forked from KolibriOS/kolibrios
Wolfenstein 3D:
- Added missing sources - The window now opens in the center of the screen. git-svn-id: svn://kolibrios.org@8596 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -9,11 +9,12 @@ LDFLAGS = -static -S -nostdlib -T $(SDK_DIR)/sources/newlib/app.lds --image-base
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INCLUDES = -I$(SDK_DIR)/sources/newlib/libc/include -I$(SDK_DIR)/sources/SDL-1.2.2_newlib/include -I.
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LIBPATH = -L $(SDK_DIR)/lib -L /home/autobuild/tools/win32/mingw32/lib
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OBJECTS = wl_cloudsky.o wl_debug.o id_sd.o wl_play.o id_vl.o wl_act2.o wl_floorceiling.o wl_dir3dspr.o wl_state.o wl_atmos.o id_in.o signon.o wl_parallax.o wl_agent.o sdl_winmain.o wl_inter.o wl_text.o id_pm.o wl_draw.o wl_menu.o wl_game.o wl_act1.o wl_main.o wl_shade.o id_us_1.o id_vh.o id_ca.o joystick_stub.o
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OBJECTS = wl_cloudsky.o wl_debug.o id_sd.o wl_play.o id_vl.o wl_act2.o wl_floorceiling.o wl_dir3dspr.o wl_state.o wl_atmos.o id_in.o signon.o wl_parallax.o wl_agent.o sdl_winmain.o wl_inter.o wl_text.o id_pm.o wl_draw.o wl_menu.o wl_game.o wl_act1.o wl_main.o wl_shade.o id_us_1.o id_vh.o id_ca.o joystick_stub.o kolibri.o
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default: $(OBJECTS)
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kos32-ld $(LDFLAGS) $(LIBPATH) --subsystem native -o wolf3d $(OBJECTS) -lSDLn -lsound -lstdc++ -lsupc++ -lgcc -lc.dll
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objcopy wolf3d -O binary
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kpack --nologo wolf3d
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%.o : %.cpp
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$(CC) $(CFLAGS) $(INCLUDES) -o $@ $<
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15
contrib/games/wolf3d/kolibri.cpp
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15
contrib/games/wolf3d/kolibri.cpp
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@ -0,0 +1,15 @@
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#include <SDL.h>
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#include <kos32sys.h>
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#include <stdlib.h>
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void kolibri_set_win_center()
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{
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struct proc_info *info = (struct proc_info*)malloc(sizeof(struct proc_info));
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get_proc_info((char*)info);
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pos_t screen_size= max_screen_size();
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int new_x = screen_size.x/2-info->width/2;
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int new_y = screen_size.y/2-info->height/2;
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sys_change_window(new_x,new_y, -1, -1);
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free(info);
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}
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2601
contrib/games/wolf3d/mame/fmopl.cpp
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2601
contrib/games/wolf3d/mame/fmopl.cpp
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File diff suppressed because it is too large
Load Diff
114
contrib/games/wolf3d/mame/fmopl.h
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114
contrib/games/wolf3d/mame/fmopl.h
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@ -0,0 +1,114 @@
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#ifndef __FMOPL_H_
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#define __FMOPL_H_
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#define HAS_YM3812 1
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/* --- select emulation chips --- */
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#define BUILD_YM3812 (HAS_YM3812)
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#define BUILD_YM3526 (HAS_YM3526)
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#define BUILD_Y8950 (HAS_Y8950)
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/* select output bits size of output : 8 or 16 */
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#define OPL_SAMPLE_BITS 16
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/* compiler dependence */
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#ifndef OSD_CPU_H
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#define OSD_CPU_H
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typedef unsigned char UINT8; /* unsigned 8bit */
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typedef unsigned short UINT16; /* unsigned 16bit */
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typedef unsigned int UINT32; /* unsigned 32bit */
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typedef signed char INT8; /* signed 8bit */
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typedef signed short INT16; /* signed 16bit */
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typedef signed int INT32; /* signed 32bit */
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typedef int BOOL;
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#endif
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#if (OPL_SAMPLE_BITS==16)
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typedef INT16 OPLSAMPLE;
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#endif
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#if (OPL_SAMPLE_BITS==8)
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typedef INT8 OPLSAMPLE;
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#endif
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typedef void (*OPL_TIMERHANDLER)(int channel,double interval_Sec);
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typedef void (*OPL_IRQHANDLER)(int param,int irq);
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typedef void (*OPL_UPDATEHANDLER)(int param,int min_interval_us);
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typedef void (*OPL_PORTHANDLER_W)(int param,unsigned char data);
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typedef unsigned char (*OPL_PORTHANDLER_R)(int param);
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#if BUILD_YM3812
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int YM3812Init(int num, int clock, int rate);
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void YM3812Shutdown(void);
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void YM3812ResetChip(int which);
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int YM3812Write(int which, int a, int v);
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unsigned char YM3812Read(int which, int a);
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void YM3812Mute(int which,int channel,BOOL mute);
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int YM3812TimerOver(int which, int c);
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void YM3812UpdateOne(int which, INT16 *buffer, int length);
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void YM3812SetTimerHandler(int which, OPL_TIMERHANDLER TimerHandler, int channelOffset);
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void YM3812SetIRQHandler(int which, OPL_IRQHANDLER IRQHandler, int param);
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void YM3812SetUpdateHandler(int which, OPL_UPDATEHANDLER UpdateHandler, int param);
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#endif
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#if BUILD_YM3526
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/*
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** Initialize YM3526 emulator(s).
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**
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** 'num' is the number of virtual YM3526's to allocate
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** 'clock' is the chip clock in Hz
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** 'rate' is sampling rate
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*/
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int YM3526Init(int num, int clock, int rate);
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/* shutdown the YM3526 emulators*/
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void YM3526Shutdown(void);
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void YM3526ResetChip(int which);
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int YM3526Write(int which, int a, int v);
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unsigned char YM3526Read(int which, int a);
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int YM3526TimerOver(int which, int c);
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/*
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** Generate samples for one of the YM3526's
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**
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** 'which' is the virtual YM3526 number
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** '*buffer' is the output buffer pointer
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** 'length' is the number of samples that should be generated
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*/
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void YM3526UpdateOne(int which, INT16 *buffer, int length);
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void YM3526SetTimerHandler(int which, OPL_TIMERHANDLER TimerHandler, int channelOffset);
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void YM3526SetIRQHandler(int which, OPL_IRQHANDLER IRQHandler, int param);
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void YM3526SetUpdateHandler(int which, OPL_UPDATEHANDLER UpdateHandler, int param);
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#endif
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#if BUILD_Y8950
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/* Y8950 port handlers */
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void Y8950SetPortHandler(int which, OPL_PORTHANDLER_W PortHandler_w, OPL_PORTHANDLER_R PortHandler_r, int param);
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void Y8950SetKeyboardHandler(int which, OPL_PORTHANDLER_W KeyboardHandler_w, OPL_PORTHANDLER_R KeyboardHandler_r, int param);
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void Y8950SetDeltaTMemory(int which, void * deltat_mem_ptr, int deltat_mem_size );
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int Y8950Init (int num, int clock, int rate);
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void Y8950Shutdown (void);
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void Y8950ResetChip (int which);
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int Y8950Write (int which, int a, int v);
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unsigned char Y8950Read (int which, int a);
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int Y8950TimerOver (int which, int c);
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void Y8950UpdateOne (int which, INT16 *buffer, int length);
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void Y8950SetTimerHandler (int which, OPL_TIMERHANDLER TimerHandler, int channelOffset);
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void Y8950SetIRQHandler (int which, OPL_IRQHANDLER IRQHandler, int param);
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void Y8950SetUpdateHandler (int which, OPL_UPDATEHANDLER UpdateHandler, int param);
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#endif
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#endif /* __FMOPL_H_ */
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@ -11,7 +11,6 @@
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#include "wl_atmos.h"
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#include <SDL_syswm.h>
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/*
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=============================================================================
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@ -25,7 +24,7 @@
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*/
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extern byte signon[];
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extern void kolibri_set_win_center();
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/*
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=============================================================================
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@ -1233,6 +1232,7 @@ static void InitGame()
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#endif
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SignonScreen ();
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kolibri_set_win_center();
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#if defined _WIN32
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if(!fullscreen)
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@ -1950,13 +1950,9 @@ int main (int argc, char *argv[])
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#else
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CheckParameters(argc, argv);
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#endif
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CheckForEpisodes();
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InitGame();
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DemoLoop();
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Quit("Demo loop exited???");
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return 1;
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}
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