kolibrios-gitea/programs/games/pig/trunk/pig.c

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/*
------------------------------------------------------------
Fixed Rate Pig - a fixed logic frame rate demo
------------------------------------------------------------
* Copyright (C) 2004 David Olofson <david@olofson.net>
*
* This software is released under the terms of the GPL.
*
* Contact author for permission if you want to use this
* software, or work derived from it, under other terms.
*/
#include <stdio.h>
#include <signal.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <math.h>
#include "engine.h"
/* Graphics defines */
#define SCREEN_W 800
#define SCREEN_H 600
#define TILE_W 32
#define TILE_H 32
#define MAP_W 25
#define MAP_H 17
#define FONT_SPACING 45
#define PIG_FRAMES 12
/* World/physics constants */
#define GRAV_ACC 4
#define JUMP_SPEED 28
/* Sprite collision groups */
#define GROUP_ENEMY 0x0001
#define GROUP_POWERUP 0x0002
typedef enum
{
POWER_LIFE,
POWER_BONUS1,
POWER_BONUS2
} POWERUPS;
typedef struct GAMESTATE
{
/* I/O */
PIG_engine *pe;
Uint8 *keys;
int nice;
int refresh_screen;
int jump;
/* Sprites */
int lifepig;
int scorefont;
int glassfont;
int icons;
int stars;
int pigframes;
int evil;
int slime;
/* Global game state */
int running;
int level;
int lives;
float lives_wobble;
float lives_wobble_time;
int score;
float score_wobble;
float score_wobble_time;
float dashboard_time;
int fun_count;
int enemycount;
int messages;
/* Objects */
PIG_object *player;
/* Statistics */
int logic_frames;
int rendered_frames;
} GAMESTATE;
static void add_life(GAMESTATE *gs);
static void remove_life(GAMESTATE *gs);
static void inc_score(GAMESTATE *gs, int v);
static void inc_score_nobonus(GAMESTATE *gs, int v);
static PIG_object *new_player(GAMESTATE *gs);
static void message(GAMESTATE *gs, const char *s);
static PIG_object *new_powerup(GAMESTATE *gs,
int x, int y, int speed, POWERUPS type);
static PIG_object *new_star(GAMESTATE *gs, int x, int y, int vx, int vy);
static PIG_object *new_evil(GAMESTATE *gs,
int x, int y, int speed);
static PIG_object *new_slime(GAMESTATE *gs,
int x, int y, int speed);
/*----------------------------------------------------------
Init, load stuff etc
----------------------------------------------------------*/
static int load_level(GAMESTATE *gs, int map)
{
const char *m;
const char *k;
if(map > 4)
map = 1;
gs->level = map;
pig_object_close_all(gs->pe);
gs->enemycount = 0;
gs->messages = 0;
switch(map)
{
case 1:
case 2:
case 4:
k = "abcd" "efgh" "ijkl" /* Red, green, yellov */
"0123456789ABCDEFG" /* Sky */
"xyz"; /* Single R, G, Y */
break;
case 0:
case 3:
k = "abcd" "efgh" "ijkl" /* Red, green, yellov */
"................."
"xyz" /* Single R, G, Y */
"-+012345..ABCDEF"; /* Night sky */
break;
}
switch(map)
{
case 0: m = "-------------ad----------"
"-abcd-x-ad--ad-abcd-acd--"
"-x----x--abcd--x----x--x-"
"-abd--x---ad---abd--x--x-"
"-x----x--abcd--x----x--x-"
"-x----x-ad--ad-abcd-abd--"
"----efhad-eh--egh-efh----"
"----y--y-y--y--y--y------"
"++++efh++efgh++y++eh+++++"
"0123y50y2y45y12y45y123450"
"ABCDyFAyCyEFyBCyEFeghDEFA"
"----ijkjl-ijkl--ijkjl----"
"----il--il-il--il--------"
"----ijkjl--il--il-ikl----"
"----il-----il--il--il----"
"----il----ijkl--ijkjl----"
"-------------------------";
break;
case 1: m = "0000000000000000000000000"
"1111111111111111111111111"
"2222222222222222222222222"
"3333333333333333333333333"
"4444444444444444444444444"
"5555555555555555555555555"
"6666666666666666666666666"
"7777777ijkjkjjkjkl7777777"
"8888888888888888888888888"
"9999999999999999999999999"
"abcdAAAAAAAAAAAAAAAAAabcd"
"BBBBBBBBBBBBBBBBBBBBBBBBB"
"CCCCCCCCCCCCCCCCCCCCCCCCC"
"efgfgffgfgfgfgfggffgfgfgh"
"EEEEEEEEEEEEEEEEEEEEEEEEE"
"FFFFFFFFFFFFFFFFFFFFFFFFF"
"GGGGGGGGGGGGGGGGGGGGGGGGG";
new_evil(gs, 2, 0, 5);
new_evil(gs, 22, 0, 5);
new_evil(gs, 5, 0, 7);
new_evil(gs, 19, 0, 7);
break;
case 2: m = "0000000000000000000000000"
"1111111111111111111111111"
"2222222222222222222222222"
"3333333333333333333333333"
"4444444444xxxxx4444444444"
"5555555555x555x5555555555"
"6666666666x666x6666666666"
"7777777xxxx777xxxx7777777"
"8888888x888888888x8888888"
"9999999x999999999x9999999"
"AAAAAAAxxxxAAAxxxxAAAAAAA"
"BBBBBBBBBBxBBBxBBBBBBBBBB"
"CCCCCCCCCCxCCCxCCCCCCCCCC"
"DDDDDDDDDDxxxxxDDDDDDDDDD"
"EEEEEEEEEEEEEEEEEEEEEEEEE"
"ijklFFFFFFFFFFFFFFFFFijkl"
"GGGijlGilGilGilGilGiklGGG";
new_slime(gs, 2, 0, -5);
new_slime(gs, 22, 0, 5);
new_evil(gs, 8, 0, 7);
new_evil(gs, 16, 0, -7);
break;
case 3: m = "-------------------------"
"-------------------------"
"-------------------------"
"-------------------------"
"ijkl----------efgh-------"
"-------------------------"
"-------------------------"
"z----------------abcbcbbd"
"+++++++++++++++++++++++++"
"01z3450123450123450123450"
"ABCDEFABCefgfgfghFABCDEFA"
"----z--------------------"
"-------------------------"
"------z--------------ijkl"
"-------------------------"
"-------------------------"
"abdefghijkl---efghijklabd";
new_slime(gs, 5, 0, -5);
new_slime(gs, 20, 15, -5);
new_evil(gs, 1, 0, 7);
new_evil(gs, 20, 0, 10);
new_evil(gs, 15, 0, 7);
break;
case 4: m = "0000000000000000000000000"
"1111111111111111111111111"
"2222222222222222222222222"
"3333333333333333333333333"
"4444444444444444444444444"
"555555555555z555555555555"
"66666666666ijl66666666666"
"7777777777ijlil7777777777"
"888888888ijlikkl888888888"
"99999999ijkjklikl99999999"
"AAAAAAAikjlijkjkjlAAAAAAA"
"BBBBBBiklijkjlijkjlBBBBBB"
"CCCCCijkjlikkjklikklCCCCC"
"DDDDijklijjklikjkjkklDDDD"
"EEEijkkjkjlikjkjlijjklEEE"
"FFijkjlilijkjklikjlikklFF"
"efggfggfgfgfggfgfgfgfgfgh";
new_evil(gs, 11, 0, 5);
new_evil(gs, 10, 0, 6);
new_evil(gs, 9, 0, 7);
new_evil(gs, 8, 0, 8);
new_evil(gs, 7, 0, 9);
new_evil(gs, 6, 0, 10);
new_evil(gs, 5, 0, 11);
new_evil(gs, 4, 0, 12);
new_evil(gs, 3, 0, 13);
new_slime(gs, 1, 0, 16);
new_slime(gs, 24, 0, -14);
break;
default:
return -1;
}
pig_map_from_string(gs->pe->map, k, m);
gs->refresh_screen = gs->pe->pages;
return 0;
}
static GAMESTATE *init_all(SDL_Surface *screen)
{
int i;
PIG_map *pm;
GAMESTATE *gs = (GAMESTATE *)calloc(1, sizeof(GAMESTATE));
if(!gs)
return NULL;
gs->running = 1;
gs->pe = pig_open(screen);
if(!gs->pe)
{
fprintf(stderr, "Could not open the Pig Engine!\n");
free(gs);
return NULL;
}
gs->pe->userdata = gs;
pig_viewport(gs->pe, 0, 0, SCREEN_W, MAP_H * TILE_H);
i = gs->lifepig = pig_sprites(gs->pe, "lifepig.png", 0, 0);
i |= gs->scorefont = pig_sprites(gs->pe, "font.png", 44, 56);
i |= gs->glassfont = pig_sprites(gs->pe, "glassfont.png", 60, 60);
i |= gs->icons = pig_sprites(gs->pe, "icons.png", 48, 48);
i |= gs->stars = pig_sprites(gs->pe, "stars.png", 32, 32);
i |= gs->pigframes = pig_sprites(gs->pe, "pigframes.png", 64, 48);
i |= gs->evil = pig_sprites(gs->pe, "evil.png", 48, 48);
i |= gs->slime = pig_sprites(gs->pe, "slime.png", 48, 48);
if(i < 0)
{
fprintf(stderr, "Could not load graphics!\n");
pig_close(gs->pe);
free(gs);
return NULL;
}
for(i = gs->icons; i < gs->icons + 3*8; ++i)
pig_hotspot(gs->pe, i, PIG_CENTER, 45);
for(i = gs->pigframes; i < gs->pigframes + 12; ++i)
pig_hotspot(gs->pe, i, PIG_CENTER, 43);
for(i = gs->evil; i < gs->evil + 16; ++i)
pig_hotspot(gs->pe, i, PIG_CENTER, 46);
for(i = gs->slime; i < gs->slime + 16; ++i)
pig_hotspot(gs->pe, i, PIG_CENTER, 46);
pm = pig_map_open(gs->pe, MAP_W, MAP_H);
if(!pm)
{
fprintf(stderr, "Could not create map!\n");
pig_close(gs->pe);
free(gs);
return NULL;
}
if(pig_map_tiles(pm, "tiles.png", TILE_W, TILE_H) < 0)
{
fprintf(stderr, "Could not load background graphics!\n");
pig_close(gs->pe);
free(gs);
return NULL;
}
/* Mark tiles for collision detection */
pig_map_collisions(pm, 0, 12, PIG_ALL); /* Red, green, yellov */
pig_map_collisions(pm, 12, 17, PIG_NONE);/* Sky */
pig_map_collisions(pm, 29, 3, PIG_ALL); /* Single R, G, Y */
load_level(gs, 0);
return gs;
}
/*----------------------------------------------------------
Render the dashboard
----------------------------------------------------------*/
static void dashboard(GAMESTATE *gs)
{
SDL_Rect r;
int i, v;
float x;
float t = SDL_GetTicks() * 0.001;
r.x = 0;
r.y = SCREEN_H - 56;
r.w = SCREEN_W;
r.h = 56;
SDL_SetClipRect(gs->pe->surface, &r);
/* Render "plasma bar" */
for(i = 0; i < 56; ++i)
{
float f1, f2, m;
SDL_Rect cr;
cr.x = 0;
cr.w = SCREEN_W;
cr.y = SCREEN_H - 56 + i;
cr.h = 1;
f1 = .25 + .25 * sin(t * 1.7 + (float)i / SCREEN_H * 42);
f1 += .25 + .25 * sin(-t * 2.1 + (float)i / SCREEN_H * 66);
f2 = .25 + .25 * sin(t * 3.31 + (float)i / SCREEN_H * 90);
f2 += .25 + .25 * sin(-t * 1.1 + (float)i / SCREEN_H * 154);
m = sin((float)i * M_PI / 56.0);
m = sin(m * M_PI * 0.5);
m = sin(m * M_PI * 0.5);
SDL_FillRect(gs->pe->surface,
&cr, SDL_MapRGB(gs->pe->surface->format,
((int)128.0 * f1 + 64) * m,
((int)64.0 * f1 * f2 + 64) * m,
((int)128.0 * f2 + 32) * m
));
}
/* Draw pigs... uh, lives! */
x = -10;
for(i = 0; i < gs->lives; ++i)
{
x += 48 + gs->lives_wobble *
sin(gs->lives_wobble_time * 12) * .2;
pig_draw_sprite(gs->pe, gs->lifepig,
(int)x + gs->lives_wobble *
sin(gs->lives_wobble_time * 20 + i * 1.7),
SCREEN_H - 56/2);
}
/* Print score */
x = SCREEN_W + 5;
v = gs->score;
for(i = 9; i >= 0; --i)
{
int n = v % 10;
x -= 39 - gs->score_wobble *
sin(gs->score_wobble_time * 15 + i * .5);
pig_draw_sprite(gs->pe, gs->scorefont + n, (int)x,
SCREEN_H - 56/2);
v /= 10;
if(!v)
break;
}
pig_dirty(gs->pe, &r);
}
/*----------------------------------------------------------
Game logic event handlers
----------------------------------------------------------*/
static void before_objects(PIG_engine *pe)
{
GAMESTATE *gs = (GAMESTATE *)pe->userdata;
if(gs->lives_wobble > 0)
{
gs->lives_wobble *= 0.95;
gs->lives_wobble -= 0.3;
if(gs->lives_wobble < 0)
gs->lives_wobble = 0;
}
if(gs->score_wobble > 0)
{
gs->score_wobble *= 0.95;
gs->score_wobble -= 0.3;
if(gs->score_wobble < 0)
gs->score_wobble = 0;
}
++gs->logic_frames;
if(0 == gs->level)
{
switch(gs->fun_count % 60)
{
case 17:
new_powerup(gs, 250, -20, -10, POWER_LIFE);
break;
case 29:
new_powerup(gs, 550, -20, 10, POWER_LIFE);
break;
case 37:
new_powerup(gs, 250, -20, 10, POWER_BONUS2);
break;
case 51:
new_powerup(gs, 550, -20, -10, POWER_BONUS1);
break;
}
if(150 == gs->fun_count % 300)
message(gs, "Press Space!");
++gs->fun_count;
}
}
typedef enum
{
WAITING,
WALKING,
FALLING,
KNOCKED,
NEXT_LEVEL,
DEAD
} OBJECT_states;
static void player_handler(PIG_object *po, const PIG_event *ev)
{
GAMESTATE *gs = (GAMESTATE *)po->owner->userdata;
switch(ev->type)
{
case PIG_PREFRAME:
switch(po->state)
{
case WAITING:
if(1 == po->age)
message(gs, "Get ready!");
else if(po->age > 50)
po->state = FALLING;
break;
case WALKING:
if(gs->keys[SDLK_LEFT])
{
po->ax = -(20 + po->vx) * .4;
po->target = 3 + po->age % 4 - 1;
if(5 == po->target)
po->target = 3;
}
else if(gs->keys[SDLK_RIGHT])
{
po->ax = (20 - po->vx) * .4;
po->target = 9 + po->age % 4 - 1;
if(11 == po->target)
po->target = 9;
}
else
{
po->ax = -po->vx * .8;
if(po->target >= 6)
po->target = (po->target + 1) %
PIG_FRAMES;
else if(po->target)
--po->target;
}
break;
case FALLING:
if(gs->keys[SDLK_LEFT])
po->ax = -(20 + po->vx) * .2;
else if(gs->keys[SDLK_RIGHT])
po->ax = (20 - po->vx) * .2;
else
po->ax = -po->vx * .2;
po->target = (po->target + 1) % PIG_FRAMES;
break;
}
po->timer[0] = 1;
break;
case PIG_TIMER0:
if(po->x < 0)
po->x = 0;
else if(po->x > po->owner->view.w - 1)
po->x = po->owner->view.w - 1;
switch(po->state)
{
case WALKING:
if(po->power)
--po->power;
po->image = po->target % PIG_FRAMES;
if(!pig_test_map(gs->pe, po->x, po->y + 1))
{
po->state = FALLING;
po->ay = GRAV_ACC;
}
if(gs->jump || gs->keys[SDLK_UP])
{
po->ay = 0;
po->vy = -JUMP_SPEED;
po->state = FALLING;
gs->jump = 0;
}
break;
case FALLING:
if(po->vy > 2)
po->power = 3;
po->ay = GRAV_ACC;
po->image = po->target;
break;
case KNOCKED:
po->power = 0;
po->ay = GRAV_ACC;
po->target = (po->target + 2) % PIG_FRAMES;
po->image = po->target;
po->ax = -po->vx * .2;
break;
case NEXT_LEVEL:
po->vx = (SCREEN_W / 2 - po->x) * .1;
po->target = (po->target + 1) % PIG_FRAMES;
po->image = po->target;
break;
case DEAD:
po->ax = po->ay = 0;
po->vx = po->vy = 0;
break;
}
if(gs->jump)
--gs->jump;
if(NEXT_LEVEL != po->state)
{
if(gs->enemycount <= 0)
{
message(gs, "Well Done!");
po->state = NEXT_LEVEL;
po->vy = 0;
po->ay = -1;
po->tilemask = 0;
po->hitgroup = 0;
po->timer[2] = 50;
}
}
break;
case PIG_TIMER1:
/* Snap out of KNOCKED mode */
po->state = FALLING;
break;
case PIG_TIMER2:
switch(po->state)
{
case NEXT_LEVEL:
add_life(gs);
pig_object_close(po);
load_level(gs, gs->level + 1);
new_player(gs);
break;
default:
pig_object_close(po);
if(!new_player(gs))
load_level(gs, 0);
break;
}
break;
case PIG_HIT_TILE:
if(KNOCKED == po->state)
break;
if(ev->cinfo.sides & PIG_TOP)
{
po->y = ev->cinfo.y;
po->vy = 0;
po->ay = 0;
}
po->state = WALKING;
break;
case PIG_HIT_OBJECT:
if(KNOCKED == po->state)
break;
switch(ev->obj->hitgroup)
{
case GROUP_ENEMY:
if((po->power && ev->cinfo.sides & PIG_TOP) ||
(po->vy - ev->obj->vy) >= 15)
{
/* Win: Stomp! */
inc_score(gs, ev->obj->score);
ev->obj->y = ev->cinfo.y + 10;
if(po->vy > 0)
ev->obj->vy = po->vy;
else
ev->obj->vy = 10;
ev->obj->ay = GRAV_ACC;
ev->obj->tilemask = 0;
ev->obj->hitgroup = 0;
if(gs->jump || gs->keys[SDLK_UP])
{
/* Mega jump! */
po->vy = -(JUMP_SPEED + 7);
gs->jump = 0;
}
else
{
/* Bounce a little */
po->vy = -15;
}
po->y = ev->cinfo.y;
po->ay = 0;
po->state = FALLING;
}
else
{
/* Lose: Knocked! */
po->vy = -15;
po->ay = GRAV_ACC;
po->state = KNOCKED;
po->timer[1] = 11;
new_star(gs, po->x, po->y - 20, -5, 3);
new_star(gs, po->x, po->y - 20, 2, -6);
new_star(gs, po->x, po->y - 20, 4, 4);
}
break;
case GROUP_POWERUP:
switch(ev->obj->score)
{
case POWER_LIFE:
add_life(gs);
message(gs, "Extra Life!");
break;
case POWER_BONUS1:
/* Double or 100k bonus! */
if(gs->score < 100000)
{
inc_score_nobonus(gs, gs->score);
message(gs, "Double Score!");
}
else
{
inc_score_nobonus(gs, 100000);
message(gs, "100 000!");
}
break;
case POWER_BONUS2:
inc_score_nobonus(gs, 1000);
message(gs, "1000!");
break;
}
ev->obj->state = DEAD;
ev->obj->tilemask = 0;
ev->obj->hitgroup = 0;
ev->obj->vy = -20;
ev->obj->ay = -2;
break;
}
break;
case PIG_OFFSCREEN:
/*
* Dead pigs don't care about being off-screen.
* A timer is used to remove them, and to continue
* the game with a new life.
*/
if(DEAD == po->state)
break;
if(po->y < 0) /* Above the playfield is ok. */
break;
if(gs->lives)
message(gs, "Oiiiiiiink!!!");
else
message(gs, "Game Over!");
po->state = DEAD;
po->timer[2] = 50;
default:
break;
}
}
static void powerup_handler(PIG_object *po, const PIG_event *ev)
{
GAMESTATE *gs = (GAMESTATE *)po->owner->userdata;
switch(ev->type)
{
case PIG_PREFRAME:
if(DEAD == po->state)
break;
po->ax = (po->target - po->vx) * .3;
po->ay = GRAV_ACC;
po->image = po->age % 8;
++po->power;
break;
case PIG_HIT_TILE:
if(DEAD == po->state)
break;
if(po->power > 2)
po->target = -po->target;
po->power = 0;
po->vy = 0;
po->ay = 0;
po->x = ev->cinfo.x + po->vx;
po->y = ev->cinfo.y;
break;
case PIG_OFFSCREEN:
if(po->y > SCREEN_H || (po->y < -100))
{
pig_object_close(po);
--gs->enemycount;
}
default:
break;
}
}
static void star_handler(PIG_object *po, const PIG_event *ev)
{
switch(ev->type)
{
case PIG_PREFRAME:
if(po->age >= 8)
pig_object_close(po);
else
po->image = po->age;
default:
break;
}
}
static void evil_handler(PIG_object *po, const PIG_event *ev)
{
GAMESTATE *gs = (GAMESTATE *)po->owner->userdata;
int look_x;
switch(ev->type)
{
case PIG_PREFRAME:
if(DEAD == po->state)
break;
po->ax = (po->target - po->vx) * .5;
po->ay = GRAV_ACC;
po->image = po->age % 16;
break;
case PIG_HIT_TILE:
if(DEAD == po->state)
break;
po->vy = 0;
po->ay = 0;
po->x = ev->cinfo.x + po->vx;
po->y = ev->cinfo.y;
break;
case PIG_OFFSCREEN:
if(po->y > SCREEN_H)
{
pig_object_close(po);
--gs->enemycount;
}
break;
case PIG_POSTFRAME:
if(DEAD == po->state)
break;
look_x = 10 + fabs(po->vx * 2);
if(po->target < 0)
look_x = -look_x;
if(!pig_test_map(po->owner, po->x + look_x, po->y + 1))
po->target = -po->target;
default:
break;
}
}
static void slime_handler(PIG_object *po, const PIG_event *ev)
{
GAMESTATE *gs = (GAMESTATE *)po->owner->userdata;
int look_x;
switch(ev->type)
{
case PIG_PREFRAME:
if(DEAD == po->state)
break;
po->ax = (po->target - po->vx) * .2;
po->ay = GRAV_ACC;
po->image = po->age % 16;
break;
case PIG_HIT_TILE:
po->vy = -(JUMP_SPEED + GRAV_ACC);
po->ay = 0;
po->y = ev->cinfo.y;
break;
case PIG_OFFSCREEN:
if(po->y > SCREEN_H)
{
pig_object_close(po);
--gs->enemycount;
}
break;
case PIG_POSTFRAME:
if(DEAD == po->state)
break;
/* Don't bother looking if we're close to a floor. */
if(pig_test_map_vector(po->owner,
po->x, po->y,
po->x, po->y + 48,
PIG_TOP, NULL))
break;
/* Turn around if there's no floor! */
look_x = 10 + fabs(po->vx * 4);
if(po->target < 0)
look_x = -look_x;
if(!pig_test_map_vector(po->owner,
po->x + look_x, po->y,
po->x + look_x, SCREEN_H,
PIG_TOP, NULL))
po->target = -po->target;
default:
break;
}
}
static void chain_head_handler(PIG_object *po, const PIG_event *ev)
{
GAMESTATE *gs = (GAMESTATE *)po->owner->userdata;
switch(ev->type)
{
case PIG_PREFRAME:
po->vx = (po->target - po->x) * .3;
po->vy = 15 * cos(po->age * .3) - 9;
if((gs->messages > 1) && (1 == po->state))
po->timer[1] = 0;
if(po->timer[1])
break;
case PIG_TIMER1:
switch(po->state)
{
case 0:
po->timer[1] = 35;
++po->state;
break;
case 1:
po->target = -SCREEN_W;
po->timer[1] = 50;
++po->state;
if(gs->messages > 0)
--gs->messages;
break;
case 2:
pig_object_close(po);
break;
}
default:
break;
}
}
static void chain_link_handler(PIG_object *po, const PIG_event *ev)
{
PIG_object *target = pig_object_find(po, po->target);
switch(ev->type)
{
case PIG_PREFRAME:
if(target)
{
po->vx = ((target->x + FONT_SPACING) - po->x) * .6;
po->vy = (target->y - po->y) * .6 - 9;
}
else
pig_object_close(po);
default:
break;
}
}
/*----------------------------------------------------------
Accounting (score, lives etc)
----------------------------------------------------------*/
static void add_life(GAMESTATE *gs)
{
++gs->lives;
gs->lives_wobble += 10;
if(gs->lives_wobble > 15)
gs->lives_wobble = 15;
gs->lives_wobble_time = 0;
}
static void remove_life(GAMESTATE *gs)
{
--gs->lives;
gs->lives_wobble += 10;
if(gs->lives_wobble > 15)
gs->lives_wobble = 15;
gs->lives_wobble_time = 0;
}
static void inc_score_nobonus(GAMESTATE *gs, int v)
{
int os = gs->score;
gs->score += v;
while(v)
{
gs->score_wobble += 1;
v /= 10;
}
if(gs->score_wobble > 15)
gs->score_wobble = 15;
gs->score_wobble_time = 0;
if(os / 10000 != gs->score / 10000)
new_powerup(gs, SCREEN_W / 2, -20, -4, POWER_LIFE);
}
static void inc_score(GAMESTATE *gs, int v)
{
int os = gs->score;
inc_score_nobonus(gs, v);
if(os / 5000 != gs->score / 5000)
new_powerup(gs, SCREEN_W / 2, -20, 8, POWER_BONUS1);
else if(os / 1000 != gs->score / 1000)
new_powerup(gs, SCREEN_W / 2, -20, -6, POWER_BONUS2);
}
static PIG_object *new_player(GAMESTATE *gs)
{
PIG_object *po;
if(!gs->lives)
return NULL;
po = pig_object_open(gs->pe, SCREEN_W / 2, -50, 1);
if(!po)
return NULL;
remove_life(gs);
po->ibase = gs->pigframes;
po->handler = player_handler;
po->hitmask = GROUP_POWERUP | GROUP_ENEMY;
return po;
}
static PIG_object *new_powerup(GAMESTATE *gs,
int x, int y, int speed, POWERUPS type)
{
PIG_object *po = pig_object_open(gs->pe, x, y, 1);
if(!po)
return NULL;
++gs->enemycount;
po->score = type;
po->ibase = gs->icons + 8 * po->score;
po->target = speed;
po->handler = powerup_handler;
po->tilemask = PIG_TOP;
po->hitgroup = GROUP_POWERUP;
return po;
}
static PIG_object *new_star(GAMESTATE *gs, int x, int y, int vx, int vy)
{
PIG_object *po = pig_object_open(gs->pe, x + vx, y + vy, 1);
if(!po)
return NULL;
po->ibase = gs->stars;
po->ax = -vx * 0.3;
po->vx = vx * 3;
po->ay = -vy * 0.3;
po->vy = vy * 3;
po->handler = star_handler;
return po;
}
static PIG_object *new_evil(GAMESTATE *gs,
int x, int y, int speed)
{
PIG_object *po = pig_object_open(gs->pe,
x * TILE_W, y * TILE_H, 1);
if(!po)
return NULL;
++gs->enemycount;
po->ibase = gs->evil;
po->target = speed;
po->handler = evil_handler;
po->score = 200;
po->tilemask = PIG_TOP;
po->hitgroup = GROUP_ENEMY;
return po;
}
static PIG_object *new_slime(GAMESTATE *gs,
int x, int y, int speed)
{
PIG_object *po = pig_object_open(gs->pe,
x * TILE_W, y * TILE_H, 1);
if(!po)
return NULL;
++gs->enemycount;
po->ibase = gs->slime;
po->target = speed;
po->handler = slime_handler;
po->score = 300;
po->tilemask = PIG_TOP;
po->hitgroup = GROUP_ENEMY;
return po;
}
static PIG_object *new_chain_head(GAMESTATE *gs,
int x, int y, int image, int target_x)
{
PIG_object *po = pig_object_open(gs->pe, x, y, 1);
if(!po)
return NULL;
po->ibase = image;
po->handler = chain_head_handler;
po->target = target_x;
return po;
}
static PIG_object *new_chain_link(GAMESTATE *gs,
int x, int y, int image, int target)
{
PIG_object *po = pig_object_open(gs->pe, x, y, 1);
if(!po)
return NULL;
po->ibase = image;
po->handler = chain_link_handler;
po->target = target;
return po;
}
static void message(GAMESTATE *gs, const char *s)
{
int i = 0;
const int x = SCREEN_W + FONT_SPACING;
const int y = MAP_H * TILE_H - 30;
int tx = (SCREEN_W - ((signed)strlen(s) - 1) * FONT_SPACING) / 2;
PIG_object *po = NULL;
while(s[i])
{
int c = toupper(s[i]) - 32 + gs->glassfont;
if(0 == i)
po = new_chain_head(gs, x, y, c, tx);
else
po = new_chain_link(gs, x, y, c, po->id);
if(!po)
return;
++i;
}
++gs->messages;
}
static int start_game(GAMESTATE *gs)
{
if(0 != gs->level)
return 0; /* Already playing! --> */
gs->score = 0;
gs->lives = 5;
if(load_level(gs, 1) < 0)
return -1;
gs->player = new_player(gs);
if(!gs->player)
return -1;
return 0;
}
/*----------------------------------------------------------
Input; events and game control keys
----------------------------------------------------------*/
static void handle_input(GAMESTATE *gs, SDL_Event *ev)
{
switch(ev->type)
{
case SDL_MOUSEBUTTONUP:
break;
case SDL_KEYDOWN:
switch(ev->key.keysym.sym)
{
case SDLK_UP:
gs->jump = 3;
break;
case SDLK_F1:
gs->pe->interpolation = !gs->pe->interpolation;
if(gs->pe->interpolation)
message(gs, "Interpolation: ON");
else
message(gs, "Interpolation: OFF");
break;
case SDLK_F2:
gs->pe->direct = !gs->pe->direct;
if(gs->pe->direct)
message(gs, "Rendering: Direct");
else
message(gs, "Rendering: Buffered");
break;
case SDLK_F3:
gs->pe->show_dirtyrects = !gs->pe->show_dirtyrects;
if(gs->pe->show_dirtyrects)
message(gs, "Dirtyrects: ON");
else
message(gs, "Dirtyrects: OFF");
break;
case SDLK_F4:
gs->nice = !gs->nice;
if(gs->nice)
message(gs, "Be Nice: ON");
else
message(gs, "Be Nice: OFF");
break;
case SDLK_SPACE:
start_game(gs);
default:
break;
}
break;
case SDL_KEYUP:
switch(ev->key.keysym.sym)
{
case SDLK_ESCAPE:
gs->running = 0;
default:
break;
}
break;
case SDL_QUIT:
gs->running = 0;
break;
}
}
static void handle_keys(GAMESTATE *gs)
{
}
static int break_received = 0;
#ifndef RETSIGTYPE
#define RETSIGTYPE void
#endif
static RETSIGTYPE breakhandler(int sig)
{
/* For platforms that drop the handlers on the first signal... */
signal(SIGTERM, breakhandler);
signal(SIGINT, breakhandler);
break_received = 1;
#if (RETSIGTYPE != void)
return 0;
#endif
}
/*----------------------------------------------------------
main()
----------------------------------------------------------*/
int main(int argc, char* argv[])
{
SDL_Surface *screen;
GAMESTATE *gs;
int i;
int bpp = 0;
int last_tick, start_time, end_time;
int dashframe;
float logic_fps = 20.0;
int flags = SDL_DOUBLEBUF | SDL_HWSURFACE;
SDL_Init(SDL_INIT_VIDEO);
atexit(SDL_Quit);
signal(SIGTERM, breakhandler);
signal(SIGINT, breakhandler);
for(i = 1; i < argc; ++i)
{
if(strncmp(argv[i], "-s", 2) == 0)
flags &= ~SDL_DOUBLEBUF;
else if(strncmp(argv[i], "-f", 2) == 0)
flags |= SDL_FULLSCREEN;
else
bpp = atoi(&argv[i][1]);
}
screen = SDL_SetVideoMode(SCREEN_W, SCREEN_H, bpp, flags);
if(!screen)
{
fprintf(stderr, "Failed to open screen!\n");
return 1;
}
SDL_WM_SetCaption("Fixed Rate Pig", "Pig");
SDL_ShowCursor(0);
gs = init_all(screen);
if(!gs)
return 1;
gs->keys = SDL_GetKeyState(&i);
gs->logic_frames = 0;
gs->rendered_frames = 0;
gs->pe->before_objects = before_objects;
pig_start(gs->pe, 0);
gs->refresh_screen = gs->pe->pages;
start_time = last_tick = SDL_GetTicks();
while(gs->running)
{
int tick;
float frames, dt;
SDL_Event ev;
/* Handle input */
while(SDL_PollEvent(&ev) > 0)
handle_input(gs, &ev);
handle_keys(gs);
if(break_received)
gs->running = 0;
/* Calculate time since last update */
tick = SDL_GetTicks();
dt = (tick - last_tick) * 0.001;
frames = dt * logic_fps;
/* Run the game logic */
pig_animate(gs->pe, frames);
/*
* Limit the dashboard frame rate to 15 fps
* when there's no wobbling going on.
*
* The 'dashframe' deal is about keeping the
* pages in sync on a double buffered display.
*/
if(gs->lives_wobble || gs->score_wobble ||
(gs->dashboard_time > 1.0/15.0))
{
dashframe = gs->pe->pages;
gs->dashboard_time = 0;
}
if(dashframe)
{
--dashframe;
dashboard(gs);
}
/* Update sprites */
if(gs->refresh_screen)
{
--gs->refresh_screen;
pig_refresh_all(gs->pe);
}
else
pig_refresh(gs->pe);
/* Make the new frame visible */
pig_flip(gs->pe);
/* Update statistics, timers and stuff */
++gs->rendered_frames;
gs->lives_wobble_time += dt;
gs->score_wobble_time += dt;
gs->dashboard_time += dt;
last_tick = tick;
if(gs->nice)
SDL_Delay(10);
}
/* Print some statistics */
end_time = SDL_GetTicks();
i = end_time - start_time;
printf(" Total time running: %d ms\n", i);
if(!i)
i = 1;
printf("Average rendering frame rate: %.2f fps\n",
gs->rendered_frames * 1000.0 / i);
printf(" Average logic frame rate: %.2f fps\n",
gs->logic_frames * 1000.0 / i);
pig_close(gs->pe);
return 0;
}