//////////////////////////////////////////////////////////////////// // // WL_MENU.C // by John Romero (C) 1992 Id Software, Inc. // //////////////////////////////////////////////////////////////////// #include #include #ifdef _WIN32 #include #include #else #include #endif #include "wl_def.h" #pragma hdrstop extern int lastgamemusicoffset; extern int numEpisodesMissing; // // PRIVATE PROTOTYPES // int CP_ReadThis (int); #ifdef SPEAR #define STARTITEM newgame #else #ifdef GOODTIMES #define STARTITEM newgame #else #define STARTITEM readthis #endif #endif // ENDSTRx constants are defined in foreign.h char endStrings[9][80] = { ENDSTR1, ENDSTR2, ENDSTR3, ENDSTR4, ENDSTR5, ENDSTR6, ENDSTR7, ENDSTR8, ENDSTR9 }; CP_itemtype MainMenu[] = { #ifdef JAPAN {1, "", CP_NewGame}, {1, "", CP_Sound}, {1, "", CP_Control}, {1, "", CP_LoadGame}, {0, "", CP_SaveGame}, {1, "", CP_ChangeView}, {2, "", CP_ReadThis}, {1, "", CP_ViewScores}, {1, "", 0}, {1, "", 0} #else {1, STR_NG, CP_NewGame}, {1, STR_SD, CP_Sound}, {1, STR_CL, CP_Control}, {1, STR_LG, CP_LoadGame}, {0, STR_SG, CP_SaveGame}, {1, STR_CV, CP_ChangeView}, #ifndef GOODTIMES #ifndef SPEAR #ifdef SPANISH {2, "Ve esto!", CP_ReadThis}, #else {2, "Read This!", CP_ReadThis}, #endif #endif #endif {1, STR_VS, CP_ViewScores}, {1, STR_BD, 0}, {1, STR_QT, 0} #endif }; CP_itemtype SndMenu[] = { #ifdef JAPAN {1, "", 0}, {1, "", 0}, {1, "", 0}, {0, "", 0}, {0, "", 0}, {1, "", 0}, {1, "", 0}, {1, "", 0}, {0, "", 0}, {0, "", 0}, {1, "", 0}, {1, "", 0}, #else {1, STR_NONE, 0}, {0, STR_PC, 0}, {1, STR_ALSB, 0}, {0, "", 0}, {0, "", 0}, {1, STR_NONE, 0}, {0, STR_DISNEY, 0}, {1, STR_SB, 0}, {0, "", 0}, {0, "", 0}, {1, STR_NONE, 0}, {1, STR_ALSB, 0} #endif }; #ifdef JAPAN enum { CTL_MOUSEENABLE, CTL_JOYENABLE, CTL_JOY2BUTTONUNKNOWN, CTL_GAMEPADUNKONWN, CTL_MOUSESENS, CTL_CUSTOMIZE }; #else enum { CTL_MOUSEENABLE, CTL_MOUSESENS, CTL_JOYENABLE, CTL_CUSTOMIZE }; #endif CP_itemtype CtlMenu[] = { #ifdef JAPAN {0, "", 0}, {0, "", 0}, {0, "", 0}, {0, "", 0}, {0, "", MouseSensitivity}, {1, "", CustomControls} #else {0, STR_MOUSEEN, 0}, {0, STR_SENS, MouseSensitivity}, {0, STR_JOYEN, 0}, {1, STR_CUSTOM, CustomControls} #endif }; #ifndef SPEAR CP_itemtype NewEmenu[] = { #ifdef JAPAN #ifdef JAPDEMO {1, "", 0}, {0, "", 0}, {0, "", 0}, {0, "", 0}, {0, "", 0}, {0, "", 0}, {0, "", 0}, {0, "", 0}, {0, "", 0}, {0, "", 0}, {0, "", 0}, {0, "", 0}, #else {1, "", 0}, {0, "", 0}, {1, "", 0}, {0, "", 0}, {1, "", 0}, {0, "", 0}, {1, "", 0}, {0, "", 0}, {1, "", 0}, {0, "", 0}, {1, "", 0}, {0, "", 0} #endif #else #ifdef SPANISH {1, "Episodio 1\n" "Fuga desde Wolfenstein", 0}, {0, "", 0}, {3, "Episodio 2\n" "Operacion Eisenfaust", 0}, {0, "", 0}, {3, "Episodio 3\n" "Muere, Fuhrer, Muere!", 0}, {0, "", 0}, {3, "Episodio 4\n" "Un Negro Secreto", 0}, {0, "", 0}, {3, "Episodio 5\n" "Huellas del Loco", 0}, {0, "", 0}, {3, "Episodio 6\n" "Confrontacion", 0} #else {1, "Episode 1\n" "Escape from Wolfenstein", 0}, {0, "", 0}, {3, "Episode 2\n" "Operation: Eisenfaust", 0}, {0, "", 0}, {3, "Episode 3\n" "Die, Fuhrer, Die!", 0}, {0, "", 0}, {3, "Episode 4\n" "A Dark Secret", 0}, {0, "", 0}, {3, "Episode 5\n" "Trail of the Madman", 0}, {0, "", 0}, {3, "Episode 6\n" "Confrontation", 0} #endif #endif }; #endif CP_itemtype NewMenu[] = { #ifdef JAPAN {1, "", 0}, {1, "", 0}, {1, "", 0}, {1, "", 0} #else {1, STR_DADDY, 0}, {1, STR_HURTME, 0}, {1, STR_BRINGEM, 0}, {1, STR_DEATH, 0} #endif }; CP_itemtype LSMenu[] = { {1, "", 0}, {1, "", 0}, {1, "", 0}, {1, "", 0}, {1, "", 0}, {1, "", 0}, {1, "", 0}, {1, "", 0}, {1, "", 0}, {1, "", 0} }; CP_itemtype CusMenu[] = { {1, "", 0}, {0, "", 0}, {0, "", 0}, {1, "", 0}, {0, "", 0}, {0, "", 0}, {1, "", 0}, {0, "", 0}, {1, "", 0} }; // CP_iteminfo struct format: short x, y, amount, curpos, indent; CP_iteminfo MainItems = { MENU_X, MENU_Y, lengthof(MainMenu), STARTITEM, 24 }, SndItems = { SM_X, SM_Y1, lengthof(SndMenu), 0, 52 }, LSItems = { LSM_X, LSM_Y, lengthof(LSMenu), 0, 24 }, CtlItems = { CTL_X, CTL_Y, lengthof(CtlMenu), -1, 56 }, CusItems = { 8, CST_Y + 13 * 2, lengthof(CusMenu), -1, 0}, #ifndef SPEAR NewEitems = { NE_X, NE_Y, lengthof(NewEmenu), 0, 88 }, #endif NewItems = { NM_X, NM_Y, lengthof(NewMenu), 2, 24 }; int color_hlite[] = { DEACTIVE, HIGHLIGHT, READHCOLOR, 0x67 }; int color_norml[] = { DEACTIVE, TEXTCOLOR, READCOLOR, 0x6b }; int EpisodeSelect[6] = { 1 }; static int SaveGamesAvail[10]; static int StartGame; static int SoundStatus = 1; static int pickquick; static char SaveGameNames[10][32]; static char SaveName[13] = "savegam?."; //////////////////////////////////////////////////////////////////// // // INPUT MANAGER SCANCODE TABLES // //////////////////////////////////////////////////////////////////// #if 0 static const char *ScanNames[] = // Scan code names with single chars { "?", "?", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "-", "+", "?", "?", "Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P", "[", "]", "|", "?", "A", "S", "D", "F", "G", "H", "J", "K", "L", ";", "\"", "?", "?", "?", "Z", "X", "C", "V", "B", "N", "M", ",", ".", "/", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "\xf", "?", "-", "\x15", "5", "\x11", "+", "?", "\x13", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?", "?" }; // DEBUG - consolidate these static ScanCode ExtScanCodes[] = // Scan codes with >1 char names { 1, 0xe, 0xf, 0x1d, 0x2a, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f, 0x40, 0x41, 0x42, 0x43, 0x44, 0x57, 0x59, 0x46, 0x1c, 0x36, 0x37, 0x38, 0x47, 0x49, 0x4f, 0x51, 0x52, 0x53, 0x45, 0x48, 0x50, 0x4b, 0x4d, 0x00 }; static const char *ExtScanNames[] = // Names corresponding to ExtScanCodes { "Esc", "BkSp", "Tab", "Ctrl", "LShft", "Space", "CapsLk", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12", "ScrlLk", "Enter", "RShft", "PrtSc", "Alt", "Home", "PgUp", "End", "PgDn", "Ins", "Del", "NumLk", "Up", "Down", "Left", "Right", "" }; /*#pragma warning 737 9 static byte *ScanNames[] = // Scan code names with single chars { "?","?","1","2","3","4","5","6","7","8","9","0","-","+","?","?", "Q","W","E","R","T","Y","U","I","O","P","[","]","|","?","A","S", "D","F","G","H","J","K","L",";","\"","?","?","?","Z","X","C","V", "B","N","M",",",".","/","?","?","?","?","?","?","?","?","?","?", "?","?","?","?","?","?","?","?","\xf","?","-","\x15","5","\x11","+","?", "\x13","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?", "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?", "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?" }; // DEBUG - consolidate these static byte ExtScanCodes[] = // Scan codes with >1 char names { 1,0xe,0xf,0x1d,0x2a,0x39,0x3a,0x3b,0x3c,0x3d,0x3e, 0x3f,0x40,0x41,0x42,0x43,0x44,0x57,0x59,0x46,0x1c,0x36, 0x37,0x38,0x47,0x49,0x4f,0x51,0x52,0x53,0x45,0x48, 0x50,0x4b,0x4d,0x00 }; static byte *ExtScanNames[] = // Names corresponding to ExtScanCodes { "Esc","BkSp","Tab","Ctrl","LShft","Space","CapsLk","F1","F2","F3","F4", "F5","F6","F7","F8","F9","F10","F11","F12","ScrlLk","Enter","RShft", "PrtSc","Alt","Home","PgUp","End","PgDn","Ins","Del","NumLk","Up", "Down","Left","Right","" };*/ #else static const char* const ScanNames[SDLK_LAST] = { "?","?","?","?","?","?","?","?", // 0 "BkSp","Tab","?","?","?","Return","?","?", // 8 "?","?","?","Pause","?","?","?","?", // 16 "?","?","?","Esc","?","?","?","?", // 24 "Space","!","\"","#","$","?","&","'", // 32 "(",")","*","+",",","-",".","/", // 40 "0","1","2","3","4","5","6","7", // 48 "8","9",":",";","<","=",">","?", // 56 "@","A","B","C","D","E","F","G", // 64 "H","I","J","K","L","M","N","O", // 72 "P","Q","R","S","T","U","V","W", // 80 "X","Y","Z","[","\\","]","^","_", // 88 "`","a","b","c","d","e","f","h", // 96 "h","i","j","k","l","m","n","o", // 104 "p","q","r","s","t","u","v","w", // 112 "x","y","z","{","|","}","~","?", // 120 "?","?","?","?","?","?","?","?", // 128 "?","?","?","?","?","?","?","?", // 136 "?","?","?","?","?","?","?","?", // 144 "?","?","?","?","?","?","?","?", // 152 "?","?","?","?","?","?","?","?", // 160 "?","?","?","?","?","?","?","?", // 168 "?","?","?","?","?","?","?","?", // 176 "?","?","?","?","?","?","?","?", // 184 "?","?","?","?","?","?","?","?", // 192 "?","?","?","?","?","?","?","?", // 200 "?","?","?","?","?","?","?","?", // 208 "?","?","?","?","?","?","?","?", // 216 "?","?","?","?","?","?","?","?", // 224 "?","?","?","?","?","?","?","?", // 232 "?","?","?","?","?","?","?","?", // 240 "?","?","?","?","?","?","?","?", // 248 "?","?","?","?","?","?","?","?", // 256 "?","?","?","?","?","?","?","Enter", // 264 "?","Up","Down","Right","Left","Ins","Home","End", // 272 "PgUp","PgDn","F1","F2","F3","F4","F5","F6", // 280 "F7","F8","F9","F10","F11","F12","?","?", // 288 "?","?","?","?","NumLk","CapsLk","ScrlLk","RShft", // 296 "Shift","RCtrl","Ctrl","RAlt","Alt","?","?","?", // 304 "?","?","?","?","PrtSc","?","?","?", // 312 "?","?" // 320 }; #endif //////////////////////////////////////////////////////////////////// // // Wolfenstein Control Panel! Ta Da! // //////////////////////////////////////////////////////////////////// void US_ControlPanel (ScanCode scancode) { int which; #ifdef _arch_dreamcast DC_StatusClearLCD(); #endif if (ingame) { if (CP_CheckQuick (scancode)) return; lastgamemusicoffset = StartCPMusic (MENUSONG); } else StartCPMusic (MENUSONG); SetupControlPanel (); // // F-KEYS FROM WITHIN GAME // switch (scancode) { case sc_F1: #ifdef SPEAR BossKey (); #else #ifdef GOODTIMES BossKey (); #else HelpScreens (); #endif #endif goto finishup; case sc_F2: CP_SaveGame (0); goto finishup; case sc_F3: CP_LoadGame (0); goto finishup; case sc_F4: CP_Sound (0); goto finishup; case sc_F5: CP_ChangeView (0); goto finishup; case sc_F6: CP_Control (0); goto finishup; finishup: CleanupControlPanel (); #ifdef SPEAR UnCacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); #endif return; } #ifdef SPEAR CacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); #endif DrawMainMenu (); MenuFadeIn (); StartGame = 0; // // MAIN MENU LOOP // do { which = HandleMenu (&MainItems, &MainMenu[0], NULL); #ifdef SPEAR #ifndef SPEARDEMO IN_ProcessEvents(); // // EASTER EGG FOR SPEAR OF DESTINY! // if (Keyboard[sc_I] && Keyboard[sc_D]) { VW_FadeOut (); StartCPMusic (XJAZNAZI_MUS); UnCacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); UnCacheLump (BACKDROP_LUMP_START, BACKDROP_LUMP_END); ClearMemory (); CA_CacheGrChunk (IDGUYS1PIC); VWB_DrawPic (0, 0, IDGUYS1PIC); UNCACHEGRCHUNK (IDGUYS1PIC); CA_CacheGrChunk (IDGUYS2PIC); VWB_DrawPic (0, 80, IDGUYS2PIC); UNCACHEGRCHUNK (IDGUYS2PIC); VW_UpdateScreen (); SDL_Color pal[256]; CA_CacheGrChunk (IDGUYSPALETTE); VL_ConvertPalette(grsegs[IDGUYSPALETTE], pal, 256); VL_FadeIn (0, 255, pal, 30); UNCACHEGRCHUNK (IDGUYSPALETTE); while (Keyboard[sc_I] || Keyboard[sc_D]) IN_WaitAndProcessEvents(); IN_ClearKeysDown (); IN_Ack (); VW_FadeOut (); CacheLump (BACKDROP_LUMP_START, BACKDROP_LUMP_END); CacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); DrawMainMenu (); StartCPMusic (MENUSONG); MenuFadeIn (); } #endif #endif switch (which) { case viewscores: if (MainMenu[viewscores].routine == NULL) { if (CP_EndGame (0)) StartGame = 1; } else { DrawMainMenu(); MenuFadeIn (); } break; case backtodemo: StartGame = 1; if (!ingame) StartCPMusic (INTROSONG); VL_FadeOut (0, 255, 0, 0, 0, 10); break; case -1: case quit: CP_Quit (0); break; default: if (!StartGame) { DrawMainMenu (); MenuFadeIn (); } } // // "EXIT OPTIONS" OR "NEW GAME" EXITS // } while (!StartGame); // // DEALLOCATE EVERYTHING // CleanupControlPanel (); // // CHANGE MAINMENU ITEM // if (startgame || loadedgame) EnableEndGameMenuItem(); // RETURN/START GAME EXECUTION #ifdef SPEAR UnCacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); #endif } void EnableEndGameMenuItem() { MainMenu[viewscores].routine = NULL; #ifndef JAPAN strcpy (MainMenu[viewscores].string, STR_EG); #endif } //////////////////////// // // DRAW MAIN MENU SCREEN // void DrawMainMenu (void) { #ifdef JAPAN CA_CacheScreen (S_OPTIONSPIC); #else ClearMScreen (); VWB_DrawPic (112, 184, C_MOUSELBACKPIC); DrawStripes (10); VWB_DrawPic (84, 0, C_OPTIONSPIC); #ifdef SPANISH DrawWindow (MENU_X - 8, MENU_Y - 3, MENU_W + 8, MENU_H, BKGDCOLOR); #else DrawWindow (MENU_X - 8, MENU_Y - 3, MENU_W, MENU_H, BKGDCOLOR); #endif #endif // // CHANGE "GAME" AND "DEMO" // if (ingame) { #ifndef JAPAN #ifdef SPANISH strcpy (&MainMenu[backtodemo].string, STR_GAME); #else strcpy (&MainMenu[backtodemo].string[8], STR_GAME); #endif #else CA_CacheGrChunk (C_MRETGAMEPIC); VWB_DrawPic (12 * 8, 20 * 8, C_MRETGAMEPIC); UNCACHEGRCHUNK (C_MRETGAMEPIC); CA_CacheGrChunk (C_MENDGAMEPIC); VWB_DrawPic (12 * 8, 18 * 8, C_MENDGAMEPIC); UNCACHEGRCHUNK (C_MENDGAMEPIC); #endif MainMenu[backtodemo].active = 2; } else { #ifndef JAPAN #ifdef SPANISH strcpy (&MainMenu[backtodemo].string, STR_BD); #else strcpy (&MainMenu[backtodemo].string[8], STR_DEMO); #endif #else CA_CacheGrChunk (C_MRETDEMOPIC); VWB_DrawPic (12 * 8, 20 * 8, C_MRETDEMOPIC); UNCACHEGRCHUNK (C_MRETDEMOPIC); CA_CacheGrChunk (C_MSCORESPIC); VWB_DrawPic (12 * 8, 18 * 8, C_MSCORESPIC); UNCACHEGRCHUNK (C_MSCORESPIC); #endif MainMenu[backtodemo].active = 1; } DrawMenu (&MainItems, &MainMenu[0]); VW_UpdateScreen (); } #ifndef GOODTIMES #ifndef SPEAR //////////////////////////////////////////////////////////////////// // // READ THIS! // //////////////////////////////////////////////////////////////////// int CP_ReadThis (int) { StartCPMusic (CORNER_MUS); HelpScreens (); StartCPMusic (MENUSONG); return true; } #endif #endif #ifdef GOODTIMES //////////////////////////////////////////////////////////////////// // // BOSS KEY // //////////////////////////////////////////////////////////////////// void BossKey (void) { #ifdef NOTYET byte palette1[256][3]; SD_MusicOff (); /* _AX = 3; geninterrupt(0x10); */ _asm { mov eax, 3 int 0x10} puts ("C>"); SetTextCursor (2, 0); // while (!Keyboard[sc_Escape]) IN_Ack (); IN_ClearKeysDown (); SD_MusicOn (); VL_SetVGAPlaneMode (); for (int i = 0; i < 768; i++) palette1[0][i] = 0; VL_SetPalette (&palette1[0][0]); LoadLatchMem (); #endif } #else #ifdef SPEAR void BossKey (void) { #ifdef NOTYET byte palette1[256][3]; SD_MusicOff (); /* _AX = 3; geninterrupt(0x10); */ _asm { mov eax, 3 int 0x10} puts ("C>"); SetTextCursor (2, 0); // while (!Keyboard[sc_Escape]) IN_Ack (); IN_ClearKeysDown (); SD_MusicOn (); VL_SetVGAPlaneMode (); for (int i = 0; i < 768; i++) palette1[0][i] = 0; VL_SetPalette (&palette1[0][0]); LoadLatchMem (); #endif } #endif #endif //////////////////////////////////////////////////////////////////// // // CHECK QUICK-KEYS & QUIT (WHILE IN A GAME) // //////////////////////////////////////////////////////////////////// int CP_CheckQuick (ScanCode scancode) { switch (scancode) { // // END GAME // case sc_F7: CA_CacheGrChunk (STARTFONT + 1); WindowH = 160; #ifdef JAPAN if (GetYorN (7, 8, C_JAPQUITPIC)) #else if (Confirm (ENDGAMESTR)) #endif { playstate = ex_died; killerobj = NULL; pickquick = gamestate.lives = 0; } WindowH = 200; fontnumber = 0; MainMenu[savegame].active = 0; return 1; // // QUICKSAVE // case sc_F8: if (SaveGamesAvail[LSItems.curpos] && pickquick) { CA_CacheGrChunk (STARTFONT + 1); fontnumber = 1; Message (STR_SAVING "..."); CP_SaveGame (1); fontnumber = 0; } else { #ifndef SPEAR CA_CacheGrChunk (STARTFONT + 1); CA_CacheGrChunk (C_CURSOR1PIC); CA_CacheGrChunk (C_CURSOR2PIC); CA_CacheGrChunk (C_DISKLOADING1PIC); CA_CacheGrChunk (C_DISKLOADING2PIC); CA_CacheGrChunk (C_SAVEGAMEPIC); CA_CacheGrChunk (C_MOUSELBACKPIC); #else CacheLump (BACKDROP_LUMP_START, BACKDROP_LUMP_END); CA_CacheGrChunk (C_CURSOR1PIC); #endif VW_FadeOut (); if(screenHeight % 200 != 0) VL_ClearScreen(0); lastgamemusicoffset = StartCPMusic (MENUSONG); pickquick = CP_SaveGame (0); SETFONTCOLOR (0, 15); IN_ClearKeysDown (); VW_FadeOut(); if(viewsize != 21) DrawPlayScreen (); if (!startgame && !loadedgame) ContinueMusic (lastgamemusicoffset); if (loadedgame) playstate = ex_abort; lasttimecount = GetTimeCount (); if (MousePresent && IN_IsInputGrabbed()) IN_CenterMouse(); // Clear accumulated mouse movement #ifndef SPEAR UNCACHEGRCHUNK (C_CURSOR1PIC); UNCACHEGRCHUNK (C_CURSOR2PIC); UNCACHEGRCHUNK (C_DISKLOADING1PIC); UNCACHEGRCHUNK (C_DISKLOADING2PIC); UNCACHEGRCHUNK (C_SAVEGAMEPIC); UNCACHEGRCHUNK (C_MOUSELBACKPIC); #else UnCacheLump (BACKDROP_LUMP_START, BACKDROP_LUMP_END); #endif } return 1; // // QUICKLOAD // case sc_F9: if (SaveGamesAvail[LSItems.curpos] && pickquick) { char string[100] = STR_LGC; CA_CacheGrChunk (STARTFONT + 1); fontnumber = 1; strcat (string, SaveGameNames[LSItems.curpos]); strcat (string, "\"?"); if (Confirm (string)) CP_LoadGame (1); fontnumber = 0; } else { #ifndef SPEAR CA_CacheGrChunk (STARTFONT + 1); CA_CacheGrChunk (C_CURSOR1PIC); CA_CacheGrChunk (C_CURSOR2PIC); CA_CacheGrChunk (C_DISKLOADING1PIC); CA_CacheGrChunk (C_DISKLOADING2PIC); CA_CacheGrChunk (C_LOADGAMEPIC); CA_CacheGrChunk (C_MOUSELBACKPIC); #else CA_CacheGrChunk (C_CURSOR1PIC); CacheLump (BACKDROP_LUMP_START, BACKDROP_LUMP_END); #endif VW_FadeOut (); if(screenHeight % 200 != 0) VL_ClearScreen(0); lastgamemusicoffset = StartCPMusic (MENUSONG); pickquick = CP_LoadGame (0); // loads lastgamemusicoffs SETFONTCOLOR (0, 15); IN_ClearKeysDown (); VW_FadeOut(); if(viewsize != 21) DrawPlayScreen (); if (!startgame && !loadedgame) ContinueMusic (lastgamemusicoffset); if (loadedgame) playstate = ex_abort; lasttimecount = GetTimeCount (); if (MousePresent && IN_IsInputGrabbed()) IN_CenterMouse(); // Clear accumulated mouse movement #ifndef SPEAR UNCACHEGRCHUNK (C_CURSOR1PIC); UNCACHEGRCHUNK (C_CURSOR2PIC); UNCACHEGRCHUNK (C_DISKLOADING1PIC); UNCACHEGRCHUNK (C_DISKLOADING2PIC); UNCACHEGRCHUNK (C_LOADGAMEPIC); UNCACHEGRCHUNK (C_MOUSELBACKPIC); #else UnCacheLump (BACKDROP_LUMP_START, BACKDROP_LUMP_END); #endif } return 1; // // QUIT // case sc_F10: CA_CacheGrChunk (STARTFONT + 1); WindowX = WindowY = 0; WindowW = 320; WindowH = 160; #ifdef JAPAN if (GetYorN (7, 8, C_QUITMSGPIC)) #else #ifdef SPANISH if (Confirm (ENDGAMESTR)) #else if (Confirm (endStrings[US_RndT () & 0x7 + (US_RndT () & 1)])) #endif #endif { VW_UpdateScreen (); SD_MusicOff (); SD_StopSound (); MenuFadeOut (); Quit (NULL); } DrawPlayBorder (); WindowH = 200; fontnumber = 0; return 1; } return 0; } //////////////////////////////////////////////////////////////////// // // END THE CURRENT GAME // //////////////////////////////////////////////////////////////////// int CP_EndGame (int) { int res; #ifdef JAPAN res = GetYorN (7, 8, C_JAPQUITPIC); #else res = Confirm (ENDGAMESTR); #endif DrawMainMenu(); if(!res) return 0; pickquick = gamestate.lives = 0; playstate = ex_died; killerobj = NULL; MainMenu[savegame].active = 0; MainMenu[viewscores].routine = CP_ViewScores; #ifndef JAPAN strcpy (MainMenu[viewscores].string, STR_VS); #endif return 1; } //////////////////////////////////////////////////////////////////// // // VIEW THE HIGH SCORES // //////////////////////////////////////////////////////////////////// int CP_ViewScores (int) { fontnumber = 0; #ifdef SPEAR UnCacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); StartCPMusic (XAWARD_MUS); #else StartCPMusic (ROSTER_MUS); #endif DrawHighScores (); VW_UpdateScreen (); MenuFadeIn (); fontnumber = 1; IN_Ack (); StartCPMusic (MENUSONG); MenuFadeOut (); #ifdef SPEAR CacheLump (BACKDROP_LUMP_START, BACKDROP_LUMP_END); CacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); #endif return 0; } //////////////////////////////////////////////////////////////////// // // START A NEW GAME // //////////////////////////////////////////////////////////////////// int CP_NewGame (int) { int which, episode; #ifdef SPEAR UnCacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); #endif #ifndef SPEAR firstpart: DrawNewEpisode (); do { which = HandleMenu (&NewEitems, &NewEmenu[0], NULL); switch (which) { case -1: MenuFadeOut (); return 0; default: if (!EpisodeSelect[which / 2]) { SD_PlaySound (NOWAYSND); Message ("Please select \"Read This!\"\n" "from the Options menu to\n" "find out how to order this\n" "episode from Apogee."); IN_ClearKeysDown (); IN_Ack (); DrawNewEpisode (); which = 0; } else { episode = which / 2; which = 1; } break; } } while (!which); ShootSnd (); // // ALREADY IN A GAME? // if (ingame) #ifdef JAPAN if (!GetYorN (7, 8, C_JAPNEWGAMEPIC)) #else if (!Confirm (CURGAME)) #endif { MenuFadeOut (); return 0; } MenuFadeOut (); #else episode = 0; // // ALREADY IN A GAME? // CacheLump (NEWGAME_LUMP_START, NEWGAME_LUMP_END); DrawNewGame (); if (ingame) if (!Confirm (CURGAME)) { MenuFadeOut (); UnCacheLump (NEWGAME_LUMP_START, NEWGAME_LUMP_END); CacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); return 0; } #endif DrawNewGame (); which = HandleMenu (&NewItems, &NewMenu[0], DrawNewGameDiff); if (which < 0) { MenuFadeOut (); #ifndef SPEAR goto firstpart; #else UnCacheLump (NEWGAME_LUMP_START, NEWGAME_LUMP_END); CacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); return 0; #endif } ShootSnd (); NewGame (which, episode); StartGame = 1; MenuFadeOut (); // // CHANGE "READ THIS!" TO NORMAL COLOR // #ifndef SPEAR #ifndef GOODTIMES MainMenu[readthis].active = 1; #endif #endif pickquick = 0; #ifdef SPEAR UnCacheLump (NEWGAME_LUMP_START, NEWGAME_LUMP_END); CacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); #endif return 0; } #ifndef SPEAR ///////////////////// // // DRAW NEW EPISODE MENU // void DrawNewEpisode (void) { int i; #ifdef JAPAN CA_CacheScreen (S_EPISODEPIC); #else ClearMScreen (); VWB_DrawPic (112, 184, C_MOUSELBACKPIC); DrawWindow (NE_X - 4, NE_Y - 4, NE_W + 8, NE_H + 8, BKGDCOLOR); SETFONTCOLOR (READHCOLOR, BKGDCOLOR); PrintY = 2; WindowX = 0; #ifdef SPANISH US_CPrint ("Cual episodio jugar?"); #else US_CPrint ("Which episode to play?"); #endif #endif SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR); DrawMenu (&NewEitems, &NewEmenu[0]); for (i = 0; i < 6; i++) VWB_DrawPic (NE_X + 32, NE_Y + i * 26, C_EPISODE1PIC + i); VW_UpdateScreen (); MenuFadeIn (); WaitKeyUp (); } #endif ///////////////////// // // DRAW NEW GAME MENU // void DrawNewGame (void) { #ifdef JAPAN CA_CacheScreen (S_SKILLPIC); #else ClearMScreen (); VWB_DrawPic (112, 184, C_MOUSELBACKPIC); SETFONTCOLOR (READHCOLOR, BKGDCOLOR); PrintX = NM_X + 20; PrintY = NM_Y - 32; #ifndef SPEAR #ifdef SPANISH US_Print ("Eres macho?"); #else US_Print ("How tough are you?"); #endif #else VWB_DrawPic (PrintX, PrintY, C_HOWTOUGHPIC); #endif DrawWindow (NM_X - 5, NM_Y - 10, NM_W, NM_H, BKGDCOLOR); #endif DrawMenu (&NewItems, &NewMenu[0]); DrawNewGameDiff (NewItems.curpos); VW_UpdateScreen (); MenuFadeIn (); WaitKeyUp (); } //////////////////////// // // DRAW NEW GAME GRAPHIC // void DrawNewGameDiff (int w) { VWB_DrawPic (NM_X + 185, NM_Y + 7, w + C_BABYMODEPIC); } //////////////////////////////////////////////////////////////////// // // HANDLE SOUND MENU // //////////////////////////////////////////////////////////////////// int CP_Sound (int) { int which; #ifdef SPEAR UnCacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); CacheLump (SOUND_LUMP_START, SOUND_LUMP_END); #endif DrawSoundMenu (); MenuFadeIn (); WaitKeyUp (); do { which = HandleMenu (&SndItems, &SndMenu[0], NULL); // // HANDLE MENU CHOICES // switch (which) { // // SOUND EFFECTS // case 0: if (SoundMode != sdm_Off) { SD_WaitSoundDone (); SD_SetSoundMode (sdm_Off); DrawSoundMenu (); } break; case 1: if (SoundMode != sdm_PC) { SD_WaitSoundDone (); SD_SetSoundMode (sdm_PC); CA_LoadAllSounds (); DrawSoundMenu (); ShootSnd (); } break; case 2: if (SoundMode != sdm_AdLib) { SD_WaitSoundDone (); SD_SetSoundMode (sdm_AdLib); CA_LoadAllSounds (); DrawSoundMenu (); ShootSnd (); } break; // // DIGITIZED SOUND // case 5: if (DigiMode != sds_Off) { SD_SetDigiDevice (sds_Off); DrawSoundMenu (); } break; case 6: /* if (DigiMode != sds_SoundSource) { SD_SetDigiDevice (sds_SoundSource); DrawSoundMenu (); ShootSnd (); }*/ break; case 7: if (DigiMode != sds_SoundBlaster) { SD_SetDigiDevice (sds_SoundBlaster); DrawSoundMenu (); ShootSnd (); } break; // // MUSIC // case 10: if (MusicMode != smm_Off) { SD_SetMusicMode (smm_Off); DrawSoundMenu (); ShootSnd (); } break; case 11: if (MusicMode != smm_AdLib) { SD_SetMusicMode (smm_AdLib); DrawSoundMenu (); ShootSnd (); StartCPMusic (MENUSONG); } break; } } while (which >= 0); MenuFadeOut (); #ifdef SPEAR UnCacheLump (SOUND_LUMP_START, SOUND_LUMP_END); CacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); #endif return 0; } ////////////////////// // // DRAW THE SOUND MENU // void DrawSoundMenu (void) { int i, on; #ifdef JAPAN CA_CacheScreen (S_SOUNDPIC); #else // // DRAW SOUND MENU // ClearMScreen (); VWB_DrawPic (112, 184, C_MOUSELBACKPIC); DrawWindow (SM_X - 8, SM_Y1 - 3, SM_W, SM_H1, BKGDCOLOR); DrawWindow (SM_X - 8, SM_Y2 - 3, SM_W, SM_H2, BKGDCOLOR); DrawWindow (SM_X - 8, SM_Y3 - 3, SM_W, SM_H3, BKGDCOLOR); #endif // // IF NO ADLIB, NON-CHOOSENESS! // if (!AdLibPresent && !SoundBlasterPresent) { SndMenu[2].active = SndMenu[10].active = SndMenu[11].active = 0; } if (!SoundBlasterPresent) SndMenu[7].active = 0; if (!SoundBlasterPresent) SndMenu[5].active = 0; DrawMenu (&SndItems, &SndMenu[0]); #ifndef JAPAN VWB_DrawPic (100, SM_Y1 - 20, C_FXTITLEPIC); VWB_DrawPic (100, SM_Y2 - 20, C_DIGITITLEPIC); VWB_DrawPic (100, SM_Y3 - 20, C_MUSICTITLEPIC); #endif for (i = 0; i < SndItems.amount; i++) #ifdef JAPAN if (i != 3 && i != 4 && i != 8 && i != 9) #else if (SndMenu[i].string[0]) #endif { // // DRAW SELECTED/NOT SELECTED GRAPHIC BUTTONS // on = 0; switch (i) { // // SOUND EFFECTS // case 0: if (SoundMode == sdm_Off) on = 1; break; case 1: if (SoundMode == sdm_PC) on = 1; break; case 2: if (SoundMode == sdm_AdLib) on = 1; break; // // DIGITIZED SOUND // case 5: if (DigiMode == sds_Off) on = 1; break; case 6: // if (DigiMode == sds_SoundSource) // on = 1; break; case 7: if (DigiMode == sds_SoundBlaster) on = 1; break; // // MUSIC // case 10: if (MusicMode == smm_Off) on = 1; break; case 11: if (MusicMode == smm_AdLib) on = 1; break; } if (on) VWB_DrawPic (SM_X + 24, SM_Y1 + i * 13 + 2, C_SELECTEDPIC); else VWB_DrawPic (SM_X + 24, SM_Y1 + i * 13 + 2, C_NOTSELECTEDPIC); } DrawMenuGun (&SndItems); VW_UpdateScreen (); } // // DRAW LOAD/SAVE IN PROGRESS // void DrawLSAction (int which) { #define LSA_X 96 #define LSA_Y 80 #define LSA_W 130 #define LSA_H 42 DrawWindow (LSA_X, LSA_Y, LSA_W, LSA_H, TEXTCOLOR); DrawOutline (LSA_X, LSA_Y, LSA_W, LSA_H, 0, HIGHLIGHT); VWB_DrawPic (LSA_X + 8, LSA_Y + 5, C_DISKLOADING1PIC); fontnumber = 1; SETFONTCOLOR (0, TEXTCOLOR); PrintX = LSA_X + 46; PrintY = LSA_Y + 13; if (!which) US_Print (STR_LOADING "..."); else US_Print (STR_SAVING "..."); VW_UpdateScreen (); } //////////////////////////////////////////////////////////////////// // // LOAD SAVED GAMES // //////////////////////////////////////////////////////////////////// int CP_LoadGame (int quick) { FILE *file; int which, exit = 0; char name[13]; char loadpath[300]; strcpy (name, SaveName); // // QUICKLOAD? // if (quick) { which = LSItems.curpos; if (SaveGamesAvail[which]) { name[7] = which + '0'; #ifdef _arch_dreamcast DC_LoadFromVMU(name); #endif if(configdir[0]) snprintf(loadpath, sizeof(loadpath), "%s/%s", configdir, name); else strcpy(loadpath, name); file = fopen (loadpath, "rb"); fseek (file, 32, SEEK_SET); loadedgame = true; LoadTheGame (file, 0, 0); loadedgame = false; fclose (file); DrawFace (); DrawHealth (); DrawLives (); DrawLevel (); DrawAmmo (); DrawKeys (); DrawWeapon (); DrawScore (); ContinueMusic (lastgamemusicoffset); return 1; } } #ifdef SPEAR UnCacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); CacheLump (LOADSAVE_LUMP_START, LOADSAVE_LUMP_END); #endif DrawLoadSaveScreen (0); do { which = HandleMenu (&LSItems, &LSMenu[0], TrackWhichGame); if (which >= 0 && SaveGamesAvail[which]) { ShootSnd (); name[7] = which + '0'; #ifdef _arch_dreamcast DC_LoadFromVMU(name); #endif if(configdir[0]) snprintf(loadpath, sizeof(loadpath), "%s/%s", configdir, name); else strcpy(loadpath, name); file = fopen (loadpath, "rb"); fseek (file, 32, SEEK_SET); DrawLSAction (0); loadedgame = true; LoadTheGame (file, LSA_X + 8, LSA_Y + 5); fclose (file); StartGame = 1; ShootSnd (); // // CHANGE "READ THIS!" TO NORMAL COLOR // #ifndef SPEAR #ifndef GOODTIMES MainMenu[readthis].active = 1; #endif #endif exit = 1; break; } } while (which >= 0); MenuFadeOut (); #ifdef SPEAR UnCacheLump (LOADSAVE_LUMP_START, LOADSAVE_LUMP_END); CacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); #endif return exit; } /////////////////////////////////// // // HIGHLIGHT CURRENT SELECTED ENTRY // void TrackWhichGame (int w) { static int lastgameon = 0; PrintLSEntry (lastgameon, TEXTCOLOR); PrintLSEntry (w, HIGHLIGHT); lastgameon = w; } //////////////////////////// // // DRAW THE LOAD/SAVE SCREEN // void DrawLoadSaveScreen (int loadsave) { #define DISKX 100 #define DISKY 0 int i; ClearMScreen (); fontnumber = 1; VWB_DrawPic (112, 184, C_MOUSELBACKPIC); DrawWindow (LSM_X - 10, LSM_Y - 5, LSM_W, LSM_H, BKGDCOLOR); DrawStripes (10); if (!loadsave) VWB_DrawPic (60, 0, C_LOADGAMEPIC); else VWB_DrawPic (60, 0, C_SAVEGAMEPIC); for (i = 0; i < 10; i++) PrintLSEntry (i, TEXTCOLOR); DrawMenu (&LSItems, &LSMenu[0]); VW_UpdateScreen (); MenuFadeIn (); WaitKeyUp (); } /////////////////////////////////////////// // // PRINT LOAD/SAVE GAME ENTRY W/BOX OUTLINE // void PrintLSEntry (int w, int color) { SETFONTCOLOR (color, BKGDCOLOR); DrawOutline (LSM_X + LSItems.indent, LSM_Y + w * 13, LSM_W - LSItems.indent - 15, 11, color, color); PrintX = LSM_X + LSItems.indent + 2; PrintY = LSM_Y + w * 13 + 1; fontnumber = 0; if (SaveGamesAvail[w]) US_Print (SaveGameNames[w]); else US_Print (" - " STR_EMPTY " -"); fontnumber = 1; } //////////////////////////////////////////////////////////////////// // // SAVE CURRENT GAME // //////////////////////////////////////////////////////////////////// int CP_SaveGame (int quick) { int which, exit = 0; FILE *file; char name[13]; char savepath[300]; char input[32]; strcpy (name, SaveName); // // QUICKSAVE? // if (quick) { which = LSItems.curpos; if (SaveGamesAvail[which]) { name[7] = which + '0'; if(configdir[0]) snprintf(savepath, sizeof(savepath), "%s/%s", configdir, name); else strcpy(savepath, name); unlink (savepath); file = fopen (savepath, "wb"); strcpy (input, &SaveGameNames[which][0]); fwrite (input, 1, 32, file); fseek (file, 32, SEEK_SET); SaveTheGame (file, 0, 0); fclose (file); #ifdef _arch_dreamcast DC_SaveToVMU(name, input); #endif return 1; } } #ifdef SPEAR UnCacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); CacheLump (LOADSAVE_LUMP_START, LOADSAVE_LUMP_END); #endif DrawLoadSaveScreen (1); do { which = HandleMenu (&LSItems, &LSMenu[0], TrackWhichGame); if (which >= 0) { // // OVERWRITE EXISTING SAVEGAME? // if (SaveGamesAvail[which]) { #ifdef JAPAN if (!GetYorN (7, 8, C_JAPSAVEOVERPIC)) #else if (!Confirm (GAMESVD)) #endif { DrawLoadSaveScreen (1); continue; } else { DrawLoadSaveScreen (1); PrintLSEntry (which, HIGHLIGHT); VW_UpdateScreen (); } } ShootSnd (); strcpy (input, &SaveGameNames[which][0]); name[7] = which + '0'; fontnumber = 0; if (!SaveGamesAvail[which]) VWB_Bar (LSM_X + LSItems.indent + 1, LSM_Y + which * 13 + 1, LSM_W - LSItems.indent - 16, 10, BKGDCOLOR); VW_UpdateScreen (); if (US_LineInput (LSM_X + LSItems.indent + 2, LSM_Y + which * 13 + 1, input, input, true, 31, LSM_W - LSItems.indent - 30)) { SaveGamesAvail[which] = 1; strcpy (&SaveGameNames[which][0], input); if(configdir[0]) snprintf(savepath, sizeof(savepath), "%s/%s", configdir, name); else strcpy(savepath, name); unlink (savepath); file = fopen (savepath, "wb"); fwrite (input, 32, 1, file); fseek (file, 32, SEEK_SET); DrawLSAction (1); SaveTheGame (file, LSA_X + 8, LSA_Y + 5); fclose (file); #ifdef _arch_dreamcast DC_SaveToVMU(name, input); #endif ShootSnd (); exit = 1; } else { VWB_Bar (LSM_X + LSItems.indent + 1, LSM_Y + which * 13 + 1, LSM_W - LSItems.indent - 16, 10, BKGDCOLOR); PrintLSEntry (which, HIGHLIGHT); VW_UpdateScreen (); SD_PlaySound (ESCPRESSEDSND); continue; } fontnumber = 1; break; } } while (which >= 0); MenuFadeOut (); #ifdef SPEAR UnCacheLump (LOADSAVE_LUMP_START, LOADSAVE_LUMP_END); CacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); #endif return exit; } //////////////////////////////////////////////////////////////////// // // DEFINE CONTROLS // //////////////////////////////////////////////////////////////////// int CP_Control (int) { int which; #ifdef SPEAR UnCacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); CacheLump (CONTROL_LUMP_START, CONTROL_LUMP_END); #endif DrawCtlScreen (); MenuFadeIn (); WaitKeyUp (); do { which = HandleMenu (&CtlItems, CtlMenu, NULL); switch (which) { case CTL_MOUSEENABLE: mouseenabled ^= 1; if(IN_IsInputGrabbed()) IN_CenterMouse(); DrawCtlScreen (); CusItems.curpos = -1; ShootSnd (); break; case CTL_JOYENABLE: joystickenabled ^= 1; DrawCtlScreen (); CusItems.curpos = -1; ShootSnd (); break; case CTL_MOUSESENS: case CTL_CUSTOMIZE: DrawCtlScreen (); MenuFadeIn (); WaitKeyUp (); break; } } while (which >= 0); MenuFadeOut (); #ifdef SPEAR UnCacheLump (CONTROL_LUMP_START, CONTROL_LUMP_END); CacheLump (OPTIONS_LUMP_START, OPTIONS_LUMP_END); #endif return 0; } //////////////////////////////// // // DRAW MOUSE SENSITIVITY SCREEN // void DrawMouseSens (void) { #ifdef JAPAN CA_CacheScreen (S_MOUSESENSPIC); #else ClearMScreen (); VWB_DrawPic (112, 184, C_MOUSELBACKPIC); #ifdef SPANISH DrawWindow (10, 80, 300, 43, BKGDCOLOR); #else DrawWindow (10, 80, 300, 30, BKGDCOLOR); #endif WindowX = 0; WindowW = 320; PrintY = 82; SETFONTCOLOR (READCOLOR, BKGDCOLOR); US_CPrint (STR_MOUSEADJ); SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR); #ifdef SPANISH PrintX = 14; PrintY = 95 + 13; US_Print (STR_SLOW); PrintX = 252; US_Print (STR_FAST); #else PrintX = 14; PrintY = 95; US_Print (STR_SLOW); PrintX = 269; US_Print (STR_FAST); #endif #endif VWB_Bar (60, 97, 200, 10, TEXTCOLOR); DrawOutline (60, 97, 200, 10, 0, HIGHLIGHT); DrawOutline (60 + 20 * mouseadjustment, 97, 20, 10, 0, READCOLOR); VWB_Bar (61 + 20 * mouseadjustment, 98, 19, 9, READHCOLOR); VW_UpdateScreen (); MenuFadeIn (); } /////////////////////////// // // ADJUST MOUSE SENSITIVITY // int MouseSensitivity (int) { ControlInfo ci; int exit = 0, oldMA; oldMA = mouseadjustment; DrawMouseSens (); do { SDL_Delay(5); ReadAnyControl (&ci); switch (ci.dir) { case dir_North: case dir_West: if (mouseadjustment) { mouseadjustment--; VWB_Bar (60, 97, 200, 10, TEXTCOLOR); DrawOutline (60, 97, 200, 10, 0, HIGHLIGHT); DrawOutline (60 + 20 * mouseadjustment, 97, 20, 10, 0, READCOLOR); VWB_Bar (61 + 20 * mouseadjustment, 98, 19, 9, READHCOLOR); VW_UpdateScreen (); SD_PlaySound (MOVEGUN1SND); TicDelay(20); } break; case dir_South: case dir_East: if (mouseadjustment < 9) { mouseadjustment++; VWB_Bar (60, 97, 200, 10, TEXTCOLOR); DrawOutline (60, 97, 200, 10, 0, HIGHLIGHT); DrawOutline (60 + 20 * mouseadjustment, 97, 20, 10, 0, READCOLOR); VWB_Bar (61 + 20 * mouseadjustment, 98, 19, 9, READHCOLOR); VW_UpdateScreen (); SD_PlaySound (MOVEGUN1SND); TicDelay(20); } break; } if (ci.button0 || Keyboard[sc_Space] || Keyboard[sc_Enter]) exit = 1; else if (ci.button1 || Keyboard[sc_Escape]) exit = 2; } while (!exit); if (exit == 2) { mouseadjustment = oldMA; SD_PlaySound (ESCPRESSEDSND); } else SD_PlaySound (SHOOTSND); WaitKeyUp (); MenuFadeOut (); return 0; } /////////////////////////// // // DRAW CONTROL MENU SCREEN // void DrawCtlScreen (void) { int i, x, y; #ifdef JAPAN CA_CacheScreen (S_CONTROLPIC); #else ClearMScreen (); DrawStripes (10); VWB_DrawPic (80, 0, C_CONTROLPIC); VWB_DrawPic (112, 184, C_MOUSELBACKPIC); DrawWindow (CTL_X - 8, CTL_Y - 5, CTL_W, CTL_H, BKGDCOLOR); #endif WindowX = 0; WindowW = 320; SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR); if (IN_JoyPresent()) CtlMenu[CTL_JOYENABLE].active = 1; if (MousePresent) { CtlMenu[CTL_MOUSESENS].active = CtlMenu[CTL_MOUSEENABLE].active = 1; } CtlMenu[CTL_MOUSESENS].active = mouseenabled; DrawMenu (&CtlItems, CtlMenu); x = CTL_X + CtlItems.indent - 24; y = CTL_Y + 3; if (mouseenabled) VWB_DrawPic (x, y, C_SELECTEDPIC); else VWB_DrawPic (x, y, C_NOTSELECTEDPIC); y = CTL_Y + 29; if (joystickenabled) VWB_DrawPic (x, y, C_SELECTEDPIC); else VWB_DrawPic (x, y, C_NOTSELECTEDPIC); // // PICK FIRST AVAILABLE SPOT // if (CtlItems.curpos < 0 || !CtlMenu[CtlItems.curpos].active) { for (i = 0; i < CtlItems.amount; i++) { if (CtlMenu[i].active) { CtlItems.curpos = i; break; } } } DrawMenuGun (&CtlItems); VW_UpdateScreen (); } //////////////////////////////////////////////////////////////////// // // CUSTOMIZE CONTROLS // //////////////////////////////////////////////////////////////////// enum { FIRE, STRAFE, RUN, OPEN }; char mbarray[4][3] = { "b0", "b1", "b2", "b3" }; int8_t order[4] = { RUN, OPEN, FIRE, STRAFE }; int CustomControls (int) { int which; DrawCustomScreen (); do { which = HandleMenu (&CusItems, &CusMenu[0], FixupCustom); switch (which) { case 0: DefineMouseBtns (); DrawCustMouse (1); break; case 3: DefineJoyBtns (); DrawCustJoy (0); break; case 6: DefineKeyBtns (); DrawCustKeybd (0); break; case 8: DefineKeyMove (); DrawCustKeys (0); } } while (which >= 0); MenuFadeOut (); return 0; } //////////////////////// // // DEFINE THE MOUSE BUTTONS // void DefineMouseBtns (void) { CustomCtrls mouseallowed = { 0, 1, 1, 1 }; EnterCtrlData (2, &mouseallowed, DrawCustMouse, PrintCustMouse, MOUSE); } //////////////////////// // // DEFINE THE JOYSTICK BUTTONS // void DefineJoyBtns (void) { CustomCtrls joyallowed = { 1, 1, 1, 1 }; EnterCtrlData (5, &joyallowed, DrawCustJoy, PrintCustJoy, JOYSTICK); } //////////////////////// // // DEFINE THE KEYBOARD BUTTONS // void DefineKeyBtns (void) { CustomCtrls keyallowed = { 1, 1, 1, 1 }; EnterCtrlData (8, &keyallowed, DrawCustKeybd, PrintCustKeybd, KEYBOARDBTNS); } //////////////////////// // // DEFINE THE KEYBOARD BUTTONS // void DefineKeyMove (void) { CustomCtrls keyallowed = { 1, 1, 1, 1 }; EnterCtrlData (10, &keyallowed, DrawCustKeys, PrintCustKeys, KEYBOARDMOVE); } //////////////////////// // // ENTER CONTROL DATA FOR ANY TYPE OF CONTROL // enum { FWRD, RIGHT, BKWD, LEFT }; int moveorder[4] = { LEFT, RIGHT, FWRD, BKWD }; void EnterCtrlData (int index, CustomCtrls * cust, void (*DrawRtn) (int), void (*PrintRtn) (int), int type) { int j, exit, tick, redraw, which, x, picked, lastFlashTime; ControlInfo ci; ShootSnd (); PrintY = CST_Y + 13 * index; IN_ClearKeysDown (); exit = 0; redraw = 1; // // FIND FIRST SPOT IN ALLOWED ARRAY // for (j = 0; j < 4; j++) if (cust->allowed[j]) { which = j; break; } do { if (redraw) { x = CST_START + CST_SPC * which; DrawWindow (5, PrintY - 1, 310, 13, BKGDCOLOR); DrawRtn (1); DrawWindow (x - 2, PrintY, CST_SPC, 11, TEXTCOLOR); DrawOutline (x - 2, PrintY, CST_SPC, 11, 0, HIGHLIGHT); SETFONTCOLOR (0, TEXTCOLOR); PrintRtn (which); PrintX = x; SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR); VW_UpdateScreen (); WaitKeyUp (); redraw = 0; } SDL_Delay(5); ReadAnyControl (&ci); if (type == MOUSE || type == JOYSTICK) if (IN_KeyDown (sc_Enter) || IN_KeyDown (sc_Control) || IN_KeyDown (sc_Alt)) { IN_ClearKeysDown (); ci.button0 = ci.button1 = false; } // // CHANGE BUTTON VALUE? // if ((type != KEYBOARDBTNS && type != KEYBOARDMOVE) && (ci.button0 | ci.button1 | ci.button2 | ci.button3) || ((type == KEYBOARDBTNS || type == KEYBOARDMOVE) && LastScan == sc_Enter)) { lastFlashTime = GetTimeCount(); tick = picked = 0; SETFONTCOLOR (0, TEXTCOLOR); if (type == KEYBOARDBTNS || type == KEYBOARDMOVE) IN_ClearKeysDown (); while(1) { int button, result = 0; // // FLASH CURSOR // if (GetTimeCount() - lastFlashTime > 10) { switch (tick) { case 0: VWB_Bar (x, PrintY + 1, CST_SPC - 2, 10, TEXTCOLOR); break; case 1: PrintX = x; US_Print ("?"); SD_PlaySound (HITWALLSND); } tick ^= 1; lastFlashTime = GetTimeCount(); VW_UpdateScreen (); } else SDL_Delay(5); // // WHICH TYPE OF INPUT DO WE PROCESS? // switch (type) { case MOUSE: button = IN_MouseButtons(); switch (button) { case 1: result = 1; break; case 2: result = 2; break; case 4: result = 3; break; } if (result) { for (int z = 0; z < 4; z++) if (order[which] == buttonmouse[z]) { buttonmouse[z] = bt_nobutton; break; } buttonmouse[result - 1] = order[which]; picked = 1; SD_PlaySound (SHOOTDOORSND); } break; case JOYSTICK: if (ci.button0) result = 1; else if (ci.button1) result = 2; else if (ci.button2) result = 3; else if (ci.button3) result = 4; if (result) { for (int z = 0; z < 4; z++) { if (order[which] == buttonjoy[z]) { buttonjoy[z] = bt_nobutton; break; } } buttonjoy[result - 1] = order[which]; picked = 1; SD_PlaySound (SHOOTDOORSND); } break; case KEYBOARDBTNS: if (LastScan && LastScan != sc_Escape) { buttonscan[order[which]] = LastScan; picked = 1; ShootSnd (); IN_ClearKeysDown (); } break; case KEYBOARDMOVE: if (LastScan && LastScan != sc_Escape) { dirscan[moveorder[which]] = LastScan; picked = 1; ShootSnd (); IN_ClearKeysDown (); } break; } // // EXIT INPUT? // if (IN_KeyDown (sc_Escape) || type != JOYSTICK && ci.button1) { picked = 1; SD_PlaySound (ESCPRESSEDSND); } if(picked) break; ReadAnyControl (&ci); } SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR); redraw = 1; WaitKeyUp (); continue; } if (ci.button1 || IN_KeyDown (sc_Escape)) exit = 1; // // MOVE TO ANOTHER SPOT? // switch (ci.dir) { case dir_West: do { which--; if (which < 0) which = 3; } while (!cust->allowed[which]); redraw = 1; SD_PlaySound (MOVEGUN1SND); while (ReadAnyControl (&ci), ci.dir != dir_None) SDL_Delay(5); IN_ClearKeysDown (); break; case dir_East: do { which++; if (which > 3) which = 0; } while (!cust->allowed[which]); redraw = 1; SD_PlaySound (MOVEGUN1SND); while (ReadAnyControl (&ci), ci.dir != dir_None) SDL_Delay(5); IN_ClearKeysDown (); break; case dir_North: case dir_South: exit = 1; } } while (!exit); SD_PlaySound (ESCPRESSEDSND); WaitKeyUp (); DrawWindow (5, PrintY - 1, 310, 13, BKGDCOLOR); } //////////////////////// // // FIXUP GUN CURSOR OVERDRAW SHIT // void FixupCustom (int w) { static int lastwhich = -1; int y = CST_Y + 26 + w * 13; VWB_Hlin (7, 32, y - 1, DEACTIVE); VWB_Hlin (7, 32, y + 12, BORD2COLOR); #ifndef SPEAR VWB_Hlin (7, 32, y - 2, BORDCOLOR); VWB_Hlin (7, 32, y + 13, BORDCOLOR); #else VWB_Hlin (7, 32, y - 2, BORD2COLOR); VWB_Hlin (7, 32, y + 13, BORD2COLOR); #endif switch (w) { case 0: DrawCustMouse (1); break; case 3: DrawCustJoy (1); break; case 6: DrawCustKeybd (1); break; case 8: DrawCustKeys (1); } if (lastwhich >= 0) { y = CST_Y + 26 + lastwhich * 13; VWB_Hlin (7, 32, y - 1, DEACTIVE); VWB_Hlin (7, 32, y + 12, BORD2COLOR); #ifndef SPEAR VWB_Hlin (7, 32, y - 2, BORDCOLOR); VWB_Hlin (7, 32, y + 13, BORDCOLOR); #else VWB_Hlin (7, 32, y - 2, BORD2COLOR); VWB_Hlin (7, 32, y + 13, BORD2COLOR); #endif if (lastwhich != w) switch (lastwhich) { case 0: DrawCustMouse (0); break; case 3: DrawCustJoy (0); break; case 6: DrawCustKeybd (0); break; case 8: DrawCustKeys (0); } } lastwhich = w; } //////////////////////// // // DRAW CUSTOMIZE SCREEN // void DrawCustomScreen (void) { int i; #ifdef JAPAN CA_CacheScreen (S_CUSTOMPIC); fontnumber = 1; PrintX = CST_START; PrintY = CST_Y + 26; DrawCustMouse (0); PrintX = CST_START; US_Print ("\n\n\n"); DrawCustJoy (0); PrintX = CST_START; US_Print ("\n\n\n"); DrawCustKeybd (0); PrintX = CST_START; US_Print ("\n\n\n"); DrawCustKeys (0); #else ClearMScreen (); WindowX = 0; WindowW = 320; VWB_DrawPic (112, 184, C_MOUSELBACKPIC); DrawStripes (10); VWB_DrawPic (80, 0, C_CUSTOMIZEPIC); // // MOUSE // SETFONTCOLOR (READCOLOR, BKGDCOLOR); WindowX = 0; WindowW = 320; #ifndef SPEAR PrintY = CST_Y; US_CPrint ("Mouse\n"); #else PrintY = CST_Y + 13; VWB_DrawPic (128, 48, C_MOUSEPIC); #endif SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR); #ifdef SPANISH PrintX = CST_START - 16; US_Print (STR_CRUN); PrintX = CST_START - 16 + CST_SPC * 1; US_Print (STR_COPEN); PrintX = CST_START - 16 + CST_SPC * 2; US_Print (STR_CFIRE); PrintX = CST_START - 16 + CST_SPC * 3; US_Print (STR_CSTRAFE "\n"); #else PrintX = CST_START; US_Print (STR_CRUN); PrintX = CST_START + CST_SPC * 1; US_Print (STR_COPEN); PrintX = CST_START + CST_SPC * 2; US_Print (STR_CFIRE); PrintX = CST_START + CST_SPC * 3; US_Print (STR_CSTRAFE "\n"); #endif DrawWindow (5, PrintY - 1, 310, 13, BKGDCOLOR); DrawCustMouse (0); US_Print ("\n"); // // JOYSTICK/PAD // #ifndef SPEAR SETFONTCOLOR (READCOLOR, BKGDCOLOR); US_CPrint ("Joystick/Gravis GamePad\n"); #else PrintY += 13; VWB_DrawPic (40, 88, C_JOYSTICKPIC); #endif #ifdef SPEAR VWB_DrawPic (112, 120, C_KEYBOARDPIC); #endif SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR); #ifdef SPANISH PrintX = CST_START - 16; US_Print (STR_CRUN); PrintX = CST_START - 16 + CST_SPC * 1; US_Print (STR_COPEN); PrintX = CST_START - 16 + CST_SPC * 2; US_Print (STR_CFIRE); PrintX = CST_START - 16 + CST_SPC * 3; US_Print (STR_CSTRAFE "\n"); #else PrintX = CST_START; US_Print (STR_CRUN); PrintX = CST_START + CST_SPC * 1; US_Print (STR_COPEN); PrintX = CST_START + CST_SPC * 2; US_Print (STR_CFIRE); PrintX = CST_START + CST_SPC * 3; US_Print (STR_CSTRAFE "\n"); #endif DrawWindow (5, PrintY - 1, 310, 13, BKGDCOLOR); DrawCustJoy (0); US_Print ("\n"); // // KEYBOARD // #ifndef SPEAR SETFONTCOLOR (READCOLOR, BKGDCOLOR); US_CPrint ("Keyboard\n"); #else PrintY += 13; #endif SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR); #ifdef SPANISH PrintX = CST_START - 16; US_Print (STR_CRUN); PrintX = CST_START - 16 + CST_SPC * 1; US_Print (STR_COPEN); PrintX = CST_START - 16 + CST_SPC * 2; US_Print (STR_CFIRE); PrintX = CST_START - 16 + CST_SPC * 3; US_Print (STR_CSTRAFE "\n"); #else PrintX = CST_START; US_Print (STR_CRUN); PrintX = CST_START + CST_SPC * 1; US_Print (STR_COPEN); PrintX = CST_START + CST_SPC * 2; US_Print (STR_CFIRE); PrintX = CST_START + CST_SPC * 3; US_Print (STR_CSTRAFE "\n"); #endif DrawWindow (5, PrintY - 1, 310, 13, BKGDCOLOR); DrawCustKeybd (0); US_Print ("\n"); // // KEYBOARD MOVE KEYS // SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR); #ifdef SPANISH PrintX = 4; US_Print (STR_LEFT); US_Print ("/"); US_Print (STR_RIGHT); US_Print ("/"); US_Print (STR_FRWD); US_Print ("/"); US_Print (STR_BKWD "\n"); #else PrintX = CST_START; US_Print (STR_LEFT); PrintX = CST_START + CST_SPC * 1; US_Print (STR_RIGHT); PrintX = CST_START + CST_SPC * 2; US_Print (STR_FRWD); PrintX = CST_START + CST_SPC * 3; US_Print (STR_BKWD "\n"); #endif DrawWindow (5, PrintY - 1, 310, 13, BKGDCOLOR); DrawCustKeys (0); #endif // // PICK STARTING POINT IN MENU // if (CusItems.curpos < 0) for (i = 0; i < CusItems.amount; i++) if (CusMenu[i].active) { CusItems.curpos = i; break; } VW_UpdateScreen (); MenuFadeIn (); } void PrintCustMouse (int i) { int j; for (j = 0; j < 4; j++) if (order[i] == buttonmouse[j]) { PrintX = CST_START + CST_SPC * i; US_Print (mbarray[j]); break; } } void DrawCustMouse (int hilight) { int i, color; color = TEXTCOLOR; if (hilight) color = HIGHLIGHT; SETFONTCOLOR (color, BKGDCOLOR); if (!mouseenabled) { SETFONTCOLOR (DEACTIVE, BKGDCOLOR); CusMenu[0].active = 0; } else CusMenu[0].active = 1; PrintY = CST_Y + 13 * 2; for (i = 0; i < 4; i++) PrintCustMouse (i); } void PrintCustJoy (int i) { for (int j = 0; j < 4; j++) { if (order[i] == buttonjoy[j]) { PrintX = CST_START + CST_SPC * i; US_Print (mbarray[j]); break; } } } void DrawCustJoy (int hilight) { int i, color; color = TEXTCOLOR; if (hilight) color = HIGHLIGHT; SETFONTCOLOR (color, BKGDCOLOR); if (!joystickenabled) { SETFONTCOLOR (DEACTIVE, BKGDCOLOR); CusMenu[3].active = 0; } else CusMenu[3].active = 1; PrintY = CST_Y + 13 * 5; for (i = 0; i < 4; i++) PrintCustJoy (i); } void PrintCustKeybd (int i) { PrintX = CST_START + CST_SPC * i; US_Print ((const char *) IN_GetScanName (buttonscan[order[i]])); } void DrawCustKeybd (int hilight) { int i, color; color = TEXTCOLOR; if (hilight) color = HIGHLIGHT; SETFONTCOLOR (color, BKGDCOLOR); PrintY = CST_Y + 13 * 8; for (i = 0; i < 4; i++) PrintCustKeybd (i); } void PrintCustKeys (int i) { PrintX = CST_START + CST_SPC * i; US_Print ((const char *) IN_GetScanName (dirscan[moveorder[i]])); } void DrawCustKeys (int hilight) { int i, color; color = TEXTCOLOR; if (hilight) color = HIGHLIGHT; SETFONTCOLOR (color, BKGDCOLOR); PrintY = CST_Y + 13 * 10; for (i = 0; i < 4; i++) PrintCustKeys (i); } //////////////////////////////////////////////////////////////////// // // CHANGE SCREEN VIEWING SIZE // //////////////////////////////////////////////////////////////////// int CP_ChangeView (int) { int exit = 0, oldview, newview; ControlInfo ci; WindowX = WindowY = 0; WindowW = 320; WindowH = 200; newview = oldview = viewsize; DrawChangeView (oldview); MenuFadeIn (); do { CheckPause (); SDL_Delay(5); ReadAnyControl (&ci); switch (ci.dir) { case dir_South: case dir_West: newview--; if (newview < 4) newview = 4; if(newview >= 19) DrawChangeView(newview); else ShowViewSize (newview); VW_UpdateScreen (); SD_PlaySound (HITWALLSND); TicDelay (10); break; case dir_North: case dir_East: newview++; if (newview >= 21) { newview = 21; DrawChangeView(newview); } else ShowViewSize (newview); VW_UpdateScreen (); SD_PlaySound (HITWALLSND); TicDelay (10); break; } if (ci.button0 || Keyboard[sc_Enter]) exit = 1; else if (ci.button1 || Keyboard[sc_Escape]) { SD_PlaySound (ESCPRESSEDSND); MenuFadeOut (); if(screenHeight % 200 != 0) VL_ClearScreen(0); return 0; } } while (!exit); if (oldview != newview) { SD_PlaySound (SHOOTSND); Message (STR_THINK "..."); NewViewSize (newview); } ShootSnd (); MenuFadeOut (); if(screenHeight % 200 != 0) VL_ClearScreen(0); return 0; } ///////////////////////////// // // DRAW THE CHANGEVIEW SCREEN // void DrawChangeView (int view) { int rescaledHeight = screenHeight / scaleFactor; if(view != 21) VWB_Bar (0, rescaledHeight - 40, 320, 40, bordercol); #ifdef JAPAN CA_CacheScreen (S_CHANGEPIC); ShowViewSize (view); #else ShowViewSize (view); PrintY = (screenHeight / scaleFactor) - 39; WindowX = 0; WindowY = 320; // TODO: Check this! SETFONTCOLOR (HIGHLIGHT, BKGDCOLOR); US_CPrint (STR_SIZE1 "\n"); US_CPrint (STR_SIZE2 "\n"); US_CPrint (STR_SIZE3); #endif VW_UpdateScreen (); } //////////////////////////////////////////////////////////////////// // // QUIT THIS INFERNAL GAME! // //////////////////////////////////////////////////////////////////// int CP_Quit (int) { #ifdef JAPAN if (GetYorN (7, 11, C_QUITMSGPIC)) #else #ifdef SPANISH if (Confirm (ENDGAMESTR)) #else if (Confirm (endStrings[US_RndT () & 0x7 + (US_RndT () & 1)])) #endif #endif { VW_UpdateScreen (); SD_MusicOff (); SD_StopSound (); MenuFadeOut (); Quit (NULL); } DrawMainMenu (); return 0; } //////////////////////////////////////////////////////////////////// // // HANDLE INTRO SCREEN (SYSTEM CONFIG) // //////////////////////////////////////////////////////////////////// void IntroScreen (void) { #ifdef SPEAR #define MAINCOLOR 0x4f #define EMSCOLOR 0x4f #define XMSCOLOR 0x4f #else #define MAINCOLOR 0x6c #define EMSCOLOR 0x6c // 0x4f #define XMSCOLOR 0x6c // 0x7f #endif #define FILLCOLOR 14 // long memory; // long emshere,xmshere; int i; /* int ems[10]={100,200,300,400,500,600,700,800,900,1000}, xms[10]={100,200,300,400,500,600,700,800,900,1000}; int main[10]={32,64,96,128,160,192,224,256,288,320};*/ // // DRAW MAIN MEMORY // #ifdef ABCAUS memory = (1023l + mminfo.nearheap + mminfo.farheap) / 1024l; for (i = 0; i < 10; i++) if (memory >= main[i]) VWB_Bar (49, 163 - 8 * i, 6, 5, MAINCOLOR - i); // // DRAW EMS MEMORY // if (EMSPresent) { emshere = 4l * EMSPagesAvail; for (i = 0; i < 10; i++) if (emshere >= ems[i]) VWB_Bar (89, 163 - 8 * i, 6, 5, EMSCOLOR - i); } // // DRAW XMS MEMORY // if (XMSPresent) { xmshere = 4l * XMSPagesAvail; for (i = 0; i < 10; i++) if (xmshere >= xms[i]) VWB_Bar (129, 163 - 8 * i, 6, 5, XMSCOLOR - i); } #else for (i = 0; i < 10; i++) VWB_Bar (49, 163 - 8 * i, 6, 5, MAINCOLOR - i); for (i = 0; i < 10; i++) VWB_Bar (89, 163 - 8 * i, 6, 5, EMSCOLOR - i); for (i = 0; i < 10; i++) VWB_Bar (129, 163 - 8 * i, 6, 5, XMSCOLOR - i); #endif // // FILL BOXES // if (MousePresent) VWB_Bar (164, 82, 12, 2, FILLCOLOR); if (IN_JoyPresent()) VWB_Bar (164, 105, 12, 2, FILLCOLOR); if (AdLibPresent && !SoundBlasterPresent) VWB_Bar (164, 128, 12, 2, FILLCOLOR); if (SoundBlasterPresent) VWB_Bar (164, 151, 12, 2, FILLCOLOR); // if (SoundSourcePresent) // VWB_Bar (164, 174, 12, 2, FILLCOLOR); } //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // // SUPPORT ROUTINES // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // // Clear Menu screens to dark red // //////////////////////////////////////////////////////////////////// void ClearMScreen (void) { #ifndef SPEAR VWB_Bar (0, 0, 320, 200, BORDCOLOR); #else VWB_DrawPic (0, 0, C_BACKDROPPIC); #endif } //////////////////////////////////////////////////////////////////// // // Un/Cache a LUMP of graphics // //////////////////////////////////////////////////////////////////// void CacheLump (int lumpstart, int lumpend) { int i; for (i = lumpstart; i <= lumpend; i++) CA_CacheGrChunk (i); } void UnCacheLump (int lumpstart, int lumpend) { int i; for (i = lumpstart; i <= lumpend; i++) if (grsegs[i]) UNCACHEGRCHUNK (i); } //////////////////////////////////////////////////////////////////// // // Draw a window for a menu // //////////////////////////////////////////////////////////////////// void DrawWindow (int x, int y, int w, int h, int wcolor) { VWB_Bar (x, y, w, h, wcolor); DrawOutline (x, y, w, h, BORD2COLOR, DEACTIVE); } void DrawOutline (int x, int y, int w, int h, int color1, int color2) { VWB_Hlin (x, x + w, y, color2); VWB_Vlin (y, y + h, x, color2); VWB_Hlin (x, x + w, y + h, color1); VWB_Vlin (y, y + h, x + w, color1); } //////////////////////////////////////////////////////////////////// // // Setup Control Panel stuff - graphics, etc. // //////////////////////////////////////////////////////////////////// void SetupControlPanel (void) { // // CACHE GRAPHICS & SOUNDS // CA_CacheGrChunk (STARTFONT + 1); #ifndef SPEAR CacheLump (CONTROLS_LUMP_START, CONTROLS_LUMP_END); #else CacheLump (BACKDROP_LUMP_START, BACKDROP_LUMP_END); #endif SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR); fontnumber = 1; WindowH = 200; if(screenHeight % 200 != 0) VL_ClearScreen(0); if (!ingame) CA_LoadAllSounds (); else MainMenu[savegame].active = 1; // // CENTER MOUSE // if(IN_IsInputGrabbed()) IN_CenterMouse(); } //////////////////////////////////////////////////////////////////// // // SEE WHICH SAVE GAME FILES ARE AVAILABLE & READ STRING IN // //////////////////////////////////////////////////////////////////// void SetupSaveGames() { char name[13]; char savepath[300]; strcpy(name, SaveName); for(int i = 0; i < 10; i++) { name[7] = '0' + i; #ifdef _arch_dreamcast // Try to unpack file if(DC_LoadFromVMU(name)) { #endif if(configdir[0]) snprintf(savepath, sizeof(savepath), "%s/%s", configdir, name); else strcpy(savepath, name); const int handle = open(savepath, O_RDONLY | O_BINARY); if(handle >= 0) { char temp[32]; SaveGamesAvail[i] = 1; read(handle, temp, 32); close(handle); strcpy(&SaveGameNames[i][0], temp); } #ifdef _arch_dreamcast // Remove unpacked version of file fs_unlink(name); } #endif } } //////////////////////////////////////////////////////////////////// // // Clean up all the Control Panel stuff // //////////////////////////////////////////////////////////////////// void CleanupControlPanel (void) { #ifndef SPEAR UnCacheLump (CONTROLS_LUMP_START, CONTROLS_LUMP_END); #else UnCacheLump (BACKDROP_LUMP_START, BACKDROP_LUMP_END); #endif fontnumber = 0; } //////////////////////////////////////////////////////////////////// // // Handle moving gun around a menu // //////////////////////////////////////////////////////////////////// int HandleMenu (CP_iteminfo * item_i, CP_itemtype * items, void (*routine) (int w)) { char key; static int redrawitem = 1, lastitem = -1; int i, x, y, basey, exit, which, shape; int32_t lastBlinkTime, timer; ControlInfo ci; which = item_i->curpos; x = item_i->x & -8; basey = item_i->y - 2; y = basey + which * 13; VWB_DrawPic (x, y, C_CURSOR1PIC); SetTextColor (items + which, 1); if (redrawitem) { PrintX = item_i->x + item_i->indent; PrintY = item_i->y + which * 13; US_Print ((items + which)->string); } // // CALL CUSTOM ROUTINE IF IT IS NEEDED // if (routine) routine (which); VW_UpdateScreen (); shape = C_CURSOR1PIC; timer = 8; exit = 0; lastBlinkTime = GetTimeCount (); IN_ClearKeysDown (); do { // // CHANGE GUN SHAPE // if ((int32_t)GetTimeCount () - lastBlinkTime > timer) { lastBlinkTime = GetTimeCount (); if (shape == C_CURSOR1PIC) { shape = C_CURSOR2PIC; timer = 8; } else { shape = C_CURSOR1PIC; timer = 70; } VWB_DrawPic (x, y, shape); if (routine) routine (which); VW_UpdateScreen (); } else SDL_Delay(5); CheckPause (); // // SEE IF ANY KEYS ARE PRESSED FOR INITIAL CHAR FINDING // key = LastASCII; if (key) { int ok = 0; if (key >= 'a') key -= 'a' - 'A'; for (i = which + 1; i < item_i->amount; i++) if ((items + i)->active && (items + i)->string[0] == key) { EraseGun (item_i, items, x, y, which); which = i; DrawGun (item_i, items, x, &y, which, basey, routine); ok = 1; IN_ClearKeysDown (); break; } // // DIDN'T FIND A MATCH FIRST TIME THRU. CHECK AGAIN. // if (!ok) { for (i = 0; i < which; i++) if ((items + i)->active && (items + i)->string[0] == key) { EraseGun (item_i, items, x, y, which); which = i; DrawGun (item_i, items, x, &y, which, basey, routine); IN_ClearKeysDown (); break; } } } // // GET INPUT // ReadAnyControl (&ci); switch (ci.dir) { //////////////////////////////////////////////// // // MOVE UP // case dir_North: EraseGun (item_i, items, x, y, which); // // ANIMATE HALF-STEP // if (which && (items + which - 1)->active) { y -= 6; DrawHalfStep (x, y); } // // MOVE TO NEXT AVAILABLE SPOT // do { if (!which) which = item_i->amount - 1; else which--; } while (!(items + which)->active); DrawGun (item_i, items, x, &y, which, basey, routine); // // WAIT FOR BUTTON-UP OR DELAY NEXT MOVE // TicDelay (20); break; //////////////////////////////////////////////// // // MOVE DOWN // case dir_South: EraseGun (item_i, items, x, y, which); // // ANIMATE HALF-STEP // if (which != item_i->amount - 1 && (items + which + 1)->active) { y += 6; DrawHalfStep (x, y); } do { if (which == item_i->amount - 1) which = 0; else which++; } while (!(items + which)->active); DrawGun (item_i, items, x, &y, which, basey, routine); // // WAIT FOR BUTTON-UP OR DELAY NEXT MOVE // TicDelay (20); break; } if (ci.button0 || Keyboard[sc_Space] || Keyboard[sc_Enter]) exit = 1; if (ci.button1 && !Keyboard[sc_Alt] || Keyboard[sc_Escape]) exit = 2; } while (!exit); IN_ClearKeysDown (); // // ERASE EVERYTHING // if (lastitem != which) { VWB_Bar (x - 1, y, 25, 16, BKGDCOLOR); PrintX = item_i->x + item_i->indent; PrintY = item_i->y + which * 13; US_Print ((items + which)->string); redrawitem = 1; } else redrawitem = 0; if (routine) routine (which); VW_UpdateScreen (); item_i->curpos = which; lastitem = which; switch (exit) { case 1: // // CALL THE ROUTINE // if ((items + which)->routine != NULL) { ShootSnd (); MenuFadeOut (); (items + which)->routine (0); } return which; case 2: SD_PlaySound (ESCPRESSEDSND); return -1; } return 0; // JUST TO SHUT UP THE ERROR MESSAGES! } // // ERASE GUN & DE-HIGHLIGHT STRING // void EraseGun (CP_iteminfo * item_i, CP_itemtype * items, int x, int y, int which) { VWB_Bar (x - 1, y, 25, 16, BKGDCOLOR); SetTextColor (items + which, 0); PrintX = item_i->x + item_i->indent; PrintY = item_i->y + which * 13; US_Print ((items + which)->string); VW_UpdateScreen (); } // // DRAW HALF STEP OF GUN TO NEXT POSITION // void DrawHalfStep (int x, int y) { VWB_DrawPic (x, y, C_CURSOR1PIC); VW_UpdateScreen (); SD_PlaySound (MOVEGUN1SND); SDL_Delay (8 * 100 / 7); } // // DRAW GUN AT NEW POSITION // void DrawGun (CP_iteminfo * item_i, CP_itemtype * items, int x, int *y, int which, int basey, void (*routine) (int w)) { VWB_Bar (x - 1, *y, 25, 16, BKGDCOLOR); *y = basey + which * 13; VWB_DrawPic (x, *y, C_CURSOR1PIC); SetTextColor (items + which, 1); PrintX = item_i->x + item_i->indent; PrintY = item_i->y + which * 13; US_Print ((items + which)->string); // // CALL CUSTOM ROUTINE IF IT IS NEEDED // if (routine) routine (which); VW_UpdateScreen (); SD_PlaySound (MOVEGUN2SND); } //////////////////////////////////////////////////////////////////// // // DELAY FOR AN AMOUNT OF TICS OR UNTIL CONTROLS ARE INACTIVE // //////////////////////////////////////////////////////////////////// void TicDelay (int count) { ControlInfo ci; int32_t startTime = GetTimeCount (); do { SDL_Delay(5); ReadAnyControl (&ci); } while ((int32_t) GetTimeCount () - startTime < count && ci.dir != dir_None); } //////////////////////////////////////////////////////////////////// // // Draw a menu // //////////////////////////////////////////////////////////////////// void DrawMenu (CP_iteminfo * item_i, CP_itemtype * items) { int i, which = item_i->curpos; WindowX = PrintX = item_i->x + item_i->indent; WindowY = PrintY = item_i->y; WindowW = 320; WindowH = 200; for (i = 0; i < item_i->amount; i++) { SetTextColor (items + i, which == i); PrintY = item_i->y + i * 13; if ((items + i)->active) US_Print ((items + i)->string); else { SETFONTCOLOR (DEACTIVE, BKGDCOLOR); US_Print ((items + i)->string); SETFONTCOLOR (TEXTCOLOR, BKGDCOLOR); } US_Print ("\n"); } } //////////////////////////////////////////////////////////////////// // // SET TEXT COLOR (HIGHLIGHT OR NO) // //////////////////////////////////////////////////////////////////// void SetTextColor (CP_itemtype * items, int hlight) { if (hlight) { SETFONTCOLOR (color_hlite[items->active], BKGDCOLOR); } else { SETFONTCOLOR (color_norml[items->active], BKGDCOLOR); } } //////////////////////////////////////////////////////////////////// // // WAIT FOR CTRLKEY-UP OR BUTTON-UP // //////////////////////////////////////////////////////////////////// void WaitKeyUp (void) { ControlInfo ci; while (ReadAnyControl (&ci), ci.button0 | ci.button1 | ci.button2 | ci.button3 | Keyboard[sc_Space] | Keyboard[sc_Enter] | Keyboard[sc_Escape]) { IN_WaitAndProcessEvents(); } } //////////////////////////////////////////////////////////////////// // // READ KEYBOARD, JOYSTICK AND MOUSE FOR INPUT // //////////////////////////////////////////////////////////////////// void ReadAnyControl (ControlInfo * ci) { int mouseactive = 0; IN_ReadControl (0, ci); if (mouseenabled && IN_IsInputGrabbed()) { int mousex, mousey, buttons; buttons = SDL_GetMouseState(&mousex, &mousey); int middlePressed = buttons & SDL_BUTTON(SDL_BUTTON_MIDDLE); int rightPressed = buttons & SDL_BUTTON(SDL_BUTTON_RIGHT); buttons &= ~(SDL_BUTTON(SDL_BUTTON_MIDDLE) | SDL_BUTTON(SDL_BUTTON_RIGHT)); if(middlePressed) buttons |= 1 << 2; if(rightPressed) buttons |= 1 << 1; if(mousey - CENTERY < -SENSITIVE) { ci->dir = dir_North; mouseactive = 1; } else if(mousey - CENTERY > SENSITIVE) { ci->dir = dir_South; mouseactive = 1; } if(mousex - CENTERX < -SENSITIVE) { ci->dir = dir_West; mouseactive = 1; } else if(mousex - CENTERX > SENSITIVE) { ci->dir = dir_East; mouseactive = 1; } if(mouseactive) IN_CenterMouse(); if (buttons) { ci->button0 = buttons & 1; ci->button1 = buttons & 2; ci->button2 = buttons & 4; ci->button3 = false; mouseactive = 1; } } if (joystickenabled && !mouseactive) { int jx, jy, jb; IN_GetJoyDelta (&jx, &jy); if (jy < -SENSITIVE) ci->dir = dir_North; else if (jy > SENSITIVE) ci->dir = dir_South; if (jx < -SENSITIVE) ci->dir = dir_West; else if (jx > SENSITIVE) ci->dir = dir_East; jb = IN_JoyButtons (); if (jb) { ci->button0 = jb & 1; ci->button1 = jb & 2; ci->button2 = jb & 4; ci->button3 = jb & 8; } } } //////////////////////////////////////////////////////////////////// // // DRAW DIALOG AND CONFIRM YES OR NO TO QUESTION // //////////////////////////////////////////////////////////////////// int Confirm (const char *string) { int xit = 0, x, y, tick = 0, lastBlinkTime; int whichsnd[2] = { ESCPRESSEDSND, SHOOTSND }; ControlInfo ci; Message (string); IN_ClearKeysDown (); WaitKeyUp (); // // BLINK CURSOR // x = PrintX; y = PrintY; lastBlinkTime = GetTimeCount(); do { ReadAnyControl(&ci); if (GetTimeCount() - lastBlinkTime >= 10) { switch (tick) { case 0: VWB_Bar (x, y, 8, 13, TEXTCOLOR); break; case 1: PrintX = x; PrintY = y; US_Print ("_"); } VW_UpdateScreen (); tick ^= 1; lastBlinkTime = GetTimeCount(); } else SDL_Delay(5); #ifdef SPANISH } while (!Keyboard[sc_S] && !Keyboard[sc_N] && !Keyboard[sc_Escape]); #else } while (!Keyboard[sc_Y] && !Keyboard[sc_N] && !Keyboard[sc_Escape] && !ci.button0 && !ci.button1); #endif #ifdef SPANISH if (Keyboard[sc_S] || ci.button0) { xit = 1; ShootSnd (); } #else if (Keyboard[sc_Y] || ci.button0) { xit = 1; ShootSnd (); } #endif IN_ClearKeysDown (); WaitKeyUp (); SD_PlaySound ((soundnames) whichsnd[xit]); return xit; } #ifdef JAPAN //////////////////////////////////////////////////////////////////// // // DRAW MESSAGE & GET Y OR N // //////////////////////////////////////////////////////////////////// int GetYorN (int x, int y, int pic) { int xit = 0; soundnames whichsnd[2] = { ESCPRESSEDSND, SHOOTSND }; CA_CacheGrChunk (pic); VWB_DrawPic (x * 8, y * 8, pic); UNCACHEGRCHUNK (pic); VW_UpdateScreen (); IN_ClearKeysDown (); do { IN_WaitAndProcessEvents(); } #ifdef SPANISH while (!Keyboard[sc_S] && !Keyboard[sc_N] && !Keyboard[sc_Escape]); #else while (!Keyboard[sc_Y] && !Keyboard[sc_N] && !Keyboard[sc_Escape]); #endif #ifdef SPANISH if (Keyboard[sc_S]) { xit = 1; ShootSnd (); } while (Keyboard[sc_S] || Keyboard[sc_N] || Keyboard[sc_Escape]) IN_WaitAndProcessEvents(); #else if (Keyboard[sc_Y]) { xit = 1; ShootSnd (); } while (Keyboard[sc_Y] || Keyboard[sc_N] || Keyboard[sc_Escape]) IN_WaitAndProcessEvents(); #endif IN_ClearKeysDown (); SD_PlaySound (whichsnd[xit]); return xit; } #endif //////////////////////////////////////////////////////////////////// // // PRINT A MESSAGE IN A WINDOW // //////////////////////////////////////////////////////////////////// void Message (const char *string) { int h = 0, w = 0, mw = 0, i, len = (int) strlen(string); fontstruct *font; CA_CacheGrChunk (STARTFONT + 1); fontnumber = 1; font = (fontstruct *) grsegs[STARTFONT + fontnumber]; h = font->height; for (i = 0; i < len; i++) { if (string[i] == '\n') { if (w > mw) mw = w; w = 0; h += font->height; } else w += font->width[string[i]]; } if (w + 10 > mw) mw = w + 10; PrintY = (WindowH / 2) - h / 2; PrintX = WindowX = 160 - mw / 2; DrawWindow (WindowX - 5, PrintY - 5, mw + 10, h + 10, TEXTCOLOR); DrawOutline (WindowX - 5, PrintY - 5, mw + 10, h + 10, 0, HIGHLIGHT); SETFONTCOLOR (0, TEXTCOLOR); US_Print (string); VW_UpdateScreen (); } //////////////////////////////////////////////////////////////////// // // THIS MAY BE FIXED A LITTLE LATER... // //////////////////////////////////////////////////////////////////// static int lastmusic; int StartCPMusic (int song) { int lastoffs; lastmusic = song; lastoffs = SD_MusicOff (); UNCACHEAUDIOCHUNK (STARTMUSIC + lastmusic); SD_StartMusic(STARTMUSIC + song); return lastoffs; } void FreeMusic (void) { UNCACHEAUDIOCHUNK (STARTMUSIC + lastmusic); } /////////////////////////////////////////////////////////////////////////// // // IN_GetScanName() - Returns a string containing the name of the // specified scan code // /////////////////////////////////////////////////////////////////////////// const char * IN_GetScanName (ScanCode scan) { /* const char **p; ScanCode *s; for (s = ExtScanCodes, p = ExtScanNames; *s; p++, s++) if (*s == scan) return (*p);*/ return (ScanNames[scan]); } /////////////////////////////////////////////////////////////////////////// // // CHECK FOR PAUSE KEY (FOR MUSIC ONLY) // /////////////////////////////////////////////////////////////////////////// void CheckPause (void) { if (Paused) { switch (SoundStatus) { case 0: SD_MusicOn (); break; case 1: SD_MusicOff (); break; } SoundStatus ^= 1; VW_WaitVBL (3); IN_ClearKeysDown (); Paused = false; } } /////////////////////////////////////////////////////////////////////////// // // DRAW GUN CURSOR AT CORRECT POSITION IN MENU // /////////////////////////////////////////////////////////////////////////// void DrawMenuGun (CP_iteminfo * iteminfo) { int x, y; x = iteminfo->x; y = iteminfo->y + iteminfo->curpos * 13 - 2; VWB_DrawPic (x, y, C_CURSOR1PIC); } /////////////////////////////////////////////////////////////////////////// // // DRAW SCREEN TITLE STRIPES // /////////////////////////////////////////////////////////////////////////// void DrawStripes (int y) { #ifndef SPEAR VWB_Bar (0, y, 320, 24, 0); VWB_Hlin (0, 319, y + 22, STRIPE); #else VWB_Bar (0, y, 320, 22, 0); VWB_Hlin (0, 319, y + 23, 0); #endif } void ShootSnd (void) { SD_PlaySound (SHOOTSND); } /////////////////////////////////////////////////////////////////////////// // // CHECK FOR EPISODES // /////////////////////////////////////////////////////////////////////////// void CheckForEpisodes (void) { struct stat statbuf; /* // On Linux like systems, the configdir defaults to $HOME/.wolf4sdl #if !defined(_WIN32) && !defined(_arch_dreamcast) if(configdir[0] == 0) { // Set config location to home directory for multi-user support char *homedir = getenv("HOME"); if(homedir == NULL) { Quit("Your $HOME directory is not defined. You must set this before playing."); } #define WOLFDIR "/.wolf4sdl" if(strlen(homedir) + sizeof(WOLFDIR) > sizeof(configdir)) { Quit("Your $HOME directory path is too long. It cannot be used for saving games."); } snprintf(configdir, sizeof(configdir), "%s" WOLFDIR, homedir); } #endif*/ if(configdir[0] != 0) { // Ensure config directory exists and create if necessary if(stat(configdir, &statbuf) != 0) { #ifdef _WIN32 if(_mkdir(configdir) != 0) #else if(mkdir(configdir, 0755) != 0) #endif { Quit("The configuration directory \"%s\" could not be created.", configdir); } } } // // JAPANESE VERSION // #ifdef JAPAN #ifdef JAPDEMO if(!stat("vswap.wj1", &statbuf)) { strcpy (extension, "wj1"); numEpisodesMissing = 5; #else if(!stat("vswap.wj6", &statbuf)) { strcpy (extension, "wj6"); #endif strcat (configname, extension); strcat (SaveName, extension); strcat (demoname, extension); EpisodeSelect[1] = EpisodeSelect[2] = EpisodeSelect[3] = EpisodeSelect[4] = EpisodeSelect[5] = 1; } else Quit ("NO JAPANESE WOLFENSTEIN 3-D DATA FILES to be found!"); strcpy (graphext, extension); strcpy (audioext, extension); #else // // ENGLISH // #ifdef UPLOAD if(!stat("vswap.wl1", &statbuf)) { strcpy (extension, "wl1"); numEpisodesMissing = 5; } else Quit ("NO WOLFENSTEIN 3-D DATA FILES to be found!"); #else #ifndef SPEAR if(!stat("vswap.wl6", &statbuf)) { strcpy (extension, "wl6"); NewEmenu[2].active = NewEmenu[4].active = NewEmenu[6].active = NewEmenu[8].active = NewEmenu[10].active = EpisodeSelect[1] = EpisodeSelect[2] = EpisodeSelect[3] = EpisodeSelect[4] = EpisodeSelect[5] = 1; } else { if(!stat("vswap.wl3", &statbuf)) { strcpy (extension, "wl3"); numEpisodesMissing = 3; NewEmenu[2].active = NewEmenu[4].active = EpisodeSelect[1] = EpisodeSelect[2] = 1; } else { if(!stat("vswap.wl1", &statbuf)) { strcpy (extension, "wl1"); numEpisodesMissing = 5; } else Quit ("NO WOLFENSTEIN 3-D DATA FILES to be found!"); } } #endif #endif #ifdef SPEAR #ifndef SPEARDEMO if(param_mission == 0) { if(!stat("vswap.sod", &statbuf)) strcpy (extension, "sod"); else Quit ("NO SPEAR OF DESTINY DATA FILES TO BE FOUND!"); } else if(param_mission == 1) { if(!stat("vswap.sd1", &statbuf)) strcpy (extension, "sd1"); else Quit ("NO SPEAR OF DESTINY DATA FILES TO BE FOUND!"); } else if(param_mission == 2) { if(!stat("vswap.sd2", &statbuf)) strcpy (extension, "sd2"); else Quit ("NO SPEAR OF DESTINY DATA FILES TO BE FOUND!"); } else if(param_mission == 3) { if(!stat("vswap.sd3", &statbuf)) strcpy (extension, "sd3"); else Quit ("NO SPEAR OF DESTINY DATA FILES TO BE FOUND!"); } else Quit ("UNSUPPORTED MISSION!"); strcpy (graphext, "sod"); strcpy (audioext, "sod"); #else if(!stat("vswap.sdm", &statbuf)) { strcpy (extension, "sdm"); } else Quit ("NO SPEAR OF DESTINY DEMO DATA FILES TO BE FOUND!"); strcpy (graphext, "sdm"); strcpy (audioext, "sdm"); #endif #else strcpy (graphext, extension); strcpy (audioext, extension); #endif strcat (configname, extension); strcat (SaveName, extension); strcat (demoname, extension); #ifndef SPEAR #ifndef GOODTIMES strcat (helpfilename, extension); #endif strcat (endfilename, extension); #endif #endif }