- Does not terminate if there is no sound.
 - Added --nosound parameter. 
 - Fixed uSDL_Delay again. 

git-svn-id: svn://kolibrios.org@9133 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
turbocat 2021-08-11 21:54:40 +00:00
parent 760d64a3cd
commit efc7e9446f
3 changed files with 29 additions and 15 deletions

View File

@ -23,6 +23,6 @@ unsigned uSDL_GetTicks(void){
void uSDL_Delay(unsigned ms){
unsigned start = uSDL_GetTicks();
do{
__asm__("int $0x40" :: "a"(68),"b"(1));
__asm__ __volatile__("int $0x40" :: "a"(5),"b"(1));
}while (uSDL_GetTicks()-start < ms);
}

View File

@ -83,7 +83,7 @@ static byte **SoundTable;
int DigiChannel[STARTMUSIC - STARTDIGISOUNDS];
// Internal variables
static boolean SD_Started;
boolean SD_Started;
static boolean nextsoundpos;
static soundnames SoundNumber;
static soundnames DigiNumber;

View File

@ -30,6 +30,7 @@ extern void setcwd(char* path);
extern "C"{
extern void uSDL_StartTicks(void);
}
extern boolean SD_Started;
/*
=============================================================================
@ -1215,17 +1216,18 @@ static void InitGame()
#if defined _WIN32
putenv("SDL_VIDEODRIVER=directx");
#endif
if(SDL_Init(SDL_INIT_VIDEO) < 0)
#ifdef _KOLIBRI
uSDL_StartTicks();
#endif
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0)
{
printf("Unable to init SDL: %s\n", SDL_GetError());
exit(1);
}
#ifdef _KOLIBRI
uSDL_StartTicks();
#endif
SDL_AudioInit(NULL);
atexit(SDL_Quit);
#if 0
int numJoysticks = SDL_NumJoysticks();
if(param_joystickindex && (param_joystickindex < -1 || param_joystickindex >= numJoysticks))
{
@ -1236,6 +1238,8 @@ static void InitGame()
exit(1);
}
#endif
#if defined(GP2X_940)
GP2X_MemoryInit();
#endif
@ -1292,7 +1296,9 @@ static void InitGame()
//
// build some tables
//
if(AdLibPresent || SoundBlasterPresent){
InitDigiMap ();
}
ReadConfig ();
@ -1721,6 +1727,9 @@ void CheckParameters(int argc, char *argv[])
}
else param_tedlevel = atoi(argv[i]);
}
else IFARG("--nosound")
SD_Started=true;
#ifndef _KOLIBRI
else IFARG("--windowed")
fullscreen = false;
else IFARG("--windowed-mouse")
@ -1728,6 +1737,7 @@ void CheckParameters(int argc, char *argv[])
fullscreen = false;
forcegrabmouse = true;
}
#endif
else IFARG("--res")
{
if(i + 2 >= argc)
@ -1805,6 +1815,7 @@ void CheckParameters(int argc, char *argv[])
}
}
}
#ifndef _KOLIBRI
else IFARG("--joystick")
{
if(++i >= argc)
@ -1833,6 +1844,7 @@ void CheckParameters(int argc, char *argv[])
else param_samplerate = atoi(argv[i]);
sampleRateGiven = true;
}
#endif
else IFARG("--audiobuffer")
{
if(++i >= argc)
@ -1904,12 +1916,14 @@ void CheckParameters(int argc, char *argv[])
"Usage: Wolf4SDL [options]\n"
"Options:\n"
" --help This help page\n"
" --goobers Run in debug mode\n"
" --tedlevel <level> Starts the game in the given level\n"
" --baby Sets the difficulty to baby for tedlevel\n"
" --easy Sets the difficulty to easy for tedlevel\n"
" --normal Sets the difficulty to normal for tedlevel\n"
" --hard Sets the difficulty to hard for tedlevel\n"
" --nowait Skips intro screens\n"
" --nosound Don't use sound\n"
#ifndef _KOLIBRI
" --windowed[-mouse] Starts the game in a window [and grabs mouse]\n"
#endif
@ -1927,8 +1941,8 @@ void CheckParameters(int argc, char *argv[])
" --joystick <index> Use the index-th joystick if available\n"
" (-1 to disable joystick, default: 0)\n"
" --joystickhat <index> Enables movement with the given coolie hat\n"
#endif
" --samplerate <rate> Sets the sound sample rate (given in Hz, default: %i)\n"
#endif
" --audiobuffer <size> Sets the size of the audio buffer (-> sound latency)\n"
" (given in bytes, default: 2048 / (44100 / samplerate))\n"
" --ignorenumchunks Ignores the number of chunks in VGAHEAD.*\n"