kolibrios-gitea/programs/games/nsider/include/GameFunctions.h

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void Update() {
int x=0;
int y=0;
int X0=0;
int X1=0;
int CurColor=0;
//LINE DRAW
if (DRAW_TECH==1) {
//Buffer to Buffer
for (x = 0; x < Width; x++) {
for (y = 0; y < Height; y++) {
BufferCarry2[x][y] = BufferDraw[x][y];
}
}
//Convert Analyx to Drawmask Matrix
for (x=0; x<Width; x++) {
for (y=0; y<Height; y++) {
if (Analyx[x][y]==BufferCarry2[x][y]) {
Analyx[x][y]=1;
} else {
Analyx[x][y]=0;
}
}
}
for (x=0; x<Width; x++) {
for (y=0; y<Height; y++) {
if (Analyx[x][y]==1) continue;
CurColor=BufferCarry2[x][y];
//try vertical line
int LineY=y;
while (LineY<Height && BufferCarry2[x][LineY]==CurColor) LineY++;
LineY--;
//try horizontal line
int LineX=x;
while (LineX<Width && BufferCarry2[LineX][y]==CurColor) LineX++;
LineX--;
//chosing the greatest area and draw
int LineYLen=LineY-y+1;
int LineXLen=LineX-x+1;
if (LineXLen>=LineYLen) {
_ksys_line(x+OffsetX,y+OffsetY,LineX+OffsetX,y+OffsetY,CurColor);
int i=0;
for (i=x; i<=LineX; i++) Analyx[i][y]=1;
continue;
}
_ksys_line(x+OffsetX,y+OffsetY,x+OffsetX,LineY+OffsetY,CurColor);
int i=0;
for (i=y; i<=LineY; i++) Analyx[x][i]=1;
}
}
//From Buffer to Analyx and Reset Buffer
for (x = 0; x < Width; x++) {
for (y = 0; y < Height; y++) {
Analyx[x][y]=BufferCarry2[x][y];
BufferDraw[x][y]=GLOBAL_BACKGROUNDCOLOR;
}
}
}
//FULL FRAME DRAW
if (DRAW_TECH==0) {
for (x = 0; x < Width; x++) {
for (y = 0; y < Height; y++) {
BufferCarry[y][x][0] = BufferDraw[x][y]%256;
BufferDraw[x][y]/=256;
BufferCarry[y][x][1]=BufferDraw[x][y]%256;
BufferDraw[x][y]/=256;
BufferCarry[y][x][2]=BufferDraw[x][y]%256;
BufferDraw[x][y]=GLOBAL_BACKGROUNDCOLOR;
}
}
DrawScreen (OffsetX,OffsetY,Width,Height,BufferCarry);
}
//Drawing Level
int i=0;
for (i=0; i<Objects; i++) {
if (DataBase[i][0]==1) {
DrawBlock (DataBase[i][1],DataBase[i][2],GLOBAL_BLOCKCOLOR);
}
if (DataBase[i][0]==2) {
DrawPit (DataBase[i][1],DataBase[i][2],GLOBAL_PITCOLOR);
}
if (DataBase[i][0]==3) {
DrawBatut (DataBase[i][1],DataBase[i][2],GLOBAL_BATUTCOLOR);
}
if (DataBase[i][0]==4) {
DrawFlag (DataBase[i][1],DataBase[i][2],GLOBAL_FLAGCOLOR);
}
DataBase[i][1]-=GLOBAL_SPEED;
if (Objects>0 && DataBase[0][1]<120) isRestart=1;
}
CleanDataBase();
}
void Jump () {
if (Key==' ') HeroFly=-13;
}
char CheckCollision() {
int i=0;
for (i=0; i<Objects; i++) {
if (Abs(DataBase[i][1]-HeroX)>60) continue;
int j=0;
for (j=0;j<HeroSides; j++) {
int PointX=CollideVerts[j][0];
int PointY=CollideVerts[j][1];
if (DataBase[i][0]==2 && PointX>=DataBase[i][1]+6 && PointX<=DataBase[i][1]+30-6 && PointY>=DataBase[i][2]+10 && PointY<=DataBase[i][2]+48) {
return 1;
}
if (DataBase[i][0]==3 && PointX>=DataBase[i][1] && PointX<=DataBase[i][1]+43 && PointY>=DataBase[i][2]+25 && PointY<=DataBase[i][2]+48) {
HeroFly=-25;
return 0;
}
if (DataBase[i][0]==4 && PointX>=DataBase[i][1] && PointX<=DataBase[i][1]+43 && PointY>=DataBase[i][2] && PointY<=DataBase[i][2]+48) {
DrawText (10,510,"checkpoint",GLOBAL_FLAGCOLOR);
GLOBAL_CHECKPOINT=CurrentCheck;
SPAWN_Y=DataBase[i][2];
}
if (DataBase[i][0]==1 && PointX>=DataBase[i][1] && PointX<=DataBase[i][1]+43) {
if (PointY>=DataBase[i][2] && PointY<=DataBase[i][2]+43) {
if (HeroY>=DataBase[i][2] && HeroX<=DataBase[i][1]+6) {
return 1;
}
if (HeroFly<0) {
return 1;
}
//correcting edges
HeroAngle=0;
if (HeroSides%2==0) HeroAngle=360/HeroSides/2;
HeroY=DataBase[i][2]-DeltaH[HeroSides-3];
HeroFly=0;
Jump();
return 0;
} else {
if (DataBase[i][2]-HeroY<HeroFly && HeroFly>0 && DataBase[i][2]-HeroY>0) HeroFly=DataBase[i][2]-HeroY;
}
}
}
}
if (HeroY<500-DeltaH[HeroSides-3]) {
HeroFly++;
} else {
HeroFly=0;
HeroAngle=0;
if (HeroSides%2==0) HeroAngle=360/HeroSides/2;
HeroY=500-DeltaH[HeroSides-3];
Jump();
}
return 0;
}