forked from KolibriOS/kolibrios
Quake: mouse capture fixed.
git-svn-id: svn://kolibrios.org@9878 a494cfbc-eb01-0410-851d-a64ba20cac60
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669c8fa38a
commit
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@ -11,7 +11,6 @@
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#include <string.h>
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#include <string.h>
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#include <ctype.h>
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#include <ctype.h>
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#include <errno.h>
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#include <errno.h>
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#include <kos32sys.h>
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#if !defined(__WIN32__) && !defined(_KOLIBRI)
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#if !defined(__WIN32__) && !defined(_KOLIBRI)
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#include <sys/ipc.h>
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#include <sys/ipc.h>
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#include <sys/shm.h>
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#include <sys/shm.h>
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@ -20,6 +19,11 @@
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#include <sys/mman.h>
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#include <sys/mman.h>
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#endif
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#endif
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#ifdef _KOLIBRI
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#include <sys/ksys.h>
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#include <libgen.h>
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#endif
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#include "quakedef.h"
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#include "quakedef.h"
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qboolean isDedicated;
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qboolean isDedicated;
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@ -270,7 +274,7 @@ void Sys_mkdir (char *path)
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#ifdef __WIN32__
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#ifdef __WIN32__
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mkdir (path);
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mkdir (path);
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#else
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#else
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//mkdir (path, 0777);
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mkdir (path, 0777);
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#endif
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#endif
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}
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}
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@ -293,11 +297,11 @@ double Sys_FloatTime (void)
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#if defined(_KOLIBRI)
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#if defined(_KOLIBRI)
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static int starttime = 0;
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static int starttime = 0;
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if ( ! starttime )
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if (!starttime) {
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__asm__ __volatile__("int $0x40" : "=a"(starttime) : "a"(26), "b"(9));
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starttime = _ksys_get_tick_count();
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}
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int curtime;
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int curtime = _ksys_get_tick_count();
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__asm__ __volatile__("int $0x40" : "=a"(curtime) : "a"(26), "b"(9));
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return (curtime-starttime)*0.01;
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return (curtime-starttime)*0.01;
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#elif defined(__WIN32__)
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#elif defined(__WIN32__)
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@ -364,7 +368,7 @@ void Sys_LineRefresh(void)
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void Sys_Sleep(void)
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void Sys_Sleep(void)
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{
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{
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#ifdef _KOLIBRI
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#ifdef _KOLIBRI
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delay(1);
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_ksys_delay(1);
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#else
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#else
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SDL_Delay(1);
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SDL_Delay(1);
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#endif
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#endif
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@ -384,11 +388,6 @@ void moncontrol(int x)
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int main (int c, char **v)
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int main (int c, char **v)
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{
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{
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#ifdef _KOLIBRI
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#include "kolibri.h"
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_ksys_setcwd(dirname(v[0]));
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#endif
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double time, oldtime, newtime;
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double time, oldtime, newtime;
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quakeparms_t parms;
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quakeparms_t parms;
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extern int vcrFile;
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extern int vcrFile;
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@ -400,6 +399,8 @@ int main (int c, char **v)
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#ifndef _KOLIBRI
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#ifndef _KOLIBRI
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// signal(SIGFPE, floating_point_exception_handler);
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// signal(SIGFPE, floating_point_exception_handler);
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signal(SIGFPE, SIG_IGN);
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signal(SIGFPE, SIG_IGN);
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#else
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basedir = dirname(v[0]);
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#endif
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#endif
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parms.memsize = 8*1024*1024;
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parms.memsize = 8*1024*1024;
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@ -429,7 +430,7 @@ int main (int c, char **v)
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if (time < sys_ticrate.value && (vcrFile == -1 || recording) )
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if (time < sys_ticrate.value && (vcrFile == -1 || recording) )
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{
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{
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#ifdef _KOLIBRI
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#ifdef _KOLIBRI
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delay(1);
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_ksys_delay(1);
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#else
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#else
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SDL_Delay (1);
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SDL_Delay (1);
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#endif
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#endif
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@ -4,6 +4,11 @@
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#include "quakedef.h"
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#include "quakedef.h"
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#include "d_local.h"
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#include "d_local.h"
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#ifdef _KOLIBRI
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#include <sys/ksys.h>
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#endif
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viddef_t vid; // global video state
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viddef_t vid; // global video state
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unsigned short d_8to16table[256];
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unsigned short d_8to16table[256];
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@ -78,10 +83,12 @@ void VID_Init (unsigned char *palette)
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Sys_Error("VID: Bad window width/height\n");
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Sys_Error("VID: Bad window width/height\n");
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}
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}
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// Set video width, height and flags
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flags = (SDL_SWSURFACE|SDL_HWPALETTE);
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flags = (SDL_SWSURFACE|SDL_HWPALETTE);
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#ifndef _KOLIBRI
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// Set video width, height and flags
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if ( COM_CheckParm ("-fullscreen") )
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if ( COM_CheckParm ("-fullscreen") )
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flags |= SDL_FULLSCREEN;
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flags |= SDL_FULLSCREEN;
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#endif
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// Initialize display
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// Initialize display
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if (!(screen = SDL_SetVideoMode(vid.width, vid.height, 8, flags)))
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if (!(screen = SDL_SetVideoMode(vid.width, vid.height, 8, flags)))
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@ -323,12 +330,15 @@ void IN_Init (void)
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{
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{
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if ( COM_CheckParm ("-nomouse") )
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if ( COM_CheckParm ("-nomouse") )
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return;
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return;
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SDL_WM_GrabInput(SDL_GRAB_ON);
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mouse_x = mouse_y = 0.0;
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mouse_x = mouse_y = 0.0;
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mouse_avail = 1;
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mouse_avail = 1;
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}
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}
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void IN_Shutdown (void)
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void IN_Shutdown (void)
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{
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{
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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mouse_avail = 0;
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mouse_avail = 0;
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}
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}
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@ -339,6 +349,8 @@ void IN_Commands (void)
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if (!mouse_avail) return;
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if (!mouse_avail) return;
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SDL_WM_GrabInput(SDL_GRAB_ON);
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i = SDL_GetMouseState(NULL, NULL);
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i = SDL_GetMouseState(NULL, NULL);
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/* Quake swaps the second and third buttons */
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/* Quake swaps the second and third buttons */
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mouse_buttonstate = (i & ~0x06) | ((i & 0x02)<<1) | ((i & 0x04)>>1);
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mouse_buttonstate = (i & ~0x06) | ((i & 0x02)<<1) | ((i & 0x04)>>1);
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