kolibrios-gitea/programs/games/clicks/trunk/clicks.c

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//Leency 10.10.2011, JustClicks v2.0, GPL
#include "lib\kolibri.h"
#include "lib\random.h"
#include "lib\boxes.txt"
system_colors sc;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
int DIFFICULTY_LEVEL=1; //<2F><>-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
char *BOARD_SIZES[]={ "S", "M", "L", 0 };
int DIFFICULTY_LEV_PARAMS[]={ 9, 12, 16 };
int BLOCKS_NUM; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20> <20> <20><> Y
int BLOCKS_LEFT; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
int blocks_matrix[28*28]; //<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#define USER_PANEL_HEIGHT 35
#define BLOCK_SIZE 21 //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#define MARKED 7
#define DELETED_BLOCK 6
#define HEADER "Just Clicks v2.1"
#ifndef AUTOBUILD
#include "lang.h--"
#endif
#ifdef LANG_RUS
char NEW_GAME_TEXT[]=" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [F2]";
char REZULT_TEXT[]="<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: ";
#else
char NEW_GAME_TEXT[]="New Game [F2]";
char REZULT_TEXT[]="Rezult: ";
#endif
void main()
{
int key, id;
BLOCKS_NUM=DIFFICULTY_LEV_PARAMS[DIFFICULTY_LEVEL];
new_game();
loop()
switch(WaitEvent())
{
case evButton:
id = GetButtonID();
if (id==1) ExitProcess();
if (id==2) goto _NEW_GAME_MARK;
if (id>=100)
{
if (check_for_end()) break; //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
move_blocks(id-100);
draw_field();
draw_clicks_num();
break;
}
if (id==10) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
{
if (DIFFICULTY_LEVEL<2) DIFFICULTY_LEVEL++; else DIFFICULTY_LEVEL=0;
BLOCKS_NUM = DIFFICULTY_LEV_PARAMS[DIFFICULTY_LEVEL]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20> <20> <20><> Y
new_game();
MoveSize(-1, -1, BLOCK_SIZE*BLOCKS_NUM +9, BLOCK_SIZE*BLOCKS_NUM +GetSkinWidth()+4+USER_PANEL_HEIGHT);
break;
}
break;
case evKey:
key = GetKey();
if (key==027) //Escape
ExitProcess();
if (key==051) //F2
{
_NEW_GAME_MARK:
new_game();
draw_clicks_num();
draw_field();
}
break;
case evReDraw:
draw_window();
}
}
void move_blocks(int button_id) //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
{
int i, j,
marked_num=1,
old_marker=blocks_matrix[button_id],
restart;
blocks_matrix[button_id]=MARKED;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>
_RESTART_MARK:
restart=0;
for (i=0;i<BLOCKS_NUM;i++)
for (j=0;j<BLOCKS_NUM;j++)
{
if (blocks_matrix[i*BLOCKS_NUM+j]<>old_marker) continue; //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (blocks_matrix[i*BLOCKS_NUM+j]==MARKED) continue; //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
if (j>0) && (blocks_matrix[i*BLOCKS_NUM+j-1]==MARKED) blocks_matrix[i*BLOCKS_NUM+j]=MARKED; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
if (i>0) && (blocks_matrix[i-1*BLOCKS_NUM+j]==MARKED) blocks_matrix[i*BLOCKS_NUM+j]=MARKED; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (j<BLOCKS_NUM-1) && (blocks_matrix[i*BLOCKS_NUM+j+1]==MARKED) blocks_matrix[i*BLOCKS_NUM+j]=MARKED; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (i<BLOCKS_NUM-1) && (blocks_matrix[i+1*BLOCKS_NUM+j]==MARKED) blocks_matrix[i*BLOCKS_NUM+j]=MARKED; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (blocks_matrix[i*BLOCKS_NUM+j]==MARKED) //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
{
restart=1;
marked_num++;
}
}
if (restart) goto _RESTART_MARK;
if (marked_num==1) //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
{
blocks_matrix[button_id]=old_marker;
return;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
_2_RESTART_MARK:
restart=0;
for (i=BLOCKS_NUM;i>0;i--)
for (j=BLOCKS_NUM;j>=0;j--)
{
if (blocks_matrix[i*BLOCKS_NUM+j]==MARKED) && (blocks_matrix[i-1*BLOCKS_NUM+j]<>blocks_matrix[i*BLOCKS_NUM+j])
{
blocks_matrix[i*BLOCKS_NUM+j]><blocks_matrix[i-1*BLOCKS_NUM+j];
restart=1;
}
}
if (restart) goto _2_RESTART_MARK;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++)
if (blocks_matrix[i]==MARKED)
blocks_matrix[i]=DELETED_BLOCK;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
restart=BLOCKS_NUM; //<2F><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> :(
_3_RESTART_MARK:
for (j=0;j<BLOCKS_NUM-1;j++)
if (blocks_matrix[BLOCKS_NUM-1*BLOCKS_NUM+j]==DELETED_BLOCK)
{
for (i=0;i<BLOCKS_NUM;i++)
blocks_matrix[i*BLOCKS_NUM+j]><blocks_matrix[i*BLOCKS_NUM+j+1];
}
restart--;
if (restart) goto _3_RESTART_MARK;
}
void draw_window()
{
int j, PANEL_Y;
proc_info Form;
sc.get();
DefineAndDrawWindow(300,176, BLOCK_SIZE*BLOCKS_NUM +9, BLOCK_SIZE*BLOCKS_NUM +GetSkinWidth()+4+USER_PANEL_HEIGHT,
0x74,sc.work,0,0,HEADER);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
GetProcessInfo(#Form, SelfInfo);
if (Form.status_window>2) return;
PANEL_Y=BLOCK_SIZE*BLOCKS_NUM;
DrawBar(0,PANEL_Y, PANEL_Y, USER_PANEL_HEIGHT, sc.work); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
//<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
DefineButton(10,PANEL_Y+7, 13*6+6, 20, 2,sc.work_button);
WriteText(10+4,PANEL_Y+14,0x80,sc.work_button_text,#NEW_GAME_TEXT,0);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>a <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
DefineButton(95,PANEL_Y+7, 20,20, 10,sc.work_button);
WriteText(95+8,PANEL_Y+14,0x80,sc.work_button_text,BOARD_SIZES[DIFFICULTY_LEVEL],0);
draw_field();
draw_clicks_num();
}
int check_for_end()
{
int i, j, button_id;
if (!BLOCKS_LEFT) return 1; //epic win
for (i=0;i<BLOCKS_NUM;i++)
for (j=0;j<BLOCKS_NUM;j++)
{
button_id=blocks_matrix[i*BLOCKS_NUM+j];
if (button_id==DELETED_BLOCK) continue;
if (j>0) && (blocks_matrix[i*BLOCKS_NUM+j-1]==button_id) return 0;
if (i>0) && (blocks_matrix[i-1*BLOCKS_NUM+j]==button_id) return 0;
if (j<BLOCKS_NUM-1) && (blocks_matrix[i*BLOCKS_NUM+j+1]==button_id) return 0;
if (i<BLOCKS_NUM-1) && (blocks_matrix[i+1*BLOCKS_NUM+j]==button_id) return 0;
}
return 2;
}
void draw_clicks_num()
{
char rezult[15];
int i;
int TEXT_Y=BLOCK_SIZE*BLOCKS_NUM+14;
int TEXT_X=TEXT_Y/2+48; //130;
BLOCKS_LEFT=0;
for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++)
if (blocks_matrix[i]<>DELETED_BLOCK) BLOCKS_LEFT++;
DrawBar(TEXT_X, TEXT_Y, 18,9, sc.work);
WriteText(TEXT_X,TEXT_Y,0x80,sc.work_text,IntToStr(BLOCKS_LEFT),0);
if (check_for_end())
{
copystr(#REZULT_TEXT, #rezult);
copystr(IntToStr(BLOCKS_LEFT), #rezult+strlen(#rezult));
if (check_for_end()==1) copystr("Epic WIN!!1", #rezult);
DrawFlatButton(BLOCK_SIZE*BLOCKS_NUM/2-70, BLOCK_SIZE*BLOCKS_NUM/2-20, 140, 40, 2, #rezult);
}
}
void new_game()
{
int i;
//<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, MARKED <20><><EFBFBD> <20><><EFBFBD><EFBFBD>,
//<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> DELETED_BLOCK <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++)
blocks_matrix[i] = random(5);
DeleteButton(2);
}
void draw_field()
{
int i, j;
int current_id;
for (i=0;i<BLOCKS_NUM;i++)
for (j=0;j<BLOCKS_NUM;j++)
{
current_id = i*BLOCKS_NUM+j;
DeleteButton(current_id+100);
if (blocks_matrix[current_id]==DELETED_BLOCK)
{
DrawBar(j*BLOCK_SIZE,i*BLOCK_SIZE, BLOCK_SIZE,BLOCK_SIZE, 0xB2B4BF);
}
else
{
DefineButton(j*BLOCK_SIZE,i*BLOCK_SIZE,BLOCK_SIZE-1,BLOCK_SIZE-1, current_id+100+BT_HIDE,0);
PutImage(blocks_matrix[current_id]*1323+#img,21,21,j*BLOCK_SIZE,i*BLOCK_SIZE);
}
}
}
void DrawFlatButton(dword x,y,width,height,id,text)
{
DrawRegion_3D(x,y,width,height,sc.work_graph,sc.work_graph);
DrawRegion_3D(x+1,y+1,width-2,height-2,0xFFFFFF,sc.work);
DrawBar(x+2,y+2,width-3,height-3,sc.work);
IF (id) DefineButton(x,y,width,height,id+BT_HIDE,sc.work);
WriteText(-strlen(text)*6+width/2+x+1,height/2-3+y,0x80,sc.work_text,text,0);
}
stop: