git-svn-id: svn://kolibrios.org@2193 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
Kirill Lipatov (Leency) 2011-09-16 11:28:39 +00:00
parent ffc2e1f7ca
commit 31da45e7b4
2 changed files with 4 additions and 33 deletions

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View3ds 0.060 - Aug 2011.
1. Header fix by Leency.
2. SSE2 optimizations by me. (Most visable in BUMP_TEX mode.)
View3ds 0.059 - June 2011. View3ds 0.059 - June 2011.
1. Bump and pararell two texture mapping functions optimizations. 1. Bump and pararell two texture mapping functions optimizations.
(files bump_cat.inc & two_tex.inc) (files bump_cat.inc & two_tex.inc)

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View3ds 0.060 - tiny viewer to .3ds files.
What's new?
1. Header fix by Leency.
2. SSE2 optimizations by me. (Most visable in BUMP_TEX mode.)
Buttons description:
1. rotary: choosing rotary axle: x, y, x+y.
2. shd. model: choosing shading model: flat, grd (smooth), env (spherical
environment mapping, bump (bump mapping), tex (texture mapping),
pos (position shading depend), dots (app draws only points - nodes of object),
txgrd (texture mapping + smooth shading), 2tex (texture mapping + spherical
environment mapping), bmap (bump + texture mapping), cenv (cubic environment
mapping).
3. speed: idle, full.
4,5. zoom in, out: no comment.
6. catmull: on( use z buffer ( z coordinate interpolation), off( depth sorting, painters
alghoritm).Txgrd, 2tex and bumptex models only with catmull = on.
7. culling: backface culling on/ off.
8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination).
9. Blur: blur N times; N=0,1,2,3,4,5
10.11,12,13. loseless operations (rotary 90, 180 degrees).
12. emboss: Do emboss effect( flat bumps ), use blur to do edges more deep.
carefull with emboss + fire - it looks annoying.
13. fire: do motion blur ( looks like fire ).
14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving camera.
15. generate: Generates some objects: node, Thorn Crown, heart...
16. bumps: random, according to texture.
17. bumps deep -> create bumps deeper or lighter.
18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping
around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button.
Macgub Aug 2011