kolibrios-gitea/drivers/devman/acpica/namespace/nsalloc.c

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/*******************************************************************************
*
* Module Name: nsalloc - Namespace allocation and deletion utilities
*
******************************************************************************/
/******************************************************************************
*
* 1. Copyright Notice
*
* Some or all of this work - Copyright (c) 1999 - 2011, Intel Corp.
* All rights reserved.
*
* 2. License
*
* 2.1. This is your license from Intel Corp. under its intellectual property
* rights. You may have additional license terms from the party that provided
* you this software, covering your right to use that party's intellectual
* property rights.
*
* 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
* copy of the source code appearing in this file ("Covered Code") an
* irrevocable, perpetual, worldwide license under Intel's copyrights in the
* base code distributed originally by Intel ("Original Intel Code") to copy,
* make derivatives, distribute, use and display any portion of the Covered
* Code in any form, with the right to sublicense such rights; and
*
* 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
* license (with the right to sublicense), under only those claims of Intel
* patents that are infringed by the Original Intel Code, to make, use, sell,
* offer to sell, and import the Covered Code and derivative works thereof
* solely to the minimum extent necessary to exercise the above copyright
* license, and in no event shall the patent license extend to any additions
* to or modifications of the Original Intel Code. No other license or right
* is granted directly or by implication, estoppel or otherwise;
*
* The above copyright and patent license is granted only if the following
* conditions are met:
*
* 3. Conditions
*
* 3.1. Redistribution of Source with Rights to Further Distribute Source.
* Redistribution of source code of any substantial portion of the Covered
* Code or modification with rights to further distribute source must include
* the above Copyright Notice, the above License, this list of Conditions,
* and the following Disclaimer and Export Compliance provision. In addition,
* Licensee must cause all Covered Code to which Licensee contributes to
* contain a file documenting the changes Licensee made to create that Covered
* Code and the date of any change. Licensee must include in that file the
* documentation of any changes made by any predecessor Licensee. Licensee
* must include a prominent statement that the modification is derived,
* directly or indirectly, from Original Intel Code.
*
* 3.2. Redistribution of Source with no Rights to Further Distribute Source.
* Redistribution of source code of any substantial portion of the Covered
* Code or modification without rights to further distribute source must
* include the following Disclaimer and Export Compliance provision in the
* documentation and/or other materials provided with distribution. In
* addition, Licensee may not authorize further sublicense of source of any
* portion of the Covered Code, and must include terms to the effect that the
* license from Licensee to its licensee is limited to the intellectual
* property embodied in the software Licensee provides to its licensee, and
* not to intellectual property embodied in modifications its licensee may
* make.
*
* 3.3. Redistribution of Executable. Redistribution in executable form of any
* substantial portion of the Covered Code or modification must reproduce the
* above Copyright Notice, and the following Disclaimer and Export Compliance
* provision in the documentation and/or other materials provided with the
* distribution.
*
* 3.4. Intel retains all right, title, and interest in and to the Original
* Intel Code.
*
* 3.5. Neither the name Intel nor any other trademark owned or controlled by
* Intel shall be used in advertising or otherwise to promote the sale, use or
* other dealings in products derived from or relating to the Covered Code
* without prior written authorization from Intel.
*
* 4. Disclaimer and Export Compliance
*
* 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
* HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
* IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
* INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
* UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
* IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
* PARTICULAR PURPOSE.
*
* 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
* OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
* COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
* SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
* CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
* HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
* SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
* LIMITED REMEDY.
*
* 4.3. Licensee shall not export, either directly or indirectly, any of this
* software or system incorporating such software without first obtaining any
* required license or other approval from the U. S. Department of Commerce or
* any other agency or department of the United States Government. In the
* event Licensee exports any such software from the United States or
* re-exports any such software from a foreign destination, Licensee shall
* ensure that the distribution and export/re-export of the software is in
* compliance with all laws, regulations, orders, or other restrictions of the
* U.S. Export Administration Regulations. Licensee agrees that neither it nor
* any of its subsidiaries will export/re-export any technical data, process,
* software, or service, directly or indirectly, to any country for which the
* United States government or any agency thereof requires an export license,
* other governmental approval, or letter of assurance, without first obtaining
* such license, approval or letter.
*
*****************************************************************************/
#define __NSALLOC_C__
#include "acpi.h"
#include "accommon.h"
#include "acnamesp.h"
#define _COMPONENT ACPI_NAMESPACE
ACPI_MODULE_NAME ("nsalloc")
/*******************************************************************************
*
* FUNCTION: AcpiNsCreateNode
*
* PARAMETERS: Name - Name of the new node (4 char ACPI name)
*
* RETURN: New namespace node (Null on failure)
*
* DESCRIPTION: Create a namespace node
*
******************************************************************************/
ACPI_NAMESPACE_NODE *
AcpiNsCreateNode (
UINT32 Name)
{
ACPI_NAMESPACE_NODE *Node;
#ifdef ACPI_DBG_TRACK_ALLOCATIONS
UINT32 Temp;
#endif
ACPI_FUNCTION_TRACE (NsCreateNode);
Node = AcpiOsAcquireObject (AcpiGbl_NamespaceCache);
if (!Node)
{
return_PTR (NULL);
}
ACPI_MEM_TRACKING (AcpiGbl_NsNodeList->TotalAllocated++);
#ifdef ACPI_DBG_TRACK_ALLOCATIONS
Temp = AcpiGbl_NsNodeList->TotalAllocated -
AcpiGbl_NsNodeList->TotalFreed;
if (Temp > AcpiGbl_NsNodeList->MaxOccupied)
{
AcpiGbl_NsNodeList->MaxOccupied = Temp;
}
#endif
Node->Name.Integer = Name;
ACPI_SET_DESCRIPTOR_TYPE (Node, ACPI_DESC_TYPE_NAMED);
return_PTR (Node);
}
/*******************************************************************************
*
* FUNCTION: AcpiNsDeleteNode
*
* PARAMETERS: Node - Node to be deleted
*
* RETURN: None
*
* DESCRIPTION: Delete a namespace node. All node deletions must come through
* here. Detaches any attached objects, including any attached
* data. If a handler is associated with attached data, it is
* invoked before the node is deleted.
*
******************************************************************************/
void
AcpiNsDeleteNode (
ACPI_NAMESPACE_NODE *Node)
{
ACPI_OPERAND_OBJECT *ObjDesc;
ACPI_FUNCTION_NAME (NsDeleteNode);
/* Detach an object if there is one */
AcpiNsDetachObject (Node);
/*
* Delete an attached data object if present (an object that was created
* and attached via AcpiAttachData). Note: After any normal object is
* detached above, the only possible remaining object is a data object.
*/
ObjDesc = Node->Object;
if (ObjDesc &&
(ObjDesc->Common.Type == ACPI_TYPE_LOCAL_DATA))
{
/* Invoke the attached data deletion handler if present */
if (ObjDesc->Data.Handler)
{
ObjDesc->Data.Handler (Node, ObjDesc->Data.Pointer);
}
AcpiUtRemoveReference (ObjDesc);
}
/* Now we can delete the node */
(void) AcpiOsReleaseObject (AcpiGbl_NamespaceCache, Node);
ACPI_MEM_TRACKING (AcpiGbl_NsNodeList->TotalFreed++);
ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Node %p, Remaining %X\n",
Node, AcpiGbl_CurrentNodeCount));
}
/*******************************************************************************
*
* FUNCTION: AcpiNsRemoveNode
*
* PARAMETERS: Node - Node to be removed/deleted
*
* RETURN: None
*
* DESCRIPTION: Remove (unlink) and delete a namespace node
*
******************************************************************************/
void
AcpiNsRemoveNode (
ACPI_NAMESPACE_NODE *Node)
{
ACPI_NAMESPACE_NODE *ParentNode;
ACPI_NAMESPACE_NODE *PrevNode;
ACPI_NAMESPACE_NODE *NextNode;
ACPI_FUNCTION_TRACE_PTR (NsRemoveNode, Node);
ParentNode = Node->Parent;
PrevNode = NULL;
NextNode = ParentNode->Child;
/* Find the node that is the previous peer in the parent's child list */
while (NextNode != Node)
{
PrevNode = NextNode;
NextNode = NextNode->Peer;
}
if (PrevNode)
{
/* Node is not first child, unlink it */
PrevNode->Peer = Node->Peer;
}
else
{
/*
* Node is first child (has no previous peer).
* Link peer list to parent
*/
ParentNode->Child = Node->Peer;
}
/* Delete the node and any attached objects */
AcpiNsDeleteNode (Node);
return_VOID;
}
/*******************************************************************************
*
* FUNCTION: AcpiNsInstallNode
*
* PARAMETERS: WalkState - Current state of the walk
* ParentNode - The parent of the new Node
* Node - The new Node to install
* Type - ACPI object type of the new Node
*
* RETURN: None
*
* DESCRIPTION: Initialize a new namespace node and install it amongst
* its peers.
*
* Note: Current namespace lookup is linear search. This appears
* to be sufficient as namespace searches consume only a small
* fraction of the execution time of the ACPI subsystem.
*
******************************************************************************/
void
AcpiNsInstallNode (
ACPI_WALK_STATE *WalkState,
ACPI_NAMESPACE_NODE *ParentNode, /* Parent */
ACPI_NAMESPACE_NODE *Node, /* New Child*/
ACPI_OBJECT_TYPE Type)
{
ACPI_OWNER_ID OwnerId = 0;
ACPI_NAMESPACE_NODE *ChildNode;
ACPI_FUNCTION_TRACE (NsInstallNode);
if (WalkState)
{
/*
* Get the owner ID from the Walk state. The owner ID is used to
* track table deletion and deletion of objects created by methods.
*/
OwnerId = WalkState->OwnerId;
if ((WalkState->MethodDesc) &&
(ParentNode != WalkState->MethodNode))
{
/*
* A method is creating a new node that is not a child of the
* method (it is non-local). Mark the executing method as having
* modified the namespace. This is used for cleanup when the
* method exits.
*/
WalkState->MethodDesc->Method.InfoFlags |= ACPI_METHOD_MODIFIED_NAMESPACE;
}
}
/* Link the new entry into the parent and existing children */
Node->Peer = NULL;
Node->Parent = ParentNode;
ChildNode = ParentNode->Child;
if (!ChildNode)
{
ParentNode->Child = Node;
}
else
{
/* Add node to the end of the peer list */
while (ChildNode->Peer)
{
ChildNode = ChildNode->Peer;
}
ChildNode->Peer = Node;
}
/* Init the new entry */
Node->OwnerId = OwnerId;
Node->Type = (UINT8) Type;
ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
"%4.4s (%s) [Node %p Owner %X] added to %4.4s (%s) [Node %p]\n",
AcpiUtGetNodeName (Node), AcpiUtGetTypeName (Node->Type), Node, OwnerId,
AcpiUtGetNodeName (ParentNode), AcpiUtGetTypeName (ParentNode->Type),
ParentNode));
return_VOID;
}
/*******************************************************************************
*
* FUNCTION: AcpiNsDeleteChildren
*
* PARAMETERS: ParentNode - Delete this objects children
*
* RETURN: None.
*
* DESCRIPTION: Delete all children of the parent object. In other words,
* deletes a "scope".
*
******************************************************************************/
void
AcpiNsDeleteChildren (
ACPI_NAMESPACE_NODE *ParentNode)
{
ACPI_NAMESPACE_NODE *NextNode;
ACPI_NAMESPACE_NODE *NodeToDelete;
ACPI_FUNCTION_TRACE_PTR (NsDeleteChildren, ParentNode);
if (!ParentNode)
{
return_VOID;
}
/* Deallocate all children at this level */
NextNode = ParentNode->Child;
while (NextNode)
{
/* Grandchildren should have all been deleted already */
if (NextNode->Child)
{
ACPI_ERROR ((AE_INFO, "Found a grandchild! P=%p C=%p",
ParentNode, NextNode));
}
/*
* Delete this child node and move on to the next child in the list.
* No need to unlink the node since we are deleting the entire branch.
*/
NodeToDelete = NextNode;
NextNode = NextNode->Peer;
AcpiNsDeleteNode (NodeToDelete);
};
/* Clear the parent's child pointer */
ParentNode->Child = NULL;
return_VOID;
}
/*******************************************************************************
*
* FUNCTION: AcpiNsDeleteNamespaceSubtree
*
* PARAMETERS: ParentNode - Root of the subtree to be deleted
*
* RETURN: None.
*
* DESCRIPTION: Delete a subtree of the namespace. This includes all objects
* stored within the subtree.
*
******************************************************************************/
void
AcpiNsDeleteNamespaceSubtree (
ACPI_NAMESPACE_NODE *ParentNode)
{
ACPI_NAMESPACE_NODE *ChildNode = NULL;
UINT32 Level = 1;
ACPI_STATUS Status;
ACPI_FUNCTION_TRACE (NsDeleteNamespaceSubtree);
if (!ParentNode)
{
return_VOID;
}
/* Lock namespace for possible update */
Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return_VOID;
}
/*
* Traverse the tree of objects until we bubble back up
* to where we started.
*/
while (Level > 0)
{
/* Get the next node in this scope (NULL if none) */
ChildNode = AcpiNsGetNextNode (ParentNode, ChildNode);
if (ChildNode)
{
/* Found a child node - detach any attached object */
AcpiNsDetachObject (ChildNode);
/* Check if this node has any children */
if (ChildNode->Child)
{
/*
* There is at least one child of this node,
* visit the node
*/
Level++;
ParentNode = ChildNode;
ChildNode = NULL;
}
}
else
{
/*
* No more children of this parent node.
* Move up to the grandparent.
*/
Level--;
/*
* Now delete all of the children of this parent
* all at the same time.
*/
AcpiNsDeleteChildren (ParentNode);
/* New "last child" is this parent node */
ChildNode = ParentNode;
/* Move up the tree to the grandparent */
ParentNode = ParentNode->Parent;
}
}
(void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
return_VOID;
}
/*******************************************************************************
*
* FUNCTION: AcpiNsDeleteNamespaceByOwner
*
* PARAMETERS: OwnerId - All nodes with this owner will be deleted
*
* RETURN: Status
*
* DESCRIPTION: Delete entries within the namespace that are owned by a
* specific ID. Used to delete entire ACPI tables. All
* reference counts are updated.
*
* MUTEX: Locks namespace during deletion walk.
*
******************************************************************************/
void
AcpiNsDeleteNamespaceByOwner (
ACPI_OWNER_ID OwnerId)
{
ACPI_NAMESPACE_NODE *ChildNode;
ACPI_NAMESPACE_NODE *DeletionNode;
ACPI_NAMESPACE_NODE *ParentNode;
UINT32 Level;
ACPI_STATUS Status;
ACPI_FUNCTION_TRACE_U32 (NsDeleteNamespaceByOwner, OwnerId);
if (OwnerId == 0)
{
return_VOID;
}
/* Lock namespace for possible update */
Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return_VOID;
}
DeletionNode = NULL;
ParentNode = AcpiGbl_RootNode;
ChildNode = NULL;
Level = 1;
/*
* Traverse the tree of nodes until we bubble back up
* to where we started.
*/
while (Level > 0)
{
/*
* Get the next child of this parent node. When ChildNode is NULL,
* the first child of the parent is returned
*/
ChildNode = AcpiNsGetNextNode (ParentNode, ChildNode);
if (DeletionNode)
{
AcpiNsDeleteChildren (DeletionNode);
AcpiNsRemoveNode (DeletionNode);
DeletionNode = NULL;
}
if (ChildNode)
{
if (ChildNode->OwnerId == OwnerId)
{
/* Found a matching child node - detach any attached object */
AcpiNsDetachObject (ChildNode);
}
/* Check if this node has any children */
if (ChildNode->Child)
{
/*
* There is at least one child of this node,
* visit the node
*/
Level++;
ParentNode = ChildNode;
ChildNode = NULL;
}
else if (ChildNode->OwnerId == OwnerId)
{
DeletionNode = ChildNode;
}
}
else
{
/*
* No more children of this parent node.
* Move up to the grandparent.
*/
Level--;
if (Level != 0)
{
if (ParentNode->OwnerId == OwnerId)
{
DeletionNode = ParentNode;
}
}
/* New "last child" is this parent node */
ChildNode = ParentNode;
/* Move up the tree to the grandparent */
ParentNode = ParentNode->Parent;
}
}
(void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
return_VOID;
}