kolibrios-gitea/programs/network/netsurf/libhubbub/examples/libxml.c

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/*
* This file is part of Hubbub.
* Licensed under the MIT License,
* http://www.opensource.org/licenses/mit-license.php
*
* Copyright 2008 Andrew Sidwell <takkaria@netsurf-browser.org>
* Copyright 2008 John-Mark Bell <jmb@netsurf-browser.org>
*/
#define _GNU_SOURCE /* for strndup */
#include <assert.h>
#include <stdbool.h>
#include <string.h>
#include <libxml/HTMLparser.h>
#include <libxml/HTMLtree.h>
#include <hubbub/parser.h>
#include <hubbub/tree.h>
#define UNUSED(x) ((x)=(x))
/**
* Error codes
*/
typedef enum error_code {
OK,
NOMEM,
BADENCODING,
ENCODINGCHANGE
} error_code;
/**
* Source of encoding information
*/
typedef enum encoding_source {
ENCODING_SOURCE_HEADER,
ENCODING_SOURCE_DETECTED,
ENCODING_SOURCE_META
} encoding_source;
/**
* Our context
*/
typedef struct context {
hubbub_parser *parser; /**< Underlying parser */
htmlDocPtr document; /**< Document we're building */
const char *encoding; /**< The charset of the input */
encoding_source enc_source; /**< The encoding source */
#define NUM_NAMESPACES (6)
xmlNsPtr namespaces[NUM_NAMESPACES]; /**< XML namespaces */
#undef NUM_NAMESPACES
hubbub_tree_handler tree_handler; /**< Hubbub tree callbacks */
} context;
/**
* Mapping of namespace prefixes to URIs, indexed by hubbub_ns.
*/
static struct {
const char *prefix;
const char *url;
} namespaces[] = {
{ NULL, NULL },
{ NULL, "http://www.w3.org/1999/xhtml" },
{ "math", "http://www.w3.org/1998/Math/MathML" },
{ "svg", "http://www.w3.org/2000/svg" },
{ "xlink", "http://www.w3.org/1999/xlink" },
/** \todo Oh dear. LibXML2 refuses to create any namespace with a
* prefix of "xml". That sucks, royally. */
{ "xml", "http://www.w3.org/XML/1998/namespace" },
{ "xmlns", "http://www.w3.org/2000/xmlns/" }
};
static inline char *c_string_from_hubbub_string(context *ctx,
const hubbub_string *str);
static void create_namespaces(context *ctx, xmlNode *root);
static hubbub_error create_comment(void *ctx, const hubbub_string *data,
void **result);
static hubbub_error create_doctype(void *ctx, const hubbub_doctype *doctype,
void **result);
static hubbub_error create_element(void *ctx, const hubbub_tag *tag,
void **result);
static hubbub_error create_text(void *ctx, const hubbub_string *data,
void **result);
static hubbub_error ref_node(void *ctx, void *node);
static hubbub_error unref_node(void *ctx, void *node);
static hubbub_error append_child(void *ctx, void *parent, void *child,
void **result);
static hubbub_error insert_before(void *ctx, void *parent, void *child,
void *ref_child, void **result);
static hubbub_error remove_child(void *ctx, void *parent, void *child,
void **result);
static hubbub_error clone_node(void *ctx, void *node, bool deep, void **result);
static hubbub_error reparent_children(void *ctx, void *node, void *new_parent);
static hubbub_error get_parent(void *ctx, void *node, bool element_only,
void **result);
static hubbub_error has_children(void *ctx, void *node, bool *result);
static hubbub_error form_associate(void *ctx, void *form, void *node);
static hubbub_error add_attributes(void *ctx, void *node,
const hubbub_attribute *attributes, uint32_t n_attributes);
static hubbub_error set_quirks_mode(void *ctx, hubbub_quirks_mode mode);
static hubbub_error change_encoding(void *ctx, const char *charset);
/* Prototype tree handler struct */
static hubbub_tree_handler tree_handler = {
create_comment,
create_doctype,
create_element,
create_text,
ref_node,
unref_node,
append_child,
insert_before,
remove_child,
clone_node,
reparent_children,
get_parent,
has_children,
form_associate,
add_attributes,
set_quirks_mode,
change_encoding,
NULL
};
/**
* Memory allocation callback.
*
* \param ptr Pointer to block to reallocate, or NULL for a new allocation
* \param len Required length, in bytes. If zero, then free the block
* \param pw Pointer to our private data
* \return Pointer to resized block
*/
static void *myrealloc(void *ptr, size_t len, void *pw)
{
/* In this implementation, we just call realloc.
* If we have more complex allocation requirements (e.g. multiple
* allocation arenas, then we could use pw to point to the arena to use)
*/
UNUSED(pw);
return realloc(ptr, len);
}
/******************************************************************************
* Main hubbub driver code *
******************************************************************************/
static error_code create_context(const char *charset, context **ctx);
static void destroy_context(context *c);
static error_code parse_chunk(context *c, const uint8_t *data, size_t len);
static error_code parse_completed(context *c);
int main(int argc, char **argv)
{
error_code error;
context *c;
hubbub_parser_optparams params;
FILE *input;
uint8_t *buf;
size_t len;
if (argc != 2) {
fprintf(stderr, "Usage: %s <input>\n", argv[0]);
return 1;
}
/* Read input file into memory. If we wanted to, we could read into
* a fixed-size buffer and pass each chunk to the parser sequentially.
*/
input = fopen(argv[1], "r");
if (input == NULL) {
fprintf(stderr, "Failed opening %s\n", argv[1]);
return 1;
}
fseek(input, 0, SEEK_END);
len = ftell(input);
fseek(input, 0, SEEK_SET);
buf = malloc(len);
if (buf == NULL) {
fclose(input);
fprintf(stderr, "No memory for buf\n");
return 1;
}
fread(buf, 1, len, input);
/* Create our parsing context */
error = create_context(NULL, &c);
if (error != OK) {
free(buf);
fclose(input);
fprintf(stderr, "Failed creating parsing context\n");
return 1;
}
/* Attempt to parse the document */
error = parse_chunk(c, buf, len);
assert(error == OK || error == ENCODINGCHANGE);
if (error == ENCODINGCHANGE) {
/* During parsing, we detected that the charset of the
* input data was different from what was auto-detected
* (see the change_encoding callback for more details).
* Therefore, we must destroy the current parser and create
* a new one using the newly-detected charset. Then we
* reparse the data using the new parser.
*
* change_encoding() will have put the new charset into
* c->encoding.
*/
context *c2;
error = create_context(c->encoding, &c2);
if (error != OK) {
destroy_context(c2);
free(buf);
fclose(input);
fprintf(stderr, "Failed recreating context\n");
return 1;
}
destroy_context(c);
c = c2;
/* Retry the parse */
error = parse_chunk(c, buf, len);
}
if (error != OK) {
destroy_context(c);
free(buf);
fclose(input);
fprintf(stderr, "Failed parsing document\n");
return 1;
}
/* Tell hubbub that we've finished */
error = parse_completed(c);
if (error != OK) {
destroy_context(c);
free(buf);
fclose(input);
fprintf(stderr, "Failed parsing document\n");
return 1;
}
/* We're done with this */
free(buf);
/* At this point, the DOM tree can be accessed through c->document */
/* Let's dump it to stdout */
/* In a real application, we'd probably want to grab the document
* from the parsing context, then destroy the context as it's no
* longer of any use */
xmlDebugDumpDocument(stdout, c->document);
/* Clean up */
destroy_context(c);
fclose(input);
return 0;
}
/**
* Create a parsing context
*
* \param charset The charset the input data is in, or NULL to autodetect
* \param ctx Location to receive context
* \return OK on success,
* NOMEM on memory exhaustion,
* BADENCODING if charset isn't supported
*/
error_code create_context(const char *charset, context **ctx)
{
context *c;
hubbub_parser_optparams params;
uint32_t i;
hubbub_error error;
c = malloc(sizeof(context));
if (c == NULL)
return NOMEM;
c->parser = NULL;
c->encoding = charset;
c->enc_source = ENCODING_SOURCE_HEADER;
c->document = NULL;
/* Create the parser */
error = hubbub_parser_create(c->encoding, true, myrealloc, NULL,
&c->parser);
if (error != HUBBUB_OK) {
free(c);
if (error == HUBBUB_BADENCODING)
return BADENCODING;
else
return NOMEM; /* Assume OOM */
}
/* Create the root node of the document */
c->document = htmlNewDocNoDtD(NULL, NULL);
if (c->document == NULL) {
hubbub_parser_destroy(c->parser);
free(c);
return NOMEM;
}
/* Reference count of zero */
c->document->_private = (void *) 0;
for (i = 0;
i < sizeof(c->namespaces) / sizeof(c->namespaces[0]); i++) {
c->namespaces[i] = NULL;
}
/* The following are both needed to make hubbub do anything. If it has
* no tree handler or document node registered, it won't attempt to
* build a tree. */
/* Register tree handler with hubbub */
c->tree_handler = tree_handler;
c->tree_handler.ctx = (void *) c;
params.tree_handler = &c->tree_handler;
hubbub_parser_setopt(c->parser, HUBBUB_PARSER_TREE_HANDLER, &params);
/* Also tell it about the document node (referencing it first) */
ref_node(c, c->document);
params.document_node = c->document;
hubbub_parser_setopt(c->parser, HUBBUB_PARSER_DOCUMENT_NODE, &params);
*ctx = c;
return OK;
}
/**
* Destroy a parsing context
*
* \param c Context to destroy
*/
void destroy_context(context *c)
{
if (c == NULL)
return;
if (c->parser != NULL)
hubbub_parser_destroy(c->parser);
xmlFreeDoc(c->document);
c->parser = NULL;
c->encoding = NULL;
c->document = NULL;
free(c);
return;
}
/**
* Parse a chunk of the input document
*
* \param c Parsing context
* \param data Data buffer
* \param len Length, in bytes, of data in buffer
* \return OK on success,
* ENCODINGCHANGE if the encoding needs changing
*/
error_code parse_chunk(context *c, const uint8_t *data, size_t len)
{
hubbub_error err;
err = hubbub_parser_parse_chunk(c->parser, (uint8_t *) data, len);
if (err == HUBBUB_ENCODINGCHANGE)
return ENCODINGCHANGE;
return OK;
}
/**
* Inform that we've run out of input to parse
*
* \param c Parsing context
* \return OK.
*/
error_code parse_completed(context *c)
{
hubbub_error error;
error = hubbub_parser_completed(c->parser);
/** \todo error handling */
return OK;
}
/******************************************************************************
* Helper functions for tree building *
******************************************************************************/
/**
* Convert a hubbub string to a C string
*
* \param ctx Our context
* \param str The string to convert
* \return Pointer to C string, must be freed
*
* This is a simple utility routine, as libXML expects data to be C strings.
* If we were implementing our own tree, we might store hubbub-style strings
* instead (with the associated memory saving)
*/
char *c_string_from_hubbub_string(context *ctx, const hubbub_string *str)
{
return strndup((const char *) str->ptr, (int) str->len);
}
/**
* Initialise a context's XML namespaces
*
* \param ctx Our context
* \param root The root node of the XML tree
*
* Again, this is specific to the needs of libXML.
*/
void create_namespaces(context *ctx, xmlNode *root)
{
uint32_t i;
/* Index 0 is the NULL namespace, so skip over it */
for (i = 1; i < sizeof(namespaces) / sizeof(namespaces[0]); i++) {
ctx->namespaces[i - 1] = xmlNewNs(root,
BAD_CAST namespaces[i].url,
BAD_CAST namespaces[i].prefix);
/* Expect "xml" to fail here */
if (ctx->namespaces[i - 1] == NULL) {
fprintf(stderr,
"WARNING: Failed creating namespace %s\n",
namespaces[i].prefix);
}
}
}
/******************************************************************************
* Tree callbacks for hubbub *
******************************************************************************/
/**
* Create a comment node
*
* \param ctx Our context
* \param data The comment body
* \param result Location to receive manufactured node
* \return HUBBUB_OK on success, appropriate error otherwise
*
* Postcondition: if successful, result's reference count must be 1.
*/
hubbub_error create_comment(void *ctx, const hubbub_string *data, void **result)
{
context *c = (context *) ctx;
char *content;
xmlNodePtr n;
content = c_string_from_hubbub_string(c, data);
if (content == NULL)
return HUBBUB_NOMEM;
n = xmlNewDocComment(c->document, BAD_CAST content);
if (n == NULL) {
free(content);
return HUBBUB_NOMEM;
}
/* We use the _private field of libXML's xmlNode struct for the
* reference count. */
n->_private = (void *) (uintptr_t) 1;
free(content);
*result = (void *) n;
return HUBBUB_OK;
}
/**
* Create a doctype node
*
* \param ctx Our context
* \param doctype Data for doctype node (name, public ID and system ID)
* \param result Location to receive manufactured node
* \return HUBBUB_OK on success, appropriate error otherwise
*
* Postcondition: if successful, result's reference count must be 1.
*/
hubbub_error create_doctype(void *ctx, const hubbub_doctype *doctype, void **result)
{
context *c = (context *) ctx;
char *name, *public = NULL, *system = NULL;
xmlDtdPtr n;
name = c_string_from_hubbub_string(c, &doctype->name);
if (name == NULL)
return HUBBUB_NOMEM;
/* May not have public ID */
if (!doctype->public_missing) {
public = c_string_from_hubbub_string(c, &doctype->public_id);
if (public == NULL) {
free(name);
return HUBBUB_NOMEM;
}
}
/* May not have system ID */
if (!doctype->system_missing) {
system = c_string_from_hubbub_string(c, &doctype->system_id);
if (system == NULL) {
free(public);
free(name);
return HUBBUB_NOMEM;
}
}
n = xmlNewDtd(c->document, BAD_CAST name,
BAD_CAST (public ? public : ""),
BAD_CAST (system ? system : ""));
if (n == NULL) {
free(system);
free(public);
free(name);
return HUBBUB_NOMEM;
}
/* Again, reference count must be 1 */
n->_private = (void *) (uintptr_t) 1;
*result = (void *) n;
free(system);
free(public);
free(name);
return HUBBUB_OK;
}
/**
* Create an element node
*
* \param ctx Our context
* \param tag Data for node
* \param result Location to receive manufactured node
* \return HUBBUB_OK on success, appropriate error otherwise
*
* Postcondition: if successful, result's reference count must be 1.
*/
hubbub_error create_element(void *ctx, const hubbub_tag *tag, void **result)
{
context *c = (context *) ctx;
char *name;
xmlNodePtr n;
name = c_string_from_hubbub_string(c, &tag->name);
if (name == NULL)
return HUBBUB_NOMEM;
if (c->namespaces[0] != NULL) {
n = xmlNewDocNode(c->document, c->namespaces[tag->ns - 1],
BAD_CAST name, NULL);
} else {
n = xmlNewDocNode(c->document, NULL, BAD_CAST name, NULL);
/* We're creating the root node of the document. Therefore,
* create the namespaces and set this node's namespace */
if (n != NULL && c->namespaces[0] == NULL) {
create_namespaces(c, (void *) n);
xmlSetNs(n, c->namespaces[tag->ns - 1]);
}
}
if (n == NULL) {
free(name);
return HUBBUB_NOMEM;
}
/* Reference count must be 1 */
n->_private = (void *) (uintptr_t) 1;
/* Attempt to add attributes to node */
if (tag->n_attributes > 0 && add_attributes(ctx, (void *) n,
tag->attributes, tag->n_attributes) != 0) {
xmlFreeNode(n);
free(name);
return HUBBUB_NOMEM;
}
*result = (void *) n;
free(name);
return HUBBUB_OK;
}
/**
* Create a text node
*
* \param ctx Our context
* \param data Node data
* \param result Location to receive manufactured node
* \return HUBBUB_OK on success, appropriate error otherwise
*
* Postcondition: if successfult, result's reference count must be 1.
*/
hubbub_error create_text(void *ctx, const hubbub_string *data, void **result)
{
context *c = (context *) ctx;
xmlNodePtr n;
n = xmlNewDocTextLen(c->document, BAD_CAST data->ptr, (int) data->len);
if (n == NULL) {
return HUBBUB_NOMEM;
}
/* Reference count must be 1 */
n->_private = (void *) (uintptr_t) 1;
*result = (void *) n;
return HUBBUB_OK;
}
/**
* Increase a node's reference count
*
* \param ctx Our context
* \param node The node to reference
* \return HUBBUB_OK on success, appropriate error otherwise
*/
hubbub_error ref_node(void *ctx, void *node)
{
context *c = (context *) ctx;
if (node == c->document) {
xmlDoc *n = (xmlDoc *) node;
uintptr_t count = (uintptr_t) n->_private;
n->_private = (void *) ++count;
} else {
xmlNode *n = (xmlNode *) node;
uintptr_t count = (uintptr_t) n->_private;
n->_private = (void *) ++count;
}
return HUBBUB_OK;
}
/**
* Decrease a node's reference count
*
* \param ctx Our context
* \param node The node to unreference
* \return HUBBUB_OK on success, appropriate error otherwise
*
* Postcondition: If the node's reference count becomes zero, and it has no
* parent, and it is not the document node, then it is destroyed.
*/
hubbub_error unref_node(void *ctx, void *node)
{
context *c = (context *) ctx;
if (node == c->document) {
xmlDoc *n = (xmlDoc *) node;
uintptr_t count = (uintptr_t) n->_private;
/* Trap any attempt to unref a non-referenced node */
assert(count != 0 && "Node has refcount of zero");
/* Never destroy document node */
n->_private = (void *) --count;
} else {
xmlNode *n = (xmlNode *) node;
uintptr_t count = (uintptr_t) n->_private;
/* Trap any attempt to unref a non-referenced node */
assert(count != 0 && "Node has refcount of zero");
n->_private = (void *) --count;
/* Destroy node, if it has no parent */
if (count == 0 && n->parent == NULL) {
xmlFreeNode(n);
}
}
return HUBBUB_OK;
}
/**
* Append a node to the end of another's child list
*
* \param ctx Our context
* \param parent The node to append to
* \param child The node to append
* \param result Location to receive appended node
* \return HUBBUB_OK on success, appropriate error otherwise
*
* Postcondition: if successful, result's reference count is increased by 1
*
* Important: *result may not == child (e.g. if text nodes got coalesced)
*/
hubbub_error append_child(void *ctx, void *parent, void *child, void **result)
{
xmlNode *chld = (xmlNode *) child;
xmlNode *p = (xmlNode *) parent;
/* Note: this does not exactly follow the current specification.
* See http://www.whatwg.org/specs/web-apps/current-work/ \
* multipage/tree-construction.html#insert-a-character
* for the exact behaviour required.
*/
if (chld->type == XML_TEXT_NODE && p->last != NULL &&
p->last->type == XML_TEXT_NODE) {
/* Need to clone the child, as libxml will free it if it
* merges the content with a pre-existing text node. */
chld = xmlCopyNode(chld, 0);
if (chld == NULL)
return HUBBUB_NOMEM;
*result = xmlAddChild(p, chld);
assert(*result != (void *) chld);
} else {
*result = xmlAddChild(p, chld);
}
if (*result == NULL)
return HUBBUB_NOMEM;
ref_node(ctx, *result);
return HUBBUB_OK;
}
/**
* Insert a node into another's child list
*
* \param ctx Our context
* \param parent The node to insert into
* \param child The node to insert
* \param ref_child The node to insert before
* \param result Location to receive inserted node
* \return HUBBUB_OK on success, appropriate error otherwise
*
* Postcondition: if successful, result's reference count is increased by 1
*
* Important: *result may not == child (e.g. if text nodes got coalesced)
*/
hubbub_error insert_before(void *ctx, void *parent, void *child, void *ref_child,
void **result)
{
xmlNode *chld = (xmlNode *) child;
xmlNode *ref = (xmlNode *) ref_child;
if (chld->type == XML_TEXT_NODE && ref->prev != NULL &&
ref->prev->type == XML_TEXT_NODE) {
/* Clone text node, as it'll be freed by libxml */
chld = xmlCopyNode(chld, 0);
if (chld == NULL)
return HUBBUB_NOMEM;
*result = xmlAddNextSibling(ref->prev, chld);
assert(*result != (void *) chld);
} else {
*result = xmlAddPrevSibling(ref, chld);
}
if (*result == NULL)
return HUBBUB_NOMEM;
ref_node(ctx, *result);
return HUBBUB_OK;
}
/**
* Remove a node from another's child list
*
* \param ctx Our context
* \param parent The node to remove from
* \param child The node to remove
* \param result Location to receive removed node
* \return HUBBUB_OK on success, appropriate error otherwise
*
* Postcondition: if successful, result's reference count is increased by 1
*/
hubbub_error remove_child(void *ctx, void *parent, void *child, void **result)
{
xmlNode *chld = (xmlNode *) child;
xmlUnlinkNode(chld);
*result = child;
ref_node(ctx, *result);
return HUBBUB_OK;
}
/**
* Clone a node
*
* \param ctx Our context
* \param node The node to clone
* \param deep True to clone entire subtree, false to clone only the node
* \param result Location to receive clone
* \return HUBBUB_OK on success, appropriate error otherwise
*
* Postcondition: if successful, result's reference count must be 1.
*/
hubbub_error clone_node(void *ctx, void *node, bool deep, void **result)
{
xmlNode *n = (xmlNode *) node;
*result = xmlCopyNode(n, deep ? 1 : 2);
if (*result == NULL)
return HUBBUB_NOMEM;
((xmlNode *)(*result))->_private = (void *) (uintptr_t) 1;
return HUBBUB_OK;
}
/**
* Move all the children of one node to another
*
* \param ctx Our context
* \param node The initial parent node
* \param new_parent The new parent node
* \return HUBBUB_OK on success, appropriate error otherwise
*/
hubbub_error reparent_children(void *ctx, void *node, void *new_parent)
{
xmlNode *n = (xmlNode *) node;
xmlNode *p = (xmlNode *) new_parent;
xmlNode *child;
for (child = n->children; child != NULL; ) {
xmlNode *next = child->next;
xmlUnlinkNode(child);
if (xmlAddChild(p, child) == NULL)
return HUBBUB_NOMEM;
child = next;
}
return HUBBUB_OK;
}
/**
* Retrieve the parent of a node
*
* \param ctx Our context
* \param node Node to retrieve the parent of
* \param element_only True if the parent must be an element, false otherwise
* \param result Location to receive parent node
* \return HUBBUB_OK on success, appropriate error otherwise
*
* Postcondition: if there is a parent, then result's reference count must be
* increased.
*/
hubbub_error get_parent(void *ctx, void *node, bool element_only, void **result)
{
xmlNode *n = (xmlNode *) node;
*result = (void *) n->parent;
if (*result != NULL && element_only &&
((xmlNode *) *result)->type != XML_ELEMENT_NODE) {
*result = NULL;
}
if (*result != NULL)
ref_node(ctx, *result);
return HUBBUB_OK;
}
/**
* Determine if a node has children
*
* \param ctx Our context
* \param node The node to inspect
* \param result Location to receive result
* \return HUBBUB_OK on success, appropriate error otherwise
*/
hubbub_error has_children(void *ctx, void *node, bool *result)
{
xmlNode *n = (xmlNode *) node;
*result = n->children != NULL;
return HUBBUB_OK;
}
/**
* Associate a node with a form
*
* \param ctx Our context
* \param form The form to associate with
* \param node The node to associate
* \return HUBBUB_OK on success, appropriate error otherwise
*/
hubbub_error form_associate(void *ctx, void *form, void *node)
{
/* In this implementation, we do nothing here.
*
* If we wish to process forms afterwards, then we would want to use
* this entry point to associate inputs with form elements. This is
* useful because forms may be misnested in the source data and thus
* it is not necessarily sufficient to search the resultant DOM to
* perform the association.
*
* Note that this callback will be called even if the node has
* an @form. In that case, the association should be between the node
* and the form identified by the ID in @form. This may not be the same
* as the form passed in.
*/
return HUBBUB_OK;
}
/**
* Add attributes to a node
*
* \param ctx Our context
* \param node The node to add to
* \param attributes Array of attributes to add
* \param n_attributes Number of entries in array
* \return HUBBUB_OK on success, appropriate error otherwise
*/
hubbub_error add_attributes(void *ctx, void *node,
const hubbub_attribute *attributes, uint32_t n_attributes)
{
context *c = (context *) ctx;
xmlNode *n = (xmlNode *) node;
uint32_t attr;
for (attr = 0; attr < n_attributes; attr++) {
xmlAttr *prop;
char *name, *value;
name = c_string_from_hubbub_string(c, &attributes[attr].name);
if (name == NULL)
return HUBBUB_NOMEM;
value = c_string_from_hubbub_string(c, &attributes[attr].value);
if (value == NULL) {
free(name);
return HUBBUB_NOMEM;
}
if (attributes[attr].ns != HUBBUB_NS_NULL &&
c->namespaces[0] != NULL) {
prop = xmlNewNsProp(n,
c->namespaces[attributes[attr].ns - 1],
BAD_CAST name, BAD_CAST value);
} else {
prop = xmlNewProp(n, BAD_CAST name, BAD_CAST value);
}
if (prop == NULL) {
free(value);
free(name);
return HUBBUB_NOMEM;
}
free(value);
free(name);
}
return HUBBUB_OK;
}
/**
* Notification of the quirks mode of a document
*
* \param ctx Our context
* \param mode The quirks mode
* \return HUBBUB_OK on success, appropriate error otherwise
*/
hubbub_error set_quirks_mode(void *ctx, hubbub_quirks_mode mode)
{
/* In this implementation, we do nothing.
*
* The quirks mode is really only of any use when applying CSS
* to the resulting DOM tree.
*/
return HUBBUB_OK;
}
/**
* Notification that a potential encoding change is required
*
* \param ctx Our context
* \param charset The new charset for the source data
* \return HUBBUB_OK to continue using the current input handler,
* HUBBUB_ENCODINGCHANGE to stop processing immediately and
* return control to the client,
* appropriate error otherwise.
*/
hubbub_error change_encoding(void *ctx, const char *charset)
{
context *c = (context *) ctx;
uint32_t source;
const char *name;
/* If we have an encoding here, it means we are *certain* */
if (c->encoding != NULL) {
return HUBBUB_OK;
}
/* Find the confidence otherwise (can only be from a BOM) */
name = hubbub_parser_read_charset(c->parser, &source);
if (source == HUBBUB_CHARSET_CONFIDENT) {
c->enc_source = ENCODING_SOURCE_DETECTED;
c->encoding = (char *) charset;
return HUBBUB_OK;
}
/* So here we have something of confidence tentative... */
/* http://www.whatwg.org/specs/web-apps/current-work/#change */
/* 2. "If the new encoding is identical or equivalent to the encoding
* that is already being used to interpret the input stream, then set
* the confidence to confident and abort these steps." */
/* Whatever happens, the encoding should be set here; either for
* reprocessing with a different charset, or for confirming that the
* charset is in fact correct */
c->encoding = charset;
c->enc_source = ENCODING_SOURCE_META;
/* Equal encodings will have the same string pointers */
return (charset == name) ? HUBBUB_OK : HUBBUB_ENCODINGCHANGE;
}