forked from KolibriOS/kolibrios
The Bus 0.4: not playable yet
git-svn-id: svn://kolibrios.org@6976 a494cfbc-eb01-0410-851d-a64ba20cac60
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BIN
programs/cmm/the_bus/objects.png
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programs/cmm/the_bus/objects.png
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@ -21,18 +21,21 @@ Copyright (C) 2008 O.Bogomaz
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libimg_image menu;
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libimg_image road;
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libimg_image objects;
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int lives=0, level=0, score=0;
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int don_x, don_y, don_h=40, don_type;
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int bus_x, bus_y=147;
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int don_x, don_y, don_h, don_w=39, don_type, don_image_y;
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int don_h_mas[8] = { 18,36,18,37,12,32,24,37 };
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int bus_x, bus_w=21, bus_y=145, bus_h=44;
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#define SCR_MENU_MAIN 1
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#define SCR_GAME 2
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#define SCR_PAUSE 3
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#define RAND -1
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#define WIN_X 258 * SCALE
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#define WIN_Y 191 * SCALE
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#define WIN_X 258
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#define WIN_Y 191
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int screen_type=SCR_MENU_MAIN;
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@ -48,43 +51,41 @@ char *ITEMS_LIST[]={
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0};
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//actually it has to be named DrawObstacle(), but I like Donkey more :)
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void DrawDonkey(signed int x, y) {
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int don_offset_x;
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void DrawObstacle(signed int x, y) {
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int don_offset_y;
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int image_h;
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if (don_type<4) {
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don_offset_y=0;
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don_offset_x=don_type*40;
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if (y >= 0) {
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image_h = don_h;
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don_offset_y = don_image_y;
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}
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else {
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don_offset_y = don_h + 1;
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don_offset_x=don_type-3*40;
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}
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image_h = don_h;
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if (y < 0) {
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image_h = don_h + y+1;
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don_offset_y = don_h + y;
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image_h = don_h + y;
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don_offset_y = don_image_y - y;
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y = 0;
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}
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DrawScaledImage(road.image, x, y, 39, image_h, don_offset_x, don_offset_y);
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debugval("y", y);
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debugval("don_h", don_h);
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debugval("image_h", image_h);
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debugval("don_offset_y", don_offset_y);
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DrawScaledImage(objects.image, x, y, don_w, image_h, 0, don_offset_y);
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}
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void DrawBus(dword x, y) { DrawScaledImage(road.image, x, y, 21, 45, 237, 0); }
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void DrawBoom(dword x, y) { DrawScaledImage(road.image, x, y, 39, 34, 208, 47); }
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void DrawHighway() { DrawScaledImage(road.image, 0,0, WIN_X, WIN_Y, 0, 82); }
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void DrawBus(dword x, y) { DrawScaledImage(objects.image, x, y, bus_w, bus_h, 0, 222); }
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void DrawBoom(dword x, y) { DrawScaledImage(objects.image, x, y, 39, 33, 0, 268); }
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void DrawHighway() { DrawScaledImage(road.image, 0,0, WIN_X, WIN_Y, 0, 0); }
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void DrawMenuBackground() { DrawScaledImage(menu.image, 0, 0, WIN_X, WIN_Y, 0, 0); }
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void main()
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{
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randomize();
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GetNewObstacle(RAND);
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load_dll(libio, #libio_init,1);
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load_dll(libimg, #libimg_init,1);
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Libimg_LoadImage(#menu, "/sys/fonts/home2x.png");
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Libimg_LoadImage(#road, "/sys/fonts/busimg2x.png");
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Libimg_LoadImage(#menu, "/sys/fonts/menu.png");
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Libimg_LoadImage(#road, "/sys/fonts/road.png");
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Libimg_LoadImage(#objects, "/sys/fonts/objects.png");
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loop()
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{
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@ -119,24 +120,24 @@ void main()
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SetScreen(SCR_GAME);
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}
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if (active_menu_item==1) notify("'The Bus\nControl keys:\nLeft, Right, Space\nPress P key for pause'tI");
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if (active_menu_item==2) notify("'The Bus\nVersion v0.2 Alpha\n\nAuthor: Leency\nMenu image from Freepik.com'tI");
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if (active_menu_item==2) notify("'The Bus\nVersion v0.4 Alpha\n\nAuthor: Leency\nMenu image from Freepik.com'tI");
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if (active_menu_item==3) ExitProcess();
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}
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if (key_scancode == SCAN_CODE_SPACE) && (screen_type==SCR_GAME)
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{
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DrawScaledBar(bus_x*40+100,147, 21,45, COLOR_ROAD);
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DrawScaledBar(bus_x*40+100, bus_y, bus_w, bus_h+1, COLOR_ROAD);
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if (bus_x==1) bus_x=0; else bus_x=1;
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}
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if (key_scancode == SCAN_CODE_LEFT) && (screen_type==SCR_GAME)
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{
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if (bus_x==0) break;
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DrawScaledBar(bus_x*40+100,147, 21,45, COLOR_ROAD);
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DrawScaledBar(bus_x*40+100, bus_y, bus_w, bus_h+1, COLOR_ROAD);
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bus_x=0;
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}
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if (key_scancode == SCAN_CODE_RIGHT) && (screen_type==SCR_GAME)
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{
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if (bus_x==1) break;
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DrawScaledBar(bus_x*40+100,147, 21,45, COLOR_ROAD);
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DrawScaledBar(bus_x*40+100, bus_y, bus_w, bus_h+1, COLOR_ROAD);
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bus_x=1;
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}
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if (key_scancode == SCAN_CODE_KEY_P)
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@ -148,7 +149,7 @@ void main()
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break;
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case evReDraw:
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DefineAndDrawWindow(250,150,WIN_X-1+10,WIN_Y-1+skin_height+7,0x74,0,"The Bus",0);
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DefineAndDrawWindow(250,150,WIN_X * SCALE-1+10,WIN_Y * SCALE-1+skin_height+5,0x74,0,"The Bus",0);
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DrawScreen();
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break;
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@ -164,7 +165,7 @@ void main()
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}
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void WriteScore() {
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DrawScaledImage(road.image, 10, 83, 60, 12, 10, 83+82);
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DrawScaledImage(road.image, 10, 83, 60, 12, 10, 82);
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WriteScaledText(10, 70, 0x80, 0xFFFFFF, "Score");
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WriteScaledText(10, 83, 0x80, 0xFFFFFF, itoa(score));
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}
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@ -176,6 +177,7 @@ void SetScreen(dword _screen_type) {
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void DrawScreen()
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{
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int i;
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if (screen_type==SCR_MENU_MAIN)
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{
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DrawMenuBackground();
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@ -198,6 +200,16 @@ void DrawScreen()
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WriteScaledText(5,7,0x81,0xFFFfff,"PAUSE");
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}
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}
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/*
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if (screen_type==SCR_PAUSE)
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{
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for (i = 0; i < 8; i++) //calculate image y offset for current obstacle
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{
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GetNewObstacle(i);
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DrawObstacle(don_w+1*i, 10);
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}
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}
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*/
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}
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@ -227,13 +239,12 @@ void DrawGameOverMessage()
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pause(350);
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active_menu_item=0;
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SetScreen(SCR_MENU_MAIN);
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return;
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}
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void DrawAccident()
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{
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DrawBus(bus_x*40+100,bus_y);
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DrawBoom(bus_x*40+90,152);
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DrawBoom(bus_x*40+90,151);
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pause(150);
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lives--;
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don_y = -don_h;
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@ -241,12 +252,31 @@ void DrawAccident()
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if (lives>0) DrawScaledBar(bus_x*40+90, 147-17, 39, 45+23, COLOR_ROAD);
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}
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void GetNewObstacle(int N)
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{
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int i;
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don_x = random(2);
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if (N==RAND) {
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don_type = random(7);
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}
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else {
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don_type = N;
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}
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don_h = don_h_mas[don_type];
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don_y = -don_h+1;
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don_image_y = 0;
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for (i = 0; i < don_type; i++) //calculate image y offset for current obstacle
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{
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don_image_y += don_h_mas[i]+1;
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}
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}
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#define LINE_LENGTH 10
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void DrawRoad()
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{
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byte y,line_y;
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int y, line_y;
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if ((don_x == bus_x)&&(don_y + don_h > bus_y )&&(don_y + don_h < bus_y )) DrawAccident();
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if ((don_x == bus_x)&&(don_y + don_h > bus_y )&&(don_y < bus_y + don_h )) DrawAccident();
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if (lives==0) {
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DrawGameOverMessage();
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@ -268,22 +298,20 @@ void DrawRoad()
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DrawScaledBar(129, 0, 1, line_y, COLOR_ROAD);
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DrawScaledBar(129, 0, 1, line_y-LINE_LENGTH, 0xDDE9F2);
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}
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for (y=0; y<190; y+=20) //white dashed line between two roadways
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for (y=0; y<WIN_Y-20; y+=20) //white dashed line between two roadways
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{
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DrawScaledBar(129, line_y+y, 1, LINE_LENGTH, 0xDDE9F2);
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DrawScaledBar(129, line_y+y+LINE_LENGTH, 1, LINE_LENGTH, COLOR_ROAD);
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}
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if (don_y>=210)
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if (don_y >= WIN_Y)
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{
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don_x = random(2);
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don_y = -don_h;
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don_type = random(7);
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GetNewObstacle(RAND);
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score++;
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WriteScore();
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}
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DrawScaledBar(don_x*don_h+93, don_y-2, 30, 2, COLOR_ROAD); //Fill donkey old parts
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DrawDonkey(don_x*don_h+90,don_y);
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DrawBus(bus_x*don_h+100,147);
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DrawScaledBar(don_x*don_w+93, don_y-2, 30, 2, COLOR_ROAD); //Fill donkey old parts
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DrawObstacle(don_x*don_w+90,don_y);
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DrawBus(bus_x*40+100,147);
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}
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