kolibrios-gitea/contrib/sdk/sources/pixman/pixman-solid-fill.c

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/*
* Copyright © 2000 SuSE, Inc.
* Copyright © 2007, 2009 Red Hat, Inc.
* Copyright © 2009 Soren Sandmann
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of SuSE not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. SuSE makes no representations about the
* suitability of this software for any purpose. It is provided "as is"
* without express or implied warranty.
*
* SuSE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL SuSE
* BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "pixman-private.h"
static uint32_t
color_to_uint32 (const pixman_color_t *color)
{
return
(color->alpha >> 8 << 24) |
(color->red >> 8 << 16) |
(color->green & 0xff00) |
(color->blue >> 8);
}
static argb_t
color_to_float (const pixman_color_t *color)
{
argb_t result;
result.a = pixman_unorm_to_float (color->alpha, 16);
result.r = pixman_unorm_to_float (color->red, 16);
result.g = pixman_unorm_to_float (color->green, 16);
result.b = pixman_unorm_to_float (color->blue, 16);
return result;
}
PIXMAN_EXPORT pixman_image_t *
pixman_image_create_solid_fill (const pixman_color_t *color)
{
pixman_image_t *img = _pixman_image_allocate ();
if (!img)
return NULL;
img->type = SOLID;
img->solid.color = *color;
img->solid.color_32 = color_to_uint32 (color);
img->solid.color_float = color_to_float (color);
return img;
}