kolibrios-gitea/kernel/branches/Kolibri-acpi/gui/skincode.inc

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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ;;
;; Copyright (C) KolibriOS team 2004-2012. All rights reserved. ;;
;; Distributed under terms of the GNU General Public License ;;
;; ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
$Revision$
include "skindata.inc"
;skin_data = 0x00778000
;------------------------------------------------------------------------------
align 4
read_skin_file:
stdcall load_file, ebx
test eax, eax
jz .notfound
cmp dword [eax], 'SKIN'
jnz .noskin
cmp ebx, 32*1024
jb @f
mov ebx, 32*1024
;--------------------------------------
align 4
@@:
lea ecx, [ebx+3]
shr ecx, 2
mov esi, eax
mov edi, skin_data
rep movsd
stdcall kernel_free, eax
call parse_skin_data
xor eax, eax
ret
;--------------------------------------
align 4
.notfound:
xor eax, eax
inc eax
ret
;--------------------------------------
align 4
.noskin:
stdcall kernel_free, eax
push 2
pop eax
ret
;------------------------------------------------------------------------------
struct SKIN_HEADER
ident dd ?
version dd ?
params dd ?
buttons dd ?
bitmaps dd ?
ends
struct SKIN_PARAMS
skin_height dd ?
margin.right dw ?
margin.left dw ?
margin.bottom dw ?
margin.top dw ?
colors.inner dd ?
colors.outer dd ?
colors.frame dd ?
colors_1.inner dd ?
colors_1.outer dd ?
colors_1.frame dd ?
dtp.size dd ?
dtp.data rb 40
ends
struct SKIN_BUTTONS
type dd ?
; position
left dw ?
top dw ?
; size
width dw ?
height dw ?
ends
struct SKIN_BITMAPS
kind dw ?
type dw ?
data dd ?
ends
;------------------------------------------------------------------------------
align 4
load_default_skin:
mov [_skinh], 22
mov ebx, _skin_file_default
call read_skin_file
ret
;------------------------------------------------------------------------------
align 4
parse_skin_data:
mov ebp, skin_data
cmp [ebp+SKIN_HEADER.ident], 'SKIN'
jne .exit
mov edi, skin_udata
mov ecx, (skin_udata.end-skin_udata)/4
xor eax, eax
cld
rep stosd
mov ebx, [ebp+SKIN_HEADER.params]
add ebx, skin_data
mov eax, [ebx+SKIN_PARAMS.skin_height]
mov [_skinh], eax
mov eax, [ebx+SKIN_PARAMS.colors.inner]
mov [skin_active.colors.inner], eax
mov eax, [ebx+SKIN_PARAMS.colors.outer]
mov [skin_active.colors.outer], eax
mov eax, [ebx+SKIN_PARAMS.colors.frame]
mov [skin_active.colors.frame], eax
mov eax, [ebx+SKIN_PARAMS.colors_1.inner]
mov [skin_inactive.colors.inner], eax
mov eax, [ebx+SKIN_PARAMS.colors_1.outer]
mov [skin_inactive.colors.outer], eax
mov eax, [ebx+SKIN_PARAMS.colors_1.frame]
mov [skin_inactive.colors.frame], eax
lea esi, [ebx+SKIN_PARAMS.dtp.data]
mov edi, common_colours
mov ecx, [ebx+SKIN_PARAMS.dtp.size]
and ecx, 127
rep movsb
mov eax, dword[ebx+SKIN_PARAMS.margin.right]
mov dword[_skinmargins+0], eax
mov eax, dword[ebx+SKIN_PARAMS.margin.bottom]
mov dword[_skinmargins+4], eax
mov ebx, [ebp+SKIN_HEADER.bitmaps]
add ebx, skin_data
;--------------------------------------
align 4
.lp1:
cmp dword[ebx], 0
je .end_bitmaps
movzx eax, [ebx+SKIN_BITMAPS.kind]
movzx ecx, [ebx+SKIN_BITMAPS.type]
dec eax
jnz .not_left
xor eax, eax
mov edx, skin_active.left.data
or ecx, ecx
jnz @f
mov edx, skin_inactive.left.data
;--------------------------------------
align 4
@@:
jmp .next_bitmap
;--------------------------------------
align 4
.not_left:
dec eax
jnz .not_oper
mov esi, [ebx+SKIN_BITMAPS.data]
add esi, skin_data
mov eax, [esi+0]
neg eax
mov edx, skin_active.oper.data
or ecx, ecx
jnz @f
mov edx, skin_inactive.oper.data
;--------------------------------------
align 4
@@:
jmp .next_bitmap
;--------------------------------------
align 4
.not_oper:
dec eax
jnz .not_base
mov eax, [skin_active.left.width]
mov edx, skin_active.base.data
or ecx, ecx
jnz @f
mov eax, [skin_inactive.left.width]
mov edx, skin_inactive.base.data
;--------------------------------------
align 4
@@:
jmp .next_bitmap
;--------------------------------------
align 4
.not_base:
add ebx, 8
jmp .lp1
;--------------------------------------
align 4
.next_bitmap:
mov ecx, [ebx+SKIN_BITMAPS.data]
add ecx, skin_data
mov [edx+4], eax
mov eax, [ecx+0]
mov [edx+8], eax
add ecx, 8
mov [edx+0], ecx
add ebx, 8
jmp .lp1
;--------------------------------------
align 4
.end_bitmaps:
mov ebx, [ebp+SKIN_HEADER.buttons]
add ebx, skin_data
;--------------------------------------
align 4
.lp2:
cmp dword[ebx], 0
je .end_buttons
mov eax, [ebx+SKIN_BUTTONS.type]
dec eax
jnz .not_close
mov edx, skin_btn_close
jmp .next_button
;--------------------------------------
align 4
.not_close:
dec eax
jnz .not_minimize
mov edx, skin_btn_minimize
jmp .next_button
;--------------------------------------
align 4
.not_minimize:
add ebx, 12
jmp .lp2
;--------------------------------------
align 4
.next_button:
movsx eax, [ebx+SKIN_BUTTONS.left]
mov [edx+SKIN_BUTTON.left], eax
movsx eax, [ebx+SKIN_BUTTONS.top]
mov [edx+SKIN_BUTTON.top], eax
movsx eax, [ebx+SKIN_BUTTONS.width]
mov [edx+SKIN_BUTTON.width], eax
movsx eax, [ebx+SKIN_BUTTONS.height]
mov [edx+SKIN_BUTTON.height], eax
add ebx, 12
jmp .lp2
;--------------------------------------
align 4
.end_buttons:
.exit:
ret
;------------------------------------------------------------------------------
align 4
drawwindow_IV_caption:
mov ebp, skin_active
or al, al
jnz @f
mov ebp, skin_inactive
;--------------------------------------
align 4
@@:
mov esi, [esp+4]
mov eax, [esi+WDATA.box.width] ; window width
mov edx, [ebp+SKIN_DATA.left.left]
shl edx, 16
mov ecx, [ebp+SKIN_DATA.left.width]
shl ecx, 16
add ecx, [_skinh]
mov ebx, [ebp+SKIN_DATA.left.data]
or ebx, ebx
jz @f
call sys_putimage.forced
;--------------------------------------
align 4
@@:
mov esi, [esp+4]
mov eax, [esi+WDATA.box.width]
sub eax, [ebp+SKIN_DATA.left.width]
sub eax, [ebp+SKIN_DATA.oper.width]
cmp eax, [ebp+SKIN_DATA.base.left]
jng .non_base
xor edx, edx
mov ecx, [ebp+SKIN_DATA.base.width]
jecxz .non_base
div ecx
inc eax
mov ebx, [ebp+SKIN_DATA.base.data]
mov ecx, [ebp+SKIN_DATA.base.width]
shl ecx, 16
add ecx, [_skinh]
mov edx, [ebp+SKIN_DATA.base.left]
sub edx, [ebp+SKIN_DATA.base.width]
shl edx, 16
;--------------------------------------
align 4
.baseskinloop:
shr edx, 16
add edx, [ebp+SKIN_DATA.base.width]
shl edx, 16
push eax ebx ecx edx
or ebx, ebx
jz @f
call sys_putimage.forced
;--------------------------------------
align 4
@@:
pop edx ecx ebx eax
dec eax
jnz .baseskinloop
;--------------------------------------
align 4
.non_base:
mov esi, [esp+4]
mov edx, [esi+WDATA.box.width]
sub edx, [ebp+SKIN_DATA.oper.width]
inc edx
shl edx, 16
mov ebx, [ebp+SKIN_DATA.oper.data]
mov ecx, [ebp+SKIN_DATA.oper.width]
shl ecx, 16
add ecx, [_skinh]
or ebx, ebx
jz @f
call sys_putimage.forced
;--------------------------------------
align 4
@@:
ret
;------------------------------------------------------------------------------
align 4
drawwindow_IV:
;param1 - aw_yes
pusha
push edx
mov edi, edx
mov ebp, skin_active
cmp byte [esp+32+4+4], 0
jne @f
mov ebp, skin_inactive
;--------------------------------------
align 4
@@:
mov eax, [edi+WDATA.box.left]
shl eax, 16
mov ax, word [edi+WDATA.box.left]
add ax, word [edi+WDATA.box.width]
mov ebx, [edi+WDATA.box.top]
shl ebx, 16
mov bx, word [edi+WDATA.box.top]
add bx, word [edi+WDATA.box.height]
mov esi, [ebp+SKIN_DATA.colors.outer]
or esi, 1 shl 25 ; 0x02000000 used for draw_rectangle without top line
ror ebx, 16
add ebx, [_skinh]
sub bx, 1
rol ebx, 16
call draw_rectangle
mov ecx, 3
;--------------------------------------
align 4
_dw3l:
add eax, 1*65536-1
add ebx, 0*65536-1
test ax, ax
js no_skin_add_button
test bx, bx
js no_skin_add_button
mov esi, [ebp+SKIN_DATA.colors.frame];[edi+24]
or esi, 1 shl 25; 0x02000000 used for draw_rectangle without top line
call draw_rectangle
dec ecx
jnz _dw3l
mov esi, [ebp+SKIN_DATA.colors.inner]
or esi, 1 shl 25; 0x02000000 used for draw_rectangle without top line
add eax, 1*65536-1
add ebx, 0*65536-1
test ax, ax
js no_skin_add_button
test bx, bx
js no_skin_add_button
test [edi + WDATA.fl_wstate], WSTATE_ROLLEDUP
jnz @f
call draw_rectangle
;--------------------------------------
align 4
@@:
cmp dword[skin_data], 'SKIN'
je @f
xor eax, eax
xor ebx, ebx
mov esi, [esp]
mov ecx, [esi+WDATA.box.width]
inc ecx
mov edx, [_skinh]
mov edi, [common_colours+4]; standard grab color
; call [drawbar]
call vesa20_drawbar
jmp draw_clientbar
;--------------------------------------
align 4
@@:
mov al, [esp+32+4+4]
call drawwindow_IV_caption
;--------------------------------------
align 4
draw_clientbar:
mov esi, [esp]
mov edx, [esi+WDATA.box.top] ; WORK AREA
add edx, 21+5
mov ebx, [esi+WDATA.box.top]
add ebx, [esi+WDATA.box.height]
cmp edx, ebx
jg _noinside2
mov eax, 5
mov ebx, [_skinh]
mov ecx, [esi+WDATA.box.width]
mov edx, [esi+WDATA.box.height]
sub ecx, 4
sub edx, 4
mov edi, [esi+WDATA.cl_workarea]
test edi, 0x40000000
jnz _noinside2
; call [drawbar]
call vesa20_drawbar
;--------------------------------------
align 4
_noinside2:
cmp dword[skin_data], 'SKIN'
jne no_skin_add_button
;* close button
mov edi, [BTN_ADDR]
movzx eax, word [edi]
cmp eax, 1000
jge no_skin_add_button
inc eax
mov [edi], ax
shl eax, 4
add eax, edi
mov bx, [CURRENT_TASK]
mov [eax], bx
add eax, 2 ; save button id number
mov bx, 1
mov [eax], bx
add eax, 2 ; x start
xor ebx, ebx
cmp [skin_btn_close.left], 0
jge _bCx_at_right
mov ebx, [esp]
mov ebx, [ebx+WDATA.box.width]
inc ebx
;--------------------------------------
align 4
_bCx_at_right:
add ebx, [skin_btn_close.left]
mov [eax], bx
add eax, 2 ; x size
mov ebx, [skin_btn_close.width]
dec ebx
mov [eax], bx
add eax, 2 ; y start
mov ebx, [skin_btn_close.top]
mov [eax], bx
add eax, 2 ; y size
mov ebx, [skin_btn_close.height]
dec ebx
mov [eax], bx
;* minimize button
mov edi, [BTN_ADDR]
movzx eax, word [edi]
cmp eax, 1000
jge no_skin_add_button
inc eax
mov [edi], ax
shl eax, 4
add eax, edi
mov bx, [CURRENT_TASK]
mov [eax], bx
add eax, 2 ; save button id number
mov bx, 65535;999
mov [eax], bx
add eax, 2 ; x start
xor ebx, ebx
cmp [skin_btn_minimize.left], 0
jge _bMx_at_right
mov ebx, [esp]
mov ebx, [ebx+WDATA.box.width]
inc ebx
;--------------------------------------
align 4
_bMx_at_right:
add ebx, [skin_btn_minimize.left]
mov [eax], bx
add eax, 2 ; x size
mov ebx, [skin_btn_minimize.width]
dec ebx
mov [eax], bx
add eax, 2 ; y start
mov ebx, [skin_btn_minimize.top]
mov [eax], bx
add eax, 2 ; y size
mov ebx, [skin_btn_minimize.height]
dec ebx
mov [eax], bx
;--------------------------------------
align 4
no_skin_add_button:
pop edi
popa
ret 4
;------------------------------------------------------------------------------