kolibrios-gitea/programs/games/doom/trunk/h/r_things.h

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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// Rendering of moving objects, sprites.
//
//-----------------------------------------------------------------------------
#ifndef __R_THINGS__
#define __R_THINGS__
#ifdef __GNUG__
#pragma interface
#endif
#define MAXVISSPRITES 128
extern vissprite_t vissprites[MAXVISSPRITES];
extern vissprite_t* vissprite_p;
extern vissprite_t vsprsortedhead;
// Constant arrays used for psprite clipping
// and initializing clipping.
extern short negonearray[SCREENWIDTH];
extern short screenheightarray[SCREENWIDTH];
// vars for R_DrawMaskedColumn
extern short* mfloorclip;
extern short* mceilingclip;
extern fixed_t spryscale;
extern fixed_t sprtopscreen;
extern fixed_t pspritescale;
extern fixed_t pspriteiscale;
void R_DrawMaskedColumn (column_t* column);
void R_SortVisSprites (void);
void R_AddSprites (sector_t* sec);
void R_AddPSprites (void);
void R_DrawSprites (void);
void R_InitSprites (char** namelist);
void R_ClearSprites (void);
void R_DrawMasked (void);
void
R_ClipVisSprite
( vissprite_t* vis,
int xl,
int xh );
#endif
//-----------------------------------------------------------------------------
//
// $Log:$
//
//-----------------------------------------------------------------------------