forked from KolibriOS/kolibrios
Marble Match-3 game update (pre-release version)
- added sounds - changed gameplay mode to time attack Added this game to menu. git-svn-id: svn://kolibrios.org@5251 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
parent
cd411eab90
commit
3e8f7a119c
@ -36,6 +36,7 @@ Sudoku /sys/games/sudoku
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Go-moku /sys/games/gomoku
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Reversi /sys/games/reversi
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Pharaoh's crypt /KolibriOS/games/fara/fara
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Marble Match-3 /KolibriOS/games/marblematch3/marblematch3
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Sokoban /KolibriOS/games/soko/soko
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#3 **** ARCADES ****
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Tetris /sys/games/tetris
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@ -36,6 +36,7 @@ Sudoku /sys/games/sudoku
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Go-moku /sys/games/gomoku
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Reversi /sys/games/reversi
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Pharaoh's crypt /KolibriOS/games/fara/fara
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Marble Match-3 /KolibriOS/games/marblematch3/marblematch3
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Sokoban /KolibriOS/games/soko/soko
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#3 **** ARCADES ****
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Tetris /sys/games/tetris
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@ -36,6 +36,7 @@ Sudoku /sys/games/sudoku
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Go-moku /sys/games/gomoku
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Reversi /sys/games/reversi
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Pharaoh's crypt /KolibriOS/games/fara/fara
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Marble Match-3 /KolibriOS/games/marblematch3/marblematch3
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Sokoban /KolibriOS/games/soko/soko
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#3 **** ARCADES ****
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Tetris /sys/games/tetris
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@ -39,6 +39,7 @@ Flood-it! /sys/games/flood-it
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#3 **** ˆ£àë -> €àª ¤ë ****
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ArcanII /sys/games/arcanii
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Pharaoh's crypt /KolibriOS/games/fara/fara
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Marble Match-3 /KolibriOS/games/marblematch3/marblematch3
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Sokoban /KolibriOS/games/soko/soko
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Red Square /sys/games/rsquare
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<EFBFBD> ¤¥¨¥ /sys/games/padenie
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@ -36,6 +36,7 @@ Sudoku /sys/games/sudoku
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Go-moku /sys/games/gomoku
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Reversi /sys/games/reversi
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Pharaoh's crypt /KolibriOS/games/fara/fara
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Marble Match-3 /KolibriOS/games/marblematch3/marblematch3
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Sokoban /KolibriOS/games/soko/soko
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#3 **** ARCADES ****
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Tetris /sys/games/tetris
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@ -17,5 +17,5 @@ end
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CFLAGS = CFLAGS .. " -DRS_KOS -D" .. C_LANG .. " "
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compile_gcc{ "system/kolibri.c", "game/rs/rsmicrolibc.c", "game/rs/rsplatform_kos.c", "game/rs/rsmx.c", "game/rsnoise.c", "game/rsgentex.c", "game/rsgame.c", "game/rsgamedraw.c", "game/rskos.c", "game/rsgametext.c", "game/rsgamemenu.c"}
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compile_gcc{ "system/kolibri.c", "game/rs/rsmicrolibc.c", "game/rs/rsplatform_kos.c", "game/rs/rsmx.c", "game/rsnoise.c", "game/rssoundgen.c", "game/rsgentex.c", "game/rsgame.c", "game/rsgamedraw.c", "game/rskos.c", "game/rsgametext.c", "game/rsgamemenu.c"}
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link_gcc ("marblematch3")
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@ -148,6 +148,10 @@ void soundbuf_init(rs_soundbuf_t *snd, int length_samples) {
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rskos_snd_create_buffer(&snd->hbuf, snd->data, length_samples);
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};
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void soundbuf_update(rs_soundbuf_t *snd) {
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rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples);
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};
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void soundbuf_free(rs_soundbuf_t *snd) {
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snd->status = 0;
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free(snd->data);
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@ -217,21 +221,27 @@ void game_reg_init() {
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game.loader_counter = 0;
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game.menu_replay_timeout = 0;
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game.process_timer = 0;
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game.sound_index = 0;
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game.need_redraw = 1;
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game.score = 0;
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game.time = 0;
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// game.game_mode = GAME_MODE_RAMPAGE;
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game.selected = 0;
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game.selected_x = game.selected_y = 0;
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game.explosions_count = 0;
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game.tx = 0;
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game.ty = 0;
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game.tz = 0;
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// game.tx = 0;
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// game.ty = 0;
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// game.tz = 0;
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// int i;
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// for (i = 0; i < BULLETS_COUNT; i++) {
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@ -252,8 +262,8 @@ void game_reg_init() {
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game.keyboard_state = 0;
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game.menu_index = 0;
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game.menu_item_index = 0;
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// game.menu_index = 0;
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// game.menu_item_index = 0;
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};
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@ -351,18 +361,28 @@ int game_check_and_explode() {
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};
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};
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if (game.score > 99) {
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game.status = STATUS_MENU;
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game.need_redraw = 1;
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};
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// if (game.score > 99) {
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// game.status = STATUS_MENU;
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// game.need_redraw = 1;
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// };
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if (found) {
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game.need_redraw = 1;
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soundbuf_play(&game.sound_explosion[ game.sound_index ]);
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game.sound_index = (game.sound_index+1) % SOUND_EXPLOSION_COUNT;
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};
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return found;
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};
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//void game_check_and_explode_rampage() {
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//
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//
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//
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//};
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void game_fall() {
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int x, y, fall;
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for (x = 0; x < FIELD_WIDTH; x++) {
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@ -392,8 +412,85 @@ void GameProcess() {
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if (game.loader_counter == 2) {
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game_textures_init_stage2();
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// Sounds...
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int soundlen = 40555;
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int freqs[SOUND_EXPLOSION_COUNT] = { 440, 523, 587, 698, 783, 880, 1046, 1174 };
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int i;
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for (i = 0; i < SOUND_EXPLOSION_COUNT; i++) {
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soundbuf_init(&game.sound_explosion[i], soundlen);
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rs_sgen_init(3, soundlen);
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rs_sgen_func_noise(2, 1000);
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rs_sgen_func_phaser(0, 2, 0.9, 15.2 + 1.0*i/SOUND_EXPLOSION_COUNT, 6.0, 3.0, 2000.0, 1.73);
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rs_sgen_func_normalize(0, 1.0);
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rs_sgen_func_sin(1, freqs[i], 110.3);
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rs_sgen_func_sin(2, 1.5*freqs[i], 110.2);
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rs_sgen_func_add(0, 0, 1, 1.0, 0.2);
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rs_sgen_func_add(0, 0, 2, 1.0, 0.2);
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rs_sgen_func_lowpass(2, 0, 1.0, 0.0, 20.0);
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rs_sgen_func_normalize(2, 1.0);
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rs_sgen_wave_out(2);
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memcpy(game.sound_explosion[i].data, (unsigned char*) rs_sgen_reg.wave_out, soundlen*2);
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soundbuf_update(&game.sound_explosion[i]);
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rs_sgen_term();
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};
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soundlen = 1024;
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soundbuf_init(&game.sound_tick, soundlen);
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// soundbuf_init(&game.sound_tack, soundlen);
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rs_sgen_init(2, soundlen);
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rs_sgen_func_noise(1, 1000);
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rs_sgen_func_highpass(0, 1, 0.05, 0.0, 16.0);
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rs_sgen_func_normalize(0, 1.0);
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rs_sgen_wave_out(0);
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memcpy(game.sound_tick.data, (unsigned char*) rs_sgen_reg.wave_out, soundlen*2);
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soundbuf_update(&game.sound_tick);
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// rs_sgen_func_lowpass(0, 1, 0.5, 0.0, 22.0);
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// rs_sgen_func_normalize(0, 1.0);
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// rs_sgen_wave_out(0);
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// memcpy(game.sound_tack.data, (unsigned char*) rs_sgen_reg.wave_out, soundlen*2);
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// soundbuf_update(&game.sound_tack);
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rs_sgen_term();
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soundlen = 123000;
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soundbuf_init(&game.sound_bang, soundlen);
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rs_sgen_init(2, soundlen);
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rs_sgen_func_pm(1, 220.0, 1.2, 1.0, 880.0*4, 1.0 );
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rs_sgen_func_lowpass(0, 1, 1.0, 0.0, 15.0);
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rs_sgen_func_normalize(0, 1.0);
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rs_sgen_wave_out(0);
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memcpy(game.sound_bang.data, (unsigned char*) rs_sgen_reg.wave_out, soundlen*2);
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soundbuf_update(&game.sound_bang);
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soundbuf_init(&game.sound_click, 1024);
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soundbuf_sin(&game.sound_click, 0.25);
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soundbuf_play(&game.sound_bang); // <-- Loaded. Bang!
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game.status = STATUS_MENU;
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game.need_redraw = 1;
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@ -421,15 +518,38 @@ void GameProcess() {
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};
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};
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if ((game.time+1)/25 != game.time/25) {
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if ((game.time-1)/25 != game.time/25) {
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game.need_redraw = 1;
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if (game.time < 10*25) {
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soundbuf_play(&game.sound_tick);
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};
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};
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game.time++;
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game.time--;
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if (game.time < 1) {
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// Game Over
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game.status = STATUS_MENU;
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game.need_redraw = 1;
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soundbuf_play(&game.sound_bang);
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game.menu_replay_timeout = 40;
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};
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}
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else if (game.status == STATUS_MENU) {
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if (game.menu_replay_timeout > 0) {
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game.menu_replay_timeout--;
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if (game.menu_replay_timeout == 1) {
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game.menu_replay_timeout = 0;
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game.need_redraw = 1;
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};
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};
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};
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game_draw();
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@ -463,17 +583,8 @@ void GameInit() {
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rs_audio_init(RS_AUDIO_FMT_MONO16, RS_AUDIO_FREQ_16000, 0);
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#endif
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soundbuf_init(&game.sound_test1, 2048);
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// soundbuf_fill(&game.sound_test1, 2, 50);
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soundbuf_sin_fade(&game.sound_test1, 0.7);
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soundbuf_init(&game.sound_test2, 1024);
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//soundbuf_fill(&game.sound_test2, 8, 40);
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soundbuf_sin(&game.sound_test2, 0.48);
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soundbuf_init(&game.sound_test3, 1024);
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//soundbuf_fill(&game.sound_test3, 12, 60);
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soundbuf_sin(&game.sound_test3, 0.24);
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};
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@ -495,12 +606,16 @@ void GameTerm() {
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game_textures_free();
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int i;
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for (i = 0; i < SOUND_EXPLOSION_COUNT; i++) {
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soundbuf_free(&game.sound_explosion[i]);
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};
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soundbuf_free(&game.sound_test1);
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soundbuf_free(&game.sound_test2);
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soundbuf_free(&game.sound_test3);
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soundbuf_free(&game.sound_click);
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soundbuf_free(&game.sound_tick);
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// soundbuf_free(&game.sound_tack);
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soundbuf_free(&game.sound_bang);
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};
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@ -540,35 +655,35 @@ void GameKeyDown(int key, int first) {
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};
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if (game.status == STATUS_MENU) {
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switch (key) {
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case RS_KEY_LEFT:
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BIT_SET(game.keyboard_state, RS_ARROW_LEFT_MASK);
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//PlayBuffer(hBuff, 0);
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break;
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case RS_KEY_RIGHT:
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BIT_SET(game.keyboard_state, RS_ARROW_RIGHT_MASK);
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//StopBuffer(hBuff);
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break;
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case RS_KEY_UP:
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BIT_SET(game.keyboard_state, RS_ARROW_UP_MASK);
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menu_cursor_up();
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//ResetBuffer(hBuff, 0);
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break;
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case RS_KEY_DOWN:
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BIT_SET(game.keyboard_state, RS_ARROW_DOWN_MASK);
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menu_cursor_down();
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break;
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case RS_KEY_RETURN:
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menu_cursor_click();
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break;
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case RS_KEY_ESCAPE:
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menu_open(0);
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break;
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};
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};
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// if (game.status == STATUS_MENU) {
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//
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// switch (key) {
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// case RS_KEY_LEFT:
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// BIT_SET(game.keyboard_state, RS_ARROW_LEFT_MASK);
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// //PlayBuffer(hBuff, 0);
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// break;
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// case RS_KEY_RIGHT:
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// BIT_SET(game.keyboard_state, RS_ARROW_RIGHT_MASK);
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// //StopBuffer(hBuff);
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// break;
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// case RS_KEY_UP:
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// BIT_SET(game.keyboard_state, RS_ARROW_UP_MASK);
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// menu_cursor_up();
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// //ResetBuffer(hBuff, 0);
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// break;
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// case RS_KEY_DOWN:
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// BIT_SET(game.keyboard_state, RS_ARROW_DOWN_MASK);
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// menu_cursor_down();
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// break;
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// case RS_KEY_RETURN:
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// menu_cursor_click();
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// break;
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// case RS_KEY_ESCAPE:
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// menu_open(0);
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// break;
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// };
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//
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// };
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if (game.status == STATUS_PLAYING) {
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@ -577,6 +692,7 @@ void GameKeyDown(int key, int first) {
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if (key == RS_KEY_SPACE) {
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game.score = 101;
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};
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#endif
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if (key == RS_KEY_ESCAPE) {
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@ -586,6 +702,13 @@ void GameKeyDown(int key, int first) {
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game.need_redraw = 1;
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};
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if (key == RS_KEY_A) {
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soundbuf_play(&game.sound_bang);
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};
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// if (key == RS_KEY_Z) {
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// soundbuf_play(&game.sound_tack);
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// };
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};
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};
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@ -621,23 +744,31 @@ typedef struct {
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void GameMouseDown(int x, int y) {
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x = (signed short) x;
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y = (signed short) y;
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game.need_redraw = 1;
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game.tx = x;
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game.ty = y;
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// game.tx = x;
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// game.ty = y;
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if (game.status == STATUS_MENU) {
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int i;
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for (i = 0; i < FIELD_LENGTH; i++) {
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game.field[i] = (unsigned char) (0.99 * fabs(rs_noise(i, seed*7 + 10)) * CRYSTALS_COUNT) | CRYSTAL_VISIBLE_BIT;
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if ( (!game.menu_replay_timeout) && (y > 0) ) {
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int i;
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for (i = 0; i < FIELD_LENGTH; i++) {
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game.field[i] = (unsigned char) (0.99 * fabs(rs_noise(i, seed*7 + 10)) * CRYSTALS_COUNT) | CRYSTAL_VISIBLE_BIT;
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};
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game.sound_index = 0;
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game.selected = 0;
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game.time = 25*60 - 1;
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game.score = 0;
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game.status = STATUS_PLAYING;
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};
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game.selected = 0;
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game.time = 0;
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game.score = 0;
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game.status = STATUS_PLAYING;
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return;
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};
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@ -655,49 +786,59 @@ void GameMouseDown(int x, int y) {
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//FIELD_ITEM(field_x, field_y) = 0;
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if (!game.selected) {
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game.selected = 1;
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game.selected_x = field_x;
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game.selected_y = field_y;
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}
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else {
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if ( abs(game.selected_x - field_x) + abs(game.selected_y - field_y) == 1 ) {
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game.selected = 0;
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// Trying to swap
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int temp_crystal = FIELD_ITEM(field_x, field_y);
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FIELD_ITEM(field_x, field_y) = FIELD_ITEM(game.selected_x, game.selected_y);
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FIELD_ITEM(game.selected_x, game.selected_y) = temp_crystal;
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if ( !game_check_and_explode() ) {
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FIELD_ITEM(game.selected_x, game.selected_y) = FIELD_ITEM(field_x, field_y);
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FIELD_ITEM(field_x, field_y) = temp_crystal;
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}
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else {
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// success
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game.process_timer = 0;
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};
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|
||||
// if (game.game_mode == GAME_MODE_MATCH3) {
|
||||
|
||||
|
||||
if (!game.selected) {
|
||||
game.selected = 1;
|
||||
game.selected_x = field_x;
|
||||
game.selected_y = field_y;
|
||||
soundbuf_play(&game.sound_click);
|
||||
}
|
||||
else {
|
||||
if ( (game.selected_x != field_x) && (game.selected_y != field_y) ) {
|
||||
game.selected_x = field_x;
|
||||
game.selected_y = field_y;
|
||||
|
||||
if ( abs(game.selected_x - field_x) + abs(game.selected_y - field_y) == 1 ) {
|
||||
game.selected = 0;
|
||||
|
||||
// Trying to swap
|
||||
int temp_crystal = FIELD_ITEM(field_x, field_y);
|
||||
FIELD_ITEM(field_x, field_y) = FIELD_ITEM(game.selected_x, game.selected_y);
|
||||
FIELD_ITEM(game.selected_x, game.selected_y) = temp_crystal;
|
||||
|
||||
if ( !game_check_and_explode() ) {
|
||||
FIELD_ITEM(game.selected_x, game.selected_y) = FIELD_ITEM(field_x, field_y);
|
||||
FIELD_ITEM(field_x, field_y) = temp_crystal;
|
||||
}
|
||||
else {
|
||||
// success
|
||||
game.process_timer = 0;
|
||||
};
|
||||
|
||||
}
|
||||
else {
|
||||
game.selected = 0;
|
||||
soundbuf_play(&game.sound_click);
|
||||
if ( (game.selected_x != field_x) && (game.selected_y != field_y) ) {
|
||||
game.selected_x = field_x;
|
||||
game.selected_y = field_y;
|
||||
}
|
||||
else {
|
||||
game.selected = 0;
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
// int i;
|
||||
// for (i = field_y; i > 0; i--) {
|
||||
// FIELD_ITEM(field_x, i) = FIELD_ITEM(field_x, (i-1) );
|
||||
// } else if (game.mode == GAME_MODE_RAMPAGE) {
|
||||
//
|
||||
// game.selected = 1;
|
||||
// game.selected_x = field_x;
|
||||
// game.selected_y = field_y;
|
||||
//
|
||||
// game_check_and_explode_rampage();
|
||||
//
|
||||
// };
|
||||
// FIELD_ITEM(field_x, 0) = 0;
|
||||
|
||||
};
|
||||
|
||||
@ -712,10 +853,10 @@ void game_ding(int i) {
|
||||
|
||||
switch (i) {
|
||||
case 0:
|
||||
soundbuf_play(&game.sound_test2);
|
||||
// soundbuf_play(&game.sound_test2);
|
||||
break;
|
||||
case 1:
|
||||
soundbuf_play(&game.sound_test3);
|
||||
// soundbuf_play(&game.sound_test3);
|
||||
break;
|
||||
};
|
||||
|
||||
|
@ -116,11 +116,11 @@ void soundbuf_stop(rs_soundbuf_t *snd);
|
||||
|
||||
#define GAME_SHOOT_PERIOD 3
|
||||
|
||||
#define FIELD_WIDTH 10
|
||||
#define FIELD_WIDTH 11
|
||||
#define FIELD_HEIGHT 8
|
||||
#define FIELD_LENGTH (FIELD_WIDTH * FIELD_HEIGHT)
|
||||
#define CRYSTAL_SIZE 40
|
||||
#define FIELD_X0 56
|
||||
#define FIELD_X0 36
|
||||
#define FIELD_Y0 128
|
||||
#define FIELD_ITEM(x,y) (game.field[(y)*FIELD_WIDTH+(x)])
|
||||
|
||||
@ -137,6 +137,11 @@ void soundbuf_stop(rs_soundbuf_t *snd);
|
||||
|
||||
#define ANIMATION_PROCESS_TIMER_LIMIT 3
|
||||
|
||||
#define SOUND_EXPLOSION_COUNT 8
|
||||
|
||||
//#define GAME_MODE_MATCH3 0
|
||||
//#define GAME_MODE_RAMPAGE 1
|
||||
|
||||
typedef struct rs_game_t {
|
||||
rs_texture_t framebuffer;
|
||||
unsigned char *bgr_framebuffer; // 24-bit BGRBGRBGR... for direct drawing
|
||||
@ -156,24 +161,27 @@ typedef struct rs_game_t {
|
||||
|
||||
rs_texture_t tex_font[64*FONTS_COUNT];
|
||||
|
||||
rs_soundbuf_t sound_test1;
|
||||
rs_soundbuf_t sound_test2;
|
||||
rs_soundbuf_t sound_test3;
|
||||
int sound_index;
|
||||
rs_soundbuf_t sound_explosion[SOUND_EXPLOSION_COUNT];
|
||||
rs_soundbuf_t sound_tick;
|
||||
// rs_soundbuf_t sound_tack;
|
||||
rs_soundbuf_t sound_click;
|
||||
rs_soundbuf_t sound_bang;
|
||||
|
||||
int status;
|
||||
// int game_mode;
|
||||
int menu_replay_timeout;
|
||||
|
||||
unsigned int keyboard_state;
|
||||
|
||||
int menu_index;
|
||||
int menu_item_index;
|
||||
|
||||
// int window_scale;
|
||||
// int menu_index;
|
||||
// int menu_item_index;
|
||||
|
||||
int process_timer;
|
||||
|
||||
int tx;
|
||||
int ty;
|
||||
int tz;
|
||||
// int tx;
|
||||
// int ty;
|
||||
// int tz;
|
||||
|
||||
unsigned char *field;
|
||||
|
||||
|
@ -28,39 +28,43 @@ void game_draw() {
|
||||
|
||||
texture_draw(&game.framebuffer, &game.tex_bg, 0, 0, DRAW_MODE_REPLACE);
|
||||
|
||||
if (game.menu_index == MENU_MAIN) {
|
||||
|
||||
if (game.status == STATUS_LOADING) {
|
||||
game_textout_at_center( 0, 240, 0, L_LOADING );
|
||||
game_textout_at_center( -3, 240-2, 3, L_LOADING );
|
||||
}
|
||||
else {
|
||||
|
||||
if (game.status == STATUS_LOADING) {
|
||||
game_textout_at_center( 0, 240, 0, L_LOADING );
|
||||
game_textout_at_center( -3, 240-2, 3, L_LOADING );
|
||||
}
|
||||
else {
|
||||
|
||||
texture_draw( &game.framebuffer, &game.tex_logo, 0, 50, DRAW_MODE_ALPHA );
|
||||
texture_draw( &game.framebuffer, &game.tex_logo, 0, 50, DRAW_MODE_ALPHA );
|
||||
|
||||
if (game.time) {
|
||||
|
||||
game_textout_at_center( 0, 230, 0, L_LEVEL_PASSED );
|
||||
game_textout_at_center( -3, 230-2, 3, L_LEVEL_PASSED );
|
||||
|
||||
char s[] = L_TIME;
|
||||
int time_sec = game.time / 25;
|
||||
char *str_num = strchr(s, 'x');
|
||||
str_num[0] = '0' + (( time_sec / 100 ) % 10);
|
||||
str_num[1] = '0' + (( time_sec / 10 ) % 10);
|
||||
str_num[2] = '0' + (( time_sec / 1 ) % 10);
|
||||
game_textout_at_center( 0, 260, 0, s );
|
||||
game_textout_at_center( -3, 260-2, 3, s );
|
||||
};
|
||||
|
||||
game_textout_at_center( 0, 300, 0, L_START );
|
||||
game_textout_at_center( -3, 300-2, 3, L_START );
|
||||
if (game.score) {
|
||||
|
||||
|
||||
game_textout_at_center( 0, 230, 0, L_GAME_OVER );
|
||||
game_textout_at_center( -3, 230-2, 3, L_GAME_OVER );
|
||||
|
||||
char s[] = L_SCORE;
|
||||
char *str_num;
|
||||
str_num = strchr(s, 'x');
|
||||
str_num[0] = '0' + ( (game.score / 100) % 10);
|
||||
str_num[1] = '0' + ( (game.score / 10) % 10);
|
||||
str_num[2] = '0' + ( (game.score / 1) % 10);
|
||||
|
||||
game_textout_at_center( 0, 260, 0, s );
|
||||
game_textout_at_center( -3, 260-2, 3, s );
|
||||
|
||||
};
|
||||
|
||||
game_textout( 2, GAME_HEIGHT-10, 2, L_BOTTOM_LINE_DEVELOPER_INFO);
|
||||
if (!game.menu_replay_timeout) {
|
||||
game_textout_at_center( 0, 300, 0, L_START );
|
||||
game_textout_at_center( -3, 300-2, 3, L_START );
|
||||
};
|
||||
|
||||
|
||||
};
|
||||
|
||||
game_textout( 2, GAME_HEIGHT-10, 2, L_BOTTOM_LINE_DEVELOPER_INFO);
|
||||
|
||||
|
||||
}
|
||||
else {
|
||||
@ -94,16 +98,33 @@ void game_draw() {
|
||||
};
|
||||
|
||||
|
||||
char str[] = L_TIME;
|
||||
int time_sec = game.time / 25;
|
||||
char *str_num = strchr(str, 'x');
|
||||
str_num[0] = '0' + ( (time_sec / 100) % 10);
|
||||
str_num[1] = '0' + ( (time_sec / 10) % 10);
|
||||
str_num[2] = '0' + ( (time_sec / 1) % 10);
|
||||
|
||||
int blink_visible = 0;
|
||||
if (game.time > 10*25) {
|
||||
blink_visible = 1;
|
||||
}
|
||||
else if (game.time > 5*25) {
|
||||
blink_visible = (game.time / 8) & 1;
|
||||
continue_need_redraw = 1;
|
||||
}
|
||||
else {
|
||||
blink_visible = (game.time / 4) & 1;
|
||||
continue_need_redraw = 1;
|
||||
};
|
||||
|
||||
game_textout( 56+3, 32+2, 0, str );
|
||||
// game_textout( 56-1, 32-1, 0, str );
|
||||
game_textout( 56, 32, 3, str );
|
||||
char *str_num;
|
||||
if (blink_visible) {
|
||||
|
||||
char str[] = L_TIME;
|
||||
int time_sec = game.time / 25;
|
||||
str_num = strchr(str, 'x');
|
||||
str_num[0] = '0' + ( (time_sec / 10) % 10);
|
||||
str_num[1] = '0' + ( (time_sec / 1) % 10);
|
||||
// str_num[2] = '0' + ( (time_sec / 1) % 10);
|
||||
|
||||
game_textout( 56+3, 32+2, 0, str );
|
||||
game_textout( 56, 32, 3, str );
|
||||
};
|
||||
|
||||
|
||||
char sstr[] = L_SCORE;
|
||||
|
@ -57,46 +57,46 @@ char **menu_titles[] = {
|
||||
};
|
||||
|
||||
|
||||
void menu_cursor_down() {
|
||||
int new_index = game.menu_item_index+1;
|
||||
while ( (menu_titles[game.menu_index][new_index]) ) {
|
||||
if ((menu_titles[game.menu_index][new_index][0] != ' ')) {
|
||||
game.menu_item_index = new_index;
|
||||
game_ding(1);
|
||||
return;
|
||||
};
|
||||
new_index++;
|
||||
};
|
||||
};
|
||||
//void menu_cursor_down() {
|
||||
// int new_index = game.menu_item_index+1;
|
||||
// while ( (menu_titles[game.menu_index][new_index]) ) {
|
||||
// if ((menu_titles[game.menu_index][new_index][0] != ' ')) {
|
||||
// game.menu_item_index = new_index;
|
||||
// game_ding(1);
|
||||
// return;
|
||||
// };
|
||||
// new_index++;
|
||||
// };
|
||||
//};
|
||||
//
|
||||
//void menu_cursor_up() {
|
||||
// int new_index = game.menu_item_index-1;
|
||||
// while ( new_index+1 ) {
|
||||
// if ((menu_titles[game.menu_index][new_index][0] != ' ')) {
|
||||
// game.menu_item_index = new_index;
|
||||
// game_ding(1);
|
||||
// return;
|
||||
// };
|
||||
// new_index--;
|
||||
// };
|
||||
//};
|
||||
|
||||
void menu_cursor_up() {
|
||||
int new_index = game.menu_item_index-1;
|
||||
while ( new_index+1 ) {
|
||||
if ((menu_titles[game.menu_index][new_index][0] != ' ')) {
|
||||
game.menu_item_index = new_index;
|
||||
game_ding(1);
|
||||
return;
|
||||
};
|
||||
new_index--;
|
||||
};
|
||||
};
|
||||
|
||||
void menu_open(int i) {
|
||||
|
||||
game.menu_index = i;
|
||||
|
||||
game.menu_item_index = -1;
|
||||
// (menu_cursor_down without sound)
|
||||
int new_index = game.menu_item_index+1;
|
||||
while ( (menu_titles[game.menu_index][new_index]) ) {
|
||||
if ((menu_titles[game.menu_index][new_index][0] != ' ')) {
|
||||
game.menu_item_index = new_index;
|
||||
return;
|
||||
};
|
||||
new_index++;
|
||||
};
|
||||
|
||||
};
|
||||
//void menu_open(int i) {
|
||||
//
|
||||
// game.menu_index = i;
|
||||
//
|
||||
// game.menu_item_index = -1;
|
||||
// // (menu_cursor_down without sound)
|
||||
// int new_index = game.menu_item_index+1;
|
||||
// while ( (menu_titles[game.menu_index][new_index]) ) {
|
||||
// if ((menu_titles[game.menu_index][new_index][0] != ' ')) {
|
||||
// game.menu_item_index = new_index;
|
||||
// return;
|
||||
// };
|
||||
// new_index++;
|
||||
// };
|
||||
//
|
||||
//};
|
||||
|
||||
void menu_cursor_click() {
|
||||
|
||||
@ -107,8 +107,8 @@ void menu_cursor_click() {
|
||||
void menu_action_start() {
|
||||
game.status = STATUS_PLAYING;
|
||||
|
||||
game.tx = GAME_WIDTH/2 - 50;
|
||||
game.ty = GAME_HEIGHT/2 - 10;
|
||||
// game.tx = GAME_WIDTH/2 - 50;
|
||||
// game.ty = GAME_HEIGHT/2 - 10;
|
||||
|
||||
};
|
||||
|
||||
|
@ -285,7 +285,7 @@ void rs_gen_func_normalmap(int dest_r, int dest_g, int dest_b, int src, float k)
|
||||
////// };
|
||||
////// };
|
||||
|
||||
DEBUG10f("\n\nmax val %.3f \nmin %.3f \n", max_val, min_val);
|
||||
// DEBUG10f("\n\nmax val %.3f \nmin %.3f \n", max_val, min_val);
|
||||
|
||||
};
|
||||
|
||||
|
@ -12,10 +12,10 @@
|
||||
|
||||
#define L_START "CLICK T0 5TART"
|
||||
|
||||
#define L_TIME "TIME: xxx"
|
||||
#define L_SCORE "5C0RE: xxx 0F 100"
|
||||
#define L_TIME "TIME: 0:xx"
|
||||
#define L_SCORE "5C0RE: xxx"
|
||||
|
||||
#define L_LEVEL_PASSED "LEVEL PA55ED"
|
||||
#define L_GAME_OVER "GAME 0VER"
|
||||
|
||||
#define L_BOTTOM_LINE_DEVELOPER_INFO "DEVELOPER: ROMAN SHUVALOV` TOGLIATTI_ 2014"
|
||||
|
||||
|
@ -12,10 +12,10 @@
|
||||
|
||||
#define L_START "HA4AT] igPY"
|
||||
|
||||
#define L_TIME "BPEMa: xxx"
|
||||
#define L_SCORE "04Ki: xxx i3 100"
|
||||
#define L_TIME "BPEMa: 0:xx "
|
||||
#define L_SCORE "04Ki: xxx"
|
||||
|
||||
#define L_LEVEL_PASSED "YP0BEH] nP0^dEH"
|
||||
#define L_GAME_OVER "igPA 0K0H4EHA"
|
||||
|
||||
#define L_BOTTOM_LINE_DEVELOPER_INFO "PA3PAb0T4iK: P0MAH hYBAl0B` T0l]aTTi_ 2014"
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user