kolibrios-gitea/programs/develop/info3ds/data.inc

314 lines
10 KiB
PHP
Raw Normal View History

;
; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ᮡ࠭<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> *.3ds
;
MAX_FILE_LEVEL equ 20 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
sizeof.block_3ds equ 9
can_save db 0 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>
macro block_3ds id,icon,par,caption
{
dw id ;+0 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD> 3ds
dw icon ;+2 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
db par ;+4 <EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (0-<EFBFBD><EFBFBD> 1-<EFBFBD><EFBFBD><EFBFBD>)
dd caption+0 ;+5 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
}
CHUNK_MAIN equ 0x4D4D ; [-] <EFBFBD><EFBFBD>
CHUNK_ambient_color equ 0x2100 ; [-] ambient color
CHUNK_OBJMESH equ 0x3D3D ; [-] <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ꥪ⮢
CHUNK_OBJBLOCK equ 0x4000 ; [+] <EFBFBD><EFBFBD><EFBFBD>
CHUNK_TRIMESH equ 0x4100 ; [-] trimesh-<EFBFBD><EFBFBD><EFBFBD>
CHUNK_VERTLIST equ 0x4110 ; [+] ᯨ᮪ <EFBFBD><EFBFBD><EFBFBD>
CHUNK_FACELIST equ 0x4120 ; [+] ᯨ᮪ <EFBFBD><EFBFBD><EFBFBD>
CHUNK_FACEMAT equ 0x4130 ; [+] <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>
CHUNK_MAPLIST equ 0x4140 ; [+] <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CHUNK_TRMATRIX equ 0x4160 ; [+] <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CHUNK_CAMERA equ 0x4700 ; [+] <EFBFBD><EFBFBD><EFBFBD>-<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CHUNK_MATERIAL equ 0xAFFF ; [-] <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CHUNK_MATNAME equ 0xA000 ; [+] <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CHUNK_TEXTURE equ 0xA200 ; [-] <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CHUNK_MAPFILE equ 0xA300 ; [+] <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CHUNK_KEYFRAMER equ 0xB000 ; [-] <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CHUNK_TRACKINFO equ 0xB002 ; [-] <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CHUNK_TRACKOBJNAME equ 0xB010 ; [+] <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CHUNK_TRACKPIVOT equ 0xB013 ; [+] <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CHUNK_TRACKPOS equ 0xB020 ; [+] <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CHUNK_TRACKROTATE equ 0xB021 ; [+] <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CHUNK_TRACKCAMERA equ 0xB003 ; [-] <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CHUNK_TRACKFOV equ 0xB023 ; [+] <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> fov <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CHUNK_TRACKROLL equ 0xB024 ; [+] <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> roll <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CHUNK_TRACKCAMTGT equ 0xB004 ; [-] <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<EFBFBD>" <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD>⬥祭<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
align 4
type_bloks:
block_3ds 0x0002,5,1,txt_0002
block_3ds 0x3d3e,5,1 ; [+] mesh version
block_3ds 0x0011,4,1,txt_0011
block_3ds 0x0100,3,1,txt_0100
block_3ds CHUNK_ambient_color,3,0,txt_2100 ; [-] ambient color
block_3ds CHUNK_OBJMESH, 3,0,txt_3d3d
block_3ds CHUNK_OBJBLOCK,11,1,txt_4000
block_3ds CHUNK_TRIMESH, 3,0,txt_4100
block_3ds CHUNK_VERTLIST,8,1,txt_4110
block_3ds CHUNK_FACELIST,3,1,txt_4120
block_3ds CHUNK_FACEMAT,10,1,txt_4130
block_3ds CHUNK_MAPLIST, 3,1,txt_4140
block_3ds CHUNK_TRMATRIX,3,1,txt_4160
block_3ds 0x4600,3,1,txt_4600
block_3ds CHUNK_CAMERA, 3,1,txt_4700
block_3ds CHUNK_MATERIAL,10,0,txt_afff
block_3ds CHUNK_MATNAME, 3,1,txt_a000
block_3ds 0xa010,4,0,txt_a010
block_3ds 0xa020,4,0,txt_a020
block_3ds 0xa030,4,0,txt_a030
block_3ds 0xa100,5,1,txt_a100
block_3ds CHUNK_TEXTURE, 3,0,txt_a200
block_3ds CHUNK_MAPFILE, 6,1,txt_a300
block_3ds CHUNK_KEYFRAMER, 7,0,txt_b000
block_3ds CHUNK_TRACKINFO, 3,0,txt_b002
block_3ds CHUNK_TRACKOBJNAME,3,1,txt_b010
block_3ds 0xb011,3,1,txt_b011
block_3ds CHUNK_TRACKPIVOT, 3,1,txt_b013
block_3ds 0xb014,3,1,txt_b014
block_3ds CHUNK_TRACKPOS, 3,1,txt_b020
block_3ds CHUNK_TRACKROTATE, 3,1,txt_b021
block_3ds CHUNK_TRACKCAMERA, 7,0,txt_b003
block_3ds CHUNK_TRACKFOV, 7,1,txt_b023
block_3ds CHUNK_TRACKROLL, 7,1,txt_b024
block_3ds CHUNK_TRACKCAMTGT, 7,0,txt_b004
;--- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
block_3ds 0x4111, 3,1,txt_4111
block_3ds 0x4150, 3,1,txt_4150
block_3ds 0x4165, 3,1,txt_4165
block_3ds 0x4610, 3,1,txt_4610
block_3ds 0x4627, 3,1,txt_4627
block_3ds 0x4630, 3,1,txt_4630
block_3ds 0x4641, 3,1,txt_4641
block_3ds 0x4650, 3,1,txt_4650
block_3ds 0x4651, 3,1,txt_4651
block_3ds 0x4652, 3,1,txt_4652
block_3ds 0x4653, 3,1,txt_4653
block_3ds 0x4656, 3,1,txt_4656
block_3ds 0x4658, 3,1,txt_4658
block_3ds 0x4620, 3,1,txt_4620
block_3ds 0x4625, 3,1,txt_4625
block_3ds 0x4659, 3,1,txt_4659
block_3ds 0x465a, 3,1,txt_465a
block_3ds 0x465b, 3,1,txt_465b
block_3ds 0xa230, 3,1,txt_a230
block_3ds 0xa220, 3,1,txt_a220
block_3ds 0xa351, 3,1,txt_a351
block_3ds 0xb007, 3,1,txt_b007
block_3ds 0xb008, 3,1,txt_b008
block_3ds 0xb022, 3,1,txt_b022
block_3ds 0xb030, 3,1,txt_b030
block_3ds 0xa040, 3,1,txt_a040
block_3ds 0xa041, 3,1,txt_a041
block_3ds 0xa050, 3,1,txt_a050
block_3ds 0xa052, 3,1,txt_a052
block_3ds 0xa053, 3,1,txt_a053
block_3ds 0xa081, 3,1,txt_a081
block_3ds 0xa083, 3,1,txt_a083
block_3ds 0xa084, 3,1,txt_a084
block_3ds 0xa085, 3,1,txt_a085
block_3ds 0xa087, 3,1,txt_a087
block_3ds 0xa088, 3,1,txt_a088
block_3ds 0xa08a, 3,1,txt_a08a
block_3ds 0xa08c, 3,1,txt_a08c
block_3ds 0xa08e, 3,1,txt_a08e
.end:
if lang eq ru
txt_0002 db '3ds <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',0
txt_0011 db '<27><><EFBFBD><EFBFBD> rgb (<28><><EFBFBD><EFBFBD><E2AEA2> <20><><EFBFBD>)',0
;txt_0012 db 'LIN_COLOR_24',0
;txt_0030 db 'Percentage value (int)',0
;txt_0031 db 'Percentage value (float)',0
txt_0100 db 'Master scale',0
txt_2100 db '<27><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><20><EFBFBD>',0
txt_3d3d db '<27><><EFBFBD><EFBFBD><EFBFBD> <20><>ꥪ⮢',0
txt_4000 db '<27><><EFBFBD> (<28> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)',0
txt_4100 db '<27><><EFBFBD><EFBFBD><E3A3AE><EFBFBD><EFBFBD><EFBFBD> <20><>⪨',0
txt_4110 db '<27><><EFBFBD><20><><EFBFBD>設',0
txt_4120 db '<27><><EFBFBD><20><EFBFBD><E0A0AD>',0
txt_4130 db '<27><><EFBFBD><EFBFBD><EFBFBD><E0A8A0> <20><EFBFBD><E0A0AD>',0
txt_4140 db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD>',0
txt_4160 db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A5A2><EFBFBD>',0
txt_4600 db '<27><><EFBFBD><EFBFBD>',0
txt_4700 db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',0
txt_a000 db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A8A0>',0
txt_a010 db '<27><><EFBFBD><EFBFBD>騩 梥<>',0
txt_a020 db '<27><><EFBFBD><EFBFBD><EFBFBD><E3A7AD><>',0
txt_a030 db '<27><><EFBFBD><E0AAA0><EFBFBD><EFBFBD><EFBFBD><>',0
txt_a100 db '<27><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A8A0> [1=flat 2=gouraud 3=phong 4=metal]',0
txt_a200 db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A8A0> 1',0
txt_a300 db '<27><><EFBFBD><><E4A0A9><><E2A5AA><EFBFBD><EFBFBD><EFBFBD>',0
;txt_a353 db 'MAT_MAP_TEXBLUR',0
txt_afff db '<27><><EFBFBD><EFBFBD><EFBFBD>',0
txt_b000 db '<27><><EFBFBD><EFBFBD><EFBFBD><E0ACA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>樨',0
txt_b002 db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EAA5AA>',0
;txt_b009 db 'KFCURTIME',0
;txt_b00a db 'KFHDR',0
txt_b010 db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EAA5AA>',0
txt_b011 db '<27><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',0
txt_b013 db '<27><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E9A5AD> <20><><EFBFBD><EAA5AA>',0
txt_b014 db 'Bound box',0
txt_b020 db '<27><EFBFBD><E0A0A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',0
txt_b021 db '<27><EFBFBD><E0A0A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E9A5AD>',0
txt_b003 db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',0
txt_b023 db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> fov <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',0
txt_b024 db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> roll <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',0
txt_b004 db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "楫<>" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',0
;--- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
txt_4111 db '<27><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>設',0
txt_4150 db 'Smoothing group list',0
txt_4165 db 'Object color in editor',0
txt_4610 db '<27><><EFBFBD><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><>',0
txt_4627 db 'Spot raytrace',0
txt_4630 db 'Light shadowed',0
txt_4641 db 'Spot shadow map',0
txt_4650 db 'Spot show cone',0
txt_4651 db 'Spot is rectangular',0
txt_4652 db 'Spot overshoot',0
txt_4653 db 'Spot map',0
txt_4656 db 'Spot roll',0
txt_4658 db 'Spot ray trace bias',0
txt_4620 db 'Light off',0
txt_4625 db 'Attenuation on',0
txt_4659 db 'Range start',0
txt_465a db 'Range end',0
txt_465b db 'Multiplier',0
txt_a230 db '<27><><EFBFBD><EFBFBD><EFBFBD>⪠ ५<><E0A5AB><EFBFBD><EFBFBD>',0
txt_a220 db '<27><><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><E0A0A6><EFBFBD><EFBFBD>',0
txt_a351 db '<27><><EFBFBD><E0A0AC><EFBFBD><EFBFBD><><E0A0A7>⪨',0
txt_b007 db '<27><><EFBFBD><EFBFBD><EFBFBD><E0ACA0><EFBFBD> <20> <20><><EFBFBD><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD> <20>ᢥ饭<E1A2A5><E9A5AD>',0
txt_b008 db '<27><><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD><E7A0AB><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)',0
txt_b022 db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E0AEA2><EFBFBD><EFBFBD>',0
txt_b030 db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>娨',0
txt_a040 db 'Shininess percent',0
txt_a041 db 'Shininess strength percent',0
txt_a050 db 'Transparency percent',0
txt_a052 db 'Transparency falloff percent',0
txt_a053 db 'Reflection blur percent',0
txt_a081 db '2 sided',0
txt_a083 db 'Add trans',0
txt_a084 db 'Self illum',0
txt_a085 db 'Wire frame on',0
txt_a087 db 'Wire thickness',0
txt_a088 db 'Face map',0
txt_a08a db 'In tranc',0
txt_a08c db 'Soften',0
txt_a08e db 'Wire in units',0
txt_not_delete db '<27><> <20><><EFBFBD><EFBFBD><><E3A4A0><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A0AD><EFBFBD> <20><><EFBFBD><EFBFBD>. <20><> <20><><EFBFBD><EFBFBD>饭.',0
else
txt_0002 db '3ds version',0
txt_0011 db 'Color rgb (byte format)',0
txt_0100 db 'Master scale',0
txt_2100 db 'Ambient color',0
txt_3d3d db 'Editor chunk',0
txt_4000 db 'Object (with name)',0
txt_4100 db 'Triangular mesh',0
txt_4110 db 'Vertices list',0
txt_4120 db 'Faces description',0
txt_4130 db 'Faces material',0
txt_4140 db 'Mapping coordinates list',0
txt_4160 db 'Local coordinate system',0
txt_4600 db 'Light',0
txt_4700 db 'Camera',0
txt_a000 db 'Material name',0
txt_a010 db 'Ambient color',0
txt_a020 db 'Diffuse color',0
txt_a030 db 'Specular color',0
txt_a100 db 'Material type [1=flat 2=gouraud 3=phong 4=metal]',0
txt_a200 db 'Texture map 1',0
txt_a300 db 'Mapping filename',0
txt_afff db 'Meterial',0
txt_b000 db 'Keyframer',0
txt_b002 db 'Mesh information',0
txt_b010 db 'Object name',0
txt_b011 db 'Instance name',0
txt_b013 db 'Object pivot point',0
txt_b014 db 'Bound box',0
txt_b020 db 'Position track',0
txt_b021 db 'Rotation track',0
txt_b003 db 'Camera information',0
txt_b023 db 'Fov track',0
txt_b024 db 'Roll track',0
txt_b004 db 'Camera target information',0
;---
txt_4111 db 'Vertex flags',0
txt_4150 db 'Smoothing group list',0
txt_4165 db 'Object color in editor',0
txt_4610 db 'Spotlight',0
txt_4627 db 'Spot raytrace',0
txt_4630 db 'Light shadowed',0
txt_4641 db 'Spot shadow map',0
txt_4650 db 'Spot show cone',0
txt_4651 db 'Spot is rectangular',0
txt_4652 db 'Spot overshoot',0
txt_4653 db 'Spot map',0
txt_4656 db 'Spot roll',0
txt_4658 db 'Spot ray trace bias',0
txt_4620 db 'Light off',0
txt_4625 db 'Attenuation on',0
txt_4659 db 'Range start',0
txt_465a db 'Range end',0
txt_465b db 'Multiplier',0
txt_a230 db 'Bump map',0
txt_a220 db 'Reflection map',0
txt_a351 db 'Mapping parameters',0
txt_b007 db 'Spot light information',0
txt_b008 db 'Frames (Start and End)',0
txt_b022 db 'Scale track',0
txt_b030 db 'Hierarchy position',0
txt_a040 db 'Shininess percent',0
txt_a041 db 'Shininess strength percent',0
txt_a050 db 'Transparency percent',0
txt_a052 db 'Transparency falloff percent',0
txt_a053 db 'Reflection blur percent',0
txt_a081 db '2 sided',0
txt_a083 db 'Add trans',0
txt_a084 db 'Self illum',0
txt_a085 db 'Wire frame on',0
txt_a087 db 'Wire thickness',0
txt_a088 db 'Face map',0
txt_a08a db 'In tranc',0
txt_a08c db 'Soften',0
txt_a08e db 'Wire in units',0
txt_not_delete db 'I can not delete the selected chunk. It is protected.',0
end if
if lang eq ru
txt_open_3ds db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><>:',0
txt_no_3ds db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><> <20><> <20> <20><><EFBFBD><E0ACA0> *.3ds',0
txt_3ds_err_sizes db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><> <20><><EFBFBD><EFBFBD><E0A5A6><EFBFBD>',0
txt_count db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>⢮',0
txt_3ds_offs:
db '<27><><EFBFBD><EFBFBD><E9A5AD>: '
.dig: rb 8
db ' <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: '
.siz: rb 8
db 0
else
txt_open_3ds db 'Open file:',0
txt_no_3ds db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><> <20><> <20> <20><><EFBFBD><E0ACA0> *.3ds',0
txt_3ds_err_sizes db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><> <20><><EFBFBD><EFBFBD><E0A5A6><EFBFBD>',0
txt_count db 'Count',0
txt_3ds_offs:
db 'Offset: '
.dig: rb 8
db ' Size: '
.siz: rb 8
db 0
end if