kolibrios-gitea/programs/media/Fplay/video.c

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C
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#include <stdint.h>
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libswscale/swscale.h>
#include "sound.h"
#include "fplay.h"
typedef struct
{
AVPicture picture;
double pts;
volatile int ready;
}vframe_t;
vframe_t frames[4];
struct SwsContext *cvt_ctx = NULL;
int vfx = 0;
int dfx = 0;
render_t *render;
int width;
int height;
AVRational video_time_base;
AVFrame *Frame;
volatile uint32_t driver_lock;
void get_client_rect(rect_t *rc);
int init_video(AVCodecContext *ctx)
{
int i;
width = ctx->width;
height = ctx->height;
printf("w = %d h = %d\n\r", width, height);
// __asm__ __volatile__("int3");
render = create_render(ctx->width, ctx->height,
ctx->pix_fmt, HW_BIT_BLIT|HW_TEX_BLIT);
if( render == NULL)
{
printf("Cannot create render\n\r");
return 0;
};
Frame = avcodec_alloc_frame();
if ( Frame == NULL )
{
printf("Cannot alloc video frame\n\r");
return 0;
};
for( i=0; i < 4; i++)
{
int ret;
// printf("alloc picture %d %d %x\n",
// ctx->width, ctx->height, ctx->pix_fmt );
ret = avpicture_alloc(&frames[i].picture, ctx->pix_fmt,
ctx->width, ctx->height);
if ( ret != 0 )
{
printf("Cannot alloc video buffer\n\r");
return 0;
};
frames[i].pts = 0;
frames[i].ready = 0;
};
create_thread(video_thread, ctx, 1024*1024);
delay(50);
return 1;
};
int frameFinished=0;
static int frame_count;
int decode_video(AVCodecContext *ctx, queue_t *qv)
{
AVPacket pkt;
double pts;
double av_time;
if(frames[dfx].ready != 0 )
return 1;
if( get_packet(qv, &pkt) == 0 )
return 0;
frameFinished = 0;
ctx->reordered_opaque = pkt.pts;
if(avcodec_decode_video2(ctx, Frame, &frameFinished, &pkt) <= 0)
printf("video decoder error\n");
if(frameFinished)
{
AVPicture *dst_pic;
if( pkt.dts == AV_NOPTS_VALUE &&
Frame->reordered_opaque != AV_NOPTS_VALUE)
pts = Frame->reordered_opaque;
else if(pkt.dts != AV_NOPTS_VALUE)
pts= pkt.dts;
else
pts= 0;
// pts = *(int64_t*)av_opt_ptr(avcodec_get_frame_class(),
// Frame, "best_effort_timestamp");
// if (pts == AV_NOPTS_VALUE)
// pts = 0;
pts *= av_q2d(video_time_base);
dst_pic = &frames[dfx].picture;
av_image_copy(dst_pic->data, dst_pic->linesize, Frame->data,
Frame->linesize, ctx->pix_fmt, ctx->width, ctx->height);
frames[dfx].pts = pts*1000.0;
frames[dfx].ready = 1;
dfx++;
dfx&= 3;
};
av_free_packet(&pkt);
return 1;
}
extern volatile uint32_t status;
rect_t win_rect;
int check_events()
{
int ev;
ev = check_os_event();
switch(ev)
{
case 1:
render_adjust_size(render);
BeginDraw();
DrawWindow(0,0,0,0, NULL, 0x000000,0x73);
EndDraw();
break;
case 3:
if(get_os_button()==1)
status = 0;
break;
};
return 1;
}
extern char *movie_file;
int video_thread(void *param)
{
rect_t rc;
AVCodecContext *ctx = param;
BeginDraw();
DrawWindow(10, 10, width+9, height+26, movie_file, 0x000000,0x73);
EndDraw();
render_adjust_size(render);
while( status != 0)
{
double ctime;
double fdelay;
check_events();
if(frames[vfx].ready == 1 )
{
ctime = get_master_clock();
fdelay = (frames[vfx].pts - ctime);
// printf("pts %f time %f delay %f\n",
// frames[vfx].pts, ctime, fdelay);
if(fdelay < 0.0 )
{
int next_vfx;
fdelay = 0;
next_vfx = (vfx+1) & 3;
if( frames[next_vfx].ready == 1 )
{
if(frames[next_vfx].pts <= ctime)
{
frames[vfx].ready = 0; // skip this frame
vfx++;
vfx&= 3;
}
else
{
if( (frames[next_vfx].pts - ctime) <
( ctime - frames[vfx].pts) )
{
frames[vfx].ready = 0; // skip this frame
vfx++;
vfx&= 3;
fdelay = (frames[next_vfx].pts - ctime);
}
}
};
};
if(fdelay > 10.0)
{
delay( (uint32_t)(fdelay/10.0));
};
// blit_bitmap(&frames[vfx].bitmap, 5, 22, width, height);
// frames[vfx].frame->linesize[0]);
render->draw(render, &frames[vfx].picture);
frames[vfx].ready = 0;
vfx++;
vfx&= 3;
}
else
{
yield();
};
};
return 0;
};
void draw_hw_picture(render_t *render, AVPicture *picture);
void draw_sw_picture(render_t *render, AVPicture *picture);
render_t *create_render(uint32_t width, uint32_t height,
uint32_t ctx_format, uint32_t flags)
{
render_t *ren;
render = (render_t*)malloc(sizeof(*ren));
memset(ren, 0, sizeof(*ren));
render->ctx_width = width;
render->ctx_height = height;
render->ctx_format = ctx_format;
mutex_lock(&driver_lock);
render->caps = InitPixlib(flags);
mutex_unlock(&driver_lock);
if(render->caps==0)
{
printf("FPlay render engine: Hardware acceleration disabled\n");
render->draw = draw_sw_picture;
}
else
{
render->target = 0;
render->draw = draw_hw_picture;
};
render->state = EMPTY;
return render;
};
int render_set_size(render_t *render, int width, int height)
{
int i;
render->win_width = width;
render->win_height = height;
render->win_state = NORMAL;
// printf("%s %dx%d\n",__FUNCTION__, width, height);
if(render->state == EMPTY)
{
if(render->caps & HW_TEX_BLIT)
{
for( i=0; i < 4; i++)
{
render->bitmap[i].width = render->ctx_width;
render->bitmap[i].height = render->ctx_height;
if( create_bitmap(&render->bitmap[i]) != 0 )
{
status = 0;
/*
* Epic fail. Need exit_thread() here
*
*/
return 0;
};
}
}
else
{
render->bitmap[0].width = width;
render->bitmap[0].height = height;
if( create_bitmap(&render->bitmap[0]) != 0 )
return 0;
};
render->state = INIT;
return 0;
};
if(render->caps & HW_TEX_BLIT) /* hw scaler */
return 0;
render->bitmap[0].width = width;
render->bitmap[0].height = height;
resize_bitmap(&render->bitmap[0]);
return 0;
};
void render_adjust_size(render_t *render)
{
char proc_info[1024];
uint32_t right, bottom, new_w, new_h;
uint32_t s, sw, sh;
uint8_t state;
get_proc_info(proc_info);
right = *(uint32_t*)(proc_info+62)+1;
bottom = *(uint32_t*)(proc_info+66)+1;
state = *(uint8_t*)(proc_info+70);
if(state & 2)
{ render->win_state = MINIMIZED;
return;
}
if(state & 4)
{
render->win_state = ROLLED;
return;
};
render->win_state = NORMAL;
if( right == render->win_width &&
bottom == render->win_height)
return;
new_w = bottom*render->ctx_width/render->ctx_height;
new_h = right*render->ctx_height/render->ctx_width;
// printf("right %d bottom %d\n", right, bottom);
// printf("new_w %d new_h %d\n", new_w, new_h);
s = right * bottom;
sw = right * new_h;
sh = bottom * new_w;
if( abs(s-sw) > abs(s-sh))
new_h = bottom;
else
new_w = right;
if(new_w < 64)
{
new_w = 64;
new_h = 64*render->ctx_height/render->ctx_width;
};
__asm__ __volatile__(
"int $0x40"
::"a"(67), "b"(-1), "c"(-1),
"d"(new_w+9),"S"(new_h+26)
:"memory" );
render_set_size(render, new_w, new_h);
};
void draw_hw_picture(render_t *render, AVPicture *picture)
{
int dst_width, dst_height;
uint8_t *data[4];
int linesize[4];
if(render->win_state != NORMAL)
return;
if(render->caps & HW_TEX_BLIT)
{
dst_width = render->ctx_width;
dst_height = render->ctx_height;
}
else
{
dst_width = render->win_width;
dst_height = render->win_height;
};
cvt_ctx = sws_getCachedContext(cvt_ctx,
render->ctx_width, render->ctx_height, render->ctx_format,
dst_width, dst_height, PIX_FMT_BGRA,
SWS_FAST_BILINEAR, NULL, NULL, NULL);
if(cvt_ctx == NULL)
{
printf("Cannot initialize the conversion context!\n");
return ;
};
// printf("sws_getCachedContext\n");
data[0] = render->bitmap[render->target].data;
data[1] = render->bitmap[render->target].data+1;
data[2] = render->bitmap[render->target].data+2;
data[3] = render->bitmap[render->target].data+3;
linesize[0] = render->bitmap[render->target].pitch;
linesize[1] = render->bitmap[render->target].pitch;
linesize[2] = render->bitmap[render->target].pitch;
linesize[3] = render->bitmap[render->target].pitch;
sws_scale(cvt_ctx, (const uint8_t* const *)picture->data,
picture->linesize, 0, render->ctx_height, data, linesize);
// printf("sws_scale\n");
blit_bitmap(&render->bitmap[render->target], 5, 22,
render->win_width, render->win_height);
// printf("blit_bitmap\n");
delay(2);
render->target++;
render->target&= 3;
}
void draw_sw_picture(render_t *render, AVPicture *picture)
{
uint8_t *data[4];
int linesize[4];
if(render->win_state != NORMAL)
return;
cvt_ctx = sws_getCachedContext(cvt_ctx,
render->ctx_width, render->ctx_height,
render->ctx_format,
render->win_width, render->win_height,
PIX_FMT_BGRA, SWS_FAST_BILINEAR, NULL, NULL, NULL);
if(cvt_ctx == NULL)
{
printf("Cannot initialize the conversion context!\n");
return ;
}
data[0] = render->bitmap[0].data;
data[1] = render->bitmap[0].data+1;
data[2] = render->bitmap[0].data+2;
data[3] = render->bitmap[0].data+3;
linesize[0] = render->bitmap[0].pitch;
linesize[1] = render->bitmap[0].pitch;
linesize[2] = render->bitmap[0].pitch;
linesize[3] = render->bitmap[0].pitch;
sws_scale(cvt_ctx, (const uint8_t* const *)picture->data,
picture->linesize, 0, render->ctx_height, data, linesize);
blit_bitmap(&render->bitmap[0], 5, 22,
render->win_width, render->win_height);
}