + NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329), + NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330), + NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), + NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332), + NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333), + NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334), + NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335), + NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336), + NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338), + NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), + NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), + NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342), + NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343), + NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344), + NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345), + NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346), + NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), + NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), + NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), + NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), + NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), + NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), + NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), + NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), + NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), + NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356), + NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357), + NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358), + NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359), + NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), + NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361), + NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362), + NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363), + NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364), + NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365), + NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366), + NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367), + NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368), + NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369), + NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370), + NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET( 5037, glActiveTextureARB, glActiveTextureARB, NULL, 374), + NAME_FUNC_OFFSET( 5056, glClientActiveTextureARB, glClientActiveTextureARB, NULL, 375), + NAME_FUNC_OFFSET( 5081, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, 376), + NAME_FUNC_OFFSET( 5102, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, 377), + NAME_FUNC_OFFSET( 5124, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), + NAME_FUNC_OFFSET( 5145, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), + NAME_FUNC_OFFSET( 5167, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, 380), + NAME_FUNC_OFFSET( 5188, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, 381), + NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, 382), + NAME_FUNC_OFFSET( 5231, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, 383), + NAME_FUNC_OFFSET( 5253, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, 384), + NAME_FUNC_OFFSET( 5274, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, 385), + NAME_FUNC_OFFSET( 5296, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), + NAME_FUNC_OFFSET( 5317, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), + NAME_FUNC_OFFSET( 5339, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, 388), + NAME_FUNC_OFFSET( 5360, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, 389), + NAME_FUNC_OFFSET( 5382, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, 390), + NAME_FUNC_OFFSET( 5403, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, 391), + NAME_FUNC_OFFSET( 5425, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, 392), + NAME_FUNC_OFFSET( 5446, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, 393), + NAME_FUNC_OFFSET( 5468, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), + NAME_FUNC_OFFSET( 5489, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), + NAME_FUNC_OFFSET( 5511, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, 396), + NAME_FUNC_OFFSET( 5532, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, 397), + NAME_FUNC_OFFSET( 5554, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, 398), + NAME_FUNC_OFFSET( 5575, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, 399), + NAME_FUNC_OFFSET( 5597, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, 400), + NAME_FUNC_OFFSET( 5618, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, 401), + NAME_FUNC_OFFSET( 5640, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), + NAME_FUNC_OFFSET( 5661, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), + NAME_FUNC_OFFSET( 5683, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, 404), + NAME_FUNC_OFFSET( 5704, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, 405), + NAME_FUNC_OFFSET( 5726, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, 406), + NAME_FUNC_OFFSET( 5747, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, 407), + NAME_FUNC_OFFSET( 5769, glAttachShader, glAttachShader, NULL, 408), + NAME_FUNC_OFFSET( 5784, glCreateProgram, glCreateProgram, NULL, 409), + NAME_FUNC_OFFSET( 5800, glCreateShader, glCreateShader, NULL, 410), + NAME_FUNC_OFFSET( 5815, glDeleteProgram, glDeleteProgram, NULL, 411), + NAME_FUNC_OFFSET( 5831, glDeleteShader, glDeleteShader, NULL, 412), + NAME_FUNC_OFFSET( 5846, glDetachShader, glDetachShader, NULL, 413), + NAME_FUNC_OFFSET( 5861, glGetAttachedShaders, glGetAttachedShaders, NULL, 414), + NAME_FUNC_OFFSET( 5882, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 415), + NAME_FUNC_OFFSET( 5902, glGetProgramiv, glGetProgramiv, NULL, 416), + NAME_FUNC_OFFSET( 5917, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 417), + NAME_FUNC_OFFSET( 5936, glGetShaderiv, glGetShaderiv, NULL, 418), + NAME_FUNC_OFFSET( 5950, glIsProgram, glIsProgram, NULL, 419), + NAME_FUNC_OFFSET( 5962, glIsShader, glIsShader, NULL, 420), + NAME_FUNC_OFFSET( 5973, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 421), + NAME_FUNC_OFFSET( 5995, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 422), + NAME_FUNC_OFFSET( 6017, glStencilOpSeparate, glStencilOpSeparate, NULL, 423), + NAME_FUNC_OFFSET( 6037, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 424), + NAME_FUNC_OFFSET( 6058, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 425), + NAME_FUNC_OFFSET( 6079, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 426), + NAME_FUNC_OFFSET( 6100, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 427), + NAME_FUNC_OFFSET( 6121, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 428), + NAME_FUNC_OFFSET( 6142, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 429), + NAME_FUNC_OFFSET( 6163, glClampColor, glClampColor, NULL, 430), + NAME_FUNC_OFFSET( 6176, glClearBufferfi, glClearBufferfi, NULL, 431), + NAME_FUNC_OFFSET( 6192, glClearBufferfv, glClearBufferfv, NULL, 432), + NAME_FUNC_OFFSET( 6208, glClearBufferiv, glClearBufferiv, NULL, 433), + NAME_FUNC_OFFSET( 6224, glClearBufferuiv, glClearBufferuiv, NULL, 434), + NAME_FUNC_OFFSET( 6241, glGetStringi, glGetStringi, NULL, 435), + NAME_FUNC_OFFSET( 6254, glTexBuffer, glTexBuffer, NULL, 436), + NAME_FUNC_OFFSET( 6266, glFramebufferTexture, glFramebufferTexture, NULL, 437), + NAME_FUNC_OFFSET( 6287, glGetBufferParameteri64v, glGetBufferParameteri64v, NULL, 438), + NAME_FUNC_OFFSET( 6312, glGetInteger64i_v, glGetInteger64i_v, NULL, 439), + NAME_FUNC_OFFSET( 6330, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 440), + NAME_FUNC_OFFSET( 6352, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, 441), + NAME_FUNC_OFFSET( 6378, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, 442), + NAME_FUNC_OFFSET( 6404, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, 443), + NAME_FUNC_OFFSET( 6430, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, 444), + NAME_FUNC_OFFSET( 6456, glSampleCoverageARB, glSampleCoverageARB, NULL, 445), + NAME_FUNC_OFFSET( 6476, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, 446), + NAME_FUNC_OFFSET( 6502, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, 447), + NAME_FUNC_OFFSET( 6528, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, 448), + NAME_FUNC_OFFSET( 6554, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, 449), + NAME_FUNC_OFFSET( 6583, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, 450), + NAME_FUNC_OFFSET( 6612, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, 451), + NAME_FUNC_OFFSET( 6641, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, 452), + NAME_FUNC_OFFSET( 6668, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, 453), + NAME_FUNC_OFFSET( 6698, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, 454), + NAME_FUNC_OFFSET( 6727, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 455), + NAME_FUNC_OFFSET( 6757, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 456), + NAME_FUNC_OFFSET( 6787, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 457), + NAME_FUNC_OFFSET( 6819, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 458), + NAME_FUNC_OFFSET( 6851, glGetProgramStringARB, glGetProgramStringARB, NULL, 459), + NAME_FUNC_OFFSET( 6873, glGetProgramivARB, glGetProgramivARB, NULL, 460), + NAME_FUNC_OFFSET( 6891, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, 461), + NAME_FUNC_OFFSET( 6914, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, 462), + NAME_FUNC_OFFSET( 6937, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, 463), + NAME_FUNC_OFFSET( 6960, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 464), + NAME_FUNC_OFFSET( 6987, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 465), + NAME_FUNC_OFFSET( 7015, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 466), + NAME_FUNC_OFFSET( 7042, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 467), + NAME_FUNC_OFFSET( 7070, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 468), + NAME_FUNC_OFFSET( 7099, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 469), + NAME_FUNC_OFFSET( 7129, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 470), + NAME_FUNC_OFFSET( 7158, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 471), + NAME_FUNC_OFFSET( 7188, glProgramStringARB, glProgramStringARB, NULL, 472), + NAME_FUNC_OFFSET( 7207, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, 473), + NAME_FUNC_OFFSET( 7227, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, 474), + NAME_FUNC_OFFSET( 7248, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 475), + NAME_FUNC_OFFSET( 7268, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 476), + NAME_FUNC_OFFSET( 7289, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, 477), + NAME_FUNC_OFFSET( 7309, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, 478), + NAME_FUNC_OFFSET( 7330, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, 479), + NAME_FUNC_OFFSET( 7350, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, 480), + NAME_FUNC_OFFSET( 7371, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 481), + NAME_FUNC_OFFSET( 7391, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 482), + NAME_FUNC_OFFSET( 7412, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, 483), + NAME_FUNC_OFFSET( 7432, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, 484), + NAME_FUNC_OFFSET( 7453, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, 485), + NAME_FUNC_OFFSET( 7473, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, 486), + NAME_FUNC_OFFSET( 7494, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 487), + NAME_FUNC_OFFSET( 7514, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 488), + NAME_FUNC_OFFSET( 7535, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, 489), + NAME_FUNC_OFFSET( 7555, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, 490), + NAME_FUNC_OFFSET( 7576, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, 491), + NAME_FUNC_OFFSET( 7598, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, 492), + NAME_FUNC_OFFSET( 7620, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, 493), + NAME_FUNC_OFFSET( 7642, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, 494), + NAME_FUNC_OFFSET( 7664, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, 495), + NAME_FUNC_OFFSET( 7687, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, 496), + NAME_FUNC_OFFSET( 7710, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, 497), + NAME_FUNC_OFFSET( 7733, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, 498), + NAME_FUNC_OFFSET( 7754, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, 499), + NAME_FUNC_OFFSET( 7774, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, 500), + NAME_FUNC_OFFSET( 7795, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 501), + NAME_FUNC_OFFSET( 7815, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 502), + NAME_FUNC_OFFSET( 7836, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, 503), + NAME_FUNC_OFFSET( 7857, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, 504), + NAME_FUNC_OFFSET( 7877, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, 505), + NAME_FUNC_OFFSET( 7898, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, 506), + NAME_FUNC_OFFSET( 7920, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, 507), + NAME_FUNC_OFFSET( 7942, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, 508), + NAME_FUNC_OFFSET( 7964, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, 509), + NAME_FUNC_OFFSET( 7989, glBindBufferARB, glBindBufferARB, NULL, 510), + NAME_FUNC_OFFSET( 8005, glBufferDataARB, glBufferDataARB, NULL, 511), + NAME_FUNC_OFFSET( 8021, glBufferSubDataARB, glBufferSubDataARB, NULL, 512), + NAME_FUNC_OFFSET( 8040, glDeleteBuffersARB, glDeleteBuffersARB, NULL, 513), + NAME_FUNC_OFFSET( 8059, glGenBuffersARB, glGenBuffersARB, NULL, 514), + NAME_FUNC_OFFSET( 8075, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, 515), + NAME_FUNC_OFFSET( 8101, glGetBufferPointervARB, glGetBufferPointervARB, NULL, 516), + NAME_FUNC_OFFSET( 8124, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, 517), + NAME_FUNC_OFFSET( 8146, glIsBufferARB, glIsBufferARB, NULL, 518), + NAME_FUNC_OFFSET( 8160, glMapBufferARB, glMapBufferARB, NULL, 519), + NAME_FUNC_OFFSET( 8175, glUnmapBufferARB, glUnmapBufferARB, NULL, 520), + NAME_FUNC_OFFSET( 8192, glBeginQueryARB, glBeginQueryARB, NULL, 521), + NAME_FUNC_OFFSET( 8208, glDeleteQueriesARB, glDeleteQueriesARB, NULL, 522), + NAME_FUNC_OFFSET( 8227, glEndQueryARB, glEndQueryARB, NULL, 523), + NAME_FUNC_OFFSET( 8241, glGenQueriesARB, glGenQueriesARB, NULL, 524), + NAME_FUNC_OFFSET( 8257, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, 525), + NAME_FUNC_OFFSET( 8279, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, 526), + NAME_FUNC_OFFSET( 8302, glGetQueryivARB, glGetQueryivARB, NULL, 527), + NAME_FUNC_OFFSET( 8318, glIsQueryARB, glIsQueryARB, NULL, 528), + NAME_FUNC_OFFSET( 8331, glAttachObjectARB, glAttachObjectARB, NULL, 529), + NAME_FUNC_OFFSET( 8349, glCompileShaderARB, glCompileShaderARB, NULL, 530), + NAME_FUNC_OFFSET( 8368, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 531), + NAME_FUNC_OFFSET( 8393, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 532), + NAME_FUNC_OFFSET( 8417, glDeleteObjectARB, glDeleteObjectARB, NULL, 533), + NAME_FUNC_OFFSET( 8435, glDetachObjectARB, glDetachObjectARB, NULL, 534), + NAME_FUNC_OFFSET( 8453, glGetActiveUniformARB, glGetActiveUniformARB, NULL, 535), + NAME_FUNC_OFFSET( 8475, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 536), + NAME_FUNC_OFFSET( 8499, glGetHandleARB, glGetHandleARB, NULL, 537), + NAME_FUNC_OFFSET( 8514, glGetInfoLogARB, glGetInfoLogARB, NULL, 538), + NAME_FUNC_OFFSET( 8530, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 539), + NAME_FUNC_OFFSET( 8556, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 540), + NAME_FUNC_OFFSET( 8582, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 541), + NAME_FUNC_OFFSET( 8603, glGetUniformLocationARB, glGetUniformLocationARB, NULL, 542), + NAME_FUNC_OFFSET( 8627, glGetUniformfvARB, glGetUniformfvARB, NULL, 543), + NAME_FUNC_OFFSET( 8645, glGetUniformivARB, glGetUniformivARB, NULL, 544), + NAME_FUNC_OFFSET( 8663, glLinkProgramARB, glLinkProgramARB, NULL, 545), + NAME_FUNC_OFFSET( 8680, glShaderSourceARB, glShaderSourceARB, NULL, 546), + NAME_FUNC_OFFSET( 8698, glUniform1fARB, glUniform1fARB, NULL, 547), + NAME_FUNC_OFFSET( 8713, glUniform1fvARB, glUniform1fvARB, NULL, 548), + NAME_FUNC_OFFSET( 8729, glUniform1iARB, glUniform1iARB, NULL, 549), + NAME_FUNC_OFFSET( 8744, glUniform1ivARB, glUniform1ivARB, NULL, 550), + NAME_FUNC_OFFSET( 8760, glUniform2fARB, glUniform2fARB, NULL, 551), + NAME_FUNC_OFFSET( 8775, glUniform2fvARB, glUniform2fvARB, NULL, 552), + NAME_FUNC_OFFSET( 8791, glUniform2iARB, glUniform2iARB, NULL, 553), + NAME_FUNC_OFFSET( 8806, glUniform2ivARB, glUniform2ivARB, NULL, 554), + NAME_FUNC_OFFSET( 8822, glUniform3fARB, glUniform3fARB, NULL, 555), + NAME_FUNC_OFFSET( 8837, glUniform3fvARB, glUniform3fvARB, NULL, 556), + NAME_FUNC_OFFSET( 8853, glUniform3iARB, glUniform3iARB, NULL, 557), + NAME_FUNC_OFFSET( 8868, glUniform3ivARB, glUniform3ivARB, NULL, 558), + NAME_FUNC_OFFSET( 8884, glUniform4fARB, glUniform4fARB, NULL, 559), + NAME_FUNC_OFFSET( 8899, glUniform4fvARB, glUniform4fvARB, NULL, 560), + NAME_FUNC_OFFSET( 8915, glUniform4iARB, glUniform4iARB, NULL, 561), + NAME_FUNC_OFFSET( 8930, glUniform4ivARB, glUniform4ivARB, NULL, 562), + NAME_FUNC_OFFSET( 8946, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, 563), + NAME_FUNC_OFFSET( 8968, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, 564), + NAME_FUNC_OFFSET( 8990, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, 565), + NAME_FUNC_OFFSET( 9012, glUseProgramObjectARB, glUseProgramObjectARB, NULL, 566), + NAME_FUNC_OFFSET( 9034, glValidateProgramARB, glValidateProgramARB, NULL, 567), + NAME_FUNC_OFFSET( 9055, glBindAttribLocationARB, glBindAttribLocationARB, NULL, 568), + NAME_FUNC_OFFSET( 9079, glGetActiveAttribARB, glGetActiveAttribARB, NULL, 569), + NAME_FUNC_OFFSET( 9100, glGetAttribLocationARB, glGetAttribLocationARB, NULL, 570), + NAME_FUNC_OFFSET( 9123, glDrawBuffersARB, glDrawBuffersARB, NULL, 571), + NAME_FUNC_OFFSET( 9140, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 572), + NAME_FUNC_OFFSET( 9165, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 573), + NAME_FUNC_OFFSET( 9192, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 574), + NAME_FUNC_OFFSET( 9225, glFramebufferTextureARB, glFramebufferTextureARB, NULL, 575), + NAME_FUNC_OFFSET( 9249, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, 576), + NAME_FUNC_OFFSET( 9277, glProgramParameteriARB, glProgramParameteriARB, NULL, 577), + NAME_FUNC_OFFSET( 9300, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 578), + NAME_FUNC_OFFSET( 9325, glMapBufferRange, glMapBufferRange, NULL, 579), + NAME_FUNC_OFFSET( 9342, glBindVertexArray, glBindVertexArray, NULL, 580), + NAME_FUNC_OFFSET( 9360, glGenVertexArrays, glGenVertexArrays, NULL, 581), + NAME_FUNC_OFFSET( 9378, glCopyBufferSubData, glCopyBufferSubData, NULL, 582), + NAME_FUNC_OFFSET( 9398, glClientWaitSync, glClientWaitSync, NULL, 583), + NAME_FUNC_OFFSET( 9415, glDeleteSync, glDeleteSync, NULL, 584), + NAME_FUNC_OFFSET( 9428, glFenceSync, glFenceSync, NULL, 585), + NAME_FUNC_OFFSET( 9440, glGetInteger64v, glGetInteger64v, NULL, 586), + NAME_FUNC_OFFSET( 9456, glGetSynciv, glGetSynciv, NULL, 587), + NAME_FUNC_OFFSET( 9468, glIsSync, glIsSync, NULL, 588), + NAME_FUNC_OFFSET( 9477, glWaitSync, glWaitSync, NULL, 589), + NAME_FUNC_OFFSET( 9488, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 590), + NAME_FUNC_OFFSET( 9513, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 591), + NAME_FUNC_OFFSET( 9543, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 592), + NAME_FUNC_OFFSET( 9573, glBindTransformFeedback, glBindTransformFeedback, NULL, 593), + NAME_FUNC_OFFSET( 9597, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, 594), + NAME_FUNC_OFFSET( 9624, glDrawTransformFeedback, glDrawTransformFeedback, NULL, 595), + NAME_FUNC_OFFSET( 9648, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, 596), + NAME_FUNC_OFFSET( 9672, glIsTransformFeedback, glIsTransformFeedback, NULL, 597), + NAME_FUNC_OFFSET( 9694, glPauseTransformFeedback, glPauseTransformFeedback, NULL, 598), + NAME_FUNC_OFFSET( 9719, glResumeTransformFeedback, glResumeTransformFeedback, NULL, 599), + NAME_FUNC_OFFSET( 9745, glClearDepthf, glClearDepthf, NULL, 600), + NAME_FUNC_OFFSET( 9759, glDepthRangef, glDepthRangef, NULL, 601), + NAME_FUNC_OFFSET( 9773, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, NULL, 602), + NAME_FUNC_OFFSET( 9800, glReleaseShaderCompiler, glReleaseShaderCompiler, NULL, 603), + NAME_FUNC_OFFSET( 9824, glShaderBinary, glShaderBinary, NULL, 604), + NAME_FUNC_OFFSET( 9839, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 605), + NAME_FUNC_OFFSET( 9858, gl_dispatch_stub_606, gl_dispatch_stub_606, NULL, 606), + NAME_FUNC_OFFSET( 9890, gl_dispatch_stub_607, gl_dispatch_stub_607, NULL, 607), + NAME_FUNC_OFFSET( 9922, gl_dispatch_stub_608, gl_dispatch_stub_608, NULL, 608), + NAME_FUNC_OFFSET( 9950, gl_dispatch_stub_609, gl_dispatch_stub_609, NULL, 609), + NAME_FUNC_OFFSET( 9979, gl_dispatch_stub_610, gl_dispatch_stub_610, NULL, 610), + NAME_FUNC_OFFSET(10007, gl_dispatch_stub_611, gl_dispatch_stub_611, NULL, 611), + NAME_FUNC_OFFSET(10036, gl_dispatch_stub_612, gl_dispatch_stub_612, NULL, 612), + NAME_FUNC_OFFSET(10053, gl_dispatch_stub_613, gl_dispatch_stub_613, NULL, 613), + NAME_FUNC_OFFSET(10073, glColorPointerEXT, glColorPointerEXT, NULL, 614), + NAME_FUNC_OFFSET(10091, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 615), + NAME_FUNC_OFFSET(10112, glIndexPointerEXT, glIndexPointerEXT, NULL, 616), + NAME_FUNC_OFFSET(10130, glNormalPointerEXT, glNormalPointerEXT, NULL, 617), + NAME_FUNC_OFFSET(10149, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 618), + NAME_FUNC_OFFSET(10170, glVertexPointerEXT, glVertexPointerEXT, NULL, 619), + NAME_FUNC_OFFSET(10189, glPointParameterfEXT, glPointParameterfEXT, NULL, 620), + NAME_FUNC_OFFSET(10210, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 621), + NAME_FUNC_OFFSET(10232, glLockArraysEXT, glLockArraysEXT, NULL, 622), + NAME_FUNC_OFFSET(10248, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 623), + NAME_FUNC_OFFSET(10266, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, 624), + NAME_FUNC_OFFSET(10288, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, 625), + NAME_FUNC_OFFSET(10311, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, 626), + NAME_FUNC_OFFSET(10333, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, 627), + NAME_FUNC_OFFSET(10356, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 628), + NAME_FUNC_OFFSET(10378, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 629), + NAME_FUNC_OFFSET(10401, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, 630), + NAME_FUNC_OFFSET(10423, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, 631), + NAME_FUNC_OFFSET(10446, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, 632), + NAME_FUNC_OFFSET(10468, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, 633), + NAME_FUNC_OFFSET(10491, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, 634), + NAME_FUNC_OFFSET(10514, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, 635), + NAME_FUNC_OFFSET(10538, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, 636), + NAME_FUNC_OFFSET(10561, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, 637), + NAME_FUNC_OFFSET(10585, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, 638), + NAME_FUNC_OFFSET(10608, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, 639), + NAME_FUNC_OFFSET(10632, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, 640), + NAME_FUNC_OFFSET(10659, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 641), + NAME_FUNC_OFFSET(10680, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 642), + NAME_FUNC_OFFSET(10703, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, 643), + NAME_FUNC_OFFSET(10724, glFogCoorddEXT, glFogCoorddEXT, NULL, 644), + NAME_FUNC_OFFSET(10739, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 645), + NAME_FUNC_OFFSET(10755, glFogCoordfEXT, glFogCoordfEXT, NULL, 646), + NAME_FUNC_OFFSET(10770, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 647), + NAME_FUNC_OFFSET(10786, gl_dispatch_stub_648, gl_dispatch_stub_648, NULL, 648), + NAME_FUNC_OFFSET(10804, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 649), + NAME_FUNC_OFFSET(10827, glFlushVertexArrayRangeNV, glFlushVertexArrayRangeNV, NULL, 650), + NAME_FUNC_OFFSET(10853, glVertexArrayRangeNV, glVertexArrayRangeNV, NULL, 651), + NAME_FUNC_OFFSET(10874, glCombinerInputNV, glCombinerInputNV, NULL, 652), + NAME_FUNC_OFFSET(10892, glCombinerOutputNV, glCombinerOutputNV, NULL, 653), + NAME_FUNC_OFFSET(10911, glCombinerParameterfNV, glCombinerParameterfNV, NULL, 654), + NAME_FUNC_OFFSET(10934, glCombinerParameterfvNV, glCombinerParameterfvNV, NULL, 655), + NAME_FUNC_OFFSET(10958, glCombinerParameteriNV, glCombinerParameteriNV, NULL, 656), + NAME_FUNC_OFFSET(10981, glCombinerParameterivNV, glCombinerParameterivNV, NULL, 657), + NAME_FUNC_OFFSET(11005, glFinalCombinerInputNV, glFinalCombinerInputNV, NULL, 658), + NAME_FUNC_OFFSET(11028, glGetCombinerInputParameterfvNV, glGetCombinerInputParameterfvNV, NULL, 659), + NAME_FUNC_OFFSET(11060, glGetCombinerInputParameterivNV, glGetCombinerInputParameterivNV, NULL, 660), + NAME_FUNC_OFFSET(11092, glGetCombinerOutputParameterfvNV, glGetCombinerOutputParameterfvNV, NULL, 661), + NAME_FUNC_OFFSET(11125, glGetCombinerOutputParameterivNV, glGetCombinerOutputParameterivNV, NULL, 662), + NAME_FUNC_OFFSET(11158, glGetFinalCombinerInputParameterfvNV, glGetFinalCombinerInputParameterfvNV, NULL, 663), + NAME_FUNC_OFFSET(11195, glGetFinalCombinerInputParameterivNV, glGetFinalCombinerInputParameterivNV, NULL, 664), + NAME_FUNC_OFFSET(11232, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 665), + NAME_FUNC_OFFSET(11252, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 666), + NAME_FUNC_OFFSET(11270, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 667), + NAME_FUNC_OFFSET(11289, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 668), + NAME_FUNC_OFFSET(11307, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 669), + NAME_FUNC_OFFSET(11326, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 670), + NAME_FUNC_OFFSET(11344, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 671), + NAME_FUNC_OFFSET(11363, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 672), + NAME_FUNC_OFFSET(11381, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 673), + NAME_FUNC_OFFSET(11400, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 674), + NAME_FUNC_OFFSET(11418, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 675), + NAME_FUNC_OFFSET(11437, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 676), + NAME_FUNC_OFFSET(11455, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 677), + NAME_FUNC_OFFSET(11474, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 678), + NAME_FUNC_OFFSET(11492, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 679), + NAME_FUNC_OFFSET(11511, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 680), + NAME_FUNC_OFFSET(11529, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 681), + NAME_FUNC_OFFSET(11548, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 682), + NAME_FUNC_OFFSET(11566, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 683), + NAME_FUNC_OFFSET(11585, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 684), + NAME_FUNC_OFFSET(11603, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 685), + NAME_FUNC_OFFSET(11622, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 686), + NAME_FUNC_OFFSET(11640, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 687), + NAME_FUNC_OFFSET(11659, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 688), + NAME_FUNC_OFFSET(11677, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 689), + NAME_FUNC_OFFSET(11696, gl_dispatch_stub_690, gl_dispatch_stub_690, NULL, 690), + NAME_FUNC_OFFSET(11721, gl_dispatch_stub_691, gl_dispatch_stub_691, NULL, 691), + NAME_FUNC_OFFSET(11748, gl_dispatch_stub_692, gl_dispatch_stub_692, NULL, 692), + NAME_FUNC_OFFSET(11765, gl_dispatch_stub_693, gl_dispatch_stub_693, NULL, 693), + NAME_FUNC_OFFSET(11781, gl_dispatch_stub_694, gl_dispatch_stub_694, NULL, 694), + NAME_FUNC_OFFSET(11795, gl_dispatch_stub_695, gl_dispatch_stub_695, NULL, 695), + NAME_FUNC_OFFSET(11810, gl_dispatch_stub_696, gl_dispatch_stub_696, NULL, 696), + NAME_FUNC_OFFSET(11822, gl_dispatch_stub_697, gl_dispatch_stub_697, NULL, 697), + NAME_FUNC_OFFSET(11835, gl_dispatch_stub_698, gl_dispatch_stub_698, NULL, 698), + NAME_FUNC_OFFSET(11849, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 699), + NAME_FUNC_OFFSET(11873, glBindProgramNV, glBindProgramNV, NULL, 700), + NAME_FUNC_OFFSET(11889, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 701), + NAME_FUNC_OFFSET(11908, glExecuteProgramNV, glExecuteProgramNV, NULL, 702), + NAME_FUNC_OFFSET(11927, glGenProgramsNV, glGenProgramsNV, NULL, 703), + NAME_FUNC_OFFSET(11943, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 704), + NAME_FUNC_OFFSET(11969, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 705), + NAME_FUNC_OFFSET(11995, glGetProgramStringNV, glGetProgramStringNV, NULL, 706), + NAME_FUNC_OFFSET(12016, glGetProgramivNV, glGetProgramivNV, NULL, 707), + NAME_FUNC_OFFSET(12033, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 708), + NAME_FUNC_OFFSET(12054, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 709), + NAME_FUNC_OFFSET(12082, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 710), + NAME_FUNC_OFFSET(12104, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 711), + NAME_FUNC_OFFSET(12126, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 712), + NAME_FUNC_OFFSET(12148, glIsProgramNV, glIsProgramNV, NULL, 713), + NAME_FUNC_OFFSET(12162, glLoadProgramNV, glLoadProgramNV, NULL, 714), + NAME_FUNC_OFFSET(12178, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 715), + NAME_FUNC_OFFSET(12203, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 716), + NAME_FUNC_OFFSET(12228, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 717), + NAME_FUNC_OFFSET(12256, glTrackMatrixNV, glTrackMatrixNV, NULL, 718), + NAME_FUNC_OFFSET(12272, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 719), + NAME_FUNC_OFFSET(12291, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 720), + NAME_FUNC_OFFSET(12311, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 721), + NAME_FUNC_OFFSET(12330, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 722), + NAME_FUNC_OFFSET(12350, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 723), + NAME_FUNC_OFFSET(12369, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 724), + NAME_FUNC_OFFSET(12389, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 725), + NAME_FUNC_OFFSET(12408, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 726), + NAME_FUNC_OFFSET(12428, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 727), + NAME_FUNC_OFFSET(12447, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 728), + NAME_FUNC_OFFSET(12467, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 729), + NAME_FUNC_OFFSET(12486, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 730), + NAME_FUNC_OFFSET(12506, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 731), + NAME_FUNC_OFFSET(12525, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 732), + NAME_FUNC_OFFSET(12545, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 733), + NAME_FUNC_OFFSET(12564, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 734), + NAME_FUNC_OFFSET(12584, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 735), + NAME_FUNC_OFFSET(12603, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 736), + NAME_FUNC_OFFSET(12623, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 737), + NAME_FUNC_OFFSET(12642, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 738), + NAME_FUNC_OFFSET(12662, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 739), + NAME_FUNC_OFFSET(12681, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 740), + NAME_FUNC_OFFSET(12701, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 741), + NAME_FUNC_OFFSET(12720, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 742), + NAME_FUNC_OFFSET(12740, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 743), + NAME_FUNC_OFFSET(12760, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 744), + NAME_FUNC_OFFSET(12781, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 745), + NAME_FUNC_OFFSET(12805, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 746), + NAME_FUNC_OFFSET(12826, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 747), + NAME_FUNC_OFFSET(12847, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 748), + NAME_FUNC_OFFSET(12868, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 749), + NAME_FUNC_OFFSET(12889, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 750), + NAME_FUNC_OFFSET(12910, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 751), + NAME_FUNC_OFFSET(12931, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 752), + NAME_FUNC_OFFSET(12952, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 753), + NAME_FUNC_OFFSET(12973, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 754), + NAME_FUNC_OFFSET(12994, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 755), + NAME_FUNC_OFFSET(13015, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 756), + NAME_FUNC_OFFSET(13036, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 757), + NAME_FUNC_OFFSET(13057, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 758), + NAME_FUNC_OFFSET(13079, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 759), + NAME_FUNC_OFFSET(13106, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 760), + NAME_FUNC_OFFSET(13133, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 761), + NAME_FUNC_OFFSET(13157, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 762), + NAME_FUNC_OFFSET(13181, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 763), + NAME_FUNC_OFFSET(13203, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 764), + NAME_FUNC_OFFSET(13225, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 765), + NAME_FUNC_OFFSET(13247, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 766), + NAME_FUNC_OFFSET(13272, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 767), + NAME_FUNC_OFFSET(13296, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 768), + NAME_FUNC_OFFSET(13318, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 769), + NAME_FUNC_OFFSET(13340, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 770), + NAME_FUNC_OFFSET(13362, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 771), + NAME_FUNC_OFFSET(13388, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 772), + NAME_FUNC_OFFSET(13411, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 773), + NAME_FUNC_OFFSET(13435, glPassTexCoordATI, glPassTexCoordATI, NULL, 774), + NAME_FUNC_OFFSET(13453, glSampleMapATI, glSampleMapATI, NULL, 775), + NAME_FUNC_OFFSET(13468, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 776), + NAME_FUNC_OFFSET(13499, glPointParameteriNV, glPointParameteriNV, NULL, 777), + NAME_FUNC_OFFSET(13519, glPointParameterivNV, glPointParameterivNV, NULL, 778), + NAME_FUNC_OFFSET(13540, gl_dispatch_stub_779, gl_dispatch_stub_779, NULL, 779), + NAME_FUNC_OFFSET(13563, gl_dispatch_stub_780, gl_dispatch_stub_780, NULL, 780), + NAME_FUNC_OFFSET(13586, gl_dispatch_stub_781, gl_dispatch_stub_781, NULL, 781), + NAME_FUNC_OFFSET(13612, gl_dispatch_stub_782, gl_dispatch_stub_782, NULL, 782), + NAME_FUNC_OFFSET(13635, gl_dispatch_stub_783, gl_dispatch_stub_783, NULL, 783), + NAME_FUNC_OFFSET(13656, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 784), + NAME_FUNC_OFFSET(13687, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 785), + NAME_FUNC_OFFSET(13718, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 786), + NAME_FUNC_OFFSET(13746, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 787), + NAME_FUNC_OFFSET(13775, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 788), + NAME_FUNC_OFFSET(13803, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 789), + NAME_FUNC_OFFSET(13832, glPrimitiveRestartIndexNV, glPrimitiveRestartIndexNV, NULL, 790), + NAME_FUNC_OFFSET(13858, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 791), + NAME_FUNC_OFFSET(13879, gl_dispatch_stub_792, gl_dispatch_stub_792, NULL, 792), + NAME_FUNC_OFFSET(13896, gl_dispatch_stub_793, gl_dispatch_stub_793, NULL, 793), + NAME_FUNC_OFFSET(13923, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 794), + NAME_FUNC_OFFSET(13944, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 795), + NAME_FUNC_OFFSET(13966, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 796), + NAME_FUNC_OFFSET(13994, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 797), + NAME_FUNC_OFFSET(14018, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 798), + NAME_FUNC_OFFSET(14043, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 799), + NAME_FUNC_OFFSET(14072, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 800), + NAME_FUNC_OFFSET(14098, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 801), + NAME_FUNC_OFFSET(14124, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 802), + NAME_FUNC_OFFSET(14150, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 803), + NAME_FUNC_OFFSET(14171, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 804), + NAME_FUNC_OFFSET(14193, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 805), + NAME_FUNC_OFFSET(14213, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 806), + NAME_FUNC_OFFSET(14254, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 807), + NAME_FUNC_OFFSET(14286, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 808), + NAME_FUNC_OFFSET(14305, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 809), + NAME_FUNC_OFFSET(14325, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 810), + NAME_FUNC_OFFSET(14350, gl_dispatch_stub_811, gl_dispatch_stub_811, NULL, 811), + NAME_FUNC_OFFSET(14371, gl_dispatch_stub_812, gl_dispatch_stub_812, NULL, 812), + NAME_FUNC_OFFSET(14395, gl_dispatch_stub_813, gl_dispatch_stub_813, NULL, 813), + NAME_FUNC_OFFSET(14425, glBindFragDataLocationEXT, glBindFragDataLocationEXT, NULL, 814), + NAME_FUNC_OFFSET(14451, glGetFragDataLocationEXT, glGetFragDataLocationEXT, NULL, 815), + NAME_FUNC_OFFSET(14476, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 816), + NAME_FUNC_OFFSET(14495, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, NULL, 817), + NAME_FUNC_OFFSET(14519, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, NULL, 818), + NAME_FUNC_OFFSET(14544, glUniform1uiEXT, glUniform1uiEXT, NULL, 819), + NAME_FUNC_OFFSET(14560, glUniform1uivEXT, glUniform1uivEXT, NULL, 820), + NAME_FUNC_OFFSET(14577, glUniform2uiEXT, glUniform2uiEXT, NULL, 821), + NAME_FUNC_OFFSET(14593, glUniform2uivEXT, glUniform2uivEXT, NULL, 822), + NAME_FUNC_OFFSET(14610, glUniform3uiEXT, glUniform3uiEXT, NULL, 823), + NAME_FUNC_OFFSET(14626, glUniform3uivEXT, glUniform3uivEXT, NULL, 824), + NAME_FUNC_OFFSET(14643, glUniform4uiEXT, glUniform4uiEXT, NULL, 825), + NAME_FUNC_OFFSET(14659, glUniform4uivEXT, glUniform4uivEXT, NULL, 826), + NAME_FUNC_OFFSET(14676, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 827), + NAME_FUNC_OFFSET(14697, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, 828), + NAME_FUNC_OFFSET(14719, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 829), + NAME_FUNC_OFFSET(14741, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, NULL, 830), + NAME_FUNC_OFFSET(14764, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 831), + NAME_FUNC_OFFSET(14785, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 832), + NAME_FUNC_OFFSET(14807, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 833), + NAME_FUNC_OFFSET(14829, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 834), + NAME_FUNC_OFFSET(14852, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 835), + NAME_FUNC_OFFSET(14873, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 836), + NAME_FUNC_OFFSET(14895, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 837), + NAME_FUNC_OFFSET(14917, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 838), + NAME_FUNC_OFFSET(14940, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, 839), + NAME_FUNC_OFFSET(14962, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 840), + NAME_FUNC_OFFSET(14983, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 841), + NAME_FUNC_OFFSET(15005, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, 842), + NAME_FUNC_OFFSET(15027, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, NULL, 843), + NAME_FUNC_OFFSET(15050, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 844), + NAME_FUNC_OFFSET(15072, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 845), + NAME_FUNC_OFFSET(15095, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 846), + NAME_FUNC_OFFSET(15118, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 847), + NAME_FUNC_OFFSET(15144, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 848), + NAME_FUNC_OFFSET(15173, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 849), + NAME_FUNC_OFFSET(15195, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 850), + NAME_FUNC_OFFSET(15215, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 851), + NAME_FUNC_OFFSET(15234, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 852), + NAME_FUNC_OFFSET(15258, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 853), + NAME_FUNC_OFFSET(15282, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 854), + NAME_FUNC_OFFSET(15304, glClearColorIiEXT, glClearColorIiEXT, NULL, 855), + NAME_FUNC_OFFSET(15322, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 856), + NAME_FUNC_OFFSET(15341, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 857), + NAME_FUNC_OFFSET(15365, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 858), + NAME_FUNC_OFFSET(15390, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 859), + NAME_FUNC_OFFSET(15411, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 860), + NAME_FUNC_OFFSET(15433, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 861), + NAME_FUNC_OFFSET(15460, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 862), + NAME_FUNC_OFFSET(15485, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 863), + NAME_FUNC_OFFSET(15513, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 864), + NAME_FUNC_OFFSET(15533, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 865), + NAME_FUNC_OFFSET(15555, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 866), + NAME_FUNC_OFFSET(15576, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 867), + NAME_FUNC_OFFSET(15602, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 868), + NAME_FUNC_OFFSET(15635, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 869), + NAME_FUNC_OFFSET(15666, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 870), + NAME_FUNC_OFFSET(15687, gl_dispatch_stub_871, gl_dispatch_stub_871, NULL, 871), + NAME_FUNC_OFFSET(15718, gl_dispatch_stub_872, gl_dispatch_stub_872, NULL, 872), + NAME_FUNC_OFFSET(15738, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 873), + NAME_FUNC_OFFSET(15766, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 874), + NAME_FUNC_OFFSET(15789, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 875), + NAME_FUNC_OFFSET(15814, glActiveProgramEXT, glActiveProgramEXT, NULL, 876), + NAME_FUNC_OFFSET(15833, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 877), + NAME_FUNC_OFFSET(15858, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 878), + NAME_FUNC_OFFSET(15880, gl_dispatch_stub_879, gl_dispatch_stub_879, NULL, 879), + NAME_FUNC_OFFSET(15905, gl_dispatch_stub_880, gl_dispatch_stub_880, NULL, 880), + NAME_FUNC_OFFSET(15934, gl_dispatch_stub_881, gl_dispatch_stub_881, NULL, 881), + NAME_FUNC_OFFSET(15965, gl_dispatch_stub_882, gl_dispatch_stub_882, NULL, 882), + NAME_FUNC_OFFSET(15989, gl_dispatch_stub_883, gl_dispatch_stub_883, NULL, 883), + NAME_FUNC_OFFSET(16014, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 884), + NAME_FUNC_OFFSET(16053, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 885), + NAME_FUNC_OFFSET(16082, glArrayElement, glArrayElement, NULL, 306), + NAME_FUNC_OFFSET(16100, glBindTexture, glBindTexture, NULL, 307), + NAME_FUNC_OFFSET(16117, glDrawArrays, glDrawArrays, NULL, 310), + NAME_FUNC_OFFSET(16133, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322), + NAME_FUNC_OFFSET(16158, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), + NAME_FUNC_OFFSET(16178, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), + NAME_FUNC_OFFSET(16198, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), + NAME_FUNC_OFFSET(16221, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), + NAME_FUNC_OFFSET(16244, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327), + NAME_FUNC_OFFSET(16264, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328), + NAME_FUNC_OFFSET(16281, glGetPointerv, glGetPointerv, NULL, 329), + NAME_FUNC_OFFSET(16298, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330), + NAME_FUNC_OFFSET(16313, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), + NAME_FUNC_OFFSET(16337, glTexSubImage1D, glTexSubImage1D, NULL, 332), + NAME_FUNC_OFFSET(16356, glTexSubImage2D, glTexSubImage2D, NULL, 333), + NAME_FUNC_OFFSET(16375, glBlendColor, glBlendColor, NULL, 336), + NAME_FUNC_OFFSET(16391, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET(16410, glDrawRangeElements, glDrawRangeElements, NULL, 338), + NAME_FUNC_OFFSET(16433, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET(16449, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET(16465, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), + NAME_FUNC_OFFSET(16492, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), + NAME_FUNC_OFFSET(16519, glCopyColorTable, glCopyColorTable, NULL, 342), + NAME_FUNC_OFFSET(16539, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), + NAME_FUNC_OFFSET(16558, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), + NAME_FUNC_OFFSET(16577, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), + NAME_FUNC_OFFSET(16607, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), + NAME_FUNC_OFFSET(16637, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), + NAME_FUNC_OFFSET(16667, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), + NAME_FUNC_OFFSET(16697, glColorSubTable, glColorSubTable, NULL, 346), + NAME_FUNC_OFFSET(16716, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), + NAME_FUNC_OFFSET(16739, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), + NAME_FUNC_OFFSET(16764, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), + NAME_FUNC_OFFSET(16789, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), + NAME_FUNC_OFFSET(16816, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), + NAME_FUNC_OFFSET(16844, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), + NAME_FUNC_OFFSET(16871, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), + NAME_FUNC_OFFSET(16899, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), + NAME_FUNC_OFFSET(16928, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), + NAME_FUNC_OFFSET(16957, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356), + NAME_FUNC_OFFSET(16983, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357), + NAME_FUNC_OFFSET(17014, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358), + NAME_FUNC_OFFSET(17045, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359), + NAME_FUNC_OFFSET(17069, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), + NAME_FUNC_OFFSET(17092, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361), + NAME_FUNC_OFFSET(17110, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362), + NAME_FUNC_OFFSET(17139, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363), + NAME_FUNC_OFFSET(17168, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364), + NAME_FUNC_OFFSET(17183, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365), + NAME_FUNC_OFFSET(17209, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366), + NAME_FUNC_OFFSET(17235, glHistogram, glHistogram, NULL, 367), + NAME_FUNC_OFFSET(17250, glMinmax, glMinmax, NULL, 368), + NAME_FUNC_OFFSET(17262, glResetHistogram, glResetHistogram, NULL, 369), + NAME_FUNC_OFFSET(17282, glResetMinmax, glResetMinmax, NULL, 370), + NAME_FUNC_OFFSET(17299, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET(17315, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET(17334, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET(17357, glActiveTextureARB, glActiveTextureARB, NULL, 374), + NAME_FUNC_OFFSET(17373, glClientActiveTextureARB, glClientActiveTextureARB, NULL, 375), + NAME_FUNC_OFFSET(17395, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, 376), + NAME_FUNC_OFFSET(17413, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, 377), + NAME_FUNC_OFFSET(17432, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), + NAME_FUNC_OFFSET(17450, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), + NAME_FUNC_OFFSET(17469, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, 380), + NAME_FUNC_OFFSET(17487, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, 381), + NAME_FUNC_OFFSET(17506, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, 382), + NAME_FUNC_OFFSET(17524, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, 383), + NAME_FUNC_OFFSET(17543, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, 384), + NAME_FUNC_OFFSET(17561, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, 385), + NAME_FUNC_OFFSET(17580, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), + NAME_FUNC_OFFSET(17598, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), + NAME_FUNC_OFFSET(17617, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, 388), + NAME_FUNC_OFFSET(17635, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, 389), + NAME_FUNC_OFFSET(17654, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, 390), + NAME_FUNC_OFFSET(17672, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, 391), + NAME_FUNC_OFFSET(17691, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, 392), + NAME_FUNC_OFFSET(17709, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, 393), + NAME_FUNC_OFFSET(17728, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), + NAME_FUNC_OFFSET(17746, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), + NAME_FUNC_OFFSET(17765, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, 396), + NAME_FUNC_OFFSET(17783, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, 397), + NAME_FUNC_OFFSET(17802, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, 398), + NAME_FUNC_OFFSET(17820, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, 399), + NAME_FUNC_OFFSET(17839, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, 400), + NAME_FUNC_OFFSET(17857, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, 401), + NAME_FUNC_OFFSET(17876, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), + NAME_FUNC_OFFSET(17894, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), + NAME_FUNC_OFFSET(17913, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, 404), + NAME_FUNC_OFFSET(17931, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, 405), + NAME_FUNC_OFFSET(17950, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, 406), + NAME_FUNC_OFFSET(17968, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, 407), + NAME_FUNC_OFFSET(17987, glStencilOpSeparate, glStencilOpSeparate, NULL, 423), + NAME_FUNC_OFFSET(18010, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, 441), + NAME_FUNC_OFFSET(18033, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, 442), + NAME_FUNC_OFFSET(18056, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, 443), + NAME_FUNC_OFFSET(18079, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, 444), + NAME_FUNC_OFFSET(18102, glSampleCoverageARB, glSampleCoverageARB, NULL, 445), + NAME_FUNC_OFFSET(18119, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, 446), + NAME_FUNC_OFFSET(18142, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, 447), + NAME_FUNC_OFFSET(18165, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, 448), + NAME_FUNC_OFFSET(18188, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, 449), + NAME_FUNC_OFFSET(18214, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, 450), + NAME_FUNC_OFFSET(18240, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, 451), + NAME_FUNC_OFFSET(18266, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, 452), + NAME_FUNC_OFFSET(18290, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, 453), + NAME_FUNC_OFFSET(18317, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, 454), + NAME_FUNC_OFFSET(18343, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, 461), + NAME_FUNC_OFFSET(18363, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, 462), + NAME_FUNC_OFFSET(18383, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, 463), + NAME_FUNC_OFFSET(18403, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 464), + NAME_FUNC_OFFSET(18426, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 465), + NAME_FUNC_OFFSET(18450, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 466), + NAME_FUNC_OFFSET(18473, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 467), + NAME_FUNC_OFFSET(18497, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, 473), + NAME_FUNC_OFFSET(18514, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, 474), + NAME_FUNC_OFFSET(18532, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 475), + NAME_FUNC_OFFSET(18549, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 476), + NAME_FUNC_OFFSET(18567, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, 477), + NAME_FUNC_OFFSET(18584, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, 478), + NAME_FUNC_OFFSET(18602, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, 479), + NAME_FUNC_OFFSET(18619, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, 480), + NAME_FUNC_OFFSET(18637, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 481), + NAME_FUNC_OFFSET(18654, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 482), + NAME_FUNC_OFFSET(18672, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, 483), + NAME_FUNC_OFFSET(18689, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, 484), + NAME_FUNC_OFFSET(18707, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, 485), + NAME_FUNC_OFFSET(18724, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, 486), + NAME_FUNC_OFFSET(18742, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 487), + NAME_FUNC_OFFSET(18759, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 488), + NAME_FUNC_OFFSET(18777, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, 489), + NAME_FUNC_OFFSET(18794, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, 490), + NAME_FUNC_OFFSET(18812, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, 491), + NAME_FUNC_OFFSET(18831, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, 492), + NAME_FUNC_OFFSET(18850, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, 493), + NAME_FUNC_OFFSET(18869, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, 494), + NAME_FUNC_OFFSET(18888, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, 495), + NAME_FUNC_OFFSET(18908, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, 496), + NAME_FUNC_OFFSET(18928, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, 497), + NAME_FUNC_OFFSET(18948, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, 498), + NAME_FUNC_OFFSET(18966, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, 499), + NAME_FUNC_OFFSET(18983, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, 500), + NAME_FUNC_OFFSET(19001, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 501), + NAME_FUNC_OFFSET(19018, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 502), + NAME_FUNC_OFFSET(19036, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, 503), + NAME_FUNC_OFFSET(19054, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, 504), + NAME_FUNC_OFFSET(19071, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, 505), + NAME_FUNC_OFFSET(19089, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, 506), + NAME_FUNC_OFFSET(19108, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, 507), + NAME_FUNC_OFFSET(19127, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, 508), + NAME_FUNC_OFFSET(19146, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, 509), + NAME_FUNC_OFFSET(19168, glBindBufferARB, glBindBufferARB, NULL, 510), + NAME_FUNC_OFFSET(19181, glBufferDataARB, glBufferDataARB, NULL, 511), + NAME_FUNC_OFFSET(19194, glBufferSubDataARB, glBufferSubDataARB, NULL, 512), + NAME_FUNC_OFFSET(19210, glDeleteBuffersARB, glDeleteBuffersARB, NULL, 513), + NAME_FUNC_OFFSET(19226, glGenBuffersARB, glGenBuffersARB, NULL, 514), + NAME_FUNC_OFFSET(19239, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, 515), + NAME_FUNC_OFFSET(19262, glGetBufferPointervARB, glGetBufferPointervARB, NULL, 516), + NAME_FUNC_OFFSET(19282, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, 517), + NAME_FUNC_OFFSET(19301, glIsBufferARB, glIsBufferARB, NULL, 518), + NAME_FUNC_OFFSET(19312, glMapBufferARB, glMapBufferARB, NULL, 519), + NAME_FUNC_OFFSET(19324, glUnmapBufferARB, glUnmapBufferARB, NULL, 520), + NAME_FUNC_OFFSET(19338, glBeginQueryARB, glBeginQueryARB, NULL, 521), + NAME_FUNC_OFFSET(19351, glDeleteQueriesARB, glDeleteQueriesARB, NULL, 522), + NAME_FUNC_OFFSET(19367, glEndQueryARB, glEndQueryARB, NULL, 523), + NAME_FUNC_OFFSET(19378, glGenQueriesARB, glGenQueriesARB, NULL, 524), + NAME_FUNC_OFFSET(19391, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, 525), + NAME_FUNC_OFFSET(19410, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, 526), + NAME_FUNC_OFFSET(19430, glGetQueryivARB, glGetQueryivARB, NULL, 527), + NAME_FUNC_OFFSET(19443, glIsQueryARB, glIsQueryARB, NULL, 528), + NAME_FUNC_OFFSET(19453, glCompileShaderARB, glCompileShaderARB, NULL, 530), + NAME_FUNC_OFFSET(19469, glGetActiveUniformARB, glGetActiveUniformARB, NULL, 535), + NAME_FUNC_OFFSET(19488, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 541), + NAME_FUNC_OFFSET(19506, glGetUniformLocationARB, glGetUniformLocationARB, NULL, 542), + NAME_FUNC_OFFSET(19527, glGetUniformfvARB, glGetUniformfvARB, NULL, 543), + NAME_FUNC_OFFSET(19542, glGetUniformivARB, glGetUniformivARB, NULL, 544), + NAME_FUNC_OFFSET(19557, glLinkProgramARB, glLinkProgramARB, NULL, 545), + NAME_FUNC_OFFSET(19571, glShaderSourceARB, glShaderSourceARB, NULL, 546), + NAME_FUNC_OFFSET(19586, glUniform1fARB, glUniform1fARB, NULL, 547), + NAME_FUNC_OFFSET(19598, glUniform1fvARB, glUniform1fvARB, NULL, 548), + NAME_FUNC_OFFSET(19611, glUniform1iARB, glUniform1iARB, NULL, 549), + NAME_FUNC_OFFSET(19623, glUniform1ivARB, glUniform1ivARB, NULL, 550), + NAME_FUNC_OFFSET(19636, glUniform2fARB, glUniform2fARB, NULL, 551), + NAME_FUNC_OFFSET(19648, glUniform2fvARB, glUniform2fvARB, NULL, 552), + NAME_FUNC_OFFSET(19661, glUniform2iARB, glUniform2iARB, NULL, 553), + NAME_FUNC_OFFSET(19673, glUniform2ivARB, glUniform2ivARB, NULL, 554), + NAME_FUNC_OFFSET(19686, glUniform3fARB, glUniform3fARB, NULL, 555), + NAME_FUNC_OFFSET(19698, glUniform3fvARB, glUniform3fvARB, NULL, 556), + NAME_FUNC_OFFSET(19711, glUniform3iARB, glUniform3iARB, NULL, 557), + NAME_FUNC_OFFSET(19723, glUniform3ivARB, glUniform3ivARB, NULL, 558), + NAME_FUNC_OFFSET(19736, glUniform4fARB, glUniform4fARB, NULL, 559), + NAME_FUNC_OFFSET(19748, glUniform4fvARB, glUniform4fvARB, NULL, 560), + NAME_FUNC_OFFSET(19761, glUniform4iARB, glUniform4iARB, NULL, 561), + NAME_FUNC_OFFSET(19773, glUniform4ivARB, glUniform4ivARB, NULL, 562), + NAME_FUNC_OFFSET(19786, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, 563), + NAME_FUNC_OFFSET(19805, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, 564), + NAME_FUNC_OFFSET(19824, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, 565), + NAME_FUNC_OFFSET(19843, glUseProgramObjectARB, glUseProgramObjectARB, NULL, 566), + NAME_FUNC_OFFSET(19856, glValidateProgramARB, glValidateProgramARB, NULL, 567), + NAME_FUNC_OFFSET(19874, glBindAttribLocationARB, glBindAttribLocationARB, NULL, 568), + NAME_FUNC_OFFSET(19895, glGetActiveAttribARB, glGetActiveAttribARB, NULL, 569), + NAME_FUNC_OFFSET(19913, glGetAttribLocationARB, glGetAttribLocationARB, NULL, 570), + NAME_FUNC_OFFSET(19933, glDrawBuffersARB, glDrawBuffersARB, NULL, 571), + NAME_FUNC_OFFSET(19947, glDrawBuffersARB, glDrawBuffersARB, NULL, 571), + NAME_FUNC_OFFSET(19964, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 572), + NAME_FUNC_OFFSET(19989, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 572), + NAME_FUNC_OFFSET(20011, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 573), + NAME_FUNC_OFFSET(20038, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 573), + NAME_FUNC_OFFSET(20062, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 574), + NAME_FUNC_OFFSET(20098, gl_dispatch_stub_612, gl_dispatch_stub_612, NULL, 612), + NAME_FUNC_OFFSET(20114, gl_dispatch_stub_613, gl_dispatch_stub_613, NULL, 613), + NAME_FUNC_OFFSET(20133, glPointParameterfEXT, glPointParameterfEXT, NULL, 620), + NAME_FUNC_OFFSET(20151, glPointParameterfEXT, glPointParameterfEXT, NULL, 620), + NAME_FUNC_OFFSET(20172, glPointParameterfEXT, glPointParameterfEXT, NULL, 620), + NAME_FUNC_OFFSET(20194, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 621), + NAME_FUNC_OFFSET(20213, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 621), + NAME_FUNC_OFFSET(20235, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 621), + NAME_FUNC_OFFSET(20258, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, 624), + NAME_FUNC_OFFSET(20277, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, 625), + NAME_FUNC_OFFSET(20297, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, 626), + NAME_FUNC_OFFSET(20316, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, 627), + NAME_FUNC_OFFSET(20336, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 628), + NAME_FUNC_OFFSET(20355, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 629), + NAME_FUNC_OFFSET(20375, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, 630), + NAME_FUNC_OFFSET(20394, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, 631), + NAME_FUNC_OFFSET(20414, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, 632), + NAME_FUNC_OFFSET(20433, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, 633), + NAME_FUNC_OFFSET(20453, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, 634), + NAME_FUNC_OFFSET(20473, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, 635), + NAME_FUNC_OFFSET(20494, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, 636), + NAME_FUNC_OFFSET(20514, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, 637), + NAME_FUNC_OFFSET(20535, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, 638), + NAME_FUNC_OFFSET(20555, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, 639), + NAME_FUNC_OFFSET(20576, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, 640), + NAME_FUNC_OFFSET(20600, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 641), + NAME_FUNC_OFFSET(20618, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 642), + NAME_FUNC_OFFSET(20638, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, 643), + NAME_FUNC_OFFSET(20656, glFogCoorddEXT, glFogCoorddEXT, NULL, 644), + NAME_FUNC_OFFSET(20668, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 645), + NAME_FUNC_OFFSET(20681, glFogCoordfEXT, glFogCoordfEXT, NULL, 646), + NAME_FUNC_OFFSET(20693, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 647), + NAME_FUNC_OFFSET(20706, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 649), + NAME_FUNC_OFFSET(20726, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 649), + NAME_FUNC_OFFSET(20750, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 666), + NAME_FUNC_OFFSET(20764, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 666), + NAME_FUNC_OFFSET(20781, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 667), + NAME_FUNC_OFFSET(20796, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 667), + NAME_FUNC_OFFSET(20814, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 668), + NAME_FUNC_OFFSET(20828, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 668), + NAME_FUNC_OFFSET(20845, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 669), + NAME_FUNC_OFFSET(20860, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 669), + NAME_FUNC_OFFSET(20878, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 670), + NAME_FUNC_OFFSET(20892, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 670), + NAME_FUNC_OFFSET(20909, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 671), + NAME_FUNC_OFFSET(20924, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 671), + NAME_FUNC_OFFSET(20942, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 672), + NAME_FUNC_OFFSET(20956, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 672), + NAME_FUNC_OFFSET(20973, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 673), + NAME_FUNC_OFFSET(20988, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 673), + NAME_FUNC_OFFSET(21006, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 674), + NAME_FUNC_OFFSET(21020, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 674), + NAME_FUNC_OFFSET(21037, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 675), + NAME_FUNC_OFFSET(21052, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 675), + NAME_FUNC_OFFSET(21070, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 676), + NAME_FUNC_OFFSET(21084, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 676), + NAME_FUNC_OFFSET(21101, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 677), + NAME_FUNC_OFFSET(21116, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 677), + NAME_FUNC_OFFSET(21134, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 678), + NAME_FUNC_OFFSET(21148, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 678), + NAME_FUNC_OFFSET(21165, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 679), + NAME_FUNC_OFFSET(21180, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 679), + NAME_FUNC_OFFSET(21198, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 680), + NAME_FUNC_OFFSET(21212, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 680), + NAME_FUNC_OFFSET(21229, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 681), + NAME_FUNC_OFFSET(21244, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 681), + NAME_FUNC_OFFSET(21262, glBindProgramNV, glBindProgramNV, NULL, 700), + NAME_FUNC_OFFSET(21279, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 701), + NAME_FUNC_OFFSET(21299, glGenProgramsNV, glGenProgramsNV, NULL, 703), + NAME_FUNC_OFFSET(21316, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 709), + NAME_FUNC_OFFSET(21342, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 709), + NAME_FUNC_OFFSET(21371, glIsProgramNV, glIsProgramNV, NULL, 713), + NAME_FUNC_OFFSET(21386, glPointParameteriNV, glPointParameteriNV, NULL, 777), + NAME_FUNC_OFFSET(21404, glPointParameterivNV, glPointParameterivNV, NULL, 778), + NAME_FUNC_OFFSET(21423, gl_dispatch_stub_781, gl_dispatch_stub_781, NULL, 781), + NAME_FUNC_OFFSET(21444, gl_dispatch_stub_783, gl_dispatch_stub_783, NULL, 783), + NAME_FUNC_OFFSET(21460, glPrimitiveRestartIndexNV, glPrimitiveRestartIndexNV, NULL, 790), + NAME_FUNC_OFFSET(21484, gl_dispatch_stub_793, gl_dispatch_stub_793, NULL, 793), + NAME_FUNC_OFFSET(21508, gl_dispatch_stub_793, gl_dispatch_stub_793, NULL, 793), + NAME_FUNC_OFFSET(21535, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 794), + NAME_FUNC_OFFSET(21553, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 795), + NAME_FUNC_OFFSET(21572, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 796), + NAME_FUNC_OFFSET(21597, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 797), + NAME_FUNC_OFFSET(21618, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 798), + NAME_FUNC_OFFSET(21640, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 799), + NAME_FUNC_OFFSET(21666, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 800), + NAME_FUNC_OFFSET(21689, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 801), + NAME_FUNC_OFFSET(21712, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 802), + NAME_FUNC_OFFSET(21735, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 803), + NAME_FUNC_OFFSET(21753, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 804), + NAME_FUNC_OFFSET(21772, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 805), + NAME_FUNC_OFFSET(21789, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 806), + NAME_FUNC_OFFSET(21827, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 807), + NAME_FUNC_OFFSET(21856, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 808), + NAME_FUNC_OFFSET(21872, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 809), + NAME_FUNC_OFFSET(21889, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 810), + NAME_FUNC_OFFSET(21911, gl_dispatch_stub_811, gl_dispatch_stub_811, NULL, 811), + NAME_FUNC_OFFSET(21929, glBindFragDataLocationEXT, glBindFragDataLocationEXT, NULL, 814), + NAME_FUNC_OFFSET(21952, glGetFragDataLocationEXT, glGetFragDataLocationEXT, NULL, 815), + NAME_FUNC_OFFSET(21974, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 816), + NAME_FUNC_OFFSET(21990, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, NULL, 817), + NAME_FUNC_OFFSET(22011, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, NULL, 818), + NAME_FUNC_OFFSET(22033, glUniform1uiEXT, glUniform1uiEXT, NULL, 819), + NAME_FUNC_OFFSET(22046, glUniform1uivEXT, glUniform1uivEXT, NULL, 820), + NAME_FUNC_OFFSET(22060, glUniform2uiEXT, glUniform2uiEXT, NULL, 821), + NAME_FUNC_OFFSET(22073, glUniform2uivEXT, glUniform2uivEXT, NULL, 822), + NAME_FUNC_OFFSET(22087, glUniform3uiEXT, glUniform3uiEXT, NULL, 823), + NAME_FUNC_OFFSET(22100, glUniform3uivEXT, glUniform3uivEXT, NULL, 824), + NAME_FUNC_OFFSET(22114, glUniform4uiEXT, glUniform4uiEXT, NULL, 825), + NAME_FUNC_OFFSET(22127, glUniform4uivEXT, glUniform4uivEXT, NULL, 826), + NAME_FUNC_OFFSET(22141, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 827), + NAME_FUNC_OFFSET(22159, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, 828), + NAME_FUNC_OFFSET(22178, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 829), + NAME_FUNC_OFFSET(22197, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, NULL, 830), + NAME_FUNC_OFFSET(22217, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 831), + NAME_FUNC_OFFSET(22235, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 832), + NAME_FUNC_OFFSET(22254, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 833), + NAME_FUNC_OFFSET(22273, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 834), + NAME_FUNC_OFFSET(22293, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 835), + NAME_FUNC_OFFSET(22311, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 836), + NAME_FUNC_OFFSET(22330, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 837), + NAME_FUNC_OFFSET(22349, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 838), + NAME_FUNC_OFFSET(22369, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, 839), + NAME_FUNC_OFFSET(22388, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 840), + NAME_FUNC_OFFSET(22406, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 841), + NAME_FUNC_OFFSET(22425, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, 842), + NAME_FUNC_OFFSET(22444, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, NULL, 843), + NAME_FUNC_OFFSET(22464, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 844), + NAME_FUNC_OFFSET(22483, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 845), + NAME_FUNC_OFFSET(22503, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 846), + NAME_FUNC_OFFSET(22523, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 847), + NAME_FUNC_OFFSET(22546, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 848), + NAME_FUNC_OFFSET(22572, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 849), + NAME_FUNC_OFFSET(22585, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 850), + NAME_FUNC_OFFSET(22596, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 851), + NAME_FUNC_OFFSET(22606, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 852), + NAME_FUNC_OFFSET(22622, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 853), + NAME_FUNC_OFFSET(22638, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 854), + NAME_FUNC_OFFSET(22651, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 857), + NAME_FUNC_OFFSET(22672, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 858), + NAME_FUNC_OFFSET(22694, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 859), + NAME_FUNC_OFFSET(22712, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 860), + NAME_FUNC_OFFSET(22731, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 861), + NAME_FUNC_OFFSET(22756, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 862), + NAME_FUNC_OFFSET(22779, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 863), + NAME_FUNC_OFFSET(22804, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 864), + NAME_FUNC_OFFSET(22821, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 866), + NAME_FUNC_OFFSET(22839, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 867), + NAME_FUNC_OFFSET(22862, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 868), + NAME_FUNC_OFFSET(22892, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 869), + NAME_FUNC_OFFSET(22920, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 870), + NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) +}; + +#undef NAME_FUNC_OFFSET diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/glthread.c b/programs/develop/libraries/Mesa/src/mapi/glapi/glthread.c new file mode 100644 index 000000000..00915380f --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/glthread.c @@ -0,0 +1,7 @@ +#include "glapi/glapi.h" + +unsigned long +_glthread_GetID(void) +{ + return u_thread_self(); +} diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/glthread.h b/programs/develop/libraries/Mesa/src/mapi/glapi/glthread.h new file mode 100644 index 000000000..fc4ece7c3 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/glthread.h @@ -0,0 +1,20 @@ +#ifndef GLTHREAD_H +#define GLTHREAD_H + +#include "mapi/u_thread.h" + +#define _glthread_DECLARE_STATIC_MUTEX(name) u_mutex_declare_static(name) +#define _glthread_INIT_MUTEX(name) u_mutex_init(name) +#define _glthread_DESTROY_MUTEX(name) u_mutex_destroy(name) +#define _glthread_LOCK_MUTEX(name) u_mutex_lock(name) +#define _glthread_UNLOCK_MUTEX(name) u_mutex_unlock(name) + +#define _glthread_InitTSD(tsd) u_tsd_init(tsd); +#define _glthread_DestroyTSD(tsd) u_tsd_destroy(tsd); +#define _glthread_GetTSD(tsd) u_tsd_get(tsd); +#define _glthread_SetTSD(tsd, ptr) u_tsd_set(tsd, ptr); + +typedef struct u_tsd _glthread_TSD; +typedef u_mutex _glthread_Mutex; + +#endif /* GLTHREAD_H */ diff --git a/programs/develop/libraries/Mesa/src/mapi/glapi/sources.mak b/programs/develop/libraries/Mesa/src/mapi/glapi/sources.mak new file mode 100644 index 000000000..cdcfa36e5 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/glapi/sources.mak @@ -0,0 +1,17 @@ +# src/mapi/glapi/sources.mak + +GLAPI_SOURCES = \ + glapi_dispatch.c \ + glapi_entrypoint.c \ + glapi_getproc.c \ + glapi_nop.c \ + glthread.c + +X86_API = \ + glapi_x86.S + +X86-64_API = \ + glapi_x86-64.S + +SPARC_API = \ + glapi_sparc.S diff --git a/programs/develop/libraries/Mesa/src/mapi/mapi/entry.c b/programs/develop/libraries/Mesa/src/mapi/mapi/entry.c new file mode 100644 index 000000000..fdf2a89c5 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/mapi/entry.c @@ -0,0 +1,65 @@ +/* + * Mesa 3-D graphics library + * Version: 7.9 + * + * Copyright (C) 2010 LunarG Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Chia-I Wu + */ + +#include "entry.h" + +#if defined(USE_X86_ASM) && defined(__GNUC__) +# ifdef GLX_USE_TLS +# include "entry_x86_tls.h" +# else +# include "entry_x86_tsd.h" +# endif +#elif defined(USE_X86_64_ASM) && defined(__GNUC__) && defined(GLX_USE_TLS) +# include "entry_x86-64_tls.h" +#else + +#include +#include "u_current.h" +#include "table.h" + +/* C version of the public entries */ +#define MAPI_TMP_PUBLIC_ENTRIES +#include "mapi_tmp.h" + +void +entry_patch_public(void) +{ +} + +mapi_func +entry_generate(int slot) +{ + return NULL; +} + +void +entry_patch(mapi_func entry, int slot) +{ +} + +#endif /* asm */ diff --git a/programs/develop/libraries/Mesa/src/mapi/mapi/entry.h b/programs/develop/libraries/Mesa/src/mapi/mapi/entry.h new file mode 100644 index 000000000..48ed3f9ec --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/mapi/entry.h @@ -0,0 +1,49 @@ +/* + * Mesa 3-D graphics library + * Version: 7.9 + * + * Copyright (C) 2010 LunarG Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Chia-I Wu + */ + +#ifndef _ENTRY_H_ +#define _ENTRY_H_ + +#include "u_compiler.h" +#include "stub.h" + +/* declare public entries */ +#define MAPI_TMP_DEFINES +#define MAPI_TMP_PUBLIC_DECLARES +#include "mapi_tmp.h" + +void +entry_patch_public(void); + +mapi_func +entry_generate(int slot); + +void +entry_patch(mapi_func entry, int slot); + +#endif /* _ENTRY_H_ */ diff --git a/programs/develop/libraries/Mesa/src/mapi/mapi/entry_x86-64_tls.h b/programs/develop/libraries/Mesa/src/mapi/mapi/entry_x86-64_tls.h new file mode 100644 index 000000000..2fbe73b5b --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/mapi/entry_x86-64_tls.h @@ -0,0 +1,97 @@ +/* + * Mesa 3-D graphics library + * Version: 7.9 + * + * Copyright (C) 2010 LunarG Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Chia-I Wu + */ + +#include +#include "u_execmem.h" +#include "u_macros.h" + +__asm__(".text"); + +__asm__("x86_64_current_tls:\n\t" + "movq u_current_table_tls@GOTTPOFF(%rip), %rax\n\t" + "ret"); + +#define STUB_ASM_ENTRY(func) \ + ".globl " func "\n" \ + ".type " func ", @function\n" \ + ".balign 32\n" \ + func ":" + +#define STUB_ASM_CODE(slot) \ + "movq u_current_table_tls@GOTTPOFF(%rip), %rax\n\t" \ + "movq %fs:(%rax), %r11\n\t" \ + "jmp *(8 * " slot ")(%r11)" + +#define MAPI_TMP_STUB_ASM_GCC +#include "mapi_tmp.h" + +extern unsigned long +x86_64_current_tls(); + +void +entry_patch_public(void) +{ +} + +void +entry_patch(mapi_func entry, int slot) +{ + char *code = (char *) entry; + *((unsigned int *) (code + 12)) = slot * sizeof(mapi_func); +} + +mapi_func +entry_generate(int slot) +{ + const char code_templ[16] = { + /* movq %fs:0, %r11 */ + 0x64, 0x4c, 0x8b, 0x1c, 0x25, 0x00, 0x00, 0x00, 0x00, + /* jmp *0x1234(%r11) */ + 0x41, 0xff, 0xa3, 0x34, 0x12, 0x00, 0x00, + }; + unsigned long addr; + void *code; + mapi_func entry; + + addr = x86_64_current_tls(); + if ((addr >> 32) != 0xffffffff) + return NULL; + addr &= 0xffffffff; + + code = u_execmem_alloc(sizeof(code_templ)); + if (!code) + return NULL; + + memcpy(code, code_templ, sizeof(code_templ)); + + *((unsigned int *) (code + 5)) = addr; + entry = (mapi_func) code; + entry_patch(entry, slot); + + return entry; +} diff --git a/programs/develop/libraries/Mesa/src/mapi/mapi/entry_x86_tls.h b/programs/develop/libraries/Mesa/src/mapi/mapi/entry_x86_tls.h new file mode 100644 index 000000000..d4f7d98cf --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/mapi/entry_x86_tls.h @@ -0,0 +1,120 @@ +/* + * Mesa 3-D graphics library + * Version: 7.9 + * + * Copyright (C) 2010 LunarG Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Chia-I Wu + */ + +#include +#include "u_execmem.h" +#include "u_macros.h" + +__asm__(".text"); + +__asm__("x86_current_tls:\n\t" + "call 1f\n" + "1:\n\t" + "popl %eax\n\t" + "addl $_GLOBAL_OFFSET_TABLE_+[.-1b], %eax\n\t" + "movl u_current_table_tls@GOTNTPOFF(%eax), %eax\n\t" + "ret"); + +#ifndef GLX_X86_READONLY_TEXT +__asm__(".section wtext, \"awx\", @progbits\n" + ".balign 16\n" + "x86_entry_start:"); +#endif /* GLX_X86_READONLY_TEXT */ + +#define STUB_ASM_ENTRY(func) \ + ".globl " func "\n" \ + ".type " func ", @function\n" \ + ".balign 16\n" \ + func ":" + +#define STUB_ASM_CODE(slot) \ + "call x86_current_tls\n\t" \ + "movl %gs:(%eax), %eax\n\t" \ + "jmp *(4 * " slot ")(%eax)" + +#define MAPI_TMP_STUB_ASM_GCC +#include "mapi_tmp.h" + +#ifndef GLX_X86_READONLY_TEXT +__asm__(".balign 16\n" + "x86_entry_end:"); +__asm__(".text"); +#endif /* GLX_X86_READONLY_TEXT */ + +extern unsigned long +x86_current_tls(); + +void +entry_patch_public(void) +{ +#ifndef GLX_X86_READONLY_TEXT + extern char x86_entry_start[]; + extern char x86_entry_end[]; + char patch[8] = { + 0x65, 0xa1, 0x00, 0x00, 0x00, 0x00, /* movl %gs:0x0, %eax */ + 0x90, 0x90 /* nop's */ + }; + char *entry; + + *((unsigned long *) (patch + 2)) = x86_current_tls(); + + for (entry = x86_entry_start; entry < x86_entry_end; entry += 16) + memcpy(entry, patch, sizeof(patch)); +#endif +} + +void +entry_patch(mapi_func entry, int slot) +{ + char *code = (char *) entry; + *((unsigned long *) (code + 8)) = slot * sizeof(mapi_func); +} + +mapi_func +entry_generate(int slot) +{ + const char code_templ[16] = { + 0x65, 0xa1, 0x00, 0x00, 0x00, 0x00, /* movl %gs:0x0, %eax */ + 0xff, 0xa0, 0x34, 0x12, 0x00, 0x00, /* jmp *0x1234(%eax) */ + 0x90, 0x90, 0x90, 0x90 /* nop's */ + }; + void *code; + mapi_func entry; + + code = u_execmem_alloc(sizeof(code_templ)); + if (!code) + return NULL; + + memcpy(code, code_templ, sizeof(code_templ)); + + *((unsigned long *) (code + 2)) = x86_current_tls(); + entry = (mapi_func) code; + entry_patch(entry, slot); + + return entry; +} diff --git a/programs/develop/libraries/Mesa/src/mapi/mapi/entry_x86_tsd.h b/programs/develop/libraries/Mesa/src/mapi/mapi/entry_x86_tsd.h new file mode 100644 index 000000000..f37c7473a --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/mapi/entry_x86_tsd.h @@ -0,0 +1,89 @@ +/* + * Mesa 3-D graphics library + * Version: 7.9 + * + * Copyright (C) 2010 LunarG Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Chia-I Wu + */ + +#include +#include "u_execmem.h" +#include "u_macros.h" + +#define X86_ENTRY_SIZE 32 + +__asm__(".text"); + +#define STUB_ASM_ENTRY(func) \ + ".globl " func "\n" \ + ".type " func ", @function\n" \ + ".balign 32\n" \ + func ":" + +#define STUB_ASM_CODE(slot) \ + "movl u_current_table, %eax\n\t" \ + "testl %eax, %eax\n\t" \ + "je 1f\n\t" \ + "jmp *(4 * " slot ")(%eax)\n" \ + "1:\n\t" \ + "call u_current_get_internal\n\t"\ + "jmp *(4 * " slot ")(%eax)" + +#define MAPI_TMP_STUB_ASM_GCC +#include "mapi_tmp.h" + +__asm__(".balign 32\n" + "x86_entry_end:"); + +void +entry_patch_public(void) +{ +} + +void +entry_patch(mapi_func entry, int slot) +{ + char *code = (char *) entry; + + *((unsigned long *) (code + 11)) = slot * sizeof(mapi_func); + *((unsigned long *) (code + 22)) = slot * sizeof(mapi_func); +} + +mapi_func +entry_generate(int slot) +{ + extern const char x86_entry_end[]; + const char *code_templ = x86_entry_end - X86_ENTRY_SIZE; + void *code; + mapi_func entry; + + code = u_execmem_alloc(X86_ENTRY_SIZE); + if (!code) + return NULL; + + memcpy(code, code_templ, X86_ENTRY_SIZE); + entry = (mapi_func) code; + entry_patch(entry, slot); + + return entry; +} diff --git a/programs/develop/libraries/Mesa/src/mapi/mapi/mapi.c b/programs/develop/libraries/Mesa/src/mapi/mapi/mapi.c new file mode 100644 index 000000000..5476d37fd --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/mapi/mapi.c @@ -0,0 +1,190 @@ +/* + * Mesa 3-D graphics library + * Version: 7.9 + * + * Copyright (C) 2010 LunarG Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Chia-I Wu + */ + +#include +#include + +#include "u_current.h" +#include "u_thread.h" +#include "mapi.h" +#include "stub.h" +#include "table.h" + +/* dynamic stubs will run out before this array */ +static const struct mapi_stub *mapi_stub_map[MAPI_TABLE_NUM_SLOTS]; +static int mapi_num_stubs; + +static const struct mapi_stub * +get_stub(const char *name, const struct mapi_stub *alias) +{ + const struct mapi_stub *stub; + + stub = stub_find_public(name); + if (!stub) { + struct mapi_stub *dyn = stub_find_dynamic(name, 1); + if (dyn) { + stub_fix_dynamic(dyn, alias); + stub = dyn; + } + } + + return stub; +} + +/** + * Initialize mapi. spec consists of NULL-separated strings. The first string + * denotes the version. It is followed by variable numbers of entries. Each + * entry can have multiple names. An empty name terminates an entry. An empty + * entry terminates the spec. A spec of two entries, Foo and Bar, is as + * follows + * + * "1\0" + * "Foo\0" + * "FooEXT\0" + * "\0" + * "Bar\0" + * "\0" + */ +void +mapi_init(const char *spec) +{ + u_mutex_declare_static(mutex); + const char *p; + int ver, count; + + u_mutex_lock(mutex); + + /* already initialized */ + if (mapi_num_stubs) { + u_mutex_unlock(mutex); + return; + } + + count = 0; + p = spec; + + /* parse version string */ + ver = atoi(p); + if (ver != 1) { + u_mutex_unlock(mutex); + return; + } + p += strlen(p) + 1; + + while (*p) { + const struct mapi_stub *stub; + + stub = get_stub(p, NULL); + /* out of dynamic entries */ + if (!stub) + break; + p += strlen(p) + 1; + + while (*p) { + get_stub(p, stub); + p += strlen(p) + 1; + } + + mapi_stub_map[count++] = stub; + p++; + } + + mapi_num_stubs = count; + + u_mutex_unlock(mutex); +} + +/** + * Return the address of an entry. Optionally generate the entry if it does + * not exist. + */ +mapi_proc +mapi_get_proc_address(const char *name) +{ + const struct mapi_stub *stub; + + stub = stub_find_public(name); + if (!stub) + stub = stub_find_dynamic(name, 0); + + return (stub) ? (mapi_proc) stub->addr : NULL; +} + +/** + * Create a dispatch table. + */ +struct mapi_table * +mapi_table_create(void) +{ + const struct mapi_table *noop = table_get_noop(); + struct mapi_table *tbl; + + tbl = malloc(MAPI_TABLE_SIZE); + if (tbl) + memcpy(tbl, noop, MAPI_TABLE_SIZE); + + return tbl; +} + +/** + * Destroy a dispatch table. + */ +void +mapi_table_destroy(struct mapi_table *tbl) +{ + free(tbl); +} + +/** + * Fill a dispatch table. The order of the procs is determined when mapi_init + * is called. + */ +void +mapi_table_fill(struct mapi_table *tbl, const mapi_proc *procs) +{ + const struct mapi_table *noop = table_get_noop(); + int i; + + for (i = 0; i < mapi_num_stubs; i++) { + const struct mapi_stub *stub = mapi_stub_map[i]; + mapi_func func = (mapi_func) procs[i]; + + if (!func) + func = table_get_func(noop, stub); + table_set_func(tbl, stub, func); + } +} + +/** + * Make a dispatch table current. + */ +void +mapi_table_make_current(const struct mapi_table *tbl) +{ + u_current_set(tbl); +} diff --git a/programs/develop/libraries/Mesa/src/mapi/mapi/mapi.h b/programs/develop/libraries/Mesa/src/mapi/mapi/mapi.h new file mode 100644 index 000000000..c7e43e22e --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/mapi/mapi.h @@ -0,0 +1,66 @@ +/* + * Mesa 3-D graphics library + * Version: 7.9 + * + * Copyright (C) 2010 LunarG Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Chia-I Wu + */ + +#ifndef _MAPI_H_ +#define _MAPI_H_ + +#include "u_compiler.h" + +#ifdef _WIN32 +#ifdef MAPI_DLL_EXPORTS +#define MAPI_EXPORT __declspec(dllexport) +#else +#define MAPI_EXPORT __declspec(dllimport) +#endif +#else /* _WIN32 */ +#define MAPI_EXPORT PUBLIC +#endif + +typedef void (*mapi_proc)(void); + +struct mapi_table; + +MAPI_EXPORT void +mapi_init(const char *spec); + +MAPI_EXPORT mapi_proc +mapi_get_proc_address(const char *name); + +MAPI_EXPORT struct mapi_table * +mapi_table_create(void); + +MAPI_EXPORT void +mapi_table_destroy(struct mapi_table *tbl); + +MAPI_EXPORT void +mapi_table_fill(struct mapi_table *tbl, const mapi_proc *procs); + +MAPI_EXPORT void +mapi_table_make_current(const struct mapi_table *tbl); + +#endif /* _MAPI_H_ */ diff --git a/programs/develop/libraries/Mesa/src/mapi/mapi/mapi_abi.py b/programs/develop/libraries/Mesa/src/mapi/mapi/mapi_abi.py new file mode 100644 index 000000000..3a872666f --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/mapi/mapi_abi.py @@ -0,0 +1,561 @@ +#!/usr/bin/env python + +# Mesa 3-D graphics library +# Version: 7.9 +# +# Copyright (C) 2010 LunarG Inc. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# the rights to use, copy, modify, merge, publish, distribute, sublicense, +# and/or sell copies of the Software, and to permit persons to whom the +# Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included +# in all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +# DEALINGS IN THE SOFTWARE. +# +# Authors: +# Chia-I Wu + +import sys +import re +from optparse import OptionParser + +# number of dynamic entries +ABI_NUM_DYNAMIC_ENTRIES = 256 + +class ABIEntry(object): + """Represent an ABI entry.""" + + _match_c_param = re.compile( + '^(?P[\w\s*]+?)(?P\w+)(\[(?P\d+)\])?$') + + def __init__(self, cols, attrs): + self._parse(cols) + + self.slot = attrs['slot'] + self.hidden = attrs['hidden'] + self.alias = attrs['alias'] + + def c_prototype(self): + return '%s %s(%s)' % (self.c_return(), self.name, self.c_params()) + + def c_return(self): + ret = self.ret + if not ret: + ret = 'void' + + return ret + + def c_params(self): + """Return the parameter list used in the entry prototype.""" + c_params = [] + for t, n, a in self.params: + sep = '' if t.endswith('*') else ' ' + arr = '[%d]' % a if a else '' + c_params.append(t + sep + n + arr) + if not c_params: + c_params.append('void') + + return ", ".join(c_params) + + def c_args(self): + """Return the argument list used in the entry invocation.""" + c_args = [] + for t, n, a in self.params: + c_args.append(n) + + return ", ".join(c_args) + + def _parse(self, cols): + ret = cols.pop(0) + if ret == 'void': + ret = None + + name = cols.pop(0) + + params = [] + if not cols: + raise Exception(cols) + elif len(cols) == 1 and cols[0] == 'void': + pass + else: + for val in cols: + params.append(self._parse_param(val)) + + self.ret = ret + self.name = name + self.params = params + + def _parse_param(self, c_param): + m = self._match_c_param.match(c_param) + if not m: + raise Exception('unrecognized param ' + c_param) + + c_type = m.group('type').strip() + c_name = m.group('name') + c_array = m.group('array') + c_array = int(c_array) if c_array else 0 + + return (c_type, c_name, c_array) + + def __str__(self): + return self.c_prototype() + + def __cmp__(self, other): + # compare slot, alias, and then name + res = cmp(self.slot, other.slot) + if not res: + if not self.alias: + res = -1 + elif not other.alias: + res = 1 + + if not res: + res = cmp(self.name, other.name) + + return res + +def abi_parse_line(line): + cols = [col.strip() for col in line.split(',')] + + attrs = { + 'slot': -1, + 'hidden': False, + 'alias': None, + } + + # extract attributes from the first column + vals = cols[0].split(':') + while len(vals) > 1: + val = vals.pop(0) + if val.startswith('slot='): + attrs['slot'] = int(val[5:]) + elif val == 'hidden': + attrs['hidden'] = True + elif val.startswith('alias='): + attrs['alias'] = val[6:] + elif not val: + pass + else: + raise Exception('unknown attribute %s' % val) + cols[0] = vals[0] + + return (attrs, cols) + +def abi_parse(filename): + """Parse a CSV file for ABI entries.""" + fp = open(filename) if filename != '-' else sys.stdin + lines = [line.strip() for line in fp.readlines() + if not line.startswith('#') and line.strip()] + + entry_dict = {} + next_slot = 0 + for line in lines: + attrs, cols = abi_parse_line(line) + + # post-process attributes + if attrs['alias']: + try: + ent = entry_dict[attrs['alias']] + slot = ent.slot + except KeyError: + raise Exception('failed to alias %s' % attrs['alias']) + else: + slot = next_slot + next_slot += 1 + + if attrs['slot'] < 0: + attrs['slot'] = slot + elif attrs['slot'] != slot: + raise Exception('invalid slot in %s' % (line)) + + ent = ABIEntry(cols, attrs) + if entry_dict.has_key(ent.name): + raise Exception('%s is duplicated' % (ent.name)) + entry_dict[ent.name] = ent + + entries = entry_dict.values() + entries.sort() + + # sanity check + i = 0 + for slot in xrange(next_slot): + if entries[i].slot != slot: + raise Exception('entries are not ordered by slots') + if entries[i].alias: + raise Exception('first entry of slot %d aliases %s' + % (slot, entries[i].alias)) + while i < len(entries) and entries[i].slot == slot: + i += 1 + if i < len(entries): + raise Exception('there are %d invalid entries' % (len(entries) - 1)) + + return entries + +class ABIPrinter(object): + """MAPI Printer""" + + def __init__(self, entries): + self.entries = entries + + # sort entries by their names + self.entries_sorted_by_names = self.entries[:] + self.entries_sorted_by_names.sort(lambda x, y: cmp(x.name, y.name)) + + self.indent = ' ' * 3 + self.noop_warn = 'noop_warn' + self.noop_generic = 'noop_generic' + + self.api_defines = [] + self.api_headers = ['"KHR/khrplatform.h"'] + self.api_call = 'KHRONOS_APICALL' + self.api_entry = 'KHRONOS_APIENTRY' + self.api_attrs = 'KHRONOS_APIATTRIBUTES' + + def c_header(self): + return '/* This file is automatically generated by mapi_abi.py. Do not modify. */' + + def c_includes(self): + """Return includes of the client API headers.""" + defines = ['#define ' + d for d in self.api_defines] + includes = ['#include ' + h for h in self.api_headers] + return "\n".join(defines + includes) + + def c_mapi_table(self): + """Return defines of the dispatch table size.""" + num_static_entries = 0 + for ent in self.entries: + if not ent.alias: + num_static_entries += 1 + + return ('#define MAPI_TABLE_NUM_STATIC %d\n' + \ + '#define MAPI_TABLE_NUM_DYNAMIC %d') % ( + num_static_entries, ABI_NUM_DYNAMIC_ENTRIES) + + def c_mapi_table_initializer(self, prefix): + """Return the array initializer for mapi_table_fill.""" + entries = [ent.name for ent in self.entries if not ent.alias] + pre = self.indent + '(mapi_proc) ' + prefix + return pre + (',\n' + pre).join(entries) + + def c_mapi_table_spec(self): + """Return the spec for mapi_init.""" + specv1 = [] + line = '"1' + for ent in self.entries: + if not ent.alias: + line += '\\0"\n' + specv1.append(line) + line = '"' + line += '%s\\0' % ent.name + line += '";' + specv1.append(line) + + return self.indent + self.indent.join(specv1) + + def _c_decl(self, ent, prefix, need_attr=True): + """Return the C declaration for the entry.""" + decl = '%s %s %s%s(%s)' % (ent.c_return(), self.api_entry, + prefix, ent.name, ent.c_params()) + if need_attr and self.api_attrs: + decl += ' ' + self.api_attrs + + return decl + + def _c_cast(self, ent): + """Return the C cast for the entry.""" + cast = '%s (%s *)(%s)' % ( + ent.c_return(), self.api_entry, ent.c_params()) + + return cast + + def c_private_declarations(self, prefix): + """Return the declarations of private functions.""" + decls = [self._c_decl(ent, prefix) + for ent in self.entries if not ent.alias] + + return ";\n".join(decls) + ";" + + def c_public_dispatches(self, prefix): + """Return the public dispatch functions.""" + dispatches = [] + for ent in self.entries: + if ent.hidden: + continue + + proto = self.api_call + ' ' + self._c_decl(ent, prefix) + cast = self._c_cast(ent) + + ret = '' + if ent.ret: + ret = 'return ' + stmt1 = self.indent + stmt1 += 'const struct mapi_table *tbl = u_current_get();' + stmt2 = self.indent + stmt2 += 'mapi_func func = ((const mapi_func *) tbl)[%d];' % ( + ent.slot) + stmt3 = self.indent + stmt3 += '%s((%s) func)(%s);' % (ret, cast, ent.c_args()) + + disp = '%s\n{\n%s\n%s\n%s\n}' % (proto, stmt1, stmt2, stmt3) + dispatches.append(disp) + + return '\n\n'.join(dispatches) + + def c_stub_string_pool(self): + """Return the string pool for use by stubs.""" + # sort entries by their names + sorted_entries = self.entries[:] + sorted_entries.sort(lambda x, y: cmp(x.name, y.name)) + + pool = [] + offsets = {} + count = 0 + for ent in sorted_entries: + offsets[ent] = count + pool.append('%s' % (ent.name)) + count += len(ent.name) + 1 + + pool_str = self.indent + '"' + \ + ('\\0"\n' + self.indent + '"').join(pool) + '";' + return (pool_str, offsets) + + def c_stub_initializer(self, prefix, pool_offsets): + """Return the initializer for struct mapi_stub array.""" + stubs = [] + for ent in self.entries_sorted_by_names: + stubs.append('%s{ (mapi_func) %s%s, %d, (void *) %d }' % ( + self.indent, prefix, ent.name, ent.slot, pool_offsets[ent])) + + return ',\n'.join(stubs) + + def c_noop_functions(self, prefix, warn_prefix): + """Return the noop functions.""" + noops = [] + for ent in self.entries: + if ent.alias: + continue + + proto = 'static ' + self._c_decl(ent, prefix) + + stmt1 = self.indent + '%s("%s%s");' % ( + self.noop_warn, warn_prefix, ent.name) + + if ent.ret: + stmt2 = self.indent + 'return (%s) 0;' % (ent.ret) + noop = '%s\n{\n%s\n%s\n}' % (proto, stmt1, stmt2) + else: + noop = '%s\n{\n%s\n}' % (proto, stmt1) + + noops.append(noop) + + return '\n\n'.join(noops) + + def c_noop_initializer(self, prefix, use_generic): + """Return an initializer for the noop dispatch table.""" + entries = [prefix + ent.name for ent in self.entries if not ent.alias] + if use_generic: + entries = [self.noop_generic] * len(entries) + + entries.extend([self.noop_generic] * ABI_NUM_DYNAMIC_ENTRIES) + + pre = self.indent + '(mapi_func) ' + return pre + (',\n' + pre).join(entries) + + def c_asm_gcc(self, prefix): + asm = [] + to_name = None + + asm.append('__asm__(') + for ent in self.entries: + name = prefix + ent.name + + if ent.hidden: + asm.append('".hidden %s\\n"' % (name)) + + if ent.alias: + asm.append('".globl %s\\n"' % (name)) + asm.append('".set %s, %s\\n"' % (name, to_name)) + else: + asm.append('STUB_ASM_ENTRY("%s")"\\n"' % (name)) + asm.append('"\\t"STUB_ASM_CODE("%d")"\\n"' % (ent.slot)) + to_name = name + asm.append(');') + + return "\n".join(asm) + + def output_for_lib(self): + print self.c_header() + print + print '#ifdef MAPI_TMP_DEFINES' + print self.c_includes() + print '#undef MAPI_TMP_DEFINES' + print '#endif /* MAPI_TMP_DEFINES */' + print + print '#ifdef MAPI_TMP_TABLE' + print self.c_mapi_table() + print '#undef MAPI_TMP_TABLE' + print '#endif /* MAPI_TMP_TABLE */' + print + + pool, pool_offsets = self.c_stub_string_pool() + print '#ifdef MAPI_TMP_PUBLIC_STUBS' + print 'static const char public_string_pool[] =' + print pool + print + print 'static const struct mapi_stub public_stubs[] = {' + print self.c_stub_initializer(self.prefix_lib, pool_offsets) + print '};' + print '#undef MAPI_TMP_PUBLIC_STUBS' + print '#endif /* MAPI_TMP_PUBLIC_STUBS */' + print + + print '#ifdef MAPI_TMP_PUBLIC_ENTRIES' + print self.c_public_dispatches(self.prefix_lib) + print '#undef MAPI_TMP_PUBLIC_ENTRIES' + print '#endif /* MAPI_TMP_PUBLIC_ENTRIES */' + print + + print '#ifdef MAPI_TMP_NOOP_ARRAY' + print '#ifdef DEBUG' + print + print self.c_noop_functions(self.prefix_noop, self.prefix_lib) + print + print 'const mapi_func table_%s_array[] = {' % (self.prefix_noop) + print self.c_noop_initializer(self.prefix_noop, False) + print '};' + print + print '#else /* DEBUG */' + print + print 'const mapi_func table_%s_array[] = {' % (self.prefix_noop) + print self.c_noop_initializer(self.prefix_noop, True) + print '};' + print '#endif /* DEBUG */' + print '#undef MAPI_TMP_NOOP_ARRAY' + print '#endif /* MAPI_TMP_NOOP_ARRAY */' + print + + print '#ifdef MAPI_TMP_STUB_ASM_GCC' + print self.c_asm_gcc(self.prefix_lib) + print '#undef MAPI_TMP_STUB_ASM_GCC' + print '#endif /* MAPI_TMP_STUB_ASM_GCC */' + + def output_for_app(self): + print self.c_header() + print + print self.c_private_declarations(self.prefix_app) + print + print '#ifdef API_TMP_DEFINE_SPEC' + print + print 'static const char %s_spec[] =' % (self.prefix_app) + print self.c_mapi_table_spec() + print + print 'static const mapi_proc %s_procs[] = {' % (self.prefix_app) + print self.c_mapi_table_initializer(self.prefix_app) + print '};' + print + print '#endif /* API_TMP_DEFINE_SPEC */' + +class GLAPIPrinter(ABIPrinter): + """OpenGL API Printer""" + + def __init__(self, entries): + super(GLAPIPrinter, self).__init__(entries) + + self.api_defines = ['GL_GLEXT_PROTOTYPES'] + self.api_headers = ['"GL/gl.h"', '"GL/glext.h"'] + self.api_call = 'GLAPI' + self.api_entry = 'APIENTRY' + self.api_attrs = '' + + self.prefix_lib = 'gl' + self.prefix_app = '_mesa_' + self.prefix_noop = 'noop' + + def output_for_app(self): + # not used + pass + +class ES1APIPrinter(GLAPIPrinter): + """OpenGL ES 1.x API Printer""" + + def __init__(self, entries): + super(ES1APIPrinter, self).__init__(entries) + + self.api_headers = ['"GLES/gl.h"', '"GLES/glext.h"'] + self.api_call = 'GL_API' + self.api_entry = 'GL_APIENTRY' + +class ES2APIPrinter(GLAPIPrinter): + """OpenGL ES 2.x API Printer""" + + def __init__(self, entries): + super(ES2APIPrinter, self).__init__(entries) + + self.api_headers = ['"GLES2/gl2.h"', '"GLES2/gl2ext.h"'] + self.api_call = 'GL_APICALL' + self.api_entry = 'GL_APIENTRY' + +class VGAPIPrinter(ABIPrinter): + """OpenVG API Printer""" + + def __init__(self, entries): + super(VGAPIPrinter, self).__init__(entries) + + self.api_defines = ['VG_VGEXT_PROTOTYPES'] + self.api_headers = ['"VG/openvg.h"', '"VG/vgext.h"'] + self.api_call = 'VG_API_CALL' + self.api_entry = 'VG_API_ENTRY' + self.api_attrs = 'VG_API_EXIT' + + self.prefix_lib = 'vg' + self.prefix_app = 'vega' + self.prefix_noop = 'noop' + +def parse_args(): + printers = ['glapi', 'es1api', 'es2api', 'vgapi'] + modes = ['lib', 'app'] + + parser = OptionParser(usage='usage: %prog [options] ') + parser.add_option('-p', '--printer', dest='printer', + help='printer to use: %s' % (", ".join(printers))) + parser.add_option('-m', '--mode', dest='mode', + help='target user: %s' % (", ".join(modes))) + + options, args = parser.parse_args() + if not args or options.printer not in printers or \ + options.mode not in modes: + parser.print_help() + sys.exit(1) + + return (args[0], options) + +def main(): + printers = { + 'vgapi': VGAPIPrinter, + 'glapi': GLAPIPrinter, + 'es1api': ES1APIPrinter, + 'es2api': ES2APIPrinter + } + + filename, options = parse_args() + + entries = abi_parse(filename) + printer = printers[options.printer](entries) + if options.mode == 'lib': + printer.output_for_lib() + else: + printer.output_for_app() + +if __name__ == '__main__': + main() diff --git a/programs/develop/libraries/Mesa/src/mapi/mapi/mapi_tmp.h b/programs/develop/libraries/Mesa/src/mapi/mapi/mapi_tmp.h new file mode 100644 index 000000000..a1b067fb7 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/mapi/mapi_tmp.h @@ -0,0 +1,33 @@ +/* + * Mesa 3-D graphics library + * Version: 7.9 + * + * Copyright (C) 2010 LunarG Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Chia-I Wu + */ + +#ifndef MAPI_ABI_HEADER +#error "MAPI_ABI_HEADER must be defined" +#endif + +#include MAPI_ABI_HEADER diff --git a/programs/develop/libraries/Mesa/src/mapi/mapi/sources.mak b/programs/develop/libraries/Mesa/src/mapi/mapi/sources.mak new file mode 100644 index 000000000..5f327f3df --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/mapi/sources.mak @@ -0,0 +1,19 @@ +# src/mapi/mapi/sources.mak +# +# When MAPI_GLAPI_CURRENT is defined, MAPI_GLAPI_SOURCES can be built without +# MAPI_SOURCES and it is used by glapi. +# +# Otherwise, MAPI_ABI_HEADER must be defined. It should expand to the header +# generated by mapi_abi.py. + +MAPI_GLAPI_SOURCES = \ + u_current.c \ + u_execmem.c \ + u_thread.c + +MAPI_SOURCES = \ + entry.c \ + mapi.c \ + stub.c \ + table.c \ + $(MAPI_GLAPI_SOURCES) diff --git a/programs/develop/libraries/Mesa/src/mapi/mapi/stub.c b/programs/develop/libraries/Mesa/src/mapi/mapi/stub.c new file mode 100644 index 000000000..3594eacb4 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/mapi/stub.c @@ -0,0 +1,166 @@ +/* + * Mesa 3-D graphics library + * Version: 7.9 + * + * Copyright (C) 2010 LunarG Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Chia-I Wu + */ + +#include +#include /* for offsetof */ +#include +#include + +#include "u_current.h" +#include "u_thread.h" +#include "entry.h" +#include "stub.h" +#include "table.h" + +#define ARRAY_SIZE(x) (sizeof(x)/sizeof((x)[0])) + +/* define public_string_pool and public_stubs */ +#define MAPI_TMP_PUBLIC_STUBS +#include "mapi_tmp.h" + +static struct mapi_stub dynamic_stubs[MAPI_TABLE_NUM_DYNAMIC]; +static int num_dynamic_stubs; +static int next_dynamic_slot = MAPI_TABLE_NUM_STATIC; + +void +stub_init_once(void) +{ +#ifdef PTHREADS + static pthread_once_t once = PTHREAD_ONCE_INIT; + pthread_once(&once, entry_patch_public); +#else + static int first = 1; + if (first) { + first = 0; + entry_patch_public(); + } +#endif +} + +static int +stub_compare(const void *key, const void *elem) +{ + const char *name = (const char *) key; + const struct mapi_stub *stub = (const struct mapi_stub *) elem; + const char *stub_name; + + stub_name = &public_string_pool[(unsigned long) stub->name]; + + return strcmp(name, stub_name); +} + +/** + * Return the public stub with the given name. + */ +const struct mapi_stub * +stub_find_public(const char *name) +{ + return (const struct mapi_stub *) bsearch(name, public_stubs, + ARRAY_SIZE(public_stubs), sizeof(public_stubs[0]), stub_compare); +} + +/** + * Add a dynamic stub. + */ +static struct mapi_stub * +stub_add_dynamic(const char *name) +{ + struct mapi_stub *stub; + int idx; + + idx = num_dynamic_stubs; + /* minus 1 to make sure we can never reach the last slot */ + if (idx >= MAPI_TABLE_NUM_DYNAMIC - 1) + return NULL; + + stub = &dynamic_stubs[idx]; + + /* dispatch to the last slot, which is reserved for no-op */ + stub->addr = entry_generate( + MAPI_TABLE_NUM_STATIC + MAPI_TABLE_NUM_DYNAMIC - 1); + if (!stub->addr) + return NULL; + + stub->name = (const void *) name; + /* to be fixed later */ + stub->slot = -1; + + num_dynamic_stubs = idx + 1; + + return stub; +} + +/** + * Return the dynamic stub with the given name. If no such stub exists and + * generate is true, a new stub is generated. + */ +struct mapi_stub * +stub_find_dynamic(const char *name, int generate) +{ + u_mutex_declare_static(dynamic_mutex); + struct mapi_stub *stub = NULL; + int count, i; + + u_mutex_lock(dynamic_mutex); + + if (generate) + assert(!stub_find_public(name)); + + count = num_dynamic_stubs; + for (i = 0; i < count; i++) { + if (strcmp(name, (const char *) dynamic_stubs[i].name) == 0) { + stub = &dynamic_stubs[i]; + break; + } + } + + /* generate a dynamic stub */ + if (generate && !stub) + stub = stub_add_dynamic(name); + + u_mutex_unlock(dynamic_mutex); + + return stub; +} + +void +stub_fix_dynamic(struct mapi_stub *stub, const struct mapi_stub *alias) +{ + int slot; + + if (stub->slot >= 0) + return; + + if (alias) + slot = alias->slot; + else + slot = next_dynamic_slot++; + + entry_patch(stub->addr, slot); + stub->slot = slot; +} diff --git a/programs/develop/libraries/Mesa/src/mapi/mapi/stub.h b/programs/develop/libraries/Mesa/src/mapi/mapi/stub.h new file mode 100644 index 000000000..c7e194cf4 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/mapi/stub.h @@ -0,0 +1,52 @@ +/* + * Mesa 3-D graphics library + * Version: 7.9 + * + * Copyright (C) 2010 LunarG Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Chia-I Wu + */ + +#ifndef _STUB_H_ +#define _STUB_H_ + +typedef void (*mapi_func)(void); + +struct mapi_stub { + mapi_func addr; + int slot; + const void *name; +}; + +void +stub_init_once(void); + +const struct mapi_stub * +stub_find_public(const char *name); + +struct mapi_stub * +stub_find_dynamic(const char *name, int generate); + +void +stub_fix_dynamic(struct mapi_stub *stub, const struct mapi_stub *alias); + +#endif /* _STUB_H_ */ diff --git a/programs/develop/libraries/Mesa/src/mapi/mapi/table.c b/programs/develop/libraries/Mesa/src/mapi/mapi/table.c new file mode 100644 index 000000000..8f4f700b9 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/mapi/table.c @@ -0,0 +1,56 @@ +/* + * Mesa 3-D graphics library + * Version: 7.9 + * + * Copyright (C) 2010 LunarG Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Chia-I Wu + */ + +#include +#include + +#include "stub.h" +#include "table.h" + +static void +noop_warn(const char *name) +{ + static int debug = -1; + + if (debug < 0) + debug = (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")); + + if (debug) + fprintf(stderr, "%s is no-op", name); +} + +static int +noop_generic(void) +{ + noop_warn("function"); + return 0; +} + +/* define noop_array */ +#define MAPI_TMP_NOOP_ARRAY +#include "mapi_tmp.h" diff --git a/programs/develop/libraries/Mesa/src/mapi/mapi/table.h b/programs/develop/libraries/Mesa/src/mapi/mapi/table.h new file mode 100644 index 000000000..ca2be568c --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/mapi/table.h @@ -0,0 +1,74 @@ +/* + * Mesa 3-D graphics library + * Version: 7.9 + * + * Copyright (C) 2010 LunarG Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Chia-I Wu + */ + +#ifndef _TABLE_H_ +#define _TABLE_H_ + +#include "u_compiler.h" +#include "stub.h" + +#define MAPI_TMP_DEFINES +#define MAPI_TMP_TABLE +#include "mapi_tmp.h" + +#define MAPI_TABLE_NUM_SLOTS (MAPI_TABLE_NUM_STATIC + MAPI_TABLE_NUM_DYNAMIC) +#define MAPI_TABLE_SIZE (MAPI_TABLE_NUM_SLOTS * sizeof(mapi_func)) + +extern const mapi_func table_noop_array[]; + +/** + * Get the no-op dispatch table. + */ +static INLINE const struct mapi_table * +table_get_noop(void) +{ + return (const struct mapi_table *) table_noop_array; +} + +/** + * Update the dispatch table to dispatch a stub to the given function. + */ +static INLINE void +table_set_func(struct mapi_table *tbl, + const struct mapi_stub *stub, mapi_func func) +{ + mapi_func *funcs = (mapi_func *) tbl; + funcs[stub->slot] = func; +} + +/** + * Return the dispatched function of a stub. + */ +static INLINE mapi_func +table_get_func(const struct mapi_table *tbl, const struct mapi_stub *stub) +{ + const mapi_func *funcs = (const mapi_func *) tbl; + return funcs[stub->slot]; +} + +#endif /* _TABLE_H_ */ diff --git a/programs/develop/libraries/Mesa/src/mapi/mapi/u_compiler.h b/programs/develop/libraries/Mesa/src/mapi/mapi/u_compiler.h new file mode 100644 index 000000000..f1752d16f --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/mapi/u_compiler.h @@ -0,0 +1,48 @@ +#ifndef _U_COMPILER_H_ +#define _U_COMPILER_H_ + +/* Function inlining */ +#ifndef INLINE +# ifdef __cplusplus +# define INLINE inline +# elif defined(__GNUC__) +# define INLINE __inline__ +# elif defined(_MSC_VER) +# define INLINE __inline +# elif defined(__ICL) +# define INLINE __inline +# elif defined(__INTEL_COMPILER) +# define INLINE inline +# elif defined(__WATCOMC__) && (__WATCOMC__ >= 1100) +# define INLINE __inline +# elif defined(__SUNPRO_C) && defined(__C99FEATURES__) +# define INLINE inline +# elif (__STDC_VERSION__ >= 199901L) /* C99 */ +# define INLINE inline +# else +# define INLINE +# endif +#endif + +/* Function visibility */ +#ifndef PUBLIC +# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +# define PUBLIC __attribute__((visibility("default"))) +# elif defined(_MSC_VER) +# define PUBLIC __declspec(dllexport) +# else +# define PUBLIC +# endif +#endif + +#ifndef likely +# if defined(__GNUC__) +# define likely(x) __builtin_expect(!!(x), 1) +# define unlikely(x) __builtin_expect(!!(x), 0) +# else +# define likely(x) (x) +# define unlikely(x) (x) +# endif +#endif + +#endif /* _U_COMPILER_H_ */ diff --git a/programs/develop/libraries/Mesa/src/mapi/mapi/u_current.c b/programs/develop/libraries/Mesa/src/mapi/mapi/u_current.c new file mode 100644 index 000000000..77a593b33 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/mapi/u_current.c @@ -0,0 +1,277 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * This file manages the OpenGL API dispatch layer. + * The dispatch table (struct _glapi_table) is basically just a list + * of function pointers. + * There are functions to set/get the current dispatch table for the + * current thread and to manage registration/dispatch of dynamically + * added extension functions. + * + * It's intended that this file and the other glapi*.[ch] files are + * flexible enough to be reused in several places: XFree86, DRI- + * based libGL.so, and perhaps the SGI SI. + * + * NOTE: There are no dependencies on Mesa in this code. + * + * Versions (API changes): + * 2000/02/23 - original version for Mesa 3.3 and XFree86 4.0 + * 2001/01/16 - added dispatch override feature for Mesa 3.5 + * 2002/06/28 - added _glapi_set_warning_func(), Mesa 4.1. + * 2002/10/01 - _glapi_get_proc_address() will now generate new entrypoints + * itself (using offset ~0). _glapi_add_entrypoint() can be + * called afterward and it'll fill in the correct dispatch + * offset. This allows DRI libGL to avoid probing for DRI + * drivers! No changes to the public glapi interface. + */ + +#include "u_current.h" +#include "u_thread.h" + +#ifndef MAPI_GLAPI_CURRENT + +#include "table.h" +#include "stub.h" + +#else + +extern void init_glapi_relocs_once(void); +extern void (*__glapi_noop_table[])(void); + +#define table_noop_array __glapi_noop_table +#define stub_init_once() init_glapi_relocs_once() + +#endif + +/** + * \name Current dispatch and current context control variables + * + * Depending on whether or not multithreading is support, and the type of + * support available, several variables are used to store the current context + * pointer and the current dispatch table pointer. In the non-threaded case, + * the variables \c _glapi_Dispatch and \c _glapi_Context are used for this + * purpose. + * + * In the "normal" threaded case, the variables \c _glapi_Dispatch and + * \c _glapi_Context will be \c NULL if an application is detected as being + * multithreaded. Single-threaded applications will use \c _glapi_Dispatch + * and \c _glapi_Context just like the case without any threading support. + * When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state + * data \c _gl_DispatchTSD and \c ContextTSD are used. Drivers and the + * static dispatch functions access these variables via \c _glapi_get_dispatch + * and \c _glapi_get_context. + * + * There is a race condition in setting \c _glapi_Dispatch to \c NULL. It is + * possible for the original thread to be setting it at the same instant a new + * thread, perhaps running on a different processor, is clearing it. Because + * of that, \c ThreadSafe, which can only ever be changed to \c GL_TRUE, is + * used to determine whether or not the application is multithreaded. + * + * In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are + * hardcoded to \c NULL. Instead the TLS variables \c _glapi_tls_Dispatch and + * \c _glapi_tls_Context are used. Having \c _glapi_Dispatch and + * \c _glapi_Context be hardcoded to \c NULL maintains binary compatability + * between TLS enabled loaders and non-TLS DRI drivers. + */ +/*@{*/ +#if defined(GLX_USE_TLS) + +__thread struct mapi_table *u_current_table_tls + __attribute__((tls_model("initial-exec"))) + = (struct mapi_table *) table_noop_array; + +__thread void *u_current_user_tls + __attribute__((tls_model("initial-exec"))); + +const struct mapi_table *u_current_table; +const void *u_current_user; + +#else + +struct mapi_table *u_current_table = + (struct mapi_table *) table_noop_array; +void *u_current_user; + +#ifdef THREADS +struct u_tsd u_current_table_tsd; +static struct u_tsd u_current_user_tsd; +static int ThreadSafe; +#endif /* THREADS */ + +#endif /* defined(GLX_USE_TLS) */ +/*@}*/ + + +void +u_current_destroy(void) +{ +#if defined(THREADS) && defined(WIN32) + u_tsd_destroy(&u_current_table_tsd); + u_tsd_destroy(&u_current_user_tsd); +#endif +} + + +#if defined(THREADS) && !defined(GLX_USE_TLS) + +static void +u_current_init_tsd(void) +{ + u_tsd_init(&u_current_table_tsd); + u_tsd_init(&u_current_user_tsd); +} + +/** + * Mutex for multithread check. + */ +#ifdef WIN32 +/* _glthread_DECLARE_STATIC_MUTEX is broken on windows. There will be race! */ +#define CHECK_MULTITHREAD_LOCK() +#define CHECK_MULTITHREAD_UNLOCK() +#else +u_mutex_declare_static(ThreadCheckMutex); +#define CHECK_MULTITHREAD_LOCK() u_mutex_lock(ThreadCheckMutex) +#define CHECK_MULTITHREAD_UNLOCK() u_mutex_unlock(ThreadCheckMutex) +#endif + +/** + * We should call this periodically from a function such as glXMakeCurrent + * in order to test if multiple threads are being used. + */ +void +u_current_init(void) +{ + static unsigned long knownID; + static int firstCall = 1; + + if (ThreadSafe) + return; + + CHECK_MULTITHREAD_LOCK(); + if (firstCall) { + u_current_init_tsd(); + + knownID = u_thread_self(); + firstCall = 0; + } + else if (knownID != u_thread_self()) { + ThreadSafe = 1; + u_current_set_internal(NULL); + u_current_set_user_internal(NULL); + } + CHECK_MULTITHREAD_UNLOCK(); +} + +#else + +void +u_current_init(void) +{ +} + +#endif + + + +/** + * Set the current context pointer for this thread. + * The context pointer is an opaque type which should be cast to + * void from the real context pointer type. + */ +void +u_current_set_user_internal(void *ptr) +{ + u_current_init(); + +#if defined(GLX_USE_TLS) + u_current_user_tls = ptr; +#elif defined(THREADS) + u_tsd_set(&u_current_user_tsd, ptr); + u_current_user = (ThreadSafe) ? NULL : ptr; +#else + u_current_user = ptr; +#endif +} + +/** + * Get the current context pointer for this thread. + * The context pointer is an opaque type which should be cast from + * void to the real context pointer type. + */ +void * +u_current_get_user_internal(void) +{ +#if defined(GLX_USE_TLS) + return u_current_user_tls; +#elif defined(THREADS) + return (ThreadSafe) + ? u_tsd_get(&u_current_user_tsd) + : u_current_user; +#else + return u_current_user; +#endif +} + +/** + * Set the global or per-thread dispatch table pointer. + * If the dispatch parameter is NULL we'll plug in the no-op dispatch + * table (__glapi_noop_table). + */ +void +u_current_set_internal(struct mapi_table *tbl) +{ + u_current_init(); + + stub_init_once(); + + if (!tbl) + tbl = (struct mapi_table *) table_noop_array; + +#if defined(GLX_USE_TLS) + u_current_table_tls = tbl; +#elif defined(THREADS) + u_tsd_set(&u_current_table_tsd, (void *) tbl); + u_current_table = (ThreadSafe) ? NULL : tbl; +#else + u_current_table = tbl; +#endif +} + +/** + * Return pointer to current dispatch table for calling thread. + */ +struct mapi_table * +u_current_get_internal(void) +{ +#if defined(GLX_USE_TLS) + return u_current_table_tls; +#elif defined(THREADS) + return (struct mapi_table *) ((ThreadSafe) ? + u_tsd_get(&u_current_table_tsd) : (void *) u_current_table); +#else + return u_current_table; +#endif +} diff --git a/programs/develop/libraries/Mesa/src/mapi/mapi/u_current.h b/programs/develop/libraries/Mesa/src/mapi/mapi/u_current.h new file mode 100644 index 000000000..62e54c6c9 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/mapi/u_current.h @@ -0,0 +1,102 @@ +#ifndef _U_CURRENT_H_ +#define _U_CURRENT_H_ + +#ifdef MAPI_GLAPI_CURRENT + +#include "glapi/glapi.h" + +/* ugly renames to match glapi.h */ +#define mapi_table _glapi_table + +#define u_current_table_tls _glapi_tls_Dispatch +#define u_current_user_tls _glapi_tls_Context +#define u_current_table _glapi_Dispatch +#define u_current_user _glapi_Context + +#define u_current_destroy _glapi_destroy_multithread +#define u_current_init _glapi_check_multithread +#define u_current_set_internal _glapi_set_dispatch +#define u_current_get_internal _glapi_get_dispatch +#define u_current_set_user_internal _glapi_set_context +#define u_current_get_user_internal _glapi_get_context + +#define u_current_table_tsd _gl_DispatchTSD + +#else /* MAPI_GLAPI_CURRENT */ + +#include "u_compiler.h" + +struct mapi_table; + +#ifdef GLX_USE_TLS + +extern __thread struct mapi_table *u_current_table_tls + __attribute__((tls_model("initial-exec"))); + +extern __thread void *u_current_user_tls + __attribute__((tls_model("initial-exec"))); + +extern const struct mapi_table *u_current_table; +extern const void *u_current_user; + +#else /* GLX_USE_TLS */ + +extern struct mapi_table *u_current_table; +extern void *u_current_user; + +#endif /* GLX_USE_TLS */ + +void +u_current_init(void); + +void +u_current_destroy(void); + +void +u_current_set_internal(struct mapi_table *tbl); + +struct mapi_table * +u_current_get_internal(void); + +void +u_current_set_user_internal(void *ptr); + +void * +u_current_get_user_internal(void); + +static INLINE void +u_current_set(const struct mapi_table *tbl) +{ + u_current_set_internal((struct mapi_table *) tbl); +} + +static INLINE const struct mapi_table * +u_current_get(void) +{ +#ifdef GLX_USE_TLS + return (const struct mapi_table *) u_current_table_tls; +#else + return (likely(u_current_table) ? + (const struct mapi_table *) u_current_table : u_current_get_internal()); +#endif +} + +static INLINE void +u_current_set_user(void *ptr) +{ + u_current_set_internal(ptr); +} + +static INLINE void * +u_current_get_user(void) +{ +#ifdef GLX_USE_TLS + return u_current_user_tls; +#else + return likely(u_current_user) ? u_current_user : u_current_get_user_internal(); +#endif +} + +#endif /* MAPI_GLAPI_CURRENT */ + +#endif /* _U_CURRENT_H_ */ diff --git a/programs/develop/libraries/Mesa/src/mapi/mapi/u_execmem.c b/programs/develop/libraries/Mesa/src/mapi/mapi/u_execmem.c new file mode 100644 index 000000000..e5072e06e --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/mapi/u_execmem.c @@ -0,0 +1,145 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file glapi_execmem.c + * + * Function for allocating executable memory for dispatch stubs. + * + * Copied from main/execmem.c and simplified for dispatch stubs. + */ + + +#include "u_compiler.h" +#include "u_thread.h" +#include "u_execmem.h" + + +#define EXEC_MAP_SIZE (4*1024) + +u_mutex_declare_static(exec_mutex); + +static unsigned int head = 0; + +static unsigned char *exec_mem = (unsigned char *)0; + + +#if defined(__linux__) || defined(__OpenBSD__) || defined(_NetBSD__) || defined(__sun) + +#include +#include + +#ifdef MESA_SELINUX +#include +#endif + + +#ifndef MAP_ANONYMOUS +#define MAP_ANONYMOUS MAP_ANON +#endif + + +/* + * Dispatch stubs are of fixed size and never freed. Thus, we do not need to + * overlay a heap, we just mmap a page and manage through an index. + */ + +static int +init_map(void) +{ +#ifdef MESA_SELINUX + if (is_selinux_enabled()) { + if (!security_get_boolean_active("allow_execmem") || + !security_get_boolean_pending("allow_execmem")) + return 0; + } +#endif + + if (!exec_mem) + exec_mem = mmap(NULL, EXEC_MAP_SIZE, PROT_EXEC | PROT_READ | PROT_WRITE, + MAP_PRIVATE | MAP_ANONYMOUS, -1, 0); + + return (exec_mem != MAP_FAILED); +} + + +#elif defined(_WIN32) + +#include + + +/* + * Avoid Data Execution Prevention. + */ + +static int +init_map(void) +{ + exec_mem = VirtualAlloc(NULL, EXEC_MAP_SIZE, MEM_COMMIT, PAGE_EXECUTE_READWRITE); + + return (exec_mem != NULL); +} + + +#else + +#include + +static int +init_map(void) +{ + exec_mem = malloc(EXEC_MAP_SIZE); + + return (exec_mem != NULL); +} + + +#endif + +void * +u_execmem_alloc(unsigned int size) +{ + void *addr = NULL; + + u_mutex_lock(exec_mutex); + + if (!init_map()) + goto bail; + + /* free space check, assumes no integer overflow */ + if (head + size > EXEC_MAP_SIZE) + goto bail; + + /* allocation, assumes proper addr and size alignement */ + addr = exec_mem + head; + head += size; + +bail: + u_mutex_unlock(exec_mutex); + + return addr; +} + + diff --git a/programs/develop/libraries/Mesa/src/mapi/mapi/u_execmem.h b/programs/develop/libraries/Mesa/src/mapi/mapi/u_execmem.h new file mode 100644 index 000000000..13fff8df2 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/mapi/u_execmem.h @@ -0,0 +1,7 @@ +#ifndef _U_EXECMEM_H_ +#define _U_EXECMEM_H_ + +void * +u_execmem_alloc(unsigned int size); + +#endif /* _U_EXECMEM_H_ */ diff --git a/programs/develop/libraries/Mesa/src/mapi/mapi/u_macros.h b/programs/develop/libraries/Mesa/src/mapi/mapi/u_macros.h new file mode 100644 index 000000000..72345b5f1 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/mapi/u_macros.h @@ -0,0 +1,12 @@ +#ifndef _U_MACROS_ +#define _U_MACROS_ + +#define _U_STRINGIFY(x) #x +#define _U_CONCAT(x, y) x ## y +#define _U_CONCAT_STR(x, y) #x#y + +#define U_STRINGIFY(x) _U_STRINGIFY(x) +#define U_CONCAT(x, y) _U_CONCAT(x, y) +#define U_CONCAT_STR(x, y) _U_CONCAT_STR(x, y) + +#endif /* _U_MACROS_ */ diff --git a/programs/develop/libraries/Mesa/src/mapi/mapi/u_thread.c b/programs/develop/libraries/Mesa/src/mapi/mapi/u_thread.c new file mode 100644 index 000000000..e9eae5536 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/mapi/u_thread.c @@ -0,0 +1,254 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.1 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include +#include +#include "u_compiler.h" +#include "u_thread.h" + + +/* + * This file should still compile even when THREADS is not defined. + * This is to make things easier to deal with on the makefile scene.. + */ +#ifdef THREADS +#include + +/* + * Error messages + */ +#define INIT_TSD_ERROR "_glthread_: failed to allocate key for thread specific data" +#define GET_TSD_ERROR "_glthread_: failed to get thread specific data" +#define SET_TSD_ERROR "_glthread_: thread failed to set thread specific data" + + +/* + * Magic number to determine if a TSD object has been initialized. + * Kind of a hack but there doesn't appear to be a better cross-platform + * solution. + */ +#define INIT_MAGIC 0xff8adc98 + + + +/* + * POSIX Threads -- The best way to go if your platform supports them. + * Solaris >= 2.5 have POSIX threads, IRIX >= 6.4 reportedly + * has them, and many of the free Unixes now have them. + * Be sure to use appropriate -mt or -D_REENTRANT type + * compile flags when building. + */ +#ifdef PTHREADS + +unsigned long +u_thread_self(void) +{ + return (unsigned long) pthread_self(); +} + + +void +u_tsd_init(struct u_tsd *tsd) +{ + if (pthread_key_create(&tsd->key, NULL/*free*/) != 0) { + perror(INIT_TSD_ERROR); + exit(-1); + } + tsd->initMagic = INIT_MAGIC; +} + + +void * +u_tsd_get(struct u_tsd *tsd) +{ + if (tsd->initMagic != (int) INIT_MAGIC) { + u_tsd_init(tsd); + } + return pthread_getspecific(tsd->key); +} + + +void +u_tsd_set(struct u_tsd *tsd, void *ptr) +{ + if (tsd->initMagic != (int) INIT_MAGIC) { + u_tsd_init(tsd); + } + if (pthread_setspecific(tsd->key, ptr) != 0) { + perror(SET_TSD_ERROR); + exit(-1); + } +} + +#endif /* PTHREADS */ + + + +/* + * Win32 Threads. The only available option for Windows 95/NT. + * Be sure that you compile using the Multithreaded runtime, otherwise + * bad things will happen. + */ +#ifdef WIN32 + +static void InsteadOf_exit(int nCode) +{ + DWORD dwErr = GetLastError(); +} + +unsigned long +u_thread_self(void) +{ + return GetCurrentThreadId(); +} + + +void +u_tsd_init(struct u_tsd *tsd) +{ + tsd->key = TlsAlloc(); + if (tsd->key == TLS_OUT_OF_INDEXES) { + perror(INIT_TSD_ERROR); + InsteadOf_exit(-1); + } + tsd->initMagic = INIT_MAGIC; +} + + +void +u_tsd_destroy(struct u_tsd *tsd) +{ + if (tsd->initMagic != INIT_MAGIC) { + return; + } + TlsFree(tsd->key); + tsd->initMagic = 0x0; +} + + +void * +u_tsd_get(struct u_tsd *tsd) +{ + if (tsd->initMagic != INIT_MAGIC) { + u_tsd_init(tsd); + } + return TlsGetValue(tsd->key); +} + + +void +u_tsd_set(struct u_tsd *tsd, void *ptr) +{ + /* the following code assumes that the struct u_tsd has been initialized + to zero at creation */ + if (tsd->initMagic != INIT_MAGIC) { + u_tsd_init(tsd); + } + if (TlsSetValue(tsd->key, ptr) == 0) { + perror(SET_TSD_ERROR); + InsteadOf_exit(-1); + } +} + +#endif /* WIN32 */ + +/* + * BeOS threads + */ +#ifdef BEOS_THREADS + +unsigned long +u_thread_self(void) +{ + return (unsigned long) find_thread(NULL); +} + +void +u_tsd_init(struct u_tsd *tsd) +{ + tsd->key = tls_allocate(); + tsd->initMagic = INIT_MAGIC; +} + +void * +u_tsd_get(struct u_tsd *tsd) +{ + if (tsd->initMagic != (int) INIT_MAGIC) { + u_tsd_init(tsd); + } + return tls_get(tsd->key); +} + +void +u_tsd_set(struct u_tsd *tsd, void *ptr) +{ + if (tsd->initMagic != (int) INIT_MAGIC) { + u_tsd_init(tsd); + } + tls_set(tsd->key, ptr); +} + +#endif /* BEOS_THREADS */ + + + +#else /* THREADS */ + + +/* + * no-op functions + */ + +unsigned long +_glthread_GetID(void) +{ + return 0; +} + + +void +u_tsd_init(struct u_tsd *tsd) +{ + (void) tsd; +} + + +void * +u_tsd_get(struct u_tsd *tsd) +{ + (void) tsd; + return NULL; +} + + +void +u_tsd_set(struct u_tsd *tsd, void *ptr) +{ + (void) tsd; + (void) ptr; +} + + +#endif /* THREADS */ diff --git a/programs/develop/libraries/Mesa/src/mapi/mapi/u_thread.h b/programs/develop/libraries/Mesa/src/mapi/mapi/u_thread.h new file mode 100644 index 000000000..a9f08d8c8 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mapi/mapi/u_thread.h @@ -0,0 +1,198 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * Thread support for gl dispatch. + * + * Initial version by John Stone (j.stone@acm.org) (johns@cs.umr.edu) + * and Christoph Poliwoda (poliwoda@volumegraphics.com) + * Revised by Keith Whitwell + * Adapted for new gl dispatcher by Brian Paul + * Modified for use in mapi by Chia-I Wu + */ + +/* + * If this file is accidentally included by a non-threaded build, + * it should not cause the build to fail, or otherwise cause problems. + * In general, it should only be included when needed however. + */ + +#ifndef _U_THREAD_H_ +#define _U_THREAD_H_ + +#include "u_compiler.h" + + +/* + * POSIX threads. This should be your choice in the Unix world + * whenever possible. When building with POSIX threads, be sure + * to enable any compiler flags which will cause the MT-safe + * libc (if one exists) to be used when linking, as well as any + * header macros for MT-safe errno, etc. For Solaris, this is the -mt + * compiler flag. On Solaris with gcc, use -D_REENTRANT to enable + * proper compiling for MT-safe libc etc. + */ +#if defined(PTHREADS) +#include /* POSIX threads headers */ + +struct u_tsd { + pthread_key_t key; + int initMagic; +}; + +typedef pthread_mutex_t u_mutex; + +#define u_mutex_declare_static(name) \ + static u_mutex name = PTHREAD_MUTEX_INITIALIZER + +#define u_mutex_init(name) pthread_mutex_init(&(name), NULL) +#define u_mutex_destroy(name) pthread_mutex_destroy(&(name)) +#define u_mutex_lock(name) (void) pthread_mutex_lock(&(name)) +#define u_mutex_unlock(name) (void) pthread_mutex_unlock(&(name)) + +#endif /* PTHREADS */ + + +/* + * Windows threads. Should work with Windows NT and 95. + * IMPORTANT: Link with multithreaded runtime library when THREADS are + * used! + */ +#undef WIN32 + +#ifdef WIN32 +#include + +struct u_tsd { + DWORD key; + int initMagic; +}; + +typedef CRITICAL_SECTION u_mutex; + +/* http://locklessinc.com/articles/pthreads_on_windows/ */ +#define u_mutex_declare_static(name) \ + /* static */ u_mutex name = {(void*)-1, -1, 0, 0, 0, 0} + +#define u_mutex_init(name) InitializeCriticalSection(&name) +#define u_mutex_destroy(name) DeleteCriticalSection(&name) +#define u_mutex_lock(name) EnterCriticalSection(&name) +#define u_mutex_unlock(name) LeaveCriticalSection(&name) + +#endif /* WIN32 */ + + +/* + * BeOS threads. R5.x required. + */ +#ifdef BEOS_THREADS + +/* Problem with OS.h and this file on haiku */ +#ifndef __HAIKU__ +#include +#endif + +#include + +/* The only two typedefs required here + * this is cause of the OS.h problem + */ +#ifdef __HAIKU__ +typedef int32 thread_id; +typedef int32 sem_id; +#endif + +struct u_tsd { + int32 key; + int initMagic; +}; + +/* Use Benaphore, aka speeder semaphore */ +typedef struct { + int32 lock; + sem_id sem; +} benaphore; +typedef benaphore u_mutex; + +#define u_mutex_declare_static(name) \ + static u_mutex name = { 0, 0 } + +#define u_mutex_init(name) \ + name.sem = create_sem(0, #name"_benaphore"), \ + name.lock = 0 + +#define u_mutex_destroy(name) \ + delete_sem(name.sem), \ + name.lock = 0 + +#define u_mutex_lock(name) \ + if (name.sem == 0) \ + u_mutex_init(name); \ + if (atomic_add(&(name.lock), 1) >= 1) \ + acquire_sem(name.sem) + +#define u_mutex_unlock(name) \ + if (atomic_add(&(name.lock), -1) > 1) \ + release_sem(name.sem) + +#endif /* BEOS_THREADS */ + + +/* + * THREADS not defined + */ +#ifndef THREADS + +struct u_tsd { + int initMagic; +}; + +typedef unsigned u_mutex; + +#define u_mutex_declare_static(name) static u_mutex name = 0 +#define u_mutex_init(name) (void) name +#define u_mutex_destroy(name) (void) name +#define u_mutex_lock(name) (void) name +#define u_mutex_unlock(name) (void) name + +#endif /* THREADS */ + + +unsigned long +u_thread_self(void); + +void +u_tsd_init(struct u_tsd *tsd); + +void +u_tsd_destroy(struct u_tsd *tsd); /* WIN32 only */ + +void * +u_tsd_get(struct u_tsd *tsd); + +void +u_tsd_set(struct u_tsd *tsd, void *ptr); + +#endif /* _U_THREAD_H_ */ diff --git a/programs/develop/libraries/Mesa/src/mesa/Makefile b/programs/develop/libraries/Mesa/src/mesa/Makefile new file mode 100644 index 000000000..d0d3bd78b --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mesa/Makefile @@ -0,0 +1,260 @@ +# src/mesa/Makefile + +TOP = ../.. +include $(TOP)/configs/current + +MESA_LIBS := libmesa.a +DEPENDS := depend + +ifeq ($(GLES_OVERLAY),1) +ES1_LIBS := libes1gallium.a +ES2_LIBS := libes2gallium.a +DEPENDS += depend.es1 depend.es2 +endif + +MESA_OBJ_DIR := . +ES1_OBJ_DIR := objs-es1 +ES2_OBJ_DIR := objs-es2 + + +include sources.mak + +# adjust object dirs +ES1_OBJECTS := $(addprefix $(ES1_OBJ_DIR)/, $(MESA_OBJECTS)) +ES2_OBJECTS := $(addprefix $(ES2_OBJ_DIR)/, $(MESA_OBJECTS)) +MESA_OBJECTS := $(addprefix $(MESA_OBJ_DIR)/, $(MESA_OBJECTS)) + +ES1_GALLIUM_OBJECTS := $(addprefix $(ES1_OBJ_DIR)/, $(MESA_GALLIUM_OBJECTS)) +ES2_GALLIUM_OBJECTS := $(addprefix $(ES2_OBJ_DIR)/, $(MESA_GALLIUM_OBJECTS)) +MESA_GALLIUM_OBJECTS := $(addprefix $(MESA_OBJ_DIR)/, $(MESA_GALLIUM_OBJECTS)) + +# define preprocessor flags +MESA_CPPFLAGS := $(API_DEFINES) $(DEFINES) +ES1_CPPFLAGS := -DFEATURE_ES1=1 $(DEFINES) +ES2_CPPFLAGS := -DFEATURE_ES2=1 $(DEFINES) + +# append include dirs +MESA_CPPFLAGS += $(INCLUDE_DIRS) +ES1_CPPFLAGS += -I$(TOP)/src/mapi/es1api $(INCLUDE_DIRS) +ES2_CPPFLAGS += -I$(TOP)/src/mapi/es2api $(INCLUDE_DIRS) + +# tidy compiler flags +CFLAGS := $(filter-out $(DEFINES), $(CFLAGS)) +CXXFLAGS := $(filter-out $(DEFINES), $(CXXFLAGS)) + +# LLVM is needed for the state tracker +MESA_CFLAGS := $(LLVM_CFLAGS) +ES1_CFLAGS := $(LLVM_CFLAGS) +ES2_CFLAGS := $(LLVM_CFLAGS) + +define mesa-cc-c + @mkdir -p $(dir $@) + $(CC) -c -o $@ $< $($(1)_CPPFLAGS) $($(1)_CFLAGS) $(CFLAGS) +endef + +define mesa-cxx-c + @mkdir -p $(dir $@) + $(CXX) -c -o $@ $< $($(1)_CPPFLAGS) $($(1)_CFLAGS) $(CXXFLAGS) +endef + +$(MESA_OBJ_DIR)/%.o: %.c + $(call mesa-cc-c,MESA) + +$(MESA_OBJ_DIR)/%.o: %.cpp + $(call mesa-cxx-c,MESA) + +$(MESA_OBJ_DIR)/%.o: %.S + $(call mesa-cc-c,MESA) + +$(ES1_OBJ_DIR)/%.o: %.c + $(call mesa-cc-c,ES1) + +$(ES1_OBJ_DIR)/%.o: %.cpp + $(call mesa-cxx-c,ES1) + +$(ES1_OBJ_DIR)/%.o: %.S + $(call mesa-cc-c,ES1) + +$(ES2_OBJ_DIR)/%.o: %.c + $(call mesa-cc-c,ES2) + +$(ES2_OBJ_DIR)/%.o: %.cpp + $(call mesa-cxx-c,ES2) + +$(ES2_OBJ_DIR)/%.o: %.S + $(call mesa-cc-c,ES2) + + +# Default: build dependencies, then asm_subdirs, GLSL built-in lib, +# then convenience libs (.a) and finally the device drivers: +default: $(DEPENDS) asm_subdirs \ + $(MESA_LIBS) $(ES1_LIBS) $(ES2_LIBS) driver_subdirs + +main/api_exec_es1.c: main/APIspec.xml main/es_generator.py main/APIspecutil.py main/APIspec.py + $(PYTHON2) $(PYTHON_FLAGS) main/es_generator.py -S main/APIspec.xml -V GLES1.1 > $@ + +main/api_exec_es2.c: main/APIspec.xml main/es_generator.py main/APIspecutil.py main/APIspec.py + $(PYTHON2) $(PYTHON_FLAGS) main/es_generator.py -S main/APIspec.xml -V GLES2.0 > $@ + +###################################################################### +# Helper libraries used by many drivers: + +# Make archive of core mesa object files +libmesa.a: $(MESA_OBJECTS) + @ $(MKLIB) -o mesa -static $(MESA_OBJECTS) + +libes1.a: $(ES1_OBJECTS) $(GLSL_LIBS) + @$(MKLIB) -o es1 -static $(ES1_OBJECTS) $(GLSL_LIBS) + +libes2.a: $(ES2_OBJECTS) $(GLSL_LIBS) + @$(MKLIB) -o es2 -static $(ES2_OBJECTS) $(GLSL_LIBS) + +# Make archive of subset of core mesa object files for gallium +libmesagallium.a: $(MESA_GALLIUM_OBJECTS) $(GLSL_LIBS) + @ $(MKLIB) -o mesagallium -static $(MESA_GALLIUM_OBJECTS) $(GLSL_LIBS) + +libes1gallium.a: $(ES1_GALLIUM_OBJECTS) $(GLSL_LIBS) + @$(MKLIB) -o es1gallium -static $(ES1_GALLIUM_OBJECTS) $(GLSL_LIBS) + +libes2gallium.a: $(ES2_GALLIUM_OBJECTS) $(GLSL_LIBS) + @$(MKLIB) -o es2gallium -static $(ES2_GALLIUM_OBJECTS) $(GLSL_LIBS) + +###################################################################### +# Device drivers +driver_subdirs: $(MESA_LIBS) + @ (cd drivers && $(MAKE)) + + +###################################################################### +# Assembly subdirs +asm_subdirs: + @ if echo "$(ASM_FLAGS)" | grep -q USE_X86_ASM ; then \ + (cd x86 && $(MAKE)) || exit 1 ; \ + fi + @ if echo "$(ASM_FLAGS)" | grep -q USE_X86_64_ASM ; then \ + (cd x86 && $(MAKE)) || exit 1 ; \ + (cd x86-64 && $(MAKE)) || exit 1 ; \ + fi + + +###################################################################### +# Dependency generation + +depend: $(ALL_SOURCES) + @ echo "running $(MKDEP)" + @ touch depend + @$(MKDEP) $(MKDEP_OPTIONS) -p$(MESA_OBJ_DIR)/ $(MESA_CPPFLAGS) \ + $(ALL_SOURCES) > /dev/null 2>/dev/null + +depend.es1: $(ALL_SOURCES) + @echo "running $(MKDEP) for ES1" + @touch $@ + @$(MKDEP) $(MKDEP_OPTIONS) -f$@ -p$(ES1_OBJ_DIR)/ $(ES1_CPPFLAGS) \ + $(ALL_SOURCES) > /dev/null 2>/dev/null + +depend.es2: $(ALL_SOURCES) + @echo "running $(MKDEP) for ES2" + @touch $@ + @$(MKDEP) $(MKDEP_OPTIONS) -f$@ -p$(ES2_OBJ_DIR)/ $(ES2_CPPFLAGS) \ + $(ALL_SOURCES) > /dev/null 2>/dev/null + +###################################################################### +# Installation rules + +# this isn't fleshed out yet but is probably the way to go in the future +new_install: + (cd drivers && $(MAKE) install) + + +# XXX replace this with new_install above someday +install: default + @for driver in $(DRIVER_DIRS) ; do \ + case "$$driver" in \ + osmesa) if [ "$(DRIVER_DIRS)" = osmesa ]; then \ + $(MAKE) install-headers install-osmesa || exit 1 ; \ + else \ + $(MAKE) install-osmesa || exit 1 ; \ + fi ;; \ + dri) $(MAKE) install-libgl install-dri || exit 1 ;; \ + *) $(MAKE) install-libgl || exit 1 ;; \ + esac ; \ + done + +pcedit = \ + -e 's,@INSTALL_DIR@,$(INSTALL_DIR),' \ + -e 's,@INSTALL_LIB_DIR@,$(INSTALL_LIB_DIR),' \ + -e 's,@INSTALL_INC_DIR@,$(INSTALL_INC_DIR),' \ + -e 's,@VERSION@,$(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY),' \ + + +gl_pcedit = sed \ + $(pcedit) \ + -e 's,@GL_PC_REQ_PRIV@,$(GL_PC_REQ_PRIV),' \ + -e 's,@GL_PC_LIB_PRIV@,$(GL_PC_LIB_PRIV),' \ + -e 's,@GL_PC_CFLAGS@,$(GL_PC_CFLAGS),' \ + -e 's,@GL_LIB@,$(GL_LIB),' + +gl.pc: gl.pc.in + $(gl_pcedit) $< > $@ + +osmesa_pcedit = sed \ + $(pcedit) \ + -e 's,@OSMESA_LIB@,$(OSMESA_LIB),' \ + -e 's,@OSMESA_PC_REQ@,$(OSMESA_PC_REQ),' \ + -e 's,@OSMESA_PC_LIB_PRIV@,$(OSMESA_PC_LIB_PRIV),' + +osmesa.pc: osmesa.pc.in + $(osmesa_pcedit) $< > $@ + +install-headers: + $(INSTALL) -d $(DESTDIR)$(INSTALL_INC_DIR)/GL + $(INSTALL) -m 644 $(TOP)/include/GL/*.h \ + $(DESTDIR)$(INSTALL_INC_DIR)/GL + +install-libgl: default gl.pc install-headers + $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR) + $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig + $(MINSTALL) $(TOP)/$(LIB_DIR)/$(GL_LIB_GLOB) \ + $(DESTDIR)$(INSTALL_LIB_DIR) + $(INSTALL) -m 644 gl.pc $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig + +install-osmesa: default osmesa.pc + $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR) + $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig + $(MINSTALL) $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_GLOB) \ + $(DESTDIR)$(INSTALL_LIB_DIR) + $(INSTALL) -m 644 osmesa.pc $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig + +install-dri: default + cd drivers/dri && $(MAKE) install + + + +# Emacs tags +tags: + etags `find . -name \*.[ch]` $(TOP)/include/GL/*.h + +clean-es1: + -rm -f $(ES1_LIBS) + -rm -rf $(ES1_OBJ_DIR) + -rm -f depend.es1 depend.es1.bak + +clean-es2: + -rm -f $(ES2_LIBS) + -rm -rf $(ES2_OBJ_DIR) + -rm -f depend.es2 depend.es2.bak + +clean: clean-es1 clean-es2 + -rm -f */*.o + -rm -f */*/*.o + -rm -f depend depend.bak libmesa.a libmesagallium.a + -rm -f drivers/*/*.o + -rm -f *.pc + -@cd drivers/dri && $(MAKE) clean + -@cd drivers/x11 && $(MAKE) clean + -@cd drivers/osmesa && $(MAKE) clean + -@cd x86 && $(MAKE) clean + -@cd x86-64 && $(MAKE) clean + + +-include $(DEPENDS) diff --git a/programs/develop/libraries/Mesa/src/mesa/drivers/Makefile b/programs/develop/libraries/Mesa/src/mesa/drivers/Makefile new file mode 100644 index 000000000..c5998413e --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mesa/drivers/Makefile @@ -0,0 +1,29 @@ +# src/mesa/drivers/Makefile + +TOP = ../../.. +include $(TOP)/configs/current + + +default: + @for dir in $(DRIVER_DIRS) ; do \ + if [ -d $$dir ] ; then \ + (cd $$dir && $(MAKE)) || exit 1; \ + fi \ + done + + +clean: + @for dir in $(DRIVER_DIRS) ; do \ + if [ -d $$dir ] ; then \ + (cd $$dir && $(MAKE) clean) || exit 1; \ + fi \ + done + + +install: + @for dir in $(DRIVER_DIRS) ; do \ + if [ -d $$dir ] ; then \ + (cd $$dir && $(MAKE) install) || exit 1; \ + fi \ + done + diff --git a/programs/develop/libraries/Mesa/src/mesa/drivers/common/descrip.mms b/programs/develop/libraries/Mesa/src/mesa/drivers/common/descrip.mms new file mode 100644 index 000000000..d5bbc69df --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mesa/drivers/common/descrip.mms @@ -0,0 +1,42 @@ +# Makefile for core library for VMS +# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl +# Last revision : 29 September 2008 + +.first + define gl [----.include.gl] + define math [--.math] + define tnl [--.tnl] + define swrast [--.swrast] + define glapi [--.glapi] + define shader [--.shader] + define main [--.main] + +.include [----]mms-config. + +##### MACROS ##### + +VPATH = RCS + +INCDIR = [----.include],[--.main],[--.glapi],[--.shader] +LIBDIR = [----.lib] +CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)\ + /float=ieee/ieee=denorm/warn=disable=(PTRMISMATCH) + +SOURCES = driverfuncs.c + +OBJECTS =driverfuncs.obj + +##### RULES ##### + +VERSION=Mesa V3.4 + +##### TARGETS ##### +# Make the library +$(LIBDIR)$(GL_LIB) : $(OBJECTS) + @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) + +clean : + purge + delete *.obj;* + +driverfuncs.obj : driverfuncs.c diff --git a/programs/develop/libraries/Mesa/src/mesa/drivers/common/driverfuncs.c b/programs/develop/libraries/Mesa/src/mesa/drivers/common/driverfuncs.c new file mode 100644 index 000000000..fc67bee98 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mesa/drivers/common/driverfuncs.c @@ -0,0 +1,324 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "main/glheader.h" +#include "main/imports.h" +#include "main/arrayobj.h" +#include "main/context.h" +#include "main/framebuffer.h" +#include "main/mipmap.h" +#include "main/queryobj.h" +#include "main/renderbuffer.h" +#include "main/shaderobj.h" +#include "main/texcompress.h" +#include "main/texformat.h" +#include "main/texgetimage.h" +#include "main/teximage.h" +#include "main/texobj.h" +#include "main/texstore.h" +#include "main/bufferobj.h" +#include "main/fbobject.h" +#include "main/texrender.h" +#include "main/syncobj.h" +#include "main/transformfeedback.h" + +#include "program/program.h" +#include "tnl/tnl.h" +#include "swrast/swrast.h" + +#include "driverfuncs.h" +#include "meta.h" + + + +/** + * Plug in default functions for all pointers in the dd_function_table + * structure. + * Device drivers should call this function and then plug in any + * functions which it wants to override. + * Some functions (pointers) MUST be implemented by all drivers (REQUIRED). + * + * \param table the dd_function_table to initialize + */ +void +_mesa_init_driver_functions(struct dd_function_table *driver) +{ + memset(driver, 0, sizeof(*driver)); + + driver->GetString = NULL; /* REQUIRED! */ + driver->UpdateState = NULL; /* REQUIRED! */ + driver->GetBufferSize = NULL; /* REQUIRED! */ + driver->ResizeBuffers = _mesa_resize_framebuffer; + driver->Error = NULL; + + driver->Finish = NULL; + driver->Flush = NULL; + + /* framebuffer/image functions */ + driver->Clear = _swrast_Clear; + driver->Accum = _swrast_Accum; + driver->RasterPos = _tnl_RasterPos; + driver->DrawPixels = _swrast_DrawPixels; + driver->ReadPixels = _swrast_ReadPixels; + driver->CopyPixels = _swrast_CopyPixels; + driver->Bitmap = _swrast_Bitmap; + + /* Texture functions */ + driver->ChooseTextureFormat = _mesa_choose_tex_format; + driver->TexImage1D = _mesa_store_teximage1d; + driver->TexImage2D = _mesa_store_teximage2d; + driver->TexImage3D = _mesa_store_teximage3d; + driver->TexSubImage1D = _mesa_store_texsubimage1d; + driver->TexSubImage2D = _mesa_store_texsubimage2d; + driver->TexSubImage3D = _mesa_store_texsubimage3d; + driver->GetTexImage = _mesa_get_teximage; + driver->CopyTexImage1D = _mesa_meta_CopyTexImage1D; + driver->CopyTexImage2D = _mesa_meta_CopyTexImage2D; + driver->CopyTexSubImage1D = _mesa_meta_CopyTexSubImage1D; + driver->CopyTexSubImage2D = _mesa_meta_CopyTexSubImage2D; + driver->CopyTexSubImage3D = _mesa_meta_CopyTexSubImage3D; + driver->GenerateMipmap = _mesa_meta_GenerateMipmap; + driver->TestProxyTexImage = _mesa_test_proxy_teximage; + driver->CompressedTexImage1D = _mesa_store_compressed_teximage1d; + driver->CompressedTexImage2D = _mesa_store_compressed_teximage2d; + driver->CompressedTexImage3D = _mesa_store_compressed_teximage3d; + driver->CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d; + driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d; + driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d; + driver->GetCompressedTexImage = _mesa_get_compressed_teximage; + driver->BindTexture = NULL; + driver->NewTextureObject = _mesa_new_texture_object; + driver->DeleteTexture = _mesa_delete_texture_object; + driver->NewTextureImage = _mesa_new_texture_image; + driver->FreeTexImageData = _mesa_free_texture_image_data; + driver->MapTexture = NULL; + driver->UnmapTexture = NULL; + driver->TextureMemCpy = memcpy; + driver->IsTextureResident = NULL; + driver->UpdateTexturePalette = NULL; + + /* imaging */ + driver->CopyColorTable = _mesa_meta_CopyColorTable; + driver->CopyColorSubTable = _mesa_meta_CopyColorSubTable; + + /* Vertex/fragment programs */ + driver->BindProgram = NULL; + driver->NewProgram = _mesa_new_program; + driver->DeleteProgram = _mesa_delete_program; + + /* simple state commands */ + driver->AlphaFunc = NULL; + driver->BlendColor = NULL; + driver->BlendEquationSeparate = NULL; + driver->BlendFuncSeparate = NULL; + driver->ClearColor = NULL; + driver->ClearDepth = NULL; + driver->ClearStencil = NULL; + driver->ClipPlane = NULL; + driver->ColorMask = NULL; + driver->ColorMaterial = NULL; + driver->CullFace = NULL; + driver->DrawBuffer = NULL; + driver->DrawBuffers = NULL; + driver->FrontFace = NULL; + driver->DepthFunc = NULL; + driver->DepthMask = NULL; + driver->DepthRange = NULL; + driver->Enable = NULL; + driver->Fogfv = NULL; + driver->Hint = NULL; + driver->Lightfv = NULL; + driver->LightModelfv = NULL; + driver->LineStipple = NULL; + driver->LineWidth = NULL; + driver->LogicOpcode = NULL; + driver->PointParameterfv = NULL; + driver->PointSize = NULL; + driver->PolygonMode = NULL; + driver->PolygonOffset = NULL; + driver->PolygonStipple = NULL; + driver->ReadBuffer = NULL; + driver->RenderMode = NULL; + driver->Scissor = NULL; + driver->ShadeModel = NULL; + driver->StencilFuncSeparate = NULL; + driver->StencilOpSeparate = NULL; + driver->StencilMaskSeparate = NULL; + driver->TexGen = NULL; + driver->TexEnv = NULL; + driver->TexParameter = NULL; + driver->Viewport = NULL; + + /* buffer objects */ + _mesa_init_buffer_object_functions(driver); + + /* query objects */ + _mesa_init_query_object_functions(driver); + + _mesa_init_sync_object_functions(driver); + + driver->NewFramebuffer = _mesa_new_framebuffer; + driver->NewRenderbuffer = _mesa_new_soft_renderbuffer; + driver->RenderTexture = _mesa_render_texture; + driver->FinishRenderTexture = _mesa_finish_render_texture; + driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer; + + driver->BlitFramebuffer = _swrast_BlitFramebuffer; + + /* APPLE_vertex_array_object */ + driver->NewArrayObject = _mesa_new_array_object; + driver->DeleteArrayObject = _mesa_delete_array_object; + driver->BindArrayObject = NULL; + + _mesa_init_shader_object_functions(driver); + + _mesa_init_transform_feedback_functions(driver); + + /* T&L stuff */ + driver->NeedValidate = GL_FALSE; + driver->ValidateTnlModule = NULL; + driver->CurrentExecPrimitive = 0; + driver->CurrentSavePrimitive = 0; + driver->NeedFlush = 0; + driver->SaveNeedFlush = 0; + + driver->ProgramStringNotify = _tnl_program_string; + driver->FlushVertices = NULL; + driver->SaveFlushVertices = NULL; + driver->NotifySaveBegin = NULL; + driver->LightingSpaceChange = NULL; + + /* display list */ + driver->NewList = NULL; + driver->EndList = NULL; + driver->BeginCallList = NULL; + driver->EndCallList = NULL; +} + + +/** + * Call the ctx->Driver.* state functions with current values to initialize + * driver state. + * Only the Intel drivers use this so far. + */ +void +_mesa_init_driver_state(struct gl_context *ctx) +{ + ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef); + + ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor); + + ctx->Driver.BlendEquationSeparate(ctx, + ctx->Color.BlendEquationRGB, + ctx->Color.BlendEquationA); + + ctx->Driver.BlendFuncSeparate(ctx, + ctx->Color.BlendSrcRGB, + ctx->Color.BlendDstRGB, + ctx->Color.BlendSrcA, ctx->Color.BlendDstA); + + if (ctx->Driver.ColorMaskIndexed) { + GLuint i; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + ctx->Driver.ColorMaskIndexed(ctx, i, + ctx->Color.ColorMask[0][RCOMP], + ctx->Color.ColorMask[0][GCOMP], + ctx->Color.ColorMask[0][BCOMP], + ctx->Color.ColorMask[0][ACOMP]); + } + } + else { + ctx->Driver.ColorMask(ctx, + ctx->Color.ColorMask[0][RCOMP], + ctx->Color.ColorMask[0][GCOMP], + ctx->Color.ColorMask[0][BCOMP], + ctx->Color.ColorMask[0][ACOMP]); + } + + ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode); + ctx->Driver.DepthFunc(ctx, ctx->Depth.Func); + ctx->Driver.DepthMask(ctx, ctx->Depth.Mask); + + ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled); + ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled); + ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled); + ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled); + ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag); + ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test); + ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag); + ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled); + ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled); + ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag); + ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag); + ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled); + ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled); + ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE); + ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE); + ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE); + ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE); + ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE); + + ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color); + ctx->Driver.Fogfv(ctx, GL_FOG_MODE, 0); + ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density); + ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start); + ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End); + + ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); + + { + GLfloat f = (GLfloat) ctx->Light.Model.ColorControl; + ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f); + } + + ctx->Driver.LineWidth(ctx, ctx->Line.Width); + ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp); + ctx->Driver.PointSize(ctx, ctx->Point.Size); + ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple); + ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, + ctx->Scissor.Width, ctx->Scissor.Height); + ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel); + ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT, + ctx->Stencil.Function[0], + ctx->Stencil.Ref[0], + ctx->Stencil.ValueMask[0]); + ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, + ctx->Stencil.Function[1], + ctx->Stencil.Ref[1], + ctx->Stencil.ValueMask[1]); + ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]); + ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]); + ctx->Driver.StencilOpSeparate(ctx, GL_FRONT, + ctx->Stencil.FailFunc[0], + ctx->Stencil.ZFailFunc[0], + ctx->Stencil.ZPassFunc[0]); + ctx->Driver.StencilOpSeparate(ctx, GL_BACK, + ctx->Stencil.FailFunc[1], + ctx->Stencil.ZFailFunc[1], + ctx->Stencil.ZPassFunc[1]); + + + ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]); +} diff --git a/programs/develop/libraries/Mesa/src/mesa/drivers/common/driverfuncs.h b/programs/develop/libraries/Mesa/src/mesa/drivers/common/driverfuncs.h new file mode 100644 index 000000000..212f30742 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mesa/drivers/common/driverfuncs.h @@ -0,0 +1,37 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef DRIVERFUNCS_H +#define DRIVERFUNCS_H + +extern void +_mesa_init_driver_functions(struct dd_function_table *driver); + + +extern void +_mesa_init_driver_state(struct gl_context *ctx); + + +#endif diff --git a/programs/develop/libraries/Mesa/src/mesa/drivers/common/meta.c b/programs/develop/libraries/Mesa/src/mesa/drivers/common/meta.c new file mode 100644 index 000000000..cdb2500f7 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mesa/drivers/common/meta.c @@ -0,0 +1,2854 @@ +/* + * Mesa 3-D graphics library + * Version: 7.6 + * + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * Meta operations. Some GL operations can be expressed in terms of + * other GL operations. For example, glBlitFramebuffer() can be done + * with texture mapping and glClear() can be done with polygon rendering. + * + * \author Brian Paul + */ + + +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/imports.h" +#include "main/arbprogram.h" +#include "main/arrayobj.h" +#include "main/blend.h" +#include "main/bufferobj.h" +#include "main/buffers.h" +#include "main/colortab.h" +#include "main/depth.h" +#include "main/enable.h" +#include "main/fbobject.h" +#include "main/formats.h" +#include "main/image.h" +#include "main/macros.h" +#include "main/matrix.h" +#include "main/mipmap.h" +#include "main/polygon.h" +#include "main/readpix.h" +#include "main/scissor.h" +#include "main/shaderapi.h" +#include "main/shaderobj.h" +#include "main/state.h" +#include "main/stencil.h" +#include "main/texobj.h" +#include "main/texenv.h" +#include "main/teximage.h" +#include "main/texparam.h" +#include "main/texstate.h" +#include "main/varray.h" +#include "main/viewport.h" +#include "program/program.h" +#include "swrast/swrast.h" +#include "drivers/common/meta.h" + + +/** Return offset in bytes of the field within a vertex struct */ +#define OFFSET(FIELD) ((void *) offsetof(struct vertex, FIELD)) + + +/** + * Flags passed to _mesa_meta_begin(). + */ +/*@{*/ +#define META_ALL ~0x0 +#define META_ALPHA_TEST 0x1 +#define META_BLEND 0x2 /**< includes logicop */ +#define META_COLOR_MASK 0x4 +#define META_DEPTH_TEST 0x8 +#define META_FOG 0x10 +#define META_PIXEL_STORE 0x20 +#define META_PIXEL_TRANSFER 0x40 +#define META_RASTERIZATION 0x80 +#define META_SCISSOR 0x100 +#define META_SHADER 0x200 +#define META_STENCIL_TEST 0x400 +#define META_TRANSFORM 0x800 /**< modelview, projection, clip planes */ +#define META_TEXTURE 0x1000 +#define META_VERTEX 0x2000 +#define META_VIEWPORT 0x4000 +/*@}*/ + + +/** + * State which we may save/restore across meta ops. + * XXX this may be incomplete... + */ +struct save_state +{ + GLbitfield SavedState; /**< bitmask of META_* flags */ + + /** META_ALPHA_TEST */ + GLboolean AlphaEnabled; + GLenum AlphaFunc; + GLclampf AlphaRef; + + /** META_BLEND */ + GLbitfield BlendEnabled; + GLboolean ColorLogicOpEnabled; + + /** META_COLOR_MASK */ + GLubyte ColorMask[MAX_DRAW_BUFFERS][4]; + + /** META_DEPTH_TEST */ + struct gl_depthbuffer_attrib Depth; + + /** META_FOG */ + GLboolean Fog; + + /** META_PIXEL_STORE */ + struct gl_pixelstore_attrib Pack, Unpack; + + /** META_PIXEL_TRANSFER */ + GLfloat RedBias, RedScale; + GLfloat GreenBias, GreenScale; + GLfloat BlueBias, BlueScale; + GLfloat AlphaBias, AlphaScale; + GLfloat DepthBias, DepthScale; + GLboolean MapColorFlag; + + /** META_RASTERIZATION */ + GLenum FrontPolygonMode, BackPolygonMode; + GLboolean PolygonOffset; + GLboolean PolygonSmooth; + GLboolean PolygonStipple; + GLboolean PolygonCull; + + /** META_SCISSOR */ + struct gl_scissor_attrib Scissor; + + /** META_SHADER */ + GLboolean VertexProgramEnabled; + struct gl_vertex_program *VertexProgram; + GLboolean FragmentProgramEnabled; + struct gl_fragment_program *FragmentProgram; + struct gl_shader_program *VertexShader; + struct gl_shader_program *GeometryShader; + struct gl_shader_program *FragmentShader; + struct gl_shader_program *ActiveShader; + + /** META_STENCIL_TEST */ + struct gl_stencil_attrib Stencil; + + /** META_TRANSFORM */ + GLenum MatrixMode; + GLfloat ModelviewMatrix[16]; + GLfloat ProjectionMatrix[16]; + GLfloat TextureMatrix[16]; + GLbitfield ClipPlanesEnabled; + + /** META_TEXTURE */ + GLuint ActiveUnit; + GLuint ClientActiveUnit; + /** for unit[0] only */ + struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS]; + /** mask of TEXTURE_2D_BIT, etc */ + GLbitfield TexEnabled[MAX_TEXTURE_UNITS]; + GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS]; + GLuint EnvMode; /* unit[0] only */ + + /** META_VERTEX */ + struct gl_array_object *ArrayObj; + struct gl_buffer_object *ArrayBufferObj; + + /** META_VIEWPORT */ + GLint ViewportX, ViewportY, ViewportW, ViewportH; + GLclampd DepthNear, DepthFar; + + /** Miscellaneous (always disabled) */ + GLboolean Lighting; +}; + + +/** + * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc. + * This is currently shared by all the meta ops. But we could create a + * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc. + */ +struct temp_texture +{ + GLuint TexObj; + GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */ + GLsizei MinSize; /**< Min texture size to allocate */ + GLsizei MaxSize; /**< Max possible texture size */ + GLboolean NPOT; /**< Non-power of two size OK? */ + GLsizei Width, Height; /**< Current texture size */ + GLenum IntFormat; + GLfloat Sright, Ttop; /**< right, top texcoords */ +}; + + +/** + * State for glBlitFramebufer() + */ +struct blit_state +{ + GLuint ArrayObj; + GLuint VBO; + GLuint DepthFP; +}; + + +/** + * State for glClear() + */ +struct clear_state +{ + GLuint ArrayObj; + GLuint VBO; +}; + + +/** + * State for glCopyPixels() + */ +struct copypix_state +{ + GLuint ArrayObj; + GLuint VBO; +}; + + +/** + * State for glDrawPixels() + */ +struct drawpix_state +{ + GLuint ArrayObj; + + GLuint StencilFP; /**< Fragment program for drawing stencil images */ + GLuint DepthFP; /**< Fragment program for drawing depth images */ +}; + + +/** + * State for glBitmap() + */ +struct bitmap_state +{ + GLuint ArrayObj; + GLuint VBO; + struct temp_texture Tex; /**< separate texture from other meta ops */ +}; + + +/** + * State for _mesa_meta_generate_mipmap() + */ +struct gen_mipmap_state +{ + GLuint ArrayObj; + GLuint VBO; + GLuint FBO; +}; + +#define MAX_META_OPS_DEPTH 2 +/** + * All per-context meta state. + */ +struct gl_meta_state +{ + /** Stack of state saved during meta-ops */ + struct save_state Save[MAX_META_OPS_DEPTH]; + /** Save stack depth */ + GLuint SaveStackDepth; + + struct temp_texture TempTex; + + struct blit_state Blit; /**< For _mesa_meta_BlitFramebuffer() */ + struct clear_state Clear; /**< For _mesa_meta_Clear() */ + struct copypix_state CopyPix; /**< For _mesa_meta_CopyPixels() */ + struct drawpix_state DrawPix; /**< For _mesa_meta_DrawPixels() */ + struct bitmap_state Bitmap; /**< For _mesa_meta_Bitmap() */ + struct gen_mipmap_state Mipmap; /**< For _mesa_meta_GenerateMipmap() */ +}; + + +/** + * Initialize meta-ops for a context. + * To be called once during context creation. + */ +void +_mesa_meta_init(struct gl_context *ctx) +{ + ASSERT(!ctx->Meta); + + ctx->Meta = CALLOC_STRUCT(gl_meta_state); +} + + +/** + * Free context meta-op state. + * To be called once during context destruction. + */ +void +_mesa_meta_free(struct gl_context *ctx) +{ + /* Note: Any textures, VBOs, etc, that we allocate should get + * freed by the normal context destruction code. But this would be + * the place to free other meta data someday. + */ + free(ctx->Meta); + ctx->Meta = NULL; +} + + +/** + * Enter meta state. This is like a light-weight version of glPushAttrib + * but it also resets most GL state back to default values. + * + * \param state bitmask of META_* flags indicating which attribute groups + * to save and reset to their defaults + */ +static void +_mesa_meta_begin(struct gl_context *ctx, GLbitfield state) +{ + struct save_state *save; + + /* hope MAX_META_OPS_DEPTH is large enough */ + assert(ctx->Meta->SaveStackDepth < MAX_META_OPS_DEPTH); + + save = &ctx->Meta->Save[ctx->Meta->SaveStackDepth++]; + memset(save, 0, sizeof(*save)); + save->SavedState = state; + + if (state & META_ALPHA_TEST) { + save->AlphaEnabled = ctx->Color.AlphaEnabled; + save->AlphaFunc = ctx->Color.AlphaFunc; + save->AlphaRef = ctx->Color.AlphaRef; + if (ctx->Color.AlphaEnabled) + _mesa_set_enable(ctx, GL_ALPHA_TEST, GL_FALSE); + } + + if (state & META_BLEND) { + save->BlendEnabled = ctx->Color.BlendEnabled; + if (ctx->Color.BlendEnabled) { + if (ctx->Extensions.EXT_draw_buffers2) { + GLuint i; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + _mesa_set_enablei(ctx, GL_BLEND, i, GL_FALSE); + } + } + else { + _mesa_set_enable(ctx, GL_BLEND, GL_FALSE); + } + } + save->ColorLogicOpEnabled = ctx->Color.ColorLogicOpEnabled; + if (ctx->Color.ColorLogicOpEnabled) + _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, GL_FALSE); + } + + if (state & META_COLOR_MASK) { + memcpy(save->ColorMask, ctx->Color.ColorMask, + sizeof(ctx->Color.ColorMask)); + if (!ctx->Color.ColorMask[0][0] || + !ctx->Color.ColorMask[0][1] || + !ctx->Color.ColorMask[0][2] || + !ctx->Color.ColorMask[0][3]) + _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); + } + + if (state & META_DEPTH_TEST) { + save->Depth = ctx->Depth; /* struct copy */ + if (ctx->Depth.Test) + _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_FALSE); + } + + if (state & META_FOG) { + save->Fog = ctx->Fog.Enabled; + if (ctx->Fog.Enabled) + _mesa_set_enable(ctx, GL_FOG, GL_FALSE); + } + + if (state & META_PIXEL_STORE) { + save->Pack = ctx->Pack; + save->Unpack = ctx->Unpack; + ctx->Pack = ctx->DefaultPacking; + ctx->Unpack = ctx->DefaultPacking; + } + + if (state & META_PIXEL_TRANSFER) { + save->RedScale = ctx->Pixel.RedScale; + save->RedBias = ctx->Pixel.RedBias; + save->GreenScale = ctx->Pixel.GreenScale; + save->GreenBias = ctx->Pixel.GreenBias; + save->BlueScale = ctx->Pixel.BlueScale; + save->BlueBias = ctx->Pixel.BlueBias; + save->AlphaScale = ctx->Pixel.AlphaScale; + save->AlphaBias = ctx->Pixel.AlphaBias; + save->MapColorFlag = ctx->Pixel.MapColorFlag; + ctx->Pixel.RedScale = 1.0F; + ctx->Pixel.RedBias = 0.0F; + ctx->Pixel.GreenScale = 1.0F; + ctx->Pixel.GreenBias = 0.0F; + ctx->Pixel.BlueScale = 1.0F; + ctx->Pixel.BlueBias = 0.0F; + ctx->Pixel.AlphaScale = 1.0F; + ctx->Pixel.AlphaBias = 0.0F; + ctx->Pixel.MapColorFlag = GL_FALSE; + /* XXX more state */ + ctx->NewState |=_NEW_PIXEL; + } + + if (state & META_RASTERIZATION) { + save->FrontPolygonMode = ctx->Polygon.FrontMode; + save->BackPolygonMode = ctx->Polygon.BackMode; + save->PolygonOffset = ctx->Polygon.OffsetFill; + save->PolygonSmooth = ctx->Polygon.SmoothFlag; + save->PolygonStipple = ctx->Polygon.StippleFlag; + save->PolygonCull = ctx->Polygon.CullFlag; + _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL); + _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, GL_FALSE); + _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, GL_FALSE); + _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, GL_FALSE); + _mesa_set_enable(ctx, GL_CULL_FACE, GL_FALSE); + } + + if (state & META_SCISSOR) { + save->Scissor = ctx->Scissor; /* struct copy */ + _mesa_set_enable(ctx, GL_SCISSOR_TEST, GL_FALSE); + } + + if (state & META_SHADER) { + if (ctx->Extensions.ARB_vertex_program) { + save->VertexProgramEnabled = ctx->VertexProgram.Enabled; + _mesa_reference_vertprog(ctx, &save->VertexProgram, + ctx->VertexProgram.Current); + _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB, GL_FALSE); + } + + if (ctx->Extensions.ARB_fragment_program) { + save->FragmentProgramEnabled = ctx->FragmentProgram.Enabled; + _mesa_reference_fragprog(ctx, &save->FragmentProgram, + ctx->FragmentProgram.Current); + _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_FALSE); + } + + if (ctx->Extensions.ARB_shader_objects) { + _mesa_reference_shader_program(ctx, &save->VertexShader, + ctx->Shader.CurrentVertexProgram); + _mesa_reference_shader_program(ctx, &save->GeometryShader, + ctx->Shader.CurrentGeometryProgram); + _mesa_reference_shader_program(ctx, &save->FragmentShader, + ctx->Shader.CurrentFragmentProgram); + _mesa_reference_shader_program(ctx, &save->ActiveShader, + ctx->Shader.CurrentFragmentProgram); + + _mesa_UseProgramObjectARB(0); + } + } + + if (state & META_STENCIL_TEST) { + save->Stencil = ctx->Stencil; /* struct copy */ + if (ctx->Stencil.Enabled) + _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_FALSE); + /* NOTE: other stencil state not reset */ + } + + if (state & META_TEXTURE) { + GLuint u, tgt; + + save->ActiveUnit = ctx->Texture.CurrentUnit; + save->ClientActiveUnit = ctx->Array.ActiveTexture; + save->EnvMode = ctx->Texture.Unit[0].EnvMode; + + /* Disable all texture units */ + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + save->TexEnabled[u] = ctx->Texture.Unit[u].Enabled; + save->TexGenEnabled[u] = ctx->Texture.Unit[u].TexGenEnabled; + if (ctx->Texture.Unit[u].Enabled || + ctx->Texture.Unit[u].TexGenEnabled) { + _mesa_ActiveTextureARB(GL_TEXTURE0 + u); + _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_FALSE); + if (ctx->Extensions.ARB_texture_cube_map) + _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE); + } + } + + /* save current texture objects for unit[0] only */ + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { + _mesa_reference_texobj(&save->CurrentTexture[tgt], + ctx->Texture.Unit[0].CurrentTex[tgt]); + } + + /* set defaults for unit[0] */ + _mesa_ActiveTextureARB(GL_TEXTURE0); + _mesa_ClientActiveTextureARB(GL_TEXTURE0); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + } + + if (state & META_TRANSFORM) { + GLuint activeTexture = ctx->Texture.CurrentUnit; + memcpy(save->ModelviewMatrix, ctx->ModelviewMatrixStack.Top->m, + 16 * sizeof(GLfloat)); + memcpy(save->ProjectionMatrix, ctx->ProjectionMatrixStack.Top->m, + 16 * sizeof(GLfloat)); + memcpy(save->TextureMatrix, ctx->TextureMatrixStack[0].Top->m, + 16 * sizeof(GLfloat)); + save->MatrixMode = ctx->Transform.MatrixMode; + /* set 1:1 vertex:pixel coordinate transform */ + _mesa_ActiveTextureARB(GL_TEXTURE0); + _mesa_MatrixMode(GL_TEXTURE); + _mesa_LoadIdentity(); + _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture); + _mesa_MatrixMode(GL_MODELVIEW); + _mesa_LoadIdentity(); + _mesa_MatrixMode(GL_PROJECTION); + _mesa_LoadIdentity(); + _mesa_Ortho(0.0, ctx->DrawBuffer->Width, + 0.0, ctx->DrawBuffer->Height, + -1.0, 1.0); + save->ClipPlanesEnabled = ctx->Transform.ClipPlanesEnabled; + if (ctx->Transform.ClipPlanesEnabled) { + GLuint i; + for (i = 0; i < ctx->Const.MaxClipPlanes; i++) { + _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE); + } + } + } + + if (state & META_VERTEX) { + /* save vertex array object state */ + _mesa_reference_array_object(ctx, &save->ArrayObj, + ctx->Array.ArrayObj); + _mesa_reference_buffer_object(ctx, &save->ArrayBufferObj, + ctx->Array.ArrayBufferObj); + /* set some default state? */ + } + + if (state & META_VIEWPORT) { + /* save viewport state */ + save->ViewportX = ctx->Viewport.X; + save->ViewportY = ctx->Viewport.Y; + save->ViewportW = ctx->Viewport.Width; + save->ViewportH = ctx->Viewport.Height; + /* set viewport to match window size */ + if (ctx->Viewport.X != 0 || + ctx->Viewport.Y != 0 || + ctx->Viewport.Width != ctx->DrawBuffer->Width || + ctx->Viewport.Height != ctx->DrawBuffer->Height) { + _mesa_set_viewport(ctx, 0, 0, + ctx->DrawBuffer->Width, ctx->DrawBuffer->Height); + } + /* save depth range state */ + save->DepthNear = ctx->Viewport.Near; + save->DepthFar = ctx->Viewport.Far; + /* set depth range to default */ + _mesa_DepthRange(0.0, 1.0); + } + + /* misc */ + { + save->Lighting = ctx->Light.Enabled; + if (ctx->Light.Enabled) + _mesa_set_enable(ctx, GL_LIGHTING, GL_FALSE); + } +} + + +/** + * Leave meta state. This is like a light-weight version of glPopAttrib(). + */ +static void +_mesa_meta_end(struct gl_context *ctx) +{ + struct save_state *save = &ctx->Meta->Save[--ctx->Meta->SaveStackDepth]; + const GLbitfield state = save->SavedState; + + if (state & META_ALPHA_TEST) { + if (ctx->Color.AlphaEnabled != save->AlphaEnabled) + _mesa_set_enable(ctx, GL_ALPHA_TEST, save->AlphaEnabled); + _mesa_AlphaFunc(save->AlphaFunc, save->AlphaRef); + } + + if (state & META_BLEND) { + if (ctx->Color.BlendEnabled != save->BlendEnabled) { + if (ctx->Extensions.EXT_draw_buffers2) { + GLuint i; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + _mesa_set_enablei(ctx, GL_BLEND, i, (save->BlendEnabled >> i) & 1); + } + } + else { + _mesa_set_enable(ctx, GL_BLEND, (save->BlendEnabled & 1)); + } + } + if (ctx->Color.ColorLogicOpEnabled != save->ColorLogicOpEnabled) + _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, save->ColorLogicOpEnabled); + } + + if (state & META_COLOR_MASK) { + GLuint i; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + if (!TEST_EQ_4V(ctx->Color.ColorMask[i], save->ColorMask[i])) { + if (i == 0) { + _mesa_ColorMask(save->ColorMask[i][0], save->ColorMask[i][1], + save->ColorMask[i][2], save->ColorMask[i][3]); + } + else { + _mesa_ColorMaskIndexed(i, + save->ColorMask[i][0], + save->ColorMask[i][1], + save->ColorMask[i][2], + save->ColorMask[i][3]); + } + } + } + } + + if (state & META_DEPTH_TEST) { + if (ctx->Depth.Test != save->Depth.Test) + _mesa_set_enable(ctx, GL_DEPTH_TEST, save->Depth.Test); + _mesa_DepthFunc(save->Depth.Func); + _mesa_DepthMask(save->Depth.Mask); + } + + if (state & META_FOG) { + _mesa_set_enable(ctx, GL_FOG, save->Fog); + } + + if (state & META_PIXEL_STORE) { + ctx->Pack = save->Pack; + ctx->Unpack = save->Unpack; + } + + if (state & META_PIXEL_TRANSFER) { + ctx->Pixel.RedScale = save->RedScale; + ctx->Pixel.RedBias = save->RedBias; + ctx->Pixel.GreenScale = save->GreenScale; + ctx->Pixel.GreenBias = save->GreenBias; + ctx->Pixel.BlueScale = save->BlueScale; + ctx->Pixel.BlueBias = save->BlueBias; + ctx->Pixel.AlphaScale = save->AlphaScale; + ctx->Pixel.AlphaBias = save->AlphaBias; + ctx->Pixel.MapColorFlag = save->MapColorFlag; + /* XXX more state */ + ctx->NewState |=_NEW_PIXEL; + } + + if (state & META_RASTERIZATION) { + _mesa_PolygonMode(GL_FRONT, save->FrontPolygonMode); + _mesa_PolygonMode(GL_BACK, save->BackPolygonMode); + _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, save->PolygonStipple); + _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, save->PolygonOffset); + _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, save->PolygonSmooth); + _mesa_set_enable(ctx, GL_CULL_FACE, save->PolygonCull); + } + + if (state & META_SCISSOR) { + _mesa_set_enable(ctx, GL_SCISSOR_TEST, save->Scissor.Enabled); + _mesa_Scissor(save->Scissor.X, save->Scissor.Y, + save->Scissor.Width, save->Scissor.Height); + } + + if (state & META_SHADER) { + if (ctx->Extensions.ARB_vertex_program) { + _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB, + save->VertexProgramEnabled); + _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, + save->VertexProgram); + _mesa_reference_vertprog(ctx, &save->VertexProgram, NULL); + } + + if (ctx->Extensions.ARB_fragment_program) { + _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, + save->FragmentProgramEnabled); + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, + save->FragmentProgram); + _mesa_reference_fragprog(ctx, &save->FragmentProgram, NULL); + } + + if (ctx->Extensions.ARB_vertex_shader) + _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, save->VertexShader); + + if (ctx->Extensions.ARB_geometry_shader4) + _mesa_use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB, + save->GeometryShader); + + if (ctx->Extensions.ARB_fragment_shader) + _mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER, + save->FragmentShader); + + _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, + save->ActiveShader); + } + + if (state & META_STENCIL_TEST) { + const struct gl_stencil_attrib *stencil = &save->Stencil; + + _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled); + _mesa_ClearStencil(stencil->Clear); + if (ctx->Extensions.EXT_stencil_two_side) { + _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT, + stencil->TestTwoSide); + _mesa_ActiveStencilFaceEXT(stencil->ActiveFace + ? GL_BACK : GL_FRONT); + } + /* front state */ + _mesa_StencilFuncSeparate(GL_FRONT, + stencil->Function[0], + stencil->Ref[0], + stencil->ValueMask[0]); + _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]); + _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0], + stencil->ZFailFunc[0], + stencil->ZPassFunc[0]); + /* back state */ + _mesa_StencilFuncSeparate(GL_BACK, + stencil->Function[1], + stencil->Ref[1], + stencil->ValueMask[1]); + _mesa_StencilMaskSeparate(GL_BACK, stencil->WriteMask[1]); + _mesa_StencilOpSeparate(GL_BACK, stencil->FailFunc[1], + stencil->ZFailFunc[1], + stencil->ZPassFunc[1]); + } + + if (state & META_TEXTURE) { + GLuint u, tgt; + + ASSERT(ctx->Texture.CurrentUnit == 0); + + /* restore texenv for unit[0] */ + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, save->EnvMode); + + /* restore texture objects for unit[0] only */ + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { + _mesa_reference_texobj(&ctx->Texture.Unit[0].CurrentTex[tgt], + save->CurrentTexture[tgt]); + _mesa_reference_texobj(&save->CurrentTexture[tgt], NULL); + } + + /* Re-enable textures, texgen */ + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + if (save->TexEnabled[u]) { + _mesa_ActiveTextureARB(GL_TEXTURE0 + u); + + if (save->TexEnabled[u] & TEXTURE_1D_BIT) + _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_TRUE); + if (save->TexEnabled[u] & TEXTURE_2D_BIT) + _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_TRUE); + if (save->TexEnabled[u] & TEXTURE_3D_BIT) + _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_TRUE); + if (save->TexEnabled[u] & TEXTURE_CUBE_BIT) + _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_TRUE); + if (save->TexEnabled[u] & TEXTURE_RECT_BIT) + _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_TRUE); + } + + if (save->TexGenEnabled[u]) { + _mesa_ActiveTextureARB(GL_TEXTURE0 + u); + + if (save->TexGenEnabled[u] & S_BIT) + _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_TRUE); + if (save->TexGenEnabled[u] & T_BIT) + _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_TRUE); + if (save->TexGenEnabled[u] & R_BIT) + _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_TRUE); + if (save->TexGenEnabled[u] & Q_BIT) + _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_TRUE); + } + } + + /* restore current unit state */ + _mesa_ActiveTextureARB(GL_TEXTURE0 + save->ActiveUnit); + _mesa_ClientActiveTextureARB(GL_TEXTURE0 + save->ClientActiveUnit); + } + + if (state & META_TRANSFORM) { + GLuint activeTexture = ctx->Texture.CurrentUnit; + _mesa_ActiveTextureARB(GL_TEXTURE0); + _mesa_MatrixMode(GL_TEXTURE); + _mesa_LoadMatrixf(save->TextureMatrix); + _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture); + + _mesa_MatrixMode(GL_MODELVIEW); + _mesa_LoadMatrixf(save->ModelviewMatrix); + + _mesa_MatrixMode(GL_PROJECTION); + _mesa_LoadMatrixf(save->ProjectionMatrix); + + _mesa_MatrixMode(save->MatrixMode); + + if (save->ClipPlanesEnabled) { + GLuint i; + for (i = 0; i < ctx->Const.MaxClipPlanes; i++) { + if (save->ClipPlanesEnabled & (1 << i)) { + _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE); + } + } + } + } + + if (state & META_VERTEX) { + /* restore vertex buffer object */ + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, save->ArrayBufferObj->Name); + _mesa_reference_buffer_object(ctx, &save->ArrayBufferObj, NULL); + + /* restore vertex array object */ + _mesa_BindVertexArray(save->ArrayObj->Name); + _mesa_reference_array_object(ctx, &save->ArrayObj, NULL); + } + + if (state & META_VIEWPORT) { + if (save->ViewportX != ctx->Viewport.X || + save->ViewportY != ctx->Viewport.Y || + save->ViewportW != ctx->Viewport.Width || + save->ViewportH != ctx->Viewport.Height) { + _mesa_set_viewport(ctx, save->ViewportX, save->ViewportY, + save->ViewportW, save->ViewportH); + } + _mesa_DepthRange(save->DepthNear, save->DepthFar); + } + + /* misc */ + if (save->Lighting) { + _mesa_set_enable(ctx, GL_LIGHTING, GL_TRUE); + } +} + + +/** + * Convert Z from a normalized value in the range [0, 1] to an object-space + * Z coordinate in [-1, +1] so that drawing at the new Z position with the + * default/identity ortho projection results in the original Z value. + * Used by the meta-Clear, Draw/CopyPixels and Bitmap functions where the Z + * value comes from the clear value or raster position. + */ +static INLINE GLfloat +invert_z(GLfloat normZ) +{ + GLfloat objZ = 1.0 - 2.0 * normZ; + return objZ; +} + + +/** + * One-time init for a temp_texture object. + * Choose tex target, compute max tex size, etc. + */ +static void +init_temp_texture(struct gl_context *ctx, struct temp_texture *tex) +{ + /* prefer texture rectangle */ + if (ctx->Extensions.NV_texture_rectangle) { + tex->Target = GL_TEXTURE_RECTANGLE; + tex->MaxSize = ctx->Const.MaxTextureRectSize; + tex->NPOT = GL_TRUE; + } + else { + /* use 2D texture, NPOT if possible */ + tex->Target = GL_TEXTURE_2D; + tex->MaxSize = 1 << (ctx->Const.MaxTextureLevels - 1); + tex->NPOT = ctx->Extensions.ARB_texture_non_power_of_two; + } + tex->MinSize = 16; /* 16 x 16 at least */ + assert(tex->MaxSize > 0); + + _mesa_GenTextures(1, &tex->TexObj); +} + + +/** + * Return pointer to temp_texture info for non-bitmap ops. + * This does some one-time init if needed. + */ +static struct temp_texture * +get_temp_texture(struct gl_context *ctx) +{ + struct temp_texture *tex = &ctx->Meta->TempTex; + + if (!tex->TexObj) { + init_temp_texture(ctx, tex); + } + + return tex; +} + + +/** + * Return pointer to temp_texture info for _mesa_meta_bitmap(). + * We use a separate texture for bitmaps to reduce texture + * allocation/deallocation. + */ +static struct temp_texture * +get_bitmap_temp_texture(struct gl_context *ctx) +{ + struct temp_texture *tex = &ctx->Meta->Bitmap.Tex; + + if (!tex->TexObj) { + init_temp_texture(ctx, tex); + } + + return tex; +} + + +/** + * Compute the width/height of texture needed to draw an image of the + * given size. Return a flag indicating whether the current texture + * can be re-used (glTexSubImage2D) or if a new texture needs to be + * allocated (glTexImage2D). + * Also, compute s/t texcoords for drawing. + * + * \return GL_TRUE if new texture is needed, GL_FALSE otherwise + */ +static GLboolean +alloc_texture(struct temp_texture *tex, + GLsizei width, GLsizei height, GLenum intFormat) +{ + GLboolean newTex = GL_FALSE; + + ASSERT(width <= tex->MaxSize); + ASSERT(height <= tex->MaxSize); + + if (width > tex->Width || + height > tex->Height || + intFormat != tex->IntFormat) { + /* alloc new texture (larger or different format) */ + + if (tex->NPOT) { + /* use non-power of two size */ + tex->Width = MAX2(tex->MinSize, width); + tex->Height = MAX2(tex->MinSize, height); + } + else { + /* find power of two size */ + GLsizei w, h; + w = h = tex->MinSize; + while (w < width) + w *= 2; + while (h < height) + h *= 2; + tex->Width = w; + tex->Height = h; + } + + tex->IntFormat = intFormat; + + newTex = GL_TRUE; + } + + /* compute texcoords */ + if (tex->Target == GL_TEXTURE_RECTANGLE) { + tex->Sright = (GLfloat) width; + tex->Ttop = (GLfloat) height; + } + else { + tex->Sright = (GLfloat) width / tex->Width; + tex->Ttop = (GLfloat) height / tex->Height; + } + + return newTex; +} + + +/** + * Setup/load texture for glCopyPixels or glBlitFramebuffer. + */ +static void +setup_copypix_texture(struct temp_texture *tex, + GLboolean newTex, + GLint srcX, GLint srcY, + GLsizei width, GLsizei height, GLenum intFormat, + GLenum filter) +{ + _mesa_BindTexture(tex->Target, tex->TexObj); + _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, filter); + _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, filter); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + + /* copy framebuffer image to texture */ + if (newTex) { + /* create new tex image */ + if (tex->Width == width && tex->Height == height) { + /* create new tex with framebuffer data */ + _mesa_CopyTexImage2D(tex->Target, 0, tex->IntFormat, + srcX, srcY, width, height, 0); + } + else { + /* create empty texture */ + _mesa_TexImage2D(tex->Target, 0, tex->IntFormat, + tex->Width, tex->Height, 0, + intFormat, GL_UNSIGNED_BYTE, NULL); + /* load image */ + _mesa_CopyTexSubImage2D(tex->Target, 0, + 0, 0, srcX, srcY, width, height); + } + } + else { + /* replace existing tex image */ + _mesa_CopyTexSubImage2D(tex->Target, 0, + 0, 0, srcX, srcY, width, height); + } +} + + +/** + * Setup/load texture for glDrawPixels. + */ +static void +setup_drawpix_texture(struct gl_context *ctx, + struct temp_texture *tex, + GLboolean newTex, + GLenum texIntFormat, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels) +{ + _mesa_BindTexture(tex->Target, tex->TexObj); + _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + + /* copy pixel data to texture */ + if (newTex) { + /* create new tex image */ + if (tex->Width == width && tex->Height == height) { + /* create new tex and load image data */ + _mesa_TexImage2D(tex->Target, 0, tex->IntFormat, + tex->Width, tex->Height, 0, format, type, pixels); + } + else { + struct gl_buffer_object *save_unpack_obj = NULL; + + _mesa_reference_buffer_object(ctx, &save_unpack_obj, + ctx->Unpack.BufferObj); + _mesa_BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + /* create empty texture */ + _mesa_TexImage2D(tex->Target, 0, tex->IntFormat, + tex->Width, tex->Height, 0, format, type, NULL); + if (save_unpack_obj != NULL) + _mesa_BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, + save_unpack_obj->Name); + /* load image */ + _mesa_TexSubImage2D(tex->Target, 0, + 0, 0, width, height, format, type, pixels); + } + } + else { + /* replace existing tex image */ + _mesa_TexSubImage2D(tex->Target, 0, + 0, 0, width, height, format, type, pixels); + } +} + + + +/** + * One-time init for drawing depth pixels. + */ +static void +init_blit_depth_pixels(struct gl_context *ctx) +{ + static const char *program = + "!!ARBfp1.0\n" + "TEX result.depth, fragment.texcoord[0], texture[0], %s; \n" + "END \n"; + char program2[200]; + struct blit_state *blit = &ctx->Meta->Blit; + struct temp_texture *tex = get_temp_texture(ctx); + const char *texTarget; + + assert(blit->DepthFP == 0); + + /* replace %s with "RECT" or "2D" */ + assert(strlen(program) + 4 < sizeof(program2)); + if (tex->Target == GL_TEXTURE_RECTANGLE) + texTarget = "RECT"; + else + texTarget = "2D"; + _mesa_snprintf(program2, sizeof(program2), program, texTarget); + + _mesa_GenPrograms(1, &blit->DepthFP); + _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP); + _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, + strlen(program2), (const GLubyte *) program2); +} + + +/** + * Try to do a glBlitFramebuffer using no-copy texturing. + * We can do this when the src renderbuffer is actually a texture. + * But if the src buffer == dst buffer we cannot do this. + * + * \return new buffer mask indicating the buffers left to blit using the + * normal path. + */ +static GLbitfield +blitframebuffer_texture(struct gl_context *ctx, + GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter) +{ + if (mask & GL_COLOR_BUFFER_BIT) { + const struct gl_framebuffer *drawFb = ctx->DrawBuffer; + const struct gl_framebuffer *readFb = ctx->ReadBuffer; + const struct gl_renderbuffer_attachment *drawAtt = + &drawFb->Attachment[drawFb->_ColorDrawBufferIndexes[0]]; + const struct gl_renderbuffer_attachment *readAtt = + &readFb->Attachment[readFb->_ColorReadBufferIndex]; + + if (readAtt && readAtt->Texture) { + const struct gl_texture_object *texObj = readAtt->Texture; + const GLuint srcLevel = readAtt->TextureLevel; + const GLenum minFilterSave = texObj->MinFilter; + const GLenum magFilterSave = texObj->MagFilter; + const GLint baseLevelSave = texObj->BaseLevel; + const GLint maxLevelSave = texObj->MaxLevel; + const GLenum wrapSSave = texObj->WrapS; + const GLenum wrapTSave = texObj->WrapT; + const GLenum target = texObj->Target; + + if (drawAtt->Texture == readAtt->Texture) { + /* Can't use same texture as both the source and dest. We need + * to handle overlapping blits and besides, some hw may not + * support this. + */ + return mask; + } + + if (target != GL_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE_ARB) { + /* Can't handle other texture types at this time */ + return mask; + } + + /* + printf("Blit from texture!\n"); + printf(" srcAtt %p dstAtt %p\n", readAtt, drawAtt); + printf(" srcTex %p dstText %p\n", texObj, drawAtt->Texture); + */ + + /* Prepare src texture state */ + _mesa_BindTexture(target, texObj->Name); + _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); + _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); + if (target != GL_TEXTURE_RECTANGLE_ARB) { + _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel); + _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel); + } + _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + _mesa_set_enable(ctx, target, GL_TRUE); + + /* Prepare vertex data (the VBO was previously created and bound) */ + { + struct vertex { + GLfloat x, y, s, t; + }; + struct vertex verts[4]; + GLfloat s0, t0, s1, t1; + + if (target == GL_TEXTURE_2D) { + const struct gl_texture_image *texImage + = _mesa_select_tex_image(ctx, texObj, target, srcLevel); + s0 = srcX0 / (float) texImage->Width; + s1 = srcX1 / (float) texImage->Width; + t0 = srcY0 / (float) texImage->Height; + t1 = srcY1 / (float) texImage->Height; + } + else { + assert(target == GL_TEXTURE_RECTANGLE_ARB); + s0 = srcX0; + s1 = srcX1; + t0 = srcY0; + t1 = srcY1; + } + + verts[0].x = (GLfloat) dstX0; + verts[0].y = (GLfloat) dstY0; + verts[1].x = (GLfloat) dstX1; + verts[1].y = (GLfloat) dstY0; + verts[2].x = (GLfloat) dstX1; + verts[2].y = (GLfloat) dstY1; + verts[3].x = (GLfloat) dstX0; + verts[3].y = (GLfloat) dstY1; + + verts[0].s = s0; + verts[0].t = t0; + verts[1].s = s1; + verts[1].t = t0; + verts[2].s = s1; + verts[2].t = t1; + verts[3].s = s0; + verts[3].t = t1; + + _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); + } + + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + + /* Restore texture object state, the texture binding will + * be restored by _mesa_meta_end(). + */ + _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave); + _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave); + if (target != GL_TEXTURE_RECTANGLE_ARB) { + _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave); + _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave); + } + _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, wrapSSave); + _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, wrapTSave); + + /* Done with color buffer */ + mask &= ~GL_COLOR_BUFFER_BIT; + } + } + + return mask; +} + + +/** + * Meta implementation of ctx->Driver.BlitFramebuffer() in terms + * of texture mapping and polygon rendering. + */ +void +_mesa_meta_BlitFramebuffer(struct gl_context *ctx, + GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter) +{ + struct blit_state *blit = &ctx->Meta->Blit; + struct temp_texture *tex = get_temp_texture(ctx); + const GLsizei maxTexSize = tex->MaxSize; + const GLint srcX = MIN2(srcX0, srcX1); + const GLint srcY = MIN2(srcY0, srcY1); + const GLint srcW = abs(srcX1 - srcX0); + const GLint srcH = abs(srcY1 - srcY0); + const GLboolean srcFlipX = srcX1 < srcX0; + const GLboolean srcFlipY = srcY1 < srcY0; + struct vertex { + GLfloat x, y, s, t; + }; + struct vertex verts[4]; + GLboolean newTex; + + if (srcW > maxTexSize || srcH > maxTexSize) { + /* XXX avoid this fallback */ + _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, mask, filter); + return; + } + + if (srcFlipX) { + GLint tmp = dstX0; + dstX0 = dstX1; + dstX1 = tmp; + } + + if (srcFlipY) { + GLint tmp = dstY0; + dstY0 = dstY1; + dstY1 = tmp; + } + + /* only scissor effects blit so save/clear all other relevant state */ + _mesa_meta_begin(ctx, ~META_SCISSOR); + + if (blit->ArrayObj == 0) { + /* one-time setup */ + + /* create vertex array object */ + _mesa_GenVertexArrays(1, &blit->ArrayObj); + _mesa_BindVertexArray(blit->ArrayObj); + + /* create vertex array buffer */ + _mesa_GenBuffersARB(1, &blit->VBO); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO); + _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), + NULL, GL_DYNAMIC_DRAW_ARB); + + /* setup vertex arrays */ + _mesa_VertexPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); + _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s)); + _mesa_EnableClientState(GL_VERTEX_ARRAY); + _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); + } + else { + _mesa_BindVertexArray(blit->ArrayObj); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO); + } + + /* Try faster, direct texture approach first */ + mask = blitframebuffer_texture(ctx, srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, mask, filter); + if (mask == 0x0) { + _mesa_meta_end(ctx); + return; + } + + /* Continue with "normal" approach which involves copying the src rect + * into a temporary texture and is "blitted" by drawing a textured quad. + */ + + newTex = alloc_texture(tex, srcW, srcH, GL_RGBA); + + /* vertex positions/texcoords (after texture allocation!) */ + { + verts[0].x = (GLfloat) dstX0; + verts[0].y = (GLfloat) dstY0; + verts[1].x = (GLfloat) dstX1; + verts[1].y = (GLfloat) dstY0; + verts[2].x = (GLfloat) dstX1; + verts[2].y = (GLfloat) dstY1; + verts[3].x = (GLfloat) dstX0; + verts[3].y = (GLfloat) dstY1; + + verts[0].s = 0.0F; + verts[0].t = 0.0F; + verts[1].s = tex->Sright; + verts[1].t = 0.0F; + verts[2].s = tex->Sright; + verts[2].t = tex->Ttop; + verts[3].s = 0.0F; + verts[3].t = tex->Ttop; + + /* upload new vertex data */ + _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); + } + + _mesa_set_enable(ctx, tex->Target, GL_TRUE); + + if (mask & GL_COLOR_BUFFER_BIT) { + setup_copypix_texture(tex, newTex, srcX, srcY, srcW, srcH, + GL_RGBA, filter); + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + mask &= ~GL_COLOR_BUFFER_BIT; + } + + if (mask & GL_DEPTH_BUFFER_BIT) { + GLuint *tmp = (GLuint *) malloc(srcW * srcH * sizeof(GLuint)); + if (tmp) { + if (!blit->DepthFP) + init_blit_depth_pixels(ctx); + + /* maybe change tex format here */ + newTex = alloc_texture(tex, srcW, srcH, GL_DEPTH_COMPONENT); + + _mesa_ReadPixels(srcX, srcY, srcW, srcH, + GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp); + + setup_drawpix_texture(ctx, tex, newTex, GL_DEPTH_COMPONENT, srcW, srcH, + GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp); + + _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP); + _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE); + _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); + _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE); + _mesa_DepthFunc(GL_ALWAYS); + _mesa_DepthMask(GL_TRUE); + + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + mask &= ~GL_DEPTH_BUFFER_BIT; + + free(tmp); + } + } + + if (mask & GL_STENCIL_BUFFER_BIT) { + /* XXX can't easily do stencil */ + } + + _mesa_set_enable(ctx, tex->Target, GL_FALSE); + + _mesa_meta_end(ctx); + + if (mask) { + _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, mask, filter); + } +} + + +/** + * Meta implementation of ctx->Driver.Clear() in terms of polygon rendering. + */ +void +_mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers) +{ + struct clear_state *clear = &ctx->Meta->Clear; + struct vertex { + GLfloat x, y, z, r, g, b, a; + }; + struct vertex verts[4]; + /* save all state but scissor, pixel pack/unpack */ + GLbitfield metaSave = META_ALL - META_SCISSOR - META_PIXEL_STORE; + const GLuint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; + + if (buffers & BUFFER_BITS_COLOR) { + /* if clearing color buffers, don't save/restore colormask */ + metaSave -= META_COLOR_MASK; + } + + _mesa_meta_begin(ctx, metaSave); + + if (clear->ArrayObj == 0) { + /* one-time setup */ + + /* create vertex array object */ + _mesa_GenVertexArrays(1, &clear->ArrayObj); + _mesa_BindVertexArray(clear->ArrayObj); + + /* create vertex array buffer */ + _mesa_GenBuffersARB(1, &clear->VBO); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO); + + /* setup vertex arrays */ + _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); + _mesa_ColorPointer(4, GL_FLOAT, sizeof(struct vertex), OFFSET(r)); + _mesa_EnableClientState(GL_VERTEX_ARRAY); + _mesa_EnableClientState(GL_COLOR_ARRAY); + } + else { + _mesa_BindVertexArray(clear->ArrayObj); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO); + } + + /* GL_COLOR_BUFFER_BIT */ + if (buffers & BUFFER_BITS_COLOR) { + /* leave colormask, glDrawBuffer state as-is */ + } + else { + ASSERT(metaSave & META_COLOR_MASK); + _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); + } + + /* GL_DEPTH_BUFFER_BIT */ + if (buffers & BUFFER_BIT_DEPTH) { + _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE); + _mesa_DepthFunc(GL_ALWAYS); + _mesa_DepthMask(GL_TRUE); + } + else { + assert(!ctx->Depth.Test); + } + + /* GL_STENCIL_BUFFER_BIT */ + if (buffers & BUFFER_BIT_STENCIL) { + _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE); + _mesa_StencilOpSeparate(GL_FRONT_AND_BACK, + GL_REPLACE, GL_REPLACE, GL_REPLACE); + _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, + ctx->Stencil.Clear & stencilMax, + ctx->Stencil.WriteMask[0]); + } + else { + assert(!ctx->Stencil.Enabled); + } + + /* vertex positions/colors */ + { + const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin; + const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin; + const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax; + const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax; + const GLfloat z = invert_z(ctx->Depth.Clear); + GLuint i; + + verts[0].x = x0; + verts[0].y = y0; + verts[0].z = z; + verts[1].x = x1; + verts[1].y = y0; + verts[1].z = z; + verts[2].x = x1; + verts[2].y = y1; + verts[2].z = z; + verts[3].x = x0; + verts[3].y = y1; + verts[3].z = z; + + /* vertex colors */ + for (i = 0; i < 4; i++) { + verts[i].r = ctx->Color.ClearColor[0]; + verts[i].g = ctx->Color.ClearColor[1]; + verts[i].b = ctx->Color.ClearColor[2]; + verts[i].a = ctx->Color.ClearColor[3]; + } + + /* upload new vertex data */ + _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts, + GL_DYNAMIC_DRAW_ARB); + } + + /* draw quad */ + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + + _mesa_meta_end(ctx); +} + + +/** + * Meta implementation of ctx->Driver.CopyPixels() in terms + * of texture mapping and polygon rendering. + */ +void +_mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY, + GLsizei width, GLsizei height, + GLint dstX, GLint dstY, GLenum type) +{ + struct copypix_state *copypix = &ctx->Meta->CopyPix; + struct temp_texture *tex = get_temp_texture(ctx); + struct vertex { + GLfloat x, y, z, s, t; + }; + struct vertex verts[4]; + GLboolean newTex; + GLenum intFormat = GL_RGBA; + + if (type != GL_COLOR || + ctx->_ImageTransferState || + ctx->Fog.Enabled || + width > tex->MaxSize || + height > tex->MaxSize) { + /* XXX avoid this fallback */ + _swrast_CopyPixels(ctx, srcX, srcY, width, height, dstX, dstY, type); + return; + } + + /* Most GL state applies to glCopyPixels, but a there's a few things + * we need to override: + */ + _mesa_meta_begin(ctx, (META_RASTERIZATION | + META_SHADER | + META_TEXTURE | + META_TRANSFORM | + META_VERTEX | + META_VIEWPORT)); + + if (copypix->ArrayObj == 0) { + /* one-time setup */ + + /* create vertex array object */ + _mesa_GenVertexArrays(1, ©pix->ArrayObj); + _mesa_BindVertexArray(copypix->ArrayObj); + + /* create vertex array buffer */ + _mesa_GenBuffersARB(1, ©pix->VBO); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO); + _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), + NULL, GL_DYNAMIC_DRAW_ARB); + + /* setup vertex arrays */ + _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); + _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s)); + _mesa_EnableClientState(GL_VERTEX_ARRAY); + _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); + } + else { + _mesa_BindVertexArray(copypix->ArrayObj); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO); + } + + newTex = alloc_texture(tex, width, height, intFormat); + + /* vertex positions, texcoords (after texture allocation!) */ + { + const GLfloat dstX0 = (GLfloat) dstX; + const GLfloat dstY0 = (GLfloat) dstY; + const GLfloat dstX1 = dstX + width * ctx->Pixel.ZoomX; + const GLfloat dstY1 = dstY + height * ctx->Pixel.ZoomY; + const GLfloat z = invert_z(ctx->Current.RasterPos[2]); + + verts[0].x = dstX0; + verts[0].y = dstY0; + verts[0].z = z; + verts[0].s = 0.0F; + verts[0].t = 0.0F; + verts[1].x = dstX1; + verts[1].y = dstY0; + verts[1].z = z; + verts[1].s = tex->Sright; + verts[1].t = 0.0F; + verts[2].x = dstX1; + verts[2].y = dstY1; + verts[2].z = z; + verts[2].s = tex->Sright; + verts[2].t = tex->Ttop; + verts[3].x = dstX0; + verts[3].y = dstY1; + verts[3].z = z; + verts[3].s = 0.0F; + verts[3].t = tex->Ttop; + + /* upload new vertex data */ + _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); + } + + /* Alloc/setup texture */ + setup_copypix_texture(tex, newTex, srcX, srcY, width, height, + GL_RGBA, GL_NEAREST); + + _mesa_set_enable(ctx, tex->Target, GL_TRUE); + + /* draw textured quad */ + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + + _mesa_set_enable(ctx, tex->Target, GL_FALSE); + + _mesa_meta_end(ctx); +} + + + +/** + * When the glDrawPixels() image size is greater than the max rectangle + * texture size we use this function to break the glDrawPixels() image + * into tiles which fit into the max texture size. + */ +static void +tiled_draw_pixels(struct gl_context *ctx, + GLint tileSize, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels) +{ + struct gl_pixelstore_attrib tileUnpack = *unpack; + GLint i, j; + + if (tileUnpack.RowLength == 0) + tileUnpack.RowLength = width; + + for (i = 0; i < width; i += tileSize) { + const GLint tileWidth = MIN2(tileSize, width - i); + const GLint tileX = (GLint) (x + i * ctx->Pixel.ZoomX); + + tileUnpack.SkipPixels = unpack->SkipPixels + i; + + for (j = 0; j < height; j += tileSize) { + const GLint tileHeight = MIN2(tileSize, height - j); + const GLint tileY = (GLint) (y + j * ctx->Pixel.ZoomY); + + tileUnpack.SkipRows = unpack->SkipRows + j; + + _mesa_meta_DrawPixels(ctx, tileX, tileY, tileWidth, tileHeight, + format, type, &tileUnpack, pixels); + } + } +} + + +/** + * One-time init for drawing stencil pixels. + */ +static void +init_draw_stencil_pixels(struct gl_context *ctx) +{ + /* This program is run eight times, once for each stencil bit. + * The stencil values to draw are found in an 8-bit alpha texture. + * We read the texture/stencil value and test if bit 'b' is set. + * If the bit is not set, use KIL to kill the fragment. + * Finally, we use the stencil test to update the stencil buffer. + * + * The basic algorithm for checking if a bit is set is: + * if (is_odd(value / (1 << bit))) + * result is one (or non-zero). + * else + * result is zero. + * The program parameter contains three values: + * parm.x = 255 / (1 << bit) + * parm.y = 0.5 + * parm.z = 0.0 + */ + static const char *program = + "!!ARBfp1.0\n" + "PARAM parm = program.local[0]; \n" + "TEMP t; \n" + "TEX t, fragment.texcoord[0], texture[0], %s; \n" /* NOTE %s here! */ + "# t = t * 255 / bit \n" + "MUL t.x, t.a, parm.x; \n" + "# t = (int) t \n" + "FRC t.y, t.x; \n" + "SUB t.x, t.x, t.y; \n" + "# t = t * 0.5 \n" + "MUL t.x, t.x, parm.y; \n" + "# t = fract(t.x) \n" + "FRC t.x, t.x; # if t.x != 0, then the bit is set \n" + "# t.x = (t.x == 0 ? 1 : 0) \n" + "SGE t.x, -t.x, parm.z; \n" + "KIL -t.x; \n" + "# for debug only \n" + "#MOV result.color, t.x; \n" + "END \n"; + char program2[1000]; + struct drawpix_state *drawpix = &ctx->Meta->DrawPix; + struct temp_texture *tex = get_temp_texture(ctx); + const char *texTarget; + + assert(drawpix->StencilFP == 0); + + /* replace %s with "RECT" or "2D" */ + assert(strlen(program) + 4 < sizeof(program2)); + if (tex->Target == GL_TEXTURE_RECTANGLE) + texTarget = "RECT"; + else + texTarget = "2D"; + _mesa_snprintf(program2, sizeof(program2), program, texTarget); + + _mesa_GenPrograms(1, &drawpix->StencilFP); + _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP); + _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, + strlen(program2), (const GLubyte *) program2); +} + + +/** + * One-time init for drawing depth pixels. + */ +static void +init_draw_depth_pixels(struct gl_context *ctx) +{ + static const char *program = + "!!ARBfp1.0\n" + "PARAM color = program.local[0]; \n" + "TEX result.depth, fragment.texcoord[0], texture[0], %s; \n" + "MOV result.color, color; \n" + "END \n"; + char program2[200]; + struct drawpix_state *drawpix = &ctx->Meta->DrawPix; + struct temp_texture *tex = get_temp_texture(ctx); + const char *texTarget; + + assert(drawpix->DepthFP == 0); + + /* replace %s with "RECT" or "2D" */ + assert(strlen(program) + 4 < sizeof(program2)); + if (tex->Target == GL_TEXTURE_RECTANGLE) + texTarget = "RECT"; + else + texTarget = "2D"; + _mesa_snprintf(program2, sizeof(program2), program, texTarget); + + _mesa_GenPrograms(1, &drawpix->DepthFP); + _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP); + _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, + strlen(program2), (const GLubyte *) program2); +} + + +/** + * Meta implementation of ctx->Driver.DrawPixels() in terms + * of texture mapping and polygon rendering. + */ +void +_mesa_meta_DrawPixels(struct gl_context *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels) +{ + struct drawpix_state *drawpix = &ctx->Meta->DrawPix; + struct temp_texture *tex = get_temp_texture(ctx); + const struct gl_pixelstore_attrib unpackSave = ctx->Unpack; + const GLuint origStencilMask = ctx->Stencil.WriteMask[0]; + struct vertex { + GLfloat x, y, z, s, t; + }; + struct vertex verts[4]; + GLenum texIntFormat; + GLboolean fallback, newTex; + GLbitfield metaExtraSave = 0x0; + GLuint vbo; + + /* + * Determine if we can do the glDrawPixels with texture mapping. + */ + fallback = GL_FALSE; + if (ctx->_ImageTransferState || + ctx->Fog.Enabled) { + fallback = GL_TRUE; + } + + if (_mesa_is_color_format(format)) { + /* use more compact format when possible */ + /* XXX disable special case for GL_LUMINANCE for now to work around + * apparent i965 driver bug (see bug #23670). + */ + if (/*format == GL_LUMINANCE ||*/ format == GL_LUMINANCE_ALPHA) + texIntFormat = format; + else + texIntFormat = GL_RGBA; + } + else if (_mesa_is_stencil_format(format)) { + if (ctx->Extensions.ARB_fragment_program && + ctx->Pixel.IndexShift == 0 && + ctx->Pixel.IndexOffset == 0 && + type == GL_UNSIGNED_BYTE) { + /* We'll store stencil as alpha. This only works for GLubyte + * image data because of how incoming values are mapped to alpha + * in [0,1]. + */ + texIntFormat = GL_ALPHA; + metaExtraSave = (META_COLOR_MASK | + META_DEPTH_TEST | + META_SHADER | + META_STENCIL_TEST); + } + else { + fallback = GL_TRUE; + } + } + else if (_mesa_is_depth_format(format)) { + if (ctx->Extensions.ARB_depth_texture && + ctx->Extensions.ARB_fragment_program) { + texIntFormat = GL_DEPTH_COMPONENT; + metaExtraSave = (META_SHADER); + } + else { + fallback = GL_TRUE; + } + } + else { + fallback = GL_TRUE; + } + + if (fallback) { + _swrast_DrawPixels(ctx, x, y, width, height, + format, type, unpack, pixels); + return; + } + + /* + * Check image size against max texture size, draw as tiles if needed. + */ + if (width > tex->MaxSize || height > tex->MaxSize) { + tiled_draw_pixels(ctx, tex->MaxSize, x, y, width, height, + format, type, unpack, pixels); + return; + } + + /* Most GL state applies to glDrawPixels (like blending, stencil, etc), + * but a there's a few things we need to override: + */ + _mesa_meta_begin(ctx, (META_RASTERIZATION | + META_SHADER | + META_TEXTURE | + META_TRANSFORM | + META_VERTEX | + META_VIEWPORT | + metaExtraSave)); + + newTex = alloc_texture(tex, width, height, texIntFormat); + + /* vertex positions, texcoords (after texture allocation!) */ + { + const GLfloat x0 = (GLfloat) x; + const GLfloat y0 = (GLfloat) y; + const GLfloat x1 = x + width * ctx->Pixel.ZoomX; + const GLfloat y1 = y + height * ctx->Pixel.ZoomY; + const GLfloat z = invert_z(ctx->Current.RasterPos[2]); + + verts[0].x = x0; + verts[0].y = y0; + verts[0].z = z; + verts[0].s = 0.0F; + verts[0].t = 0.0F; + verts[1].x = x1; + verts[1].y = y0; + verts[1].z = z; + verts[1].s = tex->Sright; + verts[1].t = 0.0F; + verts[2].x = x1; + verts[2].y = y1; + verts[2].z = z; + verts[2].s = tex->Sright; + verts[2].t = tex->Ttop; + verts[3].x = x0; + verts[3].y = y1; + verts[3].z = z; + verts[3].s = 0.0F; + verts[3].t = tex->Ttop; + } + + if (drawpix->ArrayObj == 0) { + /* one-time setup: create vertex array object */ + _mesa_GenVertexArrays(1, &drawpix->ArrayObj); + } + _mesa_BindVertexArray(drawpix->ArrayObj); + + /* create vertex array buffer */ + _mesa_GenBuffersARB(1, &vbo); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, vbo); + _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), + verts, GL_DYNAMIC_DRAW_ARB); + + /* setup vertex arrays */ + _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); + _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s)); + _mesa_EnableClientState(GL_VERTEX_ARRAY); + _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); + + /* set given unpack params */ + ctx->Unpack = *unpack; + + _mesa_set_enable(ctx, tex->Target, GL_TRUE); + + if (_mesa_is_stencil_format(format)) { + /* Drawing stencil */ + GLint bit; + + if (!drawpix->StencilFP) + init_draw_stencil_pixels(ctx); + + setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height, + GL_ALPHA, type, pixels); + + _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); + + _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE); + + /* set all stencil bits to 0 */ + _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); + _mesa_StencilFunc(GL_ALWAYS, 0, 255); + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + + /* set stencil bits to 1 where needed */ + _mesa_StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); + + _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP); + _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE); + + for (bit = 0; bit < ctx->DrawBuffer->Visual.stencilBits; bit++) { + const GLuint mask = 1 << bit; + if (mask & origStencilMask) { + _mesa_StencilFunc(GL_ALWAYS, mask, mask); + _mesa_StencilMask(mask); + + _mesa_ProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, + 255.0 / mask, 0.5, 0.0, 0.0); + + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + } + } + } + else if (_mesa_is_depth_format(format)) { + /* Drawing depth */ + if (!drawpix->DepthFP) + init_draw_depth_pixels(ctx); + + _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP); + _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE); + + /* polygon color = current raster color */ + _mesa_ProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0, + ctx->Current.RasterColor); + + setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height, + format, type, pixels); + + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + } + else { + /* Drawing RGBA */ + setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height, + format, type, pixels); + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + } + + _mesa_set_enable(ctx, tex->Target, GL_FALSE); + + _mesa_DeleteBuffersARB(1, &vbo); + + /* restore unpack params */ + ctx->Unpack = unpackSave; + + _mesa_meta_end(ctx); +} + +static GLboolean +alpha_test_raster_color(struct gl_context *ctx) +{ + GLfloat alpha = ctx->Current.RasterColor[ACOMP]; + GLfloat ref = ctx->Color.AlphaRef; + + switch (ctx->Color.AlphaFunc) { + case GL_NEVER: + return GL_FALSE; + case GL_LESS: + return alpha < ref; + case GL_EQUAL: + return alpha == ref; + case GL_LEQUAL: + return alpha <= ref; + case GL_GREATER: + return alpha > ref; + case GL_NOTEQUAL: + return alpha != ref; + case GL_GEQUAL: + return alpha >= ref; + case GL_ALWAYS: + return GL_TRUE; + default: + assert(0); + return GL_FALSE; + } +} + +/** + * Do glBitmap with a alpha texture quad. Use the alpha test to cull + * the 'off' bits. A bitmap cache as in the gallium/mesa state + * tracker would improve performance a lot. + */ +void +_mesa_meta_Bitmap(struct gl_context *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap1) +{ + struct bitmap_state *bitmap = &ctx->Meta->Bitmap; + struct temp_texture *tex = get_bitmap_temp_texture(ctx); + const GLenum texIntFormat = GL_ALPHA; + const struct gl_pixelstore_attrib unpackSave = *unpack; + GLubyte fg, bg; + struct vertex { + GLfloat x, y, z, s, t, r, g, b, a; + }; + struct vertex verts[4]; + GLboolean newTex; + GLubyte *bitmap8; + + /* + * Check if swrast fallback is needed. + */ + if (ctx->_ImageTransferState || + ctx->FragmentProgram._Enabled || + ctx->Fog.Enabled || + ctx->Texture._EnabledUnits || + width > tex->MaxSize || + height > tex->MaxSize) { + _swrast_Bitmap(ctx, x, y, width, height, unpack, bitmap1); + return; + } + + if (ctx->Color.AlphaEnabled && !alpha_test_raster_color(ctx)) + return; + + /* Most GL state applies to glBitmap (like blending, stencil, etc), + * but a there's a few things we need to override: + */ + _mesa_meta_begin(ctx, (META_ALPHA_TEST | + META_PIXEL_STORE | + META_RASTERIZATION | + META_SHADER | + META_TEXTURE | + META_TRANSFORM | + META_VERTEX | + META_VIEWPORT)); + + if (bitmap->ArrayObj == 0) { + /* one-time setup */ + + /* create vertex array object */ + _mesa_GenVertexArraysAPPLE(1, &bitmap->ArrayObj); + _mesa_BindVertexArrayAPPLE(bitmap->ArrayObj); + + /* create vertex array buffer */ + _mesa_GenBuffersARB(1, &bitmap->VBO); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, bitmap->VBO); + _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), + NULL, GL_DYNAMIC_DRAW_ARB); + + /* setup vertex arrays */ + _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); + _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s)); + _mesa_ColorPointer(4, GL_FLOAT, sizeof(struct vertex), OFFSET(r)); + _mesa_EnableClientState(GL_VERTEX_ARRAY); + _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); + _mesa_EnableClientState(GL_COLOR_ARRAY); + } + else { + _mesa_BindVertexArray(bitmap->ArrayObj); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, bitmap->VBO); + } + + newTex = alloc_texture(tex, width, height, texIntFormat); + + /* vertex positions, texcoords, colors (after texture allocation!) */ + { + const GLfloat x0 = (GLfloat) x; + const GLfloat y0 = (GLfloat) y; + const GLfloat x1 = (GLfloat) (x + width); + const GLfloat y1 = (GLfloat) (y + height); + const GLfloat z = invert_z(ctx->Current.RasterPos[2]); + GLuint i; + + verts[0].x = x0; + verts[0].y = y0; + verts[0].z = z; + verts[0].s = 0.0F; + verts[0].t = 0.0F; + verts[1].x = x1; + verts[1].y = y0; + verts[1].z = z; + verts[1].s = tex->Sright; + verts[1].t = 0.0F; + verts[2].x = x1; + verts[2].y = y1; + verts[2].z = z; + verts[2].s = tex->Sright; + verts[2].t = tex->Ttop; + verts[3].x = x0; + verts[3].y = y1; + verts[3].z = z; + verts[3].s = 0.0F; + verts[3].t = tex->Ttop; + + for (i = 0; i < 4; i++) { + verts[i].r = ctx->Current.RasterColor[0]; + verts[i].g = ctx->Current.RasterColor[1]; + verts[i].b = ctx->Current.RasterColor[2]; + verts[i].a = ctx->Current.RasterColor[3]; + } + + /* upload new vertex data */ + _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); + } + + /* choose different foreground/background alpha values */ + CLAMPED_FLOAT_TO_UBYTE(fg, ctx->Current.RasterColor[ACOMP]); + bg = (fg > 127 ? 0 : 255); + + bitmap1 = _mesa_map_pbo_source(ctx, &unpackSave, bitmap1); + if (!bitmap1) { + _mesa_meta_end(ctx); + return; + } + + bitmap8 = (GLubyte *) malloc(width * height); + if (bitmap8) { + memset(bitmap8, bg, width * height); + _mesa_expand_bitmap(width, height, &unpackSave, bitmap1, + bitmap8, width, fg); + + _mesa_set_enable(ctx, tex->Target, GL_TRUE); + + _mesa_set_enable(ctx, GL_ALPHA_TEST, GL_TRUE); + _mesa_AlphaFunc(GL_NOTEQUAL, UBYTE_TO_FLOAT(bg)); + + setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height, + GL_ALPHA, GL_UNSIGNED_BYTE, bitmap8); + + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + + _mesa_set_enable(ctx, tex->Target, GL_FALSE); + + free(bitmap8); + } + + _mesa_unmap_pbo_source(ctx, &unpackSave); + + _mesa_meta_end(ctx); +} + + +/** + * Check if the call to _mesa_meta_GenerateMipmap() will require a + * software fallback. The fallback path will require that the texture + * images are mapped. + * \return GL_TRUE if a fallback is needed, GL_FALSE otherwise + */ +GLboolean +_mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target, + struct gl_texture_object *texObj) +{ + const GLuint fboSave = ctx->DrawBuffer->Name; + struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap; + struct gl_texture_image *baseImage; + GLuint srcLevel; + GLenum status; + + /* check for fallbacks */ + if (!ctx->Extensions.EXT_framebuffer_object || + target == GL_TEXTURE_3D) { + return GL_TRUE; + } + + srcLevel = texObj->BaseLevel; + baseImage = _mesa_select_tex_image(ctx, texObj, target, srcLevel); + if (!baseImage || _mesa_is_format_compressed(baseImage->TexFormat)) { + return GL_TRUE; + } + + /* + * Test that we can actually render in the texture's format. + */ + if (!mipmap->FBO) + _mesa_GenFramebuffersEXT(1, &mipmap->FBO); + _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, mipmap->FBO); + + if (target == GL_TEXTURE_1D) { + _mesa_FramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, + GL_COLOR_ATTACHMENT0_EXT, + target, texObj->Name, srcLevel); + } +#if 0 + /* other work is needed to enable 3D mipmap generation */ + else if (target == GL_TEXTURE_3D) { + GLint zoffset = 0; + _mesa_FramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT, + GL_COLOR_ATTACHMENT0_EXT, + target, texObj->Name, srcLevel, zoffset); + } +#endif + else { + /* 2D / cube */ + _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, + GL_COLOR_ATTACHMENT0_EXT, + target, texObj->Name, srcLevel); + } + + status = _mesa_CheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); + + _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboSave); + + if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { + return GL_TRUE; + } + + return GL_FALSE; +} + + +/** + * Called via ctx->Driver.GenerateMipmap() + * Note: texture borders and 3D texture support not yet complete. + */ +void +_mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, + struct gl_texture_object *texObj) +{ + struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap; + struct vertex { + GLfloat x, y, s, t, r; + }; + struct vertex verts[4]; + const GLuint baseLevel = texObj->BaseLevel; + const GLuint maxLevel = texObj->MaxLevel; + const GLenum minFilterSave = texObj->MinFilter; + const GLenum magFilterSave = texObj->MagFilter; + const GLint baseLevelSave = texObj->BaseLevel; + const GLint maxLevelSave = texObj->MaxLevel; + const GLboolean genMipmapSave = texObj->GenerateMipmap; + const GLenum wrapSSave = texObj->WrapS; + const GLenum wrapTSave = texObj->WrapT; + const GLenum wrapRSave = texObj->WrapR; + const GLuint fboSave = ctx->DrawBuffer->Name; + const GLuint original_active_unit = ctx->Texture.CurrentUnit; + GLenum faceTarget; + GLuint dstLevel; + GLuint border = 0; + + if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) { + _mesa_generate_mipmap(ctx, target, texObj); + return; + } + + if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && + target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) { + faceTarget = target; + target = GL_TEXTURE_CUBE_MAP; + } + else { + faceTarget = target; + } + + _mesa_meta_begin(ctx, META_ALL); + + if (original_active_unit != 0) + _mesa_BindTexture(target, texObj->Name); + + if (mipmap->ArrayObj == 0) { + /* one-time setup */ + + /* create vertex array object */ + _mesa_GenVertexArraysAPPLE(1, &mipmap->ArrayObj); + _mesa_BindVertexArrayAPPLE(mipmap->ArrayObj); + + /* create vertex array buffer */ + _mesa_GenBuffersARB(1, &mipmap->VBO); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO); + _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), + NULL, GL_DYNAMIC_DRAW_ARB); + + /* setup vertex arrays */ + _mesa_VertexPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); + _mesa_TexCoordPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(s)); + _mesa_EnableClientState(GL_VERTEX_ARRAY); + _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); + } + else { + _mesa_BindVertexArray(mipmap->ArrayObj); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO); + } + + if (!mipmap->FBO) { + _mesa_GenFramebuffersEXT(1, &mipmap->FBO); + } + _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, mipmap->FBO); + + _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + _mesa_TexParameteri(target, GL_GENERATE_MIPMAP, GL_FALSE); + _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); + + _mesa_set_enable(ctx, target, GL_TRUE); + + /* setup texcoords once (XXX what about border?) */ + switch (faceTarget) { + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + verts[0].s = 0.0F; + verts[0].t = 0.0F; + verts[0].r = 0.0F; + verts[1].s = 1.0F; + verts[1].t = 0.0F; + verts[1].r = 0.0F; + verts[2].s = 1.0F; + verts[2].t = 1.0F; + verts[2].r = 0.0F; + verts[3].s = 0.0F; + verts[3].t = 1.0F; + verts[3].r = 0.0F; + break; + case GL_TEXTURE_3D: + abort(); + break; + default: + /* cube face */ + { + static const GLfloat st[4][2] = { + {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f} + }; + GLuint i; + + /* loop over quad verts */ + for (i = 0; i < 4; i++) { + /* Compute sc = +/-scale and tc = +/-scale. + * Not +/-1 to avoid cube face selection ambiguity near the edges, + * though that can still sometimes happen with this scale factor... + */ + const GLfloat scale = 0.9999f; + const GLfloat sc = (2.0f * st[i][0] - 1.0f) * scale; + const GLfloat tc = (2.0f * st[i][1] - 1.0f) * scale; + + switch (faceTarget) { + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + verts[i].s = 1.0f; + verts[i].t = -tc; + verts[i].r = -sc; + break; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + verts[i].s = -1.0f; + verts[i].t = -tc; + verts[i].r = sc; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + verts[i].s = sc; + verts[i].t = 1.0f; + verts[i].r = tc; + break; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + verts[i].s = sc; + verts[i].t = -1.0f; + verts[i].r = -tc; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + verts[i].s = sc; + verts[i].t = -tc; + verts[i].r = 1.0f; + break; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + verts[i].s = -sc; + verts[i].t = -tc; + verts[i].r = -1.0f; + break; + default: + assert(0); + } + } + } + } + + _mesa_set_enable(ctx, target, GL_TRUE); + + /* setup vertex positions */ + { + verts[0].x = 0.0F; + verts[0].y = 0.0F; + verts[1].x = 1.0F; + verts[1].y = 0.0F; + verts[2].x = 1.0F; + verts[2].y = 1.0F; + verts[3].x = 0.0F; + verts[3].y = 1.0F; + + /* upload new vertex data */ + _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); + } + + /* setup projection matrix */ + _mesa_MatrixMode(GL_PROJECTION); + _mesa_LoadIdentity(); + _mesa_Ortho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0); + + /* texture is already locked, unlock now */ + _mesa_unlock_texture(ctx, texObj); + + for (dstLevel = baseLevel + 1; dstLevel <= maxLevel; dstLevel++) { + const struct gl_texture_image *srcImage; + const GLuint srcLevel = dstLevel - 1; + GLsizei srcWidth, srcHeight, srcDepth; + GLsizei dstWidth, dstHeight, dstDepth; + GLenum status; + + srcImage = _mesa_select_tex_image(ctx, texObj, faceTarget, srcLevel); + assert(srcImage->Border == 0); /* XXX we can fix this */ + + /* src size w/out border */ + srcWidth = srcImage->Width - 2 * border; + srcHeight = srcImage->Height - 2 * border; + srcDepth = srcImage->Depth - 2 * border; + + /* new dst size w/ border */ + dstWidth = MAX2(1, srcWidth / 2) + 2 * border; + dstHeight = MAX2(1, srcHeight / 2) + 2 * border; + dstDepth = MAX2(1, srcDepth / 2) + 2 * border; + + if (dstWidth == srcImage->Width && + dstHeight == srcImage->Height && + dstDepth == srcImage->Depth) { + /* all done */ + break; + } + + /* Set MaxLevel large enough to hold the new level when we allocate it */ + _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, dstLevel); + + /* Create empty dest image */ + if (target == GL_TEXTURE_1D) { + _mesa_TexImage1D(target, dstLevel, srcImage->InternalFormat, + dstWidth, border, + GL_RGBA, GL_UNSIGNED_BYTE, NULL); + } + else if (target == GL_TEXTURE_3D) { + _mesa_TexImage3D(target, dstLevel, srcImage->InternalFormat, + dstWidth, dstHeight, dstDepth, border, + GL_RGBA, GL_UNSIGNED_BYTE, NULL); + } + else { + /* 2D or cube */ + _mesa_TexImage2D(faceTarget, dstLevel, srcImage->InternalFormat, + dstWidth, dstHeight, border, + GL_RGBA, GL_UNSIGNED_BYTE, NULL); + + if (target == GL_TEXTURE_CUBE_MAP) { + /* If texturing from a cube, we need to make sure all src faces + * have been defined (even if we're not sampling from them.) + * Otherwise the texture object will be 'incomplete' and + * texturing from it will not be allowed. + */ + GLuint face; + for (face = 0; face < 6; face++) { + if (!texObj->Image[face][srcLevel] || + texObj->Image[face][srcLevel]->Width != srcWidth) { + _mesa_TexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, + srcLevel, srcImage->InternalFormat, + srcWidth, srcHeight, border, + GL_RGBA, GL_UNSIGNED_BYTE, NULL); + } + } + } + } + + /* limit sampling to src level */ + _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel); + _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel); + + /* Set to draw into the current dstLevel */ + if (target == GL_TEXTURE_1D) { + _mesa_FramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, + GL_COLOR_ATTACHMENT0_EXT, + target, + texObj->Name, + dstLevel); + } + else if (target == GL_TEXTURE_3D) { + GLint zoffset = 0; /* XXX unfinished */ + _mesa_FramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT, + GL_COLOR_ATTACHMENT0_EXT, + target, + texObj->Name, + dstLevel, zoffset); + } + else { + /* 2D / cube */ + _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, + GL_COLOR_ATTACHMENT0_EXT, + faceTarget, + texObj->Name, + dstLevel); + } + + _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT); + + /* sanity check */ + status = _mesa_CheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); + if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { + abort(); + break; + } + + assert(dstWidth == ctx->DrawBuffer->Width); + assert(dstHeight == ctx->DrawBuffer->Height); + + /* setup viewport */ + _mesa_set_viewport(ctx, 0, 0, dstWidth, dstHeight); + + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + } + + _mesa_lock_texture(ctx, texObj); /* relock */ + + _mesa_meta_end(ctx); + + _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave); + _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave); + _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave); + _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave); + _mesa_TexParameteri(target, GL_GENERATE_MIPMAP, genMipmapSave); + _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, wrapSSave); + _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, wrapTSave); + _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, wrapRSave); + + _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboSave); +} + + +/** + * Determine the GL data type to use for the temporary image read with + * ReadPixels() and passed to Tex[Sub]Image(). + */ +static GLenum +get_temp_image_type(struct gl_context *ctx, GLenum baseFormat) +{ + switch (baseFormat) { + case GL_RGBA: + case GL_RGB: + case GL_ALPHA: + case GL_LUMINANCE: + case GL_LUMINANCE_ALPHA: + case GL_INTENSITY: + if (ctx->DrawBuffer->Visual.redBits <= 8) + return GL_UNSIGNED_BYTE; + else if (ctx->DrawBuffer->Visual.redBits <= 8) + return GL_UNSIGNED_SHORT; + else + return GL_FLOAT; + case GL_DEPTH_COMPONENT: + return GL_UNSIGNED_INT; + case GL_DEPTH_STENCIL: + return GL_UNSIGNED_INT_24_8; + default: + _mesa_problem(ctx, "Unexpected format in get_temp_image_type()"); + return 0; + } +} + + +/** + * Helper for _mesa_meta_CopyTexImage1/2D() functions. + * Have to be careful with locking and meta state for pixel transfer. + */ +static void +copy_tex_image(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, + GLenum internalFormat, GLint x, GLint y, + GLsizei width, GLsizei height, GLint border) +{ + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + GLenum format, type; + GLint bpp; + void *buf; + + texObj = _mesa_get_current_tex_object(ctx, target); + texImage = _mesa_get_tex_image(ctx, texObj, target, level); + + /* Choose format/type for temporary image buffer */ + format = _mesa_base_tex_format(ctx, internalFormat); + type = get_temp_image_type(ctx, format); + bpp = _mesa_bytes_per_pixel(format, type); + if (bpp <= 0) { + _mesa_problem(ctx, "Bad bpp in meta copy_tex_image()"); + return; + } + + /* + * Alloc image buffer (XXX could use a PBO) + */ + buf = malloc(width * height * bpp); + if (!buf) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims); + return; + } + + _mesa_unlock_texture(ctx, texObj); /* need to unlock first */ + + /* + * Read image from framebuffer (disable pixel transfer ops) + */ + _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER); + ctx->Driver.ReadPixels(ctx, x, y, width, height, + format, type, &ctx->Pack, buf); + _mesa_meta_end(ctx); + + if (texImage->Data) { + ctx->Driver.FreeTexImageData(ctx, texImage); + } + + /* The texture's format was already chosen in _mesa_CopyTexImage() */ + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + + /* + * Store texture data (with pixel transfer ops) + */ + _mesa_meta_begin(ctx, META_PIXEL_STORE); + + _mesa_update_state(ctx); /* to update pixel transfer state */ + + if (target == GL_TEXTURE_1D) { + ctx->Driver.TexImage1D(ctx, target, level, internalFormat, + width, border, format, type, + buf, &ctx->Unpack, texObj, texImage); + } + else { + ctx->Driver.TexImage2D(ctx, target, level, internalFormat, + width, height, border, format, type, + buf, &ctx->Unpack, texObj, texImage); + } + _mesa_meta_end(ctx); + + _mesa_lock_texture(ctx, texObj); /* re-lock */ + + free(buf); +} + + +void +_mesa_meta_CopyTexImage1D(struct gl_context *ctx, GLenum target, GLint level, + GLenum internalFormat, GLint x, GLint y, + GLsizei width, GLint border) +{ + copy_tex_image(ctx, 1, target, level, internalFormat, x, y, + width, 1, border); +} + + +void +_mesa_meta_CopyTexImage2D(struct gl_context *ctx, GLenum target, GLint level, + GLenum internalFormat, GLint x, GLint y, + GLsizei width, GLsizei height, GLint border) +{ + copy_tex_image(ctx, 2, target, level, internalFormat, x, y, + width, height, border); +} + + + +/** + * Helper for _mesa_meta_CopyTexSubImage1/2/3D() functions. + * Have to be careful with locking and meta state for pixel transfer. + */ +static void +copy_tex_sub_image(struct gl_context *ctx, + GLuint dims, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, + GLsizei width, GLsizei height) +{ + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + GLenum format, type; + GLint bpp; + void *buf; + + texObj = _mesa_get_current_tex_object(ctx, target); + texImage = _mesa_select_tex_image(ctx, texObj, target, level); + + /* Choose format/type for temporary image buffer */ + format = _mesa_get_format_base_format(texImage->TexFormat); + type = get_temp_image_type(ctx, format); + bpp = _mesa_bytes_per_pixel(format, type); + if (bpp <= 0) { + _mesa_problem(ctx, "Bad bpp in meta copy_tex_sub_image()"); + return; + } + + /* + * Alloc image buffer (XXX could use a PBO) + */ + buf = malloc(width * height * bpp); + if (!buf) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage%uD", dims); + return; + } + + _mesa_unlock_texture(ctx, texObj); /* need to unlock first */ + + /* + * Read image from framebuffer (disable pixel transfer ops) + */ + _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER); + ctx->Driver.ReadPixels(ctx, x, y, width, height, + format, type, &ctx->Pack, buf); + _mesa_meta_end(ctx); + + _mesa_update_state(ctx); /* to update pixel transfer state */ + + /* + * Store texture data (with pixel transfer ops) + */ + _mesa_meta_begin(ctx, META_PIXEL_STORE); + if (target == GL_TEXTURE_1D) { + ctx->Driver.TexSubImage1D(ctx, target, level, xoffset, + width, format, type, buf, + &ctx->Unpack, texObj, texImage); + } + else if (target == GL_TEXTURE_3D) { + ctx->Driver.TexSubImage3D(ctx, target, level, xoffset, yoffset, zoffset, + width, height, 1, format, type, buf, + &ctx->Unpack, texObj, texImage); + } + else { + ctx->Driver.TexSubImage2D(ctx, target, level, xoffset, yoffset, + width, height, format, type, buf, + &ctx->Unpack, texObj, texImage); + } + _mesa_meta_end(ctx); + + _mesa_lock_texture(ctx, texObj); /* re-lock */ + + free(buf); +} + + +void +_mesa_meta_CopyTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, + GLint x, GLint y, GLsizei width) +{ + copy_tex_sub_image(ctx, 1, target, level, xoffset, 0, 0, + x, y, width, 1); +} + + +void +_mesa_meta_CopyTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height) +{ + copy_tex_sub_image(ctx, 2, target, level, xoffset, yoffset, 0, + x, y, width, height); +} + + +void +_mesa_meta_CopyTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, + GLsizei width, GLsizei height) +{ + copy_tex_sub_image(ctx, 3, target, level, xoffset, yoffset, zoffset, + x, y, width, height); +} + + +void +_mesa_meta_CopyColorTable(struct gl_context *ctx, + GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width) +{ + GLfloat *buf; + + buf = (GLfloat *) malloc(width * 4 * sizeof(GLfloat)); + if (!buf) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyColorTable"); + return; + } + + /* + * Read image from framebuffer (disable pixel transfer ops) + */ + _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER); + ctx->Driver.ReadPixels(ctx, x, y, width, 1, + GL_RGBA, GL_FLOAT, &ctx->Pack, buf); + + _mesa_ColorTable(target, internalformat, width, GL_RGBA, GL_FLOAT, buf); + + _mesa_meta_end(ctx); + + free(buf); +} + + +void +_mesa_meta_CopyColorSubTable(struct gl_context *ctx,GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width) +{ + GLfloat *buf; + + buf = (GLfloat *) malloc(width * 4 * sizeof(GLfloat)); + if (!buf) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyColorSubTable"); + return; + } + + /* + * Read image from framebuffer (disable pixel transfer ops) + */ + _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER); + ctx->Driver.ReadPixels(ctx, x, y, width, 1, + GL_RGBA, GL_FLOAT, &ctx->Pack, buf); + + _mesa_ColorSubTable(target, start, width, GL_RGBA, GL_FLOAT, buf); + + _mesa_meta_end(ctx); + + free(buf); +} diff --git a/programs/develop/libraries/Mesa/src/mesa/drivers/common/meta.h b/programs/develop/libraries/Mesa/src/mesa/drivers/common/meta.h new file mode 100644 index 000000000..b0797d3d9 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mesa/drivers/common/meta.h @@ -0,0 +1,118 @@ +/* + * Mesa 3-D graphics library + * Version: 7.6 + * + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef META_H +#define META_H + + +extern void +_mesa_meta_init(struct gl_context *ctx); + +extern void +_mesa_meta_free(struct gl_context *ctx); + +extern void +_mesa_meta_BlitFramebuffer(struct gl_context *ctx, + GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter); + +extern void +_mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers); + +extern void +_mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy, + GLsizei width, GLsizei height, + GLint dstx, GLint dsty, GLenum type); + +extern void +_mesa_meta_DrawPixels(struct gl_context *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels); + +extern void +_mesa_meta_Bitmap(struct gl_context *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap); + +extern GLboolean +_mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target, + struct gl_texture_object *texObj); + +extern void +_mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, + struct gl_texture_object *texObj); + +extern void +_mesa_meta_CopyTexImage1D(struct gl_context *ctx, GLenum target, GLint level, + GLenum internalFormat, GLint x, GLint y, + GLsizei width, GLint border); + +extern void +_mesa_meta_CopyTexImage2D(struct gl_context *ctx, GLenum target, GLint level, + GLenum internalFormat, GLint x, GLint y, + GLsizei width, GLsizei height, GLint border); + +extern void +_mesa_meta_CopyTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, + GLint x, GLint y, GLsizei width); + +extern void +_mesa_meta_CopyTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height); + +extern void +_mesa_meta_CopyTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, + GLsizei width, GLsizei height); + +extern void +_mesa_meta_CopyColorTable(struct gl_context *ctx, + GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width); + +extern void +_mesa_meta_CopyColorSubTable(struct gl_context *ctx,GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width); + +extern void +_mesa_meta_CopyConvolutionFilter1D(struct gl_context *ctx, GLenum target, + GLenum internalFormat, + GLint x, GLint y, GLsizei width); + +extern void +_mesa_meta_CopyConvolutionFilter2D(struct gl_context *ctx, GLenum target, + GLenum internalFormat, GLint x, GLint y, + GLsizei width, GLsizei height); + + +#endif /* META_H */ diff --git a/programs/develop/libraries/Mesa/src/mesa/drivers/osmesa/Makefile b/programs/develop/libraries/Mesa/src/mesa/drivers/osmesa/Makefile new file mode 100644 index 000000000..3144ef68d --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mesa/drivers/osmesa/Makefile @@ -0,0 +1,51 @@ +# src/mesa/drivers/osmesa/Makefile for libOSMesa.so + +# Note that we may generate libOSMesa.so or libOSMesa16.so or libOSMesa32.so +# with this Makefile + + +TOP = ../../../.. + +include $(TOP)/configs/current + + + +SOURCES = osmesa.c + +OBJECTS = $(SOURCES:.c=.o) + +INCLUDE_DIRS = \ + -I$(TOP)/include \ + -I$(TOP)/src/mapi \ + -I$(TOP)/src/mesa \ + -I$(TOP)/src/mesa/main + +CORE_MESA = \ + $(TOP)/src/mesa/libmesa.a \ + $(TOP)/src/mapi/glapi/libglapi.a +# $(TOP)/src/glsl/libglsl.a + +.c.o: + $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@ + + +default: $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME) + + +# libOSMesa can be used in conjuction with libGL or with all other Mesa +# sources. We can also build libOSMesa16/libOSMesa32 by setting +# -DCHAN_BITS=16/32. +$(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME): $(OBJECTS) $(CORE_MESA) + $(MKLIB) -o $(OSMESA_LIB) -linker '$(CXX)' -ldflags '$(LDFLAGS)' \ + -major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \ + -install $(TOP)/$(LIB_DIR) -cplusplus $(MKLIB_OPTIONS) \ + -id $(INSTALL_LIB_DIR)/lib$(OSMESA_LIB).$(MESA_MAJOR).dylib \ + $(OSMESA_LIB_DEPS) $(OBJECTS) $(CORE_MESA) + + + +clean: + -rm -f *.o *~ + + +# XXX todo install rule? diff --git a/programs/develop/libraries/Mesa/src/mesa/drivers/osmesa/Makefile.win b/programs/develop/libraries/Mesa/src/mesa/drivers/osmesa/Makefile.win new file mode 100644 index 000000000..36d520e65 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mesa/drivers/osmesa/Makefile.win @@ -0,0 +1,39 @@ +# Makefile for Win32 + +!include + +TOP = ..\.. + +OSMESA_SRCS = osmesa.c +OSMESA_OBJS = osmesa.obj + +ASM_SRCS = +CORE_SRCS = +DRIVER_SRCS = $(OSMESA_SRCS) + +SRCS = $(OSMESA_SRCS) + +all : osmesadll + +!include "$(TOP)/mesawin32.mak" + +osmesadll: $(OSMESADLL) + +CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -DBUILD_GL32 -I$(TOP)/src +LFLAGS = $(dlllflags) $(lcommon) $(LFLAGS) + +OBJS = $(ASM_SRCS:.S=.obj) $(CORE_SRCS:.c=.obj) $(DRIVER_SRCS:.c=.obj) +LIBS = $(guilibsdll) $(TOP)/lib/$(MESALIB) + +$(OSMESADLL) : $(OBJS) osmesa.def + $(link) $(LFLAGS) -def:osmesa.def -out:$(OSMESADLL) $(OBJS) $(LIBS) + @echo "copying OSMesa library to library directory..." + -copy $(OSMESALIB) $(TOP)\lib + @echo "copying OSMesa dll to library directory..." + -copy $(OSMESADLL) $(TOP)\lib + +install : $(OSMESADLL) + @echo "copying OSMesa library to system library directory..." + -copy $(OSMESALIB) $(LIBINSTALL) + @echo "copying OSMesa dll to system library directory..." + -copy $(OSMESADLL) $(DLLINSTALL) diff --git a/programs/develop/libraries/Mesa/src/mesa/drivers/osmesa/descrip.mms b/programs/develop/libraries/Mesa/src/mesa/drivers/osmesa/descrip.mms new file mode 100644 index 000000000..6c2f3226f --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mesa/drivers/osmesa/descrip.mms @@ -0,0 +1,45 @@ +# Makefile for core library for VMS +# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl +# Last revision : 3 October 2007 + +.first + define gl [----.include.gl] + define math [--.math] + define tnl [--.tnl] + define vbo [--.vbo] + define swrast [--.swrast] + define swrast_setup [--.swrast_setup] + define array_cache [--.array_cache] + define drivers [-] + define glapi [--.glapi] + define main [--.main] + define shader [--.shader] + +.include [----]mms-config. + +##### MACROS ##### + +VPATH = RCS + +INCDIR = [----.include],[--.main],[--.glapi],[--.shader] +LIBDIR = [----.lib] +CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm + +SOURCES = osmesa.c + +OBJECTS = osmesa.obj + +##### RULES ##### + +VERSION=Mesa V3.4 + +##### TARGETS ##### +# Make the library +$(LIBDIR)$(GL_LIB) : $(OBJECTS) + @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) + +clean : + purge + delete *.obj;* + +osmesa.obj : osmesa.c diff --git a/programs/develop/libraries/Mesa/src/mesa/drivers/osmesa/osmesa.c b/programs/develop/libraries/Mesa/src/mesa/drivers/osmesa/osmesa.c new file mode 100644 index 000000000..d7633f244 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mesa/drivers/osmesa/osmesa.c @@ -0,0 +1,1569 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * Off-Screen Mesa rendering / Rendering into client memory space + * + * Note on thread safety: this driver is thread safe. All + * functions are reentrant. The notion of current context is + * managed by the core _mesa_make_current() and _mesa_get_current_context() + * functions. Those functions are thread-safe. + */ + + +#include "main/glheader.h" +#include "GL/osmesa.h" +#include "main/context.h" +#include "main/extensions.h" +#include "main/formats.h" +#include "main/framebuffer.h" +#include "main/imports.h" +#include "main/mtypes.h" +#include "main/renderbuffer.h" +#include "swrast/swrast.h" +#include "swrast_setup/swrast_setup.h" +#include "swrast/s_context.h" +#include "swrast/s_lines.h" +#include "swrast/s_triangle.h" +#include "tnl/tnl.h" +#include "tnl/t_context.h" +#include "tnl/t_pipeline.h" +#include "drivers/common/driverfuncs.h" +#include "drivers/common/meta.h" +#include "vbo/vbo.h" + + + +/** + * OSMesa rendering context, derived from core Mesa struct gl_context. + */ +struct osmesa_context +{ + struct gl_context mesa; /*< Base class - this must be first */ + struct gl_config *gl_visual; /*< Describes the buffers */ + struct gl_renderbuffer *rb; /*< The user's colorbuffer */ + struct gl_framebuffer *gl_buffer; /*< The framebuffer, containing user's rb */ + GLenum format; /*< User-specified context format */ + GLint userRowLength; /*< user-specified number of pixels per row */ + GLint rInd, gInd, bInd, aInd;/*< index offsets for RGBA formats */ + GLvoid *rowaddr[MAX_HEIGHT]; /*< address of first pixel in each image row */ + GLboolean yup; /*< TRUE -> Y increases upward */ + /*< FALSE -> Y increases downward */ +}; + + +static INLINE OSMesaContext +OSMESA_CONTEXT(struct gl_context *ctx) +{ + /* Just cast, since we're using structure containment */ + return (OSMesaContext) ctx; +} + + +/**********************************************************************/ +/*** Private Device Driver Functions ***/ +/**********************************************************************/ + + +static const GLubyte * +get_string( struct gl_context *ctx, GLenum name ) +{ + (void) ctx; + switch (name) { + case GL_RENDERER: +#if CHAN_BITS == 32 + return (const GLubyte *) "Mesa OffScreen32"; +#elif CHAN_BITS == 16 + return (const GLubyte *) "Mesa OffScreen16"; +#else + return (const GLubyte *) "Mesa OffScreen"; +#endif + default: + return NULL; + } +} + + +static void +osmesa_update_state( struct gl_context *ctx, GLuint new_state ) +{ + /* easy - just propogate */ + _swrast_InvalidateState( ctx, new_state ); + _swsetup_InvalidateState( ctx, new_state ); + _tnl_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); +} + + + +/**********************************************************************/ +/***** Read/write spans/arrays of pixels *****/ +/**********************************************************************/ + +/* 8-bit RGBA */ +#define NAME(PREFIX) PREFIX##_RGBA8 +#define RB_TYPE GLubyte +#define SPAN_VARS \ + const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); +#define INIT_PIXEL_PTR(P, X, Y) \ + GLubyte *P = (GLubyte *) osmesa->rowaddr[Y] + 4 * (X) +#define INC_PIXEL_PTR(P) P += 4 +#define STORE_PIXEL(DST, X, Y, VALUE) \ + DST[0] = VALUE[RCOMP]; \ + DST[1] = VALUE[GCOMP]; \ + DST[2] = VALUE[BCOMP]; \ + DST[3] = VALUE[ACOMP] +#define STORE_PIXEL_RGB(DST, X, Y, VALUE) \ + DST[0] = VALUE[RCOMP]; \ + DST[1] = VALUE[GCOMP]; \ + DST[2] = VALUE[BCOMP]; \ + DST[3] = 255 +#define FETCH_PIXEL(DST, SRC) \ + DST[RCOMP] = SRC[0]; \ + DST[GCOMP] = SRC[1]; \ + DST[BCOMP] = SRC[2]; \ + DST[ACOMP] = SRC[3] +#include "swrast/s_spantemp.h" + +/* 16-bit RGBA */ +#define NAME(PREFIX) PREFIX##_RGBA16 +#define RB_TYPE GLushort +#define SPAN_VARS \ + const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); +#define INIT_PIXEL_PTR(P, X, Y) \ + GLushort *P = (GLushort *) osmesa->rowaddr[Y] + 4 * (X) +#define INC_PIXEL_PTR(P) P += 4 +#define STORE_PIXEL(DST, X, Y, VALUE) \ + DST[0] = VALUE[RCOMP]; \ + DST[1] = VALUE[GCOMP]; \ + DST[2] = VALUE[BCOMP]; \ + DST[3] = VALUE[ACOMP] +#define STORE_PIXEL_RGB(DST, X, Y, VALUE) \ + DST[0] = VALUE[RCOMP]; \ + DST[1] = VALUE[GCOMP]; \ + DST[2] = VALUE[BCOMP]; \ + DST[3] = 65535 +#define FETCH_PIXEL(DST, SRC) \ + DST[RCOMP] = SRC[0]; \ + DST[GCOMP] = SRC[1]; \ + DST[BCOMP] = SRC[2]; \ + DST[ACOMP] = SRC[3] +#include "swrast/s_spantemp.h" + +/* 32-bit RGBA */ +#define NAME(PREFIX) PREFIX##_RGBA32 +#define RB_TYPE GLfloat +#define SPAN_VARS \ + const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); +#define INIT_PIXEL_PTR(P, X, Y) \ + GLfloat *P = (GLfloat *) osmesa->rowaddr[Y] + 4 * (X) +#define INC_PIXEL_PTR(P) P += 4 +#define STORE_PIXEL(DST, X, Y, VALUE) \ + DST[0] = MAX2((VALUE[RCOMP]), 0.0F); \ + DST[1] = MAX2((VALUE[GCOMP]), 0.0F); \ + DST[2] = MAX2((VALUE[BCOMP]), 0.0F); \ + DST[3] = CLAMP((VALUE[ACOMP]), 0.0F, 1.0F) +#define STORE_PIXEL_RGB(DST, X, Y, VALUE) \ + DST[0] = MAX2((VALUE[RCOMP]), 0.0F); \ + DST[1] = MAX2((VALUE[GCOMP]), 0.0F); \ + DST[2] = MAX2((VALUE[BCOMP]), 0.0F); \ + DST[3] = 1.0F +#define FETCH_PIXEL(DST, SRC) \ + DST[RCOMP] = SRC[0]; \ + DST[GCOMP] = SRC[1]; \ + DST[BCOMP] = SRC[2]; \ + DST[ACOMP] = SRC[3] +#include "swrast/s_spantemp.h" + + +/* 8-bit BGRA */ +#define NAME(PREFIX) PREFIX##_BGRA8 +#define RB_TYPE GLubyte +#define SPAN_VARS \ + const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); +#define INIT_PIXEL_PTR(P, X, Y) \ + GLubyte *P = (GLubyte *) osmesa->rowaddr[Y] + 4 * (X) +#define INC_PIXEL_PTR(P) P += 4 +#define STORE_PIXEL(DST, X, Y, VALUE) \ + DST[2] = VALUE[RCOMP]; \ + DST[1] = VALUE[GCOMP]; \ + DST[0] = VALUE[BCOMP]; \ + DST[3] = VALUE[ACOMP] +#define STORE_PIXEL_RGB(DST, X, Y, VALUE) \ + DST[2] = VALUE[RCOMP]; \ + DST[1] = VALUE[GCOMP]; \ + DST[0] = VALUE[BCOMP]; \ + DST[3] = 255 +#define FETCH_PIXEL(DST, SRC) \ + DST[RCOMP] = SRC[2]; \ + DST[GCOMP] = SRC[1]; \ + DST[BCOMP] = SRC[0]; \ + DST[ACOMP] = SRC[3] +#include "swrast/s_spantemp.h" + +/* 16-bit BGRA */ +#define NAME(PREFIX) PREFIX##_BGRA16 +#define RB_TYPE GLushort +#define SPAN_VARS \ + const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); +#define INIT_PIXEL_PTR(P, X, Y) \ + GLushort *P = (GLushort *) osmesa->rowaddr[Y] + 4 * (X) +#define INC_PIXEL_PTR(P) P += 4 +#define STORE_PIXEL(DST, X, Y, VALUE) \ + DST[2] = VALUE[RCOMP]; \ + DST[1] = VALUE[GCOMP]; \ + DST[0] = VALUE[BCOMP]; \ + DST[3] = VALUE[ACOMP] +#define STORE_PIXEL_RGB(DST, X, Y, VALUE) \ + DST[2] = VALUE[RCOMP]; \ + DST[1] = VALUE[GCOMP]; \ + DST[0] = VALUE[BCOMP]; \ + DST[3] = 65535 +#define FETCH_PIXEL(DST, SRC) \ + DST[RCOMP] = SRC[2]; \ + DST[GCOMP] = SRC[1]; \ + DST[BCOMP] = SRC[0]; \ + DST[ACOMP] = SRC[3] +#include "swrast/s_spantemp.h" + +/* 32-bit BGRA */ +#define NAME(PREFIX) PREFIX##_BGRA32 +#define RB_TYPE GLfloat +#define SPAN_VARS \ + const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); +#define INIT_PIXEL_PTR(P, X, Y) \ + GLfloat *P = (GLfloat *) osmesa->rowaddr[Y] + 4 * (X) +#define INC_PIXEL_PTR(P) P += 4 +#define STORE_PIXEL(DST, X, Y, VALUE) \ + DST[2] = VALUE[RCOMP]; \ + DST[1] = VALUE[GCOMP]; \ + DST[0] = VALUE[BCOMP]; \ + DST[3] = VALUE[ACOMP] +#define STORE_PIXEL_RGB(DST, X, Y, VALUE) \ + DST[2] = VALUE[RCOMP]; \ + DST[1] = VALUE[GCOMP]; \ + DST[0] = VALUE[BCOMP]; \ + DST[3] = 1.0F +#define FETCH_PIXEL(DST, SRC) \ + DST[RCOMP] = SRC[2]; \ + DST[GCOMP] = SRC[1]; \ + DST[BCOMP] = SRC[0]; \ + DST[ACOMP] = SRC[3] +#include "swrast/s_spantemp.h" + + +/* 8-bit ARGB */ +#define NAME(PREFIX) PREFIX##_ARGB8 +#define RB_TYPE GLubyte +#define SPAN_VARS \ + const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); +#define INIT_PIXEL_PTR(P, X, Y) \ + GLubyte *P = (GLubyte *) osmesa->rowaddr[Y] + 4 * (X) +#define INC_PIXEL_PTR(P) P += 4 +#define STORE_PIXEL(DST, X, Y, VALUE) \ + DST[1] = VALUE[RCOMP]; \ + DST[2] = VALUE[GCOMP]; \ + DST[3] = VALUE[BCOMP]; \ + DST[0] = VALUE[ACOMP] +#define STORE_PIXEL_RGB(DST, X, Y, VALUE) \ + DST[1] = VALUE[RCOMP]; \ + DST[2] = VALUE[GCOMP]; \ + DST[3] = VALUE[BCOMP]; \ + DST[0] = 255 +#define FETCH_PIXEL(DST, SRC) \ + DST[RCOMP] = SRC[1]; \ + DST[GCOMP] = SRC[2]; \ + DST[BCOMP] = SRC[3]; \ + DST[ACOMP] = SRC[0] +#include "swrast/s_spantemp.h" + +/* 16-bit ARGB */ +#define NAME(PREFIX) PREFIX##_ARGB16 +#define RB_TYPE GLushort +#define SPAN_VARS \ + const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); +#define INIT_PIXEL_PTR(P, X, Y) \ + GLushort *P = (GLushort *) osmesa->rowaddr[Y] + 4 * (X) +#define INC_PIXEL_PTR(P) P += 4 +#define STORE_PIXEL(DST, X, Y, VALUE) \ + DST[1] = VALUE[RCOMP]; \ + DST[2] = VALUE[GCOMP]; \ + DST[3] = VALUE[BCOMP]; \ + DST[0] = VALUE[ACOMP] +#define STORE_PIXEL_RGB(DST, X, Y, VALUE) \ + DST[1] = VALUE[RCOMP]; \ + DST[2] = VALUE[GCOMP]; \ + DST[3] = VALUE[BCOMP]; \ + DST[0] = 65535 +#define FETCH_PIXEL(DST, SRC) \ + DST[RCOMP] = SRC[1]; \ + DST[GCOMP] = SRC[2]; \ + DST[BCOMP] = SRC[3]; \ + DST[ACOMP] = SRC[0] +#include "swrast/s_spantemp.h" + +/* 32-bit ARGB */ +#define NAME(PREFIX) PREFIX##_ARGB32 +#define RB_TYPE GLfloat +#define SPAN_VARS \ + const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); +#define INIT_PIXEL_PTR(P, X, Y) \ + GLfloat *P = (GLfloat *) osmesa->rowaddr[Y] + 4 * (X) +#define INC_PIXEL_PTR(P) P += 4 +#define STORE_PIXEL(DST, X, Y, VALUE) \ + DST[1] = VALUE[RCOMP]; \ + DST[2] = VALUE[GCOMP]; \ + DST[3] = VALUE[BCOMP]; \ + DST[0] = VALUE[ACOMP] +#define STORE_PIXEL_RGB(DST, X, Y, VALUE) \ + DST[1] = VALUE[RCOMP]; \ + DST[2] = VALUE[GCOMP]; \ + DST[3] = VALUE[BCOMP]; \ + DST[0] = 1.0F +#define FETCH_PIXEL(DST, SRC) \ + DST[RCOMP] = SRC[1]; \ + DST[GCOMP] = SRC[2]; \ + DST[BCOMP] = SRC[3]; \ + DST[ACOMP] = SRC[0] +#include "swrast/s_spantemp.h" + + +/* 8-bit RGB */ +#define NAME(PREFIX) PREFIX##_RGB8 +#define RB_TYPE GLubyte +#define SPAN_VARS \ + const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); +#define INIT_PIXEL_PTR(P, X, Y) \ + GLubyte *P = (GLubyte *) osmesa->rowaddr[Y] + 3 * (X) +#define INC_PIXEL_PTR(P) P += 3 +#define STORE_PIXEL(DST, X, Y, VALUE) \ + DST[0] = VALUE[RCOMP]; \ + DST[1] = VALUE[GCOMP]; \ + DST[2] = VALUE[BCOMP] +#define FETCH_PIXEL(DST, SRC) \ + DST[RCOMP] = SRC[0]; \ + DST[GCOMP] = SRC[1]; \ + DST[BCOMP] = SRC[2]; \ + DST[ACOMP] = 255 +#include "swrast/s_spantemp.h" + +/* 16-bit RGB */ +#define NAME(PREFIX) PREFIX##_RGB16 +#define RB_TYPE GLushort +#define SPAN_VARS \ + const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); +#define INIT_PIXEL_PTR(P, X, Y) \ + GLushort *P = (GLushort *) osmesa->rowaddr[Y] + 3 * (X) +#define INC_PIXEL_PTR(P) P += 3 +#define STORE_PIXEL(DST, X, Y, VALUE) \ + DST[0] = VALUE[RCOMP]; \ + DST[1] = VALUE[GCOMP]; \ + DST[2] = VALUE[BCOMP] +#define FETCH_PIXEL(DST, SRC) \ + DST[RCOMP] = SRC[0]; \ + DST[GCOMP] = SRC[1]; \ + DST[BCOMP] = SRC[2]; \ + DST[ACOMP] = 65535U +#include "swrast/s_spantemp.h" + +/* 32-bit RGB */ +#define NAME(PREFIX) PREFIX##_RGB32 +#define RB_TYPE GLfloat +#define SPAN_VARS \ + const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); +#define INIT_PIXEL_PTR(P, X, Y) \ + GLfloat *P = (GLfloat *) osmesa->rowaddr[Y] + 3 * (X) +#define INC_PIXEL_PTR(P) P += 3 +#define STORE_PIXEL(DST, X, Y, VALUE) \ + DST[0] = VALUE[RCOMP]; \ + DST[1] = VALUE[GCOMP]; \ + DST[2] = VALUE[BCOMP] +#define FETCH_PIXEL(DST, SRC) \ + DST[RCOMP] = SRC[0]; \ + DST[GCOMP] = SRC[1]; \ + DST[BCOMP] = SRC[2]; \ + DST[ACOMP] = 1.0F +#include "swrast/s_spantemp.h" + + +/* 8-bit BGR */ +#define NAME(PREFIX) PREFIX##_BGR8 +#define RB_TYPE GLubyte +#define SPAN_VARS \ + const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); +#define INIT_PIXEL_PTR(P, X, Y) \ + GLubyte *P = (GLubyte *) osmesa->rowaddr[Y] + 3 * (X) +#define INC_PIXEL_PTR(P) P += 3 +#define STORE_PIXEL(DST, X, Y, VALUE) \ + DST[2] = VALUE[RCOMP]; \ + DST[1] = VALUE[GCOMP]; \ + DST[0] = VALUE[BCOMP] +#define FETCH_PIXEL(DST, SRC) \ + DST[RCOMP] = SRC[2]; \ + DST[GCOMP] = SRC[1]; \ + DST[BCOMP] = SRC[0]; \ + DST[ACOMP] = 255 +#include "swrast/s_spantemp.h" + +/* 16-bit BGR */ +#define NAME(PREFIX) PREFIX##_BGR16 +#define RB_TYPE GLushort +#define SPAN_VARS \ + const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); +#define INIT_PIXEL_PTR(P, X, Y) \ + GLushort *P = (GLushort *) osmesa->rowaddr[Y] + 3 * (X) +#define INC_PIXEL_PTR(P) P += 3 +#define STORE_PIXEL(DST, X, Y, VALUE) \ + DST[2] = VALUE[RCOMP]; \ + DST[1] = VALUE[GCOMP]; \ + DST[0] = VALUE[BCOMP] +#define FETCH_PIXEL(DST, SRC) \ + DST[RCOMP] = SRC[2]; \ + DST[GCOMP] = SRC[1]; \ + DST[BCOMP] = SRC[0]; \ + DST[ACOMP] = 65535 +#include "swrast/s_spantemp.h" + +/* 32-bit BGR */ +#define NAME(PREFIX) PREFIX##_BGR32 +#define RB_TYPE GLfloat +#define SPAN_VARS \ + const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); +#define INIT_PIXEL_PTR(P, X, Y) \ + GLfloat *P = (GLfloat *) osmesa->rowaddr[Y] + 3 * (X) +#define INC_PIXEL_PTR(P) P += 3 +#define STORE_PIXEL(DST, X, Y, VALUE) \ + DST[2] = VALUE[RCOMP]; \ + DST[1] = VALUE[GCOMP]; \ + DST[0] = VALUE[BCOMP] +#define FETCH_PIXEL(DST, SRC) \ + DST[RCOMP] = SRC[2]; \ + DST[GCOMP] = SRC[1]; \ + DST[BCOMP] = SRC[0]; \ + DST[ACOMP] = 1.0F +#include "swrast/s_spantemp.h" + + +/* 16-bit 5/6/5 RGB */ +#define NAME(PREFIX) PREFIX##_RGB_565 +#define RB_TYPE GLubyte +#define SPAN_VARS \ + const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); +#define INIT_PIXEL_PTR(P, X, Y) \ + GLushort *P = (GLushort *) osmesa->rowaddr[Y] + (X) +#define INC_PIXEL_PTR(P) P += 1 +#define STORE_PIXEL(DST, X, Y, VALUE) \ + *DST = ( (((VALUE[RCOMP]) & 0xf8) << 8) | (((VALUE[GCOMP]) & 0xfc) << 3) | ((VALUE[BCOMP]) >> 3) ) +#define FETCH_PIXEL(DST, SRC) \ + DST[RCOMP] = ( (((*SRC) >> 8) & 0xf8) | (((*SRC) >> 11) & 0x7) ); \ + DST[GCOMP] = ( (((*SRC) >> 3) & 0xfc) | (((*SRC) >> 5) & 0x3) ); \ + DST[BCOMP] = ( (((*SRC) << 3) & 0xf8) | (((*SRC) ) & 0x7) ); \ + DST[ACOMP] = CHAN_MAX +#include "swrast/s_spantemp.h" + + +/** + * Macros for optimized line/triangle rendering. + * Only for 8-bit channel, RGBA, BGRA, ARGB formats. + */ + +#define PACK_RGBA(DST, R, G, B, A) \ +do { \ + (DST)[osmesa->rInd] = R; \ + (DST)[osmesa->gInd] = G; \ + (DST)[osmesa->bInd] = B; \ + (DST)[osmesa->aInd] = A; \ +} while (0) + +#define PIXELADDR4(X,Y) ((GLchan *) osmesa->rowaddr[Y] + 4 * (X)) + + +/** + * Draw a flat-shaded, RGB line into an osmesa buffer. + */ +#define NAME flat_rgba_line +#define CLIP_HACK 1 +#define SETUP_CODE \ + const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \ + const GLchan *color = vert1->color; + +#define PLOT(X, Y) \ +do { \ + GLchan *p = PIXELADDR4(X, Y); \ + PACK_RGBA(p, color[0], color[1], color[2], color[3]); \ +} while (0) + +#ifdef WIN32 +#include "..\swrast\s_linetemp.h" +#else +#include "swrast/s_linetemp.h" +#endif + + + +/** + * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer. + */ +#define NAME flat_rgba_z_line +#define CLIP_HACK 1 +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define SETUP_CODE \ + const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \ + const GLchan *color = vert1->color; + +#define PLOT(X, Y) \ +do { \ + if (Z < *zPtr) { \ + GLchan *p = PIXELADDR4(X, Y); \ + PACK_RGBA(p, color[RCOMP], color[GCOMP], \ + color[BCOMP], color[ACOMP]); \ + *zPtr = Z; \ + } \ +} while (0) + +#ifdef WIN32 +#include "..\swrast\s_linetemp.h" +#else +#include "swrast/s_linetemp.h" +#endif + + + +/** + * Analyze context state to see if we can provide a fast line drawing + * function. Otherwise, return NULL. + */ +static swrast_line_func +osmesa_choose_line_function( struct gl_context *ctx ) +{ + const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); + const SWcontext *swrast = SWRAST_CONTEXT(ctx); + + if (osmesa->rb->DataType != GL_UNSIGNED_BYTE) + return NULL; + + if (ctx->RenderMode != GL_RENDER) return NULL; + if (ctx->Line.SmoothFlag) return NULL; + if (ctx->Texture._EnabledUnits) return NULL; + if (ctx->Light.ShadeModel != GL_FLAT) return NULL; + if (ctx->Line.Width != 1.0F) return NULL; + if (ctx->Line.StippleFlag) return NULL; + if (ctx->Line.SmoothFlag) return NULL; + if (osmesa->format != OSMESA_RGBA && + osmesa->format != OSMESA_BGRA && + osmesa->format != OSMESA_ARGB) return NULL; + + if (swrast->_RasterMask==DEPTH_BIT + && ctx->Depth.Func==GL_LESS + && ctx->Depth.Mask==GL_TRUE + && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) { + return (swrast_line_func) flat_rgba_z_line; + } + + if (swrast->_RasterMask == 0) { + return (swrast_line_func) flat_rgba_line; + } + + return (swrast_line_func) NULL; +} + + +/**********************************************************************/ +/***** Optimized triangle rendering *****/ +/**********************************************************************/ + + +/* + * Smooth-shaded, z-less triangle, RGBA color. + */ +#define NAME smooth_rgba_z_triangle +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define INTERP_RGB 1 +#define INTERP_ALPHA 1 +#define SETUP_CODE \ + const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); +#define RENDER_SPAN( span ) { \ + GLuint i; \ + GLchan *img = PIXELADDR4(span.x, span.y); \ + for (i = 0; i < span.end; i++, img += 4) { \ + const GLuint z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + PACK_RGBA(img, FixedToChan(span.red), \ + FixedToChan(span.green), FixedToChan(span.blue), \ + FixedToChan(span.alpha)); \ + zRow[i] = z; \ + } \ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + span.alpha += span.alphaStep; \ + span.z += span.zStep; \ + } \ +} +#ifdef WIN32 +#include "..\swrast\s_tritemp.h" +#else +#include "swrast/s_tritemp.h" +#endif + + + +/* + * Flat-shaded, z-less triangle, RGBA color. + */ +#define NAME flat_rgba_z_triangle +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define SETUP_CODE \ + const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \ + GLuint pixel; \ + PACK_RGBA((GLchan *) &pixel, v2->color[0], v2->color[1], \ + v2->color[2], v2->color[3]); + +#define RENDER_SPAN( span ) { \ + GLuint i; \ + GLuint *img = (GLuint *) PIXELADDR4(span.x, span.y); \ + for (i = 0; i < span.end; i++) { \ + const GLuint z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + img[i] = pixel; \ + zRow[i] = z; \ + } \ + span.z += span.zStep; \ + } \ +} +#ifdef WIN32 +#include "..\swrast\s_tritemp.h" +#else +#include "swrast/s_tritemp.h" +#endif + + + +/** + * Return pointer to an optimized triangle function if possible. + */ +static swrast_tri_func +osmesa_choose_triangle_function( struct gl_context *ctx ) +{ + const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); + const SWcontext *swrast = SWRAST_CONTEXT(ctx); + + if (osmesa->rb->DataType != GL_UNSIGNED_BYTE) + return (swrast_tri_func) NULL; + + if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL; + if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL; + if (ctx->Polygon.StippleFlag) return (swrast_tri_func) NULL; + if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL; + if (osmesa->format != OSMESA_RGBA && + osmesa->format != OSMESA_BGRA && + osmesa->format != OSMESA_ARGB) return (swrast_tri_func) NULL; + if (ctx->Polygon.CullFlag && + ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) + return (swrast_tri_func) NULL; + + if (swrast->_RasterMask == DEPTH_BIT && + ctx->Depth.Func == GL_LESS && + ctx->Depth.Mask == GL_TRUE && + ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) { + if (ctx->Light.ShadeModel == GL_SMOOTH) { + return (swrast_tri_func) smooth_rgba_z_triangle; + } + else { + return (swrast_tri_func) flat_rgba_z_triangle; + } + } + return (swrast_tri_func) NULL; +} + + + +/* Override for the swrast triangle-selection function. Try to use one + * of our internal triangle functions, otherwise fall back to the + * standard swrast functions. + */ +static void +osmesa_choose_triangle( struct gl_context *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + + swrast->Triangle = osmesa_choose_triangle_function( ctx ); + if (!swrast->Triangle) + _swrast_choose_triangle( ctx ); +} + +static void +osmesa_choose_line( struct gl_context *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + + swrast->Line = osmesa_choose_line_function( ctx ); + if (!swrast->Line) + _swrast_choose_line( ctx ); +} + + + +/** + * Recompute the values of the context's rowaddr array. + */ +static void +compute_row_addresses( OSMesaContext osmesa ) +{ + GLint bytesPerPixel, bytesPerRow, i; + GLubyte *origin = (GLubyte *) osmesa->rb->Data; + GLint bpc; /* bytes per channel */ + GLint rowlength; /* in pixels */ + GLint height = osmesa->rb->Height; + + if (osmesa->userRowLength) + rowlength = osmesa->userRowLength; + else + rowlength = osmesa->rb->Width; + + if (osmesa->rb->DataType == GL_UNSIGNED_BYTE) + bpc = 1; + else if (osmesa->rb->DataType == GL_UNSIGNED_SHORT) + bpc = 2; + else if (osmesa->rb->DataType == GL_FLOAT) + bpc = 4; + else { + _mesa_problem(&osmesa->mesa, + "Unexpected datatype in osmesa::compute_row_addresses"); + return; + } + + if ((osmesa->format == OSMESA_RGB) || (osmesa->format == OSMESA_BGR)) { + /* RGB mode */ + bytesPerPixel = 3 * bpc; + } + else if (osmesa->format == OSMESA_RGB_565) { + /* 5/6/5 RGB pixel in 16 bits */ + bytesPerPixel = 2; + } + else { + /* RGBA mode */ + bytesPerPixel = 4 * bpc; + } + + bytesPerRow = rowlength * bytesPerPixel; + + if (osmesa->yup) { + /* Y=0 is bottom line of window */ + for (i = 0; i < height; i++) { + osmesa->rowaddr[i] = (GLvoid *) ((GLubyte *) origin + i * bytesPerRow); + } + } + else { + /* Y=0 is top line of window */ + for (i = 0; i < height; i++) { + GLint j = height - i - 1; + osmesa->rowaddr[i] = (GLvoid *) ((GLubyte *) origin + j * bytesPerRow); + } + } +} + + + +/** + * Don't use _mesa_delete_renderbuffer since we can't free rb->Data. + */ +static void +osmesa_delete_renderbuffer(struct gl_renderbuffer *rb) +{ + free(rb); +} + + +/** + * Allocate renderbuffer storage. We don't actually allocate any storage + * since we're using a user-provided buffer. + * Just set up all the gl_renderbuffer methods. + */ +static GLboolean +osmesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLenum internalFormat, GLuint width, GLuint height) +{ + const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); + GLint bpc; /* bits per channel */ + + if (rb->DataType == GL_UNSIGNED_BYTE) + bpc = 8; + else if (rb->DataType == GL_UNSIGNED_SHORT) + bpc = 16; + else + bpc = 32; + + /* Note: we can ignoring internalFormat for "window-system" renderbuffers */ + (void) internalFormat; + + if (osmesa->format == OSMESA_RGBA) { + if (rb->DataType == GL_UNSIGNED_BYTE) { + rb->GetRow = get_row_RGBA8; + rb->GetValues = get_values_RGBA8; + rb->PutRow = put_row_RGBA8; + rb->PutRowRGB = put_row_rgb_RGBA8; + rb->PutMonoRow = put_mono_row_RGBA8; + rb->PutValues = put_values_RGBA8; + rb->PutMonoValues = put_mono_values_RGBA8; + } + else if (rb->DataType == GL_UNSIGNED_SHORT) { + rb->GetRow = get_row_RGBA16; + rb->GetValues = get_values_RGBA16; + rb->PutRow = put_row_RGBA16; + rb->PutRowRGB = put_row_rgb_RGBA16; + rb->PutMonoRow = put_mono_row_RGBA16; + rb->PutValues = put_values_RGBA16; + rb->PutMonoValues = put_mono_values_RGBA16; + } + else { + rb->GetRow = get_row_RGBA32; + rb->GetValues = get_values_RGBA32; + rb->PutRow = put_row_RGBA32; + rb->PutRowRGB = put_row_rgb_RGBA32; + rb->PutMonoRow = put_mono_row_RGBA32; + rb->PutValues = put_values_RGBA32; + rb->PutMonoValues = put_mono_values_RGBA32; + } + } + else if (osmesa->format == OSMESA_BGRA) { + if (rb->DataType == GL_UNSIGNED_BYTE) { + rb->GetRow = get_row_BGRA8; + rb->GetValues = get_values_BGRA8; + rb->PutRow = put_row_BGRA8; + rb->PutRowRGB = put_row_rgb_BGRA8; + rb->PutMonoRow = put_mono_row_BGRA8; + rb->PutValues = put_values_BGRA8; + rb->PutMonoValues = put_mono_values_BGRA8; + } + else if (rb->DataType == GL_UNSIGNED_SHORT) { + rb->GetRow = get_row_BGRA16; + rb->GetValues = get_values_BGRA16; + rb->PutRow = put_row_BGRA16; + rb->PutRowRGB = put_row_rgb_BGRA16; + rb->PutMonoRow = put_mono_row_BGRA16; + rb->PutValues = put_values_BGRA16; + rb->PutMonoValues = put_mono_values_BGRA16; + } + else { + rb->GetRow = get_row_BGRA32; + rb->GetValues = get_values_BGRA32; + rb->PutRow = put_row_BGRA32; + rb->PutRowRGB = put_row_rgb_BGRA32; + rb->PutMonoRow = put_mono_row_BGRA32; + rb->PutValues = put_values_BGRA32; + rb->PutMonoValues = put_mono_values_BGRA32; + } + } + else if (osmesa->format == OSMESA_ARGB) { + if (rb->DataType == GL_UNSIGNED_BYTE) { + rb->GetRow = get_row_ARGB8; + rb->GetValues = get_values_ARGB8; + rb->PutRow = put_row_ARGB8; + rb->PutRowRGB = put_row_rgb_ARGB8; + rb->PutMonoRow = put_mono_row_ARGB8; + rb->PutValues = put_values_ARGB8; + rb->PutMonoValues = put_mono_values_ARGB8; + } + else if (rb->DataType == GL_UNSIGNED_SHORT) { + rb->GetRow = get_row_ARGB16; + rb->GetValues = get_values_ARGB16; + rb->PutRow = put_row_ARGB16; + rb->PutRowRGB = put_row_rgb_ARGB16; + rb->PutMonoRow = put_mono_row_ARGB16; + rb->PutValues = put_values_ARGB16; + rb->PutMonoValues = put_mono_values_ARGB16; + } + else { + rb->GetRow = get_row_ARGB32; + rb->GetValues = get_values_ARGB32; + rb->PutRow = put_row_ARGB32; + rb->PutRowRGB = put_row_rgb_ARGB32; + rb->PutMonoRow = put_mono_row_ARGB32; + rb->PutValues = put_values_ARGB32; + rb->PutMonoValues = put_mono_values_ARGB32; + } + } + else if (osmesa->format == OSMESA_RGB) { + if (rb->DataType == GL_UNSIGNED_BYTE) { + rb->GetRow = get_row_RGB8; + rb->GetValues = get_values_RGB8; + rb->PutRow = put_row_RGB8; + rb->PutRowRGB = put_row_rgb_RGB8; + rb->PutMonoRow = put_mono_row_RGB8; + rb->PutValues = put_values_RGB8; + rb->PutMonoValues = put_mono_values_RGB8; + } + else if (rb->DataType == GL_UNSIGNED_SHORT) { + rb->GetRow = get_row_RGB16; + rb->GetValues = get_values_RGB16; + rb->PutRow = put_row_RGB16; + rb->PutRowRGB = put_row_rgb_RGB16; + rb->PutMonoRow = put_mono_row_RGB16; + rb->PutValues = put_values_RGB16; + rb->PutMonoValues = put_mono_values_RGB16; + } + else { + rb->GetRow = get_row_RGB32; + rb->GetValues = get_values_RGB32; + rb->PutRow = put_row_RGB32; + rb->PutRowRGB = put_row_rgb_RGB32; + rb->PutMonoRow = put_mono_row_RGB32; + rb->PutValues = put_values_RGB32; + rb->PutMonoValues = put_mono_values_RGB32; + } + } + else if (osmesa->format == OSMESA_BGR) { + if (rb->DataType == GL_UNSIGNED_BYTE) { + rb->GetRow = get_row_BGR8; + rb->GetValues = get_values_BGR8; + rb->PutRow = put_row_BGR8; + rb->PutRowRGB = put_row_rgb_BGR8; + rb->PutMonoRow = put_mono_row_BGR8; + rb->PutValues = put_values_BGR8; + rb->PutMonoValues = put_mono_values_BGR8; + } + else if (rb->DataType == GL_UNSIGNED_SHORT) { + rb->GetRow = get_row_BGR16; + rb->GetValues = get_values_BGR16; + rb->PutRow = put_row_BGR16; + rb->PutRowRGB = put_row_rgb_BGR16; + rb->PutMonoRow = put_mono_row_BGR16; + rb->PutValues = put_values_BGR16; + rb->PutMonoValues = put_mono_values_BGR16; + } + else { + rb->GetRow = get_row_BGR32; + rb->GetValues = get_values_BGR32; + rb->PutRow = put_row_BGR32; + rb->PutRowRGB = put_row_rgb_BGR32; + rb->PutMonoRow = put_mono_row_BGR32; + rb->PutValues = put_values_BGR32; + rb->PutMonoValues = put_mono_values_BGR32; + } + } + else if (osmesa->format == OSMESA_RGB_565) { + ASSERT(rb->DataType == GL_UNSIGNED_BYTE); + rb->GetRow = get_row_RGB_565; + rb->GetValues = get_values_RGB_565; + rb->PutRow = put_row_RGB_565; + rb->PutRowRGB = put_row_rgb_RGB_565; + rb->PutMonoRow = put_mono_row_RGB_565; + rb->PutValues = put_values_RGB_565; + rb->PutMonoValues = put_mono_values_RGB_565; + } + else { + _mesa_problem(ctx, "bad pixel format in osmesa renderbuffer_storage"); + } + + rb->Width = width; + rb->Height = height; + + compute_row_addresses( osmesa ); + + return GL_TRUE; +} + + +/** + * Allocate a new renderbuffer to describe the user-provided color buffer. + */ +static struct gl_renderbuffer * +new_osmesa_renderbuffer(struct gl_context *ctx, GLenum format, GLenum type) +{ + const GLuint name = 0; + struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, name); + if (rb) { + rb->RefCount = 1; + rb->Delete = osmesa_delete_renderbuffer; + rb->AllocStorage = osmesa_renderbuffer_storage; + + rb->InternalFormat = GL_RGBA; + switch (type) { + case GL_UNSIGNED_BYTE: + rb->Format = MESA_FORMAT_RGBA8888; + break; + case GL_UNSIGNED_SHORT: + rb->Format = MESA_FORMAT_RGBA_16; + break; + case GL_FLOAT: + rb->Format = MESA_FORMAT_RGBA_FLOAT32; + break; + default: + assert(0 && "Unexpected type in new_osmesa_renderbuffer()"); + rb->Format = MESA_FORMAT_RGBA8888; + } + rb->_BaseFormat = GL_RGBA; + rb->DataType = type; + } + return rb; +} + + +/**********************************************************************/ +/***** Public Functions *****/ +/**********************************************************************/ + + +/** + * Create an Off-Screen Mesa rendering context. The only attribute needed is + * an RGBA vs Color-Index mode flag. + * + * Input: format - Must be GL_RGBA + * sharelist - specifies another OSMesaContext with which to share + * display lists. NULL indicates no sharing. + * Return: an OSMesaContext or 0 if error + */ +GLAPI OSMesaContext GLAPIENTRY +OSMesaCreateContext( GLenum format, OSMesaContext sharelist ) +{ + return OSMesaCreateContextExt(format, DEFAULT_SOFTWARE_DEPTH_BITS, + 8, 0, sharelist); +} + + + +/** + * New in Mesa 3.5 + * + * Create context and specify size of ancillary buffers. + */ +GLAPI OSMesaContext GLAPIENTRY +OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits, + GLint accumBits, OSMesaContext sharelist ) +{ + OSMesaContext osmesa; + struct dd_function_table functions; + GLint rind, gind, bind, aind; + GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0; + + rind = gind = bind = aind = 0; + if (format==OSMESA_RGBA) { + redBits = CHAN_BITS; + greenBits = CHAN_BITS; + blueBits = CHAN_BITS; + alphaBits = CHAN_BITS; + rind = 0; + gind = 1; + bind = 2; + aind = 3; + } + else if (format==OSMESA_BGRA) { + redBits = CHAN_BITS; + greenBits = CHAN_BITS; + blueBits = CHAN_BITS; + alphaBits = CHAN_BITS; + bind = 0; + gind = 1; + rind = 2; + aind = 3; + } + else if (format==OSMESA_ARGB) { + redBits = CHAN_BITS; + greenBits = CHAN_BITS; + blueBits = CHAN_BITS; + alphaBits = CHAN_BITS; + aind = 0; + rind = 1; + gind = 2; + bind = 3; + } + else if (format==OSMESA_RGB) { + redBits = CHAN_BITS; + greenBits = CHAN_BITS; + blueBits = CHAN_BITS; + alphaBits = 0; + rind = 0; + gind = 1; + bind = 2; + } + else if (format==OSMESA_BGR) { + redBits = CHAN_BITS; + greenBits = CHAN_BITS; + blueBits = CHAN_BITS; + alphaBits = 0; + rind = 2; + gind = 1; + bind = 0; + } +#if CHAN_TYPE == GL_UNSIGNED_BYTE + else if (format==OSMESA_RGB_565) { + redBits = 5; + greenBits = 6; + blueBits = 5; + alphaBits = 0; + rind = 0; /* not used */ + gind = 0; + bind = 0; + } +#endif + else { + return NULL; + } + + osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context); + if (osmesa) { + osmesa->gl_visual = _mesa_create_visual( GL_FALSE, /* double buffer */ + GL_FALSE, /* stereo */ + redBits, + greenBits, + blueBits, + alphaBits, + depthBits, + stencilBits, + accumBits, + accumBits, + accumBits, + alphaBits ? accumBits : 0, + 1 /* num samples */ + ); + if (!osmesa->gl_visual) { + free(osmesa); + return NULL; + } + + /* Initialize device driver function table */ + _mesa_init_driver_functions(&functions); + /* override with our functions */ + functions.GetString = get_string; + functions.UpdateState = osmesa_update_state; + functions.GetBufferSize = NULL; + + if (!_mesa_initialize_context(&osmesa->mesa, + osmesa->gl_visual, + sharelist ? &sharelist->mesa + : (struct gl_context *) NULL, + &functions, (void *) osmesa)) { + _mesa_destroy_visual( osmesa->gl_visual ); + free(osmesa); + return NULL; + } + + _mesa_enable_sw_extensions(&(osmesa->mesa)); + _mesa_enable_1_3_extensions(&(osmesa->mesa)); + _mesa_enable_1_4_extensions(&(osmesa->mesa)); + _mesa_enable_1_5_extensions(&(osmesa->mesa)); +// _mesa_enable_2_0_extensions(&(osmesa->mesa)); +// _mesa_enable_2_1_extensions(&(osmesa->mesa)); + + osmesa->gl_buffer = _mesa_create_framebuffer(osmesa->gl_visual); + if (!osmesa->gl_buffer) { + _mesa_destroy_visual( osmesa->gl_visual ); + _mesa_free_context_data( &osmesa->mesa ); + free(osmesa); + return NULL; + } + + /* Create depth/stencil/accum buffers. We'll create the color + * buffer later in OSMesaMakeCurrent(). + */ + _mesa_add_soft_renderbuffers(osmesa->gl_buffer, + GL_FALSE, /* color */ + osmesa->gl_visual->haveDepthBuffer, + osmesa->gl_visual->haveStencilBuffer, + osmesa->gl_visual->haveAccumBuffer, + GL_FALSE, /* alpha */ + GL_FALSE /* aux */ ); + + osmesa->format = format; + osmesa->userRowLength = 0; + osmesa->yup = GL_TRUE; + osmesa->rInd = rind; + osmesa->gInd = gind; + osmesa->bInd = bind; + osmesa->aInd = aind; + + _mesa_meta_init(&osmesa->mesa); + + /* Initialize the software rasterizer and helper modules. */ + { + struct gl_context *ctx = &osmesa->mesa; + SWcontext *swrast; + TNLcontext *tnl; + + if (!_swrast_CreateContext( ctx ) || + !_vbo_CreateContext( ctx ) || + !_tnl_CreateContext( ctx ) || + !_swsetup_CreateContext( ctx )) { + _mesa_destroy_visual(osmesa->gl_visual); + _mesa_free_context_data(ctx); + free(osmesa); + return NULL; + } + + _swsetup_Wakeup( ctx ); + + /* use default TCL pipeline */ + tnl = TNL_CONTEXT(ctx); + tnl->Driver.RunPipeline = _tnl_run_pipeline; + + /* Extend the software rasterizer with our optimized line and triangle + * drawing functions. + */ + swrast = SWRAST_CONTEXT( ctx ); + swrast->choose_line = osmesa_choose_line; + swrast->choose_triangle = osmesa_choose_triangle; + } + } + return osmesa; +} + + +/** + * Destroy an Off-Screen Mesa rendering context. + * + * \param osmesa the context to destroy + */ +GLAPI void GLAPIENTRY +OSMesaDestroyContext( OSMesaContext osmesa ) +{ + if (osmesa) { + if (osmesa->rb) + _mesa_reference_renderbuffer(&osmesa->rb, NULL); + + _mesa_meta_free( &osmesa->mesa ); + + _swsetup_DestroyContext( &osmesa->mesa ); + _tnl_DestroyContext( &osmesa->mesa ); + _vbo_DestroyContext( &osmesa->mesa ); + _swrast_DestroyContext( &osmesa->mesa ); + + _mesa_destroy_visual( osmesa->gl_visual ); + _mesa_reference_framebuffer( &osmesa->gl_buffer, NULL ); + + _mesa_free_context_data( &osmesa->mesa ); + free( osmesa ); + } +} + + +/** + * Bind an OSMesaContext to an image buffer. The image buffer is just a + * block of memory which the client provides. Its size must be at least + * as large as width*height*sizeof(type). Its address should be a multiple + * of 4 if using RGBA mode. + * + * Image data is stored in the order of glDrawPixels: row-major order + * with the lower-left image pixel stored in the first array position + * (ie. bottom-to-top). + * + * If the context's viewport hasn't been initialized yet, it will now be + * initialized to (0,0,width,height). + * + * Input: osmesa - the rendering context + * buffer - the image buffer memory + * type - data type for pixel components + * Normally, only GL_UNSIGNED_BYTE and GL_UNSIGNED_SHORT_5_6_5 + * are supported. But if Mesa's been compiled with CHAN_BITS==16 + * then type may be GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE. And if + * Mesa's been build with CHAN_BITS==32 then type may be GL_FLOAT, + * GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE. + * width, height - size of image buffer in pixels, at least 1 + * Return: GL_TRUE if success, GL_FALSE if error because of invalid osmesa, + * invalid buffer address, invalid type, width<1, height<1, + * width>internal limit or height>internal limit. + */ +GLAPI GLboolean GLAPIENTRY +OSMesaMakeCurrent( OSMesaContext osmesa, void *buffer, GLenum type, + GLsizei width, GLsizei height ) +{ + if (!osmesa || !buffer || + width < 1 || height < 1 || + width > MAX_WIDTH || height > MAX_HEIGHT) { + return GL_FALSE; + } + + if (osmesa->format == OSMESA_RGB_565 && type != GL_UNSIGNED_SHORT_5_6_5) { + return GL_FALSE; + } + +#if 0 + if (!(type == GL_UNSIGNED_BYTE || + (type == GL_UNSIGNED_SHORT && CHAN_BITS >= 16) || + (type == GL_FLOAT && CHAN_BITS == 32))) { + /* i.e. is sizeof(type) * 8 > CHAN_BITS? */ + return GL_FALSE; + } +#endif + + osmesa_update_state( &osmesa->mesa, 0 ); + + /* Call this periodically to detect when the user has begun using + * GL rendering from multiple threads. + */ + _glapi_check_multithread(); + + + /* Create a front/left color buffer which wraps the user-provided buffer. + * There is no back color buffer. + * If the user tries to use a 8, 16 or 32-bit/channel buffer that + * doesn't match what Mesa was compiled for (CHAN_BITS) the + * _mesa_add_renderbuffer() function will create a "wrapper" renderbuffer + * that converts rendering from CHAN_BITS to the user-requested channel + * size. + */ + if (!osmesa->rb) { + osmesa->rb = new_osmesa_renderbuffer(&osmesa->mesa, osmesa->format, type); + _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT); + _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT, osmesa->rb); + assert(osmesa->rb->RefCount == 2); + } + + /* Set renderbuffer fields. Set width/height = 0 to force + * osmesa_renderbuffer_storage() being called by _mesa_resize_framebuffer() + */ + osmesa->rb->Data = buffer; + osmesa->rb->Width = osmesa->rb->Height = 0; + + /* Set the framebuffer's size. This causes the + * osmesa_renderbuffer_storage() function to get called. + */ + _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height); + osmesa->gl_buffer->Initialized = GL_TRUE; /* XXX TEMPORARY? */ + + _mesa_make_current( &osmesa->mesa, osmesa->gl_buffer, osmesa->gl_buffer ); + + /* Remove renderbuffer attachment, then re-add. This installs the + * renderbuffer adaptor/wrapper if needed (for bpp conversion). + */ + _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT); + _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT, osmesa->rb); + + + /* this updates the visual's red/green/blue/alphaBits fields */ + _mesa_update_framebuffer_visual(osmesa->gl_buffer); + + /* update the framebuffer size */ + _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height); + + return GL_TRUE; +} + + + +GLAPI OSMesaContext GLAPIENTRY +OSMesaGetCurrentContext( void ) +{ + struct gl_context *ctx = _mesa_get_current_context(); + if (ctx) + return (OSMesaContext) ctx; + else + return NULL; +} + + + +GLAPI void GLAPIENTRY +OSMesaPixelStore( GLint pname, GLint value ) +{ + OSMesaContext osmesa = OSMesaGetCurrentContext(); + + switch (pname) { + case OSMESA_ROW_LENGTH: + if (value<0) { + _mesa_error( &osmesa->mesa, GL_INVALID_VALUE, + "OSMesaPixelStore(value)" ); + return; + } + osmesa->userRowLength = value; + break; + case OSMESA_Y_UP: + osmesa->yup = value ? GL_TRUE : GL_FALSE; + break; + default: + _mesa_error( &osmesa->mesa, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" ); + return; + } + + compute_row_addresses( osmesa ); +} + + +GLAPI void GLAPIENTRY +OSMesaGetIntegerv( GLint pname, GLint *value ) +{ + OSMesaContext osmesa = OSMesaGetCurrentContext(); + + switch (pname) { + case OSMESA_WIDTH: + if (osmesa->gl_buffer) + *value = osmesa->gl_buffer->Width; + else + *value = 0; + return; + case OSMESA_HEIGHT: + if (osmesa->gl_buffer) + *value = osmesa->gl_buffer->Height; + else + *value = 0; + return; + case OSMESA_FORMAT: + *value = osmesa->format; + return; + case OSMESA_TYPE: + /* current color buffer's data type */ + if (osmesa->rb) { + *value = osmesa->rb->DataType; + } + else { + *value = 0; + } + return; + case OSMESA_ROW_LENGTH: + *value = osmesa->userRowLength; + return; + case OSMESA_Y_UP: + *value = osmesa->yup; + return; + case OSMESA_MAX_WIDTH: + *value = MAX_WIDTH; + return; + case OSMESA_MAX_HEIGHT: + *value = MAX_HEIGHT; + return; + default: + _mesa_error(&osmesa->mesa, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)"); + return; + } +} + + +/** + * Return the depth buffer associated with an OSMesa context. + * Input: c - the OSMesa context + * Output: width, height - size of buffer in pixels + * bytesPerValue - bytes per depth value (2 or 4) + * buffer - pointer to depth buffer values + * Return: GL_TRUE or GL_FALSE to indicate success or failure. + */ +GLAPI GLboolean GLAPIENTRY +OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height, + GLint *bytesPerValue, void **buffer ) +{ + struct gl_renderbuffer *rb = NULL; + + if (c->gl_buffer) + rb = c->gl_buffer->Attachment[BUFFER_DEPTH].Renderbuffer; + + if (!rb || !rb->Data) { + *width = 0; + *height = 0; + *bytesPerValue = 0; + *buffer = 0; + return GL_FALSE; + } + else { + *width = rb->Width; + *height = rb->Height; + if (c->gl_visual->depthBits <= 16) + *bytesPerValue = sizeof(GLushort); + else + *bytesPerValue = sizeof(GLuint); + *buffer = rb->Data; + return GL_TRUE; + } +} + + +/** + * Return the color buffer associated with an OSMesa context. + * Input: c - the OSMesa context + * Output: width, height - size of buffer in pixels + * format - the pixel format (OSMESA_FORMAT) + * buffer - pointer to color buffer values + * Return: GL_TRUE or GL_FALSE to indicate success or failure. + */ +GLAPI GLboolean GLAPIENTRY +OSMesaGetColorBuffer( OSMesaContext osmesa, GLint *width, + GLint *height, GLint *format, void **buffer ) +{ + if (osmesa->rb && osmesa->rb->Data) { + *width = osmesa->rb->Width; + *height = osmesa->rb->Height; + *format = osmesa->format; + *buffer = osmesa->rb->Data; + return GL_TRUE; + } + else { + *width = 0; + *height = 0; + *format = 0; + *buffer = 0; + return GL_FALSE; + } +} + + +struct name_function +{ + const char *Name; + OSMESAproc Function; +}; + +static struct name_function functions[] = { + { "OSMesaCreateContext", (OSMESAproc) OSMesaCreateContext }, + { "OSMesaCreateContextExt", (OSMESAproc) OSMesaCreateContextExt }, + { "OSMesaDestroyContext", (OSMESAproc) OSMesaDestroyContext }, + { "OSMesaMakeCurrent", (OSMESAproc) OSMesaMakeCurrent }, + { "OSMesaGetCurrentContext", (OSMESAproc) OSMesaGetCurrentContext }, + { "OSMesaPixelsStore", (OSMESAproc) OSMesaPixelStore }, + { "OSMesaGetIntegerv", (OSMESAproc) OSMesaGetIntegerv }, + { "OSMesaGetDepthBuffer", (OSMESAproc) OSMesaGetDepthBuffer }, + { "OSMesaGetColorBuffer", (OSMESAproc) OSMesaGetColorBuffer }, + { "OSMesaGetProcAddress", (OSMESAproc) OSMesaGetProcAddress }, + { "OSMesaColorClamp", (OSMESAproc) OSMesaColorClamp }, + { NULL, NULL } +}; + +/* +GLAPI OSMESAproc GLAPIENTRY +OSMesaGetProcAddress( const char *funcName ) +{ + int i; + for (i = 0; functions[i].Name; i++) { + if (strcmp(functions[i].Name, funcName) == 0) + return functions[i].Function; + } + return _glapi_get_proc_address(funcName); +} +*/ + +GLAPI void GLAPIENTRY +OSMesaColorClamp(GLboolean enable) +{ + OSMesaContext osmesa = OSMesaGetCurrentContext(); + + if (enable == GL_TRUE) { + osmesa->mesa.Color.ClampFragmentColor = GL_TRUE; + } + else { + osmesa->mesa.Color.ClampFragmentColor = GL_FIXED_ONLY_ARB; + } +} + + diff --git a/programs/develop/libraries/Mesa/src/mesa/drivers/osmesa/osmesa.def b/programs/develop/libraries/Mesa/src/mesa/drivers/osmesa/osmesa.def new file mode 100644 index 000000000..06afab72b --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mesa/drivers/osmesa/osmesa.def @@ -0,0 +1,15 @@ +;DESCRIPTION 'Mesa OSMesa lib for Win32' +VERSION 4.1 + +EXPORTS + OSMesaColorClamp + OSMesaCreateContext + OSMesaCreateContextExt + OSMesaDestroyContext + OSMesaMakeCurrent + OSMesaGetCurrentContext + OSMesaPixelStore + OSMesaGetIntegerv + OSMesaGetDepthBuffer + OSMesaGetColorBuffer + OSMesaGetProcAddress diff --git a/programs/develop/libraries/Mesa/src/mesa/main/APIspec.dtd b/programs/develop/libraries/Mesa/src/mesa/main/APIspec.dtd new file mode 100644 index 000000000..efcfa31f1 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mesa/main/APIspec.dtd @@ -0,0 +1,52 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/programs/develop/libraries/Mesa/src/mesa/main/APIspec.py b/programs/develop/libraries/Mesa/src/mesa/main/APIspec.py new file mode 100644 index 000000000..6947f7301 --- /dev/null +++ b/programs/develop/libraries/Mesa/src/mesa/main/APIspec.py @@ -0,0 +1,617 @@ +#!/usr/bin/python +# +# Copyright (C) 2009 Chia-I Wu +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +""" +A parser for APIspec. +""" + +class SpecError(Exception): + """Error in the spec file.""" + + +class Spec(object): + """A Spec is an abstraction of the API spec.""" + + def __init__(self, doc): + self.doc = doc + + self.spec_node = doc.getRootElement() + self.tmpl_nodes = {} + self.api_nodes = {} + self.impl_node = None + + # parse + node = self.spec_node.children + while node: + if node.type == "element": + if node.name == "template": + self.tmpl_nodes[node.prop("name")] = node + elif node.name == "api": + self.api_nodes[node.prop("name")] = node + else: + raise SpecError("unexpected node %s in apispec" % + node.name) + node = node.next + + # find an implementation + for name, node in self.api_nodes.iteritems(): + if node.prop("implementation") == "true": + self.impl_node = node + break + if not self.impl_node: + raise SpecError("unable to find an implementation") + + def get_impl(self): + """Return the implementation.""" + return API(self, self.impl_node) + + def get_api(self, name): + """Return an API.""" + return API(self, self.api_nodes[name]) + + +class API(object): + """An API consists of categories and functions.""" + + def __init__(self, spec, api_node): + self.name = api_node.prop("name") + self.is_impl = (api_node.prop("implementation") == "true") + + self.categories = [] + self.functions = [] + + # parse + func_nodes = [] + node = api_node.children + while node: + if node.type == "element": + if node.name == "category": + cat = node.prop("name") + self.categories.append(cat) + elif node.name == "function": + func_nodes.append(node) + else: + raise SpecError("unexpected node %s in api" % node.name) + node = node.next + + # realize functions + for func_node in func_nodes: + tmpl_node = spec.tmpl_nodes[func_node.prop("template")] + try: + func = Function(tmpl_node, func_node, self.is_impl, + self.categories) + except SpecError, e: + func_name = func_node.prop("name") + raise SpecError("failed to parse %s: %s" % (func_name, e)) + self.functions.append(func) + + def match(self, func, conversions={}): + """Find a matching function in the API.""" + match = None + need_conv = False + for f in self.functions: + matched, conv = f.match(func, conversions) + if matched: + match = f + need_conv = conv + # exact match + if not need_conv: + break + return (match, need_conv) + + +class Function(object): + """Parse and realize a