2024-06-14 10:35:46 +02:00
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; Language support for locales: ru_RU (CP866), en_US.
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; level format
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; [fx|fy]..[field cells x2]..[worm_count]..[worm_len][start cell #][body dirs x2]
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; internal format
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; [stepptr]= worms #
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; area: [worm_len][start_cell #][end_cell #]..[dirs]..
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; [cur_step]: dragged worm pointer
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; [finish]: 0 - if head dragged, 1- if tail
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OR_levelp:
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mov [Ces],40
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mcall 40,100111b
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inc [drag_flag]
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mov eax,OR_strip
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call need_image
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inc esi
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movzx ecx,byte[esi]
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inc esi
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push esi
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mov esi,OR_maze
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jecxz .sk
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.nxtmz:
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movzx eax,byte[esi]
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add esi,eax
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loop .nxtmz
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.sk:
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call get_xy_sf
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call unpack_level
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pop esi
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movzx ecx,byte[esi]
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inc esi
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mov [cur_step],ecx
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jecxz .sk2
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mov edi,area
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rep movsb
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.sk2:
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mov ecx,[cell_count]
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mov edi,area+16
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rep movsb
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mov [stepptr],2
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; call erase_field
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; ud2
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ret
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OR_key:
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cmp eax,0
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jl OR_mouse
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ret
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OR_drawf:
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mov ecx,[cell_count]
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push [sq_size]
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mov [sq_size],0
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.lp:
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push ecx
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movzx ebx,byte[area+16+ecx-1]
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cmp bl,0xf
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je .no
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lea eax,[ecx-1]
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call out_image
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.no:
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pop ecx
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loop .lp
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pop [sq_size]
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ret
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OR_drawm:
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push [sq_size]
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mov [sq_size],0
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mov eax,[player]
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mov ebx,[stepptr]
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add ebx,8
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call out_image
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mov ecx,[cur_step]
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jecxz .skipb
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mov ebx,7
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mov esi,area
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xor eax,eax
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.nxtb:
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lodsb
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call out_image
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loop .nxtb
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.skipb:
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mov eax,[player]
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.again:
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mov ebx,[stepptr]
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call check_move
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jc .ex
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add eax,[dirs+ebx*4]
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cmp byte[area+16+eax],6
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je .ex
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mov ecx,[cur_step]
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jecxz .skbchk
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mov edi,area
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repne scasb
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je .again
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.skbchk:
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mov [sq_size],1
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push eax
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call get_xy
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mov ebx,[lx]
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sub bx,2
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mov ecx,[ly]
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mov cx,3
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mcall 13,,,0xFFC633
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xchg bx,cx
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mcall
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mov esi,[Ces]
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sub esi,3+2
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shl esi,16
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push ebx
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add ebx,esi
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mcall
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pop ebx
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add ecx,esi
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xchg bx,cx
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add bx,2
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mcall
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pop eax
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jmp .again
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.ex:
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pop [sq_size]
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ret
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OR_mouse:
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cmp [win_flag],1
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je .ex
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mov [jump],still
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mov edx,eax
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call get_last_mclick
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cmp edx,-2
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jne .ex
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test eax,eax
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jnz .noempty
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.drw:
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mov [jump],drw
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ret
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.noempty:
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; First Click at ebx cell
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mov eax,[player]
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cmp eax,ebx
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je OR_drawf
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mov ecx,[cur_step]
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jecxz .skbchk
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mov edi,area
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xchg eax,ebx
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repne scasb
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xchg eax,ebx
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je OR_drawf
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.skbchk:
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cmp byte[area+16+ebx],0xf
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je .ex
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cmp byte[area+16+ebx],6
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je .ex
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push eax
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mov edx,ebx
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call get_offset
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mov ebx,eax
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pop eax
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cmp ebx,[stepptr]
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jne .ex
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call check_move
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jc .ex
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movzx ecx,byte[area+16+edx]
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cmp ecx,4
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jae .noarr
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mov ebx,ecx
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call check_move
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jc .ex
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mov edx,eax
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add eax,[dirs+ebx*4]
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mov [player],eax
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mov ecx,[cur_step]
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jecxz .skbchk2
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mov edi,area
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repne scasb
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jne .skbchk2
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mov [edi-1],dl
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.skbchk2:
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cmp eax,[finish]
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jne .drw
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mov [win_flag],1
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jmp .drw
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.noarr:
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mov edx,[stepptr]
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cmp ecx,4
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jne .nocw
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movzx edx,byte[dir_rotate+edx]
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jmp .ex2
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.nocw:
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cmp ecx,5
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jne .ex
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movzx edx,byte[dir_rotate+4+edx]
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.ex2:
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mov [stepptr],edx
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jmp .drw
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.ex:
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ret
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OR_maze:
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file 'omaze.bin'
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OR_level:
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file 'or2.bin'
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if lang eq ru_RU
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OR_help mstr \
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'<27><><EFBFBD>箪 <20><> <20>뤥<EFBFBD><EBA4A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>⪥ <20><>।<EFBFBD><E0A5A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>',\
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'<27><><EFBFBD>頥<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>५<EFBFBD><E0A5AB>. <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',\
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'<27><><EFBFBD> <20>९<EFBFBD><E0A5AF><EFBFBD>⢨<EFBFBD>, <20><><EFBFBD>뢠<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD>',\
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'<27><><EFBFBD><EFBFBD>室<EFBFBD> <20><>५<EFBFBD><E0A5AB> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ᨭ<><E1A8AD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>',\
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'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>⠬<EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><EFBFBD><E0AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',\
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'<27><>५<EFBFBD><E0A5AB> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>⪨ <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.','',\
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'http://www.clickmazes.com' ; FIXME: Check link works
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else ; Default to en_US
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OR_help mstr \
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'Click on a highlighted square to move or rotate',\
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'the red pointer. The blue switcher acts as an',\
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'obstacle, hiding one square. The red pointer and',\
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'blue switcher will swap places if the red pointer',\
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'is pushed onto a square occupied by a blue',\
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'switcher. Your challenge is to negotiate the red',\
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'arrow from the bottom to the top square.','',\
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'http://www.clickmazes.com' ; FIXME: Check link works
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end if
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