#ifndef RS_NOISE_H #define RS_NOISE_H #include "rsgame.h" //void rs_model_create_pyramid(rs_vbo_t* vbo); float rs_perlin(float i, float j); float rs_quad_noise(float i, float j); float rs_noise(int x, int y); float rs_noise_for_perlin(int x, int y); void rs_perlin_configure(float freq, int octaves, float persistence, float seed, int tex_size); typedef struct rs_perlin_conf_t { float freq; int octaves; float persistence; float seed; int period; int tex_size; } rs_perlin_conf_t; extern rs_perlin_conf_t rs_perlin_conf; #endif