;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; ;; Copyright (C) KolibriOS team 2010-2015. All rights reserved. ;; ;; Distributed under terms of the GNU General Public License ;; ;; ;; ;; VNC client for KolibriOS ;; ;; ;; ;; Written by hidnplayr@kolibrios.org ;; ;; ;; ;; GNU GENERAL PUBLIC LICENSE ;; ;; Version 2, June 1991 ;; ;; ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; pixel_to_24bpp: ; returns in ecx push eax @@: lea eax, [esi+BYTES_PER_PIXEL] cmp [datapointer], eax jae @f call read_data.more jmp @b @@: if BITS_PER_PIXEL = 8 push ebx mov bl, 36 mov al, [esi] and al, 7 mul bl mov ch, al ; red mov al, [esi] shr al, 3 and al, 7 mul bl mov cl, al ; green mov bl, 85 mov al, [esi] shr al, 6 and al, 3 mul bl shl ecx, 8 mov cl, al ; blue inc esi pop ebx else if BITS_PER_PIXEL = 16 lodsw mov cl, ah and al, 0xf8 ; red mov cx, ax shl cx, 5 and ch, 0xfc ; green shl ecx, 8 mov cl, al shl cl, 3 and cx, 0x00f8 ; blue else xor ecx, ecx mov cx, [esi] shl ecx, 8 mov cl, [esi+2] add esi, 3 end if pop eax ret encoding_RRE: DEBUGF 1,"RRE\n" @@: lea eax, [esi+4+BYTES_PER_PIXEL] cmp [datapointer], eax jae @f call read_data.more jmp @b @@: lodsd bswap eax mov [subrectangles], eax DEBUGF 1, "%u subrectangles\n", eax ; Get background color call pixel_to_24bpp ; Calculate first pixel pos movzx eax, [screen.width] mul [rectangle.y] ; [screen.width]*[rectangle.y] add eax, [rectangle.x] ; [screen.width]*[rectangle.y]+[rectangle.x] lea edi, [framebuffer_data+eax*3] ; edi = framebuffer_data+([screen.width]*[rectangle.y]+[rectangle.x])*3 ; Calculate offset between two rows of pixels movzx eax, [screen.width] sub eax, [rectangle.width] lea ebp, [eax*3] ; ebp = ([screen.width]-[rectangle.width])*3 ; Draw background rectangle push edi mov eax, ecx mov edx, [rectangle.height] .lineloop: mov ecx, [rectangle.width] .pixelloop: stosw rol eax, 16 stosb rol eax, 16 dec ecx jnz .pixelloop add edi, ebp dec edx jnz .lineloop pop edi ; Any subrectangles at all? cmp [subrectangles], 0 je next_rectangle .subrectangle: @@: lea eax, [esi+8+BYTES_PER_PIXEL] cmp [datapointer], eax jae @f call read_data.more jmp @b @@: ; Get subrectangle color call pixel_to_24bpp ; Get coordinates xor eax, eax lodsw xchg al, ah mov [subrectangle.x], eax lodsw xchg al, ah mov [subrectangle.y], eax lodsw xchg al, ah mov [subrectangle.width], eax lodsw xchg al, ah mov [subrectangle.height], eax DEBUGF 1, "Subrectangle: x=%u y=%u width=%u height=%u\n", \ [subrectangle.x], [subrectangle.y], [subrectangle.width], [subrectangle.height] ; Calculate pos of first pixel push edi movzx eax, [screen.width] mul [subrectangle.y] add eax, [subrectangle.x] lea eax, [eax*3] add edi, eax ; Calculate offset between two rows of pixels movzx eax, [screen.width] sub eax, [subrectangle.width] lea ebp, [eax*3] ; ebp = ([screen.width]-[rectangle.width])*3 ; Draw the subrectangle mov eax, ecx mov edx, [subrectangle.height] .lineloop2: mov ecx, [subrectangle.width] .pixelloop2: stosw rol eax, 16 stosb rol eax, 16 dec ecx jnz .pixelloop2 add edi, ebp dec edx jnz .lineloop2 pop edi dec [subrectangles] jnz .subrectangle jmp next_rectangle