1)patched teleport bug; 2)waveout sound

git-svn-id: svn://kolibrios.org@342 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
Sergey Semyonov (Serge) 2007-02-13 04:00:47 +00:00
parent 579829b9f9
commit 3ea0750ebe
12 changed files with 2701 additions and 2665 deletions

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@ -436,7 +436,7 @@ void D_DoomLoop (void)
S_UpdateSounds (players[consoleplayer].mo);// move positional sounds S_UpdateSounds (players[consoleplayer].mo);// move positional sounds
D_Display (); D_Display ();
// I_UpdateSound(); // I_UpdateSound();
XXX(105); XXX(105);
} }
} }
@ -1120,8 +1120,8 @@ void D_DoomMain (void)
printf ("D_CheckNetGame: Checking network game status.\n\r"); printf ("D_CheckNetGame: Checking network game status.\n\r");
D_CheckNetGame (); D_CheckNetGame ();
// printf ("S_Init: Setting up sound.\n\r"); printf ("S_Init: Setting up sound.\n\r");
// S_Init (snd_SfxVolume /* *8 */, snd_MusicVolume /* *8*/ ); S_Init (snd_SfxVolume /* *8 */, snd_MusicVolume /* *8*/ );
printf ("HU_Init: Setting up heads up display.\n\r"); printf ("HU_Init: Setting up heads up display.\n\r");
HU_Init (); HU_Init ();

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@ -42,25 +42,25 @@
// to provide a complete scene geometry description. // to provide a complete scene geometry description.
enum enum
{ {
ML_LABEL, // A separator, name, ExMx or MAPxx ML_LABEL, // A separator, name, ExMx or MAPxx
ML_THINGS, // Monsters, items.. ML_THINGS, // Monsters, items..
ML_LINEDEFS, // LineDefs, from editing ML_LINEDEFS, // LineDefs, from editing
ML_SIDEDEFS, // SideDefs, from editing ML_SIDEDEFS, // SideDefs, from editing
ML_VERTEXES, // Vertices, edited and BSP splits generated ML_VERTEXES, // Vertices, edited and BSP splits generated
ML_SEGS, // LineSegs, from LineDefs split by BSP ML_SEGS, // LineSegs, from LineDefs split by BSP
ML_SSECTORS, // SubSectors, list of LineSegs ML_SSECTORS, // SubSectors, list of LineSegs
ML_NODES, // BSP nodes ML_NODES, // BSP nodes
ML_SECTORS, // Sectors, from editing ML_SECTORS, // Sectors, from editing
ML_REJECT, // LUT, sector-sector visibility ML_REJECT, // LUT, sector-sector visibility
ML_BLOCKMAP // LUT, motion clipping, walls/grid element ML_BLOCKMAP // LUT, motion clipping, walls/grid element
}; };
// A single Vertex. // A single Vertex.
typedef struct typedef struct
{ {
short x; short x;
short y; short y;
} mapvertex_t; } mapvertex_t;
@ -68,13 +68,13 @@ typedef struct
// by setting textures and offsets. // by setting textures and offsets.
typedef struct typedef struct
{ {
short textureoffset; short textureoffset;
short rowoffset; short rowoffset;
char toptexture[8]; char toptexture[8];
char bottomtexture[8]; char bottomtexture[8];
char midtexture[8]; char midtexture[8];
// Front sector, towards viewer. // Front sector, towards viewer.
short sector; short sector;
} mapsidedef_t; } mapsidedef_t;
@ -83,13 +83,13 @@ typedef struct
// to the BSP builder. // to the BSP builder.
typedef struct typedef struct
{ {
short v1; short v1;
short v2; short v2;
short flags; short flags;
short special; short special;
short tag; short tag;
// sidenum[1] will be -1 if one sided // sidenum[1] will be -1 if one sided
short sidenum[2]; short sidenum[2];
} maplinedef_t; } maplinedef_t;
@ -98,14 +98,14 @@ typedef struct
// //
// Solid, is an obstacle. // Solid, is an obstacle.
#define ML_BLOCKING 1 #define ML_BLOCKING 1
// Blocks monsters only. // Blocks monsters only.
#define ML_BLOCKMONSTERS 2 #define ML_BLOCKMONSTERS 2
// Backside will not be present at all // Backside will not be present at all
// if not two sided. // if not two sided.
#define ML_TWOSIDED 4 #define ML_TWOSIDED 4
// If a texture is pegged, the texture will have // If a texture is pegged, the texture will have
// the end exposed to air held constant at the // the end exposed to air held constant at the
@ -117,44 +117,44 @@ typedef struct
// top and bottom textures (use next to windows). // top and bottom textures (use next to windows).
// upper texture unpegged // upper texture unpegged
#define ML_DONTPEGTOP 8 #define ML_DONTPEGTOP 8
// lower texture unpegged // lower texture unpegged
#define ML_DONTPEGBOTTOM 16 #define ML_DONTPEGBOTTOM 16
// In AutoMap: don't map as two sided: IT'S A SECRET! // In AutoMap: don't map as two sided: IT'S A SECRET!
#define ML_SECRET 32 #define ML_SECRET 32
// Sound rendering: don't let sound cross two of these. // Sound rendering: don't let sound cross two of these.
#define ML_SOUNDBLOCK 64 #define ML_SOUNDBLOCK 64
// Don't draw on the automap at all. // Don't draw on the automap at all.
#define ML_DONTDRAW 128 #define ML_DONTDRAW 128
// Set if already seen, thus drawn in automap. // Set if already seen, thus drawn in automap.
#define ML_MAPPED 256 #define ML_MAPPED 256
// Sector definition, from editing. // Sector definition, from editing.
typedef struct typedef struct
{ {
short floorheight; short floorheight;
short ceilingheight; short ceilingheight;
char floorpic[8]; char floorpic[8];
char ceilingpic[8]; char ceilingpic[8];
short lightlevel; short lightlevel;
short special; short special;
short tag; short tag;
} mapsector_t; } mapsector_t;
// SubSector, as generated by BSP. // SubSector, as generated by BSP.
typedef struct typedef struct
{ {
short numsegs; short numsegs;
// Index of first one, segs are stored sequentially. // Index of first one, segs are stored sequentially.
short firstseg; short firstseg;
} mapsubsector_t; } mapsubsector_t;
@ -162,12 +162,12 @@ typedef struct
// using partition lines selected by BSP builder. // using partition lines selected by BSP builder.
typedef struct typedef struct
{ {
short v1; short v1;
short v2; short v2;
short angle; short angle;
short linedef; short linedef;
short side; short side;
short offset; short offset;
} mapseg_t; } mapseg_t;
@ -175,23 +175,23 @@ typedef struct
// BSP node structure. // BSP node structure.
// Indicate a leaf. // Indicate a leaf.
#define NF_SUBSECTOR 0x8000 #define NF_SUBSECTOR 0x8000
typedef struct typedef struct
{ {
// Partition line from (x,y) to x+dx,y+dy) // Partition line from (x,y) to x+dx,y+dy)
short x; short x;
short y; short y;
short dx; short dx;
short dy; short dy;
// Bounding box for each child, // Bounding box for each child,
// clip against view frustum. // clip against view frustum.
short bbox[2][4]; short bbox[2][4];
// If NF_SUBSECTOR its a subsector, // If NF_SUBSECTOR its a subsector,
// else it's a node of another subtree. // else it's a node of another subtree.
unsigned short children[2]; unsigned short children[2];
} mapnode_t; } mapnode_t;
@ -202,18 +202,18 @@ typedef struct
// plus skill/visibility flags and attributes. // plus skill/visibility flags and attributes.
typedef struct typedef struct
{ {
short x; short x;
short y; short y;
short angle; short angle;
short type; short type;
short options; short options;
} mapthing_t; } mapthing_t;
#endif // __DOOMDATA__ #endif // __DOOMDATA__
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log:$ // $Log:$

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@ -23,7 +23,7 @@
#ifndef __R_DEFS__ #ifndef __R_DEFS__
#define __R_DEFS__ #define __R_DEFS__
#include "doomtype.h"
// Screenwidth. // Screenwidth.
#include "doomdef.h" #include "doomdef.h"

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@ -48,6 +48,8 @@ rcsid[] = "$Id: i_unix.c,v 1.5 1997/02/03 22:45:10 b1 Exp $";
#include "doomdef.h" #include "doomdef.h"
#include "kolibri.h"
// The number of internal mixing channels, // The number of internal mixing channels,
// the samples calculated for each mixing step, // the samples calculated for each mixing step,
// the size of the 16bit, 2 hardware channel (stereo) // the size of the 16bit, 2 hardware channel (stereo)
@ -55,14 +57,14 @@ rcsid[] = "$Id: i_unix.c,v 1.5 1997/02/03 22:45:10 b1 Exp $";
// Needed for calling the actual sound output. // Needed for calling the actual sound output.
#define SAMPLECOUNT 512 #define SAMPLECOUNT 8192
#define NUM_CHANNELS 16 #define NUM_CHANNELS 16
// It is 2 for 16bit, and 2 for two channels. // It is 2 for 16bit, and 2 for two channels.
#define BUFMUL 4 #define BUFMUL 4
#define MIXBUFFERSIZE (SAMPLECOUNT*BUFMUL) #define MIXBUFFERSIZE (SAMPLECOUNT*BUFMUL)
#define SAMPLERATE 11025 // Hz #define SAMPLERATE 11025 // Hz
#define SAMPLESIZE 2 // 16bit #define SAMPLESIZE 2 // 16bit
// The actual lengths of all sound effects. // The actual lengths of all sound effects.
int lengths[NUMSFX]; int lengths[NUMSFX];
@ -332,8 +334,8 @@ void I_SetChannels()
channels[i] = 0; channels[i] = 0;
} }
// for (i=-128 ; i<128 ; i++) for (i=-128 ; i<128 ; i++)
// steptablemid[i] = (int)(pow(2.0, (i/64.0))*65536.0); steptablemid[i] = (int)(pow(2.0, (i/64.0))*65536.0);
// Generates volume lookup tables // Generates volume lookup tables
// which also turn the unsigned samples // which also turn the unsigned samples
@ -423,6 +425,10 @@ int I_SoundIsPlaying(int handle)
// //
// This function currently supports only 16bit. // This function currently supports only 16bit.
// //
extern DWORD hMixBuff[4];
extern int mix_ptr;
void I_UpdateSound( void ) void I_UpdateSound( void )
{ {
@ -441,6 +447,9 @@ void I_UpdateSound( void )
// Mixing channel index. // Mixing channel index.
int chan; int chan;
int i;
int flags;
flags = 0;
// Left and right channel // Left and right channel
// are in global mixbuffer, alternating. // are in global mixbuffer, alternating.
@ -455,7 +464,7 @@ void I_UpdateSound( void )
// Mix sounds into the mixing buffer. // Mix sounds into the mixing buffer.
// Loop over step*SAMPLECOUNT, // Loop over step*SAMPLECOUNT,
// that is 512 values for two channels. // that is 512 values for two channels.
while (leftout != leftend) for (i=0; i < 8192; i++)
{ {
// Reset left/right value. // Reset left/right value.
dl = 0; dl = 0;
@ -469,6 +478,8 @@ void I_UpdateSound( void )
// Check channel, if active. // Check channel, if active.
if (channels[ chan ]) if (channels[ chan ])
{ {
flags=1;
// Get the raw data from the channel. // Get the raw data from the channel.
sample = *channels[ chan ]; sample = *channels[ chan ];
// Add left and right part // Add left and right part
@ -515,7 +526,10 @@ void I_UpdateSound( void )
leftout += step; leftout += step;
rightout += step; rightout += step;
} }
// I_SubmitSound(mixbuffer); if(flags)
{ WaveOut(hMixBuff[mix_ptr],(char*)&mixbuffer[0],32768);
mix_ptr= (mix_ptr+1)&3;
};
} }

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@ -99,7 +99,7 @@ int I_GetTime (void)
void I_Init (void) void I_Init (void)
{ {
I_InitGraphics(); I_InitGraphics();
// I_InitSound(); I_InitSound();
} }
// //

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@ -17,7 +17,7 @@
// $Log:$ // $Log:$
// //
// DESCRIPTION: // DESCRIPTION:
// Fixed point implementation. // Fixed point implementation.
// //
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -42,8 +42,8 @@ rcsid[] = "$Id: m_bbox.c,v 1.1 1997/02/03 22:45:10 b1 Exp $";
fixed_t fixed_t
FixedMul FixedMul
( fixed_t a, ( fixed_t a,
fixed_t b ) fixed_t b )
{ {
return ((long long) a * (long long) b) >> FRACBITS; return ((long long) a * (long long) b) >> FRACBITS;
} }
@ -56,11 +56,11 @@ FixedMul
fixed_t fixed_t
FixedDiv FixedDiv
( fixed_t a, ( fixed_t a,
fixed_t b ) fixed_t b )
{ {
if ( (abs(a)>>14) >= abs(b)) if ( (abs(a)>>14) >= abs(b))
return (a^b)<0 ? MININT : MAXINT; return (a^b)<0 ? MININT : MAXINT;
return FixedDiv2 (a,b); return FixedDiv2 (a,b);
} }
@ -68,8 +68,8 @@ FixedDiv
fixed_t fixed_t
FixedDiv2 FixedDiv2
( fixed_t a, ( fixed_t a,
fixed_t b ) fixed_t b )
{ {
#if 0 #if 0
long long c; long long c;
@ -82,6 +82,6 @@ FixedDiv2
c = ((double)a) / ((double)b) * FRACUNIT; c = ((double)a) / ((double)b) * FRACUNIT;
if (c >= 2147483648.0 || c < -2147483648.0) if (c >= 2147483648.0 || c < -2147483648.0)
I_Error("FixedDiv: divide by zero"); I_Error("FixedDiv: divide by zero");
return (fixed_t) c; return (fixed_t) c;
} }

File diff suppressed because it is too large Load Diff

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@ -17,7 +17,7 @@
// $Log:$ // $Log:$
// //
// DESCRIPTION: // DESCRIPTION:
// Teleportation. // Teleportation.
// //
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -25,7 +25,7 @@ static const char
rcsid[] = "$Id: p_telept.c,v 1.3 1997/01/28 22:08:29 b1 Exp $"; rcsid[] = "$Id: p_telept.c,v 1.3 1997/01/28 22:08:29 b1 Exp $";
#include "doomtype.h"
#include "doomdef.h" #include "doomdef.h"
#include "s_sound.h" #include "s_sound.h"
@ -46,86 +46,86 @@ rcsid[] = "$Id: p_telept.c,v 1.3 1997/01/28 22:08:29 b1 Exp $";
// //
int int
EV_Teleport EV_Teleport
( line_t* line, ( line_t* line,
int side, int side,
mobj_t* thing ) mobj_t* thing )
{ {
int i; int i;
int tag; int tag;
mobj_t* m; mobj_t* m;
mobj_t* fog; mobj_t* fog;
unsigned an; unsigned an;
thinker_t* thinker; thinker_t* thinker;
sector_t* sector; sector_t* sector;
fixed_t oldx; fixed_t oldx;
fixed_t oldy; fixed_t oldy;
fixed_t oldz; fixed_t oldz;
// don't teleport missiles // don't teleport missiles
if (thing->flags & MF_MISSILE) if (thing->flags & MF_MISSILE)
return 0; return 0;
// Don't teleport if hit back of line, // Don't teleport if hit back of line,
// so you can get out of teleporter. // so you can get out of teleporter.
if (side == 1) if (side == 1)
return 0; return 0;
tag = line->tag; tag = line->tag;
for (i = 0; i < numsectors; i++) for (i = 0; i < numsectors; i++)
{ {
if (sectors[ i ].tag == tag ) if (sectors[ i ].tag == tag )
{ {
thinker = thinkercap.next; thinker = thinkercap.next;
for (thinker = thinkercap.next; for (thinker = thinkercap.next;
thinker != &thinkercap; thinker != &thinkercap;
thinker = thinker->next) thinker = thinker->next)
{ {
// not a mobj // not a mobj
if (thinker->function.acp1 != (actionf_p1)P_MobjThinker) if (thinker->function.acp1 != (actionf_p1)P_MobjThinker)
continue; continue;
m = (mobj_t *)thinker; m = (mobj_t *)thinker;
// not a teleportman // not a teleportman
if (m->type != MT_TELEPORTMAN ) if (m->type != MT_TELEPORTMAN )
continue; continue;
sector = m->subsector->sector; sector = m->subsector->sector;
// wrong sector // wrong sector
if (sector-sectors != i ) if (sector-sectors != i )
continue; continue;
oldx = thing->x; oldx = thing->x;
oldy = thing->y; oldy = thing->y;
oldz = thing->z; oldz = thing->z;
if (!P_TeleportMove (thing, m->x, m->y)) if (!P_TeleportMove (thing, m->x, m->y))
return 0; return 0;
thing->z = thing->floorz; //fixme: not needed? thing->z = thing->floorz; //fixme: not needed?
if (thing->player) if (thing->player)
thing->player->viewz = thing->z+thing->player->viewheight; thing->player->viewz = thing->z+thing->player->viewheight;
// spawn teleport fog at source and destination // spawn teleport fog at source and destination
fog = P_SpawnMobj (oldx, oldy, oldz, MT_TFOG); fog = P_SpawnMobj (oldx, oldy, oldz, MT_TFOG);
S_StartSound (fog, sfx_telept); S_StartSound (fog, sfx_telept);
an = m->angle >> ANGLETOFINESHIFT; an = m->angle >> ANGLETOFINESHIFT;
fog = P_SpawnMobj (m->x+20*finecosine[an], m->y+20*finesine[an] fog = P_SpawnMobj (m->x+20*finecosine[an], m->y+20*finesine[an]
, thing->z, MT_TFOG); , thing->z, MT_TFOG);
// emit sound, where? // emit sound, where?
S_StartSound (fog, sfx_telept); S_StartSound (fog, sfx_telept);
// don't move for a bit // don't move for a bit
if (thing->player) if (thing->player)
thing->reactiontime = 18; thing->reactiontime = 18;
thing->angle = m->angle; thing->angle = m->angle;
thing->momx = thing->momy = thing->momz = 0; thing->momx = thing->momy = thing->momz = 0;
return 1; return 1;
} }
} }
} }
return 0; return 0;
} }

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@ -17,9 +17,9 @@
// $Log:$ // $Log:$
// //
// DESCRIPTION: // DESCRIPTION:
// The actual span/column drawing functions. // The actual span/column drawing functions.
// Here find the main potential for optimization, // Here find the main potential for optimization,
// e.g. inline assembly, different algorithms. // e.g. inline assembly, different algorithms.
// //
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -27,7 +27,7 @@
static const char static const char
rcsid[] = "$Id: r_draw.c,v 1.4 1997/02/03 16:47:55 b1 Exp $"; rcsid[] = "$Id: r_draw.c,v 1.4 1997/02/03 16:47:55 b1 Exp $";
#include "doomtype.h"
#include "doomdef.h" #include "doomdef.h"
#include "i_system.h" #include "i_system.h"
@ -44,11 +44,11 @@ rcsid[] = "$Id: r_draw.c,v 1.4 1997/02/03 16:47:55 b1 Exp $";
// ? // ?
#define MAXWIDTH 1120 #define MAXWIDTH 1120
#define MAXHEIGHT 832 #define MAXHEIGHT 832
// status bar height at bottom of screen // status bar height at bottom of screen
#define SBARHEIGHT 32 #define SBARHEIGHT 32
// //
// All drawing to the view buffer is accomplished in this file. // All drawing to the view buffer is accomplished in this file.
@ -60,20 +60,20 @@ rcsid[] = "$Id: r_draw.c,v 1.4 1997/02/03 16:47:55 b1 Exp $";
// //
byte* viewimage; byte* viewimage;
int viewwidth; int viewwidth;
int scaledviewwidth; int scaledviewwidth;
int viewheight; int viewheight;
int viewwindowx; int viewwindowx;
int viewwindowy; int viewwindowy;
byte* ylookup[MAXHEIGHT]; byte* ylookup[MAXHEIGHT];
int columnofs[MAXWIDTH]; int columnofs[MAXWIDTH];
// Color tables for different players, // Color tables for different players,
// translate a limited part to another // translate a limited part to another
// (color ramps used for suit colors). // (color ramps used for suit colors).
// //
byte translations[3][256]; byte translations[3][256];
@ -82,18 +82,18 @@ byte translations[3][256];
// R_DrawColumn // R_DrawColumn
// Source is the top of the column to scale. // Source is the top of the column to scale.
// //
lighttable_t* dc_colormap; lighttable_t* dc_colormap;
int dc_x; int dc_x;
int dc_yl; int dc_yl;
int dc_yh; int dc_yh;
fixed_t dc_iscale; fixed_t dc_iscale;
fixed_t dc_texturemid; fixed_t dc_texturemid;
// first pixel in a column (possibly virtual) // first pixel in a column (possibly virtual)
byte* dc_source; byte* dc_source;
// just for profiling // just for profiling
int dccount; int dccount;
// //
// A column is a vertical slice/span from a wall texture that, // A column is a vertical slice/span from a wall texture that,
@ -104,22 +104,22 @@ int dccount;
// //
void R_DrawColumn (void) void R_DrawColumn (void)
{ {
int count; int count;
byte* dest; byte* dest;
fixed_t frac; fixed_t frac;
fixed_t fracstep; fixed_t fracstep;
count = dc_yh - dc_yl; count = dc_yh - dc_yl;
// Zero length, column does not exceed a pixel. // Zero length, column does not exceed a pixel.
if (count < 0) if (count < 0)
return; return;
#ifdef RANGECHECK #ifdef RANGECHECK
if ((unsigned)dc_x >= SCREENWIDTH if ((unsigned)dc_x >= SCREENWIDTH
|| dc_yl < 0 || dc_yl < 0
|| dc_yh >= SCREENHEIGHT) || dc_yh >= SCREENHEIGHT)
I_Error ("R_DrawColumn: %i to %i at %i", dc_yl, dc_yh, dc_x); I_Error ("R_DrawColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
#endif #endif
// Framebuffer destination address. // Framebuffer destination address.
@ -137,12 +137,12 @@ void R_DrawColumn (void)
// This is as fast as it gets. // This is as fast as it gets.
do do
{ {
// Re-map color indices from wall texture column // Re-map color indices from wall texture column
// using a lighting/special effects LUT. // using a lighting/special effects LUT.
*dest = dc_colormap[dc_source[(frac>>FRACBITS)&127]]; *dest = dc_colormap[dc_source[(frac>>FRACBITS)&127]];
dest += SCREENWIDTH; dest += SCREENWIDTH;
frac += fracstep; frac += fracstep;
} while (count--); } while (count--);
} }
@ -154,16 +154,16 @@ void R_DrawColumn (void)
#if 0 #if 0
void R_DrawColumn (void) void R_DrawColumn (void)
{ {
int count; int count;
byte* source; byte* source;
byte* dest; byte* dest;
byte* colormap; byte* colormap;
unsigned frac; unsigned frac;
unsigned fracstep; unsigned fracstep;
unsigned fracstep2; unsigned fracstep2;
unsigned fracstep3; unsigned fracstep3;
unsigned fracstep4; unsigned fracstep4;
count = dc_yh - dc_yl + 1; count = dc_yh - dc_yl + 1;
@ -180,29 +180,29 @@ void R_DrawColumn (void)
while (count >= 8) while (count >= 8)
{ {
dest[0] = colormap[source[frac>>25]]; dest[0] = colormap[source[frac>>25]];
dest[SCREENWIDTH] = colormap[source[(frac+fracstep)>>25]]; dest[SCREENWIDTH] = colormap[source[(frac+fracstep)>>25]];
dest[SCREENWIDTH*2] = colormap[source[(frac+fracstep2)>>25]]; dest[SCREENWIDTH*2] = colormap[source[(frac+fracstep2)>>25]];
dest[SCREENWIDTH*3] = colormap[source[(frac+fracstep3)>>25]]; dest[SCREENWIDTH*3] = colormap[source[(frac+fracstep3)>>25]];
frac += fracstep4; frac += fracstep4;
dest[SCREENWIDTH*4] = colormap[source[frac>>25]]; dest[SCREENWIDTH*4] = colormap[source[frac>>25]];
dest[SCREENWIDTH*5] = colormap[source[(frac+fracstep)>>25]]; dest[SCREENWIDTH*5] = colormap[source[(frac+fracstep)>>25]];
dest[SCREENWIDTH*6] = colormap[source[(frac+fracstep2)>>25]]; dest[SCREENWIDTH*6] = colormap[source[(frac+fracstep2)>>25]];
dest[SCREENWIDTH*7] = colormap[source[(frac+fracstep3)>>25]]; dest[SCREENWIDTH*7] = colormap[source[(frac+fracstep3)>>25]];
frac += fracstep4; frac += fracstep4;
dest += SCREENWIDTH*8; dest += SCREENWIDTH*8;
count -= 8; count -= 8;
} }
while (count > 0) while (count > 0)
{ {
*dest = colormap[source[frac>>25]]; *dest = colormap[source[frac>>25]];
dest += SCREENWIDTH; dest += SCREENWIDTH;
frac += fracstep; frac += fracstep;
count--; count--;
} }
} }
#endif #endif
@ -210,27 +210,27 @@ void R_DrawColumn (void)
void R_DrawColumnLow (void) void R_DrawColumnLow (void)
{ {
int count; int count;
byte* dest; byte* dest;
byte* dest2; byte* dest2;
fixed_t frac; fixed_t frac;
fixed_t fracstep; fixed_t fracstep;
count = dc_yh - dc_yl; count = dc_yh - dc_yl;
// Zero length. // Zero length.
if (count < 0) if (count < 0)
return; return;
#ifdef RANGECHECK #ifdef RANGECHECK
if ((unsigned)dc_x >= SCREENWIDTH if ((unsigned)dc_x >= SCREENWIDTH
|| dc_yl < 0 || dc_yl < 0
|| dc_yh >= SCREENHEIGHT) || dc_yh >= SCREENHEIGHT)
{ {
I_Error ("R_DrawColumn: %i to %i at %i", dc_yl, dc_yh, dc_x); I_Error ("R_DrawColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
} }
// dccount++; // dccount++;
#endif #endif
// Blocky mode, need to multiply by 2. // Blocky mode, need to multiply by 2.
dc_x <<= 1; dc_x <<= 1;
@ -243,11 +243,11 @@ void R_DrawColumnLow (void)
do do
{ {
// Hack. Does not work corretly. // Hack. Does not work corretly.
*dest2 = *dest = dc_colormap[dc_source[(frac>>FRACBITS)&127]]; *dest2 = *dest = dc_colormap[dc_source[(frac>>FRACBITS)&127]];
dest += SCREENWIDTH; dest += SCREENWIDTH;
dest2 += SCREENWIDTH; dest2 += SCREENWIDTH;
frac += fracstep; frac += fracstep;
} while (count--); } while (count--);
} }
@ -256,11 +256,11 @@ void R_DrawColumnLow (void)
// //
// Spectre/Invisibility. // Spectre/Invisibility.
// //
#define FUZZTABLE 50 #define FUZZTABLE 50
#define FUZZOFF (SCREENWIDTH) #define FUZZOFF (SCREENWIDTH)
int fuzzoffset[FUZZTABLE] = int fuzzoffset[FUZZTABLE] =
{ {
FUZZOFF,-FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF, FUZZOFF,-FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,
FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF, FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,
@ -271,7 +271,7 @@ int fuzzoffset[FUZZTABLE] =
FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF
}; };
int fuzzpos = 0; int fuzzpos = 0;
// //
@ -284,32 +284,32 @@ int fuzzpos = 0;
// //
void R_DrawFuzzColumn (void) void R_DrawFuzzColumn (void)
{ {
int count; int count;
byte* dest; byte* dest;
fixed_t frac; fixed_t frac;
fixed_t fracstep; fixed_t fracstep;
// Adjust borders. Low... // Adjust borders. Low...
if (!dc_yl) if (!dc_yl)
dc_yl = 1; dc_yl = 1;
// .. and high. // .. and high.
if (dc_yh == viewheight-1) if (dc_yh == viewheight-1)
dc_yh = viewheight - 2; dc_yh = viewheight - 2;
count = dc_yh - dc_yl; count = dc_yh - dc_yl;
// Zero length. // Zero length.
if (count < 0) if (count < 0)
return; return;
#ifdef RANGECHECK #ifdef RANGECHECK
if ((unsigned)dc_x >= SCREENWIDTH if ((unsigned)dc_x >= SCREENWIDTH
|| dc_yl < 0 || dc_yh >= SCREENHEIGHT) || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
{ {
I_Error ("R_DrawFuzzColumn: %i to %i at %i", I_Error ("R_DrawFuzzColumn: %i to %i at %i",
dc_yl, dc_yh, dc_x); dc_yl, dc_yh, dc_x);
} }
#endif #endif
@ -319,23 +319,23 @@ void R_DrawFuzzColumn (void)
/* WATCOM code /* WATCOM code
if (detailshift) if (detailshift)
{ {
if (dc_x & 1) if (dc_x & 1)
{ {
outpw (GC_INDEX,GC_READMAP+(2<<8) ); outpw (GC_INDEX,GC_READMAP+(2<<8) );
outp (SC_INDEX+1,12); outp (SC_INDEX+1,12);
} }
else else
{ {
outpw (GC_INDEX,GC_READMAP); outpw (GC_INDEX,GC_READMAP);
outp (SC_INDEX+1,3); outp (SC_INDEX+1,3);
} }
dest = destview + dc_yl*80 + (dc_x>>1); dest = destview + dc_yl*80 + (dc_x>>1);
} }
else else
{ {
outpw (GC_INDEX,GC_READMAP+((dc_x&3)<<8) ); outpw (GC_INDEX,GC_READMAP+((dc_x&3)<<8) );
outp (SC_INDEX+1,1<<(dc_x&3)); outp (SC_INDEX+1,1<<(dc_x&3));
dest = destview + dc_yl*80 + (dc_x>>2); dest = destview + dc_yl*80 + (dc_x>>2);
}*/ }*/
@ -351,19 +351,19 @@ void R_DrawFuzzColumn (void)
// brighter than average). // brighter than average).
do do
{ {
// Lookup framebuffer, and retrieve // Lookup framebuffer, and retrieve
// a pixel that is either one column // a pixel that is either one column
// left or right of the current one. // left or right of the current one.
// Add index from colormap to index. // Add index from colormap to index.
*dest = colormaps[6*256+dest[fuzzoffset[fuzzpos]]]; *dest = colormaps[6*256+dest[fuzzoffset[fuzzpos]]];
// Clamp table lookup index. // Clamp table lookup index.
if (++fuzzpos == FUZZTABLE) if (++fuzzpos == FUZZTABLE)
fuzzpos = 0; fuzzpos = 0;
dest += SCREENWIDTH; dest += SCREENWIDTH;
frac += fracstep; frac += fracstep;
} while (count--); } while (count--);
} }
@ -379,27 +379,27 @@ void R_DrawFuzzColumn (void)
// of the BaronOfHell, the HellKnight, uses // of the BaronOfHell, the HellKnight, uses
// identical sprites, kinda brightened up. // identical sprites, kinda brightened up.
// //
byte* dc_translation; byte* dc_translation;
byte* translationtables; byte* translationtables;
void R_DrawTranslatedColumn (void) void R_DrawTranslatedColumn (void)
{ {
int count; int count;
byte* dest; byte* dest;
fixed_t frac; fixed_t frac;
fixed_t fracstep; fixed_t fracstep;
count = dc_yh - dc_yl; count = dc_yh - dc_yl;
if (count < 0) if (count < 0)
return; return;
#ifdef RANGECHECK #ifdef RANGECHECK
if ((unsigned)dc_x >= SCREENWIDTH if ((unsigned)dc_x >= SCREENWIDTH
|| dc_yl < 0 || dc_yl < 0
|| dc_yh >= SCREENHEIGHT) || dc_yh >= SCREENHEIGHT)
{ {
I_Error ( "R_DrawColumn: %i to %i at %i", I_Error ( "R_DrawColumn: %i to %i at %i",
dc_yl, dc_yh, dc_x); dc_yl, dc_yh, dc_x);
} }
#endif #endif
@ -409,18 +409,18 @@ void R_DrawTranslatedColumn (void)
/* Keep for fixing. /* Keep for fixing.
if (detailshift) if (detailshift)
{ {
if (dc_x & 1) if (dc_x & 1)
outp (SC_INDEX+1,12); outp (SC_INDEX+1,12);
else else
outp (SC_INDEX+1,3); outp (SC_INDEX+1,3);
dest = destview + dc_yl*80 + (dc_x>>1); dest = destview + dc_yl*80 + (dc_x>>1);
} }
else else
{ {
outp (SC_INDEX+1,1<<(dc_x&3)); outp (SC_INDEX+1,1<<(dc_x&3));
dest = destview + dc_yl*80 + (dc_x>>2); dest = destview + dc_yl*80 + (dc_x>>2);
}*/ }*/
@ -434,15 +434,15 @@ void R_DrawTranslatedColumn (void)
// Here we do an additional index re-mapping. // Here we do an additional index re-mapping.
do do
{ {
// Translation tables are used // Translation tables are used
// to map certain colorramps to other ones, // to map certain colorramps to other ones,
// used with PLAY sprites. // used with PLAY sprites.
// Thus the "green" ramp of the player 0 sprite // Thus the "green" ramp of the player 0 sprite
// is mapped to gray, red, black/indigo. // is mapped to gray, red, black/indigo.
*dest = dc_colormap[dc_translation[dc_source[frac>>FRACBITS]]]; *dest = dc_colormap[dc_translation[dc_source[frac>>FRACBITS]]];
dest += SCREENWIDTH; dest += SCREENWIDTH;
frac += fracstep; frac += fracstep;
} while (count--); } while (count--);
} }
@ -458,7 +458,7 @@ void R_DrawTranslatedColumn (void)
// //
void R_InitTranslationTables (void) void R_InitTranslationTables (void)
{ {
int i; int i;
translationtables = Z_Malloc (256*3+255, PU_STATIC, 0); translationtables = Z_Malloc (256*3+255, PU_STATIC, 0);
translationtables = (byte *)(( (int)translationtables + 255 )& ~255); translationtables = (byte *)(( (int)translationtables + 255 )& ~255);
@ -466,19 +466,19 @@ void R_InitTranslationTables (void)
// translate just the 16 green colors // translate just the 16 green colors
for (i=0 ; i<256 ; i++) for (i=0 ; i<256 ; i++)
{ {
if (i >= 0x70 && i<= 0x7f) if (i >= 0x70 && i<= 0x7f)
{ {
// map green ramp to gray, brown, red // map green ramp to gray, brown, red
translationtables[i] = 0x60 + (i&0xf); translationtables[i] = 0x60 + (i&0xf);
translationtables [i+256] = 0x40 + (i&0xf); translationtables [i+256] = 0x40 + (i&0xf);
translationtables [i+512] = 0x20 + (i&0xf); translationtables [i+512] = 0x20 + (i&0xf);
} }
else else
{ {
// Keep all other colors as is. // Keep all other colors as is.
translationtables[i] = translationtables[i+256] translationtables[i] = translationtables[i+256]
= translationtables[i+512] = i; = translationtables[i+512] = i;
} }
} }
} }
@ -497,44 +497,44 @@ void R_InitTranslationTables (void)
// In consequence, flats are not stored by column (like walls), // In consequence, flats are not stored by column (like walls),
// and the inner loop has to step in texture space u and v. // and the inner loop has to step in texture space u and v.
// //
int ds_y; int ds_y;
int ds_x1; int ds_x1;
int ds_x2; int ds_x2;
lighttable_t* ds_colormap; lighttable_t* ds_colormap;
fixed_t ds_xfrac; fixed_t ds_xfrac;
fixed_t ds_yfrac; fixed_t ds_yfrac;
fixed_t ds_xstep; fixed_t ds_xstep;
fixed_t ds_ystep; fixed_t ds_ystep;
// start of a 64*64 tile image // start of a 64*64 tile image
byte* ds_source; byte* ds_source;
// just for profiling // just for profiling
int dscount; int dscount;
// //
// Draws the actual span. // Draws the actual span.
void R_DrawSpan (void) void R_DrawSpan (void)
{ {
fixed_t xfrac; fixed_t xfrac;
fixed_t yfrac; fixed_t yfrac;
byte* dest; byte* dest;
int count; int count;
int spot; int spot;
#ifdef RANGECHECK #ifdef RANGECHECK
if (ds_x2 < ds_x1 if (ds_x2 < ds_x1
|| ds_x1<0 || ds_x1<0
|| ds_x2>=SCREENWIDTH || ds_x2>=SCREENWIDTH
|| (unsigned)ds_y>SCREENHEIGHT) || (unsigned)ds_y>SCREENHEIGHT)
{ {
I_Error( "R_DrawSpan: %i to %i at %i", I_Error( "R_DrawSpan: %i to %i at %i",
ds_x1,ds_x2,ds_y); ds_x1,ds_x2,ds_y);
} }
// dscount++; // dscount++;
#endif #endif
@ -548,16 +548,16 @@ void R_DrawSpan (void)
do do
{ {
// Current texture index in u,v. // Current texture index in u,v.
spot = ((yfrac>>(16-6))&(63*64)) + ((xfrac>>16)&63); spot = ((yfrac>>(16-6))&(63*64)) + ((xfrac>>16)&63);
// Lookup pixel from flat texture tile, // Lookup pixel from flat texture tile,
// re-index using light/colormap. // re-index using light/colormap.
*dest++ = ds_colormap[ds_source[spot]]; *dest++ = ds_colormap[ds_source[spot]];
// Next step in u,v. // Next step in u,v.
xfrac += ds_xstep; xfrac += ds_xstep;
yfrac += ds_ystep; yfrac += ds_ystep;
} while (count--); } while (count--);
} }
@ -569,18 +569,18 @@ void R_DrawSpan (void)
#if 0 #if 0
void R_DrawSpan (void) void R_DrawSpan (void)
{ {
unsigned position, step; unsigned position, step;
byte* source; byte* source;
byte* colormap; byte* colormap;
byte* dest; byte* dest;
unsigned count; unsigned count;
usingned spot; usingned spot;
unsigned value; unsigned value;
unsigned temp; unsigned temp;
unsigned xtemp; unsigned xtemp;
unsigned ytemp; unsigned ytemp;
position = ((ds_xfrac<<10)&0xffff0000) | ((ds_yfrac>>6)&0xffff); position = ((ds_xfrac<<10)&0xffff0000) | ((ds_yfrac>>6)&0xffff);
step = ((ds_xstep<<10)&0xffff0000) | ((ds_ystep>>6)&0xffff); step = ((ds_xstep<<10)&0xffff0000) | ((ds_ystep>>6)&0xffff);
@ -592,46 +592,46 @@ void R_DrawSpan (void)
while (count >= 4) while (count >= 4)
{ {
ytemp = position>>4; ytemp = position>>4;
ytemp = ytemp & 4032; ytemp = ytemp & 4032;
xtemp = position>>26; xtemp = position>>26;
spot = xtemp | ytemp; spot = xtemp | ytemp;
position += step; position += step;
dest[0] = colormap[source[spot]]; dest[0] = colormap[source[spot]];
ytemp = position>>4; ytemp = position>>4;
ytemp = ytemp & 4032; ytemp = ytemp & 4032;
xtemp = position>>26; xtemp = position>>26;
spot = xtemp | ytemp; spot = xtemp | ytemp;
position += step; position += step;
dest[1] = colormap[source[spot]]; dest[1] = colormap[source[spot]];
ytemp = position>>4; ytemp = position>>4;
ytemp = ytemp & 4032; ytemp = ytemp & 4032;
xtemp = position>>26; xtemp = position>>26;
spot = xtemp | ytemp; spot = xtemp | ytemp;
position += step; position += step;
dest[2] = colormap[source[spot]]; dest[2] = colormap[source[spot]];
ytemp = position>>4; ytemp = position>>4;
ytemp = ytemp & 4032; ytemp = ytemp & 4032;
xtemp = position>>26; xtemp = position>>26;
spot = xtemp | ytemp; spot = xtemp | ytemp;
position += step; position += step;
dest[3] = colormap[source[spot]]; dest[3] = colormap[source[spot]];
count -= 4; count -= 4;
dest += 4; dest += 4;
} }
while (count > 0) while (count > 0)
{ {
ytemp = position>>4; ytemp = position>>4;
ytemp = ytemp & 4032; ytemp = ytemp & 4032;
xtemp = position>>26; xtemp = position>>26;
spot = xtemp | ytemp; spot = xtemp | ytemp;
position += step; position += step;
*dest++ = colormap[source[spot]]; *dest++ = colormap[source[spot]];
count--; count--;
} }
} }
#endif #endif
@ -642,22 +642,22 @@ void R_DrawSpan (void)
// //
void R_DrawSpanLow (void) void R_DrawSpanLow (void)
{ {
fixed_t xfrac; fixed_t xfrac;
fixed_t yfrac; fixed_t yfrac;
byte* dest; byte* dest;
int count; int count;
int spot; int spot;
#ifdef RANGECHECK #ifdef RANGECHECK
if (ds_x2 < ds_x1 if (ds_x2 < ds_x1
|| ds_x1<0 || ds_x1<0
|| ds_x2>=SCREENWIDTH || ds_x2>=SCREENWIDTH
|| (unsigned)ds_y>SCREENHEIGHT) || (unsigned)ds_y>SCREENHEIGHT)
{ {
I_Error( "R_DrawSpan: %i to %i at %i", I_Error( "R_DrawSpan: %i to %i at %i",
ds_x1,ds_x2,ds_y); ds_x1,ds_x2,ds_y);
} }
// dscount++; // dscount++;
#endif #endif
xfrac = ds_xfrac; xfrac = ds_xfrac;
@ -673,14 +673,14 @@ void R_DrawSpanLow (void)
count = ds_x2 - ds_x1; count = ds_x2 - ds_x1;
do do
{ {
spot = ((yfrac>>(16-6))&(63*64)) + ((xfrac>>16)&63); spot = ((yfrac>>(16-6))&(63*64)) + ((xfrac>>16)&63);
// Lowres/blocky mode does it twice, // Lowres/blocky mode does it twice,
// while scale is adjusted appropriately. // while scale is adjusted appropriately.
*dest++ = ds_colormap[ds_source[spot]]; *dest++ = ds_colormap[ds_source[spot]];
*dest++ = ds_colormap[ds_source[spot]]; *dest++ = ds_colormap[ds_source[spot]];
xfrac += ds_xstep; xfrac += ds_xstep;
yfrac += ds_ystep; yfrac += ds_ystep;
} while (count--); } while (count--);
} }
@ -694,10 +694,10 @@ void R_DrawSpanLow (void)
// //
void void
R_InitBuffer R_InitBuffer
( int width, ( int width,
int height ) int height )
{ {
int i; int i;
// Handle resize, // Handle resize,
// e.g. smaller view windows // e.g. smaller view windows
@ -706,17 +706,17 @@ R_InitBuffer
// Column offset. For windows. // Column offset. For windows.
for (i=0 ; i<width ; i++) for (i=0 ; i<width ; i++)
columnofs[i] = viewwindowx + i; columnofs[i] = viewwindowx + i;
// Samw with base row offset. // Samw with base row offset.
if (width == SCREENWIDTH) if (width == SCREENWIDTH)
viewwindowy = 0; viewwindowy = 0;
else else
viewwindowy = (SCREENHEIGHT-SBARHEIGHT-height) >> 1; viewwindowy = (SCREENHEIGHT-SBARHEIGHT-height) >> 1;
// Preclaculate all row offsets. // Preclaculate all row offsets.
for (i=0 ; i<height ; i++) for (i=0 ; i<height ; i++)
ylookup[i] = screens[0] + (i+viewwindowy)*SCREENWIDTH; ylookup[i] = screens[0] + (i+viewwindowy)*SCREENWIDTH;
} }
@ -730,84 +730,84 @@ R_InitBuffer
// //
void R_FillBackScreen (void) void R_FillBackScreen (void)
{ {
byte* src; byte* src;
byte* dest; byte* dest;
int x; int x;
int y; int y;
patch_t* patch; patch_t* patch;
// DOOM border patch. // DOOM border patch.
char name1[] = "FLOOR7_2"; char name1[] = "FLOOR7_2";
// DOOM II border patch. // DOOM II border patch.
char name2[] = "GRNROCK"; char name2[] = "GRNROCK";
char* name; char* name;
if (scaledviewwidth == 320) if (scaledviewwidth == 320)
return; return;
if ( gamemode == commercial) if ( gamemode == commercial)
name = name2; name = name2;
else else
name = name1; name = name1;
src = W_CacheLumpName (name, PU_CACHE); src = W_CacheLumpName (name, PU_CACHE);
dest = screens[1]; dest = screens[1];
for (y=0 ; y<SCREENHEIGHT-SBARHEIGHT ; y++) for (y=0 ; y<SCREENHEIGHT-SBARHEIGHT ; y++)
{ {
for (x=0 ; x<SCREENWIDTH/64 ; x++) for (x=0 ; x<SCREENWIDTH/64 ; x++)
{ {
memcpy (dest, src+((y&63)<<6), 64); memcpy (dest, src+((y&63)<<6), 64);
dest += 64; dest += 64;
} }
if (SCREENWIDTH&63) if (SCREENWIDTH&63)
{ {
memcpy (dest, src+((y&63)<<6), SCREENWIDTH&63); memcpy (dest, src+((y&63)<<6), SCREENWIDTH&63);
dest += (SCREENWIDTH&63); dest += (SCREENWIDTH&63);
} }
} }
patch = W_CacheLumpName ("brdr_t",PU_CACHE); patch = W_CacheLumpName ("brdr_t",PU_CACHE);
for (x=0 ; x<scaledviewwidth ; x+=8) for (x=0 ; x<scaledviewwidth ; x+=8)
V_DrawPatch (viewwindowx+x,viewwindowy-8,1,patch); V_DrawPatch (viewwindowx+x,viewwindowy-8,1,patch);
patch = W_CacheLumpName ("brdr_b",PU_CACHE); patch = W_CacheLumpName ("brdr_b",PU_CACHE);
for (x=0 ; x<scaledviewwidth ; x+=8) for (x=0 ; x<scaledviewwidth ; x+=8)
V_DrawPatch (viewwindowx+x,viewwindowy+viewheight,1,patch); V_DrawPatch (viewwindowx+x,viewwindowy+viewheight,1,patch);
patch = W_CacheLumpName ("brdr_l",PU_CACHE); patch = W_CacheLumpName ("brdr_l",PU_CACHE);
for (y=0 ; y<viewheight ; y+=8) for (y=0 ; y<viewheight ; y+=8)
V_DrawPatch (viewwindowx-8,viewwindowy+y,1,patch); V_DrawPatch (viewwindowx-8,viewwindowy+y,1,patch);
patch = W_CacheLumpName ("brdr_r",PU_CACHE); patch = W_CacheLumpName ("brdr_r",PU_CACHE);
for (y=0 ; y<viewheight ; y+=8) for (y=0 ; y<viewheight ; y+=8)
V_DrawPatch (viewwindowx+scaledviewwidth,viewwindowy+y,1,patch); V_DrawPatch (viewwindowx+scaledviewwidth,viewwindowy+y,1,patch);
// Draw beveled edge. // Draw beveled edge.
V_DrawPatch (viewwindowx-8, V_DrawPatch (viewwindowx-8,
viewwindowy-8, viewwindowy-8,
1, 1,
W_CacheLumpName ("brdr_tl",PU_CACHE)); W_CacheLumpName ("brdr_tl",PU_CACHE));
V_DrawPatch (viewwindowx+scaledviewwidth, V_DrawPatch (viewwindowx+scaledviewwidth,
viewwindowy-8, viewwindowy-8,
1, 1,
W_CacheLumpName ("brdr_tr",PU_CACHE)); W_CacheLumpName ("brdr_tr",PU_CACHE));
V_DrawPatch (viewwindowx-8, V_DrawPatch (viewwindowx-8,
viewwindowy+viewheight, viewwindowy+viewheight,
1, 1,
W_CacheLumpName ("brdr_bl",PU_CACHE)); W_CacheLumpName ("brdr_bl",PU_CACHE));
V_DrawPatch (viewwindowx+scaledviewwidth, V_DrawPatch (viewwindowx+scaledviewwidth,
viewwindowy+viewheight, viewwindowy+viewheight,
1, 1,
W_CacheLumpName ("brdr_br",PU_CACHE)); W_CacheLumpName ("brdr_br",PU_CACHE));
} }
@ -816,8 +816,8 @@ void R_FillBackScreen (void)
// //
void void
R_VideoErase R_VideoErase
( unsigned ofs, ( unsigned ofs,
int count ) int count )
{ {
// LFB copy. // LFB copy.
// This might not be a good idea if memcpy // This might not be a good idea if memcpy
@ -835,20 +835,20 @@ R_VideoErase
// //
void void
V_MarkRect V_MarkRect
( int x, ( int x,
int y, int y,
int width, int width,
int height ); int height );
void R_DrawViewBorder (void) void R_DrawViewBorder (void)
{ {
int top; int top;
int side; int side;
int ofs; int ofs;
int i; int i;
if (scaledviewwidth == SCREENWIDTH) if (scaledviewwidth == SCREENWIDTH)
return; return;
top = ((SCREENHEIGHT-SBARHEIGHT)-viewheight)/2; top = ((SCREENHEIGHT-SBARHEIGHT)-viewheight)/2;
side = (SCREENWIDTH-scaledviewwidth)/2; side = (SCREENWIDTH-scaledviewwidth)/2;
@ -866,8 +866,8 @@ void R_DrawViewBorder (void)
for (i=1 ; i<viewheight ; i++) for (i=1 ; i<viewheight ; i++)
{ {
R_VideoErase (ofs, side); R_VideoErase (ofs, side);
ofs += SCREENWIDTH; ofs += SCREENWIDTH;
} }
// ? // ?

File diff suppressed because it is too large Load Diff

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@ -45,6 +45,9 @@ rcsid[] = "$Id: s_sound.c,v 1.6 1997/02/03 22:45:12 b1 Exp $";
//#include "qmus2mid.h" //#include "qmus2mid.h"
#include "kolibri.h"
void WriteDebug(char *); void WriteDebug(char *);
// Purpose? // Purpose?
@ -112,10 +115,10 @@ static channel_t* channels;
// These are not used, but should be (menu). // These are not used, but should be (menu).
// Maximum volume of a sound effect. // Maximum volume of a sound effect.
// Internal default is max out of 0-15. // Internal default is max out of 0-15.
int snd_SfxVolume = 80; int snd_SfxVolume = 15;
// Maximum volume of music. Useless so far. // Maximum volume of music. Useless so far.
int snd_MusicVolume = 80; int snd_MusicVolume = 15;
@ -161,6 +164,10 @@ void S_StopChannel(int cnum);
// Sets channels, SFX and music volume, // Sets channels, SFX and music volume,
// allocates channel buffer, sets S_sfx lookup. // allocates channel buffer, sets S_sfx lookup.
// //
DWORD hMixBuff[4];
int mix_ptr;
void S_Init void S_Init
( int sfxVolume, ( int sfxVolume,
int musicVolume ) int musicVolume )
@ -169,7 +176,13 @@ void S_Init
printf("S_Init: default sfx volume %d\n", sfxVolume); printf("S_Init: default sfx volume %d\n", sfxVolume);
//I_CreateSound(); InitSound();
hMixBuff[0]= CreateBuffer(15);
hMixBuff[1]= CreateBuffer(15);
hMixBuff[2]= CreateBuffer(15);
hMixBuff[3]= CreateBuffer(15);
numChannels = NUM_CHANNELS; numChannels = NUM_CHANNELS;
// Whatever these did with DMX, these are rather dummies now. // Whatever these did with DMX, these are rather dummies now.

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@ -152,6 +152,8 @@ void W_AddFile (char *filename)
reloadlump = numlumps; reloadlump = numlumps;
} }
printf("open file %s\n\r",filename);
if ( (handle = fopen (filename,"rb")) == NULL) if ( (handle = fopen (filename,"rb")) == NULL)
{ {
printf (" couldn't open %s\n",filename); printf (" couldn't open %s\n",filename);