kolibrios-gitea/programs/develop/sdk/trunk/libGUI_SDK/libGUI.h

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/*
structures for work with libGUI
*/
/////////////////////////////////////////////////////////////////
#define CANNOT_LOAD_LIBGUI 100
#define PAREND_SIZE 44
#define MESSAGE_SIZE 16
#define MESSAGE_FULL_REDRAW_ALL 1
#define MESSAGE_KEYS_EVENTS 2
#define MESSAGE_SPECIALIZED 3
#define MESSAGE_MOUSE_EVENTS 6
#define BUTTON_TYPE_2D_WITH_TEXT (1+128)
#define BUTTON_TYPE_2D_WITH_PICTURE (2+128)
#define BUTTON_TYPE_2D_WITH_TEXT_PICTURE (4+128)
#define BUTTON_TYPE_NO_DRAW (8+128)
#define BUTTON_TYPE_3D_WITH_TEXT (1+16+128)
#define BUTTON_TYPE_3D_WITH_PICTURE (2+16+128)
#define BUTTON_TYPE_3D_WITH_TEXT_PICTURE (4+16+128)
#define TEXT_TYPE_NO_DRAW (1)
#define TEXT_TYPE_WITH_BACKGROUND (128+2)
#define TEXT_TYPE_SYSTEM_6X9 (128)
#define NUMBER_NO_DRAW (1)
#define NUMBER_INTEGER (128)
#define NUMBER_FLOAT (128+2)
#define IMAGE_TYPE_1 (128)
#define PROGRESS_BAR_TYPE_1 (128)
#define BOOKMARK_TYPE_1 (128)
///////////////////////////////////////////////////////////////////
#define BUTTON_STATE_CROSS (1)
#define BUTTON_STATE_CROSS_PRESS (3)
////////////////////////////////////////////////////////////////
// header of control
////////////////////////////////////////////////////////////////
struct HEADER
{
dword ctrl_proc;
dword *ctrl_fd;
dword *ctrl_bk;
dword *child_fd;
dword *child_bk;
dword *parend;
dword ctrl_x;
dword ctrl_y;
dword ctrl_sizex;
dword ctrl_sizey;
dword ctrl_ID;
}__attribute__((packed));
////////////////////////////////////////////////////////////////
// message
////////////////////////////////////////////////////////////////
struct MESSAGE
{
dword type;
dword arg1;
dword arg2;
dword arg3;
}__attribute__((packed));
////////////////////////////////////////////////////////////////
// button
////////////////////////////////////////////////////////////////
struct ControlButton
{
dword ctrl_proc;
dword *ctrl_fd;
dword *ctrl_bk;
dword *child_fd;
dword *child_bk;
dword *parend;
dword ctrl_x;
dword ctrl_y;
dword ctrl_sizex;
dword ctrl_sizey;
dword ctrl_ID;
byte type;
byte flag;
word x;
word y;
word width;
word height;
dword image;
word imageX;
word imageY;
word imageSizeX;
word imageSizeY;
dword transparentColor;
dword text;
word textX;
word textY;
dword textcolor;
dword color1;
dword color2;
word mouseX;
word mouseY;
}__attribute__((packed));
typedef struct InfoForButton
{
byte type; //0
byte flag; //1
word x; //2
word y; //4
word width; //6
word height; //8
dword image; //10
word imageX; //14
word imageY; //16
word imageSizeX; //18
word imageSizeY; //20
dword transparentColor;//24
dword text; //28
word textX; //32
word textY; //34
dword textcolor; //36
dword color1; //40
dword color2;
word mouseX;
word mouseY;
}__attribute__((packed));
////////////////////////////////////////////////////////////////
// scroller
////////////////////////////////////////////////////////////////
struct ControlScroller
{
dword ctrl_proc;
dword *ctrl_fd;
dword *ctrl_bk;
dword *child_fd;
dword *child_bk;
dword *parend;
dword ctrl_x;
dword ctrl_y;
dword ctrl_sizex;
dword ctrl_sizey;
dword ctrl_ID;
byte type;
word x;
word y;
word length;
dword color1;
float size;
float pos;
word buttons_flags;
dword ChildButton1;
dword ChildButton2;
word MouseX;
word MouseY;
}__attribute__((packed));
struct InfoForScroller
{
byte type;
word x;
word y;
word length;
dword color1;
float size;
float pos;
word buttons_flags;
dword ChildButton1;
dword ChildButton2;
word MouseX;
word MouseY;
}__attribute__((packed));
////////////////////////////////////////////////////////////////
// progressbar
////////////////////////////////////////////////////////////////
struct ControlProgressbar
{
dword ctrl_proc;
dword *ctrl_fd;
dword *ctrl_bk;
dword *child_fd;
dword *child_bk;
dword *parend;
dword ctrl_x;
dword ctrl_y;
dword ctrl_sizex;
dword ctrl_sizey;
dword ctrl_ID;
byte type;
byte flag;
dword color1;
dword color2;
dword x;
dword y;
dword sizex;
dword sizey;
float progress;
dword color3;
}__attribute__((packed));
struct InfoForProgressbar
{
byte type;
byte flag;
dword color1;
dword color2;
dword x;
dword y;
dword sizex;
dword sizey;
float progress;
dword color3;
}__attribute__((packed));
////////////////////////////////////////////////////////////////
// image
////////////////////////////////////////////////////////////////
struct ControlImage
{
dword ctrl_proc;
dword *ctrl_fd;
dword *ctrl_bk;
dword *child_fd;
dword *child_bk;
dword *parend;
dword ctrl_x;
dword ctrl_y;
dword ctrl_sizex;
dword ctrl_sizey;
dword ctrl_ID;
byte type;
byte flag;
dword color1;
dword x;
dword y;
dword sizex;
dword sizey;
dword pointer;
}__attribute__((packed));
struct InfoForImage
{
byte type;
byte flag;
dword color1;
dword x;
dword y;
dword sizex;
dword sizey;
dword pointer;
}__attribute__((packed));
////////////////////////////////////////////////////////////////
// text
////////////////////////////////////////////////////////////////
struct ControlText
{
dword ctrl_proc;
dword *ctrl_fd;
dword *ctrl_bk;
dword *child_fd;
dword *child_bk;
dword *parend;
dword ctrl_x;
dword ctrl_y;
dword ctrl_sizex;
dword ctrl_sizey;
dword ctrl_ID;
byte type;
byte flag;
dword color1;
dword x;
dword y;
dword length;
dword text;
dword background_color;
}__attribute__((packed));
struct InfoForText
{
byte type;
byte flag;
dword color1;
dword x;
dword y;
dword length;
dword text;
dword background_color;
}__attribute__((packed));
////////////////////////////////////////////////////////////////
// number
////////////////////////////////////////////////////////////////
struct ControlNumber
{
dword ctrl_proc;
dword *ctrl_fd;
dword *ctrl_bk;
dword *child_fd;
dword *child_bk;
dword *parend;
dword ctrl_x;
dword ctrl_y;
dword ctrl_sizex;
dword ctrl_sizey;
dword ctrl_ID;
byte type;
byte flag;
dword color1;
dword x;
dword y;
float number;
dword format;
}__attribute__((packed));
struct InfoForNumber
{
byte type;
byte flag;
dword color1;
dword x;
dword y;
float number;
dword format;
}__attribute__((packed));
/////////////////////////////////////////////////////////////////
// libGUI functions
/////////////////////////////////////////////////////////////////
void stdcall (*DestroyControl)(void *control);
void stdcall (*SendMessage)(struct HEADER *Parend,struct MESSAGE *Message);
int stdcall (*Version)(void);
void stdcall (*ResizeComponent)(void *Control,int new_sizex,int new_sizey);
void stdcall (*MoveComponent)(void *Control,int new_x,int new_y);
void stdcall (*ActivateTrapForSpecializedMessage)(void *Control);
void* stdcall (*CraeteButton)(struct HEADER *Parend,void *Control);
void* stdcall (*CraeteScroller)(struct HEADER *Parend,void *Control);
void* stdcall (*CraeteBookmark)(struct HEADER *Parend,void *Control);
void* stdcall (*CraeteImage)(struct HEADER *Parend,void *Control);
void* stdcall (*CraeteText)(struct HEADER *Parend,void *Control);
void* stdcall (*CraeteNumber)(struct HEADER *Parend,void *Control);
void* stdcall (*CraeteCheckbox)(struct HEADER *Parend,void *Control);
void* stdcall (*CraeteEditbox)(struct HEADER *Parend,void *Control);
void* stdcall (*CraeteProgressbar)(struct HEADER *Parend,void *Control);