kolibrios-gitea/kernel/branches/net/network/socket.inc

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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ;;
;; Copyright (C) KolibriOS team 2004-2009. All rights reserved. ;;
;; Distributed under terms of the GNU General Public License ;;
;; ;;
;; SOCKET.INC ;;
;; ;;
;; ;;
;; Written by hidnplayr@kolibrios.org ;;
;; based on code by mike.dld ;;
;; ;;
;; GNU GENERAL PUBLIC LICENSE ;;
;; Version 2, June 1991 ;;
;; ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
$Revision: 1019 $
align 4
struct SOCKET
.PrevPtr dd ? ; pointer to previous socket in list
.NextPtr dd ? ; pointer to next socket in list
.Number dd ? ; socket number (unique within single process)
.PID dd ? ; application process id
.Domain dd ? ; INET/UNIX/..
.Type dd ? ; RAW/UDP/TCP/...
.Protocol dd ? ; ICMP/IPv4/ARP/
.LocalIP dd ? ; local IP address
.RemoteIP dd ? ; remote IP address
.LocalPort dw ? ; local port
.RemotePort dw ? ; remote port
.OrigRemoteIP dd ? ; original remote IP address (used to reset to LISTEN state)
.OrigRemotePort dw ? ; original remote port (used to reset to LISTEN state)
.rxDataCount dd ? ; rx data count
.TCBState dd ? ; TCB state
.TCBTimer dd ? ; TCB timer (seconds)
.ISS dd ? ; initial send sequence
.IRS dd ? ; initial receive sequence
.SND_UNA dd ? ; sequence number of unack'ed sent Packets
.SND_NXT dd ? ; bext send sequence number to use
.SND_WND dd ? ; send window
.RCV_NXT dd ? ; next receive sequence number to use
.RCV_WND dd ? ; receive window
.SEG_LEN dd ? ; segment length
.SEG_WND dd ? ; segment window
.wndsizeTimer dd ? ; window size timer
.lock dd ? ; lock mutex
.backlog dw ? ; Backlog
.rxData: ; receive data buffer here
ends
MAX_backlog equ 20
; socket buffers
SOCKETBUFFSIZE equ 4096 ; state + config + buffer.
SOCKETHEADERSIZE equ SOCKET.rxData ; thus 4096 - SOCKETHEADERSIZE bytes data
uglobal
net_sockets rd 2
last_UDP_port dw ? ; These values give the number of the last used ephemeral port
last_TCP_port dw ? ;
endg
;-----------------------------------------------
;
; SOCKET_init
;
; -
;
; IN: /
; OUT: /
;
;-----------------------------------------------
align 4
socket_init:
mov [net_sockets], 0
mov [net_sockets + 4], 0
mov [last_UDP_port], MIN_EPHEMERAL_PORT
mov [last_TCP_port], MIN_EPHEMERAL_PORT
ret
;-----------------------------------------------------------------------------
;
; Socket API (function 74)
;
;-----------------------------------------------------------------------------
align 4
sys_socket:
test bl, bl
jz socket_open ; 0
dec bl
jz socket_close ; 1
dec bl
jz socket_bind ; 2
dec bl
jz socket_listen ; 3
dec bl
jz socket_connect ; 4
dec bl
jz socket_accept ; 5
dec bl
jz socket_send ; 6
dec bl
jz socket_recv ; 7
s_error:
mov dword [esp+32],-1
ret
;-----------------------------------------------
;
; SOCKET_open
;
;
; IN: domain in ecx
; type in edx
; protocol in esi
; OUT: eax is socket num, -1 on error
;
;-----------------------------------------------
socket_open:
DEBUGF 1,"socket_open: domain: %u, type: %u",ecx, edx
call net_socket_alloc
or eax, eax
jz s_error
mov [eax + SOCKET.Domain], ecx
mov [eax + SOCKET.Type], edx
mov [eax + SOCKET.Protocol], esi
stdcall net_socket_addr_to_num, eax
DEBUGF 1,", socketnumber: %u\n", eax
mov [esp+32], eax
ret
;-----------------------------------------------
;
; SOCKET_bind
;
; IN: socket number in ecx
; pointer to sockaddr struct in edx
; length of that struct in esi
; OUT: 0 on success
;
;-----------------------------------------------
socket_bind:
DEBUGF 1,"Socket_bind: socknum: %u sockaddr: %x, length: %u, ",ecx,edx,esi
stdcall net_socket_num_to_addr, ecx
cmp eax, -1
jz s_error
cmp esi, 2
jl s_error
cmp word [edx], AF_INET4
je .af_inet4
jmp s_error
.af_inet4:
cmp esi, 6
jl s_error
mov bx, word [edx + 2]
rol bx,8 ;;;
DEBUGF 1,"local port: %u ",bx
test bx, bx
jnz .check_only
mov bx , [last_UDP_port]
.find_port_loop:
inc bx
inc [last_UDP_port]
.check_only:
mov esi, net_sockets
.next_udp_socket:
mov esi, [esi + SOCKET.NextPtr]
or esi, esi
jz .udp_port_ok
cmp [esi + SOCKET.Type], IP_PROTO_UDP
jne .next_udp_socket
cmp [esi + SOCKET.LocalPort], bx
jne .next_udp_socket
cmp word [edx + 2], 0
jne s_error
cmp bx, MAX_EPHEMERAL_PORT
jle .find_port_loop
mov [last_UDP_port], MIN_EPHEMERAL_PORT
jmp s_error
.udp_port_ok:
mov word [eax + SOCKET.LocalPort], bx
mov ebx, dword [edx + 4]
mov dword [eax + SOCKET.LocalIP], ebx
DEBUGF 1,"local ip: %u.%u.%u.%u\n",\
[eax + SOCKET.LocalIP]:1,[eax + SOCKET.LocalIP + 1]:1,[eax + SOCKET.LocalIP + 2]:1,[eax + SOCKET.LocalIP + 3]:1
mov dword [esp+32],0
ret
;-----------------------------------------------
;
; SOCKET_connect
;
;
; IN: socket number in ecx
; pointer to sockaddr struct in edx
; length of that struct in esi
; OUT: 0 on success
;
;-----------------------------------------------
align 4
socket_connect:
DEBUGF 1,"Socket_connect: socknum: %u sockaddr: %x, length: %u,",ecx,edx,esi
stdcall net_socket_num_to_addr, ecx
cmp eax, -1
jz s_error
cmp esi, 2
jl s_error
cmp word [edx], AF_INET4
je .af_inet4
jmp s_error
.af_inet4:
cmp esi, 8
jl s_error
cmp [eax + SOCKET.Type], IP_PROTO_UDP
je .udp
cmp [eax + SOCKET.Type], IP_PROTO_ICMP
je .icmp
; cmp [eax + SOCKET.Type], IP_PROTO_TCP
; je .tcp
jmp s_error
.udp:
mov bx , word [edx + 2]
rol bx, 8
mov word [eax + SOCKET.RemotePort], bx
DEBUGF 1,"remote port: %u ",bx
mov ebx, dword [edx + 4]
mov dword [eax + SOCKET.RemoteIP], ebx
DEBUGF 1,"remote ip: %u.%u.%u.%u\n",[edx+4]:1,[edx+5]:1,[edx+6]:1,[edx+7]:1
mov dword [esp+32],0
ret
.icmp:
ret
.tcp:
;local sockAddr dd ?
; cmp esi, SOCKET_PASSIVE
; jne .skip_port_check
;
; push ebx
; mov eax, ebx
; xchg al, ah
; mov ebx, net_sockets
;
; .next_socket:
; mov ebx, [ebx + SOCKET.NextPtr]
; or ebx, ebx
; jz .last_socket
; cmp [ebx + SOCKET.TCBState], TCB_LISTEN
; jne .next_socket
; cmp [ebx + SOCKET.LocalPort], ax
; jne .next_socket
;
; xchg al, ah
; DEBUGF 1, "K : error: port %u is listened by 0x%x\n", ax, ebx
; pop ebx
; jmp .error
;
; .last_socket:
; pop ebx
;
; .skip_port_check:
; mov [eax + SOCKET.wndsizeTimer], 0 ; Reset the window timer.
;
; xchg bh, bl
; mov [eax + SOCKET.LocalPort], bx
; xchg ch, cl
; mov [eax + SOCKET.RemotePort], cx
; mov [eax + SOCKET.OrigRemotePort], cx
; mov ebx, [IP_LIST]
; mov [eax + SOCKET.LocalIP], ebx
; mov [eax + SOCKET.RemoteIP], edx
; mov [eax + SOCKET.OrigRemoteIP], edx
; mov ebx, TCB_LISTEN
; cmp esi, SOCKET_PASSIVE
; je @f
; mov ebx, TCB_SYN_SENT
; @@: mov [eax + SOCKET.TCBState], ebx ; Indicate the state of the TCB
; cmp ebx, TCB_LISTEN
; je .exit
; Now, if we are in active mode, then we have to send a SYN to the specified remote port
; mov eax, EMPTY_QUEUE
; call dequeue
; cmp ax, NO_BUFFER
; je .exit
; push eax
; mov bl, TH_SYN
; xor ecx, ecx
; stdcall build_tcp_Packet, [sockAddr]
; mov eax, NET1OUT_QUEUE
; mov edx, [IP_LIST]
; mov ecx, [sockAddr]
; cmp edx, [ecx + SOCKET.RemoteIP]
; jne .not_local
; mov eax, IPIN_QUEUE
; .not_local:
; Send it.
; pop ebx
; call queue
.exit:
xor eax, eax
ret
;-----------------------------------------------
;
; SOCKET_listen
;
;
; IN: socket number in ecx
; backlog in edx
; OUT: eax is socket num, -1 on error
;
;-----------------------------------------------
socket_listen:
DEBUGF 1,"Socket_listen: socknum: %u backlog: %u\n",ecx,edx
stdcall net_socket_num_to_addr, ecx
cmp eax, -1
jz s_error
cmp edx, MAX_backlog
jl .ok
mov dx , 20
.ok:
mov [eax + SOCKET.backlog], dx
; TODO: insert code for active connections like TCP
mov dword [esp+32], 0
ret
;-----------------------------------------------
;
; SOCKET_accept
;
;
; IN: socket number in ecx
; addr in edx
; addrlen in esi
; OUT: eax is socket num, -1 on error
;
;-----------------------------------------------
socket_accept:
DEBUGF 1,"Socket_accept: socknum: %u sockaddr: %x, length: %u\n",ecx,edx,esi
stdcall net_socket_num_to_addr, ecx
or eax, eax
jz s_error
mov esi, eax
cmp [esi + SOCKET.backlog], 0
jz s_error
call net_socket_alloc
or eax, eax
jz s_error
mov edi, eax
dec [esi + SOCKET.backlog]
mov ecx, (SOCKET.rxData+3)/4
rep movsd
mov [edi + SOCKET.backlog], 0
; TODO: fill in structure in ecx
mov [esi + SOCKET.RemoteIP], 0
mov [esi + SOCKET.RemotePort], 0
stdcall net_socket_addr_to_num, eax
mov [esp+32], eax
ret
;-----------------------------------------------
;
; SOCKET_close
;
;
; IN: socket number in ecx
; OUT: eax is socket num, -1 on error
;
;-----------------------------------------------
socket_close:
DEBUGF 1,"Socket_close: socknum: %u\n",ecx
stdcall net_socket_num_to_addr, ecx
or eax, eax
jz s_error
cmp [eax + SOCKET.Type], IP_PROTO_UDP
je .udp
cmp [eax + SOCKET.Type], IP_PROTO_ICMP
je .icmp
; cmp [eax + SOCKET.Type], IP_PROTO_TCP
; je .tcp
jmp s_error
.udp:
lea ebx, [eax + SOCKET.lock]
call wait_mutex
; TODO: mark the socket for deletion, using the mutex
stdcall net_socket_free, eax
mov dword [esp+32],0
ret
.icmp:
ret
.tcp:
if 1 = 0
;local sockAddr dd ?
; DEBUGF 1, "K : socket_close_tcp (0x%x)\n", ebx
; first, remove any resend entries
pusha
mov esi, resendQ
mov ecx, 0
.next_resendq:
cmp ecx, NUMRESENDENTRIES
je .last_resendq ; None left
cmp [esi + 4], ebx
je @f ; found one
inc ecx
add esi, 8
jmp .next_resendq
@@: mov dword[esi + 4], 0
inc ecx
add esi, 8
jmp .next_resendq
.last_resendq:
popa
mov ebx, eax
; mov [sockAddr], eax
cmp [eax + SOCKET.TCBState], TCB_LISTEN
je .destroy_tcb
cmp [eax + SOCKET.TCBState], TCB_SYN_SENT
je .destroy_tcb
; Now construct the response, and queue for sending by IP
mov eax, EMPTY_QUEUE
call dequeue
cmp ax, NO_BUFFER
je .error
push eax
mov bl, TH_FIN
xor ecx, ecx
xor esi, esi
stdcall build_tcp_Packet, [sockAddr]
mov ebx, [sockAddr]
; increament SND.NXT in socket
lea esi, [ebx + SOCKET.SND_NXT]
call inc_inet_esi
; Get the socket state
mov eax, [ebx + SOCKET.TCBState]
cmp eax, TCB_SYN_RECEIVED
je .fin_wait_1
cmp eax, TCB_ESTABLISHED
je .fin_wait_1
; assume CLOSE WAIT
; Send a fin, then enter last-ack state
mov [ebx + SOCKET.TCBState], TCB_LAST_ACK
jmp .send
.fin_wait_1:
; Send a fin, then enter finwait2 state
mov [ebx + SOCKET.TCBState], TCB_FIN_WAIT_1
.send:
mov eax, NET1OUT_QUEUE
mov edx, [IP_LIST]
; mov ecx, [sockAddr]
cmp edx, [ecx + SOCKET.RemoteIP]
jne .not_local
mov eax, IPIN_QUEUE
.not_local:
; Send it.
pop ebx
call queue
jmp .exit
.destroy_tcb:
stdcall net_socket_free, eax
end if
.exit:
mov dword [esp+32],0
ret
;-----------------------------------------------
;
; SOCKET_receive
;
;
; IN: socket number in ecx
; addr in edx
; addrlen in esi
; flags in edi
; OUT: eax is number of bytes copied, -1 on error
;
;-----------------------------------------------
socket_recv:
DEBUGF 1,"Socket_receive: socknum: %u sockaddr: %x, length: %u, flags: %x\n",ecx,edx,esi,edi
stdcall net_socket_num_to_addr, ecx ; get real socket address
or eax, eax
jz s_error
DEBUGF 1,"real socket address:%x\n", eax
mov dword[esp+32], -1
mov edi, edx
lea ebx, [eax + SOCKET.lock]
call wait_mutex
mov ecx, [eax + SOCKET.rxDataCount] ; get count of bytes
DEBUGF 1,"bytes in socket:%u\n", ecx
test ecx, ecx ; if count of bytes is zero..
jz .exit ; exit function (eax will be zero)
cmp ecx, esi ; if buffer size is larger then the bytes of data, copy all data
jle .copy_all_bytes
sub ecx, esi ; store new count (data bytes in buffer - bytes we're about to copy)
mov [eax + SOCKET.rxDataCount], ecx ;
push ecx
mov edx, esi
call .start_copy ; copy to the application
mov dword[esp+32], edx
lea edi, [eax + SOCKET.rxData] ; Now shift the remaining bytes to start of buffer
lea esi, [edi + edx]
mov ecx, [esp]
shr ecx, 2 ; divide eax by 4
rep movsd ; copy all full dwords
pop ecx
and ecx, 3
rep movsb ; copy remaining bytes
.exit:
mov [eax + SOCKET.lock], 0
ret
.copy_all_bytes:
mov dword[esp+32], ecx
mov [eax + SOCKET.rxDataCount], 0 ; store new count (zero)
push dword .exit ; this code results in same as commented out code
.start_copy:
DEBUGF 1,"copying %u bytes\n",ecx
lea esi, [eax + SOCKET.rxData]
push ecx
shr ecx, 2 ; divide eax by 4
rep movsd
pop ecx
and ecx, 3
rep movsb ; copy the rest bytes
ret ; exit, or go back to shift remaining bytes if any
;-----------------------------------------------
;
; SOCKET_send
;
;
; IN: socket number in ecx
; addr in edx
; addrlen in esi
; flags in edi
; OUT: -1 on error
;
;-----------------------------------------------
socket_send:
DEBUGF 1,"Socket_send: socknum: %u sockaddr: %x, length: %u, flags: %x, ",ecx,edx,esi,edi
stdcall net_socket_num_to_addr, ecx ; get real socket address
or eax, eax
jz s_error
DEBUGF 1,"Socket type:%u\n", [eax + SOCKET.Type]:4
cmp [eax + SOCKET.Type], IP_PROTO_UDP
je .udp
cmp [eax + SOCKET.Type], IP_PROTO_ICMP
je .icmp
; cmp [eax + SOCKET.Type], IP_PROTO_TCP
; je .tcp
jmp s_error
.udp:
DEBUGF 1,"type: UDP\n"
mov ecx, esi
mov esi, edx
mov edx, dword [eax + SOCKET.LocalPort] ; load local port and remote port at once
DEBUGF 1,"local port: %u, remote port:%u\n",[eax + SOCKET.LocalPort]:2, [eax + SOCKET.RemotePort]:2
bswap edx ;;;
rol edx, 16 ;;;
mov ebx, [eax + SOCKET.LocalIP]
mov eax, [eax + SOCKET.RemoteIP]
call UDP_create_packet
mov [esp+32], eax
ret
.icmp:
; note: for ICMP sockets the SOCKET.LocalPort is used as the 'Identifier' value for ICMP packets
; the application must add the header to the data, the kernel will fill in 'identifier' and 'checksum'
sub ecx, ICMP_Packet.Data
mov esi, edx
push ax
call IPv4_get_frgmnt_num
mov dx, ax
pop ax
shl edx, 16
mov dh , [esi + ICMP_Packet.Type]
mov dl , [esi + ICMP_Packet.Code]
mov di , [esi + ICMP_Packet.Identifier]
; mov [eax + SOCKET.LocalPort], di ; Set localport to the identifier number, so we can receive reply's
shl edi, 16
mov di , [esi + ICMP_Packet.SequenceNumber]
add esi, ICMP_Packet.Data
mov ebx, [eax + SOCKET.LocalIP]
mov eax, [eax + SOCKET.RemoteIP]
call ICMP_create_packet
mov [esp+32], eax
ret
.tcp:
ret
; Allocate memory for socket data and put new socket into the list
; Newly created socket is initialized with calling PID and number and
; put into beginning of list (which is a fastest way).
;
; @return socket structure address in EAX
;
proc net_socket_alloc stdcall uses ebx ecx edx edi
stdcall kernel_alloc, SOCKETBUFFSIZE
DEBUGF 1, "K : net_socket_alloc (0x%x)\n", eax
; check if we can allocate needed amount of memory
or eax, eax
jz .exit
; zero-initialize allocated memory
push eax
mov edi, eax
mov ecx, SOCKETBUFFSIZE / 4
; cld
xor eax, eax
rep stosd
pop eax
; add socket to the list by changing pointers
mov ebx, net_sockets
push [ebx + SOCKET.NextPtr]
mov [ebx + SOCKET.NextPtr], eax
mov [eax + SOCKET.PrevPtr], ebx
pop ebx
mov [eax + SOCKET.NextPtr], ebx
or ebx, ebx
jz @f
mov [ebx + SOCKET.PrevPtr], eax
@@: ; set socket owner PID to the one of calling process
mov ebx, [TASK_BASE]
mov ebx, [ebx + TASKDATA.pid]
mov [eax + SOCKET.PID], ebx
; find first free socket number and use it
;mov edx, ebx
mov ebx, net_sockets
xor ecx, ecx
.next_socket_number:
inc ecx
.next_socket:
mov ebx, [ebx + SOCKET.NextPtr]
or ebx, ebx
jz .last_socket_number
cmp [ebx + SOCKET.Number], ecx
jne .next_socket
;cmp [ebx + SOCKET.PID], edx
;jne .next_socket
mov ebx, net_sockets
jmp .next_socket_number
.last_socket_number:
mov [eax + SOCKET.Number], ecx
.exit:
ret
endp
; Free socket data memory and pop socket off the list
;
; @param sockAddr is a socket structure address
;
proc net_socket_free stdcall uses ebx ecx edx, sockAddr:DWORD
mov eax, [sockAddr]
DEBUGF 1, "K : net_socket_free (0x%x)\n", eax
; check if we got something similar to socket structure address
or eax, eax
jz .error
; make sure sockAddr is one of the socket addresses in the list
mov ebx, net_sockets
;mov ecx, [TASK_BASE]
;mov ecx, [ecx + TASKDATA.pid]
.next_socket:
mov ebx, [ebx + SOCKET.NextPtr]
or ebx, ebx
jz .error
cmp ebx, eax
jne .next_socket
;cmp [ebx + SOCKET.PID], ecx
;jne .next_socket
; okay, we found the correct one
; remove it from the list first, changing pointers
mov ebx, [eax + SOCKET.NextPtr]
mov eax, [eax + SOCKET.PrevPtr]
mov [eax + SOCKET.NextPtr], ebx
or ebx, ebx
jz @f
mov [ebx + SOCKET.PrevPtr], eax
@@: ; and finally free the memory structure used
stdcall kernel_free, [sockAddr]
ret
.error:
DEBUGF 1, "K : failed\n"
ret
endp
; Get socket structure address by its number
; Scan through sockets list to find the socket with specified number.
; This proc uses SOCKET.PID indirectly to check if socket is owned by
; calling process.
;
; @param sockNum is a socket number
; @return socket structure address or 0 (not found) in EAX
;
proc net_socket_num_to_addr stdcall uses ebx ecx, sockNum:DWORD
mov eax, [sockNum]
; check if we got something similar to socket number
or eax, eax
jz .error
; scan through sockets list
mov ebx, net_sockets
;mov ecx, [TASK_BASE]
;mov ecx, [ecx + TASKDATA.pid]
.next_socket:
mov ebx, [ebx + SOCKET.NextPtr]
or ebx, ebx
jz .error
cmp [ebx + SOCKET.Number], eax
jne .next_socket
;cmp [ebx + SOCKET.PID], ecx
;jne .next_socket
; okay, we found the correct one
mov eax, ebx
ret
.error:
xor eax, eax
ret
endp
; Get socket number by its structure address
; Scan through sockets list to find the socket with specified address.
; This proc uses SOCKET.PID indirectly to check if socket is owned by
; calling process.
;
; @param sockAddr is a socket structure address
; @return socket number (SOCKET.Number) or 0 (not found) in EAX
;
proc net_socket_addr_to_num stdcall uses ebx ecx, sockAddr:DWORD
mov eax, [sockAddr]
; check if we got something similar to socket structure address
or eax, eax
jz .error
; scan through sockets list
mov ebx, net_sockets
;mov ecx, [TASK_BASE]
;mov ecx, [ecx + TASKDATA.pid]
.next_socket:
mov ebx, [ebx + SOCKET.NextPtr]
or ebx, ebx
jz .error
cmp ebx, eax
jne .next_socket
;cmp [ebx + SOCKET.PID], ecx
;jne .next_socket
; okay, we found the correct one
mov eax, [ebx + SOCKET.Number]
ret
.error:
xor eax, eax
ret
endp