kolibrios-gitea/programs/games/2048/defines.c

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#include "defines.h"
// Enable scancodes for event loop
inline void enable_scancode() {
__asm__ __volatile__("int $0x40"::"a"(66),"b"(1),"c"(1));
}
// Clear key buffer
inline void clear_key_buffer() {
int i = 0;
for (i = 0; i < 120; i++)
__menuet__getkey();
}
// Wait for screen draw (vertical sync)
inline void vsync() {
__asm__ __volatile__("int $0x40"::"a"(18),"b"(14));
}
// Get text length in pixels
inline __u32 text_length_px(__u32 len)
{
return len * FONT_WIDTH + len;
}