kolibrios-gitea/programs/develop/libraries/buf2d/trunk/examples/e1_scaling.asm

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use32
org 0
db 'MENUET01'
dd 1,start,i_end,mem,stacktop,0,cur_dir_path
include '../../../../../KOSfuncs.inc'
include '../../../../../macros.inc'
include '../../../../../proc32.inc'
include '../../../../../dll.inc'
include '../../../../../load_lib.mac'
@use_library mem.Alloc,mem.Free,mem.ReAlloc, 0 ;dll.Load
align 4
start:
load_library lib0_name, library_path, system_path, import_buf2d_lib
cmp eax,-1
jz button.exit
mcall SF_SET_EVENTS_MASK, 0x27
stdcall [buf2d_create], buf_0 ;ᮧ<><E1AEA7><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
stdcall [buf2d_line], buf_0, 110, 20, 125, 90, 0xffff00 ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD>
stdcall [buf2d_line], buf_0, 60, 120, 110, 20, 0xd000 ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD>
stdcall [buf2d_curve_bezier], buf_0, (10 shl 16)+20,(110 shl 16)+10,(50 shl 16)+90, dword 0xff
stdcall [buf2d_circle], buf_0, 125, 90, 30, 0xffffff ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><E3A6AD><EFBFBD><EFBFBD>
stdcall [buf2d_circle], buf_0, 25, 70, 15, 0xff0000 ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><E3A6AD><EFBFBD><EFBFBD>
stdcall [buf2d_img_hdiv2], buf_0 ;ᦨ<><E1A6A8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> 2 ࠧ<>
stdcall [buf2d_img_wdiv2], buf_0 ;ᦨ<><E1A6A8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> <20> 2 ࠧ<>
stdcall [buf2d_create_f_img], buf_1,[buf_0] ;ᮧ<><E1AEA7><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> buf_1, <20><> <20><EFBFBD><E1ADAE> ᦠ⮣<E1A6A0> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD> <20><> buf_0
;<3B><20><> <20><EFBFBD><EFBFBD><ECA7AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E3ADAA><EFBFBD> buf2d_create, ⮣<><E2AEA3> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
;<3B><><EFBFBD><EFBFBD><E8ABAE> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><E0AEA2><EFBFBD><><E1ABA5><EFBFBD> <20><><EFBFBD><E0AEAA><EFBFBD>:
;movzx ecx,word[buf_1.size_x]
;movzx eax,word[buf_1.size_y]
;imul ecx,eax
;imul ecx,3 ;ecx - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;stdcall mem_copy, dword[buf_0],dword[buf_1],ecx
stdcall [buf2d_clear], buf_0,0xffffff
stdcall [buf2d_bit_blt], buf_0, 15,10, buf_1
stdcall [buf2d_bit_blt], buf_0, 110,65, buf_1
stdcall [buf2d_conv_24_to_8], buf_1
;stdcall [buf2d_bit_blt_alpha], buf_0, 1,1, buf_1,0xff8080 ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><E2AEA3>
align 4
red_win:
call draw_window
align 4
still:
mcall SF_WAIT_EVENT
cmp al,1 ;<3B><><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
jz red_win
cmp al,2
jz key
cmp al,3
jz button
jmp still
align 4
draw_window:
pushad
mcall SF_REDRAW, SSF_BEGIN_DRAW
;mov edx,0x32000000
mov edx,0x33000000
mcall SF_CREATE_WINDOW, (50 shl 16)+330,(30 shl 16)+275,,,caption
stdcall [buf2d_draw], buf_0
mcall SF_REDRAW, SSF_END_DRAW
popad
ret
align 4
key:
mcall SF_GET_KEY
cmp ah,27 ;Esc
je button.exit
jmp still
align 4
button:
mcall SF_GET_BUTTON
cmp ah,1
jne still
.exit:
stdcall [buf2d_delete],buf_0 ;㤠<><20><><EFBFBD><EFBFBD><EFBFBD>
stdcall [buf2d_delete],buf_1 ;㤠<><20><><EFBFBD><EFBFBD><EFBFBD>
mcall SF_TERMINATE_PROCESS
caption db 'Test buf2d library, [Esc] - exit',0
;--------------------------------------------------
align 4
import_buf2d_lib:
dd sz_lib_init
buf2d_create dd sz_buf2d_create
buf2d_create_f_img dd sz_buf2d_create_f_img
buf2d_clear dd sz_buf2d_clear
buf2d_draw dd sz_buf2d_draw
buf2d_delete dd sz_buf2d_delete
buf2d_line dd sz_buf2d_line
buf2d_circle dd sz_buf2d_circle
buf2d_img_hdiv2 dd sz_buf2d_img_hdiv2
buf2d_img_wdiv2 dd sz_buf2d_img_wdiv2
buf2d_conv_24_to_8 dd sz_buf2d_conv_24_to_8
buf2d_conv_24_to_32 dd sz_buf2d_conv_24_to_32
buf2d_bit_blt dd sz_buf2d_bit_blt
buf2d_bit_blt_transp dd sz_buf2d_bit_blt_transp
buf2d_bit_blt_alpha dd sz_buf2d_bit_blt_alpha
buf2d_curve_bezier dd sz_buf2d_curve_bezier
buf2d_convert_text_matrix dd sz_buf2d_convert_text_matrix
buf2d_draw_text dd sz_buf2d_draw_text
dd 0,0
sz_lib_init db 'lib_init',0
sz_buf2d_create db 'buf2d_create',0
sz_buf2d_create_f_img db 'buf2d_create_f_img',0
sz_buf2d_clear db 'buf2d_clear',0
sz_buf2d_draw db 'buf2d_draw',0
sz_buf2d_delete db 'buf2d_delete',0
sz_buf2d_line db 'buf2d_line',0
sz_buf2d_circle db 'buf2d_circle',0 ;<3B><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E3A6AD><EFBFBD><EFBFBD>
sz_buf2d_img_hdiv2 db 'buf2d_img_hdiv2',0
sz_buf2d_img_wdiv2 db 'buf2d_img_wdiv2',0
sz_buf2d_conv_24_to_8 db 'buf2d_conv_24_to_8',0
sz_buf2d_conv_24_to_32 db 'buf2d_conv_24_to_32',0
sz_buf2d_bit_blt db 'buf2d_bit_blt',0
sz_buf2d_bit_blt_transp db 'buf2d_bit_blt_transp',0
sz_buf2d_bit_blt_alpha db 'buf2d_bit_blt_alpha',0
sz_buf2d_curve_bezier db 'buf2d_curve_bezier',0
sz_buf2d_convert_text_matrix db 'buf2d_convert_text_matrix',0
sz_buf2d_draw_text db 'buf2d_draw_text',0
align 4
buf_0:
dd 0 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
dw 20 ;+4 left
dw 10 ;+6 top
dd 160 ;+8 w
dd 128 ;+12 h
dd 0x80 ;+16 color
db 24 ;+20 bit in pixel
align 4
buf_1:
dd 0 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
dw 10 ;+4 left
dw 10 ;+6 top
.size_x: dd 80 ;+8 w
.size_y: dd 64 ;+12 h
dd 0x80 ;+16 color
db 24 ;+20 bit in pixel
;--------------------------------------------------
system_path db '/sys/lib/'
lib0_name db 'buf2d.obj',0
;--------------------------------------------------
i_end: ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
rb 1024
stacktop:
cur_dir_path rb 4096
library_path rb 4096
mem: