kolibrios-gitea/programs/develop/libraries/TinyGL/asm_fork/api.asm

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; glVertex
align 4
proc glVertex4f uses eax, x:dword, y:dword, z:dword, w:dword
locals
p rd 5
endl
mov dword[p],OP_Vertex
mov eax,[x]
mov dword[p+4],eax
mov eax,[y]
mov dword[p+8],eax
mov eax,[z]
mov dword[p+12],eax
mov eax,[w]
mov dword[p+16],eax
mov eax,ebp
sub eax,20 ;=sizeof(dd)*5
stdcall gl_add_op,eax
ret
endp
align 4
proc glVertex2f, x:dword, y:dword
stdcall glVertex4f,[x],[y],0.0,1.0
ret
endp
align 4
proc glVertex2fv uses eax, v:dword
mov eax,[v]
stdcall glVertex4f,[eax],[eax+4],0.0,1.0
ret
endp
align 4
proc glVertex3f, x:dword, y:dword, z:dword
stdcall glVertex4f,[x],[y],[z],1.0
ret
endp
align 4
proc glVertex3fv uses eax, v:dword
mov eax,[v]
stdcall glVertex4f,[eax],[eax+4],[eax+8],1.0
ret
endp
align 4
proc glVertex4fv uses eax, v:dword
mov eax,[v]
stdcall glVertex4f,[eax],[eax+4],[eax+8],[eax+12]
ret
endp
; glNormal
align 4
proc glNormal3f uses eax, x:dword, y:dword, z:dword
locals
p rd 4
endl
mov dword[p],OP_Normal
mov eax,[x]
mov dword[p+4],eax
mov eax,[y]
mov dword[p+8],eax
mov eax,[z]
mov dword[p+12],eax
mov eax,ebp
sub eax,16 ;=sizeof(dd)*4
stdcall gl_add_op,eax
ret
endp
align 4
proc glNormal3fv uses eax, v:dword
mov eax,[v]
stdcall glNormal3f,[eax],[eax+4],[eax+8]
ret
endp
; glColor
align 4
proc glColor4f uses eax, r:dword, g:dword, b:dword, a:dword
locals
p rd 8
endl
mov dword[p],OP_Color
mov eax,[b]
mov dword[p+4],eax
mov eax,[g]
mov dword[p+8],eax
mov eax,[r]
mov dword[p+12],eax
mov eax,[a]
mov dword[p+16],eax
; direct convertion to integer to go faster if no shading
mov eax,ebp
sub eax,12 ;ebp-12 = &p[5]
push eax
add eax,4 ;ebp-8 = &p[6]
push eax
add eax,4 ;ebp-4 = &p[7]
push eax
stdcall RGBFtoRGBI,[r],[g],[b] ;call: r,g,b,&p[7],&p[6],&p[5]
mov eax,ebp
sub eax,32 ;=sizeof(dd)*8
stdcall gl_add_op,eax
ret
endp
align 4
proc glColor4fv uses eax ebx, v:dword
locals
p rd 8
endl
mov dword[p],OP_Color
mov eax,[v]
mov ebx,[eax+8]
mov dword[p+4],ebx
mov ebx,[eax+4]
mov dword[p+8],ebx
mov ebx,[eax]
mov dword[p+12],ebx
mov ebx,[eax+12]
mov dword[p+16],ebx
; direct convertion to integer to go faster if no shading
mov eax,ebp
sub eax,4
push eax ;&p[7]
sub eax,4
push eax ;&p[6]
sub eax,4
push eax ;&p[5]
stdcall RGBFtoRGBI,[eax+8],[eax+4],[eax] ;call: v[2],v[1],v[0],p[5],p[6],p[7]
mov eax,ebp
sub eax,32 ;=sizeof(dd)*8
stdcall gl_add_op,eax
ret
endp
align 4
proc glColor3f, r:dword, g:dword, b:dword
stdcall glColor4f,[r],[g],[b],1.0
ret
endp
align 4
proc glColor3fv uses eax, v:dword
mov eax,[v]
stdcall glColor4f,[eax],[eax+4],[eax+8],1.0
ret
endp
; TexCoord
align 4
proc glTexCoord4f uses eax, s:dword, t:dword, r:dword, q:dword
locals
p rd 5
endl
mov dword[p],OP_TexCoord
mov eax,[s]
mov dword[p+4],eax
mov eax,[t]
mov dword[p+8],eax
mov eax,[r]
mov dword[p+12],eax
mov eax,[q]
mov dword[p+16],eax
mov eax,ebp
sub eax,20 ;=sizeof(dd)*5
stdcall gl_add_op,eax
ret
endp
align 4
proc glTexCoord2f, s:dword, t:dword
stdcall glTexCoord4f,[s],[t],0.0,1.0
ret
endp
align 4
proc glTexCoord2fv uses eax, v:dword
mov eax,[v]
stdcall glTexCoord4f,[eax],[eax+4],0.0,1.0
ret
endp
align 4
proc glEdgeFlag uses eax, flag:dword
locals
p rd 2
endl
mov dword[p],OP_EdgeFlag
mov eax,[flag]
mov dword[p+4],eax
mov eax,ebp
sub eax,8 ;=sizeof(dd)*2
stdcall gl_add_op,eax
ret
endp
; misc
align 4
proc glShadeModel uses eax, mode:dword
locals
p rd 2
endl
; assert(mode == GL_FLAT || mode == GL_SMOOTH);
mov dword[p],OP_ShadeModel
mov eax,[mode]
mov dword[p+4],eax
mov eax,ebp
sub eax,8 ;=sizeof(dd)*2
stdcall gl_add_op,eax
ret
endp
align 4
proc glCullFace uses eax, mode:dword
locals
p rd 2
endl
; assert(mode == GL_BACK ||
; mode == GL_FRONT ||
; mode == GL_FRONT_AND_BACK);
mov dword[p],OP_CullFace
mov eax,[mode]
mov dword[p+4],eax
mov eax,ebp
sub eax,8 ;=sizeof(dd)*2
stdcall gl_add_op,eax
ret
endp
align 4
proc glFrontFace uses eax, mode:dword
locals
p rd 2
endl
; assert(mode == GL_CCW || mode == GL_CW);
mov dword[p],OP_FrontFace
xor eax,eax
cmp dword[mode],GL_CCW
je @f
inc eax
@@:
mov dword[p+4],eax
mov eax,ebp
sub eax,8 ;=sizeof(dd)*2
stdcall gl_add_op,eax
ret
endp
align 4
proc glPolygonMode uses eax, face:dword, mode:dword
locals
p rd 3
endl
; assert(face == GL_BACK ||
; face == GL_FRONT ||
; face == GL_FRONT_AND_BACK);
; assert(mode == GL_POINT || mode == GL_LINE || mode==GL_FILL);
mov dword[p],OP_PolygonMode
mov eax,[face]
mov dword[p+4],eax
mov eax,[mode]
mov dword[p+8],eax
mov eax,ebp
sub eax,12 ;=sizeof(dd)*3
stdcall gl_add_op,eax
ret
endp
; glEnable / glDisable
align 4
proc glEnable uses eax, cap:dword
locals
p rd 3
endl
mov dword[p],OP_EnableDisable
mov eax,[cap]
mov dword[p+4],eax
mov dword[p+8],1
mov eax,ebp
sub eax,12 ;=sizeof(dd)*3
stdcall gl_add_op,eax
ret
endp
align 4
proc glDisable uses eax, cap:dword
locals
p rd 3
endl
mov dword[p],OP_EnableDisable
mov eax,[cap]
mov dword[p+4],eax
mov dword[p+8],0
mov eax,ebp
sub eax,12 ;=sizeof(dd)*3
stdcall gl_add_op,eax
ret
endp
; glBegin / glEnd
align 4
proc glBegin uses eax, mode:dword
locals
p rd 2
endl
mov dword[p],OP_Begin
mov eax,[mode]
mov dword[p+4],eax
mov eax,ebp
sub eax,8 ;=sizeof(dd)*2
stdcall gl_add_op,eax
ret
endp
align 4
proc glEnd uses eax
locals
p dd ?
endl
mov dword[p],OP_End
mov eax,ebp
sub eax,4 ;=sizeof(dd)*1
stdcall gl_add_op,eax
ret
endp
; matrix
align 4
proc glMatrixMode uses eax, mode:dword
locals
p rd 2
endl
mov dword[p],OP_MatrixMode
mov eax,[mode]
mov dword[p+4],eax
mov eax,ebp
sub eax,8 ;=sizeof(dd)*2
stdcall gl_add_op,eax
ret
endp
align 4
proc glLoadMatrixf uses ecx edi esi, m:dword
locals
p rd 17
endl
mov dword[p],OP_LoadMatrix
mov ecx,16
mov esi,[m]
mov edi,ebp
sub edi,64 ;=sizeof(M4)
rep movsd
mov ecx,ebp
sub ecx,68 ;=sizeof(dd)*17
stdcall gl_add_op,ecx
ret
endp
align 4
proc glLoadIdentity uses eax
locals
p dd ?
endl
mov dword[p],OP_LoadIdentity
mov eax,ebp
sub eax,4 ;=sizeof(dd)*1
stdcall gl_add_op,eax
ret
endp
align 4
proc glMultMatrixf uses ecx edi esi, m:dword
locals
p rd 17
endl
mov dword[p],OP_MultMatrix
mov ecx,16
mov esi,[m]
mov edi,ebp
sub edi,64 ;=sizeof(M4)
rep movsd
mov ecx,ebp
sub ecx,68 ;=sizeof(dd)*17
stdcall gl_add_op,ecx
ret
endp
align 4
proc glPushMatrix uses eax
locals
p dd ?
endl
mov dword[p],OP_PushMatrix
mov eax,ebp
sub eax,4 ;=sizeof(dd)*1
stdcall gl_add_op,eax
ret
endp
align 4
proc glPopMatrix uses eax
locals
p dd ?
endl
mov dword[p],OP_PopMatrix
mov eax,ebp
sub eax,4 ;=sizeof(dd)*1
stdcall gl_add_op,eax
ret
endp
align 4
proc glRotatef uses eax, angle:dword, x:dword, y:dword, z:dword
locals
p rd 5
endl
mov dword[p],OP_Rotate
mov eax,[angle]
mov dword[p+4],eax
mov eax,[x]
mov dword[p+8],eax
mov eax,[y]
mov dword[p+12],eax
mov eax,[z]
mov dword[p+16],eax
mov eax,ebp
sub eax,20 ;=sizeof(dd)*5
stdcall gl_add_op,eax
ret
endp
align 4
proc glTranslatef uses eax, x:dword, y:dword, z:dword
locals
p rd 4
endl
mov dword[p],OP_Translate
mov eax,[x]
mov dword[p+4],eax
mov eax,[y]
mov dword[p+8],eax
mov eax,[z]
mov dword[p+12],eax
mov eax,ebp
sub eax,16 ;=sizeof(dd)*4
stdcall gl_add_op,eax
ret
endp
align 4
proc glScalef uses eax, x:dword, y:dword, z:dword
locals
p rd 4
endl
mov dword[p],OP_Scale
mov eax,[x]
mov dword[p+4],eax
mov eax,[y]
mov dword[p+8],eax
mov eax,[z]
mov dword[p+12],eax
mov eax,ebp
sub eax,16 ;=sizeof(dd)*4
stdcall gl_add_op,eax
ret
endp
align 4
proc glViewport uses eax, x:dword, y:dword, width:dword, heigh:dword
locals
p rd 5
endl
mov dword[p],OP_Viewport
mov eax,[x]
mov dword[p+4],eax
mov eax,[y]
mov dword[p+8],eax
mov eax,[width]
mov dword[p+12],eax
mov eax,[heigh]
mov dword[p+16],eax
mov eax,ebp
sub eax,20 ;=sizeof(dd)*5
stdcall gl_add_op,eax
ret
endp
align 4
proc glFrustum uses eax, left:dword,right:dword,bottom:dword,top:dword,\
near:dword,farv:dword
locals
p rd 7
endl
mov dword[p],OP_Frustum
mov eax,[left]
fld qword[eax]
fstp dword[p+4]
mov eax,[right]
fld qword[eax]
fstp dword[p+8]
mov eax,[bottom]
fld qword[eax]
fstp dword[p+12]
mov eax,[top]
fld qword[eax]
fstp dword[p+16]
mov eax,[near]
fld qword[eax]
fstp dword[p+20]
mov eax,[farv]
fld qword[eax]
fstp dword[p+24]
mov eax,ebp
sub eax,28 ;=sizeof(dd)*7
stdcall gl_add_op,eax
ret
endp
; lightening
align 4
proc glMaterialfv uses eax ecx, mode:dword, type:dword, v:dword
locals
p rd 7
endl
; assert(mode == GL_FRONT || mode == GL_BACK || mode==GL_FRONT_AND_BACK);
mov dword[p],OP_Material
mov eax,[mode]
mov dword[p+4],eax
mov eax,[type]
mov dword[p+8],eax
mov eax,[v]
mov ecx,[eax+8]
mov dword[p+12],ecx
mov ecx,[eax+4]
mov dword[p+16],ecx
mov ecx,[eax]
mov dword[p+20],ecx
mov ecx,[eax+12]
mov dword[p+24],ecx
cmp dword[type],GL_SHININESS
jne @f
mov dword[p+16],0.0
mov dword[p+20],0.0
mov dword[p+24],0.0
@@:
mov eax,ebp
sub eax,28 ;=sizeof(dd)*7
stdcall gl_add_op,eax
ret
endp
align 4
proc glMaterialf uses eax, mode:dword, type:dword, v:dword
locals
p rd 7
endl
mov dword[p],OP_Material
mov eax,[mode]
mov dword[p+4],eax
mov eax,[type]
mov dword[p+8],eax
mov eax,[v]
mov dword[p+12],eax
mov dword[p+16],0.0
mov dword[p+20],0.0
mov dword[p+24],0.0
mov eax,ebp
sub eax,28 ;=sizeof(dd)*7
stdcall gl_add_op,eax
ret
endp
align 4
proc glColorMaterial uses eax, mode:dword, type:dword
locals
p rd 3
endl
mov dword[p],OP_ColorMaterial
mov eax,[mode]
mov dword[p+4],eax
mov eax,[type]
mov dword[p+8],eax
mov eax,ebp
sub eax,12 ;=sizeof(dd)*3
stdcall gl_add_op,eax
ret
endp
align 4
proc glLightfv uses eax ecx, light:dword, type:dword, v:dword
locals
p rd 7
endl
mov dword[p],OP_Light
mov eax,[light]
mov dword[p+4],eax
mov eax,[type]
mov dword[p+8],eax
;TODO: 3 composants ?
mov eax,[v]
mov ecx,[eax]
mov dword[p+12],ecx
mov ecx,[eax+4]
mov dword[p+16],ecx
mov ecx,[eax+8]
mov dword[p+20],ecx
mov ecx,[eax+12]
mov dword[p+24],ecx
mov eax,ebp
sub eax,28 ;=sizeof(dd)*7
stdcall gl_add_op,eax
ret
endp
align 4
proc glLightf uses eax, light:dword, type:dword, v:dword
locals
p rd 7
endl
mov dword[p],OP_Light
mov eax,[light]
mov dword[p+4],eax
mov eax,[type]
mov dword[p+8],eax
mov eax,[v]
mov dword[p+12],eax
mov dword[p+16],0.0
mov dword[p+20],0.0
mov dword[p+24],0.0
mov eax,ebp
sub eax,28 ;=sizeof(dd)*7
stdcall gl_add_op,eax
ret
endp
align 4
proc glLightModeli uses eax, pname:dword, param:dword
locals
p rd 6
endl
mov dword[p],OP_LightModel
mov eax,[pname]
mov dword[p+4],eax
fild dword[param]
fstp dword[p+8] ;преобразовали int во float
mov dword[p+12],0.0
mov dword[p+16],0.0
mov dword[p+20],0.0
mov eax,ebp
sub eax,24 ;=sizeof(dd)*6
stdcall gl_add_op,eax
ret
endp
align 4
proc glLightModelfv uses eax ecx, pname:dword, param:dword
locals
p rd 6
endl
mov dword[p],OP_LightModel
mov eax,[pname]
mov dword[p+4],eax
mov eax,[param]
mov ecx,[eax]
mov dword[p+8],ecx
mov ecx,[eax+4]
mov dword[p+12],ecx
mov ecx,[eax+8]
mov dword[p+16],ecx
mov ecx,[eax+12]
mov dword[p+20],ecx
mov eax,ebp
sub eax,24 ;=sizeof(dd)*6
stdcall gl_add_op,eax
ret
endp
; clear
align 4
proc glClear uses eax, mask:dword
locals
p rd 2
endl
mov dword[p],OP_Clear
mov eax,[mask]
mov dword[p+4],eax
mov eax,ebp
sub eax,8 ;=sizeof(dd)*2
stdcall gl_add_op,eax
ret
endp
align 4
proc glClearColor uses eax, r:dword, g:dword, b:dword, a:dword
locals
p rd 5
endl
mov dword[p],OP_ClearColor
mov eax,[b]
mov dword[p+4],eax
mov eax,[g]
mov dword[p+8],eax
mov eax,[r]
mov dword[p+12],eax
mov eax,[a]
mov dword[p+16],eax
mov eax,ebp
sub eax,20 ;=sizeof(dd)*5
stdcall gl_add_op,eax
ret
endp
align 4
proc glClearDepth uses eax, depth:dword
locals
p rd 2
endl
mov dword[p],OP_ClearDepth
mov eax,[depth]
fld qword[eax]
fstp dword[p+4]
mov eax,ebp
sub eax,8 ;=sizeof(dd)*2
stdcall gl_add_op,eax
ret
endp
; textures
align 4
proc glTexImage2D uses ecx edi esi,\
target:dword, level:dword, components:dword,\
width:dword, height:dword, border:dword,\
format:dword, type:dword, pixels:dword
locals
p rd 10
endl
mov dword[p],OP_TexImage2D
mov ecx,9
mov esi,ebp
add esi,8 ;указатель на стек с входными параметрами
mov edi,ebp
sub edi,36 ;указатель на стек с локальным массивом
rep movsd ;копирование в цикле 9-ти входных параметров
mov ecx,ebp
sub ecx,40 ;=sizeof(dd)*10
stdcall gl_add_op,ecx
ret
endp
align 4
proc glBindTexture uses eax, target:dword, texture:dword
locals
p rd 3
endl
mov dword[p],OP_BindTexture
mov eax,[target]
mov dword[p+4],eax
mov eax,[texture]
mov dword[p+8],eax
mov eax,ebp
sub eax,12 ;=sizeof(dd)*3
stdcall gl_add_op,eax
ret
endp
align 4
proc glTexEnvi uses eax, target:dword, pname:dword, param:dword
locals
p rd 8
endl
mov dword[p],OP_TexEnv
mov eax,[target]
mov dword[p+4],eax
mov eax,[pname]
mov dword[p+8],eax
mov eax,[param]
mov dword[p+12],eax
mov dword[p+16],0.0
mov dword[p+20],0.0
mov dword[p+24],0.0
mov dword[p+28],0.0
mov eax,ebp
sub eax,32 ;=sizeof(dd)*8
stdcall gl_add_op,eax
ret
endp
align 4
proc glTexParameteri uses eax, target:dword, pname:dword, param:dword
locals
p rd 8
endl
mov dword[p],OP_TexParameter
mov eax,[target]
mov dword[p+4],eax
mov eax,[pname]
mov dword[p+8],eax
mov eax,[param]
mov dword[p+12],eax
mov dword[p+16],0.0
mov dword[p+20],0.0
mov dword[p+24],0.0
mov dword[p+28],0.0
mov eax,ebp
sub eax,32 ;=sizeof(dd)*8
stdcall gl_add_op,eax
ret
endp
align 4
proc glPixelStorei uses eax, pname:dword, param:dword
locals
p rd 3
endl
mov dword[p],OP_PixelStore
mov eax,[pname]
mov dword[p+4],eax
mov eax,[param]
mov dword[p+8],eax
mov eax,ebp
sub eax,12 ;=sizeof(dd)*3
stdcall gl_add_op,eax
ret
endp
; selection
align 4
proc glInitNames uses eax
locals
p dd ?
endl
mov dword[p],OP_InitNames
mov eax,ebp
sub eax,4 ;=sizeof(dd)*1
stdcall gl_add_op,eax
ret
endp
align 4
proc glPushName uses eax, name:dword
locals
p rd 2
endl
mov dword[p],OP_PushName
mov eax,[name]
mov dword[p+4],eax
mov eax,ebp
sub eax,8 ;=sizeof(dd)*2
stdcall gl_add_op,eax
ret
endp
align 4
proc glPopName uses eax
locals
p dd ?
endl
mov dword[p],OP_PopName
mov eax,ebp
sub eax,4 ;=sizeof(dd)*1
stdcall gl_add_op,eax
ret
endp
align 4
proc glLoadName uses eax, name:dword
locals
p rd 2
endl
mov dword[p],OP_LoadName
mov eax,[name]
mov dword[p+4],eax
mov eax,ebp
sub eax,8 ;=sizeof(dd)*2
stdcall gl_add_op,eax
ret
endp
align 4
proc glPolygonOffset uses eax, factor:dword, units:dword
locals
p rd 3
endl
mov dword[p],OP_PolygonOffset
mov eax,[factor]
mov dword[p+4],eax
mov eax,[units]
mov dword[p+8],eax
mov eax,ebp
sub eax,12 ;=sizeof(dd)*3
stdcall gl_add_op,eax
ret
endp
; Special Functions
align 4
proc glCallList uses eax, list:dword
locals
p rd 2
endl
mov dword[p],OP_CallList
mov eax,[list]
mov dword[p+4],eax
mov eax,ebp
sub eax,8 ;=sizeof(dd)*2
stdcall gl_add_op,eax
ret
endp
align 4
proc glFlush ;(void)
;nothing to do
ret
endp
align 4
proc glHint uses eax, target:dword, mode:dword
locals
p rd 3
endl
mov dword[p],OP_Hint
mov eax,[target]
mov dword[p+4],eax
mov eax,[mode]
mov dword[p+8],eax
mov eax,ebp
sub eax,12 ;=sizeof(dd)*3
stdcall gl_add_op,eax
ret
endp
; Non standard functions
align 4
proc glDebug uses eax, mode:dword
stdcall gl_get_context ;после вызова функции в eax указатель на GLContext
push dword[mode]
pop dword[eax+offs_cont_print_flag]
ret
endp