kolibrios-gitea/kernel/branches/net/network/udp.inc

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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ;;
;; Copyright (C) KolibriOS team 2004-2009. All rights reserved. ;;
;; Distributed under terms of the GNU General Public License ;;
;; ;;
;; UDP.INC ;;
;; ;;
;; Part of the tcp/ip network stack for KolibriOS ;;
;; ;;
;; Written by hidnplayr@kolibrios.org ;;
;; ;;
;; GNU GENERAL PUBLIC LICENSE ;;
;; Version 2, June 1991 ;;
;; ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
$Revision$
struct UDP_Packet
.SourcePort dw ?
.DestinationPort dw ?
.Length dw ? ; Length of (UDP Header + Data)
.Checksum dw ?
.Data:
ends
align 4
uglobal
UDP_PACKETS_TX rd MAX_IP
UDP_PACKETS_RX rd MAX_IP
endg
;-----------------------------------------------------------------
;
; UDP_init
;
; This function resets all UDP variables
;
; IN: /
; OUT: /
;
;-----------------------------------------------------------------
align 4
UDP_init:
xor eax, eax
mov edi, UDP_PACKETS_TX
mov ecx, 2*MAX_IP
rep stosd
ret
;-----------------------------------------------------------------
;
; UDP_Handler:
;
; Called by IPv4_handler,
; this procedure will inject the udp data diagrams in the application sockets.
;
; IN: Pointer to buffer in [esp]
; size of buffer in [esp+4]
; pointer to device struct in ebx
; UDP Packet size in ecx
; pointer to UDP Packet data in edx
; OUT: /
;
;-----------------------------------------------------------------
align 4
UDP_handler:
DEBUGF 1,"UDP_Handler\n"
; TODO: First validate the header & checksum!
; Look for a socket where
; IP Packet UDP Destination Port = local Port
; IP Packet SA = Remote IP
mov eax, net_sockets
.try_more:
mov bx , [edx + UDP_Packet.DestinationPort] ; get the local port from the IP Packet's UDP header
.next_socket:
mov eax, [eax + SOCKET.NextPtr]
or eax, eax
jz .dump
cmp [eax + SOCKET.Domain], AF_INET4
jne .next_socket
cmp [eax + SOCKET.Type], IP_PROTO_UDP
jne .next_socket
cmp [eax + SOCKET.LocalPort], bx
jne .next_socket
DEBUGF 1,"found socket with matching domain, type and localport\n"
; For dhcp, we must allow any remote server to respond.
; I will accept the first incoming response to be the one
; I bind to, if the socket is opened with a destination IP address of
; 255.255.255.255
cmp [eax + SOCKET.RemoteIP], 0xffffffff
je .ok1
mov ebx, [esp]
mov ebx, [ebx + ETH_FRAME.Data + IPv4_Packet.SourceAddress] ; get the Source address from the IP Packet FIXME
cmp [eax + SOCKET.RemoteIP], ebx
jne .try_more ; Quit if the source IP is not valid, check for more sockets with this IP/PORT combination
DEBUGF 1,"Remote Ip matches\n"
.ok1:
mov bx, [edx + UDP_Packet.SourcePort] ; Remote port must be 0, or equal to sourceport of packet
cmp [eax + SOCKET.RemotePort], 0
je .ok2
cmp [eax + SOCKET.RemotePort], bx
jne .dump
.ok2:
DEBUGF 1,"Found valid UDP packet for socket %x\n", eax
lea esi, [edx + UDP_Packet.Data]
movzx ecx, [edx + UDP_Packet.Length]
rol cx , 8
sub cx , UDP_Packet.Data
mov dx , bx
call socket_internal_receiver
inc [UDP_PACKETS_RX]
.dump:
DEBUGF 1,"Dumping UDP packet\n"
call kernel_free
add esp, 4 ; pop (balance stack)
ret
;-----------------------------------------------------------------
;
; Note: UDP works only on top of IP protocol :)
;
; IN: eax = dest ip
; ebx = source ip
; ecx = data length
; edx = remote port shl 16 + local port (both in INET order)
; esi = data offset
;
;-----------------------------------------------------------------
UDP_create_packet:
DEBUGF 1,"Create UDP Packet (size=%u)\n",ecx
push edx esi
add ecx, UDP_Packet.Data
mov di , IP_PROTO_UDP
; dx = fragment id
call IPv4_create_packet ; TODO: figure out a way to choose between IPv4 and IPv6
cmp edi, -1
je .fail
mov byte[edi + UDP_Packet.Length], ch
mov byte[edi + UDP_Packet.Length+1], cl
sub ecx , UDP_Packet.Data
pop esi
push edi
add edi, UDP_Packet.Data
push cx
shr ecx, 2
rep movsd
pop cx
and cx , 3
rep movsb
pop edi
pop ecx
mov dword [edi + UDP_Packet.SourcePort], ecx ; notice: we write both port's at once
mov [edi + UDP_Packet.Checksum], 0
; TODO: calculate checksum using Pseudo-header (However, using a 0 as checksum shouldnt generate any errors :)
inc [UDP_PACKETS_TX]
push edx eax ; TODO: make this work on other protocols besides ethernet
DEBUGF 1,"Sending UDP Packet to device %x\n", ebx ;
jmp ETH_Sender ;
.exit:
ret
.fail:
; todo: queue the packet
add esp, 8
ret
;---------------------------------------------------------------------------
;
; UDP_API
;
; This function is called by system function 75
;
; IN: subfunction number in bl
; device number in bh
; ecx, edx, .. depends on subfunction
;
; OUT:
;
;---------------------------------------------------------------------------
align 4
UDP_API:
movzx eax, bh
shl eax, 2
test bl, bl
jz .packets_tx ; 0
dec bl
jz .packets_rx ; 1
.error:
mov eax, -1
ret
.packets_tx:
add eax, UDP_PACKETS_TX
mov eax, [eax]
ret
.packets_rx:
add eax, UDP_PACKETS_RX
mov eax, [eax]
ret