#include #include #include #include #include "i_system.h" #include "d_event.h" #include "d_net.h" #include "m_argv.h" #include "doomstat.h" #include "i_net.h" #ifdef DLHEAP void* _cdecl dlmalloc(size_t); void _cdecl dlfree(void*); void _cdecl mf_init(); #define malloc dlmalloc #define free dlfree #define realloc dlrealloc #endif #ifndef B_HOST_IS_LENDIAN #define B_HOST_IS_LENDIAN 1 #endif #if !defined(sparc) && B_HOST_IS_LENDIAN #ifndef ntohl #define ntohl(x) \ ((unsigned long int)((((unsigned long int)(x) & 0x000000ffU) << 24) | \ (((unsigned long int)(x) & 0x0000ff00U) << 8) | \ (((unsigned long int)(x) & 0x00ff0000U) >> 8) | \ (((unsigned long int)(x) & 0xff000000U) >> 24))) #endif #ifndef ntohs #define ntohs(x) \ ((unsigned short int)((((unsigned short int)(x) & 0x00ff) << 8) | \ (((unsigned short int)(x) & 0xff00) >> 8))) #endif #ifndef htonl #define htonl(x) ntohl(x) #endif #ifndef htons #define htons(x) ntohs(x) #endif #endif void NetSend (void); int NetListen (void); // // NETWORKING // #ifndef IPPORT_USERRESERVED #define IPPORT_USERRESERVED 5000 #endif int DOOMPORT = (IPPORT_USERRESERVED+0x1d); int sendsocket[MAXNETNODES]; int insocket; void (*netget) (void); void (*netsend) (void); static int first_user_port=IPPORT_USERRESERVED+0x1D+0x10; /********** int GetAvailPort(void) { int i,d0; //for(i=0;i<1024;i++) //{ // __asm__ __volatile__( // "int $0x40" // :"=a"(d0) // :"0"(53),"b"(9),"c"(first_user_port+i)); // if(d0==1) return i+first_user_port; //} I_Error("Unable to get new port\n"); return -1; } **********/ int CreateInputUDPsocket(void) { int d0=0; //__asm__ __volatile__( // "int $0x40" // :"=a"(d0) // :"0"(53),"b"(1),"c"(DOOMPORT),"d"(0),"S"(0)); //if(d0==0xffffffff) //{ I_Error("Unable to create socket\n"); //} return d0; } int CreateOutputUDPSocket(int remote_ip) { int d0; int p; // p=GetAvailPort(); // __asm__ __volatile__( // "int $0x40" // :"=a"(d0) // :"0"(53),"b"(0),"c"(p),"d"(DOOMPORT),"S"(remote_ip)); // if(d0==0xffffffff) // { I_Error("Unable to create output socket\n"); // } return d0; } // // PacketSend // void PacketSend (void) { int c; doomdata_t sw; //printf("ERROR Packet Send\n\r"); // byte swap sw.checksum = htonl(netbuffer->checksum); sw.player = netbuffer->player; sw.retransmitfrom = netbuffer->retransmitfrom; sw.starttic = netbuffer->starttic; sw.numtics = netbuffer->numtics; for (c=0 ; c< netbuffer->numtics ; c++) { sw.cmds[c].forwardmove = netbuffer->cmds[c].forwardmove; sw.cmds[c].sidemove = netbuffer->cmds[c].sidemove; sw.cmds[c].angleturn = htons(netbuffer->cmds[c].angleturn); sw.cmds[c].consistancy = htons(netbuffer->cmds[c].consistancy); sw.cmds[c].chatchar = netbuffer->cmds[c].chatchar; sw.cmds[c].buttons = netbuffer->cmds[c].buttons; } // __libclog_printf("Sending packet %u to node %u\n",gametic, // doomcom->remotenode); // __asm__ __volatile__( // "int $0x40" // :"=a"(c) // :"0"(53),"b"(4),"c"(sendsocket[doomcom->remotenode]), // "d"(doomcom->datalength),"S"((long)&sw)); // if(c==-1) // { // __libclog_printf("Unable to send packet to remote node\n"); // } } // // PacketGet // void PacketGet (void) { } int GetLocalAddress (void) { int d0; // __asm__ __volatile__( // "int $0x40" // :"=a"(d0) // :"0"(52),"b"(1)); return d0; } // // I_InitNetwork // void I_InitNetwork (void) { boolean trueval = true; int i; int p; doomcom = malloc (sizeof (*doomcom) ); memset (doomcom, 0, sizeof(*doomcom) ); // set up for network i = M_CheckParm ("-dup"); if (i && i< myargc-1) { doomcom->ticdup = myargv[i+1][0]-'0'; if (doomcom->ticdup < 1) doomcom->ticdup = 1; if (doomcom->ticdup > 9) doomcom->ticdup = 9; } else doomcom-> ticdup = 1; if (M_CheckParm ("-extratic")) doomcom-> extratics = 1; else doomcom-> extratics = 0; p = M_CheckParm ("-port"); if (p && p ... i = M_CheckParm ("-net"); if (!i) { // single player game netgame = false; doomcom->id = DOOMCOM_ID; doomcom->numplayers = doomcom->numnodes = 1; doomcom->deathmatch = false; doomcom->consoleplayer = 0; return; } netsend = PacketSend; netget = PacketGet; netgame = true; // parse player number and host list doomcom->consoleplayer = myargv[i+1][0]-'1'; doomcom->numnodes = 1; // this node for sure doomcom->id = DOOMCOM_ID; doomcom->numplayers = doomcom->numnodes; sendsocket[0]=0; for(i=1;icommand == CMD_SEND) { // netsend (); } else if (doomcom->command == CMD_GET) { // netget (); } else I_Error ("Bad net cmd: %i\n",doomcom->command); }