/* control ScrollBar */ //////////////////////////////////////////////////////////////////////////////// // Draw Ruller //////////////////////////////////////////////////////////////////////////////// void DrawRuller(struct ControlScrollBar *ScrollBar) { int x,y,sizex,sizey; int scrollbar_size,ruller_size,ruller_pos; struct FINITION *fin; x=ScrollBar->ctrl_x; y=ScrollBar->ctrl_y; sizex=ScrollBar->ctrl_sizex; sizey=ScrollBar->ctrl_sizey; fin=(struct FINITION*)ScrollBar->finition; if (ScrollBar->scb_flags & FLAG_SCROLL_BAR_ORIENTATION_HORIZONTAL_ON) { scrollbar_size=sizex-sizey*2; ruller_size=(int)(scrollbar_size*ScrollBar->ruller_size); if (ruller_size<5) ruller_size=5; if (ruller_size>sizex) ruller_size=sizex-2*sizey; ruller_pos=x+sizey+(int)((scrollbar_size-ruller_size)*ScrollBar->ruller_pos); //left bar Draw(fin,TOOL_FILLED_RECTANGLE,x+sizey,y+1,ruller_pos-x-sizey,sizey-2,COLOR_FON); //right bar Draw(fin,TOOL_FILLED_RECTANGLE,ruller_pos+ruller_size,y+1,x+sizex-sizey-ruller_pos-ruller_size,sizey-2,COLOR_FON); //roller Draw(fin,TOOL_RECTANGLE,ruller_pos,y,ruller_size,sizey,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_FILLED_RECTANGLE,ruller_pos+1,y+1,ruller_size-2,sizey-2,COLOR_MIDDLE_LIGHT); Draw(fin,TOOL_VERTICAL_LINE,ruller_pos+(ruller_size/2)-2,y+sizey/4,y+(3*sizey)/4,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_VERTICAL_LINE,ruller_pos+(ruller_size/2),y+sizey/4,y+(3*sizey)/4,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_VERTICAL_LINE,ruller_pos+(ruller_size/2)+2,y+sizey/4,y+(3*sizey)/4,COLOR_ABSOLUTE_DARK); } if (ScrollBar->scb_flags & FLAG_SCROLL_BAR_ORIENTATION_VERTICAL_ON) { scrollbar_size=sizey-sizex*2; ruller_size=(int)(scrollbar_size*ScrollBar->ruller_size); if (ruller_size<5) ruller_size=5; if (ruller_size>sizey) ruller_size=sizey-2*sizex; ruller_pos=y+sizex+(int)((scrollbar_size-ruller_size)*ScrollBar->ruller_pos); //up bar Draw(fin,TOOL_FILLED_RECTANGLE,x+1,y+sizex,sizex-2,ruller_pos-y-sizex,COLOR_FON); //down bar Draw(fin,TOOL_FILLED_RECTANGLE,x+1,ruller_pos+ruller_size,sizex-2,y+sizey-sizex-ruller_pos-ruller_size,COLOR_FON); //roller Draw(fin,TOOL_RECTANGLE,x,ruller_pos,sizex,ruller_size,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_FILLED_RECTANGLE,x+1,ruller_pos+1,sizex-2,ruller_size-2,COLOR_MIDDLE_LIGHT); Draw(fin,TOOL_HORIZONTAL_LINE,x+sizex/4,x+(3*sizex)/4,ruller_pos+(ruller_size/2)-2,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_HORIZONTAL_LINE,x+sizex/4,x+(3*sizex)/4,ruller_pos+(ruller_size/2),COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_HORIZONTAL_LINE,x+sizex/4,x+(3*sizex)/4,ruller_pos+(ruller_size/2)+2,COLOR_ABSOLUTE_DARK); } } //////////////////////////////////////////////////////////////////////////////// // Draw full Scroll Bar //////////////////////////////////////////////////////////////////////////////// void DrawScrollBar(struct ControlScrollBar *ScrollBar) { int x,y,sizex,sizey; struct FINITION *fin; x=ScrollBar->ctrl_x; y=ScrollBar->ctrl_y; sizex=ScrollBar->ctrl_sizex; sizey=ScrollBar->ctrl_sizey; fin=(struct FINITION*)ScrollBar->finition; if (ScrollBar->scb_flags & FLAG_SCROLL_BAR_ORIENTATION_HORIZONTAL_ON) { //draw child buttons and roller Draw(fin,TOOL_RECTANGLE,x,y,sizex,sizey,COLOR_ABSOLUTE_DARK); //left button Draw(fin,TOOL_RECTANGLE,x,y,sizey,sizey,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_FILLED_RECTANGLE,x+1,y+1,sizey-2,sizey-2,COLOR_MIDDLE_LIGHT); //left arrow of left button Draw(fin,TOOL_LINE,x+sizey/3,y+sizey/2,x+(2*sizey)/3,y+sizey/4,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+sizey/3,y+sizey/2,x+(2*sizey)/3,y+(3*sizey)/4,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+1+(sizey/3),y+sizey/2,x+1+(2*sizey)/3,y+sizey/4,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+1+(sizey/3),y+sizey/2,x+1+(2*sizey)/3,y+(3*sizey)/4,COLOR_ABSOLUTE_DARK); //right button Draw(fin,TOOL_RECTANGLE,x+sizex-sizey,y,sizey,sizey,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_FILLED_RECTANGLE,x+sizex-sizey+1,y+1,sizey-2,sizey-2,COLOR_MIDDLE_LIGHT); //right arrow of right button Draw(fin,TOOL_LINE,x+sizex-sizey/3,y+sizey/2,x+sizex-(2*sizey)/3,y+sizey/4,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+sizex-sizey/3,y+sizey/2,x+sizex-(2*sizey)/3,y+(3*sizey)/4,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+sizex-1-(sizey/3),y+sizey/2,x+sizex-1-(2*sizey)/3,y+sizey/4,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+sizex-1-(sizey/3),y+sizey/2,x+sizex-1-(2*sizey)/3,y+(3*sizey)/4,COLOR_ABSOLUTE_DARK); //roller DrawRuller(ScrollBar); } if (ScrollBar->scb_flags & FLAG_SCROLL_BAR_ORIENTATION_VERTICAL_ON) { //draw child buttons and roller Draw(fin,TOOL_RECTANGLE,x,y,sizex,sizey,COLOR_ABSOLUTE_DARK); //up button Draw(fin,TOOL_RECTANGLE,x,y,sizex,sizex,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_FILLED_RECTANGLE,x+1,y+1,sizex-2,sizex-2,COLOR_MIDDLE_LIGHT); //up arrow of up button Draw(fin,TOOL_LINE,x+sizex/2,y+sizex/3,x+sizex/4,y+(2*sizex)/3,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+sizex/2,y+sizex/3,x+(3*sizex)/4,y+(2*sizex)/3,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+sizex/2,y+1+(sizex/3),x+sizex/4,y+1+(2*sizex)/3,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+sizex/2,y+1+(sizex/3),x+(3*sizex)/4,y+1+(2*sizex)/3,COLOR_ABSOLUTE_DARK); //down button Draw(fin,TOOL_RECTANGLE,x,y+sizey-sizex,sizex,sizex,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_FILLED_RECTANGLE,x+1,y+sizey-sizex+1,sizex-2,sizex-2,COLOR_MIDDLE_LIGHT); //down arrow of down button Draw(fin,TOOL_LINE,x+sizex/2,y+sizey-sizex/3,x+sizex/4,y+sizey-(2*sizex)/3,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+sizex/2,y+sizey-sizex/3,x+(3*sizex)/4,y+sizey-(2*sizex)/3,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+sizex/2,y+sizey-1-(sizex/3),x+sizex/4,y+sizey-1-(2*sizex)/3,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+sizex/2,y+sizey-1-(sizex/3),x+(3*sizex)/4,y+sizey-1-(2*sizex)/3,COLOR_ABSOLUTE_DARK); //roller DrawRuller(ScrollBar); } } //////////////////////////////////////////////////////////////////////////////// // Vertical Scroll Bar //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// // animation of up button of Scroll Bar //////////////////////////////////////////////////////////////////////////////// void ScrollBar_DrawPressedUpButton(struct ControlScrollBar *ScrollBar) { int x,y,sizex,sizey; struct FINITION *fin; x=ScrollBar->ctrl_x; y=ScrollBar->ctrl_y; sizex=ScrollBar->ctrl_sizex; sizey=ScrollBar->ctrl_sizey; fin=(struct FINITION*)ScrollBar->finition; //up button Draw(fin,TOOL_RECTANGLE,x,y,sizex,sizex,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_FILLED_RECTANGLE,x+1,y+1,sizex-2,sizex-2,COLOR_FON); //up arrow of up button Draw(fin,TOOL_LINE,x+sizex/2,y+sizex/3,x+sizex/4,y+(2*sizex)/3,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+sizex/2,y+sizex/3,x+(3*sizex)/4,y+(2*sizex)/3,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+sizex/2,y+1+(sizex/3),x+sizex/4,y+1+(2*sizex)/3,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+sizex/2,y+1+(sizex/3),x+(3*sizex)/4,y+1+(2*sizex)/3,COLOR_ABSOLUTE_DARK); } void ScrollBar_DrawReleasedUpButton(struct ControlScrollBar *ScrollBar) { int x,y,sizex,sizey; struct FINITION *fin; x=ScrollBar->ctrl_x; y=ScrollBar->ctrl_y; sizex=ScrollBar->ctrl_sizex; sizey=ScrollBar->ctrl_sizey; fin=(struct FINITION*)ScrollBar->finition; //up button Draw(fin,TOOL_RECTANGLE,x,y,sizex,sizex,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_FILLED_RECTANGLE,x+1,y+1,sizex-2,sizex-2,COLOR_MIDDLE_LIGHT); //up arrow of up button Draw(fin,TOOL_LINE,x+sizex/2,y+sizex/3,x+sizex/4,y+(2*sizex)/3,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+sizex/2,y+sizex/3,x+(3*sizex)/4,y+(2*sizex)/3,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+sizex/2,y+1+(sizex/3),x+sizex/4,y+1+(2*sizex)/3,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+sizex/2,y+1+(sizex/3),x+(3*sizex)/4,y+1+(2*sizex)/3,COLOR_ABSOLUTE_DARK); } //////////////////////////////////////////////////////////////////////////////// // animation of down button of Scroll Bar //////////////////////////////////////////////////////////////////////////////// void ScrollBar_DrawPressedDownButton(struct ControlScrollBar *ScrollBar) { int x,y,sizex,sizey; struct FINITION *fin; x=ScrollBar->ctrl_x; y=ScrollBar->ctrl_y; sizex=ScrollBar->ctrl_sizex; sizey=ScrollBar->ctrl_sizey; fin=(struct FINITION*)ScrollBar->finition; //down button Draw(fin,TOOL_RECTANGLE,x,y+sizey-sizex,sizex,sizex,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_FILLED_RECTANGLE,x+1,y+sizey-sizex+1,sizex-2,sizex-2,COLOR_FON); //down arrow of down button Draw(fin,TOOL_LINE,x+sizex/2,y+sizey-sizex/3,x+sizex/4,y+sizey-(2*sizex)/3,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+sizex/2,y+sizey-sizex/3,x+(3*sizex)/4,y+sizey-(2*sizex)/3,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+sizex/2,y+sizey-1-(sizex/3),x+sizex/4,y+sizey-1-(2*sizex)/3,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+sizex/2,y+sizey-1-(sizex/3),x+(3*sizex)/4,y+sizey-1-(2*sizex)/3,COLOR_ABSOLUTE_DARK); } void ScrollBar_DrawReleasedDownButton(struct ControlScrollBar *ScrollBar) { int x,y,sizex,sizey; struct FINITION *fin; x=ScrollBar->ctrl_x; y=ScrollBar->ctrl_y; sizex=ScrollBar->ctrl_sizex; sizey=ScrollBar->ctrl_sizey; fin=(struct FINITION*)ScrollBar->finition; //down button Draw(fin,TOOL_RECTANGLE,x,y+sizey-sizex,sizex,sizex,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_FILLED_RECTANGLE,x+1,y+sizey-sizex+1,sizex-2,sizex-2,COLOR_MIDDLE_LIGHT); //down arrow of down button Draw(fin,TOOL_LINE,x+sizex/2,y+sizey-sizex/3,x+sizex/4,y+sizey-(2*sizex)/3,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+sizex/2,y+sizey-sizex/3,x+(3*sizex)/4,y+sizey-(2*sizex)/3,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+sizex/2,y+sizey-1-(sizex/3),x+sizex/4,y+sizey-1-(2*sizex)/3,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+sizex/2,y+sizey-1-(sizex/3),x+(3*sizex)/4,y+sizey-1-(2*sizex)/3,COLOR_ABSOLUTE_DARK); } //////////////////////////////////////////////////////////////////////////////// // callback function for up button of Scroll Bar //////////////////////////////////////////////////////////////////////////////// void ScrollBar_FuncCallbackForUpButton_Pressed(struct HEADER *control,void *data) { struct ControlScrollBar *ScrollBar; struct HEADERPARENT *main_parent; ScrollBar=(struct ControlScrollBar*)data; if (ScrollBar->ruller_size!=1.0) { ScrollBar->ruller_pos=ScrollBar->ruller_pos-ScrollBar->ruller_step; } if (ScrollBar->ruller_pos<0.0) ScrollBar->ruller_pos=0.0; ScrollBar_DrawPressedUpButton(ScrollBar); if (ControlCheckCallbackEvent(ScrollBar,SCROLLBAR_CHANGED_EVENT)!=NULL) { main_parent=(struct HEADERPARENT*)ScrollBar->main_parent; ScrollBar->flags=ScrollBar->flags | FLAG_CONNECT_EVENT_ON; main_parent->control_for_callback_function[main_parent->number_callbacks]= (DWORD*)ScrollBar; main_parent->callback_for_control_callback[main_parent->number_callbacks]= (DWORD*)ControlCheckCallbackEvent(ScrollBar,SCROLLBAR_CHANGED_EVENT); main_parent->number_callbacks++; } DrawRuller(ScrollBar); } void ScrollBar_FuncCallbackForUpButton_Released(struct HEADER *control,void *data) { struct ControlScrollBar *ScrollBar; ScrollBar=(struct ControlScrollBar*)data; ScrollBar_DrawReleasedUpButton(ScrollBar); } //////////////////////////////////////////////////////////////////////////////// // callback function for down button of Scroll Bar //////////////////////////////////////////////////////////////////////////////// void ScrollBar_FuncCallbackForDownButton_Pressed(struct HEADER *control,void *data) { struct ControlScrollBar *ScrollBar; struct HEADERPARENT *main_parent; ScrollBar=(struct ControlScrollBar*)data; if (ScrollBar->ruller_size!=1.0) { ScrollBar->ruller_pos=ScrollBar->ruller_pos+ScrollBar->ruller_step; } if (ScrollBar->ruller_pos>1.0) ScrollBar->ruller_pos=1.0; ScrollBar_DrawPressedDownButton(ScrollBar); if (ControlCheckCallbackEvent(ScrollBar,SCROLLBAR_CHANGED_EVENT)!=NULL) { main_parent=(struct HEADERPARENT*)ScrollBar->main_parent; ScrollBar->flags=ScrollBar->flags | FLAG_CONNECT_EVENT_ON; main_parent->control_for_callback_function[main_parent->number_callbacks]= (DWORD*)ScrollBar; main_parent->callback_for_control_callback[main_parent->number_callbacks]= (DWORD*)ControlCheckCallbackEvent(ScrollBar,SCROLLBAR_CHANGED_EVENT); main_parent->number_callbacks++; } DrawRuller(ScrollBar); } void ScrollBar_FuncCallbackForDownButton_Released(struct HEADER *control,void *data) { struct ControlScrollBar *ScrollBar; ScrollBar=(struct ControlScrollBar*)data; ScrollBar_DrawReleasedDownButton(ScrollBar); DrawRuller(ScrollBar); } //////////////////////////////////////////////////////////////////////////////// // Horizontal Scroll Bar //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// // animation of left button of Scroll Bar //////////////////////////////////////////////////////////////////////////////// void ScrollBar_DrawPressedLeftButton(struct ControlScrollBar *ScrollBar) { int x,y,sizex,sizey; struct FINITION *fin; x=ScrollBar->ctrl_x; y=ScrollBar->ctrl_y; sizex=ScrollBar->ctrl_sizex; sizey=ScrollBar->ctrl_sizey; fin=(struct FINITION*)ScrollBar->finition; //left button Draw(fin,TOOL_FILLED_RECTANGLE,x+1,y+1,sizey-2,sizey-2,COLOR_FON); //left arrow of left button Draw(fin,TOOL_LINE,x+sizey/3,y+sizey/2,x+(2*sizey)/3,y+sizey/4,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+sizey/3,y+sizey/2,x+(2*sizey)/3,y+(3*sizey)/4,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+1+(sizey/3),y+sizey/2,x+1+(2*sizey)/3,y+sizey/4,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+1+(sizey/3),y+sizey/2,x+1+(2*sizey)/3,y+(3*sizey)/4,COLOR_ABSOLUTE_DARK); } void ScrollBar_DrawReleasedLeftButton(struct ControlScrollBar *ScrollBar) { int x,y,sizex,sizey; struct FINITION *fin; x=ScrollBar->ctrl_x; y=ScrollBar->ctrl_y; sizex=ScrollBar->ctrl_sizex; sizey=ScrollBar->ctrl_sizey; fin=(struct FINITION*)ScrollBar->finition; //left button Draw(fin,TOOL_FILLED_RECTANGLE,x+1,y+1,sizey-2,sizey-2,COLOR_MIDDLE_LIGHT); //left arrow of left button Draw(fin,TOOL_LINE,x+sizey/3,y+sizey/2,x+(2*sizey)/3,y+sizey/4,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+sizey/3,y+sizey/2,x+(2*sizey)/3,y+(3*sizey)/4,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+1+(sizey/3),y+sizey/2,x+1+(2*sizey)/3,y+sizey/4,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+1+(sizey/3),y+sizey/2,x+1+(2*sizey)/3,y+(3*sizey)/4,COLOR_ABSOLUTE_DARK); } //////////////////////////////////////////////////////////////////////////////// // animation of right button of Scroll Bar //////////////////////////////////////////////////////////////////////////////// void ScrollBar_DrawPressedRightButton(struct ControlScrollBar *ScrollBar) { int x,y,sizex,sizey; struct FINITION *fin; x=ScrollBar->ctrl_x; y=ScrollBar->ctrl_y; sizex=ScrollBar->ctrl_sizex; sizey=ScrollBar->ctrl_sizey; fin=(struct FINITION*)ScrollBar->finition; //right button Draw(fin,TOOL_FILLED_RECTANGLE,x+sizex-sizey+1,y+1,sizey-2,sizey-2,COLOR_FON); //right arrow of right button Draw(fin,TOOL_LINE,x+sizex-sizey/3,y+sizey/2,x+sizex-(2*sizey)/3,y+sizey/4,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+sizex-sizey/3,y+sizey/2,x+sizex-(2*sizey)/3,y+(3*sizey)/4,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+sizex-1-(sizey/3),y+sizey/2,x+sizex-1-(2*sizey)/3,y+sizey/4,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+sizex-1-(sizey/3),y+sizey/2,x+sizex-1-(2*sizey)/3,y+(3*sizey)/4,COLOR_ABSOLUTE_DARK); } void ScrollBar_DrawReleasedRightButton(struct ControlScrollBar *ScrollBar) { int x,y,sizex,sizey; struct FINITION *fin; x=ScrollBar->ctrl_x; y=ScrollBar->ctrl_y; sizex=ScrollBar->ctrl_sizex; sizey=ScrollBar->ctrl_sizey; fin=(struct FINITION*)ScrollBar->finition; //right button Draw(fin,TOOL_FILLED_RECTANGLE,x+sizex-sizey+1,y+1,sizey-2,sizey-2,COLOR_MIDDLE_LIGHT); //right arrow of right button Draw(fin,TOOL_LINE,x+sizex-sizey/3,y+sizey/2,x+sizex-(2*sizey)/3,y+sizey/4,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+sizex-sizey/3,y+sizey/2,x+sizex-(2*sizey)/3,y+(3*sizey)/4,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+sizex-1-(sizey/3),y+sizey/2,x+sizex-1-(2*sizey)/3,y+sizey/4,COLOR_ABSOLUTE_DARK); Draw(fin,TOOL_LINE,x+sizex-1-(sizey/3),y+sizey/2,x+sizex-1-(2*sizey)/3,y+(3*sizey)/4,COLOR_ABSOLUTE_DARK); } //////////////////////////////////////////////////////////////////////////////// // callback function for left button of Scroll Bar //////////////////////////////////////////////////////////////////////////////// void ScrollBar_FuncCallbackForLeftButton_Pressed(struct HEADER *control,void *data) { struct ControlScrollBar *ScrollBar; struct HEADERPARENT *main_parent; ScrollBar=(struct ControlScrollBar*)data; if (ScrollBar->ruller_size!=1.0) { ScrollBar->ruller_pos=ScrollBar->ruller_pos-ScrollBar->ruller_step; } if (ScrollBar->ruller_pos<0.0) ScrollBar->ruller_pos=0.0; ScrollBar_DrawPressedLeftButton(ScrollBar); if (ControlCheckCallbackEvent(ScrollBar,SCROLLBAR_CHANGED_EVENT)!=NULL) { main_parent=(struct HEADERPARENT*)ScrollBar->main_parent; ScrollBar->flags=ScrollBar->flags | FLAG_CONNECT_EVENT_ON; main_parent->control_for_callback_function[main_parent->number_callbacks]= (DWORD*)ScrollBar; main_parent->callback_for_control_callback[main_parent->number_callbacks]= (DWORD*)ControlCheckCallbackEvent(ScrollBar,SCROLLBAR_CHANGED_EVENT); main_parent->number_callbacks++; } DrawRuller(ScrollBar); } void ScrollBar_FuncCallbackForLeftButton_Released(struct HEADER *control,void *data) { struct ControlScrollBar *ScrollBar; ScrollBar=(struct ControlScrollBar*)data; ScrollBar_DrawReleasedLeftButton(ScrollBar); } //////////////////////////////////////////////////////////////////////////////// // callback function for right button of Scroll Bar //////////////////////////////////////////////////////////////////////////////// void ScrollBar_FuncCallbackForRightButton_Pressed(struct HEADER *control,void *data) { struct ControlScrollBar *ScrollBar; struct HEADERPARENT *main_parent; ScrollBar=(struct ControlScrollBar*)data; if (ScrollBar->ruller_size!=1.0) { ScrollBar->ruller_pos=ScrollBar->ruller_pos+ScrollBar->ruller_step; } if (ScrollBar->ruller_pos>1.0) ScrollBar->ruller_pos=1.0; ScrollBar_DrawPressedRightButton(ScrollBar); if (ControlCheckCallbackEvent(ScrollBar,SCROLLBAR_CHANGED_EVENT)!=NULL) { main_parent=(struct HEADERPARENT*)ScrollBar->main_parent; ScrollBar->flags=ScrollBar->flags | FLAG_CONNECT_EVENT_ON; main_parent->control_for_callback_function[main_parent->number_callbacks]= (DWORD*)ScrollBar; main_parent->callback_for_control_callback[main_parent->number_callbacks]= (DWORD*)ControlCheckCallbackEvent(ScrollBar,SCROLLBAR_CHANGED_EVENT); main_parent->number_callbacks++; } DrawRuller(ScrollBar); } void ScrollBar_FuncCallbackForRightButton_Released(struct HEADER *control,void *data) { struct ControlScrollBar *ScrollBar; ScrollBar=(struct ControlScrollBar*)data; ScrollBar_DrawReleasedRightButton(ScrollBar); DrawRuller(ScrollBar); } //////////////////////////////////////////////////////////////////////////////// // callback function for ruller bar button of Scroll Bar //////////////////////////////////////////////////////////////////////////////// void ScrollBar_FuncCallbackForScrollRullerPressed(struct HEADER *control,void *data) { struct ControlScrollBar *ScrollBar; ScrollBar=(struct ControlScrollBar*)data; ScrollBar->scb_flags=ScrollBar->scb_flags | FLAG_SCROLL_RULLER_PRESSED; } void ScrollBar_FuncCallbackForScrollRullerReleased(struct HEADER *control,void *data) { struct ControlScrollBar *ScrollBar; ScrollBar=(struct ControlScrollBar*)data; ScrollBar->scb_flags=ScrollBar->scb_flags & FLAG_SCROLL_RULLER_RELEASED; } //--------------------------------------------------------------------------------- // control ScrollBar //--------------------------------------------------------------------------------- void ScrollBarProc(struct ControlScrollBar *ScrollBar,struct MESSAGE *message) { int mx,my; char mouse_buttons_state; int x,y,sizex,sizey; int scrollbar_size,ruller_size,ruller_pos; int ruller_min,ruller_max; float max_pos,current_pos,last_ruller_pos; struct FINITION *fin; struct TIMER *timer; struct HEADERPARENT *main_parent; x=ScrollBar->ctrl_x; y=ScrollBar->ctrl_y; sizex=ScrollBar->ctrl_sizex; sizey=ScrollBar->ctrl_sizey; switch(message->type) { case MESSAGE_FULL_REDRAW_ALL: { //draw ScrollBar if (ScrollBar->flags & FLAG_SHOW_CONTROL) DrawScrollBar(ScrollBar); break; } case MESSAGE_FULL_REDRAW_ALL_WITH_FINITION: { fin=(struct FINITION*)ScrollBar->finition; fin->flags=fin->flags | FINITION_ON; fin->x=message->arg1; fin->y=message->arg2; fin->sizex=message->arg3; fin->sizey=message->arg4; DrawScrollBar(ScrollBar); break; } case MESSAGE_SPECIALIZED: { if (ScrollBar->flags & FLAG_GET_SPECIALIZED_MESSAGE_ON) { if (ScrollBar->flags & FLAG_SHOW_CONTROL) DrawScrollBar(ScrollBar); ScrollBar->flags=ScrollBar->flags & FLAG_GET_SPECIALIZED_MESSAGE_OFF; } break; } case MESSAGE_MOUSE_EVENT: { mx=message->arg1; my=message->arg2; mouse_buttons_state=message->arg3; main_parent=(struct HEADERPARENT*)ScrollBar->main_parent; //check ruller state if (ScrollBar->scb_flags & FLAG_SCROLL_RULLER_PRESSED) { // horizontal ScrollBar if (ScrollBar->scb_flags & FLAG_SCROLL_BAR_ORIENTATION_HORIZONTAL_ON) { scrollbar_size=sizex-sizey*2; ruller_size=scrollbar_size*ScrollBar->ruller_size; if (ruller_size<5) ruller_size=5; ruller_min=x+sizey; //minimum x ruller_max=ruller_min+scrollbar_size-ruller_size; ruller_pos=mx-(ruller_size/2);//ruller centred under mouse pointer if (ruller_posruller_max) ruller_pos=ruller_max; if (ruller_max!=ruller_min) { max_pos=(float)(ruller_max-ruller_min); current_pos=(float)(ruller_pos-ruller_min); last_ruller_pos=ScrollBar->ruller_pos; ScrollBar->ruller_pos=current_pos/max_pos; } else {ScrollBar->ruller_pos=0.0;} if (ControlCheckCallbackEvent(ScrollBar,SCROLLBAR_CHANGED_EVENT)!=NULL) { if (ScrollBar->ruller_pos!=last_ruller_pos) { ScrollBar->flags=ScrollBar->flags | FLAG_CONNECT_EVENT_ON; main_parent->control_for_callback_function[main_parent->number_callbacks]= (DWORD*)ScrollBar; main_parent->callback_for_control_callback[main_parent->number_callbacks]= (DWORD*)ControlCheckCallbackEvent(ScrollBar,SCROLLBAR_CHANGED_EVENT); main_parent->number_callbacks++; } } if (ScrollBar->ruller_pos!=last_ruller_pos) DrawRuller(ScrollBar); break; } // vertical ScrollBar if (ScrollBar->scb_flags & FLAG_SCROLL_BAR_ORIENTATION_VERTICAL_ON) { scrollbar_size=sizey-sizex*2; ruller_size=scrollbar_size*ScrollBar->ruller_size; if (ruller_size<5) ruller_size=5; ruller_min=y+sizex; //minimum x ruller_max=ruller_min+scrollbar_size-ruller_size; ruller_pos=my-(ruller_size/2);//ruller centred under mouse pointer if (ruller_posruller_max) ruller_pos=ruller_max; if (ruller_max!=ruller_min) { max_pos=(float)(ruller_max-ruller_min); current_pos=(float)(ruller_pos-ruller_min); last_ruller_pos=ScrollBar->ruller_pos; ScrollBar->ruller_pos=current_pos/max_pos; } else {ScrollBar->ruller_pos=0.0;} if (ControlCheckCallbackEvent(ScrollBar,SCROLLBAR_CHANGED_EVENT)!=NULL) { if (ScrollBar->ruller_pos!=last_ruller_pos) { ScrollBar->flags=ScrollBar->flags | FLAG_CONNECT_EVENT_ON; main_parent->control_for_callback_function[main_parent->number_callbacks]= (DWORD*)ScrollBar; main_parent->callback_for_control_callback[main_parent->number_callbacks]= (DWORD*)ControlCheckCallbackEvent(ScrollBar,SCROLLBAR_CHANGED_EVENT); main_parent->number_callbacks++; } } if (ScrollBar->ruller_pos!=last_ruller_pos) DrawRuller(ScrollBar); } } break; } case MESSAGE_CHANGE_POSITION_EVENT: { ScrollBar->ctrl_x=ScrollBar->ctrl_x+message->arg1; ScrollBar->ctrl_y=ScrollBar->ctrl_y+message->arg2; break; } case MESSAGE_CALL_TIMER_EVENT: { if (ScrollBar->timer!=(DWORD*)NULL) { timer=(struct TIMER*)ScrollBar->timer; if (timer->flags & FLAG_TIMER_ON) Timer(timer); } break; } case MESSAGE_DESTROY_CONTROL: { if (ScrollBar->timer!=(DWORD*)NULL) free(ScrollBar->timer); free(ScrollBar->finition); break; } case MESSAGE_SET_MAIN_PARENT: { SendMessage((struct HEADER*)ScrollBar,message); ScrollBar->main_parent=(DWORD*)message->arg1; break; } default: break; } //send message to child controls(if there is) SendMessage((struct HEADER*)ScrollBar,message); } //--------------------------------------------------------------------------------- // create control ScrollBar //--------------------------------------------------------------------------------- void* CreateScrollBar(struct ScrollBarData *info_for_control) { struct ControlScrollBar *ScrollBar; struct FINITION *fin; ScrollBar=malloc(sizeof(struct ControlScrollBar)); ScrollBar->finition=malloc(sizeof(struct FINITION)); fin=(struct FINITION*)ScrollBar->finition; fin->flags=0; ID++; #ifdef DEBUG printf("\ncreated scroll bar with ID=%d",(int)ID); #endif ScrollBar->child_bk=(DWORD*)NULL; ScrollBar->child_fd=(DWORD*)NULL; ScrollBar->active_control_for_keys=(DWORD*)NULL; ScrollBar->active_control_for_mouse=(DWORD*)NULL; ScrollBar->callback=(DWORD*)NULL; ScrollBar->timer=(DWORD*)NULL; ScrollBar->ctrl_proc=(DWORD*)&ScrollBarProc; ScrollBar->ctrl_x=(DWORD)info_for_control->x; ScrollBar->ctrl_y=(DWORD)info_for_control->y; ScrollBar->ctrl_sizex=(DWORD)info_for_control->width; ScrollBar->ctrl_sizey=(DWORD)info_for_control->height; ScrollBar->ctrl_ID=ID; ScrollBar->ruller_size=info_for_control->ruller_size; ScrollBar->ruller_pos=info_for_control->ruller_pos; ScrollBar->ruller_step=info_for_control->ruller_step; ScrollBar->flags=0; ScrollBar->flags=ScrollBar->flags | FLAG_SHOW_CONTROL; return(ScrollBar); } void* CreateHorizontalScrollBar(struct ScrollBarData *info_for_control) { struct ControlScrollBar *ScrollBar; struct ControlButton *ChildButton1; struct ControlButton *ChildButton2; struct ControlButton *ScrollRuller; struct ButtonData ChildButton1Data; struct ButtonData ChildButton2Data; struct ButtonData ScrollRullerData; ScrollBar=CreateScrollBar(info_for_control); //set horizontal orientation ScrollBar->scb_flags=0; ScrollBar->scb_flags=ScrollBar->scb_flags | FLAG_SCROLL_BAR_ORIENTATION_HORIZONTAL_ON; //fill data for first child button of scroller ChildButton1Data.x=0; ChildButton1Data.y=0; ChildButton1Data.width=ScrollBar->ctrl_sizey; ChildButton1Data.height=ChildButton1Data.width; //fill data for second child button of scroller ChildButton2Data.x=ScrollBar->ctrl_sizex-ScrollBar->ctrl_sizey; ChildButton2Data.y=0; ChildButton2Data.width=ScrollBar->ctrl_sizey; ChildButton2Data.height=ChildButton2Data.width; //fill data for scroll ruller button of scroller ScrollRullerData.x=ScrollBar->ctrl_sizey; ScrollRullerData.y=0; ScrollRullerData.width=ScrollBar->ctrl_sizex-2*ScrollBar->ctrl_sizey; ScrollRullerData.height=ScrollBar->ctrl_sizey; ChildButton1=CreateButton(&ChildButton1Data); ChildButton2=CreateButton(&ChildButton2Data); ScrollRuller=CreateButton(&ScrollRullerData); ChildButton1->flags=ChildButton1->flags & FLAG_HIDE_CONTROL; ChildButton2->flags=ChildButton2->flags & FLAG_HIDE_CONTROL; ScrollRuller->flags=ScrollRuller->flags & FLAG_HIDE_CONTROL; SetCallbackFunction(ChildButton1,BUTTON_PRESSED_EVENT,&ScrollBar_FuncCallbackForLeftButton_Pressed,ScrollBar); SetCallbackFunction(ChildButton1,BUTTON_RELEASED_EVENT,&ScrollBar_FuncCallbackForLeftButton_Released,ScrollBar); SetCallbackFunction(ChildButton2,BUTTON_PRESSED_EVENT,&ScrollBar_FuncCallbackForRightButton_Pressed,ScrollBar); SetCallbackFunction(ChildButton2,BUTTON_RELEASED_EVENT,&ScrollBar_FuncCallbackForRightButton_Released,ScrollBar); SetCallbackFunction(ScrollRuller,BUTTON_PRESSED_EVENT,&ScrollBar_FuncCallbackForScrollRullerPressed,ScrollBar); SetCallbackFunction(ScrollRuller,BUTTON_RELEASED_EVENT,&ScrollBar_FuncCallbackForScrollRullerReleased,ScrollBar); //pack button in control ScrollBar PackControls(ScrollBar,ChildButton1); PackControls(ScrollBar,ChildButton2); PackControls(ScrollBar,ScrollRuller); return(ScrollBar); } void* CreateVerticalScrollBar(struct ScrollBarData *info_for_control) { struct ControlScrollBar *ScrollBar; struct ControlButton *ChildButton1; struct ControlButton *ChildButton2; struct ControlButton *ScrollRuller; struct ButtonData ChildButton1Data; struct ButtonData ChildButton2Data; struct ButtonData ScrollRullerData; ScrollBar=CreateScrollBar(info_for_control); //set vertical orientation ScrollBar->scb_flags=0; ScrollBar->scb_flags=ScrollBar->scb_flags | FLAG_SCROLL_BAR_ORIENTATION_VERTICAL_ON; //fill data for first child button of scroller ChildButton1Data.x=0; ChildButton1Data.y=0; ChildButton1Data.width=ScrollBar->ctrl_sizex; ChildButton1Data.height=ChildButton1Data.width; //fill data for second child button of scroller ChildButton2Data.x=0; ChildButton2Data.y=ScrollBar->ctrl_sizey-ScrollBar->ctrl_sizex; ChildButton2Data.width=ScrollBar->ctrl_sizex; ChildButton2Data.height=ChildButton2Data.width; //fill data for scroll ruller button of scroller ScrollRullerData.x=0; ScrollRullerData.y=ScrollBar->ctrl_sizex; ScrollRullerData.width=ScrollBar->ctrl_sizex; ScrollRullerData.height=ScrollBar->ctrl_sizey-2*ScrollBar->ctrl_sizex; ChildButton1=CreateButton(&ChildButton1Data); ChildButton2=CreateButton(&ChildButton2Data); ScrollRuller=CreateButton(&ScrollRullerData); ChildButton1->flags=ChildButton1->flags & FLAG_HIDE_CONTROL; ChildButton2->flags=ChildButton2->flags & FLAG_HIDE_CONTROL; ScrollRuller->flags=ScrollRuller->flags & FLAG_HIDE_CONTROL; SetCallbackFunction(ChildButton1,BUTTON_PRESSED_EVENT,&ScrollBar_FuncCallbackForUpButton_Pressed,ScrollBar); SetCallbackFunction(ChildButton1,BUTTON_RELEASED_EVENT,&ScrollBar_FuncCallbackForUpButton_Released,ScrollBar); SetCallbackFunction(ChildButton2,BUTTON_PRESSED_EVENT,&ScrollBar_FuncCallbackForDownButton_Pressed,ScrollBar); SetCallbackFunction(ChildButton2,BUTTON_RELEASED_EVENT,&ScrollBar_FuncCallbackForDownButton_Released,ScrollBar); SetCallbackFunction(ScrollRuller,BUTTON_PRESSED_EVENT,&ScrollBar_FuncCallbackForScrollRullerPressed,ScrollBar); SetCallbackFunction(ScrollRuller,BUTTON_RELEASED_EVENT,&ScrollBar_FuncCallbackForScrollRullerReleased,ScrollBar); //pack button in control ScrollBar PackControls(ScrollBar,ChildButton1); PackControls(ScrollBar,ChildButton2); PackControls(ScrollBar,ScrollRuller); return(ScrollBar); }