diff --git a/programs/games/rforces/trunk/forces_1.1.cpp b/programs/games/rforces/trunk/forces_1.1.cpp deleted file mode 100644 index 06a589cc1d..0000000000 --- a/programs/games/rforces/trunk/forces_1.1.cpp +++ /dev/null @@ -1,402 +0,0 @@ -/* Rocket Forces - * Filename: rforces.cpp - * Version 0.1 - * Copyright (c) Serial 2007 - */ - - -#include - -#include "kosSyst.h" -#include "kosFile.h" -#include "mymath.h" -#include "properties.h" -#include "objects.h" -#include "rforces.h" - - -const char header[] = GAME_NAME; -cCursor *cursor; -cGun *gun = new cGun; -cCross **crosses = new cCross*[R_COUNT]; -cRocket **rockets = new cRocket*[R_COUNT]; -cBomb **bombs = new cBomb*[B_COUNT]; -cExplode **explodes = new cExplode*[R_COUNT + B_COUNT]; -cBuilding *house = new cBuilding(); -Dword *cur_handle; -int score = 0, health = 100; - -struct MouseState -{ - int x, y, lbclick; - Dword buttons; -} ms; - - -void kos_Main() -{ - Dword frame_start, frame_end; - OnStart(); - Menu(); - for (;;) - { - frame_start = kos_GetTime(); - switch (kos_CheckForEvent()) - { - case 1: - DrawWindow(); - break; - case 2: // key pressed, read it and ignore - Byte keyCode; - kos_GetKey(keyCode); - if (keyCode == 27) - { - OnExit(); - } - break; - case 3: // button pressed; we have only one button, close - OnExit(); - break; - case 6: // событие от мыши (нажатие на кнопку мыши или перемещение; сбрасывается при прочтении) - OnMouseMove(); - if (ms.lbclick == 1) - { - OnLMBClick(); - } - break; - default: - OnMouseMove(); - break; - } - DrawBombs(); - DrawRocketsAndCrosses(); - DrawExplodes(); - frame_end = kos_GetTime(); - if (frame_end - frame_start < FRAME_TIME) - { - kos_Pause(FRAME_TIME - (frame_end - frame_start)); - } - if (health <= 0) - { - OnExit(); - } - } -} - -void DrawWindow() -{ - kos_WindowRedrawStatus(1); - kos_DefineAndDrawWindow(10, 40, WINDOW_WIDTH + 8, WINDOW_HEIGHT + 25, 0x33, BG_COLOR, 0, 0, (Dword)header); - kos_WindowRedrawStatus(2); - - kos_WindowRedrawStatus(1); /// DEL!!!!11 - - OnMouseMove(); - - // Draw buildings - for (int i = 20; i < 5 * 50; i += 50) - { - house->Draw(i, 467, H_COLOR); - } - for (int i = 8 * 50; i < 13 * 50; i += 50) - { - house->Draw(i, 467, H_COLOR); - } - -} - -void DrawBombs() -{ - for (int i = 0; i < B_COUNT; i++) - { - if (bombs[i]->IsEnabled() == 0) - { - int rnd; - rnd = rtlRand() % B_POSSIBILITY; - if (rnd == 1) - { - rnd = 10 + rtlRand() % 620; - bombs[i]->Enable(rnd, 0, 4, 9, rnd + 2, 0); - } - } - else - { - if (bombs[i]->cy > gun->cy + 5) - { - health -= 5; - if (explodes[R_COUNT + i]->IsEnabled() == 1) - { - explodes[R_COUNT + i]->Disable(BG_COLOR); - } - explodes[R_COUNT + i]->Enable(bombs[i]->cx, bombs[i]->cy); - bombs[i]->Disable(BG_COLOR); - } - else - { - bombs[i]->cy += B_SPEED; - bombs[i]->DrawAngle(bombs[i]->cx, 639, B_COLOR); - } - } - } -} - -void DrawRocketsAndCrosses() -{ - double a; - for (int i = 0; i < R_COUNT; i++) - { - if (crosses[i]->IsEnabled() == 1) - { - if (sqrt(((long int) (crosses[i]->x - rockets[i]->cx) * (crosses[i]->x - rockets[i]->cx)) + ((long int) (crosses[i]->y - rockets[i]->cy) * (crosses[i]->y - rockets[i]->cy))) < 5) - { - if (explodes[i]->IsEnabled() == 1) - { - explodes[i]->Disable(BG_COLOR); - } - explodes[i]->Enable(crosses[i]->x, crosses[i]->y); - crosses[i]->Disable(BG_COLOR); - rockets[i]->Disable(BG_COLOR); - } - else - { - crosses[i]->Draw(CROSS_COLOR); - if (rockets[i]->cx - crosses[i]->x == 0) - { - a = M_PI / 2; - } - else - { - a = atan((double)(rockets[i]->cy - crosses[i]->y) / (double)(rockets[i]->cx - crosses[i]->x)); - if (rockets[i]->cx - crosses[i]->x < 0) a += M_PI; - } - rockets[i]->cx = round_int(rockets[i]->cx - R_SPEED * cos(a)); - rockets[i]->cy = round_int(rockets[i]->cy - R_SPEED * sin(a)); - rockets[i]->DrawAngle(crosses[i]->x, crosses[i]->y, R_COLOR); - } - } - } -} - -void DrawExplodes() -{ - for (int i = 0; i < R_COUNT + B_COUNT; i++) - { - if (explodes[i]->IsEnabled() == 1) - { - explodes[i]->DrawNext(EXP_COLOR); - for (int j = 0; j < B_COUNT; j++) - { - if ( bombs[j]->IsEnabled() == 1 && - bombs[j]->cx > explodes[i]->cx - explodes[i]->step - 1 && bombs[j]->cx < explodes[i]->cx + explodes[i]->step + 1 && - bombs[j]->cy + 5 > explodes[i]->cy - explodes[i]->step - 1 && bombs[j]->cy + 5 < explodes[i]->cy + explodes[i]->step + 1 - ) - { - score += B_COUNT + 2; - if (explodes[R_COUNT + j]->IsEnabled() == 1) - { - explodes[R_COUNT + j]->Disable(BG_COLOR); - } - explodes[R_COUNT + j]->Enable(bombs[j]->cx, bombs[j]->cy); - bombs[j]->Disable(BG_COLOR); - } - } - } - } -} - -void OnMouseMove() -{ - Dword old_buttons = ms.buttons; - kos_GetMouseWindowXY(ms.x, ms.y); - kos_GetMouseButtonsState(ms.buttons); - if ((old_buttons & 0x00000001) == 0 && (ms.buttons & 0x00000001) == 1) - { - ms.lbclick = 1; - } - else - { - ms.lbclick = 0; - } - - - kos_WriteTextToWindow(8, 10, 0, TEXT_COLOR, "Population: %", 16); - kos_DisplayNumberToWindowBg(health, 3, 79, 10, TEXT_COLOR, BG_COLOR, nbDecimal, false); - kos_WriteTextToWindow(8, 22, 0, TEXT_COLOR, "Score:", 6); - kos_DisplayNumberToWindowBg(score, 4, 49, 22, TEXT_COLOR, BG_COLOR, nbDecimal, false); - - if (ms.x >= 0 && ms.x < WINDOW_WIDTH && ms.y >= 0 && ms.y < WINDOW_HEIGHT) - { - gun->DrawAngle(ms.x, ms.y, G_COLOR); - } - - if (HARDWARE_CURSOR == 0) - { - cursor->Draw(ms.x, ms.y, CUR_COLOR); - } - - /*if (DEBUG == 1) - { - kos_DisplayNumberToWindowBg(ms.x, 3, WINDOW_WIDTH - 30, 10, TEXT_COLOR, BG_COLOR, nbDecimal, false); - kos_DisplayNumberToWindowBg(ms.y, 3, WINDOW_WIDTH - 30, 22, TEXT_COLOR, BG_COLOR, nbDecimal, false); - kos_DisplayNumberToWindowBg(ms.buttons, 1, WINDOW_WIDTH - 30, 34, TEXT_COLOR, BG_COLOR, nbDecimal, false); - }*/ - -} - -void OnLMBClick() -{ - if (ms.y < gun->cy - 10) - { - double a; - int j = -1; - for (int i = 0; i < R_COUNT; i++) - { - if (crosses[i]->IsEnabled() == 0) - { - if (j >= -1) j = i; - } - else if (ms.x > crosses[i]->x - 10 && ms.x < crosses[i]->x + 10 && ms.y > crosses[i]->y - 10 && ms.y < crosses[i]->y + 10) - { - j = -2; - break; - } - } - if (j >= 0) - { - if (score > 0) score -= 1; - crosses[j]->Enable(ms.x, ms.y); - if (gun->cx - ms.x == 0) - { - a = M_PI/2; - } - else - { - a = atan((double)gun->cy - ms.y / (double) gun->cx - ms.x); - if (gun->cx - ms.x < 0) a += M_PI; - } - rockets[j]->Enable(round_int(gun->cx - 15 * cos(a)) - 2, round_int(gun->cy - 15 * sin(a)) - 5, 3, 6, round_int(gun->cx - 15 * cos(a)), round_int(gun->cy - 15 * sin(a))); - } - } -} - -void OnRMBClick() -{ -} - -void ChangeCursor() -{ - Dword *cur = new Dword[1024]; - for (int i = 0; i < 1024; i++) - { - cur[i] = 0x00000000; - } - if (HARDWARE_CURSOR == 1) - { - Dword cur_color = 0xFF000000 | CUR_COLOR; - cur[0 * 32 + 5] = cur_color; - cur[1 * 32 + 5] = cur_color; - cur[2 * 32 + 5] = cur_color; - cur[2 * 32 + 3] = cur_color; - cur[2 * 32 + 4] = cur_color; - cur[2 * 32 + 6] = cur_color; - cur[3 * 32 + 2] = cur_color; - cur[4 * 32 + 2] = cur_color; - cur[5 * 32 + 2] = cur_color; - cur[5 * 32 + 1] = cur_color; - cur[5 * 32 + 0] = cur_color; - - cur[5 * 32 + 5] = cur_color; - - cur[8 * 32 + 4] = cur_color; - cur[8 * 32 + 5] = cur_color; - cur[8 * 32 + 6] = cur_color; - cur[8 * 32 + 7] = cur_color; - cur[9 * 32 + 5] = cur_color; - cur[10 * 32 + 5] = cur_color; - cur[7 * 32 + 8] = cur_color; - cur[6 * 32 + 8] = cur_color; - cur[5 * 32 + 8] = cur_color; - cur[5 * 32 + 9] = cur_color; - cur[5 * 32 + 10] = cur_color; - } - cur_handle = kos_LoadMouseCursor(cur, 0x05050002); - delete[] cur; - kos_SetMouseCursor(cur_handle); -} - -void Menu() -{ - NewGame(); -} - -void NewGame() -{ - gun->DrawAngle((WINDOW_WIDTH / 2) - 5, WINDOW_HEIGHT - 20, G_COLOR); -} - -void OnStart() -{ - if (HARDWARE_CURSOR == 0) - { - cursor = new cCursor(); - } - ChangeCursor(); - - gun->Enable((WINDOW_WIDTH / 2) - 10, WINDOW_HEIGHT - 30, 10, 20, (WINDOW_WIDTH / 2) - 5, WINDOW_HEIGHT - 20); - - for (int i = 0; i < R_COUNT; i++) - { - crosses[i] = new cCross(); - rockets[i] = new cRocket(); - } - for (int i = 0; i < B_COUNT; i++) - { - bombs[i] = new cBomb(); - } - for (int i = 0; i < R_COUNT + B_COUNT; i++) - { - explodes[i] = new cExplode(); - } - - rtlSrand(kos_GetTime()); - - DrawWindow(); - kos_SetMaskForEvents(39); -} - -void OnExit() -{ - kos_WriteTextToWindow(WINDOW_WIDTH / 2 - 35, WINDOW_HEIGHT / 2 - 10, 0, TEXT_COLOR, "Game Over", 9); - - //while(kos_WaitForEvent() != 2); - kos_Pause(200); - - /*kos_DeleteMouseCursor(cur_handle); - - for (int i = 0; i < R_COUNT; i++) - { - delete crosses[i]; - delete rockets[i]; - } - for (int i = 0; i < B_COUNT; i++) - { - delete bombs[i]; - } - for (int i = 0; i < R_COUNT + B_COUNT; i++) - { - delete explodes[i]; - } - delete[] crosses; - delete[] rockets; - delete[] bombs; - delete[] explodes; - - delete gun; - delete house; - if (HARDWARE_CURSOR == 0) - { - delete cursor; - }*/ - - kos_ExitApp(); -} diff --git a/programs/games/rforces/trunk/rforces.cpp b/programs/games/rforces/trunk/rforces.cpp index ead1855cc8..8a726e8728 100644 --- a/programs/games/rforces/trunk/rforces.cpp +++ b/programs/games/rforces/trunk/rforces.cpp @@ -72,6 +72,7 @@ void kos_Main() OnMouseMove(); break; } + if (kos_GetButtonID()==1) OnExit(); DrawBombs(); DrawRocketsAndCrosses(); DrawExplodes(); @@ -93,6 +94,9 @@ void DrawWindow() kos_DefineAndDrawWindow(10, 40, WINDOW_WIDTH + 8, WINDOW_HEIGHT + 25, 0x33, BG_COLOR, 0, 0, (Dword)header); kos_WindowRedrawStatus(2); + kos_WriteTextToWindow(8, 10, 0, TEXT_COLOR, "Population: %", 16); + kos_WriteTextToWindow(8, 22, 0, TEXT_COLOR, "Score:", 6); + OnMouseMove(); // Draw buildings @@ -220,10 +224,7 @@ void OnMouseMove() ms.lbclick = 0; } - - kos_WriteTextToWindow(8, 10, 0, TEXT_COLOR, "Population: %", 16); kos_DisplayNumberToWindowBg(health, 3, 79, 10, TEXT_COLOR, BG_COLOR, nbDecimal, false); - kos_WriteTextToWindow(8, 22, 0, TEXT_COLOR, "Score:", 6); kos_DisplayNumberToWindowBg(score, 4, 49, 22, TEXT_COLOR, BG_COLOR, nbDecimal, false); if (ms.x >= 0 && ms.x < WINDOW_WIDTH && ms.y >= 0 && ms.y < WINDOW_HEIGHT)