forked from KolibriOS/kolibrios
195 lines
5.2 KiB
Plaintext
195 lines
5.2 KiB
Plaintext
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# Microsoft Developer Studio Project File - Name="unzsfx32" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=unzsfx32 - Win32 ASM Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "unzsfx32.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "unzsfx32.mak" CFG="unzsfx32 - Win32 ASM Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "unzsfx32 - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "unzsfx32 - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "unzsfx32 - Win32 ASM Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "unzsfx32 - Win32 ASM Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "unzsfx32 - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "../Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /Gz /W3 /GX /O2 /D "NDEBUG" /D "_MBCS" /D "WIN32" /YX /FD /c
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# ADD CPP /nologo /Gz /W3 /GX /O1 /I "../../.." /D "NDEBUG" /D "_MBCS" /D "WIN32" /D "WINDLL" /D "DLL" /D "UNZIPLIB" /D "SFX" /D "USE_EF_UT_TIME" /YX /FD /c
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "unzsfx32 - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "../Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /Gz /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "_MBCS" /D "WIN32" /YX /FD /c
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# ADD CPP /nologo /Gz /W3 /Gm /GX /Zi /Od /I "../../.." /D "_DEBUG" /D "_MBCS" /D "WIN32" /D "WINDLL" /D "DLL" /D "UNZIPLIB" /D "SFX" /D "USE_EF_UT_TIME" /YX /FD /c
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "unzsfx32 - Win32 ASM Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "../Release.ASM"
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# PROP Intermediate_Dir "Release.ASM"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /Gz /W3 /GX /O2 /D "NDEBUG" /D "_MBCS" /D "WIN32" /YX /FD /c
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# ADD CPP /nologo /Gz /W3 /GX /O1 /I "../../.." /D "NDEBUG" /D "_MBCS" /D "WIN32" /D "WINDLL" /D "DLL" /D "UNZIPLIB" /D "SFX" /D "USE_EF_UT_TIME" /D "ASM_CRC" /YX /FD /c
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "unzsfx32 - Win32 ASM Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "../Debug.ASM"
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# PROP Intermediate_Dir "Debug.ASM"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /Gz /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "_MBCS" /D "WIN32" /YX /FD /c
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# ADD CPP /nologo /Gz /W3 /Gm /GX /Zi /Od /I "../../.." /D "_DEBUG" /D "_MBCS" /D "WIN32" /D "WINDLL" /D "DLL" /D "UNZIPLIB" /D "SFX" /D "USE_EF_UT_TIME" /D "ASM_CRC" /YX /FD /c
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ENDIF
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# Begin Target
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# Name "unzsfx32 - Win32 Release"
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# Name "unzsfx32 - Win32 Debug"
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# Name "unzsfx32 - Win32 ASM Release"
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# Name "unzsfx32 - Win32 ASM Debug"
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# Begin Source File
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SOURCE=..\..\..\api.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\crc32.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\win32\crc_i386.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\crypt.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\extract.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\fileio.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\globals.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\inflate.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\match.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\win32\nt.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\process.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\ubz2err.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\win32\win32.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\win32\win32i64.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\windll\windll.c
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# End Source File
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# End Target
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# End Project
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