include "skindata.inc" skin_data = 0x00778000 load_skin_file: ; eax = filename ; edx = destination mov ebx,1 or ecx,-1 mov esi,12 call fileread ret struct SKIN_HEADER .ident dd ? .version dd ? .params dd ? .buttons dd ? .bitmaps dd ? ends struct SKIN_PARAMS .skin_height dd ? .margin.right dw ? .margin.left dw ? .margin.bottom dw ? .margin.top dw ? .colors.inner dd ? .colors.outer dd ? .colors.frame dd ? .colors_1.inner dd ? .colors_1.outer dd ? .colors_1.frame dd ? .dtp.size dd ? .dtp.data db 40 dup (?) ends struct SKIN_BUTTONS .type dd ? .pos: .left dw ? .top dw ? .size: .width dw ? .height dw ? ends struct SKIN_BITMAPS .kind dw ? .type dw ? .data dd ? ends load_skin: pushad mov eax,_skin_file mov edx,skin_data call load_skin_file call parse_skin_data popad ret parse_skin_data: mov ebp,skin_data cmp [ebp+SKIN_HEADER.ident],'SKIN' jne .exit mov ebx,[ebp+SKIN_HEADER.params] add ebx,skin_data mov eax,[ebx+SKIN_PARAMS.skin_height] mov [_skinh],eax mov eax,[ebx+SKIN_PARAMS.colors.inner] mov [skin_active.colors.inner],eax mov eax,[ebx+SKIN_PARAMS.colors.outer] mov [skin_active.colors.outer],eax mov eax,[ebx+SKIN_PARAMS.colors.frame] mov [skin_active.colors.frame],eax mov eax,[ebx+SKIN_PARAMS.colors_1.inner] mov [skin_inactive.colors.inner],eax mov eax,[ebx+SKIN_PARAMS.colors_1.outer] mov [skin_inactive.colors.outer],eax mov eax,[ebx+SKIN_PARAMS.colors_1.frame] mov [skin_inactive.colors.frame],eax lea esi,[ebx+SKIN_PARAMS.dtp.data] mov edi,common_colours mov ecx,[ebx+SKIN_PARAMS.dtp.size] and ecx,127 cld rep movsb mov eax,dword[ebx+SKIN_PARAMS.margin.right] mov dword[_skinmargins+0],eax mov eax,dword[ebx+SKIN_PARAMS.margin.bottom] mov dword[_skinmargins+4],eax mov ebx,[ebp+SKIN_HEADER.bitmaps] add ebx,skin_data .lp1: cmp dword[ebx],0 je .end_bitmaps movzx eax,[ebx+SKIN_BITMAPS.kind] movzx ecx,[ebx+SKIN_BITMAPS.type] dec eax jnz .not_left xor eax,eax mov edx,skin_active.left.data or ecx,ecx jnz @f mov edx,skin_inactive.left.data @@: jmp .next_bitmap .not_left: dec eax jnz .not_oper mov esi,[ebx+SKIN_BITMAPS.data] add esi,skin_data mov eax,[esi+0] neg eax mov edx,skin_active.oper.data or ecx,ecx jnz @f mov edx,skin_inactive.oper.data @@: jmp .next_bitmap .not_oper: dec eax jnz .not_base mov eax,[skin_active.left.width] mov edx,skin_active.base.data or ecx,ecx jnz @f mov eax,[skin_inactive.left.width] mov edx,skin_inactive.base.data @@: jmp .next_bitmap .not_base: add ebx,8 jmp .lp1 .next_bitmap: mov ecx,[ebx+SKIN_BITMAPS.data] add ecx,skin_data mov [edx+4],eax mov eax,[ecx+0] mov [edx+8],eax add ecx,8 mov [edx+0],ecx add ebx,8 jmp .lp1 .end_bitmaps: mov ebx,[ebp+SKIN_HEADER.buttons] add ebx,skin_data .lp2: cmp dword[ebx],0 je .end_buttons mov eax,[ebx+SKIN_BUTTONS.type] dec eax jnz .not_close mov edx,skin_btn_close jmp .next_button .not_close: dec eax jnz .not_minimize mov edx,skin_btn_minimize jmp .next_button .not_minimize: add ebx,12 jmp .lp2 .next_button: movsx eax,[ebx+SKIN_BUTTONS.left] mov [edx+SKIN_BUTTON.left],eax movsx eax,[ebx+SKIN_BUTTONS.top] mov [edx+SKIN_BUTTON.top],eax movsx eax,[ebx+SKIN_BUTTONS.width] mov [edx+SKIN_BUTTON.width],eax movsx eax,[ebx+SKIN_BUTTONS.height] mov [edx+SKIN_BUTTON.height],eax add ebx,12 jmp .lp2 .end_buttons: .exit: ret drawwindow_IV: ;param1 - aw_yes pusha push edx mov edi,[esp] ; RECTANGLE mov ebp,skin_active cmp byte [esp+32+4+4],0 jne @f mov ebp,skin_inactive @@: mov eax,[edi+0] shl eax,16 mov ax,[edi+0] add ax,[edi+8] mov ebx,[edi+4] shl ebx,16 mov bx,[edi+4] add bx,[edi+12] ; mov esi,[edi+24] ; shr esi,1 ; and esi,0x007f7f7f mov esi,[ebp+SKIN_DATA.colors.outer] call draw_rectangle mov ecx,3 _dw3l: add eax,1*65536-1 add ebx,1*65536-1 test ax,ax js no_skin_add_button test bx,bx js no_skin_add_button mov esi,[ebp+SKIN_DATA.colors.frame] ;[edi+24] call draw_rectangle dec ecx jnz _dw3l mov esi,[ebp+SKIN_DATA.colors.inner] add eax,1*65536-1 add ebx,1*65536-1 test ax,ax js no_skin_add_button test bx,bx js no_skin_add_button call draw_rectangle mov esi,[esp] mov eax,[esi+8] ; window width mov edx,[ebp+SKIN_DATA.left.left] shl edx,16 mov ecx,[ebp+SKIN_DATA.left.width] shl ecx,16 add ecx,[_skinh] mov ebx, [ebp+SKIN_DATA.left.data] call sys_putimage mov esi,[esp] mov eax,[esi+8] sub eax,[ebp+SKIN_DATA.left.width] sub eax,[ebp+SKIN_DATA.oper.width] cmp eax,[ebp+SKIN_DATA.base.left] jng non_base xor edx,edx mov ebx,[ebp+SKIN_DATA.base.width] div ebx inc eax mov ebx,[ebp+SKIN_DATA.base.data] mov ecx,[ebp+SKIN_DATA.base.width] shl ecx,16 add ecx,[_skinh] mov edx,[ebp+SKIN_DATA.base.left] sub edx,[ebp+SKIN_DATA.base.width] shl edx,16 baseskinloop: shr edx,16 add edx,[ebp+SKIN_DATA.base.width] shl edx,16 push eax ebx ecx edx call sys_putimage pop edx ecx ebx eax dec eax jnz baseskinloop non_base: mov esi,[esp] mov edx,[esi+8] sub edx,[ebp+SKIN_DATA.oper.width] inc edx shl edx,16 mov ebx,[ebp+SKIN_DATA.oper.data] mov ecx,[ebp+SKIN_DATA.oper.width] shl ecx,16 add ecx,[_skinh] call sys_putimage mov esi,[esp] mov edx,[esi+04] ; WORK AREA add edx,21+5 mov ebx,[esi+04] add ebx,[esi+12] cmp edx,ebx jg _noinside2 mov eax,5 mov ebx,[_skinh] mov ecx,[esi+8] mov edx,[esi+12] sub ecx,4 sub edx,4 mov edi,[esi+16] call [drawbar] _noinside2: ;* close button mov edi,[0xfe88] movzx eax,word [edi] cmp eax,1000 jge no_skin_add_button inc eax mov [edi],ax shl eax,4 add eax,edi mov bx,[0x3000] mov [eax],bx add eax,2 ; save button id number mov bx,1 mov [eax],bx add eax,2 ; x start xor ebx,ebx cmp [skin_btn_close.left],0 jge _bCx_at_right mov ebx,[esp] mov ebx,[ebx+8] inc ebx _bCx_at_right: add ebx,[skin_btn_close.left] mov [eax],bx add eax,2 ; x size mov ebx,[skin_btn_close.width] dec ebx mov [eax],bx add eax,2 ; y start mov ebx,[skin_btn_close.top] mov [eax],bx add eax,2 ; y size mov ebx,[skin_btn_close.height] dec ebx mov [eax],bx ;* minimize button mov edi,[0xfe88] movzx eax,word [edi] cmp eax,1000 jge no_skin_add_button inc eax mov [edi],ax shl eax,4 add eax,edi mov bx,[0x3000] mov [eax],bx add eax,2 ; save button id number mov bx,65535 ;999 mov [eax],bx add eax,2 ; x start xor ebx,ebx cmp [skin_btn_minimize.left],0 jge _bMx_at_right mov ebx,[esp] mov ebx,[ebx+8] inc ebx _bMx_at_right: add ebx,[skin_btn_minimize.left] mov [eax],bx add eax,2 ; x size mov ebx,[skin_btn_minimize.width] dec ebx mov [eax],bx add eax,2 ; y start mov ebx,[skin_btn_minimize.top] mov [eax],bx add eax,2 ; y size mov ebx,[skin_btn_minimize.height] dec ebx mov [eax],bx no_skin_add_button: add esp,4 popa ret 4