;SIZE_X equ 350 ;SIZE_Y equ 350 ROUND equ 8 ;TEX_X equ 512 ;TEX_Y equ 512 ;TEXTURE_SIZE EQU (512*512)-1 ;TEX_SHIFT EQU 9 CATMULL_SHIFT equ 8 ;TEXTURE_SIZE EQU (TEX_X * TEX_Y)-1 ;------- Big thanks to Majuma (www.majuma.xt.pl) for absolutely great--- ;------- DOS 13h mode demos -------------------------------------------- ;------- Procedure draws bump triangle using Catmull Z-buffer algorithm- ;------- (Z coordinate interpolation)----------------------------------- bump_triangle_z: ;------------------in - eax - x1 shl 16 + y1 ----------- ;---------------------- ebx - x2 shl 16 + y2 ----------- ;---------------------- ecx - x3 shl 16 + y3 ----------- ;---------------------- edx - pointer to bump map ------ ;---------------------- esi - pointer to environment map ;---------------------- edi - pointer to screen buffer-- ;---------------------- stack : bump coordinates-------- ;---------------------- environment coordinates- ;---------------------- Z position coordinates-- ;---------------------- pointer io Z buffer----- ;-- Z-buffer - filled with coordinates as dword -------- ;-- (Z coor. as word) shl CATMULL_SHIFT ---------------- .b_x1 equ ebp+4 ; procedure don't save registers !!! .b_y1 equ ebp+6 ; each coordinate as word .b_x2 equ ebp+8 .b_y2 equ ebp+10 .b_x3 equ ebp+12 .b_y3 equ ebp+14 .e_x1 equ ebp+16 .e_y1 equ ebp+18 .e_x2 equ ebp+20 .e_y2 equ ebp+22 .e_x3 equ ebp+24 .e_y3 equ ebp+26 .z1 equ word[ebp+28] .z2 equ word[ebp+30] .z3 equ word[ebp+32] .z_buff equ dword[ebp+34] ; pointer to Z-buffer .t_bmap equ dword[ebp-4] ; pointer to bump map .t_emap equ dword[ebp-8] ; pointer to e. map .x1 equ word[ebp-10] .y1 equ word[ebp-12] .x2 equ word[ebp-14] .y2 equ word[ebp-16] .x3 equ word[ebp-18] .y3 equ word[ebp-20] .dx12 equ dword[ebp-24] .dbx12 equ dword[ebp-28] .dby12 equ dword[ebp-32] .dex12 equ dword[ebp-36] .dey12 equ dword[ebp-40] .dz12 equ dword[ebp-44] .dx13 equ dword[ebp-48] .dbx13 equ dword[ebp-52] .dby13 equ dword[ebp-56] .dex13 equ dword[ebp-60] .dey13 equ dword[ebp-64] .dz13 equ dword[ebp-68] .dx23 equ dword[ebp-72] .dbx23 equ dword[ebp-76] .dby23 equ dword[ebp-80] .dex23 equ dword[ebp-84] .dey23 equ dword[ebp-88] .dz23 equ dword[ebp-92] .cx1 equ dword[ebp-96] ; current variables .cx2 equ dword[ebp-100] .cbx1 equ dword[ebp-104] .cbx2 equ dword[ebp-108] .cby1 equ dword[ebp-112] .cby2 equ dword[ebp-116] .cex1 equ dword[ebp-120] .cex2 equ dword[ebp-124] .cey1 equ dword[ebp-128] .cey2 equ dword[ebp-132] .cz1 equ dword[ebp-136] .cz2 equ dword[ebp-140] mov ebp,esp push edx ; store bump map push esi ; store e. map ; sub esp,120 .sort3: ; sort triangle coordinates... cmp ax,bx jle .sort1 xchg eax,ebx mov edx,dword[.b_x1] xchg edx,dword[.b_x2] mov dword[.b_x1],edx mov edx,dword[.e_x1] xchg edx,dword[.e_x2] mov dword[.e_x1],edx mov dx,.z1 xchg dx,.z2 mov .z1,dx .sort1: cmp bx,cx jle .sort2 xchg ebx,ecx mov edx,dword[.b_x2] xchg edx,dword[.b_x3] mov dword[.b_x2],edx mov edx,dword[.e_x2] xchg edx,dword[.e_x3] mov dword[.e_x2],edx mov dx,.z2 xchg dx,.z3 mov .z2,dx jmp .sort3 .sort2: push eax ; store triangle coords in variables push ebx push ecx mov edx,80008000h ; eax,ebx,ecx are ANDd together into edx which means that and edx,ebx ; if *all* of them are negative a sign flag is raised and edx,ecx and edx,eax test edx,80008000h ; Check both X&Y at once jne .loop23_done ; mov edx,eax ; eax,ebx,ecx are ORd together into edx which means that ; or edx,ebx ; if any *one* of them is negative a sign flag is raised ; or edx,ecx ; test edx,80000000h ; Check only X ; jne .loop23_done ; cmp .x1,SIZE_X ; { ; jg .loop23_done ; cmp .x2,SIZE_X ; This can be optimized with effort ; jg .loop23_done ; cmp .x3,SIZE_X ; jg .loop23_done ; { mov bx,.y2 ; calc delta 12 sub bx,.y1 jnz .bt_dx12_make mov ecx,6 xor edx,edx @@: push edx ;dword 0 loop @b jmp .bt_dx12_done .bt_dx12_make: mov ax,.x2 sub ax,.x1 cwde movsx ebx,bx shl eax,ROUND cdq idiv ebx ; mov .dx12,eax push eax mov ax,word[.b_x2] sub ax,word[.b_x1] cwde shl eax,ROUND cdq idiv ebx ; mov .dbx12,eax push eax mov ax,word[.b_y2] sub ax,word[.b_y1] cwde shl eax,ROUND cdq idiv ebx ; mov .dby12,eax push eax mov ax,word[.e_x2] sub ax,word[.e_x1] cwde shl eax,ROUND cdq idiv ebx ; mov .dex12,eax push eax mov ax,word[.e_y2] sub ax,word[.e_y1] cwde shl eax,ROUND cdq idiv ebx ; mov .dey12,eax push eax mov ax,.z2 sub ax,.z1 cwde shl eax,CATMULL_SHIFT cdq idiv ebx push eax .bt_dx12_done: mov bx,.y3 ; calc delta13 sub bx,.y1 jnz .bt_dx13_make mov ecx,6 xor edx,edx @@: push edx ;dword 0 loop @b jmp .bt_dx13_done .bt_dx13_make: mov ax,.x3 sub ax,.x1 cwde movsx ebx,bx shl eax,ROUND cdq idiv ebx ; mov .dx13,eax push eax mov ax,word[.b_x3] sub ax,word[.b_x1] cwde shl eax,ROUND cdq idiv ebx ; mov .dbx13,eax push eax mov ax,word[.b_y3] sub ax,word[.b_y1] cwde shl eax,ROUND cdq idiv ebx ; mov .dby13,eax push eax mov ax,word[.e_x3] sub ax,word[.e_x1] cwde shl eax,ROUND cdq idiv ebx ; mov .dex13,eax push eax mov ax,word[.e_y3] sub ax,word[.e_y1] cwde shl eax,ROUND cdq idiv ebx ; mov .dey13,eax push eax ; nop here bug ????!!! mov ax,.z3 sub ax,.z1 cwde shl eax,CATMULL_SHIFT cdq idiv ebx ; mov .dz13,eax push eax .bt_dx13_done: mov bx,.y3 ; calc delta23 sub bx,.y2 jnz .bt_dx23_make mov ecx,6 xor edx,edx @@: push edx ;dword 0 loop @b jmp .bt_dx23_done .bt_dx23_make: mov ax,.x3 sub ax,.x2 cwde movsx ebx,bx shl eax,ROUND cdq idiv ebx ; mov .dx23,eax push eax mov ax,word[.b_x3] sub ax,word[.b_x2] cwde shl eax,ROUND cdq idiv ebx ; mov .dbx23,eax push eax mov ax,word[.b_y3] sub ax,word[.b_y2] cwde shl eax,ROUND cdq idiv ebx ; mov .dby23,eax push eax mov ax,word[.e_x3] sub ax,word[.e_x2] cwde shl eax,ROUND cdq idiv ebx ; mov .dex23,eax push eax mov ax,word[.e_y3] sub ax,word[.e_y2] cwde shl eax,ROUND cdq idiv ebx ; mov .dey23,eax push eax mov ax,.z3 sub ax,.z2 cwde shl eax,CATMULL_SHIFT cdq idiv ebx ; mov .dz23,eax push eax ; sub esp,40 .bt_dx23_done: movsx eax,.x1 shl eax,ROUND ; mov .cx1,eax ; mov .cx2,eax push eax push eax movsx eax,word[.b_x1] shl eax,ROUND ; mov .cbx1,eax ; mov .cbx2,eax push eax push eax movsx eax,word[.b_y1] shl eax,ROUND ; mov .cby1,eax ; mov .cby2,eax push eax push eax movsx eax,word[.e_x1] shl eax,ROUND ;mov .cex1,eax ;mov .cex2,eax push eax push eax movsx eax,word[.e_y1] shl eax,ROUND ;mov .cey1,eax ;mov .cey2,eax push eax push eax movsx eax,.z1 shl eax,CATMULL_SHIFT ;mov .cz1,eax ;mov .cz2,eax push eax push eax movsx ecx,.y1 cmp cx,.y2 jge .loop12_done .loop12: call .call_bump_line mov eax,.dx13 add .cx1,eax mov eax,.dx12 add .cx2,eax mov eax,.dbx13 add .cbx1,eax mov eax,.dbx12 add .cbx2,eax mov eax,.dby13 add .cby1,eax mov eax,.dby12 add .cby2,eax mov eax,.dex13 add .cex1,eax mov eax,.dex12 add .cex2,eax mov eax,.dey13 add .cey1,eax mov eax,.dey12 add .cey2,eax mov eax,.dz13 add .cz1,eax mov eax,.dz12 add .cz2,eax inc ecx cmp cx,.y2 jl .loop12 .loop12_done: movsx ecx,.y2 cmp cx,.y3 jge .loop23_done movsx eax,.z2 shl eax,CATMULL_SHIFT mov .cz2,eax movsx eax,.x2 shl eax,ROUND mov .cx2,eax movzx eax,word[.b_x2] shl eax,ROUND mov .cbx2,eax movzx eax,word[.b_y2] shl eax,ROUND mov .cby2,eax movzx eax,word[.e_x2] shl eax,ROUND mov .cex2,eax movzx eax,word[.e_y2] shl eax,ROUND mov .cey2,eax .loop23: call .call_bump_line mov eax,.dx13 add .cx1,eax mov eax,.dx23 add .cx2,eax mov eax,.dbx13 add .cbx1,eax mov eax,.dbx23 add .cbx2,eax mov eax,.dby13 add .cby1,eax mov eax,.dby23 add .cby2,eax mov eax,.dex13 add .cex1,eax mov eax,.dex23 add .cex2,eax mov eax,.dey13 add .cey1,eax mov eax,.dey23 add .cey2,eax mov eax,.dz13 add .cz1,eax mov eax,.dz23 add .cz2,eax inc ecx cmp cx,.y3 jl .loop23 .loop23_done: mov esp,ebp ret 34 .call_bump_line: ; push ebp ; push ecx pushad push .cz1 push .cz2 push .z_buff push .t_emap push .t_bmap push .cey2 push .cex2 push .cey1 push .cex1 push .cby2 push .cbx2 push .cby1 push .cbx1 push ecx mov eax,.cx1 sar eax,ROUND mov ebx,.cx2 sar ebx,ROUND call bump_line_z popad ret bump_line_z: ;--------------in: eax - x1 ;-------------- ebx - x2 ;-------------- edi - pointer to screen buffer ;stack - another parameters : .y equ dword [ebp+4] .bx1 equ dword [ebp+8] ; --- .by1 equ dword [ebp+12] ; | .bx2 equ dword [ebp+16] ; | .by2 equ dword [ebp+20] ; |> bump and env coords .ex1 equ dword [ebp+24] ; |> shifted shl ROUND .ey1 equ dword [ebp+28] ; | .ex2 equ dword [ebp+32] ; | .ey2 equ dword [ebp+36] ; --- .bmap equ dword [ebp+40] .emap equ dword [ebp+44] .z_buff equ dword [ebp+48] .z2 equ dword [ebp+52] ; -- |> z coords shifted .z1 equ dword [ebp+56] ; -- shl CATMULL_SHIFT .x1 equ dword [ebp-4] .x2 equ dword [ebp-8] .dbx equ dword [ebp-12] .dby equ dword [ebp-16] .dex equ dword [ebp-20] .dey equ dword [ebp-24] .dz equ dword [ebp-28] .cbx equ dword [ebp-32] .cby equ dword [ebp-36] .cex equ dword [ebp-40] .cey equ dword [ebp-44] .cz equ dword [ebp-48] .czbuff equ dword [ebp-52] mov ebp,esp mov ecx,.y or ecx,ecx jl .bl_end cmp ecx,SIZE_Y jge .bl_end cmp eax,ebx jl .bl_ok je .bl_end xchg eax,ebx mov edx,.bx1 xchg edx,.bx2 mov .bx1,edx mov edx,.by1 xchg edx,.by2 mov .by1,edx mov edx,.ex1 xchg edx,.ex2 mov .ex1,edx mov edx,.ey1 xchg edx,.ey2 mov .ey1,edx mov edx,.z1 xchg edx,.z2 mov .z1,edx .bl_ok: push eax push ebx ;store x1, x2 cmp .x1,SIZE_X jge .bl_end cmp .x2,0 jle .bl_end mov ebx,.x2 sub ebx,.x1 mov eax,.bx2 ; calc .dbx sub eax,.bx1 cdq idiv ebx push eax mov eax,.by2 ; calc .dby sub eax,.by1 cdq idiv ebx push eax mov eax,.ex2 ; calc .dex sub eax,.ex1 cdq idiv ebx push eax mov eax,.ey2 ; calc .dey sub eax,.ey1 cdq idiv ebx push eax mov eax,.z2 ; calc .dz sub eax,.z1 cdq idiv ebx push eax cmp .x1,0 ; set correctly begin variable jge @f ; CLIPPING ON FUNCTION ; cutting triangle exceedes screen mov ebx,.x1 neg ebx imul ebx ; eax = .dz * abs(.x1) add .z1,eax mov .x1,0 mov eax,.dbx imul ebx add .bx1,eax mov eax,.dby imul ebx add .by1,eax mov eax,.dex imul ebx add .ex1,eax mov eax,.dey imul ebx add .ey1,eax @@: cmp .x2,SIZE_X jl @f mov .x2,SIZE_X @@: mov eax,SIZE_X ;calc memory begin in buffers mov ebx,.y mul ebx mov ebx,.x1 add eax,ebx mov ebx,eax lea eax,[eax*3] add edi,eax mov esi,.z_buff ; z-buffer filled with dd variables shl ebx,2 add esi,ebx mov ecx,.x2 sub ecx,.x1 ; init current variables push .bx1 push .by1 push .ex1 push .ey1 push .z1 ; current z shl CATMULL_SHIFT push esi .draw: ; if TEX = SHIFTING ;bump drawing only in shifting mode mov esi,.czbuff ; .czbuff current address in buffer mov ebx,.cz ; .cz - cur z position cmp ebx,dword[esi] jge .skip mov eax,.cby sar eax,ROUND shl eax,TEX_SHIFT mov esi,.cbx sar esi,ROUND add esi,eax mov ebx,esi dec ebx and ebx,TEXTURE_SIZE add ebx,.bmap movzx eax,byte [ebx] mov ebx,esi inc ebx and ebx,TEXTURE_SIZE add ebx,.bmap movzx ebx,byte [ebx] sub eax,ebx mov ebx,esi sub ebx,TEX_X and ebx,TEXTURE_SIZE add ebx,.bmap movzx edx,byte [ebx] mov ebx,esi add ebx,TEX_X and ebx,TEXTURE_SIZE add ebx,.bmap movzx ebx,byte [ebx] sub edx,ebx mov ebx,.cex ;.cex - current env map X sar ebx,ROUND add eax,ebx ; eax - modified x coord mov ebx,.cey ;.cey - current env map y sar ebx,ROUND add edx,ebx ; edx - modified y coord or eax,eax jl .black cmp eax,TEX_X jg .black or edx,edx jl .black cmp edx,TEX_Y jg .black shl edx,TEX_SHIFT add edx,eax lea edx,[edx*3] add edx,.emap mov eax,dword[edx] jmp .put_pixel .black: xor eax,eax .put_pixel: stosd dec edi mov ebx,.cz mov esi,.czbuff mov dword[esi],ebx jmp .no_skip .skip: add edi,3 .no_skip: add .czbuff,4 mov eax,.dbx add .cbx,eax mov eax,.dby add .cby,eax mov eax,.dex add .cex,eax mov eax,.dey add .cey,eax mov eax,.dz add .cz,eax dec ecx jnz .draw ; end if .bl_end: mov esp,ebp ret 56