kolibrios-gitea/programs/emulator/pokemini/doc/original_readme.txt

205 lines
6.9 KiB
Plaintext
Raw Normal View History

___ _ _
| _ \ | \_/ |
| _/ | _ |
| | | | | |
|_| OKE |_| |_| INI
-------------------
Version 0.60
Homebrew-emulator for Pok<6F>mon-Mini!
Latest version can be found in:
http://pokemini.sourceforge.net/
For hardware documentation, visit:
http://wiki.sublab.net/index.php/Pokemon_Mini
> Keys & Information:
To include real BIOS, place "bios.min" on the emulator's directory.
When no "bios.min" is present, emulator will use Pok<6F>mon-Mini FreeBIOS.
Pok<6F>mon-Mini PC Keys
----------------------------
D-PAD Left Arrow Left
D-PAD Right Arrow Right
D-PAD Up Arrow Up
D-PAD Down Arrow Down
Key A Keyboard X
Key B Keyboard Z
Key C Keyboard S or C
Power Button Keyboard E
Shock Detector Keyboard A
----------------------------
UI Menu Keyboard Esc
F9 will capture the screen and save as "snap_(sequence number).bmp"
F10 can toggle between Fullscreen and Windowed.
F11 will disable/enable speed throttle
TAB can be hold to temporary disable speed throttle
> Supported multicarts:
Type 0 - Disabled (Commercial, Prototype)
Read only
Type 1 - Normal 512KB Flash (AM29LV040B)
Read, Erase, Write, Banking and Manufacturer ID
Type 2 - Lupin's 512KB Flash (AM29LV040B)
Read, Erase, Write, Banking and Manufacturer ID
> Command-Line:
Usage:
PokeMini [Options] rom.min
Options:
-freebios Force FreeBIOS
-bios otherbios.min Load BIOS
-noeeprom Discard EEPROM data
-eeprom pokemini.eep Load/Save EEPROM file
-eepromshare Share EEPROM to all ROMs (default)
-noeepromshare Each ROM will use individual EEPROM
-nostate Discard State data (default)
-state pokemini.sta Load/Save state file
-nortc No RTC
-statertc RTC time difference in savestates
-hostrtc RTC match the Host clock (def)
-nosound Disable sound
-sound Same as -soundpiezo (def)
-sounddirect Use timer 3 directly for sound (default)
-soundemulate Use sound circuit emulation
-sounddirectpwm Same as direct, can play PWM samples
-nopiezo Disable piezo speaker filter
-piezo Enable piezo speaker filter (def)
-scanline 50% Scanline LCD filter
-dotmatrix LCD dot-matrix filter (def)
-nofilter No LCD filter
-2shades LCD Mode: No mixing
-3shades LCD Mode: Grey emulation
-analog LCD Mode: Pretend real LCD (default)
-fullbattery Emulate with a full battery (default)
-lowbattery Emulate with a weak battery
-palette n Select palette for colors (0 to 15)
-rumblelvl 3 Rumble level (0 to 3)
-nojoystick Disable joystick (def)
-joystick Enable joystick
-joyid 0 Set joystick ID
-custom1light 0xFFFFFF Palette Custom 1 Light
-custom1dark 0x000000 Palette Custom 1 Dark
-custom2light 0xFFFFFF Palette Custom 2 Light
-custom2dark 0x000000 Palette Custom 2 Dark
-synccycles 8 Number of cycles per hardware sync.
-multicart 0 Multicart type (0 to 2)
-lcdcontrast 64 LCD contrast boost in percent
-lcdbright 0 LCD brightness offset in percent
Only on SDL platform:
-dumpsound sound.wav Dump sound into a WAV file
-windowed Display in window (default)
-fullscreen Display in fullscreen
-zoom n Zoom display: 1 to 4 (def 4)
-bpp n Bits-Per-Pixel: 16 or 32 (def 16)
Only on Debugger platform:
-autorun 0 Autorun, 0=Off, 1=Full, 2=Dbg+Snd, 3=Dbg
-windowed Display in window (default)
-fullscreen Display in fullscreen
-zoom n Zoom display: 1 to 4 (def 4)
-bpp n Bits-Per-Pixel: 16 or 32 (def 16)
> System requirements:
No sound:
Pentium III 733 Mhz or better recommended.
With sound:
Pentium IV 1.7 Ghz or better recommended.
Note: Performance tests were based on 0.4.0 version
> History:
-: 0.60 Changes :-
Changed version format to only 2 fields to avoid confusion
Fixed RTC month being reported wrong from host
Adjusted graphics, now it display darker shades to match more closely the real system
Added 2 new options: LCD contrast and LCD bright
Changed the way analog LCD mode works, now it's less blurry and can do up to 5 shades without artifacts
SDL port has been upgraded to SDL 2, this brings Haptic support and other improvements
New Keyboard/Joystick option to allow checking inputs
Applying joystick settings now can (re)enable the device
Share EEPROM is now disabled by default
Emulator can be compiled for 64-bit CPU without issues now
Limited sync-cycles to 64 on 'accurancy' platforms
Win32 Only:
Corrected Direct3D issue in some GPUs
Sound write position is now handled correctly
NDS Only: Added 3-in-1 rumble support
PSP Only:
Analog stick now works
Added FPS display under Platform... (default is off)
Reached 100% emulation by skipping 1 frame, aparently hardware is limited to 60fps max
Dreamcast Only:
Improved sound latency (thanks BlueCrab).
Added FPS display under Platform... (default is off)
Debugger Only:
Minor fixes
Trace history is now 10000 instructions instead of 256
Added copy & paste buttons to timing counters
Older History can be found at:
http://sourceforge.net/p/pokemini/wiki/History/
> License GPLv3 (emulator and tools):
PokeMini - Pok<6F>mon-Mini Emulator
Copyright (C) 2015 JustBurn
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
> Greetings & Links:
Thank's to p0p, Dave|X, Onori
goldmomo, asterick, DarkFader, Agilo
MrBlinky, Wa, Lupin and everyone at
#pmdev on IRC EFNET!
Questions and Bugs reports are welcome!
PokeMini webpage:
https://sourceforge.net/projects/pokemini/
Pokemon-Mini Hardware:
http://wiki.sublab.net/index.php/Pokemon_Mini
Pok<6F>mon-mini.net:
http://www.pokemon-mini.net/
MEGA - Museum of Electronic Games & Art:
http://m-e-g-a.org/
Minimon (other Pokemon-Mini emulator):
http://www.sublab.net/projects/minimon/
DarkFader Pokemon-Mini webpage:
http://darkfader.net/pm/
Agilo's Weblog:
http://www.agilo.nl/