forked from KolibriOS/kolibrios
programs: Fix post-SVN tidying
- Fix include paths after moving files up a level, from old SVN trunk subdirs. e.g. `include '../../macros.inc’`. - Add SPDX placeholder. - Translated RU comments to en_US. (In some cases this removes codepage dependency). - Note: Line endings standardised from `CRLF` > `LF`, so best to view diffs with whitespace changes hidden.
This commit is contained in:
@@ -1,8 +1,9 @@
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; Text CodePage = cp1251
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; SPDX-License-Identifier: NOASSERTION
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;
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; <--- include all MeOS stuff --->
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; <--- include all MeOS stuff --->
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include "../../../../../macros.inc"
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include "../../../../macros.inc"
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; <--- start of MenuetOS application --->
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; <--- start of MenuetOS application --->
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@@ -21,7 +22,7 @@ CODE
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xor ecx, ecx
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xor ecx, ecx
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inc ecx
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inc ecx
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mcall 66,1 ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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mcall 66,1 ; setting scancode input mode
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@@ -30,9 +31,9 @@ CODE
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wait_event: ; main cycle
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wait_event: ; main cycle
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mcall 10 ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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mcall 10 ; expect an event
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; mcall 23, 2 ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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; mcall 23, 2 ; option constant poll
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; or eax, eax
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; or eax, eax
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; jz key.1
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; jz key.1
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@@ -55,7 +56,7 @@ CODE
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key: ; key event handler
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key: ; key event handler
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; get key code
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; get key code
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call load_keys
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call load_keys
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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; transformation
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.1:
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.1:
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mov ah, 0xfe
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mov ah, 0xfe
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mov edx, txt_data.fe
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mov edx, txt_data.fe
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@@ -127,8 +128,8 @@ CODE
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ret
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ret
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load_ports: ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ah - <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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load_ports: ; input ah - port high byte
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; edx - <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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; edx - text address
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mov al, 0xFE
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mov al, 0xFE
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call load_port_FE
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call load_port_FE
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@@ -1,20 +1,23 @@
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; SPDX-License-Identifier: NOASSERTION
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;
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;*******************************************************
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;*******************************************************
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;**************GRAPHICS EDITOR ANIMAGE *****************
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;**************GRAPHICS EDITOR ANIMAGE *****************
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;*******************************************************
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;*******************************************************
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; version: 1.52
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; version: 1.52
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; last update: 23.11.2016
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; last update: 23.11.2016
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; changes: Can save *.png files
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; changes: Can save *.png files
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; autors: IgorA
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; author: IgorA
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;--------------------------------------------------------
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;--------------------------------------------------------
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; version: 1.51
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; version: 1.51
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; last update: 23.03.2016
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; last update: 23.03.2016
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; changes: Use library 'kmenu.obj', update GUI
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; changes: Use library 'kmenu.obj', update GUI
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; autors: IgorA, Veliant, Leency
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; authors: IgorA, Veliant, Leency
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;--------------------------------------------------------
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;--------------------------------------------------------
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; version: 1.4
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; version: 1.4
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; last update: 12.03.2016
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; last update: 12.03.2016
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; changes: Use library 'libimg.obj'
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; changes: Use library 'libimg.obj'
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; autors: IgorA
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; author: IgorA
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;--------------------------------------------------------
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;--------------------------------------------------------
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; version: 1.3
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; version: 1.3
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; last update: 05.10.2010
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; last update: 05.10.2010
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@@ -30,7 +33,7 @@
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;--------------------------------------------------------
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;--------------------------------------------------------
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; version: 1.1
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; version: 1.1
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; last update: 09.12.2006
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; last update: 09.12.2006
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; autors:
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; authors:
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; programming by andrew_programmer
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; programming by andrew_programmer
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; design by golus
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; design by golus
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@@ -40,49 +43,48 @@ org 0
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dd 1, START, IM_END, I_END
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dd 1, START, IM_END, I_END
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dd stacktop, file_path, cur_dir_path
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dd stacktop, file_path, cur_dir_path
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include '../../../config.inc' ;for nightbuild
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include '../../config.inc' ;for nightbuild
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include '../../../macros.inc'
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include '../../macros.inc'
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include '../../../proc32.inc'
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include '../../proc32.inc'
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include '../../../KOSfuncs.inc'
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include '../../KOSfuncs.inc'
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include '../../../load_lib.mac'
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include '../../load_lib.mac'
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include '../../../dll.inc'
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include '../../dll.inc'
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include '../../../develop/libraries/libs-dev/libio/libio.inc'
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include '../../develop/libraries/libs-dev/libio/libio.inc'
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include '../../../develop/libraries/libs-dev/libimg/libimg.inc'
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include '../../develop/libraries/libs-dev/libimg/libimg.inc'
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;include '../../../debug.inc'
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;include '../../debug.inc'
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@use_library mem.Alloc,mem.Free,mem.ReAlloc,dll.Load
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@use_library mem.Alloc,mem.Free,mem.ReAlloc,dll.Load
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;---------------------------------------------------------
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;---------------------------------------------------------
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; *** <20><><EFBFBD><EFBFBD>⠭<EFBFBD><E2A0AD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>䥩<EFBFBD><E4A5A9> ***
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; *** constants for interface ***
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; *** constants for interface ***
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; <EFBFBD><EFBFBD><EFBFBD>४<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> ᪨<>
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; skin adjustments
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ci_offs_skin_w equ 5 ;<EFBFBD><EFBFBD><EFBFBD>४<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><>ਭ<EFBFBD> ࠬ<><E0A0AC> ᪨<><E1AAA8>
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ci_offs_skin_w equ 5 ;adjustment to the width of the skin frame
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ci_offs_skin_h equ 24 ;<EFBFBD><EFBFBD><EFBFBD>४<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ᪨<><E1AAA8>
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ci_offs_skin_h equ 24 ;skin height adjustment
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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; main window
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ci_wnd_min_siz_x equ 585 ;minimum size x
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ci_wnd_min_siz_x equ 585 ;minimum size x
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ci_wnd_min_siz_y equ 400 ;minimum size y
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ci_wnd_min_siz_y equ 400 ;minimum size y
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>㬥<EFBFBD>⮢
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; toolbar
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ci_panel_x_pos equ 0 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. x <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ci_panel_x_pos equ 0 ;coord. x for panel
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ci_panel_y_pos equ 20 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. y <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ci_panel_y_pos equ 20 ;coord. y for panel
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ci_panel_but_y1 equ ci_panel_y_pos +5 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. y <20><><EFBFBD> 1-<2D><> <20>鸞 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ci_panel_but_y1 equ ci_panel_y_pos +5 ;y coordinate for 1st row of buttons
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ci_panel_but_y2 equ ci_panel_y_pos+30 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. y <20><><EFBFBD> 2-<2D><> <20>鸞 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ci_panel_but_y2 equ ci_panel_y_pos+30 ;y coordinate for 2nd row of buttons
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ci_palete_y_pos equ ci_panel_y_pos+51 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. y <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 梥⮢
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ci_palete_y_pos equ ci_panel_y_pos+51 ;y coordinate for color palette
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ci_panel_zoom_x equ 178 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. x <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>⠡<EFBFBD>
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ci_panel_zoom_x equ 178 ;x coordinate for zoom bar buttons
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ।<><E0A5A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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; editor window
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ci_edit_wnd_x_pos equ 0 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. x <20><><EFBFBD> <20><><EFBFBD><EFBFBD> ।<><E0A5A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ci_edit_wnd_x_pos equ 0 ;x coordinate for editor window
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ci_edit_wnd_y_pos equ 71 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. y <20><><EFBFBD> <20><><EFBFBD><EFBFBD> ।<><E0A5A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ci_edit_wnd_y_pos equ 71 ;y coordinate for editor window
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ci_edit_wnd_border equ 3 ;ࠬ<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ।<><E0A5A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ci_edit_wnd_border equ 3 ;frame around the editor window
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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; scrolling
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ci_scroll_dim equ 22 ;ࠧ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0AEAB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ci_scroll_dim equ 22 ;scroll sizes
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ci_scrollh_coord_x_min equ (ci_edit_wnd_x_pos+3) ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>쭠<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>㭪<EFBFBD>
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ci_scrollh_coord_x_min equ (ci_edit_wnd_x_pos+3) ;x minimum slider position
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;<EFBFBD><EFBFBD>ਧ<EFBFBD><EFBFBD>⠫쭮<EFBFBD><EFBFBD> <20><><EFBFBD><E0AEAB><EFBFBD><EFBFBD><EFBFBD>
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;horizontal scrolling
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ci_scrollv_coord_y_min equ (ci_edit_wnd_y_pos+3) ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>쭠<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>㭪<EFBFBD>
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ci_scrollv_coord_y_min equ (ci_edit_wnd_y_pos+3) ;y minimum slider position
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;<EFBFBD><EFBFBD><EFBFBD>⨪<EFBFBD><EFBFBD>쭮<EFBFBD><EFBFBD> <20><><EFBFBD><E0AEAB><EFBFBD><EFBFBD><EFBFBD>
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;vertical scrolling
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;---------------------------------------------------------
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;---------------------------------------------------------
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include 'bmplib.inc'
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include 'bmplib.inc'
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@@ -254,7 +256,7 @@ PointerToCopyPicture rd 1
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PointerToCopyPicture2 rd 1
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PointerToCopyPicture2 rd 1
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PointerToEditBufer rd 1
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PointerToEditBufer rd 1
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PointerToSpriteBufer rd 1
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PointerToSpriteBufer rd 1
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PointerToPalette rd 1 ;㪠<EFBFBD><EFBFBD>⥫<EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>㦥<EFBFBD> <20><><EFBFBD> <20><><EFBFBD>࠭<EFBFBD><E0A0AD><EFBFBD><EFBFBD> <20> *.bmp)
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PointerToPalette rd 1 ;pointer to the file (needed for saving in *.bmp)
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Color rd 1
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Color rd 1
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SColor rd 1
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SColor rd 1
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Number_Brush rd 1
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Number_Brush rd 1
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@@ -267,34 +269,34 @@ OldY rd 1
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MouseX rd 1
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MouseX rd 1
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MouseY rd 1
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MouseY rd 1
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MouseBut rd 1 ;ᮡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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MouseBut rd 1 ;mouse button events
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Window_SizeX rd 1
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Window_SizeX rd 1
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Window_SizeY rd 1
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Window_SizeY rd 1
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Window_CordinatX rd 1
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Window_CordinatX rd 1
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Window_CordinatY rd 1
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Window_CordinatY rd 1
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Picture_SizeX rd 1
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Picture_SizeX rd 1
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Picture_SizeY rd 1
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Picture_SizeY rd 1
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ScreenX rd 1 ;<EFBFBD><EFBFBD><EFBFBD>न<EFBFBD><EFBFBD><EFBFBD><EFBFBD> x <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>⮬ <20><><EFBFBD><EFBFBD>⠡<EFBFBD>
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ScreenX rd 1 ;x coordinate of the cursor accounting for the scale
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ScreenY rd 1 ;<EFBFBD><EFBFBD><EFBFBD>न<EFBFBD><EFBFBD><EFBFBD><EFBFBD> y <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>⮬ <20><><EFBFBD><EFBFBD>⠡<EFBFBD>
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ScreenY rd 1 ;y coordinate of the cursor accounting for the scale
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WorkScreen_SizeX rd 1 ;<EFBFBD><EFBFBD>ਭ<EFBFBD> ࠡ<>祣<EFBFBD> <20><>࠭<EFBFBD>
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WorkScreen_SizeX rd 1 ;width of the working screen
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WorkScreen_SizeY rd 1 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ࠡ<>祣<EFBFBD> <20><>࠭<EFBFBD>
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WorkScreen_SizeY rd 1 ;height of the working screen
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MaxWorkScreen_SizeX rd 1
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MaxWorkScreen_SizeX rd 1
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MaxWorkScreen_SizeY rd 1
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MaxWorkScreen_SizeY rd 1
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k rd 1 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD>⠡
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k rd 1 ;scale
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ReserveArray rd 1 ;㪠<EFBFBD><EFBFBD>⥫<EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ᯮ<EFBFBD><E1AFAE><EFBFBD>㥬<EFBFBD><E3A5AC> <20><><EFBFBD> <20><>ᮢ<EFBFBD><E1AEA2><EFBFBD><EFBFBD> 䨣<><E4A8A3>
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ReserveArray rd 1 ;pointer to memory used when drawing figures
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;<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>࠭<EFBFBD><E0A0AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>⪮<EFBFBD> 䮭<> <20><><EFBFBD> 䨣<>ࠬ<EFBFBD>, <20> ⠪<><E2A0AA> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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;to save background areas under figures, as well as for filling
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CounterX rd 1 ;<EFBFBD><EFBFBD> <20><><EFBFBD>ᥫ<EFBFBD><E1A5AB> <20><><EFBFBD><EFBFBD>ࠦ<EFBFBD><E0A0A6><EFBFBD><EFBFBD> <20><> <20><>ਭ<EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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CounterX rd 1 ;number of image pixels by width that fall
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;<EFBFBD> <20><>࠭ ࠡ<>祩 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20> <20><><EFBFBD>⮬ ⥪<>饣<EFBFBD> <20><><EFBFBD><EFBFBD>⠡<EFBFBD>
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;within the workspace screen, given the current zoom level
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CounterY rd 1
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CounterY rd 1
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OffsetYPicture rd 1 ;ᤢ<EFBFBD><EFBFBD> <20><> <20><><EFBFBD> y <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ࠦ<EFBFBD><E0A0A6><EFBFBD><EFBFBD> <20><><EFBFBD> <20><>ᮢ<EFBFBD><E1AEA2><EFBFBD><EFBFBD>
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OffsetYPicture rd 1 ;y-shift in image buffer when drawing
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;<EFBFBD><EFBFBD><EFBFBD>饩 <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ࠦ<EFBFBD><E0A0A6><EFBFBD><EFBFBD>
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;next line of image
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OffsetYWorkScreen rd 1 ;ᤢ<EFBFBD><EFBFBD> <20><> <20><><EFBFBD> y <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ࠡ<>祩 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
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OffsetYWorkScreen rd 1 ;y-shift in the workspace buffer when
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;<EFBFBD><EFBFBD>ᮢ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <><E1ABA5><EFBFBD>饩 <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ᥫ<EFBFBD><E1A5AB>. <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>⠡, ⥬ <20><><EFBFBD><EFBFBD>
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;drawing the next line of pixels. The larger the scale, the lower
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;<EFBFBD>㦭<EFBFBD> <20><><EFBFBD>᪠<EFBFBD><E1AAA0><EFBFBD><EFBFBD> <20><> ࠡ<>祩 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
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;you need to go down the workspace.
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OffsetYBigPixel rd 1 ;ᤢ<EFBFBD><EFBFBD> <20><> <20><><EFBFBD> y <20><><EFBFBD> <20><>ᮢ<EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><><EFBFBD>ᥫ<EFBFBD><E1A5AB> <20><> <20><><EFBFBD><EFBFBD>讬
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OffsetYBigPixel rd 1 ;shift along the y-axis to draw pixels on a large
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;<EFBFBD><EFBFBD><EFBFBD><EFBFBD>⠡<EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1-<2D> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ᥫ<EFBFBD>, <20> <20><>⮬ <20>㦭<EFBFBD> <20><>३<EFBFBD><E0A5A9> <20><><EFBFBD><EFBFBD> <20>
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;scale. The 1st strip of the pixel is drawn, and then you need to move down and
|
||||||
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><>ᮢ<EFBFBD><E1AEA2><EFBFBD><EFBFBD> <><E1ABA5><EFBFBD>饩 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
;left to draw the next strip.
|
||||||
|
|
||||||
Icon_X rd 1
|
Icon_X rd 1
|
||||||
Icon_Y rd 1
|
Icon_Y rd 1
|
||||||
@@ -329,14 +331,14 @@ b_ellips rd 1
|
|||||||
|
|
||||||
used_OldX rd 1 ;for draw hard contour
|
used_OldX rd 1 ;for draw hard contour
|
||||||
used_OldY rd 1
|
used_OldY rd 1
|
||||||
paste_img_w rd 1 ;<EFBFBD><EFBFBD>ਭ<EFBFBD> <20><>⠢<EFBFBD>塞<EFBFBD><EFA5AC><EFBFBD> <20><><EFBFBD><EFBFBD>ࠦ<EFBFBD><E0A0A6><EFBFBD><EFBFBD>
|
paste_img_w rd 1 ;width of the inserted image
|
||||||
paste_img_h rd 1 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>⠢<EFBFBD>塞<EFBFBD><EFA5AC><EFBFBD> <20><><EFBFBD><EFBFBD>ࠦ<EFBFBD><E0A0A6><EFBFBD><EFBFBD>
|
paste_img_h rd 1 ;height of the inserted image
|
||||||
crossing_old_x rd 1 ;<EFBFBD><EFBFBD>砫쭠<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>. x <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0AEA2><EFBFBD><EFBFBD>
|
crossing_old_x rd 1 ;initial x-coord of copy area
|
||||||
crossing_old_y rd 1 ;<EFBFBD><EFBFBD>砫쭠<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>. y <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0AEA2><EFBFBD><EFBFBD>
|
crossing_old_y rd 1 ;initial y-coord of copy area
|
||||||
rectangular_shade_x rd 1 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD>筠<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>. x <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0AEA2><EFBFBD><EFBFBD>
|
rectangular_shade_x rd 1 ;end x-coord of copy area
|
||||||
rectangular_shade_y rd 1 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD>筠<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>. y <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0AEA2><EFBFBD><EFBFBD>
|
rectangular_shade_y rd 1 ;end y-coord of copy area
|
||||||
crossing rd 1 ;0 - <EFBFBD>뤥<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>, 1 - <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>뤥<EFBFBD><EBA4A5><EFBFBD><EFBFBD><EFBFBD>,
|
crossing rd 1 ;0 - no selection, 1 - selection in progress,
|
||||||
;2 - <EFBFBD>뤥<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>襭<EFBFBD>, 3 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>뤥<EFBFBD><EBA4A5><EFBFBD><EFBFBD><EFBFBD> <20><>६<EFBFBD>頥<EFBFBD><E9A0A5><EFBFBD>
|
;2 - selection complete, 3 - selection area moving
|
||||||
number_undo rd 1
|
number_undo rd 1
|
||||||
SpriteSizeX rd 1 ;???
|
SpriteSizeX rd 1 ;???
|
||||||
SpriteSizeY rd 1 ;???
|
SpriteSizeY rd 1 ;???
|
||||||
@@ -347,8 +349,8 @@ SpriteOldCoordinatY rd 1
|
|||||||
|
|
||||||
CursorsID rd 10
|
CursorsID rd 10
|
||||||
|
|
||||||
Activate_instrument rb 1 ;<EFBFBD> ࠢ<><E0A0A2> 0 - <20><> <20><><EFBFBD><EFBFBD><EFBFBD><E0AEA2><EFBFBD><EFBFBD> ⥪<>饣<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
Activate_instrument rb 1 ;if equal to 0 - then copy the current buffer
|
||||||
;<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> ।<><E0A5A4><EFBFBD><EFBFBD><EFBFBD><E0AEA2><EFBFBD><EFBFBD>, <20> 1 - ⥪<>騩 <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
;for editing it, if 1 - the current buffer is not copied
|
||||||
save_flag rb 1
|
save_flag rb 1
|
||||||
exit_from_work_arrea rb 1
|
exit_from_work_arrea rb 1
|
||||||
lastik_is_active rb 1
|
lastik_is_active rb 1
|
||||||
|
@@ -1,3 +1,6 @@
|
|||||||
|
; SPDX-License-Identifier: NOASSERTION
|
||||||
|
;
|
||||||
|
|
||||||
format binary as ""
|
format binary as ""
|
||||||
|
|
||||||
use32
|
use32
|
||||||
@@ -13,13 +16,13 @@ __DEBUG_LEVEL__ = 1
|
|||||||
|
|
||||||
LG_TRACE equ 1
|
LG_TRACE equ 1
|
||||||
|
|
||||||
include '../../../config.inc'
|
include '../../config.inc'
|
||||||
include '../../../proc32.inc'
|
include '../../proc32.inc'
|
||||||
include '../../../macros.inc'
|
include '../../macros.inc'
|
||||||
include '../../../KOSfuncs.inc'
|
include '../../KOSfuncs.inc'
|
||||||
include '../../../dll.inc'
|
include '../../dll.inc'
|
||||||
include '../../../debug-fdo.inc'
|
include '../../debug-fdo.inc'
|
||||||
include '../../../develop/libraries/libs-dev/libimg/libimg.inc'
|
include '../../develop/libraries/libs-dev/libimg/libimg.inc'
|
||||||
|
|
||||||
|
|
||||||
KEY_MOVE_PIXELS = 50
|
KEY_MOVE_PIXELS = 50
|
||||||
|
@@ -1,8 +1,9 @@
|
|||||||
|
; SPDX-License-Identifier: NOASSERTION
|
||||||
|
;
|
||||||
;
|
;
|
||||||
; Compile with flat assembler
|
; Compile with flat assembler
|
||||||
; <20>ணࠬ<E0AEA3><E0A0AC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ந<EFBFBD><E0AEA8>뢠<EFBFBD><EBA2A0> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
; A program that allows you to play a playlist
|
||||||
; <20><><EFBFBD>ࠡ<EFBFBD>⠫: <20><><EFBFBD><EFBFBD><EFBFBD> :)
|
; Developed by: DedOk :)
|
||||||
|
|
||||||
use32
|
use32
|
||||||
|
|
||||||
@@ -16,7 +17,7 @@ use32
|
|||||||
dd 0x20000 ; esp
|
dd 0x20000 ; esp
|
||||||
dd playlist, 0x0
|
dd playlist, 0x0
|
||||||
|
|
||||||
include '../../../macros.inc'
|
include '../../macros.inc'
|
||||||
|
|
||||||
START: ; start of execution
|
START: ; start of execution
|
||||||
cmp [playlist],0x00000000
|
cmp [playlist],0x00000000
|
||||||
@@ -845,4 +846,3 @@ temp dd ?
|
|||||||
sc system_colors
|
sc system_colors
|
||||||
pib process_information
|
pib process_information
|
||||||
memlist rb 65536
|
memlist rb 65536
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user