kolibrios-gitea/contrib/sdk/sources/expat/examples/elements.dsp

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# Microsoft Developer Studio Project File - Name="elements" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=elements - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "elements.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "elements.mak" CFG="elements - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "elements - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "elements - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "elements - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\win32\bin\Release"
# PROP Intermediate_Dir "..\win32\tmp\Release-elements"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\lib" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "XML_STATIC" /FD /c
# SUBTRACT CPP /X /YX
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# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
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# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:console /machine:I386
# ADD LINK32 libexpatMT.lib /nologo /subsystem:console /pdb:none /machine:I386 /libpath:"..\win32\bin\Release" /out:"..\win32\bin\Release\elements.exe"
!ELSEIF "$(CFG)" == "elements - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\win32\bin\Debug"
# PROP Intermediate_Dir "..\win32\tmp\Debug-elements"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /GX /ZI /Od /I "..\lib" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "XML_STATIC" /FR /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 libexpatMT.lib /nologo /subsystem:console /pdb:none /debug /machine:I386 /libpath:"..\win32\bin\Debug" /out:"..\win32\bin\Debug\elements.exe"
!ENDIF
# Begin Target
# Name "elements - Win32 Release"
# Name "elements - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\elements.c
# End Source File
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# Begin Group "Header Files"
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# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project