#ifndef _VERSION_H_ #define _VERSION_H_ #ifndef VERSIONALREADYCHOSEN // used for batch compiling /* Defines used for different versions */ //#define SPEAR //#define SPEARDEMO //#define UPLOAD #define GOODTIMES #define CARMACIZED //#define APOGEE_1_0 //#define APOGEE_1_1 //#define APOGEE_1_2 //#define JAPAN /* Wolf3d Full v1.1 Apogee (with ReadThis) - define CARMACIZED and APOGEE_1_1 Wolf3d Full v1.4 Apogee (with ReadThis) - define CARMACIZED Wolf3d Full v1.4 GT/ID/Activision - define CARMACIZED and GOODTIMES Wolf3d Full v1.4 Imagineer (Japanese) - define CARMACIZED and JAPAN Wolf3d Shareware v1.0 - define UPLOAD and APOGEE_1_0 Wolf3d Shareware v1.1 - define CARMACIZED and UPLOAD and APOGEE_1_1 Wolf3d Shareware v1.2 - define CARMACIZED and UPLOAD and APOGEE_1_2 Wolf3d Shareware v1.4 - define CARMACIZED and UPLOAD Spear of Destiny Full and Mission Disks - define CARMACIZED and SPEAR (and GOODTIMES for no FormGen quiz) Spear of Destiny Demo - define CARMACIZED and SPEAR and SPEARDEMO */ #endif //#define USE_FEATUREFLAGS // Enables the level feature flags (see bottom of wl_def.h) //#define USE_SHADING // Enables shading support (see wl_shade.cpp) //#define USE_DIR3DSPR // Enables directional 3d sprites (see wl_dir3dspr.cpp) //#define USE_FLOORCEILINGTEX // Enables floor and ceiling textures stored in the third mapplane (see wl_floorceiling.cpp) //#define USE_HIRES // Enables high resolution textures/sprites (128x128) //#define USE_PARALLAX 16 // Enables parallax sky with 16 textures per sky (see wl_parallax.cpp) //#define USE_CLOUDSKY // Enables cloud sky support (see wl_cloudsky.cpp) //#define USE_STARSKY // Enables star sky support (see wl_atmos.cpp) //#define USE_RAIN // Enables rain support (see wl_atmos.cpp) //#define USE_SNOW // Enables snow support (see wl_atmos.cpp) //#define FIXRAINSNOWLEAKS // Enables leaking ceilings fix (by Adam Biser, only needed if maps with rain/snow and ceilings exist) #define DEBUGKEYS // Comment this out to compile without the Tab debug keys #define ARTSEXTERN #define DEMOSEXTERN #define PLAYDEMOLIKEORIGINAL // When playing or recording demos, several bug fixes do not take // effect to let the original demos work as in the original Wolf3D v1.4 // (actually better, as the second demo rarely worked) //#define USE_GPL // Replaces the MAME OPL emulator by the DosBox one, which is under a GPL license #endif