kolibrios-gitea/programs/demos/cubeline/trunk/main.cpp

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/*
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> XS Compiler
iadn
http://www.iadn.narod.ru
iadn@bk.ru
*/
#include <string.h>
#include<menuet/os.h>
#include <kosgl.h> //TinyGL
#include "SysCall.h"
#include "ProcessTab.h"
int Fps (long x, long y);
extern "C"{
void app_main(void);
}
struct {
int x,y;
int dx,dy;
} win;
#define CUBE_STEP 0.1
#define KEY_ESC 1
#define KEY_F 33
char *title1 = "TinyGL in KolibriOS";
char *title2 = "F full screen";
char *title3 = "ESC - exit";
char *fps = "FPS:";
unsigned char FullScreen = 0;
unsigned char skin = 3;
float angle;
process_table_entry_* pri;
KOSGLContext cgl;
void draw_cube()
{
float x,y,z;
glBegin(GL_LINES);
for(y=-0.5;y<=0.5;y+=CUBE_STEP)
{
// the front
glColor3f(0,y+0.5,0);
glVertex3f(-0.5,y,-0.5);
glColor3f(1,y+0.5,0);
glVertex3f(0.5,y,-0.5);
// the back
glColor3f(0,y+0.5,1);
glVertex3f(-0.5,y,0.5);
glColor3f(1,y+0.5,1);
glVertex3f(0.5,y,0.5);
//right side
glColor3f(1,y+0.5,0);
glVertex3f(0.5,y,-0.5);
glColor3f(1,y+0.5,1);
glVertex3f(0.5,y,0.5);
//left side
glColor3f(0,y+0.5,0);
glVertex3f(-0.5,y,-0.5);
glColor3f(0,y+0.5,1);
glVertex3f(-0.5,y,0.5);
}
for(x=-0.5;x<=0.5;x+=CUBE_STEP)
{
// the front
glColor3f(x+0.5,1,0);
glVertex3f(x,0.5,-0.5);
glColor3f(x+0.5,0,0);
glVertex3f(x,-0.5,-0.5);
// the back
glColor3f(x+0.5,1,1);
glVertex3f(x,0.5,0.5);
glColor3f(x+0.5,0,1);
glVertex3f(x,-0.5,0.5);
// the top
glColor3f(x+0.5,1,0);
glVertex3f(x,0.5,-0.5);
glColor3f(x+0.5,1,1);
glVertex3f(x,0.5,0.5);
// the bottom
glColor3f(x+0.5,0,0);
glVertex3f(x,-0.5,-0.5);
glColor3f(x+0.5,0,1);
glVertex3f(x,-0.5,0.5);
}
for(z=-0.5;z<=0.5;z+=CUBE_STEP)
{
// the top
glColor3f(0,1,z+0.5);
glVertex3f(-0.5,0.5,z);
glColor3f(1,1,z+0.5);
glVertex3f(0.5,0.5,z);
// the bottom
glColor3f(0,0,z+0.5);
glVertex3f(-0.5,-0.5,z);
glColor3f(1,0,z+0.5);
glVertex3f(0.5,-0.5,z);
// right side
glColor3f(1,1,z+0.5);
glVertex3f(0.5,0.5,z);
glColor3f(1,0,z+0.5);
glVertex3f(0.5,-0.5,z);
// left side
glColor3f(0,1,z+0.5);
glVertex3f(-0.5,0.5,z);
glColor3f(0,0,z+0.5);
glVertex3f(-0.5,-0.5,z);
}
glEnd();
}
void DrawGL()
{
glLoadIdentity(); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glTranslatef(0.0, 0.0, -3.0);
glRotatef(angle, 1.0, 0.0, 0.0);
glRotatef(2.0*angle, 0.0, 1.0, 0.0);
glRotatef(3.0*angle, 0.0, 0.0, 1.0);
draw_cube();
kosglSwapBuffers();
}
void reshape()
{
__menuet__get_process_table((process_table_entry*)pri,-1);
glViewport(0, 0, pri->winx_size, pri->winy_size-20);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0, (GLfloat)pri->winx_size/pri->winy_size, 1.0, 300.0);
glMatrixMode(GL_MODELVIEW);
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
}
void disabletgl()
{
kosglDestroyContext(cgl);
delete pri;
}
void Title()
{
__menuet__write_text(300,8,0x10ffffff,fps,strlen(fps));
__menuet__write_text(8,8,0x10ffffff,title1,strlen(title1));
__menuet__write_text(180,8,0x00ffffff,title2,strlen(title2));
__menuet__write_text(600,8,0x00ffffff,title3,strlen(title3));
}
void draw_window(void)
{
// start redraw
__menuet__window_redraw(1);
// define&draw window
__menuet__define_window(win.x,win.y,win.dx,win.dy,TYPEWIN(0,0,0,1,skin,0,0,0),0,0);
// end redraw
__menuet__window_redraw(2);
// display string
Title();
}
void app_main(void)
{
win.x = 100;
win.y = 100;
win.dx = 400;
win.dy = 400;
draw_window();
cgl = kosglCreateContext( 0, 0);
kosglMakeCurrent( 0, 20, win.dx, win.dy-20, cgl);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClearDepth(1.0);
glEnable( GL_CULL_FACE );
glEnable(GL_DEPTH_TEST);
pri=new process_table_entry_;
SysCall(66,1,1);
reshape();
do{
if (angle < 360.0) angle += 0.001 + 0.1*Fps (330,8);
else angle = 0.0;
DrawGL();
switch(__menuet__check_for_event())
{
case 1: draw_window();
reshape();
break;
case 2:
switch(__menuet__getkey()){
case KEY_F:
if(!FullScreen){
skin=0;
SysCall(67,0,0,SysCall(14)>>16,SysCall(14)&0xffff);
draw_window();
reshape();
FullScreen = 1;
}
else{
skin=3;
draw_window();
SysCall(67,win.x,win.y,win.dx,win.dy);
reshape();
FullScreen = 0;
};
break;
case KEY_ESC: disabletgl();
return;}
break;
case 3: disabletgl();
return;
}
}while(1);
}