#ifndef __RC_VARS_H__ #define __RC_VARS_H__ // DGen/SDL v1.17+ // RC-modified variables listed here #include #include "pd-defs.h" // Keysyms are defined in here #include "rc.h" // main.cpp defines IS_MAIN_CPP, which means we actually define the variables. // Otherwise, we just declare them as externs struct rc_str { const char *val; char *alloc; struct rc_str *next; }; #ifdef IS_MAIN_CPP #define RCVAR(name, def) intptr_t name = def #define RCSTR(name, def) struct rc_str name = { def, NULL, NULL } #define RCCTL(name, defk, defj, defm) \ intptr_t name[RCB_NUM] = { defk, defj, defm } #else #define RCVAR(name, def) extern intptr_t name #define RCSTR(name, def) extern struct rc_str name #define RCCTL(name, defk, defj, defm) \ extern intptr_t name[RCB_NUM] #endif RCCTL(pad1_up, PDK_UP, JS_AXIS(0, 1, JS_AXIS_NEGATIVE), 0); RCCTL(pad1_down, PDK_DOWN, JS_AXIS(0, 1, JS_AXIS_POSITIVE), 0); RCCTL(pad1_left, PDK_LEFT, JS_AXIS(0, 0, JS_AXIS_NEGATIVE), 0); RCCTL(pad1_right, PDK_RIGHT, JS_AXIS(0, 0, JS_AXIS_POSITIVE), 0); RCCTL(pad1_a, 'a', JS_BUTTON(0, 0), 0); RCCTL(pad1_b, 's', JS_BUTTON(0, 3), 0); RCCTL(pad1_c, 'd', JS_BUTTON(0, 1), 0); RCCTL(pad1_x, 'q', JS_BUTTON(0, 6), 0); RCCTL(pad1_y, 'w', JS_BUTTON(0, 4), 0); RCCTL(pad1_z, 'e', JS_BUTTON(0, 5), 0); RCCTL(pad1_mode, PDK_BACKSPACE, JS_BUTTON(0, 9), 0); RCCTL(pad1_start, PDK_RETURN, JS_BUTTON(0, 8), 0); RCCTL(pad2_up, PDK_KP8, JS_AXIS(1, 1, JS_AXIS_NEGATIVE), 0); RCCTL(pad2_down, PDK_KP2, JS_AXIS(1, 1, JS_AXIS_POSITIVE), 0); RCCTL(pad2_left, PDK_KP4, JS_AXIS(1, 0, JS_AXIS_NEGATIVE), 0); RCCTL(pad2_right, PDK_KP6, JS_AXIS(1, 0, JS_AXIS_POSITIVE), 0); RCCTL(pad2_a, PDK_DELETE, JS_BUTTON(1, 0), 0); RCCTL(pad2_b, PDK_END, JS_BUTTON(1, 3), 0); RCCTL(pad2_c, PDK_PAGEDOWN, JS_BUTTON(1, 1), 0); RCCTL(pad2_x, PDK_INSERT, JS_BUTTON(1, 6), 0); RCCTL(pad2_y, PDK_HOME, JS_BUTTON(1, 4), 0); RCCTL(pad2_z, PDK_PAGEUP, JS_BUTTON(1, 5), 0); RCCTL(pad2_mode, PDK_KP_PLUS, JS_BUTTON(1, 9), 0); RCCTL(pad2_start, PDK_KP_ENTER, JS_BUTTON(1, 8), 0); RCCTL(pico_pen_up, PDK_UP, JS_AXIS(0, 1, JS_AXIS_NEGATIVE), MO_MOTION(0, 'u')); RCCTL(pico_pen_down, PDK_DOWN, JS_AXIS(0, 1, JS_AXIS_POSITIVE), MO_MOTION(0, 'd')); RCCTL(pico_pen_left, PDK_LEFT, JS_AXIS(0, 0, JS_AXIS_NEGATIVE), MO_MOTION(0, 'l')); RCCTL(pico_pen_right, PDK_RIGHT, JS_AXIS(0, 0, JS_AXIS_POSITIVE), MO_MOTION(0, 'r')); RCCTL(pico_pen_button, PDK_RETURN, JS_BUTTON(0, 0), MO_BUTTON(0, 1)); RCVAR(pico_pen_stride, 2); RCVAR(pico_pen_delay, 2); RCCTL(dgen_fix_checksum, PDK_F1, 0, 0); RCCTL(dgen_quit, PDK_ESCAPE, 0, 0); RCCTL(dgen_craptv_toggle, PDK_F5, 0, 0); RCCTL(dgen_scaling_toggle, PDK_F6, 0, 0); RCCTL(dgen_screenshot, PDK_F12, 0, 0); RCCTL(dgen_reset, PDK_TAB, 0, 0); RCCTL(dgen_z80_toggle, PDK_F10, 0, 0); RCCTL(dgen_cpu_toggle, PDK_F11, 0, 0); RCCTL(dgen_stop, 'z', 0, 0); RCCTL(dgen_prompt, ':', 0, 0); RCCTL(dgen_game_genie, PDK_F9, 0, 0); RCCTL(dgen_fullscreen_toggle, (KEYSYM_MOD_ALT | PDK_RETURN), 0, 0); RCCTL(dgen_debug_enter, '`', 0, 0); RCCTL(dgen_volume_inc, '=', 0, 0); RCCTL(dgen_volume_dec, '-', 0, 0); RCCTL(dgen_slot_0, '0', 0, 0); RCCTL(dgen_slot_1, '1', 0, 0); RCCTL(dgen_slot_2, '2', 0, 0); RCCTL(dgen_slot_3, '3', 0, 0); RCCTL(dgen_slot_4, '4', 0, 0); RCCTL(dgen_slot_5, '5', 0, 0); RCCTL(dgen_slot_6, '6', 0, 0); RCCTL(dgen_slot_7, '7', 0, 0); RCCTL(dgen_slot_8, '8', 0, 0); RCCTL(dgen_slot_9, '9', 0, 0); RCCTL(dgen_slot_next, PDK_F8, 0, 0); RCCTL(dgen_slot_prev, PDK_F7, 0, 0); RCCTL(dgen_save, PDK_F2, 0, 0); RCCTL(dgen_load, PDK_F3, 0, 0); RCVAR(dgen_autoload, 0); RCVAR(dgen_autosave, 0); RCVAR(dgen_autoconf, 1); RCVAR(dgen_frameskip, 1); RCVAR(dgen_show_carthead, 0); RCSTR(dgen_rom_path, "roms"); /* synchronize with romload.c */ RCVAR(dgen_sound, 1); RCVAR(dgen_soundrate, 44100); RCVAR(dgen_soundsegs, 8); RCVAR(dgen_soundsamples, 0); RCVAR(dgen_volume, 100); RCVAR(dgen_mjazz, 0); RCVAR(dgen_hz, 60); RCVAR(dgen_pal, 0); RCVAR(dgen_region, 1); RCSTR(dgen_region_order, "JUEX"); RCVAR(dgen_raw_screenshots, 0); RCVAR(dgen_craptv, 0); RCVAR(dgen_scaling, 0); RCVAR(dgen_nice, 0); #ifdef WITH_JOYSTICK RCVAR(dgen_joystick, 1); #else RCVAR(dgen_joystick, 0); #endif RCVAR(dgen_mouse_delay, 50); RCVAR(dgen_fps, 1); RCVAR(dgen_buttons, 0); RCVAR(dgen_fullscreen, 0); RCVAR(dgen_info_height, -1); RCVAR(dgen_width, -1); RCVAR(dgen_height, -1); RCVAR(dgen_scale, -1); RCVAR(dgen_x_scale, -1); RCVAR(dgen_y_scale, -1); RCVAR(dgen_aspect, 1); RCVAR(dgen_depth, 24); RCVAR(dgen_swab, 0); RCVAR(dgen_opengl, 1); RCVAR(dgen_opengl_stretch, 1); RCVAR(dgen_opengl_linear, 1); RCVAR(dgen_opengl_32bit, 1); RCVAR(dgen_opengl_square, 0); RCVAR(dgen_doublebuffer, 1); RCVAR(dgen_screen_thread, 0); RCVAR(dgen_vdp_hide_plane_a, 0); RCVAR(dgen_vdp_hide_plane_b, 0); RCVAR(dgen_vdp_hide_plane_w, 0); RCVAR(dgen_vdp_hide_sprites, 0); RCVAR(dgen_vdp_sprites_boxing, 0); RCVAR(dgen_vdp_sprites_boxing_fg, 0xffff00); // yellow RCVAR(dgen_vdp_sprites_boxing_bg, 0x00ff00); // green // Keep values in sync with rc.cpp and enums in md.h #if defined(WITH_DRZ80) RCVAR(dgen_emu_z80, 3); #elif defined(WITH_CZ80) RCVAR(dgen_emu_z80, 2); #elif defined(WITH_MZ80) RCVAR(dgen_emu_z80, 1); #else RCVAR(dgen_emu_z80, 0); #endif #if defined(WITH_CYCLONE) RCVAR(dgen_emu_m68k, 3); #elif defined(WITH_MUSA) RCVAR(dgen_emu_m68k, 2); #elif defined(WITH_STAR) RCVAR(dgen_emu_m68k, 1); #else RCVAR(dgen_emu_m68k, 0); #endif #endif // __RC_VARS_H__