kolibrios-gitea/programs/develop/libraries/buf2d/trunk/examples/e5_lines_sm.asm

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use32
org 0
db 'MENUET01'
dd 1,start,i_end,mem,stacktop,0,cur_dir_path
include '../../../../../KOSfuncs.inc'
include '../../../../../macros.inc'
include '../../../../../proc32.inc'
include '../../../../../load_lib.mac'
include '../../../../../dll.inc'
@use_library mem.Alloc,mem.Free,mem.ReAlloc, 0 ;dll.Load
buf2d_l equ word[edi+4] ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1ABA5>
buf2d_t equ word[edi+6] ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1A2A5><EFBFBD>
buf2d_color equ dword[edi+16] ;梥<><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
align 4
start:
load_library lib0_name, library_path, system_path, import_buf2d_lib
cmp eax,-1
jz button.exit
mcall 40,0x27
stdcall [buf2d_create], buf_0 ;ᮧ<><E1AEA7><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
;<3B><><EFBFBD><20><><EFBFBD><E0A2AE><EFBFBD><E7A0AB><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
stdcall [buf2d_filled_rect_by_size], buf_0, 100-50,70-25, 100,50, 0xffffff ;<3B><><EFBFBD><20><>אַ㣮<EFACAE><EFBFBD>
stdcall [buf2d_line], buf_0, 10,10, 100,75, 0xff0000 ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
stdcall [buf2d_line_sm], buf_0, 100,75, 190,140, 0xff0000 ;<3B><><EFBFBD>㥬 ᣫ<><E1A3AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
align 4
red_win:
call draw_window
align 4
still:
mcall 10
cmp al,1 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
jz red_win
cmp al,2
jz key
cmp al,3
jz button
cmp al,6
jz mouse
jmp still
align 4
draw_window:
pushad
mcall 12,1
;mov edx,0x32000000
mov edx,0x33000000
mcall 0,(50 shl 16)+330,(30 shl 16)+275,,,caption
stdcall [buf2d_draw], buf_0
mcall 12,2
popad
ret
align 4
key:
mcall 2
cmp ah,27 ;Esc
je button.exit
jmp still
align 4
button:
mcall 17 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
cmp ah,1
jne still
.exit:
stdcall [buf2d_delete],buf_0 ;㤠<><20><><EFBFBD><EFBFBD><EFBFBD>
mcall -1 ;<3B><><20><> <20>ணࠬ<E0AEA3><E0A0AC>
align 4
mouse:
;<3B><><EFBFBD><E0A0A1><EFBFBD><EBA2A0> <20><><EFBFBD><EFBFBD><><E0A5A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mcall 37,2 ;get mouse buttons
cmp al,1
jne @f
mcall 37,1 ;get mouse coords
mov ebx,eax
shr ebx,16 ;<3B> eax <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> 'x'
and eax,0xffff ;<3B> eax <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> 'y'
mov edi,buf_0
sub ax,buf2d_t ;ᤢ<><E1A4A2><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> ᬥ饭<E1ACA5><E9A5AD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
sub bx,buf2d_l
;<3B><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD>
stdcall [buf2d_clear], edi, buf2d_color ;<3B><><EFBFBD><EFBFBD> <20><><20><> <20><EFBFBD><E0A5A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E1AEA2><EFBFBD><EFBFBD>
stdcall [buf2d_filled_rect_by_size], edi, 100-50,70-25, 100,50, 0xffffff ;<3B><><EFBFBD><20><>אַ㣮<EFACAE><EFBFBD>
stdcall [buf2d_line], edi, 10,10, ebx,eax, 0xff0000 ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
stdcall [buf2d_line_sm], edi, 190,140, ebx,eax, 0xff0000 ;<3B><><EFBFBD>㥬 ᣫ<><E1A3AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
stdcall [buf2d_draw], edi ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><>
@@:
jmp still
caption db 'Press left mouse button, [Esc] - exit',0
;--------------------------------------------------
align 4
import_buf2d_lib:
dd sz_lib_init
buf2d_create dd sz_buf2d_create
buf2d_create_f_img dd sz_buf2d_create_f_img
buf2d_clear dd sz_buf2d_clear
buf2d_draw dd sz_buf2d_draw
buf2d_delete dd sz_buf2d_delete
buf2d_line dd sz_buf2d_line
buf2d_line_sm dd sz_buf2d_line_sm
buf2d_filled_rect_by_size dd sz_buf2d_filled_rect_by_size
buf2d_circle dd sz_buf2d_circle
buf2d_img_hdiv2 dd sz_buf2d_img_hdiv2
buf2d_img_wdiv2 dd sz_buf2d_img_wdiv2
buf2d_conv_24_to_8 dd sz_buf2d_conv_24_to_8
buf2d_conv_24_to_32 dd sz_buf2d_conv_24_to_32
buf2d_bit_blt dd sz_buf2d_bit_blt
buf2d_bit_blt_transp dd sz_buf2d_bit_blt_transp
buf2d_bit_blt_alpha dd sz_buf2d_bit_blt_alpha
buf2d_curve_bezier dd sz_buf2d_curve_bezier
buf2d_convert_text_matrix dd sz_buf2d_convert_text_matrix
buf2d_draw_text dd sz_buf2d_draw_text
dd 0,0
sz_lib_init db 'lib_init',0
sz_buf2d_create db 'buf2d_create',0
sz_buf2d_create_f_img db 'buf2d_create_f_img',0
sz_buf2d_clear db 'buf2d_clear',0
sz_buf2d_draw db 'buf2d_draw',0
sz_buf2d_delete db 'buf2d_delete',0
sz_buf2d_line db 'buf2d_line',0
sz_buf2d_line_sm db 'buf2d_line_sm',0
sz_buf2d_filled_rect_by_size db 'buf2d_filled_rect_by_size',0
sz_buf2d_circle db 'buf2d_circle',0 ;<3B><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E3A6AD><EFBFBD><EFBFBD>
sz_buf2d_img_hdiv2 db 'buf2d_img_hdiv2',0
sz_buf2d_img_wdiv2 db 'buf2d_img_wdiv2',0
sz_buf2d_conv_24_to_8 db 'buf2d_conv_24_to_8',0
sz_buf2d_conv_24_to_32 db 'buf2d_conv_24_to_32',0
sz_buf2d_bit_blt db 'buf2d_bit_blt',0
sz_buf2d_bit_blt_transp db 'buf2d_bit_blt_transp',0
sz_buf2d_bit_blt_alpha db 'buf2d_bit_blt_alpha',0
sz_buf2d_curve_bezier db 'buf2d_curve_bezier',0
sz_buf2d_convert_text_matrix db 'buf2d_convert_text_matrix',0
sz_buf2d_draw_text db 'buf2d_draw_text',0
align 4
buf_0:
dd 0 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
dw 20 ;+4 left
dw 10 ;+6 top
dd 200 ;+8 w
dd 150 ;+12 h
dd 0x80 ;+16 color
db 24 ;+20 bit in pixel
;--------------------------------------------------
system_path db '/sys/lib/'
lib0_name db 'buf2d.obj',0
;--------------------------------------------------
i_end: ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
rb 1024
stacktop:
cur_dir_path:
rb 4096
library_path:
rb 4096
mem: